Compare commits

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634 Commits
v136 ... v139

Author SHA1 Message Date
Anuken
5e6d40d6cc Heat router requirement tweak 2022-10-04 17:36:02 -04:00
Anuken
2149580aaa actually I'll just remove it and see who complains 2022-10-04 16:43:12 -04:00
Anuken
4e9c0df519 Merge remote-tracking branch 'origin/master' 2022-10-04 16:42:29 -04:00
Anuken
39e59103a5 Disable ammo rule on Erekir 2022-10-04 16:42:22 -04:00
Github Actions
e71c76956c Automatic bundle update 2022-10-04 20:19:13 +00:00
Angel-24
3c5f05d5df Update bundle_es.properties (#7491)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:18:28 -04:00
Github Actions
a2c73a748e Automatic bundle update 2022-10-04 20:13:38 +00:00
JniTrRny
ceba055406 Update bundle_th.properties (#7200)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-04 16:12:40 -04:00
Anuken
b81378922d Merge remote-tracking branch 'origin/master' 2022-10-04 16:11:01 -04:00
Anuken
e13fcc5a5f Better #7650 2022-10-04 16:10:57 -04:00
xStaBUx
a6951dc6fb Better AboutDialog (#7658) 2022-10-04 16:08:39 -04:00
Anuken
ca4f710ec2 Bullet parts / Improved clipping in #7282 2022-10-04 15:58:40 -04:00
hortiSquash
f2894ff38d smaller MirrorFilter in map editor (#7282)
made the slider increment go from 45° to 15°
fixed the line preview clipping so it doesnt go outside the box
2022-10-04 15:52:23 -04:00
MEEPofFaith
cac946b0e1 protected trail values (#7656) 2022-10-04 15:28:17 -04:00
Github Actions
8f404869b2 Automatic bundle update 2022-10-04 17:08:35 +00:00
Anuken
c8e59ecfeb Merge remote-tracking branch 'origin/master' 2022-10-04 13:07:28 -04:00
Anuken
88d6c4c8f9 Full implementation of #7014 2022-10-04 13:07:23 -04:00
Github Actions
0dcec3366b Automatic bundle update 2022-10-04 16:07:07 +00:00
Anuken
e661abaf24 Merge remote-tracking branch 'origin/master' 2022-10-04 12:06:05 -04:00
Anuken
be5eac5335 Implementation of #7325 2022-10-04 12:06:00 -04:00
Tomoko
743495a6d7 Update servers_v7.json (#7659) 2022-10-04 11:49:20 -04:00
Mythril382
9ffbba204f unplayable (#7657) 2022-10-04 07:55:16 -04:00
Anuken
12e5dbf287 Merge remote-tracking branch 'origin/master' 2022-10-03 22:23:52 -04:00
Anuken
49b789fc39 Allow mixtech in sandbox / Beta release tag 2022-10-03 22:23:46 -04:00
BF 109 F-4
4a018a7b88 Add files via upload (#7636) 2022-10-03 18:30:32 -04:00
Anuken
3684dfcf0a Merge remote-tracking branch 'origin/master' 2022-10-03 18:01:27 -04:00
Anuken
bd7a8ff02a Misc bugfixes & balancing 2022-10-03 18:01:23 -04:00
WayZer
d709000a5b remove select when other player command (#7522) 2022-10-03 17:50:25 -04:00
Anuken
eb1192cdbe Fixed map rule loadouts not applying on Erekir 2022-10-03 16:05:17 -04:00
Dexapnow
975384d3b1 Add files via upload (#7652) 2022-10-03 09:15:46 -04:00
Anuken
48ce73b517 Fixed #7651 2022-10-03 07:24:03 -04:00
Anuken
5c2237c745 Merge remote-tracking branch 'origin/master' 2022-10-02 22:08:58 -04:00
Anuken
cc3c358cc2 Misc cleanup 2022-10-02 22:08:54 -04:00
Github Actions
645b5ecdd8 Automatic bundle update 2022-10-02 13:34:02 +00:00
TheMC2005
8a382a1715 Update bundle_hu.properties (#4908) 2022-10-02 09:33:15 -04:00
Semetrix
5af6751646 Update bundle_hu.properties (#5637)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-02 09:32:43 -04:00
Anuken
27848bbc9f Merge remote-tracking branch 'origin/master' 2022-10-01 23:22:50 -04:00
Anuken
141828f36d Merged in buthed's power node tweaks 2022-10-01 23:22:46 -04:00
ManuWar73
d5c7ab74e3 10 minutes of translating... (#7474) 2022-10-01 23:06:46 -04:00
Anuken
228777ac34 why was this even here 2022-10-01 21:01:58 -04:00
Anuken
73f698f4c5 Merge remote-tracking branch 'origin/master' 2022-10-01 20:55:35 -04:00
Anuken
2822764698 Test fixes 2022-10-01 20:55:30 -04:00
Epowerj
b8b534cffd Tweaked stronghold 2022-10-01 20:40:39 -04:00
Anuken
9d4ca4e8ae More campaign-related tweaks 2022-10-01 20:34:42 -04:00
Anuken
31f3dc5514 Misc tweaks & balancing 2022-10-01 20:31:54 -04:00
Anuken
e66ac1a6f7 Fixed wrong landing core 2022-10-01 19:19:13 -04:00
Anuken
3d456672b5 Merge remote-tracking branch 'origin/master' 2022-10-01 18:03:51 -04:00
Anuken
48f143a530 Implemented #6493 2022-10-01 18:03:47 -04:00
Zelaux
5863f2f353 Added scroll pane for server menu (#6451)
* Added scroll pane for server menu

* Fixed title problems in menus

* Removed useless import
2022-10-01 17:48:33 -04:00
MEEPofFaith
2e98abc86e Player-only weapons (#6010)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-10-01 17:42:57 -04:00
Anuken
f89e69b2f6 #7151 2022-10-01 17:39:21 -04:00
Anuken
c4a92aba38 Merge remote-tracking branch 'origin/master' 2022-10-01 16:07:00 -04:00
Anuken
eca3746839 #7470 2022-10-01 16:06:56 -04:00
Github Actions
202d163a38 Automatic bundle update 2022-10-01 20:02:42 +00:00
Anuken
367e457b00 Merged #7437 2022-10-01 16:01:50 -04:00
Anuken
8752dbb978 Reduce finished path memory usage 2022-10-01 11:35:35 -04:00
Anuken
8db01e6aa2 Fixed massive pathfinding memory usage with no valid path 2022-10-01 10:12:23 -04:00
Anuken
1a47705718 Merge remote-tracking branch 'origin/master' 2022-10-01 10:02:03 -04:00
Anuken
3a75ddaaff Fixed missing doors in Stronghold 2022-10-01 10:01:58 -04:00
BeDanGames
4b360527d9 Update servers_v7.json (#7646) 2022-10-01 09:21:13 -04:00
Mythril382
e5d74cc10b status effect applyEffect field for json (#7642)
* field for json

* another field

* aaaaaaa
2022-10-01 08:24:52 -04:00
Nunting
2f6aefeb6f Update bundle_ko.properties (#7639) 2022-10-01 08:24:22 -04:00
Joan Josep
635e03a672 Update bundle_ca.properties (#7644) 2022-10-01 08:24:07 -04:00
BeDanGames
1e6d368c7b Update servers_v7.json (#7645) 2022-10-01 08:23:55 -04:00
Anuken
93a08be440 Fixed #7643 2022-09-30 19:27:46 -04:00
MEEPofFaith
f90bb5b542 Fix tree branch overlap (#7641) 2022-09-30 15:04:36 -04:00
MEEPofFaith
ce23fe9d24 do something when applied (#7640) 2022-09-30 14:37:58 -04:00
Anuken
8ae00e69cb Fixed some commanded units not shooting 2022-09-30 11:22:52 -04:00
Epowerj
aace39955b Tweaked stronghold 2022-09-29 21:01:10 -04:00
Anuken
01bdbea98c Fixed #7638 2022-09-29 20:33:37 -04:00
Anuken
f1604a4f5b Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:20:54 -04:00
Anuken
a8fa6da787 Fixed electrolyzer output cap bug 2022-09-29 17:20:40 -04:00
Anuken
df6ff248a4 Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-29 17:13:49 -04:00
Anuken
4f9fe2a36f Misc tweaks 2022-09-28 22:58:06 -04:00
Anuken
e9df883e10 Further RTS tweaks 2022-09-28 21:29:28 -04:00
Anuken
7557a57266 Experimental changes to make RTS AI "smarter" 2022-09-28 21:07:04 -04:00
Epowerj
45ac8a1bca Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 19:18:13 -04:00
Epowerj
9f6602c0ba Fixed issues with stronghold 2022-09-28 19:18:08 -04:00
Anuken
85228bad0a Merge branch 'master' of https://github.com/Anuken/Mindustry into map_4 2022-09-28 19:11:10 -04:00
Anuken
713119fb29 Map limit visuals fix 2022-09-28 19:11:02 -04:00
Anuken
b1fd87adbd Fixed #7634 2022-09-28 17:00:02 -04:00
Epowerj
248b622d00 Merge remote-tracking branch 'origin/map_4' into map_4 2022-09-28 16:55:10 -04:00
Epowerj
a4d342c397 Added stronghold to campaign, tweaked tech tree 2022-09-28 16:54:46 -04:00
Github Actions
9c97bbaa1c Automatic bundle update 2022-09-28 19:09:09 +00:00
Epowerj
c7dfa4a824 Added bundled objective text for stronghold 2022-09-28 15:07:48 -04:00
Epowerj
a574805bce Progress on stronghold 2022-09-27 23:57:06 -04:00
Epowerj
bc1b2e8277 Progress on stronghold 2022-09-27 23:16:24 -04:00
Anuken
01813c4339 Made 2x2+ liquid tanks solid again 2022-09-27 17:34:05 -04:00
Anuken
5a79960ce0 Minor changes to disassembler/separator sprites 2022-09-27 14:57:53 -04:00
Anuken
d741485d35 Comment unnecessary 2022-09-27 12:30:17 -04:00
Anuken
b873392309 Misc block rendering cleanup 2022-09-27 12:29:27 -04:00
Anuken
f7a34cfa46 Merge remote-tracking branch 'origin/master' 2022-09-27 11:57:15 -04:00
Anuken
48a5ae443f Fixed #7633 2022-09-27 11:57:11 -04:00
Alex
a68c17d876 GitHub Workflows security hardening (#7629)
* build: harden push.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden deployment.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

* build: harden pr.yml permissions

Signed-off-by: Alex <aleksandrosansan@gmail.com>

Signed-off-by: Alex <aleksandrosansan@gmail.com>
2022-09-27 08:10:18 -04:00
Anuken
e21cac75b5 Disable RTS AI for naval units 2022-09-26 21:22:03 -04:00
Anuken
5d4015387e Mark RTS AI rule as unfinished/buggy 2022-09-26 20:57:48 -04:00
Anuken
84f2b68387 Crash fix 2022-09-26 19:27:39 -04:00
Anuken
b993f150fb Fixed controller hit not registering splash damage 2022-09-26 19:17:18 -04:00
Epowerj
cc5f8fed50 Progress on stronghold 2022-09-26 18:40:19 -04:00
Anuken
159f335f64 Fixed some RTS AI perf issues 2022-09-26 13:51:40 -04:00
Anuken
b48c78a50a Merge remote-tracking branch 'origin/master' 2022-09-26 10:56:15 -04:00
Anuken
dec2642434 Fixed #7628 2022-09-26 10:56:10 -04:00
Даркнесс#3729
04a75d14b1 remove enabled() check in getMod() method (#7625) 2022-09-25 13:26:17 -04:00
Joan Josep
52759faa5d Update bundle_ca.properties (#7623) 2022-09-25 07:13:36 -04:00
Anuken
edaa0652bd Merge remote-tracking branch 'origin/master' 2022-09-25 07:11:26 -04:00
Anuken
4735e28aad Fixed #7622 2022-09-25 07:11:21 -04:00
Epowerj
29974ace55 Progress on stronghold 2022-09-24 19:50:01 -04:00
Klomertza
a9334bcc65 Update servers_v7.json (#7619)
Added my Server
2022-09-24 19:26:33 -04:00
Brandons404
e1757b3539 Update servers_v7.json (#7620) 2022-09-24 19:25:08 -04:00
Epowerj
e4f83216f8 Progress on stronghold 2022-09-24 19:15:08 -04:00
RTOmega
a966fb0882 OmegaHub dns change (#7618)
* Update servers_v7.json

* Update servers_v6.json

* Update servers_v7.json
2022-09-24 09:38:34 -04:00
Joel
c456970d4d fix json syntax errors and omnidustry hub being in servers_v6.json when it is v7 (#7615)
* fix: json syntax errors

* fix: omnidustry hub is v7, not v6
2022-09-24 07:50:21 -04:00
null
fd0d4fb097 why is this hardcoded anyway (#7617) 2022-09-24 07:49:54 -04:00
Epowerj
232784a4ff Progress on stronghold 2022-09-24 00:35:07 -04:00
GTMZ
c818611bb4 add one ip address! (#7611) 2022-09-23 19:55:38 -04:00
Anuken
5e734dfd59 arc 2022-09-23 19:55:16 -04:00
Anuken
c6cefb0420 literally nothing 2022-09-23 16:48:11 -04:00
Anuken
b26f7625d8 Cleanup 2022-09-23 16:24:51 -04:00
hortiSquash
1d971231ca Support of mods with textures in different resolution (HD or low-res) (#7602)
* HDustry - scl() & private map

Co-Authored-By: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>

* MEEP stop doing stuff when i work

<3 <3

* Replaced Draw.scl

Co-authored-by: citrusMarmelade <20476281+citrusMarmelade@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-23 16:21:53 -04:00
Anuken
0e9e3de11f Merge remote-tracking branch 'origin/master' 2022-09-23 12:27:49 -04:00
Anuken
8b9cbc2c7c BuildVisibility non-enum / Canvas is now shown 2022-09-23 12:27:44 -04:00
Tomoko
e1b8931d63 Update servers_v7.json (#7609)
* Update servers_v7.json

* Update servers_v7.json
2022-09-22 17:54:45 -04:00
Rex Aliis
3874d2c7a1 Update servers_v6.json & servers_v7.json (#7605)
* Update servers_v6.json

* Update servers_v7.json
2022-09-22 12:27:54 -04:00
Anuken
710fd3484f Fixed #7607 2022-09-22 09:32:08 -04:00
Anuken
301e570068 Merge remote-tracking branch 'origin/master' 2022-09-21 12:42:15 -04:00
Anuken
e56f207160 Moved logo back over menu 2022-09-21 12:42:10 -04:00
Github Actions
45c032c1cc Automatic bundle update 2022-09-21 04:13:04 +00:00
Jerzozwierz
dbf7902046 Update to bundle.pl (#7549)
Translation was made by me and ܇۲▁⊕ᶬṉ๏൩⁷ , pożeracz cukierków#2648

Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-21 00:12:05 -04:00
Nunting
7f80123f38 Update bundle_ko.properties (#7533)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-21 00:10:23 -04:00
Epowerj
69cc5aafad Progress on stronghold 2022-09-20 22:52:35 -04:00
Anuken
4c8c0efd0c Made Corvus/Vela no longer stop to shoot with command AI 2022-09-20 22:51:38 -04:00
Anuken
9b7ac713ee DefenderAI tweaks 2022-09-20 21:54:57 -04:00
Anuken
f75c54952a Merge remote-tracking branch 'origin/master' 2022-09-20 21:50:49 -04:00
Anuken
7f5095921a Mod pregenerated meta option 2022-09-20 21:50:44 -04:00
Epowerj
aa253e059d Progress on stronghold 2022-09-20 17:13:46 -04:00
ThatOneBepis
2cd85e6cc5 update bundle_sr.properties (#7544)
* Update bundle_sr.properties

* Update bundle_sr.properties

* Dorada od Bodež u Nož (dođe na isto)
2022-09-20 15:53:09 -04:00
Anuken
ac93539a5c Merge remote-tracking branch 'origin/master' 2022-09-20 15:27:17 -04:00
Anuken
7aaf5e477b Fixed treads on modded units 2022-09-20 15:27:11 -04:00
Mnemotechnican
10d989fbc2 Support for custom menu buttons (#7595)
* added support for custom main menu buttons

* layout fix

* ...and yet another fix

* removed another unneccesary table, which was causing issues

* actually, it looks better with even and odd buttons swapped

* made the container a scroll pane, needs some testing...

* this seems to work correctly

* render the logo under the menu buttons

* rename Buttoni to MenuButton
2022-09-20 11:25:56 -04:00
Nunting
057f1ee446 Update bundle_ko.properties (#7598)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-20 10:35:52 -04:00
GTMZ
b5d911100d Update servers_v7.json (#7601)
The old ip has been revoked, here is its new ip
2022-09-20 08:43:21 -04:00
MEEPofFaith
a8bed595c3 Fix Variable Reactor power output (#7600) 2022-09-20 08:43:05 -04:00
Anuken
3eb6061358 Slightly better planet icon 2022-09-19 11:37:47 -04:00
Anuken
dd1fb1b7c3 Unusual. 2022-09-19 11:04:33 -04:00
Anuken
51bb41f80d Merge remote-tracking branch 'origin/master' 2022-09-19 10:59:46 -04:00
Anuken
b1f5219b04 what on earth is wrong with jitpack this time 2022-09-19 10:59:41 -04:00
Github Actions
5f0611a945 Automatic bundle update 2022-09-19 03:34:51 +00:00
Anuken
e4fe0c24c1 Merge remote-tracking branch 'origin/master' 2022-09-18 23:33:57 -04:00
Anuken
cbd38003b1 Added initial campaign selection dialog 2022-09-18 23:33:47 -04:00
Mythril382
991d98b718 add a display field to weapons just like abilities (#7591)
* weapo

* that
2022-09-18 07:50:27 -04:00
Volas171
bc53275c50 EradicationDustry V7 Extreme PVP (#7592) 2022-09-18 07:50:11 -04:00
GTMZ
e319f75c81 editing ip address! (#7588) 2022-09-17 22:37:14 -04:00
buthed010203
d66a3b80ae Fix javaPath not looking for .exe (#7590)
I never tested this on windows and finally decided to get to the bottom of all the weird reports ive been getting
2022-09-17 22:37:00 -04:00
Anuken
5117a5bd71 Merge remote-tracking branch 'origin/master' 2022-09-17 22:36:44 -04:00
Anuken
c46c99bb08 Fixed #7589 2022-09-17 22:36:40 -04:00
GTMZ
08140651f3 add lightdustry to the community server (#7587) 2022-09-17 08:45:18 -04:00
xem8k5
f39d30903a Update bundle_zh_CN.properties (#7481)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* 从我的pr同步

一些其他的翻译改进。这个merge以后我的那个pr应该就可以关了。

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

Co-authored-by: SoMall-dumpling <57857764+SoMall-dumpling@users.noreply.github.com>
2022-09-17 08:36:37 -04:00
Drylian
58764879d4 Update servers_v7.json (#7586) 2022-09-16 23:08:21 -04:00
Anuken
c0c4d5d97c Merge remote-tracking branch 'origin/master' 2022-09-16 19:36:07 -04:00
Anuken
53483f939c Louder UI button noise (by 'popular' demand) 2022-09-16 19:36:03 -04:00
Epowerj
6a8ae5c24e Progress on stronghold 2022-09-16 12:46:29 -04:00
MEEPofFaith
9d6b08a15d Hide Items on Planets Field (#7550)
* Hide item on planet field

* Better name, Planet[] instead of String[]

* a
2022-09-16 12:20:43 -04:00
Anuken
2c00365701 Merge remote-tracking branch 'origin/master' 2022-09-16 11:22:52 -04:00
Anuken
bdf3bea2a4 Tantros is hidden now 2022-09-16 11:22:47 -04:00
Joan Josep
0811e52618 Update bundle_ca.properties (#7552) 2022-09-16 10:58:12 -04:00
Vojtak42
cd234f03f4 Added \n and translated sentence (#7569)
* Added \n

* Update bundle_cs.properties

* Update bundle_cs.properties
2022-09-16 10:57:14 -04:00
Anuken
eadf743c31 Merge remote-tracking branch 'origin/master' 2022-09-16 08:59:34 -04:00
Anuken
942a3796d7 Hide missiles on minimap 2022-09-16 08:59:28 -04:00
Drylian
7841c9e5bd Update servers_v6.json (#7580)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-09-16 07:16:50 -04:00
karlo292
82ce3f28cc removed my server from v6 list (#7583) 2022-09-16 07:08:24 -04:00
karlo292
5bee3820a2 Changed my server to v7 (#7582) 2022-09-16 07:08:18 -04:00
Anuken
b28b628b17 Merge remote-tracking branch 'origin/master' 2022-09-15 17:06:41 -04:00
Anuken
a0535395eb Unlinked global items of Serpulo and Erekir 2022-09-15 17:06:35 -04:00
karlo292
9cbe989ffb Added my server to list (#7579) 2022-09-15 16:05:11 -04:00
Epowerj
faa785cda7 Fixed factory issues in caldera 2022-09-15 15:58:07 -04:00
Drylian
4a219d9b36 Update servers_v7.json (#7578) 2022-09-15 11:36:50 -04:00
Даркнесс#3729
70f3329713 Add Darkdustry HUB to BE (#7574)
* Add Darkdustry HUB to BE

Why?
Because now our server support joining from Bleeding Edge builds (custom packet handler)
So why not?

* Why
2022-09-15 06:56:32 -04:00
Anuken
e6213dd7b4 "Name"? 2022-09-14 20:46:35 -04:00
Epowerj
f2d0eb04dd Fixed exploit in peaks 2022-09-14 20:42:38 -04:00
Epowerj
ef4038c63c Progress on stronghold 2022-09-14 20:31:30 -04:00
Epowerj
89ad8c1ea6 Progress on stronghold 2022-09-14 20:16:00 -04:00
Epowerj
cafe006860 Added stronghold WiP 2022-09-14 19:51:49 -04:00
Anuken
ad858c74ad Merge remote-tracking branch 'origin/master' 2022-09-14 19:39:14 -04:00
Anuken
bbb612d3cc Added missing Erekir tech to tree 2022-09-14 19:39:09 -04:00
AB
f4ecd6849f Update servers_v7.json (#7571) 2022-09-14 18:26:26 -04:00
Даркнесс#3729
8a50aa931b Why it uses name instead of id? (#7562) 2022-09-14 18:26:15 -04:00
MEEPofFaith
918eb1bafe Fix ContinuousLiquidTurret not changing bullets when changing liquids. (#7561)
* Wrong liquid, don't keep bullet alive.

* Better transition

* Annihilate unnecessary code duplication

* Further reduce duplicated code

* Unnecessary imports
2022-09-14 10:50:23 -04:00
Anuken
38d96a26f3 Random attempts to fix Android game freeze 2022-09-14 10:28:18 -04:00
Anuken
9e2b7a060f Merge remote-tracking branch 'origin/master' 2022-09-14 07:56:55 -04:00
Anuken
8c0b03b17a Fixed wrapping issue 2022-09-14 07:56:49 -04:00
NotFinboror
662e9c5dbb Translations and fixes of grammatical errors (#7568) 2022-09-14 07:30:27 -04:00
Ngọc Lam
a0486ba79e Emergency Changes... (#7557) 2022-09-13 08:28:45 -04:00
gttfx
5867bc7f79 Add Vndustry on the list (#7556) 2022-09-13 07:15:52 -04:00
ulwepo
34b4fe630e Update servers_v6.json (#7555)
Sakura is a Japanese server.
I add hex mode.
Thank you.
2022-09-13 07:10:51 -04:00
Anuken
bf8ebb773e Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-12 19:47:58 -04:00
Anuken
a45c0f4a42 Added crystalline stone vent variant 2022-09-12 19:47:54 -04:00
MEEPofFaith
cd6332900b Fix things being detached from mech sway. (#7480) 2022-09-12 09:59:18 -04:00
MEEPofFaith
7189be69b0 killShooter + shootOnDeath Causes Double Firing (#7524)
* Store building pos instead of start pos

Fix an explosion hitting the same building multiple times if it's larger than 1x1.

* Increment total shots before spawning bullet

Fixes `killShooter` triggering the `shootOnDeath` shot.

* Revert "Store building pos instead of start pos"

This reverts commit bfd04e2683.
2022-09-12 09:41:43 -04:00
Volas171
82058d347f Update servers_v6.json (#7547) 2022-09-12 08:01:15 -04:00
Epowerj
f968a8689c Cleaning up caldera 2022-09-10 16:53:59 -04:00
Anuken
77ddbd027a Misc bugfixes and tweaks 2022-09-10 15:49:58 -04:00
Anuken
b2e960a038 Minor smooth movement tweak 2022-09-10 15:06:20 -04:00
Anuken
421d27c50c Merge remote-tracking branch 'origin/master' 2022-09-10 15:02:59 -04:00
Anuken
abb92350c0 Fixed strange smooth movement of fast ground units 2022-09-10 15:02:55 -04:00
WayZer
ad3bf51256 Update servers_v7.json (#7540) 2022-09-10 14:40:23 -04:00
SachaTending
6461ffaa21 Rename RCM category to EasyPlay (#7537)
я не думаю то что rcr возродится
2022-09-10 09:04:38 -04:00
Github Actions
e279ac269b Automatic bundle update 2022-09-09 22:09:40 +00:00
AB
6c9108f370 Update bundle_pt_BR.properties (#7535)
* Update bundle_pt_BR.properties

[Portuguese] Avisos: Evitei a tradução da parte de logic, nomes de unidades e torretas. Muitas das traduções foram adaptadas, pois de forma literal ficava estranho e "feio". 
Tradução feita e revisada durante uns 5 ou 6 dias.
Caso você encontre erros, me avise no discord: ABÊ#8931
[English] Disclaimer: I avoided translating the logic part, unit and turrets names. Many of the translations were adapted, because the literal way was strange and "ugly". 
Translation done and revised during 5 or 6 days.
If you find errors, let me know at discord: ABÊ#8931

* Update bundle_pt_BR.properties
2022-09-09 18:08:36 -04:00
Anuken
3acb449205 #7521 with len checks 2022-09-09 18:07:52 -04:00
Anuken
979509acce Merge remote-tracking branch 'origin/master' 2022-09-09 14:28:45 -04:00
Anuken
f3002ef7c1 Fixed #7536 2022-09-09 14:28:36 -04:00
MEEPofFaith
2f5f984416 Make missile units not be affected by map border. (#7530)
* Unbounded units

* Unbound missiles
2022-09-08 12:58:29 -04:00
MEEPofFaith
b7e8c211f7 Countdowns on other objectives. (#7528)
* Destroy units objective countdown

* Countdown on other objectives
2022-09-07 22:50:06 -04:00
Github Actions
4410e90b9e Automatic bundle update 2022-09-07 22:55:23 +00:00
MEEPofFaith
31149c08ea More control over wave sending (#7442)
* Wave send rule

* Send natural wave command

* Use a boolean

* boolean selection

* Revert "boolean selection"

This reverts commit 01e7a8f0e0.

* Natural wave last

* I don't see why it wouldn't
2022-09-07 18:54:26 -04:00
Anuken
687bc11e54 Merge remote-tracking branch 'origin/master' 2022-09-07 08:56:45 -04:00
Anuken
51d4853351 Fixed #7525 2022-09-07 08:56:41 -04:00
WayZer
5c1e3a2862 Add WorldBeforeLoadEvent and WorldEndLoadEvent (#7523)
* Add `WorldBeforeLoadEvent` and `WorldEndLoadEvent`

* rename
2022-09-07 08:24:31 -04:00
Anuken
67552add78 Fixed #7526 2022-09-07 08:09:04 -04:00
Anuken
6d2251c52d Merge remote-tracking branch 'origin/master' 2022-09-06 00:05:56 -04:00
Anuken
90fe7b75d1 CommandAI counter-attack timer 2022-09-06 00:05:49 -04:00
JniTrRny
ffb3535f56 Generation quick copy & paste (#7520)
* several UI changes

* block ID bad
2022-09-05 14:59:21 -04:00
Epowerj
aa9ff44a61 Tweaks to caldera 2022-09-05 14:13:35 -04:00
xStaBUx
c437a98b40 Copied. (#7519) 2022-09-05 13:38:05 -04:00
ManuWar73
ec022d4da7 Pls add new eradicator survival server (#7515) 2022-09-05 09:06:24 -04:00
Epowerj
b93be10e43 Tweaks to caldera 2022-09-04 22:00:58 -04:00
Epowerj
48e5846587 Tweaked research costs 2022-09-04 21:19:09 -04:00
Github Actions
13ff9a035a Automatic bundle update 2022-09-04 20:33:05 +00:00
Anuken
6a79421040 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-09-04 16:32:16 -04:00
Anuken
08d5ca1912 Removed shield breaker block 2022-09-04 16:32:13 -04:00
thedimas
055eb5caec thedimas moved to v7 (#7513)
* Update servers_v7.json

* Update servers_v6.json
2022-09-04 11:53:04 -04:00
Joan Josep
f8580d29fc Update bundle_ca.properties (#7514) 2022-09-04 11:52:52 -04:00
Anuken
19d26a0593 Merge remote-tracking branch 'origin/master' 2022-09-03 11:00:06 -04:00
Anuken
1f4372ebc7 Don't allow mixtech in new maps 2022-09-03 11:00:01 -04:00
VaporSpace2
74e98799c4 add generic survival server to v6 server list (#7510)
fourth time messing up, hopefully the other mess ups didnt get pushed as pull requests
2022-09-03 07:58:09 -04:00
Anuken
b48053cda4 ClassMap update 2022-09-03 07:57:06 -04:00
Anuken
1748753a20 Fixed #7508 2022-09-03 07:46:18 -04:00
Anuken
ed1819fda1 Merge remote-tracking branch 'origin/master' 2022-09-02 17:15:24 -04:00
Anuken
80774820dc More unit cargo loader capacity 2022-09-02 17:15:20 -04:00
Epowerj
39fa64a41c Merge remote-tracking branch 'origin/master' 2022-09-02 15:23:27 -04:00
Epowerj
cf8861bb13 Caldera tweaks 2022-09-02 15:22:18 -04:00
Anuken
c8f5862582 Merge remote-tracking branch 'origin/master' 2022-09-02 14:39:34 -04:00
Anuken
bd049d4c8d Minor liquid current tweaks 2022-09-02 14:39:26 -04:00
router
5e5b8711a3 Update Pump.java (#7500) 2022-09-02 08:58:31 -04:00
Anuken
2b6a7eac45 Fixed #7501 2022-09-02 08:57:57 -04:00
Anuken
e699e199ea Merge remote-tracking branch 'origin/master' 2022-09-02 08:35:00 -04:00
Anuken
ceb5c832bd Fixed armored duct blending 2022-09-02 08:34:53 -04:00
Github Actions
337bf880ab Automatic bundle update 2022-09-02 00:57:33 +00:00
Epowerj
8b629b9b8b Merge remote-tracking branch 'origin/master' 2022-09-01 20:56:42 -04:00
Epowerj
296fc338f9 Caldera tweaks 2022-09-01 20:56:28 -04:00
Epowerj
c1775bf16b Tweaked tech tree for caldera 2022-09-01 20:56:14 -04:00
Epowerj
2bbcf601aa Tweaked research costs for caldera unlocks 2022-09-01 20:56:06 -04:00
Epowerj
5810e308d4 Fixed bundle names for caldera 2022-09-01 20:55:54 -04:00
MEEPofFaith
e9d3adfef3 Options for SectorPreset overriding plant launch fields. (#7478)
* Preset overriding loadouts

* a

* You know I should really learn what this actually does
2022-09-01 20:47:53 -04:00
Anuken
b854b0ca22 Better item selection UI 2022-09-01 17:49:29 -04:00
Anuken
61295bc89c Slightly longer data timeout 2022-09-01 16:49:17 -04:00
Anuken
bc1ff011af parens 2022-09-01 10:49:41 -04:00
Anuken
d216f3920d Merge remote-tracking branch 'origin/master' 2022-09-01 08:57:51 -04:00
Anuken
2d47ff893b Misc fixes 2022-09-01 08:57:43 -04:00
Github Actions
a2f36315b3 Automatic bundle update 2022-09-01 12:48:26 +00:00
Nunting
88e8165867 Update bundle_ko.properties (#7497)
* Update bundle_ko.properties

Wait

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-09-01 08:47:38 -04:00
Anuken
56856c8166 Merge remote-tracking branch 'origin/master' 2022-09-01 08:46:36 -04:00
Anuken
5ecd73bdb0 Fixed #7495 2022-09-01 08:46:31 -04:00
Mythril382
e8ec1c51f4 shielded wall description (#7492) 2022-08-31 22:11:18 -04:00
Github Actions
99df85df1c Automatic bundle update 2022-08-31 23:08:27 +00:00
Epowerj
f1d4ec004d Removed banned blocks from ravine 2022-08-31 19:07:21 -04:00
Epowerj
be2160c9df Tech tree updates for caldera 2022-08-31 18:56:27 -04:00
Epowerj
a7ffaff270 Tweaks to caldera 2022-08-31 18:56:09 -04:00
Epowerj
72db5ff9f7 Added caldera to bundles 2022-08-31 18:56:00 -04:00
Epowerj
7e6ba4a98e Added caldera to the campaign 2022-08-31 18:15:56 -04:00
Anuken
920cedb334 Merge remote-tracking branch 'origin/master' 2022-08-31 08:08:13 -04:00
Anuken
fb24953dc2 Added support for non-reactive liquids 2022-08-31 08:08:07 -04:00
Epowerj
8c5f6bf171 Rename caldera map file to distinguish from the serpulo map 2022-08-31 01:08:17 -04:00
Epowerj
342fb3998f Merge pull request #7487 from hhhi17/master
Added caldera - thanks to hhhi17 for the map
2022-08-31 01:03:27 -04:00
hhhi17
7d7b02edb1 Add files via upload 2022-08-31 07:56:08 +03:00
Github Actions
12906e17c9 Automatic bundle update 2022-08-31 01:18:58 +00:00
Anuken
8f4251db3a Merge remote-tracking branch 'origin/master' 2022-08-30 21:17:44 -04:00
Anuken
4cd78aad91 Fixed #7484 2022-08-30 21:17:39 -04:00
Epowerj
a0cc74891a Merge branch 'map1' 2022-08-30 15:53:09 -04:00
Epowerj
68fc855870 Tweaks to ravine 2022-08-30 15:50:40 -04:00
Epowerj
26dc90e5a2 Hold back slag heater unlock until [4] 2022-08-30 14:56:58 -04:00
Epowerj
953b43e041 Tweaks to afflict research cost 2022-08-30 14:52:37 -04:00
Epowerj
400155ffed Tweaks to ravine 2022-08-30 14:44:36 -04:00
Epowerj
9dbdb05ede Rearranged tech tree for turrets 2022-08-30 14:43:47 -04:00
Epowerj
19ca24825c Tweaks to surge block research costs 2022-08-30 14:05:05 -04:00
Epowerj
6e9ddea56e Tweaks to ravine 2022-08-30 13:31:09 -04:00
Cryofluid
4902c525fc Update bundle.properties (#7482) 2022-08-30 06:46:54 -04:00
Epowerj
9996f3b6f5 Set a capture wave for ravine 2022-08-29 20:06:27 -04:00
Epowerj
ef02906db4 Tweaks to ravine 2022-08-29 19:10:49 -04:00
Anuken
2f6ef4cefe Merge remote-tracking branch 'origin/master' 2022-08-29 18:57:27 -04:00
Anuken
55c54b34f9 Fixed #7477 2022-08-29 18:57:20 -04:00
Epowerj
715dfb16ca Adjusted tech tree for ravine 2022-08-29 18:46:34 -04:00
Epowerj
d5c8f66d53 Peaks tweaks 2022-08-29 18:10:59 -04:00
Epowerj
76997f8d47 typo 2022-08-29 17:49:03 -04:00
Github Actions
73ef72a8e3 Automatic bundle update 2022-08-29 21:45:18 +00:00
Epowerj
697e6d503f Added ravine to campaign list 2022-08-29 17:44:19 -04:00
Epowerj
b495308832 Tweaks to ravine 2022-08-29 17:33:05 -04:00
MEEPofFaith
2703c0cbc4 alwaysShooting (#7475) 2022-08-29 17:23:20 -04:00
Github Actions
d012521f23 Automatic bundle update 2022-08-29 20:55:18 +00:00
Epowerj
b7ca88c9c5 Merge pull request #7476 from ThatOneBepis/master
Map submission from ThatOneBepis - thanks for the map.
2022-08-29 16:54:26 -04:00
ThatOneBepis
f103540193 Map submission 2022-08-29 22:49:28 +02:00
ThatOneBepis
424b0ed5d7 as per usual 2022-08-29 22:48:15 +02:00
Anuken
0d3c27dd59 Minor bundle tweaks 2022-08-29 14:26:29 -04:00
Anuken
e4fe73b332 Minor balance tweak 2022-08-29 13:40:15 -04:00
Anuken
d7abd35c97 Merge remote-tracking branch 'origin/master' 2022-08-29 13:37:54 -04:00
Anuken
07781f685d Heat wording changing 2022-08-29 13:37:49 -04:00
Phinner
ec48504bd2 French Translation: The end of the trilogy (#7434)
* hello again

* smol but nice changes

* partial merge of #7293

The dude seems to be inactive so...

* zeta edits

* zeta edits 2

* zeta edits 3

* smol edits

* new unit translations

* many thanks xorblo-doitus

* praise language tool :)

* tiny fixes
2022-08-29 12:40:08 -04:00
Anuken
74697a389c Updated bundles with new descriptions 2022-08-29 12:23:44 -04:00
Anuken
d7f4b15d3d WIP descriptions 2022-08-29 12:08:12 -04:00
Anuken
cef63bae3a Merge remote-tracking branch 'origin/master' 2022-08-28 16:08:15 -04:00
Anuken
d5b34f0b73 Fixed #7469 2022-08-28 16:08:09 -04:00
Angel-24
f5a426bc12 Update bundle_es.properties (#7467)
Fixed a little misapprehension.
2022-08-28 08:18:05 -04:00
Nunting
32a8472b20 Update bundle_ko.properties (#7464)
* Update bundle_ko.properties

Not done

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2022-08-28 08:15:20 -04:00
Github Actions
21ce48c5b5 Automatic bundle update 2022-08-27 23:47:07 +00:00
Anuken
2f45bb596b Merge remote-tracking branch 'origin/master' 2022-08-27 19:46:00 -04:00
Anuken
ff3a1c23c2 Removed unmerged PR leftovers for now 2022-08-27 19:45:56 -04:00
MEEPofFaith
cf0c7ff2d8 "Arkycite Floor" -> "Arkycite" (#7462) 2022-08-27 19:44:33 -04:00
Github Actions
b511a37a04 Automatic bundle update 2022-08-27 23:40:50 +00:00
Anuken
8453c52353 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-27 19:39:58 -04:00
Anuken
2a062b96ec Changed internal name of sand 2022-08-27 19:39:53 -04:00
RTOmega
4bc813a203 Added CastleWars V7 (#7461) 2022-08-27 13:50:15 -04:00
router
91440e7055 drill mined item sensing (#7460)
* add drill sensing

* PROPERLY
2022-08-27 11:18:14 -04:00
Epowerj
9fd340d219 Tweaks to basin description 2022-08-26 12:31:42 -04:00
Epowerj
53ed4dd072 Tweaks to basin 2022-08-26 12:27:11 -04:00
Mythril382
32c8167b7c drawSelect for RepairTower (#7447) 2022-08-26 08:07:59 -04:00
RTOmega
80d772b96e TR Bundle Update (erekir units) (#7449)
* TR Bundle Update

* güncerleme -> sürüm güncerlemesi

* Editor Translation Fix + Eleman -> Birim

* mini fixes

* Unit desc

* kumdan

* Update bundle_tr.properties
2022-08-26 08:07:07 -04:00
Anuken
82bb4607db Fixed basin spawn timer 2022-08-25 19:47:55 -04:00
Anuken
3f8d4c5459 Merge remote-tracking branch 'origin/master' 2022-08-25 15:09:26 -04:00
Anuken
8dca512b37 Minor sound tweaks 2022-08-25 15:09:21 -04:00
xStaBUx
47d335b629 Better Discord dialog (#7445) 2022-08-25 14:46:49 -04:00
Epowerj
9f7d2b180e Merge branch 'maps_phase_2' 2022-08-25 01:15:59 -04:00
Epowerj
8bc05be30e Tweaks on peaks :) 2022-08-25 01:13:34 -04:00
Epowerj
b8349bae19 Tweaks on peaks :) 2022-08-25 00:53:49 -04:00
Anuken
276a59b874 Fixed #7441 2022-08-25 00:49:11 -04:00
Epowerj
c6ec64cde2 Changed ship refabricator research cost 2022-08-25 00:02:49 -04:00
Epowerj
07d7eda4c8 Chemical combustion chamber buff 2022-08-24 22:08:43 -04:00
Anuken
7a8155965a Merge remote-tracking branch 'origin/master' 2022-08-24 22:08:15 -04:00
Anuken
550d76e372 Minor shockwave tower buff 2022-08-24 22:08:10 -04:00
Epowerj
a2dbe20885 Made citadel core locked behind peaks for now 2022-08-24 21:57:36 -04:00
Epowerj
3b239ee368 Changed sublimate research requirements 2022-08-24 21:56:46 -04:00
Epowerj
94690b6edd Tweaks to marsh 2022-08-24 21:49:13 -04:00
Github Actions
7b63ec203e Automatic bundle update 2022-08-24 17:49:15 +00:00
OSP
cc15703e2d XCore ip change (#7440) 2022-08-24 13:48:22 -04:00
MEEPofFaith
7ac00d0aaf Move damageMultiplier to BulletType (#7436)
* Move bullet damage multiplier to bulletType

* Is this better?

I don't know much about optimization, is this any better than before?

* Revert "Is this better?"

This reverts commit b83723701f.
2022-08-24 13:48:06 -04:00
Anuken
3f4ae7fed3 Merge remote-tracking branch 'origin/master' 2022-08-24 13:47:48 -04:00
Anuken
69a7354468 Names for hidden Neoplasm units 2022-08-24 13:47:42 -04:00
Github Actions
bef1b51ed2 Automatic bundle update 2022-08-24 14:39:08 +00:00
Anuken
eb01f0ed4a Unit descriptions + Cleanup (Based on #7066) 2022-08-24 10:38:15 -04:00
Anuken
e284be8be4 Fixed #7438 2022-08-24 10:27:49 -04:00
Epowerj
4ed4399e54 Progress on peaks 2022-08-23 23:09:43 -04:00
Anuken
1dc910afe9 Merge remote-tracking branch 'origin/master' 2022-08-23 09:10:20 -04:00
Anuken
ebf2094950 LaserTurret sound fix 2022-08-23 09:10:15 -04:00
- MV -
f0300dcdde TRANSLATION (it) (#7381) 2022-08-23 08:33:46 -04:00
Tima_Happy
cb5e784fcc Moving CyanDustry into EradicationDustry (#7426)
* Update servers_v6.json

* Update servers_v6.json

* Update servers_v7.json

* Update servers_v7.json
2022-08-23 08:11:11 -04:00
Anuken
d2894a14a0 Update servers_v7.json 2022-08-23 08:09:29 -04:00
MEEPofFaith
0cc1f97450 Fix non-continuous bullets being removed (#7423) 2022-08-23 08:04:35 -04:00
Anuken
b3e94c8425 Merge remote-tracking branch 'origin/master' 2022-08-22 22:06:45 -04:00
Anuken
976f9f43f6 Slightly better titan shoot SFX 2022-08-22 22:06:40 -04:00
Epowerj
9a0713523d Progress on peaks 2022-08-22 20:38:23 -04:00
Epowerj
14da646c57 Progress on peaks 2022-08-22 18:42:39 -04:00
키에르
88927b4cf5 Add Javadoc UTF-8 Encoding (#7418) 2022-08-22 15:59:47 -04:00
Anuken
a2798ae53c Robovm upgrade 2022-08-22 15:36:24 -04:00
Anuken
400a6a28c1 Fixed #7417 2022-08-22 14:39:08 -04:00
Anuken
4f8add37fd Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-22 13:45:37 -04:00
Anuken
fcb99103dd Erekir unit SFX 2022-08-22 13:45:35 -04:00
JarrerLog
a620485c89 Update servers_v7.json (#7415)
I want everyone to know about my server
2022-08-22 13:22:41 -04:00
JarrerLog
2754b7c0ba Update servers_v7.json (#7414)
I want my server to be known to everyone
2022-08-22 11:38:39 -04:00
Volas171
908e1e9af9 Update servers_v7.json (#7413) 2022-08-22 11:16:32 -04:00
Anuken
39d215e148 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-22 10:27:52 -04:00
Anuken
450dd90862 Drill/factory/generator noises 2022-08-22 10:27:49 -04:00
Brandons404
fd2511af12 updated v6 and v7 server lists (#7411) 2022-08-22 07:32:35 -04:00
Anuken
57c07b7ebb More turret SFX 2022-08-21 23:53:07 -04:00
Anuken
f88ff59d49 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-21 20:44:12 -04:00
Anuken
2c28b206b8 Erekir turret SFX (of varying quality) 2022-08-21 20:44:07 -04:00
MEEPofFaith
9811aa03ec Stay warmed up while charging (#7410)
* Stay warmed up while charging

* Same with unit weapons

also add lenearWarmup
2022-08-21 17:11:13 -04:00
MEEPofFaith
1c3538321b acceptsPayload = true (PayloadAmmoTurret) (#7409) 2022-08-21 17:10:39 -04:00
MEEPofFaith
11e3f85242 Fix more things that hit non-hittable units (#7408)
* hittable check for EMP

* hittable check for Damage#status

* why push if don't get hit
2022-08-21 17:09:47 -04:00
zenonet
dde9f895cf Added autoPause config for servers (#7405)
* Extracted the method ServerControl.setPauseState()

* Added a comment to EventType.PlayerLeave

* Added the `pauseWithoutPlayers` config

* Revert "Extracted the method ServerControl.setPauseState()"

This reverts commit 45f5b01547.

* Renamed pauseWithoutPlayers to autoPause,
fixed manual- and automatic pausing to interfere
and made the server pause when hosting a new game

* Added a dot to the config description of `autoPause` and added my name to the contributors list

* Refactoring

* Merged remote-tracking changed I guess

* More refactoring

* More refactoring

* Removed logging about autoPause

* Removed another log I forgot in the last commit

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-21 10:32:58 -04:00
Rex Aliis
62a3f30755 Update contributors (#7406) 2022-08-21 10:31:41 -04:00
Anuken
ae83779253 Merge remote-tracking branch 'origin/master' 2022-08-20 11:54:54 -04:00
Anuken
c97a6b2f39 Fixed #7403 2022-08-20 11:54:49 -04:00
MEEPofFaith
6ca54d4f6a Fix units that can't be hit being hit by some things. (#7391)
* Hittable check in checkTarget

* Remove hittable() and checkTarget() overlap

* Make PointBulletType abide collision types

There should probably be a thing for jsonable `buildingFilter`s, in the case that you want something that doesn't target blocks.

* PointBulletTypes should not be reflectable

* oop

* Use targettable instead of hittable

* targetable check for Damage#linecast

* targetable check for defenderAI

* I shot, and then I hit something, but it was some invisible thing in the way, so I guess I missed
2022-08-19 22:05:11 -04:00
Anuken
b9e633a10e Merge remote-tracking branch 'origin/master' 2022-08-19 20:08:12 -04:00
Anuken
a8900d28f9 Fixed #7401 2022-08-19 20:08:08 -04:00
Volas171
bec3de9d67 Omega Hub ServerList Change (#7398)
* Update servers_v6.json

* Update servers_v7.json
2022-08-19 16:51:58 -04:00
MEEPofFaith
35923329a1 ParticleEffect line cap option (#7392) 2022-08-18 23:07:13 -04:00
Anuken
34674f2297 Merge remote-tracking branch 'origin/master' 2022-08-18 12:25:57 -04:00
Anuken
153b00fe40 Fixed #7390 2022-08-18 12:25:52 -04:00
BlackDeluxeCat
cc3f14100d Fixed reactor light (#7385)
* Fixed nuclear reactor light

* .
2022-08-17 21:05:01 -04:00
RTOmega
4630517d2d OmegaHub Event/Gamemode test server added (#7384) 2022-08-17 14:17:06 -04:00
Anuken
ddc637eee6 Merge remote-tracking branch 'origin/master' 2022-08-17 10:34:39 -04:00
Anuken
43fae3b9e3 Fixed #7382 2022-08-17 10:34:34 -04:00
ManuWar73
5a2ba71198 Spanish translation for v7: 2 try (#7378)
Translated everything that isn't and should be translated
2022-08-16 17:22:23 -04:00
Anuken
b29b1bbda6 Merge remote-tracking branch 'origin/master' 2022-08-16 09:13:27 -04:00
Anuken
a7f939de4c Misc balance 2022-08-16 09:13:22 -04:00
RTOmega
91f99572ed AAS Moved to V7 (#7377)
* AAS Moved to v7

* Update servers_v7.json
2022-08-16 07:40:08 -04:00
Anuken
f9ba1c3e04 Merge remote-tracking branch 'origin/master' 2022-08-16 07:24:00 -04:00
Anuken
a8b8028835 Hide Erekir resources on Serpulo loadout 2022-08-16 07:23:55 -04:00
Github Actions
b312459b6f Automatic bundle update 2022-08-16 02:35:09 +00:00
Angel-24
dff0a8294e Update bundle_es.properties (#7191)
* Update bundle_es.properties

* Update bundle_es.properties

* Update bundle_es.properties

I just realized the line which said "Don't translate them yet!"

* Update bundle_es.properties

* Update bundle_es.properties

* typo

* "Blast drill" => "Taladro de voladura"

@Vdoble's reported an issue related to a duplicated block name.

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-15 22:33:31 -04:00
Github Actions
03accce8f2 Automatic bundle update 2022-08-15 21:43:21 +00:00
彭瑞暄
1f57332091 Update bundle_zh_TW.properties (#7360)
lcategory pending
2022-08-15 17:41:46 -04:00
Thomas Widyantoko
287ccf7e84 Update bundle_id_ID.properties (#7361)
openable links, search function, viewing player
2022-08-15 17:41:37 -04:00
Joan Josep
fd70598476 Update bundle_ca.properties (#7375) 2022-08-15 17:41:14 -04:00
Anuken
ec8e48f3f5 Metaglass cyclone buff 2022-08-15 17:14:14 -04:00
Skat
9e9ef56fdc Exclude player caller from packet's fields (#7368) 2022-08-15 07:25:12 -04:00
K0baU
fe1d81b4d5 Update bundle_ja.properties (#7369)
* Update bundle_ja.properties

* Update bundle_ja.properties
2022-08-15 06:59:37 -04:00
BlackDeluxeCat
6842daf8fb Fixed duct unloader works with core-linked storage (#7367) 2022-08-15 06:59:11 -04:00
Anuken
b88b5fa32a Merge remote-tracking branch 'origin/master' 2022-08-14 15:40:01 -04:00
Anuken
f15a620c45 Allow neoplasm on water/arkycite/etc 2022-08-14 15:39:56 -04:00
rodas80
166fcce13d Update servers_v7.json (#7365) 2022-08-14 13:02:46 -04:00
rodas80
185bfcd57f Update servers_v6.json (#7364) 2022-08-14 13:02:39 -04:00
Github Actions
522070be4b Automatic bundle update 2022-08-13 17:54:18 +00:00
Phinner
4030acbd75 Allow servers to send openable links to players (#7351)
* commitin'

* Update core/assets/bundles/bundle.properties

Co-authored-by: Anuken <arnukren@gmail.com>

* Update bundle_fr.properties

* s p a c e

Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-13 13:52:46 -04:00
Anuken
1f318306a7 Merge remote-tracking branch 'origin/master' 2022-08-13 10:56:24 -04:00
Anuken
dbabb07528 Gradle 7.5.1 2022-08-13 10:56:19 -04:00
MEEPofFaith
25388ffe5f Better Duplicate Op Support (json/hjson) + 1 more op (#7355)
* Better support for duplicate ops

* 'Mathf.curve' op
2022-08-13 06:52:46 -04:00
Volas171
f9748b2d69 V6 (#7354) 2022-08-13 06:52:20 -04:00
Volas171
e0dcd420c0 V7 (#7353) 2022-08-13 06:51:58 -04:00
Joan Josep
8132e1f3aa Update bundle_ca.properties. Change verbal periphrases and apostrophe symbol. (#7332) 2022-08-12 10:46:08 -04:00
Github Actions
1d43e16261 Automatic bundle update 2022-08-12 11:44:46 +00:00
Phinner
935d096b26 French Translation: The return (#7086)
* yes

* yes 2

* hortisquash and the seven translations

* smol fixes

* y e s
2022-08-12 07:43:38 -04:00
Даркнесс#3729
ba67927fbb [ServerList] Add new Darkdustry servers (#7348)
why not
2022-08-12 07:26:30 -04:00
Blockzilla
0abedcb9b6 . (#7349)
Co-authored-by: Blockzilla101 <6621646-Blockzilla101@users.noreply.gitlab.com>
2022-08-12 07:22:46 -04:00
Github Actions
f3154d606b Automatic bundle update 2022-08-11 16:07:20 +00:00
Anuken
8cac2939b3 Merge remote-tracking branch 'origin/master' 2022-08-11 12:06:18 -04:00
Anuken
06e08c1074 Compact player list 2022-08-11 12:06:14 -04:00
Github Actions
2f7a646e2b Automatic bundle update 2022-08-11 15:37:24 +00:00
Luna
e28dbfad69 Community server search (#7305)
* basic community server search

* normalise capitalisation

* localise "Search:"
2022-08-11 11:36:10 -04:00
Anuken
1a85c85a22 Fixed assembler module input edge sprite 2022-08-11 10:44:11 -04:00
Anuken
e4c6822cca JSON payload stack support 2022-08-11 08:43:58 -04:00
MEEPofFaith
3f96799c2e Make PayloadAmmoTurret accept units (#7320) 2022-08-11 08:38:45 -04:00
squi2rel
91650646c6 Update servers_be.json (#7337)
it is closed
2022-08-11 08:32:17 -04:00
Lucky Clover
b3f43dbc03 worldCell.targetable = false (#7345) 2022-08-11 07:23:11 -04:00
rodas80
0014cd30b6 Update servers_v7.json (#7342) 2022-08-10 14:52:26 -04:00
MEEPofFaith
3fc0957197 Shielded wall shield size (#7343) 2022-08-10 14:52:20 -04:00
Epowerj
ce8d51e18e Work on peaks 2022-08-10 10:52:59 -04:00
squi2rel
09f66d5893 Update servers_v7.json (#7339)
It's completely closed
2022-08-10 08:06:31 -04:00
RTOmega
b61c4c1e15 Added Rush v7 (#7341) 2022-08-10 08:06:21 -04:00
BlackDeluxeCat
5e63b89f4f Fixed ucontrol approach not applied to ground units (#7340) 2022-08-10 08:06:12 -04:00
squi2rel
592e4b2f29 Update servers_v7.json (#7338)
yes it is closed too
:(
2022-08-09 23:27:23 -04:00
Github Actions
44af0bc08b Automatic bundle update 2022-08-10 02:51:16 +00:00
ThatOneBepis
0fa21ce165 Previous "update bundle_sr.properties" but no Sine shenanigans (#7333)
* Update bundle_sr.properties

* ln but with angles

* rollback

* you saw nothing
2022-08-09 22:50:14 -04:00
Epowerj
648a4b5e61 Tweaked tech tree for peaks 2022-08-09 19:45:51 -04:00
Epowerj
1d25b9e0bc Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-09 18:57:26 -04:00
Epowerj
bc38d71f98 Progress on peaks 2022-08-09 16:52:36 -04:00
Epowerj
9f9e854c5f Progress on peaks 2022-08-09 16:47:13 -04:00
Github Actions
75b5efd5e2 Automatic bundle update 2022-08-09 20:03:27 +00:00
Nunting
a31175377a Update bundle_ko.properties (#7307)
* Update bundle_ko.properties

Unification of reactor terms. 
원자로 -> 반응로 통일. 같은 의미이지만 어감이 다름.

Added detailed description of parallax for beginners. This is not official and can be removed at any time.
초보자를 위한 패럴랙스 디테일 추가. 공식 설명이 아니므로 제거될 수 있음.

* Update bundle_ko.properties

토륨/핵융합 반응로->원자로로 복원
2022-08-09 16:02:28 -04:00
SUS
f01278cf72 Update bundle_uk_UA.properties (#7318)
* Update bundle_uk_UA.properties

Yesn't

* Update bundle_uk_UA.properties

Yay new update)

* Update bundle_uk_UA.properties

Start...

* Update bundle_uk_UA.properties

1

* Update bundle_uk_UA.properties

2

* Update bundle_uk_UA.properties

3.1

* Update bundle_uk_UA.properties

4

* Update bundle_uk_UA.properties

5

* Update bundle_uk_UA.properties

6

* Update bundle_uk_UA.properties

7

* Update bundle_uk_UA.properties

8

* Update bundle_uk_UA.properties

Finally (I'm waiting)
2022-08-09 16:02:19 -04:00
Epowerj
43937db6df Added peaks to tech tree 2022-08-09 15:50:45 -04:00
Epowerj
63cf6f6fb2 Reduced breach tungsten damage 2022-08-09 15:49:51 -04:00
Epowerj
2344cc442b Added peaks to code 2022-08-09 15:47:43 -04:00
Epowerj
48cb99774a Added peaks 2022-08-09 15:46:32 -04:00
Anuken
5f3439d38c Merge remote-tracking branch 'origin/master' 2022-08-09 09:11:16 -04:00
Anuken
6e11418fa4 Fixed #7331 2022-08-09 09:11:11 -04:00
RTOmega
f29e552f05 Added CampaignLike v7 (#7314) 2022-08-09 08:56:37 -04:00
Epowerj
901d0106c0 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-08 17:45:06 -04:00
Anuken
bae64cb98a Median error fix 2022-08-08 17:34:46 -04:00
Epowerj
f4798f5adc hid a bunch of stuff from the tech tree for now 2022-08-08 15:54:33 -04:00
Anuken
469a49b3d6 Cleanup 2022-08-08 14:27:10 -04:00
BlackDeluxeCat
0802941cb8 Fixed HeatCrafter Consumes Less Liquid (#7288) 2022-08-08 14:24:45 -04:00
Anuken
fae3360dfc Fixed #7327 2022-08-08 14:05:01 -04:00
Anuken
94d13267e8 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-08-07 22:54:30 -04:00
Anuken
01c3738275 Misc cleanup 2022-08-07 22:54:05 -04:00
彭瑞暄
af503d1a50 Update bundle_zh_TW.properties (#7190)
* Update bundle_zh_TW.properties

* Update bundle_zh_TW.properties
2022-08-07 21:38:00 -04:00
JniTrRny
6a2c6e3a74 the return of deselectable (#7319) 2022-08-07 13:10:12 -04:00
Anuken
a28601d91c Interplanetary accelerator beta info text 2022-08-06 17:31:21 -04:00
Epowerj
4b9b4f3c0b Progress on marsh 2022-08-06 15:03:36 -04:00
Anuken
39ebc046ad Fixed objectives dialog scaling 2022-08-06 14:06:24 -04:00
Anuken
ecdedf383a Merge remote-tracking branch 'origin/master' 2022-08-06 13:38:35 -04:00
Anuken
32f3190762 Less stacking in objectives dialog 2022-08-06 13:38:31 -04:00
Lucky Clover
e4255755ec liquidTank should be consistant as well (#7311) 2022-08-06 13:32:13 -04:00
Anuken
0c4d9d89bf Update bug_report.md 2022-08-06 13:31:45 -04:00
Anuken
9d1c03ccd9 Merge remote-tracking branch 'origin/master' 2022-08-06 13:30:52 -04:00
Anuken
45e5ab8ecc Fixed #7310 2022-08-06 13:30:47 -04:00
SoMall-dumpling
aa5ba1a3aa Update FlakBulletType.java (#7313)
fix erekir core unit make flak bullets explode
2022-08-06 13:29:47 -04:00
Anuken
e9eb713a39 Fixed #7309 2022-08-06 00:12:34 -04:00
Epowerj
33ef30923b Progress on marsh 2022-08-05 19:13:51 -04:00
Epowerj
a127302aae Progress on marsh 2022-08-05 18:26:09 -04:00
Epowerj
605f727f22 Progress on marsh 2022-08-05 18:11:19 -04:00
Epowerj
b1ad070f80 Progress on marsh 2022-08-05 17:34:56 -04:00
Epowerj
dc92222d98 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-05 17:06:47 -04:00
Epowerj
4f652852ec Progress on marsh 2022-08-05 17:04:40 -04:00
Anuken
a833bb09fe Merge remote-tracking branch 'origin/master' 2022-08-05 16:27:28 -04:00
Anuken
36ce1ea2af Faster beryllium drilling with burst drills 2022-08-05 16:27:23 -04:00
Epowerj
aa7576758a Tweaks on basin 2022-08-05 15:52:16 -04:00
Joan Josep
275293e45c Update bundle_ca.properties (#7301)
* Update bundle_ca.properties

* Update bundle_ca.properties
2022-08-05 15:09:05 -04:00
Github Actions
031ca650bd Automatic bundle update 2022-08-05 18:27:32 +00:00
Thomas Widyantoko
e3c4bd86db [ID] id_ID bundle update (#7175)
* [ID] various bundle update

+ Mod Browser release, some editor functions, sector four description, and more

* quick bundle update

sector, block, logic descriptions and other fixes
will continue again later my house is being renovated bruh

* finalizing v7 alpha id_ID translation

turrets are now translated, adjusted stats and status to match its function, and stuff

* added heat source to id_ID

...and other new things i guess

* adds new lines from EN bundle to id_ID

includes Neoplasia Reactor and other fixes

also things changed a lot behind the scenes
2022-08-05 14:26:38 -04:00
rodas80
28aa47d088 Update servers_v7.json (#7304) 2022-08-05 14:25:52 -04:00
Anuken
6a5d7da4ae Fixed #7303 / Fixed #7302 2022-08-05 14:25:37 -04:00
Anuken
8b6d3a67f3 Fixed #7299 2022-08-05 09:39:45 -04:00
Anuken
0f831d598d Fixed #7296 2022-08-05 09:35:04 -04:00
Anuken
11d3b1d973 Fixed #7292 2022-08-04 20:20:46 -04:00
Epowerj
d882dcf395 Marsh is probably testable now once Anuke is done with ground beryllium rebalancing 2022-08-04 19:28:31 -04:00
Epowerj
f728bd643a Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2 2022-08-04 19:02:22 -04:00
Epowerj
1fa34518d6 Progress on marsh 2022-08-04 19:02:11 -04:00
Anuken
62d0d62d22 Fixed squished pump liquid icon 2022-08-04 18:45:51 -04:00
Epowerj
1245ff006f Progress on marsh 2022-08-04 18:45:26 -04:00
Anuken
f9c73c2fdc Merge remote-tracking branch 'origin/master' 2022-08-04 18:43:42 -04:00
Anuken
bf926d139d Fixed akrycite output 2022-08-04 18:43:38 -04:00
Epowerj
f6b5962997 Merge branch 'master' of https://github.com/Anuken/Mindustry into maps_phase_2
 Conflicts:
	core/src/mindustry/content/Blocks.java
2022-08-04 14:55:14 -04:00
Nautilus
9561ac59ea Update servers_v7.json (#7291)
new ip address for Phoenix servers
2022-08-04 14:39:36 -04:00
Epowerj
e3566bda28 Progress on marsh 2022-08-04 14:32:05 -04:00
Nunting
a13c8f5c4a Update bundle_ko.properties (#7285) 2022-08-04 14:06:47 -04:00
Epowerj
d9312bc960 Progress on marsh 2022-08-04 13:51:41 -04:00
Anuken
12b255d443 Merge remote-tracking branch 'origin/master' 2022-08-04 13:49:26 -04:00
Anuken
1bb45fe91c Minor bugfixes/cleanup 2022-08-04 13:49:22 -04:00
GaviTSRA
9fc8b09d03 Update servers_v6.json (#7289) 2022-08-04 13:36:03 -04:00
rodas80
4ab5d0ba50 Update servers_v7.json (#7287) 2022-08-04 11:49:31 -04:00
Nautilus
e689fc4621 Update servers_be.json (#7286)
Adding Phoenix-Network main server, pvp will follow later
2022-08-04 11:11:10 -04:00
Anuken
46f8838d1a Fixed #7284 2022-08-04 10:23:49 -04:00
Anuken
1d8166669b Fixed #7283 2022-08-04 10:14:13 -04:00
Anuken
db8e7675c8 Merge remote-tracking branch 'origin/master' 2022-08-03 23:44:10 -04:00
Anuken
243a672a5b Disabled NetworkIO entity writing 2022-08-03 23:44:07 -04:00
Epowerj
d6a0ce0fce Progress on marsh 2022-08-03 21:09:37 -04:00
Aren Elchinyn
fe8e26bb95 Update servers_v7.json (#7252) 2022-08-03 19:37:02 -04:00
Nunting
45f8712fe8 Update bundle_ko.properties (#7262) 2022-08-03 19:36:06 -04:00
rodas80
011310b3db Update servers_v7.json (#7273)
Co-authored-by: Anuken <arnukren@gmail.com>
2022-08-03 19:35:50 -04:00
MEEPofFaith
ff28daa3a4 FlakDelay (#7281) 2022-08-03 17:08:53 -04:00
Epowerj
8a51ac0bdc More work on marsh 2022-08-03 16:33:21 -04:00
Epowerj
00d6a73c27 Tweaked tech tree and for marsh 2022-08-03 16:33:14 -04:00
Anuken
3138f05cc2 Merge remote-tracking branch 'origin/master' 2022-08-03 16:09:10 -04:00
Anuken
58246747ee Fixed shielded wall being available on Serpulo 2022-08-03 16:09:05 -04:00
SoMall-dumpling
c8257871b9 Update bundle_zh_CN.properties (#7261)
* Update bundle_zh_CN.properties

The Ultimate Unit Control System Translation

* Update bundle_zh_CN.properties

The Ultimate Flux Reactor

* Update bundle_zh_CN.properties

删除一个多余的空行

* Update bundle_zh_CN.properties

语序调整
2022-08-03 08:32:20 -04:00
Anuken
8a19582377 Merge remote-tracking branch 'origin/master' 2022-08-03 08:29:52 -04:00
Anuken
6f23fdf195 Fixed #7277 2022-08-03 08:29:47 -04:00
Github Actions
65db43268c Automatic bundle update 2022-08-03 01:27:29 +00:00
Anuken
b7948852b3 Merge remote-tracking branch 'origin/master' 2022-08-02 21:26:19 -04:00
Anuken
a54907583b Neoplasia reactor 2022-08-02 21:26:15 -04:00
xem8k5
28a280cd38 Update servers_v7.json (#7269) 2022-08-02 20:18:51 -04:00
Epowerj
e2dea0f84e Begin rework of basin 2022-08-02 18:32:26 -04:00
Epowerj
d77afbea06 Being work on marsh 2022-08-02 18:17:53 -04:00
Anuken
859baec744 Merge remote-tracking branch 'origin/master' 2022-08-02 13:13:42 -04:00
Anuken
e28d7b8d8d Generator explosion system cleanup 2022-08-02 13:13:37 -04:00
Phinner
a4c9d3043d update (#7270) 2022-08-02 08:11:05 -04:00
Anuken
fa1a5971cf Merge remote-tracking branch 'origin/master' 2022-08-01 20:56:41 -04:00
Anuken
9a95754007 Fixed incorrect scaling with command layout 2022-08-01 20:56:37 -04:00
Github Actions
efb258e9a6 Automatic bundle update 2022-08-02 00:29:14 +00:00
Anuken
d301f6ebe3 Merge remote-tracking branch 'origin/master' 2022-08-01 20:28:12 -04:00
Anuken
2bc000f53c WIP flux reactor 2022-08-01 20:28:07 -04:00
rodas80
fc6dcf96dc Update servers_v7.json (#7266) 2022-07-31 14:00:19 -04:00
Anuken
df7a0f46b1 Merge remote-tracking branch 'origin/master' 2022-07-31 13:59:36 -04:00
Anuken
36ecb45fb4 Minor UI style tweaks 2022-07-31 13:59:31 -04:00
rodas80
68363b112b Update servers_v6.json (#7265) 2022-07-31 13:44:49 -04:00
Anuken
3d0a1868c6 Merge remote-tracking branch 'origin/master' 2022-07-31 11:43:26 -04:00
Anuken
427100c61d Fixed commanded unit UI refresh 2022-07-31 11:43:23 -04:00
Joan Josep
d029c85ec5 Add Catalan to available languages and start its localisation. (#7076)
* Add Catalan to available languages and start its localisation.

