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@@ -11,7 +11,9 @@ _[Javadoc](https://mindustrygame.github.io/docs/)_
|
|||||||
|
|
||||||
## Contributing
|
## Contributing
|
||||||
|
|
||||||
See [CONTRIBUTING](CONTRIBUTING.md).
|
See [CONTRIBUTING](CONTRIBUTING.md) for general code style and PR guidelines.
|
||||||
|
|
||||||
|
If you are a first-time contributor looking for features to implement or bugs to fix, see the issues tagged with 'candidate' [in the Mindustry-Suggestions repostiory](https://github.com/Anuken/Mindustry-Suggestions/issues?q=is%3Aissue%20state%3Aopen%20label%3Acandidate).
|
||||||
|
|
||||||
## Building
|
## Building
|
||||||
|
|
||||||
|
|||||||
@@ -30,8 +30,8 @@ task deploy(type: Copy){
|
|||||||
|
|
||||||
android{
|
android{
|
||||||
namespace = "io.anuke.mindustry"
|
namespace = "io.anuke.mindustry"
|
||||||
buildToolsVersion = '34.0.0'
|
buildToolsVersion = '36.0.0'
|
||||||
compileSdk = 34
|
compileSdk = 36
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -57,7 +57,7 @@ android{
|
|||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 34
|
targetSdkVersion 36
|
||||||
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
versionCode = vcode
|
versionCode = vcode
|
||||||
|
|||||||
1
android/proguard-rules.pro
vendored
1
android/proguard-rules.pro
vendored
@@ -5,6 +5,7 @@
|
|||||||
-keep class net.jpountz.** { *; }
|
-keep class net.jpountz.** { *; }
|
||||||
-keep class rhino.** { *; }
|
-keep class rhino.** { *; }
|
||||||
-keep class com.android.dex.** { *; }
|
-keep class com.android.dex.** { *; }
|
||||||
|
-keep class com.android.dx.** { *; }
|
||||||
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
|
-keepattributes Signature,*Annotation*,InnerClasses,EnclosingMethod
|
||||||
|
|
||||||
-dontwarn javax.naming.**
|
-dontwarn javax.naming.**
|
||||||
|
|||||||
@@ -160,7 +160,7 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
@Override
|
@Override
|
||||||
public OutputStream write(boolean append){
|
public OutputStream write(boolean append){
|
||||||
try{
|
try{
|
||||||
return getContentResolver().openOutputStream(uri);
|
return getContentResolver().openOutputStream(uri, "rwt");
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
throw new ArcRuntimeException(e);
|
throw new ArcRuntimeException(e);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -223,7 +223,7 @@ configure(project(":annotations")){
|
|||||||
}
|
}
|
||||||
|
|
||||||
//compile with java 8 compatibility for everything except the annotation project
|
//compile with java 8 compatibility for everything except the annotation project
|
||||||
configure(subprojects - project(":annotations")){
|
configure(subprojects - project(":annotations") - project(":tests")){
|
||||||
tasks.withType(JavaCompile){
|
tasks.withType(JavaCompile){
|
||||||
options.compilerArgs.addAll(['--release', '8'])
|
options.compilerArgs.addAll(['--release', '8'])
|
||||||
}
|
}
|
||||||
@@ -400,6 +400,12 @@ project(":tests"){
|
|||||||
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.7.1"
|
||||||
}
|
}
|
||||||
|
|
||||||
|
tasks.withType(JavaCompile){
|
||||||
|
targetCompatibility = JavaVersion.VERSION_17
|
||||||
|
sourceCompatibility = JavaVersion.VERSION_17
|
||||||
|
options.compilerArgs.addAll(['--release', '17'])
|
||||||
|
}
|
||||||
|
|
||||||
test{
|
test{
|
||||||
//fork every test so mods don't interact with each other
|
//fork every test so mods don't interact with each other
|
||||||
forkEvery = 1
|
forkEvery = 1
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 8.0 KiB |
BIN
core/assets-raw/sprites/ui/sectors/sector-sunkenPier.png
Normal file
BIN
core/assets-raw/sprites/ui/sectors/sector-sunkenPier.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 723 B |
@@ -101,6 +101,7 @@ coreattack = < Core is under attack! >
|
|||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Save Game
|
savegame = Save Game
|
||||||
loadgame = Load Game
|
loadgame = Load Game
|
||||||
joingame = Join Game
|
joingame = Join Game
|
||||||
@@ -451,10 +452,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -468,6 +471,14 @@ editor.rules = Rules
|
|||||||
editor.generation = Generation
|
editor.generation = Generation
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch: Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -792,6 +803,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -802,7 +814,7 @@ sectors.wave = Wave:
|
|||||||
sectors.stored = Stored:
|
sectors.stored = Stored:
|
||||||
sectors.resume = Resume
|
sectors.resume = Resume
|
||||||
sectors.launch = Launch
|
sectors.launch = Launch
|
||||||
sectors.viewsubmission = \ue80d View Submissions
|
sectors.viewsubmission = \ue80d View Submission
|
||||||
sectors.select = Select
|
sectors.select = Select
|
||||||
sectors.launchselect = Select Launch Destination
|
sectors.launchselect = Select Launch Destination
|
||||||
sectors.nonelaunch = [lightgray]none (sun)
|
sectors.nonelaunch = [lightgray]none (sun)
|
||||||
@@ -880,6 +892,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -905,6 +918,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1013,8 +1027,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Range
|
stat.shootrange = Range
|
||||||
@@ -1099,7 +1115,7 @@ ability.movelightning.description = Releases lightning while moving
|
|||||||
ability.armorplate = Armor Plate
|
ability.armorplate = Armor Plate
|
||||||
ability.armorplate.description = Reduces damage taken while shooting
|
ability.armorplate.description = Reduces damage taken while shooting
|
||||||
ability.shieldarc = Shield Arc
|
ability.shieldarc = Shield Arc
|
||||||
ability.shieldarc.description = Projects a force shield in an arc that absorbs bullets
|
ability.shieldarc.description = Projects a force shield in an arc that absorbs or deflects bullets, missiles and units
|
||||||
ability.suppressionfield = Repair Suppression
|
ability.suppressionfield = Repair Suppression
|
||||||
ability.suppressionfield.description = Stops nearby repair buildings
|
ability.suppressionfield.description = Stops nearby repair buildings
|
||||||
ability.energyfield = Energy Field
|
ability.energyfield = Energy Field
|
||||||
@@ -1119,6 +1135,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] max shield
|
ability.stat.shield = [stat]{0}[lightgray] max shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1443,6 +1460,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
@@ -1666,7 +1685,7 @@ block.snow.name = Snow
|
|||||||
block.crater-stone.name = Craters
|
block.crater-stone.name = Craters
|
||||||
block.sand-water.name = Sand Water
|
block.sand-water.name = Sand Water
|
||||||
block.darksand-water.name = Dark Sand Water
|
block.darksand-water.name = Dark Sand Water
|
||||||
block.char.name = Char
|
block.char.name = Charred Stone
|
||||||
block.dacite.name = Dacite
|
block.dacite.name = Dacite
|
||||||
block.rhyolite.name = Rhyolite
|
block.rhyolite.name = Rhyolite
|
||||||
block.dacite-wall.name = Dacite Wall
|
block.dacite-wall.name = Dacite Wall
|
||||||
@@ -2475,9 +2494,9 @@ unit.navanax.description = Fires explosive EMP projectiles, dealing significant
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Fires standard bullets at enemy targets.
|
unit.stell.description = Fires standard bullets at enemy targets.
|
||||||
unit.locus.description = Fires alternating bullets at enemy targets.
|
unit.locus.description = Fires alternating bullets at enemy targets.
|
||||||
unit.precept.description = Fires piercing cluster bullets at enemy targets.
|
unit.precept.description = Fires piercing cluster bullets at enemy targets. Less affected by harmful terrain.
|
||||||
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets.
|
unit.vanquish.description = Fires large piercing splitting bullets at enemy targets. Less affected by harmful terrain.
|
||||||
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets.
|
unit.conquer.description = Fires large piercing cascades of bullets at enemy targets. Less affected by harmful terrain.
|
||||||
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
unit.merui.description = Fires long-range artillery at enemy ground targets. Can step over most terrain.
|
||||||
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
unit.cleroi.description = Fires dual shells at enemy targets. Targets enemy projectiles with point defense turrets. Can step over most terrain.
|
||||||
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
unit.anthicus.description = Fires long-range homing missiles at enemy targets. Can step over most terrain.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро знаходзіцца пад атакай! >
|
|||||||
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
nearpoint = [[ [scarlet]ПАКІНЬЦЕ КРОПКУ ВЫСАДКІ НЕАДКЛАДНА[] ]\nанігіляцыя непазбежна
|
||||||
database = База дадзеных ядра
|
database = База дадзеных ядра
|
||||||
database.button = База Дадзеных
|
database.button = База Дадзеных
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Захаваць Гульню
|
savegame = Захаваць Гульню
|
||||||
loadgame = Спампаваць Гульню
|
loadgame = Спампаваць Гульню
|
||||||
joingame = Сеткавая Гульня
|
joingame = Сеткавая Гульня
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Вы ўпэўненыя, што хочаце апубліка
|
|||||||
publish.error = Памылка адпраўкі прадмета: {0}
|
publish.error = Памылка адпраўкі прадмета: {0}
|
||||||
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
|
steam.error = Немагчыма ініцыялізаваць паслугі Steam.\nПамылка: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Планета:
|
editor.planet = Планета:
|
||||||
editor.sector = Сектар:
|
editor.sector = Сектар:
|
||||||
editor.seed = Зерне:
|
editor.seed = Зерне:
|
||||||
editor.cliffs = Сцены К Скалам
|
|
||||||
editor.brush = Пэндаль
|
editor.brush = Пэндаль
|
||||||
editor.openin = Адкрыць у рэдактары
|
editor.openin = Адкрыць у рэдактары
|
||||||
editor.oregen = Генерацыя руд
|
editor.oregen = Генерацыя руд
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Правілы:
|
|||||||
editor.generation = Генерацыя:
|
editor.generation = Генерацыя:
|
||||||
editor.objectives = Мэты
|
editor.objectives = Мэты
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Віншую.\n\nВорагі ў {0} былі пер
|
|||||||
sectorlist = Сектары
|
sectorlist = Сектары
|
||||||
sectorlist.attacked = {0} пад атакай
|
sectorlist.attacked = {0} пад атакай
|
||||||
sectors.unexplored = [lightgray]Не Разведана
|
sectors.unexplored = [lightgray]Не Разведана
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Рэсурсы:
|
sectors.resources = Рэсурсы:
|
||||||
sectors.production = Вытворчасць:
|
sectors.production = Вытворчасць:
|
||||||
sectors.export = Экспартавана:
|
sectors.export = Экспартавана:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Пашкаджае
|
|||||||
stat.powercapacity = Умяшчальнасць энергіі
|
stat.powercapacity = Умяшчальнасць энергіі
|
||||||
stat.powershot = Энергія/Выстрэл
|
stat.powershot = Энергія/Выстрэл
|
||||||
stat.damage = Страты
|
stat.damage = Страты
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Паветраныя мэты
|
stat.targetsair = Паветраныя мэты
|
||||||
stat.targetsground = Наземныя мэты
|
stat.targetsground = Наземныя мэты
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Хуткасць перамяшчэння
|
stat.itemsmoved = Хуткасць перамяшчэння
|
||||||
stat.launchtime = Інтэрвал запускаў
|
stat.launchtime = Інтэрвал запускаў
|
||||||
stat.shootrange = Радыус дзеяння
|
stat.shootrange = Радыус дзеяння
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
rules.rtsminsquadsize = Мінімальны Размер Атраду
|
||||||
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
rules.rtsmaxsquadsize = Максімальны Размер Атраду
|
||||||
rules.rtsminattackweight = Мінімальная Вага Атакі
|
rules.rtsminattackweight = Мінімальная Вага Атакі
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядрото е нападнато! >
|
|||||||
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
nearpoint = [[ [scarlet]НАПУСНЕТЕ ОПАСНАТА ЗОНА МОМЕНТАЛНО[] ]\nредстои унижощение
|
||||||
database = Енциклопедия
|
database = Енциклопедия
|
||||||
database.button = База данни
|
database.button = База данни
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Запази Игра
|
savegame = Запази Игра
|
||||||
loadgame = Зареди Игра
|
loadgame = Зареди Игра
|
||||||
joingame = Присъедини се в Игра
|
joingame = Присъедини се в Игра
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Сигурни ли сте, че искате да публи
|
|||||||
publish.error = Грешка при публикуване на елемент: {0}
|
publish.error = Грешка при публикуване на елемент: {0}
|
||||||
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
steam.error = Грешка при зареждане на Steam услуги.\nГрешка: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Планета:
|
editor.planet = Планета:
|
||||||
editor.sector = Сектор:
|
editor.sector = Сектор:
|
||||||
editor.seed = Семе:
|
editor.seed = Семе:
|
||||||
editor.cliffs = Стени към скали
|
|
||||||
editor.brush = Четка
|
editor.brush = Четка
|
||||||
editor.openin = Отвори в редактора
|
editor.openin = Отвори в редактора
|
||||||
editor.oregen = Генериране на руди
|
editor.oregen = Генериране на руди
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Правила:
|
|||||||
editor.generation = Генериране:
|
editor.generation = Генериране:
|
||||||
editor.objectives = Задачи
|
editor.objectives = Задачи
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Поздравления.\n\nВрагът на {0}
|
|||||||
sectorlist = Сектори
|
sectorlist = Сектори
|
||||||
sectorlist.attacked = {0} е в опасност
|
sectorlist.attacked = {0} е в опасност
|
||||||
sectors.unexplored = [lightgray]Неизследвано
|
sectors.unexplored = [lightgray]Неизследвано
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Ресурси:
|
sectors.resources = Ресурси:
|
||||||
sectors.production = Производство:
|
sectors.production = Производство:
|
||||||
sectors.export = Изнеси:
|
sectors.export = Изнеси:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Врагът е установил база
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Противоположности
|
|||||||
stat.powercapacity = Електрически капацитет
|
stat.powercapacity = Електрически капацитет
|
||||||
stat.powershot = Електроенергия/Изстрел
|
stat.powershot = Електроенергия/Изстрел
|
||||||
stat.damage = Щети
|
stat.damage = Щети
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Напада по въздух
|
stat.targetsair = Напада по въздух
|
||||||
stat.targetsground = Напада по земя
|
stat.targetsground = Напада по земя
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Скорост на движение
|
stat.itemsmoved = Скорост на движение
|
||||||
stat.launchtime = Време между изстрелванията
|
stat.launchtime = Време между изстрелванията
|
||||||
stat.shootrange = Обхват
|
stat.shootrange = Обхват
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] здраве/сек.
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||||
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
|
ability.stat.repairspeed = [stat]{0}/в сек.[lightgray] скорост на поправка
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
|
ability.stat.slurpheal = [stat]{0}[lightgray] здраве/количество течност
|
||||||
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
|
ability.stat.cooldown = [stat]{0} в сек.[lightgray] презареждане
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
|
ability.stat.maxtargets = [stat]{0}[lightgray] макс. мишени
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Степен на ИИ строителя
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Мин. размер на взводовете
|
rules.rtsminsquadsize = Мин. размер на взводовете
|
||||||
rules.rtsmaxsquadsize = Макс. размер на взводовете
|
rules.rtsmaxsquadsize = Макс. размер на взводовете
|
||||||
rules.rtsminattackweight = Мин. атакуваща тежест
|
rules.rtsminattackweight = Мин. атакуваща тежест
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Estan atacant el nucli! >
|
|||||||
nearpoint = [[ [scarlet]ABANDONEU EL PUNT D’ATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent
|
nearpoint = [[ [scarlet]ABANDONEU EL PUNT D’ATERRATGE IMMEDIATAMENT[] ]\nAniquilació imminent
|
||||||
database = Base de dades del nucli
|
database = Base de dades del nucli
|
||||||
database.button = Base de dades
|
database.button = Base de dades
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Desa la partida
|
savegame = Desa la partida
|
||||||
loadgame = Carrega una partida
|
loadgame = Carrega una partida
|
||||||
joingame = Uneix-me a una partida
|
joingame = Uneix-me a una partida
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Esteu segur que ho voleu publicar?\n\n[lightgray]Assegureu-vos
|
|||||||
publish.error = S’ha produït un error mentre es publicava l’element: {0}
|
publish.error = S’ha produït un error mentre es publicava l’element: {0}
|
||||||
steam.error = No s’ha pogut inicialitzar els serveis de l’Steam.\nError: {0}
|
steam.error = No s’ha pogut inicialitzar els serveis de l’Steam.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Llavor:
|
editor.seed = Llavor:
|
||||||
editor.cliffs = Converteix els murs en espadats
|
|
||||||
editor.brush = Pinzell
|
editor.brush = Pinzell
|
||||||
editor.openin = Obre a l’editor
|
editor.openin = Obre a l’editor
|
||||||
editor.oregen = Generació de minerals
|
editor.oregen = Generació de minerals
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regles
|
|||||||
editor.generation = Generació
|
editor.generation = Generació
|
||||||
editor.objectives = Objectius
|
editor.objectives = Objectius
|
||||||
editor.locales = Paquet de traduccions
|
editor.locales = Paquet de traduccions
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Processadors integrats
|
editor.worldprocessors = Processadors integrats
|
||||||
editor.worldprocessors.editname = Edita el nom
|
editor.worldprocessors.editname = Edita el nom
|
||||||
editor.worldprocessors.none = [lightgray]No s’han trobat blocs de processadors integrats!\nAfegiu-ne un a l’editor de mapes o feu servir el botó \ue813 de sota.
|
editor.worldprocessors.none = [lightgray]No s’han trobat blocs de processadors integrats!\nAfegiu-ne un a l’editor de mapes o feu servir el botó \ue813 de sota.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Felicitats.\n\nS’ha derrotat l’enemic de {0}.\n[
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = Ataquen {0}.
|
sectorlist.attacked = Ataquen {0}.
|
||||||
sectors.unexplored = [lightgray]Inexplorat
|
sectors.unexplored = [lightgray]Inexplorat
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Recursos:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Producció:
|
sectors.production = Producció:
|
||||||
sectors.export = Exporta:
|
sectors.export = Exporta:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = L’enemic ha establert una base en una illa
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Oposats
|
|||||||
stat.powercapacity = Capacitat energètica
|
stat.powercapacity = Capacitat energètica
|
||||||
stat.powershot = Energia/Tret
|
stat.powershot = Energia/Tret
|
||||||
stat.damage = Dany
|
stat.damage = Dany
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Dispara objectius aeris
|
stat.targetsair = Dispara objectius aeris
|
||||||
stat.targetsground = Dispara objectius terrestres
|
stat.targetsground = Dispara objectius terrestres
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Velocitat de moviment
|
stat.itemsmoved = Velocitat de moviment
|
||||||
stat.launchtime = Temps entre llançaments
|
stat.launchtime = Temps entre llançaments
|
||||||
stat.shootrange = Abast
|
stat.shootrange = Abast
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] de salut/seg
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
ability.stat.shield = [stat]{0}[lightgray] d’escut
|
||||||
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
ability.stat.repairspeed = [stat]{0}/seg[lightgray] de velocitat de reparació
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
ability.stat.slurpheal = [stat]{0}[lightgray] de salut/unitat de líquid
|
||||||
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
|
ability.stat.cooldown = [stat]{0} seg[lightgray] de temps de refredament
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
|
ability.stat.maxtargets = [stat]{0}[lightgray] objectius com a màxim
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Nivell de construcció de la IA
|
|||||||
rules.rtsai = IA avançada (RTS AI)
|
rules.rtsai = IA avançada (RTS AI)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
rules.rtsminsquadsize = Mida mínima de l’esquadró
|
||||||
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
rules.rtsmaxsquadsize = Mida màxima de l’esquadró
|
||||||
rules.rtsminattackweight = Pes d’atac mínim
|
rules.rtsminattackweight = Pes d’atac mínim
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
@@ -101,6 +101,7 @@ coreattack = < Kerne er under angreb! >
|
|||||||
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
nearpoint = [[ [scarlet]FORLAD INVASIONSZONE OMGÅENDE[] ]\n Fare for udslettelse
|
||||||
database = Kerne-database
|
database = Kerne-database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Gem spil
|
savegame = Gem spil
|
||||||
loadgame = Hent spil
|
loadgame = Hent spil
|
||||||
joingame = Deltag i spil
|
joingame = Deltag i spil
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Er du sikker på, at du vil offentliggøre dette?\n\n[lightgra
|
|||||||
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
publish.error = Der skete en fejl ved offentliggørelsen: {0}
|
||||||
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
steam.error = Kunne ikke etablere Steam-forbindelse.\nFejl: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
editor.openin = Åben i editor
|
editor.openin = Åben i editor
|
||||||
editor.oregen = Malm-generering
|
editor.oregen = Malm-generering
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regler:
|
|||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resurser:
|
sectors.resources = Resurser:
|
||||||
sectors.production = Produktion:
|
sectors.production = Produktion:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Skade
|
stat.damage = Skade
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Skyder flyvere
|
stat.targetsair = Skyder flyvere
|
||||||
stat.targetsground = Skyder fodgængere
|
stat.targetsground = Skyder fodgængere
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Bevægelseshastighed
|
stat.itemsmoved = Bevægelseshastighed
|
||||||
stat.launchtime = Tid mellem affyringer
|
stat.launchtime = Tid mellem affyringer
|
||||||
stat.shootrange = Rækkevidde
|
stat.shootrange = Rækkevidde
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Der Kern wird angegriffen! >
|
|||||||
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
nearpoint = [[ [scarlet]SOFORT DEN SPAWNPUNKT VERLASSEN[] ]\nVernichtung droht
|
||||||
database = Kern-Datenbank
|
database = Kern-Datenbank
|
||||||
database.button = Datenbank
|
database.button = Datenbank
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Spiel speichern
|
savegame = Spiel speichern
|
||||||
loadgame = Spiel laden
|
loadgame = Spiel laden
|
||||||
joingame = Spiel beitreten
|
joingame = Spiel beitreten
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Willst du das wirklich veröffentlichen?\n\n[lightgray]Vergewi
|
|||||||
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
publish.error = Fehler beim Veröffentlichen des Objekts: {0}
|
||||||
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
steam.error = Fehler beim Laden der Steam-Dienste.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sektor:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Wände zu Klippen
|
|
||||||
editor.brush = Pinsel
|
editor.brush = Pinsel
|
||||||
editor.openin = Öffne im Editor
|
editor.openin = Öffne im Editor
|
||||||
editor.oregen = Erze generieren
|
editor.oregen = Erze generieren
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regeln
|
|||||||
editor.generation = Generator
|
editor.generation = Generator
|
||||||
editor.objectives = Ziele
|
editor.objectives = Ziele
|
||||||
editor.locales = Sprach-Bundle
|
editor.locales = Sprach-Bundle
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Weltprozessoren
|
editor.worldprocessors = Weltprozessoren
|
||||||
editor.worldprocessors.editname = Name bearbeiten
|
editor.worldprocessors.editname = Name bearbeiten
|
||||||
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
|
editor.worldprocessors.none = [lightgray]Keine Weltprozessor-Blöcke gefunden!\nFüge einen im Karteneditor hinzu oder benutze den \ue813 Hinzufügen-Button unten.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Glückwunsch.\n\nDer Gegner auf {0} ist besiegt word
|
|||||||
sectorlist = Sektoren
|
sectorlist = Sektoren
|
||||||
sectorlist.attacked = {0} wird angegriffen
|
sectorlist.attacked = {0} wird angegriffen
|
||||||
sectors.unexplored = [lightgray]Unentdeckt
|
sectors.unexplored = [lightgray]Unentdeckt
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Ressourcen:
|
sectors.resources = Ressourcen:
|
||||||
sectors.production = Produktion:
|
sectors.production = Produktion:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Hafen
|
|||||||
sector.weatheredChannels.name = Verwitterte Kanäle
|
sector.weatheredChannels.name = Verwitterte Kanäle
|
||||||
sector.mycelialBastion.name = Myzel-Festung
|
sector.mycelialBastion.name = Myzel-Festung
|
||||||
sector.frontier.name = Frontlinie
|
sector.frontier.name = Frontlinie
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Der Gegner hat auf einer abgelegenen, von Nat
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Gegenteile
|
|||||||
stat.powercapacity = Kapazität
|
stat.powercapacity = Kapazität
|
||||||
stat.powershot = Stromverbrauch/Schuss
|
stat.powershot = Stromverbrauch/Schuss
|
||||||
stat.damage = Schaden
|
stat.damage = Schaden
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Visiert Lufteinheiten an
|
stat.targetsair = Visiert Lufteinheiten an
|
||||||
stat.targetsground = Visiert Bodeneinheiten an
|
stat.targetsground = Visiert Bodeneinheiten an
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||||
stat.launchtime = Zeit zwischen Starts
|
stat.launchtime = Zeit zwischen Starts
|
||||||
stat.shootrange = Reichweite
|
stat.shootrange = Reichweite
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] Lebenspunkte/sek
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] Schild
|
ability.stat.shield = [stat]{0}[lightgray] Schild
|
||||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
ability.stat.repairspeed = [stat]{0}/sek[lightgray] Repariergeschwindigkeit
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
ability.stat.slurpheal = [stat]{0}[lightgray] Lebenspunkte/Flüssigkeitseinheit
|
||||||
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sek[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
ability.stat.maxtargets = [stat]{0}[lightgray] max Ziele
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Bau-KI-Tier
|
|||||||
rules.rtsai = RTS KI [red](unfertig)
|
rules.rtsai = RTS KI [red](unfertig)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min. Squadgröße
|
rules.rtsminsquadsize = Min. Squadgröße
|
||||||
rules.rtsmaxsquadsize = Max. Squadgröße
|
rules.rtsmaxsquadsize = Max. Squadgröße
|
||||||
rules.rtsminattackweight = Min. Angriffsgröße
|
rules.rtsminattackweight = Min. Angriffsgröße
|
||||||
@@ -2090,12 +2109,12 @@ gz.drills = Erweitere den Bergbau.\nBaue mehr mechanische Bohrer.\nBaue 100 Kupf
|
|||||||
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
gz.lead = :lead: [accent]Blei[] ist ein anderer wichtiger Rohstoff.\nBaue Bohrer, um Blei abzubauen.
|
||||||
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
gz.moveup = :up: Bewege dich weiter nach oben, um weitere Ziele zu erhalten.
|
||||||
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
gz.turrets = Erforsche und platziere 2 :duo: [accent]Doppelgeschütze[], um den Kern zu beschützen.\nDoppelgeschütze benötigen \uf838 [accent]Munition[] von Förderbändern.
|
||||||
gz.duoammo = Supply the Duo turrets with [accent]copper[], using conveyors.
|
gz.duoammo = Versorge die Doppelgeschütze mit :copper: [accent]Kupfererz[], indem du Förderbänder verwendest.
|
||||||
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
gz.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :copper-wall: [accent]Kufpermauern[] um die Geschütze.
|
||||||
gz.defend = Feinde kommen bald, bereite dich vor.
|
gz.defend = Feinde kommen bald, bereite dich vor.
|
||||||
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
gz.aa = Fliegende Einheiten können nicht leicht von normalen Geschützen bekämpft werden.\n:scatter: [accent]Luftgeschütze[] können dies deutlich besser, benötigen aber :lead: [accent]Blei[] als Munition.
|
||||||
gz.scatterammo = Supply the Scatter turret with [accent]lead[], using conveyors.
|
gz.scatterammo = Versorge die Luftgeschütze mit :lead: [accent]Blei[], indem du Förderbänder verwendest.
|
||||||
gz.supplyturret = [accent]Supply Turret
|
gz.supplyturret = [accent]Versorgungsturm
|
||||||
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
gz.zone1 = Dies ist die feindliche Drop-Zone.
|
||||||
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
gz.zone2 = Alle Blöcke in der Zone werden zerstört, wenn eine Welle kommt.
|
||||||
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
gz.zone3 = Jetzt kommt eine Welle.\nBereite dich vor.
|
||||||
@@ -2119,13 +2138,13 @@ onset.turrets = Einheiten sind effektiv, aber [accent]Geschütze[] sind beim Ver
|
|||||||
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
onset.turretammo = Versorge das Geschütz mit [accent]Berylliummunition[].
|
||||||
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
onset.walls = [accent]Mauern[] können andere Blöcke vor Schaden schützen.\nBaue :beryllium-wall: [accent]Berylliummauern[] um die Geschütze.
|
||||||
onset.enemies = Feinde kommen bald, bereite dich vor.
|
onset.enemies = Feinde kommen bald, bereite dich vor.
|
||||||
onset.defenses = [accent]Set up defenses:[lightgray] {0}
|
onset.defenses = [accent]Baue eine Verteidigung auf:[lightgray] {0}
|
||||||
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
onset.attack = Der Feid ist verwundbar. Greife ihn an.
|
||||||
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
onset.cores = Neue Kerne können auf [accent]Kernzonen[] platziert werden.\nNeue Kerne funktionieren als Außenposten und haben alle Zugriff auf dasselbe Kerninventar.\nBaue einen :core-bastion: Kern.
|
||||||
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
onset.detect = Der Feind wird dich in zwei Minuten entdecken.\nStelle Verteidigung, Bergbau und Produktion auf.
|
||||||
onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack.
|
onset.commandmode = Halte die [accent]Umschalttaste[] gedrückt, um den [accent]Befehlsmodus[] aufzurufen.\n[accent]Klicke mit der linken Maustaste und ziehe[], um Einheiten auszuwählen.\n[accent]Klicke mit der rechten Maustaste[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||||
onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack.
|
onset.commandmode.mobile = Drücke die [accent]Befehlstaste[], um den [accent]Befehlsmodus[] aufzurufen. Halte einen Finger gedrückt und [accent]ziehe[] dann, um Einheiten auszuwählen. [accent]Tippe[], um ausgewählten Einheiten zu befehlen, sich zu bewegen oder anzugreifen.
|
||||||
aegis.tungsten = Tungsten can be mined using an [accent]impact drill[].\nThis structure requires [accent]water[] and [accent]power[].
|
aegis.tungsten = Wolfram kann mit einem [accent]Schlagbohrer[] abgebaut werden.\nDiese Struktur benötigt [accent]Wasser[] und [accent]Strom[].
|
||||||
|
|
||||||
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
split.pickup = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Default-Tasten für Aufhaben und Fallenlassen sind [ und ] )
|
||||||
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
split.pickup.mobile = Manche Blöcke können von der Kerneinheit aufgehoben werden.\nHebe diesen [accent]Behälter[] hoch und trage ihn auf den [accent]Frachtlader[].\n(Um etwas aufzuheben oder fallenzulassen, tippe lange drauf.)
|
||||||
@@ -2357,7 +2376,7 @@ block.small-heat-redirector.description = Redirects accumulated heat to other bl
|
|||||||
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
block.heat-router.description = Verteilt angesammelte Hitze auf die 3 anderen Seiten.
|
||||||
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
block.electrolyzer.description = Spaltet Wasser in Wasserstoff und Ozon.
|
||||||
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
block.atmospheric-concentrator.description = Sammelt Stickstoff aus der Atmosphäre. Benötigt Hitze.
|
||||||
block.surge-crucible.description = Formt Spannungslegierung ais Schlacke und Silizium. Benötigt Hitze.
|
block.surge-crucible.description = Formt Spannungslegierung aus Schlacke und Silizium. Benötigt Hitze.
|
||||||
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
|
block.phase-synthesizer.description = Synthetisiert Phasengewebe aus Thorium, Sand und Ozon. Benötigt Hitze.
|
||||||
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
|
block.carbide-crucible.description = Verschmilzt Graphit und Wolfram zu Karbid. Benötigt Hitze.
|
||||||
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
|
block.cyanogen-synthesizer.description = Synthetisiert Cyanogen aus Arkyzit und Graphit. Benötigt Hitze.
|
||||||
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Kondensiert Schlotgase zu Wasser. Verbraucht
|
|||||||
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
block.plasma-bore.description = Baut unbefristet Erze aus einer Erzwand ab. Erfordert kleine Mengen an Strom.\nVerwendet optional Wasserstoff, um die Effizienz zu steigern.
|
||||||
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
block.large-plasma-bore.description = Ein größerer Plasmabohrer. Kann Wolfram und Thorium abbauen. Benötigt Wasserstoff und Strom.\nVerwendet optional Stickstoff, um die Effizienz zu steigern.
|
||||||
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
block.cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom. Effizienz variiert je nach Wandart.
|
||||||
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Wolfram verbraucht um die Effizienz zu steigern.
|
block.large-cliff-crusher.description = Zertrümmert Wände, um durchgehend Sand herzustellen. Benötigt Strom und Ozon. Effizienz variiert je nach Wandart. Optional wird Graphit verbraucht um die Effizienz zu steigern.
|
||||||
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
block.impact-drill.description = Baut durchgehend Erze in Schüben aus dem Boden ab. Benötigt Strom und Wasser.
|
||||||
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
block.eruption-drill.description = Ein verbesserter Schlagbohrer. Kann Thorium abbauen. Benötigt Wasserstoff.
|
||||||
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
block.reinforced-conduit.description = Transportiert Flüssigkeiten. Nimmt von nicht-Kanälen nur von hinten an.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < ¡El núcleo está bajo ataque! >
|
|||||||
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
nearpoint = [[ [scarlet]ABANDONA EL PUNTO DE ATERRIZAJE INMEDIATAMENTE[] ]\nAniquilación inminente
|
||||||
database = Base de datos del núcleo
|
database = Base de datos del núcleo
|
||||||
database.button = Base de datos
|
database.button = Base de datos
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Guardar partida
|
savegame = Guardar partida
|
||||||
loadgame = Cargar partida
|
loadgame = Cargar partida
|
||||||
joingame = Unirse a partida
|
joingame = Unirse a partida
|
||||||
@@ -155,11 +156,11 @@ mod.incompatiblemod = [red]Incompatible
|
|||||||
mod.blacklisted = [red]No soportado
|
mod.blacklisted = [red]No soportado
|
||||||
mod.unmetdependencies = [red]Dependencias no satisfechas
|
mod.unmetdependencies = [red]Dependencias no satisfechas
|
||||||
mod.erroredcontent = [scarlet]Contenido erróneo
|
mod.erroredcontent = [scarlet]Contenido erróneo
|
||||||
mod.circulardependencies = [red]Circular Dependencies
|
mod.circulardependencies = [red]Dependencias circulares
|
||||||
mod.incompletedependencies = [red]Incomplete Dependencies
|
mod.incompletedependencies = [red]Dependencias incompletas
|
||||||
|
|
||||||
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
mod.requiresversion.details = Requiere la versión del juego: [accent]{0}[]\nTu versión está desactualizada. Este mod requiere una versión más reciente del juego.
|
||||||
mod.incompatiblemod.details = This mod is incompatible with the latest version of the game. The author must update it, and add [accent]minGameVersion: 147[] to its [accent]mod.json[] file.
|
mod.incompatiblemod.details = Este mod es incompatible con la versión del juego actual. El autor debe actualizarlo y agregar [accent]minGameVersion: 147[] a su archivo [accent]mod.json[].
|
||||||
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
mod.blacklisted.details = Este mod ha sido bloqueado manualmente por causar cierres inesperados, errores u otros problemas en esta versión del juego. Será mejor no usarlo.
|
||||||
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
mod.missingdependencies.details = A este mod le faltan dependencias: {0}
|
||||||
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
mod.erroredcontent.details = La partida causó errores al cargar. Puedes pedir al autor del mod que los arregle.
|
||||||
@@ -209,7 +210,7 @@ campaign.select = Elegir campaña
|
|||||||
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
campaign.none = [lightgray]Elige un planeta donde empezar.\nPuedes cambiar en cualquier momento.
|
||||||
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
campaign.erekir = [accent]Recomendado para nuevos jugadores.[]\n\nContenido más reciente y pulido. Progresión de campaña lineal.\n\nNiveles y experiencia de mayor calidad.
|
||||||
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
campaign.serpulo = [scarlet]No recomendado para jugadores novatos.[]\n\nContenido más antiguo; La experiencia clásica. More open-ended.\n\nNiveles y mecánicas de juego potencialmente desequilibrados.
|
||||||
campaign.difficulty = Difficulty
|
campaign.difficulty = Dificultad
|
||||||
completed = [accent]Completado
|
completed = [accent]Completado
|
||||||
techtree = Investigaciones tecnológicas
|
techtree = Investigaciones tecnológicas
|
||||||
techtree.select = Selección de esquemas de tecnologías
|
techtree.select = Selección de esquemas de tecnologías
|
||||||
@@ -272,13 +273,13 @@ trace = Rastrear Jugador
|
|||||||
trace.playername = Nombre del jugador: [accent]{0}
|
trace.playername = Nombre del jugador: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ID: [accent]{0}
|
trace.id = ID: [accent]{0}
|
||||||
trace.language = Language: [accent]{0}
|
trace.language = Idioma: [accent]{0}
|
||||||
trace.mobile = Cliente de móvil: [accent]{0}
|
trace.mobile = Cliente de móvil: [accent]{0}
|
||||||
trace.modclient = Cliente personalizado: [accent]{0}
|
trace.modclient = Cliente personalizado: [accent]{0}
|
||||||
trace.times.joined = Se ha unido [accent]{0} []veces
|
trace.times.joined = Se ha unido [accent]{0} []veces
|
||||||
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
trace.times.kicked = Fue expulsado [accent]{0} []veces
|
||||||
trace.ips = IPs:
|
trace.ips = IPs:
|
||||||
trace.names = Names:
|
trace.names = Nombres:
|
||||||
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
invalidid = ¡ID de cliente no válida! Puedes enviar un informe reportando el error.
|
||||||
|
|
||||||
player.ban = Ban
|
player.ban = Ban
|
||||||
@@ -304,7 +305,7 @@ confirmunban = ¿Quieres quitar el veto a este jugador?
|
|||||||
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
confirmadmin = ¿Quieres hacer administrador a "{0}[white]"?
|
||||||
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
confirmunadmin = ¿Quieres quitarle los permisos de administrador a "{0}[white]"?
|
||||||
votekick.reason = Razón del Voto de Expulsión
|
votekick.reason = Razón del Voto de Expulsión
|
||||||
votekick.reason.message = Are you sure you want to vote-kick "{0}[white]"?\nIf yes, please enter the reason:
|
votekick.reason.message = ¿Seguro quieres iniciar una votación para expulsar a "{0}[white]"?\nSi lo deseas, por favor introduce la razón:
|
||||||
joingame.title = Unirse a una Partida
|
joingame.title = Unirse a una Partida
|
||||||
joingame.ip = Dirección IP:
|
joingame.ip = Dirección IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
@@ -312,14 +313,14 @@ disconnect.error = Error de conexión.
|
|||||||
disconnect.closed = Conexión cerrada.
|
disconnect.closed = Conexión cerrada.
|
||||||
disconnect.timeout = Tiempo de espera agotado.
|
disconnect.timeout = Tiempo de espera agotado.
|
||||||
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
disconnect.data = ¡Hubo un fallo al cargar los datos!
|
||||||
disconnect.snapshottimeout = Timed out while receiving UDP snapshots.\nThis may be caused by an unstable network or connection.
|
disconnect.snapshottimeout = Tiempo de espera agotado al recibir instantánea UDP.\nEsto puede ser debido a una red inestable o una conexión lenta.
|
||||||
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
cantconnect = No es posible unirse a la partida ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
reconnecting = [accent]Reconectado...
|
reconnecting = [accent]Reconectado...
|
||||||
connecting.data = [accent]Cargando datos del mundo...
|
connecting.data = [accent]Cargando datos del mundo...
|
||||||
server.port = Puerto:
|
server.port = Puerto:
|
||||||
server.invalidport = ¡El número de puerto no es valido!
|
server.invalidport = ¡El número de puerto no es valido!
|
||||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
server.error.addressinuse = [scarlet]Error al abrir servidor en puerto 6567.[]\n\n¡Asegúrate que no haya otros servidores Mindustry corriendo en tu dispositivo o red!
|
||||||
server.error = [scarlet]Error alojando el servidor.
|
server.error = [scarlet]Error alojando el servidor.
|
||||||
save.new = Nuevo archivo de guardado
|
save.new = Nuevo archivo de guardado
|
||||||
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
save.overwrite = ¿Quieres sobrescribir\neste guardado?
|
||||||
@@ -351,9 +352,9 @@ save.wave = Oleada {0}
|
|||||||
save.mode = Modo de juego: {0}
|
save.mode = Modo de juego: {0}
|
||||||
save.date = Último guardado: {0}
|
save.date = Último guardado: {0}
|
||||||
save.playtime = Tiempo de juego: {0}
|
save.playtime = Tiempo de juego: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = No mostrar de nuevo
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
warn.32bit.title = Advertencia de obsolencia 32-bit
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
warn.32bit = Estas usando una versión [red]32-bit[] de Mindustry.\nDado que versiones mas nuevas de Java han abandonado el soporte 32-bit para Windows, [red]el soporte 32-bit será discontinuado a futuro[].\n\nPor favor, actualiza a una máquina 64-bit y asegúrate de tener la versión 64-bit de Mindustry descargada.\n\nSi estas ejecutando Mindustry como un JAR, asegúrate de usar Java 64-bit.
