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2
.github/workflows/push.yml
vendored
@@ -40,6 +40,8 @@ jobs:
|
|||||||
- name: Update JITpack repo
|
- name: Update JITpack repo
|
||||||
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
if: ${{ github.repository == 'Anuken/Mindustry' }}
|
||||||
run: |
|
run: |
|
||||||
|
git config --global user.name "Github Actions"
|
||||||
|
git config --global user.email "cli@github.com"
|
||||||
cd ../
|
cd ../
|
||||||
cp -r ./Mindustry ./MindustryJitpack
|
cp -r ./Mindustry ./MindustryJitpack
|
||||||
cd MindustryJitpack
|
cd MindustryJitpack
|
||||||
|
|||||||
55
LICENSE
@@ -617,58 +617,3 @@ reviewing courts shall apply local law that most closely approximates
|
|||||||
an absolute waiver of all civil liability in connection with the
|
an absolute waiver of all civil liability in connection with the
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
copy of the Program in return for a fee.
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<http://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<http://www.gnu.org/philosophy/why-not-lgpl.html>.
|
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,6 +34,14 @@ public class Annotations{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||||
|
@Target({ElementType.FIELD})
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface NoSync{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
|||||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||||
10
build.gradle
@@ -49,7 +49,7 @@ allprojects{
|
|||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
localArc = {
|
||||||
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
return !project.hasProperty("release") && !project.hasProperty("noLocalArc") && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
|
}
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
@@ -320,11 +320,6 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifacts{
|
|
||||||
archives sourcesJar
|
|
||||||
archives assetsJar
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
|
if(project.name == "core"){
|
||||||
|
artifact(tasks.named("assetsJar"))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.9 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 2.1 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
@@ -3,7 +3,6 @@
|
|||||||
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
xmlns:dc="http://purl.org/dc/elements/1.1/"
|
||||||
xmlns:cc="http://creativecommons.org/ns#"
|
xmlns:cc="http://creativecommons.org/ns#"
|
||||||
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
|
||||||
xmlns:svg="http://www.w3.org/2000/svg"
|
|
||||||
xmlns="http://www.w3.org/2000/svg"
|
xmlns="http://www.w3.org/2000/svg"
|
||||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 2.7 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 570 B After Width: | Height: | Size: 611 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 543 B After Width: | Height: | Size: 572 B |
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.0 KiB |
|
Before Width: | Height: | Size: 1013 B After Width: | Height: | Size: 1012 B |
|
Before Width: | Height: | Size: 536 B After Width: | Height: | Size: 542 B |
|
Before Width: | Height: | Size: 416 B After Width: | Height: | Size: 416 B |
|
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 463 B After Width: | Height: | Size: 463 B |
|
After Width: | Height: | Size: 784 B |
|
After Width: | Height: | Size: 1.1 KiB |
|
After Width: | Height: | Size: 464 B |
|
After Width: | Height: | Size: 230 B |
|
After Width: | Height: | Size: 221 B |
|
After Width: | Height: | Size: 220 B |
|
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 1.4 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/cyclone/cyclone.png
Normal file
|
After Width: | Height: | Size: 1.1 KiB |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-l.png
Normal file
|
After Width: | Height: | Size: 203 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo-barrel-r.png
Normal file
|
After Width: | Height: | Size: 209 B |
|
Before Width: | Height: | Size: 373 B After Width: | Height: | Size: 373 B |
BIN
core/assets-raw/sprites/blocks/turrets/duo/duo.png
Normal file
|
After Width: | Height: | Size: 367 B |
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 517 B |
|
Before Width: | Height: | Size: 1.0 KiB |
|
After Width: | Height: | Size: 552 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-barrel.png
Normal file
|
After Width: | Height: | Size: 752 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-preview.png
Normal file
|
After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 853 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter-mid.png
Normal file
|
After Width: | Height: | Size: 510 B |
|
After Width: | Height: | Size: 817 B |
BIN
core/assets-raw/sprites/blocks/turrets/scatter/scatter.png
Normal file
|
After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 431 B |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
@@ -1 +0,0 @@
|
|||||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>Ë
|
|
||||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
|
||||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
|
||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
|
||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||||
|
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||||
|
Þâ`É
|
||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||||
BIN
core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
BIN
core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||||
|
Î(üÖÂŔhyłN˝ó
|
||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||||
|
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -261,7 +263,16 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +286,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -386,9 +398,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -462,6 +474,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -472,7 +486,7 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit
|
||||||
variables = Vars
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -534,6 +548,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -900,6 +916,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
stat.range = Range
|
stat.range = Range
|
||||||
stat.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
@@ -1108,6 +1125,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
|
setting.macnotch.description = Restart required to apply changes
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1209,6 +1228,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1236,6 +1257,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo [red](may be removed)
|
rules.unitammo = Units Require Ammo [red](may be removed)
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1785,7 +1807,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1796,54 +1818,54 @@ hint.payloadDrop.mobile = [accent]Tap and hold[] an empty location to drop a pay
|
|||||||
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
hint.waveFire = [accent]Wave[] turrets with water as ammunition will automatically put out nearby fires.
|
||||||
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
hint.generator = \uF879 [accent]Combustion Generators[] burn coal and transmit power to adjacent blocks.\n\nPower transmission range can be extended with \uF87F [accent]Power Nodes[].
|
||||||
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
hint.guardian = [accent]Guardian[] units are armored. Weak ammo such as [accent]Copper[] and [accent]Lead[] is [scarlet]not effective[].\n\nUse higher tier turrets or \uF835 [accent]Graphite[] \uF861Duo/\uF859Salvo ammunition to take Guardians down.
|
||||||
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uf868 [accent]Foundation[] core over the \uf869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores over them[].\n\nPlace a \uF868 [accent]Foundation[] core over the \uF869 [accent]Shard[] core. Make sure it is free from nearby obstructions.
|
||||||
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
|
||||||
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
|
||||||
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
||||||
|
|
||||||
gz.mine = Move near the \uf8c4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uf8c4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uf896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
gz.lead = \uf837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uF837 [accent]Lead[] is another commonly used resource.\nSet up drills to mine lead.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \uE804 Move up for further objectives.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Research and place 2 \uF861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uF838 [accent]ammo[] from conveyors.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uF8AE [accent]copper walls[] around the turrets.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Enemy incoming, prepare to defend.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uF860 [accent]Scatter[] turrets provide excellent anti-air, but require \uF837 [accent]lead[] as ammo.
|
||||||
gz.scatterammo = Supply the Scatter turret with \uf837 [accent]lead[], using conveyors.
|
gz.scatterammo = Supply the Scatter turret with \uF837 [accent]lead[], using conveyors.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Supply Turret
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = This is the enemy drop zone.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = A wave will begin now.\nGet ready.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
||||||
|
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Click to mine \uF748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Tap to mine \uF748 [accent]beryllium[] from walls.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Open the \uE875 tech tree.\nResearch, then place a \uF73E [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Research and place a \uF741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = To [accent]power[] the plasma bore, research and place a \uF73D [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Research and place \uF799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = More complex blocks require \uF835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Begin researching [accent]factories[].\nResearch the \uF74D [accent]cliff crusher[] and \uF779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs \uF834 [accent]sand[] and \uF835 [accent]graphite[] to create \uF82F [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uf6eb [accent]Breach[] turret.\nTurrets require \uf748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uf6ee [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uf725 core.
|
onset.cores = New cores can be placed on [accent]core tiles[].\nNew cores function as forward bases and share a resource inventory with other cores.\nPlace a \uF725 core.
|
||||||
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
onset.detect = The enemy will be able to detect you in 2 minutes.\nSet up defenses, mining, and production.
|
||||||
|
|
||||||
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
split.pickup = Some blocks can be picked up by the core unit.\nPick up this [accent]container[] and place it onto the [accent]payload loader[].\n(Default keys are [[ and ] to pick up and drop)
|
||||||
@@ -2297,6 +2319,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
@@ -2370,7 +2393,7 @@ lenum.stop = Stop moving/mining/building.
|
|||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Move to exact position.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Approach a position with a radius.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind to the specified position.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Shoot a position.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Shoot a target with velocity prediction.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Drop an item.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Сартаваць па зоркам
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
|
schematic.search = Пошук схемы...
|
||||||
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
||||||
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
||||||
schematic.saved = Схема захавана.
|
schematic.saved = Схема захавана.
|
||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Пераназваць схему
|
schematic.edit = Рэдагаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
schematic.tags = Тэгі:
|
schematic.tags = Тэгі:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Дадаць Тэг
|
|||||||
schematic.texttag = Тэкставы Тэгу
|
schematic.texttag = Тэкставы Тэгу
|
||||||
schematic.icontag = Іконкавы Тэгу
|
schematic.icontag = Іконкавы Тэгу
|
||||||
schematic.renametag = Пераназваць Тэг
|
schematic.renametag = Пераназваць Тэг
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
||||||
schematic.tagexists = Такі тэг ужо ёсць.
|
schematic.tagexists = Такі тэг ужо ёсць.
|
||||||
stats = Вынікі
|
stats = Вынікі
|
||||||
@@ -88,7 +90,7 @@ stats.destroyed = Знішчана Будынкаў
|
|||||||
stats.deconstructed = Дэкнструявана Будынкаў
|
stats.deconstructed = Дэкнструявана Будынкаў
|
||||||
stats.playtime = Час Гульні
|
stats.playtime = Час Гульні
|
||||||
|
|
||||||
globalitems = [accent]Усе Элементы
|
globalitems = [accent]Усе Прадметы
|
||||||
map.delete = Вы сапраўды хочаце выдаліць карту «[accent]{0}[]»?
|
map.delete = Вы сапраўды хочаце выдаліць карту «[accent]{0}[]»?
|
||||||
level.highscore = Рэкорд: [accent]{0}
|
level.highscore = Рэкорд: [accent]{0}
|
||||||
level.select = Выбар карты
|
level.select = Выбар карты
|
||||||
@@ -124,7 +126,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
|
|||||||
committingchanges = Унясенне змяненняў
|
committingchanges = Унясенне змяненняў
|
||||||
done = Гатова
|
done = Гатова
|
||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па мадам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
@@ -252,7 +254,14 @@ trace.mobile = Мабільны кліент: [accent]{0}
|
|||||||
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
||||||
trace.times.joined = Разоў Падлучана: [accent]{0}
|
trace.times.joined = Разоў Падлучана: [accent]{0}
|
||||||
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Блакаваннi
|
server.bans = Блакаваннi
|
||||||
server.bans.none = Заблакаваных гульцоў няма!
|
server.bans.none = Заблакаваных гульцоў няма!
|
||||||
server.admins = Адміністратары
|
server.admins = Адміністратары
|
||||||
@@ -266,10 +275,11 @@ server.version = [gray]Версія: {0} {1}
|
|||||||
server.custombuild = [accent]карыстальніцкая зборка
|
server.custombuild = [accent]карыстальніцкая зборка
|
||||||
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
||||||
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
||||||
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
|
|
||||||
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
||||||
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
||||||
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Далучыцца да гульні
|
joingame.title = Далучыцца да гульні
|
||||||
joingame.ip = Адрас:
|
joingame.ip = Адрас:
|
||||||
disconnect = Адключана.
|
disconnect = Адключана.
|
||||||
@@ -287,7 +297,7 @@ server.invalidport = Няправільны нумар порта!
|
|||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
@@ -377,9 +387,9 @@ custom = Карыстацкая
|
|||||||
builtin = Убудаваная
|
builtin = Убудаваная
|
||||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||||
map.random = [accent]Выпадковая карта
|
map.random = [accent]Выпадковая карта
|
||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце[scarlet] не аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||||
workshop.update = Абнавіць змесціва
|
workshop.update = Абнавіць змесціва
|
||||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||||
@@ -430,14 +440,14 @@ waves.title = Хвалі
|
|||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.health = health: {0}%
|
waves.health = Здароўе: {0}%
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = адзінак шчыта/хвалю
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.spawn = зявілася:
|
waves.spawn = зявілася:
|
||||||
waves.spawn.all = <усе>
|
waves.spawn.all = <усе>
|
||||||
waves.spawn.select = Выбар Кропкі Зяўлення
|
waves.spawn.select = Выбар Кропкі Зяўлення
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
|
||||||
waves.max = максімум адзінак
|
waves.max = максімум адзінак
|
||||||
waves.guardian = Вартаўнік
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
@@ -453,6 +463,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
|
|||||||
waves.sort.begin = Пачатак
|
waves.sort.begin = Пачатак
|
||||||
waves.sort.health = Здароўе
|
waves.sort.health = Здароўе
|
||||||
waves.sort.type = Тып
|
waves.sort.type = Тып
|
||||||
|
waves.search = Пошук хваль...
|
||||||
|
waves.filter = Фільтраваць Юнітав
|
||||||
waves.units.hide = Схаваць Усё
|
waves.units.hide = Схаваць Усё
|
||||||
waves.units.show = Паказаць Усё
|
waves.units.show = Паказаць Усё
|
||||||
|
|
||||||
@@ -524,10 +536,12 @@ toolmode.eraseores = Сцерці руды
|
|||||||
toolmode.eraseores.description = Сцерці толькі руды.
|
toolmode.eraseores.description = Сцерці толькі руды.
|
||||||
toolmode.fillteams = Змяніць каманду блокаў
|
toolmode.fillteams = Змяніць каманду блокаў
|
||||||
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
|
toolmode.fillerase = Сцерці заліўку
|
||||||
|
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
|
||||||
toolmode.drawteams = Змяніць каманду блока
|
toolmode.drawteams = Змяніць каманду блока
|
||||||
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Пад вадкасцямі
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
|
||||||
|
|
||||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
@@ -600,14 +614,14 @@ requirement.capture = Захапіць {0}
|
|||||||
requirement.onplanet = Кантраляваць Сектар На {0}
|
requirement.onplanet = Кантраляваць Сектар На {0}
|
||||||
requirement.onsector = Прызямліцца На Сектар: {0}
|
requirement.onsector = Прызямліцца На Сектар: {0}
|
||||||
launch.text = Запуск
|
launch.text = Запуск
|
||||||
research.multiplayer = Толькі хасты могуць даследаваць элементы.
|
research.multiplayer = Толькі хасты могуць даследаваць прадметы.
|
||||||
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
map.multiplayer = Толькі хасты могуць праглядаць сектары.
|
||||||
uncover = Раскрыць
|
uncover = Раскрыць
|
||||||
configure = Канфігурацыя выгрузкі
|
configure = Канфігурацыя выгрузкі
|
||||||
objective.research.name = Даследаваць
|
objective.research.name = Даследаваць
|
||||||
objective.produce.name = Атрымаць
|
objective.produce.name = Атрымаць
|
||||||
objective.item.name = Атрымаць Элемент
|
objective.item.name = Атрымаць Прадмет
|
||||||
objective.coreitem.name = Элемент Ядра
|
objective.coreitem.name = Прадмет Ядра
|
||||||
objective.buildcount.name = Колькасць Будынкаў
|
objective.buildcount.name = Колькасць Будынкаў
|
||||||
objective.unitcount.name = Колькасць Адзінкаў
|
objective.unitcount.name = Колькасць Адзінкаў
|
||||||
objective.destroyunits.name = Адзінкаў Знішчыць
|
objective.destroyunits.name = Адзінкаў Знішчыць
|
||||||
@@ -622,13 +636,13 @@ marker.minimap.name = Міні-Мапа
|
|||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Тэкст
|
marker.text.name = Тэкст
|
||||||
marker.background = Задні Фон
|
marker.background = Задні Фон
|
||||||
marker.outline = Outline
|
marker.outline = Контур
|
||||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblocks = [accent]Знішчыць: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]Знішчыць: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]Атрымаць: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]Атрымаць: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]Рухацца да Ядра:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]Рухаць да Ядра:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]Будаваць: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.build = [accent]Будаваць: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]Будаваць Адзінку: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Будаваць Адзінку: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Знішчыць: [][lightgray]{0}[]x Адзінкаў
|
objective.destroyunits = [accent]Знішчыць: [][lightgray]{0}[]x Адзінкаў
|
||||||
@@ -650,7 +664,7 @@ bannedunits.whitelist = Забароненыя Адзінкі Ў Белым Сп
|
|||||||
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
bannedblocks.whitelist = Забароненыя Блокі Ў Белым Спісе
|
||||||
addall = Дадаць всё
|
addall = Дадаць всё
|
||||||
launch.from = Запуск Ад: [accent]{0}
|
launch.from = Запуск Ад: [accent]{0}
|
||||||
launch.capacity = Ёмістасць Элементаў Да Запуску: [accent]{0}
|
launch.capacity = Ёмістасць Прадметаў Да Запуску: [accent]{0}
|
||||||
launch.destination = Кропка Прызначэння: {0}
|
launch.destination = Кропка Прызначэння: {0}
|
||||||
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
configure.invalid = Колькасць павінна быць лікам паміж 0 і {0}.
|
||||||
add = Дадаць...
|
add = Дадаць...
