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...

60 Commits
v147.1 ... v148

Author SHA1 Message Date
1ue999
ab0a47a837 Conveyor progress (#10620)
* sensor progressssssssssssssssssssssssss

* for duct aswell

* better setprop for conveyors

* slight performance improvement i assume

* * import

* check if len is 0
2025-04-21 09:36:24 -04:00
SeuEarth
b9c900490e Update Korean translation (#10653)
* Update bundle_ko.properties

* Update description.txt

* Add files via upload

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2025-04-21 09:33:43 -04:00
MonoChronos
36df5cb79e Update bundle_fil.properties (#10669)
a
2025-04-21 09:33:25 -04:00
Haerbin23456
de350ea2c7 fix(tile): correct loop variable from i to j in nearby check (#10701)
In TilePreChangeEvent handling, the inner loop used `i` instead of `j` when checking nearby tiles, which could lead to incorrect nearSolid flag updates. This fixes the variable naming conflict.
2025-04-21 09:32:26 -04:00
ity
e401fa38a4 Fix simplified Chinese translation (#10694)
Fix Simplified Chinese translation

Fix simplified Chinese translation

Fix simplified Chinese translation

Fix simplified Chinese translation

Fix simplified Chinese translation

Fix simplified Chinese translation
2025-04-20 22:06:18 -04:00
Anuken
f1f610079d Removed tar fields requirement from plastanium compressor 2025-04-20 22:00:56 -04:00
Anuken
aa0c140123 Fixed origin power link connections 2025-04-20 22:00:41 -04:00
Anuken
5fce09c66e Fixed #10697 2025-04-20 15:43:38 -04:00
Anuken
a0e7dccc9c followAimSpeed for bullets 2025-04-20 11:54:21 -04:00
Anuken
0292285e78 Merge remote-tracking branch 'origin/master' 2025-04-19 22:39:32 -04:00
Anuken
a8571592bb Fungal pass description fix 2025-04-19 22:39:25 -04:00
Github Actions
067293717d Automatic bundle update 2025-04-20 00:42:16 +00:00
ity
467a64023c Update bundle_zh_CN.properties (#10690) 2025-04-19 20:40:54 -04:00
EggleEgg
1f193780f4 Misc erekir turret rebalance (#10676)
* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* h

* h

* h

* dont mind me

* h

* h
2025-04-19 12:58:19 -04:00
Anuken
502cdf0b55 Merge remote-tracking branch 'origin/master' 2025-04-19 11:09:00 -04:00
Anuken
dc9d7d1b87 Fixed #10686 2025-04-19 11:08:51 -04:00
The4codeblocks
757188b270 named colors in %<color> (#10682)
* named colors in %<color>

* bad copying + needs closing bracket

* fix formatt

* some other (now fixed) bug gave me trouble, now I can remove this

* shouldn't need access to Pal now
2025-04-19 11:03:22 -04:00
Anuken
b07acb3ce1 Fixed #10687 2025-04-19 10:58:34 -04:00
Anuken
f8fdb541f7 Merge remote-tracking branch 'origin/master' 2025-04-19 00:46:28 -04:00
Anuken
65146f9a11 Reduced liquid transport explosiveness to mostly pre-capacity-increase levels 2025-04-19 00:46:17 -04:00
Github Actions
9964d84ed9 Automatic bundle update 2025-04-18 14:07:13 +00:00
Cardillan
c3e2bcf2e7 Adds LAccess.bufferUsage, fixes wrong property names for displayWidth and displayHeight (#10679)
* Adds LAccess.bufferUsage - sensable property returning number of unprocessed commands in the graphics buffer of a display.
Fixes wrong property keys (lacess.* -> laccess.*) of the recently added displayWidth and displayHeight properties.

* Revert unnecessary bundle updates
2025-04-18 10:05:56 -04:00
The4codeblocks
a394084f37 fix clipSize for overhanging canvases (#10678)
(should've included it in the other PR.....)
2025-04-18 09:29:39 -04:00
Github Actions
71e844c6fb Automatic bundle update 2025-04-17 23:24:59 +00:00
Anuken
93645aeeb7 Fixed Sea Port unit production 2025-04-17 19:23:48 -04:00
Anuken
151930de6d Fixed incorrect condition 2025-04-17 16:31:01 -04:00
Anuken
264d13f827 Closes Anuken/Mindustry-Suggestions/issues/5537, partially implements Anuken/Mindustry-Suggestions/issues/5535 2025-04-17 16:28:56 -04:00
Anuken
233acfa6f5 Fixed #10671 2025-04-17 15:47:24 -04:00
Anuken
20425fde14 Merge remote-tracking branch 'origin/master' 2025-04-17 14:38:52 -04:00
Anuken
c4a54ec103 Crash fix, minor duct bridge cost reduction 2025-04-17 14:38:39 -04:00
The4codeblocks
222e3436b3 fix clipSize for overhanging displays (#10673)
* fix clipSize for overhanging displays

* Update contributors
2025-04-17 12:22:34 -04:00
Anuken
defa3a5887 Merge remote-tracking branch 'origin/master' 2025-04-16 18:48:50 -04:00
Anuken
1bf2e8d818 Minor tiled display cost reduction 2025-04-16 18:48:43 -04:00
EggleEgg
9e84fc3167 Disperse ammo rebalance (#10670)
* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Update Blocks.java

* Almost missed the interaction
2025-04-16 17:21:26 -04:00
Anuken
bf0142d8c4 Merge remote-tracking branch 'origin/master' 2025-04-16 16:51:03 -04:00
Anuken
1838a8ee12 Merge branch 'tiled-logic-displays' of https://github.com/Anuken/Mindustry 2025-04-16 16:50:52 -04:00
buthed010203
7d707a431f Fix contains checking wrong variable (#10668) 2025-04-16 15:07:33 -04:00
Anuken
9cadf06c92 Minor optimization 2025-04-16 13:06:15 -04:00
Anuken
9db19fafe7 Fixed legacy launch pads in extraction outpost 2025-04-16 10:22:43 -04:00
Anuken
3249d042d1 Merge remote-tracking branch 'origin/master' 2025-04-16 00:19:09 -04:00
Anuken
f994d2929f Fungal pass added to T2 unit requirements 2025-04-16 00:18:46 -04:00
EggleEgg
3892416993 Scathe ammo rebalance (#10660)
* Update Blocks.java

* Update Blocks.java
2025-04-16 00:08:35 -04:00
WMF
39834f21db ServerControl was broken, yet again (#10661) 2025-04-15 15:42:45 -04:00
Anuken
b45afe1f4c comment 2025-04-15 15:39:28 -04:00
Anuken
cc4c18211b Merge remote-tracking branch 'origin/tiled-logic-displays' into tiled-logic-displays 2025-04-15 12:16:22 -04:00
Anuken
841ea4f78e Retain display contents when merging 2025-04-15 12:16:09 -04:00
Github Actions
056f56db95 Automatic bundle update 2025-04-15 03:23:38 +00:00
Anuken
e2ae2e4f71 Tiled background for tiled logic display 2025-04-14 23:20:29 -04:00
Anuken
1a00264902 Merge branch 'master' of https://github.com/Anuken/Mindustry into tileable-logic-displays
# Conflicts:
#	core/assets/icons/icons.properties
#	core/assets/logicids.dat
2025-04-14 22:50:47 -04:00
Anuken
666c68edb1 Fixed #10656 2025-04-14 20:36:07 -04:00
Anuken
bfeb8ccc38 Fixed command mode button not showing up after toggling editor blocks on mobile 2025-04-14 20:02:01 -04:00
Anuken
d207c3261f Merge remote-tracking branch 'origin/master' 2025-04-14 15:13:42 -04:00
Anuken
4d35c8a128 Reverted bridge cost increase 2025-04-14 15:13:30 -04:00
OGalaxy
42dcb9989d Update servers_v7.json (#10654)
Added new game mode
2025-04-14 14:33:18 -04:00
Anuken
974b37a4cd Update deployment.yml 2025-04-14 11:38:31 -04:00
Anuken
f2d97503d0 Fixed #10651 2025-04-14 11:35:12 -04:00
Anuken
988e8c1eaa Fixed #10652 2025-04-14 11:34:21 -04:00
Anuken
022b21f710 dimension limits 2025-01-08 17:21:36 -05:00
Anuken
95f9fae05a Tileable displays nobody asked for 2025-01-08 17:10:29 -05:00
Anuken
a24dfedb68 Tileable displays nobody asked for 2025-01-08 17:10:05 -05:00
124 changed files with 1649 additions and 870 deletions

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@@ -73,7 +73,7 @@ jobs:
cd ../MindustryBuilds cd ../MindustryBuilds
echo "Updating version to ${RELEASE_VERSION:1}" echo "Updating version to ${RELEASE_VERSION:1}"
BNUM=$(($GITHUB_RUN_NUMBER + 1000)) BNUM=$(($GITHUB_RUN_NUMBER + 1000))
echo versionName=7-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${BNUM} > version_fdroid.txt echo versionName=8-fdroid-${RELEASE_VERSION:1}$'\n'versionCode=${BNUM} > version_fdroid.txt
git add . git add .
git commit -m "Updating to build ${RELEASE_VERSION:1}" git commit -m "Updating to build ${RELEASE_VERSION:1}"
git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds git push https://Anuken:${{ secrets.API_TOKEN_GITHUB }}@github.com/Anuken/MindustryBuilds

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@@ -877,7 +877,7 @@ sector.overgrowth.description = This area is overgrown, closer to the source of
sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible. sector.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the long spacing between enemy attacks. sector.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Build air and ground defenses as soon as possible. Do not be fooled by the long spacing between enemy attacks.
sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers. sector.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. sector.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger units. Take out the enemy core.
sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism. sector.biomassFacility.description = The origin of spores. This is the facility in which they were researched and initially produced.\nResearch the technology contained within. Cultivate spores for the production of fuel and plastics.\n\n[lightgray]Upon this facility's demise, the spores were released. Nothing in the local ecosystem could compete with such an invasive organism.
sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories. sector.windsweptIslands.description = Further past the shoreline is this remote chain of islands. Records show they once had [accent]Plastanium[]-producing structures.\n\nFend off the enemy's naval units. Establish a base on the islands. Research these factories.
sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads. sector.extractionOutpost.description = A remote outpost, constructed by the enemy for the purpose of launching resources to other sectors.\n\nCross-sector transport technology is essential for further conquest. Destroy the base. Research their Launch Pads.
@@ -1111,6 +1111,7 @@ ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
bar.drilltierreq = Better Drill Required bar.drilltierreq = Better Drill Required
bar.nobatterypower = Insufficient Battery Power bar.nobatterypower = Insufficient Battery Power
@@ -1982,6 +1983,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
@@ -2281,6 +2283,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
@@ -2548,6 +2551,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.

View File

@@ -1076,6 +1076,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро bar.onlycoredeposit = Даступны Толькі Перанос Рэсурсаў У Ядро
bar.drilltierreq = Патрабуецца свідар лепей bar.drilltierreq = Патрабуецца свідар лепей
@@ -1937,6 +1938,7 @@ block.logic-processor.name = Працэсар Логікі
block.hyper-processor.name = Гіперпрацэсар block.hyper-processor.name = Гіперпрацэсар
block.logic-display.name = Экран block.logic-display.name = Экран
block.large-logic-display.name = Вялікі Экран block.large-logic-display.name = Вялікі Экран
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Ячэйка Памяці block.memory-cell.name = Ячэйка Памяці
block.memory-bank.name = Блок Памяці block.memory-bank.name = Блок Памяці
team.malis.name = Маліс team.malis.name = Маліс
@@ -2227,6 +2229,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2478,6 +2481,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] намаляване на
ability.stat.minspeed = [stat]{0} полета/в сек.[lightgray] мин. скорост ability.stat.minspeed = [stat]{0} полета/в сек.[lightgray] мин. скорост
ability.stat.duration = [stat]{0} в сек.[lightgray] продължителност ability.stat.duration = [stat]{0} в сек.[lightgray] продължителност
ability.stat.buildtime = [stat]{0} в сек.[lightgray] време за строеж ability.stat.buildtime = [stat]{0} в сек.[lightgray] време за строеж
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Доставянето е разрешено само до ядрото bar.onlycoredeposit = Доставянето е разрешено само до ядрото
@@ -1956,6 +1957,7 @@ block.logic-processor.name = Логически процесор
block.hyper-processor.name = Хипер процесор block.hyper-processor.name = Хипер процесор
block.logic-display.name = Логически дисплей block.logic-display.name = Логически дисплей
block.large-logic-display.name = Голям логически дисплей block.large-logic-display.name = Голям логически дисплей
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Клетка памет block.memory-cell.name = Клетка памет
block.memory-bank.name = Банка памет block.memory-bank.name = Банка памет
team.malis.name = Малис team.malis.name = Малис
@@ -2247,6 +2249,7 @@ block.memory-cell.description = Съхранява информация, коя
block.memory-bank.description = Съхранява информация, която може да се достъпва или променя от процесор. Има голям капацитет. block.memory-bank.description = Съхранява информация, която може да се достъпва или променя от процесор. Има голям капацитет.
block.logic-display.description = Позволява изобразяването на графика чрез процесор. block.logic-display.description = Позволява изобразяването на графика чрез процесор.
block.large-logic-display.description = Позволява изобразяването на графика чрез процесор. block.large-logic-display.description = Позволява изобразяването на графика чрез процесор.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост. block.interplanetary-accelerator.description = Масивна електромагнитна релсова кула. Ускорява ядрото до необходимата за междупланетно изстрелване скорост.
block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител. block.repair-turret.description = Непрекъснато ремонтира най-близката повредена единица в обхват. Може да приема охладител.
block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен. block.core-bastion.description = Ядро на базата. Добре бронирано. Ако бъде унищожено, секторът е загубен.
@@ -2503,6 +2506,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Най-висока скорост за единица, измерено в полета/секунда. laccess.speed = Най-висока скорост за единица, измерено в полета/секунда.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID на единица/блок/предмет/течност.\nТази операция е обратната на търсенето. laccess.id = ID на единица/блок/предмет/течност.\nТази операция е обратната на търсенето.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Некатегоризирани указания. lcategory.unknown.description = Некатегоризирани указания.
lcategory.io = Вход и изход lcategory.io = Вход и изход

View File

@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0} %[lightgray] de reducció del dany
ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín. ability.stat.minspeed = [stat]{0} caselles/seg[lightgray] de velocitat mín.
ability.stat.duration = [stat]{0} seg[lightgray] de duració ability.stat.duration = [stat]{0} seg[lightgray] de duració
ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció ability.stat.buildtime = [stat]{0} seg[lightgray] de temps de construcció
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Només es permet depositar al nucli. bar.onlycoredeposit = Només es permet depositar al nucli.
bar.drilltierreq = Cal una perforadora millor. bar.drilltierreq = Cal una perforadora millor.
@@ -1957,6 +1958,7 @@ block.logic-processor.name = Processador lògic
block.hyper-processor.name = Hiperprocessador block.hyper-processor.name = Hiperprocessador
block.logic-display.name = Monitor lògic block.logic-display.name = Monitor lògic
block.large-logic-display.name = Monitor lògic gran block.large-logic-display.name = Monitor lògic gran
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Cel·la de memòria block.memory-cell.name = Cel·la de memòria
block.memory-bank.name = Banc de memòria block.memory-bank.name = Banc de memòria
@@ -2249,6 +2251,7 @@ block.memory-cell.description = Emmagatzema informació per a un processador lò
block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat. block.memory-bank.description = Emmagatzema informació per a un processador lògic. Alta capacitat.
block.logic-display.description = Mostra un gràfic des dun processador lògic. block.logic-display.description = Mostra un gràfic des dun processador lògic.
block.large-logic-display.description = Mostra un gràfic des dun processador lògic. block.large-logic-display.description = Mostra un gràfic des dun processador lògic.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris. block.interplanetary-accelerator.description = Una torreta amb un canó electromagnètic enorme. Accelera els nuclis fins aconseguir la velocitat descapament per a fer llançaments interplanetaris.
block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid. block.repair-turret.description = Repara contínuament la unitat danyada que tingui més a prop al seu voltant. També se li pot subministrar refrigerant perquè funcioni més ràpid.
block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector. block.core-bastion.description = Nucli de la base. Blindat. Quan es destrueix, es perd el sector.
@@ -2505,6 +2508,9 @@ laccess.progress = Progrés de lacció, entre 0 i 1.\nRetorna la producció,
laccess.speed = Velocitat màxima de la unitat, en caselles/s. laccess.speed = Velocitat màxima de la unitat, en caselles/s.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = Identificador dunitat/bloc/element/líquid.\nÉs linvers de loperació lookup. laccess.id = Identificador dunitat/bloc/element/líquid.\nÉs linvers de loperació lookup.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Desconegut lcategory.unknown = Desconegut
lcategory.unknown.description = Instruccions sense categoria. lcategory.unknown.description = Instruccions sense categoria.
lcategory.io = Entrada i sortida lcategory.io = Entrada i sortida