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Borrar
|
delete = Borrar
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = ¿Quieres publicar esto?\n\n[lightgray]¡Asegúrate de aceptar
|
|||||||
publish.error = Error publicando el artículo: {0}
|
publish.error = Error publicando el artículo: {0}
|
||||||
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
steam.error = Error al inicializar los servicios de Steam.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Semilla de generación:
|
editor.seed = Semilla de generación:
|
||||||
editor.cliffs = Convertir paredes en colinas
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir en el editor
|
editor.openin = Abrir en el editor
|
||||||
editor.oregen = Generación de minerales
|
editor.oregen = Generación de minerales
|
||||||
@@ -464,7 +467,15 @@ editor.waves = Oleadas:
|
|||||||
editor.rules = Normas:
|
editor.rules = Normas:
|
||||||
editor.generation = Generación:
|
editor.generation = Generación:
|
||||||
editor.objectives = Objetivos
|
editor.objectives = Objetivos
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Paquetes de localización
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -486,7 +497,7 @@ editor.shiftx = Trasladar X
|
|||||||
editor.shifty = Trasladar Y
|
editor.shifty = Trasladar Y
|
||||||
workshop = Steam Workshop
|
workshop = Steam Workshop
|
||||||
waves.title = Oleadas
|
waves.title = Oleadas
|
||||||
waves.team = Team
|
waves.team = Equipo
|
||||||
waves.remove = Borrar
|
waves.remove = Borrar
|
||||||
waves.every = cada
|
waves.every = cada
|
||||||
waves.waves = oleada(s)
|
waves.waves = oleada(s)
|
||||||
@@ -513,8 +524,8 @@ waves.sort.reverse = Invertir orden
|
|||||||
waves.sort.begin = Inicio
|
waves.sort.begin = Inicio
|
||||||
waves.sort.health = Vida
|
waves.sort.health = Vida
|
||||||
waves.sort.type = Tipo
|
waves.sort.type = Tipo
|
||||||
waves.search = Search waves...
|
waves.search = Buscar oleadas...
|
||||||
waves.filter = Unit Filter
|
waves.filter = Filtro de unidades
|
||||||
waves.units.hide = Ocultar todo
|
waves.units.hide = Ocultar todo
|
||||||
waves.units.show = Mostrar todo
|
waves.units.show = Mostrar todo
|
||||||
|
|
||||||
@@ -523,14 +534,14 @@ wavemode.counts = limitadas
|
|||||||
wavemode.totals = totales
|
wavemode.totals = totales
|
||||||
wavemode.health = por salud
|
wavemode.health = por salud
|
||||||
|
|
||||||
all = All
|
all = Todos
|
||||||
editor.default = [lightgray]<Por defecto>
|
editor.default = [lightgray]<Por defecto>
|
||||||
details = Detalles...
|
details = Detalles...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
variables = Variables
|
variables = Variables
|
||||||
logic.clear.confirm = Are you sure you want to clear all code from this processor?
|
logic.clear.confirm = ¿Seguro quieres limpiar todo el código de este procesador?
|
||||||
logic.restart = Restart
|
logic.restart = Reiniciar
|
||||||
logic.globals = Built-in Variables
|
logic.globals = Variables Integradas
|
||||||
|
|
||||||
editor.name = Nombre:
|
editor.name = Nombre:
|
||||||
editor.spawn = Generar unidad
|
editor.spawn = Generar unidad
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Enhorabuena.\n\nEl enemigo en {0} ha sido derrotado.
|
|||||||
sectorlist = Sectores
|
sectorlist = Sectores
|
||||||
sectorlist.attacked = {0} Bajo ataque
|
sectorlist.attacked = {0} Bajo ataque
|
||||||
sectors.unexplored = [lightgray]Inexplorado
|
sectors.unexplored = [lightgray]Inexplorado
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Recursos:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Producción:
|
sectors.production = Producción:
|
||||||
sectors.export = Exportaciones:
|
sectors.export = Exportaciones:
|
||||||
@@ -833,15 +845,15 @@ threat.extreme = Extrema
|
|||||||
threat.eradication = Erradicación
|
threat.eradication = Erradicación
|
||||||
|
|
||||||
difficulty.casual = Casual
|
difficulty.casual = Casual
|
||||||
difficulty.easy = Easy
|
difficulty.easy = Facil
|
||||||
difficulty.normal = Normal
|
difficulty.normal = Normal
|
||||||
difficulty.hard = Hard
|
difficulty.hard = Dificil
|
||||||
difficulty.eradication = Eradication
|
difficulty.eradication = Erradicación
|
||||||
|
|
||||||
difficulty.enemyHealthMultiplier = Enemy Health: {0}
|
difficulty.enemyHealthMultiplier = Salud del enemigo: {0}
|
||||||
difficulty.enemySpawnMultiplier = Enemy Amount: {0}
|
difficulty.enemySpawnMultiplier = Cantidad de enemigos: {0}
|
||||||
difficulty.waveTimeMultiplier = Wave Timer: {0}
|
difficulty.waveTimeMultiplier = Temporizador de oleada: {0}
|
||||||
difficulty.nomodifiers = [lightgray](No modifiers)
|
difficulty.nomodifiers = [lightgray](Sin modificadores)
|
||||||
|
|
||||||
planets = Planetas
|
planets = Planetas
|
||||||
|
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = El enemigo ha establecido una base en una rem
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opuestos
|
|||||||
stat.powercapacity = Capacidad de energía
|
stat.powercapacity = Capacidad de energía
|
||||||
stat.powershot = Energía/Disparo
|
stat.powershot = Energía/Disparo
|
||||||
stat.damage = Daño
|
stat.damage = Daño
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Apunta al aire
|
stat.targetsair = Apunta al aire
|
||||||
stat.targetsground = Apunta a tierra
|
stat.targetsground = Apunta a tierra
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Velocidad de movimiento
|
stat.itemsmoved = Velocidad de movimiento
|
||||||
stat.launchtime = Tiempo entre lanzamientos
|
stat.launchtime = Tiempo entre lanzamientos
|
||||||
stat.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1217,8 +1234,8 @@ category.items = Objetos
|
|||||||
category.crafting = Fabricación
|
category.crafting = Fabricación
|
||||||
category.function = Función
|
category.function = Función
|
||||||
category.optional = Mejoras Opcionales
|
category.optional = Mejoras Opcionales
|
||||||
setting.alwaysmusic.name = Always Play Music
|
setting.alwaysmusic.name = Reproducir música siempre
|
||||||
setting.alwaysmusic.description = When enabled, music will always play on loop in-game.\nWhen disabled, it only plays at random intervals.
|
setting.alwaysmusic.description = Cuando esté habilitado, la musica se reproducirá siempre en bucle en el juego.\nCuando esté deshabilitado, se reproducirá la musica en intervalos aleatorios.
|
||||||
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
|
setting.skipcoreanimation.name = Omitir animación de Lanzamiento/Aterrizaje del núcleo
|
||||||
setting.landscape.name = Bloquear en horizontal
|
setting.landscape.name = Bloquear en horizontal
|
||||||
setting.shadows.name = Sombras
|
setting.shadows.name = Sombras
|
||||||
@@ -1230,7 +1247,7 @@ setting.backgroundpause.name = Pausar en segundo plano
|
|||||||
setting.buildautopause.name = Auto-pausar construcción
|
setting.buildautopause.name = Auto-pausar construcción
|
||||||
setting.doubletapmine.name = Doble clic para extraer minerales
|
setting.doubletapmine.name = Doble clic para extraer minerales
|
||||||
setting.commandmodehold.name = Mantener para comandar unidades
|
setting.commandmodehold.name = Mantener para comandar unidades
|
||||||
setting.distinctcontrolgroups.name = Limit One Control Group Per Unit
|
setting.distinctcontrolgroups.name = Limitar un grupo de control por unidad
|
||||||
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
setting.modcrashdisable.name = Desactivar mods si el juego no puede iniciarse
|
||||||
setting.animatedwater.name = Animaciones de terreno
|
setting.animatedwater.name = Animaciones de terreno
|
||||||
setting.animatedshields.name = Animación de escudos
|
setting.animatedshields.name = Animación de escudos
|
||||||
@@ -1263,8 +1280,8 @@ setting.borderlesswindow.description = Aplicar los cambios podría requerir un r
|
|||||||
setting.fps.name = Mostrar FPS y ping
|
setting.fps.name = Mostrar FPS y ping
|
||||||
setting.console.name = Activar consola
|
setting.console.name = Activar consola
|
||||||
setting.smoothcamera.name = Movimiento de cámara suave
|
setting.smoothcamera.name = Movimiento de cámara suave
|
||||||
setting.detach-camera.name = Free Camera
|
setting.detach-camera.name = Cámara libre
|
||||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
setting.detach-camera.description = Si se habilita, la cámara se mueve independientemente de la unidad del jugador.\nEsta configuración puede ser asignada a una tecla.
|
||||||
setting.vsync.name = Sincronización vertical
|
setting.vsync.name = Sincronización vertical
|
||||||
setting.pixelate.name = Pixelar
|
setting.pixelate.name = Pixelar
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
@@ -1273,19 +1290,19 @@ setting.position.name = Mostrar posición de jugadores
|
|||||||
setting.mouseposition.name = Mostrar posición del cursor
|
setting.mouseposition.name = Mostrar posición del cursor
|
||||||
setting.musicvol.name = Volumen de la música
|
setting.musicvol.name = Volumen de la música
|
||||||
setting.atmosphere.name = Mostrar atmósfera de planetas
|
setting.atmosphere.name = Mostrar atmósfera de planetas
|
||||||
setting.drawlight.name = Draw Darkness/Lighting
|
setting.drawlight.name = Dibujar oscuridad/iluminación
|
||||||
setting.ambientvol.name = Volumen del ambiente
|
setting.ambientvol.name = Volumen del ambiente
|
||||||
setting.mutemusic.name = Silenciar música
|
setting.mutemusic.name = Silenciar música
|
||||||
setting.sfxvol.name = Volumen del sonido
|
setting.sfxvol.name = Volumen del sonido
|
||||||
setting.mutesound.name = Silenciar sonido
|
setting.mutesound.name = Silenciar sonido
|
||||||
setting.crashreport.name = Enviar registros de errores anónimos
|
setting.crashreport.name = Enviar registros de errores anónimos
|
||||||
setting.communityservers.name = Fetch Community Server List
|
setting.communityservers.name = Buscar lista de servidores de la comunidad
|
||||||
setting.savecreate.name = Guardado automático
|
setting.savecreate.name = Guardado automático
|
||||||
setting.steampublichost.name = Public Game Visibility
|
setting.steampublichost.name = Public Game Visibility
|
||||||
setting.playerlimit.name = Limite de jugadores
|
setting.playerlimit.name = Limite de jugadores
|
||||||
setting.chatopacity.name = Opacidad del chat
|
setting.chatopacity.name = Opacidad del chat
|
||||||
setting.lasersopacity.name = Opacidad de láseres energía
|
setting.lasersopacity.name = Opacidad de láseres energía
|
||||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
setting.unitlaseropacity.name = Opacidad de rayo de minado de la unidad
|
||||||
setting.bridgeopacity.name = Opacidad de puentes
|
setting.bridgeopacity.name = Opacidad de puentes
|
||||||
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
setting.playerchat.name = Mostrar chat de burbuja de jugadores
|
||||||
setting.showweather.name = Efectos visuales climáticos
|
setting.showweather.name = Efectos visuales climáticos
|
||||||
@@ -1294,9 +1311,9 @@ setting.macnotch.name = Adaptar la interfaz para mostrar la muesca
|
|||||||
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
setting.macnotch.description = Es necesario reiniciar para aplicar los cambios
|
||||||
steam.friendsonly = Friends Only
|
steam.friendsonly = Friends Only
|
||||||
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
steam.friendsonly.tooltip = Whether only Steam friends will be able to join your game.\nUnchecking this box will make your game public - anyone can join.
|
||||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
setting.maxmagnificationmultiplierpercent.name = Distancia de cámara mínima
|
||||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
setting.minmagnificationmultiplierpercent.name = Distancia de cámara máxima
|
||||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
setting.minmagnificationmultiplierpercent.description = Valores altos pueden causar problemas de rendimiento.
|
||||||
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
public.beta = Recuerda que no puedes crear partidas públicas en las versiones beta del juego.
|
||||||
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
uiscale.reset = La escala de interfaz ha sido modificada.\nPulsa "OK" para conservar esta escala.\n[scarlet]Se desharán los cambios automáticamente en [accent] {0}[] segundos...
|
||||||
uiscale.cancel = Cancelar y salir
|
uiscale.cancel = Cancelar y salir
|
||||||
@@ -1382,7 +1399,7 @@ keybind.shoot.name = Disparar
|
|||||||
keybind.zoom.name = Zoom
|
keybind.zoom.name = Zoom
|
||||||
keybind.menu.name = Menú
|
keybind.menu.name = Menú
|
||||||
keybind.pause.name = Pausa
|
keybind.pause.name = Pausa
|
||||||
keybind.skip_wave.name = Skip Wave
|
keybind.skip_wave.name = Saltar oleada
|
||||||
keybind.pause_building.name = Pausar/Reanudar construcción
|
keybind.pause_building.name = Pausar/Reanudar construcción
|
||||||
keybind.minimap.name = Minimapa
|
keybind.minimap.name = Minimapa
|
||||||
keybind.planet_map.name = Mapa del planeta
|
keybind.planet_map.name = Mapa del planeta
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = IA enemiga avanzada (RTS AI)
|
rules.rtsai = IA enemiga avanzada (RTS AI)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
rules.rtsminsquadsize = Tamaño mínimo de escuadrón
|
||||||
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
rules.rtsmaxsquadsize = Tamaño máximo de escuadrón
|
||||||
rules.rtsminattackweight = Peso mínimo de ataque
|
rules.rtsminattackweight = Peso mínimo de ataque
|
||||||
@@ -1484,12 +1503,12 @@ rules.title.teams = Equipos
|
|||||||
rules.title.planet = Planeta
|
rules.title.planet = Planeta
|
||||||
rules.lighting = Iluminación
|
rules.lighting = Iluminación
|
||||||
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
rules.fog = Ocultar terreno inexplorado (Fog of War)
|
||||||
rules.invasions = Enemy Sector Invasions
|
rules.invasions = Invasiones de sector enemigo
|
||||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
||||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
||||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
||||||
rules.showspawns = Show Enemy Spawns
|
rules.showspawns = Mostrar puntos de aparición de unidades enemigas
|
||||||
rules.randomwaveai = Unpredictable Wave AI
|
rules.randomwaveai = Oleada impredecible de IA
|
||||||
rules.fire = Fuego
|
rules.fire = Fuego
|
||||||
rules.anyenv = <Cualquiera>
|
rules.anyenv = <Cualquiera>
|
||||||
rules.explosions = Daño de explosiones a bloques/unidades
|
rules.explosions = Daño de explosiones a bloques/unidades
|
||||||
@@ -1499,9 +1518,9 @@ rules.weather.frequency = Frecuencia:
|
|||||||
rules.weather.always = Siempre
|
rules.weather.always = Siempre
|
||||||
rules.weather.duration = Duracion:
|
rules.weather.duration = Duracion:
|
||||||
|
|
||||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
rules.randomwaveai.info = Hace que las unidades aparecidas en oleadas ataquen estructuras aleatorias en lugar de atacar directamente al núcleo o generadores de energía.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Previene que los jugadores construyan algo cerca de las estructuras enemigas. Cuando se intenta construir una torreta, el rango es aumentado, de modo que la torreta no podrá alcanzar al enemigo.
|
||||||
rules.onlydepositcore.info = Evita que las unidades depositen materiales en calquiera estructura a excepción del nucleo.
|
rules.onlydepositcore.info = Evita que las unidades depositen materiales en cualquier estructura a excepción del nucleo.
|
||||||
|
|
||||||
content.item.name = Objetos
|
content.item.name = Objetos
|
||||||
content.liquid.name = Líquidos
|
content.liquid.name = Líquidos
|
||||||
@@ -1644,8 +1663,8 @@ block.graphite-press.name = Prensa de grafito
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0} [lightgray](Construyendo)
|
block.constructing = {0} [lightgray](Construyendo)
|
||||||
block.spawn.name = Zona de aterrizaje enemiga
|
block.spawn.name = Zona de aterrizaje enemiga
|
||||||
block.remove-wall.name = Remove Wall
|
block.remove-wall.name = Quitar muro
|
||||||
block.remove-ore.name = Remove Ore
|
block.remove-ore.name = Quitar mineral
|
||||||
block.core-shard.name = Núcleo: Shard
|
block.core-shard.name = Núcleo: Shard
|
||||||
block.core-foundation.name = Núcleo: Foundation
|
block.core-foundation.name = Núcleo: Foundation
|
||||||
block.core-nucleus.name = Núcleo: Nucleus
|
block.core-nucleus.name = Núcleo: Nucleus
|
||||||
@@ -1702,8 +1721,8 @@ block.metal-tiles-13.name = Metal Tiles 13
|
|||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = Metal Wall 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = Metal Wall 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = Metal Wall 3
|
||||||
block.colored-floor.name = Colored Floor
|
block.colored-floor.name = Piso coloreado
|
||||||
block.colored-wall.name = Colored Wall
|
block.colored-wall.name = Muro coloreado
|
||||||
block.character-overlay.name = Character Overlay
|
block.character-overlay.name = Character Overlay
|
||||||
block.character-overlay-white.name = Character Overlay (White)
|
block.character-overlay-white.name = Character Overlay (White)
|
||||||
block.rune-overlay.name = Rune Overlay
|
block.rune-overlay.name = Rune Overlay
|
||||||
@@ -1891,8 +1910,8 @@ block.arkyic-vent.name = Grieta de arquicita
|
|||||||
block.yellow-stone-vent.name = Grieta de piedra amarillenta
|
block.yellow-stone-vent.name = Grieta de piedra amarillenta
|
||||||
block.red-stone-vent.name = Grieta de piedra rojiza
|
block.red-stone-vent.name = Grieta de piedra rojiza
|
||||||
block.crystalline-vent.name = Grieta cristalina
|
block.crystalline-vent.name = Grieta cristalina
|
||||||
block.stone-vent.name = Stone Vent
|
block.stone-vent.name = Grieta de piedra
|
||||||
block.basalt-vent.name = Basalt Vent
|
block.basalt-vent.name = Grieta de basalto
|
||||||
block.redmat.name = Manto rojo
|
block.redmat.name = Manto rojo
|
||||||
block.bluemat.name = Manto azul
|
block.bluemat.name = Manto azul
|
||||||
block.core-zone.name = Zona de núcleo
|
block.core-zone.name = Zona de núcleo
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Tuum on rünnaku all! >
|
|||||||
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
nearpoint = [[ [scarlet]LAHKU KOHESELT MAANDUMISPLATSILT[] ]\nVaenlaste maandumisel hävib siin kõik.
|
||||||
database = Tuumandmebaas
|
database = Tuumandmebaas
|
||||||
database.button = Andmebaas
|
database.button = Andmebaas
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Salvesta Mäng
|
savegame = Salvesta Mäng
|
||||||
loadgame = Lae Mäng
|
loadgame = Lae Mäng
|
||||||
joingame = Liitu Mänguga
|
joingame = Liitu Mänguga
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Pintsel
|
editor.brush = Pintsel
|
||||||
editor.openin = Ava redaktoris
|
editor.openin = Ava redaktoris
|
||||||
editor.oregen = Maakide genereerimine
|
editor.oregen = Maakide genereerimine
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Reeglid:
|
|||||||
editor.generation = Genereerimine:
|
editor.generation = Genereerimine:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Energiamahtuvus
|
stat.powercapacity = Energiamahtuvus
|
||||||
stat.powershot = Energia ühikut/lasu kohta
|
stat.powershot = Energia ühikut/lasu kohta
|
||||||
stat.damage = Hävituspunkte
|
stat.damage = Hävituspunkte
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Sihib õhku
|
stat.targetsair = Sihib õhku
|
||||||
stat.targetsground = Sihib maapinnale
|
stat.targetsground = Sihib maapinnale
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Transportimise kiirus
|
stat.itemsmoved = Transportimise kiirus
|
||||||
stat.launchtime = Aeg lendutõusude vahel
|
stat.launchtime = Aeg lendutõusude vahel
|
||||||
stat.shootrange = Ulatus
|
stat.shootrange = Ulatus
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Muina erasopean dago! >
|
|||||||
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
nearpoint = [[ [scarlet]ATERA ERRUNTZE EREMUTIK ATOAN[] ]\nDeuseztapena berehalakoa
|
||||||
database = Muinaren datu-basea
|
database = Muinaren datu-basea
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Gorde partida
|
savegame = Gorde partida
|
||||||
loadgame = Kargatu partida
|
loadgame = Kargatu partida
|
||||||
joingame = Batu partidara
|
joingame = Batu partidara
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Ziur hau argitaratu nahi duzula?\n\n[lightgray]Egiaztatu taile
|
|||||||
publish.error = Errorea elementua argitaratzean: {0}
|
publish.error = Errorea elementua argitaratzean: {0}
|
||||||
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
steam.error = Huts egin du Steam zerbitzuak hasieratzean.\nErrorea: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Brotxa
|
editor.brush = Brotxa
|
||||||
editor.openin = Ireki editorean
|
editor.openin = Ireki editorean
|
||||||
editor.oregen = Mea sorrera
|
editor.oregen = Mea sorrera
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Arauak:
|
|||||||
editor.generation = Sorrarazi:
|
editor.generation = Sorrarazi:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Energia-edukiera
|
stat.powercapacity = Energia-edukiera
|
||||||
stat.powershot = Energia/tiroko
|
stat.powershot = Energia/tiroko
|
||||||
stat.damage = Kaltea
|
stat.damage = Kaltea
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Airera tirokatzen du
|
stat.targetsair = Airera tirokatzen du
|
||||||
stat.targetsground = Lurrera tirokatzen du
|
stat.targetsground = Lurrera tirokatzen du
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Garraio-abiadura
|
stat.itemsmoved = Garraio-abiadura
|
||||||
stat.launchtime = Egozketen arteko denbora
|
stat.launchtime = Egozketen arteko denbora
|
||||||
stat.shootrange = Irismena
|
stat.shootrange = Irismena
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ytimeen hyökätään! >
|
|||||||
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
nearpoint = [[ [scarlet]POISTU VIHOLLISEN PUDOTUSPISTEELTÄ VÄLITTÖMÄSTI[]\nvälitön tuhoutuminen
|
||||||
database = Ytimen tietokanta
|
database = Ytimen tietokanta
|
||||||
database.button = Tietokanta
|
database.button = Tietokanta
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Tallenna peli
|
savegame = Tallenna peli
|
||||||
loadgame = Lataa peli
|
loadgame = Lataa peli
|
||||||
joingame = Liity peliin
|
joingame = Liity peliin
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Oletko varma, että haluat julkaista tämän?\n\n[lightgray]Va
|
|||||||
publish.error = Virhe julkaisussa: {0}
|
publish.error = Virhe julkaisussa: {0}
|
||||||
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
steam.error = Steam-palveluiden initialisointi epäonnistui.\nVirhe: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeetta:
|
editor.planet = Planeetta:
|
||||||
editor.sector = Sektori:
|
editor.sector = Sektori:
|
||||||
editor.seed = Siemen:
|
editor.seed = Siemen:
|
||||||
editor.cliffs = Muuta seinät kallioiksi
|
|
||||||
editor.brush = Sivellin
|
editor.brush = Sivellin
|
||||||
editor.openin = Avaa editorissa
|
editor.openin = Avaa editorissa
|
||||||
editor.oregen = Malmien generaatio
|
editor.oregen = Malmien generaatio
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Säännöt:
|
|||||||
editor.generation = Generaatio:
|
editor.generation = Generaatio:
|
||||||
editor.objectives = Tehtävät
|
editor.objectives = Tehtävät
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sektorit
|
sectorlist = Sektorit
|
||||||
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
sectorlist.attacked = {0} on hyökkäyksen kohteena
|
||||||
sectors.unexplored = [lightgray]Tutkimaton
|
sectors.unexplored = [lightgray]Tutkimaton
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resurssit:
|
sectors.resources = Resurssit:
|
||||||
sectors.production = Produktio:
|
sectors.production = Produktio:
|
||||||
sectors.export = Vienti:
|
sectors.export = Vienti:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Vihollinen on perustanut tukikohdan syrjäise
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Heikentävät tekijät
|
|||||||
stat.powercapacity = Energiakapasiteetti
|
stat.powercapacity = Energiakapasiteetti
|
||||||
stat.powershot = Energiaa/Ammus
|
stat.powershot = Energiaa/Ammus
|
||||||
stat.damage = Vahinko
|
stat.damage = Vahinko
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Hyökkää ilmaan
|
stat.targetsair = Hyökkää ilmaan
|
||||||
stat.targetsground = Hyökkää maahan
|
stat.targetsground = Hyökkää maahan
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Liikkumisnopeus
|
stat.itemsmoved = Liikkumisnopeus
|
||||||
stat.launchtime = Aika laukaisujen välillä
|
stat.launchtime = Aika laukaisujen välillä
|
||||||
stat.shootrange = Kantama
|
stat.shootrange = Kantama
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
rules.rtsminsquadsize = Min. hyökkäysjoukon koko
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min. hyökkäyksen paino
|
rules.rtsminattackweight = Min. hyökkäyksen paino
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ang core ay inaatake! >
|
|||||||
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
nearpoint = [[ [scarlet]UMALIS KAAGAD SA DROP POINT[] ]\nmamamatay ka...
|
||||||
database = Talaan ng Core
|
database = Talaan ng Core
|
||||||
database.button = Talaan
|
database.button = Talaan
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Ibago ang Laro
|
savegame = Ibago ang Laro
|
||||||
loadgame = Ibukas ang Laro
|
loadgame = Ibukas ang Laro
|
||||||
joingame = Sumali sa Laro
|
joingame = Sumali sa Laro
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Sigurado ka bang gusto mong i-publish ang mapang ito?\n\n[ligh
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = I-Open sa Editor
|
editor.openin = I-Open sa Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Mga Alintuntunin:
|
|||||||
editor.generation = Pagbuo:
|
editor.generation = Pagbuo:
|
||||||
editor.objectives = Mga Gawain
|
editor.objectives = Mga Gawain
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Proseso ng Map
|
editor.worldprocessors = Proseso ng Map
|
||||||
editor.worldprocessors.editname = Iedit ang pangalan
|
editor.worldprocessors.editname = Iedit ang pangalan
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Mga Sektor
|
sectorlist = Mga Sektor
|
||||||
sectorlist.attacked = {0} ay inaatake
|
sectorlist.attacked = {0} ay inaatake
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Produksyon:
|
sectors.production = Produksyon:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Kabaligtaran
|
|||||||
stat.powercapacity = Kapasidad ng Kuryente
|
stat.powercapacity = Kapasidad ng Kuryente
|
||||||
stat.powershot = Kuryente/Putok
|
stat.powershot = Kuryente/Putok
|
||||||
stat.damage = Pinsala
|
stat.damage = Pinsala
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Tinatarget ng mga Air
|
stat.targetsair = Tinatarget ng mga Air
|
||||||
stat.targetsground = Tinatarget ng mga Ground
|
stat.targetsground = Tinatarget ng mga Ground
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Bilis ng Pag-galaw
|
stat.itemsmoved = Bilis ng Pag-galaw
|
||||||
stat.launchtime = Oras sa pagitan ng mga launches
|
stat.launchtime = Oras sa pagitan ng mga launches
|
||||||
stat.shootrange = Saklaw
|
stat.shootrange = Saklaw
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
ability.stat.maxtargets = [stat]{0}[lightgray] max ng mga target
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
rules.rtsai.campaign.info = Sa mapang attake, ginagawa gina grupo ang mga unit at inaatake ang player bases sa mas-maraming matalinong na manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
rules.rtsminsquadsize = Pinakamaliit Squad Size
|
||||||
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
rules.rtsmaxsquadsize = Pinakaraming Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = [scarlet]< Le Noyau est attaqué ! >
|
|||||||
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
nearpoint = [[ [scarlet]QUITTEZ LE POINT D'APPARITION ENNEMI IMMÉDIATEMENT[] ]\nannihilation imminente
|
||||||
database = Base de données
|
database = Base de données
|
||||||
database.button = Base de données
|
database.button = Base de données
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Sauvegarder la partie
|
savegame = Sauvegarder la partie
|
||||||
loadgame = Charger une partie
|
loadgame = Charger une partie
|
||||||
joingame = Rejoindre une partie
|
joingame = Rejoindre une partie
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assure
|
|||||||
publish.error = Erreur de publication de l'élément : {0}
|
publish.error = Erreur de publication de l'élément : {0}
|
||||||
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
steam.error = Échec d'initialisation des services Steam.\nErreur : {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planète :
|
editor.planet = Planète :
|
||||||
editor.sector = Secteur :
|
editor.sector = Secteur :
|
||||||
editor.seed = Graine :
|
editor.seed = Graine :
|
||||||
editor.cliffs = Transformer les murs en falaises
|
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération de minerai
|
editor.oregen = Génération de minerai
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Règles
|
|||||||
editor.generation = Génération
|
editor.generation = Génération
|
||||||
editor.objectives = Objectifs
|
editor.objectives = Objectifs
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Editer le nom
|
editor.worldprocessors.editname = Editer le nom
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Félicitations.\n\nL'ennemi sur {0} a été battu.\n
|
|||||||
sectorlist = Secteurs
|
sectorlist = Secteurs
|
||||||
sectorlist.attacked = {0} pris d'assaut
|
sectorlist.attacked = {0} pris d'assaut
|
||||||
sectors.unexplored = [lightgray]Inexploré
|
sectors.unexplored = [lightgray]Inexploré
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Ressources :
|
sectors.resources = Ressources :
|
||||||
sectors.production = Production :
|
sectors.production = Production :
|
||||||
sectors.export = Exporter :
|
sectors.export = Exporter :
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = L’ennemi a établi une base sur une île is
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposés
|
|||||||
stat.powercapacity = Capacité d'énergie
|
stat.powercapacity = Capacité d'énergie
|
||||||
stat.powershot = Unités d'énergie/Tir
|
stat.powershot = Unités d'énergie/Tir
|
||||||
stat.damage = Dégâts
|
stat.damage = Dégâts
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Cibles Aériennes
|
stat.targetsair = Cibles Aériennes
|
||||||
stat.targetsground = Cibles Terrestres
|
stat.targetsground = Cibles Terrestres
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Vitesse de Déplacement
|
stat.itemsmoved = Vitesse de Déplacement
|
||||||
stat.launchtime = Temps entre chaque lancement
|
stat.launchtime = Temps entre chaque lancement
|
||||||
stat.shootrange = Portée de tir
|
stat.shootrange = Portée de tir
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Niveau de l'IA de Construction de Base
|
|||||||
rules.rtsai = IA de RTS [red](WIP)
|
rules.rtsai = IA de RTS [red](WIP)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
rules.rtsminsquadsize = Taille Minimale d'une Escouade
|
||||||
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
rules.rtsmaxsquadsize = Taille Maximale d'une Escouade
|
||||||
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
rules.rtsminattackweight = Poids Minimum d'une Attaque
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < A támaszpont támadás alatt áll! >
|
|||||||
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
nearpoint = [[ [scarlet]AZONNAL HAGYD EL A LEDOBÁSI PONTOT[] ]\nA megsemmisülés fenyeget!
|
||||||
database = Támaszpont adatbázisa
|
database = Támaszpont adatbázisa
|
||||||
database.button = Adatbázis
|
database.button = Adatbázis
|
||||||
|
viewfields = Tartalmi mezők megtekintése
|
||||||
savegame = Játék mentése
|
savegame = Játék mentése
|
||||||
loadgame = Játék betöltése
|
loadgame = Játék betöltése
|
||||||
joingame = Kapcsolódás egy játékhoz
|
joingame = Kapcsolódás egy játékhoz
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Biztosan közzéteszed ezt az elemet?\n\n[lightgray]Győződj
|
|||||||
publish.error = Hiba az elem közzétételekor: {0}
|
publish.error = Hiba az elem közzétételekor: {0}
|
||||||
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
|
steam.error = Nem sikerült előkészíteni a Steam szolgáltatásokat.\nHiba: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Blokkok megjelenítése
|
||||||
|
editor.showterrain = Domborzat megjelenítése
|
||||||
|
editor.showfloor = Talaj megjelenítése
|
||||||
editor.planet = Bolygó:
|
editor.planet = Bolygó:
|
||||||
editor.sector = Szektor:
|
editor.sector = Szektor:
|
||||||
editor.seed = Kiindulóérték:
|
editor.seed = Kiindulóérték:
|
||||||
editor.cliffs = Falak sziklákká
|
|
||||||
editor.brush = Méret
|
editor.brush = Méret
|
||||||
editor.openin = Megnyitás a szerkesztőben
|
editor.openin = Megnyitás a szerkesztőben
|
||||||
editor.oregen = Ércelőállítás
|
editor.oregen = Ércelőállítás
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Szabályok
|
|||||||
editor.generation = Előállítás
|
editor.generation = Előállítás
|
||||||
editor.objectives = Célok
|
editor.objectives = Célok
|
||||||
editor.locales = Helyi csomagok
|
editor.locales = Helyi csomagok
|
||||||
|
editor.patches.guide = Útmutató a javítócsomagokhoz
|
||||||
|
editor.patches = Tartalmi javítócsomagok
|
||||||
|
editor.patch = Javítócsomagok: {0}
|
||||||
|
editor.patches.none = [lightgray]Nincsenek javítócsomagok betöltve.
|
||||||
|
editor.patches.errors = Javítócsomag-hibák
|
||||||
|
editor.patches.importerror = Nem sikerült importálni a javítócsomagot
|
||||||
|
editor.patches.delete.confirm = Biztosan törölni szeretnéd ezt a javítócsomagot?
|
||||||
|
editor.patch.fields = {0} mezők
|
||||||
editor.worldprocessors = Világprocesszorok
|
editor.worldprocessors = Világprocesszorok
|
||||||
editor.worldprocessors.editname = Név szerkesztése
|
editor.worldprocessors.editname = Név szerkesztése
|
||||||
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
|
editor.worldprocessors.none = [lightgray]Nem találhatók világprocesszor-blokkok!\nAdj hozzá egyet a pályaszerkesztőben vagy használd az alábbi \ue813 hozzáadás gombot.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gratulálunk.\n\nLegyőzted az ellenséget a(z) {0}
|
|||||||
sectorlist = Szektorok
|
sectorlist = Szektorok
|
||||||
sectorlist.attacked = {0} támadás alatt
|
sectorlist.attacked = {0} támadás alatt
|
||||||
sectors.unexplored = [lightgray]Felderítetlen
|
sectors.unexplored = [lightgray]Felderítetlen
|
||||||
|
sectors.attempts = Elfoglalási kísérletek száma:
|
||||||
sectors.resources = Nyersanyagok:
|
sectors.resources = Nyersanyagok:
|
||||||
sectors.production = Termelés:
|
sectors.production = Termelés:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -799,7 +811,7 @@ sectors.wave = Hullám:
|
|||||||
sectors.stored = Tárolt nyersanyagok:
|
sectors.stored = Tárolt nyersanyagok:
|
||||||
sectors.resume = Folytatás
|
sectors.resume = Folytatás
|
||||||
sectors.launch = Kilövés
|
sectors.launch = Kilövés
|
||||||
sectors.viewsubmission = \ue80d Alküldetések megtekintése
|
sectors.viewsubmission = \ue80d Alküldetés megtekintése
|
||||||
sectors.select = Kiválasztás
|
sectors.select = Kiválasztás
|
||||||
sectors.launchselect = Célállomás kiválasztása
|
sectors.launchselect = Célállomás kiválasztása
|
||||||
sectors.nonelaunch = [lightgray]semmi (nap)
|
sectors.nonelaunch = [lightgray]semmi (nap)
|
||||||
@@ -877,7 +889,8 @@ sector.seaPort.name = Tengeri kikötő
|
|||||||
sector.weatheredChannels.name = Viharvert csatornák
|
sector.weatheredChannels.name = Viharvert csatornák
|
||||||
sector.mycelialBastion.name = Micéliumbástya
|
sector.mycelialBastion.name = Micéliumbástya
|
||||||
sector.frontier.name = Frontvidék
|
sector.frontier.name = Frontvidék
|
||||||
sector.cruxscape.name = Zord vidék
|
sector.sunkenPier.name = Elsüllyedt móló
|
||||||
|
sector.cruxscape.name = Crux-vidék
|
||||||
sector.geothermalStronghold.name = Geotermikus erődítmény
|
sector.geothermalStronghold.name = Geotermikus erődítmény
|
||||||
|
|
||||||
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
sector.groundZero.description = Az ideális helyszín, hogy ismét belekezdjünk. Alacsony ellenséges fenyegetés. Kevés nyersanyag.\nGyűjts annyi rezet és ólmot, amennyit csak tudsz.\nFolytasd a küldetést.
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Az ellenség bázist létesített egy távoli
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -949,15 +963,15 @@ sector.crossroads.description = Az ellenséges támaszpontok ebben a szektorban
|
|||||||
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
|
sector.karst.description = Ez a szektor gazdag a nyersanyagokban, de amint egy új támaszpont leszáll, az ellenség megtámadja azt.\nHasználd ki a nyersanyagokat és fedezd fel a [accent]tóritkvarcot[].
|
||||||
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek – koncentrálj az ellenséges támaszpontok elpusztítására.
|
sector.origin.description = Az utolsó szektor, jelentős ellenséges jelenléttel.\nNem valószínű, hogy maradtak további fejlesztési lehetőségek – koncentrálj az ellenséges támaszpontok elpusztítására.
|
||||||
|
|
||||||
status.burning.name = Égő
|
status.burning.name = Égés
|
||||||
status.freezing.name = Fagyos
|
status.freezing.name = Fagyás
|
||||||
status.wet.name = Nedves
|
status.wet.name = Vizes
|
||||||
status.muddy.name = Sáros
|
status.muddy.name = Sáros
|
||||||
status.melting.name = Olvadó
|
status.melting.name = Olvadás
|
||||||
status.sapped.name = Kiszáradt
|
status.sapped.name = Legyengült
|
||||||
status.electrified.name = Elektromos
|
status.electrified.name = Árammal ellátott
|
||||||
status.spore-slowed.name = Spórával lassított
|
status.spore-slowed.name = Spóralassított
|
||||||
status.tarred.name = Kátrányozott
|
status.tarred.name = Kátrányos
|
||||||
status.overdrive.name = Túlhajtott
|
status.overdrive.name = Túlhajtott
|
||||||
status.overclock.name = Túlhúzott
|
status.overclock.name = Túlhúzott
|
||||||
status.shocked.name = Sokkolt
|
status.shocked.name = Sokkolt
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Ellentettek
|
|||||||
stat.powercapacity = Maximális tárolási kapacitás
|
stat.powercapacity = Maximális tárolási kapacitás
|
||||||
stat.powershot = Áram/lövés
|
stat.powershot = Áram/lövés
|
||||||
stat.damage = Sebzés
|
stat.damage = Sebzés
|
||||||
|
stat.frequency = Frekvencia
|
||||||
stat.targetsair = Légi célpontok
|
stat.targetsair = Légi célpontok
|
||||||
stat.targetsground = Földi célpontok
|
stat.targetsground = Földi célpontok
|
||||||
|
stat.crushdamage = Zúzó sebzés
|
||||||
stat.itemsmoved = Szállítási sebesség
|
stat.itemsmoved = Szállítási sebesség
|
||||||
stat.launchtime = Kilövések közötti idő
|
stat.launchtime = Kilövések közötti idő
|
||||||
stat.shootrange = Hatótávolság
|
stat.shootrange = Hatótávolság
|
||||||
@@ -1096,7 +1112,7 @@ ability.movelightning.description = Mozgás közben villámokat bocsát ki
|
|||||||
ability.armorplate = Páncéllemez
|
ability.armorplate = Páncéllemez
|
||||||
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
|
ability.armorplate.description = Csökkenti a kapott sebzést lövés közben
|
||||||
ability.shieldarc = Erőpajzs-ív
|
ability.shieldarc = Erőpajzs-ív
|
||||||
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli a lövedékeket
|
ability.shieldarc.description = Olyan erőpajzsot vetít ki egy ívben, amely elnyeli vagy eltéríti a lövedékeket, rakétákat és egységeket.
|
||||||
ability.suppressionfield = Javítás elnyomása
|
ability.suppressionfield = Javítás elnyomása
|
||||||
ability.suppressionfield.description = Leállítja a közeli javítóépületeket
|
ability.suppressionfield.description = Leállítja a közeli javítóépületeket
|
||||||
ability.energyfield = Energiamező
|
ability.energyfield = Energiamező
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] életerő/mp
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
|
ability.stat.pulseregen = [stat]{0}[lightgray] életerő/impulzus
|
||||||
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
|
ability.stat.shield = [stat]{0}[lightgray] maximális pajzs
|
||||||
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
|
ability.stat.repairspeed = [stat]{0}/mp[lightgray] javítási sebesség
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] hárítási esély
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
|
ability.stat.slurpheal = [stat]{0}[lightgray] életerő/folyadékegység
|
||||||
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
|
ability.stat.cooldown = [stat]{0} mp[lightgray] újratöltődés
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
|
ability.stat.maxtargets = [stat]{0}[lightgray] célpont (legfeljebb)
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Építő MI szintje
|
|||||||
rules.rtsai = RTS MI
|
rules.rtsai = RTS MI
|
||||||
rules.rtsai.campaign = RTS támadó-MI
|
rules.rtsai.campaign = RTS támadó-MI
|
||||||
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
|
rules.rtsai.campaign.info = A „támadómódú” pályákon (ahol az ellenség is rendelkezik támaszponttal) az MI által irányított\negységek csoportosulnak, és intelligensebb módon támadják a játékosok bázisait.
|
||||||
|
rules.clearsectoronloss = Szektor kiürítése elvesztés esetén
|
||||||
|
rules.clearsectoronloss.info = A szektor elvesztése esetén az előző elfoglalási kísérlet alatt\na játékos által épített épületek nem lesznek elérhetők.
|
||||||
rules.rtsminsquadsize = Minimális osztagméret
|
rules.rtsminsquadsize = Minimális osztagméret
|
||||||
rules.rtsmaxsquadsize = Maximális osztagméret
|
rules.rtsmaxsquadsize = Maximális osztagméret
|
||||||
rules.rtsminattackweight = Minimális támadási súly
|
rules.rtsminattackweight = Minimális támadási súly
|
||||||
@@ -1663,7 +1682,7 @@ block.snow.name = Hó
|
|||||||
block.crater-stone.name = Kráterek
|
block.crater-stone.name = Kráterek
|
||||||
block.sand-water.name = Homokvíz
|
block.sand-water.name = Homokvíz
|
||||||
block.darksand-water.name = Sötét homokvíz
|
block.darksand-water.name = Sötét homokvíz
|
||||||
block.char.name = Faszén
|
block.char.name = Elszenesedett kő
|
||||||
block.dacite.name = Dácit
|
block.dacite.name = Dácit
|
||||||
block.rhyolite.name = Riolit
|
block.rhyolite.name = Riolit
|
||||||
block.dacite-wall.name = Dácitfal
|
block.dacite-wall.name = Dácitfal
|
||||||
@@ -1698,10 +1717,10 @@ block.metal-tiles-9.name = 9. fémlap
|
|||||||
block.metal-tiles-10.name = 10. fémlap
|
block.metal-tiles-10.name = 10. fémlap
|
||||||
block.metal-tiles-11.name = 11. fémlap
|
block.metal-tiles-11.name = 11. fémlap
|
||||||
block.metal-tiles-12.name = 12. fémlap
|
block.metal-tiles-12.name = 12. fémlap
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = 13. fémlap
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = 1. fémfal
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = 2. fémfal
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = 3. fémfal
|
||||||
block.colored-floor.name = Színezett padló
|
block.colored-floor.name = Színezett padló
|
||||||
block.colored-wall.name = Színezett fal
|
block.colored-wall.name = Színezett fal
|
||||||
block.character-overlay.name = Karakterréteg
|
block.character-overlay.name = Karakterréteg
|
||||||
@@ -2472,9 +2491,9 @@ unit.navanax.description = Robbanékony EMI-lövedékeket lő ki, jelentős kár
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
|
unit.stell.description = Szokásos lövedékeket lő ki az ellenséges célpontokra.
|
||||||
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
|
unit.locus.description = Változatos lövedékeket lő ki az ellenséges célpontokra.
|
||||||
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra.
|
unit.precept.description = Átütő erejű kazettás lövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||||
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra.
|
unit.vanquish.description = Nagy, átütő erejű hasítólövedékeket lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||||
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra.
|
unit.conquer.description = Nagy, átütő erejű golyózáport lő ki az ellenséges célpontokra. Kevésbé sérül a káros tereptárgyaktól.
|
||||||
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
|
unit.merui.description = Nagy hatótávolságú ágyúkkal lövi az ellenséges szárazföldi célpontokat. A legtöbb terepakadályt átlépi.
|
||||||
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
|
unit.cleroi.description = Kettős lövedékeket lő ki az ellenséges célpontokra. Célba veszi az ellenséges lövedékeket a pontvédelmi tornyokkal. A legtöbb terepakadályt átlépi.
|
||||||
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
|
unit.anthicus.description = Nagy hatótávolságú célkövető rakétákat lő ki az ellenséges célpontokra. A legtöbb terepakadályt átlépi.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Inti sedang diserang! >
|
|||||||
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
|
nearpoint = [[ [scarlet]TINGGALKAN ZONA PENDARATAN SEGERA[] ]\npenghancuran akan terjadi
|
||||||
database = Basis Data Inti
|
database = Basis Data Inti
|
||||||
database.button = Basis Data
|
database.button = Basis Data
|
||||||
|
viewfields = Lihat Bidang Konten
|
||||||
savegame = Simpan Permainan
|
savegame = Simpan Permainan
|
||||||
loadgame = Muat Permainan
|
loadgame = Muat Permainan
|
||||||
joingame = Gabung Permainan
|
joingame = Gabung Permainan
|
||||||
@@ -352,8 +353,8 @@ save.mode = Mode Permainan: {0}
|
|||||||
save.date = Simpanan Terakhir: {0}
|
save.date = Simpanan Terakhir: {0}
|
||||||
save.playtime = Waktu Bermain: {0}
|
save.playtime = Waktu Bermain: {0}
|
||||||
dontshowagain = Jangan tampilkan lagi
|
dontshowagain = Jangan tampilkan lagi
|
||||||
warn.32bit.title = Peringatan penghentian 32-bit
|
warn.32bit.title = Peringatan Penghentian Versi 32-bit
|
||||||
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\n\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan di masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
warn.32bit = Anda menggunakan Mindustry versi [red]32-bit[].\nKarena versi Java yang lebih baru telah menghentikan dukungan Windows 32-bit, dukungan [red]32-bit akan dihentikan pada masa mendatang[].\n\nSilakan tingkatkan ke sistem komputer 64-bit, dan pastikan Anda telah mengunduh Mindustry versi 64-bit.\n\nJika Anda menjalankan Mindustry sebagai berkas JAR, pastikan Anda menggunakan Java 64-bit.
|
||||||
warning = Peringatan.
|
warning = Peringatan.
|
||||||
confirm = Konfirmasi
|
confirm = Konfirmasi
|
||||||
delete = Hapus
|
delete = Hapus
|
||||||
@@ -446,12 +447,14 @@ missing = Konten ini telah dihapus atau dipindah.\n[lightgray]Daftar Workshop se
|
|||||||
publishing = [accent]Menerbitkan...
|
publishing = [accent]Menerbitkan...
|
||||||
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
|
publish.confirm = Apakah Anda yakin untuk menerbitkan ini?\n\n[lightgray]Pastikan Anda setuju dengan EULA Workshop terlebih dahulu, atau konten Anda tidak akan muncul!
|
||||||
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
|
publish.error = Terjadi kesalahan saat menerbitkan konten: {0}
|
||||||
steam.error = Gagal untuk menjalankan layanan Steam.\nKesalahan: {0}
|
steam.error = Gagal menjalankan layanan Steam.\nKesalahan: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Tampilkan Blok
|
||||||
|
editor.showterrain = Tampilkan Medan
|
||||||
|
editor.showfloor = Tampilkan Lantai
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sektor:
|
editor.sector = Sektor:
|
||||||
editor.seed = Benih:
|
editor.seed = Benih:
|
||||||
editor.cliffs = Dinding Ke Tebing
|
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
editor.openin = Buka di Penyuntingan
|
editor.openin = Buka di Penyuntingan
|
||||||
editor.oregen = Generasi Sumber Daya
|
editor.oregen = Generasi Sumber Daya
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Peraturan:
|
|||||||
editor.generation = Generasi:
|
editor.generation = Generasi:
|
||||||
editor.objectives = Tujuan
|
editor.objectives = Tujuan
|
||||||
editor.locales = Paket Lokal
|
editor.locales = Paket Lokal
|
||||||
|
editor.patches.guide = Panduan Patch Konten
|
||||||
|
editor.patches = Patch Konten
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]Tidak ada patchset yang dimuat.
|
||||||
|
editor.patches.errors = Daftar Patchset Error
|
||||||
|
editor.patches.importerror = Gagal mengimpor patchset
|
||||||
|
editor.patches.delete.confirm = Apakah Anda yakin ingin menghapus patchset ini?
