Compare commits

..

655 Commits
v38 ... v46

Author SHA1 Message Date
Anuken
6b3329845b Fixed onConstructFinish() not syncing rotation 2018-07-05 16:49:29 -04:00
Anuken
fc07c5efa6 Fixed carry entity chain reaction 2018-07-05 16:01:12 -04:00
Anuken
23188df276 Fixed slowdown when FPS got lower than TPS 2018-07-05 15:40:31 -04:00
Anuken
5e66dfcc36 Minor optimization 2018-07-05 15:23:20 -04:00
Anuken
bc36c57f9f Improved enemy drop tables 2018-07-05 14:09:46 -04:00
Anuken
5efa7d551e Fixed enemies dropping duplicate items 2018-07-05 14:05:11 -04:00
Anuken
8c6cda0d97 Fixed pathfinding using water / Fixed mech factories moving too fast 2018-07-05 13:38:42 -04:00
Anuken
4fa165bc6a Updated uCore 2018-07-05 13:23:31 -04:00
Anuken
da6695ceee Decreased flyer speed, damage, moved start wave / Wave time increase 2018-07-05 13:20:54 -04:00
Anuken
1043a5bb0d Fixed ghosts appearing in player list 2018-07-05 12:30:29 -04:00
Anuken
c7625278b5 Fixed autosave not triggering, offset player resource bars 2018-07-05 12:19:57 -04:00
Anuken
b9ef88951e Massive amount of bugfixes, too many to list in commit log 2018-07-05 12:05:53 -04:00
Anuken
4a32706c5a Misc bugfixes / Unified build/break block system 2018-07-04 23:52:21 -04:00
Anuken
cc92edfa58 Fixed item drop duplicates, invincible players 2018-07-04 15:22:59 -04:00
Anuken
071d0fbbf7 Fixed player names not displaying 2018-07-04 15:01:29 -04:00
Anuken
6ff44fddd0 Fixed plastanium compressor 2018-07-04 13:42:15 -04:00
Anuken
8760e99c43 Fixed dedicated server crash 2018-07-04 13:18:50 -04:00
Anuken
423f5f16bb Fixed extremely glitchy player pickup 2018-07-04 12:31:09 -04:00
Anuken
1c8c702afd Made flying units appear later in waves 2018-07-04 11:58:41 -04:00
Anuken
d2a739262d Added admin wave sending / Admin system fixes / Build fix 2018-07-04 11:57:04 -04:00
Anuken
76d0285e3f Added freebuild / Power system fix / Net packet pool fix / Crash fixes 2018-07-04 11:38:59 -04:00
Anuken
12f444750c Fixed custom client inversion 2018-07-03 20:03:51 -04:00
Anuken
5fdf7e3a12 Updated annotations module 2018-07-03 19:58:24 -04:00
Anuken
60deb9205b uCore update / Kick packet priority / Custom client lock / Net fixes 2018-07-03 19:48:29 -04:00
Anuken
359a392cca Fixed various bugs and crashes 2018-07-03 15:53:06 -04:00
Anuken
4d600f973a Added max power output display to item power generator 2018-07-03 13:20:01 -04:00
Anuken
4a626bc920 Various net crashes fixed 2018-07-03 13:13:02 -04:00
Anuken
3597860074 Additional crashes/synchronizations fixed 2018-07-03 12:57:22 -04:00
Anuken
68d2c30c38 More bugfixes 2018-07-03 12:48:20 -04:00
Anuken
e210d9c08e Fixed server verifying mobile player positions 2018-07-03 12:29:14 -04:00
Anuken
c9b77e4e23 Crash fixes 2018-07-03 12:27:37 -04:00
Anuken
e56d865416 Updated uCore 2018-07-03 11:21:53 -04:00
Anuken
efc779a8d7 Added desktop place info text 2018-07-03 11:00:53 -04:00
Anuken
7e6807509b Fixed mobile breaking not taking into account multiblocks 2018-07-03 10:47:33 -04:00
Anuken
a683866397 Fixed conveyors/conduits not using items 2018-07-03 10:29:16 -04:00
Anuken
7a4f56d943 Additional bugfixes 2018-07-03 10:07:48 -04:00
Anuken
ec127519aa Many various bugfixes 2018-07-03 09:26:04 -04:00
Anuken
5ea3e2006d Fixed squished buttons in main menu 2018-07-02 23:07:14 -04:00
Anuken
bd914bf42a Removed player death sound 2018-07-02 21:47:52 -04:00
Anuken
e66c95fc76 Fixed ground units not targeting things properly 2018-07-02 21:47:26 -04:00
Anuken
9130302c93 Fixed pyratite mixer glitchy animation / Fixed block select flashing 2018-07-02 21:35:21 -04:00
Anuken
11b979e408 Crash fix 2018-07-02 19:29:11 -04:00
Anuken
44f13ef162 Added mobile build radius display 2018-07-02 18:11:23 -04:00
Anuken
17253adcdf Fixed FPS counter not hiding / Disabled minimap by default on mobile 2018-07-02 16:11:11 -04:00
Anuken
04dcc262ee Portrait alignment fixes 2018-07-02 16:01:58 -04:00
Anuken
e3bee43163 Portrait mode support / Mobile fixes 2018-07-02 15:49:01 -04:00
Anuken
fb2bb5a4bc Start of work on portrait mode / Made fragments abstract classes 2018-07-02 13:54:22 -04:00
Anuken
cf0a25fdfc Mobile placement guide / Bugfixes / Switched mobile test to arg 2018-07-02 13:06:52 -04:00
Anuken
e9436426b7 Gradle update / Block inventory improved / Crash fixes 2018-07-02 11:04:24 -04:00
Anuken
37ba95f8b3 Disabled mobile debug / Added no-core error message 2018-07-01 18:15:51 -04:00
Anuken
deadcd5339 Level selection improvements 2018-07-01 17:58:19 -04:00
Anuken
95d01f0ef5 Unlockable cleanup / Added javelin ship / Mobile fixes 2018-07-01 15:44:56 -04:00
Anuken
02b8e34242 Crash fixes / New ammo types / New turrets / Missiles added 2018-07-01 14:36:16 -04:00
Anuken
7177e0a576 New power node system / Volatile generators / Drone crash fix 2018-07-01 10:24:14 -04:00
Anuken
b2c99fd0fd Power transfer algo fix / Battery link fix / Fireball fix / 'and' 2018-06-30 23:59:38 -04:00
Anuken