|
||||||
@@ -746,7 +760,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
|
|||||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
@@ -875,6 +889,7 @@ stat.repairspeed = Хуткасць Рамонту
|
|||||||
stat.weapons = Зброя
|
stat.weapons = Зброя
|
||||||
stat.bullet = Куля
|
stat.bullet = Куля
|
||||||
stat.moduletier = Модульны Ўзровень
|
stat.moduletier = Модульны Ўзровень
|
||||||
|
stat.unittype = Тып Адзінкі
|
||||||
stat.speedincrease = Павелічэнне хуткасці
|
stat.speedincrease = Павелічэнне хуткасці
|
||||||
stat.range = Радыус дзеяння
|
stat.range = Радыус дзеяння
|
||||||
stat.drilltier = Бурць
|
stat.drilltier = Бурць
|
||||||
@@ -929,7 +944,7 @@ ability.movelightning = Рух Маланкі
|
|||||||
ability.shieldarc = Шчытавая Дуга
|
ability.shieldarc = Шчытавая Дуга
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
|
ability.energyfield = Энэргетычнае Поле: [accent]{0}[] пашкоджанні ~ [accent]{1}[] блокі / [accent]{2}[] целі
|
||||||
bar.onlycoredeposit = Даступна Толькі Паляпшэнне Ядра
|
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
|
||||||
|
|
||||||
bar.drilltierreq = Патрабуецца свідар лепей
|
bar.drilltierreq = Патрабуецца свідар лепей
|
||||||
bar.noresources = Не Хапае Рэсурсаў
|
bar.noresources = Не Хапае Рэсурсаў
|
||||||
@@ -976,8 +991,8 @@ bullet.buildingdamage = [stat]{0}%[lightgray] building damage
|
|||||||
bullet.knockback = [stat] {0} [lightgray]аддачы
|
bullet.knockback = [stat] {0} [lightgray]аддачы
|
||||||
bullet.pierce = [stat]{0}[lightgray]x pierce
|
bullet.pierce = [stat]{0}[lightgray]x pierce
|
||||||
bullet.infinitepierce = [stat]pierce
|
bullet.infinitepierce = [stat]pierce
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% healing
|
bullet.healpercent = [stat]{0}[lightgray]% рамонт
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] напрамкавы рамонт
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
bullet.multiplier = [stat]{0}[lightgray]x множнік боепрыпасаў
|
||||||
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
bullet.reload = [stat]{0}[lightgray]x хуткасць стрэльбы
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] tiles range
|
||||||
@@ -1064,7 +1079,7 @@ setting.smoothcamera.name = Павольная Камера
|
|||||||
setting.vsync.name = Вертыкальная сінхранізацыя
|
setting.vsync.name = Вертыкальная сінхранізацыя
|
||||||
setting.pixelate.name = Пікселізацыя
|
setting.pixelate.name = Пікселізацыя
|
||||||
setting.minimap.name = Адлюстроўваць міні-карту
|
setting.minimap.name = Адлюстроўваць міні-карту
|
||||||
setting.coreitems.name = Паказаць Элементы Ядра
|
setting.coreitems.name = Паказаць Прадметы Ядра
|
||||||
setting.position.name = Адлюстроўваць каардынаты гульца
|
setting.position.name = Адлюстроўваць каардынаты гульца
|
||||||
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
setting.mouseposition.name = Паказаць Пазіцыю Мышы
|
||||||
setting.musicvol.name = Гучнасць музыкі
|
setting.musicvol.name = Гучнасць музыкі
|
||||||
@@ -1083,6 +1098,8 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
|
|||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
||||||
|
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
||||||
|
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||||
@@ -1184,6 +1201,8 @@ rules.wavetimer = Інтэрвал хваляў
|
|||||||
rules.wavesending = Адпраўка Хваль
|
rules.wavesending = Адпраўка Хваль
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
@@ -1211,6 +1230,7 @@ rules.buildcostmultiplier = Множнік выдаткаў на будаўні
|
|||||||
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
rules.buildspeedmultiplier = Множнік хуткасці будаўніцтва
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
rules.waitForWaveToEnd = Хвалі чакаюць ворагаў
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
rules.dropzoneradius = Радыус зоны высадкі ворагаў: [lightgray] (блокаў)
|
||||||
rules.unitammo = Адзінкі Патрабуюць Боезапас
|
rules.unitammo = Адзінкі Патрабуюць Боезапас
|
||||||
rules.enemyteam = Варожая Каманда
|
rules.enemyteam = Варожая Каманда
|
||||||
@@ -1333,7 +1353,7 @@ unit.disrupt.name = Парушэнне
|
|||||||
unit.evoke.name = Выклік
|
unit.evoke.name = Выклік
|
||||||
unit.incite.name = Узбуджэнне
|
unit.incite.name = Узбуджэнне
|
||||||
unit.emanate.name = Зыход
|
unit.emanate.name = Зыход
|
||||||
unit.manifold.name = Калектар
|
unit.manifold.name = Грузавы Дрон
|
||||||
unit.assembly-drone.name = Зборачны Дрон
|
unit.assembly-drone.name = Зборачны Дрон
|
||||||
unit.latum.name = Латум
|
unit.latum.name = Латум
|
||||||
unit.renale.name = Рэнал
|
unit.renale.name = Рэнал
|
||||||
@@ -1435,7 +1455,7 @@ block.door.name = Дзверы
|
|||||||
block.door-large.name = Вялікiя дзверы
|
block.door-large.name = Вялікiя дзверы
|
||||||
block.duo.name = Двайная турэль
|
block.duo.name = Двайная турэль
|
||||||
block.scorch.name = Абпальшчык
|
block.scorch.name = Абпальшчык
|
||||||
block.scatter.name = Рассейвальнік
|
block.scatter.name = льнік
|
||||||
block.hail.name = Град
|
block.hail.name = Град
|
||||||
block.lancer.name = Капейшчык
|
block.lancer.name = Капейшчык
|
||||||
block.conveyor.name = Канвеер
|
block.conveyor.name = Канвеер
|
||||||
@@ -1501,7 +1521,7 @@ block.solar-panel.name = Сонечная панэль
|
|||||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||||
block.oil-extractor.name = Нафтавая вышка
|
block.oil-extractor.name = Нафтавая вышка
|
||||||
block.repair-point.name = Рамонтны пункт
|
block.repair-point.name = Рамонтны пункт
|
||||||
block.repair-turret.name = Repair Turret
|
block.repair-turret.name = Рамонтна турэль
|
||||||
block.pulse-conduit.name = Імпульсны трубаправод
|
block.pulse-conduit.name = Імпульсны трубаправод
|
||||||
block.plated-conduit.name = Умацаваны трубаправод
|
block.plated-conduit.name = Умацаваны трубаправод
|
||||||
block.phase-conduit.name = Фазавы трубаправод
|
block.phase-conduit.name = Фазавы трубаправод
|
||||||
@@ -1541,12 +1561,12 @@ block.additive-reconstructor.name = Злучальны рэканструкта
|
|||||||
block.multiplicative-reconstructor.name = Мультыплікацыйны рэканструктар
|
block.multiplicative-reconstructor.name = Мультыплікацыйны рэканструктар
|
||||||
block.exponential-reconstructor.name = Экспаненцыяльны рэканструктар
|
block.exponential-reconstructor.name = Экспаненцыяльны рэканструктар
|
||||||
block.tetrative-reconstructor.name = Тэтрацыйны рэканструктар
|
block.tetrative-reconstructor.name = Тэтрацыйны рэканструктар
|
||||||
block.payload-conveyor.name = Канвеер для цяжкай зброі
|
block.payload-conveyor.name = Грузавы Канвеер
|
||||||
block.payload-router.name = Роутар для цяжкай зброі
|
block.payload-router.name = Грузавы Маршрутызатар
|
||||||
block.duct.name = Канал
|
block.duct.name = Канал
|
||||||
block.duct-router.name = Канальны Маршрутызатар
|
block.duct-router.name = Канальны Маршрутызатар
|
||||||
block.duct-bridge.name = Канальны Мост
|
block.duct-bridge.name = Канальны Мост
|
||||||
block.large-payload-mass-driver.name = Вялікі Выгрузачны Кіроўца Масс
|
block.large-payload-mass-driver.name = Вялікі Грузавы Кіроўца Масс
|
||||||
block.payload-void.name = Выгрузачны Вакуум
|
block.payload-void.name = Выгрузачны Вакуум
|
||||||
block.payload-source.name = Выгрузачная Крыніца
|
block.payload-source.name = Выгрузачная Крыніца
|
||||||
block.disassembler.name = Разборшчык
|
block.disassembler.name = Разборшчык
|
||||||
@@ -1560,9 +1580,9 @@ block.large-constructor.description = Стварае збудаванні да 4
|
|||||||
block.deconstructor.name = Дэканструктар
|
block.deconstructor.name = Дэканструктар
|
||||||
block.deconstructor.description = Дэканструюе збудаванні і адзінкі. Вяртае 100% ад кошту збокрі.
|
block.deconstructor.description = Дэканструюе збудаванні і адзінкі. Вяртае 100% ад кошту збокрі.
|
||||||
block.payload-loader.name = Загрузчык
|
block.payload-loader.name = Загрузчык
|
||||||
block.payload-loader.description = Загружае вадкасці і элементы ў блокі.
|
block.payload-loader.description = Загружае вадкасці і прадметы ў блокі.
|
||||||
block.payload-unloader.name = Выгрузчык
|
block.payload-unloader.name = Выгрузчык
|
||||||
block.payload-unloader.description = Выгружае вадкасці і элементы з блокаў.
|
block.payload-unloader.description = Выгружае вадкасці і прадметы з блокаў.
|
||||||
block.heat-source.name = Крыніца Цяпла
|
block.heat-source.name = Крыніца Цяпла
|
||||||
block.heat-source.description = Блок 1x1 які дае віртуальнае бясконцае цяпло.
|
block.heat-source.description = Блок 1x1 які дае віртуальнае бясконцае цяпло.
|
||||||
block.empty.name = Пусты
|
block.empty.name = Пусты
|
||||||
@@ -1707,7 +1727,7 @@ block.world-cell.name = Клетка Свету
|
|||||||
block.tank-fabricator.name = Фабрыкатар Танкаў
|
block.tank-fabricator.name = Фабрыкатар Танкаў
|
||||||
block.mech-fabricator.name = Фабрыкатар Мяхоў
|
block.mech-fabricator.name = Фабрыкатар Мяхоў
|
||||||
block.ship-fabricator.name = Фабрыкатар Суднаў
|
block.ship-fabricator.name = Фабрыкатар Суднаў
|
||||||
block.prime-refabricator.name = Галоўны Оэфабрыкатар
|
block.prime-refabricator.name = Галоўны Рэфабрыкатар
|
||||||
block.unit-repair-tower.name = Башня Рамонту Адзінак
|
block.unit-repair-tower.name = Башня Рамонту Адзінак
|
||||||
block.diffuse.name = Дзіфуз
|
block.diffuse.name = Дзіфуз
|
||||||
block.basic-assembler-module.name = Асноўны Сборачны Модуль
|
block.basic-assembler-module.name = Асноўны Сборачны Модуль
|
||||||
@@ -1735,7 +1755,7 @@ hint.skip = Прапусціць
|
|||||||
hint.desktopMove = Выкарыстоўвайце [accent][[WASD][] каб рухацца.
|
hint.desktopMove = Выкарыстоўвайце [accent][[WASD][] каб рухацца.
|
||||||
hint.zoom = [accent]Пракручваць[] каб прыблізіць і аддаліць камеру.
|
hint.zoom = [accent]Пракручваць[] каб прыблізіць і аддаліць камеру.
|
||||||
hint.desktopShoot = [accent][[Левы-пстрык][] каб страляць.
|
hint.desktopShoot = [accent][[Левы-пстрык][] каб страляць.
|
||||||
hint.depositItems = Каб перанесці элементы, перанясіце іх са свайго карабля на ядро.
|
hint.depositItems = Каб перанесці прадметы, перанясіце іх са свайго карабля на ядро.
|
||||||
hint.respawn = Каб аднавіць карабель, націсніце [accent][[V][].
|
hint.respawn = Каб аднавіць карабель, націсніце [accent][[V][].
|
||||||
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
|
hint.respawn.mobile = Вы змянілі кантроль на адзінку/структуру. Каб аднавіць карабель, [accent]націсніце на іконку адзінкі зверху злева.[]
|
||||||
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
|
hint.desktopPause = Націсніце [accent][[Space][] каб прыпыніць і аднавіць гульню.
|
||||||
@@ -1753,6 +1773,7 @@ hint.launch = Калі рэсурсы сабраны, вы можаце [accent]
|
|||||||
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
hint.launch.mobile = Калі рэсурсы сабраны, вы можаце [accentЗапусціць[] выбіраючы сектара якія знаходзяцца побач на \ue827 [accent]Карце[] ў \ue88c [accent]Меню[].
|
||||||
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
hint.schematicSelect = Утрымайце [accent][[F][] і працягніце каб выбраць блокі для капіявання і ўстаўкі.\n\n[accent][[Сярэдні Пстрык][] каб скапіяваць толькі адзін тып блоку.
|
||||||
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
hint.rebuildSelect = Утрымайце [accent][[B][] і працягніце каб выбраць блокі для разбудавання.\nГэта перабудуе іх аўтаматычна.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
hint.conveyorPathfind = Утрымайце [accent][[Левы Ctrl][] калі правозіце канвееры каб аутаматычна згенераваць шлях.
|
||||||
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
hint.conveyorPathfind.mobile = Уключыце \ue844 [accent]дыяганальны рэжым[] і утрымлівайце і размяшчайце канвееры па аўтаматычна згенераванаму шляху.
|
||||||
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
hint.boost = Утрымайце [accent][[Левы Shift][] каб ляцець праз перашкоды з вашай выбранай адзінкай.\n\nТолькі некаторыя наземныя адзінкі могуць узлятаць.
|
||||||
@@ -1766,39 +1787,39 @@ hint.guardian = Адзінкі [accent]Вартаўнік[] браніраван
|
|||||||
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро \uf868 [accent]Штаб[] паверх ядра \uf869 [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
hint.coreUpgrade = Ядра могуць быць палепшаны [accent]размяшчэннем больш моцных паверх другіх[].\n\nРазмясціце ядро \uf868 [accent]Штаб[] паверх ядра \uf869 [accent]Аскепак[]. Пераканайцеся, што гэта свабодна ад канструкцый побач.
|
||||||
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
hint.presetLaunch = Серыя [accent]сектара зоны пасадкі[], такія як [accent]Ледзяны Лес[], можна запусціць з любога месца. Яны не патрабуюць захапляць тэрыторыі побач.\n\n[accent]Пранумараваныя сектары[], такія як гэты, [accent]неабавязковыя[].
|
||||||
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
hint.presetDifficulty = На гэтым сектары [scarlet]вялікі узровень впрожай пагрозы[].\nЗапуск на такія сектары [accent]не рэкамендуецца[] без належнай тэхналогіі і падрыхтоўкі.
|
||||||
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца элементам, any extra items of that type it receives will be [accent]incinerated[].
|
hint.coreIncinerate = Пасля таго як ёмістасць ядра запоўніцца прадметам, any extra items of that type it receives will be [accent]incinerated[].
|
||||||
hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля нажміце на месца правай кнопкайэ мышкі.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||||
hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
|
hint.factoryControl.mobile = Каб усталяваць фабрыке адзінак [accent]шлях[], націсніце на блок фабрыку ў рэжыме камандавання, пасля націсніце на месца.\nСтвораныя адзінкі будуць аўтаматычна рухацца сюды.
|
||||||
gz.mine = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
|
gz.mine = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і націсніце на яе каб пачаць дабываць.
|
||||||
gz.mine.mobile = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
|
gz.mine.mobile = Рухайцеся да \uf8c4 [accent]меднай руды[] на зямлі і дакраніцеся да яе каб пачаць дабываць.
|
||||||
gz.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
|
gz.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНажміце на руду каб размясціць.
|
||||||
gz.research.mobile = Open the \ue875 tech tree.\nResearch the \uf870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \ue800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Адкройце \ue875 дрэва тэхналогій.\nДаследуйце \uf870 [accent]Механічны Бур[], пасля выберыце яго ў ніжнім правым меню.\nНацісніце на залежы медзі каб размясцічь бур.\n\nНацісніце на конпку \ue800 [accent]падцвердзіць[] у нізе справа каб падцвердзіць.
|
||||||
gz.conveyors = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
|
gz.conveyors = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nНажміце і правядзіце каб размясціць некалькі канвеераў.\n[accent]Пракручваць[] каб паварочваць аб'ект.
|
||||||
gz.conveyors.mobile = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
|
gz.conveyors.mobile = Даследуйце і размасціце \uf896 [accent]канвееры[] каб рухаць дабытыя рэсурсы\nад буроў да ядра.\n\nУтрымайце ваш палец адну секнду і правядзіце каб размясціць некалькі канвеераў.
|
||||||
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
|
gz.drills = Пашырайце аперацыю здабычы.\nРазмясціце больш Механічных Буроў.\nЗдабудзьце 100 медзі.
|
||||||
gz.lead = \uf837 [accent]Свінец[] гэта другі another commonly used resource.\nSet up drills to mine lead.
|
gz.lead = \uf837 [accent]Свінец[] гэта другі звычайны ў выкарыстанні рэсурс.\nПастаўце буры каб здабываць яго.
|
||||||
gz.moveup = \ue804 Move up for further objectives.
|
gz.moveup = \ue804 Перайдзіце да наступных мэт.
|
||||||
gz.turrets = Research and place 2 \uf861 [accent]Duo[] turrets to defend the core.\nDuo turrets require \uf838 [accent]ammo[] from conveyors.
|
gz.turrets = Даследуйце і размясціце 2 \uf861 [accent]Двайныя турэлі[] каб абараняць ядро.\nДвайныя турэлі патрабуюць \uf838 [accent]снарады[] падведзеныя канвеерамі.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Зарадзіце Двайныя турэлт [accent]меддзю[], выкарыстоўваючы канвееры.
|
||||||
gz.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace \uf8ae [accent]copper walls[] around the turrets.
|
gz.walls = [accent]Сцены[] могуць стрымліваць ад пашкоджанняў другія блокі .\nРазмясціце \uf8ae [accent]медныя сцены[] вакол турэлей.
|
||||||
gz.defend = Enemy incoming, prepare to defend.
|
gz.defend = Ворагі на падыходзе, прыгатуйцеся да аховы.
|
||||||
gz.aa = Flying units cannot easily be dispatched with standard turrets.\n\uf860 [accent]Scatter[] turrets provide excellent anti-air, but require \uf837 [accent]lead[] as ammo.
|
gz.aa = Паветранныя адзінкі не проста знішчыць звычайнымі турэлямі.\n\uf860 [accent]Турэлі льнік[] моцныя ў супраць-паветраннай ахове, патрабуюць \uf837 [accent]свінец[] у якасці боепрыпасаў.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Зараджайче турэлі льнік [accent]свінцом[], выкарыстоўваючы канвееры.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Грузавая Турэль
|
||||||
gz.zone1 = This is the enemy drop zone.
|
gz.zone1 = Гэта вобласць зяўлення ворага.
|
||||||
gz.zone2 = Anything built in the radius is destroyed when a wave starts.
|
gz.zone2 = Усё што пастроена ў гэтай вобласцт будзе знішчана калі пачанецца хваля.
|
||||||
gz.zone3 = A wave will begin now.\nGet ready.
|
gz.zone3 = Хваля амаль пачалася.\nПрыгатуйцеся.
|
||||||
gz.finish = Build more turrets, mine more resources,\nand defend against all the waves to [accent]capture the sector[].
|
gz.finish = Пабудуйце больш турэляў, дабудзьце больш рэсурсаў,\nі вытрывайце ад усе хвалі каб [accent]захапіць гэты сектар[].
|
||||||
onset.mine = Click to mine \uf748 [accent]beryllium[] from walls.\n\nUse [accent][[WASD] to move.
|
onset.mine = Нажміце каб дабываць \uf748 [accent]берылій[] са сцен.\n\nВыкарыстоўвайце [accent][[WASD] каб рухацца.
|
||||||
onset.mine.mobile = Tap to mine \uf748 [accent]beryllium[] from walls.
|
onset.mine.mobile = Націсніце каб дабываць \uf748 [accent]берылій[] са сцен.
|
||||||
onset.research = Open the \ue875 tech tree.\nResearch, then place a \uf73e [accent]turbine condenser[] on the vent.\nThis will generate [accent]power[].
|
onset.research = Адчыніце \ue875 дрэва тэхналогій.\nДаследуйце, а пасля размясціце \uf870 [accent]Турбінны Кандэнсатар[], на гейзеры.\nЁн будзе генераваць [accent]энергію[].
|
||||||
onset.bore = Research and place a \uf741 [accent]plasma bore[].\nThis automatically mines resources from walls.
|
onset.bore = Даследуйце і размясціце \uf870 [accent]Плазменны Бур[]. \nЁн будзе аўтаматычна дабываць рэсурсы са сцен.
|
||||||
onset.power = To [accent]power[] the plasma bore, research and place a \uf73d [accent]beam node[].\nConnect the turbine condenser to the plasma bore.
|
onset.power = Каб падлучыць [accent]энергію[] да плазменнага бура, даследуйце і размясціце \uf73d [accent]энергетычная вузлы[].\nЗлучыце турбінны кандэнсатар з плазменным буром.
|
||||||
onset.ducts = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\nClick and drag to place multiple ducts.\n[accent]Scroll[] to rotate.
|
onset.ducts = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\nНажміце і утрымайце каб раўмясціць больш каналаў.\n[accent]Пракручваць[] каб паварочваць.
|
||||||
onset.ducts.mobile = Research and place \uf799 [accent]ducts[] to move the mined resources from the plasma bore to the core.\n\nHold down your finger for a second and drag to place multiple ducts.
|
onset.ducts.mobile = Даследуйце і размясціце \uf799 [accent]каналы[] каб перамяшчаць дабытыя рэсуры ад плазменных буроў у ядро.\n\nУтрымлівайце ваш палец адну секнд і правядзіце каб размясціць больш каналаў.
