Compare commits
190 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
70516752fc | ||
|
|
6ed336ad95 | ||
|
|
0adfee97cc | ||
|
|
dc921ff4a8 | ||
|
|
c39ad8ce6e | ||
|
|
a582fe0d1c | ||
|
|
6cbdc86169 | ||
|
|
a650018b6e | ||
|
|
743f61a92c | ||
|
|
9eefea3c6f | ||
|
|
b4a32f506e | ||
|
|
26c0c7467b | ||
|
|
d14cdfd59c | ||
|
|
017aa71da8 | ||
|
|
58cd1852f1 | ||
|
|
500f22b1d0 | ||
|
|
ed6619d2df | ||
|
|
be7a360bf5 | ||
|
|
2ff7ccfc19 | ||
|
|
bf1484b17c | ||
|
|
40c5510205 | ||
|
|
71caf31543 | ||
|
|
913722202e | ||
|
|
7bb03e8086 | ||
|
|
4e5475f0ed | ||
|
|
d4e7f4a2ee | ||
|
|
1928c6db83 | ||
|
|
c49075ff0d | ||
|
|
dbfd8a3ec1 | ||
|
|
1d358a3c84 | ||
|
|
0f661444bd | ||
|
|
4721086a8e | ||
|
|
a07db8a08e | ||
|
|
a00b3a4670 | ||
|
|
637bd4fc8f | ||
|
|
2b9ee88cc2 | ||
|
|
0006291631 | ||
|
|
f1175b8735 | ||
|
|
8cb6f080f1 | ||
|
|
7389a5de7f | ||
|
|
5459322080 | ||
|
|
4b0824a20c | ||
|
|
0ec59691bf | ||
|
|
f00209ece7 | ||
|
|
f05d1ebc78 | ||
|
|
2dbbd62163 | ||
|
|
49168bb8f9 | ||
|
|
10c656bd16 | ||
|
|
a8de7c17bd | ||
|
|
ea8b2dea50 | ||
|
|
87348feab7 | ||
|
|
8da8783331 | ||
|
|
603efd7653 | ||
|
|
a43d39597a | ||
|
|
376e5c0b29 | ||
|
|
f2cd506eb4 | ||
|
|
af76e889cf | ||
|
|
ef0efc84cb | ||
|
|
e02de8eab5 | ||
|
|
4d301ebdbf | ||
|
|
84817c0c24 | ||
|
|
e9dfd29dcd | ||
|
|
d7a87f36b7 | ||
|
|
379875f591 | ||
|
|
38b2540677 | ||
|
|
9ff10e9d16 | ||
|
|
ebe965ef40 | ||
|
|
32c146cdf1 | ||
|
|
97a603204b | ||
|
|
70bb7aff54 | ||
|
|
fc673de556 | ||
|
|
925d19d867 | ||
|
|
cda82e572f | ||
|
|
21f4efaddc | ||
|
|
93788addf6 | ||
|
|
5515cd3187 | ||
|
|
038994a95f | ||
|
|
d09f4c0db5 | ||
|
|
37daf0a871 | ||
|
|
e2f4dd1f4b | ||
|
|
88c201559f | ||
|
|
2dd59aaaff | ||
|
|
1266eb00ea | ||
|
|
174f0f2ffe | ||
|
|
798e442b2f | ||
|
|
dde7b77de6 | ||
|
|
afee374a66 | ||
|
|
4dd414c22f | ||
|
|
38b9027000 | ||
|
|
4e0e48ea32 | ||
|
|
c84ec75c53 | ||
|
|
bf51a01677 | ||
|
|
94caca680a | ||
|
|
2f675a3b75 | ||
|
|
9d986e1e8d | ||
|
|
8e1e003ff2 | ||
|
|
1a0edf80f1 | ||
|
|
b97e6ef84c | ||
|
|
b6f5d424da | ||
|
|
2e96f598fb | ||
|
|
e3ccd5cc2c | ||
|
|
7911a22cc9 | ||
|
|
19f58f3dca | ||
|
|
c4cd9e8f56 | ||
|
|
8db8d79eff | ||
|
|
257d341703 | ||
|
|
fc0f48e13d | ||
|
|
ab95b88c05 | ||
|
|
ca51ad601e | ||
|
|
c2d7e2eb72 | ||
|
|
4f34a9235c | ||
|
|
b21c0f4553 | ||
|
|
80ad379c18 | ||
|
|
6a8e0eb6b2 | ||
|
|
f5a32fdb6b | ||
|
|
5c45df1a69 | ||
|
|
e9fe52d578 | ||
|
|
19cd6fd07c | ||
|
|
9869922710 | ||
|
|
ad4ce35a42 | ||
|
|
18cfffd105 | ||
|
|
c774968c2d | ||
|
|
3813d66f30 | ||
|
|
871548c095 | ||
|
|
c4b1df9526 | ||
|
|
bf320a98b8 | ||
|
|
a78e7ca8c9 | ||
|
|
520d122d82 | ||
|
|
7ab9c6fd9c | ||
|
|
4d200276d2 | ||
|
|
c335722de5 | ||
|
|
25b26be87b | ||
|
|
e714285671 | ||
|
|
dd3ce95264 | ||
|
|
564e81e734 | ||
|
|
dc63112915 | ||
|
|
bc94e24874 | ||
|
|
94fe92d67d | ||
|
|
047d39d129 | ||
|
|
b6d27c16be | ||
|
|
7c52444e3c | ||
|
|
1f85d0d24f | ||
|
|
4a53a80b21 | ||
|
|
cee09dd167 | ||
|
|
39227774e1 | ||
|
|
6cd778783e | ||
|
|
5db4c67477 | ||
|
|
0f87942b16 | ||
|
|
3dd7412ed8 | ||
|
|
43d164d54b | ||
|
|
d09695a946 | ||
|
|
5976ed6983 | ||
|
|
d739269f59 | ||
|
|
72c28f7098 | ||
|
|
f2d83f3599 | ||
|
|
b611e0f9f4 | ||
|
|
f59c439f2f | ||
|
|
e6daf63a5a | ||
|
|
00ae28847e | ||
|
|
445e147c16 | ||
|
|
410f4f69a1 | ||
|
|
9e2251028b | ||
|
|
7f6907e14f | ||
|
|
c6829c23d4 | ||
|
|
70293a4864 | ||
|
|
29855243cb | ||
|
|
16358dbd6a | ||
|
|
83d28461f0 | ||
|
|
874cba7ad3 | ||
|
|
45baeb4933 | ||
|
|
8b35b44489 | ||
|
|
1289e20990 | ||
|
|
3593803ad9 | ||
|
|
0d89654103 | ||
|
|
aa7ba6548c | ||
|
|
9b02d26856 | ||
|
|
30c773b304 | ||
|
|
738b96b94b | ||
|
|
151743021b | ||
|
|
dbbb27ec0f | ||
|
|
89e942ee35 | ||
|
|
5ec0e9dc9f | ||
|
|
b40615d9e6 | ||
|
|
307943c098 | ||
|
|
ebb40145ac | ||
|
|
ae272f079b | ||
|
|
587c8c280c | ||
|
|
7bcfaf54ef | ||
|
|
bcee2e7083 | ||
|
|
ccf85b81c8 |
@@ -1,7 +1,7 @@
|
|||||||
### Adding a server to the list
|
### Adding a server to the list
|
||||||
|
|
||||||
Mindustry now has a public list of servers that everyone can see and connect to.
|
Mindustry now has a public list of servers that everyone can see and connect to.
|
||||||
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json) in this repository.
|
This is done by letting clients `GET` a [JSON list of servers](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json) in this repository.
|
||||||
|
|
||||||
You may want to add your server to this list. The steps for getting this done are as follows:
|
You may want to add your server to this list. The steps for getting this done are as follows:
|
||||||
|
|
||||||
@@ -18,7 +18,7 @@ You'll need to either hire some moderators, or make use of (currently non-existe
|
|||||||
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
4. **Get some good maps.** *(optional, but highly recommended)*. Add some maps to your server and set the map rotation to custom-only. You can get maps from the Steam workshop by subscribing and exporting them; using the `#maps` channel on Discord is also an option.
|
||||||
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
5. **Check your server configuration.** *(optional)* I would recommend adding a message rate limit of 1 second (`config messageRateLimit 1`), and disabling connect/disconnect messages to reduce spam (`config showConnectMessages false`).
|
||||||
6. Finally, **submit a pull request** to add your server's IP to the list.
|
6. Finally, **submit a pull request** to add your server's IP to the list.
|
||||||
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v6.json), then add a JSON object with a single key, indicating your server address.
|
This should be fairly straightforward: Press the edit button on the [server file](https://github.com/Anuken/Mindustry/blob/master/servers_v7.json), then add a JSON object with a single key, indicating your server address.
|
||||||
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
For example, if your server address is `example.com:6000`, you would add a comma after the last entry and insert:
|
||||||
```json
|
```json
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -34,6 +34,14 @@ public class Annotations{
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Indicates that a field should not be synced to clients (but may still be non-transient) */
|
||||||
|
@Target({ElementType.FIELD})
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface NoSync{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
/** Indicates that a component field is imported from other components. This means it doesn't actually exist. */
|
||||||
@Target({ElementType.FIELD})
|
@Target({ElementType.FIELD})
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
|||||||
@@ -118,13 +118,16 @@ public class EntityIO{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> syncFields, Seq<Svar> allFields) throws Exception{
|
void writeSync(MethodSpec.Builder method, boolean write, Seq<Svar> allFields) throws Exception{
|
||||||
this.method = method;
|
this.method = method;
|
||||||
this.write = write;
|
this.write = write;
|
||||||
|
|
||||||
if(write){
|
if(write){
|
||||||
//write uses most recent revision
|
//write uses most recent revision
|
||||||
for(RevisionField field : revisions.peek().fields){
|
for(RevisionField field : revisions.peek().fields){
|
||||||
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
|
|
||||||
io(field.type, "this." + field.name, true);
|
io(field.type, "this." + field.name, true);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
@@ -138,6 +141,7 @@ public class EntityIO{
|
|||||||
//add code for reading revision
|
//add code for reading revision
|
||||||
for(RevisionField field : rev.fields){
|
for(RevisionField field : rev.fields){
|
||||||
Svar var = allFields.find(s -> s.name().equals(field.name));
|
Svar var = allFields.find(s -> s.name().equals(field.name));
|
||||||
|
if(var == null || var.has(NoSync.class)) continue;
|
||||||
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
boolean sf = var.has(SyncField.class), sl = var.has(SyncLocal.class);
|
||||||
|
|
||||||
if(sl) cont("if(!islocal)");
|
if(sl) cont("if(!islocal)");
|
||||||
|
|||||||
@@ -490,7 +490,7 @@ public class EntityProcess extends BaseProcessor{
|
|||||||
|
|
||||||
//SPECIAL CASE: sync I/O code
|
//SPECIAL CASE: sync I/O code
|
||||||
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
if((first.name().equals("readSync") || first.name().equals("writeSync"))){
|
||||||
io.writeSync(mbuilder, first.name().equals("writeSync"), syncedFields, allFields);
|
io.writeSync(mbuilder, first.name().equals("writeSync"), allFields);
|
||||||
}
|
}
|
||||||
|
|
||||||
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
//SPECIAL CASE: sync I/O code for writing to/from a manual buffer
|
||||||
|
|||||||
@@ -0,0 +1 @@
|
|||||||
|
{version:1,fields:[{name:admin,type:boolean},{name:boosting,type:boolean},{name:color,type:arc.graphics.Color},{name:lastCommand,type:mindustry.ai.UnitCommand},{name:mouseX,type:float},{name:mouseY,type:float},{name:name,type:java.lang.String},{name:shooting,type:boolean},{name:team,type:mindustry.game.Team},{name:typing,type:boolean},{name:unit,type:Unit},{name:x,type:float},{name:y,type:float}]}
|
||||||
@@ -320,11 +320,6 @@ project(":core"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
artifacts{
|
|
||||||
archives sourcesJar
|
|
||||||
archives assetsJar
|
|
||||||
}
|
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
@@ -442,6 +437,9 @@ configure([":core", ":server"].collect{project(it)}){
|
|||||||
publications{
|
publications{
|
||||||
maven(MavenPublication){
|
maven(MavenPublication){
|
||||||
from components.java
|
from components.java
|
||||||
|
if(project.name == "core"){
|
||||||
|
artifact(tasks.named("assetsJar"))
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
|
Before Width: | Height: | Size: 226 B After Width: | Height: | Size: 279 B |
|
Before Width: | Height: | Size: 349 B After Width: | Height: | Size: 383 B |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 501 B After Width: | Height: | Size: 552 B |
|
Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 752 B |
|
Before Width: | Height: | Size: 203 B |
|
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1019 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-l.png
Normal file
|
After Width: | Height: | Size: 429 B |
BIN
core/assets-raw/sprites/blocks/turrets/salvo/salvo-side-r.png
Normal file
|
After Width: | Height: | Size: 423 B |
|
Before Width: | Height: | Size: 864 B |
|
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 510 B |
|
Before Width: | Height: | Size: 779 B After Width: | Height: | Size: 817 B |
|
Before Width: | Height: | Size: 547 B After Width: | Height: | Size: 603 B |
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 439 B |
|
Before Width: | Height: | Size: 307 B After Width: | Height: | Size: 521 B |
|
Before Width: | Height: | Size: 893 B After Width: | Height: | Size: 873 B |
|
Before Width: | Height: | Size: 531 B After Width: | Height: | Size: 523 B |
@@ -1 +0,0 @@
|
|||||||
mschxœ%ŠQƒ0C]RÐÄ>v>9Ê"µˆ¶S(HÜ~)X±_dƒƒÏKŒa•YëDݹ(¼¸äS®¢øü²i©‘§¯ÆmÃ;VIÓ^e0â–s-@
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>Ë
|
|
||||||
!E¯Ïy-J·ý‡ù(q¤£Gú÷<C3BA>„ââä&'›„Î.<Zl.Çž®Vª{lG¸|<7C>ŸK4ÌíúÙðü{»/ùßR±ÅÒ~•^=ÝùäГkÑïG<C3AF>ç àzRPm!&ÆÌX+ ÉÓ†4©¨²¼H}E“y$9’À˜’¢XQÜÔü‰æd8ZQŠ¡†acf,Œê˜ã"
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
mschxœ5<C593>A E¿JkêÊStã<74><08>˜I
|
|
||||||
4”šx{¡ðòÿ¼¸vÐѽpq‘<71>°—”Ý›^˜Ú}æpŠ€ÆÄ…¼§#{Âã¯Ï>Å}SÆm‹tWØÏKæuÅXGÅq¤àY¬z\P?E½:<18>ÅYŽ
|
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
mschxœ%Žknà „ÇØIü¨äV9×È
|
|
||||||
ú;¢xS!a@€“úîMÝ%F¬¾Ñ>fz<>Æ©™p¾~:“¯¥}ŽëõbU$%MÈÆ;à
|
|
||||||
ãCeŠ’~rT:ûˆ^/6›»*ú#y’A9²’Õ7ϧà#É)%ŒÚ++5¹Ímáꘌ5Ú;™f²ì‹18Zf•<66>–S4Öb0™f™ü5áô¥2wèƒðÎO„÷ VëÕ$ÙçN+Ÿ1(åíuÞ
|
|
||||||
4
core/assets/baseparts/actuallyokrtg.msch
Normal file
@@ -0,0 +1,4 @@
|
|||||||
|
mschxœM<C593>anÂ0…MK[HÚ"Ä9rŠcÚ<63><Ô-4(MaÜ~ÏñŸ)RŸíú{vB':Ô´<C394>ý<EFBFBD>iðç¼ú^ñ'å+Ù/ç4Ýóg"jƒÿä°PõþaÉ~¿dwIStxúÌÉñoNpˆ‰ŽK>¹»Ÿ98DW&û¯DÇ<e?OëÍ<C3AB>ãüà<17>Ý•gN^Æu¾pú
|
||||||
|
ñé®0§S|p´»{Šß\ÆØe…µËñɉš‡_C&;e¾¹%®éÌXú<58>h#gƒxKT!îˆj[ªEª!Ûˆ4*Jé¬iG¨‡-<2D>’<EFBFBD>ið.<2E>ŽÉvT‰ã@åO¥Ò Ð
|
||||||
|
Þâ`É
|
||||||
|
Þ*Þ¢¥<14>‹Uá:á*”ÁwŠ£<C5A0>jÉ€w,/ÅN‹ø+³~¯6{o”7:Þèx£ã<C2A3>no”7…¯Èê-¬ÚXµéÕ¦×5zµéÕ¦×5z½Å Ü ·õ#誅”-FÅGÅG}„QñƒâÁ÷tDçF-b@tõ½ÔO¼
|
||||||
BIN
core/assets/baseparts/atrax-surprise.msch
Normal file
1
core/assets/baseparts/flar.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxœMŽÍNÃ0„'‰›æ¯^<5E>»Ÿq0‰‹,9vd»”¼{ ¬»*KÞ<4B>ogV‹'´„S³†¸XÐO:ŽÁ,Éx ¶êCÛˆòí}@oUÔANÁX‹—d’ræ:ËÑ»/½ú€“7VêïÔ˜Hžo*‘ýDc
|
||||||
BIN
core/assets/baseparts/fortress.msch
Normal file
BIN
core/assets/baseparts/impending-doom.msch
Normal file
2
core/assets/baseparts/rtgbrick1.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœŒKà CͯE=
|
||||||
|
‹ž§Ê‚<EFBFBD>B%
|
||||||
5
core/assets/baseparts/rtgbrick2.msch
Normal file
@@ -0,0 +1,5 @@
|
|||||||
|
mschxś
|
||||||
|
ŚK
|
||||||
|
Ă0CĺOŇ–ĐEâMŻşpśÁ<C59B>Ně0včő;ń$!„ ł<>Żń <däMJúľ±ěÔ“”s”VĚ7â»~&<u2U’8š`é—d
|
||||||
|
ŁýHCt„Ţ.I„Wo%ś±u™°pě$a—¬ż“
|
||||||
|
Î(üÖÂŔhyłN˝ó
|
||||||
BIN
core/assets/baseparts/rtgsalvo.msch
Normal file
1
core/assets/baseparts/scorch.msch
Normal file
@@ -0,0 +1 @@
|
|||||||
|
mschxś5PŃŽ„ @ôáľÄ/şÜ<C59F>Ë’,‰ŠAÝËýýµt5!C§Ó™"FŚÝ6Ż î<>ĄĆĆg:bÍű™ËŔ-ó#-ô÷ŹĂ׾ĄkťĎ§gÍËËöNĄbŚeßSť~g˘o/WËu&jć3ÓQ®yNt`Đ> `ů®™TźŞőŚTťôş»j=Ëë>rĹw“A`€Öč%˛IĎQV*Ĺ˝6ĐË€—Ď<1D>fĄ'Ć0Đ6LZ^Âs0™3ée®™y1b$=Hz<48>Ř Ę ĘAž2đo°–6´†‰ <©ţ/_&‘
|
||||||
2
core/assets/baseparts/simplemeltdown.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ=‘벓0… å(=¾à³8þà@t¢jöôÉ<C3B4>qjqmÂq(|Ù—µ’<C2B5>â|˜ºQ㼘ñjõ¨æÛ5è¥wæêÍ<8ÙîUÛñç/5òÿ]õkç½v÷Öv²Ý¢];8c-š[ÇR«ß¼ëz?;(ãõØ.óêz<C3AA>¬Ÿ§a5jY)mý|Ó/Þøn2ëØ²üKß©º\¥ÒNó <C3B3>]šÞÝç¯v5C;š7ª”5?%¢ôš#ø¾Ný~øË‘ £ïÌÄ~à¡A!á"މüð6À_•ræ$åªF”2U#>çœyò’‹ÃIÄR. `2'ʼD´=¶çö)¿ÏíùجeÛ“ï×Åö›[¤â]Ðâ„D<E2809E>#C&ÓÝ4”HJVx˜ˆÒHj²ÓŽLZr>;XUD"%(BgÁ$QJ”'™X\åÈïµZæS2ÇÎx¯ª` B“zo:M—½©
|
||||||
|
¾Uðp$wI%àÌ“G2ïñ¨Þ¹ A#× Èò€" PHþŸLo´
|
||||||
BIN
core/assets/baseparts/solarbrick1.msch
Normal file
BIN
core/assets/baseparts/solarbrick2.msch
Normal file
BIN
core/assets/baseparts/solarbrick4.msch
Normal file
2
core/assets/baseparts/steamgobrr.msch
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
mschxœ%ÐÝrƒ àãJÔ˜fúÜõm:½@³uÌ d“æí»¸^øÁ¸ËYÄÊÕ.„f‹d—É! ½Ñ6†ùg¿¨œÈmÈ¿\^6R0ôƒ£çâm™è_p9N1ìñupv‹æfçÐïë<C3AF>¯ó/3ñ)¸Æ9ÚuÞ3úõIo®ÿôO
|
||||||
|
\ý$óþNGD=ØÈ¡o\7ïl0»’3¼šíi1›ßÃH<뎧H¯\(…Fè„E†•5›s„\(…Fèîä†YÉdÈÃ
|
||||||
BIN
core/assets/baseparts/strong_duos.msch
Normal file
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -261,7 +263,16 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +286,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban "{0}[white]"?
|
confirmban = Are you sure you want to ban "{0}[white]"?
|
||||||
confirmkick = Are you sure you want to kick "{0}[white]"?
|
confirmkick = Are you sure you want to kick "{0}[white]"?
|
||||||
confirmvotekick = Are you sure you want to vote-kick "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
confirmadmin = Are you sure you want to make "{0}[white]" an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
confirmunadmin = Are you sure you want to remove admin status from "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -386,9 +398,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a [#{0}]{1}[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add [#{0}]{1}[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -463,7 +475,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -474,7 +486,7 @@ wavemode.health = health
|
|||||||
|
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
details = Details...
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit
|
||||||
variables = Vars
|
variables = Vars
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -536,6 +548,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
#unused
|
#unused
|
||||||
@@ -1111,6 +1125,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display Player Bubble Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
|
setting.macnotch.description = Restart required to apply changes
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1212,6 +1228,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -1789,7 +1807,7 @@ hint.launch = Once enough resources are collected, you can [accent]Launch[] by s
|
|||||||
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
hint.launch.mobile = Once enough resources are collected, you can [accent]Launch[] by selecting nearby sectors from the \uE827 [accent]Map[] in the \uE88C [accent]Menu[].
|
||||||
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
hint.schematicSelect = Hold [accent][[F][] and drag to select blocks to copy and paste.\n\n[accent][[Middle Click][] to copy a single block type.
|
||||||
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect = Hold [accent][[B][] and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Select the \uE874 copy button, then tap the \uE80F rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
||||||
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
hint.conveyorPathfind = Hold [accent][[L-Ctrl][] while dragging conveyors to automatically generate a path.
|
||||||
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
hint.conveyorPathfind.mobile = Enable \uE844 [accent]diagonal mode[] and drag conveyors to automatically generate a path.
|
||||||
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
hint.boost = Hold [accent][[L-Shift][] to fly over obstacles with your current unit.\n\nOnly a few ground units have boosters.
|
||||||
@@ -1809,8 +1827,8 @@ hint.factoryControl.mobile = To set a unit factory's [accent]output destination[
|
|||||||
|
|
||||||
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
gz.mine = Move near the \uF8C4 [accent]copper ore[] on the ground and click to begin mining.
|
||||||
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
gz.mine.mobile = Move near the \uF8C4 [accent]copper ore[] on the ground and tap it to begin mining.
|
||||||
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nClick on a copper patch to place it.
|
gz.research = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nClick on a copper patch to place it.
|
||||||
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
gz.research.mobile = Open the \uE875 tech tree.\nResearch the \uF870 [accent]Mechanical Drill[], then select it from the \ue85e menu in the bottom right.\nTap on a copper patch to place it.\n\nPress the \uE800 [accent]checkmark[] at the bottom right to confirm.
|
||||||
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
gz.conveyors = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nClick and drag to place multiple conveyors.\n[accent]Scroll[] to rotate.
|
||||||
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
gz.conveyors.mobile = Research and place \uF896 [accent]conveyors[] to move the mined resources\nfrom drills to the core.\n\nHold down your finger for a second and drag to place multiple conveyors.
|
||||||
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
gz.drills = Expand the mining operation.\nPlace more Mechanical Drills.\nMine 100 copper.
|
||||||
@@ -1843,7 +1861,7 @@ onset.crusher = Use \uF74D [accent]cliff crushers[] to mine sand.
|
|||||||
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
onset.fabricator = Use [accent]units[] to explore the map, defend buildings, and attack the enemy. Research and place a \uF6A2 [accent]tank fabricator[].
|
||||||
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
onset.makeunit = Produce a unit.\nUse the "?" button to see selected factory requirements.
|
||||||
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
onset.turrets = Units are effective, but [accent]turrets[] provide better defensive capabilities if used effectively.\nPlace a \uF6EB [accent]Breach[] turret.\nTurrets require \uF748 [accent]ammo[].
|
||||||
onset.turretammo = Supply the turret with [accent]beryllium ammo.[]
|
onset.turretammo = Supply the turret with [accent]beryllium[] as ammo, using ducts.
|
||||||
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
onset.walls = [accent]Walls[] can prevent oncoming damage from reaching buildings.\nPlace some \uF6EE [accent]beryllium walls[] around the turret.
|
||||||
onset.enemies = Enemy incoming, prepare to defend.
|
onset.enemies = Enemy incoming, prepare to defend.
|
||||||
onset.attack = The enemy is vulnerable. Counter-attack.
|
onset.attack = The enemy is vulnerable. Counter-attack.
|
||||||
@@ -2301,6 +2319,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Сартаваць па зоркам
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Захаваць схему...
|
schematic.add = Захаваць схему...
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
|
schematic.search = Пошук схемы...
|
||||||
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
schematic.replace = Схема с дадзенай назвай ужо існуе. Замяніць яе?
|
||||||
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
schematic.exists = Схема с дадзенай назвай ужо існуе.
|
||||||
schematic.import = Імпартаваць схему...
|
schematic.import = Імпартаваць схему...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Падзяліцца ў Майстэрні
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Адлюстраваць схему
|
||||||
schematic.saved = Схема захавана.
|
schematic.saved = Схема захавана.
|
||||||
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
schematic.delete.confirm = Гэтая схема будзе выдалена.
|
||||||
schematic.rename = Пераназваць схему
|
schematic.edit = Рэдагаваць схему
|
||||||
schematic.info = {0}x{1}, {2} блокаў
|
schematic.info = {0}x{1}, {2} блокаў
|
||||||
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
schematic.disabled = [scarlet]Схемы забаронены[]\nВам нельга выкарыстоўваць схемы на гэтай [accent]карце[] альбо [accent]серверы.
|
||||||
schematic.tags = Тэгі:
|
schematic.tags = Тэгі:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Дадаць Тэг
|
|||||||
schematic.texttag = Тэкставы Тэгу
|
schematic.texttag = Тэкставы Тэгу
|
||||||
schematic.icontag = Іконкавы Тэгу
|
schematic.icontag = Іконкавы Тэгу
|
||||||
schematic.renametag = Пераназваць Тэг
|
schematic.renametag = Пераназваць Тэг
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
schematic.tagdelconfirm = Выдаліць гэты тэг цалкам?
|
||||||
schematic.tagexists = Такі тэг ужо ёсць.
|
schematic.tagexists = Такі тэг ужо ёсць.
|
||||||
stats = Вынікі
|
stats = Вынікі
|
||||||
@@ -124,7 +126,7 @@ uploadingpreviewfile = Выгрузка файла прадпрагляду
|
|||||||
committingchanges = Унясенне змяненняў
|
committingchanges = Унясенне змяненняў
|
||||||
done = Гатова
|
done = Гатова
|
||||||
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
feature.unsupported = Ваша прылада не падтрымлівае гэтую магчымасць.
|
||||||
mods.initfailed = [red]⚠[] The previous Mindustry instance failed to initialize. This was likely caused by misbehaving mods.\n\nTo prevent a crash loop, [red]all mods have been disabled.[]
|
mods.initfailed = [red]⚠[] Папярэдні асобнік Mindustry не атрымалася ініцыялізаваць. Гэта напэўна выклікана тым, што моды не працуюць належным чынам.\n\nКаб прадухіліць цыкл збояў, [red]усе моды былі адключаныя.[]
|
||||||
mods = Мадыфікацыі
|
mods = Мадыфікацыі
|
||||||
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
mods.none = [lightgray]Мадыфікацыі не знойдзены!
|
||||||
mods.guide = Кіраўніцтва па мадам
|
mods.guide = Кіраўніцтва па мадам
|
||||||
@@ -252,7 +254,14 @@ trace.mobile = Мабільны кліент: [accent]{0}
|
|||||||
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
trace.modclient = Карыстальніцкі кліент: [accent]{0}
|
||||||
trace.times.joined = Разоў Падлучана: [accent]{0}
|
trace.times.joined = Разоў Падлучана: [accent]{0}
|
||||||
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
trace.times.kicked = Разоў Выгнана: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
invalidid = Недапушчальны ID кліента! Адпраўце справаздачу пра памылку.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Блакаваннi
|
server.bans = Блакаваннi
|
||||||
server.bans.none = Заблакаваных гульцоў няма!
|
server.bans.none = Заблакаваных гульцоў няма!
|
||||||
server.admins = Адміністратары
|
server.admins = Адміністратары
|
||||||
@@ -266,10 +275,11 @@ server.version = [gray]Версія: {0} {1}
|
|||||||
server.custombuild = [accent]карыстальніцкая зборка
|
server.custombuild = [accent]карыстальніцкая зборка
|
||||||
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
confirmban = Вы сапраўды хочаце заблакаваць гэтага гульца?
|
||||||
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
confirmkick = Вы сапраўды хочаце выгнаць гэтага гульца?
|
||||||
confirmvotekick = Вы сапраўды хочаце галасаваннем выгнаць гэтага гульца?
|
|
||||||
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
confirmunban = Вы сапраўды хочаце разблакаваць гэтага гульца?
|
||||||
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
confirmadmin = Вы сапраўды хочаце зрабіць гэтага гульца адміністратарам?
|
||||||
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
confirmunadmin = Вы сапраўды хочаце прыбраць гэтага гульца з адміністратараў?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Далучыцца да гульні
|
joingame.title = Далучыцца да гульні
|
||||||
joingame.ip = Адрас:
|
joingame.ip = Адрас:
|
||||||
disconnect = Адключана.
|
disconnect = Адключана.
|
||||||
@@ -287,7 +297,7 @@ server.invalidport = Няправільны нумар порта!
|
|||||||
server.error = [барвовы]Памылка стварэння сервера.
|
server.error = [барвовы]Памылка стварэння сервера.
|
||||||
save.new = Новае захаванне
|
save.new = Новае захаванне
|
||||||
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
save.overwrite = Вы ўпэўненыя, што жадаеце перазапісаць\nгэты слот для захавання?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Індывідуальныя файлы захавання кампаніі нельга імпартаваць.
|
||||||
overwrite = Перазапісаць
|
overwrite = Перазапісаць
|
||||||
save.none = Захавання не знойдзены!
|
save.none = Захавання не знойдзены!
|
||||||
savefail = Не атрымалася захаваць гульню!
|
savefail = Не атрымалася захаваць гульню!
|
||||||
@@ -377,9 +387,9 @@ custom = Карыстацкая
|
|||||||
builtin = Убудаваная
|
builtin = Убудаваная
|
||||||
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
map.delete.confirm = Вы сапраўды жадаеце выдаліць гэтую карту? Гэта дзеянне не можа быць адменена!
|
||||||
map.random = [accent]Выпадковая карта
|
map.random = [accent]Выпадковая карта
|
||||||
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце[accent] аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn = Гэтая карта не мае ні аднаго ядра, у якім гулец можа з’явіцца! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.pvp = У гэтай карты няма варожых ядраў, у якіх гулец можа з’явіцца! Дадайце [scarlet]не аранжавае[] ядро на гэтую карту ў рэдактары.
|
||||||
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце[scarlet] ружовае[] ядро на гэтую карту ў рэдактары.
|
map.nospawn.attack = У гэтай карты няма варожых ядраў для нападу гульцом! Дадайце {0} ядро на гэтую карту ў рэдактары.
|
||||||
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
map.invalid = Памылка загрузкі карты: пашкоджаны або недапушчальны файл карты.
|
||||||
workshop.update = Абнавіць змесціва
|
workshop.update = Абнавіць змесціва
|
||||||
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
workshop.error = Памылка загрузкі інфармацыі з Майстэрні: {0}
|
||||||
@@ -430,14 +440,14 @@ waves.title = Хвалі
|
|||||||
waves.remove = Выдаліць
|
waves.remove = Выдаліць
|
||||||
waves.every = кожны
|
waves.every = кожны
|
||||||
waves.waves = хваля (ы)
|
waves.waves = хваля (ы)
|
||||||
waves.health = health: {0}%
|
waves.health = Здароўе: {0}%
|
||||||
waves.perspawn = за з’яўленне
|
waves.perspawn = за з’яўленне
|
||||||
waves.shields = адзінак шчыта/хвалю
|
waves.shields = адзінак шчыта/хвалю
|
||||||
waves.to = да
|
waves.to = да
|
||||||
waves.spawn = зявілася:
|
waves.spawn = зявілася:
|
||||||
waves.spawn.all = <усе>
|
waves.spawn.all = <усе>
|
||||||
waves.spawn.select = Выбар Кропкі Зяўлення
|
waves.spawn.select = Выбар Кропкі Зяўлення
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]спаўны на карце не знойдзены
|
||||||
waves.max = максімум адзінак
|
waves.max = максімум адзінак
|
||||||
waves.guardian = Вартаўнік
|
waves.guardian = Вартаўнік
|
||||||
waves.preview = Папярэдні прагляд
|
waves.preview = Папярэдні прагляд
|
||||||
@@ -453,8 +463,8 @@ waves.sort.reverse = Рэверсіўнае Сартаванне
|
|||||||
waves.sort.begin = Пачатак
|
waves.sort.begin = Пачатак
|
||||||
waves.sort.health = Здароўе
|
waves.sort.health = Здароўе
|
||||||
waves.sort.type = Тып
|
waves.sort.type = Тып
|
||||||
waves.search = Search waves...
|
waves.search = Пошук хваль...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Фільтраваць Юнітав
|
||||||
waves.units.hide = Схаваць Усё
|
waves.units.hide = Схаваць Усё
|
||||||
waves.units.show = Паказаць Усё
|
waves.units.show = Паказаць Усё
|
||||||
|
|
||||||
@@ -526,10 +536,12 @@ toolmode.eraseores = Сцерці руды
|
|||||||
toolmode.eraseores.description = Сцерці толькі руды.
|
toolmode.eraseores.description = Сцерці толькі руды.
|
||||||
toolmode.fillteams = Змяніць каманду блокаў
|
toolmode.fillteams = Змяніць каманду блокаў
|
||||||
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.fillteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
|
toolmode.fillerase = Сцерці заліўку
|
||||||
|
toolmode.fillerase.description = Сцерці ўсе блокі аднаго тыпу.
|
||||||
toolmode.drawteams = Змяніць каманду блока
|
toolmode.drawteams = Змяніць каманду блока
|
||||||
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
toolmode.drawteams.description = Змяняе прыналежнасць \nблокаў да каманды.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Пад вадкасцямі
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Малюе паверхні пад вадзяныя блокі.
|
||||||
|
|
||||||
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
filters.empty = [lightgray]Няма фільтраў! Дадайце адзін пры дапамозе кнопкі ніжэй.
|
||||||
filter.distort = Скажэнне
|
filter.distort = Скажэнне
|
||||||
@@ -624,7 +636,7 @@ marker.minimap.name = Міні-Мапа
|
|||||||
marker.shape.name = Форма
|
marker.shape.name = Форма
|
||||||
marker.text.name = Тэкст
|
marker.text.name = Тэкст
|
||||||
marker.background = Задні Фон
|
marker.background = Задні Фон
|
||||||
marker.outline = Outline
|
marker.outline = Контур
|
||||||
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Даследаваць:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Атрымаць:\n[]{0}[lightgray]{1}
|
||||||
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
objective.destroyblock = [accent]Знішчыць:\n[]{0}[lightgray]{1}
|
||||||
@@ -748,7 +760,7 @@ sector.craters.description = Вада сабралася ў гэтым крат
|
|||||||
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
sector.ruinousShores.description = Ператварыўшаяся ў мусар, берагавая лінія. Раней, гэта лакацыя была раёнам берагавой абароны. Мала што ад яе засталося. Толькі самыя простыя абарончыя структуры засталіся непашкоджанымі, усё яшчэ ператвораныя ў металалом.\nПрацягніце пашырэнне па-за гэты сектар. Адкрыйце нанава гэту тэхналогію.
|
||||||
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
sector.stainedMountains.description = Далей ідзе востраў на якім ляжаць горы, яшчэ не заплямлены спорамі.\nДабудзьце багата тытану ў гэтым сектары. Даведайцеся як выкарыстоуваць яго.\n\nВарожая прысутнасць тут мацней. Не дайце ім часу каб адправіць іх мацнейшыя адзінкі.
|
||||||
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
sector.overgrowth.description = Гэты сектар зарос, бліжэйшы да крыніцы спораў.\nВораг заснаваў тутThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
sector.tarFields.description = Ваколіцы зоны здабычы нафты, паміж гарамі і пустыняй. Адзін з некалькіх зон з прыдатнымі для выкарыстання запасамі дзёгцю.\nТаксама закінутая, гэтая зона мае побач небяспечных ворагаў. Не варта недаацэньваць іх.\n\n[lightgray]Знайдзіце па магчымасці тэхналогіі перапрацоўкі нафты.
|
||||||
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
@@ -1086,6 +1098,8 @@ setting.bridgeopacity.name = Непразрыстасць мастоў
|
|||||||
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
setting.playerchat.name = Адлюстроўваць аблокі чата над гульцамі
|
||||||
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
setting.showweather.name = Паказаць Анімацыю Надвор'я
|
||||||
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
setting.hidedisplays.name = Схаваць Лагічныя Дысплэі
|
||||||
|
setting.macnotch.name = Адаптуйце інтэрфейс для адлюстравання выемкі
|
||||||
|
setting.macnotch.description = Каб змены ўжыліся патрабуецца перазапуск
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
public.beta = Майце на ўвазе, што бэта-версія гульні не можа рабіць гульні публічнымі.
|
||||||
@@ -1187,6 +1201,8 @@ rules.wavetimer = Інтэрвал хваляў
|
|||||||
rules.wavesending = Адпраўка Хваль
|
rules.wavesending = Адпраўка Хваль
|
||||||
rules.waves = Хвалі
|
rules.waves = Хвалі
|
||||||
rules.attack = Рэжым атакі
|
rules.attack = Рэжым атакі
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
@@ -1505,7 +1521,7 @@ block.solar-panel.name = Сонечная панэль
|
|||||||
block.solar-panel-large.name = Вялікая сонечная панэль
|
block.solar-panel-large.name = Вялікая сонечная панэль
|
||||||
block.oil-extractor.name = Нафтавая вышка
|
block.oil-extractor.name = Нафтавая вышка
|
||||||
block.repair-point.name = Рамонтны пункт
|
block.repair-point.name = Рамонтны пункт
|
||||||
block.repair-turret.name = Repair Turret
|
block.repair-turret.name = Рамонтна турэль
|
||||||
block.pulse-conduit.name = Імпульсны трубаправод
|
block.pulse-conduit.name = Імпульсны трубаправод
|
||||||
block.plated-conduit.name = Умацаваны трубаправод
|
block.plated-conduit.name = Умацаваны трубаправод
|
||||||
block.phase-conduit.name = Фазавы трубаправод
|
block.phase-conduit.name = Фазавы трубаправод
|
||||||
@@ -1981,7 +1997,7 @@ block.ripple.description = Вельмі магутная артылерыйск
|
|||||||
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
block.cyclone.description = Вялікая турэль, якая можа весці агонь па паветраных і наземных мэтах. Страляе разрыўнымі снарадамі па бліжэйшых ворагам.
|
||||||
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
block.spectre.description = Масіўная двуствольное гармата. Страляе буйнымі бранябойнымі кулямі па паветраных і наземных мэтах.
|
||||||
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
block.meltdown.description = Масіўная лазерная гармата. Зараджае і страляе пастаянным лазерным прамянём ў бліжэйшых ворагаў. Патрабуецца астуджальная вадкасць для працы.
|
||||||
block.foreshadow.description = Fires a large single-target bolt over long distances. Prioritizes enemies with higher max health.
|
block.foreshadow.description = Страляе маланкай па адной цэлі на вялікай адлегласці. Аддае прыярытэт ворагам з большым максімальным здароўем.
|
||||||
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
block.repair-point.description = Бесперапынна лечыць бліжэйшую пашкоджаную баявую адзінку або мех у сваім радыусе.
|
||||||
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
block.segment.description = Пашкоджвае і знішчае снарады. Лазерныя снарады не шкодзяца.
|
||||||
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
block.parallax.description = Fires a tractor beam that pulls in air targets, damaging them in the process.
|
||||||
@@ -2248,6 +2264,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортирай по рейтинг
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Запази Схема...
|
schematic.add = Запази Схема...
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
schematic.replace = Вече съществува схема с това име. Да бъде ли заместена?
|
||||||
schematic.exists = Вече съществува схема с това име.
|
schematic.exists = Вече съществува схема с това име.
|
||||||
schematic.import = Внасяне на Схема...
|
schematic.import = Внасяне на Схема...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Сподели в Работилницата
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обърни Схемата
|
||||||
schematic.saved = Схемате беше запазена.
|
schematic.saved = Схемате беше запазена.
|
||||||
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
schematic.delete.confirm = Тази схема ще бъде напълно унищожена.
|
||||||
schematic.rename = Преименуване на схема
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} елемента
|
schematic.info = {0}x{1}, {2} елемента
|
||||||
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
schematic.disabled = [scarlet]Схемите не са достъпни[]\nНе ви е позволено да използвате Схеми на тази [accent]карта[] или [accent]сървър[].
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Мобилен Клиент: [accent]{0}
|
|||||||
trace.modclient = Модифициран Клиент: [accent]{0}
|
trace.modclient = Модифициран Клиент: [accent]{0}
|
||||||
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
trace.times.joined = Пъти участвал в игра: [accent]{0}
|
||||||
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
trace.times.kicked = Пъти изхвърлен от игра: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
invalidid = Невалидно ID на клиент. Съобщете за грешка.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Банове
|
server.bans = Банове
|
||||||
server.bans.none = Няма намерени баннати играчи!
|
server.bans.none = Няма намерени баннати играчи!
|
||||||
server.admins = Администратори
|
server.admins = Администратори
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]в{0} {1}
|
|||||||
server.custombuild = [accent]Персонализирана компилация
|
server.custombuild = [accent]Персонализирана компилация
|
||||||
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
confirmban = Сигурни ли сте, че искате да баннете "{0}[white]"?
|
||||||
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
confirmkick = Сигурни ли сте, че искате да изгоните "{0}[white]"?
|
||||||
confirmvotekick = Сигурни ли сте, че искате да изгоните "{0}[white]" чрез гласуване?
|
|
||||||
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
confirmunban = Сигурни ли сте че, искате да анулирате банването на този играч?
|
||||||
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
confirmadmin = Сигурни ли сте че, искате да направите "{0}[white]" администратор?
|
||||||
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
confirmunadmin = Сигурни ли сте че, искате да премахнете администраторските права на "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присъединяване в игра
|
joingame.title = Присъединяване в игра
|
||||||
joingame.ip = IP адрес:
|
joingame.ip = IP адрес:
|
||||||
disconnect = Връзката беше прекъсната.
|
disconnect = Връзката беше прекъсната.
|
||||||
@@ -382,9 +392,9 @@ custom = Персонализирано
|
|||||||
builtin = Вградено
|
builtin = Вградено
|
||||||
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
map.delete.confirm = Сигурни ли сте, че искате да изтриете тази карта? Това действие няма да може да бъде отменено!
|
||||||
map.random = [accent]Случайна Карта
|
map.random = [accent]Случайна Карта
|
||||||
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно [accent]оранжево[] ядро от редактора на карти.
|
map.nospawn = Тази карта няма позиция за ядро на играча! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
map.nospawn.pvp = Тази карта няма достатъчно позиции за ядра на други играчи! Добавете поне едно [scarlet]неоранжево[] ядро от редактора на карти.
|
||||||
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно [scarlet]червено[] ядро от редактора на карти.
|
map.nospawn.attack = Тази карта няма нито едно вражеско ядро! Добавете поне едно {0} ядро от редактора на карти.
|
||||||
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
map.invalid = Грешка при зареждане на карта: увреден или невалиден файл.
|
||||||
workshop.update = Обновяване на елемент
|
workshop.update = Обновяване на елемент
|
||||||
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
workshop.error = Грешка при изтегляне на данни от Работилницата: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Изтриване на руди
|
|||||||
toolmode.eraseores.description = Изтрива само руди.
|
toolmode.eraseores.description = Изтрива само руди.
|
||||||
toolmode.fillteams = Запълване в отбори
|
toolmode.fillteams = Запълване в отбори
|
||||||
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
toolmode.fillteams.description = Променя отбора, не типа на обектите, чрез запълване
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Рисуване в отбори
|
toolmode.drawteams = Рисуване в отбори
|
||||||
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
toolmode.drawteams.description = Променя отбора, не типа на обектите, чрез рисуване
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1097,6 +1109,8 @@ setting.bridgeopacity.name = Плътност на Мостовете
|
|||||||
setting.playerchat.name = Показвай Мехурчета с Чат
|
setting.playerchat.name = Показвай Мехурчета с Чат
|
||||||
setting.showweather.name = Показвай Графики за Климата
|
setting.showweather.name = Показвай Графики за Климата
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Адаптирайте интерфейса за показване на прорез
|
||||||
|
setting.macnotch.description = За прилагане на промените е необходимо рестартиране
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
public.beta = Имайте в предвид, че бета версии на играта не могат да стартират публични игри.
|
||||||
@@ -1198,6 +1212,8 @@ rules.wavetimer = Таймер за Вълни
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Вълни
|
rules.waves = Вълни
|
||||||
rules.attack = Режим Атака
|
rules.attack = Режим Атака
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2268,6 +2284,7 @@ lenum.xor = Побитово ИЗКЛЮЧВАЩО ИЛИ.
|
|||||||
lenum.min = Минимална стойност от 2 числа.
|
lenum.min = Минимална стойност от 2 числа.
|
||||||
lenum.max = Максимална стойност от 2 числа.
|
lenum.max = Максимална стойност от 2 числа.
|
||||||
lenum.angle = Ъгъл на вектор в градуси.
|
lenum.angle = Ъгъл на вектор в градуси.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Дължина на вектор.
|
lenum.len = Дължина на вектор.
|
||||||
lenum.sin = Синус, в градуси.
|
lenum.sin = Синус, в градуси.
|
||||||
lenum.cos = Косинус, в градуси.
|
lenum.cos = Косинус, в градуси.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordena per valoració
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Desa l’esquema…
|
schematic.add = Desa l’esquema…
|
||||||
schematics = Esquemes
|
schematics = Esquemes
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
schematic.replace = Ja hi ha un esquema amb aquest nom. Voleu reemplaçar-lo?
|
||||||
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
schematic.exists = Ja hi ha un esquema amb aquest nom.
|
||||||
schematic.import = Importa un esquema
|
schematic.import = Importa un esquema
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Comparteix al Workshop de l’Steam
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Dóna la volta a l’esquema
|
||||||
schematic.saved = L’esquema s’ha desat.
|
schematic.saved = L’esquema s’ha desat.
|
||||||
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
schematic.delete.confirm = Aquest esquema s’esborrarà.
|
||||||
schematic.rename = Reanomena l’esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}×{1}, {2} blocs
|
schematic.info = {0}×{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
schematic.disabled = [scarlet]Els esquemes s’han desactivat.[]\nNo podeu fer servir esquemes en aquest [accent]mapa[] o [accent]servidor[].
|
||||||
schematic.tags = Etiquetes:
|
schematic.tags = Etiquetes:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Afegeix una etiqueta
|
|||||||
schematic.texttag = Text de l’etiqueta
|
schematic.texttag = Text de l’etiqueta
|
||||||
schematic.icontag = Icona de l’etiqueta
|
schematic.icontag = Icona de l’etiqueta
|
||||||
schematic.renametag = Canvia el nom de l’etiqueta
|
schematic.renametag = Canvia el nom de l’etiqueta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
schematic.tagdelconfirm = Voleu esborrar del tot aquesta etiqueta?
|
||||||
schematic.tagexists = Aquesta etiqueta ja existeix.
|
schematic.tagexists = Aquesta etiqueta ja existeix.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Client de mòbil: [accent]{0}
|
|||||||
trace.modclient = Client personalitzat: [accent]{0}
|
trace.modclient = Client personalitzat: [accent]{0}
|
||||||
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
trace.times.joined = S’ha unit [accent]{0}[] vegades.
|
||||||
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
trace.times.kicked = Ha estat expulsat [accent]{0}[] vegades.
