SomeonesShade and GitHub
80740c0948
Merge branch 'master' into balancing-payload_system
2025-06-30 18:15:08 +08:00
19d3e20328
Temporarily Invincible Missiles Quell ( #10674 )
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* quell changes version 1 (draft)
* Quell Homing Workaround and Stat Display Working
* Quell, 16 close range instead of 19
* final color adjustment
* quell description attempt 1
* quell desc attempt 2
* e
* oop
* Added Homing to Quell Plasma Shielding
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Co-authored-by: EggleEgg <125359838+EggleEgg@users.noreply.github.com >
2025-06-13 18:04:09 -04:00
Shade
b5aa9f41d9
maxPayloadSize from 5by5 to 4by4
2025-05-26 00:48:47 +08:00
Shade
53c73b7259
Update Contributors
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Honestly after some self reflection... I'm satisfied with what I've done
2025-05-25 22:53:20 +08:00
Shade
8c4cfe9076
Flipped Cost Between PayLoader and PayUnloader
2025-05-25 15:56:13 +08:00
Shade
112917b188
Payload Loaders now being able to chain with each other
2025-05-25 15:54:58 +08:00
Shade
8433819ffb
Loader/Unloader Counterbalance
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100% CB for Graphite, Silicon
Maintaining 50% CB for Tungsten
2025-05-25 14:00:27 +08:00
Shade
bf935a62ff
CounterBalance: Assemblers
2025-05-25 12:25:42 +08:00
Shade
4d94c1632d
Payload Adjustments
2025-05-25 12:08:11 +08:00
SomeonesShade and GitHub
cbeffef0b7
Erekir Production Changes ( #10607 )
2025-04-06 11:32:09 -04:00
SomeonesShade and GitHub
1579a3b068
Merge branch 'Anuken:master' into balancing_burst-drill-optional-multiplier
2025-02-08 16:28:05 +08:00
SomeonesShade and GitHub
a2f196a50e
Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed ( #10318 )
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* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)
* World Proccesor: SetRuleI unitMineSpeed Implemented
* World Processor: SetRuleI unitCrashDamage Implemented
* Revert "World Processor: SetRuleI unitCrashDamage Implemented"
This reverts commit 1b7187b046 .
* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
SomeonesShade and GitHub
0b4a7b3b16
Added scaleLifetimeOffset and Centered Ripple Projectiles ( #10292 )
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* Added scaleLifetimeOffset
Changed ripple to have its shot centered, calculated by: (1 - velocityRnd/2)^-1
* unneccessary parenthesis
* Update Turret.java
one last adjustement, hopefully
2025-02-04 13:24:47 -05:00
SomeonesShade and GitHub
2423d859cf
Merge branch 'master' into balancing_burst-drill-optional-multiplier
2025-01-22 17:46:10 +08:00
4f08873bb9
Slag Incinerator Rework: No Slag Consumption Rate ( #10197 )
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* Slag Incinerator: No Slag Consumption Rate
* If Amount = 0 in LiquidDisplay, Don't display /sec
* reinstated changes
* Delete core/src/mindustry/ui/LiquidDisplay.java
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Co-authored-by: Anuken <arnukren@gmail.com >
2024-10-04 15:33:06 -04:00
Shade
ec7a8f886d
bundles - impact and eruption
2024-05-04 16:01:58 +08:00
Shade
f95a7fd97f
Eruption material requirements nerf
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200 sil -> 300 sil
200 tung -> 250 tung
120 thor -> 150 thor
20 oxi remains the same
2024-05-04 15:49:14 +08:00
Shade
4070a5e180
Code Cleanup
2024-03-19 19:03:06 +08:00
Shade
65156e4409
Cyano Boost Requirement Nerfed
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1.5 -> 3 cyano/s
I knew it felt too high, this should be better by a long shot
2024-03-04 22:39:08 +08:00
Shade
edd235774c
Nerfed Eruption Drill Speed
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(5.5 i/s -> 5.33 i/s)
2024-03-02 23:47:00 +08:00
Shade
69c3e368c3
Final Stats for Attempt#2
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nitro -> ozone
and base eruption buff
(which causes knock on effects as shown)
2024-02-27 22:51:40 +08:00
Shade
bfbd11b11f
Forgot This
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nitro beryl impact can now match lpd if at full ore coverage
2024-02-09 23:40:47 +08:00
Shade
6f4716cb53
Round 2 Drill Stats
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Eruption and nitro impact now has the same tile efficiency
Beryl nitro impact doesn't beat Beryl eruption
Buffed Base Eruption Further (now to 5.33 * 60f)
Nerfed Cyano Boost Cost
2024-02-09 23:22:01 +08:00
Shade
096f3ec0d3
forgor super.setStats(), removed uneccesary liquidBoostIntensity from Constructor
2024-02-04 20:34:30 +08:00
Shade
c0047c0f49
Stat Changes Round 1
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impact drill
beryl multi (2.5x -> 2x)
nitro buff (2.5x) (2/s)
eruption drill
base drill (6 sec -> 5.5 sec, or 4.16 -> 4.54)
beryl multi (2.5x -> 1.5x)
cyano buff (2.1x) (0.64/s)
2024-02-04 18:12:46 +08:00
Shade
efcd99f505
Fixes... pt 1
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Thanks BalaM314
using liquidBoostIntensity rather than optionalBoostIntensity
applied on speed rather than drillTime
2024-02-04 17:07:48 +08:00
Shade
0bed22a509
implemented optionalBoostIntensity in BurstDrill
2024-02-04 15:49:46 +08:00