|
||||||
onset.moremine = Expand the mining operation.\nPlace more Plasma Bores and use beam nodes and ducts to support them.\nMine 200 beryllium.
|
onset.moremine = Пашырайце дабываючую прамысловасць.\nРазмясціце больш Плазменных Буроўmore і выкарыстоўвайце прамянёвыя вузлы і каналы каб падтрымліваць прамысловасць.\nДабудзьце 200 берылія.
|
||||||
onset.graphite = More complex blocks require \uf835 [accent]graphite[].\nSet up plasma bores to mine graphite.
|
onset.graphite = Патрабуецца больш комплексных блокаў \uf835 [accent]графіта[].\nРазмясціце плазменныя буры каб дабываць графіт.
|
||||||
onset.research2 = Begin researching [accent]factories[].\nResearch the \uf74d [accent]cliff crusher[] and \uf779 [accent]silicon arc furnace[].
|
onset.research2 = Пачніце даследаваць [accent]фабрыкі[].\n Даследуйце \uf74d [accent]Здр crusher[] and \uf779 [accent]silicon arc furnace[].
|
||||||
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
onset.arcfurnace = The arc furnace needs \uf834 [accent]sand[] and \uf835 [accent]graphite[] to create \uf82f [accent]silicon[].\n[accent]Power[] is also required.
|
||||||
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
onset.crusher = Use \uf74d [accent]cliff crushers[] to mine sand.
|
||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uf6a2 [accent]tank fabricator[].
|
||||||
@@ -1877,7 +1898,7 @@ block.coal-centrifuge.description = Атвярдае нафту ў кавалк
|
|||||||
block.incinerator.description = Выпарае любы лішні прадмет або вадкасць, якую ён атрымлівае.
|
block.incinerator.description = Выпарае любы лішні прадмет або вадкасць, якую ён атрымлівае.
|
||||||
block.power-void.description = Ануляе ўсю энергію, уведзеную ў яго. Толькі пясочніца.
|
block.power-void.description = Ануляе ўсю энергію, уведзеную ў яго. Толькі пясочніца.
|
||||||
block.power-source.description = Бясконца выводзіць энергію. Толькі пясочніца.
|
block.power-source.description = Бясконца выводзіць энергію. Толькі пясочніца.
|
||||||
block.item-source.description = Бясконца выводзіць элементы. Толькі пясочніца.
|
block.item-source.description = Бясконца выводзіць прадметы. Толькі пясочніца.
|
||||||
block.item-void.description = Знішчае любыя прадметы. Толькі пясочніца.
|
block.item-void.description = Знішчае любыя прадметы. Толькі пясочніца.
|
||||||
block.liquid-source.description = Бясконца выводзіць вадкасці. Толькі пясочніца.
|
block.liquid-source.description = Бясконца выводзіць вадкасці. Толькі пясочніца.
|
||||||
block.liquid-void.description = Знішчае любыя вадкасці. Толькі пясочніца.
|
block.liquid-void.description = Знішчае любыя вадкасці. Толькі пясочніца.
|
||||||
@@ -1904,7 +1925,7 @@ block.force-projector.description = Стварае вакол сябе шасц
|
|||||||
block.shock-mine.description = Наносіць страты ворагам, надыходзячым на міну. Амаль нябачная для ворага.
|
block.shock-mine.description = Наносіць страты ворагам, надыходзячым на міну. Амаль нябачная для ворага.
|
||||||
block.conveyor.description = Базавы транспартны блок. Перамяшчае прадметы наперад і аўтаматычна складае іх у блокі. Можна павярнуць.
|
block.conveyor.description = Базавы транспартны блок. Перамяшчае прадметы наперад і аўтаматычна складае іх у блокі. Можна павярнуць.
|
||||||
block.titanium-conveyor.description = Палепшаны транспартны блок. Перамяшчае прадметы хутчэй, чым стандартныя канвееры.
|
block.titanium-conveyor.description = Палепшаны транспартны блок. Перамяшчае прадметы хутчэй, чым стандартныя канвееры.
|
||||||
block.plastanium-conveyor.description = Moves items in batches.\nAccepts items at the back, and unloads them in three directions at the front.
|
block.plastanium-conveyor.description = Перамяшчае прадметы ў групах.\nПрынімае прадметы ззаду, і выгружае іх у трох напрамках наперад.
|
||||||
block.junction.description = Дзейнічае як мост для двух перасякальных канвеерных стужак. Карысны ў сітуацыях, калі два розныя канвеера перавозяць розныя матэрыялы ў розныя месцы.
|
block.junction.description = Дзейнічае як мост для двух перасякальных канвеерных стужак. Карысны ў сітуацыях, калі два розныя канвеера перавозяць розныя матэрыялы ў розныя месцы.
|
||||||
block.bridge-conveyor.description = Палепшаны транспартны блок. Дазваляе транспартаваць прадметы над 3 пліткамі любой мясцовасці або будынка.
|
block.bridge-conveyor.description = Палепшаны транспартны блок. Дазваляе транспартаваць прадметы над 3 пліткамі любой мясцовасці або будынка.
|
||||||
block.phase-conveyor.description = Палепшаны транспартны блок. Выкарыстоўвае энергію для тэлепартацыі прадметаў на падлучаны фазавы канвеер над некалькімі пліткамі.
|
block.phase-conveyor.description = Палепшаны транспартны блок. Выкарыстоўвае энергію для тэлепартацыі прадметаў на падлучаны фазавы канвеер над некалькімі пліткамі.
|
||||||
@@ -1923,8 +1944,8 @@ block.conduit.description = Асноўны блок транспарціроўк
|
|||||||
block.pulse-conduit.description = Палепшаны блок транспарціроўкі вадкасці. Транспартуе вадкасці хутчэй і захоўвае больш, чым стандартныя трубаправоды.
|
block.pulse-conduit.description = Палепшаны блок транспарціроўкі вадкасці. Транспартуе вадкасці хутчэй і захоўвае больш, чым стандартныя трубаправоды.
|
||||||
block.plated-conduit.description = Перамяшчае вадкасці з той жа хуткасцю, што і імпульсныя трубаправоды, але валодае большай трываласцю. Не бярэ вадкасці са бакоў, акрамя як ад іншых трубаправодаў. \nПротекает менш.
|
block.plated-conduit.description = Перамяшчае вадкасці з той жа хуткасцю, што і імпульсныя трубаправоды, але валодае большай трываласцю. Не бярэ вадкасці са бакоў, акрамя як ад іншых трубаправодаў. \nПротекает менш.
|
||||||
block.liquid-router.description = Прымае вадкасці з аднаго кірунку і выводзіць іх да 3 іншых напрамкаў у роўнай ступені. Таксама можа захоўваць пэўную колькасць вадкасці. Карысны для падзелу вадкасцяў з адной крыніцы на некалькі мэтаў.
|
block.liquid-router.description = Прымае вадкасці з аднаго кірунку і выводзіць іх да 3 іншых напрамкаў у роўнай ступені. Таксама можа захоўваць пэўную колькасць вадкасці. Карысны для падзелу вадкасцяў з адной крыніцы на некалькі мэтаў.
|
||||||
block.liquid-container.description = Stores a sizeable amount of liquid. Outputs to all sides, similarly to a liquid router.
|
block.liquid-container.description = Захоўвае больш адзінак вадкасці. Выводзіць ва ўсіх напрамках, падобны да вадкаснага маршрутызатара.
|
||||||
block.liquid-tank.description = Захоўвае вялікая колькасць вадкасці. Выкарыстоўваецца для стварэння буфераў у сітуацыях з нясталай патрэбай у матэрыялах або ў якасці абароны для астуджэння жыццёва важных блокаў.
|
block.liquid-tank.description = Захоўвае вялікую колькасць вадкасці. Выкарыстоўваецца для стварэння буфераў у сітуацыях з нясталай патрэбай у матэрыялах або ў якасці абароны для астуджэння жыццёва важных блокаў.
|
||||||
block.liquid-junction.description = Дзейнічае як мост для двух перасякальных трубаправодаў. Карысны ў сітуацыях, калі два розныя трубаправода пераносяць розныя вадкасці ў розныя месцы.
|
block.liquid-junction.description = Дзейнічае як мост для двух перасякальных трубаправодаў. Карысны ў сітуацыях, калі два розныя трубаправода пераносяць розныя вадкасці ў розныя месцы.
|
||||||
block.bridge-conduit.description = Пашыраны блок транспарціроўкі вадкасці. Дазваляе транспартаваць вадкасці над 3 пліткамі любой мясцовасці або будынка.
|
block.bridge-conduit.description = Пашыраны блок транспарціроўкі вадкасці. Дазваляе транспартаваць вадкасці над 3 пліткамі любой мясцовасці або будынка.
|
||||||
block.phase-conduit.description = Пашыраны блок транспарціроўкі вадкасці. Выкарыстоўвае энергію для тэлепартацыі вадкасцяў у падлучаны фазавы трубаправод над некалькімі пліткам.
|
block.phase-conduit.description = Пашыраны блок транспарціроўкі вадкасці. Выкарыстоўвае энергію для тэлепартацыі вадкасцяў у падлучаны фазавы трубаправод над некалькімі пліткам.
|
||||||
@@ -1941,15 +1962,15 @@ block.differential-generator.description = Генеруе вялікая кол
|
|||||||
block.rtg-generator.description = Просты, надзейны генератар. Выкарыстоўвае цяпло распадаюцца радыеактыўных злучэнняў для вытворчасці энергіі з нізкай хуткасцю.
|
block.rtg-generator.description = Просты, надзейны генератар. Выкарыстоўвае цяпло распадаюцца радыеактыўных злучэнняў для вытворчасці энергіі з нізкай хуткасцю.
|
||||||
block.solar-panel.description = Забяспечвае невялікая колькасць энергіі ад сонца.
|
block.solar-panel.description = Забяспечвае невялікая колькасць энергіі ад сонца.
|
||||||
block.solar-panel-large.description = Значна больш эфектыўны варыянт стандартнай сонечнай панэлі.
|
block.solar-panel-large.description = Значна больш эфектыўны варыянт стандартнай сонечнай панэлі.
|
||||||
block.thorium-reactor.description = Генеруе значная колькасць энергіі з торыя. Патрабуе пастаяннага астуджэння. Выбухне з вялікай сілай пры недастатковай колькасці астуджальнай вадкасці. Выхадныя энергія залежыць ад напоўненасці торем, пры гэтым базавая энергія генеруецца пры максімальным запаўненні.
|
block.thorium-reactor.description = Генеруе значную колькасць энергіі з торыя. Патрабуе пастаяннага астуджэння. Выбухне з вялікай сілай пры недастатковай колькасці астуджальнай вадкасці. Выхадныя энергія залежыць ад напоўненасці торем, пры гэтым базавая энергія генеруецца пры максімальным запаўненні.
|
||||||
block.impact-reactor.description = Удасканалены генератар, здольны ствараць велізарная колькасць энергіі на піку эфектыўнасці. Патрабуецца значная колькасць энергіі для запуску працэсу.
|
block.impact-reactor.description = Удасканалены генератар, здольны ствараць велізарную колькасць энергіі на піку эфектыўнасці. Патрабуецца значная колькасць энергіі для запуску працэсу.
|
||||||
block.mechanical-drill.description = Танны свідар. Пры размяшчэнні на адпаведных плітках, прадметы бясконца выводзяцца ў павольным тэмпе. Здольны здабываць толькі базавыя рэсурсы.
|
block.mechanical-drill.description = Танны свідар. Пры размяшчэнні на адпаведных плітках, прадметы бясконца выводзяцца ў павольным тэмпе. Здольны здабываць толькі базавыя рэсурсы.
|
||||||
block.pneumatic-drill.description = Палепшаны свідар, здольны здабываць тытан. Здабывае хутчэй, чым механічны свідар.
|
block.pneumatic-drill.description = Палепшаны свідар, здольны здабываць тытан. Здабывае хутчэй, чым механічны свідар.
|
||||||
block.laser-drill.description = Дазваляе свідраваць яшчэ хутчэй з дапамогай лазернай тэхналогіі, але патрабуе энергіі. Здольны здабываць торый.
|
block.laser-drill.description = Дазваляе свідраваць яшчэ хутчэй з дапамогай лазернай тэхналогіі, але патрабуе энергіі. Здольны здабываць торый.
|
||||||
block.blast-drill.description = Самы прасунуты свідар. Патрабуе вялікую колькасці энергіі.
|
block.blast-drill.description = Самы прасунуты свідар. Патрабуе вялікую колькасці энергіі.
|
||||||
block.water-extractor.description = Выпампоўваецца падземныя воды. Выкарыстоўваецца ў месцах, дзе няма паверхневых вод.
|
block.water-extractor.description = Выпампоўваецца падземныя воды. Выкарыстоўваецца ў месцах, дзе няма паверхневых вод.
|
||||||
block.cultivator.description = Вырошчвае малюсенькія канцэнтрацыі спрэчку ў атмасферы ў гатовыя да выкарыстання спрэчкі.
|
block.cultivator.description = Вырошчвае малюсенькія канцэнтрацыі спрэчку ў атмасферы ў гатовыя да выкарыстання спрэчкі.
|
||||||
block.cultivator.details = Recovered technology. Used to produce massive amounts of biomass as efficiently as possible. Likely the initial incubator of the spores now covering Serpulo.
|
block.cultivator.details = Вастаноўленная тэхналогія. Выкарыстоўвае каб ствараць вялікую колькасць біямассы з найбольшай эфектыўнасццю. Падобны да ініцыйнага фабрыкатара спор які выкарыстоўваецца на Серпуло.
|
||||||
block.oil-extractor.description = Выкарыстоўвае вялікая колькасць энергіі, пяску і вады для бурэння, здабываючы нафту.
|
block.oil-extractor.description = Выкарыстоўвае вялікая колькасць энергіі, пяску і вады для бурэння, здабываючы нафту.
|
||||||
block.core-shard.description = Першая ітэрацыя капсулы ядра. Пасля знішчэння, увесь кантакт з рэгіёнам губляецца. Не дазваляйце гэтаму здарыцца.
|
block.core-shard.description = Першая ітэрацыя капсулы ядра. Пасля знішчэння, увесь кантакт з рэгіёнам губляецца. Не дазваляйце гэтаму здарыцца.
|
||||||
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
block.core-shard.details = The first iteration. Compact. Self-replicating. Equipped with single-use launch thrusters. Not designed for interplanetary travel.
|
||||||
@@ -1958,7 +1979,7 @@ block.core-foundation.details = The second iteration.
|
|||||||
block.core-nucleus.description = Трэцяя і апошняя ітэрацыя капсулы ядра. Вельмі добра Браніраваць. Захоўвае вялікая колькасць рэсурсаў.
|
block.core-nucleus.description = Трэцяя і апошняя ітэрацыя капсулы ядра. Вельмі добра Браніраваць. Захоўвае вялікая колькасць рэсурсаў.
|
||||||
block.core-nucleus.details = The third and final iteration.
|
block.core-nucleus.details = The third and final iteration.
|
||||||
block.vault.description = Захоўвае вялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў са сховішча.
|
block.vault.description = Захоўвае вялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў са сховішча.
|
||||||
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання элементаў з кантэйнера.
|
block.container.description = Захоўвае невялікая колькасць прадметаў кожнага тыпу. Блок разгрузчка можа быць выкарыстаны для здабывання прадметаў з кантэйнера.
|
||||||
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
block.unloader.description = Выгружае прадметы з любога нетранспортного блока. Тып прадмета, які неабходна выгрузіць, можна змяніць націскам.
|
||||||
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
block.launch-pad.description = Запускае партыі прадметаў без неабходнасці запуску ядра.
|
||||||
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
block.launch-pad.details = Sub-orbital system for point-to-point transportation of resources. Payload pods are fragile and incapable of surviving re-entry.
|
||||||
@@ -1976,7 +1997,7 @@ block.ripple.description = Вельмі магутная артылерыйск
|
|||||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -2243,6 +2264,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
@@ -2294,28 +2316,28 @@ control.unit = Unit/building to aim at.
|
|||||||
control.shoot = Whether to shoot.
|
control.shoot = Whether to shoot.
|
||||||
unitlocate.enemy = Whether to locate enemy buildings.
|
unitlocate.enemy = Whether to locate enemy buildings.
|
||||||
unitlocate.found = Whether the object was found.
|
unitlocate.found = Whether the object was found.
|
||||||
unitlocate.building = Output variable for located building.
|
unitlocate.building = Выводзіць зменную для выбраннага будынку.
|
||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Выводзіць X каардынату.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Выводзіць Y каардынату.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Знаходзіць группу будынкаў.
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Не рухацца, а будаваць/дабываць.\nЗвычайны стан.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Перастаць рухацца/дабываць/будаваць.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Поўнасццю адключыць кантраляванне працэссарамі.\nАднавіць звычайныя паводзіны AI.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Рухацца да канкрэтнай каардынаты.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Падысці да каардынаты з радыюсам.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Найці шлях да варожай кропкі з'яўлення.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Атакаваць каардынату.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Атакаваць мэту з прадвылічэннем скорасці.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Апусціць прадмет.
|
||||||
lenum.itemtake = Take an item from a building.
|
lenum.itemtake = Узяць прадмет Take an item from a building.
|
||||||
lenum.paydrop = Drop current payload.
|
lenum.paydrop = Апусціць існуючы груз.
|
||||||
lenum.paytake = Pick up payload at current location.
|
lenum.paytake = Узыць груз у заданных каардынатах.
|
||||||
lenum.payenter = Enter/land on the payload block the unit is on.
|
lenum.payenter = Увайсці/прызямліцца на блок выгрузкі калі адзінка каля/над ім.
|
||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Лічбавы сцяг адзінкі.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Дабываць у кардынатах.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Пабудаваць структуру.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Атрымаць будынак і яго тып у каардынатах.\nАдзінка павінна быць у дыяпазоне ад каардынат.\nЦвердыя не будынкі павінны мець тып [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Правярае калі адзінка знаходзіцца каля каардынат.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Пачаць/перастаць узлятаць.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Зажміце [accent]shift[] каб увайсці ў [accent]рэжым камандавання[].\n[accent]Левая Кнопка Мышкі і працягнуць[] каб выбраць адзінкі.\n[accent]Правая Кнопка Мышкі[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Націсніце на кнопку [accent]Камандавання[] каб увайсці ў [accent]рэжым камандавання[].\nУтрамайце палец, пасля [accent]правесці[] да выбраных адзінак.\n[accent]Націсніце[] каб камандаваць выбранымі адзінкамі каб рухаць або атакаваць.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.rename = Преименуване на схема
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Мобилен Клиент: [accent]{0}
|
|||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -382,9 +392,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -458,6 +468,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -530,6 +542,8 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -886,6 +900,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Оръжия
|
stat.weapons = Оръжия
|
||||||
stat.bullet = Муниции
|
stat.bullet = Муниции
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Ускорение
|
stat.speedincrease = Ускорение
|
||||||
stat.range = Обхват
|
stat.range = Обхват
|
||||||
stat.drilltier = Изкопаеми ресурси
|
stat.drilltier = Изкопаеми ресурси
|
||||||
@@ -1094,6 +1109,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||||
|
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
@@ -1195,6 +1212,8 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1222,6 +1241,7 @@ rules.buildcostmultiplier = Множител на Необходимите Ре
|
|||||||
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
rules.buildspeedmultiplier = Множител на Скоростта за Строене
|
||||||
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
rules.deconstructrefundmultiplier = Множител на Възстановени Ресурси при Деконструкция
|
||||||
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
rules.waitForWaveToEnd = Вълните Изчакват за Врагове
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
rules.dropzoneradius = Радиус на Начална Точка на Враговете:[lightgray] (полета)
|
||||||
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
rules.unitammo = Единиците се Нуждаят от Боеприпаси
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1765,6 +1785,7 @@ hint.launch = След като съберете достатъчно ресур
|
|||||||
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
hint.launch.mobile = След като съберете достатъчно ресурси, можете да [accent]Изстреляте[] ядро като изберете близък сектор от \ue827 [accent]Глобуса[] в \ue88c [accent]Менюто[].
