Anuken
e57e47617c
Closes #10302
2025-02-09 11:15:33 -05:00
MEEPofFaith
e8a4ecc61e
Formatting Icons ( #10359 )
...
* formatIcons
* Smarter end check
I think it's smarter?
* unecessary
* oop
* Update UI.java
* Just don't check for adjacent colons.
The hasUnicodeStr already checks for validity
* Copy from I18NBundle
* Revert "Copy from I18NBundle"
This reverts commit ac660fcd9f .
* If get and format refer to parent, then just set the existing bundle as parent
* Test with Ground Zero objectives
* Update MBundle.java
* That didn't work
* Slip the method into reasonable places like objectives and chat
* Check for Icons as well
* More testing with objective text
* Apply to hints
* Optimized formatIcons
No longer scans through every character
* TIME UPDATE THE BUNDLES YIPPEEEEEEEEEEE
* residual
* Apply to message blocks
* IntelliJ lied
* Suggestions
* Format before sending
2025-02-09 00:05:43 -05:00
Anuken
588faad6f9
Rule for extra core no-build radius per-team
2025-02-06 14:27:35 -05:00
Anuken
571b87aaa3
Closes #10167
2025-02-05 18:53:19 -05:00
Anuken
d01bc95c05
Allow team lookup
2025-02-05 11:54:07 -05:00
SomeonesShade
a2f196a50e
Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed ( #10318 )
...
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)
* World Proccesor: SetRuleI unitMineSpeed Implemented
* World Processor: SetRuleI unitCrashDamage Implemented
* Revert "World Processor: SetRuleI unitCrashDamage Implemented"
This reverts commit 1b7187b046 .
* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
Anuken
4e225f9190
Internal support for legacy launch pads (hidden)
2025-02-03 19:27:08 -05:00
Anuken
ccda69bda0
Minor launch/landing pad tweaks/fixes
2025-02-02 20:33:12 -05:00
Anuken
7aee34bafa
Finalized launch pad mechanics
2025-02-02 18:10:15 -05:00
Anuken
18b78f4bf6
Launch pad rework progress, base mechanics done
2025-02-01 20:46:08 -05:00
Anuken
ab65c9d29a
WIP launch pad rework
2025-01-31 17:58:35 -05:00
Anuken
22538840a1
Interplanetary Accelerator re-added with functionality (WIP)
2025-01-23 20:10:20 -05:00
Anuken
aadb994bdc
Changed BlockPlan#block to Block
2025-01-12 09:01:14 -05:00
Anuken
4e0b5c439a
Cleanup + experimental scene optimizations
2024-11-11 15:33:07 -05:00
Anuken
e262bb8254
Allow research dialog to be viewed on clients
2024-10-14 00:11:05 -04:00
Anuken
5d4ece62d0
Researched list is now UnlockableContent
2024-10-13 23:16:44 -04:00
Anuken
a7c3ce5d8c
Fixed #10253
2024-10-13 12:11:23 -04:00
Anuken
304ad74084
Fixed packet spam on sector capture
2024-10-06 10:05:51 -04:00
Anuken
13c0e95e6b
Menu to copy/load objectives from clipboard
2024-10-01 15:05:05 -04:00
Anuken
cfbbee8746
Removed RTS AI difficulty modifier
2024-09-26 11:44:48 -04:00
Anuken
56f3dac3d2
Sectors with world processors get reset on gameover
2024-09-23 22:51:14 -04:00
Anuken
c36e638826
Polar aerodrome fixes / Objective timer multiplier for difficulty
2024-09-20 11:17:12 -04:00
Anuken
ab39291626
Pathfinder bugfixes
2024-09-18 19:22:51 -04:00
Anuken
63e246cc9d
Headless crash fix
2024-09-18 09:02:05 -04:00
Anuken
b81553f490
Minor bugfixes / New easier difficulty mode
2024-09-17 14:29:24 -04:00
Anuken
4e19a3c4d0
Atolls map fixes / Extraction outpost edits / Option to hide objectives
2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4
Fixed shields not blocking blast compound explosions
2024-09-15 19:21:24 -04:00
Anuken
9911e602a0
Quads+Horizons damage shields / RTS AI toggle for Serpulo
2024-09-15 17:20:34 -04:00
Anuken
a15a0d945f
Difficulty & AI tweaks
2024-09-14 09:22:56 -04:00
Anuken
6b93873fce
Difficulty scaling tweaks
2024-09-13 21:42:00 -04:00
Anuken
3b287b1bbe
Apply difficulty spawn multiplier to unit production
2024-09-13 19:11:19 -04:00
Anuken
6e5561a36e
Campaign rule for unpredictable wave AI
2024-09-13 18:50:46 -04:00
Anuken
6260e146c3
Experimental rule for randomized air unit targets
2024-09-13 18:26:00 -04:00
Anuken
d8eabece7c
WIP campaign difficulty dialog
2024-09-13 17:58:11 -04:00
Anuken
e56fd3a0d7
Cleanup
2024-09-09 13:59:16 -04:00
Anuken
7784c8f35e
Cleanup
2024-09-09 13:58:59 -04:00
Anuken
ab9c7ba36b
Fixed #10177
2024-09-05 13:05:57 -04:00
Anuken
acbd8bb190
Added rule for editing world processors in-game
2024-08-30 12:40:47 -04:00
Anuken
c0e4c9c5b5
Payload unit destroy on derelict
2024-08-23 03:52:39 -04:00
Anuken
4cab03a1ba
Rules.hiddenBuildItems removed
2024-08-22 05:12:39 -04:00
Anuken
8df50a67ec
Removed blacklist/whitelist-based planet item system
2024-08-22 04:51:37 -04:00
Anuken
caf0ab581d
Item deposit cooldown rule (default: 0.5 sec)
2024-06-30 10:28:01 -04:00
Anuken
400db1b1e8
In-game rule edit dialog
2024-06-24 14:11:56 -04:00
Redstonneur1256
58dbc5104f
Logic data instruction ( #9935 )
...
* Logic `data` instruction
* Rename to `clientdata` & reliable option
* frog
Co-authored-by: Anuken <arnukren@gmail.com >
---------
Co-authored-by: Anuken <arnukren@gmail.com >
2024-06-16 09:29:35 -04:00
Jason
f26b03dc6c
Map rule for air spawns ( #9922 )
...
* air use spawns
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* add the rule
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* add rule in ui
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* bundle
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* tie it to rules.waves
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* :)
Contributing.md says yes
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
* indent
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
---------
Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com >
2024-06-16 00:34:47 -04:00
Redstonneur1256
e8e8189a92
Add ShapeMarker starting and ending angles ( #9729 )
2024-04-08 19:51:50 -04:00
MEEPofFaith
d8c1ea17e1
Make payload blocks run onDestroyed() of the block payload it carries when destroyed. ( #8253 )
...
* Payloads go boom.
* When a payload unit dies too
* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
jp-x-g
0a512e05c3
Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for ( #9650 )
...
* Update InputHandler.java
Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)
* Update EventType.java
Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
9e503efd2f
Fixed sync issues with large objective trees
2024-03-03 17:09:23 -05:00
Anuken
e99b9c2ad1
Fixed #9537
2024-02-11 09:00:51 -05:00