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
invalidid = ID de client no vàlid! Envieu un informe d’error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bandejaments
|
server.bans = Bandejaments
|
||||||
server.bans.none = No s’ha trobat cap jugador bandejat!
|
server.bans.none = No s’ha trobat cap jugador bandejat!
|
||||||
server.admins = Administradors
|
server.admins = Administradors
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versió personalitzada
|
server.custombuild = [accent]Versió personalitzada
|
||||||
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
confirmban = Esteu segur que voleu bandejar a «{0}[white]»?
|
||||||
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
confirmkick = Esteu segur que voleu expulsar a «{0}[white]»?
|
||||||
confirmvotekick = Esteu segur que voleu votar per a expulsar a «{0}[white]»?
|
|
||||||
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
confirmunban = Esteu segur que voleu treure el bandeig a aquest jugador?
|
||||||
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
confirmadmin = Esteu segur que voleu fer administrador a «{0}[white]»?
|
||||||
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
confirmunadmin = Esteu segur que voleu treure a «{0}[white]» els permisos d’administrador?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Uneix-me a la partida
|
joingame.title = Uneix-me a la partida
|
||||||
joingame.ip = Direcció IP:
|
joingame.ip = Direcció IP:
|
||||||
disconnect = Desconnectat.
|
disconnect = Desconnectat.
|
||||||
@@ -382,9 +392,9 @@ custom = Personalitzat
|
|||||||
builtin = *Integrat*
|
builtin = *Integrat*
|
||||||
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
map.delete.confirm = Esteu segur que voleu esborrar aquest mapa? Aquesta acció no es pot desfer!
|
||||||
map.random = [accent]Mapa aleatori
|
map.random = [accent]Mapa aleatori
|
||||||
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli [#{0}]{1}[] amb l’editor.
|
map.nospawn = Aquest mapa no té cap nucli per tal que el jugador hi pugui aparèixer! Afegiu-hi un nucli {0} amb l’editor.
|
||||||
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
map.nospawn.pvp = Aquest mapa no té nuclis enemics per tal que hi puguin aparèixer altres jugadors! Afegiu-hi nuclis [scarlet]d’un altre color[] amb l’editor.
|
||||||
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis [#{0}]{1}[] amb l’editor.
|
map.nospawn.attack = Aquest mapa no té cap nucli enemic que el jugador pugui atacar! Afegiu-hi nuclis {0} amb l’editor.
|
||||||
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
map.invalid = S’ha produït un error carregant el mapa: el fitxer està corromput o bé el mapa no és vàlid.
|
||||||
workshop.update = Actualitza l’element
|
workshop.update = Actualitza l’element
|
||||||
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
workshop.error = S’ha produït un error mentre s’obtenien els detalls del Workshop: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Comença
|
|||||||
waves.sort.health = Salut
|
waves.sort.health = Salut
|
||||||
waves.sort.type = Tipus
|
waves.sort.type = Tipus
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Amaga-les totes
|
waves.units.hide = Amaga-les totes
|
||||||
waves.units.show = Mostra-les totes
|
waves.units.show = Mostra-les totes
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Esborra els minerals
|
|||||||
toolmode.eraseores.description = Esborra només els minerals.
|
toolmode.eraseores.description = Esborra només els minerals.
|
||||||
toolmode.fillteams = Omple els equips
|
toolmode.fillteams = Omple els equips
|
||||||
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
toolmode.fillteams.description = Omple els equips en lloc dels blocs.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibuixa els equips
|
toolmode.drawteams = Dibuixa els equips
|
||||||
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
toolmode.drawteams.description = Dibuixa els equips en lloc de dibuixar blocs.
|
||||||
#unused
|
#unused
|
||||||
@@ -1101,6 +1113,8 @@ setting.bridgeopacity.name = Opacitat de cintes i canonades subterrànies
|
|||||||
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
setting.playerchat.name = Mostra el xat bombolla de jugadors
|
||||||
setting.showweather.name = Mostra l’estat meteorològic
|
setting.showweather.name = Mostra l’estat meteorològic
|
||||||
setting.hidedisplays.name = Amaga els monitors lògics
|
setting.hidedisplays.name = Amaga els monitors lògics
|
||||||
|
setting.macnotch.name = Adaptar la interfície per mostrar el notch
|
||||||
|
setting.macnotch.description = Cal reiniciar perquè s’apliquin els canvis
|
||||||
steam.friendsonly = Només amics
|
steam.friendsonly = Només amics
|
||||||
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
steam.friendsonly.tooltip = Indica si només els amics de Steam podran unir-se a la vostra partida.\nSi no es selecciona aquesta opció, la vostra partida serà pública i s’hi podrà unir qualsevol jugador.
|
||||||
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
public.beta = Tingueu en compte que les versions beta no disposen de sales d’espera.
|
||||||
@@ -1202,6 +1216,8 @@ rules.wavetimer = Temporitzador d’onades
|
|||||||
rules.wavesending = Enviament d’onades
|
rules.wavesending = Enviament d’onades
|
||||||
rules.waves = Onades
|
rules.waves = Onades
|
||||||
rules.attack = Mode d’atac
|
rules.attack = Mode d’atac
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
@@ -2279,6 +2295,7 @@ lenum.xor = Operació lògica XOR bit a bit.
|
|||||||
lenum.min = Mínim de dos nombres.
|
lenum.min = Mínim de dos nombres.
|
||||||
lenum.max = Màxim de dos nombres.
|
lenum.max = Màxim de dos nombres.
|
||||||
lenum.angle = Angle del vector en graus.
|
lenum.angle = Angle del vector en graus.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Llargada (mòdul) del vector.
|
lenum.len = Llargada (mòdul) del vector.
|
||||||
|
|
||||||
lenum.sin = Sinus de l’angle (en graus).
|
lenum.sin = Sinus de l’angle (en graus).
|
||||||
|
|||||||
@@ -12,9 +12,9 @@ link.itch.io.description = Stránka na itch.io s odkazy na stažení hry
|
|||||||
link.google-play.description = Obchod Google Play
|
link.google-play.description = Obchod Google Play
|
||||||
link.f-droid.description = F-Droid
|
link.f-droid.description = F-Droid
|
||||||
link.wiki.description = Oficiální Wiki Mindustry
|
link.wiki.description = Oficiální Wiki Mindustry
|
||||||
link.suggestions.description = Suggest new features
|
link.suggestions.description = Doporučit nové funkce
|
||||||
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
link.bug.description = Našel jsi nějaký? Nahlaš ho zde
|
||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = Tento server vám poslal odkaz. Jste si jist s jeho otevřením?\n\n[sky]{0}
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nAdresa URL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro získání snímku obrazovky.
|
||||||
@@ -45,18 +45,19 @@ mods.browser = Prohlížeč modifikací
|
|||||||
mods.browser.selected = Vybraný mod
|
mods.browser.selected = Vybraný mod
|
||||||
mods.browser.add = Stáhnout
|
mods.browser.add = Stáhnout
|
||||||
mods.browser.reinstall = Reinstalovat
|
mods.browser.reinstall = Reinstalovat
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = Zobrazit Vydání
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Žádné Vydání Nenalezeny\n[accent]Nenalezene žádné vydání pro tento mod. Check if the mod's repository has any releases published. Zjistěte, jestli repozitář modu má již veřejně vydán.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Poslední>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Vydání
|
||||||
mods.github.open = Úložiště
|
mods.github.open = Úložiště
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Stranka Vydání
|
||||||
mods.browser.sortdate = Řadit podle nedavných
|
mods.browser.sortdate = Řadit podle nedavných
|
||||||
mods.browser.sortstars = Řadit podle hvězd
|
mods.browser.sortstars = Řadit podle hvězd
|
||||||
|
|
||||||
schematic = Šablona
|
schematic = Šablona
|
||||||
schematic.add = Uložit šablonu...
|
schematic.add = Uložit šablonu...
|
||||||
schematics = Šablony
|
schematics = Šablony
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
schematic.replace = Šablona s tímto názvem již existuje. Chceš ji nahradit?
|
||||||
schematic.exists = Šablona s tímto názvem již existuje.
|
schematic.exists = Šablona s tímto názvem již existuje.
|
||||||
schematic.import = Importuji šablonu...
|
schematic.import = Importuji šablonu...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Sdílet skrze Workshop na Steamu
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Převrátit šablonu
|
||||||
schematic.saved = Šablona byla uložena.
|
schematic.saved = Šablona byla uložena.
|
||||||
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
schematic.delete.confirm = Šablona bude kompletně vyhlazena.
|
||||||
schematic.rename = Přejmenovat šablonu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloků
|
schematic.info = {0}x{1}, {2} bloků
|
||||||
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
schematic.disabled = [scarlet]Šablony jsou zakázány[]\nNa této [accent]mapě[] nebo [accent]serveru[] nemůžeš používat šablony.
|
||||||
schematic.tags = Značky:
|
schematic.tags = Značky:
|
||||||
@@ -78,17 +79,18 @@ schematic.addtag = Přidat Značku
|
|||||||
schematic.texttag = Textová Značka
|
schematic.texttag = Textová Značka
|
||||||
schematic.icontag = Ikonová Značka
|
schematic.icontag = Ikonová Značka
|
||||||
schematic.renametag = Přejmenovat Značku
|
schematic.renametag = Přejmenovat Značku
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Smazat tuto značku?
|
schematic.tagdelconfirm = Smazat tuto značku?
|
||||||
schematic.tagexists = Tato značka již existuje.
|
schematic.tagexists = Tato značka již existuje.
|
||||||
|
|
||||||
stats = Statistiky
|
stats = Statistiky
|
||||||
stats.wave = Waves Defeated
|
stats.wave = Poraženo Vln
|
||||||
stats.unitsCreated = Units Created
|
stats.unitsCreated = Jednotek Vytvořeno
|
||||||
stats.enemiesDestroyed = Enemies Destroyed
|
stats.enemiesDestroyed = Nepřátel Zničeno
|
||||||
stats.built = Buildings Built
|
stats.built = Budov Postaveno
|
||||||
stats.destroyed = Buildings Destroyed
|
stats.destroyed = Budov Zničeno
|
||||||
stats.deconstructed = Buildings Deconstructed
|
stats.deconstructed = Budov Zdekonstruovano
|
||||||
stats.playtime = Time Played
|
stats.playtime = Doba Hraní
|
||||||
|
|
||||||
globalitems = [accent]Celkové položky[]
|
globalitems = [accent]Celkové položky[]
|
||||||
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý, že chceš smazat mapu "[accent]{0}[]"?
|
||||||
@@ -144,13 +146,13 @@ mod.multiplayer.compatible = [gray]Hra více hráčů komapitibilní
|
|||||||
mod.disable = Zakázat
|
mod.disable = Zakázat
|
||||||
mod.content = Obsah:
|
mod.content = Obsah:
|
||||||
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
mod.delete.error = Nebylo možnost smazat modifikaci. Soubor může být používán.
|
||||||
mod.incompatiblegame = [red]Outdated Game
|
mod.incompatiblegame = [red]Zastaralá Hra
|
||||||
mod.incompatiblemod = [red]Incompatible
|
mod.incompatiblemod = [red]Nekompatibilní
|
||||||
mod.blacklisted = [red]Unsupported
|
mod.blacklisted = [red]Nepodporováno
|
||||||
mod.unmetdependencies = [red]Unmet Dependencies
|
mod.unmetdependencies = [red]Nesplněné Dependencies
|
||||||
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
mod.erroredcontent = [scarlet]V obsahu jsou chyby[]
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Kruhové Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Nedokončené Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
||||||
@@ -187,13 +189,13 @@ filename = Název souboru:
|
|||||||
unlocked = Byl odemmknut nový blok!
|
unlocked = Byl odemmknut nový blok!
|
||||||
available = Je zpřístupněn nový výzkum!
|
available = Je zpřístupněn nový výzkum!
|
||||||
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
unlock.incampaign = < Odemkni v kampani pro více detailů >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Vybrat Začínající Kampaň
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
||||||
completed = [accent]Dokončeno[]
|
completed = [accent]Dokončeno[]
|
||||||
techtree = Technologie
|
techtree = Technologie
|
||||||
techtree.select = Tech Tree Selection
|
techtree.select = Výběr Výzkumného Stromu
|
||||||
techtree.serpulo = Serpulo
|
techtree.serpulo = Serpulo
|
||||||
techtree.erekir = Erekir
|
techtree.erekir = Erekir
|
||||||
research.load = Načíst
|
research.load = Načíst
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Mobilní klient hry: [accent]{0}[]
|
|||||||
trace.modclient = Upravený klient hry: [accent]{0}[]
|
trace.modclient = Upravený klient hry: [accent]{0}[]
|
||||||
trace.times.joined = Krát Připojen: [accent]{0}
|
trace.times.joined = Krát Připojen: [accent]{0}
|
||||||
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
trace.times.kicked = Krát Vyhozen: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
invalidid = Neplatná adresa IP klienta! Zašli prosím zprávu o chybě.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Zákazy
|
server.bans = Zákazy
|
||||||
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
server.bans.none = Žádní hráči se zákazem nebyli nalezeni.
|
||||||
server.admins = Správci
|
server.admins = Správci
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]Verze: {0} {1}[]
|
|||||||
server.custombuild = [accent]Upravená verze hry[]
|
server.custombuild = [accent]Upravená verze hry[]
|
||||||
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
confirmban = Jsi si jistý, že chceš zakázat hráče "{0}[white]"?[]
|
||||||
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
confirmkick = Jsi si jistý, že chceš vykopnout hráče "{0}[white]"?[]
|
||||||
confirmvotekick = Jsi si jistý, že chceš hlasovat pro vykopnutí hráče "{0}[white]"?[]
|
|
||||||
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
confirmunban = Jsi si jistý, že chceš zrušit zákaz pro tohoto hráče?
|
||||||
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
confirmadmin = Jsi si jistý, že chceš hráče "{0}[white]" povýšit na správce?[]
|
||||||
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
confirmunadmin = Jsi si jistý, že chceš odebrat hráči "{0}[white]" roli správce?[]
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa IP:
|
joingame.ip = Adresa IP:
|
||||||
disconnect = Odpojeno.
|
disconnect = Odpojeno.
|
||||||
@@ -382,9 +392,9 @@ custom = Upraveno
|
|||||||
builtin = Vestavěno
|
builtin = Vestavěno
|
||||||
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý, že chceš tuto mapu smazat? Tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa[]
|
map.random = [accent]Náhodná mapa[]
|
||||||
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [accent]oranžové[] jádro.
|
map.nospawn = Na této mapě nejsou jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
map.nospawn.pvp = Tato mapa nemá nepřátelská jádra, u kterých by se mohli zrodit hráči. Přidej v editoru do této mapy aspoň jedno [scarlet]neoranžové[] jádro.
|
||||||
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno [scarlet]červené[] jádro.
|
map.nospawn.attack = Tato mapa nemá nepřátelská jádra, která by mohla být zničena. Přidej v editoru do této mapy aspoň jedno {0} jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
workshop.update = Aktualizovat položku
|
workshop.update = Aktualizovat položku
|
||||||
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
workshop.error = Chyba při načítání podrobností z Workshopu na Steamu: {0}
|
||||||
@@ -392,15 +402,15 @@ map.publish.confirm = Jsi si jistý, že chceš publikovat tuto mapu?\n\n[lightg
|
|||||||
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
workshop.menu = Vyber si, co bys chtěl dělat s touto položkou.
|
||||||
workshop.info = Informace o položce
|
workshop.info = Informace o položce
|
||||||
changelog = Seznam změn (volitelně):
|
changelog = Seznam změn (volitelně):
|
||||||
updatedesc = Overwrite Title & Description
|
updatedesc = Přepsat Nadpis a Popis
|
||||||
eula = Smluvní podmínky platformy Steam
|
eula = Smluvní podmínky platformy Steam
|
||||||
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
missing = Tato položka byla smazána nebo přesunuta.\n[lightgray]Položka bude automaticky odebrána ze seznamu Workshopu na Steamu.
|
||||||
publishing = [accent]Publikuji...
|
publishing = [accent]Publikuji...
|
||||||
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
publish.confirm = Opravdu chceš toto publikovat?\n\n[lightgray]Ujisti se nejprve, že souhlasíš se smluvními podmínkami Workshopu na Steamu (EULA), jinak se Tvoje položky nezobrazí.[]
|
||||||
publish.error = Chyba při publikování položky: {0}
|
publish.error = Chyba při publikování položky: {0}
|
||||||
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
steam.error = Nepodařilo se inicializovat služby platformy Steam. Chyba: {0}
|
||||||
editor.planet = Planet:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
|
|
||||||
editor.cliffs = Zdi Na Útesy
|
editor.cliffs = Zdi Na Útesy
|
||||||
@@ -415,7 +425,7 @@ editor.nodescription = Než může být mapa publikována, musí mít popis dlou
|
|||||||
editor.waves = Vln:
|
editor.waves = Vln:
|
||||||
editor.rules = Pravidla:
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generace:
|
editor.generation = Generace:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Úkoly:
|
||||||
editor.ingame = Upravit ve hře
|
editor.ingame = Upravit ve hře
|
||||||
editor.playtest = Playtest
|
editor.playtest = Playtest
|
||||||
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
editor.publish.workshop = Publikovat do Workshopu na Steamu
|
||||||
@@ -435,19 +445,19 @@ waves.title = Vlny
|
|||||||
waves.remove = Odebrat
|
waves.remove = Odebrat
|
||||||
waves.every = každých
|
waves.every = každých
|
||||||
waves.waves = vln(y)
|
waves.waves = vln(y)
|
||||||
waves.health = health: {0}%
|
waves.health = životy: {0}%
|
||||||
waves.perspawn = za zrození
|
waves.perspawn = za zrození
|
||||||
waves.shields = štítů/vlnu
|
waves.shields = štítů/vlnu
|
||||||
waves.to = do
|
waves.to = do
|
||||||
waves.spawn = spawn:
|
waves.spawn = zrození:
|
||||||
waves.spawn.all = <all>
|
waves.spawn.all = <all>
|
||||||
waves.spawn.select = Spawn Select
|
waves.spawn.select = Výběr Zrození
|
||||||
waves.spawn.none = [scarlet]no spawns found in map
|
waves.spawn.none = [scarlet]žádné zrození nebyly nalezeny na mapě
|
||||||
waves.max = max jednotek
|
waves.max = max jednotek
|
||||||
waves.guardian = Strážce
|
waves.guardian = Strážce
|
||||||
waves.preview = Náhled
|
waves.preview = Náhled
|
||||||
waves.edit = Upravit....
|
waves.edit = Upravit....
|
||||||
waves.random = Random
|
waves.random = Náhodně
|
||||||
waves.copy = Uložit do schránky
|
waves.copy = Uložit do schránky
|
||||||
waves.load = Načíst ze schránky
|
waves.load = Načíst ze schránky
|
||||||
waves.invalid = Neplatné vlny ve schránce.
|
waves.invalid = Neplatné vlny ve schránce.
|
||||||
@@ -458,8 +468,8 @@ waves.sort.reverse = Obrátit řazení
|
|||||||
waves.sort.begin = Začít
|
waves.sort.begin = Začít
|
||||||
waves.sort.health = Životy
|
waves.sort.health = Životy
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
waves.search = Search waves...
|
waves.search = Hledat vlny...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Schovat vše
|
waves.units.hide = Schovat vše
|
||||||
waves.units.show = Zobrazit vše
|
waves.units.show = Zobrazit vše
|
||||||
|
|
||||||
@@ -485,12 +495,12 @@ editor.errorheader = Tento soubor mapy je buď neplatný nebo poškozen.
|
|||||||
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
editor.errorname = Mapa nemá definované jméno. Nesnažíš se náhodou nahrát soubor s uložením hry?
|
||||||
editor.update = Aktualizovat
|
editor.update = Aktualizovat
|
||||||
editor.randomize = Náhodně vygenerovat
|
editor.randomize = Náhodně vygenerovat
|
||||||
editor.moveup = Move Up
|
editor.moveup = Pohyb Nahoru
|
||||||
editor.movedown = Move Down
|
editor.movedown = Pohyb Dolu
|
||||||
editor.copy = Copy
|
editor.copy = Kopírovat
|
||||||
editor.apply = Aplikovat
|
editor.apply = Aplikovat
|
||||||
editor.generate = Generovat
|
editor.generate = Generovat
|
||||||
editor.sectorgenerate = Sector Generate
|
editor.sectorgenerate = Generovat Sektor
|
||||||
editor.resize = Změnit velikost
|
editor.resize = Změnit velikost
|
||||||
editor.loadmap = Načíst mapu
|
editor.loadmap = Načíst mapu
|
||||||
editor.savemap = Uložit mapu
|
editor.savemap = Uložit mapu
|
||||||
@@ -498,7 +508,7 @@ editor.saved = Uloženo!
|
|||||||
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
editor.save.noname = Tvoje mapa nemá jméno! Jméno nastavíš v položce nabídky "Informace o mapě".
|
||||||
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
editor.save.overwrite = Tvoje mapa přepisuje vestavěnou mapu! Nastav jí radši jiné jméno v položce nabídky "Informace o mapě".
|
||||||
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
editor.import.exists = [scarlet]Není možno importovat:[] existuje vestavěná mapa se stejným jménem '{0}'!
|
||||||
editor.import = Import...
|
editor.import = Importovat...
|
||||||
editor.importmap = Importovat mapu
|
editor.importmap = Importovat mapu
|
||||||
editor.importmap.description = Importovat již existující mapu
|
editor.importmap.description = Importovat již existující mapu
|
||||||
editor.importfile = Importovat soubor
|
editor.importfile = Importovat soubor
|
||||||
@@ -532,13 +542,14 @@ toolmode.eraseores = Mazat rudy
|
|||||||
toolmode.eraseores.description = Maže jen rudy.
|
toolmode.eraseores.description = Maže jen rudy.
|
||||||
toolmode.fillteams = Doplnit týmy
|
toolmode.fillteams = Doplnit týmy
|
||||||
toolmode.fillteams.description = Doplní týmy místo bloků.
|
toolmode.fillteams.description = Doplní týmy místo bloků.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Kreslit týmy
|
toolmode.drawteams = Kreslit týmy
|
||||||
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
toolmode.drawteams.description = Kreslí týmy místo bloků.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Pod Kapalinami
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Kreslí podlahy pod kostkama kapalin.
|
||||||
|
|
||||||
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
filters.empty = [lightgray]Nejsou zadány žádné filtry, přidej filtr tlačítkem níže.[]
|
||||||
|
|
||||||
filter.distort = Zkreslení
|
filter.distort = Zkreslení
|
||||||
filter.noise = Zašumění
|
filter.noise = Zašumění
|
||||||
filter.enemyspawn = Výběr nepřátelské líhně
|
filter.enemyspawn = Výběr nepřátelské líhně
|
||||||
@@ -564,9 +575,9 @@ filter.option.circle-scale = Poloměr kružnice
|
|||||||
filter.option.octaves = Octávy
|
filter.option.octaves = Octávy
|
||||||
filter.option.falloff = Pokles
|
filter.option.falloff = Pokles
|
||||||
filter.option.angle = Úhel
|
filter.option.angle = Úhel
|
||||||
filter.option.tilt = Tilt
|
filter.option.tilt = Naklonit
|
||||||
filter.option.rotate = Otočit
|
filter.option.rotate = Otočit
|
||||||
filter.option.amount = Amount
|
filter.option.amount = Počet
|
||||||
filter.option.block = Blok
|
filter.option.block = Blok
|
||||||
filter.option.floor = Povrch
|
filter.option.floor = Povrch
|
||||||
filter.option.flooronto = Cílový povrch
|
filter.option.flooronto = Cílový povrch
|
||||||
@@ -607,31 +618,31 @@ requirement.core = Znič nepřátelské jádro na mapě {0}
|
|||||||
requirement.research = Vynalezni {0}
|
requirement.research = Vynalezni {0}
|
||||||
requirement.produce = Vyrob {0}
|
requirement.produce = Vyrob {0}
|
||||||
requirement.capture = Polap {0}
|
requirement.capture = Polap {0}
|
||||||
requirement.onplanet = Control Sector On {0}
|
requirement.onplanet = Kontrolovat Sektor na {0}
|
||||||
requirement.onsector = Land On Sector: {0}
|
requirement.onsector = Přistát na Sektor: {0}
|
||||||
launch.text = Vyslat
|
launch.text = Vyslat
|
||||||
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
research.multiplayer = Jen hostitel hry může vynalézat nové technologie.
|
||||||
map.multiplayer = Jen hostitel může prohlížet sektory.
|
map.multiplayer = Jen hostitel může prohlížet sektory.
|
||||||
uncover = Odkrýt mapu
|
uncover = Odkrýt mapu
|
||||||
configure = Přizpůsobit vybavení
|
configure = Přizpůsobit vybavení
|
||||||
objective.research.name = Research
|
objective.research.name = Výzkum
|
||||||
objective.produce.name = Obtain
|
objective.produce.name = Získat
|
||||||
objective.item.name = Obtain Item
|
objective.item.name = Získat Věc
|
||||||
objective.coreitem.name = Core Item
|
objective.coreitem.name = Jádrova Věc
|
||||||
objective.buildcount.name = Build Count
|
objective.buildcount.name = Počet Budov
|
||||||
objective.unitcount.name = Unit Count
|
objective.unitcount.name = Počet Jednotek
|
||||||
objective.destroyunits.name = Destroy Units
|
objective.destroyunits.name = Znič Jednotky
|
||||||
objective.timer.name = Timer
|
objective.timer.name = Časovač
|
||||||
objective.destroyblock.name = Destroy Block
|
objective.destroyblock.name = Zničit Kostku
|
||||||
objective.destroyblocks.name = Destroy Blocks
|
objective.destroyblocks.name = Zničit Kostky
|
||||||
objective.destroycore.name = Destroy Core
|
objective.destroycore.name = Zničit Jádro
|
||||||
objective.commandmode.name = Command Mode
|
objective.commandmode.name = Příkazovy Režim
|
||||||
objective.flag.name = Flag
|
objective.flag.name = Vlajka
|
||||||
marker.shapetext.name = Shape Text
|
marker.shapetext.name = Shape Text
|
||||||
marker.minimap.name = Minimap
|
marker.minimap.name = Minimapa
|
||||||
marker.shape.name = Shape
|
marker.shape.name = Tvar
|
||||||
marker.text.name = Text
|
marker.text.name = Text
|
||||||
marker.background = Background
|
marker.background = Pozadí
|
||||||
marker.outline = Outline
|
marker.outline = Outline
|
||||||
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
objective.research = [accent]Research:\n[]{0}[lightgray]{1}
|
||||||
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
objective.produce = [accent]Obtain:\n[]{0}[lightgray]{1}
|
||||||
@@ -654,9 +665,9 @@ loadout = Načtení
|
|||||||
resources = Zdroje
|
resources = Zdroje
|
||||||
resources.max = Max
|
resources.max = Max
|
||||||
bannedblocks = Zakázané bloky
|
bannedblocks = Zakázané bloky
|
||||||
objectives = Objectives
|
objectives = Úkoly
|
||||||
bannedunits = Zakázané jednotky
|
bannedunits = Zakázané jednotky
|
||||||
rules.hidebannedblocks = Hide Banned Blocks
|
rules.hidebannedblocks = Schovat Zakázané Kostky
|
||||||
bannedunits.whitelist = Banned Units As Whitelist
|
bannedunits.whitelist = Banned Units As Whitelist
|
||||||
bannedblocks.whitelist = Banned Blocks As Whitelist
|
bannedblocks.whitelist = Banned Blocks As Whitelist
|
||||||
addall = Přidat vše
|
addall = Přidat vše
|
||||||
@@ -708,7 +719,7 @@ sectors.underattack = [scarlet]Pod palbou! [accent]{0}% poškozeno
|
|||||||
sectors.underattack.nodamage = [scarlet]Uncaptured
|
sectors.underattack.nodamage = [scarlet]Uncaptured
|
||||||
sectors.survives = [accent]Přežívá již {0} vln
|
sectors.survives = [accent]Přežívá již {0} vln
|
||||||
sectors.go = Jdi
|
sectors.go = Jdi
|
||||||
sector.abandon = Abandon
|
sector.abandon = Opustit
|
||||||
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
sector.abandon.confirm = This sector's core(s) will self-destruct.\nContinue?
|
||||||
sector.curcapture = Sektor polapen
|
sector.curcapture = Sektor polapen
|
||||||
sector.curlost = Sektor ztracen
|
sector.curlost = Sektor ztracen
|
||||||
@@ -718,9 +729,9 @@ sector.lost = Sektor [accent]{0}[white] ztracen! :(
|
|||||||
#note: chybějící mezera v řádce níže je záměrná :)
|
#note: chybějící mezera v řádce níže je záměrná :)
|
||||||
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
sector.captured = Sektor [accent]{0}[white]polapen! :)
|
||||||
sector.changeicon = Změnit Ikonu
|
sector.changeicon = Změnit Ikonu
|
||||||
sector.noswitch.title = Unable to Switch Sectors
|
sector.noswitch.title = Nelze Vyměnit Sektor
|
||||||
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
sector.noswitch = Sektory nelze přepnut, pokud je stávající sektor pod útokem.\n\nSektor: [accent]{0}[] na [accent]{1}[]
|
||||||
sector.view = View Sector
|
sector.view = Prohlédnout Sektor
|
||||||
|
|
||||||
threat.low = Nízké
|
threat.low = Nízké
|
||||||
threat.medium = Střední
|
threat.medium = Střední
|
||||||
@@ -728,7 +739,7 @@ threat.high = Velké
|
|||||||
threat.extreme = Extrémní
|
threat.extreme = Extrémní
|
||||||
threat.eradication = Vyhlazující
|
threat.eradication = Vyhlazující
|
||||||
|
|
||||||
planets = Planets
|
planets = Planety
|
||||||
|
|
||||||
planet.serpulo.name = Serpulo
|
planet.serpulo.name = Serpulo
|
||||||
planet.erekir.name = Erekir
|
planet.erekir.name = Erekir
|
||||||
@@ -889,8 +900,8 @@ stat.repairtime = Čas do úplné opravy
|
|||||||
stat.repairspeed = Rychlost Opravy
|
stat.repairspeed = Rychlost Opravy
|
||||||
stat.weapons = Zbraně
|
stat.weapons = Zbraně
|
||||||
stat.bullet = Střela
|
stat.bullet = Střela
|
||||||
stat.moduletier = Module Tier
|
stat.moduletier = Úroveň Modulu
|
||||||
stat.unittype = Unit Type
|
stat.unittype = Typ Jednotky
|
||||||
stat.speedincrease = Zvýšení rychlosti
|
stat.speedincrease = Zvýšení rychlosti
|
||||||
stat.range = Dosah
|
stat.range = Dosah
|
||||||
stat.drilltier = Lze těžit
|
stat.drilltier = Lze těžit
|
||||||
@@ -933,7 +944,7 @@ stat.speedmultiplier = Násobič Rychlostí
|
|||||||
stat.reloadmultiplier = Násobič Přebití
|
stat.reloadmultiplier = Násobič Přebití
|
||||||
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
stat.buildspeedmultiplier = Nasobič Rychlostí Stavby
|
||||||
stat.reactive = Reaguje
|
stat.reactive = Reaguje
|
||||||
stat.immunities = Immunities
|
stat.immunities = Imunity
|
||||||
stat.healing = Léčí se
|
stat.healing = Léčí se
|
||||||
|
|
||||||
ability.forcefield = Silové pole
|
ability.forcefield = Silové pole
|
||||||
@@ -942,10 +953,10 @@ ability.statusfield = Stav pole
|
|||||||
ability.unitspawn = {0} továrna
|
ability.unitspawn = {0} továrna
|
||||||
ability.shieldregenfield = Silově opravné pole
|
ability.shieldregenfield = Silově opravné pole
|
||||||
ability.movelightning = Pohybující se blesk
|
ability.movelightning = Pohybující se blesk
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Štítovy Oblouk
|
||||||
ability.suppressionfield = Regen Suppression Field
|
ability.suppressionfield = Regen Suppression Field
|
||||||
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
ability.energyfield = Energetické pole: [accent]{0}[] poškození ~ [accent]{1}[] dlaždic / [accent]{2}[] cílu
|
||||||
bar.onlycoredeposit = Only Core Depositing Allowed
|
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
|
||||||
|
|
||||||
bar.drilltierreq = Je vyžadován lepší vrt
|
bar.drilltierreq = Je vyžadován lepší vrt
|
||||||
bar.noresources = Chybějí zdroje
|
bar.noresources = Chybějí zdroje
|
||||||
@@ -966,12 +977,12 @@ bar.capacity = Kapacita: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Chlazení
|
bar.liquid = Chlazení
|
||||||
bar.heat = Teplo
|
bar.heat = Teplo
|
||||||
bar.instability = Instability
|
bar.instability = Nestabilita
|
||||||
bar.heatamount = Heat: {0}
|
bar.heatamount = Teplo: {0}
|
||||||
bar.heatpercent = Heat: {0} ({1}%)
|
bar.heatpercent = Teplo: {0} ({1}%)
|
||||||
bar.power = Energie
|
bar.power = Energie
|
||||||
bar.progress = Konstrukce v průběhu
|
bar.progress = Konstrukce v průběhu
|
||||||
bar.loadprogress = Progress
|
bar.loadprogress = Pokrok
|
||||||
bar.launchcooldown = Launch Cooldown
|
bar.launchcooldown = Launch Cooldown
|
||||||
bar.input = Vstup
|
bar.input = Vstup
|
||||||
bar.output = Výstup
|
bar.output = Výstup
|
||||||
@@ -984,7 +995,7 @@ bullet.splashdamage = [stat]{0}[lightgray] plošného poškození ~[stat] {1}[li
|
|||||||
bullet.incendiary = [stat]zápalný
|
bullet.incendiary = [stat]zápalný
|
||||||
bullet.homing = [stat]samonaváděcí
|
bullet.homing = [stat]samonaváděcí
|
||||||
bullet.armorpierce = [stat]armor piercing
|
bullet.armorpierce = [stat]armor piercing
|
||||||
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
|
bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] kostek
|
||||||
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
|
||||||
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
bullet.frags = [stat]{0}[lightgray]x frag střel:
|
||||||
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
bullet.lightning = [stat]{0}[lightgray]x jiskření ~ [stat]{1}[lightgray] poškození
|
||||||
@@ -993,10 +1004,10 @@ bullet.knockback = [stat]{0}[lightgray] odhození[]
|
|||||||
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
bullet.pierce = [stat]{0}[lightgray]x průrazné[]
|
||||||
bullet.infinitepierce = [stat]průrazné[]
|
bullet.infinitepierce = [stat]průrazné[]
|
||||||
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
bullet.healpercent = [stat]{0}[lightgray]% opravující
|
||||||
bullet.healamount = [stat]{0}[lightgray] direct repair
|
bullet.healamount = [stat]{0}[lightgray] přímá oprava
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
bullet.multiplier = [stat]{0}[lightgray]x více střel[]
|
||||||
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
bullet.reload = [stat]{0}[lightgray]x rychlost střelby[]
|
||||||
bullet.range = [stat]{0}[lightgray] tiles range
|
bullet.range = [stat]{0}[lightgray] kostek dosah
|
||||||
|
|
||||||
unit.blocks = bloky
|
unit.blocks = bloky
|
||||||
unit.blockssquared = bloky²
|
unit.blockssquared = bloky²
|
||||||
@@ -1006,7 +1017,7 @@ unit.liquidsecond = kapalin/sekundu
|
|||||||
unit.itemssecond = předmětů/sekundu
|
unit.itemssecond = předmětů/sekundu
|
||||||
unit.liquidunits = jednotek kapalin
|
unit.liquidunits = jednotek kapalin
|
||||||
unit.powerunits = jednotek energie
|
unit.powerunits = jednotek energie
|
||||||
unit.heatunits = heat units
|
unit.heatunits = jednotek tepla
|
||||||
unit.degrees = úhly
|
unit.degrees = úhly
|
||||||
unit.seconds = sekundy
|
unit.seconds = sekundy
|
||||||
unit.minutes = minuty
|
unit.minutes = minuty
|
||||||
@@ -1038,7 +1049,7 @@ setting.logichints.name = Logic Nápovědy
|
|||||||
setting.backgroundpause.name = Pozastavit v pozadí
|
setting.backgroundpause.name = Pozastavit v pozadí
|
||||||
setting.buildautopause.name = Automaticky pozastavit stavění
|
setting.buildautopause.name = Automaticky pozastavit stavění
|
||||||
setting.doubletapmine.name = Dvojklik pro Těžbu
|
setting.doubletapmine.name = Dvojklik pro Těžbu
|
||||||
setting.commandmodehold.name = Hold For Command Mode
|
setting.commandmodehold.name = Držet pro Příkazový Režim
|
||||||
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
setting.modcrashdisable.name = Vypnout Modifikace Při Pádovém Spuštění
|
||||||
setting.animatedwater.name = Animované povrchy
|
setting.animatedwater.name = Animované povrchy
|
||||||
setting.animatedshields.name = Animované štíty
|
setting.animatedshields.name = Animované štíty
|
||||||
@@ -1060,11 +1071,11 @@ setting.difficulty.hard = Těžká
|
|||||||
setting.difficulty.insane = Šílená
|
setting.difficulty.insane = Šílená
|
||||||
setting.difficulty.name = Obtížnost:
|
setting.difficulty.name = Obtížnost:
|
||||||
setting.screenshake.name = Chvění obrazovky
|
setting.screenshake.name = Chvění obrazovky
|
||||||
setting.bloomintensity.name = Bloom Intensity
|
setting.bloomintensity.name = Intenzita Bloom
|
||||||
setting.bloomblur.name = Bloom Blur
|
setting.bloomblur.name = Rozmazání Bloom
|
||||||
setting.effects.name = Zobrazit efekty
|
setting.effects.name = Zobrazit efekty
|
||||||
setting.destroyedblocks.name = Zobrazit zničené bloky
|
setting.destroyedblocks.name = Zobrazit zničené bloky
|
||||||
setting.blockstatus.name = Display Block Status
|
setting.blockstatus.name = Zobrazit Stav Bloku
|
||||||
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
setting.conveyorpathfinding.name = Hledat cestu při umisťování pásu
|
||||||
setting.sensitivity.name = Citlivost ovladače
|
setting.sensitivity.name = Citlivost ovladače
|
||||||
setting.saveinterval.name = Interval automatického ukládání
|
setting.saveinterval.name = Interval automatického ukládání
|
||||||
@@ -1075,14 +1086,14 @@ setting.borderlesswindow.name = Bezokrajové okno [lightgray](může výt vyžad
|
|||||||
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
setting.borderlesswindow.name.windows = Celá obrazovka bez okrajů
|
||||||
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
setting.borderlesswindow.description = Pro aplikování změn, je potřeba restart.
|
||||||
setting.fps.name = Ukázat FPS a ping
|
setting.fps.name = Ukázat FPS a ping
|
||||||
setting.console.name = Enable Console
|
setting.console.name = Povolit Konzoli
|
||||||
setting.smoothcamera.name = Plynulá kamera
|
setting.smoothcamera.name = Plynulá kamera
|
||||||
setting.vsync.name = Vertikální synchronizace
|
setting.vsync.name = Vertikální synchronizace
|
||||||
setting.pixelate.name = Rozpixlovat
|
setting.pixelate.name = Rozpixlovat
|
||||||
setting.minimap.name = Ukázat mapičku
|
setting.minimap.name = Ukázat mapičku
|
||||||
setting.coreitems.name = Ukázat položky jádra
|
setting.coreitems.name = Ukázat položky jádra
|
||||||
setting.position.name = Ukázat pozici hráče
|
setting.position.name = Ukázat pozici hráče
|
||||||
setting.mouseposition.name = Show Mouse Position
|
setting.mouseposition.name = Zobrazit Pozici Myši
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
setting.atmosphere.name = Ukázat atmosféru planety
|
setting.atmosphere.name = Ukázat atmosféru planety
|
||||||
setting.ambientvol.name = Hlasitost prostředí
|
setting.ambientvol.name = Hlasitost prostředí
|
||||||
@@ -1099,7 +1110,9 @@ setting.bridgeopacity.name = Průsvitnost přemostění
|
|||||||
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
setting.playerchat.name = Zobrazit bublinu se zprávami hráče
|
||||||
setting.showweather.name = Zobrazit Grafiku Počasí
|
setting.showweather.name = Zobrazit Grafiku Počasí
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Přizpůsobte rozhraní zobrazení zářezu
|
||||||
|
setting.macnotch.description = Pro aplikování změn, je potřeba restart
|
||||||
|
steam.friendsonly = Přátele Pouze
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
public.beta = Poznámka: nevydané verze her nemůžou být veřejné.
|
||||||
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
uiscale.reset = Škálování uživatelskho rozhraní se změnilo.\nZmáčkni "OK", abys potvrdil toto nastavení.\n[scarlet]Návrat k původním hodnotám proběhne za [accent]{0}[] vteřin...[]
|
||||||
@@ -1125,8 +1138,8 @@ keybind.move_y.name = Pohyb svisle
|
|||||||
keybind.mouse_move.name = Následovat myš
|
keybind.mouse_move.name = Následovat myš
|
||||||
keybind.pan.name = Následovat kameru
|
keybind.pan.name = Následovat kameru
|
||||||
keybind.boost.name = Posílení
|
keybind.boost.name = Posílení
|
||||||
keybind.command_mode.name = Command Mode
|
keybind.command_mode.name = Příkazový Režim
|
||||||
keybind.rebuild_select.name = Rebuild Region
|
keybind.rebuild_select.name = Přestavět Region
|
||||||
keybind.schematic_select.name = Vybrat oblast
|
keybind.schematic_select.name = Vybrat oblast
|
||||||
keybind.schematic_menu.name = Nabídka šablon
|
keybind.schematic_menu.name = Nabídka šablon
|
||||||
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
keybind.schematic_flip_x.name = Překlopit šablona podle svislé osy
|
||||||
@@ -1152,8 +1165,8 @@ keybind.select.name = Vybrat/Střílet
|
|||||||
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
keybind.diagonal_placement.name = Umisťovat úhlopříčně
|
||||||
keybind.pick.name = Vybrat blok
|
keybind.pick.name = Vybrat blok
|
||||||
keybind.break_block.name = Rozbít blok
|
keybind.break_block.name = Rozbít blok
|
||||||
keybind.select_all_units.name = Select All Units
|
keybind.select_all_units.name = Vybrat Všechny Jednotky
|
||||||
keybind.select_all_unit_factories.name = Select All Unit Factories
|
keybind.select_all_unit_factories.name = Vybrat Všechny Továrny Jednotek
|
||||||
keybind.deselect.name = Odznačit
|
keybind.deselect.name = Odznačit
|
||||||
keybind.pickupCargo.name = Vyzvednout náklad
|
keybind.pickupCargo.name = Vyzvednout náklad
|
||||||
keybind.dropCargo.name = Položit náklad
|
keybind.dropCargo.name = Položit náklad
|
||||||
@@ -1194,29 +1207,31 @@ rules.infiniteresources = Neomezeně surovin
|
|||||||
rules.onlydepositcore = Only Allow Core Depositing
|
rules.onlydepositcore = Only Allow Core Depositing
|
||||||
rules.reactorexplosions = Výbuch reaktoru
|
rules.reactorexplosions = Výbuch reaktoru
|
||||||
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
rules.coreincinerates = Jádro Spaluje Nadbytečné Suroviny
|
||||||
rules.disableworldprocessors = Disable World Processors
|
rules.disableworldprocessors = Zakázat Světové Procesory
|
||||||
rules.schematic = Šablony povoleny
|
rules.schematic = Šablony povoleny
|
||||||
rules.wavetimer = Časovač vln
|
rules.wavetimer = Časovač vln
|
||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vlny
|
rules.waves = Vlny
|
||||||
rules.attack = Režim útoku
|
rules.attack = Režim útoku
|
||||||
|
rules.buildai = Umělá AI staví
|
||||||
|
rules.buildaitier = Úroveň AI stavitele
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min velikost skupiny
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max velikost skupiny
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min váha útoku
|
||||||
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
rules.cleanupdeadteams = Vyčistit Budovy Poražených Týmů (PvP)
|
||||||
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
rules.corecapture = Dobýt Jádro Po Jeho Zničení
|
||||||
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
rules.polygoncoreprotection = Polygonální Ochrana Jádra
|
||||||
rules.placerangecheck = Placement Range Check
|
rules.placerangecheck = Dosah stavění
|
||||||
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
rules.enemyCheat = Neomezeně surovin pro umělou inteligenci
|
||||||
rules.blockhealthmultiplier = Násobek zdraví bloků
|
rules.blockhealthmultiplier = Násobek zdraví bloků
|
||||||
rules.blockdamagemultiplier = Násobek poškození bloků
|
rules.blockdamagemultiplier = Násobek poškození bloků
|
||||||
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
rules.unitbuildspeedmultiplier = Násobek rychlosti výroby jednotek
|
||||||
rules.unitcostmultiplier = Unit Cost Multiplier
|
rules.unitcostmultiplier = Násobek ceny jednotek
|
||||||
rules.unithealthmultiplier = Násobek zdraví jednotek
|
rules.unithealthmultiplier = Násobek zdraví jednotek
|
||||||
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
rules.unitdamagemultiplier = Násobek poškození jednotkami
|
||||||
rules.unitcrashdamagemultiplier = Unit Crash Damage Multiplier
|
rules.unitcrashdamagemultiplier = Násobek poškození při nárazu jednotky
|
||||||
rules.solarmultiplier = Solar Power Multiplier
|
rules.solarmultiplier = Násobek Solární Energie
|
||||||
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
rules.unitcapvariable = Jádra Zvýšujou Maximum Počtu Jednotek
|
||||||
rules.unitcap = Základní Maximum Počtu Jednotek
|
rules.unitcap = Základní Maximum Počtu Jednotek
|
||||||
rules.limitarea = Limit Map Area
|
rules.limitarea = Limit Map Area
|
||||||
@@ -1227,7 +1242,7 @@ rules.buildcostmultiplier = Násobek ceny stavění
|
|||||||
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
rules.buildspeedmultiplier = Násobek rychlosti stavění
|
||||||
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
rules.deconstructrefundmultiplier = Násobek vratky při rozebrání
|
||||||
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
rules.waitForWaveToEnd = Vlny čekají na nepřátele
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = Mapa končí po vlně
|
||||||
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
rules.dropzoneradius = Poloměr oblasti pro vylíhnutí: [lightgray](dlaždic)[]
|
||||||
rules.unitammo = Jednotky vyžadují munici
|
rules.unitammo = Jednotky vyžadují munici
|
||||||
rules.enemyteam = Nepřátelský Tým
|
rules.enemyteam = Nepřátelský Tým
|
||||||
@@ -1239,11 +1254,11 @@ rules.title.unit = Jednotky
|
|||||||
rules.title.experimental = Experimentální
|
rules.title.experimental = Experimentální
|
||||||
rules.title.environment = Environmentální
|
rules.title.environment = Environmentální
|
||||||
rules.title.teams = Týmy
|
rules.title.teams = Týmy
|
||||||
rules.title.planet = Planet
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Osvětlení
|
rules.lighting = Osvětlení
|
||||||
rules.fog = Fog of War
|
rules.fog = Fog of War
|
||||||
rules.fire = Výstřel
|
rules.fire = Výstřel
|
||||||
rules.anyenv = <Any>
|
rules.anyenv = <Jakákoliv>
|
||||||
rules.explosions = Výbušné poškození bloku/jednotky
|
rules.explosions = Výbušné poškození bloku/jednotky
|
||||||
rules.ambientlight = Světlo prostředí
|
rules.ambientlight = Světlo prostředí
|
||||||
rules.weather = Počasí
|
rules.weather = Počasí
|
||||||
@@ -1276,24 +1291,24 @@ item.blast-compound.name = Výbušnina
|
|||||||
item.pyratite.name = Pyratit
|
item.pyratite.name = Pyratit
|
||||||
item.metaglass.name = Metasklo
|
item.metaglass.name = Metasklo
|
||||||
item.scrap.name = Šrot
|
item.scrap.name = Šrot
|
||||||
item.fissile-matter.name = Fissile Matter
|
item.fissile-matter.name = Štěpná Hmota
|
||||||
item.beryllium.name = Beryllium
|
item.beryllium.name = Berylium
|
||||||
item.tungsten.name = Tungsten
|
item.tungsten.name = Wolfram
|
||||||
item.oxide.name = Oxide
|
item.oxide.name = Oxid
|
||||||
item.carbide.name = Carbide
|
item.carbide.name = Karbid
|
||||||
item.dormant-cyst.name = Dormant Cyst
|
item.dormant-cyst.name = Dormant Cyst
|
||||||
|
|
||||||
liquid.water.name = Voda
|
liquid.water.name = Voda
|
||||||
liquid.slag.name = Struska
|
liquid.slag.name = Struska
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
liquid.cryofluid.name = Chladící kapalina
|
liquid.cryofluid.name = Chladící kapalina
|
||||||
liquid.neoplasm.name = Neoplasm
|
liquid.neoplasm.name = Neoplasma
|
||||||
liquid.arkycite.name = Arkycite
|
liquid.arkycite.name = Arkycit
|
||||||
liquid.gallium.name = Gallium
|
liquid.gallium.name = Gálium
|
||||||
liquid.ozone.name = Ozone
|
liquid.ozone.name = Ozón
|
||||||
liquid.hydrogen.name = Hydrogen
|
liquid.hydrogen.name = Vodík
|
||||||
liquid.nitrogen.name = Nitrogen
|
liquid.nitrogen.name = Dusík
|
||||||
liquid.cyanogen.name = Cyanogen
|
liquid.cyanogen.name = Kyanogen
|
||||||
|
|
||||||
unit.dagger.name = Dýka
|
unit.dagger.name = Dýka
|
||||||
unit.mace.name = Palcát
|
unit.mace.name = Palcát
|
||||||
@@ -1337,12 +1352,12 @@ unit.stell.name = Stell
|
|||||||
unit.locus.name = Locus
|
unit.locus.name = Locus
|
||||||
unit.precept.name = Precept
|
unit.precept.name = Precept
|
||||||
unit.vanquish.name = Vanquish
|
unit.vanquish.name = Vanquish
|
||||||
unit.conquer.name = Conquer
|
unit.conquer.name = Dobyvatel
|
||||||
unit.merui.name = Merui
|
unit.merui.name = Merui
|
||||||
unit.cleroi.name = Cleroi
|
unit.cleroi.name = Cleroi
|
||||||
unit.anthicus.name = Anthicus
|
unit.anthicus.name = Antikus
|
||||||
unit.tecta.name = Tecta
|
unit.tecta.name = Tecta
|
||||||
unit.collaris.name = Collaris
|
unit.collaris.name = Kolaris
|
||||||
unit.elude.name = Elude
|
unit.elude.name = Elude
|
||||||
unit.avert.name = Avert
|
unit.avert.name = Avert
|
||||||
unit.obviate.name = Obviate
|
unit.obviate.name = Obviate
|
||||||
@@ -1352,7 +1367,7 @@ unit.evoke.name = Evoke
|
|||||||
unit.incite.name = Incite
|
unit.incite.name = Incite
|
||||||
unit.emanate.name = Emanate
|
unit.emanate.name = Emanate
|
||||||
unit.manifold.name = Manifold
|
unit.manifold.name = Manifold
|
||||||
unit.assembly-drone.name = Assembly Drone
|
unit.assembly-drone.name = Montážní Dron
|
||||||
unit.latum.name = Latum
|
unit.latum.name = Latum
|
||||||
unit.renale.name = Renale
|
unit.renale.name = Renale
|
||||||
|
|
||||||
@@ -1467,8 +1482,8 @@ block.distributor.name = Rozdělovač
|
|||||||
block.sorter.name = Třídička
|
block.sorter.name = Třídička
|
||||||
block.inverted-sorter.name = Obrácená třídička
|
block.inverted-sorter.name = Obrácená třídička
|
||||||
block.message.name = Zpráva
|
block.message.name = Zpráva
|
||||||
block.reinforced-message.name = Reinforced Message
|
block.reinforced-message.name = Posílená Zpráva
|
||||||
block.world-message.name = World Message
|
block.world-message.name = Světová Zpráva
|
||||||
block.illuminator.name = Osvětlovač
|
block.illuminator.name = Osvětlovač
|
||||||
block.overflow-gate.name = Brána s přepadem
|
block.overflow-gate.name = Brána s přepadem
|
||||||
block.underflow-gate.name = Brána s podtokem
|
block.underflow-gate.name = Brána s podtokem
|
||||||
@@ -1565,7 +1580,7 @@ block.payload-router.name = Směřovač nákladu
|
|||||||
block.duct.name = Potrubí
|
block.duct.name = Potrubí
|
||||||
block.duct-router.name = Potrubní Směrovač
|
block.duct-router.name = Potrubní Směrovač
|
||||||
block.duct-bridge.name = Potrubní Most
|
block.duct-bridge.name = Potrubní Most
|
||||||
block.large-payload-mass-driver.name = Large Payload Mass Driver
|
block.large-payload-mass-driver.name = Velká Nákladní Transportní Věž
|
||||||
block.payload-void.name = Černá díra na náklad
|
block.payload-void.name = Černá díra na náklad
|
||||||
block.payload-source.name = Zdroj nákladů
|
block.payload-source.name = Zdroj nákladů
|
||||||
block.disassembler.name = Rozebírač
|
block.disassembler.name = Rozebírač
|
||||||
@@ -1582,23 +1597,23 @@ block.payload-loader.name = Nákladový Nakládač
|
|||||||
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
block.payload-loader.description = Nakládá kapaliny a věci z bloků.