cc5910f997 Added massive amount of partially-unfinished content to recipe menu 2018-06-30 20:59:05 -04:00
Anuken
cb6090c773 Fixed various crashes, synchronization bugs 2018-06-30 11:20:25 -04:00
Anuken
c0a649ffcb Added item names and descriptions, better unlock menu 2018-06-30 00:09:16 -04:00
Anuken
bebc1a22f3 Added content unlock menu 2018-06-29 19:47:47 -04:00
Anuken
b4151a256b Extensive netcode changes, bugfixes 2018-06-29 14:13:31 -04:00
Anuken
3898602f0e Improved error logging of remote reading/writing 2018-06-29 09:22:29 -04:00
Anuken
0216425209 Fixed more building desync 2018-06-29 09:15:07 -04:00
Anuken
499671a637 Fixed some snapshot bugs, net crashes 2018-06-28 21:04:01 -04:00
Anuken
ab82faf7ba Implemented scalable snapshot sizes 2018-06-28 20:49:12 -04:00
Anuken
fdf7173f14 Added vault to recipe list, removed 'next wave' button 2018-06-28 16:18:44 -04:00
Anuken
4b11511bd1 Minor world load time optimization 2018-06-28 15:48:21 -04:00
Anuken
53cbc0fb8b Further decreased save time and filesize 3x 2018-06-28 14:13:47 -04:00
Anuken
b209f3e50d Reduced save file size by 5x 2018-06-28 13:48:22 -04:00
Anuken
5ec495987e Un-broke editor block icons 2018-06-28 13:25:29 -04:00
Anuken
66c9fd8431 Added descriptions for some transportation blocks, fixed wrapping 2018-06-28 12:00:30 -04:00
Anuken
576af67587 Fixed crude turret icons 2018-06-28 11:50:50 -04:00
Anuken
cad44cf379 Added warning text on first startup, tutorial stub text, desc fixes 2018-06-28 10:11:25 -04:00
Anuken
ff07e99e39 Added more detailed drill tier lists 2018-06-27 21:53:52 -04:00
Anuken
18b137a1a6 New block stat system, names for all current block recipes 2018-06-27 21:29:57 -04:00
Anuken
2344fb910b Fixed server game-over crash 2018-06-27 14:58:14 -04:00
Anuken
085d309528 Added packet pooling synchronization 2018-06-27 14:55:37 -04:00
Anuken
c8069dfee7 Removed lag simulation 2018-06-27 14:52:31 -04:00
Anuken
9c90f59c25 Many various network fixes 2018-06-27 14:52:08 -04:00
Anuken
15cf8fe0be Fixed drone desync, client crash, dedicated server player warping 2018-06-27 14:23:15 -04:00
Anuken
4258f53bc8 Build crash fix 2018-06-27 14:06:55 -04:00
Anuken
3640f1ba77 Fixed player colors not being saved 2018-06-27 13:58:55 -04:00
Anuken
23bb409639 Cleanup 2018-06-27 13:55:38 -04:00
Anuken
6364b9e06b Implemented new spawnlist 2018-06-27 13:54:50 -04:00
Anuken
5cefecced8 Fixed fog not clearing, movement bug, items stuck in blocks 2018-06-27 11:57:37 -04:00
Anuken
8b17972b11 Fixed buggy ground unit rotations 2018-06-27 11:04:56 -04:00
Anuken
e799187aaf Added new wave spawning system 2018-06-27 10:56:39 -04:00
Anuken
c89123b18a Unit weapon rework, titan and bomber enemies added, various fixes 2018-06-26 22:48:18 -04:00
Anuken
03277c69af Various crash fixes 2018-06-26 16:19:05 -04:00
Anuken
20b3bb8f13 Mech palette change, delta mech implementation 2018-06-26 16:01:40 -04:00
Anuken
a6ca84308e Added phaseweaver to recipe list 2018-06-26 14:50:12 -04:00
Anuken
a71f3f55b0 Removed unnecessary language file entries 2018-06-26 14:21:03 -04:00
Anuken
24ac823f06 Added new recipes, fixed conveyor bug 2018-06-26 13:54:06 -04:00
Anuken
e407ba3ad3 Fully implemented dart ship factory 2018-06-26 12:44:40 -04:00
Anuken
7a049d64d8 Many various bugfixes, more aggressive memory optimization 2018-06-26 11:15:23 -04:00
Anuken
8ec9d95cd2 Fixed mass-block-breaking visual bug 2018-06-25 22:57:19 -04:00
Anuken
91501d39ee Balancing, fixed drone AI, fixed placement, fixed stacking effects 2018-06-25 22:47:18 -04:00
Anuken
5d70b4b95b Fixed player begin able to mine near enemies 2018-06-25 20:43:36 -04:00
Anuken
c7bc6e9128 Added range indicators, mobile build cancel button 2018-06-25 20:38:42 -04:00
Anuken
b911ef98bb Fixed units without an inventory being able to withdraw items 2018-06-25 19:37:04 -04:00
Anuken
f464868934 Fixed player disconnect events not getting shown properly 2018-06-25 19:35:07 -04:00
Anuken
d89c33fbe8 More multiplayer fixes 2018-06-25 19:25:26 -04:00
Anuken
f61f8a36f8 Typo fix 2018-06-25 18:48:01 -04:00
Anuken
b9b34eea37 Fixed some important crashes and multithreading issues 2018-06-25 18:46:04 -04:00
Anuken
d948607039 Fixed dashing not syncing, position being verified on client hosting 2018-06-25 18:33:40 -04:00
Anuken
5a135e108a Massive amount of bug/crash fixes, wave saving 2018-06-25 18:07:11 -04:00
Anuken
ced11c88bc Fixed smelter not using items, unit factory recipe 2018-06-25 15:44:09 -04:00
Anuken
92a748a762 Nerfed drone mined speed, new ore sprite packing 2018-06-25 15:05:42 -04:00
Anuken
f4c9645d73 Fixed power distributors connecting to generators, wrong save extension 2018-06-25 14:18:33 -04:00
Anuken
89ddbfc83d Added turbine generator to recipe list 2018-06-25 12:54:03 -04:00
Anuken
fa53b1be73 Added a few new recipes, balanced smelter 2018-06-25 12:48:35 -04:00
Anuken
c7ec7db61a Fixed empty inventories showing, debug blocks getting unlocked 2018-06-24 21:58:04 -04:00
Anuken