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update Catalan.properties

* Update Catalan.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundle_ca.properties

* Update bundles_ca.properties

* Update bundles_ca.properties

* Update bundle_ca.properties

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-31 10:57:00 -04:00
Anuken
765684a9b0 Fixed #7263 2022-07-31 10:55:33 -04:00
Anuken
83ccd0cf48 Merge remote-tracking branch 'origin/master' 2022-07-31 10:38:00 -04:00
Anuken
1fe988adc2 Fixed unit movement overshoot 2022-07-31 10:37:55 -04:00
Nunting
9c276f362d Update bundle_ko.properties (#7253)
* Update bundle_ko.properties

* Update bundle_ko.properties
2022-07-31 00:50:26 -04:00
Anuken
3d64047a91 Fixed Quad Repair AI 2022-07-31 00:30:37 -04:00
Anuken
ce0a8de25b Fixed certain units having useless mine command 2022-07-31 00:16:30 -04:00
Anuken
a87aa75adb More misc cleanup 2022-07-30 23:06:59 -04:00
Anuken
7df2a7ad43 Fixed #7260 2022-07-30 23:03:54 -04:00
Anuken
a0c4ed11c6 Merge remote-tracking branch 'origin/master' 2022-07-30 21:59:40 -04:00
Anuken
0debdee40b Fixed more wide water / Unit command JSON support 2022-07-30 21:59:36 -04:00
Github Actions
cf9a7f0c63 Automatic bundle update 2022-07-31 01:03:28 +00:00
Anuken
5fa301e242 Merge remote-tracking branch 'origin/master' 2022-07-30 21:01:13 -04:00
Anuken
55edd53f84 WIP command order system 2022-07-30 21:01:07 -04:00
Neil2101
83644a4d66 Deleted SubZero (#7258)
The owners of SubZero focus more on the Minecraft server and the mindustry server will stay offline indefinitely so why not delete it
2022-07-30 15:22:56 -04:00
Anuken
a326e36bbe Merge remote-tracking branch 'origin/master' 2022-07-30 10:05:06 -04:00
Anuken
b9753204da Fixed #7256 2022-07-30 10:05:01 -04:00
RTOmega
a3bdcd175b TR Bundle Cleanup (#7229) 2022-07-28 15:38:16 -04:00
Github Actions
b55465a4b0 Automatic bundle update 2022-07-28 14:22:45 +00:00
SoMall-dumpling
a263aa781d Update bundle_zh_CN.properties (#7189)
* Update bundle_zh_CN.properties

The following updates will focus on better unit names, turret names, map names, and other untranslated stuff.

* Update bundle_zh_CN.properties

four new lines

* Update bundle_zh_CN.properties

Revert rollback, and some missing translations.

* Update bundle_zh_CN.properties

map names

* Update bundle_zh_CN.properties

turret names, arkycite-related translations

* Update bundle_zh_CN.properties

boulders

* Update bundle_zh_CN.properties

命令模式->指挥模式

* Update bundle_zh_CN.properties

敌军基地/敌人基地->敌方基地

* Update bundle_zh_CN.properties

爬行者->爬虫

* Update bundle_zh_CN.properties

重岩叠嶂->风化山脉

* Update bundle_zh_CN.properties

这个\n的位置我实在看不下去了

* Create bundle_zh_CN.properties

恶灵->魔灵

* Update bundle_zh_CN.properties

奇奇怪怪多出来个\n

* Update bundle_zh_CN.properties

相织物->相织布

* Update bundle_zh_CN.properties

给顿号加个空格

* Update bundle_zh_CN.properties

传送带与导管的描述更改。

* Update bundle_zh_CN.properties

+向前

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

友军->己方
友方->己方

* Update bundle_zh_CN.properties

日蚀的炮弹不能翻墙,应该是子弹

* Update bundle_zh_CN.properties

自动重建已摧毁的建筑->自动重建被摧毁的建筑

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

two new lines

* Update bundle_zh_CN.properties

还是改回来。事实上墙的描述是挡下敌方炮弹,但也挡不住抛射炮。所以没有太大必要改前面的东西。(而且shell也是炮弹的意思)
死神,太逊啦

* Update bundle_zh_CN.properties

远距离的->远距

* Update bundle_zh_CN.properties

来--

* Update bundle_zh_CN.properties

已禁用->未启用
更新地图->更新内容

* Update bundle_zh_CN.properties

一些改进。

* Update bundle_zh_CN.properties

没有人会说具备一台炮塔的。
2022-07-28 10:21:38 -04:00
xStaBUx
0cd80b70b7 Water in cryofluid mixer & cultivator (#7244)
* criofluid mixer, cultivator & spore press liquids fix

water and oil now displayed in cryofluid mixer, cultivator and spore press

* 1

* 2
2022-07-28 09:43:52 -04:00
BlackDeluxeCat
df1df66c6c Update FilterOption.java (#7248) 2022-07-28 09:42:52 -04:00
RlCCJ
311cd86e47 Why is it here? (#7240)
BlockProducer already has buildSpeed.
2022-07-28 09:42:33 -04:00
WayZer
0054fcc428 Update servers_v7.json (#7242) 2022-07-28 09:42:16 -04:00
BalaM314
d18579b59a Allow printflushing to null (#7243)
* Allow `printflush`ing to null

* Dumb
2022-07-28 09:41:31 -04:00
hortiSquash
02c4e905a5 More Optimized Unloaders (Serpulo) (#7249)
* Update Unloader.java

* some comments

* deleted highUnloadPriority
2022-07-28 09:41:11 -04:00
Catchears
224cc80b59 update heat source description to match other sources (#7230)
* update heat source description to match other sources

* correct to large amounts of heat
2022-07-28 09:39:30 -04:00
Anuken
c1971cb5b1 Fixed #7241 2022-07-28 09:30:19 -04:00
Anuken
5fb7c2a916 Fixed #7239 2022-07-28 09:26:28 -04:00
Anuken
fa3bd6dbc6 Fixed #7227 2022-07-23 13:15:54 -04:00
Anuken
ca04c85b92 Merge branch 'master' of https://github.com/Anuken/Mindustry 2022-07-23 13:09:17 -04:00
Anuken
50530e7534 Improved drillable stat display 2022-07-23 13:08:51 -04:00
RlCCJ
4ba91b56b5 Restrict the ipt (#7226) 2022-07-23 13:04:17 -04:00
Anuken
d98f26d35b Erekir unit logic ID order changed 2022-07-22 14:10:46 -04:00
Anuken
0e81d19bd4 Merge remote-tracking branch 'origin/master' 2022-07-22 14:06:40 -04:00
Anuken
8eabe419c5 Heat source warmup fix 2022-07-22 14:06:34 -04:00
Github Actions
43f7384855 Automatic bundle update 2022-07-22 18:00:35 +00:00
RTOmega
9a3a6c31b3 Adding Block: Heat Source (#6855)
* Update Blocks.java

* ,

* Update Blocks.java

* Add files via upload

* Delete 5618F7BA-F0D0-4FFF-AE6A-185BFEA99F16.png

* Add files via upload

* Add files via upload

* Add files via upload

* Update Blocks.java

* Bundle

* 1m to 10k

* Update bundle.properties

* TR

* 10k to 1k

Co-authored-by: Anuken <arnukren@gmail.com>
2022-07-22 13:59:32 -04:00
rly4498
f16894592f onShoot on StatusFieldAbility (#7221)
* onShoot on StatusFieldAbility

allows for more JSON gaming

* hmm
2022-07-22 13:43:37 -04:00
Anuken
b150bcfb10 Merge remote-tracking branch 'origin/master' 2022-07-22 13:04:35 -04:00
Anuken
00d86e81a4 completely unfinished class that I might finish later 2022-07-22 13:04:31 -04:00
KotMilkMeoWtwo
6311dab533 Rename server (#7225)
* Rename server

* Update servers_v7.json
2022-07-22 10:33:44 -04:00
Anuken
3b0729b64e Fixed #7222 2022-07-22 04:48:02 -04:00
Anuken
687d0b4f00 Misc minor bugfixes
at 4 AM
2022-07-22 03:51:24 -04:00
Anuken
5ae204dd22 Fixed #7218 2022-07-21 21:23:02 -04:00
Anuken
da1103a2c0 Merge remote-tracking branch 'origin/master' 2022-07-21 07:56:13 -04:00
Anuken
1476c4dacd Fixed #7213 2022-07-21 07:56:09 -04:00
Anuken
56a798463a Update servers_v7.json
Removed outdated server
2022-07-20 17:29:49 -04:00
BeDanGames
dfc9daf26e Update servers_v7.json (#7211) 2022-07-20 15:59:18 -04:00
Anuken
5f4f07a10a Merge remote-tracking branch 'origin/master' 2022-07-20 15:58:29 -04:00
Anuken
25a1d125c8 Fixed #7207 2022-07-20 15:58:24 -04:00
BeDanGames
3d84ef9a21 Update servers_v7.json (#7205) 2022-07-19 21:59:26 -04:00
Anuken
1a39bcaef0 Smaller vanilla env page size 2022-07-19 20:43:10 -04:00
Anuken
4fbad2356d Mobile boosting unit fix 2022-07-19 11:34:44 -04:00
Anuken
90e9d37a9a Fixed #7201 2022-07-19 10:59:07 -04:00
Anuken
f1dc769b1f Fixed #7195 2022-07-19 07:42:58 -04:00
Anuken
e0f874c46f Merge remote-tracking branch 'origin/master' 2022-07-19 07:38:39 -04:00
Anuken
606cdff17d Fixed #7198 2022-07-19 07:38:34 -04:00
Github Actions
b94393f150 Automatic bundle update 2022-07-19 02:16:10 +00:00
Anuken
1c2aca91e4 Merge remote-tracking branch 'origin/master' 2022-07-18 22:14:57 -04:00
Anuken
a6ae178b46 Misc minor fixes 2022-07-18 22:14:53 -04:00
Epowerj
2332d9bee1 Tweaked intersect 2022-07-18 13:41:04 -04:00
Epowerj
a36a87fa83 Added an extra island to lake 2022-07-18 13:37:18 -04:00
Epowerj
1529d4ecc9 Tweaked aegis 2022-07-18 11:22:26 -04:00
Epowerj
fceec59a61 Added more resources to onset 2022-07-18 11:21:13 -04:00
Даркнесс#3729
e79b02c9bd [ServerList] Update Darkdustry IP (#7192)
The old domain is ded ;-;
2022-07-18 10:01:40 -04:00
Anuken
2c6b2a6fa9 Fixed #7193 2022-07-18 10:01:24 -04:00
Anuken
7680b4e0c5 Merge remote-tracking branch 'origin/master' 2022-07-17 21:48:37 -04:00
Anuken
4b0bc6fe5c Fixed Serpulo cores being used on Erekir 2022-07-17 21:48:33 -04:00
Github Actions
32871920b2 Automatic bundle update 2022-07-18 00:36:56 +00:00
Anuken
494440a591 Fixed incorrect 'command mode' hint on mobile 2022-07-17 20:35:49 -04:00
Anuken
26fbf4c71e Fixed NaN liquid efficiency 2022-07-17 19:12:57 -04:00
Anuken
1e7219f7d1 Merge remote-tracking branch 'origin/master' 2022-07-17 10:27:31 -04:00
Anuken
ebf9e82146 Crash fixes / Mod browser >=136 filter 2022-07-17 10:27:27 -04:00
Github Actions
ffff3fa351 Automatic bundle update 2022-07-17 13:22:44 +00:00
Lucky Clover
93f12a5544 Update bundle_zh_CN.properties (#7135)
* Update bundle_zh_CN.properties

* 部分补充

* 光彩统一改成光效

* Update bundle_zh_CN.properties

Thanks @SoMall-dumpling for review

* Suggestions from @xem8k5, @Cry0flu1d and more

* thanks mi2/xerxer

* miner fix

* Corrections from SoMall-dumpling

* Update suggestions from  @nanmenyangde

* liquid翻译讨论确定:液体->流体

* from @nanmenyangde

* suggestion from @SoMall-dumpling & @BlackDeluxeCat
2022-07-17 09:21:53 -04:00
Goobrr
764ec34ff5 Objective Editor UI Rework, Part 1 (#7179)
* Objective tile ui

* Fancier connectors

* New ninepatches

* Button styles
2022-07-17 09:21:31 -04:00
Anuken
c4d5126ac2 Minor bugfixes 2022-07-17 08:48:10 -04:00
Anuken
4fa3f4d8dd Intersect attack fix 2022-07-17 00:18:40 -04:00
Anuken
88e4ca4992 Fixed some portrait layout bugs 2022-07-16 15:30:02 -04:00
Anuken
8d63e22fd4 Merge remote-tracking branch 'origin/master' 2022-07-16 12:29:31 -04:00
Anuken
f13f69633e Fixed android deploy task 2022-07-16 12:29:27 -04:00
Github Actions
4ac7254842 Automatic bundle update 2022-07-16 15:32:30 +00:00
ThatOneBepis
4c80cf90cc Update bundle_sr.properties (#7181) 2022-07-16 11:31:35 -04:00
Ilya246
f34ec77312 distributorium rename to .pl (#7182)
this has already been discussed by us and does not need comment confirmation
2022-07-16 11:31:20 -04:00
Anuken
8383d151a3 fixed release script but it's too late 2022-07-16 11:04:44 -04:00
394 changed files with 14469 additions and 4857 deletions

View File

@@ -7,7 +7,7 @@ assignees: ''
--- ---
**Platform**: *Android/iOS/Mac/Windows/Linux* **Platform**: *The type of device you were playing on - Android/iOS/Mac/Windows/Linux* ("All" is NOT a platform!)
**Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.* **Build**: *The build number under the title in the main menu. Required. "LATEST" IS NOT A VERSION, I NEED THE EXACT BUILD NUMBER OF YOUR GAME.*

View File

@@ -5,8 +5,12 @@ on:
tags: tags:
- 'v*' - 'v*'
permissions: {}
jobs: jobs:
deploy: deploy:
permissions:
contents: write # for release creation (svenstaro/upload-release-action)
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:
@@ -29,6 +33,8 @@ jobs:
cd ../ cd ../
cp -r ./Mindustry ./MindustryJitpack cp -r ./Mindustry ./MindustryJitpack
cd MindustryJitpack cd MindustryJitpack
git config --global user.name "Github Actions"
git config --global user.email "actions@github.com"
git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git git clone --depth 1 https://github.com/Anuken/MindustryJitpack.git
rm -rf .git rm -rf .git
cp -r ./MindustryJitpack/.git ./.git cp -r ./MindustryJitpack/.git ./.git

View File

@@ -2,6 +2,9 @@ name: Pull Request Tests
on: [pull_request, workflow_dispatch] on: [pull_request, workflow_dispatch]
permissions:
contents: read # to fetch code (actions/checkout)
jobs: jobs:
testPR: testPR:
runs-on: ubuntu-latest runs-on: ubuntu-latest

View File

@@ -2,8 +2,12 @@ name: Tests
on: [push, workflow_dispatch] on: [push, workflow_dispatch]
permissions: {}
jobs: jobs:
runPush: runPush:
permissions:
contents: write # for Update bundles
runs-on: ubuntu-latest runs-on: ubuntu-latest
steps: steps:

View File

@@ -23,9 +23,9 @@ repositories{
task deploy(type: Copy){ task deploy(type: Copy){
dependsOn "assembleRelease" dependsOn "assembleRelease"
from "build/outputs/apk/standard/release/android-standard-release.apk" from "build/outputs/apk/release/android-release.apk"
into "../deploy/" into "../deploy/"
rename("android-standard-release.apk", "${generateDeployName('android')}.apk") rename("android-release.apk", "${generateDeployName('android')}.apk")
} }
android{ android{

View File

@@ -60,7 +60,13 @@ public class CallGenerator{
register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName); register.addStatement("mindustry.net.Net.registerPacket($L.$L::new)", packageName, ent.packetClassName);
//add fields to the type //add fields to the type
for(Svar param : ent.element.params()){ Seq<Svar> params = ent.element.params();
for(int i = 0; i < params.size; i++){
if(!ent.where.isServer && i == 0){
continue;
}
Svar param = params.get(i);
packet.addField(param.tname(), param.name(), Modifier.PUBLIC); packet.addField(param.tname(), param.name(), Modifier.PUBLIC);
} }

View File

@@ -34,7 +34,7 @@ allprojects{
ext{ ext{
versionNumber = '7' versionNumber = '7'
if(!project.hasProperty("versionModifier")) versionModifier = 'alpha' if(!project.hasProperty("versionModifier")) versionModifier = 'beta'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94' steamworksVersion = '0b86023401880bb5e586bc404bedbaae9b1f1c94'
@@ -231,6 +231,7 @@ configure(subprojects - project(":annotations")){
options{ options{
addStringOption('Xdoclint:none', '-quiet') addStringOption('Xdoclint:none', '-quiet')
addStringOption('-release', '16') addStringOption('-release', '16')
encoding('UTF-8')
} }
} }
} }

View File

@@ -1055,6 +1055,20 @@
"search": [ "search": [
"defense" "defense"
] ]
},
{
"uid": "99aa5c8f6bbe4d96a3f422a60ff065a9",
"css": "planet",
"code": 59443,
"src": "custom_icons",
"selected": true,
"svg": {
"path": "M343.8 0L312.5 31.3 281.3 62.5 218.8 62.5 187.5 93.8 156.3 125 125 156.3 93.8 187.5 62.5 218.8 62.5 281.3 31.3 312.5 0 343.8 0 406.3 0 468.8 0 531.3 0 593.8 0 656.3 31.3 687.5 62.5 718.8 62.5 781.3 93.8 812.5 125 843.8 156.3 875 187.5 906.3 218.8 937.5 281.3 937.5 312.5 968.8 343.8 1000 406.3 1000 468.8 1000 531.3 1000 593.8 1000 656.3 1000 687.5 968.8 718.8 937.5 781.3 937.5 812.5 906.3 843.8 875 875 843.8 906.3 812.5 937.5 781.3 937.5 718.8 968.8 687.5 1000 656.3 1000 593.8 1000 531.3 1000 468.8 1000 406.3 1000 343.8 968.8 312.5 937.5 281.3 937.5 218.8 906.3 187.5 875 156.3 843.8 125 812.5 93.8 781.3 62.5 718.8 62.5 687.5 31.3 656.3 0 593.8 0 531.3 0 468.8 0 406.3 0 343.8 0ZM406.3 62.5L437.5 93.8 468.8 125 531.3 125 562.5 156.3 562.5 218.8 593.8 250 625 281.3 656.3 312.5 687.5 343.8 718.8 375 781.3 375 843.8 375 906.3 375 937.5 406.3 937.5 468.8 937.5 531.3 937.5 593.8 906.3 625 875 656.3 875 718.8 843.8 750 812.5 781.3 781.3 812.5 750 843.8 718.8 875 656.3 875 625 906.3 593.8 937.5 531.3 937.5 500 906.3 468.8 875 437.5 843.8 437.5 781.3 468.8 750 500 718.8 531.3 687.5 562.5 656.3 562.5 593.8 562.5 531.3 531.3 500 500 468.8 468.8 437.5 406.3 437.5 343.8 437.5 281.3 437.5 250 468.8 218.8 500 187.5 531.3 156.3 562.5 125 593.8 93.8 625 62.5 593.8 62.5 531.3 62.5 468.8 62.5 406.3 93.8 375 125 343.8 125 281.3 156.3 250 187.5 218.8 218.8 187.5 250 156.3 281.3 125 343.8 125 375 93.8 406.3 62.5ZM718.8 562.5L687.5 593.8 687.5 656.3 718.8 687.5 781.3 687.5 812.5 656.3 812.5 593.8 781.3 562.5 718.8 562.5Z",
"width": 1000
},
"search": [
"planet"
]
} }
] ]
} }

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@@ -2,8 +2,8 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: false stripWhitespaceCenter: false
} }

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@@ -2,8 +2,8 @@
duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: true stripWhitespaceCenter: true
} }