|
||||||
block.payload-unloader.name = Nákladový Vykládač
|
block.payload-unloader.name = Nákladový Vykládač
|
||||||
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
block.payload-unloader.description = Vykládá kapaliny a věci z bloků.
|
||||||
block.heat-source.name = Heat Source
|
block.heat-source.name = Zdroj Tepla
|
||||||
block.heat-source.description = A 1x1 block that gives virtualy infinite heat.
|
block.heat-source.description = 1x1 blok, který dává virtuálně někonečné teplo.
|
||||||
block.empty.name = Empty
|
block.empty.name = Prázdné
|
||||||
block.rhyolite-crater.name = Rhyolite Crater
|
block.rhyolite-crater.name = Ryolitní Kráter
|
||||||
block.rough-rhyolite.name = Rough Rhyolite
|
block.rough-rhyolite.name = Hrubý Ryolit
|
||||||
block.regolith.name = Regolith
|
block.regolith.name = Regolit
|
||||||
block.yellow-stone.name = Yellow Stone
|
block.yellow-stone.name = Žlutý Kámen
|
||||||
block.carbon-stone.name = Carbon Stone
|
block.carbon-stone.name = Krabonový Kámen
|
||||||
block.ferric-stone.name = Ferric Stone
|
block.ferric-stone.name = Ferric Stone
|
||||||
block.ferric-craters.name = Ferric Craters
|
block.ferric-craters.name = Ferric Craters
|
||||||
block.beryllic-stone.name = Beryllic Stone
|
block.beryllic-stone.name = Beryllic Stone
|
||||||
block.crystalline-stone.name = Crystalline Stone
|
block.crystalline-stone.name = Crystalline Stone
|
||||||
block.crystal-floor.name = Crystal Floor
|
block.crystal-floor.name = Křišťalová Zem
|
||||||
block.yellow-stone-plates.name = Yellow Stone Plates
|
block.yellow-stone-plates.name = Žluté Kamenné Pláty
|
||||||
block.red-stone.name = Red Stone
|
block.red-stone.name = Červený Kámen
|
||||||
block.dense-red-stone.name = Dense Red Stone
|
block.dense-red-stone.name = Hustý Červený Kámen
|
||||||
block.red-ice.name = Red Ice
|
block.red-ice.name = Červený Led
|
||||||
block.arkycite-floor.name = Arkycite Floor
|
block.arkycite-floor.name = Arkycite Floor
|
||||||
block.arkyic-stone.name = Arkyic Stone
|
block.arkyic-stone.name = Arkyic Stone
|
||||||
block.rhyolite-vent.name = Rhyolite Vent
|
block.rhyolite-vent.name = Rhyolite Vent
|
||||||
@@ -1609,21 +1624,21 @@ block.red-stone-vent.name = Red Stone Vent
|
|||||||
block.crystalline-vent.name = Crystalline Vent
|
block.crystalline-vent.name = Crystalline Vent
|
||||||
block.redmat.name = Redmat
|
block.redmat.name = Redmat
|
||||||
block.bluemat.name = Bluemat
|
block.bluemat.name = Bluemat
|
||||||
block.core-zone.name = Core Zone
|
block.core-zone.name = Jádrová Zona
|
||||||
block.regolith-wall.name = Regolith Wall
|
block.regolith-wall.name = Regolith Wall
|
||||||
block.yellow-stone-wall.name = Yellow Stone Wall
|
block.yellow-stone-wall.name = Yellow Stone Wall
|
||||||
block.rhyolite-wall.name = Rhyolite Wall
|
block.rhyolite-wall.name = Rhyolite Wall
|
||||||
block.carbon-wall.name = Carbon Wall
|
block.carbon-wall.name = Krabonová Zeď
|
||||||
block.ferric-stone-wall.name = Ferric Stone Wall
|
block.ferric-stone-wall.name = Ferric Stone Wall
|
||||||
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
block.beryllic-stone-wall.name = Beryllic Stone Wall
|
||||||
block.arkyic-wall.name = Arkyic Wall
|
block.arkyic-wall.name = Arkyic Wall
|
||||||
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
block.crystalline-stone-wall.name = Crystalline Stone Wall
|
||||||
block.red-ice-wall.name = Red Ice Wall
|
block.red-ice-wall.name = Červená Ledová Zeď
|
||||||
block.red-stone-wall.name = Red Stone Wall
|
block.red-stone-wall.name = Červená Kamenná Zeď
|
||||||
block.red-diamond-wall.name = Red Diamond Wall
|
block.red-diamond-wall.name = Červená Diamantová Zeď
|
||||||
block.redweed.name = Redweed
|
block.redweed.name = Redweed
|
||||||
block.pur-bush.name = Pur Bush
|
block.pur-bush.name = Pur Bush
|
||||||
block.yellowcoral.name = Yellowcoral
|
block.yellowcoral.name = Žlutý Korál
|
||||||
block.carbon-boulder.name = Carbon Boulder
|
block.carbon-boulder.name = Carbon Boulder
|
||||||
block.ferric-boulder.name = Ferric Boulder
|
block.ferric-boulder.name = Ferric Boulder
|
||||||
block.beryllic-boulder.name = Beryllic Boulder
|
block.beryllic-boulder.name = Beryllic Boulder
|
||||||
@@ -1631,32 +1646,32 @@ block.yellow-stone-boulder.name = Yellow Stone Boulder
|
|||||||
block.arkyic-boulder.name = Arkyic Boulder
|
block.arkyic-boulder.name = Arkyic Boulder
|
||||||
block.crystal-cluster.name = Crystal Cluster
|
block.crystal-cluster.name = Crystal Cluster
|
||||||
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
block.vibrant-crystal-cluster.name = Vibrant Crystal Cluster
|
||||||
block.crystal-blocks.name = Crystal Blocks
|
block.crystal-blocks.name = Křišťálové Bloky
|
||||||
block.crystal-orbs.name = Crystal Orbs
|
block.crystal-orbs.name = Křišťálové Orby
|
||||||
block.crystalline-boulder.name = Crystalline Boulder
|
block.crystalline-boulder.name = Crystalline Boulder
|
||||||
block.red-ice-boulder.name = Red Ice Boulder
|
block.red-ice-boulder.name = Red Ice Boulder
|
||||||
block.rhyolite-boulder.name = Rhyolite Boulder
|
block.rhyolite-boulder.name = Rhyolite Boulder
|
||||||
block.red-stone-boulder.name = Red Stone Boulder
|
block.red-stone-boulder.name = Red Stone Boulder
|
||||||
block.graphitic-wall.name = Graphitic Wall
|
block.graphitic-wall.name = Graphitic Wall
|
||||||
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
block.silicon-arc-furnace.name = Silicon Arc Furnace
|
||||||
block.electrolyzer.name = Electrolyzer
|
block.electrolyzer.name = Elektrolyzer
|
||||||
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
block.atmospheric-concentrator.name = Atmospheric Concentrator
|
||||||
block.oxidation-chamber.name = Oxidation Chamber
|
block.oxidation-chamber.name = Oxidation Chamber
|
||||||
block.electric-heater.name = Electric Heater
|
block.electric-heater.name = Elektrický Ohřívač
|
||||||
block.slag-heater.name = Slag Heater
|
block.slag-heater.name = Slag Heater
|
||||||
block.phase-heater.name = Phase Heater
|
block.phase-heater.name = Phase Heater
|
||||||
block.heat-redirector.name = Heat Redirector
|
block.heat-redirector.name = Heat Redirector
|
||||||
block.heat-router.name = Heat Router
|
block.heat-router.name = Tepelný Směrovač
|
||||||
block.slag-incinerator.name = Slag Incinerator
|
block.slag-incinerator.name = Slag Incinerator
|
||||||
block.carbide-crucible.name = Carbide Crucible
|
block.carbide-crucible.name = Carbide Crucible
|
||||||
block.slag-centrifuge.name = Slag Centrifuge
|
block.slag-centrifuge.name = Slag Centrifuge
|
||||||
block.surge-crucible.name = Surge Crucible
|
block.surge-crucible.name = Surge Crucible
|
||||||
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
block.cyanogen-synthesizer.name = Cyanogen Synthesizer
|
||||||
block.phase-synthesizer.name = Phase Synthesizer
|
block.phase-synthesizer.name = Phase Synthesizer
|
||||||
block.heat-reactor.name = Heat Reactor
|
block.heat-reactor.name = Tepelný Reaktor
|
||||||
block.beryllium-wall.name = Beryllium Wall
|
block.beryllium-wall.name = Beryllium Wall
|
||||||
block.beryllium-wall-large.name = Large Beryllium Wall
|
block.beryllium-wall-large.name = Large Beryllium Wall
|
||||||
block.tungsten-wall.name = Tungsten Wall
|
block.tungsten-wall.name = Wolframová Zeď
|
||||||
block.tungsten-wall-large.name = Large Tungsten Wall
|
block.tungsten-wall-large.name = Large Tungsten Wall
|
||||||
block.blast-door.name = Blast Door
|
block.blast-door.name = Blast Door
|
||||||
block.carbide-wall.name = Carbide Wall
|
block.carbide-wall.name = Carbide Wall
|
||||||
@@ -1668,7 +1683,7 @@ block.radar.name = Radar
|
|||||||
block.build-tower.name = Build Tower
|
block.build-tower.name = Build Tower
|
||||||
block.regen-projector.name = Regen Projector
|
block.regen-projector.name = Regen Projector
|
||||||
block.shockwave-tower.name = Shockwave Tower
|
block.shockwave-tower.name = Shockwave Tower
|
||||||
block.shield-projector.name = Shield Projector
|
block.shield-projector.name = Štítový Projektor
|
||||||
block.large-shield-projector.name = Large Shield Projector
|
block.large-shield-projector.name = Large Shield Projector
|
||||||
block.armored-duct.name = Armored Duct
|
block.armored-duct.name = Armored Duct
|
||||||
block.overflow-duct.name = Overflow Duct
|
block.overflow-duct.name = Overflow Duct
|
||||||
@@ -1709,7 +1724,7 @@ block.disperse.name = Disperse
|
|||||||
block.afflict.name = Afflict
|
block.afflict.name = Afflict
|
||||||
block.lustre.name = Lustre
|
block.lustre.name = Lustre
|
||||||
block.scathe.name = Scathe
|
block.scathe.name = Scathe
|
||||||
block.fabricator.name = Fabricator
|
block.fabricator.name = Fabrikátor
|
||||||
block.tank-refabricator.name = Tank Refabricator
|
block.tank-refabricator.name = Tank Refabricator
|
||||||
block.mech-refabricator.name = Mech Refabricator
|
block.mech-refabricator.name = Mech Refabricator
|
||||||
block.ship-refabricator.name = Ship Refabricator
|
block.ship-refabricator.name = Ship Refabricator
|
||||||
@@ -1720,20 +1735,20 @@ block.reinforced-payload-conveyor.name = Reinforced Payload Conveyor
|
|||||||
block.reinforced-payload-router.name = Reinforced Payload Router
|
block.reinforced-payload-router.name = Reinforced Payload Router
|
||||||
block.payload-mass-driver.name = Payload Mass Driver
|
block.payload-mass-driver.name = Payload Mass Driver
|
||||||
block.small-deconstructor.name = Small Deconstructor
|
block.small-deconstructor.name = Small Deconstructor
|
||||||
block.canvas.name = Canvas
|
block.canvas.name = Plátno
|
||||||
block.world-processor.name = World Processor
|
block.world-processor.name = Světový Procesor
|
||||||
block.world-cell.name = World Cell
|
block.world-cell.name = Světová Buňka
|
||||||
block.tank-fabricator.name = Tank Fabricator
|
block.tank-fabricator.name = Frabrikátor tanků
|
||||||
block.mech-fabricator.name = Mech Fabricator
|
block.mech-fabricator.name = Mech Fabricator
|
||||||
block.ship-fabricator.name = Ship Fabricator
|
block.ship-fabricator.name = Ship Fabricator
|
||||||
block.prime-refabricator.name = Prime Refabricator
|
block.prime-refabricator.name = Prime Refabricator
|
||||||
block.unit-repair-tower.name = Unit Repair Tower
|
block.unit-repair-tower.name = Unit Repair Tower
|
||||||
block.diffuse.name = Diffuse
|
block.diffuse.name = Diffuse
|
||||||
block.basic-assembler-module.name = Basic Assembler Module
|
block.basic-assembler-module.name = Běžný Skládací Modul
|
||||||
block.smite.name = Smite
|
block.smite.name = Smite
|
||||||
block.malign.name = Malign
|
block.malign.name = Malign
|
||||||
block.flux-reactor.name = Flux Reactor
|
block.flux-reactor.name = Fluxní Reaktor
|
||||||
block.neoplasia-reactor.name = Neoplasia Reactor
|
block.neoplasia-reactor.name = Neoplasia Reaktor
|
||||||
|
|
||||||
block.switch.name = Přepínač
|
block.switch.name = Přepínač
|
||||||
block.micro-processor.name = Mikroprocesor
|
block.micro-processor.name = Mikroprocesor
|
||||||
@@ -2228,20 +2243,20 @@ laccess.dead = Zda jednotka/budova je mrtvá/zničená nebo již neplatná.
|
|||||||
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
laccess.controlled = Vrací:\n[accent]@ctrlProcessor[] pokud kontroler jednotky je procesor\n[accent]@ctrlPlayer[] pokud kontroloer jednotky/budovy je hráč\n[accent]@ctrlFormation[] pokud jednotka je ve formaci\nJiank, 0.
|
||||||
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití věže nebo stavby.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Top speed of a unit, in tiles/sec.
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Neznámé
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Nezařazené instrukce.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Vstup a Výstup
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Upravuje obsah paměťních bloků a procesorových pamětí.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Ovládaní Bloku
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaktovat s bloky.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operace
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Logické operace.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Flow Control
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Manage execution order.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Unit Control
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Give units commands.
|
||||||
lcategory.world = World
|
lcategory.world = Svět
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Ovládá, jak se svět chová.
|
||||||
|
|
||||||
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
graphicstype.clear = Vyplní zobrazovač danou barvou.
|
||||||
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
graphicstype.color = Vybere barvu pro další vykreslovací operace.
|
||||||
@@ -2273,6 +2288,7 @@ lenum.xor = Bitový XOR.
|
|||||||
lenum.min = Menší číslo ze dvou čísel.
|
lenum.min = Menší číslo ze dvou čísel.
|
||||||
lenum.max = Větší číslo ze dvou čísel.
|
lenum.max = Větší číslo ze dvou čísel.
|
||||||
lenum.angle = Úhel vektoru ve stupních.
|
lenum.angle = Úhel vektoru ve stupních.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Délka vektoru.
|
lenum.len = Délka vektoru.
|
||||||
|
|
||||||
lenum.sin = Sinus, ve stupních.
|
lenum.sin = Sinus, ve stupních.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Skabelon
|
schematic = Skabelon
|
||||||
schematic.add = Gem skabelon...
|
schematic.add = Gem skabelon...
|
||||||
schematics = Skabeloner
|
schematics = Skabeloner
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
schematic.replace = En skabelon med det navn eksisterer allerede - vil du erstatte denne?
|
||||||
schematic.exists = En skabelon med det navn eksisterer allerede.
|
schematic.exists = En skabelon med det navn eksisterer allerede.
|
||||||
schematic.import = Importer skabelon ...
|
schematic.import = Importer skabelon ...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Del på Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vend skabelon
|
||||||
schematic.saved = Skabelon gemt.
|
schematic.saved = Skabelon gemt.
|
||||||
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
schematic.delete.confirm = Denne skabelon vil være væk for altid.
|
||||||
schematic.rename = Omdøb skabelon
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokke
|
schematic.info = {0}x{1}, {2} blokke
|
||||||
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
schematic.disabled = [scarlet]Skabeloner er slået fra.[]\nDu har ikke lov til at bruge skabeloner på denne [accent]bane[] eller [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobil client: [accent]{0}
|
|||||||
trace.modclient = Brugerdefineret klient: [accent]{0}
|
trace.modclient = Brugerdefineret klient: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
invalidid = Ugyldig klient-ID! Indsend en fejlrapport.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banlysninger
|
server.bans = Banlysninger
|
||||||
server.bans.none = Ingen banned Spillere fundet!
|
server.bans.none = Ingen banned Spillere fundet!
|
||||||
server.admins = Administratorer
|
server.admins = Administratorer
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Brugerdefineret version
|
server.custombuild = [accent]Brugerdefineret version
|
||||||
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
confirmban = Er du sikker på, at du ønsker at banne denne spiller?
|
||||||
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
confirmkick = Er du sikker på, at du ønsker at kicke denne spiller?
|
||||||
confirmvotekick = Er du sikker på, at du ønsker at vote-kicke denne spiller?
|
|
||||||
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
confirmunban = Er du sikker på, at du ønsker at fjerne banlysning af denne spiller?
|
||||||
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
confirmadmin = Er du sikker på, at du ønsker at gøre denne spiller til administrator?
|
||||||
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
confirmunadmin = Er du sikker på at du ønsker at fjerne administrator-rolle fra denne spiller?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Deltag i spil
|
joingame.title = Deltag i spil
|
||||||
joingame.ip = Addresse:
|
joingame.ip = Addresse:
|
||||||
disconnect = Afbryd forbindelse
|
disconnect = Afbryd forbindelse
|
||||||
@@ -378,9 +388,9 @@ custom = Brugerdefineret
|
|||||||
builtin = Indbygget
|
builtin = Indbygget
|
||||||
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
map.delete.confirm = Er du sikker på, at du vil slette dette spil? Dette kan ikke blive genskabt!
|
||||||
map.random = [accent]Tilfældig bane
|
map.random = [accent]Tilfældig bane
|
||||||
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en [accent]orange[] kerne til denne bane via bane-editoren.
|
map.nospawn = Denne bane har ikke nogen kerne, spillere kan opstå fra! Tilføj en {0} kerne til denne bane via bane-editoren.
|
||||||
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [SCARLET]ikke-orange[] kerne til banen via bane-editoren.
|
map.nospawn.pvp = Denne bane har ikke nogen kerne, modstandere kan opstå fra! Tilføj en [scarlet]ikke-orange[] kerne til banen via bane-editoren.
|
||||||
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en [SCARLET]rød[] kerne til banen via bane-editoren.
|
map.nospawn.attack = Denne bane har ikke nogen kerne, spillerne kan angribe! Tilføj en {0} kerne til banen via bane-editoren.
|
||||||
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
map.invalid = Kunne ikke indlæse bane: bane-filen er i stykker.
|
||||||
workshop.update = Opdater genstand
|
workshop.update = Opdater genstand
|
||||||
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
workshop.error = Der skete en fejl ved indlæsning af Workshop-detaljer: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Udvisk malm
|
|||||||
toolmode.eraseores.description = Udvisker udelukkende malm.
|
toolmode.eraseores.description = Udvisker udelukkende malm.
|
||||||
toolmode.fillteams = Udfyld hold
|
toolmode.fillteams = Udfyld hold
|
||||||
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
toolmode.fillteams.description = Udfylder hold i stedet for blokke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Tegn hold
|
toolmode.drawteams = Tegn hold
|
||||||
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
toolmode.drawteams.description = Tegner hold i stedet for blokke.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Bro-gennemsigtighed
|
|||||||
setting.playerchat.name = Vis spillers bobbel-chat
|
setting.playerchat.name = Vis spillers bobbel-chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Tilpas grænsefladen til at vise hak
|
||||||
|
setting.macnotch.description = Genstart påkrævet for at anvende ændringer
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
public.beta = Bemærk at beta-versioner af spillet ikke kan tilslutte sig offentlige spil.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Bølge-æggeur
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bølger
|
rules.waves = Bølger
|
||||||
rules.attack = Angrebsmode
|
rules.attack = Angrebsmode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2247,6 +2263,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Nach Sternen sortieren
|
|||||||
schematic = Entwurf
|
schematic = Entwurf
|
||||||
schematic.add = Entwurf speichern...
|
schematic.add = Entwurf speichern...
|
||||||
schematics = Entwürfe
|
schematics = Entwürfe
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
schematic.replace = Es gibt bereits einen Entwurf mit diesem Namen. Diesen ersetzen?
|
||||||
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
schematic.exists = Es gibt schon einen Entwurf mit diesem Namen.
|
||||||
schematic.import = Entwurf importieren...
|
schematic.import = Entwurf importieren...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Im Workshop teilen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Entwurf umkehren
|
||||||
schematic.saved = Entwurf gespeichert.
|
schematic.saved = Entwurf gespeichert.
|
||||||
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
schematic.delete.confirm = Dieser Entwurf wird vollständig vernichtet.
|
||||||
schematic.rename = Entwurf umbenennen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} Blöcke
|
schematic.info = {0}x{1}, {2} Blöcke
|
||||||
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
schematic.disabled = [scarlet]Entwürfe deaktiviert[]\nAuf dieser [accent]Karte[] oder [accent]Server[] dürfen keine Entwürfe verwendet werden.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tag hinzufügen
|
|||||||
schematic.texttag = Text-Tag
|
schematic.texttag = Text-Tag
|
||||||
schematic.icontag = Bild-Tag
|
schematic.icontag = Bild-Tag
|
||||||
schematic.renametag = Tag umbenennen
|
schematic.renametag = Tag umbenennen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
schematic.tagdelconfirm = Dieses Tag wirklich löschen?
|
||||||
schematic.tagexists = Dieses Tag gibt es schon.
|
schematic.tagexists = Dieses Tag gibt es schon.
|
||||||
|
|
||||||
@@ -260,7 +262,14 @@ trace.mobile = Mobiler Client: [accent]{0}
|
|||||||
trace.modclient = Gemoddeter Client: [accent]{0}
|
trace.modclient = Gemoddeter Client: [accent]{0}
|
||||||
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
trace.times.joined = Beigetreten: [accent]{0}[] Mal
|
||||||
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
trace.times.kicked = Rausgeworfen: [accent]{0}[] Mal
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
invalidid = Ungültige Client-ID! Berichte den Fehler.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannungen
|
server.bans = Verbannungen
|
||||||
server.bans.none = Keine verbannten Spieler gefunden!
|
server.bans.none = Keine verbannten Spieler gefunden!
|
||||||
server.admins = Administratoren
|
server.admins = Administratoren
|
||||||
@@ -274,10 +283,11 @@ server.version = [lightgray]Version: {0}
|
|||||||
server.custombuild = [accent]Benutzerdefinierter Build
|
server.custombuild = [accent]Benutzerdefinierter Build
|
||||||
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
|
||||||
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
confirmkick = Bist du sicher, dass du diesen Spieler rauswerfen willst?
|
||||||
confirmvotekick = Bist du sicher, dass du darüber abstimmen willst, diesen Spieler rauszuwerfen?
|
|
||||||
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
|
||||||
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Administrator machen möchtest?
|
||||||
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
confirmunadmin = Bist du sicher, dass dieser Spieler kein Administrator mehr sein soll?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Spiel beitreten
|
joingame.title = Spiel beitreten
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Verbindung unterbrochen.
|
disconnect = Verbindung unterbrochen.
|
||||||
@@ -385,9 +395,9 @@ custom = Benutzerdefiniert
|
|||||||
builtin = Enthalten
|
builtin = Enthalten
|
||||||
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
map.delete.confirm = Bist du sicher, dass du diese Karte löschen willst? Dies kann nicht rückgängig gemacht werden!
|
||||||
map.random = [accent]Zufällige Karte
|
map.random = [accent]Zufällige Karte
|
||||||
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen [#{0}]{1}[] Kern zu dieser Karte im Editor hinzu.
|
map.nospawn = Diese Karte hat keine Kerne, in denen die Spieler beginnen können! Füge einen {0} Kern zu dieser Karte im Editor hinzu.
|
||||||
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
map.nospawn.pvp = Diese Karte hat keine Kerne für die gegnerischen Spieler! Füge über den Editor [scarlet]nicht-orange[] Kerne zu dieser Karte hinzu.
|
||||||
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a [#{0}]{1}[] Kerne zu dieser Karte hinzu.
|
map.nospawn.attack = Diese Karte hat keine gegnerischen Kerne, die Spieler angreifen können! Füge über den Editor a {0} Kerne zu dieser Karte hinzu.
|
||||||
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
map.invalid = Fehler beim Laden der Karte: Beschädigte oder ungültige Kartendatei.
|
||||||
workshop.update = Objekt aktualisieren
|
workshop.update = Objekt aktualisieren
|
||||||
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
workshop.error = Fehler beim Laden von Workshop-Details: {0}
|
||||||
@@ -462,7 +472,7 @@ waves.sort.begin = Anfang
|
|||||||
waves.sort.health = Lebenspunkte
|
waves.sort.health = Lebenspunkte
|
||||||
waves.sort.type = Sorte
|
waves.sort.type = Sorte
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Alle verstecken
|
waves.units.hide = Alle verstecken
|
||||||
waves.units.show = Alle anzeigen
|
waves.units.show = Alle anzeigen
|
||||||
|
|
||||||
@@ -535,6 +545,8 @@ toolmode.eraseores = Erze löschen
|
|||||||
toolmode.eraseores.description = Löscht nur Erze.
|
toolmode.eraseores.description = Löscht nur Erze.
|
||||||
toolmode.fillteams = Teams ausfüllen
|
toolmode.fillteams = Teams ausfüllen
|
||||||
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
toolmode.fillteams.description = Füllt Teams aus statt Blöcke.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teams zeichnen
|
toolmode.drawteams = Teams zeichnen
|
||||||
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
toolmode.drawteams.description = Zeichnet Teams statt Blöcke.
|
||||||
#unused
|
#unused
|
||||||
@@ -1040,7 +1052,7 @@ category.crafting = Erzeugung
|
|||||||
category.function = Funktion
|
category.function = Funktion
|
||||||
category.optional = Optionale Zusätze
|
category.optional = Optionale Zusätze
|
||||||
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
setting.skipcoreanimation.name = Kern Start- und Lande-Animation überspringen
|
||||||
setting.landscape.name = Landschaft sperren
|
setting.landscape.name = Querformat sperren
|
||||||
setting.shadows.name = Schatten
|
setting.shadows.name = Schatten
|
||||||
setting.blockreplace.name = Automatische Blockvorschläge
|
setting.blockreplace.name = Automatische Blockvorschläge
|
||||||
setting.linear.name = Lineare Filterung
|
setting.linear.name = Lineare Filterung
|
||||||
@@ -1051,7 +1063,7 @@ setting.buildautopause.name = Bauen automatisch pausieren
|
|||||||
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
setting.doubletapmine.name = Doppeltippen zum Abbauen
|
||||||
setting.commandmodehold.name = Halten für Steuerungsmodus
|
setting.commandmodehold.name = Halten für Steuerungsmodus
|
||||||
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
setting.modcrashdisable.name = Mods bei Absturz deaktivieren
|
||||||
setting.animatedwater.name = Animiertes Wasser
|
setting.animatedwater.name = Animierte Oberflächen
|
||||||
setting.animatedshields.name = Animierte Schilde
|
setting.animatedshields.name = Animierte Schilde
|
||||||
setting.playerindicators.name = Spieler-Indikatoren
|
setting.playerindicators.name = Spieler-Indikatoren
|
||||||
setting.indicators.name = Verbündeten-Indikatoren
|
setting.indicators.name = Verbündeten-Indikatoren
|
||||||
@@ -1110,6 +1122,8 @@ setting.bridgeopacity.name = Brücken-Deckkraft
|
|||||||
setting.playerchat.name = Chat im Spiel anzeigen
|
setting.playerchat.name = Chat im Spiel anzeigen
|
||||||
setting.showweather.name = Wetter anzeigen
|
setting.showweather.name = Wetter anzeigen
|
||||||
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
setting.hidedisplays.name = Logik-Bildschirme verdecken
|
||||||
|
setting.macnotch.name = Passen Sie die Schnittstelle an die Anzeigekerbe an
|
||||||
|
setting.macnotch.description = Neustart erforderlich
|
||||||
steam.friendsonly = Nur Freunde
|
steam.friendsonly = Nur Freunde
|
||||||
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
steam.friendsonly.tooltip = Ob nur Steam-Freunde dein Spiel beitreten können.\nDiese Einstellung zu deaktivieren macht dein Spiel öffentlich - jeder kann beitreten.
|
||||||
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
public.beta = Bemerke: Beta-Versionen des Spiels können keine öffentlichen Spiele machen.
|
||||||
@@ -1211,6 +1225,8 @@ rules.wavetimer = Wellen-Timer
|
|||||||
rules.wavesending = Manuelle Wellen möglich
|
rules.wavesending = Manuelle Wellen möglich
|
||||||
rules.waves = Wellen
|
rules.waves = Wellen
|
||||||
rules.attack = Angriff-Modus
|
rules.attack = Angriff-Modus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
@@ -1461,8 +1477,8 @@ block.plastanium-wall.name = Plastaniummauer
|
|||||||
block.plastanium-wall-large.name = Große Plastaniummauer
|
block.plastanium-wall-large.name = Große Plastaniummauer
|
||||||
block.phase-wall.name = Phasenmauer
|
block.phase-wall.name = Phasenmauer
|
||||||
block.phase-wall-large.name = Große Phasenmauer
|
block.phase-wall-large.name = Große Phasenmauer
|
||||||
block.thorium-wall.name = Thorium-Mauer
|
block.thorium-wall.name = Thoriummauer
|
||||||
block.thorium-wall-large.name = Große Thorium-Mauer
|
block.thorium-wall-large.name = Große Thoriummauer
|
||||||
block.door.name = Tor
|
block.door.name = Tor
|
||||||
block.door-large.name = Großes Tor
|
block.door-large.name = Großes Tor
|
||||||
block.duo.name = Doppelgeschütz
|
block.duo.name = Doppelgeschütz
|
||||||
@@ -2302,6 +2318,7 @@ lenum.xor = Bitweises XOR.
|
|||||||
lenum.min = Die Größte von zwei Zahlen.
|
lenum.min = Die Größte von zwei Zahlen.
|
||||||
lenum.max = Die Kleinste von zwei Zahlen.
|
lenum.max = Die Kleinste von zwei Zahlen.
|
||||||
lenum.angle = Vektorwinkel in Grad.
|
lenum.angle = Vektorwinkel in Grad.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorlänge.
|
lenum.len = Vektorlänge.
|
||||||
|
|
||||||
lenum.sin = Sinus in Grad.
|
lenum.sin = Sinus in Grad.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Mejor valorados
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Guardar esquema...
|
schematic.add = Guardar esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
schematic.replace = Ya existe un esquema con ese nombre. ¿Quieres reemplazarlo?
|
||||||
schematic.exists = Ya existe un esquema con ese nombre.
|
schematic.exists = Ya existe un esquema con ese nombre.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartir en Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Invertir esquema
|
||||||
schematic.saved = Esquema guardado.
|
schematic.saved = Esquema guardado.
|
||||||
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
schematic.delete.confirm = Este esquema será absolutamente erradicado.
|
||||||
schematic.rename = Renombrar esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloques
|
schematic.info = {0}x{1}, {2} bloques
|
||||||
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desactivados.[]\nNo está permitido usar esquemas en este [accent]mapa[] o [accent]servidor.
|
||||||
schematic.tags = Etiquetas:
|
schematic.tags = Etiquetas:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Añadir etiqueta
|
|||||||
schematic.texttag = Texto de etiqueta
|
schematic.texttag = Texto de etiqueta
|
||||||
schematic.icontag = Icono de etiqueta
|
schematic.icontag = Icono de etiqueta
|
||||||
schematic.renametag = Renombrar etiqueta
|
schematic.renametag = Renombrar etiqueta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
schematic.tagdelconfirm = ¿Eliminar completamente esta etiqueta?
|
||||||
schematic.tagexists = Esa etiqueta ya existe.
|
schematic.tagexists = Esa etiqueta ya existe.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Cliente de móvil: [accent]{0}
|
|||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Vetos
|
server.bans = Vetos
|
||||||
server.bans.none = ¡No se ha vetado a ningún usuario!
|
server.bans.none = ¡No se ha vetado a ningún usuario!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Versión personalizada
|
server.custombuild = [accent]Versión personalizada
|
||||||
confirmban = ¿Quieres vetar a "{0}[white]"?
|
confirmban = ¿Quieres vetar a "{0}[white]"?
|
||||||
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
confirmkick = ¿Quieres expulsar a "{0}[white]"?
|
||||||
confirmvotekick = ¿Estás a favor de expulsar a "{0}[white]"?
|
|
||||||
confirmunban = ¿Quieres quitar el veto a este jugador?
|
confirmunban = ¿Quieres quitar el veto a este jugador?
|
||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -382,9 +392,9 @@ custom = Personalizado
|
|||||||
builtin = Incorporado
|
builtin = Incorporado
|
||||||
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
map.delete.confirm = ¿Quieres borrar este mapa? ¡Esta acción no se puede deshacer!
|
||||||
map.random = [accent]Mapa aleatorio
|
map.random = [accent]Mapa aleatorio
|
||||||
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo [#{0}]{1}[] al mapa desde el editor.
|
map.nospawn = ¡Este mapa no tiene ningún núcleo para que aparezca el jugador! Agrega un núcleo {0} al mapa desde el editor.
|
||||||
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
map.nospawn.pvp = ¡Este mapa no tiene ningún núcleo enemigo donde puedan aparecer otros jugadores! Añade un núcleo [scarlet]de otro color[] a este mapa en el editor.
|
||||||
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos [#{0}]{1}[] a este mapa desde el editor.
|
map.nospawn.attack = ¡Este mapa no tiene ningún núcleo enemigo al que los jugadores deban atacar! Añade núcleos {0} a este mapa desde el editor.
|
||||||
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
map.invalid = Error cargando el mapa: Archivo de mapa corrupto o no válido.
|
||||||
workshop.update = Actualizar artículo
|
workshop.update = Actualizar artículo
|
||||||
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
workshop.error = Error al obtener detalles del Steam Workshop: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Inicio
|
|||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Borrar minerales
|
|||||||
toolmode.eraseores.description = Solo borra minerales.
|
toolmode.eraseores.description = Solo borra minerales.
|
||||||
toolmode.fillteams = Rellenar equipos
|
toolmode.fillteams = Rellenar equipos
|
||||||
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
toolmode.fillteams.description = Rellena equipos en lugar de bloques.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Dibujar equipos
|
toolmode.drawteams = Dibujar equipos
|
||||||
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
toolmode.drawteams.description = Dibuja equipos en lugar de bloques.
|
||||||
#no usados
|
#no usados
|
||||||
@@ -1107,6 +1119,8 @@ setting.bridgeopacity.name = Opacidad de puentes
|
|||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
setting.hidedisplays.name = Ocultar monitores lógicos
|
setting.hidedisplays.name = Ocultar monitores lógicos
|
||||||
|
setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
||||||
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
@@ -1208,6 +1222,8 @@ rules.wavetimer = Temporizador de oleadas
|
|||||||
rules.wavesending = Envío de oleadas
|
rules.wavesending = Envío de oleadas
|
||||||
rules.waves = Oleadas
|
rules.waves = Oleadas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
@@ -2296,6 +2312,7 @@ lenum.xor = Comprobación bit a bit XOR.
|
|||||||
lenum.min = Mínimo de dos números.
|
lenum.min = Mínimo de dos números.
|
||||||
lenum.max = Máximo de dos números.
|
lenum.max = Máximo de dos números.
|
||||||
lenum.angle = Ángulo del vector en grados.
|
lenum.angle = Ángulo del vector en grados.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Longitud del vector.
|
lenum.len = Longitud del vector.
|
||||||
|
|
||||||
lenum.sin = Seno, en grados.
|
lenum.sin = Seno, en grados.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobiilne versioon: [accent]{0}
|
|||||||
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
trace.modclient = Modifitseeritud versioon: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kehtetu mängija ID! Saada veateade!
|
invalidid = Kehtetu mängija ID! Saada veateade!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Keelatud mängijad
|
server.bans = Keelatud mängijad
|
||||||
server.bans.none = Keelatud mängijaid ei leitud!
|
server.bans.none = Keelatud mängijaid ei leitud!
|
||||||
server.admins = Administraatorid
|
server.admins = Administraatorid
|
||||||
@@ -267,10 +276,11 @@ server.version = [lightgray]v{0} {1}
|
|||||||
server.custombuild = [accent]Kohandatud versioon
|
server.custombuild = [accent]Kohandatud versioon
|
||||||
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
confirmban = Oled kindel, et soovid keelata sellel mängjal siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
confirmkick = Oled kindel, et soovid selle mängija välja visata?
|
||||||
confirmvotekick = Oled kindel, et soovid selle mängija mängust välja hääletada?
|
|
||||||
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
confirmunban = Oled kindel, et soovid lubada sellel mängijal siin uuesti mängida?
|
||||||
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
confirmadmin = Oled kindel, et soovid anda sellele mängijale adminstraatori õigused?
|
||||||
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid sellelt mängijalt adminstraatori õigused ära võtta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liitu mänguga
|
joingame.title = Liitu mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Ühendus katkestatud.
|
disconnect = Ühendus katkestatud.
|
||||||
@@ -378,9 +388,9 @@ custom = Mängija loodud
|
|||||||
builtin = Sisse-ehitatud
|
builtin = Sisse-ehitatud
|
||||||
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
map.delete.confirm = Oled kindel, et soovid maailma kustutada? Seda ei saa tagasi võtta!
|
||||||
map.random = [accent]Suvaline maailm
|
map.random = [accent]Suvaline maailm
|
||||||
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale[accent] oranž[] tuumik.
|
map.nospawn = Selles maailmas ei ole mängijate tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumik.
|
||||||
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
map.nospawn.pvp = Selles maailmas ei ole piisavalt mängijate tuumikuid!\nLisa redaktoris sellele maailmale [scarlet]mitte-oranže[] tuumikuid.
|
||||||
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale[scarlet] punaseid[] tuumikuid.
|
map.nospawn.attack = Selles maailmas ei ole mängijate poolt rünnatavaid vaenlaste tuumikuid!\nLisa redaktoris sellele maailmale {0} tuumikuid.
|
||||||
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
map.invalid = Viga maailma laadimisel: ebasobiv või riknenud fail.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Kustuta maake
|
|||||||
toolmode.eraseores.description = Kustuta ainult maake.
|
toolmode.eraseores.description = Kustuta ainult maake.
|
||||||
toolmode.fillteams = Täida võistkondi
|
toolmode.fillteams = Täida võistkondi
|
||||||
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
toolmode.fillteams.description = Täida blokkide asemel võistkondi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Joonista võistkondi
|
toolmode.drawteams = Joonista võistkondi
|
||||||
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
toolmode.drawteams.description = Joonista blokkide asemel võistkondi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Näita mängusisest vestlusakent
|
setting.playerchat.name = Näita mängusisest vestlusakent
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Kohandage liidest sälku kuvamiseks
|
||||||
|
setting.macnotch.description = Muudatuste rakendamiseks on vaja taaskäivitada
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Kasuta taimerit
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Kasuta lahingulaineid
|
rules.waves = Kasuta lahingulaineid
|
||||||
rules.attack = Mänguviis "Rünnak"
|
rules.attack = Mänguviis "Rünnak"
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordenatu izarren arabera
|
|||||||
schematic = Eskema
|
schematic = Eskema
|
||||||
schematic.add = Gorde eskema...
|
schematic.add = Gorde eskema...
|
||||||
schematics = Eskemak
|
schematics = Eskemak
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
schematic.replace = Badago izen bereko eskema bat. Ordeztu nahi duzu?
|
||||||
schematic.exists = Badago izen bereko eskema bat.
|
schematic.exists = Badago izen bereko eskema bat.
|
||||||
schematic.import = Inportatu eskema...
|
schematic.import = Inportatu eskema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partekatu tailerrean
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: itzulbiratu eskema
|
||||||
schematic.saved = Eskema gordeta.
|
schematic.saved = Eskema gordeta.
|
||||||
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
schematic.delete.confirm = Eskema hau behin betiko suntsituko da.
|
||||||
schematic.rename = Aldatu izena eskemari
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloke
|
schematic.info = {0}x{1}, {2} bloke
|
||||||
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
schematic.disabled = [scarlet]Eskemak desgaituta[]\nEz duzu eskemak erabiltzeko baimenik [accent]mapa[] edo [accent]zerbitzari[] honetan.
|
||||||
schematic.tags = Etiketak:
|
schematic.tags = Etiketak:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Gehitu etiketa
|
|||||||
schematic.texttag = Etiketaren testua
|
schematic.texttag = Etiketaren testua
|
||||||
schematic.icontag = Etiketaren ikonoa
|
schematic.icontag = Etiketaren ikonoa
|
||||||
schematic.renametag = Aldatu etiketaren izena
|
schematic.renametag = Aldatu etiketaren izena
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
schematic.tagdelconfirm = Ezabatu etiketa hau erabat?
|
||||||
schematic.tagexists = Etiketa badago aurretik.
|
schematic.tagexists = Etiketa badago aurretik.
|
||||||
stats = Estatistikak
|
stats = Estatistikak
|
||||||
@@ -255,7 +257,14 @@ trace.mobile = Bezero mugikorra: [accent]{0}
|
|||||||
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
trace.modclient = Bezero pertsonalizatua: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
invalidid = Bezero ID baliogabea! Ireki arazte txosten bat.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Debekuak
|
server.bans = Debekuak
|
||||||
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
server.bans.none = Ez da debekatutako jokalaririk aurkitu!
|
||||||
server.admins = Administratzaileak
|
server.admins = Administratzaileak
|
||||||
@@ -269,10 +278,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Konpilazio pertsonalizatua
|
server.custombuild = [accent]Konpilazio pertsonalizatua
|
||||||
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
confirmban = Ziur jokalari hau debekatu nahi duzula?
|
||||||
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
confirmkick = Ziur jokalari hau kanporatu nahi duzula?
|
||||||
confirmvotekick = Ziur hokalari hau botatzearen alde bozkaytu nahi duzula?
|
|
||||||
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
confirmunban = Ziur jokalari hau debekatzeari utzi nahi nahi diozula?
|
||||||
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
confirmadmin = Ziur jokalari hau admin bihurtu nahi duzula?
|
||||||
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
confirmunadmin = Ziur jokalari honi admin eskubidea kendu nahi diozula?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Batu partidara
|
joingame.title = Batu partidara
|
||||||
joingame.ip = Helbidea:
|
joingame.ip = Helbidea:
|
||||||
disconnect = Deskonektatuta.
|
disconnect = Deskonektatuta.
|
||||||
@@ -380,9 +390,9 @@ custom = Pertsonalizatua
|
|||||||
builtin = Jolas barnekoa
|
builtin = Jolas barnekoa
|
||||||
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
map.delete.confirm = Ziur mapa hau ezabatu nahi duzula? Ekintza hau ezin da desegin!
|
||||||
map.random = [accent]Ausazko mapa
|
map.random = [accent]Ausazko mapa
|
||||||
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin [accent] laranja[] bat mapa honi editorean.
|
map.nospawn = Mapa honek ez du muinik jokalaria sortu dadin! Gehitu muin {0} bat mapa honi editorean.
|
||||||
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
map.nospawn.pvp = Mapa honek ez du etsaien muinik jokalaria sortu dadin! Gehitu [scarlet]laranja ez den[] muinen bat edo batzuk mapa honi editorean.
|
||||||
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin [scarlet]gorriak[] mapa honi editorean.
|
map.nospawn.attack = Mapa honek ez du etsaien muinik jokalariak eraso dezan! Gehitu muin {0} mapa honi editorean.
|
||||||
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
map.invalid = Errorea mapa kargatzean: Mapa-fitxategi baliogabe edo hondatua.
|
||||||
workshop.update = Eguneratu elementua
|
workshop.update = Eguneratu elementua
|
||||||
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
workshop.error = Errorea tailerreko xehetasunak eskuratzean: {0}
|
||||||
@@ -457,7 +467,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -529,6 +539,8 @@ toolmode.eraseores = Ezabatu meak
|
|||||||
toolmode.eraseores.description = Ezabatu meak soilik.
|
toolmode.eraseores.description = Ezabatu meak soilik.
|
||||||
toolmode.fillteams = Bete taldeak
|
toolmode.fillteams = Bete taldeak
|
||||||
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
toolmode.fillteams.description = Bete taldeak blokeen ordez.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Marraztu taldeak
|
toolmode.drawteams = Marraztu taldeak
|
||||||
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
toolmode.drawteams.description = Marraztu taldeak blokeen ordez.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1089,6 +1101,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Erakutsi jolas barneko txata
|
setting.playerchat.name = Erakutsi jolas barneko txata
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Egokitu interfazea bistaratzeko
|
||||||
|
setting.macnotch.description = Berrabiarazi behar da aldaketak aplikatzeko
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
public.beta = Kontuan izan jolasaren beta bertsioek ezin dituztela jokalarien gela publokoak sortu.
|
||||||
@@ -1190,6 +1204,8 @@ rules.wavetimer = Boladen denboragailua
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Boladak
|
rules.waves = Boladak
|
||||||
rules.attack = Eraso modua
|
rules.attack = Eraso modua
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2251,6 +2267,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Järjestä tähtien määrän perusteella
|
|||||||
schematic = Kaavio
|
schematic = Kaavio
|
||||||
schematic.add = Tallenna kaavio...
|
schematic.add = Tallenna kaavio...
|
||||||
schematics = Kaaviot
|
schematics = Kaaviot
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
schematic.replace = Kaavio tällä nimellä on jo olemassa. Haluatko korvata sen?
|
||||||
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
schematic.exists = Kaavio tällä nimellä on jo olemassa.
|
||||||
schematic.import = Tuo kaavio...
|
schematic.import = Tuo kaavio...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Jaa Workshoppiin
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Käännä Kaavio
|
||||||
schematic.saved = Kaavio tallennettu.
|
schematic.saved = Kaavio tallennettu.
|
||||||
schematic.delete.confirm = Tämä kaavio poistetaan.
|
schematic.delete.confirm = Tämä kaavio poistetaan.
|
||||||
schematic.rename = Nimeä kaavio uudelleen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} palikkaa
|
schematic.info = {0}x{1}, {2} palikkaa
|
||||||
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
schematic.disabled = [scarlet]Kaaviot poistettu käytöstä[]\nEt pysty käyttämään kaavioita tällä [accent]kartalla[] tai [accent]palvelimella.
