Compare commits

...

378 Commits
v127.2 ... v130

Author SHA1 Message Date
Anuken
0c5f781702 Sector wave spawning fixes 2021-08-16 13:15:14 -04:00
Anuken
ff5c48a2a0 Merge remote-tracking branch 'origin/master' 2021-08-16 10:34:53 -04:00
Anuken
1a55f19ab2 Fixed #5774 2021-08-16 10:34:48 -04:00
JrTRinny
59456b67a1 payload source and void descriptions (#5778) 2021-08-16 08:22:03 -04:00
buthed010203
1a12510081 Closes #5777 (#5779)
I did a dumb
2021-08-16 08:15:20 -04:00
Anuken
d83f48891a Fixed #5774 2021-08-15 22:23:31 -04:00
Anuken
747c6186d4 DesktopLauncher -debug argument 2021-08-15 22:17:17 -04:00
Anuken
b3ef412368 Extra debug logging for mod pack 2021-08-15 21:59:57 -04:00
MrTnT 2.0
bfdcb971fc Update servers_v6.json (#5748)
* Update servers_v6.json

* Update servers_v6.json
2021-08-15 21:26:19 -04:00
YellOw139
487bc1866a [Bundle][RO] Update (#5668)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 5ca5025fb1
- Typo fixes & various other improvements

* Update bundle_ro.properties

* Update bundle_ro.properties

* progress

* derelict

* typo

* Update bundle_ro.properties

* Update bundle_ro.properties

* teamwork

* []

* AI

* Агрессоры

* sector info

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties

* Update bundle_ro.properties
2021-08-15 21:24:27 -04:00
Thomas Widyantoko
0b99d71bd4 [ID] v7 prealpha translation (#5669)
* Indonesian bundle update

lenum.controller description and Tar Fields map

* translation bundle sync

* Indonesian translation standardization

* healing status effect

* Indonesian translation for V7

bit confused on line 1611

* [ID] WIP polygonal core protection

* [ID] Updates Indonesian V7 translation

Logic wait & content look up instructions

* [ID] v7 prealpha translation

draft 1

* [ID] v7 prealpha translation part 2

Fixed a line and made changes to untranslated lines.
2021-08-15 21:24:13 -04:00
Sharlotte
8d811550e2 Update bundle_ko.properties (#5680)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* They don't like unofficial properties h

* Update bundle_ko.properties

* translated b80129e17b (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 7e047ef726 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1cf2bd4892 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), a5fe8970c6 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c), 1b0de739f9 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)
* marged from https://github.com/Anuken/Mindustry/pull/5731
2021-08-15 21:24:07 -04:00
JrTRinny
09486946fc Update bundle_th.properties (#5694)
* Update bundle_th.properties

* banned unit

* better environment block name

* craters fix + color

* name consistensies

* add new updates
2021-08-15 21:23:56 -04:00
RebornTrack970
3f988cec72 TR Translate (#5770) 2021-08-15 21:23:18 -04:00
Anuken
c35dde5569 Fixed #5772 2021-08-15 21:17:16 -04:00
Anuken
79d757856e Merge remote-tracking branch 'origin/master' 2021-08-15 09:34:28 -04:00
Anuken
cd0c48985d Unconditional unit draw state reset 2021-08-15 09:34:23 -04:00
RebornTrack970
b2f35220e3 OmegaHub Server Update (#5769) 2021-08-15 09:30:34 -04:00
Anuken
d9ecaa701b Merge remote-tracking branch 'origin/master' 2021-08-14 23:19:34 -04:00
Anuken
9355496915 Correct SolidPump bar 2021-08-14 23:19:29 -04:00
Matthew Peng
79939db170 If it accepts payloads, then it shouldn't be blocked. (#5767) 2021-08-14 20:35:29 -04:00
Matthew Peng
24d3afca18 If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side (#5766)
* If a block doesn't rotate, then don't check if the payload conveyor is trying to input into the output side

* b l o c k

* h

* Revert "h"

This reverts commit 2860818e3f.
2021-08-14 18:48:52 -04:00
Anuken
334b62b0a2 Misc scripting visibility changes 2021-08-14 09:49:25 -04:00
Anuken
16fb70b0ef Fixed #5762 / Fixed #5763 2021-08-14 09:21:02 -04:00
Anuken
c2fcffb0d8 Planet frustum culling 2021-08-13 23:49:47 -04:00
Anuken
681fc6de3d Misc bugfixes 2021-08-13 19:41:14 -04:00
Anuken
9640acfb74 Merge remote-tracking branch 'origin/master' 2021-08-13 19:07:19 -04:00
Anuken
94b12704dc Mobile text input fixes 2021-08-13 19:07:14 -04:00
buthed010203
74468855c2 Offset formations by 22.5 degrees when full (#5754)
This stops the annoying "unit bumping" problem on servers (at least with full formations), removed the other 2 lines as they didnt actually do anything.

Before: https://mee6.is-terrible.com/56YkB59o8.webm
After: I really cant be bothered
2021-08-13 17:45:12 -04:00
Anuken
031b1abe0a Allow animations without top regions 2021-08-13 14:14:58 -04:00
Anuken
0e6d9ea933 Fixed #5760 / Fixed #5761 2021-08-13 13:58:25 -04:00
Anuken
6e5ad304e4 Fixed #5759 2021-08-13 12:17:32 -04:00
Anuken
a689c2cb4d Merge remote-tracking branch 'origin/master' 2021-08-13 11:29:27 -04:00
Anuken
cd53cf0991 Fixed planet zoom 2021-08-13 11:29:22 -04:00
alex
5e2bf1f931 change address of pvp server (#5758) 2021-08-13 10:55:06 -04:00
Anuken
033dadae2c Removed unnecessary 'chat' font 2021-08-13 09:20:46 -04:00
Anuken
1b0de739f9 Sector info list / Minor hint fixes 2021-08-12 22:16:13 -04:00
Anuken
351f1a80c7 Merge remote-tracking branch 'origin/master' 2021-08-12 10:07:34 -04:00
Anuken
def1094357 Added world data progress bar 2021-08-12 10:07:30 -04:00
CxZxRain
4dec658a77 Update servers_v6.json (#5752) 2021-08-12 09:32:15 -04:00
Anuken
a5fe8970c6 Per-team AI settings / Errors for missing player cores 2021-08-12 09:24:20 -04:00
Anuken
1cf2bd4892 Team-specific rules / Player+Enemy team rules 2021-08-11 23:36:06 -04:00
Anuken
9111860fce Merge remote-tracking branch 'origin/master' 2021-08-11 21:18:52 -04:00
Anuken
0cac972061 Support for team-specific multipliers (no UI) 2021-08-11 21:18:48 -04:00
buthed010203
fa9257182b Dont configure if not needed (#5745)
* Dont configure if not needed

* fix
2021-08-11 17:23:34 -04:00
Anuken
4fc18d35ce #5742 2021-08-11 16:42:25 -04:00
Anuken
c2720bbc33 Increased PPT range 2021-08-11 11:36:20 -04:00
Anuken
5d86390e28 Turret heat cleanup 2021-08-11 10:31:36 -04:00
Anuken
ec89db7cb1 Things 2021-08-11 09:54:30 -04:00
Anuken
d15968d291 Merge remote-tracking branch 'origin/master' 2021-08-11 09:27:11 -04:00
Anuken
5e5df8848d Ammo rebalancing / Possible crash fix 2021-08-11 09:27:06 -04:00
Volas171
a0f66a5f94 Update Omega Community Server server ip (#5735)
ip changed, now moved to there
2021-08-11 09:18:36 -04:00
Anuken
d3a15fba96 Filter locked items from stat values 2021-08-10 21:47:28 -04:00
Anuken
14dc293a09 Fixed #5734 / New derelict icon 2021-08-10 19:56:31 -04:00
Anuken
a97690d219 Merge remote-tracking branch 'origin/master' 2021-08-10 17:11:29 -04:00
Anuken
9c626a17f0 Database dialog search bar 2021-08-10 17:11:22 -04:00
buthed010203
3354ef246b spacing (#5732)
Before: ![](https://mee6.is-terrible.com/56KMVIkGc.png)
After: ![](https://xenon.is-ne.at/56KPxNfyF.png)
2021-08-10 16:08:00 -04:00
Anuken
e7e64379dd () 2021-08-10 15:12:58 -04:00
Anuken
78dc94b0ed Merge remote-tracking branch 'origin/master' 2021-08-10 10:16:20 -04:00
Anuken
be38bba0e4 #5729 2021-08-10 10:16:15 -04:00
JrTRinny
6c963a2de7 comment fix (#5730)
* there is no mech pads

* factories
2021-08-10 09:38:46 -04:00
buthed010203
6d517396b3 ??? (#5727) 2021-08-09 18:05:19 -04:00
Matthew Peng
6246a1d39c Option to make a unit not appear on the title screen. (#5728) 2021-08-09 18:04:21 -04:00
Anuken
9c1063c7cc Misc minor bugfixes 2021-08-09 16:53:49 -04:00
Anuken
ed71777a17 . 2021-08-09 14:27:42 -04:00
Anuken
353433a383 Fine, I'll do it myself (#5717) 2021-08-09 14:19:34 -04:00
Anuken
7e047ef726 Stone craters name fix 2021-08-09 12:13:07 -04:00
Anuken
c60f6d155f Fixed #5725 2021-08-09 11:41:39 -04:00
Anuken
42486cd784 Fixed export/import lines curving through planet 2021-08-09 09:59:49 -04:00
Anuken
5b27f4786d ItemBuffer struct 2021-08-09 09:37:45 -04:00
Anuken
01f759a992 Fixed #5722 2021-08-08 20:42:48 -04:00
Anuken
cc0d7af610 Merge remote-tracking branch 'origin/master' 2021-08-08 13:38:01 -04:00
Anuken
00a2c1aad0 Refactored fireball into FireBulletType 2021-08-08 13:37:55 -04:00
buthed010203
e40ab50e10 why are there soaces here ? (#5716)
good question
2021-08-07 21:24:03 -04:00
Yakuzet
99b3420423 fix update TR bundle (#5715)
translated some new things and fixed some translation
2021-08-07 18:12:31 -04:00
Anuken
644d00b268 Misc ammo balancing 2021-08-07 17:37:55 -04:00
Anuken
71c4f27d60 Removed pointless 'device' switcher / Anuken/Mindustry-Suggestions/issues/2811 (but only partially) 2021-08-07 12:34:11 -04:00
Anuken
6cb2c0e8a7 Anuken/Mindustry-Suggestions/issues/2810 2021-08-07 12:22:34 -04:00
Anuken
d3745d043c Merge remote-tracking branch 'origin/master' 2021-08-07 12:08:35 -04:00
Anuken
b1b89290b9 Implemented Anuken/Mindustry-Suggestions/issues/2809 2021-08-07 12:08:30 -04:00
Fatonndev
ca8fa02687 add oblivion pvp server (#5709) 2021-08-07 08:28:29 -04:00
Anuken
ce9bfdbcae Fixed #5710 2021-08-07 08:26:49 -04:00
Anuken
5f29633689 Fixed #5707 2021-08-06 23:19:45 -04:00
Anuken
cab71958d0 Implementation of #4921 2021-08-06 19:40:27 -04:00
Anuken
9c995be22e Merge remote-tracking branch 'origin/master' 2021-08-06 18:02:04 -04:00
Anuken
f0a0b4cfc9 Fixed keyDown not registering at low FPS / Spectre bullet balance 2021-08-06 18:01:57 -04:00
RebornTrack970
395f7e0324 Added the Community Server server to Omega (#5705) 2021-08-06 13:47:30 -04:00
Anuken
b80129e17b Improved environmental block internal names 2021-08-06 11:52:25 -04:00
Anuken
e57b5b6966 Implemented Anuken/Mindustry-Suggestions/issues/2800 2021-08-06 11:17:10 -04:00
Anuken
316adf63ee Multi-target zenith AI 2021-08-06 11:07:30 -04:00
Anuken
588523b311 Avoid lambda capture in puddles 2021-08-06 09:34:38 -04:00
Anuken
b8232326bc Fixed #5703 2021-08-06 09:04:07 -04:00
Anuken
4fa04b9e23 Bannable units / Show tech tree icon for unresearched units 2021-08-05 23:01:58 -04:00
Anuken
6fdbe1d5f0 Fixed minimap not updating when build team changes 2021-08-05 14:20:23 -04:00
Anuken
66ce3e75ec Allow dumping/moving into payload voids 2021-08-05 12:00:35 -04:00
Anuken
ec30232c4e Made AttributeCrafters consume a constant amount of liquid
+ cultivator water requirement decrease
2021-08-05 10:27:46 -04:00
Anuken
6cb6a76ef3 arc 2021-08-05 08:22:53 -04:00
Anuken
46eeb8b960 arc 2021-08-04 23:03:15 -04:00
Anuken
294ab0a81b Better initial bridge arrows 2021-08-04 19:16:14 -04:00
Anuken
aa80f06f7b Cleanup & bullet bugfixes 2021-08-04 19:02:36 -04:00
Anuken
dd738a0108 Removed puddle 'generation' 2021-08-04 18:32:10 -04:00
Anuken
3be5296572 Fixed #5699 2021-08-04 13:52:17 -04:00
Anuken
cfa844f960 Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-08-04 11:35:19 -04:00
Anuken
3b7afec360 arc 2021-08-04 11:35:15 -04:00
GaviTSRA
a9412c4f62 Updated hub ip of TSR Server (#5698) 2021-08-04 09:27:21 -04:00
Arik
2f57705f13 Fix saving tags of overwritten schematic (#5696) 2021-08-04 09:27:01 -04:00
Anuken
ee47bffb1c Merge remote-tracking branch 'origin/master' 2021-08-04 09:26:43 -04:00
Anuken
909c64468f Fixed #5695 / Fixed #5697 2021-08-04 09:26:39 -04:00
RebornTrack970
d7d7b73c54 Mindustry PvP 1v1 test server Added to Omega (#5692)
Fot testing.
2021-08-03 17:16:14 -04:00
Anuken
f820121e08 Sector bugfixes / More sector info 2021-08-03 16:01:27 -04:00
Anuken
0b036acb75 Merge remote-tracking branch 'origin/master' 2021-08-03 10:10:46 -04:00
Anuken
4d4ae7b2db #5690 2021-08-03 10:10:42 -04:00
Darkness6030
7f896723be Small changes in reloadmaps command (#5687)
Idk is it useful, but why not
2021-08-03 09:33:27 -04:00
Anuken
36deb5e225 Fixed #5688 2021-08-03 09:25:41 -04:00
Anuken
116422f1e7 arc 2021-08-02 21:47:29 -04:00
Anuken
a3d1dd91d9 Dispose display framebuffer on remove 2021-08-02 08:53:50 -04:00
Anuken
41964cd130 Unordered damaged building indices 2021-08-01 20:35:10 -04:00
Anuken
d9a92dc10e Minor deployment script fixes 2021-08-01 18:01:36 -04:00
Anuken
9c1f897fff Fixed #5684 2021-08-01 17:00:24 -04:00
Anuken
e64cd905d6 Fixed #5685 2021-08-01 13:27:21 -04:00
Anuken
fc80c23dde Auto-generate block paletted team regions for mods 2021-07-31 21:31:36 -04:00
Anuken
84b69a683a PvP team color palettes 2021-07-31 18:50:55 -04:00
Anuken
79bf77f4be WIP team icons 2021-07-31 18:23:22 -04:00
Anuken
78c35221be arc 2021-07-31 11:22:18 -04:00
Anuken
1d257c1a35 Mod import progress bar 2021-07-31 10:58:09 -04:00
Anuken
ef92236cb4 Gradle 7.1.1 2021-07-31 09:47:44 -04:00
Anuken
90bc18e1bd Fixed #5677 2021-07-31 08:38:03 -04:00
Anuken
9f6c45f4a0 Merge remote-tracking branch 'origin/master' 2021-07-30 22:49:55 -04:00
Anuken
b7842bbb26 warmup = 1 for bridges without power 2021-07-30 22:49:51 -04:00
JrTRinny
589430055e translation update (#5670) 2021-07-30 22:19:27 -04:00
BlueWolf
8f6fe08b1c fix some misleading comments (#5676) 2021-07-30 21:51:35 -04:00
Anuken
f354b6bcca pulverizer drawSpinSprite 2021-07-30 19:43:29 -04:00
Anuken
d02a017c03 arc 2021-07-30 18:59:18 -04:00
Anuken
6d58997f71 arc 2021-07-30 18:35:50 -04:00
Anuken
7d72c4dc63 arc 2021-07-30 18:13:30 -04:00
Anuken
3b9700793c arc 2021-07-30 16:43:26 -04:00
Anuken
0c03c47eb9 Disabled crash sending + arc 2021-07-30 16:26:25 -04:00
Anuken
2d35a024e2 arc 2021-07-30 15:29:12 -04:00
Andrew Antsiferov
eac11045ff Fix typo (#5674)
of the -> of the tile.
2021-07-30 14:57:23 -04:00
Anuken
a7cc6185ad Proper name/impl for "borderless windowed" on Windows 2021-07-30 14:27:46 -04:00
Anuken
d855840fe2 Fixed #5672 2021-07-30 13:05:12 -04:00
Anuken
81419eddbe Merge remote-tracking branch 'origin/master' 2021-07-30 11:58:06 -04:00
Anuken
fc41ad36f7 Fixed damaged building memory leak 2021-07-30 11:58:01 -04:00
RebornTrack970
676a064b6b Updated TR bundle to Build 21565 (#5671) 2021-07-30 10:46:25 -04:00
Anuken
9e1ba3e235 Darkened chat background slightly 2021-07-30 09:33:35 -04:00
Anuken
ad23544f24 Merge remote-tracking branch 'origin/master' 2021-07-29 11:26:07 -04:00
Anuken
296f9b9da5 Smoother bridge animation start/stop 2021-07-29 11:26:01 -04:00
buthed010203
47398f71a8 Utility method for mods (#5667)
* Utility method for mods

I don't want to have to read something this horrible ever again ![](https://aethex.is-a.fail/55DesOkHk.png)

* Update StorageBlock.java
2021-07-29 11:13:10 -04:00
Anuken
a36f872b61 Use ModLoadException instead of IllegalArgumentException 2021-07-29 09:20:51 -04:00
Anuken
dbebe2ab29 Merge remote-tracking branch 'origin/master' 2021-07-29 09:16:58 -04:00
Anuken
ccb973d1dd Log incompatible mod class loaders 2021-07-29 09:16:53 -04:00
buthed010203
132b1fe0c4 This bothers me (#5664)
* This bothers me

absolutely horrible

* Update gradle.properties
2021-07-28 18:23:23 -04:00
Anuken
8702ebd706 Update deployment.yml 2021-07-28 18:20:08 -04:00
Anuken
4734261097 Fixed unit building not starting when some resources are missing 2021-07-28 18:08:17 -04:00
Anuken
78f55765c1 Clear fallback sprite for core thrusters 2021-07-28 17:49:01 -04:00
Anuken
bdb4ae2f85 Typo fix 2021-07-28 17:28:01 -04:00
Anuken
850b0d0210 Merge remote-tracking branch 'origin/master' 2021-07-28 17:08:56 -04:00
Anuken
fa0f161106 Minor swarmer range buff 2021-07-28 17:08:48 -04:00
Prosta4okua
59aff44a55 Update bundle_uk_UA.properties (#5540) 2021-07-28 16:58:06 -04:00
YellOw139
aa74679998 [Bundle][RO] Update (#5573)
* [Bundle][RO] Update

Changelog:

- New strings/changes up to commit 8041c305ad
- Typo fixes & various other improvements

* Update bundle_ro.properties

* Update bundle_ro.properties

* settings

* Update bundle_ro.properties

* new blocks

* new units I

* new units II

* Update bundle_ro.properties

* Update bundle_ro.properties
2021-07-28 16:57:54 -04:00
Anuken
61db253d4a Merge remote-tracking branch 'origin/master' 2021-07-28 11:51:25 -04:00
Anuken
fef8ee925b Potential fix for #5660 2021-07-28 11:51:20 -04:00
Ksawi
5cb5434ffe Update bundle_pl.properties (#5572)
* Update bundle_pl.properties

Added translation of statuses and processor functions. Changed few translations.

* content.status.name

* Update bundle_pl.properties

* Update bundle_pl.properties

* Flares in omura.description

* Update bundle_pl.properties

* Now better?

* Update bundle_pl.properties

* Better names

* Update bundle_pl.properties

* bullet.lightning

* mods.browser

* Badania -> Zbadaj

* Final statuses names (I think)

* Ready to merge

* Tutorial (as in #5206)

* Research

* Final changes
2021-07-28 10:45:49 -04:00
Catchears
2f71a4092f german v7 update (#5631) 2021-07-28 10:45:15 -04:00
VizardAlpha
a97573c5a9 Updates bundle_fr.properties (#5611)
* Updates bundle_fr.properties

Add and translate.
Commits on Jul 13, 2021
Commits on Jul 17, 2021 
Commits on Jul 18, 2021

* Minor. Correcting translation errors

* Add commit

* Add commit

* Add new commit

Translation not finish;
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.

* Translation finish

* Added hint & tooltip for derelict structures

* Correction of an error

hint.placeTurret = Placez des \fuf861 -> hint.placeTurret = Placez des \uf861

* Fixed #5645

servers.local.steam = Open Games & Serveurs Locaux 

Not finish

* Removed flow rate option
2021-07-28 10:45:02 -04:00
Sharlotte
108baa467d Update bundle_ko.properties (#5604)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* halha

* Update bundle_ko.properties
2021-07-28 10:44:44 -04:00
JrTRinny
193015f1cd update bundle_th.properties (#5591)
* separated from `#5491`

* follow latest changes

like settings tooltips, large launch pad removal and clean up team PvP

* follow latest changes

* descriptions for new content

* line spacings and edit errors

* derelict tooltips

* open games

* remove resource flow rate
2021-07-28 10:44:35 -04:00
Anuken
b64432dafd Allow placing blocks with 0 requirements of an item 2021-07-28 08:38:45 -04:00
buthed010203
d66bb3a539 Better Plan Skipping 2: Electric Boogaloo (#5659)
Fixing a problem that I created. Just allows for plan switching when items are low when the player isnt in range of the building they were previously building.
Before: ![](https://aethex.is-a.fail/55tN9oFIC.png)
After: ![](https://extremely.questionable.link/55tNBlX8h.png)
2021-07-27 20:20:27 -04:00
Anuken
5ca5025fb1 Final core launch animation / Added option to skip core animations 2021-07-27 19:02:04 -04:00
Anuken
497a68e792 Merge remote-tracking branch 'origin/master' 2021-07-27 17:43:19 -04:00
Anuken
737fa4fa69 WIP launch animation progress 2021-07-27 17:43:12 -04:00
Volas171
3d3e33912e Mindustry Reborn CAMS (update servers_v7.json) (#5651)
* CAMS

* space
2021-07-27 17:09:50 -04:00
Sunny Kim
235fee091e keep v6 mod compatibility (#5655) 2021-07-27 17:08:29 -04:00
Anuken
00e3a59463 Land animation progress / IntelliJ android plugin hack 2021-07-27 16:26:13 -04:00
Anuken
269c48b65b AmmoType refactoring 2021-07-27 12:42:50 -04:00
Anuken
adbe55b0db Minor cloud bugfixes / Removed flow rate option 2021-07-27 09:08:09 -04:00
Anuken
f5222674ff Unused sprite cleanup 2021-07-26 19:54:22 -04:00
Anuken
c19a7e8452 New core landing animation 2021-07-26 19:29:14 -04:00
Anuken
aab79a90fb Fixed #5648 2021-07-25 20:55:59 -04:00
Anuken
f3b6f0a29b Fixed #5647 2021-07-25 20:17:18 -04:00
Anuken
d1fb436d6d Further bridge cleanup 2021-07-25 19:55:07 -04:00
Anuken
1734d02291 Bridge code cleanup 2021-07-25 19:21:13 -04:00
Anuken
f8c7739d5a Removed unitModifier flag 2021-07-25 17:17:07 -04:00
Anuken
7a1f332731 Ammo system redesign 2021-07-25 17:15:39 -04:00
Anuken
9cd19c0470 Fixed generator time not saving / 128 compat break 2021-07-25 14:35:56 -04:00
Anuken
c9ca08ff1c Merge remote-tracking branch 'origin/master' 2021-07-25 12:04:52 -04:00
Anuken
c14532ecae Fixed #5645 2021-07-25 12:04:17 -04:00
EnderquakeYT
b66cc8d8d7 Fixed stuff and added translation (#5440)
Fixed wave.enemy and added a translation for stat.charge
2021-07-25 09:08:16 -04:00
Anuken
b6ed5fbd6f Disable keyboard option on iOS 2021-07-25 08:41:06 -04:00
Anuken
2fec2156f6 Fixed #5642 2021-07-24 23:14:28 -04:00
Anuken
35b3231b84 Merge remote-tracking branch 'origin/master' 2021-07-24 21:10:46 -04:00
Anuken
f77c32cbb2 New flying unit targeting system 2021-07-24 21:10:39 -04:00
MEEP of Faith
7ec5aa28b3 Include time in status effect draw (#5640) 2021-07-24 20:10:41 -04:00
Anuken
373d004752 Merge remote-tracking branch 'origin/master' 2021-07-24 12:48:29 -04:00
Anuken
0ee137fe05 Added hint & tooltip for derelict structures 2021-07-24 12:48:25 -04:00
buthed010203
9c5d75c439 Typo Fix (#5639)
do
2021-07-24 10:41:01 -04:00
Anuken
adbfcdf16a Reverted vault/container health buff due to "damaged" appearance in saves 2021-07-24 09:14:38 -04:00
Anuken
0716ecad55 Merge remote-tracking branch 'origin/master' 2021-07-24 08:44:47 -04:00
Anuken
9160ee546c Allow derelict block pickup / Fixed derelict blocks being targeted 2021-07-24 08:44:43 -04:00
SoMall-dumpling
7897d2858c Update bundle_zh_CN.properties (#5530)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Create bundle_zh_CN.properties

* Create bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

Updates the latest Navy Support Units description.

* Update bundle_zh_CN.properties

Perfectly matches.
2021-07-24 08:40:23 -04:00
Anuken
b88364ab48 Fixed #5638 2021-07-24 08:36:20 -04:00
Anuken
7727da40b4 Merge remote-tracking branch 'origin/master' 2021-07-23 19:40:08 -04:00
Anuken
17e68f7a93 Fixed additive reconstructor center sprite 2021-07-23 19:39:52 -04:00
Anuken
120aa7c12a Cleanup 2021-07-23 17:56:13 -04:00
buthed010203
53214f0ddc Enable mining of sand when double click to mine is enabled (#4788)
* Sand mineable with double click to mine enabled

Since the only reason sand is un-mineable in the first place is because accidentally mining it is annoying, it should be enabled for double click to mine.

* only show sand as mineable when double click mine is enabled

Co-authored-by: Anuken <arnukren@gmail.com>
2021-07-23 15:51:26 -04:00
Anuken
d89a1fac70 Update pull_request_template.md 2021-07-23 15:50:09 -04:00
Semetrix
0c00000910 Add a second Hungarian server (#5636) 2021-07-23 15:49:42 -04:00
buthed010203
f4f46eb924 Better plan skipping (#5634)
This prevents the plans being skipped when there is a large number of items entering the core yet the core is still starved of that item.
2021-07-23 13:45:48 -04:00
Anuken
b873adf5fc docs 2021-07-23 10:25:12 -04:00
Anuken
72fb66e5b2 Anuken/Mindustry-Suggestions/issues/2730 2021-07-22 11:21:23 -04:00
Anuken
af691c980d Merge remote-tracking branch 'origin/master' 2021-07-21 21:03:30 -04:00
Anuken
b3be906e28 Removed MendProjector phase coloration 2021-07-21 21:03:26 -04:00
buthed010203
1c22e2ed28 Update StatValues.java (#5629)
Why is this number 0? The default amount should be 1, the timeperiod is already set to 0 everywhere anyways.
2021-07-21 15:50:35 -04:00
Anuken
95fd073432 Merge remote-tracking branch 'origin/master' 2021-07-21 09:02:13 -04:00
Anuken
fcb9ebb8c3 Thermal generator effect tweaks 2021-07-21 09:02:08 -04:00
VizardAlpha
4ab063679b Update short_description.txt for android (#5401) 2021-07-21 08:37:14 -04:00
Anuken
db13bffad6 Descriptions for new content 2021-07-21 07:58:50 -04:00
Anuken
b719a0cd35 Merge remote-tracking branch 'origin/master' 2021-07-20 19:56:59 -04:00
Anuken
d506685bba Stacked map editor brush slider 2021-07-20 19:56:55 -04:00
Anuken
8cf2068a70 Create pull_request_template.md 2021-07-20 19:15:50 -04:00
Anuken
14e4203ee7 #4912 2021-07-20 17:59:47 -04:00
Anuken
447562b2f1 Turret accurateDelay parameter 2021-07-20 17:55:00 -04:00
Anuken
02c03e9c67 Cleanup & minor layout bugfixes 2021-07-20 17:38:09 -04:00
Anuken
f8ddf952ca Improved coal centrifuge update effect 2021-07-20 15:22:57 -04:00
Anuken
8436599c79 #5050 2021-07-20 14:12:48 -04:00
Anuken
4c51519b8a #4886 2021-07-20 13:59:19 -04:00
Anuken
0f199fa4b4 Partial impl of #2923 2021-07-20 13:17:18 -04:00
Anuken
b28aff4a7b Sector items display fixes 2021-07-20 12:05:10 -04:00
Anuken
ba227d64fb #5224 2021-07-20 11:42:11 -04:00
MEEP of Faith
7656aedb6b Drawf.Laser with different ends (#5301)
* Laser with different ends

* Allow usage of different ended TractorBeamTurret lasers

* oops

* aaaa

* too. many. commits.

* Remove rotation

* I shouldn't be allowed to edit from the browser.
2021-07-20 11:22:17 -04:00
Phinner
6e967dce70 Add xpdustry.fr to server_v6.json (#5625)
A server for my dear french Mindustry players, dedicated for plugin testing and survival maps.
2021-07-20 11:19:03 -04:00
Patrick 'Quezler' Mounier
232415f1d7 Move capping code from armored to normal conduits (#4979) 2021-07-20 11:05:35 -04:00
Anuken
b2ed0ee884 #4440 2021-07-20 10:56:58 -04:00
Anuken
6ffc8ba3c5 #4874 2021-07-20 10:45:15 -04:00
Anuken
82f0d6a542 Fixed core capture crash 2021-07-20 10:28:58 -04:00
Anuken
40e0303786 Merge remote-tracking branch 'origin/master' 2021-07-20 10:20:11 -04:00
Anuken
0e3bb40eb4 More mobile input targeting fixes 2021-07-20 10:20:06 -04:00
notrealn
730cb14f6a Fix turret shooting priority when there are multiple teams (#5299) 2021-07-20 09:00:19 -04:00
Anuken
c18ab184b7 Merge remote-tracking branch 'origin/master' 2021-07-20 08:49:10 -04:00
Anuken
b85cbe515e Fixed #5621 2021-07-20 08:49:02 -04:00
buthed010203
b58f202e9e Allow hiding of steam servers (#5618)
* Allow hiding of steam servers

Theres no way to hide them while keeping them public in the steam api so instead this jank is needed. This wont do anything on a vanilla install but will allow people hosting headless steam servers to hide them if they only use the server to verify if players are on steam or not.