View File

@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno bar.onlycoredeposit = Pouze Ukládání do Jádra je povoleno
@@ -1956,6 +1957,7 @@ block.logic-processor.name = Logický procesor
block.hyper-processor.name = Hyperprocesor block.hyper-processor.name = Hyperprocesor
block.logic-display.name = Zobrazovač logiky block.logic-display.name = Zobrazovač logiky
block.large-logic-display.name = Velký zobrazovač logiky block.large-logic-display.name = Velký zobrazovač logiky
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Paměťová buňka block.memory-cell.name = Paměťová buňka
block.memory-bank.name = Paměťová banka block.memory-bank.name = Paměťová banka
team.malis.name = Malis team.malis.name = Malis
@@ -2248,6 +2250,7 @@ block.memory-cell.description = Ukládá informace z logického procesoru.
block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita. block.memory-bank.description = Ukládá informace z logického procesoru. Větší kapacita.
block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru. block.large-logic-display.description = Zobrazuje libovolnou grafiku z logického procesoru.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání. block.interplanetary-accelerator.description = Masivní elektromagnetická věž. Urychlí jádro na únikovou rychlost pro meziplanetární vyslání.
block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení. block.repair-turret.description = Nepřetržitě opravuje nejblížší poškozenou jednotku v jeho blízkosti. Lze volitelně dodávat chlazení pro jeho posílení.
block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen. block.core-bastion.description = Jádro základny. Obrněné. Pokud je zničeno, sektor je ztracen.
@@ -2504,6 +2507,9 @@ laccess.progress = Průběh akce, 0 do 1.\nVrací průběh výroby, přebití v
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Šířka displeje v pixelech.
laccess.displayheight = Výška displeje v pixelech.
laccess.bufferusage = Počet nezpracovaných příkazů ve vyrovnávací paměti displeje.
lcategory.unknown = Neznámé lcategory.unknown = Neznámé
lcategory.unknown.description = Nezařazené instrukce. lcategory.unknown.description = Nezařazené instrukce.
lcategory.io = Vstup a Výstup lcategory.io = Vstup a Výstup

View File

@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Topdatamat
block.hyper-processor.name = Hyperdatamat block.hyper-processor.name = Hyperdatamat
block.logic-display.name = Dataskærm block.logic-display.name = Dataskærm
block.large-logic-display.name = Større Dataskærm block.large-logic-display.name = Større Dataskærm
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Hukommelsescelle block.memory-cell.name = Hukommelsescelle
block.memory-bank.name = Hukommelsesbank block.memory-bank.name = Hukommelsesbank
team.malis.name = Malis team.malis.name = Malis
@@ -2227,6 +2229,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2478,6 +2481,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1102,6 +1102,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] Schadensreduktion
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min Geschwindigkeit
ability.stat.duration = [stat]{0} sek[lightgray] Dauer ability.stat.duration = [stat]{0} sek[lightgray] Dauer
ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer ability.stat.buildtime = [stat]{0} sek[lightgray] Baudauer
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Nur Kernablage möglich bar.onlycoredeposit = Nur Kernablage möglich
@@ -1971,6 +1972,7 @@ block.logic-processor.name = Logikprozessor
block.hyper-processor.name = Hyperprozessor block.hyper-processor.name = Hyperprozessor
block.logic-display.name = Logik-Bildschirm block.logic-display.name = Logik-Bildschirm
block.large-logic-display.name = Großer Logik-Bildschirm block.large-logic-display.name = Großer Logik-Bildschirm
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Speicherzelle block.memory-cell.name = Speicherzelle
block.memory-bank.name = Große Speicherzelle block.memory-bank.name = Große Speicherzelle
@@ -2274,6 +2276,7 @@ block.memory-cell.description = Speichert Informationen für einen Prozessor.
block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität. block.memory-bank.description = Speichert Informationen für einen Prozessor. Hohe Kapazität.
block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. block.logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an. block.large-logic-display.description = Zeigt mithilfe eines Prozessors Beliebiges an.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen. block.interplanetary-accelerator.description = Ein Riesen-Railgun-Turm, der mithilfe des Elektromagnetismus Kerne auf die nötige Geschwindigkeit bringt, um interplanetarisches Reisen zu ermöglichen.
block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung. block.repair-turret.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. Verwendet optional Kühlung.
@@ -2534,6 +2537,9 @@ laccess.progress = Fortschritt, von 0 bis 1.\nGibt Produktion, Nachladestatus or
laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde. laccess.speed = Höchstgeschwindigkeit einer Einheit, gemessen in Blöcke/Sekunde.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation. laccess.id = ID einer Einheit/eines Blocks/eines Materials/einer Flüssigkeit\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unbekannt lcategory.unknown = Unbekannt
lcategory.unknown.description = Unbekannte Anweisungen lcategory.unknown.description = Unbekannte Anweisungen

View File

@@ -1096,6 +1096,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Sólo se permite depositar en el núcleo bar.onlycoredeposit = Sólo se permite depositar en el núcleo
bar.drilltierreq = Requiere un taladro mejor bar.drilltierreq = Requiere un taladro mejor
@@ -1963,6 +1964,7 @@ block.logic-processor.name = Procesador lógico
block.hyper-processor.name = Hiperprocesador block.hyper-processor.name = Hiperprocesador
block.logic-display.name = Pantalla lógica block.logic-display.name = Pantalla lógica
block.large-logic-display.name = Pantalla lógica grande block.large-logic-display.name = Pantalla lógica grande
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Unidad de memoria block.memory-cell.name = Unidad de memoria
block.memory-bank.name = Servidor de memoria block.memory-bank.name = Servidor de memoria
# Name of the teams that are not colors or adjectives are intentionally untrasnlated. # Name of the teams that are not colors or adjectives are intentionally untrasnlated.
@@ -2262,6 +2264,7 @@ block.memory-cell.description = Almacena información para los procesadores lóg
block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad. block.memory-bank.description = Almacena información para los procesadores lógicos. Alta capacidad.
block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico. block.logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico. block.large-logic-display.description = Muestra gráficos arbitrarios dibujados desde un procesador lógico.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario. block.interplanetary-accelerator.description = Una torre de proyección electromagnética masiva. Acelera núcleos hasta la velocidad necesaria para escapar del campo gravitatorio del planeta, habilitando el despliegue interplanetario.
block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante. block.repair-turret.description = Repara continuamente la unidad dañada más cercana dentro de su alcance. Opcionalmente acepta refrigerante.
@@ -2523,6 +2526,9 @@ laccess.progress = Progreso de una acción, 0 a 1.\nDevuelve el valor de una pro
laccess.speed = Velocidad máxima de una unidad, en bloques/segundo. laccess.speed = Velocidad máxima de una unidad, en bloques/segundo.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Desconocido lcategory.unknown = Desconocido
lcategory.unknown.description = Instrucciones no clasificadas. lcategory.unknown.description = Instrucciones no clasificadas.

View File

@@ -1080,6 +1080,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1942,6 +1943,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2232,6 +2234,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2483,6 +2486,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1079,6 +1079,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1941,6 +1942,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2231,6 +2233,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2482,6 +2485,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1078,6 +1078,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen bar.onlycoredeposit = Sijoittaminen sallittua vain ytimeen
@@ -1943,6 +1944,7 @@ block.logic-processor.name = Logiikkaprosessori
block.hyper-processor.name = Hyperprosessori block.hyper-processor.name = Hyperprosessori
block.logic-display.name = Logiikkanäyttö block.logic-display.name = Logiikkanäyttö
block.large-logic-display.name = Iso logiikkanäyttö block.large-logic-display.name = Iso logiikkanäyttö
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Muistisolu block.memory-cell.name = Muistisolu
block.memory-bank.name = Muistipankki block.memory-bank.name = Muistipankki
team.malis.name = Malis team.malis.name = Malis
@@ -2234,6 +2236,7 @@ block.memory-cell.description = Varastoi tietoa prosessorille.
block.memory-bank.description = Varastoi tietoa prosessorille. Suuri kapasiteetti. block.memory-bank.description = Varastoi tietoa prosessorille. Suuri kapasiteetti.
block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista. block.logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista. block.large-logic-display.description = Näyttää mielivaltaista ggrafiikkaa prosessorista.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten. block.interplanetary-accelerator.description = Massiivinen sähkömagneettinen raidetykkitorni. Kiihdyttää ytimiä pakonopeuteen interplanetaarista leviämistä varten.
block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä. block.repair-turret.description = Korjaa jatkuvasti lähintä vahingoittunutta yksikköä lähellään. Käyttää vaihtoehtoisesti jäähdytysnestettä.
block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty. block.core-bastion.description = Tukikohdan ydin. Panssaroitu. Mikäli tuhottu, sektori on menetetty.
@@ -2485,6 +2488,9 @@ laccess.progress = Toiminnon edistys asteikolla nollasta yhteen.\nPalauttaa tuot
laccess.speed = Yksikön huippunopeus laattoina/sekunti. laccess.speed = Yksikön huippunopeus laattoina/sekunti.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Tuntematon lcategory.unknown = Tuntematon
lcategory.unknown.description = Luokittelemattomat ohjeet. lcategory.unknown.description = Luokittelemattomat ohjeet.
lcategory.io = Sisään- ja ulostulo lcategory.io = Sisään- ja ulostulo