|
||||||
|
editor.patch.fields = {0} bidang
|
||||||
editor.worldprocessors = Prosesor Dunia
|
editor.worldprocessors = Prosesor Dunia
|
||||||
editor.worldprocessors.editname = Sunting Nama
|
editor.worldprocessors.editname = Sunting Nama
|
||||||
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
|
editor.worldprocessors.none = [lightgray]Tidak ada blok prosesor dunia yang ditemukan!\nTambahkan satu di penyunting peta, atau gunakan \ue813 tombol Tambah di bawah.
|
||||||
@@ -516,7 +527,7 @@ waves.sort.type = Tipe
|
|||||||
waves.search = Cari gelombang...
|
waves.search = Cari gelombang...
|
||||||
waves.filter = Filter Unit
|
waves.filter = Filter Unit
|
||||||
waves.units.hide = Sembunyikan Semua
|
waves.units.hide = Sembunyikan Semua
|
||||||
waves.units.show = Perlihatkan Semua
|
waves.units.show = Tampilkan Semua
|
||||||
|
|
||||||
#these are intentionally in lower case
|
#these are intentionally in lower case
|
||||||
wavemode.counts = jumlah
|
wavemode.counts = jumlah
|
||||||
@@ -606,22 +617,22 @@ toolmode.underliquid.description = Gambarlah lantai di bawah ubin cair.
|
|||||||
|
|
||||||
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
|
filters.empty = [lightgray]Tidak ada penyaring! Tambahkan dengan tombol di bawah.
|
||||||
|
|
||||||
filter.distort = Kerusakkan
|
filter.distort = Distorsi
|
||||||
filter.noise = Kebisingan
|
filter.noise = Noise
|
||||||
filter.enemyspawn = Pilih Titik Pendaratan Musuh
|
filter.enemyspawn = Pilih Titik Pendaratan Musuh
|
||||||
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
|
filter.spawnpath = Jalur ke Titik Pendaratan Musuh
|
||||||
filter.corespawn = Pilih Inti
|
filter.corespawn = Pilih Inti
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.oremedian = Median Bijih
|
filter.oremedian = Median Tambang
|
||||||
filter.blend = Campur
|
filter.blend = Blend
|
||||||
filter.defaultores = Sumber Daya Bawaan
|
filter.defaultores = Sumber Daya Bawaan
|
||||||
filter.ore = Sumber Daya
|
filter.ore = Sumber Daya
|
||||||
filter.rivernoise = Kebisingan Sungai
|
filter.rivernoise = Noise Sungai
|
||||||
filter.mirror = Cermin
|
filter.mirror = Mirror
|
||||||
filter.clear = Kosongkan
|
filter.clear = Kosongkan
|
||||||
filter.option.ignore = Biarkan
|
filter.option.ignore = Biarkan
|
||||||
filter.scatter = Penebaran
|
filter.scatter = Scatter
|
||||||
filter.terrain = Lahan
|
filter.terrain = Medan
|
||||||
filter.logic = Logika
|
filter.logic = Logika
|
||||||
|
|
||||||
filter.option.scale = Ukuran
|
filter.option.scale = Ukuran
|
||||||
@@ -630,7 +641,7 @@ filter.option.mag = Tingkat
|
|||||||
filter.option.threshold = Ambang
|
filter.option.threshold = Ambang
|
||||||
filter.option.circle-scale = Ukuran Lingkaran
|
filter.option.circle-scale = Ukuran Lingkaran
|
||||||
filter.option.octaves = Oktaf
|
filter.option.octaves = Oktaf
|
||||||
filter.option.falloff = Kemerosotan
|
filter.option.falloff = Falloff
|
||||||
filter.option.angle = Sudut
|
filter.option.angle = Sudut
|
||||||
filter.option.tilt = Miring
|
filter.option.tilt = Miring
|
||||||
filter.option.rotate = Putar
|
filter.option.rotate = Putar
|
||||||
@@ -771,7 +782,7 @@ error.invalidaddress = Alamat tidak valid.
|
|||||||
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
|
error.timedout = Kehabisan waktu!\nPastikan host mengaktifkan port forwarding, dan alamatnya benar!
|
||||||
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
error.mismatch = Paket bermasalah:\nkemungkinan versi client/server berbeda.\nPastikan Anda dan host mempunyai versi terbaru Mindustry!
|
||||||
error.alreadyconnected = Sudah tersambung.
|
error.alreadyconnected = Sudah tersambung.
|
||||||
error.mapnotfound = File peta tidak ditemaukan!
|
error.mapnotfound = File peta tidak ditemukan!
|
||||||
error.io = Terjadi kesalahan jaringan I/O.
|
error.io = Terjadi kesalahan jaringan I/O.
|
||||||
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
error.any = Terjadi kesalahan Jaringan tidak diketahui.
|
||||||
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
error.bloom = Gagal untuk menjalankan efek bloom.\nPerangkat Anda mungkin tidak mendukung fitur ini.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Selamat.\n\nMusuh di {0} telah dikalahkan.\n[lightgr
|
|||||||
sectorlist = Sektor
|
sectorlist = Sektor
|
||||||
sectorlist.attacked = {0} sedang diserang
|
sectorlist.attacked = {0} sedang diserang
|
||||||
sectors.unexplored = [lightgray]Belum Ditelusuri
|
sectors.unexplored = [lightgray]Belum Ditelusuri
|
||||||
|
sectors.attempts = Percobaan:
|
||||||
sectors.resources = Sumber Daya:
|
sectors.resources = Sumber Daya:
|
||||||
sectors.production = Produksi:
|
sectors.production = Produksi:
|
||||||
sectors.export = Ekspor:
|
sectors.export = Ekspor:
|
||||||
@@ -807,7 +819,7 @@ sectors.redirect = Arahkan Ulang Alas Peluncur
|
|||||||
sectors.rename = Ganti Nama Sektor
|
sectors.rename = Ganti Nama Sektor
|
||||||
sectors.enemybase = [scarlet]Markas Musuh
|
sectors.enemybase = [scarlet]Markas Musuh
|
||||||
sectors.vulnerable = [scarlet]Rawan diserang
|
sectors.vulnerable = [scarlet]Rawan diserang
|
||||||
sectors.underattack = [scarlet]Dalam Serangan! [accent]Kerusakan sebesar {0}%
|
sectors.underattack = [scarlet]Dalam Serangan! [accent]Damage sebesar {0}%
|
||||||
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
|
sectors.underattack.nodamage = [scarlet]Belum Dikuasai
|
||||||
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
sectors.survives = [accent]Bertahan sebanyak {0} gelombang
|
||||||
sectors.go = Mulai
|
sectors.go = Mulai
|
||||||
@@ -818,7 +830,7 @@ sector.curlost = Sektor Gagal Bertahan
|
|||||||
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
sector.missingresources = [scarlet]Sumber Daya Inti Tidak Cukup
|
||||||
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
sector.attacked = Sektor [accent]{0}[white] sedang diserang!
|
||||||
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
sector.lost = Sektor [accent]{0}[white] telah dihancurkan!
|
||||||
sector.capture = Sector [accent]{0}[white] Dikuasai!
|
sector.capture = Sektor [accent]{0}[white] Dikuasai!
|
||||||
sector.capture.current = Sektor Dikuasai!
|
sector.capture.current = Sektor Dikuasai!
|
||||||
sector.changeicon = Ubah Ikon
|
sector.changeicon = Ubah Ikon
|
||||||
sector.noswitch.title = Tidak Dapat Berpindah Sektor
|
sector.noswitch.title = Tidak Dapat Berpindah Sektor
|
||||||
@@ -853,12 +865,12 @@ sector.impact0078.name = Benturan 0078
|
|||||||
sector.groundZero.name = Titik Awal
|
sector.groundZero.name = Titik Awal
|
||||||
sector.craters.name = Kawah
|
sector.craters.name = Kawah
|
||||||
sector.frozenForest.name = Hutan Beku
|
sector.frozenForest.name = Hutan Beku
|
||||||
sector.ruinousShores.name = Pantai Yang Hancur
|
sector.ruinousShores.name = Runtuhan Pesisir
|
||||||
sector.stainedMountains.name = Gunung Bernoda
|
sector.stainedMountains.name = Gunung Bernoda
|
||||||
sector.desolateRift.name = Retakan Terpencil
|
sector.desolateRift.name = Retakan Terpencil
|
||||||
sector.nuclearComplex.name = Kompleks Produksi Nuklir
|
sector.nuclearComplex.name = Kompleks Produksi Nuklir
|
||||||
sector.overgrowth.name = Pertumbuhan
|
sector.overgrowth.name = Pertumbuhan
|
||||||
sector.tarFields.name = Lahan Perminyakan Mentah
|
sector.tarFields.name = Ladang Minyak
|
||||||
sector.saltFlats.name = Dataran Garam
|
sector.saltFlats.name = Dataran Garam
|
||||||
sector.fungalPass.name = Lintasan Spora
|
sector.fungalPass.name = Lintasan Spora
|
||||||
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
sector.biomassFacility.name = Pabrik Sintesis Biomassa
|
||||||
@@ -866,19 +878,20 @@ sector.windsweptIslands.name = Pulau Bersemilir
|
|||||||
sector.extractionOutpost.name = Pos Ekstraksi
|
sector.extractionOutpost.name = Pos Ekstraksi
|
||||||
sector.facility32m.name = Fasilitas 32 M
|
sector.facility32m.name = Fasilitas 32 M
|
||||||
sector.taintedWoods.name = Hutan Tercemar
|
sector.taintedWoods.name = Hutan Tercemar
|
||||||
sector.infestedCanyons.name = Infested Canyons
|
sector.infestedCanyons.name = Ngarai Terinfestasi
|
||||||
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
sector.planetaryTerminal.name = Pusat Peluncuran Planet
|
||||||
sector.coastline.name = Tepi Pantai
|
sector.coastline.name = Tepi Pantai
|
||||||
sector.navalFortress.name = Benteng Laut
|
sector.navalFortress.name = Benteng Laut
|
||||||
sector.polarAerodrome.name = Polar Aerodrome
|
sector.polarAerodrome.name = Pangkalan Kutub
|
||||||
sector.atolls.name = Atol
|
sector.atolls.name = Atol
|
||||||
sector.testingGrounds.name = Testing Grounds
|
sector.testingGrounds.name = Kawasan Uji Coba
|
||||||
sector.seaPort.name = Pelabuhan Laut
|
sector.seaPort.name = Pelabuhan Laut
|
||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Selat Terkikis
|
||||||
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
sector.mycelialBastion.name = Benteng Pertahanan Miselium
|
||||||
sector.frontier.name = Perbatasan
|
sector.frontier.name = Perbatasan
|
||||||
|
sector.sunkenPier.name = Dermaga Karam
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Benteng Energi Panas
|
sector.geothermalStronghold.name = Benteng Geotermal
|
||||||
|
|
||||||
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
sector.groundZero.description = Lokasi yang optimal untuk bermain satu kali lagi. Sangat sedikit musuh. Sedikit sumber daya.\nKumpulkan timah dan tembaga sebanyak yang Anda bisa.\nMulai dari sini.
|
||||||
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
sector.frozenForest.description = Di sini, dekat dengan gunung, spora sudah menyebar. Suhu dingin tidak dapat menahannya.\n\nMulailah hasilkan listrik. Bangun generator pembakar. Pelajari cara menggunakan mender.
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Musuh telah mendirikan markas di sebuah pulau
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -946,7 +960,7 @@ sector.stronghold.description = Markas musuh yang besar di sektor ini menjaga si
|
|||||||
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
sector.crevice.description = Musuh akan mengirimkan pasukan serangan yang hebat untuk menghancurkan markasmu di sektor ini.\nKembangkan [accent]karbida[] dan [accent]Generator Pirolisis[] mungkin imperatif untuk bertahan hidup.
|
||||||
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
sector.siege.description = Sektor ini memiliki dua ngarai paralel yang akan memaksa serangan dari dua arah.\nRiset [accent]sianogen[] untuk mendapatkan kemampuan untuk membuat unit tank yang lebih kuat.\nPeringatan: Rudal jarak jauh milik musuh telah terdeteksi. Rudal tersebut mungkin ditembak jatuh sebelum terjadi benturan.
|
||||||
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
sector.crossroads.description = Pangkalan musuh di sektor ini telah didirikan di berbagai medan. Riset unit yang berbeda untuk beradaptasi.\nSelain itu, beberapa markas telah dilindungi oleh perisai. Cari tahu bagaimana mereka diberi daya.
|
||||||
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]phase fabric[].
|
sector.karst.description = Sektor ini kaya akan sumber daya, namun akan diserang oleh musuh begitu inti baru mendarat.\nManfaatkan sumber daya dan riset [accent]fabrik phase[].
|
||||||
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
sector.origin.description = Sektor terakhir dengan kehadiran musuh yang signifikan.\nTidak ada peluang penelitian yang tersisa - fokuslah pada menghancurkan semua inti musuh.
|
||||||
|
|
||||||
status.burning.name = Terbakar
|
status.burning.name = Terbakar
|
||||||
@@ -977,7 +991,7 @@ settings.sound = Suara
|
|||||||
settings.graphics = Grafik
|
settings.graphics = Grafik
|
||||||
settings.cleardata = Hapus Data Permainan...
|
settings.cleardata = Hapus Data Permainan...
|
||||||
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
settings.clear.confirm = Anda yakin ingin menghapus data ini?\nApa yang sudah dilakukan tidak dapat dibatalkan!
|
||||||
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, bukaan dan keybind.\nSetelah Anda menekan 'ok' permainan akan menghapus semua data dan keluar otomatis.
|
settings.clearall.confirm = [scarlet]PERINGATAN![]\nIni akan menghapus semua data permainan, termasuk simpanan, peta, teknologi yang terbuka, dan keybind.\nSetelah Anda menekan 'ok', permainan akan menghapus semua data dan keluar otomatis.
|
||||||
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
settings.clearsaves.confirm = Anda yakin ingin menghapus semua simpanan?
|
||||||
settings.clearsaves = Bersihkan Simpanan
|
settings.clearsaves = Bersihkan Simpanan
|
||||||
settings.clearresearch = Bersihkan Penelitian
|
settings.clearresearch = Bersihkan Penelitian
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Bertentangan
|
|||||||
stat.powercapacity = Kapasitas Tenaga
|
stat.powercapacity = Kapasitas Tenaga
|
||||||
stat.powershot = Tenaga/Tembakan
|
stat.powershot = Tenaga/Tembakan
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
|
stat.frequency = Frekuensi
|
||||||
stat.targetsair = Target Udara
|
stat.targetsair = Target Udara
|
||||||
stat.targetsground = Target Darat
|
stat.targetsground = Target Darat
|
||||||
|
stat.crushdamage = Damage Benturan
|
||||||
stat.itemsmoved = Kecepatan Barang
|
stat.itemsmoved = Kecepatan Barang
|
||||||
stat.launchtime = Waktu Antara Peluncuran
|
stat.launchtime = Waktu Antara Peluncuran
|
||||||
stat.shootrange = Jarak
|
stat.shootrange = Jarak
|
||||||
@@ -1081,8 +1097,8 @@ stat.immunities = Kekebalan
|
|||||||
stat.healing = Menyembuhkan
|
stat.healing = Menyembuhkan
|
||||||
stat.efficiency = [stat]{0}% Efisiensi
|
stat.efficiency = [stat]{0}% Efisiensi
|
||||||
|
|
||||||
ability.forcefield = Bidang Kekuatan
|
ability.forcefield = Perisai
|
||||||
ability.forcefield.description = Memproyeksikan perisai kekuatan yang menyerap peluru
|
ability.forcefield.description = Memproyeksikan perisai yang menyerap peluru
|
||||||
ability.repairfield = Bidang Perbaikan
|
ability.repairfield = Bidang Perbaikan
|
||||||
ability.repairfield.description = Memperbaiki unit terdekat
|
ability.repairfield.description = Memperbaiki unit terdekat
|
||||||
ability.statusfield = Bidang Status
|
ability.statusfield = Bidang Status
|
||||||
@@ -1090,15 +1106,15 @@ ability.statusfield.description = Menerapkan efek status ke unit terdekat
|
|||||||
ability.unitspawn = Pabrik
|
ability.unitspawn = Pabrik
|
||||||
ability.unitspawn.description = Membangun unit
|
ability.unitspawn.description = Membangun unit
|
||||||
ability.shieldregenfield = Bidang Regenerasi Perisai
|
ability.shieldregenfield = Bidang Regenerasi Perisai
|
||||||
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitar
|
ability.shieldregenfield.description = Meregenerasi perisai unit di sekitarnya
|
||||||
ability.movelightning = Pergerakan Petir
|
ability.movelightning = Pergerakan Petir
|
||||||
ability.movelightning.description = Melepaskan petir sambil bergerak
|
ability.movelightning.description = Melepaskan petir saat bergerak
|
||||||
ability.armorplate = Pelindung Baja
|
ability.armorplate = Pelindung Baja
|
||||||
ability.armorplate.description = Mengurangi kerusakan yang diterima saat menembak
|
ability.armorplate.description = Mengurangi damage yang diterima saat menembak
|
||||||
ability.shieldarc = Perisai Busur
|
ability.shieldarc = Perisai Busur
|
||||||
ability.shieldarc.description = Memproyeksikan perisai kekuatan dalam busur yang menyerap peluru
|
ability.shieldarc.description = Memproyeksikan perisai dalam busur yang menyerap atau menangkis peluru, misil, dan unit
|
||||||
ability.suppressionfield = Bidang Penahan Regen
|
ability.suppressionfield = Bidang Penahan Regen
|
||||||
ability.suppressionfield.description = Menghentikan bangunan perbaikan di dekatnya
|
ability.suppressionfield.description = Menghentikan bangunan perbaikan di sekitarnya
|
||||||
ability.energyfield = Bidang Energi
|
ability.energyfield = Bidang Energi
|
||||||
ability.energyfield.description = Menyengat musuh di sekitar
|
ability.energyfield.description = Menyengat musuh di sekitar
|
||||||
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
|
ability.energyfield.healdescription = Menyengat musuh di sekitar dan menyembuhkan sekutu
|
||||||
@@ -1111,19 +1127,20 @@ ability.spawndeath.description = Melepaskan unit saat mati
|
|||||||
ability.liquidexplode = Kematian-Tumpahkan
|
ability.liquidexplode = Kematian-Tumpahkan
|
||||||
ability.liquidexplode.description = Menumpahkan cairan saat mati
|
ability.liquidexplode.description = Menumpahkan cairan saat mati
|
||||||
|
|
||||||
ability.stat.firingrate = [stat]{0}/sec[lightgray] laju penembakan
|
ability.stat.firingrate = [stat]{0}/dtk[lightgray] laju penembakan
|
||||||
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
|
ability.stat.regen = [stat]{0}[lightgray] nyawa/detik
|
||||||
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
|
ability.stat.pulseregen = [stat]{0}[lightgray] nyawa/denyut
|
||||||
ability.stat.shield = [stat]{0}[lightgray] perisai
|
ability.stat.shield = [stat]{0}[lightgray] nyawa perisai
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] kecepatan perbaikan
|
ability.stat.repairspeed = [stat]{0}/dtk[lightgray] kecepatan perbaikan
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] peluang defleksi
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
ability.stat.slurpheal = [stat]{0}[lightgray] nyawa/unit cair
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] waktu jeda
|
ability.stat.cooldown = [stat]{0} dtk[lightgray] waktu jeda
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
|
ability.stat.maxtargets = [stat]{0}[lightgray] target maksimal
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] jumlah jenis perbaikan yang sama
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan kerusakan
|
ability.stat.damagereduction = [stat]{0}%[lightgray] pengurangan damage
|
||||||
ability.stat.minspeed = [stat]{0} tiles/sec[lightgray] kecepatan minimal
|
ability.stat.minspeed = [stat]{0} ubin/dtk[lightgray] kecepatan minimal
|
||||||
ability.stat.duration = [stat]{0} sec[lightgray] durasi
|
ability.stat.duration = [stat]{0} dtk[lightgray] durasi
|
||||||
ability.stat.buildtime = [stat]{0} sec[lightgray] waktu membangun
|
ability.stat.buildtime = [stat]{0} dtk[lightgray] waktu membangun
|
||||||
|
|
||||||
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
|
bar.displaytoolarge = Dimensi terlalu besar\n(Maks: {0}x{0})
|
||||||
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
bar.onlycoredeposit = Hanya Penyetoran Inti yang Diizinkan
|
||||||
@@ -1133,12 +1150,12 @@ bar.noresources = Sumber Daya Tidak Cukup
|
|||||||
bar.corereq = Memerlukan Inti Markas
|
bar.corereq = Memerlukan Inti Markas
|
||||||
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
bar.corefloor = Ubin Zona Inti Dibutuhkan
|
||||||
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
|
bar.cargounitcap = Kapasitas Unit Kargo Telah Mencapai Batas
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/d
|
||||||
bar.pumpspeed = Kecepatan Pompa: {0}/s
|
bar.pumpspeed = Kecepatan Pompa: {0}/d
|
||||||
bar.efficiency = Efisiensi: {0}%
|
bar.efficiency = Efisiensi: {0}%
|
||||||
bar.boost = Pendorongan: +{0}%
|
bar.boost = Pendorongan: +{0}%
|
||||||
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
bar.powerbuffer = Tenaga Baterai: {0}/{1}
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/d
|
||||||
bar.powerstored = Disimpan: {0}/{1}
|
bar.powerstored = Disimpan: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
@@ -1167,7 +1184,7 @@ bullet.splashdamage = [stat]{0}[lightgray] damage percikan~[stat] {1}[lightgray]
|
|||||||
bullet.incendiary = [stat]membakar
|
bullet.incendiary = [stat]membakar
|
||||||
bullet.homing = [stat]mengejar
|
bullet.homing = [stat]mengejar
|
||||||
bullet.armorpierce = [stat]menembus pelindung
|
bullet.armorpierce = [stat]menembus pelindung
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas kerusakan
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] batas damage
|
||||||
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
|
bullet.suppression = [stat]{0}[lightgray] detik penahanan perbaikan ~ [stat]{1}[lightgray] ubin
|
||||||
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
bullet.interval = [stat]{0}/detik[lightgray] jarak antar peluru:
|
||||||
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
bullet.frags = [stat]{0}[lightgray]x pecahan:
|
||||||
@@ -1248,7 +1265,7 @@ setting.swapdiagonal.name = Penaruhan Selalu Diagonal
|
|||||||
setting.screenshake.name = Layar Getar
|
setting.screenshake.name = Layar Getar
|
||||||
setting.bloomintensity.name = Intensitas Bloom
|
setting.bloomintensity.name = Intensitas Bloom
|
||||||
setting.bloomblur.name = Blur Bloom
|
setting.bloomblur.name = Blur Bloom
|
||||||
setting.effects.name = Munculkan Efek
|
setting.effects.name = Tampilkan Efek
|
||||||
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
setting.destroyedblocks.name = Tunjukkan Blok yang Telah Hancur
|
||||||
setting.blockstatus.name = Tunjukan Status Blok
|
setting.blockstatus.name = Tunjukan Status Blok
|
||||||
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
setting.conveyorpathfinding.name = Navigasi Konveyor/Pipa Otomatis
|
||||||
@@ -1260,19 +1277,19 @@ setting.fullscreen.name = Layar Penuh
|
|||||||
setting.borderlesswindow.name = Jendela tak Berbatas
|
setting.borderlesswindow.name = Jendela tak Berbatas
|
||||||
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
setting.borderlesswindow.name.windows = Layar Penuh tak Berbatas
|
||||||
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
setting.borderlesswindow.description = Mulai ulang mungkin diperlukan untuk menerapkan perubahan.
|
||||||
setting.fps.name = Tunjukkan FPS & Ping
|
setting.fps.name = Tampilkan FPS & Ping
|
||||||
setting.console.name = Hidupkan Konsol
|
setting.console.name = Hidupkan Konsol
|
||||||
setting.smoothcamera.name = Kamera Halus
|
setting.smoothcamera.name = Kamera Halus
|
||||||
setting.detach-camera.name = Kamera Bebas
|
setting.detach-camera.name = Kamera Bebas
|
||||||
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditambahkan ke keybind.
|
setting.detach-camera.description = Jika diaktifkan, kamera tidak akan mengikuti unit pemain.\nPengaturan ini dapat ditautkan ke keybind.
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.pixelate.name = Mode Pixel
|
setting.pixelate.name = Mode Pixel
|
||||||
setting.minimap.name = Tunjukkan Peta Kecil
|
setting.minimap.name = Tampilkan Peta Kecil
|
||||||
setting.coreitems.name = Tunjukkan Bahan Inti
|
setting.coreitems.name = Tampilkan Bahan Inti
|
||||||
setting.position.name = Tunjukkan Posisi Pemain
|
setting.position.name = Tampilkan Posisi Pemain
|
||||||
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
setting.mouseposition.name = Tunjukkan Posisi Tetikus
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
setting.atmosphere.name = Tunjukkan Atmosfer Planet
|
setting.atmosphere.name = Tampilkan Atmosfer Planet
|
||||||
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
|
setting.drawlight.name = Gambar Kegelapan atau Pencahayaan
|
||||||
setting.ambientvol.name = Volume Sekeliling
|
setting.ambientvol.name = Volume Sekeliling
|
||||||
setting.mutemusic.name = Bisukan Musik
|
setting.mutemusic.name = Bisukan Musik
|
||||||
@@ -1288,7 +1305,7 @@ setting.lasersopacity.name = Jelas-Beningnya Laser Tenaga
|
|||||||
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
|
setting.unitlaseropacity.name = Jelas-Beningnya Laser Unit Menambang
|
||||||
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
setting.bridgeopacity.name = Jelas-Beningnya Jembatan
|
||||||
setting.playerchat.name = Tunjukkan Pesan Pemain
|
setting.playerchat.name = Tunjukkan Pesan Pemain
|
||||||
setting.showweather.name = Perlihatkan Cuaca
|
setting.showweather.name = Tampilkan Cuaca
|
||||||
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
setting.hidedisplays.name = Sembunyikan Tampilan Logika
|
||||||
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
|
setting.macnotch.name = Sesuaikan tampilan dengan batas layar
|
||||||
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
setting.macnotch.description = Mulai ulang diperlukan untuk menerapkan perubahan
|
||||||
@@ -1301,8 +1318,8 @@ public.beta = Ingat bahwa game dalam versi beta tidak dapat membuat lobi publik.
|
|||||||
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
uiscale.reset = Skala UI telah diubah.\nTekan "OK" untuk mengonfirmasi.\n[scarlet]Kembali dan keluar di[accent] {0}[] pengaturan...
|
||||||
uiscale.cancel = Batal & Keluar
|
uiscale.cancel = Batal & Keluar
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Ganti Tombol
|
keybind.title = Ganti Keybind
|
||||||
keybinds.mobile = [scarlet]Mayoritas tombol tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
keybinds.mobile = [scarlet]Mayoritas keybind tidak didukung oleh perangkat ponsel. Hanya gerakan dasar yang didukung.
|
||||||
category.general.name = Umum
|
category.general.name = Umum
|
||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.command.name = Perintah Unit
|
category.command.name = Perintah Unit
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Tingkat A.I. Pembangun
|
|||||||
rules.rtsai = A.I. RTS [red](WIP)
|
rules.rtsai = A.I. RTS [red](WIP)
|
||||||
rules.rtsai.campaign = A.I. Serangan RTS
|
rules.rtsai.campaign = A.I. Serangan RTS
|
||||||
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
|
rules.rtsai.campaign.info = Dalam peta serangan, membuat unit berkelompok dan menyerang markas pemain dengan cara yang lebih cerdas.
|
||||||
|
rules.clearsectoronloss = Bersihkan Sektor Setelah Kalah
|
||||||
|
rules.clearsectoronloss.info = Ketika suatu sektor telah dikalahkan oleh musuh, semua bangunan pemain dari percobaan sebelumnya akan dihilangkan.
|
||||||
rules.rtsminsquadsize = Ukuran Regu Minimum
|
rules.rtsminsquadsize = Ukuran Regu Minimum
|
||||||
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
rules.rtsmaxsquadsize = Ukuran Regu Maksimum
|
||||||
rules.rtsminattackweight = Berat Serangan Minimum
|
rules.rtsminattackweight = Berat Serangan Minimum
|
||||||
@@ -1454,7 +1473,7 @@ rules.unitbuildspeedmultiplier = Penggandaan Kecepatan Pembuatan Unit
|
|||||||
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
rules.unitcostmultiplier = Penggandaan Bahan Pembuatan Unit
|
||||||
rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
rules.unithealthmultiplier = Penggandaan Nyawa Unit
|
||||||
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
rules.unitdamagemultiplier = Penggandaan Damage Unit
|
||||||
rules.unitcrashdamagemultiplier = Penggandaan Kerusakan Jatuhnya Unit
|
rules.unitcrashdamagemultiplier = Penggandaan Damage Jatuhnya Unit
|
||||||
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
rules.unitminespeedmultiplier = Penggandaan Kecepatan Unit Menambang
|
||||||
rules.solarmultiplier = Penggandaan Tenaga Surya
|
rules.solarmultiplier = Penggandaan Tenaga Surya
|
||||||
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
rules.unitcapvariable = Inti Memengaruhi Batas Unit
|
||||||
@@ -1521,7 +1540,7 @@ item.titanium.name = Titanium
|
|||||||
item.thorium.name = Torium
|
item.thorium.name = Torium
|
||||||
item.silicon.name = Silikon
|
item.silicon.name = Silikon
|
||||||
item.plastanium.name = Plastanium
|
item.plastanium.name = Plastanium
|
||||||
item.phase-fabric.name = Phase Fabric
|
item.phase-fabric.name = Fabrik Phase
|
||||||
item.surge-alloy.name = Paduan Logam
|
item.surge-alloy.name = Paduan Logam
|
||||||
item.spore-pod.name = Polong Spora
|
item.spore-pod.name = Polong Spora
|
||||||
item.sand.name = Pasir
|
item.sand.name = Pasir
|
||||||
@@ -1663,7 +1682,7 @@ block.snow.name = Salju
|
|||||||
block.crater-stone.name = Kawah
|
block.crater-stone.name = Kawah
|
||||||
block.sand-water.name = Air pada Pasir
|
block.sand-water.name = Air pada Pasir
|
||||||
block.darksand-water.name = Air pada Pasir Hitam
|
block.darksand-water.name = Air pada Pasir Hitam
|
||||||
block.char.name = Bara
|
block.char.name = Bara Hangus
|
||||||
block.dacite.name = Dasit
|
block.dacite.name = Dasit
|
||||||
block.rhyolite.name = Riolit
|
block.rhyolite.name = Riolit
|
||||||
block.dacite-wall.name = Dinding Dasit
|
block.dacite-wall.name = Dinding Dasit
|
||||||
@@ -1680,41 +1699,41 @@ block.mud.name = Lumpur
|
|||||||
block.white-tree-dead.name = Pohon Putih Mati
|
block.white-tree-dead.name = Pohon Putih Mati
|
||||||
block.white-tree.name = Pohon Putih
|
block.white-tree.name = Pohon Putih
|
||||||
block.spore-cluster.name = Kumpulan Spora
|
block.spore-cluster.name = Kumpulan Spora
|
||||||
block.metal-floor.name = Lantai Besi 1
|
block.metal-floor.name = Lantai Logam 1
|
||||||
block.metal-floor-2.name = Lantai Besi 2
|
block.metal-floor-2.name = Lantai Logam 2
|
||||||
block.metal-floor-3.name = Lantai Besi 3
|
block.metal-floor-3.name = Lantai Logam 3
|
||||||
block.metal-floor-4.name = Lantai Besi 4
|
block.metal-floor-4.name = Lantai Logam 4
|
||||||
block.metal-floor-5.name = Lantai Besi 5
|
block.metal-floor-5.name = Lantai Logam 5
|
||||||
block.metal-floor-damaged.name = Lantai Besi Rusak
|
block.metal-floor-damaged.name = Lantai Logam Rusak
|
||||||
block.metal-tiles-1.name = Ubin Besi 1
|
block.metal-tiles-1.name = Ubin Logam 1
|
||||||
block.metal-tiles-2.name = Ubin Besi 2
|
block.metal-tiles-2.name = Ubin Logam 2
|
||||||
block.metal-tiles-3.name = Ubin Besi 3
|
block.metal-tiles-3.name = Ubin Logam 3
|
||||||
block.metal-tiles-4.name = Ubin Besi 4
|
block.metal-tiles-4.name = Ubin Logam 4
|
||||||
block.metal-tiles-5.name = Ubin Besi 5
|
block.metal-tiles-5.name = Ubin Logam 5
|
||||||
block.metal-tiles-6.name = Ubin Besi 6
|
block.metal-tiles-6.name = Ubin Logam 6
|
||||||
block.metal-tiles-7.name = Ubin Besi 7
|
block.metal-tiles-7.name = Ubin Logam 7
|
||||||
block.metal-tiles-8.name = Ubin Besi 8
|
block.metal-tiles-8.name = Ubin Logam 8
|
||||||
block.metal-tiles-9.name = Ubin Besi 9
|
block.metal-tiles-9.name = Ubin Logam 9
|
||||||
block.metal-tiles-10.name = Ubin Besi 10
|
block.metal-tiles-10.name = Ubin Logam 10
|
||||||
block.metal-tiles-11.name = Ubin Besi 11
|
block.metal-tiles-11.name = Ubin Logam 11
|
||||||
block.metal-tiles-12.name = Ubin Besi 12
|
block.metal-tiles-12.name = Ubin Logam 12
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = Ubin Logam 13
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = Dinding Logam 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = Dinding Logam 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = Dinding Logam 3
|
||||||
block.colored-floor.name = Lantai Berwarna
|
block.colored-floor.name = Lantai Berwarna
|
||||||
block.colored-wall.name = Dinding Berwarna
|
block.colored-wall.name = Dinding Berwarna
|
||||||
block.character-overlay.name = Lapisan Karakter
|
block.character-overlay.name = Lapisan Karakter
|
||||||
block.character-overlay-white.name = Lapisan Karakter (Putih)
|
block.character-overlay-white.name = Lapisan Karakter (Putih)
|
||||||
block.rune-overlay.name = Lapisan Rune
|
block.rune-overlay.name = Lapisan Aksara
|
||||||
block.rune-overlay-crux.name = Lapisan Rune (Crux)
|
block.rune-overlay-crux.name = Lapisan Aksara (Crux)
|
||||||
block.dark-panel-1.name = Panel Gelap 1
|
block.dark-panel-1.name = Panel Gelap 1
|
||||||
block.dark-panel-2.name = Panel Gelap 2
|
block.dark-panel-2.name = Panel Gelap 2
|
||||||
block.dark-panel-3.name = Panel Gelap 3
|
block.dark-panel-3.name = Panel Gelap 3
|
||||||
block.dark-panel-4.name = Panel Gelap 4
|
block.dark-panel-4.name = Panel Gelap 4
|
||||||
block.dark-panel-5.name = Panel Gelap 5
|
block.dark-panel-5.name = Panel Gelap 5
|
||||||
block.dark-panel-6.name = Panel Gelap 6
|
block.dark-panel-6.name = Panel Gelap 6
|
||||||
block.dark-metal.name = Besi Gelap
|
block.dark-metal.name = Logam Gelap
|
||||||
block.basalt.name = Basal
|
block.basalt.name = Basal
|
||||||
block.hotrock.name = Batu Panas
|
block.hotrock.name = Batu Panas
|
||||||
block.magmarock.name = Batu Magma
|
block.magmarock.name = Batu Magma
|
||||||
@@ -1738,7 +1757,7 @@ block.lancer.name = Lancer
|
|||||||
block.conveyor.name = Konveyor
|
block.conveyor.name = Konveyor
|
||||||
block.titanium-conveyor.name = Konveyor Berbahan Titanium
|
block.titanium-conveyor.name = Konveyor Berbahan Titanium
|
||||||
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
|
block.plastanium-conveyor.name = Konveyor Berbahan Plastanium
|
||||||
block.armored-conveyor.name = Konveyor Berlapis Baja
|
block.armored-conveyor.name = Konveyor Berlapis Torium
|
||||||
block.junction.name = Simpangan
|
block.junction.name = Simpangan
|
||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
@@ -1817,8 +1836,8 @@ block.thermal-generator.name = Generator Panas
|
|||||||
block.surge-smelter.name = Pelebur Paduan Logam
|
block.surge-smelter.name = Pelebur Paduan Logam
|
||||||
block.mender.name = Mender
|
block.mender.name = Mender
|
||||||
block.mend-projector.name = Proyektor Mender
|
block.mend-projector.name = Proyektor Mender
|
||||||
block.surge-wall.name = Dinding Logam
|
block.surge-wall.name = Dinding Paduan Logam
|
||||||
block.surge-wall-large.name = Dinding Logam Besar
|
block.surge-wall-large.name = Dinding Paduan Logam Besar
|
||||||
block.cyclone.name = Cyclone
|
block.cyclone.name = Cyclone
|
||||||
block.fuse.name = Fuse
|
block.fuse.name = Fuse
|
||||||
block.shock-mine.name = Ranjau Kejut
|
block.shock-mine.name = Ranjau Kejut
|
||||||
@@ -1948,8 +1967,8 @@ block.tungsten-wall-large.name = Dinding Tungsten Besar
|
|||||||
block.blast-door.name = Pintu Blast
|
block.blast-door.name = Pintu Blast
|
||||||
block.carbide-wall.name = Dinding Karbida
|
block.carbide-wall.name = Dinding Karbida
|
||||||
block.carbide-wall-large.name = Dinding Karbida Besar
|
block.carbide-wall-large.name = Dinding Karbida Besar
|
||||||
block.reinforced-surge-wall.name = Dinding Logam yang Diperkuat
|
block.reinforced-surge-wall.name = Dinding Paduan Logam yang Diperkuat
|
||||||
block.reinforced-surge-wall-large.name = Dinding Logam Besar yang Diperkuat
|
block.reinforced-surge-wall-large.name = Dinding Paduan Logam Besar yang Diperkuat
|
||||||
block.shielded-wall.name = Dinding Berperisai
|
block.shielded-wall.name = Dinding Berperisai
|
||||||
block.radar.name = Radar
|
block.radar.name = Radar
|
||||||
block.build-tower.name = Menara Pembangun
|
block.build-tower.name = Menara Pembangun
|
||||||
@@ -1957,7 +1976,7 @@ block.regen-projector.name = Proyektor Penyembuhan
|
|||||||
block.shockwave-tower.name = Menara Gelombang Kejut
|
block.shockwave-tower.name = Menara Gelombang Kejut
|
||||||
block.shield-projector.name = Proyektor Perisai
|
block.shield-projector.name = Proyektor Perisai
|
||||||
block.large-shield-projector.name = Proyektor Perisai Besar
|
block.large-shield-projector.name = Proyektor Perisai Besar
|
||||||
block.armored-duct.name = Pipa Lapis Baja
|
block.armored-duct.name = Pipa Lapis Torium
|
||||||
block.overflow-duct.name = Pipa Luapan
|
block.overflow-duct.name = Pipa Luapan
|
||||||
block.underflow-duct.name = Pipa Luapan Terbalik
|
block.underflow-duct.name = Pipa Luapan Terbalik
|
||||||
block.duct-unloader.name = Pipa Pembongkar Muatan
|
block.duct-unloader.name = Pipa Pembongkar Muatan
|
||||||
@@ -2091,14 +2110,14 @@ gz.lead = :lead: [accent]Timah[] adalah sumber daya lain yang umum digunakan.\nS
|
|||||||
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
|
gz.moveup = :up: Bergerak ke atas untuk objektif lebih lanjut.
|
||||||
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
|
gz.turrets = Riset dan tempatkan 2 menara :duo: [accent]Duo[] untuk mempertahankan inti.\nMenara Duo memerlukan amunisi :copper: [accent]tembaga[] dari konveyor.
|
||||||
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
gz.duoammo = Suplai menara Duo dengan [accent]tembaga[], menggunakan konveyor.
|
||||||
gz.walls = [accent]Dinding[] dapat menahan kerusakan yang mencapai bangunan.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
gz.walls = [accent]Dinding[] dapat menahan damage yang mencapai bangunan lain.\nTempatkan :copper-wall: [accent]dinding tembaga[] di sekitar menara.
|
||||||
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
gz.defend = Musuh datang, bersiaplah untuk bertahan.
|
||||||
gz.aa = Unit terbang tidak dapat dengan mudah dibunuh dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
gz.aa = Unit terbang tidak dapat dengan mudah dijatuhkan dengan menara standar.\nMenara :scatter: [accent]Scatter[] memberikan anti-udara yang sangat baik, tetapi memerlukan :lead: [accent]timah[] sebagai amunisi.
|
||||||
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
gz.scatterammo = Suplai Menara Scatter dengan [accent]timah[], menggunakan konveyor.
|
||||||
gz.supplyturret = [accent]Suplai Menara
|
gz.supplyturret = [accent]Suplai Menara
|
||||||
gz.zone1 = Ini adalah zona pendaratan musuh.
|
gz.zone1 = Ini adalah zona pendaratan musuh.
|
||||||
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
gz.zone2 = Apa pun yang dibangun dalam radius tersebut \nakan hancur ketika gelombang mulai.
|
||||||
gz.zone3 = Gelombang akan dimulai sekarang. Bersiap.
|
gz.zone3 = Gelombang akan dimulai sekarang. Bersiaplah.
|
||||||
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
gz.finish = Bangun lebih banyak menara, tambang lebih banyak sumber daya,\ndan bertahanlah terhadap semua gelombang untuk [accent]menaklukkan sektor[].
|
||||||
|
|
||||||
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
onset.mine = Klik untuk menambang :beryllium: [accent]berilium[] dari dinding.\n\nGunakan tombol [accent][[WASD] untuk bergerak.
|
||||||
@@ -2114,10 +2133,10 @@ onset.research2 = Mulailah meneliti [accent]bangunan pabrik[].\nRiset :cliff-cru
|
|||||||
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
onset.arcfurnace = Tungku Listrik Silikon memerlukan :sand: [accent]pasir[] dan :graphite: [accent]grafit[] untuk membuat :silicon: [accent]silikon[].\n[accent]Tenaga[] juga dibutuhkan.
|
||||||
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
|
onset.crusher = Gunakan :cliff-crusher: [accent]penghancur tebing[] untuk menambang pasir.
|
||||||
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
|
onset.fabricator = Gunakan [accent]unit[] untuk menjelajah peta, mempertahakan bangunan, dan menyerang musuh. Riset dan tempatkan :tank-fabricator: [accent]pabrikator tank[].
|
||||||
onset.makeunit = Produksi sebuah unit.\nGunakan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
onset.makeunit = Produksi sebuah unit.\nTekan tombol "?" untuk melihat persyaratan pabrik yang dipilih.
|
||||||
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
|
onset.turrets = Unit sangatlah efektif, namun [accent]menara[] memberikan kemampuan pertahanan yang lebih baik jika digunakan secara efektif.\nTempatkan menara :breach: [accent]Breach[].\nMenara memerlukan amunisi :beryllium: [accent]berilium[].
|
||||||
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
|
onset.turretammo = Suplai menara dengan [accent]amunisi berilium.[]
|
||||||
onset.walls = [accent]Dinding[] dapat mencegah kerusakan yang datang pada bangunan.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
onset.walls = [accent]Dinding[] dapat mencegah damage yang datang pada bangunan lain.\nTempatkan beberapa :beryllium-wall: [accent]dinding berilium[] di sekitar menara.
|
||||||
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
onset.enemies = Musuh datang, bersiaplah untuk bertahan.
|
||||||
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
|
onset.defenses = [accent]Siapkan pertahanan:[lightgray] {0}
|
||||||
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
|
onset.attack = Musuh dalam keadaan rentan diserang. Luncurkan serangan balik.
|
||||||
@@ -2186,8 +2205,8 @@ block.multi-press.description = Memadatkan bongkahan batu bara menjadi lempengan
|
|||||||
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
block.silicon-smelter.description = Memproduksi silikon dari pasir dan batu bara.
|
||||||
block.kiln.description = Membakar pasir dan timah menjadi metaglass.
|
block.kiln.description = Membakar pasir dan timah menjadi metaglass.
|
||||||
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
block.plastanium-compressor.description = Memproduksi plastanium dari minyak dan titanium.
|
||||||
block.phase-weaver.description = Mensintesis phase fabric dari torium dan pasir.
|
block.phase-weaver.description = Mensintesis fabrik phase dari torium dan pasir.
|
||||||
block.surge-smelter.description = Memproduksi campuran logam dari titanium, timah, silikon dan tembaga.
|
block.surge-smelter.description = Memproduksi paduan logam dari titanium, timah, silikon dan tembaga.
|
||||||
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
|
block.cryofluid-mixer.description = Mencampur air dan titanium untuk memproduksi cairan dingin.
|
||||||
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
block.blast-mixer.description = Memproduksi senyawa peledak dari pyratit dan polong spora.
|
||||||
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
block.pyratite-mixer.description = Mencampur batu bara, timah dan pasir menjadi pyratit.
|
||||||
@@ -2223,10 +2242,10 @@ block.scrap-wall-huge.description = Melindungi bangunan dari tembakan musuh.
|
|||||||
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
|
block.scrap-wall-gigantic.description = Melindungi bangunan dari tembakan musuh.