27cf4b0218 Fixed a bug in drone AI 2018-06-24 21:49:41 -04:00
Anuken
482858e36b Updated uCore version, should build now 2018-06-24 21:34:53 -04:00
Anuken
50372ed9f3 Disabled NYI gamemode selection, removed test map 2018-06-24 21:33:37 -04:00
Anuken
d8e8765cec Balanced a few electric turrets, fixed crash 2018-06-24 21:26:22 -04:00
Anuken
6ec28be541 Implemented homing silicon bullets 2018-06-24 21:17:48 -04:00
Anuken
6e5aec080a Implemented artillery turret, carbide artillery shells 2018-06-24 21:05:00 -04:00
Anuken
c7fb517e6c Made core drone pick up dropped items 2018-06-24 20:18:56 -04:00
Anuken
ca10ab0274 Increased fog view range, added tile fog discovery 2018-06-24 16:20:42 -04:00
Anuken
41e611d7db Improved fog of war, added minimap display 2018-06-24 14:42:45 -04:00
Anuken
77a63a39ad Added terrible fog-of-war 2018-06-24 00:09:00 -04:00
Anuken
0267ad574f Fixed some AI quirks, re-added debug blocks, fixed cultivator 2018-06-23 15:11:13 -04:00
Anuken
8f2aae6065 Added unit death scorch effects, more bugfixes 2018-06-23 12:30:54 -04:00
Anuken
a4edf827c8 Added random slopes, various bugfixes and balance fixes 2018-06-23 11:53:14 -04:00
Anuken
f9947d2e53 Improved world generation 2018-06-23 10:36:47 -04:00
Anuken
0a6614d1b3 Added rocks again 2018-06-22 23:04:58 -04:00
Anuken
98cfb4d5ed New block color and ore system 2018-06-22 22:48:00 -04:00
Anuken
18a780147e Updated uCore 2018-06-22 19:31:30 -04:00
Anuken
74878b5cb1 Loads of bugfixes, gameplay tweaks 2018-06-22 19:14:50 -04:00
Anuken
57d5628750 Fixed unit stats bars not being interpolated 2018-06-22 15:48:38 -04:00
Anuken
fc058476ed Made drone more intelligent 2018-06-22 15:38:14 -04:00
Anuken
c24eb231ab Added core miner drone, massive amount of balancing/setup 2018-06-22 15:07:48 -04:00
Anuken
28e44d33c4 Updated uCore 2018-06-21 16:03:07 -04:00
Anuken
f7dbe807e4 Added unit drops, boosting 2018-06-21 15:58:37 -04:00
Anuken
a76e99af86 Playtesting begins: balancing fixes 2018-06-21 14:07:20 -04:00
Anuken
13bb78ffa0 Added new conveyor animation 2018-06-21 12:41:33 -04:00
Anuken
8c194398a9 Added deselection, fixed pump placement and junction skipping 2018-06-21 10:20:37 -04:00
Anuken
21238e7376 lerp -> slerp 2018-06-20 22:57:22 -04:00
Anuken
ca30f49481 Added spatial indexing of tile targets, many bugfixes 2018-06-20 22:56:53 -04:00
Anuken
45da578756 Implemented dynamic ground unit spawning 2018-06-20 20:23:43 -04:00
Anuken
1c80314cfd Added procedural map borders 2018-06-20 18:14:12 -04:00
Anuken
23d621e9c7 Added incomplete procedural map generator 2018-06-20 16:16:59 -04:00
Anuken
2884e4b847 Improvements to playability at low TPS 2018-06-20 15:06:53 -04:00
Anuken
0c7f6432d8 Fixed glitchy minimap unit rendering 2018-06-20 12:15:56 -04:00
Anuken
56bb23400a Moved over map generator / Fixed logic updating on both threads 2018-06-20 11:09:44 -04:00
Anuken
33a278ccb4 Added unit squads, new spawning, WaveSpawner class 2018-06-19 23:46:46 -04:00
Anuken
e79494b5cb Implemented desktop carrying 2018-06-19 16:02:25 -04:00
Anuken
3c3147d665 Implemented flying for desktop, new ship bodies 2018-06-19 15:38:09 -04:00
Anuken
23f3f68767 Implemented basic mech factories 2018-06-19 14:23:59 -04:00
Anuken
6cfd1a1ef6 Improved texture gen system, mech icon generation 2018-06-18 23:05:31 -04:00
Anuken
354c6e17c0 Implemented smelting with flux 2018-06-18 17:20:23 -04:00
Anuken
c31a710aa7 Cleanup up turret definitions/recipes 2018-06-18 16:37:38 -04:00
Anuken
0304512b8a Implemented unstable fusion reactor, mending core, liquid cooled turrets 2018-06-18 16:07:37 -04:00
Anuken
6bdd960623 Added generated sprites to gitignore 2018-06-18 14:38:26 -04:00
Anuken
80d0a1555a Added phasewalls 2018-06-18 14:37:50 -04:00
Anuken
ee2cba89d5 New generators, projectors, status system, sprites renamed 2018-06-18 14:27:50 -04:00
Anuken
84d80525fa Duplicate ID check, hasItems cleanup, web host message, projector start 2018-06-17 23:19:58 -04:00
Anuken
4d9fab6cf2 Added all new stat definitions to bundle 2018-06-17 10:25:10 -04:00
Anuken
77856a3ff7 Improved stat system 2018-06-16 23:17:47 -04:00
Anuken
eb99132b8c Implemented volatile teleporters 2018-06-16 22:00:10 -04:00
Anuken
e1cdf80b17 Changed teleporter name, fixed some bugs 2018-06-16 21:55:38 -04:00
Anuken
9fbeeda1c6 Updated uCore 2018-06-16 19:45:45 -04:00
Anuken
1a8cd2e24c Added reconstructor blocks 2018-06-16 19:41:54 -04:00
Anuken
6c620182ea Implemented mass drivers 2018-06-16 14:34:11 -04:00
Anuken
ff542a9946 Improved efficiency of areEnemies() function 2018-06-16 11:35:32 -04:00
Anuken
6281826b92 Updated uCore 2018-06-15 21:54:26 -04:00
Anuken
eb94a4ee14 Added deflector walls 2018-06-15 21:52:02 -04:00
Anuken
09ebb7a01c Added entries for all new smelters 2018-06-15 18:47:53 -04:00
Anuken
11d2ada6b3 Added texture generation system 2018-06-15 18:06:05 -04:00
Anuken
ffbb6bb40b Sprite reorganization, new power and tier-based pumps 2018-06-15 15:53:43 -04:00
Anuken