View File

@@ -18,7 +18,7 @@ link.bug.description = Nakahanap ng isang sira? Ipaulat dito!
linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibukas?\n\n[sky]{0} linkopen = Ang server na ito ay nagbigay ng isang link. Gusto mo ba na ibukas?\n\n[sky]{0}
linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL. linkfail = Hindi mabuksan ang link!\nKinopya na sa iyong clipboard ang URL.
screenshot = Ini-adya na ang screenshot sa {0} screenshot = Ini-adya na ang screenshot sa {0}
screenshot.invalid = Masiyadong malaki ang mapa; maaaring kulang ang memory para sa screenshot. screenshot.invalid = Masiyadong malaki ang mapa, maaaring kulang ang espasyo para sa screenshot.
gameover = Ang laro ay natapos. gameover = Ang laro ay natapos.
gameover.disconnect = Nawalan ka ng koneksyon. gameover.disconnect = Nawalan ka ng koneksyon.
gameover.pvp = Ang[accent] {0}[] na grupo ay nanalo! gameover.pvp = Ang[accent] {0}[] na grupo ay nanalo!
@@ -97,11 +97,11 @@ level.highscore = Pinakamataas na Iskor: [accent]{0}
level.select = Mamili ng Lebel level.select = Mamili ng Lebel
level.mode = Paraan ng Paglalaro: level.mode = Paraan ng Paglalaro:
coreattack = < Ang core ay inaatake! > coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\npagkamatay ay palapit nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Database ng Core database = Database ng Core
database.button = Database database.button = Database
savegame = I-save ang Laro savegame = I-save ang Laro
loadgame = I-Load ang Laro loadgame = Ibukas ang Laro
joingame = Sumali sa Laro joingame = Sumali sa Laro
customgame = Hindi-karaniwan na Laro customgame = Hindi-karaniwan na Laro
newgame = Bagong Laro newgame = Bagong Laro
@@ -180,13 +180,13 @@ mod.folder.missing = Tanging mga mod lang nasa loob ng folder ay maaaring ma-ila
mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro. mod.scripts.disable = Ang device mo ay hindi sumusuporta ng mga mod na may iskrip. Kailangan mo itong pahintuin upang makapaglaro.
mod.dependencies.error = [scarlet]Mods are missing dependencies mod.dependencies.error = [scarlet]Mods are missing dependencies
mod.dependencies.soft = (optional) mod.dependencies.soft = (optional)
mod.dependencies.download = Import mod.dependencies.download = Kunin
mod.dependencies.downloadreq = Import Required mod.dependencies.downloadreq = Kailangang Kunin
mod.dependencies.downloadall = Import All mod.dependencies.downloadall = Kunin Lahat
mod.dependencies.status = Import Results mod.dependencies.status = Resulta ng Pagkukuha
mod.dependencies.success = Successfully downloaded: mod.dependencies.success = Napadownload:
mod.dependencies.failure = Failed to download: mod.dependencies.failure = Hindi madownload:
mod.dependencies.imported = This mod requires dependencies. Download? mod.dependencies.imported = Kailangan ng mga aasahan na mod. I-download?
about.button = Tungkol about.button = Tungkol
name = Pangalan: name = Pangalan:
@@ -194,43 +194,43 @@ noname = Pumili ng[accent] pangalan[] muna.
search = Maghanap: search = Maghanap:
planetmap = Mapa ng Planeta: planetmap = Mapa ng Planeta:
launchcore = I-Launch Ang Core launchcore = Ipadala Ang Core
filename = Pangalan ng File: filename = Pangalan ng File:
unlocked = Bagong content na na-unlock! unlocked = Bagong content na na-unlock!
available = Bagong research na available! available = Bagong research na available!
unlock.incampaign = < I-unlock sa campaign para sa detalye > unlock.incampaign = < I-unlock sa campaign para sa detalye >
campaign.select = Piliin ang Starting Campaign campaign.select = Piliin ang sisimulan na Campaign
campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong ilipat anumang oras. campaign.none = [lightgray]Pumili ng planetang sisimulan.\nMaaari itong palitan kahit anumang oras.
campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mataas na kalidad at pangkalahatang karanasan. campaign.erekir = Mas bago, mas pinakintab na content. Kadalasan ay linear na pag-unlad ng kampanya.\n\nMas mahirap. Mas mataas na kalidad at pangkalahatang karanasan.
campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mechanics ng campaign. Hindi gaanong pulido. campaign.serpulo = Mas lumang nilalaman; ang klasikong karanasan. Mas open-ended.\n\nPotensyal na hindi balanseng mga mapa at mekaniko ng campaign. Hindi gaanong tapos.
campaign.difficulty = Difficulty campaign.difficulty = Kahirapan
completed = [accent]Nakumpleto completed = [accent]Nakumpleto
techtree = Tech Tree techtree = Tech Tree
techtree.select = Pagpili ng Tech Tree techtree.select = Pagpili ng Tech Tree
techtree.serpulo = Serpulo techtree.serpulo = Serpulo
techtree.erekir = Erekir techtree.erekir = Erekir
research.load = Load research.load = Tingan
research.discard = Discard research.discard = Tigilan
research.list = [lightgray]Pananaliksik: research.list = [lightgray]Pananaliksik:
research = Pananaliksik research = Pananaliksik
researched = [lightgray]{0} nagsaliksik. researched = [lightgray]{0} nagsaliksik.
research.progress = {0}% kumpleto research.progress = {0}% kumpleto
players = {0} manlalaro players = {0} na manlalaro
players.single = {0} manlalaro players.single = {0} na manlalaro
players.search = mag-search players.search = mag-search
players.notfound = [gray]walang nahanap na players players.notfound = [gray]walang nahanap na manlalaro
server.closing = [accent]Sinasarado ang server... server.closing = [accent]Sinasarado ang server...
server.kicked.kick = Sinipa ka mula sa server! server.kicked.kick = Ipinaalis ka sa server!
server.kicked.whitelist = Hindi ka naka whitelist. server.kicked.whitelist = Hindi ka naka whitelist sa server.
server.kicked.serverClose = Ang server ay isinarado. server.kicked.serverClose = Ang server ay isinarado.
server.kicked.vote = Na-vote-kick ka na. Paalam. server.kicked.vote = Ipinagbotohan ka na itanggal sa server. Paalam.
server.kicked.clientOutdated = Outdated na kliyente! I-Update yung laro mo! server.kicked.clientOutdated = Outdated na kliyente! I-Update mo ang iyong laro!
server.kicked.serverOutdated = Lumang server! Hilingin sa host na mag-update! server.kicked.serverOutdated = Lumang server! Hilingin sa may-ari na ibago!
server.kicked.banned = Ikaw ay pinagbawalan sa server na ito. server.kicked.banned = Ikaw ay pinagbawalan sa server na ito.
server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build. server.kicked.typeMismatch = Ang server na ito ay hindi tugma sa iyong uri ng build.
server.kicked.playerLimit = Puno na ang server na ito. maghintay ng libreng slot. server.kicked.playerLimit = Puno na ang server na ito. Maghintay ng libreng slot.
server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli. server.kicked.recentKick = na-kick ka recently.\nMaghintay bago kumonekta muli.
server.kicked.nameInUse = May ganyang pangalan\nsa server na ito. server.kicked.nameInUse = May ganyang pangalan\nsa server na ito.
server.kicked.nameEmpty = Invalid ang pangalan mo. server.kicked.nameEmpty = Invalid ang pangalan mo.
@@ -239,13 +239,13 @@ server.kicked.customClient = Hindi sinusuportahan ng server na ito ang mga custo
server.kicked.gameover = Tapos na ang laro! server.kicked.gameover = Tapos na ang laro!
server.kicked.serverRestarting = Nag rerestart ang server. server.kicked.serverRestarting = Nag rerestart ang server.
server.versions = Iyong bersyon:[accent] {0}[]\nBersyon ng server:[accent] {1}[] server.versions = Iyong bersyon:[accent] {0}[]\nBersyon ng server:[accent] {1}[]
host.info = Ang [accent]host[] button ay nagho-host ng server sa port [scarlet]6567[]. \nAng sinuman sa parehong [lightgray]wifi o lokal na network[] ay dapat na makita ang iyong server sa kanilang listahan ng server.\n\nKung gusto mong makakonekta ang mga tao mula sa kahit saan sa pamamagitan ng IP, [accent]port forwarding[] ay kinakailangan.\n\n[lightgray]Tandaan: Kung may nakakaranas ng problema sa pagkonekta sa iyong LAN game, tiyaking pinayagan mo ang Mindustry na ma-access ang iyong lokal na network sa iyong mga setting ng firewall. Tandaan na minsan ay hindi pinapayagan ng mga pampublikong network ang pagtuklas ng server. host.info = Ang button sa [accent]pagbukas[] ay nagbubukas ng server sa port [scarlet]6567[]. \nAng sinuman sa parehong [lightgray]wi-fi o lokal na network[] ay dapat na makita ang iyong server sa kanilang listahan ng server.\n\nKung gusto mong makakonekta ang mga tao mula sa kahit saan sa pamamagitan ng IP, [accent]port forwarding[] ay kinakailangan.\n\n[lightgray]Tandaan: Kung may nakakaranas ng problema sa pagkonekta sa iyong LAN game, tiyaking pinayagan mo ang Mindustry na ma-access ang iyong lokal na network sa iyong mga setting ng firewall. Tandaan na minsan ay hindi pinapayagan ng mga pampublikong network ang pagtuklas ng server.
join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Kung gusto mong kumonekta sa isang tao sa pamamagitan ng IP, kakailanganin mong hilingin sa host ang kanilang IP, na makikita sa pamamagitan ng pag-googling sa "aking ip" mula sa kanilang device. join.info = Dito, maaari mong ipasok ang isang [accent]server IP[] para ikonekta, o pag diskubre ng [accent]local network[] or [accent]global[] servers pwedeng konektahin.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Kung gusto mong kumonekta sa isang tao sa pamamagitan ng IP, kakailanganin mong hilingin sa host ang kanilang IP, na makikita sa pamamagitan ng pag-googling sa "aking ip" mula sa kanilang device.
hostserver = Mag-host ng Multiplayer Game hostserver = Mag-host ng Multiplayer Game
invitefriends = Mag-imbita ng mga kaibigan invitefriends = Mag-imbita ng mga kaibigan
hostserver.mobile = Host\nGame hostserver.mobile = Ibukas ang\nLaro
host = Host host = Ibukas
hosting = [accent]Opening server... hosting = [accent]Nagbubukas ng server...
hosts.refresh = I-refresh hosts.refresh = I-refresh
hosts.discovering = Pagtuklas ng mga LAN games... hosts.discovering = Pagtuklas ng mga LAN games...
hosts.discovering.any = Pagtuklas ng mga laro... hosts.discovering.any = Pagtuklas ng mga laro...
@@ -253,57 +253,57 @@ server.refreshing = Nagre-refresh ng server
hosts.none = [lightgray]Walang nahanap na local games! hosts.none = [lightgray]Walang nahanap na local games!
host.invalid = [scarlet]Hindi makakonekta sa Host. host.invalid = [scarlet]Hindi makakonekta sa Host.
servers.local = Local Servers servers.local = Lokal na Server
servers.local.steam = Buksan ang Mga Laro at Lokal na Server servers.local.steam = Buksan ang Mga Laro at Lokal na Server
servers.remote = Remote Servers servers.remote = Remote Servers
servers.global = Community Servers servers.global = Server ng Komunidad
servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages. servers.disclaimer = Ang mga server ng komunidad ay [accent]hindi pagmamay-ari o kinokontrol[] ng developer.\n\nServers may contain user-generated content that is not appropriate for all ages.
servers.showhidden = Show Hidden Servers servers.showhidden = Show Hidden Servers
server.shown = Ipinapakita server.shown = Ipinapakita
server.hidden = Tinatago server.hidden = Tinatago
viewplayer = Viewing Player: [accent]{0} viewplayer = Viewing Player: [accent]{0}
trace = Trace Player trace = Hanapin ang Manglalaro
trace.playername = Pangalan ng Player: [accent]{0} trace.playername = Pangalan ng Manglalaro: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Unique ID: [accent]{0} trace.id = ID na karaniwan: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Wika: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Mobile : [accent]{0}
trace.modclient = Custom Client: [accent]{0} trace.modclient = Custom Client: [accent]{0}
trace.times.joined = Times Joined: [accent]{0} trace.times.joined = Times Joined: [accent]{0}
trace.times.kicked = Times Kicked: [accent]{0} trace.times.kicked = Times Kicked: [accent]{0}
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Mga pangalan:
invalidid = Di-wastong client ID! Magsumite ng ulat ng bug. invalidid = Di-wastong client ID! Magsumite ng ulat ng bug.
player.ban = Ban player.ban = Itanggal
player.kick = Kick player.kick = Ipaalis
player.trace = Trace player.trace = Hanapin
player.admin = Toggle Admin player.admin = Toggle Admin
player.team = Change Team player.team = Palit ng Pangkat
server.bans = Bans server.bans = Pagtanggal
server.bans.none = walang nahanap na banned players! server.bans.none = Walang nahanap na manlalarong tinaggal!
server.admins = Admins server.admins = Admins
server.admins.none = walang nahnap na admin! server.admins.none = Walang nahnap na admin!
server.add = Add Server server.add = Maglagay ng Server
server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito? server.delete = Sigurado ka bang gusto mong tanggalin ang server na ito?
server.edit = Edit Server server.edit = Ipalit ang Server
server.outdated = [scarlet]Outdated Server![] server.outdated = [scarlet]Di-bagong Server![]
server.outdated.client = [scarlet]Outdated Client![] server.outdated.client = [scarlet]Di-bagong Client![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [accent]Custom Build server.custombuild = [accent]Di-karaniwang Build
confirmban = Sigurado ka bang gusto mong i-ban si "{0}[white]"? confirmban = Sigurado ka bang gusto mong itanggal si "{0}[white]"?
confirmkick = Sigurado ka bang gusto mong i-kick si "{0}[white]"? confirmkick = Sigurado ka bang gusto mong ipaalis si "{0}[white]"?
confirmunban = Sigurado kabang i-unban ang player? confirmunban = Sigurado kabang ibabalik mo ang manlalaro?
confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"? confirmadmin = Sigurado ka bang gusto mong gawing admin si "{0}[white]"?
confirmunadmin = Sigurado kabang i-remove ang admin mula kay "{0}[white]"? confirmunadmin = Sigurado kabang itanggal ang admin mula kay "{0}[white]"?
votekick.reason = Vote-Kick Reason votekick.reason = Rason sa botohan sa pagalis
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = Gusto mo ba na iboto na matangal si "{0}[white]"?\nKung oo, sabihin mo ang rason mo:
joingame.title = Sumali sa Laro joingame.title = Sumali sa Laro
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Nawalan ng koneksyon.
disconnect.error = Connection error. disconnect.error = Nagkaproblema sa koneksyon.
disconnect.closed = Connection closed. disconnect.closed = Sinarado ang koneksyon.
disconnect.timeout = Na-time out. disconnect.timeout = Na-tanggal sa oras.
disconnect.data = Pumalya ang pag-load ng world data! disconnect.data = Pumalya ang pag-load ng world data!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]). cantconnect = Hindi kayant sumali sa larong ([accent]{0}[]).
@@ -317,26 +317,26 @@ server.error = [scarlet]Error hosting server.
save.new = Bagong Save save.new = Bagong Save
save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito? save.overwrite = Sigurado ka bang gusto mong i-overwrite ang save slot na ito?
save.nocampaign = Individual save files from the campaign cannot be imported. save.nocampaign = Individual save files from the campaign cannot be imported.
overwrite = Overwrite overwrite = Ipalitan
save.none = Walang nahanap na save! save.none = Walang nahanap na save!
savefail = Hindi na save ang game! savefail = Hindi na-save ang game!
save.delete.confirm = Sigurado ka bang gusto mo i delete intong save? save.delete.confirm = Sigurado ka bang gusto mo itanggal itong save?
save.delete = Delete save.delete = Itanggal
save.export = Export Save save.export = Ipamigay ang Save
save.import.invalid = [accent]Hindi valid ang intong save! save.import.invalid = [accent]Hindi puwede ang intong save!
save.import.fail = [scarlet]Pumalya ang pag-import ng save: [accent]{0} save.import.fail = [scarlet]Pumalya ang pag-kuha ng save: [accent]{0}
save.export.fail = [scarlet]Pumalya ang pag-export ng save: [accent]{0} save.export.fail = [scarlet]Pumalya ang pag-bigay ng save: [accent]{0}
save.import = Import Save save.import = Kumuha ng Save
save.newslot = Save name: save.newslot = Pangalan ng save:
save.rename = Rename save.rename = Ipangalan ulit
save.rename.text = New name: save.rename.text = Bagong pangalan:
selectslot = Pumili ng save. selectslot = Pumili ng save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = I-edit Message editmessage = I-edit ang Mensahe
save.corrupted = Sira o kurakot ang save na ito. save.corrupted = Sira ang save na ito.
empty = <empty> empty = <empty>
on = On on = Buksan
off = Off off = Isara
save.search = I-Search ang mga saved games... save.search = I-Search ang mga saved games...
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
@@ -350,11 +350,11 @@ delete = Tanggalin
view.workshop = Tingnan Sa Workshop view.workshop = Tingnan Sa Workshop
workshop.listing = I-edit ang Listahan sa Workshop workshop.listing = I-edit ang Listahan sa Workshop
ok = OK ok = OK
open = Open open = Buksan
customize = I-customize ang Mga Panuntunan customize = I-customize ang Mga Panuntunan
cancel = I-kansel cancel = Itigilan
command = Command command = Command
command.queue = [lightgray][Queuing] command.queue = [lightgray][Nag-qu-queue]
command.mine = Mina command.mine = Mina
command.repair = Ipagawa command.repair = Ipagawa
@@ -362,15 +362,15 @@ command.rebuild = Itayo
command.assist = Asistahan ang maglalaro command.assist = Asistahan ang maglalaro
command.move = Galaw command.move = Galaw
command.boost = Magpabilis command.boost = Magpabilis
command.enterPayload = Pumasok sa payload na tipak command.enterPayload = Pumasok sa payload
command.loadUnits = Load Units command.loadUnits = Ipasok ang Unit
command.loadBlocks = Load Blocks command.loadBlocks = Ipasok ang tapak
command.unloadPayload = Unload Payload command.unloadPayload = Linisin ang payload
command.loopPayload = Loop Unit Transfer command.loopPayload = Loop Unit Transfer
stance.stop = Tigilan ang mga sunurin stance.stop = Tigilan ang mga sunurin
stance.shoot = Paninindigan: Barilan stance.shoot = Paninindigan: Barilan
stance.holdfire = Paninindigan: Huwag Bumaril stance.holdfire = Paninindigan: Huwag Bumaril
stance.pursuetarget = Paninindigan: Habulin ang Target stance.pursuetarget = Paninindigan: Habulin ang Iaatake
stance.patrol = Paninindigan: Patrolyang Lakarin stance.patrol = Paninindigan: Patrolyang Lakarin
stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path stance.ram = Paninindigan: Daan\n[lightgray]Tuwid na linyang paggalaw, walang paghanag ng path
openlink = Buksan Link openlink = Buksan Link
@@ -414,17 +414,17 @@ wave.guardianwarn = Ang Guardian ay papalapit na ng mga [accent]{0}[] wave.
wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave. wave.guardianwarn.one = Ang Guardian ay papalapit na ng [accent]{0}[] wave.
loadimage = I-Load ng Imahe loadimage = I-Load ng Imahe
saveimage = I-Save ng Imahe saveimage = I-Save ng Imahe
unknown = Unknown unknown = Di-alam
custom = Custom custom = Di-karaniwan
builtin = Built-In builtin = Gawa sa sistema
map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin! map.delete.confirm = Sigurado ka bang gusto mong tanggalin ang mapang ito? Ang gawaing ito ay hindi pwedeng baguhin!
map.random = [accent]Random Map map.random = [accent]Kung-ano-anong Map
map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang mai-spawn in! Mag-dagdag ng {0} core sa editor ng mapa! map.nospawn = Ang mapa na ito ay walang anumang mga core para sa player upang maipabuhay! Mag-dagdag ng {0} core sa editor ng mapa!
map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor. map.nospawn.pvp = Ang mapa na ito ay walang anumang mga core ng kaaway para sa player upang i-spawn! Add [scarlet]non-orange[] cores to this map in the editor.
map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor. map.nospawn.attack = Ang mapa na ito ay walang anumang mga core ng kaaway para sa pag-atake ng manlalaro! Add {0} cores to this map in the editor.
map.invalid = Error loading map: corrupted o sira na map file. map.invalid = Error loading map: corrupted o sira na map file.
workshop.update = Update Item workshop.update = Ibago ang Item
workshop.error = Error sa pagkuha ng mga detalye ng workshop: {0} workshop.error = Pagkakamali sa pagkuha ng mga detalye ng workshop: {0}
map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa! map.publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[lightgray]Tiyaking sumasang-ayon ka muna sa Workshop EULA, o hindi lalabas ang iyong mga mapa!
workshop.menu = I-select ang gusto mong gawin sa aytem na ito. workshop.menu = I-select ang gusto mong gawin sa aytem na ito.
workshop.info = Item Info workshop.info = Item Info
@@ -449,12 +449,12 @@ editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish. editor.nodescription = Dapat meron paglalarawan ng hindi bababa sa 4 na character bago i-publish.
editor.waves = Mga Waves: editor.waves = Mga Magaatake:
editor.rules = Mga Rules: editor.rules = Mga Alintuntunin:
editor.generation = Generation: editor.generation = Pagbuo:
editor.objectives = Mga Objectives editor.objectives = Mga Gawain
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.worldprocessors = World Processors editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this? editor.worldprocessors.nospace = No free space to place a world processor!\nDid you fill the map with structures? Why would you do this?
@@ -465,27 +465,27 @@ editor.publish.workshop = I-Publish Sa Workshop
editor.newmap = New Map editor.newmap = New Map
editor.center = Center editor.center = Center
editor.search = Search maps... editor.search = Search maps...
editor.filters = Filter Maps editor.filters = I-filter ang Maps
editor.filters.mode = Gamemodes: editor.filters.mode = Mode ng laro:
editor.filters.type = Map Type: editor.filters.type = Uri ng Map:
editor.filters.search = Search In: editor.filters.search = Hanapin Sa:
editor.filters.author = Author editor.filters.author = Manggagawa
editor.filters.description = Deskripsyon editor.filters.description = Deskripsyon
editor.shiftx = Shift X editor.shiftx = Shift ang X
editor.shifty = Shift Y editor.shifty = Shift ang Y
workshop = Workshop workshop = Workshop
waves.title = Waves waves.title = Magaatake
waves.team = Team waves.team = Pangkat
waves.remove = Remove waves.remove = Tanggal
waves.every = every waves.every = lahat
waves.waves = wave(s) waves.waves = mga manaatake
waves.health = health: {0}% waves.health = kalusugan: {0}%
waves.perspawn = per spawn waves.perspawn = para sa pagbubuhayan
waves.shields = shields/wave waves.shields = shields/wave
waves.to = to waves.to = sa
waves.spawn = spawn: waves.spawn = bubuhayan:
waves.spawn.all = <all> waves.spawn.all = <lahat>
waves.spawn.select = Spawn Select waves.spawn.select = Pagpipilian sa pagbubuhayan
waves.spawn.none = [scarlet]no spawns found in map waves.spawn.none = [scarlet]no spawns found in map
waves.max = max units waves.max = max units
waves.guardian = Guardian waves.guardian = Guardian
@@ -1083,6 +1083,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pagbabawas ng pinsala
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min ng bilis
ability.stat.duration = [stat]{0} sec[lightgray] na tagal ability.stat.duration = [stat]{0} sec[lightgray] na tagal
ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo ability.stat.buildtime = [stat]{0} sec[lightgray] oras na pagbuo
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Pinapayag lang ang Cire Depositing bar.onlycoredeposit = Pinapayag lang ang Cire Depositing
@@ -1949,6 +1950,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Malaking Logic Display block.large-logic-display.name = Malaking Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2239,6 +2241,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2490,6 +2493,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1102,6 +1102,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé bar.onlycoredeposit = Seul le dépôt de ressources dans le Noyau est autorisé
bar.drilltierreq = Meilleure Foreuse Requise bar.drilltierreq = Meilleure Foreuse Requise
@@ -1971,6 +1972,7 @@ block.logic-processor.name = Processeur
block.hyper-processor.name = Hyper Processeur block.hyper-processor.name = Hyper Processeur
block.logic-display.name = Écran block.logic-display.name = Écran
block.large-logic-display.name = Grand Écran block.large-logic-display.name = Grand Écran
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Cellule de mémoire block.memory-cell.name = Cellule de mémoire
block.memory-bank.name = Banque de mémoire block.memory-bank.name = Banque de mémoire
@@ -2270,6 +2272,7 @@ block.memory-cell.description = Stocke des informations pour un processeur logiq
block.memory-bank.description = Stocke des informations pour un processeur logique. Possède une plus grande capacité. block.memory-bank.description = Stocke des informations pour un processeur logique. Possède une plus grande capacité.
block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique. block.logic-display.description = Affiche des images à partir des instructions d'un processeur logique.
block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran. block.large-logic-display.description = Affiche des images à partir des instructions d'un processeur logique. Possède une plus grande résolution qu'un écran.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire. block.interplanetary-accelerator.description = Un énorme canon électromagnétique à rails. Accélère les Noyaux pour qu'ils échappent à la gravité de leur planète et leur permettent un déploiement interplanétaire.
block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option. block.repair-turret.description = Répare en continu l'unité endommagée la plus proche dans son périmètre. Accepte le liquide de refroidissement en option.
@@ -2530,6 +2533,9 @@ laccess.progress = Progression de l'action, 0 à 1.\nRenvoie la progression de l
laccess.speed = La vitesse maximale d'une unité, en blocs/sec. laccess.speed = La vitesse maximale d'une unité, en blocs/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche. laccess.id = L'ID d'une unité/bloc/ressource/liquide.\nCeci est l'inverse de l'instruction de recherche.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Inconnu lcategory.unknown = Inconnu
lcategory.unknown.description = Instructions sans catégorie. lcategory.unknown.description = Instructions sans catégorie.