|
||||||
schematic.tags = Tunnisteet:
|
schematic.tags = Tunnisteet:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lisää tunniste
|
|||||||
schematic.texttag = Tekstitunniste
|
schematic.texttag = Tekstitunniste
|
||||||
schematic.icontag = Kuvatunniste
|
schematic.icontag = Kuvatunniste
|
||||||
schematic.renametag = Nimeä tunniste uudelleen
|
schematic.renametag = Nimeä tunniste uudelleen
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
schematic.tagdelconfirm = Poista tunniste pysyvästi?
|
||||||
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
schematic.tagexists = Samanlainen tunniste on jo olemassa.
|
||||||
stats = Tilastot
|
stats = Tilastot
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobiililaite: [accent]{0}
|
|||||||
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
trace.modclient = Muokattu asiakasohjelma: [accent]{0}
|
||||||
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
trace.times.joined = Kuinka monta kertaa olet liittynyt: [accent]{0}
|
||||||
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
trace.times.kicked = Kuinka monta kertaa sinut on potkittu ulos: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
invalidid = Kelvoton asiakasohjelman ID! Lähetä bugiraportti.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Porttikiellot
|
server.bans = Porttikiellot
|
||||||
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
server.bans.none = Porttikieltoja saaneita pelaajia ei löytynyt!
|
||||||
server.admins = Ylläpitäjät
|
server.admins = Ylläpitäjät
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Muokattu koontiversio
|
server.custombuild = [accent]Muokattu koontiversio
|
||||||
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
confirmban = Oletko varma että haluat antaa porttikiellon tälle pelaajalle?
|
||||||
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
confirmkick = Oletko varma että haluat potkia tämän pelaajan?
|
||||||
confirmvotekick = Oletko varma että haluat äänestää tämän pelaajan potkituksi?
|
|
||||||
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
confirmunban = Oletko varma että haluat päästää tämän pelaajan takaisin?
|
||||||
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
confirmadmin = Oletko varma että haluat antaa pelaajalle hallinto-oikeuksia?
|
||||||
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
confirmunadmin = Oletko varma että haluat poistaa hallinto-oikeudet pelaajalta?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Liity peliin
|
joingame.title = Liity peliin
|
||||||
joingame.ip = Osoite:
|
joingame.ip = Osoite:
|
||||||
disconnect = Yhteys katkaistu.
|
disconnect = Yhteys katkaistu.
|
||||||
@@ -378,9 +388,9 @@ custom = Mukautettu
|
|||||||
builtin = Sisäänrakennettu
|
builtin = Sisäänrakennettu
|
||||||
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
map.delete.confirm = Oletko varma että haluat poistaa tämän kartan? Poistoa ei voi peruuttaa!
|
||||||
map.random = [accent]Satunnainen kartta
|
map.random = [accent]Satunnainen kartta
|
||||||
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää[accent] oranssi[] ydin karttaan editorissa.
|
map.nospawn = Tässä kartassa ei ole ytimiä joihin syntyä! Lisää {0} ydin karttaan editorissa.
|
||||||
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
map.nospawn.pvp = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi syntyä! Lisää karttaan [scarlet]ei-oransseja[] ytimiä editorissa.
|
||||||
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan[scarlet] punaisia[] ytimiä editorissa.
|
map.nospawn.attack = Tässä kartassa ei ole vihollisytimiä, joihin pelaaja voisi hyökätä! Lisää karttaan {0} ytimiä editorissa.
|
||||||
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
map.invalid = Virhe ladatessa karttaa: korruptoitunut tai väärä karttatiedosto.
|
||||||
workshop.update = Päivitä tavara
|
workshop.update = Päivitä tavara
|
||||||
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
workshop.error = Virhe Workshopin tietoja noudettaessa: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Alkutaso
|
|||||||
waves.sort.health = Elämäpisteet
|
waves.sort.health = Elämäpisteet
|
||||||
waves.sort.type = Tyyppi
|
waves.sort.type = Tyyppi
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Piilota kaikki
|
waves.units.hide = Piilota kaikki
|
||||||
waves.units.show = Näytä kaikki
|
waves.units.show = Näytä kaikki
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Poista malmit
|
|||||||
toolmode.eraseores.description = Poista vain malmit.
|
toolmode.eraseores.description = Poista vain malmit.
|
||||||
toolmode.fillteams = Täytä tiimit
|
toolmode.fillteams = Täytä tiimit
|
||||||
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
toolmode.fillteams.description = Täytä joukkueita palikkojen sijaan.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piirrä joukkueita
|
toolmode.drawteams = Piirrä joukkueita
|
||||||
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
toolmode.drawteams.description = Piirrä joukkueita palikkojen sijaan.
|
||||||
toolmode.underliquid = Pinnanalainen tila
|
toolmode.underliquid = Pinnanalainen tila
|
||||||
@@ -1086,6 +1098,8 @@ setting.bridgeopacity.name = Siltojen läpinäkyvyys
|
|||||||
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
setting.playerchat.name = Näytä pelinsisäinen keskustelu
|
||||||
setting.showweather.name = Näytä säägrafiikat
|
setting.showweather.name = Näytä säägrafiikat
|
||||||
setting.hidedisplays.name = Piilota logiikkanäytöt
|
setting.hidedisplays.name = Piilota logiikkanäytöt
|
||||||
|
setting.macnotch.name = Mukauta käyttöliittymä näyttämään lovi
|
||||||
|
setting.macnotch.description = Muutosten toteuttaminen vaatii uudelleenkäynnistyksen
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
public.beta = Huomaa, että pelin betaversiot eivät voi luoda julkisia auloja.
|
||||||
@@ -1187,6 +1201,8 @@ rules.wavetimer = Tasojen aikaraja
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Tasot
|
rules.waves = Tasot
|
||||||
rules.attack = Hyökkäystila
|
rules.attack = Hyökkäystila
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2252,6 +2268,7 @@ lenum.xor = Binäärinen XOR.
|
|||||||
lenum.min = Vägintään kaksi numeroa.
|
lenum.min = Vägintään kaksi numeroa.
|
||||||
lenum.max = Korkeintaan kaksi numeroa.
|
lenum.max = Korkeintaan kaksi numeroa.
|
||||||
lenum.angle = Vektorin kulma asteina.
|
lenum.angle = Vektorin kulma asteina.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Vektorin pituus.
|
lenum.len = Vektorin pituus.
|
||||||
lenum.sin = Sini asteina.
|
lenum.sin = Sini asteina.
|
||||||
lenum.cos = Kosini asteina.
|
lenum.cos = Kosini asteina.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = I-adya ang Schematic...
|
schematic.add = I-adya ang Schematic...
|
||||||
schematics = Mga Schematic
|
schematics = Mga Schematic
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
schematic.replace = Ang schematic na ito ay magkaparehas ang pangalan. Gusto mo bang palitan ito?
|
||||||
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
schematic.exists = Ang schematic na ito ay magkaparehas ang pangalan.
|
||||||
schematic.import = I-angkat ang Schematic...
|
schematic.import = I-angkat ang Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Ibahagi sa Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Baligtarin ang Schematic
|
||||||
schematic.saved = Na-i-adya na ang schematic.
|
schematic.saved = Na-i-adya na ang schematic.
|
||||||
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
schematic.delete.confirm = Ang schematic na'to ay tuluyang mawawala.
|
||||||
schematic.rename = Palitan Ang Pangalan ng Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
schematic.disabled = [scarlet]Ang mga schematics ay pinagbabawalan.[]\nBawal ka gumamit gang schematics sa [accent]mapa[] or [accent]server[] na ito.
|
||||||
schematic.tags = Mga Tag:
|
schematic.tags = Mga Tag:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Mag-dagdag ng Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Palitan ang pangalan ng Tag
|
schematic.renametag = Palitan ang pangalan ng Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = I-delete itong tag?
|
schematic.tagdelconfirm = I-delete itong tag?
|
||||||
schematic.tagexists = Meron nang tag na ganito.
|
schematic.tagexists = Meron nang tag na ganito.
|
||||||
stats = Mga Statistiko
|
stats = Mga Statistiko
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = walang nahanap na banned players!
|
server.bans.none = walang nahanap na banned players!
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"?
|
||||||
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"?
|
||||||
confirmvotekick = Sigurado ka bang gusto mong i-vote-kick si "{0}[white]"?
|
|
||||||
confirmunban = Sigurado kabang i-unban ang player?
|
confirmunban = Sigurado kabang i-unban ang player?
|
||||||
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
|
||||||
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Sumali sa Laro
|
joingame.title = Sumali sa Laro
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
@@ -378,9 +388,9 @@ custom = Custom
|
|||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng [accent]orange[] core sa editor ng mapa!
|
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa!
|
||||||
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted o sira na map file.
|
map.invalid = Error loading map: corrupted o sira na map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Simula
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Uri
|
waves.sort.type = Uri
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Itago lahat
|
waves.units.hide = Itago lahat
|
||||||
waves.units.show = Ipakita lahat
|
waves.units.show = Ipakita lahat
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1086,6 +1098,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Ipakita Player Bubble Chat
|
setting.playerchat.name = Ipakita Player Bubble Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Iangkop ang interface upang ipakita ang bingaw
|
||||||
|
setting.macnotch.description = Kinakailangan ang pag-restart upang mailapat ang mga pagbabago
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
public.beta = Tandaan na ang mga beta na bersyon ng laro ay hindi maaaring gumawa ng mga pampublikong lobby.
|
||||||
@@ -1187,6 +1201,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2248,6 +2264,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Classer par étoiles
|
|||||||
schematic = Schéma
|
schematic = Schéma
|
||||||
schematic.add = Enregistrer le Schéma
|
schematic.add = Enregistrer le Schéma
|
||||||
schematics = Schémas
|
schematics = Schémas
|
||||||
|
schematic.search = Chercher des schémas...
|
||||||
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
schematic.replace = Un schéma avec ce nom existe déjà. Voulez-vous le remplacer ?
|
||||||
schematic.exists = Un schéma avec ce nom existe déjà.
|
schematic.exists = Un schéma avec ce nom existe déjà.
|
||||||
schematic.import = Importer un schéma
|
schematic.import = Importer un schéma
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Partager sur le Steam Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Retourner le schéma
|
||||||
schematic.saved = Schéma enregistré.
|
schematic.saved = Schéma enregistré.
|
||||||
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
schematic.delete.confirm = Ce schéma sera supprimé définitivement !
|
||||||
schematic.rename = Renommer le schéma
|
schematic.edit = Editer Schéma
|
||||||
schematic.info = {0}x{1}, {2} blocs
|
schematic.info = {0}x{1}, {2} blocs
|
||||||
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
schematic.disabled = [scarlet]Schémas désactivés ![]\nVous n'êtes pas autorisés à utiliser des schémas sur cette [accent]carte[] ou dans ce [accent]serveur.
|
||||||
schematic.tags = Étiquettes :
|
schematic.tags = Étiquettes :
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Ajouter une étiquette
|
|||||||
schematic.texttag = Mot
|
schematic.texttag = Mot
|
||||||
schematic.icontag = Icône
|
schematic.icontag = Icône
|
||||||
schematic.renametag = Renommer l'étiquette
|
schematic.renametag = Renommer l'étiquette
|
||||||
|
schematic.tagged = {0} étiqueté(s)
|
||||||
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
schematic.tagdelconfirm = Voulez-vous supprimer cette étiquette définitivement ?
|
||||||
schematic.tagexists = Cette étiquette existe déjà.
|
schematic.tagexists = Cette étiquette existe déjà.
|
||||||
|
|
||||||
@@ -261,7 +263,16 @@ trace.mobile = Client Mobile : [accent]{0}
|
|||||||
trace.modclient = Client personnalisé : [accent]{0}
|
trace.modclient = Client personnalisé : [accent]{0}
|
||||||
trace.times.joined = Nombre de connexions : [accent]{0}
|
trace.times.joined = Nombre de connexions : [accent]{0}
|
||||||
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
trace.times.kicked = Nombre d'expulsions : [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Noms:
|
||||||
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
invalidid = ID du client invalide ! Veuillez soumettre un rapport d'erreur.
|
||||||
|
|
||||||
|
player.ban = Bannir
|
||||||
|
player.kick = Expulser
|
||||||
|
player.trace = Tracer
|
||||||
|
player.admin = Activer Admin
|
||||||
|
player.team = Changer Équipe
|
||||||
|
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Aucun joueur banni trouvé !
|
server.bans.none = Aucun joueur banni trouvé !
|
||||||
server.admins = Admins
|
server.admins = Admins
|
||||||
@@ -275,10 +286,11 @@ server.version = [gray]Version : {0} {1}
|
|||||||
server.custombuild = [accent]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
confirmban = Êtes-vous sûr de vouloir bannir "{0}[white]" ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
confirmkick = Êtes-vous sûr de vouloir expulser "{0}[white]" ?
|
||||||
confirmvotekick = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]" ?
|
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de "{0}[white]" un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de "{0}[white]" ?
|
||||||
|
votekick.reason = Raison du vote d'expulsion
|
||||||
|
votekick.reason.message = Êtes-vous sûr de vouloir voter l'expulsion de "{0}[white]"?Si oui, merci d'entrer la raison :
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = Adresse IP :
|
joingame.ip = Adresse IP :
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
@@ -386,9 +398,9 @@ custom = Personnalisé
|
|||||||
builtin = Intégré
|
builtin = Intégré
|
||||||
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
map.delete.confirm = Voulez-vous vraiment supprimer cette carte ?\nIl n'y aura pas de retour en arrière !
|
||||||
map.random = [accent]Carte aléatoire
|
map.random = [accent]Carte aléatoire
|
||||||
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn = Cette carte n'a aucun noyau pour que les joueurs puissent apparaître !\nAjoutez au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
map.nospawn.pvp = Cette carte n'a aucun noyau ennemi pour que les joueurs ennemis puissent apparaître !\nAjoutez au moins un Noyau [scarlet]non-orange[] dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau [#{0}]{1}[] sur cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte n'a aucun noyau ennemi à attaquer !\nAjouter au moins un Noyau {0} sur cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
workshop.update = Mettre à jour
|
workshop.update = Mettre à jour
|
||||||
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
workshop.error = Erreur lors de la récupération des détails du Steam Workshop: {0}
|
||||||
@@ -463,7 +475,7 @@ waves.sort.begin = Vague
|
|||||||
waves.sort.health = Santé
|
waves.sort.health = Santé
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Rechercher des vagues...
|
waves.search = Rechercher des vagues...
|
||||||
waves.filter.unit = Filtre d'Unité
|
waves.filter = Filtre d'Unité
|
||||||
waves.units.hide = Masquer tout
|
waves.units.hide = Masquer tout
|
||||||
waves.units.show = Afficher tout
|
waves.units.show = Afficher tout
|
||||||
|
|
||||||
@@ -536,6 +548,8 @@ toolmode.eraseores = Effacer les minerais
|
|||||||
toolmode.eraseores.description = Efface seulement\nles minerais.
|
toolmode.eraseores.description = Efface seulement\nles minerais.
|
||||||
toolmode.fillteams = Remplir les équipes
|
toolmode.fillteams = Remplir les équipes
|
||||||
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
toolmode.fillteams.description = Remplit les équipes\nau lieu des blocs.
|
||||||
|
toolmode.fillerase = Remplir et effacer
|
||||||
|
toolmode.fillerase.description = Efface les blocs\ndu même type.
|
||||||
toolmode.drawteams = Dessiner les équipes
|
toolmode.drawteams = Dessiner les équipes
|
||||||
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
toolmode.drawteams.description = Change les équipes\nau lieu de blocs.
|
||||||
#unitilisé
|
#unitilisé
|
||||||
@@ -1111,6 +1125,8 @@ setting.bridgeopacity.name = Opacité des ponts
|
|||||||
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
setting.playerchat.name = Montrer les bulles de discussion des joueurs
|
||||||
setting.showweather.name = Montrer les Effets météo
|
setting.showweather.name = Montrer les Effets météo
|
||||||
setting.hidedisplays.name = Cacher les Écrans
|
setting.hidedisplays.name = Cacher les Écrans
|
||||||
|
setting.macnotch.name = Adapter l'interface pour afficher l'encoche
|
||||||
|
setting.macnotch.description = Redémarrage du jeu nécessaire pour appliquer les changements
|
||||||
steam.friendsonly = Amis seulement
|
steam.friendsonly = Amis seulement
|
||||||
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
steam.friendsonly.tooltip = Indique si seuls les amis Steam peuvent rejoindre votre partie.\nSi vous décochez cette case, votre partie deviendra publique et tout le monde pourra la rejoindre.
|
||||||
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
public.beta = Notez que les versions bêta du jeu ne peuvent pas créer de salons publics.
|
||||||
@@ -1212,6 +1228,8 @@ rules.wavetimer = Compte à rebours des vagues
|
|||||||
rules.wavesending = Déclenchement des Vagues
|
rules.wavesending = Déclenchement des Vagues
|
||||||
rules.waves = Vagues
|
rules.waves = Vagues
|
||||||
rules.attack = Mode « Attaque »
|
rules.attack = Mode « Attaque »
|
||||||
|
rules.buildai = IA de Construction de Base
|
||||||
|
rules.buildaitier = Niveau de l'IA de Construction de Base
|
||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
@@ -1788,9 +1806,8 @@ hint.unitSelectControl.mobile = Pour contrôler les unités, entrez en mode [acc
|
|||||||
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
hint.launch = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] en bas à droite.
|
||||||
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
hint.launch.mobile = Une fois que vous avez collecté assez de ressources, vous pouvez [accent]Lancer[] votre Noyau en sélectionnant un secteur depuis la \ue827 [accent]Carte[] dans le \ue88c [accent]Menu[].
|
||||||
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
hint.schematicSelect = Retenez [accent][[F][] pour sélectionner des blocs dans une zone afin de les copier et les coller.\n\n[accent][[Clic du milieu][] pour copier un seul type de bloc.
|
||||||
hint.rebuildSelect = Retenz [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
hint.rebuildSelect = Retenez [accent][[B][] et faites glissez pour selectionner les plans des blocs détruits.\nCela va automatiquement les reconstruire.
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = Selectionnez le \ue874 bouton de copie, ensuite tapez le \ue80f bouton de reconstruction et faites glisser pour sélectionner les plans des blocs détruits.\nCela va les reconstruire automatiquement.
|
||||||
|
|
||||||
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind = Retenez [accent][[Ctrl-gauche][] pendant que vous placez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
hint.conveyorPathfind.mobile = Activez le mode \ue844 [accent]Diagonale[] et déplacez des convoyeurs, afin de générer un chemin automatiquement.
|
||||||
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
hint.boost = Retenez [accent][[Maj-gauche][] pour voler au-dessus des obstacles avec votre unité actuelle.\n\nSeules quelques unités terrestres peuvent voler.
|
||||||
@@ -2302,6 +2319,7 @@ lenum.xor = Opération binaire XOR.
|
|||||||
lenum.min = Le minimum des 2 nombres.
|
lenum.min = Le minimum des 2 nombres.
|
||||||
lenum.max = Le maximum des 2 nombres.
|
lenum.max = Le maximum des 2 nombres.
|
||||||
lenum.angle = Angle d'un vecteur en degrés.
|
lenum.angle = Angle d'un vecteur en degrés.
|
||||||
|
lenum.anglediff = Distance absolue entre 2 angles en degrés.
|
||||||
lenum.len = Longueur d'un vecteur.
|
lenum.len = Longueur d'un vecteur.
|
||||||
|
|
||||||
lenum.sin = Calcule le Sinus, en degrés.
|
lenum.sin = Calcule le Sinus, en degrés.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Rendezés értékelés szerint
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Schematic mentése...
|
schematic.add = Schematic mentése...
|
||||||
schematics = Schematic-ok
|
schematics = Schematic-ok
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
schematic.replace = Már van ilyen nevű schematic. Lecseréled?
|
||||||
schematic.exists = Már van ilyen nevű schematic.
|
schematic.exists = Már van ilyen nevű schematic.
|
||||||
schematic.import = Schematic importálása...
|
schematic.import = Schematic importálása...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Megosztás a Workshopon
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Schematic tükrözése
|
||||||
schematic.saved = Schematic mentve.
|
schematic.saved = Schematic mentve.
|
||||||
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
schematic.delete.confirm = Ez a Schematic törölve lesz.
|
||||||
schematic.rename = Schematic átnevezése
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokk
|
schematic.info = {0}x{1}, {2} blokk
|
||||||
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
schematic.disabled = [scarlet]Schematicok letiltva[]\nNem használhat Schematicot ezen a [accent]mapon[] vagy [accent] szerveren.
|
||||||
schematic.tags = Címkék:
|
schematic.tags = Címkék:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Címke hozzáadása
|
|||||||
schematic.texttag = Következő címke
|
schematic.texttag = Következő címke
|
||||||
schematic.icontag = Icon címke
|
schematic.icontag = Icon címke
|
||||||
schematic.renametag = Címke átnevezése
|
schematic.renametag = Címke átnevezése
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
schematic.tagdelconfirm = Teljesen törlöd ezt a címkét?
|
||||||
schematic.tagexists = Ez a címke már létezik.
|
schematic.tagexists = Ez a címke már létezik.
|
||||||
|
|
||||||
@@ -256,7 +258,14 @@ trace.mobile = Mobil kliens: [accent]{0}
|
|||||||
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
trace.modclient = Nem hivatalos kliens: [accent]{0}
|
||||||
trace.times.joined = Csatlakotások száma: [accent]{0}
|
trace.times.joined = Csatlakotások száma: [accent]{0}
|
||||||
trace.times.kicked = Kirúgások száma: [accent]{0}
|
trace.times.kicked = Kirúgások száma: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
invalidid = Érvénytelen kliens ID! Küldj hibajelentést.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Tiltások
|
server.bans = Tiltások
|
||||||
server.bans.none = Nincsenek tiltott játékosok!
|
server.bans.none = Nincsenek tiltott játékosok!
|
||||||
server.admins = Adminok
|
server.admins = Adminok
|
||||||
@@ -270,10 +279,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Saját Build
|
server.custombuild = [accent]Saját Build
|
||||||
confirmban = Biztosan tiltod ezt a játékost?
|
confirmban = Biztosan tiltod ezt a játékost?
|
||||||
confirmkick = Biztosan kirúgod ezt a játékost?
|
confirmkick = Biztosan kirúgod ezt a játékost?
|
||||||
confirmvotekick = Biztosan ki akarod rúgatni ezt a játékost?
|
|
||||||
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
confirmunban = Biztosan újra engedélyezed ezt a játékost?
|
||||||
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
confirmadmin = Biztosan hozzá akarod adni ezt a játékost az adminokhoz?
|
||||||
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
confirmunadmin = Biztosan meg akarod szűntetni ennek a játékosnak az adminstátuszát?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Csatlakozás
|
joingame.title = Csatlakozás
|
||||||
joingame.ip = Cím:
|
joingame.ip = Cím:
|
||||||
disconnect = Leválasztva.
|
disconnect = Leválasztva.
|
||||||
@@ -381,9 +391,9 @@ custom = Egyedi
|
|||||||
builtin = Beépített
|
builtin = Beépített
|
||||||
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
map.delete.confirm = Biztosan törlöd ezt a mapot? Ez a művelet nem visszavonható!
|
||||||
map.random = [accent]Véletlenszerű Map
|
map.random = [accent]Véletlenszerű Map
|
||||||
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy [accent]narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn = Ez a map nem rendelkezik maggal, amelyen a játékos kezdhet! Adj hozzá egy {0} magot ehhez a maphoz a szerkesztőben!
|
||||||
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn.pvp = Ezen a térképen nincsen ellenséges mag, amelyen a másik csapat kezdhet! Adjon hozzá [scarlet]nem narancssárga[] magot ehhez a maphoz a szerkesztőben!
|
||||||
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá [scarlet]piros[] magot ehhez a maphoz a szerkesztőben!
|
map.nospawn.attack = Ezen a térképen nincsen ellenséges mag! Adjon hozzá {0} magot ehhez a maphoz a szerkesztőben!
|
||||||
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
map.invalid = Hiba történt a map betöltésekor: sérült vagy érvénytelen mapfájl.
|
||||||
workshop.update = Item frissítése
|
workshop.update = Item frissítése
|
||||||
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
workshop.error = Hiba történt a workshop részleteinek lekérdezésekor: {0}
|
||||||
@@ -458,7 +468,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Élet
|
waves.sort.health = Élet
|
||||||
waves.sort.type = Típus
|
waves.sort.type = Típus
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -531,6 +541,8 @@ toolmode.eraseores = Ércradír
|
|||||||
toolmode.eraseores.description = Csak az érceket törli.
|
toolmode.eraseores.description = Csak az érceket törli.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Folyadékok alá
|
toolmode.underliquid = Folyadékok alá
|
||||||
@@ -1096,6 +1108,8 @@ setting.bridgeopacity.name = Híd átlátszatlansága
|
|||||||
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
setting.playerchat.name = Játékos szóbuborékok megjelenítése
|
||||||
setting.showweather.name = Időjárás grafika megjelenítése
|
setting.showweather.name = Időjárás grafika megjelenítése
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = A felület igazítása a bevágás megjelenítéséhez
|
||||||
|
setting.macnotch.description = A változtatások alkalmazásához újra kell indítani
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
public.beta = Ne feledd, hogy a játék béta verziójában nem tudsz nyilvános szobát nyitni.
|
||||||
@@ -1197,6 +1211,8 @@ rules.wavetimer = Hullám időzítő
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hullámok
|
rules.waves = Hullámok
|
||||||
rules.attack = Támadás mód
|
rules.attack = Támadás mód
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2260,6 +2276,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Urut berdasarkan bintang
|
|||||||
schematic = Bagan
|
schematic = Bagan
|
||||||
schematic.add = Menyimpan bagan...
|
schematic.add = Menyimpan bagan...
|
||||||
schematics = Kumpulan bagan
|
schematics = Kumpulan bagan
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
schematic.replace = Bagan dengan nama tersebut sudah ada. Ganti dengan yang baru?
|
||||||
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
schematic.exists = Sebuah bagan dengan nama tersebut sudah ada.
|
||||||
schematic.import = Mengimpor bagan...
|
schematic.import = Mengimpor bagan...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Bagikan di Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Balik Bagan
|
||||||
schematic.saved = Bagan telah disimpan.
|
schematic.saved = Bagan telah disimpan.
|
||||||
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
schematic.delete.confirm = Bagan ini akan benar-benar dihapus.
|
||||||
schematic.rename = Ganti Nama Bagan
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
schematic.disabled = [scarlet]Bagan dilarang[]\nAnda tidak diperbolehkan untuk menggunakan bagan di [accent]peta[] atau [accent]server ini.
|
||||||
schematic.tags = Tanda:
|
schematic.tags = Tanda:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Tambah Tanda
|
|||||||
schematic.texttag = Teks Tanda
|
schematic.texttag = Teks Tanda
|
||||||
schematic.icontag = Ikon Tanda
|
schematic.icontag = Ikon Tanda
|
||||||
schematic.renametag = Ubah Nama Tanda
|
schematic.renametag = Ubah Nama Tanda
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
schematic.tagdelconfirm = Hapus tanda ini sepenuhnya?
|
||||||
schematic.tagexists = Tanda tersebut sudah ada.
|
schematic.tagexists = Tanda tersebut sudah ada.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Modifikasi: [accent]{0}
|
trace.modclient = Client Modifikasi: [accent]{0}
|
||||||
trace.times.joined = Total Bergabung: [accent]{0}
|
trace.times.joined = Total Bergabung: [accent]{0}
|
||||||
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
trace.times.kicked = Total Dikeluarkan: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
invalidid = ID client tidak valid! Kirimkan laporan bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Pemain Dilarang Masuk
|
server.bans = Pemain Dilarang Masuk
|
||||||
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
server.bans.none = Tidak ada pemain yang tidak diberi izin masuk!
|
||||||
server.admins = Admin
|
server.admins = Admin
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Bentuk Modifikasi
|
server.custombuild = [accent]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
confirmvotekick = Anda yakin ingin memulai pemungutan suara untuk mengeluarkan pemain ini?
|
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
@@ -382,9 +392,9 @@ custom = Modifikasi
|
|||||||
builtin = Terpasang
|
builtin = Terpasang
|
||||||
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
map.delete.confirm = Anda yakin ingin menghapus peta ini? Aksi ini tidak bisa diubah!
|
||||||
map.random = [accent]Peta Acak
|
map.random = [accent]Peta Acak
|
||||||
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti [scarlet]selain jingga[] ke dalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti [#{0}]{1}[] ke dalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti {0} ke dalam peta di penyunting.
|
||||||
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Terjadi kesalahan saat memuat peta: rusak atau file peta tidak valid.
|
||||||
workshop.update = Perbarui Item
|
workshop.update = Perbarui Item
|
||||||
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
workshop.error = Terjadi kesalahan saat mengambil detail workshop: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Mulai
|
|||||||
waves.sort.health = Darah
|
waves.sort.health = Darah
|
||||||
waves.sort.type = Tipe
|
waves.sort.type = Tipe
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Lihat Semua
|
waves.units.show = Lihat Semua
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Hapus Bijih
|
|||||||
toolmode.eraseores.description = Hanya menghapus bijih.
|
toolmode.eraseores.description = Hanya menghapus bijih.
|
||||||
toolmode.fillteams = Isi Tim
|
toolmode.fillteams = Isi Tim
|
||||||
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
toolmode.fillteams.description = Mengisi tim bukannya blok.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Gambar Tim
|
toolmode.drawteams = Gambar Tim
|
||||||
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
toolmode.drawteams.description = Menggambar tim bukannya blok.
|
||||||
#unused
|
#unused
|
||||||
@@ -1107,6 +1119,8 @@ setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
|||||||
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
setting.playerchat.name = Tunjukkan Pesan dalam Permainan
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Perlihatkan Cuaca
|
||||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||||
|
setting.macnotch.name = Sesuaikan antarmuka untuk menampilkan takik
|
||||||
|
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
public.beta = Ingat bahwa game versi beta tidak dapat membuat lobi publik.
|
||||||
@@ -1208,6 +1222,8 @@ rules.wavetimer = Pengaturan Waktu Gelombang
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Gelombang
|
rules.waves = Gelombang
|
||||||
rules.attack = Mode Penyerangan
|
rules.attack = Mode Penyerangan
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = A.I. RTS
|
rules.rtsai = A.I. RTS
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
@@ -2294,6 +2310,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dari dua angka.
|
lenum.min = Minimum dari dua angka.
|
||||||
lenum.max = Maksimum dari dua angka.
|
lenum.max = Maksimum dari dua angka.
|
||||||
lenum.angle = Sudut vektor dalam derajat.
|
lenum.angle = Sudut vektor dalam derajat.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Panjang vektor.
|
lenum.len = Panjang vektor.
|
||||||
|
|
||||||
lenum.sin = Sinus, dalam derajat.
|
lenum.sin = Sinus, dalam derajat.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Ordinato per stelle
|
|||||||
schematic = Schematica
|
schematic = Schematica
|
||||||
schematic.add = Salva Schematica...
|
schematic.add = Salva Schematica...
|
||||||
schematics = Schematiche
|
schematics = Schematiche
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
schematic.replace = Esiste già una schematica con questo nome. Sostituirla?
|
||||||
schematic.exists = Esiste già una schematica con questo nome.
|
schematic.exists = Esiste già una schematica con questo nome.
|
||||||
schematic.import = Importa schematica
|
schematic.import = Importa schematica
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Condividi nel Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Ruota Schematica
|
||||||
schematic.saved = Schematica salvata.
|
schematic.saved = Schematica salvata.
|
||||||
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
schematic.delete.confirm = Questa schematica sarà cancellata definitivamente.
|
||||||
schematic.rename = Rinomina Schematica
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocchi
|
schematic.info = {0}x{1}, {2} blocchi
|
||||||
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
schematic.disabled = [scarlet]Schematiche disabilitate[]\nNon hai il permesso di usare schematiche in questa [accent]mappa[] o [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Aggiungi Tag
|
|||||||
schematic.texttag = Tag di testo
|
schematic.texttag = Tag di testo
|
||||||
schematic.icontag = Tag immagine
|
schematic.icontag = Tag immagine
|
||||||
schematic.renametag = Rinomina Tag
|
schematic.renametag = Rinomina Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
schematic.tagdelconfirm = Eliminare il tag definitivamente?
|
||||||
schematic.tagexists = Tag già esistente.
|
schematic.tagexists = Tag già esistente.
|
||||||
|
|
||||||
@@ -255,7 +257,14 @@ trace.mobile = Client Mobile: [accent]{0}
|
|||||||
trace.modclient = Client Personalizzato: [accent]{0}
|
trace.modclient = Client Personalizzato: [accent]{0}
|
||||||
trace.times.joined = Accessi: [accent]{0}
|
trace.times.joined = Accessi: [accent]{0}
|
||||||
trace.times.kicked = Espulsioni: [accent]{0}
|
trace.times.kicked = Espulsioni: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client non valido! Segnala un bug.
|
invalidid = ID client non valido! Segnala un bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Lista Bans
|
server.bans = Lista Bans
|
||||||
server.bans.none = Nessun giocatore bandito trovato!
|
server.bans.none = Nessun giocatore bandito trovato!
|
||||||
server.admins = Amministratori
|
server.admins = Amministratori
|
||||||
@@ -269,10 +278,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Build Personalizzata
|
server.custombuild = [accent]Build Personalizzata
|
||||||
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
confirmban = Sei sicuro di voler bandire "{0}[white]"?
|
||||||
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
confirmkick = Sei sicuro di voler espellere "{0}[white]"?
|
||||||
confirmvotekick = Sei sicuro di voler votare per l'espulsione di "{0}[white]"?
|
|
||||||
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
confirmunban = Sei sicuro di voler riammettere questo giocatore?
|
||||||
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
confirmadmin = Sei sicuro di voler rendere "{0}[white]" un amministratore?
|
||||||
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
confirmunadmin = Sei sicuro di voler rimuovere lo stato di amministratore da "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Unisciti alla Partita
|
joingame.title = Unisciti alla Partita
|
||||||
joingame.ip = Indirizzo:
|
joingame.ip = Indirizzo:
|
||||||
disconnect = Disconnesso.
|
disconnect = Disconnesso.
|
||||||
@@ -457,7 +467,7 @@ waves.sort.begin = Inizia
|
|||||||
waves.sort.health = Salute
|
waves.sort.health = Salute
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Nascondi tutto
|
waves.units.hide = Nascondi tutto
|
||||||
waves.units.show = Mostra tutto
|
waves.units.show = Mostra tutto
|
||||||
|
|
||||||
@@ -530,6 +540,8 @@ toolmode.eraseores = Rimuovi Minerali
|
|||||||
toolmode.eraseores.description = Rimuove solo minerali.
|
toolmode.eraseores.description = Rimuove solo minerali.
|
||||||
toolmode.fillteams = Riempi Squadre
|
toolmode.fillteams = Riempi Squadre
|
||||||
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
toolmode.fillteams.description = Riempe squadre al posto di blocchi.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Disegna Squadre
|
toolmode.drawteams = Disegna Squadre
|
||||||
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
toolmode.drawteams.description = Disegna squadre al posto di blocchi.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1093,6 +1105,8 @@ setting.bridgeopacity.name = Opacità Nastri e Condotti Sopraelevati
|
|||||||
setting.playerchat.name = Mostra Chat
|
setting.playerchat.name = Mostra Chat
|
||||||
setting.showweather.name = Mostra grafica del meteo
|
setting.showweather.name = Mostra grafica del meteo
|
||||||
setting.hidedisplays.name = Nascondi display logici
|
setting.hidedisplays.name = Nascondi display logici
|
||||||
|
setting.macnotch.name = Adatta l'interfaccia per visualizzare la tacca
|
||||||
|
setting.macnotch.description = Riavvio necessario per applicare le modifiche
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
public.beta = Nota che le versioni beta del gioco non possono creare lobby pubbliche.
|
||||||
@@ -1194,6 +1208,8 @@ rules.wavetimer = Timer Ondate
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Ondate
|
rules.waves = Ondate
|
||||||
rules.attack = Modalità Attacco
|
rules.attack = Modalità Attacco
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
@@ -2262,6 +2278,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = お気に入り数で並べる
|
|||||||
schematic = 設計図
|
schematic = 設計図
|
||||||
schematic.add = 設計図を保存
|
schematic.add = 設計図を保存
|
||||||
schematics = 設計図一覧
|
schematics = 設計図一覧
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
schematic.replace = その名前の設計図は既に存在しています。上書きしますか?
|
||||||
schematic.exists = その名前の設計図は既に存在しています。
|
schematic.exists = その名前の設計図は既に存在しています。
|
||||||
schematic.import = 設計図をインポート
|
schematic.import = 設計図をインポート
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = ワークショップで共有する
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 反転
|
||||||
schematic.saved = 設計図を保存しました。
|
schematic.saved = 設計図を保存しました。
|
||||||
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
schematic.delete.confirm = この設計図は完全に削除されます。よろしいですか
|
||||||
schematic.rename = 設計図の名前を変更する。
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {1}x{0}, {2} ブロック
|
schematic.info = {1}x{0}, {2} ブロック
|
||||||
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
schematic.disabled = [scarlet]設計図使用不可[]\nこの[accent]マップ[]、[accent]サーバー[]では設計図の使用は許可されていません。
|
||||||
schematic.tags = タグ:
|
schematic.tags = タグ:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = タグを追加
|
|||||||
schematic.texttag = テキストタグ
|
schematic.texttag = テキストタグ
|
||||||
schematic.icontag = アイコンタグ
|
schematic.icontag = アイコンタグ
|
||||||
schematic.renametag = タグの名前変更
|
schematic.renametag = タグの名前変更
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
schematic.tagdelconfirm = このタグをすべて削除しますか?
|
||||||
schematic.tagexists = このタグはすでに存在します。
|
schematic.tagexists = このタグはすでに存在します。
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = モバイルクライアント: [accent]{0}
|
|||||||
trace.modclient = カスタムクライアント: [accent]{0}
|
trace.modclient = カスタムクライアント: [accent]{0}
|
||||||
trace.times.joined = 参加回数: [accent]{0}
|
trace.times.joined = 参加回数: [accent]{0}
|
||||||
trace.times.kicked = キックされた回数: [accent]{0}
|
trace.times.kicked = キックされた回数: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Ban
|
server.bans = Ban
|
||||||
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||||
server.admins = 管理者
|
server.admins = 管理者
|
||||||
@@ -271,10 +280,11 @@ server.version = [lightgray]バージョン: {0} {1}
|
|||||||
server.custombuild = [accent]カスタムビルド
|
server.custombuild = [accent]カスタムビルド
|
||||||
confirmban = {0} をBanしてもよろしいですか?
|
confirmban = {0} をBanしてもよろしいですか?
|
||||||
confirmkick = {0} をキックしてもよろしいですか?
|
confirmkick = {0} をキックしてもよろしいですか?
|
||||||
confirmvotekick = {0} を投票キックしてもよろしいですか?
|
|
||||||
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||||
confirmadmin = {0} を管理者にしてもよろしいですか?
|
confirmadmin = {0} を管理者にしてもよろしいですか?
|
||||||
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
confirmunadmin = {0} を管理者から削除してもよろしいですか?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = サーバーに参加
|
joingame.title = サーバーに参加
|
||||||
joingame.ip = アドレス:
|
joingame.ip = アドレス:
|
||||||
disconnect = 接続が切断されました。
|
disconnect = 接続が切断されました。
|
||||||
@@ -382,9 +392,9 @@ custom = カスタム
|
|||||||
builtin = 組み込み
|
builtin = 組み込み
|
||||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||||
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[scarlet]オレンジ色ではない[]コアをマップに追加してください。
|
||||||
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[#{0}]{1}[]のコアをマップに追加してください。
|
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで{0}のコアをマップに追加してください。
|
||||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||||
workshop.update = 更新
|
workshop.update = 更新
|
||||||
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
workshop.error = ワークショップの詳細を取得中にエラーが発生しました: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = 開始
|
|||||||
waves.sort.health = 体力
|
waves.sort.health = 体力
|
||||||
waves.sort.type = タイプ
|
waves.sort.type = タイプ
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = すべて非表示
|
waves.units.hide = すべて非表示
|
||||||
waves.units.show = すべて表示
|
waves.units.show = すべて表示
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = 鉱石消しゴム
|
|||||||
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
toolmode.eraseores.description = 鉱石のみを消します。(敵の出現場所含む)
|
||||||
toolmode.fillteams = チームを変更
|
toolmode.fillteams = チームを変更
|
||||||
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
toolmode.fillteams.description = ブロックの所属チームを上書きします。
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = チームを変更
|
toolmode.drawteams = チームを変更
|
||||||
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
toolmode.drawteams.description = ブロックの所属チームを上書きします。
|
||||||
toolmode.underliquid = 液体タイル
|
toolmode.underliquid = 液体タイル
|
||||||
@@ -1099,6 +1111,8 @@ setting.bridgeopacity.name = ブリッジの透明度
|
|||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
setting.showweather.name = 天気のグラフィックを表示
|
setting.showweather.name = 天気のグラフィックを表示
|
||||||
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
setting.hidedisplays.name = 描画されているロジックディスプレイを非表示
|
||||||
|
setting.macnotch.name = インターフェイスをノッチ表示に適応させる
|
||||||
|
setting.macnotch.description = 再起動が必要です。
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = ベータ版では使用できません。
|
public.beta = ベータ版では使用できません。
|
||||||
@@ -1200,6 +1214,8 @@ rules.wavetimer = ウェーブの自動進行
|
|||||||
rules.wavesending = ウェーブスキップ
|
rules.wavesending = ウェーブスキップ
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = アタックモード
|
rules.attack = アタックモード
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
@@ -2266,6 +2282,7 @@ lenum.xor = ビット単位でのXOR演算をします。
|
|||||||
lenum.min = 二つの値を比較し、小さいほうを返します。
|
lenum.min = 二つの値を比較し、小さいほうを返します。
|
||||||
lenum.max = 二つの値を比較し、大きいほうを返します。
|
lenum.max = 二つの値を比較し、大きいほうを返します。
|
||||||
lenum.angle = ベクトルの角度を度で計算します。
|
lenum.angle = ベクトルの角度を度で計算します。
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = ベクトルの長さを計算します。
|
lenum.len = ベクトルの長さを計算します。
|
||||||
lenum.sin = sinを度で計算します。
|
lenum.sin = sinを度で計算します。
|
||||||
lenum.cos = cosを度で計算します。
|
lenum.cos = cosを度で計算します。
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = 추천(스타) 수
|
|||||||
schematic = 설계도
|
schematic = 설계도
|
||||||
schematic.add = 설계도 저장하기
|
schematic.add = 설계도 저장하기
|
||||||
schematics = 설계도
|
schematics = 설계도
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
schematic.replace = 해당 이름의 설계도가 이미 존재합니다. 교체하시겠습니까?
|
||||||
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
schematic.exists = 해당 이름의 설계도가 이미 존재합니다.
|
||||||
schematic.import = 설계도 가져오기
|
schematic.import = 설계도 가져오기
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = 창작마당에 공유
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: 설계도 뒤집기
|
||||||
schematic.saved = 설계도 저장됨
|
schematic.saved = 설계도 저장됨
|
||||||
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
schematic.delete.confirm = 이 설계도는 완전히 삭제될 것입니다.
|
||||||
schematic.rename = 설계도 이름 바꾸기
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} 블록
|
schematic.info = {0}x{1}, {2} 블록
|
||||||
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
schematic.disabled = [scarlet]설계도 비활성화됨[]\n이 [accent]맵[] 또는 [accent]서버[] 에서는 설계도를 사용할 수 없습니다.
|
||||||
schematic.tags = 태그:
|
schematic.tags = 태그:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = 태그 추가하기
|
|||||||
schematic.texttag = 텍스트 태그
|
schematic.texttag = 텍스트 태그
|
||||||
schematic.icontag = 아이콘 태그
|
schematic.icontag = 아이콘 태그
|
||||||
schematic.renametag = 태그 이름바꾸기
|
schematic.renametag = 태그 이름바꾸기
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
schematic.tagdelconfirm = 이 태그를 완전히 삭제하시겠습니까?
|
||||||
schematic.tagexists = 이 태그는 이미 존재합니다.
|
schematic.tagexists = 이 태그는 이미 존재합니다.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = 모바일 클라이언트: [accent]{0}
|
|||||||
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
trace.modclient = 사용자 지정 클라이언트: [accent]{0}
|
||||||
trace.times.joined = 입장 횟수: [accent]{0}
|
trace.times.joined = 입장 횟수: [accent]{0}
|
||||||
trace.times.kicked = 추방 횟수: [accent]{0}
|
trace.times.kicked = 추방 횟수: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
invalidid = 잘못된 클라이언트 ID입니다! 버그 보고서를 보내주세요.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = 차단 목록
|
server.bans = 차단 목록
|
||||||
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
server.bans.none = 차단된 플레이어를 찾을 수 없습니다!
|
||||||
server.admins = 관리자
|
server.admins = 관리자
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]사용자 정의 서버
|
server.custombuild = [accent]사용자 정의 서버
|
||||||
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
confirmban = 정말로 "{0}[white]" 을(를) 차단하시겠습니까?
|
||||||
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
confirmkick = 정말로 "{0}[white]" 을(를) 추방하시겠습니까?
|
||||||
confirmvotekick = 정말로 "{0}[white]" 을(를) 투표로 추방하시겠습니까?
|
|
||||||
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
confirmunban = 정말로 이 플레이어를 차단 해제하시겠습니까?
|
||||||
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
confirmadmin = 정말로 "{0}[white]" 을(를) 관리자로 임명하시겠습니까?
|
||||||
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
confirmunadmin = 정말로 "{0}[white]"의 관리자를 박탈하시겠습니까?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 연결이 끊어졌습니다.
|
disconnect = 연결이 끊어졌습니다.
|
||||||
@@ -382,9 +392,9 @@ custom = 사용자 정의
|
|||||||
builtin = 내장
|
builtin = 내장
|
||||||
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 정말로 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]무작위 맵
|
map.random = [accent]무작위 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [royal]주황색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적 플레이어가 생성될 코어가 없습니다! 편집기에서 [scarlet]주황색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 [#{0}]{1}[] 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적 코어가 없습니다! 편집기에서 {0} 코어를 맵에 추가하세요.
|
||||||
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
map.invalid = 맵 로드 오류: 맵 파일이 손상되었거나 잘못된 파일입니다.
|
||||||
workshop.update = 아이템 업데이트
|
workshop.update = 아이템 업데이트
|
||||||
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
workshop.error = 창작마당 세부 사항을 가져오는 중 오류가 발생했습니다: {0}
|
||||||
@@ -458,7 +468,7 @@ waves.sort.begin = 시작 단계
|
|||||||
waves.sort.health = 체력
|
waves.sort.health = 체력
|
||||||
waves.sort.type = 기체 유형
|
waves.sort.type = 기체 유형
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = 모두 숨기기
|
waves.units.hide = 모두 숨기기
|
||||||
waves.units.show = 모두 보이기
|
waves.units.show = 모두 보이기
|
||||||
|
|
||||||
@@ -531,6 +541,8 @@ toolmode.eraseores = 자원 초기화
|
|||||||
toolmode.eraseores.description = 자원만 초기화합니다.
|
toolmode.eraseores.description = 자원만 초기화합니다.
|
||||||
toolmode.fillteams = 팀 채우기
|
toolmode.fillteams = 팀 채우기
|
||||||
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
toolmode.fillteams.description = 블록의 팀을 선택한 팀으로 채웁니다.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
toolmode.drawteams.description = 블록의 팀을 선택한 팀으로 그립니다.
|
||||||
#unused
|
#unused
|
||||||
@@ -1099,6 +1111,8 @@ setting.bridgeopacity.name = 터널 투명도
|
|||||||
setting.playerchat.name = 채팅 말풍선 표시
|
setting.playerchat.name = 채팅 말풍선 표시
|
||||||
setting.showweather.name = 날씨 그래픽 표시
|
setting.showweather.name = 날씨 그래픽 표시
|
||||||
setting.hidedisplays.name = 로직 디스플레이 숨김
|
setting.hidedisplays.name = 로직 디스플레이 숨김
|
||||||
|
setting.macnotch.name = 노치를 표시하도록 인터페이스 조정
|
||||||
|
setting.macnotch.description = 적용하려면 재시작이 필요합니다
|
||||||
steam.friendsonly = 친구 전용
|
steam.friendsonly = 친구 전용
|
||||||
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
steam.friendsonly.tooltip = 게임에 스팀 친구만 접속할 수 있는가에 대한 여부입니다.체크를 해제하면, 누구나 접속할 수 있습니다.
|
||||||
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
public.beta = 베타 버전의 게임은 공개 서버를 만들 수 없습니다.
|
||||||
@@ -1200,6 +1214,8 @@ rules.wavetimer = 시간 제한이 있는 단계
|
|||||||
rules.wavesending = 단계 넘김
|
rules.wavesending = 단계 넘김
|
||||||
rules.waves = 단계
|
rules.waves = 단계
|
||||||
rules.attack = 공격 모드
|
rules.attack = 공격 모드
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 최소 부대 규모
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
@@ -2272,6 +2288,7 @@ lenum.xor = 비트연산자 XOR
|
|||||||
lenum.min = 두 수의 최솟값
|
lenum.min = 두 수의 최솟값
|
||||||
lenum.max = 두 수의 최댓값
|
lenum.max = 두 수의 최댓값
|
||||||
lenum.angle = 벡터의 각(도)
|
lenum.angle = 벡터의 각(도)
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = 벡터의 길이
|
lenum.len = 벡터의 길이
|
||||||
|
|
||||||
lenum.sin = 사인(도)
|
lenum.sin = 사인(도)
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schema
|
schematic = Schema
|
||||||
schematic.add = Išsaugoti schemą...
|
schematic.add = Išsaugoti schemą...
