Commit Graph
100 Commits
Author SHA1 Message Date
MEEPofFaithandGitHub 1629afe491 Ammo obliteration (#8498)
* alwaysShooting for turrets

similar to alwaysShooting for weapons

* Weapon alwaysShooting takes shootCone into account

Speaking of untested PRs...
2023-04-09 16:12:24 -04:00
MEEPofFaithandGitHub 6d71bcd2eb Multi shotgun fix (#8460)
* Multi-barrel shotgun fix

* multi-recoil support

* @Nullable for everything
2023-04-03 16:38:10 -04:00
MEEPofFaithandGitHub f55363a932 Fix janky sublimate ammo display (#8469) 2023-04-03 10:03:24 -04:00
MEEPofFaithandGitHub b322b1165f Parse singular consumes (#8466)
* Parse singular `Consume`s

* Proper coolant parsing

* Temporary manual update of ClassMap

Does not include all consume types.

I don't know what gradle command to run to update `ClassMap`. I've tried `tools:updateScripts` but that just cleared everything.
2023-04-02 19:53:19 -04:00
MEEPofFaithandGitHub e51ab514a8 Proper speedup amount (#8461) 2023-04-02 00:19:33 -04:00
MEEPofFaithandGitHub ac19c3f160 bridgeReplacement for ducts (#8447) 2023-03-30 21:23:53 -04:00
MEEPofFaithandGitHub 0de2c95f6e (Optionally) Scale efficiency of attribute crafters (#8433)
* Scale efficiency of attribute crafters

* Make it optional :D

* Call super
2023-03-26 14:53:14 -04:00
MEEPofFaithandGitHub fcb44e4952 Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space

* Change suppression message

Consistency with status duration

* Too little space between boxes
2023-03-26 11:53:46 -04:00
MEEPofFaithandGitHub 6b936aa7f6 Better Ammo Stats Display (#8429)
* Cleaner ammo stats based on unit factory recipe stats

* Display suppression in bullet stats

Also reword from "regen" to "repair" to more accurately convey that build towers are affected as well.

* PointLaserBulletTypes don't display damage in dps

* Display preview region instead of region

* autoFixed
2023-03-25 22:45:07 -04:00
MEEPofFaithandGitHub f6a8c7509d Include int[] in readObject/writeObject (#8400)
* Include int[] in readObject/writeObject

* The almighty Object[]

* Order
2023-03-25 14:31:14 -04:00
MEEPofFaithandGitHub 47a2afd294 More specific ui scaling options (#8356)
Increments of 5 instead of 25
2023-03-25 14:24:09 -04:00
MEEPofFaithandGitHub 0122b735a0 Pierce damage decay (#8416) 2023-03-25 14:06:14 -04:00
MEEPofFaithandGitHub 9c3ddc398c Battery Graphical Updates (#8323)
* Battery Graphical Updates

* Add the vanilla fields back

* Add back topRegion and depricate it
2023-03-25 14:00:08 -04:00
MEEPofFaithandGitHub 90f7bbae65 Make an interface for blocks that spawn tethered units (#8395) 2023-03-25 13:51:43 -04:00
MEEPofFaithandGitHub b030a51485 If it don't collide, don't collide (#8388) 2023-03-25 13:49:22 -04:00
MEEPofFaithandGitHub aec3e178f5 Fix armor piercing ignoring status effect health multiplier (#8387)
* Make rawDamage protected

* pierceArmor ignores status effect health multiplier

* This is no longer the case
2023-03-25 13:47:53 -04:00
MEEPofFaithandGitHub 515a6f9c8d json-able attributes (#8334) 2023-03-08 13:11:53 -05:00
MEEPofFaithandGitHub 10e0be9d68 Drill multipliers for regular drills and beam drills (#8339)
* Drill multipliers for other drills

* h
2023-03-08 09:19:57 -05:00
a3f8ca9ca5 Shield flash on top (#8373)
Co-authored-by: Anuken <arnukren@gmail.com>
2023-03-08 09:17:39 -05:00
MEEPofFaithandGitHub a046f0f11b Non-hexagonal force projectors (#8358) 2023-03-08 09:16:07 -05:00
MEEPofFaithandGitHub 3c9b3680bc Interval Bullet Delay (#8365)
Like homing delay
2023-03-08 09:11:07 -05:00
MEEPofFaithandGitHub 0a1957eb13 Display Interval Bullet in Stats + Collapsers (#8366)
* Display interval bullets in stats

* Collapsers for sub-bullets

* highlight /sec as well

* top
2023-03-08 09:10:34 -05:00
MEEPofFaithandGitHub 75e1e6f166 Player unit spawns before core animation finishes (#8375)
* Player unit spawns before core animation finishes