|
||||||
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
block.door.description = Dinding yang bisa dibuka dan ditutup.
|
||||||
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
block.door-large.description = Dinding yang bisa dibuka dan ditutup.
|
||||||
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk meningkatkan jangkauan dan efisiensi.
|
block.mender.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan silikon untuk menambah jangkauan dan efisiensi.
|
||||||
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi.
|
block.mend-projector.description = Menyembuhkan blok di sekelilingnya secara berkala.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi.
|
||||||
block.overdrive-projector.description = Menambah kecepatan bangunan sekitar.\nDapat menggunakan phase fabric untuk meningkatkan jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
block.overdrive-projector.description = Meningkatkan kecepatan bangunan sekitar.\nDapat menggunakan fabrik phase untuk menambah jangkauan dan efisiensi. Efek Pemercepat tidak dapat ditumpuk.
|
||||||
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Jika terlalu banyak kerusakan yang diterima akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Phase fabric meningkatkan ukuran pelindung.
|
block.force-projector.description = Menciptakan pelindung heksagonal di sekelilingnya, melindungi bangunan dan unit di dalamnya dari kerusakan. Terlalu banyak damage yang diserap akan membuat proyektor kepanasan. Dapat menggunakan cairan pendingin untuk mencegah panas berlebih. Fabrik phase dapat meningkatkan ukuran pelindung.
|
||||||
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
|
block.shock-mine.description = Mengeluarkan setruman listrik setelah diinjak musuh.
|
||||||
block.conveyor.description = Memindahkan barang ke depan.
|
block.conveyor.description = Memindahkan barang ke depan.
|
||||||
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
block.titanium-conveyor.description = Memindahkan barang ke depan. Lebih cepat daripada konveyor biasa.
|
||||||
@@ -2311,9 +2330,9 @@ block.parallax.description = Menembakkan laser yang menarik target udara, juga m
|
|||||||
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
block.tsunami.description = Menembakkan cairan dalam jumlah dan tekanan besar ke arah musuh. Dapat memadamkan api secara otomatis jika diisi dengan air.
|
||||||
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
block.silicon-crucible.description = Memurnikan silikon dari pasir dan batu bara, menggunakan pyratit sebagai sumber panas tambahan. Lebih efesien jika diletakkan di area yang panas.
|
||||||
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
block.disassembler.description = Memisahkan lava menjadi mineral langka dalam efesiensi rendah. Bisa memproduksi torium.
|
||||||
block.overdrive-dome.description = Menambahkan kecepatan pada bangunan di sekitarnya. Memerlukan phase fabric dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
block.overdrive-dome.description = Meningkatkan kecepatan pada bangunan di sekitarnya. Memerlukan fabrik phase dan silikon untuk bekerja. Efek Pemercepat tidak dapat ditumpuk.
|
||||||
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
block.payload-conveyor.description = Memindahkan muatan yang besar, seperti unit dari pabrik. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||||
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi
|
block.payload-router.description = Membagi muatan masukan menjadi 3 arah keluaran. Magnetik. Dapat digunakan di lingkungan tanpa gravitasi.
|
||||||
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
block.ground-factory.description = Memproduksi unit darat. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||||
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
block.air-factory.description = Memproduksi unit udara. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||||
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
block.naval-factory.description = Memproduksi unit laut. Unit dapat digunakan secara langsung, atau dipindahkan ke rekonstruktor untuk ditingkatkan.
|
||||||
@@ -2329,9 +2348,9 @@ block.memory-cell.description = Menyimpan informasi untuk prosesor.
|
|||||||
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
block.memory-bank.description = Menyimpan informasi untuk prosesor. Berkapasitas besar.
|
||||||
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
block.logic-display.description = Menampilkan grafik sembarang dari prosesor.
|
||||||
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
|
block.large-logic-display.description = Menampilkan grafik sembarang dari prosesor. Tampilan lebih besar.
|
||||||
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdekatan.
|
block.tile-logic-display.description = Menampilkan grafis sembarang dari prosesor.\nTerhubung secara mulus ke blok tampilan logika ubin yang saling berdempetan.
|
||||||
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
block.interplanetary-accelerator.description = Sebuah menara railgun elektromagnetik raksasa. Meluncurkan Inti dengan kecepatan tinggi untuk peluncuran antarplanet.
|
||||||
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin (Opsional).
|
block.repair-turret.description = Memulihkan unit terdekat yang sekarat dalam jangkauan secara terus-menerus. Dapat menerima pendingin.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
block.core-bastion.description = Inti markas. Terlindungi. Jika hancur, sektor jatuh ke tangan musuh.
|
||||||
@@ -2351,14 +2370,14 @@ block.silicon-arc-furnace.description = Memurnikan silikon dari pasir dan grafit
|
|||||||
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
|
block.oxidation-chamber.description = Mengubah berilium dan ozon menjadi oksida. Memancarkan panas sebagai produk sampingan.
|
||||||
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
|
block.electric-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan daya yang besar.
|
||||||
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
|
block.slag-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan lava.
|
||||||
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan phase fabric.
|
block.phase-heater.description = Pemanas yang menghadap ke arah blok. Memerlukan fabrik phase.
|
||||||
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
block.heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||||
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
block.small-heat-redirector.description = Mengalihkan akumulasi panas ke blok lain.
|
||||||
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
block.heat-router.description = Menyebarkan akumulasi panas ke tiga arah.
|
||||||
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
|
block.electrolyzer.description = Mengubah air menjadi gas hidrogen dan ozon. Mengeluarkan gas yang dihasilkan dalam dua arah yang berlawanan, ditandai dengan warna yang sesuai.
|
||||||
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
|
block.atmospheric-concentrator.description = Mengkonsentrasikan nitrogen dari atmosfer. Memerlukan panas.
|
||||||
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
|
block.surge-crucible.description = Memproduksi paduan logam dari silikon dan unsur logam dalam lava. Memerlukan panas.
|
||||||
block.phase-synthesizer.description = Mensintesis phase fabric dari torium, pasir, dan ozon. Memerlukan panas.
|
block.phase-synthesizer.description = Mensintesis fabrik phase dari torium, pasir, dan ozon. Memerlukan panas.
|
||||||
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
|
block.carbide-crucible.description = Memadukan grafit dan tungsten menjadi karbida. Memerlukan panas.
|
||||||
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
|
block.cyanogen-synthesizer.description = Mensintesis sianogen dari arkisit dan grafit. Memerlukan panas.
|
||||||
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
|
block.slag-incinerator.description = Membakar benda atau cairan yang tidak mudah menguap. Memerlukan lava.
|
||||||
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Mengondensasi gas ventilasi menjadi air. Meme
|
|||||||
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
|
block.plasma-bore.description = Saat ditempatkan menghadap dinding bijih, mengeluarkan bahan tanpa batas. Memerlukan daya dalam jumlah kecil.
|
||||||
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
|
block.large-plasma-bore.description = Bor plasma yang lebih besar. Mampu menambang tungsten dan torium. Memerlukan hidrogen dan tenaga.
|
||||||
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
block.cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga. Efisiensi bervariasi berdasarkan jenis dinding.
|
||||||
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan ozon. Efisiensi bervariasi berdasarkan jenis dinding. Gunakan Tungsten untuk meningkatkan efisiensi (Opsional).
|
block.large-cliff-crusher.description = Menghancurkan dinding, mengeluarkan pasir tanpa batas. Memerlukan tenaga dan hidrogen. Efisiensi bervariasi berdasarkan jenis dinding. Dapat menggunakan grafit untuk meningkatkan efisiensi.
|
||||||
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
|
block.impact-drill.description = Saat ditempatkan pada bijih, mengeluarkan bahan dalam ledakan tanpa batas. Memerlukan listrik dan air.
|
||||||
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
|
block.eruption-drill.description = Bor tumbukan yang ditingkatkan. Mampu menambang torium. Memerlukan hidrogen.
|
||||||
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
block.reinforced-conduit.description = Memindahkan cairan ke depan. Tidak menerima masukkan ke samping.
|
||||||
@@ -2404,9 +2423,9 @@ block.turbine-condenser.description = Menghasilkan tenaga ketika ditempatkan pad
|
|||||||
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
|
block.chemical-combustion-chamber.description = Menghasilkan tenaga dari arkisit dan ozon.
|
||||||
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
|
block.pyrolysis-generator.description = Menghasilkan tenaga dalam jumlah besar dari arkisit dan lava. Menghasilkan air sebagai produk sampingan.
|
||||||
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
block.flux-reactor.description = Menghasilkan tenaga dalam jumlah besar ketika dipanaskan. Memerlukan sianogen sebagai penstabil. Tenaga yang dihasilkan dan kebutuhan sianogen sebanding dengan panas yang masuk.\nMeledak jika sianogen yang disediakan tidak mencukupi.
|
||||||
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan phase fabric untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
block.neoplasia-reactor.description = Menggunakan arkisit, air, dan fabrik phase untuk menghasilkan daya dalam jumlah besar. Menghasilkan panas dan neoplasma yang berbahaya sebagai produk sampingan.\nMeledak hebat jika neoplasma tidak dikeluarkan dari reaktor melalui saluran.
|
||||||
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
block.build-tower.description = Secara otomatis membangun kembali bangunan dalam jangkauan dan membantu unit lain dalam konstruksi.
|
||||||
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Gunakan phase fabric untuk meningkatkan efisiensi (Opsional).
|
block.regen-projector.description = Perlahan memperbaiki bangunan sekutu di perimeter persegi. Memerlukan hidrogen. Dapat menggunakan fabrik phase untuk meningkatkan efisiensi.
|
||||||
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
block.reinforced-container.description = Menyimpan sejumlah kecil barang. Isi kontainer dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||||
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
block.reinforced-vault.description = Menyimpan sejumlah besar barang. Isi gudang dapat diambil melalui pembongkar muatan. Tidak dapat meningkatkan kapasitas penyimpanan inti.
|
||||||
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
|
block.tank-fabricator.description = Membangun unit Stell. Unit dapat digunakan secara langsung, atau dipindahkan ke pabrikator ulang untuk ditingkatkan.
|
||||||
@@ -2419,7 +2438,7 @@ block.tank-refabricator.description = Meningkatkan unit tank yang dimasukkan ke
|
|||||||
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
|
block.ship-refabricator.description = Meningkatkan unit kapal yang dimasukkan ke tingkat kedua.
|
||||||
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
|
block.mech-refabricator.description = Meningkatkan unit meka yang dimasukkan ke tingkat kedua.
|
||||||
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
|
block.prime-refabricator.description = Meningkatkan unit yang dimasukkan ke tingkat ketiga.
|
||||||
block.basic-assembler-module.description = Meningkatkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
block.basic-assembler-module.description = Menaikkan tingkat perakit ketika ditempatkan di sebelah batas konstruksi. Memerlukan tenaga. Dapat digunakan sebagai penerima muatan.
|
||||||
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
|
block.small-deconstructor.description = Mendekonstruksi bangunan dan unit yang dimasukkan. Mengembalikan 100% biaya pembangunan.
|
||||||
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
|
block.reinforced-payload-conveyor.description = Memindahkan muatan ke depan.
|
||||||
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
|
block.reinforced-payload-router.description = Mendistribusikan muatan ke blok yang berdekatan. Berfungsi sebagai penyortir ketika filter disetel.
|
||||||
@@ -2453,7 +2472,7 @@ unit.eclipse.description = Menembak dua sinar laser dan rentetan peluru ke arah
|
|||||||
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
|
unit.mono.description = Menambang tembaga dan timah secara otomatis, menyimpannya ke dalam inti.
|
||||||
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
unit.poly.description = Membangun kembali bangunan yang hancur secara otomatis dan membantu unit lain dalam pembangunan.
|
||||||
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
unit.mega.description = Memperbaiki bangunan secara otomatis. Dapat membawa bangunan dan unit darat kecil.
|
||||||
unit.quad.description = Menjatuhkan bom besar kepada target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
unit.quad.description = Menjatuhkan bom besar ke target darat, yang bisa memberbaiki bangunan sekutu dan merusak musuh. Dapat membawa unit darat berukuran sedang.
|
||||||
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
unit.oct.description = Melindungi sekutu di sekitarnya dengan perisai yang dapat beregenerasi. Dapat membawa hampir semua unit darat.
|
||||||
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
|
unit.risso.description = Menembak rentetan misil dan peluru ke arah musuh.
|
||||||
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
|
unit.minke.description = Menembak cangkang pembakar dan peluru standar ke target darat.
|
||||||
@@ -2472,19 +2491,19 @@ unit.navanax.description = Menembak proyektil elektromagnetik yang meledak, memb
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Menembak peluru standar ke arah musuh.
|
unit.stell.description = Menembak peluru standar ke arah musuh.
|
||||||
unit.locus.description = Menembak peluru bergantian ke arah musuh.
|
unit.locus.description = Menembak peluru bergantian ke arah musuh.
|
||||||
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh.
|
unit.precept.description = Menembak gugusan peluru penusuk ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||||
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh.
|
unit.vanquish.description = Menembak peluru penusuk besar yang membelah ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||||
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh.
|
unit.conquer.description = Menembak pancaran peluru penusuk besar ke arah musuh. Sedikit terpengaruh oleh medan yang berbahaya.
|
||||||
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati berbagai dataran.
|
unit.merui.description = Menembak artileri jarak jauh ke arah musuh di darat. Dapat melewati hampir semua dataran.
|
||||||
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati berbagai medan.
|
unit.cleroi.description = Menembak peluru ganda ke arah musuh. Menargetkan proyektil musuh terdekat dengan titik menara pertahanan. Dapat melewati hampir semua medan.
|
||||||
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
unit.anthicus.description = Menembak misil pelacak jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||||
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati berbagai medan.
|
unit.tecta.description = Menembak misil plasma pelacak ke arah musuh. Melindungi diri sendiri dengan perisai searah. Dapat melewati hampir semua medan.
|
||||||
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati berbagai medan.
|
unit.collaris.description = Menembak pecahan artileri jarak jauh ke arah musuh. Dapat melewati hampir semua medan.
|
||||||
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
|
unit.elude.description = Menembak sepasang peluru pelacak ke arah musuh. Dapat mengambang diatas permukaan cairan.
|
||||||
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
|
unit.avert.description = Menembak sepasang peluru yang memutar ke arah musuh.
|
||||||
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
|
unit.obviate.description = Menembak sepasang bola listrik yang memutar ke arah musuh.
|
||||||
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh.
|
unit.quell.description = Menembak misil pelacak jarak jauh dengan perisai plasma yang tidak stabil ke arah musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||||
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh.
|
unit.disrupt.description = Menembak misil pelacak penekan jarak jauh pada musuh. Menekan bangunan perbaikan musuh. Hanya menyerang ke target darat.
|
||||||
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
unit.evoke.description = Membangun struktur untuk melindungi Inti Bastion. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||||
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
unit.incite.description = Membangun struktur untuk melindungi Inti Citadel. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2.
|
||||||
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
unit.emanate.description = Membangun struktur untuk melindungi Inti Acropolis. Memperbaiki bangunan dengan sebuah sinar. Dapat membawa bangunan hingga ukuran 2x2
|
||||||
@@ -2758,8 +2777,8 @@ lenum.waves = Apakah gelombang dapat muncul sama sekali.
|
|||||||
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
|
lenum.wavesending = Apakah gelombang dapat dipanggil secara manual dengan tombol putar.
|
||||||
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
|
lenum.attackmode = Menentukan apakah mode permainan adalah mode serangan.
|
||||||
lenum.wavespacing = Waktu antar gelombang dalam tick.
|
lenum.wavespacing = Waktu antar gelombang dalam tick.
|
||||||
lenum.enemycorebuildradius = Zona dilarang membangun disekitar radius inti musuh.
|
lenum.enemycorebuildradius = Zona dilarang membangun di sekitar radius inti musuh.
|
||||||
lenum.dropzoneradius = Radius disekitar zona pendaratan gelombang musuh.
|
lenum.dropzoneradius = Radius di sekitar zona pendaratan gelombang musuh.
|
||||||
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
|
lenum.unitcap = Batas unit dasar. Dapat ditingkatkan dengan blok.
|
||||||
lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
|
lenum.lighting = Apakah pencahayaan sekitar diaktifkan.
|
||||||
lenum.buildspeed = Penggandaan untuk kecepatan membangun.
|
lenum.buildspeed = Penggandaan untuk kecepatan membangun.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Il Nucleo è sotto attacco! >
|
|||||||
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
nearpoint = [[ [scarlet]LASCIA LA ZONA NEMICA IMMEDIATAMENTE[] ]\nautodistruzione imminente
|
||||||
database = Database Nucleo
|
database = Database Nucleo
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Salva
|
savegame = Salva
|
||||||
loadgame = Carica
|
loadgame = Carica
|
||||||
joingame = Unisciti al Gioco
|
joingame = Unisciti al Gioco
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Sei sicuro di volerlo pubblicare?\n\n[lightgray]Assicurati di
|
|||||||
publish.error = Errore nella pubblicazione del prodotto: {0}
|
publish.error = Errore nella pubblicazione del prodotto: {0}
|
||||||
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
steam.error = Impossibile inizializzare i servizi di Steam.\nErrore: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Pianeta:
|
editor.planet = Pianeta:
|
||||||
editor.sector = Settore:
|
editor.sector = Settore:
|
||||||
editor.seed = Seme:
|
editor.seed = Seme:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Dimensioni Pennello
|
editor.brush = Dimensioni Pennello
|
||||||
editor.openin = Apri nell'Editor
|
editor.openin = Apri nell'Editor
|
||||||
editor.oregen = Generazione dei Minerali
|
editor.oregen = Generazione dei Minerali
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regole:
|
|||||||
editor.generation = Generazione:
|
editor.generation = Generazione:
|
||||||
editor.objectives = Obbiettivi
|
editor.objectives = Obbiettivi
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Settore
|
sectorlist = Settore
|
||||||
sectorlist.attacked = {0} sotto attacco
|
sectorlist.attacked = {0} sotto attacco
|
||||||
sectors.unexplored = [lightgray]Inesplorato
|
sectors.unexplored = [lightgray]Inesplorato
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Risorse:
|
sectors.resources = Risorse:
|
||||||
sectors.production = Produzione:
|
sectors.production = Produzione:
|
||||||
sectors.export = Merce:
|
sectors.export = Merce:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Il nemico ha stabilito una base su un'isola r
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposti
|
|||||||
stat.powercapacity = Capacità Energetica
|
stat.powercapacity = Capacità Energetica
|
||||||
stat.powershot = Energia/Colpo
|
stat.powershot = Energia/Colpo
|
||||||
stat.damage = Danno
|
stat.damage = Danno
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Attacca Nemici Aerei
|
stat.targetsair = Attacca Nemici Aerei
|
||||||
stat.targetsground = Attacca Nemici Terreni
|
stat.targetsground = Attacca Nemici Terreni
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Velocità
|
stat.itemsmoved = Velocità
|
||||||
stat.launchtime = Tempo tra Lanci
|
stat.launchtime = Tempo tra Lanci
|
||||||
stat.shootrange = Raggio
|
stat.shootrange = Raggio
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Dimensione minima squadra
|
rules.rtsminsquadsize = Dimensione minima squadra
|
||||||
rules.rtsmaxsquadsize = Dimensione massima squadra
|
rules.rtsmaxsquadsize = Dimensione massima squadra
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < コアが攻撃を受けています! >
|
|||||||
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲滅されます
|
||||||
database = コアデータベース
|
database = コアデータベース
|
||||||
database.button = データベース
|
database.button = データベース
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
joingame = マルチプレイ
|
joingame = マルチプレイ
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = 公開してもよろしいですか?\n\n[lightgray]最初
|
|||||||
publish.error = 公開中のエラー: {0}
|
publish.error = 公開中のエラー: {0}
|
||||||
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
steam.error = Steam サービスの初期化に失敗しました。\nエラー: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = 惑星:
|
editor.planet = 惑星:
|
||||||
editor.sector = セクター:
|
editor.sector = セクター:
|
||||||
editor.seed = シード値:
|
editor.seed = シード値:
|
||||||
editor.cliffs = 壁を崖にする
|
|
||||||
editor.brush = ブラシ
|
editor.brush = ブラシ
|
||||||
editor.openin = エディターで開く
|
editor.openin = エディターで開く
|
||||||
editor.oregen = 鉱石の生成
|
editor.oregen = 鉱石の生成
|
||||||
@@ -465,6 +468,14 @@ editor.rules = ルール:
|
|||||||
editor.generation = 生成:
|
editor.generation = 生成:
|
||||||
editor.objectives = オブジェクティブ
|
editor.objectives = オブジェクティブ
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = 名前の変更
|
editor.worldprocessors.editname = 名前の変更
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]おめでとうございます。\n\n{0} の敵を
|
|||||||
sectorlist = セクター
|
sectorlist = セクター
|
||||||
sectorlist.attacked = {0}が攻撃を受けています
|
sectorlist.attacked = {0}が攻撃を受けています
|
||||||
sectors.unexplored = [lightgray]未踏査
|
sectors.unexplored = [lightgray]未踏査
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = 資源:
|
sectors.resources = 資源:
|
||||||
sectors.production = 生産:
|
sectors.production = 生産:
|
||||||
sectors.export = 搬出:
|
sectors.export = 搬出:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = 港
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = 辺境辺境
|
sector.frontier.name = 辺境辺境
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = 地熱要塞
|
sector.geothermalStronghold.name = 地熱要塞
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敵は、自然の要塞になる離島に基
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = 排他性
|
|||||||
stat.powercapacity = 電力容量
|
stat.powercapacity = 電力容量
|
||||||
stat.powershot = 電力/ショット
|
stat.powershot = 電力/ショット
|
||||||
stat.damage = ダメージ
|
stat.damage = ダメージ
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = 対空攻撃
|
stat.targetsair = 対空攻撃
|
||||||
stat.targetsground = 対地攻撃
|
stat.targetsground = 対地攻撃
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = 輸送速度
|
stat.itemsmoved = 輸送速度
|
||||||
stat.launchtime = 発射の待機時間
|
stat.launchtime = 発射の待機時間
|
||||||
stat.shootrange = 範囲
|
stat.shootrange = 範囲
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] 回復/秒
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
|
ability.stat.pulseregen = [stat]{0}[lightgray] 回復/パルス
|
||||||
ability.stat.shield = [stat]{0}[lightgray] シールド
|
ability.stat.shield = [stat]{0}[lightgray] シールド
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] 修復速度
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
|
ability.stat.slurpheal = [stat]{0}[lightgray] 体力/液体保管量
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
|
ability.stat.cooldown = [stat]{0} sec[lightgray] クールダウン
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
|
ability.stat.maxtargets = [stat]{0}[lightgray] 最大標的補足数
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = チームの最少人数
|
rules.rtsminsquadsize = チームの最少人数
|
||||||
rules.rtsmaxsquadsize = チームの最大人数
|
rules.rtsmaxsquadsize = チームの最大人数
|
||||||
rules.rtsminattackweight = 最小攻撃力
|
rules.rtsminattackweight = 最小攻撃力
|
||||||
|
|||||||
@@ -46,10 +46,10 @@ mods.browser.selected = 선택된 모드
|
|||||||
mods.browser.add = 설치
|
mods.browser.add = 설치
|
||||||
mods.browser.reinstall = 재설치
|
mods.browser.reinstall = 재설치
|
||||||
mods.browser.view-releases = 릴리즈 보기
|
mods.browser.view-releases = 릴리즈 보기
|
||||||
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 저장소에서 공개된 릴리즈가 있는지 확인하세요.
|
mods.browser.noreleases = [scarlet]탐색된 릴리즈 없음\n[accent]이 모드의 어떠한 릴리즈도 찾지 못했습니다. 이 모드의 깃허브 페이지에서 공개된 릴리즈가 있는지 확인하세요.
|
||||||
mods.browser.latest = <최신>
|
mods.browser.latest = <최신>
|
||||||
mods.browser.releases = 릴리즈
|
mods.browser.releases = 릴리즈
|
||||||
mods.github.open = 저장소 보기
|
mods.github.open = 페이지 보기
|
||||||
mods.github.open-release = 릴리즈 페이지
|
mods.github.open-release = 릴리즈 페이지
|
||||||
mods.browser.sortdate = 최근 업데이트
|
mods.browser.sortdate = 최근 업데이트
|
||||||
mods.browser.sortstars = 추천(스타) 수
|
mods.browser.sortstars = 추천(스타) 수
|
||||||
@@ -98,9 +98,10 @@ level.highscore = 최고 점수: [accent]{0}
|
|||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드:
|
level.mode = 게임 모드:
|
||||||
coreattack = < 코어가 공격을 받고 있습니다! >
|
coreattack = < 코어가 공격을 받고 있습니다! >
|
||||||
nearpoint = [[ [scarlet]즉시 적 소환구역에서 떠나세요[] ]\n단계가 시작하는 순간 구역 내의 모든 건물과 유닛이 파괴됩니다!
|
nearpoint = [[ [scarlet]즉시 적 착륙 지점에서 떠나세요[] ]\n점멸이 임박됨
|
||||||
database = 코어 데이터베이스
|
database = 코어 데이터베이스
|
||||||
database.button = 데이터베이스
|
database.button = 데이터베이스
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = 게임 저장
|
savegame = 게임 저장
|
||||||
loadgame = 게임 불러오기
|
loadgame = 게임 불러오기
|
||||||
joingame = 서버 참여
|
joingame = 서버 참여
|
||||||
@@ -214,7 +215,7 @@ completed = [accent]완료됨
|
|||||||
techtree = 연구 기록
|
techtree = 연구 기록
|
||||||
techtree.select = 연구 기록 선택
|
techtree.select = 연구 기록 선택
|
||||||
techtree.serpulo = 세르플로
|
techtree.serpulo = 세르플로
|
||||||
techtree.erekir = 에르키아
|
techtree.erekir = 에러키얼
|
||||||
research.load = 불러오기
|
research.load = 불러오기
|
||||||
research.discard = 무시하기
|
research.discard = 무시하기
|
||||||
research.list = [lightgray]연구:
|
research.list = [lightgray]연구:
|
||||||
@@ -448,11 +449,13 @@ publish.confirm = 이것을 게시하시겠습니까?[lightgray]창작마당 EUL
|
|||||||
publish.error = 아이템 게시 오류: {0}
|
publish.error = 아이템 게시 오류: {0}
|
||||||
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
steam.error = 스팀 서비스를 초기화하지 못했습니다.\n오류: {0}
|
||||||
|
|
||||||
|
editor.showblocks = 블록 표시
|
||||||
|
editor.showterrain = 지형 표시
|
||||||
|
editor.showfloor = 바닥 표시
|
||||||
editor.planet = 행성:
|
editor.planet = 행성:
|
||||||
editor.sector = 구역:
|
editor.sector = 구역:
|
||||||
editor.seed = 시드:
|
editor.seed = 시드:
|
||||||
editor.cliffs = 언덕 전환
|
editor.brush = 브러쉬 크기
|
||||||
editor.brush = 브러쉬
|
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
editor.oregen = 광물 무작위 생성
|
editor.oregen = 광물 무작위 생성
|
||||||
editor.oregen.info = 광물 무작위 생성:
|
editor.oregen.info = 광물 무작위 생성:
|
||||||
@@ -465,6 +468,14 @@ editor.rules = 규칙
|
|||||||
editor.generation = 지형 생성
|
editor.generation = 지형 생성
|
||||||
editor.objectives = 목표
|
editor.objectives = 목표
|
||||||
editor.locales = 로케일 번들
|
editor.locales = 로케일 번들
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = 콘텐츠 패치
|
||||||
|
editor.patch = 패치셋: {0}
|
||||||
|
editor.patches.none = [lightgray]패치셋이 로드되지 않음.
|
||||||
|
editor.patches.errors = 패치셋 에러
|
||||||
|
editor.patches.importerror = 패치셋을 가져오는데 실패됨
|
||||||
|
editor.patches.delete.confirm = 이 패치셋을 삭제하시겠습니까?
|
||||||
|
editor.patch.fields = {0} 필드
|
||||||
editor.worldprocessors = 월드 프로세서
|
editor.worldprocessors = 월드 프로세서
|
||||||
editor.worldprocessors.editname = 이름 수정
|
editor.worldprocessors.editname = 이름 수정
|
||||||
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
|
editor.worldprocessors.none = [lightgray]월드 프로세서 블록을 찾을 수 없습니다!\n맵 편집기에서 추가하거나 아래의 \ue813 추가 버튼을 사용하세요.
|
||||||
@@ -474,7 +485,7 @@ editor.ingame = 인게임 편집
|
|||||||
editor.playtest = 맵 테스트
|
editor.playtest = 맵 테스트
|
||||||
editor.publish.workshop = 창작마당 게시
|
editor.publish.workshop = 창작마당 게시
|
||||||
editor.newmap = 맵 만들기
|
editor.newmap = 맵 만들기
|
||||||
editor.center = 중앙
|
editor.center = 중앙으로 이동
|
||||||
editor.search = 맵 검색
|
editor.search = 맵 검색
|
||||||
editor.filters = 맵 필터링
|
editor.filters = 맵 필터링
|
||||||
editor.filters.mode = 게임 모드:
|
editor.filters.mode = 게임 모드:
|
||||||
@@ -733,7 +744,7 @@ objective.destroyblock = [accent]파괴:\n[]{0}[lightgray]{1}
|
|||||||
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
objective.destroyblocks = [accent]파괴: [lightgray]{0}[white]/{1}\n{2}[lightgray]{3}
|
||||||
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.item = [accent]획득: [][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
objective.coreitem = [accent]코어로 운반:\n[][lightgray]{0}[]/{1}\n{2}[lightgray]{3}
|
||||||
objective.build = [accent]건설: [][lightgray]{0}[]개\n{1}[lightgray]{2}
|
objective.build = [accent]건설: [][lightgray]{0}[]개의\n{1}[lightgray]{2}
|
||||||
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
objective.buildunit = [accent]유닛 생산: [][lightgray]{0}[]기\n{1}[lightgray]{2}
|
||||||
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
objective.destroyunits = [accent]처치: [][lightgray]{0}[]기의 유닛
|
||||||
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
objective.enemiesapproaching = [accent]적이 [lightgray]{0}[]초 후에 도착합니다
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]축하드립니다.\n\n {0} 지역의 적이 패배
|
|||||||
sectorlist = 지역 목록
|
sectorlist = 지역 목록
|
||||||
sectorlist.attacked = {0} 공격받는 중
|
sectorlist.attacked = {0} 공격받는 중
|
||||||
sectors.unexplored = [lightgray]미개척지[]
|
sectors.unexplored = [lightgray]미개척지[]
|
||||||
|
sectors.attempts = 시도 횟수:
|
||||||
sectors.resources = 자원:
|
sectors.resources = 자원:
|
||||||
sectors.production = 생산량:
|
sectors.production = 생산량:
|
||||||
sectors.export = 수출량:
|
sectors.export = 수출량:
|
||||||
@@ -846,7 +858,7 @@ difficulty.nomodifiers = [lightgray](옵션 없음)
|
|||||||
planets = 태양계
|
planets = 태양계
|
||||||
|
|
||||||
planet.serpulo.name = 세르플로
|
planet.serpulo.name = 세르플로
|
||||||
planet.erekir.name = 에르키아
|
planet.erekir.name = 에러키얼
|
||||||
planet.sun.name = 태양
|
planet.sun.name = 태양
|
||||||
|
|
||||||
sector.impact0078.name = 임팩트 0078
|
sector.impact0078.name = 임팩트 0078
|
||||||
@@ -862,7 +874,7 @@ sector.tarFields.name = 타르 벌판
|
|||||||
sector.saltFlats.name = 소금 사막
|
sector.saltFlats.name = 소금 사막
|
||||||
sector.fungalPass.name = 포자 지대
|
sector.fungalPass.name = 포자 지대
|
||||||
sector.biomassFacility.name = 유기물 합성 시설
|
sector.biomassFacility.name = 유기물 합성 시설
|
||||||
sector.windsweptIslands.name = 폭풍의 격전지
|
sector.windsweptIslands.name = 바람이 세찬 섬
|
||||||
sector.extractionOutpost.name = 자원 추출기지
|
sector.extractionOutpost.name = 자원 추출기지
|
||||||
sector.facility32m.name = 32 M 시설
|
sector.facility32m.name = 32 M 시설
|
||||||
sector.taintedWoods.name = 오염된 산림
|
sector.taintedWoods.name = 오염된 산림
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = 바다 항구
|
|||||||
sector.weatheredChannels.name = 풍화된 수로
|
sector.weatheredChannels.name = 풍화된 수로
|
||||||
sector.mycelialBastion.name = 균사 성채
|
sector.mycelialBastion.name = 균사 성채
|
||||||
sector.frontier.name = 국경 지방
|
sector.frontier.name = 국경 지방
|
||||||
|
sector.sunkenPier.name = 가라앉은 부두
|
||||||
sector.cruxscape.name = 크럭스케이프
|
sector.cruxscape.name = 크럭스케이프
|
||||||
sector.geothermalStronghold.name = 지열 요새
|
sector.geothermalStronghold.name = 지열 요새
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = 적은 자연적으로 요새화된 외딴
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -931,7 +945,7 @@ sector.crossroads.name = 교차로
|
|||||||
sector.karst.name = 카르스트
|
sector.karst.name = 카르스트
|
||||||
sector.origin.name = 근원
|
sector.origin.name = 근원
|
||||||
|
|
||||||
sector.onset.description = 에르키아 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
sector.onset.description = 에러키얼 정복을 시작하세요. 자원을 모으고, 유닛을 생산하고, 기술 연구를 시작하세요.
|
||||||
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
sector.aegis.description = 이 구역에는 텅스텐 매장지가 있습니다.\n[accent]충격 드릴[]을 연구해 이 자원을 채굴하고 해당 지역의 적 기지를 파괴하세요.
|
||||||
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
sector.lake.description = 이 지역의 광재 호수는 유닛의 활동 범위를 크게 제한시킵니다. 호버링 유닛만이 유일한 선택지입니다.\n[accent]함선 재구성기[]를 연구하고 [accent]일루드[]를 가능한 한 빨리 생산하여야 합니다.
|
||||||
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
sector.intersect.description = 정찰 결과 이 지역은 착륙 직후 여러 방향에서 공격받을 것으로 예측됩니다.\n방어선을 빠르게 구축하고 가능한 한 빠르게 확장하여야 합니다.\n이 지역의 험난한 지형을 위해서는 [accent]기계[] 유닛이 필요할 것입니다.
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = 상성
|
|||||||
stat.powercapacity = 전력 용량
|
stat.powercapacity = 전력 용량
|
||||||
stat.powershot = 전력/발
|
stat.powershot = 전력/발
|
||||||
stat.damage = 피해량
|
stat.damage = 피해량
|
||||||
|
stat.frequency = 빈도
|
||||||
stat.targetsair = 공중 조준
|
stat.targetsair = 공중 조준
|
||||||
stat.targetsground = 지상 조준
|
stat.targetsground = 지상 조준
|
||||||
|
stat.crushdamage = 파쇄 피해
|
||||||
stat.itemsmoved = 이동 속도
|
stat.itemsmoved = 이동 속도
|
||||||
stat.launchtime = 출격 간격
|
stat.launchtime = 출격 간격
|
||||||
stat.shootrange = 사거리
|
stat.shootrange = 사거리
|
||||||
@@ -1101,7 +1117,7 @@ ability.suppressionfield = 재생성 억제 필드
|
|||||||
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
|
ability.suppressionfield.description = 근처 수리 건물을 잠깐동안 억제함
|
||||||
ability.energyfield = 에너지 필드
|
ability.energyfield = 에너지 필드
|
||||||
ability.energyfield.description = 근처 적을 감전시킴
|
ability.energyfield.description = 근처 적을 감전시킴
|
||||||
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 아군을 치료함
|
ability.energyfield.healdescription = 근처 적에게 전기 충격을 주고 건물과 아군을 치료함
|
||||||
ability.regen = 재생
|
ability.regen = 재생
|
||||||
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
|
ability.regen.description = 시간이 지남에 따라 스스로 체력을 재생함
|
||||||
ability.liquidregen = 액체 흡수
|
ability.liquidregen = 액체 흡수
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] 체력/초
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
|
ability.stat.pulseregen = [stat]{0}[lightgray] 체력/파동
|
||||||
ability.stat.shield = [stat]{0}[lightgray] 실드
|
ability.stat.shield = [stat]{0}[lightgray] 실드
|
||||||
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
|
ability.stat.repairspeed = [stat]{0}/초[lightgray] 수리 속도
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] 반사 확률
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
|
ability.stat.slurpheal = [stat]{0}[lightgray] 체력/액체 단위
|
||||||
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
|
ability.stat.cooldown = [stat]{0} 초[lightgray] 쿨타임
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
|
ability.stat.maxtargets = [stat]{0}[lightgray] 최대 목표
|
||||||
@@ -1414,14 +1431,14 @@ mode.attack.name = 공격
|
|||||||
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
mode.attack.description = 적의 기지를 파괴하세요.\n[gray]플레이하려면 맵에 적 코어가 필요합니다.
|
||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.invaliddata = 잘못된 클립보드 데이터 입니다.
|
rules.invaliddata = 잘못된 클립보드 데이터입니다.
|
||||||
rules.hidebannedblocks = 금지된 블록 숨기기
|
rules.hidebannedblocks = 금지된 블록 숨기기
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.fillitems = 코어를 자원으로 채움
|
rules.fillitems = 코어를 자원으로 채움
|
||||||
rules.onlydepositcore = 오직 코어에만 투입 가능
|
rules.onlydepositcore = 오직 코어에만 투입 가능
|
||||||
rules.derelictrepair = 잔해 블록 수리 허용
|
rules.derelictrepair = 잔해 블록 수리 허용
|
||||||
rules.reactorexplosions = 원자로 폭발 허용
|
rules.reactorexplosions = 원자로 폭발 허용
|
||||||
rules.coreincinerates = 코어 방화 비허용
|
rules.coreincinerates = 코어에 특정 자원량 초과 시 자동 소각 허용
|
||||||
rules.disableworldprocessors = 월드 프로세서 비활성화
|
rules.disableworldprocessors = 월드 프로세서 비활성화
|
||||||
rules.schematic = 설계도 허용
|
rules.schematic = 설계도 허용
|
||||||
rules.wavetimer = 시간 제한이 있는 단계
|
rules.wavetimer = 시간 제한이 있는 단계
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = 건설 AI 등급
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS 공격 AI
|
rules.rtsai.campaign = RTS 공격 AI
|
||||||
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
rules.rtsai.campaign.info = 공격 맵에서는 유닛을 그룹화하여 더욱 지능적인 방식으로 플레이어 기지를 공격합니다.
|
||||||
|
rules.clearsectoronloss = 지역을 잃었을 시 잔해 제거
|
||||||
|
rules.clearsectoronloss.info = 지역을 잃게되면 이전 시도에서 건설한 플레이어의 건물이 유지되지 않습니다.
|
||||||
rules.rtsminsquadsize = 최소 부대 규모
|
rules.rtsminsquadsize = 최소 부대 규모
|
||||||
rules.rtsmaxsquadsize = 최대 부대 규모
|
rules.rtsmaxsquadsize = 최대 부대 규모
|
||||||
rules.rtsminattackweight = 최소 공격 중량
|
rules.rtsminattackweight = 최소 공격 중량
|
||||||
@@ -1698,14 +1717,14 @@ block.metal-tiles-9.name = 금속 타일 9
|
|||||||
block.metal-tiles-10.name = 금속 타일 10
|
block.metal-tiles-10.name = 금속 타일 10
|
||||||
block.metal-tiles-11.name = 금속 타일 11
|
block.metal-tiles-11.name = 금속 타일 11
|
||||||
block.metal-tiles-12.name = 금속 타일 12
|
block.metal-tiles-12.name = 금속 타일 12
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = 금속 타일 13
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = 금속 벽 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = 금속 벽 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = 금속 벽 3
|
||||||
block.colored-floor.name = 색상 바닥
|
block.colored-floor.name = 색상 바닥
|
||||||
block.colored-wall.name = 색상 벽
|
block.colored-wall.name = 색상 벽
|
||||||
block.character-overlay.name = 문자 타일
|
block.character-overlay.name = 문자 장식
|
||||||
block.character-overlay-white.name = 문자 타일 (하얀색)
|
block.character-overlay-white.name = 문자 장식 (하얀색)
|
||||||
block.rune-overlay.name = 룬 장식
|
block.rune-overlay.name = 룬 장식
|
||||||
block.rune-overlay-crux.name = 룬 장식 (크럭스)
|
block.rune-overlay-crux.name = 룬 장식 (크럭스)
|
||||||
block.dark-panel-1.name = 검은 패널 1
|
block.dark-panel-1.name = 검은 패널 1
|
||||||
@@ -1823,7 +1842,7 @@ block.cyclone.name = 사이클론
|
|||||||
block.fuse.name = 퓨즈
|
block.fuse.name = 퓨즈
|
||||||
block.shock-mine.name = 전격 지뢰
|
block.shock-mine.name = 전격 지뢰
|
||||||
block.overdrive-projector.name = 과부하 프로젝터
|
block.overdrive-projector.name = 과부하 프로젝터
|
||||||
block.force-projector.name = 보호막 프로젝터
|
block.force-projector.name = 방호 프로젝터
|
||||||
block.arc.name = 아크
|
block.arc.name = 아크
|
||||||
block.rtg-generator.name = RTG 발전기
|
block.rtg-generator.name = RTG 발전기
|
||||||
block.spectre.name = 스펙터
|
block.spectre.name = 스펙터
|
||||||
@@ -1853,7 +1872,7 @@ block.payload-source.name = 화물 공급기
|
|||||||
block.disassembler.name = 광재 분해기
|
block.disassembler.name = 광재 분해기
|
||||||
block.silicon-crucible.name = 실리콘 도가니
|
block.silicon-crucible.name = 실리콘 도가니
|
||||||
block.overdrive-dome.name = 대형 과부하 프로젝터
|
block.overdrive-dome.name = 대형 과부하 프로젝터
|
||||||
block.interplanetary-accelerator.name = 성간 가속기
|
block.interplanetary-accelerator.name = 행성간 가속기
|
||||||
block.constructor.name = 건설기
|
block.constructor.name = 건설기
|
||||||
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
|
block.constructor.description = 최대 2x2 크기의 구조물을 제작합니다.
|
||||||
block.large-constructor.name = 대형 건설기
|
block.large-constructor.name = 대형 건설기
|
||||||
@@ -1955,8 +1974,8 @@ block.radar.name = 레이더
|
|||||||
block.build-tower.name = 건설 타워
|
block.build-tower.name = 건설 타워
|
||||||
block.regen-projector.name = 재생 프로젝터
|
block.regen-projector.name = 재생 프로젝터
|
||||||
block.shockwave-tower.name = 충격파 타워
|
block.shockwave-tower.name = 충격파 타워
|
||||||
block.shield-projector.name = 방어막 프로젝터
|
block.shield-projector.name = 보호막 프로젝터
|
||||||
block.large-shield-projector.name = 대형 방어막 프로젝터
|
block.large-shield-projector.name = 대형 보호막 프로젝터
|
||||||
block.armored-duct.name = 장갑 도관
|
block.armored-duct.name = 장갑 도관
|
||||||
block.overflow-duct.name = 포화 도관
|
block.overflow-duct.name = 포화 도관
|
||||||
block.underflow-duct.name = 불포화 도관
|
block.underflow-duct.name = 불포화 도관
|
||||||
@@ -2082,21 +2101,21 @@ hint.factoryControl.mobile = 유닛 공장의 [accent]출력 목적지[]를 설
|
|||||||
|
|
||||||
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
|
gz.mine = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 클릭해서 채굴을 시작하세요.
|
||||||
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
gz.mine.mobile = 주변 땅에 있는 \uf8c4 [accent]구리 광석[]으로 이동하고, 광석을 눌러서 채굴을 시작하세요.
|
||||||
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n(만약 바로 건설되는게 불편하다면, 설정에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
gz.research = 오른쪽 하단에 \ue875 연구 기록을 클릭하거나 'J'키를 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 기록을 닫은 후, 오른쪽 아래에 있는 블록 메뉴에서 [accent]드릴 아이콘의 카테고리[]를 클릭하고, 해당 드릴을 선택하세요.\n구리 광석 위에 클릭해서 배치합니다.\n[lightgray](만약 바로 건설되는게 불편하다면, 설정->게임에서 건설 자동 일시정지를 킬 수 있습니다.)[]
|
||||||
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
gz.research.mobile = 왼쪽 상단에 \ue875 연구 기록을 눌러 여세요.\n\uf870 [accent]기계식 드릴[]을 연구하고, 그 후 연구 메뉴를 닫아서 오른쪽 아래에 있는 블록 메뉴에 [accent]드릴 아이콘의 카테고리[]를 누르고, 해당 드릴을 선택하세요.\n구리 광석 위에 눌러서 배치합니다.\n\n오른쪽 아래 \ue800 [accent]체크마크[]를 눌러 확정지으세요.
|
||||||
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
gz.conveyors = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n컨베이어를 선택하고, 클릭하고 드래그해서 컨베이어를 길게 배치하세요.\n[accent]스크롤[]로 방향을 회전할 수 있습니다.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||||
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
gz.conveyors.mobile = \uf896 이제 연구 기록을 다시 열어 [accent]컨베이어[]를 연구하고 배치하여 채굴된 자원을 운반하세요.\n드릴에서 코어로 말이죠.\n\n손가락을 길게 누르고 끌어서 컨베이어를 길게 배치하세요.\n자원이 부족하면 연구나 건설이 불가능해지니 참고해주세요.