|
||||||
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
hint.schematicSelect = Задръжте [accent][[F][] и плъзнете за да изберете/копирате група от блокчета.\n\n[accent][[Среден клик][] за да копирате едно блокче.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
hint.conveyorPathfind = Задръжте [accent][[L-Ctrl][] докато поставяте пътека от конвейери за да генерирате пътека автоматично.
|
||||||
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
hint.conveyorPathfind.mobile = Позволете \ue844 [accent]Диагонално Поставяне[] за автоматично намиране на пътека при поставяне на конвейери.
|
||||||
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
hint.boost = Задръжте [accent][[L-Shift][] за да прелетите над препятствия с тази единица.\n\nСамо някои наземни единици имат двигатели за летене.
|
||||||
@@ -2263,6 +2284,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.rename = Reanomena l’esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Client de mòbil: [accent]{0}
|
|||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -382,9 +392,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis[scarlet] d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -458,6 +468,8 @@ waves.sort.reverse = Ordre invers
|
|||||||
waves.sort.begin = Comença
|
waves.sort.begin = Comença
|
||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -530,6 +542,8 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -890,6 +904,7 @@ stat.repairspeed = Velocitat de reparació
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Bala
|
stat.bullet = Bala
|
||||||
stat.moduletier = Nivell del mòdul
|
stat.moduletier = Nivell del mòdul
|
||||||
|
stat.unittype = Tipus d’unitat
|
||||||
stat.speedincrease = Augment de velocitat
|
stat.speedincrease = Augment de velocitat
|
||||||
stat.range = Abast
|
stat.range = Abast
|
||||||
stat.drilltier = Perforables
|
stat.drilltier = Perforables
|
||||||
@@ -983,8 +998,8 @@ bullet.splashdamage = [stat]{0}[lightgray] de dany a l’àrea ~[stat] {1}[light
|
|||||||
bullet.incendiary = [stat]incendiari
|
bullet.incendiary = [stat]incendiari
|
||||||
bullet.homing = [stat]munició guiada
|
bullet.homing = [stat]munició guiada
|
||||||
bullet.armorpierce = [stat]perforador d’armadures
|
bullet.armorpierce = [stat]perforador d’armadures
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]Supressió de reparacions cada {0} s[lightgray] ~ [stat]{1}[lightgray] caselles
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]Interval de bales de {0}/s[lightgray]:
|
||||||
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
bullet.frags = [stat]{0}[lightgray]× de bales de fragmentació:
|
||||||
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
bullet.lightning = [stat]{0}[lightgray]× llampec ~ [stat]{1}[lightgray] de dany
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
bullet.buildingdamage = [stat]{0}%[lightgray] de dany a les estructures
|
||||||
@@ -1098,8 +1113,10 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Adaptar la interfície per mostrar el notch
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||||
|
steam.friendsonly = Només amics
|
||||||
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
uiscale.reset = L’escala de la interfície ha canviat.\nPremeu «D’acord» per a confirmar-ho.\n[scarlet]Es revertiran els canvis en [accent]{0}[] segons.
|
||||||
uiscale.cancel = Cancel·la i surt
|
uiscale.cancel = Cancel·la i surt
|
||||||
@@ -1199,6 +1216,8 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -1226,6 +1245,7 @@ rules.buildcostmultiplier = Multiplicador del cost de construcció
|
|||||||
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
rules.buildspeedmultiplier = Multiplicador de la velocitat de construcció
|
||||||
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
rules.deconstructrefundmultiplier = Multiplicador dels elements recuperats per desmuntatge
|
||||||
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
rules.waitForWaveToEnd = Les onades esperen fins veure enemics
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
rules.dropzoneradius = Radi de la zona d’aterratge:[lightgray] (caselles)
|
||||||
rules.unitammo = Les unitats necessiten munició
|
rules.unitammo = Les unitats necessiten munició
|
||||||
rules.enemyteam = Equip enemic
|
rules.enemyteam = Equip enemic
|
||||||
@@ -1775,6 +1795,7 @@ hint.launch = Un cop s’han recollit prou recursos, podeu iniciar un llançamen
|
|||||||
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
hint.launch.mobile = Un cop s’han recollit prou recursos, podeu iniciar un llançament seleccionant un sector proper del \ue827 [accent]Mapa[] del \ue88c [accent]Menú[].
|
||||||
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
hint.schematicSelect = Manteniu premuda la tecla [accent]F[] i arrossegueu per a seleccionar els blocs que vulgueu copiar i enganxar.\n\nFeu clic amb el [accent]botó del mig[] del ratolí per a copiar només un tipus de bloc.
|
||||||
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
hint.rebuildSelect = Manteniu premuda la tecla [accent][[B][] i arrossegueu per a seleccionar els plànols dels blocs destruïts.\nAixí, es podran reconstruir automàticament.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind = Manteniu premuda la tecla [accent]ControlEsquerra[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
hint.conveyorPathfind.mobile = Activeu el \ue844 [accent]mode diagonal[] i arrossegueu les cintes per a generar un camí automàticament.
|
||||||
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
hint.boost = Manteniu premuda la tecla [accent]ControlEsquerra[] per a sobrevolar els obstacles amb la unitat actual.\n\nNomés algunes unitats terrestres tenen elevadors per a poder-ho fer.
|
||||||
@@ -2213,7 +2234,7 @@ lst.flushmessage = Mostra un missatge a la pantalla a partir dels continguts de
|
|||||||
lst.cutscene = Manipula la càmera del jugador.
|
lst.cutscene = Manipula la càmera del jugador.
|
||||||
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
lst.setflag = Estableix un senyal global que es podrà llegir en tots els processadors.
|
||||||
lst.getflag = Obtén un senyal global.
|
lst.getflag = Obtén un senyal global.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Estableix una propietat d’una unitat o estructura.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
logic.nounitbuild = [red]Aquí no es permet construir blocs de tipus lògic.
|
||||||
|
|
||||||
@@ -2274,6 +2295,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
|||||||
link.google-play.description = Obchod Google Play
|
link.google-play.description = Obchod Google Play
|
||||||
link.f-droid.description = F-Droid
|
link.f-droid.description = F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Doporučit nové funkce
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
|
|||||||
mods.browser.selected = Vybraný mod
|
mods.browser.selected = Vybraný mod
|
||||||
mods.browser.add = Stáhnout
|
mods.browser.add = Stáhnout
|
||||||
mods.browser.reinstall = Reinstalovat
|
mods.browser.reinstall = Reinstalovat
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Zobrazit Vydání
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Poslední>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Vydání
|
||||||
mods.github.open = Úložiště
|
mods.github.open = Úložiště
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Stranka Vydání
|
||||||
mods.browser.sortdate = Řadit podle nedavných
|
mods.browser.sortdate = Řadit podle nedavných
|
||||||
mods.browser.sortstars = Řadit podle hvězd
|
mods.browser.sortstars = Řadit podle hvězd
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Uložit šablonu...
|
||||||
schematics = Šablony
|
schematics = Šablony
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||||
schematic.exists = Šablona s tímto názvem již existuje.
|
schematic.exists = Šablona s tímto názvem již existuje.
|
||||||
schematic.import = Importuji šablonu...
|
schematic.import = Importuji šablonu...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||||
schematic.saved = Šablona byla uložena.
|
schematic.saved = Šablona byla uložena.
|
||||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||||
schematic.rename = Přejmenovat šablonu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
schematic.tags = Značky:
|
schematic.tags = Značky:
|
||||||
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
|
|||||||
schematic.texttag = Textová Značka
|
schematic.texttag = Textová Značka
|
||||||
schematic.icontag = Ikonová Značka
|
schematic.icontag = Ikonová Značka
|
||||||
schematic.renametag = Přejmenovat Značku
|
schematic.renametag = Přejmenovat Značku
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Smazat tuto značku?
|
schematic.tagdelconfirm = Smazat tuto značku?
|
||||||
schematic.tagexists = Tato značka již existuje.
|
schematic.tagexists = Tato značka již existuje.
|
||||||
|
|
||||||
stats = Statistiky
|
stats = Statistiky
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Poraženo Vln
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Jednotek Vytvořeno
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||||
stats.built = Buildings Built
|
stats.built = Budov Postaveno
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Budov Zničeno
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Budov Zdekonstruovano
|
||||||
stats.playtime = Time Played
|
stats.playtime = Doba Hraní
|
||||||
|
|
||||||
globalitems = [accent]Celkové položky[]
|
globalitems = [accent]Celkové položky[]
|
||||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||||
@@ -144,13 +146,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Zastaralá Hra
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Nekompatibilní
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Nepodporováno
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Kruhové Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Nedokončené Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
@@ -187,13 +189,13 @@ filename = Název souboru:
|
|||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Vybrat Začínající Kampaň
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Výběr Výzkumného Stromu
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Načíst
|
research.load = Načíst
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Mobilní klient hry: [accent]{0}[]
|
|||||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||||
trace.times.joined = Krát Připojen: [accent]{0}
|
trace.times.joined = Krát Připojen: [accent]{0}
|
||||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Zákazy
|
server.bans = Zákazy
|
||||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||||
server.admins = Správci
|
server.admins = Správci
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]Verze: {0} {1}[]
|
|||||||
server.custombuild = [accent]Upravená verze hry[]
|
server.custombuild = [accent]Upravená verze hry[]
|
||||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||||
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
|
||||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa IP:
|
joingame.ip = Adresa IP:
|
||||||
disconnect = Odpojeno.
|
disconnect = Odpojeno.
|
||||||
@@ -382,9 +392,9 @@ custom = Upraveno
|
|||||||
builtin = Vestavěno
|
builtin = Vestavěno
|
||||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa[]
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
workshop.update = Aktualizovat položku
|
workshop.update = Aktualizovat položku
|
||||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||||
@@ -392,15 +402,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
|||||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Informace o položce
|
workshop.info = Informace o položce
|
||||||
changelog = Seznam změn (volitelně):
|
changelog = Seznam změn (volitelně):
|
||||||
updatedesc = Overwrite Title & Description
|
updatedesc = Přepsat Nadpis a Popis
|
||||||
eula = Smluvní podmínky platformy Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||||
publishing = [accent]Publikuji...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
editor.planet = Planet:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Zdi Na Útesy
|
editor.cliffs = Zdi Na Útesy
|
||||||
@@ -415,7 +425,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
|||||||
editor.waves = Vln:
|
editor.waves = Vln:
|
||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Úkoly:
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
@@ -435,19 +445,19 @@ waves.title = Vlny
|
|||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.health = health: {0}%
|
waves.health = životy: {0}%
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.spawn = spawn:
|
waves.spawn = zrození:
|
||||||
waves.spawn.all = <all>
|
waves.spawn.all = <all>
|
||||||
waves.spawn.select = Spawn Select
|
waves.spawn.select = Výběr Zrození
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||||
waves.max = max jednotek
|
waves.max = max jednotek
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.random = Random
|
waves.random = Náhodně
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -458,6 +468,8 @@ waves.sort.reverse = Obrátit řazení
|
|||||||
waves.sort.begin = Začít
|
waves.sort.begin = Začít
|
||||||
waves.sort.health = Životy
|
waves.sort.health = Životy
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
|
waves.search = Hledat vlny...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Schovat vše
|
waves.units.hide = Schovat vše
|
||||||
waves.units.show = Zobrazit vše
|
waves.units.show = Zobrazit vše
|
||||||
|
|
||||||
@@ -483,12 +495,12 @@ editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
|||||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pohyb Nahoru
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pohyb Dolu
|
||||||
editor.copy = Copy
|
editor.copy = Kopírovat
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.sectorgenerate = Sector Generate
|
editor.sectorgenerate = Generovat Sektor
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
@@ -496,7 +508,7 @@ editor.saved = Uloženo!
|
|||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||||
editor.import = Import...
|
editor.import = Importovat...
|
||||||
editor.importmap = Importovat mapu
|
editor.importmap = Importovat mapu
|
||||||
editor.importmap.description = Importovat již existující mapu
|
editor.importmap.description = Importovat již existující mapu
|
||||||
editor.importfile = Importovat soubor
|
editor.importfile = Importovat soubor
|
||||||
@@ -530,13 +542,14 @@ toolmode.eraseores = Mazat rudy
|
|||||||
toolmode.eraseores.description = Maže jen rudy.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Doplnit týmy
|
toolmode.fillteams = Doplnit týmy
|
||||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Kreslit týmy
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Pod Kapalinami
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
|
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Výběr nepřátelské líhně
|
filter.enemyspawn = Výběr nepřátelské líhně
|
||||||
@@ -562,9 +575,9 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
filter.option.tilt = Tilt
|
filter.option.tilt = Naklonit
|
||||||
filter.option.rotate = Otočit
|
filter.option.rotate = Otočit
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Počet
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
@@ -605,31 +618,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
|||||||
requirement.research = Vynalezni {0}
|
requirement.research = Vynalezni {0}
|
||||||
requirement.produce = Vyrob {0}
|
requirement.produce = Vyrob {0}
|
||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Přistát na Sektor: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
objective.research.name = Research
|
objective.research.name = Výzkum
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Získat
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Získat Věc
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Jádrova Věc
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Počet Budov
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Počet Jednotek
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Znič Jednotky
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Časovač
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Zničit Kostku
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Zničit Kostky
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Zničit Jádro
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Příkazovy Režim
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Vlajka
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Tvar
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.background = Background
|
marker.background = Pozadí
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
@@ -652,9 +665,9 @@ loadout = Načtení
|
|||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Úkoly
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
@@ -706,7 +719,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
|||||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Přežívá již {0} vln
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
sectors.go = Jdi
|
sectors.go = Jdi
|
||||||
sector.abandon = Abandon
|
sector.abandon = Opustit
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
sector.curlost = Sektor ztracen
|
sector.curlost = Sektor ztracen
|
||||||
@@ -716,9 +729,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
#note: chybějící mezera v řádce níže je záměrná :)
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = Prohlédnout Sektor
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -726,7 +739,7 @@ threat.high = Velké
|
|||||||
threat.extreme = Extrémní
|
threat.extreme = Extrémní
|
||||||
threat.eradication = Vyhlazující
|
threat.eradication = Vyhlazující
|
||||||
|
|
||||||
planets = Planets
|
planets = Planety
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
@@ -765,7 +778,7 @@ sector.fungalPass.description = Přechodová oblast mezi vysokými horami a spó
|
|||||||
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
sector.biomassFacility.description = Prapůvod všech spór. Toto je zařízení, be kterém byly spóry vynalezeny a zpočátku u vyráběny.\nVynalezni technologii, která se skrýbá uvnitř. Kultivuj spóry k výrobě paliva a plastů.\n\n[lightgray]Po vypnutí tohoto zařízení byly spóry vypuštěny. V okolním ekosystému však tomuto invazivnímu druhu nebylo nic schopné konkurovat.
|
||||||
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
sector.windsweptIslands.description = Vzdálen od pevniny je tento řetízek ostrovů. Záznamy ukazují, že zde kdysi byly zařízení na výrobu [accent]Plastany[].\n\nPoraž nepřátelské námořní jednotky. Vybuduj základnu na ostrově. Vynalezni továrny.
|
||||||
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
sector.extractionOutpost.description = Vzdálená pevnost, postavená nepřítelem za účelem vysílání zdrojů do okolních sektorů.\n\nDoprava položek napříč sektory je nezbytná pro lapení dalších sektorů. Znič základnu. Vyzkoumej jejich Vysílací plošiny.
|
||||||
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila d otohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
sector.impact0078.description = Zde leží zbytky mezihvězdné lodi, která vstoupila do tohoto systému.\n\nZachraň z vraku vše, co se dá. Vyzkoumej nepoškozenou technologii.
|
||||||
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
sector.planetaryTerminal.description = Konečný cíl.\n\nTato pobřežní základna obsahuje konstrukce schopné vyslat jádra na okolní planety. Je mimořádně dobře opevněna.\n\nVyrob námořní jednotky. Odstraň nepřítele tak rychle, jak umíš. Vyzkoumej vysílací konstrukci.
|
||||||
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
sector.coastline.description = Remnants of naval unit technology have been detected at this location. Repel the enemy attacks, capture this sector, and acquire the technology.
|
||||||
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
sector.navalFortress.description = The enemy has established a base on a remote, naturally-fortified island. Destroy this outpost. Acquire their advanced naval craft technology, and research it.
