Compare commits

..

195 Commits
v151 ... v153

Author SHA1 Message Date
SITUVNgcd
5ea0ebbf2a Translate new strings (#11323)
Patch guide & Fields view
2025-10-30 13:24:16 -04:00
Github Actions
19ee3baa18 Automatic bundle update 2025-10-30 16:32:12 +00:00
summoner
1e80f9e867 Translation: Update bundle_hu.properties (#11253)
* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new string
Fix translation coherence with the new string

* Translation: Update bundle_hu.properties

Fix long sentence -> add \n linebreak

* Translation: Update bundle_hu.properties

Translate new string

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle.properties

* Translation: Update bundle_hu.properties

Translate new strings

* Translation: Update bundle_hu.properties

Translate new strings
2025-10-30 12:31:05 -04:00
SITUVNgcd
bd492bfda4 Update Vietnamese translation (#11255)
* Update Vietnamese translation

72524a7289

* Update Vietnamese translation

94fc6482e2

* Translate new string

17663aee3f

* Remove translation

ea72441958

* Translate new strings

Content patches a9a0615410

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-30 12:30:58 -04:00
ulwepo
09b5a0bb3b Update servers_v7.json (#11257)
Hello, this is a great sandbox server made by Kei2.
2025-10-30 12:30:33 -04:00
redloong
b6b7403a52 优化并完善中文翻译/Optimize and improve Chinese translation (#11267)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Delete core/assets/bundles/bundle_zh_CN.properties

* Add files via upload

* Update contributors

* Add files via upload

* Add files via upload

* Add files via upload

* Update bundle_zh_CN.properties

* Add files via upload

* “挤压伤害”变为“碾压伤害”

* “庇护”变“保护”

* “被超速的倍率”变为“超速效果倍率”

* 翻译更改

“返回控制方地址或领队,其他情况返回自身”变为“返回控制方的地址或其领队,其他情况返回自身”
修复原仓库“单位命令单位命令:”为“单位命令:”
上一个更改:删除所有”(正负表方向)“

* 同步https://github.com/Anuken/Mindustry/pull/11243

若不希望这样请联系我

* 中文翻译更改

更新`lenum.emod`的翻译
`反射概率`变为`弹射概率`
`解除武器`变为`缴械武器`
`fetch.team`和`explosion.team`的`阵营`变为`队伍`

* 翻译更改

`缴械武器`变为`缴械`
`弹射概率`变为`反弹概率`

* 尝试修复问题

* `地面`变为`地板`

* 中文翻译更改

添加`sectors.attempts =尝试次数:`
`Sunken Pier`变为`沉没码头`
2025-10-30 12:30:16 -04:00
Anuken
ce63479d2d Merge remote-tracking branch 'origin/master' 2025-10-30 12:20:01 -04:00
Anuken
30a5761182 Closes Anuken/Mindustry-Suggestions/issues/5843 2025-10-30 12:19:55 -04:00
Kevin Vilyan
5045f38054 Update Bundle_id_ID.properties (#11321)
* Add files via upload

* Add files via upload
2025-10-30 11:48:50 -04:00
Anuken
a7a0450fa2 Merge remote-tracking branch 'origin/master' 2025-10-30 11:46:31 -04:00
Anuken
7ecebef57e Better unit assembler patcher support 2025-10-30 11:46:25 -04:00
EggleEgg
5ae6ffae8e consider efficiency in reactor heat (#11322)
* whatever

* final touches maybe

* well forget that, I m stupid

* no
2025-10-30 00:43:15 -04:00
Anuken
6f1287e11f 20 heat is a bit much 2025-10-29 14:13:09 -04:00
Anuken
1c0458041e Merge remote-tracking branch 'origin/master' 2025-10-29 10:33:55 -04:00
Anuken
04bc7b1f22 Fixed #11320 2025-10-29 10:33:49 -04:00
Github Actions
83d79ce348 Automatic bundle update 2025-10-29 02:32:50 +00:00
HungGaming
b3b8e557af Update servers_v7.json (#11311) 2025-10-28 22:31:41 -04:00
SeuEarth
a4500b29f9 Update bundle_ko.properties (#11258)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Sorts

* Update bundle_ko.properties

Updated various Korean translations for editor and block names.

* another small fix

* Update bundle_ko.properties

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:31:31 -04:00
ursteiner
0658da9290 Update bundle_de.properties (#11305)
* Update bundle_de.properties

Noticed some untranslated texts while playing the tutorial.

* removed unnecessary spaces
2025-10-28 22:30:44 -04:00
GRaf-NEET
dd0a4d1c47 Translate content patch messages to Russian (#11318)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-10-28 22:30:26 -04:00
EggleEgg
99df6527f2 imagine mixtech buff lmfao (#11319) 2025-10-28 22:29:26 -04:00
Github Actions
d6806e546d Automatic bundle update 2025-10-28 23:52:05 +00:00
Anuken
ecd10623fe Merge remote-tracking branch 'origin/master' 2025-10-28 19:50:57 -04:00
Anuken
7d5478ec1d Link to patch guide 2025-10-28 19:50:51 -04:00
Github Actions
1fe0a14183 Automatic bundle update 2025-10-28 23:34:32 +00:00
Anuken
3d4b432540 Button for viewing content fields on wiki + More tests and fixes 2025-10-28 19:33:04 -04:00
Anuken
c06c76d296 Moved more packing logic to asset thread to prevent ANRs 2025-10-27 21:01:10 -04:00
Anuken
a226a74578 Prohibit arbitrary class resolution in content patches 2025-10-26 16:48:51 -04:00
Anuken
ed36204bed Core database in multiplayer on mobile in pause menu 2025-10-26 15:43:01 -04:00
Anuken
8f6afcecfb Merge remote-tracking branch 'origin/master' 2025-10-26 14:04:54 -04:00
Anuken
c3309bf3a9 Logic insert line button (from foo's client) 2025-10-26 14:04:49 -04:00
Anuken
686df5046a Update README.md 2025-10-26 13:55:13 -04:00
Anuken
b34ceae965 Fixed tests 2025-10-26 10:47:36 -04:00
Anuken
50e2b828f7 More tests, fixed patcher error handler 2025-10-25 22:24:32 -04:00
Anuken
09783898aa More patcher tests + unit type reassign support 2025-10-25 16:39:07 -04:00
Anuken
4812f89161 Include patches in crash logs 2025-10-25 12:50:44 -04:00
Anuken
53c534eaa8 Better unknown field warnings for patcher 2025-10-25 11:39:58 -04:00
Anuken
472cacbb3b More disallowed patcher fields / Continuous liquid turret minimum ammo amount firing threshold 2025-10-25 10:34:43 -04:00
Anuken
a305ac31e6 More patcher tests and fixes 2025-10-24 20:30:08 -04:00
Anuken
6ff28b5d31 0 2025-10-24 11:56:36 -04:00
Anuken
b472fed36d More patcher tests and fixes 2025-10-24 11:51:39 -04:00
Anuken
93b3f47d84 Fixed map re-import not working 2025-10-24 02:11:36 -04:00
Anuken
85f5557270 More test fixes 2025-10-23 22:50:58 -04:00
Anuken
977f320122 More test fixes 2025-10-23 22:37:15 -04:00
Anuken
bed851afe9 Additional unit tests for the patcher + many bugfixes 2025-10-23 22:31:06 -04:00
Anuken
effbdecbd5 Block consumer patch support 2025-10-22 20:04:00 -04:00
Anuken
f3cac6a6bc Fixed #11309 2025-10-22 08:58:23 -04:00
Anuken
ddaf9e24ca Copy button for content patches 2025-10-22 08:56:41 -04:00
Anuken
e7966fc6fd More minor patcher issue fixes 2025-10-22 07:19:57 -04:00
Anuken
386b0929d8 Merge remote-tracking branch 'origin/master' 2025-10-22 07:01:37 -04:00
Anuken
45db096f0f Patcher fixes 2025-10-22 07:01:26 -04:00
Github Actions
a9a0615410 Automatic bundle update 2025-10-22 10:48:16 +00:00
Anuken
49bbd0b593 Fixed #11306 2025-10-22 06:47:01 -04:00
Anuken
9cc3105518 Content patch import dialog & server support 2025-10-22 06:42:01 -04:00
Anuken
9f7817f70e Fixed #11304 2025-10-21 14:22:37 -04:00
Anuken
b78cd5bbd9 Content patcher progress 2025-10-21 11:38:02 -04:00
Anuken
8898cbe6e4 Map submission updated / WIP content patcher experiments 2025-10-20 22:47:35 -04:00
Anuken
34d994f384 Merge remote-tracking branch 'origin/master' 2025-10-20 00:42:23 -04:00
Anuken
6b56566ae1 Reset game stats upon map save in editor 2025-10-20 00:42:18 -04:00
Волшебник
ab0c534946 Update servers_v7.json (#11296)
New host
2025-10-19 10:45:40 -04:00
vladtepesch
3c7de8d1ca Fix typo in surge-crucible and correct large-cliff-crusher descriptions (#11294)
ais -> aus
translation of large cliff said it optionaly needs wolfram (instead of graphite)
2025-10-19 10:44:14 -04:00
Anuken
16a01cbef3 Merge remote-tracking branch 'origin/master' 2025-10-18 18:04:34 -04:00
Anuken
fb37ecd1a8 Fixed overlay floor placement checks in in-game editor 2025-10-18 18:04:25 -04:00
WMF
c2c1271a4c use BoostAI for enterPayloadCommand & better onlyDepositCore handling (#11297) 2025-10-18 10:31:47 -04:00
abcxyzDustry
c2108a3ce5 old dead addresses update new addresses for abcxyz (#11293)
Replaced one server address and added three new ones.
2025-10-16 22:21:32 -04:00
Github Actions
22f6244788 Automatic bundle update 2025-10-15 23:08:31 +00:00
LegalPopcorn
d4cf0cf27a Update bundle_cs.properties (#11287)
Corrected typos, translated few things that were already translated elsewhere.
2025-10-16 08:07:17 +09:00
abcxyzDustry
5cd46ebce6 update ip for abcyxz (#11275)
i want update new ip address for abcxyz
2025-10-15 07:16:12 +09:00
Nazareno Bucciarelli
755c0286f4 [TRANSLATION] Translate a few sentences to Spanish (#11276)
* translate some sentences to spanish

* make improvements
2025-10-15 07:16:01 +09:00
Anuken
527e38c2b5 Fixed #11286 2025-10-14 11:03:35 +09:00
Anuken
46ee282fda Redundant field cleanup 2025-10-13 23:21:48 +09:00
Anuken
9edd31fad3 Map objective curve & unnecessary rebuild fix 2025-10-13 22:53:16 +09:00
Anuken
30da4c0f47 Fixed Android save export 'corruption'
This was caused by downright atrocious default Android API behavior. Read https://issuetracker.google.com/issues/180526528?pli=1
2025-10-13 22:25:12 +09:00
Anuken
bf61e4d6c2 Closes Anuken/Mindustry-Suggestions/issues/5891 2025-10-13 20:50:17 +09:00
Anuken
0b4c4c4049 Fixed #11281 2025-10-13 20:29:52 +09:00
Anuken
a35f7605f7 Fixed #11284 / Cap item turret ammo on save read 2025-10-13 20:27:47 +09:00
Github Actions
ea72441958 Automatic bundle update 2025-10-12 08:15:50 +00:00
Anuken
872939454f Fixed #11278 / FPS limit changes on iOS 2025-10-12 17:13:00 +09:00
Anuken
197d8c4060 Updated min ios version 2025-10-11 22:45:04 +09:00
Anuken
703e0ecd75 arc 2025-10-09 22:45:34 +09:00
Github Actions
17663aee3f Automatic bundle update 2025-10-09 13:43:46 +00:00
Anuken
2daf41c7d7 iOS uncap framerate option 2025-10-09 22:40:52 +09:00
Anuken
a0cf5b7265 Intel GPU/OpenGL 2.x planet normals fix 2025-10-08 08:45:40 +09:00
Anuken
576b7f6b6b Fixed #11272 2025-10-08 08:24:14 +09:00
Anuken
fd0d864cb8 Fixed icosphere generator 2025-10-08 08:14:57 +09:00
Anuken
65c7acb31c Fixed #11268 2025-10-06 21:25:10 +09:00
RGBaaa
c99758fe5a update LExecutor (#11271) 2025-10-06 20:53:25 +09:00
Anuken
1033b5f374 Fixed #11269 2025-10-06 20:49:07 +09:00
Github Actions
94fc6482e2 Automatic bundle update 2025-10-05 00:04:07 +00:00
Anuken
76c3ceb41d Closes Anuken/Mindustry-Suggestions/issues/5884 2025-10-05 09:03:01 +09:00
Anuken
1985d67f7a Closes Anuken/Mindustry-Suggestions/issues/5877 2025-10-03 18:41:12 +09:00
Anuken
155f0d50f7 Re-triggering build 2025-10-03 11:48:37 +09:00
Anuken
74b8c6d184 Possible crash fix 2025-10-03 08:31:43 +09:00
Anuken
a1a880a208 Fixed #11259 2025-10-03 06:33:23 +09:00
Anuken
b31df41018 Fixed rune font spacing & invalid unicode conversion method 2025-10-03 05:59:08 +09:00
Anuken
53ef8d5ea0 Fixed #11256 2025-10-02 11:19:58 +09:00
Anuken
66124b68b0 Quasar + minor Pulsar buff 2025-10-02 10:59:22 +09:00
Anuken
aac086066e Fixed menu margins again 2025-09-30 10:28:38 -04:00
Anuken
3e854edf4b Merge branch 'master' of https://github.com/Anuken/Mindustry 2025-09-30 10:19:51 -04:00
Anuken
6712f23fe4 Switched to MetalANGLE for iOS 2025-09-30 10:18:58 -04:00
Anuken
843a215df5 Screen border fix in menu 2025-09-29 19:50:05 -04:00
Anuken
58909a06a5 Fixed #11254 2025-09-29 12:48:26 -04:00
Anuken
acaed63c52 Merge remote-tracking branch 'origin/master' 2025-09-29 08:51:08 -04:00
Anuken
4d6334a941 A few more submission updates 2025-09-29 08:51:03 -04:00
Github Actions
72524a7289 Automatic bundle update 2025-09-29 12:49:09 +00:00
Anuken
081621936e Merge remote-tracking branch 'origin/master' 2025-09-29 08:48:07 -04:00
Anuken
32b9ff9f5d Added difficulty modifier for clearing sectors upon loss 2025-09-29 08:47:59 -04:00
Github Actions
c6f9bc3b6f Automatic bundle update 2025-09-29 12:42:28 +00:00
summoner
8602fd57f6 Translation: Update bundle_hu.properties (#11189)
* Translation: Update bundle_hu.properties

Follow the changes of the english bundle
Translate new string

* Update bundle_hu.properties

Translate new strings.

Follow the changes of the english bundle

* Update bundle_hu.properties

Fixing status effects translations

* Translation: Update bundle_hu.properties

Follow the changes of the english bundle

* Transltion: Update bundle_hu.properties

Translate new strings
2025-09-29 08:41:27 -04:00
SITUVNgcd
24fd6950c1 Update Vietnamese translation (#11195)
* Update Vietnamese translation

stat.frequency fb93735352

* Update Vietnamese translation

8884aec248
2025-09-28 21:33:06 -04:00
Anuken
72ce49a753 More tests for saves 2025-09-28 16:41:36 -04:00
Anuken
dd8db10e72 Minor tweaks to make Android inset area look less awful 2025-09-28 16:02:49 -04:00
Anuken
6c0884a8d9 More tests and sector fixes 2025-09-28 13:30:53 -04:00
Anuken
adc1316444 Fixed some more broken submissions 2025-09-28 12:30:57 -04:00
Anuken
bfd742e89b Turret construct preview fix 2025-09-28 10:49:56 -04:00
Anuken
d6e408267e Fixed 116 infinite resources / Fixed #11251 2025-09-28 10:42:07 -04:00
Anuken
dbe67b056f Fixed derelict plastanium conveyor repairs 2025-09-27 20:25:57 -04:00
Anuken
6d2c0c3863 Turret serverside rotation fix 2025-09-27 09:22:06 -04:00
Anuken
f8d86ac840 Merge remote-tracking branch 'origin/master' 2025-09-27 01:45:33 -04:00
Anuken
20a96a9c5d Android inset support, API level upgrade & editor inset fix 2025-09-27 01:45:25 -04:00
Github Actions
8884aec248 Automatic bundle update 2025-09-27 04:41:11 +00:00
Thomas Widyantoko
8b0b5ca378 Android fastlane and in-game translation fix for Indonesian language (#11213)
* Android fastlane locale for Indonesian

For android releases using id-ID (ISO 639-1 + ISO 3166-1 Alpha2) locale.

* Indonesian bundle upstream and fixes

Contains several name and description fixes and upstream with original EN bundle.

* Tecta unit balancing (id_ID)

imagine a flying spider, NOT

* Indonesian translation for Shield Arc description

* Update bundle_id_ID.properties

* [id_ID] translation additions and fixes

Mostly editor-related features and fixed as per review suggestions.

* [id_ID] more blocks description fix

* [id_ID] typo fix

shhh

* [id_ID] stats timing unit fix

fix_final_asfsdgasfgdawe.properties (1)

* [id_ID] v8 new sectors name TL

where descriptions

---------

Co-authored-by: Kevin Vilyan <146146416+Kev-Vily@users.noreply.github.com>
2025-09-27 00:40:04 -04:00
MrSmiley-006
7b7509c96a Update bundle_cs.properties (#10994)
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-27 00:39:14 -04:00
Anuken
e79fa75f8b Turret rotation ghost plan fix 2025-09-27 00:36:35 -04:00
Anuken
840ac5f913 Map submission for 0 / 218 thorium removed / Fixed turrets rotating in editor 2025-09-26 23:59:25 -04:00
Anuken
02a637b843 Fixed #11241 2025-09-26 23:28:43 -04:00
Anuken
6171bf13d7 Merge remote-tracking branch 'origin/master' 2025-09-26 12:33:10 -04:00
Anuken
fd632a3b55 Fixed #11240 2025-09-26 12:33:04 -04:00
SeuEarth
ea89f766cc Update bundle_ko.properties (#11223)
* Fixed since something was wrong

* oops
2025-09-25 18:30:29 -04:00
Anuken
eb3648bcb5 Submission for 254 2025-09-24 23:59:51 -04:00
Anuken
88223e2e1e Fixed #11234 2025-09-22 11:41:35 -04:00
Anuken
a555e041bf 133 updated, 185 submission added 2025-09-21 23:42:12 -04:00
Anuken
01aa029052 Minor desktop launcher args fix 2025-09-21 00:23:59 -04:00
Anuken
0e87e53983 Merge remote-tracking branch 'origin/master' 2025-09-19 23:09:44 -04:00
Anuken
7c57211807 Potential sector data carry-over fix 2025-09-19 23:09:37 -04:00
Github Actions
d073dfe162 Automatic bundle update 2025-09-19 22:27:12 +00:00
Anuken
71fbfffaec Buttons for toggling buildings/terrain in editor 2025-09-19 18:26:06 -04:00
Anuken
6ab5776064 Fixed tests 2025-09-19 15:48:48 -04:00
Anuken
cc4119a837 No shooting in the editor 2025-09-19 14:08:17 -04:00
Anuken
e5fc44166d Merge remote-tracking branch 'origin/master' 2025-09-19 13:22:24 -04:00
Anuken
7a6f6c84dd Fixed extra core in map submission 2025-09-19 13:22:15 -04:00
Github Actions
106ae445e0 Automatic bundle update 2025-09-19 16:38:42 +00:00
Anuken
bf051fa7bc Sunken Pier map submission 2025-09-19 12:37:22 -04:00
Anuken
807a8fe089 Merge remote-tracking branch 'origin/master' 2025-09-17 13:21:19 -04:00
Anuken
ffa5b98e11 Integrated many hidden sector submissions 2025-09-17 13:21:11 -04:00
redeagle0705
1e198eda40 Update bundle_ko.properties (#11214) 2025-09-16 15:26:21 -04:00
Eipusino
e2c828b0bf proguard-rules.pro add -keep class com.android.dx.** { *; } (#11197) 2025-09-13 16:48:12 -04:00
Anuken
729f18726f Save version chunks changed to 4-byte lengths 2025-09-12 14:42:22 -04:00
Anuken
5f58adb764 Intel GPU detection tweaks 2025-09-11 18:56:05 -04:00
Anuken
f089e38994 Fixed #11219 2025-09-11 11:07:32 -04:00
Anuken
87ec4225ac Attempt GL 2.1 before 2.0 2025-09-10 11:13:38 -04:00
Anuken
bf77474c93 Fixed #11215 2025-09-09 12:44:35 -04:00
Anuken
e96c21d610 Fixed enemy cores being removed on map re-attempt 2025-09-07 14:40:18 -04:00
Anuken
9f7ba9bb98 Fixed abandoning sectors not working 2025-09-07 14:22:55 -04:00
Anuken
94743b4ba6 Merge remote-tracking branch 'origin/master' 2025-09-07 14:14:31 -04:00
Anuken
8cb528264b New system for Serpulo sector loss (WIP) 2025-09-07 14:14:24 -04:00
ols45234
39ed3908b4 EscoCorp server address update (#11200) 2025-09-06 15:55:05 -04:00
Anuken
a20cfcf9ea Merge remote-tracking branch 'origin/master' 2025-09-06 15:53:50 -04:00
Anuken
5924d8dbaf Closes Anuken/Mindustry-Suggestions/issues/5842 2025-09-06 15:53:43 -04:00
EggleEgg
a51c6c3524 Same type mult for repair field ability (#11205)
* breh

* do not display if 1

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>

* Update core/src/mindustry/entities/abilities/RepairFieldAbility.java

---------

Co-authored-by: Jason <131086642+JasonP01@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
2025-09-06 10:31:23 -04:00
Github Actions
ffa92adb0f Automatic bundle update 2025-09-06 03:11:17 +00:00
EggleEgg
98c56e474f Another erekir rebalance pr (#11184)
* wip

* wipp

* real

* aaa

* ae

* oh yeah

* fixx

* wip

* afflict stuff

* this should work ig

* wip

* real

* a

* maybe?

* a

* holy shit

* what the fuck am I doing

* I have children in my basement

* 9

* o

* a

* good enough

* more thor disperse overrange

* no

* fix this

* a

* restore

* ohno

* oh nice

* aaa

* some changes

* FREEDOM

* nvm

* perhaps

* h

* aio

* ya

* should be all

* ig

* almost

* well this works

* more surge scathe hp nerfs

* wip

* drowntime changes

* last tweaks

* last change probs

* quick locus hotfix

* sadedwerwfw

* targetable fix
2025-09-05 23:10:13 -04:00
Anuken
7464511033 Fixed #11208 2025-09-05 12:15:24 -04:00
Anuken
625c354461 Fixed #11207 2025-09-05 12:00:30 -04:00
Anuken
59f8f5cd11 Choosing of Erekir launch sector based on loadout cost 2025-09-03 16:28:50 -04:00
Anuken
ac937ce910 Fixed #11203 2025-09-02 13:56:03 -04:00
Anuken
7a1d126fcd New OpenGL version selection for SDL 2025-09-02 12:53:18 -04:00
Anuken
03544dda46 Always show remove ore/wall in in-game editor block select 2025-09-01 01:13:01 -04:00
Anuken
d639dd516e Disabled OpenGL 3.0 for Intel GPUs 2025-08-31 14:10:59 -04:00
Anuken
3b1e1435d6 Fixed #11191 2025-08-30 10:53:13 -04:00
Anuken
e40d192c45 Fixed #11190 2025-08-30 10:33:01 -04:00
Anuken
b3afa14d07 Fixed #11193 2025-08-30 10:27:38 -04:00
Anuken
df36007728 Fixed GL version arg parsing 2025-08-30 01:46:08 -04:00
Anuken
bfe6ddf9fa Merge remote-tracking branch 'origin/master' 2025-08-30 01:00:08 -04:00
Anuken
d518cdcc53 Param fix 2025-08-30 01:00:01 -04:00
Github Actions
fb93735352 Automatic bundle update 2025-08-30 04:59:10 +00:00
Anuken
f051f6e2d6 Closes Anuken/Mindustry-Suggestions/issues/5828 2025-08-30 00:57:52 -04:00
Anuken
fdf0640d65 Turret rotation during placement / Status effect display changes 2025-08-29 19:15:19 -04:00
Anuken
4ae49cfc60 Fixed #11185 2025-08-29 18:37:46 -04:00
Anuken
7f3bf0e228 Closes Anuken/Mindustry-Suggestions/issues/5821 2025-08-28 13:00:29 -04:00
Anuken
26ba0583ef Fixed tests 2025-08-28 00:40:36 -04:00
Anuken
e62c414efb Fixed @unit not saving in logic blocks 2025-08-27 18:15:41 -04:00
summoner
8613fc098c Translation: Update bundle_hu.properties (#11177)
Fix the Crux word in the translation. Sorry :(
2025-08-25 14:57:18 -04:00
Anuken
2a2b69527b Merge remote-tracking branch 'origin/master' 2025-08-25 13:30:39 -04:00
Anuken
35219b0832 Stormride_R map submission updates 2025-08-25 13:30:32 -04:00
summoner
aa260cdf14 Translation: Update bundle_hu.properties (#11176)
Translate new strings.
2025-08-25 13:29:51 -04:00
SITUVNgcd
73eb867ce0 Update Vietnamese translation (#11109)
* Update Vietnamese translation

1. Bundle file
  - Translated new strings.
  - Optimized translations.
  - Fixed some typos.
  - Better translation for some words.

2. Android & Steam
  Added translations for Android and Steam app on fastlane.

* Typo & gammar fix

* Typo & gammar fix

* 0x0A new line?