* Hide only when hidden = true
2021-07-19 20:57:36 -04:00
Sunny Kim
fde23ceea0 SpinSprite DrawRotator for json mods (#5619) 2021-07-19 19:11:53 -04:00
buthed010203
aab2437c4c Dont disconnect when connecting to steam servers on non steam (#5617)
This will allow sending steam players to steam servers while completely ignoring non steam ones.
2021-07-19 18:42:03 -04:00
Ilya246
b7f7be839d Update .pl servers (#5599)
* Update .pl servers

* Update servers_v7.json
2021-07-19 18:34:14 -04:00
Anuken
6b7a63aba5 Cleanup 2021-07-19 15:20:53 -04:00
Anuken
0c46d5088c Better laser/blast drill rotators 2021-07-19 14:11:07 -04:00
Anuken
254425d9ad Merge branch 'sk7725-cool-drills' 2021-07-19 09:00:54 -04:00
Anuken
c7ff20d47d Fracker + SolidPump spinner lighting 2021-07-19 09:00:35 -04:00
Anuken
1db5a9f3c2 Merge branch 'cool-drills' of git://github.com/sk7725/Mindustry into sk7725-cool-drills 2021-07-19 08:55:10 -04:00
Anuken
34cf8466d6 Added default value for mass driver bullet 2021-07-19 08:44:19 -04:00
Sunny Kim
8c20203084 formatting 2021-07-19 17:09:17 +09:00
Sunny Kim
a7ed7a71d5 drawSpinSprite 2021-07-19 16:40:57 +09:00
Sunny Kim
2583541c0f spinSprite 2021-07-19 16:36:58 +09:00
Anuken
1674b2dfd6 Fixed #5609 2021-07-18 16:31:13 -04:00
Anuken
96de7c8321 Merge remote-tracking branch 'origin/master' 2021-07-18 14:41:05 -04:00
Anuken
7879648090 Suppress invalid save meta errors 2021-07-18 14:40:59 -04:00
Darkness6030
5772f5e7da So now Mindurka => Darkdustry (#5608)
I've changed the server name cuz mindurka sounds strange
Now we are DarkDustry
2021-07-18 14:39:12 -04:00
Anuken
54db6bda85 Merge remote-tracking branch 'origin/master' 2021-07-18 12:49:02 -04:00
Anuken
4ffcf252b7 Fixed bullet heal percent being displayed as 0 when <1 2021-07-18 12:48:57 -04:00
Anuken
b3b44214e0 No need to run own server with so many alternatives 2021-07-18 12:45:26 -04:00
Anuken
89942416ac Core containers/vaults no longer explode violently 2021-07-18 12:12:04 -04:00
Anuken
974d3498c1 Settings tooltips 2021-07-18 11:11:28 -04:00
Mina Her
1804111f88 Add spacing between name and value in slider (#5601) 2021-07-18 09:15:04 -04:00
Anuken
5b2dc021a6 Prevent concurrent modification in BlockIndexer#eachBlock 2021-07-18 08:56:48 -04:00
Anuken
37d7b3d7fb Fixed screen shake moving camera pan position 2021-07-17 20:45:53 -04:00
Anuken
33d4ab9edb Fixed block plans not being deleted locally 2021-07-17 19:17:47 -04:00
Anuken
f7f2b3438c Use short filter names in JSON 2021-07-17 16:46:35 -04:00
Anuken
0ed7934df0 arc 2021-07-17 15:33:19 -04:00
Anuken
55920e6242 Cleanup 2021-07-17 15:18:51 -04:00
Anuken
820920e5f9 Redundant cast cleanup 2021-07-17 09:30:31 -04:00
Anuken
8e21c627a7 Improved Serpulo sector path generation 2021-07-17 09:22:02 -04:00
Anuken
6973ed7d55 PvP defeated team cleanup 2021-07-17 08:52:24 -04:00
Anuken
0980495a28 (commented) support for Call server-to-client sounds 2021-07-16 15:39:03 -04:00
Anuken
5c6b659ce3 Possible rare crash fix 2021-07-16 12:59:50 -04:00
Anuken
35e263223d Merge remote-tracking branch 'origin/master' 2021-07-16 12:37:36 -04:00
Anuken
07ba378095 Hide construct/legacy blocks 2021-07-16 12:37:31 -04:00
buthed010203
6e10f86546 Display item rates on reconstructors (#5581)
Display the rates here because why not
![]https://mee6.is-terrible.com/54feDAY76.png
2021-07-16 12:21:58 -04:00
RebornTrack970
fc6ee11ffe Some more servers are back (#5594)
* Servers Back

* Update servers_v7.json
2021-07-16 12:19:56 -04:00
Anuken
84cd87370f Merge remote-tracking branch 'origin/master' 2021-07-16 10:06:07 -04:00
Anuken
822fe9ab7a Fixed inaccessible gaps in Serpulo generator 2021-07-16 10:05:59 -04:00
Sharlotte
57b22a9cab Update bundle_ko.properties (#5590) 2021-07-16 08:56:23 -04:00
Anuken
278c4f17e5 Why was this class even created 2021-07-15 20:19:51 -04:00
Anuken
b0d4607798 Fixed #5588 2021-07-15 20:08:05 -04:00
Anuken
3f7dc66ac0 Fixed #5587 2021-07-15 14:55:32 -04:00
Anuken
1c2b1fb757 System property cleanup 2021-07-15 11:27:21 -04:00
Anuken
eb31483a15 Fixed #5585 2021-07-15 10:18:08 -04:00
Anuken
8fb7cdaba6 Fixed #5584 2021-07-15 10:10:36 -04:00
Anuken
61d81046ae Fixed #5583 2021-07-15 08:46:56 -04:00
Anuken
0c3d7e09e0 Don't crash when font glyphs are missing 2021-07-14 21:40:47 -04:00
Anuken
a9f9ddcacf AnnotationProxyMaker workaround cleanup 2021-07-14 19:52:43 -04:00
Anuken
a559c3581e Fixed continuous weapon sounds / Improved naval support audio 2021-07-14 18:46:51 -04:00
Anuken
dd5389c738 New sound for rock/plant breaking 2021-07-14 17:22:21 -04:00
Anuken
ac25e17286 Unused property cleanup 2021-07-14 16:06:03 -04:00
Anuken
9de4c89e76 Fixed #5582 2021-07-14 15:55:40 -04:00
Anuken
2f6846d8c3 Conveyor tweaks 2021-07-14 15:12:00 -04:00
Anuken
c3e60531c4 Merge remote-tracking branch 'origin/master' 2021-07-14 09:28:05 -04:00
Anuken
44aff82a6c "Fixed" #5580 2021-07-14 09:27:59 -04:00
alex
7619e7643d Update v6 servers for alex servers (#5576) 2021-07-14 09:23:53 -04:00
RebornTrack970
353ef05b93 OmegaHub is back (kinda) (#5578) 2021-07-14 09:23:41 -04:00
Anuken
2801e4ed80 Fixed #5579 2021-07-14 09:14:19 -04:00
Anuken
173dd0a90e Fixed #5577 2021-07-14 09:07:17 -04:00
Anuken
e5412aeb1b Inventory constant cleanup 2021-07-13 17:38:42 -04:00
Anuken
0eec955a3d #5563 2021-07-13 10:42:00 -04:00
Anuken
47038ac06d Longer mod test timeout 2021-07-13 10:33:44 -04:00
Anuken
8041c305ad Misc bugfixes 2021-07-13 10:28:35 -04:00
Anuken
e0d249898e Fixed mod dialog width... again. 2021-07-12 16:18:29 -04:00
Anuken
a1f5982a85 Fixed loading bar stroke not scaling correctly 2021-07-12 15:36:43 -04:00
Anuken
3c688d3fec arc 2021-07-12 15:35:08 -04:00
Anuken
889a9a7a05 Merge remote-tracking branch 'origin/master' 2021-07-12 15:06:46 -04:00
Anuken
ce6c39b7aa Reorganized settings 2021-07-12 15:06:41 -04:00
VizardAlpha
2a1fdded72 bundle_fr.properties Updates (#5558)
* bundle_fr.properties Updates

Add new commits

* Update Bundle
2021-07-12 14:49:24 -04:00
Angel-24
2b757fe107 Update bundle_es.properties (#5526)
Updated Spanish trasnlations to the 1 - Jul - 2021 changes in "bundle.properties".
2021-07-12 14:47:17 -04:00
Sharlotte
a8d78453ff Update bundle_ko.properties (#5527) 2021-07-12 14:47:05 -04:00
Antsiferov Andrew
2b88396aac [Bundle][RU] Update (#5531)
* double newline fix

hint.guardian

* 13 changed lines

mod.enabled
mod.disabled
status.burning.name
status.freezing.name
status.wet.name
status.melting.name
status.sapped.name
status.spore-slowed.name
status.tarred.name
status.overclock.name
status.shocked.name
status.blasted.name
status.unmoving.name

* yon't

* x'nt

* Update bundle_ru.properties

* 1 new, 1 changed

New:
stat.healing

Changed:
bullet.healpercent

* Inverse trig logic functions

See 00ca247d0f

* new v7 stuff, long list

New:
schematic.tags
schematic.edittags
schematic.addtag
schematic.texttag
schematic.icontag
schematic.renametag
schematic.tagdelconfirm
schematic.tagexists
tps
guardian
sector.changeicon
status.electrified.name
unsupported.environment
stat.repairspeed
ability.energyfield
bar.strength
rules.corecapture
block.rhyolite.name
block.repair-turret.name
hint.blockInfo
lenum.config
laccess.progress
unit.retusa.name
unit.oxynoe.name
unit.cyerce.name
unit.aegires.name
unit.navanax.name
block.duct.name
block.duct-router.name
block.duct-bridge.name
block.payload-propulsion-tower.name
block.payload-void.name
block.payload-source.name
filter.option.rotate

Changed:
stat.repairtime
bullet.pierce
team.crux.name
team.sharded.name
item.titanium.description

Deleted:
quit.confirm.tutorial
boss.health
team.orange.name
lenum.configure

* Update bundle_ru.properties

* 1 line changed

unit.oxynoe.name

* роутер-marshrutizator

ibglish

* 2 lines changed

block.surge-wall.name
block.surge-wall-large.name

* 3 new, 2 changed

New:
stat.showinmap
block.metal-floor-4.name
block.metal-floor-5.name

Changed:
stat.affinities
stat.opposites

* undone the dumb

* 1 new line

filter.option.replacement

* 1 new, 1 changed

New:
rules.polygoncoreprotection

Changed:
hint.respawn

* Fixed outdated minke description

unit.minke.description: "зажигательными" -> "артиллерийскими"

* 3 new lines

unit.tilessecond (ec59cb602c)
lst.wait, lst.lookup (0949852758)

* typo

еденицы -> единицы

Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
2021-07-12 14:46:46 -04:00
Antsiferov Andrew
f856ad16ba Fixed a typo (#5532) 2021-07-12 14:46:36 -04:00
Anuken
f36d47c13f Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-07-12 12:36:48 -04:00
Anuken
4f98bc95a2 Better sliders 2021-07-12 12:36:45 -04:00
Arik
ec3dc867c1 Always increment launchpad counter (#5569) 2021-07-12 12:33:17 -04:00
Antsiferov Andrew
7fea7e91aa Correct comment (#5568)
This is `UI.packer`, not `Fonts.packer`.
2021-07-12 09:23:36 -04:00
TranquillyUnpleasant
1ea545ccb2 fix (#5567) 2021-07-12 09:23:20 -04:00
buthed010203
e5e2d0ab03 Fix payload driver crash (#5565)
Similar to the mass driver one, https://i-dont.go-outsi.de/53ZwBY_YS.png
2021-07-11 14:39:33 -04:00
Anuken
c94e7aa031 Mod bugfixes 2021-07-11 12:03:10 -04:00
Anuken
5d1af6fb76 Android release debuggable; fixes default interfaces 2021-07-11 11:54:07 -04:00
Anuken
3b400ac3f3 just in case 2021-07-11 10:15:53 -04:00
Anuken
308176ee81 Revert theme removal / Android jar import bugfixes 2021-07-11 10:13:34 -04:00
Anuken
8a84ebb58d Fixed server IO errors / Fixed kick IP tracing 2021-07-10 22:18:58 -04:00
Anuken
158d11d3ba arc 2021-07-10 18:54:22 -04:00
Anuken
beec1eeaba Fixed #5561 2021-07-10 12:32:29 -04:00
Anuken
63a1f4e2de Merge branch 'master' of https://github.com/Anuken/Mindustry 2021-07-10 11:33:09 -04:00
Anuken
7d845951e9 Fixed #5560 2021-07-10 11:33:05 -04:00
Anuken
48d9ea6aa1 Deleted all v6 servers with incorrect versions 2021-07-10 08:39:32 -04:00
RebornTrack970
ae83e604ba Added Rush V7 (#5557)
* Added Rush V7

Hosted by Red.

* Fixed

* Update servers_v7.json
2021-07-10 08:32:57 -04:00
키에르
c156968be6 update kr server list & Fix json format (#5559) 2021-07-10 08:32:05 -04:00
Anuken
effe2312e0 no 2021-07-09 16:51:12 -04:00
Anuken
1c389dc7f8 Fixed #5553 2021-07-08 13:42:30 -04:00
Anuken
972ca71978 Team-colored force projectors 2021-07-08 12:14:20 -04:00
Anuken
fb35adb494 Added AttributeCrafter env calculation 2021-07-08 11:06:46 -04:00
Anuken
22813b71ff Ignore all future changelogs 2021-07-08 09:47:01 -04:00
Anuken
02243d1f5c Merge remote-tracking branch 'origin/master' 2021-07-08 09:46:21 -04:00
Anuken
e2b2e8fb4e Deleted all Android changelogs - see below for details
Android changelogs are practically use due to their character limit; GitHub changelogs should be used instead. Translations always arrive a few days after an update, so they are seldom read.
2021-07-08 09:46:10 -04:00
Anuken
390ceb8887 FileChooser cleanup 2021-07-08 09:33:44 -04:00
Patrick 'Quezler' Mounier
2167a3d7fe Remove double space (#5551) 2021-07-08 09:32:53 -04:00
Anuken
6f2033a455 arc 2021-07-07 19:28:34 -04:00
Anuken
2ae7863cae arc.util.Http migration 2021-07-07 19:00:32 -04:00
Anuken
02b42c51da Fixed #5549 2021-07-07 13:38:39 -04:00
Anuken
0ba26b22c0 Fixed #5548 2021-07-06 16:32:42 -04:00
Anuken
017552f573 Fixed crash caused by invalid NinePatch sprites 2021-07-06 15:23:37 -04:00
Anuken
01a3c772e7 Sync unit velocity / Sync separator seed / 127.x Compat break 2021-07-06 11:41:05 -04:00
Anuken
5693605f31 Correct Bullet#scaleVelocity documentation 2021-07-06 11:10:11 -04:00
Anuken
481881aa8b Prop cleanup / Optimization of large skybox PNG 2021-07-05 21:18:40 -04:00
Anuken
544660c4bb Fixed #5545 2021-07-05 15:11:53 -04:00
Anuken
3d8d84177b Map listing improvements 2021-07-04 21:30:47 -04:00
TranquillyUnpleasant
789e354400 Server qol (#5534) 2021-07-04 21:18:41 -04:00
TranquillyUnpleasant
4fdb817d4a move domains (#5542) 2021-07-04 21:16:47 -04:00
Anuken
4055361501 Merge remote-tracking branch 'origin/master' 2021-07-04 19:14:16 -04:00
Anuken
416007593f convert_sounds.sh is no longer needed 2021-07-04 19:14:11 -04:00
Anuken
4ed9f10c1b Cleanup 2021-07-04 09:51:39 -04:00
GaviTSRA
178cb12f85 Change ip of TSR Server (#5539)
* Change ip of TSR Server

* Ip changed again - should be final
2021-07-04 09:28:40 -04:00
Vajda Simon
c0582cd527 Update servers_v6.json (#5538) 2021-07-04 09:28:25 -04:00
Anuken
39e47db8c7 Merge remote-tracking branch 'origin/master' 2021-07-03 23:21:35 -04:00
Anuken
ed4156850b Cached ping executor 2021-07-03 23:21:29 -04:00
Anuken
5364522a5a Update deployment.yml 2021-07-03 21:42:19 -04:00
Anuken
3382d56590 Fixed tests 2021-07-03 21:17:38 -04:00
Anuken
1e30c46322 Merge remote-tracking branch 'origin/master' 2021-07-03 20:27:09 -04:00
Anuken
3eb72d6d86 Updated to new Arc net 2021-07-03 20:27:04 -04:00
KotMilkMeoW
2d01c41159 Update servers_v7.json (#5533)
* Update servers_v7.json

* Fix
2021-07-03 10:53:19 -04:00
Anuken
0b3dddcc9e Minor reformatting 2021-07-01 17:06:35 -04:00
Anuken
bc7085826e Re-generated ClassMap 2021-07-01 11:44:29 -04:00
Anuken
f78ee66049 Deployment script fixes 2021-07-01 11:36:51 -04:00
Anuken
fecaf768ab Allow 3x3 blocks on payload conveyors 2021-07-01 11:24:23 -04:00
Anuken
ec59cb602c Crash fix / tilesSecond speed unit 2021-07-01 11:17:42 -04:00
Anuken
2ea1671739 Fixed #5519 2021-07-01 10:22:28 -04:00
Anuken
f7e4936445 Merge remote-tracking branch 'origin/master' 2021-06-30 22:22:57 -04:00
Anuken
d37e8c2e75 why 2021-06-30 22:22:53 -04:00
Sahrea
fb8dcc5f86 Update servers_v6.json (#5518)
A server for German players. See history in #deutsch on the io Discord. https://discord.com/channels/391020510269669376/464914764066324500/859754657134936134
2021-06-30 22:22:16 -04:00
Anuken
4c4c361093 #5517 2021-06-30 22:18:57 -04:00
Anuken
9c29706297 Only draw status for player's team blocks 2021-06-30 19:09:48 -04:00
503 changed files with 4852 additions and 4106 deletions

5
.github/pull_request_template.md vendored Normal file
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@@ -0,0 +1,5 @@
If your pull request is **not** translation or serverlist-related, read the list of requirements below and check each box:
- [ ] I have read the [contribution guidelines](https://github.com/Anuken/Mindustry/blob/master/CONTRIBUTING.md).
- [ ] I have ensured that my code compiles, if applicable.
- [ ] I have ensured that any new features in this PR function correctly in-game, if applicable.

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@@ -39,7 +39,7 @@ jobs:
cp -a Mindustry/core/build/javadoc/. docs/ cp -a Mindustry/core/build/javadoc/. docs/
cd docs cd docs
git add . git add .
git commit -m "Update ${RELEASE_VERSION:1}" git commit --allow-empty -m "Update ${RELEASE_VERSION:1}"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/MindustryGame/docs
cd ../Mindustry cd ../Mindustry
- name: Update F-Droid build string - name: Update F-Droid build string
@@ -47,7 +47,8 @@ jobs:
git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
cd ../MindustryBuilds cd ../MindustryBuilds
echo "Updating version to ${RELEASE_VERSION:1}" echo "Updating version to ${RELEASE_VERSION:1}"
echo versionName=7-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${GITHUB_RUN_NUMBER} > version_fdroid.txt BNUM=$(($GITHUB_RUN_NUMBER + 1000))
echo versionName=7-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${BNUM} > version_fdroid.txt
git add . git add .
git commit -m "Updating to build ${RELEASE_VERSION:1}" git commit -m "Updating to build ${RELEASE_VERSION:1}"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds

1
.gitignore vendored
View File

@@ -1,4 +1,5 @@
logs/ logs/
/fastlane/metadata/android/en-US/changelogs/
/core/assets/mindustry-saves/ /core/assets/mindustry-saves/
/core/assets/mindustry-maps/ /core/assets/mindustry-maps/
/core/assets/bundles/output/ /core/assets/bundles/output/

View File

@@ -14,6 +14,7 @@
android:icon="@mipmap/ic_launcher" android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round" android:roundIcon="@mipmap/ic_launcher_round"
android:isGame="true" android:isGame="true"
android:theme="@style/ArcTheme"
android:usesCleartextTraffic="true" android:usesCleartextTraffic="true"
android:appCategory="game" android:appCategory="game"
android:label="@string/app_name" android:label="@string/app_name"

View File

@@ -7,6 +7,7 @@ buildscript{
} }
dependencies{ dependencies{
//note that later versions, like alpha05, fail to work correctly
classpath 'com.android.tools.build:gradle:7.1.0-alpha02' classpath 'com.android.tools.build:gradle:7.1.0-alpha02'
} }
} }
@@ -18,7 +19,6 @@ configurations{ natives }
repositories{ repositories{
mavenCentral() mavenCentral()
maven{ url "https://maven.google.com" } maven{ url "https://maven.google.com" }
jcenter() //remove later once google/JetBrains fixes the dependency
} }
task deploy(type: Copy){ task deploy(type: Copy){
@@ -100,6 +100,9 @@ android{
all{ all{
minifyEnabled = true minifyEnabled = true
shrinkResources = true shrinkResources = true
//this is the ONLY WAY I could find to force r8 to keep its filthy hands off of my default interfaces.
//may have undesirable side effects
debuggable = true
proguardFiles("proguard-rules.pro") proguardFiles("proguard-rules.pro")
} }
} }

View File

@@ -0,0 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="ArcTheme" parent="android:Theme.Material.NoActionBar">
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:colorBackgroundCacheHint">@null</item>
<item name="android:windowAnimationStyle">@android:style/Animation</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowFullscreen">true</item>
</style>
</resources>

View File

@@ -0,0 +1,10 @@
<resources>
<style name="ArcTheme" parent="android:Theme">
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:colorBackgroundCacheHint">@null</item>
<item name="android:windowAnimationStyle">@android:style/Animation</item>
<item name="android:windowNoTitle">true</item>
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowFullscreen">true</item>
</style>
</resources>

View File

@@ -1,5 +1,7 @@
package mindustry.annotations.impl; package mindustry.annotations.impl;
import arc.*;
import arc.audio.*;
import arc.files.*; import arc.files.*;
import arc.scene.style.*; import arc.scene.style.*;
import arc.struct.*; import arc.struct.*;
@@ -87,18 +89,18 @@ public class AssetsProcess extends BaseProcessor{
filename = filename.substring(0, filename.indexOf(".")); filename = filename.substring(0, filename.indexOf("."));
String sfilen = filename; String sfilen = filename;
String dtype = p.name().endsWith(".9.png") ? "arc.scene.style.NinePatchDrawable" : "arc.scene.style.TextureRegionDrawable"; String dtype = "arc.scene.style.Drawable";
String varname = capitalize(sfilen); String varname = capitalize(sfilen);
if(SourceVersion.isKeyword(varname)) varname += "s"; if(SourceVersion.isKeyword(varname)) varname += "s";
type.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC); type.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
load.addStatement(varname + " = (" + dtype + ")arc.Core.atlas.drawable($S)", sfilen); load.addStatement(varname + " = arc.Core.atlas.drawable($S)", sfilen);
}); });
for(Element elem : elements){ for(Element elem : elements){
Seq.with(((TypeElement)elem).getEnclosedElements()).each(e -> e.getKind() == ElementKind.FIELD, field -> { Seq.with(elem.getEnclosedElements()).each(e -> e.getKind() == ElementKind.FIELD, field -> {
String fname = field.getSimpleName().toString(); String fname = field.getSimpleName().toString();
if(fname.startsWith("default")){ if(fname.startsWith("default")){
loadStyles.addStatement("arc.Core.scene.addStyle(" + field.asType().toString() + ".class, mindustry.ui.Styles." + fname + ")"); loadStyles.addStatement("arc.Core.scene.addStyle(" + field.asType().toString() + ".class, mindustry.ui.Styles." + fname + ")");
@@ -118,13 +120,35 @@ public class AssetsProcess extends BaseProcessor{
void processSounds(String classname, String path, String rtype) throws Exception{ void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
CodeBlock.Builder staticb = CodeBlock.builder();
type.addField(FieldSpec.builder(IntMap.class, "idToSound", Modifier.STATIC, Modifier.PRIVATE).initializer("new IntMap()").build());
type.addField(FieldSpec.builder(ObjectIntMap.class, "soundToId", Modifier.STATIC, Modifier.PRIVATE).initializer("new ObjectIntMap()").build());
type.addMethod(MethodSpec.methodBuilder("getSoundId")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(Sound.class, "sound")
.returns(int.class)
.addStatement("return soundToId.get(sound, -1)").build());
type.addMethod(MethodSpec.methodBuilder("getSound")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(int.class, "id")
.returns(Sound.class)
.addStatement("return (Sound)idToSound.get(id, () -> Sounds.none)").build());
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Fi.get(path).walk(p -> { Seq<Fi> files = new Seq<>();
Fi.get(path).walk(files::add);
files.sortComparing(Fi::name);
int id = 0;
for(Fi p : files){
String name = p.nameWithoutExtension(); String name = p.nameWithoutExtension();
if(names.contains(name)){ if(names.contains(name)){
BaseProcessor.err("Duplicate file name: " + p.toString() + "!"); BaseProcessor.err("Duplicate file name: " + p + "!");
}else{ }else{
names.add(name); names.add(name);
} }
@@ -133,14 +157,20 @@ public class AssetsProcess extends BaseProcessor{
String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length()); String filepath = path.substring(path.lastIndexOf("/") + 1) + p.path().substring(p.path().lastIndexOf(path) + path.length());
String filename = "\"" + filepath + "\""; staticb.addStatement("soundToId.put($L, $L)", name, id);
loadBegin.addStatement("arc.Core.assets.load(" + filename + ", " + rtype + ".class).loaded = a -> " + name + " = (" + rtype + ")a", filepath, filepath.replace(".ogg", ".mp3"));
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build()); loadBegin.addStatement("$T.assets.load($S, $L.class).loaded = a -> { $L = ($L)a; soundToId.put(a, $L); idToSound.put($L, a); }",
}); Core.class, filepath, rtype, name, rtype, id, id);
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
id ++;
}
type.addStaticBlock(staticb.build());
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new arc.audio." + rtype.substring(rtype.lastIndexOf(".") + 1) + "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new " + rtype + "()").build());
} }
type.addMethod(loadBegin.build()); type.addMethod(loadBegin.build());

View File

@@ -7,6 +7,7 @@ import com.sun.tools.javac.code.Attribute.Enum;
import com.sun.tools.javac.code.Attribute.Error; import com.sun.tools.javac.code.Attribute.Error;
import com.sun.tools.javac.code.Attribute.Visitor; import com.sun.tools.javac.code.Attribute.Visitor;
import com.sun.tools.javac.code.Attribute.*; import com.sun.tools.javac.code.Attribute.*;
import com.sun.tools.javac.code.Scope.*;
import com.sun.tools.javac.code.Type; import com.sun.tools.javac.code.Type;
import com.sun.tools.javac.code.Symbol.*; import com.sun.tools.javac.code.Symbol.*;
import com.sun.tools.javac.code.Type.ArrayType; import com.sun.tools.javac.code.Type.ArrayType;
@@ -64,36 +65,13 @@ public class AnnotationProxyMaker{
LinkedHashMap map = new LinkedHashMap(); LinkedHashMap map = new LinkedHashMap();
ClassSymbol cl = (ClassSymbol)this.anno.type.tsym; ClassSymbol cl = (ClassSymbol)this.anno.type.tsym;
//try to use Java 8 API for this if possible for(Symbol s : cl.members().getSymbols(LookupKind.NON_RECURSIVE)){
try{ if(s.getKind() == ElementKind.METHOD){
Class entryClass = Class.forName("com.sun.tools.javac.code.Scope$Entry"); MethodSymbol var4 = (MethodSymbol)s;
Object members = cl.members(); Attribute var5 = var4.getDefaultValue();
Field field = members.getClass().getField("elems"); if(var5 != null){
Object elems = field.get(members); map.put(var4, var5);
Field siblingField = entryClass.getField("sibling");
Field symField = entryClass.getField("sym");
for(Object currEntry = elems; currEntry != null; currEntry = siblingField.get(currEntry)){
handleSymbol((Symbol)symField.get(currEntry), map);
} }
}catch(Throwable e){
//otherwise try other API
try{
Class lookupClass = Class.forName("com.sun.tools.javac.code.Scope$LookupKind");
Field nonRecField = lookupClass.getField("NON_RECURSIVE");
Object nonRec = nonRecField.get(null);
Scope scope = cl.members();
Method getSyms = scope.getClass().getMethod("getSymbols", lookupClass);
Iterable<Symbol> it = (Iterable<Symbol>)getSyms.invoke(scope, nonRec);
Iterator<Symbol> i = it.iterator();
while(i.hasNext()){
handleSymbol(i.next(), map);
}
}catch(Throwable death){
//I tried
throw new RuntimeException(death);
} }
} }
@@ -104,17 +82,6 @@ public class AnnotationProxyMaker{
return map; return map;
} }
private void handleSymbol(Symbol sym, LinkedHashMap map){
if(sym.getKind() == ElementKind.METHOD){
MethodSymbol var4 = (MethodSymbol)sym;
Attribute var5 = var4.getDefaultValue();
if(var5 != null){
map.put(var4, var5);
}
}
}
private Object generateValue(MethodSymbol var1, Attribute var2){ private Object generateValue(MethodSymbol var1, Attribute var2){
AnnotationProxyMaker.ValueVisitor var3 = new AnnotationProxyMaker.ValueVisitor(var1); AnnotationProxyMaker.ValueVisitor var3 = new AnnotationProxyMaker.ValueVisitor(var1);
return var3.getValue(var2); return var3.getValue(var2);

View File

@@ -12,6 +12,10 @@ import java.lang.Class;
import java.lang.annotation.*; import java.lang.annotation.*;
import java.lang.reflect.*; import java.lang.reflect.*;
/**
* Wrapper over Element with added utility functions.
* I would have preferred to use extension methods for this, but Java doesn't have any.
* */
public class Selement<T extends Element>{ public class Selement<T extends Element>{
public final T e; public final T e;

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:collided,type:arc.struct.IntSeq},{name:damage,type:float},{name:data,type:java.lang.Object},{name:fdata,type:float},{name:lifetime,type:float},{name:owner,type:mindustry.gen.Entityc},{name:rotation,type:float},{name:team,type:mindustry.game.Team},{name:time,type:float},{name:type,type:mindustry.entities.bullet.BulletType},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:1,fields:[{name:amount,type:float},{name:liquid,type:mindustry.type.Liquid},{name:tile,type:mindustry.world.Tile},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:6,fields:[{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:4,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

View File

@@ -0,0 +1 @@
{version:5,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:4,fields:[{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:4,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:4,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:5,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:payloads,type:arc.struct.Seq<mindustry.world.blocks.payloads.Payload>},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:baseRotation,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:6,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:5,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -0,0 +1 @@
{version:2,fields:[{name:ammo,type:float},{name:controller,type:mindustry.entities.units.UnitController},{name:elevation,type:float},{name:flag,type:double},{name:health,type:float},{name:isShooting,type:boolean},{name:mineTile,type:mindustry.world.Tile},{name:mounts,type:"mindustry.entities.units.WeaponMount[]"},{name:plans,type:arc.struct.Queue<mindustry.entities.units.BuildPlan>},{name:rotation,type:float},{name:shield,type:float},{name:spawnedByCore,type:boolean},{name:stack,type:mindustry.type.ItemStack},{name:statuses,type:arc.struct.Seq<mindustry.entities.units.StatusEntry>},{name:team,type:mindustry.game.Team},{name:type,type:mindustry.type.UnitType},{name:updateBuilding,type:boolean},{name:vel,type:arc.math.geom.Vec2},{name:x,type:float},{name:y,type:float}]}

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@@ -57,7 +57,7 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
rhinoVersion = '55bf0dac1cfa7770672fd26112512c733ca9d5dc' rhinoVersion = '3c6bbadf73a904eefcc28b6fd8aa742ac575e878'
loadVersionProps = { loadVersionProps = {
return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p } return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
@@ -341,7 +341,11 @@ project(":core"){
} }
} }
def changelogs = file("../fastlane/metadata/android/en-US/changelogs/") def changelogs = file("../fastlane/metadata/android/en-US/changelogs/")
changelogs.mkdirs()
try{
new File(changelogs, androidVersion + ".txt").text = (result) new File(changelogs, androidVersion + ".txt").text = (result)
}catch(Exception ignored){
}
} }
} }
@@ -501,8 +505,10 @@ task deployAll{
dependsOn "desktop:packrWindows64" dependsOn "desktop:packrWindows64"
dependsOn "desktop:packrWindows32" dependsOn "desktop:packrWindows32"
dependsOn "desktop:packrMacOS" dependsOn "desktop:packrMacOS"
if(versionModifier != "steam"){
dependsOn "server:deploy" dependsOn "server:deploy"
dependsOn "android:deploy" dependsOn "android:deploy"
}
} }
task resolveDependencies{ task resolveDependencies{