|
||||||
@@ -887,7 +900,8 @@ stat.repairtime = Čas do úplné opravy
|
|||||||
stat.repairspeed = Rychlost Opravy
|
stat.repairspeed = Rychlost Opravy
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Úroveň Modulu
|
||||||
|
stat.unittype = Typ Jednotky
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
stat.range = Dosah
|
stat.range = Dosah
|
||||||
stat.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
@@ -930,7 +944,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
|||||||
stat.reloadmultiplier = Násobič Přebití
|
stat.reloadmultiplier = Násobič Přebití
|
||||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Immunities
|
stat.immunities = Imunity
|
||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
@@ -939,10 +953,10 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Štítovy Oblouk
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -963,12 +977,12 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.instability = Instability
|
bar.instability = Nestabilita
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Teplo: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Teplo: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
bar.loadprogress = Progress
|
bar.loadprogress = Pokrok
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
@@ -981,7 +995,7 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
@@ -990,10 +1004,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
@@ -1003,7 +1017,7 @@ unit.liquidsecond = kapalin/sekundu
|
|||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
unit.heatunits = heat units
|
unit.heatunits = jednotek tepla
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = minuty
|
unit.minutes = minuty
|
||||||
@@ -1035,7 +1049,7 @@ setting.logichints.name = Logic Nápovědy
|
|||||||
setting.backgroundpause.name = Pozastavit v pozadí
|
setting.backgroundpause.name = Pozastavit v pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||||
setting.animatedwater.name = Animované povrchy
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
@@ -1057,11 +1071,11 @@ setting.difficulty.hard = Těžká
|
|||||||
setting.difficulty.insane = Šílená
|
setting.difficulty.insane = Šílená
|
||||||
setting.difficulty.name = Obtížnost:
|
setting.difficulty.name = Obtížnost:
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Intenzita Bloom
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Rozmazání Bloom
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
@@ -1072,14 +1086,14 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
|||||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Povolit Konzoli
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
setting.ambientvol.name = Hlasitost prostředí
|
setting.ambientvol.name = Hlasitost prostředí
|
||||||
@@ -1096,7 +1110,9 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||||
|
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||||
|
steam.friendsonly = Přátele Pouze
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
@@ -1122,8 +1138,8 @@ keybind.move_y.name = Pohyb svisle
|
|||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Příkazový Režim
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Přestavět Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1149,8 +1165,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
keybind.select_all_units.name = Select All Units
|
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1191,29 +1207,31 @@ rules.infiniteresources = Neomezeně surovin
|
|||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
|
rules.buildai = Umělá AI staví
|
||||||
|
rules.buildaitier = Úroveň AI stavitele
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min velikost skupiny
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min váha útoku
|
||||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Dosah stavění
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Násobek Solární Energie
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
@@ -1224,6 +1242,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
|||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
|
rules.wavelimit = Mapa končí po vlně
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
rules.enemyteam = Nepřátelský Tým
|
rules.enemyteam = Nepřátelský Tým
|
||||||
@@ -1235,11 +1254,11 @@ rules.title.unit = Jednotky
|
|||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.title.teams = Týmy
|
rules.title.teams = Týmy
|
||||||
rules.title.planet = Planet
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Jakákoliv>
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
@@ -1272,24 +1291,24 @@ item.blast-compound.name = Výbušnina
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metasklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Štěpná Hmota
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Berylium
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = Wolfram
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = Oxid
|
||||||
item.carbide.name = Carbide
|
item.carbide.name = Karbid
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Struska
|
liquid.slag.name = Struska
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = Neoplasma
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = Arkycit
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gálium
|
||||||
liquid.ozone.name = Ozone
|
liquid.ozone.name = Ozón
|
||||||
liquid.hydrogen.name = Hydrogen
|
liquid.hydrogen.name = Vodík
|
||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = Dusík
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = Kyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
@@ -1333,12 +1352,12 @@ unit.stell.name = Stell
|
|||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Dobyvatel
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.anthicus.name = Anthicus
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Kolaris
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Obviate
|
||||||
@@ -1348,7 +1367,7 @@ unit.evoke.name = Evoke
|
|||||||
unit.incite.name = Incite
|
unit.incite.name = Incite
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Montážní Dron
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
@@ -1463,8 +1482,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Posílená Zpráva
|
||||||
block.world-message.name = World Message
|
block.world-message.name = Světová Zpráva
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1561,7 +1580,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1578,23 +1597,23 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Zdroj Tepla
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||||
block.empty.name = Empty
|
block.empty.name = Prázdné
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Ryolitní Kráter
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Hrubý Ryolit
|
||||||
block.regolith.name = Regolith
|
block.regolith.name = Regolit
|
||||||
block.yellow-stone.name = Yellow Stone
|
block.yellow-stone.name = Žlutý Kámen
|
||||||
block.carbon-stone.name = Carbon Stone
|
block.carbon-stone.name = Krabonový Kámen
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = Ferric Stone
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
block.crystal-floor.name = Crystal Floor
|
block.crystal-floor.name = Křišťalová Zem
|
||||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Červený Kámen
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Hustý Červený Kámen
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Červený Led
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
@@ -1605,21 +1624,21 @@ block.red-stone-vent.name = Red Stone Vent
|
|||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Jádrová Zona
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Carbon Wall
|
block.carbon-wall.name = Krabonová Zeď
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
block.red-ice-wall.name = Red Ice Wall
|
block.red-ice-wall.name = Červená Ledová Zeď
|
||||||
block.red-stone-wall.name = Red Stone Wall
|
block.red-stone-wall.name = Červená Kamenná Zeď
|
||||||
block.red-diamond-wall.name = Red Diamond Wall
|
block.red-diamond-wall.name = Červená Diamantová Zeď
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Yellowcoral
|
block.yellowcoral.name = Žlutý Korál
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
@@ -1627,32 +1646,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
block.crystal-blocks.name = Crystal Blocks
|
block.crystal-blocks.name = Křišťálové Bloky
|
||||||
block.crystal-orbs.name = Crystal Orbs
|
block.crystal-orbs.name = Křišťálové Orby
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Elektrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
block.oxidation-chamber.name = Oxidation Chamber
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
block.electric-heater.name = Electric Heater
|
block.electric-heater.name = Elektrický Ohřívač
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Tepelný Směrovač
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
block.surge-crucible.name = Surge Crucible
|
block.surge-crucible.name = Surge Crucible
|
||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Heat Reactor
|
block.heat-reactor.name = Tepelný Reaktor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
block.tungsten-wall.name = Tungsten Wall
|
block.tungsten-wall.name = Wolframová Zeď
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Carbide Wall
|
block.carbide-wall.name = Carbide Wall
|
||||||
@@ -1664,7 +1683,7 @@ block.radar.name = Radar
|
|||||||
block.build-tower.name = Build Tower
|
block.build-tower.name = Build Tower
|
||||||
block.regen-projector.name = Regen Projector
|
block.regen-projector.name = Regen Projector
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Shockwave Tower
|
||||||
block.shield-projector.name = Shield Projector
|
block.shield-projector.name = Štítový Projektor
|
||||||
block.large-shield-projector.name = Large Shield Projector
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Armored Duct
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
@@ -1705,7 +1724,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = Fabrikátor
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1716,20 +1735,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Plátno
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = Světový Procesor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = Světová Buňka
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Frabrikátor tanků
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Unit Repair Tower
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
block.diffuse.name = Diffuse
|
block.diffuse.name = Diffuse
|
||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Běžný Skládací Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Fluxní Reaktor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -1769,6 +1788,7 @@ hint.launch = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš
|
|||||||
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
hint.launch.mobile = Jakmile je nasbíráno dostatek zdrojových materiálů, můžeš se [accent]vyslat[] do přilehlých sektorů z \ue827 [accent]mapy[] v the \ue88c [accent]nabídce[].
|
||||||
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
hint.schematicSelect = Podrž [accent][[F][] a potáhni pro výběr bloků, které chceš zkopírovat.\n\nKlikni na [accent][[prostřední tlačítko][] myši pro zkopírování jednoho typu bloku.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
hint.conveyorPathfind = Podrž [accent][[levý Ctrl][], když táhneš dopravníky, pro automatické vygenerování cesty.
|
||||||
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
hint.conveyorPathfind.mobile = Povol \ue844 [accent]úhlopříčný režim[] a potáhni dopravníky pro automatické generování cesty.
|
||||||
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
hint.boost = Podrž [accent][[levý Shift][], abys přeletěl přes překážky se svou současnou jednotkou.\n\nPouze některé jednotky však mají takový posilovač.
|
||||||
@@ -2223,20 +2243,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
|||||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Neznámé
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Nezařazené instrukce.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Vstup a Výstup
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Ovládaní Bloku
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaktovat s bloky.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operace
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Logické operace.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Flow Control
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Manage execution order.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Unit Control
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Give units commands.
|
||||||
lcategory.world = World
|
lcategory.world = Svět
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Ovládá, jak se svět chová.
|
||||||
|
|
||||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||||
@@ -2268,6 +2288,7 @@ lenum.xor = Bitový XOR.
|
|||||||
lenum.min = Menší číslo ze dvou čísel.
|
lenum.min = Menší číslo ze dvou čísel.
|
||||||
lenum.max = Větší číslo ze dvou čísel.
|
lenum.max = Větší číslo ze dvou čísel.
|
||||||
lenum.angle = Úhel vektoru ve stupních.
|
lenum.angle = Úhel vektoru ve stupních.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Délka vektoru.
|
lenum.len = Délka vektoru.
|
||||||
|
|
||||||
lenum.sin = Sinus, ve stupních.
|
lenum.sin = Sinus, ve stupních.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Skabelon
|
schematic = Skabelon
|
||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||||
schematic.import = Importer skabelon ...
|
schematic.import = Importer skabelon ...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||||
schematic.saved = Skabelon gemt.
|
schematic.saved = Skabelon gemt.
|
||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobil client: [accent]{0}
|
|||||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banlysninger
|
server.bans = Banlysninger
|
||||||
server.bans.none = Ingen banned Spillere fundet!
|
server.bans.none = Ingen banned Spillere fundet!
|
||||||
server.admins = Administratorer
|
server.admins = Administratorer
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Brugerdefineret version
|
server.custombuild = [accent]Brugerdefineret version
|
||||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
|
||||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Deltag i spil
|
joingame.title = Deltag i spil
|
||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
@@ -378,9 +388,9 @@ custom = Brugerdefineret
|
|||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||||
workshop.update = Opdater genstand
|
workshop.update = Opdater genstand
|
||||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||||
@@ -454,6 +464,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -525,6 +537,8 @@ toolmode.eraseores = Udvisk malm
|
|||||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||||
toolmode.fillteams = Udfyld hold
|
toolmode.fillteams = Udfyld hold
|
||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -876,6 +890,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Hastigheds-forøgelse
|
stat.speedincrease = Hastigheds-forøgelse
|
||||||
stat.range = Rækkevidde
|
stat.range = Rækkevidde
|
||||||
stat.drilltier = Kan bores
|
stat.drilltier = Kan bores
|
||||||
@@ -1084,6 +1099,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||||
|
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
@@ -1185,6 +1202,8 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1212,6 +1231,7 @@ rules.buildcostmultiplier = Byggepris-forstærker
|
|||||||
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
rules.buildspeedmultiplier = Byggehastigheds-forstærker
|
||||||
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
rules.deconstructrefundmultiplier = Dekonstruerings-tilbagebetalings-forstærker
|
||||||
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
rules.waitForWaveToEnd = Bølge-ventetid for fjender
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
rules.dropzoneradius = Drop-zone-radius:[lightgray] (felter)
|
||||||
rules.unitammo = Enheder kræver ammunition
|
rules.unitammo = Enheder kræver ammunition
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1754,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -2242,6 +2263,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
|
|||||||
schematic.texttag = Text-Tag
|
schematic.texttag = Text-Tag
|
||||||
schematic.icontag = Bild-Tag
|
schematic.icontag = Bild-Tag
|
||||||
schematic.renametag = Tag umbenennen
|
schematic.renametag = Tag umbenennen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||||
schematic.tagexists = Dieses Tag gibt es schon.
|
schematic.tagexists = Dieses Tag gibt es schon.
|
||||||
|
|
||||||
@@ -150,17 +152,17 @@ mod.incompatiblemod = [red]Inkompatibel
|
|||||||
mod.blacklisted = [red]Nicht unterstützt
|
mod.blacklisted = [red]Nicht unterstützt
|
||||||
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
mod.unmetdependencies = [red]Fehlende Abhängigkeiten
|
||||||
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
mod.erroredcontent = [scarlet]Inhalt-Fehler
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Wechselseitige Abhängigkeiten
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Fehlende Abhängigkeiten
|
||||||
|
|
||||||
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
mod.requiresversion.details = Benötigt Spielversion [accent]{0}[]\nDein Spiel ist veraltet. Diese Mod benötigt eine neuere (möglicherweise Alpha- oder Beta-) Spielversion.
|
||||||
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
mod.outdatedv7.details = Diese Mod ist nicht mit der neuesten Version von Mindustry kompatibel. Der Autor muss diesen aktualisieren und [accent]minGameVersion: 136[] in der [accent]mod.json[]-Datei hinzufügen.
|
||||||
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
mod.blacklisted.details = Diese Mod würde manuell gesperrt, weil er diese Spielversion zum Abstürzen bringt oder andere Fehler verursacht. Benutze diese Mod nicht.
|
||||||
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
mod.missingdependencies.details = Dieser Mod fehlen folgende Abhängigkeiten: {0}
|
||||||
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
mod.erroredcontent.details = Diese Mod hat beim Laden Fehler verursacht. Bitte den Mod-Autor, diese zu beheben.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Diese Mod hat Abhängigkeiten, die von einander abhängen.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Diese Mod kann aufgrund fehlenden oder ungültigen Abhängigkeiten nicht geladen werden: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Benötigt Spielversion: [red]{0}
|
||||||
|
|
||||||
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
mod.errors = Beim Laden von Inhalt sind Fehler aufgetreten.
|
||||||
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
mod.noerrorplay = [red]Du hast Mods mit Fehlern.[] Deaktiviere die Mods oder behebe die Fehler, bevor du spielst.
|
||||||
@@ -260,7 +262,14 @@ trace.mobile = Mobiler Client: [accent]{0}
|
|||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -274,10 +283,11 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [accent]Benutzerdefinierter Build
|
server.custombuild = [accent]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -295,7 +305,7 @@ server.invalidport = Falscher Port!
|
|||||||
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
server.error = [crimson] Fehler beim Hosten des Servers:[accent] {0}
|
||||||
save.new = Neuer Spielstand
|
save.new = Neuer Spielstand
|
||||||
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
save.overwrite = Möchtest du diesen Spielstand wirklich überschreiben?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Einzelne Spielstände aus der Kampagne können nicht importiert werden.
|
||||||
overwrite = Überschreiben
|
overwrite = Überschreiben
|
||||||
save.none = Keine Spielstände gefunden!
|
save.none = Keine Spielstände gefunden!
|
||||||
savefail = Fehler beim Speichern des Spiels!
|
savefail = Fehler beim Speichern des Spiels!
|
||||||
@@ -364,8 +374,8 @@ pausebuilding = [accent][[{0}][] um das Bauen zu pausieren
|
|||||||
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
resumebuilding = [scarlet][[{0}][] um das Bauen fortzusetzen
|
||||||
enablebuilding = [scarlet][[{0}][] um zu bauen
|
enablebuilding = [scarlet][[{0}][] um zu bauen
|
||||||
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
showui = Bedienflächen versteckt.\nDrücke [accent][[{0}][], um sie wieder anzuzeigen.
|
||||||
commandmode.name = [accent]Command Mode
|
commandmode.name = [accent]Steuerungsmodus
|
||||||
commandmode.nounits = [no units]
|
commandmode.nounits = [keine Einheiten]
|
||||||
wave = [accent]Welle {0}
|
wave = [accent]Welle {0}
|
||||||
wave.cap = [accent]Welle {0}/{1}
|
wave.cap = [accent]Welle {0}/{1}
|
||||||
wave.waiting = Nächste Welle in {0}
|
wave.waiting = Nächste Welle in {0}
|
||||||
@@ -385,9 +395,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet] nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -450,7 +460,7 @@ waves.max = maximale Einheiten
|
|||||||
waves.guardian = Boss
|
waves.guardian = Boss
|
||||||
waves.preview = Vorschau
|
waves.preview = Vorschau
|
||||||
waves.edit = Bearbeiten...
|
waves.edit = Bearbeiten...
|
||||||
waves.random = Random
|
waves.random = Zufällig
|
||||||
waves.copy = Aus der Zwischenablage kopieren
|
waves.copy = Aus der Zwischenablage kopieren
|
||||||
waves.load = Aus der Zwischenablage laden
|
waves.load = Aus der Zwischenablage laden
|
||||||
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
waves.invalid = Ungültige Wellen in der Zwischenablage.
|
||||||
@@ -461,6 +471,8 @@ waves.sort.reverse = Reihenfolge umkehren
|
|||||||
waves.sort.begin = Anfang
|
waves.sort.begin = Anfang
|
||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -533,6 +545,8 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
#unused
|
#unused
|
||||||
@@ -649,8 +663,8 @@ objective.build = [accent]Baue: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
|||||||
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
objective.buildunit = [accent]Baue Einheit: [][lightgray]{0}[]x\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
objective.destroyunits = [accent]Zerstöre: [][lightgray]{0}[]x Units
|
||||||
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
objective.enemiesapproaching = [accent]Gegner in [lightgray]{0}[]
|
||||||
objective.enemyescelating = [accent]Gegnerisch Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
objective.enemyescelating = [accent]Gegnerische Lufteinheit-Produktion steigert sich in [lightgray]{0}[]
|
||||||
objective.enemyairunits = [accent]Gegnerisch Lufteinheit-Produktion startet in [lightgray]{0}[]
|
objective.enemyairunits = [accent]Gegnerische Lufteinheit-Produktion startet in [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
objective.destroycore = [accent]Gegnerischen Kern zerstören
|
||||||
objective.command = [accent]Einheiten Steuern
|
objective.command = [accent]Einheiten Steuern
|
||||||
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Atomraketenstart festgestellt: [lightgray]{0}
|
||||||
@@ -777,7 +791,7 @@ sector.windsweptIslands.description = Diese Inseln befinden sich in der Nähe vo
|
|||||||
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
sector.extractionOutpost.description = Ein Außenposten, der vom Gegner erstellt wurde, um Ressourcen in andere Sektoren zu transportieren.\n\nTrans-Sektorischer Transport ist nötig, um weiter voranzuschreiten. Zerstöre den Posten. Erforsche deren Launchpads.
|
||||||
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
sector.impact0078.description = Hier liegen Reste der interplanetarischen Transporteinheit, die dieses Sonnensystem zuerst betreten hat.\n\nRette so viel wie möglich von den Ruinen. Erforsche jede intakte Technologie.
|
||||||
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
sector.planetaryTerminal.description = Das Endziel.\n\nDiese Uferbasis besitzt ein Gerät, mit dem es möglich ist, Kerne auf andere Planeten zu schicken. Es ist [accent]sehr[] gut beschützt.\n\nStelle Wassereinheiten her. Eliminiere den Gegner so schnell wie möglich. Erforsche das Launchgerät.
|
||||||
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Remnants of naval unit technology have been detected at this location. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
sector.coastline.description = Überreste alter Schiffstechnologien wurden hier entdeckt. Wehre dich gegen die gegnischen Angriffe, erobere den Sektor und erforsche diese Technologie.
|
||||||
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Natur aus sicheren Insel eine Basis aufgebaut. Zerstöre diesen Außenposten. Finde deren fortgeschrittene Schiffstechnologien und erforsche diese weiter.