* Update & translate new strings

* Translate new strings

011b9492a0

* Translate new strings

397e190790

* Translate new strings

b66f9b503b

* Translate new strings

c6ce5a200f

* Translate new strings & update

77c4f27046

* Translate new string & update/fix

1283355f30

* Transalte new strings

c1dfb02904

* Translate new strings & update

479a84ba32

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Update Vietnamese translation

9b3e9caa3f

* Translate new strings

53293bd890

* Translate new strings

Metal names 02f7c4bd47
2025-08-25 11:02:33 -04:00
Anuken
7110dd4cab Merge remote-tracking branch 'origin/master' 2025-08-25 10:59:48 -04:00
Anuken
2bdf2f39f8 Fixed black minimap color for metal walls 2025-08-25 10:59:39 -04:00
SomeonesShade
b917f048a9 Malign fragBullets fix (#11174) 2025-08-25 10:54:35 -04:00
Anuken
a73a30f2b9 Fixed rune font glyphs being flipped 2025-08-25 00:19:23 -04:00
Anuken
3b0f35d4fc Merge remote-tracking branch 'origin/master' 2025-08-24 22:46:04 -04:00
Anuken
f96681155d Fixed under-liquid overlays remaining when painted over 2025-08-24 22:45:59 -04:00
Github Actions
4e435933a1 Automatic bundle update 2025-08-25 00:41:20 +00:00
Sunky.MP3G
cff3d2fb05 RU translations (#11111)
* Update bundle_ru.properties

* Typos and another cruxscape name

* Update bundle_ru.properties

* Another typo

* Update bundle_ru.properties

* How did I even remove this in the first place

* This should fit more

* I don't know what these are, but I found the translations

* Corroded and runes

---------

Co-authored-by: Anuken <arnukren@gmail.com>
2025-08-24 20:40:08 -04:00
263 changed files with 5159 additions and 1738 deletions

View File

@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
## Contributing ## Contributing
See [CONTRIBUTING](CONTRIBUTING.md). See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
## Building ## Building

View File

@@ -30,8 +30,8 @@ task deploy(type: Copy){
android{ android{
namespace = "io.anuke.mindustry" namespace = "io.anuke.mindustry"
buildToolsVersion = '34.0.0' buildToolsVersion = '36.0.0'
compileSdk = 34 compileSdk = 36
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -57,7 +57,7 @@ android{
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 34 targetSdkVersion 36
versionName versionNameResult versionName versionNameResult
versionCode = vcode versionCode = vcode

View File

@@ -5,6 +5,7 @@
-keep class net.jpountz.** { *; } -keep class net.jpountz.** { *; }
-keep class rhino.** { *; } -keep class rhino.** { *; }
-keep class com.android.dex.** { *; } -keep class com.android.dex.** { *; }
-keep class com.android.dx.** { *; }
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod -keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
-dontwarn javax.naming.** -dontwarn javax.naming.**

View File

@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
public OutputStream write(boolean append){ public OutputStream write(boolean append){
try{ try{
return getContentResolver().openOutputStream(uri); return getContentResolver().openOutputStream(uri, "rwt");
}catch(IOException e){ }catch(IOException e){
throw new ArcRuntimeException(e); throw new ArcRuntimeException(e);
} }

View File

@@ -223,7 +223,7 @@ configure(project(":annotations")){
} }
//compile with java 8 compatibility for everything except the annotation project //compile with java 8 compatibility for everything except the annotation project
configure(subprojects - project(":annotations")){ configure(subprojects - project(":annotations") - project(":tests")){
tasks.withType(JavaCompile){ tasks.withType(JavaCompile){
options.compilerArgs.addAll(['--release', '8']) options.compilerArgs.addAll(['--release', '8'])
} }
@@ -400,6 +400,12 @@ project(":tests"){
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1" testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
} }
tasks.withType(JavaCompile){
targetCompatibility = JavaVersion.VERSION_17
sourceCompatibility = JavaVersion.VERSION_17
options.compilerArgs.addAll(['--release', '17'])
}
test{ test{
//fork every test so mods don't interact with each other //fork every test so mods don't interact with each other
forkEvery = 1 forkEvery = 1

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View File

@@ -101,6 +101,7 @@ coreattack = < Core is under attack! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Save Game savegame = Save Game
loadgame = Load Game loadgame = Load Game
joingame = Join Game joingame = Join Game
@@ -451,10 +452,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -468,6 +471,14 @@ editor.rules = Rules
editor.generation = Generation editor.generation = Generation
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch: Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -792,6 +803,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -802,7 +814,7 @@ sectors.wave = Wave:
sectors.stored = Stored: sectors.stored = Stored:
sectors.resume = Resume sectors.resume = Resume
sectors.launch = Launch sectors.launch = Launch
sectors.viewsubmission = \ue80d View Submissions sectors.viewsubmission = \ue80d View Submission
sectors.select = Select sectors.select = Select
sectors.launchselect = Select Launch Destination sectors.launchselect = Select Launch Destination
sectors.nonelaunch = [lightgray]none (sun) sectors.nonelaunch = [lightgray]none (sun)
@@ -880,6 +892,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -905,6 +918,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1013,8 +1027,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1099,7 +1115,7 @@ ability.movelightning.description = Releases lightning while moving
ability.armorplate = Armor Plate ability.armorplate = Armor Plate
ability.armorplate.description = Reduces damage taken while shooting ability.armorplate.description = Reduces damage taken while shooting
ability.shieldarc = Shield Arc ability.shieldarc = Shield Arc
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
ability.suppressionfield = Repair Suppression ability.suppressionfield = Repair Suppression
ability.suppressionfield.description = Stops nearby repair buildings ability.suppressionfield.description = Stops nearby repair buildings
ability.energyfield = Energy Field ability.energyfield = Energy Field
@@ -1119,6 +1135,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] max shield ability.stat.shield = [stat]{0}[lightgray] max shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1443,6 +1460,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight
@@ -1666,7 +1685,7 @@ block.snow.name = Snow
block.crater-stone.name = Craters block.crater-stone.name = Craters
block.sand-water.name = Sand Water block.sand-water.name = Sand Water
block.darksand-water.name = Dark Sand Water block.darksand-water.name = Dark Sand Water
block.char.name = Char block.char.name = Charred Stone
block.dacite.name = Dacite block.dacite.name = Dacite
block.rhyolite.name = Rhyolite block.rhyolite.name = Rhyolite
block.dacite-wall.name = Dacite Wall block.dacite-wall.name = Dacite Wall
@@ -2475,9 +2494,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
#Erekir #Erekir
unit.stell.description = Fires standard bullets at enemy targets. unit.stell.description = Fires standard bullets at enemy targets.
unit.locus.description = Fires alternating bullets at enemy targets. unit.locus.description = Fires alternating bullets at enemy targets.
unit.precept.description = Fires piercing cluster bullets at enemy targets. unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain. unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain. unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain. unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! >
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
database = База дадзеных ядра database = База дадзеных ядра
database.button = База Дадзеных database.button = База Дадзеных
viewfields = View Content Fields
savegame = Захаваць Гульню savegame = Захаваць Гульню
loadgame = Спампаваць Гульню loadgame = Спампаваць Гульню
joingame = Сеткавая Гульня joingame = Сеткавая Гульня
@@ -448,10 +449,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
publish.error = Памылка адпраўкі прадмета: {0} publish.error = Памылка адпраўкі прадмета: {0}
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0} steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектар: editor.sector = Сектар:
editor.seed = Зерне: editor.seed = Зерне:
editor.cliffs = Сцены К Скалам
editor.brush = Пэндаль editor.brush = Пэндаль
editor.openin = Адкрыць у рэдактары editor.openin = Адкрыць у рэдактары
editor.oregen = Генерацыя руд editor.oregen = Генерацыя руд
@@ -465,6 +468,14 @@ editor.rules = Правілы:
editor.generation = Генерацыя: editor.generation = Генерацыя:
editor.objectives = Мэты editor.objectives = Мэты
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
sectorlist = Сектары sectorlist = Сектары
sectorlist.attacked = {0} пад атакай sectorlist.attacked = {0} пад атакай
sectors.unexplored = [lightgray]Не Разведана sectors.unexplored = [lightgray]Не Разведана
sectors.attempts = Attempts:
sectors.resources = Рэсурсы: sectors.resources = Рэсурсы:
sectors.production = Вытворчасць: sectors.production = Вытворчасць:
sectors.export = Экспартавана: sectors.export = Экспартавана:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Пашкаджае
stat.powercapacity = Умяшчальнасць энергіі stat.powercapacity = Умяшчальнасць энергіі
stat.powershot = Энергія/Выстрэл stat.powershot = Энергія/Выстрэл
stat.damage = Страты stat.damage = Страты
stat.frequency = Frequency
stat.targetsair = Паветраныя мэты stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.itemsmoved = Хуткасць перамяшчэння stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння stat.shootrange = Радыус дзеяння
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальны Размер Атраду rules.rtsminsquadsize = Мінімальны Размер Атраду
rules.rtsmaxsquadsize = Максімальны Размер Атраду rules.rtsmaxsquadsize = Максімальны Размер Атраду
rules.rtsminattackweight = Мінімальная Вага Атакі rules.rtsminattackweight = Мінімальная Вага Атакі

View File

@@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! >
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
database = Енциклопедия database = Енциклопедия
database.button = База данни database.button = База данни
viewfields = View Content Fields
savegame = Запази Игра savegame = Запази Игра
loadgame = Зареди Игра loadgame = Зареди Игра
joingame = Присъедини се в Игра joingame = Присъедини се в Игра
@@ -448,10 +449,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
publish.error = Грешка при публикуване на елемент: {0} publish.error = Грешка при публикуване на елемент: {0}
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0} steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Семе: editor.seed = Семе:
editor.cliffs = Стени към скали
editor.brush = Четка editor.brush = Четка
editor.openin = Отвори в редактора editor.openin = Отвори в редактора
editor.oregen = Генериране на руди editor.oregen = Генериране на руди
@@ -465,6 +468,14 @@ editor.rules = Правила:
editor.generation = Генериране: editor.generation = Генериране:
editor.objectives = Задачи editor.objectives = Задачи
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} е в опасност sectorlist.attacked = {0} е в опасност
sectors.unexplored = [lightgray]Неизследвано sectors.unexplored = [lightgray]Неизследвано
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Производство: sectors.production = Производство:
sectors.export = Изнеси: sectors.export = Изнеси:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Врагът е установил база
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Противоположности
stat.powercapacity = Електрически капацитет stat.powercapacity = Електрически капацитет
stat.powershot = Електроенергия/Изстрел stat.powershot = Електроенергия/Изстрел
stat.damage = Щети stat.damage = Щети
stat.frequency = Frequency
stat.targetsair = Напада по въздух stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорост на движение stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват stat.shootrange = Обхват
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
@@ -1440,6 +1457,8 @@ rules.buildaitier = Степен на ИИ строителя
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мин. размер на взводовете rules.rtsminsquadsize = Мин. размер на взводовете
rules.rtsmaxsquadsize = Макс. размер на взводовете rules.rtsmaxsquadsize = Макс. размер на взводовете
rules.rtsminattackweight = Мин. атакуваща тежест rules.rtsminattackweight = Мин. атакуваща тежест

View File

@@ -101,6 +101,7 @@ coreattack = < Estan atacant el nucli! >
nearpoint = [[ [scarlet]ABANDONEU EL PUNT DATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent nearpoint = [[ [scarlet]ABANDONEU EL PUNT DATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent
database = Base de dades del nucli database = Base de dades del nucli
database.button = Base de dades database.button = Base de dades
viewfields = View Content Fields
savegame = Desa la partida savegame = Desa la partida
loadgame = Carrega una partida loadgame = Carrega una partida
joingame = Uneix-me a una partida joingame = Uneix-me a una partida
@@ -448,10 +449,12 @@ publish.confirm = Esteu segur que ho voleu publicar?\n\n[lightgray]Assegureu-vos
publish.error = Sha produït un error mentre es publicava lelement: {0} publish.error = Sha produït un error mentre es publicava lelement: {0}
steam.error = No sha pogut inicialitzar els serveis de lSteam.\nError: {0} steam.error = No sha pogut inicialitzar els serveis de lSteam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Llavor: editor.seed = Llavor:
editor.cliffs = Converteix els murs en espadats
editor.brush = Pinzell editor.brush = Pinzell
editor.openin = Obre a leditor editor.openin = Obre a leditor
editor.oregen = Generació de minerals editor.oregen = Generació de minerals
@@ -465,6 +468,14 @@ editor.rules = Regles
editor.generation = Generació editor.generation = Generació
editor.objectives = Objectius editor.objectives = Objectius
editor.locales = Paquet de traduccions editor.locales = Paquet de traduccions
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadors integrats editor.worldprocessors = Processadors integrats
editor.worldprocessors.editname = Edita el nom editor.worldprocessors.editname = Edita el nom
editor.worldprocessors.none = [lightgray]No shan trobat blocs de processadors integrats!\nAfegiu-ne un a leditor de mapes o feu servir el botó \ue813 de sota. editor.worldprocessors.none = [lightgray]No shan trobat blocs de processadors integrats!\nAfegiu-ne un a leditor de mapes o feu servir el botó \ue813 de sota.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Felicitats.\n\nSha derrotat lenemic de {0}.\n[
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = Ataquen {0}. sectorlist.attacked = Ataquen {0}.
sectors.unexplored = [lightgray]Inexplorat sectors.unexplored = [lightgray]Inexplorat
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producció: sectors.production = Producció:
sectors.export = Exporta: sectors.export = Exporta:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Lenemic ha establert una base en una illa
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Oposats
stat.powercapacity = Capacitat energètica stat.powercapacity = Capacitat energètica
stat.powershot = Energia/Tret stat.powershot = Energia/Tret
stat.damage = Dany stat.damage = Dany
stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocitat de moviment stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments stat.launchtime = Temps entre llançaments
stat.shootrange = Abast stat.shootrange = Abast
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] descut ability.stat.shield = [stat]{0}[lightgray] descut
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
@@ -1440,6 +1457,8 @@ rules.buildaitier = Nivell de construcció de la IA
rules.rtsai = IA avançada (RTS AI) rules.rtsai = IA avançada (RTS AI)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Mida mínima de lesquadró rules.rtsminsquadsize = Mida mínima de lesquadró
rules.rtsmaxsquadsize = Mida màxima de lesquadró rules.rtsmaxsquadsize = Mida màxima de lesquadró
rules.rtsminattackweight = Pes datac mínim rules.rtsminattackweight = Pes datac mínim

File diff suppressed because it is too large Load Diff

View File

@@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! >
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
database = Kerne-database database = Kerne-database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Gem spil savegame = Gem spil
loadgame = Hent spil loadgame = Hent spil
joingame = Deltag i spil joingame = Deltag i spil
@@ -448,10 +449,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
publish.error = Der skete en fejl ved offentliggørelsen: {0} publish.error = Der skete en fejl ved offentliggørelsen: {0}
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0} steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Åben i editor editor.openin = Åben i editor
editor.oregen = Malm-generering editor.oregen = Malm-generering
@@ -465,6 +468,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skade stat.damage = Skade
stat.frequency = Frequency
stat.targetsair = Skyder flyvere stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.itemsmoved = Bevægelseshastighed stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde stat.shootrange = Rækkevidde
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
database = Kern-Datenbank database = Kern-Datenbank
database.button = Datenbank database.button = Datenbank
viewfields = View Content Fields
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -448,10 +449,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
publish.error = Fehler beim Veröffentlichen des Objekts: {0} publish.error = Fehler beim Veröffentlichen des Objekts: {0}
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0} steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Wände zu Klippen
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -465,6 +468,14 @@ editor.rules = Regeln
editor.generation = Generator editor.generation = Generator
editor.objectives = Ziele editor.objectives = Ziele
editor.locales = Sprach-Bundle editor.locales = Sprach-Bundle
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Weltprozessoren editor.worldprocessors = Weltprozessoren
editor.worldprocessors.editname = Name bearbeiten editor.worldprocessors.editname = Name bearbeiten
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten. editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
sectorlist = Sektoren sectorlist = Sektoren
sectorlist.attacked = {0} wird angegriffen sectorlist.attacked = {0} wird angegriffen
sectors.unexplored = [lightgray]Unentdeckt sectors.unexplored = [lightgray]Unentdeckt
sectors.attempts = Attempts:
sectors.resources = Ressourcen: sectors.resources = Ressourcen:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Hafen
sector.weatheredChannels.name = Verwitterte Kanäle sector.weatheredChannels.name = Verwitterte Kanäle
sector.mycelialBastion.name = Myzel-Festung sector.mycelialBastion.name = Myzel-Festung
sector.frontier.name = Frontlinie sector.frontier.name = Frontlinie
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Nat
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Gegenteile
stat.powercapacity = Kapazität stat.powercapacity = Kapazität
stat.powershot = Stromverbrauch/Schuss stat.powershot = Stromverbrauch/Schuss
stat.damage = Schaden stat.damage = Schaden
stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.itemsmoved = Bewegungsgeschwindigkeit stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite stat.shootrange = Reichweite
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] Schild ability.stat.shield = [stat]{0}[lightgray] Schild
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
@@ -1440,6 +1457,8 @@ rules.buildaitier = Bau-KI-Tier
rules.rtsai = RTS KI [red](unfertig) rules.rtsai = RTS KI [red](unfertig)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. Squadgröße rules.rtsminsquadsize = Min. Squadgröße
rules.rtsmaxsquadsize = Max. Squadgröße rules.rtsmaxsquadsize = Max. Squadgröße
rules.rtsminattackweight = Min. Angriffsgröße rules.rtsminattackweight = Min. Angriffsgröße
@@ -2090,12 +2109,12 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen. gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten. gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern. gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors. gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze. gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
gz.defend = Feinde kommen bald, bereite dich vor. gz.defend = Feinde kommen bald, bereite dich vor.
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition. gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors. gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
gz.supplyturret = [accent]Supply Turret gz.supplyturret = [accent]Versorgungsturm
gz.zone1 = Dies ist die feindliche Drop-Zone. gz.zone1 = Dies ist die feindliche Drop-Zone.
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt. gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor. gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
@@ -2119,13 +2138,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[]. onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze. onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
onset.enemies = Feinde kommen bald, bereite dich vor. onset.enemies = Feinde kommen bald, bereite dich vor.
onset.defenses = [accent]Set up defenses:[lightgray] {0} onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
onset.attack = Der Feid ist verwundbar. Greife ihn an. onset.attack = Der Feid ist verwundbar. Greife ihn an.
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern. onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf. onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[]. aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] ) split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.) split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
@@ -2357,7 +2376,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten. block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon. block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze. block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze. block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze. block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze. block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze. block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern. block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern. block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart. block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern. block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser. block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff. block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an. block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.

View File

@@ -101,6 +101,7 @@ coreattack = < ¡El núcleo está bajo ataque! >
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
database = Base de datos del núcleo database = Base de datos del núcleo
database.button = Base de datos database.button = Base de datos
viewfields = View Content Fields
savegame = Guardar partida savegame = Guardar partida
loadgame = Cargar partida loadgame = Cargar partida
joingame = Unirse a partida joingame = Unirse a partida
@@ -155,11 +156,11 @@ mod.incompatiblemod = [red]Incompatible
mod.blacklisted = [red]No soportado mod.blacklisted = [red]No soportado
mod.unmetdependencies = [red]Dependencias no satisfechas mod.unmetdependencies = [red]Dependencias no satisfechas
mod.erroredcontent = [scarlet]Contenido erróneo mod.erroredcontent = [scarlet]Contenido erróneo
mod.circulardependencies = [red]Circular Dependencies mod.circulardependencies = [red]Dependencias circulares
mod.incompletedependencies = [red]Incomplete Dependencies mod.incompletedependencies = [red]Dependencias incompletas
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego. mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file. mod.incompatiblemod.details = Este mod es incompatible con la versión del juego actual. El autor debe actualizarlo y agregar [accent]minGameVersion: 147[] a su archivo [accent]mod.json[].
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo. mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
mod.missingdependencies.details = A este mod le faltan dependencias: {0} mod.missingdependencies.details = A este mod le faltan dependencias: {0}
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle. mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
@@ -209,7 +210,7 @@ campaign.select = Elegir campaña
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento. campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad. campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados. campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
campaign.difficulty = Difficulty campaign.difficulty = Dificultad
completed = [accent]Completado completed = [accent]Completado
techtree = Investigaciones tecnológicas techtree = Investigaciones tecnológicas
techtree.select = Selección de esquemas de tecnologías techtree.select = Selección de esquemas de tecnologías
@@ -272,13 +273,13 @@ trace = Rastrear Jugador
trace.playername = Nombre del jugador: [accent]{0} trace.playername = Nombre del jugador: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ID: [accent]{0} trace.id = ID: [accent]{0}
trace.language = Language: [accent]{0} trace.language = Idioma: [accent]{0}
trace.mobile = Cliente de móvil: [accent]{0} trace.mobile = Cliente de móvil: [accent]{0}
trace.modclient = Cliente personalizado: [accent]{0} trace.modclient = Cliente personalizado: [accent]{0}
trace.times.joined = Se ha unido [accent]{0} []veces trace.times.joined = Se ha unido [accent]{0} []veces
trace.times.kicked = Fue expulsado [accent]{0} []veces trace.times.kicked = Fue expulsado [accent]{0} []veces
trace.ips = IPs: trace.ips = IPs:
trace.names = Names: trace.names = Nombres:
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error. invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
player.ban = Ban player.ban = Ban
@@ -304,7 +305,7 @@ confirmunban = ¿Quieres quitar el veto a este jugador?
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"? confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"? confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
votekick.reason = Razón del Voto de Expulsión votekick.reason = Razón del Voto de Expulsión
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason: votekick.reason.message = ¿Seguro quieres iniciar una votación para expulsar a "{0}[white]"?\nSi lo deseas, por favor introduce la razón:
joingame.title = Unirse a una Partida joingame.title = Unirse a una Partida
joingame.ip = Dirección IP: joingame.ip = Dirección IP:
disconnect = Desconectado. disconnect = Desconectado.
@@ -312,14 +313,14 @@ disconnect.error = Error de conexión.
disconnect.closed = Conexión cerrada. disconnect.closed = Conexión cerrada.
disconnect.timeout = Tiempo de espera agotado. disconnect.timeout = Tiempo de espera agotado.
disconnect.data = ¡Hubo un fallo al cargar los datos! disconnect.data = ¡Hubo un fallo al cargar los datos!
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection. disconnect.snapshottimeout = Tiempo de espera agotado al recibir instantánea UDP.\nEsto puede ser debido a una red inestable o una conexión lenta.
cantconnect = No es posible unirse a la partida ([accent]{0}[]). cantconnect = No es posible unirse a la partida ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
reconnecting = [accent]Reconectado... reconnecting = [accent]Reconectado...
connecting.data = [accent]Cargando datos del mundo... connecting.data = [accent]Cargando datos del mundo...
server.port = Puerto: server.port = Puerto:
server.invalidport = ¡El número de puerto no es valido! server.invalidport = ¡El número de puerto no es valido!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Error al abrir servidor en puerto 6567.[]\n\n¡Asegúrate que no haya otros servidores Mindustry corriendo en tu dispositivo o red!
server.error = [scarlet]Error alojando el servidor. server.error = [scarlet]Error alojando el servidor.
save.new = Nuevo archivo de guardado save.new = Nuevo archivo de guardado
save.overwrite = ¿Quieres sobrescribir\neste guardado? save.overwrite = ¿Quieres sobrescribir\neste guardado?
@@ -351,9 +352,9 @@ save.wave = Oleada {0}
save.mode = Modo de juego: {0} save.mode = Modo de juego: {0}
save.date = Último guardado: {0} save.date = Último guardado: {0}
save.playtime = Tiempo de juego: {0} save.playtime = Tiempo de juego: {0}
dontshowagain = Don't show again dontshowagain = No mostrar de nuevo
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Advertencia de obsolencia 32-bit
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Estas usando una versión [red]32-bit[] de Mindustry.\nDado que versiones mas nuevas de Java han abandonado el soporte 32-bit para Windows, [red]el soporte 32-bit será discontinuado a futuro[].\n\nPor favor, actualiza a una máquina 64-bit y asegúrate de tener la versión 64-bit de Mindustry descargada.\n\nSi estas ejecutando Mindustry como un JAR, asegúrate de usar Java 64-bit.
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Borrar delete = Borrar
@@ -448,10 +449,12 @@ publish.confirm = ¿Quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar
publish.error = Error publicando el artículo: {0} publish.error = Error publicando el artículo: {0}
steam.error = Error al inicializar los servicios de Steam.\nError: {0} steam.error = Error al inicializar los servicios de Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Semilla de generación: editor.seed = Semilla de generación:
editor.cliffs = Convertir paredes en colinas
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir en el editor editor.openin = Abrir en el editor
editor.oregen = Generación de minerales editor.oregen = Generación de minerales
@@ -464,7 +467,15 @@ editor.waves = Oleadas:
editor.rules = Normas: editor.rules = Normas:
editor.generation = Generación: editor.generation = Generación:
editor.objectives = Objetivos editor.objectives = Objetivos
editor.locales = Locale Bundles editor.locales = Paquetes de localización
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -486,7 +497,7 @@ editor.shiftx = Trasladar X
editor.shifty = Trasladar Y editor.shifty = Trasladar Y
workshop = Steam Workshop workshop = Steam Workshop
waves.title = Oleadas waves.title = Oleadas
waves.team = Team waves.team = Equipo
waves.remove = Borrar waves.remove = Borrar
waves.every = cada waves.every = cada
waves.waves = oleada(s) waves.waves = oleada(s)
@@ -513,8 +524,8 @@ waves.sort.reverse = Invertir orden
waves.sort.begin = Inicio waves.sort.begin = Inicio
waves.sort.health = Vida waves.sort.health = Vida
waves.sort.type = Tipo waves.sort.type = Tipo
waves.search = Search waves... waves.search = Buscar oleadas...
waves.filter = Unit Filter waves.filter = Filtro de unidades
waves.units.hide = Ocultar todo waves.units.hide = Ocultar todo
waves.units.show = Mostrar todo waves.units.show = Mostrar todo
@@ -523,14 +534,14 @@ wavemode.counts = limitadas
wavemode.totals = totales wavemode.totals = totales
wavemode.health = por salud wavemode.health = por salud
all = All all = Todos
editor.default = [lightgray]<Por defecto> editor.default = [lightgray]<Por defecto>
details = Detalles... details = Detalles...
edit = Editar... edit = Editar...
variables = Variables variables = Variables
logic.clear.confirm = Are you sure you want to clear all code from this processor? logic.clear.confirm = ¿Seguro quieres limpiar todo el código de este procesador?
logic.restart = Restart logic.restart = Reiniciar
logic.globals = Built-in Variables logic.globals = Variables Integradas
editor.name = Nombre: editor.name = Nombre:
editor.spawn = Generar unidad editor.spawn = Generar unidad
@@ -789,6 +800,7 @@ campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.
sectorlist = Sectores sectorlist = Sectores
sectorlist.attacked = {0} Bajo ataque sectorlist.attacked = {0} Bajo ataque
sectors.unexplored = [lightgray]Inexplorado sectors.unexplored = [lightgray]Inexplorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Producción: sectors.production = Producción:
sectors.export = Exportaciones: sectors.export = Exportaciones:
@@ -833,15 +845,15 @@ threat.extreme = Extrema
threat.eradication = Erradicación threat.eradication = Erradicación
difficulty.casual = Casual difficulty.casual = Casual
difficulty.easy = Easy difficulty.easy = Facil
difficulty.normal = Normal difficulty.normal = Normal
difficulty.hard = Hard difficulty.hard = Dificil
difficulty.eradication = Eradication difficulty.eradication = Erradicación
difficulty.enemyHealthMultiplier = Enemy Health: {0} difficulty.enemyHealthMultiplier = Salud del enemigo: {0}
difficulty.enemySpawnMultiplier = Enemy Amount: {0} difficulty.enemySpawnMultiplier = Cantidad de enemigos: {0}
difficulty.waveTimeMultiplier = Wave Timer: {0} difficulty.waveTimeMultiplier = Temporizador de oleada: {0}
difficulty.nomodifiers = [lightgray](No modifiers) difficulty.nomodifiers = [lightgray](Sin modificadores)
planets = Planetas planets = Planetas
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = El enemigo ha establecido una base en una rem
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opuestos
stat.powercapacity = Capacidad de energía stat.powercapacity = Capacidad de energía
stat.powershot = Energía/Disparo stat.powershot = Energía/Disparo
stat.damage = Daño stat.damage = Daño
stat.frequency = Frequency
stat.targetsair = Apunta al aire stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidad de movimiento stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1217,8 +1234,8 @@ category.items = Objetos
category.crafting = Fabricación category.crafting = Fabricación
category.function = Función category.function = Función
category.optional = Mejoras Opcionales category.optional = Mejoras Opcionales
setting.alwaysmusic.name = Always Play Music setting.alwaysmusic.name = Reproducir música siempre
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals. setting.alwaysmusic.description = Cuando esté habilitado, la musica se reproducirá siempre en bucle en el juego.\nCuando esté deshabilitado, se reproducirá la musica en intervalos aleatorios.
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
setting.landscape.name = Bloquear en horizontal setting.landscape.name = Bloquear en horizontal
setting.shadows.name = Sombras setting.shadows.name = Sombras
@@ -1230,7 +1247,7 @@ setting.backgroundpause.name = Pausar en segundo plano
setting.buildautopause.name = Auto-pausar construcción setting.buildautopause.name = Auto-pausar construcción
setting.doubletapmine.name = Doble clic para extraer minerales setting.doubletapmine.name = Doble clic para extraer minerales
setting.commandmodehold.name = Mantener para comandar unidades setting.commandmodehold.name = Mantener para comandar unidades
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit setting.distinctcontrolgroups.name = Limitar un grupo de control por unidad
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
setting.animatedwater.name = Animaciones de terreno setting.animatedwater.name = Animaciones de terreno
setting.animatedshields.name = Animación de escudos setting.animatedshields.name = Animación de escudos
@@ -1263,8 +1280,8 @@ setting.borderlesswindow.description = Aplicar los cambios podría requerir un r
setting.fps.name = Mostrar FPS y ping setting.fps.name = Mostrar FPS y ping
setting.console.name = Activar consola setting.console.name = Activar consola
setting.smoothcamera.name = Movimiento de cámara suave setting.smoothcamera.name = Movimiento de cámara suave
setting.detach-camera.name = Free Camera setting.detach-camera.name = Cámara libre
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey. setting.detach-camera.description = Si se habilita, la cámara se mueve independientemente de la unidad del jugador.\nEsta configuración puede ser asignada a una tecla.
setting.vsync.name = Sincronización vertical setting.vsync.name = Sincronización vertical
setting.pixelate.name = Pixelar setting.pixelate.name = Pixelar
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
@@ -1273,19 +1290,19 @@ setting.position.name = Mostrar posición de jugadores
setting.mouseposition.name = Mostrar posición del cursor setting.mouseposition.name = Mostrar posición del cursor
setting.musicvol.name = Volumen de la música setting.musicvol.name = Volumen de la música
setting.atmosphere.name = Mostrar atmósfera de planetas setting.atmosphere.name = Mostrar atmósfera de planetas
setting.drawlight.name = Draw Darkness/Lighting setting.drawlight.name = Dibujar oscuridad/iluminación
setting.ambientvol.name = Volumen del ambiente setting.ambientvol.name = Volumen del ambiente
setting.mutemusic.name = Silenciar música setting.mutemusic.name = Silenciar música
setting.sfxvol.name = Volumen del sonido setting.sfxvol.name = Volumen del sonido
setting.mutesound.name = Silenciar sonido setting.mutesound.name = Silenciar sonido
setting.crashreport.name = Enviar registros de errores anónimos setting.crashreport.name = Enviar registros de errores anónimos
setting.communityservers.name = Fetch Community Server List setting.communityservers.name = Buscar lista de servidores de la comunidad
setting.savecreate.name = Guardado automático setting.savecreate.name = Guardado automático
setting.steampublichost.name = Public Game Visibility setting.steampublichost.name = Public Game Visibility
setting.playerlimit.name = Limite de jugadores setting.playerlimit.name = Limite de jugadores
setting.chatopacity.name = Opacidad del chat setting.chatopacity.name = Opacidad del chat
setting.lasersopacity.name = Opacidad de láseres energía setting.lasersopacity.name = Opacidad de láseres energía
setting.unitlaseropacity.name = Unit Mining Beam Opacity setting.unitlaseropacity.name = Opacidad de rayo de minado de la unidad
setting.bridgeopacity.name = Opacidad de puentes setting.bridgeopacity.name = Opacidad de puentes
setting.playerchat.name = Mostrar chat de burbuja de jugadores setting.playerchat.name = Mostrar chat de burbuja de jugadores
setting.showweather.name = Efectos visuales climáticos setting.showweather.name = Efectos visuales climáticos
@@ -1294,9 +1311,9 @@ setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
steam.friendsonly = Friends Only steam.friendsonly = Friends Only
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join. steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Distancia de cámara mínima
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Distancia de cámara máxima
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues. setting.minmagnificationmultiplierpercent.description = Valores altos pueden causar problemas de rendimiento.
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego. public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos... uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
uiscale.cancel = Cancelar y salir uiscale.cancel = Cancelar y salir
@@ -1382,7 +1399,7 @@ keybind.shoot.name = Disparar
keybind.zoom.name = Zoom keybind.zoom.name = Zoom
keybind.menu.name = Menú keybind.menu.name = Menú
keybind.pause.name = Pausa keybind.pause.name = Pausa
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Saltar oleada
keybind.pause_building.name = Pausar/Reanudar construcción keybind.pause_building.name = Pausar/Reanudar construcción
keybind.minimap.name = Minimapa keybind.minimap.name = Minimapa
keybind.planet_map.name = Mapa del planeta keybind.planet_map.name = Mapa del planeta
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = IA enemiga avanzada (RTS AI) rules.rtsai = IA enemiga avanzada (RTS AI)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamaño mínimo de escuadrón rules.rtsminsquadsize = Tamaño mínimo de escuadrón
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
rules.rtsminattackweight = Peso mínimo de ataque rules.rtsminattackweight = Peso mínimo de ataque
@@ -1484,12 +1503,12 @@ rules.title.teams = Equipos
rules.title.planet = Planeta rules.title.planet = Planeta
rules.lighting = Iluminación rules.lighting = Iluminación
rules.fog = Ocultar terreno inexplorado (Fog of War) rules.fog = Ocultar terreno inexplorado (Fog of War)
rules.invasions = Enemy Sector Invasions rules.invasions = Invasiones de sector enemigo
rules.legacylaunchpads = Legacy Launch Pad Mechanics rules.legacylaunchpads = Legacy Launch Pad Mechanics
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0. rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled) landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
rules.showspawns = Show Enemy Spawns rules.showspawns = Mostrar puntos de aparición de unidades enemigas
rules.randomwaveai = Unpredictable Wave AI rules.randomwaveai = Oleada impredecible de IA
rules.fire = Fuego rules.fire = Fuego
rules.anyenv = <Cualquiera> rules.anyenv = <Cualquiera>
rules.explosions = Daño de explosiones a bloques/unidades rules.explosions = Daño de explosiones a bloques/unidades
@@ -1499,9 +1518,9 @@ rules.weather.frequency = Frecuencia:
rules.weather.always = Siempre rules.weather.always = Siempre
rules.weather.duration = Duracion: rules.weather.duration = Duracion:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Hace que las unidades aparecidas en oleadas ataquen estructuras aleatorias en lugar de atacar directamente al núcleo o generadores de energía.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Previene que los jugadores construyan algo cerca de las estructuras enemigas. Cuando se intenta construir una torreta, el rango es aumentado, de modo que la torreta no podrá alcanzar al enemigo.
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo. rules.onlydepositcore.info = Evita que las unidades depositen materiales en cualquier estructura a excepción del nucleo.
content.item.name = Objetos content.item.name = Objetos
content.liquid.name = Líquidos content.liquid.name = Líquidos
@@ -1644,8 +1663,8 @@ block.graphite-press.name = Prensa de grafito
block.multi-press.name = Multi-Prensa block.multi-press.name = Multi-Prensa
block.constructing = {0} [lightgray](Construyendo) block.constructing = {0} [lightgray](Construyendo)
block.spawn.name = Zona de aterrizaje enemiga block.spawn.name = Zona de aterrizaje enemiga
block.remove-wall.name = Remove Wall block.remove-wall.name = Quitar muro
block.remove-ore.name = Remove Ore block.remove-ore.name = Quitar mineral
block.core-shard.name = Núcleo: Shard block.core-shard.name = Núcleo: Shard
block.core-foundation.name = Núcleo: Foundation block.core-foundation.name = Núcleo: Foundation
block.core-nucleus.name = Núcleo: Nucleus block.core-nucleus.name = Núcleo: Nucleus
@@ -1702,8 +1721,8 @@ block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor block.colored-floor.name = Piso coloreado
block.colored-wall.name = Colored Wall block.colored-wall.name = Muro coloreado
block.character-overlay.name = Character Overlay block.character-overlay.name = Character Overlay
block.character-overlay-white.name = Character Overlay (White) block.character-overlay-white.name = Character Overlay (White)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Rune Overlay
@@ -1891,8 +1910,8 @@ block.arkyic-vent.name = Grieta de arquicita
block.yellow-stone-vent.name = Grieta de piedra amarillenta block.yellow-stone-vent.name = Grieta de piedra amarillenta
block.red-stone-vent.name = Grieta de piedra rojiza block.red-stone-vent.name = Grieta de piedra rojiza
block.crystalline-vent.name = Grieta cristalina block.crystalline-vent.name = Grieta cristalina
block.stone-vent.name = Stone Vent block.stone-vent.name = Grieta de piedra
block.basalt-vent.name = Basalt Vent block.basalt-vent.name = Grieta de basalto
block.redmat.name = Manto rojo block.redmat.name = Manto rojo
block.bluemat.name = Manto azul block.bluemat.name = Manto azul
block.core-zone.name = Zona de núcleo block.core-zone.name = Zona de núcleo