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@@ -101,6 +101,7 @@ customgame = Custom Game
newgame = New Game newgame = New Game
none = <none> none = <none>
none.found = [lightgray]<none found> none.found = [lightgray]<none found>
none.inmap = [lightgray]<none in map>
minimap = Minimap minimap = Minimap
position = Position position = Position
close = Close close = Close
@@ -214,6 +215,7 @@ hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
servers.local = Local Servers servers.local = Local Servers
servers.local.steam = Open Games & Local Servers
servers.remote = Remote Servers servers.remote = Remote Servers
servers.global = Community Servers servers.global = Community Servers
@@ -315,7 +317,7 @@ data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately. data.import.confirm = Importing external data will overwrite[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
loading = [accent]Loading... loading = [accent]Loading...
reloading = [accent]Reloading Mods... downloading = [accent]Downloading...
saving = [accent]Saving... saving = [accent]Saving...
respawn = [accent][[{0}][] to respawn in core respawn = [accent][[{0}][] to respawn in core
cancelbuilding = [accent][[{0}][] to clear plan cancelbuilding = [accent][[{0}][] to clear plan
@@ -343,9 +345,9 @@ custom = Custom
builtin = Built-In builtin = Built-In
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone! map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
map.random = [accent]Random Map map.random = [accent]Random Map
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor. map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
workshop.update = Update Item workshop.update = Update Item
workshop.error = Error fetching workshop details: {0} workshop.error = Error fetching workshop details: {0}
@@ -537,6 +539,7 @@ configure = Configure Loadout
loadout = Loadout loadout = Loadout
resources = Resources resources = Resources
bannedblocks = Banned Blocks bannedblocks = Banned Blocks
bannedunits = Banned Units
addall = Add All addall = Add All
launch.from = Launching From: [accent]{0} launch.from = Launching From: [accent]{0}
launch.destination = Destination: {0} launch.destination = Destination: {0}
@@ -561,10 +564,13 @@ weather.sandstorm.name = Sandstorm
weather.sporestorm.name = Sporestorm weather.sporestorm.name = Sporestorm
weather.fog.name = Fog weather.fog.name = Fog
sectorlist = Sectors
sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Time: sectors.time = Time:
sectors.threat = Threat: sectors.threat = Threat:
sectors.wave = Wave: sectors.wave = Wave:
@@ -724,7 +730,7 @@ stat.maxconsecutive = Max Consecutive
stat.buildcost = Build Cost stat.buildcost = Build Cost
stat.inaccuracy = Inaccuracy stat.inaccuracy = Inaccuracy
stat.shots = Shots stat.shots = Shots
stat.reload = Shots/Second stat.reload = Firing Rate
stat.ammo = Ammo stat.ammo = Ammo
stat.shieldhealth = Shield Health stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time stat.cooldowntime = Cooldown Time
@@ -793,7 +799,7 @@ bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
bullet.homing = [stat]homing bullet.homing = [stat]homing
bullet.frag = [stat]frag bullet.frags = [stat]{0}[lightgray]x frag bullets:
bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
bullet.buildingdamage = [stat]{0}%[lightgray] building damage bullet.buildingdamage = [stat]{0}%[lightgray] building damage
bullet.knockback = [stat]{0}[lightgray] knockback bullet.knockback = [stat]{0}[lightgray] knockback
@@ -806,6 +812,7 @@ bullet.reload = [stat]{0}[lightgray]x fire rate
unit.blocks = blocks unit.blocks = blocks
unit.blockssquared = blocks² unit.blockssquared = blocks²
unit.powersecond = power units/second unit.powersecond = power units/second
unit.tilessecond = tiles/second
unit.liquidsecond = liquid units/second unit.liquidsecond = liquid units/second
unit.itemssecond = items/second unit.itemssecond = items/second
unit.liquidunits = liquid units unit.liquidunits = liquid units
@@ -831,20 +838,19 @@ category.items = Items
category.crafting = Input/Output category.crafting = Input/Output
category.function = Function category.function = Function
category.optional = Optional Enhancements category.optional = Optional Enhancements
setting.skipcoreanimation.name = Skip Core Launch/Land Animation
setting.landscape.name = Lock Landscape setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows setting.shadows.name = Shadows
setting.blockreplace.name = Automatic Block Suggestions setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering setting.linear.name = Linear Filtering
setting.hints.name = Hints setting.hints.name = Hints
setting.logichints.name = Logic Hints setting.logichints.name = Logic Hints
setting.flow.name = Display Resource Flow Rate
setting.backgroundpause.name = Pause In Background setting.backgroundpause.name = Pause In Background
setting.buildautopause.name = Auto-Pause Building setting.buildautopause.name = Auto-Pause Building
setting.doubletapmine.name = Double-Tap to Mine setting.doubletapmine.name = Double-Tap to Mine
setting.modcrashdisable.name = Disable Mods On Startup Crash setting.modcrashdisable.name = Disable Mods On Startup Crash
setting.animatedwater.name = Animated Surfaces setting.animatedwater.name = Animated Surfaces
setting.animatedshields.name = Animated Shields setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.playerindicators.name = Player Indicators setting.playerindicators.name = Player Indicators
setting.indicators.name = Enemy Indicators setting.indicators.name = Enemy Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
@@ -853,7 +859,8 @@ setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (restart required)[] setting.uiscale.name = UI Scaling
setting.uiscale.description = Restart required to apply changes.
setting.swapdiagonal.name = Always Diagonal Placement setting.swapdiagonal.name = Always Diagonal Placement
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Easy setting.difficulty.easy = Easy
@@ -871,7 +878,9 @@ setting.saveinterval.name = Save Interval
setting.seconds = {0} seconds setting.seconds = {0} seconds
setting.milliseconds = {0} milliseconds setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (restart may be required) setting.borderlesswindow.name = Borderless Window
setting.borderlesswindow.name.windows = Borderless Fullscreen
setting.borderlesswindow.description = Restart may be required to apply changes.
setting.fps.name = Show FPS & Ping setting.fps.name = Show FPS & Ping
setting.smoothcamera.name = Smooth Camera setting.smoothcamera.name = Smooth Camera
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -994,6 +1003,8 @@ rules.wavetimer = Wave Timer
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.buildai = AI Building rules.buildai = AI Building
rules.aitier = AI Tier
rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite AI (Red Team) Resources
@@ -1012,12 +1023,15 @@ rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo
rules.enemyteam = Enemy Team
rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
rules.title.resourcesbuilding = Resources & Building rules.title.resourcesbuilding = Resources & Building
rules.title.enemy = Enemies rules.title.enemy = Enemies
rules.title.unit = Units rules.title.unit = Units
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Environment rules.title.environment = Environment
rules.title.teams = Teams
rules.lighting = Lighting rules.lighting = Lighting
rules.enemyLights = Enemy Lights rules.enemyLights = Enemy Lights
rules.fire = Fire rules.fire = Fire
@@ -1096,13 +1110,12 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Resupply Point
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1133,8 +1146,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1143,7 +1156,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char
@@ -1288,7 +1301,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launch Pad
block.launch-pad-large.name = Large Launch Pad
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Command Center block.command-center.name = Command Center
block.ground-factory.name = Ground Factory block.ground-factory.name = Ground Factory
@@ -1309,11 +1321,11 @@ block.payload-source.name = Payload Source
block.disassembler.name = Disassembler block.disassembler.name = Disassembler
block.silicon-crucible.name = Silicon Crucible block.silicon-crucible.name = Silicon Crucible
block.overdrive-dome.name = Overdrive Dome block.overdrive-dome.name = Overdrive Dome
block.interplanetary-accelerator.name = Interplanetary Accelerator
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Block Forge block.block-forge.name = Block Forge
block.block-loader.name = Block Loader block.block-loader.name = Block Loader
block.block-unloader.name = Block Unloader block.block-unloader.name = Block Unloader
block.interplanetary-accelerator.name = Interplanetary Accelerator
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1348,6 +1360,7 @@ hint.placeTurret = Place \uf861 [accent]Turrets[] to defend your base from enemi
hint.breaking = [accent]Right-click[] and drag to break blocks. hint.breaking = [accent]Right-click[] and drag to break blocks.
hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection. hint.breaking.mobile = Activate the \ue817 [accent]hammer[] in the bottom right and tap to break blocks.\n\nHold down your finger for a second and drag to break in a selection.
hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right. hint.blockInfo = View information of a block by selecting it in the [accent]build menu[], then selecting the [accent][[?][] button at the right.
hint.derelict = [accent]Derelict[] structures are broken remnants of old bases that no longer function.\n\nThese structures can be [accent]deconstructed[] for resources.
hint.research = Use the \ue875 [accent]Research[] button to research new technology. hint.research = Use the \ue875 [accent]Research[] button to research new technology.
hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology. hint.research.mobile = Use the \ue875 [accent]Research[] button in the \ue88c [accent]Menu[] to research new technology.
hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets. hint.unitControl = Hold [accent][[L-ctrl][] and [accent]click[] to control friendly units or turrets.
@@ -1399,7 +1412,7 @@ liquid.slag.description = Refined in separators into constituent metals, or spra
liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
block.resupply-point.description = Resupplies nearby units with copper ammunition. Not compatible with units that require battery power. block.derelict =  [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
block.message.description = Stores a message for communication between allies. block.message.description = Stores a message for communication between allies.
@@ -1425,6 +1438,8 @@ block.item-source.description = Infinitely outputs items. Sandbox only.
block.item-void.description = Destroys any items. Sandbox only. block.item-void.description = Destroys any items. Sandbox only.
block.liquid-source.description = Infinitely outputs liquids. Sandbox only. block.liquid-source.description = Infinitely outputs liquids. Sandbox only.
block.liquid-void.description = Removes any liquids. Sandbox only. block.liquid-void.description = Removes any liquids. Sandbox only.
block.payload-source.description = Infinitely outputs payloads. Sandbox only.
block.payload-void.description = Destroys any payloads. Sandbox only.
block.copper-wall.description = Protects structures from enemy projectiles. block.copper-wall.description = Protects structures from enemy projectiles.
block.copper-wall-large.description = Protects structures from enemy projectiles. block.copper-wall-large.description = Protects structures from enemy projectiles.
block.titanium-wall.description = Protects structures from enemy projectiles. block.titanium-wall.description = Protects structures from enemy projectiles.
@@ -1543,6 +1558,8 @@ block.memory-bank.description = Stores information for a logic processor. High c
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
@@ -1577,6 +1594,11 @@ unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Co
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Places proximity mines. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
@@ -1592,7 +1614,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.lookup = Look up a item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
lst.unitcontrol = Control the currently bound unit. lst.unitcontrol = Control the currently bound unit.

View File

@@ -960,7 +960,7 @@ block.parallax.name = Парралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.molten-slag.name = Шлак
block.space.name = Space block.space.name = Space
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Саляная сцяна block.salt-wall.name = Саляная сцяна
@@ -991,8 +991,8 @@ block.spawn.name = Кропка з’яўлення ворагаў
block.core-shard.name = Ядро: «Аскепак» block.core-shard.name = Ядро: «Аскепак»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атам» block.core-nucleus.name = Ядро: «Атам»
block.deepwater.name = Глубокаводдзе block.deep-water.name = Глубокаводдзе
block.water.name = Вада block.shallow-water.name = Вада
block.tainted-water.name = Забруджанная вада block.tainted-water.name = Забруджанная вада
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
block.tar.name = Нафта block.tar.name = Нафта
@@ -1001,7 +1001,7 @@ block.sand.name = Пясок
block.darksand.name = Тёмны пясок block.darksand.name = Тёмны пясок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
block.craters.name = Кратэры block.crater-stone.name = Кратэры
block.sand-water.name = Пясок з вадой block.sand-water.name = Пясок з вадой
block.darksand-water.name = Тёмный пясок з вадой block.darksand-water.name = Тёмный пясок з вадой
block.char.name = Выпаленая зямля block.char.name = Выпаленая зямля

View File

@@ -1074,7 +1074,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
block.basalt-boulder.name = Базалтов Камък block.basalt-boulder.name = Базалтов Камък
block.grass.name = Трева block.grass.name = Трева
block.slag.name = Шлака block.molten-slag.name = Шлака
block.space.name = Космос block.space.name = Космос
block.salt.name = Сол block.salt.name = Сол
block.salt-wall.name = Стена от Сол block.salt-wall.name = Стена от Сол
@@ -1105,8 +1105,8 @@ block.spawn.name = Вражеска Начална Точка
block.core-shard.name = Ядро: Шард block.core-shard.name = Ядро: Шард
block.core-foundation.name = Core: Фондация block.core-foundation.name = Core: Фондация
block.core-nucleus.name = Core: Център block.core-nucleus.name = Core: Център
block.deepwater.name = Дълбока Вода block.deep-water.name = Дълбока Вода
block.water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Замърсена Вода block.tainted-water.name = Замърсена Вода
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
@@ -1115,7 +1115,7 @@ block.sand.name = Пясък
block.darksand.name = Тъмен Пясък block.darksand.name = Тъмен Пясък
block.ice.name = Лед block.ice.name = Лед
block.snow.name = Сняг block.snow.name = Сняг
block.craters.name = Кратери block.crater-stone.name = Кратери
block.sand-water.name = Пясък - Вода block.sand-water.name = Пясък - Вода
block.darksand-water.name = Тъмен Пясък - Вода block.darksand-water.name = Тъмен Пясък - Вода
block.char.name = Овъглен Камък block.char.name = Овъглен Камък

View File

@@ -307,7 +307,7 @@ waiting.players = Čekání na hráče...
wave.enemies = [lightgray]{0} zbývajících nepřátel wave.enemies = [lightgray]{0} zbývajících nepřátel
wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra wave.enemycores = [accent]{0}[lightgray] nepřátelská jádra
wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro wave.enemycore = [accent]{0}[lightgray] nepřátelské jádro
wave.enemy = [lightgray]{0} zbývající nepřátel wave.enemy = [lightgray]{0} zbývající nepřítel
wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[]. wave.guardianwarn = Počet vln do příchodu strážce: [accent]{0}[].
wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![] wave.guardianwarn.one = [accent]Strážce přijde již příští vlnu![]
loadimage = Nahrát obrázek loadimage = Nahrát obrázek
@@ -323,16 +323,16 @@ map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
workshop.update = Aktualizovat položku workshop.update = Aktualizovat položku
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0} workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
map.publish.confirm = Jsi si jistý, že chceš vystavit tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje mapa nezobrazí.[] map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje mapa nezobrazí.[]
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou. workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
workshop.info = Informace o položce workshop.info = Informace o položce
changelog = Seznam změn (volitelně): changelog = Seznam změn (volitelně):
eula = Smluvní podmínky platformy Steam eula = Smluvní podmínky platformy Steam
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu. missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
publishing = [accent]Publikuji... publishing = [accent]Publikuji...
publish.confirm = Opravdu chceš toto vystavit?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[] publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
publish.error = Chyba při vystavování položky: {0} publish.error = Chyba při publikování položky: {0}
steam.error = Nepodařilo se inicializovat služby platformy Steam.Chyba: {0} steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru editor.openin = Otevřít v editoru
@@ -341,12 +341,12 @@ editor.oregen.info = Generování rud:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.nodescription = Než může být mapa publikována, musí mít popisek dlouhý nejméně 4 znaky. editor.nodescription = Než může být mapa publikována, musí mít popis dlouhý nejméně 4 znaky.
editor.waves = Vln: editor.waves = Vln:
editor.rules = Pravidla: editor.rules = Pravidla:
editor.generation = Generace: editor.generation = Generace:
editor.ingame = Upravit ve hře editor.ingame = Upravit ve hře
editor.publish.workshop = Vystavit ve Workshopu na Steamu editor.publish.workshop = Publikovat do Workshopu na Steamu
editor.newmap = Nová mapa editor.newmap = Nová mapa
editor.center = Vycentrovat editor.center = Vycentrovat
workshop = Workshop na Steamu workshop = Workshop na Steamu
@@ -684,6 +684,7 @@ stat.lightningchance = Pravděpodobnost blesku
stat.lightningdamage = Poškození bleskem stat.lightningdamage = Poškození bleskem
stat.flammability = Hořlavost stat.flammability = Hořlavost
stat.radioactivity = Radioaktivita stat.radioactivity = Radioaktivita
stat.charge = Nabití
stat.heatcapacity = Tepelná kapacita stat.heatcapacity = Tepelná kapacita
stat.viscosity = Vazkost stat.viscosity = Vazkost
stat.temperature = Teplota stat.temperature = Teplota
@@ -1022,7 +1023,7 @@ block.cliff.name = Útes
block.sand-boulder.name = Pískovec block.sand-boulder.name = Pískovec
block.basalt-boulder.name = Čedičový balvan block.basalt-boulder.name = Čedičový balvan
block.grass.name = Tráva block.grass.name = Tráva
block.slag.name = Struska block.molten-slag.name = Struska
block.space.name = Vesmír block.space.name = Vesmír
block.salt.name = Sůl block.salt.name = Sůl
block.salt-wall.name = Solné skály block.salt-wall.name = Solné skály
@@ -1053,8 +1054,8 @@ block.spawn.name = Nepřátelská líheň
block.core-shard.name = Jádro: Odštěpek block.core-shard.name = Jádro: Odštěpek
block.core-foundation.name = Jádro: Základ block.core-foundation.name = Jádro: Základ
block.core-nucleus.name = Jádro: Atom block.core-nucleus.name = Jádro: Atom
block.deepwater.name = Hluboká voda block.deep-water.name = Hluboká voda
block.water.name = Voda block.shallow-water.name = Voda
block.tainted-water.name = Zamořená voda block.tainted-water.name = Zamořená voda
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
@@ -1063,7 +1064,7 @@ block.sand.name = Písek
block.darksand.name = Černý písek block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
block.craters.name = Krátery block.crater-stone.name = Krátery
block.sand-water.name = Voda s pískem block.sand-water.name = Voda s pískem
block.darksand-water.name = Voda s černým pískem block.darksand-water.name = Voda s černým pískem
block.char.name = Dřevěné uhlí block.char.name = Dřevěné uhlí

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandkampesten block.sand-boulder.name = Sandkampesten
block.grass.name = Græs block.grass.name = Græs
block.slag.name = Ildgrød block.molten-slag.name = Ildgrød
block.space.name = Rum block.space.name = Rum
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Saltvæg block.salt-wall.name = Saltvæg
@@ -991,8 +991,8 @@ block.spawn.name = Fjendtligt Ankomstpunkt
block.core-shard.name = Kerne: Skår block.core-shard.name = Kerne: Skår
block.core-foundation.name = Kerne: Fundament block.core-foundation.name = Kerne: Fundament
block.core-nucleus.name = Kerne: Nukleus block.core-nucleus.name = Kerne: Nukleus
block.deepwater.name = Dybt Vand block.deep-water.name = Dybt Vand
block.water.name = Vand block.shallow-water.name = Vand
block.tainted-water.name = Moget Vand block.tainted-water.name = Moget Vand
block.darksand-tainted-water.name = Mørkt Sand Moget Vand block.darksand-tainted-water.name = Mørkt Sand Moget Vand
block.tar.name = Tjærre block.tar.name = Tjærre
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Mørkt Sand block.darksand.name = Mørkt Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Sne block.snow.name = Sne
block.craters.name = Kratere block.crater-stone.name = Kratere
block.sand-water.name = Sandet Lavvande block.sand-water.name = Sandet Lavvande
block.darksand-water.name = Mørkt Sandet Lavvande block.darksand-water.name = Mørkt Sandet Lavvande
block.char.name = Trækul block.char.name = Trækul

View File

@@ -101,6 +101,7 @@ customgame = Benutzerdefiniertes Spiel
newgame = Neues Spiel newgame = Neues Spiel
none = <nichts> none = <nichts>
none.found = [lightgray]<keine gefunden> none.found = [lightgray]<keine gefunden>
none.inmap = [lightgray]<keine auf der Karte>
minimap = Minimap minimap = Minimap
position = Position position = Position
close = Schließen close = Schließen
@@ -565,6 +566,7 @@ sectors.unexplored = [lightgray]Unentdeckt
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
sectors.import = Import:
sectors.time = Zeit: sectors.time = Zeit:
sectors.threat = Gefahr: sectors.threat = Gefahr:
sectors.wave = Welle: sectors.wave = Welle:
@@ -724,7 +726,7 @@ stat.maxconsecutive = Max. Konsekutive
stat.buildcost = Baukosten stat.buildcost = Baukosten
stat.inaccuracy = Ungenauigkeit stat.inaccuracy = Ungenauigkeit
stat.shots = Schüsse stat.shots = Schüsse
stat.reload = Schüsse/Sekunde stat.reload = Schussrate
stat.ammo = Munition stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit stat.cooldowntime = Cooldown-Zeit
@@ -793,7 +795,7 @@ bullet.damage = [stat]{0}[lightgray] Schaden
bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray] Kacheln
bullet.incendiary = [stat]entzündend bullet.incendiary = [stat]entzündend
bullet.homing = [stat]zielsuchend bullet.homing = [stat]zielsuchend
bullet.frag = [stat]explosiv bullet.frag = [stat]{0}[lightgray]x explosive Projektile:
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
bullet.knockback = [stat]{0}[lightgray] zurückstoßend bullet.knockback = [stat]{0}[lightgray] zurückstoßend
@@ -806,6 +808,7 @@ bullet.reload = [stat]{0}[lightgray]x Feuerrate
unit.blocks = Blöcke unit.blocks = Blöcke
unit.blockssquared = Blöcke² unit.blockssquared = Blöcke²
unit.powersecond = Stromeinheiten/Sekunde unit.powersecond = Stromeinheiten/Sekunde
unit.tilessecond = Blöcke/Sekunde
unit.liquidsecond = Flüssigkeitseinheiten/Sekunde unit.liquidsecond = Flüssigkeitseinheiten/Sekunde
unit.itemssecond = Materialeinheiten/Sekunde unit.itemssecond = Materialeinheiten/Sekunde
unit.liquidunits = Flüssigkeitseinheiten unit.liquidunits = Flüssigkeitseinheiten
@@ -844,7 +847,6 @@ setting.doubletapmine.name = Doppeltippen zum Abbauen
setting.modcrashdisable.name = Mods bei Absturz deaktivieren setting.modcrashdisable.name = Mods bei Absturz deaktivieren
setting.animatedwater.name = Animiertes Wasser setting.animatedwater.name = Animiertes Wasser
setting.animatedshields.name = Animierte Schilde setting.animatedshields.name = Animierte Schilde
setting.antialias.name = Antialias[lightgray] (Neustart erforderlich)[]
setting.playerindicators.name = Spieler-Indikatoren setting.playerindicators.name = Spieler-Indikatoren
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
@@ -853,7 +855,8 @@ setting.touchscreen.name = Touchscreen-Steuerung
setting.fpscap.name = Max. FPS setting.fpscap.name = Max. FPS
setting.fpscap.none = Kein(e) setting.fpscap.none = Kein(e)
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI-Skalierung[lightgray] (Neustart erforderlich)[] setting.uiscale.name = UI-Skalierung
setting.uiscale.description = Neustart erforderlich.
setting.swapdiagonal.name = Immer diagonale Platzierung setting.swapdiagonal.name = Immer diagonale Platzierung
setting.difficulty.training = Training setting.difficulty.training = Training
setting.difficulty.easy = Leicht setting.difficulty.easy = Leicht
@@ -871,7 +874,8 @@ setting.saveinterval.name = Autosave-Häufigkeit
setting.seconds = {0} Sekunden setting.seconds = {0} Sekunden
setting.milliseconds = {0} Millisekunden setting.milliseconds = {0} Millisekunden
setting.fullscreen.name = Vollbild setting.fullscreen.name = Vollbild
setting.borderlesswindow.name = Randloses Fenster [lightgray](Neustart vielleicht erforderlich) setting.borderlesswindow.name = Randloses Fenster
setting.borderlesswindow.description = Neustart vielleicht erforderlich.
setting.fps.name = FPS anzeigen setting.fps.name = FPS anzeigen
setting.smoothcamera.name = Sanfte Kamerabewegungen setting.smoothcamera.name = Sanfte Kamerabewegungen
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -994,6 +998,7 @@ rules.wavetimer = Wellen-Timer
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.buildai = KI kann bauen rules.buildai = KI kann bauen
rules.cleanupdeadteams = Blöcke von erorberten Teams zerstören (PvP)
rules.corecapture = Kern nach Zerstörung einnehmen rules.corecapture = Kern nach Zerstörung einnehmen
rules.polygoncoreprotection = Polygonaler Kernschutz rules.polygoncoreprotection = Polygonaler Kernschutz
rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team) rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
@@ -1102,7 +1107,7 @@ block.cliff.name = Klippe
block.sand-boulder.name = Sandbrocken block.sand-boulder.name = Sandbrocken
block.basalt-boulder.name = Basaltbrocken block.basalt-boulder.name = Basaltbrocken
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Schlacke block.molten-slag.name = Schlacke
block.space.name = Weltall block.space.name = Weltall
block.salt.name = Salz block.salt.name = Salz
block.salt-wall.name = Salzwand block.salt-wall.name = Salzwand
@@ -1133,8 +1138,8 @@ block.spawn.name = Gegnerischer Startpunkt
block.core-shard.name = Kern: Scherbe block.core-shard.name = Kern: Scherbe
block.core-foundation.name = Kern: Fundament block.core-foundation.name = Kern: Fundament
block.core-nucleus.name = Kern: Nukleus block.core-nucleus.name = Kern: Nukleus
block.deepwater.name = Tiefes Wasser block.deep-water.name = Tiefes Wasser
block.water.name = Wasser block.shallow-water.name = Wasser
block.tainted-water.name = Dreckiges Wasser block.tainted-water.name = Dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
@@ -1143,7 +1148,7 @@ block.sand.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Krater block.crater-stone.name = Krater
block.sand-water.name = Sandiges Wasser block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles sandiges Wasser block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
@@ -1288,7 +1293,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Behälter block.container.name = Behälter
block.launch-pad.name = Launchpad block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launchpad
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Kommandozentrale block.command-center.name = Kommandozentrale
block.ground-factory.name = Bodenfabrik block.ground-factory.name = Bodenfabrik
@@ -1309,11 +1313,11 @@ block.payload-source.name = Frachtquelle
block.disassembler.name = Großer Trenner block.disassembler.name = Großer Trenner
block.silicon-crucible.name = Silizium Schmelztiegel block.silicon-crucible.name = Silizium Schmelztiegel
block.overdrive-dome.name = Beschleunigungs-Maschine block.overdrive-dome.name = Beschleunigungs-Maschine
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Block-Fabrik block.block-forge.name = Block-Fabrik
block.block-loader.name = Block-Lader block.block-loader.name = Block-Lader
block.block-unloader.name = Block-Entlader block.block-unloader.name = Block-Entlader
block.interplanetary-accelerator.name = Interplanetarischer Beschleuniger
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
@@ -1543,6 +1547,8 @@ block.memory-bank.description = Speichert Informationen für einen Prozessor. Ho
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen. block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe. unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe. unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
@@ -1577,6 +1583,11 @@ unit.omura.description = Schießt eine Railgun mit hoher Reichweite, um Gegner z
unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke. unit.alpha.description = Beschützt den Scherbenkern vor Feinden. Baut Blöcke.
unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke. unit.beta.description = Beschützt den Fundamentkern vor Feinden. Baut Blöcke.
unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke. unit.gamma.description = Beschützt den Nukleuskern vor Feinden. Baut Blöcke.
unit.retusa.description = Platziert Minen und heilt verbündete Einheiten.
unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstört gegnerische Projektile.
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle. lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.