View File

@@ -1109,6 +1109,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] sebzéscsökkentés
ability.stat.minspeed = [stat]{0} mező/mp[lightgray] min. sebesség ability.stat.minspeed = [stat]{0} mező/mp[lightgray] min. sebesség
ability.stat.duration = [stat]{0} mp[lightgray] időtartam ability.stat.duration = [stat]{0} mp[lightgray] időtartam
ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő ability.stat.buildtime = [stat]{0} mp[lightgray] építési idő
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban bar.onlycoredeposit = Nyersanyagtárolás csak a támaszpontban
bar.drilltierreq = Erősebb fúró szükséges bar.drilltierreq = Erősebb fúró szükséges
@@ -1981,6 +1982,7 @@ block.logic-processor.name = Logikai processzor
block.hyper-processor.name = Hiperprocesszor block.hyper-processor.name = Hiperprocesszor
block.logic-display.name = Logikai kijelző block.logic-display.name = Logikai kijelző
block.large-logic-display.name = Nagy logikai kijelző block.large-logic-display.name = Nagy logikai kijelző
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memóriacella block.memory-cell.name = Memóriacella
block.memory-bank.name = Memóriabank block.memory-bank.name = Memóriabank
@@ -2280,6 +2282,7 @@ block.memory-cell.description = Információt tárol egy logikai processzor szá
block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású. block.memory-bank.description = Információt tárol egy logikai processzor számára. Nagy kapacitású.
block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján. block.logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján. block.large-logic-display.description = Tetszőleges ábrákat jelenít meg egy logikai processzor alapján.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez. block.interplanetary-accelerator.description = Hatalmas elektromágneses sínágyútorony. Képes a támaszpontokat szökési sebességre gyorsítani a bolygóközi bevetéshez.
block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Opcionálisan elfogad hűtőfolyadékot. block.repair-turret.description = Folyamatosan javítja a hatósugarában lévő legközelebbi sérült egységet. Opcionálisan elfogad hűtőfolyadékot.
@@ -2547,6 +2550,9 @@ laccess.progress = Művelet előrehaladása, 0 és 1 között.\nA termelés, a l
laccess.speed = Az egység legnagyobb sebessége, mező/mp-ben. laccess.speed = Az egység legnagyobb sebessége, mező/mp-ben.
laccess.size = Egy egység vagy épület mérete, vagy egy karakterlánc hossza. laccess.size = Egy egység vagy épület mérete, vagy egy karakterlánc hossza.
laccess.id = Egy egység/blokk/nyersanyag/folyadék azonosítója.\nEz a keresési művelet fordítottja. laccess.id = Egy egység/blokk/nyersanyag/folyadék azonosítója.\nEz a keresési művelet fordítottja.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Ismeretlen lcategory.unknown = Ismeretlen
lcategory.unknown.description = Nem kategorizált utasítások. lcategory.unknown.description = Nem kategorizált utasítások.

View File

@@ -1110,6 +1110,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
ability.stat.duration = [stat]{0} sec[lightgray] durasi ability.stat.duration = [stat]{0} sec[lightgray] durasi
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
bar.drilltierreq = Membutuhkan Bor yang Lebih Baik bar.drilltierreq = Membutuhkan Bor yang Lebih Baik
@@ -1982,6 +1983,7 @@ block.logic-processor.name = Prosesor Logika
block.hyper-processor.name = Prosesor Raksasa block.hyper-processor.name = Prosesor Raksasa
block.logic-display.name = Tampilan Logika block.logic-display.name = Tampilan Logika
block.large-logic-display.name = Tampilan Logika Besar block.large-logic-display.name = Tampilan Logika Besar
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Sel Memori block.memory-cell.name = Sel Memori
block.memory-bank.name = Bank Memori block.memory-bank.name = Bank Memori
@@ -2281,6 +2283,7 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar. block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
block.logic-display.description = Menampilkan grafik sembarang dari prosesor. block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Lebih besar.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional). block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
@@ -2548,6 +2551,9 @@ laccess.progress = Memeriksa hasil kemajuan, 0 sampai 1.\nMengembalikan hasil la
laccess.speed = Kecepatan tertinggi dari suatu unit, dalam ubin/detik. laccess.speed = Kecepatan tertinggi dari suatu unit, dalam ubin/detik.
laccess.size = Ukuran dari sebuah unit/bangunan atau panjang dari sebuah string. laccess.size = Ukuran dari sebuah unit/bangunan atau panjang dari sebuah string.
laccess.id = ID suatu unit/blok/bahan/cairan.\nIni adalah kebalikan dari operasi pencarian. laccess.id = ID suatu unit/blok/bahan/cairan.\nIni adalah kebalikan dari operasi pencarian.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Tak Diketahui lcategory.unknown = Tak Diketahui
lcategory.unknown.description = Instruksi tanpa kategori. lcategory.unknown.description = Instruksi tanpa kategori.

View File

@@ -1082,6 +1082,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Concesso solo il deposito al nucleo bar.onlycoredeposit = Concesso solo il deposito al nucleo
@@ -1949,6 +1950,7 @@ block.logic-processor.name = Processore Logico
block.hyper-processor.name = Iper Processore block.hyper-processor.name = Iper Processore
block.logic-display.name = Display Logico block.logic-display.name = Display Logico
block.large-logic-display.name = Grande Display Logico block.large-logic-display.name = Grande Display Logico
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Cella di Memoria block.memory-cell.name = Cella di Memoria
block.memory-bank.name = Banca di Memoria block.memory-bank.name = Banca di Memoria
team.malis.name = Malis team.malis.name = Malis
@@ -2240,6 +2242,7 @@ block.memory-cell.description = Imagazzina le informazioni elaborate dai process
block.memory-bank.description = Imagazzina le informazioni elaborate dai processori. Alta capacità. block.memory-bank.description = Imagazzina le informazioni elaborate dai processori. Alta capacità.
block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore. block.large-logic-display.description = Visualizza la grafica arbitraria elaborata dal processore.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario. block.interplanetary-accelerator.description = Una massiccia torre che utilizza potenti campi elettromagnetici. Accelera nuclei fino alla velocità di fuga per un impiego interplanetario.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2492,6 +2495,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1088,6 +1088,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = コアにのみ搬入できます。 bar.onlycoredeposit = コアにのみ搬入できます。
@@ -1952,6 +1953,7 @@ block.logic-processor.name = ロジックプロセッサー
block.hyper-processor.name = ハイパープロセッサー block.hyper-processor.name = ハイパープロセッサー
block.logic-display.name = ロジックディスプレイ block.logic-display.name = ロジックディスプレイ
block.large-logic-display.name = 大型ロジックディスプレイ block.large-logic-display.name = 大型ロジックディスプレイ
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = メモリーセル block.memory-cell.name = メモリーセル
block.memory-bank.name = メモリーバンク block.memory-bank.name = メモリーバンク
team.malis.name = マリス team.malis.name = マリス
@@ -2244,6 +2246,7 @@ block.memory-cell.description = 情報を格納します。
block.memory-bank.description = より多くの情報を格納します。 block.memory-bank.description = より多くの情報を格納します。
block.logic-display.description = プロセッサからの任意のグラフィックを表示します。 block.logic-display.description = プロセッサからの任意のグラフィックを表示します。
block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。 block.large-logic-display.description = プロセッサからの任意のグラフィックを表示します。
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。 block.interplanetary-accelerator.description = 巨大な電磁レールガンタワーです。別惑星への展開のためにコアを重力圏脱出可能速度まで加速します。
block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。 block.repair-turret.description = 範囲内の損傷したブロックを近い順に継続的に修復します。オプションで冷却液を活用できます。
block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。 block.core-bastion.description = 基本的な堅いコアです。一度破壊されると、セクターを失います。破壊されないようにしましょう。
@@ -2496,6 +2499,9 @@ laccess.progress = アクションの進行状況を0〜1で取得します。\n
laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒) laccess.speed = ユニットの最高速度を返します。(単位:タイル/秒)
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = 不明 lcategory.unknown = 不明
lcategory.unknown.description = 未分類の指示です。 lcategory.unknown.description = 未分類の指示です。
lcategory.io = 入出力 lcategory.io = 入出力