|
||||||
schematics = Schemos
|
schematics = Schemos
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
schematic.replace = Schema šiuo pavadinimu jau egzistuoja. Pakeisti?
|
||||||
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
schematic.exists = Schema šiuo pavadinimu jau egzistuoja.
|
||||||
schematic.import = Importuoti schemą...
|
schematic.import = Importuoti schemą...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dalintis Dirbtuvėje
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Apversti schemą
|
||||||
schematic.saved = Schema išsaugota.
|
schematic.saved = Schema išsaugota.
|
||||||
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
schematic.delete.confirm = Ši schema bus negrįžtamai pašalinta.
|
||||||
schematic.rename = Pervadinti schemą
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokai
|
schematic.info = {0}x{1}, {2} blokai
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobilus Klientas: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
invalidid = Netaisyklingas kliento ID! Praneškite apie klaidą.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Užblokavimai
|
server.bans = Užblokavimai
|
||||||
server.bans.none = Nerasta užblokuotų žaidėjų!
|
server.bans.none = Nerasta užblokuotų žaidėjų!
|
||||||
server.admins = Administratoriai
|
server.admins = Administratoriai
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
confirmban = Ar esate tikras, jog norite užblokuoti šį žaidėją?
|
||||||
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
confirmkick = Ar esate tikras, jog norite išmesti šį žaidėją?
|
||||||
confirmvotekick = Ar esate tikras, jog norite išbalsuoti šį žaidėją?
|
|
||||||
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
confirmunban = Ar esate tikras, jog norite atblokuoti šį žaidėją?
|
||||||
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
confirmadmin = Ar esate tikras, jog norite šį žaidėją padaryti administratoriumi?
|
||||||
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
confirmunadmin = Ar esate tikras, jog norite atimti administratoriaus statusą iš šio žaidėjo?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Prisijungti prie žaidimo
|
joingame.title = Prisijungti prie žaidimo
|
||||||
joingame.ip = IP Adresas:
|
joingame.ip = IP Adresas:
|
||||||
disconnect = Atsijungta.
|
disconnect = Atsijungta.
|
||||||
@@ -378,9 +388,9 @@ custom = Pasirinktinis
|
|||||||
builtin = Integruotas
|
builtin = Integruotas
|
||||||
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
map.delete.confirm = Ar esate tikras, jog norite išpašalinti šį žemėlapį? Šis veiksmas negali būti atstatytas
|
||||||
map.random = [accent]Atsitiktinis žemėlapis
|
map.random = [accent]Atsitiktinis žemėlapis
|
||||||
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite[accent] oranžinį[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn = Šiame žemėlapyje nėra jokio branduolio atsirasti žaidėjui! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn.pvp = Šiame žemėlapyje nėra jokio priešų branduolio atsirasti žaidėjui! Įdėkite [scarlet]ne oranžinį[] branduolį į žemėlapį redaktoriuje.
|
||||||
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite[scarlet] raudoną[] branduolį į žemėlapį redaktoriuje.
|
map.nospawn.attack = Šiame žemėlapyje nėra jokio priešo branduolio, kurį reikia sunaikinti žaidėjams! Įdėkite {0} branduolį į žemėlapį redaktoriuje.
|
||||||
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
map.invalid = Įvyko klaida kraunant žemėlapį: sugadintas arba klaidingas žemėlapio failas.
|
||||||
workshop.update = Atnaujinti elementą
|
workshop.update = Atnaujinti elementą
|
||||||
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
workshop.error = Klaida kraunant Dirbtuvės duomenis: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Ištrinti rūdas
|
|||||||
toolmode.eraseores.description = Ištrinti tik rūdas.
|
toolmode.eraseores.description = Ištrinti tik rūdas.
|
||||||
toolmode.fillteams = Užpildyti komandas
|
toolmode.fillteams = Užpildyti komandas
|
||||||
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
toolmode.fillteams.description = Užpildykite komandas, o ne blokus.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Piešti komandas
|
toolmode.drawteams = Piešti komandas
|
||||||
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
toolmode.drawteams.description = Pieškite komandas, o ne blokus.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Tilto Nepermatomumas
|
|||||||
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
setting.playerchat.name = Rodyti Pokalbių Teksto Burbulus Virš Žaidėjų
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Pritaikykite sąsają, kad būtų rodoma įpjova
|
||||||
|
setting.macnotch.description = Norint pritaikyti pakeitimus, reikia paleisti iš naujo
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
public.beta = Įsiminkite, jog beta versijoje negalima sukrti viešų kambarių.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Bangų Laikmatis
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Bangos
|
rules.waves = Bangos
|
||||||
rules.attack = Puolimo Režimas
|
rules.attack = Puolimo Režimas
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sorteer op sterren
|
|||||||
schematic = Ontwerp
|
schematic = Ontwerp
|
||||||
schematic.add = Bewaar ontwerp...
|
schematic.add = Bewaar ontwerp...
|
||||||
schematics = Ontwerpen
|
schematics = Ontwerpen
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
schematic.replace = Er bestaat al een ontwerp met die naam. Overschrijven?
|
||||||
schematic.exists = Een ontwerp met die naam bestaat al.
|
schematic.exists = Een ontwerp met die naam bestaat al.
|
||||||
schematic.import = Importeer ontwerp...
|
schematic.import = Importeer ontwerp...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Delen op de Werkplaats
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Spiegel ontwerp
|
||||||
schematic.saved = Ontwerp bewaard.
|
schematic.saved = Ontwerp bewaard.
|
||||||
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
schematic.delete.confirm = Dit ontwerp zal in een zwart gat verdwijnen.
|
||||||
schematic.rename = Hernoem ontwerp
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
schematic.disabled = [scarlet]Ontwerpen uitgeschakeld[]\nJe hebt geen toestemming om ontwerpen te gebruiken op deze [accent]map[] of [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Voeg Tag toe
|
|||||||
schematic.texttag = Tekst Tag
|
schematic.texttag = Tekst Tag
|
||||||
schematic.icontag = Icoon Tag
|
schematic.icontag = Icoon Tag
|
||||||
schematic.renametag = Hernoem Tag
|
schematic.renametag = Hernoem Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
schematic.tagdelconfirm = Deze tag compleet verwijderen?
|
||||||
schematic.tagexists = Die tag bestaat al.
|
schematic.tagexists = Die tag bestaat al.
|
||||||
|
|
||||||
@@ -261,7 +263,14 @@ trace.mobile = Mobiel apparaat: [accent]{0}
|
|||||||
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
trace.modclient = Unofficie<EFBFBD>l: [accent]{0}
|
||||||
trace.times.joined = Keren Aangesloten: [accent]{0}
|
trace.times.joined = Keren Aangesloten: [accent]{0}
|
||||||
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
trace.times.kicked = Keren uit het spel gezet: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
invalidid = Ongeldige speler ID! Raporteer deze bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbannen
|
server.bans = Verbannen
|
||||||
server.bans.none = Geen gedegradeerde spelers gevonden!
|
server.bans.none = Geen gedegradeerde spelers gevonden!
|
||||||
server.admins = Administrateurs
|
server.admins = Administrateurs
|
||||||
@@ -275,10 +284,11 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [accent]Aangespaste Bouw
|
server.custombuild = [accent]Aangespaste Bouw
|
||||||
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
confirmban = Weet je zeker dat je deze speler wilt verbannen?
|
||||||
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
confirmkick = Weet je zeker dat je deze speler uit het spel wilt zetten?
|
||||||
confirmvotekick = Weet je zeker dat je deze speler weg wilt wegstemmen?
|
|
||||||
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
confirmunban = Weet je zeker dat je deze speler weer wilt toelaten?
|
||||||
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
confirmadmin = Weet je zeker dat je deze speler administrateur wilt geven?
|
||||||
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
confirmunadmin = Weet je zeker dat je de administrateurs status van deze speler wilt intrekken?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Treed toe
|
joingame.title = Treed toe
|
||||||
joingame.ip = Adres:
|
joingame.ip = Adres:
|
||||||
disconnect = Gesloten.
|
disconnect = Gesloten.
|
||||||
@@ -386,9 +396,9 @@ custom = Aangepast
|
|||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
map.delete.confirm = Weet je zeker dat je deze map wilt verwijderen? Deze actie kan niet ongedaan worden gemaakt!
|
||||||
map.random = [accent]Willekeurige map
|
map.random = [accent]Willekeurige map
|
||||||
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een[royal] blauwe[] core toe aan de map via de editor.
|
map.nospawn = Deze map heeft geen cores voor de spelers om in te spawnen! Voeg een {0} core toe aan de map via de editor.
|
||||||
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
|
map.nospawn.pvp = Deze map heeft geen cores voor je vijanden om in te spawnen! Voeg een [scarlet]rode[] core to aan de map via de editor.
|
||||||
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een[scarlet] rode[] core toe aan de map via de editor.
|
map.nospawn.attack = Deze map bevat geen vijandige cores om aan te vallen! Voeg een {0} core toe aan de map via de editor.
|
||||||
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
map.invalid = Fout tijdens laden van map: Ongeldig map bestand.
|
||||||
workshop.update = Bijwerken
|
workshop.update = Bijwerken
|
||||||
workshop.error = Fout bij laden workshop info: {0}
|
workshop.error = Fout bij laden workshop info: {0}
|
||||||
@@ -463,7 +473,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Levenspunten
|
waves.sort.health = Levenspunten
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Verberg Alle
|
waves.units.hide = Verberg Alle
|
||||||
waves.units.show = Toon Alle
|
waves.units.show = Toon Alle
|
||||||
|
|
||||||
@@ -535,6 +545,8 @@ toolmode.eraseores = Verwijder grondstoffen
|
|||||||
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
toolmode.eraseores.description = Verwijderd enkel grondstoffen.
|
||||||
toolmode.fillteams = Vervang Teams
|
toolmode.fillteams = Vervang Teams
|
||||||
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
toolmode.fillteams.description = Vervang teams in plaats van blokken.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Teken Teams
|
toolmode.drawteams = Teken Teams
|
||||||
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
toolmode.drawteams.description = Tekent teams in plaats van blokken.
|
||||||
toolmode.underliquid = Onder vloeistoffen
|
toolmode.underliquid = Onder vloeistoffen
|
||||||
@@ -1099,6 +1111,8 @@ setting.bridgeopacity.name = Brug Transparantie
|
|||||||
setting.playerchat.name = Toon Chat
|
setting.playerchat.name = Toon Chat
|
||||||
setting.showweather.name = Toon Weer Graphics
|
setting.showweather.name = Toon Weer Graphics
|
||||||
setting.hidedisplays.name = Verberg Logische Displays
|
setting.hidedisplays.name = Verberg Logische Displays
|
||||||
|
setting.macnotch.name = Pas de interface aan om de inkeping weer te geven
|
||||||
|
setting.macnotch.description = Herstart vereist om veranderingen door te voeren
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
public.beta = Onthoud dat b<>ta versies geen publieke lobby's kunnen maken.
|
||||||
@@ -1200,6 +1214,8 @@ rules.wavetimer = Vijandelijke Golven Timer
|
|||||||
rules.wavesending = Golven Sturen
|
rules.wavesending = Golven Sturen
|
||||||
rules.waves = Golven
|
rules.waves = Golven
|
||||||
rules.attack = Aanvalmodus
|
rules.attack = Aanvalmodus
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
@@ -2262,6 +2278,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Blauwdruk
|
schematic = Blauwdruk
|
||||||
schematic.add = Blauwdruk Opslaan...
|
schematic.add = Blauwdruk Opslaan...
|
||||||
schematics = Blauwdrukken
|
schematics = Blauwdrukken
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Importeer Blauwdruk...
|
schematic.import = Importeer Blauwdruk...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Deel op Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Blauwdruk opgeslagen.
|
schematic.saved = Blauwdruk opgeslagen.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Blauwdruk Hernoemen
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokken
|
schematic.info = {0}x{1}, {2} blokken
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobiele Client: [accent]{0}
|
|||||||
trace.modclient = Aangepaste Client: [accent]{0}
|
trace.modclient = Aangepaste Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Ongeldige client ID! Verstuur een bug report!
|
invalidid = Ongeldige client ID! Verstuur een bug report!
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Verbanningen
|
server.bans = Verbanningen
|
||||||
server.bans.none = Geen verbannen spelers gevonden!
|
server.bans.none = Geen verbannen spelers gevonden!
|
||||||
server.admins = Administrators
|
server.admins = Administrators
|
||||||
@@ -267,10 +276,11 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [accent]Aangepaste versie
|
server.custombuild = [accent]Aangepaste versie
|
||||||
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
confirmban = Ben je zeker dat je deze speler wilt verbannen?
|
||||||
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
confirmkick = Ben je zeker dat je deze speler van de server wilt gooien?
|
||||||
confirmvotekick = Ben je zeker dat je een stemming wilt starten om deze speler uit de server to gooien?
|
|
||||||
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
confirmunban = Ben je zeker dat je de verbanning wilt opheffen?
|
||||||
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
confirmadmin = Ben je zeker dat je deze speler administrator wilt maken?
|
||||||
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
confirmunadmin = Ben je zeker dat je de administratorstatus van deze speler wilt intrekken?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Verbinden met server
|
joingame.title = Verbinden met server
|
||||||
joingame.ip = IP adres:
|
joingame.ip = IP adres:
|
||||||
disconnect = Verbinding verbroken.
|
disconnect = Verbinding verbroken.
|
||||||
@@ -378,9 +388,9 @@ custom = Aangepast
|
|||||||
builtin = Ingebouwd
|
builtin = Ingebouwd
|
||||||
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||||
map.random = [accent]Willekeurige Map
|
map.random = [accent]Willekeurige Map
|
||||||
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een[royal] blauwe[] core toe in de mapbewerker.
|
map.nospawn = Deze map heeft geen cores voor spelers om te spawnen! Voeg een {0} core toe in de mapbewerker.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Voeg een [scarlet]niet-blauwe[] core toe in de mapbewerker.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een[scarlet] rode[] core toe in de mapbewerker.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Voeg een {0} core toe in de mapbewerker.
|
||||||
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
map.invalid = Fout tijdens het laden van de map: Corrupt of ongeldig mapbestand.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adapt interface to display notch
|
||||||
|
setting.macnotch.description = Restart required to apply changes
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sortuj wg gwiazdek
|
|||||||
schematic = Schemat
|
schematic = Schemat
|
||||||
schematic.add = Zapisz schemat...
|
schematic.add = Zapisz schemat...
|
||||||
schematics = Schematy
|
schematics = Schematy
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić?
|
schematic.replace = Schemat o tej nazwie już istnieje. Czy chcesz go zastąpić?
|
||||||
schematic.exists = Schemat o tej nazwie już istnieje.
|
schematic.exists = Schemat o tej nazwie już istnieje.
|
||||||
schematic.import = Importuj Schemat...
|
schematic.import = Importuj Schemat...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Podziel się na Warsztacie
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
|
||||||
schematic.saved = Schemat zapisany.
|
schematic.saved = Schemat zapisany.
|
||||||
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
schematic.delete.confirm = Ten schemat zostanie usunięty.
|
||||||
schematic.rename = Zmień nazwę schematu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} bloków
|
schematic.info = {0}x{1}, {2} bloków
|
||||||
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
schematic.disabled = [scarlet]Schematy są wyłączone[]\nNie możesz używać schematów na tej [accent]mapie[] lub [accent]serwerze.
|
||||||
schematic.tags = Tagi:
|
schematic.tags = Tagi:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Dodaj Znacznik
|
|||||||
schematic.texttag = Tekst Znacznika
|
schematic.texttag = Tekst Znacznika
|
||||||
schematic.icontag = Ikona Znacznika
|
schematic.icontag = Ikona Znacznika
|
||||||
schematic.renametag = Zmień Nazwę Znacznika
|
schematic.renametag = Zmień Nazwę Znacznika
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
|
schematic.tagdelconfirm = Czy kompletnie usunąć znacznik?
|
||||||
schematic.tagexists = Taki znacznik już istnieje.
|
schematic.tagexists = Taki znacznik już istnieje.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Klient Mobilny: [accent]{0}
|
|||||||
trace.modclient = Zmodowany klient: [accent]{0}
|
trace.modclient = Zmodowany klient: [accent]{0}
|
||||||
trace.times.joined = Dołączył: [accent]{0}[] razy
|
trace.times.joined = Dołączył: [accent]{0}[] razy
|
||||||
trace.times.kicked = Wyrzucony: [accent]{0}[] razy
|
trace.times.kicked = Wyrzucony: [accent]{0}[] razy
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Złe ID klienta! Wyślij raport błędu.
|
invalidid = Złe ID klienta! Wyślij raport błędu.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bany
|
server.bans = Bany
|
||||||
server.bans.none = Nie znaleziono zbanowanych osób!
|
server.bans.none = Nie znaleziono zbanowanych osób!
|
||||||
server.admins = Administratorzy
|
server.admins = Administratorzy
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]Wersja: {0}
|
|||||||
server.custombuild = [accent]Zmodowany klient
|
server.custombuild = [accent]Zmodowany klient
|
||||||
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
confirmban = Jesteś pewny, że chcesz zbanować "{0}[white]"?
|
||||||
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
confirmkick = Jesteś pewny, że chcesz wyrzucić "{0}[white]"?
|
||||||
confirmvotekick = Jesteś pewny, że chcesz głosować za wyrzuceniem "{0}[white]"?
|
|
||||||
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
|
||||||
confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
|
confirmadmin = Jesteś pewny, że chcesz dać rangę administratora "{0}[white]"?
|
||||||
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
|
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę administratora "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Dołącz do gry
|
joingame.title = Dołącz do gry
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Rozłączono.
|
disconnect = Rozłączono.
|
||||||
@@ -382,9 +392,9 @@ custom = Własne
|
|||||||
builtin = Wbudowane
|
builtin = Wbudowane
|
||||||
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
map.delete.confirm = Czy jesteś pewny, że chcesz usunąć tę mapę? Nie będzie można jej przywrócić!
|
||||||
map.random = [accent]Losowa Mapa
|
map.random = [accent]Losowa Mapa
|
||||||
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [accent]pomarańczowy[] rdzeń do tej mapy w edytorze.
|
map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj {0} rdzeń do tej mapy w edytorze.
|
||||||
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj [scarlet]inny niż żółty[] rdzeń do mapy w edytorze.
|
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj [scarlet]inny niż żółty[] rdzeń do mapy w edytorze.
|
||||||
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[scarlet] czerwony[] rdzeń do mapy w edytorze.
|
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj {0} rdzeń do mapy w edytorze.
|
||||||
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
|
||||||
workshop.update = Aktualizuj pozycję
|
workshop.update = Aktualizuj pozycję
|
||||||
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
|
workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Rozpocznij
|
|||||||
waves.sort.health = Zdrowie
|
waves.sort.health = Zdrowie
|
||||||
waves.sort.type = Typ
|
waves.sort.type = Typ
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Schowaj Wszystkie
|
waves.units.hide = Schowaj Wszystkie
|
||||||
waves.units.show = Pokaż Wszystkie
|
waves.units.show = Pokaż Wszystkie
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Wymaż Rudy
|
|||||||
toolmode.eraseores.description = Usuwa tylko rudy.
|
toolmode.eraseores.description = Usuwa tylko rudy.
|
||||||
toolmode.fillteams = Wypełnij Drużyny
|
toolmode.fillteams = Wypełnij Drużyny
|
||||||
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
toolmode.fillteams.description = Wypełnia drużyny zamiast bloków.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Rysuj Drużyny
|
toolmode.drawteams = Rysuj Drużyny
|
||||||
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
toolmode.drawteams.description = Rysuje drużyny zamiast bloków.
|
||||||
toolmode.underliquid = Pod Cieczami
|
toolmode.underliquid = Pod Cieczami
|
||||||
@@ -1097,6 +1109,8 @@ setting.bridgeopacity.name = Przezroczystość mostów
|
|||||||
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
setting.playerchat.name = Wyświetlaj dymek czatu w grze
|
||||||
setting.showweather.name = Pokaż pogodę
|
setting.showweather.name = Pokaż pogodę
|
||||||
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
setting.hidedisplays.name = Ukryj wyświetlacze logiczne
|
||||||
|
setting.macnotch.name = Dostosuj interfejs do wyświetlania wycięcia
|
||||||
|
setting.macnotch.description = Aby zastosować zmiany, wymagane jest ponowne uruchomienie
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
|
||||||
@@ -1198,6 +1212,8 @@ rules.wavetimer = Zegar Fal
|
|||||||
rules.wavesending = Wysyłanie Fal
|
rules.wavesending = Wysyłanie Fal
|
||||||
rules.waves = Fale
|
rules.waves = Fale
|
||||||
rules.attack = Tryb Ataku
|
rules.attack = Tryb Ataku
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS SI
|
rules.rtsai = RTS SI
|
||||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2291,6 +2307,7 @@ lenum.xor = Bitowe XOR.
|
|||||||
lenum.min = Minimum dwóch liczb.
|
lenum.min = Minimum dwóch liczb.
|
||||||
lenum.max = Maksimum dwóch liczb.
|
lenum.max = Maksimum dwóch liczb.
|
||||||
lenum.angle = Kąt wektoru w stopniach.
|
lenum.angle = Kąt wektoru w stopniach.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Długość wektoru.
|
lenum.len = Długość wektoru.
|
||||||
|
|
||||||
lenum.sin = Sinus, w stopniach.
|
lenum.sin = Sinus, w stopniach.
|
||||||
|
|||||||
@@ -46,10 +46,10 @@ mods.browser.selected = Mod selecionado
|
|||||||
mods.browser.add = Instalar
|
mods.browser.add = Instalar
|
||||||
mods.browser.reinstall = Reinstalar
|
mods.browser.reinstall = Reinstalar
|
||||||
mods.browser.view-releases = View Releases
|
mods.browser.view-releases = View Releases
|
||||||
mods.browser.noreleases = [scarlet]No Releases Found\n[accent]Couldn't find any releases for this mod. Check if the mod's repository has any releases published.
|
mods.browser.noreleases = [scarlet]Nenhum lançamento encontrado\n[accent]Não foi possível encontrar nenhum lançamento para este mod. Verifique se o repositório do mod tem algum lançamento publicado.
|
||||||
mods.browser.latest = <Latest>
|
mods.browser.latest = <Latest>
|
||||||
mods.browser.releases = Releases
|
mods.browser.releases = Releases
|
||||||
mods.github.open = Repo
|
mods.github.open = Repositório
|
||||||
mods.github.open-release = Release Page
|
mods.github.open-release = Release Page
|
||||||
mods.browser.sortdate = Ordenar por mais recente
|
mods.browser.sortdate = Ordenar por mais recente
|
||||||
mods.browser.sortstars = Ordenar por estrelas
|
mods.browser.sortstars = Ordenar por estrelas
|
||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Ordenar por estrelas
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Salvar esquema
|
schematic.add = Salvar esquema
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
schematic.replace = Um esquema com esse nome já existe. Substituí-lo?
|
||||||
schematic.exists = Um esquema com esse nome já existe.
|
schematic.exists = Um esquema com esse nome já existe.
|
||||||
schematic.import = Importar esquema...
|
schematic.import = Importar esquema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Compartilhar na Oficina
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o esquema
|
||||||
schematic.saved = Esquema salvo.
|
schematic.saved = Esquema salvo.
|
||||||
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
schematic.delete.confirm = Esse esquema será apagado. Tem certeza?
|
||||||
schematic.rename = Renomear esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
schematic.disabled = [scarlet]Esquemas desativados[]\nVocê não tem permissão para usar esquemas nesse [accent]mapa[] ou [accent]servidor.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Adicionar Tag
|
|||||||
schematic.texttag = Tag de Texto
|
schematic.texttag = Tag de Texto
|
||||||
schematic.icontag = Tag de Ícone
|
schematic.icontag = Tag de Ícone
|
||||||
schematic.renametag = Renomear Tag
|
schematic.renametag = Renomear Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Deletar essa tag completamente?
|
schematic.tagdelconfirm = Deletar essa tag completamente?
|
||||||
schematic.tagexists = Essa tag já existe.
|
schematic.tagexists = Essa tag já existe.
|
||||||
|
|
||||||
@@ -151,14 +153,14 @@ mod.unmetdependencies = [red]Unmet Dependencies
|
|||||||
mod.erroredcontent = [scarlet]Erros no conteúdo
|
mod.erroredcontent = [scarlet]Erros no conteúdo
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Circular Dependencies
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Incomplete Dependencies
|
||||||
mod.requiresversion.details = Requires game version: [accent]{0}[]\nYour game is outdated. This mod requires a newer version of the game (possibly a beta/alpha release) to function.
|
mod.requiresversion.details = Requer a versão do jogo: [accent]{0}[]\nSeu jogo está desatualizado. Este mod requer uma versão mais recente do jogo (possivelmente uma versão beta/alfa) para funcionar.
|
||||||
mod.outdatedv7.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 136[] to its [accent]mod.json[] file.
|
mod.outdatedv7.details = Este mod é incompatível com a versão mais recente do jogo. O autor deve atualizá-lo e adicionar [accent]minGameVersion: 136[] ao seu arquivo [accent]mod.json[].
|
||||||
mod.blacklisted.details = This mod has been manually blacklisted for causing crashes or other issues with this version of the game. Do not use it.
|
mod.blacklisted.details = Este mod foi manualmente colocado na lista negra por causar falhas ou outros problemas com esta versão do jogo. Não use isso.
|
||||||
mod.missingdependencies.details = This mod is missing dependencies: {0}
|
mod.missingdependencies.details = Este mod está sem dependências: {0}
|
||||||
mod.erroredcontent.details = This game caused errors when loading. Ask the mod author to fix them.
|
mod.erroredcontent.details = Este jogo causou erros ao carregar. Peça ao autor do mod para corrigi-los.
|
||||||
mod.circulardependencies.details = This mod has dependencies that depends on each other.
|
mod.circulardependencies.details = Este mod possui dependências que dependem umas das outras.
|
||||||
mod.incompletedependencies.details = This mod is unable to be loaded due to invalid or missing dependencies: {0}.
|
mod.incompletedependencies.details = Este mod não pode ser carregado devido a dependências inválidas ou ausentes: {0}.
|
||||||
mod.requiresversion = Requires game version: [red]{0}
|
mod.requiresversion = Requer a versão do jogo: [red]{0}
|
||||||
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
mod.errors = Ocorreram erros ao carregar o conteúdo.
|
||||||
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
mod.noerrorplay = [scarlet]Você tem mods com erros.[] Desative os mods afetados ou conserte os erros antes de jogar.
|
||||||
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes:[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
|
||||||
@@ -187,10 +189,10 @@ filename = Nome do arquivo:
|
|||||||
unlocked = Novo bloco desbloqueado!
|
unlocked = Novo bloco desbloqueado!
|
||||||
available = Nova pesquisa disponível!
|
available = Nova pesquisa disponível!
|
||||||
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
unlock.incampaign = < Desbloqueie na campanha para mais detalhes >
|
||||||
campaign.select = Select Starting Campaign
|
campaign.select = Selecione a campanha inicial
|
||||||
campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
|
campaign.none = [lightgray]Selecione um planeta para começar.\nEle pode ser alterado a qualquer momento.
|
||||||
campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
|
campaign.erekir = Conteúdo mais novo e mais polido. Progressão de campanha principalmente linear.\n\nMapas de maior qualidade e experiência geral.
|
||||||
campaign.serpulo = Older content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
|
campaign.serpulo = Conteúdo mais antigo; a experiência clássica. Mais aberto.\n\nMapas e mecânicas de campanha potencialmente desbalanceados. Menos polido.
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Árvore Tecnológica
|
techtree = Árvore Tecnológica
|
||||||
techtree.select = Seleção de Árvore Tecnológica
|
techtree.select = Seleção de Árvore Tecnológica
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Cliente móvel: [accent]{0}
|
|||||||
trace.modclient = Cliente customizado: [accent]{0}
|
trace.modclient = Cliente customizado: [accent]{0}
|
||||||
trace.times.joined = Vezes que entrou: [accent]{0}
|
trace.times.joined = Vezes que entrou: [accent]{0}
|
||||||
trace.times.kicked = Vezes que foi expulso: [accent]{0}
|
trace.times.kicked = Vezes que foi expulso: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID do cliente invalido! Reporte o bug
|
invalidid = ID do cliente invalido! Reporte o bug
|
||||||
|
player.ban = Banir
|
||||||
|
player.kick = Chutar
|
||||||
|
player.trace = Rastrear
|
||||||
|
player.admin = Alternar Admin
|
||||||
|
player.team = Trocar time
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -271,10 +280,11 @@ server.version = [lightgray]Versão: {0}
|
|||||||
server.custombuild = [accent]Versão customizada
|
server.custombuild = [accent]Versão customizada
|
||||||
confirmban = Certeza que quer banir "{0}[white]"?
|
confirmban = Certeza que quer banir "{0}[white]"?
|
||||||
confirmkick = Certeza que quer expulsar "{0}[white]"?
|
confirmkick = Certeza que quer expulsar "{0}[white]"?
|
||||||
confirmvotekick = Você tem certeza de que quer votar para expulsar "{0}[white]"?
|
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
|
confirmadmin = Certeza que quer fazer "{0}[white]" um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
|
confirmunadmin = Certeza que quer remover o status de adminstrador do "{0}[white]"?
|
||||||
|
votekick.reason = Motivo para chutar por voto
|
||||||
|
votekick.reason.message = Tem certeza de que deseja chutar por voto "{0}[white]"?\nSe sim, digite o motivo:
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Entrar no jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -292,7 +302,7 @@ server.invalidport = Numero de port inválido!
|
|||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||||
save.new = Novo save
|
save.new = Novo save
|
||||||
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
save.overwrite = Você tem certeza que quer sobrescrever este save?
|
||||||
save.nocampaign = Individual save files from the campaign cannot be imported.
|
save.nocampaign = Arquivos salvos individuais da campanha não podem ser importados.
|
||||||
overwrite = Sobrescrever
|
overwrite = Sobrescrever
|
||||||
save.none = Nenhum save encontrado!
|
save.none = Nenhum save encontrado!
|
||||||
savefail = Falha ao salvar jogo!
|
savefail = Falha ao salvar jogo!
|
||||||
@@ -382,9 +392,9 @@ custom = Customizado
|
|||||||
builtin = Padrão
|
builtin = Padrão
|
||||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
|
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser anulado!
|
||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione [scarlet]núcleos vermelhos[] no mapa no editor.
|
||||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] núcleos[] vermelhos no editor.
|
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque {0} vermelhos no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||||
workshop.update = Atualizar item
|
workshop.update = Atualizar item
|
||||||
workshop.error = Erro buscando os detalhes da oficina: {0}
|
workshop.error = Erro buscando os detalhes da oficina: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Começar
|
|||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Esconder tudo
|
waves.units.hide = Esconder tudo
|
||||||
waves.units.show = Mostrar tudo
|
waves.units.show = Mostrar tudo
|
||||||
|
|
||||||
@@ -532,11 +542,13 @@ toolmode.eraseores = Apagar minérios
|
|||||||
toolmode.eraseores.description = Apaga apenas minérios.
|
toolmode.eraseores.description = Apaga apenas minérios.
|
||||||
toolmode.fillteams = Preencher times
|
toolmode.fillteams = Preencher times
|
||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
#unused
|
#unused
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = sob líquidos
|
||||||
toolmode.underliquid.description = Draw floors under liquid tiles.
|
toolmode.underliquid.description = Desenhe pisos sob ladrilhos líquidos.
|
||||||
|
|
||||||
filters.empty = [lightgray]Sem filtros! Adicione um usando o botão abaixo.
|
filters.empty = [lightgray]Sem filtros! Adicione um usando o botão abaixo.
|
||||||
|
|
||||||
@@ -690,7 +702,7 @@ weather.sandstorm.name = Tempestade de Areia
|
|||||||
weather.sporestorm.name = Tempestade de Esporos
|
weather.sporestorm.name = Tempestade de Esporos
|
||||||
weather.fog.name = Névoa
|
weather.fog.name = Névoa
|
||||||
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
campaign.playtime = \uf129 [lightgray]Sector Playtime: {0}
|
||||||
campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeated.\n[lightgray]The final sector has been conquered.
|
campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[lightgray]O setor final foi conquistado.
|
||||||
|
|
||||||
sectorlist = Setores
|
sectorlist = Setores
|
||||||
sectorlist.attacked = {0} sob ataque
|
sectorlist.attacked = {0} sob ataque
|
||||||
@@ -804,16 +816,16 @@ sector.intersect.description = Scanners sugerem que este setor será atacado de
|
|||||||
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
sector.atlas.description = Este setor contém terreno variado e exigirá uma variedade de unidades para atacar de forma eficaz.\nUnidades melhoradas também podem ser necessárias para passar por algumas das bases inimigas mais difíceis detectadas aqui.\nPesquise o [accent]Eletrolisador[] e o [accent]Refrabicador de Tanques[].
|
||||||
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
sector.split.description = A presença mínima de inimigos neste setor o torna perfeito para testar novas tecnologias de transporte.
|
||||||
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
sector.basin.description = {Temporary}\n\nO último setor por enquanto. Considere isso um nível de desafio - mais setores serão adicionados em novas atualizações.
|
||||||
sector.marsh.description = This sector has an abundance of arkycite, but has limited vents.\nBuild [accent]Chemical Combustion Chambers[] to generate power.
|
sector.marsh.description = Este setor tem abundância de arquicita, mas tem respiradouros limitados.\nConstrua [accent]Câmaras de Combustão Química[] para gerar energia.
|
||||||
sector.peaks.description = The mountainous terrain in this sector make most units useless. Flying units will be required.\nBe aware of enemy anti-air installations. It may be possible to disable some of these installations by targeting their supporting buildings.
|
sector.peaks.description = O terreno montanhoso neste setor torna a maioria das unidades inúteis. Unidades voadoras serão necessárias.\nEsteja ciente das instalações antiaéreas inimigas. Pode ser possível desativar algumas dessas instalações visando seus edifícios de apoio.
|
||||||
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
sector.ravine.description = Nenhum núcleo inimigo detectado no setor, embora seja uma importante rota de transporte para o inimigo. Espere uma variedade de forças inimigas.\nProduza [accent]liga de surto[]. Construa torretas [accent]Afflict[].
|
||||||
sector.caldera-erekir.description = The resources detected in this sector are scattered across several islands.\nResearch and deploy drone-based transportation.
|
sector.caldera-erekir.description = Os recursos detectados neste setor estão espalhados por várias ilhas.\nPesquise e implante transporte baseado em drones.
|
||||||
sector.stronghold.description = The large enemy encampment in this sector guards significant deposits of [accent]thorium[].\nUse it to develop higher tier units and turrets.
|
sector.stronghold.description = O grande acampamento inimigo neste setor guarda depósitos significativos de [accent]tório[].\nUse-o para desenvolver unidades e torres de nível superior.
|
||||||
sector.crevice.description = The enemy will send fierce attack forces to take out your base in this sector.\nDeveloping [accent]carbide[] and the [accent]Pyrolysis Generator[] may be imperative for survival.
|
sector.crevice.description = O inimigo enviará forças de ataque ferozes para destruir sua base neste setor.\nDesenvolver [accent]carbide[] e o [accent]gerador de pirólise[] pode ser imperativo para a sobrevivência.
|
||||||
sector.siege.description = This sector features two parallel canyons that will force a two-pronged attack.\nResearch [accent]cyanogen[] to gain the capability to create even stronger tank units.\nCaution: enemy long-range missiles have been detected. The missiles may be shot down before impact.
|
sector.siege.description = Este setor apresenta dois desfiladeiros paralelos que forçarão um ataque em duas frentes.\nPesquise [accent]cianogênio[] para obter a capacidade de criar unidades de tanques ainda mais fortes.\nCuidado: mísseis inimigos de longo alcance foram detectados. Os mísseis podem ser derrubados antes do impacto.
|
||||||
sector.crossroads.description = The enemy bases in this sector have been established in varying terrain. Research different units to adapt.\nAdditionally, some bases are protected by shields. Figure out how they are powered.
|
sector.crossroads.description = As bases inimigas neste setor foram estabelecidas em terrenos variados. Pesquise diferentes unidades para adaptar.\nAlém disso, algumas bases são protegidas por escudos. Descubra como eles são alimentados.
|
||||||
sector.karst.description = This sector is rich in resources, but will be attacked by the enemy once a new core lands.\nTake advantage of the resources and research [accent]phase fabric[].
|
sector.karst.description = Este setor é rico em recursos, mas será atacado pelo inimigo assim que um novo núcleo chegar.\nAproveite os recursos e pesquise [accent]fase de tecido[].
|
||||||
sector.origin.description = The final sector with a significant enemy presence.\nNo probable research opportunities remain - focus solely on destroying all enemy cores.
|
sector.origin.description = O setor final com uma presença inimiga significativa.\nNenhuma oportunidade de pesquisa provável permanece - concentre-se apenas em destruir todos os núcleos inimigos.
|
||||||
|
|
||||||
status.burning.name = Queimando
|
status.burning.name = Queimando
|
||||||
status.freezing.name = Congelando
|
status.freezing.name = Congelando
|
||||||
@@ -1108,8 +1120,10 @@ setting.bridgeopacity.name = Opacidade da ponte
|
|||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Mostrar Gráficos do Clima
|
setting.showweather.name = Mostrar Gráficos do Clima
|
||||||
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
setting.hidedisplays.name = Ocultar Displays de Lógicos
|
||||||
steam.friendsonly = Friends Only
|
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
setting.macnotch.description = Reinicialização necessária para aplicar as alterações
|
||||||
|
steam.friendsonly = Amigos apenas
|
||||||
|
steam.friendsonly.tooltip = Se apenas amigos do Steam poderão entrar no seu jogo.\nDesmarcar esta caixa tornará seu jogo público - qualquer pessoa pode entrar.
|
||||||
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
public.beta = Note que as versões beta do jogo não podem fazer salas públicas.
|
||||||
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
|
uiscale.reset = A escala da interface foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] segundos...
|
||||||
uiscale.cancel = Cancelar e sair
|
uiscale.cancel = Cancelar e sair
|
||||||
@@ -1209,6 +1223,8 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||||
@@ -2192,188 +2208,189 @@ unit.evoke.description = Constrói estruturas para defender o Bastião do Núcle
|
|||||||
unit.incite.description = Constrói estruturas para defender a Cidadela do Núcleo. Repara estruturas com um feixe.
|
unit.incite.description = Constrói estruturas para defender a Cidadela do Núcleo. Repara estruturas com um feixe.
|
||||||
unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópole. Repara estruturas com feixes.
|
unit.emanate.description = Constrói estruturas para defender o Núcelo Acrópole. Repara estruturas com feixes.
|
||||||
|
|
||||||
lst.read = Read a number from a linked memory cell.
|
lst.read = Ler um número de uma célula de memória vinculada.
|
||||||
lst.write = Write a number to a linked memory cell.
|
lst.write = Escrever um número de uma célula de memória vinculada.
|
||||||
lst.print = Add text to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.print = Adiciona texto ao buffer de impressão.\nNão exibe nada até [accent]Print Flush[] ser usado.
|
||||||
lst.draw = Add an operation to the drawing buffer.\nDoes not display anything until [accent]Draw Flush[] is used.
|
lst.draw = Adicionar uma operação ao buffer de desenho.\nNão exibe nada até [accent]Draw Flush[] ser usado.
|
||||||
lst.drawflush = Flush queued [accent]Draw[] operations to a display.
|
lst.drawflush = Liberar operações [accent]Draw[] enfileiradas para um display.
|
||||||
lst.printflush = Flush queued [accent]Print[] operations to a message block.
|
lst.printflush = Liberar operações [accent]Print[] enfileiradas para um bloco de mensagem.
|
||||||
lst.getlink = Get a processor link by index. Starts at 0.
|
lst.getlink = Obtenha um link de processador por índice. Começa em 0.
|
||||||
lst.control = Control a building.
|
lst.control = Controle uma construção.
|
||||||
lst.radar = Locate units around a building with range.
|
lst.radar = Localize unidades ao redor de um prédio com alcance.
|
||||||
lst.sensor = Get data from a building or unit.
|
lst.sensor = Obtenha dados de um edifício ou unidade.
|
||||||
lst.set = Set a variable.
|
lst.set = Defina uma variável.
|
||||||
lst.operation = Perform an operation on 1-2 variables.
|
lst.operation = Execute uma operação em 1-2 variáveis.
|
||||||
lst.end = Jump to the top of the instruction stack.
|
lst.end = Pule para o topo da pilha de instruções.
|
||||||
lst.wait = Wait a certain number of seconds.
|
lst.wait = Aguarde um determinado número de segundos.
|
||||||
lst.stop = Halt execution of this processor.
|
lst.stop = Interrompa a execução deste processador.
|
||||||
lst.lookup = Look up an item/liquid/unit/block type by ID.\nTotal counts of each type can be accessed with:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = Pesquise um tipo de item/líquido/unidade/bloco por ID.\nAs contagens totais de cada tipo podem ser acessadas com:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = Conditionally jump to another statement.
|
lst.jump = Salte condicionalmente para outra instrução.
|
||||||
lst.unitbind = Bind to the next unit of a type, and store it in [accent]@unit[].
|
lst.unitbind = Vincule à próxima unidade de um tipo e armazene-a em [accent]@unit[].
|
||||||
lst.unitcontrol = Control the currently bound unit.
|
lst.unitcontrol = Controle a unidade atualmente vinculada.
|
||||||
lst.unitradar = Locate units around the currently bound unit.
|
lst.unitradar = Localize as unidades ao redor da unidade atualmente vinculada.
|
||||||
lst.unitlocate = Locate a specific type of position/building anywhere on the map.\nRequires a bound unit.
|
lst.unitlocate = Localize um tipo específico de posição/construção em qualquer lugar do mapa.\nRequer uma unidade vinculada.
|
||||||
lst.getblock = Get tile data at any location.
|
lst.getblock = Obtenha dados de blocos em qualquer local.
|
||||||
lst.setblock = Set tile data at any location.
|
lst.setblock = Defina os dados do bloco em qualquer local.
|
||||||
lst.spawnunit = Spawn unit at a location.
|
lst.spawnunit = Gere uma unidade em um local.
|
||||||
lst.applystatus = Apply or clear a status effect from a unit.
|
lst.applystatus = Aplique ou elimine um efeito de status de uma unidade.
|
||||||
lst.spawnwave = Spawn a wave.
|
lst.spawnwave = Gerar uma onda.
|
||||||
lst.explosion = Create an explosion at a location.
|
lst.explosion = Crie uma explosão em um local.
|
||||||
lst.setrate = Set processor execution speed in instructions/tick.
|
lst.setrate = Defina a velocidade de execução do processador em instruções/tick.
|
||||||
lst.fetch = Lookup units, cores, players or buildings by index.\nIndices start at 0 and end at their returned count.
|
lst.fetch = Pesquise unidades, núcleos, jogadores ou edifícios por índice.\nOs índices começam em 0 e terminam na contagem retornada.
|
||||||
lst.packcolor = Pack [0, 1] RGBA components into a single number for drawing or rule-setting.
|
lst.packcolor = Empacote [0, 1] componentes RGBA em um único número para desenho ou configuração de regra.
|
||||||
lst.setrule = Set a game rule.
|
lst.setrule = Defina uma regra do jogo.
|
||||||
lst.flushmessage = Display a message on the screen from the text buffer.\nWill wait until the previous message finishes.
|
lst.flushmessage = Exibe uma mensagem na tela do buffer de texto.\nAguardará até que a mensagem anterior termine.
|
||||||
lst.cutscene = Manipulate the player camera.
|
lst.cutscene = Manipule a câmera do jogador.
|
||||||
lst.setflag = Set a global flag that can be read by all processors.
|
lst.setflag = Defina um sinalizador global que possa ser lido por todos os processadores.
|
||||||
lst.getflag = Check if a global flag is set.
|
lst.getflag = Verifique se um sinalizador global está definido.
|
||||||
lst.setprop = Sets a property of a unit or building.
|
lst.setprop = Define uma propriedade de uma unidade ou edifício.
|
||||||
|
|
||||||
logic.nounitbuild = [red]Unit building logic is not allowed here.
|
logic.nounitbuild = [red]Lógica de construção de unidades não é permitida aqui.
|
||||||
|
|
||||||
lenum.type = Type of building/unit.\ne.g. for any router, this will return [accent]@router[].\nNot a string.
|
lenum.type = Tipo de edifício/unidade.\ne.g. para qualquer roteador, isso retornará [accent]@router[].\não uma string.
|
||||||
lenum.shoot = Shoot at a position.
|
lenum.shoot = Atire em uma posição.
|
||||||
lenum.shootp = Shoot at a unit/building with velocity prediction.
|
lenum.shootp = Atire em uma unidade/edifício com previsão de velocidade.
|
||||||
lenum.config = Building configuration, e.g. sorter item.
|
lenum.config = Configuração do edifício, por ex. item classificador.
|
||||||
lenum.enabled = Whether the block is enabled.
|
lenum.enabled = Se o bloco está ativado.
|
||||||
|
|
||||||
laccess.color = Cor do iluminador.
|
laccess.color = Cor do iluminador.
|
||||||
laccess.controller = Unit controller. If processor controlled, returns processor.\nOtherwise, returns the unit itself.
|
laccess.controller = Controlador de unidade. Se controlado pelo processador, retorna o processador.\nCaso contrário, retorna a própria unidade.
|
||||||
laccess.dead = Whether a unit/building is dead or no longer valid.
|
laccess.dead = Se uma unidade/edifício está morta ou não é mais válida.
|
||||||
laccess.controlled = Returns:\n[accent]@ctrlProcessor[] if unit controller is processor\n[accent]@ctrlPlayer[] if unit/building controller is player\n[accent]@ctrlCommand[] if unit controller is a player command\nOtherwise, 0.
|
laccess.controlled = Retorna:\n[accent]@ctrlProcessor[] se o controlador da unidade for o processador\n[accent]@ctrlPlayer[] se o controlador da unidade/edifício for o player\n[accent]@ctrlCommand[] se o controlador da unidade for um comando do player\nCaso contrário , 0.
|
||||||
laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload or construction progress.
|
laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga da torre ou o progresso da construção.
|
||||||
laccess.speed = Top speed of a unit, in tiles/sec.
|
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
|
||||||
|
|
||||||
lcategory.unknown = Unknown
|
lcategory.unknown = Desconhecido
|
||||||
lcategory.unknown.description = Uncategorized instructions.
|
lcategory.unknown.description = Instruções não categorizadas.
|
||||||
lcategory.io = Input & Output
|
lcategory.io = Entrada e Saída
|
||||||
lcategory.io.description = Modify contents of memory blocks and processor buffers.
|
lcategory.io.description = Modifica o conteúdo dos blocos de memória e buffers do processador.
|
||||||
lcategory.block = Block Control
|
lcategory.block = Controle de bloco
|
||||||
lcategory.block.description = Interact with blocks.
|
lcategory.block.description = Interaja com os blocos.
|
||||||
lcategory.operation = Operations
|
lcategory.operation = Operações
|
||||||
lcategory.operation.description = Logical operations.
|
lcategory.operation.description = Operações lógicas.
|
||||||
lcategory.control = Flow Control
|
lcategory.control = Controle de fluxo
|
||||||
lcategory.control.description = Manage execution order.
|
lcategory.control.description = Gerencia ordem de execução.
|
||||||
lcategory.unit = Unit Control
|
lcategory.unit = Unidade de controle
|
||||||
lcategory.unit.description = Give units commands.
|
lcategory.unit.description = Dá comandos às unidades.
|
||||||
lcategory.world = World
|
lcategory.world = Mundo
|
||||||
lcategory.world.description = Control how the world behaves.
|
lcategory.world.description = Controla como o mundo se comporta.
|
||||||
|
|
||||||
graphicstype.clear = Fill the display with a color.
|
graphicstype.clear = Preenche o visor com uma cor.
|
||||||
graphicstype.color = Set color for next drawing operations.
|
graphicstype.color = Define a cor para as próximas operações de desenho.
|
||||||
graphicstype.col = Equivalent to color, but packed.\nPacked colors are written as hex codes with a [accent]%[] prefix.\nExample: [accent]%ff0000[] would be red.
|
graphicstype.col = Equivalente à cor, mas agrupada.\nAs cores agrupadas são escritas como códigos hexadecimais com um prefixo [accent]%[].\nExemplo: [accent]%ff0000[] seria vermelho.
|
||||||
graphicstype.stroke = Set line width.
|
graphicstype.stroke = Define a largura da linha.
|
||||||
graphicstype.line = Draw line segment.
|
graphicstype.line = Desenha o segmento de linha.
|
||||||
graphicstype.rect = Fill a rectangle.
|
graphicstype.rect = Preenche um retângulo.
|
||||||
graphicstype.linerect = Draw a rectangle outline.
|
graphicstype.linerect = Desenha um contorno retangular.
|
||||||
graphicstype.poly = Fill a regular polygon.
|
graphicstype.poly = Preenche um polígono regular.
|
||||||
graphicstype.linepoly = Draw a regular polygon outline.
|
graphicstype.linepoly = Desenha um contorno de polígono regular.
|
||||||
graphicstype.triangle = Fill a triangle.
|
graphicstype.triangle = Preenche um triângulo.
|
||||||
graphicstype.image = Draw an image of some content.\nex: [accent]@router[] or [accent]@dagger[].
|
graphicstype.image = Desenha uma imagem de algum conteúdo.\nex: [accent]@router[] ou [accent]@dagger[].
|
||||||
|
|
||||||
lenum.always = Always true.
|
lenum.always = Sempre verdade.
|
||||||
lenum.idiv = Integer division.
|
lenum.idiv = Divisão inteira.
|
||||||
lenum.div = Division.\nReturns [accent]null[] on divide-by-zero.