View File

@@ -41,11 +41,13 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Buscar actualizaciones be.check = Buscar actualizaciones
mod.featured.title = Explorador de mods mods.browser = Explorador de Mods
mod.featured.dialog.title = Explorador de Mods
mods.browser.selected = Mod seleccionado mods.browser.selected = Mod seleccionado
mods.browser.add = Installar Mod mods.browser.add = Instalar
mods.github.open = Abrir en Github mods.browser.reinstall = Reinstalar
mods.github.open = Repositorio
mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados
schematic = Plantilla schematic = Plantilla
schematic.add = Guardar plantilla... schematic.add = Guardar plantilla...
@@ -55,16 +57,24 @@ schematic.exists = Ya existe una plantilla con ese nombre.
schematic.import = Importar plantilla... schematic.import = Importar plantilla...
schematic.exportfile = Exportar archivo schematic.exportfile = Exportar archivo
schematic.importfile = Importar archivo schematic.importfile = Importar archivo
schematic.browseworkshop = Buscar en el Steam Workshop schematic.browseworkshop = Buscar en Steam Workshop
schematic.copy = Copiar al portapapeles. schematic.copy = Copiar al portapapeles.
schematic.copy.import = Importar desde el portapapeles. schematic.copy.import = Importar desde el portapapeles.
schematic.shareworkshop = Compartir en el Steam Workshop schematic.shareworkshop = Compartir en Steam Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Girar plantilla
schematic.saved = Plantilla guardada. schematic.saved = Plantilla guardada.
schematic.delete.confirm = Se borrará ésta plantilla. schematic.delete.confirm = Se borrará ésta plantilla.
schematic.rename = Renombrar plantilla schematic.rename = Renombrar plantilla
schematic.info = {0}x{1}, {2} bloques schematic.info = {0}x{1}, {2} bloques
schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor. schematic.disabled = [scarlet]Plantillas desactivadas.[]\nNo puedes usar plantillas en este [accent]mapa[] o [accent]servidor.
schematic.tags = Etiquetas:
schematic.edittags = Editar Etiquetas
schematic.addtag = Añadir Etiqueta
schematic.texttag = Texto de Etiqueta
schematic.icontag = Icono de Etiqueta
schematic.renametag = Renombrar Etiqueta
schematic.tagdelconfirm = ¿Eliminar ésta etiqueta?
schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stat.wave = Oleadas Derrotadas:[accent] {0} stat.wave = Oleadas Derrotadas:[accent] {0}
@@ -77,12 +87,12 @@ stat.playtime = Tiempo jugado:[accent] {0}
stat.rank = Rango final: [accent]{0} stat.rank = Rango final: [accent]{0}
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos Totales
map.delete = ¿Estás seguro de que quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
level.highscore = Puntuación más alta: [accent]{0} level.highscore = Puntuación más alta: [accent]{0}
level.select = Selección de nivel level.select = Selección de Nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE APARICIÓN INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nRiesgo de aniquilación inminente
database = Base de datos database = Base de datos
savegame = Guardar Partida savegame = Guardar Partida
loadgame = Cargar Partida loadgame = Cargar Partida
@@ -90,6 +100,7 @@ joingame = Unirse a Partida
customgame = Crear Partida customgame = Crear Partida
newgame = Nueva Partida newgame = Nueva Partida
none = <no hay> none = <no hay>
none.found = [lightgray]<no hay coincidencias>
minimap = Minimapa minimap = Minimapa
position = Posición position = Posición
close = Cerrar close = Cerrar
@@ -110,17 +121,20 @@ committingchanges = Confirmando Cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta función. feature.unsupported = Tu dispositivo no es compatible con esta función.
mods.alphainfo = Ten en cuenta que los mods estan en fase Alpha, y[scarlet] pueden tener varios errores[].\nReporta cualquier error que encuentres en la página de GitHub de Mindustry. mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry encontró un fallo al inicializarse. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de erroes al iniciar el juego, [red]se han desactivado todos los mods.[]\n\nPuedes desactivar ésta medida de seguridad desde [accent]Opciones->Juego->Desactivar mods si el juego encuentra un error al iniciarse.[].
mods = Mods mods = Mods
mods.none = [lightgray]¡No se encontraron Mods! mods.none = [lightgray]¡No se encontraron Mods!
mods.guide = Guía de Modding mods.guide = Guía sobre Mods
mods.report = Reportar Error mods.report = Reportar Error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para recargar los mods. mods.reloadexit = A continuación se cerrará el juego para recargar los mods.
mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.multiplayer.compatible = [gray]Compatible con Multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego. mod.delete.error = No se pudo elminar el mod. Tal vez esté en uso por el juego.
@@ -130,20 +144,20 @@ mod.missingdependencies = [scarlet]Dependencias faltantes: {0}
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.errors = Ha ocurrido un fallo al cargar el contenido. mod.errors = Ha ocurrido un fallo al cargar el contenido.
mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Deshabilítalos o arregla los errores antes de jugar. mod.noerrorplay = [scarlet]Se están ejecutando algunos mods con fallos.[]Deshabilítalos o arregla los errores antes de jugar.
mod.nowdisabled = [scarlet]Al/Los Mod/s '{0}'le esta/n faltando dependencias:[accent] {1}\n[lightgray]Estos mods necesitan descargarse primero.\nEste mod será automaticamente desactivado. mod.nowdisabled = [scarlet]El mod '{0}' necesita ejecutarse junto a otros mods de los que depende:[accent] {1}\n[lightgray]Es necesario descargar primero estos mods.\nEste mod será automaticamente desactivado.
mod.enable = Activar mod.enable = Activar
mod.requiresrestart = El juego se cerrará para aplicar los mods. mod.requiresrestart = El juego se cerrará para aplicar los mods.
mod.reloadrequired = [scarlet]Se requiere volver a cargar mod.reloadrequired = [scarlet]Es necesario Reiniciar
mod.import = Importar mod mod.import = Importar mod
mod.import.file = Importar archivo mod.import.file = Importar archivo
mod.import.github = Importar Mod de Github mod.import.github = Importar desde Github
mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes! mod.jarwarn = [scarlet]Los mods JAR pueden no ser seguros.[]\n¡Asegúrate de haberlos descargado de una fuente en la que confíes!
mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod. mod.item.remove = Este objeto es parte del[accent] '{0}'[] mod. Para eliminarlo, desinstala ese mod.
mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar? mod.remove.confirm = Este mod va a ser eliminado.\n¿Quieres continuar?
mod.author = [lightgray]Autor:[] {0} mod.author = [lightgray]Autor:[] {0}
mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0} mod.missing = Esta partida guardada usa mods que has actualizado recientemente o que no tienes instalados. Se puede corromper la partida guardada. ¿Quieres cargarla a pesar de ello?\n[lightgray]Mods:\n{0}
mod.preview.missing = Antes de publicar este mod en el Steam Workshop, debe añadir una imagen de vista previa.\nAñada una imagen con nombre[accent] preview.png[] en la carpeta del mod e intente nuevamente. mod.preview.missing = Antes de publicar este mod en Steam Workshop, debes añadir una imagen de vista previa.\nAñade una imagen llamada[accent] preview.png[] en la carpeta del mod e inténtalo de nuevo.
mod.folder.missing = Solo los mods en forma de carpeta se pueden publicar en el Steam Workshop.\nPara convertir cualquier mod en una carpeta, simplemente descomprima su archivo a una carpeta y elimine el zip anterior, luego reinicie su juego o vuelva a cargar sus mods. mod.folder.missing = Sólo los mods en forma de carpeta se pueden publicar en Steam Workshop.\nPara convertir cualquier mod en una carpeta, descomprime su archivo a una carpeta y elimina el zip anterior, luego reinicia el juego o vuelve a cargar tus mods.
mod.scripts.disable = Tu dispositivo no es compatible con mods con scripts. Debes deshabilitar esos mods para jugar. mod.scripts.disable = Tu dispositivo no es compatible con mods con scripts. Debes deshabilitar esos mods para jugar.
about.button = Acerca de... about.button = Acerca de...
@@ -214,6 +228,8 @@ trace.ip = IP: [accent]{0}
trace.id = ID Única: [accent]{0} trace.id = ID Única: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0} trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente Personalizado: [accent]{0} trace.modclient = Cliente Personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces
invalidid = ¡ID de cliente inválida! Por favor, envía un informe del error. invalidid = ¡ID de cliente inválida! Por favor, envía un informe del error.
server.bans = Expulsiones server.bans = Expulsiones
server.bans.none = No se ha baneado a ningún usuario aún server.bans.none = No se ha baneado a ningún usuario aún
@@ -222,16 +238,16 @@ server.admins.none = ¡No hay ningún administrador!
server.add = Agregar Servidor server.add = Agregar Servidor
server.delete = ¿Estás seguro de querer borrar este servidor? server.delete = ¿Estás seguro de querer borrar este servidor?
server.edit = Editar Servidor server.edit = Editar Servidor
server.outdated = [crimson]¡Servidor desactualizado![] server.outdated = [scarlet]¡Servidor Desactualizado![]
server.outdated.client = [crimson]¡Cliente desactualizado![] server.outdated.client = [scarlet]¡Cliente Desactualizado![]
server.version = [lightgray]Versión: {0} server.version = [gray]v{0} {1}
server.custombuild = [accent]Versión personalizada server.custombuild = [accent]Versión Personalizada
confirmban = ¿Quieres banear a este jugador? confirmban = ¿Quieres banear a "{0}[white]"?
confirmkick = ¿Estás seguro de querer expulsar este jugador? confirmkick = ¿Quieres expulsar a "{0}[white]"?
confirmvotekick = ¿Estás de acuerdo en expulsar este jugador? confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
confirmunban = ¿Quieres desbanear a este jugador? confirmunban = ¿Quieres desbanear a este jugador?
confirmadmin = ¿Quieres hacer administrador a este jugador? confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitar los permisos de administrador a este jugador? confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
joingame.title = Unirse a Partida joingame.title = Unirse a Partida
joingame.ip = IP: joingame.ip = IP:
disconnect = Desconectado. disconnect = Desconectado.
@@ -287,6 +303,7 @@ cancel = Cancelar
openlink = Abrir Enlace openlink = Abrir Enlace
copylink = Copiar Enlace copylink = Copiar Enlace
back = Atrás back = Atrás
max = Máximo
crash.export = Exportar Registros de errores crash.export = Exportar Registros de errores
crash.none = No se encontraron Registros de errores. crash.none = No se encontraron Registros de errores.
crash.exported = Registros de errores exportados. crash.exported = Registros de errores exportados.
@@ -361,7 +378,6 @@ editor.center = Centrar
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.remove = Borrar waves.remove = Borrar
waves.never = <nunca>
waves.every = cada waves.every = cada
waves.waves = oleada(s) waves.waves = oleada(s)
waves.perspawn = por lugar de aparición waves.perspawn = por lugar de aparición
@@ -444,6 +460,7 @@ toolmode.drawteams = Dibujar Equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
filter.distort = Distorsionar filter.distort = Distorsionar
filter.noise = Ruido filter.noise = Ruido
filter.enemyspawn = Punto de aparición enemigo filter.enemyspawn = Punto de aparición enemigo
@@ -460,19 +477,22 @@ filter.clear = Despejar
filter.option.ignore = Ignorar filter.option.ignore = Ignorar
filter.scatter = Dispersar filter.scatter = Dispersar
filter.terrain = Terreno filter.terrain = Terreno
filter.option.scale = Escala filter.option.scale = Escala
filter.option.chance = Probabilidad filter.option.chance = Probabilidad
filter.option.mag = Magnitud filter.option.mag = Magnitud
filter.option.threshold = Umbral filter.option.threshold = Umbral
filter.option.circle-scale = Escala del círculo filter.option.circle-scale = Escala del círculo
filter.option.octaves = Continuidad filter.option.octaves = Continuidad
filter.option.falloff = Aterrizaje filter.option.falloff = Caída
filter.option.angle = Ángulo filter.option.angle = Ángulo
filter.option.rotate = Rotación
filter.option.amount = Cantidad filter.option.amount = Cantidad
filter.option.block = Bloque filter.option.block = Bloque
filter.option.floor = Suelo filter.option.floor = Suelo
filter.option.flooronto = Suelo objetivo filter.option.flooronto = Suelo objetivo
filter.option.target = Target filter.option.target = Objetivo
filter.option.replacement = Reemplazo
filter.option.wall = Muro filter.option.wall = Muro
filter.option.ore = Veta filter.option.ore = Veta
filter.option.floor2 = Terreno secundario filter.option.floor2 = Terreno secundario
@@ -484,11 +504,12 @@ width = Ancho:
height = Alto: height = Alto:
menu = Menú menu = Menú
play = Jugar play = Jugar
campaign = Continuar Campaña campaign = Campaña
load = Cargar load = Cargar
save = Guardar save = Guardar
fps = FPS: {0} fps = FPS: {0}
ping = Ping: {0} ms ping = Ping: {0}ms
tps = TPS: {0}
memory = Mem: {0}mb memory = Mem: {0}mb
memory2 = Mem:\n {0}mb +\n {1}mb memory2 = Mem:\n {0}mb +\n {1}mb
language.restart = Reinicia el juego para que los cambios en el idioma tengan efecto. language.restart = Reinicia el juego para que los cambios en el idioma tengan efecto.
@@ -565,6 +586,7 @@ sector.attacked = Sector [accent]{0}[white] bajo ataque[]!
sector.lost = ¡Sector [accent]{0}[white] perdido[]! sector.lost = ¡Sector [accent]{0}[white] perdido[]!
#nota: el espacio en blanco en la línea siguiente es intencionado #nota: el espacio en blanco en la línea siguiente es intencionado
sector.captured = ¡Sector [accent]{0}[white] capturado[]! sector.captured = ¡Sector [accent]{0}[white] capturado[]!
sector.changeicon = Cambiar Icono
threat.low = Baja threat.low = Baja
threat.medium = Media threat.medium = Media
@@ -611,6 +633,20 @@ sector.extractionOutpost.description = Una base remota, construida por el enemig
sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera estación de transporte interestelar en estar operativa del sistema.\n\nRecupera todo lo posible de los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nÉsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
status.burning.name = En llamas
status.freezing.name = Congelado
status.wet.name = Húmedo
status.muddy.name = Fangoso
status.melting.name = Fundido
status.sapped.name = Debilitado
status.electrified.name = Electrificado
status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado
status.overclock.name = Sobrecargado
status.shocked.name = Aturdido
status.blasted.name = Explotado
status.unmoving.name = Inmóvil
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del Juego
settings.reset = Reiniciar a los valores por defecto settings.reset = Reiniciar a los valores por defecto
@@ -632,6 +668,7 @@ settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en
paused = [accent] < Pausado > paused = [accent] < Pausado >
clear = Vaciar clear = Vaciar
banned = [scarlet]Baneado banned = [scarlet]Baneado
unsupported.environment = [scarlet]Entorno no válido
yes = yes =
no = No no = No
info.title = Información info.title = Información
@@ -641,12 +678,14 @@ unit.nobuild = [scarlet]Esta unidad no puede construir
lastaccessed = [lightgray]Último usado: {0} lastaccessed = [lightgray]Último usado: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <cargar mapa para mostrar>
stat.description = Objetivo stat.description = Objetivo
stat.input = Entrada stat.input = Entrada
stat.output = Salida stat.output = Salida
stat.booster = Potenciador stat.booster = Potenciador
stat.tiles = Terreno requerido stat.tiles = Terreno requerido
stat.affinities = Afinidades stat.affinities = Afinidades
stat.opposites = Opuestos
stat.powercapacity = Capacidad de Energía stat.powercapacity = Capacidad de Energía
stat.powershot = Energía/Disparo stat.powershot = Energía/Disparo
stat.damage = Daño stat.damage = Daño
@@ -669,6 +708,7 @@ stat.memorycapacity = Capacidad de memoria
stat.basepowergeneration = Generación de energía stat.basepowergeneration = Generación de energía
stat.productiontime = Tiempo de producción stat.productiontime = Tiempo de producción
stat.repairtime = Tiempo para Reparar Bloque Completamente stat.repairtime = Tiempo para Reparar Bloque Completamente
stat.repairspeed = Velocidad de Reparación
stat.weapons = Armas stat.weapons = Armas
stat.bullet = Proyectil stat.bullet = Proyectil
stat.speedincrease = Aumento de Velocidad stat.speedincrease = Aumento de Velocidad
@@ -705,15 +745,24 @@ stat.minetier = Nivel de taladro
stat.payloadcapacity = Capacidad de carga stat.payloadcapacity = Capacidad de carga
stat.commandlimit = Límite de comando stat.commandlimit = Límite de comando
stat.abilities = Habilidades stat.abilities = Habilidades
stat.canboost = Tiene Propulsores stat.canboost = Potenciador
stat.flying = Aéreo stat.flying = Aéreo
stat.ammouse = Usa Munición
stat.damagemultiplier = Multiplicador de Daño
stat.healthmultiplier = Multiplicador de Vida
stat.speedmultiplier = Multiplicador de Velocidad
stat.reloadmultiplier = Multiplicador de Recarga
stat.buildspeedmultiplier = Multiplicador de Velocidad de Construcción
stat.reactive = Reacciona
stat.healing = Sanador
ability.forcefield = Campo de Fuerza ability.forcefield = Campo de Escudo
ability.repairfield = Campo de Reparación ability.repairfield = Campo de Reparación
ability.statusfield = Campo de Estado ability.statusfield = {0} Campo de aceleración
ability.unitspawn = {0} Fábrica de Drones ability.unitspawn = {0} Fábrica
ability.shieldregenfield = Campo de Regeneración de Escudos ability.shieldregenfield = Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
bar.noresources = Recursos insuficientes bar.noresources = Recursos insuficientes
@@ -736,29 +785,28 @@ bar.power = Energía
bar.progress = Progreso de construcción bar.progress = Progreso de construcción
bar.input = Entrada bar.input = Entrada
bar.output = Salida bar.output = Salida
bar.strength = [stat]{0}[lightgray]x fuerza
units.processorcontrol = [lightgray]Controlado por Procesador units.processorcontrol = [lightgray]Controlado por Procesador
bullet.damage = [stat]{0}[lightgray] Daño bullet.damage = [stat]{0}[lightgray] Daño
bullet.splashdamage = [stat]{0}[lightgray] daño de área ~[stat] {1}[lightgray] casillas bullet.splashdamage = [stat]{0}[lightgray] área daño ~[stat] {1}[lightgray] bloques
bullet.incendiary = [stat]Incendiaria bullet.incendiary = [stat]Incendiaria
bullet.sapping = [stat]Oxidante
bullet.homing = [stat]Rastreadora bullet.homing = [stat]Rastreadora
bullet.shock = [stat]Electrizante
bullet.frag = [stat]De fragmentación bullet.frag = [stat]De fragmentación
bullet.buildingdamage = [stat]{0}%[lightgray]daño a estructuras bullet.lightning = [stat]{0}[lightgray]x rayo ~ [stat]{1}[lightgray] daño
bullet.knockback = [stat]{0}[lightgray] Empuje bullet.buildingdamage = [stat]{0}%[lightgray] daño a estructuras
bullet.pierce = [stat]{0}[lightgray]x penetración bullet.knockback = [stat]{0}[lightgray] empuje
bullet.infinitepierce = [stat]Penetrante bullet.pierce = [stat]{0}[lightgray]x perforación
bullet.infinitepierce = [stat]Perforante
bullet.healpercent = [stat]{0}[lightgray]% reparación bullet.healpercent = [stat]{0}[lightgray]% reparación
bullet.freezing = [stat]Congelación
bullet.tarred = [stat]Ralentizado
bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición bullet.multiplier = [stat]{0}[lightgray]x multiplicador de munición
bullet.reload = [stat]{0}[lightgray]x cadencia de fuego bullet.reload = [stat]{0}[lightgray]x cadencia de fuego
unit.blocks = bloques unit.blocks = bloques
unit.blockssquared = bloques² unit.blockssquared = bloques²
unit.powersecond = unidades de energía/segundo unit.powersecond = unidades de energía/segundo
unit.tilessecond = bloques/segundo
unit.liquidsecond = unidades de líquido/segundo unit.liquidsecond = unidades de líquido/segundo
unit.itemssecond = objetos/segundo unit.itemssecond = objetos/segundo
unit.liquidunits = unidades de líquido unit.liquidunits = unidades de líquido
@@ -775,6 +823,7 @@ unit.items = objetos
unit.thousands = k unit.thousands = k
unit.millions = M unit.millions = M
unit.billions = b unit.billions = b
unit.pershot = /disparo
category.purpose = Objetivo category.purpose = Objetivo
category.general = General category.general = General
category.power = Energía category.power = Energía
@@ -788,10 +837,13 @@ setting.shadows.name = Sombras
setting.blockreplace.name = Sugerir bloques al construir setting.blockreplace.name = Sugerir bloques al construir
setting.linear.name = Filtrado Lineal setting.linear.name = Filtrado Lineal
setting.hints.name = Consejos setting.hints.name = Consejos
setting.logichints.name = Consejos sobre "Bloques Lógicos"
setting.flow.name = Mostrar tasa de flujo de recursos setting.flow.name = Mostrar tasa de flujo de recursos
setting.backgroundpause.name = Pausar en segundo plano setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.animatedwater.name = Animaciones de Terreno setting.doubletapmine.name = Doble-Click para Extraer minerales
setting.modcrashdisable.name = Desactivar Mods si se cuelga el juego
setting.animatedwater.name = Animación de Terreno
setting.animatedshields.name = Animación de Escudos setting.animatedshields.name = Animación de Escudos
setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[] setting.antialias.name = Antialias[lightgray] (necesita un reinicio)[]
setting.playerindicators.name = Indicadores de Jugadores setting.playerindicators.name = Indicadores de Jugadores
@@ -844,6 +896,7 @@ setting.bridgeopacity.name = Opacidad de Puentes Transportadores
setting.playerchat.name = Mostrar el chat de burbuja setting.playerchat.name = Mostrar el chat de burbuja
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida". public.confirm = ¿Quieres hacer pública tu partida?\n[lightgray]Esto se puede cambiar más tarde en "Configuración->Juego->Visibilidad pública de la partida".
public.confirm.really = ¡Si quieres jugar con amigos, usa [green]Invitar a Amigos[] en lugar de un [scarlet]Servidor Público[]!\n¿De verdad quieres hacer [scarlet]pública[] tu partida?
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de la interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos... uiscale.reset = La escala de la interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y Salir uiscale.cancel = Cancelar y Salir
@@ -908,7 +961,8 @@ keybind.pause.name = Pausa
keybind.pause_building.name = Pausar/Reanudar construcción keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del Planeta keybind.planet_map.name = Mapa del Planeta
keybind.research.name = Investigaciones keybind.research.name = Investigar
keybind.block_info.name = Información del Bloque
keybind.chat.name = Chat keybind.chat.name = Chat
keybind.player_list.name = Lista de jugadores keybind.player_list.name = Lista de jugadores
keybind.console.name = Consola keybind.console.name = Consola
@@ -935,18 +989,23 @@ mode.custom = Normas personalizadas
rules.infiniteresources = Recursos infinitos rules.infiniteresources = Recursos infinitos
rules.reactorexplosions = Los reactores pueden explotar rules.reactorexplosions = Los reactores pueden explotar
rules.coreincinerates = Núcleos inceran exceso de recursos
rules.schematic = Permitir Plantillas rules.schematic = Permitir Plantillas
rules.wavetimer = Temporizador de Oleadas rules.wavetimer = Temporizador de Oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Ataque rules.attack = Asalto
rules.buildai = La IA enemiga puede construir rules.buildai = Contrucción de IA
rules.enemyCheat = La IA enemiga tiene recursos infinitos rules.corecapture = Capturar Núcleo al Destruirlo
rules.blockhealthmultiplier = Multiplicador de salud de bloque rules.polygoncoreprotection = Protección de Núcleo Poligonal
rules.blockdamagemultiplier = Multiplicador de daño de bloque rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de Salud de Bloque
rules.blockdamagemultiplier = Multiplicador de Daño de Bloque
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de creación de unidades
rules.unithealthmultiplier = Multiplicador de la vida de las unidades rules.unithealthmultiplier = Multiplicador de Vida de Unidades
rules.unitdamagemultiplier = Multiplicador del daño de unidades rules.unitdamagemultiplier = Multiplicador de Daño de Unidades
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (casillas) rules.unitcapvariable = Núcleos alteran el Límite de Unidades
rules.unitcap = Límite Base de Unidades
rules.enemycorebuildradius = Radio de No-Construcción del Núcleo Enemigo:[lightgray] (bloques)
rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg) rules.wavespacing = Tiempo entre oleadas:[lightgray] (seg)
rules.buildcostmultiplier = Multiplicador de coste de construcción rules.buildcostmultiplier = Multiplicador de coste de construcción
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
@@ -967,12 +1026,14 @@ rules.explosions = Daño de explosiones de Bloques/Unidades
rules.ambientlight = Iluminación ambiental rules.ambientlight = Iluminación ambiental
rules.weather = Clima rules.weather = Clima
rules.weather.frequency = Frequencia: rules.weather.frequency = Frequencia:
rules.weather.always = Siempre
rules.weather.duration = Duracion: rules.weather.duration = Duracion:
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Bloques content.block.name = Bloques
content.status.name = Alteraciones de Estado
content.sector.name = Sectores content.sector.name = Sectores
item.copper.name = Cobre item.copper.name = Cobre
@@ -983,7 +1044,7 @@ item.titanium.name = Titanio
item.thorium.name = Torio item.thorium.name = Torio
item.silicon.name = Silicio item.silicon.name = Silicio
item.plastanium.name = Plastanio item.plastanium.name = Plastanio
item.phase-fabric.name = Tejido de fase item.phase-fabric.name = Tejido de Fase
item.surge-alloy.name = Aleación Eléctrica item.surge-alloy.name = Aleación Eléctrica
item.spore-pod.name = Vaina de Esporas item.spore-pod.name = Vaina de Esporas
item.sand.name = Arena item.sand.name = Arena
@@ -991,11 +1052,12 @@ item.blast-compound.name = Compuesto Explosivo
item.pyratite.name = Pirotita item.pyratite.name = Pirotita
item.metaglass.name = Metacristal item.metaglass.name = Metacristal
item.scrap.name = Chatarra item.scrap.name = Chatarra
liquid.water.name = Agua liquid.water.name = Agua
liquid.slag.name = Magma liquid.slag.name = Magma
liquid.oil.name = Petróleo liquid.oil.name = Petróleo
liquid.cryofluid.name = Líquido criogénico liquid.cryofluid.name = Líquido criogénico
#Names of Units and Turrets look better untranslated, since they are propper/own names #Names of Units and Turrets looks better untranslated, since they are propper/own names
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.mace.name = Mace unit.mace.name = Mace
unit.fortress.name = Fortress unit.fortress.name = Fortress
@@ -1022,6 +1084,11 @@ unit.minke.name = Minke
unit.bryde.name = Bryde unit.bryde.name = Bryde
unit.sei.name = Sei unit.sei.name = Sei
unit.omura.name = Omura unit.omura.name = Omura
unit.retusa.name = Retusa
unit.oxynoe.name = Oxynoe
unit.cyerce.name = Cyerce
unit.aegires.name = Aegires
unit.navanax.name = Navanax
unit.alpha.name = Alpha unit.alpha.name = Alpha
unit.beta.name = Beta unit.beta.name = Beta
unit.gamma.name = Gamma unit.gamma.name = Gamma
@@ -1036,7 +1103,7 @@ block.cliff.name = Pared
block.sand-boulder.name = Roca de arena block.sand-boulder.name = Roca de arena
block.basalt-boulder.name = Roca de basalto block.basalt-boulder.name = Roca de basalto
block.grass.name = Hierba block.grass.name = Hierba
block.slag.name = Magma block.molten-slag.name = Magma
block.space.name = Espacio block.space.name = Espacio
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Muro de sal block.salt-wall.name = Muro de sal
@@ -1067,8 +1134,8 @@ block.spawn.name = Punto de generación
block.core-shard.name = Núcleo: Shard block.core-shard.name = Núcleo: Shard
block.core-foundation.name = Núcleo: Foundation block.core-foundation.name = Núcleo: Foundation
block.core-nucleus.name = Núcleo: Nucleus block.core-nucleus.name = Núcleo: Nucleus
block.deepwater.name = Aguas profundas block.deep-water.name = Aguas profundas
block.water.name = Agua block.shallow-water.name = Agua
block.tainted-water.name = Agua contaminada block.tainted-water.name = Agua contaminada
block.darksand-tainted-water.name = Agua contaminada con arena oscura block.darksand-tainted-water.name = Agua contaminada con arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
@@ -1077,28 +1144,30 @@ block.sand.name = Arena
block.darksand.name = Arena oscura block.darksand.name = Arena oscura
block.ice.name = Hielo block.ice.name = Hielo
block.snow.name = Nieve block.snow.name = Nieve
block.craters.name = Cráter block.crater-stone.name = Cráter
block.sand-water.name = Agua con arena block.sand-water.name = Agua con arena
block.darksand-water.name = Agua con arena oscura block.darksand-water.name = Agua con arena oscura
block.char.name = Cenizas block.char.name = Cenizas
block.dacite.name = Dacita block.dacite.name = Dacita
block.dacite-wall.name = Bloque de dacita block.rhyolite.name = Riolita
block.dacite-boulder.name = Roca de dacita block.dacite-wall.name = Bloque de Dacita
block.dacite-boulder.name = Roca de Dacita
block.ice-snow.name = Hielo-Nieve block.ice-snow.name = Hielo-Nieve
block.stone-wall.name = Bloque de piedra block.stone-wall.name = Bloque de Piedra
block.ice-wall.name = Bloque de hielo block.ice-wall.name = Bloque de Hielo
block.snow-wall.name = Bloque de nieve block.snow-wall.name = Bloque de Nieve
block.dune-wall.name = Bloque de arena block.dune-wall.name = Bloque de Arena
block.pine.name = Pino block.pine.name = Pino
block.dirt.name = Tierra block.dirt.name = Tierra
block.dirt-wall.name = Bloque de tierra block.dirt-wall.name = Bloque de tierra
block.mud.name = Lodo block.mud.name = Lodo
block.white-tree-dead.name = Árbol Blanco Muerto block.white-tree-dead.name = Árbol Blanco Muerto
block.white-tree.name = Árbol Blanco block.white-tree.name = Árbol Blanco
block.spore-cluster.name = Concentración de Esporas block.spore-cluster.name = Esporas
block.metal-floor.name = Suelo de Metal block.metal-floor.name = Suelo de Metal 1
block.metal-floor-2.name = Suelo de Metal 2 block.metal-floor-2.name = Suelo de Metal 2
block.metal-floor-3.name = Suelo de Metal 3 block.metal-floor-3.name = Suelo de Metal 3
block.metal-floor-4.name = Suelo de Metal 4
block.metal-floor-5.name = Suelo de Metal 5 block.metal-floor-5.name = Suelo de Metal 5
block.metal-floor-damaged.name = Suelo de Metal dañado block.metal-floor-damaged.name = Suelo de Metal dañado
block.dark-panel-1.name = Panel Oscuro 1 block.dark-panel-1.name = Panel Oscuro 1
@@ -1189,6 +1258,7 @@ block.solar-panel.name = Panel Solar
block.solar-panel-large.name = Panel Solar Grande block.solar-panel-large.name = Panel Solar Grande
block.oil-extractor.name = Extractor de Petróleo block.oil-extractor.name = Extractor de Petróleo
block.repair-point.name = Punto de Reparación de Unidades block.repair-point.name = Punto de Reparación de Unidades
block.repair-turret.name = Torreta Reparadora
block.pulse-conduit.name = Conducto de Pulso block.pulse-conduit.name = Conducto de Pulso
block.plated-conduit.name = Conducto Acorazado block.plated-conduit.name = Conducto Acorazado
block.phase-conduit.name = Conducto de Fase block.phase-conduit.name = Conducto de Fase
@@ -1221,16 +1291,22 @@ block.container.name = Contenedor
block.launch-pad.name = Plataforma de Lanzamiento block.launch-pad.name = Plataforma de Lanzamiento
block.launch-pad-large.name = Plataforma de Lanzamiento Grande block.launch-pad-large.name = Plataforma de Lanzamiento Grande
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centro de comando block.command-center.name = Centro de Comando
block.ground-factory.name = Fábrica terrestre block.ground-factory.name = Fábrica Terrestre
block.air-factory.name = Fábrica aérea block.air-factory.name = Fábrica Aérea
block.naval-factory.name = Fábrica naval block.naval-factory.name = Fábrica naval
block.additive-reconstructor.name = Reconstructor aditivo block.additive-reconstructor.name = Reconstructor Aditivo
block.multiplicative-reconstructor.name = Reconstructor multiplicativo block.multiplicative-reconstructor.name = Reconstructor Multiplicativo
block.exponential-reconstructor.name = Reconstructor exponencial block.exponential-reconstructor.name = Reconstructor Exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo block.tetrative-reconstructor.name = Reconstructor Tetrativo
block.payload-conveyor.name = Transportador de carga block.payload-conveyor.name = Cinta Transportadora de Carga
block.payload-router.name = Enrutador de carga block.payload-router.name = Enrutador de Carga
block.duct.name = Túnel
block.duct-router.name = Túnel Enrutador
block.duct-bridge.name = Túnel Puente
block.payload-propulsion-tower.name = Torre de Propulsión de Bloques
block.payload-void.name = Vacío de Bloques
block.payload-source.name = Fuente de Bloques
block.disassembler.name = Desensamblador block.disassembler.name = Desensamblador
block.silicon-crucible.name = Crisol de silicio block.silicon-crucible.name = Crisol de silicio
block.overdrive-dome.name = Campo de Aceleración block.overdrive-dome.name = Campo de Aceleración
@@ -1252,7 +1328,6 @@ block.memory-bank.name = Servidor de memoria
team.blue.name = azul team.blue.name = azul
team.crux.name = crux team.crux.name = crux
team.sharded.name = sharded team.sharded.name = sharded
team.orange.name = naranja
team.derelict.name = delerict team.derelict.name = delerict
team.green.name = verde team.green.name = verde
team.purple.name = morado team.purple.name = morado
@@ -1273,6 +1348,7 @@ hint.placeConveyor.mobile = Las cintas transportadoras pueden mover objetos de l
hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre. hint.placeTurret = Construye \uf861 [accent]Torretas[] para defender tu base de los enemigos.\n\nLas torretas necesitan munición - en este caso, \uf838cobre.\nUsa cintas transportadoras y taladros para abastecerlas con cobre.
hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques. hint.breaking = Pulsa [accent]Clic-derecho[] y arrastra para destruir bloques.
hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección. hint.breaking.mobile = Activa el botón con el \ue817 [accent]martillo[] situado abajo a la derecha y selecciona bloques para eliminarlos.\n\nMantén el dedo un segundo y arrastra para eliminar bloques directamente en esa selección.
hint.blockInfo = Puedes visualizar información de un bloque seleccionándolo en el [accent]menú de construcción[], mediante el botón [accent][[?][] en la derecha.
hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos. hint.research.mobile = Usa el botón \ue875 [accent]Investigación[] para acceder al menú de descubrimientos tecnológicos.
hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente. hint.unitControl = Mantén [accent][[L-ctrl][] y [accent]haz clic[] sobre unidades o torretas aliadas para controlarlas manualmente.
@@ -1319,7 +1395,7 @@ item.spore-pod.details = Esporas. Es algo parecido a una forma de vida sintétic
item.blast-compound.description = Usado en bombas y munición explosiva. item.blast-compound.description = Usado en bombas y munición explosiva.
item.pyratite.description = Usado en armas incendiarias y generadores de combustión. item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
liquid.water.description = Usada comúnmente para enfriar máquinas y para procesar residuos. liquid.water.description = Usada para enfriar máquinas y para procesar residuos.
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
@@ -1502,3 +1578,155 @@ unit.omura.description = Dispara rayos contínuos perforantes. Construye unidade
unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras. unit.alpha.description = Defiende el núcleo Shard de los enemigos. Construye estructuras.
unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras. unit.beta.description = Defiende el núcleo Foundation de los enemigos. Construye estructuras.
unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras. unit.gamma.description = Defiende el núcleo Nucleus de los enemigos. Construye estructuras.
lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada.
lst.print = Añade texto a la cola para impresión.\nNo mostrará nada hasta que se use [accent]Ejecutar Imprimir[].
lst.draw = Añade una operación a la cola de gráfico.\nNo mostrará nada hasta que se use [accent]Ejecutar Gráfico[].
lst.drawflush = Ejecución en cola de operaciones [accent]Gráfico[] a un monitor gráfico.
lst.printflush = Ejecución en cola de operaciones [accent]Imprimir[] a un bloque de mensaje.
lst.getlink = Obtiene el número de enlace de procesador. Inicia en 0.
lst.control = Controla el estado de un bloque.
lst.radar = Localiza unidades alrededor de un bloque con rango.
lst.sensor = Recopila datos de un bloque o unidad.
lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
lst.unitcontrol = Controla la unidad actualmente enlazada.
lst.unitradar = Localiza unidades alrededor de la unidad actualmente enlazada.
lst.unitlocate = Localiza un tipo específico de posición/bloque en cualquier lugar del mapa.\nRequiere una unidad enlazada.
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica.
lenum.type = El tipo de bloque/unidad\nEjemplo: "para cualquier enrutador", devolverá [accent]@router[].\nNo es una cadena de texto.
lenum.shoot = Dispara a una posición.
lenum.shootp = Dispara a una unidad/bloque con predicción de velocidad.
lenum.config = Configuración de bloque, por ejemplo: clasificador.
lenum.enabled = Si el bloque está activado o no.
laccess.color = Color del iluminador.
laccess.controller = Controlador de unidad. Si se controla mediante un procesador, devuelve dicho procesador.\nSi está en formación, devuelve su líder.\nDe otra forma, devuelve la misma unidad.
laccess.dead = Si una unidad/bloque es destruída o inválida.
laccess.controlled = Devuelve:\n[accent]@ctrlProcessor[] si el control de la unidad lo tiene un procesador\n[accent]@ctrlPlayer[] si el control de la unidad/bloque lo tiene un jugador\n[accent]@ctrlFormation[] si la unidad está en formación\nDe otra forma, devuelve 0.
laccess.commanded = [red]En desuso. ¡Será eliminado![]\nUsa [accent]controlado[] en su lugar.
laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve de una producción, recarga de una torreta o progreso de una construcción.
graphicstype.clear = Llena el monitor con un color.
graphicstype.color = Establece el color para próximas operaciones de gráficos.
graphicstype.stroke = Establece el ancho de la línea.
graphicstype.line = Segmento de la línea del gráfico.
graphicstype.rect = Rellena un rectángulo.
graphicstype.linerect = Dibuja las aristas de un rectángulo.
graphicstype.poly = Rellena un polígono regular.
graphicstype.linepoly = Dibuja las aristas de un polígono regular.
graphicstype.triangle = Rellena un triángulo.
graphicstype.image = Dibuja una imágen de un contenido.\nEjemplo: [accent]@router[] o [accent]@dagger[].
lenum.always = Siempre "true".
lenum.idiv = División de un número entero.
lenum.div = División.\nDevuelve [accent]null[] al dividir entre cero.
lenum.mod = Modulo.
lenum.equal = Igual. Coacciona tipos.\nObjetos no-nulos coaccionados con números pasan a 1, si no coinciden pasan a 0.
lenum.notequal = No igual. Coacciona tipos.
lenum.strictequal = Igualdad estricta. No coacciona tipos.\nSe puede usar para comprobar si un resultado es [accent]null[].
lenum.shl = Cambia bits a izquierda.
lenum.shr = Cambia bits a derecha.
lenum.or = Comprobación bit a bit OR.
lenum.land = Comprobación lógica AND.
lenum.and = Comprobación bit a bit AND.
lenum.not = Comprobación bit a bit invertida.
lenum.xor = Comprobación bit a bit XOR.
lenum.min = Mínimo de dos números.
lenum.max = Máximo de dos números.
lenum.angle = Ángulo del vector en grados.
lenum.len = Longitud del vector.
lenum.sin = Seno, en grados.
lenum.cos = Coseno, en grados.
lenum.tan = Tangente, en grados.
lenum.asin = Arco seno, en grados.
lenum.acos = Arco coseno, en grados.
lenum.atan = Arco tangente, en grados.
#not a typo, look up 'range notation'
lenum.rand = Número decimal aleatorio en un rango [0, valor).
lenum.log = Logaritmo natural (ln).
lenum.log10 = Logaritmo en base 10.
lenum.noise = Ruido simplex 2D.
lenum.abs = Valor absoluto.
lenum.sqrt = Raíz cuadrada.
lenum.any = Cualquier unidad.
lenum.ally = Unidad aliada.
lenum.attacker = Unidad con un arma.
lenum.enemy = Unidad enemiga.
lenum.boss = Unidad guardián (Jefe).
lenum.flying = Unidad aérea.
lenum.ground = Unidad terrestre.
lenum.player = Unidad controlada por un jugador.
lenum.ore = Depósito mineral.
lenum.damaged = Bloque aliado dañado.
lenum.spawn = Punto de aterrizaje enemigo.\nPuede ser un núcleo o una posición.
lenum.building = Un bloque de una categoría específica.
lenum.core = Cualquier núcleo.
lenum.storage = Bloque de almacenamiento, ejemplo: Contenedor.
lenum.generator = Bloques que generan energía.
lenum.factory = Bloques que transforman recursos.
lenum.repair = Puntos de reparación.
lenum.rally = Centro de comando.
lenum.battery = Cualquier batería.
lenum.resupply = Puntos de reabastecimiento.\nSólo es relevante cuando [accent]"Unidades necesitan munición"[] está activada.
lenum.reactor = Reactor de Impacto/Torio.
lenum.turret = Cualquier torreta.
sensor.in = El bloque/unidad a detectar.
radar.from = Bloque del que detectar.\nEl rango del sensor está limitado por el rango de dicha construcción.
radar.target = Filtro de unidades a detectar.
radar.and = Filtros adicionales.
radar.order = Orden para ordenar. 0 para invertir.
radar.sort = Métrica a usar al ordenar resultados.
radar.output = Variable en la que escribir la salida de una unidad.
unitradar.target = Filtro para detectar unidades.
unitradar.and = Filtros adicionales.
unitradar.order = Orden para ordenar. 0 para invertir.
unitradar.sort = Métrica a usar al ordenar resultados.
unitradar.output = Variable en la que escribir la salida de una unidad.
control.of = Bloque a controlar.
control.unit = Unidad/bloque al que apuntar.
control.shoot = Cuándo disparar.
unitlocate.enemy = Cuándo localizar construcciones enemigas.
unitlocate.found = Cuándo el objeto es encontrado.
unitlocate.building = Variable de salida para contrucciones localizadas.
unitlocate.outx = Coordenada X devuelta.
unitlocate.outy = Coordenada Y devuelta.
unitlocate.group = Grupo de bloque a buscar.
lenum.idle = No se mueve, pero seguirá construyendo/extrayendo minerales.\nEs el estado por defecto.
lenum.stop = Deja de moverse/extraer minerales/contruir.
lenum.move = Moverse a una posición exacta.
lenum.approach = Aproximarse a una posición con un radio.
lenum.pathfind = Establece una ruta hasta el punto de aterrizaje enemigo.
lenum.target = Dispara a una posición.
lenum.targetp = Dispara a un objetivo con predicción de velocidad.
lenum.itemdrop = Suelta un objeto.
lenum.itemtake = Recoge un objeto de una construcción.
lenum.paydrop = Suelta la carga actual.
lenum.paytake = Recoge bloques o unidades en la posición actual como carga a trasnportar.
lenum.flag = Etiqueta numérica de la unidad.
lenum.mine = Extrae minerales de una posición.
lenum.build = Construye una estructura.
lenum.getblock = Obtiene la construcción y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Inicia/Detiene potenciación.