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duplicatePadding: true, duplicatePadding: true,
combineSubdirectories: true, combineSubdirectories: true,
flattenPaths: true, flattenPaths: true,
maxWidth: 4096, maxWidth: 2048,
maxHeight: 4096, maxHeight: 2048,
fast: true, fast: true,
stripWhitespaceCenter: true stripWhitespaceCenter: true
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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
link.wiki.description = Official Mindustry wiki link.wiki.description = Official Mindustry wiki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Failed to open link!\nThe URL has been copied to your clipboard. linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -89,7 +90,7 @@ stats.destroyed = Buildings Destroyed
stats.deconstructed = Buildings Deconstructed stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played stats.playtime = Time Played
globalitems = [accent]Total Items globalitems = [accent]Planet Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
level.select = Level Select level.select = Level Select
@@ -168,12 +169,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = File Name: filename = File Name:
unlocked = New content unlocked! unlocked = New content unlocked!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -231,6 +237,7 @@ servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -311,6 +318,11 @@ open = Open
customize = Customize Rules customize = Customize Rules
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -618,6 +630,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]\u26A0 Nuclear launch detected: [lightgray]{0}
@@ -746,14 +760,20 @@ sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = This sector contains deposits of tungsten.\nResearch the [accent]Impact Drill[] to mine this resource, and destroy the enemy base in the area.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = Large enemy presence detected in this sector.\nBuild units quickly and capture enemy cores to gain a foothold.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
@@ -889,6 +909,7 @@ ability.statusfield = {0} Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -911,6 +932,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1136,9 +1158,10 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI [red](WIP)
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1146,10 +1169,11 @@ rules.cleanupdeadteams = Clean Up Defeated Team Buildings (PvP)
rules.corecapture = Capture Core On Destruction rules.corecapture = Capture Core On Destruction
rules.polygoncoreprotection = Polygonal Core Protection rules.polygoncoreprotection = Polygonal Core Protection
rules.placerangecheck = Placement Range Check rules.placerangecheck = Placement Range Check
rules.enemyCheat = Infinite AI (Red Team) Resources rules.enemyCheat = Infinite Enemy Team Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1164,7 +1188,7 @@ rules.buildspeedmultiplier = Build Speed Multiplier
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
rules.waitForWaveToEnd = Waves Wait for Enemies rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.unitammo = Units Require Ammo rules.unitammo = Units Require Ammo [red](may be removed)
rules.enemyteam = Enemy Team rules.enemyteam = Enemy Team
rules.playerteam = Player Team rules.playerteam = Player Team
rules.title.waves = Waves rules.title.waves = Waves
@@ -1272,12 +1296,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1285,11 +1314,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
@@ -1335,7 +1361,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1509,12 +1535,14 @@ block.constructor.name = Constructor
block.constructor.description = Fabricates structures up to 2x2 tiles in size. block.constructor.description = Fabricates structures up to 2x2 tiles in size.
block.large-constructor.name = Large Constructor block.large-constructor.name = Large Constructor
block.large-constructor.description = Fabricates structures up to 4x4 tiles in size. block.large-constructor.description = Fabricates structures up to 4x4 tiles in size.
block.deconstructor.name = Deconstructor block.deconstructor.name = Large Deconstructor
block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost. block.deconstructor.description = Deconstructs structures and units. Returns 100% of build cost.
block.payload-loader.name = Payload Loader block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = Outputs large amounts of heat. Sandbox only.
#Erekir #Erekir
block.empty.name = Empty block.empty.name = Empty
@@ -1532,7 +1560,7 @@ block.yellow-stone-plates.name = Yellow Stone Plates
block.red-stone.name = Red Stone block.red-stone.name = Red Stone
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = Dense Red Stone
block.red-ice.name = Red Ice block.red-ice.name = Red Ice
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = Arkycite
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = Arkyic Stone
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent block.carbon-vent.name = Carbon Vent
@@ -1578,6 +1606,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1650,11 +1679,10 @@ block.mech-assembler.name = Mech Assembler
block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
block.reinforced-payload-router.name = Reinforced Payload Router block.reinforced-payload-router.name = Reinforced Payload Router
block.payload-mass-driver.name = Payload Mass Driver block.payload-mass-driver.name = Payload Mass Driver
block.small-deconstructor.name = Small Deconstructor block.small-deconstructor.name = Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1664,6 +1692,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1721,6 +1751,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Used in all types of construction and ammunition. item.copper.description = Used in all types of construction and ammunition.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1744,11 +1776,26 @@ item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic
item.blast-compound.description = Used in bombs and explosive ammunition. item.blast-compound.description = Used in bombs and explosive ammunition.
item.pyratite.description = Used in incendiary weapons and combustion-fueled generators. item.pyratite.description = Used in incendiary weapons and combustion-fueled generators.
#Erekir
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Used for cooling machines and waste processing. liquid.water.description = Used for cooling machines and waste processing.
liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition. liquid.slag.description = Refined in separators into constituent metals. Consumed in liquid turrets as ammunition.
liquid.oil.description = Used in advanced material production and as incendiary ammunition. liquid.oil.description = Used in advanced material production and as incendiary ammunition.
liquid.cryofluid.description = Used as coolant in reactors, turrets and factories. liquid.cryofluid.description = Used as coolant in reactors, turrets and factories.
#Erekir
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uF77E [lightgray]Derelict block.derelict = \uF77E [lightgray]Derelict
block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides. block.armored-conveyor.description = Moves items forward. Does not accept non-conveyor inputs from the sides.
block.illuminator.description = Emits light. block.illuminator.description = Emits light.
@@ -1819,7 +1866,7 @@ block.plated-conduit.description = Moves liquids forward. Does not accept input
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid.
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router. block.liquid-tank.description = Stores a large amount of liquid. Outputs to all sides, similarly to a liquid router.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. block.liquid-junction.description = Acts as a bridge between two crossing conduits.
block.bridge-conduit.description = Transports liquids over terrain or buildings. block.bridge-conduit.description = Transports liquids over terrain or buildings.
block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power. block.phase-conduit.description = Transports liquids over terrain or buildings. Longer range than the bridge conduit, but requires power.
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
@@ -1899,44 +1946,157 @@ block.interplanetary-accelerator.description = A massive electromagnetic railgun
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
unit.dagger.description = Fires standard bullets at all nearby enemies. #Erekir
unit.mace.description = Fires streams of flame at all nearby enemies. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
unit.fortress.description = Fires long-range artillery at ground targets. block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
unit.scepter.description = Fires a barrage of charged bullets at all nearby enemies. block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
unit.reign.description = Fires a barrage of massive piercing bullets at all nearby enemies. block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
unit.nova.description = Fires laser bolts that damage enemies and repair allied structures. Capable of flight. block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
unit.pulsar.description = Fires arcs of electricity that damage enemies and repair allied structures. Capable of flight. block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
unit.quasar.description = Fires piercing laser beams that damage enemies and repair allied structures. Capable of flight. Shielded. block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
unit.vela.description = Fires a massive continuous laser beam that damages enemies, causes fires and repairs allied structures. Capable of flight. block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
unit.corvus.description = Fires a massive laser blast that damages enemies and repairs allied structures. Can step over most terrain. block.disperse.description = Fires bursts of flak at aerial targets.
unit.crawler.description = Runs toward enemies and self-destructs, causing a large explosion. block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Applies heat to structures. Requires large amounts of power.
block.slag-heater.description = Applies heat to structures. Requires slag.
block.phase-heater.description = Applies heat to structures. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas. Outputs resulting gases in two opposite directions, marked by corresponding colors.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.\nOptionally uses hydrogen to boost efficiency.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.\nOptionally uses nitrogen to boost efficiency.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge between two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically releasing electric arcs upon contact.
block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.\nOptionally uses phase fabric to boost efficiency.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at enemy targets.
unit.mace.description = Fires streams of flame at enemy targets.
unit.fortress.description = Fires long-range artillery at enemy ground targets.
unit.scepter.description = Fires a barrage of charged bullets at enemy targets.
unit.reign.description = Fires a barrage of massive piercing bullets at enemy targets.
unit.nova.description = Fires laser bolts that damage enemy targets and repair allied structures. Capable of flight.
unit.pulsar.description = Fires arcs of electricity that damage enemy targets and repair allied structures. Capable of flight.
unit.quasar.description = Fires piercing laser beams that damage enemy targets and repair allied structures. Capable of flight. Shielded.
unit.vela.description = Fires a massive continuous laser beam that damages enemy targets, causes fires and repairs allied structures. Capable of flight.
unit.corvus.description = Fires a massive laser blast that damages enemy targets and repairs allied structures. Can step over most terrain.
unit.crawler.description = Moves toward enemy targets and self-destructs, causing a large explosion.
unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain. unit.atrax.description = Fires debilitating orbs of slag at ground targets. Can step over most terrain.
unit.spiroct.description = Fires sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.spiroct.description = Fires sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
unit.arkyid.description = Fires large sapping laser beams at enemies, repairing itself in the process. Can step over most terrain. unit.arkyid.description = Fires large sapping laser beams at enemy targets, repairing itself in the process. Can step over most terrain.
unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemies. Can step over most terrain. unit.toxopid.description = Fires large electric cluster-shells and piercing lasers at enemy targets. Can step over most terrain.
unit.flare.description = Fires standard bullets at nearby ground targets. unit.flare.description = Fires standard bullets at enemy ground targets.
unit.horizon.description = Drops clusters of bombs on ground targets. unit.horizon.description = Drops clusters of bombs on enemy ground targets.
unit.zenith.description = Fires salvos of missiles at all nearby enemies. unit.zenith.description = Fires salvos of missiles at enemy targets.
unit.antumbra.description = Fires a barrage of bullets at all nearby enemies. unit.antumbra.description = Fires a barrage of bullets at enemy targets.
unit.eclipse.description = Fires two piercing lasers and a barrage of flak at all nearby enemies. unit.eclipse.description = Fires two piercing lasers and a barrage of flak at enemy targets.
unit.mono.description = Automatically mines copper and lead, depositing it into the core. unit.mono.description = Automatically mines copper and lead, depositing it into the core.
unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction. unit.poly.description = Automatically rebuilds destroyed structures and assists other units in construction.
unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units. unit.mega.description = Automatically repairs damaged structures. Capable of carrying blocks and small ground units.
unit.quad.description = Drops large bombs on ground targets, repairing allied structures and damaging enemies. Capable of carrying medium-sized ground units. unit.quad.description = Drops plasma bombs on ground targets, repairing allied structures and damaging enemy ground targets. Capable of carrying medium-sized ground units.
unit.oct.description = Protects nearby allies with its regenerating shield. Capable of carrying most ground units. unit.oct.description = Protects nearby allies with a regenerating shield. Capable of carrying most ground units.
unit.risso.description = Fires a barrage of missiles and bullets at all nearby enemies. unit.risso.description = Fires a barrage of missiles and bullets at enemy targets.
unit.minke.description = Fires shells and standard bullets at nearby ground targets. unit.minke.description = Fires shells and standard bullets at enemy ground targets.
unit.bryde.description = Fires long-range artillery shells and missiles at enemies. unit.bryde.description = Fires long-range artillery shells and missiles at enemy targets.
unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemies. unit.sei.description = Fires a barrage of missiles and armor-piercing bullets at enemy targets.
unit.omura.description = Fires a long-range piercing railgun bolt at enemies. Constructs flare units. unit.omura.description = Fires a long-range piercing railgun bolt at enemy targets. Constructs flare units.
unit.alpha.description = Defends the Shard core from enemies. Builds structures. unit.alpha.description = Defends the Shard core from enemies. Builds structures.
unit.beta.description = Defends the Foundation core from enemies. Builds structures. unit.beta.description = Defends the Foundation core from enemies. Builds structures.
unit.gamma.description = Defends the Nucleus core from enemies. Builds structures. unit.gamma.description = Defends the Nucleus core from enemies. Builds structures.
unit.retusa.description = Fires homing torpedoes at nearby enemies. Repairs allied units. unit.retusa.description = Fires homing torpedoes at enemy targets. Repairs allied units.
unit.oxynoe.description = Fires structure-repairing streams of flame at nearby enemies. Targets nearby enemy projectiles with a point defense turret. unit.oxynoe.description = Fires structure-repairing streams of flame at enemy targets. Targets enemy projectiles with a point defense turret.
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemy targets. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts enemy targets with 4 autonomous laser turrets.
#Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam. Capable of carrying 2x2 structures.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams. Capable of carrying 2x2 structures.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
@@ -1952,6 +2112,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -1962,7 +2123,7 @@ lst.getblock = Get tile data at any location.
lst.setblock = Set tile data at any location. lst.setblock = Set tile data at any location.
lst.spawnunit = Spawn unit at a location. lst.spawnunit = Spawn unit at a location.
lst.applystatus = Apply or clear a status effect from a unit. lst.applystatus = Apply or clear a status effect from a unit.
lst.spawnwave = Simulate a wave being spawned at an arbitrary location.\nWill not increment the wave counter. lst.spawnwave = Spawn a wave.
lst.explosion = Create an explosion at a location. lst.explosion = Create an explosion at a location.
lst.setrate = Set processor execution speed in instructions/tick. lst.setrate = Set processor execution speed in instructions/tick.
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count. lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
@@ -2120,3 +2281,8 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Спампаваць для Android з F-Droid
link.wiki.description = Афіцыйная вікі link.wiki.description = Афіцыйная вікі
link.suggestions.description = Прапанаваць новыя функцыі link.suggestions.description = Прапанаваць новыя функцыі
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена. linkfail = Не атрымалася адкрыць спасылку!\nURL-адрэс быў скапіяваны ў буфер абмена.
screenshot = рыншот захаваны ў {0} screenshot = рыншот захаваны ў {0}
screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота. screenshot.invalid = Карта занадта вялікая, магчыма, не хапае памяці для скрыншота.
@@ -165,12 +166,17 @@ mod.scripts.disable = Ваша прылада не падтрымлівае ма
about.button = Аб гульні about.button = Аб гульні
name = Імя: name = Імя:
noname = Для пачатку, прыдумайце[accent] сабе iмя[]. noname = Для пачатку, прыдумайце[accent] сабе iмя[].
search = Search:
planetmap = Карта планеты planetmap = Карта планеты
launchcore = Запусціць ядро launchcore = Запусціць ядро
filename = Iмя файла: filename = Iмя файла:
unlocked = Новы кантэнт адмыкнуты! unlocked = Новы кантэнт адмыкнуты!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершаны completed = [accent]Завершаны
techtree = Дрэва\n тэхналогій techtree = Дрэва\n тэхналогій
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Адсочваць гульца trace = Адсочваць гульца
trace.playername = Iмя гульца: [accent]{0} trace.playername = Iмя гульца: [accent]{0}
@@ -307,6 +314,11 @@ open = Адкрыць
customize = наладзіць правілы customize = наладзіць правілы
cancel = адмена cancel = адмена
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = адкрыць спасылку openlink = адкрыць спасылку
copylink = скапіяваць спасылку copylink = скапіяваць спасылку
back = Назад back = Назад
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Умяшчальнасць: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Вадкасці bar.liquid = Вадкасці
bar.heat = Нагрэў bar.heat = Нагрэў
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Энергія bar.power = Энергія
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Інтэрвал хваляў rules.wavetimer = Інтэрвал хваляў
rules.wavesending = Wave Sending
rules.waves = Хвалі rules.waves = Хвалі
rules.attack = Рэжым атакі rules.attack = Рэжым атакі
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Бясконцыя рэсурсы ІІ (чырвоная ка
rules.blockhealthmultiplier = Множнік здароўя блокаў rules.blockhealthmultiplier = Множнік здароўя блокаў
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз. rules.unitbuildspeedmultiplier = Множнік хуткасці вытворчасці баёў. адз.
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множнік здароўя баёў. адз. rules.unithealthmultiplier = Множнік здароўя баёў. адз.
rules.unitdamagemultiplier = Множнік страт баёў. адз. rules.unitdamagemultiplier = Множнік страт баёў. адз.
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Ветразь
unit.corvus.name = Корвус unit.corvus.name = Корвус
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Парралакс block.parallax.name = Парралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пяшчаны валун block.sand-boulder.name = Пяшчаны валун
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой block.darksand-tainted-water.name = Тёмный пясок з забруджанай вадой
block.tar.name = Нафта block.tar.name = Нафта
block.stone.name = Камень block.stone.name = Камень
block.sand.name = Пясок block.sand-floor.name = Пясок
block.darksand.name = Тёмны пясок block.darksand.name = Тёмны пясок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Пераключальнік block.switch.name = Пераключальнік
block.micro-processor.name = Мікропрацэсар block.micro-processor.name = Мікропрацэсар
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў. item.copper.description = Самы асноўны будаўнічы матэрыял. Шырока выкарыстоўваецца ва ўсіх тыпах блокаў.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Струк спрэчка, сінтэзаваных
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца. item.blast-compound.description = Нестабільнае злучэнне, якое выкарыстоўваецца ў бомбах і выбуховых рэчывах. Сінтэзуецца з струкоў спрэчку і іншых лятучых рэчываў. Выкарыстоўваць у якасці паліва не рэкамендуецца.
item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі. item.pyratite.description = Надзвычай вогненебяспечнае рэчыва, якое выкарыстоўваецца ў запальным зброі.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў. liquid.water.description = Самая карысная вадкасць. Звычайна выкарыстоўваецца для астуджэння машын і перапрацоўкі адходаў.
liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі. liquid.slag.description = разнастайныя розныя тыпы расплаўленага металу, змешаныя разам. Можа быць падзелены на складнікі яго мінералы або распылён на варожых баявыя адзінкі ў якасці зброі.
liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя. liquid.oil.description = Вадкасць, якая выкарыстоўваецца ў вытворчасці сучасных матэрыялаў. Можа быць пераўтвораная ў вугаль для выкарыстання ў якасці паліва або распыленая і падпаленыя як зброя.
liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці. liquid.cryofluid.description = Інэртная, неедкая вадкасць, створаная з вады і тытана. Валодае надзвычай высокай цеплаёмістасцю. Шырока выкарыстоўваецца ў якасці астуджальнай вадкасці.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў. block.armored-conveyor.description = Перамяшчае прадметы з той жа хуткасцю, што і тытанавыя канвееры, але валодае большай бранёй. Не прымае на ўваход з бакоў ні ад чаго акрамя як ад іншых канвеераў.
block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы. block.illuminator.description = Маленькі, кампактны, які наладжвае крыніцу святла. Патрабуецца энергія для працы.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Свалете за Android от F-Droid
link.wiki.description = Официално Mindustry ръководство link.wiki.description = Официално Mindustry ръководство
link.suggestions.description = Предложете вашата идея link.suggestions.description = Предложете вашата идея
link.bug.description = Намерихте грешка? Съобщете тук link.bug.description = Намерихте грешка? Съобщете тук
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви. linkfail = Неуспех при отваряне на връзка!\nURL адресът е копиран в клипборда ви.
screenshot = Записана екранна снимка в {0} screenshot = Записана екранна снимка в {0}
screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка. screenshot.invalid = Картата е твърде голяма, възможно е да не достига памет за екранната снимка.
@@ -168,12 +169,17 @@ mod.scripts.disable = Вашето устройство не поддържа м
about.button = За играта about.button = За играта
name = Име: name = Име:
noname = Трябва да изберете [accent] име на играча[]. noname = Трябва да изберете [accent] име на играча[].
search = Search:
planetmap = Глобус planetmap = Глобус
launchcore = Изстреляй Ядрото launchcore = Изстреляй Ядрото
filename = Име на файл: filename = Име на файл:
unlocked = Отйлючихте нови неща! unlocked = Отйлючихте нови неща!
available = Можете да проучите нови технологии! available = Можете да проучите нови технологии!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завършено completed = [accent]Завършено
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = Публичните сървъри [accent]не[] са п
servers.showhidden = Покажи Скритите Сървъри servers.showhidden = Покажи Скритите Сървъри
server.shown = Показан server.shown = Показан
server.hidden = Скрит server.hidden = Скрит
viewplayer = Viewing Player: [accent]{0}
trace = Проследи Играч trace = Проследи Играч
trace.playername = Име на играча: [accent]{0} trace.playername = Име на играча: [accent]{0}
@@ -311,6 +318,11 @@ open = Отвори
customize = Персонализирай правилата customize = Персонализирай правилата
cancel = Отказ cancel = Отказ
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Отвори Линк openlink = Отвори Линк
copylink = Копирай Линк copylink = Копирай Линк
back = Назад back = Назад
@@ -611,6 +623,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -732,11 +746,15 @@ sector.impact0078.description = Тук лежат останките от пър
sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура sector.planetaryTerminal.description = Крайна цел.\n\nТази крайбрежна база съдържа структура, създадена с цел междупланетарен транспорт на ядра, макар и само в рамките на локалната звездна система. Тази локация има изключително висока защита.\n\nИзползвайте военноморски единици. Елиминирайте врага възможно най - бързо. Проучете изстрелващата структура
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -744,6 +762,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Горящ status.burning.name = Горящ
status.freezing.name = Замръзяващ status.freezing.name = Замръзяващ
@@ -879,6 +899,7 @@ ability.statusfield = Подсилващо Поле
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Възстановяващо броня Поле ability.shieldregenfield = Възстановяващо броня Поле
ability.movelightning = Подвижна светкавица ability.movelightning = Подвижна светкавица
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -901,6 +922,7 @@ bar.capacity = Капацитет: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Течност bar.liquid = Течност
bar.heat = Топлина bar.heat = Топлина
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Електроенергия bar.power = Електроенергия
@@ -1126,6 +1148,7 @@ rules.coreincinerates = Унищожаване на Ресурси при Пре
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Позволена Употребата на Схеми rules.schematic = Позволена Употребата на Схеми
rules.wavetimer = Таймер за Вълни rules.wavetimer = Таймер за Вълни
rules.wavesending = Wave Sending
rules.waves = Вълни rules.waves = Вълни
rules.attack = Режим Атака rules.attack = Режим Атака
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1140,6 +1163,7 @@ rules.enemyCheat = Безкрайни Ресурси за Ботът (Черве
rules.blockhealthmultiplier = Множител на Точките Живот на Блокове rules.blockhealthmultiplier = Множител на Точките Живот на Блокове
rules.blockdamagemultiplier = Множител на Щетите на Блокове rules.blockdamagemultiplier = Множител на Щетите на Блокове
rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици rules.unitbuildspeedmultiplier = Множител на Скоростта на Производство на Единици
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множител на Точките Живот на Единици rules.unithealthmultiplier = Множител на Точките Живот на Единици
rules.unitdamagemultiplier = Множител на Щетите на Единици rules.unitdamagemultiplier = Множител на Щетите на Единици
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1259,12 +1283,17 @@ unit.vela.name = Вела
unit.corvus.name = Корвус unit.corvus.name = Корвус
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1272,11 +1301,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скала block.cliff.name = Скала
block.sand-boulder.name = Пясъчен Камък block.sand-boulder.name = Пясъчен Камък
@@ -1321,7 +1347,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода block.darksand-tainted-water.name = Тъмен Пясък - Замърсена Вода
block.tar.name = Катран block.tar.name = Катран
block.stone.name = Камък block.stone.name = Камък
block.sand.name = Пясък block.sand-floor.name = Пясък
block.darksand.name = Тъмен Пясък block.darksand.name = Тъмен Пясък
block.ice.name = Лед block.ice.name = Лед
block.snow.name = Сняг block.snow.name = Сняг
@@ -1501,6 +1527,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1562,6 +1590,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1638,7 +1667,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1648,6 +1676,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Превключвател block.switch.name = Превключвател
block.micro-processor.name = Микропроцесор block.micro-processor.name = Микропроцесор
@@ -1705,6 +1735,8 @@ hint.presetLaunch = Към сивите [accent]сектори за кацане
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[]. hint.coreIncinerate = След като ядрото се препълни с конкретен тип ресурс, всички допълнителни доставени количества от него ще бъдат [accent]унищожени[].
hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи. hint.coopCampaign = Когато играете [accent]Кампанията в отбор[], ресурсите произведени на дадена карта ще бъдат автоматично изпратени [accent]до секторите на всички играчи[].\n\nВсички направени от собственика на сектора проучвания ще бъдат пренесени и на останалите играчи.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Използван във всякакви типове конструкции и боеприпаси. item.copper.description = Използван във всякакви типове конструкции и боеприпаси.
item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен. item.copper.details = Мед. Copper. Необичайно изобилен метал на Serpulo. Структурно слаб, освен ако не е подсилен.
@@ -1727,11 +1759,22 @@ item.spore-pod.description = Използва се за производство
item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия. item.spore-pod.details = Спори. Вероятно синтетична форма на живот. Изпускат токсични за останалите биологични организми газове. Изключително инвазивни. Лесно запалими при определени условия.
item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси. item.blast-compound.description = Използва се в бомби и експлозивни боеприпаси.
item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори. item.pyratite.description = Използва се в подпалващи оръжия и горивни генератори.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци. liquid.water.description = Използва се за охлаждане на машини и преработка на отпадъци.
liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие. liquid.slag.description = Може да се рафинира в Разделители до съставните ѝ метали или да се пръска върху врагове като оръжие.
liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас. liquid.oil.description = Използва се в напредналото производство на материали или като запалителен боеприпас.
liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики. liquid.cryofluid.description = Използва се като охладител в реактори, кули и фабрики.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни. block.armored-conveyor.description = Придвижва предмети напред. Не приема вход от страни.
block.illuminator.description = Излъчва светлина. block.illuminator.description = Излъчва светлина.
@@ -1881,6 +1924,97 @@ block.large-logic-display.description = Позволява изобразява
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрата до необходимата скорост за междупланетно изстрелване.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове. unit.dagger.description = Изстрелва стандартни боеприпаси по всички близки врагове.
unit.mace.description = Изстрелва поток от пламък по всички близки врагове. unit.mace.description = Изстрелва поток от пламък по всички близки врагове.
@@ -1920,6 +2054,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Прочети число от свързано хранилище за памет. lst.read = Прочети число от свързано хранилище за памет.
lst.write = Запиши число в свързано хранилище за памет. lst.write = Запиши число в свързано хранилище за памет.
@@ -1935,6 +2087,7 @@ lst.set = Задава променлива.
lst.operation = Изпълнява операция с 1 или 2 променливи. lst.operation = Изпълнява операция с 1 или 2 променливи.
lst.end = Започва списъка с инструкции от начало. lst.end = Започва списъка с инструкции от начало.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено. lst.jump = Прескача до друга позиция в програмата ако дадено условие е изпълнено.
lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[]. lst.unitbind = Поема контрол над следващата единица от избран тип и я записва в променливата [accent]@unit[].
@@ -2099,3 +2252,5 @@ lenum.build = Построй структура.
lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[]. lenum.getblock = Преверете типът на постройката на дадени координати.\nПозицията трябва да е в обхвата на единицата.\nСолидни не-сгради ще имат типа [accent]@solid[].
lenum.within = Проверете дали дадена позиция е в обхват на единицата. lenum.within = Проверете дали дадена позиция е в обхват на единицата.
lenum.boost = Започни/Спри ускорението. lenum.boost = Започни/Спри ускорението.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
link.wiki.description = Oficiální Wiki Mindustry link.wiki.description = Oficiální Wiki Mindustry
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Našel jsi nějaký? Nahlaš ho zde link.bug.description = Našel jsi nějaký? Nahlaš ho zde
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
@@ -168,12 +169,17 @@ mod.scripts.disable = Tvoje zařízení nepodporuje skripty. Musíš zakázat ty
about.button = O hře about.button = O hře
name = Jméno: name = Jméno:
noname = Nejdřív si vyber [accent]jméno ve hře[]. noname = Nejdřív si vyber [accent]jméno ve hře[].
search = Search:
planetmap = Planetární mapa planetmap = Planetární mapa
launchcore = Vyslat jádro launchcore = Vyslat jádro
filename = Název souboru: filename = Název souboru:
unlocked = Byl odemmknut nový blok! unlocked = Byl odemmknut nový blok!
available = Je zpřístupněn nový výzkum! available = Je zpřístupněn nový výzkum!
unlock.incampaign = < Odemkni v kampani pro více detailů > unlock.incampaign = < Odemkni v kampani pro více detailů >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Dokončeno[] completed = [accent]Dokončeno[]
techtree = Technologie techtree = Technologie
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = Komunitní servery [accent]nejsou[] vlastněny ani kontrolo
servers.showhidden = Zobraz skryté servery servers.showhidden = Zobraz skryté servery
server.shown = Zobrazené server.shown = Zobrazené
server.hidden = Skryté server.hidden = Skryté
viewplayer = Viewing Player: [accent]{0}
trace = Vystopovat hráče trace = Vystopovat hráče
trace.playername = Jméno hráče: [accent]{0}[] trace.playername = Jméno hráče: [accent]{0}[]
@@ -311,6 +318,11 @@ open = Otevřít
customize = Přizpůsobit pravidla customize = Přizpůsobit pravidla
cancel = Zrušit cancel = Zrušit
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Otevřít odkaz openlink = Otevřít odkaz
copylink = Zkopírovat odkaz copylink = Zkopírovat odkaz
back = Zpět back = Zpět
@@ -613,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -682,7 +696,7 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
sector.captured = Sektor [accent]{0}[white]polapen! :) sector.captured = Sektor [accent]{0}[white]polapen! :)
sector.changeicon = Změnit Ikonu sector.changeicon = Změnit Ikonu
sector.noswitch.title = Unable to Switch Sectors sector.noswitch.title = Unable to Switch Sectors
sector.noswitch = You may not switch sectors while an existing sector is under attack.\n\nSector: [accent]{0}[] on [accent]{1}[] sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
sector.view = View Sector sector.view = View Sector
threat.low = Nízké threat.low = Nízké
@@ -734,11 +748,15 @@ sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vst
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci. sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -746,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Hořící status.burning.name = Hořící
status.freezing.name = Mrazící status.freezing.name = Mrazící
@@ -881,6 +901,7 @@ ability.statusfield = Stav pole
ability.unitspawn = {0} továrna ability.unitspawn = {0} továrna
ability.shieldregenfield = Silově opravné pole ability.shieldregenfield = Silově opravné pole
ability.movelightning = Pohybující se blesk ability.movelightning = Pohybující se blesk
ability.shieldarc = Shield Arc
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -903,6 +924,7 @@ bar.capacity = Kapacita: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chlazení bar.liquid = Chlazení
bar.heat = Teplo bar.heat = Teplo
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energie bar.power = Energie
@@ -1128,6 +1150,7 @@ rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Šablony povoleny rules.schematic = Šablony povoleny
rules.wavetimer = Časovač vln rules.wavetimer = Časovač vln
rules.wavesending = Wave Sending
rules.waves = Vlny rules.waves = Vlny
rules.attack = Režim útoku rules.attack = Režim útoku
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1142,6 +1165,7 @@ rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
rules.blockhealthmultiplier = Násobek zdraví bloků rules.blockhealthmultiplier = Násobek zdraví bloků
rules.blockdamagemultiplier = Násobek poškození bloků rules.blockdamagemultiplier = Násobek poškození bloků
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Násobek zdraví jednotek rules.unithealthmultiplier = Násobek zdraví jednotek
rules.unitdamagemultiplier = Násobek poškození jednotkami rules.unitdamagemultiplier = Násobek poškození jednotkami
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1262,12 +1286,17 @@ unit.vela.name = Vela
unit.corvus.name = Havran unit.corvus.name = Havran
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1275,11 +1304,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Paralaxa block.parallax.name = Paralaxa
block.cliff.name = Útes block.cliff.name = Útes
@@ -1325,7 +1351,7 @@ block.deep-tainted-water.name = Hluboká Zamořená Voda
block.darksand-tainted-water.name = Zamořená voda s černým pískem block.darksand-tainted-water.name = Zamořená voda s černým pískem
block.tar.name = Dehet block.tar.name = Dehet
block.stone.name = Kámen block.stone.name = Kámen
block.sand.name = Písek block.sand-floor.name = Písek
block.darksand.name = Černý písek block.darksand.name = Černý písek
block.ice.name = Led block.ice.name = Led
block.snow.name = Sníh block.snow.name = Sníh
@@ -1505,6 +1531,8 @@ block.payload-loader.name = Nákladový Nakládač
block.payload-loader.description = Nakládá kapaliny a věci z bloků. block.payload-loader.description = Nakládá kapaliny a věci z bloků.
block.payload-unloader.name = Nákladový Vykládač block.payload-unloader.name = Nákladový Vykládač
block.payload-unloader.description = Vykládá kapaliny a věci z bloků. block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1566,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1642,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1652,6 +1680,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Přepínač block.switch.name = Přepínač
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1709,6 +1739,8 @@ hint.presetLaunch = Na šedé [accent]sektory v přistávací zóně[], jako je
hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy. hint.presetDifficulty = Tento sektor má [scarlet]vysokou úroveň nepřátelského ohrožření[].\nSpouštení do takových sektorů se [accent]nedoporučuje[] bez náležité technologie a přípravy.
hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[]. hint.coreIncinerate = Poté, co je kapacita jádra určité položky naplněna, jakékoliv další stejné přijaté položky budou [accent]zničeny[].
hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší. hint.coopCampaign = Když hraješ [accent]kooperativní kampaň[], položky, které jsou vyrobeny v této mapě, budou též zaslány [accent]do Tvých místních sektorů[].\n\nJakýkoliv vývoj dosažený hostitelem se též přenáší.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Používá se ve všech typech bloků a munice. item.copper.description = Používá se ve všech typech bloků a munice.
item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná. item.copper.details = Měď. Nezvykle nadpočetný kov na Serpulu. Konstrukčně slabý, pokud není rafinovaná.
@@ -1731,11 +1763,22 @@ item.spore-pod.description = Používá se pro přeměnu na ropu, výbušniny a
item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek. item.spore-pod.details = Spóry. Pravděpodobně syntetická forma života. Vydává plyn toxický pro jiné formy života. Extrémně invazivní. Vysoce hořlavý za určitých podmínek.
item.blast-compound.description = Používá se v bombách a výbušné munici. item.blast-compound.description = Používá se v bombách a výbušné munici.
item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech. item.pyratite.description = Používá se v zápalných zbraních a spalovacích generátorech.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu. liquid.water.description = Používá se pro chladící stroje a na zpracování odpadu.
liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží. liquid.slag.description = Používá se v oddělovačích pro rozdělení na jednotlivé kovy, nebo je chrlena na protivníky z věží.
liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice. liquid.oil.description = Používá se v pokročilé materiálové výrobě a jako zápalná munice.
liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách. liquid.cryofluid.description = Používá se jako chladící kapalina v reaktorech, věžích a továrnách.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Opuštěný block.derelict = \uf77e [lightgray]Opuštěný
block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran. block.armored-conveyor.description = Přepravuje předměty vpřed. Nepřijímá předměty ze stran.
@@ -1886,6 +1929,97 @@ block.large-logic-display.description = Zobrazuje libovolnou grafiku z logickéh
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení. block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží. block.payload-propulsion-tower.description = Dálková nákladní transportní věž. Střílí náklad do dalších propojených nákladních transportních věží.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Střílí základní střely na všechny okolní nepřátele. unit.dagger.description = Střílí základní střely na všechny okolní nepřátele.
unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele. unit.mace.description = Střílí proudy ohně na všechny okolní nepřátele.
@@ -1925,6 +2059,24 @@ unit.oxynoe.description = Střílí strukturo-opravující proudy ohně na blíz
unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky. unit.cyerce.description = Střílí naváděcí shlukové rakety na nepřátele. Opravuje spojenecké jednotky.
unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky. unit.aegires.description = Šokuje všechny nepřátelské jednotky a struktury, které vstoupí do je energetického pole. Opravuje spojenecké jednotky.
unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi. unit.navanax.description = Střílí výbušné elektromagnetické impulzivní střely, způsobující solidní poškození na nepřátelskou elektrickou síť a opravuje spojenecké struktury. Taví blízké nepřátele se 4mi autonomními laserovýmí věžmi.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Přečte číslo z připojené paměti. lst.read = Přečte číslo z připojené paměti.
lst.write = Zapíše číslo do připojené paměti. lst.write = Zapíše číslo do připojené paměti.
@@ -1940,6 +2092,7 @@ lst.set = Nastaví hodnotu.
lst.operation = Provede operaci na 1-2 hodnotách. lst.operation = Provede operaci na 1-2 hodnotách.
lst.end = Skočí na první počáteční instrukci. lst.end = Skočí na první počáteční instrukci.
lst.wait = Čeká určitý počet sekund. lst.wait = Čeká určitý počet sekund.
lst.stop = Halt execution of this processor.
lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Vyhledá typ věci/kapaliny/jednotky/bloku pomocí ID.\nCelkový počet daného typu může být získán pomocí:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Podmíněně skočí na danou instrukci. lst.jump = Podmíněně skočí na danou instrukci.
lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[]. lst.unitbind = Nastaví další jednotku daného typu a uloží jí do [accent]@unit[].
@@ -2107,3 +2260,5 @@ lenum.build = Postavit strukturu.
lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[]. lenum.getblock = Získat budovu a typ na dané pozici.\nJednotka musí být v dosahu dané pozice.\nSolidní non-budovy budou mít typ [accent]@solid[].
lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice.
lenum.boost = Začít/Přestat posilovat. lenum.boost = Začít/Přestat posilovat.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-katalog
link.wiki.description = Det officielle Mindustry-wiki link.wiki.description = Det officielle Mindustry-wiki
link.suggestions.description = Foreslå nye ændringer link.suggestions.description = Foreslå nye ændringer
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder. linkfail = Kunne ikke åbne link!\n Linkets URL er kopieret til din udklipsholder.
screenshot = Screenshot gemt i {0} screenshot = Screenshot gemt i {0}
screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede. screenshot.invalid = Banen er for stor; der er ikke nok hukommelse til et skærmbillede.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Om about.button = Om
name = Navn: name = Navn:
noname = Vælg et[accent] spiller navn[] først. noname = Vælg et[accent] spiller navn[] først.
search = Search:
planetmap = Planet-kort planetmap = Planet-kort
launchcore = Affyr kerne launchcore = Affyr kerne
filename = Fil navn: filename = Fil navn:
unlocked = Nyt indhold tilgængeligt! unlocked = Nyt indhold tilgængeligt!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Færdiggjort completed = [accent]Færdiggjort
techtree = Teknologi træ techtree = Teknologi træ
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Følg spiller trace = Følg spiller
trace.playername = Spiller-navn: [accent]{0} trace.playername = Spiller-navn: [accent]{0}
@@ -307,6 +314,11 @@ open = Åben
customize = Customize Rules customize = Customize Rules
cancel = Afblæs cancel = Afblæs
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Åben Link openlink = Åben Link
copylink = Kopier Link copylink = Kopier Link
back = Tilbage back = Tilbage
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Statusfelt
ability.unitspawn = {0} Fabrik ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Skjold-regenereringsfelt ability.shieldregenfield = Skjold-regenereringsfelt
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Kapacitet: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Væske bar.liquid = Væske
bar.heat = Varme bar.heat = Varme
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Strøm bar.power = Strøm
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Skabeloner tilladt rules.schematic = Skabeloner tilladt
rules.wavetimer = Bølge-æggeur rules.wavetimer = Bølge-æggeur
rules.wavesending = Wave Sending
rules.waves = Bølger rules.waves = Bølger
rules.attack = Angrebsmode rules.attack = Angrebsmode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Uendelig AI (rødt hold) resurser.
rules.blockhealthmultiplier = Blok-helbreds-forstærker. rules.blockhealthmultiplier = Blok-helbreds-forstærker.
rules.blockdamagemultiplier = Blok-skade-forstærker. rules.blockdamagemultiplier = Blok-skade-forstærker.
rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker rules.unitbuildspeedmultiplier = Enheds-produktionshastigheds-forstærker
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Enheds-helbreds-forstærker rules.unithealthmultiplier = Enheds-helbreds-forstærker
rules.unitdamagemultiplier = Enheds-skade-forstærker rules.unitdamagemultiplier = Enheds-skade-forstærker
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
block.sand-boulder.name = Sandkampesten block.sand-boulder.name = Sandkampesten
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Mørkt Sand Moget Vand block.darksand-tainted-water.name = Mørkt Sand Moget Vand
block.tar.name = Tjærre block.tar.name = Tjærre
block.stone.name = Sten block.stone.name = Sten
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Mørkt Sand block.darksand.name = Mørkt Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Sne block.snow.name = Sne
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Kontakt block.switch.name = Kontakt
block.micro-processor.name = Datamat block.micro-processor.name = Datamat
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke. item.copper.description = Det simpleste byggemateriale. Bruges i store mængder til næsten alle typer af blokke.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning. item.lead.description = Et grundlæggende materiale. Har bred anvendelse inden for elektronik og rørlægning.
@@ -1715,10 +1747,21 @@ item.spore-pod.description = En bælg af økologiske svampesporer, kultiveret ti
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof. item.blast-compound.description = En ustabil kemisk forbindelse der bruges til bomber og andre eksplosiver. Dannes fra svampesporer og andre brændfarlige substanser. Bør ikke anvendes som brændstof.
item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug. item.pyratite.description = En ekstremt brændfarlig substans der primært er til våbenbrug.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk. liquid.water.description = En meget nyttig væske. Bruges ofte til køling, og til at skylle affaldsstoffer væk.
liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben. liquid.slag.description = Smeltede metaller af forskellig art. Stofferne det består af kan udvindes, eller det kan sprøjtes over fjenden som et våben.
liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben. liquid.oil.description = Væsken bruges til at producere avancerede materialer. Kan også omdannes til kul, og kan desuden sprøjtes over fjenden og antendes som et våben.
liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling. liquid.cryofluid.description = En kemisk inaktiv væske der ikke forårsager rust, som er dannet fra vand og titanium. Dens høje varmekapacitet gør den egnet som køling.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyor belts.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1868,6 +1911,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1906,6 +2040,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1920,6 +2072,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2068,3 +2221,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid-Seite
link.wiki.description = Offizielles Mindustry-Wiki link.wiki.description = Offizielles Mindustry-Wiki
link.suggestions.description = Neue Ideen vorschlagen link.suggestions.description = Neue Ideen vorschlagen
link.bug.description = Hast du einen Bug gefunden? Melde ihn hier! link.bug.description = Hast du einen Bug gefunden? Melde ihn hier!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
screenshot = Screenshot gespeichert unter {0} screenshot = Screenshot gespeichert unter {0}
screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot. screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher für Screenshot.
@@ -168,12 +169,17 @@ mod.scripts.disable = Ihr Gerät unterstützt keine Mods mit Skripten. Du musst
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zunächst einen[accent] Spielernamen[]. noname = Wähle zunächst einen[accent] Spielernamen[].
search = Search:
planetmap = Planetenkarte planetmap = Planetenkarte
launchcore = Kern starten launchcore = Kern starten
filename = Dateiname: filename = Dateiname:
unlocked = Neuer Inhalt freigeschaltet! unlocked = Neuer Inhalt freigeschaltet!
available = Neue Forschung möglich available = Neue Forschung möglich
unlock.incampaign = < Für Details in Kampagne freischalten > unlock.incampaign = < Für Details in Kampagne freischalten >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Abgeschlossen completed = [accent]Abgeschlossen
techtree = Forschung techtree = Forschung
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = Community-Server werden vom Entwickler [accent]nicht[] gepr
servers.showhidden = Versteckte Server anzeigen servers.showhidden = Versteckte Server anzeigen
server.shown = Angezeigt server.shown = Angezeigt
server.hidden = Versteckt server.hidden = Versteckt
viewplayer = Viewing Player: [accent]{0}
trace = Spieler verfolgen trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
@@ -311,6 +318,11 @@ open = Öffnen
customize = Anpassen customize = Anpassen
cancel = Abbruch cancel = Abbruch
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link öffnen openlink = Link öffnen
copylink = Link kopieren copylink = Link kopieren
back = Zurück back = Zurück
@@ -615,6 +627,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[] objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Gegnerischen Kern zerstören objective.destroycore = [accent]Gegnerischen Kern zerstören
objective.command = [accent]Einheiten Steuern objective.command = [accent]Einheiten Steuern
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
@@ -737,11 +751,15 @@ sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt e
sector.onset.name = Der Anfang sector.onset.name = Der Anfang
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen. sector.onset.description = Der Tutorial-Sektor. Dieser Sektor hat noch kein Ziel. Erwarte weitere Informationen.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -749,6 +767,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Brennend status.burning.name = Brennend
status.freezing.name = Frierend status.freezing.name = Frierend
@@ -884,6 +904,7 @@ ability.statusfield = {0} Statusfeld
ability.unitspawn = {0} Fabrik ability.unitspawn = {0} Fabrik
ability.shieldregenfield = Schild-regenerations-Feld ability.shieldregenfield = Schild-regenerations-Feld
ability.movelightning = Bewegungsblitze ability.movelightning = Bewegungsblitze
ability.shieldarc = Shield Arc
ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele ability.energyfield = Energiefeld: [accent]{0}[] Schaden ~ [accent]{1}[] Blöcke / [accent]{2}[] Ziele
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -906,6 +927,7 @@ bar.capacity = Kapazität: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.instability = Instability
bar.heatamount = Hitze: {0} bar.heatamount = Hitze: {0}
bar.heatpercent = Hitze: {0} ({1}%) bar.heatpercent = Hitze: {0} ({1}%)
bar.power = Strom bar.power = Strom
@@ -1131,6 +1153,7 @@ rules.coreincinerates = Kern verbrennt überflüssige Materialien
rules.disableworldprocessors = Deaktiviere Weltprozessoren rules.disableworldprocessors = Deaktiviere Weltprozessoren
rules.schematic = Entwürfe erlaubt rules.schematic = Entwürfe erlaubt
rules.wavetimer = Wellen-Timer rules.wavetimer = Wellen-Timer
rules.wavesending = Wave Sending
rules.waves = Wellen rules.waves = Wellen
rules.attack = Angriff-Modus rules.attack = Angriff-Modus
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1145,6 +1168,7 @@ rules.enemyCheat = Unbegrenzte Ressourcen für die KI (Rotes Team)
rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator rules.blockhealthmultiplier = Block-Lebenspunkte-Multiplikator
rules.blockdamagemultiplier = Block-Schaden-Multiplikator rules.blockdamagemultiplier = Block-Schaden-Multiplikator
rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
rules.solarmultiplier = Solarstrom-Multiplikator rules.solarmultiplier = Solarstrom-Multiplikator
@@ -1267,12 +1291,17 @@ unit.corvus.name = Korvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Lokus unit.locus.name = Lokus
unit.precept.name = Prekus
unit.vanquish.name = Bezwinger unit.vanquish.name = Bezwinger
unit.conquer.name = Erobi unit.conquer.name = Erobi
unit.merui.name = Merui
unit.cleroi.name = Kleroi unit.cleroi.name = Kleroi
unit.anthicus.name = Antikus
unit.tecta.name = Tekta unit.tecta.name = Tekta
unit.collaris.name = Kollaris unit.collaris.name = Kollaris
unit.elude.name = Elud
unit.avert.name = Avich unit.avert.name = Avich
unit.obviate.name = Vermeid
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Störg unit.disrupt.name = Störg
unit.evoke.name = Evozi unit.evoke.name = Evozi
@@ -1280,11 +1309,8 @@ unit.incite.name = Inzit
unit.emanate.name = Emanat unit.emanate.name = Emanat
unit.manifold.name = Transportdrohne unit.manifold.name = Transportdrohne
unit.assembly-drone.name = Fabrikdrohne unit.assembly-drone.name = Fabrikdrohne
unit.precept.name = Prekus unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Antikus
unit.elude.name = Elud
unit.obviate.name = Vermeid
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Klippe block.cliff.name = Klippe
@@ -1330,7 +1356,7 @@ block.deep-tainted-water.name = Tiefes dreckiges Wasser
block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand) block.darksand-tainted-water.name = Dreckiges Wasser (Dunkler Sand)
block.tar.name = Teer block.tar.name = Teer
block.stone.name = Stein block.stone.name = Stein
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dunkler Sand block.darksand.name = Dunkler Sand
block.ice.name = Eis block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
@@ -1510,6 +1536,8 @@ block.payload-loader.name = Frachtlader
block.payload-loader.description = Lädt Blöcke und Items in Blöcke. block.payload-loader.description = Lädt Blöcke und Items in Blöcke.
block.payload-unloader.name = Frachtentlader block.payload-unloader.name = Frachtentlader
block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken. block.payload-unloader.description = Entlädt Blöcke und Items aus Blöcken.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
# erekir # erekir
block.empty.name = Leer block.empty.name = Leer
@@ -1573,6 +1601,7 @@ block.electric-heater.name = Elektrisches Heizelement
block.slag-heater.name = Schlacke-Erhitzer block.slag-heater.name = Schlacke-Erhitzer
block.phase-heater.name = Phasenheizer block.phase-heater.name = Phasenheizer
block.heat-redirector.name = Hitzeumleiter block.heat-redirector.name = Hitzeumleiter
block.heat-router.name = Heat Router
block.slag-incinerator.name = Schlackeverbrennungsanlage block.slag-incinerator.name = Schlackeverbrennungsanlage
block.carbide-crucible.name = Karbidtiegel block.carbide-crucible.name = Karbidtiegel
block.slag-centrifuge.name = Schlacke Zentrifuge block.slag-centrifuge.name = Schlacke Zentrifuge
@@ -1649,7 +1678,6 @@ block.small-deconstructor.name = Kleiner Dekonstruktor
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Weltprozessor block.world-processor.name = Weltprozessor
block.world-cell.name = Weltzelle block.world-cell.name = Weltzelle
block.shield-breaker.name = Schildbrecher (temp name/sprite)
block.tank-fabricator.name = Panzerhersteller block.tank-fabricator.name = Panzerhersteller
block.mech-fabricator.name = Mechhersteller block.mech-fabricator.name = Mechhersteller
block.ship-fabricator.name = Schiffhersteller block.ship-fabricator.name = Schiffhersteller
@@ -1659,6 +1687,8 @@ block.diffuse.name = Diffusor
block.basic-assembler-module.name = Einfaches Verbesserermodul block.basic-assembler-module.name = Einfaches Verbesserermodul
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Schalter block.switch.name = Schalter
block.micro-processor.name = Mikroprozessor block.micro-processor.name = Mikroprozessor
block.logic-processor.name = Logikprozessor block.logic-processor.name = Logikprozessor
@@ -1715,6 +1745,8 @@ hint.presetLaunch = Zu grauen [accent]Sektoren[] wie dem [accent]Frozen Forest[]
hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten. hint.presetDifficulty = Dieser Sektor hat eine [scarlet]hohe Gefahrenstufe[].\nOhne richtige Technologie und Vorbereitung ist es [accent]nicht empfohlen[], zu diesem Sektor zu starten.
hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[]. hint.coreIncinerate = Wenn dem Kern Materialien zugeführt werden, für die er keinen Platz mehr hat, werden diese [accent]verbrannt[].
hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen. hint.coopCampaign = Wenn du die [accent]Mehrspielerkampagne[] spielst, werden produzierte Items [accent]zu deinen lokalen Sektoren[] geschickt.\n\nNeuen Erforschungen vom Host werden auch übertragen.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Wird als Baumaterial oder Munition verwendet. item.copper.description = Wird als Baumaterial oder Munition verwendet.
item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird. item.copper.details = Kupfer. Auf Serpulo reichlich vorhanden. Strukturell schwach, solange es nicht verstärkt wird.
@@ -1737,11 +1769,22 @@ item.spore-pod.description = Wird zur Umwandlung in Öl, Sprengstoff und Kraftst
item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar. item.spore-pod.details = Sporen. Wahrscheinlich ein künstlich erschaffenes Lebewesen. Geben giftige Gase für andere Lebewesen ab. Sehr invasiv. Unter bestimmten Bedingungen sehr brennbar.
item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet. item.blast-compound.description = Wird in Bomben oder als explosive Munition verwendet.
item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden. item.pyratite.description = Kann in Verbrennungsgeneratoren oder als brennende Munition verbrannt werden.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet. liquid.water.description = Wird üblicherweise zum Kühlen von Maschinen und zur Müllverarbeitung verwendet.
liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden. liquid.slag.description = Kann in Trennern verfeinert oder als Waffe gegen Gegner verwendet werden.
liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet. liquid.oil.description = Wird in fortgeschrittener Materialgewinnung und als brennende Munition verwendet.
liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet. liquid.cryofluid.description = Wird als Kühlung in Geschützen, Fabriken oder Reaktoren verwendet.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelikt block.derelict = \uf77e [lightgray]Derelikt
block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband. block.armored-conveyor.description = Bewegt Materialien voran. Materialien können von der Seite nicht auf das Förderband.
@@ -1892,6 +1935,97 @@ block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebig
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen. block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung. block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen. block.payload-propulsion-tower.description = Frachttransportationsturm mit hoher Reichweite. Schießt Fracht zu verbundenen Türmen.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe. unit.dagger.description = Schießt normale Kugeln auf alle Feinde in der Nähe.
unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe. unit.mace.description = Schießt Feuer auf alle Gegner in der Nähe.
@@ -1931,6 +2065,24 @@ unit.oxynoe.description = Schießt Block-heilendes Feuer auf Gegner und zerstör
unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten. unit.cyerce.description = Schießt zielsuchende Cluster-Raketen auf Gegner und heilt verbündete Einheiten.
unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete. unit.aegires.description = Schockt alle gegnerische Einheiten und Blöcke, die das Energiefeld betreten. Heilt alle verbündete.
unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen. unit.navanax.description = Schießt explosive EMP-Projektile, die gegnerische Stromnetze zerstören und eigene Blöcke heilen. Zerschmilzt Gegner mit 4 autonomen Laserstrahlen.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle. lst.read = Liest einen Wert aus einer verbundenen Spiecherzelle.
lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle. lst.write = Schreibt eine Zahl in einer verbundene Speicherzelle.
@@ -1946,6 +2098,7 @@ lst.set = Setzt eine Variable fest.
lst.operation = Verändert eine Variable. lst.operation = Verändert eine Variable.
lst.end = Springt wieder nach oben. lst.end = Springt wieder nach oben.
lst.wait = Wartet eine bestimmte Zeit. lst.wait = Wartet eine bestimmte Zeit.
lst.stop = Halt execution of this processor.
lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden. lst.lookup = Sucht ein Item, eine Flüssigkeit, eine Einheit oder einen Block.\nGesamtmengen von jeder Sache können mit \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\nabgerufen werden.
lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht. lst.jump = Falls die Bedingung erfüllt ist, wird woanders weitergemacht.
lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[]. lst.unitbind = Speichert eine Einheit einer Sorte als [accent]@unit[].
@@ -2114,3 +2267,5 @@ lenum.build = Einen Block bauen.
lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[]. lenum.getblock = Gibt den Blocktyp an den Koordinaten zurück.\nEinheiten müssen nah genug dran sein.\nFeste nicht-Blöcke sind [accent]@solid[].
lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist.
lenum.boost = Aktiviert / deaktiviert den Boost. lenum.boost = Aktiviert / deaktiviert den Boost.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,11 +14,12 @@ link.f-droid.description = Ver en F-Droid
link.wiki.description = Wiki oficial de Mindustry link.wiki.description = Wiki oficial de Mindustry
link.suggestions.description = Sugerir nuevas características link.suggestions.description = Sugerir nuevas características
link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí link.bug.description = ¿Encontraste un error? Puedes reportarlo aquí
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles. linkfail = ¡Error al abrir el enlace!\nLa URL se ha copiado al portapapeles.
screenshot = Captura de pantalla guardada en {0} screenshot = Captura de pantalla guardada en {0}
screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla. screenshot.invalid = El mapa es demasiado grande, no hay suficiente memoria para la captura de pantalla.
gameover = Fin de la partida gameover = Fin de la partida
gameover.disconnect = Sin conexión gameover.disconnect = Desconectarse
gameover.pvp = ¡El equipo[accent] {0}[] ha ganado! gameover.pvp = ¡El equipo[accent] {0}[] ha ganado!
gameover.waiting = [accent]Esperando el próximo mapa... gameover.waiting = [accent]Esperando el próximo mapa...
highscore = [accent]¡Nuevo récord! highscore = [accent]¡Nuevo récord!
@@ -40,7 +41,7 @@ be.ignore = Ignorar
be.noupdates = No se encontraron actualizaciones. be.noupdates = No se encontraron actualizaciones.
be.check = Buscar actualizaciones be.check = Buscar actualizaciones
mods.browser = Explorador de Mods mods.browser = Explorador de mods
mods.browser.selected = Mod seleccionado mods.browser.selected = Mod seleccionado
mods.browser.add = Instalar mods.browser.add = Instalar
mods.browser.reinstall = Reinstalar mods.browser.reinstall = Reinstalar
@@ -49,7 +50,7 @@ mods.browser.noreleases = [scarlet]No disponible.\n[accent]No se encontró ningu
mods.browser.latest = <Última> mods.browser.latest = <Última>
mods.browser.releases = Versiones mods.browser.releases = Versiones
mods.github.open = Repositorio de GitHub mods.github.open = Repositorio de GitHub
mods.github.open-release = Release Page mods.github.open-release = Lista de versiones
mods.browser.sortdate = Más recientes mods.browser.sortdate = Más recientes
mods.browser.sortstars = Mejor valorados mods.browser.sortstars = Mejor valorados
@@ -81,28 +82,28 @@ schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
schematic.tagexists = Esa etiqueta ya existe. schematic.tagexists = Esa etiqueta ya existe.
stats = Estadísticas stats = Estadísticas
stats.wave = Oleadas Derrotadas stats.wave = Oleadas derrotadas
stats.unitsCreated = Unidades Creadas stats.unitsCreated = Unidades creadas
stats.enemiesDestroyed = Enemigos Destruidos stats.enemiesDestroyed = Enemigos destruidos
stats.built = Estructuras Construidas stats.built = Estructuras construidas
stats.destroyed = Estructuras Destruidas stats.destroyed = Estructuras destruidas
stats.deconstructed = Estructuras Deconstruidas stats.deconstructed = Estructuras deconstruidas
stats.playtime = Tiempo Jugado stats.playtime = Tiempo jugado
globalitems = [accent]Recursos Totales globalitems = [accent]Recursos totales
map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"? map.delete = ¿Quieres borrar el mapa "[accent]{0}[]"?
level.highscore = Récord de puntuación: [accent]{0} level.highscore = Récord de puntuación: [accent]{0}
level.select = Selección de Nivel level.select = Selección de nivel
level.mode = Modo de juego: level.mode = Modo de juego:
coreattack = < ¡El núcleo está bajo ataque! > coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de Datos del Núcleo database = Base de datos del Núcleo
database.button = Base de Datos database.button = Base de datos
savegame = Guardar Partida savegame = Guardar partida
loadgame = Cargar Partida loadgame = Cargar partida
joingame = Unirse a Partida joingame = Unirse a partida
customgame = Partida Personalizada customgame = Partida personalizada
newgame = Nueva Partida newgame = Nueva partida
none = <nada> none = <nada>
none.found = [lightgray]<no hay coincidencias> none.found = [lightgray]<no hay coincidencias>
none.inmap = [lightgray]<no hay en este lugar> none.inmap = [lightgray]<no hay en este lugar>
@@ -111,35 +112,35 @@ position = Posición
close = Cerrar close = Cerrar
website = Sitio web website = Sitio web
quit = Salir quit = Salir
save.quit = Guardar y Salir save.quit = Guardar y salir
maps = Mapas maps = Mapas
maps.browse = Buscar Mapas maps.browse = Buscar mapas
continue = Continuar continue = Continuar
maps.none = [lightgray]¡No se han encontrado mapas! maps.none = [lightgray]¡No se han encontrado mapas!
invalid = No es válido invalid = No es válido
pickcolor = Escoger Color pickcolor = Selección de color
preparingconfig = Preparando Configuración preparingconfig = Preparando configuración
preparingcontent = Preparando Contenido preparingcontent = Preparando contenido
uploadingcontent = Subiendo Contenido uploadingcontent = Subiendo contenido
uploadingpreviewfile = Subiendo Archivo de Vista Previa uploadingpreviewfile = Subiendo archivo de vista previa
committingchanges = Sincronizando Cambios committingchanges = Sincronizando cambios
done = Hecho done = Hecho
feature.unsupported = Tu dispositivo no es compatible con esta característica. feature.unsupported = Tu dispositivo no es compatible con esta característica.
mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[] mods.initfailed = [red]⚠[] La anterior ejecución de Mindustry no pudo inicializarse correctamente. Seguramente fue causado por algún mod erróneo.\n\nPara evitar un bucle de errores al iniciar el juego, [red]se han desactivado todos los mods.[]
mods = Mods mods = Mods
mods.none = [lightgray]¡No se han encontrado Mods! mods.none = [lightgray]¡No se han encontrado Mods!
mods.guide = Guía sobre Mods mods.guide = Guía sobre mods
mods.report = Reportar Error mods.report = Reportar error
mods.openfolder = Abrir carpeta de mods mods.openfolder = Abrir carpeta de mods
mods.viewcontent = Ver Contenido mods.viewcontent = Ver contenido
mods.reload = Recargar mods.reload = Recargar
mods.reloadexit = A continuación se cerrará el juego para cargar los mods. mods.reloadexit = A continuación se cerrará el juego para cargar los mods.
mod.installed = [[Instalado] mod.installed = [[Instalado]
mod.display = [gray]Mod:[orange] {0} mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Activado mod.enabled = [lightgray]Activado
mod.disabled = [scarlet]Desactivado mod.disabled = [scarlet]Desactivado
mod.multiplayer.compatible = [gray]Compatible con Multijugador mod.multiplayer.compatible = [gray]Compatible con multijugador
mod.disable = Desactivar mod.disable = Desactivar
mod.content = Contenido: mod.content = Contenido:
mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso. mod.delete.error = No se pudo elminar el mod. Puede que el archivo esté en uso.
@@ -168,21 +169,26 @@ mod.scripts.disable = Tu dispositivo no soporta mods con scripts. Debes desactiv
about.button = Más información about.button = Más información
name = Nombre: name = Nombre:
noname = Elige un[accent] nombre de jugador[] primero. noname = Elige un[accent] nombre de jugador[] primero.
search = Search:
planetmap = Mapa del planeta planetmap = Mapa del planeta
launchcore = Lanzar Núcleo launchcore = Lanzar Núcleo
filename = Nombre del archivo: filename = Nombre del archivo:
unlocked = ¡Nuevo contenido desbloqueado! unlocked = ¡Nuevo contenido desbloqueado!
available = ¡Nueva investigación disponible! available = ¡Nueva investigación disponible!
unlock.incampaign = < Descúbrelo en el modo Campaña para ver más detalles > unlock.incampaign = < Descúbrelo en el modo campaña para ver más detalles >
campaign.select = Elegir campaña
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
completed = [accent]Completado completed = [accent]Completado
techtree = Esquema de Tecnologías techtree = Investigaciones tecnológicas
techtree.select = Selección de Esquemas Tecnológicos techtree.select = Selección de esquemas de tecnologías
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Cargar research.load = Cargar
research.discard = Descartar research.discard = Descartar
research.list = [lightgray]Investigaciones: research.list = [lightgray]Investigaciones:
research = Invertir research = Tecnologías
researched = [lightgray]{0} investigado. researched = [lightgray]{0} investigado.
research.progress = {0}% completado research.progress = {0}% completado
players = {0} jugadores players = {0} jugadores
@@ -207,12 +213,12 @@ server.kicked.customClient = Este servidor no soporta versiones personalizadas.
server.kicked.gameover = ¡Fin del juego! server.kicked.gameover = ¡Fin del juego!
server.kicked.serverRestarting = El servidor se está reiniciando. server.kicked.serverRestarting = El servidor se está reiniciando.
server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[] server.versions = Tu versión:[accent] {0}[]\nVersión del servidor:[accent] {1}[]
host.info = El botón [accent]Alojar[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red. host.info = El botón [accent]Abrir partida[] abrirá la partida en el puerto [scarlet]6567[]. \nCualquiera en la misma [lightgray]red local[] debería poder ver tu partida en su lista de servidores.\n\nSi quieres que se puedan conectar desde cualquier lugar mediante IP, se requiere configurar la [accent]asignación de puertos[].\n\n[lightgray]Nota: Si alguien experimenta problemas conectándose a tu partida LAN, asegúrate de permitir a Mindustry acceso a tu red local mediante la configuración de tu cortafuegos. Ten en cuenta que las redes públicas a veces no permiten descubrir servidores en la red.
join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión. join.info = Aquí, puedes encontrar partidas de servidores [accent]públicos[] o en tu [accent]red local[] a las que unirte, o conectarte a un servidor mediante su [accent]dirección IP[]. \nEs posible jugar Multijugador en LAN y WAN.\n\n[lightgray]Si quieres conectarte con alguien mediante su dirección IP, necesitarás preguntarle su IP pública, la cual se puede obtener buscando "mi ip" desde la red del anfitrión.
hostserver = Alojar Partida Multijugador hostserver = Abrir partida multijugador
invitefriends = Invitar Amigos invitefriends = Invitar amigos
hostserver.mobile = Alojar Partida hostserver.mobile = Abrir partida multijugador
host = Alojar Partida host = Abrir partida
hosting = [accent]Abriendo servidor... hosting = [accent]Abriendo servidor...
hosts.refresh = Actualizar hosts.refresh = Actualizar
hosts.discovering = Buscando partidas en LAN hosts.discovering = Buscando partidas en LAN
@@ -230,6 +236,7 @@ servers.disclaimer = Los servidores de la comunidad [accent]no[] son propiedad d
servers.showhidden = Mostrar servidores ocultos servers.showhidden = Mostrar servidores ocultos
server.shown = Visibles server.shown = Visibles
server.hidden = Ocultos server.hidden = Ocultos
viewplayer = Viewing Player: [accent]{0}
trace = Rastrear Jugador trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
@@ -244,7 +251,7 @@ server.bans = Vetos
server.bans.none = ¡No se ha vetado a ningún usuario! server.bans.none = ¡No se ha vetado a ningún usuario!
server.admins = Administradores server.admins = Administradores
server.admins.none = ¡No hay ningún administrador! server.admins.none = ¡No hay ningún administrador!
server.add = Agregar Servidor server.add = Agregar servidor
server.delete = ¿Realmente quieres borrar este servidor? server.delete = ¿Realmente quieres borrar este servidor?
server.edit = Editar Servidor server.edit = Editar Servidor
server.outdated = [scarlet]¡Servidor Desactualizado![] server.outdated = [scarlet]¡Servidor Desactualizado![]
@@ -308,20 +315,25 @@ view.workshop = Ver en Steam Workshop
workshop.listing = Editar el listado del Worshop workshop.listing = Editar el listado del Worshop
ok = OK ok = OK
open = Abrir open = Abrir
customize = Personalizar Reglas customize = Personalizar reglas
cancel = Cancelar cancel = Cancelar
command = Comando command = Comando
openlink = Abrir Enlace command.mine = Mine
copylink = Copiar Enlace command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir enlace
copylink = Copiar enlace
back = Atrás back = Atrás
max = Máximo max = Máximo
objective = Objetivo del Mapa objective = Objetivo del mapa
crash.export = Exportar registros de errores crash.export = Exportar registros de errores
crash.none = No se encontraron registros de errores. crash.none = No se encontraron registros de errores.
crash.exported = Registros de errores exportados. crash.exported = Registros de errores exportados.
data.export = Exportar Datos data.export = Exportar datos
data.import = Importar Datos data.import = Importar datos
data.openfolder = Abrir Carpeta de Datos data.openfolder = Abrir carpeta de datos
data.exported = Datos exportados. data.exported = Datos exportados.
data.invalid = Estos no son datos de juego válidos. data.invalid = Estos no son datos de juego válidos.
data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente. data.import.confirm = Importar datos externos sobrescribirá[scarlet] todo[] tu progreso.\n[accent]¡Esto no se puede deshacer![]\n\nUna vez se importen los datos, el juego se cerrará automáticamente.
@@ -348,13 +360,13 @@ wave.enemycore = [accent]{0}[lightgray] Núcleo enemigo
wave.enemy = [lightgray]{0} Enemigo Restante wave.enemy = [lightgray]{0} Enemigo Restante
wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas. wave.guardianwarn = El Guardián llegará en [accent]{0}[] oleadas.
wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada. wave.guardianwarn.one = El Guardián llegará en [accent]{0}[] oleada.
loadimage = Cargar Imagen loadimage = Cargar imagen
saveimage = Guardar Imagen saveimage = Guardar imagen
unknown = Desconocido unknown = Desconocido
custom = Personalizado custom = Personalizado
builtin = Incorporado builtin = Incorporado
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer! map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
map.random = [accent]Mapa Aleatorio map.random = [accent]Mapa aleatorio
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor. map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor. map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor. map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
@@ -376,12 +388,12 @@ steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Semilla de generación: editor.seed = Semilla de generación:
editor.cliffs = Convertir Paredes en Colinas editor.cliffs = Convertir paredes en colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el Editor editor.openin = Abrir en el editor
editor.oregen = Generación de Minerales editor.oregen = Generación de minerales
editor.oregen.info = Generación de Minerales: editor.oregen.info = Generación de minerales:
editor.mapinfo = Información del Mapa editor.mapinfo = Información del mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descripción: editor.description = Descripción:
editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado. editor.nodescription = Un mapa debe tener una descripción de al menos 4 caracteres antes de ser publicado.
@@ -391,8 +403,8 @@ editor.generation = Generación:
editor.objectives = Objetivos editor.objectives = Objetivos
editor.ingame = Editar desde la nave editor.ingame = Editar desde la nave
editor.playtest = Probar mapa editor.playtest = Probar mapa
editor.publish.workshop = Publicar en el Steam Workshop editor.publish.workshop = Publicar en Steam Workshop
editor.newmap = Nuevo Mapa editor.newmap = Nuevo mapa
editor.center = Centrar editor.center = Centrar
editor.search = Buscar mapas... editor.search = Buscar mapas...
editor.filters = Filtrar mapas editor.filters = Filtrar mapas
@@ -420,8 +432,8 @@ waves.max = máximo de unidades
waves.guardian = Guardián waves.guardian = Guardián
waves.preview = Vista previa waves.preview = Vista previa
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar al Portapapeles waves.copy = Copiar al portapapeles
waves.load = Cargar del Portapapeles waves.load = Cargar del portapapeles
waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos. waves.invalid = Los ajustes de oleadas copiados en el portapapeles no son válidos.
waves.copied = Oleadas copiadas. waves.copied = Oleadas copiadas.
waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto. waves.none = No se han definido enemigos.\nLas listas de oleadas vacías se sustituirán automáticamente por el esquema por defecto.
@@ -430,8 +442,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.units.hide = Ocultar Todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar Todo waves.units.show = Mostrar todo
#estos están en minúscula intencionalmente #estos están en minúscula intencionalmente
wavemode.counts = limitadas wavemode.counts = limitadas
@@ -443,8 +455,8 @@ details = Detalles...
edit = Editar... edit = Editar...
variables = Variables variables = Variables
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Generar Unidad editor.spawn = Generar unidad
editor.removeunit = Eliminar Unidad editor.removeunit = Eliminar unidad
editor.teams = Equipos editor.teams = Equipos
editor.errorload = Error cargando el archivo. editor.errorload = Error cargando el archivo.
editor.errorsave = Error guardando el archivo. editor.errorsave = Error guardando el archivo.
@@ -460,16 +472,16 @@ editor.movedown = Bajar
editor.copy = Copiar editor.copy = Copiar
editor.apply = Aplicar editor.apply = Aplicar
editor.generate = Generación editor.generate = Generación
editor.sectorgenerate = Generación de Sector editor.sectorgenerate = Generación de sector
editor.resize = Redimensionar editor.resize = Redimensionar
editor.loadmap = Cargar Mapa editor.loadmap = Cargar mapa
editor.savemap = Guardar Mapa editor.savemap = Guardar mapa
editor.saved = ¡Guardado! editor.saved = ¡Guardado!
editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa". editor.save.noname = ¡Tu mapa no tiene un nombre! Ponle uno en el menú "Info del Mapa".
editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'. editor.save.overwrite = ¡Tu mapa sobrescribe uno ya incorporado! Elige un nombre diferente en el menú 'Info del Mapa'.
editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'! editor.import.exists = [scarlet]No se ha podido importar:[] ¡Ya existe un mapa por defecto con el nombre '{0}'!
editor.import = Importar... editor.import = Importar...
editor.importmap = Importar Mapa editor.importmap = Importar mapa
editor.importmap.description = Importar un mapa ya existente editor.importmap.description = Importar un mapa ya existente
editor.importfile = Importar archivo editor.importfile = Importar archivo
editor.importfile.description = Importar un archivo de mapa externo editor.importfile.description = Importar un archivo de mapa externo
@@ -483,8 +495,8 @@ editor.exportimage.description = Exportar un archivo de imagen del mapa que sól
editor.loadimage = Importar terreno editor.loadimage = Importar terreno
editor.saveimage = Exportar terreno editor.saveimage = Exportar terreno
editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado. editor.unsaved = ¿Quieres salir del editor?\n[scarlet]Se perderá cualquier cambio no guardado.
editor.resizemap = Cambiar Tamaño del Mapa editor.resizemap = Cambiar tamaño del mapa
editor.mapname = Nombre del Mapa: editor.mapname = Nombre del mapa:
editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente. editor.overwrite = [accent]¡Advertencia!\nEsto sobrescribe un mapa ya existente.
editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]" editor.overwrite.confirm = [scarlet]¡Advertencia![] Ya existe un mapa con este nombre. ¿Quieres sobrescribirlo?\n"[accent]{0}[]"
editor.exists = Ya existe un mapa con este nombre. editor.exists = Ya existe un mapa con este nombre.
@@ -505,7 +517,7 @@ toolmode.fillteams.description = Rellena equipos en lugar de bloques.
toolmode.drawteams = Dibujar equipos toolmode.drawteams = Dibujar equipos
toolmode.drawteams.description = Dibuja equipos en lugar de bloques. toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
#no usados #no usados
toolmode.underliquid = Bajo Líquidos toolmode.underliquid = Bajo líquidos
toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos. toolmode.underliquid.description = Dibuja suelos bajo bloques con líquidos.
filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo. filters.empty = [lightgray]¡No hay filtros! Añade uno con el botón de abajo.
@@ -567,7 +579,7 @@ settings = Ajustes
tutorial = Tutorial tutorial = Tutorial
tutorial.retake = Volver a jugar el tutorial tutorial.retake = Volver a jugar el tutorial
editor = Editor editor = Editor
mapeditor = Editor de Mapas mapeditor = Editor de mapas
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona y sus recursos se perderán ante el enemigo. abandon.text = Esta zona y sus recursos se perderán ante el enemigo.
@@ -585,25 +597,28 @@ research.multiplayer = Solo el anfitrión de la partida puede investigar nuevas
map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta. map.multiplayer = Solo el anfitrión de la partida puede ver los sectores del planeta.
uncover = Descubrir uncover = Descubrir
configure = Configurar carga inicial configure = Configurar carga inicial
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = Investigar
objective.item.name = Obtain Item objective.produce.name = Obtener
objective.coreitem.name = Core Item objective.item.name = Conseguir objetos
objective.buildcount.name = Build Count objective.coreitem.name = Almacenar en Núcleo
objective.unitcount.name = Unit Count objective.buildcount.name = Construir estructuras
objective.destroyunits.name = Destroy Units objective.unitcount.name = Unidades activas
objective.timer.name = Timer objective.destroyunits.name = Destruir unidades
objective.destroyblock.name = Destroy Block objective.timer.name = Tiempo límite
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = Destruir bloque
objective.destroycore.name = Destroy Core objective.destroyblocks.name = Destruir bloques
objective.commandmode.name = Command Mode objective.destroycore.name = Destruir Núcleo
objective.flag.name = Flag objective.commandmode.name = Modo Comando
marker.shapetext.name = Shape Text objective.flag.name = Bandera
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = Forma del texto
marker.text.name = Text marker.minimap.name = Minimapa
marker.background = Background marker.shape.name = Forma
marker.outline = Outline marker.text.name = Texto
marker.background = Fondo
marker.outline = Bordes
objective.research = [accent]Investiga:\n[]{0}[lightgray]{1} objective.research = [accent]Investiga:\n[]{0}[lightgray]{1}
objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1} objective.produce = [accent]Consigue:\n[]{0}[lightgray]{1}
@@ -615,9 +630,12 @@ objective.build = [accent]Construye: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Ensambla unidades: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades objective.destroyunits = [accent]Destruye: [][lightgray]{0}[]x Unidades
objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[] objective.enemiesapproaching = [accent]Se aproximan enemigos a [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destruye el Núcleo enemigo objective.destroycore = [accent]Destruye el Núcleo enemigo
objective.command = [accent]Dirige Unidades objective.command = [accent]Dirige unidades
objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Lanzamiento nuclear detectado: [lightgray]{0}
announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠ announce.nuclearstrike = [red]⚠ IMPACTO NUCLEAR INMINENTE ⚠
loadout = Carga Inicial loadout = Carga Inicial
@@ -735,20 +753,28 @@ sector.extractionOutpost.description = Una base remota, construida por el enemig
sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta. sector.impact0078.description = Aquí yacen las ruinas de la primera nave de transporte interestelar que entró en este sistema.\n\nRecupera todo lo posible entre los escombros. Investiga cualquier tecnología intacta.
sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento. sector.planetaryTerminal.description = El objetivo final.\n\nEsta base costera alberga una estructura capaz de lanzar Núcleos a planeteas locales. Está extremadamente bien protegida.\n\nProduce unidades navales. Acaba con el enemigo lo antes posible. Analiza la estructura de lanzamiento.
sector.onset.name = The Onset sector.onset.name = El Inicio
sector.aegis.name = Aegis sector.aegis.name = Égida
sector.lake.name = Name sector.lake.name = Lago
sector.intersect.name = Intersect sector.intersect.name = Intersección
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = División
sector.basin.name = Basin sector.basin.name = Declive
sector.onset.description = El sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.marsh.name = Ciénaga
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.peaks.name = Cumbres
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.ravine.name = Precipicio
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.caldera-erekir.name = Caldera
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.onset.description = Este es el sector de tutorial. Aún no se ha definido un objetivo para esta zona. Mantente a la espera para recibir nueva información.
sector.aegis.description = El enemigo usa escudos para protegerse. Se ha detectado un módulo destructor de escudos experimental en este sector.\nLocaliza esta estructura. Suminístrale munición de tungsteno y destruye la base enemiga.
sector.lake.description = El lago de magma de este sector limitará en gran medida la eficacia de varias unidades. Las unidades aéreas son la única opción viable.\nInvestiga el [accent]fabricador de naves[] y fabrica una unidad [accent]Elude[] tan pronto como sea posible.
sector.intersect.description = Los escáneres indican que este sector será atacado desde múltiples direcciones poco después de aterrizar.\nPrepara defensas rápidamente y expándete lo antes posible.\nSe requiere utilizar unidades [accent]Mech[] para operar en este terreno irregular.
sector.atlas.description = Este sector contiene terreno variado, por lo que necesitarás unidades variadas para atacar de forma efectiva.\nTambién podrías necesitar unidades mejoradas para lidiar con algunas de las bases enemigas más duras detectadas en esta zona.\nInvestiga el [accent]Electrolizador[] y el [accent]Refabricador de Tanques[].
sector.split.description = La baja actividad enemiga de este sector lo hace ideal para experimentar con nuevas tecnologías de transporte.
sector.basin.description = {Temporal}\n\nEl último sector por ahora. Considéralo un nivel de desafío - se añadirán más sectores en futuras versiones.
sector.ravine.description = No se han detectado núcleos enemigos en este sector, a pesar de ser una de sus principales ruta de transporte. Prepárate para confrontar una gran variedad de fuerzas hostiles.\nProduce [accent]aleación eléctrica[]. Construye torretas "[accent]Afflict[]".
sector.caldera-erekir.description = Esto es una descripción :)
status.burning.name = En llamas status.burning.name = En llamas
status.freezing.name = Congelado status.freezing.name = Congelado
@@ -759,15 +785,15 @@ status.sapped.name = Debilitado
status.electrified.name = Aturdido status.electrified.name = Aturdido
status.spore-slowed.name = Ralentizado status.spore-slowed.name = Ralentizado
status.tarred.name = Alquitranado status.tarred.name = Alquitranado
status.overdrive.name = Acelerado status.overdrive.name = Sobrecargado
status.overclock.name = Sobrecargado status.overclock.name = Acelerado
status.shocked.name = Electrificado status.shocked.name = Electrificado
status.blasted.name = Explosión status.blasted.name = Explosión
status.unmoving.name = Inmóvil status.unmoving.name = Inmóvil
status.boss.name = Guardián status.boss.name = Guardián
settings.language = Idioma settings.language = Idioma
settings.data = Datos del Juego settings.data = Datos del juego
settings.reset = Reiniciar a los valores por defecto settings.reset = Reiniciar a los valores por defecto
settings.rebind = Reasignar settings.rebind = Reasignar
settings.resetKey = Reiniciar settings.resetKey = Reiniciar
@@ -775,13 +801,13 @@ settings.controls = Controles
settings.game = Juego settings.game = Juego
settings.sound = Sonido settings.sound = Sonido
settings.graphics = Gráficos settings.graphics = Gráficos
settings.cleardata = Eliminar Datos del Juego... settings.cleardata = Eliminar datos del juego...
settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer! settings.clear.confirm = ¿Quieres eliminar estos datos?\n¡Esta acción no se puede deshacer!
settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente. settings.clearall.confirm = [scarlet]¡ADVERTENCIA![]\nEsto eliminará todos tus datos, incluyendo guardados, mapas, desbloqueos y atajos de teclado.\nUna vez presiones 'ok', el juego borrrará todos tus datos y se cerrará automáticamente.
settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas? settings.clearsaves.confirm = ¿Quieres borrar tus partidas guardadas?
settings.clearsaves = Borrar Partidas Guardadas settings.clearsaves = Borrar partidas guardadas
settings.clearresearch = Borrar Investigaciones Tecnológicas settings.clearresearch = Borrar investigaciones tecnológicas
settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las Investigaciones Tecnológicas del modo Campaña? settings.clearresearch.confirm = ¿Quieres eliminar todo el progreso de las investigaciones tecnológicas del modo campaña?
settings.clearcampaignsaves = Borrar datos de campaña settings.clearcampaignsaves = Borrar datos de campaña
settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña? settings.clearcampaignsaves.confirm = ¿Quieres borrar tus partidas guardadas en el modo campaña?
paused = [accent] < Pausado > paused = [accent] < Pausado >
@@ -876,7 +902,7 @@ stat.reloadmultiplier = Multiplicador de recarga
stat.buildspeedmultiplier = Multiplicador de velocidad de construcción stat.buildspeedmultiplier = Multiplicador de velocidad de construcción
stat.reactive = Reacciona con stat.reactive = Reacciona con
stat.immunities = Inmune a stat.immunities = Inmune a
stat.healing = Sanador stat.healing = Curación
ability.forcefield = Área de Escudo ability.forcefield = Área de Escudo
ability.repairfield = Área de Reparación ability.repairfield = Área de Reparación
@@ -884,6 +910,7 @@ ability.statusfield = Área de Potenciación {0}
ability.unitspawn = Fábrica de {0} ability.unitspawn = Fábrica de {0}
ability.shieldregenfield = Área de Regeneración de Armaduras ability.shieldregenfield = Área de Regeneración de Armaduras
ability.movelightning = Movimiento Relámpago ability.movelightning = Movimiento Relámpago
ability.shieldarc = Sector de Escudo
ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos ability.energyfield = Campo de Energía: [accent]{0}[] daño ~ [accent]{1}[] bloques / [accent]{2}[] objetivos
bar.onlycoredeposit = Sólo se permite depositar en el Núcleo bar.onlycoredeposit = Sólo se permite depositar en el Núcleo
@@ -906,6 +933,7 @@ bar.capacity = Capacidad: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Líquido bar.liquid = Líquido
bar.heat = Calor bar.heat = Calor
bar.instability = Inestabilidad
bar.heatamount = Calor: {0} bar.heatamount = Calor: {0}
bar.heatpercent = Calor: {0} ({1}%) bar.heatpercent = Calor: {0} ({1}%)
bar.power = Energía bar.power = Energía
@@ -1022,7 +1050,7 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas setting.atmosphere.name = Mostrar atmósfera de planetas
setting.ambientvol.name = Volumen del Ambiente setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
@@ -1131,11 +1159,12 @@ rules.coreincinerates = Incinerar exceso de recursos en el Núcleo
rules.disableworldprocessors = Desactivar procesadores integrados rules.disableworldprocessors = Desactivar procesadores integrados
rules.schematic = Permitir esquemas rules.schematic = Permitir esquemas
rules.wavetimer = Temporizador de oleadas rules.wavetimer = Temporizador de oleadas
rules.wavesending = Envío de oleadas
rules.waves = Oleadas rules.waves = Oleadas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ) rules.cleanupdeadteams = Eliminar estructuras de equipos derrotados (JcJ)
rules.corecapture = Capturar Núcleo al destruirlo rules.corecapture = Capturar Núcleo al destruirlo
@@ -1145,6 +1174,7 @@ rules.enemyCheat = La IA (Equipo Rojo) tiene recursos infinitos
rules.blockhealthmultiplier = Multiplicador de vida de estructuras rules.blockhealthmultiplier = Multiplicador de vida de estructuras
rules.blockdamagemultiplier = Multiplicador de daño de estructuras rules.blockdamagemultiplier = Multiplicador de daño de estructuras
rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades rules.unitbuildspeedmultiplier = Multiplicador de velocidad de producción de unidades
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidades rules.unithealthmultiplier = Multiplicador de vida de unidades
rules.unitdamagemultiplier = Multiplicador de daño de unidades rules.unitdamagemultiplier = Multiplicador de daño de unidades
rules.solarmultiplier = Multiplicador de energía solar rules.solarmultiplier = Multiplicador de energía solar
@@ -1267,12 +1297,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1280,11 +1315,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Dron ensamblador unit.assembly-drone.name = Dron ensamblador
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Pared block.cliff.name = Pared
@@ -1330,7 +1362,7 @@ block.deep-tainted-water.name = Agua profunda contaminada
block.darksand-tainted-water.name = Agua contaminada - Arena oscura block.darksand-tainted-water.name = Agua contaminada - Arena oscura
block.tar.name = Alquitrán block.tar.name = Alquitrán
block.stone.name = Piedra block.stone.name = Piedra
block.sand.name = Arena block.sand-floor.name = Arena
block.darksand.name = Arena oscura block.darksand.name = Arena oscura
block.ice.name = Hielo block.ice.name = Hielo
block.snow.name = Nieve block.snow.name = Nieve
@@ -1411,7 +1443,7 @@ block.separator.name = Separador
block.coal-centrifuge.name = Centrifugador de carbón block.coal-centrifuge.name = Centrifugador de carbón
block.power-node.name = Nodo de energía block.power-node.name = Nodo de energía
block.power-node-large.name = Nodo de energía grande block.power-node-large.name = Nodo de energía grande
block.surge-tower.name = Torre de sobretensión block.surge-tower.name = Torre de alta tensión
block.diode.name = Diodo de batería block.diode.name = Diodo de batería
block.battery.name = Batería block.battery.name = Batería
block.battery-large.name = Batería grande block.battery-large.name = Batería grande
@@ -1460,7 +1492,7 @@ block.bridge-conduit.name = Tubería puente
block.rotary-pump.name = Bomba rotativa block.rotary-pump.name = Bomba rotativa
block.thorium-reactor.name = Reactor de torio block.thorium-reactor.name = Reactor de torio
block.mass-driver.name = Catapulta electromagnética block.mass-driver.name = Catapulta electromagnética
block.blast-drill.name = Taladro de impacto block.blast-drill.name = Taladro de voladura
block.impulse-pump.name = Bomba de impulso block.impulse-pump.name = Bomba de impulso
block.thermal-generator.name = Generador térmico block.thermal-generator.name = Generador térmico
block.surge-smelter.name = Fundidor de aleación block.surge-smelter.name = Fundidor de aleación
@@ -1490,9 +1522,9 @@ block.exponential-reconstructor.name = Reconstructor exponencial
block.tetrative-reconstructor.name = Reconstructor tetrativo block.tetrative-reconstructor.name = Reconstructor tetrativo
block.payload-conveyor.name = Cinta transportadora de carga block.payload-conveyor.name = Cinta transportadora de carga
block.payload-router.name = Enrutador de carga block.payload-router.name = Enrutador de carga
block.duct.name = Túnel block.duct.name = Conducto
block.duct-router.name = Túnel enrutador block.duct-router.name = Conducto enrutador
block.duct-bridge.name = Túnel puente block.duct-bridge.name = Conducto puente
block.payload-propulsion-tower.name = Torre de propulsión de carga block.payload-propulsion-tower.name = Torre de propulsión de carga
block.payload-void.name = Vacío de carga block.payload-void.name = Vacío de carga
block.payload-source.name = Fuente de carga block.payload-source.name = Fuente de carga
@@ -1510,8 +1542,10 @@ block.payload-loader.name = Cargador de carga
block.payload-loader.description = Carga objetos y líquidos en bloques. block.payload-loader.description = Carga objetos y líquidos en bloques.
block.payload-unloader.name = Descargador de carga block.payload-unloader.name = Descargador de carga
block.payload-unloader.description = Descarga objetos y líquidos de bloques. block.payload-unloader.description = Descarga objetos y líquidos de bloques.
block.heat-source.name = Heat Source
block.heat-source.description = Un bloque pequeño que proporciona una cantidad infinita de calor.
#TODO: Nombres temporales! La mayoría de torretas y unidades conservan su nombre original intencionalmente. # Erekir
block.empty.name = Vacío block.empty.name = Vacío
block.rhyolite-crater.name = Cráter de riolita block.rhyolite-crater.name = Cráter de riolita
block.rough-rhyolite.name = Riolita bruta block.rough-rhyolite.name = Riolita bruta
@@ -1565,7 +1599,7 @@ block.red-ice-boulder.name = Roca de hielo rojizo
block.rhyolite-boulder.name = Roca de riolita block.rhyolite-boulder.name = Roca de riolita
block.red-stone-boulder.name = Roca rojiza block.red-stone-boulder.name = Roca rojiza
block.graphitic-wall.name = Muro de grafito block.graphitic-wall.name = Muro de grafito
block.silicon-arc-furnace.name = Horno en arco de silicio block.silicon-arc-furnace.name = Horno de arco eléctrico
block.electrolyzer.name = Electrolizador block.electrolyzer.name = Electrolizador
block.atmospheric-concentrator.name = Concentrador atmosférico block.atmospheric-concentrator.name = Concentrador atmosférico
block.oxidation-chamber.name = Cámara de oxidación block.oxidation-chamber.name = Cámara de oxidación
@@ -1573,6 +1607,7 @@ block.electric-heater.name = Radiador eléctrico
block.slag-heater.name = Caldera de magma block.slag-heater.name = Caldera de magma
block.phase-heater.name = Radiador de fase block.phase-heater.name = Radiador de fase
block.heat-redirector.name = Redireccionador térmico block.heat-redirector.name = Redireccionador térmico
block.heat-router.name = Heat Router
block.slag-incinerator.name = Incinerador de magma block.slag-incinerator.name = Incinerador de magma
block.carbide-crucible.name = Crisol de carburo block.carbide-crucible.name = Crisol de carburo
block.slag-centrifuge.name = Centrifugador de magma block.slag-centrifuge.name = Centrifugador de magma
@@ -1593,13 +1628,13 @@ block.shielded-wall.name = Muro blindado
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Torre de construcción block.build-tower.name = Torre de construcción
block.regen-projector.name = Proyector de regeneración block.regen-projector.name = Proyector de regeneración
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Torre de pulso eléctrico
block.shield-projector.name = Proyector de escudo block.shield-projector.name = Proyector de escudo
block.large-shield-projector.name = Proyector de escudo grande block.large-shield-projector.name = Proyector de escudo grande
block.armored-duct.name = Túnel acorazado block.armored-duct.name = Conducto acorazado
block.overflow-duct.name = Túnel de desborde block.overflow-duct.name = Conducto de desborde
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Conducto de subdesbordamiento
block.duct-unloader.name = Túnel descargador block.duct-unloader.name = Conducto descargador
block.surge-conveyor.name = Cinta transportadora eléctrica block.surge-conveyor.name = Cinta transportadora eléctrica
block.surge-router.name = Enrutador eléctrico block.surge-router.name = Enrutador eléctrico
block.unit-cargo-loader.name = Cargador de unidades block.unit-cargo-loader.name = Cargador de unidades
@@ -1611,14 +1646,14 @@ block.reinforced-bridge-conduit.name = Tubería puente reforzada
block.reinforced-liquid-router.name = Enrutador de líquidos reforzado block.reinforced-liquid-router.name = Enrutador de líquidos reforzado
block.reinforced-liquid-container.name = Contenedor de líquidos reforzado block.reinforced-liquid-container.name = Contenedor de líquidos reforzado
block.reinforced-liquid-tank.name = Tanque de líquidos reforzado block.reinforced-liquid-tank.name = Tanque de líquidos reforzado
block.beam-node.name = Nodo en viga block.beam-node.name = Nodo de energía ortogonal
block.beam-tower.name = Torre en viga block.beam-tower.name = Torre de transmisión de energía
block.beam-link.name = Enlace en viga block.beam-link.name = Enlace de energía
block.turbine-condenser.name = Turbina condensadora block.turbine-condenser.name = Turbina condensadora
block.chemical-combustion-chamber.name = Cámara de combustión de químicos block.chemical-combustion-chamber.name = Cámara de combustión de químicos
block.pyrolysis-generator.name = Generador pirolítico block.pyrolysis-generator.name = Generador pirolítico
block.vent-condenser.name = Condensador de grietas block.vent-condenser.name = Condensador de grietas
block.cliff-crusher.name = Triturador de acantilados block.cliff-crusher.name = Triturador de paredes
block.plasma-bore.name = Perforador de plasma block.plasma-bore.name = Perforador de plasma
block.large-plasma-bore.name = Perforador de plasma grande block.large-plasma-bore.name = Perforador de plasma grande
block.impact-drill.name = Taladro de impacto block.impact-drill.name = Taladro de impacto
@@ -1636,29 +1671,30 @@ block.afflict.name = Afflict
block.lustre.name = Lustre block.lustre.name = Lustre
block.scathe.name = Scathe block.scathe.name = Scathe
block.fabricator.name = Fabricador block.fabricator.name = Fabricador
block.tank-refabricator.name = Tank Refabricator block.tank-refabricator.name = Refabricador de tanques
block.mech-refabricator.name = Mech Refabricator block.mech-refabricator.name = Refabricador de mechs
block.ship-refabricator.name = Ship Refabricator block.ship-refabricator.name = Refabricador de aeronaves
block.tank-assembler.name = Ensamblador de Tanques block.tank-assembler.name = Ensamblador de tanques
block.ship-assembler.name = Ensamblador de Naves block.ship-assembler.name = Ensamblador de aeronaves
block.mech-assembler.name = Ensamblador de Mechs block.mech-assembler.name = Ensamblador de mechs
block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada block.reinforced-payload-conveyor.name = Cinta transportadora de carga reforzada
block.reinforced-payload-router.name = Enrutador de carga reforzado block.reinforced-payload-router.name = Enrutador de carga reforzado
block.payload-mass-driver.name = Catapultador de carga electromagnético block.payload-mass-driver.name = Catapultador electromagnético de carga
block.small-deconstructor.name = Deconstructor pequeño block.small-deconstructor.name = Deconstructor pequeño
block.canvas.name = Canvas block.canvas.name = Lienzo
block.world-processor.name = Procesador integrado block.world-processor.name = Procesador global
block.world-cell.name = Unidad de memoria integrada block.world-cell.name = Unidad de memoria global
block.shield-breaker.name = Destructor de escudos (nombre/textura temporales) block.tank-fabricator.name = Fabricador de tanques
block.tank-fabricator.name = Fabricador de Tanques block.mech-fabricator.name = Fabricador de mechs
block.mech-fabricator.name = Fabricador de Mechs block.ship-fabricator.name = Fabricador de aeronaves
block.ship-fabricator.name = Fabricador de Naves
block.prime-refabricator.name = Refabricador Prime block.prime-refabricator.name = Refabricador Prime
block.unit-repair-tower.name = Torre de reparación de unidades block.unit-repair-tower.name = Torre de reparación de unidades
block.diffuse.name = Diffuse block.diffuse.name = Diffuse
block.basic-assembler-module.name = Módulo ensamblador básico block.basic-assembler-module.name = Módulo ensamblador básico
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Reactor de flujo
block.neoplasia-reactor.name = Reactor de neoplasia
block.switch.name = Interruptor block.switch.name = Interruptor
block.micro-processor.name = Microprocesador block.micro-processor.name = Microprocesador
@@ -1716,6 +1752,8 @@ hint.presetLaunch = Las zonas de aterrizaje de los [accent]sectores grises[], co
hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación. hint.presetDifficulty = Este sector tiene un [scarlet]alto nivel de amenaza enemiga[].\n[accent]No es recomendable[] viajar a sectores como estos sin las tecnologías adecuadas y preparación.
hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[]. hint.coreIncinerate = Tras completar la capacidad máxima de almacenamiento en el núcleo para un tipo de objeto, cualquier recurso adicional de ese tipo que reciba el núcleo será [accent]incinerado[].
hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores. hint.coopCampaign = Si estás jugando el modo [accent]campaña en multijugador[], los objetos producidos en el mapa actual también se enviarán [accent]a tus sectores locales[].\n\nCualquier nueva investigación tecnológica realizada por el anfitrión también se desbloqueará para los demás jugadores.
hint.factoryControl = Para establecer el [accent]destino de salida[] de una fábrica de unidades, haz clic sobre dicho bloque desde el modo comando, luego clic derecho en el destino a elegir.\nLas unidades fabricadas intentarán desplazarse allí automáticamente.
hint.factoryControl.mobile = Para establecer el [accent]destino de salida[] de una fábrica de unidades, toca dicho bloque en modo comando, y luego toca el destino que quieras elegir.\nLas unidades fabricadas intentarán desplazarse hasta esta ubicación automáticamente.
item.copper.description = Usado en todo tipo de bloques y munición. item.copper.description = Usado en todo tipo de bloques y munición.
item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado. item.copper.details = Cobre. Metal anormalmente abundante en Serpulo. Estructuralmente débil a menos que sea reforzado.
@@ -1739,11 +1777,26 @@ item.spore-pod.details = Esporas. Son algo parecido a una forma de vida sintéti
item.blast-compound.description = Usado en bombas y munición explosiva. item.blast-compound.description = Usado en bombas y munición explosiva.
item.pyratite.description = Usado en armas incendiarias y generadores de combustión. item.pyratite.description = Usado en armas incendiarias y generadores de combustión.
# Erekir
item.beryllium.description = Usado en varios tipos de estructuras y munición en Erekir.
item.tungsten.description = Se usa en taladros, blindajes y munición. Es un componente esencial en la construcción de estructuras avanzadas.
item.oxide.description = Se usa como conductor térmico y aislante eléctrico.
item.carbide.description = Se usa en estructuras avanzadas, unidades pesadas, y munición.
liquid.water.description = Usado para enfriar máquinas y para procesar residuos. liquid.water.description = Usado para enfriar máquinas y para procesar residuos.
liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma. liquid.slag.description = Diferentes tipos de metales fundidos mezclados. Puede ser separado en sus minerales constituyentes, o disparado a unidades enemigas como arma.
liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria. liquid.oil.description = Se utiliza en producción de materiales avanzados, y en munición incendiaria.
liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas. liquid.cryofluid.description = Usado como refrigerante para reactores, torretas, y fábricas.
# Erekir
liquid.arkycite.description = Se usa en reacciones químicas para generar energía y sintetizar materiales.
liquid.ozone.description = Usado como agente oxidante en la producción de materiales, y como combustible. Moderadamente explosivo.
liquid.hydrogen.description = Se usa en la extracción de recursos, producción de unidades, y reparación de estructuras. Inflamable.
liquid.cyanogen.description = Se usa en municiones, producción de unidades avanzadas, y reacciones en bloques avanzados. Altamente inflamable.
liquid.nitrogen.description = Se usa en extracción de recursos, producción de gas y construcción de unidades. Inerte.
liquid.neoplasm.description = Un peligroso derivado biológico del reactor de Neoplasia. Se propaga rápidamente a través de cualquier bloque con agua con el que entre en contacto, deteriorándolo en el proceso. Viscoso.
liquid.neoplasm.details = Neoplasma. Una incontrolable masa fangosa de células sintéticas que expande rápidamente. Resiste el calor. Es extremadamente peligroso para cualquier estructura relacionada con agua.\n\nDemasiado complejo e inestable para analizarlo. Se desconocen sus posibles aplicaciones. Se recomienda incinerarlo en lagos de magma.
block.derelict = [lightgray]Abandonado block.derelict = [lightgray]Abandonado
block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados. block.armored-conveyor.description = Mueve objetos. No los acepta si entran por los lados.
block.illuminator.description = Emite luz. block.illuminator.description = Emite luz.
@@ -1803,7 +1856,7 @@ block.router.description = Distribuye los objetos entrantes hasta en 3 direccion
block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte. block.router.details = Un mal necesario... No se recomienda usarlo junto a estructuras de producción ya que los objetos de salida pueden atascar la entrada del mismo bloque, e incluso toda la cadena de transporte.
block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones. block.distributor.description = Distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena. block.overflow-gate.description = Saca los objetos entrantes por los lados cuando la cinta del frente está llena.
block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente si los lados están bloqueados. block.underflow-gate.description = El opuesto de la compuerta de desborde. Sólo devuelve objetos hacia el frente cuando sus lados están bloqueados.
block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo. block.mass-driver.description = Estructura de transporte de largo alcance. Acumula varios objetos y los dispara a otro del mismo tipo.
block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía. block.mechanical-pump.description = Extrae y bombea líquidos. Funciona sin energía.
block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía. block.rotary-pump.description = Extrae y bombea líquidos. Requiere energía.
@@ -1894,6 +1947,100 @@ block.interplanetary-accelerator.description = Una torre de proyección electrom
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas. block.payload-propulsion-tower.description = Estructura que permite transportar otras estructuras a largo alcance. Dispara cargas, tales como unidades o bloques hasta otras torres de propulsión elazadas.
# Erekir
block.core-bastion.description = Núcleo de la base. Blindado. Una vez destruido, se pierde toda comunicación con el sector.
block.core-citadel.description = Núcleo de la base. Altamente reforzado. Almacena más recursos que un núcleo Bastion.
block.core-acropolis.description = Núcleo de la base. Posee un blindaje excepcional. Puede almacenar aún más recursos que un núcleo Citadel.
block.breach.description = Dispara munición de berilio o tungsteno a los objetivos enemigos.
block.diffuse.description = Dispara una ráfaga de proyectiles que se dispersan en un área de cono. Empuja a los enemigos.
block.sublimate.description = Dispara un rayo de fuego continuo que perfora la armadura de los enemigos.
block.titan.description = Dispara un proyectil de artillería explosivo a objetivos terrestres. Requiere hidrógeno.
block.afflict.description = Dispara un gran orbe cargado de fragmentación antiaérea. Requiere calor.
block.disperse.description = Dispara ráfagas de proyectiles a enemigos aéreos.
block.lustre.description = Dispara un láser lento y de objetivo único a los enemigos.
block.scathe.description = Lanza un poderoso misil a objetivos terrestres desde grandes distancias.
block.smite.description = Dispara ráfagas de balas eléctricas y perforantes.
block.malign.description = Bombardea a los enemigos con cargas de láseres dirigidos. Requiere mucho calor.
block.silicon-arc-furnace.description = Refina silicio usando arena y grafito.
block.oxidation-chamber.description = Convierte berilio y ozono en óxido. También emite calor.
block.electric-heater.description = Calienta los bloques a los que apunta. Requiere grandes cantidades de energía.
block.slag-heater.description = Calienta los bloques a los que apunta. Requiere magma.
block.phase-heater.description = Calienta los bloques a los que apunta. Requiere tejido de fase.
block.heat-redirector.description = Redirige el calor que acumula a otros bloques.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Convierte agua en hidrógeno y gas de ozono.
block.atmospheric-concentrator.description = Concentra el nitrógeno disperso en la atmósfera. Requiere calor.
block.surge-crucible.description = Genera aleación eléctrica usando magma y silicio. Requiere calor.
block.phase-synthesizer.description = Sintetiza tejido de fase usando torio, arena, y ozono. Requiere calor.
block.carbide-crucible.description = Combina grafito y tungsteno en carburo. Requiere calor.
block.cyanogen-synthesizer.description = Sintetiza cianógeno usando arquicita y grafito. Requiere calor.
block.slag-incinerator.description = Incinera líquidos u objetos no volátiles. Requiere magma.
block.vent-condenser.description = Condensa gases en agua. Consume energía.
block.plasma-bore.description = Si se coloca mirando hacia un muro con minerales, genera objetos indefinidamente. Requiere pequeñas cantidades de energía.
block.large-plasma-bore.description = Un láser de plasma más grande, capaz de extraer tungsteno y torio. Requiere hidrógeno y energía.
block.cliff-crusher.description = Tritura paredes, extrayendo arena indefinidamente. Requiere energía. Su eficiencia depende del tipo de pared.
block.impact-drill.description = Si se coloca sobre un mineral, extraerá ráfagas de objetos indefinidamente. Requiere energía y agua.
block.eruption-drill.description = Un taladro de impacto mejorado, capaz de extraer torio. Requiere hidrógeno.
block.reinforced-conduit.description = Mueve fluidos en una dirección. Sus lados no se conectarán con otros tipos de bloques, salvo que también sean tuberías.
block.reinforced-liquid-router.description = Distribuye fluidos equitativamente en todas direcciones.
block.reinforced-junction.description = Funciona como un puente para dos tuberías que se cruzan.
block.reinforced-liquid-tank.description = Almacena una gran cantidad de fluidos.
block.reinforced-liquid-container.description = Almacena una cantidad considerable de fluidos.
block.reinforced-bridge-conduit.description = Transporta fluidos sobre el terreno o estructuras.
block.reinforced-pump.description = Bombea y extrae líquidos. Requiere hidrógeno.
block.beryllium-wall.description = Protege estructuras de proyectiles enemigos.
block.beryllium-wall-large.description = Protege estructuras de proyectiles enemigos.
block.tungsten-wall.description = Protege estructuras de proyectiles enemigos.
block.tungsten-wall-large.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall.description = Protege estructuras de proyectiles enemigos.
block.carbide-wall-large.description = Protege estructuras de proyectiles enemigos.
block.reinforced-surge-wall.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.reinforced-surge-wall-large.description = Protege estructuras de proyectiles enemigos. Libera periódicamente descargas eléctricas al impactar un proyectil.
block.shielded-wall.description = Protege estructuras de proyectiles enemigos. Si se le suministra energía, despliega un escudo que absorbe la mayoría de proyectiles. Es un buen conductor eléctrico.
block.blast-door.description = Un muro que se abre cuando se le acercan unidades aliadas terrestres. No se puede controlar manualmente.
block.duct.description = Mueve objetos en una dirección. Sólo puede almacenar un único objeto en su interior.
block.armored-duct.description = Mueve objetos en una dirección. Sus lados no se conectarán con bloques que no sean del mismo tipo.
block.duct-router.description = Distribuye objetos equitativamente en tres direcciones. Sólo acepta objetos de su parte trasera. Se puede configurar como un filtro de objetos.
block.overflow-duct.description = Sólo devuelve los objetos hacia los lados cuando su parte frontal está bloqueada.
block.duct-bridge.description = Transporta objetos sobre estructuras y el terreno.
block.duct-unloader.description = Descarga los objetos seleccionados del bloque tras de este. No puede descargar objetos de los núcleos.
block.underflow-duct.description = El opuesto al conducto de desbordamiento. Devuelve objetos hacia delante cuando se bloquean sus lados derecho e izquierdo.
block.reinforced-liquid-junction.description = Hace de cruce para dos tuberías que se cruzan.
block.surge-conveyor.description = Mueve objetos agrupados en lotes. Se puede acelerar si se le suministra energía. También conduce la energía.
block.surge-router.description = Extrae objetos de las cintas transportadoras eléctricas, distribuyéndolos en hasta tres direcciones. Se puede acelerar suministrándole energía. Conduce la energía.
block.unit-cargo-loader.description = Construye drones de carga. Estos drones distribuyen los objetos automáticamente en los "puntos de descarga" con el mismo filtro.
block.unit-cargo-unload-point.description = Puntos de descarga para los drones de carga. Aceptan objetos que coincidan con el filtro seleccionado.
block.beam-node.description = Transmite energía a otros bloques perpendicularmente. Almacena una pequeña cantidad de energía.
block.beam-tower.description = Transmite energía a otros bloques perpendicularmente. Almacena grandes cantidades de energía. Tiene un mayor alcance.
block.turbine-condenser.description = Genera energía si se coloca sobre grietas de gases en el terreno. Produce pequeñas cantidades de agua.
block.chemical-combustion-chamber.description = Genera energía mediante arquicita y ozono.
block.pyrolysis-generator.description = Genera grandes cantidades de energía mediante arquicita y magma. También produce agua.
block.flux-reactor.description = Genera grandes cantidades de energía mientras disponga de calor suficiente. Requiere cianógeno como estabilizante. La salida de energía y el cianógeno requeridos son proporcionales al calor suministrado.\nExplotará si no se le proporciona suficiente cianógeno.
block.neoplasia-reactor.description = Usa arquicita, agua y tejido de fase para generar grandes cantidades de energía. También produce calor y un peligroso neoplasma como subproducto.\nProducirá una violenta explosión si no se extrae el neoplasma acumulado reactor mediante tuberías.
block.build-tower.description = Reconstruye estructuras dentro de su área de acción y asiste a otras unidades al construir.
block.regen-projector.description = Repara lentamente estructuras aliadas en un perímetro cuadrado. Requiere hidrógeno.
block.reinforced-container.description = Almacena una pequeña cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.reinforced-vault.description = Almacena una gran cantidad de objetos. Se puede obtener su contenido mediante descargadores. No incrementa la capacidad de almacenamiento del núcleo.
block.tank-fabricator.description = Construye unidades Stell. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.ship-fabricator.description = Construye unidades Elude. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.mech-fabricator.description = Construye unidades Meuri. Las unidades creadas pueden ser usadas directamente, o desplazadas hacia refabricadores para mejorarlas.
block.tank-assembler.description = Ensambla grandes tanques desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.ship-assembler.description = Ensambla grandes naves desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.mech-assembler.description = Ensambla grandes mechs desde los bloques o unidades seleccionados. Se puede incrementar el nivel de la unidad resultante añadiendo módulos.
block.tank-refabricator.description = Mejora al segundo nivel el tanque seleccionado.
block.ship-refabricator.description = Mejora al segundo nivel la nave seleccionada.
block.mech-refabricator.description = Mejora al segundo nivel el mech seleccionado.
block.prime-refabricator.description = Mejora al tercer nivel las unidades entrantes.
block.basic-assembler-module.description = Incrementa el nivel del ensamblador si se coloca junto a un área de construcción. Requiere energía. Se puede usar como entrada de un cargador.
block.small-deconstructor.description = Deconstruye las estructuras y unidades entrantes. Devuelve el 100% de su coste de construcción.
block.reinforced-payload-conveyor.description = Mueve los lotes de carga en una dirección.
block.reinforced-payload-router.description = Distribuye las cargas a los bloques adyacentes. Funcionará como un clasificador si se le establece un filtro.
block.payload-mass-driver.description = Estructura de transporte de carga de alto rango. Dispara las cargas entrantes a otros catapultadores enlazados.
block.unit-repair-tower.description = Repara todas las unidades en su área. Requiere ozono.
block.radar.description = Descubre gradualmente el terreno y las unidades enemigas en un amplio radio. Requiere energía.
block.shockwave-tower.description = Daña y destruye proyectiles enemigos dentro de su radio de acción. Requiere cianógeno.
unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos. unit.dagger.description = Dispara proyectiles básicos a enemigos cercanos.
unit.mace.description = Ataca con llamaradas a enemigos cercanos. unit.mace.description = Ataca con llamaradas a enemigos cercanos.
unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres. unit.fortress.description = Utiliza artillería de largo alcance contra enemigos terrestres.
@@ -1931,7 +2078,27 @@ unit.retusa.description = Dispara torpedos guiados a los enemigos cercanos. Repa
unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente. unit.oxynoe.description = Dispara llamaradas de fuego que reparan estructuras aliadas. Su torreta de defensa destruye proyectiles enemigos automáticamente.
unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas. unit.cyerce.description = Dispara grupos de misiles rastreadores. Repara unidades aliadas.
unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas. unit.aegires.description = Electrifica a todas las unidades y estructuras enemigas que entran en su campo de energía. Repara todas las unidades aliadas.
unit.navanax.description = Dispara proyectiles EMP explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas. unit.navanax.description = Dispara proyectiles PEM explosivos que infligen mucho daño a las redes eléctricas enemigas y reparan las estructuras aliadas. Funde a los enemigos cercanos con 4 torretas láser autónomas.
# Erekir
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Lee un número desde una unidad de memoria conectada. lst.read = Lee un número desde una unidad de memoria conectada.
lst.write = Escribe un número en una unidad de memoria conectada. lst.write = Escribe un número en una unidad de memoria conectada.
@@ -1947,6 +2114,7 @@ lst.set = Establece una variable.
lst.operation = Realiza una operación sobre 1-2 variables. lst.operation = Realiza una operación sobre 1-2 variables.
lst.end = Salta al inicio de la lista de instrucciones. lst.end = Salta al inicio de la lista de instrucciones.
lst.wait = Espera unos segundos. lst.wait = Espera unos segundos.
lst.stop = Halt execution of this processor.
lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Busca un objeto/líquido/unidad/tipo de bloque por ID.\nSe puede acceder al número total de cada tipo con:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Salta condicionalmente a otra instrucción. lst.jump = Salta condicionalmente a otra instrucción.
lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[]. lst.unitbind = Se enlaza a la siguiente unidad de un tipo, y la almacena en [accent]@unit[].
@@ -1968,7 +2136,7 @@ lst.cutscene = Manipula la cámara del jugador.
lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores. lst.setflag = Establece una etiqueta global que se puede leer desde todos los procesadores.
lst.getflag = Comprueba si se ha establecido una etiqueta global. lst.getflag = Comprueba si se ha establecido una etiqueta global.
logic.nounitbuild = [red]No se permite la construcción de bloques de categoría lógica. logic.nounitbuild = [red]No se permite construir bloques de categoría lógica.
lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto. lenum.type = El tipo de bloque/unidad\nEjemplo: para buscar cualquier enrutador, esto devolverá [accent]@router[].\nNo devuelve una cadena de texto.
lenum.shoot = Dispara a una posición. lenum.shoot = Dispara a una posición.
@@ -2115,3 +2283,7 @@ lenum.build = Construye una estructura.
lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[]. lenum.getblock = Obtiene la estructura y su categoría en unas coordenadas específicas.\nLa unidad debe estar en el rango de su posición.\nLos bloques no-construcciones tendrán el tipo [accent]@solid[].
lenum.within = Comprueba si una unidad se encuentra cerca de una posición. lenum.within = Comprueba si una unidad se encuentra cerca de una posición.
lenum.boost = Iniciar/Detener vuelo. lenum.boost = Iniciar/Detener vuelo.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mängu ametlik viki link.wiki.description = Mängu ametlik viki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti. linkfail = Lingi avamine ebaõnnestus!\nVeebiaadress kopeeriti.
screenshot = Kuvatõmmis salvestati: {0} screenshot = Kuvatõmmis salvestati: {0}
screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu. screenshot.invalid = Maailm on liiga suur: kuvatõmmise salvestamiseks ei pruugi olla piisavalt mälu.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige kõigepealt [accent]nimi[]. noname = Valige kõigepealt [accent]nimi[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Failinimi: filename = Failinimi:
unlocked = Uus sisu! unlocked = Uus sisu!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Olemas completed = [accent]Olemas
techtree = Uurimispuu techtree = Uurimispuu
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Jälita mängijat trace = Jälita mängijat
trace.playername = Mängija nimi: [accent]{0} trace.playername = Mängija nimi: [accent]{0}
@@ -307,6 +314,11 @@ open = Ava
customize = Kohanda reegleid customize = Kohanda reegleid
cancel = Tühista cancel = Tühista
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ava link openlink = Ava link
copylink = Kopeeri link copylink = Kopeeri link
back = Tagasi back = Tagasi
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Mahutavus: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Kasuta taimerit rules.wavetimer = Kasuta taimerit
rules.wavesending = Wave Sending
rules.waves = Kasuta lahingulaineid rules.waves = Kasuta lahingulaineid
rules.attack = Mänguviis "Rünnak" rules.attack = Mänguviis "Rünnak"
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = [scarlet]Vaenlastel[] on lõputult ressursse
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja rules.unitbuildspeedmultiplier = Väeüksuste tootmiskiiruse kordaja
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Väeüksuste elude kordaja rules.unithealthmultiplier = Väeüksuste elude kordaja
rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja rules.unitdamagemultiplier = Väeüksuste hävitusvõime kordaja
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Liivakamakas block.sand-boulder.name = Liivakamakas
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Riknenud vesi tumedal liival block.darksand-tainted-water.name = Riknenud vesi tumedal liival
block.tar.name = Tõrv block.tar.name = Tõrv
block.stone.name = Kivi block.stone.name = Kivi
block.sand.name = Liiv block.sand-floor.name = Liiv
block.darksand.name = Tume liiv block.darksand.name = Tume liiv
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks. item.copper.description = Peamine materjal, mida kasutatakse igat tüüpi konstruktsioonide ehitamiseks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Sünteetiline spooride kogum, mis on toodetud atmos
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav. item.blast-compound.description = Pommides kasutatav ebastabiilne komponent, mis on sünteesitud spoorikobaratest ja teistest lenduvatest ühenditest. Kütusena kasutamine pole soovitatav.
item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine. item.pyratite.description = Süüterelvades kasutatav eriti tuleohtlik aine.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel. liquid.water.description = Kõige kasulikum vedelik, mida kasutatakse masinate jahutamiseks ja tööstuslike jäätmete töötlemisel.
liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.slag.description = Erinevate sulametallide segu. Võimalik eraldada koostisesse kuuluvateks mineraalideks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele. liquid.oil.description = Keerukate materjalide tootmisel kasutatav vedelik. Võimalik muundada söeks või kasutada relvana, pihustades seda vaenlase väeüksustele.
liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks. liquid.cryofluid.description = Inertne mittesöövitav vedelik, mis saadakse veest ja titaanist. Suure soojusmahtuvusega. Kasutatakse masinate jahutamiseks.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid. block.armored-conveyor.description = Transpordib ressursse sama kiiresti kui titaankonveier, kuid on soomuskattega ja vastupidavam. Võtab külgedelt sisendina vastu ainult konveierite väljundeid.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Mindustry wiki ofiziala link.wiki.description = Mindustry wiki ofiziala
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da. linkfail = Huts egin du esteka irekitzean!\nURL-a zure arbelera kopiatu da.
screenshot = Pantaila-argazkia {0} helbidean gorde da screenshot = Pantaila-argazkia {0} helbidean gorde da
screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea. screenshot.invalid = Mapa handiegia, baliteke pantaila-argazkirako memoria nahiko ez egotea.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Honi buruz about.button = Honi buruz
name = Izena: name = Izena:
noname = Hautatu[accent] jokalari-izena[] aurretik. noname = Hautatu[accent] jokalari-izena[] aurretik.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Fitxategi-izena: filename = Fitxategi-izena:
unlocked = Eduki berria desblokeatuta! unlocked = Eduki berria desblokeatuta!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Ikertua completed = [accent]Ikertua
techtree = Teknologia zuhaitza techtree = Teknologia zuhaitza
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Trazatu jokalaria trace = Trazatu jokalaria
trace.playername = Jokalariaren izena: [accent]{0} trace.playername = Jokalariaren izena: [accent]{0}
@@ -307,6 +314,11 @@ open = Ireki
customize = Aldatu arauak customize = Aldatu arauak
cancel = Utzi cancel = Utzi
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Ireki esteka openlink = Ireki esteka
copylink = Kopiatu esteka copylink = Kopiatu esteka
back = Atzera back = Atzera
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Edukiera: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Likidoa bar.liquid = Likidoa
bar.heat = Beroa bar.heat = Beroa
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Boladen denboragailua rules.wavetimer = Boladen denboragailua
rules.wavesending = Wave Sending
rules.waves = Boladak rules.waves = Boladak
rules.attack = Eraso modua rules.attack = Eraso modua
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = IA-k (talde gorriak) baliabide amaigabeak ditu
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea rules.unitbuildspeedmultiplier = Unitateen sorrerarako abiadura-biderkatzailea
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unitateen osasun-biderkatzailea rules.unithealthmultiplier = Unitateen osasun-biderkatzailea
rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea rules.unitdamagemultiplier = Unitateen kalte-biderkatzailea
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Hondar harkaitza block.sand-boulder.name = Hondar harkaitza
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura block.darksand-tainted-water.name = Hondar ilunez kutsatutako ura
block.tar.name = Mundruna block.tar.name = Mundruna
block.stone.name = Harria block.stone.name = Harria
block.sand.name = Hondarra block.sand-floor.name = Hondarra
block.darksand.name = Hondar iluna block.darksand.name = Hondar iluna
block.ice.name = Izotza block.ice.name = Izotza
block.snow.name = Elurra block.snow.name = Elurra
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako. item.copper.description = Egiturazko material oinarrizkoena. Asko erabilia bloke mota guztietarako.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Espora sintetikoen leka bat, erabilera industrialer
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria. item.blast-compound.description = Bonba eta lehergailuetan erabilitako konposatu ezegonkorra. Espora lekak eta beste substantzia lurrinkorrekin sintetizatua. Erregai gisa erabiltzea ez da gomendagarria.
item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia. item.pyratite.description = Izugarri sukoia den substantzia, arma su-eragileetan erabilia.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia. liquid.water.description = Likido erabilgarriena. Makinen hozgarri gisa eta hondakinen tratamenduan arrunt erabilia.
liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu. liquid.slag.description = Urtutako mineral desberdinen batura. Bere jatorrizko mineraletara banatu daiteke, edo munizio gisa etsaiei ihinztatu.
liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda. liquid.oil.description = Material aurreratuen ekoizpenean erabilitako likidoa. Ikatz bihurtu daiteke erregai gisa erabiltzeko, edo arma gisa ihinztatu eta su emanda.
liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia. liquid.cryofluid.description = Ur eta titanioz egindako likido bizigabe eta ez korrosiboa. Beroa xurgatzeko gaitasun handia du. Hozgarri gisa maiz erabilia.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik. block.armored-conveyor.description = Titaniozko garraio-zinten abiadura berean darmatza elementuak, baina bildaje hobea du. Ez du onartzen albotik kargatzea ez bada beste garraio-zinta batetik.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogilistaus
link.wiki.description = Virallinen Mindustry wiki link.wiki.description = Virallinen Mindustry wiki
link.suggestions.description = Ehdota uusia ominaisuuksia link.suggestions.description = Ehdota uusia ominaisuuksia
link.bug.description = Löysitkö bugin? Ilmoita se täällä link.bug.description = Löysitkö bugin? Ilmoita se täällä
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi. linkfail = Linkin avaaminen epäonnistui!\nOsoite on kopioitu leikepöydällesi.
screenshot = Kuvankaappaus tallennettu sijaintiin {0} screenshot = Kuvankaappaus tallennettu sijaintiin {0}
screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten. screenshot.invalid = Kartta liian laaja, levytila voi olla liian vähissä kuvankaappausta varten.
@@ -165,12 +166,17 @@ mod.scripts.disable = Laitteesi ei tue modeja skripteillä. Sinun on sammutettav
about.button = Tietoa about.button = Tietoa
name = Nimi: name = Nimi:
noname = Valitse ensin[accent] pelaajanimi[]. noname = Valitse ensin[accent] pelaajanimi[].
search = Search:
planetmap = Avaruuskartta planetmap = Avaruuskartta
launchcore = Laukaise tukikohta launchcore = Laukaise tukikohta
filename = Tiedostonimi: filename = Tiedostonimi:
unlocked = Uutta sisältöä avattu! unlocked = Uutta sisältöä avattu!
available = Uusia tutkimuksia saatavilla! available = Uusia tutkimuksia saatavilla!
unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia > unlock.incampaign = < Avaa polussa saadaksesi yksityiskohtia >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Suoritettu completed = [accent]Suoritettu
techtree = Edistyspuu techtree = Edistyspuu
techtree.select = Edistyspuun valinta techtree.select = Edistyspuun valinta
@@ -193,7 +199,7 @@ server.kicked.serverClose = Palvelin suljettu.
server.kicked.vote = Sinut on äänestetty pois. Hyvästi. server.kicked.vote = Sinut on äänestetty pois. Hyvästi.
server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se! server.kicked.clientOutdated = Pelisi on vanhentunut! Päivitä se!
server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään! server.kicked.serverOutdated = Vanhentunut palvelin! Pyydä isäntää päivittämään!
server.kicked.banned = Sinulla on portikielto tälle palvelimelle. server.kicked.banned = Sinulla on porttikielto tälle palvelimelle.
server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa. server.kicked.typeMismatch = Tämä palvelin ei ole yhteensopiva koontiversiosi kanssa.
server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa. server.kicked.playerLimit = Tämä palvelin on täynnä. Odota vapaata tilaa.
server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan. server.kicked.recentKick = Sinut on potkittu äskettäin.\nOdota ennen kuin yhdistät uudestaan.
@@ -212,7 +218,7 @@ hostserver.mobile = Isäntä\nPeli
host = Isäntä host = Isäntä
hosting = [accent]Avataan palvelinta... hosting = [accent]Avataan palvelinta...
hosts.refresh = Päivitä hosts.refresh = Päivitä
hosts.discovering = Etsitään LAN pelejä hosts.discovering = Etsitään paikallisia pelejä
hosts.discovering.any = Etsitään pelejä hosts.discovering.any = Etsitään pelejä
server.refreshing = Päivitetään palvelimen tietoja server.refreshing = Päivitetään palvelimen tietoja
hosts.none = [lightgray]Paikallisia pelejä ei löytynyt! hosts.none = [lightgray]Paikallisia pelejä ei löytynyt!
@@ -226,6 +232,7 @@ servers.disclaimer = Yhteisön palvelimet [accent]eivät ole[] kehittäjän omis
servers.showhidden = Näytä piilotetut palvelimet servers.showhidden = Näytä piilotetut palvelimet
server.shown = Näytetty server.shown = Näytetty
server.hidden = Piilotettu server.hidden = Piilotettu
viewplayer = Viewing Player: [accent]{0}
trace = Seuraa pelaajaa trace = Seuraa pelaajaa
trace.playername = Pelaajanimi: [accent]{0} trace.playername = Pelaajanimi: [accent]{0}
@@ -270,7 +277,7 @@ server.invalidport = Tällä portilla ei löytynyt peliä!
server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0} server.error = [crimson]Virhe palvelimen hostaamisessa: [accent]{0}
save.new = Uusi tallennus save.new = Uusi tallennus
save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan?? save.overwrite = Haluatko varmasti korvata \ntämän tallennuspaikan??
overwrite = Korvata overwrite = Korvaa
save.none = Tallennuksia ei löytynyt! save.none = Tallennuksia ei löytynyt!
savefail = Pelin tallentaminen epäonnistui! savefail = Pelin tallentaminen epäonnistui!
save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen? save.delete.confirm = Oletko varma että haluat poistaa tämän tallennuksen?
@@ -307,6 +314,11 @@ open = Avaa
customize = Muokkaa sääntöjä customize = Muokkaa sääntöjä
cancel = Peruuta cancel = Peruuta
command = Komento command = Komento
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Avaa linkki openlink = Avaa linkki
copylink = Kopioi linkki copylink = Kopioi linkki
back = Takaisin back = Takaisin
@@ -412,7 +424,7 @@ waves.spawn = syntypiste:
waves.spawn.all = <kaikki> waves.spawn.all = <kaikki>
waves.spawn.select = Syntypisteen valinta waves.spawn.select = Syntypisteen valinta
waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä waves.spawn.none = [scarlet]kartasta ei löytynyt syntypisteitä
waves.max = max joukot waves.max = maksimijoukot
waves.guardian = Vartija waves.guardian = Vartija
waves.preview = Esikatselu waves.preview = Esikatselu
waves.edit = Muokkaa... waves.edit = Muokkaa...
@@ -577,10 +589,10 @@ research.multiplayer = Vain ylläpitäjä voi tutkia tavaroita.
map.multiplayer = Vain ylläpitäjä voi katsella sektoreita. map.multiplayer = Vain ylläpitäjä voi katsella sektoreita.
uncover = Paljasta uncover = Paljasta
configure = Muokkaa lastia configure = Muokkaa lastia
objective.research.name = Research objective.research.name = Tutkimus
objective.produce.name = Obtain objective.produce.name = Hanki
objective.item.name = Obtain Item objective.item.name = Hanki Esine
objective.coreitem.name = Core Item objective.coreitem.name = Ydinesine
objective.buildcount.name = Build Count objective.buildcount.name = Build Count
objective.unitcount.name = Unit Count objective.unitcount.name = Unit Count
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Destroy Units
@@ -591,9 +603,9 @@ objective.destroycore.name = Destroy Core
objective.commandmode.name = Command Mode objective.commandmode.name = Command Mode
objective.flag.name = Flag objective.flag.name = Flag
marker.shapetext.name = Shape Text marker.shapetext.name = Shape Text
marker.minimap.name = Minimap marker.minimap.name = Pikkukartta
marker.shape.name = Shape marker.shape.name = Shape
marker.text.name = Text marker.text.name = Teksti
marker.background = Background marker.background = Background
marker.outline = Outline marker.outline = Outline
objective.research = [accent]Tutki:\n[]{0}[lightgray]{1} objective.research = [accent]Tutki:\n[]{0}[lightgray]{1}
@@ -606,6 +618,8 @@ objective.build = [accent]Rakenna: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Rakenna yksikkö: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä objective.destroyunits = [accent]Tuhoa: [][lightgray]{0}[]x yksikköä
objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[] objective.enemiesapproaching = [accent]Vihollinen lähestyy ajassa [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Tuhoa vihollisydin objective.destroycore = [accent]Tuhoa vihollisydin
objective.command = [accent]Komenna yksikköjä objective.command = [accent]Komenna yksikköjä
objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Ydinaseen laukaisu havaittu: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Täällä lepäävät tähtienvälisen aluksen,
sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus. sector.planetaryTerminal.description = Viimeinen kohde.\n\nTämä rannikkotukikohta sisältää rakennuksen, joka pystyy laukaisemaan ytimiä paikallisille planeetoille. Se on vartioitu äärimmäisen hyvin.\n\nRakenna laivayksiköitä. Eliminoi vihollinen mahdollisimman pian. Tutki laukaisurakennus.
sector.onset.name = Alku sector.onset.name = Alku
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa. sector.onset.description = Tutoriaalisektori. Tätä tehtävää ei ole vielä luotu. Odota myöhempää tietoa.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Palaminen status.burning.name = Palaminen
status.freezing.name = Jäätyminen status.freezing.name = Jäätyminen
status.wet.name = Märkä status.wet.name = Märkä
@@ -761,7 +781,7 @@ settings.game = Peli
settings.sound = Ääni settings.sound = Ääni
settings.graphics = Grafiikat settings.graphics = Grafiikat
settings.cleardata = Tyhjennä Pelin Data... settings.cleardata = Tyhjennä Pelin Data...
settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nMitä on tehty ei voi peruuttaa! settings.clear.confirm = Oletko varma että haluat tyhjentää pelin datan?\nTätä ei voi peruuttaa!
settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan. settings.clearall.confirm = [scarlet]WARNING![]\nTämä poistaa kaiken datan, mukaanlukien kesken olevat pelit, kartat, avatut asiat ja kontrolliasetukset.\nKun painat 'ok' kaikki datasi poistetaan ja peli suljetaan.
settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi? settings.clearsaves.confirm = Oletko varma, että haluat tyhjentää kaikki tallennuksesi?
settings.clearsaves = Poista tallennukset settings.clearsaves = Poista tallennukset
@@ -861,7 +881,7 @@ stat.reloadmultiplier = Uudelleenlatauskerroin
stat.buildspeedmultiplier = Rakennusnopeuskerroin stat.buildspeedmultiplier = Rakennusnopeuskerroin
stat.reactive = Reagoi stat.reactive = Reagoi
stat.immunities = Immuuni stat.immunities = Immuuni
stat.healing = Paranee stat.healing = Parantuu
ability.forcefield = Voimakenttä ability.forcefield = Voimakenttä
ability.repairfield = Korjauskenttä ability.repairfield = Korjauskenttä
@@ -869,6 +889,7 @@ ability.statusfield = Statuskenttä
ability.unitspawn = {0} Tehdas ability.unitspawn = {0} Tehdas
ability.shieldregenfield = Kilvenvahvistuskenttä ability.shieldregenfield = Kilvenvahvistuskenttä
ability.movelightning = Salamointi liikkuessa ability.movelightning = Salamointi liikkuessa
ability.shieldarc = Kilpikaari
ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta ability.energyfield = Energiakenttä: [accent]{0}[] vahinko ~ [accent]{1}[] palikkaa / [accent]{2}[] kohdetta
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -891,6 +912,7 @@ bar.capacity = Kapasiteetti: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Neste bar.liquid = Neste
bar.heat = Lämpö bar.heat = Lämpö
bar.instability = Epävakaus
bar.heatamount = Lämpö: {0} bar.heatamount = Lämpö: {0}
bar.heatpercent = Lämpö: {0} ({1}%) bar.heatpercent = Lämpö: {0} ({1}%)
bar.power = Energia bar.power = Energia
@@ -939,8 +961,8 @@ unit.percent = %
unit.shieldhealth = suojan elinpisteet unit.shieldhealth = suojan elinpisteet
unit.items = esinettä unit.items = esinettä
unit.thousands = t unit.thousands = t
unit.millions = mil unit.millions = milj
unit.billions = b unit.billions = mrd
unit.pershot = /laukaisu unit.pershot = /laukaisu
category.purpose = Tarkoitus category.purpose = Tarkoitus
category.general = Yleinen category.general = Yleinen
@@ -1109,13 +1131,14 @@ mode.attack.name = Hyökkäys
mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa. mode.attack.description = Tuhoa vihollisen tukikohta. Ei tasoja.\n[gray]Pelaaminen vaatii punaisen ytimen kartassa.
mode.custom = Muokkaa sääntöjä mode.custom = Muokkaa sääntöjä
rules.infiniteresources = Ikuiset resurssit rules.infiniteresources = Loputtomat resurssit
rules.onlydepositcore = Salli sijoittaminen vain ytimeen rules.onlydepositcore = Salli sijoittaminen vain ytimeen
rules.reactorexplosions = Reaktorien räjähtäminen rules.reactorexplosions = Reaktorien räjähtäminen
rules.coreincinerates = Ydin höyrystää ylivuodon rules.coreincinerates = Ydin höyrystää ylivuodon
rules.disableworldprocessors = Poista maailmaprosessorit käytöstä rules.disableworldprocessors = Poista maailmaprosessorit käytöstä
rules.schematic = Salli kaaviot rules.schematic = Salli kaaviot
rules.wavetimer = Tasojen aikaraja rules.wavetimer = Tasojen aikaraja
rules.wavesending = Wave Sending
rules.waves = Tasot rules.waves = Tasot
rules.attack = Hyökkäystila rules.attack = Hyökkäystila
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Loputtomat AI:n (punaisen joukkueen) resurssit
rules.blockhealthmultiplier = Palikkojen elämäpistekerroin rules.blockhealthmultiplier = Palikkojen elämäpistekerroin
rules.blockdamagemultiplier = Palikkojen vahinkokerroin rules.blockdamagemultiplier = Palikkojen vahinkokerroin
rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin rules.unitbuildspeedmultiplier = Yksikköjen tuotantonopeuskerroin
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Yksikköjen elämäpistekerroin rules.unithealthmultiplier = Yksikköjen elämäpistekerroin
rules.unitdamagemultiplier = Yksikköjen vahinkokerroin rules.unitdamagemultiplier = Yksikköjen vahinkokerroin
rules.solarmultiplier = Aurinkovoimakerroin rules.solarmultiplier = Aurinkovoimakerroin
@@ -1191,7 +1215,7 @@ item.blast-compound.name = Erikoisruuti
item.pyratite.name = Rikkikiisu item.pyratite.name = Rikkikiisu
item.metaglass.name = Teräslasi item.metaglass.name = Teräslasi
item.scrap.name = Romu item.scrap.name = Romu
item.fissile-matter.name = Fissiili aines item.fissile-matter.name = Halkeava aines
item.beryllium.name = Beryllium item.beryllium.name = Beryllium
item.tungsten.name = Volframi item.tungsten.name = Volframi
item.oxide.name = Oksidi item.oxide.name = Oksidi
@@ -1200,7 +1224,7 @@ item.dormant-cyst.name = Uinuva lepoitiö
liquid.water.name = Vesi liquid.water.name = Vesi
liquid.slag.name = Kuona liquid.slag.name = Kuona
liquid.oil.name = Öljy liquid.oil.name = Öljy
liquid.cryofluid.name = Kryoneste liquid.cryofluid.name = Kryolitku
liquid.neoplasm.name = Kasvain liquid.neoplasm.name = Kasvain
liquid.arkycite.name = Arkysiitti liquid.arkycite.name = Arkysiitti
liquid.gallium.name = Gallium liquid.gallium.name = Gallium
@@ -1210,21 +1234,21 @@ liquid.nitrogen.name = Typpi
liquid.cyanogen.name = Syanogeeni liquid.cyanogen.name = Syanogeeni
unit.dagger.name = Tikari unit.dagger.name = Tikari
unit.mace.name = Mace unit.mace.name = Nuija
unit.fortress.name = Linnoitus unit.fortress.name = Linnoitus
unit.nova.name = Nova unit.nova.name = Nova
unit.pulsar.name = Pulsar unit.pulsar.name = Pulsari
unit.quasar.name = Quasar unit.quasar.name = Kvasaari
unit.crawler.name = Ryömijä unit.crawler.name = Ryömijä
unit.atrax.name = Atrax unit.atrax.name = Atrax
unit.spiroct.name = Spiroct unit.spiroct.name = Spiroct
unit.arkyid.name = Arkyid unit.arkyid.name = Arkyid
unit.toxopid.name = Toxopid unit.toxopid.name = Toxopid
unit.flare.name = Flare unit.flare.name = Flare
unit.horizon.name = Horizon unit.horizon.name = Taivaanranta
unit.zenith.name = Zenith unit.zenith.name = Zeniitti
unit.antumbra.name = Antumbra unit.antumbra.name = Antumbra
unit.eclipse.name = Eclipse unit.eclipse.name = Pimennys
unit.mono.name = Mono unit.mono.name = Mono
unit.poly.name = Poly unit.poly.name = Poly
unit.mega.name = Mega unit.mega.name = Mega
@@ -1241,7 +1265,7 @@ unit.cyerce.name = Cyerce
unit.aegires.name = Aegires unit.aegires.name = Aegires
unit.navanax.name = Navanax unit.navanax.name = Navanax
unit.alpha.name = Alfa unit.alpha.name = Alfa
unit.beta.name = Beta unit.beta.name = Beeta
unit.gamma.name = Gamma unit.gamma.name = Gamma
unit.scepter.name = Scepter unit.scepter.name = Scepter
unit.reign.name = Reign unit.reign.name = Reign
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Kokoajadrooni unit.assembly-drone.name = Kokoajadrooni
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallaksi block.parallax.name = Parallaksi
block.cliff.name = Kallio block.cliff.name = Kallio
@@ -1275,7 +1301,7 @@ block.sand-boulder.name = Hiekkalohkare
block.basalt-boulder.name = Basalttilohkare block.basalt-boulder.name = Basalttilohkare
block.grass.name = Ruoho block.grass.name = Ruoho
block.molten-slag.name = Kuona block.molten-slag.name = Kuona
block.pooled-cryofluid.name = Kryoneste block.pooled-cryofluid.name = Kryolitku
block.space.name = Avaruus block.space.name = Avaruus
block.salt.name = Suolapitoisuus block.salt.name = Suolapitoisuus
block.salt-wall.name = Suolaseinä block.salt-wall.name = Suolaseinä
@@ -1313,7 +1339,7 @@ block.deep-tainted-water.name = Syvää Saasteista Vettä
block.darksand-tainted-water.name = Saastevesi tummalla hiekalla block.darksand-tainted-water.name = Saastevesi tummalla hiekalla
block.tar.name = Terva block.tar.name = Terva
block.stone.name = Kivi block.stone.name = Kivi
block.sand.name = Hiekka block.sand-floor.name = Hiekka
block.darksand.name = Tumma hiekka block.darksand.name = Tumma hiekka
block.ice.name = Jää block.ice.name = Jää
block.snow.name = Lumi block.snow.name = Lumi
@@ -1386,7 +1412,7 @@ block.underflow-gate.name = Alivuotoportti
block.silicon-smelter.name = Piinsulatin block.silicon-smelter.name = Piinsulatin
block.phase-weaver.name = Kiihtokutoja block.phase-weaver.name = Kiihtokutoja
block.pulverizer.name = Jauhaja block.pulverizer.name = Jauhaja
block.cryofluid-mixer.name = Kryonestesekoittaja block.cryofluid-mixer.name = Kryolitkusekoittaja
block.melter.name = Sulattaja block.melter.name = Sulattaja
block.incinerator.name = Polttaja block.incinerator.name = Polttaja
block.spore-press.name = Itiöpuristin block.spore-press.name = Itiöpuristin
@@ -1494,6 +1520,8 @@ block.payload-loader.name = Täyttäjä
block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä. block.payload-loader.description = Täyttää palikkoja tavaroilla ja nesteillä.
block.payload-unloader.name = Massapurkaja block.payload-unloader.name = Massapurkaja
block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista. block.payload-unloader.description = Purkaa tavaroita ja nesteitä palikoista.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Tyhjä block.empty.name = Tyhjä
block.rhyolite-crater.name = Ryoliittikraatteri block.rhyolite-crater.name = Ryoliittikraatteri
block.rough-rhyolite.name = Karkea ryoliitti block.rough-rhyolite.name = Karkea ryoliitti
@@ -1555,6 +1583,7 @@ block.electric-heater.name = Sähkölämmitin
block.slag-heater.name = Kuonalämmitin block.slag-heater.name = Kuonalämmitin
block.phase-heater.name = Kiihtolämmitin block.phase-heater.name = Kiihtolämmitin
block.heat-redirector.name = Lämmönsiirtäjä block.heat-redirector.name = Lämmönsiirtäjä
block.heat-router.name = Heat Router
block.slag-incinerator.name = Kuonahöyrystäjä block.slag-incinerator.name = Kuonahöyrystäjä
block.carbide-crucible.name = Karbidivalimo block.carbide-crucible.name = Karbidivalimo
block.slag-centrifuge.name = Kuonasentrifugi block.slag-centrifuge.name = Kuonasentrifugi
@@ -1631,7 +1660,6 @@ block.small-deconstructor.name = Pieni hajottaja
block.canvas.name = Kanvaasi block.canvas.name = Kanvaasi
block.world-processor.name = Maailmaprosessori block.world-processor.name = Maailmaprosessori
block.world-cell.name = Maailmasolu block.world-cell.name = Maailmasolu
block.shield-breaker.name = Kilvenrikkoja (väliakainen nimi/kuva)
block.tank-fabricator.name = Tankkirakentaja block.tank-fabricator.name = Tankkirakentaja
block.mech-fabricator.name = Robottirakentaja block.mech-fabricator.name = Robottirakentaja
block.ship-fabricator.name = Ilma-alusrakentaja block.ship-fabricator.name = Ilma-alusrakentaja
@@ -1641,6 +1669,8 @@ block.diffuse.name = Diffuusi
block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli block.basic-assembler-module.name = Yksinkertainen kokoajamoduuli
block.smite.name = Isku block.smite.name = Isku
block.malign.name = Pahantahto block.malign.name = Pahantahto
block.flux-reactor.name = Virtausreaktori
block.neoplasia-reactor.name = Syöpäreaktori
block.switch.name = Kytkin block.switch.name = Kytkin
block.micro-processor.name = Mikroprosessori block.micro-processor.name = Mikroprosessori
@@ -1697,6 +1727,8 @@ hint.presetLaunch = Harmaisiin [accent]laskeutumisaluesektoreihin[], kuten [acce
hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista. hint.presetDifficulty = Tässä sektorissa on [scarlet]korkea uhkataso[].\nLaukaiseminen korkean uhkatason sektoreihin [accent]ei ole suositeltua[] ilman asianmukaista teknologiaa ja valmistautumista.
hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[]. hint.coreIncinerate = Kun ydin on täynnä tiettyä tavaraa, ylimääräinen samanlainen tavara, joa tulee ytimeen, [accent]höyrystetään[].
hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös. hint.coopCampaign = Pelatessa [accent]yhteistyö(co-op)polkua[], tavarat, jotka tuotetaan nykyisessä kartassa lähetetään myös [accent]paikallisille sektoreille[].\n\nYlläpitäjän tekemät uudet tutkimukset siirtyvät myös.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa. item.copper.description = Yksinkertaisin rakennemateriaali. Käytetään laajalti kaikenlaisissa palikoissa.
item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko. item.copper.details = Kupari. Epänormaalin yleinen metalli Serpulolla. Vahvistamattomana rakenteellisesti heikko.
@@ -1719,10 +1751,21 @@ item.spore-pod.description = Synteettisistä itiöistä koostuva palko, joka on
item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Itiöt. Todennäköisesti synteettinen elämänmuoto. Tuottavat kaasuja, jotka ovat myrkyllisiä muulle biologiselle elämälle. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella. item.blast-compound.description = Epävakaa yhdiste, jota käytetään pommeissa ja räjähteissä. Syntetisoitu itiöpaloista ja muista räjähdysherkistä aineista. Käyttöä polttoaineena ei suositella.
item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa. item.pyratite.description = Äärimmäisen syttyvä aine, jota käytetään tulipaloja aiheuttavissa aseissa.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin. liquid.water.description = Hyödyllisin neste. Yleisesti käytetty koneiden viilentämiseen ja jätteiden prosessointiin.
liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena. liquid.slag.description = Monia erilaisia sulia metalleja sekoitettuna yhdeksi seokseksi. Voidaan erottaa mineraaliainesosiinsa tai suihkuttaa vihollisyksiköihin aseena.
liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena. liquid.oil.description = Kehittyneessä materiaalituotannossa käytetty neste. Voidaan muuttaa hiileksi tai ruiskuttaa ja sytyttää aseena.
liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä. liquid.cryofluid.description = Reagoimaton, ruostuttamaton neste, jota valmistetaan vedestä ja titaanista. Omaa äärimmäisen korkean lämpökapasiteetin. Käytetään paljolti jäähdytysnesteenä.
liquid.arkycite.description = Käytetään kemiallisissa reaktioissa sähköntuotantoa ja materiaalisynteesiä varten.
liquid.ozone.description = Käytetään hapettamisaineena aineentuotannossa ja polttoaineena. Kohtalaisen räjähdysherkkää.
liquid.hydrogen.description = Käytetään resurssien louhinnassa, yksikönväsäyksessä ja rakennelmien korjauksessa. Tulenarkaa.
liquid.cyanogen.description = Käytetään ampumatarvikkeisiin, edistyneiden yksiköiden valmistamiseen ja monenlaisiin reaktioihin edistyneissä palikoissa. Hyvin tulenarkaa.
liquid.nitrogen.description = Käytetään resurssien louhinnassa, kaasunluonnissa and yksikönväsäyksessä. Reagoimaton.
liquid.neoplasm.description = Syöpäreaktorin vaarallinen luonnontieteellinen sivutuote. Leviää vikkelästi koskemiinsa märkiin palikoihin, vahingoittaen niitä. Tahmeaa.
liquid.neoplasm.details = Kasvain. Hallitsematon, vinhasti jakautuvien synteettisten solujen liejumainen massa. Kestää lämpöä. Äärimmäisen vaarallinen millekään rakennukselle jossa on tippaakaan vettä.\n\nLiian monimutkainen ja epävakaa normitutkimukselle. Mahdollisia käyttötarkoituksia ei tunneta. Suositellaan polttamaan kuona-altaassa.
block.derelict = \uf77e [lightgray]Hylky block.derelict = \uf77e [lightgray]Hylky
block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta. block.armored-conveyor.description = Siirtää tavaroita samalla nopeudella kuin titaaniliukuhihna, mutta on haarniskoidumpi. Ei hyväksy sisääntuloa sivuilta miltään muulta, kuin toisilta liukuhihnoilta.
block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen. block.illuminator.description = Pieni, kompakti ja säädettävä valonlähde. Tarvitsee energiaa toimiakseen.
@@ -1874,6 +1917,97 @@ block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa pr
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin. block.payload-propulsion-tower.description = Pitkän kantaman lastinsiirtorakennus. Ampuu lastia muihin yhdistettyihin massakiihdytystorneihin.
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
block.core-citadel.description = Tukikohdan ydin. Tosi hyvin panssaroitu. Varastoi enemmän tavaraa kuin Linnaydin.
block.core-acropolis.description = Tukikohdan ydin. Hemmetin hyvin panssaroitu. Varastoi enemmän tavaraa kuin Sitadelliydin.
block.breach.description = Ampuu läpäisykykyistä beryllium- tai volfhardiammusta vihollista kohti.
block.diffuse.description = Purskaisee ammuksia leveässä kartiomuodossa. Työntää vihollisia taaksepäin.
block.sublimate.description = Suihkuttaa liekkejä vihollista päin. Läpäisee panssarit.
block.titan.description = Ampuu jättimäisen tykistökranaatin maavihollisia kohti. Vaatii vetyä.
block.afflict.description = Ampuu jättimäisen, ladatun sirpalepallon. Vaatii lämmitystä.
block.disperse.description = Pursketulittaa ilmavihollisia.
block.lustre.description = Ampuu hidasta laseria vihollisia kohti.
block.scathe.description = Ampuu voimakkaan ohjuksen maavihollisia kohti astetta pidempien matkojen päästä.
block.smite.description = Pursketulittaa läpäisykykyisiä ja salamoivia luoteja.
block.malign.description = Rumputulittaa itseohjautuvia laserpanoksia vihollista kohti. Tarvitsee laajakantoista lämmitystä.
block.silicon-arc-furnace.description = Jalostaa piitä hiekasta ja grafiitista.
block.oxidation-chamber.description = Vääntää berylliumista ja otsonista oksidia. Hohkaa lämpöä sivutuotteena.
block.electric-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii hemmetisti virtaa.
block.slag-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kuonaa.
block.phase-heater.description = Lämmittää päinkohdistettuja palikoita. Vaatii kiihtokuitua.
block.heat-redirector.description = Vaihtaa kertyneen lämmön suunnan toisiin palikoihin.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Muuttaa veden vedyksi ja otsonikaasuksi.
block.atmospheric-concentrator.description = Kerää typpeä ilmakehästä. Vaatii lämpöä.
block.surge-crucible.description = Muodostaa ylijänniteseosta piistä ja kuonasta. Vaatii lämpöä.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin. unit.dagger.description = Ampuu normaaleja ammuksia kaikkiin läheisiin vihollisiin.
unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin. unit.mace.description = Ampuu liekkisuihkuja kaikkiin läheisiin vihollisiin.
unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin. unit.fortress.description = Ampuu pitkän kantaman ammuksia maakohteisiin.
@@ -1912,6 +2046,24 @@ unit.oxynoe.description = Ampuu rakennuksia korjaavia liekkisuihkuja läheisiin
unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä. unit.cyerce.description = Ampuu hakeutuvia ohjuskimppuja vihollisiin. Korjaa liittoutuneita yksiköitä.
unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia. unit.aegires.description = Antaa sähköiskuja kaikille vihollisyksiköille ja -rakennuksille, jotka ovat sen energiakentän sisällä. Korjaa kaikkia liittolaisia.
unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä. unit.navanax.description = Ampuu räjähtäviä EMP-ammuksia tehden huomattavaa vahinkoa vihollisen sähköverkoille ja korjaten liittoutuneita rakennuksia. Sulattaa läheiset viholliset neljällä itsenäisellä lasertykillä.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Lue numero yhdistetystä muistisolusta. lst.read = Lue numero yhdistetystä muistisolusta.
lst.write = Kirjoita numero yhdistettyyn muistisoluun. lst.write = Kirjoita numero yhdistettyyn muistisoluun.
lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään. lst.print = Lisää tekstiä tekstipuskuriin.\nEi näytä mitään, kunnes [accent]Painosyötettä[] käytetään.
@@ -1926,6 +2078,7 @@ lst.set = Aseta muuttuja.
lst.operation = Suorita laskutoimitus 1-2 muuttujalla. lst.operation = Suorita laskutoimitus 1-2 muuttujalla.
lst.end = Hyppää ohjepinon alkuun. lst.end = Hyppää ohjepinon alkuun.
lst.wait = Odota tietty määrä sekunteja. lst.wait = Odota tietty määrä sekunteja.
lst.stop = Halt execution of this processor.
lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Etsi tavaran/nesteen/yksikön/palikan tyyppiä ID:n perusteella.\nKunkin tyypin kokonaislukumäärän voi selvittää argumentilla:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Hyppää ehdollisesti toiseen lauseeseen. lst.jump = Hyppää ehdollisesti toiseen lauseeseen.
lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan. lst.unitbind = Sido tietyntyyppiseen yksikköön ja varastoi sen [accent]@unit[]-muuttujaan.
@@ -2074,3 +2227,5 @@ lenum.build = Rakenna tietty rakennus.
lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[]. lenum.getblock = Selvitä rakennus ja sen tyyppi tietyissä koordinaateissa.\nSijainnin täytyy olla yksikön kantamalla.\nKiinteillä ei-rakennuksilla on tyyppi [accent]@solid[].
lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä.
lenum.boost = Aloita tai lopeta tehostus. lenum.boost = Aloita tai lopeta tehostus.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Catalogue listing sa F-Droid
link.wiki.description = Opsiyal na Mindustry wiki link.wiki.description = Opsiyal na Mindustry wiki
link.suggestions.description = Magmungkahi ng mga bagong feature link.suggestions.description = Magmungkahi ng mga bagong feature
link.bug.description = Nakahanap ng isa? I-report dito! link.bug.description = Nakahanap ng isa? I-report dito!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL. linkfail = 'Di mabuksan ang link!\nKinopya na sa 'yong clipboard ang URL.
screenshot = Ini-adya na ang screenshot sa {0} screenshot = Ini-adya na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot. screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot.
@@ -165,12 +166,17 @@ mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskri
about.button = Tungkol about.button = Tungkol
name = Pangalan: name = Pangalan:
noname = Pumili ng[accent] pangalan[] muna. noname = Pumili ng[accent] pangalan[] muna.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = I-Launch Ang Core launchcore = I-Launch Ang Core
filename = File Name: filename = File Name:
unlocked = Bagong content na na-unlock! unlocked = Bagong content na na-unlock!
available = Bagong research na available! available = Bagong research na available!
unlock.incampaign = < I-unlock sa campaign para sa detalye > unlock.incampaign = < I-unlock sa campaign para sa detalye >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Ipinapakita server.shown = Ipinapakita
server.hidden = Tinatago server.hidden = Tinatago
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Pangalan ng Player: [accent]{0} trace.playername = Pangalan ng Player: [accent]{0}
@@ -307,6 +314,11 @@ open = Open
customize = I-customize ang Mga Panuntunan customize = I-customize ang Mga Panuntunan
cancel = Cancel cancel = Cancel
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nai-detect ang nuclear strike: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Dito nakalatag ang mga labi ng interstellar tran
sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad. sector.planetaryTerminal.description = Ang huling target.\n\nAng coastal base na ito ay naglalaman ng isang istraktura na may kakayahang maglunsad ng mga Core sa mga lokal na planeta. Ito ay napakahusay na binabantayan.\n\nGumawa ng mga yunit ng hukbong-dagat. Tanggalin ang kalaban sa lalong madaling panahon. Magsaliksik sa istraktura ng paglulunsad.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon. sector.onset.description = Ang tutorial sector. Ang objective ay hindi pa nagawa. Maghintay para sa kinabukasang impormasyon.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks. block.payload-loader.description = Mag-load ng mga likido at mga item sa mga blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks. block.payload-unloader.description = Naglalabas ng mga likido at mga item mula sa mga blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks. item.copper.description = Ang pinaka basic na struktural materyal. Malawakang ginagamit sa lahat ng types ng blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Isang pod ng mga sintetikong spore, na synthesize m
item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon. item.spore-pod.details = Mga spores. Malamang na isang sintetikong anyo ng buhay. Naglalabas ng mga gas na nakakalason sa ibang biyolohikal na buhay. Lubhang invasive. Lubos na nasusunog sa ilang mga kundisyon.
item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan. item.blast-compound.description = Isang hindi matatag na compound na ginagamit sa mga bomba at pampasabog. Na-synthesize mula sa mga spore pod at iba pang pabagu-bagong substance. Gamitin bilang gasolina ay hindi pinapayuhan.
item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas. item.pyratite.description = Isang sobrang nasusunog na substance na ginagamit sa mga armas na nagniningas.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura. liquid.water.description = Ang pinaka-kapaki-pakinabang na likido. Karaniwang ginagamit para sa mga cooling machine at pagpoproseso ng basura.
liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata. liquid.slag.description = Iba't ibang uri ng tinunaw na metal na pinaghalo. Maaaring ihiwalay sa mga mineral na bumubuo nito, o i-spray sa mga yunit ng kaaway bilang sandata.
liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata. liquid.oil.description = Isang likidong ginagamit sa advanced na produksyon ng materyal. Maaaring gawing karbon bilang panggatong, o i-spray at sunugin bilang sandata.
liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant. liquid.cryofluid.description = Isang inert, non-corrosive na likido na nilikha mula sa tubig at titanium. May napakataas na kapasidad ng init. Malawakang ginagamit bilang coolant.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt. block.armored-conveyor.description = Gumagalaw ng mga item sa parehong bilis ng mga titanium conveyor, ngunit nagtataglay ng mas maraming sandata. Hindi tumatanggap ng mga input mula sa mga gilid mula sa anumang bagay maliban sa iba pang mga conveyor belt.
block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana. block.illuminator.description = Isang maliit, compact, configurable light source. Nangangailangan ng kapangyarihan upang gumana.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

