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2
.github/ISSUE_TEMPLATE/bug_report.md
vendored
@@ -7,8 +7,6 @@ assignees: ''
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|||||||
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||||||
---
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---
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||||||
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||||||
**Note**: Do not report any new bugs directly relating to the v6 campaign. They will not be fixed or considered at this time.
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||||||
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**Platform**: *Android/iOS/Mac/Windows/Linux*
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**Platform**: *Android/iOS/Mac/Windows/Linux*
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||||||
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||||||
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*
|
||||||
|
|||||||
8
.gitignore
vendored
@@ -19,7 +19,6 @@ logs/
|
|||||||
/annotations/out/
|
/annotations/out/
|
||||||
/net/build/
|
/net/build/
|
||||||
/tools/build/
|
/tools/build/
|
||||||
/core/build/
|
|
||||||
/tests/build/
|
/tests/build/
|
||||||
/server/build/
|
/server/build/
|
||||||
changelog
|
changelog
|
||||||
@@ -143,13 +142,6 @@ nb-configuration.xml
|
|||||||
/local.properties
|
/local.properties
|
||||||
.gradle/
|
.gradle/
|
||||||
gradle-app.setting
|
gradle-app.setting
|
||||||
/build/
|
|
||||||
/android/build/
|
|
||||||
/core/build/
|
|
||||||
/desktop/build/
|
|
||||||
/html/build/
|
|
||||||
/ios/build/
|
|
||||||
/ios-moe/build/
|
|
||||||
|
|
||||||
## OS Specific
|
## OS Specific
|
||||||
.DS_Store
|
.DS_Store
|
||||||
|
|||||||
37
README.md
@@ -9,34 +9,34 @@ _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
|
|||||||
_[Wiki](https://mindustrygame.github.io/wiki)_
|
_[Wiki](https://mindustrygame.github.io/wiki)_
|
||||||
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
_[Javadoc](https://mindustrygame.github.io/docs/)_
|
||||||
|
|
||||||
### Contributing
|
## Contributing
|
||||||
|
|
||||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
See [CONTRIBUTING](CONTRIBUTING.md).
|
||||||
|
|
||||||
### Building
|
## Building
|
||||||
|
|
||||||
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
Bleeding-edge builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases).
|
||||||
|
|
||||||
If you'd rather compile on your own, follow these instructions.
|
If you'd rather compile on your own, follow these instructions.
|
||||||
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
First, make sure you have [JDK 14](https://adoptopenjdk.net/) installed. Open a terminal in the root directory, `cd` to the Mindustry folder and run the following commands:
|
||||||
|
|
||||||
#### Windows
|
### Windows
|
||||||
|
|
||||||
_Running:_ `gradlew desktop:run`
|
_Running:_ `gradlew desktop:run`
|
||||||
_Building:_ `gradlew desktop:dist`
|
_Building:_ `gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `gradlew tools:pack`
|
_Sprite Packing:_ `gradlew tools:pack`
|
||||||
|
|
||||||
#### Linux/Mac OS
|
### Linux/Mac OS
|
||||||
|
|
||||||
_Running:_ `./gradlew desktop:run`
|
_Running:_ `./gradlew desktop:run`
|
||||||
_Building:_ `./gradlew desktop:dist`
|
_Building:_ `./gradlew desktop:dist`
|
||||||
_Sprite Packing:_ `./gradlew tools:pack`
|
_Sprite Packing:_ `./gradlew tools:pack`
|
||||||
|
|
||||||
#### Server
|
### Server
|
||||||
|
|
||||||
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
||||||
|
|
||||||
#### Android
|
### Android
|
||||||
|
|
||||||
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
2. Set the `ANDROID_HOME` environment variable to point to your unzipped Android SDK directory.
|
||||||
@@ -44,7 +44,9 @@ Server builds are bundled with each released build (in Releases). If you'd rathe
|
|||||||
|
|
||||||
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
To debug the application on a connected phone, run `gradlew android:installDebug android:run`.
|
||||||
|
|
||||||
##### Troubleshooting
|
### Troubleshooting
|
||||||
|
|
||||||
|
#### Permission Denied
|
||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
|
|
||||||
@@ -53,24 +55,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Feature Requests
|
## Feature Requests
|
||||||
|
|
||||||
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
Post feature requests and feedback [here](https://github.com/Anuken/Mindustry-Suggestions/issues/new/choose).
|
||||||
|
|
||||||
### Downloads
|
## Downloads
|
||||||
|
|
||||||
[<img src="https://static.itch.io/images/badge.svg"
|
| [](https://anuke.itch.io/mindustry) | [](https://play.google.com/store/apps/details?id=io.anuke.mindustry) | [](https://f-droid.org/packages/io.anuke.mindustry) | [](https://flathub.org/apps/details/com.github.Anuken.Mindustry) |
|
||||||
alt="Get it on Itch.io"
|
|--- |--- |--- |--- |
|
||||||
height="60">](https://anuke.itch.io/mindustry)
|
|
||||||
|
|
||||||
[<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
|
|
||||||
alt="Get it on Google Play"
|
|
||||||
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
|
|
||||||
|
|
||||||
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
|
|
||||||
alt="Get it on F-Droid"
|
|
||||||
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)
|
|
||||||
|
|
||||||
[<img src="https://flathub.org/assets/badges/flathub-badge-en.svg"
|
|
||||||
alt="Download On Flathub"
|
|
||||||
height="60">](https://flathub.org/apps/details/com.github.Anuken.Mindustry)
|
|
||||||
|
|||||||
@@ -27,7 +27,6 @@ import java.util.*;
|
|||||||
|
|
||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
|
||||||
public class AndroidLauncher extends AndroidApplication{
|
public class AndroidLauncher extends AndroidApplication{
|
||||||
public static final int PERMISSION_REQUEST_CODE = 1;
|
public static final int PERMISSION_REQUEST_CODE = 1;
|
||||||
boolean doubleScaleTablets = true;
|
boolean doubleScaleTablets = true;
|
||||||
@@ -166,29 +165,33 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}});
|
}});
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
|
|
||||||
|
try{
|
||||||
|
//new external folder
|
||||||
|
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
|
||||||
|
Core.settings.setDataDirectory(data);
|
||||||
|
|
||||||
//new external folder
|
//move to internal storage if there's no file indicating that it moved
|
||||||
Fi data = Core.files.absolute(getContext().getExternalFilesDir(null).getAbsolutePath());
|
if(!Core.files.local("files_moved").exists()){
|
||||||
Core.settings.setDataDirectory(data);
|
Log.info("Moving files to external storage...");
|
||||||
|
|
||||||
//move to internal storage if there's no file indicating that it moved
|
try{
|
||||||
if(!Core.files.local("files_moved").exists()){
|
//current local storage folder
|
||||||
Log.info("Moving files to external storage...");
|
Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
|
||||||
|
for(Fi fi : src.list()){
|
||||||
try{
|
fi.copyTo(data);
|
||||||
//current local storage folder
|
}
|
||||||
Fi src = Core.files.absolute(Core.files.getLocalStoragePath());
|
//create marker
|
||||||
for(Fi fi : src.list()){
|
Core.files.local("files_moved").writeString("files moved to " + data);
|
||||||
fi.copyTo(data);
|
Core.files.local("files_moved_103").writeString("files moved again");
|
||||||
|
Log.info("Files moved.");
|
||||||
|
}catch(Throwable t){
|
||||||
|
Log.err("Failed to move files!");
|
||||||
|
t.printStackTrace();
|
||||||
}
|
}
|
||||||
//create marker
|
|
||||||
Core.files.local("files_moved").writeString("files moved to " + data);
|
|
||||||
Core.files.local("files_moved_103").writeString("files moved again");
|
|
||||||
Log.info("Files moved.");
|
|
||||||
}catch(Throwable t){
|
|
||||||
Log.err("Failed to move files!");
|
|
||||||
t.printStackTrace();
|
|
||||||
}
|
}
|
||||||
|
}catch(Exception e){
|
||||||
|
//print log but don't crash
|
||||||
|
Log.err(e);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -115,12 +115,12 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
|||||||
return ClassName.get(c).box();
|
return ClassName.get(c).box();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static TypeVariableName getTVN(TypeParameterElement element) {
|
public static TypeVariableName getTVN(TypeParameterElement element){
|
||||||
String name = element.getSimpleName().toString();
|
String name = element.getSimpleName().toString();
|
||||||
List<? extends TypeMirror> boundsMirrors = element.getBounds();
|
List<? extends TypeMirror> boundsMirrors = element.getBounds();
|
||||||
|
|
||||||
List<TypeName> boundsTypeNames = new ArrayList<>();
|
List<TypeName> boundsTypeNames = new ArrayList<>();
|
||||||
for (TypeMirror typeMirror : boundsMirrors) {
|
for(TypeMirror typeMirror : boundsMirrors){
|
||||||
boundsTypeNames.add(TypeName.get(typeMirror));
|
boundsTypeNames.add(TypeName.get(typeMirror));
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -137,11 +137,11 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
|||||||
if(imports != null){
|
if(imports != null){
|
||||||
String rawSource = file.toString();
|
String rawSource = file.toString();
|
||||||
Seq<String> result = new Seq<>();
|
Seq<String> result = new Seq<>();
|
||||||
for (String s : rawSource.split("\n", -1)) {
|
for(String s : rawSource.split("\n", -1)){
|
||||||
result.add(s);
|
result.add(s);
|
||||||
if (s.startsWith("package ")) {
|
if (s.startsWith("package ")){
|
||||||
result.add("");
|
result.add("");
|
||||||
for (String i : imports) {
|
for (String i : imports){
|
||||||
result.add(i);
|
result.add(i);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -204,10 +204,10 @@ public abstract class BaseProcessor extends AbstractProcessor{
|
|||||||
context = ((JavacProcessingEnvironment)env).getContext();
|
context = ((JavacProcessingEnvironment)env).getContext();
|
||||||
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
maker = TreeMaker.instance(javacProcessingEnv.getContext());
|
||||||
|
|
||||||
Log.setLogLevel(LogLevel.info);
|
Log.level = LogLevel.info;
|
||||||
|
|
||||||
if(System.getProperty("debug") != null){
|
if(System.getProperty("debug") != null){
|
||||||
Log.setLogLevel(LogLevel.debug);
|
Log.level = LogLevel.debug;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -41,7 +41,7 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
texIcons.each((key, val) -> {
|
texIcons.each((key, val) -> {
|
||||||
String[] split = val.split("\\|");
|
String[] split = val.split("\\|");
|
||||||
String name = Strings.kebabToCamel(split[1]).replace("Medium", "").replace("Icon", "");
|
String name = Strings.kebabToCamel(split[1]).replace("Medium", "").replace("Icon", "");
|
||||||
if(SourceVersion.isKeyword(name) || name.equals("char")) name = name + "i";
|
if(SourceVersion.isKeyword(name) || name.equals("char")) name += "i";
|
||||||
|
|
||||||
ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("(char)" + key).build());
|
ichtype.addField(FieldSpec.builder(char.class, name, Modifier.PUBLIC, Modifier.STATIC, Modifier.FINAL).initializer("(char)" + key).build());
|
||||||
});
|
});
|
||||||
@@ -78,7 +78,7 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
if(SourceVersion.isKeyword(varname)) varname += "s";
|
if(SourceVersion.isKeyword(varname)) varname += "s";
|
||||||
|
|
||||||
type.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
|
type.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
|
||||||
load.addStatement(varname + " = ("+dtype+")arc.Core.atlas.drawable($S)", sfilen);
|
load.addStatement(varname + " = (" + dtype + ")arc.Core.atlas.drawable($S)", sfilen);
|
||||||
});
|
});
|
||||||
|
|
||||||
for(Element elem : elements){
|
for(Element elem : elements){
|
||||||
@@ -115,23 +115,21 @@ public class AssetsProcess extends BaseProcessor{
|
|||||||
names.add(name);
|
names.add(name);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(SourceVersion.isKeyword(name)){
|
if(SourceVersion.isKeyword(name)) name += "s";
|
||||||
name = name + "s";
|
|
||||||
}
|
|
||||||
|
|
||||||
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
||||||
|
|
||||||
String filename = "arc.Core.app.getType() != arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
|
String filename = "arc.Core.app.getType() != arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3") + "\"";
|
||||||
|
|
||||||
loadBegin.addStatement("arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
|
loadBegin.addStatement("arc.Core.assets.load(" + filename + ", " + rtype + ".class).loaded = a -> " + name + " = (" + rtype + ")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
|
|
||||||
dispose.addStatement("arc.Core.assets.unload(" + filename + ")");
|
dispose.addStatement("arc.Core.assets.unload(" + filename + ")");
|
||||||
dispose.addStatement(name + " = null");
|
dispose.addStatement(name + " = null");
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
|
||||||
});
|
});
|
||||||
|
|
||||||
if(classname.equals("Sounds")){
|
if(classname.equals("Sounds")){
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build());
|
||||||
}
|
}
|
||||||
|
|
||||||
type.addMethod(loadBegin.build());
|
type.addMethod(loadBegin.build());
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8'
|
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.11'
|
||||||
classpath "com.github.anuken:packr:-SNAPSHOT"
|
classpath "com.github.anuken:packr:-SNAPSHOT"
|
||||||
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
classpath "com.github.Anuken.Arc:packer:$arcHash"
|
||||||
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
classpath "com.github.Anuken.Arc:arc-core:$arcHash"
|
||||||
@@ -36,7 +36,7 @@ allprojects{
|
|||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
|
||||||
rhinoVersion = '8437435dab9993769d72739608580d40c5343285'
|
rhinoVersion = '2c3ad8c29560f695ad147a8e8cf5ed9f0ae834b3'
|
||||||
|
|
||||||
loadVersionProps = {
|
loadVersionProps = {
|
||||||
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
@@ -262,6 +262,8 @@ project(":ios"){
|
|||||||
project(":core"){
|
project(":core"){
|
||||||
apply plugin: "java-library"
|
apply plugin: "java-library"
|
||||||
|
|
||||||
|
compileJava.options.fork = true
|
||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
outputs.upToDateWhen{ false }
|
outputs.upToDateWhen{ false }
|
||||||
generateLocales()
|
generateLocales()
|
||||||
@@ -303,7 +305,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
annotationProcessor project(":annotations")
|
annotationProcessor project(":annotations")
|
||||||
annotationProcessor 'com.github.Anuken:jabel:40eec868af'
|
annotationProcessor 'com.github.Anuken:jabel:34e4c172e65b3928cd9eabe1993654ea79c409cd'
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 258 B After Width: | Height: | Size: 274 B |
|
Before Width: | Height: | Size: 744 B After Width: | Height: | Size: 743 B |
|
Before Width: | Height: | Size: 265 B After Width: | Height: | Size: 322 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 319 B |
|
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|
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|
Before Width: | Height: | Size: 346 B After Width: | Height: | Size: 519 B |
BIN
core/assets-raw/sprites/shapes/circle-small.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
2
core/assets/baseparts/1603214918168.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>Ë
|
||||||
|
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
||||||
2
core/assets/baseparts/1603214945791.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
||||||
|
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
||||||
1
core/assets/baseparts/1603214967392.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%ÍAƒ …á§€ÖZc\ô.z$ƒÓdƒÐ¤·/täƒ?“3†ÚoŽ`Þù¢Æ<>.ùL< ±$N›çìVü‡¾!b>=e·%¶ëù80r"·^!GKÐu€g9耦Ð×{S_@+±•¨$jÁ<08>ÐWê\oJSÀMú Ü…±¢0ý?ÂCâTŠªhÁÔqW
|
||||||
3
core/assets/baseparts/1603214996033.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœ%<25>Á
|
||||||
|
à ƒÓªmic×½C/{£bU‡ÕÁÞ~¦ÿA>“ˆ·:nÁÁ¼ëé^XvwÚì?ŧ<Š/[ô5¬6ůû¥Œû'º¶âíºgX|qa=SÍÖAsCNµ¸àÙNÛA×0ðÞQ½˜=Mb‚¢9óMID‰Ò’ÔÑb‰Q§ÆÆAјٟZ¯}<ò™ê
|
||||||
|
sFŠ£†‘©U.Œ‚ÖüBIÙ
|
||||||
BIN
core/assets/baseparts/1603215024189.msch
Normal file
2
core/assets/baseparts/1603215113546.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx°%п[nц пЬAв}╗Й"Ры
|
||||||
|
t'▒C$╓ь▌┬]╘╩ОВц
|
||||||
2
core/assets/baseparts/1603215171294.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschx<>%<25>с<EFBFBD><D181> <10>AБњЃiп<69><D0BF>тpяBЂ`лјюMЎЛ
|
||||||
|
!п0;060Щ/ћЛoфKР8бJ\kЬ шa|Tk~Sq)O-Щћ<D0A9>h_|<7C>СM%Ю35V<35>тОИ<D09E>г<EFBFBD><D0B3>\№иђь<D192>[}ЂйБњ#<23>БвтЖМ<D096>@0ђ-<2D>'hhХ0Н<30>њџ@С <13>Wн@<40>JаCi4bj<62>лpД<70>2gу<67>На_И]фЁ<D184>EгБА-ЮK+О<19>ўЗ.щ
|
||||||
1
core/assets/baseparts/1603215272794.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxśM<C59B>KnÄ DŚ1±ŁÉ̲ćPČ&#$¶ó9yv™tCYŔë_Ń%đŚ«„Jnő<6E>ŢÎÝo®Äč>1-~źKŘŽ<C598>đ„i?ËÝŰ#řBIŽ®ŘÍ%q;ÂáR8W;çôîżrÁË–üąş#Ěv)!F\7ÖŮ”oIy÷¸ý{âŻ4…ĂŻvĎg™=›<>!;®ú^é`4čEťä`¨–ő
|
||||||
4
core/assets/baseparts/1603215345320.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxśEĎën‚@ŕĂĹ\EíŐôřŰ÷!şdͲ´éĂ:ĂiŇ<69>řqvfÇاȇöćP^¦Ń]|<7C>°g7žBwŹť€
|
||||||
|
ąVp<EFBFBD>]l‡nş5'?|ą`»čnÍč§pr°};şĐśC×÷0ÁOŃěďţ[vM߆«Ś˝Ľ4÷vpýß‘'ˇ‰Ú*áżŕHäY~2dJNVÄ(©<>¦BµL¦r +bHˇčw-cKM™¤52e«ó*ţWĹR!K˛L–{XÝ#SAJR‘5±dC¶¤V6r]m`Ët~Ěóü<C3B3>ťŚ´ÔHÁ覵Rv™ľÓX
|
||||||
|
2H©ÉNk{Ţ8<C5A2>'ňL^Č+y#ď
|
||||||
|
p”U%%%JAJ$żć?M
|
||||||
2
core/assets/baseparts/1603215415778.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ-‹k
|
||||||
|
1„ÇMÅîуôPÅ
|
||||||
BIN
core/assets/baseparts/1603215454977.msch
Normal file
2
core/assets/baseparts/1603215491407.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ5Ïኃ0à1µµmjï9äàÞ(h~ÔHŒÂ½ýeÁ<>ufCÄn
|
||||||
|
Õj‡Ç¶ÍÅÝÎgøA7¹}Œ~K>¬@
|
||||||
BIN
core/assets/baseparts/1603215563717.msch
Normal file
BIN
core/assets/baseparts/1603215697527.msch
Normal file
BIN
core/assets/baseparts/1603215771822.msch
Normal file
1
core/assets/baseparts/1603215801163.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ-Œ[ƒ D<>J¬JŸaQ¤’ÆÄMÓµ÷£½<C2A3>~<7E>¹g&—3—åíÓ1å°ÚdS²oôìò=-q[‚‡Ž[íL´ÞFÒÃq<C383>áå’ñav£ó.0[ñÀ
|
||||||
BIN
core/assets/baseparts/1603216038407.msch
Normal file
1
core/assets/baseparts/1603216102310.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœ%Ž[jÄ0EoœØ“©K¡]†e2¢58Ö ;SºûJI]¡">¶–OÂ}ü°ô\_Œø ~HyŽÂ
|
||||||
3
core/assets/baseparts/1603216240041.msch
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
mschxœM‘IRÃ0E¿åÙJâk.àcp—£
|
||||||
|
*<aK¡85;lB·:Råzý{øRZxÂA!™ºÑ ÚœéÆeþ4+ôÙlýjgç ØAo~½˜Ö…b=šþ›lß
|
||||||
|
íâÇûÅ›iûy:{ëÐlóÐíÒMfh)ºƒm;ÍgsÏèÁ~x{n]7½£êýàìµsóŠý½°ÎÞÑa<C391>³ÔbýÈöWóõ¯c›ýÚd÷Î:Ü¿½˜É¬Á x¥e¡n7h¼ Œ"DœRALAJ*Ir <09>F<EFBFBD><46>c®ÆR<C386>¹Jˤ‚Œ‘’KŪ@”JD9[#œ@¾ŒX@As<73>–Bæ
|
||||||
BIN
core/assets/baseparts/1603216539888.msch
Normal file
BIN
core/assets/baseparts/1603219216674.msch
Normal file
BIN
core/assets/baseparts/1603219241094.msch
Normal file
BIN
core/assets/baseparts/1603219316221.msch
Normal file
2
core/assets/baseparts/1603219367279.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%ÍmĂ ŕ·Vű±îĎveZ˛™XmÔvŮí‡#Ä<pǬ ŁŰ sqáJőť2–ŤĘšýQ}ŠŔ€ĄśůE¶¦qÓWÚmIg^‰;)¸l)` ®P¶[ö!ŕQ}uŃź»]SĽčËkÍ˙€'?¨ č8Śť‚jĹž<C4B9>SĹ´/Đ
|
||||||
|
|
||||||
BIN
core/assets/baseparts/1603219428262.msch
Normal file
BIN
core/assets/baseparts/1603219511695.msch
Normal file
2
core/assets/baseparts/1603219540119.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxś%‹Q
|
||||||
|
€ _fšôŐAüě@RKĄ˘F×oU–a–aF@z÷T·K–<>ňž®X®ŕ<01>%żé$[ÂG k;˛Ńyş-o'0†™á‘UşjdZjqęQő¨kKńăż`c
|
||||||
2
core/assets/baseparts/1603222786081.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxśEOËnÄ ň"[©{ëOpč'ŃÄŠ<C384>¬iµż^UJír( ±ÇăÁ€n
|
||||||
|
tt;ÁĘąlď<6C>W:–ěŧ®ĘOĚG
|
||||||
BIN
core/assets/baseparts/1603222833941.msch
Normal file
BIN
core/assets/baseparts/1603222912251.msch
Normal file
@@ -100,8 +100,7 @@ committingchanges = Comitting Changes
|
|||||||
done = Done
|
done = Done
|
||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
@@ -421,6 +421,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -445,6 +446,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -461,7 +463,7 @@ load = Load
|
|||||||
save = Save
|
save = Save
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
tutorial.retake = Re-Take Tutorial
|
tutorial.retake = Re-Take Tutorial
|
||||||
@@ -478,9 +480,10 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
campaign.multiplayer = While playing multiplayer in campaign, you can only research using items from [accent]your[] sectors, [scarlet]not[] the host's sector that you are on right now.\n\nTo get items to [accent]your[] sectors in multiplayer, use a [accent]launch pad[].
|
research.multiplayer = Only the host can research items.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
|
|
||||||
#TODO
|
#TODO
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Resources
|
||||||
@@ -512,6 +515,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +525,12 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
@@ -565,10 +575,13 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
|
||||||
yes = Yes
|
yes = Yes
|
||||||
no = No
|
no = No
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -576,50 +589,76 @@ error.title = [scarlet]An error has occured
|
|||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
lastaccessed = [lightgray]Last Accessed: {0}
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.input = Input
|
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.description = Purpose
|
||||||
blocks.damage = Damage
|
stat.input = Input
|
||||||
blocks.targetsair = Targets Air
|
stat.output = Output
|
||||||
blocks.targetsground = Targets Ground
|
stat.booster = Booster
|
||||||
blocks.itemsmoved = Move Speed
|
stat.tiles = Required Tiles
|
||||||
blocks.launchtime = Time Between Launches
|
stat.affinities = Affinities
|
||||||
blocks.shootrange = Range
|
stat.powercapacity = Power Capacity
|
||||||
blocks.size = Size
|
stat.powershot = Power/Shot
|
||||||
blocks.displaysize = Display Size
|
stat.damage = Damage
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsair = Targets Air
|
||||||
blocks.powerrange = Power Range
|
stat.targetsground = Targets Ground
|
||||||
blocks.linkrange = Link Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.instructions = Instructions
|
stat.launchtime = Time Between Launches
|
||||||
blocks.powerconnections = Max Connections
|
stat.shootrange = Range
|
||||||
blocks.poweruse = Power Use
|
stat.size = Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.displaysize = Display Size
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.memorycapacity = Memory Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Shots
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = Heat Capacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
stat.canboost = Can Boost
|
||||||
|
stat.flying = Flying
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -660,6 +699,7 @@ bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
|||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -677,12 +717,13 @@ unit.items = items
|
|||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
unit.billions = b
|
unit.billions = b
|
||||||
|
category.purpose = Purpose
|
||||||
category.general = General
|
category.general = General
|
||||||
category.power = Power
|
category.power = Power
|
||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -690,9 +731,9 @@ setting.blockreplace.name = Automatic Block Suggestions
|
|||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = Linear Filtering
|
||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
|
setting.backgroundpause.name = Pause In Background
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.animatedwater.name = Animated Surfaces
|
||||||
setting.animatedwater.name = Animated Fluids
|
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Player Indicators
|
||||||
@@ -725,7 +766,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -872,6 +912,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -893,23 +934,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -1045,7 +1069,6 @@ block.conveyor.name = Conveyor
|
|||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanium Conveyor
|
||||||
block.armored-conveyor.name = Armored Conveyor
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
|
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
@@ -1053,7 +1076,6 @@ block.sorter.name = Sorter
|
|||||||
block.inverted-sorter.name = Inverted Sorter
|
block.inverted-sorter.name = Inverted Sorter
|
||||||
block.message.name = Message
|
block.message.name = Message
|
||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
@@ -1189,137 +1211,205 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
|
|||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese obtained resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = Used in all types of construction and ammunition.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.lead.description = Used in liquid transportation and electrical structures.
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical components.
|
item.lead.details = Dense. Inert. Extensively used in batteries.\nNote: Likely toxic to biological life forms. Not that there are many left here.
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
item.metaglass.description = Used in liquid distribution/storage structures.
|
||||||
item.coal.description = Fossilized plant matter, formed long before the seeding event. Used extensively for fuel and resource production.
|
item.graphite.description = Used in electrical components and turret ammunition.
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.sand.description = Used for production of other refined materials.
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
item.coal.description = Used for fuel and refined material production.
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
item.coal.details = Appears to be fossilized plant matter, formed long before the seeding event.
|
||||||
item.silicon.description = An extremely useful semiconductor. Applications in solar panels, complex electronics and homing turret ammunition.
|
item.titanium.description = Used in liquid transportation structures, drills and aircraft.
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
item.thorium.description = Used in durable structures and as nuclear fuel.
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
item.scrap.description = Melted down and refined into other materials.
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
item.scrap.details = Leftover remnants of old structures and units.
|
||||||
item.spore-pod.description = A pod of synthetic spores, synthesized from atmospheric concentrations for industrial purposes. Used for conversion into oil, explosives and fuel.
|
item.silicon.description = Used in solar panels, complex electronics and homing turret ammunition.
|
||||||
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
|
item.plastanium.description = Used in advanced units, insulation and fragmentation ammunition.
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
item.phase-fabric.description = Used in advanced electronics and self-repairing structures.
|
||||||
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
|
item.surge-alloy.description = Used in advanced weaponry and reactive defense structures.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
|
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
|
||||||
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
|
item.blast-compound.description = Used in bombs and explosive ammunition.
|
||||||
|
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
|
||||||
|
liquid.water.description = Used for cooling machines and waste processing.
|
||||||
|
liquid.slag.description = Refined in separators into constituent metals, or sprayed at enemies as a weapon.
|
||||||
|
liquid.oil.description = Used in advanced material production and as incendiary ammunition.
|
||||||
|
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
|
||||||
|
|
||||||
block.message.description = Stores a message. Used for communication between allies.
|
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.illuminator.description = Emits light.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.message.description = Stores a message for communication between allies.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.graphite-press.description = Compresses coal into graphite.
|
||||||
block.kiln.description = Smelts sand and lead into the compound known as metaglass. Requires small amounts of power to run.
|
block.multi-press.description = Compresses coal into graphite. Requires water as coolant.
|
||||||
|
block.silicon-smelter.description = Refines silicon from sand and coal.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
block.phase-weaver.description = Synthesizes phase fabric from radioactive thorium and sand. Requires massive amounts of power to function.
|
block.phase-weaver.description = Synthesizes phase fabric from thorium and sand.
|
||||||
block.alloy-smelter.description = Combines titanium, lead, silicon and copper to produce surge alloy.
|
block.alloy-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy.
|
||||||
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder to produce cryofluid.
|
||||||
block.blast-mixer.description = Crushes and mixes clusters of spores with pyratite to produce blast compound.
|
block.blast-mixer.description = Produces blast compound from pyratite and spore pods.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.pyratite-mixer.description = Mixes coal, lead and sand into pyratite.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in wave turrets.
|
block.melter.description = Melts down scrap into slag.
|
||||||
block.separator.description = Separates slag into its mineral components. Outputs the cooled result.
|
block.separator.description = Separates slag into its mineral components.
|
||||||
block.spore-press.description = Compresses spore pods under extreme pressure to synthesize oil.
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
block.pulverizer.description = Crushes scrap into fine sand.
|
block.pulverizer.description = Crushes scrap into fine sand.
|
||||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
block.coal-centrifuge.description = Transforms oil into coal.
|
||||||
block.incinerator.description = Vaporizes any excess item or liquid it receives.
|
block.incinerator.description = Vaporizes any item or liquid it receives.
|
||||||
block.power-void.description = Voids all power inputted into it. Sandbox only.
|
block.power-void.description = Voids all power inputted.
|
||||||
block.power-source.description = Infinitely outputs power. Sandbox only.
|
block.power-source.description = Infinitely outputs power. Sandbox only.
|
||||||
block.item-source.description = Infinitely outputs items. Sandbox only.
|
block.item-source.description = Infinitely outputs items. Sandbox only.
|
||||||
block.item-void.description = Destroys any items. Sandbox only.
|
block.item-void.description = Destroys any items. Sandbox only.
|
||||||
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
|
||||||
block.liquid-void.description = Removes any liquids. Sandbox only.
|
block.liquid-void.description = Removes any liquids. Sandbox only.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = Protects structures from enemy projectiles.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = Protects structures from enemy projectiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = Protects structures from enemy projectiles.
|
||||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
|
block.plastanium-wall.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
||||||
block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
|
block.plastanium-wall-large.description = Protects structures from enemy projectiles. Absorbs lasers and electric arcs. Blocks automatic power connections.
|
||||||
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
|
block.thorium-wall.description = Protects structures from enemy projectiles.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = Protects structures from enemy projectiles.
|
||||||
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
|
block.phase-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||||
block.phase-wall-large.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.\nSpans multiple tiles.
|
block.phase-wall-large.description = Protects structures from enemy projectiles, reflecting most bullets upon impact.
|
||||||
block.surge-wall.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.
|
block.surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
block.surge-wall-large.description = An extremely durable defensive block.\nBuilds up charge on bullet contact, releasing it randomly.\nSpans multiple tiles.
|
block.surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
|
||||||
block.door.description = A small door. Can be opened or closed by tapping.
|
block.door.description = A wall that can be opened and closed.
|
||||||
block.door-large.description = A large door. Can be opened and closed by tapping.\nSpans multiple tiles.
|
block.door-large.description = A wall that can be opened and closed.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = An upgraded version of the Mender. Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
block.mend-projector.description = Repairs blocks in its vicinity.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
block.overdrive-projector.description = Increases the speed of nearby buildings.\nOptionally uses phase fabric to boost range and efficiency.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric can be used to increase shield size.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage.\nOverheats if too much damage is sustained. Optionally uses coolant to prevent overheating. Phase fabric increases shield size.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Releases electric arcs upon enemy unit contact.
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into blocks. Rotatable.
|
block.conveyor.description = Transports items forward.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Transports items forward. Faster than a standard conveyor.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.\nRequires multiple loading and unloading points for peak throughput.
|
block.plastanium-conveyor.description = Transports items forward in batches. Accepts items at the back, and unloads them in three directions at the front. Requires multiple loading and unloading points for peak throughput.
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts.
|
||||||
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
|
block.bridge-conveyor.description = Transports items over terrain or buildings.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
block.phase-conveyor.description = Instantly transports items over terrain or buildings. Longer range than the item bridge, but requires power.
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.sorter.description = If an input item matches the selection, it passes forward. Otherwise, the item is outputted to the left and right.
|
||||||
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
|
block.inverted-sorter.description = Similar to a standard sorter, but outputs selected items to the sides instead.
|
||||||
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
|
block.router.description = Distributes input items to 3 output directions equally.
|
||||||
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
|
block.router.details = A necessary evil. Using next to production inputs is not advised, as they will get clogged by output.
|
||||||
block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
|
block.distributor.description = Distributes input items to 7 output directions equally.
|
||||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
block.overflow-gate.description = Only outputs items to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
|
block.underflow-gate.description = Opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
||||||
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
|
block.mass-driver.description = Long-range item transport structure. Collects batches of items and shoots them to other mass drivers.
|
||||||
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
|
block.mechanical-pump.description = Pumps and outputs liquids. Does not require power.
|
||||||
block.thermal-pump.description = The ultimate pump.
|
block.rotary-pump.description = Pumps and outputs liquids. Requires power.
|
||||||
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
|
block.thermal-pump.description = Pumps and outputs liquids.
|
||||||
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.conduit.description = Moves liquids forward. Used in conjunction with pumps and other conduits.
|
||||||
block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nDoes not leak.
|
block.pulse-conduit.description = Moves liquids forward. Transports faster and stores more than standard conduits.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.plated-conduit.description = Moves liquids forward. Does not accept input from the sides. Does not leak.
|
||||||
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
|
||||||
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
|
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
|
||||||
block.bridge-conduit.description = Advanced liquid transport block. Allows transporting liquids over up to 3 tiles of any terrain or building.
|
block.liquid-junction.description = Acts as a bridge for two crossing conduits.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.bridge-conduit.description = Transports liquids over terrain or buildings.
|
||||||
|
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
|
||||||
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = An advanced power node with greater range.
|
block.power-node-large.description = An advanced power node with greater range.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = A long-range power node with fewer available connections.
|
||||||
block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
|
block.diode.description = Moves battery power in one direction, but only if the other side has less power stored.
|
||||||
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
|
block.battery.description = Stores power in times of surplus energy. Outputs power in times of deficit.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores power in times of surplus energy. Outputs power in times of deficit. Higher capacity than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
block.steam-generator.description = An advanced combustion generator. More efficient, but requires additional water for generating steam.
|
block.steam-generator.description = Generates power by burning flammable materials and converting water to steam.
|
||||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.rtg-generator.description = A simple, reliable generator. Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
block.rtg-generator.description = Uses the heat of decaying radioactive compounds to produce energy at a slow rate.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = A significantly more efficient version of the standard solar panel.
|
block.solar-panel-large.description = Provides a small amount of power from the sun. More efficient than the standard solar panel.
|
||||||
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates significant amounts of power from thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = Creates massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
block.mechanical-drill.description = When placed on ore, outputs items at a slow pace indefinitely. Only capable of mining basic resources.
|
||||||
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
block.pneumatic-drill.description = An improved drill, capable of mining titanium. Mines at a faster pace than a mechanical drill.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Capable of mining thorium.
|
||||||
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
block.blast-drill.description = The ultimate drill. Requires large amounts of power.
|
||||||
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
block.water-extractor.description = Extracts groundwater. Used in locations with no surface water available.
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores in the atmosphere into industry-ready pods.
|
block.cultivator.description = Cultivates tiny concentrations of atmospheric spores into spore pods.
|
||||||
|
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
||||||
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
block.oil-extractor.description = Uses large amounts of power, sand and water to drill for oil.
|
||||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
block.core-shard.description = Core of the base. Once destroyed, the sector is lost.
|
||||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
||||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
block.core-foundation.description = Core of the base. Well armored. Stores more resources than a Shard.
|
||||||
block.vault.description = Stores a large amount of items of each type. An unloader block can be used to retrieve items from the vault.
|
block.core-foundation.details = The second iteration.
|
||||||
block.container.description = Stores a small amount of items of each type. An unloader block can be used to retrieve items from the container.
|
block.core-nucleus.description = Core of the base. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.unloader.description = Unloads items from any nearby non-transportation block. The type of item to be unloaded can be changed by tapping.
|
block.core-nucleus.details = The third and final iteration.
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch.
|
block.vault.description = Stores a large amount of items of each type. Contents can be retrieved with an unloader.
|
||||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
block.container.description = Stores a small amount of items of each type. Contents can be retrieved with an unloader.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
block.unloader.description = Unloads the selected item from nearby blocks.
|
||||||
block.scatter.description = An essential anti-air turret. Sprays clumps of lead, scrap or metaglass flak at enemy units.
|
block.launch-pad.description = Launches batches of items to selected sectors.
|
||||||
|
block.duo.description = Fires alternating bullets at enemies.
|
||||||
|
block.scatter.description = Fires clumps of lead, scrap or metaglass flak at enemy aircraft.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
block.hail.description = A small, long-range artillery turret.
|
block.hail.description = Fires small shells at ground enemies over long distances.
|
||||||
block.wave.description = A medium-sized turret. Shoots streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
block.wave.description = Fires streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
block.lancer.description = A medium-sized anti-ground laser turret. Charges and fires powerful beams of energy.
|
block.lancer.description = Charges and fires powerful beams of energy at ground targets.
|
||||||
block.arc.description = A small close-range electric turret. Fires arcs of electricity at enemies.
|
block.arc.description = Fires arcs of electricity at ground targets.
|
||||||
block.swarmer.description = A medium-sized missile turret. Attacks both air and ground enemies. Fires homing missiles.
|
block.swarmer.description = Fires homing missiles at enemies.
|
||||||
block.salvo.description = A larger, more advanced version of the Duo turret. Fires quick salvos of bullets at the enemy.
|
block.salvo.description = Fires quick salvos of bullets at enemies.
|
||||||
block.fuse.description = A large, close-range shrapnel turret. Fires three piercing blasts at nearby enemies.
|
block.fuse.description = Fires three close-range piercing blasts at nearby enemies.
|
||||||
block.ripple.description = An extremely powerful artillery turret. Shoots clusters of shells at enemies over long distances.
|
block.ripple.description = Shoots clusters of shells at ground enemies over long distances.
|
||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = Fires explosive clumps of flak at nearby enemies.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = Fires large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.foreshadow.description = Fires a large single-target bolt over long distances.
|
||||||
|
block.repair-point.description = Continuously repairs the closest damaged unit in its vicinity.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
||||||
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
|
block.tsunami.description = Fires powerful streams of liquid at enemies. Automatically extinguishes fires when supplied with water.
|
||||||
|
block.silicon-crucible.description = Refines silicon from sand and coal, using pyratite as an additional heat source. More efficient in hot locations.
|
||||||
|
block.disassembler.description = Separates slag into trace amounts of exotic mineral components at low efficiency. Can produce thorium.
|
||||||
|
block.overdrive-dome.description = Increases the speed of nearby buildings. Requires phase fabric and silicon to operate.
|
||||||
|
block.payload-conveyor.description = Moves large payloads, such as units from factories.
|
||||||
|
block.payload-router.description = Splits input payloads into 3 output directions.
|
||||||
|
block.command-center.description = Controls unit behavior with several different commands.
|
||||||
|
block.ground-factory.description = Produces ground units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
|
block.air-factory.description = Produces air units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
|
block.naval-factory.description = Produces naval units. Output units can be used directly, or moved into reconstructors for upgrading.
|
||||||
|
block.additive-reconstructor.description = Upgrades inputted units to the second tier.
|
||||||
|
block.multiplicative-reconstructor.description = Upgrades inputted units to the third tier.
|
||||||
|
block.exponential-reconstructor.description = Upgrades inputted units to the fourth tier.
|
||||||
|
block.tetrative-reconstructor.description = Upgrades inputted units to the fifth and final tier.
|
||||||
|
block.switch.description = A toggleable switch. State can be read and controlled with logic processors.
|
||||||
|
block.micro-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings.
|
||||||
|
block.logic-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the micro processor.
|
||||||
|
block.hyper-processor.description = Runs a sequence of logic instructions in a loop. Can be used to control units and buildings. Faster than the logic processor.
|
||||||
|
block.memory-cell.description = Stores information for a logic processor.
|
||||||
|
block.memory-bank.description = Stores information for a logic processor. High capacity.
|
||||||
|
block.logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
|
||||||
|
|
||||||
|
unit.dagger.description = Fires standard bullets at all nearby enemies.
|
||||||
|
unit.mace.description = Fires streams of flame at all nearby enemies.
|
||||||
|
unit.fortress.description = Fires long-range artillery at ground targets.
|
||||||
|
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies.
|
||||||
|
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies.
|
||||||
|
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight.
|
||||||
|
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight.
|
||||||
|
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded.
|
||||||
|
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repair allied structures. Capable of flight.
|
||||||
|
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain.
|
||||||
|
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion.
|
||||||
|
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
|
||||||
|
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
||||||
|
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain.
|
||||||
|
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain.
|
||||||
|
unit.flare.description = Fires standard bullets at nearby ground targets.
|
||||||
|
unit.horizon.description = Drops clusters of bombs on ground targets.
|
||||||
|
unit.zenith.description = Fires salvos of missiles at all nearby enemies.
|
||||||
|
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies.
|
||||||
|
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies.
|
||||||
|
unit.mono.description = Automatically mines copper and lead, depositing it into the core.
|
||||||
|
unit.poly.description = Automatically rebuilds damaged structures and assists other units in construction.
|
||||||
|
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
|
||||||
|
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units.
|
||||||
|
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units.
|
||||||
|
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies.
|
||||||
|
unit.minke.description = Fires incendiary shells and standard bullets at nearby ground targets.
|
||||||
|
unit.bryde.description = Fires long-range artillery shells and missiles at enemies.
|
||||||
|
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies.
|
||||||
|
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units.
|
||||||
|
unit.alpha.description = Defends the Shard core from enemies. Builds structures.
|
||||||
|
unit.beta.description = Defends the Foundation core from enemies. Builds structures.
|
||||||
|
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Схема захавана.
|
|||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Перайменаваць схему
|
schematic.rename = Перайменаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Хваляў адлюстравана:[accent] {0}
|
stat.wave = Хваляў адлюстравана:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
stat.enemiesDestroyed = Ворагаў знішчана:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Гатова
|
|||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
|
|
||||||
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
mods.alphainfo = Майце на ўвазе, што мадыфікацыі знаходзяцца ў альфа-версіі і [scarlet]могуць утрымліваць шмат памылак[]. Дакладвайце аб любых праблемах, якія Вы знойдзеце ў Mindustry Github або Discord.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па модам
|
mods.guide = Кіраўніцтва па модам
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] вылучыць і скапіяваць
|
|||||||
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
pausebuilding = [accent][[{0}][] для прыпынення будаўніцтва
|
||||||
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
resumebuilding = [scarlet][[{0}][] для працягу будаўніцтва
|
||||||
wave = [accent]Хваля {0}
|
wave = [accent]Хваля {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Хваля праз {0}
|
wave.waiting = [lightgray]Хваля праз {0}
|
||||||
wave.waveInProgress = [lightgray]Хваля працягваецца
|
wave.waveInProgress = [lightgray]Хваля працягваецца
|
||||||
waiting = [lightgray]Чаканне…
|
waiting = [lightgray]Чаканне…
|
||||||
waiting.players = Чаканне гульцоў…
|
waiting.players = Чаканне гульцоў…
|
||||||
wave.enemies = Ворагаў: [lightgray]{0}
|
wave.enemies = Ворагаў: [lightgray]{0}
|
||||||
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
wave.enemy = Застаўся [lightgray]{0}[] ворагаў
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Загрузіць малюнак
|
loadimage = Загрузіць малюнак
|
||||||
saveimage = Захаваць малюнак
|
saveimage = Захаваць малюнак
|
||||||
unknown = Невядома
|
unknown = Невядома
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Генерацыя:
|
|||||||
editor.ingame = Рэдагаваць ў гульні
|
editor.ingame = Рэдагаваць ў гульні
|
||||||
editor.publish.workshop = Апублікаваць у майстэрні
|
editor.publish.workshop = Апублікаваць у майстэрні
|
||||||
editor.newmap = Новая карта
|
editor.newmap = Новая карта
|
||||||
|
editor.center = Center
|
||||||
workshop = Майстэрня
|
workshop = Майстэрня
|
||||||
waves.title = Хвалі
|
waves.title = Хвалі
|
||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Няма фільтраў! Дадайце адзін
|
|||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Медыяна
|
filter.median = Медыяна
|
||||||
filter.oremedian = Рудня медыяна
|
filter.oremedian = Рудня медыяна
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Паверхня
|
filter.option.floor = Паверхня
|
||||||
filter.option.flooronto = Мэтавая паверхню
|
filter.option.flooronto = Мэтавая паверхню
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Сцяна
|
filter.option.wall = Сцяна
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Другая паверхню
|
filter.option.floor2 = Другая паверхню
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = дасягнем {0} хвалі ў зоне {1}
|
|||||||
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
requirement.core = Знішчыце варожае ядро ў зоне {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Аднавіць зону: \n[lightgray] {0}
|
|
||||||
bestwave = [lightgray]Лепшая хваля: {0}
|
bestwave = [lightgray]Лепшая хваля: {0}
|
||||||
launch = <Запуск>
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Запуск паспяховы
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]наступная магчымасць на {0} -той хвалі
|
|
||||||
launch.unable2 = [scarlet]Запуск немагчымы.[]
|
|
||||||
launch.confirm = Гэта [accent]запусціць[] усе рэсурсы ў Вашым ядры. \nВы не зможаце вярнуцца на гэтую базу.
|
|
||||||
launch.skip.confirm = Калі Вы прапусціце цяпер, то Вы не зможаце вырабіць [accent] запуск[] да пазнейшых хваль.
|
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Вы сапраўды хочаце ачысціць с
|
|||||||
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
settings.clearall.confirm = [scarlet] АСЦЯРОЖНА![] \nГэта сатрэ ўсе дадзеныя, уключаючы захавання, карты, прагрэс кампаніі і налады кіравання. \nПосле таго як Вы націснеце [accent] [ОК][], гульня знішчыць усе дадзеныя і аўтаматычна зачыніцца.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent] <Паўза>
|
paused = [accent] <Паўза>
|
||||||
clear = Ачысціць
|
clear = Ачысціць
|
||||||
banned = [scarlet] Забаронена
|
banned = [scarlet] Забаронена
|
||||||
@@ -570,49 +580,74 @@ info.title = Інфармацыя
|
|||||||
error.title = [crimson]Адбылася памылка
|
error.title = [crimson]Адбылася памылка
|
||||||
error.crashtitle = Адбылася памылка
|
error.crashtitle = Адбылася памылка
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Уваход
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Выхад
|
|
||||||
blocks.booster = Паскаральнік
|
|
||||||
blocks.tiles = Неабходныя пліткі
|
|
||||||
blocks.affinities = Павелічэнне эфектыўнасці
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Умяшчальнасць энергіі
|
|
||||||
blocks.powershot = Энергія/Выстрэл
|
stat.input = Уваход
|
||||||
blocks.damage = Страты
|
stat.output = Выхад
|
||||||
blocks.targetsair = Паветраныя мэты
|
stat.booster = Паскаральнік
|
||||||
blocks.targetsground = Наземныя мэты
|
stat.tiles = Неабходныя пліткі
|
||||||
blocks.itemsmoved = Хуткасць перамяшчэння
|
stat.affinities = Павелічэнне эфектыўнасці
|
||||||
blocks.launchtime = Інтэрвал запускаў
|
stat.powercapacity = Умяшчальнасць энергіі
|
||||||
blocks.shootrange = Радыус дзеяння
|
stat.powershot = Энергія/Выстрэл
|
||||||
blocks.size = Памер
|
stat.damage = Страты
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Паветраныя мэты
|
||||||
blocks.liquidcapacity = Умяшчальнасць вадкасці
|
stat.targetsground = Наземныя мэты
|
||||||
blocks.powerrange = Далёкасць перадачы энергіі
|
stat.itemsmoved = Хуткасць перамяшчэння
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Інтэрвал запускаў
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Радыус дзеяння
|
||||||
blocks.powerconnections = Колькасць злучэнняў
|
stat.size = Памер
|
||||||
blocks.poweruse = Спажывае энергіі
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Энергія/страты
|
stat.liquidcapacity = Умяшчальнасць вадкасці
|
||||||
blocks.itemcapacity = Умяшчальнасць прадметаў
|
stat.powerrange = Далёкасць перадачы энергіі
|
||||||
blocks.basepowergeneration = Базавая генерацыя энергіі
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Час вытворчасці
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Час поўнай рэгенерацыі
|
stat.powerconnections = Колькасць злучэнняў
|
||||||
blocks.speedincrease = Павелічэнне хуткасці
|
stat.poweruse = Спажывае энергіі
|
||||||
blocks.range = Радыус дзеяння
|
stat.powerdamage = Энергія/страты
|
||||||
blocks.drilltier = Бурит
|
stat.itemcapacity = Умяшчальнасць прадметаў
|
||||||
blocks.drillspeed = Базавая хуткасць свідравання
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = паскараўся эфект
|
stat.basepowergeneration = Базавая генерацыя энергіі
|
||||||
blocks.maxunits = Максімальная колькасць актыўных адзінак
|
stat.productiontime = Час вытворчасці
|
||||||
blocks.health = Здароўе
|
stat.repairtime = Час поўнай рэгенерацыі
|
||||||
blocks.buildtime = Час будаўніцтва
|
stat.speedincrease = Павелічэнне хуткасці
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Радыус дзеяння
|
||||||
blocks.buildcost = Кошт будаўніцтва
|
stat.drilltier = Бурит
|
||||||
blocks.inaccuracy = Роскід
|
stat.drillspeed = Базавая хуткасць свідравання
|
||||||
blocks.shots = Стрэлы
|
stat.boosteffect = паскараўся эфект
|
||||||
blocks.reload = Стрэлы/секунду
|
stat.maxunits = Максімальная колькасць актыўных адзінак
|
||||||
blocks.ammo = Боепрыпасы
|
stat.health = Здароўе
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Час будаўніцтва
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Кошт будаўніцтва
|
||||||
|
stat.inaccuracy = Роскід
|
||||||
|
stat.shots = Стрэлы
|
||||||
|
stat.reload = Стрэлы/секунду
|
||||||
|
stat.ammo = Боепрыпасы
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Энергія: {0}/с
|
|||||||
bar.powerstored = Назапашана: {0}/{1}
|
bar.powerstored = Назапашана: {0}/{1}
|
||||||
bar.poweramount = Энергія: {0}
|
bar.poweramount = Энергія: {0}
|
||||||
bar.poweroutput = Выхад энергіі: {0}
|
bar.poweroutput = Выхад энергіі: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Прадметы: {0}
|
bar.items = Прадметы: {0}
|
||||||
bar.capacity = Умяшчальнасць: {0}
|
bar.capacity = Умяшчальнасць: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Прагрэс будаўніцтва
|
|||||||
bar.input = Уваход
|
bar.input = Уваход
|
||||||
bar.output = Выхад
|
bar.output = Выхад
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat] {0} [lightgray]страты
|
bullet.damage = [stat] {0} [lightgray]страты
|
||||||
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
bullet.splashdamage = [stat] {0} [lightgray]страты ў радыусе ~ [stat] {1} [lightgray] блокаў
|
||||||
bullet.incendiary = [stat] запальны
|
bullet.incendiary = [stat] запальны
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] саманаводных
|
|||||||
bullet.shock = [stat] шокавы
|
bullet.shock = [stat] шокавы
|
||||||
bullet.frag = [stat] асколачны
|
bullet.frag = [stat] асколачны
|
||||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat] замарожваюцца
|
bullet.freezing = [stat] замарожваюцца
|
||||||
bullet.tarred = [stat] запавольвае, гаручы
|
bullet.tarred = [stat] запавольвае, гаручы
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
|
|
||||||
unit.blocks = блокі
|
unit.blocks = блокі
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = адзінак энергіі/секунду
|
unit.powersecond = адзінак энергіі/секунду
|
||||||
unit.liquidsecond = вадкасных адзінак/секунду
|
unit.liquidsecond = вадкасных адзінак/секунду
|
||||||
unit.itemssecond = прадметаў/секунду
|
unit.itemssecond = прадметаў/секунду
|
||||||
@@ -670,7 +711,7 @@ category.power = Энергія
|
|||||||
category.liquids = Вадкасці
|
category.liquids = Вадкасці
|
||||||
category.items = Прадметы
|
category.items = Прадметы
|
||||||
category.crafting = Увядзенне/Выснова
|
category.crafting = Увядзенне/Выснова
|
||||||
category.shooting = Стральба
|
category.function = Function
|
||||||
category.optional = Дадатковыя паляпшэння
|
category.optional = Дадатковыя паляпшэння
|
||||||
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
setting.landscape.name = Толькі альбомны (гарызантальны) рэжым
|
||||||
setting.shadows.name = Цені
|
setting.shadows.name = Цені
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Лінейная фільтраванне
|
|||||||
setting.hints.name = Падказкі
|
setting.hints.name = Падказкі
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
setting.buildautopause.name = Аўтаматычная прыпыненне будаўніцтва
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Аніміраваныя вада
|
setting.animatedwater.name = Аніміраваныя вада
|
||||||
setting.animatedshields.name = Аніміраваныя шчыты
|
setting.animatedshields.name = Аніміраваныя шчыты
|
||||||
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
setting.antialias.name = Згладжванне [lightgray] (патрабуе перазапуску)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Поўнаэкранны рэжым
|
|||||||
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
setting.borderlesswindow.name = Безрамочное акно [lightgray] (можа спатрэбіцца перазапуск)
|
||||||
setting.fps.name = Паказваць FPS і пінг
|
setting.fps.name = Паказваць FPS і пінг
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Паказаць клавішы выбару блока
|
|
||||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||||
setting.pixelate.name = Пікселізацыя
|
setting.pixelate.name = Пікселізацыя
|
||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Карыстальніцкія правілы
|
|||||||
|
|
||||||
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
rules.infiniteresources = Бясконцыя рэсурсы (Гулец)
|
||||||
rules.reactorexplosions = Выбухі рэактараў
|
rules.reactorexplosions = Выбухі рэактараў
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Інтэрвал хваляў
|
rules.wavetimer = Інтэрвал хваляў
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Баёў. адз.
|
|||||||
rules.title.experimental = эксперыментальнай
|
rules.title.experimental = эксперыментальнай
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Асвятленне
|
rules.lighting = Асвятленне
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Навакольны свет
|
rules.ambientlight = Навакольны свет
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Рэчывы
|
|||||||
content.liquid.name = Вадкасці
|
content.liquid.name = Вадкасці
|
||||||
content.unit.name = Баявыя адзінкі
|
content.unit.name = Баявыя адзінкі
|
||||||
content.block.name = Блокі
|
content.block.name = Блокі
|
||||||
|
|
||||||
item.copper.name = Медзь
|
item.copper.name = Медзь
|
||||||
item.lead.name = Свінец
|
item.lead.name = Свінец
|
||||||
item.coal.name = Вугаль
|
item.coal.name = Вугаль
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Крыягенная вадкасць
|
liquid.cryofluid.name = Крыягенная вадкасць
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Выбуханебяспека: {0}%
|
|
||||||
item.flammability = [lightgray]Узгаральнасць: {0}%
|
|
||||||
item.radioactivity = [lightgray]Радыёактыўнасць: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Здароўе: {0}
|
|
||||||
unit.speed = [lightgray]Хуткасць: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Цеплаёмістасць: {0}
|
|
||||||
liquid.viscosity = [lightgray]Глейкасць: {0}
|
|
||||||
liquid.temperature = [lightgray]Тэмпература: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кінжал
|
unit.dagger.name = Кінжал
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Крэпасць
|
unit.fortress.name = Крэпасць
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Скала
|
|||||||
block.sand-boulder.name = Пяшчаны валун
|
block.sand-boulder.name = Пяшчаны валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Соль
|
block.salt.name = Соль
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Тёмный пясок з вадой
|
|||||||
block.char.name = Выпаленая зямля
|
block.char.name = Выпаленая зямля
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Заснежаны лёд
|
block.ice-snow.name = Заснежаны лёд
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Крыніца энергіі
|
|||||||
block.unloader.name = Разгрузчык
|
block.unloader.name = Разгрузчык
|
||||||
block.vault.name = Сховішча
|
block.vault.name = Сховішча
|
||||||
block.wave.name = Хваля
|
block.wave.name = Хваля
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Раявiк
|
block.swarmer.name = Раявiк
|
||||||
block.salvo.name = Залп
|
block.salvo.name = Залп
|
||||||
block.ripple.name = Рабь
|
block.ripple.name = Рабь
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Дуга
|
|||||||
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
block.rtg-generator.name = Радыеізатопны тэрмаэлектрычны генератар
|
||||||
block.spectre.name = Спектр
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Іспепяліцель
|
block.meltdown.name = Іспепяліцель
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Кантэйнер
|
block.container.name = Кантэйнер
|
||||||
block.launch-pad.name = Пускавая пляцоўка
|
block.launch-pad.name = Пускавая пляцоўка
|
||||||
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
block.launch-pad-large.name = Вялікая пускавая пляцоўка
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Сіняя
|
team.blue.name = Сіняя
|
||||||
team.crux.name = Чырвоная
|
team.crux.name = Чырвоная
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Konec hry
|
|||||||
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
gameover.pvp = Vyhrál tým [accent]{0}[]!
|
||||||
highscore = [accent]Nový rekord!
|
highscore = [accent]Nový rekord!
|
||||||
copied = Zkopírováno.
|
copied = Zkopírováno.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = Mindustry [accent]v6[] je aktuálně ve verzi [accent]beta[].\n[lightgray]To znamená:[]\n[scarlet]- Kampaň je nedokončená[]\n- SFX a hudba je nedokončená nebo chybí\n- Cokoli, co vidíte, se může změnit nebo být odstraněno.\n\nHlaste prosím chyby na [accent]Github[].
|
||||||
indev.notready = Tato část hry ještě není připravena
|
indev.notready = Tato část hry ještě není připravena
|
||||||
|
|
||||||
load.sound = Zvuky
|
load.sound = Zvuky
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Provádím změny
|
|||||||
done = Hotovo
|
done = Hotovo
|
||||||
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
feature.unsupported = Tvoje zařízení nepodporuje tuto vlastnost hry.
|
||||||
|
|
||||||
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub nebo Discord serveru Mindustry. Děkujeme!
|
mods.alphainfo = Měj na paměti, že modifikace jsou stále v alfa fázi vývoje a mohou být [scarlet]velmi chybové[].\nNahlaš, prosím, jakékoliv závady na GitHub Mindustry. Děkujeme!
|
||||||
mods.alpha = [accent](Alfa)[]
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
mods.none = [lightgray]Modifikace nebyly nalezeny.[]
|
||||||
mods.guide = Průvodce modifikacemi
|
mods.guide = Průvodce modifikacemi
|
||||||
@@ -279,18 +278,21 @@ quit.confirm.tutorial = Jsi si jistý?Výuku je možné znovu spustit v [accent]
|
|||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
reloading = [accent]Načítám modifikace...
|
reloading = [accent]Načítám modifikace...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
respawn = [accent][[{0}][] k znovyzrození v jádře
|
respawn = [accent][[{0}][] k znovuzrození v jádře
|
||||||
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
cancelbuilding = [accent][[{0}][] vyčistí plán šablony
|
||||||
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
selectschematic = [accent][[{0}][] provede výběr a zkopírování
|
||||||
pausebuilding = [accent][[{0}][] zastaví stavění
|
pausebuilding = [accent][[{0}][] zastaví stavění
|
||||||
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
resumebuilding = [scarlet][[{0}][] bude pokračovat ve stavění
|
||||||
wave = [accent]Vlna číslo {0}[]
|
wave = [accent]Vlna číslo {0}[]
|
||||||
|
wave.cap = [accent]Vlna {0} z {1}[]
|
||||||
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
wave.waiting = [lightgray]Vlna za {0} vteřin[]
|
||||||
wave.waveInProgress = [lightgray]Vlna přichází![]
|
wave.waveInProgress = [lightgray]Vlna přichází![]
|
||||||
waiting = [lightgray]Čekám...[]
|
waiting = [lightgray]Čekám...[]
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
wave.enemies = [lightgray]{0} zbývajících nepřátel
|
||||||
wave.enemy = [lightgray]{0} zbývající nepřítel
|
wave.enemy = [lightgray]{0} zbývající nepřítel
|
||||||
|
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
|
||||||
|
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
|
||||||
loadimage = Nahrát obrázek
|
loadimage = Nahrát obrázek
|
||||||
saveimage = Uložit obrázek
|
saveimage = Uložit obrázek
|
||||||
unknown = Neznámý
|
unknown = Neznámý
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generace:
|
|||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
editor.publish.workshop = Vystavit ve Workshopu na Steamu
|
||||||
editor.newmap = Nová mapa
|
editor.newmap = Nová mapa
|
||||||
|
editor.center = Vycentrovat
|
||||||
workshop = Workshop na Steamu
|
workshop = Workshop na Steamu
|
||||||
waves.title = Vlny
|
waves.title = Vlny
|
||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
@@ -338,7 +341,7 @@ waves.waves = vln(y)
|
|||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.guardian = Guardian
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
@@ -347,7 +350,7 @@ waves.invalid = Neplatné vlny ve schránce.
|
|||||||
waves.copied = Vlny byly zkopírovány.
|
waves.copied = Vlny byly zkopírovány.
|
||||||
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
waves.none = Žádní nepřátelé nebyli definováni.\nVlny s prázdným rozložením budou automaticky upraveny na výchozí rozložení.
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#toto je záměrně malými písmeny
|
||||||
wavemode.counts = počty
|
wavemode.counts = počty
|
||||||
wavemode.totals = součty
|
wavemode.totals = součty
|
||||||
wavemode.health = zdraví
|
wavemode.health = zdraví
|
||||||
@@ -417,8 +420,9 @@ toolmode.drawteams.description = Kreslí týmy místo bloků.
|
|||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Výběr nepřítelské líhně
|
||||||
filter.corespawn = Core Select
|
filter.spawnpath = Cesta k líhni
|
||||||
|
filter.corespawn = Váběr ládra
|
||||||
filter.median = Medián
|
filter.median = Medián
|
||||||
filter.oremedian = Medián rud
|
filter.oremedian = Medián rud
|
||||||
filter.blend = Prolnutí
|
filter.blend = Prolnutí
|
||||||
@@ -442,6 +446,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
|
filter.option.target = Cíl
|
||||||
filter.option.wall = Stěna
|
filter.option.wall = Stěna
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druhotný povrch
|
filter.option.floor2 = Druhotný povrch
|
||||||
@@ -475,7 +480,7 @@ requirement.research = Vynalezeno {0}
|
|||||||
requirement.capture = Polapeno {0}
|
requirement.capture = Polapeno {0}
|
||||||
bestwave = [lightgray]Nejvyšší vlna: {0}
|
bestwave = [lightgray]Nejvyšší vlna: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
campaign.multiplayer = Když hraješ kampaň ve hře více hráčů, můžeš vynalézat pouze pomocí věcí ze [accent]svých[] sektorů, [scarlet]ne[] ze sektoru hostitele, kde jsi právě teď.\n\nAbys získal věci do [accent]svých[] sektorů ve hře více hráčů, použij [accent]vysílací plošinu[].
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
#TODO
|
#TODO
|
||||||
@@ -502,13 +507,14 @@ error.mismatch = Chyba při komunikaci se serverem:\nVerze klienta a serveru se
|
|||||||
error.alreadyconnected = Připojeni k serveru.
|
error.alreadyconnected = Připojeni k serveru.
|
||||||
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
error.mapnotfound = Soubor s mapou nebyl nalezen!
|
||||||
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
error.io = Vstupně/výstupní (I/O) chyba sítě.
|
||||||
error.any = Ueznámá chyba sítě.
|
error.any = Neznámá chyba sítě.
|
||||||
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
error.bloom = Chyba inicializace filtru Bloom.\nTvé zařízení ho nejspíš nepodporuje.
|
||||||
|
|
||||||
weather.rain.name = Déšť
|
weather.rain.name = Déšť
|
||||||
weather.snow.name = Sníh
|
weather.snow.name = Sníh
|
||||||
weather.sandstorm.name = Písečná ouře
|
weather.sandstorm.name = Písečná ouře
|
||||||
weather.sporestorm.name = Spórová bouře
|
weather.sporestorm.name = Spórová bouře
|
||||||
|
weather.fog.name = Mlha
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neprozkoumáno
|
sectors.unexplored = [lightgray]Neprozkoumáno
|
||||||
sectors.resources = Zdroje:
|
sectors.resources = Zdroje:
|
||||||
@@ -517,7 +523,13 @@ sectors.stored = Uskladněno:
|
|||||||
sectors.resume = Pokračovat
|
sectors.resume = Pokračovat
|
||||||
sectors.launch = Vyslat
|
sectors.launch = Vyslat
|
||||||
sectors.select = Vybrat
|
sectors.select = Vybrat
|
||||||
sectors.nonelaunch = [lightgray]žádné (slunce)[]
|
sectors.nonelaunch = [lightgray]bez (slunce)[]
|
||||||
|
sectors.rename = Přejmenovat sektor
|
||||||
|
sector.missingresources = [scarlet]Nedostatečné zdroje v jádře[]
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Sol
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Základní tábor
|
sector.groundZero.name = Základní tábor
|
||||||
@@ -560,62 +572,91 @@ settings.graphics = Grafika
|
|||||||
settings.cleardata = Vymazat data hry...
|
settings.cleardata = Vymazat data hry...
|
||||||
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
settings.clear.confirm = Jsi si jistý, že chceš vymazat Tvá data ve hře?\nTento krok je nevratný!
|
||||||
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
settings.clearall.confirm = [scarlet]Varování![]\nToto vyresetuje všechna Tvá data ve hře, včetně uložení hry, map, odemknutého postupu v kampani a nastavení ovládání.\nJakmile stiskneš "OK", všechna data se vymažou a hra se automaticky ukončí.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Opravdu chceš vymazat veškeré Tvé uložené hry?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Vymazat uložené hry
|
||||||
|
settings.clearresearch = Vymazat výzkum
|
||||||
|
settings.clearresearch.confirm = Jsi si jist, že opravdu chceš vymazat veškerý dosažený výzkum v této kampani?
|
||||||
|
settings.clearcampaignsaves = Vymazat uložené hry kampaně
|
||||||
|
settings.clearcampaignsaves.confirm = Jsi si jist, že opravdu chceš vymazat všechny uložené hry v této kampani?
|
||||||
paused = [accent]< Pozastaveno >[]
|
paused = [accent]< Pozastaveno >[]
|
||||||
clear = Vyčistit
|
clear = Vyčistit
|
||||||
banned = [scarlet]Zakázán[]
|
banned = [scarlet]Zakázán[]
|
||||||
unplaceable.sectorcaptured = [scarlet]Vyžaduje polapený sektor[]
|
|
||||||
yes = Ano
|
yes = Ano
|
||||||
no = Ne
|
no = Ne
|
||||||
info.title = Informace
|
info.title = Informace
|
||||||
error.title = [scarlet]Objevila se chyba[]
|
error.title = [scarlet]Objevila se chyba[]
|
||||||
error.crashtitle = Objevila se chyba
|
error.crashtitle = Objevila se chyba
|
||||||
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
unit.nobuild = [scarlet]Jednotka nemůže stavět
|
||||||
blocks.input = Vstup
|
lastaccessed = [lightgray]Naposledy použil: {0}
|
||||||
blocks.output = Výstup
|
|
||||||
blocks.booster = Posilovač
|
|
||||||
blocks.tiles = Vyžadované dlaždice
|
|
||||||
blocks.affinities = Synergie
|
|
||||||
block.unknown = [lightgray]???[]
|
block.unknown = [lightgray]???[]
|
||||||
blocks.powercapacity = Kapacita energie
|
|
||||||
blocks.powershot = Energie na 1 výstřel
|
stat.input = Vstup
|
||||||
blocks.damage = Poškození
|
stat.output = Výstup
|
||||||
blocks.targetsair = Zaměřuje vzdušné jednotky
|
stat.booster = Posilovač
|
||||||
blocks.targetsground = Zaměřuje pozemní jednotky
|
stat.tiles = Vyžadované dlaždice
|
||||||
blocks.itemsmoved = Rychlost pohybu
|
stat.affinities = Synergie
|
||||||
blocks.launchtime = Čas mezi vysláním
|
stat.powercapacity = Kapacita energie
|
||||||
blocks.shootrange = Dostřel
|
stat.powershot = Energie na 1 výstřel
|
||||||
blocks.size = Velikost
|
stat.damage = Poškození
|
||||||
blocks.displaysize = Velikost zobrazovače
|
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||||
blocks.liquidcapacity = Kapacita kapalin
|
stat.targetsground = Zaměřuje pozemní jednotky
|
||||||
blocks.powerrange = Rozsah energie
|
stat.itemsmoved = Rychlost pohybu
|
||||||
blocks.linkrange = Dosah napojení
|
stat.launchtime = Čas mezi vysláním
|
||||||
blocks.instructions = Instrukce
|
stat.shootrange = Dostřel
|
||||||
blocks.powerconnections = Nejvyšší počet spojení
|
stat.size = Velikost
|
||||||
blocks.poweruse = Spotřeba energie
|
stat.displaysize = Velikost zobrazovače
|
||||||
blocks.powerdamage = Energie na jednotku poškození
|
stat.liquidcapacity = Kapacita kapalin
|
||||||
blocks.itemcapacity = Kapacita předmětů
|
stat.powerrange = Rozsah energie
|
||||||
blocks.memorycapacity = Kapacita paměti
|
stat.linkrange = Dosah napojení
|
||||||
blocks.basepowergeneration = Základní generování energie
|
stat.instructions = Instrukce
|
||||||
blocks.productiontime = Čas produkce
|
stat.powerconnections = Nejvyšší počet spojení
|
||||||
blocks.repairtime = Čas do úplné opravy
|
stat.poweruse = Spotřeba energie
|
||||||
blocks.speedincrease = Zvýšení rychlosti
|
stat.powerdamage = Energie na jednotku poškození
|
||||||
blocks.range = Dosah
|
stat.itemcapacity = Kapacita předmětů
|
||||||
blocks.drilltier = Lze těžit
|
stat.memorycapacity = Kapacita paměti
|
||||||
blocks.drillspeed = Základní rychlost vrtu
|
stat.basepowergeneration = Základní generování energie
|
||||||
blocks.boosteffect = Účinek posílení
|
stat.productiontime = Čas produkce
|
||||||
blocks.maxunits = Nejvýše aktivních jednotek
|
stat.repairtime = Čas do úplné opravy
|
||||||
blocks.health = Životy
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
blocks.buildtime = Čas stavby
|
stat.range = Dosah
|
||||||
blocks.maxconsecutive = Nejvýše po sobě
|
stat.drilltier = Lze těžit
|
||||||
blocks.buildcost = Cena stavby
|
stat.drillspeed = Základní rychlost vrtu
|
||||||
blocks.inaccuracy = Nepřesnost
|
stat.boosteffect = Účinek posílení
|
||||||
blocks.shots = Střely
|
stat.maxunits = Nejvýše aktivních jednotek
|
||||||
blocks.reload = Střel za 1s
|
stat.health = Životy
|
||||||
blocks.ammo = Střelivo
|
stat.buildtime = Čas stavby
|
||||||
blocks.shieldhealth = Zdraví štítu
|
stat.maxconsecutive = Nejvýše po sobě
|
||||||
blocks.cooldowntime = Čas na zchladnutí
|
stat.buildcost = Cena stavby
|
||||||
|
stat.inaccuracy = Nepřesnost
|
||||||
|
stat.shots = Střely
|
||||||
|
stat.reload = Střel za 1s
|
||||||
|
stat.ammo = Střelivo
|
||||||
|
stat.shieldhealth = Zdraví štítu
|
||||||
|
stat.cooldowntime = Čas na zchladnutí
|
||||||
|
stat.explosiveness = Výbušnost
|
||||||
|
stat.basedeflectchance = Základní pravděpobnost odražení
|
||||||
|
stat.lightningchance = Pravděpodobnost blesku
|
||||||
|
stat.lightningdamage = Poškození bleskem
|
||||||
|
stat.flammability = Hořlavost
|
||||||
|
stat.radioactivity = Radioaktivita
|
||||||
|
stat.heatcapacity = Tepelná kapacita
|
||||||
|
stat.viscosity = Vazkost
|
||||||
|
stat.temperature = Teplota
|
||||||
|
stat.speed = Rychlost
|
||||||
|
stat.buildspeed = Rychlost stavění
|
||||||
|
stat.minespeed = Rychlost těžení
|
||||||
|
stat.minetier = Těžící úroveň
|
||||||
|
stat.payloadcapacity = Kapacita pro náklad
|
||||||
|
stat.commandlimit = Limit ovládání
|
||||||
|
stat.abilities = Schopnosti
|
||||||
|
stat.canboost = Umí posilovat
|
||||||
|
stat.flying = Létající
|
||||||
|
|
||||||
|
ability.forcefield = Silové pole
|
||||||
|
ability.repairfield = Opravit pole
|
||||||
|
ability.statusfield = Stav pole
|
||||||
|
ability.unitspawn = {0} továrna
|
||||||
|
ability.shieldregenfield = Silově opravné pole
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -627,6 +668,7 @@ bar.powerbalance = Energie: {0}
|
|||||||
bar.powerstored = Uskladněno: {0}/{1}
|
bar.powerstored = Uskladněno: {0}/{1}
|
||||||
bar.poweramount = Energie celkem: {0}
|
bar.poweramount = Energie celkem: {0}
|
||||||
bar.poweroutput = Výstup energie: {0}
|
bar.poweroutput = Výstup energie: {0}
|
||||||
|
bar.powerlines = Spojení: {0}/{1}
|
||||||
bar.items = Předměty: {0}
|
bar.items = Předměty: {0}
|
||||||
bar.capacity = Kapacita: {0}
|
bar.capacity = Kapacita: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -646,13 +688,16 @@ bullet.incendiary = [stat]zápalné
|
|||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.shock = [stat]šokové
|
bullet.shock = [stat]šokové
|
||||||
bullet.frag = [stat]trhavé
|
bullet.frag = [stat]trhavé
|
||||||
bullet.knockback = [stat]{0}[lightgray] odhození
|
bullet.knockback = [stat]{0}[lightgray] odhození[]
|
||||||
bullet.freezing = [stat]mrazivé
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.tarred = [stat]dehtové
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel
|
bullet.freezing = [stat]zmrazující[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby
|
bullet.tarred = [stat]dehtující[]
|
||||||
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
|
unit.blockssquared = bloky²
|
||||||
unit.powersecond = energie/sekunda
|
unit.powersecond = energie/sekunda
|
||||||
unit.liquidsecond = kapalin/sekundu
|
unit.liquidsecond = kapalin/sekundu
|
||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
@@ -675,7 +720,7 @@ category.power = Energie
|
|||||||
category.liquids = Kapaliny
|
category.liquids = Kapaliny
|
||||||
category.items = Předměty
|
category.items = Předměty
|
||||||
category.crafting = Vstup/Výstup
|
category.crafting = Vstup/Výstup
|
||||||
category.shooting = Střílí
|
category.function = Funkce
|
||||||
category.optional = Volitelné vylepšení
|
category.optional = Volitelné vylepšení
|
||||||
setting.landscape.name = Uzamknout krajinu
|
setting.landscape.name = Uzamknout krajinu
|
||||||
setting.shadows.name = Stíny
|
setting.shadows.name = Stíny
|
||||||
@@ -683,9 +728,9 @@ setting.blockreplace.name = Automatický návrh bloků
|
|||||||
setting.linear.name = Lineární filtrování
|
setting.linear.name = Lineární filtrování
|
||||||
setting.hints.name = Rady a tipy
|
setting.hints.name = Rady a tipy
|
||||||
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
setting.flow.name = Zobrazit rychlost toku zdroje [scarlet](experimentální)[]
|
||||||
|
setting.backgroundpause.name = Pozastavit na pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedwater.name = Animované tekutiny
|
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
setting.antialias.name = Použít antialias [lightgray](vyžaduje restart)[]
|
||||||
setting.playerindicators.name = Indikátor pro hráče
|
setting.playerindicators.name = Indikátor pro hráče
|
||||||
@@ -718,7 +763,6 @@ setting.fullscreen.name = Celá obrazovka
|
|||||||
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
setting.borderlesswindow.name = Bezokrajové okno[lightgray] (může výt vyžadován restart)[]
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.blockselectkeys.name = Ukázat klávesy při práci s blokem
|
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
@@ -761,7 +805,7 @@ keybind.press = Stiskni klávesu...
|
|||||||
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
keybind.press.axis = Stiskni osu ovladače nebo klávesu...
|
||||||
keybind.screenshot.name = Snímek mapy
|
keybind.screenshot.name = Snímek mapy
|
||||||
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
keybind.toggle_power_lines.name = Přepnout zobrazení energetického vedení
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Přepnout stav bloku
|
||||||
keybind.move_x.name = Pohyb vodorovně
|
keybind.move_x.name = Pohyb vodorovně
|
||||||
keybind.move_y.name = Pohyb svisle
|
keybind.move_y.name = Pohyb svisle
|
||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
@@ -865,6 +909,7 @@ content.item.name = Předměty
|
|||||||
content.liquid.name = Kapaliny
|
content.liquid.name = Kapaliny
|
||||||
content.unit.name = Jednotky
|
content.unit.name = Jednotky
|
||||||
content.block.name = Bloky
|
content.block.name = Bloky
|
||||||
|
|
||||||
item.copper.name = Měď
|
item.copper.name = Měď
|
||||||
item.lead.name = Olovo
|
item.lead.name = Olovo
|
||||||
item.coal.name = Uhlí
|
item.coal.name = Uhlí
|
||||||
@@ -886,23 +931,6 @@ liquid.slag.name = Roztavený kov
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Výbušnost: {0}%[]
|
|
||||||
item.flammability = [lightgray]Zápalnost: {0}%[]
|
|
||||||
item.radioactivity = [lightgray]Radioaktivita: {0}%[]
|
|
||||||
|
|
||||||
unit.health = [lightgray]Životy: {0}[]
|
|
||||||
unit.speed = [lightgray]Rychlost: {0}[]
|
|
||||||
unit.weapon = [lightgray]Zbraň: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Kapacita: {0}
|
|
||||||
unit.minespeed = [lightgray]Rychlost těžení: {0}%
|
|
||||||
unit.minepower = [lightgray]Těžební síla: {0}
|
|
||||||
unit.ability = [lightgray]Schopnost: {0}
|
|
||||||
unit.buildspeed = [lightgray]Rychlost stavění: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Teplotní kapacita: {0}[]
|
|
||||||
liquid.viscosity = [lightgray]Viskozita: {0}[]
|
|
||||||
liquid.temperature = [lightgray]Teplota: {0}[]
|
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
unit.fortress.name = Pevnost
|
unit.fortress.name = Pevnost
|
||||||
@@ -943,6 +971,7 @@ block.cliff.name = Útes
|
|||||||
block.sand-boulder.name = Pískovec
|
block.sand-boulder.name = Pískovec
|
||||||
block.grass.name = Tráva
|
block.grass.name = Tráva
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Vesmír
|
||||||
block.salt.name = Sůl
|
block.salt.name = Sůl
|
||||||
block.salt-wall.name = Solné skály
|
block.salt-wall.name = Solné skály
|
||||||
block.pebbles.name = Oblázky
|
block.pebbles.name = Oblázky
|
||||||
@@ -988,8 +1017,9 @@ block.darksand-water.name = Voda s černým pískem
|
|||||||
block.char.name = Dřevěné uhlí
|
block.char.name = Dřevěné uhlí
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
block.dacite-wall.name = Stěna dacitu
|
block.dacite-wall.name = Stěna dacitu
|
||||||
|
block.dacite-boulder.name = Dacitový kámen
|
||||||
block.ice-snow.name = Zasněžený led
|
block.ice-snow.name = Zasněžený led
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Kamenné skály
|
||||||
block.ice-wall.name = Ledové skály
|
block.ice-wall.name = Ledové skály
|
||||||
block.snow-wall.name = Sněhové skály
|
block.snow-wall.name = Sněhové skály
|
||||||
block.dune-wall.name = Písečné duny
|
block.dune-wall.name = Písečné duny
|
||||||
@@ -1034,7 +1064,7 @@ block.hail.name = Kroupomet
|
|||||||
block.lancer.name = Kopiník
|
block.lancer.name = Kopiník
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titanoový dopravník
|
block.titanium-conveyor.name = Titanoový dopravník
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Plastanový přepravník
|
||||||
block.armored-conveyor.name = Obrněný dopravník
|
block.armored-conveyor.name = Obrněný dopravník
|
||||||
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
block.armored-conveyor.description = Přepravuje předměty stejně rychle jako titanový přepravník, ale má navíc brnění. Přijímá předměty ze srtan pouze z jiných přepravníků.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
@@ -1082,8 +1112,8 @@ block.power-source.name = Nekonečný zdroj energie
|
|||||||
block.unloader.name = Odbavovač
|
block.unloader.name = Odbavovač
|
||||||
block.vault.name = Trezor
|
block.vault.name = Trezor
|
||||||
block.wave.name = Vlna
|
block.wave.name = Vlna
|
||||||
block.swarmer.name = Rojiště
|
|
||||||
block.tsunami.name = Tsunami
|
block.tsunami.name = Tsunami
|
||||||
|
block.swarmer.name = Rojiště
|
||||||
block.salvo.name = Salva
|
block.salvo.name = Salva
|
||||||
block.ripple.name = Vlnění
|
block.ripple.name = Vlnění
|
||||||
block.phase-conveyor.name = Fázový přepravník
|
block.phase-conveyor.name = Fázový přepravník
|
||||||
@@ -1261,7 +1291,7 @@ block.rotary-pump.description = Pokročilé čerpadlo, které za pomoci energie
|
|||||||
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
block.thermal-pump.description = Ultimátní čerpadlo. Nejrychlejší čerpání kapalin.
|
||||||
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
block.conduit.description = Základní blok pro přepravu kapalin. Unáší kapaliny vpřed. Používá se s čerpadly, v některých vrtech a nebo ve spojení s jiným potrubím.
|
||||||
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
block.pulse-conduit.description = Pokročilý blok přepravy kapalin. Přepravuje kapaliny rychleji a má větší kapacitu, než základní potrubí.
|
||||||
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nV případě poškození má menší ztrátu kapaliny.
|
block.plated-conduit.description = Přenáší kapaliny stejně rychle jako pulzní potrubí, ale díky oplátování má větší výdržnost. Ze stran přijímá kapaliny pouze z dalších potrubí.\nNedochází zde k úniku kapalin.
|
||||||
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
block.liquid-router.description = Přijímá kapaliny z jednoho směru a vypouští je rovnoměrně do zbylých tří směrů. Dokáže pojmout i určitý objem kapalin do vnitřího úložiště. Používá se při rozdělení kapaliny z jednoho zdroje směřující do různých cílů.
|
||||||
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
block.liquid-tank.description = Ukládá velké množství kapalin. Používá se pro vyrovnávání zásob vody, když je přítok nestabilní nebo jako záložní chlazení pro životně důležité stavby.
|
||||||
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
block.liquid-junction.description = Chová se jako most pro dvě křížící se potrubí. Používá se v situacích, kdy dvě rozdílná potrubí vedou rozdílný obsah přes jedno místo.
|
||||||
@@ -1312,4 +1342,4 @@ block.cyclone.description = Velká protiletecká a protipozemní střílna. Pál
|
|||||||
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
block.spectre.description = Velká střílna s kanónem s dvěma hlavněmi. Střílí velké náboje, které pronikají brněním jak pozemních, tak vzdušných nepřátelských cílů.
|
||||||
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
block.meltdown.description = Masivní laserový kanón. Nabije se a pak pálí nepřetržitý laserový paprsek na nepřátele v okolí. Vyžaduje ke své funkci chlazení.
|
||||||
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
block.repair-point.description = Nepřetržitě léčí nejbližší poškozenou jednotku v poli své působnosti.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Poškozuje a ničí příchozí střely. Laserové střely ale zacílit neumí.