View File

@@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! >
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik. nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
database = Tuumandmebaas database = Tuumandmebaas
database.button = Andmebaas database.button = Andmebaas
viewfields = View Content Fields
savegame = Salvesta Mäng savegame = Salvesta Mäng
loadgame = Lae Mäng loadgame = Lae Mäng
joingame = Liitu Mänguga joingame = Liitu Mänguga
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pintsel editor.brush = Pintsel
editor.openin = Ava redaktoris editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine editor.oregen = Maakide genereerimine
@@ -465,6 +468,14 @@ editor.rules = Reeglid:
editor.generation = Genereerimine: editor.generation = Genereerimine:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Energiamahtuvus stat.powercapacity = Energiamahtuvus
stat.powershot = Energia ühikut/lasu kohta stat.powershot = Energia ühikut/lasu kohta
stat.damage = Hävituspunkte stat.damage = Hävituspunkte
stat.frequency = Frequency
stat.targetsair = Sihib õhku stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.itemsmoved = Transportimise kiirus stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus stat.shootrange = Ulatus
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! >
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
database = Muinaren datu-basea database = Muinaren datu-basea
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Gorde partida savegame = Gorde partida
loadgame = Kargatu partida loadgame = Kargatu partida
joingame = Batu partidara joingame = Batu partidara
@@ -448,10 +449,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
publish.error = Errorea elementua argitaratzean: {0} publish.error = Errorea elementua argitaratzean: {0}
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0} steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brotxa editor.brush = Brotxa
editor.openin = Ireki editorean editor.openin = Ireki editorean
editor.oregen = Mea sorrera editor.oregen = Mea sorrera
@@ -465,6 +468,14 @@ editor.rules = Arauak:
editor.generation = Sorrarazi: editor.generation = Sorrarazi:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Energia-edukiera stat.powercapacity = Energia-edukiera
stat.powershot = Energia/tiroko stat.powershot = Energia/tiroko
stat.damage = Kaltea stat.damage = Kaltea
stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.itemsmoved = Garraio-abiadura stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena stat.shootrange = Irismena
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! >
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
database = Ytimen tietokanta database = Ytimen tietokanta
database.button = Tietokanta database.button = Tietokanta
viewfields = View Content Fields
savegame = Tallenna peli savegame = Tallenna peli
loadgame = Lataa peli loadgame = Lataa peli
joingame = Liity peliin joingame = Liity peliin
@@ -448,10 +449,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
publish.error = Virhe julkaisussa: {0} publish.error = Virhe julkaisussa: {0}
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0} steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeetta: editor.planet = Planeetta:
editor.sector = Sektori: editor.sector = Sektori:
editor.seed = Siemen: editor.seed = Siemen:
editor.cliffs = Muuta seinät kallioiksi
editor.brush = Sivellin editor.brush = Sivellin
editor.openin = Avaa editorissa editor.openin = Avaa editorissa
editor.oregen = Malmien generaatio editor.oregen = Malmien generaatio
@@ -465,6 +468,14 @@ editor.rules = Säännöt:
editor.generation = Generaatio: editor.generation = Generaatio:
editor.objectives = Tehtävät editor.objectives = Tehtävät
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sektorit sectorlist = Sektorit
sectorlist.attacked = {0} on hyökkäyksen kohteena sectorlist.attacked = {0} on hyökkäyksen kohteena
sectors.unexplored = [lightgray]Tutkimaton sectors.unexplored = [lightgray]Tutkimaton
sectors.attempts = Attempts:
sectors.resources = Resurssit: sectors.resources = Resurssit:
sectors.production = Produktio: sectors.production = Produktio:
sectors.export = Vienti: sectors.export = Vienti:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäise
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Heikentävät tekijät
stat.powercapacity = Energiakapasiteetti stat.powercapacity = Energiakapasiteetti
stat.powershot = Energiaa/Ammus stat.powershot = Energiaa/Ammus
stat.damage = Vahinko stat.damage = Vahinko
stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.itemsmoved = Liikkumisnopeus stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama stat.shootrange = Kantama
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min. hyökkäysjoukon koko rules.rtsminsquadsize = Min. hyökkäysjoukon koko
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min. hyökkäyksen paino rules.rtsminattackweight = Min. hyökkäyksen paino

View File

@@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! >
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka... nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
database = Talaan ng Core database = Talaan ng Core
database.button = Talaan database.button = Talaan
viewfields = View Content Fields
savegame = Ibago ang Laro savegame = Ibago ang Laro
loadgame = Ibukas ang Laro loadgame = Ibukas ang Laro
joingame = Sumali sa Laro joingame = Sumali sa Laro
@@ -448,10 +449,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = I-Open sa Editor editor.openin = I-Open sa Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +468,14 @@ editor.rules = Mga Alintuntunin:
editor.generation = Pagbuo: editor.generation = Pagbuo:
editor.objectives = Mga Gawain editor.objectives = Mga Gawain
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Proseso ng Map editor.worldprocessors = Proseso ng Map
editor.worldprocessors.editname = Iedit ang pangalan editor.worldprocessors.editname = Iedit ang pangalan
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Mga Sektor sectorlist = Mga Sektor
sectorlist.attacked = {0} ay inaatake sectorlist.attacked = {0} ay inaatake
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Produksyon: sectors.production = Produksyon:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Kabaligtaran
stat.powercapacity = Kapasidad ng Kuryente stat.powercapacity = Kapasidad ng Kuryente
stat.powershot = Kuryente/Putok stat.powershot = Kuryente/Putok
stat.damage = Pinsala stat.damage = Pinsala
stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Bilis ng Pag-galaw stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw stat.shootrange = Saklaw
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner. rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Pinakamaliit Squad Size rules.rtsminsquadsize = Pinakamaliit Squad Size
rules.rtsmaxsquadsize = Pinakaraming Squad Size rules.rtsmaxsquadsize = Pinakaraming Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
database = Base de données database = Base de données
database.button = Base de données database.button = Base de données
viewfields = View Content Fields
savegame = Sauvegarder la partie savegame = Sauvegarder la partie
loadgame = Charger une partie loadgame = Charger une partie
joingame = Rejoindre une partie joingame = Rejoindre une partie
@@ -448,10 +449,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
publish.error = Erreur de publication de l'élément : {0} publish.error = Erreur de publication de l'élément : {0}
steam.error = Échec d'initialisation des services Steam.\nErreur : {0} steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planète : editor.planet = Planète :
editor.sector = Secteur : editor.sector = Secteur :
editor.seed = Graine : editor.seed = Graine :
editor.cliffs = Transformer les murs en falaises
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerai editor.oregen = Génération de minerai
@@ -465,6 +468,14 @@ editor.rules = Règles
editor.generation = Génération editor.generation = Génération
editor.objectives = Objectifs editor.objectives = Objectifs
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Editer le nom editor.worldprocessors.editname = Editer le nom
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
sectorlist = Secteurs sectorlist = Secteurs
sectorlist.attacked = {0} pris d'assaut sectorlist.attacked = {0} pris d'assaut
sectors.unexplored = [lightgray]Inexploré sectors.unexplored = [lightgray]Inexploré
sectors.attempts = Attempts:
sectors.resources = Ressources : sectors.resources = Ressources :
sectors.production = Production : sectors.production = Production :
sectors.export = Exporter : sectors.export = Exporter :
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Lennemi a établi une base sur une île is
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposés
stat.powercapacity = Capacité d'énergie stat.powercapacity = Capacité d'énergie
stat.powershot = Unités d'énergie/Tir stat.powershot = Unités d'énergie/Tir
stat.damage = Dégâts stat.damage = Dégâts
stat.frequency = Frequency
stat.targetsair = Cibles Aériennes stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.itemsmoved = Vitesse de Déplacement stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir stat.shootrange = Portée de tir
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
rules.rtsai = IA de RTS [red](WIP) rules.rtsai = IA de RTS [red](WIP)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Taille Minimale d'une Escouade rules.rtsminsquadsize = Taille Minimale d'une Escouade
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
rules.rtsminattackweight = Poids Minimum d'une Attaque rules.rtsminattackweight = Poids Minimum d'une Attaque

View File

@@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! >
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget! nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
database = Támaszpont adatbázisa database = Támaszpont adatbázisa
database.button = Adatbázis database.button = Adatbázis
viewfields = Tartalmi mezők megtekintése
savegame = Játék mentése savegame = Játék mentése
loadgame = Játék betöltése loadgame = Játék betöltése
joingame = Kapcsolódás egy játékhoz joingame = Kapcsolódás egy játékhoz
@@ -448,10 +449,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
publish.error = Hiba az elem közzétételekor: {0} publish.error = Hiba az elem közzétételekor: {0}
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0} steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
editor.showblocks = Blokkok megjelenítése
editor.showterrain = Domborzat megjelenítése
editor.showfloor = Talaj megjelenítése
editor.planet = Bolygó: editor.planet = Bolygó:
editor.sector = Szektor: editor.sector = Szektor:
editor.seed = Kiindulóérték: editor.seed = Kiindulóérték:
editor.cliffs = Falak sziklákká
editor.brush = Méret editor.brush = Méret
editor.openin = Megnyitás a szerkesztőben editor.openin = Megnyitás a szerkesztőben
editor.oregen = Ércelőállítás editor.oregen = Ércelőállítás
@@ -465,6 +468,14 @@ editor.rules = Szabályok
editor.generation = Előállítás editor.generation = Előállítás
editor.objectives = Célok editor.objectives = Célok
editor.locales = Helyi csomagok editor.locales = Helyi csomagok
editor.patches.guide = Útmutató a javítócsomagokhoz
editor.patches = Tartalmi javítócsomagok
editor.patch = Javítócsomagok: {0}
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
editor.patches.errors = Javítócsomag-hibák
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
editor.patch.fields = {0} mezők
editor.worldprocessors = Világprocesszorok editor.worldprocessors = Világprocesszorok
editor.worldprocessors.editname = Név szerkesztése editor.worldprocessors.editname = Név szerkesztése
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot. editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
sectorlist = Szektorok sectorlist = Szektorok
sectorlist.attacked = {0} támadás alatt sectorlist.attacked = {0} támadás alatt
sectors.unexplored = [lightgray]Felderítetlen sectors.unexplored = [lightgray]Felderítetlen
sectors.attempts = Elfoglalási kísérletek száma:
sectors.resources = Nyersanyagok: sectors.resources = Nyersanyagok:
sectors.production = Termelés: sectors.production = Termelés:
sectors.export = Export: sectors.export = Export:
@@ -799,7 +811,7 @@ sectors.wave = Hullám:
sectors.stored = Tárolt nyersanyagok: sectors.stored = Tárolt nyersanyagok:
sectors.resume = Folytatás sectors.resume = Folytatás
sectors.launch = Kilövés sectors.launch = Kilövés
sectors.viewsubmission = \ue80d Alküldetések megtekintése sectors.viewsubmission = \ue80d Alküldetés megtekintése
sectors.select = Kiválasztás sectors.select = Kiválasztás
sectors.launchselect = Célállomás kiválasztása sectors.launchselect = Célállomás kiválasztása
sectors.nonelaunch = [lightgray]semmi (nap) sectors.nonelaunch = [lightgray]semmi (nap)
@@ -877,7 +889,8 @@ sector.seaPort.name = Tengeri kikötő
sector.weatheredChannels.name = Viharvert csatornák sector.weatheredChannels.name = Viharvert csatornák
sector.mycelialBastion.name = Micéliumbástya sector.mycelialBastion.name = Micéliumbástya
sector.frontier.name = Frontvidék sector.frontier.name = Frontvidék
sector.cruxscape.name = Zord vidék sector.sunkenPier.name = Elsüllyedt móló
sector.cruxscape.name = Crux-vidék
sector.geothermalStronghold.name = Geotermikus erődítmény sector.geothermalStronghold.name = Geotermikus erődítmény
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést. sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
@@ -902,6 +915,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -949,15 +963,15 @@ sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[]. sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek koncentrálj az ellenséges támaszpontok elpusztítására. sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek koncentrálj az ellenséges támaszpontok elpusztítására.
status.burning.name = Égő status.burning.name = Égés
status.freezing.name = Fagyos status.freezing.name = Fagyás
status.wet.name = Nedves status.wet.name = Vizes
status.muddy.name = Sáros status.muddy.name = Sáros
status.melting.name = Olvadó status.melting.name = Olvadás
status.sapped.name = Kiszáradt status.sapped.name = Legyengült
status.electrified.name = Elektromos status.electrified.name = Árammal ellátott
status.spore-slowed.name = Spórával lassított status.spore-slowed.name = Spóralassított
status.tarred.name = Kátrányozott status.tarred.name = Kátrányos
status.overdrive.name = Túlhajtott status.overdrive.name = Túlhajtott
status.overclock.name = Túlhúzott status.overclock.name = Túlhúzott
status.shocked.name = Sokkolt status.shocked.name = Sokkolt
@@ -1010,8 +1024,10 @@ stat.opposites = Ellentettek
stat.powercapacity = Maximális tárolási kapacitás stat.powercapacity = Maximális tárolási kapacitás
stat.powershot = Áram/lövés stat.powershot = Áram/lövés
stat.damage = Sebzés stat.damage = Sebzés
stat.frequency = Frekvencia
stat.targetsair = Légi célpontok stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.itemsmoved = Szállítási sebesség stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság stat.shootrange = Hatótávolság
@@ -1096,7 +1112,7 @@ ability.movelightning.description = Mozgás közben villámokat bocsát ki
ability.armorplate = Páncéllemez ability.armorplate = Páncéllemez
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
ability.shieldarc = Erőpajzs-ív ability.shieldarc = Erőpajzs-ív
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli a lövedékeket ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket.
ability.suppressionfield = Javítás elnyomása ability.suppressionfield = Javítás elnyomása
ability.suppressionfield.description = Leállítja a közeli javítóépületeket ability.suppressionfield.description = Leállítja a közeli javítóépületeket
ability.energyfield = Energiamező ability.energyfield = Energiamező
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb) ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
@@ -1440,6 +1457,8 @@ rules.buildaitier = Építő MI szintje
rules.rtsai = RTS MI rules.rtsai = RTS MI
rules.rtsai.campaign = RTS támadó-MI rules.rtsai.campaign = RTS támadó-MI
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait. rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
rules.rtsminsquadsize = Minimális osztagméret rules.rtsminsquadsize = Minimális osztagméret
rules.rtsmaxsquadsize = Maximális osztagméret rules.rtsmaxsquadsize = Maximális osztagméret
rules.rtsminattackweight = Minimális támadási súly rules.rtsminattackweight = Minimális támadási súly
@@ -1663,7 +1682,7 @@ block.snow.name = Hó
block.crater-stone.name = Kráterek block.crater-stone.name = Kráterek
block.sand-water.name = Homokvíz block.sand-water.name = Homokvíz
block.darksand-water.name = Sötét homokvíz block.darksand-water.name = Sötét homokvíz
block.char.name = Faszén block.char.name = Elszenesedett kő
block.dacite.name = Dácit block.dacite.name = Dácit
block.rhyolite.name = Riolit block.rhyolite.name = Riolit
block.dacite-wall.name = Dácitfal block.dacite-wall.name = Dácitfal
@@ -1698,10 +1717,10 @@ block.metal-tiles-9.name = 9. fémlap
block.metal-tiles-10.name = 10. fémlap block.metal-tiles-10.name = 10. fémlap
block.metal-tiles-11.name = 11. fémlap block.metal-tiles-11.name = 11. fémlap
block.metal-tiles-12.name = 12. fémlap block.metal-tiles-12.name = 12. fémlap
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 13. fémlap
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 1. fémfal
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 2. fémfal
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 3. fémfal
block.colored-floor.name = Színezett padló block.colored-floor.name = Színezett padló
block.colored-wall.name = Színezett fal block.colored-wall.name = Színezett fal
block.character-overlay.name = Karakterréteg block.character-overlay.name = Karakterréteg
@@ -2472,9 +2491,9 @@ unit.navanax.description = Robbanékony EMI-lövedékeket lő ki, jelentős kár
#Erekir #Erekir
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra. unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra. unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi. unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi. unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi. unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.