File diff suppressed because it is too large Load Diff

View File

@@ -14,12 +14,13 @@ link.google-play.description = Google Play áruház listázás
link.f-droid.description = F-Droid katalógus listázás link.f-droid.description = F-Droid katalógus listázás
link.wiki.description = Hivatalos Mindustry wiki link.wiki.description = Hivatalos Mindustry wiki
link.suggestions.description = Új funkciók ajánlása link.suggestions.description = Új funkciók ajánlása
link.bug.description = Találtál egyet? Jelentsd itt link.bug.description = Találtál szoftver hibá-t? Jelentsd itt
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva. linkfail = Nem sikerült megnyitni a linket!\nAz URL a vágólapra lett másolva.
screenshot = Képernyőkép mentve ide: {0} screenshot = Képernyőkép mentve ide: {0}
screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez. screenshot.invalid = Túl nagy a térkép, nincsen elég memória a képernyőképhez.
gameover = Játék vége gameover = Játék vége
gameover.disconnect = Kapcsolat bontása gameover.disconnect = Kapcsolat megszakadt
gameover.pvp = A[accent] {0}[] csapat nyert! gameover.pvp = A[accent] {0}[] csapat nyert!
gameover.waiting = [accent]Várakozás a következő mapra... gameover.waiting = [accent]Várakozás a következő mapra...
highscore = [accent]Új rekord! highscore = [accent]Új rekord!
@@ -35,7 +36,7 @@ load.mod = Modok
load.scripts = Szkriptek load.scripts = Szkriptek
be.update = Új Bleeding Edge build áll rendelkezésre: be.update = Új Bleeding Edge build áll rendelkezésre:
be.update.confirm = Letölti és újraindítod? be.update.confirm = Letöltöd és újraindítod?
be.updating = Frissítés... be.updating = Frissítés...
be.ignore = Most nem be.ignore = Most nem
be.noupdates = Nem találtunk frissítést. be.noupdates = Nem találtunk frissítést.
@@ -90,7 +91,7 @@ stats.deconstructed = Buildings Deconstructed
stats.playtime = Time Played stats.playtime = Time Played
globalitems = [accent]Összes nyersanyag globalitems = [accent]Összes nyersanyag
map.delete = Biztosan törlöd a "[accent]{0}[]" mapot? map.delete = Biztosan akkarod törlölni a "[accent]{0}[]" mapot?
level.highscore = Legmagasabb pontszám: [accent]{0} level.highscore = Legmagasabb pontszám: [accent]{0}
level.select = Szint kiválasztása level.select = Szint kiválasztása
level.mode = Játékmód: level.mode = Játékmód:
@@ -167,12 +168,17 @@ mod.scripts.disable = Az eszköz nem támogatja a szkriptekkel rendelkező modok
about.button = Közreműködők about.button = Közreműködők
name = Név: name = Név:
noname = Előbb válassz egy[accent] nevet[]. noname = Előbb válassz egy[accent] nevet[].
search = Search:
planetmap = Bolygó térkép planetmap = Bolygó térkép
launchcore = Mag kilövése launchcore = Mag kilövése
filename = Fájl név: filename = Fájl név:
unlocked = Új tartalom kinyitva! unlocked = Új tartalom kinyitva!
available = Új kutatás áll rendelkezésre! available = Új kutatás áll rendelkezésre!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Kész completed = [accent]Kész
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -229,6 +235,7 @@ servers.disclaimer = A közösségi szervereket [accent]nem[] a fejlesztő birto
servers.showhidden = Rejtett szerverek megjelenítése servers.showhidden = Rejtett szerverek megjelenítése
server.shown = Látható server.shown = Látható
server.hidden = Rejtett server.hidden = Rejtett
viewplayer = Viewing Player: [accent]{0}
trace = Játékos követése trace = Játékos követése
trace.playername = Játékos neve: [accent]{0} trace.playername = Játékos neve: [accent]{0}
@@ -310,6 +317,11 @@ open = Megnyitás
customize = Szabályok módosítása customize = Szabályok módosítása
cancel = Mégse cancel = Mégse
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Link megnyitása openlink = Link megnyitása
copylink = Link másolása copylink = Link másolása
back = Vissza back = Vissza
@@ -610,6 +622,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -732,11 +746,15 @@ sector.impact0078.description = Itt fekszenek a roncsai az első csillagközi ű
sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet! sector.planetaryTerminal.description = A végső célpont.\n\nEzen a vízparti bázison található egy olyan építmény, amely képes magokat kilőni közeli bolygókra. Folyamatosan őrzik.\n\nKészíts vízi egységeket! Ártalmatlanítsd az ellenséget amilyen gyorsan tudod! Fedezd fel a kilövőszerkezetet!
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -744,6 +762,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -878,6 +898,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Gyár ability.unitspawn = {0} Gyár
ability.shieldregenfield = Pajzsos regeneráló mező ability.shieldregenfield = Pajzsos regeneráló mező
ability.movelightning = Világítás ability.movelightning = Világítás
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -900,6 +921,7 @@ bar.capacity = Tárhely: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Folyadék bar.liquid = Folyadék
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Áram bar.power = Áram
@@ -1109,7 +1131,7 @@ keybind.zoom_minimap.name = Zoom a Minimapoon
mode.help.title = Játékmódok leírása mode.help.title = Játékmódok leírása
mode.survival.name = Túlélő mode.survival.name = Túlélő
mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon. mode.survival.description = A normál mód. Korlátozott nyersanyag és automatikusan érkező hullámok.\n[gray]Szükséges hozzá ellenséges spawn a Mapon.
mode.sandbox.name = Homokozó mode.sandbox.name = Szabad játék
mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz. mode.sandbox.description = Végtelen erőforrás, nincs időzítés a hullámokhoz.
mode.editor.name = Szerkesztő mode.editor.name = Szerkesztő
mode.pvp.name = PvP mode.pvp.name = PvP
@@ -1125,6 +1147,7 @@ rules.coreincinerates = Túlcsorduló itemek megsemmisítse a magban
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematicok rules.schematic = Schematicok
rules.wavetimer = Hullám időzítő rules.wavetimer = Hullám időzítő
rules.wavesending = Wave Sending
rules.waves = Hullámok rules.waves = Hullámok
rules.attack = Támadás mód rules.attack = Támadás mód
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1139,6 +1162,7 @@ rules.enemyCheat = Végtelen AI (Piros csapat) Erőforrás
rules.blockhealthmultiplier = Épület életpont szorzó rules.blockhealthmultiplier = Épület életpont szorzó
rules.blockdamagemultiplier = Épület sebzés szorzó rules.blockdamagemultiplier = Épület sebzés szorzó
rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó rules.unitbuildspeedmultiplier = Egység gyártási sebesség szorzó
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Egység életpont szorzó rules.unithealthmultiplier = Egység életpont szorzó
rules.unitdamagemultiplier = Egység sebzés szorzó rules.unitdamagemultiplier = Egység sebzés szorzó
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1258,12 +1282,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1271,11 +1300,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1320,7 +1346,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1500,6 +1526,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1561,6 +1589,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1637,7 +1666,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1647,6 +1675,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1704,6 +1734,8 @@ hint.presetLaunch = A szürke [accent]kampány szektorok[]ba, amilyen például
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[]. hint.coreIncinerate = Ha a magodban egy nyersanyag elérte a maximumot, a beérkező ilyen nyersanyagaid azonnal [accent]megsemmisítésre kerülnek[].
hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül. hint.coopCampaign = Ha [accent]co-op kampány[]t játszol, az adott mapon termelt nyersanyagok a [accent]saját szektoraidba[] is bekerülnek.\n\nA host minden fejlesztése is átkerül.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként. item.copper.description = Széleskörűen felhasználható építkezésre és lövedékként.
item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető. item.copper.details = Szokatlanul elterjedt fém a Serpulón. Gyenge szerkezetű, de megerősíthető.
@@ -1726,11 +1758,22 @@ item.spore-pod.description = Átalakítható olajjá vagy robbanószerekké, de
item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony. item.spore-pod.details = Spórák. Egy valószínűleg mesterséges életforma. Más életformák számára halálos gázt bocsátanak ki. Szélsőségesen invazív. Megfelelő körülmények között erősen gyúlékony.
item.blast-compound.description = Bombák és robbanó lövedékek része. item.blast-compound.description = Bombák és robbanó lövedékek része.
item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható. item.pyratite.description = Gyújtó lövedékekben és tüzelőanyag-alapú generátorokban használható.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható. liquid.water.description = Gépek hűtésére és hulladékfeldolgozásra használható.
liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver. liquid.slag.description = Separatorban finomítva értékes fémek forrása, az ellenségre fröcskölve gyilkos fegyver.
liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható. liquid.oil.description = Magas szintű nyersanyagok gyártására vagy gyújtólövedékként használható.
liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára. liquid.cryofluid.description = Hűtőfolyadék reaktorok, tornyok és gyárak számára.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról. block.armored-conveyor.description = Nyersanyagokat továbbít. Nem fogad el nyersanyagot oldalról.
block.illuminator.description = Világít. block.illuminator.description = Világít.
@@ -1880,6 +1923,97 @@ block.large-logic-display.description = Ábrák rajzolhatók rá processzorral.
block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses gyorsítótorony. Képes magokat szökési sebességre gyorsítani bolygóközi bevetéshez.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre unit.dagger.description = Egyszerű töltényeket lő közeli ellenségekre
unit.mace.description = Lángnyelveket küld a közeli ellenségek felé. unit.mace.description = Lángnyelveket küld a közeli ellenségek felé.
@@ -1919,6 +2053,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1933,6 +2085,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2081,3 +2234,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid
link.wiki.description = Wiki Mindustry resmi link.wiki.description = Wiki Mindustry resmi
link.suggestions.description = Saran fitur baru link.suggestions.description = Saran fitur baru
link.bug.description = Menemukan bug? Laporkan di sini link.bug.description = Menemukan bug? Laporkan di sini
linkopen = Server ini mengirimkan Anda sebuah tautan. Apakah Anda yakin ingin membukanya?\n\n[sky]{0}
linkfail = Gagal membuka tautan!\nURL disalin ke papan salin. linkfail = Gagal membuka tautan!\nURL disalin ke papan salin.
screenshot = Tangkapan layar disimpan di {0} screenshot = Tangkapan layar disimpan di {0}
screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar. screenshot.invalid = Peta terlalu besar, tidak cukup memori untuk menangkap layar.
@@ -44,12 +45,12 @@ mods.browser = Browser Mod
mods.browser.selected = Mod yang Dipilih mods.browser.selected = Mod yang Dipilih
mods.browser.add = Pasang mod mods.browser.add = Pasang mod
mods.browser.reinstall = Pasang kembali mods.browser.reinstall = Pasang kembali
mods.browser.view-releases = View Releases mods.browser.view-releases = Lihat Rilis
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published. mods.browser.noreleases = [scarlet]Tidak Ada Rilis Ditemukan\n[accent]Tidak dapat menemukan rilis untuk mod ini. Periksa apakah repositori mod memiliki rilis publik.
mods.browser.latest = <Latest> mods.browser.latest = <Terbaru>
mods.browser.releases = Releases mods.browser.releases = Rilis
mods.github.open = Repo mods.github.open = Repo
mods.github.open-release = Release Page mods.github.open-release = Laman Rilis
mods.browser.sortdate = Urut berdasarkan waktu mods.browser.sortdate = Urut berdasarkan waktu
mods.browser.sortstars = Urut berdasarkan bintang mods.browser.sortstars = Urut berdasarkan bintang
@@ -74,11 +75,11 @@ schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk m
schematic.tags = Tanda: schematic.tags = Tanda:
schematic.edittags = Ubah Tanda schematic.edittags = Ubah Tanda
schematic.addtag = Tambah Tanda schematic.addtag = Tambah Tanda
schematic.texttag = Tanda Tulisan schematic.texttag = Teks Tanda
schematic.icontag = Tanda Ikon schematic.icontag = Ikon Tanda
schematic.renametag = Ubah Nama Tanda schematic.renametag = Ubah Nama Tanda
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya? schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
schematic.tagexists = Tanda ini sudah ada. schematic.tagexists = Tanda tersebut sudah ada.
stats = Statistik stats = Statistik
stats.wave = Gelombang Terkalahkan stats.wave = Gelombang Terkalahkan
@@ -105,7 +106,7 @@ customgame = Permainan Modifikasi
newgame = Permainan Baru newgame = Permainan Baru
none = <kosong> none = <kosong>
none.found = [lightgray]<tidak ditemukan> none.found = [lightgray]<tidak ditemukan>
none.inmap = [lightgray]<tidak ada di dalam peta> none.inmap = [lightgray]<tidak ada di peta>
minimap = Peta Kecil minimap = Peta Kecil
position = Posisi position = Posisi
close = Tutup close = Tutup
@@ -130,7 +131,7 @@ mods.initfailed = [red]⚠[] Proses Mindustry sebelumnya gagal untuk dimulai. Ke
mods = Mod mods = Mod
mods.none = [lightgray]Tidak ada mod yang ditemukan! mods.none = [lightgray]Tidak ada mod yang ditemukan!
mods.guide = Panduan Memodifikasi mods.guide = Panduan Memodifikasi
mods.report = Lapor Kesalahan mods.report = Lapor Bug
mods.openfolder = Buka Folder Mod mods.openfolder = Buka Folder Mod
mods.viewcontent = Buka Konten mods.viewcontent = Buka Konten
mods.reload = Muat Ulang mods.reload = Muat Ulang
@@ -140,14 +141,14 @@ mod.display = [gray]Mod:[orange] {0}
mod.enabled = [lightgray]Aktif mod.enabled = [lightgray]Aktif
mod.disabled = [scarlet]Nonaktif mod.disabled = [scarlet]Nonaktif
mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer mod.multiplayer.compatible = [gray]Bisa Digunakan dalam Multiplayer
mod.disable = Aktif mod.disable = Nonaktifkan
mod.content = Konten: mod.content = Konten:
mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan. mod.delete.error = Tidak dapat menghapus mod. File mungkin sedang digunakan.
mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0} mod.requiresversion = [scarlet]Versi permainan minimal yang dibutuhkan: [accent]{0}
mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V7 (tidak ada minGameVersion: 136) mod.outdatedv7 = [scarlet]Tidak kompatibel dengan V6 (tidak ada minGameVersion: 105)
mod.missingdependencies = [scarlet]Ketergantungan hilang: {0} mod.missingdependencies = [scarlet]Ketergantungan hilang: {0}
mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan mod.erroredcontent = [scarlet]Konten Mengalami Kesalahan
mod.errors = Kesalahan terjadi disaat memuat konten. mod.errors = Terjadi kesalahan saat memuat konten.
mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain. mod.noerrorplay = [scarlet]Anda memiliki mod dengan suatu kesalahan.[] Nonaktifkan mod yang bersangkutan atau perbaiki kesalahan tersebut sebelum bermain.
mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis. mod.nowdisabled = [scarlet]Mod '{0}' tidak memiliki ketergantungan:[accent] {1}\n[lightgray]Mod ini harus diunduh terlebih dahulu.\nMod ini akan dinonaktifkan secara otomatis.
mod.enable = Aktifkan mod.enable = Aktifkan
@@ -155,7 +156,7 @@ mod.requiresrestart = Game akan keluar untuk mengaktifkan perubahan mod.
mod.reloadrequired = [scarlet]Muat Ulang Diperlukan mod.reloadrequired = [scarlet]Muat Ulang Diperlukan
mod.import = Impor Mod mod.import = Impor Mod
mod.import.file = Impor File mod.import.file = Impor File
mod.import.github = Impor Mod GitHub mod.import.github = Impor dari GitHub
mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya! mod.jarwarn = [scarlet]Mod dari JAR sebenarnya tidak aman.[]\nPastikan Anda mengimpor mod dari sumber terpercaya!
mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini. mod.item.remove = Item ini merupakan bagian dari mod[accent] '{0}'[]. Untuk dihilangkan, hapus mod ini.
mod.remove.confirm = Mod ini akan dihapus. mod.remove.confirm = Mod ini akan dihapus.
@@ -168,12 +169,17 @@ mod.scripts.disable = Perangkat anda tidak mendukung mod berformat skrip/JS. And
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
search = Cari:
planetmap = Peta Planet planetmap = Peta Planet
launchcore = Luncurkan Inti launchcore = Luncurkan Inti
filename = Nama File: filename = Nama File:
unlocked = Konten baru terbuka! unlocked = Konten baru terbuka!
available = Penelitian baru tersedia! available = Penelitian baru tersedia!
unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut > unlock.incampaign = < Buka dalam kampanye untuk detail lebih lanjut >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Terselesaikan completed = [accent]Terselesaikan
techtree = Pohon Teknologi techtree = Pohon Teknologi
techtree.select = Pemilihan Pohon Teknologi techtree.select = Pemilihan Pohon Teknologi
@@ -187,8 +193,8 @@ researched = [lightgray]{0} telah diteliti.
research.progress = {0}% diteliti research.progress = {0}% diteliti
players = {0} pemain aktif players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
players.search = Cari players.search = cari
players.notfound = [gray]Tidak ada pemain ditemukan players.notfound = [gray]tidak ada pemain ditemukan
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = Anda tidak ada di dalam whitelist. server.kicked.whitelist = Anda tidak ada di dalam whitelist.
@@ -223,7 +229,7 @@ host.invalid = [scarlet]Tidak bisa menyambung dengan pemilik.
servers.local = Server Lokal servers.local = Server Lokal
servers.local.steam = Permainan Publik & Server Lokal servers.local.steam = Permainan Publik & Server Lokal
servers.remote = Server Jarak Jauh (Simpanan) servers.remote = Server Jarak Jauh
servers.global = Server Komunitas servers.global = Server Komunitas
servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur. servers.disclaimer = Server komunitas [accent]tidak[] dimiliki atau diatur oleh pengembang.\n\nServer dapat berisi konten buatan pemain lain yang mungkin tidak sesuai untuk semua umur.
@@ -231,6 +237,7 @@ servers.showhidden = Tampilkan Server Tersembunyi
server.shown = Ditampilkan server.shown = Ditampilkan
server.hidden = Disembunyikan server.hidden = Disembunyikan
viewplayer = Melihat Pemain: [accent]{0}
trace = Lacak Pemain trace = Lacak Pemain
trace.playername = Nama pemain: [accent]{0} trace.playername = Nama pemain: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -239,11 +246,11 @@ trace.mobile = Client Mobile: [accent]{0}
trace.modclient = Client Modifikasi: [accent]{0} trace.modclient = Client Modifikasi: [accent]{0}
trace.times.joined = Total Bergabung: [accent]{0} trace.times.joined = Total Bergabung: [accent]{0}
trace.times.kicked = Total Dikeluarkan: [accent]{0} trace.times.kicked = Total Dikeluarkan: [accent]{0}
invalidid = ID klien tidak valid! Kirimkan laporan bug. invalidid = ID client tidak valid! Kirimkan laporan bug.
server.bans = Pemain Dilarang Masuk server.bans = Pemain Dilarang Masuk
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk! server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
server.admins = Admin server.admins = Admin
server.admins.none = Tidak ada admin! server.admins.none = Tidak ada admin ditemukan!
server.add = Tambah Server server.add = Tambah Server
server.delete = Anda yakin ingin menghapus server ini? server.delete = Anda yakin ingin menghapus server ini?
server.edit = Sunting Server server.edit = Sunting Server
@@ -269,7 +276,7 @@ connecting = [accent]Menghubungkan...
reconnecting = [accent]Menghubungkan kembali... reconnecting = [accent]Menghubungkan kembali...
connecting.data = [accent]Memuat data dunia... connecting.data = [accent]Memuat data dunia...
server.port = Port: server.port = Port:
server.addressinuse = Alamat sudah ada! server.addressinuse = Alamat sudah dipakai!
server.invalidport = Nomor port tidak sah! server.invalidport = Nomor port tidak sah!
server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0} server.error = [crimson]Terjadi kesalahan saat menghosting server: [accent]{0}
save.new = Simpanan Baru save.new = Simpanan Baru
@@ -311,6 +318,11 @@ open = Buka
customize = Sunting Peraturan customize = Sunting Peraturan
cancel = Batal cancel = Batal
command = Perintah command = Perintah
command.mine = Tambang
command.repair = Perbaiki
command.rebuild = Bangun Kembali
command.assist = Bantu Pemain
command.move = Maju
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
@@ -388,7 +400,7 @@ editor.nodescription = Setiap peta harus memiliki sebuah deskripsi setidaknya 4
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Objectives editor.objectives = Tujuan
editor.ingame = Sunting dalam Permainan editor.ingame = Sunting dalam Permainan
editor.playtest = Tes Bermain editor.playtest = Tes Bermain
editor.publish.workshop = Terbitkan di Workshop editor.publish.workshop = Terbitkan di Workshop
@@ -433,7 +445,7 @@ waves.sort.type = Tipe
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Lihat Semua waves.units.show = Lihat Semua
#memang sengaja diberi huruf kecil #these are intentionally in lower case
wavemode.counts = jumlah wavemode.counts = jumlah
wavemode.totals = total wavemode.totals = total
wavemode.health = darah wavemode.health = darah
@@ -455,9 +467,9 @@ editor.errorheader = File peta ini bisa jadi tidak sah atau rusak.
editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan? editor.errorname = Peta tidak ada nama. Apakah Anda mencoba untuk memuat file simpanan?
editor.update = Perbaruan editor.update = Perbaruan
editor.randomize = Acak editor.randomize = Acak
editor.moveup = Move Up editor.moveup = Pindah Ke Atas
editor.movedown = Move Down editor.movedown = Pindah Ke Bawah
editor.copy = Copy editor.copy = Salin
editor.apply = Terapkan editor.apply = Terapkan
editor.generate = Generasi editor.generate = Generasi
editor.sectorgenerate = Generasi Sektor editor.sectorgenerate = Generasi Sektor
@@ -504,7 +516,7 @@ toolmode.fillteams = Isi Tim
toolmode.fillteams.description = Mengisi tim bukannya blok. toolmode.fillteams.description = Mengisi tim bukannya blok.
toolmode.drawteams = Gambar Tim toolmode.drawteams = Gambar Tim
toolmode.drawteams.description = Menggambar tim bukannya blok. toolmode.drawteams.description = Menggambar tim bukannya blok.
#tidak dipakai #unused
toolmode.underliquid = Di Bawah Cairan toolmode.underliquid = Di Bawah Cairan
toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair. toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
@@ -578,32 +590,35 @@ requirement.core = Hancurkan inti musuh dalam {0}
requirement.research = Kembangkan {0} requirement.research = Kembangkan {0}
requirement.produce = Produksi {0} requirement.produce = Produksi {0}
requirement.capture = Kuasai {0} requirement.capture = Kuasai {0}
requirement.onplanet = Kendalikan Sektor dalam {0} requirement.onplanet = Kendalikan Sektor Dalam {0}
requirement.onsector = Mendarat di Sektor: {0} requirement.onsector = Mendarat Di Sektor: {0}
launch.text = Luncurkan launch.text = Luncurkan
research.multiplayer = Hanya host yang dapat meneliti barang. research.multiplayer = Hanya host yang dapat meneliti barang.
map.multiplayer = Hanya host yang dapat melihat sektor. map.multiplayer = Hanya host yang dapat melihat sektor.
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = Riset
objective.item.name = Obtain Item objective.produce.name = Peroleh
objective.coreitem.name = Core Item objective.item.name = Peroleh Barang
objective.buildcount.name = Build Count objective.coreitem.name = Barang Inti
objective.unitcount.name = Unit Count objective.buildcount.name = Jumlah Bangunan
objective.destroyunits.name = Destroy Units objective.unitcount.name = Jumlah Unit
objective.timer.name = Timer objective.destroyunits.name = Hancurkan Unit
objective.destroyblock.name = Destroy Block objective.timer.name = Waktu
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = Hancurkan Blok
objective.destroycore.name = Destroy Core objective.destroyblocks.name = Hancurkan Blok
objective.commandmode.name = Command Mode objective.destroycore.name = Hancurkan Inti
objective.flag.name = Flag objective.commandmode.name = Mode Perintah
marker.shapetext.name = Shape Text objective.flag.name = Bendera
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = Teks Berbentuk
marker.text.name = Text marker.minimap.name = Peta Kecil
marker.background = Background marker.shape.name = Bentuk
marker.outline = Outline marker.text.name = Teks
marker.background = Latar Belakang
marker.outline = Garis Luar
objective.research = [accent]Riset:\n[]{0}[lightgray]{1} objective.research = [accent]Riset:\n[]{0}[lightgray]{1}
objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1} objective.produce = [accent]Memperoleh:\n[]{0}[lightgray]{1}
@@ -615,9 +630,12 @@ objective.build = [accent]Bangun: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Bangun Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Hancurkan: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[] objective.enemiesapproaching = [accent]Musuh akan datang pada [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Hancurkan Inti Musuh objective.destroycore = [accent]Hancurkan Inti Musuh
objective.command = [accent]Perintahkan Unit objective.command = [accent]Perintahkan Unit
objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Terdeteksi peluncuran nuklir: [lightgray]{0}
announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠ announce.nuclearstrike = [red]⚠ SERANGAN NUKLIR ⚠
loadout = Muatan loadout = Muatan
@@ -630,12 +648,12 @@ addall = Tambah Semua
launch.from = Meluncurkan Dari: [accent]{0} launch.from = Meluncurkan Dari: [accent]{0}
launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0} launch.capacity = Kapasitas Barang yang Diluncurkan: [accent]{0}
launch.destination = Destinasi: {0} launch.destination = Destinasi: {0}
configure.invalid = Jumlah harus berupa angka diantara 0 dan {0}. configure.invalid = Jumlah harus berupa angka di antara 0 dan {0}.
add = Tambahkan... add = Tambahkan...
guardian = Penjaga guardian = Penjaga
connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0} connectfail = [scarlet]Gagal menyambung ke server:\n\n[accent]{0}
error.unreachable = Server tak terjangkau.\nApakah alamatnya benar? error.unreachable = Server tidak dapat dihubungi.\nApakah alamatnya benar?
error.invalidaddress = Alamat tidak valid. error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan pemilik mempunyai port forwarding, dan alamatnya benar!
error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry! error.mismatch = Paket terjadi kekeliruan:\nbisa terjadi apabila versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
@@ -684,7 +702,7 @@ sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
sector.captured = Sektor [accent]{0}[white]ditaklukkan! sector.captured = Sektor [accent]{0}[white]ditaklukkan!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat beralih Sektor sector.noswitch.title = Tidak Dapat beralih Sektor
sector.noswitch = Andak tidak boleh berpindah sektor jika sektor yang ada sedang serang.\nSektor: [accent]{0}[] di [accent]{1}[] sector.noswitch = Andak tidak boleh berpindah sektor jika salah satu sektor terkena serangan.\nSektor: [accent]{0}[] di [accent]{1}[]
sector.view = Lihat Sektor sector.view = Lihat Sektor
threat.low = Rendah threat.low = Rendah
@@ -737,25 +755,32 @@ sector.planetaryTerminal.description = Target terakhir.\n\nBasis pantai ini memi
sector.onset.name = Pemulaan sector.onset.name = Pemulaan
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Danau
sector.intersect.name = Intersect sector.intersect.name = Perempatan
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.onset.description = Sektor tutorial. Tujuan ini belum dibuat. Tunggu informasi selanjutnya. sector.marsh.name = Marsh
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.peaks.name = Peaks
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.ravine.name = Ravine
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.caldera-erekir.name = Caldera
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
status.burning.name = Membakar sector.onset.description = Sektor latihan. Tujuan ini belum dibuat. Tunggu informasi selanjutnya.
sector.aegis.description = Musuh dilindungi oleh perisai. Modul pemutus pelindung eksperimental telah terdeteksi di sektor ini.\nTemukan struktur ini. Pasok dengan amunisi tungsten dan hancurkan markas musuh.
sector.lake.description = Danau terak di sektor ini sangat membatasi pilihan unit yang kita gunakan. Pilihan satu-satunya dengan menggunakan unit amphibi.\nRiset [accent]fabrikator kapal[] dan buat unit [accent]elude[] secepat mungkin.
sector.intersect.description = Pemindai mensugesti bahwa sektor ini akan diserang dari berbagai arah setelah kita mendarat.\nSegera siapkan pertahanan dan perluas wilayah secepat mungkin.\nUnit [accent]meka[] akan diperlukan untuk dataran yang sulit dilalui.
sector.atlas.description = Sektor ini memiliki dataran yang unik dan akan memerlukan beraneka ragam unit untuk menyerang secara efektif.\nUnit tingkat lanjut dapat diperlukan untuk melewati beberapa markas musuh yang kuat di sekitar sini.\nRiset [accent]Elektroliser[] dan [accent]Refabrikator Tank[].
sector.split.description = Keberadaan musuh yang minim di sektor ini sangat bagus untuk menguji coba teknologi transportasi baru.
sector.basin.description = {Temporary}\n\nSektor terakhir untuk saat ini. Anggap ini sebagai level tantangan!
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Terbakar
status.freezing.name = Membeku status.freezing.name = Membeku
status.wet.name = Basah status.wet.name = Basah
status.muddy.name = Berlumpur status.muddy.name = Berlumpur
status.melting.name = Meleleh status.melting.name = Meleleh
status.sapped.name = Melemahkan status.sapped.name = Terlemahkan
status.electrified.name = Dialiri Listrik status.electrified.name = Dialiri Listrik
status.spore-slowed.name = Spora Melambat status.spore-slowed.name = Spora Melambat
status.tarred.name = Berminyak status.tarred.name = Berminyak
@@ -768,7 +793,7 @@ status.boss.name = Penjaga
settings.language = Bahasa settings.language = Bahasa
settings.data = Data Game settings.data = Data Game
settings.reset = Atur ulang pilihan ke awal settings.reset = Atur Ulang ke Bawaan
settings.rebind = Ganti tombol settings.rebind = Ganti tombol
settings.resetKey = Atur ulang settings.resetKey = Atur ulang
settings.controls = Kontrol settings.controls = Kontrol
@@ -795,14 +820,14 @@ error.title = [scarlet]Sebuah kesalahan telah terjadi
error.crashtitle = Sebuah kesalahan telah terjadi error.crashtitle = Sebuah kesalahan telah terjadi
unit.nobuild = [scarlet]Unit tidak dapat membangun unit.nobuild = [scarlet]Unit tidak dapat membangun
lastaccessed = [lightgray]Terakhir Diakses: {0} lastaccessed = [lightgray]Terakhir Diakses: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Terakhir Diperintah: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <muat peta untuk lihat> stat.showinmap = <muat peta untuk lihat>
stat.description = Kegunaan stat.description = Kegunaan
stat.input = Masukan stat.input = Masukan
stat.output = Pengeluaran stat.output = Pengeluaran
stat.maxefficiency = Efisiensi Maks stat.maxefficiency = Batas Efisiensi
stat.booster = Pendorong stat.booster = Pendorong
stat.tiles = Petak yang Diperlukan stat.tiles = Petak yang Diperlukan
stat.affinities = Kecocokan stat.affinities = Kecocokan
@@ -821,7 +846,7 @@ stat.liquidcapacity = Kapasitas Zat Cair
stat.powerrange = Jarak Tenaga stat.powerrange = Jarak Tenaga
stat.linkrange = Jarak Tautan stat.linkrange = Jarak Tautan
stat.instructions = Instruksi stat.instructions = Instruksi
stat.powerconnections = Koneksi Maksimal stat.powerconnections = Batas Sambungan
stat.poweruse = Penggunaan Tenaga stat.poweruse = Penggunaan Tenaga
stat.powerdamage = Tenaga/Pukulan stat.powerdamage = Tenaga/Pukulan
stat.itemcapacity = Kapasitas Bahan stat.itemcapacity = Kapasitas Bahan
@@ -832,10 +857,10 @@ stat.repairtime = Waktu Memperbaiki Blok Penuh
stat.repairspeed = Kecepatan Memperbaiki stat.repairspeed = Kecepatan Memperbaiki
stat.weapons = Senjata stat.weapons = Senjata
stat.bullet = Peluru stat.bullet = Peluru
stat.moduletier = Module Tier stat.moduletier = Tingkatan Modul
stat.speedincrease = Tambahan Kecepatan stat.speedincrease = Tambahan Kecepatan
stat.range = Jarak stat.range = Jarak
stat.drilltier = Sumber Daya yang Bisa di Bor stat.drilltier = Sumber Daya yang Ditambang
stat.drillspeed = Basis Kecepatan Bor stat.drillspeed = Basis Kecepatan Bor
stat.boosteffect = Efek Pendorong stat.boosteffect = Efek Pendorong
stat.maxunits = Batas Unit Aktif stat.maxunits = Batas Unit Aktif
@@ -850,16 +875,16 @@ stat.reload = Kecepatan Tembakan
stat.ammo = Amunisi stat.ammo = Amunisi
stat.shieldhealth = Darah Perisai stat.shieldhealth = Darah Perisai
stat.cooldowntime = Waktu Pendinginan stat.cooldowntime = Waktu Pendinginan
stat.explosiveness = Ledakan stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir stat.lightningchance = Peluang Menghasilkan Petir
stat.lightningdamage = Kerusakan Petir stat.lightningdamage = Kerusakan Petir
stat.flammability = Pembakar stat.flammability = Daya Bakar
stat.radioactivity = Radiasi stat.radioactivity = Daya Radioaktif
stat.charge = Setruman stat.charge = Setruman
stat.heatcapacity = Kapasitas Panas stat.heatcapacity = Kapasitas Panas
stat.viscosity = Kelekatan stat.viscosity = Kelekatan
stat.temperature = Temperatur stat.temperature = Suhu
stat.speed = Kecepatan stat.speed = Kecepatan
stat.buildspeed = Kecepatan Membangun stat.buildspeed = Kecepatan Membangun
stat.minespeed = Kecepatan Menambang stat.minespeed = Kecepatan Menambang
@@ -884,6 +909,7 @@ ability.statusfield = {0} Bidang Status
ability.unitspawn = {0} Pabrik ability.unitspawn = {0} Pabrik
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.shieldarc = Shield Arc
ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target ability.energyfield = Bidang Tenaga: [accent]{0}[] kerusakan ~ [accent]{1}[] blok / [accent]{2}[] target
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -906,6 +932,7 @@ bar.capacity = Kapasitas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.instability = Instabilitas
bar.heatamount = Panas: {0} bar.heatamount = Panas: {0}
bar.heatpercent = Panas: {0} ({1}%) bar.heatpercent = Panas: {0} ({1}%)
bar.power = Tenaga bar.power = Tenaga
@@ -943,7 +970,7 @@ unit.liquidsecond = unit zat cair/detik
unit.itemssecond = bahan/detik unit.itemssecond = bahan/detik
unit.liquidunits = unit zat cair unit.liquidunits = unit zat cair
unit.powerunits = unit tenaga unit.powerunits = unit tenaga
unit.heatunits = heat units unit.heatunits = unit panas
unit.degrees = derajat unit.degrees = derajat
unit.seconds = detik unit.seconds = detik
unit.minutes = menit unit.minutes = menit
@@ -1012,7 +1039,7 @@ setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan. setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS & Ping setting.fps.name = Tunjukkan FPS & Ping
setting.console.name = Enable Console setting.console.name = Hidupkan Konsol
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel setting.pixelate.name = Mode Pixel
@@ -1131,11 +1158,12 @@ rules.coreincinerates = Penghangusan Luapan Inti
rules.disableworldprocessors = Nonaktifkan Prosesor Dunia rules.disableworldprocessors = Nonaktifkan Prosesor Dunia
rules.schematic = Bagan Diperbolehkan rules.schematic = Bagan Diperbolehkan
rules.wavetimer = Pengaturan Waktu Gelombang rules.wavetimer = Pengaturan Waktu Gelombang
rules.wavesending = Wave Sending
rules.waves = Gelombang rules.waves = Gelombang
rules.attack = Mode Penyerangan rules.attack = Mode Penyerangan
rules.rtsai = A.I. RTS rules.rtsai = A.I. RTS
rules.rtsminsquadsize = Ukuran Squad Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Ukuran Regu Maksimum
rules.rtsminattackweight = Berat Serangan Minimum rules.rtsminattackweight = Berat Serangan Minimum
rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP) rules.cleanupdeadteams = Bersihkan Bangunan Tim yang Kalah (PvP)
rules.corecapture = Tangkap Inti Saat Kehancuran rules.corecapture = Tangkap Inti Saat Kehancuran
@@ -1145,6 +1173,7 @@ rules.enemyCheat = Sumber Daya A.I. (Tim Merah) Tak Terbatas
rules.blockhealthmultiplier = Penggandaan Darah Blok rules.blockhealthmultiplier = Penggandaan Darah Blok
rules.blockdamagemultiplier = Penggandaan Kekuatan Blok rules.blockdamagemultiplier = Penggandaan Kekuatan Blok
rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Munculnya Unit
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Penggandaan Darah Unit rules.unithealthmultiplier = Penggandaan Darah Unit
rules.unitdamagemultiplier = Penggandaan Kekuatan Unit rules.unitdamagemultiplier = Penggandaan Kekuatan Unit
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
@@ -1189,7 +1218,7 @@ content.status.name = Status Efek
content.sector.name = Sektor content.sector.name = Sektor
content.team.name = Fraksi content.team.name = Fraksi
wallore = (Wall) wallore = (Dinding)
item.copper.name = Tembaga item.copper.name = Tembaga
item.lead.name = Timah item.lead.name = Timah
@@ -1267,12 +1296,17 @@ unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1280,13 +1314,10 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Drone Perakit unit.assembly-drone.name = Drone Perakit
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Paralaks
block.cliff.name = Bukit block.cliff.name = Bukit
block.sand-boulder.name = Batu Pasir Besar block.sand-boulder.name = Batu Pasir Besar
block.basalt-boulder.name = Batu Basal Besar block.basalt-boulder.name = Batu Basal Besar
@@ -1330,7 +1361,7 @@ block.deep-tainted-water.name = Air Dalam Ternoda
block.darksand-tainted-water.name = Air Ternodai Pasir Hitam block.darksand-tainted-water.name = Air Ternodai Pasir Hitam
block.tar.name = Minyak Mentah block.tar.name = Minyak Mentah
block.stone.name = Batu block.stone.name = Batu
block.sand.name = Pasir block.sand-floor.name = Pasir
block.darksand.name = Pasir Hitam block.darksand.name = Pasir Hitam
block.ice.name = Es block.ice.name = Es
block.snow.name = Salju block.snow.name = Salju
@@ -1384,8 +1415,8 @@ block.door.name = Pintu
block.door-large.name = Pintu Besar block.door-large.name = Pintu Besar
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Penyembur Api block.scorch.name = Penyembur Api
block.scatter.name = Scatter block.scatter.name = Penghambur
block.hail.name = Meriam block.hail.name = Penghujan
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
@@ -1468,19 +1499,19 @@ block.mender.name = Mender
block.mend-projector.name = Mender Projektor block.mend-projector.name = Mender Projektor
block.surge-wall.name = Dinding Listrik block.surge-wall.name = Dinding Listrik
block.surge-wall-large.name = Dinding Listrik Besar block.surge-wall-large.name = Dinding Listrik Besar
block.cyclone.name = Cyclone block.cyclone.name = Topan
block.fuse.name = Fuse block.fuse.name = Murang
block.shock-mine.name = Ranjau Listrik block.shock-mine.name = Ranjau Listrik
block.overdrive-projector.name = Projektor Pemercepat block.overdrive-projector.name = Projektor Pemercepat
block.force-projector.name = Projektor Pelindung block.force-projector.name = Projektor Pelindung
block.arc.name = Busur Petir block.arc.name = Busur Petir
block.rtg-generator.name = Generator Radiasi block.rtg-generator.name = Generator Radiasi
block.spectre.name = Meriam Raksasa block.spectre.name = Momok
block.meltdown.name = Meltdown block.meltdown.name = Pelumer
block.foreshadow.name = Foreshadow block.foreshadow.name = Foreshadow
block.container.name = Kontainer block.container.name = Kontainer
block.launch-pad.name = Alas Peluncur block.launch-pad.name = Alas Peluncur
block.segment.name = Segment block.segment.name = Segmen
block.ground-factory.name = Pabrik Unit Darat block.ground-factory.name = Pabrik Unit Darat
block.air-factory.name = Pabrik Unit Udara block.air-factory.name = Pabrik Unit Udara
block.naval-factory.name = Pabrik Unit Laut block.naval-factory.name = Pabrik Unit Laut
@@ -1510,8 +1541,10 @@ block.payload-loader.name = Pemuat Blok
block.payload-loader.description = Memuat cairan dan item ke dalam blok. block.payload-loader.description = Memuat cairan dan item ke dalam blok.
block.payload-unloader.name = Pembongkar Blok block.payload-unloader.name = Pembongkar Blok
block.payload-unloader.description = Membongkar cairan dan item dari blok. block.payload-unloader.description = Membongkar cairan dan item dari blok.
block.heat-source.name = Sumber Panas
block.heat-source.description = Blok ukuran 1x1 yang memberikan panas tak terhingga.
#TODO: temporary names! #Erekir
block.empty.name = Kosong block.empty.name = Kosong
block.rhyolite-crater.name = Kawah Riolit block.rhyolite-crater.name = Kawah Riolit
block.rough-rhyolite.name = Riolit Kasar block.rough-rhyolite.name = Riolit Kasar
@@ -1534,8 +1567,8 @@ block.carbon-vent.name = Ventilasi Karbon
block.arkyic-vent.name = Ventilasi Arkisit block.arkyic-vent.name = Ventilasi Arkisit
block.yellow-stone-vent.name = Ventilasi Batu Kuning block.yellow-stone-vent.name = Ventilasi Batu Kuning
block.red-stone-vent.name = Ventilasi Batu Merah block.red-stone-vent.name = Ventilasi Batu Merah
block.redmat.name = Redmat block.redmat.name = Matras Merah
block.bluemat.name = Bluemat block.bluemat.name = Matras Biru
block.core-zone.name = Zona Inti block.core-zone.name = Zona Inti
block.regolith-wall.name = Dinding Regolit block.regolith-wall.name = Dinding Regolit
block.yellow-stone-wall.name = Dinding Batu Kuning block.yellow-stone-wall.name = Dinding Batu Kuning
@@ -1548,7 +1581,7 @@ block.crystalline-stone-wall.name = Dinding Batu Kristal
block.red-ice-wall.name = Dinding Es Merah block.red-ice-wall.name = Dinding Es Merah
block.red-stone-wall.name = Dinding Batu Merah block.red-stone-wall.name = Dinding Batu Merah
block.red-diamond-wall.name = Dinding Berlian Merah block.red-diamond-wall.name = Dinding Berlian Merah
block.redweed.name = Redweed block.redweed.name = Rumput Merah
block.pur-bush.name = Semak Pur block.pur-bush.name = Semak Pur
block.yellowcoral.name = Terumbu Kuning block.yellowcoral.name = Terumbu Kuning
block.carbon-boulder.name = Batu Besar Karbon block.carbon-boulder.name = Batu Besar Karbon
@@ -1570,9 +1603,10 @@ block.electrolyzer.name = Elektroliser
block.atmospheric-concentrator.name = Konsentrator Atmosfer block.atmospheric-concentrator.name = Konsentrator Atmosfer
block.oxidation-chamber.name = Ruangan Oksidasi block.oxidation-chamber.name = Ruangan Oksidasi
block.electric-heater.name = Penghangat Listrik block.electric-heater.name = Penghangat Listrik
block.slag-heater.name = Slag Heater block.slag-heater.name = Penghangat Terak
block.phase-heater.name = Penghangat Phase block.phase-heater.name = Penghangat Phase
block.heat-redirector.name = Pengatur Panas block.heat-redirector.name = Pengatur Panas
block.heat-router.name = Heat Router
block.slag-incinerator.name = Insinerator Terak block.slag-incinerator.name = Insinerator Terak
block.carbide-crucible.name = Pelembur Karbit Raksasa block.carbide-crucible.name = Pelembur Karbit Raksasa
block.slag-centrifuge.name = Sentrifugal Terak block.slag-centrifuge.name = Sentrifugal Terak
@@ -1587,8 +1621,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
block.blast-door.name = Pintu Blast block.blast-door.name = Pintu Blast
block.carbide-wall.name = Dinding Karbit block.carbide-wall.name = Dinding Karbit
block.carbide-wall-large.name = Dinding Karbit Raksasa block.carbide-wall-large.name = Dinding Karbit Raksasa
block.reinforced-surge-wall.name = Reinforced Surge Wall block.reinforced-surge-wall.name = Dinding Surge yang Diperkuat
block.reinforced-surge-wall-large.name = Large Reinforced Surge Wall block.reinforced-surge-wall-large.name = Dinding Surge Besar yang Diperkuat
block.shielded-wall.name = Shielded Wall block.shielded-wall.name = Shielded Wall
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Menara Pembangunan block.build-tower.name = Menara Pembangunan
@@ -1598,7 +1632,7 @@ block.shield-projector.name = Proyektor Pelindung
block.large-shield-projector.name = Proyektor Pelindung Besar block.large-shield-projector.name = Proyektor Pelindung Besar
block.armored-duct.name = Pipa Lapis Baja block.armored-duct.name = Pipa Lapis Baja
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = Pipa Arus Bawah
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
block.surge-conveyor.name = Konveyor Surge block.surge-conveyor.name = Konveyor Surge
block.surge-router.name = Pengarah Surge block.surge-router.name = Pengarah Surge
@@ -1649,16 +1683,17 @@ block.small-deconstructor.name = Dekonstruktor Kecil
block.canvas.name = Kanvas block.canvas.name = Kanvas
block.world-processor.name = Prosessor Dunia block.world-processor.name = Prosessor Dunia
block.world-cell.name = Sel Dunia block.world-cell.name = Sel Dunia
block.shield-breaker.name = Penghancur Pelindung (nama/sprite sementara)
block.tank-fabricator.name = Fabrikator Tank block.tank-fabricator.name = Fabrikator Tank
block.mech-fabricator.name = Fabrikator Mech block.mech-fabricator.name = Fabrikator Mech
block.ship-fabricator.name = Fabrikator Kapal block.ship-fabricator.name = Fabrikator Kapal
block.prime-refabricator.name = Refabrikator Perdana block.prime-refabricator.name = Refabrikator Perdana
block.unit-repair-tower.name = Menara Perbaikan Unit block.unit-repair-tower.name = Menara Perbaikan Unit
block.diffuse.name = Membaur block.diffuse.name = Pembaur
block.basic-assembler-module.name = Modul Perakitan Dasar block.basic-assembler-module.name = Modul Perakitan Dasar
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Reaktor Flux
block.neoplasia-reactor.name = Reaktor Neoplasia
block.switch.name = Saklar block.switch.name = Saklar
block.micro-processor.name = Prosesor Mikro block.micro-processor.name = Prosesor Mikro
@@ -1716,6 +1751,8 @@ hint.presetLaunch = [accent]Zona pendaratan[] yang berwarna abu-abu, seperti [ac
hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang. hint.presetDifficulty = Sektor ini memiliki [scarlet]ancaman bahaya musuh yang tinggi[].\nMeluncurkan ke sektor tersebut [accent]tidak disarankan[] tanpa teknologi yang sesuai dan persiapan yang matang.
hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[]. hint.coreIncinerate = Setelah inti penuh dengan suatu barang, barang yang setipe akan [accent]dihancurkan[].
hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu. hint.coopCampaign = Ketika bermain [accent]kampanye multiplayer[], barang yang diproduksi di map ini akan diberikan ke [accent]sektor kamu juga[].\n\nSetiap penelitian baru yang dilakukan oleh host juga akan diberikan kepadamu.
hint.factoryControl = Untuk menentukan [accent]tempat keluar[] unit pabrik, klik blok pabrik ketika dalam mode perintah, lalu klik kanan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
hint.factoryControl.mobile = Untuk menentukan [accent]tempat keluar[] unit pabrik, tekan blok pabrik ketika dalam mode perintah, lalu tekan lokasi yang diinginkan.\nUnit yang diproduksi akan langsung bergerak ke tempat yang ditentukan.
item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi. item.copper.description = Digunakan pada semua tipe konstruksi dan amunisi.
item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat. item.copper.details = Tembaga. Logam yang sangat melimpah di Serpulo. Lemah secara struktural kecuali jika diperkuat.
@@ -1738,13 +1775,24 @@ item.spore-pod.description = Digunakan untuk produksi minyak, bahan peledak dan
item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu. item.spore-pod.details = Spora. Sepertinya bentuk kehidupan sintetis. Menghasilkan gas beracun yang meracuni kehidupan biologis lainnya. Sangat mudah menyebar. Sangat mudah terbakar dalam kondisi tertentu.
item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak. item.blast-compound.description = Digunakan sebagai bom dan amunisi peledak.
item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar. item.pyratite.description = Digunakan di senjata pembakar dan generator yang membutuhkan bahan mudah terbakar.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah. liquid.water.description = Umumnya digunakan untuk mendinginkan mesin dan pengolahan limbah.
liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata. liquid.slag.description = Dapat dipadatkan menjadi logam tertentu, atau disemprotkan ke musuh sebagai senjata.
liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar. liquid.oil.description = Digunakan di produksi material lanjutan dan sebagai amunisi yang mudah terbakar.
liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik. liquid.cryofluid.description = Digunakan sebagai pendingin di reaktor, menara, dan pabrik.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = [lightgray]\ue815 Derelict block.derelict = \uf77e [lightgray]Derelik
block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping. block.armored-conveyor.description = Memindahkan barang ke depan. Tidak dapat menerima masukan dari samping.
block.illuminator.description = Memancarkan cahaya. block.illuminator.description = Memancarkan cahaya.
block.message.description = Menyimpan pesan untuk komunikasi antar sekutu. block.message.description = Menyimpan pesan untuk komunikasi antar sekutu.
@@ -1893,6 +1941,97 @@ block.large-logic-display.description = Menampilkan grafik sembarang dari proses
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin. block.repair-turret.description = Memperbaiki unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung. block.payload-propulsion-tower.description = Bangunan transportasi muatan jarak jauh. Menembakkan muatan pada menara penggerak muatan lainnya yang terhubung.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Menembak musuh terdekat dengan amunisi standar. unit.dagger.description = Menembak musuh terdekat dengan amunisi standar.
unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya. unit.mace.description = Menyerang musuh terdekat dengan cara membakarnya.
@@ -1932,6 +2071,24 @@ unit.oxynoe.description = Menembak aliran api pada musuh terdekat. Menargetkan p
unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman. unit.cyerce.description = Menembak misil yang membidik otomatis secara beruntun pada musuh. Memperbaiki unit teman.
unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman. unit.aegires.description = Mengkejutkan semua bangunan dan unit musuh yang ada di dalam medan energi. Memperbaiki seluruh unit teman.
unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis. unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memberikan kerusakan yang signifikan pada jaringan tenaga musuh dan memperbaiki bangunan teman. Melelehkan musuh terdekat dengan 4 menara laser secara otomatis.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Membaca angka dari memori sel yang dihubungkan. lst.read = Membaca angka dari memori sel yang dihubungkan.
lst.write = Menulis angka ke memori sel yang dihubungkan. lst.write = Menulis angka ke memori sel yang dihubungkan.
@@ -1947,6 +2104,7 @@ lst.set = Menentukan sebuah variabel.
lst.operation = Melakukan operasi pada 1-2 variabel. lst.operation = Melakukan operasi pada 1-2 variabel.
lst.end = Loncati ke awal dari tumpukan perintah. lst.end = Loncati ke awal dari tumpukan perintah.
lst.wait = Memberi jeda dalam detik yang ditentukan. lst.wait = Memberi jeda dalam detik yang ditentukan.
lst.stop = Halt execution of this processor.
lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Mencari tipe barang/cairan/unit/blok dengan ID.\nJumlah hitungan dari setiap tipe dapat dilihat dengan:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Loncati secara bersyarat ke pernyataan berikutnya. lst.jump = Loncati secara bersyarat ke pernyataan berikutnya.
lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[]. lst.unitbind = Menautkan ke unit jenis berikutnya, dan menyimpannya di [accent]@unit[].
@@ -1981,21 +2139,22 @@ laccess.controller = Pengendali unit. Jika dikendalikan prosesor, mengembalikan
laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi. laccess.dead = Menentukan apakah unit/bangunan itu hancur atau tidak ada lagi.
laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0. laccess.controlled = Mengembalikan:\n[accent]@ctrlProcessor[] bila pengendali unit adalah prosesor\n[accent]@ctrlPlayer[] bila pengendali unit/bangunan adalah pemain\n[accent]@ctrlFormation[] bila unit dalam formasi\nSebaliknya, 0.
laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan. laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil laju produksi, pengisian ulang menara atau pembangunan.
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam petak/detik.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Instruksi tanpa kategori.
lcategory.io = Input & Output lcategory.io = Input & Output
lcategory.io.description = Modify contents of memory blocks and processor buffers. lcategory.io.description = Ubah isi dari blok memori dan buffer prosesor.
lcategory.block = Block Control lcategory.block = Kontrol Blok
lcategory.block.description = Interact with blocks. lcategory.block.description = Interaksi dengan blok.
lcategory.operation = Operations lcategory.operation = Operasi
lcategory.operation.description = Logical operations. lcategory.operation.description = Operasi logikal.
lcategory.control = Flow Control lcategory.control = Kontrol Aliran
lcategory.control.description = Manage execution order. lcategory.control.description = Mengatur eksekusi perintah.
lcategory.unit = Unit Control lcategory.unit = Kontrol Unit
lcategory.unit.description = Give units commands. lcategory.unit.description = Memberikan perintah kepada unit.
lcategory.world = World lcategory.world = Dunia
lcategory.world.description = Control how the world behaves. lcategory.world.description = Kendalikan bagaimana dunia berjalan.
graphicstype.clear = Mengisi tampilan dangan warna. graphicstype.clear = Mengisi tampilan dangan warna.
graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya. graphicstype.color = Menentukan warna untuk operasi mengambar selanjutnya.
@@ -2114,3 +2273,7 @@ lenum.build = Membangun sebuah sttruktur.
lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[]. lenum.getblock = Mengambil bangunan dan tipenya pada koordinat tertentu.\nUnit harus ada dalam jangkauan tersebut.\nBentuk padat yang bukan merupakan bangunan akan memiliki tipe [accent]@solid[].
lenum.within = Memeriksa apakah unit di dekat suatu posisi. lenum.within = Memeriksa apakah unit di dekat suatu posisi.
lenum.boost = Mulai/berhenti mempercepat. lenum.boost = Mulai/berhenti mempercepat.
#Don't translate these yet!
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid を開く
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
link.suggestions.description = 新機能を提案する link.suggestions.description = 新機能を提案する
link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。 link.bug.description = バグを見つけましたか?ぜひここから報告して下さい。
linkopen = このサーバーからリンクが送信されました。開きますか?\n\n[sky]{0}
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
@@ -80,14 +81,14 @@ schematic.renametag = タグの名前変更
schematic.tagdelconfirm = このタグをすべて削除しますか? schematic.tagdelconfirm = このタグをすべて削除しますか?
schematic.tagexists = このタグはすでに存在します。 schematic.tagexists = このタグはすでに存在します。
stats = Stats stats = 戦績
stats.wave = Waves Defeated stats.wave = 防衛したウェーブ
stats.unitsCreated = Units Created stats.unitsCreated = 製造したユニット
stats.enemiesDestroyed = Enemies Destroyed stats.enemiesDestroyed = 破壊した敵
stats.built = Buildings Built stats.built = 建造した建物
stats.destroyed = Buildings Destroyed stats.destroyed = 破壊された建物
stats.deconstructed = Buildings Deconstructed stats.deconstructed = 分解した建物
stats.playtime = Time Played stats.playtime = プレイ時間
globalitems = [accent]トータルアイテム globalitems = [accent]トータルアイテム
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
@@ -168,12 +169,17 @@ mod.scripts.disable = お使いのデバイスはScriptを使用したModをサ
about.button = 情報 about.button = 情報
name = 名前: name = 名前:
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
search = Search:
planetmap = 惑星地図 planetmap = 惑星地図
launchcore = コアを打ち上げる launchcore = コアを打ち上げる
filename = ファイル名: filename = ファイル名:
unlocked = 新しい要素をアンロック! unlocked = 新しい要素をアンロック!
available = 新しい研究が利用可能です! available = 新しい研究が利用可能です!
unlock.incampaign = < 詳細はキャンペーンでアンロックしてください > unlock.incampaign = < 詳細はキャンペーンでアンロックしてください >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]完了 completed = [accent]完了
techtree = テックツリー techtree = テックツリー
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = コミュニティサーバーは、[accent]開発者が所
servers.showhidden = 非表示のサーバーを表示する servers.showhidden = 非表示のサーバーを表示する
server.shown = 表示 server.shown = 表示
server.hidden = 非表示 server.hidden = 非表示
viewplayer = Viewing Player: [accent]{0}
trace = プレイヤーの記録 trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0} trace.playername = プレイヤー名: [accent]{0}
@@ -311,6 +318,11 @@ open = 開く
customize = カスタマイズ customize = カスタマイズ
cancel = キャンセル cancel = キャンセル
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
back = 戻る back = 戻る
@@ -613,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -688,8 +702,8 @@ sector.view = View Sector
threat.low = threat.low =
threat.medium = threat.medium =
threat.high = threat.high =
threat.extreme = threat.extreme =
threat.eradication = 根絶 threat.eradication = 破滅的
planets = 惑星 planets = 惑星
@@ -700,7 +714,7 @@ planet.sun.name = 太陽
sector.impact0078.name = 墜落地点 0078 sector.impact0078.name = 墜落地点 0078
sector.groundZero.name = 爆心地 sector.groundZero.name = 爆心地
sector.craters.name = クレーター sector.craters.name = クレーター
sector.frozenForest.name = える sector.frozenForest.name = った
sector.ruinousShores.name = 荒廃した海岸 sector.ruinousShores.name = 荒廃した海岸
sector.stainedMountains.name = 汚染された山脈 sector.stainedMountains.name = 汚染された山脈
sector.desolateRift.name = 荒涼たる峡谷 sector.desolateRift.name = 荒涼たる峡谷
@@ -734,11 +748,15 @@ sector.impact0078.description = ここには、最初にこの星系に入った
sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。 sector.planetaryTerminal.description = 最終目標です。\n\nこの沿岸基地には、コアを他の惑星に打ち上げることが出来る建造物があります。しかし、極めて堅固に守られています。\n\n海軍ユニットを生産し、可及的速やかに敵を排除してください。\nそして、発射場を研究しましょう。
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -746,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = 燃焼 status.burning.name = 燃焼
status.freezing.name = 凍結 status.freezing.name = 凍結
@@ -881,6 +901,7 @@ ability.statusfield = {0} ステータスフィールド
ability.unitspawn = {0} 生産 ability.unitspawn = {0} 生産
ability.shieldregenfield = シールドリペアフィールド ability.shieldregenfield = シールドリペアフィールド
ability.movelightning = ムーブメントライトニング ability.movelightning = ムーブメントライトニング
ability.shieldarc = Shield Arc
ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット ability.energyfield = エネルギー範囲: [accent]{0}[] ダメージ ~ [accent]{1}[] ブロック / [accent]{2}[] ターゲット
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -903,6 +924,7 @@ bar.capacity = 容量: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = 電力 bar.power = 電力
@@ -1128,6 +1150,7 @@ rules.coreincinerates = 余剰アイテムの焼却
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = 設計図を許可 rules.schematic = 設計図を許可
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.wavesending = Wave Sending
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = アタックモード rules.attack = アタックモード
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1142,6 +1165,7 @@ rules.enemyCheat = 敵(赤チーム)の資源の無限化
rules.blockhealthmultiplier = ブロックの体力倍率 rules.blockhealthmultiplier = ブロックの体力倍率
rules.blockdamagemultiplier = ブロックのダメージ倍率 rules.blockdamagemultiplier = ブロックのダメージ倍率
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1204,10 +1228,10 @@ item.pyratite.name = ピラタイト
item.metaglass.name = メタガラス item.metaglass.name = メタガラス
item.scrap.name = スクラップ item.scrap.name = スクラップ
item.fissile-matter.name = Fissile Matter item.fissile-matter.name = Fissile Matter
item.beryllium.name = Beryllium item.beryllium.name = ベリリウム
item.tungsten.name = Tungsten item.tungsten.name = タングステン
item.oxide.name = Oxide item.oxide.name = 酸化物
item.carbide.name = Carbide item.carbide.name = 炭化物
item.dormant-cyst.name = Dormant Cyst item.dormant-cyst.name = Dormant Cyst
liquid.water.name = liquid.water.name =
@@ -1215,12 +1239,12 @@ liquid.slag.name = スラグ
liquid.oil.name = 石油 liquid.oil.name = 石油
liquid.cryofluid.name = 冷却水 liquid.cryofluid.name = 冷却水
liquid.neoplasm.name = Neoplasm liquid.neoplasm.name = Neoplasm
liquid.arkycite.name = Arkycite liquid.arkycite.name = アーキサイト
liquid.gallium.name = Gallium liquid.gallium.name = ガリウム
liquid.ozone.name = Ozone liquid.ozone.name = オゾン
liquid.hydrogen.name = Hydrogen liquid.hydrogen.name = 水素
liquid.nitrogen.name = Nitrogen liquid.nitrogen.name = 窒素
liquid.cyanogen.name = Cyanogen liquid.cyanogen.name = シアン
unit.dagger.name = ダガー unit.dagger.name = ダガー
unit.mace.name = メイス unit.mace.name = メイス
@@ -1262,12 +1286,17 @@ unit.vela.name = ヴェラ
unit.corvus.name = コーバス unit.corvus.name = コーバス
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1275,11 +1304,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = パララックス block.parallax.name = パララックス
block.cliff.name = block.cliff.name =
@@ -1325,7 +1351,7 @@ block.deep-tainted-water.name = 深層汚水
block.darksand-tainted-water.name = 黒い砂で汚れた水 block.darksand-tainted-water.name = 黒い砂で汚れた水
block.tar.name = タール block.tar.name = タール
block.stone.name = block.stone.name =
block.sand.name = block.sand-floor.name =
block.darksand.name = 黒い砂 block.darksand.name = 黒い砂
block.ice.name = block.ice.name =
block.snow.name = block.snow.name =
@@ -1505,23 +1531,25 @@ block.payload-loader.name = ペイロード搬入機
block.payload-loader.description = 液体や資源をブロックに搬入します。 block.payload-loader.description = 液体や資源をブロックに搬入します。
block.payload-unloader.name = ペイロード搬出機 block.payload-unloader.name = ペイロード搬出機
block.payload-unloader.description = ブロックから液体や資源を搬出します。 block.payload-unloader.description = ブロックから液体や資源を搬出します。
block.empty.name = Empty block.heat-source.name = 熱源
block.heat-source.description = 1x1の熱源です。
block.empty.name = 空白
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
block.regolith.name = Regolith block.regolith.name = Regolith
block.yellow-stone.name = Yellow Stone block.yellow-stone.name = 黄色い石
block.carbon-stone.name = Carbon Stone block.carbon-stone.name = 炭素質の石
block.ferric-stone.name = Ferric Stone block.ferric-stone.name = 鉄分質の石
block.ferric-craters.name = Ferric Craters block.ferric-craters.name = Ferric Craters
block.beryllic-stone.name = Beryllic Stone block.beryllic-stone.name = ベリリウム質の石
block.crystalline-stone.name = Crystalline Stone block.crystalline-stone.name = 水晶質の石
block.crystal-floor.name = Crystal Floor block.crystal-floor.name = 水晶の床
block.yellow-stone-plates.name = Yellow Stone Plates block.yellow-stone-plates.name = 黄色い石の板
block.red-stone.name = Red Stone block.red-stone.name = 赤い石
block.dense-red-stone.name = Dense Red Stone block.dense-red-stone.name = 高密度の赤い石
block.red-ice.name = Red Ice block.red-ice.name = 赤い氷
block.arkycite-floor.name = Arkycite Floor block.arkycite-floor.name = アーキサイトの床
block.arkyic-stone.name = Arkyic Stone block.arkyic-stone.name = アーキサイト質の石
block.rhyolite-vent.name = Rhyolite Vent block.rhyolite-vent.name = Rhyolite Vent
block.carbon-vent.name = Carbon Vent block.carbon-vent.name = Carbon Vent
block.arkyic-vent.name = Arkyic Vent block.arkyic-vent.name = Arkyic Vent
@@ -1531,33 +1559,33 @@ block.redmat.name = Redmat
block.bluemat.name = Bluemat block.bluemat.name = Bluemat
block.core-zone.name = Core Zone block.core-zone.name = Core Zone
block.regolith-wall.name = Regolith Wall block.regolith-wall.name = Regolith Wall
block.yellow-stone-wall.name = Yellow Stone Wall block.yellow-stone-wall.name = 黄色い石の壁
block.rhyolite-wall.name = Rhyolite Wall block.rhyolite-wall.name = Rhyolite Wall
block.carbon-wall.name = Carbon Wall block.carbon-wall.name = 炭素の壁
block.ferric-stone-wall.name = Ferric Stone Wall block.ferric-stone-wall.name = 鉄分質の石の壁
block.beryllic-stone-wall.name = Beryllic Stone Wall block.beryllic-stone-wall.name = ベリリウム質の石の壁
block.arkyic-wall.name = Arkyic Wall block.arkyic-wall.name = アーキサイトの壁
block.crystalline-stone-wall.name = Crystalline Stone Wall block.crystalline-stone-wall.name = 水晶質の石の壁
block.red-ice-wall.name = Red Ice Wall block.red-ice-wall.name = 赤い氷の壁
block.red-stone-wall.name = Red Stone Wall block.red-stone-wall.name = 赤い石の壁
block.red-diamond-wall.name = Red Diamond Wall block.red-diamond-wall.name = Red Diamond Wall
block.redweed.name = Redweed block.redweed.name = Redweed
block.pur-bush.name = Pur Bush block.pur-bush.name = Pur Bush
block.yellowcoral.name = Yellowcoral block.yellowcoral.name = Yellowcoral
block.carbon-boulder.name = Carbon Boulder block.carbon-boulder.name = 炭素質の丸石
block.ferric-boulder.name = Ferric Boulder block.ferric-boulder.name = 鉄分質の丸石
block.beryllic-boulder.name = Beryllic Boulder block.beryllic-boulder.name = ベリリウム質の丸石
block.yellow-stone-boulder.name = Yellow Stone Boulder block.yellow-stone-boulder.name = 黄色い丸石
block.arkyic-boulder.name = Arkyic Boulder block.arkyic-boulder.name = アーキサイト質の丸石
block.crystal-cluster.name = Crystal Cluster block.crystal-cluster.name = 水晶の塊
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster block.vibrant-crystal-cluster.name = 輝く水晶の塊
block.crystal-blocks.name = Crystal Blocks block.crystal-blocks.name = 水晶ブロック
block.crystal-orbs.name = Crystal Orbs block.crystal-orbs.name = 水晶玉
block.crystalline-boulder.name = Crystalline Boulder block.crystalline-boulder.name = 水晶質の丸石
block.red-ice-boulder.name = Red Ice Boulder block.red-ice-boulder.name = Red Ice Boulder
block.rhyolite-boulder.name = Rhyolite Boulder block.rhyolite-boulder.name = Rhyolite Boulder
block.red-stone-boulder.name = Red Stone Boulder block.red-stone-boulder.name = 赤い丸石
block.graphitic-wall.name = Graphitic Wall block.graphitic-wall.name = 黒鉛の壁
block.silicon-arc-furnace.name = Silicon Arc Furnace block.silicon-arc-furnace.name = Silicon Arc Furnace
block.electrolyzer.name = Electrolyzer block.electrolyzer.name = Electrolyzer
block.atmospheric-concentrator.name = Atmospheric Concentrator block.atmospheric-concentrator.name = Atmospheric Concentrator
@@ -1566,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1642,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1652,6 +1680,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = スイッチ block.switch.name = スイッチ
block.micro-processor.name = マイクロプロセッサー block.micro-processor.name = マイクロプロセッサー
@@ -1709,6 +1739,8 @@ hint.presetLaunch = [accent]フローズン · フォレスト[]などの灰色
hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。 hint.presetDifficulty = このセクターは[scarlet]敵の脅威レベルが高いです[]。\nこのようなセクターへの出撃は、適切な技術と準備なしには[accent]お勧めできません[]。
hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。 hint.coreIncinerate = コアのアイテム収納数の上限に達したアイテムは搬入されず[accent]破棄[]されます。
hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。 hint.coopCampaign = [accent]co-op キャンペーン[]をプレイすると、現在のマップで生産されたアイテムは[accent]あなたのセクター[]に移送されます。\n\nホストが行った新しい研究も引き継がれます。
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。\n多様なブロックの材料として幅広く使われています。
item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。 item.copper.details = セルプロに豊富な金属です。\n補強しない限り構造的に弱いです。
@@ -1731,11 +1763,22 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。 item.spore-pod.details = 人工生命体と思われる胞子です。\n他の生物に有毒なガスを放出し、非常に侵略的です。特定の条件下で非常に高い可燃性を持ちます。
item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。 item.blast-compound.description = 爆弾や爆発物に使われる不安定な化合物です。\n胞子と揮発性物質から合成されます。燃料として燃やすこともできますが、お勧めしません。
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。 item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。 liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。 liquid.slag.description = 多種多様の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。 liquid.oil.description = 高度な材料生産で使用される液体です。 燃料として石炭に変換したり、武器として噴霧して発火させることができます。
liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。 liquid.cryofluid.description = 水とチタニウムから作られる不活性で非腐食性の液体です。 非常に高い熱容量を持っているため、冷却に使用されます。
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \ue815 [lightgray]放棄 block.derelict = \ue815 [lightgray]放棄
block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。 block.armored-conveyor.description = チタンコンベアーと同じ速度でアイテムを輸送することができ、耐久性に優れています。\nまた、コンベアー以外による側面への入力を受け入れません。
@@ -1886,6 +1929,97 @@ block.large-logic-display.description = プロセッサからの任意のグラ
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。 block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。 block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。 block.payload-propulsion-tower.description = 長距離ペイロード輸送構造です。他の接続されたペイロード推進タワーにペイロードを発射します。
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = 近くの敵に標準的な弾丸を発射します。 unit.dagger.description = 近くの敵に標準的な弾丸を発射します。
unit.mace.description = 近くの敵に火炎放射を発射します。 unit.mace.description = 近くの敵に火炎放射を発射します。
@@ -1925,6 +2059,24 @@ unit.oxynoe.description = 建造物修復火炎放射を発射します。敵に
unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。 unit.cyerce.description = 敵に追尾クラスターミサイルを発射します。\n味方ユニットを修復します。
unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。 unit.aegires.description = エネルギーフィールド内の全ての敵ユニットと建造物には電撃を放ち、全ての味方ユニットには修復効果を与えます。
unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。 unit.navanax.description = 爆発性のEMP弾を発射し、敵の電力系統には重大な損傷を与え、味方の建造物は修復します。\n4門の自律型レーザータレットで近くの敵を溶かします。
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1939,6 +2091,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2087,3 +2240,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid 카탈로그 목록
link.wiki.description = 공식 Mindustry 위키 link.wiki.description = 공식 Mindustry 위키
link.suggestions.description = 새 기능 제안하기 link.suggestions.description = 새 기능 제안하기
link.bug.description = 버그 제보하기 link.bug.description = 버그 제보하기
linkopen = 이 서버에서 당신에게 링크를 보냈습니다. 정말로 열어보시겠습니까?\n\n[sky]{0}
linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다. linkfail = 링크를 열지 못했습니다!\nURL이 클립보드에 복사되었습니다.
screenshot = 스크린샷이 {0} 에 저장되었습니다. screenshot = 스크린샷이 {0} 에 저장되었습니다.
screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다. screenshot.invalid = 맵이 너무 커서 스크린샷에 사용될 메모리가 부족합니다.
@@ -22,7 +23,7 @@ gameover.disconnect = 연결 끊기
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
gameover.waiting = [accent]다음 맵 기다리는 중... gameover.waiting = [accent]다음 맵 기다리는 중...
highscore = [accent]새로운 최고 점수! highscore = [accent]새로운 최고 점수!
copied = 복사됨. copied = 복사됨
indev.notready = 이 부분은 아직 준비되지 않았습니다. indev.notready = 이 부분은 아직 준비되지 않았습니다.
load.sound = 소리 load.sound = 소리
@@ -35,7 +36,7 @@ load.scripts = 스크립트
be.update = 새로운 Bleeding Edge 버전 사용 가능: be.update = 새로운 Bleeding Edge 버전 사용 가능:
be.update.confirm = 지금 내려받고 다시 시작하시겠습니까? be.update.confirm = 지금 내려받고 다시 시작하시겠습니까?
be.updating = 업데이트 중…. be.updating = 업데이트 중…
be.ignore = 무시하기 be.ignore = 무시하기
be.noupdates = 업데이트가 없습니다. be.noupdates = 업데이트가 없습니다.
be.check = 업데이트 확인하기 be.check = 업데이트 확인하기
@@ -66,7 +67,7 @@ schematic.copy = 클립 보드에 복사
schematic.copy.import = 클립 보드에서 가져오기 schematic.copy.import = 클립 보드에서 가져오기
schematic.shareworkshop = 창작마당에 공유 schematic.shareworkshop = 창작마당에 공유
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기 schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
schematic.saved = 설계도 저장됨. schematic.saved = 설계도 저장됨
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다. schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
schematic.rename = 설계도 이름 바꾸기 schematic.rename = 설계도 이름 바꾸기
schematic.info = {0}x{1}, {2} 블록 schematic.info = {0}x{1}, {2} 블록
@@ -135,7 +136,7 @@ mods.openfolder = 폴더 열기
mods.viewcontent = 콘텐츠 보기 mods.viewcontent = 콘텐츠 보기
mods.reload = 새로 고침 mods.reload = 새로 고침
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다. mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다.
mod.installed = [[설치됨] mod.installed = [설치됨]
mod.display = [gray]모드:[orange] {0} mod.display = [gray]모드:[orange] {0}
mod.enabled = [lightgray]활성화됨 mod.enabled = [lightgray]활성화됨
mod.disabled = [scarlet]비활성화됨 mod.disabled = [scarlet]비활성화됨
@@ -147,7 +148,7 @@ mod.requiresversion = [scarlet]필요한 최소 게임 버전: [accent]{0}
mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136) mod.outdatedv7 = [scarlet]v7과 호환되지 않음 (최소 게임 버전: 136)
mod.missingdependencies = [scarlet]누락된 필요 모드: {0} mod.missingdependencies = [scarlet]누락된 필요 모드: {0}
mod.erroredcontent = [scarlet]콘텐츠 오류 mod.erroredcontent = [scarlet]콘텐츠 오류
mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함. mod.errors = 콘텐츠를 불러오는 중에 오류가 발생함
mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요. mod.noerrorplay = [scarlet]오류가 있는 모드가 있습니다.[] 영향을 받는 모드를 비활성화하거나 플레이하기 전에 오류를 수정하세요.
mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다. mod.nowdisabled = [scarlet]모드 '{0}'에 필요한 종속성이 없습니다:[accent] {1}\n[lightgray]이 모드를 먼저 내려받아야 합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화 mod.enable = 활성화
@@ -168,12 +169,17 @@ mod.scripts.disable = 이 기기는 스크립트가 있는 모드를 지원하
about.button = 정보 about.button = 정보
name = 이름 : name = 이름 :
noname = 먼저 [accent]플레이어 이름[]을 설정하세요. noname = 먼저 [accent]플레이어 이름[]을 설정하세요.
search = 검색:
planetmap = 행성 지도 planetmap = 행성 지도
launchcore = 코어 출격 launchcore = 코어 출격
filename = 파일 이름: filename = 파일 이름:
unlocked = 새로운 콘텐츠가 해금되었습니다! unlocked = 새로운 콘텐츠가 해금되었습니다!
available = 새로운 콘텐츠 해금이 가능합니다! available = 새로운 콘텐츠 해금이 가능합니다!
unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 > unlock.incampaign = < 해금 후 상세정보 열람이 가능합니다 >
campaign.select = 캠페인 시작지점 선택하기
campaign.none = [lightgray]시작할 행성을 선택하십시오.\n언제든지 전환할 수 있습니다.
campaign.erekir = [accent]신규 플레이어에게 추천합니다.[]\n\n보다 새롭고 세련된 컨텐츠. 대부분 순차적으로 캠페인이 진행됩니다.\n\n더 높은 완성도의 지도와 다채로운 경험.
campaign.serpulo = [scarlet]신규 플레이어에게 권장되지 않습니다.[]\n\n오래된 컨텐츠: 고전적인 경험. 좀 더 개방적이죠.\n\n잠재적으로 불균형한 지도와 캠페인 메커니즘. 덜 세련됩니다.
completed = [accent]완료됨 completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
techtree.select = 연구 기록 선택 techtree.select = 연구 기록 선택
@@ -183,7 +189,7 @@ research.load = 불러오기
research.discard = 무시하기 research.discard = 무시하기
research.list = [lightgray]연구: research.list = [lightgray]연구:
research = 연구 research = 연구
researched = [lightgray]{0} 연구 완료. researched = [lightgray]{0} 연구 완료
research.progress = {0}% 완료됨 research.progress = {0}% 완료됨
players = {0} 플레이어 players = {0} 플레이어
players.single = {0} 플레이어 players.single = {0} 플레이어
@@ -192,7 +198,7 @@ players.notfound = [gray]플레이어를 찾을 수 없습니다.
server.closing = [accent]서버를 닫는 중... server.closing = [accent]서버를 닫는 중...
server.kicked.kick = 서버에서 추방되었습니다! server.kicked.kick = 서버에서 추방되었습니다!
server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다. server.kicked.whitelist = 당신은 이 서버의 화이트리스트에 등록되어 있지 않습니다.
server.kicked.serverClose = 서버 닫힘. server.kicked.serverClose = 서버 닫힘
server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요. server.kicked.vote = 당신은 투표로 추방되었습니다. 안녕히 가세요.
server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요! server.kicked.clientOutdated = 구버전 클라이언트입니다! 게임을 업데이트하세요!
server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요! server.kicked.serverOutdated = 구버전 서버입니다! 호스트에게 업데이트를 요청하세요!
@@ -230,6 +236,7 @@ servers.disclaimer = 커뮤니티 서버는 개발자가 소유하거나 제어
servers.showhidden = 숨겨진 서버 보이기/숨기기 servers.showhidden = 숨겨진 서버 보이기/숨기기
server.shown = 서버 숨기기 server.shown = 서버 숨기기
server.hidden = 서버 보이기 server.hidden = 서버 보이기
viewplayer = 플레이어 보기: [accent]{0}
trace = 플레이어 정보 보기 trace = 플레이어 정보 보기
trace.playername = 플레이어 이름: [accent]{0} trace.playername = 플레이어 이름: [accent]{0}
@@ -260,9 +267,9 @@ confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까
joingame.title = 게임 참가 joingame.title = 게임 참가
joingame.ip = 주소: joingame.ip = 주소:
disconnect = 연결이 끊어졌습니다. disconnect = 연결이 끊어졌습니다.
disconnect.error = 연결 오류. disconnect.error = 연결 오류
disconnect.closed = 연결이 종료되었습니다. disconnect.closed = 연결이 종료되었습니다.
disconnect.timeout = 시간 초과. disconnect.timeout = 시간 초과
disconnect.data = 맵 데이터를 로드하지 못했습니다! disconnect.data = 맵 데이터를 로드하지 못했습니다!
cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다. cantconnect = [accent]{0}[] 게임에 참여할 수 없습니다.
connecting = [accent] 연결중... connecting = [accent] 연결중...
@@ -271,7 +278,7 @@ connecting.data = [accent]맵 데이터 불러오는중...
server.port = 포트: server.port = 포트:
server.addressinuse = 이미 사용 중인 주소입니다! server.addressinuse = 이미 사용 중인 주소입니다!
server.invalidport = 잘못된 포트 번호입니다! server.invalidport = 잘못된 포트 번호입니다!
server.error = [scarlet]서버 호스팅 오류. server.error = [scarlet]서버 호스팅 오류
save.new = 새로 저장 save.new = 새로 저장
save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까? save.overwrite = 저장된 슬롯을 덮어쓰시겠습니까?
overwrite = 덮어쓰기 overwrite = 덮어쓰기
@@ -311,6 +318,11 @@ open = 열기
customize = 사용자 정의 규칙 customize = 사용자 정의 규칙
cancel = 취소 cancel = 취소
command = 명령 command = 명령
command.mine = 채굴
command.repair = 수리
command.rebuild = 재건
command.assist = 플레이어 지원
command.move = 이동
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
back = 뒤로가기 back = 뒤로가기
@@ -387,7 +399,7 @@ editor.nodescription = 맵을 공유하려면 최소 4자 이상의 설명이
editor.waves = 단계: editor.waves = 단계:
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 지형 생성: editor.generation = 지형 생성:
editor.objectives = 요소 설정 editor.objectives = 목표
editor.ingame = 인 게임 편집 editor.ingame = 인 게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
@@ -400,8 +412,8 @@ editor.filters.type = 맵 유형:
editor.filters.search = 검색: editor.filters.search = 검색:
editor.filters.author = 제작자 editor.filters.author = 제작자
editor.filters.description = 설명 editor.filters.description = 설명
editor.shiftx = Shift X editor.shiftx = X축 밀기
editor.shifty = Shift Y editor.shifty = Y축 밀기
workshop = 창작마당 workshop = 창작마당
waves.title = 단계 waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
@@ -422,7 +434,7 @@ waves.edit = 편집
waves.copy = 클립보드로 복사하기 waves.copy = 클립보드로 복사하기
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다. waves.invalid = 클립보드에 잘못된 단계 데이터가 있습니다.
waves.copied = 단계 복사됨. waves.copied = 단계 복사됨
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다. waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계 데이터로 설정됩니다.
waves.sort = 정렬 기준 waves.sort = 정렬 기준
waves.sort.reverse = 정렬 뒤집기 waves.sort.reverse = 정렬 뒤집기
@@ -584,25 +596,25 @@ research.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서
map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다. map.multiplayer = 캠페인 멀티 플레이 시에는 해당 캠페인 서버의 호스트만 다른 구역을 보고, 이동이 가능합니다.
uncover = 지역 개방 uncover = 지역 개방
configure = 초기자원 설정 configure = 초기자원 설정
objective.research.name = Research objective.research.name = 연구
objective.produce.name = Obtain objective.produce.name = 획득
objective.item.name = Obtain Item objective.item.name = 획득한 자원
objective.coreitem.name = Core Item objective.coreitem.name = 코어 자원
objective.buildcount.name = Build Count objective.buildcount.name = 건설 횟수
objective.unitcount.name = Unit Count objective.unitcount.name = 기체 횟수
objective.destroyunits.name = Destroy Units objective.destroyunits.name = 기체 처치
objective.timer.name = Timer objective.timer.name = 타이머
objective.destroyblock.name = Destroy Block objective.destroyblock.name = 단일 블록 파괴
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = 다수 블록 파괴
objective.destroycore.name = Destroy Core objective.destroycore.name = 코어 파괴
objective.commandmode.name = Command Mode objective.commandmode.name = 명령 모드
objective.flag.name = Flag objective.flag.name = 플래그
marker.shapetext.name = Shape Text marker.shapetext.name = 도형과 문자
marker.minimap.name = Minimap marker.minimap.name = 미니맵