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Skabelon gemt.
|
|||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.rename = Omdøb skabelon
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
stat.wave = Invasionsbølger nedslået:[accent] {0}
|
||||||
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
stat.enemiesDestroyed = Fjender nedlagt:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Færdig
|
|||||||
feature.unsupported = Din enhed understøtter ikke denne funktion
|
feature.unsupported = Din enhed understøtter ikke denne funktion
|
||||||
|
|
||||||
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
mods.alphainfo = Vær opmærksom på at mods ikke er færdigudviklet.[scarlet]De kan indeholde mange fejl[].\n Hvis du oplever fejl can du reportére dem på Mindustry GitHub eller Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
mods.none = [LIGHT_GRAY]Ingen mods fundet!
|
||||||
mods.guide = Modding guide
|
mods.guide = Modding guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Shots
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ gameover = Der Kern wurde zerstört.
|
|||||||
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
gameover.pvp = Das[accent] {0}[] Team ist siegreich!
|
||||||
highscore = [accent]Neuer Highscore!
|
highscore = [accent]Neuer Highscore!
|
||||||
copied = Kopiert.
|
copied = Kopiert.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[] ist gerade in der [accent]Beta-Phase[].\n[lightgray]Das bedeutet:[]\n[scarlet]- Die Kampagne ist unfertig[]\n- Musik/SFX sind unfertig\n- Alles kann jederzeit verändert oder entfernt werden\n\nMelde Bugs und Abstürze auf [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Dieser Teil vom Spiel ist noch unfertig.
|
||||||
|
|
||||||
load.sound = Audio
|
load.sound = Audio
|
||||||
load.map = Karten
|
load.map = Karten
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Entwurf gespeichert.
|
|||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.rename = Entwurf umbenennen
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
|
|
||||||
stat.wave = Wellen besiegt:[accent] {0}
|
stat.wave = Wellen besiegt:[accent] {0}
|
||||||
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
|
||||||
@@ -62,15 +63,15 @@ stat.built = Gebäude gebaut:[accent] {0}
|
|||||||
stat.destroyed = Gebäude zerstört:[accent] {0}
|
stat.destroyed = Gebäude zerstört:[accent] {0}
|
||||||
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
stat.deconstructed = Gebäude abgebaut:[accent] {0}
|
||||||
stat.delivered = Übertragene Ressourcen:
|
stat.delivered = Übertragene Ressourcen:
|
||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = Spielzeit:[accent] {0}
|
||||||
stat.rank = Finaler Rang:[accent] {0}
|
stat.rank = Finaler Rang:[accent] {0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Globale Items
|
||||||
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
|
||||||
level.highscore = Highscore: [accent]{0}
|
level.highscore = Highscore: [accent]{0}
|
||||||
level.select = Level-Auswahl
|
level.select = Level-Auswahl
|
||||||
level.mode = Spielmodus:
|
level.mode = Spielmodus:
|
||||||
coreattack = < Die Basis wird angegriffen! >
|
coreattack = < Der Kern wird angegriffen! >
|
||||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||||
database = Kern-Datenbank
|
database = Kern-Datenbank
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
@@ -100,35 +101,34 @@ done = Fertig
|
|||||||
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
feature.unsupported = Dein System unsterstützt dieses Feature nicht.
|
||||||
|
|
||||||
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
mods.alphainfo = Vergiss nicht, dass Mods in der Alpha sind, und[scarlet] sehr fehlerhaft sein können[].\nMelde alle Probleme an den Mindustry GitHub oder Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Keine Mods gefunden!
|
mods.none = [lightgray]Keine Mods gefunden!
|
||||||
mods.guide = Modding-Anleitung
|
mods.guide = Modding-Anleitung
|
||||||
mods.report = Problem melden
|
mods.report = Problem melden
|
||||||
mods.openfolder = Mod-Verzeichnis öffnen
|
mods.openfolder = Mod-Verzeichnis öffnen
|
||||||
mods.reload = Neu laden
|
mods.reload = Neu laden
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Aktiviert
|
mod.enabled = [lightgray]Aktiviert
|
||||||
mod.disabled = [scarlet]Deaktiviert
|
mod.disabled = [scarlet]Deaktiviert
|
||||||
mod.disable = Deaktivieren
|
mod.disable = Deaktivieren
|
||||||
mod.content = Content:
|
mod.content = Inhalt:
|
||||||
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
mod.delete.error = Unfähig Mod zu löschen. Datei könnte in Benutzung sein.
|
||||||
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
mod.requiresversion = [scarlet]Benötigt mindestens Version:[accent] {0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Nicht mit V6 kompatibel (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
mod.missingdependencies = [scarlet]Fehlende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder fixe die Fehler, bevor du spielst.
|
mod.noerrorplay = [scarlet]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||||
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
mod.nowdisabled = [scarlet]Mod '{0}' fehlen Abhängigkeiten:[accent] {1}\n[lightgray]Diese Mods müssen erst installiert werden.\nDieser Mod wird automatisch deaktiviert.
|
||||||
mod.enable = Aktivieren
|
mod.enable = Aktivieren
|
||||||
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
mod.requiresrestart = Das Spiel wird jetzt beendet, um die Mod-Änderungen anzuwenden.
|
||||||
mod.reloadrequired = [scarlet]Neuladen benötigt
|
mod.reloadrequired = [scarlet]Neuladen benötigt
|
||||||
mod.import = Mod importieren
|
mod.import = Mod importieren
|
||||||
mod.import.file = Import File
|
mod.import.file = Datei importieren
|
||||||
mod.import.github = GitHub-Mod importieren
|
mod.import.github = GitHub-Mod importieren
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]JAR Mods sind nicht sicher.[]\nInstalliere nur Mods von vertrauenswürdigen Quellen!
|
||||||
mod.item.remove = This item is part of the[accent] '{0}'[] mod. To remove it, uninstall that mod.
|
mod.item.remove = Dies ist Teil vom [accent] '{0}'[] Mod. Deaktivieren sie diesen Mod, um dies zu entfernen.
|
||||||
mod.remove.confirm = Dieser Mod wird gelöscht.
|
mod.remove.confirm = Dieser Mod wird gelöscht.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
mod.missing = Dieser Spielstand enthält Mods, welche nicht mehr vorhanden oder aktualisiert wurden. Spielstandfehler könnten passieren. Bist du dir sicher, das du ihn laden möchtest?\n[lightgray]Mods:\n{0}
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = Ihr Gerät unterstüzt keine Mods mit Scripts. Du musst di
|
|||||||
about.button = Info
|
about.button = Info
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Wähle zunächst einen[accent] Spielernamen[].
|
noname = Wähle zunächst einen[accent] Spielernamen[].
|
||||||
planetmap = Planet Map
|
planetmap = Planetenkarte
|
||||||
launchcore = Launch Core
|
launchcore = Kern starten
|
||||||
filename = Dateiname:
|
filename = Dateiname:
|
||||||
unlocked = Neuer Inhalt freigeschaltet!
|
unlocked = Neuer Inhalt freigeschaltet!
|
||||||
completed = [accent]Abgeschlossen
|
completed = [accent]Abgeschlossen
|
||||||
@@ -148,11 +148,11 @@ techtree = Forschung
|
|||||||
research.list = [lightgray]Forschung:
|
research.list = [lightgray]Forschung:
|
||||||
research = Erforschen
|
research = Erforschen
|
||||||
researched = [lightgray]{0} erforscht.
|
researched = [lightgray]{0} erforscht.
|
||||||
research.progress = {0}% complete
|
research.progress = Fortschritt: {0}%
|
||||||
players = {0} Spieler online
|
players = {0} Spieler online
|
||||||
players.single = {0} Spieler online
|
players.single = {0} Spieler online
|
||||||
players.search = search
|
players.search = Suche
|
||||||
players.notfound = [gray]no players found
|
players.notfound = [gray]Keine Spieler gefunden
|
||||||
server.closing = [accent]Schließe den Server ...
|
server.closing = [accent]Schließe den Server ...
|
||||||
server.kicked.kick = Du wurdest vom Server geworfen!
|
server.kicked.kick = Du wurdest vom Server geworfen!
|
||||||
server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
|
server.kicked.whitelist = Du befindest dich nicht auf der Whitelist des Servers.
|
||||||
@@ -185,9 +185,9 @@ server.refreshing = Server wird aktualisiert
|
|||||||
hosts.none = [lightgray]Keine LAN-Spiele gefunden!
|
hosts.none = [lightgray]Keine LAN-Spiele gefunden!
|
||||||
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
|
host.invalid = [scarlet]Kann keine Verbindung zum Host herstellen.
|
||||||
|
|
||||||
servers.local = Local Servers
|
servers.local = Lokale Server
|
||||||
servers.remote = Remote Servers
|
servers.remote = Andere Server
|
||||||
servers.global = Community Servers
|
servers.global = Community-Server
|
||||||
|
|
||||||
trace = Spieler verfolgen
|
trace = Spieler verfolgen
|
||||||
trace.playername = Spielername: [accent]{0}
|
trace.playername = Spielername: [accent]{0}
|
||||||
@@ -212,7 +212,7 @@ confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
|||||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bis du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -269,7 +269,7 @@ copylink = Link kopieren
|
|||||||
back = Zurück
|
back = Zurück
|
||||||
data.export = Daten exportieren
|
data.export = Daten exportieren
|
||||||
data.import = Daten importieren
|
data.import = Daten importieren
|
||||||
data.openfolder = Open Data Folder
|
data.openfolder = Datenordner öffnen
|
||||||
data.exported = Daten exportiert.
|
data.exported = Daten exportiert.
|
||||||
data.invalid = Dies sind keine gültigen Spieldaten.
|
data.invalid = Dies sind keine gültigen Spieldaten.
|
||||||
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
data.import.confirm = Der Import von externen Daten wird [scarlet] alle[] deine gegenwärtigen Spieldaten löschen.\n[accent]Das kann nicht rückgängig gemacht werden![]Sobald der Import abeschlossen ist, wird dein Spiel sofort beendet.
|
||||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Weißt du, was du tust?\nDu kannst das Tutorial unter[ac
|
|||||||
loading = [accent]Wird geladen...
|
loading = [accent]Wird geladen...
|
||||||
reloading = [accent]Lade Mods neu...
|
reloading = [accent]Lade Mods neu...
|
||||||
saving = [accent]Speichere...
|
saving = [accent]Speichere...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] um im Kern zu spawnen
|
||||||
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
cancelbuilding = [accent][[{0}][] um den Plan zu leeren
|
||||||
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
selectschematic = [accent][[{0}][] zum Auswählen+Kopieren
|
||||||
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
||||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
|
wave.cap = [accent]Welle {0}/{1}
|
||||||
wave.waiting = Welle in {0}
|
wave.waiting = Welle in {0}
|
||||||
wave.waveInProgress = [lightgray]Welle im Gange
|
wave.waveInProgress = [lightgray]Welle im Gange
|
||||||
waiting = Warten...
|
waiting = Warten...
|
||||||
waiting.players = Warte auf Spieler...
|
waiting.players = Warte auf Spieler...
|
||||||
wave.enemies = [lightgray]{0} Gegner verbleiben
|
wave.enemies = [lightgray]{0} Gegner verbleiben
|
||||||
wave.enemy = [lightgray]{0} Gegner verbleiben
|
wave.enemy = [lightgray]{0} Gegner verbleiben
|
||||||
|
wave.guardianwarn = Boss erscheint in [accent]{0}[] Wellen.
|
||||||
|
wave.guardianwarn.one = Boss erscheint in [accent]{0}[] Welle.
|
||||||
loadimage = Bild laden
|
loadimage = Bild laden
|
||||||
saveimage = Bild speichern
|
saveimage = Bild speichern
|
||||||
unknown = Unbekannt
|
unknown = Unbekannt
|
||||||
@@ -306,7 +309,7 @@ workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
|||||||
map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
|
map.publish.confirm = Willst du diese Karte wirklich veröffentlichen?\n\n[lightgray]Vergewissere dich, dass du der Workshop-EULA zugestimmt hast, sonst tauchen deine Karten nicht auf!
|
||||||
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
workshop.menu = Wähle aus, was du mit diesem Objekt tun willst.
|
||||||
workshop.info = Objekt-Info
|
workshop.info = Objekt-Info
|
||||||
changelog = Changelog (optional):
|
changelog = Änderungen (optional):
|
||||||
eula = Steam EULA
|
eula = Steam EULA
|
||||||
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
missing = Dieses Objekt wurde gelöscht oder verschoben.\n[lightgray]Die Workshop-Auflistung ist nun automatisch getrennt worden.
|
||||||
publishing = [accent]Veröffentlichen...
|
publishing = [accent]Veröffentlichen...
|
||||||
@@ -328,16 +331,17 @@ editor.generation = Generator:
|
|||||||
editor.ingame = Im Spiel Bearbeiten
|
editor.ingame = Im Spiel Bearbeiten
|
||||||
editor.publish.workshop = Im Workshop veröffentlichen
|
editor.publish.workshop = Im Workshop veröffentlichen
|
||||||
editor.newmap = Neue Karte
|
editor.newmap = Neue Karte
|
||||||
|
editor.center = Zur Mitte
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Wellen
|
waves.title = Wellen
|
||||||
waves.remove = Entfernen
|
waves.remove = Entfernen
|
||||||
waves.never = <nie>
|
waves.never = <nie>
|
||||||
waves.every = alle
|
waves.every = alle
|
||||||
waves.waves = Welle(n)
|
waves.waves = Welle(n)
|
||||||
waves.perspawn = per Spawn
|
waves.perspawn = pro Spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = Schilder pro Welle
|
||||||
waves.to = bis
|
waves.to = bis
|
||||||
waves.guardian = Guardian
|
waves.guardian = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = Aus der Zwischenablage kopieren
|
||||||
@@ -346,9 +350,9 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
|
|||||||
waves.copied = Wellen kopiert.
|
waves.copied = Wellen kopiert.
|
||||||
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
waves.none = Keine Gegner definiert.\nInfo: Leere Wellenentwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = Menge
|
||||||
wavemode.totals = totals
|
wavemode.totals = Gesamtmenge
|
||||||
wavemode.health = health
|
wavemode.health = Lebenspunkte
|
||||||
|
|
||||||
editor.default = [lightgray]<Standard>
|
editor.default = [lightgray]<Standard>
|
||||||
details = Details
|
details = Details
|
||||||
@@ -415,8 +419,9 @@ toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
|||||||
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
filters.empty = [lightgray]Keine Filter! Füge einen mit dem unteren Knopf hinzu.
|
||||||
filter.distort = Verzerren
|
filter.distort = Verzerren
|
||||||
filter.noise = Rauschen
|
filter.noise = Rauschen
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Gegnerischer Spawn Auswahl
|
||||||
filter.corespawn = Core Select
|
filter.spawnpath = Weg zum Spawn
|
||||||
|
filter.corespawn = Kernauswahl
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Erzmedian
|
filter.oremedian = Erzmedian
|
||||||
filter.blend = Mischen
|
filter.blend = Mischen
|
||||||
@@ -427,7 +432,7 @@ filter.mirror = Spiegel
|
|||||||
filter.clear = Löschen
|
filter.clear = Löschen
|
||||||
filter.option.ignore = Ignorieren
|
filter.option.ignore = Ignorieren
|
||||||
filter.scatter = Streuen
|
filter.scatter = Streuen
|
||||||
filter.terrain = Terrain
|
filter.terrain = Landschaft
|
||||||
filter.option.scale = Skalierung
|
filter.option.scale = Skalierung
|
||||||
filter.option.chance = Wahrscheinlichkeit
|
filter.option.chance = Wahrscheinlichkeit
|
||||||
filter.option.mag = Größe
|
filter.option.mag = Größe
|
||||||
@@ -436,10 +441,11 @@ filter.option.circle-scale = Kreisskalierung
|
|||||||
filter.option.octaves = Oktaven
|
filter.option.octaves = Oktaven
|
||||||
filter.option.falloff = Rückgang
|
filter.option.falloff = Rückgang
|
||||||
filter.option.angle = Winkel
|
filter.option.angle = Winkel
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Menge
|
||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Boden
|
filter.option.floor = Boden
|
||||||
filter.option.flooronto = Ziel Boden
|
filter.option.flooronto = Ziel Boden
|
||||||
|
filter.option.target = Ziel
|
||||||
filter.option.wall = Wand
|
filter.option.wall = Wand
|
||||||
filter.option.ore = Erz
|
filter.option.ore = Erz
|
||||||
filter.option.floor2 = Sekundärer Boden
|
filter.option.floor2 = Sekundärer Boden
|
||||||
@@ -469,24 +475,18 @@ locked = Gesperrt
|
|||||||
complete = [lightgray]Abschließen:
|
complete = [lightgray]Abschließen:
|
||||||
requirement.wave = Erreiche Welle {0} in {1}
|
requirement.wave = Erreiche Welle {0} in {1}
|
||||||
requirement.core = Zerstöre den feindlichen Kern in {0}
|
requirement.core = Zerstöre den feindlichen Kern in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Erforsche {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Erobere {0}
|
||||||
resume = Zu Zone zurückkehren:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Beste Welle: {0}
|
bestwave = [lightgray]Beste Welle: {0}
|
||||||
launch = Starten
|
launch.text = Start
|
||||||
launch.text = Launch
|
research.multiplayer = Nur der Host kann forschen.
|
||||||
launch.title = Start erfolgreich
|
|
||||||
launch.next = [lightgray]Nächste Möglichkeit bei Welle {0}
|
|
||||||
launch.unable2 = [scarlet]START nicht möglich.[]
|
|
||||||
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
|
|
||||||
launch.skip.confirm = Wenn du die Wartezeit überspringst, kannst du den Kern bis zu einer späteren Welle nicht mehr starten.
|
|
||||||
uncover = Freischalten
|
uncover = Freischalten
|
||||||
configure = Startitems festlegen
|
configure = Startitems festlegen
|
||||||
loadout = Loadout
|
loadout = Startitems
|
||||||
resources = Resources
|
resources = Ressourcen
|
||||||
bannedblocks = Gesperrte Blöcke
|
bannedblocks = Gesperrte Blöcke
|
||||||
addall = Alle hinzufügen
|
addall = Alle hinzufügen
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Ziel: {0}
|
||||||
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
configure.invalid = Anzahl muss eine Zahl zwischen 0 und {0} sein.
|
||||||
zone.unlocked = [lightgray]{0} freigeschaltet.
|
zone.unlocked = [lightgray]{0} freigeschaltet.
|
||||||
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
|
||||||
@@ -495,7 +495,7 @@ zone.objective = [lightgray]Ziel: [accent]{0}
|
|||||||
zone.objective.survival = Überlebe
|
zone.objective.survival = Überlebe
|
||||||
zone.objective.attack = Zerstöre den feindlichen Kern
|
zone.objective.attack = Zerstöre den feindlichen Kern
|
||||||
add = Hinzufügen...
|
add = Hinzufügen...
|
||||||
boss.health = Boss-Lebenskraft
|
boss.health = Boss-Lebenspunkte
|
||||||
|
|
||||||
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
connectfail = [crimson] Verbindung zum Server konnte nicht hergestellt werden: [accent]{0}
|
||||||
error.unreachable = Server nicht erreichbar.
|
error.unreachable = Server nicht erreichbar.
|
||||||
@@ -508,19 +508,25 @@ error.io = Netzwerk-I/O-Fehler.
|
|||||||
error.any = Unbekannter Netzwerkfehler.
|
error.any = Unbekannter Netzwerkfehler.
|
||||||
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Regen
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Schnee
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandsturm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporensturm
|
||||||
|
weather.fog.name = Nebel
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unentdeckt
|
||||||
sectors.resources = Resources:
|
sectors.resources = Ressourcen:
|
||||||
sectors.production = Production:
|
sectors.production = Produktion:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Gelagert:
|
||||||
sectors.resume = Resume
|
sectors.resume = Weiterspielen
|
||||||
sectors.launch = Launch
|
sectors.launch = Start
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Sektor umbenennen
|
||||||
|
sector.missingresources = [scarlet]Fehlende Kernressourcen
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sonne
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -550,7 +556,7 @@ settings.language = Sprache
|
|||||||
settings.data = Spieldaten
|
settings.data = Spieldaten
|
||||||
settings.reset = Auf Standard zurücksetzen
|
settings.reset = Auf Standard zurücksetzen
|
||||||
settings.rebind = Zuweisen
|
settings.rebind = Zuweisen
|
||||||
settings.resetKey = Reset
|
settings.resetKey = Zurücksetzen
|
||||||
settings.controls = Steuerung
|
settings.controls = Steuerung
|
||||||
settings.game = Spiel
|
settings.game = Spiel
|
||||||
settings.sound = Audio
|
settings.sound = Audio
|
||||||
@@ -558,76 +564,106 @@ settings.graphics = Grafik
|
|||||||
settings.cleardata = Spieldaten zurücksetzen...
|
settings.cleardata = Spieldaten zurücksetzen...
|
||||||
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
settings.clear.confirm = Bist du sicher, dass du die Spieldaten zurücksetzen willst?\n Diese Aktion kann nicht rückgängig gemacht werden!
|
||||||
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
settings.clearall.confirm = [scarlet]WARNUNG![]\nDas wird jegliche Spieldaten zurücksetzen, inklusive Speicherstände, Karten, Freischaltungen und Tastenbelegungen.\n Sobald du 'OK' drückst, wird alles zurückgesetzt und das Spiel schließt sich automatisch.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Möchtest du wirklich alle Speicherstände löschen?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Speicherstände löschen
|
||||||
|
settings.clearresearch = Erforschungen löschen
|
||||||
|
settings.clearresearch.confirm = Möchtest du wirklich alle Erforschungen löschen?
|
||||||
|
settings.clearcampaignsaves = Kampagne-Speicherstände löschen
|
||||||
|
settings.clearcampaignsaves.confirm = Möchtest du wirklich alle Kampagne-Speicherstände löschen?
|
||||||
paused = [accent]< Pausiert >
|
paused = [accent]< Pausiert >
|
||||||
clear = Leeren
|
clear = Leeren
|
||||||
banned = [scarlet]Verbannt
|
banned = [scarlet]Verbannt
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Erfordert erforderter Sektor
|
||||||
yes = Ja
|
yes = Ja
|
||||||
no = Nein
|
no = Nein
|
||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Ein Fehler ist aufgetreten
|
error.title = [crimson]Ein Fehler ist aufgetreten
|
||||||
error.crashtitle = Ein Fehler ist aufgetreten!
|
error.crashtitle = Ein Fehler ist aufgetreten!
|
||||||
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
unit.nobuild = [scarlet]Einheit kann nicht bauen!
|
||||||
blocks.input = Eingang
|
lastaccessed = [lightgray]Zuletzt konfiguriert: {0}
|
||||||
blocks.output = Ausgang
|
|
||||||
blocks.booster = Verstärkung
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapazität
|
|
||||||
blocks.powershot = Stromverbrauch/Schuss
|
stat.input = Eingang
|
||||||
blocks.damage = Schaden
|
stat.output = Ausgang
|
||||||
blocks.targetsair = Visiert Lufteinheiten an
|
stat.booster = Verstärkung
|
||||||
blocks.targetsground = Visiert Bodeneinheiten an
|
stat.tiles = Erforderte Untergründe
|
||||||
blocks.itemsmoved = Bewegungsgeschwindigkeit
|
stat.affinities = Affinitäten
|
||||||
blocks.launchtime = Zeit zwischen Starts
|
stat.powercapacity = Kapazität
|
||||||
blocks.shootrange = Reichweite
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
blocks.size = Größe
|
stat.damage = Schaden
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Visiert Lufteinheiten an
|
||||||
blocks.liquidcapacity = Flüssigkeitskapazität
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
blocks.powerrange = Stromreichweite
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Zeit zwischen Starts
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Reichweite
|
||||||
blocks.powerconnections = Maximale Stromverbindungen
|
stat.size = Größe
|
||||||
blocks.poweruse = Stromverbrauch
|
stat.displaysize = Bildschirmgröße
|
||||||
blocks.powerdamage = Stromverbrauch/Schadenspunkt
|
stat.liquidcapacity = Flüssigkeitskapazität
|
||||||
blocks.itemcapacity = Materialkapazität
|
stat.powerrange = Stromreichweite
|
||||||
blocks.basepowergeneration = Basis-Stromerzeugung
|
stat.linkrange = Verbindungsradius
|
||||||
blocks.productiontime = Produktionszeit
|
stat.instructions = Befehle
|
||||||
blocks.repairtime = Zeit zur vollständigen Reparatur
|
stat.powerconnections = Maximale Stromverbindungen
|
||||||
blocks.speedincrease = Geschwindigkeitserhöhung
|
stat.poweruse = Stromverbrauch
|
||||||
blocks.range = Reichweite
|
stat.powerdamage = Stromverbrauch/Schadenspunkt
|
||||||
blocks.drilltier = Abbaubare Erze
|
stat.itemcapacity = Materialkapazität
|
||||||
blocks.drillspeed = Bohrgeschwindigkeit
|
stat.memorycapacity = Speicherkapazität
|
||||||
blocks.boosteffect = Verstärkungseffekt
|
stat.basepowergeneration = Basis-Stromerzeugung
|
||||||
blocks.maxunits = Max. aktive Einheiten
|
stat.productiontime = Produktionszeit
|
||||||
blocks.health = Lebenspunkte
|
stat.repairtime = Zeit zur vollständigen Reparatur
|
||||||
blocks.buildtime = Baudauer
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Reichweite
|
||||||
blocks.buildcost = Baukosten
|
stat.drilltier = Abbaubare Erze
|
||||||
blocks.inaccuracy = Ungenauigkeit
|
stat.drillspeed = Bohrgeschwindigkeit
|
||||||
blocks.shots = Schüsse
|
stat.boosteffect = Verstärkungseffekt
|
||||||
blocks.reload = Schüsse/Sekunde
|
stat.maxunits = Max. aktive Einheiten
|
||||||
blocks.ammo = Munition
|
stat.health = Lebenspunkte
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Baudauer
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max. Konsekutive
|
||||||
|
stat.buildcost = Baukosten
|
||||||
|
stat.inaccuracy = Ungenauigkeit
|
||||||
|
stat.shots = Schüsse
|
||||||
|
stat.reload = Schüsse/Sekunde
|
||||||
|
stat.ammo = Munition
|
||||||
|
stat.shieldhealth = Schildlebenspunkte
|
||||||
|
stat.cooldowntime = Cooldown-Zeit
|
||||||
|
stat.explosiveness = Sprengkraft
|
||||||
|
stat.basedeflectchance = Grundreflektionschance
|
||||||
|
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||||
|
stat.lightningdamage = Blitzschaden
|
||||||
|
stat.flammability = Brennbarkeit
|
||||||
|
stat.radioactivity = Radioaktivität
|
||||||
|
stat.heatcapacity = Hitzekapazität
|
||||||
|
stat.viscosity = Viskosität
|
||||||
|
stat.temperature = Temperatur
|
||||||
|
stat.speed = Geschwindigkeit
|
||||||
|
stat.buildspeed = Baugeschwindigkeit
|
||||||
|
stat.minespeed = Abbaugeschwindigkeit
|
||||||
|
stat.minetier = Abbau-Kraft
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Kommandier-Limit
|
||||||
|
stat.abilities = Fähigkeiten
|
||||||
|
|
||||||
|
ability.forcefield = Kraftfeld
|
||||||
|
ability.repairfield = Heilungsfeld
|
||||||
|
ability.statusfield = Statusfeld
|
||||||
|
ability.unitspawn = {0} Fabrik
|
||||||
|
ability.shieldregenfield = Schild-regenerations-Feld
|
||||||
|
|
||||||
bar.drilltierreq = Besserer Bohrer Benötigt
|
bar.drilltierreq = Besserer Bohrer Benötigt
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Fehlende Ressourcen
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Kern-Basis erforderlich
|
||||||
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
|
||||||
bar.pumpspeed = Pump Speed: {0}/s
|
bar.pumpspeed = Pumpengeschwindigkeit: {0}/s
|
||||||
bar.efficiency = Effizienz: {0}%
|
bar.efficiency = Effizienz: {0}%
|
||||||
bar.powerbalance = Strom: {0}/s
|
bar.powerbalance = Strom: {0}/s
|
||||||
bar.powerstored = Gespeichert: {0}/{1}
|
bar.powerstored = Gespeichert: {0}/{1}
|
||||||
bar.poweramount = Strom: {0}
|
bar.poweramount = Strom: {0}
|
||||||
bar.poweroutput = Stromgenerierung: {0}
|
bar.poweroutput = Stromgenerierung: {0}
|
||||||
|
bar.powerlines = Verbindungen: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Kapazität: {0}
|
bar.capacity = Kapazität: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[Einheit deaktiviert]
|
||||||
bar.liquid = Flüssigkeit
|
bar.liquid = Flüssigkeit
|
||||||
bar.heat = Hitze
|
bar.heat = Hitze
|
||||||
bar.power = Strom
|
bar.power = Strom
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Baufortschritt
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Schaden
|
bullet.damage = [stat]{0}[lightgray] Schaden
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
|
||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]zielsuchend
|
|||||||
bullet.shock = [stat]schockend
|
bullet.shock = [stat]schockend
|
||||||
bullet.frag = [stat]explosiv
|
bullet.frag = [stat]explosiv
|
||||||
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
bullet.knockback = [stat]{0}[lightgray] zurückstoßend
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x Durchstechkraft
|
||||||
|
bullet.infinitepierce = [stat]Durchstechkraft
|
||||||
bullet.freezing = [stat]frierend
|
bullet.freezing = [stat]frierend
|
||||||
bullet.tarred = [stat]teerend
|
bullet.tarred = [stat]teerend
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
bullet.multiplier = [stat]{0}[lightgray]x Munition Multiplikator
|
||||||
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
bullet.reload = [stat]{0}[lightgray]x Feuerrate
|
||||||
|
|
||||||
unit.blocks = Blöcke
|
unit.blocks = Blöcke
|
||||||
|
unit.blockssquared = Blöcke²
|
||||||
unit.powersecond = Stromeinheiten/Sekunde
|
unit.powersecond = Stromeinheiten/Sekunde
|
||||||
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
|
||||||
unit.itemssecond = Materialeinheiten/Sekunde
|
unit.itemssecond = Materialeinheiten/Sekunde
|
||||||
@@ -660,30 +701,29 @@ unit.persecond = /sek
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x Geschwindigkeit
|
unit.timesspeed = x Geschwindigkeit
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = Schildlebenspunkte
|
||||||
unit.items = Materialeinheiten
|
unit.items = Materialeinheiten
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = mil
|
unit.millions = Mio
|
||||||
unit.billions = b
|
unit.billions = Mrd
|
||||||
category.general = Allgemeines
|
category.general = Allgemeines
|
||||||
category.power = Strom
|
category.power = Strom
|
||||||
category.liquids = Flüssigkeiten
|
category.liquids = Flüssigkeiten
|
||||||
category.items = Materialien
|
category.items = Materialien
|
||||||
category.crafting = Erzeugung
|
category.crafting = Erzeugung
|
||||||
category.shooting = Schießen
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Landschaft sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
setting.hints.name = Tipps
|
setting.hints.name = Tipps
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Ressourcen-Fluss anzeigen [scarlet] (experimentell)
|
||||||
setting.buildautopause.name = Bauen automatisch pausieren
|
setting.buildautopause.name = Bauen automatisch pausieren
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animiertes Wasser
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
setting.autotarget.name = Auto-Zielauswahl
|
setting.autotarget.name = Auto-Zielauswahl
|
||||||
setting.keyboard.name = Maus+Tastatur Steuerung
|
setting.keyboard.name = Maus+Tastatur Steuerung
|
||||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Schwierigkeit:
|
|||||||
setting.screenshake.name = Wackeleffekt
|
setting.screenshake.name = Wackeleffekt
|
||||||
setting.effects.name = Effekte anzeigen
|
setting.effects.name = Effekte anzeigen
|
||||||
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
setting.destroyedblocks.name = Zerstörte Blöcke anzeigen
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Block-Status anzeigen
|
||||||
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
setting.conveyorpathfinding.name = Automatische Wegfindung beim Bau von Förderbändern
|
||||||
setting.sensitivity.name = Controller-Empfindlichkeit
|
setting.sensitivity.name = Controller-Empfindlichkeit
|
||||||
setting.saveinterval.name = Autosave-Häufigkeit
|
setting.saveinterval.name = Autosave-Häufigkeit
|
||||||
@@ -711,16 +751,15 @@ setting.blockselecttimeout.name = Block-Auswahl Timeout
|
|||||||
setting.milliseconds = {0} Millisekunden
|
setting.milliseconds = {0} Millisekunden
|
||||||
setting.fullscreen.name = Vollbild
|
setting.fullscreen.name = Vollbild
|
||||||
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich)
|
||||||
setting.fps.name = FPS zeigen
|
setting.fps.name = FPS anzeigen
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Sanfte Kamerabewegungen
|
||||||
setting.blockselectkeys.name = Block Shortcuts anzeigen
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchtigen)
|
||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Kern-Items anzeigen (WIP)
|
||||||
setting.position.name = Spieler-Position anzeigen
|
setting.position.name = Spieler-Position anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
setting.mutemusic.name = Musik stummschalten
|
setting.mutemusic.name = Musik stummschalten
|
||||||
setting.sfxvol.name = Audioeffekt-Lautstärke
|
setting.sfxvol.name = Audioeffekt-Lautstärke
|
||||||
@@ -728,10 +767,10 @@ setting.mutesound.name = Audioeffekte stummschalten
|
|||||||
setting.crashreport.name = Anonyme Absturzberichte senden
|
setting.crashreport.name = Anonyme Absturzberichte senden
|
||||||
setting.savecreate.name = Automatisch speichern
|
setting.savecreate.name = Automatisch speichern
|
||||||
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
setting.publichost.name = Öffentliche Sichtbarkeit des Spiels
|
||||||
setting.playerlimit.name = Player Limit
|
setting.playerlimit.name = Spielerbegrenzung
|
||||||
setting.chatopacity.name = Chat-Deckkraft
|
setting.chatopacity.name = Chat-Deckkraft
|
||||||
setting.lasersopacity.name = Power-Laser-Deckkraft
|
setting.lasersopacity.name = Power-Laser-Deckkraft
|
||||||
setting.bridgeopacity.name = Bridge Opacity
|
setting.bridgeopacity.name = Brücken-Deckkraft
|
||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
|
public.confirm = Willst du dein Spiel öffentlich zugänglich machen?\n[accent]Jeder kann deinem Spiel beitreten.\n[lightgray]Dies kann später in den Einstellung->Spielt->Öffentliches Spiel geändert werden.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
@@ -743,24 +782,24 @@ keybinds.mobile = [scarlet]Die meisten Tastenzuweisungen hier funktionieren auf
|
|||||||
category.general.name = Allgemein
|
category.general.name = Allgemein
|
||||||
category.view.name = Ansicht
|
category.view.name = Ansicht
|
||||||
category.multiplayer.name = Mehrspieler
|
category.multiplayer.name = Mehrspieler
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Blockauswahl
|
||||||
command.attack = Angreifen
|
command.attack = Angreifen
|
||||||
command.rally = Patrouillieren
|
command.rally = Patrouillieren
|
||||||
command.retreat = Rückzug
|
command.retreat = Rückzug
|
||||||
command.idle = Idle
|
command.idle = Idle
|
||||||
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
placement.blockselectkeys = \n[lightgray]Taste: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Respawn
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Einheit steuern
|
||||||
keybind.clear_building.name = Bauplan löschen
|
keybind.clear_building.name = Bauplan löschen
|
||||||
keybind.press = Drücke eine Taste...
|
keybind.press = Drücke eine Taste...
|
||||||
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
|
||||||
keybind.screenshot.name = Karten-Screenshot
|
keybind.screenshot.name = Karten-Screenshot
|
||||||
keybind.toggle_power_lines.name = Power Lasers umschalten
|
keybind.toggle_power_lines.name = Power Lasers umschalten
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Blockstatus umschalten
|
||||||
keybind.move_x.name = X-Achse
|
keybind.move_x.name = X-Achse
|
||||||
keybind.move_y.name = Y-Achse
|
keybind.move_y.name = Y-Achse
|
||||||
keybind.mouse_move.name = Der Maus folgen
|
keybind.mouse_move.name = Der Maus folgen
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Kamera alleine bewegen
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Boost
|
||||||
keybind.schematic_select.name = Bereich auswählen
|
keybind.schematic_select.name = Bereich auswählen
|
||||||
keybind.schematic_menu.name = Entwurfsmenü
|
keybind.schematic_menu.name = Entwurfsmenü
|
||||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = Diagonal platzieren
|
|||||||
keybind.pick.name = Block auswählen
|
keybind.pick.name = Block auswählen
|
||||||
keybind.break_block.name = Block zerstören
|
keybind.break_block.name = Block zerstören
|
||||||
keybind.deselect.name = Auswahl aufheben
|
keybind.deselect.name = Auswahl aufheben
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Block aufheben
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Block fallen lassen
|
||||||
keybind.command.name = Command
|
keybind.command.name = Eineiten kommandieren
|
||||||
keybind.shoot.name = Schießen
|
keybind.shoot.name = Schießen
|
||||||
keybind.zoom.name = Zoomen
|
keybind.zoom.name = Zoomen
|
||||||
keybind.menu.name = Menü
|
keybind.menu.name = Menü
|
||||||
@@ -801,7 +840,7 @@ keybind.chat.name = Chat
|
|||||||
keybind.player_list.name = Spielerliste
|
keybind.player_list.name = Spielerliste
|
||||||
keybind.console.name = Konsole
|
keybind.console.name = Konsole
|
||||||
keybind.rotate.name = Drehen
|
keybind.rotate.name = Drehen
|
||||||
keybind.rotateplaced.name = Rotate Existing (Hold)
|
keybind.rotateplaced.name = Gebauten Block drehen (gedrückt halten)
|
||||||
keybind.toggle_menus.name = Menüs umschalten
|
keybind.toggle_menus.name = Menüs umschalten
|
||||||
keybind.chat_history_prev.name = Chat Historie zurück
|
keybind.chat_history_prev.name = Chat Historie zurück
|
||||||
keybind.chat_history_next.name = Chat Historie vor
|
keybind.chat_history_next.name = Chat Historie vor
|
||||||
@@ -822,13 +861,14 @@ mode.custom = Angepasste Regeln
|
|||||||
|
|
||||||
rules.infiniteresources = Unbegrenzte Ressourcen
|
rules.infiniteresources = Unbegrenzte Ressourcen
|
||||||
rules.reactorexplosions = Reaktor-Explosionen
|
rules.reactorexplosions = Reaktor-Explosionen
|
||||||
|
rules.schematic = Entwürfe erlaubt
|
||||||
rules.wavetimer = Wellen-Timer
|
rules.wavetimer = Wellen-Timer
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
rules.buildai = AI Building
|
rules.buildai = KI kann bauen
|
||||||
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
|
||||||
rules.blockhealthmultiplier = Block Health Multiplier
|
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block-Schaden-Multiplikator
|
||||||
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
rules.unitbuildspeedmultiplier = Baugeschwindigkeit-Einheit Multiplikator
|
||||||
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
rules.unithealthmultiplier = Lebenspunkte-Einheit Multiplikator
|
||||||
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
rules.unitdamagemultiplier = Schaden-Einheit Multiplikator
|
||||||
@@ -836,23 +876,24 @@ rules.enemycorebuildradius = Bauverbot Radius druch feindlichen Kern:[lightgray]
|
|||||||
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
rules.wavespacing = Wellen-Abstand:[lightgray] (Sek)
|
||||||
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Einheiten benötigen Munition
|
||||||
rules.title.waves = Wellen
|
rules.title.waves = Wellen
|
||||||
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
rules.title.resourcesbuilding = Ressourcen & Gebäude
|
||||||
rules.title.enemy = Gegner
|
rules.title.enemy = Gegner
|
||||||
rules.title.unit = Einheiten
|
rules.title.unit = Einheiten
|
||||||
rules.title.experimental = Experimentell
|
rules.title.experimental = Experimentell
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Umgebung
|
||||||
rules.lighting = Lighting
|
rules.lighting = Blitze
|
||||||
rules.fire = Fire
|
rules.enemyLights = Gegnerisches Licht
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = Feuer
|
||||||
rules.ambientlight = Ambient Light
|
rules.explosions = Explosionsschaden
|
||||||
rules.weather = Weather
|
rules.ambientlight = Umgebungslicht
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather = Wetter
|
||||||
rules.weather.duration = Duration:
|
rules.weather.frequency = Häufigkeit:
|
||||||
|
rules.weather.duration = Dauer:
|
||||||
|
|
||||||
content.item.name = Materialien
|
content.item.name = Materialien
|
||||||
content.liquid.name = Flüssigkeiten
|
content.liquid.name = Flüssigkeiten
|
||||||
@@ -879,23 +920,6 @@ liquid.slag.name = Schlacke
|
|||||||
liquid.oil.name = Öl
|
liquid.oil.name = Öl
|
||||||
liquid.cryofluid.name = Kryoflüssigkeit
|
liquid.cryofluid.name = Kryoflüssigkeit
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivität: {0}
|
|
||||||
item.flammability = [lightgray]Entflammbarkeit: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioaktivität: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Lebenskraft: {0}
|
|
||||||
unit.speed = [lightgray]Geschwindigkeit: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wärmekapazität: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskosität: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -904,11 +928,11 @@ unit.pulsar.name = Pulsar
|
|||||||
unit.quasar.name = Quasar
|
unit.quasar.name = Quasar
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Atrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spirokt
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopid
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Flare
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Horizont
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Zenith
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Eclipse
|
||||||
@@ -916,7 +940,7 @@ unit.mono.name = Mono
|
|||||||
unit.poly.name = Poly
|
unit.poly.name = Poly
|
||||||
unit.mega.name = Mega
|
unit.mega.name = Mega
|
||||||
unit.quad.name = Quad
|
unit.quad.name = Quad
|
||||||
unit.oct.name = Oct
|
unit.oct.name = Okt
|
||||||
unit.risso.name = Risso
|
unit.risso.name = Risso
|
||||||
unit.minke.name = Minke
|
unit.minke.name = Minke
|
||||||
unit.bryde.name = Bryde
|
unit.bryde.name = Bryde
|
||||||
@@ -928,30 +952,31 @@ unit.gamma.name = Gamma
|
|||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Scepter
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Korvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Nachlade-Punkt
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Klippe
|
||||||
block.sand-boulder.name = Sandbrocken
|
block.sand-boulder.name = Sandbrocken
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.slag.name = Slag
|
block.slag.name = Schlacke
|
||||||
|
block.space.name = Weltall
|
||||||
block.salt.name = Salz
|
block.salt.name = Salz
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salzwand
|
||||||
block.pebbles.name = Geröll
|
block.pebbles.name = Geröll
|
||||||
block.tendrils.name = Ranken
|
block.tendrils.name = Ranken
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Sandwand
|
||||||
block.spore-pine.name = Sporenkiefer
|
block.spore-pine.name = Sporenkiefer
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Sporenwand
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Felsbrocken
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Schneebrocken
|
||||||
block.snow-pine.name = Schnee-Kiefer
|
block.snow-pine.name = Schnee-Kiefer
|
||||||
block.shale.name = Schiefer
|
block.shale.name = Schiefer
|
||||||
block.shale-boulder.name = Schiefergeröll
|
block.shale-boulder.name = Schiefergeröll
|
||||||
block.moss.name = Moos
|
block.moss.name = Moos
|
||||||
block.shrubs.name = Gestrüpp
|
block.shrubs.name = Gestrüpp
|
||||||
block.spore-moss.name = Moossporen
|
block.spore-moss.name = Moossporen
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Schieferwand
|
||||||
block.scrap-wall.name = Schrottmauer
|
block.scrap-wall.name = Schrottmauer
|
||||||
block.scrap-wall-large.name = Große Schrottmauer
|
block.scrap-wall-large.name = Große Schrottmauer
|
||||||
block.scrap-wall-huge.name = Riesige Schrottmauer
|
block.scrap-wall-huge.name = Riesige Schrottmauer
|
||||||
@@ -967,8 +992,8 @@ block.core-foundation.name = Kern: Fundament
|
|||||||
block.core-nucleus.name = Kern: Nukleus
|
block.core-nucleus.name = Kern: Nukleus
|
||||||
block.deepwater.name = Tiefes Wasser
|
block.deepwater.name = Tiefes Wasser
|
||||||
block.water.name = Wasser
|
block.water.name = Wasser
|
||||||
block.tainted-water.name = Unreines Wasser
|
block.tainted-water.name = Dreckiges Wasser
|
||||||
block.darksand-tainted-water.name = Unreines Wasser (Dunkler Sand)
|
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
|
||||||
block.tar.name = Teer
|
block.tar.name = Teer
|
||||||
block.stone.name = Stein
|
block.stone.name = Stein
|
||||||
block.sand.name = Sand
|
block.sand.name = Sand
|
||||||
@@ -979,17 +1004,18 @@ block.craters.name = Krater
|
|||||||
block.sand-water.name = Sandiges Wasser
|
block.sand-water.name = Sandiges Wasser
|
||||||
block.darksand-water.name = Dunkles sandiges Wasser
|
block.darksand-water.name = Dunkles sandiges Wasser
|
||||||
block.char.name = Holzkohle
|
block.char.name = Holzkohle
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dazit
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dazitwand
|
||||||
|
block.dacite-boulder.name = Dazitgeröll
|
||||||
block.ice-snow.name = Eisschnee
|
block.ice-snow.name = Eisschnee
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Steinwand
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Eiswand
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Schneewand
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Dünenwand
|
||||||
block.pine.name = Kiefer
|
block.pine.name = Kiefer
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Erde
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Erdwand
|
||||||
block.mud.name = Mud
|
block.mud.name = Schlamm
|
||||||
block.white-tree-dead.name = Weißer Baum (tot)
|
block.white-tree-dead.name = Weißer Baum (tot)
|
||||||
block.white-tree.name = Weißer Baum
|
block.white-tree.name = Weißer Baum
|
||||||
block.spore-cluster.name = Sporen-Cluster
|
block.spore-cluster.name = Sporen-Cluster
|
||||||
@@ -1027,7 +1053,7 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Förderband
|
block.conveyor.name = Förderband
|
||||||
block.titanium-conveyor.name = Titan-Förderband
|
block.titanium-conveyor.name = Titan-Förderband
|
||||||
block.plastanium-conveyor.name = Plastanium Förderband
|
block.plastanium-conveyor.name = Plastanium-Förderband
|
||||||
block.armored-conveyor.name = Gepanzertes Förderband
|
block.armored-conveyor.name = Gepanzertes Förderband
|
||||||
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
block.armored-conveyor.description = Bewegt Gegenstände genauso schnell wie das Titan-Förderband, ist aber besser gepanzert. Akzeptiert nur Verbindungen mit anderen Förderbändern.
|
||||||
block.junction.name = Kreuzung
|
block.junction.name = Kreuzung
|
||||||
@@ -1075,6 +1101,7 @@ block.power-source.name = Unendliche Stromquelle
|
|||||||
block.unloader.name = Entlader
|
block.unloader.name = Entlader
|
||||||
block.vault.name = Tresor
|
block.vault.name = Tresor
|
||||||
block.wave.name = Welle
|
block.wave.name = Welle
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Schwärmer
|
block.swarmer.name = Schwärmer
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Zerstörer
|
block.ripple.name = Zerstörer
|
||||||
@@ -1114,37 +1141,39 @@ block.arc.name = Arcus
|
|||||||
block.rtg-generator.name = RTG-Generator
|
block.rtg-generator.name = RTG-Generator
|
||||||
block.spectre.name = Phantom
|
block.spectre.name = Phantom
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.foreshadow.name = Foreshadow
|
||||||
|
block.container.name = Behälter
|
||||||
block.launch-pad.name = Launchpad
|
block.launch-pad.name = Launchpad
|
||||||
block.launch-pad-large.name = Großes Launchpad
|
block.launch-pad-large.name = Großes Launchpad
|
||||||
block.segment.name = Segment
|
block.segment.name = Segment
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Kommandozentrale
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Bodenfabrik
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Luftfabrik
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Wasserfabrik
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Hinzufügender Rekonstrukteur
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Multiplikativer Rekonstrukteur
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Exponentieller Rekonstrukteur
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Tetrativer Rekonstrukteur
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Einheitenförderband
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Einheitverteiler
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Großer Trenner
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Silizium Schmelztiegel
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Beschleunigungs-Maschine
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Schalter
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Mikroprozessor
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Logikprozessor
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hyperprocessor
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logik-Bildschirm
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Großer Logik-Bildschirm
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Speicherzelle
|
||||||
|
block.memory-bank.name = Große Speicherzelle
|
||||||
|
|
||||||
team.blue.name = Blau
|
team.blue.name = Blau
|
||||||
team.crux.name = Rot
|
team.crux.name = Rot
|
||||||
team.sharded.name = Orange
|
team.sharded.name = Orange
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
team.derelict.name = Derelict
|
team.derelict.name = Derelikt
|
||||||
team.green.name = Grün
|
team.green.name = Grün
|
||||||
team.purple.name = Lila
|
team.purple.name = Lila
|
||||||
|
|
||||||
@@ -1302,4 +1331,4 @@ block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
|
|||||||
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
|
||||||
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
|
||||||
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Beschädigt und zerstört gegnerische Projektile. Laser werden nicht anvisiert.
|
||||||
|
|||||||
@@ -2,13 +2,13 @@ credits.text = Creado por [royal]Anuken[] - [sky]anukendev@gmail.com[]
|
|||||||
credits = Créditos
|
credits = Créditos
|
||||||
contributors = Traductores y Contribuidores
|
contributors = Traductores y Contribuidores
|
||||||
discord = ¡Únete al Discord de Mindustry!
|
discord = ¡Únete al Discord de Mindustry!
|
||||||
link.discord.description = La sala oficial del Discord de Mindustry
|
link.discord.description = El servidor official de Discord de Mindustry
|
||||||
link.reddit.description = El subreddit de Mindustry
|
link.reddit.description = El subreddit de Mindustry
|
||||||
link.github.description = Código fuente del juego
|
link.github.description = Código fuente del juego
|
||||||
link.changelog.description = Lista de actualizaciones
|
link.changelog.description = Lista de actualizaciones
|
||||||
link.dev-builds.description = Versiones de desarrollo inestables
|
link.dev-builds.description = Versiones en desarrollo inestables
|
||||||
link.trello.description = Tablero de Trello oficial para las características planificadas
|
link.trello.description = Tablero de Trello oficial para las características planificadas
|
||||||
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y web
|
link.itch.io.description = itch.io es la página donde podes descargar las versiones para PC y Servidor
|
||||||
link.google-play.description = Ficha en la Google Play Store
|
link.google-play.description = Ficha en la Google Play Store
|
||||||
link.f-droid.description = Página de F-Droid del juego
|
link.f-droid.description = Página de F-Droid del juego
|
||||||
link.wiki.description = Wiki oficial de Mindustry
|
link.wiki.description = Wiki oficial de Mindustry
|
||||||
@@ -18,10 +18,12 @@ screenshot = Captura de pantalla guardada en {0}
|
|||||||
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
screenshot.invalid = Mapa demasiado grande, no hay suficiente memoria para la captura de pantalla.
|
||||||
gameover = Tu núcleo ha sido destruido.
|
gameover = Tu núcleo ha sido destruido.
|
||||||
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
|
||||||
highscore = [accent]¡Nueva mejor puntuación!
|
highscore = [accent]¡Nuevo récord de puntuación!
|
||||||
copied = Copiado.
|
copied = Copiado.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.popup = [accent]v6[] esta actualmente en [accent]alpha[].\n[lightgray]Esto significa que:[]\n[scarlet]- El modo de campaña no esta totalmente acabado[]\n-Falta contenido dentro del juego\n - Mucha de la [scarlet]AI de enemigos[] no funciona totalmente\n- Algunas unidades todavia no estan acabadas\n- Todo lo que ves es probable que sea cambiado o removido.\n\nReporta bugs o crasheos en [accent]Github[].
|
||||||
|
indev.notready = Esta parte del juego no esta lista todavia.
|
||||||
|
|
||||||
|
|
||||||
load.sound = Sonidos
|
load.sound = Sonidos
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -38,12 +40,12 @@ be.ignore = Ignorar
|
|||||||
be.noupdates = No se encontraron actualizaciones.
|
be.noupdates = No se encontraron actualizaciones.
|
||||||
be.check = Revisando actualizaciones
|
be.check = Revisando actualizaciones
|
||||||
|
|
||||||
schematic = Esquemático
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquemático...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemáticos
|
schematics = Esquemas
|
||||||
schematic.replace = Un esquemático con ese nombre ya existe. ¿Deseas remplazarlo?
|
schematic.replace = Un esquema con ese nombre ya existe. ¿Deseas remplazarlo?
|
||||||
schematic.exists = Un esquemático con ese nombre ya existe.
|
schematic.exists = Un esquema con ese nombre ya existe.
|
||||||
schematic.import = Importar esquemático...
|
schematic.import = Importar esquema...
|
||||||
schematic.exportfile = Exportar archivo
|
schematic.exportfile = Exportar archivo
|
||||||
schematic.importfile = Importar archivo
|
schematic.importfile = Importar archivo
|
||||||
schematic.browseworkshop = Buscar en el Steam Workshop
|
schematic.browseworkshop = Buscar en el Steam Workshop
|
||||||
@@ -55,6 +57,7 @@ schematic.saved = Esquemático guardado.
|
|||||||
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
schematic.delete.confirm = Esto esquemático será completamente borrado.
|
||||||
schematic.rename = Renombrar esquemático
|
schematic.rename = Renombrar esquemático
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Oleadas Derrotadas:[accent] {0}
|
stat.wave = Oleadas Derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
stat.enemiesDestroyed = Enemigos Destruidos:[accent] {0}
|
||||||
@@ -100,22 +103,21 @@ done = Hecho
|
|||||||
feature.unsupported = Tu dispositivo no soporta esta función.
|
feature.unsupported = Tu dispositivo no soporta esta función.
|
||||||
|
|
||||||
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
mods.alphainfo = Ten en cuenta que los mods estan en versión Alpha, y[scarlet] pueden tener varios problemas[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry o Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No se encontraron Mods!
|
mods.none = [lightgray]No se encontraron Mods!
|
||||||
mods.guide = Guia de Modding
|
mods.guide = Guía de Modding
|
||||||
mods.report = Reportar Error
|
mods.report = Reportar Error
|
||||||
mods.openfolder = Abrir carpeta de mods
|
mods.openfolder = Abrir carpeta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Recargar
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = El juego se va a cerrar para recargar los mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Activado
|
mod.enabled = [lightgray]Activado
|
||||||
mod.disabled = [scarlet]Desactivado
|
mod.disabled = [scarlet]Desactivado
|
||||||
mod.disable = Desactivar
|
mod.disable = Desactivar
|
||||||
mod.content = Content:
|
mod.content = Contenido:
|
||||||
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
mod.delete.error = Fallo al elminar el mod. Quizás el archivo esta en uso.
|
||||||
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
mod.requiresversion = [scarlet]Requiere mínima versión del juego: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]No es compatible con la V6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
|
||||||
mod.erroredcontent = [scarlet]Errores de contenido
|
mod.erroredcontent = [scarlet]Errores de contenido
|
||||||
mod.errors = Ocurrieron fallos al cargar el contenido.
|
mod.errors = Ocurrieron fallos al cargar el contenido.
|
||||||
@@ -125,9 +127,11 @@ mod.enable = Activar
|
|||||||
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
mod.requiresrestart = El juego se cerrará para aplicar los mods.
|
||||||
mod.reloadrequired = [scarlet]Se requiere actualizar
|
mod.reloadrequired = [scarlet]Se requiere actualizar
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
|
||||||
|
mod.import.file = Importar archivo
|
||||||
mod.import.github = Importar Mod de Github
|
mod.import.github = Importar Mod de Github
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Los mods JAR pueden ser inseguros.[]\nAsegúrate de que los descargaste de una fuente segura!
|
||||||
|
|
||||||
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
|
||||||
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -139,8 +143,8 @@ mod.scripts.disable = Tu dispositivo no soporta los mods con scripts. Debes desh
|
|||||||
about.button = Acerca de
|
about.button = Acerca de
|
||||||
name = Nombre:
|
name = Nombre:
|
||||||
noname = Elige un[accent] nombre de jugador[] primero.
|
noname = Elige un[accent] nombre de jugador[] primero.
|
||||||
planetmap = Planet Map
|
planetmap = Mapa del planeta
|
||||||
launchcore = Launch Core
|
launchcore = Lanzar núcleo
|
||||||
filename = Nombre del archivo:
|
filename = Nombre del archivo:
|
||||||
unlocked = ¡Nuevo Bloque Desbloqueado!
|
unlocked = ¡Nuevo Bloque Desbloqueado!
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
@@ -148,7 +152,7 @@ techtree = Árbol de Tecnologías
|
|||||||
research.list = [lightgray]investigación:
|
research.list = [lightgray]investigación:
|
||||||
research = Investigación
|
research = Investigación
|
||||||
researched = [lightgray]{0} investigado.
|
researched = [lightgray]{0} investigado.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% completado
|
||||||
players = {0} jugadores online
|
players = {0} jugadores online
|
||||||
players.single = {0} jugador online
|
players.single = {0} jugador online
|
||||||
players.search = buscar
|
players.search = buscar
|
||||||
@@ -278,18 +282,23 @@ quit.confirm.tutorial = ¿Estás seguro de que sabes qué estas haciendo?\nSe pu
|
|||||||
loading = [accent]Cargando...
|
loading = [accent]Cargando...
|
||||||
reloading = [accent]Recargando mods...
|
reloading = [accent]Recargando mods...
|
||||||
saving = [accent]Guardando...
|
saving = [accent]Guardando...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
|
||||||
|
respawn = [accent][[{0}][] para respawnear en el nucleo
|
||||||
|
|
||||||
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
cancelbuilding = [accent][[{0}][] para limpiar el plan
|
||||||
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
selectschematic = [accent][[{0}][] para seleccionar+copiar
|
||||||
pausebuilding = [accent][[{0}][] para pausar la construcción
|
pausebuilding = [accent][[{0}][] para pausar la construcción
|
||||||
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
resumebuilding = [scarlet][[{0}][] para resumir la construcción
|
||||||
wave = [accent]Oleada {0}
|
wave = [accent]Oleada {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Oleada en {0}
|
wave.waiting = Oleada en {0}
|
||||||
wave.waveInProgress = [lightgray]Oleada en progreso
|
wave.waveInProgress = [lightgray]Oleada en progreso
|
||||||
waiting = Esperando...
|
waiting = Esperando...
|
||||||
waiting.players = Esperando jugadores...
|
waiting.players = Esperando jugadores...
|
||||||
wave.enemies = [lightgray]{0} Enemigos Restantes
|
wave.enemies = [lightgray]{0} Enemigos Restantes
|
||||||
wave.enemy = [lightgray]{0} Enemigo Restante
|
wave.enemy = [lightgray]{0} Enemigo Restante
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Cargar Imagen
|
loadimage = Cargar Imagen
|
||||||
saveimage = Guardar Imagen
|
saveimage = Guardar Imagen
|
||||||
unknown = Desconocido
|
unknown = Desconocido
|
||||||
@@ -328,6 +337,7 @@ editor.generation = Generación:
|
|||||||
editor.ingame = Editar dentro del juego
|
editor.ingame = Editar dentro del juego
|
||||||
editor.publish.workshop = Publicar en el Steam Workshop
|
editor.publish.workshop = Publicar en el Steam Workshop
|
||||||
editor.newmap = Nuevo Mapa
|
editor.newmap = Nuevo Mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Oleadas
|
waves.title = Oleadas
|
||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
@@ -346,9 +356,11 @@ waves.invalid = Oleadas inválidaas en el portapapeles.
|
|||||||
waves.copied = Oleadas copiadas.
|
waves.copied = Oleadas copiadas.
|
||||||
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
waves.none = No hay enemigos definidos.\nNótese que las listas de oleadas vacías se sustituirán por la lista por defecto.
|
||||||
|
|
||||||
wavemode.counts = counts
|
|
||||||
wavemode.totals = totals
|
wavemode.counts = Cuentas
|
||||||
wavemode.health = health
|
wavemode.totals = Totales
|
||||||
|
wavemode.health = Salud
|
||||||
|
|
||||||
|
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
@@ -415,8 +427,9 @@ toolmode.drawteams.description = Dibuja equipos en vez de bloques.
|
|||||||
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
|
||||||
filter.distort = Distorsionar
|
filter.distort = Distorsionar
|
||||||
filter.noise = Ruido
|
filter.noise = Ruido
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Elegir punto de aparición enemigo
|
||||||
filter.corespawn = Core Select
|
filter.spawnpath = Path To Spawn
|
||||||
|
filter.corespawn = Elegir Núcleo
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Veta Median
|
filter.oremedian = Veta Median
|
||||||
filter.blend = Mezcla
|
filter.blend = Mezcla
|
||||||
@@ -436,10 +449,11 @@ filter.option.circle-scale = Escala del círculo
|
|||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Caída
|
filter.option.falloff = Caída
|
||||||
filter.option.angle = Ángulo
|
filter.option.angle = Ángulo
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Cantidad
|
||||||
filter.option.block = Bloque
|
filter.option.block = Bloque
|
||||||
filter.option.floor = Suelo
|
filter.option.floor = Suelo
|
||||||
filter.option.flooronto = Suelo objetivo
|
filter.option.flooronto = Suelo objetivo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muro
|
filter.option.wall = Muro
|
||||||
filter.option.ore = Veta
|
filter.option.ore = Veta
|
||||||
filter.option.floor2 = Piso secundario
|
filter.option.floor2 = Piso secundario
|
||||||
@@ -471,15 +485,9 @@ requirement.wave = Alcanzar la oleada {0} en {1}
|
|||||||
requirement.core = Destruir el núcleo enemigo en {0}
|
requirement.core = Destruir el núcleo enemigo en {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Continuar Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Récord: {0}
|
bestwave = [lightgray]Récord: {0}
|
||||||
launch = Lanzar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lanzamiento Exitoso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]próxima oportunidad en la oleada {0}
|
|
||||||
launch.unable2 = [scarlet]No se puede LANZAR.[]
|
|
||||||
launch.confirm = Esto lanzará todos los recursos al núcleo.\nNo podrás volver a esta base.
|
|
||||||
launch.skip.confirm = Si saltas la oleada ahora, no podrás lanzar recursos hasta unas oleadas después.
|
|
||||||
uncover = Descubrir
|
uncover = Descubrir
|
||||||
configure = Configurar carga inicial
|
configure = Configurar carga inicial
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -508,43 +516,51 @@ error.io = Error I/O de conexión.
|
|||||||
error.any = Error de red desconocido.
|
error.any = Error de red desconocido.
|
||||||
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
error.bloom = Error al cargar el bloom.\nPuede que tu dispositivo no soporte esta característica.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Lluvia
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Nieve
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Tormenta de arena
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Tormenta de esporas
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
weather.fog.name = Niebla
|
||||||
sectors.resources = Resources:
|
|
||||||
sectors.production = Production:
|
|
||||||
sectors.stored = Stored:
|
|
||||||
sectors.resume = Resume
|
|
||||||
sectors.launch = Launch
|
|
||||||
sectors.select = Select
|
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sectors.unexplored = [lightgray]No explorado
|
||||||
sector.craters.name = The Craters
|
sectors.resources = Recursos:
|
||||||
sector.frozenForest.name = Frozen Forest
|
sectors.production = Producción:
|
||||||
sector.ruinousShores.name = Ruinous Shores
|
sectors.stored = Almacenado:
|
||||||
sector.stainedMountains.name = Stained Mountains
|
sectors.resume = Reanudar
|
||||||
sector.desolateRift.name = Desolate Rift
|
sectors.launch = Lanzar
|
||||||
sector.nuclearComplex.name = Nuclear Production Complex
|
sectors.select = Elegir
|
||||||
sector.overgrowth.name = Overgrowth
|
sectors.nonelaunch = [lightgray]ninguno (sun)
|
||||||
sector.tarFields.name = Tar Fields
|
sectors.rename = Rename Sector
|
||||||
sector.saltFlats.name = Salt Flats
|
sector.missingresources = [scarlet]Insuficientes recursos
|
||||||
sector.fungalPass.name = Fungal Pass
|
|
||||||
|
|
||||||
sector.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
planet.serpulo.name = Serpulo
|
||||||
sector.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
planet.sun.name = Sol
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.groundZero.name = Zona de impacto
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.craters.name = Los Cráteres
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.frozenForest.name = Bosque Congelado
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.ruinousShores.name = Costas Ruinosas
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.stainedMountains.name = Montañas manchadas
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.name = Grieta desolada
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.name = Complejo de producción nuclear
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.overgrowth.name = Crecimiento excesivo
|
||||||
|
sector.tarFields.name = Campos de alquitrán
|
||||||
|
sector.saltFlats.name = Llanuras de sal
|
||||||
|
sector.fungalPass.name = Paso de hongos
|
||||||
|
|
||||||
|
|
||||||
|
sector.groundZero.description = La ubicación óptima para empezar una vez más. Baja amenaza enemiga. Pocos recursos.\nReúna la mayor cantidad de plomo y cobre posible.\nSiga adelante.
|
||||||
|
sector.frozenForest.description = Incluso aquí, más cerca de las montañas, las esporas se han extendido. Las gélidas temperaturas no pueden contenerlos para siempre.\n\nComienza la aventura hacia el poder. Construye generadores de combustión. Aprenda a usar reparadores.
|
||||||
|
sector.saltFlats.description = En las afueras del desierto se encuentran las Salinas. Se pueden encontrar pocos recursos en esta ubicación.\n\nEl enemigo ha erigido un complejo de almacenamiento de recursos aquí. Erradicar su núcleo. No dejes nada en pie.
|
||||||
|
sector.craters.description = El agua se ha acumulado en este cráter, reliquia de las viejas guerras. Recupere el área. Recoge arena. Fundir metavidrio. Bombee agua para enfriar torretas y taladros.
|
||||||
|
sector.ruinousShores.description = Más allá de los páramos, está la costa. Una vez, esta ubicación albergó una serie de defensa costera. No queda mucho. Solo las estructuras de defensa más básicas han quedado ilesas, todo lo demás reducido a chatarra.\nContinúe la expansión hacia afuera. Redescubra la tecnología.
|
||||||
|
sector.stainedMountains.description = Más tierra adentro se encuentran las montañas, pero no contaminadas por esporas.\nExtraiga el abundante titanio de esta zona. Aprenda como usarlo.\n\nLa presencia enemiga es mayor aquí. No les des tiempo para enviar sus unidades más fuertes.
|
||||||
|
sector.overgrowth.description = Esta área está cubierta de maleza, más cerca de la fuente de las esporas.\nEl enemigo ha establecido un puesto de avanzada aquí. Construye unidades Titán. Destruyelo. Recupera lo que se perdió.
|
||||||
|
sector.tarFields.description = Las afueras de una zona de producción de petróleo, entre la montaña y el desierto. Una de las pocas áreas con reservas de alquitrán utilizables.\nAunque está abandonada, esta zona tiene algunas fuerzas enemigas peligrosas cerca. No los subestimes.\n\n[lightgray]Investigue la tecnología de procesamiento de aceite si es posible.
|
||||||
|
sector.desolateRift.description = Una zona extremadamente peligrosa. Recursos abundantes, pero poco espacio. Alto riesgo de destrucción. Vete lo antes posible. No se deje engañar por el gran intervalo entre los ataques enemigos.
|
||||||
|
sector.nuclearComplex.description = Antigua instalación de producción y procesamiento de torio, reducida a ruinas.\n[lightgray] Investiga el torio y sus múltiples usos.\n\nEl enemigo está presente aquí en gran número, constantemente en busca de atacantes.
|
||||||
|
sector.fungalPass.description = Un área de transición entre montañas altas y tierras bajas plagadas de esporas. Aquí se encuentra una pequeña base de reconocimiento enemiga.\nDestroy it.\nUsa unidades Dagger y Crawler. Saca los dos núcleos de funcionamiento!
|
||||||
|
|
||||||
settings.language = Idioma
|
settings.language = Idioma
|
||||||
settings.data = Datos del Juego
|
settings.data = Datos del Juego
|
||||||
@@ -558,65 +574,98 @@ settings.graphics = Gráficos
|
|||||||
settings.cleardata = Limpiar Datos del Juego...
|
settings.cleardata = Limpiar Datos del Juego...
|
||||||
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
settings.clear.confirm = ¿Estas seguro de querer limpiar estos datos?\n¡Esta acción no puede deshacerse!
|
||||||
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
settings.clearall.confirm = [scarlet]ADVERTENCIA![]\nEsto va a eliminar todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego va a borrrar todos tus datos y saldrá del juego automáticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas?
|
||||||
|
settings.clearsaves = Limpiar partidas guardadas
|
||||||
|
settings.clearresearch = Borrar descubrimientos
|
||||||
|
settings.clearresearch.confirm = Estas seguro?
|
||||||
|
settings.clearcampaignsaves = Borrar Guardados de campaña
|
||||||
|
settings.clearcampaignsaves.confirm = Estas seguro de que quieres borrar tus partidas guardadas en el modo campaña?
|
||||||
|
|
||||||
paused = [accent] < Pausado >
|
paused = [accent] < Pausado >
|
||||||
clear = Limpiar
|
clear = Limpiar
|
||||||
banned = [scarlet]Baneado
|
banned = [scarlet]Baneado
|
||||||
unplaceable.sectorcaptured = [scarlet]Requires captured sector
|
unplaceable.sectorcaptured = [scarlet]Necesita que el sector esté capturado.
|
||||||
yes = Sí
|
yes = Sí
|
||||||
no = No
|
no = No
|
||||||
info.title = [accent]Información
|
info.title = [accent]Información
|
||||||
error.title = [crimson]Un error ha ocurrido.
|
error.title = [crimson]Un error ha ocurrido.
|
||||||
error.crashtitle = Un error ha ocurrido.
|
error.crashtitle = Un error ha ocurrido.
