Commit Graph
23 Commits
Author SHA1 Message Date
Anuken cce4113b2d Fixed flipped fin/fout usage 2018-04-14 20:44:40 -04:00
Anuken 5172ae781f Updates for new uCore version 2018-04-05 22:30:25 -04:00
Anuken f72fd01050 More bugfixes 2018-02-27 19:13:08 -05:00
Anuken 4e004d4973 Fixed healer enemies not healing on multiplayer, blast enemy explosions 2018-02-12 15:03:51 -05:00
Anuken 59285f76c4 Removed all tmps, multithreading now functional 2018-02-06 18:48:10 -05:00
Anuken 8f31d19e90 Fixed bugs with desynced block events 2018-02-03 23:27:01 -05:00
Anuken 35b6b41f24 Refactored almost every class, somehow didn't break game yet 2018-01-27 23:42:42 -05:00
Anuken 493af5e653 Fixed multiple crashes, fixed version mismatch showing as disconnect 2018-01-26 00:36:23 -05:00
Anuken 8c39e05f58 Project-wide refactoring, link crash fixes 2018-01-24 16:48:07 -05:00
Anuken 33dafa77d8 Fixed some block renderer and editor crashes 2018-01-20 23:12:25 -05:00
Anuken 1b4a8c83ae Added websocket support for no good reason 2018-01-17 17:28:33 -05:00
Anuken b266516fad Implemented new custom serialization 2018-01-16 23:30:24 -05:00
Anuken 804758b179 Many bugfixes for multiplayer, QoL, balancing, new difficulties 2018-01-11 13:46:32 -05:00
Anuken adba601256 New weapon factory sprites, ready to merge 2018-01-08 17:29:07 -05:00
Anuken eba6c9bb8e Added new recipes, fixed some bugs, changed names 2018-01-08 16:38:03 -05:00
Anuken 0e82a4491f Implemented many new weapons (still broken) 2018-01-08 16:14:32 -05:00
Anuken c5d13d26ea Fixed bundle settings, edited basic guns, removed weapon display 2018-01-08 11:39:18 -05:00
Anuken cda1115e9d Implemented rework for both smelter and crucible 2018-01-05 19:11:36 -05:00
Anuken b25c611c33 More character support, made menus collapsible 2017-12-27 23:05:10 -05:00
Anuken 40bb499eeb Fixes to shader code, collapsible placement menu 2017-12-26 12:57:56 -05:00
Anuken cbcdc96aaa Fix rendering bug 2017-12-22 00:25:48 -05:00
Anuken db79d59701 More rendering optimizations 2017-12-20 17:32:13 -05:00
Anuken 19ae53ae6a Add new more efficient block rendering system 2017-12-20 17:05:15 -05:00