marker.shape.name = Shape marker.shape.name = 도형
marker.text.name = Text marker.text.name = 문자
marker.background = Background marker.background = 배경
marker.outline = Outline marker.outline = 외곽선
objective.research = [accent]연구:\n[]{0}[lightgray]{1} objective.research = [accent]연구:\n[]{0}[lightgray]{1}
objective.produce = [accent]획득:\n[]{0}[lightgray]{1} objective.produce = [accent]획득:\n[]{0}[lightgray]{1}
@@ -610,10 +622,12 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.build = [accent]건설: [][lightgray]{0}[]\n{1}[lightgray]{2}
objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]기체 생산: [][lightgray]{0}[]\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]x Units objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 기체
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
objective.enemyescelating = [accent]적의 생산량이 증가하고 있습니다[lightgray]{0}[]
objective.enemyairunits = [accent]적의 공중 기체가 생산되고 있습니다[lightgray]{0}[]
objective.destroycore = [accent]적의 코어를 파괴하세요 objective.destroycore = [accent]적의 코어를 파괴하세요
objective.command = [accent]기체 조종 objective.command = [accent]기체 조종
objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ 핵공격이 감지되었습니다: [lightgray]{0}
@@ -640,8 +654,8 @@ error.timedout = 시간 초과!\n서버에 포트 포워딩이 설정되어 있
error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요! error.mismatch = 패킷 오류\n클라이언트와 서버 버전이 일치하지 않습니다.\n접속하려는 서버가 최신 버전인지 확인하세요!
error.alreadyconnected = 이미 접속 중입니다. error.alreadyconnected = 이미 접속 중입니다.
error.mapnotfound = 맵 파일을 찾을 수 없습니다! error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류. error.io = 네트워크 I/O 오류
error.any = 알 수 없는 네트워크 오류. error.any = 알 수 없는 네트워크 오류
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다. error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
weather.rain.name = weather.rain.name =
@@ -734,19 +748,25 @@ sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내
sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오. sector.impact0078.description = 이곳에는 태양계에 처음 진입한 우주 수송선의 잔해가 존재합니다.\n\n우주선이 파괴된 잔해에서 최대한 많은 자원을 회수하고, 손상되지 않은 그들의 기술을 획득하십시오.
sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[] sector.planetaryTerminal.description = 이 행성에서의 마지막 전투를 준비하십시오.\n\n적이 필사의 각오로 지키고 있는 이 해안 기지엔 우주에 코어를 발사할 수 있는 시설이 있습니다.\n\n해군을 생산하여 적을 신속하게 제거하고, 그들의 행성간 이동 기술을 강탈하십시오.\n\n[royal] 건투를 빕니다.[]
sector.onset.name = 시작 sector.onset.name = 시작
sector.aegis.name = Aegis sector.aegis.name = 보호
sector.lake.name = Name sector.lake.name = 호수
sector.intersect.name = Intersect sector.intersect.name = 교차지
sector.atlas.name = Atlas sector.atlas.name = 아틀라스
sector.split.name = Split sector.split.name = 분열
sector.basin.name = Basin sector.basin.name = 유역
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.marsh.name = 습지
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.peaks.name = 산봉우리
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.ravine.name = 협곡
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.caldera-erekir.name = 칼데라
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.onset.description = 튜토리얼 지역. 아직 목표가 만들어지지 않았습니다. 정보를 더 기다리십시오.
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.aegis.description = 적은 방어막으로 보호받고 있습니다. 이 구역에서 실험적인 방어막 차단기 모듈이 감지되었습니다.\n이 구조물을 찾으십시오. 텅스텐을 공급해 방어막 차단기를 가동하고 적의 기지를 파괴하십시오.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.lake.description = 이 지역의 광재 호수는 기체의 활동범위를 크게 제한시킵니다. 호버 유닛이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하십시오.
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구성하고 가능한 한 빠르게 확장하십시오.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 기체가 필요할 것입니다.
sector.atlas.description = 이 지역은 각기 다른 지형을 포함하고 있으며, 효과적으로 공격하기 위해서는 다양한 기체가 필요합니다.\n이곳에서 발견된 더 강력한 적의 기지를 통과하기 위해서는 상위 등급의 기체가 필요할 수도 있습니다.\n[accent]전해조[]와 [accent]전차 재조립기[]를 연구하십시오.
sector.split.description = 이 지역에 최소한으로 존재하는 적 주둔군은 새로운 운송 기술을 시험하기에 완벽합니다.
sector.basin.description = {임시}\n\n현재의 마지막 지역. 이 지역은 도전 레벨입니다 - 이후 릴리즈에서 많은 지역이 더 추가될 예정입니다.
sector.ravine.description = 적의 중요한 이동 경로이긴 하지만, 해당 구역에선 적의 코어가 감지되지 않았습니다. 다양한 적군을 맞닥뜨릴 것으로 예상됩니다.\n[accent]설금[]을 생산하십시오. 포탑 [accent]어플릭트[]를 건설하십시오.
sector.caldera-erekir.description = Temporary description.
status.burning.name = 발화 status.burning.name = 발화
status.freezing.name = 빙결 status.freezing.name = 빙결
@@ -854,14 +874,14 @@ stat.lightningchance = 전격 생성 확률
stat.lightningdamage = 전격 피해량 stat.lightningdamage = 전격 피해량
stat.flammability = 인화성 stat.flammability = 인화성
stat.radioactivity = 방사성 stat.radioactivity = 방사성
stat.charge = 과충전 stat.charge = 과충전
stat.heatcapacity = 비열 stat.heatcapacity = 비열
stat.viscosity = 점성 stat.viscosity = 점성
stat.temperature = 온도 stat.temperature = 온도
stat.speed = 속도 stat.speed = 속도
stat.buildspeed = 건설 속도 stat.buildspeed = 건설 속도
stat.minespeed = 채굴 속도 stat.minespeed = 채굴 속도
stat.minetier = 채굴 티어 stat.minetier = 채굴 등급
stat.payloadcapacity = 화물 용량 stat.payloadcapacity = 화물 용량
stat.abilities = 능력 stat.abilities = 능력
stat.canboost = 이륙 가능 stat.canboost = 이륙 가능
@@ -882,6 +902,7 @@ ability.statusfield = {0} 상태이상 필드
ability.unitspawn = {0} 공장 ability.unitspawn = {0} 공장
ability.shieldregenfield = 방어막 복구 필드 ability.shieldregenfield = 방어막 복구 필드
ability.movelightning = 가속 전격 ability.movelightning = 가속 전격
ability.shieldarc = 방어막 아크
ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량 ability.energyfield = 에너지 필드: [accent]{1}[]타일 내 [accent]{2}[]개 목표물에게 [accent]{0}[]피해량
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있습니다
@@ -904,6 +925,7 @@ bar.capacity = 용량: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.instability = 불안정
bar.heatamount = 열: {0} bar.heatamount = 열: {0}
bar.heatpercent = 열: {0} ({1}%) bar.heatpercent = 열: {0} ({1}%)
bar.power = 전력 bar.power = 전력
@@ -1058,7 +1080,7 @@ keybind.toggle_block_status.name = 블록 상태 가시도
keybind.move_x.name = X축 이동 keybind.move_x.name = X축 이동
keybind.move_y.name = Y축 이동 keybind.move_y.name = Y축 이동
keybind.mouse_move.name = 커서를 따라서 이동 keybind.mouse_move.name = 커서를 따라서 이동
keybind.pan.name = 보기 keybind.pan.name = 보기
keybind.boost.name = 이륙 keybind.boost.name = 이륙
keybind.command_mode.name = 명령 모드 keybind.command_mode.name = 명령 모드
keybind.schematic_select.name = 영역 설정 keybind.schematic_select.name = 영역 설정
@@ -1129,11 +1151,12 @@ rules.coreincinerates = 코어 방화 비허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용 rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계 rules.wavetimer = 시간 제한이 있는 단계
rules.wavesending = 단계 넘김
rules.waves = 단계 rules.waves = 단계
rules.attack = 공격 모드 rules.attack = 공격 모드
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = 최소 부대 크기 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량 rules.rtsminattackweight = 최소 공격 중량
rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP) rules.cleanupdeadteams = 패배한 팀 건물 정리하기 (PvP)
rules.corecapture = 코어 파괴 시 점령 rules.corecapture = 코어 파괴 시 점령
@@ -1143,6 +1166,7 @@ rules.enemyCheat = 적 AI 무한자원
rules.blockhealthmultiplier = 블록 체력 배수 rules.blockhealthmultiplier = 블록 체력 배수
rules.blockdamagemultiplier = 블록 피해량 배수 rules.blockdamagemultiplier = 블록 피해량 배수
rules.unitbuildspeedmultiplier = 기체 생산속도 배수 rules.unitbuildspeedmultiplier = 기체 생산속도 배수
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = 기체 체력 배수 rules.unithealthmultiplier = 기체 체력 배수
rules.unitdamagemultiplier = 기체 피해량 배수 rules.unitdamagemultiplier = 기체 피해량 배수
rules.solarmultiplier = 태양광 전력 배수 rules.solarmultiplier = 태양광 전력 배수
@@ -1215,7 +1239,7 @@ liquid.water.name = 물
liquid.slag.name = 광재 liquid.slag.name = 광재
liquid.oil.name = 석유 liquid.oil.name = 석유
liquid.cryofluid.name = 냉각수 liquid.cryofluid.name = 냉각수
liquid.neoplasm.name = 종양 liquid.neoplasm.name = 신생물
liquid.arkycite.name = 아르키사이트 liquid.arkycite.name = 아르키사이트
liquid.gallium.name = 갈륨 liquid.gallium.name = 갈륨
liquid.ozone.name = 오존 liquid.ozone.name = 오존
@@ -1263,12 +1287,17 @@ unit.vela.name = 벨라
unit.corvus.name = 코르버스 unit.corvus.name = 코르버스
unit.stell.name = 스텔 unit.stell.name = 스텔
unit.locus.name = 로커스 unit.locus.name = 로커스
unit.precept.name = 프리셉트
unit.vanquish.name = 뱅퀴시 unit.vanquish.name = 뱅퀴시
unit.conquer.name = 컨커 unit.conquer.name = 컨커
unit.merui.name = 메루이
unit.cleroi.name = 클레로이 unit.cleroi.name = 클레로이
unit.anthicus.name = 안티쿠스
unit.tecta.name = 텍타 unit.tecta.name = 텍타
unit.collaris.name = 콜라리스 unit.collaris.name = 콜라리스
unit.elude.name = 일루드
unit.avert.name = 어버트 unit.avert.name = 어버트
unit.obviate.name = 오비에이트
unit.quell.name = unit.quell.name =
unit.disrupt.name = 디스럽트 unit.disrupt.name = 디스럽트
unit.evoke.name = 이보크 unit.evoke.name = 이보크
@@ -1276,11 +1305,8 @@ unit.incite.name = 인사이트
unit.emanate.name = 에머네이트 unit.emanate.name = 에머네이트
unit.manifold.name = 매니폴드 unit.manifold.name = 매니폴드
unit.assembly-drone.name = 조립 드론 unit.assembly-drone.name = 조립 드론
unit.precept.name = 프리셉트 unit.latum.name = 라툼
unit.merui.name = 메루이 unit.renale.name = 리네일
unit.anthicus.name = 안티쿠스
unit.elude.name = 일루드
unit.obviate.name = 오비에이트
block.parallax.name = 패럴랙스 block.parallax.name = 패럴랙스
block.cliff.name = 언덕 block.cliff.name = 언덕
@@ -1326,7 +1352,7 @@ block.deep-tainted-water.name = 오염된 깊은 물
block.darksand-tainted-water.name = 오염된 젖은 검은 모래 block.darksand-tainted-water.name = 오염된 젖은 검은 모래
block.tar.name = 타르 block.tar.name = 타르
block.stone.name = 바위 block.stone.name = 바위
block.sand.name = 모래 block.sand-floor.name = 모래
block.darksand.name = 검은 모래 block.darksand.name = 검은 모래
block.ice.name = 얼음 block.ice.name = 얼음
block.snow.name = block.snow.name =
@@ -1506,6 +1532,8 @@ block.payload-loader.name = 화물 로더
block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다. block.payload-loader.description = 들어간 블록에 액체와 아이템을 저장합니다.
block.payload-unloader.name = 화물 언로더 block.payload-unloader.name = 화물 언로더
block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다. block.payload-unloader.description = 들어간 블록에서 액체와 아이템을 가져옵니다.
block.heat-source.name = 열 공급기
block.heat-source.description = 가상으로 무한한 열을 공급하는 1×1 블록.
block.empty.name = 공백 block.empty.name = 공백
block.rhyolite-crater.name = 유문암 구덩이 block.rhyolite-crater.name = 유문암 구덩이
block.rough-rhyolite.name = 거친 유문암 block.rough-rhyolite.name = 거친 유문암
@@ -1567,13 +1595,14 @@ block.electric-heater.name = 전기 가열기
block.slag-heater.name = 광재 가열기 block.slag-heater.name = 광재 가열기
block.phase-heater.name = 메타 가열기 block.phase-heater.name = 메타 가열기
block.heat-redirector.name = 열 전송기 block.heat-redirector.name = 열 전송기
block.heat-router.name = Heat Router
block.slag-incinerator.name = 광재 소각로 block.slag-incinerator.name = 광재 소각로
block.carbide-crucible.name = 탄화물 도가니 block.carbide-crucible.name = 탄화물 도가니
block.slag-centrifuge.name = 광재 원심분리기 block.slag-centrifuge.name = 광재 원심분리기
block.surge-crucible.name = 설금 도가니 block.surge-crucible.name = 설금 도가니
block.cyanogen-synthesizer.name = 시아노겐 합성기 block.cyanogen-synthesizer.name = 시아노겐 합성기
block.phase-synthesizer.name = 메타 합성기 block.phase-synthesizer.name = 메타 합성기
block.heat-reactor.name = 원자 block.heat-reactor.name = 반응
block.beryllium-wall.name = 베릴륨 벽 block.beryllium-wall.name = 베릴륨 벽
block.beryllium-wall-large.name = 대형 베릴륨 벽 block.beryllium-wall-large.name = 대형 베릴륨 벽
block.tungsten-wall.name = 텅스텐 벽 block.tungsten-wall.name = 텅스텐 벽
@@ -1587,12 +1616,12 @@ block.shielded-wall.name = 보호된 벽
block.radar.name = 레이더 block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 방어막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 방어막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = Underflow Duct block.underflow-duct.name = 불포화 도관
block.duct-unloader.name = 언로더 도관 block.duct-unloader.name = 언로더 도관
block.surge-conveyor.name = 설금 컨베이어 block.surge-conveyor.name = 설금 컨베이어
block.surge-router.name = 설금 분배기 block.surge-router.name = 설금 분배기
@@ -1630,9 +1659,9 @@ block.afflict.name = 어플릭트
block.lustre.name = 러스터 block.lustre.name = 러스터
block.scathe.name = 스캐드 block.scathe.name = 스캐드
block.fabricator.name = 조립기 block.fabricator.name = 조립기
block.tank-refabricator.name = 전차 재구성 block.tank-refabricator.name = 전차 재조립
block.mech-refabricator.name = 기계 재구성 block.mech-refabricator.name = 기계 재조립
block.ship-refabricator.name = 함선 재구성 block.ship-refabricator.name = 함선 재조립
block.tank-assembler.name = 전차 조립대 block.tank-assembler.name = 전차 조립대
block.ship-assembler.name = 함선 조립대 block.ship-assembler.name = 함선 조립대
block.mech-assembler.name = 기계 조립대 block.mech-assembler.name = 기계 조립대
@@ -1643,7 +1672,6 @@ block.small-deconstructor.name = 소형 화물 분해기
block.canvas.name = 도화지 block.canvas.name = 도화지
block.world-processor.name = 월드 프로세서 block.world-processor.name = 월드 프로세서
block.world-cell.name = 월드 셀 block.world-cell.name = 월드 셀
block.shield-breaker.name = 보호막 파괴자
block.tank-fabricator.name = 전차 조립기 block.tank-fabricator.name = 전차 조립기
block.mech-fabricator.name = 기계 조립기 block.mech-fabricator.name = 기계 조립기
block.ship-fabricator.name = 함선 조립기 block.ship-fabricator.name = 함선 조립기
@@ -1651,8 +1679,10 @@ block.prime-refabricator.name = 상급 조립기
block.unit-repair-tower.name = 기체 수리 타워 block.unit-repair-tower.name = 기체 수리 타워
block.diffuse.name = 디퓨즈 block.diffuse.name = 디퓨즈
block.basic-assembler-module.name = 기본 조립 모듈 block.basic-assembler-module.name = 기본 조립 모듈
block.smite.name = Smite block.smite.name = 스마이트
block.malign.name = Malign block.malign.name = 멀라인
block.flux-reactor.name = 융제 반응로
block.neoplasia-reactor.name = 신생물 반응로
block.switch.name = 스위치 block.switch.name = 스위치
block.micro-processor.name = 마이크로 프로세서 block.micro-processor.name = 마이크로 프로세서
@@ -1709,6 +1739,8 @@ hint.presetLaunch = [accent]얼어붙은 숲[]과 같은 회색[accent]캠페인
hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[]. hint.presetDifficulty = 이 지역은 [scarlet]위험도가 높은[] 지역입니다.\n적절한 기술과 준비 없이 이런 지역들로 출격하는건 [accent]추천하지 않습니다[].
hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다. hint.coreIncinerate = 코어가 자원으로 가득 찬 후에 받는 모든 자원들은 [accent]소각[]될 것입니다.
hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다. hint.coopCampaign = [accent]협동 캠페인[]을 할 때, 현재 맵에서 생산된 자원들은 [accent]당신의 캠페인 지역[]으로도 보내집니다.\n\n호스트가 새로 해금한 연구 또한 적용됩니다.
hint.factoryControl = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 마우스 오른쪽 버튼으로 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
hint.factoryControl.mobile = 기체 공장의 [accent]출력 방향[]을 설정하려면, 명령 모드에서 공장 블록을 클릭한 다음, 눌러서 위치를 지정합니다.\n생산된 유닛은 자동으로 그곳으로 이동합니다.
item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다. item.copper.description = 모든 종류의 구조물 및 탄약으로 사용하는 기본 자원입니다.
item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함. item.copper.details = 평범한 구리. 세르플로에 비정상적으로 많이 분포함. 보강되지 않는 한 구조적으로 약함.
@@ -1731,11 +1763,22 @@ item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사
item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음. item.spore-pod.details = 포자. 합성 생명체로 판단됨. 타 유기체에 치명적인 독가스를 내뿜음. 매우 빠르게 퍼짐. 특정 조건에서 인화성이 매우 높음.
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다. item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 전원의 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 기체 및 탄약에 사용됩니다.
liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다. liquid.water.description = 냉각기 및 폐기물 처리에 사용됩니다.
liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다. liquid.slag.description = 분리기를 통해 다른 자원으로 정제하거나 탄환으로 적들에게 살포할 수 있습니다.
liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다. liquid.oil.description = 고급 재료 생산, 석탄으로 전환 및 적들에게 살포하여 불을 지를 수 있습니다.
liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다. liquid.cryofluid.description = 원자로, 포탑 및 공장에서 냉각수로 사용되는 비부식성 액체입니다.
liquid.arkycite.description = 발전 및 재료 합성을 위한 화학 반응에 사용됩니다.
liquid.ozone.description = 재료 생산에서 산화제로 사용되며 연료로도 사용됩니다. 적당한 폭발성 물질입니다.
liquid.hydrogen.description = 자원 추출, 기체 생산 및 구조물 수리에 사용됩니다. 가연성 물질입니다.
liquid.cyanogen.description = 탄약, 첨단 기체의 구축 및 첨단 블록의 다양한 반응에 사용됩니다. 강한 인화성 물질입니다.
liquid.nitrogen.description = 자원 추출, 가스 생성 및 기체 생산에 사용됩니다. 불활성 물질입니다.
liquid.neoplasm.description = 신생물 반응로의 위험한 생물학적 부산물. 접촉하는 즉시 인접한 모든 수분 함유 블록으로 빠르게 확산되며, 진행되는 동안 피해를 입힙니다. 점성을 띄는 물질입니다.
liquid.neoplasm.details = 신생물. 진흙과 같은 일관성을 가진 빠르게 분열하는 합성 세포의 통제 불가능한 덩어리. 열 저항. 물과 관련된 구조물에는 매우 위험.\n\n표준 분석에 비해 너무 복잡하고 불안정함. 잠재된 행동 원칙을 알 수 없음. 광재 웅덩이에서 소각하는 것이 바람직함.
block.derelict = \ue815 [lightgray]잔해 block.derelict = \ue815 [lightgray]잔해
block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다. block.armored-conveyor.description = 자원을 앞으로 운반합니다. 측면에서 자원을 받아들이지 않습니다.
@@ -1747,7 +1790,7 @@ block.silicon-smelter.description = 석탄과 모래에서 실리콘을 정제
block.kiln.description = 모래와 납을 강화 유리로 제련합니다. block.kiln.description = 모래와 납을 강화 유리로 제련합니다.
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다. block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다. block.phase-weaver.description = 토륨과 모래로 메타를 합성합니다.
block.surge-smelter.description = Fuses titanium, lead, silicon and copper into surge alloy. block.surge-smelter.description = 티타늄, 납, 실리콘 및 구리를 설금으로 혼합합니다.
block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다. block.cryofluid-mixer.description = 물과 미세 티타늄 분말을 냉각수로 혼합합니다.
block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다. block.blast-mixer.description = 파이라타이트와 포자로 폭발물을 생산합니다.
block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다. block.pyratite-mixer.description = 석탄, 납, 그리고 모래를 파이라타이트로 혼합합니다.
@@ -1841,7 +1884,7 @@ block.core-nucleus.description = 기지의 핵심입니다. 매우 튼튼하고
block.core-nucleus.details = 세 번째, 궁극의 버전. block.core-nucleus.details = 세 번째, 궁극의 버전.
block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.vault.description = 각 종류별로 많은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다. block.container.description = 각 종류별로 적은 양의 자원을 저장합니다. 언로더를 사용하여 내용물을 빼낼 수 있습니다.
block.unloader.description = 근처의 블록에서 선택한 자원을 빼냅니다. 수송 블록 및 포탑에게는 작동하지 않습니다. block.unloader.description = 선택한 자원을 근처의 블록에서 빼냅니다. 수송 블록 및 포탑을 대상으로 작동하지 않습니다.
block.launch-pad.description = 선택한 지역으로 자원을 출격합니다. block.launch-pad.description = 선택한 지역으로 자원을 출격합니다.
block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다. block.launch-pad.details = 지역간 자원 운송을 위한 보조 궤도 시스템. 화물 추진체는 부서지기 쉽고 재진입이 불가능합니다.
block.duo.description = 적을 향해 번갈아 탄환을 발사합니다. block.duo.description = 적을 향해 번갈아 탄환을 발사합니다.
@@ -1886,6 +1929,97 @@ block.large-logic-display.description = 프로세서를 이용해 임의로 그
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. block.repair-turret.description = 피해를 입은 가장 가까운 기체를 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다. block.payload-propulsion-tower.description = 장거리 화물 운송 구조물. 화물을 연결된 다른 화물 드라이버로 발사합니다.
block.core-bastion.description = 기지의 핵심입니다. 튼튼합니다. 한번 파괴되면, 구역을 잃습니다.
block.core-citadel.description = 기지의 핵심입니다. 더 튼튼합니다. 코어: 요새보다 더 많은 양의 자원을 저장합니다.
block.core-acropolis.description = 기지의 핵심입니다. 매우 튼튼합니다. 코어: 성채보다 더 많은 양의 자원을 저장합니다.
block.breach.description = 적 대상에게 관통하는 베릴륨 또는 텅스텐 탄환을 발사합니다.
block.diffuse.description = 넓은 원뿔 모양으로 탄환을 발사합니다. 적 대상을 뒤로 밀어냅니다.
block.sublimate.description = 적 대상에게 화염을 연속 분사합니다. 장갑을 관통합니다.
block.titan.description = 지상 목표물을 향해 거대한 폭발 포탄을 발사합니다. 하이드로겐이 필요합니다.
block.afflict.description = 대전된 거대한 조각덩어리 구체를 발사합니다. 열이 필요합니다.
block.disperse.description = 공중 목표물을 향해 파편 폭격을 가합니다.
block.lustre.description = 적 대상에게 느리게 움직이는 단일 표적 레이저를 발사합니다.
block.scathe.description = 매우 멀리있는 지상 목표물을 향해 강력한 미사일을 발사합니다.
block.smite.description = 날카로운 번개를 내뿜는 관통 폭발탄을 발사합니다.
block.malign.description = 적 대상을 향해 유도 레이저 전하 세례를 퍼붓습니다. 대량의 열이 필요합니다.
block.silicon-arc-furnace.description = 모래와 흑연에서 실리콘을 정제합니다.
block.oxidation-chamber.description = 베릴륨과 오존을 산화물로 전환합니다. 부산물로 열을 방출합니다.
block.electric-heater.description = 블록에 열을 가합니다. 많은 양의 전력이 필요합니다.
block.slag-heater.description = 블록에 열을 가합니다. 광재가 필요합니다.
block.phase-heater.description = 블록에 열을 가합니다. 메타가 필요합니다.
block.heat-redirector.description = 누적된 열을 다른 블록으로 전달합니다.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = 물을 수소와 오존 가스로 변환합니다.
block.atmospheric-concentrator.description = 대기에서 질소를 농축합니다. 열이 필요합니다.
block.surge-crucible.description = 광재와 실리콘으로 설금을 형성합니다. 열이 필요합니다.
block.phase-synthesizer.description = 토륨, 모래 및 오존으로부터 메타를 합성합니다. 열이 필요합니다.
block.carbide-crucible.description = 흑연과 텅스텐을 탄화물로 융합합니다. 열이 필요합니다.
block.cyanogen-synthesizer.description = 아르키사이트와 흑연으로부터 시아노겐을 합성합니다. 열이 필요합니다.
block.slag-incinerator.description = 비휘발성 물품 또는 액체를 소각합니다. 광재가 필요합니다.
block.vent-condenser.description = 분출구에서 나오는 가스를 물로 응축합니다. 전력을 소비합니다.
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
block.reinforced-liquid-router.description = 유체를 모든 면에 균등하게 분배합니다.
block.reinforced-junction.description = 두 개의 교차 파이프를 위한 다리 역할을 합니다.
block.reinforced-liquid-tank.description = 대량의 유체를 저장합니다.
block.reinforced-liquid-container.description = 상당량의 유체를 저장합니다.
block.reinforced-bridge-conduit.description = 구조물 및 지형 위로 유체를 운반합니다.
block.reinforced-pump.description = 액체를 퍼 올리고 출력합니다. 수소가 필요합니다.
block.beryllium-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.beryllium-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.tungsten-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.tungsten-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.carbide-wall.description = 적의 발사체로부터 구조물을 보호합니다.
block.carbide-wall-large.description = 적의 발사체로부터 구조물을 보호합니다.
block.reinforced-surge-wall.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
block.reinforced-surge-wall-large.description = 적의 발사체로부터 구조물을 보호하며, 발사체와 접촉하면 주기적으로 전기 아크를 발사합니다.
block.shielded-wall.description = 적의 발사체로부터 구조물을 보호합니다. 전원이 공급될 때 대부분의 발사체를 흡수하는 보호막을 전개합니다. 인접한 블록에 전원을 공급합니다.
block.blast-door.description = 아군 지상 유닛이 범위 내에 있을 때 열리는 벽입니다. 수동으로 제어할 수 없습니다.
block.duct.description = 자원을 앞으로 이동합니다. 한 개의 자원만 저장할 수 있습니다.
block.armored-duct.description = 자원을 앞으로 이동합니다. 측면에서 도관이 아닌 입력을 허용하지 않습니다.
block.duct-router.description = 자원을 세 방향으로 균등하게 분배합니다. 뒤쪽에서만 자원을 받습니다. 자원 필터로 활용할 수 있습니다.
block.overflow-duct.description = 앞쪽 경로가 차단된 경우에만 자원을 왼쪽과 오른쪽으로 출력합니다.
block.duct-bridge.description = 구조물 및 지형 위로 자원을 이동합니다.
block.duct-unloader.description = 선택한 자원을 뒤의 블록에서 빼냅니다. 코어에서 빼낼 수 없습니다.
block.underflow-duct.description = 포화 도관의 반대입니다. 왼쪽 및 오른쪽 경로가 차단된 경우 앞쪽으로 출력합니다.
block.reinforced-liquid-junction.description = 두 개의 교차 도관 사이의 다리 역할을 합니다.
block.surge-conveyor.description = 자원을 일괄적으로 이동합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.surge-router.description = 설금 컨베이어에서 항목을 세 방향으로 균등하게 분배합니다. 전력을 공급하여 가속할 수 있습니다. 인접한 블록에 전원을 공급합니다.
block.unit-cargo-loader.description = 화물용 드론을 제작합니다. 드론은 자동으로 자원과 일치하는 필터로 설정된 기체 화물 하역지점으로 분배합니다.
block.unit-cargo-unload-point.description = 화물 드론의 하역지점 역할을 합니다. 선택한 필터와 일치하는 자원을 받아들입니다.
block.beam-node.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 소량의 전력을 저장합니다.
block.beam-tower.description = 전력을 다른 블록에 직선 방향으로 전송합니다. 대량의 전력을 저장합니다. 장거리 연결이 가능합니다.
block.turbine-condenser.description = 분출구에 배치할 때 전력을 발생시킵니다. 소량의 물을 생산합니다.
block.chemical-combustion-chamber.description = 아르키사이트와 오존으로 전력을 생산합니다.
block.pyrolysis-generator.description = 아르키사이트와 광재로 많은 양의 전력을 생산합니다. 부산물로 물이 발생합니다.
block.flux-reactor.description = 가열 시 많은 양의 전력을 발생시킵니다. 안정제로 시아노겐이 필요합니다. 전력 출력 및 시아노겐 요구량은 열 입력에 비례합니다.\n시아노겐이 부족할 경우 폭발합니다.
block.neoplasia-reactor.description = 아르키사이트, 물 및 메타를 사용하여 많은 양의 전력을 생산합니다. 부산물로 열과 위험한 신생물이 발생합니다.\n도관을 통해 반응로에서 신생물이 제거되지 않으면 격렬하게 폭발합니다.
block.build-tower.description = 범위 내의 구조물을 자동으로 재구축하고 다른 유닛의 건설을 지원합니다.
block.regen-projector.description = 정사각형 둘레의 범위 안에 있는 아군 구조물을 천천히 수리합니다. 수소가 필요합니다.
block.reinforced-container.description = 소량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.reinforced-vault.description = 대량의 자원을 저장합니다. 내용물은 언로더를 통해 빼낼 수 있습니다. 코어의 저장 용량은 늘리지 않습니다.
block.tank-fabricator.description = 스텔 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.ship-fabricator.description = 일루드 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.mech-fabricator.description = 메루이 기체를 구성합니다. 출력된 기체는 직접 사용하거나 업그레이드를 위해 재조립 장치로 이동할 수 있습니다.
block.tank-assembler.description = 입력된 블록과 기체로 대형 전차를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.ship-assembler.description = 입력된 블록과 기체로 대형 함선을 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.mech-assembler.description = 입력된 블록과 기체로 대형 기계를 조립합니다. 모듈을 추가하여 출력되는 기체의 등급을 상향할 수 있습니다.
block.tank-refabricator.description = 입력된 전차 기체를 2번째 등급으로 업그레이드합니다.
block.ship-refabricator.description = 입력된 함선 기체를 2번째 등급으로 업그레이드합니다.
block.mech-refabricator.description = 입력된 기계 기체를 2번째 등급으로 업그레이드합니다.
block.prime-refabricator.description = 입력된 기체를 2번째 등급으로 업그레이드합니다.
block.basic-assembler-module.description = 조립 경계 옆에 배치하면 조립대 등급이 증가합니다. 전력이 필요합니다. 화물 입력으로 사용할 수 있습니다.
block.small-deconstructor.description = 입력된 구조물 및 기체를 분해합니다. 제작 비용의 100%를 반환합니다.
block.reinforced-payload-conveyor.description = 화물을 앞으로 이동합니다.
block.reinforced-payload-router.description = 화물을 인접 블록으로 분배합니다. 필터가 설정되면 필터로 작동합니다.
block.payload-mass-driver.description = 장거리 화물 운송 구조물. 받은 화물을 연결된 화물 매스 드라이버로 발사합니다.
block.unit-repair-tower.description = 주변의 모든 기체를 수리합니다. 오존이 필요합니다.
block.radar.description = 넓은 반경의 지형과 적 기체를 서서히 파악합니다. 전력이 필요합니다.
block.shockwave-tower.description = 반경 내 적의 발사체에 피해를 입히고 파괴합니다. 시아노겐이 필요합니다.
unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다. unit.dagger.description = 주변의 모든 적을 향해 일반적인 탄환을 발사합니다.
unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다. unit.mace.description = 주변의 모든 적을 향해 화염 줄기를 발사합니다.
@@ -1925,6 +2059,24 @@ unit.oxynoe.description = 주변의 적을 향해 구조물을 수리하는 화
unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다. unit.cyerce.description = 주변의 적을 향해 유도 집속 미사일을 발사합니다. 아군 기체를 수리합니다.
unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다. unit.aegires.description = 에너지 필드로 들어온 모든 적 기체와 구조물에게 충격을 줍니다. 모든 아군을 수리합니다.
unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다. unit.navanax.description = 적 전력망에 상당한 피해를 주고 아군 블록을 수리하는 폭발성 EMP 탄환을 발사합니다. 4개의 자율 레이저 포탑으로 주변 적을 녹입니다.
unit.stell.description = 적 대상에게 일반적인 탄환을 발사합니다.
unit.locus.description = 적 대상에게 번갈아 나오는 탄환을 발사합니다.
unit.precept.description = 적 대상에게 관통하는 집속탄환을 발사합니다.
unit.vanquish.description = 적 대상에게 관통하는 거대한 분열탄환을 발사합니다.
unit.conquer.description = 적 대상에게 관통하는 거대한 탄환의 폭포를 발사합니다.
unit.merui.description = 지상 적 대상에게 장사정포를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.cleroi.description = 적 대상에게 이중 포탄을 발사합니다. 집중 방어 포탑으로 적의 발사체를 요격합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.anthicus.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.tecta.description = 적 대상에게 유도 플라즈마 발사체를 발사합니다. 전방 보호막으로 스스로를 보호합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.collaris.description = 적 대상에게 장거리 분열포탄을 발사합니다. 대부분의 지형을 뛰어넘을 수 있습니다.
unit.elude.description = 적 대상에게 한 쌍의 유도 탄환을 발사합니다. 액체 위에 떠 있을 수 있습니다.
unit.avert.description = 적 대상에게 비틀리는 한 쌍의 탄환을 발사합니다.
unit.obviate.description = 적 대상에게 비틀리는 한 쌍의 전기 구체를 발사합니다.
unit.quell.description = 적 대상에게 장거리 유도 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
unit.disrupt.description = 적 대상에게 장거리 유도 억제 발사체를 발사합니다. 적 구조물 수리 블록을 억제합니다.
unit.evoke.description = 코어: 요새를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
unit.incite.description = 코어: 성채를 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
unit.emanate.description = 코어: 도심을 지켜내기 위해 구조물을 건설합니다. 빔으로 구조물을 수리합니다.
lst.read = 연결된 메모리 셀에서 숫자 읽음 lst.read = 연결된 메모리 셀에서 숫자 읽음
lst.write = 연결된 메모리 셀에 숫자 작성 lst.write = 연결된 메모리 셀에 숫자 작성
@@ -1940,6 +2092,7 @@ lst.set = 변수 선언/할당
lst.operation = 1~2개의 변수로 연산 lst.operation = 1~2개의 변수로 연산
lst.end = 실행줄의 가장 위로 건너뜀 lst.end = 실행줄의 가장 위로 건너뜀
lst.wait = 일정 시간(초) 동안 대기 lst.wait = 일정 시간(초) 동안 대기
lst.stop = 이 프로세서의 실행 중지
lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다. lst.lookup = id를 통해 특정 유형의 아이템/액체/기체/블록 조회\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]\n...로 각 유형의 총 갯수를 알 수 있습니다.
lst.jump = 조건부로 다른 실행문으로 건너뜀 lst.jump = 조건부로 다른 실행문으로 건너뜀
lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장 lst.unitbind = type 옆에 있는 기체를 지정하고, [accent]@unit[]에 저장
@@ -2058,7 +2211,7 @@ lenum.generator = 전력을 생산하는 건물
lenum.factory = 자원을 변환하는 건물 lenum.factory = 자원을 변환하는 건물
lenum.repair = 수리 지점 lenum.repair = 수리 지점
lenum.battery = 배터리 lenum.battery = 배터리
lenum.resupply = 보급 지점.\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다. lenum.resupply = 보급 지점\n[accent]"기체 탄약 필요"[]가 활성화되었을 때만 유의미합니다.
lenum.reactor = 핵융합로/토륨 원자로 lenum.reactor = 핵융합로/토륨 원자로
lenum.turret = 포탑 lenum.turret = 포탑
@@ -2090,7 +2243,7 @@ unitlocate.group = 찾을 건물 집단
lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다. lenum.idle = 이동 정지, 채광/건설 유지\n기본 상태입니다.
lenum.stop = 이동/채광/건설 중단 lenum.stop = 이동/채광/건설 중단
lenum.unbind = 로직 컨트롤 완전 비활성화.\n표준 AI를 다시 따릅니다. lenum.unbind = 로직 컨트롤 완전 비활성화\n표준 AI를 다시 따릅니다.
lenum.move = 특정 위치로 이동 lenum.move = 특정 위치로 이동
lenum.approach = 특정 위치로 반지름만큼 접근 lenum.approach = 특정 위치로 반지름만큼 접근
lenum.pathfind = 적 스폰 지점으로 길찾기 lenum.pathfind = 적 스폰 지점으로 길찾기
@@ -2107,34 +2260,5 @@ lenum.build = 구조물 건설
lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다. lenum.getblock = 특정 좌표의 빌딩과 블록을 반환합니다.\n위치는 기체의 인지 범위 내여야 합니다.\n자연 지형은 [accent]@solid[]의 유형을 가집니다.
lenum.within = 좌표 주변 기체 발견 여부 lenum.within = 좌표 주변 기체 발견 여부
lenum.boost = 이륙 시작/중단 lenum.boost = 이륙 시작/중단
onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요.
#1788 line matching
#-------------비공식 번역-------------
#팁, 패치 기록 등 부가적인 설명을 넣는 곳입니다.
#이 비공식 번역주는 공식 디테일이 추가되면 언제든지 삭제될 수 있습니다.
#관련 문의는 공식 디스코드에서 절 불러주세요. Sharlotte#0018 or sk7725#6110
#아이템
#액체
#블록
block.junction.details = 여러 개의 컨베이어가 서로 다른 자원을 다른 공간으로 보내야 할 때 유용함.
block.bridge-conveyor.details = 티타늄 컨베이어보다 빠름.
block.sorter.details = 자원을 분류하여 주변 블록에 보내는 과정이 거의 한순간에 일어남.
block.mass-driver.details = 발사하려면 최소 아이템 10개가 필요함.
block.liquid-router.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
block.liquid-tank.details = 공장과 붙여놓으면 매우 빠르게 액체를 운송함.
block.liquid-junction.details = 매우 빠르게 액체를 운송함.
block.rtg-generator.details = 메타는 더 적은 양의 전력을 생산함.
block.solar-panel.details = 날씨에 따라 효율이 달라짐.
block.solar-panel-large.details = 날씨에 따라 효율이 달라짐.
block.thorium-reactor.details = 전력 생산량은 공급된 토륨의 양에 따라 달라짐.
block.unloader.details = 플라스터늄 컨베이어는 예외.
block.hail.details = 일점사하면 립플보다 더 뛰어난 정확도와 연사력을 보여줌.
block.segment.details = 포어쉐도우, 오무라의 탄환 등 아주 큰 발사체는 조준하지 않음.
#기체
unit.crawler.details = 자폭 AI가 향상되어 컨베이어로 자폭을 유도할 수 없음. 분배기, 교차기, 노드를 사용해야 함. 또한 죽을 때도 피해를 입힘.
unit.atrax.details = 광재에 맞은 적은 약화됨.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalogo elementas
link.wiki.description = Oficialus Mindustry wiki link.wiki.description = Oficialus Mindustry wiki
link.suggestions.description = Pasiūlykite naujas funkcijas link.suggestions.description = Pasiūlykite naujas funkcijas
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę. linkfail = Nepavyko atidaryti nuorodos!\nURL nukopijuotas į jūsų iškarpinę.
screenshot = Ekrano kopija išsaugota į {0} screenshot = Ekrano kopija išsaugota į {0}
screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją. screenshot.invalid = Žemėlapis yra per didelis, potencialiai nepakanka vietos išsaugoti ekrano kopiją.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Apie about.button = Apie
name = Vardas: name = Vardas:
noname = Pirma pasirinkite[accent] žaidėjo vardą[]. noname = Pirma pasirinkite[accent] žaidėjo vardą[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Failo pavadinimas: filename = Failo pavadinimas:
unlocked = Atrakintas naujas turinys! unlocked = Atrakintas naujas turinys!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Išrasta completed = [accent]Išrasta
techtree = Technologijų Medis techtree = Technologijų Medis
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Sekti Žaidėją trace = Sekti Žaidėją
trace.playername = Žaidėjo vardas: [accent]{0} trace.playername = Žaidėjo vardas: [accent]{0}
@@ -307,6 +314,11 @@ open = Atidaryti
customize = Keisti Taisykles customize = Keisti Taisykles
cancel = Atšaukti cancel = Atšaukti
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Atidaryti Nuorodą openlink = Atidaryti Nuorodą
copylink = Kopijuoti Nuorodą copylink = Kopijuoti Nuorodą
back = Sugrįžti back = Sugrįžti
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Talpumas: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Skystis bar.liquid = Skystis
bar.heat = Karščiai bar.heat = Karščiai
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Jėga bar.power = Jėga
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Bangų Laikmatis rules.wavetimer = Bangų Laikmatis
rules.wavesending = Wave Sending
rules.waves = Bangos rules.waves = Bangos
rules.attack = Puolimo Režimas rules.attack = Puolimo Režimas
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Neriboti Kompiuterio (Raudonosios Komandos) Resursai
rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis rules.blockhealthmultiplier = Blokų Gyvybių Daugiklis
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis rules.unitbuildspeedmultiplier = Vienetų Gamybos Greičio Daugiklis
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis rules.unithealthmultiplier = Vienetų Gyvybių Daugiklis
rules.unitdamagemultiplier = Vienetų Žalos Daugiklis rules.unitdamagemultiplier = Vienetų Žalos Daugiklis
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Smėlio Riedulys block.sand-boulder.name = Smėlio Riedulys
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo block.darksand-tainted-water.name = Tamsaus Smėlio Užterštas Vanduo
block.tar.name = Derva block.tar.name = Derva
block.stone.name = Akmuo block.stone.name = Akmuo
block.sand.name = Smėlis block.sand-floor.name = Smėlis
block.darksand.name = Tamsus Smėlis block.darksand.name = Tamsus Smėlis
block.ice.name = Ledas block.ice.name = Ledas
block.snow.name = Sniegas block.snow.name = Sniegas
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams. item.copper.description = Paprasčiausia struktūrinė medžiaga. Plačiai naudojama visų tipų blokams.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Sintetinių sporų kokonas, susintetintos iš atmos
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą. item.blast-compound.description = Nestabilus junginys naudojamas bomboms ir sprogmenims. Susintetintas iš sporų kokonų ir kitų lakiųjų medžiagų. Nerekomenduojama naudoti kaip kurą.
item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams. item.pyratite.description = Ypač degi medžiaga naudojama uždegantiems ginklams.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui. liquid.water.description = Naudingiausias skystis. Dažniausiai naudojamas įrenginių aušinimui ir atliekų perdirbimui.
liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų. liquid.slag.description = Įvairių rūšių metalai susilydę tarpusavyję. Gali būti atskirti į sudedamasias medžiagas arba išpurkšti ant priešų.
liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta. liquid.oil.description = Skystis, naudojamas pažangių medžiagų gamyboje. Gali būti konvertuota į anglį arba gali būti išpurkšta ir padegta.
liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis. liquid.cryofluid.description = Inertiškas, neėsdinantis skystis gaminamas iš vandens ir titano. Atlaiko ypač didelį karštį. Plačiai naudojamas kaip aušinimo skystis.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius. block.armored-conveyor.description = Juda tokuo pačiu greičiu kaip titaninis konvejeris, tačiau turi daugiau šarvų. Nepriima įeigos iš šonų, išskyrus kitus konvejerius.
block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui. block.illuminator.description = Mažas, kompaktiškas, konfigūruojamas šviesos šaltinis. Reikalinga energija funkcionavimui.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus vermelding
link.wiki.description = Officiële Mindustry wiki link.wiki.description = Officiële Mindustry wiki
link.suggestions.description = Stel iets voor link.suggestions.description = Stel iets voor
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord linkfail = Kan link niet openen!\nDe URL is gekopieerd naar je klembord
screenshot = Schermafbeeling opgeslagen in {0} screenshot = Schermafbeeling opgeslagen in {0}
screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding. screenshot.invalid = Map is te groot, Mogelijk niet genoeg geheugen beschikbaar voor een schermafbeelding.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Maak eerst een[accent] Speler naam[]. noname = Maak eerst een[accent] Speler naam[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Bestandsnaam: filename = Bestandsnaam:
unlocked = Nieuwe inhoud ontgrendeld! unlocked = Nieuwe inhoud ontgrendeld!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Tech boom techtree = Tech boom
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Toon Verborgen Servers servers.showhidden = Toon Verborgen Servers
server.shown = Weergegeven server.shown = Weergegeven
server.hidden = Verborgen server.hidden = Verborgen
viewplayer = Viewing Player: [accent]{0}
trace = Traceer Speler trace = Traceer Speler
trace.playername = Speler naam: [accent]{0} trace.playername = Speler naam: [accent]{0}
@@ -307,6 +314,11 @@ open = Open
customize = Aanpassen customize = Aanpassen
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopieer Link copylink = Kopieer Link
back = Terug back = Terug
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capaciteit: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vloeistof bar.liquid = Vloeistof
bar.heat = Warmte bar.heat = Warmte
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Stroom bar.power = Stroom
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Ronde timer rules.wavetimer = Ronde timer
rules.wavesending = Wave Sending
rules.waves = Rondes rules.waves = Rondes
rules.attack = Aanval modus rules.attack = Aanval modus
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Oneindige AI grondstoffen
rules.blockhealthmultiplier = Blok Health Vermenigvulder rules.blockhealthmultiplier = Blok Health Vermenigvulder
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder rules.unitbuildspeedmultiplier = Unit Spawn Snelheid Vermenigvulder
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Vermenigvulder rules.unithealthmultiplier = Unit Health Vermenigvulder
rules.unitdamagemultiplier = Unit Damage Vermenigvulder rules.unitdamagemultiplier = Unit Damage Vermenigvulder
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Zandkei block.sand-boulder.name = Zandkei
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Donker Zand Vervuild Water block.darksand-tainted-water.name = Donker Zand Vervuild Water
block.tar.name = Olie block.tar.name = Olie
block.stone.name = Steen block.stone.name = Steen
block.sand.name = Donker Zand block.sand-floor.name = Donker Zand
block.darksand.name = Donker Zand block.darksand.name = Donker Zand
block.ice.name = Ijs block.ice.name = Ijs
block.snow.name = Sneeuw block.snow.name = Sneeuw
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt. item.copper.description = Een nuttig materiaal voor gebouwen. Wordt erg vaak in blokken gebruikt.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn. block.armored-conveyor.description = Verplaatst items met dezelfde snelheid als een van titanium, maar heeft meer levenspunten. Accepteert alleen items van de zijkanten als het ook lopende banden zijn.
block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig. block.illuminator.description = Een kleine aanpasbare lamp, heeft stroom nodig.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogus
link.wiki.description = Officiële Mindustry-wiki link.wiki.description = Officiële Mindustry-wiki
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord. linkfail = Openen van link mislukt!\nDe link is gekopiëerd naar je klembord.
screenshot = Locatie screenshot: {0} screenshot = Locatie screenshot: {0}
screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken. screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een screenshot te kunnen maken.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Over about.button = Over
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Bestandsnaam: filename = Bestandsnaam:
unlocked = Ontgrendeld! unlocked = Ontgrendeld!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Voltooid completed = [accent]Voltooid
techtree = Technische vooruitgang techtree = Technische vooruitgang
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Spelersinformatie trace = Spelersinformatie
trace.playername = Naam: [accent]{0} trace.playername = Naam: [accent]{0}
@@ -307,6 +314,11 @@ open = Open
customize = Pas aan customize = Pas aan
cancel = Annuleer cancel = Annuleer
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = Stone block.stone.name = Stone
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = Ice block.ice.name = Ice
block.snow.name = Snow block.snow.name = Snow
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = A useful structure material. Used extensively in all types of blocks. item.copper.description = A useful structure material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised. item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Pozycja w F-Droid
link.wiki.description = Oficjalna Wiki Mindustry link.wiki.description = Oficjalna Wiki Mindustry
link.suggestions.description = Zaproponuj nowe funkcje link.suggestions.description = Zaproponuj nowe funkcje
link.bug.description = Znalazłeś błąd? Zgłoś go tutaj link.bug.description = Znalazłeś błąd? Zgłoś go tutaj
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
screenshot = Zapisano zrzut ekranu w {0} screenshot = Zapisano zrzut ekranu w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
@@ -168,12 +169,17 @@ mod.scripts.disable = Twoje urządzenie nie wspiera modów ze skryptami. Musisz
about.button = O Grze about.button = O Grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz[accent] nazwę gracza[]. noname = Najpierw wybierz[accent] nazwę gracza[].
search = Search:
planetmap = Mapa Planety planetmap = Mapa Planety
launchcore = Wystrzel Rdzeń launchcore = Wystrzel Rdzeń
filename = Nazwa Pliku: filename = Nazwa Pliku:
unlocked = Odblokowano nową zawartość! unlocked = Odblokowano nową zawartość!
available = Nowe Odkrycie dostępne available = Nowe Odkrycie dostępne
unlock.incampaign = < Odblokuj w kampanii dla szczegółów > unlock.incampaign = < Odblokuj w kampanii dla szczegółów >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Ukończony completed = [accent]Ukończony
techtree = Drzewo Techno-\nlogiczne techtree = Drzewo Techno-\nlogiczne
techtree.select = Wybór Drzewa Technologicznego techtree.select = Wybór Drzewa Technologicznego
@@ -230,6 +236,7 @@ servers.disclaimer = Serwery społeczności [accent]nie są[] w posiadaniu ani n
servers.showhidden = Pokaż Ukryte Serwery servers.showhidden = Pokaż Ukryte Serwery
server.shown = Pokazane server.shown = Pokazane
server.hidden = Ukryte server.hidden = Ukryte
viewplayer = Viewing Player: [accent]{0}
trace = Zlokalizuj Gracza trace = Zlokalizuj Gracza
trace.playername = Nazwa gracza: [accent]{0} trace.playername = Nazwa gracza: [accent]{0}
@@ -311,6 +318,11 @@ open = Otwórz
customize = Dostosuj zasady customize = Dostosuj zasady
cancel = Anuluj cancel = Anuluj
command = Komenda command = Komenda
command.mine = Kop
command.repair = Naprawiaj
command.rebuild = Odbudowywuj
command.assist = Asystuj Graczowi
command.move = Przemieść
openlink = Otwórz Link openlink = Otwórz Link
copylink = Kopiuj Link copylink = Kopiuj Link
back = Wróć back = Wróć
@@ -582,25 +594,25 @@ research.multiplayer = Tylko host może odkrywać przedmioty.
map.multiplayer = Tylko host może widzieć sektory map.multiplayer = Tylko host może widzieć sektory
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj Ładunek configure = Skonfiguruj Ładunek
objective.research.name = Research objective.research.name = Zbadaj
objective.produce.name = Obtain objective.produce.name = Zdobądź
objective.item.name = Obtain Item objective.item.name = Zdobądź Przedmiot
objective.coreitem.name = Core Item objective.coreitem.name = Item ze Rdzenia
objective.buildcount.name = Build Count objective.buildcount.name = Liczba Budynków
objective.unitcount.name = Unit Count objective.unitcount.name = Liczba Jednostek
objective.destroyunits.name = Destroy Units objective.destroyunits.name = Zniszcz Jednostki
objective.timer.name = Timer objective.timer.name = Stoper
objective.destroyblock.name = Destroy Block objective.destroyblock.name = Zniszcz Blok
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = Zniszcz Bloki
objective.destroycore.name = Destroy Core objective.destroycore.name = Zniszcz Rdzeń
objective.commandmode.name = Command Mode objective.commandmode.name = Tryb Poleceń
objective.flag.name = Flag objective.flag.name = Oznaczenie
marker.shapetext.name = Shape Text marker.shapetext.name = Dostosuj Tekst
marker.minimap.name = Minimap marker.minimap.name = Minimapa
marker.shape.name = Shape marker.shape.name = Figura
marker.text.name = Text marker.text.name = Tekst
marker.background = Background marker.background = Tło
marker.outline = Outline marker.outline = Kontur
objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1} objective.research = [accent]Zbadaj:\n[]{0}[lightgray]{1}
objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1} objective.produce = [accent]Zdobądź:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]Zniszcz:\n[]{0}[lightgray]{1}
@@ -611,6 +623,8 @@ objective.build = [accent]Buduj: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Zbudowane Jednostki: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek objective.destroyunits = [accent]Zniszczono: [][lightgray]{0}[]x Jednostek
objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[] objective.enemiesapproaching = [accent]Wrogowie zbliżą się za [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika objective.destroycore = [accent]Zniszcz Rdzeń Przeciwnika
objective.command = [accent]Dowódź Jednostkami objective.command = [accent]Dowódź Jednostkami
objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Wykryto wystrzał nuklearny: [lightgray]{0}
@@ -731,20 +745,26 @@ sector.extractionOutpost.description = Odległa placówka zbudowana przez wroga
sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię. sector.impact0078.description = Tutaj leżą pozostałości międzygwiezdnego statku transportowego, który jako pierwszy wszedł do tego układu.\n\nWydobądź jak najwięcej z wraku. Zbadaj każdą nienaruszoną technologię.
sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę. sector.planetaryTerminal.description = Ostatni cel.\n\nTa baza przybrzeżna zawiera strukturę zdolną do wystrzeliwania rdzeni na lokalne planety. Jest wyjątkowo dobrze strzeżona.\n\nProdukuj jednostki morskie. Jak najszybciej wyeliminuj wroga. Zbadaj tą strukturę.
sector.onset.name = The Onset sector.onset.name = Początek
sector.aegis.name = Aegis sector.aegis.name = Egida
sector.lake.name = Name sector.lake.name = Jezioro
sector.intersect.name = Intersect sector.intersect.name = Przecięcie
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Rozłam
sector.basin.name = Basin sector.basin.name = Dorzecze
sector.marsh.name = Bagno
sector.peaks.name = Szczyty
sector.ravine.name = Wąwóz
sector.caldera-erekir.name = Kaldera
sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji. sector.onset.description = Samouczkowy sektor. Cel nie został jeszcze ustalony. Oczekuj dalszych informacji.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Wróg jest chroniony przez tarcze. Prototyp Niszczyciela tacz znajduje się na tym sektorze.\n Znajdź go. Wypełnij go wolframem i zniszcz tarcze wrogów.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Jezioro żużlu znajdujące się na tym sektorze znacznie ogranicza rodzaje jednostek, jakich można użyć. Statki są jedyną sensowną opcją. Odkryj [accent] Fabrykator Statków[] i wytwórz [accent] Wymykacze[] najszybciej jak się da.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Skany wskazują na możliwe ataki od razu po wylądowanium. Przeciwnik może zaatakować z wielu stron.\nPrzygotuj obronę i infrastrukturę tak szybko jak to możliwe.\n[accent]Mechy[] będą potrzebne aby poruszać się w tak trudnym terenie.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Ten sektor zawiera zróżnicowany teren i do skutecznego ataku będzie trzeba użyć różnych jednostek.\nKonieczne może być uzycie ulepszonych jednostek ze względu na silne bazy wroga.\nZbadaj [accent]Elektrolizer[] oraz [accent]Fabrykę Czołgów[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Minimalna obecność wroga w tym sektorze czyni go idealnym do testowania nowych technologii transportowych.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Tymczasowe}\n\nPóki co to ostatni sektor. Potraktuj to jako wyzwanie - więcej sektorów zostanie dodana w późniejszych wersjach.
sector.ravine.description = W tym sektorze nie wykryto rdzeni wroga, jednakże jest on ważnym szlakiem transportowym dla wroga. Spodziewaj się różnorodnych przeciwnikó.\nWyprodukuj [accent]elektrum[]. Zbuduj działka [accent]Cios.
sector.caldera-erekir.description = Tymczasowy opis.
status.burning.name = Podpalenie status.burning.name = Podpalenie
status.freezing.name = Zamrożenie status.freezing.name = Zamrożenie
@@ -791,7 +811,7 @@ error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
unit.nobuild = [scarlet]Jednostka nie może budować unit.nobuild = [scarlet]Jednostka nie może budować
lastaccessed = [lightgray]Ostatnia interakcja: {0} lastaccessed = [lightgray]Ostatnia interakcja: {0}
lastcommanded = [lightgray]Last Commanded: {0} lastcommanded = [lightgray]Ostatnio zarządzane: {0}
block.unknown = [lightgray]??? block.unknown = [lightgray]???
stat.showinmap = <załaduj mapę do pokazania> stat.showinmap = <załaduj mapę do pokazania>
@@ -880,6 +900,7 @@ ability.statusfield = Pole Statusu
ability.unitspawn = Fabryka Jednostek {0} ability.unitspawn = Fabryka Jednostek {0}
ability.shieldregenfield = Strefa Tarczy Regenerującej ability.shieldregenfield = Strefa Tarczy Regenerującej
ability.movelightning = Pioruny Poruszania ability.movelightning = Pioruny Poruszania
ability.shieldarc = Shield Arc
ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele ability.energyfield = Pole Energii: [accent]{0}[] obrażenia ~ [accent]{1}[] bloki / [accent]{2}[] cele
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -902,6 +923,7 @@ bar.capacity = Pojemność: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.instability = Niestabilność
bar.heatamount = Ciepło: {0} bar.heatamount = Ciepło: {0}
bar.heatpercent = Ciepło: {0} ({1}%) bar.heatpercent = Ciepło: {0} ({1}%)
bar.power = Prąd bar.power = Prąd
@@ -1127,6 +1149,7 @@ rules.coreincinerates = Rdzeń Spala Nadmiarowe Przedmioty
rules.disableworldprocessors = Wyłącz Procesor Świata rules.disableworldprocessors = Wyłącz Procesor Świata
rules.schematic = Zezwalaj na schematy rules.schematic = Zezwalaj na schematy
rules.wavetimer = Zegar Fal rules.wavetimer = Zegar Fal
rules.wavesending = Wysyłanie Fal
rules.waves = Fale rules.waves = Fale
rules.attack = Tryb Ataku rules.attack = Tryb Ataku
rules.rtsai = RTS SI rules.rtsai = RTS SI
@@ -1141,6 +1164,7 @@ rules.enemyCheat = Nieskończone Zasoby SI (wroga)
rules.blockhealthmultiplier = Mnożnik Życia Bloków rules.blockhealthmultiplier = Mnożnik Życia Bloków
rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków rules.blockdamagemultiplier = Mnożnik Uszkodzeń Bloków
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń jednostek
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1267,12 +1291,17 @@ unit.vela.name = Wela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stal unit.stell.name = Stal
unit.locus.name = Lokus unit.locus.name = Lokus
unit.precept.name = Przestrzegacz
unit.vanquish.name = Pogromca unit.vanquish.name = Pogromca
unit.conquer.name = Zdobywca unit.conquer.name = Zdobywca
unit.merui.name = Merui
unit.cleroi.name = Kleroi unit.cleroi.name = Kleroi
unit.anthicus.name = Dycyrtomina
unit.tecta.name = Tekta unit.tecta.name = Tekta
unit.collaris.name = Sleipnir unit.collaris.name = Sleipnir
unit.elude.name = Wymykacz
unit.avert.name = Awert unit.avert.name = Awert
unit.obviate.name = Likwidator
unit.quell.name = Tłumiciel unit.quell.name = Tłumiciel
unit.disrupt.name = Rozrywacz unit.disrupt.name = Rozrywacz
@@ -1282,11 +1311,8 @@ unit.emanate.name = Pochodnia
unit.manifold.name = Składak unit.manifold.name = Składak
unit.assembly-drone.name = Dron Montażowy unit.assembly-drone.name = Dron Montażowy
unit.precept.name = Przestrzegacz unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Dycyrtomina
unit.elude.name = Wymykacz
unit.obviate.name = Likwidator
block.parallax.name = Paralaksa block.parallax.name = Paralaksa
block.cliff.name = Klif block.cliff.name = Klif
@@ -1332,7 +1358,7 @@ block.deep-tainted-water.name = Głęboka Skażona Woda
block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem block.darksand-tainted-water.name = Skażona Woda z Ciemnym Piaskiem
block.tar.name = Smoła block.tar.name = Smoła
block.stone.name = Kamień block.stone.name = Kamień
block.sand.name = Piasek block.sand-floor.name = Piasek
block.darksand.name = Czarny piasek block.darksand.name = Czarny piasek
block.ice.name = Lód block.ice.name = Lód
block.snow.name = Śnieg block.snow.name = Śnieg
@@ -1508,10 +1534,12 @@ block.large-constructor.name = Duży Konstruktor
block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek. block.large-constructor.description = Produkuje struktury do rozmiaru 4x4 kratek.
block.deconstructor.name = Dekonstruktor block.deconstructor.name = Dekonstruktor
block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy. block.deconstructor.description = Dekonstruuje struktury i jednostki. Zwraca 100% kosztów budowy.
block.payload-loader.name = Ładownik Ładunku block.payload-loader.name = Punkt Załadunkowy
block.payload-loader.description = Ładuje płyny i surowce do bloków. block.payload-loader.description = Ładuje płyny i surowce do bloków.
block.payload-unloader.name = Rozładowywacz Ładunku block.payload-unloader.name = Punkt Rozładunkowy
block.payload-unloader.description = Rozładowuje płyny i surowce z bloków. block.payload-unloader.description = Rozładowuje płyny i surowce z bloków.
block.heat-source.name = Źródło Ciepła
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Pusty block.empty.name = Pusty
block.rhyolite-crater.name = Ryolitowy Krater block.rhyolite-crater.name = Ryolitowy Krater
@@ -1574,6 +1602,7 @@ block.electric-heater.name = Podgrzewacz Elektryczny
block.slag-heater.name = Podgrzewacz Żużlowy block.slag-heater.name = Podgrzewacz Żużlowy
block.phase-heater.name = Podgrzewacz Fazowy block.phase-heater.name = Podgrzewacz Fazowy
block.heat-redirector.name = Kierownik Ciepła block.heat-redirector.name = Kierownik Ciepła
block.heat-router.name = Heat Router
block.slag-incinerator.name = Spalarnia Żużla block.slag-incinerator.name = Spalarnia Żużla
block.carbide-crucible.name = Tygiel Węglowy block.carbide-crucible.name = Tygiel Węglowy
block.slag-centrifuge.name = Wirówka Żużlu block.slag-centrifuge.name = Wirówka Żużlu
@@ -1594,7 +1623,7 @@ block.shielded-wall.name = Osłonowy Mur
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Wieża Budownicza block.build-tower.name = Wieża Budownicza
block.regen-projector.name = Projektor Regeneracji block.regen-projector.name = Projektor Regeneracji
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Wieża Antybalistyczna
block.shield-projector.name = Projektor Ochronny block.shield-projector.name = Projektor Ochronny
block.large-shield-projector.name = Duży Projektor Ochronny block.large-shield-projector.name = Duży Projektor Ochronny
block.armored-duct.name = Opancerzona Rura Próżniowa block.armored-duct.name = Opancerzona Rura Próżniowa
@@ -1645,21 +1674,22 @@ block.ship-assembler.name = Monter Statków
block.mech-assembler.name = Monter Mechów block.mech-assembler.name = Monter Mechów
block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku block.reinforced-payload-conveyor.name = Wzmocniony Przenośnik Ładunku
block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku block.reinforced-payload-router.name = Wzmocniony Rozdzielacz Ładunku
block.payload-mass-driver.name = Ładunkowa Katapulta Masy block.payload-mass-driver.name = Katapula Ładunku
block.small-deconstructor.name = Mały Dekonstruktor block.small-deconstructor.name = Mały Dekonstruktor
block.canvas.name = Płótno block.canvas.name = Płótno
block.world-processor.name = Procesor Świata block.world-processor.name = Procesor Świata
block.world-cell.name = Komórka Świata block.world-cell.name = Komórka Świata
block.shield-breaker.name = Niszczyciel Tarcz
block.tank-fabricator.name = Fabryka Czołgów block.tank-fabricator.name = Fabryka Czołgów
block.mech-fabricator.name = Fabryka Mechów block.mech-fabricator.name = Fabryka Mechów
block.ship-fabricator.name = Fabryka Statków block.ship-fabricator.name = Fabryka Statków
block.prime-refabricator.name = Główny Refabrykator block.prime-refabricator.name = Główny Refabrykator
block.unit-repair-tower.name = Wieża Napraw block.unit-repair-tower.name = Wieża Napraw
block.diffuse.name = Dyfuzor block.diffuse.name = Dystruptor
block.basic-assembler-module.name = Podstawowy Moduł Montażowy block.basic-assembler-module.name = Podstawowy Moduł Montażowy
block.smite.name = Smite block.smite.name = Karciciel
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Reaktor Strumieniowy
block.neoplasia-reactor.name = Reaktor neoplazmowy
block.switch.name = Przełącznik block.switch.name = Przełącznik
block.micro-processor.name = Mikroprocesor block.micro-processor.name = Mikroprocesor
@@ -1716,6 +1746,8 @@ hint.presetLaunch = Szare [accent]sektory[], takie jak [accent]Zamrożony Las[],
hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania. hint.presetDifficulty = Ten sektor ma [scarlet]wysoki poziom zagrożenia przez wroga[].\nWystrzeliwanie do takich sektorów jest [accent]nie zalecane[] bez odpowiedniej technologii i przygotowania.
hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[]. hint.coreIncinerate = Jak rdzeń zostanie w pełni wypełniony danym przedmiotem, reszta przedmiotów tego typu zostanie [accent]spalona[].
hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone. hint.coopCampaign = Gdy grasz w trybie [accent]kooperacyjnej kampanii[], przedmioty które są produkowane na mapie trafią także [accent]do twoich lokalnych sektorów[].\n\nWszelkie nowe badania przeprowadzone przez hosta są również przenoszone.
hint.factoryControl = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednostek[], kliknij lewym przyciskiem na fabrykę w trybie poleceń, a następnie prawym przyciskiem w miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
hint.factoryControl.mobile = Aby ustawić punkt docelowy dla [accent]wyprodukowanych jednoste[], dotknij fabryki w trybie poleceń, a następnie miejsce docelowe.\nWyprodukowane przez nią jednostki automatycznie się tam przemieszczą.
item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń. item.copper.description = Używany we wszystkich rodzajach budowli i uzbrojeń.
item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony. item.copper.details = Miedź. Niesamowicie obfity metal na Serpulo. Strukturalnie słaby, chyba że zostanie wzmocniony.
@@ -1738,11 +1770,22 @@ item.spore-pod.description = Syntetyczne zarodniki, które mogą być przekszta
item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne. item.spore-pod.details = Prawdopodobnie syntetyczna forma życia.\nUwaga: Emitują gazy toksyczne dla innych organizmów biologicznych. Wyjątkowo inwazyjne. W pewnych warunkach silnie łatwopalne.
item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[] item.blast-compound.description = Używany w bombach i amunicji wybuchowej.\n\n[lightgray]Uwaga: Powstaje podczas syntezy z zarodników i innych lotnych substancji. Używanie go jako materiał energetyczny jest niezalecane.[]
item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[] item.pyratite.description = Używany w broniach zapalających oraz generatorach spalinowych.\n\n[lightgray]Uwaga: Ołów w nim zawarty może zatruwać atmosferę.[]
item.beryllium.description = Używany jako materiał budowlany oraz amunicja na Erekirze.
item.tungsten.description = Używany w wiertłach i infrastrukturze wojennej. Jest konieczny do budowy bardziej zaawansowanej infrastruktury.
item.oxide.description = Używany jako przewodnik ciepła i izolator mocy.
item.carbide.description = Używany w zaawansowanych strukturach, ciężkich jednostkach oraz jako amunicja.
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów. liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem.\n\nMoże zostać rozdzielony na jego metale składowe lub wystrzelony we wrogie jednostki.
liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę. liquid.oil.description = Używany w do produkcji złożonych materiałów.\n\nMoże zostać przetworzony na węgiel, lub wystrzelony we wrogów przez wieżyczkę.
liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach. liquid.cryofluid.description = Obojętna, niekorozyjna ciecz utworzona z wody i tytanu.\n\nUżywana jako chłodziwo w reaktorach, rekonstruktorach i wieżyczkach.
liquid.arkycite.description = Stosowany w reakcjach chemicznych. Używany do wytwarzania energii i syntezy materiałów.
liquid.ozone.description = Stosowany jako utleniacz w produkcji materiałów oraz jako paliwo. Średnio wybuchowy.
liquid.hydrogen.description = Używany do wydobywania surowców, produkcji jednostek oraz dp naprawy struktur. Łatwopalny.
liquid.cyanogen.description = Używany jako amunicja oraz materiał do produkcji zaawansowanych jednostek czy też jako składnik różnych reakcji w zaawansowanych strukturach. Bardzo łatwopalny.
liquid.nitrogen.description = Używany do wydobycia surowców, tworzenia gazów oraz produkcji jednostek. Obojętny.
liquid.neoplasm.description = Niebezpieczny biologiczny odpad powstający poprzez działanie reaktora neoplazmowego. Łatwo się rozprzestrzenia na bloki zawierające wodę niszcząc je. Lepki.
liquid.neoplasm.details = Neoplazma. Niekontrolowana masa szybko dzielących się komórek syntetycznych o konsystencji szlamu. Odporna na ciepło. Niesamowicie niebezpieczna dla wszelkich struktur zawierających wodę.\n\nZbyt skomplikowana i niestabilna do standardowej analizy. Potencjalne zastosowania póki co nie znane. Zaleca się spalanie w jeziorach żużlowych.
block.derelict = \uf77e [lightgray]Wrak block.derelict = \uf77e [lightgray]Wrak
block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki. block.armored-conveyor.description = Przesyła przedmioty z taką samą szybkością co Tytanowy Przenośnik, ale jest bardziej odporny. Wejściami bocznymi mogą być tylko inne przenośniki.
@@ -1800,7 +1843,7 @@ block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiot
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki. block.inverted-sorter.description = Sortuje przedmioty jak zwykły sortownik, ale odpowiednie surowce wyciągane są na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[] block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.\n\n[scarlet]Nigdy nie używaj przy punkcje wejścia materiałów produkcyjnych, ponieważ zostaną one zatkane przez materiały wyjściowe.[]
block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok nakładów produkcyjnych, ponieważ zostaną one zatkane. block.router.details = Nieuniknione zło. Nie zaleca się stosowania obok zakładów produkcyjnych, ponieważ zostaną one zatkane.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona. block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona.
block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione. block.underflow-gate.description = Odwrotność bramy przepełnieniowej, który przepuszcza przedmioty główną drogą, gdy boczne drogi są przepełnione.
@@ -1893,6 +1936,97 @@ block.large-logic-display.description = Wyświetla obraz z procesora.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo. block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku. block.payload-propulsion-tower.description = Konstrukcja o dużym zasięgu do transportu ładunków. Strzela ładunkami do innych podłączonych wież napędowych ładunku.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Strzela przebijającymi kulami z berylu bądź wolframu we wrogie cele.
block.diffuse.description = Strzela serią pocisków na szerokim obszarze. Odpycha wrogie cele.
block.sublimate.description = Pali wrogie cele ciągłym płomieniem. Przebija pancerz.
block.titan.description = Wystrzeliwuje potężne pociski artyleryjskie w cele naziemne. Potrzebuje wodoru do działania.
block.afflict.description = Strzela masywną fragmentacyjną kulą. Wymaga podgrzewania.
block.disperse.description = Celne i szybkostrzelne działo przeciwlotnicze.
block.lustre.description = Strzela powolnym pojedynczym laserem we wrogie cele.
block.scathe.description = Wystrzeliwuje potężną rakietę w cele naziemne na gigantyczne odległości.
block.smite.description = Strzela salwami przebijających, uwalniających błyskawice pocisków.
block.malign.description = Zasypuje przeciwników dziesiątkami pocisków naprowadzających mogących uwolnić lasery. Wymaga silnego ogrzewania.
block.silicon-arc-furnace.description = Otrzymuje krzem z piasku i grafitu.
block.oxidation-chamber.description = Spala beryl w ozonie uzyskując tlenek. Wytwarza ciepło jako produkt uboczny.
block.electric-heater.description = Ogrzewa bloki naprzeciw, używając do tego sporych ilośći prądu.
block.slag-heater.description = Ogrzewa bloki naprzeciw, używając do tego żużlu.
block.phase-heater.description = Ogrzewa bloki naprzeciw, używając do tego włókna fazowego.
block.heat-redirector.description = Przekazuje zebrane ciepło do bloku naprzeciw.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Poddaje wodę elektrolizie, uzyskując wodór i ozon w postaci gazowej.
block.atmospheric-concentrator.description = Koncentruje azot z atmosfery, używając do tego ciepła.
block.surge-crucible.description = Odlewa stop elektrum z żużlu i krzemu pobierając ciepło. Dostarczając większe ilości ciepła można zwiększyć wydajność procesu.
block.phase-synthesizer.description = Używa toru, piasku i ozonu do wytworzenia włókna fazowego, pobierając jednocześnie ciepło.
block.carbide-crucible.description = Wytwarza węglik z grafitu i wolframu pobierając przy tym ciepło.
block.cyanogen-synthesizer.description = Syntetyzuje cyjan z arkycytu i grafitu używając ciepła.
block.slag-incinerator.description = Niszczy przedmioty bądź płyny używając żużlu. Niezalecane wprowadzanie gazów.
block.vent-condenser.description = Skrapla parę wodną z gejzeru.
block.plasma-bore.description = Wydobywa rudę znajdującą się na ścianach. Wymaga minimalnej ilości prądu. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.large-plasma-bore.description = Większe wiertło plazmowe. Wydobywa rudę znajdującą się na ścianach. Wymaga większej ilości prądu i dodatkowo wodoru, ale może wydobyć wolfram i tor. Ilość rudy wydobytej co cykl zależy od ilości bloków rudy naprzeciw wiertła.
block.cliff-crusher.description = Kruszy ściany, uzyskując w ten sposób piasek. Wydajność zależy od rodzaju ściany. Wymaga prądu.
block.impact-drill.description = Kiedy stoi na rudzie, wydobywa surowce seriami. Wymaga prądu i wody.
block.eruption-drill.description = Ulepszona wersja wiertła wybuchowego. Zdolne do wydobycia toru. Potrzebuje wodoru do działania.
block.reinforced-conduit.description = Służy do przemieszczania płynów i gazów. Od boku można podłączyć tylko inne rury.
block.reinforced-liquid-router.description = Równo rozdziela płyn do wszystkich podłączonych rur.
block.reinforced-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.reinforced-liquid-tank.description = Przechowuje duże ilości płynów.
block.reinforced-liquid-container.description = Przechowuje umiarkowane ilości płynów.
block.reinforced-bridge-conduit.description = Transportuje płyny nad rozmaitymi przeszkodami.
block.reinforced-pump.description = Pompuje płyny. Nie wymaga prądu, ale potrzebuje wodoru.
block.beryllium-wall.description = Chroni budynki przed wrogimi pociskami.
block.beryllium-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall.description = Chroni budynki przed wrogimi pociskami.
block.tungsten-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall.description = Chroni budynki przed wrogimi pociskami.
block.carbide-wall-large.description = Chroni budynki przed wrogimi pociskami.
block.reinforced-surge-wall.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
block.reinforced-surge-wall-large.description = Chroni budynki przed wrogimi pociskami. Losowo uwalnia błyskawice
block.shielded-wall.description = Chroni budynki przed wrogimi pociskami. Posiada tarczę, która może absorbować pociski. Przewodzi prąd.
block.blast-door.description = AOtwierają się kiedy sojusznicze jednostki są w pobliżu. Nie można ich kontrolować ręcznie.
block.duct.description = Transportuje przedmioty. Może przechować tylko jeden.
block.armored-duct.description = Transportuje przedmioty. Może przechować tylko jeden. Od boku nie akceptuje innego wejścia niż rura.
block.duct-router.description = Po równo rozdziela przedmioty w trzech kierunkach. Akceptuje wprowadzenie przedmiotów tylko od tyłu. Może zostać ustawiony jako sortownik.
block.overflow-duct.description = Odprowadza przedmioty na boki, kiedy droga z przodu jest zapełniona.
block.duct-bridge.description = Transportuje przedmioty nad różnymi przeszkodami.
block.duct-unloader.description = Rozładowuje wybrany przedmiot z bloku z tyłu. Nie może wyjmować przedmiotów ze rdzenia.
block.underflow-duct.description = Odwrotność przepełnieniowej rury próżniowej. Przepuszcza przedmioty do przodu tylko tak boczne wyjścia są zapełnione.
block.reinforced-liquid-junction.description = Pozwala na przecięcie się dwóch rur, bez mieszania ich zawartości.
block.surge-conveyor.description = Przenosi przedmioty partiami. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
block.surge-router.description = Równomiernie rozdziela przedmioty w trzy różne strony. Montowany na elektrumowych przenośnikach. Może być przyspieszony przy użyciu prądu. Przewodzi prąd.
block.unit-cargo-loader.description = Tworzy Składaki, które automatycznie rozdzielają przedmioty do Punktów Rozładunku z pasującym filtrem.
block.unit-cargo-unload-point.description = Pełni funkcję punktu rozładunkowego dla Składaków. Przyjmuje przedmioty pasujące do wybranego filtra.
block.beam-node.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje niewielką ilość energii.
block.beam-tower.description = Przesyła prąd prostopadłymi promieniami do innych struktur. Przechowuje bardzo duże ilości energii. Działa na dużą odległość.
block.turbine-condenser.description = Po postawieniu na gejzerze produkuje prąd oraz niewielkie ilości wody.
block.chemical-combustion-chamber.description = Produkuje prąd używając do tego ozonu i arkycytu.
block.pyrolysis-generator.description = Wytwarza duże ilości prądu z żużlu i arkycytu. Woda jest produktem ubocznym.
block.flux-reactor.description = Generuje ogromne ilości prądu. Wymaga silnego ogrzewania. Cyjan używany jest jako stabilizator. Moc wyjściowa i zapotrzebowanie na cyjan jest proporcjonalne do zapewnionego ogrzewania.\nWybucha w przypadku niedostarczenia wystarczającej ilości cyjanu.
block.neoplasia-reactor.description = Używa arkycytu, wody oraz włókna fazowego aby generować ogromne ilości prądu. Wydziela ciepło oraz neoplazmę jako produkt uboczny.\nGwałtownie wybucha w przypadku nieodprowadzenia neoplazmy przy użyciu rur.
block.build-tower.description = Automatycznie odbudowuje struktury w swoim zasięgu i pomaga innym jednostkom budować.
block.regen-projector.description = Powoli naprawia sojusznicze jednostki w obrębie kwadratu. Wymaga wodoru.
block.reinforced-container.description = Przechowuje małe ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
block.reinforced-vault.description = Przechowuje duże ilości przedmiotów. Zawartość może być wyjęta poprzez użycie rozładowywacza lub ekstraktora. Nie powiększa pojemności rdzenia.
block.tank-fabricator.description = Produkuje czołgi Stal. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.ship-fabricator.description = Produkuje statki Elude. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.mech-fabricator.description = Produkuje mechy Merui. Wytworzone jednostki mogą zostać użyte do walki, bądź przeniesione do konstruktorów w celu ulepszenia.
block.tank-assembler.description = Składa duże czołgi z jednostek i bloków. Poziom wyjściowego czołgu może zostać zwiększony poprzez postawienie modułu.
block.ship-assembler.description = Składa duże statki z jednostek i bloków. Poziom wyjściowego statku może zostać zwiększony poprzez postawienie modułu.
block.mech-assembler.description = Składa duże mechy z jednostek i bloków. Poziom wyjściowego mechu może zostać zwiększony poprzez postawienie modułu.
block.tank-refabricator.description = Ulepsza czołgi do drugiego poziomu.
block.ship-refabricator.description = Ulepsza statki do drugiego poziomu.
block.mech-refabricator.description = Ulepsza mechy do drugiego poziomu.
block.prime-refabricator.description = Ulepsza jednostki do trzeciego poziomu.
block.basic-assembler-module.description = Zwiększa poziom składanych jednostek, kiedy jest postawiony obok miejsca budowy. Wymaga prądu, ale może dostarczyć materiały do składania.
block.small-deconstructor.description = Niszczy wprowadzone budynki i jednostki. Zwraca wszystkie materiały użyte do budowy.
block.reinforced-payload-conveyor.description = Transportuje ładunek.
block.reinforced-payload-router.description = Rozdziela ładunek pomiędzy podłączone bloki. Jeśli filtr jest ustawiony, działa jak sortownik.
block.payload-mass-driver.description = Blok pozwalający na transport ładunku na dalekie odległości. Wystrzeliwuje otrzymany ładunek do podłączonej katapulty.
block.unit-repair-tower.description = Naprawia wszystkie jednostki w jego zasięgu, używając ozonu.
block.radar.description = Stopniowo odkrywa teren i wrogie jednostki. Wymaga prądu.
block.shockwave-tower.description = Uszkadza i niszczy wrogie pociski, używając cyjanu.
unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki. unit.dagger.description = Lądowa jednostka ofensywna, strzelająca standardowymi pociskami we wrogie jednostki.
unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki. unit.mace.description = Lądowa jednostka ofensywna, miotająca strumieniami ognia we wrogie jednostki.
@@ -1937,9 +2071,31 @@ unit.gamma.description = Lotnicza jednostka administracyjna, której wyjątkowo
unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki. unit.retusa.description = Morska jednostka wsparcia, wystrzeliwująca leczące sojuszników naprowadzające torpedy we wrogie jednostki.
unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski. unit.oxynoe.description = Morska jednostka wsparcia, wystrzeliwująca strumienie ognia leczące sojusznicze jednostki i budynki. Specjalne działo obronne niszczy także nadlatujące rakiety i pociski.
unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych. unit.cyerce.description = Morska jednostka wsparcia, wystrzeliwująca kapsuły kasetowe oraz naprawiająca sojusznicze jednostki za pomocą działek naprawczych.
unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swoim leczącym energetycznym. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski. unit.aegires.description = Morska jednostka wsparcia. Razi wszystkie wrogie jednostki i budowle swo leczniczą błyskawicą. Potrafi jednocześnie naprawiać sojusznicze jednostki i niszczyć wrogie pociski.
unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki. unit.navanax.description = Morska jednostka wsparcia. Posiada automatyczne działka laserowe. Może także atakować bombami elektromagnetycznymi, które potrafią przyspieszyć sojusznicze budynki.
unit.stell.description = Ostrzeliwuje wrogów zwykłymi pociskami.
unit.locus.description = Strzela naprzemiennymi pociskami w przeciwników.
unit.precept.description = Strzela pociskami odłamkowymi z jednego działa.
unit.vanquish.description = Wystrzeliwuje ogromne pociski odłamkowe.
unit.conquer.description = Wystrzeliwuje ogromne przebijające serie pocisków we wrogie cele.
unit.merui.description = Wystrzeliwuje pociski o dalekim zasięgu w cele naziemne. Teren w większości przypadków nie stanowi przeszkody.
unit.cleroi.description = Wystrzeliwuje podwójne pociski we wrogie cele. Namierza wrogie pociski przy pomocy dział. Teren w większości przypadków nie stanowi przeszkody.
unit.anthicus.description = Strzela naprowadzającymi pociskami dalekiego zasięgu we wrogie cele. Teren w większości przypadków nie stanowi przeszkody.
unit.tecta.description = Strzela samonaprowadzającymi plazmowymi pociskami we wrogie cele. Chroni się tarczą siłową umieszczoną z przodu. Teren w większości przypadków nie stanowi przeszkody.
unit.collaris.description = Wystrzeliwuje pociski odłamkowe na bardzo dużą odległość. Teren w większości przypadków nie stanowi przeszkody.
unit.elude.description = Strzela parami pocisków samonaprowadzających we wrogie cele. Moze unosić się nad cieczami.
unit.avert.description = Wystrzeliwuje skręcające się pary pocisków w cele wroga.
unit.obviate.description = Wystrzeliwuje skręcające się pary kul energii produkujących wyładowania w cele wroga.
unit.quell.description = Wystrzeliwuje pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
unit.disrupt.description = Wystrzeliwuje dalekosiężne pociski naprowadzające w cele wroga. Blokuje naprawianie się wrogich struktur.
unit.evoke.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Broni rdzenia Bastion budując struktury.
unit.incite.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Nieco lepsza od poprzedniej wersji. Broni rdzenia Cytadela budując struktury.
unit.emanate.description = Lotnicza jednostka aministracyjna zdolna do wydobycia surowców, budowy oraz naprawy struktur przy użyciu wiązek naprawczych. Znacznie lepsza od poprzednich wersji. Broni rdzenia Akropol budując struktury.
lst.read = Wczytuje liczbę z połączonej komórki pamięci. lst.read = Wczytuje liczbę z połączonej komórki pamięci.
lst.write = Zapisuje liczbę do połączonej komórki pamięci. lst.write = Zapisuje liczbę do połączonej komórki pamięci.
lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte. lst.print = Dodaje tekst do buforu drukującego.\nNie wyświetla niczego dopóki [accent]Print Flush[] nie jest użyte.
@@ -1954,6 +2110,7 @@ lst.set = Ustawia zmienną.
lst.operation = Wykonuje operację na 1-2 zmiennych. lst.operation = Wykonuje operację na 1-2 zmiennych.
lst.end = Przeskakuje na początek stosu instrukcji. lst.end = Przeskakuje na początek stosu instrukcji.
lst.wait = Czeka określoną liczbę sekund. lst.wait = Czeka określoną liczbę sekund.
lst.stop = Zatrzymaj wykonywanie instrukcji tego procesora.
lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Znajduje typ przedmiotu/cieczy/jednostki/bloku poprzez ID.\nCałkowite zliczenia każdego typu można uzyskać za pomocą:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Warunkowo przeskakuje do innego stanu. lst.jump = Warunkowo przeskakuje do innego stanu.
lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[]. lst.unitbind = Powiązuje z następną jednostką danego typu i przechowuje ją w [accent]@unit[].
@@ -2121,3 +2278,5 @@ lenum.build = Buduj strukturę.
lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[]. lenum.getblock = Pobierz budynek i typ ze współrzędnych.\nJednostka musi być w zasięgu pozycji.\nSolidne niebudynki będą miały typ [accent]@solid[].
lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji.
lenum.boost = Zacznij/zakończ przyspieszać. lenum.boost = Zacznij/zakończ przyspieszać.
onset.commandmode = Przytrzymaj [accent]shift[] aby wejść do [accent]trybu poleceń[].\n[accent]Kliknij lewy przycisk myszy i przeciągnij[] aby wybrac jednostki.\n[accent]Kliknij prawy przycisk myszy[] aby rozkazać jednostkom się przemieścić lub zaatakować.
onset.commandmode.mobile = Naciśnij [accent]przycisk poleceń[] aby wejść do [accent]trybu poleceń[].\nPrzytrzymaj palec, a następnie [accent]przeciągnij[] aby zaznaczyć jednostki.\n[accent]Kliknij[] aby rozkazać jednostkom się przemieścić lub zaatakować.