604f315a83 Switched to binary preference file for desktop 2018-06-15 12:13:52 -04:00
Anuken
ba67c01dd0 Fixed a minor cursor bug, changed drill/pump place verification 2018-06-14 18:36:55 -04:00
Anuken
fab3704dbd Moved over Streamable inner classes, added test map 2018-06-14 17:11:38 -04:00
Anuken
1436e78305 Fixed extra space in uCore dependency 2018-06-13 23:49:25 -04:00
Anuken
125677f787 Added toggleable syncing 2018-06-13 23:16:34 -04:00
Anuken
63d5539427 Updated uCore 2018-06-13 21:18:52 -04:00
Anuken
4be101e9fc Implemented ore generation 2018-06-13 21:02:47 -04:00
Anuken
d0302cdbf3 Many fixes to admin/trace/UUID system 2018-06-13 17:52:31 -04:00
Anuken
c077f6e1e8 Implemented authoritative movement/shooting, fixed netbugs 2018-06-13 17:06:46 -04:00
Anuken
4ca9a26bdd Added name validation 2018-06-13 11:38:12 -04:00
Anuken
6b713b283a Updated inventory menu, weapon factory mechanics 2018-06-12 22:26:16 -04:00
Anuken
9abbd8c158 Implemented slopes 2018-06-12 11:36:55 -04:00
Anuken
4df0641d67 Improved event exception format 2018-06-12 11:05:17 -04:00
Anuken
4b093812bc Added elevation tool 2018-06-12 10:58:07 -04:00
Anuken
d7120af5cb Fixed a small map renderer bug 2018-06-11 21:16:16 -04:00
Anuken
e36a666542 Implemented elevation in-game with sprites 2018-06-11 21:08:15 -04:00
Anuken
b609b5909b Implemented elevation in editor and mechanically in-game 2018-06-11 15:18:25 -04:00
Anuken
cbd83b5e39 Fixed many various bugs with syncing things 2018-06-10 23:33:37 -04:00
Anuken
2ddd768393 Actually implemented puddle syncing 2018-06-10 21:00:23 -04:00
Anuken
c508f30d92 Synced puddles, updated uCore 2018-06-10 20:53:13 -04:00
Anuken
9b7750c1f3 Synced fireballs and fire 2018-06-10 19:16:59 -04:00
Anuken
a9b5949a7b Fixed units not shooting 2018-06-10 14:46:04 -04:00
Anuken
f56247df7a Added placed() method support 2018-06-10 14:43:28 -04:00
Anuken
0ef76aa66d Implemented block input sync, cursor bugfix 2018-06-10 14:29:29 -04:00
Anuken
5c98283932 Implemented unit syncing, new instantiation system 2018-06-10 13:03:52 -04:00
Anuken
ce6bd0fd6d Fixed item drop quantities not syncing 2018-06-09 23:33:01 -04:00
Anuken
aca1001f9a Fixed player dupes, new breaking system, multiplayer block edits 2018-06-09 23:23:14 -04:00
Anuken
d5a58be440 Updated uCore, fixed GWT build, better client snapshot system 2018-06-09 17:05:47 -04:00
Anuken
b33dd7e91c Fixed ammo resupply and shooting not working clientside 2018-06-09 14:20:08 -04:00
Anuken
30e13259b3 Updated client snapshot system, fixed stuck respawn bug 2018-06-09 13:44:24 -04:00
Anuken
be2fa1dfad Fixed interpolation, made death and damage serverside 2018-06-09 11:58:15 -04:00
Anuken
bc7b584001 Local forwarding fixes, remote building 2018-06-09 01:12:49 -04:00
Anuken
690571eec0 Massive amount of fixes and changes with multiplayer/annotations 2018-06-08 22:43:23 -04:00
Anuken
0620c635e5 Updated uCore 2018-06-08 12:23:11 -04:00
Anuken
8e00bdcf30 First client/server snapshot implementation 2018-06-08 12:22:07 -04:00
Anuken
0bd0602655 Fixed build errors 2018-06-08 10:02:15 -04:00
Anuken
2bcbc3294b Updated saving to DataOutput/Input 2018-06-07 20:30:02 -04:00
Anuken
9aa5460688 Added DEZ library 2018-06-07 17:23:32 -04:00
Anuken
e451cdd519 More codegen fixes, fixed (one) multiplayer connect crash 2018-06-07 00:01:08 -04:00
Anuken
ab9cdf5610 Increased max packet size to 1024 2018-06-06 21:07:53 -04:00
Anuken
c443eee15d Annotation system bugs fixed 2018-06-06 20:56:59 -04:00
Anuken
9e136bad94 Core annotation system finished 2018-06-06 20:23:19 -04:00
Anuken
ccb97e34d5 Moved many block files; work on annotation processor 2018-06-06 14:51:25 -04:00
Anuken
917e2e40fb Memory optimizations, multithreading fixes, uCore updated 2018-06-05 14:03:08 -04:00
Anuken
c5ed0afb4e Added (mobile) pickup/dropping of units 2018-06-05 00:02:07 -04:00
Anuken
b10fa9e5b2 Added carry traits 2018-06-04 21:15:40 -04:00
Anuken
210967cfef Added syncable bullets 2018-06-04 18:32:03 -04:00
Anuken
2a5118326a Added item drops, fixed various bugs 2018-06-04 16:17:24 -04:00
Anuken
a6225962b0 Updated uCore 2018-06-04 13:02:07 -04:00
Anuken
01f4a9b23b Changed too many things to fit in commit log 2018-06-04 12:47:08 -04:00
Anuken
3202d62a92 Further targeting improvements for AI 2018-06-03 20:03:53 -04:00
Anuken
270dc351a1 Unit system rewrite, new drone AI 2018-06-03 12:12:18 -04:00
Anuken
12c746a4e4 Fixed build errors, AI improvements 2018-06-03 00:09:41 -04:00
Anuken
a116a2a553 Fixed crash caused by lack of multithreading 2018-06-02 22:08:37 -04:00
Anuken
9555b10b97 Bugfixes, cleanup, optimization 2018-06-02 21:45:07 -04:00
Anuken
ae6b4211b9 Added mining 2018-06-02 11:13:07 -04:00
Anuken
3fe7e4e8da mess cleanup 2018-06-02 00:47:22 -04:00
Anuken
ba805739b0 one painful merge later 2018-06-02 00:46:40 -04:00
Anuken
89d8aa99ac Updated uCore 2018-06-02 00:23:08 -04:00
Anuken
5b65c2e27e Fixed MapIO not reading map stream fully 2018-06-02 00:19:31 -04:00
Anuken