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
|
||||||
blocks.input = Entrada
|
unit.nobuild = [scarlet]La unidad no puede construir
|
||||||
blocks.output = Salida
|
lastaccessed = [lightgray]Anteriormente usado: {0}
|
||||||
blocks.booster = Potenciador
|
|
||||||
blocks.tiles = Tiles requeridos
|
|
||||||
blocks.affinities = Afinidades
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidad de Energía
|
|
||||||
blocks.powershot = Energía/Disparo
|
stat.input = Entrada
|
||||||
blocks.damage = Daño
|
stat.output = Salida
|
||||||
blocks.targetsair = Apunta al Aire
|
stat.booster = Potenciador
|
||||||
blocks.targetsground = Apunta a Tierra
|
stat.tiles = Tiles requeridos
|
||||||
blocks.itemsmoved = Velocidad de movimiento
|
stat.affinities = Afinidades
|
||||||
blocks.launchtime = Tiempo entre lanzamientos
|
stat.powercapacity = Capacidad de Energía
|
||||||
blocks.shootrange = Rango de Disparo
|
stat.powershot = Energía/Disparo
|
||||||
blocks.size = Tamaño
|
stat.damage = Daño
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Apunta al Aire
|
||||||
blocks.liquidcapacity = Capacidad de Líquidos
|
stat.targetsground = Apunta a Tierra
|
||||||
blocks.powerrange = Rango de Energía
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Rango de Disparo
|
||||||
blocks.powerconnections = Conexiones maximas
|
stat.size = Tamaño
|
||||||
blocks.poweruse = Consumo de Energía
|
stat.displaysize = Tamaño mostrado
|
||||||
blocks.powerdamage = Energía/Daño
|
stat.liquidcapacity = Capacidad de Líquidos
|
||||||
blocks.itemcapacity = Capacidad de Objetos
|
stat.powerrange = Rango de Energía
|
||||||
blocks.basepowergeneration = Generación de energía base
|
stat.linkrange = Rango de conexión
|
||||||
blocks.productiontime = Tiempo de producción
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Tiempo para Reparar Bloque Completamente
|
stat.powerconnections = Conexiones maximas
|
||||||
blocks.speedincrease = Aumento de Velocidad
|
stat.poweruse = Consumo de Energía
|
||||||
blocks.range = Rango
|
stat.powerdamage = Energía/Daño
|
||||||
blocks.drilltier = Taladrables
|
stat.itemcapacity = Capacidad de Objetos
|
||||||
blocks.drillspeed = Velocidad Base del Taladro
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Efecto del Potenciador
|
stat.basepowergeneration = Generación de energía base
|
||||||
blocks.maxunits = Máximo de Unidades Activas
|
stat.productiontime = Tiempo de producción
|
||||||
blocks.health = Vida
|
stat.repairtime = Tiempo para Reparar Bloque Completamente
|
||||||
blocks.buildtime = Tiempo de construcción
|
stat.speedincrease = Aumento de Velocidad
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Rango
|
||||||
blocks.buildcost = Coste de construcción
|
stat.drilltier = Taladrables
|
||||||
blocks.inaccuracy = Imprecisión
|
stat.drillspeed = Velocidad Base del Taladro
|
||||||
blocks.shots = Disparos
|
stat.boosteffect = Efecto del Potenciador
|
||||||
blocks.reload = Recarga
|
stat.maxunits = Máximo de Unidades Activas
|
||||||
blocks.ammo = Munición
|
stat.health = Vida
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Tiempo de construcción
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Máximo consecutivo
|
||||||
|
stat.buildcost = Coste de construcción
|
||||||
|
stat.inaccuracy = Imprecisión
|
||||||
|
stat.shots = Disparos
|
||||||
|
stat.reload = Recarga
|
||||||
|
stat.ammo = Munición
|
||||||
|
stat.shieldhealth = Salud del escudo
|
||||||
|
stat.cooldowntime = Tiempo de enfriamiento
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Probabilidad de desvío base
|
||||||
|
stat.lightningchance = Probabilidad de rayo
|
||||||
|
stat.lightningdamage = Daño por rayo
|
||||||
|
stat.flammability = Inflamabilidad
|
||||||
|
stat.radioactivity = Radiactividad
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosidad
|
||||||
|
stat.temperature = Temperatura
|
||||||
|
stat.speed = Velocidad
|
||||||
|
stat.buildspeed = Velocidad de construcción
|
||||||
|
stat.minespeed = Velocidad de la mina
|
||||||
|
stat.minetier = Nivel de mina
|
||||||
|
stat.payloadcapacity = Capacidad de carga útil
|
||||||
|
stat.commandlimit = Límite de comando
|
||||||
|
stat.abilities = Habilidades
|
||||||
|
|
||||||
|
skill.forcefield = Campo de fuerza
|
||||||
|
skill.repairfield = Campo de reparación
|
||||||
|
skill.statusfield = Campo de estado
|
||||||
|
skill.unitspawn = {0} Fábrica
|
||||||
|
skill.shieldregenfield = Campo de regeneración del escudo
|
||||||
|
|
||||||
bar.drilltierreq = Se requiere un mejor taladro.
|
bar.drilltierreq = Se requiere un mejor taladro.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Recursos faltantes
|
||||||
bar.corereq = Core Base Required
|
bar.corereq = Se requiere de un núcleo base
|
||||||
|
|
||||||
bar.drillspeed = Velocidad del Taladro: {0}/s
|
bar.drillspeed = Velocidad del Taladro: {0}/s
|
||||||
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
bar.pumpspeed = Velocidad de bombeado: {0}/s
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.efficiency = Eficiencia: {0}%
|
||||||
@@ -624,6 +673,7 @@ bar.powerbalance = Energía: {0}
|
|||||||
bar.powerstored = Almacenados: {0}/{1}
|
bar.powerstored = Almacenados: {0}/{1}
|
||||||
bar.poweramount = Energía: {0}
|
bar.poweramount = Energía: {0}
|
||||||
bar.poweroutput = Salida de Energía: {0}
|
bar.poweroutput = Salida de Energía: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objetos: {0}
|
bar.items = Objetos: {0}
|
||||||
bar.capacity = Capacidad: {0}
|
bar.capacity = Capacidad: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +685,8 @@ bar.progress = Progreso de construcción
|
|||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Salida
|
bar.output = Salida
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] daño
|
bullet.damage = [stat]{0}[lightgray] daño
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas
|
||||||
bullet.incendiary = [stat]Incendiaria
|
bullet.incendiary = [stat]Incendiaria
|
||||||
@@ -642,12 +694,15 @@ bullet.homing = [stat]Rastreadora
|
|||||||
bullet.shock = [stat]Electrizante
|
bullet.shock = [stat]Electrizante
|
||||||
bullet.frag = [stat]Explosiva
|
bullet.frag = [stat]Explosiva
|
||||||
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
bullet.knockback = [stat]{0}[lightgray]Retroceso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelación
|
bullet.freezing = [stat]Congelación
|
||||||
bullet.tarred = [stat]Relantizado
|
bullet.tarred = [stat]Relantizado
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
|
||||||
bullet.reload = [stat]{0}[lightgray]x recarga
|
bullet.reload = [stat]{0}[lightgray]x recarga
|
||||||
|
|
||||||
unit.blocks = bloques
|
unit.blocks = bloques
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unidades de energía/segundo
|
unit.powersecond = unidades de energía/segundo
|
||||||
unit.liquidsecond = unidades de líquido/segundo
|
unit.liquidsecond = unidades de líquido/segundo
|
||||||
unit.itemssecond = objetos/segundo
|
unit.itemssecond = objetos/segundo
|
||||||
@@ -660,7 +715,9 @@ unit.persecond = /seg
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x velocidad
|
unit.timesspeed = x velocidad
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
|
||||||
|
unit.shieldhealth = Vida del escudo
|
||||||
|
|
||||||
unit.items = objetos
|
unit.items = objetos
|
||||||
unit.thousands = k
|
unit.thousands = k
|
||||||
unit.millions = M
|
unit.millions = M
|
||||||
@@ -670,20 +727,21 @@ category.power = Energía
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Objetos
|
category.items = Objetos
|
||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.shooting = Disparo
|
category.function = Function
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
setting.landscape.name = Bloquear modo paisaje
|
setting.landscape.name = Bloquear modo paisaje
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
setting.blockreplace.name = Sugerir bloques al construir
|
setting.blockreplace.name = Sugerir bloques al construir
|
||||||
setting.linear.name = Filtrado Lineal
|
setting.linear.name = Filtrado Lineal
|
||||||
setting.hints.name = Pistas
|
setting.hints.name = Pistas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
|
||||||
|
setting.flow.name = Mostrar tasa de flujo de recursos[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Agua Animada
|
setting.animatedwater.name = Agua Animada
|
||||||
setting.animatedshields.name = Escudos Animados
|
setting.animatedshields.name = Escudos Animados
|
||||||
setting.antialias.name = Antialias[lightgray] (necesita reiniciar)[]
|
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
|
||||||
setting.playerindicators.name = Player Indicators
|
setting.playerindicators.name = Indicadores de jugadores
|
||||||
setting.indicators.name = Indicadores de Aliados
|
setting.indicators.name = Indicadores de Aliados
|
||||||
setting.autotarget.name = Auto apuntado
|
setting.autotarget.name = Auto apuntado
|
||||||
setting.keyboard.name = Controles de Ratón+Teclado
|
setting.keyboard.name = Controles de Ratón+Teclado
|
||||||
@@ -702,7 +760,7 @@ setting.difficulty.name = Dificultad:
|
|||||||
setting.screenshake.name = Movimiento de la Pantalla
|
setting.screenshake.name = Movimiento de la Pantalla
|
||||||
setting.effects.name = Mostrar Efectos
|
setting.effects.name = Mostrar Efectos
|
||||||
setting.destroyedblocks.name = Mostrar bloques destruidos
|
setting.destroyedblocks.name = Mostrar bloques destruidos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar estado de los bloques
|
||||||
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
setting.conveyorpathfinding.name = Colocación del transportador en búsqueda de caminos
|
||||||
setting.sensitivity.name = Sensibilidad del Control
|
setting.sensitivity.name = Sensibilidad del Control
|
||||||
setting.saveinterval.name = Intervalo del Autoguardado
|
setting.saveinterval.name = Intervalo del Autoguardado
|
||||||
@@ -712,15 +770,16 @@ setting.milliseconds = {0} milisegundos
|
|||||||
setting.fullscreen.name = Pantalla Completa
|
setting.fullscreen.name = Pantalla Completa
|
||||||
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
setting.borderlesswindow.name = Ventana sin Bordes[lightgray] (podría requerir un reinicio)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Cámara suave
|
||||||
setting.blockselectkeys.name = Mostrar teclas de selección de bloque
|
|
||||||
|
|
||||||
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
setting.vsync.name = Vsync (Limita los fps a los Hz de tu pantalla)
|
||||||
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
setting.pixelate.name = Pixelar [lightgray](podría reducir el rendimiento)
|
||||||
setting.minimap.name = Mostrar Minimapa
|
setting.minimap.name = Mostrar Minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Mostrar elementos en el nucleo (WIP)
|
||||||
setting.position.name = Mostrar posición del jugador.
|
setting.position.name = Mostrar posición del jugador.
|
||||||
setting.musicvol.name = Volumen de la Música
|
setting.musicvol.name = Volumen de la Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Mostrar atmosfera del planeta
|
||||||
setting.ambientvol.name = Volumen del Ambiente
|
setting.ambientvol.name = Volumen del Ambiente
|
||||||
setting.mutemusic.name = Silenciar Musica
|
setting.mutemusic.name = Silenciar Musica
|
||||||
setting.sfxvol.name = Volumen de los efectos de sonido
|
setting.sfxvol.name = Volumen de los efectos de sonido
|
||||||
@@ -743,27 +802,29 @@ keybinds.mobile = [scarlet]Los accesos del teclado aquí mostrados no estan disp
|
|||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = Visión
|
category.view.name = Visión
|
||||||
category.multiplayer.name = Multijugador
|
category.multiplayer.name = Multijugador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Seleccionar bloques
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Patrullar
|
command.rally = Patrullar
|
||||||
command.retreat = Retirarse
|
command.retreat = Retirarse
|
||||||
command.idle = Idle
|
command.idle = Esperar
|
||||||
placement.blockselectkeys = \n[lightgray]Key: [{0},
|
placement.blockselectkeys = \n[lightgray]LLaves: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidad
|
||||||
keybind.clear_building.name = Eliminar construcción
|
keybind.clear_building.name = Eliminar construcción
|
||||||
keybind.press = Presiona una tecla...
|
keybind.press = Presiona una tecla...
|
||||||
keybind.press.axis = Pulsa un eje o botón...
|
keybind.press.axis = Pulsa un eje o botón...
|
||||||
keybind.screenshot.name = Captura de pantalla de Mapa
|
keybind.screenshot.name = Captura de pantalla de Mapa
|
||||||
keybind.toggle_power_lines.name = Activar láser de potencia
|
keybind.toggle_power_lines.name = Activar láser de potencia
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Cambiar estado de los bloques
|
||||||
keybind.move_x.name = Mover x
|
keybind.move_x.name = Mover x
|
||||||
keybind.move_y.name = Mover y
|
keybind.move_y.name = Mover y
|
||||||
keybind.mouse_move.name = Seguír al ratón
|
keybind.mouse_move.name = Seguír al ratón
|
||||||
keybind.pan.name = Pan View
|
|
||||||
keybind.boost.name = Boost
|
keybind.pan.name = Vista panorámica
|
||||||
|
keybind.boost.name = Impulsar
|
||||||
|
|
||||||
keybind.schematic_select.name = Seleccionar región
|
keybind.schematic_select.name = Seleccionar región
|
||||||
keybind.schematic_menu.name = Menu de esquématicos
|
keybind.schematic_menu.name = Menu de esquemas
|
||||||
keybind.schematic_flip_x.name = Girar esquemático desde X
|
keybind.schematic_flip_x.name = Girar esquemático desde X
|
||||||
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
keybind.schematic_flip_y.name = Girar esquemático desde Y
|
||||||
keybind.category_prev.name = Categoría anterior
|
keybind.category_prev.name = Categoría anterior
|
||||||
@@ -811,7 +872,7 @@ keybind.zoom_minimap.name = Zoom del minimapa
|
|||||||
mode.help.title = Descripción de modos
|
mode.help.title = Descripción de modos
|
||||||
mode.survival.name = Supervivencia
|
mode.survival.name = Supervivencia
|
||||||
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
mode.survival.description = El modo normal. Recursos limitados y oleadas automáticas.
|
||||||
mode.sandbox.name = Caja de arena
|
mode.sandbox.name = Arenero
|
||||||
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
mode.sandbox.description = Recursos ilimitados y sin temporizador para las oleadas.
|
||||||
mode.editor.name = Editor
|
mode.editor.name = Editor
|
||||||
mode.pvp.name = JcJ
|
mode.pvp.name = JcJ
|
||||||
@@ -822,13 +883,14 @@ mode.custom = Normas personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos Infinitos
|
rules.infiniteresources = Recursos Infinitos
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Temportzador de Oleadas
|
rules.wavetimer = Temportzador de Oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de Ataque
|
rules.attack = Modo de Ataque
|
||||||
rules.buildai = AI Building
|
rules.buildai = Construccion de la IA
|
||||||
rules.enemyCheat = Recursos infinitos de la IA
|
rules.enemyCheat = Recursos infinitos de la IA
|
||||||
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
rules.blockhealthmultiplier = Multiplicador de salud de bloque
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Multiplicador de daño de bloque
|
||||||
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
|
||||||
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
rules.unithealthmultiplier = Multiplicador de la vida de las unidades
|
||||||
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
rules.unitdamagemultiplier = Multiplicador del daño de unidades
|
||||||
@@ -839,25 +901,29 @@ rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
|||||||
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de Devolución de Desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
rules.dropzoneradius = Radio de zona de caída:[lightgray] (casillas)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.title.waves = Oleadas
|
rules.title.waves = Oleadas
|
||||||
rules.title.resourcesbuilding = Recursos y Construcción
|
rules.title.resourcesbuilding = Recursos y Construcción
|
||||||
rules.title.enemy = Enemigos
|
rules.title.enemy = Enemigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
|
||||||
|
rules.title.environment = Entorno
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fire = Fire
|
rules.enemyLights = Luces enemigas
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = Fuego
|
||||||
|
rules.explosions = Daño de explosiones de Bloques/Unidades
|
||||||
rules.ambientlight = Iluminación ambiental
|
rules.ambientlight = Iluminación ambiental
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequencia:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duracion:
|
||||||
|
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Bloques
|
content.block.name = Bloques
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Plomo
|
item.lead.name = Plomo
|
||||||
item.coal.name = Carbón
|
item.coal.name = Carbón
|
||||||
@@ -879,25 +945,9 @@ liquid.slag.name = Fundido
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Criogénico
|
liquid.cryofluid.name = Criogénico
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosividad: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidad: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactividad: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidad: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidad Térmica: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidad: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mazo
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
unit.nova.name = Nova
|
unit.nova.name = Nova
|
||||||
unit.pulsar.name = Pulsar
|
unit.pulsar.name = Pulsar
|
||||||
@@ -906,10 +956,10 @@ unit.crawler.name = Oruga
|
|||||||
unit.atrax.name = Atrax
|
unit.atrax.name = Atrax
|
||||||
unit.spiroct.name = Spiroct
|
unit.spiroct.name = Spiroct
|
||||||
unit.arkyid.name = Arkyid
|
unit.arkyid.name = Arkyid
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = Toxopodo
|
||||||
unit.flare.name = Flare
|
unit.flare.name = Bengala
|
||||||
unit.horizon.name = Horizon
|
unit.horizon.name = Horizonte
|
||||||
unit.zenith.name = Zenith
|
unit.zenith.name = Cenit
|
||||||
unit.antumbra.name = Antumbra
|
unit.antumbra.name = Antumbra
|
||||||
unit.eclipse.name = Eclipse
|
unit.eclipse.name = Eclipse
|
||||||
unit.mono.name = Mono
|
unit.mono.name = Mono
|
||||||
@@ -925,33 +975,40 @@ unit.omura.name = Omura
|
|||||||
unit.alpha.name = Alpha
|
unit.alpha.name = Alpha
|
||||||
unit.beta.name = Beta
|
unit.beta.name = Beta
|
||||||
unit.gamma.name = Gamma
|
unit.gamma.name = Gamma
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = Cetro
|
||||||
unit.reign.name = Reign
|
unit.reign.name = Reign
|
||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvo
|
||||||
|
|
||||||
|
block.resupply-point.name = Punto de reabastecimiento
|
||||||
|
|
||||||
|
block.parallax.name = Paralaje
|
||||||
|
block.cliff.name = Acantilado
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
|
||||||
block.parallax.name = Parallax
|
|
||||||
block.cliff.name = Cliff
|
|
||||||
block.sand-boulder.name = Piedra de Arena
|
block.sand-boulder.name = Piedra de Arena
|
||||||
block.grass.name = Hierba
|
block.grass.name = Hierba
|
||||||
block.slag.name = Slag
|
block.slag.name = Escoria
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
|
||||||
|
block.salt-wall.name = Muro de sal
|
||||||
block.pebbles.name = Guijarros
|
block.pebbles.name = Guijarros
|
||||||
block.tendrils.name = Zarcillos
|
block.tendrils.name = Zarcillos
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Muro de arena
|
||||||
block.spore-pine.name = Pino de esporas
|
block.spore-pine.name = Pino de esporas
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Muro de esporas
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Roca
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Roca de nieve
|
||||||
|
|
||||||
block.snow-pine.name = Pino de nieve
|
block.snow-pine.name = Pino de nieve
|
||||||
block.shale.name = Pizarra
|
block.shale.name = Pizarra
|
||||||
block.shale-boulder.name = Piedra de Pizarra
|
block.shale-boulder.name = Piedra de Pizarra
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbustos
|
block.shrubs.name = Arbustos
|
||||||
block.spore-moss.name = Musgo de esporas
|
block.spore-moss.name = Musgo de esporas
|
||||||
block.shale-wall.name = Shale Wall
|
|
||||||
|
block.shale-wall.name = Muro de pizarra
|
||||||
|
|
||||||
block.scrap-wall.name = Muro de Chatarra
|
block.scrap-wall.name = Muro de Chatarra
|
||||||
block.scrap-wall-large.name = Muro de Chatarra grande
|
block.scrap-wall-large.name = Muro de Chatarra grande
|
||||||
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
block.scrap-wall-huge.name = Muro de Chatarra muy grande
|
||||||
@@ -979,17 +1036,18 @@ block.craters.name = Cráteres
|
|||||||
block.sand-water.name = Agua con Arena
|
block.sand-water.name = Agua con Arena
|
||||||
block.darksand-water.name = Agua con Arena Oscura
|
block.darksand-water.name = Agua con Arena Oscura
|
||||||
block.char.name = Carbonizado
|
block.char.name = Carbonizado
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacita
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Pared de Dacita
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Hielo Nieve
|
block.ice-snow.name = Hielo Nieve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Pared de piedra
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Pared de hielo
|
||||||
block.snow-wall.name = Snow Wall
|
block.snow-wall.name = Pared de nieve
|
||||||
block.dune-wall.name = Dune Wall
|
block.dune-wall.name = Pared de duna
|
||||||
block.pine.name = Pino
|
block.pine.name = Pino
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Tierra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Pared de tierra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lodo
|
||||||
block.white-tree-dead.name = Árbol Blanco Muerto
|
block.white-tree-dead.name = Árbol Blanco Muerto
|
||||||
block.white-tree.name = Árbol Blanco
|
block.white-tree.name = Árbol Blanco
|
||||||
block.spore-cluster.name = Concentración de Esporas
|
block.spore-cluster.name = Concentración de Esporas
|
||||||
@@ -1005,7 +1063,7 @@ block.dark-panel-4.name = Panel Oscuro 4
|
|||||||
block.dark-panel-5.name = Panel Oscuro 5
|
block.dark-panel-5.name = Panel Oscuro 5
|
||||||
block.dark-panel-6.name = Panel Oscuro 6
|
block.dark-panel-6.name = Panel Oscuro 6
|
||||||
block.dark-metal.name = Metal Oscuro
|
block.dark-metal.name = Metal Oscuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Roca Caliente
|
block.hotrock.name = Roca Caliente
|
||||||
block.magmarock.name = Roca de Magma
|
block.magmarock.name = Roca de Magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1075,6 +1133,7 @@ block.power-source.name = Energía Infinita
|
|||||||
block.unloader.name = Descargador
|
block.unloader.name = Descargador
|
||||||
block.vault.name = Bóveda
|
block.vault.name = Bóveda
|
||||||
block.wave.name = Ola
|
block.wave.name = Ola
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enjambre
|
block.swarmer.name = Enjambre
|
||||||
block.salvo.name = Salva
|
block.salvo.name = Salva
|
||||||
block.ripple.name = Onda
|
block.ripple.name = Onda
|
||||||
@@ -1114,37 +1173,45 @@ block.arc.name = Arco
|
|||||||
block.rtg-generator.name = Generador RTG
|
block.rtg-generator.name = Generador RTG
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusión de Reactor
|
block.meltdown.name = Fusión de Reactor
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenedor
|
block.container.name = Contenedor
|
||||||
block.launch-pad.name = Pad de Lanzamiento
|
block.launch-pad.name = Pad de Lanzamiento
|
||||||
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
block.launch-pad-large.name = Pad de Lanzamiento Grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de comando
|
||||||
block.ground-factory.name = Ground Factory
|
|
||||||
block.air-factory.name = Air Factory
|
block.ground-factory.name = Fábrica terrestre
|
||||||
block.naval-factory.name = Naval Factory
|
block.air-factory.name = Fábrica aérea
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.naval-factory.name = Fábrica naval
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.additive-reconstructor.name = Reconstructor aditivo
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstructor multiplicativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.exponential-reconstructor.name = Reconstructor exponencial
|
||||||
block.payload-router.name = Payload Router
|
block.tetrative-reconstructor.name = Reconstructor tetrativo
|
||||||
block.disassembler.name = Disassembler
|
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.payload-conveyor.name = Transportador masivo
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.payload-router.name = Enrutador de carga útil
|
||||||
|
block.disassembler.name = Desensamblador
|
||||||
|
block.silicon-crucible.name = Crisol de silicio
|
||||||
|
block.overdrive-dome.name = Cupula de sobremarcha
|
||||||
|
|
||||||
|
block.switch.name = Interruptor
|
||||||
|
block.micro-processor.name = Micro Processador
|
||||||
|
block.logic-processor.name = Procesador lógico
|
||||||
|
block.hyper-processor.name = Hiperprocesador
|
||||||
|
block.logic-display.name = Pantalla lógica
|
||||||
|
block.large-logic-display.name = Gran pantalla lógica
|
||||||
|
block.memory-cell.name = Celda de memoria
|
||||||
|
block.memory-bank.name = Banco de memoria
|
||||||
|
|
||||||
block.switch.name = Switch
|
|
||||||
block.micro-processor.name = Micro Processor
|
|
||||||
block.logic-processor.name = Logic Processor
|
|
||||||
block.hyper-processor.name = Hyper Processor
|
|
||||||
block.logic-display.name = Logic Display
|
|
||||||
block.large-logic-display.name = Large Logic Display
|
|
||||||
block.memory-cell.name = Memory Cell
|
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = rojo
|
team.crux.name = rojo
|
||||||
team.sharded.name = naranja
|
team.sharded.name = naranja
|
||||||
team.orange.name = Naranja
|
team.orange.name = Naranja
|
||||||
team.derelict.name = derelict
|
|
||||||
|
team.derelict.name = derelicto
|
||||||
|
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Púrpura
|
team.purple.name = Púrpura
|
||||||
|
|
||||||
@@ -1302,4 +1369,4 @@ block.cyclone.description = Una torre grande anti-aérea y anti-terrestre. Dispa
|
|||||||
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
block.spectre.description = Un cañon masivo de dos barriles. Dispara balas perforantes a objetivos de aire y tierra.
|
||||||
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
block.meltdown.description = Un cañon láser masivo. Carga y dispara un rayo láser constante a enemigos cercanos. Requiere enfriamiento para operar.
|
||||||
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
block.repair-point.description = Repara la unidad dañada más cercana a su alrededor.
|
||||||
block.segment.description = Damages and destroys incoming projectiles. Laser projectiles are not targeted.
|
block.segment.description = Daña y destruye proyectiles enemigos. No apunta a láseres.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
stat.wave = Lahingulaineid läbitud:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Valmis
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Lahingulaine {0}
|
wave = [accent]Lahingulaine {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
wave.waiting = [lightgray]Järgmine laine\nalgab: {0}
|
||||||
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
wave.waveInProgress = [lightgray]Toimub lahingulaine
|
||||||
waiting = [lightgray]Ootan...
|
waiting = [lightgray]Ootan...
|
||||||
waiting.players = Ootan mängijaid...
|
waiting.players = Ootan mängijaid...
|
||||||
wave.enemies = [lightgray]{0} vaenlast alles
|
wave.enemies = [lightgray]{0} vaenlast alles
|
||||||
wave.enemy = [lightgray]{0} vaenlane alles
|
wave.enemy = [lightgray]{0} vaenlane alles
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Lae pilt
|
loadimage = Lae pilt
|
||||||
saveimage = Salvesta pilt
|
saveimage = Salvesta pilt
|
||||||
unknown = <puudub>
|
unknown = <puudub>
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Genereerimine:
|
|||||||
editor.ingame = Redigeeri mängus
|
editor.ingame = Redigeeri mängus
|
||||||
editor.publish.workshop = Avalda Workshop'is
|
editor.publish.workshop = Avalda Workshop'is
|
||||||
editor.newmap = Uus maailm
|
editor.newmap = Uus maailm
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Lahingulained
|
waves.title = Lahingulained
|
||||||
waves.remove = Eemalda
|
waves.remove = Eemalda
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Filtrid puuduvad! Lisa filtreid alloleva nupuga.
|
|||||||
filter.distort = Moonutamine
|
filter.distort = Moonutamine
|
||||||
filter.noise = Müra
|
filter.noise = Müra
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Maakide mediaan
|
filter.oremedian = Maakide mediaan
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blokk
|
filter.option.block = Blokk
|
||||||
filter.option.floor = Põrand
|
filter.option.floor = Põrand
|
||||||
filter.option.flooronto = Asendatav põrand
|
filter.option.flooronto = Asendatav põrand
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Sein
|
filter.option.wall = Sein
|
||||||
filter.option.ore = Maak
|
filter.option.ore = Maak
|
||||||
filter.option.floor2 = Teine põrand
|
filter.option.floor2 = Teine põrand
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Jätka piirkonnas:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Parim lahingulaine: {0}
|
bestwave = [lightgray]Parim lahingulaine: {0}
|
||||||
launch = < LENDUTÕUS >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lendutõus
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Järgmine võimalus on {0}. laine järel
|
|
||||||
launch.unable2 = [scarlet]Ei saa LENDU TÕUSTA.[]
|
|
||||||
launch.confirm = Lendu tõusmisel võetakse kaasa\nkõik tuumikus olevad ressursid.\n[accent]Sellesse baasi ei ole võimalik tagasi tulla.
|
|
||||||
launch.skip.confirm = Kui jätad praegu lendu tõusmata, siis saad seda teha alles hilisemate lahingulainete järel.
|
|
||||||
uncover = Ava
|
uncover = Ava
|
||||||
configure = Muuda varustust
|
configure = Muuda varustust
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oled kindel, et soovid olemasolevad\nsätted kustutada?
|
|||||||
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
settings.clearall.confirm = [scarlet]HOIATUS![]\nKustutatakse kõik andmed, sealhulgas salvestised, maailmad, kampaania saavutused\nja juhtnuppude sätted.\n[accent]Vajutades nupule "OK", kustutatakse\nkõik andmed ja seejärel mäng sulgub.[]
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paus >
|
paused = [accent]< Paus >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]Viga
|
error.title = [crimson]Viga
|
||||||
error.crashtitle = Viga
|
error.crashtitle = Viga
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisend
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Väljund
|
|
||||||
blocks.booster = Kiirendaja
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiamahtuvus
|
|
||||||
blocks.powershot = Energia ühikut/lasu kohta
|
stat.input = Sisend
|
||||||
blocks.damage = Hävituspunkte
|
stat.output = Väljund
|
||||||
blocks.targetsair = Sihib õhku
|
stat.booster = Kiirendaja
|
||||||
blocks.targetsground = Sihib maapinnale
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Transportimise kiirus
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Aeg lendutõusude vahel
|
stat.powercapacity = Energiamahtuvus
|
||||||
blocks.shootrange = Ulatus
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
blocks.size = Suurus
|
stat.damage = Hävituspunkte
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Sihib õhku
|
||||||
blocks.liquidcapacity = Vedelike mahutavus
|
stat.targetsground = Sihib maapinnale
|
||||||
blocks.powerrange = Energia ulatus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Ulatus
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Suurus
|
||||||
blocks.poweruse = Energiatarve
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Energiatarve hävituspunkti kohta
|
stat.liquidcapacity = Vedelike mahutavus
|
||||||
blocks.itemcapacity = Ressursside mahutavus
|
stat.powerrange = Energia ulatus
|
||||||
blocks.basepowergeneration = Energiatootlus
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Tootmisaeg
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Täieliku parandamise aeg
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Kiiruse suurenemine
|
stat.poweruse = Energiatarve
|
||||||
blocks.range = Ulatus
|
stat.powerdamage = Energiatarve hävituspunkti kohta
|
||||||
blocks.drilltier = Kaevandatav
|
stat.itemcapacity = Ressursside mahutavus
|
||||||
blocks.drillspeed = Puurimise kiirus
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Kiirendaja mõju
|
stat.basepowergeneration = Energiatootlus
|
||||||
blocks.maxunits = Maks. aktiivseid väeüksuseid
|
stat.productiontime = Tootmisaeg
|
||||||
blocks.health = Elud
|
stat.repairtime = Täieliku parandamise aeg
|
||||||
blocks.buildtime = Ehitamise aeg
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Ulatus
|
||||||
blocks.buildcost = Ehitamise maksumus
|
stat.drilltier = Kaevandatav
|
||||||
blocks.inaccuracy = Ebatäpsus
|
stat.drillspeed = Puurimise kiirus
|
||||||
blocks.shots = Laske
|
stat.boosteffect = Kiirendaja mõju
|
||||||
blocks.reload = Lasku/s
|
stat.maxunits = Maks. aktiivseid väeüksuseid
|
||||||
blocks.ammo = Laskemoon
|
stat.health = Elud
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Ehitamise aeg
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Ehitamise maksumus
|
||||||
|
stat.inaccuracy = Ebatäpsus
|
||||||
|
stat.shots = Laske
|
||||||
|
stat.reload = Lasku/s
|
||||||
|
stat.ammo = Laskemoon
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Nõuab paremat puuri
|
bar.drilltierreq = Nõuab paremat puuri
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Bilanss: {0}/s
|
|||||||
bar.powerstored = Puhver: {0}/{1}
|
bar.powerstored = Puhver: {0}/{1}
|
||||||
bar.poweramount = Laeng: {0}
|
bar.poweramount = Laeng: {0}
|
||||||
bar.poweroutput = Tootlus: {0}
|
bar.poweroutput = Tootlus: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Ressursse: {0}
|
bar.items = Ressursse: {0}
|
||||||
bar.capacity = Mahutavus: {0}
|
bar.capacity = Mahutavus: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Edenemine
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
bullet.damage = [stat]{0}[lightgray] hävituspunkti
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
bullet.splashdamage = [stat]{0}[lightgray] hävituspunkti ~[stat] {1}[lightgray] blokki
|
||||||
bullet.incendiary = [stat]süttiv
|
bullet.incendiary = [stat]süttiv
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]isesihtiv
|
|||||||
bullet.shock = [stat]elektriseeriv
|
bullet.shock = [stat]elektriseeriv
|
||||||
bullet.frag = [stat]kildpomm
|
bullet.frag = [stat]kildpomm
|
||||||
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
bullet.knockback = [stat]{0}[lightgray]x tagasilöögi kordaja
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäätav
|
bullet.freezing = [stat]jäätav
|
||||||
bullet.tarred = [stat]leekisüütav
|
bullet.tarred = [stat]leekisüütav
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
bullet.multiplier = [stat]{0}[lightgray]x laskemoona kordaja
|
||||||
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
bullet.reload = [stat]{0}[lightgray]x tulistamise kiirus
|
||||||
|
|
||||||
unit.blocks = blokki
|
unit.blocks = blokki
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energiaühikut/s
|
unit.powersecond = energiaühikut/s
|
||||||
unit.liquidsecond = vedelikuühikut/s
|
unit.liquidsecond = vedelikuühikut/s
|
||||||
unit.itemssecond = ressursiühikut/s
|
unit.itemssecond = ressursiühikut/s
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Vedelikud
|
category.liquids = Vedelikud
|
||||||
category.items = Ressursid
|
category.items = Ressursid
|
||||||
category.crafting = Sisend/Väljund
|
category.crafting = Sisend/Väljund
|
||||||
category.shooting = Tulistamine
|
category.function = Function
|
||||||
category.optional = Valikulised täiustused
|
category.optional = Valikulised täiustused
|
||||||
setting.landscape.name = Lukusta horisontaalpaigutus
|
setting.landscape.name = Lukusta horisontaalpaigutus
|
||||||
setting.shadows.name = Varjud
|
setting.shadows.name = Varjud
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarne tekstuurivastendus
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animeeritud vesi
|
setting.animatedwater.name = Animeeritud vesi
|
||||||
setting.animatedshields.name = Animeeritud kilbid
|
setting.animatedshields.name = Animeeritud kilbid
|
||||||
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
setting.antialias.name = Sakitõrje[lightgray] (vajab mängu taaskäivitamist)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Täisekraan
|
|||||||
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
setting.borderlesswindow.name = Äärteta ekraan[lightgray] (võib vajada mängu taaskäivitamist)
|
||||||
setting.fps.name = Näita kaadrite arvu sekundis
|
setting.fps.name = Näita kaadrite arvu sekundis
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = Vertikaalne sünkroonimine
|
setting.vsync.name = Vertikaalne sünkroonimine
|
||||||
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
setting.pixelate.name = Piksel-efekt[lightgray] (lülitab animatsioonid välja)
|
||||||
setting.minimap.name = Näita kaarti
|
setting.minimap.name = Näita kaarti
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Reeglid
|
|||||||
|
|
||||||
rules.infiniteresources = Lõputult ressursse
|
rules.infiniteresources = Lõputult ressursse
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Kasuta taimerit
|
rules.wavetimer = Kasuta taimerit
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Väeüksused
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Ressursid
|
|||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
content.unit.name = Väeüksused
|
content.unit.name = Väeüksused
|
||||||
content.block.name = Konstruktsioonid
|
content.block.name = Konstruktsioonid
|
||||||
|
|
||||||
item.copper.name = Vask
|
item.copper.name = Vask
|
||||||
item.lead.name = Plii
|
item.lead.name = Plii
|
||||||
item.coal.name = Süsi
|
item.coal.name = Süsi
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Räbu
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krüovedelik
|
liquid.cryofluid.name = Krüovedelik
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Plahvatusohtlikkus: {0}%
|
|
||||||
item.flammability = [lightgray]Tuleohtlikkus: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktiivsus: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Elud: {0}
|
|
||||||
unit.speed = [lightgray]Kiirus: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Soojusmahtuvus: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskoossus: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatuur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Soldat
|
unit.dagger.name = Soldat
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Koljat
|
unit.fortress.name = Koljat
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Liivakamakas
|
block.sand-boulder.name = Liivakamakas
|
||||||
block.grass.name = Rohi
|
block.grass.name = Rohi
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sool
|
block.salt.name = Sool
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Kruus
|
block.pebbles.name = Kruus
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Vesi tumedal liival
|
|||||||
block.char.name = Puusüsi
|
block.char.name = Puusüsi
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Jäine lumi
|
block.ice-snow.name = Jäine lumi
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energiaallikas
|
|||||||
block.unloader.name = Mahalaadija
|
block.unloader.name = Mahalaadija
|
||||||
block.vault.name = Suur hoidla
|
block.vault.name = Suur hoidla
|
||||||
block.wave.name = Prits
|
block.wave.name = Prits
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Parvpildur
|
block.swarmer.name = Parvpildur
|
||||||
block.salvo.name = Krempelpaugutaja
|
block.salvo.name = Krempelpaugutaja
|
||||||
block.ripple.name = Tähesadu
|
block.ripple.name = Tähesadu
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Elektrikahur
|
|||||||
block.rtg-generator.name = RT-generaator
|
block.rtg-generator.name = RT-generaator
|
||||||
block.spectre.name = Kõmmutaja
|
block.spectre.name = Kõmmutaja
|
||||||
block.meltdown.name = Valguskiir
|
block.meltdown.name = Valguskiir
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Hoidla
|
block.container.name = Hoidla
|
||||||
block.launch-pad.name = Stardiplatvorm
|
block.launch-pad.name = Stardiplatvorm
|
||||||
block.launch-pad-large.name = Suur stardiplatvorm
|
block.launch-pad-large.name = Suur stardiplatvorm
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = sinine
|
team.blue.name = sinine
|
||||||
team.crux.name = punane
|
team.crux.name = punane
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Eskema gordeta.
|
|||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.rename = Aldatu izena eskemari
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Garaitutako boladak:[accent] {0}
|
stat.wave = Garaitutako boladak:[accent] {0}
|
||||||
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
stat.enemiesDestroyed = Suntsitutako etsaiak:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Egina
|
|||||||
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
feature.unsupported = Zure gailuak ez du ezaugarri hau onartzen.
|
||||||
|
|
||||||
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
mods.alphainfo = Kontuan izan mod-ak alfa egoeran daudela, eta [scarlet] akats ugari izan ditzakete[].\nEman arazoen berri Mindustry-ren GitHub or Discord zerbitzuetan.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Mod-ak
|
mods = Mod-ak
|
||||||
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
mods.none = [lightgray]Ez da mod-ik aurkitu!
|
||||||
mods.guide = Mod-ak sortzeko gida
|
mods.guide = Mod-ak sortzeko gida
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] hautatu+kopiatzeko
|
|||||||
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
pausebuilding = [accent][[{0}][] eraikiketa eteteko
|
||||||
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
resumebuilding = [scarlet][[{0}][] eraikiketa berrekiteko
|
||||||
wave = [accent]{0}. bolada
|
wave = [accent]{0}. bolada
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Boladarako {0}
|
wave.waiting = [lightgray]Boladarako {0}
|
||||||
wave.waveInProgress = [lightgray]Bolada abian
|
wave.waveInProgress = [lightgray]Bolada abian
|
||||||
waiting = [lightgray]Itxaroten...
|
waiting = [lightgray]Itxaroten...
|
||||||
waiting.players = Jokalariei itxaroten...
|
waiting.players = Jokalariei itxaroten...
|
||||||
wave.enemies = [lightgray]{0} etsai daude
|
wave.enemies = [lightgray]{0} etsai daude
|
||||||
wave.enemy = [lightgray]Etsai {0} dago
|
wave.enemy = [lightgray]Etsai {0} dago
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Kargatu irudia
|
loadimage = Kargatu irudia
|
||||||
saveimage = Gorde irudia
|
saveimage = Gorde irudia
|
||||||
unknown = Ezezaguna
|
unknown = Ezezaguna
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Sorrarazi:
|
|||||||
editor.ingame = Editatu jolasean
|
editor.ingame = Editatu jolasean
|
||||||
editor.publish.workshop = Argitaratu lantegian
|
editor.publish.workshop = Argitaratu lantegian
|
||||||
editor.newmap = Mapa berria
|
editor.newmap = Mapa berria
|
||||||
|
editor.center = Center
|
||||||
workshop = Lantegia
|
workshop = Lantegia
|
||||||
waves.title = Boladak
|
waves.title = Boladak
|
||||||
waves.remove = Kendu
|
waves.remove = Kendu
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Iragazkirik ez! Gehitu bat beheko botoiarekin.
|
|||||||
filter.distort = Distortsioa
|
filter.distort = Distortsioa
|
||||||
filter.noise = Orbana
|
filter.noise = Orbana
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mea mediana
|
filter.oremedian = Mea mediana
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blokea
|
filter.option.block = Blokea
|
||||||
filter.option.floor = Zorua
|
filter.option.floor = Zorua
|
||||||
filter.option.flooronto = Zoru xedea
|
filter.option.flooronto = Zoru xedea
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Horma
|
filter.option.wall = Horma
|
||||||
filter.option.ore = Mea
|
filter.option.ore = Mea
|
||||||
filter.option.floor2 = Bigarren zorua
|
filter.option.floor2 = Bigarren zorua
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Iritsi {0} boladara {1}
|
|||||||
requirement.core = Suntsitu etsaiaren muina {0}
|
requirement.core = Suntsitu etsaiaren muina {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Berrekin:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Bolada onena: {0}
|
bestwave = [lightgray]Bolada onena: {0}
|
||||||
launch = < EGOTZI >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Ongi egotzi da
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]hurrengo aukera\n {0}. boladan
|
|
||||||
launch.unable2 = [scarlet]Ezin da EGOTZI.[]
|
|
||||||
launch.confirm = Honek zure muinean dauden baliabide guztiak egotziko ditu.\nEzin izango zara base honetara itzuli.
|
|
||||||
launch.skip.confirm = Orain ez eginez gero, geroagoko beste bolada batera itxaron beharko duzu.
|
|
||||||
uncover = Estalgabetu
|
uncover = Estalgabetu
|
||||||
configure = Konfiguratu zuzkidura
|
configure = Konfiguratu zuzkidura
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ziur datu hauek garbitu nahi dituzula?\nEgindakoa ezin
|
|||||||
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
settings.clearall.confirm = [scarlet]ABISUA![]\nHonek datu guztiak garbituko ditu, gordetako partidak, mapak, desblokeatutakoak, eta teklen konfigurazioak barne.\nBehin 'Ados' sakatzen duzula jolasak datuk guztiak ezabatuko ditu eta automatikoki irten.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pausatuta >
|
paused = [accent]< Pausatuta >
|
||||||
clear = Garbitu
|
clear = Garbitu
|
||||||
banned = [scarlet]Debekatuta
|
banned = [scarlet]Debekatuta
|
||||||
@@ -570,49 +580,74 @@ info.title = Informazioa
|
|||||||
error.title = [crimson]Errore bat gertatu da
|
error.title = [crimson]Errore bat gertatu da
|
||||||
error.crashtitle = Errore bat gertatu da
|
error.crashtitle = Errore bat gertatu da
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sarrera
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Irteera
|
|
||||||
blocks.booster = Indargarria
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energia-edukiera
|
|
||||||
blocks.powershot = Energia/tiroko
|
stat.input = Sarrera
|
||||||
blocks.damage = Kaltea
|
stat.output = Irteera
|
||||||
blocks.targetsair = Airera tirokatzen du
|
stat.booster = Indargarria
|
||||||
blocks.targetsground = Lurrera tirokatzen du
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Garraio-abiadura
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Egozketen arteko denbora
|
stat.powercapacity = Energia-edukiera
|
||||||
blocks.shootrange = Irismena
|
stat.powershot = Energia/tiroko
|
||||||
blocks.size = Neurria
|
stat.damage = Kaltea
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Airera tirokatzen du
|
||||||
blocks.liquidcapacity = Likido-edukiera
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
blocks.powerrange = Energia irismena
|
stat.itemsmoved = Garraio-abiadura
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Egozketen arteko denbora
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Irismena
|
||||||
blocks.powerconnections = Gehieneko konexioak
|
stat.size = Neurria
|
||||||
blocks.poweruse = Energia-erabilera
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Energia/Kaltea
|
stat.liquidcapacity = Likido-edukiera
|
||||||
blocks.itemcapacity = Elementu-edukiera
|
stat.powerrange = Energia irismena
|
||||||
blocks.basepowergeneration = Oinarrizko energia sorrera
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Eraikitze denbora
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Blokearen konpontze denbora osoa
|
stat.powerconnections = Gehieneko konexioak
|
||||||
blocks.speedincrease = Abiadura areagotzea
|
stat.poweruse = Energia-erabilera
|
||||||
blocks.range = Irismena
|
stat.powerdamage = Energia/Kaltea
|
||||||
blocks.drilltier = Ustiagarriak
|
stat.itemcapacity = Elementu-edukiera
|
||||||
blocks.drillspeed = Oinarrizko ustiatze-abiadura
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Indartze-efektua
|
stat.basepowergeneration = Oinarrizko energia sorrera
|
||||||
blocks.maxunits = Gehieneko unitate aktiboak
|
stat.productiontime = Eraikitze denbora
|
||||||
blocks.health = Osasuna
|
stat.repairtime = Blokearen konpontze denbora osoa
|
||||||
blocks.buildtime = Eraikitze-denbora
|
stat.speedincrease = Abiadura areagotzea
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Irismena
|
||||||
blocks.buildcost = Eraikitze-kostua
|
stat.drilltier = Ustiagarriak
|
||||||
blocks.inaccuracy = Zehazgabetasuna
|
stat.drillspeed = Oinarrizko ustiatze-abiadura
|
||||||
blocks.shots = Tiroak
|
stat.boosteffect = Indartze-efektua
|
||||||
blocks.reload = Tiroak/segundoko
|
stat.maxunits = Gehieneko unitate aktiboak
|
||||||
blocks.ammo = Munizioa
|
stat.health = Osasuna
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Eraikitze-denbora
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Eraikitze-kostua
|
||||||
|
stat.inaccuracy = Zehazgabetasuna
|
||||||
|
stat.shots = Tiroak
|
||||||
|
stat.reload = Tiroak/segundoko
|
||||||
|
stat.ammo = Munizioa
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Zulagailu hobea behar da
|
bar.drilltierreq = Zulagailu hobea behar da
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Bilduta: {0}/{1}
|
bar.powerstored = Bilduta: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energia irteera: {0}
|
bar.poweroutput = Energia irteera: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Elementuak: {0}
|
bar.items = Elementuak: {0}
|
||||||
bar.capacity = Edukiera: {0}
|
bar.capacity = Edukiera: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Eraikitze egoera
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kalte
|
bullet.damage = [stat]{0}[lightgray] kalte
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
bullet.splashdamage = [stat]{0}[lightgray] ingurune-kaltea ~[stat] {1}[lightgray] lauza
|
||||||
bullet.incendiary = [stat]su-eragilea
|
bullet.incendiary = [stat]su-eragilea
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]gidatua
|
|||||||
bullet.shock = [stat]danbatekoa
|
bullet.shock = [stat]danbatekoa
|
||||||
bullet.frag = [stat]fragmentazioa
|
bullet.frag = [stat]fragmentazioa
|
||||||
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
bullet.knockback = [stat]{0}[lightgray] kontusioa
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]hozkirri
|
bullet.freezing = [stat]hozkirri
|
||||||
bullet.tarred = [stat]mundrunduta
|
bullet.tarred = [stat]mundrunduta
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
bullet.multiplier = [stat]{0}[lightgray]x munizio-biderkatzailea
|
||||||
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
bullet.reload = [stat]{0}[lightgray]x tiro tasa
|
||||||
|
|
||||||
unit.blocks = bloke
|
unit.blocks = bloke
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energia unitate/segundoko
|
unit.powersecond = energia unitate/segundoko
|
||||||
unit.liquidsecond = likido unitate/segundoko
|
unit.liquidsecond = likido unitate/segundoko
|
||||||
unit.itemssecond = elementu/segundoko
|
unit.itemssecond = elementu/segundoko
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Likidoak
|
category.liquids = Likidoak
|
||||||
category.items = Baliabideak
|
category.items = Baliabideak
|
||||||
category.crafting = Sarrera/Irteera
|
category.crafting = Sarrera/Irteera
|
||||||
category.shooting = Tirokatzea
|
category.function = Function
|
||||||
category.optional = Aukerako hobekuntzak
|
category.optional = Aukerako hobekuntzak
|
||||||
setting.landscape.name = Blokeatu horizontalean
|
setting.landscape.name = Blokeatu horizontalean
|
||||||
setting.shadows.name = Itzalak
|
setting.shadows.name = Itzalak
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Iragazte lineala
|
|||||||
setting.hints.name = Pistak
|
setting.hints.name = Pistak
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animatutako ura
|
setting.animatedwater.name = Animatutako ura
|
||||||
setting.animatedshields.name = Animatutako ezkutuak
|
setting.animatedshields.name = Animatutako ezkutuak
|
||||||
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
setting.antialias.name = Antialias[lightgray] (berrabiarazi behar da)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pantaila osoa
|
|||||||
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
setting.borderlesswindow.name = Ertzik gabeko leihoa[lightgray] (berrabiaraztea behar lezake)
|
||||||
setting.fps.name = Erakutsi FPS
|
setting.fps.name = Erakutsi FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
setting.pixelate.name = Pixelatu[lightgray] (animazioak desgaitzen ditu)
|
||||||
setting.minimap.name = Erakutsi mapatxoa
|
setting.minimap.name = Erakutsi mapatxoa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Arau pertsonalizatuak
|
|||||||
|
|
||||||
rules.infiniteresources = Baliabide amaigabeak
|
rules.infiniteresources = Baliabide amaigabeak
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Boladen denboragailua
|
rules.wavetimer = Boladen denboragailua
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unitateak
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Solidoak
|
|||||||
content.liquid.name = Likidoak
|
content.liquid.name = Likidoak
|
||||||
content.unit.name = Unitateak
|
content.unit.name = Unitateak
|
||||||
content.block.name = Blokeak
|
content.block.name = Blokeak
|
||||||
|
|
||||||
item.copper.name = Kobrea
|
item.copper.name = Kobrea
|
||||||
item.lead.name = Beruna
|
item.lead.name = Beruna
|
||||||
item.coal.name = Ikatza
|
item.coal.name = Ikatza
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Zepa
|
|||||||
liquid.oil.name = Olioa
|
liquid.oil.name = Olioa
|
||||||
liquid.cryofluid.name = Krio-isurkaria
|
liquid.cryofluid.name = Krio-isurkaria
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Lehergarritasuna: {0}%
|
|
||||||
item.flammability = [lightgray]Sukoitasuna: {0}%
|
|
||||||
item.radioactivity = [lightgray]Erradioaktibitatea: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Osasuna: {0}
|
|
||||||
unit.speed = [lightgray]Abiadura: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Bero edukiera: {0}
|
|
||||||
liquid.viscosity = [lightgray]Likatasuna: {0}
|
|
||||||
liquid.temperature = [lightgray]Tenperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Daga
|
unit.dagger.name = Daga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Gotorleku
|
unit.fortress.name = Gotorleku
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Hondar harkaitza
|
block.sand-boulder.name = Hondar harkaitza
|
||||||
block.grass.name = Belarra
|
block.grass.name = Belarra
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Gatza
|
block.salt.name = Gatza
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Harribilak
|
block.pebbles.name = Harribilak
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Hondar ilun ura
|
|||||||
block.char.name = Kokea
|
block.char.name = Kokea
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Izotz elurra
|
block.ice-snow.name = Izotz elurra
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energia amaigabea
|
|||||||
block.unloader.name = Deskargagailua
|
block.unloader.name = Deskargagailua
|
||||||
block.vault.name = Kripta
|
block.vault.name = Kripta
|
||||||
block.wave.name = Olatu
|
block.wave.name = Olatu
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Erlauntz
|
block.swarmer.name = Erlauntz
|
||||||
block.salvo.name = Buhunba
|
block.salvo.name = Buhunba
|
||||||
block.ripple.name = Marmarra
|
block.ripple.name = Marmarra
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arku
|
|||||||
block.rtg-generator.name = RTG sorgailua
|
block.rtg-generator.name = RTG sorgailua
|
||||||
block.spectre.name = Espektro
|
block.spectre.name = Espektro
|
||||||
block.meltdown.name = Nukleofusio
|
block.meltdown.name = Nukleofusio
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Edukiontzia
|
block.container.name = Edukiontzia
|
||||||
block.launch-pad.name = Egozketa-plataforma
|
block.launch-pad.name = Egozketa-plataforma
|
||||||
block.launch-pad-large.name = Egozketa-plataforma handia
|
block.launch-pad-large.name = Egozketa-plataforma handia
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = urdina
|
team.blue.name = urdina
|
||||||
team.crux.name = gorria
|
team.crux.name = gorria
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ gameover.pvp = [accent] {0}[] joukkue voittaa!
|
|||||||
highscore = [accent]Uusi ennätys!
|
highscore = [accent]Uusi ennätys!
|
||||||
copied = Kopioitu.
|
copied = Kopioitu.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Tämä osa peliä ei ole vielä valmis
|
||||||
|
|
||||||
load.sound = Ääniä
|
load.sound = Ääniä
|
||||||
load.map = Karttoja
|
load.map = Karttoja
|
||||||
@@ -42,7 +42,7 @@ schematic = Kaavio
|
|||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
schematic.exportfile = Vie tiedosto
|
schematic.exportfile = Vie tiedosto
|
||||||
schematic.importfile = Tuo tiedosto
|
schematic.importfile = Tuo tiedosto
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Kaavio tallennettu.
|
|||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.rename = Nimeä kaavio uudelleen
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
|
|
||||||
stat.wave = Tasoja voitettu:[accent] {0}
|
stat.wave = Tasoja voitettu:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
stat.enemiesDestroyed = Vihollisia tuhottu:[accent] {0}
|
||||||
@@ -62,7 +63,7 @@ stat.built = Rakennuksia rakennettu:[accent] {0}
|
|||||||
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
stat.destroyed = Rakennuksia tuhottu:[accent] {0}
|
||||||
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
stat.deconstructed = Rakennuksia purettu:[accent] {0}
|
||||||
stat.delivered = Resursseja laukaistu:
|
stat.delivered = Resursseja laukaistu:
|
||||||
stat.playtime = Time Played:[accent] {0}
|
stat.playtime = Pelattu aika:[accent] {0}
|
||||||
stat.rank = Lopullinen arvosana: [accent]{0}
|
stat.rank = Lopullinen arvosana: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Global Items
|
||||||
@@ -100,7 +101,6 @@ done = Valmis
|
|||||||
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
feature.unsupported = Laitteesi ei tue tätä toimintoa.
|
||||||
|
|
||||||
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
mods.alphainfo = Pidä mielessä että modit ovat alpha-tilassa, ja[scarlet] ne voivat olla virheellisiä[].\nRaportoi kaikki virheet Mindustry GitHub-sivuille tai Discordiin.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Modit
|
mods = Modit
|
||||||
mods.none = [lightgray]Modeja ei löytynyt!
|
mods.none = [lightgray]Modeja ei löytynyt!
|
||||||
mods.guide = Modaamisopas
|
mods.guide = Modaamisopas
|
||||||
@@ -236,8 +236,8 @@ save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
|
|||||||
save.delete = Poista
|
save.delete = Poista
|
||||||
save.export = Vie tallennus
|
save.export = Vie tallennus
|
||||||
save.import.invalid = [accent]This save is invalid!
|
save.import.invalid = [accent]This save is invalid!
|
||||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
save.import.fail = [crimson]Tallennuksen tuominen epäonnistui: [accent]{0}
|
||||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
save.export.fail = [crimson]Tallennuksen vieminen epäonnistui: [accent]{0}
|
||||||
save.import = Tuo tallennus
|
save.import = Tuo tallennus
|
||||||
save.newslot = Tallennuksen nimi:
|
save.newslot = Tallennuksen nimi:
|
||||||
save.rename = Nimeä uudelleen
|
save.rename = Nimeä uudelleen
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Taso {0}
|
wave = [accent]Taso {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Seuraava taso {0}
|
wave.waiting = [lightgray]Seuraava taso {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Odotetaan...
|
waiting = [lightgray]Odotetaan...
|
||||||
waiting.players = Odotetaan pelaajia...
|
waiting.players = Odotetaan pelaajia...
|
||||||
wave.enemies = [lightgray]{0} vihollista jäljellä
|
wave.enemies = [lightgray]{0} vihollista jäljellä
|
||||||
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
wave.enemy = [lightgray]{0} vihollinen jäljellä
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Lataa kuva
|
loadimage = Lataa kuva
|
||||||
saveimage = Tallenna kuva
|
saveimage = Tallenna kuva
|
||||||
unknown = Tuntematon
|
unknown = Tuntematon
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generaatio:
|
|||||||
editor.ingame = Muokka pelin sisällä
|
editor.ingame = Muokka pelin sisällä
|
||||||
editor.publish.workshop = Julkaise Workshoppiin
|
editor.publish.workshop = Julkaise Workshoppiin
|
||||||
editor.newmap = Uusi kartta
|
editor.newmap = Uusi kartta
|
||||||
|
editor.center = Center
|
||||||
workshop = Työpaja
|
workshop = Työpaja
|
||||||
waves.title = Tasot
|
waves.title = Tasot
|
||||||
waves.remove = Poista
|
waves.remove = Poista
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Vääristää
|
filter.distort = Vääristää
|
||||||
filter.noise = Melu
|
filter.noise = Melu
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Valitse Ydin
|
filter.corespawn = Valitse Ydin
|
||||||
filter.median = Mediaani
|
filter.median = Mediaani
|
||||||
filter.oremedian = Malmin mediaani
|
filter.oremedian = Malmin mediaani
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Määrä
|
|||||||
filter.option.block = Estää
|
filter.option.block = Estää
|
||||||
filter.option.floor = Lattia
|
filter.option.floor = Lattia
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Seinä
|
filter.option.wall = Seinä
|
||||||
filter.option.ore = Malmi
|
filter.option.ore = Malmi
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Pääse Tasolle {0} kartassa {1}
|
|||||||
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
requirement.core = Tuhoa vihollisen ydin kartassa {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Paras taso: {0}
|
bestwave = [lightgray]Paras taso: {0}
|
||||||
launch = < LAUKAISE >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Onnistunut laukaisu
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]seuraava mahdollisuus tasolla {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = Tämä laukaisee kaikki resurssit ytimestäsi.\nEt voi enää palata takaisin.
|
|
||||||
launch.skip.confirm = Jos ohitat nyt, voit laukaista vasta myöhemmillä tasoilla.
|
|
||||||
uncover = Paljasta
|
uncover = Paljasta
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMit
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pysäytetty >
|
paused = [accent]< Pysäytetty >
|
||||||
clear = Tyhjä
|
clear = Tyhjä
|
||||||
banned = [scarlet]Kielletty
|
banned = [scarlet]Kielletty
|
||||||
@@ -570,49 +580,74 @@ info.title = Informaatio
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Sisääntulo
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Ulostulo
|
|
||||||
blocks.booster = Tehostaja
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energiakapasiteetti
|
|
||||||
blocks.powershot = Energiaa/Ammus
|
stat.input = Sisääntulo
|
||||||
blocks.damage = Vahinko
|
stat.output = Ulostulo
|
||||||
blocks.targetsair = Hyökkää ilmaan
|
stat.booster = Tehostaja
|
||||||
blocks.targetsground = Hyökkää maahan
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Liikkumisnopeus
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Aika laukaisujen välillä
|
stat.powercapacity = Energiakapasiteetti
|
||||||
blocks.shootrange = Kantama
|
stat.powershot = Energiaa/Ammus
|
||||||
blocks.size = Koko
|
stat.damage = Vahinko
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Hyökkää ilmaan
|
||||||
blocks.liquidcapacity = Nestekapasiteetti
|
stat.targetsground = Hyökkää maahan
|
||||||
blocks.powerrange = Energiakantama
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Kantama
|
||||||
blocks.powerconnections = Maksimimäärä yhdistyksiä
|
stat.size = Koko
|
||||||
blocks.poweruse = Energian käyttö
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Energia/Vahinko
|
stat.liquidcapacity = Nestekapasiteetti
|
||||||
blocks.itemcapacity = Tavarakapasiteetti
|
stat.powerrange = Energiakantama
|
||||||
blocks.basepowergeneration = Perus energiantuotto
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Tuotantoaika
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Kokonaisen palikan korjausaika
|
stat.powerconnections = Maksimimäärä yhdistyksiä
|
||||||
blocks.speedincrease = Nopeuden kasvu
|
stat.poweruse = Energian käyttö
|
||||||
blocks.range = Etäisyys
|
stat.powerdamage = Energia/Vahinko
|
||||||
blocks.drilltier = Porattavat
|
stat.itemcapacity = Tavarakapasiteetti
|
||||||
blocks.drillspeed = Kanta Poran Nopeus
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Tehostamisem vaikutus
|
stat.basepowergeneration = Perus energiantuotto
|
||||||
blocks.maxunits = Maksimimäärä yksikköjä
|
stat.productiontime = Tuotantoaika
|
||||||
blocks.health = Elämäpisteet
|
stat.repairtime = Kokonaisen palikan korjausaika
|
||||||
blocks.buildtime = Rakentamisaika
|
stat.speedincrease = Nopeuden kasvu
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Etäisyys
|
||||||
blocks.buildcost = Rakentamishinta
|
stat.drilltier = Porattavat
|
||||||
blocks.inaccuracy = Epätarkkuus
|
stat.drillspeed = Kanta Poran Nopeus
|
||||||
blocks.shots = Ammusta
|
stat.boosteffect = Tehostamisem vaikutus
|
||||||
blocks.reload = Ammusta/sekunnissa
|
stat.maxunits = Maksimimäärä yksikköjä
|
||||||
blocks.ammo = Ammus
|
stat.health = Elämäpisteet
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Rakentamisaika
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Rakentamishinta
|
||||||
|
stat.inaccuracy = Epätarkkuus
|
||||||
|
stat.shots = Ammusta
|
||||||
|
stat.reload = Ammusta/sekunnissa
|
||||||
|
stat.ammo = Ammus
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Parempi pora vaadittu
|
bar.drilltierreq = Parempi pora vaadittu
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Säilöttynä: {0}/{1}
|
bar.powerstored = Säilöttynä: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energiantuotto: {0}
|
bar.poweroutput = Energiantuotto: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Tavaroita: {0}
|
bar.items = Tavaroita: {0}
|
||||||
bar.capacity = Kapasiteetti: {0}
|
bar.capacity = Kapasiteetti: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Rakennuksen edistys
|
|||||||
bar.input = Sisääntulo
|
bar.input = Sisääntulo
|
||||||
bar.output = Ulostulo
|
bar.output = Ulostulo
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Vahinko
|
bullet.damage = [stat]{0}[lightgray] Vahinko
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
bullet.splashdamage = [stat]{0}[lightgray] Aluevahinko ~[stat] {1}[lightgray] palikkaa
|
||||||
bullet.incendiary = [stat]sytyttävä
|
bullet.incendiary = [stat]sytyttävä
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]itseohjautuva
|
|||||||
bullet.shock = [stat]shokki
|
bullet.shock = [stat]shokki
|
||||||
bullet.frag = [stat]sirpaloituva
|
bullet.frag = [stat]sirpaloituva
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]jäädyttävä
|
bullet.freezing = [stat]jäädyttävä
|
||||||
bullet.tarred = [stat]tervattu
|
bullet.tarred = [stat]tervattu
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
bullet.multiplier = [stat]{0}[lightgray]x ammusten kerroin
|
||||||
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
bullet.reload = [stat]{0}[lightgray]x ampumisnopeus
|
||||||
|
|
||||||
unit.blocks = palikat
|
unit.blocks = palikat
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energiayksikköä/sekunti
|
unit.powersecond = energiayksikköä/sekunti
|
||||||
unit.liquidsecond = nesteyksikköä/sekunti
|
unit.liquidsecond = nesteyksikköä/sekunti
|
||||||
unit.itemssecond = esinettä/sekunti
|
unit.itemssecond = esinettä/sekunti
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Neste
|
category.liquids = Neste
|
||||||
category.items = Tavarat
|
category.items = Tavarat
|
||||||
category.crafting = Ulos/Sisääntulo
|
category.crafting = Ulos/Sisääntulo
|
||||||
category.shooting = Ammunta
|
category.function = Function
|
||||||
category.optional = Mahdolliset parannukset
|
category.optional = Mahdolliset parannukset
|
||||||
setting.landscape.name = Lukitse tasavaakaan
|
setting.landscape.name = Lukitse tasavaakaan
|
||||||
setting.shadows.name = Varjot
|
setting.shadows.name = Varjot
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Lineaarinen suodatus
|
|||||||
setting.hints.name = Vihjeet
|
setting.hints.name = Vihjeet
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
setting.buildautopause.name = Automaattisest Pysäytä Rakentaessa
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animoitu vesi
|
setting.animatedwater.name = Animoitu vesi
|
||||||
setting.animatedshields.name = Animoidut kilvet
|
setting.animatedshields.name = Animoidut kilvet
|
||||||
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
setting.antialias.name = Antialiaasi[lightgray] (vaatii uudelleenkäynnistyksen)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (vaatii uudelleenkäynnistyksen)
|
||||||
setting.fps.name = Näytä FPS
|
setting.fps.name = Näytä FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Näytä palikan valintaohjaimet
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
setting.pixelate.name = Pixeloi[lightgray] (poistaa animaation käytöstä)
|
||||||
setting.minimap.name = Näytä pienoiskartta
|
setting.minimap.name = Näytä pienoiskartta
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Ikuiset resurssit
|
rules.infiniteresources = Ikuiset resurssit
|
||||||
rules.reactorexplosions = Reaktorien räjähtäminen
|
rules.reactorexplosions = Reaktorien räjähtäminen
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tasojen aikaraja
|
rules.wavetimer = Tasojen aikaraja
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Tavarat
|
|||||||
content.liquid.name = Nesteet
|
content.liquid.name = Nesteet
|
||||||
content.unit.name = Yksiköt
|
content.unit.name = Yksiköt
|
||||||
content.block.name = Palikat
|
content.block.name = Palikat
|
||||||
|
|
||||||
item.copper.name = Kupari
|
item.copper.name = Kupari
|
||||||
item.lead.name = Lyijy
|
item.lead.name = Lyijy
|
||||||
item.coal.name = Hiili
|
item.coal.name = Hiili
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Kuona
|
|||||||
liquid.oil.name = Öljy
|
liquid.oil.name = Öljy
|
||||||
liquid.cryofluid.name = Kryoneste
|
liquid.cryofluid.name = Kryoneste
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Räjädysmäisyys: {0}%
|
|
||||||
item.flammability = [lightgray]Syttyvyys: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktiivisuus: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Elämäpisteet: {0}
|
|
||||||
unit.speed = [lightgray]Nopeus: {0}
|
|
||||||
unit.weapon = [lightgray]Ammuksia: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Esine kapasiteetti: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Lämpökapasiteetti: {0}
|
|
||||||
liquid.viscosity = [lightgray]Tahmeus: {0}
|
|
||||||
liquid.temperature = [lightgray]Lämpö: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Tikari
|
unit.dagger.name = Tikari
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Linnoitus
|
unit.fortress.name = Linnoitus
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Vuoren
|
|||||||
block.sand-boulder.name = Hiekkalohkare
|
block.sand-boulder.name = Hiekkalohkare
|
||||||
block.grass.name = Ruoho
|
block.grass.name = Ruoho
|
||||||
block.slag.name = Kuono
|
block.slag.name = Kuono
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Suolapitoisuus
|
block.salt.name = Suolapitoisuus
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pikkukivi
|
block.pebbles.name = Pikkukivi
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Kaari
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Haamu
|
block.spectre.name = Haamu
|
||||||
block.meltdown.name = Sulamispiste
|
block.meltdown.name = Sulamispiste
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = sininen
|
team.blue.name = sininen
|
||||||
team.crux.name = punainen
|
team.crux.name = punainen
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Na-i-adya na ang schematic.
|
|||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
schematic.rename = Palitan Ang Pangalan ng Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Wave na Nalagpasan:[accent] {0}
|
stat.wave = Wave na Nalagpasan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
stat.enemiesDestroyed = Tinalong Kalaban:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Tapos Na
|
|||||||
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
feature.unsupported = Hindi suportado ng 'yong device ang feature na'to.
|
||||||
|
|
||||||
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
mods.alphainfo = Tandaan mo na ang mga mod ay nasa 'alpha', at[scarlet] maaaring may depekto pa ang mga 'to[].\nI-ulat ang kahit anong depektong matutuklasan mo sa Mindustry GitHub o Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mga Mod
|
mods = Mga Mod
|
||||||
mods.none = [lightgray]Walang mga mod na nahanap!
|
mods.none = [lightgray]Walang mga mod na nahanap!
|
||||||
mods.guide = Gabay para sa Paggawa ng Mod
|
mods.guide = Gabay para sa Paggawa ng Mod
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Wave in {0}
|
wave.waiting = [lightgray]Wave in {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Waiting...
|
waiting = [lightgray]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [scarlet]An error has occured
|
error.title = [scarlet]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Shots
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Fluids
|
setting.animatedwater.name = Animated Fluids
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma sauvegardé.
|
|||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement.
|
||||||
schematic.rename = Renommer le schéma
|
schematic.rename = Renommer le schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fait
|
|||||||
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
|
||||||
|
|
||||||
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun mod trouvé!
|
mods.none = [lightgray]Aucun mod trouvé!
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pour sélectionner et copier
|
|||||||
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
||||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
|
wave.cap = [accent]Vague {0}/{1}
|
||||||
wave.waiting = [lightgray]Vague dans {0}
|
wave.waiting = [lightgray]Vague dans {0}
|
||||||
wave.waveInProgress = [lightgray]Vague en cours
|
wave.waveInProgress = [lightgray]Vague en cours
|
||||||
waiting = [lightgray]En attente...
|
waiting = [lightgray]En attente...
|
||||||
waiting.players = En attente de joueurs...
|
waiting.players = En attente de joueurs...
|
||||||
wave.enemies = [lightgray]{0} Ennemis restants
|
wave.enemies = [lightgray]{0} Ennemis restants
|
||||||
wave.enemy = [lightgray]{0} Ennemi restant
|
wave.enemy = [lightgray]{0} Ennemi restant
|
||||||
|
wave.guardianwarn = Gardien à l'approche dans [accent]{0}[] vagues.
|
||||||
|
wave.guardianwarn.one = Gardien à l'approche dans [accent]{0}[] vague.
|
||||||
loadimage = Charger l'image
|
loadimage = Charger l'image
|
||||||
saveimage = Sauvegarder l'image
|
saveimage = Sauvegarder l'image
|
||||||
unknown = Inconnu
|
unknown = Inconnu
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Génération:
|
|||||||
editor.ingame = Éditer dans le jeu
|
editor.ingame = Éditer dans le jeu
|
||||||
editor.publish.workshop = Publier sur le Workshop
|
editor.publish.workshop = Publier sur le Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
|
editor.center = Centrer
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Supprimer
|
waves.remove = Supprimer
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
filter.enemyspawn = Zone d'apparition enemi
|
filter.enemyspawn = Zone d'apparition enemi
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Zone d'apparition du noyau
|
filter.corespawn = Zone d'apparition du noyau
|
||||||
filter.median = Médian
|
filter.median = Médian
|
||||||
filter.oremedian = Minerai Médian
|
filter.oremedian = Minerai Médian
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantité
|
|||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sol en question
|
filter.option.flooronto = Sol en question
|
||||||
|
filter.option.target = Cible
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Vague {0} dans {1}
|
|||||||
requirement.core = Détruire le Noyau ennemi dans {0}
|
requirement.core = Détruire le Noyau ennemi dans {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Reprendre la partie:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = < LANCEMENT >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancement Réussi
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]prochaine opportunité à la vague {0}
|
|
||||||
launch.unable2 = [scarlet]LANCEMENT impossible.[]
|
|
||||||
launch.confirm = Cela va transférer toutes les ressources de votre noyau.\nVous ne pourrez plus retourner à cette base.
|
|
||||||
launch.skip.confirm = Si vous passez à la vague suivante, vous ne pourrez pas effectuer le lancement avant les prochaines vagues.
|
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Modifier les ressources à emporter
|
configure = Modifier les ressources à emporter
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\nAucun retour
|
|||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCette action effacera toutes les données, y compris les sauvegardes, les cartes, la progression et la configuration des touches.\nUne fois que vous aurez pressé 'OK' le jeu effacera TOUTES les données et se fermera.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pause >
|
paused = [accent]< Pause >
|
||||||
clear = Effacer
|
clear = Effacer
|
||||||
banned = [scarlet]Bannis
|
banned = [scarlet]Bannis
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Cette unité ne peut construire
|
unit.nobuild = [scarlet]Cette unité ne peut construire
|
||||||
blocks.input = Entrée
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Sortie
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Pré-requis
|
|
||||||
blocks.affinities = Affinités
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacité d'énergie
|
|
||||||
blocks.powershot = Énergie/Tir
|
stat.input = Entrée
|
||||||
blocks.damage = Dégâts
|
stat.output = Sortie
|
||||||
blocks.targetsair = Cibles Aériennes
|
stat.booster = Booster
|
||||||
blocks.targetsground = Cibles Terrestres
|
stat.tiles = Pré-requis
|
||||||
blocks.itemsmoved = Vitesse de Déplacement
|
stat.affinities = Affinités
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.shootrange = Portée de tir
|
stat.powershot = Énergie/Tir
|
||||||
blocks.size = Taille
|
stat.damage = Dégâts
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Cibles Aériennes
|
||||||
blocks.liquidcapacity = Capacité liquide
|
stat.targetsground = Cibles Terrestres
|
||||||
blocks.powerrange = Portée électrique
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Portée de tir
|
||||||
blocks.powerconnections = Nombre maximal de connections
|
stat.size = Taille
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Dégâts d'énergie
|
stat.liquidcapacity = Capacité liquide
|
||||||
blocks.itemcapacity = Stockage
|
stat.powerrange = Portée électrique
|
||||||
blocks.basepowergeneration = Production d'énergie
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Durée de production
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Durée de réparation complète du Bloc
|
stat.powerconnections = Nombre maximal de connections
|
||||||
blocks.speedincrease = Accélération
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.range = Portée
|
stat.powerdamage = Dégâts d'énergie
|
||||||
blocks.drilltier = Forable
|
stat.itemcapacity = Stockage
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Effet du Boost
|
stat.basepowergeneration = Production d'énergie
|
||||||
blocks.maxunits = Unités actives max
|
stat.productiontime = Durée de production
|
||||||
blocks.health = Santé
|
stat.repairtime = Durée de réparation complète du Bloc
|
||||||
blocks.buildtime = Durée de construction
|
stat.speedincrease = Accélération
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Portée
|
||||||
blocks.buildcost = Coût de construction
|
stat.drilltier = Forable
|
||||||
blocks.inaccuracy = Imprécision
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.shots = Tirs
|
stat.boosteffect = Effet du Boost
|
||||||
blocks.reload = Tirs/Seconde
|
stat.maxunits = Unités actives max
|
||||||
blocks.ammo = Munitions
|
stat.health = Santé
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Durée de construction
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Coût de construction
|
||||||
|
stat.inaccuracy = Imprécision
|
||||||
|
stat.shots = Tirs
|
||||||
|
stat.reload = Tirs/Seconde
|
||||||
|
stat.ammo = Munitions
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Meilleure Foreuse Requise
|
bar.drilltierreq = Meilleure Foreuse Requise
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}/s
|
|||||||
bar.powerstored = En stock: {0}/{1}
|
bar.powerstored = En stock: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie Produite: {0}
|
bar.poweroutput = Énergie Produite: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacité: {0}
|
bar.capacity = Capacité: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||||||
bar.input = Entrée
|
bar.input = Entrée
|
||||||
bar.output = Sortie
|
bar.output = Sortie
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégâts
|
bullet.damage = [stat]{0}[lightgray] dégâts
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidé
|
|||||||
bullet.shock = [stat]choc électrique
|
bullet.shock = [stat]choc électrique
|
||||||
bullet.frag = [stat]explosif
|
bullet.frag = [stat]explosif
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]goudronné
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = énergie/seconde
|
unit.powersecond = énergie/seconde
|
||||||
unit.liquidsecond = unité de liquide/seconde
|
unit.liquidsecond = unité de liquide/seconde
|
||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
|||||||
category.liquids = Liquides
|
category.liquids = Liquides
|
||||||
category.items = Objets
|
category.items = Objets
|
||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Puissance de feu
|
category.function = Function
|
||||||
category.optional = Améliorations optionnelles
|
category.optional = Améliorations optionnelles
|
||||||
setting.landscape.name = Verrouiller en rotation paysage
|
setting.landscape.name = Verrouiller en rotation paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage Linéaire
|
|||||||
setting.hints.name = Astuces
|
setting.hints.name = Astuces
|
||||||
setting.flow.name = Afficher le Débit des Ressources
|
setting.flow.name = Afficher le Débit des Ressources
|
||||||
setting.buildautopause.name = Confirmation avant la construction
|
setting.buildautopause.name = Confirmation avant la construction
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein Écran
|
|||||||
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
setting.borderlesswindow.name = Fenêtre sans bords (Borderless)[lightgray] (peut nécessiter le redémarrage du jeu)
|
||||||
setting.fps.name = Afficher FPS et Ping
|
setting.fps.name = Afficher FPS et Ping
|
||||||
setting.smoothcamera.name = Lissage de la Caméra
|
setting.smoothcamera.name = Lissage de la Caméra
|
||||||
setting.blockselectkeys.name = Afficher les Touches pour Sélectionner les Blocs avec un Clavier
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
setting.pixelate.name = Pixeliser[lightgray] (désactive les animations)
|
||||||
setting.minimap.name = Afficher la Minimap
|
setting.minimap.name = Afficher la Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||||||
|
|
||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.reactorexplosions = Explosion des Réacteurs
|
rules.reactorexplosions = Explosion des Réacteurs
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Minuterie pour les vagues
|
rules.wavetimer = Minuterie pour les vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||||||
rules.title.experimental = Expérimental
|
rules.title.experimental = Expérimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Éclairage
|
rules.lighting = Éclairage
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Éclairage Ambiant
|
rules.ambientlight = Éclairage Ambiant
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scories
|
|||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Santé: {0}
|
|
||||||
unit.speed = [lightgray]Vitesse: {0}
|
|
||||||
unit.weapon = [lightgray]Arme: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Stockage: {0}
|
|
||||||
unit.minespeed = [lightgray]Vitesse de Minage: {0}%
|
|
||||||
unit.minepower = [lightgray]Puissance de Minage: {0}
|
|
||||||
unit.ability = [lightgray]Abilité: {0}
|
|
||||||
unit.buildspeed = [lightgray]Vitesse de Construction: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Falaise
|
|||||||
block.sand-boulder.name = Bloc de Sable
|
block.sand-boulder.name = Bloc de Sable
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.slag.name = Scories
|
block.slag.name = Scories
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau avec fond de Sable Sombre
|
|||||||
block.char.name = Cendre
|
block.char.name = Cendre
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neige et Glace
|
block.ice-snow.name = Neige et Glace
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Source d'Énergie
|
|||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Onde
|
block.wave.name = Onde
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Nuée
|
block.swarmer.name = Nuée
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Percussion
|
block.ripple.name = Percussion
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = Générateur G.T.R.
|
block.rtg-generator.name = Générateur G.T.R.