View File

@@ -138,7 +138,7 @@ mods.report = 버그 제보하기
mods.openfolder = 폴더 열기 mods.openfolder = 폴더 열기
mods.viewcontent = 콘텐츠 보기 mods.viewcontent = 콘텐츠 보기
mods.reload = 새로 고침 mods.reload = 새로 고침
mods.reloadexit = 게임이 종료된 후 모드를 불러올 것입니다. mods.reloadexit = 모드를 불러오기 위해, 게임을 종료합니다. 재실행 해주세요.
mod.installed = [설치됨] mod.installed = [설치됨]
mod.display = [gray]모드:[orange] {0} mod.display = [gray]모드:[orange] {0}
mod.enabled = [lightgray]활성화됨 mod.enabled = [lightgray]활성화됨
@@ -826,10 +826,10 @@ difficulty.easy = 쉬움
difficulty.normal = 보통 difficulty.normal = 보통
difficulty.hard = 어려움 difficulty.hard = 어려움
difficulty.eradication = 극한 difficulty.eradication = 극한
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = 적의 체력: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0} difficulty.enemySpawnMultiplier = 적의 수: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0} difficulty.waveTimeMultiplier = 단계 타이머: {0}
difficulty.nomodifiers = [lightgray](No modifiers) difficulty.nomodifiers = [lightgray](옵션 없음)
planets = 태양계 planets = 태양계
@@ -867,16 +867,16 @@ sector.mycelialBastion.name = 균사 요새
sector.frontier.name = 국경 지방 sector.frontier.name = 국경 지방
sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다. sector.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지녔습니다. 적은 위협적이지 않지만, 자원도 풍부하진 않습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n이제 출격할 시간입니다.
sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배워야 합니다. sector.frozenForest.description = 산과 가까운 이곳에도, 포자가 퍼졌습니다. 혹한의 추위조차 포자가 퍼지는 것을 억누를 수 없습니다.\n화력 발전기를 건설하고, 멘더를 사용하는 방법을 배우세요.
sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요. sector.saltFlats.description = 사막의 변두리에는 소금으로 이루어진 평원이 있습니다. 이곳에선 매우 적은 자원만 발견되었습니다.\n\n하지만 자원이 희소한 이곳에서도 적들의 요새가 포착되었습니다. 그들을 사막의 모래로 만들어버리세요.
sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다. sector.craters.description = 물이 가득한 이 크레이터에는 옛 전쟁의 유물들이 쌓여있습니다.\n이곳을 탈환하여 강화 유리를 제련하고, 포탑과 드릴에 물을 공급하여 더 강력한 방어선을 구축하여야 합니다.
sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었습니다. 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오. sector.ruinousShores.description = 폐허를 지나서 나오는 해안선. 한때, 이곳에는 해안 방어기지가 있었습니다.\n많은 부분이 소실되었고, 기본적인 방어 시설을 제외한 모든 것이 고철 덩어리가 되었습니다. \n외부로 세력을 확장하기 위한 첫 발걸음으로, 무너진 시설을 재건하고 잃어버린 기술을 다시 회수하십시오.
sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오. sector.stainedMountains.description = 더 내륙에는 아직 포자에 오염되지 않은 산맥이 있습니다.\n이 지역에서 티타늄을 채굴하고 이것을 어떻게 사용하는지 배우십시오.\n\n이곳은 더 강력한 적이 주둔하고 있습니다. 적이 가장 강력한 유닛을 준비할 시간을 주지 마십시오.
sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다! sector.overgrowth.description = 이곳은 포자들의 근원과 가까이에 있는 과성장 지대입니다. 적이 이곳에 전초기지를 설립했습니다. 대거를 생산해 적의 기지를 박살 내고 우리가 잃어버린 것을 되찾아야 합니다!
sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다. sector.tarFields.description = 산지와 사막 사이에 있는 석유 생산지의 외곽이며, 사용 가능한 타르가 매장되어 있는 희귀한 지역 중 하나입니다. 버려진 지역이지만 이곳에는 위험한 적군이 있습니다. 그들을 과소평가하지 마십시오.\n\n[lightgray]석유 가공기술을 익히는 것이 도움이 될 것입니다.
sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다. sector.desolateRift.description = 극도로 위험한 지역입니다. 자원은 풍부하지만, 사용 가능한 공간은 거의 없습니다. 적의 공격 주기가 길지만, 기지가 파괴될 위험이 높으니 가능한 한 빨리 방어시설을 구축하여야 합니다.
sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요. sector.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를 위해 운영되었던 시설입니다. 지금은 그저 폐허로 전락하였지만, 다수의 적이 배치된 지역입니다. 그들은 끊임없이 당신을 공격할 것입니다.\n\n[lightgray]토륨의 다양한 사용법을 연구하고 익혀 보세요.
sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거와 크롤러 기체를 사용하여 두 개의 기지를 파괴하여야 합니다. sector.fungalPass.description = 포자로 얼룩진 높고 낮은 산이 만나는 곳. 이곳에서 적의 소규모 정찰기지를 발견하였습니다.\n그것들을 파괴하십시오.\n대거 유닛을 사용하여 두 개의 코어를 파괴하세요.
sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다. sector.biomassFacility.description = 포자가 탄생한 곳. 이곳은 포자를 연구하고 최초로 생산했던 시설입니다.\n이 시설에 남아있는 기술을 습득하고, 연료와 플라스터늄을 생산하기 위해 포자를 배양하십시오. \n\n[lightgray]이 시설이 붕괴한 후에, 시설 내에 배양되던 대량의 포자가 외부로 방출되었습니다. 이로 인해 생태계 교란종인 포자가 지역 생태계에서 번식하게 되었고, 그 무엇도 이 무자비하고 작은 침략자에게 대항할 수 없었습니다.
sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다. sector.windsweptIslands.description = 육지에서 멀리 떨어진 이곳에는 작은 군도가 있습니다. 기록에 따르면 한 때 [accent]플라스터늄[]을 생산하는 시설이 존재했습니다.\n\n몰려오는 적 해군을 막으며, 섬에 기지를 구축하고, 공장들을 연구하여야 합니다.
sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오. sector.extractionOutpost.description = 적이 다른 지역에 자원을 보내기 위한 용도로 건설한 보급기지입니다.\n\n강력한 적들이 지키고 있는 지역을 공격하거나, 적에게 침공당한 지역을 효과적으로 수호하기 위해서는 우리도 이 수송 기술이 필요합니다. 적의 기지를 파괴하고, 그들의 수송 기술을 강탈하십시오.
@@ -1109,8 +1109,9 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] 피해 감소
ability.stat.minspeed = [stat]{0} tiles/초[lightgray] 최소 속도 ability.stat.minspeed = [stat]{0} tiles/초[lightgray] 최소 속도
ability.stat.duration = [stat]{0} 초[lightgray] 지속 시간 ability.stat.duration = [stat]{0} 초[lightgray] 지속 시간
ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간 ability.stat.buildtime = [stat]{0} 초[lightgray] 건설 시간
bar.displaytoolarge = 크기 초과\n(가능한 최대 크기: {0}x{0})
bar.onlycoredeposit = 코어에만 투입할 수 있습니다 bar.onlycoredeposit = 코어에만 투입할 수 있
bar.drilltierreq = 더 좋은 드릴 필요 bar.drilltierreq = 더 좋은 드릴 필요
bar.nobatterypower = 배터리 전력 부족 bar.nobatterypower = 배터리 전력 부족
bar.noresources = 자원 부족 bar.noresources = 자원 부족
@@ -1202,7 +1203,7 @@ category.crafting = 입력/출력
category.function = 기능 category.function = 기능
category.optional = 선택적 향상 category.optional = 선택적 향상
setting.alwaysmusic.name = 항상 음악 재생 setting.alwaysmusic.name = 항상 음악 재생
setting.alwaysmusic.description = 기능을 활성화하면, 게임 내에서 음악이 항상 반복 재생됩니다.\n비활성화하면, 무작위 간격으로만 재생됩니다. setting.alwaysmusic.description = 설정을 활성화하면, 게임 내에서 OST가 항상 반복 재생됩니다.\n비활성화하면, 무작위 간격으로만 재생됩니다.
setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기 setting.skipcoreanimation.name = 코어 발사/착륙 애니메이션 건너뛰기
setting.landscape.name = 가로화면 잠금 setting.landscape.name = 가로화면 잠금
setting.shadows.name = 그림자 setting.shadows.name = 그림자
@@ -1436,7 +1437,7 @@ rules.unitcapvariable = 코어 유닛 수 제한 추가
rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발 rules.unitpayloadsexplode = 들어올린 화물 유닛과 함께 폭발
rules.unitcap = 기본 유닛 제한 rules.unitcap = 기본 유닛 제한
rules.limitarea = 맵 영역 제한 rules.limitarea = 맵 영역 제한
rules.enemycorebuildradius = 코어 건설금지 범위:[lightgray] (타일) rules.enemycorebuildradius = 코어 건설금지 범위:[lightgray] (타일)
rules.extracorebuildradius = 추가 건설금지 범위:[lightgray] (타일) rules.extracorebuildradius = 추가 건설금지 범위:[lightgray] (타일)
rules.wavespacing = 단계 간격:[lightgray] (초) rules.wavespacing = 단계 간격:[lightgray] (초)
rules.initialwavespacing = 첫 단계 간격:[lightgray] (초) rules.initialwavespacing = 첫 단계 간격:[lightgray] (초)
@@ -1783,7 +1784,7 @@ block.spectre.name = 스펙터
block.meltdown.name = 멜트다운 block.meltdown.name = 멜트다운
block.foreshadow.name = 포어쉐도우 block.foreshadow.name = 포어쉐도우
block.container.name = 컨테이너 block.container.name = 컨테이너
block.launch-pad.name = 발사 패드 (구) block.launch-pad.name = 발사 패드 [lightgray](구)
block.advanced-launch-pad.name = 발사 패드 block.advanced-launch-pad.name = 발사 패드
block.landing-pad.name = 착륙 패드 block.landing-pad.name = 착륙 패드
@@ -1981,6 +1982,7 @@ block.logic-processor.name = 로직 프로세서
block.hyper-processor.name = 하이퍼 프로세서 block.hyper-processor.name = 하이퍼 프로세서
block.logic-display.name = 로직 디스플레이 block.logic-display.name = 로직 디스플레이
block.large-logic-display.name = 대형 로직 디스플레이 block.large-logic-display.name = 대형 로직 디스플레이
block.tile-logic-display.name = 타일형 로직 디스플레이
block.memory-cell.name = 메모리 셀 block.memory-cell.name = 메모리 셀
block.memory-bank.name = 메모리 보관소 block.memory-bank.name = 메모리 보관소
@@ -2001,7 +2003,7 @@ hint.respawn.mobile = 유닛 혹은 포탑을 조종할 수 있습니다. 유닛
hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오. hint.desktopPause = 게임을 일시 정지/재개하기 위해 [accent][[Space][]를 누르십시오.
hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오. hint.breaking = 블록을 부수려면 [accent]우클릭[]한 후 드래그하십시오.
hint.breaking.mobile = 블록을 부수려면 오른쪽 하단의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오. hint.breaking.mobile = 블록을 부수려면 오른쪽 하단의 \ue817 [accent]망치[]를 눌러 해체 모드를 활성화하십시오.\n\n손가락으로 누른 채로 끌어서 해체 범위를 지정하십시오.
hint.blockInfo = 블록 정보를 확인하려면, [accent]건설 목록[]에서 블록을 선택한 후 오른쪽의 [accent][[?][] 버튼을 누르십시오. hint.blockInfo = 블록의 입력해야 할 자원과 통계를 확인하려면, 오른쪽 하단 [accent]건설 목록[]에서 블록을 선택한 후 블록 이름 오른쪽의 [accent][[?][] 버튼을 누르십시오.
hint.derelict = [accent]버려진[] 구조물은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물은 [accent]철거[]하여 자원을 얻을 수 있습니다. hint.derelict = [accent]버려진[] 구조물은 더 이상 작동하지 않는 오래된 기지의 부서진 잔해입니다.\n\n이 구조물은 [accent]철거[]하여 자원을 얻을 수 있습니다.
hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오. hint.research = 새 기술을 연구하려면 \ue875 [accent]연구[]버튼을 누르십시오.
hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오. hint.research.mobile = 새 기술을 연구하려면 \ue88c [accent]메뉴[] 아래의 \ue875 [accent]연구[]버튼을 누르십시오.
@@ -2100,7 +2102,7 @@ item.scrap.details = 오래된 구조물과 유닛의 잔해. 미량의 다양
item.silicon.description = 복잡한 전자 장치나 유도탄에 사용되는 유용한 반도체입니다. item.silicon.description = 복잡한 전자 장치나 유도탄에 사용되는 유용한 반도체입니다.
item.plastanium.description = 고급 유닛, 절연 및 파편화 탄약에 사용됩니다. item.plastanium.description = 고급 유닛, 절연 및 파편화 탄약에 사용됩니다.
item.phase-fabric.description = 최첨단 전자 구조물과 자가 수리 기술에 사용되는 물질입니다. item.phase-fabric.description = 최첨단 전자 구조물과 자가 수리 기술에 사용되는 물질입니다.
item.surge-alloy.description = 서지 합금, 줄여서 설금. 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다. item.surge-alloy.description = 첨단 무기 및 반작용 방어 구조물에 사용되는 고급 합금입니다.
item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사용되는 합성 포자 버섯입니다. item.spore-pod.description = 석유, 폭발물과 연료로 전환하는 데 사용되는 합성 포자 버섯입니다.
item.spore-pod.details = 포자, 합성 생명체로 판단됩니다. 타 유기체에 치명적인 독가스를 내뿜으며. 매우 빠르게 퍼집니다. 특정한 조건에서 인화성이 매우 높습니다. item.spore-pod.details = 포자, 합성 생명체로 판단됩니다. 타 유기체에 치명적인 독가스를 내뿜으며. 매우 빠르게 퍼집니다. 특정한 조건에서 인화성이 매우 높습니다.
item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다. item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불안정한 화합물입니다.
@@ -2278,8 +2280,9 @@ block.logic-processor.description = 로직 실행문을 순서대로 무한히
block.hyper-processor.description = 로직 실행문을 순서대로 무한히 실행합니다. 유닛 또는 건물을 제어하는 데 쓰일 수 있습니다. 로직 프로세서보다 실행 속도가 더 빠릅니다. block.hyper-processor.description = 로직 실행문을 순서대로 무한히 실행합니다. 유닛 또는 건물을 제어하는 데 쓰일 수 있습니다. 로직 프로세서보다 실행 속도가 더 빠릅니다.
block.memory-cell.description = 프로세서를 위한 데이터를 저장합니다. block.memory-cell.description = 프로세서를 위한 데이터를 저장합니다.
block.memory-bank.description = 프로세서를 위한 데이터를 저장합니다. 큰 용량을 지니고 있습니다. block.memory-bank.description = 프로세서를 위한 데이터를 저장합니다. 큰 용량을 지니고 있습니다.
block.logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다. block.logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.
block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 출력할 수 있습니다. block.large-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.
block.tile-logic-display.description = 프로세서를 이용해 임의로 그래픽을 표시할 수 있습니다.\n주변 다른 타일형 디스플레이 블록에 원활하게 연결됩니다.
block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다. block.interplanetary-accelerator.description = 거대한 전자기 레일건 타워. 행성 간 이동을 위한 탈출 속도까지 코어를 가속합니다.
block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다. block.repair-turret.description = 피해를 입은 가장 가까운 유닛을 지속적으로 수리합니다. 선택적으로 냉각수를 넣을 수 있습니다.
@@ -2316,7 +2319,7 @@ block.vent-condenser.description = 분출구에서 나오는 가스를 물로
block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다. block.plasma-bore.description = 광석 벽을 향하여 배치하면 자원을 끊임없이 출력합니다. 소량의 전력이 필요합니다.
block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다. block.large-plasma-bore.description = 더 큰 플라즈마 채광기. 텅스텐과 토륨을 채굴할 수 있습니다. 수소와 전력이 필요합니다.
block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다. block.cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력이 필요합니다. 효율은 벽의 유형에 따라 다릅니다.
block.large-cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력과 오존이 필요합니다. 효율은 벽의 유형에 따라 다릅니다. 선택적으로 텅스텐을 소모하여 효율성을 높입니다. block.large-cliff-crusher.description = 벽을 부수고 모래를 끊임없이 배출합니다. 전력과 수소가 필요합니다. 효율은 벽의 유형에 따라 다릅니다. 선택적으로 흑연을 소모하여 효율성을 높입니다.
block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다. block.impact-drill.description = 광석에 배치하면 자원을 한번에 몰아서, 끊임없이 출력합니다. 전력과 물이 필요합니다.
block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다. block.eruption-drill.description = 개선된 충격 드릴. 토륨을 채굴할 수 있습니다. 수소가 필요합니다.
block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다. block.reinforced-conduit.description = 유체를 앞으로 이동합니다. 측면에서 파이프가 아닌 입력을 허용하지 않습니다.
@@ -2547,6 +2550,9 @@ laccess.progress = 작업 진행률, 0 에서 1 로 감.\n포탑 재장전이나
laccess.speed = 유닛의 최대 속도, 타일/초. laccess.speed = 유닛의 최대 속도, 타일/초.
laccess.size = 유닛/건물의 크기 또는 줄의 길이. laccess.size = 유닛/건물의 크기 또는 줄의 길이.
laccess.id = 유닛/블록/아이템/액체의 ID.\n이것은 조회 작업의 역순입니다. laccess.id = 유닛/블록/아이템/액체의 ID.\n이것은 조회 작업의 역순입니다.
laccess.displaywidth = 디스플레이 블록의 픽셀 단위 너비.
laccess.displayheight = 디스플레이 블록의 픽셀 단위 높이.
laccess.bufferusage = 디스플레이의 그래픽 버퍼에 있는 처리되지 않은 명령의 수.
lcategory.unknown = 알 수 없음 lcategory.unknown = 알 수 없음
lcategory.unknown.description = 분류되지 않은 설명 lcategory.unknown.description = 분류되지 않은 설명

View File

@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Loginis Procesorius
block.hyper-processor.name = Hiper Procesorius block.hyper-processor.name = Hiper Procesorius
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2480,6 +2483,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1089,6 +1089,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Alleen materialen in de Core toegestaan. bar.onlycoredeposit = Alleen materialen in de Core toegestaan.
@@ -1952,6 +1953,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2242,6 +2244,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2493,6 +2496,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2480,6 +2483,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1086,6 +1086,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redukcja uszkodzeń
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sek[lightgray] czas trwania ability.stat.duration = [stat]{0} sek[lightgray] czas trwania
ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy ability.stat.buildtime = [stat]{0} sek[lightgray] czas budowy
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia bar.onlycoredeposit = Dozwolone jest tylko przeniesienie z rdzenia
@@ -1959,6 +1960,7 @@ block.logic-processor.name = Procesor Logiczny
block.hyper-processor.name = Hiperprocesor block.hyper-processor.name = Hiperprocesor
block.logic-display.name = Wyświetlacz Logiczny block.logic-display.name = Wyświetlacz Logiczny
block.large-logic-display.name = Duży Wyświetlacz Logiczny block.large-logic-display.name = Duży Wyświetlacz Logiczny
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Komórka Pamięci block.memory-cell.name = Komórka Pamięci
block.memory-bank.name = Bank Pamięci block.memory-bank.name = Bank Pamięci
team.malis.name = Malis team.malis.name = Malis
@@ -2250,6 +2252,7 @@ block.memory-cell.description = Przechowuje dane dla procesora.
block.memory-bank.description = Przechowuje dane dla procesora. Duża pojemność. block.memory-bank.description = Przechowuje dane dla procesora. Duża pojemność.
block.logic-display.description = Wyświetla obraz z procesora. block.logic-display.description = Wyświetla obraz z procesora.
block.large-logic-display.description = Wyświetla obraz z procesora. block.large-logic-display.description = Wyświetla obraz z procesora.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach. block.interplanetary-accelerator.description = Masywna elektromagnetyczna wieża. Przyspiesza rdzeń do prędkości ucieczki by wylądować na innych planetach.
block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo. block.repair-turret.description = Na bieżąco naprawia najbliższą uszkodzoną jednostkę w jej sąsiedztwie. Opcjonalnie akceptuje chłodziwo.
block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor. block.core-bastion.description = Rdzeń bazy. Uzbrojony. Po zniszczeniu tracisz sektor.
@@ -2517,6 +2520,9 @@ laccess.progress = Postęp akcji, od 0 do 1.\nZwraca produkcję, przeładowanie
laccess.speed = Najwyższa prędkość jednostki, w kratkach/sec. laccess.speed = Najwyższa prędkość jednostki, w kratkach/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID jednostki/bloku/przedmiotu/płynu.\nOdwrotnośc operacji wyszukiwania. laccess.id = ID jednostki/bloku/przedmiotu/płynu.\nOdwrotnośc operacji wyszukiwania.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Inne lcategory.unknown = Inne
lcategory.unknown.description = Niezkategoryzowane instrukcje. lcategory.unknown.description = Niezkategoryzowane instrukcje.

View File

@@ -1108,6 +1108,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Somente depósito no núcleo permitido bar.onlycoredeposit = Somente depósito no núcleo permitido
bar.drilltierreq = Broca melhor necessária. bar.drilltierreq = Broca melhor necessária.
@@ -1969,6 +1970,7 @@ block.logic-processor.name = Processador Lógico
block.hyper-processor.name = Hiper Processador block.hyper-processor.name = Hiper Processador
block.logic-display.name = Monitor Lógico block.logic-display.name = Monitor Lógico
block.large-logic-display.name = Monitor Lógico Grande block.large-logic-display.name = Monitor Lógico Grande
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Célula de Memória block.memory-cell.name = Célula de Memória
block.memory-bank.name = Banco de Memória block.memory-bank.name = Banco de Memória
@@ -2269,6 +2271,7 @@ block.memory-cell.description = Guarda informações para um processador lógico
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta. block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário. block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante. block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
@@ -2527,6 +2530,9 @@ laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg. laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Desconhecido lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas. lcategory.unknown.description = Instruções não categorizadas.

