Anuken
c08ebc149a
Revert "Make liquid production blocks dump as much output as possible"
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This reverts commit 574ae0bf
2025-02-05 10:24:44 -05:00
Anuken
0e992f9bc0
Merge remote-tracking branch 'origin/master'
2025-02-04 20:40:40 -05:00
Anuken
574ae0bfb1
Make liquid production blocks dump as much output as possible
2025-02-04 20:40:31 -05:00
MEEPofFaith
22d62067a0
Multiple blocked items for drills + Blocked items for beam drills ( #8527 )
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* Multiple blocked items for drills
Works similarly to output item with GenericCrafters
* blocked items for beam drills
2025-02-04 15:52:04 -05:00
Anuken
0826a6edfe
Merge remote-tracking branch 'origin/master'
2025-02-04 14:49:38 -05:00
Anuken
b96e93917c
Cleanup
2025-02-04 14:49:30 -05:00
Twcash
7879ae9220
update DrawParticles ( #10407 )
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* update particles
* Forgot rotation
* Lock Fill.poly behind a boolean
* stylize
2025-02-04 14:41:04 -05:00
MEEPofFaith
939506ffae
Fix multi-item boosters displaying multiple times ( #10297 )
2025-02-04 14:38:01 -05:00
Sh1p*nfire
336eafdb6a
SeaBush draws on block's layer ( #10086 )
2025-02-04 14:19:13 -05:00
MEEPofFaith
17b470bacb
Percentage modifier stat for status effects ( #10306 )
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* Percentage modifier stat for status effects
* Merge true by default
Make percentage symbol inherit the color as well
* Multipliers instead of percentages
2025-02-04 13:58:24 -05:00
Mythril382
7f3134f0fc
chain effect ( #10310 )
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MAN do i want to change "openfx" and "closefx" to "openEffect" and "closeEffect"
2025-02-04 13:52:59 -05:00
Maxiron794
aa8e3b4a37
fix of diode's strange behavior ( #10454 )
2025-02-04 13:32:52 -05:00
SomeonesShade
0b4a7b3b16
Added scaleLifetimeOffset and Centered Ripple Projectiles ( #10292 )
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* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1
* unneccessary parenthesis
* Update Turret.java
one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
Anuken
9f03050d04
Allow launch/landing pads outside of campaign as voids/sources
2025-02-03 21:55:33 -05:00
Anuken
024a084a7a
Fixed #10461
2025-02-03 20:14:59 -05:00
Anuken
4e225f9190
Internal support for legacy launch pads (hidden)
2025-02-03 19:27:08 -05:00
Anuken
55e32f9580
Fixed some landing pad state not saving / Renamed pad 'heat' to 'cooldown'
2025-02-02 23:19:43 -05:00
Anuken
ccda69bda0
Minor launch/landing pad tweaks/fixes
2025-02-02 20:33:12 -05:00
Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
c6d82bec66
Allowed drills to output multiple items per frame
2025-02-02 10:54:51 -05:00
Anuken
18b78f4bf6
Launch pad rework progress, base mechanics done
2025-02-01 20:46:08 -05:00
Anuken
ab65c9d29a
WIP launch pad rework
2025-01-31 17:58:35 -05:00
Anuken
e308afb2a0
Fixed accelerator timing
2025-01-28 23:28:36 -05:00
Anuken
6c31853c11
WIP Interplanetary Accelerator animation
2025-01-28 21:30:38 -05:00
Anuken
22538840a1
Interplanetary Accelerator re-added with functionality (WIP)
2025-01-23 20:10:20 -05:00
Anuken
6c42b30309
Rotate unit with assemblers / Reduced impact drill water cost to 10/s
2025-01-19 23:06:27 -05:00
Anuken
34cc625e33
Fixed #10436
2025-01-19 15:07:11 -05:00
Anuken
59e64ab37c
Fixed scathe bugs
2025-01-12 20:49:06 -05:00
Anuken
75cd83286a
Fixed #10385
2025-01-12 10:10:26 -05:00
Anuken
aadb994bdc
Changed BlockPlan#block to Block
2025-01-12 09:01:14 -05:00
Anuken
5fc95b36a3
More disperse ammo
2025-01-11 00:32:58 -05:00
Anuken
d15a906402
Factor in ammo reload multiplier + liquid heat capacity in turret coolant calculations
2025-01-09 23:51:57 -05:00
Anuken
a84a99aed6
Large cliff crusher block / Erekir ammo tweaks / Android file chooser fixes
2025-01-07 20:35:35 -05:00
Anuken
f28781dc00
Small heat redirector / Carbide ammo for breach
2025-01-04 17:46:50 -05:00
Anuken
7e645e0208
Fixed large beam node undershoot
2025-01-02 16:22:45 -05:00
Anuken
876003adb8
Fixed #10379
2024-12-17 09:04:08 -05:00
Anuken
9c0335d5f2
Ruinous shores wave nerf
2024-11-30 10:12:53 -05:00
Anuken
7e3572df51
Fixed in-editor blocks not being placeable on empty/space blocks
2024-11-29 00:10:05 -05:00
Anuken
8672dcf9f9
Don't draw power beams for derelict blocks
2024-11-28 16:55:55 -05:00
Anuken
ce3a6e5299
Fixed tests
2024-11-25 14:32:16 -05:00
Anuken
a17dea0acf
Fixed #10346
2024-11-25 14:24:49 -05:00
Anuken
8d9eca570b
Fixed #10342
2024-11-25 14:18:04 -05:00
Anuken
7056ff1fc5
Fixed #10344
2024-11-25 14:13:55 -05:00
MEEPofFaith
fdcdd117dd
Fix damage multipliers not applying to Lustre ( #10308 )
2024-11-02 11:14:52 -04:00
Anuken
b56819fcd0
Fixed #10296
2024-11-01 13:59:45 -04:00
Anuken
1d68f99c75
Fixed plans being canceled by blocked units
2024-10-30 19:17:36 -04:00
Anuken
bbff564f96
Configurable plans, taken from Foo's
2024-10-28 16:54:01 -04:00
hydrophobis
f12085e619
Add colorable shields for shield generators ( #10232 )
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* Add colorable shields for shield generators
Just added a shieldColor variable which defaults to team.color if it is not set or is set to Null
* Added @Nullable to BaseShield -> shieldColor
2024-10-25 20:30:16 -04:00
Anuken
899281abe1
Fixed #10280
2024-10-21 17:48:20 -04:00
Anuken
82de8ca468
Payload bugfixes
2024-10-14 21:29:56 -04:00