6f9b712230 Fixed trail appearing behind player mech 2018-06-01 18:35:14 -04:00
Anuken
ca3bfa2239 Merge remote-tracking branch 'origin/master' 2018-06-01 18:25:39 -04:00
Anuken
35a3a89d2d Changed Discord RPC version to 2.0.0 2018-06-01 18:25:23 -04:00
Anuken
be8632d94b Added Android automatic shooting 2018-06-01 18:23:45 -04:00
Anuken
1bc4b16d38 Added map import button 2018-06-01 14:45:55 -04:00
Anuken
863c159fbb Fixed build errors 2018-06-01 13:24:11 -04:00
Anuken
a647efe3fd Merge pull request #125 from hellomouse/feature-blocklogsandrollback
Added edit logging and whole world rollback
2018-06-01 11:21:48 -06:00
Anuken
c79c23899f Merge branch 'master' into feature-blocklogsandrollback 2018-06-01 11:21:34 -06:00
Anuken
a04e432aea Fixed multithreading 2018-06-01 13:11:40 -04:00
Anuken
5c120e532f Added support for Mac file association; minor optimizations 2018-06-01 13:01:05 -04:00
Anuken
cfa95eef39 Fixed a few mime-type problems 2018-06-01 12:22:39 -04:00
Anuken
a327b9cfa8 Fixed iOS map/save loading 2018-06-01 12:20:57 -04:00
Anuken
c4ae6121b4 Implemented loading map/save files on launch (Android) 2018-06-01 12:20:16 -04:00
Anuken
23d07600f7 Bugfixes, added saving/loading maps in editor for web version 2018-05-31 23:49:43 -04:00
Anuken
418467e467 Fixed bad app-data directory being provided 2018-05-31 21:24:04 -04:00
Anuken
e60b3880ce MapEditor tweaks, fixed file browser on Android w/ permissions 2018-05-31 20:27:13 -04:00
Anuken
92acf009b0 Fixed FileChooser conflict 2018-05-31 17:04:26 -04:00
Anuken
a141df434c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/Control.java
#	core/src/io/anuke/mindustry/core/Platform.java
#	core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
#	core/src/io/anuke/mindustry/ui/fragments/MenuFragment.java
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2018-05-31 17:00:47 -04:00
Anuken
32201dda72 Implemented nuclear reactor 'heating' 2018-05-31 16:45:45 -04:00
Anuken
13b0c8880d Implemented block breaking on Android 2018-05-31 16:27:30 -04:00
Anuken
24e7d755eb Added respawn animation on game start 2018-05-31 11:48:07 -04:00
Anuken
e534a6b7fc Merge remote-tracking branch 'origin/4.0' into 4.0 2018-05-31 11:41:38 -04:00
Anuken
277d75016c Updated uCore, added new respawn mechanics 2018-05-31 11:41:31 -04:00
Anuken
278a10cf61 Merge pull request #127 from cloud9350/patch-3
Update bundle_ko.properties
2018-05-31 09:12:24 -06:00
Gureumi
8f283b2226 Update bundle_ko.properties
Early update language file!
may be?
2018-05-31 20:53:38 +09:00
Anuken
857b76980b Fixed shaky camera, many other small bugs 2018-05-30 23:51:42 -04:00
Anuken
fae7bfa8c5 Dynamic layout for unlocking blocks 2018-05-30 22:41:52 -04:00
Anuken
e9e7d2e289 Place menu scrolling, fixed some settings menu bugs 2018-05-30 18:32:01 -04:00
Anuken
e3cbe118c5 Done with desktop breaking 2018-05-30 13:43:49 -04:00
Anuken
9d05cfba36 Implemented desktop line placement 2018-05-30 12:40:51 -04:00
Anuken
b5966afe25 Removed unnecessary UI fragments, began work on Desktop input 2018-05-30 00:32:20 -04:00
Anuken
1cf91c0ce3 Added rotation to Android placement 2018-05-29 23:18:31 -04:00
Anuken
0f09a0b152 New shaders, remake of Android placement partially done 2018-05-29 22:03:43 -04:00
Anuken
b434c37f01 Rewrite of all static initialization code 2018-05-29 15:24:47 -04:00
Anuken
4655bd5502 Massive input refactoring 2018-05-29 00:15:24 -04:00
Anuken
fcb74d4fba Removed additional info from mac version 2018-05-28 16:55:46 -04:00
Anuken
2bf7d06a91 Scrapped current place menu 2018-05-28 16:23:23 -04:00
Anuken
ce68c2a3e9 Documentation, added Content/ContentDatabase classes 2018-05-28 15:20:46 -04:00
Anuken
e58194ac3c Confined Mac users to Downloads/ directory 2018-05-28 12:34:01 -04:00
Anuken
857f36e01a Re-definition of all ammo and new turrets 2018-05-28 12:28:50 -04:00
Anuken
83c3a80766 Definition of all bullet types listed on trello 2018-05-27 19:12:01 -04:00
Anuken
736552f3b1 Removed all usage of drawBullet, switched to BasicBulletType 2018-05-27 15:49:01 -04:00
Anuken
0b28f97d8f Bullet refactoring 2018-05-27 15:17:35 -04:00
Anuken
47b627d669 Added sprites for all ammo types 2018-05-25 23:04:48 -04:00
Anuken
b051a296fc Added definitions for all bullet types 2018-05-25 21:56:23 -04:00
Anuken
908a569413 Added all dummy ammo types, added ItemType class 2018-05-25 11:45:47 -04:00
Anuken
31f83dfb40 Merge remote-tracking branch 'origin/master' 2018-05-25 01:10:31 -04:00
Anuken
022b16c8e6 Updated Platform.java 2018-05-25 01:10:12 -04:00
Anuken
d462d9c89b Removed JavaFX usage 2018-05-25 01:09:47 -04:00
Anuken
86360049c3 Updated FileChooser dir 2018-05-25 01:09:18 -04:00
Anuken
f524be6738 Added native file choosers for importing/exporting save 2018-05-24 23:16:03 -04:00
Anuken
519d2c1714 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/assets/sprites/icon.icns
2018-05-24 21:14:10 -04:00
Anuken
c19fcb831f Added native file chooser, fixed macOS prefs errors 2018-05-24 21:13:31 -04:00