|
||||||
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
|
gz.drills = 채굴 작업을 확장하세요.\n기계식 드릴을 더 배치하세요.\n[accent]새 목표:[] 드릴로 구리를 채굴하고 컨베이어를 이용해 [accent]구리 100개[]를 코어로 운반하기.
|
||||||
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴을 건설하세요.
|
gz.lead = \uf837 [accent]납[]은 일반적으로 사용되는 또 다른 자원입니다.\n납을 채굴하기 위한 드릴과 컨베이어를 건설하세요.
|
||||||
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
gz.moveup = \ue804 추가 목표를 위해 위로 이동하세요.
|
||||||
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
gz.turrets = 이 게임의 핵심인 '코어'를 보호하기 위해 \uf861 [accent]듀오[] 포탑을 연구하고 2개를 설치하세요.\n듀오 포탑은 컨베이어로부터 \uf838 [accent]탄약[]을 공급받아야 합니다.
|
||||||
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
gz.duoammo = 컨베이어를 활용하여, 듀오 포탑에 [accent]구리[]를 공급하세요.
|
||||||
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n포탑 주변에 \uf8ae [accent]구리 벽[]을 배치하세요.
|
gz.walls = [accent]벽[]은 건물로 날아오는 공격을 막을 수 있습니다. \n\uf8ae [accent]구리 벽[]을 연구하고 포탑 주변에 배치하세요.
|
||||||
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
gz.defend = 적이 다가옵니다, 방어 태세를 갖추세요.
|
||||||
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.
|
gz.aa = 비행 유닛은 기본 포탑으로는 쉽게 처리할 수 없습니다.\n\uf860 [accent]스캐터[] 포탑은 훌륭한 대공 방어를 자랑하지만, 탄환으로 \uf837 [accent]납[]이 필요합니다.\n전에 숙지 했던 방법으로 스캐터를 배치하세요.
|
||||||
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
|
gz.scatterammo = 컨베이어를 활용하여, 스캐터 포탑에 [accent]납[]을 공급하세요.
|
||||||
gz.supplyturret = [accent]보급 포탑
|
gz.supplyturret = [accent]포탑에 탄약 보급
|
||||||
gz.zone1 = 이건 적의 착륙 지점입니다.
|
gz.zone1 = 여긴 적의 착륙 지점입니다.
|
||||||
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
gz.zone2 = 반경에 세워진 모든 것은 단계가 시작되면 파괴됩니다.
|
||||||
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
gz.zone3 = 단계가 지금 시작됩니다.\n준비하세요.
|
||||||
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
gz.finish = 포탑을 더 건설하고, 자원을 더 채굴하고,\n그리고 모든 단계를 막아내어 [accent]이 지역을 점령[]하세요. 이것으로 튜토리얼을 마칩니다. 행운을 빕니다.
|
||||||
@@ -2156,7 +2175,7 @@ item.blast-compound.description = 폭탄과 폭발성 탄약에 사용되는 불
|
|||||||
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
item.pyratite.description = 방화 무기와 연료를 연소하는 발전기에 사용되는 가연성이 매우 높은 물질입니다.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
item.beryllium.description = 에르키아의 여러 종류의 건축물과 탄약에 사용됩니다.
|
item.beryllium.description = 에러키얼의 여러 종류의 건축물과 탄약에 사용됩니다.
|
||||||
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
item.tungsten.description = 드릴, 장갑 및 탄약에 사용됩니다. 보다 발전된 구조물을 건설하는 데 필요합니다.
|
||||||
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
item.oxide.description = 전력용 열전도체 및 절연체로 사용됩니다.
|
||||||
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
item.carbide.description = 첨단 구조물, 강력한 유닛 및 탄약에 사용됩니다.
|
||||||
@@ -2635,7 +2654,7 @@ lenum.always = 항상 참
|
|||||||
lenum.idiv = 정수 나누기
|
lenum.idiv = 정수 나누기
|
||||||
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
lenum.div = 나누기\n0으로 나누면 [accent]null[]을 반환합니다.
|
||||||
lenum.mod = 나머지
|
lenum.mod = 나머지
|
||||||
lenum.emod = 모듈로가 참이면 결과 부호는 나누는 수에서 나옵니다.
|
lenum.emod = 참 모듈로, 결과 부호는 나누는 수에서 나옵니다.
|
||||||
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
|
lenum.equal = 동치 비교. 형변환 가능\nNull이 아닌 객체가 숫자와 비교하려면 1이 되고, 아니면 0이 됩니다.
|
||||||
lenum.notequal = 동치 부정. 형변환 가능
|
lenum.notequal = 동치 부정. 형변환 가능
|
||||||
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
|
lenum.strictequal = 엄격한 동치 비교. 형변환 불가능\n[accent]null[]을 확인할 때 쓸 수 있습니다.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Branduolys yra puolamas! >
|
|||||||
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
nearpoint = [[ [scarlet]NEDELSDAMI PALIKITE IŠMETIMO ZONĄ[] ]\nneišvengiamas sunaikinimas
|
||||||
database = Branduolio duomenų dazė
|
database = Branduolio duomenų dazė
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Išsaugoti žaidimą
|
savegame = Išsaugoti žaidimą
|
||||||
loadgame = Užkrauti žaidimą
|
loadgame = Užkrauti žaidimą
|
||||||
joingame = Įeiti į žaidimą
|
joingame = Įeiti į žaidimą
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Ar tikrai norite publikuoti tai?\n\n[lightgray]Pirma įsitikin
|
|||||||
publish.error = Įvyko klaida publikuojant elementą: {0}
|
publish.error = Įvyko klaida publikuojant elementą: {0}
|
||||||
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
steam.error = Nepavyko inicijuoti Steam paslaugų.Klaida: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Teptukas
|
editor.brush = Teptukas
|
||||||
editor.openin = Atidaryti redaktoriuje
|
editor.openin = Atidaryti redaktoriuje
|
||||||
editor.oregen = Rūdų generacija
|
editor.oregen = Rūdų generacija
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Taisyklės:
|
|||||||
editor.generation = Generacija:
|
editor.generation = Generacija:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Energijos Talpumas
|
stat.powercapacity = Energijos Talpumas
|
||||||
stat.powershot = Energija per šūvį
|
stat.powershot = Energija per šūvį
|
||||||
stat.damage = Žala
|
stat.damage = Žala
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Šaudo į oro taikinius
|
stat.targetsair = Šaudo į oro taikinius
|
||||||
stat.targetsground = Šaudo į žemės taikinius
|
stat.targetsground = Šaudo į žemės taikinius
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Judėjimo Greitis
|
stat.itemsmoved = Judėjimo Greitis
|
||||||
stat.launchtime = Laikas Tarp Paleidimų
|
stat.launchtime = Laikas Tarp Paleidimų
|
||||||
stat.shootrange = Atstumas
|
stat.shootrange = Atstumas
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Core wordt aangevallen! >
|
|||||||
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
nearpoint = [[ [scarlet]VERLAAT DE LANDINGSZONE ONMIDDELIJK[] ]\nlevensgevaarlijk
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Opslaan
|
savegame = Opslaan
|
||||||
loadgame = Laden
|
loadgame = Laden
|
||||||
joingame = Treed toe
|
joingame = Treed toe
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Weet je zeker dat je dit wilt publiceren?\n\n[lightgray]Zorg e
|
|||||||
publish.error = Fout met het publiceren: {0}
|
publish.error = Fout met het publiceren: {0}
|
||||||
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
steam.error = Fout met het opstarten van steam diensten.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeet:
|
editor.planet = Planeet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Zaad:
|
editor.seed = Zaad:
|
||||||
editor.cliffs = Muren naar kliffen
|
|
||||||
editor.brush = Kwast
|
editor.brush = Kwast
|
||||||
editor.openin = Bewerk in editor
|
editor.openin = Bewerk in editor
|
||||||
editor.oregen = Ertsgeneratie
|
editor.oregen = Ertsgeneratie
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regels:
|
|||||||
editor.generation = Generatie:
|
editor.generation = Generatie:
|
||||||
editor.objectives = Doelen
|
editor.objectives = Doelen
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gefeliciteerd.\n\nDe vijand op {0} is verslagen.\n[l
|
|||||||
sectorlist = Sectoren
|
sectorlist = Sectoren
|
||||||
sectorlist.attacked = {0} onder vuur
|
sectorlist.attacked = {0} onder vuur
|
||||||
sectors.unexplored = [lightgray]Onverkend
|
sectors.unexplored = [lightgray]Onverkend
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Grondstoffen:
|
sectors.resources = Grondstoffen:
|
||||||
sectors.production = Productie:
|
sectors.production = Productie:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = De vijand heeft een basis gevestigd op een af
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Tegenstellingen
|
|||||||
stat.powercapacity = Stroomcapaciteit
|
stat.powercapacity = Stroomcapaciteit
|
||||||
stat.powershot = Stroom/Schot
|
stat.powershot = Stroom/Schot
|
||||||
stat.damage = Schade
|
stat.damage = Schade
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Luchtdoelwitten
|
stat.targetsair = Luchtdoelwitten
|
||||||
stat.targetsground = Gronddoelwitten
|
stat.targetsground = Gronddoelwitten
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Beweegingssnelheid
|
stat.itemsmoved = Beweegingssnelheid
|
||||||
stat.launchtime = Tijd tussen lanceringen
|
stat.launchtime = Tijd tussen lanceringen
|
||||||
stat.shootrange = Bereik
|
stat.shootrange = Bereik
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Ploeg Grootte
|
rules.rtsminsquadsize = Min Ploeg Grootte
|
||||||
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
rules.rtsmaxsquadsize = Max Ploeg Grootte
|
||||||
rules.rtsminattackweight = Min Aanvalsgewicht
|
rules.rtsminattackweight = Min Aanvalsgewicht
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Kern wordt aangevallen! >
|
|||||||
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
|
||||||
database = Kern Database
|
database = Kern Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Opslaan
|
savegame = Opslaan
|
||||||
loadgame = Openen
|
loadgame = Openen
|
||||||
joingame = Multiplayer
|
joingame = Multiplayer
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Rules:
|
|||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Range
|
stat.shootrange = Range
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Rdzeń jest atakowany! >
|
|||||||
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
|
||||||
database = Centralna baza danych
|
database = Centralna baza danych
|
||||||
database.button = Baza Danych
|
database.button = Baza Danych
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Zapisz Grę
|
savegame = Zapisz Grę
|
||||||
loadgame = Wczytaj Grę
|
loadgame = Wczytaj Grę
|
||||||
joingame = Dołącz Do Gry
|
joingame = Dołącz Do Gry
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]
|
|||||||
publish.error = Błąd podczas publikowania pozycji: {0}
|
publish.error = Błąd podczas publikowania pozycji: {0}
|
||||||
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sektor:
|
editor.sector = Sektor:
|
||||||
editor.seed = Ziarno:
|
editor.seed = Ziarno:
|
||||||
editor.cliffs = Ściany Na Klify
|
|
||||||
editor.brush = Pędzel
|
editor.brush = Pędzel
|
||||||
editor.openin = Otwórz w Edytorze
|
editor.openin = Otwórz w Edytorze
|
||||||
editor.oregen = Generacja Złóż
|
editor.oregen = Generacja Złóż
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Zasady:
|
|||||||
editor.generation = Generacja:
|
editor.generation = Generacja:
|
||||||
editor.objectives = Cele
|
editor.objectives = Cele
|
||||||
editor.locales = Pakiety regionalne
|
editor.locales = Pakiety regionalne
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edytuj nazwę
|
editor.worldprocessors.editname = Edytuj nazwę
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Gratulacje.\n\nWróg na sektorze {0} został pokonan
|
|||||||
sectorlist = Sektory
|
sectorlist = Sektory
|
||||||
sectorlist.attacked = {0} atakowanych
|
sectorlist.attacked = {0} atakowanych
|
||||||
sectors.unexplored = [lightgray]Niezbadane
|
sectors.unexplored = [lightgray]Niezbadane
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Zasoby:
|
sectors.resources = Zasoby:
|
||||||
sectors.production = Produkcja:
|
sectors.production = Produkcja:
|
||||||
sectors.export = Eksport:
|
sectors.export = Eksport:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Wróg założył bazę na odległej, naturaln
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Przeciwieństwa
|
|||||||
stat.powercapacity = Pojemność mocy
|
stat.powercapacity = Pojemność mocy
|
||||||
stat.powershot = moc/strzał
|
stat.powershot = moc/strzał
|
||||||
stat.damage = Obrażenia
|
stat.damage = Obrażenia
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Namierza wrogów powietrznych
|
stat.targetsair = Namierza wrogów powietrznych
|
||||||
stat.targetsground = Namierza wrogów lądowych
|
stat.targetsground = Namierza wrogów lądowych
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Prędkość poruszania się
|
stat.itemsmoved = Prędkość poruszania się
|
||||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||||
stat.shootrange = Zasięg
|
stat.shootrange = Zasięg
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] zdrowie/sek
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
ability.stat.pulseregen = [stat]{0}[lightgray] zdrowie/puls
|
||||||
ability.stat.shield = [stat]{0}[lightgray] osłony
|
ability.stat.shield = [stat]{0}[lightgray] osłony
|
||||||
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
ability.stat.repairspeed = [stat]{0}/sek[lightgray] szybkość naprawy
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
ability.stat.slurpheal = [stat]{0}[lightgray] zdrowie/jednostka cieczy
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Poziom Budowania AI
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
|
rules.rtsai.campaign.info = Na mapach typu „atak” sprawia, że jednostki grupują się i atakują bazy graczy w bardziej inteligentny sposób.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
rules.rtsminsquadsize = Minimalny Rozmiar Składu
|
||||||
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
rules.rtsmaxsquadsize = Maksymalny Rozmiar Składu
|
||||||
rules.rtsminattackweight = Minimalna Waga Ataku
|
rules.rtsminattackweight = Minimalna Waga Ataku
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < O Núcleo está sob ataque! >
|
|||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE QUEDA IMEDIATAMENTE[] ]\naniquilação iminente
|
||||||
database = Banco de Dados do Núcleo
|
database = Banco de Dados do Núcleo
|
||||||
database.button = Banco de Dados
|
database.button = Banco de Dados
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Juntar-se ao Jogo
|
joingame = Juntar-se ao Jogo
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Você tem certeza de que quer publicar isso?\n\n[lightgray]Pri
|
|||||||
publish.error = Erro ao publicar o item: {0}
|
publish.error = Erro ao publicar o item: {0}
|
||||||
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
steam.error = Falha em iniciar os serviços da Steam.\nErro: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Setor:
|
editor.sector = Setor:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Paredes para Penhascos
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir no editor
|
editor.openin = Abrir no editor
|
||||||
editor.oregen = Geração de minério
|
editor.oregen = Geração de minério
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regras:
|
|||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.objectives = Objetivos:
|
editor.objectives = Objetivos:
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO inimigo em {0} foi derrotado.\n[ligh
|
|||||||
sectorlist = Setores
|
sectorlist = Setores
|
||||||
sectorlist.attacked = {0} sob ataque
|
sectorlist.attacked = {0} sob ataque
|
||||||
sectors.unexplored = [lightgray]Inexplorado
|
sectors.unexplored = [lightgray]Inexplorado
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Recursos:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Produção:
|
sectors.production = Produção:
|
||||||
sectors.export = Exportar:
|
sectors.export = Exportar:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opostos
|
|||||||
stat.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
stat.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
stat.damage = Dano
|
stat.damage = Dano
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Mira no ar
|
stat.targetsair = Mira no ar
|
||||||
stat.targetsground = Mira no chão
|
stat.targetsground = Mira no chão
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
stat.launchtime = Tempo entre Disparos
|
stat.launchtime = Tempo entre Disparos
|
||||||
stat.shootrange = Alcance
|
stat.shootrange = Alcance
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
rules.rtsminsquadsize = Tamanho mínimo do esquadrão
|
||||||
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
rules.rtsmaxsquadsize = Tamanho máximo do esquadrão
|
||||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < O núcleo está sobre ataque! >
|
|||||||
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nAniquilação iminente
|
||||||
database = Banco de Dados do núcleo
|
database = Banco de Dados do núcleo
|
||||||
database.button = Banco de Dados
|
database.button = Banco de Dados
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Salvar Jogo
|
savegame = Salvar Jogo
|
||||||
loadgame = Carregar Jogo
|
loadgame = Carregar Jogo
|
||||||
joingame = Entrar no Jogo
|
joingame = Entrar no Jogo
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Tens a certeza que queres publicar isto?\n\n[lightgray]Certifi
|
|||||||
publish.error = Erro ao publicao os items: {0}
|
publish.error = Erro ao publicao os items: {0}
|
||||||
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
steam.error = Falha ao iniciar os serviços da Steam.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Setor:
|
editor.sector = Setor:
|
||||||
editor.seed = Semente:
|
editor.seed = Semente:
|
||||||
editor.cliffs = Paredes para Penhascos
|
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir no Editor
|
editor.openin = Abrir no Editor
|
||||||
editor.oregen = Geração de minério
|
editor.oregen = Geração de minério
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regras:
|
|||||||
editor.generation = Geração:
|
editor.generation = Geração:
|
||||||
editor.objectives = Objectivos
|
editor.objectives = Objectivos
|
||||||
editor.locales = Pacotes Locais
|
editor.locales = Pacotes Locais
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Processadores Globais
|
editor.worldprocessors = Processadores Globais
|
||||||
editor.worldprocessors.editname = Mudar Nome
|
editor.worldprocessors.editname = Mudar Nome
|
||||||
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
|
editor.worldprocessors.none = [lightgray]Nenhum bloco de processadr global encontrado!\nAdiciona um no Editor, ou usa o botão \ue813 Adicionar abaixo.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Parabéns.\n\nO Inimigo em {0} foi derrotado.\n[ligh
|
|||||||
sectorlist = Setores
|
sectorlist = Setores
|
||||||
sectorlist.attacked = {0} sob ataque
|
sectorlist.attacked = {0} sob ataque
|
||||||
sectors.unexplored = [lightgray]Não explorado
|
sectors.unexplored = [lightgray]Não explorado
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Recursos:
|
sectors.resources = Recursos:
|
||||||
sectors.production = Produção:
|
sectors.production = Produção:
|
||||||
sectors.export = Exportar:
|
sectors.export = Exportar:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = O inimigo estabeleceu uma base numa ilha remo
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opostos
|
|||||||
stat.powercapacity = Capacidade de Energia
|
stat.powercapacity = Capacidade de Energia
|
||||||
stat.powershot = Energia/tiro
|
stat.powershot = Energia/tiro
|
||||||
stat.damage = Dano
|
stat.damage = Dano
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Mirar no Ar
|
stat.targetsair = Mirar no Ar
|
||||||
stat.targetsground = Mirar no Chão
|
stat.targetsground = Mirar no Chão
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Velocidade de movimento
|
stat.itemsmoved = Velocidade de movimento
|
||||||
stat.launchtime = Tempo entre Tiros
|
stat.launchtime = Tempo entre Tiros
|
||||||
stat.shootrange = Alcance de Tiro
|
stat.shootrange = Alcance de Tiro
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] vida/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
ability.stat.pulseregen = [stat]{0}[lightgray] vida/pulso
|
||||||
ability.stat.shield = [stat]{0}[lightgray] escudo
|
ability.stat.shield = [stat]{0}[lightgray] escudo
|
||||||
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
ability.stat.repairspeed = [stat]{0}/seg.[lightgray] velocidade de reparação
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
ability.stat.slurpheal = [stat]{0}[lightgray] unidade de vida/líquido
|
||||||
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
ability.stat.cooldown = [stat]{0} seg.[lightgray] espera
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
ability.stat.maxtargets = [stat]{0}[lightgray] alvos máximos
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Nível de Construtor IA
|
|||||||
rules.rtsai = RTS AI [red](WIP)
|
rules.rtsai = RTS AI [red](WIP)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
|
rules.rtsminsquadsize = Tamanho Mínimo de Esquadrão
|
||||||
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
|
rules.rtsmaxsquadsize = Tamanho Máximo de Esquadrão
|
||||||
rules.rtsminattackweight = Peso Mínimo de Ataque
|
rules.rtsminattackweight = Peso Mínimo de Ataque
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Nucleul este atacat! >
|
|||||||
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
nearpoint = [[ [scarlet]PLEACĂ DE LA PUNCTUL DE LANSARE IMEDIAT[] ]\nanihilare imminentă
|
||||||
database = Datele Nucleului
|
database = Datele Nucleului
|
||||||
database.button = Bază de date
|
database.button = Bază de date
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Salvează Jocul
|
savegame = Salvează Jocul
|
||||||
loadgame = Încarcă Jocul
|
loadgame = Încarcă Jocul
|
||||||
joingame = Intră în Joc
|
joingame = Intră în Joc
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Sigur vrei să publici asta?\n\n[lightgray]Asigură-te că ai
|
|||||||
publish.error = Eroare la publicarea itemului: {0}
|
publish.error = Eroare la publicarea itemului: {0}
|
||||||
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
steam.error = Inițializarea serviciilor Steam a eșuat.\nEroare: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Pereți >> Dealuri
|
|
||||||
editor.brush = Pensulă
|
editor.brush = Pensulă
|
||||||
editor.openin = Deschide în Editor
|
editor.openin = Deschide în Editor
|
||||||
editor.oregen = Generarea Minereurilor
|
editor.oregen = Generarea Minereurilor
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Reguli:
|
|||||||
editor.generation = Generare:
|
editor.generation = Generare:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectoare
|
sectorlist = Sectoare
|
||||||
sectorlist.attacked = {0} sunt atacate
|
sectorlist.attacked = {0} sunt atacate
|
||||||
sectors.unexplored = [lightgray]Neexplorat
|
sectors.unexplored = [lightgray]Neexplorat
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resurse:
|
sectors.resources = Resurse:
|
||||||
sectors.production = Producție:
|
sectors.production = Producție:
|
||||||
sectors.export = Exportă:
|
sectors.export = Exportă:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opuși
|
|||||||
stat.powercapacity = Capacitate electrică
|
stat.powercapacity = Capacitate electrică
|
||||||
stat.powershot = Electricitate/Glonț
|
stat.powershot = Electricitate/Glonț
|
||||||
stat.damage = Forță
|
stat.damage = Forță
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Lovește Aeronave
|
stat.targetsair = Lovește Aeronave
|
||||||
stat.targetsground = Lovește Artilerie
|
stat.targetsground = Lovește Artilerie
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||||
stat.launchtime = Timp între Lansări
|
stat.launchtime = Timp între Lansări
|
||||||
stat.shootrange = Rază
|
stat.shootrange = Rază
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро находится под атакой! >
|
|||||||
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
nearpoint = [[ [scarlet]ПОКИНЬТЕ ТОЧКУ ВЫСАДКИ НЕМЕДЛЕННО[] ]\nаннигиляция неизбежна
|
||||||
database = База данных ядра
|
database = База данных ядра
|
||||||
database.button = База данных
|
database.button = База данных
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Сохранить игру
|
savegame = Сохранить игру
|
||||||
loadgame = Загрузить игру
|
loadgame = Загрузить игру
|
||||||
joingame = Сетевая игра
|
joingame = Сетевая игра
|
||||||
@@ -132,7 +133,7 @@ feature.unsupported = Ваше устройство не поддерживае
|
|||||||
|
|
||||||
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
|
mods.initfailed = [red]⚠[] Не удалось инициализировать предыдущий запуск Mindustry. Это могло быть вызвано неисправными модификациями.\n\nЧтобы предотвратить зацикленные вылеты игры, [red]все модификации были отключены.[]
|
||||||
mods = Модификации
|
mods = Модификации
|
||||||
mods.name = Mod:
|
mods.name = Название:
|
||||||
mods.none = [lightgray]Модификации не найдены!
|
mods.none = [lightgray]Модификации не найдены!
|
||||||
mods.guide = Руководство по модификациям
|
mods.guide = Руководство по модификациям
|
||||||
mods.report = Доложить об ошибке
|
mods.report = Доложить об ошибке
|
||||||
@@ -319,7 +320,7 @@ reconnecting = [accent]Переподключение...
|
|||||||
connecting.data = [accent]Загрузка данных мира...
|
connecting.data = [accent]Загрузка данных мира...
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.invalidport = Неверный номер порта!
|
server.invalidport = Неверный номер порта!
|
||||||
server.error.addressinuse = [scarlet]Failed to open server on port 6567.[]\n\nMake sure no other Mindustry servers are running on your device or network!
|
server.error.addressinuse = [scarlet]Не удалось открыть сервер на порте 6567.[]\n\nУбедитесь, что у вас не запущены другие сервера Mindustry!
|
||||||
server.error = [scarlet]Ошибка создания сервера.
|
server.error = [scarlet]Ошибка создания сервера.
|
||||||
save.new = Новое сохранение
|
save.new = Новое сохранение
|
||||||
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
save.overwrite = Вы уверены, что хотите перезаписать\nэтот слот для сохранения?
|
||||||
@@ -351,9 +352,9 @@ save.wave = Волна {0}
|
|||||||
save.mode = Режим игры: {0}
|
save.mode = Режим игры: {0}
|
||||||
save.date = Последнее сохранение: {0}
|
save.date = Последнее сохранение: {0}
|
||||||
save.playtime = Время в игре: {0}
|
save.playtime = Время в игре: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Не показывать снова
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
warn.32bit.title = Предупреждение об устаревании 32-битных систем
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
warn.32bit = Вы используете [red]32-битную[] версию Mindustry.\nТак как новые версии Java прекратили поддержку 32-битных систем Windows, [red]поддержка 32-битных систем скоро прекратится и в игре[].\n\nПросьба обновить устройство до 64-битной системы и убедиться, что у вас загружена 64-битная версия Mindustry.\n\nЕсли вы используете Mindustry через файл JAR, убедитесь, что вы используете 64-битную Java.
|
||||||
warning = Предупреждение.
|
warning = Предупреждение.
|
||||||
confirm = Подтверждение
|
confirm = Подтверждение
|
||||||
delete = Удалить
|
delete = Удалить
|
||||||
@@ -364,7 +365,7 @@ open = Открыть
|
|||||||
customize = Настроить правила
|
customize = Настроить правила
|
||||||
cancel = Отмена
|
cancel = Отмена
|
||||||
command = Командовать
|
command = Командовать
|
||||||
command.queue = [lightgray][Queuing]
|
command.queue = [lightgray][Очередь]
|
||||||
command.mine = Добывать
|
command.mine = Добывать
|
||||||
command.repair = Ремонтировать
|
command.repair = Ремонтировать
|
||||||
command.rebuild = Восстанавливать
|
command.rebuild = Восстанавливать
|
||||||
@@ -382,8 +383,8 @@ stance.holdfire = Положение: Удерживать огонь
|
|||||||
stance.pursuetarget = Положение: Преследовать цель
|
stance.pursuetarget = Положение: Преследовать цель
|
||||||
stance.patrol = Положение: Патрулировать путь
|
stance.patrol = Положение: Патрулировать путь
|
||||||
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
stance.ram = Положение: Таран\n[lightgray]Движение по прямой, без поиска пути
|
||||||
stance.mineauto = Automatic Mining
|
stance.mineauto = Автоматическая добыча
|
||||||
stance.mine = Mine Item: {0}
|
stance.mine = Добывать: {0}
|
||||||
openlink = Открыть ссылку
|
openlink = Открыть ссылку
|
||||||
copylink = Скопировать ссылку
|
copylink = Скопировать ссылку
|
||||||
back = Назад
|
back = Назад
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Вы уверены, что хотите опубликова
|
|||||||
publish.error = Ошибка отправки предмета: {0}
|
publish.error = Ошибка отправки предмета: {0}
|
||||||
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
steam.error = Не удалось инициализировать сервисы Steam.\nОшибка: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Планета:
|
editor.planet = Планета:
|
||||||
editor.sector = Сектор:
|
editor.sector = Сектор:
|
||||||
editor.seed = Сид:
|
editor.seed = Сид:
|
||||||
editor.cliffs = Создать скалы из стен
|
|
||||||
editor.brush = Кисть
|
editor.brush = Кисть
|
||||||
editor.openin = Открыть в редакторе
|
editor.openin = Открыть в редакторе
|
||||||
editor.oregen = Генерация руд
|
editor.oregen = Генерация руд
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Правила:
|
|||||||
editor.generation = Генерация:
|
editor.generation = Генерация:
|
||||||
editor.objectives = Цели
|
editor.objectives = Цели
|
||||||
editor.locales = Наборы локалей
|
editor.locales = Наборы локалей
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Патчи контента
|
||||||
|
editor.patch = Набор патчей: {0}
|
||||||
|
editor.patches.none = [lightgray]Ни одного набора патчей не загружено.
|
||||||
|
editor.patches.errors = Ошибки набора патчей
|
||||||
|
editor.patches.importerror = Не удалось импортировать набор патчей
|
||||||
|
editor.patches.delete.confirm = Вы уверены, что хотите удалить этот набор патчей?
|
||||||
|
editor.patch.fields = Параметров: {0}
|
||||||
editor.worldprocessors = Мировые процессоры
|
editor.worldprocessors = Мировые процессоры
|
||||||
editor.worldprocessors.editname = Изменить название
|
editor.worldprocessors.editname = Изменить название
|
||||||
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
editor.worldprocessors.none = [lightgray]Не найдено ни одного блока мирового процессора\nДобавьте его в редакторе карт или воспользуйтесь кнопкой "\ue813 Добавить" ниже.
|
||||||
@@ -486,7 +497,7 @@ editor.shiftx = Сдвиг по X
|
|||||||
editor.shifty = Сдвиг по Y
|
editor.shifty = Сдвиг по Y
|
||||||
workshop = Мастерская
|
workshop = Мастерская
|
||||||
waves.title = Волны
|
waves.title = Волны
|
||||||
waves.team = Team
|
waves.team = Команда
|
||||||
waves.remove = Удалить
|
waves.remove = Удалить
|
||||||
waves.every = каждый
|
waves.every = каждый
|
||||||
waves.waves = волна(ы)
|
waves.waves = волна(ы)
|
||||||
@@ -596,8 +607,8 @@ toolmode.fillteams = Изменить команду блоков
|
|||||||
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
toolmode.fillteams.description = Изменяет принадлежность\nблоков к команде.
|
||||||
toolmode.fillerase = Стереть заливкой
|
toolmode.fillerase = Стереть заливкой
|
||||||
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
toolmode.fillerase.description = Стирает все блоки\nодного типа.
|
||||||
toolmode.fillcliffs = Заполнить утёсы
|
toolmode.fillcliffs = Заполнить скалами
|
||||||
toolmode.fillcliffs.description = Turns walls into cliffs.
|
toolmode.fillcliffs.description = Заменяет выбранные стены скалами.
|
||||||
toolmode.drawteams = Изменить команду блока
|
toolmode.drawteams = Изменить команду блока
|
||||||
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
toolmode.drawteams.description = Изменяет принадлежность\nблока к команде.
|
||||||
#unused
|
#unused
|
||||||
@@ -741,9 +752,9 @@ objective.enemyescelating = [accent]Вражеское производство
|
|||||||
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
|
objective.enemyairunits = [accent]Производство вражеских воздушных единиц начнется через [lightgray]{0}[]
|
||||||
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
objective.destroycore = [accent]Уничтожьте вражеское ядро
|
||||||
objective.command = [accent]Дайте команду боевым единицам
|
objective.command = [accent]Дайте команду боевым единицам
|
||||||
objective.nuclearlaunch = [accent]⚠ Обнаружен ядерный удар: [lightgray]{0}
|
objective.nuclearlaunch = [accent]⚠ Обнаружен ракетный удар: [lightgray]{0}
|
||||||
|
|
||||||
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ ЯДЕРНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
announce.nuclearstrike = [red]⚠ ПРИБЛИЖАЕТСЯ РАКЕТНЫЙ УДАР ⚠\n[lightgray]создайте резервные ядра немедленно
|
||||||
|
|
||||||
loadout = Груз
|
loadout = Груз
|
||||||
resources = Ресурсы
|
resources = Ресурсы
|
||||||
@@ -759,8 +770,8 @@ addall = Добавить всё
|
|||||||
launch.from = Запуск из: [accent]{0}
|
launch.from = Запуск из: [accent]{0}
|
||||||
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
launch.capacity = Вместимость запускаемого предмета: [accent]{0}
|
||||||
launch.destination = Место назначения: {0}
|
launch.destination = Место назначения: {0}
|
||||||
landing.sources = Source Sectors: [accent]{0}[]
|
landing.sources = Сектора-источники: [accent]{0}[]
|
||||||
landing.import = Max Total Import: {0}[accent]{1}[lightgray]/min
|
landing.import = Макс. общий импорт: {0}[accent]{1}[lightgray]/мин
|
||||||
configure.invalid = Количество должно быть числом между 0 и {0}.
|
configure.invalid = Количество должно быть числом между 0 и {0}.
|
||||||
add = Добавить...
|
add = Добавить...
|
||||||
guardian = Страж
|
guardian = Страж
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Поздравляем.\n\nВражеская фра
|
|||||||
sectorlist = Секторы
|
sectorlist = Секторы
|
||||||
sectorlist.attacked = {0} под атакой
|
sectorlist.attacked = {0} под атакой
|
||||||
sectors.unexplored = [lightgray]Не исследовано
|
sectors.unexplored = [lightgray]Не исследовано
|
||||||
|
sectors.attempts = Попытка:
|
||||||
sectors.resources = Ресурсы:
|
sectors.resources = Ресурсы:
|
||||||
sectors.production = Производит:
|
sectors.production = Производит:
|
||||||
sectors.export = Экспорт:
|
sectors.export = Экспорт:
|
||||||
@@ -799,7 +811,7 @@ sectors.wave = Волна:
|
|||||||
sectors.stored = Накоплено:
|
sectors.stored = Накоплено:
|
||||||
sectors.resume = Продолжить
|
sectors.resume = Продолжить
|
||||||
sectors.launch = Высадка
|
sectors.launch = Высадка
|
||||||
sectors.viewsubmission = \ue80d Просмотреть отправленные результаты
|
sectors.viewsubmission = \ue80d Предложенные игроками карты
|
||||||
sectors.select = Выбор
|
sectors.select = Выбор
|
||||||
sectors.launchselect = Выбор места высадки
|
sectors.launchselect = Выбор места высадки
|
||||||
sectors.nonelaunch = [lightgray]нет (солнце)
|
sectors.nonelaunch = [lightgray]нет (солнце)
|
||||||
@@ -824,7 +836,7 @@ sector.changeicon = Изменить иконку
|
|||||||
sector.noswitch.title = Перемещение между секторами
|
sector.noswitch.title = Перемещение между секторами
|
||||||
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
sector.noswitch = Вы не можете переключаться между секторами, пока существующий сектор находится под атакой.\n\nСектор: [accent]{0}[] на [accent]{1}[]
|
||||||
sector.view = Просмотр сектора
|
sector.view = Просмотр сектора
|
||||||
sector.foundationrequired = [lightgray] Требуется Ядро: Штаб
|
sector.foundationrequired = [lightgray] Требуется Ядро: «Штаб»
|
||||||
|
|
||||||
threat.low = Низкая
|
threat.low = Низкая
|
||||||
threat.medium = Средняя
|
threat.medium = Средняя
|
||||||
@@ -832,16 +844,16 @@ threat.high = Высокая
|
|||||||
threat.extreme = Экстремальная
|
threat.extreme = Экстремальная
|
||||||
threat.eradication = Истребляющая
|
threat.eradication = Истребляющая
|
||||||
|
|
||||||
difficulty.casual = Casual
|
difficulty.casual = Казуальная
|
||||||
difficulty.easy = Лёгкая
|
difficulty.easy = Лёгкая
|
||||||
difficulty.normal = Нормальная
|
difficulty.normal = Нормальная
|
||||||
difficulty.hard = Сложная
|
difficulty.hard = Тяжёлая
|
||||||
difficulty.eradication = Истребляющая
|
difficulty.eradication = Истребляющая
|
||||||
|
|
||||||
difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
|
difficulty.enemyHealthMultiplier = Здоровье врагов: {0}
|
||||||
difficulty.enemySpawnMultiplier = Количество врагов: {0}
|
difficulty.enemySpawnMultiplier = Количество врагов: {0}
|
||||||
difficulty.waveTimeMultiplier = Время между волнами: {0}
|
difficulty.waveTimeMultiplier = Время между волнами: {0}
|
||||||
difficulty.nomodifiers = [lightgray](Без модификаторов)
|
difficulty.nomodifiers = [lightgray](Без изменений)
|
||||||
|
|
||||||
planets = Планеты
|
planets = Планеты
|
||||||
|
|
||||||
@@ -864,7 +876,7 @@ sector.fungalPass.name = Грибной перевал
|
|||||||
sector.biomassFacility.name = Центр исследования биомассы
|
sector.biomassFacility.name = Центр исследования биомассы
|
||||||
sector.windsweptIslands.name = Штормовой архипелаг
|
sector.windsweptIslands.name = Штормовой архипелаг
|
||||||
sector.extractionOutpost.name = Добывающая база
|
sector.extractionOutpost.name = Добывающая база
|
||||||
sector.facility32m.name = Объект 32 M
|
sector.facility32m.name = Объект 32M
|
||||||
sector.taintedWoods.name = Осквернённые леса
|
sector.taintedWoods.name = Осквернённые леса
|
||||||
sector.infestedCanyons.name = Заражённые каньоны
|
sector.infestedCanyons.name = Заражённые каньоны
|
||||||
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
sector.planetaryTerminal.name = Планетарный пусковой терминал
|
||||||
@@ -877,7 +889,8 @@ sector.seaPort.name = Морской порт
|
|||||||
sector.weatheredChannels.name = Размытые протоки
|
sector.weatheredChannels.name = Размытые протоки
|
||||||
sector.mycelialBastion.name = Мицелиальный бастион
|
sector.mycelialBastion.name = Мицелиальный бастион
|
||||||
sector.frontier.name = Граница
|
sector.frontier.name = Граница
|
||||||
sector.cruxscape.name = Краксскейп
|
sector.sunkenPier.name = Sunken Pier
|
||||||
|
sector.cruxscape.name = Оплот Агрессоров
|
||||||
sector.geothermalStronghold.name = Геотермальная крепость
|
sector.geothermalStronghold.name = Геотермальная крепость
|
||||||
|
|
||||||
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
sector.groundZero.description = Оптимальная локация чтобы начать сначала. Низкая вражеская угроза. Немного ресурсов.\nСоберите как можно больше свинца и меди.\nДвигайтесь дальше.