|
||||||
|
|
||||||
sector.onset.name = Der Anfang
|
sector.onset.name = Der Anfang
|
||||||
@@ -899,6 +913,7 @@ stat.repairspeed = Heilungsgeschwindigkeit
|
|||||||
stat.weapons = Waffen
|
stat.weapons = Waffen
|
||||||
stat.bullet = Geschoss
|
stat.bullet = Geschoss
|
||||||
stat.moduletier = Modulstufe
|
stat.moduletier = Modulstufe
|
||||||
|
stat.unittype = Einheitentyp
|
||||||
stat.speedincrease = Geschwindigkeitserhöhung
|
stat.speedincrease = Geschwindigkeitserhöhung
|
||||||
stat.range = Reichweite
|
stat.range = Reichweite
|
||||||
stat.drilltier = Abbaubare Erze
|
stat.drilltier = Abbaubare Erze
|
||||||
@@ -992,8 +1007,8 @@ bullet.splashdamage = [stat]{0}[lightgray] Flächenschaden ~[stat] {1}[lightgray
|
|||||||
bullet.incendiary = [stat]entzündend
|
bullet.incendiary = [stat]entzündend
|
||||||
bullet.homing = [stat]zielsuchend
|
bullet.homing = [stat]zielsuchend
|
||||||
bullet.armorpierce = [stat]panzerbrechend
|
bullet.armorpierce = [stat]panzerbrechend
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] Heilungsunterdrückung ~ [stat]{1}[lightgray] Kacheln
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] Intervallgeschosse:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
bullet.frags = [stat]{0}[lightgray]x Splittergeschosse:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
bullet.lightning = [stat]{0}[lightgray]x Blitz ~ [stat]{1}[lightgray] Schaden
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
bullet.buildingdamage = [stat]{0}%[lightgray]Blockschaden
|
||||||
@@ -1037,7 +1052,7 @@ category.crafting = Erzeugung
|
|||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
@@ -1048,7 +1063,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
|
|||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animierte Oberflächen
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
@@ -1090,7 +1105,7 @@ setting.pixelate.name = Verpixeln [lightgray](Könnte die Leistung beeinträchti
|
|||||||
setting.minimap.name = Zeige die Minimap
|
setting.minimap.name = Zeige die Minimap
|
||||||
setting.coreitems.name = Kern-Materialien anzeigen
|
setting.coreitems.name = Kern-Materialien anzeigen
|
||||||
setting.position.name = Spieler-Position anzeigen
|
setting.position.name = Spieler-Position anzeigen
|
||||||
setting.mouseposition.name = Mouseposition anzeigen
|
setting.mouseposition.name = Mausposition anzeigen
|
||||||
setting.musicvol.name = Musiklautstärke
|
setting.musicvol.name = Musiklautstärke
|
||||||
setting.atmosphere.name = Planetatmosphäre zeigen
|
setting.atmosphere.name = Planetatmosphäre zeigen
|
||||||
setting.ambientvol.name = Ambient-Lautstärke
|
setting.ambientvol.name = Ambient-Lautstärke
|
||||||
@@ -1107,8 +1122,10 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
|||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
setting.macnotch.description = Neustart erforderlich
|
||||||
|
steam.friendsonly = Nur Freunde
|
||||||
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
|
||||||
uiscale.cancel = Abbrechen & Beenden
|
uiscale.cancel = Abbrechen & Beenden
|
||||||
@@ -1208,6 +1225,8 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
@@ -1223,7 +1242,7 @@ rules.unitbuildspeedmultiplier = Einheiten-Baugeschwindigkeit Multiplikator
|
|||||||
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
rules.unitcostmultiplier = Einheit-Baukosten Multiplikator
|
||||||
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
rules.unithealthmultiplier = Einheit-Lebenspunkte-Multiplikator
|
||||||
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
rules.unitdamagemultiplier = Einheit-Schaden-Multiplikator
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Einheiten-Absturzschaden-Multiplikator
|
||||||
rules.solarmultiplier = Solarstrom-Multiplikator
|
rules.solarmultiplier = Solarstrom-Multiplikator
|
||||||
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
rules.unitcapvariable = Kerne zählen zum Einheiten-Limit dazu
|
||||||
rules.unitcap = Einheiten-Limit
|
rules.unitcap = Einheiten-Limit
|
||||||
@@ -1235,6 +1254,7 @@ rules.buildcostmultiplier = Bau-Kosten Multiplikator
|
|||||||
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
rules.buildspeedmultiplier = Bau-Schnelligkeit Multiplikator
|
||||||
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
rules.deconstructrefundmultiplier = Abbau Ressourcen-Rückerstattung
|
||||||
rules.waitForWaveToEnd = Warten bis Welle endet
|
rules.waitForWaveToEnd = Warten bis Welle endet
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
rules.dropzoneradius = Drop-Zonen-Radius:[lightgray] (Kacheln)
|
||||||
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
rules.unitammo = Einheiten benötigen Munition [red](wird vielleicht entfernt)
|
||||||
rules.enemyteam = Gegnerteam
|
rules.enemyteam = Gegnerteam
|
||||||
@@ -1457,8 +1477,8 @@ block.plastanium-wall.name = Plastaniummauer
|
|||||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thorium-Mauer
|
block.thorium-wall.name = Thoriummauer
|
||||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
block.thorium-wall-large.name = Große Thoriummauer
|
||||||
block.door.name = Tor
|
block.door.name = Tor
|
||||||
block.door-large.name = Großes Tor
|
block.door-large.name = Großes Tor
|
||||||
block.duo.name = Doppelgeschütz
|
block.duo.name = Doppelgeschütz
|
||||||
@@ -1775,8 +1795,8 @@ hint.breaking = Benutze [accent]Rechtsklick[] und bewege deine Maus, um zu zerst
|
|||||||
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
hint.breaking.mobile = Aktiviere den \ue817 [accent]Hammer[] unten rechts und tippe, um Blöcke zu zerstören.\n\nHalte deinen Finger auf dem Bildschirm, um eine Fläche auszuwählen.
|
||||||
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
hint.blockInfo = Genauere Blockinformationen können im [accent]Baumenü[] rechts beim [accent][[?][]-Symbol gefunden werden.
|
||||||
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
hint.derelict = [accent]Derelikte[] Blöcke sind kaputte Teile alter Basen, die nicht mehr funktionieren.\n\nSie können für Ressourcen [accent]abgebaut[] werden.
|
||||||
hint.research = Nehme den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
hint.research = Klicke auf den \ue875 [accent]Forschen[]-Knopf um neue Technologien zu erforschen.
|
||||||
hint.research.mobile = Nehme den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
hint.research.mobile = Klicke auf den \ue875 [accent]Forschen[]-Knopf im \ue88c [accent]Menü[], um neue Technologien zu erforschen.
|
||||||
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl = Halte [accent][[L-STRG][] und [accent]klicke[], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
hint.unitControl.mobile = [accent][[Doppelklicke][], um alliierte Einheiten oder Geschütze zu steuern.
|
||||||
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
hint.unitSelectControl = Du kannst [accent]L-Shift[] gedrückt halten, um den Steuerungsmodus zu aktivieren.\nIm Steuerungsmodus hältst du [accent]Linksklick[] gedrückt, um Einheiten auswählen zu können. Mit [accent]Rechtsklick[] bestimmst du, wo die ausgewählten Einheiten hingehen sollen.
|
||||||
@@ -1785,6 +1805,7 @@ hint.launch = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Start
|
|||||||
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
hint.launch.mobile = Sobald du genug Ressourcen gesammelt hast, kannst du [accent]Starten[], indem du andere Sektoren auf der \ue827 [accent]Karte[] im \ue88c [accent]Menü[] auswählst.
|
||||||
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
hint.schematicSelect = Halte [accent][[F][] gedrückt und bewege deine Maus, um Blöcke zu kopieren.\n\nMit [accent][[Mittelklick][] kannst du einen einzelnen Block kopieren.
|
||||||
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
hint.rebuildSelect = Halte [accent][[B][] gedrückt und bewege deine Maus, um Überreste zerstörter Blöcke auszuwählen.\nDiese werden dann automatisch wiederaufgebaut.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
|
||||||
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
hint.conveyorPathfind = Halte [accent][[L-STRG][] während du Förderbänder baust, um automatisch einen Weg zu finden.
|
||||||
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
hint.conveyorPathfind.mobile = Aktiviere den \ue844 [accent]Diagonal-Modus[] unten rechts und platziere Förderbänder, um automatisch einen Weg zu generieren.
|
||||||
@@ -1829,9 +1850,9 @@ onset.mine.mobile = Tippe, um \uf748 [accent]Beryllium[] aus Wänden abzubauen.
|
|||||||
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
onset.research = Öffne das \ue875 Forschungsmenü.\nErforsche und platziere einen \uf73e [accent]Turbinenkondensator[] auf einen Schlot.\nDieser erzeugt [accent]Strom[].
|
||||||
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
onset.bore = Erforsche und platziere einen \uf741 [accent]Plasmabohrer[].\nDieser baut Rohstoffe aus Wänden automatisch ab.
|
||||||
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
onset.power = Um den Plasmabohrer mit [accent]Strom[] zu versorgen, kannst du \uf73d [accent]Strahlknoten[] erforschen und bauen.\nVerbinde den Turbinenkondensator mit dem Plasmabohrer.
|
||||||
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
onset.ducts = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\nZiehe die Maus über den Bildschirm, um mehrere Rohrleitungen zu platzieren.\n[accent]Scrolle[], um die Richtung zu ändern.
|
||||||
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitugnen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitugnen zu platzieren.
|
onset.ducts.mobile = Erforsche und platziere \uf799 [accent]Rohrleitungen[], um die abgebauten Ressourcen zum Kern zu transportieren.\n\nDrücke kurz und ziehe deinen Finger über den Bildschirm, um mehrere Rohrleitungen zu platzieren.
|
||||||
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitugnen und Strahlknoten.\nBaue 200 Beryllium ab.
|
onset.moremine = Erweitere den Bergbau.\nPlatziere mehr Plasmabohrer und verbinde sie mit Rohrleitungen und Strahlknoten.\nBaue 200 Beryllium ab.
|
||||||
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
onset.graphite = Komplexere Blöcke benötigen \uf835 [accent]Graphit[].\nStelle Plasmabohrer auf, um Graphit abzubauen.
|
||||||
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
onset.research2 = Fange an, [accent]Fabriken[] zu erforschen.\nEroforsche den \uf74d [accent]Klippenbohrer[] und den \uf779 [accent]Silizium-Lichtbogenofen[].
|
||||||
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
onset.arcfurnace = Der Lichtbogenofen verschmilzt \uf834 [accent]Sand[] und \uf835 [accent]Graphit[], um \uf82f [accent]Silizium[] herzustellen.\n[accent]Strom[] wird auch benötigt.
|
||||||
@@ -1954,7 +1975,7 @@ block.inverted-sorter.description = Wie ein normaler Sortierer, aber gibt das au
|
|||||||
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
block.router.description = Verteilt Materialien auf bis zu drei Richtungen.
|
||||||
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
block.router.details = Ein nötiges Übel. Es ist nicht empfehlenswert, ihn neben Fabriken zu setzen, da er sich dort verstopfen kann.
|
||||||
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
block.distributor.description = Verteilt Materialien auf bis zu sieben Richtungen.
|
||||||
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
block.overflow-gate.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||||
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
block.underflow-gate.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||||
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
block.mass-driver.description = Ein Transportblock mit sehr hoher Reichweite. Sammelt mehrere Materialien und schießt sie zu einem verbundenen Massenbeschleuniger.
|
||||||
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
block.mechanical-pump.description = Eine Pumpe, die keinen Strom benötigt.
|
||||||
@@ -2098,9 +2119,9 @@ block.reinforced-surge-wall-large.description = Beschützt Blöcke vor gegnerisc
|
|||||||
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
block.shielded-wall.description = Beschützt Blöcke vor gegnerischen Projektilen. Benutzt Strom, um ein Projektil-reflektierendes Schild zu erstellen. Leitet Strom.
|
||||||
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
block.blast-door.description = Eine Mauer, die verbündete Bodeneinheiten durchlässt. Kann nicht manuell gesteuert werden.
|
||||||
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
block.duct.description = Bewegt Materialien vorwärts. Kann nur ein einziges Item lagern.
|
||||||
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitugnen herein.
|
block.armored-duct.description = Bewegt Materialien vorwärts. Materialen können von der Seite nur aus Rohrleitungen herein.
|
||||||
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
block.duct-router.description = Verteilt Materialien gleichmäßig auf bis zu drei Richtungen. Nimmt Materialien nur aus einer Richtung an. Kann als Sortierer verwendet werden.
|
||||||
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der fordere Ausgang blockiert ist.
|
block.overflow-duct.description = Gibt Materialien nur zu den Seiten heraus, wenn der vordere Ausgang blockiert ist.
|
||||||
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
block.duct-bridge.description = Transportierrt Materialen über Blöcke und Terrain.
|
||||||
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
block.duct-unloader.description = Entlädt Materialen aus dem Block dahinter. Kann nicht aus Kernen entladen.
|
||||||
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
block.underflow-duct.description = Das Gegenteil eines Überlauftors. Gibt Materialien nur nach vorne heraus, wenn die Seiten blockiert sind.
|
||||||
@@ -2235,7 +2256,7 @@ lst.flushmessage = Zeige eine Nachricht aus dem Textspeicher auf dem Bildschirm.
|
|||||||
lst.cutscene = Verschiebe die Spielerkamera.
|
lst.cutscene = Verschiebe die Spielerkamera.
|
||||||
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
lst.setflag = Setze eine Flag, die von allen Prozessoren gelesen werden kann.
|
||||||
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
lst.getflag = Überprüfe, ob eine Flag gesetzt ist.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Setzt eine Eigenschaft einer Einheit oder eines Blockes.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
logic.nounitbuild = [red]Logik, die Blöcke baut, ist hier nicht erlaubt.
|
||||||
|
|
||||||
@@ -2297,6 +2318,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquema...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||||
schematic.exists = Ya existe un esquema con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||||
schematic.saved = Esquema guardado.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||||
schematic.rename = Renombrar esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
|
|||||||
schematic.texttag = Texto de etiqueta
|
schematic.texttag = Texto de etiqueta
|
||||||
schematic.icontag = Icono de etiqueta
|
schematic.icontag = Icono de etiqueta
|
||||||
schematic.renametag = Renombrar etiqueta
|
schematic.renametag = Renombrar etiqueta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Cliente de móvil: [accent]{0}
|
|||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Vetos
|
server.bans = Vetos
|
||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versión personalizada
|
server.custombuild = [accent]Versión personalizada
|
||||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
|
||||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -382,9 +392,9 @@ custom = Personalizado
|
|||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo[scarlet] de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
@@ -458,6 +468,8 @@ waves.sort.reverse = Invertir orden
|
|||||||
waves.sort.begin = Inicio
|
waves.sort.begin = Inicio
|
||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -530,6 +542,8 @@ toolmode.eraseores = Borrar minerales
|
|||||||
toolmode.eraseores.description = Solo borra minerales.
|
toolmode.eraseores.description = Solo borra minerales.
|
||||||
toolmode.fillteams = Rellenar equipos
|
toolmode.fillteams = Rellenar equipos
|
||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
@@ -896,6 +910,7 @@ stat.repairspeed = Velocidad de reparación
|
|||||||
stat.weapons = Armas
|
stat.weapons = Armas
|
||||||
stat.bullet = Proyectil
|
stat.bullet = Proyectil
|
||||||
stat.moduletier = Categoría de módulo
|
stat.moduletier = Categoría de módulo
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Aumento de velocidad
|
stat.speedincrease = Aumento de velocidad
|
||||||
stat.range = Alcance
|
stat.range = Alcance
|
||||||
stat.drilltier = Taladrables
|
stat.drilltier = Taladrables
|
||||||
@@ -1104,6 +1119,8 @@ setting.bridgeopacity.name = Opacidad de puentes
|
|||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||||
|
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||||
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
@@ -1205,6 +1222,8 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
@@ -1232,6 +1251,7 @@ rules.buildcostmultiplier = Multiplicador de coste de construcción
|
|||||||
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
rules.buildspeedmultiplier = Multiplicador de velocidad de construcción
|
||||||
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
rules.deconstructrefundmultiplier = Multiplicador de devolución de desconstrucción
|
||||||
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
rules.waitForWaveToEnd = Las oleadas esperan a los enemigos
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
rules.dropzoneradius = Radio de zona de aterrizaje:[lightgray] (bloques)
|
||||||
rules.unitammo = Las unidades necesitan munición
|
rules.unitammo = Las unidades necesitan munición
|
||||||
rules.enemyteam = Equipo enemigo
|
rules.enemyteam = Equipo enemigo
|
||||||
@@ -1781,6 +1801,7 @@ hint.launch = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo
|
|||||||
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
hint.launch.mobile = Cuando tengas sufientes recursos, puedes [accent]Lanzar el núcleo[] escogiendo como objetivo sectores cercanos en el [accent]Mapa[], disponible desde el [accent]Menú de pausa[].
|
||||||
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
hint.schematicSelect = Mantén [accent][[F][] y arrastra para crear una selección de bloques que puedes copiar y pegar.\n\nUsa [accent][[Clic central][] para seleccionar un tipo de bloque.
|
||||||
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
hint.rebuildSelect = Mantén [accent][[B][] y arrastra para seleccionar planos de bloques destruidos.\nEsto los reconstruirá automáticamente.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
hint.conveyorPathfind = Mantener [accent][[L-Ctrl][] mientras arrastras cintas transportadoras generará automáticamente una ruta.
|
||||||
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
hint.conveyorPathfind.mobile = Activa el [accent]modo diagonal[] y arrastra cintas transportadoras para generar una ruta inteligente.
|
||||||
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
hint.boost = Mantén [accent][[L-Shift][] para sobrevolar obstáculos con tu unidad actual.\n\nSólo algunas unidades terrestres disponen de propulsores que les otorgan esta habilidad.
|
||||||
@@ -2291,6 +2312,7 @@ lenum.xor = Comprobación bit a bit XOR.
|
|||||||
lenum.min = Mínimo de dos números.
|
lenum.min = Mínimo de dos números.
|
||||||
lenum.max = Máximo de dos números.
|
lenum.max = Máximo de dos números.
|
||||||
lenum.angle = Ángulo del vector en grados.
|
lenum.angle = Ángulo del vector en grados.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Longitud del vector.
|
lenum.len = Longitud del vector.
|
||||||
|
|
||||||
lenum.sin = Seno, en grados.
|
lenum.sin = Seno, en grados.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobiilne versioon: [accent]{0}
|
|||||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Keelatud mängijad
|
server.bans = Keelatud mängijad
|
||||||
server.bans.none = Keelatud mängijaid ei leitud!
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
server.admins = Administraatorid
|
server.admins = Administraatorid
|
||||||
@@ -267,10 +276,11 @@ server.version = [lightgray]v{0} {1}
|
|||||||
server.custombuild = [accent]Kohandatud versioon
|
server.custombuild = [accent]Kohandatud versioon
|
||||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
|
||||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liitu mänguga
|
joingame.title = Liitu mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Ühendus katkestatud.
|
disconnect = Ühendus katkestatud.
|
||||||
@@ -378,9 +388,9 @@ custom = Mängija loodud
|
|||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] mitte-oranže[] tuumikuid.
|
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -454,6 +464,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -525,6 +537,8 @@ toolmode.eraseores = Kustuta maake
|
|||||||
toolmode.eraseores.description = Kustuta ainult maake.
|
toolmode.eraseores.description = Kustuta ainult maake.
|
||||||
toolmode.fillteams = Täida võistkondi
|
toolmode.fillteams = Täida võistkondi
|
||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -876,6 +890,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Kiiruse suurenemine
|
stat.speedincrease = Kiiruse suurenemine
|
||||||
stat.range = Ulatus
|
stat.range = Ulatus
|
||||||
stat.drilltier = Kaevandatav
|
stat.drilltier = Kaevandatav
|
||||||
@@ -1084,6 +1099,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||||
|
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1185,6 +1202,8 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1212,6 +1231,7 @@ rules.buildcostmultiplier = Ehitamise maksumuse kordaja
|
|||||||
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
rules.buildspeedmultiplier = Ehitamise kiiruse kordaja
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
rules.waitForWaveToEnd = Järgmine laine ootab eelmise laine lõpuni
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
rules.dropzoneradius = Maandumisala raadius:[lightgray] (ühik)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1754,6 +1774,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -2244,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
|||||||
schematic = Eskema
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = Badago izen bereko eskema bat.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||||
schematic.saved = Eskema gordeta.
|
schematic.saved = Eskema gordeta.
|
||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Etiketak:
|
schematic.tags = Etiketak:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
|
|||||||
schematic.texttag = Etiketaren testua
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Etiketaren ikonoa
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Aldatu etiketaren izena
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = Etiketa badago aurretik.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Estatistikak
|
stats = Estatistikak
|
||||||
@@ -255,7 +257,14 @@ trace.mobile = Bezero mugikorra: [accent]{0}
|
|||||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Debekuak
|
server.bans = Debekuak
|
||||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||||
server.admins = Administratzaileak
|
server.admins = Administratzaileak
|
||||||
@@ -269,10 +278,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
|
||||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Batu partidara
|
joingame.title = Batu partidara
|
||||||
joingame.ip = Helbidea:
|
joingame.ip = Helbidea:
|
||||||
disconnect = Deskonektatuta.
|
disconnect = Deskonektatuta.
|
||||||
@@ -380,9 +390,9 @@ custom = Pertsonalizatua
|
|||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||||
workshop.update = Eguneratu elementua
|
workshop.update = Eguneratu elementua
|
||||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||||
@@ -456,6 +466,8 @@ waves.sort.reverse = Reverse Sort
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +539,8 @@ toolmode.eraseores = Ezabatu meak
|
|||||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||||
toolmode.fillteams = Bete taldeak
|
toolmode.fillteams = Bete taldeak
|
||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -878,6 +892,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Abiadura areagotzea
|
stat.speedincrease = Abiadura areagotzea
|
||||||
stat.range = Irismena
|
stat.range = Irismena
|
||||||
stat.drilltier = Ustiagarriak
|
stat.drilltier = Ustiagarriak
|
||||||
@@ -1086,6 +1101,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||||
|
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
@@ -1187,6 +1204,8 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1214,6 +1233,7 @@ rules.buildcostmultiplier = Eraikitze kostu-biderkatzailea
|
|||||||
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
rules.buildspeedmultiplier = Eraikitze abiadura-biderkatzailea
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
rules.waitForWaveToEnd = Atzeratu bolada etsairik geratzen bada
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
rules.dropzoneradius = Erruntze puntuaren erradioa:[lightgray] (lauzak)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1756,6 +1776,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \ue827 [accent]Map[] in the \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \ue844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -2246,6 +2267,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
|||||||
schematic = Kaavio
|
schematic = Kaavio
|
||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||||
schematic.saved = Kaavio tallennettu.
