Commit Graph

4973 Commits

Author SHA1 Message Date
Anuken
67d87f023b Cleanup 2020-04-22 14:22:33 -04:00
Anuken
da7c393096 progress 2020-04-22 12:47:29 -04:00
Anuken
a592144291 Catching of schematic preview errors / Fixes #1886 2020-04-22 09:49:04 -04:00
Anuken
58e9e0c0de Merged #1882 with some tweaks 2020-04-21 11:02:44 -04:00
Patrick 'Quezler' Mounier
561198f517 Fix issue with uneven dumping 2020-04-18 13:39:12 +02:00
Patrick 'Quezler' Mounier
16a1483f55 Require 4 loading docks to saturate a belt
Which encourages using them right from the factory, instead of simply connecting it up to a full titanium belt.
2020-04-18 13:28:32 +02:00
Anuken
eeb8d5ef9c Renamed key fields and table methods 2020-04-17 11:26:59 -04:00
Patrick 'Quezler' Mounier
32e32ecae2 Merge branch '6.0' into crater
# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites4.png
#	core/assets/sprites/sprites6.png
2020-04-16 22:38:51 +02:00
Anuken
280f3dd428 Added experimental package 2020-04-16 16:31:43 -04:00
Patrick 'Quezler' Mounier
9864383300 Revert 〃 2020-04-16 21:15:49 +02:00
Patrick 'Quezler' Mounier
41eb51a340 Experiment with visible ports 2020-04-16 21:11:59 +02:00
Patrick 'Quezler' Mounier
da99286826 Remove obsolete valid check 2020-04-16 20:33:52 +02:00
Patrick 'Quezler' Mounier
79a095faa8 Merge branch '6.0' into crater 2020-04-16 20:30:13 +02:00
Anuken
2f3a842f2e isValid() workaround 2020-04-16 14:26:09 -04:00
Anuken
2693f9c176 Implemented some PR features 2020-04-16 13:46:45 -04:00
Patrick 'Quezler' Mounier
361a540ed3 Merge branch '6.0' into crater 2020-04-16 19:10:10 +02:00
Patrick 'Quezler' Mounier
a83546bc9d Call bumps & upstreams from the objects themselves 2020-04-16 19:01:27 +02:00
Patrick 'Quezler' Mounier
e66a1a92c3 Phase out the need for isSleeping
Thanks to knowledge gained from the previous commit.
2020-04-16 18:56:00 +02:00
Patrick 'Quezler' Mounier
b599bafd5e Override isvalid for sleeping craters 2020-04-16 18:48:38 +02:00
Patrick 'Quezler' Mounier
b9b8a4a2f7 Move update function up
It felt wrong to put it down below.
2020-04-16 18:17:00 +02:00
Patrick 'Quezler' Mounier
7df44ec060 Implement anuke’s size calculation 2020-04-16 18:12:51 +02:00
Patrick 'Quezler' Mounier
83511368f6 Stash shadow draft 2020-04-16 17:44:43 +02:00
Anuken
c6bbdfdc9b Fixed compilation 2020-04-16 11:35:35 -04:00
Anuken
713dbccf74 Bugfixes 2020-04-16 11:30:42 -04:00
Patrick 'Quezler' Mounier
a1d4804fae Merge branch '6.0' into crater
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites4.png
#	core/assets/sprites/sprites6.png
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
2020-04-16 17:13:18 +02:00
Anuken
a8f4df8030 Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
2020-04-16 10:14:13 -04:00
Anuken
256f805754 Payload fixes 2020-04-16 09:55:57 -04:00
Anuken
ea0358d570 Merge remote-tracking branch 'origin/6.0' into 6.0 2020-04-16 09:44:36 -04:00
Anuken
42f227195c Better payload framework 2020-04-16 09:44:31 -04:00
Patrick 'Quezler' Mounier
7254204ae5 [6.0] fix build requirement check for sandbox (#1873)
* Fix not being able to start building in 6.0 sandbox

* Make 〃 more logical
2020-04-16 09:11:23 -04:00
Patrick 'Quezler' Mounier
5c28985ee6 Merge branch '6.0' into crater
# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites3.png
#	core/assets/sprites/sprites5.png
#	core/src/mindustry/content/Blocks.java
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
#	core/src/mindustry/world/BlockStorage.java
2020-04-16 12:39:52 +02:00
Patrick 'Quezler' Mounier
424e58ff7d Merge branch 'master' into crater 2020-04-16 11:20:16 +02:00
Anuken
8a01b87c99 Cleanup 2020-04-15 23:12:18 -04:00
Anuken
79c8548171 Better conveyor animations 2020-04-15 19:05:18 -04:00
Anuken
a234949b8c Visual tweaks 2020-04-15 13:03:37 -04:00
Anuken
0eaf9bc9c6 Various prototypes 2020-04-15 12:44:53 -04:00
Anuken
51226d6c88 Arc compat 2020-04-14 20:29:59 -04:00
Olexandr Nesterenko
95d603a035 Separate the use of map name and player name (#1863)
* change use 'name'

* remove schematic.name
2020-04-14 10:04:05 -04:00
Anuken
c717084cb9 Cleanup 2020-04-13 18:07:00 -04:00
Anuken
2af12a632a Added basic multi-unit factories 2020-04-13 16:56:33 -04:00
Anuken
a240c00ebf Set cleanup 2020-04-12 17:42:09 -04:00
Blockzilla101
501253d13a added name of player to ban/kick/vote-kick/un-admin/admin confirmation dialog (#1846)
* added name of player to baning/kicking/vote-kicking/admining

* slight tweaks

* fixed redundant things
2020-04-12 10:52:05 -04:00
Anuken
603d8b16d0 Various tweaks 2020-04-12 10:26:18 -04:00
Patrick 'Quezler' Mounier
9e811be477 Name which map name has a conflict when importing (#1844) 2020-04-12 09:56:36 -04:00
Anuken
f163601262 Better unit control effects 2020-04-11 11:34:51 -04:00
Anuken
b1f32d241b Merge branches '6.0' and 'master' of https://github.com/Anuken/Mindustry into 6.0
# Conflicts:
#	core/assets/bundles/bundle_uk_UA.properties
#	core/src/mindustry/core/NetClient.java
#	core/src/mindustry/ui/fragments/PlayerListFragment.java
#	core/src/mindustry/world/blocks/power/ImpactReactor.java
#	gradle.properties
2020-04-11 10:37:52 -04:00
Anuken
3bb2b646db Networked unit control / Mimic AI prototype 2020-04-11 10:03:47 -04:00
Anuken
7dca6b2a30 Other tweaks 2020-04-10 19:17:40 -04:00
Anuken
758ace353e Laser turret behavior changes 2020-04-10 19:15:14 -04:00
Anuken
67a084a5e7 Cleanup 2020-04-10 13:49:36 -04:00