View File

@@ -1104,6 +1104,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] redução de dano
ability.stat.minspeed = [stat]{0} blocos/seg.[lightgray] velocidade mínima ability.stat.minspeed = [stat]{0} blocos/seg.[lightgray] velocidade mínima
ability.stat.duration = [stat]{0} seg.[lightgray] duração ability.stat.duration = [stat]{0} seg.[lightgray] duração
ability.stat.buildtime = [stat]{0} seg.[lightgray] tempo de construção ability.stat.buildtime = [stat]{0} seg.[lightgray] tempo de construção
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Depósito no núcleo permitido apenas bar.onlycoredeposit = Depósito no núcleo permitido apenas
bar.drilltierreq = Melhor broca necessária bar.drilltierreq = Melhor broca necessária
@@ -1986,6 +1987,7 @@ block.logic-processor.name = Processador Lógico
block.hyper-processor.name = Hiper-processador block.hyper-processor.name = Hiper-processador
block.logic-display.name = Ecrã Lógico block.logic-display.name = Ecrã Lógico
block.large-logic-display.name = Ecrã Lógico Grande block.large-logic-display.name = Ecrã Lógico Grande
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Célula de Memória block.memory-cell.name = Célula de Memória
block.memory-bank.name = Banco de Memória block.memory-bank.name = Banco de Memória
team.malis.name = Malis team.malis.name = Malis
@@ -2289,6 +2291,7 @@ block.memory-cell.description = Guarda informações para um processador lógico
block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta. block.memory-bank.description = Guarda informações para um processador lógico. Capacidade alta.
block.logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico. block.large-logic-display.description = Exibe gráficos arbitrários de um processador lógico.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário. block.interplanetary-accelerator.description = Uma enorme torre eletromagnética. Acelera a velocidade de fuga dos núcleos para o desdobramento interplanetário.
block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante. block.repair-turret.description = Conserta continuamente a unidade danificada mais próxima a ela. Opcionalmente, aceita líquido refrigerante.
@@ -2548,6 +2551,9 @@ laccess.progress = Progresso da ação, 0 a 1.\nRetorna a produção, a recarga
laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg. laccess.speed = Velocidade máxima de uma unidade, em ladrilhos/seg.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Desconhecido lcategory.unknown = Desconhecido
lcategory.unknown.description = Instruções não categorizadas. lcategory.unknown.description = Instruções não categorizadas.

View File

@@ -1088,6 +1088,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1952,6 +1953,7 @@ block.logic-processor.name = Procesor Logic
block.hyper-processor.name = Hiperprocesor block.hyper-processor.name = Hiperprocesor
block.logic-display.name = Monitor Logic block.logic-display.name = Monitor Logic
block.large-logic-display.name = Monitor Logic Mare block.large-logic-display.name = Monitor Logic Mare
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Celulă de Memorie block.memory-cell.name = Celulă de Memorie
block.memory-bank.name = Bancă de Memorie block.memory-bank.name = Bancă de Memorie
team.malis.name = Malis team.malis.name = Malis
@@ -2244,6 +2246,7 @@ block.memory-cell.description = Stochează informație pt un procesor.
block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare. block.memory-bank.description = Stochează informație pt un procesor. Capacitate mare.
block.logic-display.description = Afișează grafica transmisă de un procesor logic. block.logic-display.description = Afișează grafica transmisă de un procesor logic.
block.large-logic-display.description = Afișează grafica transmisă de un procesor logic. block.large-logic-display.description = Afișează grafica transmisă de un procesor logic.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară. block.interplanetary-accelerator.description = Un turn masiv cu o armă railgun electromagnetică. Accelerează nucleele la viteză cosmică pt lansare interplanetară.
block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor. block.repair-turret.description = Repară încontinuu cea mai deteriorată unitate din vecinătate. Poate accepta răcitor.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2500,6 +2503,9 @@ laccess.progress = Progresul acțiunii, de la 0 la 1.\nReturnează progresul pro
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
@@ -1957,6 +1958,7 @@ block.logic-processor.name = Логический процессор
block.hyper-processor.name = Гипер процессор block.hyper-processor.name = Гипер процессор
block.logic-display.name = Логический дисплей block.logic-display.name = Логический дисплей
block.large-logic-display.name = Большой логический дисплей block.large-logic-display.name = Большой логический дисплей
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Ячейка памяти block.memory-cell.name = Ячейка памяти
block.memory-bank.name = Блок памяти block.memory-bank.name = Блок памяти
team.malis.name = Малис team.malis.name = Малис
@@ -2251,6 +2253,7 @@ block.memory-cell.description = Хранит информацию для лог
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость. block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
block.logic-display.description = Отображает произвольную графику из логического процессора. block.logic-display.description = Отображает произвольную графику из логического процессора.
block.large-logic-display.description = Отображает произвольную графику из логического процессора. block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется. block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
@@ -2507,6 +2510,9 @@ laccess.progress = Прогресс действия от 0 до 1. Возвра
laccess.speed = Максимальная скорость единицы, в плитках/сек. laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска. laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории. lcategory.unknown.description = Нет категории.
lcategory.io = Ввод и вывод lcategory.io = Ввод и вывод

View File

@@ -1090,6 +1090,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra bar.onlycoredeposit = Dozvoljeno Dostavljanje Samo Unutar Jezgra
@@ -1954,6 +1955,7 @@ block.logic-processor.name = Logički Procesor
block.hyper-processor.name = Hiper Procesor block.hyper-processor.name = Hiper Procesor
block.logic-display.name = Logički Displej block.logic-display.name = Logički Displej
block.large-logic-display.name = Veliki Logički Displej block.large-logic-display.name = Veliki Logički Displej
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memorijska Ćelija block.memory-cell.name = Memorijska Ćelija
block.memory-bank.name = Memorijska Banka block.memory-bank.name = Memorijska Banka
team.malis.name = Baštovan team.malis.name = Baštovan
@@ -2247,6 +2249,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor. block.core-bastion.description = Jezgro baze. Oklopljeno. Jednom uništeno gubi se sektor.
@@ -2503,6 +2506,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Maksimalna brzina jedinice, u polja/sekundi. laccess.speed = Maksimalna brzina jedinice, u polja/sekundi.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Nepoznato lcategory.unknown = Nepoznato
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2480,6 +2483,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1091,6 +1091,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] ความเสียห
ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด ability.stat.minspeed = [stat]{0} ช่อง/วิ[lightgray] ความเร็วต่ำสุด
ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา ability.stat.duration = [stat]{0} วิ[lightgray] ระยะเวลา
ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง ability.stat.buildtime = [stat]{0} วิ[lightgray] ความในการสร้าง
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น bar.onlycoredeposit = ขนย้ายทรัพยากรลงแกนกลางได้เท่านั้น
@@ -1956,6 +1957,7 @@ block.logic-processor.name = ตัวประมวลผลลอจิก
block.hyper-processor.name = ตัวประมวลผลไฮเปอร์ block.hyper-processor.name = ตัวประมวลผลไฮเปอร์
block.logic-display.name = หน้าจอลอจิก block.logic-display.name = หน้าจอลอจิก
block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่ block.large-logic-display.name = หน้าจอลอจิกขนาดใหญ่
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = เซลล์ความจำ block.memory-cell.name = เซลล์ความจำ
block.memory-bank.name = ธนาคารความจำ block.memory-bank.name = ธนาคารความจำ
@@ -2257,6 +2259,7 @@ block.memory-cell.description = เก็บข้อมูลเป็นตั
block.memory-bank.description = เก็บข้อมูลเป็นตัวเลขสำหรับตัวประมวลผลลอจิกไว้สื่อสารกันไปมา มีพื้นที่เยอะมาก block.memory-bank.description = เก็บข้อมูลเป็นตัวเลขสำหรับตัวประมวลผลลอจิกไว้สื่อสารกันไปมา มีพื้นที่เยอะมาก
block.logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก block.logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก
block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า block.large-logic-display.description = แสดงกราฟิกโดยควบคุมจากตัวประมวลผลลอจิก มีขนาดใหญ่กว่า
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ block.interplanetary-accelerator.description = หอคอยเรลกันแม่เหล็กไฟฟ้าขนาดมหึมา เร่งความเร็วแกนกลางเพื่อบินสู่อวกาศไปยังดาวเคราะห์อื่นๆ
block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้ block.repair-turret.description = ซ่อมแซมยูนิตที่อยู่ในรัศมีของมันอย่างต่อเนื่อง สามารถใช้ของเหลวมาหล่อเย็นเพื่อเพิ่มประสิทธิภาพได้
@@ -2517,6 +2520,9 @@ laccess.progress = ความคืบหน้าการดำเนิน
laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที laccess.speed = ความเร็วสูงสุดของยูนิตในหน่วย ช่อง/วินาที
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID ของยูนิต/บล็อก/ไอเท็ม/ของเหลว\nคำสั่งนี้จะตรงกันข้ามกับคำสั่ง lookup laccess.id = ID ของยูนิต/บล็อก/ไอเท็ม/ของเหลว\nคำสั่งนี้จะตรงกันข้ามกับคำสั่ง lookup
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = ไม่ทราบ lcategory.unknown = ไม่ทราบ
lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย lcategory.unknown.description = คำสั่งที่ไม่อยู่ในหมวดหมู่ใดๆเลย

View File

@@ -1077,6 +1077,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] damage reduction
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] min speed
ability.stat.duration = [stat]{0} sec[lightgray] duration ability.stat.duration = [stat]{0} sec[lightgray] duration
ability.stat.buildtime = [stat]{0} sec[lightgray] build time ability.stat.buildtime = [stat]{0} sec[lightgray] build time
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Only Core Depositing Allowed bar.onlycoredeposit = Only Core Depositing Allowed
@@ -1939,6 +1940,7 @@ block.logic-processor.name = Logic Processor
block.hyper-processor.name = Hyper Processor block.hyper-processor.name = Hyper Processor
block.logic-display.name = Logic Display block.logic-display.name = Logic Display
block.large-logic-display.name = Large Logic Display block.large-logic-display.name = Large Logic Display
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Memory Cell block.memory-cell.name = Memory Cell
block.memory-bank.name = Memory Bank block.memory-bank.name = Memory Bank
team.malis.name = Malis team.malis.name = Malis
@@ -2229,6 +2231,7 @@ block.memory-cell.description = Stores information for a logic processor.
block.memory-bank.description = Stores information for a logic processor. High capacity. block.memory-bank.description = Stores information for a logic processor. High capacity.
block.logic-display.description = Displays arbitrary graphics from a logic processor. block.logic-display.description = Displays arbitrary graphics from a logic processor.
block.large-logic-display.description = Displays arbitrary graphics from a logic processor. block.large-logic-display.description = Displays arbitrary graphics from a logic processor.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment. block.interplanetary-accelerator.description = A massive electromagnetic railgun tower. Accelerates cores to escape velocity for interplanetary deployment.
block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant. block.repair-turret.description = Continuously repairs the closest damaged unit in its vicinity. Optionally accepts coolant.
block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost.
@@ -2480,6 +2483,9 @@ laccess.progress = Action progress, 0 to 1.\nReturns production, turret reload o
laccess.speed = Top speed of a unit, in tiles/sec. laccess.speed = Top speed of a unit, in tiles/sec.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Unknown lcategory.unknown = Unknown
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.
lcategory.io = Input & Output lcategory.io = Input & Output

View File

@@ -1087,6 +1087,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] hasar indüksiyonu
ability.stat.minspeed = [stat]{0} blok/sn[lightgray] min hız ability.stat.minspeed = [stat]{0} blok/sn[lightgray] min hız
ability.stat.duration = [stat]{0} sn[lightgray] süre ability.stat.duration = [stat]{0} sn[lightgray] süre
ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi ability.stat.buildtime = [stat]{0} sn[lightgray] inşa süresi
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün bar.onlycoredeposit = Sadece Merkeze Aktarım Mümkün
bar.drilltierreq = Daha Güçlü Matkap Gerekli bar.drilltierreq = Daha Güçlü Matkap Gerekli
@@ -1952,6 +1953,7 @@ block.logic-processor.name = İşlemci
block.hyper-processor.name = Hiper İşlemci block.hyper-processor.name = Hiper İşlemci
block.logic-display.name = Ekran block.logic-display.name = Ekran
block.large-logic-display.name = Büyük Ekran block.large-logic-display.name = Büyük Ekran
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Bellek Hücresi block.memory-cell.name = Bellek Hücresi
block.memory-bank.name = Bellek Bankası block.memory-bank.name = Bellek Bankası
team.malis.name = Malis team.malis.name = Malis
@@ -2244,6 +2246,7 @@ block.memory-cell.description = Bilgi saklar.
block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir. block.memory-bank.description = Bilgi saklar. Yüksek kapasiteye sahiptir.
block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr. block.logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr. block.large-logic-display.description = Bir işlemciden bilgi alarak grafik gösteririr.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda... block.interplanetary-accelerator.description = Gezegenler Arası ulaşım şimdi parmaklarının ucunda...
block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir. block.repair-turret.description = Sürekli en yakın birimi tamir eder. Soğutucu kullanabilir.
block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir. block.core-bastion.description = Ana Merkez. Güçlendirilmiş. Yok edildiğinde sektör kaybedilir.
@@ -2500,6 +2503,9 @@ laccess.progress = Bir şeyin oluş aşaması, örnek: bir turetin yeniden doldu
laccess.speed = Bir Birimin Maks hızı, blok/sn. laccess.speed = Bir Birimin Maks hızı, blok/sn.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = Bir birim/blok/eşya/sıvı kimliği. \nBu arama operasyonun zıttıdır. laccess.id = Bir birim/blok/eşya/sıvı kimliği. \nBu arama operasyonun zıttıdır.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = ??? lcategory.unknown = ???
lcategory.unknown.description = Kategorize edilmemiş talimatlar lcategory.unknown.description = Kategorize edilmemiş talimatlar
lcategory.io = Giriş & Çıkış lcategory.io = Giriş & Çıkış

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@@ -1098,6 +1098,7 @@ ability.stat.damagereduction = [lightgray]Зменшення шкоди: [stat]{
ability.stat.minspeed = [lightgray]Мінімальна швидкість: [stat]{0} плиток за сек. ability.stat.minspeed = [lightgray]Мінімальна швидкість: [stat]{0} плиток за сек.
ability.stat.duration = [lightgray]Тривалість: [stat]{0} за сек. ability.stat.duration = [lightgray]Тривалість: [stat]{0} за сек.
ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за сек. ability.stat.buildtime = [lightgray]Час побудови: [stat]{0} за сек.
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Передача предметів дозволена лише до ядра bar.onlycoredeposit = Передача предметів дозволена лише до ядра
bar.drilltierreq = Потрібен ліпший бур bar.drilltierreq = Потрібен ліпший бур
@@ -1965,6 +1966,7 @@ block.logic-processor.name = Логічний процесор
block.hyper-processor.name = Гіперпроцесор block.hyper-processor.name = Гіперпроцесор
block.logic-display.name = Логічний дисплей block.logic-display.name = Логічний дисплей
block.large-logic-display.name = Великий логічний дисплей block.large-logic-display.name = Великий логічний дисплей
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Комірка пам’яті block.memory-cell.name = Комірка пам’яті
block.memory-bank.name = Блок пам’яті block.memory-bank.name = Блок пам’яті
@@ -2267,6 +2269,7 @@ block.memory-cell.description = Англійська назва: Memory Cell\nЗ
block.memory-bank.description = Англійська назва: Memory Bank\nЗберігає інформацію для логічного процесора. Висока місткість. block.memory-bank.description = Англійська назва: Memory Bank\nЗберігає інформацію для логічного процесора. Висока місткість.
block.logic-display.description = Англійська назва: Logic Display\nПоказує довільну графіку з логічного процесора. block.logic-display.description = Англійська назва: Logic Display\nПоказує довільну графіку з логічного процесора.
block.large-logic-display.description = Англійська назва: Large Logic Display\nПоказує довільну графіку з логічного процесора. block.large-logic-display.description = Англійська назва: Large Logic Display\nПоказує довільну графіку з логічного процесора.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання. block.interplanetary-accelerator.description = Англійська назва: Interplanetary Accelerator\nВелика електромагнітна башта-рейкотрон. Прискорює ядра, щоби подолати планетне тяжіння для міжпланетного розгортання.
block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити. block.repair-turret.description = Англійська назва: Repair Turret\nБезпервно ремонтує найближчу пошкоджену одиницю. Для прискорення ремонтування можна охолодити.
@@ -2527,6 +2530,9 @@ laccess.progress = Прогрес дії, від 0 до 1.\nПовертає в
laccess.speed = Максимальна швидкість одиниці, у плитках за секунду. laccess.speed = Максимальна швидкість одиниці, у плитках за секунду.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = Ідентифікатор одиниці/блоку/предмету/рідини.\nЦе зворотна операція до операції пошуку. laccess.id = Ідентифікатор одиниці/блоку/предмету/рідини.\nЦе зворотна операція до операції пошуку.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Невідома категорія lcategory.unknown = Невідома категорія
lcategory.unknown.description = Команди без категорії. lcategory.unknown.description = Команди без категорії.