|
lenum.div = Divisão.\nRetorna [accent]null[] na divisão por zero.
|
||||||
lenum.mod = Modulo.
|
lenum.mod = Modulo.
|
||||||
lenum.equal = Equal. Coerces types.\nNon-null objects compared with numbers become 1, otherwise 0.
|
lenum.equal = Igual. Coage tipos.\nObjetos não nulos comparados com números tornam-se 1, caso contrário, 0.
|
||||||
lenum.notequal = Not equal. Coerces types.
|
lenum.notequal = Não igual. Tipos de coerção.
|
||||||
lenum.strictequal = Strict equality. Does not coerce types.\nCan be used to check for [accent]null[].
|
lenum.strictequal = Igualdade estrita. Não coage tipos.Pode ser usado para verificar [accent]null[].
|
||||||
lenum.shl = Bit-shift left.
|
lenum.shl = Deslocamento de bit para a esquerda.
|
||||||
lenum.shr = Bit-shift right.
|
lenum.shr = Deslocamento de bits para a direita.
|
||||||
lenum.or = Bitwise OR.
|
lenum.or = OU bit a bit.
|
||||||
lenum.land = Logical AND.
|
lenum.land = Lógico E.
|
||||||
lenum.and = Bitwise AND.
|
lenum.and = E bit a bit.
|
||||||
lenum.not = Bitwise flip.
|
lenum.not = Virar bit a bit.
|
||||||
lenum.xor = Bitwise XOR.
|
lenum.xor = XOR bit a bit.
|
||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Mínimo de dois números.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Máximo de dois números.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Ângulo do vetor em graus.
|
||||||
lenum.len = Length of vector.
|
lenum.anglediff = Distância absoluta entre dois ângulos em graus.
|
||||||
|
lenum.len = Comprimento do vetor.
|
||||||
|
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Seno, em graus.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosseno, em graus.
|
||||||
lenum.tan = Tangent, in degrees.
|
lenum.tan = Tangente, em graus.
|
||||||
|
|
||||||
lenum.asin = Arc sine, in degrees.
|
lenum.asin = Arco seno, em graus.
|
||||||
lenum.acos = Arc cosine, in degrees.
|
lenum.acos = Arco cosseno, em graus.
|
||||||
lenum.atan = Arc tangent, in degrees.
|
lenum.atan = Arco tangente, em graus.
|
||||||
|
|
||||||
lenum.rand = Random decimal in range [0, value).
|
lenum.rand = Decimal aleatório no intervalo [0, valor).
|
||||||
lenum.log = Natural logarithm (ln).
|
lenum.log = Logaritmo natural (ln).
|
||||||
lenum.log10 = Base 10 logarithm.
|
lenum.log10 = Logaritmo de base 10.
|
||||||
lenum.noise = 2D simplex noise.
|
lenum.noise = Ruído simplex 2D.
|
||||||
lenum.abs = Absolute value.
|
lenum.abs = Valor absoluto.
|
||||||
lenum.sqrt = Square root.
|
lenum.sqrt = Raiz quadrada.
|
||||||
|
|
||||||
lenum.any = Any unit.
|
lenum.any = Qualquer unidade.
|
||||||
lenum.ally = Ally unit.
|
lenum.ally = Unidade aliada.
|
||||||
lenum.attacker = Unit with a weapon.
|
lenum.attacker = Unidade com uma arma.
|
||||||
lenum.enemy = Enemy unit.
|
lenum.enemy = Unidade inimiga.
|
||||||
lenum.boss = Guardian unit.
|
lenum.boss = Unidade Guardiã.
|
||||||
lenum.flying = Flying unit.
|
lenum.flying = Unidade voadora.
|
||||||
lenum.ground = Ground unit.
|
lenum.ground = Ground unit.
|
||||||
lenum.player = Unit controlled by a player.
|
lenum.player = Unidade controlada por um jogador.
|
||||||
|
|
||||||
lenum.ore = Ore deposit.
|
lenum.ore = Depósito de minério.
|
||||||
lenum.damaged = Damaged ally building.
|
lenum.damaged = Edifício aliado danificado.
|
||||||
lenum.spawn = Enemy spawn point.\nMay be a core or a position.
|
lenum.spawn = Ponto de geração do inimigo.\nPode ser um núcleo ou uma posição.
|
||||||
lenum.building = Building in a specific group.
|
lenum.building = Construção em um grupo específico.
|
||||||
|
|
||||||
lenum.core = Any core.
|
lenum.core = Qualquer núcleo.
|
||||||
lenum.storage = Storage building, e.g. Vault.
|
lenum.storage = Edifício de armazenamento, por ex. Cofre.
|
||||||
lenum.generator = Buildings that generate power.
|
lenum.generator = Edifícios que geram energia.
|
||||||
lenum.factory = Buildings that transform resources.
|
lenum.factory = Edifícios que transformam recursos.
|
||||||
lenum.repair = Repair points.
|
lenum.repair = Pontos de reparo.
|
||||||
lenum.battery = Any battery.
|
lenum.battery = Qualquer bateria.
|
||||||
lenum.resupply = Resupply points.\nOnly relevant when [accent]"Unit Ammo"[] is enabled.
|
lenum.resupply = Pontos de reabastecimento.\nRelevante apenas quando [accent]"Unit Ammo"[] está habilitado.
|
||||||
lenum.reactor = Impact/Thorium reactor.
|
lenum.reactor = Reator de impacto/tório.
|
||||||
lenum.turret = Any turret.
|
lenum.turret = Qualquer torre.
|
||||||
|
|
||||||
sensor.in = The building/unit to sense.
|
sensor.in = O edifício/unidade para sentir.
|
||||||
|
|
||||||
radar.from = Building to sense from.\nSensor range is limited by building range.
|
radar.from = Construir para detectar.\nO alcance do sensor é limitado pelo alcance do edifício.
|
||||||
radar.target = Filter for units to sense.
|
radar.target = Filtre as unidades a serem detectadas.
|
||||||
radar.and = Additional filters.
|
radar.and = Filtros adicionais.
|
||||||
radar.order = Sorting order. 0 to reverse.
|
radar.order = Ordem de classificação. 0 para inverter.
|
||||||
radar.sort = Metric to sort results by.
|
radar.sort = Métrica pela qual classificar os resultados.
|
||||||
radar.output = Variable to write output unit to.
|
radar.output = Variável para gravar a unidade de saída.
|
||||||
|
|
||||||
unitradar.target = Filter for units to sense.
|
unitradar.target = Filtre as unidades a serem detectadas.
|
||||||
unitradar.and = Additional filters.
|
unitradar.and = Filtros adicionais.
|
||||||
unitradar.order = Sorting order. 0 to reverse.
|
unitradar.order = Ordem de classificação. 0 para inverter.
|
||||||
unitradar.sort = Metric to sort results by.
|
unitradar.sort = Métrica pela qual classificar os resultados.
|
||||||
unitradar.output = Variable to write output unit to.
|
unitradar.output = Variável para gravar a unidade de saída.
|
||||||
|
|
||||||
control.of = Building to control.
|
control.of = Construir para controlar.
|
||||||
control.unit = Unit/building to aim at.
|
control.unit = Unidade/edifício a visar.
|
||||||
control.shoot = Whether to shoot.
|
control.shoot = Se atirar.
|
||||||
|
|
||||||
unitlocate.enemy = Whether to locate enemy buildings.
|
unitlocate.enemy = Se deve localizar edifícios inimigos.
|
||||||
unitlocate.found = Whether the object was found.
|
unitlocate.found = Se o objeto foi encontrado.
|
||||||
unitlocate.building = Output variable for located building.
|
unitlocate.building = Variável de saída para edifício localizado.
|
||||||
unitlocate.outx = Output X coordinate.
|
unitlocate.outx = Coordenada X de saída.
|
||||||
unitlocate.outy = Output Y coordinate.
|
unitlocate.outy = Coordenada Y de saída.
|
||||||
unitlocate.group = Building group to look for.
|
unitlocate.group = Grupo de construção para procurar.
|
||||||
|
|
||||||
lenum.idle = Don't move, but keep building/mining.\nThe default state.
|
lenum.idle = Não se mova, mas continue construindo/minerando.\nO estado padrão.
|
||||||
lenum.stop = Stop moving/mining/building.
|
lenum.stop = Pare de mover/mineração/construção.
|
||||||
lenum.unbind = Completely disable logic control.\nResume standard AI.
|
lenum.unbind = Desabilite completamente o controle lógico.\nRetome AI padrão.
|
||||||
lenum.move = Move to exact position.
|
lenum.move = Mover para a posição exata.
|
||||||
lenum.approach = Approach a position with a radius.
|
lenum.approach = Aproxime-se de uma posição com um raio.
|
||||||
lenum.pathfind = Pathfind to the enemy spawn.
|
lenum.pathfind = Pathfind para o spawn inimigo.
|
||||||
lenum.target = Shoot a position.
|
lenum.target = Atire em uma posição.
|
||||||
lenum.targetp = Shoot a target with velocity prediction.
|
lenum.targetp = Atire em um alvo com previsão de velocidade.
|
||||||
lenum.itemdrop = Drop an item.
|
lenum.itemdrop = Solte um item.
|
||||||
lenum.itemtake = Take an item from a building.
|
lenum.itemtake = Pegue um item de um edifício.
|
||||||
lenum.paydrop = Drop current payload.
|
lenum.paydrop = Solte a carga útil atual.
|
||||||
lenum.paytake = Pick up payload at current location.
|
lenum.paytake = Pegue a carga no local atual.
|
||||||
lenum.payenter = Enter/land on the payload block the unit is on.
|
lenum.payenter = Entre/pouse no bloco de carga em que a unidade está.
|
||||||
lenum.flag = Numeric unit flag.
|
lenum.flag = Sinalizador de unidade numérica.
|
||||||
lenum.mine = Mine at a position.
|
lenum.mine = Mina em uma posição.
|
||||||
lenum.build = Build a structure.
|
lenum.build = Construa uma estrutura.
|
||||||
lenum.getblock = Fetch a building and type at coordinates.\nUnit must be in range of position.\nSolid non-buildings will have the type [accent]@solid[].
|
lenum.getblock = Busque uma construção e digite nas coordenadas.\nA unidade deve estar no intervalo de posição.\nConstruções sólidas não construídas terão o tipo [accent]@solid[].
|
||||||
lenum.within = Check if unit is near a position.
|
lenum.within = Verifique se a unidade está perto de uma posição.
|
||||||
lenum.boost = Start/stop boosting.
|
lenum.boost = Iniciar/parar o reforço.
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Esquema
|
schematic = Esquema
|
||||||
schematic.add = Gravar Esquema...
|
schematic.add = Gravar Esquema...
|
||||||
schematics = Esquemas
|
schematics = Esquemas
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
schematic.replace = Um esquema com esse nome já existe. Deseja substituí-lo?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Importar Esquema...
|
schematic.import = Importar Esquema...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Partilhar na Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Rodar Esquema
|
||||||
schematic.saved = Esquema gravado.
|
schematic.saved = Esquema gravado.
|
||||||
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
schematic.delete.confirm = Este esquema irá ser completamente apagado.
|
||||||
schematic.rename = Renomear Esquema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocos
|
schematic.info = {0}x{1}, {2} blocos
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Cliente móvel: [accent]{0}
|
|||||||
trace.modclient = Cliente Customizado: [accent]{0}
|
trace.modclient = Cliente Customizado: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID do cliente invalido! Reporte o bug.
|
invalidid = ID do cliente invalido! Reporte o bug.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Banidos
|
server.bans = Banidos
|
||||||
server.bans.none = Nenhum jogador banido encontrado!
|
server.bans.none = Nenhum jogador banido encontrado!
|
||||||
server.admins = Administradores
|
server.admins = Administradores
|
||||||
@@ -267,10 +276,11 @@ server.version = [lightgray]Versão: {0}
|
|||||||
server.custombuild = [accent]Versão customizada
|
server.custombuild = [accent]Versão customizada
|
||||||
confirmban = Certeza que quer banir este jogador?
|
confirmban = Certeza que quer banir este jogador?
|
||||||
confirmkick = Certeza que quer expulsar o jogador?
|
confirmkick = Certeza que quer expulsar o jogador?
|
||||||
confirmvotekick = Você tem certeza de que quer votar para expulsar este jogador?
|
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Entrar no jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -378,9 +388,9 @@ custom = Customizado
|
|||||||
builtin = Embutido
|
builtin = Embutido
|
||||||
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desfeito!
|
||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo[accent] amarelo[] para este mapa no editor.
|
map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicione um núcleo {0} para este mapa no editor.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[scarlet] Núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione núcleos [scarlet]vermelhos[] no mapa no editor.
|
||||||
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[scarlet] Núcleos[] vermelhos no editor.
|
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! Adicione núcleos {0} no mapa no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Ficheiro de mapa invalido ou corrupto.
|
||||||
workshop.update = Atualizar Item
|
workshop.update = Atualizar Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Apagar minérios
|
|||||||
toolmode.eraseores.description = Apaga apenas minérios.
|
toolmode.eraseores.description = Apaga apenas minérios.
|
||||||
toolmode.fillteams = Encher times
|
toolmode.fillteams = Encher times
|
||||||
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
toolmode.fillteams.description = Muda o time do qual todos os blocos pertencem.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Desenhar times
|
toolmode.drawteams = Desenhar times
|
||||||
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
toolmode.drawteams.description = Muda o time do qual o bloco pertence.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Opacidade da Ponte
|
|||||||
setting.playerchat.name = Mostrar chat em jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adaptar a interface para exibir o entalhe
|
||||||
|
setting.macnotch.description = É necessário reiniciar para aplicar as alterações
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
public.beta = Observe que as versões beta do jogo não podem criar lobbies públicos.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Tempo de horda
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Hordas
|
rules.waves = Hordas
|
||||||
rules.attack = Modo de ataque
|
rules.attack = Modo de ataque
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -17,7 +17,7 @@ link.bug.description = Ai găsit vreunul? Raportează-l aici
|
|||||||
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
linkopen = This server has sent you a link. Are you sure you want to open it?\n\n[sky]{0}
|
||||||
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
linkfail = Linkul nu a putut fi deschis!\nAdresa URL a fost copiată.
|
||||||
screenshot = Captură de ecran salvată la {0}
|
screenshot = Captură de ecran salvată la {0}
|
||||||
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran.
|
screenshot.invalid = Harta e prea mare. Se poate să nu existe suficientă memorie pentru captura de ecran
|
||||||
gameover = Jocul s-a încheiat
|
gameover = Jocul s-a încheiat
|
||||||
gameover.disconnect = Deconectare
|
gameover.disconnect = Deconectare
|
||||||
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
gameover.pvp = Echipa [accent] {0}[] este câștigătoare!
|
||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Cele mai multe stele
|
|||||||
schematic = Schemă
|
schematic = Schemă
|
||||||
schematic.add = Salvează Schema...
|
schematic.add = Salvează Schema...
|
||||||
schematics = Scheme
|
schematics = Scheme
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
|
schematic.replace = O schemă cu acel nume există deja. O înlocuiți?
|
||||||
schematic.exists = O schemă cu acel nume există deja.
|
schematic.exists = O schemă cu acel nume există deja.
|
||||||
schematic.import = Importă Schema...
|
schematic.import = Importă Schema...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Partajează pe Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Întoarce Schema
|
||||||
schematic.saved = Schemă salvată.
|
schematic.saved = Schemă salvată.
|
||||||
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
schematic.delete.confirm = Schema această va fi ștearsă permanent.
|
||||||
schematic.rename = Redenumește Schema
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocuri
|
schematic.info = {0}x{1}, {2} blocuri
|
||||||
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
schematic.disabled = [scarlet]Schemele sunt dezactivate[]\nNu ai voie să folosești scheme pe această [accent]hartă[] sau [accent]server.
|
||||||
schematic.tags = Etichete:
|
schematic.tags = Etichete:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Adaugă Etichetă
|
|||||||
schematic.texttag = Etichetă Text
|
schematic.texttag = Etichetă Text
|
||||||
schematic.icontag = Etichetă Iconiță
|
schematic.icontag = Etichetă Iconiță
|
||||||
schematic.renametag = Redenumește Eticheta
|
schematic.renametag = Redenumește Eticheta
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
|
schematic.tagdelconfirm = Vrei să ștergi permanent eticheta?
|
||||||
schematic.tagexists = Acea etichetă există deja.
|
schematic.tagexists = Acea etichetă există deja.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Client Mobil: [accent]{0}
|
|||||||
trace.modclient = Client Personalizat: [accent]{0}
|
trace.modclient = Client Personalizat: [accent]{0}
|
||||||
trace.times.joined = A Intrat: de [accent]{0}[] ori
|
trace.times.joined = A Intrat: de [accent]{0}[] ori
|
||||||
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
trace.times.kicked = Dat Afară: de [accent]{0}[] ori
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = ID client invalid! Raportează bugul.
|
invalidid = ID client invalid! Raportează bugul.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Interziși
|
server.bans = Interziși
|
||||||
server.bans.none = Nu s-au găsit jucători intreziși!
|
server.bans.none = Nu s-au găsit jucători intreziși!
|
||||||
server.admins = Admini
|
server.admins = Admini
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Build Personalizat
|
server.custombuild = [accent]Build Personalizat
|
||||||
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
confirmban = Sigur vrei să interzici jucătorul "{0}[white]"?
|
||||||
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
confirmkick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
||||||
confirmvotekick = Sigur vrei să-l dai afară pe "{0}[white]"?
|
|
||||||
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
|
confirmunban = Sigur vrei ca acest jucător să nu mai fie interzis?
|
||||||
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
|
confirmadmin = Sigur vrei să-l faci pe "{0}[white]" un admin?
|
||||||
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
|
confirmunadmin = Sigur vrei ca "{0}[white]" să nu mai fie un admin?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Alătură-te Jocului
|
joingame.title = Alătură-te Jocului
|
||||||
joingame.ip = Adresă:
|
joingame.ip = Adresă:
|
||||||
disconnect = Deconectat.
|
disconnect = Deconectat.
|
||||||
@@ -382,9 +392,9 @@ custom = Personalizată
|
|||||||
builtin = Prestabilită
|
builtin = Prestabilită
|
||||||
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
map.delete.confirm = Ești sigur că vrei să ștergi această hartă? Acțiunea este ireversibilă!
|
||||||
map.random = [accent]Hartă Aleatorie
|
map.random = [accent]Hartă Aleatorie
|
||||||
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu [#{0}]{1}[] acestei hărți în editor.
|
map.nospawn = Harta asta nu are niciun nucleu în care vor apărea jucătorii! Adaugă un nucleu {0} acestei hărți în editor.
|
||||||
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
|
map.nospawn.pvp = Această hartă nu are niciun nucleu inamic în care să apară jucătorii! Adaugă nuclee [scarlet]care nu sunt portocalii[] acestei hărți în editor.
|
||||||
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee [#{0}]{1}[] acestei hărți în editor.
|
map.nospawn.attack = Această hartă nu are niciun nucleu inamic pe care să îl atace jucătorii! Adaugă nuclee {0} acestei hărți în editor.
|
||||||
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
|
map.invalid = Eroare la încărcarea hărții: fișier corupt sau invalid.
|
||||||
workshop.update = Fă Update la Item
|
workshop.update = Fă Update la Item
|
||||||
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
|
workshop.error = Eroare la preluarea detaliilor din Workshop: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Început
|
|||||||
waves.sort.health = Viață
|
waves.sort.health = Viață
|
||||||
waves.sort.type = Tip
|
waves.sort.type = Tip
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Ascunde
|
waves.units.hide = Ascunde
|
||||||
waves.units.show = Vezi Tot
|
waves.units.show = Vezi Tot
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Șterge Minereurile
|
|||||||
toolmode.eraseores.description = Șterge doar minereurile.
|
toolmode.eraseores.description = Șterge doar minereurile.
|
||||||
toolmode.fillteams = Umplere Echipe
|
toolmode.fillteams = Umplere Echipe
|
||||||
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
toolmode.fillteams.description = Umple harta cu echipe în loc de blocuri.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Desenează Echipe
|
toolmode.drawteams = Desenează Echipe
|
||||||
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
toolmode.drawteams.description = Desenează echipe în loc de blocuri.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1099,6 +1111,8 @@ setting.bridgeopacity.name = Opacitate Poduri
|
|||||||
setting.playerchat.name = Vezi Chat Temporar
|
setting.playerchat.name = Vezi Chat Temporar
|
||||||
setting.showweather.name = Vezi Vremea
|
setting.showweather.name = Vezi Vremea
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Adaptați interfața pentru a afișa notch-ul
|
||||||
|
setting.macnotch.description = Repornire necesară pt a aplica schimbările.
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
public.beta = De reținut că versiunile beta ale jocului nu poate face servere publice.
|
||||||
@@ -1200,6 +1214,8 @@ rules.wavetimer = Valuri pe Timp
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Valuri
|
rules.waves = Valuri
|
||||||
rules.attack = Modul Atac
|
rules.attack = Modul Atac
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2273,6 +2289,7 @@ lenum.xor = XOR/disjuncție exclusivă. Ține cont de biți.
|
|||||||
lenum.min = Minimul a două numere.
|
lenum.min = Minimul a două numere.
|
||||||
lenum.max = Maximul a două numere.
|
lenum.max = Maximul a două numere.
|
||||||
lenum.angle = Unghiul unui vector în grade.
|
lenum.angle = Unghiul unui vector în grade.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Lungimea unui vector.
|
lenum.len = Lungimea unui vector.
|
||||||
|
|
||||||
lenum.sin = Sinus în grade.
|
lenum.sin = Sinus în grade.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортировка по количеству звёз
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Сохранить схему…
|
schematic.add = Сохранить схему…
|
||||||
schematics = Схемы
|
schematics = Схемы
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
schematic.replace = Схема с таким названием уже существует. Заменить её?
|
||||||
schematic.exists = Схема с таким названием уже существует.
|
schematic.exists = Схема с таким названием уже существует.
|
||||||
schematic.import = Импортировать схему…
|
schematic.import = Импортировать схему…
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Поделиться в Мастерской
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Отразить схему
|
||||||
schematic.saved = Схема сохранена.
|
schematic.saved = Схема сохранена.
|
||||||
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
|
schematic.delete.confirm = Эта схема будет поджарена Испепелителем.
|
||||||
schematic.rename = Переименовать схему
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} блоков
|
schematic.info = {0}x{1}, {2} блоков
|
||||||
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
|
schematic.disabled = [scarlet]Схемы отключены[]\nНа этой [accent]карте[] или [accent]сервере[] запрещено использование схем.
|
||||||
schematic.tags = Теги:
|
schematic.tags = Теги:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Добавить тег
|
|||||||
schematic.texttag = Текстовый тег
|
schematic.texttag = Текстовый тег
|
||||||
schematic.icontag = Символьный тег
|
schematic.icontag = Символьный тег
|
||||||
schematic.renametag = Переименовать тег
|
schematic.renametag = Переименовать тег
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Удалить этот тег навсегда?
|
schematic.tagdelconfirm = Удалить этот тег навсегда?
|
||||||
schematic.tagexists = Такой тег уже существует.
|
schematic.tagexists = Такой тег уже существует.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Мобильный клиент: [accent]{0}
|
|||||||
trace.modclient = Пользовательский клиент: [accent]{0}
|
trace.modclient = Пользовательский клиент: [accent]{0}
|
||||||
trace.times.joined = Присоединялся раз: [accent]{0}
|
trace.times.joined = Присоединялся раз: [accent]{0}
|
||||||
trace.times.kicked = Был выгнан раз: [accent]{0}
|
trace.times.kicked = Был выгнан раз: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
invalidid = Недопустимый ID клиента! Отправьте отчёт об ошибке.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Блокировки
|
server.bans = Блокировки
|
||||||
server.bans.none = Заблокированных игроков нет!
|
server.bans.none = Заблокированных игроков нет!
|
||||||
server.admins = Администраторы
|
server.admins = Администраторы
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]Версия: {0} {1}
|
|||||||
server.custombuild = [accent]Пользовательская сборка
|
server.custombuild = [accent]Пользовательская сборка
|
||||||
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
|
confirmban = Вы действительно хотите заблокировать игрока «{0}[white]»?
|
||||||
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
|
confirmkick = Вы действительно хотите выгнать игрока «{0}[white]»?
|
||||||
confirmvotekick = Вы действительно хотите голосованием выгнать игрока «{0}[white]»?
|
|
||||||
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
confirmunban = Вы действительно хотите разблокировать этого игрока?
|
||||||
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
confirmadmin = Вы действительно хотите сделать игрока «{0}[white]» администратором?
|
||||||
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
confirmunadmin = Вы действительно хотите убрать игрока «{0}[white]» из администраторов?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Присоединиться к игре
|
joingame.title = Присоединиться к игре
|
||||||
joingame.ip = Адрес:
|
joingame.ip = Адрес:
|
||||||
disconnect = Отключено.
|
disconnect = Отключено.
|
||||||
@@ -382,9 +392,9 @@ custom = Пользовательская
|
|||||||
builtin = Встроенная
|
builtin = Встроенная
|
||||||
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
map.delete.confirm = Вы действительно хотите удалить эту карту? Это действие не может быть отменено!
|
||||||
map.random = [accent]Случайная карта
|
map.random = [accent]Случайная карта
|
||||||
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
map.nospawn = На этой карте ни одного ядра, в котором игрок может появиться! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||||
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
map.nospawn.pvp = На этой карте нет вражеских ядер, в которых игрок может появиться! Добавьте [scarlet]вражеское[] ядро на эту карту в редакторе.
|
||||||
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды [#{0}]{1}[] на эту карту в редакторе.
|
map.nospawn.attack = На этой карте нет вражеских ядер для атаки игроком! Добавьте ядро команды {0} на эту карту в редакторе.
|
||||||
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
map.invalid = Ошибка загрузки карты: повреждённый или недопустимый файл карты.
|
||||||
workshop.update = Обновить содержимое
|
workshop.update = Обновить содержимое
|
||||||
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
workshop.error = Ошибка загрузки информации из Мастерской: {0}
|
||||||
@@ -458,8 +468,8 @@ waves.sort.reverse = Обратная сортировка
|
|||||||
waves.sort.begin = Начало
|
waves.sort.begin = Начало
|
||||||
waves.sort.health = Здоровье
|
waves.sort.health = Здоровье
|
||||||
waves.sort.type = Тип
|
waves.sort.type = Тип
|
||||||
waves.search = Search waves...
|
waves.search = Поиск волн...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Скрыть все
|
waves.units.hide = Скрыть все
|
||||||
waves.units.show = Показать все
|
waves.units.show = Показать все
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Стереть руды
|
|||||||
toolmode.eraseores.description = Стереть только руды.
|
toolmode.eraseores.description = Стереть только руды.
|
||||||
toolmode.fillteams = Изменить команду блоков
|
toolmode.fillteams = Изменить команду блоков
|
||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
toolmode.underliquid = Под жидкостями
|
toolmode.underliquid = Под жидкостями
|
||||||
@@ -1100,6 +1112,8 @@ setting.bridgeopacity.name = Непрозрачность мостов
|
|||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
setting.hidedisplays.name = Скрыть логические дисплеи
|
setting.hidedisplays.name = Скрыть логические дисплеи
|
||||||
|
setting.macnotch.name = Адаптировать интерфейс к вырезу на экране
|
||||||
|
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||||
steam.friendsonly = Только друзья
|
steam.friendsonly = Только друзья
|
||||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
@@ -1200,6 +1214,8 @@ rules.wavetimer = Интервал волн
|
|||||||
rules.wavesending = Отправка волн
|
rules.wavesending = Отправка волн
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
|
rules.buildai = ИИ строит базы
|
||||||
|
rules.buildaitier = Уровень баз ИИ
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
@@ -1228,7 +1244,7 @@ rules.buildcostmultiplier = Множитель затрат на строите
|
|||||||
rules.buildspeedmultiplier = Множитель скорости строительства
|
rules.buildspeedmultiplier = Множитель скорости строительства
|
||||||
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
rules.deconstructrefundmultiplier = Множитель возврата ресурсов при разборке
|
||||||
rules.waitForWaveToEnd = Волны ожидают врагов
|
rules.waitForWaveToEnd = Волны ожидают врагов
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = Игра заканчивается после волны
|
||||||
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
rules.dropzoneradius = Радиус зоны высадки врагов:[lightgray] (блоков)
|
||||||
rules.unitammo = Боев. ед. требуют боеприпасы
|
rules.unitammo = Боев. ед. требуют боеприпасы
|
||||||
rules.enemyteam = Команда Врагов
|
rules.enemyteam = Команда Врагов
|
||||||
@@ -2273,6 +2289,7 @@ lenum.xor = Побитовое исключающее ИЛИ.
|
|||||||
lenum.min = Минимальное из двух чисел.
|
lenum.min = Минимальное из двух чисел.
|
||||||
lenum.max = Максимальное из двух чисел.
|
lenum.max = Максимальное из двух чисел.
|
||||||
lenum.angle = Угол вектора в градусах.
|
lenum.angle = Угол вектора в градусах.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Длина вектора.
|
lenum.len = Длина вектора.
|
||||||
|
|
||||||
lenum.sin = Синус, в градусах.
|
lenum.sin = Синус, в градусах.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Sortiraj po broju "zvezdica"
|
|||||||
schematic = Šeme
|
schematic = Šeme
|
||||||
schematic.add = Snimi šemu
|
schematic.add = Snimi šemu
|
||||||
schematics = Šeme
|
schematics = Šeme
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
schematic.replace = Već postoji šema pod ovim imenom. Zameniti?
|
||||||
schematic.exists = Šema sa ovimn imenom već postoji.
|
schematic.exists = Šema sa ovimn imenom već postoji.
|
||||||
schematic.import = Uvezi šemu.
|
schematic.import = Uvezi šemu.
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Podeli na radionici
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Prevrni šemu.
|
||||||
schematic.saved = Šema snimljena.
|
schematic.saved = Šema snimljena.
|
||||||
schematic.delete.confirm = Šema će biti potpuno uništena.
|
schematic.delete.confirm = Šema će biti potpuno uništena.
|
||||||
schematic.rename = Preimenuj šemu
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blokova
|
schematic.info = {0}x{1}, {2} blokova
|
||||||
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
schematic.disabled = [scarlet]Šema onemogućena.[]\nZabranjena je upotreba šema na ovoj [accent]mapi[] ili na ovom [accent]serveru.
|
||||||
schematic.tags = Oznake:
|
schematic.tags = Oznake:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Dodaj Oznaku
|
|||||||
schematic.texttag = Tekstualna Oznaka
|
schematic.texttag = Tekstualna Oznaka
|
||||||
schematic.icontag = Slikovna Oznaka
|
schematic.icontag = Slikovna Oznaka
|
||||||
schematic.renametag = Preimenuj Oznaku
|
schematic.renametag = Preimenuj Oznaku
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
schematic.tagdelconfirm = Potpuno izbriši oznaku?
|
||||||
schematic.tagexists = Ova oznaka već postoji.
|
schematic.tagexists = Ova oznaka već postoji.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Telefonski Klijent: [accent]{0}
|
|||||||
trace.modclient = Svojehodni Klijent: [accent]{0}
|
trace.modclient = Svojehodni Klijent: [accent]{0}
|
||||||
trace.times.joined = Puta Povezano: [accent]{0}
|
trace.times.joined = Puta Povezano: [accent]{0}
|
||||||
trace.times.kicked = Puta Izbačeno: [accent]{0}
|
trace.times.kicked = Puta Izbačeno: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = No banned players found!
|
server.bans.none = No banned players found!
|
||||||
server.admins = Administratori
|
server.admins = Administratori
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Svjojehodna Verzija
|
server.custombuild = [accent]Svjojehodna Verzija
|
||||||
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
confirmban = Da li ste sigurni da želite da [scarlet]trajno[] izbacite "{0}[white]"?
|
||||||
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
confirmkick = Da li ste sigurni da želite da izbacite "{0}[white]"?
|
||||||
confirmvotekick = Da li ste sigurni da želite putem glasova da izbacite "{0}[white]"?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
confirmadmin = Da li ste sigurni da želite da pretvorite "{0}[white]" u administratora?
|
||||||
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
confirmunadmin = Da li ste sigurni da želite ukloni čin administratora sa "{0}[white]"?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Pridruži Se Igri
|
joingame.title = Pridruži Se Igri
|
||||||
joingame.ip = Adresa:
|
joingame.ip = Adresa:
|
||||||
disconnect = Veza je prekinuta.
|
disconnect = Veza je prekinuta.
|
||||||
@@ -382,9 +392,9 @@ custom = Tkana
|
|||||||
builtin = Ugrađena
|
builtin = Ugrađena
|
||||||
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
map.delete.confirm = Da li ste sigurni da želite obrisati ovu mapu? Ovaj čin je nepovratan!
|
||||||
map.random = [accent]Nasumična Mapa
|
map.random = [accent]Nasumična Mapa
|
||||||
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj [#{0}]{1}[] jezgro ovoj mapi u editor-u.
|
map.nospawn = Ova mapa nema jezgra u kom će se stvoriti igrač! Dodaj {0} jezgro ovoj mapi u editor-u.
|
||||||
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
map.nospawn.pvp = Ova mapa nema neprijateljskih jezgara u kom će se stvoriti igrač! Dodaj jezgara[scarlet] od drugih timova[] ovoj mapi u editor-u.
|
||||||
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj [#{0}]{1}[] jezgara ovoj mapi u editor-u.
|
map.nospawn.attack = Ova mapa nema neprijateljskih jezgara koje će igrač napadati! Dodaj {0} jezgara ovoj mapi u editor-u.
|
||||||
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
map.invalid = Greška prilikom učitavanja mape: datoteka mape sadrži nečitljive delove.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Početak
|
|||||||
waves.sort.health = Snaga
|
waves.sort.health = Snaga
|
||||||
waves.sort.type = Tip
|
waves.sort.type = Tip
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Sakrij Sve
|
waves.units.hide = Sakrij Sve
|
||||||
waves.units.show = Pokaži Sve
|
waves.units.show = Pokaži Sve
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Obriši Rude
|
|||||||
toolmode.eraseores.description = Samo briši rude.
|
toolmode.eraseores.description = Samo briši rude.
|
||||||
toolmode.fillteams = Popuni Timove
|
toolmode.fillteams = Popuni Timove
|
||||||
toolmode.fillteams.description = Popuni timove umesto blokova.
|
toolmode.fillteams.description = Popuni timove umesto blokova.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Crtaj Timove
|
toolmode.drawteams = Crtaj Timove
|
||||||
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
toolmode.drawteams.description = Crtaj timove umesto blokova.
|
||||||
toolmode.underliquid = Ispod Tečnosti
|
toolmode.underliquid = Ispod Tečnosti
|
||||||
@@ -1101,6 +1113,8 @@ setting.bridgeopacity.name = Prozirnost Mostova
|
|||||||
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
setting.playerchat.name = Prikazuj Čet Mehure Igrača
|
||||||
setting.showweather.name = Prikazuj Grafiku Vremena
|
setting.showweather.name = Prikazuj Grafiku Vremena
|
||||||
setting.hidedisplays.name = Sakrij Logičke Displeje
|
setting.hidedisplays.name = Sakrij Logičke Displeje
|
||||||
|
setting.macnotch.name = Prilagodi interfejs da prikaže zarez
|
||||||
|
setting.macnotch.description = Restartovanje je zahtevano da bi se učitale promene
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1202,6 +1216,8 @@ rules.wavetimer = Talasna Štoperica
|
|||||||
rules.wavesending = Slanje Talasa
|
rules.wavesending = Slanje Talasa
|
||||||
rules.waves = Talasi
|
rules.waves = Talasi
|
||||||
rules.attack = Mod Napada
|
rules.attack = Mod Napada
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
@@ -2276,6 +2292,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum dva broja.
|
lenum.min = Minimum dva broja.
|
||||||
lenum.max = Maksimum dva broja.
|
lenum.max = Maksimum dva broja.
|
||||||
lenum.angle = Ugao vektora u stepenima.
|
lenum.angle = Ugao vektora u stepenima.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Dužina bektora.
|
lenum.len = Dužina bektora.
|
||||||
|
|
||||||
lenum.sin = Sinus, u stepenima.
|
lenum.sin = Sinus, u stepenima.
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sortera efter stjärnor
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Spara Schematic...
|
schematic.add = Spara Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
|
schematic.replace = En schematic med det namnet finns redan. Byt ut den?
|
||||||
schematic.exists = En schematic med det namnet finns redan.
|
schematic.exists = En schematic med det namnet finns redan.
|
||||||
schematic.import = Importera Schematic...
|
schematic.import = Importera Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Dela på Workshoppen
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Vänd Schematic
|
||||||
schematic.saved = Schematic sparad.
|
schematic.saved = Schematic sparad.
|
||||||
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
schematic.delete.confirm = Den här schematicen kommer bli ytterst borttagen.
|
||||||
schematic.rename = Döp om Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} block
|
schematic.info = {0}x{1}, {2} block
|
||||||
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
|
schematic.disabled = [scarlet]Schematics inaktiverade[]\nDu får inte använda schematics på denna [accent]kartan[] eller [accent]servern.
|
||||||
schematic.tags = Taggar:
|
schematic.tags = Taggar:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Lägg till Taggar
|
|||||||
schematic.texttag = Text Tagg
|
schematic.texttag = Text Tagg
|
||||||
schematic.icontag = Ikon Tagg
|
schematic.icontag = Ikon Tagg
|
||||||
schematic.renametag = Döp om Tagg
|
schematic.renametag = Döp om Tagg
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
schematic.tagdelconfirm = Radera denna tagg fullständigt?
|
||||||
schematic.tagexists = Den taggen finns redan.
|
schematic.tagexists = Den taggen finns redan.
|
||||||
stats = Statistik
|
stats = Statistik
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Custom Client: [accent]{0}
|
trace.modclient = Custom Client: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Invalid client ID! Submit a bug report.
|
invalidid = Invalid client ID! Submit a bug report.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Bans
|
server.bans = Bans
|
||||||
server.bans.none = Inga bannade spelare hittades!
|
server.bans.none = Inga bannade spelare hittades!
|
||||||
server.admins = Administratörer
|
server.admins = Administratörer
|
||||||
@@ -267,10 +276,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Adress:
|
joingame.ip = Adress:
|
||||||
disconnect = Frånkopplad.
|
disconnect = Frånkopplad.
|
||||||
@@ -378,9 +388,9 @@ custom = Anpassad
|
|||||||
builtin = Inbyggd
|
builtin = Inbyggd
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[accent] orange[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a {0} core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fyll Lag
|
toolmode.fillteams = Fyll Lag
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Rita Lag
|
toolmode.drawteams = Rita Lag
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Visa
|
setting.playerchat.name = Visa
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Anpassa gränssnittet för att visa skåra
|
||||||
|
setting.macnotch.description = Omstart krävs för att tillämpa ändringar
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Vågtimer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Vågor
|
rules.waves = Vågor
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = เรียงตามคะแนนดาว
|
|||||||
schematic = แผนผัง
|
schematic = แผนผัง
|
||||||
schematic.add = บันทึกแผนผัง...
|
schematic.add = บันทึกแผนผัง...
|
||||||
schematics = แผนผัง
|
schematics = แผนผัง
|
||||||
|
schematic.search = ค้นหาแผนผัง...
|
||||||
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
|
schematic.replace = มีแผนผังที่ใช้ชื่อนี้แล้ว แทนที่เลยไหม?
|
||||||
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
schematic.exists = มีแผนผังในชื่อนั้นอยู่แล้ว
|
||||||
schematic.import = นำเข้าแผนผัง...
|
schematic.import = นำเข้าแผนผัง...
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = แชร์บนเวิร์กช็อป
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: กลับแผนผัง
|
||||||
schematic.saved = บันทึกแผนผังแล้ว
|
schematic.saved = บันทึกแผนผังแล้ว
|
||||||
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
|
schematic.delete.confirm = แผนผังนี้จะถูกกำจัดให้หมดสิ้นไม่เหลือซาก
|
||||||
schematic.rename = เปลี่ยนชื่อแผนผัง
|
schematic.edit = แก้ไขแผนผัง
|
||||||
schematic.info = {0}x{1}, {2} บล็อก
|
schematic.info = {0}x{1}, {2} บล็อก
|
||||||
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
|
schematic.disabled = [scarlet]การใช้แผนผังถูกปิดไว้[]\nคุณไม่สามารถใช้แผนผังได้ใน[accent]แมพ[]หรือ[accent]เซิร์ฟเวอร์[]นี้
|
||||||
schematic.tags = แท็ก:
|
schematic.tags = แท็ก:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = เพิ่มแท็ก
|
|||||||
schematic.texttag = แท็กข้อความ
|
schematic.texttag = แท็กข้อความ
|
||||||
schematic.icontag = แท็กไอคอน
|
schematic.icontag = แท็กไอคอน
|
||||||
schematic.renametag = เปลี่ยนชื่อแท็ก
|
schematic.renametag = เปลี่ยนชื่อแท็ก
|
||||||
|
schematic.tagged = {0} ถูกแท็ก
|
||||||
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
|
schematic.tagdelconfirm = จะลบแท็กนี้ทั่วทั้งหมดเลยใช่ไหม?
|
||||||
schematic.tagexists = แท็กนี้มีอยู่แล้ว
|
schematic.tagexists = แท็กนี้มีอยู่แล้ว
|
||||||
|
|
||||||
@@ -172,7 +174,7 @@ mod.jarwarn = [scarlet]ม็อดไฟล์ JAR นั้นค่อนข
|
|||||||
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
mod.item.remove = ไอเท็มนี้เป็นส่วนหนึ่งของม็อด [accent]'{0}'[] หากต้องการนำออก กรุณาถอนการติดตั้งม็อดนั้น
|
||||||
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
|
mod.remove.confirm = ม็อดนี้จะถูกลบออกไป
|
||||||
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
mod.author = [lightgray]ผู้สร้าง:[] {0}
|
||||||
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่จะหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
mod.missing = เซฟนี้มีม็อดที่คุณพึ่งอัปเดตหรือไม่ได้ติดตั้งแล้ว อาจทำให้เซฟเสีย คุณแน่ใจหรือว่าจะโหลดเซฟนี้?\n[lightgray]ม็อดที่ใช้:\n{0}
|
||||||
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
mod.preview.missing = ก่อนที่จะนำม็อดไปลงในเวิร์กช็อป คุณต้องใส่รูปพรีวิวก่อน\nใส่รูปชื่อ[accent] preview.png[] ลงในโฟลเดอร์ของม็อดแล้วลองอีกครั้ง
|
||||||
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
mod.folder.missing = ม็อดที่อยู่ในรูปแบบโฟลเดอร์เท่านั้นที่สามารถลงในเวิร์กช็อปได้\nunzip ไฟล์แล้วลบไฟล์ zip เก่า แล้วรีสตาร์ทเกมหรือรีโหลดม็อด
|
||||||
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
mod.scripts.disable = เครื่องของคุณไม่รองรับม็อดที่มีสคริปต์ คุณจำเป็นต้องปิดม็อดเหล่านี้ก่อนจึงจะสามารถเล่นได้
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = ไคลเอนต์โทรศัพท์: [accent]{0}
|
|||||||
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
trace.modclient = ไคลเอนต์ปรับแต่ง: [accent]{0}
|
||||||
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
trace.times.joined = ครั้งที่เข้า: [accent]{0}
|
||||||
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
trace.times.kicked = ครั้งที่โดนเตะ: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = ชื่อ:
|
||||||
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
invalidid = ไคลเอนต์ ID ไม่ถูกต้อง! กรุณารายงานบัคนี้
|
||||||
|
player.ban = แบน
|
||||||
|
player.kick = เตะ
|
||||||
|
player.trace = แกะรอย
|
||||||
|
player.admin = ปรับสถานะแอดมิน
|
||||||
|
player.team = เปลี่ยนทีม
|
||||||
server.bans = แบน
|
server.bans = แบน
|
||||||
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
server.bans.none = ไม่พบผู้เล่นที่ถูกแบน!
|
||||||
server.admins = แอดมิน
|
server.admins = แอดมิน
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
|
server.custombuild = [accent]เวอร์ชั่นปรับแต่ง
|
||||||
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
confirmban = คุณแน่ใจหรือว่าจะแบนผู้เล่นนี้?
|
||||||
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
confirmkick = คุณแน่ใจหรือว่าจะเตะผู้เล่นนี้ออก?
|
||||||
confirmvotekick = คุณแน่ใจหรือว่าจะโหวตเตะผู้เล่นนี้ออก?
|
|
||||||
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
|
confirmunban = คุณแน่ใจหรือว่าจะเลิกแบนผู้เล่นนี้?
|
||||||
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
|
confirmadmin = คุณแน่ใจหรือว่าจะแต่งตั้งผู้เล่นคนนี้เป็นแอดมิน?
|
||||||
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
|
confirmunadmin = คุณแน่ใจหรือว่าจะลบสถานะการเป็นแอดมินของผู้เล่นนี้?
|
||||||
|
votekick.reason = เหตุผลการโหวตเตะ
|
||||||
|
votekick.reason.message = คุณแน่ใจหรือว่าจะโหวตเตะ "{0}[white]"?\nถ้าใช่ โปรดระบุเหตุผล:
|
||||||
joingame.title = เข้าร่วมเกม
|
joingame.title = เข้าร่วมเกม
|
||||||
joingame.ip = ที่อยู่:
|
joingame.ip = ที่อยู่:
|
||||||
disconnect = ตัดการเชื่อมต่อแล้ว
|
disconnect = ตัดการเชื่อมต่อแล้ว
|
||||||
@@ -287,7 +297,7 @@ connecting = [accent]กำลังเชื่อมต่อ...
|
|||||||
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
reconnecting = [accent]กำลังเชื่อมต่อใหม่...
|
||||||
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
connecting.data = [accent]กำลังโหลดข้อมูลของโลก ...
|
||||||
server.port = พอร์ต:
|
server.port = พอร์ต:
|
||||||
server.addressinuse = มีคนใช้ที่อยู่นี้แล้ว!
|
server.addressinuse = มีคนใช้ที่อยู่นี้อยู่แล้ว!
|
||||||
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
server.invalidport = เลขพอร์ตไม่ถูกต้อง!
|
||||||
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
server.error = [crimson]การโฮสต์เซิร์ฟเวอร์ผิดพลาด
|
||||||
save.new = เซฟใหม่
|
save.new = เซฟใหม่
|
||||||
@@ -370,7 +380,7 @@ wave.waveInProgress = [lightgray]คลื่นกำลังดำเนิ
|
|||||||
waiting = [lightgray]กำลังรอ...
|
waiting = [lightgray]กำลังรอ...
|
||||||
waiting.players = รอผู้เล่น...
|
waiting.players = รอผู้เล่น...
|
||||||
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
wave.enemies = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||||
wave.enemycores = แกนกลางศัตรูเหลือ [accent]{0}[lightgray] แกน
|
wave.enemycores = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||||
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
|
wave.enemycore = [accent]{0}[lightgray] แกนกลางศัตรู
|
||||||
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
wave.enemy = ศัตรูคงเหลือ [lightgray]{0} [accent]ตัว
|
||||||
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
|
wave.guardianwarn = ผู้พิทักษ์จะปรากฏตัวในอีก [accent]{0}[] คลื่น!
|
||||||
@@ -382,9 +392,9 @@ custom = กำหนดเอง
|
|||||||
builtin = ค่าเริ่มต้น
|
builtin = ค่าเริ่มต้น
|
||||||
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
map.delete.confirm = คุณแน่ใจหรือว่าจะลบแมพนี้? การกระทำครั้งนี้ไม่สามารถย้อนกลับได้!
|
||||||
map.random = [accent]สุ่มแมพ
|
map.random = [accent]สุ่มแมพ
|
||||||
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[#{0}]{1}[] ลงในตัวแก้ไข
|
map.nospawn = แมพนี้ไม่มีแกนกลางให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||||
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
|
map.nospawn.pvp = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นเกิด! กรุณาใส่แกนกลาง[scarlet]ที่ไม่ใช่สีส้ม[] ลงในตัวแก้ไข
|
||||||
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง [#{0}]{1}[] ลงในตัวแก้ไข
|
map.nospawn.attack = แมพนี้ไม่มีแกนกลางของศัตรูสำหรับให้ผู้เล่นโจมตี! กรุณาใส่แกนกลาง {0} ลงในตัวแก้ไข
|
||||||
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
map.invalid = โหลดแมพผิดพลาด: ไฟล์แมพเสียหายหรือไม่ถูกต้อง
|
||||||
workshop.update = อัปเดตไอเท็ม
|
workshop.update = อัปเดตไอเท็ม
|
||||||
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
|
workshop.error = เกิดข้อผิดพลาดในการนำเข้าเวิร์กช็อป รายละเอียดดังนี้: {0}
|
||||||
@@ -458,8 +468,8 @@ waves.sort.reverse = เรียงย้อนกลับ
|
|||||||
waves.sort.begin = เริ่มต้น
|
waves.sort.begin = เริ่มต้น
|
||||||
waves.sort.health = พลังชีวิต
|
waves.sort.health = พลังชีวิต
|
||||||
waves.sort.type = ชนิด
|
waves.sort.type = ชนิด
|
||||||
waves.search = Search waves...
|
waves.search = ค้นหาคลื่น...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = ตัวกรองยูนิต
|
||||||
waves.units.hide = ซ่อนทั้งหมด
|
waves.units.hide = ซ่อนทั้งหมด
|
||||||
waves.units.show = แสดงทั้งหมด
|
waves.units.show = แสดงทั้งหมด
|
||||||
|
|
||||||
@@ -496,7 +506,7 @@ editor.loadmap = โหลดแมพ
|
|||||||
editor.savemap = เซฟแมพ
|
editor.savemap = เซฟแมพ
|
||||||
editor.saved = เซฟเรียบร้อย!