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Fusion
|
block.meltdown.name = Fusion
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Plateforme de Lancement
|
block.launch-pad.name = Plateforme de Lancement
|
||||||
block.launch-pad-large.name = Grande Plateforme de Lancement
|
block.launch-pad-large.name = Grande Plateforme de Lancement
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = bleu
|
team.blue.name = bleu
|
||||||
team.crux.name = rouge
|
team.crux.name = rouge
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schéma enregistré.
|
|||||||
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
schematic.delete.confirm = Ce Schéma sera totalement éradiqué.
|
||||||
schematic.rename = Renommer Schéma
|
schematic.rename = Renommer Schéma
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fini
|
|||||||
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
feature.unsupported = Votre appareil ne prend pas en charge cette fonctionnalité.
|
||||||
|
|
||||||
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
mods.alphainfo = Tenez en compte que les mods sont en version alpha et [scarlet] qu'ils peuvent avoir des bugs[].\nVeuillez signaler tout les problèmes que vous encontrez sur le Github de Mindustry ou sur Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Aucun Mod trouvé !
|
mods.none = [lightgray]Aucun Mod trouvé !
|
||||||
mods.guide = Guide de Modding
|
mods.guide = Guide de Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Prochaine vague dans {0}
|
wave.waiting = [lightgray]Prochaine vague dans {0}
|
||||||
wave.waveInProgress = [lightgray]Vague en cours
|
wave.waveInProgress = [lightgray]Vague en cours
|
||||||
waiting = [lightgray]En attente...
|
waiting = [lightgray]En attente...
|
||||||
waiting.players = En attente de joueurs ...
|
waiting.players = En attente de joueurs ...
|
||||||
wave.enemies = [lightgray]{0} Ennemis restants
|
wave.enemies = [lightgray]{0} Ennemis restants
|
||||||
wave.enemy = [lightgray]{0} Ennemi restant
|
wave.enemy = [lightgray]{0} Ennemi restant
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Charger l'image
|
loadimage = Charger l'image
|
||||||
saveimage = Sauvegarder l'image
|
saveimage = Sauvegarder l'image
|
||||||
unknown = Inconnu
|
unknown = Inconnu
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = Nouvelle carte
|
editor.newmap = Nouvelle carte
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-desso
|
|||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Sible au sol
|
filter.option.flooronto = Sible au sol
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Reprendre la partie en cours:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Meilleur: {0}
|
bestwave = [lightgray]Meilleur: {0}
|
||||||
launch = Lancement
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancement réussi
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Prochaine opportunité à la vague {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Êtes-vous sûr d'effacer ces données ?\n[scarlet]Ceci
|
|||||||
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
settings.clearall.confirm = [scarlet]ATTENTION![]\nCet action effacera toutes les données , incluant les sauvegarges, les cartes, les déblocages et la configuration des touches.\nUne fois que vous aurez pressé 'Ok' le jeu effacera toutes les données et se fermera.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = En pause
|
paused = En pause
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Ressource(s) requise(s)
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Ressource(s) produite(s)
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]Inconnu
|
block.unknown = [lightgray]Inconnu
|
||||||
blocks.powercapacity = Capacité d'énergie
|
|
||||||
blocks.powershot = Énergie/Tir
|
stat.input = Ressource(s) requise(s)
|
||||||
blocks.damage = Damage
|
stat.output = Ressource(s) produite(s)
|
||||||
blocks.targetsair = Cible les unités aériennes
|
stat.booster = Booster
|
||||||
blocks.targetsground = Cible les unités terrestres
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Vitesse de déplacement
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Temps entre chaque lancement
|
stat.powercapacity = Capacité d'énergie
|
||||||
blocks.shootrange = Portée
|
stat.powershot = Énergie/Tir
|
||||||
blocks.size = Taille
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Cible les unités aériennes
|
||||||
blocks.liquidcapacity = Capacité en liquide
|
stat.targetsground = Cible les unités terrestres
|
||||||
blocks.powerrange = Distance de transmission
|
stat.itemsmoved = Vitesse de déplacement
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Temps entre chaque lancement
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Portée
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Taille
|
||||||
blocks.poweruse = Énergie utilisée
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Énergie/Dégâts
|
stat.liquidcapacity = Capacité en liquide
|
||||||
blocks.itemcapacity = Stockage
|
stat.powerrange = Distance de transmission
|
||||||
blocks.basepowergeneration = Production d'énergie de base
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Temps de production
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Temps pour la réparation totale du bloc
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Augmentation de la vitesse
|
stat.poweruse = Énergie utilisée
|
||||||
blocks.range = Portée
|
stat.powerdamage = Énergie/Dégâts
|
||||||
blocks.drilltier = Forable
|
stat.itemcapacity = Stockage
|
||||||
blocks.drillspeed = Vitesse de forage de base
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Effet boostant
|
stat.basepowergeneration = Production d'énergie de base
|
||||||
blocks.maxunits = Maximum d'unitée active
|
stat.productiontime = Temps de production
|
||||||
blocks.health = Santé
|
stat.repairtime = Temps pour la réparation totale du bloc
|
||||||
blocks.buildtime = Temps de construction
|
stat.speedincrease = Augmentation de la vitesse
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Portée
|
||||||
blocks.buildcost = Coût de construction
|
stat.drilltier = Forable
|
||||||
blocks.inaccuracy = Précision
|
stat.drillspeed = Vitesse de forage de base
|
||||||
blocks.shots = Tirs
|
stat.boosteffect = Effet boostant
|
||||||
blocks.reload = Tirs/Seconde
|
stat.maxunits = Maximum d'unitée active
|
||||||
blocks.ammo = Munition
|
stat.health = Santé
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Temps de construction
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Coût de construction
|
||||||
|
stat.inaccuracy = Précision
|
||||||
|
stat.shots = Tirs
|
||||||
|
stat.reload = Tirs/Seconde
|
||||||
|
stat.ammo = Munition
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Énergie: {0}
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie en sortie: {0}
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progression de la construction
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dégats
|
bullet.damage = [stat]{0}[lightgray] dégats
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
bullet.splashdamage = [stat]{0}[lightgray] dgt zone ~[stat] {1}[lightgray] tuiles
|
||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidage
|
|||||||
bullet.shock = [stat]choc
|
bullet.shock = [stat]choc
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray]recul
|
bullet.knockback = [stat]{0}[lightgray]recul
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]goudronné
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||||
|
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = Énergie/seconde
|
unit.powersecond = Énergie/seconde
|
||||||
unit.liquidsecond = Liquides/seconde
|
unit.liquidsecond = Liquides/seconde
|
||||||
unit.itemssecond = Objets/seconde
|
unit.itemssecond = Objets/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Énergie
|
|||||||
category.liquids = Liquides
|
category.liquids = Liquides
|
||||||
category.items = Objets
|
category.items = Objets
|
||||||
category.crafting = Fabrication
|
category.crafting = Fabrication
|
||||||
category.shooting = Défense
|
category.function = Function
|
||||||
category.optional = Améliorations facultatives
|
category.optional = Améliorations facultatives
|
||||||
setting.landscape.name = Verrouiller la rotation en mode paysage
|
setting.landscape.name = Verrouiller la rotation en mode paysage
|
||||||
setting.shadows.name = Ombres
|
setting.shadows.name = Ombres
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrage linéaire
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Eau animée
|
setting.animatedwater.name = Eau animée
|
||||||
setting.animatedshields.name = Boucliers Animés
|
setting.animatedshields.name = Boucliers Animés
|
||||||
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[lightgray] (demande le redémarrage de l'appareil)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Plein écran
|
|||||||
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
setting.borderlesswindow.name = Fenêtre sans bordure[lightgray] (peut nécessiter un redémarrage)
|
||||||
setting.fps.name = Afficher FPS
|
setting.fps.name = Afficher FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [lightgray](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Règles personnalisées
|
|||||||
|
|
||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.attack = Mode attaque
|
rules.attack = Mode attaque
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unités
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Objets
|
|||||||
content.liquid.name = Liquides
|
content.liquid.name = Liquides
|
||||||
content.unit.name = Unités
|
content.unit.name = Unités
|
||||||
content.block.name = Blocs
|
content.block.name = Blocs
|
||||||
|
|
||||||
item.copper.name = Cuivre
|
item.copper.name = Cuivre
|
||||||
item.lead.name = Plomb
|
item.lead.name = Plomb
|
||||||
item.coal.name = Charbon
|
item.coal.name = Charbon
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scorie
|
|||||||
liquid.oil.name = Pétrole
|
liquid.oil.name = Pétrole
|
||||||
liquid.cryofluid.name = Liquide Cryogénique
|
liquid.cryofluid.name = Liquide Cryogénique
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivité: {0}
|
|
||||||
item.flammability = [lightgray]Inflammabilité: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioactivité: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Santé: {0}
|
|
||||||
unit.speed = [lightgray]Vitesse: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacité Thermique {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosité: {0}
|
|
||||||
liquid.temperature = [lightgray]Température: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteresse
|
unit.fortress.name = Forteresse
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sable rocheux
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Cailloux
|
block.pebbles.name = Cailloux
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Eau (sable noir)
|
|||||||
block.char.name = Carboniser
|
block.char.name = Carboniser
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neige glacée
|
block.ice-snow.name = Neige glacée
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1039,7 +1066,7 @@ block.message.name = Message
|
|||||||
block.illuminator.name = Illuminator
|
block.illuminator.name = Illuminator
|
||||||
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
block.illuminator.description = A small, compact, configurable light source. Requires power to function.
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Barrière de Refoulement
|
||||||
block.silicon-smelter.name = Fonderie de silicium
|
block.silicon-smelter.name = Fonderie de silicium
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
block.pulverizer.name = Pulvérisateur
|
block.pulverizer.name = Pulvérisateur
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Puissance infinie
|
|||||||
block.unloader.name = Déchargeur
|
block.unloader.name = Déchargeur
|
||||||
block.vault.name = Coffre-Fort
|
block.vault.name = Coffre-Fort
|
||||||
block.wave.name = Vague
|
block.wave.name = Vague
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Essaim
|
block.swarmer.name = Essaim
|
||||||
block.salvo.name = Salve
|
block.salvo.name = Salve
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = G.T.R.
|
block.rtg-generator.name = G.T.R.
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Conteneur
|
block.container.name = Conteneur
|
||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
@@ -1244,7 +1274,7 @@ block.inverted-sorter.description = Processes items like a standard sorter, but
|
|||||||
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
|
||||||
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
|
||||||
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
|
||||||
block.underflow-gate.description = The opposite of an overflow gate. Outputs to the front if the left and right paths are blocked.
|
block.underflow-gate.description = Le contraire d'une barrière de débordement.\nEnvoie les ressources vers l'avant si les chemins de gauche et de droite sont bloqués.
|
||||||
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
block.mass-driver.description = Bloc de transport d'articles ultime.\nRecueille plusieurs objets et les envoie ensuite à un autre pilote de masse sur une longue distance.
|
||||||
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
block.mechanical-pump.description = Une pompe bon marché avec un débit lent, mais aucune consommation d'énergie.
|
||||||
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
block.rotary-pump.description = Une pompe avancée qui double la vitesse en utilisant l’énergie.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic mentve.
|
|||||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||||
schematic.rename = Schematic átnevezése
|
schematic.rename = Schematic átnevezése
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Hullámok kivédve:[accent] {0}
|
stat.wave = Hullámok kivédve:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
stat.enemiesDestroyed = Ellenségek kivédve:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Kész
|
|||||||
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
feature.unsupported = Az eszköz nem támogatja a funkciót.
|
||||||
|
|
||||||
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
mods.alphainfo = Figyelem! a modok alfa állapotban vannak, és[scarlet] nagyon sok lehet benne a hiba[].\nJelentsd be az esetleges hibákat a Mindustry GitHubon vagy a Discordon.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Modok
|
mods = Modok
|
||||||
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
mods.none = [LIGHT_GRAY]Nincsen Mod!
|
||||||
mods.guide = Mod készítési útmutató
|
mods.guide = Mod készítési útmutató
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]{0}. hullám
|
wave = [accent]{0}. hullám
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Következő hullám: {0}
|
wave.waiting = [lightgray]Következő hullám: {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Várakozás...
|
waiting = [lightgray]Várakozás...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} ellenség maradt
|
wave.enemies = [lightgray]{0} ellenség maradt
|
||||||
wave.enemy = [lightgray]{0} ellenség maradt
|
wave.enemy = [lightgray]{0} ellenség maradt
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Load Image
|
loadimage = Load Image
|
||||||
saveimage = Save Image
|
saveimage = Save Image
|
||||||
unknown = Unknown
|
unknown = Unknown
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < INDÍTÁS >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Indítás sikeres
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]következő lehetőség a {0}. hullámnál
|
|
||||||
launch.unable2 = [scarlet]Nem lehet ELINDÍTANI.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Shots
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate
|
setting.flow.name = Display Resource Flow Rate
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Training
|
setting.difficulty.training = Training
|
||||||
setting.difficulty.easy = Easy
|
setting.difficulty.easy = Easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS & Ping
|
setting.fps.name = Show FPS & Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate
|
setting.pixelate.name = Pixelate
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Robbanékonyság: {0}%
|
|
||||||
item.flammability = [lightgray]Gyúlékonyság: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktivitás: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Sebesség: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Hő hapacitás: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viszkozitás: {0}
|
|
||||||
liquid.temperature = [lightgray]Hőmérséklet: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Permainan Habis
|
|||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
copied = Tersalin.
|
copied = Tersalin.
|
||||||
indevpopup = [accent]v6[] saat ini dalam versi [accent]alpha[].\n[lightgray]Artinya:[]\n[scarlet]- Kampanye belum sepenuhnya selesai[]\n- Beberapa konten tidak tersedia\n - Beberapa [scarlet]Unit AI[] tidak sepenuhnya bekerja\n- Beberapa unit belum sepenuhnya selesai\n- Semua yang kamu lihat dapat berubah atau dihapus sewaktu-waktu.\n\nLaporkan bug atau crash di [accent]Github[].
|
indev.popup = [accent]v6[] is currently in [accent]beta[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- SFX and music are unfinished/missing\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
||||||
indev.notready = Bagian tersebut saat ini belum siap
|
indev.notready = Bagian tersebut saat ini belum siap
|
||||||
|
|
||||||
load.sound = Suara
|
load.sound = Suara
|
||||||
@@ -101,7 +101,6 @@ done = Selesai
|
|||||||
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
feature.unsupported = Perangkat Anda tidak mendukung fitur ini.
|
||||||
|
|
||||||
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
mods.alphainfo = Perlu diingat bahwa mod masih dalam perkembangan, dan[scarlet] bisa mengakibatkan kerusakan[].\nLapor isu atau masalah di Github atau Discord Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mod
|
mods = Mod
|
||||||
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
mods.none = [lightgray]Tidak ada mod yang ditemukan!
|
||||||
mods.guide = Panduan Modding
|
mods.guide = Panduan Modding
|
||||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][] untuk memilih+salin
|
|||||||
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
pausebuilding = [accent][[{0}][] untuk berhenti membangun
|
||||||
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
resumebuilding = [scarlet][[{0}][] untuk lanjut membangun
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
|
wave.cap = [accent]Gelombang {0}/{1}
|
||||||
wave.waiting = [lightgray]Gelombang di {0}
|
wave.waiting = [lightgray]Gelombang di {0}
|
||||||
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
wave.waveInProgress = [lightgray]Gelombang sedang berlangsung
|
||||||
waiting = [lightgray]Menunggu...
|
waiting = [lightgray]Menunggu...
|
||||||
waiting.players = Menunggu pemain lainnya...
|
waiting.players = Menunggu pemain lainnya...
|
||||||
wave.enemies = [lightgray]{0} Musuh Tersisa
|
wave.enemies = [lightgray]{0} Musuh Tersisa
|
||||||
wave.enemy = [lightgray]{0} Musuh Tersisa
|
wave.enemy = [lightgray]{0} Musuh Tersisa
|
||||||
|
wave.guardianwarn = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
|
wave.guardianwarn.one = Guardian akan tiba dalam [accent]{0}[] gelombang.
|
||||||
loadimage = Memuat Gambar
|
loadimage = Memuat Gambar
|
||||||
saveimage = Simpan Gambar
|
saveimage = Simpan Gambar
|
||||||
unknown = Tak diketahui
|
unknown = Tak diketahui
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Generasi:
|
|||||||
editor.ingame = Sunting dalam Permainan
|
editor.ingame = Sunting dalam Permainan
|
||||||
editor.publish.workshop = Terbitkan di Workshop
|
editor.publish.workshop = Terbitkan di Workshop
|
||||||
editor.newmap = Peta Baru
|
editor.newmap = Peta Baru
|
||||||
|
editor.center = Pusat
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
@@ -347,7 +350,6 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
waves.none = Tidak ada musuh yang didefinisikan.\nIngat bahwa susunan gelombang yang kosong akan diubah menjadi susunan gelombang standar secara otomatis.
|
||||||
|
|
||||||
#memang sengaja diberi huruf kecil
|
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
wavemode.totals = total
|
wavemode.totals = total
|
||||||
wavemode.health = darah
|
wavemode.health = darah
|
||||||
@@ -418,6 +420,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
|||||||
filter.distort = Kerusakkan
|
filter.distort = Kerusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.enemyspawn = Pilih Munculnya Musuh
|
filter.enemyspawn = Pilih Munculnya Musuh
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Pilih Inti
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Bijih
|
||||||
@@ -442,6 +445,7 @@ filter.option.amount = Jumlah
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Lantai
|
filter.option.floor = Lantai
|
||||||
filter.option.flooronto = Target Lantai
|
filter.option.flooronto = Target Lantai
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Dinding
|
filter.option.wall = Dinding
|
||||||
filter.option.ore = Sumber Daya
|
filter.option.ore = Sumber Daya
|
||||||
filter.option.floor2 = Lantai Sekunder
|
filter.option.floor2 = Lantai Sekunder
|
||||||
@@ -475,10 +479,9 @@ requirement.research = Kembangkan {0}
|
|||||||
requirement.capture = Kuasai {0}
|
requirement.capture = Kuasai {0}
|
||||||
bestwave = [lightgray]Gelombang Terbaik: {0}
|
bestwave = [lightgray]Gelombang Terbaik: {0}
|
||||||
launch.text = Luncurkan
|
launch.text = Luncurkan
|
||||||
campaign.multiplayer = Saat bermain bersama di kampanye, Kamu hanya bisa kembangkan menggunakan item dari sektor [accent]kamu[], [scarlet]Bukan[] sektor milik host yang kamu berada sekarang.\n\nUntuk mendapatkan item tersebut ke sektor [accent]kamu[] saat bermain bersama, gunakan [accent]alas peluncur[].
|
research.multiplayer = Only the host can research items.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
#TODO
|
|
||||||
loadout = Muatan
|
loadout = Muatan
|
||||||
resources = Sumber Daya
|
resources = Sumber Daya
|
||||||
bannedblocks = Balok yang dilarang
|
bannedblocks = Balok yang dilarang
|
||||||
@@ -487,14 +490,14 @@ launch.destination = Destinasi: {0}
|
|||||||
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
|
||||||
zone.unlocked = [lightgray]{0} terbuka.
|
zone.unlocked = [lightgray]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.resources = Sumber Daya Terdeteksi:
|
zone.resources = [lightgray]Sumber Daya Terdeteksi:
|
||||||
zone.objective = [lightgray]Objektif: [accent]{0}
|
zone.objective = [lightgray]Objektif: [accent]{0}
|
||||||
zone.objective.survival = Bertahan
|
zone.objective.survival = Bertahan
|
||||||
zone.objective.attack = Hancurkan Inti Musuh
|
zone.objective.attack = Hancurkan Inti Musuh
|
||||||
add = Menambahkan...
|
add = Menambahkan...
|
||||||
boss.health = Darah Bos
|
boss.health = Darah Bos
|
||||||
|
|
||||||
connectfail = [crimson]Gagal menyambung ke server:\n\n[accent]{0}
|
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
|
||||||
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar?
|
||||||
error.invalidaddress = Alamat tidak valid.
|
error.invalidaddress = Alamat tidak valid.
|
||||||
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
|
||||||
@@ -509,6 +512,7 @@ weather.rain.name = Hujan
|
|||||||
weather.snow.name = Salju
|
weather.snow.name = Salju
|
||||||
weather.sandstorm.name = Badai Pasir
|
weather.sandstorm.name = Badai Pasir
|
||||||
weather.sporestorm.name = Badai Spora
|
weather.sporestorm.name = Badai Spora
|
||||||
|
weather.fog.name = Kabut
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
@@ -518,8 +522,12 @@ sectors.resume = Lanjutkan
|
|||||||
sectors.launch = Luncurkan
|
sectors.launch = Luncurkan
|
||||||
sectors.select = Pilih
|
sectors.select = Pilih
|
||||||
sectors.nonelaunch = [lightgray]tidak ada
|
sectors.nonelaunch = [lightgray]tidak ada
|
||||||
|
sectors.rename = Ganti Nama Sektor
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Matahari
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -532,21 +540,17 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
#unused
|
sector.groundZero.description = Lokasi yang optimal untuk bermain pertama kali. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
||||||
#sector.impact0078.name = Impact 0078
|
|
||||||
#sector.crags.name = Crags
|
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Beberapa sumber daya.\nKumpulkan timah dan tembaga sebanyak yang anda bisa.\nPindah.
|
|
||||||
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Disini, dekat dengan gunung, spora spora sudah menyebar. Temperatur yang sangat rendah tidak dapat mempertahankan selamanya.\n\nBerusaha untuk kekuatan. Bangun generator pembakaran. Pelajari cara menggunakan mender.
|
||||||
sector.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
sector.saltFlats.description = Di pinggiran padang pasir terdapat Daratan Garam. Beberapa sumber daya dapat ditemukan disini.\n\nMusuh telah membangun gudang disini. Hancurkan inti mereka. Jangan biarkan satupun tersisa.
|
||||||
sector.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
sector.craters.description = Air banyak terkumpul di kawah ini, sebuah peninggalan dari perang masa lalu. Klaim area ini lagi. Kumpulkan pasir. Lebur metaglass. Pompa air untuk mendinginkan turret dan bor.
|
||||||
sector.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
sector.ruinousShores.description = Keluar dari lembah gunung, terdapat garis pantai. Sebelumnya, area ini adalah garis pertahanan pantai. Sekarang tidak banyak yang tersisa. Hanya pertahanan dasar yang tersisa, yang lain hancur berkeping keping.\nBangun kembali pertahanan di sini. Pelajari lebih banyak teknologi.
|
||||||
sector.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
sector.stainedMountains.description = Area ini terletak di dekat pegunungan, namun belum tersentuh oleh spora.\nTambang titanium yang ada di area ini. Pelajari fungsinya.\n\nMusuh jauh lebih kuat disini. Jangan biarkan mereka meluncurkan unit yang lebih kuat.
|
||||||
sector.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Area ini banyak ditumbuhi spora, karena dekat dengan sumber spora.\nMusuh telah membangun basis disini. Bangun unit Mace. Hancurkan mereka. Klaim apapun yang tersisa.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Terletak di pinggiran zona produksi minyak, diantara gunung dan padang pasir. Salah satu dari beberapa area yang memiliki cadangan minyak yang dapat digunakan.\nMeskipun ditinggalkan, area ini terdapat pertahanan musuh yang sangat kuat disekitarnya. Jangan meremehkan mereka.\n\n[lightgray]Pelajari proses penyulingan minyak jika bisa.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = Zona yang sangat berbahaya. Banyak sumber daya, tetapi terdapat sedikit ruang. Sangat beresiko tinggi untuk dihancurkan. Keluar secepat yang kamu bisa. Jangan terlena karena waktu antara gelombang yang lama.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = Sebuah fasilitas untuk memproduksi dan memproses thorium, telah hancur.\n[lightgray]Pelajari thorium dan cara penggunaanya.\n\nMusuh disini menyerang dalam jumlah besar, yang siap untuk menghadapi siapapun.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = Area yang berada di pegunungan yang lebih tinggi dengan yang lebih rendah, daerah yang dipenuhi spora. Basis kecil musuh terdapat disini.\nHancurkan itu.\nGunakan unit Dagger dan Crawler. Hancurkan dua inti mereka.
|
||||||
|
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
settings.data = Data Game
|
settings.data = Data Game
|
||||||
@@ -562,6 +566,10 @@ settings.clear.confirm = Anda yakin ingin menghapus data ini?\nWaktu tidak bisa
|
|||||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
||||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||||
settings.clearsaves = Bersihkan Simpanan
|
settings.clearsaves = Bersihkan Simpanan
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Jeda >
|
paused = [accent]< Jeda >
|
||||||
clear = Bersih
|
clear = Bersih
|
||||||
banned = [scarlet]Dilarang
|
banned = [scarlet]Dilarang
|
||||||
@@ -572,50 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]Sebuah kesalahan telah terjadi
|
error.title = [crimson]Sebuah kesalahan telah terjadi
|
||||||
error.crashtitle = Sebuah kesalahan telah terjadi
|
error.crashtitle = Sebuah kesalahan telah terjadi
|
||||||
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
unit.nobuild = [scarlet]Unit tidak dapat membangun
|
||||||
blocks.input = Masukan
|
lastaccessed = [lightgray]Terakhir Diakses: {0}
|
||||||
blocks.output = Pengeluaran
|
|
||||||
blocks.booster = Pendorong
|
|
||||||
blocks.tiles = Kotak yang dibutuhkan
|
|
||||||
blocks.affinities = Afinitas
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Kapasitas Tenaga
|
|
||||||
blocks.powershot = Tenaga/Tembakan
|
stat.input = Masukan
|
||||||
blocks.damage = Kerusakan
|
stat.output = Pengeluaran
|
||||||
blocks.targetsair = Menargetkan Udara
|
stat.booster = Pendorong
|
||||||
blocks.targetsground = Menargetkan Darat
|
stat.tiles = Kotak yang dibutuhkan
|
||||||
blocks.itemsmoved = Kecepatan Gerak
|
stat.affinities = Afinitas
|
||||||
blocks.launchtime = Waktu Diantara Peluncuran
|
stat.powercapacity = Kapasitas Listrik
|
||||||
blocks.shootrange = Jarak
|
stat.powershot = Tenaga/Tembakan
|
||||||
blocks.size = Ukuran
|
stat.damage = Kerusakan
|
||||||
blocks.displaysize = Ukuran Tampilan
|
stat.targetsair = Menargetkan Udara
|
||||||
blocks.liquidcapacity = Kapasitas Zat Cair
|
stat.targetsground = Menargetkan Darat
|
||||||
blocks.powerrange = Jarak Tenaga
|
stat.itemsmoved = Kecepatan Gerak
|
||||||
blocks.linkrange = Jarak Tautan
|
stat.launchtime = Waktu Diantara Peluncuran
|
||||||
blocks.instructions = Instruksi
|
stat.shootrange = Jarak
|
||||||
blocks.powerconnections = Koneksi Maksimal
|
stat.size = Ukuran
|
||||||
blocks.poweruse = Penggunaan Tenaga
|
stat.displaysize = Ukuran Tampilan
|
||||||
blocks.powerdamage = Tenaga/Pukulan
|
stat.liquidcapacity = Kapasitas Zat Cair
|
||||||
blocks.itemcapacity = Kapasitas Item
|
stat.powerrange = Jarak Tenaga
|
||||||
blocks.memorycapacity = Kapasitas Memori
|
stat.linkrange = Jarak Tautan
|
||||||
blocks.basepowergeneration = Basis Generasi Tenaga
|
stat.instructions = Instruksi
|
||||||
blocks.productiontime = Waktu Produksi
|
stat.powerconnections = Koneksi Maksimal
|
||||||
blocks.repairtime = Waktu Memperbaiki Blok Penuh
|
stat.poweruse = Penggunaan Tenaga
|
||||||
blocks.speedincrease = Tambahan Kecepatan
|
stat.powerdamage = Tenaga/Pukulan
|
||||||
blocks.range = Jarak
|
stat.itemcapacity = Kapasitas Item
|
||||||
blocks.drilltier = Sumber Daya yang Bisa di Bor
|
stat.memorycapacity = Kapasitas Memori
|
||||||
blocks.drillspeed = Basis Kecepatan Bor
|
stat.basepowergeneration = Basis Generasi Tenaga
|
||||||
blocks.boosteffect = Efek Pendorong
|
stat.productiontime = Waktu Produksi
|
||||||
blocks.maxunits = Maks Unit Aktif
|
stat.repairtime = Waktu Memperbaiki Blok Penuh
|
||||||
blocks.health = Darah
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
blocks.buildtime = Waktu Pembuatan
|
stat.range = Jarak
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.drilltier = Sumber Daya yang Bisa di Bor
|
||||||
blocks.buildcost = Biaya Bangunan
|
stat.drillspeed = Basis Kecepatan Bor
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
stat.boosteffect = Efek Pendorong
|
||||||
blocks.shots = Tembakan
|
stat.maxunits = Maks Unit Aktif
|
||||||
blocks.reload = Tembakan/Detik
|
stat.health = Darah
|
||||||
blocks.ammo = Amunisi
|
stat.buildtime = Waktu Pembuatan
|
||||||
blocks.shieldhealth = Shield Health
|
stat.maxconsecutive = Max Consecutive
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.buildcost = Biaya Bangunan
|
||||||
|
stat.inaccuracy = Jarak Melenceng
|
||||||
|
stat.shots = Tembakan
|
||||||
|
stat.reload = Tembakan/Detik
|
||||||
|
stat.ammo = Amunisi
|
||||||
|
stat.shieldhealth = Darah Perisai
|
||||||
|
stat.cooldowntime = Waktu Pendinginan
|
||||||
|
stat.explosiveness = Ledakan
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Pembakar
|
||||||
|
stat.radioactivity = Radiasi
|
||||||
|
stat.heatcapacity = Kapasitas Panas
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Kecepatan
|
||||||
|
stat.buildspeed = Kecepatan Membangun
|
||||||
|
stat.minespeed = Kecepatan Menambang
|
||||||
|
stat.minetier = Kelas Penambang
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
|
||||||
bar.noresources = Sumber Daya Tidak Ditemukan
|
bar.noresources = Sumber Daya Tidak Ditemukan
|
||||||
@@ -627,6 +659,7 @@ bar.powerbalance = Tenaga: {0}/s
|
|||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
|
bar.powerlines = Sambungan: {0}/{1}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
bar.capacity = Kapasitas: {0}
|
bar.capacity = Kapasitas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -638,6 +671,8 @@ bar.progress = Perkembangan Pembangunan
|
|||||||
bar.input = Masukan
|
bar.input = Masukan
|
||||||
bar.output = Keluaran
|
bar.output = Keluaran
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
bullet.damage = [stat]{0}[lightgray] kekuatan (dmg)
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
bullet.splashdamage = [stat]{0}[lightgray] kekuatan percikan~[stat] {1}[lightgray] kotak
|
||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
@@ -645,12 +680,15 @@ bullet.homing = [stat]mengejar
|
|||||||
bullet.shock = [stat]mengkejut
|
bullet.shock = [stat]mengkejut
|
||||||
bullet.frag = [stat]menyebar
|
bullet.frag = [stat]menyebar
|
||||||
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
bullet.knockback = [stat]{0}[lightgray] pantulan kembali
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x tembus
|
||||||
|
bullet.infinitepierce = [stat]menembus
|
||||||
bullet.freezing = [stat]membeku
|
bullet.freezing = [stat]membeku
|
||||||
bullet.tarred = [stat]tar
|
bullet.tarred = [stat]tar
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
bullet.multiplier = [stat]{0}[lightgray]x multiplikasi amunisi
|
||||||
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
bullet.reload = [stat]{0}[lightgray]x rasio menembak
|
||||||
|
|
||||||
unit.blocks = blok
|
unit.blocks = blok
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unit tenaga/detik
|
unit.powersecond = unit tenaga/detik
|
||||||
unit.liquidsecond = unit zat cair/detik
|
unit.liquidsecond = unit zat cair/detik
|
||||||
unit.itemssecond = item/detik
|
unit.itemssecond = item/detik
|
||||||
@@ -663,7 +701,7 @@ unit.persecond = /detik
|
|||||||
unit.perminute = /menit
|
unit.perminute = /menit
|
||||||
unit.timesspeed = x kecepatan
|
unit.timesspeed = x kecepatan
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = darah perisai
|
||||||
unit.items = item
|
unit.items = item
|
||||||
unit.thousands = rb
|
unit.thousands = rb
|
||||||
unit.millions = jt
|
unit.millions = jt
|
||||||
@@ -673,7 +711,7 @@ category.power = Tenaga
|
|||||||
category.liquids = Zat Cair
|
category.liquids = Zat Cair
|
||||||
category.items = Item
|
category.items = Item
|
||||||
category.crafting = Pemasukan/Pengeluaran
|
category.crafting = Pemasukan/Pengeluaran
|
||||||
category.shooting = Menembak
|
category.function = Function
|
||||||
category.optional = Peningkatan Opsional
|
category.optional = Peningkatan Opsional
|
||||||
setting.landscape.name = Kunci Pemandangan
|
setting.landscape.name = Kunci Pemandangan
|
||||||
setting.shadows.name = Bayangan
|
setting.shadows.name = Bayangan
|
||||||
@@ -682,9 +720,8 @@ setting.linear.name = Filter Bergaris
|
|||||||
setting.hints.name = Petunjuk
|
setting.hints.name = Petunjuk
|
||||||
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
setting.flow.name = Tampilan Laju Aliran Sumber Daya
|
||||||
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
setting.buildautopause.name = Jeda Otomatis saat Membangun
|
||||||
setting.mapcenter.name = Pusatkan Peta Otomatis Ke Pemain
|
|
||||||
setting.animatedwater.name = Animasi Perairan
|
setting.animatedwater.name = Animasi Perairan
|
||||||
setting.animatedshields.name = Animasi Pelindung
|
setting.animatedshields.name = Animasi Perisai
|
||||||
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
|
||||||
setting.playerindicators.name = Indikasi Pemain
|
setting.playerindicators.name = Indikasi Pemain
|
||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
@@ -709,14 +746,13 @@ setting.blockstatus.name = Tunjukan Status Blok
|
|||||||
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
setting.conveyorpathfinding.name = Navigasi Pengantar Otomatis
|
||||||
setting.sensitivity.name = Sensitivitas Kontroler
|
setting.sensitivity.name = Sensitivitas Kontroler
|
||||||
setting.saveinterval.name = Jarak Menyimpan
|
setting.saveinterval.name = Jarak Menyimpan
|
||||||
setting.seconds = {0} Sekon
|
setting.seconds = {0} detik
|
||||||
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
setting.blockselecttimeout.name = Waktu Habis Pemilihan Blok
|
||||||
setting.milliseconds = {0} milisekon
|
setting.milliseconds = {0} milidetik
|
||||||
setting.fullscreen.name = Layar Penuh
|
setting.fullscreen.name = Layar Penuh
|
||||||
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali)
|
||||||
setting.fps.name = Tunjukkan FPS
|
setting.fps.name = Tunjukkan FPS
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.blockselectkeys.name = Tunjukkan Kunci Pilih Blok
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[lightgray] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tunjukkan Peta Kecil
|
||||||
@@ -863,6 +899,7 @@ content.item.name = Item
|
|||||||
content.liquid.name = Zat Cair
|
content.liquid.name = Zat Cair
|
||||||
content.unit.name = Unit
|
content.unit.name = Unit
|
||||||
content.block.name = Blok
|
content.block.name = Blok
|
||||||
|
|
||||||
item.copper.name = Tembaga
|
item.copper.name = Tembaga
|
||||||
item.lead.name = Timah
|
item.lead.name = Timah
|
||||||
item.coal.name = Batu Bara
|
item.coal.name = Batu Bara
|
||||||
@@ -884,23 +921,6 @@ liquid.slag.name = Terak
|
|||||||
liquid.oil.name = Minyak
|
liquid.oil.name = Minyak
|
||||||
liquid.cryofluid.name = Cairan Pendingin
|
liquid.cryofluid.name = Cairan Pendingin
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Tingkat Keledakan: {0}%
|
|
||||||
item.flammability = [lightgray]Tingkat Kebakaran: {0}%
|
|
||||||
item.radioactivity = [lightgray]Tingkat Radioaktif: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Darah: {0}
|
|
||||||
unit.speed = [lightgray]Kecepatan: {0}
|
|
||||||
unit.weapon = [lightgray]Senjata: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Kapasitas Item: {0}
|
|
||||||
unit.minespeed = [lightgray]Kecepatan Menambang: {0}%
|
|
||||||
unit.minepower = [lightgray]Kekuatan Menambang: {0}
|
|
||||||
unit.ability = [lightgray]Kemampuan: {0}
|
|
||||||
unit.buildspeed = [lightgray]Kecepatan Membangun: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Kapasitas Panas: {0}
|
|
||||||
liquid.viscosity = [lightgray]Kelekatan: {0}
|
|
||||||
liquid.temperature = [lightgray]Suhu: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -938,25 +958,26 @@ unit.corvus.name = Corvus
|
|||||||
block.resupply-point.name = Titik Pemasok Ulang
|
block.resupply-point.name = Titik Pemasok Ulang
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Parallax
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Cliff
|
||||||
block.sand-boulder.name = Batu Pasir
|
block.sand-boulder.name = Batu Pasir Besar
|
||||||
block.grass.name = Rumput
|
block.grass.name = Rumput
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Luar Angkasa
|
||||||
block.salt.name = Garam
|
block.salt.name = Garam
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Bukit Garam
|
||||||
block.pebbles.name = Kerikil
|
block.pebbles.name = Kerikil
|
||||||
block.tendrils.name = Sulur
|
block.tendrils.name = Sulur
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Bukit Pasir
|
||||||
block.spore-pine.name = Cemara Spora
|
block.spore-pine.name = Cemara Spora
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Bukit Spora
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Batu Besar
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Batu Salju Besar
|
||||||
block.snow-pine.name = Pinus Salju
|
block.snow-pine.name = Pinus Salju
|
||||||
block.shale.name = Serpihan
|
block.shale.name = Serpihan
|
||||||
block.shale-boulder.name = Serpihan Batu Besar
|
block.shale-boulder.name = Serpihan Batu Besar
|
||||||
block.moss.name = Lumut
|
block.moss.name = Lumut
|
||||||
block.shrubs.name = Semak-Semak
|
block.shrubs.name = Semak-Semak
|
||||||
block.spore-moss.name = Lumut Spora
|
block.spore-moss.name = Lumut Spora
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Bukit Serpih
|
||||||
block.scrap-wall.name = Dinding Kepingan
|
block.scrap-wall.name = Dinding Kepingan
|
||||||
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
block.scrap-wall-large.name = Dinding Kepingan Besar 1
|
||||||
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
block.scrap-wall-huge.name = Dinding Kepingan Besar 2
|
||||||
@@ -986,6 +1007,7 @@ block.darksand-water.name = Air Pasir Hitam
|
|||||||
block.char.name = Bara
|
block.char.name = Bara
|
||||||
block.dacite.name = Dasit
|
block.dacite.name = Dasit
|
||||||
block.dacite-wall.name = Dinding Dasit
|
block.dacite-wall.name = Dinding Dasit
|
||||||
|
block.dacite-boulder.name = Batu Besar Dasit
|
||||||
block.ice-snow.name = Salju Es
|
block.ice-snow.name = Salju Es
|
||||||
block.stone-wall.name = Dinding Batu
|
block.stone-wall.name = Dinding Batu
|
||||||
block.ice-wall.name = Dinding Es
|
block.ice-wall.name = Dinding Es
|
||||||
@@ -1041,14 +1063,14 @@ block.distributor.name = Distributor
|
|||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
block.inverted-sorter.name = Penyortir terbalik
|
block.inverted-sorter.name = Penyortir terbalik
|
||||||
block.message.name = Pesan
|
block.message.name = Pesan
|
||||||
block.illuminator.name = Penerang
|
block.illuminator.name = Lampu
|
||||||
block.illuminator.description = Sebuah benda berukuran kecil, sumber penghasil cahaya. Membutuhkan tenaga untuk berfungsi.
|
block.illuminator.description = Sebuah lampu kecil untuk menerangi daerah sekitar. Perlu listrik untuk bekerja.
|
||||||
block.overflow-gate.name = Gerbang Luap
|
block.overflow-gate.name = Gerbang Luap
|
||||||
block.underflow-gate.name = Gerbang Tidak Meluap
|
block.underflow-gate.name = Gerbang Tidak Meluap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
block.pulverizer.name = Pulverisator
|
block.pulverizer.name = Pulverisator
|
||||||
block.cryofluid-mixer.name = Penyampur Cairan Dingin
|
block.cryofluid-mixer.name = Cryofluid Mixer
|
||||||
block.melter.name = Pencair
|
block.melter.name = Pencair
|
||||||
block.incinerator.name = Penghangus
|
block.incinerator.name = Penghangus
|
||||||
block.spore-press.name = Penekan Spora
|
block.spore-press.name = Penekan Spora
|
||||||
@@ -1201,13 +1223,13 @@ liquid.cryofluid.description = Zat cair paling efisien untuk mendinginkan hal-ha
|
|||||||
|
|
||||||
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
block.message.description = Menyimpan pesan. Digunakan untuk komunikasi antar sekutu.
|
||||||
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
block.graphite-press.description = Memadatkan bongkahan batu bara menjadi lempengan grafit murni.
|
||||||
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan tenaga untuk memproses batu bara lebih cepat dan efisien.
|
block.multi-press.description = Versi pemadat grafit yang lebih bagus. Membutuhkan air dan listrik untuk memproses batu bara lebih cepat dan efisien.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
block.kiln.description = Membakar pasir dan timah menjadi kaca meta. Membutuhkan tenaga.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
block.phase-weaver.description = Memproduksi kain phase dari thorium dan banyak pasir.
|
||||||
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
block.alloy-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
||||||
block.cryofluid-mixer.description = Mencampur air dan titanium menjadi cairan dingin yang lebih efisien untuk pendingin.
|
block.cryofluid-mixer.description = Mixes water and fine titanium powder into cryofluid. Essential for thorium reactor usage.
|
||||||
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
block.blast-mixer.description = Menggunakan minyak untuk membentuk pyratite menjadi senyawa peledak yang kurang mudah terbakar tetapi lebih eksplosif.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratite yang sangat mudah terbakar.
|
||||||
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
block.melter.description = Melelehkan kepingan menjadi terak untuk proses selanjutnya atau digunakan menara.
|
||||||
@@ -1216,12 +1238,12 @@ block.spore-press.description = Menekan polong spora menjadi minyak.
|
|||||||
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
block.pulverizer.description = Menghancurkan kepingan menjadi pasir. Berguna jika tidak ada pasir disekitar.
|
||||||
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
block.coal-centrifuge.description = Memadatkan minyak menjadi bongkahan batu bara.
|
||||||
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
block.incinerator.description = Menghancurkan mineral atau zat cair sisa.
|
||||||
block.power-void.description = Menghilangkan semua tenaga yang masuk kedalamnya. Sandbox eksklusif.
|
block.power-void.description = Menghilangkan semua listrik yang masuk kedalamnya. Hanya untuk Sandbox.
|
||||||
block.power-source.description = Menghasilkan tenaga tak terbatas. Sandbox eksklusif.
|
block.power-source.description = Menghasilkan listrik tak terbatas. Hanya untuk SandboxHanya untuk Sandbox.
|
||||||
block.item-source.description = Mengeluarkan item tak terhingga. Sandbox eksklusif.
|
block.item-source.description = Mengeluarkan item tak terhingga. Hanya untuk Sandboxf.
|
||||||
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.item-void.description = Menghancurkan item apa saja tanpa penggunaan listrik. Hanya untuk Sandbox.
|
||||||
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Sandbox eksklusif.
|
block.liquid-source.description = Mengeluarkan zat cair tak terhingga. Hanya untuk Sandbox.
|
||||||
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Sandbox eksklusif.
|
block.liquid-void.description = Menghancurkan zat cair apa saja tanpa penggunaan tenaga. Hanya untuk Sandbox.
|
||||||
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.
|
||||||
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 kotak.
|
||||||
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
block.titanium-wall.description = Blok pelindung kekuatan yang sedang.\nMemberi perlindungan yang sedang dari musuh.
|
||||||
@@ -1237,7 +1259,7 @@ block.surge-wall-large.description = Blok pelindung terkuat.\nMempunyai kemungki
|
|||||||
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
block.door.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.
|
||||||
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
block.door-large.description = Pintu kecil yang bisa dibuka-tutup dengan menekannya.\nJika dibuka, musuh bisa masuk dan menembak.\nSebesar 4 blok.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala. Menjaga keutuhan pertahanan di sela-sela gelombang.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = Versi reparator yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mend-projector.description = Versi mender yang lebih baik. Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan kain phase untuk meningkatkan jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar, seperti bor dan pengantar.
|
||||||
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
block.force-projector.description = Membentuk medan gaya berbentuk heksagon disekitar, melindungi bangunan dan unit didalamnya dari tembakan. Dapat mengalami kelebihan panas jika membendung terlalu banyak kerusakan. Bisa menggunakan cairan untuk mendinginkan. Gunakan fabrik phase untuk memperbesar jangkauan.
|
||||||
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
block.shock-mine.description = Mencedera musuh yang menginjak ranjau. Hampir tak kasat mata kepada musuh.
|
||||||
@@ -1255,8 +1277,8 @@ block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang ha
|
|||||||
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
block.underflow-gate.description = Kebalikan dari gerbang luap. Mengeluarkan ke depan jika kanan dan kiri tertutup.
|
||||||
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
block.mass-driver.description = Blok item transportasi tercanggih. Membawa beberapa item dan menembaknya ke penggerak massal lainnya dari arah yang jauh.
|
||||||
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
block.mechanical-pump.description = Pompa murah dengan pengeluaran yang pelan, tetapi tidak mengkonsumsi tenaga.
|
||||||
block.rotary-pump.description = Pompa canggih yang kecepatannya dua kali lipat jika menggunakan tenaga.
|
block.rotary-pump.description = Pompa listrik yang dua kali lebih cepat daripada pompa mekanik.
|
||||||
block.thermal-pump.description = Pompa Tercanggih.
|
block.thermal-pump.description = Pompa listrik yang mempompa cairan tercepat.
|
||||||
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
block.conduit.description = Blok transportasi zat cair umum. Bekerja seperti pengantar, tetapi untuk zat cair.
|
||||||
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
block.pulse-conduit.description = Blok transportasi zat cair canggih. Memindahkan dan menyimpan zat cair lebih cepat dan banyak daripada saluran biasa.
|
||||||
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
block.plated-conduit.description = Sama seperti pengantar berlapis baja, tetapi menuju ke zat cair. Lebih sedikit bocor.
|
||||||
@@ -1269,39 +1291,39 @@ block.power-node.description = Membawa tenaga ke tiang tersambung. hingga empat
|
|||||||
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
block.power-node-large.description = Mempunyai radius lebih besar dari tiang listrik biasa dan bisa menyambung hingga enam sumber listrik, sambungan atau tiang lainnya.
|
||||||
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
block.surge-tower.description = Sebuah menara listrik dengan jangkauan sangat jauh tetapi sambungan yang sedikit.
|
||||||
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
block.diode.description = Tenaga baterai dapat mengalir hanya dari satu arah, tetapi hanya jika tenaga di sebelah lebih sedikit.
|
||||||
block.battery.description = Menyimpan tenaga jika ada kelimpahan dan memberikan tenaga jika ada kekurangan, asalkan ada kapasitas tersisa.
|
block.battery.description = Menyimpan listrik ketika generator menghasilkan lebih banyak listrik daripada yang dibutuhkan dan memberikan listrik ketika generator tidak dapat mencukupi kebutuhan listrik, jika masih ada listrik tersisa didalamnya.
|
||||||
block.battery-large.description = Menyimpan lebih banyak tenaga daripada baterai biasa.
|
block.battery-large.description = Menyimpan lebih banyak listrik daripada baterai biasa.
|
||||||
block.combustion-generator.description = Menghasilkan tenaga dengan membakar minyak atau bahan bakar.
|
block.combustion-generator.description = Menghasilkan listrik dengan membakar minyak atau bahan bakar.
|
||||||
block.thermal-generator.description = Menghasilkan tenaga disaat ditaruh di lokasi yang panas.
|
block.thermal-generator.description = Menghasilkan listrik jika dibangun diatas blok yang panas.
|
||||||
block.steam-generator.description = Lebih efisien daripada generator pembakar, tetapi membutuhkan tambahan air.
|
block.steam-generator.description = Menghasilkan listrik dari uap. Lebih efesien daripada generator pembakar.
|
||||||
block.differential-generator.description = Menghasilkan banyak sekali tenaga. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
block.differential-generator.description = Menghasilkan listrik dalam jumlah banyak. Memanfaatkan perbedaan suhu dingin cairan pendingin dan suhu panas pyratite.
|
||||||
block.rtg-generator.description = Generator yang tidak membutuhkan pendiginan tetapi lebih memberi sedikit tenaga daripada reaktor thorium.
|
block.rtg-generator.description = Generator yang tidak membutuhkan cairan pendingin tetapi menghasilkan listrik yang lebih sedikit daripada reaktor thorium.
|
||||||
block.solar-panel.description = Menghasilkan jumlah tenaga kecil dari matahari.
|
block.solar-panel.description = Menghasilkan listrik dalam jumlah sedikit dari sinar matahari.
|
||||||
block.solar-panel-large.description = Menghasilkan lebih banyak tenaga dari panel surya biasa, tapi lebih mahal untuk dibangun.
|
block.solar-panel-large.description = Menghasilkan lebih banyak listrik daripada panel surya biasa, tapi lebih mahal untuk dibangun.
|
||||||
block.thorium-reactor.description = Menghasilkan tenaga yang besar dari konsumsi thorium. Membutuhkan pendinginan konstan. Akan meledak jika tidak cukup pendingin . Pengeluaran tenaga tergantung kepenuhan.
|
block.thorium-reactor.description = Menghasilkan listrik dalam jumlah banyak dari konsumsi thorium. Membutuhkan cairan pendingin. Akan meledak jika tidak cukup pendingin. Akan menghasilkan listrik dalam jumlah maksimum jika penuh.
|
||||||
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan tenaga dengan jumlah yang sangat banyak. Memerlukan tenaga untuk menyelakan reaktor terlebih dahulu.
|
block.impact-reactor.description = Sebuah generator yang lebih maju, dapat menghasilkan listrik dengan jumlah yang sangat banyak. Diperlukan listrik untuk menyalakan reaktor terlebih dahulu.
|
||||||
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
block.mechanical-drill.description = Bor murah. Saat ditaruh ditempat yang sesuai, mengeluarkan item dengan pelan tanpa batas.
|
||||||
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
block.pneumatic-drill.description = Bor lebih cepat dari bor mekanik dan bisa memproses bahan lebih keras dengan menggunakan tekanan udara.
|
||||||
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan tenaga. Bisa menambang thorium dengan bor ini.
|
block.laser-drill.description = Mengebor lebih cepat lewat teknologi laser, tapi membutuhkan listrik. Bisa menambang thorium dengan bor ini.
|
||||||
block.blast-drill.description = Bor tercanggih. Membutuhkan banyak tenaga.
|
block.blast-drill.description = Bor yang paling besar. Membutuhkan banyak listrik untuk bekerja.
|
||||||
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
block.water-extractor.description = Mengekstrak air dari tanah. Gunakan jika tidak ada sumber air disekitar.
|
||||||
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
block.cultivator.description = Membudidaya spora kecil menjadi polong siap diolah.
|
||||||
block.oil-extractor.description = Menggunakan tenaga cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
block.oil-extractor.description = Menggunakan listrik yang cukup besar untuk mengekstrak minyak dari pasir. Gunakan jika tidak ada sumber minyak disekitar.
|
||||||
block.core-shard.description = Versi pertama dari pengulangan kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
block.core-shard.description = Versi pertama dari peluncuran kapsul inti. Jika hancur, Semua kontak dengan daerah akan hilang. Jangan biarkan ini terjadi.
|
||||||
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Menyimpan banyak sumber daya.
|
block.core-foundation.description = Versi kedua dari intk. Lebih kuat. Dapat menyimpan lebih banyak sumber daya.
|
||||||
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Menyimpan sangat banyak sumberr daya.
|
block.core-nucleus.description = Versi ketiga dan pengulangan terakhir dari kapsul inti. Sangkat kuat. Penyimpanan sumber daya terbesar.
|
||||||
block.vault.description = Menyimpan semua tipe item berkuantitas besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
block.vault.description = Menyimpan semua tipe item dalam jumlah besar. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari gudang.
|
||||||
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
block.container.description = Menyimpan semua tipe item. [lightgray] pembongkar muatan[] bisa digunakan untuk mengeluarkan item dari kontainer.
|
||||||
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
block.unloader.description = Mengeluarkan item dari kontainer, gudang atau inti kedalam pengantar atau langsung ke blok yang dituju. Tipe item yang dimuat bisa diganti dengan mengetuk pembongkar muatan.
|
||||||
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
block.launch-pad.description = Meluncurkan beberapa item tanpa meninggalkan tempat.
|
||||||
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
block.launch-pad-large.description = Sebuah alas luncur yang ditingkatkan. Menyimpan lebih banyak item dan lebih sering meluncur.
|
||||||
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
block.duo.description = menara yang murah nan kecil. Berguna melawan unit darat.
|
||||||
block.scatter.description = Menara Anti-Udara berukuran sedang. Melempar gumpalan timah atau kepingan ke unit musuh.
|
block.scatter.description = Menara Anti-Udara berukuran sedang. Menembak gumpalan timah atau kepingan ke unit musuh.
|
||||||
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
block.scorch.description = Membakar musuh yang dekat. Sangat efektif di jarak dekat.
|
||||||
block.hail.description = Menara meriam kecil.
|
block.hail.description = Menara meriam kecil.
|
||||||
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung air.
|
block.wave.description = Menara penembak beruntun ukuran sedang yang menembak gelembung cairan.
|
||||||
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
block.lancer.description = Menara ukuran sedang yang menembak sinar listrik.
|
||||||
block.arc.description = Menara kecil jarak dekat ini menembak listrik secara acak ke arah musuh.
|
block.arc.description = Menara kecil jarak dekat ini menembak petir secara acak ke arah musuh.
|
||||||
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
block.swarmer.description = Menara ukuran sedang yang menembak misil bertubi-tubi.
|
||||||
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
block.salvo.description = Menara ukuran sedang yang menembak pelurunya secara serentak.
|
||||||
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
block.fuse.description = Menara besar ini menembak sinar pendek yang kuat.
|
||||||
@@ -1310,4 +1332,4 @@ block.cyclone.description = Menara penembak beruntun besar.
|
|||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
block.repair-point.description = Terus menerus memulihkan unit terluka disekitar.
|
||||||
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil laser tidak akan ditargetkan.
|
block.segment.description = Merusakkan dan menghancurkan proyektil yang datang. Proyektil energi akan diabaikan.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematica salvata.
|
|||||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||||
schematic.rename = Rinomina Schematica
|
schematic.rename = Rinomina Schematica
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Ondate Sconfitte:[accent] {0}
|
stat.wave = Ondate Sconfitte:[accent] {0}
|
||||||
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
stat.enemiesDestroyed = Nemici Distrutti:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Fatto
|
|||||||
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
feature.unsupported = Il tuo dispositivo non supporta questa funzione.
|
||||||
|
|
||||||
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
mods.alphainfo = Tieni a mente che queste mods sono in alpha e[scarlet] possono contenere molti bug[]. Segnala tutti i problemi che trovi sulla pagina GitHub o sul server Discord di Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nessuna mod trovata!
|
mods.none = [lightgray]Nessuna mod trovata!
|
||||||
mods.guide = Guida per il modding
|
mods.guide = Guida per il modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] per selezionare+copiare
|
|||||||
pausebuilding = [accent][[{0}][] per smettere di costruire
|
pausebuilding = [accent][[{0}][] per smettere di costruire
|
||||||
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
resumebuilding = [scarlet][[{0}][] per riprendere a costruire
|
||||||
wave = [accent]Ondata {0}
|
wave = [accent]Ondata {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Ondata tra {0}
|
wave.waiting = [lightgray]Ondata tra {0}
|
||||||
wave.waveInProgress = [lightgray]Ondata in corso
|
wave.waveInProgress = [lightgray]Ondata in corso
|
||||||
waiting = In attesa...
|
waiting = In attesa...
|
||||||
waiting.players = Attendendo giocatori...
|
waiting.players = Attendendo giocatori...
|
||||||
wave.enemies = [lightgray]{0} Nemici Rimasti
|
wave.enemies = [lightgray]{0} Nemici Rimasti
|
||||||
wave.enemy = [lightgray]{0} Nemico Rimasto
|
wave.enemy = [lightgray]{0} Nemico Rimasto
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Carica immagine
|
loadimage = Carica immagine
|
||||||
saveimage = Salva Immagine
|
saveimage = Salva Immagine
|
||||||
unknown = Sconosciuto
|
unknown = Sconosciuto
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generazione:
|
|||||||
editor.ingame = Modifica in Gioco
|
editor.ingame = Modifica in Gioco
|
||||||
editor.publish.workshop = Pubblica nel Workshop
|
editor.publish.workshop = Pubblica nel Workshop
|
||||||
editor.newmap = Nuova Mappa
|
editor.newmap = Nuova Mappa
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Ondate
|
waves.title = Ondate
|
||||||
waves.remove = Rimuovi
|
waves.remove = Rimuovi
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nessun filtro! Aggiungine uno cliccando il tasto sott
|
|||||||
filter.distort = Modifica
|
filter.distort = Modifica
|
||||||
filter.noise = Rumore
|
filter.noise = Rumore
|
||||||
filter.enemyspawn = Seleziona Spawn Nemico
|
filter.enemyspawn = Seleziona Spawn Nemico
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Seleziona Nucleo
|
filter.corespawn = Seleziona Nucleo
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Minerali
|
filter.oremedian = Mediana Minerali
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Quantità
|
|||||||
filter.option.block = Blocco
|
filter.option.block = Blocco
|
||||||
filter.option.floor = Terreno
|
filter.option.floor = Terreno
|
||||||
filter.option.flooronto = Terreno Mirato
|
filter.option.flooronto = Terreno Mirato
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muro
|
filter.option.wall = Muro
|
||||||
filter.option.ore = Minerale
|
filter.option.ore = Minerale
|
||||||
filter.option.floor2 = Terreno Secondario
|
filter.option.floor2 = Terreno Secondario
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Raggiungi l'ondata {0} in {1}
|
|||||||
requirement.core = Distruggi il Nucleo Nemico in {0}
|
requirement.core = Distruggi il Nucleo Nemico in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Riprendi Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Ondata Migliore: {0}
|
bestwave = [lightgray]Ondata Migliore: {0}
|
||||||
launch = < DECOLLARE >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Decollo Riuscito!
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]nuova opportunità all'ondata {0}
|
|
||||||
launch.unable2 = [scarlet]IMPOSSIBILE DECOLLARE![]
|
|
||||||
launch.confirm = Questo trasporterà tutte le risorse nel tuo Nucleo.\nNon riuscirai a ritornare in questa base.
|
|
||||||
launch.skip.confirm = Se salti adesso non riuscirai a decollare fino alle ondate successive
|
|
||||||
uncover = Scopri
|
uncover = Scopri
|
||||||
configure = Configura Equipaggiamento
|
configure = Configura Equipaggiamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Sei sicuro di voler cancellare i dati?\nQuesta operazio
|
|||||||
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
settings.clearall.confirm = [scarlet]ATTENZIONE![]\nQuesto cancellerà tutti i dati, inclusi salvataggi, mappe, oggetti sbloccati ed impostazioni.\nDopo aver premuto su 'ok' il gioco eliminerà i dati e si chiuderà automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< In Pausa >
|
paused = [accent]< In Pausa >
|
||||||
clear = Pulisci
|
clear = Pulisci
|
||||||
banned = [scarlet]Bandito
|
banned = [scarlet]Bandito
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]Si è verificato un errore
|
error.title = [crimson]Si è verificato un errore
|
||||||
error.crashtitle = Si è verificato un errore
|
error.crashtitle = Si è verificato un errore
|
||||||
unit.nobuild = [scarlet]L'unità non può costruire
|
unit.nobuild = [scarlet]L'unità non può costruire
|
||||||
blocks.input = Ingresso
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Uscita
|
|
||||||
blocks.booster = Potenziamenti
|
|
||||||
blocks.tiles = Blocchi Richiesti
|
|
||||||
blocks.affinities = Affinità
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacità Energetica
|
|
||||||
blocks.powershot = Danno/Colpo
|
stat.input = Ingresso
|
||||||
blocks.damage = Danno
|
stat.output = Uscita
|
||||||
blocks.targetsair = Attacca Nemici Aerei
|
stat.booster = Potenziamenti
|
||||||
blocks.targetsground = Attacca Nemici Terreni
|
stat.tiles = Blocchi Richiesti
|
||||||
blocks.itemsmoved = Velocità di Movimento
|
stat.affinities = Affinità
|
||||||
blocks.launchtime = Tempo fra Decolli
|
stat.powercapacity = Capacità Energetica
|
||||||
blocks.shootrange = Raggio
|
stat.powershot = Danno/Colpo
|
||||||
blocks.size = Dimensioni
|
stat.damage = Danno
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Attacca Nemici Aerei
|
||||||
blocks.liquidcapacity = Capacità del Liquido
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
blocks.powerrange = Raggio Energia
|
stat.itemsmoved = Velocità di Movimento
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tempo fra Decolli
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Raggio
|
||||||
blocks.powerconnections = Connessioni Massime
|
stat.size = Dimensioni
|
||||||
blocks.poweruse = Utilizzo Energia
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Energia/Danno
|
stat.liquidcapacity = Capacità del Liquido
|
||||||
blocks.itemcapacity = Capacità
|
stat.powerrange = Raggio Energia
|
||||||
blocks.basepowergeneration = Generazione Energia di Base
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Tempo di Produzione
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Tempo di Riparazione Completa
|
stat.powerconnections = Connessioni Massime
|
||||||
blocks.speedincrease = Aumento Velocità
|
stat.poweruse = Utilizzo Energia
|
||||||
blocks.range = Raggio
|
stat.powerdamage = Energia/Danno
|
||||||
blocks.drilltier = Scavabili
|
stat.itemcapacity = Capacità
|
||||||
blocks.drillspeed = Velocità di Scavo Stabile
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Effetto Boost
|
stat.basepowergeneration = Generazione Energia di Base
|
||||||
blocks.maxunits = Unità Attive Max
|
stat.productiontime = Tempo di Produzione
|
||||||
blocks.health = Salute
|
stat.repairtime = Tempo di Riparazione Completa
|
||||||
blocks.buildtime = Tempo di Costruzione
|
stat.speedincrease = Aumento Velocità
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Raggio
|
||||||
blocks.buildcost = Costo di Costruzione
|
stat.drilltier = Scavabili
|
||||||
blocks.inaccuracy = Inaccuratezza
|
stat.drillspeed = Velocità di Scavo Stabile
|
||||||
blocks.shots = Colpi
|
stat.boosteffect = Effetto Boost
|
||||||
blocks.reload = Ricarica
|
stat.maxunits = Unità Attive Max
|
||||||
blocks.ammo = Munizioni
|
stat.health = Salute
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Tempo di Costruzione
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Costo di Costruzione
|
||||||
|
stat.inaccuracy = Inaccuratezza
|
||||||
|
stat.shots = Colpi
|
||||||
|
stat.reload = Ricarica
|
||||||
|
stat.ammo = Munizioni
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Miglior Trivella Richiesta
|
bar.drilltierreq = Miglior Trivella Richiesta
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}/s
|
|||||||
bar.powerstored = Immagazzinata: {0}/{1}
|
bar.powerstored = Immagazzinata: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Energia in Uscita: {0}
|
bar.poweroutput = Energia in Uscita: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Oggetti: {0}
|
bar.items = Oggetti: {0}
|
||||||
bar.capacity = Capacità: {0}
|
bar.capacity = Capacità: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso Costruzione
|
|||||||
bar.input = Entrata
|
bar.input = Entrata
|
||||||
bar.output = Uscita
|
bar.output = Uscita
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] danno
|
bullet.damage = [stat]{0}[lightgray] danno
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
bullet.splashdamage = [stat]{0}[lightgray] danno ad area ~[stat] {1}[lightgray] blocchi
|
||||||
bullet.incendiary = [stat]incendiario
|
bullet.incendiary = [stat]incendiario
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]autoguidato
|
|||||||
bullet.shock = [stat]stordente
|
bullet.shock = [stat]stordente
|
||||||
bullet.frag = [stat]a frammentazione
|
bullet.frag = [stat]a frammentazione
|
||||||
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
bullet.knockback = [stat]{0}[lightgray] contraccolpo
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]congelante
|
bullet.freezing = [stat]congelante
|
||||||
bullet.tarred = [stat]viscoso
|
bullet.tarred = [stat]viscoso
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
bullet.multiplier = [stat]{0}[lightgray]x moltiplicatore munizioni
|
||||||
bullet.reload = [stat]{0}[lightgray]x ricarica
|
bullet.reload = [stat]{0}[lightgray]x ricarica
|
||||||
|
|
||||||
unit.blocks = blocchi
|
unit.blocks = blocchi
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unità energia/s
|
unit.powersecond = unità energia/s
|
||||||
unit.liquidsecond = unità liquide/s
|
unit.liquidsecond = unità liquide/s
|
||||||
unit.itemssecond = oggetti/s
|
unit.itemssecond = oggetti/s
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Liquidi
|
category.liquids = Liquidi
|
||||||
category.items = Oggetti
|
category.items = Oggetti
|
||||||
category.crafting = Produzione
|
category.crafting = Produzione
|
||||||
category.shooting = Potenza di fuoco
|
category.function = Function
|
||||||
category.optional = Miglioramenti Opzionali
|
category.optional = Miglioramenti Opzionali
|
||||||
setting.landscape.name = Visuale Orizontale
|
setting.landscape.name = Visuale Orizontale
|
||||||
setting.shadows.name = Ombre
|
setting.shadows.name = Ombre
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtro Lineare
|
|||||||
setting.hints.name = Suggerimenti
|
setting.hints.name = Suggerimenti
|
||||||
setting.flow.name = Visualizza Portata Nastri/Condotti
|
setting.flow.name = Visualizza Portata Nastri/Condotti
|
||||||
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
setting.buildautopause.name = Pausa Automatica nella Costruzione
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Fluidi Animati
|
setting.animatedwater.name = Fluidi Animati
|
||||||
setting.animatedshields.name = Scudi Animati
|
setting.animatedshields.name = Scudi Animati
|
||||||
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
setting.antialias.name = Antialias[lightgray] (richiede riavvio)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Schermo Intero
|
|||||||
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
setting.borderlesswindow.name = Finestra Senza Bordi[lightgray] (potrebbe richiedere il riavvio)
|
||||||
setting.fps.name = Mostra FPS e Ping
|
setting.fps.name = Mostra FPS e Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Mostra Tasto di Selezione del Blocco
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
setting.pixelate.name = Effetto Pixel[lightgray] (disabilita le animazioni)
|
||||||
setting.minimap.name = Mostra Minimappa
|
setting.minimap.name = Mostra Minimappa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Regole Personalizzate
|
|||||||
|
|
||||||
rules.infiniteresources = Risorse Infinite
|
rules.infiniteresources = Risorse Infinite
|
||||||
rules.reactorexplosions = Esplosioni Reattore
|
rules.reactorexplosions = Esplosioni Reattore
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Timer Ondate
|
rules.wavetimer = Timer Ondate
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unità
|
|||||||
rules.title.experimental = Sperimentale
|
rules.title.experimental = Sperimentale
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Illuminazione
|
rules.lighting = Illuminazione
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Illuminazione\nAmbientale
|
rules.ambientlight = Illuminazione\nAmbientale
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Oggetti
|
|||||||
content.liquid.name = Liquidi
|
content.liquid.name = Liquidi
|
||||||
content.unit.name = Unità
|
content.unit.name = Unità
|
||||||
content.block.name = Blocchi
|
content.block.name = Blocchi
|
||||||
|
|
||||||
item.copper.name = Rame
|
item.copper.name = Rame
|
||||||
item.lead.name = Piombo
|
item.lead.name = Piombo
|
||||||
item.coal.name = Carbone
|
item.coal.name = Carbone
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Scoria
|
|||||||
liquid.oil.name = Petrolio
|
liquid.oil.name = Petrolio
|
||||||
liquid.cryofluid.name = Criofluido
|
liquid.cryofluid.name = Criofluido
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Esplosività: {0}
|
|
||||||
item.flammability = [lightgray]Infiammabilità: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioattività: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Salute: {0}
|
|
||||||
unit.speed = [lightgray]Velocità: {0}
|
|
||||||
unit.weapon = [lightgray]Armi: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacità Oggetti: {0}
|
|
||||||
unit.minespeed = [lightgray]Velocità di Scavo: {0}%
|
|
||||||
unit.minepower = [lightgray]Potenza di Scavo: {0}
|
|
||||||
unit.ability = [lightgray]Abilità: {0}
|
|
||||||
unit.buildspeed = [lightgray]Velocità di Costruzione: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacità Termica: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosità: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Drone Pugnalatore
|
unit.dagger.name = Drone Pugnalatore
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortezza
|
unit.fortress.name = Fortezza
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Scogliera
|
|||||||
block.sand-boulder.name = Masso di Sabbia
|
block.sand-boulder.name = Masso di Sabbia
|
||||||
block.grass.name = Erba
|
block.grass.name = Erba
|
||||||
block.slag.name = Scoria
|
block.slag.name = Scoria
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sale
|
block.salt.name = Sale
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Ciottoli
|
block.pebbles.name = Ciottoli
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Acqua Sabbiosa Scura
|
|||||||
block.char.name = Carbone
|
block.char.name = Carbone
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Neve Ghiacciata
|
block.ice-snow.name = Neve Ghiacciata
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte Infinita (energia)
|
|||||||
block.unloader.name = Scaricatore
|
block.unloader.name = Scaricatore
|
||||||
block.vault.name = Deposito
|
block.vault.name = Deposito
|
||||||
block.wave.name = Idrogetto
|
block.wave.name = Idrogetto
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Sciamatore
|
block.swarmer.name = Sciamatore
|
||||||
block.salvo.name = Cannone Leggero
|
block.salvo.name = Cannone Leggero
|
||||||
block.ripple.name = Cannone Pesante
|
block.ripple.name = Cannone Pesante
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elettrico
|
|||||||
block.rtg-generator.name = Generatore RTG
|
block.rtg-generator.name = Generatore RTG
|
||||||
block.spectre.name = Spettro
|
block.spectre.name = Spettro
|
||||||
block.meltdown.name = Fusione
|
block.meltdown.name = Fusione
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contenitore
|
block.container.name = Contenitore
|
||||||
block.launch-pad.name = Ascensore Spaziale
|
block.launch-pad.name = Ascensore Spaziale
|
||||||
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
block.launch-pad-large.name = Ascensore Spaziale Avanzato
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blu
|
team.blue.name = blu
|
||||||
team.crux.name = rosso
|
team.crux.name = rosso
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = 設計図を保存しました。
|
|||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.rename = 設計図の名前を変更する。
|
schematic.rename = 設計図の名前を変更する。
|
||||||
schematic.info = {1}x{0}, {2} ブロック
|
schematic.info = {1}x{0}, {2} ブロック
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
stat.enemiesDestroyed = 敵に破壊された数:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = 完了
|
|||||||
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
feature.unsupported = あなたのデバイスはこの機能をサポートしていません。
|
||||||
|
|
||||||
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 問題を発見した場合は Mindustry GitHubに報告してください。
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Modが見つかりませんでした!
|
mods.none = [lightgray]Modが見つかりませんでした!
|
||||||
mods.guide = Mod作成ガイド
|
mods.guide = Mod作成ガイド
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] 選択し、コピーする
|
|||||||
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
pausebuilding = [accent][[{0}][] 建築を一時的に中断する
|
||||||
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
resumebuilding = [scarlet][[{0}][] 建築を再開する
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||||
wave.waveInProgress = [lightgray]ウェーブ進行中
|
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||||
waiting = [lightgray]待機中...
|
waiting = [lightgray]待機中...
|
||||||
waiting.players = プレイヤーを待っています...
|
waiting.players = プレイヤーを待っています...
|
||||||
wave.enemies = [lightgray]敵は残り {0} 体
|
wave.enemies = [lightgray]敵は残り {0} 体
|
||||||
wave.enemy = [lightgray]敵は残り {0} 体
|
wave.enemy = [lightgray]敵は残り {0} 体
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = 画像を読み込む
|
loadimage = 画像を読み込む
|
||||||
saveimage = 画像を保存
|
saveimage = 画像を保存
|
||||||
unknown = 不明
|
unknown = 不明
|
||||||
@@ -328,6 +331,7 @@ editor.generation = 生成:
|
|||||||
editor.ingame = ゲーム内で編集する
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.publish.workshop = ワークショップで公開
|
editor.publish.workshop = ワークショップで公開
|
||||||
editor.newmap = 新しいマップ
|
editor.newmap = 新しいマップ
|
||||||
|
editor.center = Center
|
||||||
workshop = ワークショップ
|
workshop = ワークショップ
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]フィルターが設定されていません! 下の
|
|||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
filter.enemyspawn = 敵スポーンセレクト
|
filter.enemyspawn = 敵スポーンセレクト
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = コアセレクト
|
filter.corespawn = コアセレクト
|
||||||
filter.median = メディアン
|
filter.median = メディアン
|
||||||
filter.oremedian = メディアン (鉱石)
|
filter.oremedian = メディアン (鉱石)
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = 量
|
|||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = 対象の地面
|
filter.option.flooronto = 対象の地面
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = {1} でウェーブ {0} に到達
|
|||||||
requirement.core = {0} の敵のコアを破壊
|
requirement.core = {0} の敵のコアを破壊
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = 再開:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]最高ウェーブ: {0}
|
bestwave = [lightgray]最高ウェーブ: {0}
|
||||||
launch = < 発射 >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = 発射成功
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]次は ウェーブ {0} で発射可能です。
|
|
||||||
launch.unable2 = [scarlet]発射できません。[]
|
|
||||||
launch.confirm = すべての資源をコアに搬入し、発射します。\nもうこの基地には戻ってくることはできません。
|
|
||||||
launch.skip.confirm = スキップすると、次の発射可能なウェーブまで発射できません。
|
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積み荷の設定
|
configure = 積み荷の設定
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = データを削除してもよろしいですか?\nこ
|
|||||||
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
settings.clearall.confirm = [scarlet]警告![]\nこれはすべてのデータが削除されます。これにはセーブデータ、マップ、アンロック、キーバインドが含まれます。\n「ok」 を押すと、すべてのデータが削除され、自動的に終了します。
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< ポーズ >
|
paused = [accent]< ポーズ >
|
||||||
clear = 消去
|
clear = 消去
|
||||||
banned = [scarlet]使用禁止
|
banned = [scarlet]使用禁止
|
||||||
@@ -570,49 +580,74 @@ info.title = 情報
|
|||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
unit.nobuild = [scarlet]ユニットを構築できません
|
unit.nobuild = [scarlet]ユニットを構築できません
|
||||||
blocks.input = 搬入
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = 搬出
|
|
||||||
blocks.booster = ブースト
|
|
||||||
blocks.tiles = 必要なタイル
|
|
||||||
blocks.affinities = 親和性
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 電力容量
|
|
||||||
blocks.powershot = 電力/ショット
|
stat.input = 搬入
|
||||||
blocks.damage = ダメージ
|
stat.output = 搬出
|
||||||
blocks.targetsair = 対空攻撃
|
stat.booster = ブースト
|
||||||
blocks.targetsground = 対地攻撃
|
stat.tiles = 必要なタイル
|
||||||
blocks.itemsmoved = 輸送速度
|
stat.affinities = 親和性
|
||||||
blocks.launchtime = 発射の待機時間
|
stat.powercapacity = 電力容量
|
||||||
blocks.shootrange = 範囲
|
stat.powershot = 電力/ショット
|
||||||
blocks.size = 大きさ
|
stat.damage = ダメージ
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = 対空攻撃
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.targetsground = 対地攻撃
|
||||||
blocks.powerrange = 電力範囲
|
stat.itemsmoved = 輸送速度
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = 発射の待機時間
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = 範囲
|
||||||
blocks.powerconnections = 最大接続数
|
stat.size = 大きさ
|
||||||
blocks.poweruse = 電力使用量
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = 電力/ダメージ
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.itemcapacity = アイテム容量
|
stat.powerrange = 電力範囲
|
||||||
blocks.basepowergeneration = 基本発電量
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = 製造速度
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = ブロックの完全修復速度
|
stat.powerconnections = 最大接続数
|
||||||
blocks.speedincrease = 速度向上
|
stat.poweruse = 電力使用量
|
||||||
blocks.range = 範囲
|
stat.powerdamage = 電力/ダメージ
|
||||||
blocks.drilltier = ドリル
|
stat.itemcapacity = アイテム容量
|
||||||
blocks.drillspeed = 基本採掘速度
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = ブースト効果
|
stat.basepowergeneration = 基本発電量
|
||||||
blocks.maxunits = 最大ユニット数
|
stat.productiontime = 製造速度
|
||||||
blocks.health = 耐久値
|
stat.repairtime = ブロックの完全修復速度
|
||||||
blocks.buildtime = 建設時間
|
stat.speedincrease = 速度向上
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = 範囲
|
||||||
blocks.buildcost = 建設費用
|
stat.drilltier = ドリル
|
||||||
blocks.inaccuracy = 誤差
|
stat.drillspeed = 基本採掘速度
|
||||||
blocks.shots = ショット
|
stat.boosteffect = ブースト効果
|
||||||
blocks.reload = リロード速度
|
stat.maxunits = 最大ユニット数
|
||||||
blocks.ammo = 弾薬
|
stat.health = 耐久値
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = 建設時間
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = 建設費用
|
||||||
|
stat.inaccuracy = 誤差
|
||||||
|
stat.shots = ショット
|
||||||
|
stat.reload = リロード速度
|
||||||
|
stat.ammo = 弾薬
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = より高性能なドリルを使用してください
|
bar.drilltierreq = より高性能なドリルを使用してください
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 電力均衡: {0}/秒
|
|||||||
bar.powerstored = 総蓄電量: {0}/{1}
|
bar.powerstored = 総蓄電量: {0}/{1}
|
||||||
bar.poweramount = 蓄電量: {0}
|
bar.poweramount = 蓄電量: {0}
|
||||||
bar.poweroutput = 発電量: {0}
|
bar.poweroutput = 発電量: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = アイテム: {0}
|
bar.items = アイテム: {0}
|
||||||
bar.capacity = 容量: {0}
|
bar.capacity = 容量: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 建設状況
|
|||||||
bar.input = 入力
|
bar.input = 入力
|
||||||
bar.output = 出力
|
bar.output = 出力
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]追尾弾
|
|||||||
bullet.shock = [stat]電撃
|
bullet.shock = [stat]電撃
|
||||||
bullet.frag = [stat]爆発弾
|
bullet.frag = [stat]爆発弾
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]凍結
|
bullet.freezing = [stat]凍結
|
||||||
bullet.tarred = [stat]タール弾
|
bullet.tarred = [stat]タール弾
|
||||||
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
bullet.multiplier = [stat]弾薬 {0}[lightgray]倍
|
||||||
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
bullet.reload = [stat]リロード速度 {0}[lightgray]倍
|
||||||
|
|
||||||
unit.blocks = ブロック
|
unit.blocks = ブロック
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = 電力/秒
|
unit.powersecond = 電力/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
unit.itemssecond = アイテム/秒
|
unit.itemssecond = アイテム/秒
|
||||||
@@ -670,7 +711,7 @@ category.power = 電力
|
|||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
category.items = アイテム
|
category.items = アイテム
|
||||||
category.crafting = 搬入/搬出
|
category.crafting = 搬入/搬出
|
||||||
category.shooting = ショット
|
category.function = Function
|
||||||
category.optional = 強化オプション
|
category.optional = 強化オプション
|
||||||
setting.landscape.name = 横画面で固定
|
setting.landscape.name = 横画面で固定
|
||||||
setting.shadows.name = 影
|
setting.shadows.name = 影
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = リニアフィルター
|
|||||||
setting.hints.name = ヒント
|
setting.hints.name = ヒント
|
||||||
setting.flow.name = 資源流通量の表示
|
setting.flow.name = 資源流通量の表示
|
||||||
setting.buildautopause.name = オートポーズビルディング
|
setting.buildautopause.name = オートポーズビルディング
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = 流体のアニメーション
|
setting.animatedwater.name = 流体のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = フルスクリーン
|
|||||||
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = ブロック選択キーを表示
|
|
||||||
setting.vsync.name = 垂直同期
|
setting.vsync.name = 垂直同期
|
||||||
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
@@ -822,6 +861,7 @@ mode.custom = カスタムルール
|
|||||||
|
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.reactorexplosions = リアクターの爆発
|
rules.reactorexplosions = リアクターの爆発
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = ユニット
|
|||||||
rules.title.experimental = 実験的なゲームプレイ
|
rules.title.experimental = 実験的なゲームプレイ
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = 霧
|
rules.lighting = 霧
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = 霧の色
|
rules.ambientlight = 霧の色
|
||||||
@@ -858,6 +899,7 @@ content.item.name = アイテム
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = ユニット
|
content.unit.name = ユニット
|
||||||
content.block.name = ブロック
|
content.block.name = ブロック
|
||||||
|
|
||||||
item.copper.name = 銅
|
item.copper.name = 銅
|
||||||
item.lead.name = 鉛
|
item.lead.name = 鉛
|
||||||
item.coal.name = 石炭
|
item.coal.name = 石炭
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = スラグ
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷却水
|
liquid.cryofluid.name = 冷却水
|
||||||
|
|
||||||
item.explosiveness = [lightgray]爆発性: {0}%
|
|
||||||
item.flammability = [lightgray]可燃性: {0}%
|
|
||||||
item.radioactivity = [lightgray]放射能: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]耐久値: {0}
|
|
||||||
unit.speed = [lightgray]速度: {0}
|
|
||||||
unit.weapon = [lightgray]武器: {0}
|
|
||||||
unit.itemcapacity = [lightgray]アイテム容量: {0}
|
|
||||||
unit.minespeed = [lightgray]採掘速度: {0}%
|
|
||||||
unit.minepower = [lightgray]採掘性能: {0}
|
|
||||||
unit.ability = [lightgray]能力: {0}
|
|
||||||
unit.buildspeed = [lightgray]建築速度: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]熱容量: {0}
|
|
||||||
liquid.viscosity = [lightgray]粘度: {0}
|
|
||||||
liquid.temperature = [lightgray]温度: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = フォートレス
|
unit.fortress.name = フォートレス
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = 崖
|
|||||||
block.sand-boulder.name = 巨大な礫
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.slag.name = スラグ
|
block.slag.name = スラグ
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = 小石
|
block.pebbles.name = 小石
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 黒い砂で濁った水
|
|||||||
block.char.name = 焦げ跡
|
block.char.name = 焦げ跡
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = 雪氷
|
block.ice-snow.name = 雪氷
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 無限電源
|
|||||||
block.unloader.name = 搬出機
|
block.unloader.name = 搬出機
|
||||||
block.vault.name = ボールト
|
block.vault.name = ボールト
|
||||||
block.wave.name = ウェーブ
|
block.wave.name = ウェーブ
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = スウォーマー
|
block.swarmer.name = スウォーマー
|
||||||
block.salvo.name = サルボー
|
block.salvo.name = サルボー
|
||||||
block.ripple.name = リップル
|
block.ripple.name = リップル
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = アーク
|
|||||||
block.rtg-generator.name = RTG発電機
|
block.rtg-generator.name = RTG発電機
|
||||||
block.spectre.name = スペクター
|
block.spectre.name = スペクター
|
||||||
block.meltdown.name = メルトダウン
|
block.meltdown.name = メルトダウン
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = コンテナー
|
block.container.name = コンテナー
|
||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.crux.name = レッド
|
team.crux.name = レッド
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ link.itch.io.description = PC 다운로드가 있는 itch.io 페이지
|
|||||||
link.google-play.description = Google Play 스토어 목록
|
link.google-play.description = Google Play 스토어 목록
|
||||||
link.f-droid.description = F-Droid 카탈로그 목록
|
link.f-droid.description = F-Droid 카탈로그 목록
|
||||||
link.wiki.description = 공식 Mindustry 위키
|
link.wiki.description = 공식 Mindustry 위키
|
||||||
link.suggestions.description = 새로운 기능 제안
|
link.suggestions.description = 새 기능 제안하기
|
||||||
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
|
||||||
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
screenshot = 스크린 샷이 {0} 에 저장되었습니다.
|
||||||
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족할 수 있습니다.
|
||||||
@@ -20,8 +20,8 @@ gameover = 게임 오버
|
|||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]새로운 최고 점수!
|
highscore = [accent]새로운 최고 점수!
|
||||||
copied = 복사됨.
|
copied = 복사됨.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = 현재 [accent]v6[] 버전은 [accent]알파[] 단계입니다.\n[lightgray]이 말은:[]\n- [scarlet]캠페인이 아직 완전히 개발되지 않음[]\n- 몇몇 컨텐츠가 빠짐\n- 대부분의 [scarlet]유닛 AI[]가 작동하지 않음\n- 많은 유닛들이 아직 미완성\n- 보이는 것은 모두 바뀌거나 제거될 수 있음\n\n[accent]Github[] 에서 버그 또는 강제종료 오류를 신고 해 주세요.