View File

@@ -101,6 +101,7 @@ coreattack = < Inti sedang diserang! >
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
database = Basis Data Inti database = Basis Data Inti
database.button = Basis Data database.button = Basis Data
viewfields = Lihat Bidang Konten
savegame = Simpan Permainan savegame = Simpan Permainan
loadgame = Muat Permainan loadgame = Muat Permainan
joingame = Gabung Permainan joingame = Gabung Permainan
@@ -352,8 +353,8 @@ save.mode = Mode Permainan: {0}
save.date = Simpanan Terakhir: {0} save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0} save.playtime = Waktu Bermain: {0}
dontshowagain = Jangan tampilkan lagi dontshowagain = Jangan tampilkan lagi
warn.32bit.title = Peringatan penghentian 32-bit warn.32bit.title = Peringatan Penghentian Versi 32-bit
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit. warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
warning = Peringatan. warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
@@ -446,12 +447,14 @@ missing = Konten ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop se
publishing = [accent]Menerbitkan... publishing = [accent]Menerbitkan...
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul! publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
publish.error = Terjadi kesalahan saat menerbitkan konten: {0} publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0} steam.error = Gagal menjalankan layanan Steam.\nKesalahan: {0}
editor.showblocks = Tampilkan Blok
editor.showterrain = Tampilkan Medan
editor.showfloor = Tampilkan Lantai
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Benih: editor.seed = Benih:
editor.cliffs = Dinding Ke Tebing
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyuntingan editor.openin = Buka di Penyuntingan
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -465,6 +468,14 @@ editor.rules = Peraturan:
editor.generation = Generasi: editor.generation = Generasi:
editor.objectives = Tujuan editor.objectives = Tujuan
editor.locales = Paket Lokal editor.locales = Paket Lokal
editor.patches.guide = Panduan Patch Konten
editor.patches = Patch Konten
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
editor.patches.errors = Daftar Patchset Error
editor.patches.importerror = Gagal mengimpor patchset
editor.patches.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
editor.patch.fields = {0} bidang
editor.worldprocessors = Prosesor Dunia editor.worldprocessors = Prosesor Dunia
editor.worldprocessors.editname = Sunting Nama editor.worldprocessors.editname = Sunting Nama
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah. editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
@@ -516,7 +527,7 @@ waves.sort.type = Tipe
waves.search = Cari gelombang... waves.search = Cari gelombang...
waves.filter = Filter Unit waves.filter = Filter Unit
waves.units.hide = Sembunyikan Semua waves.units.hide = Sembunyikan Semua
waves.units.show = Perlihatkan Semua waves.units.show = Tampilkan Semua
#these are intentionally in lower case #these are intentionally in lower case
wavemode.counts = jumlah wavemode.counts = jumlah
@@ -606,22 +617,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah. filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
filter.distort = Kerusakkan filter.distort = Distorsi
filter.noise = Kebisingan filter.noise = Noise
filter.enemyspawn = Pilih Titik Pendaratan Musuh filter.enemyspawn = Pilih Titik Pendaratan Musuh
filter.spawnpath = Jalur ke Titik Pendaratan Musuh filter.spawnpath = Jalur ke Titik Pendaratan Musuh
filter.corespawn = Pilih Inti filter.corespawn = Pilih Inti
filter.median = Median filter.median = Median
filter.oremedian = Median Bijih filter.oremedian = Median Tambang
filter.blend = Campur filter.blend = Blend
filter.defaultores = Sumber Daya Bawaan filter.defaultores = Sumber Daya Bawaan
filter.ore = Sumber Daya filter.ore = Sumber Daya
filter.rivernoise = Kebisingan Sungai filter.rivernoise = Noise Sungai
filter.mirror = Cermin filter.mirror = Mirror
filter.clear = Kosongkan filter.clear = Kosongkan
filter.option.ignore = Biarkan filter.option.ignore = Biarkan
filter.scatter = Penebaran filter.scatter = Scatter
filter.terrain = Lahan filter.terrain = Medan
filter.logic = Logika filter.logic = Logika
filter.option.scale = Ukuran filter.option.scale = Ukuran
@@ -630,7 +641,7 @@ filter.option.mag = Tingkat
filter.option.threshold = Ambang filter.option.threshold = Ambang
filter.option.circle-scale = Ukuran Lingkaran filter.option.circle-scale = Ukuran Lingkaran
filter.option.octaves = Oktaf filter.option.octaves = Oktaf
filter.option.falloff = Kemerosotan filter.option.falloff = Falloff
filter.option.angle = Sudut filter.option.angle = Sudut
filter.option.tilt = Miring filter.option.tilt = Miring
filter.option.rotate = Putar filter.option.rotate = Putar
@@ -771,7 +782,7 @@ error.invalidaddress = Alamat tidak valid.
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar! error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry! error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
error.alreadyconnected = Sudah tersambung. error.alreadyconnected = Sudah tersambung.
error.mapnotfound = File peta tidak ditemaukan! error.mapnotfound = File peta tidak ditemukan!
error.io = Terjadi kesalahan jaringan I/O. error.io = Terjadi kesalahan jaringan I/O.
error.any = Terjadi kesalahan Jaringan tidak diketahui. error.any = Terjadi kesalahan Jaringan tidak diketahui.
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini. error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
sectorlist = Sektor sectorlist = Sektor
sectorlist.attacked = {0} sedang diserang sectorlist.attacked = {0} sedang diserang
sectors.unexplored = [lightgray]Belum Ditelusuri sectors.unexplored = [lightgray]Belum Ditelusuri
sectors.attempts = Percobaan:
sectors.resources = Sumber Daya: sectors.resources = Sumber Daya:
sectors.production = Produksi: sectors.production = Produksi:
sectors.export = Ekspor: sectors.export = Ekspor:
@@ -807,7 +819,7 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
sectors.rename = Ganti Nama Sektor sectors.rename = Ganti Nama Sektor
sectors.enemybase = [scarlet]Markas Musuh sectors.enemybase = [scarlet]Markas Musuh
sectors.vulnerable = [scarlet]Rawan diserang sectors.vulnerable = [scarlet]Rawan diserang
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}% sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
sectors.underattack.nodamage = [scarlet]Belum Dikuasai sectors.underattack.nodamage = [scarlet]Belum Dikuasai
sectors.survives = [accent]Bertahan sebanyak {0} gelombang sectors.survives = [accent]Bertahan sebanyak {0} gelombang
sectors.go = Mulai sectors.go = Mulai
@@ -818,7 +830,7 @@ sector.curlost = Sektor Gagal Bertahan
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
sector.attacked = Sektor [accent]{0}[white] sedang diserang! sector.attacked = Sektor [accent]{0}[white] sedang diserang!
sector.lost = Sektor [accent]{0}[white] telah dihancurkan! sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
sector.capture = Sector [accent]{0}[white] Dikuasai! sector.capture = Sektor [accent]{0}[white] Dikuasai!
sector.capture.current = Sektor Dikuasai! sector.capture.current = Sektor Dikuasai!
sector.changeicon = Ubah Ikon sector.changeicon = Ubah Ikon
sector.noswitch.title = Tidak Dapat Berpindah Sektor sector.noswitch.title = Tidak Dapat Berpindah Sektor
@@ -853,12 +865,12 @@ sector.impact0078.name = Benturan 0078
sector.groundZero.name = Titik Awal sector.groundZero.name = Titik Awal
sector.craters.name = Kawah sector.craters.name = Kawah
sector.frozenForest.name = Hutan Beku sector.frozenForest.name = Hutan Beku
sector.ruinousShores.name = Pantai Yang Hancur sector.ruinousShores.name = Runtuhan Pesisir
sector.stainedMountains.name = Gunung Bernoda sector.stainedMountains.name = Gunung Bernoda
sector.desolateRift.name = Retakan Terpencil sector.desolateRift.name = Retakan Terpencil
sector.nuclearComplex.name = Kompleks Produksi Nuklir sector.nuclearComplex.name = Kompleks Produksi Nuklir
sector.overgrowth.name = Pertumbuhan sector.overgrowth.name = Pertumbuhan
sector.tarFields.name = Lahan Perminyakan Mentah sector.tarFields.name = Ladang Minyak
sector.saltFlats.name = Dataran Garam sector.saltFlats.name = Dataran Garam
sector.fungalPass.name = Lintasan Spora sector.fungalPass.name = Lintasan Spora
sector.biomassFacility.name = Pabrik Sintesis Biomassa sector.biomassFacility.name = Pabrik Sintesis Biomassa
@@ -866,19 +878,20 @@ sector.windsweptIslands.name = Pulau Bersemilir
sector.extractionOutpost.name = Pos Ekstraksi sector.extractionOutpost.name = Pos Ekstraksi
sector.facility32m.name = Fasilitas 32 M sector.facility32m.name = Fasilitas 32 M
sector.taintedWoods.name = Hutan Tercemar sector.taintedWoods.name = Hutan Tercemar
sector.infestedCanyons.name = Infested Canyons sector.infestedCanyons.name = Ngarai Terinfestasi
sector.planetaryTerminal.name = Pusat Peluncuran Planet sector.planetaryTerminal.name = Pusat Peluncuran Planet
sector.coastline.name = Tepi Pantai sector.coastline.name = Tepi Pantai
sector.navalFortress.name = Benteng Laut sector.navalFortress.name = Benteng Laut
sector.polarAerodrome.name = Polar Aerodrome sector.polarAerodrome.name = Pangkalan Kutub
sector.atolls.name = Atol sector.atolls.name = Atol
sector.testingGrounds.name = Testing Grounds sector.testingGrounds.name = Kawasan Uji Coba
sector.seaPort.name = Pelabuhan Laut sector.seaPort.name = Pelabuhan Laut
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Selat Terkikis
sector.mycelialBastion.name = Benteng Pertahanan Miselium sector.mycelialBastion.name = Benteng Pertahanan Miselium
sector.frontier.name = Perbatasan sector.frontier.name = Perbatasan
sector.sunkenPier.name = Dermaga Karam
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Benteng Energi Panas sector.geothermalStronghold.name = Benteng Geotermal
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini. sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender. sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
@@ -902,6 +915,7 @@ sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -946,7 +960,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup. sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan. sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya. sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[]. sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh. sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
status.burning.name = Terbakar status.burning.name = Terbakar
@@ -977,7 +991,7 @@ settings.sound = Suara
settings.graphics = Grafik settings.graphics = Grafik
settings.cleardata = Hapus Data Permainan... settings.cleardata = Hapus Data Permainan...
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan! settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis. settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan? settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
settings.clearsaves = Bersihkan Simpanan settings.clearsaves = Bersihkan Simpanan
settings.clearresearch = Bersihkan Penelitian settings.clearresearch = Bersihkan Penelitian
@@ -1010,8 +1024,10 @@ stat.opposites = Bertentangan
stat.powercapacity = Kapasitas Tenaga stat.powercapacity = Kapasitas Tenaga
stat.powershot = Tenaga/Tembakan stat.powershot = Tenaga/Tembakan
stat.damage = Damage stat.damage = Damage
stat.frequency = Frekuensi
stat.targetsair = Target Udara stat.targetsair = Target Udara
stat.targetsground = Target Darat stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.itemsmoved = Kecepatan Barang stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak stat.shootrange = Jarak
@@ -1081,8 +1097,8 @@ stat.immunities = Kekebalan
stat.healing = Menyembuhkan stat.healing = Menyembuhkan
stat.efficiency = [stat]{0}% Efisiensi stat.efficiency = [stat]{0}% Efisiensi
ability.forcefield = Bidang Kekuatan ability.forcefield = Perisai
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
ability.repairfield = Bidang Perbaikan ability.repairfield = Bidang Perbaikan
ability.repairfield.description = Memperbaiki unit terdekat ability.repairfield.description = Memperbaiki unit terdekat
ability.statusfield = Bidang Status ability.statusfield = Bidang Status
@@ -1090,15 +1106,15 @@ ability.statusfield.description = Menerapkan efek status ke unit terdekat
ability.unitspawn = Pabrik ability.unitspawn = Pabrik
ability.unitspawn.description = Membangun unit ability.unitspawn.description = Membangun unit
ability.shieldregenfield = Bidang Regenerasi Perisai ability.shieldregenfield = Bidang Regenerasi Perisai
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
ability.movelightning = Pergerakan Petir ability.movelightning = Pergerakan Petir
ability.movelightning.description = Melepaskan petir sambil bergerak ability.movelightning.description = Melepaskan petir saat bergerak
ability.armorplate = Pelindung Baja ability.armorplate = Pelindung Baja
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak ability.armorplate.description = Mengurangi damage yang diterima saat menembak
ability.shieldarc = Perisai Busur ability.shieldarc = Perisai Busur
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
ability.suppressionfield = Bidang Penahan Regen ability.suppressionfield = Bidang Penahan Regen
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
ability.energyfield = Bidang Energi ability.energyfield = Bidang Energi
ability.energyfield.description = Menyengat musuh di sekitar ability.energyfield.description = Menyengat musuh di sekitar
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
@@ -1111,19 +1127,20 @@ ability.spawndeath.description = Melepaskan unit saat mati
ability.liquidexplode = Kematian-Tumpahkan ability.liquidexplode = Kematian-Tumpahkan
ability.liquidexplode.description = Menumpahkan cairan saat mati ability.liquidexplode.description = Menumpahkan cairan saat mati
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
ability.stat.shield = [stat]{0}[lightgray] perisai ability.stat.shield = [stat]{0}[lightgray] nyawa perisai
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
ability.stat.duration = [stat]{0} sec[lightgray] durasi ability.stat.duration = [stat]{0} dtk[lightgray] durasi
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0}) bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
@@ -1133,12 +1150,12 @@ bar.noresources = Sumber Daya Tidak Cukup
bar.corereq = Memerlukan Inti Markas bar.corereq = Memerlukan Inti Markas
bar.corefloor = Ubin Zona Inti Dibutuhkan bar.corefloor = Ubin Zona Inti Dibutuhkan
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/d
bar.pumpspeed = Kecepatan Pompa: {0}/s bar.pumpspeed = Kecepatan Pompa: {0}/d
bar.efficiency = Efisiensi: {0}% bar.efficiency = Efisiensi: {0}%
bar.boost = Pendorongan: +{0}% bar.boost = Pendorongan: +{0}%
bar.powerbuffer = Tenaga Baterai: {0}/{1} bar.powerbuffer = Tenaga Baterai: {0}/{1}
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/d
bar.powerstored = Disimpan: {0}/{1} bar.powerstored = Disimpan: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
@@ -1167,7 +1184,7 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
bullet.incendiary = [stat]membakar bullet.incendiary = [stat]membakar
bullet.homing = [stat]mengejar bullet.homing = [stat]mengejar
bullet.armorpierce = [stat]menembus pelindung bullet.armorpierce = [stat]menembus pelindung
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru: bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
bullet.frags = [stat]{0}[lightgray]x pecahan: bullet.frags = [stat]{0}[lightgray]x pecahan:
@@ -1248,7 +1265,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
setting.screenshake.name = Layar Getar setting.screenshake.name = Layar Getar
setting.bloomintensity.name = Intensitas Bloom setting.bloomintensity.name = Intensitas Bloom
setting.bloomblur.name = Blur Bloom setting.bloomblur.name = Blur Bloom
setting.effects.name = Munculkan Efek setting.effects.name = Tampilkan Efek
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
setting.blockstatus.name = Tunjukan Status Blok setting.blockstatus.name = Tunjukan Status Blok
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
@@ -1260,19 +1277,19 @@ setting.fullscreen.name = Layar Penuh
setting.borderlesswindow.name = Jendela tak Berbatas setting.borderlesswindow.name = Jendela tak Berbatas
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan. setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
setting.fps.name = Tunjukkan FPS & Ping setting.fps.name = Tampilkan FPS & Ping
setting.console.name = Hidupkan Konsol setting.console.name = Hidupkan Konsol
setting.smoothcamera.name = Kamera Halus setting.smoothcamera.name = Kamera Halus
setting.detach-camera.name = Kamera Bebas setting.detach-camera.name = Kamera Bebas
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind. setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
setting.vsync.name = VSync setting.vsync.name = VSync
setting.pixelate.name = Mode Pixel setting.pixelate.name = Mode Pixel
setting.minimap.name = Tunjukkan Peta Kecil setting.minimap.name = Tampilkan Peta Kecil
setting.coreitems.name = Tunjukkan Bahan Inti setting.coreitems.name = Tampilkan Bahan Inti
setting.position.name = Tunjukkan Posisi Pemain setting.position.name = Tampilkan Posisi Pemain
setting.mouseposition.name = Tunjukkan Posisi Tetikus setting.mouseposition.name = Tunjukkan Posisi Tetikus
setting.musicvol.name = Volume Musik setting.musicvol.name = Volume Musik
setting.atmosphere.name = Tunjukkan Atmosfer Planet setting.atmosphere.name = Tampilkan Atmosfer Planet
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
setting.ambientvol.name = Volume Sekeliling setting.ambientvol.name = Volume Sekeliling
setting.mutemusic.name = Bisukan Musik setting.mutemusic.name = Bisukan Musik
@@ -1288,7 +1305,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
setting.bridgeopacity.name = Jelas-Beningnya Jembatan setting.bridgeopacity.name = Jelas-Beningnya Jembatan
setting.playerchat.name = Tunjukkan Pesan Pemain setting.playerchat.name = Tunjukkan Pesan Pemain
setting.showweather.name = Perlihatkan Cuaca setting.showweather.name = Tampilkan Cuaca
setting.hidedisplays.name = Sembunyikan Tampilan Logika setting.hidedisplays.name = Sembunyikan Tampilan Logika
setting.macnotch.name = Sesuaikan tampilan dengan batas layar setting.macnotch.name = Sesuaikan tampilan dengan batas layar
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
@@ -1301,8 +1318,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan... uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
uiscale.cancel = Batal & Keluar uiscale.cancel = Batal & Keluar
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Ganti Tombol keybind.title = Ganti Keybind
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung. keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
category.general.name = Umum category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.command.name = Perintah Unit category.command.name = Perintah Unit
@@ -1440,6 +1457,8 @@ rules.buildaitier = Tingkat A.I. Pembangun
rules.rtsai = A.I. RTS [red](WIP) rules.rtsai = A.I. RTS [red](WIP)
rules.rtsai.campaign = A.I. Serangan RTS rules.rtsai.campaign = A.I. Serangan RTS
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas. rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
rules.clearsectoronloss = Bersihkan Sektor Setelah Kalah
rules.clearsectoronloss.info = Ketika suatu sektor telah dikalahkan oleh musuh, semua bangunan pemain dari percobaan sebelumnya akan dihilangkan.
rules.rtsminsquadsize = Ukuran Regu Minimum rules.rtsminsquadsize = Ukuran Regu Minimum
rules.rtsmaxsquadsize = Ukuran Regu Maksimum rules.rtsmaxsquadsize = Ukuran Regu Maksimum
rules.rtsminattackweight = Berat Serangan Minimum rules.rtsminattackweight = Berat Serangan Minimum
@@ -1454,7 +1473,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
rules.unithealthmultiplier = Penggandaan Nyawa Unit rules.unithealthmultiplier = Penggandaan Nyawa Unit
rules.unitdamagemultiplier = Penggandaan Damage Unit rules.unitdamagemultiplier = Penggandaan Damage Unit
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
rules.solarmultiplier = Penggandaan Tenaga Surya rules.solarmultiplier = Penggandaan Tenaga Surya
rules.unitcapvariable = Inti Memengaruhi Batas Unit rules.unitcapvariable = Inti Memengaruhi Batas Unit
@@ -1521,7 +1540,7 @@ item.titanium.name = Titanium
item.thorium.name = Torium item.thorium.name = Torium
item.silicon.name = Silikon item.silicon.name = Silikon
item.plastanium.name = Plastanium item.plastanium.name = Plastanium
item.phase-fabric.name = Phase Fabric item.phase-fabric.name = Fabrik Phase
item.surge-alloy.name = Paduan Logam item.surge-alloy.name = Paduan Logam
item.spore-pod.name = Polong Spora item.spore-pod.name = Polong Spora
item.sand.name = Pasir item.sand.name = Pasir
@@ -1663,7 +1682,7 @@ block.snow.name = Salju
block.crater-stone.name = Kawah block.crater-stone.name = Kawah
block.sand-water.name = Air pada Pasir block.sand-water.name = Air pada Pasir
block.darksand-water.name = Air pada Pasir Hitam block.darksand-water.name = Air pada Pasir Hitam
block.char.name = Bara block.char.name = Bara Hangus
block.dacite.name = Dasit block.dacite.name = Dasit
block.rhyolite.name = Riolit block.rhyolite.name = Riolit
block.dacite-wall.name = Dinding Dasit block.dacite-wall.name = Dinding Dasit
@@ -1680,41 +1699,41 @@ block.mud.name = Lumpur
block.white-tree-dead.name = Pohon Putih Mati block.white-tree-dead.name = Pohon Putih Mati
block.white-tree.name = Pohon Putih block.white-tree.name = Pohon Putih
block.spore-cluster.name = Kumpulan Spora block.spore-cluster.name = Kumpulan Spora
block.metal-floor.name = Lantai Besi 1 block.metal-floor.name = Lantai Logam 1
block.metal-floor-2.name = Lantai Besi 2 block.metal-floor-2.name = Lantai Logam 2
block.metal-floor-3.name = Lantai Besi 3 block.metal-floor-3.name = Lantai Logam 3
block.metal-floor-4.name = Lantai Besi 4 block.metal-floor-4.name = Lantai Logam 4
block.metal-floor-5.name = Lantai Besi 5 block.metal-floor-5.name = Lantai Logam 5
block.metal-floor-damaged.name = Lantai Besi Rusak block.metal-floor-damaged.name = Lantai Logam Rusak
block.metal-tiles-1.name = Ubin Besi 1 block.metal-tiles-1.name = Ubin Logam 1
block.metal-tiles-2.name = Ubin Besi 2 block.metal-tiles-2.name = Ubin Logam 2
block.metal-tiles-3.name = Ubin Besi 3 block.metal-tiles-3.name = Ubin Logam 3
block.metal-tiles-4.name = Ubin Besi 4 block.metal-tiles-4.name = Ubin Logam 4
block.metal-tiles-5.name = Ubin Besi 5 block.metal-tiles-5.name = Ubin Logam 5
block.metal-tiles-6.name = Ubin Besi 6 block.metal-tiles-6.name = Ubin Logam 6
block.metal-tiles-7.name = Ubin Besi 7 block.metal-tiles-7.name = Ubin Logam 7
block.metal-tiles-8.name = Ubin Besi 8 block.metal-tiles-8.name = Ubin Logam 8
block.metal-tiles-9.name = Ubin Besi 9 block.metal-tiles-9.name = Ubin Logam 9
block.metal-tiles-10.name = Ubin Besi 10 block.metal-tiles-10.name = Ubin Logam 10
block.metal-tiles-11.name = Ubin Besi 11 block.metal-tiles-11.name = Ubin Logam 11
block.metal-tiles-12.name = Ubin Besi 12 block.metal-tiles-12.name = Ubin Logam 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Ubin Logam 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Dinding Logam 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Dinding Logam 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Dinding Logam 3
block.colored-floor.name = Lantai Berwarna block.colored-floor.name = Lantai Berwarna
block.colored-wall.name = Dinding Berwarna block.colored-wall.name = Dinding Berwarna
block.character-overlay.name = Lapisan Karakter block.character-overlay.name = Lapisan Karakter
block.character-overlay-white.name = Lapisan Karakter (Putih) block.character-overlay-white.name = Lapisan Karakter (Putih)
block.rune-overlay.name = Lapisan Rune block.rune-overlay.name = Lapisan Aksara
block.rune-overlay-crux.name = Lapisan Rune (Crux) block.rune-overlay-crux.name = Lapisan Aksara (Crux)
block.dark-panel-1.name = Panel Gelap 1 block.dark-panel-1.name = Panel Gelap 1
block.dark-panel-2.name = Panel Gelap 2 block.dark-panel-2.name = Panel Gelap 2
block.dark-panel-3.name = Panel Gelap 3 block.dark-panel-3.name = Panel Gelap 3
block.dark-panel-4.name = Panel Gelap 4 block.dark-panel-4.name = Panel Gelap 4
block.dark-panel-5.name = Panel Gelap 5 block.dark-panel-5.name = Panel Gelap 5
block.dark-panel-6.name = Panel Gelap 6 block.dark-panel-6.name = Panel Gelap 6
block.dark-metal.name = Besi Gelap block.dark-metal.name = Logam Gelap
block.basalt.name = Basal block.basalt.name = Basal
block.hotrock.name = Batu Panas block.hotrock.name = Batu Panas
block.magmarock.name = Batu Magma block.magmarock.name = Batu Magma
@@ -1738,7 +1757,7 @@ block.lancer.name = Lancer
block.conveyor.name = Konveyor block.conveyor.name = Konveyor
block.titanium-conveyor.name = Konveyor Berbahan Titanium block.titanium-conveyor.name = Konveyor Berbahan Titanium
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
block.armored-conveyor.name = Konveyor Berlapis Baja block.armored-conveyor.name = Konveyor Berlapis Torium
block.junction.name = Simpangan block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
@@ -1817,8 +1836,8 @@ block.thermal-generator.name = Generator Panas
block.surge-smelter.name = Pelebur Paduan Logam block.surge-smelter.name = Pelebur Paduan Logam
block.mender.name = Mender block.mender.name = Mender
block.mend-projector.name = Proyektor Mender block.mend-projector.name = Proyektor Mender
block.surge-wall.name = Dinding Logam block.surge-wall.name = Dinding Paduan Logam
block.surge-wall-large.name = Dinding Logam Besar block.surge-wall-large.name = Dinding Paduan Logam Besar
block.cyclone.name = Cyclone block.cyclone.name = Cyclone
block.fuse.name = Fuse block.fuse.name = Fuse
block.shock-mine.name = Ranjau Kejut block.shock-mine.name = Ranjau Kejut
@@ -1948,8 +1967,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
block.blast-door.name = Pintu Blast block.blast-door.name = Pintu Blast
block.carbide-wall.name = Dinding Karbida block.carbide-wall.name = Dinding Karbida
block.carbide-wall-large.name = Dinding Karbida Besar block.carbide-wall-large.name = Dinding Karbida Besar
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
block.shielded-wall.name = Dinding Berperisai block.shielded-wall.name = Dinding Berperisai
block.radar.name = Radar block.radar.name = Radar
block.build-tower.name = Menara Pembangun block.build-tower.name = Menara Pembangun
@@ -1957,7 +1976,7 @@ block.regen-projector.name = Proyektor Penyembuhan
block.shockwave-tower.name = Menara Gelombang Kejut block.shockwave-tower.name = Menara Gelombang Kejut
block.shield-projector.name = Proyektor Perisai block.shield-projector.name = Proyektor Perisai
block.large-shield-projector.name = Proyektor Perisai Besar block.large-shield-projector.name = Proyektor Perisai Besar
block.armored-duct.name = Pipa Lapis Baja block.armored-duct.name = Pipa Lapis Torium
block.overflow-duct.name = Pipa Luapan block.overflow-duct.name = Pipa Luapan
block.underflow-duct.name = Pipa Luapan Terbalik block.underflow-duct.name = Pipa Luapan Terbalik
block.duct-unloader.name = Pipa Pembongkar Muatan block.duct-unloader.name = Pipa Pembongkar Muatan
@@ -2091,14 +2110,14 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut. gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor. gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor. gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara. gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
gz.defend = Musuh datang, bersiaplah untuk bertahan. gz.defend = Musuh datang, bersiaplah untuk bertahan.
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi. gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor. gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
gz.supplyturret = [accent]Suplai Menara gz.supplyturret = [accent]Suplai Menara
gz.zone1 = Ini adalah zona pendaratan musuh. gz.zone1 = Ini adalah zona pendaratan musuh.
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai. gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap. gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[]. gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak. onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
@@ -2114,10 +2133,10 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan. onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir. onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[]. onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih. onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[]. onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[] onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara. onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
onset.enemies = Musuh datang, bersiaplah untuk bertahan. onset.enemies = Musuh datang, bersiaplah untuk bertahan.
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0} onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik. onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
@@ -2186,8 +2205,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara. block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
block.kiln.description = Membakar pasir dan timah menjadi metaglass. block.kiln.description = Membakar pasir dan timah menjadi metaglass.
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium. block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir. block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga. block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin. block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora. block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit. block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
@@ -2223,10 +2242,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh. block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
block.door.description = Dinding yang bisa dibuka dan ditutup. block.door.description = Dinding yang bisa dibuka dan ditutup.
block.door-large.description = Dinding yang bisa dibuka dan ditutup. block.door-large.description = Dinding yang bisa dibuka dan ditutup.
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi. block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk. block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung. block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh. block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
block.conveyor.description = Memindahkan barang ke depan. block.conveyor.description = Memindahkan barang ke depan.
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa. block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
@@ -2311,9 +2330,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air. block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas. block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium. block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk. block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan. block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
@@ -2329,9 +2348,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar. block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
block.logic-display.description = Menampilkan grafik sembarang dari prosesor. block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar. block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan. block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet. block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional). block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
#Erekir #Erekir
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh. block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
@@ -2351,14 +2370,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan. block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar. block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava. block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric. block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain. block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain. block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah. block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai. block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas. block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas. block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas. block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas. block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas. block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava. block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil. block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga. block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding. block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional). block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air. block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen. block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping. block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
@@ -2404,9 +2423,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon. block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan. block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi. block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran. block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi. block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional). block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti. block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan. block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
@@ -2419,7 +2438,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua. block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua. block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga. block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan. block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan. block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan. block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel. block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
@@ -2453,7 +2472,7 @@ unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru ke arah
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti. unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan. unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil. unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang. unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat. unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh. unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat. unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
@@ -2472,19 +2491,19 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
#Erekir #Erekir
unit.stell.description = Menembak peluru standar ke arah musuh. unit.stell.description = Menembak peluru standar ke arah musuh.
unit.locus.description = Menembak peluru bergantian ke arah musuh. unit.locus.description = Menembak peluru bergantian ke arah musuh.
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran. unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan. unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan. unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan. unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan. unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan. unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh. unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh. unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2. unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2 unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
@@ -2758,8 +2777,8 @@ lenum.waves = Apakah gelombang dapat muncul sama sekali.
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar. lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan. lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
lenum.wavespacing = Waktu antar gelombang dalam tick. lenum.wavespacing = Waktu antar gelombang dalam tick.
lenum.enemycorebuildradius = Zona dilarang membangun disekitar radius inti musuh. lenum.enemycorebuildradius = Zona dilarang membangun di sekitar radius inti musuh.
lenum.dropzoneradius = Radius disekitar zona pendaratan gelombang musuh. lenum.dropzoneradius = Radius di sekitar zona pendaratan gelombang musuh.
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok. lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
lenum.lighting = Apakah pencahayaan sekitar diaktifkan. lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
lenum.buildspeed = Penggandaan untuk kecepatan membangun. lenum.buildspeed = Penggandaan untuk kecepatan membangun.

View File

@@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! >
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
database = Database Nucleo database = Database Nucleo
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Salva savegame = Salva
loadgame = Carica loadgame = Carica
joingame = Unisciti al Gioco joingame = Unisciti al Gioco
@@ -448,10 +449,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
publish.error = Errore nella pubblicazione del prodotto: {0} publish.error = Errore nella pubblicazione del prodotto: {0}
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0} steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Pianeta: editor.planet = Pianeta:
editor.sector = Settore: editor.sector = Settore:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Walls To Cliffs
editor.brush = Dimensioni Pennello editor.brush = Dimensioni Pennello
editor.openin = Apri nell'Editor editor.openin = Apri nell'Editor
editor.oregen = Generazione dei Minerali editor.oregen = Generazione dei Minerali
@@ -465,6 +468,14 @@ editor.rules = Regole:
editor.generation = Generazione: editor.generation = Generazione:
editor.objectives = Obbiettivi editor.objectives = Obbiettivi
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Settore sectorlist = Settore
sectorlist.attacked = {0} sotto attacco sectorlist.attacked = {0} sotto attacco
sectors.unexplored = [lightgray]Inesplorato sectors.unexplored = [lightgray]Inesplorato
sectors.attempts = Attempts:
sectors.resources = Risorse: sectors.resources = Risorse:
sectors.production = Produzione: sectors.production = Produzione:
sectors.export = Merce: sectors.export = Merce:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Il nemico ha stabilito una base su un'isola r
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposti
stat.powercapacity = Capacità Energetica stat.powercapacity = Capacità Energetica
stat.powershot = Energia/Colpo stat.powershot = Energia/Colpo
stat.damage = Danno stat.damage = Danno
stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocità stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio stat.shootrange = Raggio
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Dimensione minima squadra rules.rtsminsquadsize = Dimensione minima squadra
rules.rtsmaxsquadsize = Dimensione massima squadra rules.rtsmaxsquadsize = Dimensione massima squadra
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! >
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
database = コアデータベース database = コアデータベース
database.button = データベース database.button = データベース
viewfields = View Content Fields
savegame = 保存 savegame = 保存
loadgame = 読み込む loadgame = 読み込む
joingame = マルチプレイ joingame = マルチプレイ
@@ -448,10 +449,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
publish.error = 公開中のエラー: {0} publish.error = 公開中のエラー: {0}
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0} steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 惑星: editor.planet = 惑星:
editor.sector = セクター: editor.sector = セクター:
editor.seed = シード値: editor.seed = シード値:
editor.cliffs = 壁を崖にする
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -465,6 +468,14 @@ editor.rules = ルール:
editor.generation = 生成: editor.generation = 生成:
editor.objectives = オブジェクティブ editor.objectives = オブジェクティブ
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = 名前の変更 editor.worldprocessors.editname = 名前の変更
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
sectorlist = セクター sectorlist = セクター
sectorlist.attacked = {0}が攻撃を受けています sectorlist.attacked = {0}が攻撃を受けています
sectors.unexplored = [lightgray]未踏査 sectors.unexplored = [lightgray]未踏査
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生産: sectors.production = 生産:
sectors.export = 搬出: sectors.export = 搬出:
@@ -877,6 +889,7 @@ sector.seaPort.name = 港
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = 辺境辺境 sector.frontier.name = 辺境辺境
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = 地熱要塞 sector.geothermalStronghold.name = 地熱要塞
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敵は、自然の要塞になる離島に基
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = 排他性
stat.powercapacity = 電力容量 stat.powercapacity = 電力容量
stat.powershot = 電力/ショット stat.powershot = 電力/ショット
stat.damage = ダメージ stat.damage = ダメージ
stat.frequency = Frequency
stat.targetsair = 対空攻撃 stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃 stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.itemsmoved = 輸送速度 stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間 stat.launchtime = 発射の待機時間
stat.shootrange = 範囲 stat.shootrange = 範囲
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
ability.stat.shield = [stat]{0}[lightgray] シールド ability.stat.shield = [stat]{0}[lightgray] シールド
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度 ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量 ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = チームの最少人数 rules.rtsminsquadsize = チームの最少人数
rules.rtsmaxsquadsize = チームの最大人数 rules.rtsmaxsquadsize = チームの最大人数
rules.rtsminattackweight = 最小攻撃力 rules.rtsminattackweight = 最小攻撃力