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
block.grass.name = Rohi block.grass.name = Rohi
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Sool block.salt.name = Sool
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vaenlaste maandumisala
block.core-shard.name = Tuumik: Osake block.core-shard.name = Tuumik: Osake
block.core-foundation.name = Tuumik: Arenenud block.core-foundation.name = Tuumik: Arenenud
block.core-nucleus.name = Tuumik: Täielik block.core-nucleus.name = Tuumik: Täielik
block.deepwater.name = Sügav vesi block.deep-water.name = Sügav vesi
block.water.name = Vesi block.shallow-water.name = Vesi
block.tainted-water.name = Riknenud vesi block.tainted-water.name = Riknenud vesi
block.darksand-tainted-water.name = Riknenud vesi tumedal liival block.darksand-tainted-water.name = Riknenud vesi tumedal liival
block.tar.name = Tõrv block.tar.name = Tõrv
@@ -1001,7 +1001,7 @@ block.sand.name = Liiv
block.darksand.name = Tume liiv block.darksand.name = Tume liiv
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
block.craters.name = Kraatrid block.crater-stone.name = Kraatrid
block.sand-water.name = Vesi liival block.sand-water.name = Vesi liival
block.darksand-water.name = Vesi tumedal liival block.darksand-water.name = Vesi tumedal liival
block.char.name = Puusüsi block.char.name = Puusüsi

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
block.grass.name = Belarra block.grass.name = Belarra
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Gatza block.salt.name = Gatza
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Etsai-sorrera
block.core-shard.name = Muina: Maskorra block.core-shard.name = Muina: Maskorra
block.core-foundation.name = Muina: Fundazioa block.core-foundation.name = Muina: Fundazioa
block.core-nucleus.name = Muina: Nukleoa block.core-nucleus.name = Muina: Nukleoa
block.deepwater.name = Ur sakona block.deep-water.name = Ur sakona
block.water.name = Ura block.shallow-water.name = Ura
block.tainted-water.name = Ur kutsatua block.tainted-water.name = Ur kutsatua
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
block.tar.name = Mundruna block.tar.name = Mundruna
@@ -1001,7 +1001,7 @@ block.sand.name = Hondarra
block.darksand.name = Hondar iluna block.darksand.name = Hondar iluna
block.ice.name = Izotza block.ice.name = Izotza
block.snow.name = Elurra block.snow.name = Elurra
block.craters.name = Kraterrak block.crater-stone.name = Kraterrak
block.sand-water.name = Hondar ura block.sand-water.name = Hondar ura
block.darksand-water.name = Hondar ilun ura block.darksand-water.name = Hondar ilun ura
block.char.name = Kokea block.char.name = Kokea

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Vuoren block.cliff.name = Vuoren
block.sand-boulder.name = Hiekkalohkare block.sand-boulder.name = Hiekkalohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.slag.name = Kuono block.molten-slag.name = Kuono
block.space.name = Space block.space.name = Space
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vihollisten syntymispiste
block.core-shard.name = Ydin: Siru block.core-shard.name = Ydin: Siru
block.core-foundation.name = Ydin: Pohjaus block.core-foundation.name = Ydin: Pohjaus
block.core-nucleus.name = Ydin: Tuma block.core-nucleus.name = Ydin: Tuma
block.deepwater.name = Syvää vettä block.deep-water.name = Syvää vettä
block.water.name = Vettä block.shallow-water.name = Vettä
block.tainted-water.name = Saastevettä block.tainted-water.name = Saastevettä
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Terva block.tar.name = Terva
@@ -1001,7 +1001,7 @@ block.sand.name = Hiekka
block.darksand.name = Tumma hiekka block.darksand.name = Tumma hiekka
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
block.craters.name = Kraatterit block.crater-stone.name = Kraatterit
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -101,6 +101,7 @@ customgame = Partie personnalisée
newgame = Nouvelle partie newgame = Nouvelle partie
none = <Vide> none = <Vide>
none.found = [lightgray]<Introuvable> none.found = [lightgray]<Introuvable>
none.inmap = [lightgray]<Introuvable dans la carte>
minimap = Mini-carte minimap = Mini-carte
position = Position position = Position
close = Fermer close = Fermer
@@ -214,6 +215,7 @@ hosts.none = [lightgray]Aucune partie en LAN trouvée !
host.invalid = [scarlet]Impossible de se connecter à l'hôte. host.invalid = [scarlet]Impossible de se connecter à l'hôte.
servers.local = Serveurs locaux servers.local = Serveurs locaux
servers.local.steam = Open Games & Serveurs Locaux
servers.remote = Serveurs distants servers.remote = Serveurs distants
servers.global = Serveurs communautaires servers.global = Serveurs communautaires
@@ -725,7 +727,7 @@ stat.maxconsecutive = Max Consécutif
stat.buildcost = Coût de construction stat.buildcost = Coût de construction
stat.inaccuracy = Précision stat.inaccuracy = Précision
stat.shots = Tirs stat.shots = Tirs
stat.reload = Tirs/Seconde stat.reload = Cadence de tir
stat.ammo = Munitions stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement stat.cooldowntime = Temps de refroidissement
@@ -794,7 +796,8 @@ bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire bullet.incendiary = [stat]incendiaire
bullet.homing = [stat]autoguidé bullet.homing = [stat]autoguidé
bullet.frag = [stat]fragmentation bullet.fragbullets = [stat]{0}[lightgray]x balles à fragmentation
bullet.frag.stats = [stat]Balle à fragmentation:
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
bullet.knockback = [stat]{0}[lightgray] recul bullet.knockback = [stat]{0}[lightgray] recul
@@ -807,6 +810,7 @@ bullet.reload = [stat]{0}[lightgray]x vitesse de tir
unit.blocks = blocs unit.blocks = blocs
unit.blockssquared = blocs² unit.blockssquared = blocs²
unit.powersecond = unités d'énergie/seconde unit.powersecond = unités d'énergie/seconde
unit.tilessecond = tuiles/seconde
unit.liquidsecond = unités de liquide/seconde unit.liquidsecond = unités de liquide/seconde
unit.itemssecond = objets/seconde unit.itemssecond = objets/seconde
unit.liquidunits = unités de liquide unit.liquidunits = unités de liquide
@@ -840,14 +844,12 @@ setting.blockreplace.name = Suggestion automatique des Blocs
setting.linear.name = Filtrage linéaire setting.linear.name = Filtrage linéaire
setting.hints.name = Astuces setting.hints.name = Astuces
setting.logichints.name = Astuces pour les commandes des processeurs setting.logichints.name = Astuces pour les commandes des processeurs
setting.flow.name = Afficher le Débit des ressources
setting.backgroundpause.name = Pause en Arrière-plan setting.backgroundpause.name = Pause en Arrière-plan
setting.buildautopause.name = Confirmation avant construction setting.buildautopause.name = Confirmation avant construction
setting.doubletapmine.name = Double-clic pour Miner setting.doubletapmine.name = Double-clic pour Miner
setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage setting.modcrashdisable.name = Désactiver les mods lors d'un crash au démarrage
setting.animatedwater.name = Surfaces Animées setting.animatedwater.name = Surfaces Animées
setting.animatedshields.name = Boucliers Animés setting.animatedshields.name = Boucliers Animés
setting.antialias.name = Anticrénelage[lightgray] (redémarrage du jeu nécessaire)[]
setting.playerindicators.name = Indicateurs alliés setting.playerindicators.name = Indicateurs alliés
setting.indicators.name = Indicateurs ennemis setting.indicators.name = Indicateurs ennemis
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
@@ -856,7 +858,8 @@ setting.touchscreen.name = Commandes d'écran tactile
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Illimité setting.fpscap.none = Illimité
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Échelle de l'interface[lightgray] (redémarrage du jeu nécessaire)[] setting.uiscale.name = Échelle de l'interface
setting.uiscale.description = Redémarrage du jeu nécessaire pour appliquer les changements.
setting.swapdiagonal.name = Autoriser le placement en diagonale setting.swapdiagonal.name = Autoriser le placement en diagonale
setting.difficulty.training = Entraînement setting.difficulty.training = Entraînement
setting.difficulty.easy = Facile setting.difficulty.easy = Facile
@@ -874,7 +877,8 @@ setting.saveinterval.name = Intervalle des Sauvegardes automatiques
setting.seconds = {0} secondes setting.seconds = {0} secondes
setting.milliseconds = {0} millisecondes setting.milliseconds = {0} millisecondes
setting.fullscreen.name = Plein Écran setting.fullscreen.name = Plein Écran
setting.borderlesswindow.name = Fenêtre sans bords[lightgray] (peut nécessiter le redémarrage du jeu) setting.borderlesswindow.name = Fenêtré sans bordures
setting.borderlesswindow.description = Un redémarrage peut être nécessaire pour appliquer les changements.
setting.fps.name = Afficher FPS et Ping setting.fps.name = Afficher FPS et Ping
setting.smoothcamera.name = Lissage de la Caméra setting.smoothcamera.name = Lissage de la Caméra
setting.vsync.name = Synchronisation Verticale setting.vsync.name = Synchronisation Verticale
@@ -1004,6 +1008,7 @@ rules.wavetimer = Compte à rebours des vagues
rules.waves = Vagues rules.waves = Vagues
rules.attack = Mode « Attaque » rules.attack = Mode « Attaque »
rules.buildai = Constructions de l'IA rules.buildai = Constructions de l'IA
rules.cleanupdeadteams = Détruire les structures des équipes vaincues (JcJ)
rules.corecapture = Capture du Noyau lors de sa Destruction rules.corecapture = Capture du Noyau lors de sa Destruction
rules.polygoncoreprotection = Protection du noyau polygonal rules.polygoncoreprotection = Protection du noyau polygonal
rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge) rules.enemyCheat = Ressources infinies pour l'IA (équipe rouge)
@@ -1112,7 +1117,7 @@ block.cliff.name = Falaise
block.sand-boulder.name = Bloc de Sable block.sand-boulder.name = Bloc de Sable
block.basalt-boulder.name = Rocher de Basalte block.basalt-boulder.name = Rocher de Basalte
block.grass.name = Herbe block.grass.name = Herbe
block.slag.name = Scories block.molten-slag.name = Scories
block.space.name = Espace block.space.name = Espace
block.salt.name = Sel block.salt.name = Sel
block.salt-wall.name = Mur de Sel block.salt-wall.name = Mur de Sel
@@ -1143,8 +1148,8 @@ block.spawn.name = Point d'Apparition Ennemi
block.core-shard.name = Noyau: Fragment block.core-shard.name = Noyau: Fragment
block.core-foundation.name = Noyau: Fondation block.core-foundation.name = Noyau: Fondation
block.core-nucleus.name = Noyau: Épicentre block.core-nucleus.name = Noyau: Épicentre
block.deepwater.name = Eau profonde block.deep-water.name = Eau profonde
block.water.name = Eau block.shallow-water.name = Eau
block.tainted-water.name = Eau Contaminée block.tainted-water.name = Eau Contaminée
block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre block.darksand-tainted-water.name = Eau Contaminée avec fond de Sable sombre
block.tar.name = Goudron block.tar.name = Goudron
@@ -1153,7 +1158,7 @@ block.sand.name = Sable
block.darksand.name = Sable sombre block.darksand.name = Sable sombre
block.ice.name = Glace block.ice.name = Glace
block.snow.name = Neige block.snow.name = Neige
block.craters.name = Cratères block.crater-stone.name = Cratères
block.sand-water.name = Eau avec fond de Sable block.sand-water.name = Eau avec fond de Sable
block.darksand-water.name = Eau avec fond de Sable sombre block.darksand-water.name = Eau avec fond de Sable sombre
block.char.name = Cendres block.char.name = Cendres
@@ -1298,7 +1303,6 @@ block.meltdown.name = Fusion
block.foreshadow.name = Présage block.foreshadow.name = Présage
block.container.name = Conteneur block.container.name = Conteneur
block.launch-pad.name = Rampe de lancement block.launch-pad.name = Rampe de lancement
block.launch-pad-large.name = Grande rampe de lancement
block.segment.name = Diviseur block.segment.name = Diviseur
block.command-center.name = Centre de Commande block.command-center.name = Centre de Commande
block.ground-factory.name = Usine d'Unités Terrestres block.ground-factory.name = Usine d'Unités Terrestres
@@ -1319,11 +1323,11 @@ block.payload-source.name = Source de Charge utile
block.disassembler.name = Désassembleur block.disassembler.name = Désassembleur
block.silicon-crucible.name = Grande Fonderie de Silicium block.silicon-crucible.name = Grande Fonderie de Silicium
block.overdrive-dome.name = Dôme Accélérant block.overdrive-dome.name = Dôme Accélérant
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Forgeur de Blocs block.block-forge.name = Forgeur de Blocs
block.block-loader.name = Chargeur de Blocs block.block-loader.name = Chargeur de Blocs
block.block-unloader.name = Déchargeur de Blocs block.block-unloader.name = Déchargeur de Blocs
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
block.switch.name = Interrupteur block.switch.name = Interrupteur
block.micro-processor.name = Micro Processeur block.micro-processor.name = Micro Processeur
@@ -1337,7 +1341,7 @@ block.memory-bank.name = Banque de mémoire
team.blue.name = bleu team.blue.name = bleu
team.crux.name = crux team.crux.name = crux
team.sharded.name = sharded team.sharded.name = sharded
team.derelict.name = derelict team.derelict.name = Vestige
team.green.name = vert team.green.name = vert
team.purple.name = mauve team.purple.name = mauve
@@ -1356,8 +1360,9 @@ hint.placeConveyor = Les Convoyeurs transportent les ressources des foreuses ver
hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs. hint.placeConveyor.mobile = Les Convoyeurs transportent les ressources des foreuses vers d'autres blocs. Sélectionnez un \uf896 [accent]Convoyeur[] dans l'onglet \ue814 [accent]Distribution[].\n\nMaintenez votre doigt et déplacez-le pour placer plusieurs convoyeurs.
hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler. hint.placeTurret = Placez des \uf861 [accent]Tourelles[] pour défendre votre base contre les ennemis.\n\nLes Tourelles nécessitent des munitions (dans ce cas, du \uf838Cuivre).\nUtilisez les convoyeurs et les foreuses pour les ravitailler.
hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs. hint.breaking = Maintenez [accent]Clic-droit[] pour détruire des blocs.
hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection. hint.breaking.mobile = Activez le \ue817 [accent]marteau[] en bas à droite, Touchez pour détruire des blocs.\n\nRetenez votre doigt pendant une seconde et déplacez-le pour détruire les blocs dans la zone de sélection.
hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite. hint.blockInfo = Pour afficher les informations relatives à un bloc, il suffit de le sélectionner dans le [accent]menu de construction[], puis de cliquer sur le bouton [accent][[?][] à droite.
hint.derelict = [accent]Les structures abandonnées[] sont des vestiges brisés d'anciennes bases qui ne fonctionnent plus. Ces structures peuvent être [accent]déconstruites pour obtenir des ressources.
hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies. hint.research = Utilisez le bouton \ue875 [accent]Recherche[] pour rechercher de nouvelles technologies.
hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies. hint.research.mobile = Utilisez le bouton \ue875 [accent]Recherche[] dans le \ue88c [accent]Menu[] pour rechercher de nouvelles technologies.
hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée. hint.unitControl = Retenez [accent][[Ctrl-gauche][] et [accent]cliquez[] pour contrôler une tourelle ou une unité alliée.
@@ -1409,6 +1414,7 @@ liquid.slag.description = Différents types de métaux en fusion mélangés. Peu
liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé. liquid.oil.description = Un liquide utilisé dans la production de matériaux avancés. Peut être transformé en charbon ou pulvérisé sur les ennemis, puis enflammé.
liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement. liquid.cryofluid.description = Un liquide inerte, non corrosif, créé à partir deau et de titane. Possède une capacité d'absorption de chaleur extrêmement élevée. Largement utilisé comme liquide de refroidissement.
block.derelict = [lightgray] Vestiges
block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer. block.resupply-point.description = Approvisionne les unités proches en munitions. Pas compatible avec celles qui ont besoin d'énergie pour tirer.
block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner. block.illuminator.description = Une petite source lumineuse compacte et configurable. Nécessite de l'énergie pour fonctionner.
block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés. block.armored-conveyor.description = Déplace les objets à la même vitesse que les convoyeurs en titane, mais est plus résistant. Seulement d'autres convoyeurs peuvent faire entrer des ressources par ses côtés.
@@ -1517,7 +1523,7 @@ block.scatter.description = Une tourelle anti-aérienne essentielle. Mitraille l
block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée. block.scorch.description = Brûle les ennemis terrestres près de lui. Très efficace à courte portée.
block.hail.description = Une petite tourelle d'artillerie visant les ennemis terrestres. Efficace à longue portée. block.hail.description = Une petite tourelle d'artillerie visant les ennemis terrestres. Efficace à longue portée.
block.wave.description = Une tourelle de taille moyenne tirant un jet de liquide. Peut éteindre les incendies automatiquement si elle est alimentée en eau. block.wave.description = Une tourelle de taille moyenne tirant un jet de liquide. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
block.lancer.description = Une tourelle de taille moyenne chargeant et tirant de puissants lasers aux ennemis terrestres. block.lancer.description = Une tourelle de taille moyenne chargeant et tirant de puissants lasers sur les ennemis terrestres.
block.arc.description = Une petite tourelle tirant des arcs électriques sur les ennemis. block.arc.description = Une petite tourelle tirant des arcs électriques sur les ennemis.
block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés. Consomme beaucoup de munitions. block.swarmer.description = Une tourelle de taille moyenne attaquant les ennemis terrestres et aériens à l'aide de missiles autoguidés. Consomme beaucoup de munitions.
block.salvo.description = Une version plus grande et améliorée de la tourelle Duo. Tire par salves. block.salvo.description = Une version plus grande et améliorée de la tourelle Duo. Tire par salves.
@@ -1530,7 +1536,7 @@ block.foreshadow.description = Une tourelle massive tirant une puissante balle s
block.repair-point.description = Soigne l'unité endommagée la plus proche. block.repair-point.description = Soigne l'unité endommagée la plus proche.
block.segment.description = Endommage et détruit les tirs ennemis. Les lasers ne peuvent pas être ciblés. block.segment.description = Endommage et détruit les tirs ennemis. Les lasers ne peuvent pas être ciblés.
block.parallax.description = Tire un rayon tracteur qui attire les ennemis volants, infligeant aussi des dégâts. block.parallax.description = Tire un rayon tracteur qui attire les ennemis volants, infligeant aussi des dégâts.
block.tsunami.description = Tire un puissant jet de liquide aux ennemis. Peut éteindre les incendies automatiquement si elle est alimentée en eau. block.tsunami.description = Tire un puissant jet de liquide sur les ennemis. Peut éteindre les incendies automatiquement si elle est alimentée en eau.
block.silicon-crucible.description = Raffine du silicium avec du sable et du charbon en utilisant de la pyratite comme source de chaleur additionnelle. Cette usine est plus efficace dans les endroits chauds. block.silicon-crucible.description = Raffine du silicium avec du sable et du charbon en utilisant de la pyratite comme source de chaleur additionnelle. Cette usine est plus efficace dans les endroits chauds.
block.disassembler.description = Cette version avancée du séparateur peut produire du thorium. block.disassembler.description = Cette version avancée du séparateur peut produire du thorium.
block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner. block.overdrive-dome.description = Accélère le fonctionnement des bâtiments autour de lui. Requiert du silicium et du tissu phasé pour fonctionner.
@@ -1553,6 +1559,8 @@ block.memory-bank.description = Stocke des informations pour un processeur logiq
block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique. block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran. block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
block.payload-propulsion-tower.description = Structure de transport de charges utiles à longue portée. Projette des charges utiles vers d'autres tours de propulsion de charges utiles reliées.
unit.dagger.description = Tire des balles normales aux ennemis proches. unit.dagger.description = Tire des balles normales aux ennemis proches.
unit.mace.description = Tire des jets de flammes aux ennemis proches. unit.mace.description = Tire des jets de flammes aux ennemis proches.
@@ -1587,6 +1595,11 @@ unit.omura.description = Tire avec un canon à rails à longue portée, une puis
unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures. unit.alpha.description = Défend le Noyau fragment contre les ennemis. Peut construire des structures.
unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures. unit.beta.description = Défend le Noyau fondation contre les ennemis. Peut construire des structures.
unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures. unit.gamma.description = Défend le Noyau épicentre contre les ennemis. Peut construire des structures.
unit.retusa.description = Pose des mines de proximité. Répare les unités alliées.
unit.oxynoe.description = Tire des jets de flammes qui réparent les structures et endommage les ennemis proches. Cible les projectiles ennemis proches avec une tourelle de défense ponctuelle.
unit.cyerce.description = Tire des missiles à fragmentation sur les ennemis. Répare les unités alliées.
unit.aegires.description = Secoue toutes les unités et structures ennemies qui entrent dans son champ d'énergie. Répare tous les alliés.
unit.navanax.description = Tire des projectiles explosifs EMP, infligeant des dommages importants aux réseaux électriques ennemis et réparant les structures alliées. Fait fondre les ennemis proches avec 4 tourelles laser autonomes.
lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur. lst.read = Lit un nombre depuis un bloc de mémoire relié au processeur.
lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur. lst.write = Écrit un nombre dans un bloc de mémoire relié au processeur.
@@ -1601,6 +1614,8 @@ lst.sensor = Récupère des données depuis un bâtiment ou une unité.
lst.set = Définit une variable. lst.set = Définit une variable.
lst.operation = Effectue une opération sur 1 ou 2 variables. lst.operation = Effectue une opération sur 1 ou 2 variables.
lst.end = Saute au sommet de la série dinstructions. lst.end = Saute au sommet de la série dinstructions.
lst.wait = Attendre un certain nombre de secondes.
lst.lookup = Recherche d'un type d'objet/liquide/unité/bloc par ID.\nLe nombre total de chaque type peut être consulté avec:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Saute conditionnellement vers une autre instruction. lst.jump = Saute conditionnellement vers une autre instruction.
lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[]. lst.unitbind = Se lie à une unité du type donné et la stocke dans [accent]@unit[].
lst.unitcontrol = Contrôle l'unité actuellement liée. lst.unitcontrol = Contrôle l'unité actuellement liée.

View File

@@ -1044,7 +1044,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.basalt-boulder.name = Basalt Boulder block.basalt-boulder.name = Basalt Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -1075,8 +1075,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1085,7 +1085,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -101,6 +101,7 @@ customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
none.found = [lightgray]<tidak ditemukan> none.found = [lightgray]<tidak ditemukan>
none.inmap = [lightgray]<tidak ada di dalam peta>
minimap = Peta Kecil minimap = Peta Kecil
position = Posisi position = Posisi
close = Tutup close = Tutup
@@ -192,15 +193,15 @@ server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda. server.kicked.typeMismatch = Server ini tidak cocok dengan versi build Anda.
server.kicked.playerLimit = Server ini penuh. Tunggu slot kosong. server.kicked.playerLimit = Server ini penuh. Tunggu slot kosong.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sesaat sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sesaat sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama tersebut \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama tersebut\ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan. server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh versi resmi. server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Unduh versi resmi.
server.kicked.gameover = Permainan telah berakhir! server.kicked.gameover = Permainan telah berakhir!
server.kicked.serverRestarting = Server sedang mengulang kembali. server.kicked.serverRestarting = Server sedang mengulang kembali.
server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[] server.versions = Versi Anda:[accent] {0}[]\nVersi server:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, dibutuhkan untuk melakukan [accent]port forwarding[].\n\n[lightgray]Diingat: Jika seseorang mengalami masalah memasuki permainan lokalmu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [lightgray]Wi-Fi atau jaringan lokal[] akan bisa melihat server Anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki server Anda dengan IP, [accent]port forwarding[] sangat diperlukan.\n\n[lightgray]Catatan: Jika seseorang mengalami masalah memasuki permainan lokal Anda, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. Perlu diingat bahwa jaringan publik terkadang tidak mengizinkan pencarian server.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Ingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[lightgray]Jika Anda ingin bergabung dengan seseorang dengan IP, Anda perlu menanyakan host tentang IP mereka, yang dapat dicari dengan meng-google "my ip" melalui perangkat mereka.
hostserver = Host Permainan hostserver = Host Permainan
invitefriends = Undang Teman invitefriends = Undang Teman
hostserver.mobile = Host\nPermainan hostserver.mobile = Host\nPermainan
@@ -214,6 +215,7 @@ hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik. host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
servers.local = Server Lokal servers.local = Server Lokal
servers.local.steam = Permainan Publik & Server Lokal
servers.remote = Server Jarak Jauh (Simpanan) servers.remote = Server Jarak Jauh (Simpanan)
servers.global = Server Komunitas servers.global = Server Komunitas
@@ -222,10 +224,10 @@ servers.showhidden = Tampilkan Server Tersembunyi
server.shown = Ditampilkan server.shown = Ditampilkan
server.hidden = Disembunyikan server.hidden = Disembunyikan
trace = Melacak Pemain trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID Unik: [accent]{0} trace.id = ID: [accent]{0}
trace.mobile = Client Mobile: [accent]{0} trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0} trace.times.joined = Total Bergabung: [accent]{0}
@@ -238,9 +240,9 @@ server.admins.none = Tidak ada admin!
server.add = Tambahkan Server server.add = Tambahkan Server
server.delete = Anda yakin ingin menghapus server ini? server.delete = Anda yakin ingin menghapus server ini?
server.edit = Sunting Server server.edit = Sunting Server
server.outdated = [crimson]Server Kadaluarsa![] server.outdated = [scarlet]Server Kadaluarsa![]
server.outdated.client = [crimson]Client Kadaluarsa![] server.outdated.client = [scarlet]Client Kadaluarsa![]
server.version = [lightgray]Versi: {0} {1} server.version = [gray]v{0} {1}
server.custombuild = [accent]Bentuk Modifikasi server.custombuild = [accent]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
@@ -353,12 +355,12 @@ map.publish.confirm = Apakah Anda yakin untuk menerbitkan peta ini?\n\n[lightgra
workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini. workshop.menu = Pilih apa yang Anda ingin lakukan dengan item ini.
workshop.info = Informasi item workshop.info = Informasi item
changelog = Catatan Pembaruan (opsional): changelog = Catatan Pembaruan (opsional):
eula = Steam EULA eula = EULA Steam
missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis. missing = Item ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop sekarang telah tidak terhubung secara otomatis.
publishing = [accent]Menerbitkan... publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan Workshop EULA terlebih dahulu, atau item Anda tidak akan muncul! publish.confirm = Apakah Anda yakin untuk menerbitkan item ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau item Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan item: {0} publish.error = Terjadi kesalahan saat menerbitkan item: {0}
steam.error = Gagal untuk menginisialisasi layanan Steam.\nError: {0} steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
@@ -464,7 +466,7 @@ filters.empty = [lightgray]Tidak ada filter! Tambahkan dengan tombol dibawah.
filter.distort = Kerusakkan filter.distort = Kerusakkan
filter.noise = Kebisingan filter.noise = Kebisingan
filter.enemyspawn = Pilih Munculnya Musuh filter.enemyspawn = Pilih Munculnya Musuh
filter.spawnpath = Path To Spawn filter.spawnpath = Jalur ke Titik Muncul
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Bijih
@@ -522,8 +524,8 @@ mapeditor = Penyunting Peta
abandon = Tinggalkan abandon = Tinggalkan
abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh. abandon.text = Zona ini dan semua sumber daya didalamnya akan berada di tangan musuh.
locked = Terkunci locked = Terkunci
complete = [lightgray]Mencapai: complete = [lightgray]Selesaikan:
requirement.wave = Capai gelombang {0} dalam {1} requirement.wave = Raih gelombang {0} dalam {1}
requirement.core = Hancurkan inti musuh dalam {0} requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0} requirement.research = Kembangkan {0}
requirement.produce = Produksi {0} requirement.produce = Produksi {0}
@@ -541,7 +543,7 @@ addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}.
add = Menambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
@@ -553,7 +555,7 @@ error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan! error.mapnotfound = File peta tidak ditemaukan!
error.io = Terjadi kesalahan jaringan I/O. error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menginisialisasi bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menjalankan bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
weather.rain.name = Hujan weather.rain.name = Hujan
weather.snow.name = Salju weather.snow.name = Salju
@@ -565,6 +567,7 @@ sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
sectors.production = Produksi: sectors.production = Produksi:
sectors.export = Ekspor: sectors.export = Ekspor:
sectors.import = Impor:
sectors.time = Waktu: sectors.time = Waktu:
sectors.threat = Tingkat: sectors.threat = Tingkat:
sectors.wave = Gelombang: sectors.wave = Gelombang:
@@ -672,7 +675,7 @@ unsupported.environment = [scarlet]Ruang Lingkup Tidak Cocok
yes = Ya yes = Ya
no = Tidak no = Tidak
info.title = Info info.title = Info
error.title = [crimson]Sebuah kesalahan telah terjadi error.title = [scarlet]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0} lastaccessed = [lightgray]Terakhir Diakses: {0}
@@ -806,6 +809,7 @@ bullet.reload = [stat]{0}[lightgray]x laju tembakan
unit.blocks = blok unit.blocks = blok
unit.blockssquared = blok² unit.blockssquared = blok²
unit.powersecond = unit tenaga/detik unit.powersecond = unit tenaga/detik
unit.tilessecond = petak/detik
unit.liquidsecond = unit zat cair/detik unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
@@ -831,29 +835,29 @@ category.items = Barang
category.crafting = Pemasukan/Pengeluaran category.crafting = Pemasukan/Pengeluaran
category.function = Fungsi category.function = Fungsi
category.optional = Peningkatan Opsional category.optional = Peningkatan Opsional
setting.skipcoreanimation.name = Lewati Animasi Peluncuran/Pendaratan Inti
setting.landscape.name = Kunci Pemandangan setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan setting.shadows.name = Bayangan
setting.blockreplace.name = Usulan Blok Otomatis setting.blockreplace.name = Usulan Blok Otomatis
setting.linear.name = Filter Bergaris setting.linear.name = Filter Bergaris
setting.hints.name = Petunjuk setting.hints.name = Petunjuk
setting.logichints.name = Petunjuk Logika setting.logichints.name = Petunjuk Logika
setting.flow.name = Tampilan Laju Aliran Sumber Daya
setting.backgroundpause.name = Jeda di Latar setting.backgroundpause.name = Jeda di Latar
setting.buildautopause.name = Jeda Otomatis saat Membangun setting.buildautopause.name = Jeda Otomatis saat Membangun
setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang setting.doubletapmine.name = Dua-kali Sentuh untuk Menambang
setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan setting.modcrashdisable.name = Matikan Mod Ketika Ada Masalah Saat Memulai Permainan
setting.animatedwater.name = Animasi Perairan setting.animatedwater.name = Animasi Perairan
setting.animatedshields.name = Animasi Perisai setting.animatedshields.name = Animasi Perisai
setting.antialias.name = Antialiasi[lightgray] (membutuhkan restart)[]
setting.playerindicators.name = Indikasi Pemain setting.playerindicators.name = Indikasi Pemain
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Target Secara Otomatis setting.autotarget.name = Target Secara Otomatis
setting.keyboard.name = Kontrol Mouse+Papan Ketik setting.keyboard.name = Kontrol Mouse+Papan Ketik
setting.touchscreen.name = Kontrol Layar Sentuh setting.touchscreen.name = Kontrol Layar Sentuh
setting.fpscap.name = Pembatasan FPS setting.fpscap.name = Batas FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Skala UI[lightgray] (butuh untuk mengulang game)[] setting.uiscale.name = Skala UI
setting.uiscale.description = Mulai ulang diperlukan untuk menerapkan perubahan.
setting.swapdiagonal.name = Selalu Penaruhan Diagonal setting.swapdiagonal.name = Selalu Penaruhan Diagonal
setting.difficulty.training = Latihan setting.difficulty.training = Latihan
setting.difficulty.easy = Mudah setting.difficulty.easy = Mudah
@@ -871,7 +875,8 @@ setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} detik setting.seconds = {0} detik
setting.milliseconds = {0} milidetik setting.milliseconds = {0} milidetik
setting.fullscreen.name = Layar Penuh setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas[lightgray] (mungkin memerlukan mengulang kembali) setting.borderlesswindow.name = Jendela tak Berbatas[lightgray]
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS setting.fps.name = Tunjukkan FPS
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -901,7 +906,7 @@ uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarle
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Tombol keybind.title = Ganti Tombol
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
@@ -994,6 +999,7 @@ rules.wavetimer = Pengaturan Waktu Gelombang
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.buildai = Bangunan A.I. rules.buildai = Bangunan A.I.
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran rules.corecapture = Tangkap Inti Saat Kehancuran
rules.polygoncoreprotection = Poligon Pelindung Inti rules.polygoncoreprotection = Poligon Pelindung Inti
rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas rules.enemyCheat = Sumber Daya A.I. Musuh (Tim Merah) Tak Terbatas
@@ -1009,7 +1015,7 @@ rules.wavespacing = Jarak Gelombang:[lightgray] (detik)
rules.buildcostmultiplier = Penggandaan Harga Bangunan rules.buildcostmultiplier = Penggandaan Harga Bangunan
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
rules.waitForWaveToEnd = Gelombang menunggu musuh rules.waitForWaveToEnd = Gelombang Menunggu Musuh
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok) rules.dropzoneradius = Radius Titik Muncul:[lightgray] (Blok)
rules.unitammo = Unit Membutuhkan Amunisi rules.unitammo = Unit Membutuhkan Amunisi
rules.title.waves = Gelombang rules.title.waves = Gelombang
@@ -1102,7 +1108,7 @@ block.cliff.name = Cliff
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
block.grass.name = Rumput block.grass.name = Rumput
block.slag.name = Lahar block.molten-slag.name = Lahar
block.space.name = Luar Angkasa block.space.name = Luar Angkasa
block.salt.name = Garam block.salt.name = Garam
block.salt-wall.name = Bukit Garam block.salt-wall.name = Bukit Garam
@@ -1133,8 +1139,8 @@ block.spawn.name = Muncul Musuh
block.core-shard.name = Inti: Bagian block.core-shard.name = Inti: Bagian
block.core-foundation.name = Inti: Pondasi block.core-foundation.name = Inti: Pondasi
block.core-nucleus.name = Inti: Nukleus block.core-nucleus.name = Inti: Nukleus
block.deepwater.name = Air Dalam block.deep-water.name = Air Dalam
block.water.name = Air block.shallow-water.name = Air
block.tainted-water.name = Air Ternoda block.tainted-water.name = Air Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Minyak Mentah block.tar.name = Minyak Mentah
@@ -1143,7 +1149,7 @@ block.sand.name = Pasir
block.darksand.name = Pasir Hitam block.darksand.name = Pasir Hitam
block.ice.name = Es block.ice.name = Es
block.snow.name = Salju block.snow.name = Salju
block.craters.name = Kawah block.crater-stone.name = Kawah
block.sand-water.name = Air Pasir block.sand-water.name = Air Pasir
block.darksand-water.name = Air Pasir Hitam block.darksand-water.name = Air Pasir Hitam
block.char.name = Bara block.char.name = Bara
@@ -1288,7 +1294,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.launch-pad-large.name = Alas Peluncur Besar
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Pusat Perintah block.command-center.name = Pusat Perintah
block.ground-factory.name = Pabrik Unit Darat block.ground-factory.name = Pabrik Unit Darat
@@ -1309,11 +1314,11 @@ block.payload-source.name = Sumber Muatan
block.disassembler.name = Pembongkar block.disassembler.name = Pembongkar
block.silicon-crucible.name = Pelebur Raksasa block.silicon-crucible.name = Pelebur Raksasa
block.overdrive-dome.name = Kubah Projektor Pemercepat block.overdrive-dome.name = Kubah Projektor Pemercepat
block.interplanetary-accelerator.name = Akselerator Antarplanet
#experimental, may be removed #experimental, may be removed
block.block-forge.name = Pemadu Blok block.block-forge.name = Pemadu Blok
block.block-loader.name = Pemuat Blok block.block-loader.name = Pemuat Blok
block.block-unloader.name = Pembongkar Blok block.block-unloader.name = Pembongkar Blok
block.interplanetary-accelerator.name = Akselerator Antarplanet
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1348,6 +1353,7 @@ hint.placeTurret = Taruh \uf861 [accent]Menara[] untuk mempertahankan basismu da
hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok. hint.breaking = [accent]Klik kanan[] dan tarik untuk menghancurkan blok.
hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya. hint.breaking.mobile = Aktifkan \ue817 [accent]palu[] di kanan bawah dan tekan untuk menghancurkan blok.\n\nTahan jari kamu sebentar dan seret untuk menghancurkannya.
hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan. hint.blockInfo = Lihat informasi dari sebuah blok dengan memilihnya di [accent]menu bangun[], lalu pilih tombol [accent][[?][] di sebelah kanan.
hint.derelict = Bangunan berwarna [accent]abu-abu[] adalah sisa-sisa dari markas lama yang hancur dan tidak dapat berfungsi kembali.\n\nBangunan tersebut dapat [accent]didekonstruksi[] menjadi sumber daya.
hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru. hint.research = Gunakan tombol \ue875 [accent]Riset[] untuk mempelajari teknologi baru.
hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru. hint.research.mobile = Gunakan tombol \ue875 [accent]Riset[] di \ue88c [accent]Menu[] untuk mempelajari teknologi baru.
hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman. hint.unitControl = Tahan [accent][[L-ctrl][] dan [accent]klik[] untuk mengendalikan unit atau turret teman.
@@ -1399,6 +1405,7 @@ liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disempro
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
block.derelict = [lightgray] Derelik
block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai. block.resupply-point.description = Mengisi ulang amunisi unit terdekat dengan tembaga. Tidak dapat mengisi ulang unit yang menggunakan tenaga baterai.
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
@@ -1543,6 +1550,8 @@ block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas
block.logic-display.description = Menampilkan grafik sembarang dari prosesor. block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -1552,7 +1561,7 @@ unit.reign.description = Menembak semua musuh terdekat dengan gugusan peluru taj
unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. unit.nova.description = Menembak baut laser yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. unit.pulsar.description = Menembak petir yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang.
unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai. unit.quasar.description = Menembak sinar laser yang dapat menembus bangunan yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat terbang. Memiliki perisai.
unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan musuh. Dapat terbang. unit.vela.description = Menembak sinar laser besar dan kontinu yang dapat merusak musuh, membakarnya dan memperbaiki bangunan teman. Dapat terbang.
unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan. unit.corvus.description = Menembak sinar laser besar yang dapat merusak musuh dan memperbaiki bangunan teman. Dapat berjalan diatas hampir semua medan.
unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar. unit.crawler.description = Berlari menuju musuh dan menghancurkan dirinya, yang dapat menghasilkan ledakan besar.
unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan. unit.atrax.description = Menembak musuh dengan cairan lava kepada target darat. Dapat berjalan diatas hampir semua medan.
@@ -1577,6 +1586,11 @@ unit.omura.description = Menembak railgun jarak jauh kepada musuh. Dapat memprod
unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun. unit.alpha.description = Melindungi Inti Bagian dari musuh. Dapat membangun.
unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun. unit.beta.description = Melindungi Inti Fondasi dari musuh. Dapat membangun.
unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun. unit.gamma.description = Melindungi Inti Nukleus dari musuh. Dapat membangun.
unit.retusa.description = Menempatkan ranjau berjarak. Memperbaiki unit teman.
unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan.
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.

