Commit Graph

2782 Commits

Author SHA1 Message Date
Anuken
c08ebc149a Revert "Make liquid production blocks dump as much output as possible"
This reverts commit 574ae0bf
2025-02-05 10:24:44 -05:00
Anuken
0e992f9bc0 Merge remote-tracking branch 'origin/master' 2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1 Make liquid production blocks dump as much output as possible 2025-02-04 20:40:31 -05:00
MEEPofFaith
22d62067a0 Multiple blocked items for drills + Blocked items for beam drills (#8527)
* Multiple blocked items for drills

Works similarly to output item with GenericCrafters

* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
0826a6edfe Merge remote-tracking branch 'origin/master' 2025-02-04 14:49:38 -05:00
Anuken
b96e93917c Cleanup 2025-02-04 14:49:30 -05:00
Twcash
7879ae9220 update DrawParticles (#10407)
* update particles

* Forgot rotation

* Lock Fill.poly behind a boolean

* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae Fix multi-item boosters displaying multiple times (#10297) 2025-02-04 14:38:01 -05:00
Sh1p*nfire
336eafdb6a SeaBush draws on block's layer (#10086) 2025-02-04 14:19:13 -05:00
MEEPofFaith
17b470bacb Percentage modifier stat for status effects (#10306)
* Percentage modifier stat for status effects

* Merge true by default

Make percentage symbol inherit the color as well

* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc chain effect (#10310)
MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
Maxiron794
aa8e3b4a37 fix of diode's strange behavior (#10454) 2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16 Added scaleLifetimeOffset and Centered Ripple Projectiles (#10292)
* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1

* unneccessary parenthesis

* Update Turret.java

one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
9f03050d04 Allow launch/landing pads outside of campaign as voids/sources 2025-02-03 21:55:33 -05:00
Anuken
024a084a7a Fixed #10461 2025-02-03 20:14:59 -05:00
Anuken
4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken
55e32f9580 Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown' 2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0 Minor launch/landing pad tweaks/fixes 2025-02-02 20:33:12 -05:00
Anuken
7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66 Allowed drills to output multiple items per frame 2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6 Launch pad rework progress, base mechanics done 2025-02-01 20:46:08 -05:00
Anuken
ab65c9d29a WIP launch pad rework 2025-01-31 17:58:35 -05:00
Anuken
e308afb2a0 Fixed accelerator timing 2025-01-28 23:28:36 -05:00
Anuken
6c31853c11 WIP Interplanetary Accelerator animation 2025-01-28 21:30:38 -05:00
Anuken
22538840a1 Interplanetary Accelerator re-added with functionality (WIP) 2025-01-23 20:10:20 -05:00
Anuken
6c42b30309 Rotate unit with assemblers / Reduced impact drill water cost to 10/s 2025-01-19 23:06:27 -05:00
Anuken
34cc625e33 Fixed #10436 2025-01-19 15:07:11 -05:00
Anuken
59e64ab37c Fixed scathe bugs 2025-01-12 20:49:06 -05:00
Anuken
75cd83286a Fixed #10385 2025-01-12 10:10:26 -05:00
Anuken
aadb994bdc Changed BlockPlan#block to Block 2025-01-12 09:01:14 -05:00
Anuken
5fc95b36a3 More disperse ammo 2025-01-11 00:32:58 -05:00
Anuken
d15a906402 Factor in ammo reload multiplier + liquid heat capacity in turret coolant calculations 2025-01-09 23:51:57 -05:00
Anuken
a84a99aed6 Large cliff crusher block / Erekir ammo tweaks / Android file chooser fixes 2025-01-07 20:35:35 -05:00
Anuken
f28781dc00 Small heat redirector / Carbide ammo for breach 2025-01-04 17:46:50 -05:00
Anuken
7e645e0208 Fixed large beam node undershoot 2025-01-02 16:22:45 -05:00
Anuken
876003adb8 Fixed #10379 2024-12-17 09:04:08 -05:00
Anuken
9c0335d5f2 Ruinous shores wave nerf 2024-11-30 10:12:53 -05:00
Anuken
7e3572df51 Fixed in-editor blocks not being placeable on empty/space blocks 2024-11-29 00:10:05 -05:00
Anuken
8672dcf9f9 Don't draw power beams for derelict blocks 2024-11-28 16:55:55 -05:00
Anuken
ce3a6e5299 Fixed tests 2024-11-25 14:32:16 -05:00
Anuken
a17dea0acf Fixed #10346 2024-11-25 14:24:49 -05:00
Anuken
8d9eca570b Fixed #10342 2024-11-25 14:18:04 -05:00
Anuken
7056ff1fc5 Fixed #10344 2024-11-25 14:13:55 -05:00
MEEPofFaith
fdcdd117dd Fix damage multipliers not applying to Lustre (#10308) 2024-11-02 11:14:52 -04:00
Anuken
b56819fcd0 Fixed #10296 2024-11-01 13:59:45 -04:00
Anuken
1d68f99c75 Fixed plans being canceled by blocked units 2024-10-30 19:17:36 -04:00
Anuken
bbff564f96 Configurable plans, taken from Foo's 2024-10-28 16:54:01 -04:00
hydrophobis
f12085e619 Add colorable shields for shield generators (#10232)
* Add colorable shields for shield generators

Just added a shieldColor variable which defaults to team.color if it is not set or is set to Null

* Added @Nullable to BaseShield -> shieldColor
2024-10-25 20:30:16 -04:00
Anuken
899281abe1 Fixed #10280 2024-10-21 17:48:20 -04:00
Anuken
82de8ca468 Payload bugfixes 2024-10-14 21:29:56 -04:00