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
link.suggestions.description = Sugerir novas funcionalidades link.suggestions.description = Sugerir novas funcionalidades
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Falha ao abrir a ligação\nO Url foi copiado linkfail = Falha ao abrir a ligação\nO Url foi copiado
screenshot = Screenshot gravado para {0} screenshot = Screenshot gravado para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Escolha[accent] um nome[] primeiro. noname = Escolha[accent] um nome[] primeiro.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = Nome do ficheiro: filename = Nome do ficheiro:
unlocked = Novo bloco Desbloqueado! unlocked = Novo bloco Desbloqueado!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completado completed = [accent]Completado
techtree = Árvore de tecnologia techtree = Árvore de tecnologia
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Traçar jogador trace = Traçar jogador
trace.playername = Nome do jogador: [accent]{0} trace.playername = Nome do jogador: [accent]{0}
@@ -307,6 +314,11 @@ open = Abrir
customize = Customizar customize = Customizar
cancel = Cancelar cancel = Cancelar
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Abrir Ligação openlink = Abrir Ligação
copylink = Copiar ligação copylink = Copiar ligação
back = Voltar back = Voltar
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capacidade: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Poder bar.power = Poder
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Tempo de horda rules.wavetimer = Tempo de horda
rules.wavesending = Wave Sending
rules.waves = Hordas rules.waves = Hordas
rules.attack = Modo de ataque rules.attack = Modo de ataque
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Recursos de IA Infinitos
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade rules.unitbuildspeedmultiplier = Multiplicador de velocidade de criação de unidade
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicador de vida de unidade rules.unithealthmultiplier = Multiplicador de vida de unidade
rules.unitdamagemultiplier = Multiplicador de dano de Unidade rules.unitdamagemultiplier = Multiplicador de dano de Unidade
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Pedregulho de areia block.sand-boulder.name = Pedregulho de areia
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Água contaminada sobre areia escura block.darksand-tainted-water.name = Água contaminada sobre areia escura
block.tar.name = Piche block.tar.name = Piche
block.stone.name = Pedra block.stone.name = Pedra
block.sand.name = Areia block.sand-floor.name = Areia
block.darksand.name = Areia escura block.darksand.name = Areia escura
block.ice.name = Gelo block.ice.name = Gelo
block.snow.name = Neve block.snow.name = Neve
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = O material mais básico. Usado em todos os tipos de blocos. item.copper.description = O material mais básico. Usado em todos os tipos de blocos.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Uma cápsula de esporos sintéticos, sintetizada de
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado. item.blast-compound.description = Um composto instável usado em bombas e em explosivos. Sintetizado de cápsulas de esporos e outras substâncias voláteis. Uso como combustível não é recomendado.
item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias. item.pyratite.description = Substância extremamente inflamável usada em armas incendiárias.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também. liquid.water.description = O líquido mais útil, comumente usado em resfriamento de máquinas e no processamento de lixo. Dá pra beber, também.
liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma. liquid.slag.description = Vários metais derretidos misturados juntos. Pode ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma. liquid.oil.description = Um líquido usado na produção de materias avançados. Pode ser convertido em carvão como combustível, ou pulverizado e incendiado como arma.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa, até seu corpo quando está calor, mas não faça isto.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras. block.armored-conveyor.description = Move os itens com a mesma velocidade das esteiras de titânio, mas tem mais armadura. Não aceita itens dos lados de nada além de outras esteiras.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Catalogul F-Droid
link.wiki.description = Wikiul oficial al Mindustry link.wiki.description = Wikiul oficial al Mindustry
link.suggestions.description = Sugerează noi funcții link.suggestions.description = Sugerează noi funcții
link.bug.description = Ai găsit vreunul? Raportează-l aici link.bug.description = Ai găsit vreunul? Raportează-l aici
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată. linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
screenshot = Captură de ecran salvată la {0} screenshot = Captură de ecran salvată la {0}
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran. screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
@@ -168,12 +169,17 @@ mod.scripts.disable = Dispozitivul tău nu suportă moduri cu scripturi. Trebuie
about.button = Despre about.button = Despre
name = Nume: name = Nume:
noname = Mai întâi alege un [accent] nume de jucător[]. noname = Mai întâi alege un [accent] nume de jucător[].
search = Search:
planetmap = Harta Planetei planetmap = Harta Planetei
launchcore = Lansează Nucleu launchcore = Lansează Nucleu
filename = Nume Fișier: filename = Nume Fișier:
unlocked = Nou conținut deblocat! unlocked = Nou conținut deblocat!
available = Poți cerceta noi tehnologii! available = Poți cerceta noi tehnologii!
unlock.incampaign = < Deblochează în campanie pt detalii > unlock.incampaign = < Deblochează în campanie pt detalii >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Finalizat completed = [accent]Finalizat
techtree = Cercetează techtree = Cercetează
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = Serverele comunității [accent]nu[] sunt deținute sau con
servers.showhidden = Vezi Serverele Ascunse servers.showhidden = Vezi Serverele Ascunse
server.shown = Afișate server.shown = Afișate
server.hidden = Ascunse server.hidden = Ascunse
viewplayer = Viewing Player: [accent]{0}
trace = Urmărește Jucător trace = Urmărește Jucător
trace.playername = Nume jucător: [accent]{0} trace.playername = Nume jucător: [accent]{0}
@@ -311,6 +318,11 @@ open = Deschide
customize = Personalizează Regulile customize = Personalizează Regulile
cancel = Anulare cancel = Anulare
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Deschide Linkul openlink = Deschide Linkul
copylink = Copiază Linkul copylink = Copiază Linkul
back = Înapoi back = Înapoi
@@ -613,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -734,11 +748,15 @@ sector.impact0078.description = Aici se află rămășițele primei nave de tran
sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare. sector.planetaryTerminal.description = Ținta finală.\n\nAceastă bază de coastă conține o structură capabilă să lanseze nuclee către alte planete locale. Este extrem de bine păzită.\n\nProdu unități navale. Elimină inamicul cât de rapid se poate. Cercetează structura de lansare.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -746,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Arde status.burning.name = Arde
status.freezing.name = Îngheață status.freezing.name = Îngheață
@@ -881,6 +901,7 @@ ability.statusfield = {0} Câmp de Stare
ability.unitspawn = Fabrică de {0} ability.unitspawn = Fabrică de {0}
ability.shieldregenfield = Câmp Regenerare Scut ability.shieldregenfield = Câmp Regenerare Scut
ability.movelightning = Mișcare Fulger ability.movelightning = Mișcare Fulger
ability.shieldarc = Shield Arc
ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte ability.energyfield = Câmp de Energie: [accent]{0}[] forță pe ~ [accent]{1}[] blocuri / [accent]{2}[] ținte
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -903,6 +924,7 @@ bar.capacity = Capacitate: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Lichid bar.liquid = Lichid
bar.heat = Căldură bar.heat = Căldură
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Electricitate bar.power = Electricitate
@@ -1128,6 +1150,7 @@ rules.coreincinerates = Nucleul Incinerează Resursele în Plus
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Se Pot Folosi Scheme rules.schematic = Se Pot Folosi Scheme
rules.wavetimer = Valuri pe Timp rules.wavetimer = Valuri pe Timp
rules.wavesending = Wave Sending
rules.waves = Valuri rules.waves = Valuri
rules.attack = Modul Atac rules.attack = Modul Atac
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1142,6 +1165,7 @@ rules.enemyCheat = Resurse infinite pt AI (echipa roșie)
rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor rules.blockhealthmultiplier = Multiplicatorul Vieții Blocurilor
rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor rules.blockdamagemultiplier = Multiplicatorul Deteriorării Blocurilor
rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților rules.unitbuildspeedmultiplier = Multiplicatorul Vitezei de Producere a Unităților
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Multiplicatorul Vieții Unităților rules.unithealthmultiplier = Multiplicatorul Vieții Unităților
rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților rules.unitdamagemultiplier = Multiplicatorul Deteriorării Unităților
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1262,12 +1286,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1275,11 +1304,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Deal block.cliff.name = Deal
@@ -1325,7 +1351,7 @@ block.deep-tainted-water.name = Apă Adâncă și Tulbure
block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru block.darksand-tainted-water.name = Apă Tulbure cu Nisip Negru
block.tar.name = Păcură block.tar.name = Păcură
block.stone.name = Piatră block.stone.name = Piatră
block.sand.name = Nisip block.sand-floor.name = Nisip
block.darksand.name = Nisip Negru block.darksand.name = Nisip Negru
block.ice.name = Gheață block.ice.name = Gheață
block.snow.name = Zăpadă block.snow.name = Zăpadă
@@ -1505,6 +1531,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1566,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1642,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1652,6 +1680,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Întrerupător block.switch.name = Întrerupător
block.micro-processor.name = Microprocesor block.micro-processor.name = Microprocesor
@@ -1709,6 +1739,8 @@ hint.presetLaunch = Poți lansa de oriunde în sectoarele gri, precum [accent]P
hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată. hint.presetDifficulty = Acest sector are un [scarlet]nivel ridicat de amenințare inamică[].\n[accent]Nu e recomandat[] să lansezi în asemenea sectoare fără pregătiri sau tehnologie adecvată.
hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[]. hint.coreIncinerate = După ce nucleul se umple până la refuz cu un tip de material, toate materialele în plus de acel tip care încearcă să între în nucleu sunt [accent]incinerate[].
hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda. hint.coopCampaign = Când joci [accent]campania cooperând cu alți jucători[], materialele produse în sectorul curent vor fi transferate și către [accent]sectoarele tale locale[].\n\nDe asemenea, vei debloca tot ceea ce cercetează gazda.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Folosit în tot felul de construcții și muniție. item.copper.description = Folosit în tot felul de construcții și muniție.
item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat. item.copper.details = Cupru. Metal anormal de abundent pe Serpulo. Structural slab dacă nu este consolidat.
@@ -1731,11 +1763,22 @@ item.spore-pod.description = Folosită pt a fi convertită în petrol, explozibi
item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici. item.spore-pod.details = Spori. Probabil o formă de viață sintetică. Emite gaze toxice altor forme de viață biologică. Nu că ar mai fi rămas prea multe aici.
item.blast-compound.description = Folosit în bombe și muniție explozibilă. item.blast-compound.description = Folosit în bombe și muniție explozibilă.
item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie. item.pyratite.description = Folosită în armele incendiare și generatoarele pe bază de procese de combustie.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor. liquid.water.description = Folosită pt răcirea mașinăriilor și procesarea deșeurilor.
liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă. liquid.slag.description = Rafinată înapoi în materialele constituente cu ajutorul separatoarelor sau pulverizată înspre unitățile inamice ca armă.
liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară. liquid.oil.description = Folosit în producerea avansată de materiale și ca muniție incendiară.
liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici. liquid.cryofluid.description = Folosit ca răcitor în reactoare, arme și fabrici.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \ue815 [lightgray]Ruină block.derelict = \ue815 [lightgray]Ruină
block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi. block.armored-conveyor.description = Transportă materialele înainte. Nu acceptă materiale de pe lateral decât de la alte benzi.
@@ -1886,6 +1929,97 @@ block.large-logic-display.description = Afișează grafica transmisă de un proc
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară. block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor. block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat. block.payload-propulsion-tower.description = Structură de transport al încărcăturii pe distanțe mari. Lansează încărcătura către un alt turn propulsor conectat.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere. unit.dagger.description = Trage cu gloanțe standard către toți inamicii din apropiere.
unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere. unit.mace.description = Trage cu jeturi de flacără aprinsă către toți inamicii din apropiere.
@@ -1925,6 +2059,24 @@ unit.oxynoe.description = Trage cu jeturi de flacără către inamicii din aprop
unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate. unit.cyerce.description = Trage cu bombe cu dispersie echipate cu radar către inamici. Repară unitățile aliate.
unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații. unit.aegires.description = Electrocutează toate unitățile și structurile inamice care intră în câmpul său de energie. Repară toți aliații.
unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser. unit.navanax.description = Trage cu proiectile EMP explozive, lovind rețelele electrice inamice cu o forță semnificativă și reparând structurile aliate. Topește inamicii din apropiere cu cele 4 arme autonome cu laser.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Citește un număr dintr-o celulă de memorie conectată. lst.read = Citește un număr dintr-o celulă de memorie conectată.
lst.write = Scrie un număr într-o celulă de memorie conectată. lst.write = Scrie un număr într-o celulă de memorie conectată.
@@ -1940,6 +2092,7 @@ lst.set = Setează o variabilă.
lst.operation = Efectuează o operație pe 1-2 variabile. lst.operation = Efectuează o operație pe 1-2 variabile.
lst.end = Sari la începutul listei de instrucțiuni. lst.end = Sari la începutul listei de instrucțiuni.
lst.wait = Așteaptă un anumit număr de secunde. lst.wait = Așteaptă un anumit număr de secunde.
lst.stop = Halt execution of this processor.
lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Caută un tip de material/lichid/unitate/bloc după ID.\nNumărul total din fiecare tip poate fi accesat cu:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune. lst.jump = Dacă condiția este adevărată, mergi la o altă instrucțiune.
lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[]. lst.unitbind = Controlează următoarea unitate de tipul selectat și reține-o în [accent]@unit[].
@@ -2107,3 +2260,5 @@ lenum.build = Construiește o structură.
lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[]. lenum.getblock = Obține clădirea și tipul clădirii aflate la coordonatele specificate.\nUnitatea trebuie să se afle în raza poziției.\nBlocurile solide care nu sunt clădiri vor avea tipul [accent]@solid[].
lenum.within = Verifică dacă unitatea se află în apropierea poziției. lenum.within = Verifică dacă unitatea se află în apropierea poziției.
lenum.boost = Pornește/oprește propulsorul. lenum.boost = Pornește/oprește propulsorul.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = Скачать для Android с F-Droid
link.wiki.description = Официальная вики link.wiki.description = Официальная вики
link.suggestions.description = Предложить новые возможности link.suggestions.description = Предложить новые возможности
link.bug.description = Нашли ошибку? Доложите о ней здесь link.bug.description = Нашли ошибку? Доложите о ней здесь
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена. linkfail = Не удалось открыть ссылку!\nURL-адрес был скопирован в буфер обмена.
screenshot = Скриншот сохранён в {0} screenshot = Скриншот сохранён в {0}
screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота. screenshot.invalid = Карта слишком большая, возможно, не хватает памяти для скриншота.
@@ -168,12 +169,17 @@ mod.scripts.disable = Ваше устройство не поддерживае
about.button = Об игре about.button = Об игре
name = Имя: name = Имя:
noname = Для начала придумайте себе[accent] имя[]. noname = Для начала придумайте себе[accent] имя[].
search = Search:
planetmap = Карта планеты planetmap = Карта планеты
launchcore = Запуск ядра launchcore = Запуск ядра
filename = Имя файла: filename = Имя файла:
unlocked = Новый контент разблокирован! unlocked = Новый контент разблокирован!
available = Доступно новое исследование! available = Доступно новое исследование!
unlock.incampaign = < Разблокируйте в кампании для подробностей > unlock.incampaign = < Разблокируйте в кампании для подробностей >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево\n технологий techtree = Дерево\n технологий
techtree.select = Выбор дерева технологий techtree.select = Выбор дерева технологий
@@ -229,6 +235,7 @@ servers.disclaimer = Серверы сообщества [accent]не[] прин
servers.showhidden = Отображать скрытые серверы servers.showhidden = Отображать скрытые серверы
server.shown = Отображается server.shown = Отображается
server.hidden = Скрыт server.hidden = Скрыт
viewplayer = Viewing Player: [accent]{0}
trace = Отслеживать игрока trace = Отслеживать игрока
trace.playername = Имя игрока: [accent]{0} trace.playername = Имя игрока: [accent]{0}
@@ -310,6 +317,11 @@ open = Открыть
customize = Настроить правила customize = Настроить правила
cancel = Отмена cancel = Отмена
command = Командовать command = Командовать
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -612,6 +624,8 @@ objective.build = [accent]Постройте: [][lightgray]{0}[]x\n{1}[lightgray
objective.buildunit = [accent]Произведите боевую еденицу: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Произведите боевую еденицу: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц objective.destroyunits = [accent]Уничтожьте: [][lightgray]{0}[]x боевых единиц
objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[] objective.enemiesapproaching = [accent]Враги прибудут через [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Командование боевыми единицами objective.command = [accent]Командование боевыми единицами
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
@@ -733,11 +747,15 @@ sector.impact0078.description = Здесь лежат остатки межзв
sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию. sector.planetaryTerminal.description = Конечная цель.\n\nЭта береговая база содержит сооружение, способное запускать ядра к окрестным планетам. Оно крайне хорошо охраняется.\n\nПроизведите морские единицы. Уничтожьте врага как можно скорее. Изучите пусковую конструкцию.
sector.onset.name = Начало sector.onset.name = Начало
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации. sector.onset.description = Учебный сектор. Эта цель еще не создана. Ждите дальнейшей информации.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -745,6 +763,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Горение status.burning.name = Горение
status.freezing.name = Замерзание status.freezing.name = Замерзание
@@ -880,6 +900,7 @@ ability.statusfield = {0} Усиливающее поле
ability.unitspawn = Завод единиц «{0}» ability.unitspawn = Завод единиц «{0}»
ability.shieldregenfield = Поле восстановления щита ability.shieldregenfield = Поле восстановления щита
ability.movelightning = Молнии при движении ability.movelightning = Молнии при движении
ability.shieldarc = Shield Arc
ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей ability.energyfield = Энергетическое поле: [accent]{0}[] урона ~ [accent]{1}[] блоков / [accent]{2}[] целей
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
@@ -902,6 +923,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.instability = Instability
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
bar.power = Энергия bar.power = Энергия
@@ -1126,6 +1148,7 @@ rules.coreincinerates = Ядро сжигает избыток ресурсов
rules.disableworldprocessors = Отключить мировые процессоры rules.disableworldprocessors = Отключить мировые процессоры
rules.schematic = Схемы разрешены rules.schematic = Схемы разрешены
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.wavesending = Wave Sending
rules.waves = Волны rules.waves = Волны
rules.attack = Режим атаки rules.attack = Режим атаки
rules.rtsai = ИИ в реальном времени rules.rtsai = ИИ в реальном времени
@@ -1141,6 +1164,7 @@ rules.enemyCheat = Бесконечные ресурсы ИИ (красная к
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1261,12 +1285,17 @@ unit.vela.name = Парус
unit.corvus.name = Ворон unit.corvus.name = Ворон
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1274,11 +1303,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Параллакс block.parallax.name = Параллакс
block.cliff.name = Скала block.cliff.name = Скала
@@ -1324,7 +1350,7 @@ block.deep-tainted-water.name = Загрязнённое глубоководь
block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой block.darksand-tainted-water.name = Тёмный песок с загрязнённой водой
block.tar.name = Нефть block.tar.name = Нефть
block.stone.name = Камень block.stone.name = Камень
block.sand.name = Песок block.sand-floor.name = Песок
block.darksand.name = Тёмный песок block.darksand.name = Тёмный песок
block.ice.name = Лёд block.ice.name = Лёд
block.snow.name = Снег block.snow.name = Снег
@@ -1504,6 +1530,8 @@ block.payload-loader.name = Грузовой загрузчик
block.payload-loader.description = Загружает жидкости и ресурсы в груз block.payload-loader.description = Загружает жидкости и ресурсы в груз
block.payload-unloader.name = Грузовой разгрузчик block.payload-unloader.name = Грузовой разгрузчик
block.payload-unloader.description = Выгружает жидкости и ресурсы из груза block.payload-unloader.description = Выгружает жидкости и ресурсы из груза
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Пусто block.empty.name = Пусто
block.rhyolite-crater.name = Риолитовый кратер block.rhyolite-crater.name = Риолитовый кратер
block.rough-rhyolite.name = Грубый риолит block.rough-rhyolite.name = Грубый риолит
@@ -1565,6 +1593,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Фазовый нагреватель block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель block.heat-redirector.name = Тепловой перенаправитель
block.heat-router.name = Heat Router
block.slag-incinerator.name = Мусоросжигательная печь block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель block.carbide-crucible.name = Карбидовый тигель
block.slag-centrifuge.name = Шлаковая центрифуга block.slag-centrifuge.name = Шлаковая центрифуга
@@ -1641,7 +1670,6 @@ block.small-deconstructor.name = Малый деконструктор
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = Мировой процессор block.world-processor.name = Мировой процессор
block.world-cell.name = Мировая ячейка памяти block.world-cell.name = Мировая ячейка памяти
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Конструктор танков block.tank-fabricator.name = Конструктор танков
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Конструктор кораблей block.ship-fabricator.name = Конструктор кораблей
@@ -1651,6 +1679,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Переключатель block.switch.name = Переключатель
block.micro-processor.name = Микропроцессор block.micro-processor.name = Микропроцессор
@@ -1708,6 +1738,8 @@ hint.presetLaunch = В серые [accent]секторы с посадочным
hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки. hint.presetDifficulty = У этого сектора [scarlet]высокий уровень угрозы[].\nЗапуск на такие сектора [accent]не рекомендуется[] без достаточных технологий и подготовки.
hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[]. hint.coreIncinerate = После того, как ядро будет заполнено предметом до отказа, любые лишние входящие предметы этого типа будут [accent]сожжены[].
hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено. hint.coopCampaign = Во время игры в [accent]кампанию по сети[], произведённые на текущей карте предметы будут также отправлены [accent]на ваши локальные секторы[].\n\nЛюбое исследование со стороны хоста также будет перенесено.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Используется во всех типах построек и боеприпасов. item.copper.description = Используется во всех типах построек и боеприпасов.
item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён. item.copper.details = Медь. Аномально широко распространённый металл на Серпуло. Структурно слабый, если не укреплён.
@@ -1730,11 +1762,22 @@ item.spore-pod.description = Используется для переработ
item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях. item.spore-pod.details = Споры. Похоже, являются синтетической формой жизни. Выделяют газы, токсичные для других биологических форм жизни. Чрезвычайно инвазивны. Легко воспламеняются при определённых условиях.
item.blast-compound.description = Используется в бомбах и взрывчатых веществах. item.blast-compound.description = Используется в бомбах и взрывчатых веществах.
item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах. item.pyratite.description = Используется в зажигательном оружии и твердотопливных генераторах.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Используется для охлаждения машин и переработки отходов. liquid.water.description = Используется для охлаждения машин и переработки отходов.
liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия. liquid.slag.description = Может быть переработан в разделителе на составляющие металлы или распылён на врагов в качестве оружия.
liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас. liquid.oil.description = Используется в производстве продвинутых материалов и как зажигательный боеприпас.
liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик. liquid.cryofluid.description = Используется в качестве охлаждающей жидкости для реакторов, турелей и фабрик.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Заброшенный block.derelict = \uf77e [lightgray]Заброшенный
block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам. block.armored-conveyor.description = Перемещает предметы вперёд. Не принимает вход по бокам.
@@ -1885,6 +1928,97 @@ block.large-logic-display.description = Отображает произволь
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты. block.payload-propulsion-tower.description = Конструкция для транспортировки больших грузов на большое расстояние. Стреляет грузом в другие грузовые катапульты.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости. unit.dagger.description = Стреляет стандартными пулями по всем врагам поблизости.
unit.mace.description = Стреляет потоками огня по всем врагам поблизости. unit.mace.description = Стреляет потоками огня по всем врагам поблизости.
@@ -1924,6 +2058,24 @@ unit.oxynoe.description = Стреляет потоками пламени, ко
unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы. unit.cyerce.description = Стреляет по врагам скоплениями ракет. Ремонтирует союзные единицы.
unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников. unit.aegires.description = Оглушает все вражеские единицы и постройки, которые попадают в его энергетическое поле. Ремонтирует всех союзников.
unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей. unit.navanax.description = Запускает взрывные ЭМИ-снаряды, которые наносят значительный урон силовым узлам противника и ремонтируют союзные постройки. Плавит ближайших врагов с помощью 4 автономных лазерных турелей.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
@@ -1939,6 +2091,7 @@ lst.set = Устанавливает переменную.
lst.operation = Совершает операцию над 1-2 переменными. lst.operation = Совершает операцию над 1-2 переменными.
lst.end = Переходит к началу стека операций. lst.end = Переходит к началу стека операций.
lst.wait = Ждёт определённое количество секунд. lst.wait = Ждёт определённое количество секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Находит тип предмета/жидкости/единицы/блока по ID.\nОбщее количество каждого типа может быть получено при помощи:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Условно переходит к другой операции. lst.jump = Условно переходит к другой операции.
lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[]. lst.unitbind = Привязывается к единице определённого типа и сохраняет её в [accent]@unit[].
@@ -2106,3 +2259,5 @@ lenum.build = Строительство структур.
lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[]. lenum.getblock = Распознавание блока и его типа на координатах.\nЕдиница должна находиться в пределах досягаемости.\nТвёрдые не-постройки будут иметь тип [accent]@solid[].
lenum.within = Проверка на нахождение единицы рядом с позицией. lenum.within = Проверка на нахождение единицы рядом с позицией.
lenum.boost = Включение/выключение полёта. lenum.boost = Включение/выключение полёта.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid katalog listning
link.wiki.description = Officiell wiki-sida för Mindustry link.wiki.description = Officiell wiki-sida för Mindustry
link.suggestions.description = Föreslå nya funktioner link.suggestions.description = Föreslå nya funktioner
link.bug.description = Hittat en? Rapportera den här link.bug.description = Hittat en? Rapportera den här
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp. linkfail = Kunde inte öppna länken!\nLänken har kopierats till ditt urklipp.
screenshot = Skärmdump har sparats till {0} screenshot = Skärmdump har sparats till {0}
screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump. screenshot.invalid = Karta för stor, potentiellt inte tillräckligt minne för skärmdump.
@@ -165,12 +166,17 @@ mod.scripts.disable = Din enhet stödjer inte moddar med skripter. Du måste ina
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
search = Search:
planetmap = Planet Karta planetmap = Planet Karta
launchcore = Avfyra Kärna launchcore = Avfyra Kärna
filename = Filnamn: filename = Filnamn:
unlocked = Nytt innehåll upplåst! unlocked = Nytt innehåll upplåst!
available = Ny forskning tillgänglig! available = Ny forskning tillgänglig!
unlock.incampaign = < Lås upp i kampanjen för detaljer > unlock.incampaign = < Lås upp i kampanjen för detaljer >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Avklarad completed = [accent]Avklarad
techtree = Teknologiträd techtree = Teknologiträd
techtree.select = Teknologiträd Väljare techtree.select = Teknologiträd Väljare
@@ -226,6 +232,7 @@ servers.disclaimer = Gemenskaps servrar är [accent]inte[] ägda eller kontrolle
servers.showhidden = Visa Dolda Servrar servers.showhidden = Visa Dolda Servrar
server.shown = Visade server.shown = Visade
server.hidden = Dolda server.hidden = Dolda
viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Trace Player
trace.playername = Spelarnamn: [accent]{0} trace.playername = Spelarnamn: [accent]{0}
@@ -307,6 +314,11 @@ open = Öppna
customize = Customize Rules customize = Customize Rules
cancel = Avbryt cancel = Avbryt
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Öppna Länk openlink = Öppna Länk
copylink = Kopiera Länk copylink = Kopiera Länk
back = Tillbaka back = Tillbaka
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Vågtimer rules.wavetimer = Vågtimer
rules.wavesending = Wave Sending
rules.waves = Vågor rules.waves = Vågor
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Infinite AI (Red Team) Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sandbumling block.sand-boulder.name = Sandbumling
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tjära block.tar.name = Tjära
block.stone.name = Sten block.stone.name = Sten
block.sand.name = Sand block.sand-floor.name = Sand
block.darksand.name = Mörk Sand block.darksand.name = Mörk Sand
block.ice.name = Is block.ice.name = Is
block.snow.name = Snö block.snow.name = Snö
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = A pod of synthetic spores, synthesized from atmosph
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised. item.blast-compound.description = An unstable compound used in bombs and explosives. Synthesized from spore pods and other volatile substances. Use as fuel is not advised.
item.pyratite.description = An extremely flammable substance used in incendiary weapons. item.pyratite.description = An extremely flammable substance used in incendiary weapons.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing. liquid.water.description = The most useful liquid. Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon. liquid.oil.description = A liquid used in advanced material production. Can be converted into coal as fuel, or sprayed and set on fire as a weapon.
liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant. liquid.cryofluid.description = An inert, non-corrosive liquid created from water and titanium. Has extremely high heat capacity. Extensively used as coolant.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = หน้าแคตตาล็อก F-Droid ข
link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry link.wiki.description = วิกิอย่างเป็นทางการของ Mindustry
link.suggestions.description = นำเสนอฟีเจอร์ใหม่ link.suggestions.description = นำเสนอฟีเจอร์ใหม่
link.bug.description = เจอบัค? รายงานที่นี่! link.bug.description = เจอบัค? รายงานที่นี่!
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว linkfail = ไม่สามารถเปิดลิ้งค์ได้\nได้ทำการคัดลอก URL ลงในคลิปบอร์ดแล้ว
screenshot = ภาพหน้าจอได้บันทึกไปที่ {0} screenshot = ภาพหน้าจอได้บันทึกไปที่ {0}
screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ screenshot.invalid = แมพใหญ่เกินไป หน่วยความจำอาจจะไม่พอสำหรับภาพหน้าจอ
@@ -168,12 +169,17 @@ mod.scripts.disable = เครื่องของคุณไม่รอง
about.button = เกี่ยวกับ about.button = เกี่ยวกับ
name = ชื่อ: name = ชื่อ:
noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน noname = ใส่ชื่อ[accent]ผู้เล่น[]ก่อน
planetmap = แผนที่ดาวเคราะห์ search = Search:
planetmap = แผนที่ดาว
launchcore = ส่งแกนกลาง launchcore = ส่งแกนกลาง
filename = ชื่อไฟล์: filename = ชื่อไฟล์:
unlocked = เนื้อหาใหม่ปลดล็อก! unlocked = ปลดล็อกเนื้อหาใหม่!
available = มีการวิจัยใหม่พร้อมปลดล็อก! available = มีการวิจัยใหม่พร้อมปลดล็อก!
unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด > unlock.incampaign = < ปลดล็อกในแคมเปญเพื่อดูรายละเอียด >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]วิจัยแล้ว completed = [accent]วิจัยแล้ว
techtree = ต้นไม้เทคโนโลยี techtree = ต้นไม้เทคโนโลยี
techtree.select = เลือกต้นไม้เทคโนโลยี techtree.select = เลือกต้นไม้เทคโนโลยี
@@ -230,6 +236,7 @@ servers.disclaimer = ผู้พัฒนา[accent]ไม่ได้[]เป
servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้ servers.showhidden = แสดงเซิร์ฟเวอร์ที่ซ่อนไว้
server.shown = แสดง server.shown = แสดง
server.hidden = ซ่อน server.hidden = ซ่อน
viewplayer = Viewing Player: [accent]{0}
trace = แกะรอยผู้เล่น trace = แกะรอยผู้เล่น
trace.playername = ชื่อผู้เล่น: [accent]{0} trace.playername = ชื่อผู้เล่น: [accent]{0}
@@ -288,7 +295,7 @@ save.newslot = ชื่อเซฟ:
save.rename = เปลี่ยนชื่อ save.rename = เปลี่ยนชื่อ
save.rename.text = ชื่อใหม่: save.rename.text = ชื่อใหม่:
selectslot = เลือกเซฟ selectslot = เลือกเซฟ
slot = [accent]สล็อต {0} slot = [accent]ช่องที่ {0}
editmessage = แก้ไขข้อความ editmessage = แก้ไขข้อความ
save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง! save.corrupted = ไฟล์เซฟเสียหายหรือไม่ถูกต้อง!
empty = <ว่างเปล่า> empty = <ว่างเปล่า>
@@ -311,6 +318,11 @@ open = เปิด
customize = ตั้งค่ากฎ customize = ตั้งค่ากฎ
cancel = ยกเลิก cancel = ยกเลิก
command = สั่งการ command = สั่งการ
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = เปิดลิ้งค์ openlink = เปิดลิ้งค์
copylink = คัดลอกลิ้งค์ copylink = คัดลอกลิ้งค์
back = กลับ back = กลับ
@@ -584,25 +596,25 @@ research.multiplayer = โฮสต์เท่านั้นที่วิจ
map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้ map.multiplayer = โฮสต์เท่านั้นที่สามารถดูเซ็กเตอร์ได้
uncover = เปิดเผย uncover = เปิดเผย
configure = ตั้งค่าทรัพยากร configure = ตั้งค่าทรัพยากร
objective.research.name = Research objective.research.name = วิจัย
objective.produce.name = Obtain objective.produce.name = เก็บเกี่ยว
objective.item.name = Obtain Item objective.item.name = เก็บไอเท็ม
objective.coreitem.name = Core Item objective.coreitem.name = ไอเท็มในแกนกลาง
objective.buildcount.name = Build Count objective.buildcount.name = นับสิ่งก่อสร้าง
objective.unitcount.name = Unit Count objective.unitcount.name = นับยูนิต
objective.destroyunits.name = Destroy Units objective.destroyunits.name = ทำลายยูนิต
objective.timer.name = Timer objective.timer.name = จับเวลา
objective.destroyblock.name = Destroy Block objective.destroyblock.name = ทำลายบล็อก
objective.destroyblocks.name = Destroy Blocks objective.destroyblocks.name = ทำลายหลายบล็อก
objective.destroycore.name = Destroy Core objective.destroycore.name = ทำลายแกนกลาง
objective.commandmode.name = Command Mode objective.commandmode.name = โหมดสั่งการ
objective.flag.name = Flag objective.flag.name = ธง
marker.shapetext.name = Shape Text marker.shapetext.name = ข้อความในรูปทรง
marker.minimap.name = Minimap marker.minimap.name = มินิแมพ
marker.shape.name = Shape marker.shape.name = รูปทรง
marker.text.name = Text marker.text.name = ข้อความ
marker.background = Background marker.background = พื้นหลัง
marker.outline = Outline marker.outline = โครงร่าง
objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1} objective.research = [accent]วิจัย:\n[]{0}[lightgray]{1}
objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1} objective.produce = [accent]เก็บเกี่ยว:\n[]{0}[lightgray]{1}
objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1} objective.destroyblock = [accent]ทำลาย:\n[]{0}[lightgray]{1}
@@ -613,6 +625,8 @@ objective.build = [accent]สร้าง: [][lightgray]{0}[]x\n{1}[lightgray]{2
objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]ผลิตยูนิต: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต objective.destroyunits = [accent]ทำลาย: [][lightgray]{0}[]x ยูนิต
objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[] objective.enemiesapproaching = [accent]ศัตรูจะปรากฏตัวใน [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]ทำลายแกนกลางศัตรู objective.destroycore = [accent]ทำลายแกนกลางศัตรู
objective.command = [accent]สั่งการยูนิต objective.command = [accent]สั่งการยูนิต
objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ ตรวจพบจรวดหัวรบปรมาณู: [lightgray]{0}
@@ -733,19 +747,26 @@ sector.extractionOutpost.description = ด่านที่อยู่ห่
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[] sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้[]
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
sector.onset.name = การเริ่มต้น sector.onset.name = การเริ่มต้น
sector.aegis.name = Aegis sector.aegis.name = เกราะกำบัง
sector.lake.name = Name sector.lake.name = ทะเลสาบ
sector.intersect.name = Intersect sector.intersect.name = ทางตัดผ่าน
sector.atlas.name = Atlas sector.atlas.name = แอตลาส
sector.split.name = Split sector.split.name = รอยแยก
sector.basin.name = Basin sector.basin.name = แอ่ง
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = ศัตรูได้รับการปกป้องจากโล่ ตรวจพบส่วนประกอบของเครื่องทำลายโล่รุ่นทดลองในพื้นที่นี้\nตามหาสิ่งก่อสร้างนั้น นำทังสเตนใส่เข้าไปและทำลายฐานศัตรูทิ้งซะ
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = เครื่องสแกนเสนอว่าเซ็กเตอร์นี้จะถูกโจมตีจากหลายๆ ด้านไม่นานหลังจากการลงจอด\nสร้างฐานป้องกันให้ไวและขยายพื้นที่ให้เร็วที่สุด\nจำเป็นต้องมียูนิต[accent]จักรกล[]เพื่อสำรวจผ่านบนภูมิประเทศที่หยาบและขรุขระในพื้นที่นี้
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = เซ็กเตอร์นี้มีภูมิประเทศที่หลากหลายและจำเป็นจะต้องมียูนิตหลากหลายชนิดเพื่อให้การโจมตีมีประสิทธิภาพ\nยูนิตขั้นสูงอาจจำเป็นเพื่อต่อกรกับฐานทัพศัตรูที่แข็งแกร่งขึ้นในพื้นที่นี้\nวิจัย[accent]เครื่องแยกสลายไฟฟ้า[]และ[accent]เครื่องแปลงสภาพรถถัง[]
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = จำนวนศัตรูอันน้อยนิดทำให้เป็นเวลาที่เหมาะที่สุดในการทดสอบระบบการขนส่งใหม่
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {ชั่วคราว}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = เผาไหม้ status.burning.name = เผาไหม้
status.freezing.name = แช่แข็ง status.freezing.name = แช่แข็ง
@@ -774,7 +795,7 @@ settings.sound = เสียง
settings.graphics = กราฟิก settings.graphics = กราฟิก
settings.cleardata = เคลียร์ข้อมูลเกม... settings.cleardata = เคลียร์ข้อมูลเกม...
settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ! settings.clear.confirm = คุณแน่ใจหรือว่าจะเคลียร์ข้อมูลนี้?\nสิ่งที่ทำไปแล้วจะไม่สามารถย้อนกลับได้นะ!
settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็ปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ settings.clearall.confirm = [scarlet]คำเตือน![]\nการกระทำนี้จะลบข้อมูลทั้งหมด นั้นรวมไปถึงเซฟ แมพ การวิจัยแล้วและก็รูปแบบปุ่มควบคุม\nเมื่อคุณกด 'โอเค' เกมจะลบข้อมูลทุกอย่างและออกโดยอัตโนมัติ
settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด? settings.clearsaves.confirm = คุณแน่ใจหรือว่าคุณต้องการเคลียร์เซฟทั้งหมด?
settings.clearsaves = เคลียร์เซฟ settings.clearsaves = เคลียร์เซฟ
settings.clearresearch = เคลียร์การวิจัย settings.clearresearch = เคลียร์การวิจัย
@@ -881,6 +902,7 @@ ability.statusfield = {0} สนามเอฟเฟกต์
ability.unitspawn = โรงงาน'{0} ability.unitspawn = โรงงาน'{0}
ability.shieldregenfield = สนามรักษาโล่ ability.shieldregenfield = สนามรักษาโล่
ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่ ability.movelightning = ปล่อยสายฟ้าเมื่อเคลื่อนที่
ability.shieldarc = Shield Arc
ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย ability.energyfield = สนามพลังงาน: [accent]{0}[] ดาเมจ ~ [accent]{1}[] บล็อก / [accent]{2}[] เป้าหมาย
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
@@ -903,6 +925,7 @@ bar.capacity = ความจุ: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = ของเหลว bar.liquid = ของเหลว
bar.heat = ความร้อน bar.heat = ความร้อน
bar.instability = Instability
bar.heatamount = ความร้อน: {0} bar.heatamount = ความร้อน: {0}
bar.heatpercent = ความร้อน: {0} ({1}%) bar.heatpercent = ความร้อน: {0} ({1}%)
bar.power = พลังงาน bar.power = พลังงาน
@@ -1128,11 +1151,12 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
rules.schematic = อนุญาตแผนผัง rules.schematic = อนุญาตแผนผัง
rules.wavetimer = นับถอยหลังการปล่อยคลื่น rules.wavetimer = นับถอยหลังการปล่อยคลื่น
rules.wavesending = Wave Sending
rules.waves = คลื่น rules.waves = คลื่น
rules.attack = โหมดการโจมตี rules.attack = โหมดการโจมตี
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP) rules.cleanupdeadteams = ลบล้างสิ่งก่อสร้างศัตรูที่พ่ายแพ้ (PvP)
rules.corecapture = ยืดแกนกลางเมื่อทำลาย rules.corecapture = ยืดแกนกลางเมื่อทำลาย
@@ -1142,6 +1166,7 @@ rules.enemyCheat = AI (ทีมสีแดง) มีทรัพยากร
rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก rules.blockhealthmultiplier = พหุคูณพลังชีวิตของบล็อก
rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก rules.blockdamagemultiplier = พหุคูณดาเมจของบล็อก
rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต rules.unitbuildspeedmultiplier = พหุคูณความเร็วในการสร้างยูนิต
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต rules.unithealthmultiplier = พหุคูณพลังชีวิตของยูนิต
rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต rules.unitdamagemultiplier = พหุคูณพลังโจมตีของยูนิต
rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์ rules.solarmultiplier = พหูคุณพลังงานแสงอาทิตย์
@@ -1262,12 +1287,17 @@ unit.vela.name = เวล่า
unit.corvus.name = คอร์วัส unit.corvus.name = คอร์วัส
unit.stell.name = สเตลล์ unit.stell.name = สเตลล์
unit.locus.name = โลคัส unit.locus.name = โลคัส
unit.precept.name = พรีเซ็ปต์
unit.vanquish.name = แวนควิซ unit.vanquish.name = แวนควิซ
unit.conquer.name = คอนเควอร์ unit.conquer.name = คอนเควอร์
unit.merui.name = เมรุย
unit.cleroi.name = เคลอรอย unit.cleroi.name = เคลอรอย
unit.anthicus.name = แอนธิคัส
unit.tecta.name = เต็กตา unit.tecta.name = เต็กตา
unit.collaris.name = คอลลาริส unit.collaris.name = คอลลาริส
unit.elude.name = เอลูด
unit.avert.name = อเวิร์ต unit.avert.name = อเวิร์ต
unit.obviate.name = อ็อบวีเอท
unit.quell.name = คเวลล์ unit.quell.name = คเวลล์
unit.disrupt.name = ดิสรัปต์ unit.disrupt.name = ดิสรัปต์
unit.evoke.name = อีโวค unit.evoke.name = อีโวค
@@ -1275,11 +1305,8 @@ unit.incite.name = อินไซต์
unit.emanate.name = อิมาเนท unit.emanate.name = อิมาเนท
unit.manifold.name = แมนิโฟลด์ unit.manifold.name = แมนิโฟลด์
unit.assembly-drone.name = โดรนประกอบการ unit.assembly-drone.name = โดรนประกอบการ
unit.precept.name = พรีเซ็ปต์ unit.latum.name = Latum
unit.merui.name = เมรุย unit.renale.name = Renale
unit.anthicus.name = แอนธิคัส
unit.elude.name = เอลูด
unit.obviate.name = อ็อบวีเอท
block.parallax.name = พาราแล็คซ์ block.parallax.name = พาราแล็คซ์
block.cliff.name = หน้าผา block.cliff.name = หน้าผา
@@ -1325,7 +1352,7 @@ block.deep-tainted-water.name = น้ำเสียลึก
block.darksand-tainted-water.name = น้ำเสียบนทรายดำ block.darksand-tainted-water.name = น้ำเสียบนทรายดำ
block.tar.name = น้ำมันดิน block.tar.name = น้ำมันดิน
block.stone.name = หิน block.stone.name = หิน
block.sand.name = ทราย block.sand-floor.name = ทราย
block.darksand.name = ทรายดำ block.darksand.name = ทรายดำ
block.ice.name = น้ำแข็ง block.ice.name = น้ำแข็ง
block.snow.name = หิมะ block.snow.name = หิมะ
@@ -1505,6 +1532,8 @@ block.payload-loader.name = เครื่องโหลดสิ่งบร
block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก block.payload-loader.description = โหลดของเหลวและไอเท็มเข้าไปในบล็อก
block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก block.payload-unloader.name = เครื่องถ่ายสิ่งบรรทุก
block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก block.payload-unloader.description = ถ่ายของเหลวและไอเท็มออกจากบล็อก
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = ว่างเปล่า block.empty.name = ว่างเปล่า
block.rhyolite-crater.name = หลุมไรโอไลต์ block.rhyolite-crater.name = หลุมไรโอไลต์
block.rough-rhyolite.name = ไรโอไลต์หยาบ block.rough-rhyolite.name = ไรโอไลต์หยาบ
@@ -1566,6 +1595,7 @@ block.electric-heater.name = เครื่องอุ่นพลังงา
block.slag-heater.name = เครื่องอุ่นแร่หลอม block.slag-heater.name = เครื่องอุ่นแร่หลอม
block.phase-heater.name = เครื่องอุ่นเฟส block.phase-heater.name = เครื่องอุ่นเฟส
block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน block.heat-redirector.name = เครื่องเปลี่ยนเส้นทางความร้อน
block.heat-router.name = Heat Router
block.slag-incinerator.name = เตาเผาสลายแร่หลอม block.slag-incinerator.name = เตาเผาสลายแร่หลอม
block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์ block.carbide-crucible.name = เบ้าหลอมคาร์ไบด์
block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม block.slag-centrifuge.name = เครื่องแปรรูปแร่หลอม
@@ -1584,9 +1614,9 @@ block.reinforced-surge-wall.name = กำแพงเสิร์จเสริ
block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่ block.reinforced-surge-wall-large.name = กำแพงเสิร์จเสริมกำลังขนาดใหญ่
block.shielded-wall.name = กำแพงเสริมโล่ block.shielded-wall.name = กำแพงเสริมโล่
block.radar.name = เรดาร์ block.radar.name = เรดาร์
block.build-tower.name = เครื่องช่วยก่อสร้าง block.build-tower.name = หอก่อสร้าง
block.regen-projector.name = เครื่องฉายฟึ้นฟู block.regen-projector.name = เครื่องฉายฟึ้นฟู
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = หอปล่อยคลื่นกระแทก
block.shield-projector.name = เครื่องฉายโล่ block.shield-projector.name = เครื่องฉายโล่
block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่ block.large-shield-projector.name = เครื่องฉายโล่ขนาดใหญ่
block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ block.armored-duct.name = ท่อสูญญากาศเสริมเกราะ
@@ -1642,7 +1672,6 @@ block.small-deconstructor.name = เครื่องลบทำลายข
block.canvas.name = แคนวาส block.canvas.name = แคนวาส
block.world-processor.name = ตัวประมวลผลโลก block.world-processor.name = ตัวประมวลผลโลก
block.world-cell.name = เซลล์โลก block.world-cell.name = เซลล์โลก
block.shield-breaker.name = เครื่องทำลายโล่
block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง block.tank-fabricator.name = เครื่องสรรค์สร้างรถถัง
block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล block.mech-fabricator.name = เครื่องสรรค์สร้างจักรกล
block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน block.ship-fabricator.name = เครื่องสรรค์สร้างยานบิน
@@ -1650,8 +1679,10 @@ block.prime-refabricator.name = เครื่องแปลงสภาพเ
block.unit-repair-tower.name = หอซ่อมแซมยูนิต block.unit-repair-tower.name = หอซ่อมแซมยูนิต
block.diffuse.name = ดิฟฟิวส์ block.diffuse.name = ดิฟฟิวส์
block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน block.basic-assembler-module.name = หน่วยประกอบการขั้นพื้นฐาน
block.smite.name = Smite block.smite.name = สไมต์
block.malign.name = Malign block.malign.name = มาไลน์
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = สวิตช์ block.switch.name = สวิตช์
block.micro-processor.name = ตัวประมวลผลขนาดเล็ก block.micro-processor.name = ตัวประมวลผลขนาดเล็ก
@@ -1699,8 +1730,8 @@ hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โ
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้ hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต hint.payloadPickup = กด [accent][[[] เพื่อหยิบบล็อกเล็กๆ หรือยูนิต
hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา hint.payloadPickup.mobile = [accent]กดค้างไว้[]ที่บล็อกเล็กๆ หรือตัวยูนิตเพื่อหยิบขึ้นมา
hint.payloadDrop = กด [accent]][] เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop = กด [accent]][] เพื่อวางสิ่งที่บรรทุกอยู่
hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อปล่อยสิ่งที่บรรทุกอยู่ hint.payloadDrop.mobile = [accent]กดค้างไว้[]ที่พื้นที่โล่งๆ เพื่อวางสิ่งที่บรรทุกอยู่
hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ hint.waveFire = ป้อมปืน[accent]คลื่นน้ำ[]หากเติมน้ำเข้าไปจะช่วยดับไฟรอบข้างให้อัตโนมัติ
hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[] hint.generator = \uf879 [accent]เครื่องกำเนิดไฟฟ้าเผาไหม้[]จะเผาถ่านและส่งพลังงานไปยังบล็อกที่อยู่ใกล้ๆ\n\nระยะของพลังงานสามารถขยายได้ด้วย \uf87f [accent]ตัวจ่ายพลังงาน[]
hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเกราะป้องกันหนาแน่น กระสุนเปราะบางอย่าง[accent]ทองแดง[]และ[accent]ตะกั่ว[][scarlet]ไม่มีประสิทธิภาพ[]\n\nควรใช้ป้อมปืนที่ดีกว่านี้หรือใช้ \uf835 [accent]กราไฟท์[]ใส่ใน \uf861 ดูโอ/ \uf859 ซัลโวเป็นกระสุนเพื่อทำลายผู้พิทักษ์
@@ -1709,6 +1740,8 @@ hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สี
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[] hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย hint.coopCampaign = ตอนที่เล่น[accent]แคมเปญร่วมกัน[]กับเพื่อน ไอเท็มที่ผลิตในแมพนี้จะถูกส่ง[accent]ไปยังเซ็กเตอร์ของคุณด้วย[]\n\nการวิจัยใหม่ที่โฮสต์ได้วิจัยก็เก็บเป็นของคุณด้วย
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด item.copper.description = วัสดุก่อสร้างพื้นฐาน ใช้อย่างแพร่หลายในบล็อกเกือบทุกชนิด
item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ item.copper.details = ทองแดง มีอยู่มากอย่างผิดปกติบน[accent]เซอร์ปูโล่[] ไม่ค่อยแข็งแรงยกเว้นจะเสริมเกราะ
@@ -1731,11 +1764,22 @@ item.spore-pod.description = กระเปาะของสปอร์สั
item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ item.spore-pod.details = สปอร์ น่าจะเป็นรูปแบบชีวิตสังเคราะห์ ปล่อยแก็สที่เป็นพิษต่อระบบสิ่งมีชีวิตอื่น แพร่พันธุ์และรุกรานเร็วมากๆ ไวไฟอย่างมากในบางสภาวะ
item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล item.blast-compound.description = ใช้ในการระเบิดหรือนำไปเป็นกระสุนระเบิดจับคู่กับสารหล่อเย็น\nเพื่อทำดาเมจอย่างมหาศาล
item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้ item.pyratite.description = วัสดุที่ติดไฟได้ง่าย ใช้ในอาวุธเพลิงหรือนำมาผลิตพลังงาน สามารถนำมาผลิตเป็น[accent]สารระเบิด[]ได้
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ liquid.water.description = ใช้ในการระบายความร้อนให้กับสิ่งก่อสร้างและจัดการของเสียต่างๆ
liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู liquid.slag.description = สามารถนำไปแยกเป็นวัสดุต่างๆ หรือเป็นอาวุธพ่นใส่ศัตรู
liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[] liquid.oil.description = ใช้ในการผลิตวัสดุขั้นสูง สามารถแปรรูปเป็นถ่านหินเพื่อใช้เป็นเชื้อเพลิง หรือเป็นอาวุธเพื่อพ่นใส่ศัตรูเพื่อให้ศัตรูติดสถานะ[accent]เปื้อนน้ำมัน[]
liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ liquid.cryofluid.description = ใช้ในการหล่อเย็นเตาปฏิกรณ์ สิ่งก่อสร้างหรือโรงงานต่างๆ
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง block.derelict = \uf77e [lightgray]ถูกทิ้งร้าง
block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง block.armored-conveyor.description = เลื่อนไอเท็มไปข้างหน้า เร็วเท่าสายพานไทเทเนี่ยม แต่มีเกราะที่แข็งแรงกว่า ไม่รับไอเท็มจากด้านข้างยกเว้นเป็นสายพานด้วยกันเอง
@@ -1886,6 +1930,97 @@ block.large-logic-display.description = แสดงกราฟิกโดย
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้ block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้ block.payload-propulsion-tower.description = บล็อกขนส่งสิ่งบรรทุกทางไกล\nยิงสิ่งบรรทุกไปยังหอเคลื่อนย้ายสิ่งบรรทุกอีกเครื่องที่เชื่อมต่อไว้
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง unit.dagger.description = ยิงกระสุนธรรมดาใส่ศัตรูที่อยู่ใกล้เคียง
unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง unit.mace.description = ยิงเปลวไฟเผาไหม้ใส่ศัตรูที่อยู่ใกล้เคียง
@@ -1925,6 +2060,24 @@ unit.oxynoe.description = ยิงเปลวไฟเผาไหม้ใส
unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม unit.cyerce.description = ยิงขีปนาวุธพลาสม่าติดตามตัวเป็นกระจุกระเบิดใส่ศัตรู\nซ่อมแซมยูนิตพวกพ้องที่อยู่ใกล้เคียงด้วยปืนซ่อมแซม
unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง unit.aegires.description = ช็อตทุกๆ สิ่งก่อสร้างและยูนิตศัตรูที่เข้ามาในสนามพลังงานของมัน\nด้วยสายฟ้าฟาด ซ่อมแซมสิ่งก่อสร้างและยูนิตพวกพ้อง
unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม unit.navanax.description = ยิงลูกระเบิดคลื่นชีพจรแม่เหล็กขนาดใหญ่ สร้างความเสียหายอย่างหนักให้กับเครือข่ายพลังงานศัตรู\nและซ่อมแซมสิ่งก่อสร้างของพวกพ้อง\nหลอมละลายศัตรูที่อยู่ใกล้เคียงด้วยป้อมปืนเลเซอร์อัตโนมัติสี่ป้อม
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้ lst.read = อ่านเลขจากเซลล์ความจำที่เชื่อมต่อไว้
lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้ lst.write = เขียนเลขไปยังเซลล์ความจำที่เชื่อมต่อไว้
@@ -1940,6 +2093,7 @@ lst.set = ตั้งตัวแปร
lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร lst.operation = ทำการดำเนินการกับ 1-2 ตัวแปร
lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง lst.end = ย้อนกลับไปยังด้านบนสุดของชุดคำสั่ง
lst.wait = รอเวลาเป็นวินาที lst.wait = รอเวลาเป็นวินาที
lst.stop = Halt execution of this processor.
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[] lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ใน [accent]@unit[]
@@ -2099,7 +2253,7 @@ lenum.target = ยิงไปที่ตำแหน่งเป้าหม
lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว lenum.targetp = ยิงที่เป้าหมายโดยมีการคำนวณความเร็ว
lenum.itemdrop = ปล่อยไอเท็ม lenum.itemdrop = ปล่อยไอเท็ม
lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง lenum.itemtake = หยิบไอเท็มจากสิ่งก่อสร้าง
lenum.paydrop = ปล่อยสิ่งที่บรรทุกอยู่ lenum.paydrop = วางสิ่งที่บรรทุกอยู่
lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่ lenum.paytake = หยิบสิ่งบรรทุก ณ จุดที่อยู่
lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบรรทุก ณ จุดที่ยูนิตอยู่
lenum.flag = ปักธงยูนิตเป็นหมายเลข lenum.flag = ปักธงยูนิตเป็นหมายเลข
@@ -2109,15 +2263,5 @@ lenum.getblock = ดึงข้อมูลสิ่งก่อสร้าง
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่ lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
lenum.boost = เริ่ม/หยุดการบูสต์ lenum.boost = เริ่ม/หยุดการบูสต์
item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว onset.commandmode = กด [accent]shift[] ค้างเพื่อเข้าสู่[accent]โหมดสั่งการ[]\n[accent]คลิ๊กซ้ายและลาก[]เพื่อเลือกยูนิต\n[accent]คลิ๊กขวา[]เพื่อสั่งการให้ยูนิตขยับหรือโจมตี
item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือส่งก่อสร้าง onset.commandmode.mobile = กดปุ่ม[accent]สั่งการ[]เพื่อเข้าสู่[accent]โหมดสั่งการ[]\nวางนิ้วค้าง แล้ว[accent]ลาก[]เพื่อเลือกยูนิต\n[accent]แตะ[]เพื่อส่งการให้ยูนิตขยับหรือโจมตี
item.thorium.details = แร่ธาตุที่หาได้ยากมากในธรรมชาติ เป็นแร่ธาตุที่ทั้งแข็งแกร่งและหนาแน่น จึงใช้กันอย่างแพร่หลายในสิ่งก่อสร้างคงทน มีคุณสมบัติพิเศษคือกัมมันตภาพรังสี ทำให้แร่ธาตุนี้อาจเป็นภัยหากใช้ในทางที่ผิด
item.silicon.details = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ผลิตจากการเผาทรายและถ่านหินเข้าด้วยกัน ใช้ในสิ่งก่อสร้างแทบทุกชนิดตั้งแต่ต้นเกมยันปลายเกม จึงควรผลิตวัสดุนี้ให้เยอะที่สุด
item.plastanium.details = วัสดุที่เบาและดัดได้ ผลิตจากการอัดไทเทเนี่ยมและน้ำมันเข้าด้วยกัน
item.phase-fabric.details = วัสดุที่เบาจนแทบจะไร้น้ำหนัก สังเคราะห์จากทรายและทอเรี่ยม แม้จะยังมีกัมมันตรังสีหลงเหลืออยู่ แต่มันก็ปลอดภัยพอที่จะไม่ระเบิด
item.blast-compound.details = สารประกอบที่ไม่เสถียร สังเคราะห์จากสปอร์และไพราไทต์ ไม่แนะนำให้ใช้เป็นเชื้อเพลิง
liquid.water.details = ของเหลวที่มีประโยชน์อย่างมาก พบได้แทบทุกที่บนดาว[accent]เซอร์ปูโล่[]
liquid.slag.details = โลหะชนิดต่างๆซึ่งหลอมรวมกัน ร้อนและไม่เสถียรอย่างมาก ควรกักเก็บไว้อย่างไม่ประมาท เพราะอาจเป็นปัญหาได้หากรั่ว
liquid.oil.details = ของเหลวเฉื่อยพบได้ไม่ยากแต่ก็ไม่ง่าย ไวไฟเป็นอย่างมาก จึงต้องระวังอย่าให้มันแตะต้องกับไฟ
liquid.cryofluid.details = ของเหลวเฉื่อยและไม่กัดกร่อน ผลิตจากน้ำและไทเทเนี่ยม มีคุณสมบัติการถ่ายเทความร้อนสูง
block.thorium-reactor.details = เตาปฏิกรณ์ที่เป็นดาบสองคม ผลิตพลังงานได้มหาศาลขึ้นอยู่จำนวนทอเรี่ยม แต่จะระเบิดอย่างรุนแรงเช่นกันหากขาดสารหล่อเย็น ควรมั่นใจเรื่องทรัพยากรก่อนใช้เตาปฎิกรนี้

