Commit Graph

748 Commits

Author SHA1 Message Date
Anuken
e57e47617c Closes #10302 2025-02-09 11:15:33 -05:00
MEEPofFaith
e8a4ecc61e Formatting Icons (#10359)
* formatIcons

* Smarter end check

I think it's smarter?

* unecessary

* oop

* Update UI.java

* Just don't check for adjacent colons.

The hasUnicodeStr already checks for validity

* Copy from I18NBundle

* Revert "Copy from I18NBundle"

This reverts commit ac660fcd9f.

* If get and format refer to parent, then just set the existing bundle as parent

* Test with Ground Zero objectives

* Update MBundle.java

* That didn't work

* Slip the method into reasonable places like objectives and chat

* Check for Icons as well

* More testing with objective text

* Apply to hints

* Optimized formatIcons

No longer scans through every character

* TIME UPDATE THE BUNDLES YIPPEEEEEEEEEEE

* residual

* Apply to message blocks

* IntelliJ lied

* Suggestions

* Format before sending
2025-02-09 00:05:43 -05:00
Anuken
588faad6f9 Rule for extra core no-build radius per-team 2025-02-06 14:27:35 -05:00
Anuken
571b87aaa3 Closes #10167 2025-02-05 18:53:19 -05:00
Anuken
d01bc95c05 Allow team lookup 2025-02-05 11:54:07 -05:00
SomeonesShade
a2f196a50e Unit Mine Speed Game Rule Implementation and World Processor Set Rule for Unit Mine Speed (#10318)
* unitMineSpeedMultiplier Creation
added unitMineSpeedMultiplier
added unitMineSpeed(Team team)

* World Proccesor: SetRuleI unitMineSpeed Implemented

* World Processor: SetRuleI unitCrashDamage Implemented

* Revert "World Processor: SetRuleI unitCrashDamage Implemented"

This reverts commit 1b7187b046.