View File

@@ -1024,7 +1024,7 @@ block.cliff.name = Scogliera
block.sand-boulder.name = Masso di Sabbia block.sand-boulder.name = Masso di Sabbia
block.basalt-boulder.name = Masso di Basalto block.basalt-boulder.name = Masso di Basalto
block.grass.name = Erba block.grass.name = Erba
block.slag.name = Scoria block.molten-slag.name = Scoria
block.space.name = Spazio block.space.name = Spazio
block.salt.name = Sale block.salt.name = Sale
block.salt-wall.name = Muro di Sale block.salt-wall.name = Muro di Sale
@@ -1055,8 +1055,8 @@ block.spawn.name = Punto di Generazione Nemico
block.core-shard.name = Nucleo: Frammento block.core-shard.name = Nucleo: Frammento
block.core-foundation.name = Nucleo: Fondamento block.core-foundation.name = Nucleo: Fondamento
block.core-nucleus.name = Nucleo: Kernel block.core-nucleus.name = Nucleo: Kernel
block.deepwater.name = Acqua Profonda block.deep-water.name = Acqua Profonda
block.water.name = Acqua block.shallow-water.name = Acqua
block.tainted-water.name = Acqua Contaminata block.tainted-water.name = Acqua Contaminata
block.darksand-tainted-water.name = Acqua Contaminata Scura block.darksand-tainted-water.name = Acqua Contaminata Scura
block.tar.name = Catrame block.tar.name = Catrame
@@ -1065,7 +1065,7 @@ block.sand.name = Sabbia
block.darksand.name = Sabbia Scura block.darksand.name = Sabbia Scura
block.ice.name = Ghiaccio block.ice.name = Ghiaccio
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Crateri block.crater-stone.name = Crateri
block.sand-water.name = Acqua Sabbiosa block.sand-water.name = Acqua Sabbiosa
block.darksand-water.name = Acqua Sabbiosa Scura block.darksand-water.name = Acqua Sabbiosa Scura
block.char.name = Carbone block.char.name = Carbone

View File

@@ -1037,7 +1037,7 @@ block.cliff.name = 崖
block.sand-boulder.name = 巨大な礫 block.sand-boulder.name = 巨大な礫
block.basalt-boulder.name = 玄武岩の礫 block.basalt-boulder.name = 玄武岩の礫
block.grass.name = block.grass.name =
block.slag.name = スラグ block.molten-slag.name = スラグ
block.space.name = Space block.space.name = Space
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.salt-wall.name = 塩の壁 block.salt-wall.name = 塩の壁
@@ -1068,8 +1068,8 @@ block.spawn.name = 敵の出現場所
block.core-shard.name = コア: シャード block.core-shard.name = コア: シャード
block.core-foundation.name = コア: ファンデーション block.core-foundation.name = コア: ファンデーション
block.core-nucleus.name = コア: ニュークリアス block.core-nucleus.name = コア: ニュークリアス
block.deepwater.name = 深層水 block.deep-water.name = 深層水
block.water.name = block.shallow-water.name =
block.tainted-water.name = 汚れた水 block.tainted-water.name = 汚れた水
block.darksand-tainted-water.name = 黒い砂で汚れた水 block.darksand-tainted-water.name = 黒い砂で汚れた水
block.tar.name = タール block.tar.name = タール
@@ -1078,7 +1078,7 @@ block.sand.name = 砂
block.darksand.name = 黒い砂 block.darksand.name = 黒い砂
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
block.craters.name = クレーター block.crater-stone.name = クレーター
block.sand-water.name = 濁った水 block.sand-water.name = 濁った水
block.darksand-water.name = 黒い砂で濁った水 block.darksand-water.name = 黒い砂で濁った水
block.char.name = 焦げ跡 block.char.name = 焦げ跡

View File

@@ -37,15 +37,15 @@ load.scripts = 스크립트
be.update = 새로운 Bleeding Edge 버전 사용 가능: be.update = 새로운 Bleeding Edge 버전 사용 가능:
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까? be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
be.updating = 업데이트 중…. be.updating = 업데이트 중….
be.ignore = 무시 be.ignore = 무시하기
be.noupdates = 업데이트가 없습니다. be.noupdates = 업데이트가 없습니다.
be.check = 업데이트 확인 be.check = 업데이트 확인하기
mods.browser = 모드 탐색기 mods.browser = 모드 탐색기
mods.browser.selected = 선택된 모드 mods.browser.selected = 선택된 모드
mods.browser.add = 설치 mods.browser.add = 설치
mods.browser.reinstall = 재설치 mods.browser.reinstall = 재설치
mods.github.open = 레포지토리 보기 mods.github.open = 저장소 보기
mods.browser.sortdate = 최근 업데이트 mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수 mods.browser.sortstars = 추천(스타) 수
@@ -92,7 +92,7 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 소멸합니다! nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나십시오[] ]\n단계가 시작하는 순간 인근 건물들과 유닛들이 파괴됩니다!
database = 코어 데이터베이스 database = 코어 데이터베이스
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
@@ -100,7 +100,8 @@ joingame = 게임 참여
customgame = 사용자 지정 게임 customgame = 사용자 지정 게임
newgame = 새 게임 newgame = 새 게임
none = < 없음 > none = < 없음 >
none.found = [lightgray]< 없거나 찾을 수 없음 > none.found = [lightgray]< 찾을 수 없음 >
none.inmap = [lightgray]< 맵에 없음 >
minimap = 미니맵 minimap = 미니맵
position = 위치 position = 위치
close = 닫기 close = 닫기
@@ -121,7 +122,7 @@ committingchanges = 바뀐 점 적용
done = 완료 done = 완료
feature.unsupported = 기기가 이 기능을 지원하지 않습니다. feature.unsupported = 기기가 이 기능을 지원하지 않습니다.
mods.initfailed = [red]⚠[]이전 Mindustry 인스턴스를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요. mods.initfailed = [red]⚠[]이전 민더스트리 실행과정에서 모드를 초기화하지 못했습니다. 잘못된 모드로 인해 발생한 것일 수 있습니다.\n\n 게임 충돌 무한반복을 막기 위해, [red]모든 모드가 비활성화되었습니다.[]\n\n이 시스템을 비활성화려면, [accent]설정->게임->로딩 중 충돌 시 모드 비활성화[]설정을 끄세요.
mods = 모드 mods = 모드
mods.none = [lightgray]모드를 찾을 수 없습니다! mods.none = [lightgray]모드를 찾을 수 없습니다!
mods.guide = 모드 제작 가이드 mods.guide = 모드 제작 가이드
@@ -139,7 +140,7 @@ mod.disable = 비활성화
mod.content = 콘텐츠: mod.content = 콘텐츠:
mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다. mod.delete.error = 모드를 삭제할 수 없습니다. 파일이 사용 중일 수 있습니다.
mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0} mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdated = [scarlet]V6 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님) mod.outdated = [scarlet]6.0 버전과 호환되지 않음 (minGameVersion: 105 이상이 아님)
mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함. mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함.
@@ -214,6 +215,7 @@ hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
host.invalid = [scarlet]서버에 연결할 수 없습니다! host.invalid = [scarlet]서버에 연결할 수 없습니다!
servers.local = 로컬 서버 servers.local = 로컬 서버
servers.local.steam = 공개 서버 & 로컬 서버
servers.remote = 원격 서버 servers.remote = 원격 서버
servers.global = 커뮤니티 서버 servers.global = 커뮤니티 서버
@@ -315,7 +317,7 @@ data.invalid = 유효한 게임 데이터가 아닙니다.
data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다. data.import.confirm = 외부 데이터를 가져오면 현재 게임 데이터를 [scarlet]모두[] 덮어쓰게 됩니다.\n[accent]이 작업은 취소할 수 없습니다![]\n\n데이터를 가져오면 게임이 즉시 종료됩니다.
quit.confirm = 정말로 종료하시겠습니까? quit.confirm = 정말로 종료하시겠습니까?
loading = [accent]불러오는중... loading = [accent]불러오는중...
reloading = [accent]모드 새로고침하는중... downloading = [accent]다운로드중...
saving = [accent]저장중... saving = [accent]저장중...
respawn = [accent][[{0}][] 키를 눌러 코어에서 부활 respawn = [accent][[{0}][] 키를 눌러 코어에서 부활
cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화 cancelbuilding = [accent][[{0}][] 키를 눌러 건설 계획을 초기화
@@ -343,9 +345,9 @@ custom = 사용자 정의
builtin = 내장 builtin = 내장
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다! map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]무작위 맵 map.random = [accent]무작위 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [accent]주황색[] 코어를 맵에 추가하세요. map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요. map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [royal]빨간색[] 코어들을 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어들을 맵에 추가하세요.
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다. map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
workshop.update = 아이템 업데이트 workshop.update = 아이템 업데이트
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0} workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
@@ -522,7 +524,7 @@ mapeditor = 맵 편집기
abandon = 포기하기 abandon = 포기하기
abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다. abandon.text = 이 지역과 모든 자원이 적에게 넘어갑니다.
locked = 잠김 locked = 잠김
complete = [lightgray]해금 조건 : complete = [lightgray]해금 조건:
requirement.wave = {1} 지역에서 {0}단계 달성 requirement.wave = {1} 지역에서 {0}단계 달성
requirement.core = {0} 지역에서 적 코어를 파괴 requirement.core = {0} 지역에서 적 코어를 파괴
requirement.research = {0} 연구 requirement.research = {0} 연구
@@ -537,14 +539,15 @@ configure = 초기자원 설정
loadout = 출격 loadout = 출격
resources = 자원 resources = 자원
bannedblocks = 금지된 블록들 bannedblocks = 금지된 블록들
bannedunits = 금지된 유닛들
addall = 모두 추가 addall = 모두 추가
launch.from = 출격 출발지 : [accent]{0} launch.from = 출격 출발지: [accent]{0}[]
launch.destination = 목적지: {0} launch.destination = 목적지: {0}
configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다. configure.invalid = 해당 값은 0에서 {0} 사이의 숫자여야 합니다.
add = 추가... add = 추가...
guardian = 수호자 guardian = 수호자
connectfail = [scarlet]연결 오류:\n\n[accent]{0} connectfail = [scarlet]연결 오류:[]\n\n[][accent]{0}[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요? error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다. error.invalidaddress = 잘못된 주소입니다.
error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요. error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있고 주소가 올바른지 확인하세요.
@@ -561,10 +564,13 @@ weather.sandstorm.name = 모래 폭풍
weather.sporestorm.name = 포자 폭풍 weather.sporestorm.name = 포자 폭풍
weather.fog.name = 안개 weather.fog.name = 안개
sectors.unexplored = [lightgray]미개척지 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[]
sectors.resources = 자원: sectors.resources = 자원:
sectors.production = 생산량: sectors.production = 생산량:
sectors.export = 수출량: sectors.export = 수출량:
sectors.import = 수입량:
sectors.time = 진행 시간: sectors.time = 진행 시간:
sectors.threat = 위험도: sectors.threat = 위험도:
sectors.wave = 단계: sectors.wave = 단계:
@@ -572,20 +578,20 @@ sectors.stored = 저장량:
sectors.resume = 재개 sectors.resume = 재개
sectors.launch = 출격 sectors.launch = 출격
sectors.select = 선택 sectors.select = 선택
sectors.nonelaunch = [lightgray]없음 (sun) sectors.nonelaunch = [lightgray]없음 (sun)[]
sectors.rename = 지역 이름 변경 sectors.rename = 지역 이름 변경하기
sectors.enemybase = [scarlet]적 기지 sectors.enemybase = [scarlet]적 기지[]
sectors.vulnerable = [scarlet]취약함 sectors.vulnerable = [scarlet]취약함[]
sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨. sectors.underattack = [scarlet]공격받고 있습니다! [accent]{0}% 손상됨[][]
sectors.survives = [accent]{0} 단계 이상 버티세요. sectors.survives = [accent]{0} 단계 이상 버티세요.[]
sectors.go =진입 sectors.go =진입
sector.curcapture = 지역 점령됨 sector.curcapture = 지역 점령됨
sector.curlost = 지역 잃음 sector.curlost = 지역 잃음
sector.missingresources = [scarlet]자원 부족 sector.missingresources = [scarlet]자원 부족[]
sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다! sector.attacked = [accent]{0}[white] 지역이 공격받고 있습니다![]
sector.lost = [accent]{0}[white] 지역을 잃었습니다! sector.lost = [accent]{0}[white] 지역을 잃었습니다![]
#note: the missing space in the line below is intentional #note: the missing space in the line below is intentional
sector.captured = [accent]{0}[white] 지역을 점령했습니다! sector.captured = [accent]{0}[white] 지역을 점령했습니다![]
sector.changeicon = 아이콘 바꾸기 sector.changeicon = 아이콘 바꾸기
threat.low = 낮음 threat.low = 낮음
@@ -658,25 +664,25 @@ settings.sound = 소리
settings.graphics = 그래픽 settings.graphics = 그래픽
settings.cleardata = 게임 데이터 초기화 settings.cleardata = 게임 데이터 초기화
settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다! settings.clear.confirm = 정말로 이 데이터를 지우시겠습니까?\n되돌릴 수 없습니다!
settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다. settings.clearall.confirm = [scarlet]경고![]\n이 작업은 저장된 맵, 맵파일, 잠금 해제된 목록과 조작키 설정, 그리고 모든 데이터를 삭제합니다.\n확인 버튼을 다시 눌러 모든 데이터를 삭제하고 게임에서 나갑니다.[]
settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까? settings.clearsaves.confirm = 정말로 모든 저장된 파일들을 삭제하시겠습니까?
settings.clearsaves = 저장 초기화 settings.clearsaves = 저장 초기화
settings.clearresearch = 연구 초기화 settings.clearresearch = 연구 초기화
settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까? settings.clearresearch.confirm = 정말로 모든 연구를 삭제하시겠습니까?
settings.clearcampaignsaves = 캠페인 맵 초기화 settings.clearcampaignsaves = 캠페인 맵 초기화
settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까? settings.clearcampaignsaves.confirm = 정말로 캠페인을 초기화하시겠습니까?
paused = [accent]< 일시정지 > paused = [accent]< 일시정지 >[]
clear = 초기화 clear = 초기화
banned = [scarlet]금지됨 banned = [scarlet]금지됨
unsupported.environment = [scarlet]지원되지 않는 환경 unsupported.environment = [scarlet]지원되지 않는 환경[]
yes = O yes = O
no = X no = X
info.title = 정보 info.title = 정보
error.title = [scarlet]오류가 발생했습니다 error.title = [scarlet]오류가 발생했습니다[]
error.crashtitle = 오류가 발생했습니다 error.crashtitle = 오류가 발생했습니다
unit.nobuild = [scarlet]건설 불가 unit.nobuild = [scarlet]건설 불가[]
lastaccessed = [lightgray]마지막 접근: {0} lastaccessed = [lightgray]마지막 접근: {0}[]
block.unknown = [lightgray]??? block.unknown = [lightgray]???[]
stat.showinmap = <맵을 먼저 불러와야 합니다> stat.showinmap = <맵을 먼저 불러와야 합니다>
stat.description = 특성 stat.description = 특성
@@ -724,7 +730,7 @@ stat.maxconsecutive = 최대 체인
stat.buildcost = 건설 비용 stat.buildcost = 건설 비용
stat.inaccuracy = 오차각 stat.inaccuracy = 오차각
stat.shots = 발사 수 stat.shots = 발사 수
stat.reload = 초당 발사 stat.reload = 발사 주기
stat.ammo = 탄약 stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도 stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임 stat.cooldowntime = 쿨타임
@@ -785,27 +791,28 @@ bar.power = 전력
bar.progress = 건설 진행도 bar.progress = 건설 진행도
bar.input = 입력 bar.input = 입력
bar.output = 출력 bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도 bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
units.processorcontrol = [lightgray]프로세서 제어됨 units.processorcontrol = [lightgray]프로세서 제어됨[]
bullet.damage = [stat]{0}[lightgray] 피해량 bullet.damage = [stat]{0}[lightgray] 피해량[][]
bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 피해량 ~ [stat]{1}[lightgray] 타일[][][][]
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화[]
bullet.homing = [stat]유도 bullet.homing = [stat]유도[]
bullet.frag = [stat]파편 bullet.frags = [stat]{0}[lightgray]개 파편 탄환:[][]
bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량 bullet.lightning = [stat]{0}[lightgray]x 전격 ~ [stat]{1}[lightgray] 피해량[][][][]
bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량 bullet.buildingdamage = [stat]{0}%[lightgray] 건물 피해량[][]
bullet.knockback = [stat]{0}[lightgray] 넉백 bullet.knockback = [stat]{0}[lightgray] 넉백[][]
bullet.pierce = [stat]{0}[lightgray]번 관통 bullet.pierce = [stat]{0}[lightgray]번 관통[][]
bullet.infinitepierce = [stat]관통 bullet.infinitepierce = [stat]관통[]
bullet.healpercent = [stat]{0}[lightgray]% 회복 bullet.healpercent = [stat]{0}[lightgray]% 회복[][]
bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수 bullet.multiplier = [stat]{0}[lightgray]배 탄약 배수[][]
bullet.reload = [stat]{0}[lightgray]배 발사 속도 bullet.reload = [stat]{0}[lightgray]배 발사 속도[][]
unit.blocks = 블록 unit.blocks = 블록
unit.blockssquared = 블록² unit.blockssquared = 블록²
unit.powersecond = 전력/초 unit.powersecond = 전력/초
unit.tilessecond = 타일/초
unit.liquidsecond = 액체/초 unit.liquidsecond = 액체/초
unit.itemssecond = 자원/초 unit.itemssecond = 자원/초
unit.liquidunits = 액체 unit.liquidunits = 액체
@@ -831,20 +838,19 @@ category.items = 자원
category.crafting = 입력/출력 category.crafting = 입력/출력
category.function = 기능 category.function = 기능
category.optional = 선택적 향상 category.optional = 선택적 향상
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
setting.landscape.name = 가로화면 잠금 setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자 setting.shadows.name = 그림자
setting.blockreplace.name = 자동 블록 제안 setting.blockreplace.name = 자동 블록 제안
setting.linear.name = 선형 필터링 setting.linear.name = 선형 필터링
setting.hints.name = 힌트 표시 setting.hints.name = 힌트 표시
setting.logichints.name = 로직 힌트 표시 setting.logichints.name = 로직 힌트 표시
setting.flow.name = 자원 흐름량 표시
setting.backgroundpause.name = 백그라운드에서 일시정지 setting.backgroundpause.name = 백그라운드에서 일시정지
setting.buildautopause.name = 건설 자동 일시정지 setting.buildautopause.name = 건설 자동 일시정지
setting.doubletapmine.name = 연속 터치로 채광 setting.doubletapmine.name = 연속 터치로 채광
setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화 setting.modcrashdisable.name = 로딩 중 충돌 시 모드 비활성화
setting.animatedwater.name = 액체 애니메이션 효과 setting.animatedwater.name = 액체 애니메이션 효과
setting.animatedshields.name = 보호막 애니메이션 효과 setting.animatedshields.name = 보호막 애니메이션 효과
setting.antialias.name = 위신호 제거 필터[lightgray] (재시작 필요)[]
setting.playerindicators.name = 플레이어 위치 표시기 setting.playerindicators.name = 플레이어 위치 표시기
setting.indicators.name = 적 위치 표시기 setting.indicators.name = 적 위치 표시기
setting.autotarget.name = 자동 조준 setting.autotarget.name = 자동 조준
@@ -853,12 +859,13 @@ setting.touchscreen.name = 터치스크린 조작
setting.fpscap.name = 최대 FPS setting.fpscap.name = 최대 FPS
setting.fpscap.none = 없음 setting.fpscap.none = 없음
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI 스케일링[lightgray] (재시작 필요)[] setting.uiscale.name = UI 스케일링
setting.uiscale.description = 적용하려면 재시작이 필요합니다.
setting.swapdiagonal.name = 항상 대각선 배치 setting.swapdiagonal.name = 항상 대각선 배치
setting.difficulty.training = 훈련 setting.difficulty.training = 훈련
setting.difficulty.easy = 무난 setting.difficulty.easy = 쉬움
setting.difficulty.normal = 보통 setting.difficulty.normal = 보통
setting.difficulty.hard = 혼돈 setting.difficulty.hard = 어려움
setting.difficulty.insane = 박멸 setting.difficulty.insane = 박멸
setting.difficulty.name = 난이도: setting.difficulty.name = 난이도:
setting.screenshake.name = 화면 흔들림 setting.screenshake.name = 화면 흔들림
@@ -871,7 +878,9 @@ setting.saveinterval.name = 저장 간격
setting.seconds = {0} 초 setting.seconds = {0} 초
setting.milliseconds = {0} 밀리초 setting.milliseconds = {0} 밀리초
setting.fullscreen.name = 전체 화면 setting.fullscreen.name = 전체 화면
setting.borderlesswindow.name = 테두리 없는 창 모드[lightgray] (재시작이 필요할 수 있습니다) setting.borderlesswindow.name = 테두리 없는 창 모드
setting.borderlesswindow.name.windows = 테두리 없는 전체화면
setting.borderlesswindow.description = 적용하려면 재시작이 필요할 수도 있습니다.
setting.fps.name = FPS와 핑 표시 setting.fps.name = FPS와 핑 표시
setting.smoothcamera.name = 부드러운 시점 setting.smoothcamera.name = 부드러운 시점
setting.vsync.name = 수직 동기화 setting.vsync.name = 수직 동기화
@@ -994,6 +1003,8 @@ rules.wavetimer = 시간 제한이 있는 단계
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.buildai = AI 건설 rules.buildai = AI 건설
rules.aitier = AI 등급
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
rules.polygoncoreprotection = 다각형 코어 건설 금지구역 rules.polygoncoreprotection = 다각형 코어 건설 금지구역
rules.enemyCheat = 적Ai 무한자원 rules.enemyCheat = 적Ai 무한자원
@@ -1012,12 +1023,15 @@ rules.deconstructrefundmultiplier = 철거 환불 배수
rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기 rules.waitForWaveToEnd = 한 단계가 끝날때까지 대기
rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일) rules.dropzoneradius = 스폰 구역 범위: [lightgray] (타일)
rules.unitammo = 유닛 탄약 필요 rules.unitammo = 유닛 탄약 필요
rules.enemyteam = 상대 팀
rules.playerteam = 플레이어 팀
rules.title.waves = 단계 rules.title.waves = 단계
rules.title.resourcesbuilding = 자원 & 건축 rules.title.resourcesbuilding = 자원 & 건축
rules.title.enemy = rules.title.enemy =
rules.title.unit = 유닛 rules.title.unit = 유닛
rules.title.experimental = 실험적인 기능 rules.title.experimental = 실험적인 기능
rules.title.environment = 환경 rules.title.environment = 환경
rules.title.teams =
rules.lighting = 조명 표시 rules.lighting = 조명 표시
rules.enemyLights = 상대에게 조명 표시 rules.enemyLights = 상대에게 조명 표시
rules.fire = 방화 허용 rules.fire = 방화 허용
@@ -1045,7 +1059,7 @@ item.silicon.name = 실리콘
item.plastanium.name = 플라스터늄 item.plastanium.name = 플라스터늄
item.phase-fabric.name = 메타 item.phase-fabric.name = 메타
item.surge-alloy.name = 설금 item.surge-alloy.name = 설금
item.spore-pod.name = 포자 item.spore-pod.name = 포자 꼬투리
item.sand.name = 모래 item.sand.name = 모래
item.blast-compound.name = 폭발물 item.blast-compound.name = 폭발물
item.pyratite.name = 파이라타이트 item.pyratite.name = 파이라타이트
@@ -1096,13 +1110,12 @@ unit.reign.name = 레인
unit.vela.name = 벨라 unit.vela.name = 벨라
unit.corvus.name = 코르버스 unit.corvus.name = 코르버스
block.resupply-point.name = 보급 지점
block.parallax.name = 패럴랙스 block.parallax.name = 패럴랙스
block.cliff.name = 언덕 block.cliff.name = 언덕
block.sand-boulder.name = 사암 바위 block.sand-boulder.name = 사암 바위
block.basalt-boulder.name = 현무암 바위 block.basalt-boulder.name = 현무암 바위
block.grass.name = 잔디 block.grass.name = 잔디
block.slag.name = 용암 block.molten-slag.name = 용암
block.space.name = 우주 block.space.name = 우주
block.salt.name = 소금 block.salt.name = 소금
block.salt-wall.name = 소금 벽 block.salt-wall.name = 소금 벽
@@ -1133,8 +1146,8 @@ block.spawn.name = 적 소환지점
block.core-shard.name = 코어: 조각 block.core-shard.name = 코어: 조각
block.core-foundation.name = 코어: 기반 block.core-foundation.name = 코어: 기반
block.core-nucleus.name = 코어: 핵심 block.core-nucleus.name = 코어: 핵심
block.deepwater.name = 깊은 물 block.deep-water.name = 깊은 물
block.water.name = block.shallow-water.name =
block.tainted-water.name = 오염된 물 block.tainted-water.name = 오염된 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래 block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르 block.tar.name = 타르
@@ -1143,7 +1156,7 @@ block.sand.name = 모래
block.darksand.name = 검은 모래 block.darksand.name = 검은 모래
block.ice.name = 얼음 block.ice.name = 얼음
block.snow.name = block.snow.name =
block.craters.name = 구덩이 block.crater-stone.name = 구덩이
block.sand-water.name = 젖은 모래 block.sand-water.name = 젖은 모래
block.darksand-water.name = 젖은 검은 모래 block.darksand-water.name = 젖은 검은 모래
block.char.name = block.char.name =
@@ -1288,7 +1301,6 @@ block.meltdown.name = 멜트다운
block.foreshadow.name = 포어쉐도우 block.foreshadow.name = 포어쉐도우
block.container.name = 컨테이너 block.container.name = 컨테이너
block.launch-pad.name = 지역 자원 수송기 block.launch-pad.name = 지역 자원 수송기
block.launch-pad-large.name = 대형 지역 자원 수송기
block.segment.name = 세그먼트 block.segment.name = 세그먼트
block.command-center.name = 유닛 지휘소 block.command-center.name = 유닛 지휘소
block.ground-factory.name = 지상 공장 block.ground-factory.name = 지상 공장
@@ -1309,11 +1321,11 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 코어 가속기
#experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다. #experimental, may be removed / 이 아래의 블록들은 테스트용 임시 블록들이였습니다.
block.block-forge.name = 블록 제작대 block.block-forge.name = 블록 제작대
block.block-loader.name = 블록 로더 block.block-loader.name = 블록 로더
block.block-unloader.name = 블록 언로더 block.block-unloader.name = 블록 언로더
block.interplanetary-accelerator.name = 성간 코어 가속기
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1348,6 +1360,7 @@ hint.placeTurret = 적에게서 기지를 막아내려면 \uf861 [accent]포탑[
hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오. hint.breaking = 블록을 부수려면 [accent]우클릭[]이나 드래그를 하십시오.
hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오. hint.breaking.mobile = 블록을 부수려면 오른쪽 아래의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오. hint.blockInfo = [accent]건설 메뉴[]에서 블록을 선택해서 정보를 보십시오, 그다음 오른쪽의 [accent][[?][] 버튼을 선택하십시오.
hint.derelict = [accent]잔해[] 구조물들은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물들은 자원으로 다시 [accent]철거[]될 수 있습니다.
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오. hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오. hint.unitControl = 아군 유닛과 포탑을 조종하려면 [accent][[왼쪽 ctrl][]을 누른 채로 [accent]클릭[] 하십시오.
@@ -1364,7 +1377,7 @@ hint.payloadPickup = 작은 블록이나 유닛을 집으려면 [accent][[[]를
hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[]. hint.payloadPickup.mobile = 작은 블록이나 유닛을 집으려면 [accent]잠깐 누르십시오[].
hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오. hint.payloadDrop = 다시 내려놓으려면 [accent]][]를 누르십시오.
hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[]. hint.payloadDrop.mobile = 다시 내려놓으려면 빈 공간에서 [accent]화면을 잠깐 누르십시오[].
hint.waveFire = [accent]Wave[]포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다. hint.waveFire = [accent]파도[] 포탑에 탄약으로 물을 넣으면 주변의 불을 자동으로 꺼줍니다.
hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오. hint.generator = \uf879 [accent]화력 발전기[]는 석탄을 태워서 주변 블록에 전력을 전달합니다.\n\n \uf87f 더 넓은 범위의 블록에 전력을 전달하려면 [accent]Power Nodes[]를 사용하십시오.
hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오. hint.guardian = [accent]수호자[] 유닛들은 방어력을 가집니다. [accent]구리[]와 [accent]납[] 같은 약한 탄약으로는 [scarlet]아무런 효과도 없습니다[].\n\n그런 수호자를 없애려면 높은 단계의 포탑 또는 \uf835 [accent]흑연[]을 탄약으로 넣은 \uf861듀오/\uf859살보를 사용하십시오.
hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오. hint.coreUpgrade = 코어는 [accent]상위 코어를 위에 설치함[]으로써 업그레이드할 수 있습니다.\n\n [accent]기반[] 코어를 [accent]조각[] 코어 위에 설치하십시오. 주변에 장애물이 없는지도 확인하십시오.
@@ -1399,7 +1412,7 @@ liquid.slag.description = 다양한 종류의 금속들이 함께 섞여 녹아
liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산에 사용되는 액체. 석탄으로 전환하거나 무기로 뿌려서 불을 지를 수 있습니다.
liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다. liquid.cryofluid.description = 물과 티타늄으로 만든 비부식성 액체. 열용량이 매우 높으며 냉각수로 광범위하게 사용됩니다.
block.resupply-point.description = 주변 유닛들에 구리 탄약을 보급합니다. 배터리 전력이 필요한 유닛들은 호환되지 않습니다. block.derelict =  [lightgray]잔해
block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다. block.armored-conveyor.description = 앞으로 자원들을 운반합니다. 측면에서 자원들을 받아들이지 않습니다.
block.illuminator.description = 발광합니다. block.illuminator.description = 발광합니다.
block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다. block.message.description = 아군 간의 소통을 위한 메시지를 저장합니다.
@@ -1543,6 +1556,8 @@ block.memory-bank.description = 프로세서를 위한 데이터를 저장합니
block.logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다. block.logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다. block.large-logic-display.description = 프로세서를 이용해 그래픽을 출력할 수 있습니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 코어를 행성 간 이동을 위한 탈출 속도까지 가속합니다.
block.repair-turret.description = 가장 가까운 유닛을 지속적으로 수리합니다. 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운반 구조물. 화물을 연결된 다른 화물 추진탑으로 발사합니다.
unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다. unit.dagger.description = 주변 모든 적에게 일반적인 탄환을 발사합니다.
unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다. unit.mace.description = 주변 모든 적에게 화염 줄기를 발사합니다.
@@ -1577,6 +1592,11 @@ unit.omura.description = 적에게 장거리 관통 레일건을 발사합니다
unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다. unit.alpha.description = 적으로부터 코어: 조각을 방어합니다. 구조물을 짓습니다.
unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다. unit.beta.description = 적으로부터 코어: 기반을 방어합니다. 구조물을 짓습니다.
unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다. unit.gamma.description = 적으로부터 코어: 핵심을 방어합니다. 구조물을 짓습니다.
unit.retusa.description = 근접 시한지뢰를 설치합니다. 아군 유닛을 수리할 수 있습니다.
unit.oxynoe.description = 주변 적에게 블록을 수리하는 화염을 발사합니다. 주변 적 탄환을 요격 포탑으로 요격할 수 있습니다.
unit.cyerce.description = 주변 적에게 유도 집속 미사일을 발사합니다. 아군 유닛을 수리할 수 있습니다.
unit.aegires.description = 애너지 필드 안의 모든 적 유닛과 블록을 감전시킵니다. 아군에겐 전격으로 수리합니다.
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 거대한 EMP 고폭탄을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
lst.read = 연결된 메모리 셀에서 숫자 읽기 lst.read = 연결된 메모리 셀에서 숫자 읽기
lst.write = 연결된 메모리 셀에 숫자 쓰기 lst.write = 연결된 메모리 셀에 숫자 쓰기
@@ -1629,7 +1649,7 @@ lenum.always = 항상 참
lenum.idiv = 정수 나누기 lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다. lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지 lenum.mod = 나머지
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교려면 1이 되고, Null이면 0이 됩니다. lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교려면 1이 되고, Null이면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능 lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]를 확인하는데 쓸 수 있습니다. lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]를 확인하는데 쓸 수 있습니다.
lenum.shl = 왼쪽으로 비트 이동 lenum.shl = 왼쪽으로 비트 이동
@@ -1729,7 +1749,8 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 유닛의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 타입을 가집니다.
lenum.within = 좌표 주변 유닛 발견 여부 lenum.within = 좌표 주변 유닛 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
#1730 line matching / 줄 매칭
#1745 line matching / 줄 매칭
#-------------비공식 번역------------- #-------------비공식 번역-------------
#팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요. #팁, 패치 기록, 약간의 관련 드립을 넣는 곳입니다. 이미 쓰여진 줄이 있다면 \n\n를 입력한 다음 작성하고 끝에 깃허브 작성자 닉네임(또는 디스코드)을 적어주세요.
@@ -1741,7 +1762,7 @@ lenum.boost = 이륙 시작/중단
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 #관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018
#아이템 #아이템
item.metaglass.details = [lightgray][비공식][]쓰임가 가장 적은 아이템 item.metaglass.details = [lightgray][비공식][]쓰임가 가장 적은 아이템
item.graphite.details = item.graphite.details =
item.sand.details = item.sand.details =
item.titanium.details = item.titanium.details =
@@ -1757,7 +1778,7 @@ item.pyratite.details =
liquid.water.details = liquid.water.details =
liquid.slag.details = liquid.slag.details =
liquid.oil.details = liquid.oil.details =
liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다는 소문이 있다. liquid.cryofluid.details = [lightgray][비공식][]티타늄을 갈아서 물에 희석했다.
#블록 #블록
block.resupply-point.details = block.resupply-point.details =
@@ -1816,7 +1837,7 @@ block.inverted-sorter.details =
block.distributor.details = block.distributor.details =
block.overflow-gate.details = block.overflow-gate.details =
block.underflow-gate.details = block.underflow-gate.details =
block.mass-driver.details = [lightgray][비공식][]발사려면 최소 아이템 10개가 필요하다. block.mass-driver.details = [lightgray][비공식][]발사려면 최소 아이템 10개가 필요하다.
block.mechanical-pump.details = block.mechanical-pump.details =
block.rotary-pump.details = block.rotary-pump.details =
block.thermal-pump.details = block.thermal-pump.details =
@@ -1832,8 +1853,8 @@ block.power-node.details =
block.power-node-large.details = block.power-node-large.details =
block.surge-tower.details = block.surge-tower.details =
block.diode.details = block.diode.details =
block.battery.details = block.battery.details = [lightgray][비공식][]아크와 랜서같은 전기먹는하마 옆에 많이 설치해두자.
block.battery-large.details = block.battery-large.details = [lightgray][비공식][]일반 베터리 9개보다 5000만큼의 전력을 더 저장할 수 있다.
block.combustion-generator.details = block.combustion-generator.details =
block.thermal-generator.details = block.thermal-generator.details =
block.steam-generator.details = block.steam-generator.details =
@@ -1847,7 +1868,7 @@ block.mechanical-drill.details =
block.pneumatic-drill.details = block.pneumatic-drill.details =
block.laser-drill.details = block.laser-drill.details =
block.blast-drill.details = block.blast-drill.details =
block.water-extractor.details = block.water-extractor.details = [lightgray][비공식][]맨 땅에서 물을 뽑아낸다. 이것이 바로 창조경제
block.oil-extractor.details = block.oil-extractor.details =
block.vault.details = block.vault.details =
block.container.details = block.container.details =
@@ -1892,9 +1913,9 @@ block.multiplicative-reconstructor.details =
block.exponential-reconstructor.details = block.exponential-reconstructor.details =
block.tetrative-reconstructor.details = block.tetrative-reconstructor.details =
block.switch.details = block.switch.details =
block.micro-processor.details = block.micro-processor.details = [lightgray][비공식][]Hello, World!
block.logic-processor.details = block.logic-processor.details = [lightgray][비공식][]99병의 맥주가 벽장에 있네, 99병의 맥주라네
block.hyper-processor.details = block.hyper-processor.details = [lightgray][비공식][]그것을 내려서 넘겼네, 더 이상 벽장에 맥주가 없네
block.memory-cell.details = block.memory-cell.details =
block.memory-bank.details = block.memory-bank.details =
block.logic-display.details = block.logic-display.details =
@@ -1922,7 +1943,7 @@ unit.horizon.details =
unit.zenith.details = unit.zenith.details =
unit.antumbra.details = unit.antumbra.details =
unit.eclipse.details = unit.eclipse.details =
unit.mono.details = unit.mono.details = [lightgray][비공식][]민더스트리 최고 귀요미.
unit.poly.details = unit.poly.details =
unit.mega.details = unit.mega.details =
unit.quad.details = unit.quad.details =
@@ -1931,7 +1952,7 @@ unit.risso.details = [lightgray][비공식][]뭉치면 연사력이 무시무시
unit.minke.details = unit.minke.details =
unit.bryde.details = unit.bryde.details =
unit.sei.details = [lightgray][비공식][]세이 sei! unit.sei.details = [lightgray][비공식][]세이 sei!
unit.omura.details = unit.omura.details = [lightgray][비공식][]오무라이스?
unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮어보죠. unit.retusa.details = [lightgray][비공식][]바다를 지뢰로 뒤덮어보죠.
unit.oxynoe.details = unit.oxynoe.details =
unit.cyerce.details = [lightgray][비공식][]폭죽놀이다! unit.cyerce.details = [lightgray][비공식][]폭죽놀이다!