View File

@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
mods.browser.add = 설치 mods.browser.add = 설치
mods.browser.reinstall = 재설치 mods.browser.reinstall = 재설치
mods.browser.view-releases = 릴리즈 보기 mods.browser.view-releases = 릴리즈 보기
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요. mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
mods.browser.latest = <최신> mods.browser.latest = <최신>
mods.browser.releases = 릴리즈 mods.browser.releases = 릴리즈
mods.github.open = 저장소 보기 mods.github.open = 페이지 보기
mods.github.open-release = 릴리즈 페이지 mods.github.open-release = 릴리즈 페이지
mods.browser.sortdate = 최근 업데이트 mods.browser.sortdate = 최근 업데이트
mods.browser.sortstars = 추천(스타) 수 mods.browser.sortstars = 추천(스타) 수
@@ -98,9 +98,10 @@ level.highscore = 최고 점수: [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드: level.mode = 게임 모드:
coreattack = < 코어가 공격을 받고 있습니다! > coreattack = < 코어가 공격을 받고 있습니다! >
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다! nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
database = 코어 데이터베이스 database = 코어 데이터베이스
database.button = 데이터베이스 database.button = 데이터베이스
viewfields = View Content Fields
savegame = 게임 저장 savegame = 게임 저장
loadgame = 게임 불러오기 loadgame = 게임 불러오기
joingame = 서버 참여 joingame = 서버 참여
@@ -214,7 +215,7 @@ completed = [accent]완료됨
techtree = 연구 기록 techtree = 연구 기록
techtree.select = 연구 기록 선택 techtree.select = 연구 기록 선택
techtree.serpulo = 세르플로 techtree.serpulo = 세르플로
techtree.erekir = 르키아 techtree.erekir = 러키얼
research.load = 불러오기 research.load = 불러오기
research.discard = 무시하기 research.discard = 무시하기
research.list = [lightgray]연구: research.list = [lightgray]연구:
@@ -448,11 +449,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
publish.error = 아이템 게시 오류: {0} publish.error = 아이템 게시 오류: {0}
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0} steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
editor.showblocks = 블록 표시
editor.showterrain = 지형 표시
editor.showfloor = 바닥 표시
editor.planet = 행성: editor.planet = 행성:
editor.sector = 구역: editor.sector = 구역:
editor.seed = 시드: editor.seed = 시드:
editor.cliffs = 언덕 전환 editor.brush = 브러쉬 크기
editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
editor.oregen.info = 광물 무작위 생성: editor.oregen.info = 광물 무작위 생성:
@@ -465,6 +468,14 @@ editor.rules = 규칙
editor.generation = 지형 생성 editor.generation = 지형 생성
editor.objectives = 목표 editor.objectives = 목표
editor.locales = 로케일 번들 editor.locales = 로케일 번들
editor.patches.guide = Patch Guide
editor.patches = 콘텐츠 패치
editor.patch = 패치셋: {0}
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
editor.patches.errors = 패치셋 에러
editor.patches.importerror = 패치셋을 가져오는데 실패됨
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
editor.patch.fields = {0} 필드
editor.worldprocessors = 월드 프로세서 editor.worldprocessors = 월드 프로세서
editor.worldprocessors.editname = 이름 수정 editor.worldprocessors.editname = 이름 수정
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요. editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
@@ -474,7 +485,7 @@ editor.ingame = 인게임 편집
editor.playtest = 맵 테스트 editor.playtest = 맵 테스트
editor.publish.workshop = 창작마당 게시 editor.publish.workshop = 창작마당 게시
editor.newmap = 맵 만들기 editor.newmap = 맵 만들기
editor.center = 중앙 editor.center = 중앙으로 이동
editor.search = 맵 검색 editor.search = 맵 검색
editor.filters = 맵 필터링 editor.filters = 맵 필터링
editor.filters.mode = 게임 모드: editor.filters.mode = 게임 모드:
@@ -733,7 +744,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3} objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3} objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2} objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2} objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛 objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다 objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
@@ -789,6 +800,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
sectorlist = 지역 목록 sectorlist = 지역 목록
sectorlist.attacked = {0} 공격받는 중 sectorlist.attacked = {0} 공격받는 중
sectors.unexplored = [lightgray]미개척지[] sectors.unexplored = [lightgray]미개척지[]
sectors.attempts = 시도 횟수:
sectors.resources = 자원: sectors.resources = 자원:
sectors.production = 생산량: sectors.production = 생산량:
sectors.export = 수출량: sectors.export = 수출량:
@@ -846,7 +858,7 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
planets = 태양계 planets = 태양계
planet.serpulo.name = 세르플로 planet.serpulo.name = 세르플로
planet.erekir.name = 르키아 planet.erekir.name = 러키얼
planet.sun.name = 태양 planet.sun.name = 태양
sector.impact0078.name = 임팩트 0078 sector.impact0078.name = 임팩트 0078
@@ -862,7 +874,7 @@ sector.tarFields.name = 타르 벌판
sector.saltFlats.name = 소금 사막 sector.saltFlats.name = 소금 사막
sector.fungalPass.name = 포자 지대 sector.fungalPass.name = 포자 지대
sector.biomassFacility.name = 유기물 합성 시설 sector.biomassFacility.name = 유기물 합성 시설
sector.windsweptIslands.name = 폭풍의 격전지 sector.windsweptIslands.name = 바람이 세찬 섬
sector.extractionOutpost.name = 자원 추출기지 sector.extractionOutpost.name = 자원 추출기지
sector.facility32m.name = 32 M 시설 sector.facility32m.name = 32 M 시설
sector.taintedWoods.name = 오염된 산림 sector.taintedWoods.name = 오염된 산림
@@ -877,6 +889,7 @@ sector.seaPort.name = 바다 항구
sector.weatheredChannels.name = 풍화된 수로 sector.weatheredChannels.name = 풍화된 수로
sector.mycelialBastion.name = 균사 성채 sector.mycelialBastion.name = 균사 성채
sector.frontier.name = 국경 지방 sector.frontier.name = 국경 지방
sector.sunkenPier.name = 가라앉은 부두
sector.cruxscape.name = 크럭스케이프 sector.cruxscape.name = 크럭스케이프
sector.geothermalStronghold.name = 지열 요새 sector.geothermalStronghold.name = 지열 요새
@@ -902,6 +915,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -931,7 +945,7 @@ sector.crossroads.name = 교차로
sector.karst.name = 카르스트 sector.karst.name = 카르스트
sector.origin.name = 근원 sector.origin.name = 근원
sector.onset.description = 르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요. sector.onset.description = 러키얼 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요. sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다. sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다. sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
@@ -1010,8 +1024,10 @@ stat.opposites = 상성
stat.powercapacity = 전력 용량 stat.powercapacity = 전력 용량
stat.powershot = 전력/발 stat.powershot = 전력/발
stat.damage = 피해량 stat.damage = 피해량
stat.frequency = 빈도
stat.targetsair = 공중 조준 stat.targetsair = 공중 조준
stat.targetsground = 지상 조준 stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.itemsmoved = 이동 속도 stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격 stat.launchtime = 출격 간격
stat.shootrange = 사거리 stat.shootrange = 사거리
@@ -1101,7 +1117,7 @@ ability.suppressionfield = 재생성 억제 필드
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함 ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
ability.energyfield = 에너지 필드 ability.energyfield = 에너지 필드
ability.energyfield.description = 근처 적을 감전시킴 ability.energyfield.description = 근처 적을 감전시킴
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함 ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
ability.regen = 재생 ability.regen = 재생
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함 ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
ability.liquidregen = 액체 흡수 ability.liquidregen = 액체 흡수
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동 ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
ability.stat.shield = [stat]{0}[lightgray] 실드 ability.stat.shield = [stat]{0}[lightgray] 실드
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도 ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위 ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임 ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표 ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
@@ -1414,14 +1431,14 @@ mode.attack.name = 공격
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다. mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
mode.custom = 사용자 정의 규칙 mode.custom = 사용자 정의 규칙
rules.invaliddata = 잘못된 클립보드 데이터 입니다. rules.invaliddata = 잘못된 클립보드 데이터입니다.
rules.hidebannedblocks = 금지된 블록 숨기기 rules.hidebannedblocks = 금지된 블록 숨기기
rules.infiniteresources = 무한 자원 rules.infiniteresources = 무한 자원
rules.fillitems = 코어를 자원으로 채움 rules.fillitems = 코어를 자원으로 채움
rules.onlydepositcore = 오직 코어에만 투입 가능 rules.onlydepositcore = 오직 코어에만 투입 가능
rules.derelictrepair = 잔해 블록 수리 허용 rules.derelictrepair = 잔해 블록 수리 허용
rules.reactorexplosions = 원자로 폭발 허용 rules.reactorexplosions = 원자로 폭발 허용
rules.coreincinerates = 코어 방화 비허용 rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
rules.disableworldprocessors = 월드 프로세서 비활성화 rules.disableworldprocessors = 월드 프로세서 비활성화
rules.schematic = 설계도 허용 rules.schematic = 설계도 허용
rules.wavetimer = 시간 제한이 있는 단계 rules.wavetimer = 시간 제한이 있는 단계
@@ -1440,6 +1457,8 @@ rules.buildaitier = 건설 AI 등급
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 공격 AI rules.rtsai.campaign = RTS 공격 AI
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다. rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
rules.clearsectoronloss.info = 지역을 잃게되면 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
rules.rtsminsquadsize = 최소 부대 규모 rules.rtsminsquadsize = 최소 부대 규모
rules.rtsmaxsquadsize = 최대 부대 규모 rules.rtsmaxsquadsize = 최대 부대 규모
rules.rtsminattackweight = 최소 공격 중량 rules.rtsminattackweight = 최소 공격 중량
@@ -1698,14 +1717,14 @@ block.metal-tiles-9.name = 금속 타일 9
block.metal-tiles-10.name = 금속 타일 10 block.metal-tiles-10.name = 금속 타일 10
block.metal-tiles-11.name = 금속 타일 11 block.metal-tiles-11.name = 금속 타일 11
block.metal-tiles-12.name = 금속 타일 12 block.metal-tiles-12.name = 금속 타일 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 금속 타일 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 금속 벽 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 금속 벽 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 금속 벽 3
block.colored-floor.name = 색상 바닥 block.colored-floor.name = 색상 바닥
block.colored-wall.name = 색상 벽 block.colored-wall.name = 색상 벽
block.character-overlay.name = 문자 타일 block.character-overlay.name = 문자 장식
block.character-overlay-white.name = 문자 타일 (하얀색) block.character-overlay-white.name = 문자 장식 (하얀색)
block.rune-overlay.name = 룬 장식 block.rune-overlay.name = 룬 장식
block.rune-overlay-crux.name = 룬 장식 (크럭스) block.rune-overlay-crux.name = 룬 장식 (크럭스)
block.dark-panel-1.name = 검은 패널 1 block.dark-panel-1.name = 검은 패널 1
@@ -1823,7 +1842,7 @@ block.cyclone.name = 사이클론
block.fuse.name = 퓨즈 block.fuse.name = 퓨즈
block.shock-mine.name = 전격 지뢰 block.shock-mine.name = 전격 지뢰
block.overdrive-projector.name = 과부하 프로젝터 block.overdrive-projector.name = 과부하 프로젝터
block.force-projector.name = 보호막 프로젝터 block.force-projector.name = 방호 프로젝터
block.arc.name = 아크 block.arc.name = 아크
block.rtg-generator.name = RTG 발전기 block.rtg-generator.name = RTG 발전기
block.spectre.name = 스펙터 block.spectre.name = 스펙터
@@ -1853,7 +1872,7 @@ block.payload-source.name = 화물 공급기
block.disassembler.name = 광재 분해기 block.disassembler.name = 광재 분해기
block.silicon-crucible.name = 실리콘 도가니 block.silicon-crucible.name = 실리콘 도가니
block.overdrive-dome.name = 대형 과부하 프로젝터 block.overdrive-dome.name = 대형 과부하 프로젝터
block.interplanetary-accelerator.name = 성간 가속기 block.interplanetary-accelerator.name = 성간 가속기
block.constructor.name = 건설기 block.constructor.name = 건설기
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다. block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
block.large-constructor.name = 대형 건설기 block.large-constructor.name = 대형 건설기
@@ -1955,8 +1974,8 @@ block.radar.name = 레이더
block.build-tower.name = 건설 타워 block.build-tower.name = 건설 타워
block.regen-projector.name = 재생 프로젝터 block.regen-projector.name = 재생 프로젝터
block.shockwave-tower.name = 충격파 타워 block.shockwave-tower.name = 충격파 타워
block.shield-projector.name = 방어막 프로젝터 block.shield-projector.name = 보호막 프로젝터
block.large-shield-projector.name = 대형 방어막 프로젝터 block.large-shield-projector.name = 대형 보호막 프로젝터
block.armored-duct.name = 장갑 도관 block.armored-duct.name = 장갑 도관
block.overflow-duct.name = 포화 도관 block.overflow-duct.name = 포화 도관
block.underflow-duct.name = 불포화 도관 block.underflow-duct.name = 불포화 도관
@@ -2082,21 +2101,21 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요. gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요. gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[] gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요. gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요. gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기. gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴 건설하세요. gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요. gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다. gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요. gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요. gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요. gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다. gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요. gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
gz.supplyturret = [accent]보급 포탑 gz.supplyturret = [accent]포탑에 탄약 보급
gz.zone1 = 이건 적의 착륙 지점입니다. gz.zone1 = 여긴 적의 착륙 지점입니다.
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다. gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요. gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다. gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
@@ -2156,7 +2175,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다. item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
#Erekir #Erekir
item.beryllium.description = 르키아의 여러 종류의 건축물과 탄약에 사용됩니다. item.beryllium.description = 러키얼의 여러 종류의 건축물과 탄약에 사용됩니다.
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다. item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다. item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다. item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
@@ -2635,7 +2654,7 @@ lenum.always = 항상 참
lenum.idiv = 정수 나누기 lenum.idiv = 정수 나누기
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다. lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
lenum.mod = 나머지 lenum.mod = 나머지
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다. lenum.emod = 모듈로, 결과 부호는 나누는 수에서 나옵니다.
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다. lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
lenum.notequal = 동치 부정. 형변환 가능 lenum.notequal = 동치 부정. 형변환 가능
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다. lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.

View File

@@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! >
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
database = Branduolio duomenų dazė database = Branduolio duomenų dazė
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Išsaugoti žaidimą savegame = Išsaugoti žaidimą
loadgame = Užkrauti žaidimą loadgame = Užkrauti žaidimą
joingame = Įeiti į žaidimą joingame = Įeiti į žaidimą
@@ -448,10 +449,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
publish.error = Įvyko klaida publikuojant elementą: {0} publish.error = Įvyko klaida publikuojant elementą: {0}
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0} steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Teptukas editor.brush = Teptukas
editor.openin = Atidaryti redaktoriuje editor.openin = Atidaryti redaktoriuje
editor.oregen = Rūdų generacija editor.oregen = Rūdų generacija
@@ -465,6 +468,14 @@ editor.rules = Taisyklės:
editor.generation = Generacija: editor.generation = Generacija:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Energijos Talpumas stat.powercapacity = Energijos Talpumas
stat.powershot = Energija per šūvį stat.powershot = Energija per šūvį
stat.damage = Žala stat.damage = Žala
stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.itemsmoved = Judėjimo Greitis stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas stat.shootrange = Atstumas
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Laden loadgame = Laden
joingame = Treed toe joingame = Treed toe
@@ -448,10 +449,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
publish.error = Fout met het publiceren: {0} publish.error = Fout met het publiceren: {0}
steam.error = Fout met het opstarten van steam diensten.\nError: {0} steam.error = Fout met het opstarten van steam diensten.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeet: editor.planet = Planeet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Zaad: editor.seed = Zaad:
editor.cliffs = Muren naar kliffen
editor.brush = Kwast editor.brush = Kwast
editor.openin = Bewerk in editor editor.openin = Bewerk in editor
editor.oregen = Ertsgeneratie editor.oregen = Ertsgeneratie
@@ -465,6 +468,14 @@ editor.rules = Regels:
editor.generation = Generatie: editor.generation = Generatie:
editor.objectives = Doelen editor.objectives = Doelen
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
sectorlist = Sectoren sectorlist = Sectoren
sectorlist.attacked = {0} onder vuur sectorlist.attacked = {0} onder vuur
sectors.unexplored = [lightgray]Onverkend sectors.unexplored = [lightgray]Onverkend
sectors.attempts = Attempts:
sectors.resources = Grondstoffen: sectors.resources = Grondstoffen:
sectors.production = Productie: sectors.production = Productie:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = De vijand heeft een basis gevestigd op een af
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Tegenstellingen
stat.powercapacity = Stroomcapaciteit stat.powercapacity = Stroomcapaciteit
stat.powershot = Stroom/Schot stat.powershot = Stroom/Schot
stat.damage = Schade stat.damage = Schade
stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.itemsmoved = Beweegingssnelheid stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik stat.shootrange = Bereik
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Ploeg Grootte rules.rtsminsquadsize = Min Ploeg Grootte
rules.rtsmaxsquadsize = Max Ploeg Grootte rules.rtsmaxsquadsize = Max Ploeg Grootte
rules.rtsminattackweight = Min Aanvalsgewicht rules.rtsminattackweight = Min Aanvalsgewicht

View File

@@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database database = Kern Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Opslaan savegame = Opslaan
loadgame = Openen loadgame = Openen
joingame = Multiplayer joingame = Multiplayer
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +468,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! >
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych database = Centralna baza danych
database.button = Baza Danych database.button = Baza Danych
viewfields = View Content Fields
savegame = Zapisz Grę savegame = Zapisz Grę
loadgame = Wczytaj Grę loadgame = Wczytaj Grę
joingame = Dołącz Do Gry joingame = Dołącz Do Gry
@@ -448,10 +449,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
publish.error = Błąd podczas publikowania pozycji: {0} publish.error = Błąd podczas publikowania pozycji: {0}
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Ziarno: editor.seed = Ziarno:
editor.cliffs = Ściany Na Klify
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w Edytorze editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż editor.oregen = Generacja Złóż
@@ -465,6 +468,14 @@ editor.rules = Zasady:
editor.generation = Generacja: editor.generation = Generacja:
editor.objectives = Cele editor.objectives = Cele
editor.locales = Pakiety regionalne editor.locales = Pakiety regionalne
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edytuj nazwę editor.worldprocessors.editname = Edytuj nazwę
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
sectorlist = Sektory sectorlist = Sektory
sectorlist.attacked = {0} atakowanych sectorlist.attacked = {0} atakowanych
sectors.unexplored = [lightgray]Niezbadane sectors.unexplored = [lightgray]Niezbadane
sectors.attempts = Attempts:
sectors.resources = Zasoby: sectors.resources = Zasoby:
sectors.production = Produkcja: sectors.production = Produkcja:
sectors.export = Eksport: sectors.export = Eksport:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Wróg założył bazę na odległej, naturaln
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Przeciwieństwa
stat.powercapacity = Pojemność mocy stat.powercapacity = Pojemność mocy
stat.powershot = moc/strzał stat.powershot = moc/strzał
stat.damage = Obrażenia stat.damage = Obrażenia
stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.itemsmoved = Prędkość poruszania się stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg stat.shootrange = Zasięg
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
ability.stat.shield = [stat]{0}[lightgray] osłony ability.stat.shield = [stat]{0}[lightgray] osłony
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Poziom Budowania AI
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób. rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalny Rozmiar Składu rules.rtsminsquadsize = Minimalny Rozmiar Składu
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
rules.rtsminattackweight = Minimalna Waga Ataku rules.rtsminattackweight = Minimalna Waga Ataku

View File

@@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
database = Banco de Dados do Núcleo database = Banco de Dados do Núcleo
database.button = Banco de Dados database.button = Banco de Dados
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Juntar-se ao Jogo joingame = Juntar-se ao Jogo
@@ -448,10 +449,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
publish.error = Erro ao publicar o item: {0} publish.error = Erro ao publicar o item: {0}
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0} steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no editor editor.openin = Abrir no editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -465,6 +468,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objetivos: editor.objectives = Objetivos:
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Inexplorado sectors.unexplored = [lightgray]Inexplorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mira no ar stat.targetsair = Mira no ar
stat.targetsground = Mira no chão stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance stat.shootrange = Alcance
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamanho mínimo do esquadrão rules.rtsminsquadsize = Tamanho mínimo do esquadrão
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque rules.rtsminattackweight = Peso Mínimo de Ataque

View File

@@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
database = Banco de Dados do núcleo database = Banco de Dados do núcleo
database.button = Banco de Dados database.button = Banco de Dados
viewfields = View Content Fields
savegame = Salvar Jogo savegame = Salvar Jogo
loadgame = Carregar Jogo loadgame = Carregar Jogo
joingame = Entrar no Jogo joingame = Entrar no Jogo
@@ -448,10 +449,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
publish.error = Erro ao publicao os items: {0} publish.error = Erro ao publicao os items: {0}
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0} steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Setor: editor.sector = Setor:
editor.seed = Semente: editor.seed = Semente:
editor.cliffs = Paredes para Penhascos
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -465,6 +468,14 @@ editor.rules = Regras:
editor.generation = Geração: editor.generation = Geração:
editor.objectives = Objectivos editor.objectives = Objectivos
editor.locales = Pacotes Locais editor.locales = Pacotes Locais
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Processadores Globais editor.worldprocessors = Processadores Globais
editor.worldprocessors.editname = Mudar Nome editor.worldprocessors.editname = Mudar Nome
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo. editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
sectorlist = Setores sectorlist = Setores
sectorlist.attacked = {0} sob ataque sectorlist.attacked = {0} sob ataque
sectors.unexplored = [lightgray]Não explorado sectors.unexplored = [lightgray]Não explorado
sectors.attempts = Attempts:
sectors.resources = Recursos: sectors.resources = Recursos:
sectors.production = Produção: sectors.production = Produção:
sectors.export = Exportar: sectors.export = Exportar:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opostos
stat.powercapacity = Capacidade de Energia stat.powercapacity = Capacidade de Energia
stat.powershot = Energia/tiro stat.powershot = Energia/tiro
stat.damage = Dano stat.damage = Dano
stat.frequency = Frequency
stat.targetsair = Mirar no Ar stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.itemsmoved = Velocidade de movimento stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro stat.shootrange = Alcance de Tiro
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
ability.stat.shield = [stat]{0}[lightgray] escudo ability.stat.shield = [stat]{0}[lightgray] escudo
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
@@ -1440,6 +1457,8 @@ rules.buildaitier = Nível de Construtor IA
rules.rtsai = RTS AI [red](WIP) rules.rtsai = RTS AI [red](WIP)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
rules.rtsminattackweight = Peso Mínimo de Ataque rules.rtsminattackweight = Peso Mínimo de Ataque