|
schematic.saved = Kaavio tallennettu.
|
||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
schematic.tags = Tunnisteet:
|
schematic.tags = Tunnisteet:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
|
|||||||
schematic.texttag = Tekstitunniste
|
schematic.texttag = Tekstitunniste
|
||||||
schematic.icontag = Kuvatunniste
|
schematic.icontag = Kuvatunniste
|
||||||
schematic.renametag = Nimeä tunniste uudelleen
|
schematic.renametag = Nimeä tunniste uudelleen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||||
stats = Tilastot
|
stats = Tilastot
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobiililaite: [accent]{0}
|
|||||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||||
server.admins = Ylläpitäjät
|
server.admins = Ylläpitäjät
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Muokattu koontiversio
|
server.custombuild = [accent]Muokattu koontiversio
|
||||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
|
||||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Yhteys katkaistu.
|
disconnect = Yhteys katkaistu.
|
||||||
@@ -378,9 +388,9 @@ custom = Mukautettu
|
|||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan[scarlet] ei-oransseja[] ytimiä editorissa.
|
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Päivitä tavara
|
workshop.update = Päivitä tavara
|
||||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||||
@@ -454,6 +464,8 @@ waves.sort.reverse = Järjestä käänteisesti
|
|||||||
waves.sort.begin = Alkutaso
|
waves.sort.begin = Alkutaso
|
||||||
waves.sort.health = Elämäpisteet
|
waves.sort.health = Elämäpisteet
|
||||||
waves.sort.type = Tyyppi
|
waves.sort.type = Tyyppi
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Piilota kaikki
|
waves.units.hide = Piilota kaikki
|
||||||
waves.units.show = Näytä kaikki
|
waves.units.show = Näytä kaikki
|
||||||
|
|
||||||
@@ -525,6 +537,8 @@ toolmode.eraseores = Poista malmit
|
|||||||
toolmode.eraseores.description = Poista vain malmit.
|
toolmode.eraseores.description = Poista vain malmit.
|
||||||
toolmode.fillteams = Täytä tiimit
|
toolmode.fillteams = Täytä tiimit
|
||||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piirrä joukkueita
|
toolmode.drawteams = Piirrä joukkueita
|
||||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||||
toolmode.underliquid = Pinnanalainen tila
|
toolmode.underliquid = Pinnanalainen tila
|
||||||
@@ -875,6 +889,7 @@ stat.repairspeed = Korjausnopeus
|
|||||||
stat.weapons = Aseet
|
stat.weapons = Aseet
|
||||||
stat.bullet = Ammus
|
stat.bullet = Ammus
|
||||||
stat.moduletier = Moduulin taso
|
stat.moduletier = Moduulin taso
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Nopeuden kasvu
|
stat.speedincrease = Nopeuden kasvu
|
||||||
stat.range = Etäisyys
|
stat.range = Etäisyys
|
||||||
stat.drilltier = Porattavat
|
stat.drilltier = Porattavat
|
||||||
@@ -1083,6 +1098,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
|
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||||
|
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
@@ -1184,6 +1201,8 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1211,6 +1230,7 @@ rules.buildcostmultiplier = Rakentamisen hintakerroin
|
|||||||
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
rules.buildspeedmultiplier = Rakentamisen nopeuskerroin
|
||||||
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
rules.deconstructrefundmultiplier = Purkamisen palautuskerroin
|
||||||
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
rules.waitForWaveToEnd = Tasot odottavat edellisen tason loppumista
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
rules.dropzoneradius = Syntypisteen säde:[lightgray] (laattoina)
|
||||||
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
rules.unitammo = Yksiköt tarvitsevat ammuksia
|
||||||
rules.enemyteam = Vihollisjoukkue
|
rules.enemyteam = Vihollisjoukkue
|
||||||
@@ -1756,6 +1776,7 @@ hint.launch = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaist
|
|||||||
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
hint.launch.mobile = Kun olet kerännyt riittävästi resursseja, voit [accent]Laukaista[] valitsemalla läheisen sektorin \ue827[accent]Kartasta[], joka löytyy \ue88c[accent]Valikosta[].
|
||||||
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
hint.schematicSelect = Pidä näppäintä [accent][[F][] pohjassa ja vedä valitaksesi palikoita kopioitavaksi ja liitettäväksi.\n\n[accent] Paina [[Hiiren keskinäppäin][] kopioidaksesi yksittäisen palikan.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind = Pidä näppäintä [accent][[Vasen ctrl][] pohjassa, kun vedät liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
hint.conveyorPathfind.mobile = Salli \ue844[accent]Viisto tila[] ja vedä liukuhihnoja luodaksesi polun automaattisesti.
|
||||||
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
hint.boost = Pidä [accent][[Vasen shift][] pohjassa lentääksesi esteiden yli yksikölläsi.\n\nVain harvoilla maajoukoilla on tehostin.
|
||||||
@@ -2247,6 +2268,7 @@ lenum.xor = Binäärinen XOR.
|
|||||||
lenum.min = Vägintään kaksi numeroa.
|
lenum.min = Vägintään kaksi numeroa.
|
||||||
lenum.max = Korkeintaan kaksi numeroa.
|
lenum.max = Korkeintaan kaksi numeroa.
|
||||||
lenum.angle = Vektorin kulma asteina.
|
lenum.angle = Vektorin kulma asteina.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorin pituus.
|
lenum.len = Vektorin pituus.
|
||||||
lenum.sin = Sini asteina.
|
lenum.sin = Sini asteina.
|
||||||
lenum.cos = Kosini asteina.
|
lenum.cos = Kosini asteina.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = I-adya ang Schematic...
|
schematic.add = I-adya ang Schematic...
|
||||||
schematics = Mga Schematic
|
schematics = Mga Schematic
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||||
schematic.import = I-angkat ang Schematic...
|
schematic.import = I-angkat ang Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||||
schematic.saved = Na-i-adya na ang schematic.
|
schematic.saved = Na-i-adya na ang schematic.
|
||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||||
schematic.tags = Mga Tag:
|
schematic.tags = Mga Tag:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Palitan ang pangalan ng Tag
|
schematic.renametag = Palitan ang pangalan ng Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = I-delete itong tag?
|
schematic.tagdelconfirm = I-delete itong tag?
|
||||||
schematic.tagexists = Meron nang tag na ganito.
|
schematic.tagexists = Meron nang tag na ganito.
|
||||||
stats = Mga Statistiko
|
stats = Mga Statistiko
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = walang nahanap na banned players!
|
server.bans.none = walang nahanap na banned players!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||||
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
|
||||||
confirmunban = Sigurado kabang i-unban ang player?
|
confirmunban = Sigurado kabang i-unban ang player?
|
||||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Sumali sa Laro
|
joingame.title = Sumali sa Laro
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -378,9 +388,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted o sira na map file.
|
map.invalid = Error loading map: corrupted o sira na map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||||
@@ -454,6 +464,8 @@ waves.sort.reverse = Pabaliktad na Sort
|
|||||||
waves.sort.begin = Simula
|
waves.sort.begin = Simula
|
||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Uri
|
waves.sort.type = Uri
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Itago lahat
|
waves.units.hide = Itago lahat
|
||||||
waves.units.show = Ipakita lahat
|
waves.units.show = Ipakita lahat
|
||||||
|
|
||||||
@@ -525,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -875,6 +889,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Weapons
|
stat.weapons = Weapons
|
||||||
stat.bullet = Bullet
|
stat.bullet = Bullet
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Speed Increase
|
stat.speedincrease = Speed Increase
|
||||||
stat.range = Range
|
stat.range = Range
|
||||||
stat.drilltier = Drillables
|
stat.drilltier = Drillables
|
||||||
@@ -1083,6 +1098,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||||
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
@@ -1184,6 +1201,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1211,6 +1230,7 @@ rules.buildcostmultiplier = Build Cost Multiplier
|
|||||||
rules.buildspeedmultiplier = Build Speed Multiplier
|
rules.buildspeedmultiplier = Build Speed Multiplier
|
||||||
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
rules.deconstructrefundmultiplier = Deconstruct Refund Multiplier
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
|
||||||
rules.unitammo = Units Require Ammo
|
rules.unitammo = Units Require Ammo
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1753,6 +1773,7 @@ hint.launch = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[]
|
|||||||
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
hint.launch.mobile = Kapag sapat na ang mga mapagkukunan, maaari mong [accent]Ilunsad[] sa pamamagitan ng pagpili sa mga kalapit na sektor mula sa \ue827 [accent]Map[] sa \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
hint.schematicSelect = Pindutin ang [accent][[F][] at i-drag upang pumili ng mga bloke na kokopyahin at ipe-paste.\n\n[accent][[Middle Click][] upang kopyahin ang isang uri ng block.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
hint.conveyorPathfind.mobile = Pindutin ang [accent][[L-Ctrl][] habang dina-drag ang mga conveyor para awtomatikong bumuo ng landas.
|
||||||
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
hint.boost = Pindutin ang [accent][[L-Shift][] para lumipad sa mga obstacle kasama ang iyong kasalukuyang unit.\n\nIlang ground unit lang ang may mga booster
|
||||||
@@ -2243,6 +2264,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
|
|||||||
schematic = Schéma
|
schematic = Schéma
|
||||||
schematic.add = Enregistrer le Schéma
|
schematic.add = Enregistrer le Schéma
|
||||||
schematics = Schémas
|
schematics = Schémas
|
||||||
|
schematic.search = Chercher des schémas...
|
||||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||||
schematic.import = Importer un schéma
|
schematic.import = Importer un schéma
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||||
schematic.saved = Schéma enregistré.
|
schematic.saved = Schéma enregistré.
|
||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||||
schematic.rename = Renommer le schéma
|
schematic.edit = Editer Schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||||
schematic.tags = Étiquettes :
|
schematic.tags = Étiquettes :
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Ajouter une étiquette
|
|||||||
schematic.texttag = Mot
|
schematic.texttag = Mot
|
||||||
schematic.icontag = Icône
|
schematic.icontag = Icône
|
||||||
schematic.renametag = Renommer l'étiquette
|
schematic.renametag = Renommer l'étiquette
|
||||||
|
schematic.tagged = {0} étiqueté(s)
|
||||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||||
schematic.tagexists = Cette étiquette existe déjà.
|
schematic.tagexists = Cette étiquette existe déjà.
|
||||||
|
|
||||||
@@ -150,16 +152,16 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]Non supporté
|
mod.blacklisted = [red]Non supporté
|
||||||
mod.unmetdependencies = [red]Dépendances manquantes
|
mod.unmetdependencies = [red]Dépendances manquantes
|
||||||
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
mod.erroredcontent = [scarlet]Erreurs dans le contenu !
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Dépendances circulaires
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Dépendances incomplètes
|
||||||
|
|
||||||
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
mod.requiresversion.details = Requiert la version: [accent]{0}[]\nVotre jeu n'est pas à jour. Ce mod a besoin d'une version récente du jeu (la beta ou l'alpha) pour fonctionner.
|
||||||
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
mod.outdatedv7.details = Ce mod est incompatible avec la version la plus récente du jeu. L'auteur doit le mettre à jour et ajouter [accent]minGameVersion: 136[] dans le fichier [accent]mod.json[].
|
||||||
mod.blacklisted.details = Ce mod à été manuellement mis sur liste noire car il cause des crashs ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
mod.blacklisted.details = Ce mod à été mis sur liste noire, car il cause des plantages ou d'autres problèmes avec la version actuelle du jeu. Ne l'utilisez pas.
|
||||||
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
mod.missingdependencies.details = Ce mod à des dépendances manquantes: {0}
|
||||||
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'autheur de les régler.
|
mod.erroredcontent.details = Ce mod cause des erreurs lors du chargement. Demandez à l'auteur de les régler.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Ce mod à des dépendances qui dépendent les unes des autres.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Ce mod ne peut pas être chargé en raison de dépendances invalides ou manquantes: {0}.
|
||||||
|
|
||||||
mod.requiresversion = Requiert la version: [red]{0}
|
mod.requiresversion = Requiert la version: [red]{0}
|
||||||
|
|
||||||
@@ -261,7 +263,16 @@ trace.mobile = Client Mobile : [accent]{0}
|
|||||||
trace.modclient = Client personnalisé : [accent]{0}
|
trace.modclient = Client personnalisé : [accent]{0}
|
||||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||||
|
|
||||||
|
player.ban = Bannir
|
||||||
|
player.kick = Expulser
|
||||||
|
player.trace = Tracer
|
||||||
|
player.admin = Activer Admin
|
||||||
|
player.team = Changer Équipe
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Aucun joueur banni trouvé !
|
server.bans.none = Aucun joueur banni trouvé !
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +286,11 @@ server.version = [gray]Version : {0} {1}
|
|||||||
server.custombuild = [accent]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||||
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||||
|
votekick.reason = Raison du vote d'expulsion
|
||||||
|
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = Adresse IP :
|
joingame.ip = Adresse IP :
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
@@ -296,7 +308,7 @@ server.invalidport = Numéro de port invalide !
|
|||||||
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
server.error = [scarlet]Erreur lors de l'hébergement du serveur.
|
||||||
save.new = Nouvelle sauvegarde
|
save.new = Nouvelle sauvegarde
|
||||||
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
save.overwrite = Êtes-vous sûr de vouloir\nécraser cette sauvegarde ?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Les fichiers de sauvegarde de la campagne ne peuvent pas être importés individuellement.
|
||||||
overwrite = Écraser
|
overwrite = Écraser
|
||||||
save.none = Aucune sauvegarde trouvée !
|
save.none = Aucune sauvegarde trouvée !
|
||||||
savefail = Échec de la sauvegarde !
|
savefail = Échec de la sauvegarde !
|
||||||
@@ -339,7 +351,7 @@ command.repair = Réparer
|
|||||||
command.rebuild = Reconstruire
|
command.rebuild = Reconstruire
|
||||||
command.assist = Assister
|
command.assist = Assister
|
||||||
command.move = Bouger
|
command.move = Bouger
|
||||||
command.boost = Boost
|
command.boost = Booster
|
||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
@@ -365,8 +377,8 @@ pausebuilding = [accent][[{0}][] pour mettre la construction en pause
|
|||||||
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
resumebuilding = [scarlet][[{0}][] pour reprendre la construction
|
||||||
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
enablebuilding = [scarlet][[{0}][] pour activer la construction
|
||||||
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
showui = Interface cachée.\nPressez [accent][[{0}][] pour montrer l'interface.
|
||||||
commandmode.name = [accent]Command Mode
|
commandmode.name = [accent]Mode « Commande »
|
||||||
commandmode.nounits = [no units]
|
commandmode.nounits = [aucune unité]
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
wave.cap = [accent]Vague {0}/{1}
|
wave.cap = [accent]Vague {0}/{1}
|
||||||
wave.waiting = [lightgray]Vague dans {0}
|
wave.waiting = [lightgray]Vague dans {0}
|
||||||
@@ -386,9 +398,9 @@ custom = Personnalisé
|
|||||||
builtin = Intégré
|
builtin = Intégré
|
||||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
workshop.update = Mettre à jour
|
workshop.update = Mettre à jour
|
||||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||||
@@ -451,7 +463,7 @@ waves.max = unités maximum
|
|||||||
waves.guardian = Gardien
|
waves.guardian = Gardien
|
||||||
waves.preview = Prévisualiser
|
waves.preview = Prévisualiser
|
||||||
waves.edit = Modifier...
|
waves.edit = Modifier...
|
||||||
waves.random = Random
|
waves.random = Aléatoire
|
||||||
waves.copy = Copier dans le presse-papiers
|
waves.copy = Copier dans le presse-papiers
|
||||||
waves.load = Coller depuis le presse-papiers
|
waves.load = Coller depuis le presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le presse-papiers.
|
waves.invalid = Vagues invalides dans le presse-papiers.
|
||||||
@@ -462,6 +474,8 @@ waves.sort.reverse = Tri inversé
|
|||||||
waves.sort.begin = Vague
|
waves.sort.begin = Vague
|
||||||
waves.sort.health = Santé
|
waves.sort.health = Santé
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
|
waves.search = Rechercher des vagues...
|
||||||
|
waves.filter = Filtre d'Unité
|
||||||
waves.units.hide = Masquer tout
|
waves.units.hide = Masquer tout
|
||||||
waves.units.show = Afficher tout
|
waves.units.show = Afficher tout
|
||||||
|
|
||||||
@@ -486,7 +500,7 @@ editor.errornot = Ceci n'est pas un fichier de carte.
|
|||||||
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
editor.errorheader = Ce fichier de carte est invalide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
editor.errorname = La carte n'a pas de nom. Essayez-vous de charger une sauvegarde ?
