buthed010203 and GitHub
5c3ecaabb5
Fix incorrect return value ( #6401 )
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* Fix incorrect return value
the javadoc is a lie
* Update Administration.java
2021-12-04 20:41:29 -05:00
buthed010203 and GitHub
c055407249
Fix editor camera panning ( #6380 )
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VSync being disabled will make the camera move unbearably fast currently as it isnt tied to frame time.
2021-11-26 13:45:27 -05:00
buthed010203 and GitHub
34180a6602
AdoptOpenJDK -> Adoptium ( #6275 )
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AdoptOpenJDK has been replaced by adoptium
2021-10-31 13:19:37 -04:00
buthed010203 and GitHub
52238e3aa4
Remove redundant cast ( #6193 )
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* Remove redundant cast
* dumb
2021-10-18 21:57:05 -04:00
buthed010203 and GitHub
b66eb173d8
Consistency ( #6163 )
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* Consistency
Why is this inconsistent with the portion just above it?
* C o n s i s t e n t
2021-10-15 16:07:15 -04:00
buthed010203 and GitHub
c5ed535519
add javaPath variable ( #6126 )
2021-10-09 14:07:56 -04:00
buthed010203 and GitHub
78a4572388
Add "infotable" name to hudfrag ( #6082 )
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In another attempt to make my client more compatible with mods, I am adding this so it can be found by name rather than by index
2021-09-30 13:01:52 -04:00
buthed010203 and GitHub
6fb7f4fe26
At least add a fastAA property ( #6058 )
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Since my other pr will never get merged, i will at least add this so i can use it myself
2021-09-27 11:55:34 -04:00
buthed010203 and GitHub
fc7f689ea4
Named pathfinder thread ( #5969 )
2021-09-10 15:56:42 -04:00
buthed010203 and GitHub
a393e21326
remove redundant Core.bundle.get ( #5947 )
2021-09-06 15:08:22 -04:00
buthed010203 and GitHub
c209b0bdaf
add statustable name to hudfragment ( #5904 )
2021-09-04 11:05:06 -04:00
buthed010203 and GitHub
2dffd525a3
remove useless method call ( #5912 )
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sector.hasBase() already checks that save != null
2021-09-04 10:14:04 -04:00
buthed010203 and GitHub
179f44cd37
// ( #5798 )
2021-08-18 12:52:12 -04:00
buthed010203 and GitHub
24e6f5b841
remove stray newline ( #5788 )
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its ugly
2021-08-17 17:59:15 -04:00
buthed010203 and GitHub
1a12510081
Closes #5777 ( #5779 )
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I did a dumb
2021-08-16 08:15:20 -04:00
buthed010203 and GitHub
74468855c2
Offset formations by 22.5 degrees when full ( #5754 )
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This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.
Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
buthed010203 and GitHub
fa9257182b
Dont configure if not needed ( #5745 )
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* Dont configure if not needed
* fix
2021-08-11 17:23:34 -04:00
buthed010203 and GitHub
3354ef246b
spacing ( #5732 )
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Before: 
After: 
2021-08-10 16:08:00 -04:00
buthed010203 and GitHub
6d517396b3
??? ( #5727 )
2021-08-09 18:05:19 -04:00
buthed010203 and GitHub
e40ab50e10
why are there soaces here ? ( #5716 )
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good question
2021-08-07 21:24:03 -04:00
buthed010203 and GitHub
47398f71a8
Utility method for mods ( #5667 )
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* Utility method for mods
I don't want to have to read something this horrible ever again 
* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
buthed010203 and GitHub
132b1fe0c4
This bothers me ( #5664 )
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* This bothers me
absolutely horrible
* Update gradle.properties
2021-07-28 18:23:23 -04:00
buthed010203 and GitHub
d66bb3a539
Better Plan Skipping 2: Electric Boogaloo ( #5659 )
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Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: 
After: 
2021-07-27 20:20:27 -04:00
buthed010203 and GitHub
9c5d75c439
Typo Fix ( #5639 )
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do
2021-07-24 10:41:01 -04:00
53214f0ddc
Enable mining of sand when double click to mine is enabled ( #4788 )
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* Sand mineable with double click to mine enabled
Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.
* only show sand as mineable when double click mine is enabled
Co-authored-by: Anuken <arnukren@gmail.com >
2021-07-23 15:51:26 -04:00
buthed010203 and GitHub
f4f46eb924
Better plan skipping ( #5634 )
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This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
buthed010203 and GitHub
1c22e2ed28
Update StatValues.java ( #5629 )
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Why is this number 0? The default amount should be 1, the timeperiod is already set to 0 everywhere anyways.
2021-07-21 15:50:35 -04:00
buthed010203 and GitHub
b58f202e9e
Allow hiding of steam servers ( #5618 )
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* Allow hiding of steam servers
Theres no way to hide them while keeping them public in the steam api so instead this jank is needed. This wont do anything on a vanilla install but will allow people hosting headless steam servers to hide them if they only use the server to verify if players are on steam or not.