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Враг возвел базу на удал
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -962,7 +976,7 @@ status.overdrive.name = Ускорение
|
|||||||
status.overclock.name = Разгон
|
status.overclock.name = Разгон
|
||||||
status.shocked.name = Заряжен
|
status.shocked.name = Заряжен
|
||||||
status.blasted.name = Взорван
|
status.blasted.name = Взорван
|
||||||
status.corroded.name = Corroded
|
status.corroded.name = Коррозия
|
||||||
status.unmoving.name = Обездвижен
|
status.unmoving.name = Обездвижен
|
||||||
status.boss.name = Страж
|
status.boss.name = Страж
|
||||||
|
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Противоположности
|
|||||||
stat.powercapacity = Вместимость энергии
|
stat.powercapacity = Вместимость энергии
|
||||||
stat.powershot = Энергия/выстрел
|
stat.powershot = Энергия/выстрел
|
||||||
stat.damage = Урон
|
stat.damage = Урон
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Воздушные цели
|
stat.targetsair = Воздушные цели
|
||||||
stat.targetsground = Наземные цели
|
stat.targetsground = Наземные цели
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Скорость перемещения
|
stat.itemsmoved = Скорость перемещения
|
||||||
stat.launchtime = Интервал запусков
|
stat.launchtime = Интервал запусков
|
||||||
stat.shootrange = Радиус действия
|
stat.shootrange = Радиус действия
|
||||||
@@ -1077,7 +1093,7 @@ stat.speedmultiplier = Множитель скорости
|
|||||||
stat.reloadmultiplier = Множитель перезарядки
|
stat.reloadmultiplier = Множитель перезарядки
|
||||||
stat.buildspeedmultiplier = Множитель скорости строительства
|
stat.buildspeedmultiplier = Множитель скорости строительства
|
||||||
stat.reactive = Реактивен
|
stat.reactive = Реактивен
|
||||||
stat.immunities = Невосприимчив
|
stat.immunities = Невосприимчив к
|
||||||
stat.healing = Ремонт
|
stat.healing = Ремонт
|
||||||
stat.efficiency = [stat]{0}% Эффективность
|
stat.efficiency = [stat]{0}% Эффективность
|
||||||
|
|
||||||
@@ -1113,22 +1129,23 @@ ability.liquidexplode.description = Разливает жидкость при
|
|||||||
|
|
||||||
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
ability.stat.firingrate = [stat]{0}/сек[lightgray] темп стрельбы
|
||||||
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
ability.stat.regen = [stat]{0}[lightgray] здоровья/сек
|
||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] здоровья/раз
|
||||||
ability.stat.shield = [stat]{0}[lightgray] щит
|
ability.stat.shield = [stat]{0}[lightgray] щит
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] скорость регенерации
|
ability.stat.repairspeed = [stat]{0}/сек[lightgray] скорость регенерации
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
ability.stat.slurpheal = [stat]{0}[lightgray] здоровья/единица жидкости
|
||||||
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
ability.stat.cooldown = [stat]{0} сек[lightgray] перезарядка
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
ability.stat.maxtargets = [stat]{0}[lightgray] максимум целей
|
||||||
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] тот же тип ремонта
|
ability.stat.sametypehealmultiplier = [stat]{0}%[lightgray] ремонт по тем же единицам
|
||||||
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
ability.stat.damagereduction = [stat]{0}%[lightgray] снижение урона
|
||||||
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
ability.stat.minspeed = [stat]{0} плиток/сек[lightgray] минимальная скорость
|
||||||
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
ability.stat.duration = [stat]{0} сек[lightgray] продолжительность
|
||||||
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
ability.stat.buildtime = [stat]{0} сек[lightgray] время постройки
|
||||||
|
|
||||||
bar.displaytoolarge = Dimensions too large\n(Max: {0}x{0})
|
bar.displaytoolarge = Превышен макс. размер\n(Макс.: {0}x{0})
|
||||||
bar.onlycoredeposit = Доступен перенос только в ядро
|
bar.onlycoredeposit = Доступен перенос только в ядро
|
||||||
bar.drilltierreq = Требуется бур получше
|
bar.drilltierreq = Требуется бур получше
|
||||||
bar.nobatterypower = Insufficieny Battery Power
|
bar.nobatterypower = Недостаточно энергии в аккумуляторах
|
||||||
bar.noresources = Недостаточно ресурсов
|
bar.noresources = Недостаточно ресурсов
|
||||||
bar.corereq = Требуется основа ядра
|
bar.corereq = Требуется основа ядра
|
||||||
bar.corefloor = Требуется зона ядра
|
bar.corefloor = Требуется зона ядра
|
||||||
@@ -1137,7 +1154,7 @@ bar.drillspeed = Скорость бурения: {0}/с
|
|||||||
bar.pumpspeed = Скорость выкачивания: {0}/с
|
bar.pumpspeed = Скорость выкачивания: {0}/с
|
||||||
bar.efficiency = Эффективность: {0}%
|
bar.efficiency = Эффективность: {0}%
|
||||||
bar.boost = Ускорение: +{0}%
|
bar.boost = Ускорение: +{0}%
|
||||||
bar.powerbuffer = Battery Power: {0}/{1}
|
bar.powerbuffer = Энергия в аккумуляторах: {0}/{1}
|
||||||
bar.powerbalance = Энергия: {0}/с
|
bar.powerbalance = Энергия: {0}/с
|
||||||
bar.powerstored = Накоплено: {0}/{1}
|
bar.powerstored = Накоплено: {0}/{1}
|
||||||
bar.poweramount = Энергия: {0}
|
bar.poweramount = Энергия: {0}
|
||||||
@@ -1148,7 +1165,7 @@ bar.capacity = Вместимость: {0}
|
|||||||
bar.unitcap = {0} {1}/{2}
|
bar.unitcap = {0} {1}/{2}
|
||||||
bar.liquid = Жидкости
|
bar.liquid = Жидкости
|
||||||
bar.heat = Нагрев
|
bar.heat = Нагрев
|
||||||
bar.cooldown = Cooldown
|
bar.cooldown = Перезарядка
|
||||||
bar.instability = Нестабильность
|
bar.instability = Нестабильность
|
||||||
bar.heatamount = Нагрев: {0}
|
bar.heatamount = Нагрев: {0}
|
||||||
bar.heatpercent = Нагрев: {0} ({1}%)
|
bar.heatpercent = Нагрев: {0} ({1}%)
|
||||||
@@ -1167,13 +1184,13 @@ bullet.splashdamage = [stat]{0}[lightgray] урона в радиусе ~[stat]
|
|||||||
bullet.incendiary = [stat]зажигательный
|
bullet.incendiary = [stat]зажигательный
|
||||||
bullet.homing = [stat]самонаводящийся
|
bullet.homing = [stat]самонаводящийся
|
||||||
bullet.armorpierce = [stat]бронебойный
|
bullet.armorpierce = [stat]бронебойный
|
||||||
bullet.maxdamagefraction = [stat]{0}%[lightgray] damage limit
|
bullet.maxdamagefraction = [stat]{0}%[lightgray] предел урона
|
||||||
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
bullet.suppression = [stat]{0} сек[lightgray] подавления регенерации в радиусе ~ [stat]{1}[lightgray] блоков
|
||||||
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
bullet.interval = [stat]{0}/сек[lightgray] интервальный(ых) снаряд(ов):
|
||||||
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
bullet.frags = [stat]{0}[lightgray]x осколочный(ых) снаряд(ов):
|
||||||
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
bullet.lightning = [stat]{0}[lightgray]x молнии ~ [stat]{1}[lightgray] урона
|
||||||
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
bullet.buildingdamage = [stat]{0}%[lightgray] урона по постройкам
|
||||||
bullet.shielddamage = [stat]{0}%[lightgray] shield damage
|
bullet.shielddamage = [stat]{0}%[lightgray] урона по щитам
|
||||||
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
bullet.knockback = [stat]{0}[lightgray] отбрасывания
|
||||||
bullet.pierce = [stat]{0}[lightgray]x пробития
|
bullet.pierce = [stat]{0}[lightgray]x пробития
|
||||||
bullet.infinitepierce = [stat]бесконечное пробитие
|
bullet.infinitepierce = [stat]бесконечное пробитие
|
||||||
@@ -1182,8 +1199,8 @@ bullet.healamount = [stat]{0}[lightgray] прямой ремонт
|
|||||||
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
bullet.multiplier = [stat]{0}[lightgray]x множитель боеприпасов
|
||||||
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
bullet.reload = [stat]{0}%[lightgray] скорость стрельбы
|
||||||
bullet.range = [stat]{0}[lightgray] диапазон
|
bullet.range = [stat]{0}[lightgray] диапазон
|
||||||
bullet.notargetsmissiles = [stat] ignores buildings
|
bullet.notargetsmissiles = [stat] игнорирует снаряды
|
||||||
bullet.notargetsbuildings = [stat] ignores missiles
|
bullet.notargetsbuildings = [stat] игнорирует постройки
|
||||||
|
|
||||||
unit.blocks = блоков
|
unit.blocks = блоков
|
||||||
unit.blockssquared = блоков²
|
unit.blockssquared = блоков²
|
||||||
@@ -1206,7 +1223,7 @@ unit.shieldhealth = прочность щита
|
|||||||
unit.items = предметов
|
unit.items = предметов
|
||||||
unit.thousands = к
|
unit.thousands = к
|
||||||
unit.millions = М
|
unit.millions = М
|
||||||
unit.billions = кM
|
unit.billions = В
|
||||||
unit.shots = выстрелы
|
unit.shots = выстрелы
|
||||||
unit.pershot = /выстрел
|
unit.pershot = /выстрел
|
||||||
category.purpose = Назначение
|
category.purpose = Назначение
|
||||||
@@ -1263,8 +1280,8 @@ setting.borderlesswindow.description = Для вступления измене
|
|||||||
setting.fps.name = Показывать FPS и пинг
|
setting.fps.name = Показывать FPS и пинг
|
||||||
setting.console.name = Включить консоль
|
setting.console.name = Включить консоль
|
||||||
setting.smoothcamera.name = Плавная камера
|
setting.smoothcamera.name = Плавная камера
|
||||||
setting.detach-camera.name = Free Camera
|
setting.detach-camera.name = Свободная камера
|
||||||
setting.detach-camera.description = If enabled, the camera moves independently of the player unit.\nThis setting can be assigned a hotkey.
|
setting.detach-camera.description = При включении, вместо единицы можно будет двигать камеру.\nМожно быстро переключать через горячую клавишу.
|
||||||
setting.vsync.name = Вертикальная синхронизация
|
setting.vsync.name = Вертикальная синхронизация
|
||||||
setting.pixelate.name = Пикселизация
|
setting.pixelate.name = Пикселизация
|
||||||
setting.minimap.name = Отображать мини-карту
|
setting.minimap.name = Отображать мини-карту
|
||||||
@@ -1279,13 +1296,13 @@ setting.mutemusic.name = Заглушить музыку
|
|||||||
setting.sfxvol.name = Громкость эффектов
|
setting.sfxvol.name = Громкость эффектов
|
||||||
setting.mutesound.name = Заглушить звук
|
setting.mutesound.name = Заглушить звук
|
||||||
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
setting.crashreport.name = Отправлять анонимные отчёты о вылетах
|
||||||
setting.communityservers.name = Fetch Community Server List
|
setting.communityservers.name = Собрать список серверов сообщества
|
||||||
setting.savecreate.name = Автоматическое создание сохранений
|
setting.savecreate.name = Автоматическое создание сохранений
|
||||||
setting.steampublichost.name = Видимость публичной игры
|
setting.steampublichost.name = Видимость публичной игры
|
||||||
setting.playerlimit.name = Ограничение игроков
|
setting.playerlimit.name = Ограничение игроков
|
||||||
setting.chatopacity.name = Непрозрачность чата
|
setting.chatopacity.name = Непрозрачность чата
|
||||||
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
setting.lasersopacity.name = Непрозрачность лазеров энергоснабжения
|
||||||
setting.unitlaseropacity.name = Unit Mining Beam Opacity
|
setting.unitlaseropacity.name = Непрозрачность добывающих лучей
|
||||||
setting.bridgeopacity.name = Непрозрачность мостов
|
setting.bridgeopacity.name = Непрозрачность мостов
|
||||||
setting.playerchat.name = Отображать облака чата над игроками
|
setting.playerchat.name = Отображать облака чата над игроками
|
||||||
setting.showweather.name = Отображать погоду
|
setting.showweather.name = Отображать погоду
|
||||||
@@ -1294,9 +1311,9 @@ setting.macnotch.name = Адаптировать интерфейс к выре
|
|||||||
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
setting.macnotch.description = Для вступления изменений в силу требуется перезагрузка игры
|
||||||
steam.friendsonly = Только друзья
|
steam.friendsonly = Только друзья
|
||||||
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
steam.friendsonly.tooltip = Только ли друзья из Steam могут присоединяться к вашей игре.\nУбрав эту галочку, вы сделаете вашу игру публичной - присоединиться сможет любой желающий.
|
||||||
setting.maxmagnificationmultiplierpercent.name = Min Camera Distance
|
setting.maxmagnificationmultiplierpercent.name = Минимальная дистанция камеры
|
||||||
setting.minmagnificationmultiplierpercent.name = Max Camera Distance
|
setting.minmagnificationmultiplierpercent.name = Максимальная дистанция камеры
|
||||||
setting.minmagnificationmultiplierpercent.description = High values may cause performance issues.
|
setting.minmagnificationmultiplierpercent.description = Высокие значения могут повлиять на производительность.
|
||||||
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
public.beta = Имейте в виду, что бета-версия игры не может делать игры публичными.
|
||||||
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
uiscale.reset = Масштаб пользовательского интерфейса был изменён.\nНажмите «ОК» для подтверждения этого масштаба.\n[scarlet]Возврат настроек и выход через[accent] {0}[] секунд...
|
||||||
uiscale.cancel = Отменить & Выйти
|
uiscale.cancel = Отменить & Выйти
|
||||||
@@ -1373,8 +1390,8 @@ keybind.pick.name = Выбрать блок
|
|||||||
keybind.break_block.name = Разрушить блок
|
keybind.break_block.name = Разрушить блок
|
||||||
keybind.select_all_units.name = Выбрать все единицы
|
keybind.select_all_units.name = Выбрать все единицы
|
||||||
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
|
keybind.select_all_unit_factories.name = Выбрать все заводы единиц
|
||||||
keybind.select_all_unit_transport.name = Select All Unit Transports
|
keybind.select_all_unit_transport.name = Выбрать все транспортные единицы
|
||||||
keybind.select_across_screen.name = Select Across Screen (Hold)
|
keybind.select_across_screen.name = Выбирать единицы только на экране (удерживать)
|
||||||
keybind.deselect.name = Снять выделение
|
keybind.deselect.name = Снять выделение
|
||||||
keybind.pickupCargo.name = Взять груз
|
keybind.pickupCargo.name = Взять груз
|
||||||
keybind.dropCargo.name = Сбросить груз
|
keybind.dropCargo.name = Сбросить груз
|
||||||
@@ -1382,7 +1399,7 @@ keybind.shoot.name = Выстрел
|
|||||||
keybind.zoom.name = Масштабирование
|
keybind.zoom.name = Масштабирование
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
keybind.skip_wave.name = Skip Wave
|
keybind.skip_wave.name = Пропустить волну
|
||||||
keybind.pause_building.name = Приостановить/возобновить строительство
|
keybind.pause_building.name = Приостановить/возобновить строительство
|
||||||
keybind.minimap.name = Мини-карта
|
keybind.minimap.name = Мини-карта
|
||||||
keybind.planet_map.name = Карта планеты
|
keybind.planet_map.name = Карта планеты
|
||||||
@@ -1400,8 +1417,8 @@ keybind.chat_scroll.name = Прокрутка чата
|
|||||||
keybind.chat_mode.name = Изменить режим чата
|
keybind.chat_mode.name = Изменить режим чата
|
||||||
keybind.drop_unit.name = Сбросить боев. ед.
|
keybind.drop_unit.name = Сбросить боев. ед.
|
||||||
keybind.zoom_minimap.name = Масштабировать мини-карту
|
keybind.zoom_minimap.name = Масштабировать мини-карту
|
||||||
keybind.detach_camera.name = Toggle Free Camera
|
keybind.detach_camera.name = Переключение свободной камеры
|
||||||
keybind.debug_hitboxes.name = Toggle Debug Hitboxes
|
keybind.debug_hitboxes.name = Переключение отладочных хитбоксов
|
||||||
mode.help.title = Описание режимов
|
mode.help.title = Описание режимов
|
||||||
mode.survival.name = Выживание
|
mode.survival.name = Выживание
|
||||||
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
mode.survival.description = Обычный режим. Необходимо добывать ресурсы, а волны наступают автоматически.\n[gray]Требуются точки появления врагов на карте для игры.
|
||||||
@@ -1414,10 +1431,10 @@ mode.attack.name = Атака
|
|||||||
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
mode.attack.description = Уничтожьте вражескую базу.\n[gray]Для игры требуется вражеское ядро на карте.
|
||||||
mode.custom = Пользовательские правила
|
mode.custom = Пользовательские правила
|
||||||
|
|
||||||
rules.invaliddata = Invalid clipboard data.
|
rules.invaliddata = Неверные данные буфера обмена.
|
||||||
rules.hidebannedblocks = Скрыть запрещенные блоки
|
rules.hidebannedblocks = Скрыть запрещенные блоки
|
||||||
rules.infiniteresources = Бесконечные ресурсы
|
rules.infiniteresources = Бесконечные ресурсы
|
||||||
rules.fillitems = Fill Core With Items
|
rules.fillitems = Заполнить ядро предметами
|
||||||
rules.onlydepositcore = Разрешен перенос только в ядро
|
rules.onlydepositcore = Разрешен перенос только в ядро
|
||||||
rules.derelictrepair = Разрешить починку покинутых построек
|
rules.derelictrepair = Разрешить починку покинутых построек
|
||||||
rules.reactorexplosions = Взрывы реакторов
|
rules.reactorexplosions = Взрывы реакторов
|
||||||
@@ -1426,20 +1443,22 @@ rules.disableworldprocessors = Отключить мировые процесс
|
|||||||
rules.schematic = Разрешить схемы
|
rules.schematic = Разрешить схемы
|
||||||
rules.wavetimer = Интервал волн
|
rules.wavetimer = Интервал волн
|
||||||
rules.wavesending = Отправка волн
|
rules.wavesending = Отправка волн
|
||||||
rules.allowedit = Allow Editing Rules
|
rules.allowedit = Разрешить изменение правил
|
||||||
rules.allowedit.info = When enabled, the player can edit rules in-game via the button in the bottom left corner of the Pause menu.
|
rules.allowedit.info = При включении, игрок сможет менять правила в игре с помощью кнопки в левом нижнем углу меню паузы.
|
||||||
rules.alloweditworldprocessors = Allow Editing World Processors
|
rules.alloweditworldprocessors = Разрешить изменение мировых процессоров
|
||||||
rules.alloweditworldprocessors.info = When enabled, world logic blocks can be placed and edited even outside the editor.
|
rules.alloweditworldprocessors.info = При включении, игрок сможет ставить и редактировать мировые процессоры вне редактора.
|
||||||
rules.waves = Волны
|
rules.waves = Волны
|
||||||
rules.airUseSpawns = Air units use spawn points
|
rules.airUseSpawns = Летающие единицы используют точки появления
|
||||||
rules.wavespawnatcores = Waves Spawn At Cores
|
rules.wavespawnatcores = Волны появляются у ядер
|
||||||
rules.wavespawnatcores.info = When enabled in attack mode, waves spawn near all enemy cores.
|
rules.wavespawnatcores.info = При включении, волны будут появляться у всех вражеских ядер в режиме атаки.
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.buildai = ИИ строит базы
|
rules.buildai = ИИ строит базы
|
||||||
rules.buildaitier = Уровень баз ИИ
|
rules.buildaitier = Уровень баз ИИ
|
||||||
rules.rtsai = ИИ в реальном времени
|
rules.rtsai = ИИ в реальном времени
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = ИИ в реальном времени
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = В секторах атаки, враги будут собираться в отряды и действовать умнее.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Минимальный размер отряда
|
rules.rtsminsquadsize = Минимальный размер отряда
|
||||||
rules.rtsmaxsquadsize = Максимальный размер отряда
|
rules.rtsmaxsquadsize = Максимальный размер отряда
|
||||||
rules.rtsminattackweight = Минимальный вес для атаки
|
rules.rtsminattackweight = Минимальный вес для атаки
|
||||||
@@ -1447,7 +1466,7 @@ rules.cleanupdeadteams = Очистка строений побежденных
|
|||||||
rules.corecapture = Захват ядра после уничтожения
|
rules.corecapture = Захват ядра после уничтожения
|
||||||
rules.polygoncoreprotection = Полигональная защита ядер
|
rules.polygoncoreprotection = Полигональная защита ядер
|
||||||
rules.placerangecheck = Запретить размещение построек возле врага
|
rules.placerangecheck = Запретить размещение построек возле врага
|
||||||
rules.enemyCheat = Бесконечные ресурсы ИИ
|
rules.enemyCheat = Бесконечные ресурсы у ИИ
|
||||||
rules.blockhealthmultiplier = Множитель прочности блоков
|
rules.blockhealthmultiplier = Множитель прочности блоков
|
||||||
rules.blockdamagemultiplier = Множитель урона блоков
|
rules.blockdamagemultiplier = Множитель урона блоков
|
||||||
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
rules.unitbuildspeedmultiplier = Множитель скорости производства боев. ед.
|
||||||
@@ -1455,14 +1474,14 @@ rules.unitcostmultiplier = Множитель стоимости боев. ед.
|
|||||||
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
rules.unithealthmultiplier = Множитель прочности боев. ед.
|
||||||
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
rules.unitdamagemultiplier = Множитель урона боев. ед.
|
||||||
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
rules.unitcrashdamagemultiplier = Множитель урона от падения боев. ед.
|
||||||
rules.unitminespeedmultiplier = Unit Mine Speed Multiplier
|
rules.unitminespeedmultiplier = Множитель скорости копания боев. ед.
|
||||||
rules.solarmultiplier = Множитель солнечной энергии
|
rules.solarmultiplier = Множитель солнечной энергии
|
||||||
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
rules.unitcapvariable = Ядра увеличивают лимит единиц
|
||||||
rules.unitpayloadsexplode = Carried Payloads Explode With The Unit
|
rules.unitpayloadsexplode = Перевозимые грузы взрываются с перевозящей единицей
|
||||||
rules.unitcap = Начальный лимит единиц
|
rules.unitcap = Начальный лимит единиц
|
||||||
rules.limitarea = Ограничить область карты
|
rules.limitarea = Ограничить область карты
|
||||||
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
rules.enemycorebuildradius = Радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
rules.extracorebuildradius = Extra No-Build Radius:[lightgray] (tiles)
|
rules.extracorebuildradius = Дополнительный радиус защиты враж. ядер:[lightgray] (блок.)
|
||||||
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
rules.wavespacing = Интервал волн:[lightgray] (сек)
|
||||||
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
rules.initialwavespacing = Время до первой волны:[lightgray] (сек)
|
||||||
rules.buildcostmultiplier = Множитель затрат на строительство
|
rules.buildcostmultiplier = Множитель затрат на строительство
|
||||||
@@ -1485,9 +1504,9 @@ rules.title.planet = Планета
|
|||||||
rules.lighting = Освещение
|
rules.lighting = Освещение
|
||||||
rules.fog = Туман войны
|
rules.fog = Туман войны
|
||||||
rules.invasions = Вторжения врагов на сектора
|
rules.invasions = Вторжения врагов на сектора
|
||||||
rules.legacylaunchpads = Legacy Launch Pad Mechanics
|
rules.legacylaunchpads = Старые пусковые площадки
|
||||||
rules.legacylaunchpads.info = Allows using launch pads without landing pads, as in 7.0.
|
rules.legacylaunchpads.info = Позволяет использовать старые пусковые площадки из версии 7.0.
|
||||||
landingpad.legacy.disabled = [scarlet]\ue815 Disabled[lightgray] (Legacy Launch Pads enabled)
|
landingpad.legacy.disabled = [scarlet]\ue815 Выключено[lightgray] ("Старые пусковые площадки" включены)
|
||||||
rules.showspawns = Показывать появление врагов
|
rules.showspawns = Показывать появление врагов
|
||||||
rules.randomwaveai = Непредсказуемый ИИ волн
|
rules.randomwaveai = Непредсказуемый ИИ волн
|
||||||
rules.fire = Огонь
|
rules.fire = Огонь
|
||||||
@@ -1499,9 +1518,9 @@ rules.weather.frequency = Периодичность:
|
|||||||
rules.weather.always = Всегда
|
rules.weather.always = Всегда
|
||||||
rules.weather.duration = Длительность:
|
rules.weather.duration = Длительность:
|
||||||
|
|
||||||
rules.randomwaveai.info = Makes units spawned in waves target random structures instead of directly attacking the core or power generators.
|
rules.randomwaveai.info = Боевые единицы, появившиеся из волн, будут атаковать случайные постройки вместо ядра или генераторов.
|
||||||
rules.placerangecheck.info = Prevents players from placing anything near enemy buildings. When trying to place a turret, the range is increased, so the turret will not be able to reach the enemy.
|
rules.placerangecheck.info = Не даёт игрокам ставить свои постройки у вражеских построек. При постройке турели (или у вражеской турели), радиус повышается, чтобы турель не достала до построек.
|
||||||
rules.onlydepositcore.info = Prevents units from depositing items into any buildings except cores.
|
rules.onlydepositcore.info = Не даёт игрокам помещать предметы в любые постройки, кроме ядра.
|
||||||
|
|
||||||
content.item.name = Предметы
|
content.item.name = Предметы
|
||||||
content.liquid.name = Жидкости
|
content.liquid.name = Жидкости
|
||||||
@@ -1686,28 +1705,28 @@ block.metal-floor-3.name = Металлический пол 3
|
|||||||
block.metal-floor-4.name = Металлический пол 4
|
block.metal-floor-4.name = Металлический пол 4
|
||||||
block.metal-floor-5.name = Металлический пол 5
|
block.metal-floor-5.name = Металлический пол 5
|
||||||
block.metal-floor-damaged.name = Повреждённый металлический пол
|
block.metal-floor-damaged.name = Повреждённый металлический пол
|
||||||
block.metal-tiles-1.name = Metal Tiles 1
|
block.metal-tiles-1.name = Металлические плитки 1
|
||||||
block.metal-tiles-2.name = Metal Tiles 2
|
block.metal-tiles-2.name = Металлические плитки 2
|
||||||
block.metal-tiles-3.name = Metal Tiles 3
|
block.metal-tiles-3.name = Металлические плитки 3
|
||||||
block.metal-tiles-4.name = Metal Tiles 4
|
block.metal-tiles-4.name = Металлические плитки 4
|
||||||
block.metal-tiles-5.name = Metal Tiles 5
|
block.metal-tiles-5.name = Металлические плитки 5
|
||||||
block.metal-tiles-6.name = Metal Tiles 6
|
block.metal-tiles-6.name = Металлические плитки 6
|
||||||
block.metal-tiles-7.name = Metal Tiles 7
|
block.metal-tiles-7.name = Металлические плитки 7
|
||||||
block.metal-tiles-8.name = Metal Tiles 8
|
block.metal-tiles-8.name = Металлические плитки 8
|
||||||
block.metal-tiles-9.name = Metal Tiles 9
|
block.metal-tiles-9.name = Металлические плитки 9
|
||||||
block.metal-tiles-10.name = Metal Tiles 10
|
block.metal-tiles-10.name = Металлические плитки 10
|
||||||
block.metal-tiles-11.name = Metal Tiles 11
|
block.metal-tiles-11.name = Металлические плитки 11
|
||||||
block.metal-tiles-12.name = Metal Tiles 12
|
block.metal-tiles-12.name = Металлические плитки 12
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = Metal Tiles 13
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = Metal Wall 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = Metal Wall 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = Metal Wall 3
|
||||||
block.colored-floor.name = Colored Floor
|
block.colored-floor.name = Цветной пол
|
||||||
block.colored-wall.name = Colored Wall
|
block.colored-wall.name = Цветная стена
|
||||||
block.character-overlay.name = Character Overlay
|
block.character-overlay.name = Знак
|
||||||
block.character-overlay-white.name = Character Overlay (White)
|
block.character-overlay-white.name = Знак (белый)
|
||||||
block.rune-overlay.name = Rune Overlay
|
block.rune-overlay.name = Руна
|
||||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
block.rune-overlay-crux.name = Руна (Агрессоры)
|
||||||
block.dark-panel-1.name = Тёмная панель 1
|
block.dark-panel-1.name = Тёмная панель 1
|
||||||
block.dark-panel-2.name = Тёмная панель 2
|
block.dark-panel-2.name = Тёмная панель 2
|
||||||
block.dark-panel-3.name = Тёмная панель 3
|
block.dark-panel-3.name = Тёмная панель 3
|
||||||
@@ -1747,7 +1766,7 @@ block.inverted-sorter.name = Инвертированный сортировщи
|
|||||||
block.message.name = Сообщение
|
block.message.name = Сообщение
|
||||||
block.reinforced-message.name = Усиленное сообщение
|
block.reinforced-message.name = Усиленное сообщение
|
||||||
block.world-message.name = Мировое сообщение
|
block.world-message.name = Мировое сообщение
|
||||||
block.world-switch.name = World Switch
|
block.world-switch.name = Мировой переключатель
|
||||||
block.illuminator.name = Осветитель
|
block.illuminator.name = Осветитель
|
||||||
block.overflow-gate.name = Избыточный затвор
|
block.overflow-gate.name = Избыточный затвор
|
||||||
block.underflow-gate.name = Избыточный шлюз
|
block.underflow-gate.name = Избыточный шлюз
|
||||||
@@ -1891,8 +1910,8 @@ block.arkyic-vent.name = Аркическое жерло
|
|||||||
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
block.yellow-stone-vent.name = Жёлтокаменное жерло
|
||||||
block.red-stone-vent.name = Краснокаменное жерло
|
block.red-stone-vent.name = Краснокаменное жерло
|
||||||
block.crystalline-vent.name = Кристаллическое жерло
|
block.crystalline-vent.name = Кристаллическое жерло
|
||||||
block.stone-vent.name = Stone Vent
|
block.stone-vent.name = Каменное жерло
|
||||||
block.basalt-vent.name = Basalt Vent
|
block.basalt-vent.name = Базальтовое жерло
|
||||||
block.redmat.name = Красная земля
|
block.redmat.name = Красная земля
|
||||||
block.bluemat.name = Синяя земля
|
block.bluemat.name = Синяя земля
|
||||||
block.core-zone.name = Зона ядра
|
block.core-zone.name = Зона ядра
|
||||||
@@ -1932,7 +1951,7 @@ block.electric-heater.name = Электрический нагреватель
|
|||||||
block.slag-heater.name = Шлаковый нагреватель
|
block.slag-heater.name = Шлаковый нагреватель
|
||||||
block.phase-heater.name = Фазовый нагреватель
|
block.phase-heater.name = Фазовый нагреватель
|
||||||
block.heat-redirector.name = Тепловой перенаправитель
|
block.heat-redirector.name = Тепловой перенаправитель
|
||||||
block.small-heat-redirector.name = Small Heat Redirector
|
block.small-heat-redirector.name = Малый тепловой перенаправитель
|
||||||
block.heat-router.name = Тепловой маршрутизатор
|
block.heat-router.name = Тепловой маршрутизатор
|
||||||
block.slag-incinerator.name = Мусоросжигательная печь
|
block.slag-incinerator.name = Мусоросжигательная печь
|
||||||
block.carbide-crucible.name = Карбидовый тигель
|
block.carbide-crucible.name = Карбидовый тигель
|
||||||
@@ -1980,7 +1999,7 @@ block.chemical-combustion-chamber.name = Химическая камера сг
|
|||||||
block.pyrolysis-generator.name = Пиролизный генератор
|
block.pyrolysis-generator.name = Пиролизный генератор
|
||||||
block.vent-condenser.name = Жерловой конденсатор
|
block.vent-condenser.name = Жерловой конденсатор
|
||||||
block.cliff-crusher.name = Дробитель скал
|
block.cliff-crusher.name = Дробитель скал
|
||||||
block.large-cliff-crusher.name = Advanced Cliff Crusher
|
block.large-cliff-crusher.name = Большой дробитель скал
|
||||||
block.plasma-bore.name = Плазменный бур
|
block.plasma-bore.name = Плазменный бур
|
||||||
block.large-plasma-bore.name = Большой плазменный бур
|
block.large-plasma-bore.name = Большой плазменный бур
|
||||||
block.impact-drill.name = Ударная дрель
|
block.impact-drill.name = Ударная дрель
|
||||||
@@ -2122,7 +2141,7 @@ onset.enemies = Враг на подходе, приготовьтесь защ
|
|||||||
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
onset.defenses = [accent]Приготовьте оборону:[lightgray] {0}
|
||||||
onset.attack = Враг уязвим. Начните контратаку.
|
onset.attack = Враг уязвим. Начните контратаку.
|
||||||
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
onset.cores = Новые ядра могут быть поставлены на [accent]зоны ядра[].\nНовые ядра функционируют как передовые базы и имеют общий инвентарь между другими ядрами.\nПоставьте :core-bastion: ядро.
|
||||||
onset.detect = Враг обнаружит вас через 2 минуты.\nПриготовьте оборону, добычу и производство.
|
onset.detect = Враг обнаружит вас через несколько минут.\nПриготовьте оборону, добычу и производство.
|
||||||
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
onset.commandmode = Удерживайте [accent]shift[], чтобы войти в [accent]режим командования[].\n[accent]Щелкните левой кнопкой мыши и выделите область[] для выбора боевых единиц.\n[accent]Щелкните правой кнопкой мыши[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
onset.commandmode.mobile = Нажмите [accent]Командовать[], чтобы войти в [accent]режим командования[].\nЗажмите палец, затем [accent]выделите область[] для выбора боевых единиц.\n[accent]Нажмите[], чтобы приказать выбранным единицам двигаться или атаковать.
|
||||||
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
aegis.tungsten = Вольфрам может быть добыт [accent]ударной дрелью[].\nЭта постройка требует [accent]воду[] и [accent]энергию[].
|
||||||
@@ -2197,14 +2216,14 @@ block.spore-press.description = Сжимает стручки спор для с
|
|||||||
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
block.pulverizer.description = Измельчает металлолом в мелкий песок.
|
||||||
block.coal-centrifuge.description = Превращает нефть в куски угля.
|
block.coal-centrifuge.description = Превращает нефть в куски угля.
|
||||||
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
|
block.incinerator.description = Испаряет любой предмет или жидкость, которую он получает.
|
||||||
block.power-void.description = Аннулирует всю энергию, введенную в него. Только песочница.
|
block.power-void.description = Аннулирует всю энергию, введенную в него. Только в песочнице.
|
||||||
block.power-source.description = Постоянно выдаёт энергию. Только песочница.
|
block.power-source.description = Постоянно выдаёт энергию. Только в песочнице.
|
||||||
block.item-source.description = Постоянно выдаёт предметы. Только песочница.
|
block.item-source.description = Постоянно выдаёт предметы. Только в песочнице.
|
||||||
block.item-void.description = Уничтожает любые предметы. Только песочница.
|
block.item-void.description = Уничтожает любые предметы. Только в песочнице.
|
||||||
block.liquid-source.description = Постоянно выдаёт жидкость. Только песочница.
|
block.liquid-source.description = Постоянно выдаёт жидкость. Только в песочнице.
|
||||||
block.liquid-void.description = Уничтожает любые жидкости. Только песочница.
|
block.liquid-void.description = Уничтожает любые жидкости. Только в песочнице.
|
||||||
block.payload-source.description = Постоянно выдает грузы. Только песочница.
|
block.payload-source.description = Постоянно выдает грузы. Только в песочнице.
|
||||||
block.payload-void.description = Уничтожает любые грузы. Только песочница.
|
block.payload-void.description = Уничтожает любые грузы. Только в песочнице.
|
||||||
block.copper-wall.description = Защищает постройки от вражеских снарядов.
|
block.copper-wall.description = Защищает постройки от вражеских снарядов.
|
||||||
block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
|
block.copper-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||||
block.titanium-wall.description = Защищает постройки от вражеских снарядов.
|
block.titanium-wall.description = Защищает постройки от вражеских снарядов.
|
||||||
@@ -2217,10 +2236,10 @@ block.phase-wall.description = Защищает постройки от враж
|
|||||||
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
block.phase-wall-large.description = Защищает постройки от вражеских снарядов, отражая большинство пуль при ударе.
|
||||||
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
block.surge-wall-large.description = Защищает постройки от вражеских снарядов, периодически выпускает электрический разряд при ударе.
|
||||||
block.scrap-wall.description = Protects structures from enemy projectiles.
|
block.scrap-wall.description = Защищает постройки от вражеских снарядов.
|
||||||
block.scrap-wall-large.description = Protects structures from enemy projectiles.
|
block.scrap-wall-large.description = Защищает постройки от вражеских снарядов.
|
||||||
block.scrap-wall-huge.description = Protects structures from enemy projectiles.
|
block.scrap-wall-huge.description = Защищает постройки от вражеских снарядов.
|
||||||
block.scrap-wall-gigantic.description = Protects structures from enemy projectiles.
|
block.scrap-wall-gigantic.description = Защищает постройки от вражеских снарядов.
|
||||||
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
block.door-large.description = Стена, которую можно открыть или закрыть нажатием.
|
||||||
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
block.mender.description = Периодически ремонтирует блоки в непосредственной близости.\nОпционально использует кремний для увеличения дальности и эффективности.
|
||||||
@@ -2287,9 +2306,9 @@ block.vault.description = Хранит большое количество пр
|
|||||||
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
block.container.description = Хранит небольшое количество предметов каждого типа. Предметы можно извлечь при помощи разгрузчика.
|
||||||
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
block.unloader.description = Выгружает выбранный предмет из соседних блоков.
|
||||||
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
block.launch-pad.description = Запускает партии предметов в выбранные секторы.
|
||||||
block.advanced-launch-pad.description = Запускает партии предметов в выбранные сектора. Принимает только один тип предмета за запуск.
|
block.advanced-launch-pad.description = Запускает партии предметов в выбранные секторы. Принимает только один тип предметов за раз.
|
||||||
block.advanced-launch-pad.details = Суборбитальная система для транспортировки ресурсов из пункта в пункт.
|
block.advanced-launch-pad.details = Суборбитальная система для направленной транспортировки ресурсов.
|
||||||
block.landing-pad.description = Принимает предметы с пусковых площадок в других секторах. Требует большое количество воды для защиты от ударов при посадке.
|
block.landing-pad.description = Принимает предметы, отправленные пусковыми площадками из других секторов. Требует большое количество воды для защиты от ударов при приземлении.
|
||||||
block.duo.description = Стреляет по врагам чередующимися пулями.
|
block.duo.description = Стреляет по врагам чередующимися пулями.
|
||||||
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
block.scatter.description = Стреляет кусками свинца, металлолома или метастекла по вражеским воздушным единицам.
|
||||||
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
block.scorch.description = Сжигает любых наземных врагов рядом с ним. Высокоэффективен на близком расстоянии.
|
||||||
@@ -2329,15 +2348,15 @@ block.memory-cell.description = Хранит информацию для лог
|
|||||||
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
block.memory-bank.description = Хранит информацию для логического процессора. Большая ёмкость.
|
||||||
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
block.logic-display.description = Отображает произвольную графику из логического процессора.
|
||||||
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
block.large-logic-display.description = Отображает произвольную графику из логического процессора.
|
||||||
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяеться с другими блоками дисплея.
|
block.tile-logic-display.description = Отображает произвольную графику из логического процессора.\nБесшовно соединяется с соседними дисплеями.
|
||||||
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Ускоряет ядро, позволяя преодолеть гравитацию для межпланетного развёртывания.
|
block.interplanetary-accelerator.description = Массивная электромагнитная башня-рельсотрон. Собирает и ускоряет ядро, позволяя преодолеть гравитацию для полёта в дальние сектора.
|
||||||
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
block.repair-turret.description = Непрерывно ремонтирует ближайшую поврежденную единицу в своем радиусе. Опционально использует охлаждающую жидкость.
|
||||||
|
|
||||||
#Erekir
|
#Erekir
|
||||||
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
block.core-bastion.description = Ядро базы. Бронировано. После уничтожения, весь контакт с регионом теряется.
|
||||||
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
block.core-citadel.description = Ядро базы. Очень хорошо бронировано. Хранит больше ресурсов, чем ядро Бастион.
|
||||||
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
block.core-acropolis.description = Ядро базы. Исключительно хорошо бронировано. Хранит больше ресурсов, чем ядро Цитадель.
|
||||||
block.breach.description = Стреляет бронебойными бериллиевыми или вольфрамовыми боеприпасами по вражеским целям.
|
block.breach.description = Стреляет бронебойными боеприпасами по вражеским целям.
|
||||||
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
|
block.diffuse.description = Стреляет очередью пуль в широком конусе. Отбрасывает вражеские цели назад.
|
||||||
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
|
block.sublimate.description = Стреляет непрерывной струей пламени по вражеским целям. Пробивает броню.
|
||||||
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
|
block.titan.description = Стреляет мощными фугасными снарядами по наземным целям. Требует водород для работы.
|
||||||
@@ -2353,7 +2372,7 @@ block.electric-heater.description = Нагревает блоки напроти
|
|||||||
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
block.slag-heater.description = Нагревает блоки напротив себя. Требует шлак для работы.
|
||||||
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
block.phase-heater.description = Нагревает блоки напротив себя. Требует фазовую ткань для работы.
|
||||||
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
block.heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||||
block.small-heat-redirector.description = Redirects accumulated heat to other blocks.
|
block.small-heat-redirector.description = Перенаправляет накопленное тепло на другие блоки.
|
||||||
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
block.heat-router.description = Распределяет накопленное тепло в трех направлениях.
|
||||||
block.electrolyzer.description = Преобразует воду в водород и озон.
|
block.electrolyzer.description = Преобразует воду в водород и озон.
|
||||||
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
block.atmospheric-concentrator.description = Концентрирует азот из атмосферы. Требует тепло для работы.
|
||||||
@@ -2366,7 +2385,7 @@ block.vent-condenser.description = Конденсирует воду из газ
|
|||||||
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
block.plasma-bore.description = При размещении напротив стены с рудой, постоянно выводит предметы. Требует небольшое количество энергии для работы.
|
||||||
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
block.large-plasma-bore.description = Большой плазменный бур. Способен добывать вольфрам и торий. Требует водород и энергию для работы.
|
||||||
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
block.cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию для работы. Эффективность зависит от типа стены.
|
||||||
block.large-cliff-crusher.description = Crushes walls, outputting sand indefinitely. Requires power and ozone. Efficiency varies based on type of wall. Optionally consumes tungsten to increase efficiency.
|
block.large-cliff-crusher.description = Дробит стены, постоянно выводя песок. Требует энергию и озон для работы. Эффективность зависит от типа стены. Может быть ускорен с помощью вольфрама.
|
||||||
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
block.impact-drill.description = При размещении на соответствующей руде, постоянно выводит предметы очередями. Требует энергию и воду для работы.
|
||||||
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
block.eruption-drill.description = Усовершенствованная ударная дрель. Способна добывать торий. Требует водород для работы.
|
||||||
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
block.reinforced-conduit.description = Перемещает жидкости вперед. Не принимает ввод по бокам.
|
||||||
@@ -2399,7 +2418,7 @@ block.unit-cargo-loader.description = Производит грузовые др
|
|||||||
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
|
block.unit-cargo-unload-point.description = Действует как точка разгрузки для грузовых дронов. Принимает предметы, соответствующие выбранному фильтру.
|
||||||
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
|
block.beam-node.description = Передает энергию по прямой. Хранит небольшое количество энергии.
|
||||||
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
|
block.beam-tower.description = Усовершенствованный лучевой узел с большей дальностью. Хранит большое количество энергии.
|
||||||
block.beam-link.description = Transmits power over vast distances.\nOnly capable of connecting to adjacent structures or other beam links.
|
block.beam-link.description = Передаёт энергию на огромную дистанцию.\nМожет соединяться только к другим лучевым соединителям и к соседним постройкам.
|
||||||
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
|
block.turbine-condenser.description = Вырабатывает энергию, когда размещен на жерле. Производит небольшое количество воды.
|
||||||
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
|
block.chemical-combustion-chamber.description = Генерирует энергию из аркицита и озона.
|
||||||
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
|
block.pyrolysis-generator.description = Генерирует большое количество энергии из аркицита и шлака. Производит воду в качестве побочного продукта.
|
||||||
@@ -2492,8 +2511,8 @@ unit.emanate.description = Защищает ядро «Акрополь» от
|
|||||||
lst.read = Считывает число из соединённой ячейки памяти.
|
lst.read = Считывает число из соединённой ячейки памяти.
|
||||||
lst.write = Записывает число в соединённую ячейку памяти.
|
lst.write = Записывает число в соединённую ячейку памяти.
|
||||||
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
lst.print = Добавляет текст в текстовый буфер. Ничего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
lst.printchar = Add a UTF-16 character or content icon to the print buffer.\nDoes not display anything until [accent]Print Flush[] is used.
|
lst.printchar = Добавляет знак UTF-16 или иконку из игры в текстовый буфер.\nНичего не отображает, пока не будет вызван [accent]Print Flush[].
|
||||||
lst.format = Replace next placeholder in text buffer with a value.\nDoes not do anything if placeholder pattern is invalid.\nPlaceholder pattern: "{[accent]number 0-9[]}"\nExample:\n[accent]print "test {0}"\nformat "example"
|
lst.format = Заменить заполнитель в текстовом буфере на значение.\nНичего не делает, если паттерн заполнителя неверный.\nПаттерн заполнителя: "{[accent]число 0-9[]}"\nПример:\n[accent]print "тест {0}"\nformat "example"
|
||||||
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
lst.draw = Добавляет операцию в буфер отрисовки. Ничего не отображает, пока не будет вызван [accent]Draw Flush[].
|
||||||
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
lst.drawflush = Сбрасывает буфер [accent]Draw[] операций на дисплей.
|
||||||
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
lst.printflush = Сбрасывает буфер [accent]Print[] операций в блок-сообщение.
|
||||||
@@ -2516,8 +2535,8 @@ lst.getblock = Получает данные о плитке в любом ме
|
|||||||
lst.setblock = Устанавливает плитку в любом месте.
|
lst.setblock = Устанавливает плитку в любом месте.
|
||||||
lst.spawnunit = Создает боевую единицу на локации.
|
lst.spawnunit = Создает боевую единицу на локации.
|
||||||
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
lst.applystatus = Применяет или снимает эффект статуса с боевой единицы.
|
||||||
lst.weathersense = Check if a type of weather is active.
|
lst.weathersense = Проверяет состояние погоды.
|
||||||
lst.weatherset = Set the current state of a type of weather.
|
lst.weatherset = Устанавливает погоду.
|
||||||
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
lst.spawnwave = Имитация волны, создаваемой в произвольном месте.\nСчетчик волн не увеличивается.
|
||||||
lst.explosion = Создает взрыв на локации.
|
lst.explosion = Создает взрыв на локации.
|
||||||
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
lst.setrate = Устанавливает скорость выполнения процессора в инструкциях/тиках.
|
||||||
@@ -2530,55 +2549,55 @@ lst.cutscene = Управляет камерой игрока.
|
|||||||
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
lst.setflag = Устанавливает глобальный флаг, который может быть прочитан всеми процессорами.
|
||||||
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
lst.getflag = Проверяет, установлен ли глобальный флаг.
|
||||||
lst.setprop = Устанавливает свойство единицы или постройки.
|
lst.setprop = Устанавливает свойство единицы или постройки.
|
||||||
lst.effect = Create a particle effect.
|
lst.effect = Создаёт эффект частицы.
|
||||||
lst.sync = Sync a variable across the network.\nOnly invoked 10 times a second at most.
|
lst.sync = Синхронизировать переменную в сети.\nМаксимум 10 синхронизаций в секунду.
|
||||||
lst.playsound = Plays a sound.\nVolume and pan can be a global value, or calculated based on position.
|
lst.playsound = Проигрывает звук.\nГромкость может быть глобальной, или зависеть от расстояния.
|
||||||
lst.makemarker = Create a new logic marker in the world.\nAn ID to identify this marker must be provided.\nMarkers currently limited to 20,000 per world.
|
lst.makemarker = Создать новый логический маркер.\nНужно указать ID маркера.\nМаксимум 20000 маркеров.
|
||||||
lst.setmarker = Set a property for a marker.\nThe ID used must be the same as in the Make Marker instruction.
|
lst.setmarker = Установить значение маркера.\nID маркера должен соответствовать указанному в строке создания маркера.
|
||||||
lst.localeprint = Add map locale property value to the text buffer.\nTo set map locale bundles in map editor, check [accent]Map Info > Locale Bundles[].\nIf client is a mobile device, tries to print a property ending in ".mobile" first.
|
lst.localeprint = Добавляет данные локалей в текстовый буфер.\nЧтобы добавить локали, зайдите в [accent]Информация о карте > Наборы локалей[].\nЕсли клиент на мобильном устройсте, сначала попытается найти строку с окончанием ".mobile".
|
||||||
|
|
||||||
lglobal.false = 0
|
lglobal.false = 0
|
||||||
lglobal.true = 1
|
lglobal.true = 1
|
||||||
lglobal.null = null
|
lglobal.null = null
|
||||||
lglobal.@pi = The mathematical constant pi (3.141...)
|
lglobal.@pi = Математическая константа pi (3.141...)
|
||||||
lglobal.@e = The mathematical constant e (2.718...)
|
lglobal.@e = Математическая константа e (2.718...)