View File

@@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! >
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
database = Datele Nucleului database = Datele Nucleului
database.button = Bază de date database.button = Bază de date
viewfields = View Content Fields
savegame = Salvează Jocul savegame = Salvează Jocul
loadgame = Încarcă Jocul loadgame = Încarcă Jocul
joingame = Intră în Joc joingame = Intră în Joc
@@ -448,10 +449,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
publish.error = Eroare la publicarea itemului: {0} publish.error = Eroare la publicarea itemului: {0}
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0} steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Pereți >> Dealuri
editor.brush = Pensulă editor.brush = Pensulă
editor.openin = Deschide în Editor editor.openin = Deschide în Editor
editor.oregen = Generarea Minereurilor editor.oregen = Generarea Minereurilor
@@ -465,6 +468,14 @@ editor.rules = Reguli:
editor.generation = Generare: editor.generation = Generare:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectoare sectorlist = Sectoare
sectorlist.attacked = {0} sunt atacate sectorlist.attacked = {0} sunt atacate
sectors.unexplored = [lightgray]Neexplorat sectors.unexplored = [lightgray]Neexplorat
sectors.attempts = Attempts:
sectors.resources = Resurse: sectors.resources = Resurse:
sectors.production = Producție: sectors.production = Producție:
sectors.export = Exportă: sectors.export = Exportă:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opuși
stat.powercapacity = Capacitate electrică stat.powercapacity = Capacitate electrică
stat.powershot = Electricitate/Glonț stat.powershot = Electricitate/Glonț
stat.damage = Forță stat.damage = Forță
stat.frequency = Frequency
stat.targetsair = Lovește Aeronave stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.itemsmoved = Viteză de Mișcare a Materialelor stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări stat.launchtime = Timp între Lansări
stat.shootrange = Rază stat.shootrange = Rază
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! >
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
database = База данных ядра database = База данных ядра
database.button = База данных database.button = База данных
viewfields = View Content Fields
savegame = Сохранить игру savegame = Сохранить игру
loadgame = Загрузить игру loadgame = Загрузить игру
joingame = Сетевая игра joingame = Сетевая игра
@@ -132,7 +133,7 @@ feature.unsupported = Ваше устройство не поддерживае
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[] mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
mods = Модификации mods = Модификации
mods.name = Mod: mods.name = Название:
mods.none = [lightgray]Модификации не найдены! mods.none = [lightgray]Модификации не найдены!
mods.guide = Руководство по модификациям mods.guide = Руководство по модификациям
mods.report = Доложить об ошибке mods.report = Доложить об ошибке
@@ -319,7 +320,7 @@ reconnecting = [accent]Переподключение...
connecting.data = [accent]Загрузка данных мира... connecting.data = [accent]Загрузка данных мира...
server.port = Порт: server.port = Порт:
server.invalidport = Неверный номер порта! server.invalidport = Неверный номер порта!
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network! server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
server.error = [scarlet]Ошибка создания сервера. server.error = [scarlet]Ошибка создания сервера.
save.new = Новое сохранение save.new = Новое сохранение
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения? save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
@@ -351,9 +352,9 @@ save.wave = Волна {0}
save.mode = Режим игры: {0} save.mode = Режим игры: {0}
save.date = Последнее сохранение: {0} save.date = Последнее сохранение: {0}
save.playtime = Время в игре: {0} save.playtime = Время в игре: {0}
dontshowagain = Don't show again dontshowagain = Не показывать снова
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Предупреждение об устаревании 32-битных систем
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
warning = Предупреждение. warning = Предупреждение.
confirm = Подтверждение confirm = Подтверждение
delete = Удалить delete = Удалить
@@ -364,7 +365,7 @@ open = Открыть
customize = Настроить правила customize = Настроить правила
cancel = Отмена cancel = Отмена
command = Командовать command = Командовать
command.queue = [lightgray][Queuing] command.queue = [lightgray][Очередь]
command.mine = Добывать command.mine = Добывать
command.repair = Ремонтировать command.repair = Ремонтировать
command.rebuild = Восстанавливать command.rebuild = Восстанавливать
@@ -382,8 +383,8 @@ stance.holdfire = Положение: Удерживать огонь
stance.pursuetarget = Положение: Преследовать цель stance.pursuetarget = Положение: Преследовать цель
stance.patrol = Положение: Патрулировать путь stance.patrol = Положение: Патрулировать путь
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
stance.mineauto = Automatic Mining stance.mineauto = Автоматическая добыча
stance.mine = Mine Item: {0} stance.mine = Добывать: {0}
openlink = Открыть ссылку openlink = Открыть ссылку
copylink = Скопировать ссылку copylink = Скопировать ссылку
back = Назад back = Назад
@@ -448,10 +449,12 @@ publish.confirm = Вы уверены, что хотите опубликова
publish.error = Ошибка отправки предмета: {0} publish.error = Ошибка отправки предмета: {0}
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0} steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Сид: editor.seed = Сид:
editor.cliffs = Создать скалы из стен
editor.brush = Кисть editor.brush = Кисть
editor.openin = Открыть в редакторе editor.openin = Открыть в редакторе
editor.oregen = Генерация руд editor.oregen = Генерация руд
@@ -465,6 +468,14 @@ editor.rules = Правила:
editor.generation = Генерация: editor.generation = Генерация:
editor.objectives = Цели editor.objectives = Цели
editor.locales = Наборы локалей editor.locales = Наборы локалей
editor.patches.guide = Patch Guide
editor.patches = Патчи контента
editor.patch = Набор патчей: {0}
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
editor.patches.errors = Ошибки набора патчей
editor.patches.importerror = Не удалось импортировать набор патчей
editor.patches.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
editor.patch.fields = Параметров: {0}
editor.worldprocessors = Мировые процессоры editor.worldprocessors = Мировые процессоры
editor.worldprocessors.editname = Изменить название editor.worldprocessors.editname = Изменить название
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже. editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
@@ -486,7 +497,7 @@ editor.shiftx = Сдвиг по X
editor.shifty = Сдвиг по Y editor.shifty = Сдвиг по Y
workshop = Мастерская workshop = Мастерская
waves.title = Волны waves.title = Волны
waves.team = Team waves.team = Команда
waves.remove = Удалить waves.remove = Удалить
waves.every = каждый waves.every = каждый
waves.waves = волна(ы) waves.waves = волна(ы)
@@ -596,8 +607,8 @@ toolmode.fillteams = Изменить команду блоков
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде. toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
toolmode.fillerase = Стереть заливкой toolmode.fillerase = Стереть заливкой
toolmode.fillerase.description = Стирает все блоки\nодного типа. toolmode.fillerase.description = Стирает все блоки\nодного типа.
toolmode.fillcliffs = Заполнить утёсы toolmode.fillcliffs = Заполнить скалами
toolmode.fillcliffs.description = Turns walls into cliffs. toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
toolmode.drawteams = Изменить команду блока toolmode.drawteams = Изменить команду блока
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде. toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
#unused #unused
@@ -741,9 +752,9 @@ objective.enemyescelating = [accent]Вражеское производство
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[] objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
objective.destroycore = [accent]Уничтожьте вражеское ядро objective.destroycore = [accent]Уничтожьте вражеское ядро
objective.command = [accent]Дайте команду боевым единицам objective.command = [accent]Дайте команду боевым единицам
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0} objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
loadout = Груз loadout = Груз
resources = Ресурсы resources = Ресурсы
@@ -759,8 +770,8 @@ addall = Добавить всё
launch.from = Запуск из: [accent]{0} launch.from = Запуск из: [accent]{0}
launch.capacity = Вместимость запускаемого предмета: [accent]{0} launch.capacity = Вместимость запускаемого предмета: [accent]{0}
launch.destination = Место назначения: {0} launch.destination = Место назначения: {0}
landing.sources = Source Sectors: [accent]{0}[] landing.sources = Сектора-источники: [accent]{0}[]
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
configure.invalid = Количество должно быть числом между 0 и {0}. configure.invalid = Количество должно быть числом между 0 и {0}.
add = Добавить... add = Добавить...
guardian = Страж guardian = Страж
@@ -789,6 +800,7 @@ campaign.complete = [accent]Поздравляем.\n\nВражеская фра
sectorlist = Секторы sectorlist = Секторы
sectorlist.attacked = {0} под атакой sectorlist.attacked = {0} под атакой
sectors.unexplored = [lightgray]Не исследовано sectors.unexplored = [lightgray]Не исследовано
sectors.attempts = Попытка:
sectors.resources = Ресурсы: sectors.resources = Ресурсы:
sectors.production = Производит: sectors.production = Производит:
sectors.export = Экспорт: sectors.export = Экспорт:
@@ -799,7 +811,7 @@ sectors.wave = Волна:
sectors.stored = Накоплено: sectors.stored = Накоплено:
sectors.resume = Продолжить sectors.resume = Продолжить
sectors.launch = Высадка sectors.launch = Высадка
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты sectors.viewsubmission = \ue80d Предложенные игроками карты
sectors.select = Выбор sectors.select = Выбор
sectors.launchselect = Выбор места высадки sectors.launchselect = Выбор места высадки
sectors.nonelaunch = [lightgray]нет (солнце) sectors.nonelaunch = [lightgray]нет (солнце)
@@ -824,7 +836,7 @@ sector.changeicon = Изменить иконку
sector.noswitch.title = Перемещение между секторами sector.noswitch.title = Перемещение между секторами
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[] sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
sector.view = Просмотр сектора sector.view = Просмотр сектора
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
threat.low = Низкая threat.low = Низкая
threat.medium = Средняя threat.medium = Средняя
@@ -832,16 +844,16 @@ threat.high = Высокая
threat.extreme = Экстремальная threat.extreme = Экстремальная
threat.eradication = Истребляющая threat.eradication = Истребляющая
difficulty.casual = Casual difficulty.casual = Казуальная
difficulty.easy = Лёгкая difficulty.easy = Лёгкая
difficulty.normal = Нормальная difficulty.normal = Нормальная
difficulty.hard = Сложная difficulty.hard = Тяжёлая
difficulty.eradication = Истребляющая difficulty.eradication = Истребляющая
difficulty.enemyHealthMultiplier = Здоровье врагов: {0} difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
difficulty.enemySpawnMultiplier = Количество врагов: {0} difficulty.enemySpawnMultiplier = Количество врагов: {0}
difficulty.waveTimeMultiplier = Время между волнами: {0} difficulty.waveTimeMultiplier = Время между волнами: {0}
difficulty.nomodifiers = [lightgray](Без модификаторов) difficulty.nomodifiers = [lightgray](Без изменений)
planets = Планеты planets = Планеты
@@ -864,7 +876,7 @@ sector.fungalPass.name = Грибной перевал
sector.biomassFacility.name = Центр исследования биомассы sector.biomassFacility.name = Центр исследования биомассы
sector.windsweptIslands.name = Штормовой архипелаг sector.windsweptIslands.name = Штормовой архипелаг
sector.extractionOutpost.name = Добывающая база sector.extractionOutpost.name = Добывающая база
sector.facility32m.name = Объект 32 M sector.facility32m.name = Объект 32M
sector.taintedWoods.name = Осквернённые леса sector.taintedWoods.name = Осквернённые леса
sector.infestedCanyons.name = Заражённые каньоны sector.infestedCanyons.name = Заражённые каньоны
sector.planetaryTerminal.name = Планетарный пусковой терминал sector.planetaryTerminal.name = Планетарный пусковой терминал
@@ -877,7 +889,8 @@ sector.seaPort.name = Морской порт
sector.weatheredChannels.name = Размытые протоки sector.weatheredChannels.name = Размытые протоки
sector.mycelialBastion.name = Мицелиальный бастион sector.mycelialBastion.name = Мицелиальный бастион
sector.frontier.name = Граница sector.frontier.name = Граница
sector.cruxscape.name = Краксскейп sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Оплот Агрессоров
sector.geothermalStronghold.name = Геотермальная крепость sector.geothermalStronghold.name = Геотермальная крепость
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше. sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
@@ -902,6 +915,7 @@ sector.navalFortress.description = Враг возвел базу на удал
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -962,7 +976,7 @@ status.overdrive.name = Ускорение
status.overclock.name = Разгон status.overclock.name = Разгон
status.shocked.name = Заряжен status.shocked.name = Заряжен
status.blasted.name = Взорван status.blasted.name = Взорван
status.corroded.name = Corroded status.corroded.name = Коррозия
status.unmoving.name = Обездвижен status.unmoving.name = Обездвижен
status.boss.name = Страж status.boss.name = Страж
@@ -1010,8 +1024,10 @@ stat.opposites = Противоположности
stat.powercapacity = Вместимость энергии stat.powercapacity = Вместимость энергии
stat.powershot = Энергия/выстрел stat.powershot = Энергия/выстрел
stat.damage = Урон stat.damage = Урон
stat.frequency = Frequency
stat.targetsair = Воздушные цели stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.itemsmoved = Скорость перемещения stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия stat.shootrange = Радиус действия
@@ -1077,7 +1093,7 @@ stat.speedmultiplier = Множитель скорости
stat.reloadmultiplier = Множитель перезарядки stat.reloadmultiplier = Множитель перезарядки
stat.buildspeedmultiplier = Множитель скорости строительства stat.buildspeedmultiplier = Множитель скорости строительства
stat.reactive = Реактивен stat.reactive = Реактивен
stat.immunities = Невосприимчив stat.immunities = Невосприимчив к
stat.healing = Ремонт stat.healing = Ремонт
stat.efficiency = [stat]{0}% Эффективность stat.efficiency = [stat]{0}% Эффективность
@@ -1113,22 +1129,23 @@ ability.liquidexplode.description = Разливает жидкость при
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
ability.stat.shield = [stat]{0}[lightgray] щит ability.stat.shield = [stat]{0}[lightgray] щит
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0}) bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
bar.onlycoredeposit = Доступен перенос только в ядро bar.onlycoredeposit = Доступен перенос только в ядро
bar.drilltierreq = Требуется бур получше bar.drilltierreq = Требуется бур получше
bar.nobatterypower = Insufficieny Battery Power bar.nobatterypower = Недостаточно энергии в аккумуляторах
bar.noresources = Недостаточно ресурсов bar.noresources = Недостаточно ресурсов
bar.corereq = Требуется основа ядра bar.corereq = Требуется основа ядра
bar.corefloor = Требуется зона ядра bar.corefloor = Требуется зона ядра
@@ -1137,7 +1154,7 @@ bar.drillspeed = Скорость бурения: {0}/с
bar.pumpspeed = Скорость выкачивания: {0}/с bar.pumpspeed = Скорость выкачивания: {0}/с
bar.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
bar.boost = Ускорение: +{0}% bar.boost = Ускорение: +{0}%
bar.powerbuffer = Battery Power: {0}/{1} bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
bar.powerbalance = Энергия: {0}/с bar.powerbalance = Энергия: {0}/с
bar.powerstored = Накоплено: {0}/{1} bar.powerstored = Накоплено: {0}/{1}
bar.poweramount = Энергия: {0} bar.poweramount = Энергия: {0}
@@ -1148,7 +1165,7 @@ bar.capacity = Вместимость: {0}
bar.unitcap = {0} {1}/{2} bar.unitcap = {0} {1}/{2}
bar.liquid = Жидкости bar.liquid = Жидкости
bar.heat = Нагрев bar.heat = Нагрев
bar.cooldown = Cooldown bar.cooldown = Перезарядка
bar.instability = Нестабильность bar.instability = Нестабильность
bar.heatamount = Нагрев: {0} bar.heatamount = Нагрев: {0}
bar.heatpercent = Нагрев: {0} ({1}%) bar.heatpercent = Нагрев: {0} ({1}%)
@@ -1167,13 +1184,13 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
bullet.incendiary = [stat]зажигательный bullet.incendiary = [stat]зажигательный
bullet.homing = [stat]самонаводящийся bullet.homing = [stat]самонаводящийся
bullet.armorpierce = [stat]бронебойный bullet.armorpierce = [stat]бронебойный
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов): bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов): bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
bullet.shielddamage = [stat]{0}%[lightgray] shield damage bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
bullet.knockback = [stat]{0}[lightgray] отбрасывания bullet.knockback = [stat]{0}[lightgray] отбрасывания
bullet.pierce = [stat]{0}[lightgray]x пробития bullet.pierce = [stat]{0}[lightgray]x пробития
bullet.infinitepierce = [stat]бесконечное пробитие bullet.infinitepierce = [stat]бесконечное пробитие
@@ -1182,8 +1199,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
bullet.range = [stat]{0}[lightgray] диапазон bullet.range = [stat]{0}[lightgray] диапазон
bullet.notargetsmissiles = [stat] ignores buildings bullet.notargetsmissiles = [stat] игнорирует снаряды
bullet.notargetsbuildings = [stat] ignores missiles bullet.notargetsbuildings = [stat] игнорирует постройки
unit.blocks = блоков unit.blocks = блоков
unit.blockssquared = блоков² unit.blockssquared = блоков²
@@ -1206,7 +1223,7 @@ unit.shieldhealth = прочность щита
unit.items = предметов unit.items = предметов
unit.thousands = к unit.thousands = к
unit.millions = М unit.millions = М
unit.billions = кM unit.billions = В
unit.shots = выстрелы unit.shots = выстрелы
unit.pershot = /выстрел unit.pershot = /выстрел
category.purpose = Назначение category.purpose = Назначение
@@ -1263,8 +1280,8 @@ setting.borderlesswindow.description = Для вступления измене
setting.fps.name = Показывать FPS и пинг setting.fps.name = Показывать FPS и пинг
setting.console.name = Включить консоль setting.console.name = Включить консоль
setting.smoothcamera.name = Плавная камера setting.smoothcamera.name = Плавная камера
setting.detach-camera.name = Free Camera setting.detach-camera.name = Свободная камера
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey. setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
setting.vsync.name = Вертикальная синхронизация setting.vsync.name = Вертикальная синхронизация
setting.pixelate.name = Пикселизация setting.pixelate.name = Пикселизация
setting.minimap.name = Отображать мини-карту setting.minimap.name = Отображать мини-карту
@@ -1279,13 +1296,13 @@ setting.mutemusic.name = Заглушить музыку
setting.sfxvol.name = Громкость эффектов setting.sfxvol.name = Громкость эффектов
setting.mutesound.name = Заглушить звук setting.mutesound.name = Заглушить звук
setting.crashreport.name = Отправлять анонимные отчёты о вылетах setting.crashreport.name = Отправлять анонимные отчёты о вылетах
setting.communityservers.name = Fetch Community Server List setting.communityservers.name = Собрать список серверов сообщества
setting.savecreate.name = Автоматическое создание сохранений setting.savecreate.name = Автоматическое создание сохранений
setting.steampublichost.name = Видимость публичной игры setting.steampublichost.name = Видимость публичной игры
setting.playerlimit.name = Ограничение игроков setting.playerlimit.name = Ограничение игроков
setting.chatopacity.name = Непрозрачность чата setting.chatopacity.name = Непрозрачность чата
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
setting.unitlaseropacity.name = Unit Mining Beam Opacity setting.unitlaseropacity.name = Непрозрачность добывающих лучей
setting.bridgeopacity.name = Непрозрачность мостов setting.bridgeopacity.name = Непрозрачность мостов
setting.playerchat.name = Отображать облака чата над игроками setting.playerchat.name = Отображать облака чата над игроками
setting.showweather.name = Отображать погоду setting.showweather.name = Отображать погоду
@@ -1294,9 +1311,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
steam.friendsonly = Только друзья steam.friendsonly = Только друзья
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий. steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
setting.minmagnificationmultiplierpercent.name = Max Camera Distance setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues. setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными. public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд... uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
uiscale.cancel = Отменить & Выйти uiscale.cancel = Отменить & Выйти
@@ -1373,8 +1390,8 @@ keybind.pick.name = Выбрать блок
keybind.break_block.name = Разрушить блок keybind.break_block.name = Разрушить блок
keybind.select_all_units.name = Выбрать все единицы keybind.select_all_units.name = Выбрать все единицы
keybind.select_all_unit_factories.name = Выбрать все заводы единиц keybind.select_all_unit_factories.name = Выбрать все заводы единиц
keybind.select_all_unit_transport.name = Select All Unit Transports keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
keybind.select_across_screen.name = Select Across Screen (Hold) keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
keybind.deselect.name = Снять выделение keybind.deselect.name = Снять выделение
keybind.pickupCargo.name = Взять груз keybind.pickupCargo.name = Взять груз
keybind.dropCargo.name = Сбросить груз keybind.dropCargo.name = Сбросить груз
@@ -1382,7 +1399,7 @@ keybind.shoot.name = Выстрел
keybind.zoom.name = Масштабирование keybind.zoom.name = Масштабирование
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.skip_wave.name = Skip Wave keybind.skip_wave.name = Пропустить волну
keybind.pause_building.name = Приостановить/возобновить строительство keybind.pause_building.name = Приостановить/возобновить строительство
keybind.minimap.name = Мини-карта keybind.minimap.name = Мини-карта
keybind.planet_map.name = Карта планеты keybind.planet_map.name = Карта планеты
@@ -1400,8 +1417,8 @@ keybind.chat_scroll.name = Прокрутка чата
keybind.chat_mode.name = Изменить режим чата keybind.chat_mode.name = Изменить режим чата
keybind.drop_unit.name = Сбросить боев. ед. keybind.drop_unit.name = Сбросить боев. ед.
keybind.zoom_minimap.name = Масштабировать мини-карту keybind.zoom_minimap.name = Масштабировать мини-карту
keybind.detach_camera.name = Toggle Free Camera keybind.detach_camera.name = Переключение свободной камеры
keybind.debug_hitboxes.name = Toggle Debug Hitboxes keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
mode.help.title = Описание режимов mode.help.title = Описание режимов
mode.survival.name = Выживание mode.survival.name = Выживание
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры. mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
@@ -1414,10 +1431,10 @@ mode.attack.name = Атака
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте. mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
mode.custom = Пользовательские правила mode.custom = Пользовательские правила
rules.invaliddata = Invalid clipboard data. rules.invaliddata = Неверные данные буфера обмена.
rules.hidebannedblocks = Скрыть запрещенные блоки rules.hidebannedblocks = Скрыть запрещенные блоки
rules.infiniteresources = Бесконечные ресурсы rules.infiniteresources = Бесконечные ресурсы
rules.fillitems = Fill Core With Items rules.fillitems = Заполнить ядро предметами
rules.onlydepositcore = Разрешен перенос только в ядро rules.onlydepositcore = Разрешен перенос только в ядро
rules.derelictrepair = Разрешить починку покинутых построек rules.derelictrepair = Разрешить починку покинутых построек
rules.reactorexplosions = Взрывы реакторов rules.reactorexplosions = Взрывы реакторов
@@ -1426,20 +1443,22 @@ rules.disableworldprocessors = Отключить мировые процесс
rules.schematic = Разрешить схемы rules.schematic = Разрешить схемы
rules.wavetimer = Интервал волн rules.wavetimer = Интервал волн
rules.wavesending = Отправка волн rules.wavesending = Отправка волн
rules.allowedit = Allow Editing Rules rules.allowedit = Разрешить изменение правил
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu. rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
rules.alloweditworldprocessors = Allow Editing World Processors rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor. rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
rules.waves = Волны rules.waves = Волны
rules.airUseSpawns = Air units use spawn points rules.airUseSpawns = Летающие единицы используют точки появления
rules.wavespawnatcores = Waves Spawn At Cores rules.wavespawnatcores = Волны появляются у ядер
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores. rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
rules.attack = Режим атаки rules.attack = Режим атаки
rules.buildai = ИИ строит базы rules.buildai = ИИ строит базы
rules.buildaitier = Уровень баз ИИ rules.buildaitier = Уровень баз ИИ
rules.rtsai = ИИ в реальном времени rules.rtsai = ИИ в реальном времени
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = ИИ в реальном времени
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Минимальный размер отряда rules.rtsminsquadsize = Минимальный размер отряда
rules.rtsmaxsquadsize = Максимальный размер отряда rules.rtsmaxsquadsize = Максимальный размер отряда
rules.rtsminattackweight = Минимальный вес для атаки rules.rtsminattackweight = Минимальный вес для атаки
@@ -1447,7 +1466,7 @@ rules.cleanupdeadteams = Очистка строений побежденных
rules.corecapture = Захват ядра после уничтожения rules.corecapture = Захват ядра после уничтожения
rules.polygoncoreprotection = Полигональная защита ядер rules.polygoncoreprotection = Полигональная защита ядер
rules.placerangecheck = Запретить размещение построек возле врага rules.placerangecheck = Запретить размещение построек возле врага
rules.enemyCheat = Бесконечные ресурсы ИИ rules.enemyCheat = Бесконечные ресурсы у ИИ
rules.blockhealthmultiplier = Множитель прочности блоков rules.blockhealthmultiplier = Множитель прочности блоков
rules.blockdamagemultiplier = Множитель урона блоков rules.blockdamagemultiplier = Множитель урона блоков
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед. rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
@@ -1455,14 +1474,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
rules.unithealthmultiplier = Множитель прочности боев. ед. rules.unithealthmultiplier = Множитель прочности боев. ед.
rules.unitdamagemultiplier = Множитель урона боев. ед. rules.unitdamagemultiplier = Множитель урона боев. ед.
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед. rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
rules.solarmultiplier = Множитель солнечной энергии rules.solarmultiplier = Множитель солнечной энергии
rules.unitcapvariable = Ядра увеличивают лимит единиц rules.unitcapvariable = Ядра увеличивают лимит единиц
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
rules.unitcap = Начальный лимит единиц rules.unitcap = Начальный лимит единиц
rules.limitarea = Ограничить область карты rules.limitarea = Ограничить область карты
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.) rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles) rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
rules.wavespacing = Интервал волн:[lightgray] (сек) rules.wavespacing = Интервал волн:[lightgray] (сек)
rules.initialwavespacing = Время до первой волны:[lightgray] (сек) rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
rules.buildcostmultiplier = Множитель затрат на строительство rules.buildcostmultiplier = Множитель затрат на строительство
@@ -1485,9 +1504,9 @@ rules.title.planet = Планета
rules.lighting = Освещение rules.lighting = Освещение
rules.fog = Туман войны rules.fog = Туман войны
rules.invasions = Вторжения врагов на сектора rules.invasions = Вторжения врагов на сектора
rules.legacylaunchpads = Legacy Launch Pad Mechanics rules.legacylaunchpads = Старые пусковые площадки
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0. rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled) landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
rules.showspawns = Показывать появление врагов rules.showspawns = Показывать появление врагов
rules.randomwaveai = Непредсказуемый ИИ волн rules.randomwaveai = Непредсказуемый ИИ волн
rules.fire = Огонь rules.fire = Огонь
@@ -1499,9 +1518,9 @@ rules.weather.frequency = Периодичность:
rules.weather.always = Всегда rules.weather.always = Всегда
rules.weather.duration = Длительность: rules.weather.duration = Длительность:
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators. rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy. rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores. rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
content.item.name = Предметы content.item.name = Предметы
content.liquid.name = Жидкости content.liquid.name = Жидкости
@@ -1686,28 +1705,28 @@ block.metal-floor-3.name = Металлический пол 3
block.metal-floor-4.name = Металлический пол 4 block.metal-floor-4.name = Металлический пол 4
block.metal-floor-5.name = Металлический пол 5 block.metal-floor-5.name = Металлический пол 5
block.metal-floor-damaged.name = Повреждённый металлический пол block.metal-floor-damaged.name = Повреждённый металлический пол
block.metal-tiles-1.name = Metal Tiles 1 block.metal-tiles-1.name = Металлические плитки 1
block.metal-tiles-2.name = Metal Tiles 2 block.metal-tiles-2.name = Металлические плитки 2
block.metal-tiles-3.name = Metal Tiles 3 block.metal-tiles-3.name = Металлические плитки 3
block.metal-tiles-4.name = Metal Tiles 4 block.metal-tiles-4.name = Металлические плитки 4
block.metal-tiles-5.name = Metal Tiles 5 block.metal-tiles-5.name = Металлические плитки 5
block.metal-tiles-6.name = Metal Tiles 6 block.metal-tiles-6.name = Металлические плитки 6
block.metal-tiles-7.name = Metal Tiles 7 block.metal-tiles-7.name = Металлические плитки 7
block.metal-tiles-8.name = Metal Tiles 8 block.metal-tiles-8.name = Металлические плитки 8
block.metal-tiles-9.name = Metal Tiles 9 block.metal-tiles-9.name = Металлические плитки 9
block.metal-tiles-10.name = Metal Tiles 10 block.metal-tiles-10.name = Металлические плитки 10
block.metal-tiles-11.name = Metal Tiles 11 block.metal-tiles-11.name = Металлические плитки 11
block.metal-tiles-12.name = Metal Tiles 12 block.metal-tiles-12.name = Металлические плитки 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Metal Tiles 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Metal Wall 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Metal Wall 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Metal Wall 3
block.colored-floor.name = Colored Floor block.colored-floor.name = Цветной пол
block.colored-wall.name = Colored Wall block.colored-wall.name = Цветная стена
block.character-overlay.name = Character Overlay block.character-overlay.name = Знак
block.character-overlay-white.name = Character Overlay (White) block.character-overlay-white.name = Знак (белый)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Руна
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = Руна (Агрессоры)
block.dark-panel-1.name = Тёмная панель 1 block.dark-panel-1.name = Тёмная панель 1
block.dark-panel-2.name = Тёмная панель 2 block.dark-panel-2.name = Тёмная панель 2
block.dark-panel-3.name = Тёмная панель 3 block.dark-panel-3.name = Тёмная панель 3
@@ -1747,7 +1766,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
block.message.name = Сообщение block.message.name = Сообщение
block.reinforced-message.name = Усиленное сообщение block.reinforced-message.name = Усиленное сообщение
block.world-message.name = Мировое сообщение block.world-message.name = Мировое сообщение
block.world-switch.name = World Switch block.world-switch.name = Мировой переключатель
block.illuminator.name = Осветитель block.illuminator.name = Осветитель
block.overflow-gate.name = Избыточный затвор block.overflow-gate.name = Избыточный затвор
block.underflow-gate.name = Избыточный шлюз block.underflow-gate.name = Избыточный шлюз
@@ -1891,8 +1910,8 @@ block.arkyic-vent.name = Аркическое жерло
block.yellow-stone-vent.name = Жёлтокаменное жерло block.yellow-stone-vent.name = Жёлтокаменное жерло
block.red-stone-vent.name = Краснокаменное жерло block.red-stone-vent.name = Краснокаменное жерло
block.crystalline-vent.name = Кристаллическое жерло block.crystalline-vent.name = Кристаллическое жерло
block.stone-vent.name = Stone Vent block.stone-vent.name = Каменное жерло
block.basalt-vent.name = Basalt Vent block.basalt-vent.name = Базальтовое жерло
block.redmat.name = Красная земля block.redmat.name = Красная земля
block.bluemat.name = Синяя земля block.bluemat.name = Синяя земля
block.core-zone.name = Зона ядра block.core-zone.name = Зона ядра
@@ -1932,7 +1951,7 @@ block.electric-heater.name = Электрический нагреватель
block.slag-heater.name = Шлаковый нагреватель block.slag-heater.name = Шлаковый нагреватель
block.phase-heater.name = Фазовый нагреватель block.phase-heater.name = Фазовый нагреватель
block.heat-redirector.name = Тепловой перенаправитель block.heat-redirector.name = Тепловой перенаправитель
block.small-heat-redirector.name = Small Heat Redirector block.small-heat-redirector.name = Малый тепловой перенаправитель
block.heat-router.name = Тепловой маршрутизатор block.heat-router.name = Тепловой маршрутизатор
block.slag-incinerator.name = Мусоросжигательная печь block.slag-incinerator.name = Мусоросжигательная печь
block.carbide-crucible.name = Карбидовый тигель block.carbide-crucible.name = Карбидовый тигель
@@ -1980,7 +1999,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
block.pyrolysis-generator.name = Пиролизный генератор block.pyrolysis-generator.name = Пиролизный генератор
block.vent-condenser.name = Жерловой конденсатор block.vent-condenser.name = Жерловой конденсатор
block.cliff-crusher.name = Дробитель скал block.cliff-crusher.name = Дробитель скал
block.large-cliff-crusher.name = Advanced Cliff Crusher block.large-cliff-crusher.name = Большой дробитель скал
block.plasma-bore.name = Плазменный бур block.plasma-bore.name = Плазменный бур
block.large-plasma-bore.name = Большой плазменный бур block.large-plasma-bore.name = Большой плазменный бур
block.impact-drill.name = Ударная дрель block.impact-drill.name = Ударная дрель
@@ -2122,7 +2141,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0} onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
onset.attack = Враг уязвим. Начните контратаку. onset.attack = Враг уязвим. Начните контратаку.
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро. onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство. onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать. onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[]. aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
@@ -2197,14 +2216,14 @@ block.spore-press.description = Сжимает стручки спор для с
block.pulverizer.description = Измельчает металлолом в мелкий песок. block.pulverizer.description = Измельчает металлолом в мелкий песок.
block.coal-centrifuge.description = Превращает нефть в куски угля. block.coal-centrifuge.description = Превращает нефть в куски угля.
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает. block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница. block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
block.power-source.description = Постоянно выдаёт энергию. Только песочница. block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
block.item-source.description = Постоянно выдаёт предметы. Только песочница. block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
block.item-void.description = Уничтожает любые предметы. Только песочница. block.item-void.description = Уничтожает любые предметы. Только в песочнице.
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница. block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
block.liquid-void.description = Уничтожает любые жидкости. Только песочница. block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
block.payload-source.description = Постоянно выдает грузы. Только песочница. block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
block.payload-void.description = Уничтожает любые грузы. Только песочница. block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
block.copper-wall.description = Защищает постройки от вражеских снарядов. block.copper-wall.description = Защищает постройки от вражеских снарядов.
block.copper-wall-large.description = Защищает постройки от вражеских снарядов. block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
block.titanium-wall.description = Защищает постройки от вражеских снарядов. block.titanium-wall.description = Защищает постройки от вражеских снарядов.
@@ -2217,10 +2236,10 @@ block.phase-wall.description = Защищает постройки от враж
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе. block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе. block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
block.scrap-wall.description = Protects structures from enemy projectiles. block.scrap-wall.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-large.description = Protects structures from enemy projectiles. block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-huge.description = Protects structures from enemy projectiles. block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles. block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
block.door.description = Стена, которую можно открыть или закрыть нажатием. block.door.description = Стена, которую можно открыть или закрыть нажатием.
block.door-large.description = Стена, которую можно открыть или закрыть нажатием. block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности. block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
@@ -2287,9 +2306,9 @@ block.vault.description = Хранит большое количество пр
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика. block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
block.unloader.description = Выгружает выбранный предмет из соседних блоков. block.unloader.description = Выгружает выбранный предмет из соседних блоков.
block.launch-pad.description = Запускает партии предметов в выбранные секторы. block.launch-pad.description = Запускает партии предметов в выбранные секторы.
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск. block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт. block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке. block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
block.duo.description = Стреляет по врагам чередующимися пулями. block.duo.description = Стреляет по врагам чередующимися пулями.
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам. block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии. block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
@@ -2329,15 +2348,15 @@ block.memory-cell.description = Хранит информацию для лог
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость. block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
block.logic-display.description = Отображает произвольную графику из логического процессора. block.logic-display.description = Отображает произвольную графику из логического процессора.
block.large-logic-display.description = Отображает произвольную графику из логического процессора. block.large-logic-display.description = Отображает произвольную графику из логического процессора.
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея. block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания. block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость. block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
#Erekir #Erekir
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется. block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион. block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель. block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям. block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад. block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню. block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы. block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
@@ -2353,7 +2372,7 @@ block.electric-heater.description = Нагревает блоки напроти
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы. block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы. block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки. block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.small-heat-redirector.description = Redirects accumulated heat to other blocks. block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
block.heat-router.description = Распределяет накопленное тепло в трех направлениях. block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
block.electrolyzer.description = Преобразует воду в водород и озон. block.electrolyzer.description = Преобразует воду в водород и озон.
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы. block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Конденсирует воду из газ
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы. block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы. block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены. block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency. block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы. block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы. block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам. block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
@@ -2399,7 +2418,7 @@ block.unit-cargo-loader.description = Производит грузовые др
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру. block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии. block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии. block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links. block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды. block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона. block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта. block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
@@ -2492,8 +2511,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
lst.read = Считывает число из соединённой ячейки памяти. lst.read = Считывает число из соединённой ячейки памяти.
lst.write = Записывает число в соединённую ячейку памяти. lst.write = Записывает число в соединённую ячейку памяти.
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[]. lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used. lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example" lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[]. lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей. lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение. lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
@@ -2516,8 +2535,8 @@ lst.getblock = Получает данные о плитке в любом ме
lst.setblock = Устанавливает плитку в любом месте. lst.setblock = Устанавливает плитку в любом месте.
lst.spawnunit = Создает боевую единицу на локации. lst.spawnunit = Создает боевую единицу на локации.
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы. lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
lst.weathersense = Check if a type of weather is active. lst.weathersense = Проверяет состояние погоды.
lst.weatherset = Set the current state of a type of weather. lst.weatherset = Устанавливает погоду.
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается. lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
lst.explosion = Создает взрыв на локации. lst.explosion = Создает взрыв на локации.
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках. lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
@@ -2530,55 +2549,55 @@ lst.cutscene = Управляет камерой игрока.
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами. lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
lst.getflag = Проверяет, установлен ли глобальный флаг. lst.getflag = Проверяет, установлен ли глобальный флаг.
lst.setprop = Устанавливает свойство единицы или постройки. lst.setprop = Устанавливает свойство единицы или постройки.
lst.effect = Create a particle effect. lst.effect = Создаёт эффект частицы.
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most. lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position. lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world. lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction. lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first. lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
lglobal.false = 0 lglobal.false = 0
lglobal.true = 1 lglobal.true = 1
lglobal.null = null lglobal.null = null
lglobal.@pi = The mathematical constant pi (3.141...) lglobal.@pi = Математическая константа pi (3.141...)
lglobal.@e = The mathematical constant e (2.718...) lglobal.@e = Математическая константа e (2.718...)
lglobal.@degToRad = Multiply by this number to convert degrees to radians lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
lglobal.@radToDeg = Multiply by this number to convert radians to degrees lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
lglobal.@time = Playtime of current save, in milliseconds lglobal.@time = Время игры на текущем сохранении в миллисекундах
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks) lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
lglobal.@second = Playtime of current save, in seconds lglobal.@second = Время игры на текущем сохранении в секундах
lglobal.@minute = Playtime of current save, in minutes lglobal.@minute = Время игры на текущем сохранении в минутах
lglobal.@waveNumber = Current wave number, if waves are enabled lglobal.@waveNumber = Текущий номер волны
lglobal.@waveTime = Countdown timer for waves, in seconds lglobal.@waveTime = Время до волны в секундах
lglobal.@mapw = Map width in tiles lglobal.@mapw = Ширина карты в блоках
lglobal.@maph = Map height in tiles lglobal.@maph = Высота карты в блоках
lglobal.sectionMap = Map lglobal.sectionMap = Карта
lglobal.sectionGeneral = General lglobal.sectionGeneral = Основное
lglobal.sectionNetwork = Network/Clientside [World Processor Only] lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
lglobal.sectionProcessor = Processor lglobal.sectionProcessor = Процессор
lglobal.sectionLookup = Lookup lglobal.sectionLookup = Поиск
lglobal.@this = The logic block executing the code lglobal.@this = Процессор, выполняющий код
lglobal.@thisx = X coordinate of block executing the code lglobal.@thisx = Координата X процессора, выполняющего код
lglobal.@thisy = Y coordinate of block executing the code lglobal.@thisy = Координата Y процессора, выполняющего код
lglobal.@links = Total number of blocks linked to this processors lglobal.@links = Общее количество блоков, связанных с процессором
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second) lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise lglobal.@server = True, если код работает на сервере, иначе False
lglobal.@client = True if the code is running on a client connected to a server lglobal.@client = True, если код работает на клиенте, подключённом к серверу
lglobal.@clientLocale = Locale of the client running the code. For example: en_US lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
lglobal.@clientUnit = Unit of client running the code lglobal.@clientUnit = Боевая единица клиента, выполняющего код
lglobal.@clientName = Player name of client running the code lglobal.@clientName = Имя игрока клиента, выполняющего код
lglobal.@clientTeam = Team ID of client running the code lglobal.@clientTeam = ID команды клиента, выполняющего код.
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено. logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
@@ -2589,19 +2608,19 @@ lenum.config = Конфигурация постройки, например, п
lenum.enabled = Включён ли блок. lenum.enabled = Включён ли блок.
laccess.currentammotype = Текущий боеприпас турели. laccess.currentammotype = Текущий боеприпас турели.
laccess.memorycapacity = Number of cells in a memory block. laccess.memorycapacity = Количество слотов в блоке памяти
laccess.color = Цвет осветителя. laccess.color = Цвет осветителя.
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу. laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
laccess.dead = Является ли единица/постройка неработающей или несуществующей. laccess.dead = Является ли единица/постройка неработающей или несуществующей.
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0. laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки. laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
laccess.speed = Максимальная скорость единицы, в плитках/сек. laccess.speed = Максимальная скорость единицы, в плитках/сек.
laccess.size = Size of a unit/building or the length of a string. laccess.size = Размер боев. ед./постройки или длина текстового значения.
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска. laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
laccess.displaywidth = Width of a display block in pixels. laccess.displaywidth = Ширина дисплея, в пикселях.
laccess.displayheight = Height of a display block in pixels. laccess.displayheight = Высота дисплея, в пикселях.
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display. laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations. laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
lcategory.unknown = Неизвестно lcategory.unknown = Неизвестно
lcategory.unknown.description = Нет категории. lcategory.unknown.description = Нет категории.
@@ -2629,19 +2648,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
graphicstype.linepoly = Отрисовка контура правильного многоугольника. graphicstype.linepoly = Отрисовка контура правильного многоугольника.
graphicstype.triangle = Отрисовка закрашенного треугольника. graphicstype.triangle = Отрисовка закрашенного треугольника.
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[]. graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
graphicstype.print = Draws text from the print buffer.\nClears the print buffer. graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
lenum.always = Всегда истина. lenum.always = Всегда истина.
lenum.idiv = Целочисленное деление. lenum.idiv = Целочисленное деление.
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль. lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
lenum.mod = Остаток от деления. lenum.mod = Остаток от деления.
lenum.emod = True modulo, result sign comes from the divisor. lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0. lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
lenum.notequal = Не равно. Приводит типы. lenum.notequal = Не равно. Приводит типы.
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[]. lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
lenum.shl = Побитовый сдвиг влево. lenum.shl = Побитовый сдвиг влево.
lenum.shr = Побитовый сдвиг вправо. lenum.shr = Побитовый сдвиг вправо.
lenum.ushr = Unsigned bit-shift right. lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
lenum.or = Побитовое ИЛИ. lenum.or = Побитовое ИЛИ.
lenum.land = Булевое И. lenum.land = Булевое И.
lenum.and = Побитовое И. lenum.and = Побитовое И.
@@ -2751,29 +2770,29 @@ lenum.posi = Индексированная позиция, используем
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров. lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом. lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed. lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
lenum.wave = Current wave number. Can be anything in non-wave modes. lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
lenum.currentwavetime = Wave countdown in ticks. lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
lenum.waves = Whether waves are spawnable at all. lenum.waves = Определяет, будут ли волны появляться.
lenum.wavesending = Whether the waves can be manually summoned with the play button. lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
lenum.attackmode = Determines if gamemode is attack mode. lenum.attackmode = Устанавливает режим атаки в мире
lenum.wavespacing = Time between waves in ticks. lenum.wavespacing = Устанавливает время между волнами.
lenum.enemycorebuildradius = No-build zone around enemy core radius. lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
lenum.dropzoneradius = Radius around enemy wave drop zones. lenum.dropzoneradius = Устанавливает радиус зон высадки.
lenum.unitcap = Base unit cap. Can still be increased by blocks. lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
lenum.lighting = Whether ambient lighting is enabled. lenum.lighting = Определяет, включено ли освещение.
lenum.buildspeed = Multiplier for building speed. lenum.buildspeed = Устанавливает множитель скорости строительства.
lenum.unithealth = How much health units start with. lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
lenum.unitbuildspeed = How fast unit factories build units. lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
lenum.unitcost = Multiplier of resources that units take to build. lenum.unitcost = Устанавливает множитель цены боевых единиц.
lenum.unitdamage = How much damage units deal. lenum.unitdamage = Устанавливает множитель урона боевых единиц.
lenum.blockhealth = How much health blocks start with. lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
lenum.blockdamage = How much damage blocks (turrets) deal. lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious. lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
lenum.rtsminsquad = Minimum size of attack squads. lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
lenum.maparea = Playable map area. Anything outside the area will not be interactable. lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
lenum.ambientlight = Ambient light color. Used when lighting is enabled. lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
lenum.solarmultiplier = Multiplies power output of solar panels. lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
lenum.dragmultiplier = Environment drag multiplier. lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
lenum.ban = Blocks or units that cannot be placed or built. lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
lenum.unban = Unban a unit or block. lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.