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi link.wiki.description = Orjinal Mindustry Bilgilendirme Sayfasi
link.suggestions.description = Suggest new features link.suggestions.description = Suggest new features
link.bug.description = Found one? Report it here link.bug.description = Found one? Report it here
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Link Acilamadi!\nLink sizin icin kopyalandi. linkfail = Link Acilamadi!\nLink sizin icin kopyalandi.
screenshot = Screenshot saved to {0} screenshot = Screenshot saved to {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Map too large, potentially not enough memory for screenshot.
@@ -165,12 +166,17 @@ mod.scripts.disable = Your device does not support mods with scripts. You must d
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
search = Search:
planetmap = Planet Map planetmap = Planet Map
launchcore = Launch Core launchcore = Launch Core
filename = File Name: filename = File Name:
unlocked = Yeni yapi acildi!! unlocked = Yeni yapi acildi!!
available = New research available! available = New research available!
unlock.incampaign = < Unlock in campaign for details > unlock.incampaign = < Unlock in campaign for details >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Completed completed = [accent]Completed
techtree = Tech Tree techtree = Tech Tree
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -226,6 +232,7 @@ servers.disclaimer = Community servers are [accent]not[] owned or controlled by
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Shown server.shown = Shown
server.hidden = Hidden server.hidden = Hidden
viewplayer = Viewing Player: [accent]{0}
trace = Oyuncu isaretle trace = Oyuncu isaretle
trace.playername = Player name: [accent]{0} trace.playername = Player name: [accent]{0}
@@ -307,6 +314,11 @@ open = Ac
customize = Customize customize = Customize
cancel = iptal cancel = iptal
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
back = Geri don back = Geri don
@@ -606,6 +618,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -723,11 +737,15 @@ sector.impact0078.description = Here lie remnants of the interstellar transport
sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure. sector.planetaryTerminal.description = The final target.\n\nThis coastal base contains a structure capable of launching Cores to local planets. It is extremely well guarded.\n\nProduce naval units. Eliminate the enemy as quickly as possible. Research the launch structure.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -735,6 +753,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Burning status.burning.name = Burning
status.freezing.name = Freezing status.freezing.name = Freezing
status.wet.name = Wet status.wet.name = Wet
@@ -869,6 +889,7 @@ ability.statusfield = Status Field
ability.unitspawn = {0} Factory ability.unitspawn = {0} Factory
ability.shieldregenfield = Shield Regen Field ability.shieldregenfield = Shield Regen Field
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -891,6 +912,7 @@ bar.capacity = Capacity: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Power bar.power = Power
@@ -1116,6 +1138,7 @@ rules.coreincinerates = Core Incinerates Overflow
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Schematics Allowed rules.schematic = Schematics Allowed
rules.wavetimer = Wave Timer rules.wavetimer = Wave Timer
rules.wavesending = Wave Sending
rules.waves = Waves rules.waves = Waves
rules.attack = Attack Mode rules.attack = Attack Mode
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1130,6 +1153,7 @@ rules.enemyCheat = Infinite AI Resources
rules.blockhealthmultiplier = Block Health Multiplier rules.blockhealthmultiplier = Block Health Multiplier
rules.blockdamagemultiplier = Block Damage Multiplier rules.blockdamagemultiplier = Block Damage Multiplier
rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier rules.unitbuildspeedmultiplier = Unit Creation Speed Multiplier
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Unit Health Multiplier rules.unithealthmultiplier = Unit Health Multiplier
rules.unitdamagemultiplier = Unit Damage Multiplier rules.unitdamagemultiplier = Unit Damage Multiplier
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1249,12 +1273,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1262,11 +1291,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Cliff block.cliff.name = Cliff
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Sand Boulder
@@ -1311,7 +1337,7 @@ block.deep-tainted-water.name = Deep Tainted Water
block.darksand-tainted-water.name = Dark Sand Tainted Water block.darksand-tainted-water.name = Dark Sand Tainted Water
block.tar.name = Tar block.tar.name = Tar
block.stone.name = tas block.stone.name = tas
block.sand.name = kum block.sand-floor.name = kum
block.darksand.name = Dark Sand block.darksand.name = Dark Sand
block.ice.name = buz block.ice.name = buz
block.snow.name = kar block.snow.name = kar
@@ -1491,6 +1517,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Load liquids and items into blocks. block.payload-loader.description = Load liquids and items into blocks.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Unloads liquids and items from blocks. block.payload-unloader.description = Unloads liquids and items from blocks.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1552,6 +1580,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1628,7 +1657,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1638,6 +1666,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Switch block.switch.name = Switch
block.micro-processor.name = Micro Processor block.micro-processor.name = Micro Processor
@@ -1694,6 +1724,8 @@ hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[]. hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over. hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir. item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced. item.copper.details = Copper. Abnormally abundant metal on Serpulo. Structurally weak unless reinforced.
@@ -1716,10 +1748,21 @@ item.spore-pod.description = Used for conversion into oil, explosives and fuel.
item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions. item.spore-pod.details = Spores. Likely a synthetic life form. Emit gases toxic to other biological life. Extremely invasive. Highly flammable in certain conditions.
item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez. item.blast-compound.description = Bombalar ve patlayicilarda kullanilabilir. Yakit olarak kullanilmasi tavsiye edilmez.
item.pyratite.description = Yakici silahlar icin yakici bir madde. item.pyratite.description = Yakici silahlar icin yakici bir madde.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Commonly used for cooling machines and waste processing. liquid.water.description = Commonly used for cooling machines and waste processing.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
liquid.oil.description = Can be burnt, exploded or used as a coolant. liquid.oil.description = Can be burnt, exploded or used as a coolant.
liquid.cryofluid.description = The most efficient liquid for cooling things down. liquid.cryofluid.description = The most efficient liquid for cooling things down.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors. block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.illuminator.description = A small, compact, configurable light source. Requires power to function.
@@ -1870,6 +1913,97 @@ block.large-logic-display.description = Displays arbitrary graphics from a logic
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers. block.payload-propulsion-tower.description = Long-range payload transport structure. Shoots payloads to other linked payload propulsion towers.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Fires standard bullets at all nearby enemies. unit.dagger.description = Fires standard bullets at all nearby enemies.
unit.mace.description = Fires streams of flame at all nearby enemies. unit.mace.description = Fires streams of flame at all nearby enemies.
unit.fortress.description = Fires long-range artillery at ground targets. unit.fortress.description = Fires long-range artillery at ground targets.
@@ -1908,6 +2042,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Read a number from a linked memory cell. lst.read = Read a number from a linked memory cell.
lst.write = Write a number to a linked memory cell. lst.write = Write a number to a linked memory cell.
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
@@ -1922,6 +2074,7 @@ lst.set = Set a variable.
lst.operation = Perform an operation on 1-2 variables. lst.operation = Perform an operation on 1-2 variables.
lst.end = Jump to the top of the instruction stack. lst.end = Jump to the top of the instruction stack.
lst.wait = Wait a certain number of seconds. lst.wait = Wait a certain number of seconds.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Conditionally jump to another statement. lst.jump = Conditionally jump to another statement.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2070,3 +2223,5 @@ lenum.build = Build a structure.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Check if unit is near a position. lenum.within = Check if unit is near a position.
lenum.boost = Start/stop boosting. lenum.boost = Start/stop boosting.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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@@ -14,6 +14,7 @@ link.f-droid.description = Завантажити для Android з F-Droid
link.wiki.description = Офіційна ігрова Wiki link.wiki.description = Офіційна ігрова Wiki
link.suggestions.description = Запропонувати нові функції link.suggestions.description = Запропонувати нові функції
link.bug.description = Знайшли хибу? Повідомте про неї тут link.bug.description = Знайшли хибу? Повідомте про неї тут
linkopen = Сервер надіслав вам посилання. Ви справді хочете перейти за ним?\n\n[sky]{0}
linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну. linkfail = Не вдалося перейти за посиланням!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено до {0} screenshot = Зняток мапи збережено до {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
@@ -160,7 +161,7 @@ mod.jarwarn = [scarlet]JAR-модифікації за своєю суттю н
mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію. mod.item.remove = Цей предмет є частиною модифікації [accent] «{0}»[]. Щоби видалити його, видаліть цю модифікацію.
mod.remove.confirm = Цю модифікацію буде видалено. mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [lightgray]Автор:[] {0} mod.author = [lightgray]Автор:[] {0}
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0} mod.missing = Це збереження містить модифікації, що ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову. mod.preview.missing = До публікації цієї модифікації в Майстерні, ви мусите додати зображення попереднього перегляду.\nПомістіть зображення з назвою [accent] preview.png[] у теку з модифікаціями та спробуйте знову.
mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації. mod.folder.missing = Тільки модифікації у формі теці можуть бути опубліковані в Майстерні.\nЩоб перетворити будь-яку модифікацію в теку, просто розархівуйте цей файл у теку та видаліть старий архів, і потім перезапустіть гру або перезавантажте ваші модифікації.
mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри. mod.scripts.disable = Ваш пристрій не підтримує модифікації зі скриптами. Вимкніть модифікацію для запуску гри.
@@ -168,12 +169,17 @@ mod.scripts.disable = Ваш пристрій не підтримує модиф
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
search = Пошук:
planetmap = Планетна мапа planetmap = Планетна мапа
launchcore = Запустити ядро launchcore = Запустити ядро
filename = Назва файлу: filename = Назва файлу:
unlocked = Доступний новий вміст! unlocked = Доступний новий вміст!
available = Нове дослідження доступно! available = Нове дослідження доступно!
unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць > unlock.incampaign = < Розблокуйте в кампанії для отримання подробиць >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Завершено completed = [accent]Завершено
techtree = Дерево технологій techtree = Дерево технологій
techtree.select = Вибір дерева технологій techtree.select = Вибір дерева технологій
@@ -226,11 +232,12 @@ servers.local.steam = Локальні сервери і сервери від
servers.remote = Віддалені сервери servers.remote = Віддалені сервери
servers.global = Глобальні сервери servers.global = Глобальні сервери
servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, який не підходить для якогось віку. servers.disclaimer = Сервери спільноти [accent]не[] належать чи контролюються власником.\n\nСервери можуть містити користувацький вміст, що не підходить для якогось віку.
servers.showhidden = Показати приховані сервери servers.showhidden = Показати приховані сервери
server.shown = Показано server.shown = Показано
server.hidden = Приховано server.hidden = Приховано
viewplayer = Перегляд гравця: [accent]{0}
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -311,6 +318,11 @@ open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
cancel = Скасувати cancel = Скасувати
command = Командувати command = Командувати
command.mine = Видобувати
command.repair = Ремонтувати
command.rebuild = Відбудовувати
command.assist = Допомагати гравцеві
command.move = Рухатися
openlink = Перейти за посиланням openlink = Перейти за посиланням
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
@@ -385,9 +397,9 @@ editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації. editor.nodescription = Мапа мусить мати щонайменше 4 символи для публікації.
editor.waves = Хвилі: editor.waves = Хвилі
editor.rules = Правила: editor.rules = Правила
editor.generation = Генерація: editor.generation = Генерація
editor.objectives = Завдання editor.objectives = Завдання
editor.ingame = Редагувати в грі editor.ingame = Редагувати в грі
editor.playtest = Протестувати в грі editor.playtest = Протестувати в грі
@@ -449,7 +461,7 @@ editor.teams = Команди
editor.errorload = Помилка завантаження зображення. editor.errorload = Помилка завантаження зображення.
editor.errorsave = Помилка збереження зображення. editor.errorsave = Помилка збереження зображення.
editor.errorimage = Це зображення, а не мапа. editor.errorimage = Це зображення, а не мапа.
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується. editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, що більше не підтримується.
editor.errornot = Це не мапа. editor.errornot = Це не мапа.
editor.errorheader = Цей файл мапи недійсний або пошкоджений. editor.errorheader = Цей файл мапи недійсний або пошкоджений.
editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження? editor.errorname = Мапа не має назви. Може, ви намагаєтеся завантажити збереження?
@@ -585,25 +597,27 @@ research.multiplayer = Лише власник сервера має змогу
map.multiplayer = Лише власник може переглядати сектори. map.multiplayer = Лише власник може переглядати сектори.
uncover = Розкрити uncover = Розкрити
configure = Налаштувати вивантаження configure = Налаштувати вивантаження
objective.research.name = Research
objective.produce.name = Obtain objective.research.name = Дослідити
objective.item.name = Obtain Item objective.produce.name = Отримайте
objective.coreitem.name = Core Item objective.item.name = Отримайте предмет
objective.buildcount.name = Build Count objective.coreitem.name = Предметів у ядрі
objective.unitcount.name = Unit Count objective.buildcount.name = Кількість споруд
objective.destroyunits.name = Destroy Units objective.unitcount.name = Кількість одиниць
objective.timer.name = Timer objective.destroyunits.name = Знищте одиниць
objective.destroyblock.name = Destroy Block objective.timer.name = Таймер
objective.destroyblocks.name = Destroy Blocks objective.destroyblock.name = Знищте блок
objective.destroycore.name = Destroy Core objective.destroyblocks.name = Знищте блоки
objective.commandmode.name = Command Mode objective.destroycore.name = Знищте ядро
objective.flag.name = Flag objective.commandmode.name = Режим командування
marker.shapetext.name = Shape Text objective.flag.name = Прапорець
marker.minimap.name = Minimap
marker.shape.name = Shape marker.shapetext.name = Форма тексту
marker.text.name = Text marker.minimap.name = Мінімапа
marker.background = Background marker.shape.name = Форма
marker.outline = Outline marker.text.name = Текст
marker.background = Фон
marker.outline = Контур
objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1} objective.research = [accent]Дослідіть:\n[]{0}[lightgray]{1}
objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1} objective.produce = [accent]Виробіть:\n[]{0}[lightgray]{1}
@@ -615,9 +629,12 @@ objective.build = [accent]Збудуйте: [][lightgray]{0}[]x\n{1}[lightgray]{
objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Сконструюйте одиницю: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Знищте: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[] objective.enemiesapproaching = [accent]Вороги наблизяться через [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Знищте вороже ядро objective.destroycore = [accent]Знищте вороже ядро
objective.command = [accent]Командуйте над одиницями objective.command = [accent]Командуйте над одиницями
objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Виявлено ядерний запуск: [lightgray]{0}
announce.nuclearstrike = [red]⚠ ЯДЕРНИЙ УДАР НАБЛИЖАЄТЬСЯ ⚠ announce.nuclearstrike = [red]⚠ ЯДЕРНИЙ УДАР НАБЛИЖАЄТЬСЯ ⚠
loadout = Вивантаження loadout = Вивантаження
@@ -732,23 +749,29 @@ sector.fungalPass.description = Перехідна зона між високи
sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму. sector.biomassFacility.description = Батьківщина спор. Це саме той об’єкт, у якому вони вперше були досліджені та виготовлені.\nДослідіть технологію, що міститься всередині. Вирощуйте спори для виробництва палива та пластмас. \n\n[lightgray]Після руйнації цього об’єкта спори стали вільними. Ніщо в місцевій екосистемі не змогло скласти конкуренцію такому загарбницькому організму.
sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи. sector.windsweptIslands.description = Далі, за береговою лінією, розташовується цей віддалений ланцюжок островів. Записи чітко вказують на те, що колись вони мали структури, що виробляли [accent]пластаній[] \n\nВідбивайтесь від морських підрозділів противника. Створіть базу на островах. Дослідіть ці заводи.
sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики. sector.extractionOutpost.description = Віддалений форпост, побудований ворогом для запуску ресурсів в інші сектори. \n\nМіжсекторна транспортна технологія має важливе значення для подальшого завоювання. Знищте базу. Дослідіть їхні пускові майданчики.
sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, яке вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію. sector.impact0078.description = Тут лежать залишки міжзоряного транспортного судна, що вперше потрапило в цю систему. \n\nВилучіть якомога більше корисного з уламків. Дослідіть будь-яку вцілілу технологію.
sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску. sector.planetaryTerminal.description = Кінцева мета.\n\nЦя прибережна база містить структуру, здатну запускати ядра на навколишні планети. Надзвичайно добре охороняється.\n\nВиробляє військово-морські підрозділи. Усуньте ворога якомога швидше. Дослідіть структуру запуску.
sector.onset.name = Перший наступ sector.onset.name = Перший наступ
sector.aegis.name = Aegis sector.aegis.name = Егіда
sector.lake.name = Name sector.lake.name = Озеро
sector.intersect.name = Intersect sector.intersect.name = Роздоріжжя
sector.atlas.name = Atlas sector.atlas.name = Атлант
sector.split.name = Split sector.split.name = Розколина
sector.basin.name = Basin sector.basin.name = Ставок
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації. sector.onset.description = Навчальний сектор. Це завдання ще не створено. Чекайте додаткової інформації.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = Ворог захищений щитами. У цьому секторі виявлено експериментальний модуль зламувача щитів.\nЗнайдіть цю будівлю. Забезпечте її вольфрамовими боєприпасами та знищіть ворожу базу.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = Шлакове озеро в цьому секторі значно обмежує вибір одиниць. Єдиний варіант — одиниця, що може підтримувати себе над землею.\nДослідіть [accent]корабельний виробник[] і виготовте одиницю [accent]Ухиляч[] якомога швидше.
sector.intersect.description = Scans suggest that this sector will be attacked from multiple sides soon after landing.\nSet up defenses quickly and expand as soon as possible.\n[accent]Mech[] units will be required for the area's rough terrain. sector.intersect.description = Сканування показує, що цей сектор буде атаковано з кількох сторін невдовзі після приземлення.Швидко підготуйте захист і розширте його якнайшвидше.\nВам знадобляться [accent]Мехи[] для подалання нерівної місцевості.
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = Цей сектор містить різноманітну місцевість і потребує різноманітних одиниць для ефективної атаки.\nМодернізовані одиниці також можуть знадобитися, щоби подолати деякі складніші бази противника, виявлені тут.\nДослідіть [accent]Електролізер[] і [accent]Танковий рефабрикатор[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = Мінімальна ворожа присутність в цьому секторі робить його ідеальним для тестування нових транспортних технологій.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Тимчасово}\n\nПоки що останній сектор. Вважайте це складним рівнем у наступному релізі буде додано більше секторів.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect a variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
status.burning.name = Горіння status.burning.name = Горіння
status.freezing.name = Замерзання status.freezing.name = Замерзання
@@ -884,6 +907,7 @@ ability.statusfield = {0} Поле підсилення
ability.unitspawn = Завод одиниць «{0}» ability.unitspawn = Завод одиниць «{0}»
ability.shieldregenfield = Щитовідновлювальне поле ability.shieldregenfield = Щитовідновлювальне поле
ability.movelightning = Блискавки під час руху ability.movelightning = Блискавки під час руху
ability.shieldarc = Shield Arc
ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей ability.energyfield = Енергетичне поле: [accent]{0}[] шкоди ~ [accent]{1}[] блоків / [accent]{2}[] цілей
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
@@ -906,6 +930,7 @@ bar.capacity = Місткість: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.instability = Нестабільність
bar.heatamount = Нагрівання: {0} bar.heatamount = Нагрівання: {0}
bar.heatpercent = Нагрівання: {0} ({1}%) bar.heatpercent = Нагрівання: {0} ({1}%)
bar.power = Енергія bar.power = Енергія
@@ -963,7 +988,7 @@ category.power = Енергія
category.liquids = Рідини category.liquids = Рідини
category.items = Предмети category.items = Предмети
category.crafting = Виробництво category.crafting = Виробництво
category.function = Стрільба category.function = Функціонал
category.optional = Додаткові поліпшення category.optional = Додаткові поліпшення
setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення setting.skipcoreanimation.name = Пропустити запуск ядра та анімацію приземлення
setting.landscape.name = Тільки альбомний (горизонтальний) режим setting.landscape.name = Тільки альбомний (горизонтальний) режим
@@ -1131,11 +1156,12 @@ rules.coreincinerates = Ядро спалює надлишкові предме
rules.disableworldprocessors = Вимкнути світові процесори rules.disableworldprocessors = Вимкнути світові процесори
rules.schematic = Використання схем дозволено rules.schematic = Використання схем дозволено
rules.wavetimer = Таймер для хвиль rules.wavetimer = Таймер для хвиль
rules.wavesending = Wave Sending
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
rules.rtsminsquadsize = Мінімальний розмір загону rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага rules.rtsminattackweight = Мінімальна ударна вага
rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP) rules.cleanupdeadteams = Очистити будівлі переможеної команди (PvP)
rules.corecapture = Захоплення ядра після знищення rules.corecapture = Захоплення ядра після знищення
@@ -1145,6 +1171,7 @@ rules.enemyCheat = Нескінченні ресурси для червоної
rules.blockhealthmultiplier = Множник здоров’я блоків rules.blockhealthmultiplier = Множник здоров’я блоків
rules.blockdamagemultiplier = Множник шкоди блоків rules.blockdamagemultiplier = Множник шкоди блоків
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Множник здоров’я бойових одиниць rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.solarmultiplier = Множник сонячної енергії rules.solarmultiplier = Множник сонячної енергії
@@ -1267,12 +1294,17 @@ unit.corvus.name = Ґава
unit.stell.name = Стел unit.stell.name = Стел
unit.locus.name = Локус unit.locus.name = Локус
unit.precept.name = Повчальник
unit.vanquish.name = Переможець unit.vanquish.name = Переможець
unit.conquer.name = Завойовник unit.conquer.name = Завойовник
unit.merui.name = Меруй
unit.cleroi.name = Клерой unit.cleroi.name = Клерой
unit.anthicus.name = Антікус
unit.tecta.name = Текта unit.tecta.name = Текта
unit.collaris.name = Коларіс unit.collaris.name = Коларіс
unit.elude.name = Ухиляч
unit.avert.name = Запобігач unit.avert.name = Запобігач
unit.obviate.name = Уникач
unit.quell.name = Придушувач unit.quell.name = Придушувач
unit.disrupt.name = Розривник unit.disrupt.name = Розривник
unit.evoke.name = Провокатор unit.evoke.name = Провокатор
@@ -1280,11 +1312,8 @@ unit.incite.name = Підбурювач
unit.emanate.name = Випромінювач unit.emanate.name = Випромінювач
unit.manifold.name = Колектор unit.manifold.name = Колектор
unit.assembly-drone.name = Монтажний дрон unit.assembly-drone.name = Монтажний дрон
unit.precept.name = Повчальник unit.latum.name = Latum
unit.merui.name = Меруй unit.renale.name = Renale
unit.anthicus.name = Антікус
unit.elude.name = Ухиляч
unit.obviate.name = Уникач
block.parallax.name = Паралакс block.parallax.name = Паралакс
block.cliff.name = Скеля block.cliff.name = Скеля
@@ -1330,7 +1359,7 @@ block.deep-tainted-water.name = Забруднене глибоководдя
block.darksand-tainted-water.name = Темний пісок із забрудненою водою block.darksand-tainted-water.name = Темний пісок із забрудненою водою
block.tar.name = Дьоготь block.tar.name = Дьоготь
block.stone.name = Камінь block.stone.name = Камінь
block.sand.name = Пісок block.sand-floor.name = Пісок
block.darksand.name = Темний пісок block.darksand.name = Темний пісок
block.ice.name = Лід block.ice.name = Лід
block.snow.name = Сніг block.snow.name = Сніг
@@ -1510,8 +1539,10 @@ block.payload-loader.name = Вантажний завантажувач
block.payload-loader.description = Завантажує рідини та предмети в блоки. block.payload-loader.description = Завантажує рідини та предмети в блоки.
block.payload-unloader.name = Вантажний розвантажувач block.payload-unloader.name = Вантажний розвантажувач
block.payload-unloader.description = Розвантажує рідини та предмети з блоків. block.payload-unloader.description = Розвантажує рідини та предмети з блоків.
block.heat-source.name = Джерело тепла
block.heat-source.description = Блок, що нескінченно виробляє тепло.
#TODO: temporary names! #Erekir
block.empty.name = Порожнеча block.empty.name = Порожнеча
block.rhyolite-crater.name = Кратер ліпариту block.rhyolite-crater.name = Кратер ліпариту
block.rough-rhyolite.name = Грубий ліпарит block.rough-rhyolite.name = Грубий ліпарит
@@ -1573,6 +1604,7 @@ block.electric-heater.name = Електричний нагрівач
block.slag-heater.name = Шлаковий нагрівач block.slag-heater.name = Шлаковий нагрівач
block.phase-heater.name = Фазовий нагрівач block.phase-heater.name = Фазовий нагрівач
block.heat-redirector.name = Перенаправляч тепла block.heat-redirector.name = Перенаправляч тепла
block.heat-router.name = Heat Router
block.slag-incinerator.name = Шлаковий сміттєспалювальний завод block.slag-incinerator.name = Шлаковий сміттєспалювальний завод
block.carbide-crucible.name = Карбідний тигель block.carbide-crucible.name = Карбідний тигель
block.slag-centrifuge.name = Шлакова центрифуга block.slag-centrifuge.name = Шлакова центрифуга
@@ -1593,7 +1625,7 @@ block.shielded-wall.name = Щитова стіна
block.radar.name = Радар block.radar.name = Радар
block.build-tower.name = Будівельна вежа block.build-tower.name = Будівельна вежа
block.regen-projector.name = Відновлювальний проєктор block.regen-projector.name = Відновлювальний проєктор
block.shockwave-tower.name = Shockwave Tower block.shockwave-tower.name = Башта ударної хвилі
block.shield-projector.name = Щитовий проєктор block.shield-projector.name = Щитовий проєктор
block.large-shield-projector.name = Великий щитовий проєктор block.large-shield-projector.name = Великий щитовий проєктор
block.armored-duct.name = Броньований канал block.armored-duct.name = Броньований канал
@@ -1649,7 +1681,6 @@ block.small-deconstructor.name = Малий деконструктор
block.canvas.name = Полотно block.canvas.name = Полотно
block.world-processor.name = Світовий процесор block.world-processor.name = Світовий процесор
block.world-cell.name = Світова комірка пам’яті block.world-cell.name = Світова комірка пам’яті
block.shield-breaker.name = Зламувач щитів
block.tank-fabricator.name = Танковий виробник block.tank-fabricator.name = Танковий виробник
block.mech-fabricator.name = Меховий виробник block.mech-fabricator.name = Меховий виробник
block.ship-fabricator.name = Корабельний виробник block.ship-fabricator.name = Корабельний виробник
@@ -1657,8 +1688,10 @@ block.prime-refabricator.name = Головний переробник
block.unit-repair-tower.name = Відновлювальна вежа block.unit-repair-tower.name = Відновлювальна вежа
block.diffuse.name = Дифузатор block.diffuse.name = Дифузатор
block.basic-assembler-module.name = Базовий збиральний модуль block.basic-assembler-module.name = Базовий збиральний модуль
block.smite.name = Smite block.smite.name = Занапащач
block.malign.name = Malign block.malign.name = Згубник
block.flux-reactor.name = Потоковий реактор
block.neoplasia-reactor.name = Неоплазмовий реактор
block.switch.name = Перемикач block.switch.name = Перемикач
block.micro-processor.name = Мікропроцесор block.micro-processor.name = Мікропроцесор
@@ -1693,7 +1726,7 @@ hint.placeTurret = Розмістіть \uf861 [accent]башти[], щоби з
hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки. hint.breaking = Натисніть [accent]ПКМ[] і тягніть, щоби зруйнувати блоки.
hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене. hint.breaking.mobile = Активуйте \ue817 [accent]молот[] внизу праворуч і зробіть швидке натискання блоків, щоби їх розібрати.\n\nУтримуйте палець протягом секунди і протягніть, щоби розібрати виділене.
hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч. hint.blockInfo = Подивіться інформацію про блок. Перейдіть до [accent]меню будівництва[] і натисніть на кнопку [accent][[?][] праворуч.
hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, які більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів. hint.derelict = Будівлі [accent]Переможених[] є зламаними залишками старих баз, що більше не функціонують.\n\nЇх можна [accent]деконструювати[] для отримання ресурсів.
hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології. hint.research = Використовуйте кнопку \ue875 [accent]Дослідження[] для дослідження нової технології.
hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології. hint.research.mobile = Використовуйте \ue875 [accent]Дослідження[] в \ue88c [accent]меню[] для дослідження нової технології.
hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її. hint.unitControl = Утримуйте [accent][[лівий Ctrl][] і [accent]натисніть[] на одиницю чи башту, щоби контролювати її.
@@ -1716,6 +1749,8 @@ hint.presetLaunch = Сірі [accent]сектори зони посадки[],
hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки. hint.presetDifficulty = Цей сектор має [scarlet]високий рівень ворожої загрози[].\nРобити запуск в такі [accent]не рекомендується[] без належних технологій та підготовки.
hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[]. hint.coreIncinerate = Після того, як ядро наповниться предметом, будь-які додаткові предмети того ж типу, які воно отримує, будуть [accent]спалені[].
hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться. hint.coopCampaign = Під час [accent]кооперативної гри в кампанії[] предмети, створені на поточній мапі, також будуть надіслані [accent]у ваші локальні сектори[].\n\nБудь-які нові дослідження, зроблені власником, також переносяться.
hint.factoryControl = Щоб установити [accent]місце виводу[] фабрики одиниць, клацніть на неї у режимі командування, потім клацніть ПКМ на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
hint.factoryControl.mobile = Щоб установити [accent]місце виводу[] фабрики одиниць, швидко натисніть на неї у режимі командування, потім зробіть коротке натискання на місце призначення. \nВироблені нею одиниці автоматично перемістяться туди.
item.copper.description = Використовується у всіх типах блоків і боєприпасах. item.copper.description = Використовується у всіх типах блоків і боєприпасах.
item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена. item.copper.details = Мідь. Напрочуд багато жил цієї руди на Серпуло. За своєю структурою слабка, якщо не зміцнена.
@@ -1738,11 +1773,22 @@ item.spore-pod.description = Використовується для перет
item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах. item.spore-pod.details = Спори. Найімовірніше, синтетична форма життя. Виділяють гази, токсичні для іншого біологічного життя. Надзвичайно загарбницька поведінка. Легкозаймисті при певних умовах.
item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах. item.blast-compound.description = Використовується в бомбах та в розривних боєприпасах.
item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах. item.pyratite.description = Використовується в запальній зброї і твердопаливних генераторах.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Використовується для охолодження машин та перероблювання відходів. liquid.water.description = Використовується для охолодження машин та перероблювання відходів.
liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя. liquid.slag.description = Переробляється у відокремлювачах у складові метали або розпорошується на ворогів як зброя.
liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси. liquid.oil.description = Використовується у виробництві передових матеріалів і як запальні боєприпаси.
liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах. liquid.cryofluid.description = Використовується як теплоносій у реакторах, баштах і заводах.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Переможені block.derelict = \uf77e [lightgray]Переможені
block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок. block.armored-conveyor.description = Переміщує предмети вперед. Не приймає введення з боків ні з чого, крім інших конвеєрних стрічок.
@@ -1827,7 +1873,7 @@ block.combustion-generator.description = Виробляє енергію, спа
block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях. block.thermal-generator.description = Виробляє енергію в разі розміщення в гарячих місцях.
block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару. block.steam-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали й перетворює воду в пару.
block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить. block.differential-generator.description = Виробляє велику кількість енергії. Використовує різницю температур між кріогенною рідиною й пиротитом, що горить.
block.rtg-generator.description = Використовує тепло радіоактивних сполук, які розкладаються, для отримання енергії з повільною швидкістю. block.rtg-generator.description = Використовує тепло радіоактивних сполук, що розкладаються, для отримання енергії з повільною швидкістю.
block.solar-panel.description = Забезпечує невелику кількість енергії від сонця. block.solar-panel.description = Забезпечує невелику кількість енергії від сонця.
block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель. block.solar-panel-large.description = Забезпечує невелику кількість енергії від сонця. Значно ефективніша ніж стандартна сонячна панель.
block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія. block.thorium-reactor.description = Виробляє значну кількість енергії з торію. Потребує постійного охолодження. Сильно вибухне, якщо подаватиметься недостатня кількість теплоносія.
@@ -1893,17 +1939,108 @@ block.large-logic-display.description = Показує довільну граф
block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.interplanetary-accelerator.description = Велика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити. block.repair-turret.description = Безпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти. block.payload-propulsion-tower.description = Структура транспортування вантажу на великі відстані. Вистрілює вантаж в інші вантажні катапульти.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах. unit.dagger.description = Вистрілює стандартними кулями в найближчих ворогах.
unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів. unit.mace.description = Вистрілює потоками полум’я в найближчих ворогів.
unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей. unit.fortress.description = Вистрілює з дальнобійної артилерії в наземних цілей.
unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів. unit.scepter.description = Вистрілює шквалом заряджених куль у найближчих ворогів.
unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів. unit.reign.description = Вистрілює шквалом масивних пронизливих куль у найближчих ворогів.
unit.nova.description = Вистрілює лазерними болтами, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. unit.nova.description = Вистрілює лазерними болтами, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.pulsar.description = Випускає дуги електрики, які завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту. unit.pulsar.description = Випускає дуги електрики, що завдають шкоди ворогам та відновлюють союзні споруди. Здатний до польоту.
unit.quasar.description = Вистрілює пробивними лазерними променями, які пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений. unit.quasar.description = Вистрілює пробивними лазерними променями, що пошкоджують ворогів та відновлюють союзні споруди. Здатний до польоту. Захищений.
unit.vela.description = Вистрілює масивним безперервним лазерним променем, який завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту. unit.vela.description = Вистрілює масивним безперервним лазерним променем, що завдає шкоди ворогам, спричиняє пожежі та відновлює союзні споруди. Здатний до польоту.
unit.corvus.description = Спричиняє масивний лазерний вибух, який завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості. unit.corvus.description = Спричиняє масивний лазерний вибух, що завдає шкоди ворогам та відновлює споріднені споруди. Може переступати через більшість місцевості.
unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух. unit.crawler.description = Біжить до ворогів і самознищується, викликаючи великий вибух.
unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості. unit.atrax.description = Випалює виснажливі шари шлаку в наземних цілях. Може переступити більшість місцевості.
unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості. unit.spiroct.description = Вистрілює виснажливими лазерними променями у ворогів, відновлюючись водночас. Може переступати через більшість місцевості.
@@ -1932,6 +2069,24 @@ unit.oxynoe.description = Вистрілює потоками полум’я,
unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці. unit.cyerce.description = Вистрілює у ворогів навідними касетними ракетами. Ремонтує найближчі одиниці.
unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників. unit.aegires.description = Електризує ворожі одиниці та будівлі, що входять до його енергетичного поля. Ремонтує всіх союзників.
unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж. unit.navanax.description = Вистрілює вибухонебезпечні снаряди електромагнітного імпульсу, завдаючи значної шкоди ворожим енергетичним мережам та ремонтуючи союзницькі споруди. Розплавляє сусідніх ворогів за допомогою 4 автономних лазерних веж.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Зчитує число із з’єднаної комірки пам’яті. lst.read = Зчитує число із з’єднаної комірки пам’яті.
lst.write = Записує числу у з’єднану комірки пам’яті. lst.write = Записує числу у з’єднану комірки пам’яті.
@@ -1947,6 +2102,7 @@ lst.set = Установити значення змінної.
lst.operation = Виконує операцію над 1-2 змінними. lst.operation = Виконує операцію над 1-2 змінними.
lst.end = Перейти до верхньої частини стеку операцій. lst.end = Перейти до верхньої частини стеку операцій.
lst.wait = Чекати певну кількість секунд. lst.wait = Чекати певну кількість секунд.
lst.stop = Halt execution of this processor.
lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Знайти тип предмета, рідини, одиниці чи блоку за ідентифікатором.\nМожна отримати доступ до загальної кількості кожного типу через \n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Умовне переходження до іншої операції. lst.jump = Умовне переходження до іншої операції.
lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[]. lst.unitbind = Прив’язка до одиниці певного типу та його зберігання в [accent]@unit[].
@@ -1957,7 +2113,7 @@ lst.getblock = Отримує дані плитки в будь-якому мі
lst.setblock = Установлює дані плитки в будь-якому місці. lst.setblock = Установлює дані плитки в будь-якому місці.
lst.spawnunit = Породжує одиницю на певному місці. lst.spawnunit = Породжує одиницю на певному місці.
lst.applystatus = Застосовує або видаляє ефект стану з одиниці. lst.applystatus = Застосовує або видаляє ефект стану з одиниці.
lst.spawnwave = Змодельовує хвилю, яка виникає у довільному місці.\nНе збільшує лічильник хвиль. lst.spawnwave = Змодельовує хвилю, що виникає у довільному місці.\nНе збільшує лічильник хвиль.
lst.explosion = Створює вибух у певному місці. lst.explosion = Створює вибух у певному місці.
lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт. lst.setrate = Установлює швидкість виконання процесора в інструкціях за такт.
lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості. lst.fetch = Пошук одиниць, ядер, гравців або будівель за індексом.\nІндекси починаються з 0 і закінчуються на поверненій кількості.
@@ -1982,6 +2138,7 @@ laccess.dead = Чи є одиниця або будівля мертвою аб
laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0. laccess.controlled = Повертає \n[accent]@ctrlProcessor[] якщо одиниця контролюється процесором;\n[accent]@ctrlPlayer[] якщо одиниця чи будівля контролюєть гравцем\n[accent]@ctrlFormation[] якщо одиниця у загоні (формуванні)\nІнакше — 0.
laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва. laccess.progress = Прогрес дії, від 0 до 1.\nПовертає виробництво, перезавантаження башти або хід будівництва.
laccess.speed = Максимальна швидкість одиниці, у плитках за секунду. laccess.speed = Максимальна швидкість одиниці, у плитках за секунду.
lcategory.unknown = Невідома категорія lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії. lcategory.unknown.description = Команди без категорії.
lcategory.io = Ввід та вивід lcategory.io = Ввід та вивід
@@ -1996,6 +2153,7 @@ lcategory.unit = Управління одиницями
lcategory.unit.description = Віддавайте одиницям команди. lcategory.unit.description = Віддавайте одиницям команди.
lcategory.world = Світ lcategory.world = Світ
lcategory.world.description = Контролюйте поведінку світу. lcategory.world.description = Контролюйте поведінку світу.
graphicstype.clear = Залити дисплей вказаним кольором. graphicstype.clear = Залити дисплей вказаним кольором.
graphicstype.color = Установити колір для подальшої операції малювання. graphicstype.color = Установити колір для подальшої операції малювання.
graphicstype.col = Еквівалент кольору, але упакований.\nЗапаковані кольори записуються як шістнадцяткові коди з префіксом [accent]%[].\nНаприклад, [accent]%ff0000[] — це червоний. graphicstype.col = Еквівалент кольору, але упакований.\nЗапаковані кольори записуються як шістнадцяткові коди з префіксом [accent]%[].\nНаприклад, [accent]%ff0000[] — це червоний.
@@ -2113,3 +2271,5 @@ lenum.build = Побудувати будівлю.
lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[]. lenum.getblock = Розпізнавання блока та його типа за координатами.\nОдиниця повинна знаходитися в межах досяжності.\nСуцільні не-будівлі матимуть тип [accent]@solid[].
lenum.within = Чи знаходиться одиниця біля позиції. lenum.within = Чи знаходиться одиниця біля позиції.
lenum.boost = Почати чи зупинити політ. lenum.boost = Почати чи зупинити політ.
onset.commandmode = Утримуйте [accent]Shift[] щоб увійти в [accent]режим командування[].\n[accent] Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати.
onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[] щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[] щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати.

