Commit Graph
22 Commits
Author SHA1 Message Date
DeltaNedasandGitHub 6c6640f6c6 semicolon 2020-07-28 11:57:02 +00:00
DeltaNedasandGitHub e025f94200 make FPS/Ping and position untouchable (#2159) 2020-06-12 21:32:19 -04:00
DeltaNedasandGitHub b077cd7fb0 let scripts require from the same mod (#1698)
it seems fine to have
`require("mymod/script")`
e.g. if mods require a lot of scripts and want to organise it
2020-03-26 18:30:34 -04:00
DeltaNedasandGitHub 9ef394a99e set current mod to required mod (#1684)
or you will need to prefix mod name in requires of the required mod
instead you now need to prefix current mods name after youve required from another mod
2020-03-07 22:47:12 -05:00
DeltaNedasandGitHub 0c01554a6b add floatf/p and func to global.js (#1633) 2020-02-24 15:06:33 -05:00
DeltaNedasandGitHub fe22d334dc Separate ambient light and solar panel efficiency (#1593)
* new branch

* Separate ambient light and solar panel efficiency

* Made ambient light -> solar efficiency default
2020-02-21 11:38:56 -05:00
DeltaNedasandGitHub 948d184c40 :) 2020-02-12 19:28:54 +00:00
DeltaNedasandGitHub fea9f51513 !dir.exists() and new line 2020-02-03 18:36:17 +00:00
DeltaNedasandGitHub 4709b5dddc remove old mainScript, it is always main.js 2020-02-03 18:35:24 +00:00
DeltaNedasandGitHub a9f07f3603 formatting 2020-02-02 15:49:10 +00:00
DeltaNedasandGitHub 51bc5c3b74 local changes 2020-02-01 18:28:25 +00:00
DeltaNedasandGitHub a45a14025d oops 2020-02-01 18:26:38 +00:00
DeltaNedasandGitHub e1a215ae0b wrapper works now 2020-02-01 01:18:18 +00:00
DeltaNedasandGitHub d872656bc5 it works sorta! 2020-01-31 23:51:33 +00:00
DeltaNedasandGitHub 9da505119b it compiles but cant find module
help
2020-01-30 00:53:05 +00:00
DeltaNedasandGitHub 677debd475 testing script loading stuff
is not allowed in console, only from `LoadedMod`s.
2020-01-30 00:38:51 +00:00
DeltaNedasandGitHub 864c73f791 make it semi work maybe
still completely insecure
2020-01-30 00:21:50 +00:00
DeltaNedasandGitHub 9ed7719464 compile dammit 2020-01-30 00:04:42 +00:00
DeltaNedasandGitHub 187e1f5848 create new branch 2020-01-29 23:52:58 +00:00
DeltaNedasandAnuken b0d65dcedb let mechs override drawStats and do custom power cell stuff (#1309)
* let mechs override drawStats and do custom power cell stuff

* Update Player.java

* Update Mech.java

* Update Player.java
2020-01-07 09:30:18 -05:00
DeltaNedasandAnuken 1dd0295c45 make turnCursor: false mechs not cross eyed (#1301)
* create new branch

* add targetDistance to weapons for mechs

players will use if turnCursor is false
2020-01-04 12:15:43 -05:00
DeltaNedasandAnuken 38804462a9 add reset keybind to english locale (#1116)
* updated english locale for "reset key".

* Update bundle.properties

* Update bundle.properties
2019-11-22 16:17:11 -05:00