* Hide only when hidden = true
2021-07-19 20:57:36 -04:00
buthed010203 and GitHub
aab2437c4c
Dont disconnect when connecting to steam servers on non steam ( #5617 )
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This will allow sending steam players to steam servers while completely ignoring non steam ones.
2021-07-19 18:42:03 -04:00
buthed010203 and GitHub
6e10f86546
Display item rates on reconstructors ( #5581 )
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Display the rates here because why not
![]https://mee6.is-terrible.com/54feDAY76.png
2021-07-16 12:21:58 -04:00
buthed010203 and GitHub
e5e2d0ab03
Fix payload driver crash ( #5565 )
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Similar to the mass driver one, https://i-dont.go-outsi.de/53ZwBY_YS.png
2021-07-11 14:39:33 -04:00
buthed010203 and GitHub
f74c153a47
or ( #5449 )
2021-06-23 08:47:14 -04:00
buthed010203 and GitHub
faa8c68c20
remove space & extra backets ( #5384 )
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* remove space
* remove extra brackets
2021-06-06 14:50:56 -04:00
buthed010203 and GitHub
45f5e2ae90
remove stray newline ( #5386 )
2021-06-06 14:25:17 -04:00
buthed010203 and GitHub
f5c8965616
ignore colors ( #5324 )
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why isnt this already a thing
2021-06-01 12:50:11 -04:00
buthed010203 and GitHub
0bf25cdd01
fix potential crash ( #5305 )
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I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
buthed010203 and GitHub
e22af83ed1
Fix a random disconnect ( #5292 )
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This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
buthed010203 and GitHub
be71664436
Lower surge tower schem priority ( #5277 )
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The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
buthed010203 and GitHub
7e6f3e3761
Update pr.yml ( #5067 )
2021-04-06 11:50:49 -04:00
buthed010203 and GitHub
be0765f5ea
Radar shouldn't sense derelict as enemies ( #5027 )
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Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00
buthed010203 and GitHub
6151ebf716
Fix button background ( #4892 )
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This button had a black background which stuck out from everything else on the page, this fixes that.
2021-03-07 16:35:04 -05:00
buthed010203 and GitHub
8474c921ec
Fix indentation ( #4877 )
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Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
buthed010203 and GitHub
d6f00a5d2d
Remove dead servers from v5 server list ( #4858 )
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From what I can see, atnanner is the only network that still hosts any v5 servers, all the others are either on v6 or are offline.
2021-03-05 11:59:44 -05:00
buthed010203 and GitHub
019898dfc3
Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. ( #4841 )
2021-03-03 09:15:50 -05:00
buthed010203 and GitHub
8289da1415
Nuclear reactor schem priority of -5 ( #4840 )
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* Nuclear reactor schem priority of -5
2021-03-02 10:49:22 -05:00
buthed010203 and GitHub
5037c4e00e
Fix a few issues w/ double tap mining ( #4798 )
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Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
buthed010203 and GitHub
e4ecfc4ee7
Fixed #4791 since it is 100% a bug ( #4801 )
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* Fixed #4719 since it is 100% a bug
This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm
* unjank rotation
* fix potential crash, styling
* Use mathf.mod
2021-02-26 19:06:27 -05:00
buthed010203 and GitHub
0bf0d48a02
Make status colors the same ( #4719 )
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It bothers me ok
2021-02-18 10:24:52 -05:00
buthed010203 and GitHub
dc5cd196ed
Use github build status ( #4718 )
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Why does this still use travis? It was ditched months ago
2021-02-17 19:44:04 -05:00
buthed010203 and GitHub
07a39d0da8
V6 servers arent BE last i checked ( #4713 )
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This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am
2021-02-17 09:36:31 -05:00
buthed010203 and GitHub
852b0a97fe
60 * 60 > Time.toMinutes ( #4634 )
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It already exists in other places in the code, doesn't make sense to not use it.
2021-02-08 16:49:14 -05:00
buthed010203 and GitHub
3c136ad0ba
add transportation group to container and vault ( #4499 )
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this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
buthed010203 and GitHub
b3beb92557
fixed
2020-12-10 12:18:11 -05:00
buthed010203 and GitHub
0f8304674f
now 100% less readable
2020-12-10 11:54:47 -05:00
buthed010203 and GitHub
3b3daf0e25
Delete old bleeding edge builds on update
2020-12-10 11:41:50 -05:00
buthed010203 and GitHub
ed374509b2
Small grammar fix
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Its bothering me ok
2020-11-10 17:20:24 -05:00
buthed010203 and GitHub
c9670abff7
Fix bleeding edge updater
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The updater previously didn't update the original jar that was launched due to the use of the wrong function lol
2020-11-10 16:19:07 -05:00