* the

* Shouldn't the landing particles also be aimed at the tile's world pos?
2023-03-08 08:26:11 -05:00
MEEPofFaithandGitHub 0760923943 overRegion (#8337) 2023-02-27 11:26:47 -05:00
MEEPofFaithandGitHub 219084fe3c Don't generate edges if edges already exist (#8338) 2023-02-27 11:26:26 -05:00
MEEPofFaithandGitHub 29f36c1927 ClientServerConnectEvent (#8309) 2023-02-18 19:48:22 -05:00
MEEPofFaithandGitHub 348819d1ac connectedPower similar to conductivePower (#8306) 2023-02-15 23:22:05 -05:00
MEEPofFaithandGitHub a8a3453632 Move core launch/landing to CoreBlock (#8055)
* Move core launch/landing to CoreBlock

* Slight cleanup

* just gonna...
2023-02-15 12:16:51 -05:00
MEEPofFaithandGitHub 8726cde05d Return salvo and swarmer to how they were before shoot changes (#8278) 2023-02-15 09:01:03 -05:00
MEEPofFaithandGitHub cc3ae2c66c Use setBars instead of overriding displayBars (#8296) 2023-02-15 08:59:57 -05:00
MEEPofFaithandGitHub ce3643f0b3 Make type not required if the template already provides one (#8257)
Such as with missile units
2023-02-08 22:35:13 -05:00
MEEPofFaithandGitHub f1fb7d8098 Fix modded payload conveyor icons (#8266) 2023-02-08 22:28:44 -05:00
MEEPofFaithandGitHub 12f747ae1d Strip colors from mod name as well (#8224) 2023-02-01 14:45:56 -05:00
MEEPofFaithandGitHub 5e324e71d4 Hitscan fix 2 (#8175)
* Revert "Reverting #8037"

Re-implement #8037

* Properly count collisions

Fix #8170
2023-01-14 10:05:30 -05:00
MEEPofFaithandGitHub 6eeb49bb37 Fix armor piercing not working against buildings (#8150) 2023-01-11 09:06:44 -05:00
MEEPofFaithandGitHub 87949679f1 Make crash damage a multiplier instead of a toggle (#8151)
* Switch unitCrashDamage to a multiplier

* Add to rules dialog
2023-01-11 08:56:29 -05:00
MEEPofFaithandGitHub 7455fb21a4 Proper trails for point lasers (#8038)
* Proper trails for point lasers

* Take current size into account

* fh9weqfjpoepiofjwpiqoefjpoiwjieqpofpjioji

* Web editing moment

* Point laser bullets shouldn't have aa shoot effect

* h
2023-01-10 12:11:37 -05:00
MEEPofFaithandGitHub 2a6fcb7983 Region part growing (#7861)
E x p a n d
2023-01-09 22:08:40 -05:00
MEEPofFaithandGitHub a3270debac Fix collideLine (#8037) 2023-01-07 14:46:19 -05:00
MEEPofFaithandGitHub eb0481a1da Cargo units *will* chase you down if you pick up their target. (#8033) 2023-01-07 12:55:19 -05:00
MEEPofFaithandGitHub 47353cc808 Power icon (#7901)
* Power icon

* Less yellow yelloow
2023-01-07 11:49:59 -05:00
MEEPofFaithandGitHub 6eadac38b7 placeEffect (#7968) 2023-01-07 11:46:14 -05:00
MEEPofFaithandGitHub 5af8236643 Move beam drill facing update (Fix minor graphical glitch) (#8004)
* move beam drill facing update

* Add updateFacing back to updateTile

* Stop consuming if not drilling anything.
2023-01-07 11:43:07 -05:00
MEEPofFaithandGitHub 9af9e1459d Fix only 1 ammoType displaying with missile units (#8020) 2023-01-07 11:37:39 -05:00
MEEPofFaithandGitHub 8f9736d1d9 Make certain negative stats red (#7842) 2022-11-07 21:28:28 -05:00
MEEPofFaithandGitHub 68434ad42e Clearer Building Damage Multiplier Stat (#7471) 2022-11-07 17:59:47 -05:00
MEEPofFaithandGitHub 810a905af3 Allow heat region to produce light (#6879)
* Allow heat region to produce light