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
editor.randomize = Randomiser
|
editor.randomize = Générer
|
||||||
editor.moveup = Monter
|
editor.moveup = Monter
|
||||||
editor.movedown = Descendre
|
editor.movedown = Descendre
|
||||||
editor.copy = Copier
|
editor.copy = Copier
|
||||||
@@ -534,6 +548,8 @@ toolmode.eraseores = Effacer les minerais
|
|||||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||||
toolmode.fillteams = Remplir les équipes
|
toolmode.fillteams = Remplir les équipes
|
||||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||||
|
toolmode.fillerase = Remplir et effacer
|
||||||
|
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||||
toolmode.drawteams = Dessiner les équipes
|
toolmode.drawteams = Dessiner les équipes
|
||||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||||
#unitilisé
|
#unitilisé
|
||||||
@@ -900,6 +916,7 @@ stat.repairspeed = Vitesse de réparation
|
|||||||
stat.weapons = Armes
|
stat.weapons = Armes
|
||||||
stat.bullet = Balles
|
stat.bullet = Balles
|
||||||
stat.moduletier = Tier
|
stat.moduletier = Tier
|
||||||
|
stat.unittype = Type d'Unité
|
||||||
stat.speedincrease = Accélération
|
stat.speedincrease = Accélération
|
||||||
stat.range = Portée
|
stat.range = Portée
|
||||||
stat.drilltier = Blocs forables
|
stat.drilltier = Blocs forables
|
||||||
@@ -911,7 +928,7 @@ stat.armor = Armure
|
|||||||
stat.buildtime = Durée de construction
|
stat.buildtime = Durée de construction
|
||||||
stat.maxconsecutive = Max Consécutif
|
stat.maxconsecutive = Max Consécutif
|
||||||
stat.buildcost = Coût de construction
|
stat.buildcost = Coût de construction
|
||||||
stat.inaccuracy = Précision
|
stat.inaccuracy = Imprécision
|
||||||
stat.shots = Tirs
|
stat.shots = Tirs
|
||||||
stat.reload = Cadence de tir
|
stat.reload = Cadence de tir
|
||||||
stat.ammo = Munitions
|
stat.ammo = Munitions
|
||||||
@@ -993,9 +1010,9 @@ bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgra
|
|||||||
bullet.incendiary = [stat]incendiaire
|
bullet.incendiary = [stat]incendiaire
|
||||||
bullet.homing = [stat]autoguidé
|
bullet.homing = [stat]autoguidé
|
||||||
bullet.armorpierce = [stat]perceur d'armure
|
bullet.armorpierce = [stat]perceur d'armure
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] suppression de soins ~ [stat]{1}[lightgray] blocs
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] Balle secondaire:
|
||||||
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation :
|
bullet.frags = [stat]{0}[lightgray]x Balle à fragmentation:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
bullet.lightning = [stat]{0}[lightgray]x foudre ~ [stat]{1}[lightgray] dégâts
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
bullet.buildingdamage = [stat]{0}%[lightgray] des dégâts aux bâtiments
|
||||||
bullet.knockback = [stat]{0}[lightgray] recul
|
bullet.knockback = [stat]{0}[lightgray] recul
|
||||||
@@ -1004,13 +1021,13 @@ bullet.infinitepierce = [stat]perçant
|
|||||||
bullet.healpercent = [stat]{0}[lightgray]% soins
|
bullet.healpercent = [stat]{0}[lightgray]% soins
|
||||||
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
bullet.healamount = [stat]{0}[lightgray] réparation directe
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
|
bullet.reload = [stat]{0}[lightgray]% vitesse de tir
|
||||||
bullet.range = [stat]{0}[lightgray] tuiles de portée
|
bullet.range = [stat]{0}[lightgray] blocs de portée
|
||||||
|
|
||||||
unit.blocks = blocs
|
unit.blocks = blocs
|
||||||
unit.blockssquared = blocs²
|
unit.blockssquared = blocs²
|
||||||
unit.powersecond = unités d'énergie/seconde
|
unit.powersecond = unités d'énergie/seconde
|
||||||
unit.tilessecond = tuiles/seconde
|
unit.tilessecond = blocs/seconde
|
||||||
unit.liquidsecond = unités de liquide/seconde
|
unit.liquidsecond = unités de liquide/seconde
|
||||||
unit.itemssecond = objets/seconde
|
unit.itemssecond = objets/seconde
|
||||||
unit.liquidunits = unités de liquide
|
unit.liquidunits = unités de liquide
|
||||||
@@ -1108,8 +1125,10 @@ setting.bridgeopacity.name = Opacité des ponts
|
|||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
setting.hidedisplays.name = Cacher les Écrans
|
setting.hidedisplays.name = Cacher les Écrans
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||||
|
steam.friendsonly = Amis seulement
|
||||||
|
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||||
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer.\n[scarlet]Rétablissement des anciens paramètres et fermeture du jeu dans [accent] {0}[] secondes...
|
||||||
uiscale.cancel = Annuler & Quitter
|
uiscale.cancel = Annuler & Quitter
|
||||||
@@ -1209,6 +1228,8 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
|
rules.buildai = IA de Construction de Base
|
||||||
|
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
@@ -1224,7 +1245,7 @@ rules.unitbuildspeedmultiplier = Multiplicateur de Vitesse de Construction des U
|
|||||||
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
rules.unitcostmultiplier = Multiplicateur du coût de fabrication des Unités
|
||||||
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
rules.unithealthmultiplier = Multiplicateur de Santé des Unités
|
||||||
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
rules.unitdamagemultiplier = Multiplicateur de Dégât des Unités
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Multiplicateur de Dégât de chute des Unités
|
||||||
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
rules.solarmultiplier = Multiplicateur de l'Efficacité des Panneaux Solaires
|
||||||
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
rules.unitcapvariable = Les Noyaux contribuent à la limite d'Unités actives
|
||||||
rules.unitcap = Limite d'Unités actives de Base
|
rules.unitcap = Limite d'Unités actives de Base
|
||||||
@@ -1236,7 +1257,8 @@ rules.buildcostmultiplier = Multiplicateur du prix de construction
|
|||||||
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
rules.buildspeedmultiplier = Multiplicateur du temps de construction
|
||||||
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
rules.deconstructrefundmultiplier = Multiplicateur du remboursement lors de la déconstruction
|
||||||
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
rules.waitForWaveToEnd = Les Vagues attendent la mort des ennemis
|
||||||
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (tuiles)
|
rules.wavelimit = La Partie termine après la Vague
|
||||||
|
rules.dropzoneradius = Rayon d'Apparition des ennemis :[lightgray] (blocs)
|
||||||
rules.unitammo = Les Unités nécessitent des munitions
|
rules.unitammo = Les Unités nécessitent des munitions
|
||||||
rules.enemyteam = Équipe ennemie
|
rules.enemyteam = Équipe ennemie
|
||||||
rules.playerteam = Équipe du joueur
|
rules.playerteam = Équipe du joueur
|
||||||
@@ -1583,9 +1605,9 @@ block.silicon-crucible.name = Grande Fonderie de Silicium
|
|||||||
block.overdrive-dome.name = Dôme Accélérant
|
block.overdrive-dome.name = Dôme Accélérant
|
||||||
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
block.interplanetary-accelerator.name = Accélérateur Interplanétaire
|
||||||
block.constructor.name = Constructeur
|
block.constructor.name = Constructeur
|
||||||
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (tuiles).
|
block.constructor.description = Fabrique des structures d'une taille maximale de 2x2 (blocs).
|
||||||
block.large-constructor.name = Grand Constructeur
|
block.large-constructor.name = Grand Constructeur
|
||||||
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (tuiles).
|
block.large-constructor.description = Fabrique des structures d'une taille maximale de 4x4 (blocs).
|
||||||
block.deconstructor.name = Déconstructeur
|
block.deconstructor.name = Déconstructeur
|
||||||
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
block.deconstructor.description = Déconstruit les structures et les unités. Retourne 100% du coût de construction.
|
||||||
block.payload-loader.name = Chargeur de charge utile
|
block.payload-loader.name = Chargeur de charge utile
|
||||||
@@ -1784,8 +1806,8 @@ hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [acc
|
|||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
|
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
@@ -2235,7 +2257,7 @@ lst.flushmessage = Affiche un message sur l'écran depuis la mémoire tampon de
|
|||||||
lst.cutscene = Manipule la caméra du joueur.
|
lst.cutscene = Manipule la caméra du joueur.
|
||||||
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
lst.setflag = Définit un drapeau global qui peut être lu par tous les processeurs.
|
||||||
lst.getflag = Vérifie si un drapeau global est présent.
|
lst.getflag = Vérifie si un drapeau global est présent.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Change une propriété d'une unité ou d'un bâtiment.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
logic.nounitbuild = [red]Les unités contrôlées par des processeurs ne peuvent pas construire ici.
|
||||||
|
|
||||||
@@ -2250,7 +2272,7 @@ laccess.controller = Le contrôleur de l'Unité.\nSi l'Unité est contrôlée pa
|
|||||||
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
laccess.dead = Retourne si l'Unité/Bâtiment est morte/détruit ou plus valide.
|
||||||
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
laccess.controlled = Retourne:\n[accent]@ctrlProcessor[] si le contrôleur de l'Unité est un processeur\n[accent]@ctrlPlayer[] si l'Unité/Bâtiment est contrôlé par un joueur\n[accent]@ctrlFormation[] si l'Unité est en formation\nSinon, retourne 0.
|
||||||
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de la production, du rechargement de la tourelle ou de la construction.
|
||||||
laccess.speed = La vitesse maximale d'une unité, en tuiles/sec.
|
laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
|
||||||
|
|
||||||
lcategory.unknown = Inconnu
|
lcategory.unknown = Inconnu
|
||||||
lcategory.unknown.description = Instructions sans catégorie.
|
lcategory.unknown.description = Instructions sans catégorie.
|
||||||
@@ -2297,6 +2319,7 @@ lenum.xor = Opération binaire XOR.
|
|||||||
lenum.min = Le minimum des 2 nombres.
|
lenum.min = Le minimum des 2 nombres.
|
||||||
lenum.max = Le maximum des 2 nombres.
|
lenum.max = Le maximum des 2 nombres.
|
||||||
lenum.angle = Angle d'un vecteur en degrés.
|
lenum.angle = Angle d'un vecteur en degrés.
|
||||||
|
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
||||||
lenum.len = Longueur d'un vecteur.
|
lenum.len = Longueur d'un vecteur.
|
||||||
|
|
||||||
lenum.sin = Calcule le Sinus, en degrés.
|
lenum.sin = Calcule le Sinus, en degrés.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Rendezés értékelés szerint
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Schematic mentése...
|
schematic.add = Schematic mentése...
|
||||||
schematics = Schematic-ok
|
schematics = Schematic-ok
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||||
schematic.exists = Már van ilyen nevű schematic.
|
schematic.exists = Már van ilyen nevű schematic.
|
||||||
schematic.import = Schematic importálása...
|
schematic.import = Schematic importálása...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Megosztás a Workshopon
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
||||||
schematic.saved = Schematic mentve.
|
schematic.saved = Schematic mentve.
|
||||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||||
schematic.rename = Schematic átnevezése
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||||
schematic.tags = Címkék:
|
schematic.tags = Címkék:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Címke hozzáadása
|
|||||||
schematic.texttag = Következő címke
|
schematic.texttag = Következő címke
|
||||||
schematic.icontag = Icon címke
|
schematic.icontag = Icon címke
|
||||||
schematic.renametag = Címke átnevezése
|
schematic.renametag = Címke átnevezése
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||||
schematic.tagexists = Ez a címke már létezik.
|
schematic.tagexists = Ez a címke már létezik.
|
||||||
|
|
||||||
@@ -256,7 +258,14 @@ trace.mobile = Mobil kliens: [accent]{0}
|
|||||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Tiltások
|
server.bans = Tiltások
|
||||||
server.bans.none = Nincsenek tiltott játékosok!
|
server.bans.none = Nincsenek tiltott játékosok!
|
||||||
server.admins = Adminok
|
server.admins = Adminok
|
||||||
@@ -270,10 +279,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Saját Build
|
server.custombuild = [accent]Saját Build
|
||||||
confirmban = Biztosan tiltod ezt a játékost?
|
confirmban = Biztosan tiltod ezt a játékost?
|
||||||
confirmkick = Biztosan kirúgod ezt a játékost?
|
confirmkick = Biztosan kirúgod ezt a játékost?
|
||||||
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
|
|
||||||
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
||||||
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
||||||
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Csatlakozás
|
joingame.title = Csatlakozás
|
||||||
joingame.ip = Cím:
|
joingame.ip = Cím:
|
||||||
disconnect = Leválasztva.
|
disconnect = Leválasztva.
|
||||||
@@ -381,9 +391,9 @@ custom = Egyedi
|
|||||||
builtin = Beépített
|
builtin = Beépített
|
||||||
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
||||||
map.random = [accent]Véletlenszerű Map
|
map.random = [accent]Véletlenszerű Map
|
||||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy {0} magot ehhez a maphoz a szerkesztőben!
|
||||||
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá {0} magot ehhez a maphoz a szerkesztőben!
|
||||||
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
||||||
workshop.update = Item frissítése
|
workshop.update = Item frissítése
|
||||||
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
||||||
@@ -457,6 +467,8 @@ waves.sort.reverse = Rendezés visszafelé
|
|||||||
waves.sort.begin = Begin
|
waves.sort.begin = Begin
|
||||||
waves.sort.health = Élet
|
waves.sort.health = Élet
|
||||||
waves.sort.type = Típus
|
waves.sort.type = Típus
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -529,6 +541,8 @@ toolmode.eraseores = Ércradír
|
|||||||
toolmode.eraseores.description = Csak az érceket törli.
|
toolmode.eraseores.description = Csak az érceket törli.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Folyadékok alá
|
toolmode.underliquid = Folyadékok alá
|
||||||
@@ -885,6 +899,7 @@ stat.repairspeed = Repair Speed
|
|||||||
stat.weapons = Fegyverek
|
stat.weapons = Fegyverek
|
||||||
stat.bullet = Töltény
|
stat.bullet = Töltény
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Module Tier
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Gyorsítás
|
stat.speedincrease = Gyorsítás
|
||||||
stat.range = Hatótáv
|
stat.range = Hatótáv
|
||||||
stat.drilltier = Kitermelhető
|
stat.drilltier = Kitermelhető
|
||||||
@@ -1093,6 +1108,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
|||||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||||
setting.showweather.name = Időjárás grafika megjelenítése
|
setting.showweather.name = Időjárás grafika megjelenítése
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = A felület igazítása a bevágás megjelenítéséhez
|
||||||
|
setting.macnotch.description = A változtatások alkalmazásához újra kell indítani
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||||
@@ -1194,6 +1211,8 @@ rules.wavetimer = Hullám időzítő
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1221,6 +1240,7 @@ rules.buildcostmultiplier = Építési költség szorzó
|
|||||||
rules.buildspeedmultiplier = Építési sebesség szorzó
|
rules.buildspeedmultiplier = Építési sebesség szorzó
|
||||||
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
rules.deconstructrefundmultiplier = Bontási visszatérítés szorzó
|
||||||
rules.waitForWaveToEnd = Waves Wait for Enemies
|
rules.waitForWaveToEnd = Waves Wait for Enemies
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
rules.dropzoneradius = Ledobási zóna sugara:[lightgray] (mező)
|
||||||
rules.unitammo = Egységeknek kell lövedék
|
rules.unitammo = Egységeknek kell lövedék
|
||||||
rules.enemyteam = Enemy Team
|
rules.enemyteam = Enemy Team
|
||||||
@@ -1764,6 +1784,7 @@ hint.launch = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy
|
|||||||
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
hint.launch.mobile = Ha elegendő nyersanyagot gyűjtöttél, [accent]Kilőhetsz[] egy közeli szektorba. Ezt a \ue88c [accent]Menü[]ből elérhető \ue827 [accent]Térkép[]en teheted meg.
|
||||||
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
hint.schematicSelect = Az [accent][[F][] nyomva tartásával kijelölhetsz és másolhastz épületeket.\n\nKattints a [accent][[görgővel][], hogy egy épületet lemásolj.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
hint.conveyorPathfind = Tartsd nyomva a [accent][[L-Ctrl][] billentyűt futószalagok lerakása közben, hogy a játék útvnalat generáljon.
|
||||||
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
hint.conveyorPathfind.mobile = Enegdélyezd az \ue844 [accent]átlós mód[]ot és tagyél le egyszerre több futószalagot, hogy a játék útvonalat generáljon.
|
||||||
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
hint.boost = Tartsd nyomva a [accent][[L-Shift][] billentyűt, hogy átrepülj az akadályok felett.\n\nErre nem minden földi egység képes.
|
||||||
@@ -2255,6 +2276,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Urut berdasarkan bintang
|
|||||||
schematic = Bagan
|
schematic = Bagan
|
||||||
schematic.add = Menyimpan bagan...
|
schematic.add = Menyimpan bagan...
|
||||||
schematics = Kumpulan bagan
|
schematics = Kumpulan bagan
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
||||||
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
||||||
schematic.import = Mengimpor bagan...
|
schematic.import = Mengimpor bagan...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Bagikan di Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
||||||
schematic.saved = Bagan telah disimpan.
|
schematic.saved = Bagan telah disimpan.
|
||||||
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
||||||
schematic.rename = Ganti Nama Bagan
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tambah Tanda
|
|||||||
schematic.texttag = Teks Tanda
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Ikon Tanda
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda tersebut sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Bentuk Modifikasi
|
server.custombuild = [accent]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
@@ -382,9 +392,9 @@ custom = Modifikasi
|
|||||||
builtin = Terpasang
|
builtin = Terpasang
|
||||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||||
map.random = [accent]Peta Acak
|
map.random = [accent]Peta Acak
|
||||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[scarlet] selain jingga[] ke dalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||||
workshop.update = Perbarui Item
|
workshop.update = Perbarui Item
|
||||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||||
@@ -458,6 +468,8 @@ waves.sort.reverse = Urut Balik
|
|||||||
waves.sort.begin = Mulai
|
waves.sort.begin = Mulai
|
||||||
waves.sort.health = Darah
|
waves.sort.health = Darah
|
||||||
waves.sort.type = Tipe
|
waves.sort.type = Tipe
|
||||||
|
waves.search = Search waves...
|
||||||
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
@@ -530,6 +542,8 @@ toolmode.eraseores = Hapus Bijih
|
|||||||
toolmode.eraseores.description = Hanya menghapus bijih.
|
toolmode.eraseores.description = Hanya menghapus bijih.
|
||||||
toolmode.fillteams = Isi Tim
|
toolmode.fillteams = Isi Tim
|
||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#unused
|
#unused
|
||||||
@@ -896,6 +910,7 @@ stat.repairspeed = Kecepatan Memperbaiki
|
|||||||
stat.weapons = Senjata
|
stat.weapons = Senjata
|
||||||
stat.bullet = Peluru
|
stat.bullet = Peluru
|
||||||
stat.moduletier = Tingkatan Modul
|
stat.moduletier = Tingkatan Modul
|
||||||
|
stat.unittype = Unit Type
|
||||||
stat.speedincrease = Tambahan Kecepatan
|
stat.speedincrease = Tambahan Kecepatan
|
||||||
stat.range = Jarak
|
stat.range = Jarak
|
||||||
stat.drilltier = Sumber Daya yang Ditambang
|
stat.drilltier = Sumber Daya yang Ditambang
|
||||||
@@ -1104,6 +1119,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
|||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||||
|
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
|
||||||
|
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
@@ -1205,6 +1222,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
@@ -1232,6 +1251,7 @@ rules.buildcostmultiplier = Penggandaan Harga Bangunan
|
|||||||
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
rules.buildspeedmultiplier = Penggandaan Waktu Pembuatan Bangunan
|
||||||
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
rules.deconstructrefundmultiplier = Penggandaan Kembalinya Bahan Bangunan yang Dihancurkan
|
||||||
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
rules.waitForWaveToEnd = Gelombang Menunggu Musuh
|
||||||
|
rules.wavelimit = Map Ends After Wave
|
||||||
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
|
rules.dropzoneradius = Radius Titik Muncul:[lightgray] (ubin)
|
||||||
rules.unitammo = Unit Membutuhkan Amunisi
|
rules.unitammo = Unit Membutuhkan Amunisi
|
||||||
rules.enemyteam = Tim Musuh
|
rules.enemyteam = Tim Musuh
|
||||||
@@ -1781,6 +1801,7 @@ hint.launch = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[
|
|||||||
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
hint.launch.mobile = Ketika sumber daya sudah mencukupi, kamu bisa [accent]Meluncurkan[] dengan memilih sektor terdekat dari \ue827 [accent]Map[] di \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
hint.schematicSelect = Tahan [accent][[F][] dan tarik ke bangunan untuk menyalin bangunan.\n\n[accent][[Klik tengah][] untuk menyalin blok setipe.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
|
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind = Tahan [accent][[L-Ctrl][] ketika menarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
hint.conveyorPathfind.mobile = Aktifkan \ue844 [accent]diagonal mode[] dan tarik pengantar untuk membuat jalur secara otomatis.
|
||||||
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
hint.boost = Tahan [accent][[L-Shift][] untuk terbang dengan unit sekarang.\n\nHanya beberapa unit darat yang memiliki pendorong.
|
||||||
@@ -2289,6 +2310,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dari dua angka.
|
lenum.min = Minimum dari dua angka.
|
||||||
lenum.max = Maksimum dari dua angka.
|
lenum.max = Maksimum dari dua angka.
|
||||||
lenum.angle = Sudut vektor dalam derajat.
|
lenum.angle = Sudut vektor dalam derajat.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Panjang vektor.
|
lenum.len = Panjang vektor.
|
||||||
|
|
||||||
lenum.sin = Sinus, dalam derajat.
|
lenum.sin = Sinus, dalam derajat.
|
||||||
|
|||||||