* Forgor to add, unitMineSpeedMultiplier is now editable per team
2025-02-04 13:52:25 -05:00
Anuken
4e225f9190 Internal support for legacy launch pads (hidden) 2025-02-03 19:27:08 -05:00
Anuken
ccda69bda0 Minor launch/landing pad tweaks/fixes 2025-02-02 20:33:12 -05:00
Anuken
7aee34bafa Finalized launch pad mechanics 2025-02-02 18:10:15 -05:00
Anuken
18b78f4bf6 Launch pad rework progress, base mechanics done 2025-02-01 20:46:08 -05:00
Anuken
ab65c9d29a WIP launch pad rework 2025-01-31 17:58:35 -05:00
Anuken
22538840a1 Interplanetary Accelerator re-added with functionality (WIP) 2025-01-23 20:10:20 -05:00
Anuken
aadb994bdc Changed BlockPlan#block to Block 2025-01-12 09:01:14 -05:00
Anuken
4e0b5c439a Cleanup + experimental scene optimizations 2024-11-11 15:33:07 -05:00
Anuken
e262bb8254 Allow research dialog to be viewed on clients 2024-10-14 00:11:05 -04:00
Anuken
5d4ece62d0 Researched list is now UnlockableContent 2024-10-13 23:16:44 -04:00
Anuken
a7c3ce5d8c Fixed #10253 2024-10-13 12:11:23 -04:00
Anuken
304ad74084 Fixed packet spam on sector capture 2024-10-06 10:05:51 -04:00
Anuken
13c0e95e6b Menu to copy/load objectives from clipboard 2024-10-01 15:05:05 -04:00
Anuken
cfbbee8746 Removed RTS AI difficulty modifier 2024-09-26 11:44:48 -04:00
Anuken
56f3dac3d2 Sectors with world processors get reset on gameover 2024-09-23 22:51:14 -04:00
Anuken
c36e638826 Polar aerodrome fixes / Objective timer multiplier for difficulty 2024-09-20 11:17:12 -04:00
Anuken
ab39291626 Pathfinder bugfixes 2024-09-18 19:22:51 -04:00
Anuken
63e246cc9d Headless crash fix 2024-09-18 09:02:05 -04:00
Anuken
b81553f490 Minor bugfixes / New easier difficulty mode 2024-09-17 14:29:24 -04:00
Anuken
4e19a3c4d0 Atolls map fixes / Extraction outpost edits / Option to hide objectives 2024-09-16 16:05:03 -04:00
Anuken
8ede0fa6f4 Fixed shields not blocking blast compound explosions 2024-09-15 19:21:24 -04:00
Anuken
9911e602a0 Quads+Horizons damage shields / RTS AI toggle for Serpulo 2024-09-15 17:20:34 -04:00
Anuken
a15a0d945f Difficulty & AI tweaks 2024-09-14 09:22:56 -04:00
Anuken
6b93873fce Difficulty scaling tweaks 2024-09-13 21:42:00 -04:00
Anuken
3b287b1bbe Apply difficulty spawn multiplier to unit production 2024-09-13 19:11:19 -04:00
Anuken
6e5561a36e Campaign rule for unpredictable wave AI 2024-09-13 18:50:46 -04:00
Anuken
6260e146c3 Experimental rule for randomized air unit targets 2024-09-13 18:26:00 -04:00
Anuken
d8eabece7c WIP campaign difficulty dialog 2024-09-13 17:58:11 -04:00
Anuken
e56fd3a0d7 Cleanup 2024-09-09 13:59:16 -04:00
Anuken
7784c8f35e Cleanup 2024-09-09 13:58:59 -04:00
Anuken
ab9c7ba36b Fixed #10177 2024-09-05 13:05:57 -04:00
Anuken
acbd8bb190 Added rule for editing world processors in-game 2024-08-30 12:40:47 -04:00
Anuken
c0e4c9c5b5 Payload unit destroy on derelict 2024-08-23 03:52:39 -04:00
Anuken
4cab03a1ba Rules.hiddenBuildItems removed 2024-08-22 05:12:39 -04:00
Anuken
8df50a67ec Removed blacklist/whitelist-based planet item system 2024-08-22 04:51:37 -04:00
Anuken
caf0ab581d Item deposit cooldown rule (default: 0.5 sec) 2024-06-30 10:28:01 -04:00
Anuken
400db1b1e8 In-game rule edit dialog 2024-06-24 14:11:56 -04:00
Redstonneur1256
58dbc5104f Logic data instruction (#9935)
* Logic `data` instruction

* Rename to `clientdata` & reliable option

* frog

Co-authored-by: Anuken <arnukren@gmail.com>

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2024-06-16 09:29:35 -04:00
Jason
f26b03dc6c Map rule for air spawns (#9922)
* air use spawns

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add the rule

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* add rule in ui

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* bundle

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* tie it to rules.waves

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* :)

Contributing.md says yes

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

* indent

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>

---------

Signed-off-by: Jason <131086642+JasonP01@users.noreply.github.com>
2024-06-16 00:34:47 -04:00
Redstonneur1256
e8e8189a92 Add ShapeMarker starting and ending angles (#9729) 2024-04-08 19:51:50 -04:00
MEEPofFaith
d8c1ea17e1 Make payload blocks run onDestroyed() of the block payload it carries when destroyed. (#8253)
* Payloads go boom.

* When a payload unit dies too

* Keep the functionality, but limit it to a rule
2024-03-29 15:17:19 -04:00
jp-x-g
0a512e05c3 Make a "unitCommandPosition" event so that unit commands issued to non-attack coordinates can still be listened for (#9650)
* Update InputHandler.java

Make commandTap fire a Trigger.unitCommandPosition (in the event that it doesn't fire a Trigger.unitCommandAttack)

* Update EventType.java

Add "unitCommandPosition" to Trigger, for when selected units are commanded to move to a position (without that position being an attack).
2024-03-18 09:30:18 -04:00
Anuken
9e503efd2f Fixed sync issues with large objective trees 2024-03-03 17:09:23 -05:00
Anuken
e99b9c2ad1 Fixed #9537 2024-02-11 09:00:51 -05:00