* Method overload for backwards compatability
2022-11-06 14:28:59 -05:00
MEEPofFaithandGitHub e914cb59cd Idle weapon reset to baseRotation (#7825) 2022-11-05 07:05:55 -04:00
MEEPofFaithandGitHub d42c0e3c48 baseRotation + rotationLimit compatability (#7820) 2022-11-04 16:04:35 -04:00
MEEPofFaithandGitHub 36a7e98f86 Show build cost even in sandbox (#7814) 2022-11-03 23:27:46 -04:00
MEEPofFaithandGitHub b25820eed7 fragOnAbsorb (#7771) 2022-10-26 20:14:34 -04:00
MEEPofFaithandGitHub 860fc888c4 Draw armor region under armor shader (#7751) 2022-10-22 17:45:10 -04:00
MEEPofFaithandGitHub 201ce276cd Diodes can work on the wrong tream (#7698)
* Diodes can work on the wrong tream

* Don't need that check anymore
2022-10-12 07:57:08 -04:00
MEEPofFaithandGitHub e38013862b Do not display duration for reactive statuses (#7669) 2022-10-07 07:54:01 -04:00
MEEPofFaithandGitHub a7c7238cc8 Whitelist Option + Hiding Banned Blocks Rules (#7553)
* Whitelist Option

* Hide banned blocks rule
2022-10-06 14:14:48 -04:00
MEEPofFaithandGitHub dc060d2ce9 Deja Vu (#7662)
I feel like this has been a problem before.
Deeper in the code.
2022-10-05 05:47:28 -04:00
MEEPofFaithandGitHub 44b73d4c13 Load bullet part regions (#7663)
* Load bullet part regions

* Unnecessary, just use name in the part
2022-10-05 05:47:09 -04:00
MEEPofFaithandGitHub cac946b0e1 protected trail values (#7656) 2022-10-04 15:28:17 -04:00
2e98abc86e Player-only weapons (#6010)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-01 17:42:57 -04:00
MEEPofFaithandGitHub f90bb5b542 Fix tree branch overlap (#7641) 2022-09-30 15:04:36 -04:00
MEEPofFaithandGitHub ce23fe9d24 do something when applied (#7640) 2022-09-30 14:37:58 -04:00
MEEPofFaithandGitHub a8bed595c3 Fix Variable Reactor power output (#7600) 2022-09-20 08:43:05 -04:00
MEEPofFaithandGitHub 9d6b08a15d Hide Items on Planets Field (#7550)
* Hide item on planet field

* Better name, Planet[] instead of String[]

* a
2022-09-16 12:20:43 -04:00
MEEPofFaithandGitHub 918eb1bafe Fix ContinuousLiquidTurret not changing bullets when changing liquids. (#7561)
* Wrong liquid, don't keep bullet alive.

* Better transition

* Annihilate unnecessary code duplication

* Further reduce duplicated code

* Unnecessary imports
2022-09-14 10:50:23 -04:00
MEEPofFaithandGitHub cd6332900b Fix things being detached from mech sway. (#7480) 2022-09-12 09:59:18 -04:00
MEEPofFaithandGitHub 7189be69b0 killShooter + shootOnDeath Causes Double Firing (#7524)
* Store building pos instead of start pos

Fix an explosion hitting the same building multiple times if it's larger than 1x1.

* Increment total shots before spawning bullet

Fixes `killShooter` triggering the `shootOnDeath` shot.

* Revert "Store building pos instead of start pos"

This reverts commit bfd04e2683.
2022-09-12 09:41:43 -04:00
MEEPofFaithandGitHub 2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
MEEPofFaithandGitHub b7e8c211f7 Countdowns on other objectives. (#7528)
* Destroy units objective countdown

* Countdown on other objectives
2022-09-07 22:50:06 -04:00
MEEPofFaithandGitHub 31149c08ea More control over wave sending (#7442)
* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
2022-09-07 18:54:26 -04:00
MEEPofFaithandGitHub e9d3adfef3 Options for SectorPreset overriding plant launch fields. (#7478)
* Preset overriding loadouts

* a

* You know I should really learn what this actually does
2022-09-01 20:47:53 -04:00
MEEPofFaithandGitHub 2703c0cbc4 alwaysShooting (#7475) 2022-08-29 17:23:20 -04:00
MEEPofFaithandGitHub cf0c7ff2d8 "Arkycite Floor" -> "Arkycite" (#7462) 2022-08-27 19:44:33 -04:00
MEEPofFaithandGitHub 7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
MEEPofFaithandGitHub 0cc1f97450 Fix non-continuous bullets being removed (#7423) 2022-08-23 08:04:35 -04:00
MEEPofFaithandGitHub 9811aa03ec Stay warmed up while charging (#7410)
* Stay warmed up while charging