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
block.grass.name = Žolė block.grass.name = Žolė
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Druska block.salt.name = Druska
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Priešų Atsiradimo Zona
block.core-shard.name = Branduolys: Šerdis block.core-shard.name = Branduolys: Šerdis
block.core-foundation.name = Branduolys: Pagrindas block.core-foundation.name = Branduolys: Pagrindas
block.core-nucleus.name = Branduolys: Centras block.core-nucleus.name = Branduolys: Centras
block.deepwater.name = Gilus Vanduo block.deep-water.name = Gilus Vanduo
block.water.name = Vanduo block.shallow-water.name = Vanduo
block.tainted-water.name = Užterštas Vanduo block.tainted-water.name = Užterštas Vanduo
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
block.tar.name = Derva block.tar.name = Derva
@@ -1001,7 +1001,7 @@ block.sand.name = Smėlis
block.darksand.name = Tamsus Smėlis block.darksand.name = Tamsus Smėlis
block.ice.name = Ledas block.ice.name = Ledas
block.snow.name = Sniegas block.snow.name = Sniegas
block.craters.name = Krateriai block.crater-stone.name = Krateriai
block.sand-water.name = Smėlio vanduo block.sand-water.name = Smėlio vanduo
block.darksand-water.name = Tamsaus Smėlio Vanduo block.darksand-water.name = Tamsaus Smėlio Vanduo
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
block.grass.name = Gras block.grass.name = Gras
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Zout block.salt.name = Zout
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Vijandelijke Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Diep Water block.deep-water.name = Diep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Vervuild Water block.tainted-water.name = Vervuild Water
block.darksand-tainted-water.name = Donker Zand Vervuild Water block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie block.tar.name = Olie
@@ -1001,7 +1001,7 @@ block.sand.name = Donker Zand
block.darksand.name = Donker Zand block.darksand.name = Donker Zand
block.ice.name = Ijs block.ice.name = Ijs
block.snow.name = Sneeuw block.snow.name = Sneeuw
block.craters.name = Krarters block.crater-stone.name = Krarters
block.sand-water.name = Zand water block.sand-water.name = Zand water
block.darksand-water.name = Donker Zand Water block.darksand-water.name = Donker Zand Water
block.char.name = Char block.char.name = Char

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
block.grass.name = Grass block.grass.name = Grass
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Deep Water block.deep-water.name = Deep Water
block.water.name = Water block.shallow-water.name = Water
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
block.craters.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand water block.sand-water.name = Sand water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Char

View File

@@ -41,7 +41,7 @@ be.ignore = Zignoruj
be.noupdates = Nie znaleziono aktualizacji. be.noupdates = Nie znaleziono aktualizacji.
be.check = Sprawdź aktualizacje be.check = Sprawdź aktualizacje
mod.featured.dialog.title = Przeglądarka Modów mods.browser = Przeglądarka Modów
mods.browser.selected = Wybrany Mod mods.browser.selected = Wybrany Mod
mods.browser.add = Zainsta-\nluj Moda mods.browser.add = Zainsta-\nluj Moda
mods.browser.reinstall = Przeins-\ntaluj mods.browser.reinstall = Przeins-\ntaluj
@@ -67,6 +67,14 @@ schematic.delete.confirm = Ten schemat zostanie usunięty.
schematic.rename = Zmień nazwę schematu schematic.rename = Zmień nazwę schematu
schematic.info = {0}x{1}, {2} bloków schematic.info = {0}x{1}, {2} bloków
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze. schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
schematic.tags = Tagi:
schematic.edittags = Zmień Znacznik
schematic.addtag = Dodaj Znacznik
schematic.texttag = Tekst Znacznika
schematic.icontag = Ikona Znacznika
schematic.renametag = Zmień Nazwę Znacznika
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
schematic.tagexists = Taki znacznik już istnieje.
stats = Statystyki stats = Statystyki
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
@@ -159,7 +167,7 @@ planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available =Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)? research.legacy = Znaleziono badania z wersji [accent]5.0[].\nChcesz [accent]załadować je[], czy [accent]usunąć[] dane z drzewa technologicznego w nowej kampanii (zalecane)?
@@ -502,7 +510,7 @@ memory = Pam: {0}mb
memory2 = Pam:\n {0}mb +\n {1}mb memory2 = Pam:\n {0}mb +\n {1}mb
language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby nowo ustawiony język zaczął funkcjonować.
settings = Ustawienia settings = Ustawienia
tutorial = Poradnik tutorial = Samouczek
tutorial.retake = Ponów Samouczek tutorial.retake = Ponów Samouczek
editor = Edytor editor = Edytor
mapeditor = Edytor Map mapeditor = Edytor Map
@@ -530,7 +538,7 @@ launch.from = Wystrzelony z: [accent]{0}
launch.destination = Cel: {0} launch.destination = Cel: {0}
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
add = Dodaj... add = Dodaj...
boss.health = Zdrowie Strażnika guardian = Zdrowie Strażnika
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie. error.unreachable = Serwer niedostępny.\nSprawdź, czy adres jest wpisany poprawnie.
@@ -620,6 +628,20 @@ sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wyrzucania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
status.burning.name = Podpalenie
status.freezing.name = Zamrożenie
status.wet.name = Mokrość
status.muddy.name = Zabłocenie
status.melting.name = Topnienie
status.sapped.name = Osłabienie
status.electrified.name = Naelektryzowanie
status.spore-slowed.name = Zarodnikowe Spowolnienie
status.tarred.name = Osmołowanie
status.overclock.name = Przyspieszenie
status.shocked.name = Porażenie
status.blasted.name = Wysadzenie
status.unmoving.name = Unieruchomienie
settings.language = Język settings.language = Język
settings.data = Dane Gry settings.data = Dane Gry
settings.reset = Przywróć Domyślne settings.reset = Przywróć Domyślne
@@ -655,7 +677,8 @@ stat.input = Wejście
stat.output = Wyjście stat.output = Wyjście
stat.booster = Wzmacniacz stat.booster = Wzmacniacz
stat.tiles = Wymagane Pola stat.tiles = Wymagane Pola
stat.affinities = Uwydajnienie stat.affinities = Uwydajnienia
stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał stat.powershot = moc/strzał
stat.damage = Obrażenia stat.damage = Obrażenia
@@ -703,7 +726,7 @@ stat.lightningchance = Szansa Na Błyskawicę
stat.lightningdamage = Obrażenia Błyskawic stat.lightningdamage = Obrażenia Błyskawic
stat.flammability = Palność stat.flammability = Palność
stat.radioactivity = Radioaktywność stat.radioactivity = Radioaktywność
stat.charge = Charge stat.charge = Naładowanie
stat.heatcapacity = Pojemność Cieplna stat.heatcapacity = Pojemność Cieplna
stat.viscosity = Lepkość stat.viscosity = Lepkość
stat.temperature = Temperatura stat.temperature = Temperatura
@@ -717,13 +740,21 @@ stat.abilities = Umiejętności
stat.canboost = Może przyspieszyć stat.canboost = Może przyspieszyć
stat.flying = Może latać stat.flying = Może latać
stat.ammouse = Zużycie Amunicji stat.ammouse = Zużycie Amunicji
stat.damagemultiplier = Mnożnik Obrażeń
stat.healthmultiplier = Mnożnik Zdrowia
stat.speedmultiplier = Mnożnik Prędkości
stat.reloadmultiplier = Mnożnik Prędkości Przeładowywania
stat.buildspeedmultiplier = Mnożnik Prędkości Budowania
stat.reactive = Reaguje
stat.healing = Leczy
ability.forcefield = Pole Mocy ability.forcefield = Pole Siłowe
ability.repairfield = Pole Naprawy ability.repairfield = Pole Naprawy
ability.statusfield = Pole Statusu ability.statusfield = Pole Statusu
ability.unitspawn = Fabryka Jednostek {0} ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.drilltierreq = Wymagane Lepsze Wiertło bar.drilltierreq = Wymagane Lepsze Wiertło
bar.noresources = Brak Zasobów bar.noresources = Brak Zasobów
@@ -746,6 +777,7 @@ bar.power = Prąd
bar.progress = Postęp Budowy bar.progress = Postęp Budowy
bar.input = Wejście bar.input = Wejście
bar.output = Wyjście bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły
units.processorcontrol = [lightgray]Kontrolowany przez procesor units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -756,6 +788,7 @@ bullet.sapping = [stat]wyczerpujący
bullet.homing = [stat]naprowadzający bullet.homing = [stat]naprowadzający
bullet.shock = [stat]piorunowy bullet.shock = [stat]piorunowy
bullet.frag = [stat]fragmentacyjny bullet.frag = [stat]fragmentacyjny
bullet.lightning = [stat]{0}[lightgray]x błyskawice ~ [stat]{1}[lightgray] Obrażenia
bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom bullet.buildingdamage = [stat]{0}%[lightgray] obrażeń budynkom
bullet.knockback = [stat]{0}[lightgray] odrzut bullet.knockback = [stat]{0}[lightgray] odrzut
bullet.pierce = [stat]{0}[lightgray]x przebicia bullet.pierce = [stat]{0}[lightgray]x przebicia
@@ -769,6 +802,7 @@ bullet.reload = [stat]{0}[lightgray]x szybkość ataku
unit.blocks = bloki unit.blocks = bloki
unit.blockssquared = bloki² unit.blockssquared = bloki²
unit.powersecond = jednostek prądu na sekundę unit.powersecond = jednostek prądu na sekundę
unit.tilessecond = bloków na sekundę
unit.liquidsecond = jednostek płynu na sekundę unit.liquidsecond = jednostek płynu na sekundę
unit.itemssecond = przedmiotów na sekundę unit.itemssecond = przedmiotów na sekundę
unit.liquidunits = jednostek płynu unit.liquidunits = jednostek płynu
@@ -991,7 +1025,8 @@ rules.weather.duration = Czas trwania:
content.item.name = Przedmioty content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
content.block.name = Klocki content.block.name = Bloki
content.status.name = Efekty Statusu
content.sector.name = Sektory content.sector.name = Sektory
item.copper.name = Miedź item.copper.name = Miedź
@@ -1055,7 +1090,7 @@ block.cliff.name = Klif
block.sand-boulder.name = Piaskowy Głaz block.sand-boulder.name = Piaskowy Głaz
block.basalt-boulder.name = Bazaltowy Głaz block.basalt-boulder.name = Bazaltowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.slag.name = Żużel block.molten-slag.name = Żużel
block.space.name = Kosmos block.space.name = Kosmos
block.salt.name = Sól block.salt.name = Sól
block.salt-wall.name = Ściana Solna block.salt-wall.name = Ściana Solna
@@ -1086,8 +1121,8 @@ block.spawn.name = Spawn wrogów
block.core-shard.name = Rdzeń: Odłamek block.core-shard.name = Rdzeń: Odłamek
block.core-foundation.name = Rdzeń: Podstawa block.core-foundation.name = Rdzeń: Podstawa
block.core-nucleus.name = Rdzeń: Jądro block.core-nucleus.name = Rdzeń: Jądro
block.deepwater.name = Głęboka Woda block.deep-water.name = Głęboka Woda
block.water.name = Woda block.shallow-water.name = Woda
block.tainted-water.name = Skażona Woda block.tainted-water.name = Skażona Woda
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
@@ -1096,7 +1131,7 @@ block.sand.name = Piasek
block.darksand.name = Czarny piasek block.darksand.name = Czarny piasek
block.ice.name = Lód block.ice.name = Lód
block.snow.name = Śnieg block.snow.name = Śnieg
block.craters.name = Kratery block.crater-stone.name = Kratery
block.sand-water.name = Woda z Piaskiem block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Popiół block.char.name = Popiół
@@ -1157,7 +1192,7 @@ block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.inverted-sorter.name = Odwrotny Sortownik block.inverted-sorter.name = Odwrotny Sortownik
block.message.name = Wiadomość block.message.name = Wiadomość
block.illuminator.name = Illuminator block.illuminator.name = Iluminator
block.overflow-gate.name = Brama Przepełnieniowa block.overflow-gate.name = Brama Przepełnieniowa
block.underflow-gate.name = Brama Niedomiaru block.underflow-gate.name = Brama Niedomiaru
block.silicon-smelter.name = Huta Krzemu block.silicon-smelter.name = Huta Krzemu
@@ -1397,7 +1432,7 @@ block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiot
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki. block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[] block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
block.router.details = Konieczne zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane. block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona. block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione. block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
@@ -1517,150 +1552,155 @@ unit.risso.description = Strzela sporą ilością pocisków i rakiet w najbliżs
unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników. unit.minke.description = Strzela granatami i standardowymi pociskami w najbliższych przeciwników.
unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów. unit.bryde.description = Strzela granatami i rakietami na dużą odległość we wrogów.
unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów. unit.sei.description = Strzela dużą ilością rakiet oraz przebijających zbroje pocisków we wrogów.
unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje Błyski (jednostki). unit.omura.description = Strzela przebijającym superszybkim pociskiem we wrogów ze sporej odległości. Produkuje jednostki Flare.
unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury. unit.alpha.description = Chroni Rdzeń: Odłamek przed wrogami. Buduje struktury.
unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury. unit.beta.description = Chroni Rdzeń: Podstawa przed wrogami. Buduje struktury.
unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury. unit.gamma.description = Chroni Rdzeń: Jądro przed wrogami. Buduje struktury.
lst.read = Read a number from a linked memory cell. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Write a number to a linked memory cell. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used. lst.draw = Dodaje operacje do buforu rysującego.\nNie wyświetla niczego dopóki [accent]Draw Flush[] nie jest użyte.
lst.drawflush = Flush queued [accent]Draw[] operations to a display. lst.drawflush = Wyświetla oczekujące operacje z funkcji [accent]Draw[] na wyświetlaczu.
lst.printflush = Flush queued [accent]Print[] operations to a message block. lst.printflush = Dodaje oczekujące operacje z funkcji [accent]Print[] do bloku wiadomości.
lst.getlink = Get a processor link by index. Starts at 0. lst.getlink = Zdobywa połączenie procesora przez indeks. Zaczyna się od 0.
lst.control = Control a building. lst.control = Kontroluje budynek.
lst.radar = Locate units around a building with range. lst.radar = Lokalizuje jednostki wokół budynku w jego zasięgu.
lst.sensor = Get data from a building or unit. lst.sensor = Zdobywa dane z budynku lub jednostki.
lst.set = Set a variable. lst.set = Ustawia zmienną.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Wykonuje operację na 1-2 zmiennych.
lst.end = Jump to the top of the instruction stack. lst.end = Przeskakuje na początek stosu instrukcji.
lst.jump = Conditionally jump to another statement. lst.wait = Czeka określoną liczbę sekund.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.unitcontrol = Control the currently bound unit. lst.jump = Warunkowo przeskakuje do innego stanu.
lst.unitradar = Locate units around the currently bound unit. lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit. lst.unitcontrol = Kontroluje obecnie powiązaną jednostkę.
lst.unitradar = Lokalizuje jednostki wokół obecnie powiązanej jednostki.
lst.unitlocate = Lokalizuje specyficzny typ pozycji/budynku gdziekolwiek na mapie.\nWymaga powiązanej jednostki.
logic.nounitbuild = [red]Unit building logic is not allowed here. logic.nounitbuild = [red]Logika budowania jednostek nie jest tu dozwolona.
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string. lenum.type = Typ budynku/jednostki.\nnp. dla każdego rozdzielacza, zwróci [accent]@router[].\nNie jest łańcuchem znaków (string).
lenum.shoot = Shoot at a position. lenum.shoot = Strzel w określoną pozycje.
lenum.shootp = Shoot at a unit/building with velocity prediction. lenum.shootp = Strzel w jednostkę/budynek z przewidywaną prędkością.
lenum.configure = Building configuration, e.g. sorter item. lenum.configure = Konfiguracja budowania, np. sortowany przedmiot w sortowniku.
lenum.enabled = Whether the block is enabled. lenum.enabled = Sprawdza czy blok jest włączony.
laccess.color = Illuminator color. laccess.color = Kolor iluminatora.
laccess.controller = Unit controller. If processor controlled, returns processor.\nIf in a formation, returns leader.\nOtherwise, returns the unit itself. laccess.controller = Kontroler jednostki. Jeśli jest kontrolowana przez procesor, zwraca procesor.\nJeśli we formacji, zwracja przywódcę.\nW innym wypadku zwraca samą jednostkę.
laccess.dead = Whether a unit/building is dead or no longer valid. laccess.dead = Sprawdza czy jednostka/budynek jest zniszczony lub już nie istnieje.
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlFormation[] if unit is in formation\nOtherwise, 0. laccess.controlled = Zwraca:\n[accent]@ctrlProcessor[] jeśli kontrolerem jednostki jest procesor\n[accent]@ctrlPlayer[] jeśli kontrolerem jednostki/budynku jest gracz\n[accent]@ctrlFormation[] jeśli jednostka jest w formacji\nW innym wypadku 0.
laccess.commanded = [red]Deprecated. Will be removed![]\nUse [accent]controlled[] instead. laccess.commanded = [red]Przestarzałe. Zostanie usunięte![]\nZamiast tego użyj [accent]controlled[].
laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie wieżyczki lub postęp konstrukcji.
graphicstype.clear = Fill the display with a color. graphicstype.clear = Wypełnia wyświetlacz kolorem.
graphicstype.color = Set color for next drawing operations. graphicstype.color = Ustawia kolor następnych operacji rysujących.
graphicstype.stroke = Set line width. graphicstype.stroke = Ustawia grubość linii.
graphicstype.line = Draw line segment. graphicstype.line = Rysuje segment linii.
graphicstype.rect = Fill a rectangle. graphicstype.rect = Wypełnia prostokąt.
graphicstype.linerect = Draw a rectangle outline. graphicstype.linerect = Rysuje obwód prostokąta.
graphicstype.poly = Fill a regular polygon. graphicstype.poly = Wypełnia regularny wielokąt.
graphicstype.linepoly = Draw a regular polygon outline. graphicstype.linepoly = Rysuje obwód regularnego wielokąta.
graphicstype.triangle = Fill a triangle. graphicstype.triangle = Wypełnia trójkąt.
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[]. graphicstype.image = Rysuje ikonę jakiejś treści.\nnp. [accent]@router[] lub [accent]@dagger[].
lenum.always = Always true. lenum.always = Zawsze prawda.
lenum.idiv = Integer division. lenum.idiv = Dzielenie liczb całkowitych.
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero. lenum.div = Dzielenie.\nZwraca [accent]null[] w trakcie dzielenia przez zero.
lenum.mod = Modulo. lenum.mod = Modulo.
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0. lenum.equal = Równość. Wymusza typ.\nNiezerowe objekty połączone z liczbami stają się 1, w innym wypadku 0.
lenum.notequal = Not equal. Coerces types. lenum.notequal = Nierówność. Wymusza typ.
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[]. lenum.strictequal = Ścisła równość. Nie wymusza typów.\nMoże być użyte do wykrycia [accent]null[].
lenum.shl = Bit-shift left. lenum.shl = Przesunięcie bitowe w lewo.
lenum.shr = Bit-shift right. lenum.shr = Przesunięcie bitowe w prawo.
lenum.or = Bitwise OR. lenum.or = Bitowe OR (lub).
lenum.land = Logical AND. lenum.land = Logiczne AND (i).
lenum.and = Bitwise AND. lenum.and = Bitowe AND (i).
lenum.not = Bitwise flip. lenum.not = Bitowe NOT.
lenum.xor = Bitwise XOR. lenum.xor = Bitowe XOR.
lenum.min = Minimum dwóch liczb.
lenum.max = Maksimum dwóch liczb.
lenum.angle = Kąt wektoru w stopniach.
lenum.len = Długość wektoru.
lenum.sin = Sinus, w stopniach.
lenum.cos = Cosinus, w stopniach.
lenum.tan = Tangens, w stopniach.
lenum.min = Minimum of two numbers.
lenum.max = Maximum of two numbers.
lenum.angle = Angle of vector in degrees.
lenum.len = Length of vector.
lenum.sin = Sine, in degrees.
lenum.cos = Cosine, in degrees.
lenum.tan = Tangent, in degrees.
#not a typo, look up 'range notation' #not a typo, look up 'range notation'
lenum.rand = Random decimal in range [0, value). lenum.rand = Losowa liczba w przedziale [0, wartość).
lenum.log = Natural logarithm (ln). lenum.log = Logarytm naturalny (ln).
lenum.log10 = Base 10 logarithm. lenum.log10 = Logarytm o podstawie 10.
lenum.noise = 2D simplex noise. lenum.noise = Szum simplex 2D.
lenum.abs = Absolute value. lenum.abs = Wartość bezwzględna.
lenum.sqrt = Square root. lenum.sqrt = Pierwiastek kwadratowy.
lenum.any = Any unit. lenum.any = Dowolna jednostka.
lenum.ally = Ally unit. lenum.ally = Sojusznicza jednostka.
lenum.attacker = Unit with a weapon. lenum.attacker = Jednostka z bronią.
lenum.enemy = Enemy unit. lenum.enemy = Przeciwnik.
lenum.boss = Guardian unit. lenum.boss = Strażnik.
lenum.flying = Flying unit. lenum.flying = Latająca jednostka.
lenum.ground = Ground unit. lenum.ground = Jednostka lądowa.
lenum.player = Unit controlled by a player. lenum.player = Jednostka kontrolowana przez gracza.
lenum.ore = Ore deposit. lenum.ore = Depozyt rudy.
lenum.damaged = Damaged ally building. lenum.damaged = Uszkodzony sojuszniczy budynek.
lenum.spawn = Enemy spawn point.\nMay be a core or a position. lenum.spawn = Punkt zrzutu przeciwnika.\nMoże być rdzeniem lub pozycją.
lenum.building = Building in a specific group. lenum.building = Budynek ze specyficznej grupy.
lenum.core = Any core. lenum.core = Dowolny rdzeń.
lenum.storage = Storage building, e.g. Vault. lenum.storage = Budynek przechowujący, np. Magazyn.
lenum.generator = Buildings that generate power. lenum.generator = Budynki generujące prąd.
lenum.factory = Buildings that transform resources. lenum.factory = Budynki przetwarzające surowce.
lenum.repair = Repair points. lenum.repair = Punkty naprawy.
lenum.rally = Command center. lenum.rally = Centrum dowodzenia.
lenum.battery = Any battery. lenum.battery = Dowolna bateria.
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled. lenum.resupply = Punkty uzupełniające.\nMa znaczenie tylko gdy [accent]"Unit Ammo"[] jest załączone.
lenum.reactor = Impact/Thorium reactor. lenum.reactor = Reaktor uderzeniowy/torowy.
lenum.turret = Any turret. lenum.turret = Dowolna wieżyczka.
sensor.in = The building/unit to sense. sensor.in = Wykrywany budynek/jednostka.
radar.from = Building to sense from.\nSensor range is limited by building range. radar.from = Budynek wykrywający.\nZasięg czujnika jest limitowany przez zasięg budynku.
radar.target = Filter for units to sense. radar.target = Filtr wykrywanych jednostek.
radar.and = Additional filters. radar.and = Dodatkowe filtry.
radar.order = Sorting order. 0 to reverse. radar.order = Kolejność sortowania. 0 aby odwrócić.
radar.sort = Metric to sort results by. radar.sort = Wartość, według której będą sortowane wyniki.
radar.output = Variable to write output unit to. radar.output = Zmienna, do której zostanie przypisana jednostka wyjściowa.
unitradar.target = Filter for units to sense. unitradar.target = Filtr wykrywanych jednostek.
unitradar.and = Additional filters. unitradar.and = Dodatkowe filtry.
unitradar.order = Sorting order. 0 to reverse. unitradar.order = Kolejność sortowania. 0 aby odwrócić.
unitradar.sort = Metric to sort results by. unitradar.sort = Wartość, według której będą sortowane wyniki.
unitradar.output = Variable to write output unit to. unitradar.output = Zmienna, do której zostanie przypisana jednostka wyjściowa.
control.of = Building to control. control.of = Kontrolowany budynek.
control.unit = Unit/building to aim at. control.unit = Jednostka/budynek, w którą ma celować.
control.shoot = Whether to shoot. control.shoot = Strzelanie.
unitlocate.enemy = Whether to locate enemy buildings. unitlocate.enemy = Lokalizowanie budynków przeciwnika.
unitlocate.found = Whether the object was found. unitlocate.found = Znalezienie obiektu.
unitlocate.building = Output variable for located building. unitlocate.building = Zmienna wyjściowa dla zlokalizowanego budynku.
unitlocate.outx = Output X coordinate. unitlocate.outx = Wyjściowy koordynat X.
unitlocate.outy = Output Y coordinate. unitlocate.outy = Wyjściowy koordynat Y.
unitlocate.group = Building group to look for. unitlocate.group = Grupa szukanych budynków.
lenum.idle = Don't move, but keep building/mining.\nThe default state. lenum.idle = Przestań się poruszać, jednak nadal buduj/wydobywaj.\nDomyślny stan.
lenum.stop = Stop moving/mining/building. lenum.stop = Przestań poruszać się/kopać/budować.
lenum.move = Move to exact position. lenum.move = Przemieść się do określonej pozycji.
lenum.approach = Approach a position with a radius. lenum.approach = Podejdź do pozycji w promieniu.
lenum.pathfind = Pathfind to the enemy spawn. lenum.pathfind = Odnajdź ścieżkę do punktu zrzutu przeciwników.
lenum.target = Shoot a position. lenum.target = Strzel w określoną pozycje.
lenum.targetp = Shoot a target with velocity prediction. lenum.targetp = Strzel w jednostkę/budynek z przewidywaną prędkością.
lenum.itemdrop = Drop an item. lenum.itemdrop = Upuść przedmiot.
lenum.itemtake = Take an item from a building. lenum.itemtake = Zabierz przedmiot z budynku.
lenum.paydrop = Drop current payload. lenum.paydrop = Upuść obecny ładunek.
lenum.paytake = Pick up payload at current location. lenum.paytake = Podnieś ładunek z obecnego miejsca.
lenum.flag = Numeric unit flag. lenum.flag = Numeryczny znacznik jednostki.
lenum.mine = Mine at a position. lenum.mine = Kop na danej pozycji.
lenum.build = Build a structure. lenum.build = Buduj strukturę.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Pobierz budynek i typ z koordynatów.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Start/stop boosting. lenum.boost = Zacznij/zakończ boostować.