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = 이 부분은 아직 준비가 되지 않았습니다.
|
||||||
|
|
||||||
load.sound = 소리
|
load.sound = 소리
|
||||||
load.map = 맵
|
load.map = 맵
|
||||||
@@ -55,8 +55,9 @@ schematic.saved = 설계도 저장됨.
|
|||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.rename = 설계도 이름 바꾸기
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
|
|
||||||
stat.wave = 패배한 웨이브:[accent] {0}
|
stat.wave = 패배한 단계:[accent] {0}
|
||||||
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
stat.enemiesDestroyed = 파괴된 적:[accent] {0}
|
||||||
stat.built = 지어진 건물: [accent]{0}
|
stat.built = 지어진 건물: [accent]{0}
|
||||||
stat.destroyed = 파괴된 건물: [accent]{0}
|
stat.destroyed = 파괴된 건물: [accent]{0}
|
||||||
@@ -71,7 +72,7 @@ level.highscore = 최고 점수: [accent]{0}
|
|||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드:
|
level.mode = 게임 모드:
|
||||||
coreattack = < 코어가 공격 받고 있습니다! >
|
coreattack = < 코어가 공격 받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]낙하 지점에서 나가세요[] ]\n적 낙하 시 낙하 지점 내 건물 및 유닛 파괴
|
nearpoint = [[ [scarlet]즉시 스폰지점에서 떠나세요[] ]\n전멸 임박
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
@@ -100,7 +101,6 @@ done = 완료
|
|||||||
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
|
||||||
|
|
||||||
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
mods.alphainfo = 현재 모드는 알파이며, [scarlet]버그가 많을 수 있습니다[].\n발견한 문제는 Mindustry Github 또는 Discord에 보고하세요.
|
||||||
mods.alpha = [accent](알파)
|
|
||||||
mods = 모드
|
mods = 모드
|
||||||
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
mods.none = [lightgray]모드를 찾을 수 없습니다!
|
||||||
mods.guide = 모드 제작 가이드
|
mods.guide = 모드 제작 가이드
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 비활성화
|
|||||||
mod.content = 콘텐츠:
|
mod.content = 콘텐츠:
|
||||||
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
|
||||||
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 안됨)
|
||||||
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
mod.missingdependencies = [scarlet]누락된 요구 모드: {0}
|
||||||
mod.erroredcontent = [scarlet]콘텐츠 오류
|
mod.erroredcontent = [scarlet]콘텐츠 오류
|
||||||
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
mod.errors = 콘텐츠를 로드하는 동안 오류가 발생함.
|
||||||
@@ -139,8 +139,8 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
|
|||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름:
|
name = 이름:
|
||||||
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
|
||||||
planetmap = Planet Map
|
planetmap = 행성 지도
|
||||||
launchcore = Launch Core
|
launchcore = 코어 출격
|
||||||
filename = 파일 이름:
|
filename = 파일 이름:
|
||||||
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
unlocked = 새로운 콘텐츠가 해금되었습니다!
|
||||||
completed = [accent]완료됨
|
completed = [accent]완료됨
|
||||||
@@ -148,8 +148,8 @@ techtree = 연구 기록
|
|||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
research = 연구
|
research = 연구
|
||||||
researched = [lightgray]{0} 연구 완료.
|
researched = [lightgray]{0} 연구 완료.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% 완료됨
|
||||||
players = {0} 플레이어들
|
players = {0} 플레이어
|
||||||
players.single = {0} 플레이어
|
players.single = {0} 플레이어
|
||||||
players.search = 검색
|
players.search = 검색
|
||||||
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
players.notfound = [gray]플레이어를 찾을 수 없습니다.
|
||||||
@@ -251,7 +251,7 @@ on = 활성화
|
|||||||
off = 비활성화
|
off = 비활성화
|
||||||
save.autosave = 자동저장: {0}
|
save.autosave = 자동저장: {0}
|
||||||
save.map = 맵: {0}
|
save.map = 맵: {0}
|
||||||
save.wave = {0} 웨이브
|
save.wave = {0} 단계
|
||||||
save.mode = 게임모드: {0}
|
save.mode = 게임모드: {0}
|
||||||
save.date = 마지막 저장일: {0}
|
save.date = 마지막 저장일: {0}
|
||||||
save.playtime = 플레이 시간: {0}
|
save.playtime = 플레이 시간: {0}
|
||||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = 튜토리얼을 종료하시겠습니까?\n튜토리얼
|
|||||||
loading = [accent]불러오는중...
|
loading = [accent]불러오는중...
|
||||||
reloading = [accent]모드 새로고침하는중...
|
reloading = [accent]모드 새로고침하는중...
|
||||||
saving = [accent]저장중...
|
saving = [accent]저장중...
|
||||||
respawn = 코어에서 부활까지 [accent][[{0}][]초 남음.
|
respawn = [accent][[{0}][] 키 또는 초후 코어에서 리스폰
|
||||||
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
cancelbuilding = [accent][[{0}][] 를 눌러 계획 초기화
|
||||||
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
selectschematic = [accent][[{0}][] 를 눌러 선택+복사
|
||||||
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
pausebuilding = [accent][[{0}][] 를 눌러 건설 일시중지
|
||||||
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
resumebuilding = [scarlet][[{0}][] 를 눌러 건설 재개
|
||||||
wave = [accent]{0} 웨이브
|
wave = [accent]{0} 단계
|
||||||
wave.waiting = 다음 웨이브까지[lightgray] {0}초
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waveInProgress = [lightgray]웨이브 진행중
|
wave.waiting = 다음 단계까지[lightgray] {0}초
|
||||||
|
wave.waveInProgress = [lightgray]단계 진행중
|
||||||
waiting = [lightgray]대기중...
|
waiting = [lightgray]대기중...
|
||||||
waiting.players = 상대 플레이어를 기다리는 중...
|
waiting.players = 상대 플레이어를 기다리는 중...
|
||||||
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
wave.enemies = [lightgray]적 유닛 {0}명 남음
|
||||||
wave.enemy = [lightgray]{0}명 남음
|
wave.enemy = [lightgray]{0}명 남음
|
||||||
|
wave.guardianwarn = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
|
wave.guardianwarn.one = [accent]{0}[] 단계 후에 가디언이 접근합니다.
|
||||||
loadimage = 사진 불러오기
|
loadimage = 사진 불러오기
|
||||||
saveimage = 사진 저장
|
saveimage = 사진 저장
|
||||||
unknown = 알 수 없음
|
unknown = 알 수 없음
|
||||||
@@ -322,33 +325,34 @@ editor.mapinfo = 맵 정보
|
|||||||
editor.author = 제작자:
|
editor.author = 제작자:
|
||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야 합니다.
|
||||||
editor.waves = 웨이브:
|
editor.waves = 단계:
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 생성:
|
editor.generation = 지형 생성:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
|
editor.center = 중앙
|
||||||
workshop = 창작마당
|
workshop = 창작마당
|
||||||
waves.title = 웨이브
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = 여기까지 유닛생성
|
waves.never = 여기까지 유닛생성
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 단계마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 마리 생성
|
||||||
waves.shields = 보호막/웨이브
|
waves.shields = 보호막/단계
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.guardian = 보호자
|
waves.guardian = 가디언
|
||||||
waves.preview = 미리보기
|
waves.preview = 미리보기
|
||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
waves.copy = 클립보드로 복사
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드에 잘못된 웨이브 데이터가 있습니다.
|
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 단계 복사됨
|
||||||
waves.none = 적 웨이브가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 웨이브로 설정됩니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = 마리
|
||||||
wavemode.totals = totals
|
wavemode.totals = 총
|
||||||
wavemode.health = health
|
wavemode.health = 체력
|
||||||
|
|
||||||
editor.default = [lightgray]<기본값>
|
editor.default = [lightgray]<기본값>
|
||||||
details = 설명
|
details = 설명
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]필터가 없습니다! 아래 버튼을 눌러 하
|
|||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 노이즈
|
filter.noise = 노이즈
|
||||||
filter.enemyspawn = 적 스폰 선택
|
filter.enemyspawn = 적 스폰 선택
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = 코어 선택
|
filter.corespawn = 코어 선택
|
||||||
filter.median = 중앙값
|
filter.median = 중앙값
|
||||||
filter.oremedian = 자원 중앙값
|
filter.oremedian = 자원 중앙값
|
||||||
@@ -428,24 +433,25 @@ filter.clear = 초기화
|
|||||||
filter.option.ignore = 무시
|
filter.option.ignore = 무시
|
||||||
filter.scatter = 흩뿌리기
|
filter.scatter = 흩뿌리기
|
||||||
filter.terrain = 지형
|
filter.terrain = 지형
|
||||||
filter.option.scale = 규모
|
filter.option.scale = 크기
|
||||||
filter.option.chance = 배치 횟수
|
filter.option.chance = 배치 빈도
|
||||||
filter.option.mag = 크기
|
filter.option.mag = 크기
|
||||||
filter.option.threshold = 문턱
|
filter.option.threshold = 경계선
|
||||||
filter.option.circle-scale = 원 크기
|
filter.option.circle-scale = 원 크기
|
||||||
filter.option.octaves = 옥타브
|
filter.option.octaves = 옥타브
|
||||||
filter.option.falloff = 경사
|
filter.option.falloff = 경사
|
||||||
filter.option.angle = 각도
|
filter.option.angle = 각도
|
||||||
filter.option.amount = 개수
|
filter.option.amount = 개수
|
||||||
filter.option.block = 블록
|
filter.option.block = 블록
|
||||||
filter.option.floor = 바닥
|
filter.option.floor = 바꿀 바닥
|
||||||
filter.option.flooronto = 목표 바닥
|
filter.option.flooronto = 목표 바닥
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = 벽
|
filter.option.wall = 벽
|
||||||
filter.option.ore = 자원
|
filter.option.ore = 자원
|
||||||
filter.option.floor2 = 2층 바닥
|
filter.option.floor2 = 2층 바닥
|
||||||
filter.option.threshold2 = 2번째 문턱
|
filter.option.threshold2 = 2번째 경계선
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분위수
|
filter.option.percentile = 백분율
|
||||||
|
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
@@ -467,26 +473,20 @@ abandon = 포기
|
|||||||
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [lightgray]해금 조건 :
|
complete = [lightgray]해금 조건 :
|
||||||
requirement.wave = {1}지역에서 {0}웨이브 달성
|
requirement.wave = {1} 지역에서 {0}단계 달성
|
||||||
requirement.core = {0}지역에서 적 코어를 파괴
|
requirement.core = {0} 지역에서 적 코어를 파괴
|
||||||
requirement.research = Research {0}
|
requirement.research = {0} 연구
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = {0} 점령
|
||||||
resume = 지역 재개:\n[lightgray]{0}
|
bestwave = [lightgray]최고 단계: {0}
|
||||||
bestwave = [lightgray]최고 웨이브: {0}
|
launch.text = 출격
|
||||||
launch = < 출격 >
|
research.multiplayer = Only the host can research items.
|
||||||
launch.text = Launch
|
|
||||||
launch.title = 출격 성공
|
|
||||||
launch.next = [lightgray]다음 출격 기회는 {0} 웨이브에서 나타납니다.
|
|
||||||
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
|
||||||
launch.confirm = 이것은 당신의 코어에 있는 모든 자원을 출격 시킬 것입니다.\n당신은 이 기지로 다시 돌아올 수 없을 것입니다.
|
|
||||||
launch.skip.confirm = 지금 건너뛰면 다음 출격 웨이브가 끝날 때까지 출격할 수 없습니다.
|
|
||||||
uncover = 지역 개방
|
uncover = 지역 개방
|
||||||
configure = 로드아웃 설정
|
configure = 로드아웃 설정
|
||||||
loadout = Loadout
|
loadout = 로드아웃
|
||||||
resources = Resources
|
resources = 자원
|
||||||
bannedblocks = 금지된 블록들
|
bannedblocks = 금지된 블록들
|
||||||
addall = 모두 추가
|
addall = 모두 추가
|
||||||
launch.destination = Destination: {0}
|
launch.destination = 목적지: {0}
|
||||||
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
|
||||||
zone.unlocked = [lightgray]{0} 해금됨.
|
zone.unlocked = [lightgray]{0} 해금됨.
|
||||||
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
zone.requirement.complete = {0}에 대한 요구 사항 충족:[lightgray]\n{1}
|
||||||
@@ -508,19 +508,25 @@ error.io = 네트워크 I/O 오류.
|
|||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = 비
|
||||||
weather.snow.name = Snow
|
weather.snow.name = 눈
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = 모래 폭풍
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = 포자 폭풍
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]미개척
|
||||||
sectors.resources = Resources:
|
sectors.resources = 자원:
|
||||||
sectors.production = Production:
|
sectors.production = 생산:
|
||||||
sectors.stored = Stored:
|
sectors.stored = 저장:
|
||||||
sectors.resume = Resume
|
sectors.resume = 재개
|
||||||
sectors.launch = Launch
|
sectors.launch = 출격
|
||||||
sectors.select = Select
|
sectors.select = 선택
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]없음 (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = 전초기지
|
sector.groundZero.name = 전초기지
|
||||||
sector.craters.name = 크레이터
|
sector.craters.name = 크레이터
|
||||||
@@ -558,8 +564,12 @@ settings.graphics = 그래픽
|
|||||||
settings.cleardata = 게임 데이터 초기화...
|
settings.cleardata = 게임 데이터 초기화...
|
||||||
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n완료된 작업은 취소할 수 없습니다!
|
||||||
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 키 매핑, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = 정말로 모든 저장을 삭제 하시겠습니까?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = 저장 초기화
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< 일시정지 >
|
paused = [accent]< 일시정지 >
|
||||||
clear = 초기화
|
clear = 초기화
|
||||||
banned = [scarlet]차단됨
|
banned = [scarlet]차단됨
|
||||||
@@ -570,49 +580,74 @@ info.title = 정보
|
|||||||
error.title = [scarlet]오류가 발생했습니다.
|
error.title = [scarlet]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다
|
error.crashtitle = 오류가 발생했습니다
|
||||||
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
unit.nobuild = [scarlet]이 유닛은 건설할 수 없습니다.
|
||||||
blocks.input = 입력
|
lastaccessed = [lightgray]마지막 접근: {0}
|
||||||
blocks.output = 출력
|
|
||||||
blocks.booster = 가속
|
|
||||||
blocks.tiles = 필요한 타일
|
|
||||||
blocks.affinities = 친화력
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 전력 용량
|
|
||||||
blocks.powershot = 전력/발
|
stat.input = 입력
|
||||||
blocks.damage = 공격력
|
stat.output = 출력
|
||||||
blocks.targetsair = 공중 공격
|
stat.booster = 가속
|
||||||
blocks.targetsground = 지상 공격
|
stat.tiles = 필요한 타일
|
||||||
blocks.itemsmoved = 이동 속도
|
stat.affinities = 친화력
|
||||||
blocks.launchtime = 출격 간격
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = 사거리
|
stat.powershot = Power/Shot
|
||||||
blocks.size = 크기
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = 액체 용량
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = 전력 범위
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = 최대 연결 수
|
stat.size = Size
|
||||||
blocks.poweruse = 전력 사용
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = 전력/데미지
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = 저장 용량
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = 기본 전력 생성량
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = 제작 시간
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = 전체 블록 수리시간
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = 속도 증가
|
stat.poweruse = Power Use
|
||||||
blocks.range = 사거리
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = 드릴
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = 기본 드릴 속도
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = 가속 효과
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = 최대 활성 유닛수
|
stat.productiontime = Production Time
|
||||||
blocks.health = 체력
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = 건설 시간
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = 건설 재료
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = 오차각
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = 공격 속도
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = 발/초
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = 탄약
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = 더 좋은 드릴이 필요
|
bar.drilltierreq = 더 좋은 드릴이 필요
|
||||||
bar.noresources = 자원 부족
|
bar.noresources = 자원 부족
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 전력: {0}/s
|
|||||||
bar.powerstored = 저장량: {0}/{1}
|
bar.powerstored = 저장량: {0}/{1}
|
||||||
bar.poweramount = 전력: {0}
|
bar.poweramount = 전력: {0}
|
||||||
bar.poweroutput = 전력 출력: {0}
|
bar.poweroutput = 전력 출력: {0}
|
||||||
|
bar.powerlines = 연결: {0}/{1}
|
||||||
bar.items = 자원량: {0}
|
bar.items = 자원량: {0}
|
||||||
bar.capacity = 용량: {0}
|
bar.capacity = 용량: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 생산 진행도
|
|||||||
bar.input = 입력
|
bar.input = 입력
|
||||||
bar.output = 출력
|
bar.output = 출력
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]프로세서 제어됨
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 피해
|
bullet.damage = [stat]{0}[lightgray] 피해
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 공격 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]유도
|
|||||||
bullet.shock = [stat]전격
|
bullet.shock = [stat]전격
|
||||||
bullet.frag = [stat]파편
|
bullet.frag = [stat]파편
|
||||||
bullet.knockback = [stat]{0}[lightgray] 밀침
|
bullet.knockback = [stat]{0}[lightgray] 밀침
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x 피어스
|
||||||
|
bullet.infinitepierce = [stat]피어스
|
||||||
bullet.freezing = [stat]빙결
|
bullet.freezing = [stat]빙결
|
||||||
bullet.tarred = [stat]타르
|
bullet.tarred = [stat]타르
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
bullet.multiplier = [stat]{0}[lightgray]x 탄약 배수
|
||||||
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
bullet.reload = [stat]{0}[lightgray]x 발사 속도
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = 전력/초
|
unit.powersecond = 전력/초
|
||||||
unit.liquidsecond = 액체/초
|
unit.liquidsecond = 액체/초
|
||||||
unit.itemssecond = 개/초
|
unit.itemssecond = 개/초
|
||||||
@@ -655,12 +696,12 @@ unit.liquidunits = 액체
|
|||||||
unit.powerunits = 전력
|
unit.powerunits = 전력
|
||||||
unit.degrees = 도
|
unit.degrees = 도
|
||||||
unit.seconds = 초
|
unit.seconds = 초
|
||||||
unit.minutes = mins
|
unit.minutes = 분
|
||||||
unit.persecond = /초
|
unit.persecond = /초
|
||||||
unit.perminute = /min
|
unit.perminute = /분
|
||||||
unit.timesspeed = x 배
|
unit.timesspeed = x 배
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = shield health
|
unit.shieldhealth = 보호막 체력
|
||||||
unit.items = 자원
|
unit.items = 자원
|
||||||
unit.thousands = 천
|
unit.thousands = 천
|
||||||
unit.millions = 백만
|
unit.millions = 백만
|
||||||
@@ -670,7 +711,7 @@ category.power = 전력
|
|||||||
category.liquids = 액체
|
category.liquids = 액체
|
||||||
category.items = 자원
|
category.items = 자원
|
||||||
category.crafting = 입력/출력
|
category.crafting = 입력/출력
|
||||||
category.shooting = 사격
|
category.function = Function
|
||||||
category.optional = 보조 자원
|
category.optional = 보조 자원
|
||||||
setting.landscape.name = 가로화면 잠금
|
setting.landscape.name = 가로화면 잠금
|
||||||
setting.shadows.name = 그림자
|
setting.shadows.name = 그림자
|
||||||
@@ -679,12 +720,11 @@ setting.linear.name = 선형 필터링
|
|||||||
setting.hints.name = 힌트
|
setting.hints.name = 힌트
|
||||||
setting.flow.name = 자원 흐름량 표시
|
setting.flow.name = 자원 흐름량 표시
|
||||||
setting.buildautopause.name = 건설 자동 일시정지
|
setting.buildautopause.name = 건설 자동 일시정지
|
||||||
setting.mapcenter.name = 플레이어 기준으로 맵 중앙 고정
|
setting.animatedwater.name = 액체 애니메이션 효과
|
||||||
setting.animatedwater.name = 움직이는 유체
|
setting.animatedshields.name = 보호막 애니메이션 효과
|
||||||
setting.animatedshields.name = 움직이는 보호막
|
|
||||||
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[lightgray] (재시작 필요)[]
|
||||||
setting.playerindicators.name = 플레이어 표시기
|
setting.playerindicators.name = 플레이어 위치 표시기
|
||||||
setting.indicators.name = 적 표시기
|
setting.indicators.name = 적 위치 표시기
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.keyboard.name = 마우스+키보드 조작
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
setting.touchscreen.name = 터치스크린 조작
|
setting.touchscreen.name = 터치스크린 조작
|
||||||
@@ -703,17 +743,16 @@ setting.screenshake.name = 화면 흔들림
|
|||||||
setting.effects.name = 효과 보임
|
setting.effects.name = 효과 보임
|
||||||
setting.destroyedblocks.name = 파괴된 블록 표시
|
setting.destroyedblocks.name = 파괴된 블록 표시
|
||||||
setting.blockstatus.name = 블록 상태 표시
|
setting.blockstatus.name = 블록 상태 표시
|
||||||
setting.conveyorpathfinding.name = 컨베이어 배치 경로찾기
|
setting.conveyorpathfinding.name = 컨베이어 배치시 자동으로 경로 찾기
|
||||||
setting.sensitivity.name = 컨트롤러 감도
|
setting.sensitivity.name = 컨트롤러 감도
|
||||||
setting.saveinterval.name = 저장 간격
|
setting.saveinterval.name = 저장 간격
|
||||||
setting.seconds = {0} 초
|
setting.seconds = {0}초
|
||||||
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
setting.blockselecttimeout.name = 블록 선택 시간 초과
|
||||||
setting.milliseconds = {0} 밀리 초
|
setting.milliseconds = {0}ms
|
||||||
setting.fullscreen.name = 전체 화면
|
setting.fullscreen.name = 전체 화면
|
||||||
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다)
|
||||||
setting.fps.name = FPS와 핑 표시
|
setting.fps.name = FPS와 핑 표시
|
||||||
setting.smoothcamera.name = 부드러운 시점
|
setting.smoothcamera.name = 부드러운 시점
|
||||||
setting.blockselectkeys.name = 블록 선택 키 표시
|
|
||||||
setting.vsync.name = 수직 동기화
|
setting.vsync.name = 수직 동기화
|
||||||
setting.pixelate.name = 픽셀화
|
setting.pixelate.name = 픽셀화
|
||||||
setting.minimap.name = 미니맵 표시
|
setting.minimap.name = 미니맵 표시
|
||||||
@@ -747,8 +786,8 @@ category.blocks.name = 블록 선택
|
|||||||
command.attack = 공격
|
command.attack = 공격
|
||||||
command.rally = 순찰
|
command.rally = 순찰
|
||||||
command.retreat = 후퇴
|
command.retreat = 후퇴
|
||||||
command.idle = Idle
|
command.idle = 대기
|
||||||
placement.blockselectkeys = \n[lightgray]키: [{0},
|
placement.blockselectkeys = \n[lightgray]단축키: [{0},
|
||||||
keybind.respawn.name = 리스폰
|
keybind.respawn.name = 리스폰
|
||||||
keybind.control.name = 유닛 제어
|
keybind.control.name = 유닛 제어
|
||||||
keybind.clear_building.name = 설계도 초기화
|
keybind.clear_building.name = 설계도 초기화
|
||||||
@@ -760,7 +799,7 @@ keybind.toggle_block_status.name = 블록 상태 토글
|
|||||||
keybind.move_x.name = X축 이동
|
keybind.move_x.name = X축 이동
|
||||||
keybind.move_y.name = Y축 이동
|
keybind.move_y.name = Y축 이동
|
||||||
keybind.mouse_move.name = 커서를 따라서 이동
|
keybind.mouse_move.name = 커서를 따라서 이동
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = 펜 보기
|
||||||
keybind.boost.name = 부스트
|
keybind.boost.name = 부스트
|
||||||
keybind.schematic_select.name = 영역 설정
|
keybind.schematic_select.name = 영역 설정
|
||||||
keybind.schematic_menu.name = 설계도 메뉴
|
keybind.schematic_menu.name = 설계도 메뉴
|
||||||
@@ -788,9 +827,9 @@ keybind.diagonal_placement.name = 대각선 설치
|
|||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
keybind.break_block.name = 블록 파괴
|
keybind.break_block.name = 블록 파괴
|
||||||
keybind.deselect.name = 선택해제
|
keybind.deselect.name = 선택해제
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = 화물 집기
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = 화물 내려놓기
|
||||||
keybind.command.name = Command
|
keybind.command.name = 명령
|
||||||
keybind.shoot.name = 사격
|
keybind.shoot.name = 사격
|
||||||
keybind.zoom.name = 확대
|
keybind.zoom.name = 확대
|
||||||
keybind.menu.name = 메뉴
|
keybind.menu.name = 메뉴
|
||||||
@@ -810,9 +849,9 @@ keybind.drop_unit.name = 유닛 떨구기
|
|||||||
keybind.zoom_minimap.name = 미니맵 확대
|
keybind.zoom_minimap.name = 미니맵 확대
|
||||||
mode.help.title = 모드 설명
|
mode.help.title = 모드 설명
|
||||||
mode.survival.name = 생존
|
mode.survival.name = 생존
|
||||||
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 웨이브가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
mode.survival.description = 이것은 일반 모드입니다. 제한된 자원과 자동으로 시작되는 단계가 있습니다.\n[gray]플레이하려면 맵에 적의 스폰지점이 필요합니다.
|
||||||
mode.sandbox.name = 샌드박스
|
mode.sandbox.name = 샌드박스
|
||||||
mode.sandbox.description = 무한한 자원과 웨이브 시작 타이머가 없습니다.
|
mode.sandbox.description = 무한한 자원과 단계 시작 타이머가 없습니다.
|
||||||
mode.editor.name = 편집기
|
mode.editor.name = 편집기
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
mode.pvp.description = 다른 플레이어와 현장에서 싸우십시오.\n[gray]플레이하려면 맵에 다른 색상의 코어가 2개 이상 있어야합니다.
|
||||||
@@ -821,11 +860,12 @@ mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하
|
|||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.reactorexplosions = 원자로 폭발
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.wavetimer = 웨이브 시간
|
rules.schematic = 설계도 허용
|
||||||
rules.waves = 웨이브
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
|
rules.waves = 일반 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
rules.buildai = AI Building
|
rules.buildai = AI 건설
|
||||||
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
rules.enemyCheat = 무한 AI (빨간팀) 자원
|
||||||
rules.blockhealthmultiplier = 블록 체력 배수
|
rules.blockhealthmultiplier = 블록 체력 배수
|
||||||
rules.blockdamagemultiplier = 블록 공격력 배수
|
rules.blockdamagemultiplier = 블록 공격력 배수
|
||||||
@@ -833,31 +873,33 @@ rules.unitbuildspeedmultiplier = 유닛 생산 속도 배수
|
|||||||
rules.unithealthmultiplier = 유닛 체력 배수
|
rules.unithealthmultiplier = 유닛 체력 배수
|
||||||
rules.unitdamagemultiplier = 유닛 공격력 배수
|
rules.unitdamagemultiplier = 유닛 공격력 배수
|
||||||
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
rules.enemycorebuildradius = 적 코어 건설 금지구역 범위:[lightgray] (타일)
|
||||||
rules.wavespacing = 웨이브 간격:[lightgray] (초)
|
rules.wavespacing = 단계 간격:[lightgray] (초)
|
||||||
rules.buildcostmultiplier = 건설 자원소모 배수
|
rules.buildcostmultiplier = 건설 자원소모 배수
|
||||||
rules.buildspeedmultiplier = 건설 속도 배수
|
rules.buildspeedmultiplier = 건설 속도 배수
|
||||||
rules.deconstructrefundmultiplier = 해체 환불 배수
|
rules.deconstructrefundmultiplier = 해체 환불 배수
|
||||||
rules.waitForWaveToEnd = 웨이브가 끝날때까지 대기중
|
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
|
||||||
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
|
||||||
rules.unitammo = 유닛에 탄약이 필요
|
rules.unitammo = 탄약 필요
|
||||||
rules.title.waves = 웨이브
|
rules.title.waves = 단계
|
||||||
rules.title.resourcesbuilding = 자원 & 건축
|
rules.title.resourcesbuilding = 자원 & 건축
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
rules.title.experimental = 실험적인 기능
|
rules.title.experimental = 실험적인 기능
|
||||||
rules.title.environment = 환경
|
rules.title.environment = 환경
|
||||||
rules.lighting = 조명
|
rules.lighting = 조명 활성화
|
||||||
rules.fire = Fire
|
rules.enemyLights = 적에게 조명 표시 활성화
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = 방화 활성화
|
||||||
|
rules.explosions = 블록/유닛 폭발 데미지 활성화
|
||||||
rules.ambientlight = 자연 조명
|
rules.ambientlight = 자연 조명
|
||||||
rules.weather = Weather
|
rules.weather = 날씨
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = 빈도:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = 지속 시간:
|
||||||
|
|
||||||
content.item.name = 자원
|
content.item.name = 자원
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
content.block.name = 블록
|
content.block.name = 블록
|
||||||
|
|
||||||
item.copper.name = 구리
|
item.copper.name = 구리
|
||||||
item.lead.name = 납
|
item.lead.name = 납
|
||||||
item.coal.name = 석탄
|
item.coal.name = 석탄
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = 광재
|
|||||||
liquid.oil.name = 기름
|
liquid.oil.name = 기름
|
||||||
liquid.cryofluid.name = 냉각수
|
liquid.cryofluid.name = 냉각수
|
||||||
|
|
||||||
item.explosiveness = [lightgray]폭발성: {0}
|
|
||||||
item.flammability = [lightgray]인화성: {0}
|
|
||||||
item.radioactivity = [lightgray]방사능: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]체력: {0}
|
|
||||||
unit.speed = [lightgray]속도: {0}
|
|
||||||
unit.weapon = [lightgray]무기: {0}
|
|
||||||
unit.itemcapacity = [lightgray]자원 수용량: {0}
|
|
||||||
unit.minespeed = [lightgray]채광 속도: {0}%
|
|
||||||
unit.minepower = [lightgray]채광 레벨: {0}
|
|
||||||
unit.ability = [lightgray]능력: {0}
|
|
||||||
unit.buildspeed = [lightgray]건설 속도: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]비열: {0}
|
|
||||||
liquid.viscosity = [lightgray]점도: {0}
|
|
||||||
liquid.temperature = [lightgray]온도: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = 대거
|
unit.dagger.name = 대거
|
||||||
unit.mace.name = 메이스
|
unit.mace.name = 메이스
|
||||||
unit.fortress.name = 포트리스
|
unit.fortress.name = 포트리스
|
||||||
@@ -906,7 +931,7 @@ unit.crawler.name = 크롤러
|
|||||||
unit.atrax.name = 아트락스
|
unit.atrax.name = 아트락스
|
||||||
unit.spiroct.name = 스피록트
|
unit.spiroct.name = 스피록트
|
||||||
unit.arkyid.name = 아키드
|
unit.arkyid.name = 아키드
|
||||||
unit.toxopid.name = Toxopid
|
unit.toxopid.name = 톡소드
|
||||||
unit.flare.name = 플레어
|
unit.flare.name = 플레어
|
||||||
unit.horizon.name = 호라이즌
|
unit.horizon.name = 호라이즌
|
||||||
unit.zenith.name = 제니스
|
unit.zenith.name = 제니스
|
||||||
@@ -915,8 +940,8 @@ unit.eclipse.name = 이클립스
|
|||||||
unit.mono.name = 모노
|
unit.mono.name = 모노
|
||||||
unit.poly.name = 폴리
|
unit.poly.name = 폴리
|
||||||
unit.mega.name = 메가
|
unit.mega.name = 메가
|
||||||
unit.quad.name = Quad
|
unit.quad.name = 쿼드
|
||||||
unit.oct.name = Oct
|
unit.oct.name = 옥토
|
||||||
unit.risso.name = 리소
|
unit.risso.name = 리소
|
||||||
unit.minke.name = 민케
|
unit.minke.name = 민케
|
||||||
unit.bryde.name = 브리드
|
unit.bryde.name = 브리드
|
||||||
@@ -925,17 +950,18 @@ unit.omura.name = 오무라
|
|||||||
unit.alpha.name = 알파
|
unit.alpha.name = 알파
|
||||||
unit.beta.name = 베타
|
unit.beta.name = 베타
|
||||||
unit.gamma.name = 감마
|
unit.gamma.name = 감마
|
||||||
unit.scepter.name = Scepter
|
unit.scepter.name = 셉터
|
||||||
unit.reign.name = Reign
|
unit.reign.name = 리닝
|
||||||
unit.vela.name = Vela
|
unit.vela.name = 벨라
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = 코르부스
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = 보급 지점
|
||||||
block.parallax.name = 시차
|
block.parallax.name = 시차
|
||||||
block.cliff.name = 낭떠러지
|
block.cliff.name = 낭떠러지
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.slag.name = 광재
|
block.slag.name = 광재
|
||||||
|
block.space.name = 우주
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
block.salt-wall.name = 소금 벽
|
block.salt-wall.name = 소금 벽
|
||||||
block.pebbles.name = 조약돌
|
block.pebbles.name = 조약돌
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 젖은 검은 모래
|
|||||||
block.char.name = 숯
|
block.char.name = 숯
|
||||||
block.dacite.name = 데이사이트
|
block.dacite.name = 데이사이트
|
||||||
block.dacite-wall.name = 데이사이트 벽
|
block.dacite-wall.name = 데이사이트 벽
|
||||||
|
block.dacite-boulder.name = 데이사이트 볼더
|
||||||
block.ice-snow.name = 얼음눈
|
block.ice-snow.name = 얼음눈
|
||||||
block.stone-wall.name = 돌 벽
|
block.stone-wall.name = 돌 벽
|
||||||
block.ice-wall.name = 얼음 벽
|
block.ice-wall.name = 얼음 벽
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 전력 공급기
|
|||||||
block.unloader.name = 언로더
|
block.unloader.name = 언로더
|
||||||
block.vault.name = 창고
|
block.vault.name = 창고
|
||||||
block.wave.name = 파도
|
block.wave.name = 파도
|
||||||
|
block.tsunami.name = 쓰나미
|
||||||
block.swarmer.name = 스워머
|
block.swarmer.name = 스워머
|
||||||
block.salvo.name = 살보
|
block.salvo.name = 살보
|
||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
@@ -1114,31 +1142,33 @@ block.arc.name = 아크
|
|||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
block.meltdown.name = 멜트다운
|
block.meltdown.name = 멜트다운
|
||||||
|
block.foreshadow.name = 전그림자
|
||||||
block.container.name = 컨테이너
|
block.container.name = 컨테이너
|
||||||
block.launch-pad.name = 출격 패드
|
block.launch-pad.name = 출격 패드
|
||||||
block.launch-pad-large.name = 대형 출격 패드
|
block.launch-pad-large.name = 대형 출격 패드
|
||||||
block.segment.name = 세그먼트
|
block.segment.name = 세그먼트
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = 커맨드 센터
|
||||||
block.ground-factory.name = 지상 공장
|
block.ground-factory.name = 지상 공장
|
||||||
block.air-factory.name = 항공 공장
|
block.air-factory.name = 항공 공장
|
||||||
block.naval-factory.name = 해양 공장
|
block.naval-factory.name = 해양 공장
|
||||||
block.additive-reconstructor.name = 첨가물 재구성기
|
block.additive-reconstructor.name = 부가 재건축기
|
||||||
block.multiplicative-reconstructor.name = 다중 재구성기
|
block.multiplicative-reconstructor.name = 다중 재건축기
|
||||||
block.exponential-reconstructor.name = 지수 재구성기
|
block.exponential-reconstructor.name = 급수 재건축기
|
||||||
block.tetrative-reconstructor.name = 정서 재구성기
|
block.tetrative-reconstructor.name = 테트레티 재건축기
|
||||||
block.payload-conveyor.name = 화물 컨베이어
|
block.payload-conveyor.name = 화물 컨베이어
|
||||||
block.payload-router.name = 화물 분배기
|
block.payload-router.name = 화물 분배기
|
||||||
block.disassembler.name = 가속 분해기
|
block.disassembler.name = 가속 분해기
|
||||||
block.silicon-crucible.name = 실리콘 도가니
|
block.silicon-crucible.name = 실리콘 도가니
|
||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = 스위치
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = 마이크로 프로세서
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = 로직 프로세서
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = 하이퍼 프로세서
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = 로직 디스플레이
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = 대형 로직 디스플레이
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = 메모리 셀
|
||||||
|
block.memory-bank.name = 메모리 뱅크
|
||||||
|
|
||||||
team.blue.name = 파랑색 팀
|
team.blue.name = 파랑색 팀
|
||||||
team.crux.name = 빨강색 팀
|
team.crux.name = 빨강색 팀
|
||||||
@@ -1166,9 +1196,9 @@ tutorial.breaking = 블록은 종종 파괴 되어야 합니다.\n선택한 모
|
|||||||
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
tutorial.breaking.mobile = 블록은 종종 파괴 되어야 합니다.\n[accent]삭제 모드[]를 선택한 다음 블록을 탭 하여 파괴할 수 있습니다.\n[accnet]몇 초 동안 손가락을 누르고 원하는 방향으로 드래그[]하여 범위 안에있는 블록을 파괴하세요.\n그리고 체크 표시 버튼을 눌러 삭제 작업을 할 수 있습니다.\n[accent]영역 선택을 사용하여 코어 왼쪽의 모든 조각 벽을 파괴하세요.
|
||||||
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
tutorial.withdraw = 경우에 따라 블록에서 자원을 직접 가져와야 합니다.\n이 작업을 하려면 [accent]자원이 있는 블록[]을 탭한 다음, 인벤토리에서 [accent]자원[]을 탭하세요.\n[accent]누른 상태를 유지[]하면 여러개를 꺼낼 수 있습니다.\n\n[accent]코어에서 구리를 빼내세요.
|
||||||
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
tutorial.deposit = 기체에서 목적지 블록으로 드래그하여 자원을 블록에 넣으세요.\n\n[accent]구리를 다시 코어에 넣으세요[].
|
||||||
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves = [lightgray]적[]이 다가옵니다.\n2단계 로부터 코어를 방어하세요. [accent]클릭[]하여 사격할 수 있습니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2 웨이브로부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
tutorial.waves.mobile = [lightgray]적[]이 다가옵니다.\n2단계 부터 코어를 방어하세요. 당신의 기체는 자동으로 적을 향해 사격합니다.\n더 많은 포탑과 드릴을 건설하고 구리를 더 모으세요.
|
||||||
tutorial.launch = 특정 웨이브에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
tutorial.launch = 특정 단계에 도달하면 [accent]코어로 출격[] 을 할 수 있습니다.\n\n이렇게 얻은 자원을 사용하여 새로운 기술을 연구 할 수 있습니다.\n\n[accent]출격 버튼을 누르세요.
|
||||||
|
|
||||||
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
item.copper.description = 가장 기본적인 건설 재료. 모든 유형의 블록에서 광범위하게 사용됩니다.
|
||||||
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 기본 초반 재료. 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
@@ -1214,8 +1244,8 @@ block.item-source.description = 자원을 무한대로 출력합니다. 샌드
|
|||||||
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
block.item-void.description = 모든 자원을 파괴합니다. 샌드박스 전용.
|
||||||
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
block.liquid-source.description = 액체를 무한히 출력합니다. 샌드박스 전용.
|
||||||
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
block.liquid-void.description = 액체를 제거합니다. 샌드박스 전용.
|
||||||
block.copper-wall.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.
|
block.copper-wall.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.
|
||||||
block.copper-wall-large.description = 저렴한 수비 블록.\n처음 몇 웨이브에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
block.copper-wall-large.description = 저렴한 수비 블록.\n초반 단계에서 코어와 포탑을 보호하는데 유용합니다.\n여러 타일을 차지합니다.
|
||||||
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
block.titanium-wall.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.
|
||||||
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
block.titanium-wall-large.description = 적당히 강한 방어 블록.\n적에게서 적절한 보호를 제공합니다.\n여러 타일을 차지합니다.
|
||||||
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
block.plastanium-wall.description = 전격 공격을 흡수하고 전력 노드의 자동 연결을 차단하는 특수 유형의 벽.
|
||||||
@@ -1228,7 +1258,7 @@ block.surge-wall.description = 내구성이 매우 강한 방어 블록.\n총탄
|
|||||||
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
block.surge-wall-large.description = 내구성이 매우 강한 방어 블록.\n총탄이 날아오면 충전량을 높여 무작위로 방출합니다.\n여러 타일을 차지합니다.
|
||||||
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
block.door.description = 작은 문. 탭하여 열거나 닫을 수 있습니다.
|
||||||
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
block.door-large.description = 큰 문. 탭하여 열거나 닫을 수 있습니다.\n여러 타일을 차지합니다.
|
||||||
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 웨이브 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
block.mender.description = 주변의 블록을 주기적으로 수리합니다. 각 단계 사이의 방어를 유지하게 합니다.\n선택적으로 실리콘을 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
block.mend-projector.description = 소형 수리 프로젝터의 강화 버전. 주변의 블록을 수리합니다.\n선택적으로 메타를 사용하여 범위와 효율성을 향상시킵니다.
|
||||||
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
block.overdrive-projector.description = 주변 건물의 속도를 높입니다.\n선택적으로 메타를 사용하여 범위와 효율성을 높입니다.
|
||||||
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
block.force-projector.description = 건물과 내부의 유닛을 공격으로부터 보호하며, 그 주위에 육각형 역장을 형성합니다.\n너무 많은 손상이 지속되면 과열되며, 선택적으로 냉각수를 사용하여 과열을 방지할 수 있고, 메타는 역장의 크기를 늘리는 데 사용할 수 있습니다.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schema išsaugota.
|
|||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.rename = Pervadinti schemą
|
schematic.rename = Pervadinti schemą
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Įveikta bangų:[accent] {0}
|
stat.wave = Įveikta bangų:[accent] {0}
|
||||||
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
stat.enemiesDestroyed = Sunaikinta priešų:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Baigta
|
|||||||
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
feature.unsupported = Jūsų įrenginys nepalaiko šios funkcijos.
|
||||||
|
|
||||||
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
mods.alphainfo = Prisiminkite, jog modifikacijos vis dar yra alpha, ir[scarlet] gali būti [].\nPraneškite apie rastas klaidas Mindustry GitHub puslapyje arba Discord serveryje.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Modifikacijos
|
mods = Modifikacijos
|
||||||
mods.none = [lightgray]Modifikacijos nerastos
|
mods.none = [lightgray]Modifikacijos nerastos
|
||||||
mods.guide = Modifikavimo pagalba
|
mods.guide = Modifikavimo pagalba
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] pasirinkimui+kopijavimui
|
|||||||
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
pausebuilding = [accent][[{0}][] statymo sustabdymui
|
||||||
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
resumebuilding = [scarlet][[{0}][] statymo pratęsimui
|
||||||
wave = [accent]Banga {0}
|
wave = [accent]Banga {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Banga po {0}
|
wave.waiting = [lightgray]Banga po {0}
|
||||||
wave.waveInProgress = [lightgray]Vyksta banga
|
wave.waveInProgress = [lightgray]Vyksta banga
|
||||||
waiting = [lightgray]Laukiama...
|
waiting = [lightgray]Laukiama...
|
||||||
waiting.players = Laukiama žaidėjų...
|
waiting.players = Laukiama žaidėjų...
|
||||||
wave.enemies = [lightgray]{0} Likę priešai
|
wave.enemies = [lightgray]{0} Likę priešai
|
||||||
wave.enemy = [lightgray]{0} Likęs priešas
|
wave.enemy = [lightgray]{0} Likęs priešas
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Užkrauti vaizdą
|
loadimage = Užkrauti vaizdą
|
||||||
saveimage = Išsaugoti vaizdą
|
saveimage = Išsaugoti vaizdą
|
||||||
unknown = Nežinomas
|
unknown = Nežinomas
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generacija:
|
|||||||
editor.ingame = Redaguoti žaidime
|
editor.ingame = Redaguoti žaidime
|
||||||
editor.publish.workshop = Publikuoti Dirbtuvėje
|
editor.publish.workshop = Publikuoti Dirbtuvėje
|
||||||
editor.newmap = Naujas žemėlapis
|
editor.newmap = Naujas žemėlapis
|
||||||
|
editor.center = Center
|
||||||
workshop = Dirbtuvė
|
workshop = Dirbtuvė
|
||||||
waves.title = Bangos
|
waves.title = Bangos
|
||||||
waves.remove = Panaikinti
|
waves.remove = Panaikinti
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Nėra filtrų! Pridėkite su mygtuku easančiu žemia
|
|||||||
filter.distort = Iškraipyti
|
filter.distort = Iškraipyti
|
||||||
filter.noise = Triukšmas
|
filter.noise = Triukšmas
|
||||||
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
filter.enemyspawn = Priešų atsiradimo vietos pasirinkimas
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Branduolio pasirinkimas
|
filter.corespawn = Branduolio pasirinkimas
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Rūdų mediana
|
filter.oremedian = Rūdų mediana
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Kiekis
|
|||||||
filter.option.block = Blokas
|
filter.option.block = Blokas
|
||||||
filter.option.floor = Sluoksnis
|
filter.option.floor = Sluoksnis
|
||||||
filter.option.flooronto = Pasirinktas sluoksnis
|
filter.option.flooronto = Pasirinktas sluoksnis
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Siena
|
filter.option.wall = Siena
|
||||||
filter.option.ore = Rūda
|
filter.option.ore = Rūda
|
||||||
filter.option.floor2 = Antrasis sluoksnis
|
filter.option.floor2 = Antrasis sluoksnis
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Pasiekite {0} zonoje {1}
|
|||||||
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
requirement.core = Sunaikinkite priešų branduolį zonoje {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Pratęsti zoną:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Bangos rekordas: {0}
|
bestwave = [lightgray]Bangos rekordas: {0}
|
||||||
launch = < PALEISTI >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Paleidimas sėkmingas
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]kita proga bangoje {0}
|
|
||||||
launch.unable2 = [scarlet]Negalima PALEISTI.[]
|
|
||||||
launch.confirm = Tai paleis visus resursus jūsų branduolyje.\nJūs nebegalėsite sugrįžti į šią bazę.
|
|
||||||
launch.skip.confirm = Jei praleisite dabar, negalėsite paleisti iki vėlesnių bangų.
|
|
||||||
uncover = Atidengti
|
uncover = Atidengti
|
||||||
configure = Keisti resursų kiekį
|
configure = Keisti resursų kiekį
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Ar tikrai norite ištrinti šiuos duomenis?\nTai negali
|
|||||||
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
settings.clearall.confirm = [scarlet]ĮSPĖJIMAS![]\nTai ištrins visus duomenis, įskaitant išsaugojimus, žemėlapius, atrakinimus ir mygtukų pakeitimus.\nVos paspaudus 'gerai' žaidimas ištrins visus duomenis ir išsijungs.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Sustabdyta >
|
paused = [accent]< Sustabdyta >
|
||||||
clear = Išvalyti
|
clear = Išvalyti
|
||||||
banned = [scarlet]Užblokuota
|
banned = [scarlet]Užblokuota
|
||||||
@@ -570,49 +580,74 @@ info.title = Informacija
|
|||||||
error.title = [crimson]Įvyko klaida
|
error.title = [crimson]Įvyko klaida
|
||||||
error.crashtitle = Įvyko klaida
|
error.crashtitle = Įvyko klaida
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Įeiga
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Išeiga
|
|
||||||
blocks.booster = Stiprintuvas
|
|
||||||
blocks.tiles = Privalomi
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Energijos Talpumas
|
|
||||||
blocks.powershot = Energija per šūvį
|
stat.input = Įeiga
|
||||||
blocks.damage = Žala
|
stat.output = Išeiga
|
||||||
blocks.targetsair = Šaudo į oro taikinius
|
stat.booster = Stiprintuvas
|
||||||
blocks.targetsground = Šaudo į žemės taikinius
|
stat.tiles = Privalomi
|
||||||
blocks.itemsmoved = Judėjimo Greitis
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Laikas Tarp Paleidimų
|
stat.powercapacity = Energijos Talpumas
|
||||||
blocks.shootrange = Atstumas
|
stat.powershot = Energija per šūvį
|
||||||
blocks.size = Dydis
|
stat.damage = Žala
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Šaudo į oro taikinius
|
||||||
blocks.liquidcapacity = Skysčių Talpumas
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
blocks.powerrange = Energijos Skleidimo Atstumas
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Atstumas
|
||||||
blocks.powerconnections = Maks. Jungčių Kiekis
|
stat.size = Dydis
|
||||||
blocks.poweruse = Energijos Suvartojimas
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Skysčių Talpumas
|
||||||
blocks.itemcapacity = Daiktų Talpumas
|
stat.powerrange = Energijos Skleidimo Atstumas
|
||||||
blocks.basepowergeneration = Bazinis Energijos Generavimas
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Gamybos Laikas
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Pilnas bloko sutaisymo laikas
|
stat.powerconnections = Maks. Jungčių Kiekis
|
||||||
blocks.speedincrease = Greičio Padidėjimas
|
stat.poweruse = Energijos Suvartojimas
|
||||||
blocks.range = Atstumas
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Gręžiama
|
stat.itemcapacity = Daiktų Talpumas
|
||||||
blocks.drillspeed = Bazinis Grąžto Greitis
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Pastiprinimo Efektas
|
stat.basepowergeneration = Bazinis Energijos Generavimas
|
||||||
blocks.maxunits = Maks. Aktyvių Vienetų Kiekis
|
stat.productiontime = Gamybos Laikas
|
||||||
blocks.health = Gyvybės
|
stat.repairtime = Pilnas bloko sutaisymo laikas
|
||||||
blocks.buildtime = Statymo Laikas
|
stat.speedincrease = Greičio Padidėjimas
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Atstumas
|
||||||
blocks.buildcost = Statymo Kaina
|
stat.drilltier = Gręžiama
|
||||||
blocks.inaccuracy = Netikslumas
|
stat.drillspeed = Bazinis Grąžto Greitis
|
||||||
blocks.shots = Šūviai
|
stat.boosteffect = Pastiprinimo Efektas
|
||||||
blocks.reload = Šūviai per sekundę
|
stat.maxunits = Maks. Aktyvių Vienetų Kiekis
|
||||||
blocks.ammo = Šoviniai
|
stat.health = Gyvybės
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Statymo Laikas
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Statymo Kaina
|
||||||
|
stat.inaccuracy = Netikslumas
|
||||||
|
stat.shots = Šūviai
|
||||||
|
stat.reload = Šūviai per sekundę
|
||||||
|
stat.ammo = Šoviniai
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
bar.drilltierreq = Privalomas Geresnis Grąžtas
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energija: {0}/s
|
|||||||
bar.powerstored = Sukaupta: {0}/{1}
|
bar.powerstored = Sukaupta: {0}/{1}
|
||||||
bar.poweramount = Energija: {0}
|
bar.poweramount = Energija: {0}
|
||||||
bar.poweroutput = Energijos Išeiga: {0}
|
bar.poweroutput = Energijos Išeiga: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Daiktai: {0}
|
bar.items = Daiktai: {0}
|
||||||
bar.capacity = Talpumas: {0}
|
bar.capacity = Talpumas: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Statymo Progresas
|
|||||||
bar.input = Įeiga
|
bar.input = Įeiga
|
||||||
bar.output = Išeiga
|
bar.output = Išeiga
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] žalos
|
bullet.damage = [stat]{0}[lightgray] žalos
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
bullet.splashdamage = [stat]{0}[lightgray] zonos žalos ~[stat] {1}[lightgray] blokai
|
||||||
bullet.incendiary = [stat]uždegantis
|
bullet.incendiary = [stat]uždegantis
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]sekimas
|
|||||||
bullet.shock = [stat]šokas
|
bullet.shock = [stat]šokas
|
||||||
bullet.frag = [stat]skilantis
|
bullet.frag = [stat]skilantis
|
||||||
bullet.knockback = [stat]{0}[lightgray] numušimas
|
bullet.knockback = [stat]{0}[lightgray] numušimas
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]šaldantis
|
bullet.freezing = [stat]šaldantis
|
||||||
bullet.tarred = [stat]dervuotas
|
bullet.tarred = [stat]dervuotas
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
bullet.multiplier = [stat]{0}[lightgray]x šovinių daugiklis
|
||||||
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
bullet.reload = [stat]{0}[lightgray]x šaudymo greitis
|
||||||
|
|
||||||
unit.blocks = blokai
|
unit.blocks = blokai
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = energijos per sekundę
|
unit.powersecond = energijos per sekundę
|
||||||
unit.liquidsecond = skysčio per sekundę
|
unit.liquidsecond = skysčio per sekundę
|
||||||
unit.itemssecond = daiktų per sekundę
|
unit.itemssecond = daiktų per sekundę
|
||||||
@@ -670,7 +711,7 @@ category.power = Energija
|
|||||||
category.liquids = Skysčiai
|
category.liquids = Skysčiai
|
||||||
category.items = Daiktai
|
category.items = Daiktai
|
||||||
category.crafting = Įeiga/Išeiga
|
category.crafting = Įeiga/Išeiga
|
||||||
category.shooting = Šaudymas
|
category.function = Function
|
||||||
category.optional = Galimi Pagerinimai
|
category.optional = Galimi Pagerinimai
|
||||||
setting.landscape.name = Užrakinti pasukimą
|
setting.landscape.name = Užrakinti pasukimą
|
||||||
setting.shadows.name = Šešėliai
|
setting.shadows.name = Šešėliai
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linijinis Filtravimas
|
|||||||
setting.hints.name = Užuominos
|
setting.hints.name = Užuominos
|
||||||
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
setting.flow.name = Rodyti Resursų Srauto Geritį[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
setting.buildautopause.name = Automatinis Statybų Sustabdymas
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Vandens Animacija
|
setting.animatedwater.name = Vandens Animacija
|
||||||
setting.animatedshields.name = Skydų Animacija
|
setting.animatedshields.name = Skydų Animacija
|
||||||
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
setting.antialias.name = Glodinimas[lightgray] (reikalingas perkrovimas)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
setting.borderlesswindow.name = Langas Be Pakrasčių[lightgray] (gali reikėti perkrauti)
|
||||||
setting.fps.name = Rodyti FPS ir Ping
|
setting.fps.name = Rodyti FPS ir Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Rodyti Blokų Pasirinkimo Mygtukus
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pikseliavimas
|
setting.pixelate.name = Pikseliavimas
|
||||||
setting.minimap.name = Rodyti Mini Žemėlapį
|
setting.minimap.name = Rodyti Mini Žemėlapį
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Pasirinktinės Taisyklės
|
|||||||
|
|
||||||
rules.infiniteresources = Neriboti Resursai
|
rules.infiniteresources = Neriboti Resursai
|
||||||
rules.reactorexplosions = Reaktorių Sprogimai
|
rules.reactorexplosions = Reaktorių Sprogimai
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Bangų Laikmatis
|
rules.wavetimer = Bangų Laikmatis
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Vienetai
|
|||||||
rules.title.experimental = Eksperimentinis
|
rules.title.experimental = Eksperimentinis
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Apšvietimas
|
rules.lighting = Apšvietimas
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Aplinkos Šviesa
|
rules.ambientlight = Aplinkos Šviesa
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Daiktai
|
|||||||
content.liquid.name = Skysčiai
|
content.liquid.name = Skysčiai
|
||||||
content.unit.name = Vienetai
|
content.unit.name = Vienetai
|
||||||
content.block.name = Blokai
|
content.block.name = Blokai
|
||||||
|
|
||||||
item.copper.name = Varis
|
item.copper.name = Varis
|
||||||
item.lead.name = Švinas
|
item.lead.name = Švinas
|
||||||
item.coal.name = Anglis
|
item.coal.name = Anglis
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Šlakas
|
|||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Krio Skystis
|
liquid.cryofluid.name = Krio Skystis
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Sprogstamumas: {0}%
|
|
||||||
item.flammability = [lightgray]Degumas: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioaktyvumas: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Gyvybės: {0}
|
|
||||||
unit.speed = [lightgray]Greitis: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Karščio Talpumas: {0}
|
|
||||||
liquid.viscosity = [lightgray]Klampumas: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatūra: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Smėlio Riedulys
|
block.sand-boulder.name = Smėlio Riedulys
|
||||||
block.grass.name = Žolė
|
block.grass.name = Žolė
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Druska
|
block.salt.name = Druska
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Akmenukai
|
block.pebbles.name = Akmenukai
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Tamsaus Smėlio Vanduo
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ledinis Sniegas
|
block.ice-snow.name = Ledinis Sniegas
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Begalinė Energija
|
|||||||
block.unloader.name = Iškroviklis
|
block.unloader.name = Iškroviklis
|
||||||
block.vault.name = Seifas
|
block.vault.name = Seifas
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generatorius
|
block.rtg-generator.name = RTG Generatorius
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Talpykla
|
block.container.name = Talpykla
|
||||||
block.launch-pad.name = Paleidimo Aikštelė
|
block.launch-pad.name = Paleidimo Aikštelė
|
||||||
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
block.launch-pad-large.name = Didelė Paleidimo Aikštelė
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = mėlyna
|
team.blue.name = mėlyna
|
||||||
team.crux.name = raudona
|
team.crux.name = raudona
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Ontwerp bewaard.
|
|||||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||||
schematic.rename = Hernoem ontwerp
|
schematic.rename = Hernoem ontwerp
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Waves Verslagen:[accent] {0}
|
stat.wave = Waves Verslagen:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klaar
|
|||||||
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
feature.unsupported = Je apparaat ondersteunt deze functionaliteit niet.
|
||||||
|
|
||||||
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
mods.alphainfo = Houd in gedachten dat mod ondersteuning nieuw is, en daarom[scarlet] mogelijk ontstabiel is[].\nVermeld problemen die je ermee ondervind in de Mindustry GitHub of Discord.
|
||||||
mods.alpha = [accent](Onstabiel)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Geen mods gevonden!
|
mods.none = [lightgray]Geen mods gevonden!
|
||||||
mods.guide = Modding Handboek
|
mods.guide = Modding Handboek
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecteren + kopiëren
|
|||||||
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
pausebuilding = [accent][[{0}][] om bouwen te pauzeren
|
||||||
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
resumebuilding = [scarlet][[{0}][] om bouwen te hervatten
|
||||||
wave = [accent]Ronde {0}
|
wave = [accent]Ronde {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Volgende ronde over {0}
|
wave.waiting = [lightgray]Volgende ronde over {0}
|
||||||
wave.waveInProgress = [lightgray]Ronde bezig
|
wave.waveInProgress = [lightgray]Ronde bezig
|
||||||
waiting = [lightgray]Wachten...
|
waiting = [lightgray]Wachten...
|
||||||
waiting.players = Wachten op spelers...
|
waiting.players = Wachten op spelers...
|
||||||
wave.enemies = [lightgray]{0} Vijanden resterend
|
wave.enemies = [lightgray]{0} Vijanden resterend
|
||||||
wave.enemy = [lightgray]{0} Vijand resterend
|
wave.enemy = [lightgray]{0} Vijand resterend
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Laad afbeelding
|
loadimage = Laad afbeelding
|
||||||
saveimage = Bewaar afbeelding
|
saveimage = Bewaar afbeelding
|
||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generatie:
|
|||||||
editor.ingame = Bewerk In-Game
|
editor.ingame = Bewerk In-Game
|
||||||
editor.publish.workshop = Publiceer in Werkplaats
|
editor.publish.workshop = Publiceer in Werkplaats
|
||||||
editor.newmap = Nieuwe Kaart
|
editor.newmap = Nieuwe Kaart
|
||||||
|
editor.center = Center
|
||||||
workshop = Werkplaats
|
workshop = Werkplaats
|
||||||
waves.title = Rondes
|
waves.title = Rondes
|
||||||
waves.remove = Verwijder
|
waves.remove = Verwijder
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Geen filters! Voeg een toe met onderstaande knop.
|
|||||||
filter.distort = Verdraai
|
filter.distort = Verdraai
|
||||||
filter.noise = Geluid
|
filter.noise = Geluid
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediaan
|
filter.median = Mediaan
|
||||||
filter.oremedian = Ertsmediaan
|
filter.oremedian = Ertsmediaan
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Vloer
|
filter.option.floor = Vloer
|
||||||
filter.option.flooronto = Doel Vloer
|
filter.option.flooronto = Doel Vloer
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Muur
|
filter.option.wall = Muur
|
||||||
filter.option.ore = Grondstof
|
filter.option.ore = Grondstof
|
||||||
filter.option.floor2 = Secundaire vloer
|
filter.option.floor2 = Secundaire vloer
|
||||||
@@ -467,19 +473,13 @@ abandon = Verlaat
|
|||||||
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
abandon.text = Je verliest deze kaart met alles erop en eraan aan de vijand.
|
||||||
locked = Op slot
|
locked = Op slot
|
||||||
complete = [lightgray]Voltooid:
|
complete = [lightgray]Voltooid:
|
||||||
requirement.wave = Berijk ronde {0} in {1}
|
requirement.wave = Bereik ronde {0} in {1}
|
||||||
requirement.core = Vernietig vijandige core in {0}
|
requirement.core = Vernietig vijandige core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Hervat zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Beste ronde: {0}
|
bestwave = [lightgray]Beste ronde: {0}
|
||||||
launch = < LANCEER >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lancering Sucessvol
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]volgende lanceerkans in ronde {0}
|
|
||||||
launch.unable2 = [scarlet]Lanceren niet mogelijk.[]
|
|
||||||
launch.confirm = Dit lanceert alle items in je core.\nJe zal niet meer terug kunnen keren naar deze basis.
|
|
||||||
launch.skip.confirm = Als je nu niet lanceert zul je moeten wachten tot de volgende mogelijkheid.
|
|
||||||
uncover = Ontdek
|
uncover = Ontdek
|
||||||
configure = Configureer startinventaris
|
configure = Configureer startinventaris
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -489,7 +489,7 @@ addall = Voeg Alles Toe
|
|||||||
launch.destination = Destination: {0}
|
launch.destination = Destination: {0}
|
||||||
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
configure.invalid = Hoeveelheid moet een getal zijn tussen 0 en {0}.
|
||||||
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
zone.unlocked = [lightgray]{0} vrijgespeeld.
|
||||||
zone.requirement.complete = Ronde {0} berijkt:\n{1} zone vrijgespeeld.
|
zone.requirement.complete = Ronde {0} bereikt:\n{1} zone vrijgespeeld.
|
||||||
zone.resources = Vindbare grondstoffen:
|
zone.resources = Vindbare grondstoffen:
|
||||||
zone.objective = [lightgray]Doel: [accent]{0}
|
zone.objective = [lightgray]Doel: [accent]{0}
|
||||||
zone.objective.survival = Overleef
|
zone.objective.survival = Overleef
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Weet je zeker dat je deze data wilt verwijderen?\nDit i
|
|||||||
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
settings.clearall.confirm = [scarlet]WAARSCHUWING![]\nDit verwijderd alle data, inclusief saves, kaarten, technologie en bedienings-instellingen.\nAls je op doorgaat wist het spel al je data en stopt automatisch.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Gepauzeerd >
|
paused = [accent]< Gepauzeerd >
|
||||||
clear = Wis
|
clear = Wis
|
||||||
banned = [scarlet]Verbannen
|
banned = [scarlet]Verbannen
|
||||||
@@ -570,49 +580,74 @@ info.title = Informatie
|
|||||||
error.title = [crimson]Een fout is opgetreden
|
error.title = [crimson]Een fout is opgetreden
|
||||||
error.crashtitle = Een fout is opgetreden
|
error.crashtitle = Een fout is opgetreden
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Stroomcapaciteit
|
|
||||||
blocks.powershot = Stroom/Schot
|
stat.input = Input
|
||||||
blocks.damage = Schade
|
stat.output = Output
|
||||||
blocks.targetsair = Luchtdoelwitten
|
stat.booster = Booster
|
||||||
blocks.targetsground = Gronddoelwitten
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Beweegingssnelheid
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Tijd tussen lanceringen
|
stat.powercapacity = Stroomcapaciteit
|
||||||
blocks.shootrange = Bereik
|
stat.powershot = Stroom/Schot
|
||||||
blocks.size = Formaat
|
stat.damage = Schade
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Luchtdoelwitten
|
||||||
blocks.liquidcapacity = Vloeistofcapaciteit
|
stat.targetsground = Gronddoelwitten
|
||||||
blocks.powerrange = Stroombereik
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Bereik
|
||||||
blocks.powerconnections = Maximale Hoeveelheid Connecties
|
stat.size = Formaat
|
||||||
blocks.poweruse = Stroomverbruik
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Stroom/Schade
|
stat.liquidcapacity = Vloeistofcapaciteit
|
||||||
blocks.itemcapacity = Materiaalcapaciteit
|
stat.powerrange = Stroombereik
|
||||||
blocks.basepowergeneration = Standaard Stroom Generatie
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Productie Tijd
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Volledige Blok Repareertijd
|
stat.powerconnections = Maximale Hoeveelheid Connecties
|
||||||
blocks.speedincrease = Snelheidsverhoging
|
stat.poweruse = Stroomverbruik
|
||||||
blocks.range = Bereik
|
stat.powerdamage = Stroom/Schade
|
||||||
blocks.drilltier = Valt te delven
|
stat.itemcapacity = Materiaalcapaciteit
|
||||||
blocks.drillspeed = Standaard mine snelheid
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Standaard Stroom Generatie
|
||||||
blocks.maxunits = Maximaal Actieve Units
|
stat.productiontime = Productie Tijd
|
||||||
blocks.health = Levenspunten
|
stat.repairtime = Volledige Blok Repareertijd
|
||||||
blocks.buildtime = Bouwtijd
|
stat.speedincrease = Snelheidsverhoging
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Bereik
|
||||||
blocks.buildcost = Bouwkosten
|
stat.drilltier = Valt te delven
|
||||||
blocks.inaccuracy = Onnauwkeurigheid
|
stat.drillspeed = Standaard mine snelheid
|
||||||
blocks.shots = Shoten
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Schoten/Seconde
|
stat.maxunits = Maximaal Actieve Units
|
||||||
blocks.ammo = Ammunitie
|
stat.health = Levenspunten
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Bouwtijd
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Bouwkosten
|
||||||
|
stat.inaccuracy = Onnauwkeurigheid
|
||||||
|
stat.shots = Shoten
|
||||||
|
stat.reload = Schoten/Seconde
|
||||||
|
stat.ammo = Ammunitie
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Betere miner nodig
|
bar.drilltierreq = Betere miner nodig
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Stroom: {0}
|
|||||||
bar.powerstored = Opgeslagen: {0}/{1}
|
bar.powerstored = Opgeslagen: {0}/{1}
|
||||||
bar.poweramount = Stroom: {0}
|
bar.poweramount = Stroom: {0}
|
||||||
bar.poweroutput = Stroom Output: {0}
|
bar.poweroutput = Stroom Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capaciteit: {0}
|
bar.capacity = Capaciteit: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Bouw Voortgang
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] gebied dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]brandstichtend
|
bullet.incendiary = [stat]brandstichtend
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]doelzoekend
|
|||||||
bullet.shock = [stat]schok
|
bullet.shock = [stat]schok
|
||||||
bullet.frag = [stat]clusterbom
|
bullet.frag = [stat]clusterbom
|
||||||
bullet.knockback = [stat]{0}[lightgray] terugslag
|
bullet.knockback = [stat]{0}[lightgray] terugslag
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]bevriezend
|
bullet.freezing = [stat]bevriezend
|
||||||
bullet.tarred = [stat]pek
|
bullet.tarred = [stat]pek
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
bullet.multiplier = [stat]{0}[lightgray]x ammunitieverdubbelaar
|
||||||
bullet.reload = [stat]{0}[lightgray]x herlaad
|
bullet.reload = [stat]{0}[lightgray]x herlaad
|
||||||
|
|
||||||
unit.blocks = blokken
|
unit.blocks = blokken
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = stroomeenheid/seconde
|
unit.powersecond = stroomeenheid/seconde
|
||||||
unit.liquidsecond = vloeistofeenheid/seconde
|
unit.liquidsecond = vloeistofeenheid/seconde
|
||||||
unit.itemssecond = items/seconde
|
unit.itemssecond = items/seconde
|
||||||
@@ -670,7 +711,7 @@ category.power = Stroom
|
|||||||
category.liquids = Vloeisof
|
category.liquids = Vloeisof
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Productie
|
category.crafting = Productie
|
||||||
category.shooting = Wapens
|
category.function = Function
|
||||||
category.optional = Optionele Verbeteringen
|
category.optional = Optionele Verbeteringen
|
||||||
setting.landscape.name = Vergrendel Landschap
|
setting.landscape.name = Vergrendel Landschap
|
||||||
setting.shadows.name = Schaduwen
|
setting.shadows.name = Schaduwen
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
setting.buildautopause.name = Pauzeer Bouw Automatisch
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animeer Water
|
setting.animatedwater.name = Animeer Water
|
||||||
setting.animatedshields.name = Animeer Schilden
|
setting.animatedshields.name = Animeer Schilden
|
||||||
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
setting.antialias.name = Antialias[lightgray] (herstart vereist)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Volledig scherm
|
|||||||
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
setting.borderlesswindow.name = Borderless Venster[lightgray] (wellicht herstart vereist)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Toon Blok Selectie Toetscombinaties
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
setting.pixelate.name = Pixelate [lightgray](mogelijk verminderde performance)
|
||||||
setting.minimap.name = Toon Minimap
|
setting.minimap.name = Toon Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Aangepaste regels
|
|||||||
|
|
||||||
rules.infiniteresources = Oneindige Resources
|
rules.infiniteresources = Oneindige Resources
|
||||||
rules.reactorexplosions = Ontploffende Reactors
|
rules.reactorexplosions = Ontploffende Reactors
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Ronde timer
|
rules.wavetimer = Ronde timer
|
||||||
rules.waves = Rondes
|
rules.waves = Rondes
|
||||||
rules.attack = Aanval modus
|
rules.attack = Aanval modus
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimenteel
|
rules.title.experimental = Experimenteel
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Belichting
|
rules.lighting = Belichting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Mist
|
rules.ambientlight = Mist
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Vloeisof
|
content.liquid.name = Vloeisof
|
||||||
content.unit.name = Eenheiden
|
content.unit.name = Eenheiden
|
||||||
content.block.name = Blokken
|
content.block.name = Blokken
|
||||||
|
|
||||||
item.copper.name = Coper
|
item.copper.name = Coper
|
||||||
item.lead.name = Lood
|
item.lead.name = Lood
|
||||||
item.coal.name = Steenkool
|
item.coal.name = Steenkool
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Olie
|
liquid.oil.name = Olie
|
||||||
liquid.cryofluid.name = Koelvloeistof
|
liquid.cryofluid.name = Koelvloeistof
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosivieit: {0}%
|
|
||||||
item.flammability = [lightgray]Vlambaarheid: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactiviteit: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Snelheid: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Warmte Capaciteit: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscositeit: {0}
|
|
||||||
liquid.temperature = [lightgray]Tempratuur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dolk
|
unit.dagger.name = Dolk
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Zandkei
|
block.sand-boulder.name = Zandkei
|
||||||
block.grass.name = Gras
|
block.grass.name = Gras
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Zout
|
block.salt.name = Zout
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Steentjes
|
block.pebbles.name = Steentjes
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Donker Zand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1037,7 +1064,7 @@ block.sorter.name = Sorteerder
|
|||||||
block.inverted-sorter.name = Omgekeerder Sorteerder
|
block.inverted-sorter.name = Omgekeerder Sorteerder
|
||||||
block.message.name = Bericht
|
block.message.name = Bericht
|
||||||
block.illuminator.name = Lamp
|
block.illuminator.name = Lamp
|
||||||
block.illuminator.description = Een kleine aanpasbare lamp, heef stroom nodig.
|
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.underflow-gate.name = Underflow Gate
|
block.underflow-gate.name = Underflow Gate
|
||||||
block.silicon-smelter.name = Siliciumsmelter
|
block.silicon-smelter.name = Siliciumsmelter
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Kluis
|
block.vault.name = Kluis
|
||||||
block.wave.name = Golf
|
block.wave.name = Golf
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Doos
|
block.container.name = Doos
|
||||||
block.launch-pad.name = Lanceerplatform
|
block.launch-pad.name = Lanceerplatform
|
||||||
block.launch-pad-large.name = Groot Lanceerplatform
|
block.launch-pad-large.name = Groot Lanceerplatform
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blauw
|
team.blue.name = blauw
|
||||||
team.crux.name = rood
|
team.crux.name = rood
|
||||||
@@ -1171,9 +1201,9 @@ tutorial.waves.mobile = De[lightgray] vijand[] naderd.\n\nVerdedig je core voor
|
|||||||
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
|
tutorial.launch = Tijdens sommige waves, kan je je core[accent] lanceren[], hiermee verlaat je de basis permanent[accent] maar je neemt wel alles dat in de core zit met je mee.[]\nMet deze grondstoffen kan je nieuwe technologieën onderzoeken.\n\n[accent]Druk op de lanceerknop.
|
||||||
|
|
||||||
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
|
||||||
item.lead.description = Een basismateriaal. Wordt vaak gebruikt in elektronica en vloeistoftransport.
|
item.lead.description = Een basismateriaal. Wordt veel gebruikt in elektronica en vloeistoftransport.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = Een supersterke glas-samenstelling. Veel gebruikt voor vloeistof transport en opslag.