Anuken
ff6268e616 Updated icns file 2018-05-24 21:12:41 -04:00
Anuken
b0f1ad63ee Changed prefs directory definition 2018-05-24 17:20:37 -04:00
Anuken
a7b017f307 Merge remote-tracking branch 'origin/master' 2018-05-24 16:13:19 -04:00
Anuken
29c3df8ba7 Changed bundle identifier script 2018-05-24 16:12:12 -04:00
Anuken
570226a051 Renamed all turrets 2018-05-24 15:40:36 -04:00
Anuken
96cfb51bd8 Sprite changes 2018-05-24 13:30:56 -04:00
Anuken
ba0c7907ca Merge remote-tracking branch 'origin/master' 2018-05-24 11:21:16 -04:00
Anuken
4c6ae83d4b Build 40 release 2018-05-24 11:19:03 -04:00
Anuken
e4231e012d Fixed a few minor bugs with scrolling in editor 2018-05-23 22:23:52 -04:00
Anuken
9693de8885 Added new screen for managing and viewing maps, many editor fixes 2018-05-23 21:40:59 -04:00
Anuken
d096a7ceb1 Merge fixes 2018-05-23 10:37:14 -04:00
Anuken
fd77dfd66d Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/src/io/anuke/mindustry/Vars.java
#	core/src/io/anuke/mindustry/core/Control.java
#	core/src/io/anuke/mindustry/core/Logic.java
#	core/src/io/anuke/mindustry/core/NetClient.java
#	core/src/io/anuke/mindustry/core/NetServer.java
#	core/src/io/anuke/mindustry/core/UI.java
#	core/src/io/anuke/mindustry/editor/MapSaveDialog.java
#	core/src/io/anuke/mindustry/input/GestureHandler.java
#	core/src/io/anuke/mindustry/mapeditor/MapEditorDialog.java
#	core/src/io/anuke/mindustry/ui/dialogs/FileChooser.java
#	core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java
#	gradle/wrapper/gradle-wrapper.properties
#	server/src/io/anuke/mindustry/server/ServerControl.java
2018-05-23 10:36:59 -04:00
Anuken
3f1389818c Changed TextArea padding 2018-05-23 10:28:47 -04:00
Anuken
c920fa6740 Added all export/import menus, fixed bad icons for editor blocks 2018-05-22 23:56:29 -04:00
Anuken
b4088dcfbc Some more revisions to iOS version 2018-05-22 14:30:54 -07:00
Anuken
b20f026c7b Added dialogs for saving/loading maps directly, work on web support 2018-05-22 17:28:21 -04:00
Anuken
f0fa126e7b Changed map edit menu, added map info dialog 2018-05-22 14:16:12 -04:00
Anuken
2999694f48 Fixed brush not respecting multiblock rules 2018-05-22 12:33:42 -04:00
Anuken
fcc60957c1 Made DrawOperation non-disposable 2018-05-22 12:09:18 -04:00
Anuken
4781351184 Testing github webhook 2018-05-22 12:07:33 -04:00
Anuken
d97a585eba Added undoing for map editor 2018-05-22 00:02:43 -04:00
Anuken
2d65c9734c Added IndexedRenderer rotation, map editor rotation 2018-05-21 23:00:40 -04:00
Anuken
3b5a9c0a10 Added IndexedRenderer color, block team indicator 2018-05-21 18:49:00 -04:00
Anuken
f6184004e5 Implemented editor multiblock support 2018-05-21 17:45:12 -04:00
Anuken
d70dd05221 Fixed 'permission denied' open error on iOS 2018-05-21 15:06:20 -04:00
Anuken
5602cb8920 Added basic enemy spawning, fixed turret base sprite, input place lag 2018-05-21 15:03:34 -04:00
Anuken
4a250b4e27 Fixed brush size layout, added map resize button 2018-05-21 13:59:35 -04:00
Anuken
37afb46957 Deprecated Draw.color(String), switched to type-safe usage 2018-05-21 13:37:16 -04:00
Anuken
9708d3183f Implemented multiblock replacement, upgrade-safe building 2018-05-21 12:20:23 -04:00
Anuken
433cb99eab Removed outdated 3.2 itch.io GIF from readme 2018-05-21 12:05:02 -04:00
Anuken
241b86d704 Updated item transfer visuals, centered block inventory 2018-05-21 12:03:49 -04:00
Anuken
3b0c66429c Fixed dedicated server crash 2018-05-21 11:27:06 -04:00
Anuken
8f137eadf0 New ItemTransfer entity 2018-05-21 11:25:41 -04:00
Anuken
468a6c1dca Delete MANIFEST.MF 2018-05-21 11:07:54 -04:00
Anuken
f9597569ba Delete annotations-release.jar 2018-05-21 11:07:47 -04:00
Anuken
93353ff900 Removed action-based item transfer animation 2018-05-21 11:05:10 -04:00
Anuken
ed7e77b2db New breaking animation and colors 2018-05-21 00:27:01 -04:00
Anuken
2108aab523 Added usage of OS.getAppDataDirectory() 2018-05-20 21:52:45 -04:00
Anuken
75f01099ee Re-added resource harvesting from blocks 2018-05-20 20:51:56 -04:00
Anuken
26e1ad51ff Documentation, cleanup, incremental resource usage, core seeking 2018-05-20 20:41:10 -04:00
Anuken
c1a5482ad2 Major refactoring of building, sound, inventory 2018-05-20 17:59:52 -04:00
Anuken
ed232248a2 Updated polish bundle 2018-05-20 16:05:24 -04:00
Anuken
e215324292 Updated spanish bundle, added missing formatted text 2018-05-20 15:50:01 -04:00
Anuken
a8bc2f10e4 Fixed iPad share crash, updated iOS version to 3.5 2018-05-20 12:27:23 -07:00
Anuken
b64cbc223f Updated icons again 2018-05-20 15:16:44 -04:00
Anuken
de40df7f7b Fixed place mode not overwriting old queue 2018-05-20 13:05:25 -04:00
Anuken
94896451ac Merge remote-tracking branch 'origin/master' 2018-05-20 11:47:32 -04:00
Anuken
0e35bb4852 Fixed scrolling player menu causing panning on mobile 2018-05-20 11:47:20 -04:00
Anuken
cd30b1d9b3 Fixed bad scaling on ipad devices 2018-05-20 08:40:36 -07:00
Anuken