View File

@@ -1073,7 +1073,7 @@ block.parallax.name = Paralaxe
block.cliff.name = Relevo block.cliff.name = Relevo
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.slag.name = Escória block.molten-slag.name = Escória
block.space.name = Space block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Parede de sal block.salt-wall.name = Parede de sal
@@ -1104,8 +1104,8 @@ block.spawn.name = Área inimiga
block.core-shard.name = Fragmento do núcleo block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Centro do núcleo block.core-nucleus.name = Centro do núcleo
block.deepwater.name = Água profunda block.deep-water.name = Água profunda
block.water.name = Água block.shallow-water.name = Água
block.tainted-water.name = Água tinta block.tainted-water.name = Água tinta
block.darksand-tainted-water.name = Água tinta sobre areia escura block.darksand-tainted-water.name = Água tinta sobre areia escura
block.tar.name = Piche block.tar.name = Piche
@@ -1114,7 +1114,7 @@ block.sand.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Crateras block.crater-stone.name = Crateras
block.sand-water.name = Água sobre areia block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura block.darksand-water.name = Água sobre areia escura
block.char.name = Cinzas block.char.name = Cinzas

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
block.grass.name = Grama block.grass.name = Grama
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Sal block.salt.name = Sal
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Spawn dos inimigos
block.core-shard.name = Fragmento do núcleo block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Fundação do núcleo block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Núcleo do núcleo block.core-nucleus.name = Núcleo do núcleo
block.deepwater.name = Água profunda block.deep-water.name = Água profunda
block.water.name = Água block.shallow-water.name = Água
block.tainted-water.name = Água contaminada block.tainted-water.name = Água contaminada
block.darksand-tainted-water.name = Água contaminada sobre areia escura block.darksand-tainted-water.name = Água contaminada sobre areia escura
block.tar.name = Piche block.tar.name = Piche
@@ -1001,7 +1001,7 @@ block.sand.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
block.craters.name = Crateras block.crater-stone.name = Crateras
block.sand-water.name = Água sobre areia block.sand-water.name = Água sobre areia
block.darksand-water.name = Água sobre areia escura block.darksand-water.name = Água sobre areia escura
block.char.name = Char block.char.name = Char

View File

@@ -100,6 +100,7 @@ joingame = Intră în Joc
customgame = Personalizat customgame = Personalizat
newgame = Joc Nou newgame = Joc Nou
none.found = [lightgray]<nu s-a găsit nimic> none.found = [lightgray]<nu s-a găsit nimic>
none.inmap = [lightgray]<niciunul pe hartă>
none = <nimic> none = <nimic>
minimap = Minihartă minimap = Minihartă
position = Poziție position = Poziție
@@ -214,6 +215,7 @@ hosts.none = [lightgray]Nu s-au găsit jocuri locale!
host.invalid = [scarlet]Nu s-a putut face conectarea la gazdă! host.invalid = [scarlet]Nu s-a putut face conectarea la gazdă!
servers.local = Servere Locale servers.local = Servere Locale
servers.local.steam = Jocuri Deschise & Servere Locale
servers.remote = Servere de la Distanță servers.remote = Servere de la Distanță
servers.global = Servere ale Comunității servers.global = Servere ale Comunității
@@ -265,7 +267,7 @@ server.invalidport = Număr de port invalid!
server.error = [scarlet]Eroare la găzduirea serverului. server.error = [scarlet]Eroare la găzduirea serverului.
save.new = Nouă Salvare save.new = Nouă Salvare
save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare? save.overwrite = Sigur vrei să scrii peste \nacest slot de salvare?
overwrite = Scrie Peste overwrite = Scrie peste
save.none = Nu s-au găsit salvări! save.none = Nu s-au găsit salvări!
savefail = Salvarea jocului a eșuat! savefail = Salvarea jocului a eșuat!
save.delete.confirm = Sigur vrei să ștergi această salvare? save.delete.confirm = Sigur vrei să ștergi această salvare?
@@ -315,7 +317,7 @@ data.invalid = Aceste date de joc nu sunt valide.
data.import.confirm = Importul de date externe va suprascrie[scarlet] toate[] datele tale de joc curente.\n[accent]Acest proces este ireversibil![]\n\nOdată ce datele sunt importate, jocul tău se va opri imediat. data.import.confirm = Importul de date externe va suprascrie[scarlet] toate[] datele tale de joc curente.\n[accent]Acest proces este ireversibil![]\n\nOdată ce datele sunt importate, jocul tău se va opri imediat.
quit.confirm = Sigur vrei să abandonezi? quit.confirm = Sigur vrei să abandonezi?
loading = [accent]Se încarcă... loading = [accent]Se încarcă...
reloading = [accent]Se Reîncarcă Modurile... downloading = [accent]Se descarcă...
saving = [accent]Se salvează... saving = [accent]Se salvează...
respawn = [accent][[{0}][] ca să te refaci în nucleu respawn = [accent][[{0}][] ca să te refaci în nucleu
cancelbuilding = [accent][[{0}][] pt a curăța planul cancelbuilding = [accent][[{0}][] pt a curăța planul
@@ -343,9 +345,9 @@ custom = Personalizată
builtin = Prestabilită builtin = Prestabilită
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă! map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
map.random = [accent]Hartă Aleatorie map.random = [accent]Hartă Aleatorie
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu[accent] portocaliu[] acestei hărți în editor. map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor. map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee[scarlet] care nu sunt portocalii[] acestei hărți în editor.
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă un nucleu[scarlet] roșu[] acestei hărți în editor. map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid. map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
workshop.update = Fă Update la Item workshop.update = Fă Update la Item
workshop.error = Eroare la preluarea detaliilor din Workshop: {0} workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
@@ -537,6 +539,7 @@ configure = Configurează Încărcarea
loadout = Încărcare loadout = Încărcare
resources = Resurse resources = Resurse
bannedblocks = Blocuri Interzise bannedblocks = Blocuri Interzise
bannedunits = Unități Interzise
addall = Adaugă-le pe toate addall = Adaugă-le pe toate
launch.from = Lansează Din: [accent]{0} launch.from = Lansează Din: [accent]{0}
launch.destination = Destinație: {0} launch.destination = Destinație: {0}
@@ -561,10 +564,13 @@ weather.sandstorm.name = Furtună de nisip
weather.sporestorm.name = Furtună de spori weather.sporestorm.name = Furtună de spori
weather.fog.name = Ceață weather.fog.name = Ceață
sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.resources = Resurse: sectors.resources = Resurse:
sectors.production = Producție: sectors.production = Producție:
sectors.export = Export: sectors.export = Exportă:
sectors.import = Importă:
sectors.time = Timp: sectors.time = Timp:
sectors.threat = Amenințare: sectors.threat = Amenințare:
sectors.wave = Valul: sectors.wave = Valul:
@@ -643,7 +649,7 @@ status.electrified.name = Electrificat
status.spore-slowed.name = Încetinit de Spori status.spore-slowed.name = Încetinit de Spori
status.tarred.name = Păcurit status.tarred.name = Păcurit
status.overclock.name = Suprasolicitat status.overclock.name = Suprasolicitat
status.shocked.name = Șoc status.shocked.name = Electrocutat
status.blasted.name = Explozie status.blasted.name = Explozie
status.unmoving.name = Nemișcat status.unmoving.name = Nemișcat
@@ -724,7 +730,7 @@ stat.maxconsecutive = Maxim Consecutive
stat.buildcost = Cost Construcție stat.buildcost = Cost Construcție
stat.inaccuracy = Inacuratețe stat.inaccuracy = Inacuratețe
stat.shots = Lovituri stat.shots = Lovituri
stat.reload = Lovituri/Secundă stat.reload = Rata de Tragere
stat.ammo = Muniție stat.ammo = Muniție
stat.shieldhealth = Viață Scut stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare stat.cooldowntime = Timp de Reîncărcare
@@ -793,10 +799,10 @@ bullet.damage = [stat]{0}[lightgray] forță
bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate bullet.splashdamage = [stat]{0}[lightgray] forță pe raza ~[stat] {1}[lightgray] pătrate
bullet.incendiary = [stat]incendiar bullet.incendiary = [stat]incendiar
bullet.homing = [stat]cu radar bullet.homing = [stat]cu radar
bullet.frag = [stat]se sparge bullet.frags = [stat]{0}[lightgray]x fragmente:
bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță bullet.lightning = [stat]{0}[lightgray]x fulgere ~ [stat]{1}[lightgray] forță
bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire bullet.buildingdamage = [stat]{0}%[lightgray] forță/clădire
bullet.knockback = [stat]{0} [lightgray]împingere bullet.knockback = [stat]{0}[lightgray] împingere
bullet.pierce = [stat]{0}[lightgray]x penetrează bullet.pierce = [stat]{0}[lightgray]x penetrează
bullet.infinitepierce = [stat]penetrează bullet.infinitepierce = [stat]penetrează
bullet.healpercent = [stat]{0}[lightgray]% reparare bullet.healpercent = [stat]{0}[lightgray]% reparare
@@ -806,6 +812,7 @@ bullet.reload = [stat]{0}[lightgray]x lovituri
unit.blocks = blocuri unit.blocks = blocuri
unit.blockssquared = blocuri² unit.blockssquared = blocuri²
unit.powersecond = electricitate/secundă unit.powersecond = electricitate/secundă
unit.tilessecond = pătrate/secundă
unit.liquidsecond = unități lichid/secundă unit.liquidsecond = unități lichid/secundă
unit.itemssecond = materiale/secundă unit.itemssecond = materiale/secundă
unit.liquidunits = unități lichid unit.liquidunits = unități lichid
@@ -821,7 +828,7 @@ unit.shieldhealth = viață scut
unit.items = materiale unit.items = materiale
unit.thousands = mii unit.thousands = mii
unit.millions = mil unit.millions = mil
unit.billions = b unit.billions = mld
unit.pershot = /lovitură unit.pershot = /lovitură
category.purpose = Utilizare category.purpose = Utilizare
category.general = General category.general = General
@@ -831,20 +838,19 @@ category.items = Materiale
category.crafting = Necesită/Produce category.crafting = Necesită/Produce
category.function = Funcționare category.function = Funcționare
category.optional = Îmbunătățiri opționale category.optional = Îmbunătățiri opționale
setting.skipcoreanimation.name = Sari peste Animația de Lansare/Aterizare a Nucleului
setting.landscape.name = Blochează Mod Peisaj setting.landscape.name = Blochează Mod Peisaj
setting.shadows.name = Umbre setting.shadows.name = Umbre
setting.blockreplace.name = Sugestii Plasare Automats setting.blockreplace.name = Sugestii Plasare Automats
setting.linear.name = Filtrare Liniară setting.linear.name = Filtrare Liniară
setting.hints.name = Indicii setting.hints.name = Indicii
setting.logichints.name = Indicii Procesoare Logice setting.logichints.name = Indicii Procesoare Logice
setting.flow.name = Afișează Rata de Curgere a lichidelor
setting.buildautopause.name = Autopauză de la Construit setting.buildautopause.name = Autopauză de la Construit
setting.backgroundpause.name = Pune Pauză în Fundal setting.backgroundpause.name = Pune Pauză în Fundal
setting.doubletapmine.name = Dublu-Click pt a Mina setting.doubletapmine.name = Dublu-Click pt a Mina
setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire setting.modcrashdisable.name = Dezactivează Modurile în Cazul unui Crash la Pornire
setting.animatedwater.name = Suprafețe Animate setting.animatedwater.name = Suprafețe Animate
setting.animatedshields.name = Scuturi Animate setting.animatedshields.name = Scuturi Animate
setting.antialias.name = Antialiasing[lightgray] (necesită repornire)[]
setting.playerindicators.name = Indicatori Jucător setting.playerindicators.name = Indicatori Jucător
setting.indicators.name = Indicatori Inamic setting.indicators.name = Indicatori Inamic
setting.autotarget.name = Auto-Țintire setting.autotarget.name = Auto-Țintire
@@ -853,7 +859,8 @@ setting.touchscreen.name = Controale Touchscreen
setting.fpscap.name = FPS Maxim setting.fpscap.name = FPS Maxim
setting.fpscap.none = Niciuna setting.fpscap.none = Niciuna
setting.fpscap.text = FPS (0) setting.fpscap.text = FPS (0)
setting.uiscale.name = Scară Interfață [lightgray] (repornirea necesară)[] setting.uiscale.name = Scară Interfață
setting.uiscale.description = Repornire necesară pt a aplica schimbările.
setting.swapdiagonal.name = Plasează Mereu Diagonal setting.swapdiagonal.name = Plasează Mereu Diagonal
setting.difficulty.training = Antrenament setting.difficulty.training = Antrenament
setting.difficulty.easy = Ușor setting.difficulty.easy = Ușor
@@ -871,7 +878,9 @@ setting.saveinterval.name = Interval de Salvare
setting.seconds = {0} secunde setting.seconds = {0} secunde
setting.milliseconds = {0} millisecunde setting.milliseconds = {0} millisecunde
setting.fullscreen.name = Ecran Complet setting.fullscreen.name = Ecran Complet
setting.borderlesswindow.name = Fereastră Fără Margine[lightgray] (repornirea poate fi necesară) setting.borderlesswindow.name = Fereastră Fără Margine
setting.borderlesswindow.name.windows = Ecran Complet Fără Margine
setting.borderlesswindow.description = Repornirea poate fi necesară pt a aplica schimbările.
setting.fps.name = Vezi FPS & Ping setting.fps.name = Vezi FPS & Ping
setting.smoothcamera.name = Cameră Graduală setting.smoothcamera.name = Cameră Graduală
setting.vsync.name = VSync setting.vsync.name = VSync
@@ -957,7 +966,7 @@ keybind.shoot.name = Trage
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Meniu keybind.menu.name = Meniu
keybind.pause.name = Pauză keybind.pause.name = Pauză
keybind.pause_building.name = Pauză/Reia Construit keybind.pause_building.name = Pauză/Reia Construcție
keybind.minimap.name = Minihartă keybind.minimap.name = Minihartă
keybind.planet_map.name = Harta Planetei keybind.planet_map.name = Harta Planetei
keybind.research.name = Cercetare keybind.research.name = Cercetare
@@ -983,7 +992,7 @@ mode.editor.name = Editor
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie de 2 nuclee colorate diferit pe hartă pt a juca. mode.pvp.description = Luptă împotriva altor jucători local.\n[gray]E nevoie de 2 nuclee colorate diferit pe hartă pt a juca.
mode.attack.name = Atac mode.attack.name = Atac
mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu roșu pe hartă pt a juca. mode.attack.description = Distruge baza inamicului. \n[gray]E nevoie de un nucleu Agresor (roșu) pe hartă pt a juca.
mode.custom = Reguli Personalizate mode.custom = Reguli Personalizate
rules.infiniteresources = Resurse Infinite rules.infiniteresources = Resurse Infinite
@@ -994,6 +1003,8 @@ rules.wavetimer = Valuri pe Timp
rules.waves = Valuri rules.waves = Valuri
rules.attack = Modul Atac rules.attack = Modul Atac
rules.buildai = AI-ul Construiește rules.buildai = AI-ul Construiește
rules.aitier = Nivel AI
rules.cleanupdeadteams = Îndepărtează Clădirile Echipelor Învinse (PvP)
rules.corecapture = Capturează Nucleele Distruse rules.corecapture = Capturează Nucleele Distruse
rules.enemyCheat = Resurse infinite pt AI (echipa roșie) rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
@@ -1012,12 +1023,15 @@ rules.deconstructrefundmultiplier = Multiplicatorul Recompensei la Deconstrucți
rules.waitForWaveToEnd = Valurile Așteaptă Inamicii rules.waitForWaveToEnd = Valurile Așteaptă Inamicii
rules.dropzoneradius = Raza Zonei de Lansare:[lightgray] (pătrate) rules.dropzoneradius = Raza Zonei de Lansare:[lightgray] (pătrate)
rules.unitammo = Unitățile Necesită Muniție rules.unitammo = Unitățile Necesită Muniție
rules.enemyteam = Echipa Inamică
rules.playerteam = Echipa Jucătorului
rules.title.waves = Valuri rules.title.waves = Valuri
rules.title.resourcesbuilding = Resurse și Construit rules.title.resourcesbuilding = Resurse și Construcție
rules.title.enemy = Inamici rules.title.enemy = Inamici
rules.title.unit = Unități rules.title.unit = Unități
rules.title.experimental = Experimental rules.title.experimental = Experimental
rules.title.environment = Mediu rules.title.environment = Mediu
rules.title.teams = Echipe
rules.lighting = Luminozitate Ambientală rules.lighting = Luminozitate Ambientală
rules.enemyLights = Inamicii Luminează rules.enemyLights = Inamicii Luminează
rules.fire = Foc rules.fire = Foc
@@ -1096,13 +1110,12 @@ unit.reign.name = Reign
unit.vela.name = Vela unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
block.resupply-point.name = Punct de Realimentare
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Deal block.cliff.name = Deal
block.sand-boulder.name = Bolovan de Nisip block.sand-boulder.name = Bolovan de Nisip
block.grass.name = Iarbă block.grass.name = Iarbă
block.basalt-boulder.name = Bolovan de Bazalt block.basalt-boulder.name = Bolovan de Bazalt
block.slag.name = Zgură block.molten-slag.name = Zgură
block.space.name = Cosmos block.space.name = Cosmos
block.salt.name = Sare block.salt.name = Sare
block.salt-wall.name = Perete de Sare block.salt-wall.name = Perete de Sare
@@ -1129,12 +1142,12 @@ block.kiln.name = Cuptor
block.graphite-press.name = Presă de Grafit block.graphite-press.name = Presă de Grafit
block.multi-press.name = Multi-Presă block.multi-press.name = Multi-Presă
block.constructing = {0} [lightgray](În Construcție) block.constructing = {0} [lightgray](În Construcție)
block.spawn.name = Punctul de Lansare Inamic block.spawn.name = Punct Inamic de Lansare
block.core-shard.name = Nucleu: Shard block.core-shard.name = Nucleu: Shard
block.core-foundation.name = Nucleu: Foundation block.core-foundation.name = Nucleu: Foundation
block.core-nucleus.name = Nucleu: Core block.core-nucleus.name = Nucleu: Core
block.deepwater.name = Apă Adâncă block.deep-water.name = Apă Adâncă
block.water.name = Apă block.shallow-water.name = Apă
block.tainted-water.name = Apă Tulbure block.tainted-water.name = Apă Tulbure
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
block.tar.name = Păcură block.tar.name = Păcură
@@ -1143,7 +1156,7 @@ block.sand.name = Nisip
block.darksand.name = Nisip Negru block.darksand.name = Nisip Negru
block.ice.name = Gheață block.ice.name = Gheață
block.snow.name = Zăpadă block.snow.name = Zăpadă
block.craters.name = Cratere block.crater-stone.name = Cratere
block.sand-water.name = Apă cu Nisip block.sand-water.name = Apă cu Nisip
block.darksand-water.name = Apă cu Nisip Negru block.darksand-water.name = Apă cu Nisip Negru
block.char.name = Turbă block.char.name = Turbă
@@ -1278,7 +1291,7 @@ block.surge-wall.name = Perete de Aliaj
block.surge-wall-large.name = Perete Mare de Aliaj block.surge-wall-large.name = Perete Mare de Aliaj
block.cyclone.name = Ciclon block.cyclone.name = Ciclon
block.fuse.name = Fuse block.fuse.name = Fuse
block.shock-mine.name = Mină cu Șocuri block.shock-mine.name = Mină cu Electroșocuri
block.overdrive-projector.name = Proiector de Suprasolicitare block.overdrive-projector.name = Proiector de Suprasolicitare
block.force-projector.name = Proiector de Forță block.force-projector.name = Proiector de Forță
block.arc.name = Arc block.arc.name = Arc
@@ -1288,7 +1301,6 @@ block.meltdown.name = Meltdown
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Container block.container.name = Container
block.launch-pad.name = Platformă de Lansare block.launch-pad.name = Platformă de Lansare
block.launch-pad-large.name = Platformă de Lansare Mare
block.segment.name = Segment block.segment.name = Segment
block.command-center.name = Centru de Comandă block.command-center.name = Centru de Comandă
block.ground-factory.name = Fabrică Unități Artilerie block.ground-factory.name = Fabrică Unități Artilerie
@@ -1324,12 +1336,12 @@ block.large-logic-display.name = Monitor Logic Mare
block.memory-cell.name = Celulă de Memorie block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie block.memory-bank.name = Bancă de Memorie
team.blue.name = albastră team.blue.name = Albastru
team.crux.name = roșie team.crux.name = Agresor
team.sharded.name = portocalie team.sharded.name = Portocaliu
team.derelict.name = abandonată team.derelict.name = Abandonat
team.green.name = verde team.green.name = Verde
team.purple.name = mov team.purple.name = Mov
hint.skip = Treci peste hint.skip = Treci peste
hint.desktopMove = Folosește [accent][[WASD][] ca să te miști. hint.desktopMove = Folosește [accent][[WASD][] ca să te miști.
@@ -1348,6 +1360,7 @@ hint.placeTurret = Construiește \uf861 [accent]Arme[] pt a-ți apăra baza de i
hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri. hint.breaking = Ține apăsat [accent]click-dreapta[] și trage pe ecran pt a distruge blocuri.
hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată. hint.breaking.mobile = Activează \ue817 [accent]ciocanul[] din dreapta-jos și dă click pt a distruge blocuri.\n\nȚine apăsat cu degetul pt o secundă și trage pt a distruge mai multe blocuri deodată.
hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta. hint.blockInfo = Poți vedea informații despre un bloc selectându-l în [accent]meniul de construcție[] și dând click pe butonul [accent][[?][] din dreapta.
hint.derelict = [accent]Structurile abandonate[] sunt rămășițe stricate ale bazelor vechi care nu mai funcționează.\n\nAceste structuri pot fi [accent]deconstruite[] pt resurse.
hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii. hint.research = Folosește butonul \ue875 [accent]Cercetează[] pt a cerceta noi tehnologii.
hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii. hint.research.mobile = Folosește butonul \ue875 [accent]Cercetează[] din \ue88c [accent]Meniu[] pt a cerceta noi tehnologii.
hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme. hint.unitControl = Ține apăsat [accent][[Ctrl][] și [accent]dă click[] pt a controla unități aliate sau arme.
@@ -1395,11 +1408,11 @@ item.blast-compound.description = Folosit în bombe și muniție explozibilă.
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie. item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor. liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
liquid.slag.description = Rafinată în separatoare înapoi în materialele constituente, sau pulverizată înspre unitățile inamice ca armă. liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară. liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici. liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
block.resupply-point.description = Realimentează unitățile din apropiere cu muniție de cupru. Nu este compatibil cu unitățile care se încarcă din baterii. block.derelict =  [lightgray]Structură Abandonată
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi. block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
block.illuminator.description = Emite lumină. block.illuminator.description = Emite lumină.
block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați. block.message.description = Păstrează un mesaj. Folosit pt comunicarea dintre aliați.
@@ -1457,7 +1470,7 @@ block.router.details = Un rău necesar. Nu folosi niciodată pt a introduce mate
block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal. block.distributor.description = Distribuie materialele primite în alte 7 direcții în mod egal.
block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat. block.overflow-gate.description = Transportă materialele doar la stânga și dreapta dacă drumul din față este blocat.
block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate. block.underflow-gate.description = Opusul porții de revărsare. Transportă materialele în față dacă benzile din stânga și dreapta sunt blocate.
block.mass-driver.description = Dispozitiv folosit pt transportul materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează până la un alt distributor în masă pe o rază mare. block.mass-driver.description = Structură de transport al materialelor pe distanțe mari. Adună mai multe materiale și apoi le lansează către un alt distributor în masă.
block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate. block.mechanical-pump.description = Pompează lichide din mediul înconjurător. Nu necesită electricitate.
block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate. block.rotary-pump.description = Pompează lichide din mediul înconjurător. Necesită electricitate.
block.thermal-pump.description = Pompează lichide din mediul înconjurător. block.thermal-pump.description = Pompează lichide din mediul înconjurător.
@@ -1543,6 +1556,8 @@ block.memory-bank.description = Stochează informație pt un procesor. Capacitat
block.logic-display.description = Afișează grafica transmisă de un procesor logic. block.logic-display.description = Afișează grafica transmisă de un procesor logic.
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic. block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară. block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere. unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere. unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
@@ -1577,6 +1592,11 @@ unit.omura.description = Trage cu un railgun cu gloanțe care penetrează scutur
unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri. unit.alpha.description = Apără nucleul Shard de inamici. Construiește structuri.
unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri. unit.beta.description = Apără nucleul Foundation de inamici. Construiește structuri.
unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri. unit.gamma.description = Apără nucleul Core de inamici. Construiește structuri.
unit.retusa.description = Plasează mine de proximitate. Repară unitățile aliate.
unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din apropiere, reparând structurile aliate. Țintește proiectilele inamice din apropiere cu o armă care le deteriorează și distruge.
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.
@@ -1591,6 +1611,8 @@ lst.sensor = Obține date de la o clădire sau unitate.
lst.set = Setează o variabilă. lst.set = Setează o variabilă.
lst.operation = Efectuează o operație pe 1-2 variabile. lst.operation = Efectuează o operație pe 1-2 variabile.
lst.end = Sari la începutul listei de instrucțiuni. lst.end = Sari la începutul listei de instrucțiuni.
lst.wait = Așteaptă un anumit număr de secunde.
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune. lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[]. lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
lst.unitcontrol = Controlează unitatea controlată de procesor. lst.unitcontrol = Controlează unitatea controlată de procesor.

View File

@@ -806,6 +806,7 @@ bullet.reload = [stat]{0}[lightgray]x скорость стрельбы
unit.blocks = блоков unit.blocks = блоков
unit.blockssquared = блоков² unit.blockssquared = блоков²
unit.powersecond = единиц энергии/секунду unit.powersecond = единиц энергии/секунду
unit.tilessecond = плиток/секунду
unit.liquidsecond = жидкостных единиц/секунду unit.liquidsecond = жидкостных единиц/секунду
unit.itemssecond = предметов/секунду unit.itemssecond = предметов/секунду
unit.liquidunits = жидкостных единиц unit.liquidunits = жидкостных единиц
@@ -844,7 +845,6 @@ setting.doubletapmine.name = Добыча руды двойным нажатие
setting.modcrashdisable.name = Отключение модификаций после вылета при запуске setting.modcrashdisable.name = Отключение модификаций после вылета при запуске
setting.animatedwater.name = Анимированные поверхности setting.animatedwater.name = Анимированные поверхности
setting.animatedshields.name = Анимированные щиты setting.animatedshields.name = Анимированные щиты
setting.antialias.name = Сглаживание[lightgray] (требует перезапуска)[]
setting.playerindicators.name = Индикаторы направления игроков setting.playerindicators.name = Индикаторы направления игроков
setting.indicators.name = Индикаторы направления врагов setting.indicators.name = Индикаторы направления врагов
setting.autotarget.name = Автозахват цели setting.autotarget.name = Автозахват цели
@@ -853,7 +853,7 @@ setting.touchscreen.name = Сенсорное управление
setting.fpscap.name = Максимальный FPS setting.fpscap.name = Максимальный FPS
setting.fpscap.none = Неограниченный setting.fpscap.none = Неограниченный
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = Масштаб пользовательского интерфейса[lightgray] (необходим перезапуск)[] setting.uiscale.name = Масштаб пользовательского интерфейса
setting.swapdiagonal.name = Всегда диагональное размещение setting.swapdiagonal.name = Всегда диагональное размещение
setting.difficulty.training = Обучение setting.difficulty.training = Обучение
setting.difficulty.easy = Лёгкая setting.difficulty.easy = Лёгкая
@@ -871,7 +871,7 @@ setting.saveinterval.name = Интервал сохранения
setting.seconds = {0} секунд setting.seconds = {0} секунд
setting.milliseconds = {0} миллисекунд setting.milliseconds = {0} миллисекунд
setting.fullscreen.name = Полноэкранный режим setting.fullscreen.name = Полноэкранный режим
setting.borderlesswindow.name = Безрамочное окно[lightgray] (может потребоваться перезапуск) setting.borderlesswindow.name = Безрамочное окно
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
@@ -1102,7 +1102,7 @@ block.cliff.name = Скала
block.sand-boulder.name = Песчаный валун block.sand-boulder.name = Песчаный валун
block.basalt-boulder.name = Базальтовый валун block.basalt-boulder.name = Базальтовый валун
block.grass.name = Трава block.grass.name = Трава
block.slag.name = Шлак block.molten-slag.name = Шлак
block.space.name = Космос block.space.name = Космос
block.salt.name = Соль block.salt.name = Соль
block.salt-wall.name = Соляная стена block.salt-wall.name = Соляная стена
@@ -1133,8 +1133,8 @@ block.spawn.name = Точка появления врагов
block.core-shard.name = Ядро: «Осколок» block.core-shard.name = Ядро: «Осколок»
block.core-foundation.name = Ядро: «Штаб» block.core-foundation.name = Ядро: «Штаб»
block.core-nucleus.name = Ядро: «Атом» block.core-nucleus.name = Ядро: «Атом»
block.deepwater.name = Глубоководье block.deep-water.name = Глубоководье
block.water.name = Вода block.shallow-water.name = Вода
block.tainted-water.name = Загрязнённая вода block.tainted-water.name = Загрязнённая вода
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
block.tar.name = Нефть block.tar.name = Нефть
@@ -1143,7 +1143,7 @@ block.sand.name = Песок
block.darksand.name = Тёмный песок block.darksand.name = Тёмный песок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
block.craters.name = Кратеры block.crater-stone.name = Кратеры
block.sand-water.name = Песок с водой block.sand-water.name = Песок с водой
block.darksand-water.name = Тёмный песок с водой block.darksand-water.name = Тёмный песок с водой
block.char.name = Выжженная земля block.char.name = Выжженная земля
@@ -1570,7 +1570,7 @@ unit.mega.description = Автоматически ремонтирует пов
unit.quad.description = Сбрасывает большие бомбы на наземные цели, восстанавливая союзные постройки и повреждая врагов. Может переносить единицы среднего размера. unit.quad.description = Сбрасывает большие бомбы на наземные цели, восстанавливая союзные постройки и повреждая врагов. Может переносить единицы среднего размера.
unit.oct.description = Защищает союзников поблизости при помощи своего восстанавливающегося щита. Может переносить большинство наземных единиц. unit.oct.description = Защищает союзников поблизости при помощи своего восстанавливающегося щита. Может переносить большинство наземных единиц.
unit.risso.description = Стреляет залпами ракет и пуль по всем врагам поблизости. unit.risso.description = Стреляет залпами ракет и пуль по всем врагам поблизости.
unit.minke.description = Стреляет зажигательными снарядами и стандартными пулями по наземным целям. unit.minke.description = Стреляет артиллерийскими снарядами и стандартными пулями по наземным целям.
unit.bryde.description = Стреляет дальнобойными артиллерийскими снарядами и ракетами по врагам. unit.bryde.description = Стреляет дальнобойными артиллерийскими снарядами и ракетами по врагам.
unit.sei.description = Стреляет залпами ракет и бронебойных пуль по врагам. unit.sei.description = Стреляет залпами ракет и бронебойных пуль по врагам.
unit.omura.description = Стреляет дальнобойным пробивающим снарядом из рельсотрона по врагам. Производит единицы «Вспышка». unit.omura.description = Стреляет дальнобойным пробивающим снарядом из рельсотрона по врагам. Производит единицы «Вспышка».
@@ -1591,6 +1591,8 @@ lst.sensor = Получает данные из постройки или еди
lst.set = Устанавливает переменную. lst.set = Устанавливает переменную.
lst.operation = Совершает операцию над 1-2 переменными. lst.operation = Совершает операцию над 1-2 переменными.
lst.end = Переходит к началу стека операций. lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд.
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Условно переходит к другой операции. lst.jump = Условно переходит к другой операции.
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[]. lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].
lst.unitcontrol = Управляет привязанной в данный момент единицей. lst.unitcontrol = Управляет привязанной в данный момент единицей.

View File

@@ -960,7 +960,7 @@ block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
block.grass.name = Gräs block.grass.name = Gräs
block.slag.name = Slag block.molten-slag.name = Slag
block.space.name = Space block.space.name = Space
block.salt.name = Salt block.salt.name = Salt
block.salt-wall.name = Salt Wall block.salt-wall.name = Salt Wall
@@ -991,8 +991,8 @@ block.spawn.name = Enemy Spawn
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Foundation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Djupt Vatten block.deep-water.name = Djupt Vatten
block.water.name = Vatten block.shallow-water.name = Vatten
block.tainted-water.name = Tainted Water block.tainted-water.name = Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tjära block.tar.name = Tjära
@@ -1001,7 +1001,7 @@ block.sand.name = Sand
block.darksand.name = Mörk Sand block.darksand.name = Mörk Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Snö block.snow.name = Snö
block.craters.name = Kratrar block.crater-stone.name = Kratrar
block.sand-water.name = Sandvatten block.sand-water.name = Sandvatten
block.darksand-water.name = Mörksandvatten block.darksand-water.name = Mörksandvatten
block.char.name = Char block.char.name = Char

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