|
editor.saved = เซฟเรียบร้อย!
|
||||||
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.noname = แมพของคุณไม่มีชื่อ! สามารถตั้งชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
editor.save.overwrite = แมพของคุณไปทับกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
editor.save.overwrite = แมพของคุณไปทับซ้อนกับแมพค่าเริ่มต้น! เปลี่ยนชื่อได้ในเมนู 'ข้อมูลแมพ'
|
||||||
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
|
editor.import.exists = [scarlet]ไม่สามารถนำเข้าได้:[] มีแมพค่าเริ่มต้นที่ชื่อ '{0}' อยู่แล้ว!
|
||||||
editor.import = นำเข้า...
|
editor.import = นำเข้า...
|
||||||
editor.importmap = นำเข้าแมพ
|
editor.importmap = นำเข้าแมพ
|
||||||
@@ -532,12 +542,14 @@ toolmode.eraseores = ลบแร่
|
|||||||
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
|
toolmode.eraseores.description = ลบเฉพาะแร่เท่านั้น
|
||||||
toolmode.fillteams = เติมทีม
|
toolmode.fillteams = เติมทีม
|
||||||
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
toolmode.fillteams.description = เติมทีมแทนที่จะเป็นบล็อก
|
||||||
|
toolmode.fillerase = เติมลบล้าง
|
||||||
|
toolmode.fillerase.description = ลบล้างบล็อกชนิดเดียวกัน
|
||||||
toolmode.drawteams = วาดทีม
|
toolmode.drawteams = วาดทีม
|
||||||
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
toolmode.drawteams.description = วาดทีมแทนที่จะเป็นบล็อก
|
||||||
toolmode.underliquid = ใต้พื้นของเหลว
|
toolmode.underliquid = ใต้พื้นของเหลว
|
||||||
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
toolmode.underliquid.description = วาดพื้นด้านใต้ช่องของเหลว
|
||||||
|
|
||||||
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มด้วยปุ่มด้านล่างนี้
|
filters.empty = [lightgray]ไม่มีฟิลเตอร์! เพิ่มฟิลเตอร์ด้วยปุ่มด้านล่างนี้
|
||||||
|
|
||||||
filter.distort = บิดเบือน
|
filter.distort = บิดเบือน
|
||||||
filter.noise = นอยส์
|
filter.noise = นอยส์
|
||||||
@@ -768,7 +780,7 @@ sector.fungalPass.description = ทางเปลี่ยนผ่านระ
|
|||||||
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
sector.biomassFacility.description = แหล่งต้นกำเนิดของสปอร์ ที่นี่คือฐานวิจัยและผลิตสปอร์เริ่มแรก\nวิจัยเทคโนโลยีที่อยู่ภายในนั้น เพาะชำ[accent]สปอร์[]เพื่อเป็นเชื้อเพลิงและใช้ในการผลิตพลาสติก\n\n[gray]เมื่อสถานแห่งนี้ถึงจุดจบลง สปอร์ก็ถูกปล่อยออกมา ไม่มีสิ่งใดในระบบนิเวศท้องถิ่นที่สามารถแข่งขันกับ\nสิ่งมีชีวิตที่แพร่กระจายในระดับนี้ได้
|
||||||
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
sector.windsweptIslands.description = เลยแนวชายฝั่งไป จะพบกับหมู่เกาะที่ตั้งอยู่ห่างไกลแห่งนี้ เคยมีบันทึกว่าที่นี่มีโรงงานผลิต[accent]พลาสตาเนี่ยม[]อยู่\n\nทำลายเรือศัตรู สร้างฐานทัพบนเกาะ วิจัยโรงงานพวกนี้
|
||||||
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
sector.extractionOutpost.description = ด่านที่อยู่ห่างไกล สร้างโดยศัตรูเพื่อใช้ในการส่งทรัพยากรไปยังฐานทัพอื่น\n\nเทคโนโลยีการส่งไอเท็มข้ามเซ็กเตอร์เป็นสิ่งจำเป็นสำหรับการพิชิตถัดๆ ไป ทำลายด่าน วิจัยฐานส่งของ
|
||||||
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของเรือขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
sector.impact0078.description = ณ ที่แห่งนี้คือเศษซากของยานขนส่งระหว่างดวงดาวที่เคยเข้ามายังระบบนี้\nเศษซากเหล็กและหิมะปกคลุมไปทั่วทั้งพื้นที่\n\nกอบกู้ซากยานให้ได้มากที่สุด วิจัยเทคโนโลยีทั้งหมดที่ยังเหลือรอด\n\n\n[gray]อย่าประมาทกับฐานทัพศัตรูที่อยู่ใกล้ๆ โดยอันขาด\nศัตรูจะส่งกองกำลังมาโจมตีเรื่อยๆ จนกว่าคุณจะพ่ายแพ้
|
||||||
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
sector.planetaryTerminal.description = เป้าหมายสุดท้าย\n\nฐานทัพติดชายหาดนี้มีสิ่งประดิษฐ์ที่สามารถส่งแกนกลางไปยังดาวที่อยู่ใกล้ๆ ได้ ฐานทัพมีการป้องกันที่แน่นหนามาก\n\nผลิตยูนิตเรือ กวาดล้างศัตรูให้เร็วที่สุด วิจัยสิ่งประดิษฐ์นั่น
|
||||||
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
sector.coastline.description = ถัดมาจากที่ราบเกลือ เป็นที่ตั้งของแนวชายฝั่ง พบเศษซากของเทคโนโลยียูนิตเรือที่ล้ำหน้าอยู่ในพื้นที่แห่งนี้\nขับไล่ศัตรูออกไป ยึดพื้นที่นี้มา วิจัยเทคโนโลยีนั้น
|
||||||
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
sector.navalFortress.description = ศัตรูได้ตั้งฐานทัพอยู๋บนเกาะห่างไกลที่มีกำแพงธรรมชาติปกป้องฐานเอาไว้ ทำลายฐานทัพ ยึดและวิจัยเทคโนโลยีเรือรบที่ล้ำหน้านั้นมา
|
||||||
@@ -802,7 +814,7 @@ sector.marsh.description = พื้นที่แห่งนี้มีบ
|
|||||||
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
|
sector.peaks.description = ภูมิประเทศแบบขุนเขาในพื้นที่แห่งนี้ทำให้ยูนิตปกติใช้การไม่ได้ จำเป็นจะต้องมียูนิตที่บินได้เพื่อที่จะบุกโจมตี\nควรระวังป้อมปืนต่อต้านอากาศยานของศัตรูให้ดี มีความไปได้ที่จะสามารถตัดกำลังป้อมปืนบางส่วนได้โดยการทำลายสิ่งก่อสร้างที่รองรับพวกมัน
|
||||||
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
|
sector.ravine.description = ทางเชื่อมขนส่งทรัพยากรที่สำคัญของศัตรู ตรวจไม่พบแกนกลางศัตรูในพื่นที่นี้ แต่ก็ต้องเตรียมตัวรับมือกับกำลังศัตรูที่จะมาในหลากหลายรูปแบบ\nผลิต[accent]เสิร์จอัลลอย[]แล้วสร้างป้อมปืน[accent]อัฟฟลิกต์[]มาป้องกัน
|
||||||
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
|
sector.caldera-erekir.description = ทรัพยากรที่ถูกตรวจพบในพื้นที่นี้นั้นกระจัดกระจายไปในหลายๆ เกาะ\nวิจัยและพัฒนาเทคโนโลยีการขนส่งด้วยโดรน
|
||||||
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขึ้นสูงกว่า
|
sector.stronghold.description = ปราการขนาดใหญ่ของศัตรูนี้กำลังปกป้องแหล่งแร่[accent]ทอเรี่ยม[]จำนวนมหาศาลในพื้นที่แห่งนี้\nจงใช้มันเพื่อนำไปพัฒนาป้อมปืนและยูนิตขั้นสูงกว่า
|
||||||
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
|
sector.crevice.description = ศัตรูจะส่งกำลังโจมตีที่ดุร้ายและทรงพลังเป็นพิเศษเพื่อที่จะทำลายฐานทัพของคุณในพื้นที่นี้\nวิจัยและพัฒนา[accent]คาร์ไบต์[]กับ[accent]เครื่องกำเนิดไฟฟ้าไพโรไลซิส[]เพื่อเพิ่มโอกาสการอยู่รอดในพื้นที่นี้
|
||||||
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
|
sector.siege.description = พื้นที่นี้ประกอบไปด้วยหุบเขาคู่ขนานสองแห่งที่ทำให้ต้องทำการบุกโจมตีทั้งสองฝั่งพร้อมกัน\nวิจัย[accent]ไซยาโนเจน[]เพื่อที่จะสามารถสร้างยูนิตรถถังที่แข็งแกร่งขึ้น\nโปรดระวัง: ตรวจพบขีปนาวุธพิสัยไกลของศัตรู สามารถทำลายหัวรบขีปนาวุธได้ก่อนที่มันจะระเบิด
|
||||||
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
|
sector.crossroads.description = ฐานทัพศัตรูในพื้นที่นี้ได้ถูกก่อสร้างในพื้นที่ที่หลากหลาย วิจัยยูนิตแต่ละตัวเพื่อปรับใช้ในสถานการณ์ต่างๆ\nเพิ่มเติม: ฐานทัพบางฐานได้รับการปกป้องด้วยโล่พลังงาน จงหาวิธีที่จะตัดพลังงานของโล่ออกให้ได้
|
||||||
@@ -1080,7 +1092,7 @@ setting.fps.name = แสดง FPS และ Ping
|
|||||||
setting.console.name = เปิดใช้งานคอนโซล
|
setting.console.name = เปิดใช้งานคอนโซล
|
||||||
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
setting.smoothcamera.name = กล้องแบบลื่นไหล
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = ภาพพิกเซล[lightgray] (ปิดใช้งานแอนิเมชั่น)
|
setting.pixelate.name = ภาพกราฟิกแบบพิกเซล
|
||||||
setting.minimap.name = แสดงมินิแมพ
|
setting.minimap.name = แสดงมินิแมพ
|
||||||
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
setting.coreitems.name = แสดงไอเท็มในแกนกลาง
|
||||||
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
setting.position.name = แสดงตำแหน่งของผู้เล่น
|
||||||
@@ -1101,6 +1113,8 @@ setting.bridgeopacity.name = ความโปร่งแสงของสะ
|
|||||||
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
|
setting.playerchat.name = แสดงกล่องแชทบนผู้เล่น
|
||||||
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
|
setting.showweather.name = แสดงกราฟิกสภาพอากาศ
|
||||||
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
setting.hidedisplays.name = ซ่อนหน้าจอลอจิก
|
||||||
|
setting.macnotch.name = ปรับอินเตอร์เฟซให้เข้ากับติ่งหน้าจอ
|
||||||
|
setting.macnotch.description = อาจจะต้องรีสตาร์ทเพื่อใช้งานการเปลี่ยนแปลง
|
||||||
steam.friendsonly = เพื่อนเท่านั้น
|
steam.friendsonly = เพื่อนเท่านั้น
|
||||||
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
steam.friendsonly.tooltip = ว่าจะให้แค่เพื่อนเท่านั้นหรือไม่ที่จะสามารถเข้าร่วมเกมของคุณได้\nหากคุณติ๊กช่องนี้ออกนั้นจะทำให้เกมของคุณเปิดเป็นสาธารณะ - ใครๆก็จะสามารถเข้าร่วมเกมของคุณได้
|
||||||
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
public.beta = เกมเวอร์ชั่นเบต้าไม่สามารถเปิดเซิร์ฟเวอร์สาธารณะได้
|
||||||
@@ -1122,8 +1136,8 @@ keybind.press.axis = กดแกนหรือปุ่มใดก็ได
|
|||||||
keybind.screenshot.name = ถ่ายรูปแมพ
|
keybind.screenshot.name = ถ่ายรูปแมพ
|
||||||
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
|
keybind.toggle_power_lines.name = เปิด/ปิด ลำแสงพลังงาน
|
||||||
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
|
keybind.toggle_block_status.name = เปิด/ปิด สถานะของบล็อก
|
||||||
keybind.move_x.name = เคลื่อนที่ในแกน x
|
keybind.move_x.name = เคลื่อนที่ในแกน X
|
||||||
keybind.move_y.name = เคลี่อนที่ในแกน y
|
keybind.move_y.name = เคลี่อนที่ในแกน Y
|
||||||
keybind.mouse_move.name = ตามเม้าส์
|
keybind.mouse_move.name = ตามเม้าส์
|
||||||
keybind.pan.name = เคลื่อนการมองเห็น
|
keybind.pan.name = เคลื่อนการมองเห็น
|
||||||
keybind.boost.name = บูสต์
|
keybind.boost.name = บูสต์
|
||||||
@@ -1199,9 +1213,11 @@ rules.coreincinerates = แกนกลางเผาทรัพยากร
|
|||||||
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
rules.disableworldprocessors = ปิดการทำงานของตัวประมวลผลโลก
|
||||||
rules.schematic = อนุญาตให้ใช้แผนผัง
|
rules.schematic = อนุญาตให้ใช้แผนผัง
|
||||||
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
rules.wavetimer = นับถอยหลังการปล่อยคลื่น
|
||||||
rules.wavesending = การปล่อยคลื่น
|
rules.wavesending = กดเพื่อปล่อยคลื่น
|
||||||
rules.waves = คลื่น
|
rules.waves = คลื่น
|
||||||
rules.attack = โหมดการโจมตี
|
rules.attack = โหมดการโจมตี
|
||||||
|
rules.buildai = AI สร้างฐานทัพ
|
||||||
|
rules.buildaitier = ระดับการสร้างของ AI
|
||||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||||
@@ -1229,7 +1245,7 @@ rules.buildcostmultiplier = พหุคูณราคาทรัพยาก
|
|||||||
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
rules.buildspeedmultiplier = พหุคูณความเร็วการสร้าง
|
||||||
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
rules.deconstructrefundmultiplier = พหุคูณการคืนทรัพยากรเมื่อทำลาย
|
||||||
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
|
rules.waitForWaveToEnd = คลื่นจะรอศัตรู
|
||||||
rules.wavelimit = Map Ends After Wave
|
rules.wavelimit = แมพจบหลังคลื่นที่
|
||||||
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
rules.dropzoneradius = รัศมีจุดเกิดของศัตรู:[lightgray] (ช่อง)
|
||||||
rules.unitammo = ยูนิตต้องใช้กระสุน
|
rules.unitammo = ยูนิตต้องใช้กระสุน
|
||||||
rules.enemyteam = ทีมศัตรู
|
rules.enemyteam = ทีมศัตรู
|
||||||
@@ -1297,11 +1313,11 @@ liquid.hydrogen.name = ไฮโดรเจน
|
|||||||
liquid.nitrogen.name = ไนโตรเจน
|
liquid.nitrogen.name = ไนโตรเจน
|
||||||
liquid.cyanogen.name = ไซยาโนเจน
|
liquid.cyanogen.name = ไซยาโนเจน
|
||||||
|
|
||||||
# three conditions if you want to cancel transliteration in these names
|
# Three suggestions if you would like to change the transliteration in these names.
|
||||||
# 1. no random lame bali sanskrit, sounds weird in futuristic units
|
# 1. Using Bali-Sanskrit language sounds weird in futuristic units, please don't.
|
||||||
# 2. nice naming similarities for each unit tree
|
# 2. Keep names consistent in each unit tree.
|
||||||
# 3. name may not be very similar to the original, but it should at least resemble some of it
|
# 3. Name should resemble the unit, or the original english name.
|
||||||
# sometimes transliteration are better, so maybe keep some of the unit tree (like spiders or boats) to be transliterated - Translator
|
# But sometimes transliteration is better, for instance boats, spiders, so please keep it like that - Translator
|
||||||
|
|
||||||
unit.dagger.name = แด็กเกอร์
|
unit.dagger.name = แด็กเกอร์
|
||||||
unit.mace.name = เมส
|
unit.mace.name = เมส
|
||||||
@@ -1437,7 +1453,7 @@ block.metal-floor-2.name = พื้นโลหะ 2
|
|||||||
block.metal-floor-3.name = พื้นโลหะ 3
|
block.metal-floor-3.name = พื้นโลหะ 3
|
||||||
block.metal-floor-4.name = พื้นโลหะ 4
|
block.metal-floor-4.name = พื้นโลหะ 4
|
||||||
block.metal-floor-5.name = พื้นโลหะ 5
|
block.metal-floor-5.name = พื้นโลหะ 5
|
||||||
block.metal-floor-damaged.name = พื้นเหล็กที่เสียหาย
|
block.metal-floor-damaged.name = พื้นเหล็กผุพัง
|
||||||
block.dark-panel-1.name = แผ่นดำ 1
|
block.dark-panel-1.name = แผ่นดำ 1
|
||||||
block.dark-panel-2.name = แผ่นดำ 2
|
block.dark-panel-2.name = แผ่นดำ 2
|
||||||
block.dark-panel-3.name = แผ่นดำ 3
|
block.dark-panel-3.name = แผ่นดำ 3
|
||||||
@@ -1474,9 +1490,9 @@ block.router.name = เร้าเตอร์
|
|||||||
block.distributor.name = เครื่องแจกจ่าย
|
block.distributor.name = เครื่องแจกจ่าย
|
||||||
block.sorter.name = เครื่องคัดแยก
|
block.sorter.name = เครื่องคัดแยก
|
||||||
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
block.inverted-sorter.name = เครื่องคัดแยกกลับด้าน
|
||||||
block.message.name = ตัวเก็บข้อความ
|
block.message.name = กล่องข้อความ
|
||||||
block.reinforced-message.name = ตัวเก็บข้อความเสริมกำลัง
|
block.reinforced-message.name = กล่องข้อความเสริมกำลัง
|
||||||
block.world-message.name = ตัวเก็บข้อความโลก
|
block.world-message.name = กล่องข้อความโลก
|
||||||
block.illuminator.name = ตัวเปล่งแสง
|
block.illuminator.name = ตัวเปล่งแสง
|
||||||
block.overflow-gate.name = ประตูระบาย
|
block.overflow-gate.name = ประตูระบาย
|
||||||
block.underflow-gate.name = ประตูระบายข้าง
|
block.underflow-gate.name = ประตูระบายข้าง
|
||||||
@@ -1780,8 +1796,8 @@ hint.unitSelectControl.mobile = เพื่อที่จะควบคุม
|
|||||||
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
hint.launch = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ตรงขวาล่าง
|
||||||
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
hint.launch.mobile = เมื่อเก็บทรัพยากรเยอะพอ คุณสามารถ[accent]ส่งแกนกลาง[]โดยการเลือกเซ็กเตอร์จาก \ue827 [accent]แผนที่[] ใน \ue88c [accent]เมนู[]
|
||||||
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
hint.schematicSelect = กด [accent][[F][] แล้วลากเพื่อเลือกบล็อกที่จะคัดลอกและวาง\n\n[accent][[คลิ๊กกลาง][] เพื่อคัดลอกบล็อกชนิดเดียว
|
||||||
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแปลนบล็อกที่ถูกทำลาย\nแปลนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
hint.rebuildSelect = กด [accent][[B][] แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = กดปุ่ม \ue874 คัดลอก แล้วกดปุ่ม \ue80f สร้างใหม่แล้วลากเพื่อเลือกแผนบล็อกที่ถูกทำลาย\nแผนบล็อกที่เลือกจะถูกสร้างใหม้โดยอัตโนมัติ
|
||||||
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind = กด [accent][[L-Ctrl][] ในขณะที่กำลังลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
hint.conveyorPathfind.mobile = เปิดใช้งาน \ue844 [accent]โหมดแนวทแยง[] แล้วลากสายพานเพื่อสร้างเส้นทางแบบอัตโนมัติ
|
||||||
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
hint.boost = กด [accent][[L-Shift][] เพื่อบูสต์ข้ามสิ่งกีดขวางด้วยยูนิตของคุณ\n\nยูนิตพื้นดินบางประเภทเท่านั้นที่บินได้
|
||||||
@@ -1795,7 +1811,7 @@ hint.guardian = หน่วย[accent]ผู้พิทักษ์[]มีเ
|
|||||||
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
hint.coreUpgrade = สามารถอัปเกรดแกนกลางได้โดย[accent]วางแกนกลางที่ใหญ่กว่าทับมัน[]\n\nวาง \uf868 [accent]แกนกลาง: ฟาวน์เดชั่น[]ทับ \uf869 [accent]แกนกลาง: ชาร์ด[] ต้องแน่ใจว่ารอบข้างมีที่ว่างก่อนจะวาง
|
||||||
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
hint.presetLaunch = [accent]เซ็กเตอร์ลงจอด[]สีเทา อย่างเช่น[accent]ป่าหนาวเหน็บ[] สามารถลงจอดจากที่ไหนที่ได้ในแผนที่ พวกนั้นไม่จำเป็นต้องยืดครองเซ็กเตอร์รอบข้างเพื่อส่งแกนกลางไป\n\n[accent]เซ็กเตอร์ที่มีเลข[] อย่างเช่นอันนี้[accent]ไม่จำเป็น[]ต้องยืดครอง
|
||||||
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
hint.presetDifficulty = เซ็กเตอร์นี้มี[scarlet]ระดับภัยคุกคามศัตรูสูง[]\n[accent]ไม่แนะนำ[]ให้ลงจอดไปยังเซ็กเซอร์พวกนั้นหากไม่มีการเตรียมพร้อมและเทคโนโลยี
|
||||||
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
hint.coreIncinerate = เมื่อแกนกลางมีจำนวนไอเท็มชนิดหนึ่งที่กักเก็บไว้เต็ม ไอเท็มชนิดนั้นที่เข้ามาเพิ่มจะ[accent]ถูกเผา[]
|
||||||
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
hint.factoryControl = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดคลิ๊กขวาที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||||
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
hint.factoryControl.mobile = เพื่อที่จะตั้ง[accent]ตำแหน่งการส่งออก[]ของโรงงานยูนิต ให้กดที่โรงงานยูนิตในระหว่างที่อยู่ในโหมดสั่งการ แล้วกดที่ตำแหน่งที่ต้องการตั้ง\nยูนิตที่ถูกผลิตจะขยับออกมาที่จุดที่ตั้งโดยอัตโนมัติ
|
||||||
|
|
||||||
@@ -1816,7 +1832,7 @@ gz.aa = ป้อมปืนมาตรฐานไม่สามารถจ
|
|||||||
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
|
gz.scatterammo = เติมกระสุนให้แก่ป้อมปืนสแก็ตเตอร์ด้วย[accent]ตะกั่ว[] โดยใช้สายพาน
|
||||||
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
|
gz.supplyturret = [accent]เติมกระสุนป้อมปืน
|
||||||
gz.zone1 = นี่คือจุดเกิดของศัตรู
|
gz.zone1 = นี่คือจุดเกิดของศัตรู
|
||||||
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นเริ่มขึ้น
|
gz.zone2 = สิ่งก่อสร้างทุกอย่างในรัศมีจะถูกทำลายเมื่อมีคลื่นใหม่เริ่มขึ้น
|
||||||
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
gz.zone3 = คลื่นกำลังจะเริ่มขึ้นแล้ว\nเตรียมตัวให้พร้อม
|
||||||
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
gz.finish = สร้างป้อมปืนเพิ่ม ขุดทรัพยากรให้ได้มากกว่านี้\nแล้วป้องกันคลื่นทั้งหมดเพื่อ[accent]ยึดครองเซ็กเตอร์[]
|
||||||
|
|
||||||
@@ -1857,12 +1873,12 @@ item.graphite.description = เกิดจากการจัดเรีย
|
|||||||
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
|
item.sand.description = ทรัพยาการที่พบได้ทั่วไป ใช้ในการแปรรูปเป็นวัสดุอื่นๆ หรือนำไปเผาเป็น[accent]กระจกเมต้า[]
|
||||||
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
|
item.coal.description = ใช้เป็นเชื้อเพลิงและการแปรรูปเป็นวัสดุอื่นๆ
|
||||||
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
|
item.coal.details = ดูเหมือนจะเป็นซากพืชดึกดำบรรพ์ เกิดขึ้นนานก่อนการแพร่พันธุ์ของสปอร์เสียอีก
|
||||||
item.titanium.description = โลหะเบาซึ่งหายากตามธรรมชาติ ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
item.titanium.description = ใช้อย่างแพร่หลายในการขนย้ายของเหลว เครื่องขุดเจาะและอากาศยาน
|
||||||
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
item.thorium.description = ใช้ในการเสริมเกราะของสิ่งก่อสร้างต่างๆ หรือนำไปเป็นเป็นเชื้อเพลิงนิวเคลียร์
|
||||||
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
|
item.scrap.description = ใช้ในเตาหลอมแร่และเครื่องบดอัดเพื่อเปลี่ยนเป็นทรัพยากรอื่นๆ
|
||||||
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
item.scrap.details = เศษที่เหลือจากสิ่งก่อสร้างและยูนิตเก่า มีร่องรอยของโลหะหลายชนิดอยู่ เกิดจากฐานทัพโบราณในสมัยสงครามเก่าแก่ถูกทำลาย ทำให้วัสดุต่างๆ พังลงมารวมกับ
|
||||||
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
item.silicon.description = วัสดุกึ่งตัวนำที่มีประโยชน์มาก ใช้ในแผงโซล่าเซลล์ อุปกรณ์อิเล็กทรอนิกที่ซับซ้อน\nหรือนำไปเป็นกระสุนติดตามตัวสำหรับป้อมปืน
|
||||||
item.plastanium.description = ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
item.plastanium.description = วัสดุที่เบาและดัดได้ ใช้ในอากาศยานขั้นสูง เป็นฉนวนกันความร้อนหรือนำไปเป็นกระสุนกระจาย
|
||||||
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
|
item.phase-fabric.description = วัสดุที่เบาจนแทบจะไร้น้ำหนัก ใช้ในอิเล็กทรอนิกส์ขั้นสูงและเทคโนโลยีซ่อมแซมตนเอง
|
||||||
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
|
item.surge-alloy.description = โลหะผสมขั้นสูงที่มีคุณสมบัติทางไฟฟ้าที่จำเพาะ\nใช้ในอาวุธขั้นสูงและการป้องกันต่างๆ
|
||||||
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
|
item.spore-pod.description = กระเปาะของสปอร์สังเคราะห์ สังเคราะห์โดยการสกัดสปอร์ที่อยู่ในบรรยากาศ\nใช้ในอุตสาหกรรม ใช้ในการกลั่นเป็นน้ำมัน สารระเบิดและเชื้อเพลิง
|
||||||
@@ -1895,7 +1911,7 @@ block.armored-conveyor.description = เลื่อนไอเท็มไป
|
|||||||
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
|
block.illuminator.description = ตัวเปล่งแสงขนาดกะทัดรัด ส่องสว่างในที่มืดได้ดี\nแถมยังกำหนดค่าสีของแสงได้อีกด้วย... เจ๋งใช่มั้ยล่ะ
|
||||||
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
block.reinforced-message.description = เก็บข้อความ ใช้สื่อสารกับพันธมิตร
|
||||||
block.world-message.description = ตัวเก็บข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
block.world-message.description = กล่องข้อความสำหรับการสร้างแมพ ไม่สามารถทำลายได้
|
||||||
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
block.graphite-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์
|
||||||
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
block.multi-press.description = อัดก้อนถ่านหินให้เป็นแผ่นกราไฟต์บริสุทธิ์ ใช้น้ำและพลังงานในการแปรรูปถ่านหินให้เร็วและมีประสิทธิภาพมากขึ้น
|
||||||
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
block.silicon-smelter.description = ผลิตซิลิกอนจากการหลอมทรายและถ่านหินเข้าด้วยกัน
|
||||||
@@ -2212,7 +2228,7 @@ lst.end = ย้อนกลับไปยังด้านบนสุดข
|
|||||||
lst.wait = รอเวลาเป็นวินาที
|
lst.wait = รอเวลาเป็นวินาที
|
||||||
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
lst.stop = หยุดยั้งการทำงานของตัวประมวลผล
|
||||||
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
lst.lookup = ค้นหาชนิดไอเท็ม/ของเหลว/ยูนิต/บล็อกตาม ID\nสามารถหาจำนวนนับทั้งหมดของแต่ละชนิดได้ด้วย:\n[accent]@unitCount[] / [accent]@itemCount[] / [accent]@liquidCount[] / [accent]@blockCount[]
|
||||||
lst.jump = ข้ามไปยังจุดต่างๆ โดยมีเงื่อนไข
|
lst.jump = ข้ามไปยังคำสั่งต่างๆ โดยสามารถตั้งเงื่อนไขได้
|
||||||
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
|
lst.unitbind = เลือกยูนิตถัดไปเป็นชนิด และเก็บค่าไว้ในตัวแปร [accent]@unit[]
|
||||||
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
lst.unitcontrol = ควบคุมยูนิตที่เลือกไว้
|
||||||
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
lst.unitradar = ค้นหายูนิตรอบๆ ยูนิตที่เลือกไว้
|
||||||
@@ -2221,11 +2237,11 @@ lst.getblock = รับข้อมูลของช่องที่ตำ
|
|||||||
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
lst.setblock = ปรับแต่งข้อมูลของช่องที่ตำแหน่งใดๆ
|
||||||
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
lst.spawnunit = เสกยูนิตมาที่ตำแหน่งที่กำหนดไว้
|
||||||
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
lst.applystatus = ใส่หรือล้างเอฟเฟกต์สถานะจากยูนิต
|
||||||
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ\nจะไม่เพิ่มจำนวนคลื่นในสถิติ
|
lst.spawnwave = จำลองคลื่นที่ตำแหน่งใดๆ
|
||||||
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
lst.explosion = เสกระเบิดที่ตำแหน่ง
|
||||||
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
lst.setrate = ตั้งค่าความเร็วการสั่งเป็นคำสั่งใน คำสั่ง/ติก
|
||||||
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่ส่งกลับ
|
lst.fetch = ค้นหายูนิต แกนกลาง ผู้เล่น หรือสิ่งก่อสร้างตามดัชนี\nดัชนีเริ่มที่ 0 และจบที่ค่าที่จะส่งกลับ
|
||||||
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือตั้งค่ากฎ
|
lst.packcolor = แพ็ค [0, 1] ส่วนประกอบ RGBA มาเป็นเลขบรรทัดเดียวสำหรับการวาดหรือการตั้งค่ากฎ
|
||||||
lst.setrule = ตั้งค่ากฎของเกม
|
lst.setrule = ตั้งค่ากฎของเกม
|
||||||
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
lst.flushmessage = แสดงข้อความบนหน้าจอจากบัฟเฟอร์ข้อความ\nจะรอจนกว่าข้อความก่อนหน้าจะเสร็จสิ้น
|
||||||
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
lst.cutscene = ควบคุมมุมกล้องของผู้เล่น
|
||||||
@@ -2244,7 +2260,7 @@ lenum.enabled = ว่าบล็อกเปิดใช้งาน/ทำง
|
|||||||
laccess.color = สีของตัวเปล่งแสง
|
laccess.color = สีของตัวเปล่งแสง
|
||||||
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
laccess.controller = ผู้ควบคุมยูนิต ถ้าผู้ควบคุมคือตัวประมวลผล จะส่งกลับค่า processor\nนอกนั้น จะส่งกลับค่าตัวยูนิตเอง
|
||||||
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
laccess.dead = ว่าสิ่งก่อสร้าง/ยูนิตนั้นตายแล้วหรือใช้งานไม่ได้แล้ว
|
||||||
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้น 0
|
laccess.controlled = จะส่งกลับ:\n[accent]@ctrlProcessor[] ถ้าผู้ควบคุมคือตัวประมวลผลลอจิก\n[accent]@ctrlPlayer[] ถ้าสิ่งก่อสร้าง/ยูนิตถูกควบคุมโดยผู้เล่น\n[accent]@ctrlCommand[] ถ้ายูนิตถูกสั่งการโดยผู้เล่นอยู่\nนอกนั้นจะเป็น 0
|
||||||
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
laccess.progress = ความคืบหน้าการดำเนินการจาก 0 ถึง 1\nจะส่งกลับค่าการผลิต การรีโหลดของป้อมปืน หรือความคืบหน้าในการสร้างสิ่งก่อสร้าง
|
||||||
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
|
||||||
|
|
||||||
@@ -2279,7 +2295,7 @@ lenum.always = เป็นจริงเสมอ
|
|||||||
lenum.idiv = หารจำนวนเต็ม
|
lenum.idiv = หารจำนวนเต็ม
|
||||||
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
|
lenum.div = หาร\nจะส่งกลับ[accent]ค่าว่าง[] หากหารศูนย์
|
||||||
lenum.mod = โมดูโล่ (หารหาเศษ)
|
lenum.mod = โมดูโล่ (หารหาเศษ)
|
||||||
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะให้ค่า 1 นอกนั้นจะให้ค่า 0
|
lenum.equal = เท่ากับ แบบบังคับประเภท\nสิ่งที่ไม่ใช่ค่าว่างเมื่อเทียบกับตัวเลขจะส่งกลับค่า 1 นอกนั้นจะส่งกลับค่า 0
|
||||||
lenum.notequal = ไม่เท่ากับ บังคับประเภท
|
lenum.notequal = ไม่เท่ากับ บังคับประเภท
|
||||||
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
|
lenum.strictequal = เท่ากับที่เข้มงวด ไม่บังคับประเภท\nสามารถใช้ตรวจสอบหา[accent]ค่าว่าง[]ได้
|
||||||
lenum.shl = เลื่อนบิตไปทางซ้าย
|
lenum.shl = เลื่อนบิตไปทางซ้าย
|
||||||
@@ -2292,7 +2308,8 @@ lenum.xor = แยกเฉพาะ แบบบิต
|
|||||||
|
|
||||||
lenum.min = เทียบต่ำสุดของสองหมายเลข
|
lenum.min = เทียบต่ำสุดของสองหมายเลข
|
||||||
lenum.max = เทียบสูงสุดของสองหมายเลข
|
lenum.max = เทียบสูงสุดของสองหมายเลข
|
||||||
lenum.angle = มุมของเวกเตอร์ เป็นองศา
|
lenum.angle = มุมของเวกเตอร์ หน่วยเป็นองศา
|
||||||
|
lenum.anglediff = ระยะทางสัมบูรณ์ระหว่างมุมสองมุม หน่วยเป็นองศา
|
||||||
lenum.len = ความยาวของเวกเตอร์
|
lenum.len = ความยาวของเวกเตอร์
|
||||||
|
|
||||||
lenum.sin = ไซน์ หน่วยเป็นองศา
|
lenum.sin = ไซน์ หน่วยเป็นองศา
|
||||||
@@ -2340,13 +2357,13 @@ sensor.in = สิ่งก่อสร้าง/ยูนิตให้ตร
|
|||||||
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
radar.from = สิ่งก่อสร้างที่จะใช้ในการค้นหา\nระยะเซนเซอร์จะขึ้นอยู่กับระยะของสิ่งก่อสร้าง
|
||||||
radar.target = ตัวกรองในการหายูนิต
|
radar.target = ตัวกรองในการหายูนิต
|
||||||
radar.and = ตัวกรองเพิ่มเติม
|
radar.and = ตัวกรองเพิ่มเติม
|
||||||
radar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
radar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||||
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
|
radar.sort = เมตริกเพื่อจัดเรียงผลลัพย์ตาม
|
||||||
radar.output = ตัวแปรของยูนิตที่มองหา
|
radar.output = ตัวแปรของยูนิตที่มองหา
|
||||||
|
|
||||||
unitradar.target = ตัวกรองในการหายูนิต
|
unitradar.target = ตัวกรองในการหายูนิต
|
||||||
unitradar.and = ตัวกรองเพิ่มเติม
|
unitradar.and = ตัวกรองเพิ่มเติม
|
||||||
unitradar.order = เรียงลำดับคำสั่ง\n0 เพื่อเรียงย้อนกลับ
|
unitradar.order = เรียงลำดับคำสั่ง\nใส่ค่า 0 เพื่อเรียงย้อนกลับ
|
||||||
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
|
unitradar.sort = เมตริกเพื่อจัดเรียงผลลัพธ์ตาม
|
||||||
unitradar.output = ตัวแปรของยูนิตที่มองหา
|
unitradar.output = ตัวแปรของยูนิตที่มองหา
|
||||||
|
|
||||||
@@ -2363,7 +2380,7 @@ unitlocate.group = กลุ่มสิ่งก่อสร้างที่
|
|||||||
|
|
||||||
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
lenum.idle = หยุดขยับ แต่ยังคงขุด/ก่อสร้าง\nสถานะเริ่มต้นของยูนิต
|
||||||
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
lenum.stop = หยุดขยับ/ขุด/ก่อสร้าง
|
||||||
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนเป็น AI ธรรมดาต่อ
|
lenum.unbind = ยกเลิกการควบคุมลอจิกทั้งหมด\nเปลี่ยนไปใช้ AI ธรรมดาต่อ
|
||||||
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
lenum.move = ขยับไปที่ตำแหน่งที่กำหนดไว้
|
||||||
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
lenum.approach = เข้าใกล้ตำแหน่งโดยกำหนดระยะห่าง
|
||||||
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
lenum.pathfind = ขยับไปที่ตำแหน่งที่กำหนดไว้ โดยมีการคำนวณเพื่อเลี่ยงสิ่งกีดขวาง
|
||||||
@@ -2377,8 +2394,8 @@ lenum.payenter = เข้าไป/ลงจอดบนบล็อกบร
|
|||||||
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
lenum.flag = ปักธงยูนิตเป็นหมายเลข
|
||||||
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
lenum.mine = ขุดที่ตำแหน่งเป้าหมาย
|
||||||
lenum.build = สร้างสิ่งก่อสร้าง
|
lenum.build = สร้างสิ่งก่อสร้าง
|
||||||
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nหน่วยต้องอยู่ในช่วงของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะส่งกลับเป็น [accent]@solid[]
|
lenum.getblock = ดึงข้อมูลสิ่งก่อสร้างและประเภทของสิ่งก่อสร้างที่ตำแหน่งเป้าหมาย\nยูนิตต้องอยู่ในระยะของตำแหน่ง\nบล็อกตันที่ไม่ใช่สิ่งก่อสร้างจะมีชนิดเป็น [accent]@solid[]
|
||||||
lenum.within = ตรวจสอบว่ายูนิตอยู่ในระยะหรือไม่
|
lenum.within = ตรวจสอบว่ายูนิตนั้นอยู่ในระยะหรือไม่
|
||||||
lenum.boost = เริ่ม/หยุดการบูสต์
|
lenum.boost = เริ่ม/หยุดการบูสต์
|
||||||
|
|
||||||
#Don't translate these yet!
|
#Don't translate these yet!
|
||||||
|
|||||||
@@ -56,6 +56,7 @@ mods.browser.sortstars = Sort by stars
|
|||||||
schematic = Schematic
|
schematic = Schematic
|
||||||
schematic.add = Save Schematic...
|
schematic.add = Save Schematic...
|
||||||
schematics = Schematics
|
schematics = Schematics
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = A schematic by that name already exists. Replace it?
|
schematic.replace = A schematic by that name already exists. Replace it?
|
||||||
schematic.exists = A schematic by that name already exists.
|
schematic.exists = A schematic by that name already exists.
|
||||||
schematic.import = Import Schematic...
|
schematic.import = Import Schematic...
|
||||||
@@ -68,7 +69,7 @@ schematic.shareworkshop = Share on Workshop
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
|
||||||
schematic.saved = Schematic saved.
|
schematic.saved = Schematic saved.
|
||||||
schematic.delete.confirm = This schematic will be utterly eradicated.
|
schematic.delete.confirm = This schematic will be utterly eradicated.
|
||||||
schematic.rename = Rename Schematic
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blocks
|
schematic.info = {0}x{1}, {2} blocks
|
||||||
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
schematic.disabled = [scarlet]Schematics disabled[]\nYou are not allowed to use schematics on this [accent]map[] or [accent]server.
|
||||||
schematic.tags = Tags:
|
schematic.tags = Tags:
|
||||||
@@ -77,6 +78,7 @@ schematic.addtag = Add Tag
|
|||||||
schematic.texttag = Text Tag
|
schematic.texttag = Text Tag
|
||||||
schematic.icontag = Icon Tag
|
schematic.icontag = Icon Tag
|
||||||
schematic.renametag = Rename Tag
|
schematic.renametag = Rename Tag
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Delete this tag completely?
|
schematic.tagdelconfirm = Delete this tag completely?
|
||||||
schematic.tagexists = That tag already exists.
|
schematic.tagexists = That tag already exists.
|
||||||
stats = Stats
|
stats = Stats
|
||||||
@@ -253,7 +255,14 @@ trace.mobile = Mobile Client: [accent]{0}
|
|||||||
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
trace.modclient = Ozel islemci Kullanicisi: [accent]{0}
|
||||||
trace.times.joined = Times Joined: [accent]{0}
|
trace.times.joined = Times Joined: [accent]{0}
|
||||||
trace.times.kicked = Times Kicked: [accent]{0}
|
trace.times.kicked = Times Kicked: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Yanlis islemci Linki! Sorunu bildir
|
invalidid = Yanlis islemci Linki! Sorunu bildir
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Yasaklamalar
|
server.bans = Yasaklamalar
|
||||||
server.bans.none = Yasaklananlar bulunamadi!
|
server.bans.none = Yasaklananlar bulunamadi!
|
||||||
server.admins = Yetkililer
|
server.admins = Yetkililer
|
||||||
@@ -267,10 +276,11 @@ server.version = [lightgray]Versiyon: {0}
|
|||||||
server.custombuild = [accent]ozel yapi
|
server.custombuild = [accent]ozel yapi
|
||||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
confirmvotekick = Are you sure you want to vote-kick this player?
|
|
||||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Oyuna katil
|
joingame.title = Oyuna katil
|
||||||
joingame.ip = Link:
|
joingame.ip = Link:
|
||||||
disconnect = Cikildi
|
disconnect = Cikildi
|
||||||
@@ -378,9 +388,9 @@ custom = Ozel
|
|||||||
builtin = Yapilandirilmis
|
builtin = Yapilandirilmis
|
||||||
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
map.delete.confirm = Haritayi silmek istedigine emin misin? Bu geri alinamaz!
|
||||||
map.random = [accent]Rasgele harita
|
map.random = [accent]Rasgele harita
|
||||||
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[royal]Mavi[] cekirdek ekle.
|
map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya {0} cekirdek ekle.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add [scarlet]non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[scarlet] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add {0} cores to this map in the editor.
|
||||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||||
workshop.update = Update Item
|
workshop.update = Update Item
|
||||||
workshop.error = Error fetching workshop details: {0}
|
workshop.error = Error fetching workshop details: {0}
|
||||||
@@ -455,7 +465,7 @@ waves.sort.begin = Begin
|
|||||||
waves.sort.health = Health
|
waves.sort.health = Health
|
||||||
waves.sort.type = Type
|
waves.sort.type = Type
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hide All
|
waves.units.hide = Hide All
|
||||||
waves.units.show = Show All
|
waves.units.show = Show All
|
||||||
|
|
||||||
@@ -527,6 +537,8 @@ toolmode.eraseores = Erase Ores
|
|||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Erase only ores.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
toolmode.underliquid = Under Liquids
|
toolmode.underliquid = Under Liquids
|
||||||
@@ -1087,6 +1099,8 @@ setting.bridgeopacity.name = Bridge Opacity
|
|||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
setting.showweather.name = Show Weather Graphics
|
setting.showweather.name = Show Weather Graphics
|
||||||
setting.hidedisplays.name = Hide Logic Displays
|
setting.hidedisplays.name = Hide Logic Displays
|
||||||
|
setting.macnotch.name = Kesgitlemek üçin interfeýsi uýgunlaşdyryň
|
||||||
|
setting.macnotch.description = Üýtgeşmeleri ulanmak üçin täzeden başlaň
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Note that beta versions of the game cannot make public lobbies.
|
public.beta = Note that beta versions of the game cannot make public lobbies.
|
||||||
@@ -1188,6 +1202,8 @@ rules.wavetimer = Wave Timer
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = Waves
|
rules.waves = Waves
|
||||||
rules.attack = Attack Mode
|
rules.attack = Attack Mode
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
@@ -2249,6 +2265,7 @@ lenum.xor = Bitwise XOR.
|
|||||||
lenum.min = Minimum of two numbers.
|
lenum.min = Minimum of two numbers.
|
||||||
lenum.max = Maximum of two numbers.
|
lenum.max = Maximum of two numbers.
|
||||||
lenum.angle = Angle of vector in degrees.
|
lenum.angle = Angle of vector in degrees.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Length of vector.
|
lenum.len = Length of vector.
|
||||||
lenum.sin = Sine, in degrees.
|
lenum.sin = Sine, in degrees.
|
||||||
lenum.cos = Cosine, in degrees.
|
lenum.cos = Cosine, in degrees.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Yıldıza göre Sırala
|
|||||||
schematic = Şema
|
schematic = Şema
|
||||||
schematic.add = Şemayı Kaydet...
|
schematic.add = Şemayı Kaydet...
|
||||||
schematics = Şemalar
|
schematics = Şemalar
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
schematic.replace = Aynı isimde bir şema zaten var. Üzerine yazılsın mı?
|
||||||
schematic.exists = Aynı isimde bir şema zaten var.
|
schematic.exists = Aynı isimde bir şema zaten var.
|
||||||
schematic.import = Şemayı İçeri Aktar
|
schematic.import = Şemayı İçeri Aktar
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Atölyede paylaş
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Şemayı döndür
|
||||||
schematic.saved = Şema Kaydedildi.
|
schematic.saved = Şema Kaydedildi.
|
||||||
schematic.delete.confirm = Bu şema tamamen silinecek.
|
schematic.delete.confirm = Bu şema tamamen silinecek.
|
||||||
schematic.rename = Şemayı yeniden adlandır
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2} blok
|
schematic.info = {0}x{1}, {2} blok
|
||||||
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
schematic.disabled = [scarlet]Şema devre dışı bırakıldı[]\nBu şemayı [accent]bu haritada[] veya [accent]server'da kullanma iznin yok.
|
||||||
schematic.tags = Etiketler:
|
schematic.tags = Etiketler:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Etiket Ekle
|
|||||||
schematic.texttag = Yazı Etiketi
|
schematic.texttag = Yazı Etiketi
|
||||||
schematic.icontag = İkon Etiketi
|
schematic.icontag = İkon Etiketi
|
||||||
schematic.renametag = Etiketi Yeniden Adlandır
|
schematic.renametag = Etiketi Yeniden Adlandır
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
schematic.tagdelconfirm = Bu Etiketi Silmek istediğine emin misin?
|
||||||
schematic.tagexists = Böyle bir Etiket zaten var.
|
schematic.tagexists = Böyle bir Etiket zaten var.