View File

@@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! >
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
database = Baza Podataka database = Baza Podataka
database.button = Baza Podataka database.button = Baza Podataka
viewfields = View Content Fields
savegame = Snimi Igru savegame = Snimi Igru
loadgame = Učitaj Igru loadgame = Učitaj Igru
joingame = Priključi se na Igru joingame = Priključi se na Igru
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Greška pri objavljivanju: {0} publish.error = Greška pri objavljivanju: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planeta: editor.planet = Planeta:
editor.sector = Sektor: editor.sector = Sektor:
editor.seed = Seme: editor.seed = Seme:
editor.cliffs = Zidovi u Litice
editor.brush = Četka editor.brush = Četka
editor.openin = Otvori u Editoru editor.openin = Otvori u Editoru
editor.oregen = Generacija Rude editor.oregen = Generacija Rude
@@ -465,6 +468,14 @@ editor.rules = Pravila:
editor.generation = Generisanje: editor.generation = Generisanje:
editor.objectives = Zadaci editor.objectives = Zadaci
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
sectorlist = Sektori sectorlist = Sektori
sectorlist.attacked = {0} pod napadom sectorlist.attacked = {0} pod napadom
sectors.unexplored = [lightgray]Neistraženo sectors.unexplored = [lightgray]Neistraženo
sectors.attempts = Attempts:
sectors.resources = Resursi: sectors.resources = Resursi:
sectors.production = Proizvodnja: sectors.production = Proizvodnja:
sectors.export = Izvoz: sectors.export = Izvoz:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prir
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Suprotnosti
stat.powercapacity = Skladište energije stat.powercapacity = Skladište energije
stat.powershot = Energija po pucnju stat.powershot = Energija po pucnju
stat.damage = Šteta stat.damage = Šteta
stat.frequency = Frequency
stat.targetsair = Nišani vazduh stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.itemsmoved = Brzina kretanja stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet stat.shootrange = Domet
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI [red](Nedovršeno) rules.rtsai = RTS AI [red](Nedovršeno)
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Minimalna Veličina Odreda rules.rtsminsquadsize = Minimalna Veličina Odreda
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
rules.rtsminattackweight = Minimalna Težina Napada rules.rtsminattackweight = Minimalna Težina Napada

View File

@@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! >
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
database = Kärndatabas database = Kärndatabas
database.button = Databas database.button = Databas
viewfields = View Content Fields
savegame = Spara Spel savegame = Spara Spel
loadgame = Importera Spel loadgame = Importera Spel
joingame = Gå med i Spel joingame = Gå med i Spel
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Pensel editor.brush = Pensel
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -465,6 +468,14 @@ editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Oupptäckt sectors.unexplored = [lightgray]Oupptäckt
sectors.attempts = Attempts:
sectors.resources = Resurser: sectors.resources = Resurser:
sectors.production = Produktion: sectors.production = Produktion:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Power Capacity stat.powercapacity = Power Capacity
stat.powershot = Power/Shot stat.powershot = Power/Shot
stat.damage = Skada stat.damage = Skada
stat.frequency = Frequency
stat.targetsair = Targets Air stat.targetsair = Targets Air
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Range stat.shootrange = Range
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! >
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
database = ฐานข้อมูลแกนกลาง database = ฐานข้อมูลแกนกลาง
database.button = ฐานข้อมูล database.button = ฐานข้อมูล
viewfields = View Content Fields
savegame = เซฟเกม savegame = เซฟเกม
loadgame = โหลดเกม loadgame = โหลดเกม
joingame = เข้าร่วมเกม joingame = เข้าร่วมเกม
@@ -448,10 +449,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0} publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0} steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = ดาว: editor.planet = ดาว:
editor.sector = เซ็กเตอร์: editor.sector = เซ็กเตอร์:
editor.seed = ซีด: editor.seed = ซีด:
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
editor.brush = แปรง editor.brush = แปรง
editor.openin = เปิดในตัวแก้ไข editor.openin = เปิดในตัวแก้ไข
editor.oregen = การเกิดของแร่ editor.oregen = การเกิดของแร่
@@ -465,6 +468,14 @@ editor.rules = กฎ
editor.generation = เจนเนอเรชั่น editor.generation = เจนเนอเรชั่น
editor.objectives = เป้าหมาย editor.objectives = เป้าหมาย
editor.locales = ชุดภาษาท้องถิ่น editor.locales = ชุดภาษาท้องถิ่น
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = ตัวประมวลผลโลก editor.worldprocessors = ตัวประมวลผลโลก
editor.worldprocessors.editname = แก้ไขชื่อ editor.worldprocessors.editname = แก้ไขชื่อ
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
@@ -789,6 +800,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
sectorlist = เซ็กเตอร์ sectorlist = เซ็กเตอร์
sectorlist.attacked = {0} ถูกโจมตึ sectorlist.attacked = {0} ถูกโจมตึ
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
sectors.attempts = Attempts:
sectors.resources = ทรัพยากร: sectors.resources = ทรัพยากร:
sectors.production = การผลิต: sectors.production = การผลิต:
sectors.export = การส่งออก: sectors.export = การส่งออก:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = ศัตรูได้ตั้งฐาน
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = ตรงข้าม
stat.powercapacity = ความจุพลังงาน stat.powercapacity = ความจุพลังงาน
stat.powershot = หน่วยพลังงาน/นัด stat.powershot = หน่วยพลังงาน/นัด
stat.damage = ดาเมจ stat.damage = ดาเมจ
stat.frequency = Frequency
stat.targetsair = ยิงอากาศ stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.itemsmoved = ความเร็วการเคลื่อนย้าย stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง stat.shootrange = ระยะยิง
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] เกราะ ability.stat.shield = [stat]{0}[lightgray] เกราะ
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์ ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0} ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
@@ -1440,6 +1457,8 @@ rules.buildaitier = ระดับการสร้างของ AI
rules.rtsai = RTS AI [red](ไม่เสถียร) rules.rtsai = RTS AI [red](ไม่เสถียร)
rules.rtsai.campaign = AI โจมตีแบบ RTS rules.rtsai.campaign = AI โจมตีแบบ RTS
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด

View File

@@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
database = Core Database database = Core Database
database.button = Database database.button = Database
viewfields = View Content Fields
savegame = Oyunu kaydet savegame = Oyunu kaydet
loadgame = Devam et loadgame = Devam et
joingame = Oyuna katil joingame = Oyuna katil
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
publish.error = Error publishing item: {0} publish.error = Error publishing item: {0}
steam.error = Failed to initialize Steam services.\nError: {0} steam.error = Failed to initialize Steam services.\nError: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Planet: editor.planet = Planet:
editor.sector = Sector: editor.sector = Sector:
editor.seed = Seed: editor.seed = Seed:
editor.cliffs = Walls To Cliffs
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -465,6 +468,14 @@ editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.objectives = Objectives editor.objectives = Objectives
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = Sectors sectorlist = Sectors
sectorlist.attacked = {0} under attack sectorlist.attacked = {0} under attack
sectors.unexplored = [lightgray]Unexplored sectors.unexplored = [lightgray]Unexplored
sectors.attempts = Attempts:
sectors.resources = Resources: sectors.resources = Resources:
sectors.production = Production: sectors.production = Production:
sectors.export = Export: sectors.export = Export:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
stat.powercapacity = Guc kapasitesi stat.powercapacity = Guc kapasitesi
stat.powershot = Guc/Saldiri hizi stat.powershot = Guc/Saldiri hizi
stat.damage = Damage stat.damage = Damage
stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi? stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.itemsmoved = Move Speed stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches stat.launchtime = Time Between Launches
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] shield ability.stat.shield = [stat]{0}[lightgray] shield
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
ability.stat.maxtargets = [stat]{0}[lightgray] max targets ability.stat.maxtargets = [stat]{0}[lightgray] max targets
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Min Squad Size rules.rtsminsquadsize = Min Squad Size
rules.rtsmaxsquadsize = Max Squad Size rules.rtsmaxsquadsize = Max Squad Size
rules.rtsminattackweight = Min Attack Weight rules.rtsminattackweight = Min Attack Weight

View File

@@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! >
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
database = Merkez Veritabanı database = Merkez Veritabanı
database.button = Veritabanı database.button = Veritabanı
viewfields = View Content Fields
savegame = Oyunu Kaydet savegame = Oyunu Kaydet
loadgame = Oyunu Yükle loadgame = Oyunu Yükle
joingame = Oyuna Katıl joingame = Oyuna Katıl
@@ -448,10 +449,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
publish.error = Nesneyi yayımlarken hata oluştu: {0} publish.error = Nesneyi yayımlarken hata oluştu: {0}
steam.error = Steam hatası.\nHata kodu: {0} steam.error = Steam hatası.\nHata kodu: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Gezegen: editor.planet = Gezegen:
editor.sector = Sektör: editor.sector = Sektör:
editor.seed = Tohum: editor.seed = Tohum:
editor.cliffs = Duvardan Kayalığa
editor.brush = Fırça editor.brush = Fırça
editor.openin = Düzenleyici'de Aç editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu editor.oregen = Maden Oluşumu
@@ -465,6 +468,14 @@ editor.rules = Kurallar:
editor.generation = Oluşum: editor.generation = Oluşum:
editor.objectives = Görevler: editor.objectives = Görevler:
editor.locales = Dil Paketleri editor.locales = Dil Paketleri
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Evrensel İşlemciler editor.worldprocessors = Evrensel İşlemciler
editor.worldprocessors.editname = Adı Düzenle editor.worldprocessors.editname = Adı Düzenle
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın. editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
sectorlist = Sektörler sectorlist = Sektörler
sectorlist.attacked = {0} saldırı altında sectorlist.attacked = {0} saldırı altında
sectors.unexplored = [lightgray]Keşfedilmemiş sectors.unexplored = [lightgray]Keşfedilmemiş
sectors.attempts = Attempts:
sectors.resources = Kaynaklar: sectors.resources = Kaynaklar:
sectors.production = Üretim: sectors.production = Üretim:
sectors.export = İhracat: sectors.export = İhracat:
@@ -877,6 +889,7 @@ sector.seaPort.name = Deniz Limanı
sector.weatheredChannels.name = Erezyonlu Kanallar sector.weatheredChannels.name = Erezyonlu Kanallar
sector.mycelialBastion.name = Mantar Kale sector.mycelialBastion.name = Mantar Kale
sector.frontier.name = Öncü Üs sector.frontier.name = Öncü Üs
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Crux Düzlüğü sector.cruxscape.name = Crux Düzlüğü
sector.geothermalStronghold.name = Jeotermal Sığınağı sector.geothermalStronghold.name = Jeotermal Sığınağı
@@ -902,6 +915,7 @@ sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Zıtlıklar
stat.powercapacity = Enerji Kapasitesi stat.powercapacity = Enerji Kapasitesi
stat.powershot = Enerji/Atış stat.powershot = Enerji/Atış
stat.damage = Hasar stat.damage = Hasar
stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.itemsmoved = Hareket Hızı stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil stat.shootrange = Menzil
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray] kalkan ability.stat.shield = [stat]{0}[lightgray] kalkan
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
@@ -1440,6 +1457,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
rules.rtsai = RTS YZ rules.rtsai = RTS YZ
rules.rtsai.campaign = RTS Saldırı YZ rules.rtsai.campaign = RTS Saldırı YZ
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar. rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Asgari Gurup Boyutu rules.rtsminsquadsize = Asgari Gurup Boyutu
rules.rtsmaxsquadsize = Azami Gurup Boyutu rules.rtsmaxsquadsize = Azami Gurup Boyutu
rules.rtsminattackweight = Asgari Saldırı Boyutu rules.rtsminattackweight = Asgari Saldırı Boyutu

View File

@@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
database = База даних ядра database = База даних ядра
database.button = База даних database.button = База даних
viewfields = View Content Fields
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Багатоосібна гра joingame = Багатоосібна гра
@@ -448,10 +449,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
publish.error = Виникла помилка під час публікації предмета: {0} publish.error = Виникла помилка під час публікації предмета: {0}
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = Планета: editor.planet = Планета:
editor.sector = Сектор: editor.sector = Сектор:
editor.seed = Зерно: editor.seed = Зерно:
editor.cliffs = Стіни в скелі
editor.brush = Пензель editor.brush = Пензель
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -465,6 +468,14 @@ editor.rules = Правила
editor.generation = Генерація editor.generation = Генерація
editor.objectives = Завдання editor.objectives = Завдання
editor.locales = Мовні пакети editor.locales = Мовні пакети
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = Світові процесори editor.worldprocessors = Світові процесори
editor.worldprocessors.editname = Редагувати назву editor.worldprocessors.editname = Редагувати назву
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче. editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
sectorlist = Сектори sectorlist = Сектори
sectorlist.attacked = {0} під атакою sectorlist.attacked = {0} під атакою
sectors.unexplored = [lightgray]Не досліджено sectors.unexplored = [lightgray]Не досліджено
sectors.attempts = Attempts:
sectors.resources = Ресурси: sectors.resources = Ресурси:
sectors.production = Виробництво: sectors.production = Виробництво:
sectors.export = Експортування: sectors.export = Експортування:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Ворог створив базу на ві
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = Зменшення ефективності
stat.powercapacity = Місткість енергії stat.powercapacity = Місткість енергії
stat.powershot = Енергія за постріл stat.powershot = Енергія за постріл
stat.damage = Шкода stat.damage = Шкода
stat.frequency = Frequency
stat.targetsair = Повітряні противники stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.itemsmoved = Швидкість переміщення stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками stat.launchtime = Час між запусками
stat.shootrange = Радіус дії stat.shootrange = Радіус дії
@@ -1116,6 +1132,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [lightgray]Щит: [stat]{0} ability.stat.shield = [lightgray]Щит: [stat]{0}
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек. ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0} ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек. ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0} ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
@@ -1440,6 +1457,8 @@ rules.buildaitier = Рівень ШІ-будівельника
rules.rtsai = ШІ зі стратегій реального часу rules.rtsai = ШІ зі стратегій реального часу
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = Мінімальний розмір загону rules.rtsminsquadsize = Мінімальний розмір загону
rules.rtsmaxsquadsize = Максимальний розмір загону rules.rtsmaxsquadsize = Максимальний розмір загону
rules.rtsminattackweight = Мінімальна ударна вага rules.rtsminattackweight = Мінімальна ударна вага

View File

@@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! >
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
database = Cơ sở dữ liệu cốt lõi database = Cơ sở dữ liệu cốt lõi
database.button = Cơ sở dữ liệu database.button = Cơ sở dữ liệu
viewfields = Xem Các Trường Nội Dung
savegame = Lưu trò chơi savegame = Lưu trò chơi
loadgame = Tải lại màn chơi loadgame = Tải lại màn chơi
joingame = Tham gia trò chơi joingame = Tham gia trò chơi
@@ -351,9 +352,9 @@ save.wave = Đợt {0}
save.mode = Chế độ chơi: {0} save.mode = Chế độ chơi: {0}
save.date = Lưu lần cuối: {0} save.date = Lưu lần cuối: {0}
save.playtime = Thời gian chơi: {0} save.playtime = Thời gian chơi: {0}
dontshowagain = Don't show again dontshowagain = Không hiện lại
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
warning = Cảnh báo. warning = Cảnh báo.
confirm = Xác nhận confirm = Xác nhận
delete = Xóa delete = Xóa
@@ -376,14 +377,14 @@ command.loadUnits = Nhận Đơn vị
command.loadBlocks = Nhận Khối công trình command.loadBlocks = Nhận Khối công trình
command.unloadPayload = Dỡ Khối hàng command.unloadPayload = Dỡ Khối hàng
command.loopPayload = Lặp vận chuyển đơn vị command.loopPayload = Lặp vận chuyển đơn vị
stance.stop = Hủy Mệnh lệnh stance.stop = Hủy Mệnh Lệnh
stance.shoot = Tư thế: Bắn stance.shoot = Thế Trận: Bắn
stance.holdfire = Tư thế: Ngừng bắn stance.holdfire = Thế Trận: Ngừng Bắn
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
stance.patrol = Tư thế: Đường tuần tra stance.patrol = Thế Trận: Đường Tuần Tra
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
stance.mineauto = Khai thác tự động stance.mineauto = Tự Động Khai Khoáng
stance.mine = Vật phẩm khai thác: {0} stance.mine = Vật Phẩm Khai Khoáng: {0}
openlink = Mở liên kết openlink = Mở liên kết
copylink = Sao chép liên kết copylink = Sao chép liên kết
back = Quay lại back = Quay lại
@@ -448,10 +449,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
publish.error = Lỗi khi xuất bản mục: {0} publish.error = Lỗi khi xuất bản mục: {0}
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0} steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
editor.showblocks = Hiện Khối
editor.showterrain = Hiện Địa Hình
editor.showfloor = Hiện Nền
editor.planet = Hành tinh: editor.planet = Hành tinh:
editor.sector = Phân khu: editor.sector = Phân khu:
editor.seed = Mầm: editor.seed = Mầm:
editor.cliffs = Chuyển tường thành vách đá
editor.brush = Cỡ cọ editor.brush = Cỡ cọ
editor.openin = Mở trong trình chỉnh sửa editor.openin = Mở trong trình chỉnh sửa
editor.oregen = Tạo quặng editor.oregen = Tạo quặng
@@ -465,6 +468,14 @@ editor.rules = Quy tắc
editor.generation = Tạo ra editor.generation = Tạo ra
editor.objectives = Mục tiêu nhiệm vụ editor.objectives = Mục tiêu nhiệm vụ
editor.locales = Gói ngôn ngữ editor.locales = Gói ngôn ngữ
editor.patches.guide = Hướng Dẫn Bản Vá
editor.patches = Bản Vá Nội Dung
editor.patch = Bộ vá: {0}
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
editor.patches.errors = Lỗi Bộ Vá
editor.patches.importerror = Nhập bộ vá thất bại
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
editor.patch.fields = {0} trường
editor.worldprocessors = Các bộ xử lý thế giới editor.worldprocessors = Các bộ xử lý thế giới
editor.worldprocessors.editname = Sửa tên editor.worldprocessors.editname = Sửa tên
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới. editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
sectorlist = Phân khu sectorlist = Phân khu
sectorlist.attacked = {0} đang bị tấn công sectorlist.attacked = {0} đang bị tấn công
sectors.unexplored = [lightgray]Chưa được khám phá sectors.unexplored = [lightgray]Chưa được khám phá
sectors.attempts = Số lần tham chiến:
sectors.resources = Tài nguyên: sectors.resources = Tài nguyên:
sectors.production = Sản lượng: sectors.production = Sản lượng:
sectors.export = Xuất: sectors.export = Xuất:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = Kẻ địch đã thiết lập một căn c
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -954,7 +968,7 @@ status.freezing.name = Đóng băng
status.wet.name = Ẩm ướt status.wet.name = Ẩm ướt
status.muddy.name = Sa lầy status.muddy.name = Sa lầy
status.melting.name = Tan chảy status.melting.name = Tan chảy
status.sapped.name = Ăn mòn status.sapped.name = Suy yếu
status.electrified.name = Nhiễm điện status.electrified.name = Nhiễm điện
status.spore-slowed.name = Nhiễm bào tử chậm status.spore-slowed.name = Nhiễm bào tử chậm
status.tarred.name = Nhiễm dầu status.tarred.name = Nhiễm dầu
@@ -962,7 +976,7 @@ status.overdrive.name = Tăng tốc
status.overclock.name = Ép xung status.overclock.name = Ép xung
status.shocked.name = Sốc status.shocked.name = Sốc
status.blasted.name = Nổ status.blasted.name = Nổ
status.corroded.name = Corroded status.corroded.name = Ăn mòn
status.unmoving.name = Bất động status.unmoving.name = Bất động
status.boss.name = Trùm status.boss.name = Trùm
@@ -1010,8 +1024,10 @@ stat.opposites = Đối nghịch
stat.powercapacity = Dung lượng điện stat.powercapacity = Dung lượng điện
stat.powershot = Năng lượng/Phát bắn stat.powershot = Năng lượng/Phát bắn
stat.damage = Sát thương stat.damage = Sát thương
stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.itemsmoved = Tốc độ dịch chuyển stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi stat.shootrange = Phạm vi
@@ -1096,7 +1112,7 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
ability.armorplate = Mảnh giáp ability.armorplate = Mảnh giáp
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
ability.shieldarc = Khiên vòng cung ability.shieldarc = Khiên vòng cung
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
ability.suppressionfield = Ngăn chặn sửa chữa ability.suppressionfield = Ngăn chặn sửa chữa
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
ability.energyfield = Trường điện từ ability.energyfield = Trường điện từ
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
@@ -1327,11 +1344,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
keybind.create_control_group.name = Tạo nhóm điều khiển keybind.create_control_group.name = Tạo nhóm điều khiển
keybind.cancel_orders.name = Hủy lệnh keybind.cancel_orders.name = Hủy lệnh
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
@@ -1440,6 +1457,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
rules.rtsai = AI Chiến Thuật rules.rtsai = AI Chiến Thuật
rules.rtsai.campaign = AI chiến thuật tấn công rules.rtsai.campaign = AI chiến thuật tấn công
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn. rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
@@ -1663,7 +1682,7 @@ block.snow.name = Tuyết
block.crater-stone.name = Đá miệng núi lửa block.crater-stone.name = Đá miệng núi lửa
block.sand-water.name = Nước cát block.sand-water.name = Nước cát
block.darksand-water.name = Nước cát đen block.darksand-water.name = Nước cát đen
block.char.name = Than block.char.name = Đá cháy đen
block.dacite.name = Đá Dacit block.dacite.name = Đá Dacit
block.rhyolite.name = Đá Ryolit block.rhyolite.name = Đá Ryolit
block.dacite-wall.name = Tường Dacit block.dacite-wall.name = Tường Dacit
@@ -1698,16 +1717,16 @@ block.metal-tiles-9.name = Nền kim loại 9
block.metal-tiles-10.name = Nền kim loại 10 block.metal-tiles-10.name = Nền kim loại 10
block.metal-tiles-11.name = Nền kim loại 11 block.metal-tiles-11.name = Nền kim loại 11
block.metal-tiles-12.name = Nền kim loại 12 block.metal-tiles-12.name = Nền kim loại 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = Nền kim loại 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = Tường kim loại 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = Tường kim loại 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = Tường kim loại 3
block.colored-floor.name = Nền màu block.colored-floor.name = Nền màu
block.colored-wall.name = Tường màu block.colored-wall.name = Tường màu
block.character-overlay.name = Lớp phủ ký tự block.character-overlay.name = Lớp phủ ký tự
block.character-overlay-white.name = Lớp phủ ký tự (Trắng) block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = Lớp phủ ấn tích
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
block.dark-panel-1.name = Nền tối 1 block.dark-panel-1.name = Nền tối 1
block.dark-panel-2.name = Nền tối 2 block.dark-panel-2.name = Nền tối 2
block.dark-panel-3.name = Nền tối 3 block.dark-panel-3.name = Nền tối 3
@@ -1860,9 +1879,9 @@ block.large-constructor.name = Máy chế tạo lớn
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô. block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
block.deconstructor.name = Máy tháo dỡ lớn block.deconstructor.name = Máy tháo dỡ lớn
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu. block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
block.payload-loader.name = Máy nạp vật phẩm block.payload-loader.name = Máy nạp khối hàng
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối. block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
block.payload-unloader.name = Máy dỡ vật phẩm block.payload-unloader.name = Máy dỡ khối hàng
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối. block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
block.heat-source.name = Nguồn nhiệt block.heat-source.name = Nguồn nhiệt
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do. block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
@@ -2472,9 +2491,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
#Erekir #Erekir
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch. unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch. unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình. unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình. unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình. unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.