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
item.graphite.description = Gemineraliseerde koolstof, gebruikt voor ammunitie en elektrische isolatie.
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
item.coal.description = A common and readily available fuel.
|
item.coal.description = A common and readily available fuel.
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Blauwdruk opgeslagen.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Blauwdruk Hernoemen
|
schematic.rename = Blauwdruk Hernoemen
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klaar
|
|||||||
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
feature.unsupported = Uw apparaat ondersteunt deze functie niet.
|
||||||
|
|
||||||
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
mods.alphainfo = Mods zijn nog in alfa en [scarlet] kunnen zeer onstabiel zijn[].\nMeld problemen die je ondervindt op de Mindustry Github of Discord.
|
||||||
mods.alpha = [accent](Alfa)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Geen mods gevonden!
|
mods.none = [lightgray]Geen mods gevonden!
|
||||||
mods.guide = Handleiding tot Modding
|
mods.guide = Handleiding tot Modding
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] om te selecter+kopieren
|
|||||||
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
pausebuilding = [accent][[{0}][] om het bouwen te pauseren
|
||||||
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
resumebuilding = [scarlet][[{0}][] om verder te gaan met bouwen
|
||||||
wave = [accent]Golf {0}
|
wave = [accent]Golf {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Golf in {0}
|
wave.waiting = [lightgray]Golf in {0}
|
||||||
wave.waveInProgress = [lightgray]Golf bezig
|
wave.waveInProgress = [lightgray]Golf bezig
|
||||||
waiting = [lightgray]Wachten...
|
waiting = [lightgray]Wachten...
|
||||||
waiting.players = Aan het wachten op spelers...
|
waiting.players = Aan het wachten op spelers...
|
||||||
wave.enemies = [lightgray]{0} Vijanden Over
|
wave.enemies = [lightgray]{0} Vijanden Over
|
||||||
wave.enemy = [lightgray]{0} Vijand Over
|
wave.enemy = [lightgray]{0} Vijand Over
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Laad Afbeelding
|
loadimage = Laad Afbeelding
|
||||||
saveimage = Sla Afbeelding Op
|
saveimage = Sla Afbeelding Op
|
||||||
unknown = Onbekend
|
unknown = Onbekend
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Paused >
|
paused = [accent]< Paused >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Size
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Size
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Shots
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Shots
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Power
|
|||||||
category.liquids = Liquids
|
category.liquids = Liquids
|
||||||
category.items = Items
|
category.items = Items
|
||||||
category.crafting = Input/Output
|
category.crafting = Input/Output
|
||||||
category.shooting = Shooting
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = easy
|
setting.difficulty.easy = easy
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullscreen
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Items
|
|||||||
content.liquid.name = Liquids
|
content.liquid.name = Liquids
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Copper
|
item.copper.name = Copper
|
||||||
item.lead.name = Lead
|
item.lead.name = Lead
|
||||||
item.coal.name = Coal
|
item.coal.name = Coal
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Oil
|
liquid.oil.name = Oil
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Speed: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosity: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperature: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Power Infinite
|
|||||||
block.unloader.name = Unloader
|
block.unloader.name = Unloader
|
||||||
block.vault.name = Vault
|
block.vault.name = Vault
|
||||||
block.wave.name = Wave
|
block.wave.name = Wave
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -14,14 +14,14 @@ link.f-droid.description = F-Droid catalogue listing
|
|||||||
link.wiki.description = Oficjana Wiki Mindustry
|
link.wiki.description = Oficjana Wiki Mindustry
|
||||||
link.suggestions.description = Zaproponuj nowe funkcje
|
link.suggestions.description = Zaproponuj nowe funkcje
|
||||||
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
|
||||||
screenshot = Zapisano zdjęcie w {0}
|
screenshot = Zapisano zrzut ekranu w {0}
|
||||||
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
|
||||||
gameover = Koniec Gry
|
gameover = Koniec Gry
|
||||||
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
|
||||||
highscore = [accent] Nowy rekord!
|
highscore = [accent]Nowy rekord!
|
||||||
copied = Skopiowano.
|
copied = Skopiowano.
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]Wersja v6[] jest obecnie w [accent]alphie[].\n[lightgray]Oznacza to, że:[]\n[scarlet]- Kampania nie jest skończona[]\n- Brakuje zawartości\n - Większość [scarlet]SI jednostek[] nie działa poprawnie\n- Wiele jednostek jest niedokończonych\n- Wszystko to, co widzisz, może ulec zmianie lub usunięciu.\n\nZgłaszaj błędy i awarie na [accent]Githubie[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Ta część gry nie jest jeszcze ukończona
|
||||||
|
|
||||||
load.sound = Dźwięki
|
load.sound = Dźwięki
|
||||||
load.map = Mapy
|
load.map = Mapy
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Schemat zapisany.
|
|||||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||||
schematic.rename = Zmień nazwę schematu
|
schematic.rename = Zmień nazwę schematu
|
||||||
schematic.info = {0}x{1}, {2} bloków
|
schematic.info = {0}x{1}, {2} bloków
|
||||||
|
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||||
|
|
||||||
stat.wave = Fale powstrzymane:[accent] {0}
|
stat.wave = Fale powstrzymane:[accent] {0}
|
||||||
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
|
||||||
@@ -100,14 +101,13 @@ done = Gotowe
|
|||||||
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
|
||||||
|
|
||||||
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
|
||||||
mods.alpha = [scarlet](Alpha)
|
|
||||||
mods = Mody
|
mods = Mody
|
||||||
mods.none = [lightgray]Nie znaleziono modów!
|
mods.none = [lightgray]Nie znaleziono modów!
|
||||||
mods.guide = Poradnik do modów
|
mods.guide = Poradnik do modów
|
||||||
mods.report = Zgłoś Błąd
|
mods.report = Zgłoś Błąd
|
||||||
mods.openfolder = Otwórz folder z modami
|
mods.openfolder = Otwórz folder z modami
|
||||||
mods.reload = Przeładuj
|
mods.reload = Przeładuj
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = Gra zostanie teraz zamknięta, aby ponownie załadować mody.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Włączony
|
mod.enabled = [lightgray]Włączony
|
||||||
mod.disabled = [scarlet]Wyłączony
|
mod.disabled = [scarlet]Wyłączony
|
||||||
@@ -115,7 +115,7 @@ mod.disable = Wyłącz
|
|||||||
mod.content = Content:
|
mod.content = Content:
|
||||||
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
|
||||||
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
mod.requiresversion = [scarlet]Wymaga gry w wersji co najmniej: [accent]{0}
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Niekompatybilne z wersją v6 (no minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
mod.missingdependencies = [scarlet]Brakujące zależności: {0}
|
||||||
mod.erroredcontent = [scarlet]Content Errors
|
mod.erroredcontent = [scarlet]Content Errors
|
||||||
mod.errors = Wystąpił błąd podczas ładowania treści.
|
mod.errors = Wystąpił błąd podczas ładowania treści.
|
||||||
@@ -127,7 +127,7 @@ mod.reloadrequired = [scarlet]Wymagany restart
|
|||||||
mod.import = Importuj Mod
|
mod.import = Importuj Mod
|
||||||
mod.import.file = Importuj Plik
|
mod.import.file = Importuj Plik
|
||||||
mod.import.github = Importuj mod z GitHuba
|
mod.import.github = Importuj mod z GitHuba
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]Mody JAR są niebezpieczne.[]\nUpewnij się, że importujesz ten mod z dobrze znanego źródła!
|
||||||
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
mod.item.remove = Ten przedmiot jest częścią moda[accent] '{0}'[]. Aby usunąć go, odinstaluj modyfikację.
|
||||||
mod.remove.confirm = Ten mod zostanie usunięty.
|
mod.remove.confirm = Ten mod zostanie usunięty.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
@@ -148,12 +148,12 @@ techtree = Drzewo Technologiczne
|
|||||||
research.list = [lightgray]Badania:
|
research.list = [lightgray]Badania:
|
||||||
research = Badaj
|
research = Badaj
|
||||||
researched = [lightgray]{0} zbadane.
|
researched = [lightgray]{0} zbadane.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% ukończone
|
||||||
players = {0} graczy
|
players = {0} graczy
|
||||||
players.single = {0} gracz
|
players.single = {0} gracz
|
||||||
players.search = search
|
players.search = wyszukaj
|
||||||
players.notfound = [gray]nie znaleziono graczy
|
players.notfound = [gray]nie znaleziono graczy
|
||||||
server.closing = [accent] Zamykanie serwera...
|
server.closing = [accent]Zamykanie serwera...
|
||||||
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
server.kicked.kick = Zostałeś wyrzucony z serwera!
|
||||||
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
server.kicked.whitelist = Nie ma cię tu na białej liście.
|
||||||
server.kicked.serverClose = Serwer został zamknięty.
|
server.kicked.serverClose = Serwer został zamknięty.
|
||||||
@@ -171,11 +171,11 @@ server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobi
|
|||||||
server.kicked.gameover = Koniec gry!
|
server.kicked.gameover = Koniec gry!
|
||||||
server.kicked.serverRestarting = Restart serwera.
|
server.kicked.serverRestarting = Restart serwera.
|
||||||
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
|
||||||
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[]. \nKażdy w tej samej sieci [lightgray]wifi lub hotspocie[] powinien zobaczyć twój serwer na ich liście serwerów.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[lightgray]Notka: Jeśli ktokolwiek ma problem z dołączeniem do gry lokalnej, upewnij się, że udostępniłeś Mindustry dostęp do sieci w ustawieniach zapory (firewall). Zauważ, że niektóre sieci publiczne mogą nie zezwalać na wykrycie serwerów.
|
||||||
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[], do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
join.info = Tutaj możesz wpisać [accent]adres IP serwera[] aby do niego dołączyć lub wyszukać [accent]serwery w lokalnej sieci[] lub wyszukać [accent]publiczne[] serwery, do których możesz dołączyć.\nGra wieloosobowa na LAN i WAN jest wspierana.\n\n[lightgray]Jeśli chcesz dołączyć przez IP, musisz zapytać hosta o jego IP, które można znaleźć po wpisaniu "my ip" w przeglądarce na urządzeniu hosta.
|
||||||
hostserver = Stwórz Serwer
|
hostserver = Stwórz Serwer
|
||||||
invitefriends = Zaproś Znajomych
|
invitefriends = Zaproś Znajomych
|
||||||
hostserver.mobile = Hostuj\nGrę
|
hostserver.mobile = Hostuj Grę
|
||||||
host = Hostuj
|
host = Hostuj
|
||||||
hosting = [accent]Otwieranie serwera...
|
hosting = [accent]Otwieranie serwera...
|
||||||
hosts.refresh = Odśwież
|
hosts.refresh = Odśwież
|
||||||
@@ -208,11 +208,11 @@ server.outdated.client = [crimson]Przestarzały klient![]
|
|||||||
server.version = [gray]Wersja: {0}
|
server.version = [gray]Wersja: {0}
|
||||||
server.custombuild = [accent]Zmodowany klient
|
server.custombuild = [accent]Zmodowany klient
|
||||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||||
confirmkick = Jesteś pewny, że chcesz wyrzucić {0}[white]"?
|
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem {0}[white]"?
|
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
||||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||||
confirmadmin = Jesteś pewny, że chcesz dać rangę admina {0}[white]"?
|
confirmadmin = Jesteś pewny, że chcesz dać rangę admina "{0}[white]"?
|
||||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina {0}[white]"?
|
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina "{0}[white]"?
|
||||||
joingame.title = Dołącz do gry
|
joingame.title = Dołącz do gry
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Rozłączono.
|
disconnect = Rozłączono.
|
||||||
@@ -237,7 +237,7 @@ save.delete = Usuń
|
|||||||
save.export = Eksportuj
|
save.export = Eksportuj
|
||||||
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
save.import.invalid = [accent]Zapis gry jest niepoprawny!
|
||||||
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
save.import.fail = [crimson]Nie udało się zaimportować zapisu: [accent]{0}
|
||||||
save.export.fail = [crimson]Nie można wyeksportować zapisu: [accent]{0}
|
save.export.fail = [crimson]Nie udało się wyeksportować zapisu: [accent]{0}
|
||||||
save.import = Importuj Zapis
|
save.import = Importuj Zapis
|
||||||
save.newslot = Zapisz nazwę:
|
save.newslot = Zapisz nazwę:
|
||||||
save.rename = Zmień nazwę
|
save.rename = Zmień nazwę
|
||||||
@@ -255,14 +255,14 @@ save.wave = Fala {0}
|
|||||||
save.mode = Tryb Gry: {0}
|
save.mode = Tryb Gry: {0}
|
||||||
save.date = Ostatnio Zapisane: {0}
|
save.date = Ostatnio Zapisane: {0}
|
||||||
save.playtime = Czas gry: {0}
|
save.playtime = Czas gry: {0}
|
||||||
warning = Uwaga
|
warning = Uwaga.
|
||||||
confirm = Potwierdź
|
confirm = Potwierdź
|
||||||
delete = Usuń
|
delete = Usuń
|
||||||
view.workshop = Pokaż w Warsztacie
|
view.workshop = Pokaż w Warsztacie
|
||||||
workshop.listing = Edytuj pozycję w Warsztacie
|
workshop.listing = Edytuj pozycję w Warsztacie
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otwórz
|
open = Otwórz
|
||||||
customize = Dostosuj
|
customize = Dostosuj zasady
|
||||||
cancel = Anuluj
|
cancel = Anuluj
|
||||||
openlink = Otwórz Link
|
openlink = Otwórz Link
|
||||||
copylink = Kopiuj Link
|
copylink = Kopiuj Link
|
||||||
@@ -272,30 +272,33 @@ data.import = Importuj Dane
|
|||||||
data.openfolder = Otwórz folder danych
|
data.openfolder = Otwórz folder danych
|
||||||
data.exported = Dane wyeksportowane.
|
data.exported = Dane wyeksportowane.
|
||||||
data.invalid = Nieprawidłowe dane gry.
|
data.invalid = Nieprawidłowe dane gry.
|
||||||
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
|
data.import.confirm = Zaimportowanie zewnętrznych danych nadpisze[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zaimportowane, gra automatycznie się wyłączy.
|
||||||
quit.confirm = Czy na pewno chcesz wyjść?
|
quit.confirm = Czy na pewno chcesz wyjść?
|
||||||
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
quit.confirm.tutorial = Jesteś pewien?\nSamouczek może zostać powtórzony w[accent] Ustawienia->Gra->Ponów samouczek.[]
|
||||||
loading = [accent]Ładowanie...
|
loading = [accent]Ładowanie...
|
||||||
reloading = [accent]Przeładowywanie Modów...
|
reloading = [accent]Przeładowywanie Modów...
|
||||||
saving = [accent]Zapisywanie...
|
saving = [accent]Zapisywanie...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] by odrodzić się w rdzeniu
|
||||||
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
cancelbuilding = [accent][[{0}][] by wyczyścić plan
|
||||||
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
selectschematic = [accent][[{0}][] by wybrać+skopiować
|
||||||
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
pausebuilding = [accent][[{0}][] by wstrzymać budowę
|
||||||
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
resumebuilding = [scarlet][[{0}][] by kontynuować budowę
|
||||||
wave = [accent]Fala {0}
|
wave = [accent]Fala {0}
|
||||||
wave.waiting = Fala za {0}
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
|
wave.waiting = [lightgray]Fala za {0}
|
||||||
wave.waveInProgress = [lightgray]Fala w trakcie
|
wave.waveInProgress = [lightgray]Fala w trakcie
|
||||||
waiting = [lightgray]Oczekiwanie...
|
waiting = [lightgray]Oczekiwanie...
|
||||||
waiting.players = Oczekiwanie na graczy...
|
waiting.players = Oczekiwanie na graczy...
|
||||||
wave.enemies = Pozostało [lightgray]{0} wrogów
|
wave.enemies = Pozostało [lightgray]{0} wrogów
|
||||||
wave.enemy = Pozostał [lightgray]{0} wróg
|
wave.enemy = Pozostał [lightgray]{0} wróg
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Załaduj Obraz
|
loadimage = Załaduj Obraz
|
||||||
saveimage = Zapisz Obraz
|
saveimage = Zapisz Obraz
|
||||||
unknown = Nieznane
|
unknown = Nieznane
|
||||||
custom = Własne
|
custom = Własne
|
||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić.
|
map.delete.confirm = Jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[scarlet] inny niż pomarańczowy[] rdzeń do mapy w edytorze.
|
||||||
@@ -309,7 +312,7 @@ workshop.info = Informacja o pozycji
|
|||||||
changelog = Historia aktualizacji (opcjonalna):
|
changelog = Historia aktualizacji (opcjonalna):
|
||||||
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
eula = Umowa Użytkownika Końcowego (EULA) Steam
|
||||||
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
|
||||||
publishing = [accent]Trwa publikowanie...
|
publishing = [accent]Publikowanie...
|
||||||
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
|
||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generacja:
|
|||||||
editor.ingame = Edytuj w Grze
|
editor.ingame = Edytuj w Grze
|
||||||
editor.publish.workshop = Opublikuj w Warsztacie
|
editor.publish.workshop = Opublikuj w Warsztacie
|
||||||
editor.newmap = Nowa Mapa
|
editor.newmap = Nowa Mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Warsztat
|
workshop = Warsztat
|
||||||
waves.title = Fale
|
waves.title = Fale
|
||||||
waves.remove = Usuń
|
waves.remove = Usuń
|
||||||
@@ -386,10 +390,10 @@ editor.export = Eksportuj...
|
|||||||
editor.exportfile = Eksportuj Plik
|
editor.exportfile = Eksportuj Plik
|
||||||
editor.exportfile.description = Eksportuj plik mapy
|
editor.exportfile.description = Eksportuj plik mapy
|
||||||
editor.exportimage = Eksportuj Obraz Terenu
|
editor.exportimage = Eksportuj Obraz Terenu
|
||||||
editor.exportimage.description = Eksportuj plik obrazu terenu
|
editor.exportimage.description = Eksportuj plik obrazu zawierający tylko podstawowy teren
|
||||||
editor.loadimage = Załaduj Teren
|
editor.loadimage = Załaduj Teren
|
||||||
editor.saveimage = Zapisz Teren
|
editor.saveimage = Zapisz Teren
|
||||||
editor.unsaved = [scarlet]Masz niezapisane zmiany![]\nCzy na pewno chcesz wyjść?
|
editor.unsaved = Czy na pewno chcesz wyjść?[]\n[scarlet]Wszelkie niezapisane zmiany zostaną utracone.
|
||||||
editor.resizemap = Zmień Rozmiar Mapy
|
editor.resizemap = Zmień Rozmiar Mapy
|
||||||
editor.mapname = Nazwa Mapy:
|
editor.mapname = Nazwa Mapy:
|
||||||
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Brak filtrów! Dodaj jeden za pomocą przycisku poni
|
|||||||
filter.distort = Zniekształcanie
|
filter.distort = Zniekształcanie
|
||||||
filter.noise = Szum
|
filter.noise = Szum
|
||||||
filter.enemyspawn = Wybierz spawn przeciwnika
|
filter.enemyspawn = Wybierz spawn przeciwnika
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Wybierz rdzeń
|
filter.corespawn = Wybierz rdzeń
|
||||||
filter.median = Mediana
|
filter.median = Mediana
|
||||||
filter.oremedian = Mediana Rud
|
filter.oremedian = Mediana Rud
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Ilość
|
|||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Podłoga
|
filter.option.floor = Podłoga
|
||||||
filter.option.flooronto = Podłoga Docelowa
|
filter.option.flooronto = Podłoga Docelowa
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Ściana
|
filter.option.wall = Ściana
|
||||||
filter.option.ore = Ruda
|
filter.option.ore = Ruda
|
||||||
filter.option.floor2 = Druga Podłoga
|
filter.option.floor2 = Druga Podłoga
|
||||||
@@ -469,24 +475,18 @@ locked = Zablokowane
|
|||||||
complete = [lightgray]Ukończone:
|
complete = [lightgray]Ukończone:
|
||||||
requirement.wave = Osiągnij falę {0} w {1}
|
requirement.wave = Osiągnij falę {0} w {1}
|
||||||
requirement.core = Zniszcz Rdzeń wroga w {0}
|
requirement.core = Zniszcz Rdzeń wroga w {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Zbadaj {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Zdobądź {0}
|
||||||
resume = Kontynuuj Strefę:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Najwyższa fala: {0}
|
bestwave = [lightgray]Najwyższa fala: {0}
|
||||||
launch = < WYSTRZEL >
|
launch.text = Wystrzel
|
||||||
launch.text = Launch
|
research.multiplayer = Only the host can research items.
|
||||||
launch.title = Wystrzelenie udane
|
|
||||||
launch.next = [lightgray]Następna okazja przy fali {0}
|
|
||||||
launch.unable2 = [scarlet]WYSTRZELENIE niedostępne.[]
|
|
||||||
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
|
|
||||||
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, nie będziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
|
|
||||||
uncover = Odkryj
|
uncover = Odkryj
|
||||||
configure = Skonfiguruj Ładunek
|
configure = Skonfiguruj Ładunek
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
resources = Resources
|
resources = Zasoby
|
||||||
bannedblocks = Zabronione bloki
|
bannedblocks = Zabronione bloki
|
||||||
addall = Dodaj wszystkie
|
addall = Dodaj wszystkie
|
||||||
launch.destination = Destination: {0}
|
launch.destination = Cell: {0}
|
||||||
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
|
||||||
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
zone.unlocked = [lightgray]Strefa {0} odblokowana.
|
||||||
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
|
||||||
@@ -500,7 +500,7 @@ boss.health = Zdrowie Bossa
|
|||||||
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
|
||||||
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
|
||||||
error.invalidaddress = Niepoprawny adres.
|
error.invalidaddress = Niepoprawny adres.
|
||||||
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz poprawność wpisanego adresu!
|
error.timedout = Przekroczono limit czasu!\nUpewnij się, że host ma ustawione przekierowanie portu oraz sprawdź poprawność wpisanego adresu!
|
||||||
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
error.mismatch = Błąd pakietu:\nprawdopodobne niedopasowanie klienta/serwera.\nUpewnij się, że ty i host macie najnowszą wersję Mindustry!
|
||||||
error.alreadyconnected = Jesteś już połączony.
|
error.alreadyconnected = Jesteś już połączony.
|
||||||
error.mapnotfound = Plik mapy nie został znaleziony!
|
error.mapnotfound = Plik mapy nie został znaleziony!
|
||||||
@@ -508,12 +508,13 @@ error.io = Błąd sieciowy I/O.
|
|||||||
error.any = Nieznany błąd sieci.
|
error.any = Nieznany błąd sieci.
|
||||||
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
|
||||||
|
|
||||||
weather.rain.name = Rain
|
weather.rain.name = Deszcz
|
||||||
weather.snow.name = Snow
|
weather.snow.name = Śnieg
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Burza piaskowa
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Burza zarodników
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Niezbadane
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.stored = Stored:
|
sectors.stored = Stored:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Punkt Zerowy
|
sector.groundZero.name = Punkt Zerowy
|
||||||
sector.craters.name = Kratery
|
sector.craters.name = Kratery
|
||||||
@@ -535,8 +541,8 @@ sector.saltFlats.name = Solne Równiny
|
|||||||
sector.fungalPass.name = Grzybowa Przełęcz
|
sector.fungalPass.name = Grzybowa Przełęcz
|
||||||
|
|
||||||
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
sector.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
|
||||||
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
sector.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od prądu. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
|
||||||
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
|
sector.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdzeń. Zniszcz wszystko co stanie ci na drodze.
|
||||||
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
sector.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
|
||||||
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
sector.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technologię.
|
||||||
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
sector.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym
|
|||||||
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Wstrzymano >
|
paused = [accent]< Wstrzymano >
|
||||||
clear = Wyczyść
|
clear = Wyczyść
|
||||||
banned = [scarlet]Zbanowano
|
banned = [scarlet]Zbanowano
|
||||||
@@ -570,49 +580,74 @@ info.title = Informacje
|
|||||||
error.title = [crimson]Wystąpił błąd
|
error.title = [crimson]Wystąpił błąd
|
||||||
error.crashtitle = Wystąpił błąd
|
error.crashtitle = Wystąpił błąd
|
||||||
unit.nobuild = [scarlet]Jednostka nie może budować
|
unit.nobuild = [scarlet]Jednostka nie może budować
|
||||||
blocks.input = Wejście
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Wyjście
|
|
||||||
blocks.booster = Wzmacniacz
|
|
||||||
blocks.tiles = Wymagane Pola
|
|
||||||
blocks.affinities = Uwydajnienie
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Pojemność mocy
|
|
||||||
blocks.powershot = moc/strzał
|
stat.input = Wejście
|
||||||
blocks.damage = Obrażenia
|
stat.output = Wyjście
|
||||||
blocks.targetsair = Namierzanie wrogów powietrznych
|
stat.booster = Wzmacniacz
|
||||||
blocks.targetsground = Namierzanie wrogów lądowych
|
stat.tiles = Wymagane Pola
|
||||||
blocks.itemsmoved = Prędkość poruszania się
|
stat.affinities = Uwydajnienie
|
||||||
blocks.launchtime = Czas pomiędzy wystrzeleniami
|
stat.powercapacity = Pojemność mocy
|
||||||
blocks.shootrange = Zasięg
|
stat.powershot = moc/strzał
|
||||||
blocks.size = Rozmiar
|
stat.damage = Obrażenia
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Namierzanie wrogów powietrznych
|
||||||
blocks.liquidcapacity = Pojemność cieczy
|
stat.targetsground = Namierzanie wrogów lądowych
|
||||||
blocks.powerrange = Zakres mocy
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Zasięg
|
||||||
blocks.powerconnections = Maksymalna ilość połączeń
|
stat.size = Rozmiar
|
||||||
blocks.poweruse = Zużycie prądu
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Moc/Zniszczenia
|
stat.liquidcapacity = Pojemność cieczy
|
||||||
blocks.itemcapacity = Pojemność przedmiotów
|
stat.powerrange = Zakres mocy
|
||||||
blocks.basepowergeneration = Podstawowa generacja mocy
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Czas produkcji
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Czas pełnej naprawy bloku
|
stat.powerconnections = Maksymalna ilość połączeń
|
||||||
blocks.speedincrease = Zwiększenie prędkości
|
stat.poweruse = Zużycie prądu
|
||||||
blocks.range = Zasięg
|
stat.powerdamage = Moc/Zniszczenia
|
||||||
blocks.drilltier = Co może wykopać
|
stat.itemcapacity = Pojemność przedmiotów
|
||||||
blocks.drillspeed = Podstawowa szybkość kopania
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Efekt wzmocnienia
|
stat.basepowergeneration = Podstawowa generacja mocy
|
||||||
blocks.maxunits = Maksymalna ilość jednostek
|
stat.productiontime = Czas produkcji
|
||||||
blocks.health = Zdrowie
|
stat.repairtime = Czas pełnej naprawy bloku
|
||||||
blocks.buildtime = Czas budowy
|
stat.speedincrease = Zwiększenie prędkości
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Zasięg
|
||||||
blocks.buildcost = Koszt budowy
|
stat.drilltier = Co może wykopać
|
||||||
blocks.inaccuracy = Niecelność
|
stat.drillspeed = Podstawowa szybkość kopania
|
||||||
blocks.shots = Strzały
|
stat.boosteffect = Efekt wzmocnienia
|
||||||
blocks.reload = Strzałów/sekundę
|
stat.maxunits = Maksymalna ilość jednostek
|
||||||
blocks.ammo = Amunicja
|
stat.health = Zdrowie
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Czas budowy
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Koszt budowy
|
||||||
|
stat.inaccuracy = Niecelność
|
||||||
|
stat.shots = Strzały
|
||||||
|
stat.reload = Strzałów/sekundę
|
||||||
|
stat.ammo = Amunicja
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Wymagane Lepsze Wiertło
|
bar.drilltierreq = Wymagane Lepsze Wiertło
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Moc: {0}
|
|||||||
bar.powerstored = Zmagazynowano: {0}/{1}
|
bar.powerstored = Zmagazynowano: {0}/{1}
|
||||||
bar.poweramount = Moc: {0}
|
bar.poweramount = Moc: {0}
|
||||||
bar.poweroutput = Wyjście mocy: {0}
|
bar.poweroutput = Wyjście mocy: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Przedmiotów: {0}
|
bar.items = Przedmiotów: {0}
|
||||||
bar.capacity = Pojemność: {0}
|
bar.capacity = Pojemność: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Postęp Budowy
|
|||||||
bar.input = Wejście
|
bar.input = Wejście
|
||||||
bar.output = Wyjście
|
bar.output = Wyjście
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
bullet.damage = [stat]{0}[lightgray] Obrażenia
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
bullet.splashdamage = [stat]{0}[lightgray] Obrażenia obszarowe ~[stat] {1}[lightgray] kratki
|
||||||
bullet.incendiary = [stat]zapalający
|
bullet.incendiary = [stat]zapalający
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]naprowadzający
|
|||||||
bullet.shock = [stat]piorunowy
|
bullet.shock = [stat]piorunowy
|
||||||
bullet.frag = [stat]fragmentacyjny
|
bullet.frag = [stat]fragmentacyjny
|
||||||
bullet.knockback = [stat]{0}[lightgray] odrzut
|
bullet.knockback = [stat]{0}[lightgray] odrzut
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]zamrażający
|
bullet.freezing = [stat]zamrażający
|
||||||
bullet.tarred = [stat]smolny
|
bullet.tarred = [stat]smolny
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
bullet.multiplier = [stat]{0}[lightgray]x mnożnik amunicji
|
||||||
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
bullet.reload = [stat]{0}[lightgray]x szybkość ataku
|
||||||
|
|
||||||
unit.blocks = bloki
|
unit.blocks = bloki
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = jednostek prądu na sekundę
|
unit.powersecond = jednostek prądu na sekundę
|
||||||
unit.liquidsecond = jednostek płynu na sekundę
|
unit.liquidsecond = jednostek płynu na sekundę
|
||||||
unit.itemssecond = przedmiotów na sekundę
|
unit.itemssecond = przedmiotów na sekundę
|
||||||
@@ -670,7 +711,7 @@ category.power = Prąd
|
|||||||
category.liquids = Płyny
|
category.liquids = Płyny
|
||||||
category.items = Przedmioty
|
category.items = Przedmioty
|
||||||
category.crafting = Przetwórstwo
|
category.crafting = Przetwórstwo
|
||||||
category.shooting = Strzelanie
|
category.function = Function
|
||||||
category.optional = Dodatkowe ulepszenia
|
category.optional = Dodatkowe ulepszenia
|
||||||
setting.landscape.name = Zablokuj tryb panoramiczny
|
setting.landscape.name = Zablokuj tryb panoramiczny
|
||||||
setting.shadows.name = Cienie
|
setting.shadows.name = Cienie
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtrowanie Liniowe
|
|||||||
setting.hints.name = Podpowiedzi
|
setting.hints.name = Podpowiedzi
|
||||||
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
setting.flow.name = Wyświetl szybkość przepływu zasobów[scarlet] (eksperymentalne)
|
||||||
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
setting.buildautopause.name = Automatycznie zatrzymaj budowanie
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animowana woda
|
setting.animatedwater.name = Animowana woda
|
||||||
setting.animatedshields.name = Animowana tarcza
|
setting.animatedshields.name = Animowana tarcza
|
||||||
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
setting.antialias.name = Antyaliasing[lightgray] (wymaga restartu)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Pełny ekran
|
|||||||
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
setting.borderlesswindow.name = Bezramkowe okno[lightgray] (może wymagać restartu)
|
||||||
setting.fps.name = Pokazuj FPS oraz ping
|
setting.fps.name = Pokazuj FPS oraz ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Pokazuj skróty klawiszowe bloków
|
|
||||||
setting.vsync.name = Synchronizacja pionowa
|
setting.vsync.name = Synchronizacja pionowa
|
||||||
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
setting.pixelate.name = Pikselacja [lightgray](wyłącza animacje)
|
||||||
setting.minimap.name = Pokaż Minimapę
|
setting.minimap.name = Pokaż Minimapę
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Własny tryb
|
|||||||
|
|
||||||
rules.infiniteresources = Nieskończone zasoby
|
rules.infiniteresources = Nieskończone zasoby
|
||||||
rules.reactorexplosions = Eksplozje reaktorów
|
rules.reactorexplosions = Eksplozje reaktorów
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Zegar fal
|
rules.wavetimer = Zegar fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb ataku
|
rules.attack = Tryb ataku
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Jednostki
|
|||||||
rules.title.experimental = Eksperymentalne
|
rules.title.experimental = Eksperymentalne
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Oświetlenie
|
rules.lighting = Oświetlenie
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Otaczające Światło
|
rules.ambientlight = Otaczające Światło
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Przedmioty
|
|||||||
content.liquid.name = Płyny
|
content.liquid.name = Płyny
|
||||||
content.unit.name = Jednostki
|
content.unit.name = Jednostki
|
||||||
content.block.name = Klocki
|
content.block.name = Klocki
|
||||||
|
|
||||||
item.copper.name = Miedź
|
item.copper.name = Miedź
|
||||||
item.lead.name = Ołów
|
item.lead.name = Ołów
|
||||||
item.coal.name = Węgiel
|
item.coal.name = Węgiel
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Żużel
|
|||||||
liquid.oil.name = Ropa
|
liquid.oil.name = Ropa
|
||||||
liquid.cryofluid.name = Lodociecz
|
liquid.cryofluid.name = Lodociecz
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Wybuchowość: {0}
|
|
||||||
item.flammability = [lightgray]Palność: {0}
|
|
||||||
item.radioactivity = [lightgray]Promieniotwórczość: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Zdrowie: {0}
|
|
||||||
unit.speed = [lightgray]Prędkość: {0}
|
|
||||||
unit.weapon = [lightgray]Broń: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Pojemność przedmiotów: {0}
|
|
||||||
unit.minespeed = [lightgray]Prędkość kopania: {0}%
|
|
||||||
unit.minepower = [lightgray]Moc kopania: {0}
|
|
||||||
unit.ability = [lightgray]Umiejętność: {0}
|
|
||||||
unit.buildspeed = [lightgray]Prędkość budowania: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Wytrzymałość na przegrzewanie: {0}
|
|
||||||
liquid.viscosity = [lightgray]Lepkość: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Nóż
|
unit.dagger.name = Nóż
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Forteca
|
unit.fortress.name = Forteca
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Klif
|
|||||||
block.sand-boulder.name = Piaskowy Głaz
|
block.sand-boulder.name = Piaskowy Głaz
|
||||||
block.grass.name = Trawa
|
block.grass.name = Trawa
|
||||||
block.slag.name = Żużel
|
block.slag.name = Żużel
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sól
|
block.salt.name = Sól
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Kamyki
|
block.pebbles.name = Kamyki
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Woda z Ciemnym Piaskiem
|
|||||||
block.char.name = Popiół
|
block.char.name = Popiół
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Lodowy Śnieg
|
block.ice-snow.name = Lodowy Śnieg
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -990,7 +1017,7 @@ block.pine.name = Sosna
|
|||||||
block.dirt.name = Dirt
|
block.dirt.name = Dirt
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Dirt Wall
|
||||||
block.mud.name = Mud
|
block.mud.name = Mud
|
||||||
block.white-tree-dead.name = Białe Drzewo Martwe
|
block.white-tree-dead.name = Białe Martwe Drzewo
|
||||||
block.white-tree.name = Białe Drzewo
|
block.white-tree.name = Białe Drzewo
|
||||||
block.spore-cluster.name = Skupisko Zarodników
|
block.spore-cluster.name = Skupisko Zarodników
|
||||||
block.metal-floor.name = Metalowa Podłoga
|
block.metal-floor.name = Metalowa Podłoga
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Źródło prądu
|
|||||||
block.unloader.name = Ekstraktor
|
block.unloader.name = Ekstraktor
|
||||||
block.vault.name = Magazyn
|
block.vault.name = Magazyn
|
||||||
block.wave.name = Strumień
|
block.wave.name = Strumień
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Działo Rojowe
|
block.swarmer.name = Działo Rojowe
|
||||||
block.salvo.name = Działo Salwowe
|
block.salvo.name = Działo Salwowe
|
||||||
block.ripple.name = Działo Falowe
|
block.ripple.name = Działo Falowe
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Piorun
|
|||||||
block.rtg-generator.name = Generator RTG
|
block.rtg-generator.name = Generator RTG
|
||||||
block.spectre.name = Huragan
|
block.spectre.name = Huragan
|
||||||
block.meltdown.name = Rozpad
|
block.meltdown.name = Rozpad
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Kontener
|
block.container.name = Kontener
|
||||||
block.launch-pad.name = Wyrzutnia
|
block.launch-pad.name = Wyrzutnia
|
||||||
block.launch-pad-large.name = Duża Wyrzutnia
|
block.launch-pad-large.name = Duża Wyrzutnia
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = niebieski
|
team.blue.name = niebieski
|
||||||
team.crux.name = czerwony
|
team.crux.name = czerwony
|
||||||
@@ -1166,7 +1196,7 @@ tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj pra
|
|||||||
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
|
||||||
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
|
||||||
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
|
||||||
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
|
||||||
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
|
||||||
|
|
||||||
|
|||||||
@@ -20,8 +20,8 @@ gameover = O núcleo foi destruído.
|
|||||||
gameover.pvp = O time[accent] {0}[] ganhou!
|
gameover.pvp = O time[accent] {0}[] ganhou!
|
||||||
highscore = [accent]Novo recorde!
|
highscore = [accent]Novo recorde!
|
||||||
copied = Copiado
|
copied = Copiado
|
||||||
indev.popup = [accent]v6[] is currently in [accent]alpha[].\n[lightgray]This means:[]\n[scarlet]- The campaign is completely unfinished[]\n- Content is missing\n - Most [scarlet]Unit AI[] does not work properly\n- Many units are unfinished\n- Everything you see is subject to change or removal.\n\nReport bugs or crashes on [accent]Github[].
|
indev.popup = [accent]v6[] está atualmente em [accent]alpha[].\n[lightgray]Isso significa:[]\n[scarlet]- A campanha está inacabada[]\n- Está faltando conteúdo\n - A maioria das [scarlet]IAs das unidades[] não funciona adequadamente\n- A maioria das unidades estão inacabadas\n- Tudo o que você ver está sujeito a mudanças ou remoção.\n\nReporte bugs ou crashes em [accent]Github[].
|
||||||
indev.notready = This part of the game isn't ready yet
|
indev.notready = Essa parte do jogo ainda não esta pronta
|
||||||
|
|
||||||
load.sound = Sons
|
load.sound = Sons
|
||||||
load.map = Mapas
|
load.map = Mapas
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema salvo.
|
|||||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||||
schematic.rename = Renomear esquema
|
schematic.rename = Renomear esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
|
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê precisa de permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||||
|
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos destruídos:[accent] {0}
|
||||||
@@ -65,7 +66,7 @@ stat.delivered = Recursos lançados:
|
|||||||
stat.playtime = Tempo jogado:[accent] {0}
|
stat.playtime = Tempo jogado:[accent] {0}
|
||||||
stat.rank = Classificação final: [accent]{0}
|
stat.rank = Classificação final: [accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]Itens Globais
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
level.select = Seleção de fase
|
level.select = Seleção de fase
|
||||||
@@ -100,22 +101,21 @@ done = Feito
|
|||||||
feature.unsupported = Seu dispositivo não suporta essa função.
|
feature.unsupported = Seu dispositivo não suporta essa função.
|
||||||
|
|
||||||
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
mods.alphainfo = Tenha em mente que os mods estão em alpha, e[scarlet] talvez eles contenham erros e instabilidades[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Nenhum mod encontrado!
|
mods.none = [lightgray]Nenhum mod encontrado!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
mods.report = Reportar um Bug
|
mods.report = Reportar um Bug
|
||||||
mods.openfolder = Abrir pasta de mods
|
mods.openfolder = Abrir pasta de mods
|
||||||
mods.reload = Reload
|
mods.reload = Recarregar
|
||||||
mods.reloadexit = The game will now exit, to reload mods.
|
mods.reloadexit = O jogo vai fechar, para poder recarregar os mods.
|
||||||
mod.display = [gray]Mod:[orange] {0}
|
mod.display = [gray]Mod:[orange] {0}
|
||||||
mod.enabled = [lightgray]Ativado
|
mod.enabled = [lightgray]Ativado
|
||||||
mod.disabled = [scarlet]Desativado
|
mod.disabled = [scarlet]Desativado
|
||||||
mod.disable = Desati-\nvar
|
mod.disable = Desati-\nvar
|
||||||
mod.content = Content:
|
mod.content = Conteúdo:
|
||||||
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
mod.delete.error = Incapaz de deletar o mod. O arquivo talvez esteja em uso.
|
||||||
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
mod.requiresversion = [scarlet]Requer no mínimo versão [accent]{0} [scarlet]do jogo.
|
||||||
mod.outdated = [scarlet]Not compatible with V6 (no minGameVersion: 105)
|
mod.outdated = [scarlet]Não compatível com a V6 (sem minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
mod.missingdependencies = [scarlet]Dependências ausentes: {0}
|
||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
@@ -125,22 +125,22 @@ mod.enable = Ativar
|
|||||||
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do mod.
|
||||||
mod.reloadrequired = [scarlet]Recarregamento necessário
|
mod.reloadrequired = [scarlet]Recarregamento necessário
|
||||||
mod.import = Importar mod
|
mod.import = Importar mod
|
||||||
mod.import.file = Import File
|
mod.import.file = Importar Arquivo
|
||||||
mod.import.github = Importar mod do GitHub
|
mod.import.github = Importar mod do GitHub
|
||||||
mod.jarwarn = [scarlet]JAR mods are inherently unsafe.[]\nMake sure you're importing this mod from a trustworthy source!
|
mod.jarwarn = [scarlet]mods JAR são altamente inseguros.[]\nTenha certeza que esse mod tenha uma fonte confiável!
|
||||||
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
mod.item.remove = Este item é parte do mod[accent] '{0}'[]. Para removê-lo, desinstale esse mod.
|
||||||
mod.remove.confirm = Este mod será deletado.
|
mod.remove.confirm = Este mod será deletado.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. Pode ocorrer uma corrupção no salvamento. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
|
||||||
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
mod.preview.missing = Antes de publicar esse mod na oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do mod e tente novamente.
|
||||||
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
mod.folder.missing = Somente mods no formato de pasta serão publicados na oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os mods.
|
||||||
mod.scripts.disable = Your device does not support mods with scripts. You must disable these mods to play the game.
|
mod.scripts.disable = Seu dispositivo não suporta mods com scripts. Você precisa desabilitar esses mods para conseguir jogar.
|
||||||
|
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Escolha[accent] um nome[] primeiro.
|
noname = Escolha[accent] um nome[] primeiro.
|
||||||
planetmap = Planet Map
|
planetmap = Mapa do Planeta
|
||||||
launchcore = Launch Core
|
launchcore = Lançar núcleo
|
||||||
filename = Nome do arquivo:
|
filename = Nome do arquivo:
|
||||||
unlocked = Novo bloco desbloqueado!
|
unlocked = Novo bloco desbloqueado!
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
@@ -148,7 +148,7 @@ techtree = Árvore Tecnológica
|
|||||||
research.list = [lightgray]Pesquise:
|
research.list = [lightgray]Pesquise:
|
||||||
research = Pesquisar
|
research = Pesquisar
|
||||||
researched = [lightgray]{0} Pesquisado.
|
researched = [lightgray]{0} Pesquisado.
|
||||||
research.progress = {0}% complete
|
research.progress = {0}% completo
|
||||||
players = {0} Jogadores ativos
|
players = {0} Jogadores ativos
|
||||||
players.single = {0} Jogador ativo
|
players.single = {0} Jogador ativo
|
||||||
players.search = Procurar
|
players.search = Procurar
|
||||||
@@ -278,18 +278,21 @@ quit.confirm.tutorial = Você tem certeza que você sabe o que você esta fazend
|
|||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
reloading = [accent]Recarregando mods...
|
reloading = [accent]Recarregando mods...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
respawn = [accent][[{0}][] to respawn in core
|
respawn = [accent][[{0}][] para nascer no núcleo
|
||||||
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
cancelbuilding = [accent][[{0}][] para cancelar a construção
|
||||||
selectschematic = [accent][[{0}][] para selecionar + copiar
|
selectschematic = [accent][[{0}][] para selecionar + copiar
|
||||||
pausebuilding = [accent][[{0}][] para parar a construção
|
pausebuilding = [accent][[{0}][] para parar a construção
|
||||||
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
resumebuilding = [scarlet][[{0}][] para continuar a construção
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
|
wave.cap = [accent]Horda {0}/{1}
|
||||||
wave.waiting = Proxima horda em {0}
|
wave.waiting = Proxima horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda em progresso
|
wave.waveInProgress = [lightgray]Horda em progresso
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
|
wave.enemies = [lightgray]{0} inimigos restantes
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
|
wave.enemy = [lightgray]{0} inimigo restante
|
||||||
|
wave.guardianwarn = Guardião se aproximando em [accent]{0}[] Hordas.
|
||||||
|
wave.guardianwarn.one = Guardião se aproximando em [accent]{0}[] Horda.
|
||||||
loadimage = Carregar\nimagem
|
loadimage = Carregar\nimagem
|
||||||
saveimage = Salvar\nimagem
|
saveimage = Salvar\nimagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Oficina
|
workshop = Oficina
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
@@ -335,7 +339,7 @@ waves.never = <nunca>
|
|||||||
waves.every = a cada
|
waves.every = a cada
|
||||||
waves.waves = Horda(s)
|
waves.waves = Horda(s)
|
||||||
waves.perspawn = por spawn
|
waves.perspawn = por spawn
|
||||||
waves.shields = shields/wave
|
waves.shields = Escudo/Horda
|
||||||
waves.to = para
|
waves.to = para
|
||||||
waves.guardian = Guardian
|
waves.guardian = Guardian
|
||||||
waves.preview = Pré-visualizar
|
waves.preview = Pré-visualizar
|
||||||
@@ -346,9 +350,9 @@ waves.invalid = Hordas inválidas na área de transferência.
|
|||||||
waves.copied = Hordas copiadas.
|
waves.copied = Hordas copiadas.
|
||||||
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
waves.none = Sem hordas definidas.\nNote que layouts vazios de hordas serão automaticamente substituídos pelo layout padrão.
|
||||||
|
|
||||||
wavemode.counts = counts
|
wavemode.counts = quantidade
|
||||||
wavemode.totals = totals
|
wavemode.totals = total
|
||||||
wavemode.health = health
|
wavemode.health = vida
|
||||||
|
|
||||||
editor.default = [lightgray]<padrão>
|
editor.default = [lightgray]<padrão>
|
||||||
details = Detalhes...
|
details = Detalhes...
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Medio
|
filter.median = Medio
|
||||||
filter.oremedian = Minério mediano
|
filter.oremedian = Minério mediano
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Alcançar a Horda {0} em {1}
|
|||||||
requirement.core = Destruir o núcleo inimigo em {0}
|
requirement.core = Destruir o núcleo inimigo em {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resumir Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
|
||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas futuras.
|
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, incluindo jogos salvos, mapas, teclas personalizadas e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpo
|
clear = Limpo
|
||||||
banned = [scarlet]BANIDO
|
banned = [scarlet]BANIDO
|
||||||
@@ -570,49 +580,74 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Saída
|
|
||||||
blocks.booster = Apoio
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
|
||||||
blocks.powershot = Energia/tiro
|
stat.input = Entrada
|
||||||
blocks.damage = Dano
|
stat.output = Saída
|
||||||
blocks.targetsair = Mira no ar
|
stat.booster = Apoio
|
||||||
blocks.targetsground = Mira no chão
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Tempo entre Disparos.
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.shootrange = Alcance
|
stat.powershot = Energia/tiro
|
||||||
blocks.size = Tamanho
|
stat.damage = Dano
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Mira no ar
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.targetsground = Mira no chão
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tempo entre Disparos.
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Alcance
|
||||||
blocks.powerconnections = Conexões Máximas
|
stat.size = Tamanho
|
||||||
blocks.poweruse = Uso de energia
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Tempo de produção
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.powerconnections = Conexões Máximas
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.poweruse = Uso de energia
|
||||||
blocks.range = Distância
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.drilltier = Brocas
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.drillspeed = Velocidade base da Broca
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Efeito do Impulso
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.productiontime = Tempo de produção
|
||||||
blocks.health = Saúde
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.buildtime = Tempo de construção
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Distância
|
||||||
blocks.buildcost = Custo de construção
|
stat.drilltier = Brocas
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.drillspeed = Velocidade base da Broca
|
||||||
blocks.shots = Tiros
|
stat.boosteffect = Efeito do Impulso
|
||||||
blocks.reload = Tiros por segundo
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.ammo = Munição
|
stat.health = Saúde
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Tempo de construção
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Custo de construção
|
||||||
|
stat.inaccuracy = Imprecisão
|
||||||
|
stat.shots = Tiros
|
||||||
|
stat.reload = Tempo de recarga
|
||||||
|
stat.ammo = Munição
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Tempo de espera
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
|||||||
bar.input = Entrada
|
bar.input = Entrada
|
||||||
bar.output = Sainda
|
bar.output = Sainda
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] de dano
|
bullet.damage = [stat]{0}[lightgray] de dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
bullet.splashdamage = [stat]{0}[lightgray] de dano em área ~[stat] {1}[lightgray] bloco(s)
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||||||
bullet.shock = [stat]Choque
|
bullet.shock = [stat]Choque
|
||||||
bullet.frag = [stat]Fragmentação
|
bullet.frag = [stat]Fragmentação
|
||||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelamento
|
bullet.freezing = [stat]Congelamento
|
||||||
bullet.tarred = [stat]Grudento
|
bullet.tarred = [stat]Grudento
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = unidades de energia por segundo
|
unit.powersecond = unidades de energia por segundo
|
||||||
unit.liquidsecond = líquido segundo
|
unit.liquidsecond = líquido segundo
|
||||||
unit.itemssecond = itens por segundo
|
unit.itemssecond = itens por segundo
|
||||||
@@ -670,7 +711,7 @@ category.power = Energia
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Itens
|
category.items = Itens
|
||||||
category.crafting = Entrada/Saída
|
category.crafting = Entrada/Saída
|
||||||
category.shooting = Atiradores
|
category.function = Function
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
setting.landscape.name = Travar panorama
|
setting.landscape.name = Travar panorama
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Dicas
|
setting.hints.name = Dicas
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Pausar construções automaticamente
|
setting.buildautopause.name = Pausar construções automaticamente
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -702,7 +742,7 @@ setting.difficulty.name = Dificuldade
|
|||||||
setting.screenshake.name = Balanço da Tela
|
setting.screenshake.name = Balanço da Tela
|
||||||
setting.effects.name = Efeitos
|
setting.effects.name = Efeitos
|
||||||
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
setting.destroyedblocks.name = Mostrar Blocos Destruídos
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Mostrar a Propriedade dos Blocos
|
||||||
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
setting.conveyorpathfinding.name = Esteiras Encontram Caminho
|
||||||
setting.sensitivity.name = Sensibilidade do Controle
|
setting.sensitivity.name = Sensibilidade do Controle
|
||||||
setting.saveinterval.name = Intervalo de Auto Salvamento
|
setting.saveinterval.name = Intervalo de Auto Salvamento
|
||||||
@@ -712,15 +752,14 @@ setting.milliseconds = {0} milissegundos
|
|||||||
setting.fullscreen.name = Tela Cheia
|
setting.fullscreen.name = Tela Cheia
|
||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS e Ping
|
setting.fps.name = Mostrar FPS e Ping
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Suavizar movimentos da câmera
|
||||||
setting.blockselectkeys.name = Mostrar teclas de seleção de blocos
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.coreitems.name = Display Core Items (WIP)
|
setting.coreitems.name = Display Core Items (WIP)
|
||||||
setting.position.name = Mostrar a posição do Jogador
|
setting.position.name = Mostrar a posição do Jogador
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
setting.atmosphere.name = Show Planet Atmosphere
|
setting.atmosphere.name = Mostrar a atmosfera do planeta
|
||||||
setting.ambientvol.name = Volume do Ambiente
|
setting.ambientvol.name = Volume do Ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
@@ -743,25 +782,25 @@ keybinds.mobile = [scarlet]A maior parte das teclas aqui não são funcionais em
|
|||||||
category.general.name = Geral
|
category.general.name = Geral
|
||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
category.blocks.name = Block Select
|
category.blocks.name = Selecionar bloco
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
command.rally = Reunir
|
command.rally = Reunir
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
command.idle = Idle
|
command.idle = Ausente
|
||||||
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
placement.blockselectkeys = \n[lightgray]Tecla: [{0},
|
||||||
keybind.respawn.name = Respawn
|
keybind.respawn.name = Reaparecer
|
||||||
keybind.control.name = Control Unit
|
keybind.control.name = Controlar unidade
|
||||||
keybind.clear_building.name = Limpar construção
|
keybind.clear_building.name = Limpar construção
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
keybind.press.axis = Pressione um eixo ou tecla...
|
keybind.press.axis = Pressione um eixo ou tecla...
|
||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.toggle_power_lines.name = Mudar lasers
|
keybind.toggle_power_lines.name = Mudar lasers
|
||||||
keybind.toggle_block_status.name = Toggle Block Statuses
|
keybind.toggle_block_status.name = Mostrar a propriedade dos blocos
|
||||||
keybind.move_x.name = Mover no eixo x
|
keybind.move_x.name = Mover no eixo x
|
||||||
keybind.move_y.name = Mover no eixo Y
|
keybind.move_y.name = Mover no eixo Y
|
||||||
keybind.mouse_move.name = Seguir Mouse
|
keybind.mouse_move.name = Seguir o Cursor
|
||||||
keybind.pan.name = Pan View
|
keybind.pan.name = Câmera livre
|
||||||
keybind.boost.name = Boost
|
keybind.boost.name = Impulsionar
|
||||||
keybind.schematic_select.name = Selecionar região
|
keybind.schematic_select.name = Selecionar região
|
||||||
keybind.schematic_menu.name = Menu de Esquemas
|
keybind.schematic_menu.name = Menu de Esquemas
|
||||||
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
keybind.schematic_flip_x.name = Girar o Esquema no eixo X
|
||||||
@@ -784,15 +823,15 @@ keybind.block_select_09.name = Categoria/Selecionar bloco 9
|
|||||||
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
keybind.block_select_10.name = Categoria/Selecionar bloco 10
|
||||||
keybind.fullscreen.name = Alterar tela cheia
|
keybind.fullscreen.name = Alterar tela cheia
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Posicionamento Diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
keybind.break_block.name = Quebrar bloco
|
keybind.break_block.name = Quebrar bloco
|
||||||
keybind.deselect.name = Desselecionar
|
keybind.deselect.name = Desselecionar
|
||||||
keybind.pickupCargo.name = Pickup Cargo
|
keybind.pickupCargo.name = Pegar Carga
|
||||||
keybind.dropCargo.name = Drop Cargo
|
keybind.dropCargo.name = Soltar Carga
|
||||||
keybind.command.name = Command
|
keybind.command.name = Comandar
|
||||||
keybind.shoot.name = Atirar
|
keybind.shoot.name = Atirar
|
||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Ampliar
|
||||||
keybind.menu.name = Menu
|
keybind.menu.name = Menu
|
||||||
keybind.pause.name = Pausar
|
keybind.pause.name = Pausar
|
||||||
keybind.pause_building.name = Parar/Resumir a construção
|
keybind.pause_building.name = Parar/Resumir a construção
|
||||||
@@ -807,7 +846,7 @@ keybind.chat_history_prev.name = Historico do chat anterior
|
|||||||
keybind.chat_history_next.name = Historico do próximo chat
|
keybind.chat_history_next.name = Historico do próximo chat
|
||||||
keybind.chat_scroll.name = Rolar chat
|
keybind.chat_scroll.name = Rolar chat
|
||||||
keybind.drop_unit.name = Soltar unidade
|
keybind.drop_unit.name = Soltar unidade
|
||||||
keybind.zoom_minimap.name = Zoom do minimapa
|
keybind.zoom_minimap.name = Ampliar minimapa
|
||||||
mode.help.title = Descrição dos modos
|
mode.help.title = Descrição dos modos
|
||||||
mode.survival.name = Sobrevivência
|
mode.survival.name = Sobrevivência
|
||||||
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
mode.survival.description = O modo normal. Recursos limitados e hordas automáticas.
|
||||||
@@ -822,10 +861,11 @@ mode.custom = Regras personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.reactorexplosions = Reatores explodem
|
rules.reactorexplosions = Reatores explodem
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
rules.buildai = AI Building
|
rules.buildai = Habilitar construção da IA
|
||||||
rules.enemyCheat = Recursos de IA Infinitos
|
rules.enemyCheat = Recursos de IA Infinitos
|
||||||
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
rules.blockhealthmultiplier = Multiplicador de vida do bloco
|
||||||
rules.blockdamagemultiplier = Block Damage Multiplier
|
rules.blockdamagemultiplier = Block Damage Multiplier
|
||||||
@@ -836,28 +876,30 @@ rules.enemycorebuildradius = Raio de "Não-criação" de core inimigo:[lightgray
|
|||||||
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
rules.wavespacing = Espaço de tempo entre hordas:[lightgray] (seg)
|
||||||
rules.buildcostmultiplier = Multiplicador de custo de construção
|
rules.buildcostmultiplier = Multiplicador de custo de construção
|
||||||
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
rules.buildspeedmultiplier = Multiplicador de velocidade de construção
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Multiplicador de reembolso de desconstrução
|
||||||
rules.waitForWaveToEnd = Hordas esperam inimigos
|
rules.waitForWaveToEnd = Hordas esperam inimigos
|
||||||
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
rules.dropzoneradius = Raio da zona de spawn:[lightgray] (blocos)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Unidades requerem munição
|
||||||
rules.title.waves = Hordas
|
rules.title.waves = Hordas
|
||||||
rules.title.resourcesbuilding = Recursos e Construções
|
rules.title.resourcesbuilding = Recursos e Construções
|
||||||
rules.title.enemy = Inimigos
|
rules.title.enemy = Inimigos
|
||||||
rules.title.unit = Unidades
|
rules.title.unit = Unidades
|
||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Ambiente
|
||||||
rules.lighting = Iluminação
|
rules.lighting = Iluminação
|
||||||
rules.fire = Fire
|
rules.enemyLights = Enemy Lights
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.fire = Fogo
|
||||||
|
rules.explosions = Dano de explosão de unidades/blocos
|
||||||
rules.ambientlight = Luz ambiente
|
rules.ambientlight = Luz ambiente
|
||||||
rules.weather = Weather
|
rules.weather = Clima
|
||||||
rules.weather.frequency = Frequency:
|
rules.weather.frequency = Frequência:
|
||||||
rules.weather.duration = Duration:
|
rules.weather.duration = Duração:
|
||||||
|
|
||||||
content.item.name = Itens
|
content.item.name = Itens
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Fluído Criogênico
|
liquid.cryofluid.name = Fluído Criogênico
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidade: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Adaga
|
unit.dagger.name = Adaga
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
@@ -930,28 +955,29 @@ unit.reign.name = Reign
|
|||||||
unit.vela.name = Vela
|
unit.vela.name = Vela
|
||||||
unit.corvus.name = Corvus
|
unit.corvus.name = Corvus
|
||||||
|
|
||||||
block.resupply-point.name = Resupply Point
|
block.resupply-point.name = Ponto de Reabastecimento
|
||||||
block.parallax.name = Parallax
|
block.parallax.name = Paralaxe
|
||||||
block.cliff.name = Cliff
|
block.cliff.name = Relevo
|
||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.slag.name = Slag
|
block.slag.name = Escória
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Parede de Sal
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
block.tendrils.name = Gavinhas
|
block.tendrils.name = Gavinhas
|
||||||
block.sand-wall.name = Sand Wall
|
block.sand-wall.name = Sand Wall
|
||||||
block.spore-pine.name = Pinheiro de esporo
|
block.spore-pine.name = Pinheiro de esporo
|
||||||
block.spore-wall.name = Spore Wall
|
block.spore-wall.name = Spore Wall
|
||||||
block.boulder.name = Boulder
|
block.boulder.name = Rochedo
|
||||||
block.snow-boulder.name = Snow Boulder
|
block.snow-boulder.name = Monte de neve
|
||||||
block.snow-pine.name = Pinheiro com neve
|
block.snow-pine.name = Pinheiro com neve
|
||||||
block.shale.name = Xisto
|
block.shale.name = Folhelho
|
||||||
block.shale-boulder.name = Pedra de Xisto
|
block.shale-boulder.name = Pedra de Folhelho
|
||||||
block.moss.name = Musgo
|
block.moss.name = Musgo
|
||||||
block.shrubs.name = Arbusto
|
block.shrubs.name = Arbusto
|
||||||
block.spore-moss.name = Musgo de Esporos
|
block.spore-moss.name = Musgo de Esporos
|
||||||
block.shale-wall.name = Shale Wall
|
block.shale-wall.name = Parede de Folhelho
|
||||||
block.scrap-wall.name = Muro de sucata
|
block.scrap-wall.name = Muro de sucata
|
||||||
block.scrap-wall-large.name = Muro grande de sucata
|
block.scrap-wall-large.name = Muro grande de sucata
|
||||||
block.scrap-wall-huge.name = Muro enorme de sucata
|
block.scrap-wall-huge.name = Muro enorme de sucata
|
||||||
@@ -961,7 +987,7 @@ block.kiln.name = Forno
|
|||||||
block.graphite-press.name = Prensa de grafite
|
block.graphite-press.name = Prensa de grafite
|
||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[lightgray](Construindo)
|
block.constructing = {0}\n[lightgray](Construindo)
|
||||||
block.spawn.name = Area inimiga
|
block.spawn.name = Área inimiga
|
||||||
block.core-shard.name = Fragmento do núcleo
|
block.core-shard.name = Fragmento do núcleo
|
||||||
block.core-foundation.name = Fundação do núcleo
|
block.core-foundation.name = Fundação do núcleo
|
||||||
block.core-nucleus.name = Centro do núcleo
|
block.core-nucleus.name = Centro do núcleo
|
||||||
@@ -978,18 +1004,19 @@ block.snow.name = Neve
|
|||||||
block.craters.name = Crateras
|
block.craters.name = Crateras
|
||||||
block.sand-water.name = Água sobre areia
|
block.sand-water.name = Água sobre areia
|
||||||
block.darksand-water.name = Água sobre areia escura
|
block.darksand-water.name = Água sobre areia escura
|
||||||
block.char.name = Char
|
block.char.name = Cinzas
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacito
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Parede de Dacito
|
||||||
block.ice-snow.name = Gelo de neve
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.stone-wall.name = Stone Wall
|
block.ice-snow.name = Gelo com Neve
|
||||||
block.ice-wall.name = Ice Wall
|
block.stone-wall.name = Parede de Pedra
|
||||||
block.snow-wall.name = Snow Wall
|
block.ice-wall.name = Parede de Gelo
|
||||||
block.dune-wall.name = Dune Wall
|
block.snow-wall.name = Parede de Neve
|
||||||
|
block.dune-wall.name = Duna
|
||||||
block.pine.name = Pinheiro
|
block.pine.name = Pinheiro
|
||||||
block.dirt.name = Dirt
|
block.dirt.name = Terra
|
||||||
block.dirt-wall.name = Dirt Wall
|
block.dirt-wall.name = Parede de Terra
|
||||||
block.mud.name = Mud
|
block.mud.name = Lama
|
||||||
block.white-tree-dead.name = Árvore branca morta
|
block.white-tree-dead.name = Árvore branca morta
|
||||||
block.white-tree.name = Árvore branca
|
block.white-tree.name = Árvore branca
|
||||||
block.spore-cluster.name = Aglomerado de esporos
|
block.spore-cluster.name = Aglomerado de esporos
|
||||||
@@ -1005,7 +1032,7 @@ block.dark-panel-4.name = Painel escuro 4
|
|||||||
block.dark-panel-5.name = Painel escuro 5
|
block.dark-panel-5.name = Painel escuro 5
|
||||||
block.dark-panel-6.name = Painel escuro 6
|
block.dark-panel-6.name = Painel escuro 6
|
||||||
block.dark-metal.name = Metal escuro
|
block.dark-metal.name = Metal escuro
|
||||||
block.basalt.name = Basalt
|
block.basalt.name = Basalto
|
||||||
block.hotrock.name = Rocha quente
|
block.hotrock.name = Rocha quente
|
||||||
block.magmarock.name = Rocha de magma
|
block.magmarock.name = Rocha de magma
|
||||||
block.copper-wall.name = Muro de Cobre
|
block.copper-wall.name = Muro de Cobre
|
||||||
@@ -1019,7 +1046,7 @@ block.phase-wall-large.name = Muralha de Fase
|
|||||||
block.thorium-wall.name = Muro de Tório
|
block.thorium-wall.name = Muro de Tório
|
||||||
block.thorium-wall-large.name = Muralha de Tório
|
block.thorium-wall-large.name = Muralha de Tório
|
||||||
block.door.name = Porta
|
block.door.name = Porta
|
||||||
block.door-large.name = Portão
|
block.door-large.name = Porta grande
|
||||||
block.duo.name = Torreta dupla
|
block.duo.name = Torreta dupla
|
||||||
block.scorch.name = Lança-chamas
|
block.scorch.name = Lança-chamas
|
||||||
block.scatter.name = Dispersão
|
block.scatter.name = Dispersão
|
||||||
@@ -1027,7 +1054,7 @@ block.hail.name = Artilharia
|
|||||||
block.lancer.name = Lanceiro
|
block.lancer.name = Lanceiro
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de titânio
|
block.titanium-conveyor.name = Esteira de titânio
|
||||||
block.plastanium-conveyor.name = Plastanium Conveyor
|
block.plastanium-conveyor.name = Esteira de plastânio
|
||||||
block.armored-conveyor.name = Esteira blindada
|
block.armored-conveyor.name = Esteira blindada
|
||||||
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
@@ -1038,8 +1065,8 @@ block.inverted-sorter.name = Ordenador invertido
|
|||||||
block.message.name = Mensagem
|
block.message.name = Mensagem
|
||||||
block.illuminator.name = Iluminador
|
block.illuminator.name = Iluminador
|
||||||
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
block.illuminator.description = Uma pequena, compacta e configurável fonte de luz. Precisa de energia para funcionar.
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão de Fluxo
|
||||||
block.underflow-gate.name = Portão Sobrecarregado invertida
|
block.underflow-gate.name = Portão de Fluxo invertido
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
block.pulverizer.name = Pulverizador
|
block.pulverizer.name = Pulverizador
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Fonte de energia
|
|||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
block.vault.name = Cofre
|
block.vault.name = Cofre
|
||||||
block.wave.name = Onda
|
block.wave.name = Onda
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enxame
|
block.swarmer.name = Enxame
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Morteiro
|
block.ripple.name = Morteiro
|
||||||
@@ -1114,31 +1142,33 @@ block.arc.name = Tesla
|
|||||||
block.rtg-generator.name = Gerador GTR
|
block.rtg-generator.name = Gerador GTR
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusão
|
block.meltdown.name = Fusão
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
block.segment.name = Segment
|
block.segment.name = Segmento
|
||||||
block.command-center.name = Command Center
|
block.command-center.name = Centro de Comando
|
||||||
block.ground-factory.name = Ground Factory
|
block.ground-factory.name = Fábrica de unidades terrestres
|
||||||
block.air-factory.name = Air Factory
|
block.air-factory.name = Fábrica de unidades aéreas
|
||||||
block.naval-factory.name = Naval Factory
|
block.naval-factory.name = Fábrica de unidades navais
|
||||||
block.additive-reconstructor.name = Additive Reconstructor
|
block.additive-reconstructor.name = Reconstrutor Aditivo
|
||||||
block.multiplicative-reconstructor.name = Multiplicative Reconstructor
|
block.multiplicative-reconstructor.name = Reconstrutor Multiplicativo
|
||||||
block.exponential-reconstructor.name = Exponential Reconstructor
|
block.exponential-reconstructor.name = Reconstrutor Exponencial
|
||||||
block.tetrative-reconstructor.name = Tetrative Reconstructor
|
block.tetrative-reconstructor.name = Reconstrutor Tetrativo
|
||||||
block.payload-conveyor.name = Mass Conveyor
|
block.payload-conveyor.name = Esteira de Carga
|
||||||
block.payload-router.name = Payload Router
|
block.payload-router.name = Roteador de Carga
|
||||||
block.disassembler.name = Disassembler
|
block.disassembler.name = Desmontador
|
||||||
block.silicon-crucible.name = Silicon Crucible
|
block.silicon-crucible.name = Fornalha De Silício
|
||||||
block.overdrive-dome.name = Overdrive Dome
|
block.overdrive-dome.name = Domo de Sobrecarga
|
||||||
|
|
||||||
block.switch.name = Switch
|
block.switch.name = Alavanca
|
||||||
block.micro-processor.name = Micro Processor
|
block.micro-processor.name = Micro Processador
|
||||||
block.logic-processor.name = Logic Processor
|
block.logic-processor.name = Processador Lógico
|
||||||
block.hyper-processor.name = Hyper Processor
|
block.hyper-processor.name = Hiper Processador
|
||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Monitor Lógico
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Monitor lógico grande
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Célula de Memória
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
@@ -1223,7 +1253,7 @@ block.plastanium-wall-large.description = Um tipo especial de muro que absorve a
|
|||||||
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
|
||||||
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
block.thorium-wall-large.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.\nOcupa múltiplos blocos.
|
||||||
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
|
||||||
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nSOcupa múltiplos blocos.
|
block.phase-wall-large.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.\nOcupa múltiplos blocos.
|
||||||
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
block.surge-wall.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.
|
||||||
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
block.surge-wall-large.description = Um bloco defensivo extremamente durável.\nSe carrega com eletricidade no contato com as balas, soltando-s aleatoriamente.\nOcupa multiplos blocos.
|
||||||
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
block.door.description = Uma pequeda porta. Pode ser aberta e fechada ao tocar.
|
||||||
@@ -1239,8 +1269,8 @@ block.plastanium-conveyor.description = Moves items in batches.\nAccepts items a
|
|||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
block.sorter.description = [interact]Aperte no bloco para configurar[]
|
block.sorter.description = Filtra itens passando o selecionado para frente e os outros para os lados.
|
||||||
block.inverted-sorter.description = Processa os itens como um sorteador normal, mas os itens escolhidos sairão pelas laterais ao invés.
|
block.inverted-sorter.description = Filtra os itens como um ordenador normal, porém, os itens escolhidos sairão pelas laterais.
|
||||||
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
|
||||||
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
block.distributor.description = Um roteador avançado que espalhas os itens em 7 outras direções igualmente.
|
||||||
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
|
||||||
@@ -1300,6 +1330,6 @@ block.fuse.description = Uma torre grande com curto alcance. Dispara três feixe
|
|||||||
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
block.ripple.description = Uma torre de artilharia extremamente poderosa. Dispara varios tiros aglomerados a uma grande distância nos seus inimigos.
|
||||||
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
block.cyclone.description = Uma grande torre que dispara balas explosivas que se fragmentam em unidades aéreas e terrestres próximas.
|
||||||
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
block.spectre.description = Um grande canhão massivo. Dispara grandes tiros perfuradores de blindagem em inimigos aéreos e terrestres.
|
||||||
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer uma refrigeração para ser operada.
|
block.meltdown.description = Um grande canhão laser massivo. Carrega e dispara um poderoso e persistente feixe nos seus inimigos. Requer um resfriamento para ser operada.
|
||||||
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
|
||||||
block.segment.description = Destrói projéteis inimigos. Projéteis de laser não são afetados.
|
block.segment.description = Destrói projéteis inimigos que se aproximam. Feixes não serão detectados.