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = Mobil Sürüm: [accent]{0}
|
|||||||
trace.modclient = Özel Sürüm: [accent]{0}
|
trace.modclient = Özel Sürüm: [accent]{0}
|
||||||
trace.times.joined = Girme Sayısı: [accent]{0}
|
trace.times.joined = Girme Sayısı: [accent]{0}
|
||||||
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
trace.times.kicked = Atılma Sayısı: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
invalidid = Geçersiz Sürüm ID'si! Bir hata raporu gönder.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Yasaklılar
|
server.bans = Yasaklılar
|
||||||
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
server.bans.none = Yasaklanmış oyuncu bulunamadı!
|
||||||
server.admins = Yöneticiler
|
server.admins = Yöneticiler
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]Özel Sürüm
|
server.custombuild = [accent]Özel Sürüm
|
||||||
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
confirmban = Bu kullanıcıyı yasaklamak istediğine emin misin?
|
||||||
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
confirmkick = Bu kullanıcıyı atmak istediğine emin misin?
|
||||||
confirmvotekick = Bu kullanıcıyı oylayıp atmak istediğinize emin misiniz?
|
|
||||||
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
|
confirmunban = Bu kullanıcının yasağını kaldırmak istediğine emin misin?
|
||||||
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
|
confirmadmin = Bu kullanıcıyı bir yönetici yapmak istediğine emin misin?
|
||||||
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
|
confirmunadmin = Bu kullanıcının yönetici yetkilerini almak istediğine istediğine emin misin?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Oyuna Katıl
|
joingame.title = Oyuna Katıl
|
||||||
joingame.ip = Adres:
|
joingame.ip = Adres:
|
||||||
disconnect = Bağlantı kesildi.
|
disconnect = Bağlantı kesildi.
|
||||||
@@ -382,9 +392,9 @@ custom = Özel
|
|||||||
builtin = Yerleşik
|
builtin = Yerleşik
|
||||||
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
map.delete.confirm = Bu haritayı silmek istediğinizden emin misiniz? Bunu geri alamazsınız!
|
||||||
map.random = [accent]Rastgele Harita
|
map.random = [accent]Rastgele Harita
|
||||||
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya[accent] turuncu[] bir Merkez ekleyin.
|
map.nospawn = Bu haritada oyuncunun doğacağı hiç bir Merkez yok! Düzenleyiciden bu haritaya {0} bir Merkez ekleyin.
|
||||||
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
|
map.nospawn.pvp = Bu Haritada düşmanın doğacağı hiç Merkez yok! Düzenleyiciden bu haritaya [scarlet]turuncu olmayan[] Merkezler ekleyin.
|
||||||
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya[scarlet] düşman[] Merkezler ekleyin.
|
map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirdeği yok! Editörden haritaya {0} Merkezler ekleyin.
|
||||||
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
|
||||||
workshop.update = Nesneyi Güncelle
|
workshop.update = Nesneyi Güncelle
|
||||||
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = Başla
|
|||||||
waves.sort.health = Can
|
waves.sort.health = Can
|
||||||
waves.sort.type = Tür
|
waves.sort.type = Tür
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Hepsini Gizle
|
waves.units.hide = Hepsini Gizle
|
||||||
waves.units.show = Hepsini Göster
|
waves.units.show = Hepsini Göster
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = Maden Sil
|
|||||||
toolmode.eraseores.description = Sadece madenleri siler..
|
toolmode.eraseores.description = Sadece madenleri siler..
|
||||||
toolmode.fillteams = Takımları Doldur
|
toolmode.fillteams = Takımları Doldur
|
||||||
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Takım Çiz
|
toolmode.drawteams = Takım Çiz
|
||||||
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
toolmode.drawteams.description = Bloklar yerine takımları çizer..
|
||||||
toolmode.underliquid = Sıvı Altı
|
toolmode.underliquid = Sıvı Altı
|
||||||
@@ -1098,6 +1110,8 @@ setting.bridgeopacity.name = Köprü Opaklığı
|
|||||||
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
setting.playerchat.name = Oyun-içi Konuşmayı Göster
|
||||||
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
setting.showweather.name = Hava Durmu Grafiklerini Göster
|
||||||
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
setting.hidedisplays.name = İşlemci İpuçlarını Gizle
|
||||||
|
setting.macnotch.name = Arayüzü çentik gösterecek şekilde uyarlayın
|
||||||
|
setting.macnotch.description = Değişikleri uygulamak için yeniden başlatma gerekli
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
public.beta = Oyunun beta sürümlerinin halka açık lobiler yapamayacağını unutmayın.
|
||||||
@@ -1199,6 +1213,8 @@ rules.wavetimer = Dalga Zamanlayıcısı
|
|||||||
rules.wavesending = Dalga Gönderiliyor
|
rules.wavesending = Dalga Gönderiliyor
|
||||||
rules.waves = Dalgalar
|
rules.waves = Dalgalar
|
||||||
rules.attack = Saldırı Modu
|
rules.attack = Saldırı Modu
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = Min Gurup Boyutu
|
rules.rtsminsquadsize = Min Gurup Boyutu
|
||||||
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
rules.rtsmaxsquadsize = Maks Gurup Boyutu
|
||||||
@@ -2274,6 +2290,7 @@ lenum.xor = Çapraz Veya
|
|||||||
lenum.min = İki sayıdan en küçüğü.
|
lenum.min = İki sayıdan en küçüğü.
|
||||||
lenum.max = İki sayıdan en büyüğü.
|
lenum.max = İki sayıdan en büyüğü.
|
||||||
lenum.angle = İki Işının yaptığı Açı.
|
lenum.angle = İki Işının yaptığı Açı.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Bir Işının Uzunluğu.
|
lenum.len = Bir Işının Uzunluğu.
|
||||||
|
|
||||||
lenum.sin = Sinüs
|
lenum.sin = Sinüs
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = Сортувати за популярністю
|
|||||||
schematic = Схема
|
schematic = Схема
|
||||||
schematic.add = Зберегти схему…
|
schematic.add = Зберегти схему…
|
||||||
schematics = Схеми
|
schematics = Схеми
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = Схема з такою назвою вже є. Замінити її?
|
schematic.replace = Схема з такою назвою вже є. Замінити її?
|
||||||
schematic.exists = Схема з такою назвою вже є.
|
schematic.exists = Схема з такою назвою вже є.
|
||||||
schematic.import = Імпортувати схему…
|
schematic.import = Імпортувати схему…
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = Поширити в Майстерню
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Обернути схему
|
||||||
schematic.saved = Схема збережена.
|
schematic.saved = Схема збережена.
|
||||||
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
schematic.delete.confirm = Ви справді хочете видалити цю схему?
|
||||||
schematic.rename = Перейменувати схему
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, блоків: {2}
|
schematic.info = {0}x{1}, блоків: {2}
|
||||||
schematic.disabled = [scarlet]Схеми вимкнено[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
schematic.disabled = [scarlet]Схеми вимкнено[]\nВам не дозволяється використовувати схеми на цій [accent]мапі[] чи [accent]сервері.
|
||||||
schematic.tags = Мітки:
|
schematic.tags = Мітки:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = Додати мітку
|
|||||||
schematic.texttag = Текстова мітка
|
schematic.texttag = Текстова мітка
|
||||||
schematic.icontag = Мітка із значком
|
schematic.icontag = Мітка із значком
|
||||||
schematic.renametag = Перейменувати мітку
|
schematic.renametag = Перейменувати мітку
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = Видалити цю мітку повністю?
|
schematic.tagdelconfirm = Видалити цю мітку повністю?
|
||||||
schematic.tagexists = Схожа мітка вже існує.
|
schematic.tagexists = Схожа мітка вже існує.
|
||||||
|
|
||||||
@@ -259,7 +261,14 @@ trace.mobile = Мобільний клієнт: [accent]{0}
|
|||||||
trace.modclient = Користувацький клієнт: [accent]{0}
|
trace.modclient = Користувацький клієнт: [accent]{0}
|
||||||
trace.times.joined = Кількість приєднань: [accent]{0}
|
trace.times.joined = Кількість приєднань: [accent]{0}
|
||||||
trace.times.kicked = Кількість вигнань: [accent]{0}
|
trace.times.kicked = Кількість вигнань: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = Блокування
|
server.bans = Блокування
|
||||||
server.bans.none = Заблокованих гравців немає!
|
server.bans.none = Заблокованих гравців немає!
|
||||||
server.admins = Адміністратори
|
server.admins = Адміністратори
|
||||||
@@ -273,10 +282,11 @@ server.version = [gray]Версія: {0} {1}
|
|||||||
server.custombuild = [accent]Користувацька збірка
|
server.custombuild = [accent]Користувацька збірка
|
||||||
confirmban = Ви дійсно хочете заблокувати «{0}[white]»?
|
confirmban = Ви дійсно хочете заблокувати «{0}[white]»?
|
||||||
confirmkick = Ви дійсно хочете вигнати «{0}[white]»?
|
confirmkick = Ви дійсно хочете вигнати «{0}[white]»?
|
||||||
confirmvotekick = Ви дійсно хочете вигнати «{0}[white]» за допомогою голосування?
|
|
||||||
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||||
confirmadmin = Ви дійсно хочете зробити «{0}[white]» адміністратором?
|
confirmadmin = Ви дійсно хочете зробити «{0}[white]» адміністратором?
|
||||||
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з «{0}[white]»?
|
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з «{0}[white]»?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = Багатоосібна гра
|
joingame.title = Багатоосібна гра
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Відключено.
|
disconnect = Відключено.
|
||||||
@@ -384,9 +394,9 @@ custom = Користувацька
|
|||||||
builtin = Вбудована
|
builtin = Вбудована
|
||||||
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Цю дію неможливо буде скасувати!
|
||||||
map.random = [accent]Випадкова мапа
|
map.random = [accent]Випадкова мапа
|
||||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [accent]помаранчеве[] ядро до цієї мапи в редакторі.
|
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте {0} ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
|
map.nospawn.pvp = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [scarlet]вороже[] ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [#{0}]{1}[] ядро до цієї мапи в редакторі.
|
map.nospawn.attack = У цієї мапи немає ворожих ядер для атаки гравцем! Додайте {0} ядро до цієї мапи в редакторі.
|
||||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||||
workshop.update = Оновити предмет
|
workshop.update = Оновити предмет
|
||||||
workshop.error = Помилка під час отримання інформації з Майстерні: {0}
|
workshop.error = Помилка під час отримання інформації з Майстерні: {0}
|
||||||
@@ -461,7 +471,7 @@ waves.sort.begin = Хвилями
|
|||||||
waves.sort.health = Здоров’ям
|
waves.sort.health = Здоров’ям
|
||||||
waves.sort.type = Типом
|
waves.sort.type = Типом
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = Сховати все
|
waves.units.hide = Сховати все
|
||||||
waves.units.show = Показати все
|
waves.units.show = Показати все
|
||||||
|
|
||||||
@@ -534,6 +544,8 @@ toolmode.eraseores = Видалення руд
|
|||||||
toolmode.eraseores.description = Видалити тільки руди.
|
toolmode.eraseores.description = Видалити тільки руди.
|
||||||
toolmode.fillteams = Змінити блок у команді
|
toolmode.fillteams = Змінити блок у команді
|
||||||
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = Змінити команду блока
|
toolmode.drawteams = Змінити команду блока
|
||||||
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||||
#unused
|
#unused
|
||||||
@@ -1109,6 +1121,8 @@ setting.bridgeopacity.name = Непрозорість мостів
|
|||||||
setting.playerchat.name = Показувати хмару чата над гравцями
|
setting.playerchat.name = Показувати хмару чата над гравцями
|
||||||
setting.showweather.name = Показувати погоду
|
setting.showweather.name = Показувати погоду
|
||||||
setting.hidedisplays.name = Приховувати логічні дисплеї
|
setting.hidedisplays.name = Приховувати логічні дисплеї
|
||||||
|
setting.macnotch.name = Адаптуйте інтерфейс для відображення виїмки
|
||||||
|
setting.macnotch.description = Потрібен перезапуск для застосування змін
|
||||||
steam.friendsonly = Лише друзі
|
steam.friendsonly = Лише друзі
|
||||||
steam.friendsonly.tooltip = Чи лише друзі Steam зможуть приєднатися до вашої гри.Якщо зняти цей прапорець, ваша гра стане загальнодоступною – будь-хто зможе приєднатися.
|
steam.friendsonly.tooltip = Чи лише друзі Steam зможуть приєднатися до вашої гри.Якщо зняти цей прапорець, ваша гра стане загальнодоступною – будь-хто зможе приєднатися.
|
||||||
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
|
||||||
@@ -1210,6 +1224,8 @@ rules.wavetimer = Таймер для хвиль
|
|||||||
rules.wavesending = Ручне надсилання хвиль
|
rules.wavesending = Ручне надсилання хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
@@ -2300,6 +2316,7 @@ lenum.xor = Виключне АБО (XOR).
|
|||||||
lenum.min = Мінімум з двох чисел.
|
lenum.min = Мінімум з двох чисел.
|
||||||
lenum.max = Максимум з двох чисел.
|
lenum.max = Максимум з двох чисел.
|
||||||
lenum.angle = Кут вектора у градусах.
|
lenum.angle = Кут вектора у градусах.
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = Довжина вектора.
|
lenum.len = Довжина вектора.
|
||||||
|
|
||||||
lenum.sin = Синус, у градусах.
|
lenum.sin = Синус, у градусах.
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = 按星数排序
|
|||||||
schematic = 蓝图
|
schematic = 蓝图
|
||||||
schematic.add = 保存蓝图…
|
schematic.add = 保存蓝图…
|
||||||
schematics = 蓝图
|
schematics = 蓝图
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = 存在同名蓝图,是否覆盖?
|
schematic.replace = 存在同名蓝图,是否覆盖?
|
||||||
schematic.exists = 存在同名蓝图。
|
schematic.exists = 存在同名蓝图。
|
||||||
schematic.import = 导入蓝图…
|
schematic.import = 导入蓝图…
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = 在创意工坊上分享
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转蓝图
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转蓝图
|
||||||
schematic.saved = 蓝图已保存。
|
schematic.saved = 蓝图已保存。
|
||||||
schematic.delete.confirm = 确定删除蓝图?
|
schematic.delete.confirm = 确定删除蓝图?
|
||||||
schematic.rename = 重命名蓝图
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1},{2} 个建筑
|
schematic.info = {0}x{1},{2} 个建筑
|
||||||
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图。
|
schematic.disabled = [scarlet]蓝图已禁用![]\n您不能在此[accent]地图[]或[accent]服务器[]上使用蓝图。
|
||||||
schematic.tags = 标签:
|
schematic.tags = 标签:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = 添加新标签
|
|||||||
schematic.texttag = 文字标签
|
schematic.texttag = 文字标签
|
||||||
schematic.icontag = 图标标签
|
schematic.icontag = 图标标签
|
||||||
schematic.renametag = 重命名标签
|
schematic.renametag = 重命名标签
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = 确定要完全删除这个标签吗?
|
schematic.tagdelconfirm = 确定要完全删除这个标签吗?
|
||||||
schematic.tagexists = 此标签已经存在。
|
schematic.tagexists = 此标签已经存在。
|
||||||
|
|
||||||
@@ -260,7 +262,14 @@ trace.mobile = 移动客户端:[accent]{0}
|
|||||||
trace.modclient = 自定义客户端:[accent]{0}
|
trace.modclient = 自定义客户端:[accent]{0}
|
||||||
trace.times.joined = 进入服务器次数: [accent]{0}
|
trace.times.joined = 进入服务器次数: [accent]{0}
|
||||||
trace.times.kicked = 踢出服务器次数: [accent]{0}
|
trace.times.kicked = 踢出服务器次数: [accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 无效的客户端ID!提交一个错误报告。
|
invalidid = 无效的客户端ID!提交一个错误报告。
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = 黑名单
|
server.bans = 黑名单
|
||||||
server.bans.none = 没有被封禁的玩家!
|
server.bans.none = 没有被封禁的玩家!
|
||||||
server.admins = 管理员
|
server.admins = 管理员
|
||||||
@@ -274,10 +283,11 @@ server.version = [gray]版本:{0} {1}
|
|||||||
server.custombuild = [accent]自行编译
|
server.custombuild = [accent]自行编译
|
||||||
confirmban = 确定封禁玩家“{0}[white]”?
|
confirmban = 确定封禁玩家“{0}[white]”?
|
||||||
confirmkick = 确定踢出玩家“{0}[white]”?
|
confirmkick = 确定踢出玩家“{0}[white]”?
|
||||||
confirmvotekick = 确定投票踢出玩家“{0}[white]”?
|
|
||||||
confirmunban = 确定解封这名玩家?
|
confirmunban = 确定解封这名玩家?
|
||||||
confirmadmin = 确定给予玩家“{0}[white]”管理员权限?
|
confirmadmin = 确定给予玩家“{0}[white]”管理员权限?
|
||||||
confirmunadmin = 确定收回玩家“{0}[white]”的管理员权限?
|
confirmunadmin = 确定收回玩家“{0}[white]”的管理员权限?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = 加入游戏
|
joingame.title = 加入游戏
|
||||||
joingame.ip = 地址:
|
joingame.ip = 地址:
|
||||||
disconnect = 已断开连接
|
disconnect = 已断开连接
|
||||||
@@ -385,9 +395,9 @@ custom = 自定义
|
|||||||
builtin = 内置
|
builtin = 内置
|
||||||
map.delete.confirm = 您确定要删除这张地图吗?这个操作无法撤销!
|
map.delete.confirm = 您确定要删除这张地图吗?这个操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图缺少己方核心!请在地图编辑器中添加一个[#{0}]{1}[]队的核心。
|
map.nospawn = 这个地图缺少己方核心!请在地图编辑器中添加一个{0}队的核心。
|
||||||
map.nospawn.pvp = 这个地图缺少对方核心!请在地图编辑器中添加一个[scarlet]除黄队以外[]的核心。
|
map.nospawn.pvp = 这个地图缺少对方核心!请在地图编辑器中添加一个[scarlet]除黄队以外[]的核心。
|
||||||
map.nospawn.attack = 这个地图缺少敌方核心!请在地图编辑器中添加一个[#{0}]{1}[]队的核心。
|
map.nospawn.attack = 这个地图缺少敌方核心!请在地图编辑器中添加一个{0}队的核心。
|
||||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||||
workshop.update = 更新内容
|
workshop.update = 更新内容
|
||||||
workshop.error = 获取创意工坊详细信息时出错:{0}
|
workshop.error = 获取创意工坊详细信息时出错:{0}
|
||||||
@@ -462,7 +472,7 @@ waves.sort.begin = 出场顺序
|
|||||||
waves.sort.health = 生命值
|
waves.sort.health = 生命值
|
||||||
waves.sort.type = 类型
|
waves.sort.type = 类型
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = 全部隐藏
|
waves.units.hide = 全部隐藏
|
||||||
waves.units.show = 全部显示
|
waves.units.show = 全部显示
|
||||||
|
|
||||||
@@ -535,6 +545,8 @@ toolmode.eraseores = 擦除矿脉
|
|||||||
toolmode.eraseores.description = 仅擦除矿脉,不影响其他物体。
|
toolmode.eraseores.description = 仅擦除矿脉,不影响其他物体。
|
||||||
toolmode.fillteams = 填充队伍
|
toolmode.fillteams = 填充队伍
|
||||||
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
toolmode.fillteams.description = 不再填充方块,而是填充队伍颜色。
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = 绘制队伍
|
toolmode.drawteams = 绘制队伍
|
||||||
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
toolmode.drawteams.description = 不再绘制方块,而是绘制队伍颜色。
|
||||||
#未使用
|
#未使用
|
||||||
@@ -1110,6 +1122,8 @@ setting.bridgeopacity.name = 桥梁不透明度
|
|||||||
setting.playerchat.name = 显示玩家聊天气泡
|
setting.playerchat.name = 显示玩家聊天气泡
|
||||||
setting.showweather.name = 显示天气效果
|
setting.showweather.name = 显示天气效果
|
||||||
setting.hidedisplays.name = 不显示逻辑绘图
|
setting.hidedisplays.name = 不显示逻辑绘图
|
||||||
|
setting.macnotch.name = 立陶宛語
|
||||||
|
setting.macnotch.description = 需要重新启动
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = 请注意,测试版的游戏不能公开可见。
|
public.beta = 请注意,测试版的游戏不能公开可见。
|
||||||
@@ -1211,6 +1225,8 @@ rules.wavetimer = 波次计时器
|
|||||||
rules.wavesending = 波次可跳波
|
rules.wavesending = 波次可跳波
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 进攻模式
|
rules.attack = 进攻模式
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 最小部队规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = 最大部队规模
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
@@ -1788,7 +1804,7 @@ hint.launch = 一旦收集了足够的资源,您就可以通过右下角的\ue
|
|||||||
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
hint.launch.mobile = 一旦收集到足够的资源,您就可以通过\ue88c[accent]菜单[]中的\ue827[accent]地图[]选择附近的区块[accent]发射[]核心。
|
||||||
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
hint.schematicSelect = 按住[accent][[F][]键用鼠标框选建筑以复制粘贴。 \n\n[accent][鼠标中键][]复制单个建筑。
|
||||||
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
hint.rebuildSelect = 按住[accent][[B][]用鼠标框选被摧毁的建筑以自动重建。
|
||||||
hint.rebuildSelect.mobile = Select the \ue874 copy button, then tap the \ue80f rebuild button and drag to select destroyed block plans.\nThis will rebuild them automatically.
|
hint.rebuildSelect.mobile = 选择\ue874复制按钮,然后点击\ue80f重建按钮并拖动以选中被摧毁的建筑。\n这将自动重建这些建筑。
|
||||||
|
|
||||||
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
hint.conveyorPathfind = 按住[accent][[L-Ctrl][]键并拖动传送带,使其自动寻路。
|
||||||
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
hint.conveyorPathfind.mobile = 启用\ue844[accent]传送带自动寻路[]后,拖动传送带可使其自动寻路。
|
||||||
@@ -2301,6 +2317,7 @@ lenum.xor = 按位异或
|
|||||||
lenum.min = 取较小值
|
lenum.min = 取较小值
|
||||||
lenum.max = 取较大值
|
lenum.max = 取较大值
|
||||||
lenum.angle = 返回向量的辐角(角度制)
|
lenum.angle = 返回向量的辐角(角度制)
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = 返回向量的长度
|
lenum.len = 返回向量的长度
|
||||||
|
|
||||||
lenum.sin = 正弦(角度制)
|
lenum.sin = 正弦(角度制)
|
||||||
|
|||||||
@@ -57,6 +57,7 @@ mods.browser.sortstars = 以星數篩選
|
|||||||
schematic = 藍圖
|
schematic = 藍圖
|
||||||
schematic.add = 儲存藍圖……
|
schematic.add = 儲存藍圖……
|
||||||
schematics = 藍圖
|
schematics = 藍圖
|
||||||
|
schematic.search = Search schematics...
|
||||||
schematic.replace = 相同名稱的藍圖已經存在。是否取代它?
|
schematic.replace = 相同名稱的藍圖已經存在。是否取代它?
|
||||||
schematic.exists = 相同名稱的藍圖已經存在。
|
schematic.exists = 相同名稱的藍圖已經存在。
|
||||||
schematic.import = 匯入藍圖……
|
schematic.import = 匯入藍圖……
|
||||||
@@ -69,7 +70,7 @@ schematic.shareworkshop = 分享到工作坊
|
|||||||
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻轉藍圖
|
schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻轉藍圖
|
||||||
schematic.saved = 藍圖已儲存。
|
schematic.saved = 藍圖已儲存。
|
||||||
schematic.delete.confirm = 該藍圖將被完全清除。
|
schematic.delete.confirm = 該藍圖將被完全清除。
|
||||||
schematic.rename = 重新命名藍圖
|
schematic.edit = Edit Schematic
|
||||||
schematic.info = {0}x{1}, {2}方塊
|
schematic.info = {0}x{1}, {2}方塊
|
||||||
schematic.disabled = [scarlet]藍圖被進用[]\n你不能在這個[accent]地圖[] 或 [accent]伺服器中使用藍圖.
|
schematic.disabled = [scarlet]藍圖被進用[]\n你不能在這個[accent]地圖[] 或 [accent]伺服器中使用藍圖.
|
||||||
schematic.tags = 標籤:
|
schematic.tags = 標籤:
|
||||||
@@ -78,6 +79,7 @@ schematic.addtag = 新增標籤
|
|||||||
schematic.texttag = 文字標籤
|
schematic.texttag = 文字標籤
|
||||||
schematic.icontag = 圖像標籤
|
schematic.icontag = 圖像標籤
|
||||||
schematic.renametag = 重新命名
|
schematic.renametag = 重新命名
|
||||||
|
schematic.tagged = {0} tagged
|
||||||
schematic.tagdelconfirm = 確認刪除此標籤?
|
schematic.tagdelconfirm = 確認刪除此標籤?
|
||||||
schematic.tagexists = 該標籤已存在。
|
schematic.tagexists = 該標籤已存在。
|
||||||
|
|
||||||
@@ -257,7 +259,14 @@ trace.mobile = 行動客戶端:[accent]{0}
|
|||||||
trace.modclient = 自訂客戶端:[accent]{0}
|
trace.modclient = 自訂客戶端:[accent]{0}
|
||||||
trace.times.joined = 加入次數:[accent]{0}
|
trace.times.joined = 加入次數:[accent]{0}
|
||||||
trace.times.kicked = 踢除次數:[accent]{0}
|
trace.times.kicked = 踢除次數:[accent]{0}
|
||||||
|
trace.ips = IPs:
|
||||||
|
trace.names = Names:
|
||||||
invalidid = 無效的客戶端 ID!請遞交錯誤回報。
|
invalidid = 無效的客戶端 ID!請遞交錯誤回報。
|
||||||
|
player.ban = Ban
|
||||||
|
player.kick = Kick
|
||||||
|
player.trace = Trace
|
||||||
|
player.admin = Toggle Admin
|
||||||
|
player.team = Change Team
|
||||||
server.bans = 封鎖
|
server.bans = 封鎖
|
||||||
server.bans.none = 沒有玩家被封鎖!
|
server.bans.none = 沒有玩家被封鎖!
|
||||||
server.admins = 管理員
|
server.admins = 管理員
|
||||||
@@ -271,10 +280,11 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [accent]自訂客戶端
|
server.custombuild = [accent]自訂客戶端
|
||||||
confirmban = 您確定要封鎖「[white]{0}[]」嗎?
|
confirmban = 您確定要封鎖「[white]{0}[]」嗎?
|
||||||
confirmkick = 您確定要踢出「[white]{0}[]」嗎?
|
confirmkick = 您確定要踢出「[white]{0}[]」嗎?
|
||||||
confirmvotekick = 您確定要投票踢出「[white]{0}[]」嗎?
|
|
||||||
confirmunban = 您確定要解除封鎖這個玩家嗎?
|
confirmunban = 您確定要解除封鎖這個玩家嗎?
|
||||||
confirmadmin = 您確定要晉升「[white]{0}[]」為管理員嗎?
|
confirmadmin = 您確定要晉升「[white]{0}[]」為管理員嗎?
|
||||||
confirmunadmin = 您確定要解除「[white]{0}[]」的管理員嗎?
|
confirmunadmin = 您確定要解除「[white]{0}[]」的管理員嗎?
|
||||||
|
votekick.reason = Vote-Kick Reason
|
||||||
|
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
||||||
joingame.title = 加入遊戲
|
joingame.title = 加入遊戲
|
||||||
joingame.ip = IP 位置:
|
joingame.ip = IP 位置:
|
||||||
disconnect = 已中斷連線。
|
disconnect = 已中斷連線。
|
||||||
@@ -382,9 +392,9 @@ custom = 自訂
|
|||||||
builtin = 内建
|
builtin = 内建
|
||||||
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
map.delete.confirm = 確認要刪除地圖嗎?此動作無法復原!
|
||||||
map.random = [accent]隨機地圖
|
map.random = [accent]隨機地圖
|
||||||
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[#{0}]{1}[]的核心。
|
map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個{0}的核心。
|
||||||
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。
|
map.nospawn.pvp = 這個地圖沒有敵對核心讓玩家重生!請在編輯器中添加一個[scarlet]不是橘色[]的核心。
|
||||||
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個[#{0}]{1}[]的核心。
|
map.nospawn.attack = 這個地圖沒有敵人核心可以攻擊!請在編輯器中添加一個{0}的核心。
|
||||||
map.invalid = 地圖載入錯誤:地圖可能已經損毀。
|
map.invalid = 地圖載入錯誤:地圖可能已經損毀。
|
||||||
workshop.update = 更新項目
|
workshop.update = 更新項目
|
||||||
workshop.error = 擷取工作坊詳細資訊時出錯:{0}
|
workshop.error = 擷取工作坊詳細資訊時出錯:{0}
|
||||||
@@ -459,7 +469,7 @@ waves.sort.begin = 開始
|
|||||||
waves.sort.health = 血量
|
waves.sort.health = 血量
|
||||||
waves.sort.type = 兵種
|
waves.sort.type = 兵種
|
||||||
waves.search = Search waves...
|
waves.search = Search waves...
|
||||||
waves.filter.unit = Unit Filter
|
waves.filter = Unit Filter
|
||||||
waves.units.hide = 全部隱藏
|
waves.units.hide = 全部隱藏
|
||||||
waves.units.show = 全部顯示
|
waves.units.show = 全部顯示
|
||||||
|
|
||||||
@@ -532,6 +542,8 @@ toolmode.eraseores = 清除礦物
|
|||||||
toolmode.eraseores.description = 僅清除礦物。
|
toolmode.eraseores.description = 僅清除礦物。
|
||||||
toolmode.fillteams = 填充團隊
|
toolmode.fillteams = 填充團隊
|
||||||
toolmode.fillteams.description = 填充團隊而非方塊。
|
toolmode.fillteams.description = 填充團隊而非方塊。
|
||||||
|
toolmode.fillerase = Fill Erase
|
||||||
|
toolmode.fillerase.description = Erase blocks of the same type.
|
||||||
toolmode.drawteams = 繪製團隊
|
toolmode.drawteams = 繪製團隊
|
||||||
toolmode.drawteams.description = 繪製團隊而非方塊。
|
toolmode.drawteams.description = 繪製團隊而非方塊。
|
||||||
#unused
|
#unused
|
||||||
@@ -1106,6 +1118,8 @@ setting.bridgeopacity.name = 橋透明度
|
|||||||
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
setting.playerchat.name = 在遊戲中顯示聊天視窗
|
||||||
setting.showweather.name = 顯示天氣動畫
|
setting.showweather.name = 顯示天氣動畫
|
||||||
setting.hidedisplays.name = 隱藏邏輯顯示
|
setting.hidedisplays.name = 隱藏邏輯顯示
|
||||||
|
setting.macnotch.name = 使界面適應顯示槽口
|
||||||
|
setting.macnotch.description = 需要重新啟動遊戲以更改大小
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
|
||||||
@@ -1207,6 +1221,8 @@ rules.wavetimer = 波次時間
|
|||||||
rules.wavesending = Wave Sending
|
rules.wavesending = Wave Sending
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
rules.attack = 攻擊模式
|
rules.attack = 攻擊模式
|
||||||
|
rules.buildai = Base Builder AI
|
||||||
|
rules.buildaitier = Builder AI Tier
|
||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsminsquadsize = 最小隊伍規模
|
rules.rtsminsquadsize = 最小隊伍規模
|
||||||
rules.rtsmaxsquadsize = 最大隊伍規模
|
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||||
@@ -2285,6 +2301,7 @@ lenum.xor = 位元 XOR
|
|||||||
lenum.min = 兩數取小
|
lenum.min = 兩數取小
|
||||||
lenum.max = 兩數取大
|
lenum.max = 兩數取大
|
||||||
lenum.angle = 向量與x軸夾角
|
lenum.angle = 向量與x軸夾角
|
||||||
|
lenum.anglediff = Absolute distance between two angles in degrees.
|
||||||
lenum.len = 向量長度
|
lenum.len = 向量長度
|
||||||
|
|
||||||
lenum.sin = 度數Sin值
|
lenum.sin = 度數Sin值
|
||||||
|
|||||||
@@ -156,3 +156,5 @@ JojoFR1
|
|||||||
Xasmedy
|
Xasmedy
|
||||||
xStaBUx
|
xStaBUx
|
||||||
WayZer
|
WayZer
|
||||||
|
SITUVNgcd
|
||||||
|
Gabriel "red" Fondato
|
||||||
|
|||||||
@@ -113,6 +113,8 @@ public class Vars implements Loadable{
|
|||||||
public static final float tilePayload = tilesize * tilesize;
|
public static final float tilePayload = tilesize * tilesize;
|
||||||
/** icon sizes for UI */
|
/** icon sizes for UI */
|
||||||
public static final float iconXLarge = 8*6f, iconLarge = 8*5f, iconMed = 8*4f, iconSmall = 8*3f;
|
public static final float iconXLarge = 8*6f, iconLarge = 8*5f, iconMed = 8*4f, iconSmall = 8*3f;
|
||||||
|
/** macbook screen notch height */
|
||||||
|
public static float macNotchHeight = 32f;
|
||||||
/** for map generator dialog */
|
/** for map generator dialog */
|
||||||
public static boolean updateEditorOnChange = false;
|
public static boolean updateEditorOnChange = false;
|
||||||
/** all choosable player colors in join/host dialog */
|
/** all choosable player colors in join/host dialog */
|
||||||
|
|||||||
272
core/src/mindustry/ai/BaseBuilderAI.java
Normal file
@@ -0,0 +1,272 @@
|
|||||||
|
package mindustry.ai;
|
||||||
|
|
||||||
|
import arc.math.*;
|
||||||
|
import arc.math.geom.*;
|
||||||
|
import arc.struct.*;
|
||||||
|
import arc.util.*;
|
||||||
|
import mindustry.*;
|
||||||
|
import mindustry.ai.BaseRegistry.*;
|
||||||
|
import mindustry.content.*;
|
||||||
|
import mindustry.core.*;
|
||||||
|
import mindustry.game.*;
|
||||||
|
import mindustry.game.Schematic.*;
|
||||||
|
import mindustry.game.Teams.*;
|
||||||
|
import mindustry.gen.*;
|
||||||
|
import mindustry.type.*;
|
||||||
|
import mindustry.world.*;
|
||||||
|
import mindustry.world.blocks.payloads.*;
|
||||||
|
import mindustry.world.blocks.production.*;
|
||||||
|
import mindustry.world.blocks.storage.*;
|
||||||
|
import mindustry.world.blocks.storage.CoreBlock.*;
|
||||||
|
|
||||||
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
|
public class BaseBuilderAI{
|
||||||
|
private static final Vec2 axis = new Vec2(), rotator = new Vec2();
|
||||||
|
private static final int attempts = 6, coreUnitMultiplier = 2;
|
||||||
|
private static final float emptyChance = 0.01f;
|
||||||
|
private static final int timerStep = 0, timerSpawn = 1, timerRefreshPath = 2;
|
||||||
|
private static final float placeIntervalMin = 12f, placeIntervalMax = 2f;
|
||||||
|
private static final int pathStep = 50;
|
||||||
|
private static final Seq<Tile> tmpTiles = new Seq<>();
|
||||||
|
|
||||||
|
private static int correct = 0, incorrect = 0;
|
||||||
|
|
||||||
|
private int lastX, lastY, lastW, lastH;
|
||||||
|
private boolean foundPath;
|
||||||
|
|
||||||
|
final TeamData data;
|
||||||
|
final Interval timer = new Interval(4);
|
||||||
|
|
||||||
|
IntSet path = new IntSet();
|
||||||
|
IntSet calcPath = new IntSet();
|
||||||
|
@Nullable Tile calcTile;
|
||||||
|
boolean calculating, startedCalculating;
|
||||||
|
int calcCount = 0;
|
||||||
|
int totalCalcs = 0;
|
||||||
|
|
||||||
|
public BaseBuilderAI(TeamData data){
|
||||||
|
this.data = data;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void update(){
|
||||||
|
|
||||||
|
//fill cores.
|
||||||
|
if(data.team.cores().size > 0){
|
||||||
|
var core = data.team.cores().first();
|
||||||
|
for(Item item : content.items()){
|
||||||
|
core.items.set(item, core.getMaximumAccepted(item));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if(data.team.rules().aiCoreSpawn && timer.get(timerSpawn, 60 * 6f) && data.hasCore()){
|
||||||
|
CoreBlock block = (CoreBlock)data.core().block;
|
||||||
|
int coreUnits = data.countType(block.unitType);
|
||||||
|
|
||||||
|
//create AI core unit(s)
|
||||||
|
if(!state.isEditor() && coreUnits < data.cores.size * coreUnitMultiplier){
|
||||||
|
Unit unit = block.unitType.create(data.team);
|
||||||
|
unit.set(data.cores.random());
|
||||||
|
unit.add();
|
||||||
|
Fx.spawn.at(unit);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//refresh path
|
||||||
|
if(!calculating && (timer.get(timerRefreshPath, 3f * Time.toMinutes) || !startedCalculating) && data.hasCore()){
|
||||||
|
calculating = true;
|
||||||
|
startedCalculating = true;
|
||||||
|
calcPath.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
//didn't find tile in time
|
||||||
|
if(calculating && calcCount >= world.width() * world.height()){
|
||||||
|
calculating = false;
|
||||||
|
calcCount = 0;
|
||||||
|
calcPath.clear();
|
||||||
|
totalCalcs ++;
|
||||||
|
}
|
||||||
|
|
||||||
|
//calculate path for units so schematics are not placed on it
|
||||||
|
if(calculating){
|
||||||
|
if(calcTile == null){
|
||||||
|
Vars.spawner.eachGroundSpawn((x, y) -> calcTile = world.tile(x, y));
|
||||||
|
if(calcTile == null){
|
||||||
|
calculating = false;
|
||||||
|
}
|
||||||
|
}else{
|
||||||
|
var field = pathfinder.getField(data.team, Pathfinder.costGround, Pathfinder.fieldCore);
|
||||||
|
|
||||||
|
if(field.hasCompleteWeights()){
|
||||||
|
int[] weights = field.completeWeights;
|
||||||
|
for(int i = 0; i < pathStep; i++){
|
||||||
|
int minCost = Integer.MAX_VALUE;
|
||||||
|
int cx = calcTile.x, cy = calcTile.y;
|
||||||
|
boolean foundAny = false;
|
||||||
|
for(Point2 p : Geometry.d4){
|
||||||
|
int nx = cx + p.x, ny = cy + p.y, packed = world.packArray(nx, ny);
|
||||||
|
|
||||||
|
Tile other = world.tile(nx, ny);
|
||||||
|
if(other != null && weights[packed] < minCost && weights[packed] != -1){
|
||||||
|
minCost = weights[packed];
|
||||||
|
calcTile = other;
|
||||||
|
foundAny = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//didn't find anything, break out of loop, this will trigger a clear later
|
||||||
|
if(!foundAny){
|
||||||
|
calcCount = Integer.MAX_VALUE;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
calcPath.add(calcTile.pos());
|
||||||
|
for(Point2 p : Geometry.d8){
|
||||||
|
calcPath.add(Point2.pack(p.x + calcTile.x, p.y + calcTile.y));
|
||||||
|
}
|
||||||
|
|
||||||
|
//found the end.
|
||||||
|
if(calcTile.build instanceof CoreBuild b && b.team != data.team){
|
||||||
|
//clean up calculations and flush results
|
||||||
|
calculating = false;
|
||||||
|
calcCount = 0;
|
||||||
|
path.clear();
|
||||||
|
path.addAll(calcPath);
|
||||||
|
calcPath.clear();
|
||||||
|
calcTile = null;
|
||||||
|
totalCalcs ++;
|
||||||
|
foundPath = true;
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
calcCount ++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//only schedule when there's something to build.
|
||||||
|
if((foundPath || !calculating) && data.plans.isEmpty() && timer.get(timerStep, Mathf.lerp(placeIntervalMin, placeIntervalMax, data.team.rules().buildAiTier))){
|
||||||
|
|
||||||
|
for(int i = 0; i < attempts; i++){
|
||||||
|
int range = 150;
|
||||||
|
|
||||||
|
Position pos = randomPosition();
|
||||||
|
|
||||||
|
//when there are no random positions, do nothing.
|
||||||
|
if(pos == null) return;
|
||||||
|
|
||||||
|
Tmp.v1.rnd(Mathf.random(range));
|
||||||
|
int wx = (int)(World.toTile(pos.getX()) + Tmp.v1.x), wy = (int)(World.toTile(pos.getY()) + Tmp.v1.y);
|
||||||
|
Tile tile = world.tiles.getc(wx, wy);
|
||||||
|
|
||||||
|
//try not to block the spawn point
|
||||||
|
if(spawner.getSpawns().contains(t -> t.within(tile, tilesize * 40f))){
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
Seq<BasePart> parts = null;
|
||||||
|
|
||||||
|
//pick a completely random base part, and place it a random location
|
||||||
|
//((yes, very intelligent))
|
||||||
|
if(tile.drop() != null && Vars.bases.forResource(tile.drop()).any()){
|
||||||
|
parts = Vars.bases.forResource(tile.drop());
|
||||||
|
}else if(Mathf.chance(emptyChance)){
|
||||||
|
parts = Vars.bases.parts;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(parts != null){
|
||||||
|
BasePart part = parts.random();
|
||||||
|
if(tryPlace(part, tile.x, tile.y)){
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/** @return a random position from which to seed building. */
|
||||||
|
private Position randomPosition(){
|
||||||
|
if(data.hasCore()){
|
||||||
|
return data.cores.random();
|
||||||
|
}else if(data.team == state.rules.waveTeam){
|
||||||
|
return spawner.getSpawns().random();
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private boolean tryPlace(BasePart part, int x, int y){
|
||||||
|
int rotation = Mathf.range(2);
|
||||||
|
axis.set((int)(part.schematic.width / 2f), (int)(part.schematic.height / 2f));
|
||||||
|
Schematic result = Schematics.rotate(part.schematic, rotation);
|
||||||
|
int rotdeg = rotation*90;
|
||||||
|
rotator.set(part.centerX, part.centerY).rotateAround(axis, rotdeg);
|
||||||
|
//bottom left schematic corner
|
||||||
|
int cx = x - (int)rotator.x;
|
||||||
|
int cy = y - (int)rotator.y;
|
||||||
|
|
||||||
|
//check valid placeability
|
||||||
|
for(Stile tile : result.tiles){
|
||||||
|
int realX = tile.x + cx, realY = tile.y + cy;
|
||||||
|
if(!Build.validPlace(tile.block, data.team, realX, realY, tile.rotation)){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
Tile wtile = world.tile(realX, realY);
|
||||||
|
|
||||||
|
if(tile.block instanceof PayloadConveyor || tile.block instanceof PayloadBlock){
|
||||||
|
//near a building
|
||||||
|
for(Point2 point : Edges.getEdges(tile.block.size)){
|
||||||
|
var t = world.build(tile.x + point.x, tile.y + point.y);
|
||||||
|
if(t != null){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//may intersect AI path
|
||||||
|
tmpTiles.clear();
|
||||||
|
if(tile.block.solid && wtile != null && wtile.getLinkedTilesAs(tile.block, tmpTiles).contains(t -> path.contains(t.pos()))){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//make sure at least X% of resource requirements are met
|
||||||
|
correct = incorrect = 0;
|
||||||
|
boolean anyDrills = false;
|
||||||
|
|
||||||
|
if(part.required instanceof Item){
|
||||||
|
for(Stile tile : result.tiles){
|
||||||
|
if(tile.block instanceof Drill){
|
||||||
|
anyDrills = true;
|
||||||
|
|
||||||
|
tile.block.iterateTaken(tile.x + cx, tile.y + cy, (ex, ey) -> {
|
||||||
|
Tile res = world.rawTile(ex, ey);
|
||||||
|
if(res.drop() == part.required){
|
||||||
|
correct ++;
|
||||||
|
}else if(res.drop() != null){
|
||||||
|
incorrect ++;
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//fail if not enough fit requirements
|
||||||
|
if(anyDrills && (incorrect != 0 || correct == 0)){
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
//queue it
|
||||||
|
for(Stile tile : result.tiles){
|
||||||
|
data.plans.add(new BlockPlan(cx + tile.x, cy + tile.y, tile.rotation, tile.block.id, tile.config));
|
||||||
|
}
|
||||||
|
|
||||||
|
lastX = cx - 1;
|
||||||
|
lastY = cy - 1;
|
||||||
|
lastW = result.width + 2;
|
||||||
|
lastH = result.height + 2;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -286,7 +286,7 @@ public class BlockIndexer{
|
|||||||
//when team data is not initialized, scan through every team. this is terrible
|
//when team data is not initialized, scan through every team. this is terrible
|
||||||
if(data.isEmpty()){
|
if(data.isEmpty()){
|
||||||
for(Team enemy : Team.all){
|
for(Team enemy : Team.all){
|
||||||
if(enemy == team) continue;
|
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
|
||||||
var set = getFlagged(enemy)[type.ordinal()];
|
var set = getFlagged(enemy)[type.ordinal()];
|
||||||
if(set != null){
|
if(set != null){
|
||||||
breturnArray.addAll(set);
|
breturnArray.addAll(set);
|
||||||
@@ -295,7 +295,7 @@ public class BlockIndexer{
|
|||||||
}else{
|
}else{
|
||||||
for(int i = 0; i < data.size; i++){
|
for(int i = 0; i < data.size; i++){
|
||||||
Team enemy = data.items[i].team;
|
Team enemy = data.items[i].team;
|
||||||
if(enemy == team) continue;
|
if(enemy == team || (enemy == Team.derelict && !state.rules.coreCapture)) continue;
|
||||||
var set = getFlagged(enemy)[type.ordinal()];
|
var set = getFlagged(enemy)[type.ordinal()];
|
||||||
if(set != null){
|
if(set != null){
|
||||||
breturnArray.addAll(set);
|
breturnArray.addAll(set);
|
||||||
|
|||||||
@@ -50,11 +50,13 @@ public class ControlPathfinder{
|
|||||||
|
|
||||||
costLegs = (team, tile) ->
|
costLegs = (team, tile) ->
|
||||||
PathTile.legSolid(tile) ? impassable : 1 +
|
PathTile.legSolid(tile) ? impassable : 1 +
|
||||||
(PathTile.deep(tile) ? 6000 : 0) +
|
(PathTile.deep(tile) ? 6000 : 0),
|
||||||
(PathTile.nearSolid(tile) || PathTile.solid(tile) ? 3 : 0),
|
|
||||||
|
|
||||||
costNaval = (team, tile) ->
|
costNaval = (team, tile) ->
|
||||||
(PathTile.solid(tile) || !PathTile.liquid(tile) ? impassable : 1) +
|
//impassable same-team neutral block, or non-liquid
|
||||||
|
((PathTile.solid(tile) && ((PathTile.team(tile) == team && !PathTile.teamPassable(tile)) || PathTile.team(tile) == 0)) || !PathTile.liquid(tile) ? impassable : 1) +
|
||||||
|
//impassable synthetic enemy block
|
||||||
|
((PathTile.team(tile) != team && PathTile.team(tile) != 0) && PathTile.solid(tile) ? wallImpassableCap : 0) +
|
||||||
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 6 : 0);
|
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 6 : 0);
|
||||||
|
|
||||||
public static boolean showDebug = false;
|
public static boolean showDebug = false;
|
||||||
|
|||||||
@@ -58,7 +58,8 @@ public class Pathfinder implements Runnable{
|
|||||||
|
|
||||||
//water
|
//water
|
||||||
(team, tile) ->
|
(team, tile) ->
|
||||||
(PathTile.solid(tile) || !PathTile.liquid(tile) ? 6000 : 1) +
|
(!PathTile.liquid(tile) ? 6000 : 1) +
|
||||||
|
PathTile.health(tile) * 5 +
|
||||||
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
|
(PathTile.nearGround(tile) || PathTile.nearSolid(tile) ? 14 : 0) +
|
||||||
(PathTile.deep(tile) ? 0 : 1) +
|
(PathTile.deep(tile) ? 0 : 1) +
|
||||||
(PathTile.damages(tile) ? 35 : 0)
|
(PathTile.damages(tile) ? 35 : 0)
|
||||||
@@ -521,13 +522,19 @@ public class Pathfinder implements Runnable{
|
|||||||
this.initialized = true;
|
this.initialized = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public boolean hasCompleteWeights(){
|
||||||
|
return hasComplete && completeWeights != null;
|
||||||
|
}
|
||||||
|
|
||||||
public void updateTargetPositions(){
|
public void updateTargetPositions(){
|
||||||
targets.clear();
|
targets.clear();
|
||||||
getPositions(targets);
|
getPositions(targets);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected boolean passable(int pos){
|
protected boolean passable(int pos){
|
||||||
return cost.getCost(team.id, pathfinder.tiles[pos]) != impassable;
|
int amount = cost.getCost(team.id, pathfinder.tiles[pos]);
|
||||||
|
//edge case: naval reports costs of 6000+ for non-liquids, even though they are not technically passable
|
||||||
|
return amount != impassable && !(cost == costTypes.get(costNaval) && amount >= 6000);
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Gets targets to pathfind towards. This must run on the main thread. */
|
/** Gets targets to pathfind towards. This must run on the main thread. */
|
||||||
|
|||||||
@@ -2,6 +2,7 @@ package mindustry.ai;
|
|||||||
|
|
||||||
import arc.*;
|
import arc.*;
|
||||||
import arc.func.*;
|
import arc.func.*;
|
||||||
|
import arc.scene.style.*;
|
||||||
import arc.struct.*;
|
import arc.struct.*;
|
||||||
import mindustry.ai.types.*;
|
import mindustry.ai.types.*;
|
||||||
import mindustry.entities.units.*;
|
import mindustry.entities.units.*;
|
||||||
@@ -60,6 +61,10 @@ public class UnitCommand{
|
|||||||
return Core.bundle.get("command." + name);
|
return Core.bundle.get("command." + name);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public TextureRegionDrawable getIcon(){
|
||||||
|
return Icon.icons.get(icon, Icon.cancel);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public String toString(){
|
public String toString(){
|
||||||
return "UnitCommand:" + name;
|
return "UnitCommand:" + name;
|
||||||
|
|||||||
@@ -12,14 +12,14 @@ import mindustry.world.blocks.ConstructBlock.*;
|
|||||||
import static mindustry.Vars.*;
|
import static mindustry.Vars.*;
|
||||||
|
|
||||||
public class BuilderAI extends AIController{
|
public class BuilderAI extends AIController{
|
||||||
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f;
|
public static float buildRadius = 1500, retreatDst = 110f, retreatDelay = Time.toSeconds * 2f, defaultRebuildPeriod = 60f * 2f;
|
||||||
|
|
||||||
public @Nullable Unit assistFollowing;
|
public @Nullable Unit assistFollowing;
|
||||||
public @Nullable Unit following;
|
public @Nullable Unit following;
|
||||||
public @Nullable Teamc enemy;
|
public @Nullable Teamc enemy;
|
||||||
public @Nullable BlockPlan lastPlan;
|
public @Nullable BlockPlan lastPlan;
|
||||||
|
|
||||||
public float fleeRange = 370f, rebuildPeriod = 60f * 2f;
|
public float fleeRange = 370f, rebuildPeriod = defaultRebuildPeriod;
|
||||||
public boolean alwaysFlee;
|
public boolean alwaysFlee;
|
||||||
public boolean onlyAssist;
|
public boolean onlyAssist;
|
||||||
|
|
||||||
@@ -34,6 +34,14 @@ public class BuilderAI extends AIController{
|
|||||||
public BuilderAI(){
|
public BuilderAI(){
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public void init(){
|
||||||
|
//rebuild much faster with buildAI; there are usually few builder units so this is fine
|
||||||
|
if(rebuildPeriod == defaultRebuildPeriod && unit.team.rules().buildAi){
|
||||||
|
rebuildPeriod = 10f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void updateMovement(){
|
public void updateMovement(){
|
||||||
|
|
||||||
|
|||||||
@@ -14,7 +14,7 @@ public class MissileAI extends AIController{
|
|||||||
|
|
||||||
float time = unit instanceof TimedKillc t ? t.time() : 1000000f;
|
float time = unit instanceof TimedKillc t ? t.time() : 1000000f;
|
||||||
|
|
||||||
if(time >= unit.type.homingDelay && shooter != null){
|
if(time >= unit.type.homingDelay && shooter != null && !shooter.dead()){
|
||||||
unit.lookAt(shooter.aimX, shooter.aimY);
|
unit.lookAt(shooter.aimX, shooter.aimY);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||