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@@ -1109,6 +1109,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray] giảm sát thương
ability.stat.minspeed = tốc độ tối thiểu [stat]{0} ô/giây[lightgray] ability.stat.minspeed = tốc độ tối thiểu [stat]{0} ô/giây[lightgray]
ability.stat.duration = thời hạn [stat]{0} giây[lightgray] ability.stat.duration = thời hạn [stat]{0} giây[lightgray]
ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray] ability.stat.buildtime = thời gian xây [stat]{0} giây[lightgray]
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = Chỉ được phép đưa vào lõi bar.onlycoredeposit = Chỉ được phép đưa vào lõi
bar.drilltierreq = Cần máy khoan tốt hơn bar.drilltierreq = Cần máy khoan tốt hơn
@@ -1981,6 +1982,7 @@ block.logic-processor.name = Bộ xử lý trung cấp
block.hyper-processor.name = Bộ xử lý siêu cấp block.hyper-processor.name = Bộ xử lý siêu cấp
block.logic-display.name = Màn hình hiển thị block.logic-display.name = Màn hình hiển thị
block.large-logic-display.name = Màn hình hiển thị lớn block.large-logic-display.name = Màn hình hiển thị lớn
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = Ô bộ nhớ block.memory-cell.name = Ô bộ nhớ
block.memory-bank.name = Khối bộ nhớ block.memory-bank.name = Khối bộ nhớ
@@ -2280,6 +2282,7 @@ block.memory-cell.description = Lưu trữ thông tin cho bộ xử lý.
block.memory-bank.description = Lưu trữ thông tin cho bộ xử lý. Dung lượng cao. block.memory-bank.description = Lưu trữ thông tin cho bộ xử lý. Dung lượng cao.
block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý. block.logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý. block.large-logic-display.description = Hiển thị đồ họa tùy ý từ bộ xử lý.
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh. block.interplanetary-accelerator.description = Tòa tháp súng điện từ cỡ lớn. Tăng tốc vật phóng đến vận tốc thoát để triển khai giữa các hành tinh.
block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực nhất định. Tùy chọn làm mát để tăng hiệu quả. block.repair-turret.description = Sửa chữa những đơn vị bị hư hỏng trong khu vực nhất định. Tùy chọn làm mát để tăng hiệu quả.
@@ -2547,6 +2550,9 @@ laccess.progress = Tiến trình thực hiện, 0 đến 1.\nTrả về tiến t
laccess.speed = Tốc độ cao nhất của đơn vị, tính bằng ô/giây. laccess.speed = Tốc độ cao nhất của đơn vị, tính bằng ô/giây.
laccess.size = Kích thước của đơn vị/công trình hoặc độ dài của chuỗi ký tự. laccess.size = Kích thước của đơn vị/công trình hoặc độ dài của chuỗi ký tự.
laccess.id = Định danh của một đơn vị/khối/vật phẩm/chất lỏng.\nViệc này làm ngược lại với thao tác tra cứu. laccess.id = Định danh của một đơn vị/khối/vật phẩm/chất lỏng.\nViệc này làm ngược lại với thao tác tra cứu.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = Không xác định lcategory.unknown = Không xác định
lcategory.unknown.description = Chỉ lệnh không được phân loại. lcategory.unknown.description = Chỉ lệnh không được phân loại.

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@@ -1100,6 +1100,7 @@ ability.stat.damagereduction = [stat]{0}%[lightgray]傷害減免
ability.stat.minspeed = [stat]{0} 格/秒[lightgray]最低速度 ability.stat.minspeed = [stat]{0} 格/秒[lightgray]最低速度
ability.stat.duration = [stat]{0} 秒[lightgray]持續時間 ability.stat.duration = [stat]{0} 秒[lightgray]持續時間
ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間 ability.stat.buildtime = [stat]{0} 秒[lightgray]建造時間
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
bar.onlycoredeposit = 僅允許向核心放置物品 bar.onlycoredeposit = 僅允許向核心放置物品
@@ -1970,6 +1971,7 @@ block.logic-processor.name = 邏輯處理器
block.hyper-processor.name = 超級處理器 block.hyper-processor.name = 超級處理器
block.logic-display.name = 顯示器 block.logic-display.name = 顯示器
block.large-logic-display.name = 大型顯示器 block.large-logic-display.name = 大型顯示器
block.tile-logic-display.name = Tiled Logic Display
block.memory-cell.name = 記憶單元 block.memory-cell.name = 記憶單元
block.memory-bank.name = 記憶體 block.memory-bank.name = 記憶體
@@ -2266,6 +2268,7 @@ block.memory-cell.description = 為邏輯處理器儲存資料。
block.memory-bank.description = 為邏輯處理器儲存資料。具備更大容量。 block.memory-bank.description = 為邏輯處理器儲存資料。具備更大容量。
block.logic-display.description = 顯示由處理器輸出的任意圖像。 block.logic-display.description = 顯示由處理器輸出的任意圖像。
block.large-logic-display.description = 顯示由處理器輸出的任意圖像。 block.large-logic-display.description = 顯示由處理器輸出的任意圖像。
block.tile-logic-display.description = Displays arbitrary graphics from a logic processor.\nSeamlessly connects to nearby tiled display blocks.
block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。 block.interplanetary-accelerator.description = 巨大的電磁砲塔。將核心加速至脫離速度以在其他星球部署。
block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。 block.repair-turret.description = 持續修復最靠近的受損單位。能使用冷卻劑。
block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。 block.core-bastion.description = 基地的核心。具有裝甲。一旦所有基地核心被摧毀,此區域即戰敗。
@@ -2525,6 +2528,9 @@ laccess.progress = 建造、生產進度。以 0 到 1 表示。以及砲台裝
laccess.speed = 單位最快速度(格子/秒) laccess.speed = 單位最快速度(格子/秒)
laccess.size = Size of a unit/building or the length of a string. laccess.size = Size of a unit/building or the length of a string.
laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation. laccess.id = ID of a unit/block/item/liquid.\nThis is the inverse of the lookup operation.
laccess.displaywidth = Width of a display block in pixels.
laccess.displayheight = Height of a display block in pixels.
laccess.bufferusage = Number of unprocessed commands in the graphics buffer of a display.
lcategory.unknown = 未知 lcategory.unknown = 未知
lcategory.unknown.description = Uncategorized instructions. lcategory.unknown.description = Uncategorized instructions.

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@@ -174,3 +174,6 @@ sasha0552
1ue999 1ue999
6-BennyLi-9 6-BennyLi-9
SeuEarth SeuEarth
The4codeblocks
cardillan
Justacommonegg

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@@ -599,3 +599,4 @@
63083=landing-pad|block-landing-pad-ui 63083=landing-pad|block-landing-pad-ui
63082=stone-vent|block-stone-vent-ui 63082=stone-vent|block-stone-vent-ui
63081=basalt-vent|block-basalt-vent-ui 63081=basalt-vent|block-basalt-vent-ui
63080=tile-logic-display|block-tile-logic-display-ui

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@@ -448,6 +448,8 @@ public class Vars implements Loadable{
settings.setDataDirectory(Core.files.local("saves/")); settings.setDataDirectory(Core.files.local("saves/"));
} }
//needed to make sure binding values are correct
Vars.android = app.isAndroid();
settings.defaults("locale", "default", "blocksync", true); settings.defaults("locale", "default", "blocksync", true);
keybinds.setDefaults(Binding.values()); keybinds.setDefaults(Binding.values());
settings.setAutosave(false); settings.setAutosave(false);

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@@ -159,7 +159,7 @@ public class Pathfinder implements Runnable{
if(!other.solid()){ if(!other.solid()){
boolean otherNearSolid = false; boolean otherNearSolid = false;
for(int j = 0; j < 4; j++){ for(int j = 0; j < 4; j++){
Tile othernear = other.nearby(i); Tile othernear = other.nearby(j);
if(othernear != null && othernear.solid()){ if(othernear != null && othernear.solid()){
otherNearSolid = true; otherNearSolid = true;
break; break;

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@@ -158,7 +158,7 @@ public class Blocks{
payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader, payloadConveyor, payloadRouter, reinforcedPayloadConveyor, reinforcedPayloadRouter, payloadMassDriver, largePayloadMassDriver, smallDeconstructor, deconstructor, constructor, largeConstructor, payloadLoader, payloadUnloader,
//logic //logic
message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, memoryCell, memoryBank, message, switchBlock, microProcessor, logicProcessor, hyperProcessor, largeLogicDisplay, logicDisplay, logicDisplayTile, memoryCell, memoryBank,
canvas, reinforcedMessage, canvas, reinforcedMessage,
worldProcessor, worldCell, worldMessage, worldSwitch, worldProcessor, worldCell, worldMessage, worldSwitch,
@@ -1945,13 +1945,12 @@ public class Blocks{
}}; }};
itemBridge = new BufferedItemBridge("bridge-conveyor"){{ itemBridge = new BufferedItemBridge("bridge-conveyor"){{
requirements(Category.distribution, with(Items.lead, 10, Items.copper, 10)); requirements(Category.distribution, with(Items.lead, 6, Items.copper, 6));
fadeIn = moveArrows = false; fadeIn = moveArrows = false;
range = 4; range = 4;
speed = 74f; speed = 74f;
arrowSpacing = 6f; arrowSpacing = 6f;
bufferCapacity = 14; bufferCapacity = 14;
buildCostMultiplier = 2f;
}}; }};
phaseConveyor = new ItemBridge("phase-conveyor"){{ phaseConveyor = new ItemBridge("phase-conveyor"){{
@@ -2051,7 +2050,7 @@ public class Blocks{
}}; }};
ductBridge = new DuctBridge("duct-bridge"){{ ductBridge = new DuctBridge("duct-bridge"){{
requirements(Category.distribution, with(Items.beryllium, 20)); requirements(Category.distribution, with(Items.beryllium, 15));
health = 90; health = 90;
speed = 4f; speed = 4f;
buildCostMultiplier = 2f; buildCostMultiplier = 2f;
@@ -2156,6 +2155,7 @@ public class Blocks{
requirements(Category.liquid, with(Items.metaglass, 1)); requirements(Category.liquid, with(Items.metaglass, 1));
liquidCapacity = 20f; liquidCapacity = 20f;
health = 45; health = 45;
explosivenessScale = flammabilityScale = 10f/20f;
}}; }};
pulseConduit = new Conduit("pulse-conduit"){{ pulseConduit = new Conduit("pulse-conduit"){{
@@ -2163,6 +2163,7 @@ public class Blocks{
liquidCapacity = 40f; liquidCapacity = 40f;
liquidPressure = 1.025f; liquidPressure = 1.025f;
health = 90; health = 90;
explosivenessScale = flammabilityScale = 16f/40f;
}}; }};
platedConduit = new ArmoredConduit("plated-conduit"){{ platedConduit = new ArmoredConduit("plated-conduit"){{
@@ -2170,6 +2171,7 @@ public class Blocks{
liquidCapacity = 50f; liquidCapacity = 50f;
liquidPressure = 1.025f; liquidPressure = 1.025f;
health = 220; health = 220;
explosivenessScale = flammabilityScale = 16f/50f;
}}; }};
liquidRouter = new LiquidRouter("liquid-router"){{ liquidRouter = new LiquidRouter("liquid-router"){{
@@ -2177,6 +2179,8 @@ public class Blocks{
liquidCapacity = 120f; liquidCapacity = 120f;
underBullets = true; underBullets = true;
solid = false; solid = false;
explosivenessScale = flammabilityScale = 20f/120f;
}}; }};
liquidContainer = new LiquidRouter("liquid-container"){{ liquidContainer = new LiquidRouter("liquid-container"){{
@@ -2206,6 +2210,7 @@ public class Blocks{
range = 4; range = 4;
hasPower = false; hasPower = false;
liquidCapacity = 100f; liquidCapacity = 100f;
explosivenessScale = flammabilityScale = 20f/100f;
}}; }};
phaseConduit = new LiquidBridge("phase-conduit"){{ phaseConduit = new LiquidBridge("phase-conduit"){{
@@ -2216,6 +2221,7 @@ public class Blocks{
hasPower = true; hasPower = true;
canOverdrive = false; canOverdrive = false;
pulse = true; pulse = true;
explosivenessScale = flammabilityScale = 20f/100f;
liquidCapacity = 100f; liquidCapacity = 100f;
consumePower(0.30f); consumePower(0.30f);
}}; }};
@@ -2240,6 +2246,7 @@ public class Blocks{
health = 250; health = 250;
researchCostMultiplier = 3; researchCostMultiplier = 3;
underBullets = true; underBullets = true;
explosivenessScale = flammabilityScale = 20f/50f;
}}; }};
reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{ reinforcedLiquidJunction = new LiquidJunction("reinforced-liquid-junction"){{
@@ -2260,6 +2267,7 @@ public class Blocks{
researchCostMultiplier = 1; researchCostMultiplier = 1;
underBullets = true; underBullets = true;
health = 250; health = 250;
explosivenessScale = flammabilityScale = 20f/120f;
((Conduit)reinforcedConduit).rotBridgeReplacement = this; ((Conduit)reinforcedConduit).rotBridgeReplacement = this;
}}; }};
@@ -2272,6 +2280,8 @@ public class Blocks{
underBullets = true; underBullets = true;
solid = false; solid = false;
health = 250; health = 250;
explosivenessScale = flammabilityScale = 40f/150f;
}}; }};
reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{ reinforcedLiquidContainer = new LiquidRouter("reinforced-liquid-container"){{
@@ -4368,6 +4378,7 @@ public class Blocks{
}}; }};
outlineColor = Pal.darkOutline; outlineColor = Pal.darkOutline;
liquidCapacity = 50f;
liquidConsumed = 10f / 60f; liquidConsumed = 10f / 60f;
targetInterval = 5f; targetInterval = 5f;
newTargetInterval = 30f; newTargetInterval = 30f;
@@ -4449,16 +4460,17 @@ public class Blocks{
shrinkY = 0.1f; shrinkY = 0.1f;
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
}}, }},
Items.carbide, new ArtilleryBulletType(2.5f, 500, "shell"){{ Items.carbide, new ArtilleryBulletType(3.25f, 700, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosion, Fx.titanSmoke); hitEffect = new MultiEffect(Fx.titanExplosionSmall, Fx.titanSmokeSmall);
despawnEffect = Fx.none; despawnEffect = Fx.none;
knockback = 3f; knockback = 3f;
lifetime = 140f; lifetime = 140f;
height = 19f; height = 28f;
width = 17f; width = 15f;
splashDamageRadius = 55f; splashDamageRadius = 36f;
splashDamage = 650f; splashDamage = 750f;
rangeChange = 10f*8f; rangeChange = 10f*8f;
reloadMultiplier = 0.8f;
scaledSplashDamage = true; scaledSplashDamage = true;
backColor = hitColor = trailColor = Color.valueOf("ab8ec5"); backColor = hitColor = trailColor = Color.valueOf("ab8ec5");
frontColor = Color.white; frontColor = Color.white;
@@ -4483,6 +4495,30 @@ public class Blocks{
shrinkX = 0.2f; shrinkX = 0.2f;
shrinkY = 0.1f; shrinkY = 0.1f;
buildingDamageMultiplier = 0.2f; buildingDamageMultiplier = 0.2f;
fragLifeMin = 1.5f;
fragBullets = 12;
fragBullet = new ArtilleryBulletType(0.5f, 50, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosionFrag, Fx.titanLightSmall, new WaveEffect(){{
lifetime = 8f;
strokeFrom = 1f;
sizeTo = 8f;
}});
despawnEffect = Fx.hitBulletColor;
width = 8f;
height = 12f;
lifetime = 50f;
knockback = 0.5f;
splashDamageRadius = 22f;
splashDamage = 50f;
scaledSplashDamage = true;
pierceArmor = true;
backColor = frontColor = hitColor = Color.valueOf("ab8ec5");
frontColor = Color.white;
buildingDamageMultiplier = 0.25f;
shrinkY = 0.3f;
}};
}}, }},
Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{ Items.oxide, new ArtilleryBulletType(2.5f, 300, "shell"){{
hitEffect = new MultiEffect(Fx.titanExplosionLarge, Fx.titanSmokeLarge, Fx.smokeAoeCloud); hitEffect = new MultiEffect(Fx.titanExplosionLarge, Fx.titanSmokeLarge, Fx.smokeAoeCloud);
@@ -4491,7 +4527,7 @@ public class Blocks{
lifetime = 190f; lifetime = 190f;
height = 19f; height = 19f;
width = 17f; width = 17f;
reloadMultiplier = 0.8f; reloadMultiplier = 0.65f;
splashDamageRadius = 110f; splashDamageRadius = 110f;
rangeChange = 8f; rangeChange = 8f;
splashDamage = 300f; splashDamage = 300f;
@@ -4618,6 +4654,7 @@ public class Blocks{
Items.thorium, new BasicBulletType(){{ Items.thorium, new BasicBulletType(){{
damage = 90; damage = 90;
reloadMultiplier = 0.85f; reloadMultiplier = 0.85f;
rangeChange = -120f;
speed = 9.5f; speed = 9.5f;
width = height = 16; width = height = 16;
pierceCap = 2; pierceCap = 2;
@@ -4632,7 +4669,7 @@ public class Blocks{
frontColor = Color.white; frontColor = Color.white;
backColor = trailColor = hitColor = Color.valueOf("e89dbd"); backColor = trailColor = hitColor = Color.valueOf("e89dbd");
trailChance = 0.44f; trailChance = 0.44f;
ammoMultiplier = 2f; ammoMultiplier = 1f;
lifetime = 34f; lifetime = 34f;
rotationOffset = 90f; rotationOffset = 90f;
@@ -4642,10 +4679,8 @@ public class Blocks{
hitEffect = despawnEffect = Fx.hitBulletColor; hitEffect = despawnEffect = Fx.hitBulletColor;
}}, }},
Items.silicon, new BasicBulletType(){{ Items.silicon, new BasicBulletType(){{
damage = 35; damage = 37;
homingPower = 0.045f; homingPower = 0.045f;
reloadMultiplier = 0.9f;
speed = 9f; speed = 9f;
width = height = 16; width = height = 16;
shrinkY = 0.3f; shrinkY = 0.3f;
@@ -4658,7 +4693,7 @@ public class Blocks{
smokeEffect = Fx.shootSmokeDisperse; smokeEffect = Fx.shootSmokeDisperse;
frontColor = Pal.graphiteAmmoFront; frontColor = Pal.graphiteAmmoFront;
backColor = trailColor = hitColor = Pal.graphiteAmmoBack; backColor = trailColor = hitColor = Pal.graphiteAmmoBack;
ammoMultiplier = 3f; ammoMultiplier = 4f;
lifetime = 34f; lifetime = 34f;
rotationOffset = 90f; rotationOffset = 90f;
@@ -4773,6 +4808,7 @@ public class Blocks{
afflict = new PowerTurret("afflict"){{ afflict = new PowerTurret("afflict"){{
requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40)); requirements(Category.turret, with(Items.surgeAlloy, 125, Items.silicon, 200, Items.graphite, 250, Items.oxide, 40));
buildCostMultiplier = 1.5f;
shootType = new BasicBulletType(){{ shootType = new BasicBulletType(){{
shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.shootTitan, new WaveEffect(){{
@@ -4817,8 +4853,8 @@ public class Blocks{
width = 9f; width = 9f;
hitSize = 5f; hitSize = 5f;
height = 15f; height = 15f;
pierce = true; pierceCap = 3;
lifetime = 35f; lifetime = 28f;
pierceBuilding = true; pierceBuilding = true;
hitColor = backColor = trailColor = Pal.surge; hitColor = backColor = trailColor = Pal.surge;
frontColor = Color.white; frontColor = Color.white;
@@ -4831,7 +4867,7 @@ public class Blocks{
lifetime = 10f; lifetime = 10f;
}}; }};
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.3f;
homingPower = 0.2f; homingPower = 0.1f;
}}; }};
bulletInterval = 3f; bulletInterval = 3f;
@@ -5000,7 +5036,7 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(1500f, 65f){{ bullet = new ExplosionBulletType(1000f, 65f){{
hitColor = Pal.redLight; hitColor = Pal.redLight;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f; lifetime = 10f;
@@ -5009,13 +5045,13 @@ public class Blocks{
}}); }});
collidesAir = false; collidesAir = false;
buildingDamageMultiplier = 0.25f; buildingDamageMultiplier = 0.1f;
ammoMultiplier = 1f; ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 32){{ fragBullet = new ArtilleryBulletType(3.4f, 32){{
buildingDamageMultiplier = 0.3f; buildingDamageMultiplier = 0.1f;
drag = 0.02f; drag = 0.02f;
hitEffect = Fx.massiveExplosion; hitEffect = Fx.massiveExplosion;
despawnEffect = Fx.scatheSlash; despawnEffect = Fx.scatheSlash;
@@ -5024,7 +5060,7 @@ public class Blocks{
width = height = 18f; width = height = 18f;
collidesTiles = false; collidesTiles = false;
splashDamageRadius = 40f; splashDamageRadius = 40f;
splashDamage = 160f; splashDamage = 100f;
backColor = trailColor = hitColor = Pal.redLight; backColor = trailColor = hitColor = Pal.redLight;
frontColor = Color.white; frontColor = Color.white;
smokeEffect = Fx.shootBigSmoke2; smokeEffect = Fx.shootBigSmoke2;
@@ -5054,7 +5090,7 @@ public class Blocks{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissileColor; smokeEffect = Fx.shootSmokeMissileColor;
hitColor = Color.valueOf("ffd37f"); hitColor = Color.valueOf("ffd37f");
ammoMultiplier = 5f; ammoMultiplier = 3f;
reloadMultiplier = 0.8f; reloadMultiplier = 0.8f;
spawnUnit = new MissileUnitType("scathe-missile-phase"){{ spawnUnit = new MissileUnitType("scathe-missile-phase"){{
@@ -5099,6 +5135,10 @@ public class Blocks{
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(400f, 120f){{ bullet = new ExplosionBulletType(400f, 120f){{
//stats must be mirrored to the bullet that the unit uses
reloadMultiplier = 0.8f;
ammoMultiplier = 3f;
hitColor = engineColor; hitColor = engineColor;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosion, Fx.scatheLight, new WaveEffect(){{
lifetime = 10f; lifetime = 10f;
@@ -5109,7 +5149,6 @@ public class Blocks{
collidesAir = false; collidesAir = false;
buildingDamageMultiplier = 0.1f; buildingDamageMultiplier = 0.1f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 7; fragBullets = 7;
fragBullet = new ArtilleryBulletType(3.4f, 32){{ fragBullet = new ArtilleryBulletType(3.4f, 32){{
@@ -5191,18 +5230,25 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(300f, 40f){{ bullet = new ExplosionBulletType(1800f, 40f){{
//mirror stats
ammoMultiplier = 1f;
rangeChange = -8f*9f;
reloadMultiplier = 0.9f;
lightning = 10;
lightningDamage = 45f;
lightningLength = 12;
hitColor = engineColor; hitColor = engineColor;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall); shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall);
collidesAir = false; collidesAir = false;
buildingDamageMultiplier = 0.1f; buildingDamageMultiplier = 0.1f;
ammoMultiplier = 1f;
fragLifeMin = 0.1f; fragLifeMin = 0.1f;
fragBullets = 5; fragBullets = 5;
fragRandomSpread = 0f; fragRandomSpread = 0f;
fragSpread = 30f; fragSpread = 20f;
fragBullet = new BulletType(){{ fragBullet = new BulletType(){{
shootEffect = Fx.shootBig; shootEffect = Fx.shootBig;
smokeEffect = Fx.shootSmokeMissileColor; smokeEffect = Fx.shootSmokeMissileColor;
@@ -5238,10 +5284,10 @@ public class Blocks{
deathExplosionEffect = Fx.massiveExplosion; deathExplosionEffect = Fx.massiveExplosion;
shootOnDeath = true; shootOnDeath = true;
shake = 10f; shake = 10f;
bullet = new ExplosionBulletType(360f, 35f){{ bullet = new ExplosionBulletType(180f, 35f){{
lightning = 6; lightning = 4;
lightningDamage = 35f; lightningDamage = 25f;
lightningLength = 8; lightningLength = 6;
hitColor = engineColor; hitColor = engineColor;
shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall, Fx.scatheLightSmall, new WaveEffect(){{ shootEffect = new MultiEffect(Fx.massiveExplosion, Fx.scatheExplosionSmall, Fx.scatheLightSmall, new WaveEffect(){{
@@ -6587,6 +6633,10 @@ public class Blocks{
size = 6; size = 6;
}}; }};
logicDisplayTile = new TileableLogicDisplay("tile-logic-display"){{
requirements(Category.logic, with(Items.lead, 8, Items.silicon, 8, Items.metaglass, 8, Items.phaseFabric, 3));
}};
canvas = new CanvasBlock("canvas"){{ canvas = new CanvasBlock("canvas"){{
requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 10, Items.beryllium, 10)); requirements(Category.logic, BuildVisibility.shown, with(Items.silicon, 10, Items.beryllium, 10));