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Esquema gravado.
|
|||||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||||
schematic.rename = Renomear Esquema
|
schematic.rename = Renomear Esquema
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Feito
|
|||||||
feature.unsupported = O teu dispositivos não suporta esta característica.
|
feature.unsupported = O teu dispositivos não suporta esta característica.
|
||||||
|
|
||||||
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
mods.alphainfo = Lembre-se de que os mods estão em alfa, e [scarlet] pode estar cheio de falhas[].\nReporta qualquer problema que encontres no the Mindustry GitHub ou Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]Mods não encontrados!
|
mods.none = [lightgray]Mods não encontrados!
|
||||||
mods.guide = Guia de mods
|
mods.guide = Guia de mods
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] para selecionar+copy
|
|||||||
pausebuilding = [accent][[{0}][] para pausar construção
|
pausebuilding = [accent][[{0}][] para pausar construção
|
||||||
resumebuilding = [scarlet][[{0}][] para resumir construção
|
resumebuilding = [scarlet][[{0}][] para resumir construção
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Horda em {0}
|
wave.waiting = Horda em {0}
|
||||||
wave.waveInProgress = [lightgray]Horda Em Progresso
|
wave.waveInProgress = [lightgray]Horda Em Progresso
|
||||||
waiting = Aguardando...
|
waiting = Aguardando...
|
||||||
waiting.players = Esperando por jogadores...
|
waiting.players = Esperando por jogadores...
|
||||||
wave.enemies = [lightgray]{0} inimigos restantes
|
wave.enemies = [lightgray]{0} inimigos restantes
|
||||||
wave.enemy = [lightgray]{0} inimigo restante
|
wave.enemy = [lightgray]{0} inimigo restante
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Carregar\nimagem
|
loadimage = Carregar\nimagem
|
||||||
saveimage = Gravarr\nimagem
|
saveimage = Gravarr\nimagem
|
||||||
unknown = Desconhecido
|
unknown = Desconhecido
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Geração:
|
|||||||
editor.ingame = Editar em jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.publish.workshop = Publicar na oficina
|
editor.publish.workshop = Publicar na oficina
|
||||||
editor.newmap = Novo mapa
|
editor.newmap = Novo mapa
|
||||||
|
editor.center = Center
|
||||||
workshop = Oficina
|
workshop = Oficina
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]Sem filtro! Adicione um usando o botão abaixo.
|
|||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Geração aleatória
|
filter.noise = Geração aleatória
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Mediano
|
filter.median = Mediano
|
||||||
filter.oremedian = Minério Mediano
|
filter.oremedian = Minério Mediano
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Bloco
|
filter.option.block = Bloco
|
||||||
filter.option.floor = Chão
|
filter.option.floor = Chão
|
||||||
filter.option.flooronto = Chão alvo
|
filter.option.flooronto = Chão alvo
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Parede
|
filter.option.wall = Parede
|
||||||
filter.option.ore = Minério
|
filter.option.ore = Minério
|
||||||
filter.option.floor2 = Chão secundário
|
filter.option.floor2 = Chão secundário
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Ronda alcançada {0} / {1}
|
|||||||
requirement.core = Destruir Núcleo Inimigo em {0}
|
requirement.core = Destruir Núcleo Inimigo em {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resumir Zona:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Melhor: {0}
|
bestwave = [lightgray]Melhor: {0}
|
||||||
launch = Lançar
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Lançamento feito com sucesso
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]Próxima oportunidade na Horda {0}
|
|
||||||
launch.unable2 = [scarlet]Impossível lançar.[]
|
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
|
||||||
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
|
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não
|
|||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Pausado
|
paused = Pausado
|
||||||
clear = Limpar
|
clear = Limpar
|
||||||
banned = [scarlet]Banido
|
banned = [scarlet]Banido
|
||||||
@@ -570,49 +580,74 @@ info.title = [accent]Informação
|
|||||||
error.title = [crimson]Ocorreu um Erro.
|
error.title = [crimson]Ocorreu um Erro.
|
||||||
error.crashtitle = Ocorreu um Erro
|
error.crashtitle = Ocorreu um Erro
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Entrada
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Saida
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Telhas Requeridas
|
|
||||||
blocks.affinities = Afinidades
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
|
||||||
blocks.powershot = Energia/tiro
|
stat.input = Entrada
|
||||||
blocks.damage = Dano
|
stat.output = Saida
|
||||||
blocks.targetsair = Mirar no ar
|
stat.booster = Booster
|
||||||
blocks.targetsground = Mirar no chão
|
stat.tiles = Telhas Requeridas
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
stat.affinities = Afinidades
|
||||||
blocks.launchtime = Tempo entre tiros
|
stat.powercapacity = Capacidade de Energia
|
||||||
blocks.shootrange = Alcance
|
stat.powershot = Energia/tiro
|
||||||
blocks.size = Tamanho
|
stat.damage = Dano
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Mirar no ar
|
||||||
blocks.liquidcapacity = Capacidade de Líquido
|
stat.targetsground = Mirar no chão
|
||||||
blocks.powerrange = Alcance da Energia
|
stat.itemsmoved = Velocidade de movimento
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Tempo entre tiros
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Alcance
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Tamanho
|
||||||
blocks.poweruse = Uso de energia
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Dano/Poder
|
stat.liquidcapacity = Capacidade de Líquido
|
||||||
blocks.itemcapacity = Capacidade de Itens
|
stat.powerrange = Alcance da Energia
|
||||||
blocks.basepowergeneration = Geração de poder base
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Tempo de produção
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Tempo de reparo total do bloco
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Aumento de velocidade
|
stat.poweruse = Uso de energia
|
||||||
blocks.range = Distância
|
stat.powerdamage = Dano/Poder
|
||||||
blocks.drilltier = Furáveis
|
stat.itemcapacity = Capacidade de Itens
|
||||||
blocks.drillspeed = Velocidade da broca base
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Efeito do Boost
|
stat.basepowergeneration = Geração de poder base
|
||||||
blocks.maxunits = Máximo de unidades ativas
|
stat.productiontime = Tempo de produção
|
||||||
blocks.health = Saúde
|
stat.repairtime = Tempo de reparo total do bloco
|
||||||
blocks.buildtime = Tempo de construção
|
stat.speedincrease = Aumento de velocidade
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Distância
|
||||||
blocks.buildcost = Custo de construção
|
stat.drilltier = Furáveis
|
||||||
blocks.inaccuracy = Imprecisão
|
stat.drillspeed = Velocidade da broca base
|
||||||
blocks.shots = Tiros
|
stat.boosteffect = Efeito do Boost
|
||||||
blocks.reload = Tiros por segundo
|
stat.maxunits = Máximo de unidades ativas
|
||||||
blocks.ammo = Munição
|
stat.health = Saúde
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Tempo de construção
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Custo de construção
|
||||||
|
stat.inaccuracy = Imprecisão
|
||||||
|
stat.shots = Tiros
|
||||||
|
stat.reload = Tiros por segundo
|
||||||
|
stat.ammo = Munição
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Broca melhor necessária.
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Energia: {0}
|
|||||||
bar.powerstored = Armazenada: {0}/{1}
|
bar.powerstored = Armazenada: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
bar.capacity = Capacidade: {0}
|
bar.capacity = Capacidade: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Progresso da construção
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dano
|
bullet.damage = [stat]{0}[lightgray] dano
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
|
||||||
bullet.incendiary = [stat]Incendiário
|
bullet.incendiary = [stat]Incendiário
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]Guiado
|
|||||||
bullet.shock = [stat]Choque
|
bullet.shock = [stat]Choque
|
||||||
bullet.frag = [stat]Fragmentação
|
bullet.frag = [stat]Fragmentação
|
||||||
bullet.knockback = [stat]{0}[lightgray]Impulso
|
bullet.knockback = [stat]{0}[lightgray]Impulso
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]Congelamento
|
bullet.freezing = [stat]Congelamento
|
||||||
bullet.tarred = [stat]Grudento
|
bullet.tarred = [stat]Grudento
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munição
|
||||||
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
bullet.reload = [stat]{0}[lightgray]x cadência de tiro
|
||||||
|
|
||||||
unit.blocks = Blocos
|
unit.blocks = Blocos
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = Unidades de energia/segundo
|
unit.powersecond = Unidades de energia/segundo
|
||||||
unit.liquidsecond = Unidades de líquido/segundo
|
unit.liquidsecond = Unidades de líquido/segundo
|
||||||
unit.itemssecond = itens/segundo
|
unit.itemssecond = itens/segundo
|
||||||
@@ -670,7 +711,7 @@ category.power = Poder
|
|||||||
category.liquids = Líquidos
|
category.liquids = Líquidos
|
||||||
category.items = Itens
|
category.items = Itens
|
||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.function = Function
|
||||||
category.optional = Melhoras opcionais
|
category.optional = Melhoras opcionais
|
||||||
setting.landscape.name = Travar panorama
|
setting.landscape.name = Travar panorama
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Filtragem linear
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Água animada
|
setting.animatedwater.name = Água animada
|
||||||
setting.animatedshields.name = Escudos animados
|
setting.animatedshields.name = Escudos animados
|
||||||
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
setting.antialias.name = Filtro suavizante[lightgray] (reinicialização requerida)[]
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Ecrã inteiro
|
|||||||
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
setting.borderlesswindow.name = Janela sem borda[lightgray] (Pode precisar reiniciar)
|
||||||
setting.fps.name = Mostrar FPS
|
setting.fps.name = Mostrar FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [lightgray](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Regras personalizadas
|
|||||||
|
|
||||||
rules.infiniteresources = Recursos infinitos
|
rules.infiniteresources = Recursos infinitos
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Tempo de horda
|
rules.wavetimer = Tempo de horda
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Unidades
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Itens
|
|||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
|
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Escória
|
|||||||
liquid.oil.name = Petróleo
|
liquid.oil.name = Petróleo
|
||||||
liquid.cryofluid.name = Crio Fluido
|
liquid.cryofluid.name = Crio Fluido
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosibilidade: {0}
|
|
||||||
item.flammability = [lightgray]Inflamabilidade: {0}
|
|
||||||
item.radioactivity = [lightgray]Radioatividade: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Vida: {0}
|
|
||||||
unit.speed = [lightgray]Velocidade: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacidade de aquecimento: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viscosidade: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortaleza
|
unit.fortress.name = Fortaleza
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Pedregulho de areia
|
block.sand-boulder.name = Pedregulho de areia
|
||||||
block.grass.name = Grama
|
block.grass.name = Grama
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Sal
|
block.salt.name = Sal
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pedrinhas
|
block.pebbles.name = Pedrinhas
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Água sobre areia escura
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Gelo de neve
|
block.ice-snow.name = Gelo de neve
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Criador de energia
|
|||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
block.vault.name = Cofre
|
block.vault.name = Cofre
|
||||||
block.wave.name = Onda
|
block.wave.name = Onda
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Enxame
|
block.swarmer.name = Enxame
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ondulação
|
block.ripple.name = Ondulação
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arco Elétrico
|
|||||||
block.rtg-generator.name = Gerador GTR
|
block.rtg-generator.name = Gerador GTR
|
||||||
block.spectre.name = Espectro
|
block.spectre.name = Espectro
|
||||||
block.meltdown.name = Fusão
|
block.meltdown.name = Fusão
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Contâiner
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.crux.name = Vermelho
|
team.crux.name = Vermelho
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Jocul s-a încheiat
|
|||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
highscore = [accent]Scor maxim nou!
|
highscore = [accent]Scor maxim nou!
|
||||||
copied = Copiat.
|
copied = Copiat.
|
||||||
indev.popup = [accent]v6[] este momentan în [accent]alpha[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Majoritatea [scarlet]AI-ului unităților[] nu funcționează bine\n- Multe unități sunt neterminate\n- Modul campanie nu este terminat \n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
indev.popup = [accent]v6[] este momentan în [accent]beta[].\n[lightgray]Asta înseamnă că:[]\n[scarlet]- Campania este complet neterminată[]\n- Efectele sonore și muzica sunt neterminate/lipsesc\n- Tot ce vedeți se poate schimba sau poate fi eliminat.\n\nPentru a raporta buguri și crashuri intrați pe [accent]Github[].
|
||||||
indev.notready = Această secțiune a jocului nu este gata încă.
|
indev.notready = Această secțiune a jocului nu este gata încă.
|
||||||
|
|
||||||
load.sound = Sunete
|
load.sound = Sunete
|
||||||
@@ -100,8 +100,7 @@ committingchanges = Se Încarcă Schimbările
|
|||||||
done = Gata
|
done = Gata
|
||||||
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
feature.unsupported = Dispozitivul tău nu suportă această funcție.
|
||||||
|
|
||||||
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportați orice probleme apărute pe Githubul Mindustry sau pe Discord.
|
mods.alphainfo = Modurile sunt încă în alpha și[scarlet] pot avea multe buguri[].\nRaportează orice probleme apărute pe Githubul Mindustry.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Moduri
|
mods = Moduri
|
||||||
mods.none = [lightgray]Nu s-au găsit moduri!
|
mods.none = [lightgray]Nu s-au găsit moduri!
|
||||||
mods.guide = Ghid de Modding
|
mods.guide = Ghid de Modding
|
||||||
@@ -128,11 +127,11 @@ mod.reloadrequired = [scarlet]E Nevoie de o Repornire
|
|||||||
mod.import = Importă Mod
|
mod.import = Importă Mod
|
||||||
mod.import.file = Importă Fișier
|
mod.import.file = Importă Fișier
|
||||||
mod.import.github = Importă din GitHub
|
mod.import.github = Importă din GitHub
|
||||||
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să importezi acest mod dintr-o sursă de încredere!
|
mod.jarwarn = [scarlet]Modurile în format JAR nu sunt sigure.[]\nAi grijă să imporți acest mod dintr-o sursă de încredere!
|
||||||
mod.item.remove = Acest obiect este parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
|
mod.item.remove = Acest obiect face parte din modul [accent] '{0}'[]. Ca să îl poți elimina, dezinstalează acel mod.
|
||||||
mod.remove.confirm = Acest mod va fi șters.
|
mod.remove.confirm = Acest mod va fi șters.
|
||||||
mod.author = [lightgray]Autor:[] {0}
|
mod.author = [lightgray]Autor:[] {0}
|
||||||
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
|
mod.missing = Această salvare conține moduri cărora le-ai făcut update recent sau care nu mai sunt instalate. Fișierul poate fi corupt. Sigur vrei să îl încarci?\n[lightgray]Moduri:\n{0}
|
||||||
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
|
mod.preview.missing = Înainte să publici acest mod pe Workshop, trebuie să adaugi o imagine pt previzualizare.\nPune o imagine numită[accent] preview.png[] în folderul modului și încearcă din nou.
|
||||||
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
|
mod.folder.missing = Doar modurile din câmpul folder pot fi publicate pe Workshop.\nPt a converti orice mod într-un folder, dezarhivează zipul într-un folder și șterge vechiul zip, apoi repornește jocul sau reîncărcă-ți modurile.
|
||||||
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
|
mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie să dezactivezi aceste moduri ca să joci jocul.
|
||||||
@@ -173,7 +172,7 @@ server.kicked.gameover = Joc încheiat!
|
|||||||
server.kicked.serverRestarting = Acest server se repornește.
|
server.kicked.serverRestarting = Acest server se repornește.
|
||||||
server.versions = Versiunea ta:[accent] {0}[]versiunea serverului:[accent] {1}[]
|
server.versions = Versiunea ta:[accent] {0}[]versiunea serverului:[accent] {1}[]
|
||||||
host.info = Butonul [accent]găzduiește[] va găzdui un server pe portul [scarlet]6567[]. \nOrice persoană de pe același port [lightgray]wifi sau rețea locală[] ar trebui să-ți vadă serverul în lista lor de servere.\n\nDacă vrei ca lumea să se poată conecta de oriunde cu IP-ul, este nevoie de [accent]port forwarding[].\n\n[lightgray]Notă: Dacă cineva are probleme în a se conecta la jocul tău LAN, verifică dacă ai lăsat Mindustry să acceseze rețeaua locală în setările de firewall. De menționat este faptul că uneori rețelele publice nu permit descoperirea serverului.
|
host.info = Butonul [accent]găzduiește[] va găzdui un server pe portul [scarlet]6567[]. \nOrice persoană de pe același port [lightgray]wifi sau rețea locală[] ar trebui să-ți vadă serverul în lista lor de servere.\n\nDacă vrei ca lumea să se poată conecta de oriunde cu IP-ul, este nevoie de [accent]port forwarding[].\n\n[lightgray]Notă: Dacă cineva are probleme în a se conecta la jocul tău LAN, verifică dacă ai lăsat Mindustry să acceseze rețeaua locală în setările de firewall. De menționat este faptul că uneori rețelele publice nu permit descoperirea serverului.
|
||||||
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta, a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] pt a te conecta la ele.\nAtât multiplayerul LAN cât și cel WAN este suportat.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip' de pe dispozitivul lor.
|
join.info = Aici poți scrie un [accent]IP de server[] pt a te conecta sau pt a descoperi [accent]rețeaua locală[] sau serverele [accent]globale[] la care să te conectezi.\nAtât multiplayerul LAN cât și cel WAN sunt suportate.\n\n[lightgray]Dacă vrei să te conectezi la cineva cu IP-ul, trebuie să ceri gazdei IP-ul său, care poate fi găsit căutând pe Google "my ip" de pe dispozitivul său.
|
||||||
hostserver = Găzduiește Joc Multiplayer
|
hostserver = Găzduiește Joc Multiplayer
|
||||||
invitefriends = Invită Prieteni
|
invitefriends = Invită Prieteni
|
||||||
hostserver.mobile = Găzduiește Joc
|
hostserver.mobile = Găzduiește Joc
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] pt selectare+copiere
|
|||||||
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
pausebuilding = [accent][[{0}][] pt a face o pauză de la construit
|
||||||
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
resumebuilding = [scarlet][[{0}][] pt a continua construitul
|
||||||
wave = [accent]Valul {0}
|
wave = [accent]Valul {0}
|
||||||
|
wave.cap = [accent]Valul {0}/{1}
|
||||||
wave.waiting = [lightgray]Val în {0}
|
wave.waiting = [lightgray]Val în {0}
|
||||||
wave.waveInProgress = [lightgray]Val în desfășurare
|
wave.waveInProgress = [lightgray]Val în desfășurare
|
||||||
waiting = [lightgray]În așteptare...
|
waiting = [lightgray]În așteptare...
|
||||||
@@ -350,6 +350,7 @@ waves.invalid = Valuri invalide în clipboard.
|
|||||||
waves.copied = Valuri copiate.
|
waves.copied = Valuri copiate.
|
||||||
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
waves.none = Niciun inamic definit.\nDe reținut că o listă de valuri goală va fi înlocuită automat cu lista de valuri prestabilită.
|
||||||
|
|
||||||
|
#intenționat cu literă mică
|
||||||
wavemode.counts = numere
|
wavemode.counts = numere
|
||||||
wavemode.totals = totaluri
|
wavemode.totals = totaluri
|
||||||
wavemode.health = viață
|
wavemode.health = viață
|
||||||
@@ -420,6 +421,7 @@ filters.empty = [lightgray]Fără filtre! Adaugă unul folosind butonul de mai j
|
|||||||
filter.distort = Distorsionare
|
filter.distort = Distorsionare
|
||||||
filter.noise = Zgomot Vizual
|
filter.noise = Zgomot Vizual
|
||||||
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
filter.enemyspawn = Selectare Punct de Lansare Inamic
|
||||||
|
filter.spawnpath = Cale Către Punctul de Lansare
|
||||||
filter.corespawn = Selectare Nucleu
|
filter.corespawn = Selectare Nucleu
|
||||||
filter.median = Mediană
|
filter.median = Mediană
|
||||||
filter.oremedian = Mediană Minereu
|
filter.oremedian = Mediană Minereu
|
||||||
@@ -443,7 +445,8 @@ filter.option.angle = Unghi
|
|||||||
filter.option.amount = Cantitate
|
filter.option.amount = Cantitate
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Podea
|
filter.option.floor = Podea
|
||||||
filter.option.flooronto = Podea țintă
|
filter.option.flooronto = Podea Țintă
|
||||||
|
filter.option.target = Țintă
|
||||||
filter.option.wall = Perete
|
filter.option.wall = Perete
|
||||||
filter.option.ore = Minereu
|
filter.option.ore = Minereu
|
||||||
filter.option.floor2 = Podea Secundară
|
filter.option.floor2 = Podea Secundară
|
||||||
@@ -460,7 +463,7 @@ load = Încarcă
|
|||||||
save = Salvează
|
save = Salvează
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Ping: {0}ms
|
ping = Ping: {0}ms
|
||||||
language.restart = Vă rugăm să reporniți jocul pentru că setările de limbă să aibă efect.
|
language.restart = Repornește jocul pentru ca setările de limbă să aibă efect.
|
||||||
settings = Setări
|
settings = Setări
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
tutorial.retake = Reia Tutorial
|
tutorial.retake = Reia Tutorial
|
||||||
@@ -477,9 +480,11 @@ requirement.research = Cercetează {0}
|
|||||||
requirement.capture = Capturează {0}
|
requirement.capture = Capturează {0}
|
||||||
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
bestwave = [lightgray]Cel Mai Bun Val: {0}
|
||||||
launch.text = Lansează
|
launch.text = Lansează
|
||||||
campaign.multiplayer = Când joci muliplayer în campanie, nu poți cerceta noi tehnologii decât folosind materiale din sectoarele [accent]tale[], [scarlet]nu[] din sectorul gazdei jocului, unde te afli acum.\n\nPt a transfera materialele către sectoarele [accent]tale[] în multiplayer, folosește o [accent]platformă de lansare[].
|
research.multiplayer = Doar gazda poate cerceta noi tehnologii.
|
||||||
uncover = Descoperă
|
uncover = Descoperă
|
||||||
configure = Configurează Încărcarea
|
configure = Configurează Încărcarea
|
||||||
|
|
||||||
|
#Spațiu Necesar
|
||||||
loadout = Încărcare
|
loadout = Încărcare
|
||||||
resources = Resurse
|
resources = Resurse
|
||||||
bannedblocks = Blocuri Interzise
|
bannedblocks = Blocuri Interzise
|
||||||
@@ -510,6 +515,7 @@ weather.rain.name = Ploaie
|
|||||||
weather.snow.name = Ninsoare
|
weather.snow.name = Ninsoare
|
||||||
weather.sandstorm.name = Furtună de nisip
|
weather.sandstorm.name = Furtună de nisip
|
||||||
weather.sporestorm.name = Furtună de spori
|
weather.sporestorm.name = Furtună de spori
|
||||||
|
weather.fog.name = Ceață
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Neexplorat
|
sectors.unexplored = [lightgray]Neexplorat
|
||||||
sectors.resources = Resurse:
|
sectors.resources = Resurse:
|
||||||
@@ -519,7 +525,14 @@ sectors.resume = Revino
|
|||||||
sectors.launch = Lansare
|
sectors.launch = Lansare
|
||||||
sectors.select = Selectează
|
sectors.select = Selectează
|
||||||
sectors.nonelaunch = [lightgray]nimic (soarele)
|
sectors.nonelaunch = [lightgray]nimic (soarele)
|
||||||
|
sectors.rename = Redenumește Sectorul
|
||||||
|
sector.missingresources = [scarlet]Resurse din Nucleu Insuficiente
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
#Spațiu Necesar
|
||||||
|
planet.sun.name = Soare
|
||||||
|
|
||||||
|
#Spațiu Necesar
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
sector.frozenForest.name = Frozen Forest
|
sector.frozenForest.name = Frozen Forest
|
||||||
@@ -532,8 +545,12 @@ sector.tarFields.name = Tar Fields
|
|||||||
sector.saltFlats.name = Salt Flats
|
sector.saltFlats.name = Salt Flats
|
||||||
sector.fungalPass.name = Fungal Pass
|
sector.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
|
#Spațiu
|
||||||
|
#Absolut
|
||||||
|
#Necesar
|
||||||
|
|
||||||
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
sector.groundZero.description = Locația optimă pt a începe încă odată. Risc de inamici scăzut. Puține resurse.\nAdună cât de mult plumb și cupru se poate.\nMergi mai departe.
|
||||||
sector.frozenForest.description = Chiar și aici, aproape de munți, sperii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
sector.frozenForest.description = Chiar și aici, aproape de munți, sporii s-au împrăștiat. Temperaturile reci nu-i pot reține la infinit.\n\nÎncepe călătoria către electricitate. Construiește generatoare de combustie. Învață să folosești reparatoare.
|
||||||
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
sector.saltFlats.description = La periferia deșertului stau Salt Flats. Puține resurse pot fi găsite în această locație.\n\nInamicul a ridicat un complex-depozit aici. Distruge-le nucleul. Nu lăsa nimic în urmă.
|
||||||
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
sector.craters.description = Apa s-a acumulat în acest crater, rămășiță a vechilor războaie. Cucerește din nou zona. Adună nisip. Toarnă-l în metasticlă. Pompează apă pt a răci armele și burghiele.
|
||||||
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
sector.ruinousShores.description = După deșerturi vine țărmul. Odată, locația aceasta a avut un sistem de apărare de coastă. N-a rămas mult din el. Doar structurile de apărare cele mai de bază rămas în picioare, restul fiind redus la fier vechi.\nContinuă expansiunea în afară. Redescoperă tehnologia.
|
||||||
@@ -558,10 +575,13 @@ settings.clear.confirm = Sigur vrei să ștergi datele?\nCe e făcut nu poate fi
|
|||||||
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
settings.clearall.confirm = [scarlet]Atenție![]\nAsta va șterge toate datele, inclusiv salvări, hărți, deblocări și atribuiri de controale.\nOdată ce apeși 'ok' jocul va șterge toate datele și se va închide automat.
|
||||||
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
settings.clearsaves.confirm = Sigur vrei să ștergi toate salvările?
|
||||||
settings.clearsaves = Șterge Salvările
|
settings.clearsaves = Șterge Salvările
|
||||||
|
settings.clearresearch = Șterge Tehnologiile Cercetate
|
||||||
|
settings.clearresearch.confirm = Sigur vrei să ștergi toate tehnologiile cercetate în campanie?
|
||||||
|
settings.clearcampaignsaves = Șterge Salvările din Campanie
|
||||||
|
settings.clearcampaignsaves.confirm = Sigur vrei să ștergi toate salvările din campanie?
|
||||||
paused = [accent]< Pauză >
|
paused = [accent]< Pauză >
|
||||||
clear = Curăță
|
clear = Curăță
|
||||||
banned = [scarlet]Interzis
|
banned = [scarlet]Interzis
|
||||||
unplaceable.sectorcaptured = [scarlet]Ai nevoie de un sector capturat
|
|
||||||
yes = Da
|
yes = Da
|
||||||
no = Nu
|
no = Nu
|
||||||
info.title = Info
|
info.title = Info
|
||||||
@@ -569,50 +589,75 @@ error.title = [scarlet]A apărut o eroare.
|
|||||||
error.crashtitle = A apărut o eroare.
|
error.crashtitle = A apărut o eroare.
|
||||||
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
unit.nobuild = [scarlet]Unitatea nu poate construi.
|
||||||
lastaccessed = [lightgray]Ultima Accesare: {0}
|
lastaccessed = [lightgray]Ultima Accesare: {0}
|
||||||
blocks.input = Necesită
|
|
||||||
blocks.output = Produce
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Teren Necesar
|
|
||||||
blocks.affinities = Efecte Teren
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Capacitate electrică
|
|
||||||
blocks.powershot = Electricitate/Glonț
|
stat.input = Necesită
|
||||||
blocks.damage = Forță
|
stat.output = Produce
|
||||||
blocks.targetsair = Lovește Aeronave
|
stat.booster = Îmbunătățiri
|
||||||
blocks.targetsground = Lovește Artilerie
|
stat.tiles = Teren Necesar
|
||||||
blocks.itemsmoved = Viteza de Mișcare a Materialelor
|
stat.affinities = Efecte Teren
|
||||||
blocks.launchtime = Timp între Lansări
|
stat.powercapacity = Capacitate electrică
|
||||||
blocks.shootrange = Rază
|
stat.powershot = Electricitate/Glonț
|
||||||
blocks.size = Mărime
|
stat.damage = Forță
|
||||||
blocks.displaysize = Mărimea Monitorului Logic
|
stat.targetsair = Lovește Aeronave
|
||||||
blocks.liquidcapacity = Capacitate Lichid
|
stat.targetsground = Lovește Artilerie
|
||||||
blocks.powerrange = Raza Electrică
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
blocks.linkrange = Raza Legăturilor
|
stat.launchtime = Timp între Lansări
|
||||||
blocks.instructions = Instrucțiuni
|
stat.shootrange = Rază
|
||||||
blocks.powerconnections = Maxim Conexiuni
|
stat.size = Mărime
|
||||||
blocks.poweruse = Consum Electricitate
|
stat.displaysize = Mărime Monitor Logic
|
||||||
blocks.powerdamage = Electricitate/Forța Glonțului
|
stat.liquidcapacity = Capacitate Lichid
|
||||||
blocks.itemcapacity = Capacitate Materiale
|
stat.powerrange = Rază Electrică
|
||||||
blocks.memorycapacity = Capacitate Memorie
|
stat.linkrange = Rază Legături
|
||||||
blocks.basepowergeneration = Generare Electricitate (Bază)
|
stat.instructions = Instrucțiuni
|
||||||
blocks.productiontime = Timp Producție
|
stat.powerconnections = Maxim Conexiuni
|
||||||
blocks.repairtime = Durata Reparării Blocului
|
stat.poweruse = Consum Electricitate
|
||||||
blocks.speedincrease = Creștere Viteză
|
stat.powerdamage = Electricitate/Forța Glonțului
|
||||||
blocks.range = Rază
|
stat.itemcapacity = Capacitate Materiale
|
||||||
blocks.drilltier = Minabile
|
stat.memorycapacity = Capacitate Memorie
|
||||||
blocks.drillspeed = Viteză Burghiu (Bază)
|
stat.basepowergeneration = Generare Electricitate (Bază)
|
||||||
blocks.boosteffect = Efect de Boost
|
stat.productiontime = Timp Producție
|
||||||
blocks.maxunits = Maxim Unități Active
|
stat.repairtime = Durată Reparare Bloc
|
||||||
blocks.health = Viață
|
stat.speedincrease = Creștere Viteză
|
||||||
blocks.buildtime = Timp Construcție
|
stat.range = Rază
|
||||||
blocks.maxconsecutive = Maxim Consecutive
|
stat.drilltier = Minabile
|
||||||
blocks.buildcost = Cost Construcție
|
stat.drillspeed = Viteză Burghiu (Bază)
|
||||||
blocks.inaccuracy = Inacuratețe
|
stat.boosteffect = Efect de Îmbunătățire
|
||||||
blocks.shots = Lovituri
|
stat.maxunits = Maxim Unități Active
|
||||||
blocks.reload = Lovituri/Secundă
|
stat.health = Viață
|
||||||
blocks.ammo = Muniție
|
stat.buildtime = Timp Construcție
|
||||||
blocks.shieldhealth = Viața Scutului
|
stat.maxconsecutive = Maxim Consecutive
|
||||||
blocks.cooldowntime = Timp de Reîncărcare
|
stat.buildcost = Cost Construcție
|
||||||
|
stat.inaccuracy = Inacuratețe
|
||||||
|
stat.shots = Lovituri
|
||||||
|
stat.reload = Lovituri/Secundă
|
||||||
|
stat.ammo = Muniție
|
||||||
|
stat.shieldhealth = Viață Scut
|
||||||
|
stat.cooldowntime = Timp de Reîncărcare
|
||||||
|
stat.explosiveness = Explozivitate
|
||||||
|
stat.basedeflectchance = Șansă de Reflexie
|
||||||
|
stat.lightningchance = Șansă Fulger
|
||||||
|
stat.lightningdamage = Forță Fulger
|
||||||
|
stat.flammability = Inflamabilitate
|
||||||
|
stat.radioactivity = Radioactivitate
|
||||||
|
stat.heatcapacity = Capacitate de Căldură
|
||||||
|
stat.viscosity = Vâscozitate
|
||||||
|
stat.temperature = Temperatură
|
||||||
|
stat.speed = Viteză
|
||||||
|
stat.buildspeed = Viteză Construcție
|
||||||
|
stat.minespeed = Viteză Minare
|
||||||
|
stat.minetier = Putere Minare
|
||||||
|
stat.payloadcapacity = Capacitate Încărcătură
|
||||||
|
stat.commandlimit = Nr Unități Comandate
|
||||||
|
stat.abilities = Abilități
|
||||||
|
stat.canboost = Poate Îmbunătăți
|
||||||
|
stat.flying = Zboară
|
||||||
|
|
||||||
|
ability.forcefield = Câmp de Forță
|
||||||
|
ability.repairfield = Câmp de Reparare
|
||||||
|
ability.statusfield = Câmp Suprasolicitare Unități
|
||||||
|
ability.unitspawn = {0} Fabrici
|
||||||
|
ability.shieldregenfield = Câmp de Regenerare a Scutului
|
||||||
|
|
||||||
bar.drilltierreq = Burghiu Mai Bun Necesar
|
bar.drilltierreq = Burghiu Mai Bun Necesar
|
||||||
bar.noresources = Resurse lipsă
|
bar.noresources = Resurse lipsă
|
||||||
@@ -628,7 +673,7 @@ bar.powerlines = Conexiuni: {0}/{1}
|
|||||||
bar.items = Materiale: {0}
|
bar.items = Materiale: {0}
|
||||||
bar.capacity = Capacitate: {0}
|
bar.capacity = Capacitate: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unit disabled]
|
bar.limitreached = [scarlet] {0} / {1}[white] {2}\n[lightgray][[unitate dezactivată]
|
||||||
bar.liquid = Lichid
|
bar.liquid = Lichid
|
||||||
bar.heat = Căldură
|
bar.heat = Căldură
|
||||||
bar.power = Electricitate
|
bar.power = Electricitate
|
||||||
@@ -645,12 +690,15 @@ bullet.homing = [stat]cu radar
|
|||||||
bullet.shock = [stat]șoc
|
bullet.shock = [stat]șoc
|
||||||
bullet.frag = [stat]fragil
|
bullet.frag = [stat]fragil
|
||||||
bullet.knockback = [stat]{0} [lightgray]împingere
|
bullet.knockback = [stat]{0} [lightgray]împingere
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x penetrare
|
||||||
|
bullet.infinitepierce = [stat]penetrare
|
||||||
bullet.freezing = [stat]înghețat
|
bullet.freezing = [stat]înghețat
|
||||||
bullet.tarred = [stat]lipicios
|
bullet.tarred = [stat]lipicios
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicator muniție
|
||||||
bullet.reload = [stat]{0}[lightgray]x lovituri
|
bullet.reload = [stat]{0}[lightgray]x lovituri
|
||||||
|
|
||||||
unit.blocks = blocuri
|
unit.blocks = blocuri
|
||||||
|
unit.blockssquared = blocuri²
|
||||||
unit.powersecond = electricitate/secundă
|
unit.powersecond = electricitate/secundă
|
||||||
unit.liquidsecond = unități lichid/secundă
|
unit.liquidsecond = unități lichid/secundă
|
||||||
unit.itemssecond = materiale/secundă
|
unit.itemssecond = materiale/secundă
|
||||||
@@ -663,7 +711,7 @@ unit.persecond = /sec
|
|||||||
unit.perminute = /min
|
unit.perminute = /min
|
||||||
unit.timesspeed = x viteză
|
unit.timesspeed = x viteză
|
||||||
unit.percent = %
|
unit.percent = %
|
||||||
unit.shieldhealth = viața scutului
|
unit.shieldhealth = viață scut
|
||||||
unit.items = materiale
|
unit.items = materiale
|
||||||
unit.thousands = mii
|
unit.thousands = mii
|
||||||
unit.millions = mil
|
unit.millions = mil
|
||||||
@@ -673,7 +721,7 @@ category.power = Electricitate
|
|||||||
category.liquids = Lichide
|
category.liquids = Lichide
|
||||||
category.items = Materiale
|
category.items = Materiale
|
||||||
category.crafting = Necesită/Produce
|
category.crafting = Necesită/Produce
|
||||||
category.shooting = Lovire
|
category.function = Funcționare
|
||||||
category.optional = Îmbunătățiri opționale
|
category.optional = Îmbunătățiri opționale
|
||||||
setting.landscape.name = Blochează Mod Peisaj
|
setting.landscape.name = Blochează Mod Peisaj
|
||||||
setting.shadows.name = Umbre
|
setting.shadows.name = Umbre
|
||||||
@@ -682,8 +730,8 @@ setting.linear.name = Filtrare Liniară
|
|||||||
setting.hints.name = Indicii
|
setting.hints.name = Indicii
|
||||||
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
setting.flow.name = Afișează Rata de Curgere a lichidelor
|
||||||
setting.buildautopause.name = Autopauză de la Construit
|
setting.buildautopause.name = Autopauză de la Construit
|
||||||
setting.mapcenter.name = Auto Centrează Harta La Jucător
|
setting.backgroundpause.name = Pune Pauză în Fundal
|
||||||
setting.animatedwater.name = Fluide Animate
|
setting.animatedwater.name = Suprafețe Animate
|
||||||
setting.animatedshields.name = Scuturi Animate
|
setting.animatedshields.name = Scuturi Animate
|
||||||
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
|
||||||
setting.playerindicators.name = Indicatori Jucător
|
setting.playerindicators.name = Indicatori Jucător
|
||||||
@@ -716,7 +764,6 @@ setting.fullscreen.name = Ecran Complet
|
|||||||
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară)
|
||||||
setting.fps.name = Vezi FPS & Ping
|
setting.fps.name = Vezi FPS & Ping
|
||||||
setting.smoothcamera.name = Cameră Graduală
|
setting.smoothcamera.name = Cameră Graduală
|
||||||
setting.blockselectkeys.name = Vezi Detalii Cheie cu Privire la Selectarea Blocurilor
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelează
|
setting.pixelate.name = Pixelează
|
||||||
setting.minimap.name = Vezi Miniharta
|
setting.minimap.name = Vezi Miniharta
|
||||||
@@ -726,7 +773,7 @@ setting.musicvol.name = Volumul Muzicii
|
|||||||
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
setting.atmosphere.name = Vezi Atmosfera Planetelor
|
||||||
setting.ambientvol.name = Volum Ambiental
|
setting.ambientvol.name = Volum Ambiental
|
||||||
setting.mutemusic.name = Muzica pe Mut
|
setting.mutemusic.name = Muzica pe Mut
|
||||||
setting.sfxvol.name = Volum SFX
|
setting.sfxvol.name = Volum Efecte Sonore
|
||||||
setting.mutesound.name = Sunetul pe Mut
|
setting.mutesound.name = Sunetul pe Mut
|
||||||
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
setting.crashreport.name = Trimite Rapoarte de Crash anonime
|
||||||
setting.savecreate.name = Auto-Creează Salvări
|
setting.savecreate.name = Auto-Creează Salvări
|
||||||
@@ -863,6 +910,7 @@ content.item.name = Materiale
|
|||||||
content.liquid.name = Lichide
|
content.liquid.name = Lichide
|
||||||
content.unit.name = Unități
|
content.unit.name = Unități
|
||||||
content.block.name = Blocuri
|
content.block.name = Blocuri
|
||||||
|
|
||||||
item.copper.name = Cupru
|
item.copper.name = Cupru
|
||||||
item.lead.name = Plumb
|
item.lead.name = Plumb
|
||||||
item.coal.name = Cărbune
|
item.coal.name = Cărbune
|
||||||
@@ -884,23 +932,6 @@ liquid.slag.name = Zgură
|
|||||||
liquid.oil.name = Petrol
|
liquid.oil.name = Petrol
|
||||||
liquid.cryofluid.name = Criofluid
|
liquid.cryofluid.name = Criofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explozivitate: {0}%
|
|
||||||
item.flammability = [lightgray]Inflamabilitate: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivitate: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Viață: {0}
|
|
||||||
unit.speed = [lightgray]Viteză: {0}
|
|
||||||
unit.weapon = [lightgray]Armă: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Capacitatea de Material: {0}
|
|
||||||
unit.minespeed = [lightgray]Viteza de Minare: {0}%
|
|
||||||
unit.minepower = [lightgray]Puterea Minării: {0}
|
|
||||||
unit.ability = [lightgray]Abilitate: {0}
|
|
||||||
unit.buildspeed = [lightgray]Viteza de Construcție: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Capacitatea de Căldură: {0}
|
|
||||||
liquid.viscosity = [lightgray]Vâscozitatea: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatura: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -986,6 +1017,7 @@ block.sand-water.name = Apă cu Nisip
|
|||||||
block.darksand-water.name = Apă cu Nisip Negru
|
block.darksand-water.name = Apă cu Nisip Negru
|
||||||
block.char.name = Turbă
|
block.char.name = Turbă
|
||||||
block.dacite.name = Dacit
|
block.dacite.name = Dacit
|
||||||
|
block.dacite-boulder.name = Bolovan de Dacit
|
||||||
block.dacite-wall.name = Perete de Dacit
|
block.dacite-wall.name = Perete de Dacit
|
||||||
block.ice-snow.name = Gheață Înzăpezită
|
block.ice-snow.name = Gheață Înzăpezită
|
||||||
block.stone-wall.name = Perete de Piatră
|
block.stone-wall.name = Perete de Piatră
|
||||||
@@ -1153,7 +1185,7 @@ team.blue.name = albastră
|
|||||||
team.crux.name = roșie
|
team.crux.name = roșie
|
||||||
team.sharded.name = portocalie
|
team.sharded.name = portocalie
|
||||||
team.orange.name = portocalie
|
team.orange.name = portocalie
|
||||||
team.derelict.name = abandonat
|
team.derelict.name = abandonată
|
||||||
team.green.name = verde
|
team.green.name = verde
|
||||||
team.purple.name = mov
|
team.purple.name = mov
|
||||||
|
|
||||||
|
|||||||
@@ -100,8 +100,7 @@ committingchanges = Внесение изменений
|
|||||||
done = Готово
|
done = Готово
|
||||||
feature.unsupported = Ваше устройство не поддерживает эту возможность.
|
feature.unsupported = Ваше устройство не поддерживает эту возможность.
|
||||||
|
|
||||||
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github или Discord.
|
mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и [scarlet]могут содержать много ошибок[]. Докладывайте о любых проблемах, которые вы найдете в Mindustry Github.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Модификации
|
mods = Модификации
|
||||||
mods.none = [lightgray]Модификации не найдены!
|
mods.none = [lightgray]Модификации не найдены!
|
||||||
mods.guide = Руководство по модам
|
mods.guide = Руководство по модам
|
||||||
@@ -285,6 +284,7 @@ selectschematic = [accent][[{0}][] выделить и скопировать
|
|||||||
pausebuilding = [accent][[{0}][] для приостановки строительства
|
pausebuilding = [accent][[{0}][] для приостановки строительства
|
||||||
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
resumebuilding = [scarlet][[{0}][] для продолжения строительства
|
||||||
wave = [accent]Волна {0}
|
wave = [accent]Волна {0}
|
||||||
|
wave.cap = [accent]Волна {0}/{1}
|
||||||
wave.waiting = [lightgray]Волна через {0}
|
wave.waiting = [lightgray]Волна через {0}
|
||||||
wave.waveInProgress = [lightgray]Волна продолжается
|
wave.waveInProgress = [lightgray]Волна продолжается
|
||||||
waiting = [lightgray]Ожидание…
|
waiting = [lightgray]Ожидание…
|
||||||
@@ -390,7 +390,7 @@ editor.importimage.description = Импортировать изображени
|
|||||||
editor.export = Экспорт…
|
editor.export = Экспорт…
|
||||||
editor.exportfile = Экспортировать файл
|
editor.exportfile = Экспортировать файл
|
||||||
editor.exportfile.description = Экспорт файла карты
|
editor.exportfile.description = Экспорт файла карты
|
||||||
editor.exportimage = Экспортировать изображение ландшафта
|
editor.exportimage = Экспортировать ландшафт
|
||||||
editor.exportimage.description = Экспортировать файл изображения, содержащего только базовую местность
|
editor.exportimage.description = Экспортировать файл изображения, содержащего только базовую местность
|
||||||
editor.loadimage = Импортировать\nизображение
|
editor.loadimage = Импортировать\nизображение
|
||||||
editor.saveimage = Экспортировать\nизображение
|
editor.saveimage = Экспортировать\nизображение
|
||||||
@@ -421,6 +421,7 @@ filters.empty = [lightgray]Нет фильтров! Добавьте один п
|
|||||||
filter.distort = Искажение
|
filter.distort = Искажение
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Случайный выбор \nточек высадки
|
filter.enemyspawn = Случайный выбор \nточек высадки
|
||||||
|
filter.spawnpath = Путь до точки высадки
|
||||||
filter.corespawn = Случайный выбор ядра
|
filter.corespawn = Случайный выбор ядра
|
||||||
filter.median = Медиана
|
filter.median = Медиана
|
||||||
filter.oremedian = Рудная медиана
|
filter.oremedian = Рудная медиана
|
||||||
@@ -445,6 +446,7 @@ filter.option.amount = Количество
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхность
|
filter.option.floor = Поверхность
|
||||||
filter.option.flooronto = Целевая поверхность
|
filter.option.flooronto = Целевая поверхность
|
||||||
|
filter.option.target = Цель
|
||||||
filter.option.wall = Стена
|
filter.option.wall = Стена
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Вторая поверхность
|
filter.option.floor2 = Вторая поверхность
|
||||||
@@ -478,7 +480,7 @@ requirement.research = Исследуйте {0}
|
|||||||
requirement.capture = Захватите {0}
|
requirement.capture = Захватите {0}
|
||||||
bestwave = [lightgray]Лучшая волна: {0}
|
bestwave = [lightgray]Лучшая волна: {0}
|
||||||
launch.text = Высадка
|
launch.text = Высадка
|
||||||
campaign.multiplayer = В исследованиях, при игре в кампании по сети, вы можете использовать только [accent]свои[] предметы, а [scarlet]не[] предметы сектора, в котором находитесь.\n\nДля отправки предметов на [accent]свои[] сектора воспользуйтесь [accent]пусковой площадкой[].
|
research.multiplayer = Только хост может исследовать предметы.
|
||||||
uncover = Раскрыть
|
uncover = Раскрыть
|
||||||
configure = Конфигурация выгрузки
|
configure = Конфигурация выгрузки
|
||||||
#TODO
|
#TODO
|
||||||
@@ -512,6 +514,7 @@ weather.rain.name = Дождь
|
|||||||
weather.snow.name = Снегопад
|
weather.snow.name = Снегопад
|
||||||
weather.sandstorm.name = Пыльная буря
|
weather.sandstorm.name = Пыльная буря
|
||||||
weather.sporestorm.name = Споровая буря
|
weather.sporestorm.name = Споровая буря
|
||||||
|
weather.fog.name = Туман
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Не исследовано
|
sectors.unexplored = [lightgray]Не исследовано
|
||||||
sectors.resources = Ресурсы:
|
sectors.resources = Ресурсы:
|
||||||
@@ -521,6 +524,12 @@ sectors.resume = Продолжить
|
|||||||
sectors.launch = Высадка
|
sectors.launch = Высадка
|
||||||
sectors.select = Выбор
|
sectors.select = Выбор
|
||||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||||
|
sectors.rename = Переименовать сектор
|
||||||
|
sector.missingresources = [scarlet]Недостаточно ресурсов для высадки
|
||||||
|
|
||||||
|
planet.serpulo.name = Серпуло
|
||||||
|
#TODO better name
|
||||||
|
planet.sun.name = Солнце
|
||||||
|
|
||||||
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
#NOTE TO TRANSLATORS: don't bother editing these, they'll be removed and/or rewritten anyway
|
||||||
sector.groundZero.name = Отправная точка
|
sector.groundZero.name = Отправная точка
|
||||||
@@ -565,61 +574,87 @@ settings.clear.confirm = Вы действительно хотите очист
|
|||||||
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
settings.clearall.confirm = [scarlet]ОСТОРОЖНО![]\nЭто сотрёт все данные, включая сохранения, карты, прогресс кампании и настройки управления.\nПосле того как вы нажмёте [accent][ОК][], игра уничтожит все данные и автоматически закроется.
|
||||||
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
settings.clearsaves.confirm = Вы уверены, что хотите удалить все сохранения?
|
||||||
settings.clearsaves = Удалить все сохранения
|
settings.clearsaves = Удалить все сохранения
|
||||||
|
settings.clearresearch = Сбросить исследования
|
||||||
|
settings.clearresearch.confirm = Вы уверены, что хотите сбросить все ваши исследования кампании?
|
||||||
|
settings.clearcampaignsaves = Очистить сохранения кампании
|
||||||
|
settings.clearcampaignsaves.confirm = Вы уверены, что хотите очистить все ваши сохранения кампании?
|
||||||
paused = [accent]< Пауза >
|
paused = [accent]< Пауза >
|
||||||
clear = Очистить
|
clear = Очистить
|
||||||
banned = [scarlet]Запрещено
|
banned = [scarlet]Запрещено
|
||||||
unplaceable.sectorcaptured = [scarlet]Требуется захватить сектор
|
|
||||||
yes = Да
|
yes = Да
|
||||||
no = Нет
|
no = Нет
|
||||||
info.title = Информация
|
info.title = Информация
|
||||||
error.title = [scarlet]Произошла ошибка
|
error.title = [scarlet]Произошла ошибка
|
||||||
error.crashtitle = Произошла ошибка
|
error.crashtitle = Произошла ошибка
|
||||||
unit.nobuild = [scarlet]Боевая единица не может строить
|
unit.nobuild = [scarlet]Единица не может строить
|
||||||
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
lastaccessed = [lightgray]Последняя конфигурация от {0}
|
||||||
blocks.input = Вход
|
|
||||||
blocks.output = Выход
|
|
||||||
blocks.booster = Ускоритель
|
|
||||||
blocks.tiles = Необходимые плитки
|
|
||||||
blocks.affinities = Увеличение эффективности
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Вместимость энергии
|
|
||||||
blocks.powershot = Энергия/Выстрел
|
stat.input = Вход
|
||||||
blocks.damage = Урон
|
stat.output = Выход
|
||||||
blocks.targetsair = Воздушные цели
|
stat.booster = Ускоритель
|
||||||
blocks.targetsground = Наземные цели
|
stat.tiles = Необходимые плитки
|
||||||
blocks.itemsmoved = Скорость перемещения
|
stat.affinities = Увеличение эффективности
|
||||||
blocks.launchtime = Интервал запусков
|
stat.powercapacity = Вместимость энергии
|
||||||
blocks.shootrange = Радиус действия
|
stat.powershot = Энергия/Выстрел
|
||||||
blocks.size = Размер
|
stat.damage = Урон
|
||||||
blocks.displaysize = Размер дисплея
|
stat.targetsair = Воздушные цели
|
||||||
blocks.liquidcapacity = Вместимость жидкости
|
stat.targetsground = Наземные цели
|
||||||
blocks.powerrange = Дальность передачи энергии
|
stat.itemsmoved = Скорость перемещения
|
||||||
blocks.linkrange = Дальность связи
|
stat.launchtime = Интервал запусков
|
||||||
blocks.instructions = Инструкции
|
stat.shootrange = Радиус действия
|
||||||
blocks.powerconnections = Количество соединений
|
stat.size = Размер
|
||||||
blocks.poweruse = Потребляет энергии
|
stat.displaysize = Размер дисплея
|
||||||
blocks.powerdamage = Энергия/урон
|
stat.liquidcapacity = Вместимость жидкости
|
||||||
blocks.itemcapacity = Вместимость предметов
|
stat.powerrange = Дальность передачи энергии
|
||||||
blocks.memorycapacity = Размер памяти
|
stat.linkrange = Дальность связи
|
||||||
blocks.basepowergeneration = Базовая генерация энергии
|
stat.instructions = Инструкции
|
||||||
blocks.productiontime = Время производства
|
stat.powerconnections = Количество соединений
|
||||||
blocks.repairtime = Время полной регенерации
|
stat.poweruse = Потребляет энергии
|
||||||
blocks.speedincrease = Увеличение скорости
|
stat.powerdamage = Энергия/урон
|
||||||
blocks.range = Радиус действия
|
stat.itemcapacity = Вместимость предметов
|
||||||
blocks.drilltier = Бурит
|
stat.memorycapacity = Размер памяти
|
||||||
blocks.drillspeed = Базовая скорость бурения
|
stat.basepowergeneration = Базовая генерация энергии
|
||||||
blocks.boosteffect = Ускоряющий эффект
|
stat.productiontime = Время производства
|
||||||
blocks.maxunits = Максимальное количество активных единиц
|
stat.repairtime = Время полной регенерации
|
||||||
blocks.health = Прочность
|
stat.speedincrease = Увеличение скорости
|
||||||
blocks.buildtime = Время строительства
|
stat.range = Радиус действия
|
||||||
blocks.maxconsecutive = Макс. последовательность
|
stat.drilltier = Бурит
|
||||||
blocks.buildcost = Стоимость строительства
|
stat.drillspeed = Базовая скорость бурения
|
||||||
blocks.inaccuracy = Разброс
|
stat.boosteffect = Ускоряющий эффект
|
||||||
blocks.shots = Выстрелы
|
stat.maxunits = Максимальное количество активных единиц
|
||||||
blocks.reload = Выстрелы/секунду
|
stat.health = Прочность
|
||||||
blocks.ammo = Боеприпасы
|
stat.buildtime = Время строительства
|
||||||
blocks.shieldhealth = Прочность щита
|
stat.maxconsecutive = Макс. последовательность
|
||||||
blocks.cooldowntime = Время восстановления
|
stat.buildcost = Стоимость строительства
|
||||||
|
stat.inaccuracy = Разброс
|
||||||
|
stat.shots = Выстрелы
|
||||||
|
stat.reload = Выстрелы/секунду
|
||||||
|
stat.ammo = Боеприпасы
|
||||||
|
stat.shieldhealth = Прочность щита
|
||||||
|
stat.cooldowntime = Время восстановления
|
||||||
|
stat.explosiveness = Взрывоопасность
|
||||||
|
stat.basedeflectchance = Базовый шанс отражения
|
||||||
|
stat.lightningchance = Шанс удара молнии
|
||||||
|
stat.lightningdamage = Урон молнии
|
||||||
|
stat.flammability = Воспламеняемость
|
||||||
|
stat.radioactivity = Радиоактивность
|
||||||
|
stat.heatcapacity = Теплоёмкость
|
||||||
|
stat.viscosity = Вязкость
|
||||||
|
stat.temperature = Температура
|
||||||
|
stat.speed = Скорость
|
||||||
|
stat.buildspeed = Скорость строительства
|
||||||
|
stat.minespeed = Скорость добычи
|
||||||
|
stat.minetier = Уровень добычи
|
||||||
|
stat.payloadcapacity = Грузоподъёмность
|
||||||
|
stat.commandlimit = Лимит командования
|
||||||
|
stat.abilities = Способности
|
||||||
|
|
||||||
|
ability.forcefield = Силовое поле
|
||||||
|
ability.repairfield = Ремонтирующее поле
|
||||||
|
ability.statusfield = Усиливающее поле
|
||||||
|
ability.unitspawn = Завод единиц «{0}»
|
||||||
|
ability.shieldregenfield = Поле восстановления щита
|
||||||
|
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
@@ -660,6 +695,7 @@ bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпас
|
|||||||
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
|
unit.blockssquared = блоков²
|
||||||
unit.powersecond = единиц энергии/секунду
|
unit.powersecond = единиц энергии/секунду
|
||||||
unit.liquidsecond = жидкостных единиц/секунду
|
unit.liquidsecond = жидкостных единиц/секунду
|
||||||
unit.itemssecond = предметов/секунду
|
unit.itemssecond = предметов/секунду
|
||||||
@@ -682,7 +718,7 @@ category.power = Энергия
|
|||||||
category.liquids = Жидкости
|
category.liquids = Жидкости
|
||||||
category.items = Предметы
|
category.items = Предметы
|
||||||
category.crafting = Ввод/Вывод
|
category.crafting = Ввод/Вывод
|
||||||
category.shooting = Стрельба/Действие
|
category.function = Действие
|
||||||
category.optional = Дополнительные улучшения
|
category.optional = Дополнительные улучшения
|
||||||
setting.landscape.name = Только альбомный (горизонтальный) режим
|
setting.landscape.name = Только альбомный (горизонтальный) режим
|
||||||
setting.shadows.name = Тени
|
setting.shadows.name = Тени
|
||||||
@@ -690,9 +726,9 @@ setting.blockreplace.name = Автоматическая замена блоко
|
|||||||
setting.linear.name = Линейная фильтрация
|
setting.linear.name = Линейная фильтрация
|
||||||
setting.hints.name = Подсказки
|
setting.hints.name = Подсказки
|
||||||
setting.flow.name = Показывать скорость потока ресурсов
|
setting.flow.name = Показывать скорость потока ресурсов
|
||||||
|
setting.backgroundpause.name = Фоновая пауза
|
||||||
setting.buildautopause.name = Автоматическая приостановка строительства
|
setting.buildautopause.name = Автоматическая приостановка строительства
|
||||||
setting.mapcenter.name = Центрирование карты на игроке
|
setting.animatedwater.name = Анимированные поверхности
|
||||||
setting.animatedwater.name = Анимированные жидкости
|
|
||||||
setting.animatedshields.name = Анимированные щиты
|
setting.animatedshields.name = Анимированные щиты
|
||||||
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
|
||||||
setting.playerindicators.name = Индикаторы направления игроков
|
setting.playerindicators.name = Индикаторы направления игроков
|
||||||
@@ -725,7 +761,6 @@ setting.fullscreen.name = Полноэкранный режим
|
|||||||
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск)
|
||||||
setting.fps.name = Показывать FPS и пинг
|
setting.fps.name = Показывать FPS и пинг
|
||||||
setting.smoothcamera.name = Плавная камера
|
setting.smoothcamera.name = Плавная камера
|
||||||
setting.blockselectkeys.name = Показать клавиши выбора блока
|
|
||||||
setting.vsync.name = Вертикальная синхронизация
|
setting.vsync.name = Вертикальная синхронизация
|
||||||
setting.pixelate.name = Пикселизация
|
setting.pixelate.name = Пикселизация
|
||||||
setting.minimap.name = Отображать мини-карту
|
setting.minimap.name = Отображать мини-карту
|
||||||
@@ -872,6 +907,7 @@ content.item.name = Предметы
|
|||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
content.unit.name = Боевые единицы
|
content.unit.name = Боевые единицы
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
|
|
||||||
item.copper.name = Медь
|
item.copper.name = Медь
|
||||||
item.lead.name = Свинец
|
item.lead.name = Свинец
|
||||||
item.coal.name = Уголь
|
item.coal.name = Уголь
|
||||||
@@ -893,23 +929,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нефть
|
liquid.oil.name = Нефть
|
||||||
liquid.cryofluid.name = Криогенная жидкость
|
liquid.cryofluid.name = Криогенная жидкость
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Взрывоопасность: {0}%
|
|
||||||
item.flammability = [lightgray]Воспламеняемость: {0}%
|
|
||||||
item.radioactivity = [lightgray]Радиоактивность: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Целостность: {0}
|
|
||||||
unit.speed = [lightgray]Скорость: {0}
|
|
||||||
unit.weapon = [lightgray]Оружие: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Вместимость предметов: {0}
|
|
||||||
unit.minespeed = [lightgray]Скорость добычи: {0}%
|
|
||||||
unit.minepower = [lightgray]Мощность добычи: {0}
|
|
||||||
unit.ability = [lightgray]Способность: {0}
|
|
||||||
unit.buildspeed = [lightgray]Скорость строительства: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоёмкость: {0}
|
|
||||||
liquid.viscosity = [lightgray]Вязкость: {0}
|
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кинжал
|
unit.dagger.name = Кинжал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Крепость
|
unit.fortress.name = Крепость
|
||||||
@@ -1322,4 +1341,3 @@ block.spectre.description = Массивная двуствольная пушк
|
|||||||
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
block.meltdown.description = Массивная лазерная пушка. Заряжает и стреляет постоянным лазерным лучом в ближайших врагов. Требуется охлаждающая жидкость для работы.
|
||||||
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
block.repair-point.description = Непрерывно лечит ближайшую поврежденную боевую единицу или мех в своём радиусе.
|
||||||
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
block.segment.description = Повреждает и разрушает приближающиеся снаряды. Не взаимодействует с лазерными лучами.
|
||||||
|
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic sparad.
|
|||||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||||
schematic.rename = Döp om Schematic
|
schematic.rename = Döp om Schematic
|
||||||
schematic.info = {0}x{1}, {2} block
|
schematic.info = {0}x{1}, {2} block
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Besegrade vågor:[accent] {0}
|
stat.wave = Besegrade vågor:[accent] {0}
|
||||||
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
stat.enemiesDestroyed = Besegrade fiender:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Klar
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Kom ihåg att mods är i alpha, och[scarlet] kan vara väldigt buggiga[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Våg {0}
|
wave = [accent]Våg {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]Våg om {0}
|
wave.waiting = [lightgray]Våg om {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = [lightgray]Väntar...
|
waiting = [lightgray]Väntar...
|
||||||
waiting.players = Väntar på spelare...
|
waiting.players = Väntar på spelare...
|
||||||
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
wave.enemies = [lightgray]{0} Fiender kvarvarande
|
||||||
wave.enemy = [lightgray]{0} Fiende kvar
|
wave.enemy = [lightgray]{0} Fiende kvar
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Ladda bild
|
loadimage = Ladda bild
|
||||||
saveimage = Spara bild
|
saveimage = Spara bild
|
||||||
unknown = Okänd
|
unknown = Okänd
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generering:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Vågor
|
waves.title = Vågor
|
||||||
waves.remove = Ta bort
|
waves.remove = Ta bort
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Brus
|
filter.noise = Brus
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Malmmedian
|
filter.oremedian = Malmmedian
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Golv
|
filter.option.floor = Golv
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Vägg
|
filter.option.wall = Vägg
|
||||||
filter.option.ore = Malm
|
filter.option.ore = Malm
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best Wave: {0}
|
bestwave = [lightgray]Best Wave: {0}
|
||||||
launch = < LAUNCH >
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = [accent]< Pausat >
|
paused = [accent]< Pausat >
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = Info
|
|||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Inmatning
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Utmatning
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Power Capacity
|
|
||||||
blocks.powershot = Power/Shot
|
stat.input = Inmatning
|
||||||
blocks.damage = Skada
|
stat.output = Utmatning
|
||||||
blocks.targetsair = Targets Air
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Power Capacity
|
||||||
blocks.shootrange = Range
|
stat.powershot = Power/Shot
|
||||||
blocks.size = Storlek
|
stat.damage = Skada
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Targets Air
|
||||||
blocks.liquidcapacity = Liquid Capacity
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Power Range
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Range
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Storlek
|
||||||
blocks.poweruse = Power Use
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Liquid Capacity
|
||||||
blocks.itemcapacity = Item Capacity
|
stat.powerrange = Power Range
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Power Use
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Drillables
|
stat.itemcapacity = Item Capacity
|
||||||
blocks.drillspeed = Base Drill Speed
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Health
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Drillables
|
||||||
blocks.inaccuracy = Inaccuracy
|
stat.drillspeed = Base Drill Speed
|
||||||
blocks.shots = Skott
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Shots/Second
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammunition
|
stat.health = Health
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = Inaccuracy
|
||||||
|
stat.shots = Skott
|
||||||
|
stat.reload = Shots/Second
|
||||||
|
stat.ammo = Ammunition
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}/s
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Föremål: {0}
|
bar.items = Föremål: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skada
|
bullet.damage = [stat]{0}[lightgray] skada
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
unit.itemssecond = items/second
|
unit.itemssecond = items/second
|
||||||
@@ -670,7 +711,7 @@ category.power = Energi
|
|||||||
category.liquids = Vätskor
|
category.liquids = Vätskor
|
||||||
category.items = Föremål
|
category.items = Föremål
|
||||||
category.crafting = Inmatning/Utmatning
|
category.crafting = Inmatning/Utmatning
|
||||||
category.shooting = Skjutning
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Skuggor
|
setting.shadows.name = Skuggor
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animerat Vatten
|
setting.animatedwater.name = Animerat Vatten
|
||||||
setting.animatedshields.name = Animerade Sköldar
|
setting.animatedshields.name = Animerade Sköldar
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Begränsade FPS
|
setting.fpscap.name = Begränsade FPS
|
||||||
setting.fpscap.none = Inga
|
setting.fpscap.none = Inga
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Träning
|
setting.difficulty.training = Träning
|
||||||
setting.difficulty.easy = Lätt
|
setting.difficulty.easy = Lätt
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Fullskärm
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = Show FPS
|
setting.fps.name = Show FPS
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Vågtimer
|
rules.wavetimer = Vågtimer
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Föremål
|
|||||||
content.liquid.name = Vätskor
|
content.liquid.name = Vätskor
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Block
|
content.block.name = Block
|
||||||
|
|
||||||
item.copper.name = Koppar
|
item.copper.name = Koppar
|
||||||
item.lead.name = Bly
|
item.lead.name = Bly
|
||||||
item.coal.name = Kol
|
item.coal.name = Kol
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Olja
|
liquid.oil.name = Olja
|
||||||
liquid.cryofluid.name = Cryofluid
|
liquid.cryofluid.name = Cryofluid
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Explosiveness: {0}%
|
|
||||||
item.flammability = [lightgray]Flammability: {0}%
|
|
||||||
item.radioactivity = [lightgray]Radioactivity: {0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]Health: {0}
|
|
||||||
unit.speed = [lightgray]Fart: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Heat Capacity: {0}
|
|
||||||
liquid.viscosity = [lightgray]Viskositet: {0}
|
|
||||||
liquid.temperature = [lightgray]Temperatur: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sandbumling
|
block.sand-boulder.name = Sandbumling
|
||||||
block.grass.name = Gräs
|
block.grass.name = Gräs
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Mörksandvatten
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Issnö
|
block.ice-snow.name = Issnö
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = Energikälla
|
|||||||
block.unloader.name = Urladdare
|
block.unloader.name = Urladdare
|
||||||
block.vault.name = Valv
|
block.vault.name = Valv
|
||||||
block.wave.name = Våg
|
block.wave.name = Våg
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Svärmare
|
block.swarmer.name = Svärmare
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Båge
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blåa
|
team.blue.name = blåa
|
||||||
team.crux.name = röda
|
team.crux.name = röda
|
||||||
|
|||||||
@@ -55,6 +55,7 @@ schematic.saved = Schematic saved.
|
|||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.rename = Rename Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
@@ -100,7 +101,6 @@ done = Done
|
|||||||
feature.unsupported = Your device does not support this feature.
|
feature.unsupported = Your device does not support this feature.
|
||||||
|
|
||||||
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
|
||||||
mods.alpha = [accent](Alpha)
|
|
||||||
mods = Mods
|
mods = Mods
|
||||||
mods.none = [lightgray]No mods found!
|
mods.none = [lightgray]No mods found!
|
||||||
mods.guide = Modding Guide
|
mods.guide = Modding Guide
|
||||||
@@ -284,12 +284,15 @@ selectschematic = [accent][[{0}][] to select+copy
|
|||||||
pausebuilding = [accent][[{0}][] to pause building
|
pausebuilding = [accent][[{0}][] to pause building
|
||||||
resumebuilding = [scarlet][[{0}][] to resume building
|
resumebuilding = [scarlet][[{0}][] to resume building
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = Dalganin baslamasina: {0}
|
wave.waiting = Dalganin baslamasina: {0}
|
||||||
wave.waveInProgress = [lightgray]Wave in progress
|
wave.waveInProgress = [lightgray]Wave in progress
|
||||||
waiting = Bekleniyor...
|
waiting = Bekleniyor...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Waiting for players...
|
||||||
wave.enemies = [lightgray]{0} Enemies Remaining
|
wave.enemies = [lightgray]{0} Enemies Remaining
|
||||||
wave.enemy = [lightgray]{0} Enemy Remaining
|
wave.enemy = [lightgray]{0} Enemy Remaining
|
||||||
|
wave.guardianwarn = Guardian approaching in [accent]{0}[] waves.
|
||||||
|
wave.guardianwarn.one = Guardian approaching in [accent]{0}[] wave.
|
||||||
loadimage = Resimden Yukle
|
loadimage = Resimden Yukle
|
||||||
saveimage = Resimi kaydet
|
saveimage = Resimi kaydet
|
||||||
unknown = Bilinmeyen
|
unknown = Bilinmeyen
|
||||||
@@ -328,6 +331,7 @@ editor.generation = Generation:
|
|||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.publish.workshop = Publish On Workshop
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
editor.center = Center
|
||||||
workshop = Workshop
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Enemy Spawn Select
|
filter.enemyspawn = Enemy Spawn Select
|
||||||
|
filter.spawnpath = Path To Spawn
|
||||||
filter.corespawn = Core Select
|
filter.corespawn = Core Select
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Ore Median
|
filter.oremedian = Ore Median
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = Amount
|
|||||||
filter.option.block = Block
|
filter.option.block = Block
|
||||||
filter.option.floor = Floor
|
filter.option.floor = Floor
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Target Floor
|
||||||
|
filter.option.target = Target
|
||||||
filter.option.wall = Wall
|
filter.option.wall = Wall
|
||||||
filter.option.ore = Ore
|
filter.option.ore = Ore
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.floor2 = Secondary Floor
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = Reach Wave {0} in {1}
|
|||||||
requirement.core = Destroy Enemy Core in {0}
|
requirement.core = Destroy Enemy Core in {0}
|
||||||
requirement.research = Research {0}
|
requirement.research = Research {0}
|
||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
resume = Resume Zone:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]Best: {0}
|
bestwave = [lightgray]Best: {0}
|
||||||
launch = Launch
|
|
||||||
launch.text = Launch
|
launch.text = Launch
|
||||||
launch.title = Launch Successful
|
research.multiplayer = Only the host can research items.
|
||||||
launch.next = [lightgray]next opportunity at wave {0}
|
|
||||||
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
|
||||||
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
loadout = Loadout
|
loadout = Loadout
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = Rain
|
|||||||
weather.snow.name = Snow
|
weather.snow.name = Snow
|
||||||
weather.sandstorm.name = Sandstorm
|
weather.sandstorm.name = Sandstorm
|
||||||
weather.sporestorm.name = Sporestorm
|
weather.sporestorm.name = Sporestorm
|
||||||
|
weather.fog.name = Fog
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = Resume
|
|||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
|
sectors.rename = Rename Sector
|
||||||
|
sector.missingresources = [scarlet]Insufficient Core Resources
|
||||||
|
|
||||||
|
planet.serpulo.name = Serpulo
|
||||||
|
planet.sun.name = Sun
|
||||||
|
|
||||||
sector.groundZero.name = Ground Zero
|
sector.groundZero.name = Ground Zero
|
||||||
sector.craters.name = The Craters
|
sector.craters.name = The Craters
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done
|
|||||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||||
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
settings.clearsaves.confirm = Are you sure you want to clear all your saves?
|
||||||
settings.clearsaves = Clear Saves
|
settings.clearsaves = Clear Saves
|
||||||
|
settings.clearresearch = Clear Research
|
||||||
|
settings.clearresearch.confirm = Are you sure you want to clear all of your campaign research?
|
||||||
|
settings.clearcampaignsaves = Clear Campaign Saves
|
||||||
|
settings.clearcampaignsaves.confirm = Are you sure you want to clear all of your campaign saves?
|
||||||
paused = Duraklatildi
|
paused = Duraklatildi
|
||||||
clear = Clear
|
clear = Clear
|
||||||
banned = [scarlet]Banned
|
banned = [scarlet]Banned
|
||||||
@@ -570,49 +580,74 @@ info.title = [accent]Bilgi
|
|||||||
error.title = [crimson]Bir hata olustu
|
error.title = [crimson]Bir hata olustu
|
||||||
error.crashtitle = Bir hata olustu
|
error.crashtitle = Bir hata olustu
|
||||||
unit.nobuild = [scarlet]Unit can't build
|
unit.nobuild = [scarlet]Unit can't build
|
||||||
blocks.input = Input
|
lastaccessed = [lightgray]Last Accessed: {0}
|
||||||
blocks.output = Output
|
|
||||||
blocks.booster = Booster
|
|
||||||
blocks.tiles = Required Tiles
|
|
||||||
blocks.affinities = Affinities
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Guc kapasitesi
|
|
||||||
blocks.powershot = Guc/Saldiri hizi
|
stat.input = Input
|
||||||
blocks.damage = Damage
|
stat.output = Output
|
||||||
blocks.targetsair = Havayi hedef alir mi?
|
stat.booster = Booster
|
||||||
blocks.targetsground = Targets Ground
|
stat.tiles = Required Tiles
|
||||||
blocks.itemsmoved = Move Speed
|
stat.affinities = Affinities
|
||||||
blocks.launchtime = Time Between Launches
|
stat.powercapacity = Guc kapasitesi
|
||||||
blocks.shootrange = Menzil
|
stat.powershot = Guc/Saldiri hizi
|
||||||
blocks.size = Buyukluk
|
stat.damage = Damage
|
||||||
blocks.displaysize = Display Size
|
stat.targetsair = Havayi hedef alir mi?
|
||||||
blocks.liquidcapacity = Sivi kapasitesi
|
stat.targetsground = Targets Ground
|
||||||
blocks.powerrange = Menzil
|
stat.itemsmoved = Move Speed
|
||||||
blocks.linkrange = Link Range
|
stat.launchtime = Time Between Launches
|
||||||
blocks.instructions = Instructions
|
stat.shootrange = Menzil
|
||||||
blocks.powerconnections = Max Connections
|
stat.size = Buyukluk
|
||||||
blocks.poweruse = Guc kullanimi
|
stat.displaysize = Display Size
|
||||||
blocks.powerdamage = Power/Damage
|
stat.liquidcapacity = Sivi kapasitesi
|
||||||
blocks.itemcapacity = Esya kapasitesi
|
stat.powerrange = Menzil
|
||||||
blocks.basepowergeneration = Base Power Generation
|
stat.linkrange = Link Range
|
||||||
blocks.productiontime = Production Time
|
stat.instructions = Instructions
|
||||||
blocks.repairtime = Block Full Repair Time
|
stat.powerconnections = Max Connections
|
||||||
blocks.speedincrease = Speed Increase
|
stat.poweruse = Guc kullanimi
|
||||||
blocks.range = Range
|
stat.powerdamage = Power/Damage
|
||||||
blocks.drilltier = Kazilabilirler
|
stat.itemcapacity = Esya kapasitesi
|
||||||
blocks.drillspeed = Ana kazma hizi
|
stat.memorycapacity = Memory Capacity
|
||||||
blocks.boosteffect = Boost Effect
|
stat.basepowergeneration = Base Power Generation
|
||||||
blocks.maxunits = Max Active Units
|
stat.productiontime = Production Time
|
||||||
blocks.health = Can
|
stat.repairtime = Block Full Repair Time
|
||||||
blocks.buildtime = Build Time
|
stat.speedincrease = Speed Increase
|
||||||
blocks.maxconsecutive = Max Consecutive
|
stat.range = Range
|
||||||
blocks.buildcost = Build Cost
|
stat.drilltier = Kazilabilirler
|
||||||
blocks.inaccuracy = sekme
|
stat.drillspeed = Ana kazma hizi
|
||||||
blocks.shots = vuruslar
|
stat.boosteffect = Boost Effect
|
||||||
blocks.reload = Yeniden doldurma
|
stat.maxunits = Max Active Units
|
||||||
blocks.ammo = Ammo
|
stat.health = Can
|
||||||
blocks.shieldhealth = Shield Health
|
stat.buildtime = Build Time
|
||||||
blocks.cooldowntime = Cooldown Time
|
stat.maxconsecutive = Max Consecutive
|
||||||
|
stat.buildcost = Build Cost
|
||||||
|
stat.inaccuracy = sekme
|
||||||
|
stat.shots = vuruslar
|
||||||
|
stat.reload = Yeniden doldurma
|
||||||
|
stat.ammo = Ammo
|
||||||
|
stat.shieldhealth = Shield Health
|
||||||
|
stat.cooldowntime = Cooldown Time
|
||||||
|
stat.explosiveness = Explosiveness
|
||||||
|
stat.basedeflectchance = Base Deflect Chance
|
||||||
|
stat.lightningchance = Lightning Chance
|
||||||
|
stat.lightningdamage = Lightning Damage
|
||||||
|
stat.flammability = Flammability
|
||||||
|
stat.radioactivity = Radioactivity
|
||||||
|
stat.heatcapacity = HeatCapacity
|
||||||
|
stat.viscosity = Viscosity
|
||||||
|
stat.temperature = Temperature
|
||||||
|
stat.speed = Speed
|
||||||
|
stat.buildspeed = Build Speed
|
||||||
|
stat.minespeed = Mine Speed
|
||||||
|
stat.minetier = Mine Tier
|
||||||
|
stat.payloadcapacity = Payload Capacity
|
||||||
|
stat.commandlimit = Command Limit
|
||||||
|
stat.abilities = Abilities
|
||||||
|
|
||||||
|
ability.forcefield = Force Field
|
||||||
|
ability.repairfield = Repair Field
|
||||||
|
ability.statusfield = Status Field
|
||||||
|
ability.unitspawn = {0} Factory
|
||||||
|
ability.shieldregenfield = Shield Regen Field
|
||||||
|
|
||||||
bar.drilltierreq = Better Drill Required
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.noresources = Missing Resources
|
bar.noresources = Missing Resources
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = Power: {0}
|
|||||||
bar.powerstored = Stored: {0}/{1}
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
|
bar.powerlines = Connections: {0}/{1}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
bar.capacity = Capacity: {0}
|
bar.capacity = Capacity: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = Build Progress
|
|||||||
bar.input = Input
|
bar.input = Input
|
||||||
bar.output = Output
|
bar.output = Output
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Processor Controlled
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] dmg
|
bullet.damage = [stat]{0}[lightgray] dmg
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat]homing
|
|||||||
bullet.shock = [stat]shock
|
bullet.shock = [stat]shock
|
||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray] knockback
|
bullet.knockback = [stat]{0}[lightgray] knockback
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat]freezing
|
bullet.freezing = [stat]freezing
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x reload
|
bullet.reload = [stat]{0}[lightgray]x reload
|
||||||
|
|
||||||
unit.blocks = Yapilar
|
unit.blocks = Yapilar
|
||||||
|
unit.blockssquared = blocks²
|
||||||
unit.powersecond = saniyede bir
|
unit.powersecond = saniyede bir
|
||||||
unit.liquidsecond = Saniyede bir
|
unit.liquidsecond = Saniyede bir
|
||||||
unit.itemssecond = Saniyede bir
|
unit.itemssecond = Saniyede bir
|
||||||
@@ -670,7 +711,7 @@ category.power = Guc
|
|||||||
category.liquids = sivilar
|
category.liquids = sivilar
|
||||||
category.items = esyalar
|
category.items = esyalar
|
||||||
category.crafting = uretim
|
category.crafting = uretim
|
||||||
category.shooting = sikma
|
category.function = Function
|
||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Shadows
|
setting.shadows.name = Shadows
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = Linear Filtering
|
|||||||
setting.hints.name = Hints
|
setting.hints.name = Hints
|
||||||
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
setting.flow.name = Display Resource Flow Rate[scarlet] (experimental)
|
||||||
setting.buildautopause.name = Auto-Pause Building
|
setting.buildautopause.name = Auto-Pause Building
|
||||||
setting.mapcenter.name = Auto Center Map To Player
|
|
||||||
setting.animatedwater.name = Animated Water
|
setting.animatedwater.name = Animated Water
|
||||||
setting.animatedshields.name = Animated Shields
|
setting.animatedshields.name = Animated Shields
|
||||||
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
||||||
@@ -691,7 +731,7 @@ setting.touchscreen.name = Touchscreen Controls
|
|||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UI Scaling[lightgray] (requires restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = training
|
setting.difficulty.training = training
|
||||||
setting.difficulty.easy = kolay
|
setting.difficulty.easy = kolay
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = Tam ekran
|
|||||||
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
|
||||||
setting.fps.name = FPS'i goster
|
setting.fps.name = FPS'i goster
|
||||||
setting.smoothcamera.name = Smooth Camera
|
setting.smoothcamera.name = Smooth Camera
|
||||||
setting.blockselectkeys.name = Show Block Select Keys
|
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
setting.pixelate.name = Pixelate [lightgray](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
@@ -822,6 +861,7 @@ mode.custom = Custom Rules
|
|||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.reactorexplosions = Reactor Explosions
|
rules.reactorexplosions = Reactor Explosions
|
||||||
|
rules.schematic = Schematics Allowed
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
@@ -847,6 +887,7 @@ rules.title.unit = Units
|
|||||||
rules.title.experimental = Experimental
|
rules.title.experimental = Experimental
|
||||||
rules.title.environment = Environment
|
rules.title.environment = Environment
|
||||||
rules.lighting = Lighting
|
rules.lighting = Lighting
|
||||||
|
rules.enemyLights = Enemy Lights
|
||||||
rules.fire = Fire
|
rules.fire = Fire
|
||||||
rules.explosions = Block/Unit Explosion Damage
|
rules.explosions = Block/Unit Explosion Damage
|
||||||
rules.ambientlight = Ambient Light
|
rules.ambientlight = Ambient Light
|
||||||
@@ -858,6 +899,7 @@ content.item.name = Esyalar
|
|||||||
content.liquid.name = Sivilar
|
content.liquid.name = Sivilar
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Blocks
|
content.block.name = Blocks
|
||||||
|
|
||||||
item.copper.name = Bakir
|
item.copper.name = Bakir
|
||||||
item.lead.name = Kursun
|
item.lead.name = Kursun
|
||||||
item.coal.name = Komur
|
item.coal.name = Komur
|
||||||
@@ -879,23 +921,6 @@ liquid.slag.name = Slag
|
|||||||
liquid.oil.name = Benzin
|
liquid.oil.name = Benzin
|
||||||
liquid.cryofluid.name = kriyo sivisi
|
liquid.cryofluid.name = kriyo sivisi
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Patlayicilik: {0}
|
|
||||||
item.flammability = [lightgray]Yanbilirlik: {0}
|
|
||||||
item.radioactivity = [lightgray]Radyoaktivite: {0}
|
|
||||||
|
|
||||||
unit.health = [lightgray]Can: {0}
|
|
||||||
unit.speed = [lightgray]hiz: {0}
|
|
||||||
unit.weapon = [lightgray]Weapon: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Item Capacity: {0}
|
|
||||||
unit.minespeed = [lightgray]Mining Speed: {0}%
|
|
||||||
unit.minepower = [lightgray]Mining Power: {0}
|
|
||||||
unit.ability = [lightgray]Ability: {0}
|
|
||||||
unit.buildspeed = [lightgray]Building Speed: {0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]isinma kapasitesi: {0}
|
|
||||||
liquid.viscosity = [lightgray]Yari sivilik: {0}
|
|
||||||
liquid.temperature = [lightgray]isi: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.mace.name = Mace
|
unit.mace.name = Mace
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
@@ -936,6 +961,7 @@ block.cliff.name = Cliff
|
|||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.slag.name = Slag
|
block.slag.name = Slag
|
||||||
|
block.space.name = Space
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.salt-wall.name = Salt Wall
|
block.salt-wall.name = Salt Wall
|
||||||
block.pebbles.name = Pebbles
|
block.pebbles.name = Pebbles
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = Dark Sand Water
|
|||||||
block.char.name = Char
|
block.char.name = Char
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
|
block.dacite-boulder.name = Dacite Boulder
|
||||||
block.ice-snow.name = Ice Snow
|
block.ice-snow.name = Ice Snow
|
||||||
block.stone-wall.name = Stone Wall
|
block.stone-wall.name = Stone Wall
|
||||||
block.ice-wall.name = Ice Wall
|
block.ice-wall.name = Ice Wall
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = sonsuz guc
|
|||||||
block.unloader.name = bekletici
|
block.unloader.name = bekletici
|
||||||
block.vault.name = kasa
|
block.vault.name = kasa
|
||||||
block.wave.name = Dalga
|
block.wave.name = Dalga
|
||||||
|
block.tsunami.name = Tsunami
|
||||||
block.swarmer.name = Swarmer
|
block.swarmer.name = Swarmer
|
||||||
block.salvo.name = Salvo
|
block.salvo.name = Salvo
|
||||||
block.ripple.name = Ripple
|
block.ripple.name = Ripple
|
||||||
@@ -1114,6 +1142,7 @@ block.arc.name = Arc
|
|||||||
block.rtg-generator.name = RTG Generator
|
block.rtg-generator.name = RTG Generator
|
||||||
block.spectre.name = Spectre
|
block.spectre.name = Spectre
|
||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
|
block.foreshadow.name = Foreshadow
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
@@ -1139,6 +1168,7 @@ block.hyper-processor.name = Hyper Processor
|
|||||||
block.logic-display.name = Logic Display
|
block.logic-display.name = Logic Display
|
||||||
block.large-logic-display.name = Large Logic Display
|
block.large-logic-display.name = Large Logic Display
|
||||||
block.memory-cell.name = Memory Cell
|
block.memory-cell.name = Memory Cell
|
||||||
|
block.memory-bank.name = Memory Bank
|
||||||
|
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.crux.name = red
|
team.crux.name = red
|
||||||
|
|||||||
@@ -20,7 +20,7 @@ gameover = Гра завершена
|
|||||||
gameover.pvp = [accent]{0}[] команда перемогла!