8d66d43a98 Some more sharing revisions 2018-05-19 20:19:47 -07:00
Anuken
8ca861360b Changed sharing mechanism again 2018-05-19 21:06:12 -04:00
Anuken
410db16160 Fixed iOS app errors 2018-05-19 17:52:29 -07:00
Anuken
1c1df81341 Added sharing for iOS saves, fixed icons 2018-05-19 17:13:04 -07:00
Anuken
66a1cc7b71 Updated iOS map sharing 2018-05-19 18:25:20 -04:00
Anuken
0543569315 Merge remote-tracking branch 'origin/master' 2018-05-19 15:01:55 -07:00
Anuken
e5a94bd140 Grid updates 2018-05-19 15:01:18 -07:00
Anuken
adfebdb3f6 Merge pull request #122 from Prosta4okua/patch-1
Update bundle_ru.properties[Work in progress]
2018-05-19 15:58:41 -06:00
Prosta4okua
dbe06b0a93 Update bundle_ru.properties 2018-05-19 22:50:50 +03:00
Anuken
e8305d1245 Updated map editor with better placement preview 2018-05-19 11:53:01 -07:00
Prosta4okua
b2ea733b45 Update bundle_ru.properties 2018-05-19 21:49:29 +03:00
Anuken
fc320fb9ee Moved Platform.java, basic iOS image loading 2018-05-19 10:35:48 -07:00
Commodore64x
a3268eefbf Fixed field size in rollback menu. 2018-05-19 14:34:50 +10:00
Commodore64x
5a77eebb34 Fixed ui in the rollback menu. 2018-05-19 14:22:07 +10:00
Commodore64x
68af32bc9f Added rollback into the admin menu, fixed a bug where players would crash upon trying to view their own logs on relog. 2018-05-19 13:37:44 +10:00
Anuken
100e5042de Fixed block placement crash 2018-05-18 18:24:36 -07:00
Anuken
b3e188a5f4 Improvements to annotation code generation system, client RMI 2018-05-18 17:21:18 -07:00
Anuken
ae3bcac3b7 Removed gifimages folder 2018-05-18 09:26:50 -07:00
Anuken
afed54b217 Fixed a few bugs with new placement system 2018-05-18 09:22:40 -07:00
Anuken
2d768990ec Updated iOS icons 2018-05-18 07:53:30 -07:00
Anuken
10c44d0a4e Changed iOS version to 9.0.0 2018-05-17 22:31:26 -07:00
Anuken
57b0e3e311 Fixed iOS donate button and changelog appearing 2018-05-17 20:55:29 -07:00
Anuken
19e62786c9 New placement system without limits, queue block placements 2018-05-17 20:36:43 -07:00
Anuken
e45e04a6dc More ios fixes 2018-05-16 21:13:57 -07:00
Anuken
97cac33773 New build limits, recipe refactoring 2018-05-16 14:27:25 -07:00
Anuken
a889571b98 Added unit-based block building with effects 2018-05-16 12:54:36 -07:00
Anuken
cf1148e7c8 iOS plist fixes, re-added music 2018-05-16 11:06:15 -07:00
Anuken
e2f74fd4f0 Removed build effect surface usage 2018-05-16 07:52:17 -07:00
Anuken
57bcea56b5 Implemented block build animation and shaders 2018-05-15 20:03:03 -07:00
Commodore64x
380a955e7a Updated the way packets are exchanged for edit logs. 2018-05-15 16:36:39 +10:00
Anuken
cf50f47459 Improvements to ground unit AI 2018-05-14 08:51:16 -07:00
Anuken
eb69dce585 Removed Invoke class 2018-05-14 06:40:23 -07:00
Commodore64x
b3adf7b331 Replaced ArrayLists with Arrays, overhauled requesting of logs from the server, improved rollback command and added log resetting. 2018-05-14 18:48:44 +10:00
Anuken
a8900bb50e Re-added discord RPC 2018-05-13 21:43:53 -07:00
Anuken
c79f0b76ff Keybind fixes 2018-05-13 21:16:44 -07:00
Anuken
ca24e64c42 Implemented local multiplayer fully 2018-05-13 20:48:44 -07:00
Anuken
d1a3752b2d Annotation processing done, more work on local multiplayer input 2018-05-13 16:41:50 -07:00
Anuken
00e70cbb6a Massive amount of refactoring for local multiplayer, annotations 2018-05-12 07:30:23 -07:00
Commodore64x
7f2c2d9d6b Added edit logging and whole world rollback 2018-05-12 18:34:44 +10:00
Anuken
959f756ff5 Local multiplayer initial commit 2018-05-11 07:59:10 -07:00
Anuken
90b9ba71de Removed delta() usage in modules 2018-05-11 07:02:10 -07:00
Anuken
26025a3018 Fixed multithreading affecting wave time 2018-05-09 16:58:53 -07:00
Anuken
cce35b4a6f Fixed build.gradle 2018-05-09 16:46:25 -07:00
Anuken
09bdfd7ac1 Added local method invocation annotation 2018-05-09 16:41:02 -07:00
Anuken
ce2b73b737 Updated Bullet to use floats 2018-05-09 09:46:24 -07:00
Anuken
61e9611bab Merge pull request #124 from cloud9350/patch-2 2018-05-09 10:55:40 -04:00
Anuken
83d1707b56 Added event method, changed Fireball to projectile type 2018-05-09 10:52:51 -04:00
Gureumi
cbdf252fe6 fix missing tranlate lang and update about info 2018-05-09 20:33:53 +09:00
Anuken
55cd0c2bae Added basic RMI-like system for network evens 2018-05-08 18:39:52 -04:00
Anuken
6cc1cecf5a Updated RDX item, changed packet creation to use pooling 2018-05-08 10:53:36 -04:00
Anuken
7a94ebcf2a Implemented packet pooling 2018-05-07 14:23:52 -04:00
Anuken
84a126253a Fixed player looking at cursor with no ammo 2018-05-06 21:35:59 -04:00
Anuken
ad3ce3f9fc Minor comment fix 2018-05-06 11:52:10 -04:00
Anuken
c74ee2150c Implemented new accurate turret prediction 2018-05-06 10:54:18 -04:00
Prosta4okua
665f0ee03e Update bundle_ru.properties 2018-05-06 09:45:17 +03:00
Anuken
f8a4128c88 Updated sprites 2018-05-06 01:43:33 -04:00
Anuken
c931bbf107 Merged with master 2018-05-06 01:43:12 -04:00
Anuken