|
||||||
lglobal.@degToRad = Multiply by this number to convert degrees to radians
|
lglobal.@degToRad = Умножить на данное число для перевода градусов в радианы
|
||||||
lglobal.@radToDeg = Multiply by this number to convert radians to degrees
|
lglobal.@radToDeg = Умножить на данное число для перевода радианов в градусы
|
||||||
|
|
||||||
lglobal.@time = Playtime of current save, in milliseconds
|
lglobal.@time = Время игры на текущем сохранении в миллисекундах
|
||||||
lglobal.@tick = Playtime of current save, in ticks (1 second = 60 ticks)
|
lglobal.@tick = Время игры на текущем сохранении в тиках (1 секунда = 60 тиков)
|
||||||
lglobal.@second = Playtime of current save, in seconds
|
lglobal.@second = Время игры на текущем сохранении в секундах
|
||||||
lglobal.@minute = Playtime of current save, in minutes
|
lglobal.@minute = Время игры на текущем сохранении в минутах
|
||||||
lglobal.@waveNumber = Current wave number, if waves are enabled
|
lglobal.@waveNumber = Текущий номер волны
|
||||||
lglobal.@waveTime = Countdown timer for waves, in seconds
|
lglobal.@waveTime = Время до волны в секундах
|
||||||
lglobal.@mapw = Map width in tiles
|
lglobal.@mapw = Ширина карты в блоках
|
||||||
lglobal.@maph = Map height in tiles
|
lglobal.@maph = Высота карты в блоках
|
||||||
|
|
||||||
lglobal.sectionMap = Map
|
lglobal.sectionMap = Карта
|
||||||
lglobal.sectionGeneral = General
|
lglobal.sectionGeneral = Основное
|
||||||
lglobal.sectionNetwork = Network/Clientside [World Processor Only]
|
lglobal.sectionNetwork = Сеть/клиент [Только для мировых процессоров]
|
||||||
lglobal.sectionProcessor = Processor
|
lglobal.sectionProcessor = Процессор
|
||||||
lglobal.sectionLookup = Lookup
|
lglobal.sectionLookup = Поиск
|
||||||
|
|
||||||
lglobal.@this = The logic block executing the code
|
lglobal.@this = Процессор, выполняющий код
|
||||||
lglobal.@thisx = X coordinate of block executing the code
|
lglobal.@thisx = Координата X процессора, выполняющего код
|
||||||
lglobal.@thisy = Y coordinate of block executing the code
|
lglobal.@thisy = Координата Y процессора, выполняющего код
|
||||||
lglobal.@links = Total number of blocks linked to this processors
|
lglobal.@links = Общее количество блоков, связанных с процессором
|
||||||
lglobal.@ipt = Execution speed of the processor in instructions per tick (60 ticks = 1 second)
|
lglobal.@ipt = Скорость выполнения процессов в секунду процессора в тиках (1 секунда = 60 тиков)
|
||||||
|
|
||||||
lglobal.@unitCount = Total number of types of unit content in the game; used with the lookup instruction
|
lglobal.@unitCount = Общее количество видов боевых единиц в игре; используется операцией поиска
|
||||||
lglobal.@blockCount = Total number of types of block content in the game; used with the lookup instruction
|
lglobal.@blockCount = Общее количество видов блоков в игре; используется операцией поиска
|
||||||
lglobal.@itemCount = Total number of types of item content in the game; used with the lookup instruction
|
lglobal.@itemCount = Общее количество видов предметов в игре; используется операцией поиска
|
||||||
lglobal.@liquidCount = Total number of types of liquid content in the game; used with the lookup instruction
|
lglobal.@liquidCount = Общее количество видов жидкости в игре; используется операцией поиска
|
||||||
|
|
||||||
lglobal.@server = True if the code is running on a server or in singleplayer, false otherwise
|
lglobal.@server = True, если код работает на сервере, иначе False
|
||||||
lglobal.@client = True if the code is running on a client connected to a server
|
lglobal.@client = True, если код работает на клиенте, подключённом к серверу
|
||||||
|
|
||||||
lglobal.@clientLocale = Locale of the client running the code. For example: en_US
|
lglobal.@clientLocale = Выбранный язык игры клиента, выполняющего код. Пример: en_US
|
||||||
lglobal.@clientUnit = Unit of client running the code
|
lglobal.@clientUnit = Боевая единица клиента, выполняющего код
|
||||||
lglobal.@clientName = Player name of client running the code
|
lglobal.@clientName = Имя игрока клиента, выполняющего код
|
||||||
lglobal.@clientTeam = Team ID of client running the code
|
lglobal.@clientTeam = ID команды клиента, выполняющего код.
|
||||||
lglobal.@clientMobile = True is the client running the code is on mobile, false otherwise
|
lglobal.@clientMobile = True, если код работает на мобильном клиенте, иначе False
|
||||||
|
|
||||||
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
logic.nounitbuild = [red]Строительство с помощью процессоров здесь запрещено.
|
||||||
|
|
||||||
@@ -2589,19 +2608,19 @@ lenum.config = Конфигурация постройки, например, п
|
|||||||
lenum.enabled = Включён ли блок.
|
lenum.enabled = Включён ли блок.
|
||||||
|
|
||||||
laccess.currentammotype = Текущий боеприпас турели.
|
laccess.currentammotype = Текущий боеприпас турели.
|
||||||
laccess.memorycapacity = Number of cells in a memory block.
|
laccess.memorycapacity = Количество слотов в блоке памяти
|
||||||
laccess.color = Цвет осветителя.
|
laccess.color = Цвет осветителя.
|
||||||
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
laccess.controller = Командующий единицей. Если единица управляется процессором, возвращает процессор. Если в строю, возвращает командующего.\nВ противном случае возвращает саму единицу.
|
||||||
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
laccess.dead = Является ли единица/постройка неработающей или несуществующей.
|
||||||
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
laccess.controlled = Возвращает:\n[accent]@ctrlProcessor[] если единица управляется процессором\n[accent]@ctrlPlayer[] если единица/постройка управляется игроком\n[accent]@ctrlFormation[] если единица в строю\nВ противном случае — 0.
|
||||||
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
laccess.progress = Прогресс действия от 0 до 1. Возвращает прогресс производства, перезарядку турели или прогресс постройки.
|
||||||
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
laccess.speed = Максимальная скорость единицы, в плитках/сек.
|
||||||
laccess.size = Size of a unit/building or the length of a string.
|
laccess.size = Размер боев. ед./постройки или длина текстового значения.
|
||||||
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
laccess.id = Идентификатор единицы/блока/предмета/жидкости.\nЭто обратная операция поиска.
|
||||||
laccess.displaywidth = Width of a display block in pixels.
|
laccess.displaywidth = Ширина дисплея, в пикселях.
|
||||||
laccess.displayheight = Height of a display block in pixels.
|
laccess.displayheight = Высота дисплея, в пикселях.
|
||||||
laccess.buffersize = Number of unprocessed commands in the graphics buffer of a display.
|
laccess.buffersize = Количество необработанных команд в графическом буфере дисплея.
|
||||||
laccess.operations = Number of operations performed on the block.\nFor displays, returns the number of drawflush operations.
|
laccess.operations = Количество операций, выполненных в блоке.\nДля дисплеев, возвращает количество выполненных операций drawflush.
|
||||||
|
|
||||||
lcategory.unknown = Неизвестно
|
lcategory.unknown = Неизвестно
|
||||||
lcategory.unknown.description = Нет категории.
|
lcategory.unknown.description = Нет категории.
|
||||||
@@ -2629,19 +2648,19 @@ graphicstype.poly = Отрисовка закрашенного правильн
|
|||||||
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
graphicstype.linepoly = Отрисовка контура правильного многоугольника.
|
||||||
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
graphicstype.triangle = Отрисовка закрашенного треугольника.
|
||||||
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
graphicstype.image = Отрисовка внутриигровых спрайтов.\nНапример: [accent]@router[] или [accent]@dagger[].
|
||||||
graphicstype.print = Draws text from the print buffer.\nClears the print buffer.
|
graphicstype.print = Отрисовка текста из текстового буфера.\nОчищает текстовый буфер.
|
||||||
|
|
||||||
lenum.always = Всегда истина.
|
lenum.always = Всегда истина.
|
||||||
lenum.idiv = Целочисленное деление.
|
lenum.idiv = Целочисленное деление.
|
||||||
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
|
lenum.div = Деление.\nВозвращает [accent]null[] при делении на ноль.
|
||||||
lenum.mod = Остаток от деления.
|
lenum.mod = Остаток от деления.
|
||||||
lenum.emod = True modulo, result sign comes from the divisor.
|
lenum.emod = Истинный модуль числа. Знак результата зависит от знака делителя.
|
||||||
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
|
lenum.equal = Равно. Приводит типы.\nНе-null объекты, по сравнению с числами, становятся 1, иначе — 0.
|
||||||
lenum.notequal = Не равно. Приводит типы.
|
lenum.notequal = Не равно. Приводит типы.
|
||||||
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
|
lenum.strictequal = Строгое равенство. Не приводит типы.\nМожет быть использовано для проверки на [accent]null[].
|
||||||
lenum.shl = Побитовый сдвиг влево.
|
lenum.shl = Побитовый сдвиг влево.
|
||||||
lenum.shr = Побитовый сдвиг вправо.
|
lenum.shr = Побитовый сдвиг вправо.
|
||||||
lenum.ushr = Unsigned bit-shift right.
|
lenum.ushr = Побитовый сдвиг вправо с заполнением нулями.
|
||||||
lenum.or = Побитовое ИЛИ.
|
lenum.or = Побитовое ИЛИ.
|
||||||
lenum.land = Булевое И.
|
lenum.land = Булевое И.
|
||||||
lenum.and = Побитовое И.
|
lenum.and = Побитовое И.
|
||||||
@@ -2751,29 +2770,29 @@ lenum.posi = Индексированная позиция, используем
|
|||||||
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
lenum.uvi = Положение текстуры в диапазоне от нуля до единицы, используется для квадратных маркеров.
|
||||||
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
lenum.colori = Индексируемая позиция, используемая для линейных и квадратных маркеров с нулевым индексом, являющимся первым цветом.
|
||||||
|
|
||||||
lenum.wavetimer = Whether the waves come automatically on a timer. If not, waves come when the play button is pressed.
|
lenum.wavetimer = Определяет, будут ли волны появляться по таймеру. Если нет, то они будут появляться по нажатию на кнопку.
|
||||||
lenum.wave = Current wave number. Can be anything in non-wave modes.
|
lenum.wave = Устанавливает номер волны. Может быть любым числом в режиме без волн.
|
||||||
lenum.currentwavetime = Wave countdown in ticks.
|
lenum.currentwavetime = Устанавливает время до волны в тиках. (1 секунда = 60 тиков)
|
||||||
lenum.waves = Whether waves are spawnable at all.
|
lenum.waves = Определяет, будут ли волны появляться.
|
||||||
lenum.wavesending = Whether the waves can be manually summoned with the play button.
|
lenum.wavesending = Определяет, можно ли вызывать волны нажатием на кнопку.
|
||||||
lenum.attackmode = Determines if gamemode is attack mode.
|
lenum.attackmode = Устанавливает режим атаки в мире
|
||||||
lenum.wavespacing = Time between waves in ticks.
|
lenum.wavespacing = Устанавливает время между волнами.
|
||||||
lenum.enemycorebuildradius = No-build zone around enemy core radius.
|
lenum.enemycorebuildradius = Устанавливает радиус защиты вражеских ядер.
|
||||||
lenum.dropzoneradius = Radius around enemy wave drop zones.
|
lenum.dropzoneradius = Устанавливает радиус зон высадки.
|
||||||
lenum.unitcap = Base unit cap. Can still be increased by blocks.
|
lenum.unitcap = Устанавливает лимит боевых единиц. Лимит всё ещё может быть повышен ядрами.
|
||||||
lenum.lighting = Whether ambient lighting is enabled.
|
lenum.lighting = Определяет, включено ли освещение.
|
||||||
lenum.buildspeed = Multiplier for building speed.
|
lenum.buildspeed = Устанавливает множитель скорости строительства.
|
||||||
lenum.unithealth = How much health units start with.
|
lenum.unithealth = Устанавливает множитель начального здоровья боевых единиц.
|
||||||
lenum.unitbuildspeed = How fast unit factories build units.
|
lenum.unitbuildspeed = Устанавливает множитель скорости производства боевых единиц.
|
||||||
lenum.unitcost = Multiplier of resources that units take to build.
|
lenum.unitcost = Устанавливает множитель цены боевых единиц.
|
||||||
lenum.unitdamage = How much damage units deal.
|
lenum.unitdamage = Устанавливает множитель урона боевых единиц.
|
||||||
lenum.blockhealth = How much health blocks start with.
|
lenum.blockhealth = Устанавливает множитель начального здоровья блоков.
|
||||||
lenum.blockdamage = How much damage blocks (turrets) deal.
|
lenum.blockdamage = Устанавливает множитель урона блоков (турелей).
|
||||||
lenum.rtsminweight = Minimum "advantage" needed for a squad to attack. Higher -> more cautious.
|
lenum.rtsminweight = Устанавливает минимальное "преимущество", требуемое, чтобы отряд врага напал на игрока. Чем выше значение, тем более осторожны будут враги.
|
||||||
lenum.rtsminsquad = Minimum size of attack squads.
|
lenum.rtsminsquad = Устанавливает минимальный размер отрядов врага.
|
||||||
lenum.maparea = Playable map area. Anything outside the area will not be interactable.
|
lenum.maparea = Устанавливает доступную зону карты. Всё, что находится за ней, будет недоступно.
|
||||||
lenum.ambientlight = Ambient light color. Used when lighting is enabled.
|
lenum.ambientlight = Устанавливает цвет освещения, если оно активно.
|
||||||
lenum.solarmultiplier = Multiplies power output of solar panels.
|
lenum.solarmultiplier = Устанавливает множитель получаемой энергии из солнечных панелей.
|
||||||
lenum.dragmultiplier = Environment drag multiplier.
|
lenum.dragmultiplier = Устанавливает множитель скорости торможения боевых единиц.
|
||||||
lenum.ban = Blocks or units that cannot be placed or built.
|
lenum.ban = Устанавливает запрещённые блоки и боевые единицы.
|
||||||
lenum.unban = Unban a unit or block.
|
lenum.unban = Снимает запрет на ранее запрещённые блоки и боевые единицы.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Jezgro je napadnuto! >
|
|||||||
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
nearpoint = [[ [scarlet]NAPUSTI ZONU DOLASKA ODMAH[] ]\nauništenje je neizostavno
|
||||||
database = Baza Podataka
|
database = Baza Podataka
|
||||||
database.button = Baza Podataka
|
database.button = Baza Podataka
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Snimi Igru
|
savegame = Snimi Igru
|
||||||
loadgame = Učitaj Igru
|
loadgame = Učitaj Igru
|
||||||
joingame = Priključi se na Igru
|
joingame = Priključi se na Igru
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Greška pri objavljivanju: {0}
|
publish.error = Greška pri objavljivanju: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planeta:
|
editor.planet = Planeta:
|
||||||
editor.sector = Sektor:
|
editor.sector = Sektor:
|
||||||
editor.seed = Seme:
|
editor.seed = Seme:
|
||||||
editor.cliffs = Zidovi u Litice
|
|
||||||
editor.brush = Četka
|
editor.brush = Četka
|
||||||
editor.openin = Otvori u Editoru
|
editor.openin = Otvori u Editoru
|
||||||
editor.oregen = Generacija Rude
|
editor.oregen = Generacija Rude
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Pravila:
|
|||||||
editor.generation = Generisanje:
|
editor.generation = Generisanje:
|
||||||
editor.objectives = Zadaci
|
editor.objectives = Zadaci
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Čestitam.\n\nNeprijatelj na {0} je poražen.\n[ligh
|
|||||||
sectorlist = Sektori
|
sectorlist = Sektori
|
||||||
sectorlist.attacked = {0} pod napadom
|
sectorlist.attacked = {0} pod napadom
|
||||||
sectors.unexplored = [lightgray]Neistraženo
|
sectors.unexplored = [lightgray]Neistraženo
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resursi:
|
sectors.resources = Resursi:
|
||||||
sectors.production = Proizvodnja:
|
sectors.production = Proizvodnja:
|
||||||
sectors.export = Izvoz:
|
sectors.export = Izvoz:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Neprijatelj je sagradio bazu na dalekom, prir
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Suprotnosti
|
|||||||
stat.powercapacity = Skladište energije
|
stat.powercapacity = Skladište energije
|
||||||
stat.powershot = Energija po pucnju
|
stat.powershot = Energija po pucnju
|
||||||
stat.damage = Šteta
|
stat.damage = Šteta
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Nišani vazduh
|
stat.targetsair = Nišani vazduh
|
||||||
stat.targetsground = Nišani zemlju
|
stat.targetsground = Nišani zemlju
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Brzina kretanja
|
stat.itemsmoved = Brzina kretanja
|
||||||
stat.launchtime = Vreme između lansiranja
|
stat.launchtime = Vreme između lansiranja
|
||||||
stat.shootrange = Domet
|
stat.shootrange = Domet
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI [red](Nedovršeno)
|
rules.rtsai = RTS AI [red](Nedovršeno)
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
rules.rtsminsquadsize = Minimalna Veličina Odreda
|
||||||
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
rules.rtsmaxsquadsize = Maksimalna Veličina Odreda
|
||||||
rules.rtsminattackweight = Minimalna Težina Napada
|
rules.rtsminattackweight = Minimalna Težina Napada
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Kärnan är under attack! >
|
|||||||
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
nearpoint = [[ [scarlet]LÄMNA DROPPZONEN OMEDELBART[] ]\nförintelse oundviklig
|
||||||
database = Kärndatabas
|
database = Kärndatabas
|
||||||
database.button = Databas
|
database.button = Databas
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Spara Spel
|
savegame = Spara Spel
|
||||||
loadgame = Importera Spel
|
loadgame = Importera Spel
|
||||||
joingame = Gå med i Spel
|
joingame = Gå med i Spel
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Regler:
|
|||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Oupptäckt
|
sectors.unexplored = [lightgray]Oupptäckt
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resurser:
|
sectors.resources = Resurser:
|
||||||
sectors.production = Produktion:
|
sectors.production = Produktion:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Power Capacity
|
stat.powercapacity = Power Capacity
|
||||||
stat.powershot = Power/Shot
|
stat.powershot = Power/Shot
|
||||||
stat.damage = Skada
|
stat.damage = Skada
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Targets Air
|
stat.targetsair = Targets Air
|
||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Range
|
stat.shootrange = Range
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < แกนกลางถูกโจมตี! >
|
|||||||
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
nearpoint = [[ [scarlet]ออกจากจุดเกิดด่วน![] ]\nการทำลายล้างกำลังใกล้เข้ามา
|
||||||
database = ฐานข้อมูลแกนกลาง
|
database = ฐานข้อมูลแกนกลาง
|
||||||
database.button = ฐานข้อมูล
|
database.button = ฐานข้อมูล
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = เซฟเกม
|
savegame = เซฟเกม
|
||||||
loadgame = โหลดเกม
|
loadgame = โหลดเกม
|
||||||
joingame = เข้าร่วมเกม
|
joingame = เข้าร่วมเกม
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = คุณแน่ใจหรือว่าจะเผย
|
|||||||
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
publish.error = เกิดข้อผิดพลาดการเผยแพร่ไอเท็มดังต่อไปนี้: {0}
|
||||||
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
steam.error = ไม่สามารถเริ่มการบริการ Steam ได้\nข้อผิดพลาด: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = ดาว:
|
editor.planet = ดาว:
|
||||||
editor.sector = เซ็กเตอร์:
|
editor.sector = เซ็กเตอร์:
|
||||||
editor.seed = ซีด:
|
editor.seed = ซีด:
|
||||||
editor.cliffs = เปลี่ยนกำแพงเป็นหน้าผา
|
|
||||||
editor.brush = แปรง
|
editor.brush = แปรง
|
||||||
editor.openin = เปิดในตัวแก้ไข
|
editor.openin = เปิดในตัวแก้ไข
|
||||||
editor.oregen = การเกิดของแร่
|
editor.oregen = การเกิดของแร่
|
||||||
@@ -465,6 +468,14 @@ editor.rules = กฎ
|
|||||||
editor.generation = เจนเนอเรชั่น
|
editor.generation = เจนเนอเรชั่น
|
||||||
editor.objectives = เป้าหมาย
|
editor.objectives = เป้าหมาย
|
||||||
editor.locales = ชุดภาษาท้องถิ่น
|
editor.locales = ชุดภาษาท้องถิ่น
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = ตัวประมวลผลโลก
|
editor.worldprocessors = ตัวประมวลผลโลก
|
||||||
editor.worldprocessors.editname = แก้ไขชื่อ
|
editor.worldprocessors.editname = แก้ไขชื่อ
|
||||||
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
editor.worldprocessors.none = [lightgray]ไม่พบตัวประมวลผลโลกในแมพ!\nสามารถไปเพิ่มในตัวแก้ไขแมพ หรือกดปุ่ม \ue813 เพิ่ม ด้านล่าง
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]ยินดีด้วย\n\nศัตรูบน
|
|||||||
sectorlist = เซ็กเตอร์
|
sectorlist = เซ็กเตอร์
|
||||||
sectorlist.attacked = {0} ถูกโจมตึ
|
sectorlist.attacked = {0} ถูกโจมตึ
|
||||||
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
sectors.unexplored = [lightgray]ยังไม่ได้สำรวจ
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = ทรัพยากร:
|
sectors.resources = ทรัพยากร:
|
||||||
sectors.production = การผลิต:
|
sectors.production = การผลิต:
|
||||||
sectors.export = การส่งออก:
|
sectors.export = การส่งออก:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = ศัตรูได้ตั้งฐาน
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = ตรงข้าม
|
|||||||
stat.powercapacity = ความจุพลังงาน
|
stat.powercapacity = ความจุพลังงาน
|
||||||
stat.powershot = หน่วยพลังงาน/นัด
|
stat.powershot = หน่วยพลังงาน/นัด
|
||||||
stat.damage = ดาเมจ
|
stat.damage = ดาเมจ
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = ยิงอากาศ
|
stat.targetsair = ยิงอากาศ
|
||||||
stat.targetsground = ยิงพื้นดิน
|
stat.targetsground = ยิงพื้นดิน
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||||
stat.launchtime = เวลาระหว่างการส่ง
|
stat.launchtime = เวลาระหว่างการส่ง
|
||||||
stat.shootrange = ระยะยิง
|
stat.shootrange = ระยะยิง
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] พลังชีวิต/วิ
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
ability.stat.shield = [stat]{0}[lightgray] เกราะ
|
||||||
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
ability.stat.repairspeed = [stat]{0}/วิ[lightgray] ความเร็วการซ่อมแซม
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
ability.stat.slurpheal = [stat]{0}[lightgray] พลังชีวิต/หน่วยของเหลว
|
||||||
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
ability.stat.cooldown = [stat]{0} วิ[lightgray] คูลดาวน์
|
||||||
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
ability.stat.maxtargets = [lightgray]เป้าหมายสูงสุด: [white]{0}
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = ระดับการสร้างของ AI
|
|||||||
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
rules.rtsai = RTS AI [red](ไม่เสถียร)
|
||||||
rules.rtsai.campaign = AI โจมตีแบบ RTS
|
rules.rtsai.campaign = AI โจมตีแบบ RTS
|
||||||
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
|
rules.rtsai.campaign.info = ในแมพโจมตี จะทำให้ยูนิตรวมตัวกันและจู่โจมฐานทัพของผู้เล่นในวิถีการคำนวณที่ฉลาดมากกว่า
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
rules.rtsminsquadsize = ขนาดกองทัพเล็กที่สุด
|
||||||
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
rules.rtsmaxsquadsize = ขนาดกองทัพใหญ่ที่สุด
|
||||||
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
rules.rtsminattackweight = ขนาดน้ำหนักการโจมตีน้อยที่สุด
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Cekirdek Saldiri altinda! >
|
|||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
||||||
database = Core Database
|
database = Core Database
|
||||||
database.button = Database
|
database.button = Database
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Oyunu kaydet
|
savegame = Oyunu kaydet
|
||||||
loadgame = Devam et
|
loadgame = Devam et
|
||||||
joingame = Oyuna katil
|
joingame = Oyuna katil
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure
|
|||||||
publish.error = Error publishing item: {0}
|
publish.error = Error publishing item: {0}
|
||||||
steam.error = Failed to initialize Steam services.\nError: {0}
|
steam.error = Failed to initialize Steam services.\nError: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Planet:
|
editor.planet = Planet:
|
||||||
editor.sector = Sector:
|
editor.sector = Sector:
|
||||||
editor.seed = Seed:
|
editor.seed = Seed:
|
||||||
editor.cliffs = Walls To Cliffs
|
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
editor.openin = Editorde ac
|
editor.openin = Editorde ac
|
||||||
editor.oregen = Maden Yaratilma hizi
|
editor.oregen = Maden Yaratilma hizi
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Rules:
|
|||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.objectives = Objectives
|
editor.objectives = Objectives
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = Sectors
|
sectorlist = Sectors
|
||||||
sectorlist.attacked = {0} under attack
|
sectorlist.attacked = {0} under attack
|
||||||
sectors.unexplored = [lightgray]Unexplored
|
sectors.unexplored = [lightgray]Unexplored
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Resources:
|
sectors.resources = Resources:
|
||||||
sectors.production = Production:
|
sectors.production = Production:
|
||||||
sectors.export = Export:
|
sectors.export = Export:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = The enemy has established a base on a remote,
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Opposites
|
|||||||
stat.powercapacity = Guc kapasitesi
|
stat.powercapacity = Guc kapasitesi
|
||||||
stat.powershot = Guc/Saldiri hizi
|
stat.powershot = Guc/Saldiri hizi
|
||||||
stat.damage = Damage
|
stat.damage = Damage
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Havayi hedef alir mi?
|
stat.targetsair = Havayi hedef alir mi?
|
||||||
stat.targetsground = Targets Ground
|
stat.targetsground = Targets Ground
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Move Speed
|
stat.itemsmoved = Move Speed
|
||||||
stat.launchtime = Time Between Launches
|
stat.launchtime = Time Between Launches
|
||||||
stat.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] health/sec
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] shield
|
ability.stat.shield = [stat]{0}[lightgray] shield
|
||||||
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
ability.stat.repairspeed = [stat]{0}/sec[lightgray] repair speed
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
ability.stat.slurpheal = [stat]{0}[lightgray] health/liquid unit
|
||||||
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
ability.stat.cooldown = [stat]{0} sec[lightgray] cooldown
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
ability.stat.maxtargets = [stat]{0}[lightgray] max targets
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Builder AI Tier
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Min Squad Size
|
rules.rtsminsquadsize = Min Squad Size
|
||||||
rules.rtsmaxsquadsize = Max Squad Size
|
rules.rtsmaxsquadsize = Max Squad Size
|
||||||
rules.rtsminattackweight = Min Attack Weight
|
rules.rtsminattackweight = Min Attack Weight
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Merkez saldırı altında! >
|
|||||||
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
nearpoint = [[ [scarlet]İNİŞ PİSTİNDEN AYRIL[] ]\nimha tehlikesi
|
||||||
database = Merkez Veritabanı
|
database = Merkez Veritabanı
|
||||||
database.button = Veritabanı
|
database.button = Veritabanı
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Oyunu Kaydet
|
savegame = Oyunu Kaydet
|
||||||
loadgame = Oyunu Yükle
|
loadgame = Oyunu Yükle
|
||||||
joingame = Oyuna Katıl
|
joingame = Oyuna Katıl
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce
|
|||||||
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
publish.error = Nesneyi yayımlarken hata oluştu: {0}
|
||||||
steam.error = Steam hatası.\nHata kodu: {0}
|
steam.error = Steam hatası.\nHata kodu: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Gezegen:
|
editor.planet = Gezegen:
|
||||||
editor.sector = Sektör:
|
editor.sector = Sektör:
|
||||||
editor.seed = Tohum:
|
editor.seed = Tohum:
|
||||||
editor.cliffs = Duvardan Kayalığa
|
|
||||||
editor.brush = Fırça
|
editor.brush = Fırça
|
||||||
editor.openin = Düzenleyici'de Aç
|
editor.openin = Düzenleyici'de Aç
|
||||||
editor.oregen = Maden Oluşumu
|
editor.oregen = Maden Oluşumu
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Kurallar:
|
|||||||
editor.generation = Oluşum:
|
editor.generation = Oluşum:
|
||||||
editor.objectives = Görevler:
|
editor.objectives = Görevler:
|
||||||
editor.locales = Dil Paketleri
|
editor.locales = Dil Paketleri
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Evrensel İşlemciler
|
editor.worldprocessors = Evrensel İşlemciler
|
||||||
editor.worldprocessors.editname = Adı Düzenle
|
editor.worldprocessors.editname = Adı Düzenle
|
||||||
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
editor.worldprocessors.none = [lightgray]Evrensel İşlemci bloğu bulunamadı!\nHarita düzenleyicisinden ekleyin veya aşağıdaki \ue813 Ekle butonunu kullanın.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Tebrikler!.\n\n{0} üzerinde bulunan düşman bozgun
|
|||||||
sectorlist = Sektörler
|
sectorlist = Sektörler
|
||||||
sectorlist.attacked = {0} saldırı altında
|
sectorlist.attacked = {0} saldırı altında
|
||||||
sectors.unexplored = [lightgray]Keşfedilmemiş
|
sectors.unexplored = [lightgray]Keşfedilmemiş
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Kaynaklar:
|
sectors.resources = Kaynaklar:
|
||||||
sectors.production = Üretim:
|
sectors.production = Üretim:
|
||||||
sectors.export = İhracat:
|
sectors.export = İhracat:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Deniz Limanı
|
|||||||
sector.weatheredChannels.name = Erezyonlu Kanallar
|
sector.weatheredChannels.name = Erezyonlu Kanallar
|
||||||
sector.mycelialBastion.name = Mantar Kale
|
sector.mycelialBastion.name = Mantar Kale
|
||||||
sector.frontier.name = Öncü Üs
|
sector.frontier.name = Öncü Üs
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Crux Düzlüğü
|
sector.cruxscape.name = Crux Düzlüğü
|
||||||
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
sector.geothermalStronghold.name = Jeotermal Sığınağı
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Düşman bu uzak adaya doğal olarak korunan
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Zıtlıklar
|
|||||||
stat.powercapacity = Enerji Kapasitesi
|
stat.powercapacity = Enerji Kapasitesi
|
||||||
stat.powershot = Enerji/Atış
|
stat.powershot = Enerji/Atış
|
||||||
stat.damage = Hasar
|
stat.damage = Hasar
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Havayı Hedefler Mi
|
stat.targetsair = Havayı Hedefler Mi
|
||||||
stat.targetsground = Yeri Hedefler Mi
|
stat.targetsground = Yeri Hedefler Mi
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Hareket Hızı
|
stat.itemsmoved = Hareket Hızı
|
||||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||||
stat.shootrange = Menzil
|
stat.shootrange = Menzil
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] can/sn
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
ability.stat.shield = [stat]{0}[lightgray] kalkan
|
||||||
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
ability.stat.repairspeed = [stat]{0}/sn[lightgray] tamir hızı
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
ability.stat.slurpheal = [stat]{0}[lightgray] can/sıvı miktarı
|
||||||
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
ability.stat.cooldown = [stat]{0} sn[lightgray] bekleme süresi
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
ability.stat.maxtargets = [stat]{0}[lightgray] maks hedef
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = İnşaatçı YZ sınıfı
|
|||||||
rules.rtsai = RTS YZ
|
rules.rtsai = RTS YZ
|
||||||
rules.rtsai.campaign = RTS Saldırı YZ
|
rules.rtsai.campaign = RTS Saldırı YZ
|
||||||
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
rules.rtsai.campaign.info = Saldırı Haritalarında, yapay zekayı daha 'zeki' yapar.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
rules.rtsminsquadsize = Asgari Gurup Boyutu
|
||||||
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
rules.rtsmaxsquadsize = Azami Gurup Boyutu
|
||||||
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
rules.rtsminattackweight = Asgari Saldırı Boyutu
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Ядро перебуває під атакою! >
|
|||||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nанігіляція неминуча
|
||||||
database = База даних ядра
|
database = База даних ядра
|
||||||
database.button = База даних
|
database.button = База даних
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
joingame = Багатоосібна гра
|
joingame = Багатоосібна гра
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Ви дійсно хочете опублікувати це?\
|
|||||||
publish.error = Виникла помилка під час публікації предмета: {0}
|
publish.error = Виникла помилка під час публікації предмета: {0}
|
||||||
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = Планета:
|
editor.planet = Планета:
|
||||||
editor.sector = Сектор:
|
editor.sector = Сектор:
|
||||||
editor.seed = Зерно:
|
editor.seed = Зерно:
|
||||||
editor.cliffs = Стіни в скелі
|
|
||||||
editor.brush = Пензель
|
editor.brush = Пензель
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Правила
|
|||||||
editor.generation = Генерація
|
editor.generation = Генерація
|
||||||
editor.objectives = Завдання
|
editor.objectives = Завдання
|
||||||
editor.locales = Мовні пакети
|
editor.locales = Мовні пакети
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = Світові процесори
|
editor.worldprocessors = Світові процесори
|
||||||
editor.worldprocessors.editname = Редагувати назву
|
editor.worldprocessors.editname = Редагувати назву
|
||||||
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
|
editor.worldprocessors.none = [lightgray]Блоки світового процесора не знайдено!\nДодайте його у редакторі мапи або скористайтеся кнопкою \ue813 «Додати» нижче.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Вітаємо.\n\nВорога на {0} розгр
|
|||||||
sectorlist = Сектори
|
sectorlist = Сектори
|
||||||
sectorlist.attacked = {0} під атакою
|
sectorlist.attacked = {0} під атакою
|
||||||
sectors.unexplored = [lightgray]Не досліджено
|
sectors.unexplored = [lightgray]Не досліджено
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = Ресурси:
|
sectors.resources = Ресурси:
|
||||||
sectors.production = Виробництво:
|
sectors.production = Виробництво:
|
||||||
sectors.export = Експортування:
|
sectors.export = Експортування:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Ворог створив базу на ві
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Зменшення ефективності
|
|||||||
stat.powercapacity = Місткість енергії
|
stat.powercapacity = Місткість енергії
|
||||||
stat.powershot = Енергія за постріл
|
stat.powershot = Енергія за постріл
|
||||||
stat.damage = Шкода
|
stat.damage = Шкода
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = Повітряні противники
|
stat.targetsair = Повітряні противники
|
||||||
stat.targetsground = Наземні противники
|
stat.targetsground = Наземні противники
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = Швидкість переміщення
|
stat.itemsmoved = Швидкість переміщення
|
||||||
stat.launchtime = Час між запусками
|
stat.launchtime = Час між запусками
|
||||||
stat.shootrange = Радіус дії
|
stat.shootrange = Радіус дії
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = Відновлення здоров'я: [stat]{0} за се
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
ability.stat.shield = [lightgray]Щит: [stat]{0}
|
||||||
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
ability.stat.repairspeed = [lightgray]Швидкість відновлення: [stat]{0} за сек.
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
ability.stat.slurpheal = [lightgray]Здоров'я за одиницю рідини: [stat]{0}
|
||||||
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
ability.stat.cooldown = [lightgray]Перезаряджання: [stat]{0} за сек.
|
||||||
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
ability.stat.maxtargets = [lightgray]Максимум цілей: [white]{0}
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Рівень ШІ-будівельника
|
|||||||
rules.rtsai = ШІ зі стратегій реального часу
|
rules.rtsai = ШІ зі стратегій реального часу
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = Мінімальний розмір загону
|
rules.rtsminsquadsize = Мінімальний розмір загону
|
||||||
rules.rtsmaxsquadsize = Максимальний розмір загону
|
rules.rtsmaxsquadsize = Максимальний розмір загону
|
||||||
rules.rtsminattackweight = Мінімальна ударна вага
|
rules.rtsminattackweight = Мінімальна ударна вага
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < Lõi đang bị tấn công! >
|
|||||||
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
nearpoint = [[ [scarlet]RỜI KHỎI ĐIỂM ĐÁP NGAY LẬP TỨC[] ]\nsự hủy diệt sắp xảy ra
|
||||||
database = Cơ sở dữ liệu cốt lõi
|
database = Cơ sở dữ liệu cốt lõi
|
||||||
database.button = Cơ sở dữ liệu
|
database.button = Cơ sở dữ liệu
|
||||||
|
viewfields = Xem Các Trường Nội Dung
|
||||||
savegame = Lưu trò chơi
|
savegame = Lưu trò chơi
|
||||||
loadgame = Tải lại màn chơi
|
loadgame = Tải lại màn chơi
|
||||||
joingame = Tham gia trò chơi
|
joingame = Tham gia trò chơi
|
||||||
@@ -351,9 +352,9 @@ save.wave = Đợt {0}
|
|||||||
save.mode = Chế độ chơi: {0}
|
save.mode = Chế độ chơi: {0}
|
||||||
save.date = Lưu lần cuối: {0}
|
save.date = Lưu lần cuối: {0}
|
||||||
save.playtime = Thời gian chơi: {0}
|
save.playtime = Thời gian chơi: {0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = Không hiện lại
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
warn.32bit.title = Cảnh Báo Lỗi Thời Cho 32-bit
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
warn.32bit = Bạn đang dùng một phiên bản [red]32-bit[] của Mindustry.\nTheo phiên bản mới của Java đã từ bỏ hỗ trợ Windows 32-bit, [red]hỗ trợ 32-bit sẽ bị ngừng trong tương lai[].\n\nVui lòng nâng cấp lên máy 64-bit, và chắc rằng bạn đã tải phiên bản 64-bit của Mindustry.\n\nNếu bạn đang chơi Mindustry dạng tập tin JAR, chắc rằng bạn dùng bản Java 64-bit.
|
||||||
warning = Cảnh báo.
|
warning = Cảnh báo.
|
||||||
confirm = Xác nhận
|
confirm = Xác nhận
|
||||||
delete = Xóa
|
delete = Xóa
|
||||||
@@ -376,14 +377,14 @@ command.loadUnits = Nhận Đơn vị
|
|||||||
command.loadBlocks = Nhận Khối công trình
|
command.loadBlocks = Nhận Khối công trình
|
||||||
command.unloadPayload = Dỡ Khối hàng
|
command.unloadPayload = Dỡ Khối hàng
|
||||||
command.loopPayload = Lặp vận chuyển đơn vị
|
command.loopPayload = Lặp vận chuyển đơn vị
|
||||||
stance.stop = Hủy Mệnh lệnh
|
stance.stop = Hủy Mệnh Lệnh
|
||||||
stance.shoot = Tư thế: Bắn
|
stance.shoot = Thế Trận: Bắn
|
||||||
stance.holdfire = Tư thế: Ngừng bắn
|
stance.holdfire = Thế Trận: Ngừng Bắn
|
||||||
stance.pursuetarget = Tư thế: Bám đuổi Mục tiêu
|
stance.pursuetarget = Thế Trận: Bám Đuổi Mục Tiêu
|
||||||
stance.patrol = Tư thế: Đường tuần tra
|
stance.patrol = Thế Trận: Đường Tuần Tra
|
||||||
stance.ram = Tư thế: Tông thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
stance.ram = Thế Trận: Tông Thẳng\n[lightgray]Đi theo đường thẳng, không tìm đường
|
||||||
stance.mineauto = Khai thác tự động
|
stance.mineauto = Tự Động Khai Khoáng
|
||||||
stance.mine = Vật phẩm khai thác: {0}
|
stance.mine = Vật Phẩm Khai Khoáng: {0}
|
||||||
openlink = Mở liên kết
|
openlink = Mở liên kết
|
||||||
copylink = Sao chép liên kết
|
copylink = Sao chép liên kết
|
||||||
back = Quay lại
|
back = Quay lại
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = Bạn có chắc chắn muốn xuất bản không?\n\n[lightg
|
|||||||
publish.error = Lỗi khi xuất bản mục: {0}
|
publish.error = Lỗi khi xuất bản mục: {0}
|
||||||
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
steam.error = Không thể khởi chạy dịch vụ Steam.\nLỗi: {0}
|
||||||
|
|
||||||
|
editor.showblocks = Hiện Khối
|
||||||
|
editor.showterrain = Hiện Địa Hình
|
||||||
|
editor.showfloor = Hiện Nền
|
||||||
editor.planet = Hành tinh:
|
editor.planet = Hành tinh:
|
||||||
editor.sector = Phân khu:
|
editor.sector = Phân khu:
|
||||||
editor.seed = Mầm:
|
editor.seed = Mầm:
|
||||||
editor.cliffs = Chuyển tường thành vách đá
|
|
||||||
editor.brush = Cỡ cọ
|
editor.brush = Cỡ cọ
|
||||||
editor.openin = Mở trong trình chỉnh sửa
|
editor.openin = Mở trong trình chỉnh sửa
|
||||||
editor.oregen = Tạo quặng
|
editor.oregen = Tạo quặng
|
||||||
@@ -465,6 +468,14 @@ editor.rules = Quy tắc
|
|||||||
editor.generation = Tạo ra
|
editor.generation = Tạo ra
|
||||||
editor.objectives = Mục tiêu nhiệm vụ
|
editor.objectives = Mục tiêu nhiệm vụ
|
||||||
editor.locales = Gói ngôn ngữ
|
editor.locales = Gói ngôn ngữ
|
||||||
|
editor.patches.guide = Hướng Dẫn Bản Vá
|
||||||
|
editor.patches = Bản Vá Nội Dung
|
||||||
|
editor.patch = Bộ vá: {0}
|
||||||
|
editor.patches.none = [lightgray]Không có bản vá nào được nạp.
|
||||||
|
editor.patches.errors = Lỗi Bộ Vá
|
||||||
|
editor.patches.importerror = Nhập bộ vá thất bại
|
||||||
|
editor.patches.delete.confirm = Bạn có chắc chắn muốn xóa bộ vá này không?
|
||||||
|
editor.patch.fields = {0} trường
|
||||||
editor.worldprocessors = Các bộ xử lý thế giới
|
editor.worldprocessors = Các bộ xử lý thế giới
|
||||||
editor.worldprocessors.editname = Sửa tên
|
editor.worldprocessors.editname = Sửa tên
|
||||||
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
|
editor.worldprocessors.none = [lightgray]không tìm thấy khối bộ xử lý thế giới nào!\nThêm một bộ trong trình chỉnh sửa bản đồ, hoặc dùng nút \ue813 Thêm ở dưới.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Chúc mừng.\n\nKẻ địch trên {0} đã bị đ
|
|||||||
sectorlist = Phân khu
|
sectorlist = Phân khu
|
||||||
sectorlist.attacked = {0} đang bị tấn công
|
sectorlist.attacked = {0} đang bị tấn công
|
||||||
sectors.unexplored = [lightgray]Chưa được khám phá
|
sectors.unexplored = [lightgray]Chưa được khám phá
|
||||||
|
sectors.attempts = Số lần tham chiến:
|
||||||
sectors.resources = Tài nguyên:
|
sectors.resources = Tài nguyên:
|
||||||
sectors.production = Sản lượng:
|
sectors.production = Sản lượng:
|
||||||
sectors.export = Xuất:
|
sectors.export = Xuất:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = Kẻ địch đã thiết lập một căn c
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -954,7 +968,7 @@ status.freezing.name = Đóng băng
|
|||||||
status.wet.name = Ẩm ướt
|
status.wet.name = Ẩm ướt
|
||||||
status.muddy.name = Sa lầy
|
status.muddy.name = Sa lầy
|
||||||
status.melting.name = Tan chảy
|
status.melting.name = Tan chảy
|
||||||
status.sapped.name = Ăn mòn
|
status.sapped.name = Suy yếu
|
||||||
status.electrified.name = Nhiễm điện
|
status.electrified.name = Nhiễm điện
|
||||||
status.spore-slowed.name = Nhiễm bào tử chậm
|
status.spore-slowed.name = Nhiễm bào tử chậm
|
||||||
status.tarred.name = Nhiễm dầu
|
status.tarred.name = Nhiễm dầu
|
||||||
@@ -962,7 +976,7 @@ status.overdrive.name = Tăng tốc
|
|||||||
status.overclock.name = Ép xung
|
status.overclock.name = Ép xung
|
||||||
status.shocked.name = Sốc
|
status.shocked.name = Sốc
|
||||||
status.blasted.name = Nổ
|
status.blasted.name = Nổ
|
||||||
status.corroded.name = Corroded
|
status.corroded.name = Ăn mòn
|
||||||
status.unmoving.name = Bất động
|
status.unmoving.name = Bất động
|
||||||
status.boss.name = Trùm
|
status.boss.name = Trùm
|
||||||
|
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = Đối nghịch
|
|||||||
stat.powercapacity = Dung lượng điện
|
stat.powercapacity = Dung lượng điện
|
||||||
stat.powershot = Năng lượng/Phát bắn
|
stat.powershot = Năng lượng/Phát bắn
|
||||||
stat.damage = Sát thương
|
stat.damage = Sát thương
|
||||||
|
stat.frequency = Tần suất
|
||||||
stat.targetsair = Mục tiêu trên không
|
stat.targetsair = Mục tiêu trên không
|
||||||
stat.targetsground = Mục tiêu mặt đất
|
stat.targetsground = Mục tiêu mặt đất
|
||||||
|
stat.crushdamage = Sát thương nghiền nát
|
||||||
stat.itemsmoved = Tốc độ dịch chuyển
|
stat.itemsmoved = Tốc độ dịch chuyển
|
||||||
stat.launchtime = Thời gian giữa các lần phóng
|
stat.launchtime = Thời gian giữa các lần phóng
|
||||||
stat.shootrange = Phạm vi
|
stat.shootrange = Phạm vi
|
||||||
@@ -1096,7 +1112,7 @@ ability.movelightning.description = Giải phóng tia điện khi di chuyển
|
|||||||
ability.armorplate = Mảnh giáp
|
ability.armorplate = Mảnh giáp
|
||||||
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
|
ability.armorplate.description = Giảm sát thương gánh chịu trong khi bắn
|
||||||
ability.shieldarc = Khiên vòng cung
|
ability.shieldarc = Khiên vòng cung
|
||||||
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ các loại đạn
|
ability.shieldarc.description = Phát một khiên trường lực vòng cung hấp thụ hoặc làm chệch hướng các loại đạn, tên lửa và đơn vị
|
||||||
ability.suppressionfield = Ngăn chặn sửa chữa
|
ability.suppressionfield = Ngăn chặn sửa chữa
|
||||||
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
ability.suppressionfield.description = Dừng các công trình sửa chữa gần đó
|
||||||
ability.energyfield = Trường điện từ
|
ability.energyfield = Trường điện từ
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray] độ bền/giây
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
ability.stat.pulseregen = [stat]{0}[lightgray] độ bền/xung nhịp
|
||||||
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
ability.stat.shield = [stat]{0}[lightgray] khiên tối đa
|
||||||
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
ability.stat.repairspeed = [stat]{0}/giây[lightgray] tốc độ sửa chữa
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] cơ hội làm chệch hướng
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
ability.stat.slurpheal = [stat]{0}[lightgray] độ bền/đơn vị chất lỏng
|
||||||
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
ability.stat.cooldown = [stat]{0} giây[lightgray] hồi phục
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
ability.stat.maxtargets = [stat]{0}[lightgray] mục tiêu tối đa
|
||||||
@@ -1327,11 +1344,11 @@ keybind.command_queue.name = Lệnh tuần tự đơn vị
|
|||||||
keybind.create_control_group.name = Tạo nhóm điều khiển
|
keybind.create_control_group.name = Tạo nhóm điều khiển
|
||||||
keybind.cancel_orders.name = Hủy lệnh
|
keybind.cancel_orders.name = Hủy lệnh
|
||||||
|
|
||||||
keybind.unit_stance_shoot.name = Tư thế đơn vị: Bắn
|
keybind.unit_stance_shoot.name = Thế Trận Đơn Vị: Bắn
|
||||||
keybind.unit_stance_hold_fire.name = Tư thế đơn vị: Ngừng bắn
|
keybind.unit_stance_hold_fire.name = Thế Trận Đơn Vị: Ngừng Bắn
|
||||||
keybind.unit_stance_pursue_target.name = Tư thế đơn vị: Bám đuổi mục tiêu
|
keybind.unit_stance_pursue_target.name = Thế Trận Đơn Vị: Bám Đuổi Mục Tiêu
|
||||||
keybind.unit_stance_patrol.name = Tư thế đơn vị: Tuần tra
|
keybind.unit_stance_patrol.name = Thế Trận Đơn Vị: Tuần Tra
|
||||||
keybind.unit_stance_ram.name = Tư thế đơn vị: Tông thẳng
|
keybind.unit_stance_ram.name = Thế Trận Đơn Vị: Tông Thẳng
|
||||||
|
|
||||||
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
keybind.unit_command_move.name = Mệnh lệnh đơn vị: Di chuyển
|
||||||
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
keybind.unit_command_repair.name = Mệnh lệnh đơn vị: Sửa chữa
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = Cấp Độ AI Xây Dựng
|
|||||||
rules.rtsai = AI Chiến Thuật
|
rules.rtsai = AI Chiến Thuật
|
||||||
rules.rtsai.campaign = AI chiến thuật tấn công
|
rules.rtsai.campaign = AI chiến thuật tấn công
|
||||||
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
rules.rtsai.campaign.info = Trong bản đồ kiểu tấn công, làm các đơn vị tập hợp nhóm và tấn công căn cứ người chơi theo phương pháp thông minh hơn.