|
gameover.pvp = [accent]{0}[] команда перемогла!
|
||||||
highscore = [accent]Новий рекорд!
|
highscore = [accent]Новий рекорд!
|
||||||
copied = Скопійовано.
|
copied = Скопійовано.
|
||||||
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]альфа[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення гри;\n- Більшість [scarlet]ШІ бойових одиниць[] не працює належним чином;\n- Багато одиниць [scarlet]відсутні[] або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
indev.popup = Наразі [accent]6.0[] знаходиться у стадії [accent]бета-тестування[].\n[lightgray]Це означає наступне:[]\n- Не вистачає наповнення кампанії;\n- Звуки і музика відсутні або незавершені;\n- Кампанія повністю не є завершеною;\n- Усе, що ви бачите, може змінитися або видалитися.\n\nПовідомляйте про вади або збої на [accent]Github[], а про помилки в перекладі в Discord.
|
||||||
indev.notready = Ця частина гри ще не готова.
|
indev.notready = Ця частина гри ще не готова.
|
||||||
|
|
||||||
load.sound = Звуки
|
load.sound = Звуки
|
||||||
@@ -101,7 +101,6 @@ done = Зроблено
|
|||||||
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
feature.unsupported = Ваш пристрій не підтримує цю функцію
|
||||||
|
|
||||||
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
mods.alphainfo = Майте на увазі, що модифікації перебувають в альфі, і [scarlet]можуть бути дуже несправними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
|
||||||
mods.alpha = [accent](Альфа)
|
|
||||||
mods = Модифікації
|
mods = Модифікації
|
||||||
mods.none = [lightgray]Модифікацій не знайдено!
|
mods.none = [lightgray]Модифікацій не знайдено!
|
||||||
mods.guide = Посібник із модифікацій
|
mods.guide = Посібник із модифікацій
|
||||||
@@ -285,12 +284,15 @@ selectschematic = [accent][[{0}][], щоби вибрати та скопіюв
|
|||||||
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
pausebuilding = [accent][[{0}][], щоби призупинити будування
|
||||||
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
resumebuilding = [scarlet][[{0}][], щоби продовжити будування
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
|
wave.cap = [accent]Хвиля {0}/{1}
|
||||||
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
wave.waiting = [lightgray]Наступна хвиля\nчерез {0}
|
||||||
wave.waveInProgress = [lightgray]Хвиля триває
|
wave.waveInProgress = [lightgray]Хвиля триває
|
||||||
waiting = [lightgray]Очікування…
|
waiting = [lightgray]Очікування…
|
||||||
waiting.players = Очікування гравців…
|
waiting.players = Очікування гравців…
|
||||||
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
wave.enemies = Залишилося\n[lightgray]{0} противник.
|
||||||
wave.enemy = Залишився\n[lightgray]{0} противник
|
wave.enemy = Залишився\n[lightgray]{0} противник
|
||||||
|
wave.guardianwarn = Хвиль до появи Вартового: [accent]{0}[] .
|
||||||
|
wave.guardianwarn.one = Вартовий з’явиться через [accent]{0}[] хвилю.
|
||||||
loadimage = Завантажити зображення
|
loadimage = Завантажити зображення
|
||||||
saveimage = Зберегти зображення
|
saveimage = Зберегти зображення
|
||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
@@ -329,6 +331,7 @@ editor.generation = Генерація:
|
|||||||
editor.ingame = Редагувати в грі
|
editor.ingame = Редагувати в грі
|
||||||
editor.publish.workshop = Опублікувати в Майстерні Steam
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
|
editor.center = Центрувати
|
||||||
workshop = Майстерня
|
workshop = Майстерня
|
||||||
waves.title = Хвилі
|
waves.title = Хвилі
|
||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
@@ -417,6 +420,7 @@ filters.empty = [lightgray]Немає фільтрів! Додайте хоча
|
|||||||
filter.distort = Спотворення
|
filter.distort = Спотворення
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.enemyspawn = Вибір точки появи противників
|
filter.enemyspawn = Вибір точки появи противників
|
||||||
|
filter.spawnpath = Шлях до точки появи
|
||||||
filter.corespawn = Вибір ядра
|
filter.corespawn = Вибір ядра
|
||||||
filter.median = Медіана
|
filter.median = Медіана
|
||||||
filter.oremedian = Рудна медіана
|
filter.oremedian = Рудна медіана
|
||||||
@@ -441,6 +445,7 @@ filter.option.amount = Кількість
|
|||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхня
|
filter.option.floor = Поверхня
|
||||||
filter.option.flooronto = Цільова поверхня
|
filter.option.flooronto = Цільова поверхня
|
||||||
|
filter.option.target = Ціль
|
||||||
filter.option.wall = Стіна
|
filter.option.wall = Стіна
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Друга поверхня
|
filter.option.floor2 = Друга поверхня
|
||||||
@@ -457,7 +462,7 @@ load = Завантажити
|
|||||||
save = Зберегти
|
save = Зберегти
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
ping = Затримка: {0} мс
|
ping = Затримка: {0} мс
|
||||||
language.restart = Будь ласка, перезапустіть свою гру, щоби налаштування мови набули чинності.
|
language.restart = Перезапустіть свою гру, щоби налаштування мови набули чинності.
|
||||||
settings = Налаштування
|
settings = Налаштування
|
||||||
tutorial = Навчання
|
tutorial = Навчання
|
||||||
tutorial.retake = Пройти навчання ще раз
|
tutorial.retake = Пройти навчання ще раз
|
||||||
@@ -474,9 +479,11 @@ requirement.research = Research {0}
|
|||||||
requirement.capture = Capture {0}
|
requirement.capture = Capture {0}
|
||||||
bestwave = [lightgray]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
campaign.multiplayer = Коли ви граєте з кимось в кампанії, то ви можете дослідити лише використовуючи предмети з [accent]ваших[] секторів, [scarlet]гн[] з сектора власника, на якому ви перебуваєте прямо зараз.\n\nЗадля отримання предметів у [accent]своїх[] секторах в багатокористувацькій грі використайте [accent]Стартовий майданчик[].
|
research.multiplayer = Лише власник сервера має змогу досліджувати предмети.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Налаштувати вивантаження
|
configure = Налаштувати вивантаження
|
||||||
|
|
||||||
|
#TODO
|
||||||
loadout = Вивантаження
|
loadout = Вивантаження
|
||||||
resources = Ресурси
|
resources = Ресурси
|
||||||
bannedblocks = Заборонені блоки
|
bannedblocks = Заборонені блоки
|
||||||
@@ -507,15 +514,21 @@ weather.rain.name = Дощ
|
|||||||
weather.snow.name = Сніг
|
weather.snow.name = Сніг
|
||||||
weather.sandstorm.name = Піщана буря
|
weather.sandstorm.name = Піщана буря
|
||||||
weather.sporestorm.name = Спорова буря
|
weather.sporestorm.name = Спорова буря
|
||||||
|
weather.fog.name = Туман
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]Не досліджено
|
sectors.unexplored = [lightgray]Не досліджено
|
||||||
sectors.resources = Ресурси:
|
sectors.resources = Ресурси:
|
||||||
sectors.production = Виробництво:
|
sectors.production = Виробництво:
|
||||||
sectors.stored = Зберігає:
|
sectors.stored = Зберігає:
|
||||||
sectors.resume = Продовжити
|
sectors.resume = Продовжити
|
||||||
sectors.launch = Запуск
|
sectors.launch = Запустити
|
||||||
sectors.select = Вибрати
|
sectors.select = Вибрати
|
||||||
sectors.nonelaunch = [lightgray]нічого (сонце)
|
sectors.nonelaunch = [lightgray]нічого (сонце)
|
||||||
|
sectors.rename = Перейменування сектора
|
||||||
|
sector.missingresources = [scarlet]Недостатньо ресурсів в ядрі
|
||||||
|
|
||||||
|
planet.serpulo.name = Cерпуло
|
||||||
|
planet.sun.name = Сонце
|
||||||
|
|
||||||
sector.groundZero.name = Відправний пункт
|
sector.groundZero.name = Відправний пункт
|
||||||
sector.craters.name = Кратери
|
sector.craters.name = Кратери
|
||||||
@@ -539,7 +552,7 @@ sector.overgrowth.description = Ближче до джерела спор є т
|
|||||||
sector.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти.
|
sector.tarFields.description = Між горами та пустелею простягається окраїна зони видобутку нафти. Це один із небагатьох районів із корисними для використання запасами смоли.\nНе зважаючи на те, що територія покинута, вона має поблизу небезпечні сили противника. Не варто їх недооцінювати.\n\n[lightgray]Якщо можливо, дослідіть технологію перероблювання нафти.
|
||||||
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника.
|
sector.desolateRift.description = Надзвичайно небезпечна зона. Багато ресурсів, але мало місця. Високий ризик знищення. Евакуюватися потрібно якомога швидше. Не розслабляйтеся між ворожими атаками та знайдіть ахіллесову п’яту супротивника.
|
||||||
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
sector.nuclearComplex.description = Колишній об’єкт для виробництва та перероблювання торію було зведено до руїн.\n[lightgray]Дослідіть торій та його нескінченну кількість застосувань.\n\n Противник, який постійно шукає нападників, присутній тут у великій кількості, тому не баріться з евакуацією.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = Перехідна зона між високими і низькими горами, що заповнені спорами. A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
settings.data = Ігрові дані
|
settings.data = Ігрові дані
|
||||||
@@ -555,60 +568,89 @@ settings.clear.confirm = Ви дійсно хочете очистити ці д
|
|||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить усі дані, включно із збереженнями, мапами, розблокованим та налаштуваннями керування.\nПісля натискання «Гаразд» гра видалить усі дані та автоматично закриється.
|
||||||
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
settings.clearsaves.confirm = Ви справді хочете видалити всі ваші збереження?
|
||||||
settings.clearsaves = Очистити збереження
|
settings.clearsaves = Очистити збереження
|
||||||
paused = [accent]< Пауза>
|
settings.clearresearch = Очистити дослідження
|
||||||
|
settings.clearresearch.confirm = Ви справді хочете очистити дослідження кампанії?
|
||||||
|
settings.clearcampaignsaves = Очистити збереження в кампанії
|
||||||
|
settings.clearcampaignsaves.confirm = Ви справді хочете очистити всі збереженні в кампанії?
|
||||||
|
paused = [accent]< Пауза >
|
||||||
clear = Очистити
|
clear = Очистити
|
||||||
banned = [scarlet]Заблоковано
|
banned = [scarlet]Заблоковано
|
||||||
unplaceable.sectorcaptured = [scarlet]Вимагає захопленого сектору
|
|
||||||
yes = Так
|
yes = Так
|
||||||
no = Ні
|
no = Ні
|
||||||
info.title = Інформація
|
info.title = Інформація
|
||||||
error.title = [crimson]Виникла помилка
|
error.title = [crimson]Виникла помилка
|
||||||
error.crashtitle = Виникла помилка
|
error.crashtitle = Виникла помилка
|
||||||
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
unit.nobuild = [scarlet]Ця одиниця не може будувати
|
||||||
blocks.input = Ввід
|
lastaccessed = [lightgray]Остання зміна від {0}
|
||||||
blocks.output = Вивід
|
block.unknown = [lightgray]ШО ЗА???
|
||||||
blocks.booster = Прискорювач
|
|
||||||
blocks.tiles = Необхідні плитки
|
stat.input = Ввід
|
||||||
blocks.affinities = Збільшення ефективності
|
stat.output = Вивід
|
||||||
block.unknown = [lightgray]???
|
stat.booster = Прискорювач
|
||||||
blocks.powercapacity = Місткість енергії
|
stat.tiles = Необхідні плитки
|
||||||
blocks.powershot = Енергія за постріл
|
stat.affinities = Збільшення ефективності
|
||||||
blocks.damage = Шкода
|
stat.powercapacity = Місткість енергії
|
||||||
blocks.targetsair = Повітряні противники
|
stat.powershot = Енергія за постріл
|
||||||
blocks.targetsground = Наземні противники
|
stat.damage = Шкода
|
||||||
blocks.itemsmoved = Швидкість переміщення
|
stat.targetsair = Повітряні противники
|
||||||
blocks.launchtime = Час між запусками
|
stat.targetsground = Наземні противники
|
||||||
blocks.shootrange = Радіус дії
|
stat.itemsmoved = Швидкість переміщення
|
||||||
blocks.size = Розмір
|
stat.launchtime = Час між запусками
|
||||||
blocks.displaysize = Розмір дисплею
|
stat.shootrange = Радіус дії
|
||||||
blocks.liquidcapacity = Рідинна місткість
|
stat.size = Розмір
|
||||||
blocks.powerrange = Радіус передачі енергії
|
stat.displaysize = Розмір дисплею
|
||||||
blocks.linkrange = Радіус з’єднання
|
stat.liquidcapacity = Рідинна місткість
|
||||||
blocks.instructions = Інструкції
|
stat.powerrange = Радіус передачі енергії
|
||||||
blocks.powerconnections = Максимальна кількість з’єднань
|
stat.linkrange = Радіус з’єднання
|
||||||
blocks.poweruse = Енергії використовує
|
stat.instructions = Інструкції
|
||||||
blocks.powerdamage = Енергії за од. шкоди
|
stat.powerconnections = Максимальна кількість з’єднань
|
||||||
blocks.itemcapacity = Місткість предметів
|
stat.poweruse = Енергії використовує
|
||||||
blocks.memorycapacity = Ємність пам’яті
|
stat.powerdamage = Енергії за од. шкоди
|
||||||
blocks.basepowergeneration = Базова генерація енергії
|
stat.itemcapacity = Місткість предметів
|
||||||
blocks.productiontime = Час виробництва
|
stat.memorycapacity = Ємність пам’яті
|
||||||
blocks.repairtime = Час повного відновлення блоку
|
stat.basepowergeneration = Базова генерація енергії
|
||||||
blocks.speedincrease = Збільшення швидкості
|
stat.productiontime = Час виробництва
|
||||||
blocks.range = Радіус дії
|
stat.repairtime = Час повного відновлення блоку
|
||||||
blocks.drilltier = Видобуває
|
stat.speedincrease = Збільшення швидкості
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
stat.range = Радіус дії
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
stat.drilltier = Видобуває
|
||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
stat.drillspeed = Базова швидкість буріння
|
||||||
blocks.health = Здоров’я
|
stat.boosteffect = Прискорювальний ефект
|
||||||
blocks.buildtime = Час будування
|
stat.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.maxconsecutive = Максимальна послідовність
|
stat.health = Здоров’я
|
||||||
blocks.buildcost = Вартість будування
|
stat.buildtime = Час будування
|
||||||
blocks.inaccuracy = Розкид
|
stat.maxconsecutive = Максимальна послідовність
|
||||||
blocks.shots = Постріли
|
stat.buildcost = Вартість будування
|
||||||
blocks.reload = Постріли/секунду
|
stat.inaccuracy = Розкид
|
||||||
blocks.ammo = Боєприпаси
|
stat.shots = Постріли
|
||||||
blocks.shieldhealth = Міцність щита
|
stat.reload = Постріли/секунду
|
||||||
blocks.cooldowntime = Тривалість охолодження
|
stat.ammo = Боєприпаси
|
||||||
|
stat.shieldhealth = Міцність щита
|
||||||
|
stat.cooldowntime = Тривалість охолодження
|
||||||
|
stat.explosiveness = Вибухонебезпечність
|
||||||
|
stat.basedeflectchance = Базовий шанс відбиття
|
||||||
|
stat.lightningchance = Шанс удару блискавки
|
||||||
|
stat.lightningdamage = Шкода від удару блискавки
|
||||||
|
stat.flammability = Займистість
|
||||||
|
stat.radioactivity = Радіоактивність
|
||||||
|
stat.heatcapacity = Теплоємність
|
||||||
|
stat.viscosity = В'язкість
|
||||||
|
stat.temperature = Температура
|
||||||
|
stat.speed = Швидкість
|
||||||
|
stat.buildspeed = Швидкість будування
|
||||||
|
stat.minespeed = Швидкість видобутку
|
||||||
|
stat.minetier = Рівень видобутку
|
||||||
|
stat.payloadcapacity = Вантажопідйомність
|
||||||
|
stat.commandlimit = Максимум в загоні
|
||||||
|
stat.abilities = Здібності
|
||||||
|
stat.canboost = Можна прискорити
|
||||||
|
stat.flying = Літає
|
||||||
|
|
||||||
|
ability.forcefield = Щитове поле
|
||||||
|
ability.repairfield = Ремонтувальне поле
|
||||||
|
ability.statusfield = Поле підсилення
|
||||||
|
ability.unitspawn = Завод одиниць «{0}»
|
||||||
|
ability.shieldregenfield = Поле, що відновлює щити
|
||||||
|
|
||||||
bar.drilltierreq = Потребується кращий бур
|
bar.drilltierreq = Потребується кращий бур
|
||||||
bar.noresources = Бракує ресурсів
|
bar.noresources = Бракує ресурсів
|
||||||
@@ -620,6 +662,7 @@ bar.powerbalance = Енергія: {0} за с.
|
|||||||
bar.powerstored = Зберігає: {0}/{1}
|
bar.powerstored = Зберігає: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
|
bar.powerlines = З’єднань: {0}/{1}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
bar.capacity = Місткість: {0}
|
bar.capacity = Місткість: {0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -631,6 +674,8 @@ bar.progress = Хід будування
|
|||||||
bar.input = Ввід
|
bar.input = Ввід
|
||||||
bar.output = Вивід
|
bar.output = Вивід
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]Керується процесором
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] шкода
|
bullet.damage = [stat]{0}[lightgray] шкода
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] плиток
|
||||||
bullet.incendiary = [stat]запальний
|
bullet.incendiary = [stat]запальний
|
||||||
@@ -638,12 +683,15 @@ bullet.homing = [stat]самонаведення
|
|||||||
bullet.shock = [stat]шок
|
bullet.shock = [stat]шок
|
||||||
bullet.frag = [stat]шкода по ділянці
|
bullet.frag = [stat]шкода по ділянці
|
||||||
bullet.knockback = [stat]{0}[lightgray] відкидання
|
bullet.knockback = [stat]{0}[lightgray] відкидання
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x пробиття
|
||||||
|
bullet.infinitepierce = [stat]пробиття
|
||||||
bullet.freezing = [stat]заморожування
|
bullet.freezing = [stat]заморожування
|
||||||
bullet.tarred = [stat]дьогтьовий
|
bullet.tarred = [stat]дьогтьовий
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
bullet.multiplier = [stat]{0}[lightgray]x патронів
|
||||||
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
|
||||||
|
|
||||||
unit.blocks = блоки
|
unit.blocks = блоки
|
||||||
|
unit.blockssquared = блоків²
|
||||||
unit.powersecond = одиниць енергії за секунду
|
unit.powersecond = одиниць енергії за секунду
|
||||||
unit.liquidsecond = одиниць рідини за секунду
|
unit.liquidsecond = одиниць рідини за секунду
|
||||||
unit.itemssecond = предметів за секунду
|
unit.itemssecond = предметів за секунду
|
||||||
@@ -666,7 +714,7 @@ category.power = Енергія
|
|||||||
category.liquids = Рідини
|
category.liquids = Рідини
|
||||||
category.items = Предмети
|
category.items = Предмети
|
||||||
category.crafting = Виробництво
|
category.crafting = Виробництво
|
||||||
category.shooting = Стрільба
|
category.function = Стрільба
|
||||||
category.optional = Додаткові поліпшення
|
category.optional = Додаткові поліпшення
|
||||||
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
setting.landscape.name = Тільки альбомний (горизонтальний) режим
|
||||||
setting.shadows.name = Тіні
|
setting.shadows.name = Тіні
|
||||||
@@ -675,7 +723,6 @@ setting.linear.name = Лінійна фільтрація
|
|||||||
setting.hints.name = Підказки
|
setting.hints.name = Підказки
|
||||||
setting.flow.name = Показувати темп швидкості ресурсів
|
setting.flow.name = Показувати темп швидкості ресурсів
|
||||||
setting.buildautopause.name = Автоматичне призупинення будування
|
setting.buildautopause.name = Автоматичне призупинення будування
|
||||||
setting.mapcenter.name = Автоматичне центрування мапи на гравця
|
|
||||||
setting.animatedwater.name = Анімаційні рідини
|
setting.animatedwater.name = Анімаційні рідини
|
||||||
setting.animatedshields.name = Анімаційні щити
|
setting.animatedshields.name = Анімаційні щити
|
||||||
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
@@ -709,7 +756,6 @@ setting.fullscreen.name = Повноекранний режим
|
|||||||
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||||
setting.fps.name = Показувати FPS і затримку до сервера
|
setting.fps.name = Показувати FPS і затримку до сервера
|
||||||
setting.smoothcamera.name = Гладка камера
|
setting.smoothcamera.name = Гладка камера
|
||||||
setting.blockselectkeys.name = Показувати клавіші вибору блока
|
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.pixelate.name = Пікселізація
|
setting.pixelate.name = Пікселізація
|
||||||
setting.minimap.name = Показувати мінімапу
|
setting.minimap.name = Показувати мінімапу
|
||||||
@@ -844,6 +890,7 @@ rules.title.unit = Бойові одиниці
|
|||||||
rules.title.experimental = Експериментальне
|
rules.title.experimental = Експериментальне
|
||||||
rules.title.environment = Середовище
|
rules.title.environment = Середовище
|
||||||
rules.lighting = Світлотінь
|
rules.lighting = Світлотінь
|
||||||
|
rules.enemyLights = Ворожі вогні
|
||||||
rules.fire = Вогонь
|
rules.fire = Вогонь
|
||||||
rules.explosions = Шкода від вибухів блоків і одиниць
|
rules.explosions = Шкода від вибухів блоків і одиниць
|
||||||
rules.ambientlight = Навколишнє світло
|
rules.ambientlight = Навколишнє світло
|
||||||
@@ -855,6 +902,7 @@ content.item.name = Предмети
|
|||||||
content.liquid.name = Рідини
|
content.liquid.name = Рідини
|
||||||
content.unit.name = Бойові одиниці
|
content.unit.name = Бойові одиниці
|
||||||
content.block.name = Блоки
|
content.block.name = Блоки
|
||||||
|
|
||||||
item.copper.name = Мідь
|
item.copper.name = Мідь
|
||||||
item.lead.name = Свинець
|
item.lead.name = Свинець
|
||||||
item.coal.name = Вугілля
|
item.coal.name = Вугілля
|
||||||
@@ -876,23 +924,6 @@ liquid.slag.name = Шлак
|
|||||||
liquid.oil.name = Нафта
|
liquid.oil.name = Нафта
|
||||||
liquid.cryofluid.name = Кріогенна рідина
|
liquid.cryofluid.name = Кріогенна рідина
|
||||||
|
|
||||||
item.explosiveness = [lightgray]Вибухонебезпечність: {0} %
|
|
||||||
item.flammability = [lightgray]Вогненебезпечність: {0} %
|
|
||||||
item.radioactivity = [lightgray]Радіоактивність: {0} %
|
|
||||||
|
|
||||||
unit.health = [lightgray]Здоров’я: {0}
|
|
||||||
unit.speed = [lightgray]Швидкість: {0}
|
|
||||||
unit.weapon = [lightgray]Зброя: {0}
|
|
||||||
unit.itemcapacity = [lightgray]Місткість елементів: {0}
|
|
||||||
unit.minespeed = [lightgray]Швидкість видобутку: {0} %
|
|
||||||
unit.minepower = [lightgray]Потужність видобутку: {0}
|
|
||||||
unit.ability = [lightgray]Здібність: {0}
|
|
||||||
unit.buildspeed = [lightgray]Швидкість будування: {0} %
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
|
||||||
liquid.viscosity = [lightgray]В’язкість: {0}
|
|
||||||
liquid.temperature = [lightgray]Температура: {0}
|
|
||||||
|
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.mace.name = Булава
|
unit.mace.name = Булава
|
||||||
unit.fortress.name = Фортеця
|
unit.fortress.name = Фортеця
|
||||||
@@ -912,13 +943,13 @@ unit.eclipse.name = Затьмарник
|
|||||||
unit.mono.name = Моно
|
unit.mono.name = Моно
|
||||||
unit.poly.name = Полі
|
unit.poly.name = Полі
|
||||||
unit.mega.name = Мега
|
unit.mega.name = Мега
|
||||||
unit.quad.name = Квал
|
unit.quad.name = Квад
|
||||||
unit.oct.name = Окт
|
unit.oct.name = Окт
|
||||||
unit.risso.name = Грампус
|
unit.risso.name = Грампус
|
||||||
unit.minke.name = Смугач малий
|
unit.minke.name = Смугач малий
|
||||||
unit.bryde.name = Смугач Брайда
|
unit.bryde.name = Смугач Брайда
|
||||||
unit.sei.name = Sei
|
unit.sei.name = Смугач Сейвал
|
||||||
unit.omura.name = Omura
|
unit.omura.name = Смугач Омури
|
||||||
unit.alpha.name = Альфа
|
unit.alpha.name = Альфа
|
||||||
unit.beta.name = Бета
|
unit.beta.name = Бета
|
||||||
unit.gamma.name = Гамма
|
unit.gamma.name = Гамма
|
||||||
@@ -933,6 +964,7 @@ block.cliff.name = Скеля
|
|||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
block.grass.name = Трава
|
block.grass.name = Трава
|
||||||
block.slag.name = Шлак
|
block.slag.name = Шлак
|
||||||
|
block.space.name = Космос
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
block.salt-wall.name = Соляна стіна
|
block.salt-wall.name = Соляна стіна
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -978,6 +1010,7 @@ block.darksand-water.name = Темний пісок із водою
|
|||||||
block.char.name = Випалена земля
|
block.char.name = Випалена земля
|
||||||
block.dacite.name = Дацит
|
block.dacite.name = Дацит
|
||||||
block.dacite-wall.name = Дацитова стіна
|
block.dacite-wall.name = Дацитова стіна
|
||||||
|
block.dacite-boulder.name = Дацитовий валун
|
||||||
block.ice-snow.name = Крижаний сніг
|
block.ice-snow.name = Крижаний сніг
|
||||||
block.stone-wall.name = Кам’яна стіна
|
block.stone-wall.name = Кам’яна стіна
|
||||||
block.ice-wall.name = Крижана стіна
|
block.ice-wall.name = Крижана стіна
|
||||||
@@ -1070,8 +1103,9 @@ block.liquid-void.name = Рідинний вакуум
|
|||||||
block.power-void.name = Енергетичний вакуум
|
block.power-void.name = Енергетичний вакуум
|
||||||
block.power-source.name = Нескінченне джерело енергії
|
block.power-source.name = Нескінченне джерело енергії
|
||||||
block.unloader.name = Розвантажувач
|
block.unloader.name = Розвантажувач
|
||||||
block.vault.name = Вмістилище
|
block.vault.name = Склад
|
||||||
block.wave.name = Хвиля
|
block.wave.name = Хвиля
|
||||||
|
block.tsunami.name = Цунамі
|
||||||
block.swarmer.name = Роєвик
|
block.swarmer.name = Роєвик
|
||||||
block.salvo.name = Залп
|
block.salvo.name = Залп
|
||||||
block.ripple.name = Ряб
|
block.ripple.name = Ряб
|
||||||
@@ -1111,6 +1145,7 @@ block.arc.name = Дуга
|
|||||||
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
block.rtg-generator.name = Радіоізотопний термоелектричний генератор
|
||||||
block.spectre.name = Спектр
|
block.spectre.name = Спектр
|
||||||
block.meltdown.name = Розплавлювач
|
block.meltdown.name = Розплавлювач
|
||||||
|
block.foreshadow.name = Передвісник
|
||||||
block.container.name = Сховище
|
block.container.name = Сховище
|
||||||
block.launch-pad.name = Стартовий майданчик
|
block.launch-pad.name = Стартовий майданчик
|
||||||
block.launch-pad-large.name = Великий стартовий майданчик
|
block.launch-pad-large.name = Великий стартовий майданчик
|
||||||
@@ -1249,7 +1284,7 @@ block.rotary-pump.description = Удосконалений насос. Насо
|
|||||||
block.thermal-pump.description = Найкращий насос.
|
block.thermal-pump.description = Найкращий насос.
|
||||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Удосконалений блок транспортування рідини. Швидше транспортує й більше зберігає рідини, ніж стандартні трубопроводи.
|
||||||
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nПротікає менше.
|
block.plated-conduit.description = Переміщує рідини з тією ж швидкістю, що й імпульсні трубопроводи, але має більше міцності. Не приймає рідин із боків окрім інших трубопроводів.\nНе протікає.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||||
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях із непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
|
||||||
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
block.liquid-junction.description = Діє як міст для двох каналів, що перетинаються. Корисно в ситуаціях, коли два різні трубопроводи транспортують різні рідини в різні місця.
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[] 译者[orange]老滑稽[] - [cyan]QQ:1290419934[]
|
credits.text = 作者[royal]Anuken[] - [sky]anukendev@gmail.com[]
|
||||||
credits = 致谢
|
credits = 致谢
|
||||||
contributors = 翻译者和贡献者
|
contributors = 翻译者和贡献者
|
||||||
discord = 加入 Mindustry 的 Discord!
|
discord = 加入 Mindustry 的 Discord!
|
||||||
@@ -20,8 +20,8 @@ gameover = 游戏结束
|
|||||||
gameover.pvp = [accent] {0}[]队获胜!
|
gameover.pvp = [accent] {0}[]队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
copied = 已复制。
|
copied = 已复制。
|
||||||
indev.popup = [accent]v6[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役不完善[]\n- 内容不完整\n - 大多[scarlet]单位AI[]运行不佳\n- 单位系统不完整\n- 一切内容都可能发生变动或调整。\n\n向[accent]主群(QQ681962751)[]提交错误报告。
|
indev.popup = [accent]6.0[]仍在[accent]测试版[].\n[lightgray]这意味着:[]\n[scarlet]- 战役玩法完全没有完成[]\n- 很多内容还没有做完\n - 大多[scarlet]单位AI[]无法正确地运行\n- 单位系统完全没有完成\n- 一切您所看到的内容都可能会移除或调整。\n\n在[accent]Github[]提交错误报告。\n[#66ccff]来自译者WinterUnderTheSnow的忠告:不建议新玩家游玩还在测试阶段的6.0!建议您先从[orange]v104.6[#66ccff]或[orange]v104.10[#66ccff]开始游玩!
|
||||||
indev.notready = 还没做好看NM
|
indev.notready = 这部分玩法还未开发完成。
|
||||||
|
|
||||||
load.sound = 音乐加载中
|
load.sound = 音乐加载中
|
||||||
load.map = 地图加载中
|
load.map = 地图加载中
|
||||||
@@ -55,6 +55,7 @@ schematic.saved = 蓝图已保存。
|
|||||||
schematic.delete.confirm = 确认删除蓝图?
|
schematic.delete.confirm = 确认删除蓝图?
|
||||||
schematic.rename = 重命名蓝图
|
schematic.rename = 重命名蓝图
|
||||||
schematic.info = {0}x{1},{2} 个方块
|
schematic.info = {0}x{1},{2} 个方块
|
||||||
|
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图.
|
||||||
|
|
||||||
stat.wave = 防守波数:[accent]{0}
|
stat.wave = 防守波数:[accent]{0}
|
||||||
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
stat.enemiesDestroyed = 消灭敌人:[accent]{0}
|
||||||
@@ -65,7 +66,7 @@ stat.delivered = 装运资源:
|
|||||||
stat.playtime = 游玩时间:[accent] {0}
|
stat.playtime = 游玩时间:[accent] {0}
|
||||||
stat.rank = 最终评级:[accent]{0}
|
stat.rank = 最终评级:[accent]{0}
|
||||||
|
|
||||||
globalitems = [accent]Global Items
|
globalitems = [accent]全局物品
|
||||||
map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
map.delete = 确定要删除“[accent]{0}[]”地图吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
level.select = 选择关卡
|
level.select = 选择关卡
|
||||||
@@ -100,7 +101,6 @@ done = 已完成
|
|||||||
feature.unsupported = 您的设备不支持此功能。
|
feature.unsupported = 您的设备不支持此功能。
|
||||||
|
|
||||||
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
mods.alphainfo = 请注意,测试版本中的模组[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
|
||||||
mods.alpha = [accent](测试)
|
|
||||||
mods = 模组
|
mods = 模组
|
||||||
mods.none = [lightgray]没有找到模组!
|
mods.none = [lightgray]没有找到模组!
|
||||||
mods.guide = 模组制作教程
|
mods.guide = 模组制作教程
|
||||||
@@ -115,7 +115,7 @@ mod.disable = 禁用
|
|||||||
mod.content = 内容:
|
mod.content = 内容:
|
||||||
mod.delete.error = 无法删除模组。可能文件被占用。
|
mod.delete.error = 无法删除模组。可能文件被占用。
|
||||||
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
mod.requiresversion = [scarlet]所需的游戏版本:[accent]{0}
|
||||||
mod.outdated = [scarlet]模组不兼容6.0(缺失 minGameVersion: 105)
|
mod.outdated = [scarlet]该模组可能不能在6.0上正确地运行(缺失 minGameVersion: 105)
|
||||||
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
mod.missingdependencies = [scarlet]缺少前置模组:{0}
|
||||||
mod.erroredcontent = [scarlet]内容错误
|
mod.erroredcontent = [scarlet]内容错误
|
||||||
mod.errors = 读取内容时发生错误.
|
mod.errors = 读取内容时发生错误.
|
||||||
@@ -127,14 +127,14 @@ mod.reloadrequired = [scarlet]需要重启
|
|||||||
mod.import = 导入模组
|
mod.import = 导入模组
|
||||||
mod.import.file = 导入文件
|
mod.import.file = 导入文件
|
||||||
mod.import.github = 从 GitHub 导入模组
|
mod.import.github = 从 GitHub 导入模组
|
||||||
mod.jarwarn = [scarlet]JAR模组存在危险性。[]\n请确保此模组来源安全可靠!
|
mod.jarwarn = [scarlet]JAR模组注定存在危险性。[]\n请确保此模组来源安全可靠!
|
||||||
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
mod.item.remove = 这个物品是[accent] '{0}'[]模组的一部分. 删除物品需要先卸载此模组.
|
||||||
mod.remove.confirm = 此模组将被删除。
|
mod.remove.confirm = 此模组将被删除。
|
||||||
mod.author = [lightgray]作者:[] {0}
|
mod.author = [lightgray]作者:[] {0}
|
||||||
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
|
||||||
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
|
||||||
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
|
||||||
mod.scripts.disable = 你的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
mod.scripts.disable = 您的设备不支持含有脚本的模组。必须禁用相关模组以进入游戏。
|
||||||
|
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
@@ -151,28 +151,28 @@ researched = [lightgray]{0}己研究。
|
|||||||
research.progress = {0}% 完成度
|
research.progress = {0}% 完成度
|
||||||
players = {0} 位玩家在线
|
players = {0} 位玩家在线
|
||||||
players.single = {0} 位玩家在线
|
players.single = {0} 位玩家在线
|
||||||
players.search = search
|
players.search = 研究
|
||||||
players.notfound = [gray]没有找到玩家。
|
players.notfound = [gray]没有找到玩家。
|
||||||
server.closing = [accent]服务器关闭…
|
server.closing = [accent]服务器关闭…
|
||||||
server.kicked.kick = 你被踢出了服务器。
|
server.kicked.kick = 你被踢出了服务器。
|
||||||
server.kicked.whitelist = 你不在服务器白名单中。
|
server.kicked.whitelist = 你不在服务器白名单中。
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
server.kicked.vote = 你被投票踢出了服务器。
|
server.kicked.vote = 您被投票踢出了服务器。
|
||||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||||
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
server.kicked.serverOutdated = 服务器过旧,请联系服务器管理员升级服务器。
|
||||||
server.kicked.banned = 你在这个服务器上被封禁了。
|
server.kicked.banned = 您在这个服务器上被封禁了。
|
||||||
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||||
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
server.kicked.nameInUse = 您的名字与服务器中的一个人重复了。
|
||||||
server.kicked.nameEmpty = 无效的名字!
|
server.kicked.nameEmpty = 无效的名字!
|
||||||
server.kicked.idInUse = 你已经连接了这个服务器!不允许在一台电脑上用两个客户端连接。
|
server.kicked.idInUse = 您已经连接了这个服务器!不允许在一台设备上用两个客户端连接。
|
||||||
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
|
server.kicked.customClient = 这个服务器不支持自定义客户端。请下载官方版本。
|
||||||
server.kicked.gameover = 游戏结束!
|
server.kicked.gameover = 游戏结束!
|
||||||
server.kicked.serverRestarting = 服务器正在重启.
|
server.kicked.serverRestarting = 服务器正在重启.
|
||||||
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||||
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向服主询问 IP 地址。
|
||||||
hostserver = 创建服务器
|
hostserver = 创建服务器
|
||||||
invitefriends = 邀请朋友
|
invitefriends = 邀请朋友
|
||||||
hostserver.mobile = 创建\n服务器
|
hostserver.mobile = 创建\n服务器
|
||||||
@@ -201,7 +201,7 @@ server.bans.none = 没有被封禁的玩家!
|
|||||||
server.admins = 管理员
|
server.admins = 管理员
|
||||||
server.admins.none = 该服务器没有管理员!
|
server.admins.none = 该服务器没有管理员!
|
||||||
server.add = 添加服务器
|
server.add = 添加服务器
|
||||||
server.delete = 你确定要删除这个服务器吗?
|
server.delete = 您确定要删除这个服务器吗?
|
||||||
server.edit = 编辑服务器
|
server.edit = 编辑服务器
|
||||||
server.outdated = [crimson]服务器过旧![]
|
server.outdated = [crimson]服务器过旧![]
|
||||||
server.outdated.client = [crimson]客户端过旧![]
|
server.outdated.client = [crimson]客户端过旧![]
|
||||||
@@ -228,11 +228,11 @@ server.addressinuse = 地址已在使用!
|
|||||||
server.invalidport = 无效的端口!
|
server.invalidport = 无效的端口!
|
||||||
server.error = [crimson]创建服务器错误:[accent]{0}
|
server.error = [crimson]创建服务器错误:[accent]{0}
|
||||||
save.new = 新存档
|
save.new = 新存档
|
||||||
save.overwrite = 你确定你要覆盖这个存档吗?
|
save.overwrite = 您确定要覆盖这个存档吗?
|
||||||
overwrite = 覆盖
|
overwrite = 覆盖
|
||||||
save.none = 没有找到存档!
|
save.none = 没有找到存档!
|
||||||
savefail = 保存失败!
|
savefail = 保存失败!
|
||||||
save.delete.confirm = 你确定你要删除这个存档吗?
|
save.delete.confirm = 您确定要删除这个存档吗?
|
||||||
save.delete = 删除
|
save.delete = 删除
|
||||||
save.export = 导出存档
|
save.export = 导出存档
|
||||||
save.import.invalid = [accent]此存档无效!
|
save.import.invalid = [accent]此存档无效!
|
||||||
@@ -245,7 +245,7 @@ save.rename.text = 新名称:
|
|||||||
selectslot = 选择一个存档。
|
selectslot = 选择一个存档。
|
||||||
slot = [accent]存档位 {0}
|
slot = [accent]存档位 {0}
|
||||||
editmessage = 编辑消息
|
editmessage = 编辑消息
|
||||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
save.corrupted = [accent]存档损坏或无效!\n如果您刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||||
empty = < 空 >
|
empty = < 空 >
|
||||||
on = 开
|
on = 开
|
||||||
off = 关
|
off = 关
|
||||||
@@ -284,18 +284,21 @@ selectschematic = [accent][[{0}][]来选择复制
|
|||||||
pausebuilding = [accent][[{0}][]来暂停建造
|
pausebuilding = [accent][[{0}][]来暂停建造
|
||||||
resumebuilding = [scarlet][[{0}][]来恢复建造
|
resumebuilding = [scarlet][[{0}][]来恢复建造
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
|
wave.cap = [accent]Wave {0}/{1}
|
||||||
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
wave.waiting = [lightgray]下一波倒计时:{0}秒
|
||||||
wave.waveInProgress = [lightgray]波次袭来
|
wave.waveInProgress = [lightgray]波次袭来
|
||||||
waiting = [lightgray]等待中…
|
waiting = [lightgray]等待中…
|
||||||
waiting.players = 等待玩家中…
|
waiting.players = 等待玩家中…
|
||||||
wave.enemies = [lightgray]剩余 {0} 个敌人
|
wave.enemies = [lightgray]剩余 {0} 个敌人
|
||||||
wave.enemy = [lightgray]剩余 {0} 个敌人
|
wave.enemy = [lightgray]剩余 {0} 个敌人
|
||||||
|
wave.guardianwarn = Boss 将在[accent]{0}[]波后到来。
|
||||||
|
wave.guardianwarn.one = Boss 将在[accent]{0}[]波后到来。
|
||||||
loadimage = 加载图片
|
loadimage = 加载图片
|
||||||
saveimage = 保存图片
|
saveimage = 保存图片
|
||||||
unknown = 未知
|
unknown = 未知
|
||||||
custom = 自定义
|
custom = 自定义
|
||||||
builtin = 内建的
|
builtin = 内置的
|
||||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
map.delete.confirm = 您确定你想要删除这张地图吗?这个操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[royal]己方[]的核心。
|
||||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[royal]敌人[]的核心。
|
||||||
@@ -328,6 +331,7 @@ editor.generation = 筛选器:
|
|||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
editor.publish.workshop = 上传到创意工坊
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
|
editor.center = 居中
|
||||||
workshop = 创意工坊
|
workshop = 创意工坊
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
@@ -335,9 +339,9 @@ waves.never = < 无限 >
|
|||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.perspawn = 每次生成
|
waves.perspawn = 每次生成
|
||||||
waves.shields = 护盾/波次
|
waves.shields = 护盾/波
|
||||||
waves.to = 至
|
waves.to = 至
|
||||||
waves.guardian = 首领
|
waves.guardian = Boss
|
||||||
waves.preview = 预览
|
waves.preview = 预览
|
||||||
waves.edit = 编辑…
|
waves.edit = 编辑…
|
||||||
waves.copy = 复制到剪贴板
|
waves.copy = 复制到剪贴板
|
||||||
@@ -359,7 +363,7 @@ editor.removeunit = 移除单位
|
|||||||
editor.teams = 队伍
|
editor.teams = 队伍
|
||||||
editor.errorload = 读取文件出错:\n[accent]{0}
|
editor.errorload = 读取文件出错:\n[accent]{0}
|
||||||
editor.errorsave = 保存文件出错:\n[accent]{0}
|
editor.errorsave = 保存文件出错:\n[accent]{0}
|
||||||
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”按钮。
|
editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果您想导入地图,请在编辑器中使用“导入地图”按钮。
|
||||||
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
|
||||||
editor.errornot = 这不是地图文件。
|
editor.errornot = 这不是地图文件。
|
||||||
editor.errorheader = 此地图文件无效或已损坏。
|
editor.errorheader = 此地图文件无效或已损坏。
|
||||||
@@ -372,8 +376,8 @@ editor.resize = 调整大小
|
|||||||
editor.loadmap = 载入地图
|
editor.loadmap = 载入地图
|
||||||
editor.savemap = 保存地图
|
editor.savemap = 保存地图
|
||||||
editor.saved = 已保存!
|
editor.saved = 已保存!
|
||||||
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
|
editor.save.noname = 您的地图没有名字!在“地图信息”菜单里设置一个。
|
||||||
editor.save.overwrite = 你的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
editor.save.overwrite = 您的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
||||||
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
|
editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
|
||||||
editor.import = 导入…
|
editor.import = 导入…
|
||||||
editor.importmap = 导入地图
|
editor.importmap = 导入地图
|
||||||
@@ -416,6 +420,7 @@ filters.empty = [lightgray]没有过滤条件!用下方的按钮添加。
|
|||||||
filter.distort = 扭曲程度
|
filter.distort = 扭曲程度
|
||||||
filter.noise = 波动程度
|
filter.noise = 波动程度
|
||||||
filter.enemyspawn = 敌人生成点选择
|
filter.enemyspawn = 敌人生成点选择
|
||||||
|
filter.spawnpath = 敌人生成途径
|
||||||
filter.corespawn = 核心降落点选择
|
filter.corespawn = 核心降落点选择
|
||||||
filter.median = 平均数
|
filter.median = 平均数
|
||||||
filter.oremedian = 矿石平均数
|
filter.oremedian = 矿石平均数
|
||||||
@@ -440,6 +445,7 @@ filter.option.amount = 数量
|
|||||||
filter.option.block = 方块
|
filter.option.block = 方块
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = 地面目标
|
filter.option.flooronto = 地面目标
|
||||||
|
filter.option.target = 目标
|
||||||
filter.option.wall = 墙
|
filter.option.wall = 墙
|
||||||
filter.option.ore = 矿石
|
filter.option.ore = 矿石
|
||||||
filter.option.floor2 = 二重地面
|
filter.option.floor2 = 二重地面
|
||||||
@@ -471,15 +477,9 @@ requirement.wave = {1}中的第{0}波次
|
|||||||
requirement.core = 在{0}中摧毁敌方核心
|
requirement.core = 在{0}中摧毁敌方核心
|
||||||
requirement.research = 研究 {0}
|
requirement.research = 研究 {0}
|
||||||
requirement.capture = 占领 {0}
|
requirement.capture = 占领 {0}
|
||||||
resume = 暂停:\n[lightgray]{0}
|
|
||||||
bestwave = [lightgray]最高波次:{0}
|
bestwave = [lightgray]最高波次:{0}
|
||||||
launch = < 发射 >
|
|
||||||
launch.text = 发射
|
launch.text = 发射
|
||||||
launch.title = 发射成功
|
research.multiplayer = 仅有服主可研究物品。
|
||||||
launch.next = [lightgray]下个发射窗口在第{0}波
|
|
||||||
launch.unable2 = [scarlet]无法发射[]
|
|
||||||
launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
|
|
||||||
launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
|
|
||||||
uncover = 解锁
|
uncover = 解锁
|
||||||
configure = 设定装运的数量
|
configure = 设定装运的数量
|
||||||
loadout = 装运
|
loadout = 装运
|
||||||
@@ -495,7 +495,7 @@ zone.objective = [lightgray]目标:[accent]{0}
|
|||||||
zone.objective.survival = 生存
|
zone.objective.survival = 生存
|
||||||
zone.objective.attack = 摧毁敌方核心
|
zone.objective.attack = 摧毁敌方核心
|
||||||
add = 添加…
|
add = 添加…
|
||||||
boss.health = BOSS 生命值
|
boss.health = Boss 生命值
|
||||||
|
|
||||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||||
error.unreachable = 无法访问服务器。\n确定输对地址了吗?
|
error.unreachable = 无法访问服务器。\n确定输对地址了吗?
|
||||||
@@ -512,6 +512,7 @@ weather.rain.name = 降雨
|
|||||||
weather.snow.name = 降雪
|
weather.snow.name = 降雪
|
||||||
weather.sandstorm.name = 沙尘暴
|
weather.sandstorm.name = 沙尘暴
|
||||||
weather.sporestorm.name = 孢子雾
|
weather.sporestorm.name = 孢子雾
|
||||||
|
weather.fog.name = 雾
|
||||||
|
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
sectors.resources = 资源:
|
sectors.resources = 资源:
|
||||||
@@ -521,6 +522,11 @@ sectors.resume = 继续
|
|||||||
sectors.launch = 发射
|
sectors.launch = 发射
|
||||||
sectors.select = 选择
|
sectors.select = 选择
|
||||||
sectors.nonelaunch = [lightgray]无 (太阳)
|
sectors.nonelaunch = [lightgray]无 (太阳)
|
||||||
|
sectors.rename = 重命名区块
|
||||||
|
sector.missingresources = [scarlet]核心资源不足
|
||||||
|
|
||||||
|
planet.serpulo.name = 塞普罗
|
||||||
|
planet.sun.name = 太阳
|
||||||
|
|
||||||
sector.groundZero.name = 零号地区
|
sector.groundZero.name = 零号地区
|
||||||
sector.craters.name = 陨石带
|
sector.craters.name = 陨石带
|
||||||
@@ -532,7 +538,7 @@ sector.nuclearComplex.name = 核裂阵
|
|||||||
sector.overgrowth.name = 增生区
|
sector.overgrowth.name = 增生区
|
||||||
sector.tarFields.name = 油田
|
sector.tarFields.name = 油田
|
||||||
sector.saltFlats.name = 盐碱荒滩
|
sector.saltFlats.name = 盐碱荒滩
|
||||||
sector.crags.name = 悬崖
|
sector.fungalPass.name = 真菌通道
|
||||||
|
|
||||||
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
sector.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
|
||||||
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
sector.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造火力发电机并学会使用修理者。
|
||||||
@@ -560,6 +566,10 @@ settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销
|
|||||||
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
|
||||||
settings.clearsaves.confirm = 您确定要清除存档?
|
settings.clearsaves.confirm = 您确定要清除存档?
|
||||||
settings.clearsaves = 清除存档
|
settings.clearsaves = 清除存档
|
||||||
|
settings.clearresearch = 清除研究进度
|
||||||
|
settings.clearresearch.confirm = 您确定要清除战役研究进度?
|
||||||
|
settings.clearcampaignsaves = 清除战役进度
|
||||||
|
settings.clearcampaignsaves.confirm = 您确定要清除战役进度?
|
||||||
paused = [accent]< 暂停 >
|
paused = [accent]< 暂停 >
|
||||||
clear = 清除
|
clear = 清除
|
||||||
banned = [scarlet]已禁止
|
banned = [scarlet]已禁止
|
||||||
@@ -570,49 +580,74 @@ info.title = [accent]详情
|
|||||||
error.title = [crimson]发生了一个错误
|
error.title = [crimson]发生了一个错误
|
||||||
error.crashtitle = 发生了一个错误
|
error.crashtitle = 发生了一个错误
|
||||||
unit.nobuild = [scarlet]单位未能建造
|
unit.nobuild = [scarlet]单位未能建造
|
||||||
blocks.input = 输入
|
lastaccessed = [lightgray]上次操作: {0}
|
||||||
blocks.output = 输出
|
|
||||||
blocks.booster = 增强物品/液体
|
|
||||||
blocks.tiles = 所需地型
|
|
||||||
blocks.affinities = 相关
|
|
||||||
block.unknown = [lightgray]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 能量容量
|
|
||||||
blocks.powershot = 能量/发射
|
stat.input = 输入
|
||||||
blocks.damage = 伤害
|
stat.output = 输出
|
||||||
blocks.targetsair = 攻击空中单位
|
stat.booster = 增强物品/液体
|
||||||
blocks.targetsground = 攻击地面单位
|
stat.tiles = 所需地型
|
||||||
blocks.itemsmoved = 移动速度
|
stat.affinities = 相关
|
||||||
blocks.launchtime = 发射间隔时间
|
stat.powercapacity = 能量容量
|
||||||
blocks.shootrange = 范围
|
stat.powershot = 能量/发射
|
||||||
blocks.size = 尺寸
|
stat.damage = 伤害
|
||||||
blocks.displaysize = 显示尺寸
|
stat.targetsair = 攻击空中单位
|
||||||
blocks.liquidcapacity = 液体容量
|
stat.targetsground = 攻击地面单位
|
||||||
blocks.powerrange = 能量范围
|
stat.itemsmoved = 移动速度
|
||||||
blocks.linkrange = 连接范围
|
stat.launchtime = 发射间隔时间
|
||||||
blocks.instructions = 指令数量
|
stat.shootrange = 范围
|
||||||
blocks.powerconnections = 最多连接
|
stat.size = 尺寸
|
||||||
blocks.poweruse = 使用能量
|
stat.displaysize = 显示尺寸
|
||||||
blocks.powerdamage = 功率/损伤
|
stat.liquidcapacity = 液体容量
|
||||||
blocks.itemcapacity = 物品容量
|
stat.powerrange = 能量范围
|
||||||
blocks.basepowergeneration = 基础能源输出
|
stat.linkrange = 连接范围
|
||||||
blocks.productiontime = 生产时间
|
stat.instructions = 指令数量
|
||||||
blocks.repairtime = 建筑完全修复时间
|
stat.powerconnections = 最多连接
|
||||||
blocks.speedincrease = 提速
|
stat.poweruse = 使用能量
|
||||||
blocks.range = 范围
|
stat.powerdamage = 功率/损伤
|
||||||
blocks.drilltier = 可钻探矿物
|
stat.itemcapacity = 物品容量
|
||||||
blocks.drillspeed = 基础钻探速度
|
stat.memorycapacity = 内存容量
|
||||||
blocks.boosteffect = 增强效果
|
stat.basepowergeneration = 基础能源输出
|
||||||
blocks.maxunits = 最大单位数量
|
stat.productiontime = 生产时间
|
||||||
blocks.health = 生命值
|
stat.repairtime = 建筑完全修复时间
|
||||||
blocks.buildtime = 建造时间
|
stat.speedincrease = 提速
|
||||||
blocks.maxconsecutive = 最大连续
|
stat.range = 范围
|
||||||
blocks.buildcost = 建造花费
|
stat.drilltier = 可钻探矿物
|
||||||
blocks.inaccuracy = 误差
|
stat.drillspeed = 基础钻探速度
|
||||||
blocks.shots = 发射数
|
stat.boosteffect = 增强效果
|
||||||
blocks.reload = 每秒发射数
|
stat.maxunits = 最大单位数量
|
||||||
blocks.ammo = 弹药
|
stat.health = 生命值
|
||||||
blocks.shieldhealth = 盾容
|
stat.buildtime = 建造时间
|
||||||
blocks.cooldowntime = 冷却时间
|
stat.maxconsecutive = 最大连续
|
||||||
|
stat.buildcost = 建造花费
|
||||||
|
stat.inaccuracy = 误差
|
||||||
|
stat.shots = 发射数
|
||||||
|
stat.reload = 每秒发射数
|
||||||
|
stat.ammo = 弹药
|
||||||
|
stat.shieldhealth = 盾容
|
||||||
|
stat.cooldowntime = 冷却时间
|
||||||
|
stat.explosiveness = 爆炸性
|
||||||
|
stat.basedeflectchance = 基础反射几率
|
||||||
|
stat.lightningchance = 激发闪电几率
|
||||||
|
stat.lightningdamage = 激发闪电伤害
|
||||||
|
stat.flammability = 燃烧性
|
||||||
|
stat.radioactivity = 放射性
|
||||||
|
stat.heatcapacity = 热容量
|
||||||
|
stat.viscosity = 粘度
|
||||||
|
stat.temperature = 温度
|
||||||
|
stat.speed = 速度
|
||||||
|
stat.buildspeed = 建造速度
|
||||||
|
stat.minespeed = 采矿速度
|
||||||
|
stat.minetier = 采矿等级
|
||||||
|
stat.payloadcapacity = 载货容量
|
||||||
|
stat.commandlimit = 指挥上限
|
||||||
|
stat.abilities = 能力
|
||||||
|
|
||||||
|
ability.forcefield = 力墙场
|
||||||
|
ability.repairfield = 修复场
|
||||||
|
ability.statusfield = 状态场
|
||||||
|
ability.unitspawn = {0} 工厂
|
||||||
|
ability.shieldregenfield = 护盾再生场
|
||||||
|
|
||||||
bar.drilltierreq = 需要更好的钻头
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.noresources = 缺失资源
|
bar.noresources = 缺失资源
|
||||||
@@ -624,6 +659,7 @@ bar.powerbalance = 能量:{0}/秒
|
|||||||
bar.powerstored = 储能:{0}/{1}
|
bar.powerstored = 储能:{0}/{1}
|
||||||
bar.poweramount = 能量:{0}
|
bar.poweramount = 能量:{0}
|
||||||
bar.poweroutput = 能量输出:{0}
|
bar.poweroutput = 能量输出:{0}
|
||||||
|
bar.powerlines = 链接: {0}/{1}
|
||||||
bar.items = 物品:{0}
|
bar.items = 物品:{0}
|
||||||
bar.capacity = 容量:{0}
|
bar.capacity = 容量:{0}
|
||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
@@ -635,6 +671,8 @@ bar.progress = 制造进度
|
|||||||
bar.input = 输入
|
bar.input = 输入
|
||||||
bar.output = 输出
|
bar.output = 输出
|
||||||
|
|
||||||
|
units.processorcontrol = [lightgray]由处理器控制
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||||
bullet.incendiary = [stat] 燃烧
|
bullet.incendiary = [stat] 燃烧
|
||||||
@@ -642,12 +680,15 @@ bullet.homing = [stat] 追踪
|
|||||||
bullet.shock = [stat] 电击
|
bullet.shock = [stat] 电击
|
||||||
bullet.frag = [stat] 分裂
|
bullet.frag = [stat] 分裂
|
||||||
bullet.knockback = [stat]{0}[lightgray] 击退
|
bullet.knockback = [stat]{0}[lightgray] 击退
|
||||||
|
bullet.pierce = [stat]{0}[lightgray]x 穿透
|
||||||
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.freezing = [stat] 冰冻
|
bullet.freezing = [stat] 冰冻
|
||||||
bullet.tarred = [stat] 减速
|
bullet.tarred = [stat] 减速
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
bullet.multiplier = [stat]{0}[lightgray]x 装弹数量
|
||||||
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
bullet.reload = [stat]{0}[lightgray]x 装弹速度
|
||||||
|
|
||||||
unit.blocks = 方块
|
unit.blocks = 方块
|
||||||
|
unit.blockssquared = 方块²
|
||||||
unit.powersecond = 能量/秒
|
unit.powersecond = 能量/秒
|
||||||
unit.liquidsecond = 液体/秒
|
unit.liquidsecond = 液体/秒
|
||||||
unit.itemssecond = 物品/秒
|
unit.itemssecond = 物品/秒
|
||||||
@@ -670,7 +711,7 @@ category.power = 能量
|
|||||||
category.liquids = 液体
|
category.liquids = 液体
|
||||||
category.items = 物品
|
category.items = 物品
|
||||||
category.crafting = 制造
|
category.crafting = 制造
|
||||||
category.shooting = 发射
|
category.function = 功能
|
||||||
category.optional = 可选的增强
|
category.optional = 可选的增强
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
@@ -679,7 +720,6 @@ setting.linear.name = 抗锯齿
|
|||||||
setting.hints.name = 提示
|
setting.hints.name = 提示
|
||||||
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
setting.flow.name = 显示资源传送速度[scarlet] (实验性)
|
||||||
setting.buildautopause.name = 自动暂停建造
|
setting.buildautopause.name = 自动暂停建造
|
||||||
setting.mapcenter.name = 地图自动居中
|
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿
|
setting.antialias.name = 抗锯齿
|
||||||
@@ -713,7 +753,6 @@ setting.fullscreen.name = 全屏
|
|||||||
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
setting.borderlesswindow.name = 无边界窗口[lightgray](可能需要重启)
|
||||||
setting.fps.name = 显示 FPS 和网络延迟
|
setting.fps.name = 显示 FPS 和网络延迟
|
||||||
setting.smoothcamera.name = 镜头平滑
|
setting.smoothcamera.name = 镜头平滑
|
||||||
setting.blockselectkeys.name = 显示建筑选择按键
|
|
||||||
setting.vsync.name = 垂直同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
setting.pixelate.name = 像素画面 [lightgray](禁用动画)
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
@@ -755,8 +794,8 @@ keybind.clear_building.name = 清除建筑
|
|||||||
keybind.press = 请按一个键…
|
keybind.press = 请按一个键…
|
||||||
keybind.press.axis = 请按一个轴或键…
|
keybind.press.axis = 请按一个轴或键…
|
||||||
keybind.screenshot.name = 地图截图
|
keybind.screenshot.name = 地图截图
|
||||||
keybind.toggle_power_lines.name = 显隐能量标识线
|
keybind.toggle_power_lines.name = 显示/隐藏能量标识线
|
||||||
keybind.toggle_block_status.name = 显隐方块状态
|
keybind.toggle_block_status.name = 显示/隐藏方块状态
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 竖直移动
|
keybind.move_y.name = 竖直移动
|
||||||
keybind.mouse_move.name = 跟随鼠标
|
keybind.mouse_move.name = 跟随鼠标
|
||||||
@@ -822,6 +861,7 @@ mode.custom = 自定义模式
|
|||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.reactorexplosions = 反应堆爆炸
|
rules.reactorexplosions = 反应堆爆炸
|
||||||
|
rules.schematic = 启用蓝图
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻击模式
|
rules.attack = 攻击模式
|
||||||
@@ -847,7 +887,8 @@ rules.title.unit = 单位
|
|||||||
rules.title.experimental = 实验性
|
rules.title.experimental = 实验性
|
||||||
rules.title.environment = 环境性
|
rules.title.environment = 环境性
|
||||||
rules.lighting = 光照
|
rules.lighting = 光照
|
||||||
rules.fire = Fire
|
rules.enemyLights = 单位光照
|
||||||
|
rules.fire = 火焰
|
||||||
rules.explosions = 建筑/单位爆炸伤害
|
rules.explosions = 建筑/单位爆炸伤害
|
||||||
rules.ambientlight = 环境光
|
rules.ambientlight = 环境光
|
||||||
rules.weather = 气候
|
rules.weather = 气候
|
||||||
@@ -858,6 +899,7 @@ content.item.name = 物品
|
|||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
content.block.name = 块
|
content.block.name = 块
|
||||||
|
|
||||||
item.copper.name = 铜
|
item.copper.name = 铜
|
||||||
item.lead.name = 铅
|
item.lead.name = 铅
|
||||||
item.coal.name = 煤
|
item.coal.name = 煤
|
||||||
@@ -879,63 +921,47 @@ liquid.slag.name = 矿渣
|
|||||||
liquid.oil.name = 石油
|
liquid.oil.name = 石油
|
||||||
liquid.cryofluid.name = 冷冻液
|
liquid.cryofluid.name = 冷冻液
|
||||||
|
|
||||||
item.explosiveness = [lightgray]爆炸性:{0}%
|
|
||||||
item.flammability = [lightgray]易燃性:{0}%
|
|
||||||
item.radioactivity = [lightgray]放射性:{0}%
|
|
||||||
|
|
||||||
unit.health = [lightgray]生命值:{0}
|
|
||||||
unit.speed = [lightgray]速度:{0}
|
|
||||||
unit.weapon = [lightgray]武器{0}
|
|
||||||
unit.itemcapacity = [lightgray]物品容量:{0}
|
|
||||||
unit.minespeed = [lightgray]采矿速度:{0}%
|
|
||||||
unit.minepower = [lightgray]采矿力量:{0}
|
|
||||||
unit.ability = [lightgray]能力:{0}
|
|
||||||
unit.buildspeed = [lightgray]建造速度:{0}%
|
|
||||||
|
|
||||||
liquid.heatcapacity = [lightgray]热容量:{0}
|
|
||||||
liquid.viscosity = [lightgray]粘度:{0}
|
|
||||||
liquid.temperature = [lightgray]温度:{0}
|
|
||||||
|
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.mace.name = 牙狼
|
unit.mace.name = 战锤
|
||||||
unit.fortress.name = 堡垒
|
unit.fortress.name = 堡垒
|
||||||
unit.nova.name = 新星
|
unit.nova.name = 新星
|
||||||
unit.pulsar.name = 脉冲星
|
unit.pulsar.name = 恒星
|
||||||
unit.quasar.name = 超星
|
unit.quasar.name = 耀星
|
||||||
unit.crawler.name = 爬虫
|
unit.crawler.name = 爬虫
|
||||||
unit.atrax.name = 火蛛
|
unit.atrax.name = 毒蛛
|
||||||
unit.spiroct.name = 天蝎
|
unit.spiroct.name = 血蛭
|
||||||
unit.arkyid.name = 血蛭
|
unit.arkyid.name = 毒蛊
|
||||||
unit.toxopid.name = 毒蟒
|
unit.toxopid.name = 天蝎
|
||||||
unit.flare.name = 星耀
|
unit.flare.name = 星辉
|
||||||
unit.horizon.name = 天垠
|
unit.horizon.name = 天垠
|
||||||
unit.zenith.name = 苍穹
|
unit.zenith.name = 苍穹
|
||||||
unit.antumbra.name = 半影
|
unit.antumbra.name = 月影
|
||||||
unit.eclipse.name = 日蚀
|
unit.eclipse.name = 日蚀
|
||||||
unit.mono.name = 独影
|
unit.mono.name = 独影
|
||||||
unit.poly.name = 聚幻
|
unit.poly.name = 聚幻
|
||||||
unit.mega.name = 巨像
|
unit.mega.name = 巨灵
|
||||||
unit.quad.name = 雷霆
|
unit.quad.name = 雷霆
|
||||||
unit.oct.name = 要塞
|
unit.oct.name = 要塞
|
||||||
unit.risso.name = 梭鱼
|
unit.risso.name = 梭鱼
|
||||||
unit.minke.name = 刺鲸
|
unit.minke.name = 飞鲨
|
||||||
unit.bryde.name = 虎鲨
|
unit.bryde.name = 戟鲸
|
||||||
unit.sei.name = 湖妖
|
unit.sei.name = 蛟龙
|
||||||
unit.omura.name = 海神
|
unit.omura.name = 海神
|
||||||
unit.alpha.name = 阿尔法
|
unit.alpha.name = 阿尔法
|
||||||
unit.beta.name = 贝塔
|
unit.beta.name = 贝塔
|
||||||
unit.gamma.name = 伽玛
|
unit.gamma.name = 伽马
|
||||||
unit.scepter.name = 权杖
|
unit.scepter.name = 权杖
|
||||||
unit.reign.name = 君王
|
unit.reign.name = 王座
|
||||||
unit.vela.name = 灾星
|
unit.vela.name = 灾星
|
||||||
unit.corvus.name = 死星
|
unit.corvus.name = 死星
|
||||||
|
|
||||||
block.resupply-point.name = 补给点
|
block.resupply-point.name = 补给点
|
||||||
block.parallax.name = 阻滞光束
|
block.parallax.name = 差扰光束
|
||||||
block.cliff.name = 悬崖
|
block.cliff.name = 悬崖
|
||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 砂岩
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.slag.name = 矿渣
|
block.slag.name = 矿渣
|
||||||
|
block.space.name = 太空
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
block.salt-wall.name = 盐墙
|
block.salt-wall.name = 盐墙
|
||||||
block.pebbles.name = 鹅卵石
|
block.pebbles.name = 鹅卵石
|
||||||
@@ -981,6 +1007,7 @@ block.darksand-water.name = 暗沙 水
|
|||||||
block.char.name = 焦土
|
block.char.name = 焦土
|
||||||
block.dacite.name = 英安岩
|
block.dacite.name = 英安岩
|
||||||
block.dacite-wall.name = 英安岩墙
|
block.dacite-wall.name = 英安岩墙
|
||||||
|
block.dacite-boulder.name = 英安巨岩
|
||||||
block.ice-snow.name = 冰雪地
|
block.ice-snow.name = 冰雪地
|
||||||
block.stone-wall.name = 石墙
|
block.stone-wall.name = 石墙
|
||||||
block.ice-wall.name = 冰墙
|
block.ice-wall.name = 冰墙
|
||||||
@@ -1014,7 +1041,7 @@ block.titanium-wall.name = 钛墙
|
|||||||
block.titanium-wall-large.name = 大型钛墙
|
block.titanium-wall-large.name = 大型钛墙
|
||||||
block.plastanium-wall.name = 塑钢墙
|
block.plastanium-wall.name = 塑钢墙
|
||||||
block.plastanium-wall-large.name = 大型塑钢墙
|
block.plastanium-wall-large.name = 大型塑钢墙
|
||||||
block.phase-wall.name = 相织布墙
|
block.phase-wall.name = 相织物墙
|
||||||
block.phase-wall-large.name = 大型相织物墙
|
block.phase-wall-large.name = 大型相织物墙
|
||||||
block.thorium-wall.name = 钍墙
|
block.thorium-wall.name = 钍墙
|
||||||
block.thorium-wall-large.name = 大型钍墙
|
block.thorium-wall-large.name = 大型钍墙
|
||||||
@@ -1029,7 +1056,7 @@ block.conveyor.name = 传送带
|
|||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
block.plastanium-conveyor.name = 塑钢传送带
|
block.plastanium-conveyor.name = 塑钢传送带
|
||||||
block.armored-conveyor.name = 装甲传送带
|
block.armored-conveyor.name = 装甲传送带
|
||||||
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
|
block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边上的输入。
|
||||||
block.junction.name = 连接器
|
block.junction.name = 连接器
|
||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
@@ -1075,6 +1102,7 @@ block.power-source.name = 无限能源
|
|||||||
block.unloader.name = 装卸器
|
block.unloader.name = 装卸器
|
||||||
block.vault.name = 仓库
|
block.vault.name = 仓库
|
||||||
block.wave.name = 波浪
|
block.wave.name = 波浪
|
||||||
|
block.tsunami.name = 海啸
|
||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
@@ -1114,31 +1142,33 @@ block.arc.name = 电弧
|
|||||||
block.rtg-generator.name = RTG 发电机
|
block.rtg-generator.name = RTG 发电机
|
||||||
block.spectre.name = 幽灵
|
block.spectre.name = 幽灵
|
||||||
block.meltdown.name = 熔毁
|
block.meltdown.name = 熔毁
|
||||||
|
block.foreshadow.name = 厄兆
|
||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
block.segment.name = 裂解光束
|
block.segment.name = 裂解光束
|
||||||
block.command-center.name = 指挥中心
|
block.command-center.name = 指挥中心
|
||||||
block.ground-factory.name = 陆战单位工厂
|
block.ground-factory.name = 陆军工厂
|
||||||
block.air-factory.name = 空战单位工厂
|
block.air-factory.name = 空军工厂
|
||||||
block.naval-factory.name = 海战单位工厂
|
block.naval-factory.name = 海军工厂
|
||||||
block.additive-reconstructor.name = 数增级单位重构工厂
|
block.additive-reconstructor.name = 数增级单位重构工厂
|
||||||
block.multiplicative-reconstructor.name = 倍增级单位重构工厂
|
block.multiplicative-reconstructor.name = 倍乘级单位重构工厂
|
||||||
block.exponential-reconstructor.name = 幂乘级单位重构工厂
|
block.exponential-reconstructor.name = 多幂级单位重构工厂
|
||||||
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
block.tetrative-reconstructor.name = 无量级单位重构工厂
|
||||||
block.payload-conveyor.name = 载荷传送带
|
block.payload-conveyor.name = 载荷传送带
|
||||||
block.payload-router.name = 载荷路由器
|
block.payload-router.name = 载荷路由器
|
||||||
block.disassembler.name = 分离机
|
block.disassembler.name = 解离机
|
||||||
block.silicon-crucible.name = 热能坩埚
|
block.silicon-crucible.name = 热能坩埚
|
||||||
block.overdrive-dome.name = 超速场投射器
|
block.overdrive-dome.name = 超速穹顶投射器
|
||||||
|
|
||||||
block.switch.name = 开关
|
block.switch.name = 开关
|
||||||
block.micro-processor.name = 微型处理器
|
block.micro-processor.name = 微型处理器
|
||||||
block.logic-processor.name = 逻辑处理器
|
block.logic-processor.name = 逻辑处理器
|
||||||
block.hyper-processor.name = 超频处理器
|
block.hyper-processor.name = 超核处理器
|
||||||
block.logic-display.name = 逻辑显示屏
|
block.logic-display.name = 逻辑显示屏
|
||||||
block.large-logic-display.name = 大型逻辑显示屏
|
block.large-logic-display.name = 大型逻辑显示屏
|
||||||
block.memory-cell.name = 存储单元
|
block.memory-cell.name = 内存元
|
||||||
|
block.memory-bank.name = 内存库
|
||||||
|
|
||||||
team.blue.name = 蓝
|
team.blue.name = 蓝
|
||||||
team.crux.name = 红
|
team.crux.name = 红
|
||||||
|
|||||||
@@ -95,3 +95,4 @@ ThePlayerA
|
|||||||
YellOw139
|
YellOw139
|
||||||
PetrGasparik
|
PetrGasparik
|
||||||
LeoDog896
|
LeoDog896
|
||||||
|
Summet
|
||||||
|
|||||||
@@ -314,3 +314,5 @@
|
|||||||
63422=foreshadow|block-foreshadow-medium
|
63422=foreshadow|block-foreshadow-medium
|
||||||
63421=tsunami|block-tsunami-medium
|
63421=tsunami|block-tsunami-medium
|
||||||
63420=space|block-space-medium
|
63420=space|block-space-medium
|
||||||
|
63419=legacy-unit-factory-air|block-legacy-unit-factory-air-medium
|
||||||
|
63418=legacy-unit-factory-ground|block-legacy-unit-factory-ground-medium
|
||||||
|
|||||||