Anuken
45b7e2a742
Fixed #9658
2024-03-19 16:09:24 -04:00
Anuken
aea1897309
Fixed #9656
2024-03-19 15:09:16 -04:00
Anuken
fc036c2f06
Fixed a startup crash with certain mods
2024-03-19 09:27:55 -04:00
jp-x-g
0a512e05c3
Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for ( #9650 )
...
* Update InputHandler.java
Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)
* Update EventType.java
Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
3162f043d2
Possible weapon autotarget fire fix
2024-03-17 12:24:11 -04:00
Anuken
553d3fc351
cool fix
2024-03-17 01:25:03 -04:00
Anuken
97f72b8c6b
Merge remote-tracking branch 'origin/master'
2024-03-15 14:14:59 -04:00
Anuken
5365014d4f
Sector preset init fix
2024-03-15 14:14:53 -04:00
Elixias
0311cfd275
Full icon overrides ( #9642 )
...
* Something to help with atlas consumption
* nightmares
2024-03-15 11:08:23 -04:00
Anuken
7be19b3baa
Merge remote-tracking branch 'origin/master'
2024-03-14 18:53:35 -04:00
Anuken
40d06c87d1
Mark disabled dependencies #9641
2024-03-14 18:53:28 -04:00
MEEPofFaith
60c6e03d32
Weather with World Logic ( #9621 )
...
* Weather sense
Honestly, doesn't seem game changing enough to warrant privileged restriction.
* Weather set
* Rename "snow" to "snowing"
Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.
* Don't last forever
* Cleanup and bundle
* add space
2024-03-14 14:25:03 -04:00
GlFolker
3f46080f42
Allow categorized sprite names to not be prefixed. ( #9616 )
...
* Delegate more methods into Planet
* Allow categorized sprite prefixes
2024-03-14 12:12:28 -04:00
Mythril382
11f9052715
Merge branch 'Anuken:master' into do-you-hear-the-voices-too
2024-03-11 17:25:34 +08:00
Anuken
d7dc180a3f
Fixed #9628
2024-03-08 21:04:35 -05:00
Anuken
9e503efd2f
Fixed sync issues with large objective trees
2024-03-03 17:09:23 -05:00
Anuken
ed26bf18a7
Merge remote-tracking branch 'origin/master'
2024-03-03 14:19:34 -05:00
Anuken
ac15b94978
Significant sprite packing memory leak fixes
...
additional thanks to GlFolker for reporting issues with undisposed content icon pixmaps
2024-03-03 14:19:27 -05:00
Cubical box
f18a61d579
add shield to settable list ( #9612 )
2024-03-03 00:29:03 -05:00
Anuken
9bedc0bcd4
Added world switch to bundle
2024-03-02 22:49:54 -05:00
buthed010203
277291ce09
Cleanup GameState ( #9610 )
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* Cleanup GameState
* Braint
2024-03-02 10:49:11 -05:00
MEEPofFaith
aa896362dc
Shader getShaderFi check for mod files ( #9599 )
...
* Shader getShaderFi check for mod files
* Just use tree.get()
It defaults to files.internal() if nothing is found. Actually, I think this also has the added benefit of allowing mods to override vanilla shaders by having a frag with an identical name.
2024-03-01 12:50:28 -05:00
GlFolker
0d795d59c8
Per-tile edge regions ( #9601 )
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* Delegate more methods into Planet
* Per-tile edges
* You win, IntelliJ
2024-03-01 09:42:05 -05:00
Anuken
e3b24ac980
WIP logic display transform matrix support
2024-02-26 10:29:14 -05:00
Anuken
755c369496
Merge remote-tracking branch 'origin/master'
2024-02-24 12:31:16 -05:00
Anuken
d8a66b7b25
Bundle change for #9591
2024-02-24 12:31:06 -05:00
MEEPofFaith
037f752b73
Improve ArmorPlateAbility draw ( #9581 )
...
* Improve ArmorPlateAbility draw
* Revert to tinting
Just make a white shine sprite. Or none-white if you want some interesting visuals with the colors.
* Fix not applying z when drawShine = false
2024-02-23 17:11:00 -05:00
Anuken
eb42d91c5d
Fixed #9573
2024-02-19 10:20:26 -05:00
Anuken
45b4499fbf
Merge remote-tracking branch 'origin/master'
2024-02-19 10:06:04 -05:00
Anuken
ac4d57013d
Fixed #9572
2024-02-19 10:05:58 -05:00
GlFolker
2c3167e668
Delegate more methods into Planet ( #9568 )
2024-02-17 15:48:33 -05:00
MEEPofFaith
4e24b31c0d
Allow gasses to be coolants ( #9545 )
2024-02-17 11:23:25 -05:00
Anuken
d2c914f495
Merge remote-tracking branch 'origin/master'
2024-02-17 09:03:14 -05:00
Anuken
54967429fe
Fixed #9566
2024-02-17 09:03:09 -05:00
SITUVNgcd
e6dd6cb44d
Make privileged SwitchBlock(World Switch) can't pickup ( #9557 )
2024-02-16 09:52:31 -05:00
Anuken
b27ed03842
Fixed #9561
2024-02-16 09:52:14 -05:00
Anuken
56d0b87443
Fixed #9562
2024-02-16 09:50:18 -05:00
Anuken
af13ff9ee0
Merge remote-tracking branch 'origin/master'
2024-02-14 10:37:54 -05:00
Anuken
c8d7733826
Fixed #9552
2024-02-14 10:37:48 -05:00
GlFolker
d0845b481c
Update Sector.java ( #9553 )
2024-02-14 10:04:55 -05:00
SITUVNgcd
7339443604
Fix TextInput::message on mobile ( #9549 )
...
This issue from 70f345cc75
2024-02-13 23:17:41 -05:00
Anuken
0d273503be
Merge remote-tracking branch 'origin/master'
2024-02-13 21:22:14 -05:00
Anuken
1ab8b50977
Fixed #9548
2024-02-13 21:22:07 -05:00
Elixias
15f9854427
Unhardcode frag offsets ( #9543 )
2024-02-13 08:24:47 -05:00
MEEPofFaith
8f231febb8
Layer options in DrawTurret ( #9541 )
2024-02-12 23:32:30 -05:00
Anuken
00ecf37276
Fixed #9539
2024-02-11 20:14:48 -05:00
Anuken
da0bcdcca3
Fixed #9538
2024-02-11 09:06:28 -05:00
Anuken
e99b9c2ad1
Fixed #9537
2024-02-11 09:00:51 -05:00
Anuken
0e3c4c097c
Fixed #9535
2024-02-11 08:56:19 -05:00
Anuken
1542f7c28e
UI#loadColors moved earlier in init
2024-02-10 17:20:35 -05:00