* Same with unit weapons

also add lenearWarmup
2022-08-21 17:11:13 -04:00
MEEPofFaithandGitHub 1c3538321b acceptsPayload = true (PayloadAmmoTurret) (#7409) 2022-08-21 17:10:39 -04:00
MEEPofFaithandGitHub 11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
MEEPofFaithandGitHub 6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
MEEPofFaithandGitHub 35923329a1 ParticleEffect line cap option (#7392) 2022-08-18 23:07:13 -04:00
MEEPofFaithandGitHub 25388ffe5f Better Duplicate Op Support (json/hjson) + 1 more op (#7355)
* Better support for duplicate ops

* 'Mathf.curve' op
2022-08-13 06:52:46 -04:00
MEEPofFaithandGitHub 3f96799c2e Make PayloadAmmoTurret accept units (#7320) 2022-08-11 08:38:45 -04:00
MEEPofFaithandGitHub 3fc0957197 Shielded wall shield size (#7343) 2022-08-10 14:52:20 -04:00
MEEPofFaithandGitHub ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
45bc4dcb00 Underflow duct (#6957)
* Underflow Gate

I'm not sure why ClassMap decided to import OverflowDuct instead of using the full path when being generated.

* Better top sprite

Also fix base asymmetry

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-05 18:41:13 -04:00
MEEPofFaithandGitHub 4e8736de6c alwaysContinuous weapons have no reload (#7124) 2022-07-04 17:28:23 -04:00
MEEPofFaithandGitHub 49b6f417d2 Unhardcode reactor explosion sound (#7085)
Also fix NuclearReactors playing the explode sound even if it doesn't explode.
2022-06-28 16:09:58 -04:00
MEEPofFaithandGitHub 59b7cddd7d Module tier stat display (#7054) 2022-06-20 19:36:52 -04:00
MEEPofFaithandGitHub 4fca366fcd Make OverdriveBuild fields public (#7018) 2022-06-15 07:35:44 -04:00
MEEPofFaithandGitHub d3f2fffa03 non-suppressable blocks shouldn't be heal suppressed (#7019) 2022-06-15 07:34:58 -04:00
MEEPofFaithandGitHub 512d4232dd getCategories() (#6905)
~~There is no reason to ask why I need this.~~
2022-06-08 11:23:19 -04:00
MEEPofFaithandGitHub 5cc314672f canWithdraw() + changes to displayable() (#6902)
* `shouldDiplay()` + `canWithdraw()`

* Better implementation of `displayable()`
2022-06-08 09:17:30 -04:00
MEEPofFaithandGitHub 968651d9ed Charge Progress (#6947) 2022-06-08 09:13:11 -04:00
MEEPofFaithandGitHub 81753047eb drawCracks and createRubble (#6989) 2022-06-08 08:58:53 -04:00
a880cfc025 Fix #6949 (#6988)
* Fix #6949

* No point in calculating if it already does no damage

Also don't show damage stat if it deals no damage.

Co-authored-by: Anuken <arnukren@gmail.com>
2022-06-08 08:50:20 -04:00
MEEPofFaithandGitHub 68cc95c26d Wrap Immunities in unit stats (#6946)
* Don't display move effect ability in stats

* Wrap the immunities list
2022-06-08 08:42:17 -04:00
MEEPofFaithandGitHub 4e2b555813 Misleading description fix (#6880) 2022-06-08 08:40:37 -04:00
dead insideandGitHub ac7c9898b4 Fix handleBullet receiving incorrect angle offset (#6839) 2022-05-12 10:06:26 -04:00
dead insideandGitHub 4d12ac8ed6 A better way to do this (#6827) 2022-05-11 14:01:10 -04:00
dead insideandGitHub 7683214eff BuildTurret infinite resources fix (#6808)
* BuildTurret infinite resources fix

* I'm not a good script kiddie

Too much Testing Utilities has plagued me

* Team infinite resources as well
2022-05-10 16:04:30 -04:00
dead insideandGitHub 8269d79e56 Liquid Output Display (#6788)
* Liquid Output Display

* hshfhqwehpvoipwjovpwiqffjvpwqenoij0n89f4v123f2v40q9j8hbnwqvceinopjj90cmqwvinv21904uinfhu0bnv9j90h84g bvb8024q3bh80b3498vcfj932ndjqdjponjewopnviqvnifjwp9ghpnewuubgqjiojpdfoekwdckmpqwpkmidpkewpjndqvjwnfnj8132nt345879ytgh342890yu4598yhubn4t9hrj[tevpkofkwemfvewrphojfekpcfoerkfwmvfh23bng0398g9834ifvrfnwurbgiwnwgherhnwenhgpvrnnivjpjnipfqwjniwqfejnipofvniwejpfqjwociomjefjjmvcmj21m4f98v00ngbhegwefgpjroiewjfqfwpiojnmem

* Pull to separate function

The javadoc description could be different

* In case mods have liquid icons larger than 32x32
2022-05-09 17:06:55 -04:00