View File

@@ -459,6 +459,38 @@ public class Fx{
} }
}), }),
titanExplosionSmall = new Effect(22f, 120f, e -> {
color(e.color);
stroke(e.fout() * 3f);
float circleRad = 6f + e.finpow() * 45f;
Lines.circle(e.x, e.y, circleRad);
rand.setSeed(e.id);
for(int i = 0; i < 12; i++){
float angle = rand.random(360f);
float lenRand = rand.random(0.5f, 1f);
Lines.lineAngle(e.x, e.y, angle, e.foutpow() * 50f * rand.random(1f, 0.6f) + 2f, e.finpow() * 50f * lenRand + 6f);
}
}),
titanExplosionFrag = new Effect(20f, 50f, e -> {
color(e.color);
stroke(e.fout() * 2f);
float circleRad = 6f + e.finpow() * 20f;
Lines.circle(e.x, e.y, circleRad);
rand.setSeed(e.id);
for(int i = 0; i < 8; i++){
float angle = rand.random(360f);
float lenRand = rand.random(0.5f, 1f);
Tmp.v1.trns(angle, circleRad);
for(int s : Mathf.signs){
Drawf.tri(e.x + Tmp.v1.x, e.y + Tmp.v1.y, e.foutpow() * 15f, e.fout() * 20f * lenRand + 6f, angle + 90f + s * 90f);
}
}
}),
titanSmoke = new Effect(300f, 300f, b -> { titanSmoke = new Effect(300f, 300f, b -> {
float intensity = 3f; float intensity = 3f;
@@ -498,6 +530,26 @@ public class Fx{
}); });
} }
}), }),
titanSmokeSmall = new Effect(200f, 200f, b -> {
float intensity = 2.5f;
color(b.color, 0.7f);
for(int i = 0; i < 4; i++){
rand.setSeed(b.id*2 + i);
float lenScl = rand.random(0.5f, 1f);
int fi = i;
b.scaled(b.lifetime * lenScl, e -> {
randLenVectors(e.id + fi - 1, e.fin(Interp.pow10Out), (int)(2.9f * intensity), 18f * intensity, (x, y, in, out) -> {
float fout = e.fout(Interp.pow5Out) * rand.random(0.5f, 1f);
float rad = fout * ((2f + intensity) * 2.35f);
Fill.circle(e.x + x, e.y + y, rad);
Drawf.light(e.x + x, e.y + y, rad * 2.5f, b.color, 0.5f);
});
});
}
}),
smokeAoeCloud = new Effect(60f * 3f, 250f, e -> { smokeAoeCloud = new Effect(60f * 3f, 250f, e -> {
color(e.color, 0.65f); color(e.color, 0.65f);
@@ -617,6 +669,13 @@ public class Fx{
Fill.circle(e.x, e.y, circleRad); Fill.circle(e.x, e.y, circleRad);
}).layer(Layer.bullet + 2f), }).layer(Layer.bullet + 2f),
titanLightSmall = new Effect(40f, 100f, e -> {
float circleRad = 6f + e.finpow() * 20f;
color(e.color, e.foutpow());
Fill.circle(e.x, e.y, circleRad);
}).layer(Layer.bullet + 2f),
scatheSlash = new Effect(40f, 160f, e -> { scatheSlash = new Effect(40f, 160f, e -> {
Draw.color(e.color); Draw.color(e.color);
for(int s : Mathf.signs){ for(int s : Mathf.signs){

View File

@@ -140,7 +140,7 @@ public class SerpuloTechTree{
}); });
}); });
node(plastaniumCompressor, Seq.with(new SectorComplete(windsweptIslands), new OnSector(tarFields)), () -> { node(plastaniumCompressor, Seq.with(new SectorComplete(windsweptIslands)), () -> {
node(phaseWeaver, Seq.with(new SectorComplete(tarFields)), () -> { node(phaseWeaver, Seq.with(new SectorComplete(tarFields)), () -> {
}); });
@@ -169,7 +169,6 @@ public class SerpuloTechTree{
}); });
}); });
//logic disabled until further notice
node(microProcessor, () -> { node(microProcessor, () -> {
node(switchBlock, () -> { node(switchBlock, () -> {
node(message, () -> { node(message, () -> {
@@ -177,6 +176,10 @@ public class SerpuloTechTree{
node(largeLogicDisplay, () -> { node(largeLogicDisplay, () -> {
}); });
node(logicDisplayTile, () -> {
});
}); });
node(memoryCell, () -> { node(memoryCell, () -> {
@@ -436,7 +439,7 @@ public class SerpuloTechTree{
}); });
}); });
node(additiveReconstructor, Seq.with(new SectorComplete(craters)), () -> { node(additiveReconstructor, Seq.with(new SectorComplete(fungalPass)), () -> {
node(multiplicativeReconstructor, Seq.with(new SectorComplete(frontier)), () -> { node(multiplicativeReconstructor, Seq.with(new SectorComplete(frontier)), () -> {
node(exponentialReconstructor, () -> { node(exponentialReconstructor, () -> {
node(tetrativeReconstructor, () -> { node(tetrativeReconstructor, () -> {

View File

@@ -2376,6 +2376,7 @@ public class UnitTypes{
controller = u -> u.team.isAI() ? aiController.get() : new CommandAI(); controller = u -> u.team.isAI() ? aiController.get() : new CommandAI();
isEnemy = false; isEnemy = false;
targetBuildingsMobile = false;
lowAltitude = true; lowAltitude = true;
flying = true; flying = true;
mineSpeed = 6.5f; mineSpeed = 6.5f;
@@ -2415,6 +2416,7 @@ public class UnitTypes{
controller = u -> u.team.isAI() ? aiController.get() : new CommandAI(); controller = u -> u.team.isAI() ? aiController.get() : new CommandAI();
isEnemy = false; isEnemy = false;
targetBuildingsMobile = false;
flying = true; flying = true;
mineSpeed = 7f; mineSpeed = 7f;
mineTier = 1; mineTier = 1;
@@ -2457,6 +2459,7 @@ public class UnitTypes{
controller = u -> u.team.isAI() ? aiController.get() : new CommandAI(); controller = u -> u.team.isAI() ? aiController.get() : new CommandAI();
isEnemy = false; isEnemy = false;
targetBuildingsMobile = false;
lowAltitude = true; lowAltitude = true;
flying = true; flying = true;
mineSpeed = 8f; mineSpeed = 8f;

View File

@@ -601,7 +601,7 @@ public class NetServer implements ApplicationListener{
@Remote(targets = Loc.client) @Remote(targets = Loc.client)
public static void serverBinaryPacketReliable(Player player, String type, byte[] contents){ public static void serverBinaryPacketReliable(Player player, String type, byte[] contents){
if(netServer.customPacketHandlers.containsKey(type)){ if(netServer.customBinaryPacketHandlers.containsKey(type)){
for(var c : netServer.customBinaryPacketHandlers.get(type)){ for(var c : netServer.customBinaryPacketHandlers.get(type)){
c.get(player, contents); c.get(player, contents);
} }

View File

@@ -299,6 +299,8 @@ public class BulletType extends Content implements Cloneable{
public float homingRange = 50f; public float homingRange = 50f;
/** Use a negative value to disable homing delay. */ /** Use a negative value to disable homing delay. */
public float homingDelay = -1f; public float homingDelay = -1f;
/** Speed at which bullet rotates to follow cursor. <= 0 to disable. */
public float followAimSpeed = 0f;
/** Range of healing block suppression effect. */ /** Range of healing block suppression effect. */
public float suppressionRange = -1f; public float suppressionRange = -1f;
@@ -716,6 +718,11 @@ public class BulletType extends Content implements Cloneable{
b.vel.setAngle(Angles.moveToward(b.rotation(), b.angleTo(target), homingPower * Time.delta * 50f)); b.vel.setAngle(Angles.moveToward(b.rotation(), b.angleTo(target), homingPower * Time.delta * 50f));
} }
} }
if(followAimSpeed > 0f && b.shooter instanceof Unit u){
float angle = b.angleTo(u.aimX, u.aimY);
b.vel.setAngle(Angles.moveToward(b.vel.angle(), angle, followAimSpeed * Time.delta));
}
} }
public void updateWeaving(Bullet b){ public void updateWeaving(Bullet b){

View File

@@ -1439,7 +1439,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
} }
//cap explosiveness so fluid tanks/vaults don't instakill units //cap explosiveness so fluid tanks/vaults don't instakill units
Damage.dynamicExplosion(x, y, flammability, explosiveness * 3.5f, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake); Damage.dynamicExplosion(x, y, flammability * block.flammabilityScale, explosiveness * 3.5f * block.explosivenessScale, power, tilesize * block.size / 2f, state.rules.damageExplosions, block.destroyEffect, block.baseShake);
if(block.createRubble && !floor().solid && !floor().isLiquid){ if(block.createRubble && !floor().solid && !floor().isLiquid){
Effect.rubble(x, y, block.size); Effect.rubble(x, y, block.size);

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