Anuken
4bbb4b9a19
Reorder NaN check
2021-02-15 11:00:49 -05:00
Joshua Fan
e528e35e06
Add sector icon picker back button ( #4682 )
2021-02-15 10:41:56 -05:00
Anuken
af39d6a6ee
Fixed #4685
2021-02-15 10:37:24 -05:00
Patrick 'Quezler' Mounier
7a21c02476
Makes the top sprite visible on liquid turret icons ( #4683 )
...
* Add top region to liquid turret icons
* Attempt to change outline icon generation
* Draw regions above the outlined icon over it
* Draw regions **above** the outlined icon over it
* Add clarrifying comment
* Implement backwards compatibility for mods
* an -> any
2021-02-15 09:32:46 -05:00
Patrick 'Quezler' Mounier
557e5710cd
Fixes BuilderAI & RepairAI retreat nullpointers ( #4681 )
...
* Update BuilderAI.java
* Update RepairAI.java
2021-02-15 09:31:27 -05:00
Anuken
fa52255d04
Fixed #4680
2021-02-15 09:30:57 -05:00
Anuken
e16622afcc
Automatic retreat AI for builders/repair units
2021-02-14 20:44:40 -05:00
Anuken
f2468f0b3d
Cleanup of #4678
2021-02-14 19:14:02 -05:00
Joshua Fan
7532aadaf8
Add enable building hint, combine building and respawn hints ( #4678 )
2021-02-14 19:02:28 -05:00
Anuken
07a27e913c
Added UnitBuild transition class
2021-02-14 08:47:53 -05:00
Anuken
8b756d221b
Un-broke scripts
2021-02-13 16:28:49 -05:00
Anuken
9050937900
Name cleanup
2021-02-12 19:40:29 -05:00
Anuken
2e6b90d4d5
Serializable -> JsonSerializable
2021-02-12 15:41:28 -05:00
Anuken
146b2589e2
Fixed rare network error
2021-02-12 14:54:10 -05:00
Anuken
abd07e1525
Fixed chat not working while paused
2021-02-12 12:55:31 -05:00
Anuken
541da5c0c9
Block flag documentation & cleanup
2021-02-12 09:09:10 -05:00
Anuken
0d084d380d
Fixed map resize not preserving links
2021-02-12 08:56:40 -05:00
Anuken
0cc64c6a8d
Fixed #4658
2021-02-12 08:41:36 -05:00
Anuken
cd684996e1
Cleanup & Steam crash fix
2021-02-11 16:31:44 -05:00
Anuken
0350e6bbf4
Validate teams with power links
2021-02-11 12:03:11 -05:00
Anuken
27c8efc672
Better targeting range calculation
2021-02-11 10:12:07 -05:00
Anuken
ea2b57ec4b
Force projector heat sense
2021-02-10 14:42:30 -05:00
Anuken
949f5eccd7
Damage distance check fix
2021-02-10 09:46:30 -05:00
MEEP of Faith
cbf30c599b
If a building and unit are found within the line, target the closer one. ( #4646 )
2021-02-10 09:16:49 -05:00
Anuken
54c406f83d
Cleanup
2021-02-09 18:28:11 -05:00
Anuken
e22fccf5b1
Logic hint tooltips
2021-02-09 14:52:23 -05:00
Anuken
ce8b32f022
Merge remote-tracking branch 'origin/master'
2021-02-09 12:10:22 -05:00
Anuken
0d0aef3dea
Logic layout bugfixes
2021-02-09 12:10:15 -05:00
MEEP of Faith
386da22f6e
remove space in perShot ( #4640 )
2021-02-09 09:52:00 -05:00
Anuken
77dc959e4a
Merge remote-tracking branch 'origin/master'
2021-02-09 09:35:03 -05:00
Anuken
a99151441c
Fixed #4642 / Logic op reorganization
2021-02-09 09:34:58 -05:00
buthed010203
852b0a97fe
60 * 60 > Time.toMinutes ( #4634 )
...
It already exists in other places in the code, doesn't make sense to not use it.
2021-02-08 16:49:14 -05:00
Anuken
38843c25fb
Merge remote-tracking branch 'origin/master'
2021-02-08 16:44:22 -05:00
Anuken
ce2750ba60
Rail bullet fix
2021-02-08 16:29:41 -05:00
Fatonndev
1d3dbddaef
add player.locale ( #4633 )
2021-02-08 15:26:48 -05:00
Anuken
3cbcd779eb
Better strict equality implementation
2021-02-08 14:55:14 -05:00
Anuken
c06146110d
Better bullet homing ( #4630 )
2021-02-08 13:03:08 -05:00
Anuken
1802aab683
isNull op / Return null for null block sense/NaNs
2021-02-08 12:48:39 -05:00
Anuken
49fe47f1f8
Comment fix
2021-02-08 12:23:56 -05:00
Anuken
3d8479355c
Fixed random key
2021-02-08 10:45:08 -05:00
MEEP of Faith
86c702861e
Remove NullPointerExeption error ( #4624 )
2021-02-08 10:44:08 -05:00
Anuken
d5ede6b1bb
Un-blacklisted arc.net
2021-02-08 10:37:06 -05:00
Anuken
6b19178a13
Fixed #4620
2021-02-08 09:52:41 -05:00
Anuken
64acd6c1e4
Merge remote-tracking branch 'origin/master'
2021-02-08 09:42:57 -05:00
Anuken
560914bebe
Added more unit stats to database
2021-02-08 09:42:49 -05:00
Anuken
2edec90dfb
Cleanup
2021-02-08 09:25:46 -05:00
Joshua Fan
852c98f004
"[E] to enable building" hint while building is paused ( #3857 )
...
* Show building hints while building is paused
* Add hint: [E] to enable building
* Remove .left()
* Fix build enable hint display inconsistencies when changing build auto-pause setting
* Combine building hint tables
* Fix indentation
2021-02-07 16:58:42 -05:00
Patrick 'Quezler' Mounier
292f771eb1
Draws team regions during schematic placement ( #4588 )
...
* Draw team regions during schematic placement
* Fall back to sharded for headless
* Only draw team regions if the schematic is in-world
This seems better than `player != null && req.worldContext` since it wouldn't really result in any visual changes but saves some draw operations.
* This seems cleaner
Although the order of the 1st and 2nd if argument is debatable for performance reasons.
2021-02-07 13:27:09 -05:00
Anuken
ee61d0dcfa
Cleanup
2021-02-07 13:01:30 -05:00
Anuken
e5f2073de2
Minor unit balance tweaks
2021-02-07 12:49:26 -05:00