|
||||||
|
rules.clearsectoronloss = Dọn Sạch Phân Khu Khi Mất
|
||||||
|
rules.clearsectoronloss.info = Khi khu vực đó bị mất, các công trình của người chơi từ lần thử trước sẽ không được chuyển sang theo.
|
||||||
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
rules.rtsminsquadsize = Kích Thước Đội Hình Tối Thiểu
|
||||||
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
rules.rtsmaxsquadsize = Kích Thước Đội Hình Tối Đa
|
||||||
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
rules.rtsminattackweight = Sức Tấn Công Tối Thiểu
|
||||||
@@ -1663,7 +1682,7 @@ block.snow.name = Tuyết
|
|||||||
block.crater-stone.name = Đá miệng núi lửa
|
block.crater-stone.name = Đá miệng núi lửa
|
||||||
block.sand-water.name = Nước cát
|
block.sand-water.name = Nước cát
|
||||||
block.darksand-water.name = Nước cát đen
|
block.darksand-water.name = Nước cát đen
|
||||||
block.char.name = Than
|
block.char.name = Đá cháy đen
|
||||||
block.dacite.name = Đá Dacit
|
block.dacite.name = Đá Dacit
|
||||||
block.rhyolite.name = Đá Ryolit
|
block.rhyolite.name = Đá Ryolit
|
||||||
block.dacite-wall.name = Tường Dacit
|
block.dacite-wall.name = Tường Dacit
|
||||||
@@ -1698,16 +1717,16 @@ block.metal-tiles-9.name = Nền kim loại 9
|
|||||||
block.metal-tiles-10.name = Nền kim loại 10
|
block.metal-tiles-10.name = Nền kim loại 10
|
||||||
block.metal-tiles-11.name = Nền kim loại 11
|
block.metal-tiles-11.name = Nền kim loại 11
|
||||||
block.metal-tiles-12.name = Nền kim loại 12
|
block.metal-tiles-12.name = Nền kim loại 12
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = Nền kim loại 13
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = Tường kim loại 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = Tường kim loại 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = Tường kim loại 3
|
||||||
block.colored-floor.name = Nền màu
|
block.colored-floor.name = Nền màu
|
||||||
block.colored-wall.name = Tường màu
|
block.colored-wall.name = Tường màu
|
||||||
block.character-overlay.name = Lớp phủ ký tự
|
block.character-overlay.name = Lớp phủ ký tự
|
||||||
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
|
block.character-overlay-white.name = Lớp phủ ký tự (Trắng)
|
||||||
block.rune-overlay.name = Rune Overlay
|
block.rune-overlay.name = Lớp phủ ấn tích
|
||||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
block.rune-overlay-crux.name = Lớp phủ ấn tích (Crux)
|
||||||
block.dark-panel-1.name = Nền tối 1
|
block.dark-panel-1.name = Nền tối 1
|
||||||
block.dark-panel-2.name = Nền tối 2
|
block.dark-panel-2.name = Nền tối 2
|
||||||
block.dark-panel-3.name = Nền tối 3
|
block.dark-panel-3.name = Nền tối 3
|
||||||
@@ -1860,9 +1879,9 @@ block.large-constructor.name = Máy chế tạo lớn
|
|||||||
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
|
block.large-constructor.description = Chế tạo các khối có kích thước lên đến 4x4 ô.
|
||||||
block.deconstructor.name = Máy tháo dỡ lớn
|
block.deconstructor.name = Máy tháo dỡ lớn
|
||||||
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
|
block.deconstructor.description = Tháo dỡ khối và đơn vị, trả lại 100% nguyên liệu.
|
||||||
block.payload-loader.name = Máy nạp vật phẩm
|
block.payload-loader.name = Máy nạp khối hàng
|
||||||
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
block.payload-loader.description = Nạp chất lỏng và vật phẩm vào khối.
|
||||||
block.payload-unloader.name = Máy dỡ vật phẩm
|
block.payload-unloader.name = Máy dỡ khối hàng
|
||||||
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
block.payload-unloader.description = Lấy chất lỏng và vật phẩm từ khối.
|
||||||
block.heat-source.name = Nguồn nhiệt
|
block.heat-source.name = Nguồn nhiệt
|
||||||
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
|
block.heat-source.description = Xuất ra lượng nhiệt lớn. Chỉ chế độ Tự do.
|
||||||
@@ -2472,9 +2491,9 @@ unit.navanax.description = Bắn tia xung điện từ (EMP) nổ, gây thiệt
|
|||||||
#Erekir
|
#Erekir
|
||||||
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
unit.stell.description = Bắn các viên đạn tiêu chuẩn vào các mục tiêu kẻ địch.
|
||||||
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
unit.locus.description = Bắn các viên đạn xen kẽ vào các mục tiêu kẻ địch.
|
||||||
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch.
|
unit.precept.description = Bắn các viên đạn phân cụm xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||||
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch.
|
unit.vanquish.description = Bắn các viên đạn phân chia xuyên thấu lớn vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||||
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch.
|
unit.conquer.description = Bắn các viên đạn xếp tầng xuyên thấu vào các mục tiêu kẻ địch. Ít bị ảnh hưởng bởi địa hình gây hại.
|
||||||
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
unit.merui.description = Bắn pháo tầm xa vào các mục tiêu kẻ địch trên mặt đất. Có thể đi qua hầu hết loại địa hình.
|
||||||
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
unit.cleroi.description = Bắn trái phá kép vào các mục tiêu kẻ địch. Nhắm vào viên đạn kẻ địch với các tháp súng phòng thủ mũi nhọn. Có thể đi qua hầu hết loại địa hình.
|
||||||
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
unit.anthicus.description = Bắn tên lửa dẫn đường tầm xa vào các mục tiêu kẻ địch. Có thể đi qua hầu hết loại địa hình.
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = < 核心正在遭受攻击! >
|
|||||||
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n摧毁在即
|
||||||
database = 核心数据库
|
database = 核心数据库
|
||||||
database.button = 数据库
|
database.button = 数据库
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = 保存游戏
|
savegame = 保存游戏
|
||||||
loadgame = 载入游戏
|
loadgame = 载入游戏
|
||||||
joingame = 加入游戏
|
joingame = 加入游戏
|
||||||
@@ -351,9 +352,9 @@ save.wave = 波次 {0}
|
|||||||
save.mode = 游戏模式:{0}
|
save.mode = 游戏模式:{0}
|
||||||
save.date = 最后保存时间:{0}
|
save.date = 最后保存时间:{0}
|
||||||
save.playtime = 游戏时长:{0}
|
save.playtime = 游戏时长:{0}
|
||||||
dontshowagain = Don't show again
|
dontshowagain = 不再显示
|
||||||
warn.32bit.title = 32-bit Deprecation Warning
|
warn.32bit.title = 32位架构弃用警告
|
||||||
warn.32bit = You are using a [red]32-bit[] version of Mindustry.\nAs newer Java versions have dropped 32-bit Windows support, [red]32-bit support will be discontinued in the future[].\n\nPlease upgrade to a 64-bit machine, and make sure you have the 64-bit version of Mindustry downloaded.\n\nIf you are running Mindustry as a JAR file, make sure you are using 64-bit Java.
|
warn.32bit = 你正在游玩[red]32位[]版本的Mindustry。\nJava在新版本中弃用了对32位Windows的支持,[red]因此将在未来终止支持32位架构[]。\n\n请使用64位平台游玩,并且确保你下载的是64位的Mindustry。\n\n如果你通过运行JAR文件玩Mindustry,确保使用的是64位的Java。
|
||||||
warning = 警告!
|
warning = 警告!
|
||||||
confirm = 确认
|
confirm = 确认
|
||||||
delete = 删除
|
delete = 删除
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = 确定发布?\n\n[lightgray]请确认你同意创意工坊
|
|||||||
publish.error = 发布项目时出错:{0}
|
publish.error = 发布项目时出错:{0}
|
||||||
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
steam.error = 初始化 Steam 服务失败。\n错误:{0}
|
||||||
|
|
||||||
|
editor.showblocks = 显示建筑
|
||||||
|
editor.showterrain = 显示墙体
|
||||||
|
editor.showfloor = 显示地板
|
||||||
editor.planet = 星球:
|
editor.planet = 星球:
|
||||||
editor.sector = 区块:
|
editor.sector = 区块:
|
||||||
editor.seed = 种子:
|
editor.seed = 种子:
|
||||||
editor.cliffs = 所有墙壁\n替换为悬崖
|
|
||||||
editor.brush = 笔刷大小
|
editor.brush = 笔刷大小
|
||||||
editor.openin = 在地图编辑器打开
|
editor.openin = 在地图编辑器打开
|
||||||
editor.oregen = 矿脉生成
|
editor.oregen = 矿脉生成
|
||||||
@@ -465,6 +468,14 @@ editor.rules = 规则
|
|||||||
editor.generation = 生成
|
editor.generation = 生成
|
||||||
editor.objectives = 目标
|
editor.objectives = 目标
|
||||||
editor.locales = 本地化语言包
|
editor.locales = 本地化语言包
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = 世界处理器
|
editor.worldprocessors = 世界处理器
|
||||||
editor.worldprocessors.editname = 命名
|
editor.worldprocessors.editname = 命名
|
||||||
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
editor.worldprocessors.none = [lightgray]未找到世界处理器!\n请在地图编辑器中添加或使用下方的 \ue813 添加按钮。
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]恭喜!\n\n{0}上的敌人已被击败。\n[lightg
|
|||||||
sectorlist = 区块列表
|
sectorlist = 区块列表
|
||||||
sectorlist.attacked = {0} 正在遭受攻击
|
sectorlist.attacked = {0} 正在遭受攻击
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
|
sectors.attempts = 尝试次数:
|
||||||
sectors.resources = 资源:
|
sectors.resources = 资源:
|
||||||
sectors.production = 产出:
|
sectors.production = 产出:
|
||||||
sectors.export = 输出:
|
sectors.export = 输出:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = 边海港口
|
|||||||
sector.weatheredChannels.name = 风化海峡
|
sector.weatheredChannels.name = 风化海峡
|
||||||
sector.mycelialBastion.name = 菌丝堡垒
|
sector.mycelialBastion.name = 菌丝堡垒
|
||||||
sector.frontier.name = 边陲哨站
|
sector.frontier.name = 边陲哨站
|
||||||
|
sector.sunkenPier.name = 沉没码头
|
||||||
sector.cruxscape.name = 赤色总部
|
sector.cruxscape.name = 赤色总部
|
||||||
sector.geothermalStronghold.name = 熔石要塞
|
sector.geothermalStronghold.name = 熔石要塞
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敌人在一个偏远且自然防御的岛屿
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP,map submission by Stormride_R
|
sector.facility32m.description = WIP,map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
sector.taintedWoods.description = WIP,map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP,map submission by Stormride_R
|
sector.atolls.description = WIP,map submission by Stormride_R
|
||||||
sector.frontier.description = WIP,map submission by Stormride_R
|
sector.frontier.description = WIP,map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
sector.infestedCanyons.description = WIP,map submission by Skeledragon
|
||||||
@@ -962,7 +976,7 @@ status.overdrive.name = 过载
|
|||||||
status.overclock.name = 超频
|
status.overclock.name = 超频
|
||||||
status.shocked.name = 电击
|
status.shocked.name = 电击
|
||||||
status.blasted.name = 爆炸
|
status.blasted.name = 爆炸
|
||||||
status.corroded.name = Corroded
|
status.corroded.name = 腐蚀
|
||||||
status.unmoving.name = 静止
|
status.unmoving.name = 静止
|
||||||
status.boss.name = Boss
|
status.boss.name = Boss
|
||||||
|
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = 互斥
|
|||||||
stat.powercapacity = 电力容量
|
stat.powercapacity = 电力容量
|
||||||
stat.powershot = 电力/发
|
stat.powershot = 电力/发
|
||||||
stat.damage = 伤害
|
stat.damage = 伤害
|
||||||
|
stat.frequency = 频率
|
||||||
stat.targetsair = 攻击空中单位
|
stat.targetsair = 攻击空中单位
|
||||||
stat.targetsground = 攻击地面单位
|
stat.targetsground = 攻击地面单位
|
||||||
|
stat.crushdamage = 碾压伤害
|
||||||
stat.itemsmoved = 移动速度
|
stat.itemsmoved = 移动速度
|
||||||
stat.launchtime = 发射间隔
|
stat.launchtime = 发射间隔
|
||||||
stat.shootrange = 范围
|
stat.shootrange = 范围
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}/秒[lightgray] 生命恢复速度
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
ability.stat.pulseregen = [stat]{0}[lightgray] 回盾/每次
|
||||||
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
ability.stat.shield = [stat]{0}[lightgray] 护盾
|
||||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
ability.stat.repairspeed = [stat]{0}/秒[lightgray] 修复速度
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] 反弹概率
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
ability.stat.slurpheal = [stat]{0}[lightgray] 生命/液体单位
|
||||||
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
ability.stat.cooldown = [stat]{0} 秒[lightgray] 冷却时间
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
ability.stat.maxtargets = [stat]{0}[lightgray] 最大目标数
|
||||||
@@ -1338,7 +1355,7 @@ keybind.unit_command_repair.name = 单位命令:修复
|
|||||||
keybind.unit_command_rebuild.name = 单位命令:重建
|
keybind.unit_command_rebuild.name = 单位命令:重建
|
||||||
keybind.unit_command_assist.name = 单位命令:协助建造
|
keybind.unit_command_assist.name = 单位命令:协助建造
|
||||||
keybind.unit_command_mine.name = 单位命令:采矿
|
keybind.unit_command_mine.name = 单位命令:采矿
|
||||||
keybind.unit_command_boost.name = 单位命令单位命令:助推
|
keybind.unit_command_boost.name = 单位命令:助推
|
||||||
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
keybind.unit_command_load_units.name = 单位命令:拾取单位
|
||||||
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
keybind.unit_command_load_blocks.name = 单位命令:拾取建筑
|
||||||
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
keybind.unit_command_unload_payload.name = 单位命令:卸载载荷
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = AI 建造等级
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS 进攻 AI
|
rules.rtsai.campaign = RTS 进攻 AI
|
||||||
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
rules.rtsai.campaign.info = 让敌方单位更智能地组队攻击玩家基地。
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = 最小部队规模
|
rules.rtsminsquadsize = 最小部队规模
|
||||||
rules.rtsmaxsquadsize = 最大部队规模
|
rules.rtsmaxsquadsize = 最大部队规模
|
||||||
rules.rtsminattackweight = 最低进攻强度
|
rules.rtsminattackweight = 最低进攻强度
|
||||||
@@ -1698,16 +1717,16 @@ block.metal-tiles-9.name = 金属地基 9
|
|||||||
block.metal-tiles-10.name = 金属地基 10
|
block.metal-tiles-10.name = 金属地基 10
|
||||||
block.metal-tiles-11.name = 金属地基 11
|
block.metal-tiles-11.name = 金属地基 11
|
||||||
block.metal-tiles-12.name = 金属地基 12
|
block.metal-tiles-12.name = 金属地基 12
|
||||||
block.metal-tiles-13.name = Metal Tiles 13
|
block.metal-tiles-13.name = 金属地基 13
|
||||||
block.metal-wall-1.name = Metal Wall 1
|
block.metal-wall-1.name = 金属墙 1
|
||||||
block.metal-wall-2.name = Metal Wall 2
|
block.metal-wall-2.name = 金属墙 2
|
||||||
block.metal-wall-3.name = Metal Wall 3
|
block.metal-wall-3.name = 金属墙 3
|
||||||
block.colored-floor.name = 染色地板
|
block.colored-floor.name = 染色地板
|
||||||
block.colored-wall.name = 染色墙壁
|
block.colored-wall.name = 染色墙壁
|
||||||
block.character-overlay.name = 标识贴片
|
block.character-overlay.name = 标识贴片
|
||||||
block.character-overlay-white.name = 标识贴片 (白色)
|
block.character-overlay-white.name = 标识贴片 (白色)
|
||||||
block.rune-overlay.name = Rune Overlay
|
block.rune-overlay.name = 符文贴片
|
||||||
block.rune-overlay-crux.name = Rune Overlay (Crux)
|
block.rune-overlay-crux.name = 符文贴片 (红队)
|
||||||
block.dark-panel-1.name = 暗面板 1
|
block.dark-panel-1.name = 暗面板 1
|
||||||
block.dark-panel-2.name = 暗面板 2
|
block.dark-panel-2.name = 暗面板 2
|
||||||
block.dark-panel-3.name = 暗面板 3
|
block.dark-panel-3.name = 暗面板 3
|
||||||
@@ -2523,7 +2542,7 @@ lst.explosion = 在某个位置生成爆炸。
|
|||||||
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
lst.setrate = 在指令/时间刻的时间下设置处理器处理速度。
|
||||||
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
lst.fetch = 按索引查找单位、核心、玩家或建筑物\n索引从 0 开始,以其返回的计数结束。
|
||||||
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
|
lst.packcolor = 将 RGBA 各分量(0-1 范围)打包为单个整数,用于绘图或逻辑规则。
|
||||||
lst.unpackcolor = 从打包后的颜色值中解出 RGBA 分量。
|
lst.unpackcolor = 从使用[accent]Pack Color[]打包的颜色值中解压 RGBA 组件。
|
||||||
lst.setrule = 设置地图规则。
|
lst.setrule = 设置地图规则。
|
||||||
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
lst.flushmessage = 在屏幕中央投影文字缓存区的内容\n会等待上一个文字显示结束。
|
||||||
lst.cutscene = 控制玩家游戏视角。
|
lst.cutscene = 控制玩家游戏视角。
|
||||||
@@ -2635,7 +2654,7 @@ lenum.always = 无条件跳转
|
|||||||
lenum.idiv = 整数除法,返回不带小数的商
|
lenum.idiv = 整数除法,返回不带小数的商
|
||||||
lenum.div = 除法,除以 0 时返回 [accent]null[]
|
lenum.div = 除法,除以 0 时返回 [accent]null[]
|
||||||
lenum.mod = 求除法的余数
|
lenum.mod = 求除法的余数
|
||||||
lenum.emod = 取模,结果总是正数
|
lenum.emod = 标准取模,结果符号取决于除数。
|
||||||
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
|
lenum.equal = 相等。转换参数类型后进行比较\n与数字进行比较时,null 转换为 0 ,非 null 对象转换为 1
|
||||||
lenum.notequal = 不相等。转换参数类型后进行比较
|
lenum.notequal = 不相等。转换参数类型后进行比较
|
||||||
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
|
lenum.strictequal = 严格相等。不转换参数类型\n可用于准确检查 [accent]null[] 对象
|
||||||
@@ -2682,7 +2701,7 @@ lenum.player = 玩家控制的单位
|
|||||||
lenum.ore = 矿脉
|
lenum.ore = 矿脉
|
||||||
lenum.damaged = 受损的己方建筑
|
lenum.damaged = 受损的己方建筑
|
||||||
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
|
lenum.spawn = 敌人出生点\n可以是核心或者某个坐标
|
||||||
lenum.building = 某个分类下的建筑
|
lenum.building = 建筑
|
||||||
|
|
||||||
lenum.core = 核心
|
lenum.core = 核心
|
||||||
lenum.storage = 仓储建筑(容器/仓库)
|
lenum.storage = 仓储建筑(容器/仓库)
|
||||||
@@ -2723,7 +2742,7 @@ unitlocate.group = 所搜寻的建筑分类
|
|||||||
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
|
playsound.limit = 如果为真,则阻止该声音在同一帧内重复播放。
|
||||||
|
|
||||||
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
lenum.idle = 原地不动,但继续进行手上的采矿/建造动作\n单位的默认状态
|
||||||
lenum.stop = 停止移动/采矿/建造动作
|
lenum.stop = 停止
|
||||||
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
|
lenum.unbind = 停用单位的逻辑控制\n恢复常规 AI
|
||||||
lenum.move = 移动到某个位置
|
lenum.move = 移动到某个位置
|
||||||
lenum.approach = 靠近某个位置至一定的距离内
|
lenum.approach = 靠近某个位置至一定的距离内
|
||||||
@@ -2736,17 +2755,17 @@ lenum.itemtake = 从建筑中取出某种物品
|
|||||||
lenum.paydrop = 卸下当前载荷
|
lenum.paydrop = 卸下当前载荷
|
||||||
lenum.paytake = 从当前位置拾取载荷
|
lenum.paytake = 从当前位置拾取载荷
|
||||||
lenum.payenter = 进入/降落到单位下方的荷载方块中
|
lenum.payenter = 进入/降落到单位下方的荷载方块中
|
||||||
lenum.flag = 给单位赋予数字形式的标记
|
lenum.flag = 赋予单位数字形式的标记
|
||||||
lenum.mine = 从某个位置采集矿物
|
lenum.mine = 从某个位置采集矿物
|
||||||
lenum.build = 建造建筑
|
lenum.build = 建造建筑
|
||||||
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
lenum.getblock = 根据坐标获取建筑物、环境块和环境墙体类型。\n单位必须在位置范围内,否则返回空值。
|
||||||
lenum.within = 检查单位是否接近了某个位置
|
lenum.within = 检查单位是否接近了某个位置
|
||||||
lenum.boost = 开始/停止助推
|
lenum.boost = 开始/停止助推
|
||||||
|
|
||||||
lenum.flushtext = 如果适用的话,将打印缓冲区的内容刷新到标记。\n如果 fetch 设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
lenum.flushtext = 如果适用,将打印缓冲区的内容刷新到标记。\n如果[accent]Fetch[]设置为 true,则尝试从地图本地化包或游戏的包中获取属性。
|
||||||
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果 printFlush 设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
lenum.texture = 直接来自游戏纹理图集的纹理名称(使用 kebab-case 命名风格)。\n如果[accent]Print Flush[]设置为 true,则将文本缓冲区内容作为文本参数消耗。
|
||||||
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
lenum.texturesize = 纹理的大小(格)。零值将标记宽度缩放为原始纹理的大小。
|
||||||
lenum.autoscale = 是否根据玩家的缩放级别缩放标记。
|
lenum.autoscale = 标记是否根据玩家屏幕的缩放级别缩放
|
||||||
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
lenum.posi = 索引位置,用于线和四边形标记,索引零表示第一个位置。
|
||||||
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
lenum.uvi = 纹理的位置范围从零到一,用于四边形标记。
|
||||||
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
lenum.colori = 索引位置,用于线和四边形标记,索引零表示第一个颜色。
|
||||||
@@ -2756,24 +2775,24 @@ lenum.wave = 当前波数,可以是非波次模式下的任何值
|
|||||||
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
|
lenum.currentwavetime = 波次倒计时(以 tick 为单位)
|
||||||
lenum.waves = 波次是否可以生成
|
lenum.waves = 波次是否可以生成
|
||||||
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
lenum.wavesending = 是否可以通过播放按钮手动生成波次
|
||||||
lenum.attackmode = 确定游戏模式是否为攻击模式
|
lenum.attackmode = 游戏是否为进攻模式
|
||||||
lenum.wavespacing = 波次之间的时间(以 tick 为单位)
|
lenum.wavespacing = 波次之间的时间间隔(以 tick 为单位)
|
||||||
lenum.enemycorebuildradius = 敌人核心半径周围无建筑区
|
lenum.enemycorebuildradius = 敌人核心禁建范围半径
|
||||||
lenum.dropzoneradius = 敌人出生点周围的半径
|
lenum.dropzoneradius = 敌人出生点范围半径
|
||||||
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
lenum.unitcap = 基本单位上限。但仍然可以通过方块增加
|
||||||
lenum.lighting = 是否启用环境光
|
lenum.lighting = 是否启用环境光
|
||||||
lenum.buildspeed = 建筑速度倍率
|
lenum.buildspeed = 建造速度倍率
|
||||||
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
|
lenum.unithealth = 单位受伤减免,计算方式是伤害除以减免值
|
||||||
lenum.unitbuildspeed = 单元工厂建造单元的速度
|
lenum.unitbuildspeed = 单位工厂建造单位的速度
|
||||||
lenum.unitcost = 单位建设所需资源的倍率
|
lenum.unitcost = 建造单位所需资源的倍率
|
||||||
lenum.unitdamage = 单位造成多少伤害
|
lenum.unitdamage = 单位伤害倍率
|
||||||
lenum.blockhealth = 建筑初始拥有的生命值
|
lenum.blockhealth = 建筑初始生命值倍率
|
||||||
lenum.blockdamage = 炮塔伤害
|
lenum.blockdamage = 建筑伤害倍率
|
||||||
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
|
lenum.rtsminweight = 部队发动攻击所需的最小“优势”。数值越高,越谨慎。
|
||||||
lenum.rtsminsquad = 攻击小队的最小规模
|
lenum.rtsminsquad = 攻击小队的最小规模
|
||||||
lenum.maparea = 设置区域范围
|
lenum.maparea = 设置地图大小和有效范围
|
||||||
lenum.ambientlight = 环境光颜色,启用照明时使用
|
lenum.ambientlight = 环境光颜色,可搭配[accent]Pack Color[]使用
|
||||||
lenum.solarmultiplier = 太阳能电池板的功率输出倍率
|
lenum.solarmultiplier = 太阳能电池板的发电倍率
|
||||||
lenum.dragmultiplier = 环境阻力乘数
|
lenum.dragmultiplier = 环境阻力乘数
|
||||||
lenum.ban = 无法被放置或者建造的建筑或单位
|
lenum.ban = 禁用指定内容
|
||||||
lenum.unban = 解禁一个单位或建筑
|
lenum.unban = 解禁指定内容
|
||||||
|
|||||||
@@ -101,6 +101,7 @@ coreattack = 〈核心正在受到攻擊!〉
|
|||||||
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
|
||||||
database = 核心資料庫
|
database = 核心資料庫
|
||||||
database.button = 資料庫
|
database.button = 資料庫
|
||||||
|
viewfields = View Content Fields
|
||||||
savegame = 儲存遊戲
|
savegame = 儲存遊戲
|
||||||
loadgame = 載入遊戲
|
loadgame = 載入遊戲
|
||||||
joingame = 多人連線
|
joingame = 多人連線
|
||||||
@@ -448,10 +449,12 @@ publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意 W
|
|||||||
publish.error = 發佈項目時發生問題:{0}
|
publish.error = 發佈項目時發生問題:{0}
|
||||||
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
steam.error = Steam 服務初始化失敗。\n錯誤:{0}
|
||||||
|
|
||||||
|
editor.showblocks = Show Blocks
|
||||||
|
editor.showterrain = Show Terrain
|
||||||
|
editor.showfloor = Show Floor
|
||||||
editor.planet = 行星:
|
editor.planet = 行星:
|
||||||
editor.sector = 地區:
|
editor.sector = 地區:
|
||||||
editor.seed = 種子:
|
editor.seed = 種子:
|
||||||
editor.cliffs = 牆轉為懸崖
|
|
||||||
editor.brush = 筆刷
|
editor.brush = 筆刷
|
||||||
editor.openin = 在編輯器中開啟
|
editor.openin = 在編輯器中開啟
|
||||||
editor.oregen = 礦石生成
|
editor.oregen = 礦石生成
|
||||||
@@ -465,6 +468,14 @@ editor.rules = 規則:
|
|||||||
editor.generation = 自動生成:
|
editor.generation = 自動生成:
|
||||||
editor.objectives = 目標
|
editor.objectives = 目標
|
||||||
editor.locales = Locale Bundles
|
editor.locales = Locale Bundles
|
||||||
|
editor.patches.guide = Patch Guide
|
||||||
|
editor.patches = Content Patches
|
||||||
|
editor.patch = Patchset: {0}
|
||||||
|
editor.patches.none = [lightgray]No patchsets loaded.
|
||||||
|
editor.patches.errors = Patchset Errors
|
||||||
|
editor.patches.importerror = Failed to import patchset
|
||||||
|
editor.patches.delete.confirm = Are you sure you want to delete this patchset?
|
||||||
|
editor.patch.fields = {0} fields
|
||||||
editor.worldprocessors = World Processors
|
editor.worldprocessors = World Processors
|
||||||
editor.worldprocessors.editname = Edit Name
|
editor.worldprocessors.editname = Edit Name
|
||||||
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
editor.worldprocessors.none = [lightgray]No world processor blocks found!\nAdd one in the map editor, or use the \ue813 Add button below.
|
||||||
@@ -789,6 +800,7 @@ campaign.complete = [accent]Congratulations.\n\nThe enemy on {0} has been defeat
|
|||||||
sectorlist = 地區
|
sectorlist = 地區
|
||||||
sectorlist.attacked = {0} 遭受攻擊
|
sectorlist.attacked = {0} 遭受攻擊
|
||||||
sectors.unexplored = [lightgray]未探索
|
sectors.unexplored = [lightgray]未探索
|
||||||
|
sectors.attempts = Attempts:
|
||||||
sectors.resources = 資源:
|
sectors.resources = 資源:
|
||||||
sectors.production = 生產:
|
sectors.production = 生產:
|
||||||
sectors.export = 輸出:
|
sectors.export = 輸出:
|
||||||
@@ -877,6 +889,7 @@ sector.seaPort.name = Sea Port
|
|||||||
sector.weatheredChannels.name = Weathered Channels
|
sector.weatheredChannels.name = Weathered Channels
|
||||||
sector.mycelialBastion.name = Mycelial Bastion
|
sector.mycelialBastion.name = Mycelial Bastion
|
||||||
sector.frontier.name = Frontier
|
sector.frontier.name = Frontier
|
||||||
|
sector.sunkenPier.name = Sunken Pier
|
||||||
sector.cruxscape.name = Cruxscape
|
sector.cruxscape.name = Cruxscape
|
||||||
sector.geothermalStronghold.name = Geothermal Stronghold
|
sector.geothermalStronghold.name = Geothermal Stronghold
|
||||||
|
|
||||||
@@ -902,6 +915,7 @@ sector.navalFortress.description = 敵人已在這個有天然防禦屏障的偏
|
|||||||
#do not translate
|
#do not translate
|
||||||
sector.facility32m.description = WIP, map submission by Stormride_R
|
sector.facility32m.description = WIP, map submission by Stormride_R
|
||||||
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
sector.taintedWoods.description = WIP, map submission by Stormride_R
|
||||||
|
sector.sunkenPier.description = WIP, map submission by Stormride_R
|
||||||
sector.atolls.description = WIP, map submission by Stormride_R
|
sector.atolls.description = WIP, map submission by Stormride_R
|
||||||
sector.frontier.description = WIP, map submission by Stormride_R
|
sector.frontier.description = WIP, map submission by Stormride_R
|
||||||
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
sector.infestedCanyons.description = WIP, map submission by Skeledragon
|
||||||
@@ -1010,8 +1024,10 @@ stat.opposites = 衝突狀態
|
|||||||
stat.powercapacity = 蓄電量
|
stat.powercapacity = 蓄電量
|
||||||
stat.powershot = 能量/射擊
|
stat.powershot = 能量/射擊
|
||||||
stat.damage = 傷害
|
stat.damage = 傷害
|
||||||
|
stat.frequency = Frequency
|
||||||
stat.targetsair = 攻擊空中目標
|
stat.targetsair = 攻擊空中目標
|
||||||
stat.targetsground = 攻擊地面目標
|
stat.targetsground = 攻擊地面目標
|
||||||
|
stat.crushdamage = Crush Damage
|
||||||
stat.itemsmoved = 移動速度
|
stat.itemsmoved = 移動速度
|
||||||
stat.launchtime = 發射間隔
|
stat.launchtime = 發射間隔
|
||||||
stat.shootrange = 範圍
|
stat.shootrange = 範圍
|
||||||
@@ -1116,6 +1132,7 @@ ability.stat.regen = [stat]{0}[lightgray]生命恢復/秒
|
|||||||
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
ability.stat.pulseregen = [stat]{0}[lightgray] health/pulse
|
||||||
ability.stat.shield = [stat]{0}[lightgray]護盾
|
ability.stat.shield = [stat]{0}[lightgray]護盾
|
||||||
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
ability.stat.repairspeed = [stat]{0}/秒[lightgray]修復速度
|
||||||
|
ability.stat.deflectchance = [stat]{0}%[lightgray] deflect chance
|
||||||
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
ability.stat.slurpheal = [stat]{0}[lightgray]生命/液體單位
|
||||||
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
ability.stat.cooldown = [stat]{0}秒[lightgray]冷卻時間
|
||||||
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
ability.stat.maxtargets = [stat]{0}[lightgray]最大目標數
|
||||||
@@ -1440,6 +1457,8 @@ rules.buildaitier = 建築者 AI 等級
|
|||||||
rules.rtsai = RTS AI
|
rules.rtsai = RTS AI
|
||||||
rules.rtsai.campaign = RTS Attack AI
|
rules.rtsai.campaign = RTS Attack AI
|
||||||
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
rules.rtsai.campaign.info = In attack maps, makes units group up and attack player bases in a more intelligent manner.
|
||||||
|
rules.clearsectoronloss = Clear Sector On Loss
|
||||||
|
rules.clearsectoronloss.info = When the sector is lost, player buildings from the previous attempt will not carry over.
|
||||||
rules.rtsminsquadsize = 最小隊伍規模
|
rules.rtsminsquadsize = 最小隊伍規模
|
||||||
rules.rtsmaxsquadsize = 最大隊伍規模
|
rules.rtsmaxsquadsize = 最大隊伍規模
|
||||||
rules.rtsminattackweight = 最小攻擊力
|
rules.rtsminattackweight = 最小攻擊力
|
||||||
|
|||||||
@@ -1,3 +1,4 @@
|
|||||||
|
redloong9527
|
||||||
Prosta4okua
|
Prosta4okua
|
||||||
Felix Corvus
|
Felix Corvus
|
||||||
Vanguard
|
Vanguard
|
||||||
|
|||||||
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core/assets/fonts/monospace.woff
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core/assets/maps/hidden-serpulo/0.msav
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core/assets/maps/hidden-serpulo/103.msav
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core/assets/maps/hidden-serpulo/197.msav
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core/assets/maps/hidden-serpulo/200.msav
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core/assets/maps/hidden-serpulo/30.msav
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core/assets/maps/hidden-serpulo/6.msav
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@@ -1 +1 @@
|
|||||||
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
|
{presets:{windsweptIslands:97,stainedMountains:223,weatheredChannels:166,craters:219,extractionOutpost:213,coastline:164,navalFortress:165,frontier:86,sunkenPier:173,groundZero:170,mycelialBastion:143,facility32m:65,atolls:75,overgrowth:142,testingGrounds:169,frozenForest:64,saltFlats:98,taintedWoods:145,infestedCanyons:85,desolateRift:271,nuclearComplex:228,ruinousShores:41,planetaryTerminal:217,impact0078:266,seaPort:214,geothermalStronghold:264,cruxscape:54,fungalPass:221,tarFields:99,biomassFacility:23},attackSectors:[0,6,13,16,19,20,24,27,30,47,55,66,67,69,76,92,94,103,111,116,127,133,138,150,157,161,162,176,180,185,191,192,197,200,204,207,225,230,237,242,243,244,245,246,247,248,251,254,259,263,265]}
|
||||||
@@ -29,10 +29,10 @@ void main(){
|
|||||||
specular = vec3(1.0 * pow(specularFactor, 40.0)) * albedo;
|
specular = vec3(1.0 * pow(specularFactor, 40.0)) * albedo;
|
||||||
}
|
}
|
||||||
|
|
||||||
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
|
vec3 norc = (u_ambientColor + specular) * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
|
||||||
|
|
||||||
float emissive = a_emissive.a * u_emissive * min(pow(max(0.0, (1.0 - norc.r) * 1.2), 3.0), 1.1);
|
float emissive = a_emissive.a * u_emissive * min(pow(max(0.0, (1.0 - norc.r) * 1.2), 3.0), 1.1);
|
||||||
|
|
||||||
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, emissive), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
|
v_col = vec4(mix(a_color.rgb, a_emissive.rgb, emissive), 1.0) * vec4(mix(norc, vec3(1.0), emissive), 1.0);
|
||||||
gl_Position = u_proj * u_trans * a_position;
|
gl_Position = u_proj * u_trans * a_position;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,6 @@ uniform mat4 u_trans;
|
|||||||
varying vec4 v_col;
|
varying vec4 v_col;
|
||||||
|
|
||||||
void main(){
|
void main(){
|
||||||
v_col = a_color;
|
v_col = a_color;
|
||||||
gl_Position = u_proj * u_trans * a_position;
|
gl_Position = u_proj * u_trans * a_position;
|
||||||
}
|
}
|
||||||
|
|||||||
13
core/assets/shaders/unlitwhite.vert
Executable file
13
core/assets/shaders/unlitwhite.vert
Executable file
@@ -0,0 +1,13 @@
|
|||||||
|
attribute vec4 a_position;
|
||||||
|
attribute vec3 a_normal;
|
||||||
|
|
||||||
|
uniform mat4 u_proj;
|
||||||
|
uniform mat4 u_trans;
|
||||||
|
uniform vec4 u_color;
|
||||||
|
|
||||||
|
varying vec4 v_col;
|
||||||
|
|
||||||
|
void main(){
|
||||||
|
v_col = vec4(1.0);
|
||||||
|
gl_Position = u_proj * u_trans * a_position;
|
||||||
|
}
|
||||||
@@ -54,12 +54,17 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
|||||||
//debug GL information
|
//debug GL information
|
||||||
Log.info("[GL] Version: @", graphics.getGLVersion());
|
Log.info("[GL] Version: @", graphics.getGLVersion());
|
||||||
Log.info("[GL] Max texture size: @", maxTextureSize);
|
Log.info("[GL] Max texture size: @", maxTextureSize);
|
||||||
Log.info("[GL] Using @ context.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
|
Log.info("[GL] Using @ API.", gl30 != null ? "OpenGL 3" : "OpenGL 2");
|
||||||
if(gl30 == null) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
|
|
||||||
if(NvGpuInfo.hasMemoryInfo()){
|
if(GpuDetect.gpus.size > 0) Log.info("[GL] Detected GPU: @", GpuDetect.gpus.toString(", "));
|
||||||
Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
|
if(GpuDetect.hasIntel && !graphics.isGL30Available()) Log.warn("[GL] Intel GPU detected. Due to memory corruption issues, OpenGL 3 support has been disabled for Intel GPUs. See issue #11041.");
|
||||||
}
|
|
||||||
|
if(gl30 == null && !GpuDetect.hasIntel) Log.warn("[GL] Your device or video drivers do not support OpenGL 3. This will cause performance issues.");
|
||||||
|
|
||||||
|
if(NvGpuInfo.hasMemoryInfo()) Log.info("[GL] Total available VRAM: @mb", NvGpuInfo.getMaxMemoryKB()/1024);
|
||||||
|
|
||||||
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
|
if(maxTextureSize < 4096) Log.warn("[GL] Your maximum texture size is below the recommended minimum of 4096. This will cause severe performance issues.");
|
||||||
|
|
||||||
Log.info("[JAVA] Version: @", OS.javaVersion);
|
Log.info("[JAVA] Version: @", OS.javaVersion);
|
||||||
if(Core.app.isAndroid()){
|
if(Core.app.isAndroid()){
|
||||||
Log.info("[ANDROID] API level: @", Core.app.getVersion());
|
Log.info("[ANDROID] API level: @", Core.app.getVersion());
|
||||||
@@ -209,7 +214,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
|
|||||||
public void update(){
|
public void update(){
|
||||||
PerfCounter.update.begin();
|
PerfCounter.update.begin();
|
||||||
|
|
||||||
int targetfps = Core.settings.getInt("fpscap", 120);
|
int targetfps = ios ? 0 : Core.settings.getInt("fpscap", 120);
|
||||||
boolean changed = lastTargetFps != targetfps && lastTargetFps != -1;
|
boolean changed = lastTargetFps != targetfps && lastTargetFps != -1;
|
||||||
boolean limitFps = targetfps > 0 && targetfps <= 240;
|
boolean limitFps = targetfps > 0 && targetfps <= 240;
|
||||||
|
|
||||||
|
|||||||
@@ -58,7 +58,7 @@ public class Vars implements Loadable{
|
|||||||
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
|
/** If true, mod code and scripts do not run. For internal testing only. This WILL break mods if enabled. */
|
||||||
public static boolean skipModCode = false;
|
public static boolean skipModCode = false;
|
||||||
/** Default accessible content types used for player-selectable icons. */
|
/** Default accessible content types used for player-selectable icons. */
|
||||||
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit};
|
public static final ContentType[] defaultContentIcons = {ContentType.item, ContentType.liquid, ContentType.block, ContentType.unit, ContentType.status};
|
||||||
/** Default rule environment. */
|
/** Default rule environment. */
|
||||||
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
|
public static final int defaultEnv = Env.terrestrial | Env.spores | Env.groundOil | Env.groundWater | Env.oxygen;
|
||||||
/** Wall darkness radius. */
|
/** Wall darkness radius. */
|
||||||
@@ -79,6 +79,8 @@ public class Vars implements Loadable{
|
|||||||
public static final String discordURL = "https://discord.gg/mindustry";
|
public static final String discordURL = "https://discord.gg/mindustry";
|
||||||
/** Link to the wiki's modding guide.*/
|
/** Link to the wiki's modding guide.*/
|
||||||
public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/";
|
public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/1-modding/";
|
||||||
|
/** Link to the wiki's patch guide.*/
|
||||||
|
public static final String patchesGuideURL = "https://mindustrygame.github.io/wiki/contentpatches/";
|
||||||
/** URLs to the JSON file containing all the BE servers. Only queried in BE. */
|
/** URLs to the JSON file containing all the BE servers. Only queried in BE. */
|
||||||
public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"};
|
public static final String[] serverJsonBeURLs = {"https://raw.githubusercontent.com/Anuken/MindustryServerList/master/servers_be.json", "https://cdn.jsdelivr.net/gh/anuken/mindustryserverlist/servers_be.json"};
|
||||||
/** URLs to the JSON file containing all the stable servers. */
|
/** URLs to the JSON file containing all the stable servers. */
|
||||||
|
|||||||
@@ -89,7 +89,7 @@ public class UnitCommand extends MappableContent{
|
|||||||
drawTarget = true;
|
drawTarget = true;
|
||||||
resetTarget = false;
|
resetTarget = false;
|
||||||
}};
|
}};
|
||||||
enterPayloadCommand = new UnitCommand("enterPayload", "downOpen", Binding.unitCommandEnterPayload, null){{
|
enterPayloadCommand = new UnitCommand("enterPayload", "downOpen", Binding.unitCommandEnterPayload, u -> new BoostAI()){{
|
||||||
switchToMove = false;
|
switchToMove = false;
|
||||||
drawTarget = true;
|
drawTarget = true;
|
||||||
resetTarget = false;
|
resetTarget = false;
|
||||||
|
|||||||
@@ -223,6 +223,11 @@ public class BuilderAI extends AIController{
|
|||||||
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
|
return state.rules.waves && unit.team == state.rules.waveTeam && !unit.team.rules().rtsAi;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean shouldFire(){
|
||||||
|
return !(unit.controller() instanceof CommandAI ai) || ai.shouldFire();
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean shouldShoot(){
|
public boolean shouldShoot(){
|
||||||
return !unit.isBuilding() && unit.type.canAttack;
|
return !unit.isBuilding() && unit.type.canAttack;
|
||||||
|
|||||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user