Anuken
4e19a3c4d0
Atolls map fixes / Extraction outpost edits / Option to hide objectives
2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4
Fixed shields not blocking blast compound explosions
2024-09-15 19:21:24 -04:00
Anuken
9911e602a0
Quads+Horizons damage shields / RTS AI toggle for Serpulo
2024-09-15 17:20:34 -04:00
Anuken
20a7f3f300
Atolls sector map submission / Windswept Islands rework submission
2024-09-15 12:24:52 -04:00
Anuken
aafdd35796
Polar Aerodrome sector submission / Shields absorb unit wrecks
2024-09-15 11:36:09 -04:00
Anuken
5ac7f204e3
Added extra retusa weapon
2024-09-13 19:45:09 -04:00
Anuken
d8eabece7c
WIP campaign difficulty dialog
2024-09-13 17:58:11 -04:00
Anuken
375d0c76ea
Extraction outpost remake submission, untested
2024-09-11 17:32:12 -04:00
Anuken
aca84bbeff
WIP Infested Canyons map submission
2024-09-10 19:31:59 -04:00
Anuken
e82a0580e8
Crawler targeting change / Tar field edits
2024-09-06 15:19:26 -04:00
Anuken
ac8a38d98d
Many misc sector fixes
2024-09-06 15:07:54 -04:00
Anuken
5bff681096
Increased max wave simulation count
2024-09-05 14:46:45 -04:00
Anuken
05f7259b1f
WIP sector map submission - taintedWoods
2024-09-05 11:28:07 -04:00
Anuken
e1759adcfe
Fixed #10173
2024-09-04 21:44:45 -04:00
Anuken
6b15beceb7
Relocated sector preset
2024-09-03 13:48:40 -04:00
Anuken
0d8d73f9e6
WIP map submission
2024-09-03 13:36:46 -04:00
Anuken
ef4d515333
Minor Serpulo tech changes / Removed debug hidden keybind for map editor
2024-09-01 15:25:03 -04:00
Anuken
a6da8cb02f
Minor fixes, crawler coal research removed
2024-09-01 12:31:56 -04:00
Anuken
acbd8bb190
Added rule for editing world processors in-game
2024-08-30 12:40:47 -04:00
Anuken
f888b3b77e
Automatic planet detection for content
2024-08-22 06:54:07 -04:00
Anuken
8df50a67ec
Removed blacklist/whitelist-based planet item system
2024-08-22 04:51:37 -04:00
Anuken
2dbd9e5ea9
Added shownPlanets for content
2024-08-21 18:01:22 -04:00
Anuken
67fb9f6a94
Core database tabs
2024-08-21 15:25:51 -04:00
Anuken
1f900b52f8
Afflict building damage nerf
2024-07-26 23:44:37 -04:00
SomeonesShade
a184abb117
Flux Power and Heat Capacity Increase ( #9500 )
2024-07-07 11:52:58 -04:00
Anuken
2a95b0f8d2
Nova tree build speed nerfs
2024-06-22 16:19:38 -04:00
Anuken
4d2163d248
Less frequent Erekir turret retargeting when valid target is present
2024-05-27 18:12:21 -04:00
Anuken
fd81bf13dd
Closes Anuken/Mindustry-Suggestions/issues/4993
2024-05-06 17:11:00 -04:00
Anuken
179adabd56
Fixed #9804
2024-05-03 15:57:22 -04:00
Anuken
3a91a8eb00
Fixed #9771
2024-04-23 09:17:38 -04:00
Anuken
27e0eabec7
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2024-04-15 13:08:48 -04:00
Anuken
112a53c95b
Erekir turret range margin tweak
2024-04-12 19:41:09 -04:00
Anuken
24202dd20f
Fixed #9732
2024-04-10 19:24:28 -04:00
Anuken
43fba9b647
typo
2024-04-10 16:26:08 -04:00
Anuken
e280edac67
Fixed #9731
2024-04-10 15:31:09 -04:00
MEEPofFaith
2fb5bc56c6
Better Ability Stats ( #9654 )
...
* Fix armor plate multiplier + change Math.round to Strings.autoFixed
* Missing ability name bundles
* Center ability name
* SuppressionFieldAbility stats
* Is two per row is acceptable?
I can revert this commit if not.
* LiquidExplodeAbility stat display
* MoveLightningAbility stat display
* Better SpawnDeathAbility display
* Fix multiplier coloring inconsistencies
Some had [lightgray] before %/x, some had it after
* Consistent content name display
Match with bullet status effects
* Consistent stat formatting
Convert from some being "stat: #" and some being "# stat" to all being "# stat"
* Re-order stats
* Optimize Imports
* Add ability descriptions
* Apparently I forgot LiquidRegenAbility
* Mention healing allies if displayHeal = true
2024-03-30 00:11:39 -04:00
Jason
631e8a4fa4
fix poly ( #9662 )
...
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
2024-03-25 16:42:14 -04:00
MEEPofFaith
60c6e03d32
Weather with World Logic ( #9621 )
...
* Weather sense
Honestly, doesn't seem game changing enough to warrant privileged restriction.
* Weather set
* Rename "snow" to "snowing"
Fix conflict with the snow floor block, though I don't know if this'll have negative repercussions on saves.
* Don't last forever
* Cleanup and bundle
* add space
2024-03-14 14:25:03 -04:00
Anuken
9bedc0bcd4
Added world switch to bundle
2024-03-02 22:49:54 -05:00
Anuken
f2c267fd75
Fixed #9520
2024-02-05 21:19:16 -05:00
MEEPofFaith
75ae76135f
targetUnderBlocks for units ( #8160 )
...
* targetUnderBlocks for units
You know, why don't units use the same targeting code as turrets?
* prioritize non-under blocks
2024-02-03 12:17:07 -05:00
Anuken
7d8aea77d8
Added hidden rule for environment deconstruction / Increased impact reactor liquid capacity
2024-01-20 20:45:15 -05:00
Anuken
3a485eb338
Fixed #9379
2023-12-13 22:37:31 -05:00
Anuken
b189bfdf44
Closes Anuken/Mindustry-Suggestions/issues/4780 (dumping neoplasm from tanks)
2023-11-19 19:09:15 -05:00
Anuken
12bcc050a6
Merge branch 'master' of https://github.com/Anuken/Mindustry into new-pathfinding
2023-11-19 18:32:14 -05:00
Darkness
d138aa7568
Update Blocks.java ( #9278 )
2023-11-14 10:27:51 -05:00
Anuken
be44e283d8
progress
2023-11-08 08:42:48 -05:00
Gerald Elder-Vass
498bf079ec
Move Surge Alloy in ErekirTechTree to the correct position ( #9253 )
...
Surge Alloy can be first obtained on the "Ravine" map.
Thorium can be first obtained on the "Caldera" map.
The "Ravine" map must be unlocked and completed before the "Caldera" map can be accessed.
Since Surge Alloy isn't required to produce Thorium (and vice versa), they should appear at the same level of the tech tree, under Tungsten.
Signed-off-by: Gerald Elder-Vass <geraldev@hotmail.co.uk >
2023-11-07 22:44:22 -05:00
Anuken
d6d9a52ef9
It works, but badly
2023-11-06 22:51:47 -05:00
Anuken
c0ed5b48f7
Fixed #9247
2023-11-06 08:59:33 -05:00