Commit Graph
35 Commits
Author SHA1 Message Date
buthed010203andGitHub d66bb3a539 Better Plan Skipping 2: Electric Boogaloo (#5659)
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: ![](https://aethex.is-a.fail/55tN9oFIC.png)
After: ![](https://extremely.questionable.link/55tNBlX8h.png)
2021-07-27 20:20:27 -04:00
buthed010203andGitHub 9c5d75c439 Typo Fix (#5639)
do
2021-07-24 10:41:01 -04:00
53214f0ddc Enable mining of sand when double click to mine is enabled (#4788)
* Sand mineable with double click to mine enabled

Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.

* only show sand as mineable when double click mine is enabled

Co-authored-by: Anuken <arnukren@gmail.com>
2021-07-23 15:51:26 -04:00
buthed010203andGitHub f4f46eb924 Better plan skipping (#5634)
This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
buthed010203andGitHub 1c22e2ed28 Update StatValues.java (#5629)
Why is this number 0? The default amount should be 1, the timeperiod is already set to 0 everywhere anyways.
2021-07-21 15:50:35 -04:00
buthed010203andGitHub b58f202e9e Allow hiding of steam servers (#5618)
* Allow hiding of steam servers

Theres no way to hide them while keeping them public in the steam api so instead this jank is needed. This wont do anything on a vanilla install but will allow people hosting headless steam servers to hide them if they only use the server to verify if players are on steam or not.

* Hide only when hidden = true
2021-07-19 20:57:36 -04:00
buthed010203andGitHub aab2437c4c Dont disconnect when connecting to steam servers on non steam (#5617)
This will allow sending steam players to steam servers while completely ignoring non steam ones.
2021-07-19 18:42:03 -04:00
buthed010203andGitHub 6e10f86546 Display item rates on reconstructors (#5581)
Display the rates here because why not
![]https://mee6.is-terrible.com/54feDAY76.png
2021-07-16 12:21:58 -04:00
buthed010203andGitHub e5e2d0ab03 Fix payload driver crash (#5565)
Similar to the mass driver one, https://i-dont.go-outsi.de/53ZwBY_YS.png
2021-07-11 14:39:33 -04:00
buthed010203andGitHub f74c153a47 or (#5449) 2021-06-23 08:47:14 -04:00
buthed010203andGitHub faa8c68c20 remove space & extra backets (#5384)
* remove space

* remove extra brackets
2021-06-06 14:50:56 -04:00
buthed010203andGitHub 45f5e2ae90 remove stray newline (#5386) 2021-06-06 14:25:17 -04:00
buthed010203andGitHub f5c8965616 ignore colors (#5324)
why isnt this already a thing
2021-06-01 12:50:11 -04:00
buthed010203andGitHub 0bf25cdd01 fix potential crash (#5305)
I dont think this can even happen without some plugins or mods but its better to be safe than sorry.
2021-05-28 13:27:20 -04:00
buthed010203andGitHub e22af83ed1 Fix a random disconnect (#5292)
This almost never happens but since the flood uses this method extensively, everyone gets disconnected every hour or so so I fixed it myself.
2021-05-25 15:34:33 -04:00
buthed010203andGitHub be71664436 Lower surge tower schem priority (#5277)
The priority of surge towers is now -15 (default for power nodes is -10). Schems with surge towers will often see them automatically connected to random buildings only a couple tiles away which are already in range of other nodes, the hope here is that this fixes that.
2021-05-20 12:33:40 -04:00
buthed010203andGitHub 7e6f3e3761 Update pr.yml (#5067) 2021-04-06 11:50:49 -04:00
buthed010203andGitHub be0765f5ea Radar shouldn't sense derelict as enemies (#5027)
Turrets no longer shoot derelict units by default, they shouldn't be sensed as enemies if this is the case.
2021-03-30 11:58:53 -04:00
buthed010203andGitHub 6151ebf716 Fix button background (#4892)
This button had a black background which stuck out from everything else on the page, this fixes that.
2021-03-07 16:35:04 -05:00
buthed010203andGitHub 8474c921ec Fix indentation (#4877)
Indents are 4 spaces not 3
2021-03-06 11:11:17 -05:00
buthed010203andGitHub d6f00a5d2d Remove dead servers from v5 server list (#4858)
From what I can see, atnanner is the only network that still hosts any v5 servers, all the others are either on v6 or are offline.
2021-03-05 11:59:44 -05:00
buthed010203andGitHub 019898dfc3 Turrets can properly replace eachother, cores can replace conveyors and minor cleanup. (#4841) 2021-03-03 09:15:50 -05:00
buthed010203andGitHub 8289da1415 Nuclear reactor schem priority of -5 (#4840)
* Nuclear reactor schem priority of -5
2021-03-02 10:49:22 -05:00
buthed010203andGitHub 5037c4e00e Fix a few issues w/ double tap mining (#4798)
Currently, double tap mining consumes clicks so it prevents the player from configuring any block if they click twice within 500ms. The double tap mining was also using the `selected` var which could have been null causing a crash. This is a very messy solution but it does the job good enough
2021-02-27 10:12:00 -05:00
buthed010203andGitHub e4ecfc4ee7 Fixed #4791 since it is 100% a bug (#4801)
* Fixed #4719 since it is 100% a bug

This fix is somewhat janky as it checks if the rotation matches the exact original rotation but the likelihood of someone needing bridges along a belt rotated 1 or -1 times is super low. https://aethex.is-a.fail/t13ETd.webm

* unjank rotation

* fix potential crash, styling

* Use mathf.mod
2021-02-26 19:06:27 -05:00
buthed010203andGitHub 0bf0d48a02 Make status colors the same (#4719)
It bothers me ok
2021-02-18 10:24:52 -05:00
buthed010203andGitHub dc5cd196ed Use github build status (#4718)
Why does this still use travis? It was ditched months ago
2021-02-17 19:44:04 -05:00
buthed010203andGitHub 07a39d0da8 V6 servers arent BE last i checked (#4713)
This has been bothering me the last few days and i assumed someone else would fix it and i wouldnt have to make a pr for something so tiny but here i am
2021-02-17 09:36:31 -05:00
buthed010203andGitHub 852b0a97fe 60 * 60 > Time.toMinutes (#4634)
It already exists in other places in the code, doesn't make sense to not use it.
2021-02-08 16:49:14 -05:00
buthed010203andGitHub 3c136ad0ba add transportation group to container and vault (#4499)
this allows for them to be placed over belts so that people no longer have to clear an area around the core when placing vaults around it.
2021-02-02 15:32:52 -05:00
buthed010203andGitHub b3beb92557 fixed 2020-12-10 12:18:11 -05:00
buthed010203andGitHub 0f8304674f now 100% less readable 2020-12-10 11:54:47 -05:00
buthed010203andGitHub 3b3daf0e25 Delete old bleeding edge builds on update 2020-12-10 11:41:50 -05:00
buthed010203andGitHub ed374509b2 Small grammar fix
Its bothering me ok
2020-11-10 17:20:24 -05:00
buthed010203andGitHub c9670abff7 Fix bleeding edge updater
The updater previously didn't update the original jar that was launched due to the use of the wrong function lol
2020-11-10 16:19:07 -05:00