View File

@@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! >
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即 nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
database = 核心数据库 database = 核心数据库
database.button = 数据库 database.button = 数据库
viewfields = View Content Fields
savegame = 保存游戏 savegame = 保存游戏
loadgame = 载入游戏 loadgame = 载入游戏
joingame = 加入游戏 joingame = 加入游戏
@@ -351,9 +352,9 @@ save.wave = 波次 {0}
save.mode = 游戏模式:{0} save.mode = 游戏模式:{0}
save.date = 最后保存时间:{0} save.date = 最后保存时间:{0}
save.playtime = 游戏时长:{0} save.playtime = 游戏时长:{0}
dontshowagain = Don't show again dontshowagain = 不再显示
warn.32bit.title = 32-bit Deprecation Warning warn.32bit.title = 32位架构弃用警告
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java. warn.32bit = 你正在游玩[red]32位[]版本的Mindustry\nJava在新版本中弃用了对32位Windows的支持[red]因此将在未来终止支持32位架构[]\n\n请使用64位平台游玩并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry确保使用的是64位的Java
warning = 警告! warning = 警告!
confirm = 确认 confirm = 确认
delete = 删除 delete = 删除
@@ -448,10 +449,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
publish.error = 发布项目时出错:{0} publish.error = 发布项目时出错:{0}
steam.error = 初始化 Steam 服务失败。\n错误{0} steam.error = 初始化 Steam 服务失败。\n错误{0}
editor.showblocks = 显示建筑
editor.showterrain = 显示墙体
editor.showfloor = 显示地板
editor.planet = 星球: editor.planet = 星球:
editor.sector = 区块: editor.sector = 区块:
editor.seed = 种子: editor.seed = 种子:
editor.cliffs = 所有墙壁\n替换为悬崖
editor.brush = 笔刷大小 editor.brush = 笔刷大小
editor.openin = 在地图编辑器打开 editor.openin = 在地图编辑器打开
editor.oregen = 矿脉生成 editor.oregen = 矿脉生成
@@ -465,6 +468,14 @@ editor.rules = 规则
editor.generation = 生成 editor.generation = 生成
editor.objectives = 目标 editor.objectives = 目标
editor.locales = 本地化语言包 editor.locales = 本地化语言包
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = 世界处理器 editor.worldprocessors = 世界处理器
editor.worldprocessors.editname = 命名 editor.worldprocessors.editname = 命名
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。 editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
@@ -789,6 +800,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
sectorlist = 区块列表 sectorlist = 区块列表
sectorlist.attacked = {0} 正在遭受攻击 sectorlist.attacked = {0} 正在遭受攻击
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = 尝试次数:
sectors.resources = 资源: sectors.resources = 资源:
sectors.production = 产出: sectors.production = 产出:
sectors.export = 输出: sectors.export = 输出:
@@ -877,6 +889,7 @@ sector.seaPort.name = 边海港口
sector.weatheredChannels.name = 风化海峡 sector.weatheredChannels.name = 风化海峡
sector.mycelialBastion.name = 菌丝堡垒 sector.mycelialBastion.name = 菌丝堡垒
sector.frontier.name = 边陲哨站 sector.frontier.name = 边陲哨站
sector.sunkenPier.name = 沉没码头
sector.cruxscape.name = 赤色总部 sector.cruxscape.name = 赤色总部
sector.geothermalStronghold.name = 熔石要塞 sector.geothermalStronghold.name = 熔石要塞
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿
#do not translate #do not translate
sector.facility32m.description = WIPmap submission by Stormride_R sector.facility32m.description = WIPmap submission by Stormride_R
sector.taintedWoods.description = WIPmap submission by Stormride_R sector.taintedWoods.description = WIPmap submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIPmap submission by Stormride_R sector.atolls.description = WIPmap submission by Stormride_R
sector.frontier.description = WIPmap submission by Stormride_R sector.frontier.description = WIPmap submission by Stormride_R
sector.infestedCanyons.description = WIPmap submission by Skeledragon sector.infestedCanyons.description = WIPmap submission by Skeledragon
@@ -962,7 +976,7 @@ status.overdrive.name = 过载
status.overclock.name = 超频 status.overclock.name = 超频
status.shocked.name = 电击 status.shocked.name = 电击
status.blasted.name = 爆炸 status.blasted.name = 爆炸
status.corroded.name = Corroded status.corroded.name = 腐蚀
status.unmoving.name = 静止 status.unmoving.name = 静止
status.boss.name = Boss status.boss.name = Boss
@@ -1010,8 +1024,10 @@ stat.opposites = 互斥
stat.powercapacity = 电力容量 stat.powercapacity = 电力容量
stat.powershot = 电力/发 stat.powershot = 电力/发
stat.damage = 伤害 stat.damage = 伤害
stat.frequency = 频率
stat.targetsair = 攻击空中单位 stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位 stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.itemsmoved = 移动速度 stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔 stat.launchtime = 发射间隔
stat.shootrange = 范围 stat.shootrange = 范围
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次 ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
ability.stat.shield = [stat]{0}[lightgray] 护盾 ability.stat.shield = [stat]{0}[lightgray] 护盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位 ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间 ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数 ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
@@ -1338,7 +1355,7 @@ keybind.unit_command_repair.name = 单位命令:修复
keybind.unit_command_rebuild.name = 单位命令:重建 keybind.unit_command_rebuild.name = 单位命令:重建
keybind.unit_command_assist.name = 单位命令:协助建造 keybind.unit_command_assist.name = 单位命令:协助建造
keybind.unit_command_mine.name = 单位命令:采矿 keybind.unit_command_mine.name = 单位命令:采矿
keybind.unit_command_boost.name = 单位命令单位命令:助推 keybind.unit_command_boost.name = 单位命令:助推
keybind.unit_command_load_units.name = 单位命令:拾取单位 keybind.unit_command_load_units.name = 单位命令:拾取单位
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑 keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷 keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
@@ -1440,6 +1457,8 @@ rules.buildaitier = AI 建造等级
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS 进攻 AI rules.rtsai.campaign = RTS 进攻 AI
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。 rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = 最小部队规模 rules.rtsminsquadsize = 最小部队规模
rules.rtsmaxsquadsize = 最大部队规模 rules.rtsmaxsquadsize = 最大部队规模
rules.rtsminattackweight = 最低进攻强度 rules.rtsminattackweight = 最低进攻强度
@@ -1698,16 +1717,16 @@ block.metal-tiles-9.name = 金属地基 9
block.metal-tiles-10.name = 金属地基 10 block.metal-tiles-10.name = 金属地基 10
block.metal-tiles-11.name = 金属地基 11 block.metal-tiles-11.name = 金属地基 11
block.metal-tiles-12.name = 金属地基 12 block.metal-tiles-12.name = 金属地基 12
block.metal-tiles-13.name = Metal Tiles 13 block.metal-tiles-13.name = 金属地基 13
block.metal-wall-1.name = Metal Wall 1 block.metal-wall-1.name = 金属墙 1
block.metal-wall-2.name = Metal Wall 2 block.metal-wall-2.name = 金属墙 2
block.metal-wall-3.name = Metal Wall 3 block.metal-wall-3.name = 金属墙 3
block.colored-floor.name = 染色地板 block.colored-floor.name = 染色地板
block.colored-wall.name = 染色墙壁 block.colored-wall.name = 染色墙壁
block.character-overlay.name = 标识贴片 block.character-overlay.name = 标识贴片
block.character-overlay-white.name = 标识贴片 (白色) block.character-overlay-white.name = 标识贴片 (白色)
block.rune-overlay.name = Rune Overlay block.rune-overlay.name = 符文贴片
block.rune-overlay-crux.name = Rune Overlay (Crux) block.rune-overlay-crux.name = 符文贴片 (红队)
block.dark-panel-1.name = 暗面板 1 block.dark-panel-1.name = 暗面板 1
block.dark-panel-2.name = 暗面板 2 block.dark-panel-2.name = 暗面板 2
block.dark-panel-3.name = 暗面板 3 block.dark-panel-3.name = 暗面板 3
@@ -2523,7 +2542,7 @@ lst.explosion = 在某个位置生成爆炸。
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。 lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。 lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。 lst.packcolor = 将 RGBA 各分量0-1 范围)打包为单个整数,用于绘图或逻辑规则。
lst.unpackcolor = 从打包的颜色值中解 RGBA 分量 lst.unpackcolor = 使用[accent]Pack Color[]打包的颜色值中解 RGBA 组件
lst.setrule = 设置地图规则。 lst.setrule = 设置地图规则。
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。 lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
lst.cutscene = 控制玩家游戏视角。 lst.cutscene = 控制玩家游戏视角。
@@ -2635,7 +2654,7 @@ lenum.always = 无条件跳转
lenum.idiv = 整数除法,返回不带小数的商 lenum.idiv = 整数除法,返回不带小数的商
lenum.div = 除法,除以 0 时返回 [accent]null[] lenum.div = 除法,除以 0 时返回 [accent]null[]
lenum.mod = 求除法的余数 lenum.mod = 求除法的余数
lenum.emod = 取模,结果总是正数 lenum.emod = 标准取模,结果符号取决于除数。
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1 lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时null 转换为 0 ,非 null 对象转换为 1
lenum.notequal = 不相等。转换参数类型后进行比较 lenum.notequal = 不相等。转换参数类型后进行比较
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象 lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
@@ -2682,7 +2701,7 @@ lenum.player = 玩家控制的单位
lenum.ore = 矿脉 lenum.ore = 矿脉
lenum.damaged = 受损的己方建筑 lenum.damaged = 受损的己方建筑
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标 lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
lenum.building = 某个分类下的建筑 lenum.building = 建筑
lenum.core = 核心 lenum.core = 核心
lenum.storage = 仓储建筑(容器/仓库) lenum.storage = 仓储建筑(容器/仓库)
@@ -2723,7 +2742,7 @@ unitlocate.group = 所搜寻的建筑分类
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。 playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态 lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
lenum.stop = 停止移动/采矿/建造动作 lenum.stop = 停止
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
lenum.move = 移动到某个位置 lenum.move = 移动到某个位置
lenum.approach = 靠近某个位置至一定的距离内 lenum.approach = 靠近某个位置至一定的距离内
@@ -2736,17 +2755,17 @@ lenum.itemtake = 从建筑中取出某种物品
lenum.paydrop = 卸下当前载荷 lenum.paydrop = 卸下当前载荷
lenum.paytake = 从当前位置拾取载荷 lenum.paytake = 从当前位置拾取载荷
lenum.payenter = 进入/降落到单位下方的荷载方块中 lenum.payenter = 进入/降落到单位下方的荷载方块中
lenum.flag = 给单位赋予数字形式的标记 lenum.flag = 赋予单位数字形式的标记
lenum.mine = 从某个位置采集矿物 lenum.mine = 从某个位置采集矿物
lenum.build = 建造建筑 lenum.build = 建造建筑
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。 lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内否则返回空值。
lenum.within = 检查单位是否接近了某个位置 lenum.within = 检查单位是否接近了某个位置
lenum.boost = 开始/停止助推 lenum.boost = 开始/停止助推
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true则尝试从地图本地化包或游戏的包中获取属性。 lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true则尝试从地图本地化包或游戏的包中获取属性。
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true则将文本缓冲区内容作为文本参数消耗。 lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true则将文本缓冲区内容作为文本参数消耗。
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。 lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。 lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。 lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。 lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。 lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
@@ -2756,24 +2775,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
lenum.currentwavetime = 波次倒计时(以 tick 为单位) lenum.currentwavetime = 波次倒计时(以 tick 为单位)
lenum.waves = 波次是否可以生成 lenum.waves = 波次是否可以生成
lenum.wavesending = 是否可以通过播放按钮手动生成波次 lenum.wavesending = 是否可以通过播放按钮手动生成波次
lenum.attackmode = 确定游戏模式是否为攻模式 lenum.attackmode = 游戏是否为攻模式
lenum.wavespacing = 波次之间的时间(以 tick 为单位) lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区 lenum.enemycorebuildradius = 敌人核心禁建范围半径
lenum.dropzoneradius = 敌人出生点周围的半径 lenum.dropzoneradius = 敌人出生点范围半径
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加 lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
lenum.lighting = 是否启用环境光 lenum.lighting = 是否启用环境光
lenum.buildspeed = 速度倍率 lenum.buildspeed = 速度倍率
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值 lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
lenum.unitbuildspeed = 工厂建造单的速度 lenum.unitbuildspeed = 工厂建造单的速度
lenum.unitcost = 单位建设所需资源的倍率 lenum.unitcost = 建造单位所需资源的倍率
lenum.unitdamage = 单位造成多少伤害 lenum.unitdamage = 单位伤害倍率
lenum.blockhealth = 建筑初始拥有的生命值 lenum.blockhealth = 建筑初始生命值倍率
lenum.blockdamage = 炮塔伤害 lenum.blockdamage = 建筑伤害倍率
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。 lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
lenum.rtsminsquad = 攻击小队的最小规模 lenum.rtsminsquad = 攻击小队的最小规模
lenum.maparea = 设置区域范围 lenum.maparea = 设置地图大小和有效范围
lenum.ambientlight = 环境光颜色,启用照明时使用 lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
lenum.solarmultiplier = 太阳能电池板的功率输出倍率 lenum.solarmultiplier = 太阳能电池板的发电倍率
lenum.dragmultiplier = 环境阻力乘数 lenum.dragmultiplier = 环境阻力乘数
lenum.ban = 无法被放置或者建造的建筑或单位 lenum.ban = 禁用指定内容
lenum.unban = 解禁一个单位或建筑 lenum.unban = 解禁指定内容

View File

@@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨 nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心資料庫 database = 核心資料庫
database.button = 資料庫 database.button = 資料庫
viewfields = View Content Fields
savegame = 儲存遊戲 savegame = 儲存遊戲
loadgame = 載入遊戲 loadgame = 載入遊戲
joingame = 多人連線 joingame = 多人連線
@@ -448,10 +449,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
publish.error = 發佈項目時發生問題:{0} publish.error = 發佈項目時發生問題:{0}
steam.error = Steam 服務初始化失敗。\n錯誤{0} steam.error = Steam 服務初始化失敗。\n錯誤{0}
editor.showblocks = Show Blocks
editor.showterrain = Show Terrain
editor.showfloor = Show Floor
editor.planet = 行星: editor.planet = 行星:
editor.sector = 地區: editor.sector = 地區:
editor.seed = 種子: editor.seed = 種子:
editor.cliffs = 牆轉為懸崖
editor.brush = 筆刷 editor.brush = 筆刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成 editor.oregen = 礦石生成
@@ -465,6 +468,14 @@ editor.rules = 規則:
editor.generation = 自動生成: editor.generation = 自動生成:
editor.objectives = 目標 editor.objectives = 目標
editor.locales = Locale Bundles editor.locales = Locale Bundles
editor.patches.guide = Patch Guide
editor.patches = Content Patches
editor.patch = Patchset: {0}
editor.patches.none = [lightgray]No patchsets loaded.
editor.patches.errors = Patchset Errors
editor.patches.importerror = Failed to import patchset
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
editor.patch.fields = {0} fields
editor.worldprocessors = World Processors editor.worldprocessors = World Processors
editor.worldprocessors.editname = Edit Name editor.worldprocessors.editname = Edit Name
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below. editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
sectorlist = 地區 sectorlist = 地區
sectorlist.attacked = {0} 遭受攻擊 sectorlist.attacked = {0} 遭受攻擊
sectors.unexplored = [lightgray]未探索 sectors.unexplored = [lightgray]未探索
sectors.attempts = Attempts:
sectors.resources = 資源: sectors.resources = 資源:
sectors.production = 生產: sectors.production = 生產:
sectors.export = 輸出: sectors.export = 輸出:
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
sector.weatheredChannels.name = Weathered Channels sector.weatheredChannels.name = Weathered Channels
sector.mycelialBastion.name = Mycelial Bastion sector.mycelialBastion.name = Mycelial Bastion
sector.frontier.name = Frontier sector.frontier.name = Frontier
sector.sunkenPier.name = Sunken Pier
sector.cruxscape.name = Cruxscape sector.cruxscape.name = Cruxscape
sector.geothermalStronghold.name = Geothermal Stronghold sector.geothermalStronghold.name = Geothermal Stronghold
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏
#do not translate #do not translate
sector.facility32m.description = WIP, map submission by Stormride_R sector.facility32m.description = WIP, map submission by Stormride_R
sector.taintedWoods.description = WIP, map submission by Stormride_R sector.taintedWoods.description = WIP, map submission by Stormride_R
sector.sunkenPier.description = WIP, map submission by Stormride_R
sector.atolls.description = WIP, map submission by Stormride_R sector.atolls.description = WIP, map submission by Stormride_R
sector.frontier.description = WIP, map submission by Stormride_R sector.frontier.description = WIP, map submission by Stormride_R
sector.infestedCanyons.description = WIP, map submission by Skeledragon sector.infestedCanyons.description = WIP, map submission by Skeledragon
@@ -1010,8 +1024,10 @@ stat.opposites = 衝突狀態
stat.powercapacity = 蓄電量 stat.powercapacity = 蓄電量
stat.powershot = 能量/射擊 stat.powershot = 能量/射擊
stat.damage = 傷害 stat.damage = 傷害
stat.frequency = Frequency
stat.targetsair = 攻擊空中目標 stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標 stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.itemsmoved = 移動速度 stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔 stat.launchtime = 發射間隔
stat.shootrange = 範圍 stat.shootrange = 範圍
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
ability.stat.shield = [stat]{0}[lightgray]護盾 ability.stat.shield = [stat]{0}[lightgray]護盾
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度 ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位 ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間 ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數 ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
@@ -1440,6 +1457,8 @@ rules.buildaitier = 建築者 AI 等級
rules.rtsai = RTS AI rules.rtsai = RTS AI
rules.rtsai.campaign = RTS Attack AI rules.rtsai.campaign = RTS Attack AI
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner. rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
rules.clearsectoronloss = Clear Sector On Loss
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
rules.rtsminsquadsize = 最小隊伍規模 rules.rtsminsquadsize = 最小隊伍規模
rules.rtsmaxsquadsize = 最大隊伍規模 rules.rtsmaxsquadsize = 最大隊伍規模
rules.rtsminattackweight = 最小攻擊力 rules.rtsminattackweight = 最小攻擊力

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@@ -1,3 +1,4 @@
redloong9527
Prosta4okua Prosta4okua
Felix Corvus Felix Corvus
Vanguard Vanguard

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@@ -1 +1 @@
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]} {presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}

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@@ -0,0 +1,13 @@
attribute vec4 a_position;
attribute vec3 a_normal;
uniform mat4 u_proj;
uniform mat4 u_trans;
uniform vec4 u_color;
varying vec4 v_col;
void main(){
v_col = vec4(1.0);
gl_Position = u_proj * u_trans * a_position;
}

View File

@@ -54,12 +54,17 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
//debug GL information //debug GL information
Log.info("[GL] Version: @", graphics.getGLVersion()); Log.info("[GL] Version: @", graphics.getGLVersion());
Log.info("[GL] Max texture size: @", maxTextureSize); Log.info("[GL] Max texture size: @", maxTextureSize);
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2"); Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
if(gl30 == null) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()){ if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024); if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
}
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues."); if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
Log.info("[JAVA] Version: @", OS.javaVersion); Log.info("[JAVA] Version: @", OS.javaVersion);
if(Core.app.isAndroid()){ if(Core.app.isAndroid()){
Log.info("[ANDROID] API level: @", Core.app.getVersion()); Log.info("[ANDROID] API level: @", Core.app.getVersion());
@@ -209,7 +214,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
public void update(){ public void update(){
PerfCounter.update.begin(); PerfCounter.update.begin();
int targetfps = Core.settings.getInt("fpscap", 120); int targetfps = ios ? 0 : Core.settings.getInt("fpscap", 120);
boolean changed = lastTargetFps != targetfps && lastTargetFps != -1; boolean changed = lastTargetFps != targetfps && lastTargetFps != -1;
boolean limitFps = targetfps > 0 && targetfps <= 240; boolean limitFps = targetfps > 0 && targetfps <= 240;

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@@ -58,7 +58,7 @@ public class Vars implements Loadable{
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */ /** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
public static boolean skipModCode = false; public static boolean skipModCode = false;
/** Default accessible content types used for player-selectable icons. */ /** Default accessible content types used for player-selectable icons. */
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit}; public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit, ContentType.status};
/** Default rule environment. */ /** Default rule environment. */
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen; public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
/** Wall darkness radius. */ /** Wall darkness radius. */
@@ -79,6 +79,8 @@ public class Vars implements Loadable{
public static final String discordURL = "https://discord.gg/mindustry"; public static final String discordURL = "https://discord.gg/mindustry";
/** Link to the wiki's modding guide.*/ /** Link to the wiki's modding guide.*/
public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/"; public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/";
/** Link to the wiki's patch guide.*/
public static final String patchesGuideURL = "https://mindustrygame.github.io/wiki/contentpatches/";
/** URLs to the JSON file containing all the BE servers. Only queried in BE. */ /** URLs to the JSON file containing all the BE servers. Only queried in BE. */
public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"}; public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"};
/** URLs to the JSON file containing all the stable servers. */ /** URLs to the JSON file containing all the stable servers. */

View File

@@ -89,7 +89,7 @@ public class UnitCommand extends MappableContent{
drawTarget = true; drawTarget = true;
resetTarget = false; resetTarget = false;
}}; }};
enterPayloadCommand = new UnitCommand("enterPayload", "downOpen", Binding.unitCommandEnterPayload, null){{ enterPayloadCommand = new UnitCommand("enterPayload", "downOpen", Binding.unitCommandEnterPayload, u -> new BoostAI()){{
switchToMove = false; switchToMove = false;
drawTarget = true; drawTarget = true;
resetTarget = false; resetTarget = false;

View File

@@ -223,6 +223,11 @@ public class BuilderAI extends AIController{
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi; return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
} }
@Override
public boolean shouldFire(){
return !(unit.controller() instanceof CommandAI ai) || ai.shouldFire();
}
@Override @Override
public boolean shouldShoot(){ public boolean shouldShoot(){
return !unit.isBuilding() && unit.type.canAttack; return !unit.isBuilding() && unit.type.canAttack;

View File

@@ -129,6 +129,7 @@ public class PhysicsProcess implements AsyncProcess{
private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class); private final Seq<PhysicsBody> seq = new Seq<>(PhysicsBody.class);
private final Rect rect = new Rect(); private final Rect rect = new Rect();
private final Vec2 vec = new Vec2(); private final Vec2 vec = new Vec2();
private final Rand rand = new Rand();
public PhysicsWorld(Rect bounds){ public PhysicsWorld(Rect bounds){
for(int i = 0; i < layers; i++){ for(int i = 0; i < layers; i++){
@@ -180,7 +181,14 @@ public class PhysicsProcess implements AsyncProcess{
float dst = Mathf.dst(body.x, body.y, other.x, other.y); float dst = Mathf.dst(body.x, body.y, other.x, other.y);
if(dst < rs){ if(dst < rs){
vec.set(body.x - other.x, body.y - other.y).setLength(rs - dst); vec.set(body.x - other.x, body.y - other.y);
if(vec.isZero()){ //exact stacked bodies will move in random directions away from each other
vec.trns(rand.random(360f), rs - dst);
}else{
vec.setLength(rs - dst);
}
float ms = body.mass + other.mass; float ms = body.mass + other.mass;
float m1 = other.mass / ms, m2 = body.mass / ms; float m1 = other.mass / ms, m2 = body.mass / ms;

View File

@@ -346,6 +346,7 @@ public class Blocks{
charr = new Floor("char"){{ charr = new Floor("char"){{
blendGroup = stone; blendGroup = stone;
attributes.set(Attribute.water, -0.25f);
}}; }};
basalt = new Floor("basalt"){{ basalt = new Floor("basalt"){{
@@ -2649,6 +2650,7 @@ public class Blocks{
size = 3; size = 3;
maxNodes = 1; maxNodes = 1;
laserRange = 500f; laserRange = 500f;
powerLayer = Layer.legUnit + 2f;
autolink = false; autolink = false;
sameBlockConnection = true; sameBlockConnection = true;
laserColor2 = Color.valueOf("ffd9c2"); laserColor2 = Color.valueOf("ffd9c2");
@@ -4802,6 +4804,7 @@ public class Blocks{
ammoMultiplier = 1f; ammoMultiplier = 1f;
lifetime = 34f; lifetime = 34f;
extraRangeMargin = 32f;
rotationOffset = 90f; rotationOffset = 90f;
trailRotation = true; trailRotation = true;
trailEffect = Fx.disperseTrail; trailEffect = Fx.disperseTrail;
@@ -5158,7 +5161,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 210; health = 240;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5351,7 +5354,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 400; health = 300;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5406,7 +5409,7 @@ public class Blocks{
fogRadius = 6f; fogRadius = 6f;
health = 100; health = 50;
weapons.add(new Weapon(){{ weapons.add(new Weapon(){{
shootCone = 360f; shootCone = 360f;
@@ -5868,7 +5871,7 @@ public class Blocks{
optimalLifeFract = 1f; optimalLifeFract = 1f;
}}; }};
fragBullets = intervalBullets = 1; intervalBullets = 1;
fragSpread = fragRandomSpread = intervalRandomSpread = 0f; fragSpread = fragRandomSpread = intervalRandomSpread = 0f;
bulletInterval = 20f; bulletInterval = 20f;

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