View File

@@ -14,6 +14,7 @@ link.f-droid.description = F-Droid listing
link.wiki.description = Mindustry wiki chính thức link.wiki.description = Mindustry wiki chính thức
link.suggestions.description = Đề xuất các tính năng mới link.suggestions.description = Đề xuất các tính năng mới
link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây link.bug.description = Tìm thấy lỗi? Báo cáo nó ở đây
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm. linkfail = Không mở được liên kết!\nURL đã được sao chép vào bộ nhớ tạm.
screenshot = Ảnh chụp màn hình được lưu vào {0} screenshot = Ảnh chụp màn hình được lưu vào {0}
screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình. screenshot.invalid = Bản đồ quá lớn, có khả năng không đủ bộ nhớ để chụp ảnh màn hình.
@@ -168,12 +169,17 @@ mod.scripts.disable = Thiết bị của bạn không hổ trợ mod chứa scri
about.button = Thông tin about.button = Thông tin
name = Tên: name = Tên:
noname = Hãy nhập[accent] tên[] trước. noname = Hãy nhập[accent] tên[] trước.
search = Search:
planetmap = Bản đồ hành tinh planetmap = Bản đồ hành tinh
launchcore = Phóng căn cứ launchcore = Phóng căn cứ
filename = Tên tệp: filename = Tên tệp:
unlocked = Đã mở khóa nội dung mới! unlocked = Đã mở khóa nội dung mới!
available = Đã có mục nghiên cứu mới! available = Đã có mục nghiên cứu mới!
unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết > unlock.incampaign = < Mở khóa trong chiến dịch để biết chi tiết >
campaign.select = Select Starting Campaign
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
completed = [accent]Hoàn tất completed = [accent]Hoàn tất
techtree = Tiến trình techtree = Tiến trình
techtree.select = Tech Tree Selection techtree.select = Tech Tree Selection
@@ -230,6 +236,7 @@ servers.disclaimer = Nhà phát triển [accent]không[] sở hữu và kiểm s
servers.showhidden = Hiển thị Máy chủ Ẩn servers.showhidden = Hiển thị Máy chủ Ẩn
server.shown = Hiện server.shown = Hiện
server.hidden = Ẩn server.hidden = Ẩn
viewplayer = Viewing Player: [accent]{0}
trace = Tìm người chơi trace = Tìm người chơi
trace.playername = Tên người chơi: [accent]{0} trace.playername = Tên người chơi: [accent]{0}
@@ -311,6 +318,11 @@ open = Mở
customize = Luật tùy chỉnh customize = Luật tùy chỉnh
cancel = Hủy cancel = Hủy
command = Command command = Command
command.mine = Mine
command.repair = Repair
command.rebuild = Rebuild
command.assist = Assist Player
command.move = Move
openlink = Mở link openlink = Mở link
copylink = Sao chép link copylink = Sao chép link
back = Quay lại back = Quay lại
@@ -613,6 +625,8 @@ objective.build = [accent]Build: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2} objective.buildunit = [accent]Build Unit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units objective.destroyunits = [accent]Destroy: [][lightgray]{0}[]x Units
objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[] objective.enemiesapproaching = [accent]Enemies approaching in [lightgray]{0}[]
objective.enemyescelating = [accent]Enemy production escalating in [lightgray]{0}[]
objective.enemyairunits = [accent]Enemy air unit production beginning in [lightgray]{0}[]
objective.destroycore = [accent]Destroy Enemy Core objective.destroycore = [accent]Destroy Enemy Core
objective.command = [accent]Command Units objective.command = [accent]Command Units
objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Nuclear launch detected: [lightgray]{0}
@@ -734,11 +748,15 @@ sector.impact0078.description = Đây là tàn tích của tàu vận chuyển g
sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng. sector.planetaryTerminal.description = Mục tiêu cuối cùng.\n\nCăn cứ ven biển này chứa một cấu trúc có khả năng phóng căn cứ tới các hành tinh địa phương. Nó được bảo vệ cực kỳ cẩn thận.\n\nSản xuất quân lính hải quân. Loại bỏ kẻ thù càng nhanh càng tốt. Nghiên cứu cấu trúc phóng.
sector.onset.name = The Onset sector.onset.name = The Onset
sector.aegis.name = Aegis sector.aegis.name = Aegis
sector.lake.name = Name sector.lake.name = Lake
sector.intersect.name = Intersect sector.intersect.name = Intersect
sector.atlas.name = Atlas sector.atlas.name = Atlas
sector.split.name = Split sector.split.name = Split
sector.basin.name = Basin sector.basin.name = Basin
sector.marsh.name = Marsh
sector.peaks.name = Peaks
sector.ravine.name = Ravine
sector.caldera-erekir.name = Caldera
sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information. sector.onset.description = The tutorial sector. This objective has not been created yet. Await further information.
sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base. sector.aegis.description = The enemy is protected by shields. An experimental shield breaker module has been detected in this sector.\nLocate this structure. Supply it with tungsten ammunition and destroy the enemy base.
sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible. sector.lake.description = This sector's slag lake greatly limits viable units. A hover unit is the only option.\nResearch the [accent]ship fabricator[] and produce an [accent]elude[] unit as soon as possible.
@@ -746,6 +764,8 @@ sector.intersect.description = Scans suggest that this sector will be attacked f
sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[]. sector.atlas.description = This sector contains varied terrain and will require a variety of units to attack effectively.\nUpgraded units may also be necessary to get past some of the tougher enemy bases detected here.\nResearch the [accent]Electrolyzer[] and the [accent]Tank Refabricator[].
sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech. sector.split.description = The minimal enemy presence in this sector makes it perfect for testing new transport tech.
sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release. sector.basin.description = {Temporary}\n\nThe last sector for now. Consider this a challenge level - more sectors will be added in a later release.
sector.ravine.description = No enemy cores detected in the sector, although it's an important transportation route for the enemy. Expect variety of enemy forces.\nProduce [accent]surge alloy[]. Construct [accent]Afflict[] turrets.
sector.caldera-erekir.description = Temporary description.
status.burning.name = Cháy status.burning.name = Cháy
status.freezing.name = Đóng băng status.freezing.name = Đóng băng
@@ -881,6 +901,7 @@ ability.statusfield = {0} Status Field
ability.unitspawn = Sản xuất {0} ability.unitspawn = Sản xuất {0}
ability.shieldregenfield = Tạo khiên nhỏ ability.shieldregenfield = Tạo khiên nhỏ
ability.movelightning = Movement Lightning ability.movelightning = Movement Lightning
ability.shieldarc = Shield Arc
ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets ability.energyfield = Energy Field: [accent]{0}[] damage ~ [accent]{1}[] blocks / [accent]{2}[] targets
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -903,6 +924,7 @@ bar.capacity = Sức chứa: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Chất lỏng bar.liquid = Chất lỏng
bar.heat = Nhiệt độ bar.heat = Nhiệt độ
bar.instability = Instability
bar.heatamount = Heat: {0} bar.heatamount = Heat: {0}
bar.heatpercent = Heat: {0} ({1}%) bar.heatpercent = Heat: {0} ({1}%)
bar.power = Năng lượng bar.power = Năng lượng
@@ -1128,6 +1150,7 @@ rules.coreincinerates = Hủy vật phẩm khi căn cứ đầy
rules.disableworldprocessors = Disable World Processors rules.disableworldprocessors = Disable World Processors
rules.schematic = Cho phép dùng bản thiết kế rules.schematic = Cho phép dùng bản thiết kế
rules.wavetimer = Đếm ngược đợt rules.wavetimer = Đếm ngược đợt
rules.wavesending = Wave Sending
rules.waves = Đợt rules.waves = Đợt
rules.attack = Chế độ tấn công rules.attack = Chế độ tấn công
rules.rtsai = RTS AI rules.rtsai = RTS AI
@@ -1142,6 +1165,7 @@ rules.enemyCheat = Tài nguyên vô hạn (kẻ địch)
rules.blockhealthmultiplier = Hệ số độ bền khối rules.blockhealthmultiplier = Hệ số độ bền khối
rules.blockdamagemultiplier = Hệ số sát thương của khối rules.blockdamagemultiplier = Hệ số sát thương của khối
rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lính rules.unitbuildspeedmultiplier = Hệ số tốc độ sản xuất lính
rules.unitcostmultiplier = Unit Cost Multiplier
rules.unithealthmultiplier = Hệ số máu của quân lính rules.unithealthmultiplier = Hệ số máu của quân lính
rules.unitdamagemultiplier = Hệ số sát thương của quân lính rules.unitdamagemultiplier = Hệ số sát thương của quân lính
rules.solarmultiplier = Solar Power Multiplier rules.solarmultiplier = Solar Power Multiplier
@@ -1262,12 +1286,17 @@ unit.vela.name = Vela
unit.corvus.name = Corvus unit.corvus.name = Corvus
unit.stell.name = Stell unit.stell.name = Stell
unit.locus.name = Locus unit.locus.name = Locus
unit.precept.name = Precept
unit.vanquish.name = Vanquish unit.vanquish.name = Vanquish
unit.conquer.name = Conquer unit.conquer.name = Conquer
unit.merui.name = Merui
unit.cleroi.name = Cleroi unit.cleroi.name = Cleroi
unit.anthicus.name = Anthicus
unit.tecta.name = Tecta unit.tecta.name = Tecta
unit.collaris.name = Collaris unit.collaris.name = Collaris
unit.elude.name = Elude
unit.avert.name = Avert unit.avert.name = Avert
unit.obviate.name = Obviate
unit.quell.name = Quell unit.quell.name = Quell
unit.disrupt.name = Disrupt unit.disrupt.name = Disrupt
unit.evoke.name = Evoke unit.evoke.name = Evoke
@@ -1275,11 +1304,8 @@ unit.incite.name = Incite
unit.emanate.name = Emanate unit.emanate.name = Emanate
unit.manifold.name = Manifold unit.manifold.name = Manifold
unit.assembly-drone.name = Assembly Drone unit.assembly-drone.name = Assembly Drone
unit.precept.name = Precept unit.latum.name = Latum
unit.merui.name = Merui unit.renale.name = Renale
unit.anthicus.name = Anthicus
unit.elude.name = Elude
unit.obviate.name = Obviate
block.parallax.name = Parallax block.parallax.name = Parallax
block.cliff.name = Vách đá block.cliff.name = Vách đá
@@ -1325,7 +1351,7 @@ block.deep-tainted-water.name = Nước nhiểm bẩn sâu
block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen block.darksand-tainted-water.name = Nước nhiễm bẩn cát đen
block.tar.name = Dầu block.tar.name = Dầu
block.stone.name = Đá block.stone.name = Đá
block.sand.name = Cát block.sand-floor.name = Cát
block.darksand.name = Cát đen block.darksand.name = Cát đen
block.ice.name = Băng block.ice.name = Băng
block.snow.name = Tuyết block.snow.name = Tuyết
@@ -1505,6 +1531,8 @@ block.payload-loader.name = Payload Loader
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Payload Unloader block.payload-unloader.name = Payload Unloader
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Heat Source
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
block.empty.name = Empty block.empty.name = Empty
block.rhyolite-crater.name = Rhyolite Crater block.rhyolite-crater.name = Rhyolite Crater
block.rough-rhyolite.name = Rough Rhyolite block.rough-rhyolite.name = Rough Rhyolite
@@ -1566,6 +1594,7 @@ block.electric-heater.name = Electric Heater
block.slag-heater.name = Slag Heater block.slag-heater.name = Slag Heater
block.phase-heater.name = Phase Heater block.phase-heater.name = Phase Heater
block.heat-redirector.name = Heat Redirector block.heat-redirector.name = Heat Redirector
block.heat-router.name = Heat Router
block.slag-incinerator.name = Slag Incinerator block.slag-incinerator.name = Slag Incinerator
block.carbide-crucible.name = Carbide Crucible block.carbide-crucible.name = Carbide Crucible
block.slag-centrifuge.name = Slag Centrifuge block.slag-centrifuge.name = Slag Centrifuge
@@ -1642,7 +1671,6 @@ block.small-deconstructor.name = Small Deconstructor
block.canvas.name = Canvas block.canvas.name = Canvas
block.world-processor.name = World Processor block.world-processor.name = World Processor
block.world-cell.name = World Cell block.world-cell.name = World Cell
block.shield-breaker.name = Shield Breaker (temp name/sprite)
block.tank-fabricator.name = Tank Fabricator block.tank-fabricator.name = Tank Fabricator
block.mech-fabricator.name = Mech Fabricator block.mech-fabricator.name = Mech Fabricator
block.ship-fabricator.name = Ship Fabricator block.ship-fabricator.name = Ship Fabricator
@@ -1652,6 +1680,8 @@ block.diffuse.name = Diffuse
block.basic-assembler-module.name = Basic Assembler Module block.basic-assembler-module.name = Basic Assembler Module
block.smite.name = Smite block.smite.name = Smite
block.malign.name = Malign block.malign.name = Malign
block.flux-reactor.name = Flux Reactor
block.neoplasia-reactor.name = Neoplasia Reactor
block.switch.name = Công tắc block.switch.name = Công tắc
block.micro-processor.name = Bộ xử lí nhỏ block.micro-processor.name = Bộ xử lí nhỏ
@@ -1709,6 +1739,8 @@ hint.presetLaunch = Khác khu vực đáp [accent] xám[], như [accent]Frozen F
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation. hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[]. hint.coreIncinerate = Sau khi căn cứ đầy vật phẩm, bất kì vật phẩm vào thuộc loại đó nhận được sẽ bị [accent]tiêu hủy[].
hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại. hint.coopCampaign = Khi chơi chiến dịch[accent]co-op[], các vật phẩm được sản xuất trong bản đồ hiện tại cũng sẽ được gửi [accent]đến các khu vực của bạn[].\n\nBất kỳ nghiên cứu mới nào được thực hiện đều được lưu lại.
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược. item.copper.description = Dùng trong tất cả các khu xây dựng và các loại đạn dược.
item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện. item.copper.details = Đồng, là kim loại phổ biến trên Serpulo. Có cấu trúc yếu trừ khi được tôi luyện.
@@ -1731,11 +1763,22 @@ item.spore-pod.description = Dùng để chuyển đổi thành dầu, chất n
item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định. item.spore-pod.details = Bào tử. Có thể là một dạng sống tổng hợp. Phát thải khí độc đối với sinh vật khác. Cực kỳ xâm lấn. Rất dễ cháy trong một số trường hợp nhất định.
item.blast-compound.description = Dùng trong bom hoặc đạn nổ. item.blast-compound.description = Dùng trong bom hoặc đạn nổ.
item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt. item.pyratite.description = Dùng trong vũ khí gây cháy và máy phát điện chạy bằng nhiên liệu đốt.
item.beryllium.description = Used in many types of construction and ammunition on Erekir.
item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures.
item.oxide.description = Used as a heat conductor and insulator for power.
item.carbide.description = Used in advanced structures, heavier units, and ammunition.
liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải. liquid.water.description = Dùng để làm mát máy móc và xử lý chất thải.
liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí. liquid.slag.description = Dùng để tách các kim loại, hoặc phun vào kẻ thù như một loại vũ khí.
liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy. liquid.oil.description = Dùng trong sản xuất vật liệu tiên tiến và làm đạn gây cháy.
liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy. liquid.cryofluid.description = Dùng làm chất làm mát trong lò phản ứng, súng và nhà máy.
liquid.arkycite.description = Used in chemical reactions for power generation and material synthesis.
liquid.ozone.description = Used as an oxidizing agent in material production, and as fuel. Moderately explosive.
liquid.hydrogen.description = Used in resource extraction, unit production and structure repair. Flammable.
liquid.cyanogen.description = Used for ammunition, construction of advanced units, and various reactions in advanced blocks. Highly flammable.
liquid.nitrogen.description = Used in resource extraction, gas creation and unit production. Inert.
liquid.neoplasm.description = A dangerous biological byproduct of the Neoplasia reactor. Quickly spreads to any adjacent water-containing block it touches, damaging them in the process. Viscous.
liquid.neoplasm.details = Neoplasm. An uncontrollable mass of rapidly-dividing synthetic cells with a sludge-like consistency. Heat-resistant. Extremely dangerous to any structures involving water.\n\nToo complex and unstable for standard analysis. Potential applications unknown. Incineration in slag pools is recommended.
block.derelict = \uf77e [lightgray]Derelict block.derelict = \uf77e [lightgray]Derelict
block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh. block.armored-conveyor.description = Vận chuyển vật phẩm về phía trước. Không nhận đầu vào từ phía bên cạnh.
@@ -1886,6 +1929,97 @@ block.large-logic-display.description = Hiển thị đồ họa tùy ý từ b
block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh. block.interplanetary-accelerator.description = Tòa súng từ trường cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để di chuyển giữa các hành tinh.
block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả. block.repair-turret.description = Sửa chữa những quân lính bị hư hỏng trong khu vực nhất địnhđịnh. Có thể làm mát để tăng hiệu quả.
block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác. block.payload-propulsion-tower.description = Cơ cấu vận chuyển các khối hàng tầm xa. Bắn khối hàng cho các tháp đẩy khối hàng kháckhác.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion core.
block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel core.
block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets.
block.diffuse.description = Fires a burst of bullets in a wide cone. Pushes enemy targets back.
block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor.
block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen.
block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating.
block.disperse.description = Fires bursts of flak at aerial targets.
block.lustre.description = Fires a slow-moving single-target laser at enemy targets.
block.scathe.description = Launches a powerful missile at ground targets over vast distances.
block.smite.description = Fires bursts of piercing, lightning-emitting bullets.
block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating.
block.silicon-arc-furnace.description = Refines silicon from sand and graphite.
block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product.
block.electric-heater.description = Heats facing blocks. Requires large amounts of power.
block.slag-heater.description = Heats facing blocks. Requires slag.
block.phase-heater.description = Heats facing blocks. Requires phase fabric.
block.heat-redirector.description = Redirects accumulated heat to other blocks.
block.heat-router.description = Spreads accumulated heat in three output directions.
block.electrolyzer.description = Converts water into hydrogen and ozone gas.
block.atmospheric-concentrator.description = Concentrates nitrogen from the atmosphere. Requires heat.
block.surge-crucible.description = Forms surge alloy from slag and silicon. Requires heat.
block.phase-synthesizer.description = Synthesizes phase fabric from thorium, sand, and ozone. Requires heat.
block.carbide-crucible.description = Fuses graphite and tungsten into carbide. Requires heat.
block.cyanogen-synthesizer.description = Synthesizes cyanogen from arkycite and graphite. Requires heat.
block.slag-incinerator.description = Incinerates non-volatile items or liquids. Requires slag.
block.vent-condenser.description = Condenses vent gases into water. Consumes power.
block.plasma-bore.description = When placed facing an ore wall, outputs items indefinitely. Requires small amounts of power.
block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen and power.
block.cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power. Efficiency varies based on type of wall.
block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and water.
block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen.
block.reinforced-conduit.description = Moves fluids forward. Doesn't accept non-conduit inputs to the sides.
block.reinforced-liquid-router.description = Distributes fluids equally to all sides.
block.reinforced-junction.description = Acts as a bridge for two crossing conduits.
block.reinforced-liquid-tank.description = Stores a large amount of fluids.
block.reinforced-liquid-container.description = Stores a sizeable amount of fluids.
block.reinforced-bridge-conduit.description = Transports fluids over structures and terrain.
block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen.
block.beryllium-wall.description = Protects structures from enemy projectiles.
block.beryllium-wall-large.description = Protects structures from enemy projectiles.
block.tungsten-wall.description = Protects structures from enemy projectiles.
block.tungsten-wall-large.description = Protects structures from enemy projectiles.
block.carbide-wall.description = Protects structures from enemy projectiles.
block.carbide-wall-large.description = Protects structures from enemy projectiles.
block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact.
block.shielded-wall.description = Protects structures from enemy projectiles. Deploys a shield that absorbs most projectiles when power is provided. Conducts power.
block.blast-door.description = A wall that opens when allied ground units are in range. Cannot be manually controlled.
block.duct.description = Moves items forward. Only capable of storing a single item.
block.armored-duct.description = Moves items forward. Does not accept non-duct inputs from the sides.
block.duct-router.description = Distributes items equally across three directions. Only accepts items from the back side. Can be configured as an item sorter.
block.overflow-duct.description = Only outputs items to the sides if the front path is blocked.
block.duct-bridge.description = Moves items over structures and terrain.
block.duct-unloader.description = Unloads the selected item from the block behind it. Cannot unload from cores.
block.underflow-duct.description = Opposite of an overflow duct. Outputs to the front if the left and right paths are blocked.
block.reinforced-liquid-junction.description = Acts as a junction between two crossing conduits.
block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Conducts power.
block.surge-router.description = Equally distributes items in three directions from surge conveyors. Can be sped up with power. Conducts power.
block.unit-cargo-loader.description = Constructs cargo drones. Drones automatically distribute items to Cargo Unload Points with a matching filter.
block.unit-cargo-unload-point.description = Acts as an unloading point for cargo drones. Accepts items that match the selected filter.
block.beam-node.description = Transmits power to other blocks orthogonally. Stores a small amount of power.
block.beam-tower.description = Transmits power to other blocks orthogonally. Stores a large amount of power. Long-range.
block.turbine-condenser.description = Generates power when placed on vents. Produces a small amount of water.
block.chemical-combustion-chamber.description = Generates power from arkycite and ozone.
block.pyrolysis-generator.description = Generates large amounts of power from arkycite and slag. Produces water as a byproduct.
block.flux-reactor.description = Generates large amounts of power when heated. Requires cyanogen as a stabilizer. Power output and cyanogen requirements are proportional to heat input.\nExplodes if insufficient cyanogen is provided.
block.neoplasia-reactor.description = Uses arkycite, water and phase fabric to generate large amounts of power. Produces heat and dangerous neoplasm as a byproduct.\nExplodes violently if neoplasm is not removed from the reactor via conduits.
block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction.
block.regen-projector.description = Slowly repairs allied structures in a square perimeter. Requires hydrogen.
block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved via unloaders. Does not increase core storage capacity.
block.tank-fabricator.description = Constructs Stell units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.ship-fabricator.description = Constructs Elude units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.mech-fabricator.description = Constructs Merui units. Outputted units can be used directly, or moved into refabricators for upgrading.
block.tank-assembler.description = Assembles large tanks out of inputted blocks and units. Output tier may be increased by adding modules.
block.ship-assembler.description = Assembles large ships out of inputted blocks and units. Output tier may be increased by adding modules.
block.mech-assembler.description = Assembles large mechs out of inputted blocks and units. Output tier may be increased by adding modules.
block.tank-refabricator.description = Upgrades inputted tank units to the second tier.
block.ship-refabricator.description = Upgrades inputted ship units to the second tier.
block.mech-refabricator.description = Upgrades inputted mech units to the second tier.
block.prime-refabricator.description = Upgrades inputted units to the third tier.
block.basic-assembler-module.description = Increases assembler tier when placed next to a construction boundary. Requires power. Can be used as a payload input.
block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost.
block.reinforced-payload-conveyor.description = Moves payloads forward.
block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set.
block.payload-mass-driver.description = Long-range payload transport structure. Shoots received payloads to linked payload mass drivers.
block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone.
block.radar.description = Gradually uncovers terrain and enemy units in a large radius. Requires power.
block.shockwave-tower.description = Damages and destroys enemy projectiles in a radius. Requires cyanogen.
unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh. unit.dagger.description = Bắn đạn tiêu chuẩn vào tất cả kẻ địch xung quanh.
unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh. unit.mace.description = Phun lửa vào tất cả kẻ địch xung quanh.
@@ -1925,6 +2059,24 @@ unit.oxynoe.description = Fires structure-repairing streams of flame at nearby e
unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units. unit.cyerce.description = Fires seeking cluster-missiles at enemies. Repairs allied units.
unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies. unit.aegires.description = Shocks all enemy units and structures that enter its energy field. Repairs all allies.
unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets. unit.navanax.description = Fires explosive EMP projectiles, dealing significant damage to enemy power networks and repairing allied structures. Melts nearby enemies with 4 autonomous laser turrets.
unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
unit.tecta.description = Fires homing plasma missiles at enemy targets. Protects itself with a directional shield. Can step over most terrain.
unit.collaris.description = Fires long-range fragmenting artillery at enemy targets. Can step over most terrain.
unit.elude.description = Fires pairs of homing bullets at enemy targets. Can float over bodies of liquid.
unit.avert.description = Fires twisting pairs of bullets at enemy targets.
unit.obviate.description = Fires twisting pairs of lightning orbs at enemy targets.
unit.quell.description = Fires long-range homing missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.disrupt.description = Fires long-range homing suppression missiles at enemy targets. Suppresses enemy structure repair blocks.
unit.evoke.description = Builds structures to defend the Bastion core. Repairs structures with a beam.
unit.incite.description = Builds structures to defend the Citadel core. Repairs structures with a beam.
unit.emanate.description = Builds structures to defend the Acropolis core. Repairs structures with beams.
lst.read = Đọc một số từ bộ nhớ được liên kết. lst.read = Đọc một số từ bộ nhớ được liên kết.
lst.write = Ghi một số vào bộ nhớ được liên kết. lst.write = Ghi một số vào bộ nhớ được liên kết.
@@ -1940,6 +2092,7 @@ lst.set = Đặt một biến.
lst.operation = Thực hiện thao tác trên 1-2 biến. lst.operation = Thực hiện thao tác trên 1-2 biến.
lst.end = Chuyển đến lệnh đầu tiên. lst.end = Chuyển đến lệnh đầu tiên.
lst.wait = Chờ trong khoảng thời gian nhất định. lst.wait = Chờ trong khoảng thời gian nhất định.
lst.stop = Halt execution of this processor.
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[] lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng. lst.jump = Chuyển qua lệnh khác nếu điều kiện đúng.
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[]. lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
@@ -2107,3 +2260,5 @@ lenum.build = Xây công trình.
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[]. lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
lenum.within = Kiểm tra xem quân lính có gần vị trí không. lenum.within = Kiểm tra xem quân lính có gần vị trí không.
lenum.boost = Bắt đầu/Dừng tăng tốc. lenum.boost = Bắt đầu/Dừng tăng tốc.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.

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