b020336f8c Temporarily disabled validating replacements 2018-05-05 22:26:59 -04:00
Anuken
299c2af59b Added configurable anti-grief 2018-05-05 20:20:34 -04:00
Anuken
37a73eda37 Fixed menu opening and closing when chat is open 2018-05-05 18:36:25 -04:00
Anuken
3938022002 Updated build.gradle to fix invalid JVM args for windows 2018-05-05 15:47:18 -04:00
Anuken
450fc456be Fixed extra wave time counting down on tutorial 2018-05-05 14:13:21 -04:00
Anuken
f7e0dc4818 Changed music back 2018-05-05 13:50:32 -04:00
Anuken
b496f51afc Added turk bundle, updated wrapping, added fastshoot kick message 2018-05-05 13:45:04 -04:00
Anuken
c1163a078a Updated translation bundles, added autowrap to menu 2018-05-05 13:18:21 -04:00
Anuken
90c243dec8 Merge remote-tracking branch 'origin/master' 2018-05-05 12:49:01 -04:00
Anuken
fab22a152c Fixed instant disconnect due to UDP flood, extremely jumpy interpolation 2018-05-05 12:48:50 -04:00
Anuken
3905da1a62 Added RDX entry 2018-05-05 10:16:26 -04:00
Anuken
0b02ada315 Merge pull request #121 from cloud9350/patch-1
Update translate file to Mindustry 4.0
2018-05-04 09:45:01 -04:00
Gureumi
3dd1fc2efe Update translate file to Mindustry 4.0 2018-05-04 13:13:12 +00:00
Anuken
c1066e94f2 Implemented drone sprite, basic AI 2018-05-03 22:54:21 -04:00
Anuken
3a3c23d2f1 Fixed discarded shells appearing in water 2018-05-03 15:19:00 -04:00
Anuken
1f439b4b0c Made server write version on build 2018-05-03 13:04:30 -04:00
Anuken
2af750cfec Implemented shooting and states for ground units 2018-05-03 12:59:23 -04:00
Anuken
42b3b19a57 Fixed broken blocks not updating path 2018-05-02 17:26:20 -04:00
Anuken
496498b913 Implemented auto-updating pathfinder 2018-05-02 17:14:10 -04:00
Anuken
b7a7e7dcc0 Updated GWT and Gradle versions 2018-05-02 11:45:33 -04:00
Anuken
3fcdfbd01a Optimized floor rendering 2018-05-02 11:38:44 -04:00
Anuken
72fc673020 Fixed floor rendering 2018-05-02 00:19:38 -04:00
Anuken
c3967c79c9 Fixed some hitbox issues, preparing to remake floor rendering 2018-05-01 23:45:32 -04:00
Anuken
3dd07d2f4a Implemented fast dijkstra-map pathfinding 2018-05-01 21:34:30 -04:00
Anuken
036f233946 Improved rubble and VTOL accuracy 2018-05-01 19:07:13 -04:00
Anuken
16c243d270 Merge remote-tracking branch 'origin/master' 2018-05-01 17:04:38 -04:00
Anuken
9776884a91 Fixed controllers not aiming properly 2018-05-01 17:04:32 -04:00
Anuken
131f646024 Fixed broken resupply animations 2018-05-01 16:46:10 -04:00
Anuken
1bf728359d Fixed build errors 2018-05-01 16:02:42 -04:00
Anuken
0ee5c1cd86 Changed iOS launcher to have slighly smaller DP decrease 2018-05-01 11:21:52 -04:00
Anuken
8a83e0fc1a Fixed server compile errors, added resupply point block 2018-04-30 22:28:47 -04:00
Anuken
0be49002ba Added repair point block 2018-04-30 17:14:35 -04:00
Anuken
2b96c820fd Fixed rubble-related crash, improved vtol AI 2018-04-29 23:34:40 -04:00
Anuken
9641a388e2 Improved vtol effects, added state machines for behavior 2018-04-29 15:31:13 -04:00
Anuken
37fcd81e87 Improved VTOL animation, made power nodes circular 2018-04-29 10:46:14 -04:00
Anuken
b589d8a1df Added VTOL animation 2018-04-29 01:22:26 -04:00
Anuken
d0a44906fe API changes for getting traces and upgrades 2018-04-28 19:52:38 -04:00
Anuken
5b8ee48600 Merge fixes 2018-04-28 16:29:23 -04:00
Anuken
e5f6b7f66c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-28 16:28:58 -04:00
Anuken
941ebd39bf Added new royalty-free music 2018-04-28 13:44:46 -04:00
Anuken
52b73b5a9d Made iOS UI slightly bigger 2018-04-28 12:58:21 -04:00
Anuken
f5b7e6bb60 Made IOS UI size slightly smaller 2018-04-28 12:54:54 -04:00
Anuken
44965a42e4 Added new splash screens and icons for iOS 2018-04-28 12:42:06 -04:00
Anuken
d8aea69c0c Merge remote-tracking branch 'origin/master' 2018-04-28 12:27:49 -04:00
Anuken
aa110ec9a6 Various iOS fixes 2018-04-28 12:27:43 -04:00
Anuken
dbfe5196e7 Fixed iOS text fields not getting source text 2018-04-28 11:38:09 -04:00
Anuken
13e911eaa1 Merge remote-tracking branch 'origin/master' 2018-04-28 11:22:42 -04:00
Anuken
cbbd5ffc62 Renamed 'android' usage to 'mobile' 2018-04-28 11:22:35 -04:00
Anuken
cf40aec9d7 Merge remote-tracking branch 'origin/master' 2018-04-28 11:16:09 -04:00
Anuken
cdda421920 Fixed multithreading not working on iOS 2018-04-28 11:15:53 -04:00
Anuken
0db22f2cff Fixed place mode visual bug 2018-04-28 11:12:24 -04:00
Anuken
7a22ca2841 Fixed being unable to get log in low android versions 2018-04-28 10:41:33 -04:00
Anuken
4fc8e321af Added iOS text field dialog listener 2018-04-28 10:14:57 -04:00
Anuken
59fe8f444f Merge remote-tracking branch 'origin/master' 2018-04-27 23:43:32 -04:00
Anuken
8cc3a865e2 iOS fixes 2018-04-27 23:42:59 -04:00
Anuken
8a13482c38 Changed OGGs to MP3s, fixed desktop version being unable to start 2018-04-27 22:44:21 -04:00
Anuken
d8d8552176 Added iOS module 2018-04-27 16:01:37 -04:00
Anuken
96475557ae Travis build fix 2018-04-27 15:33:12 -04:00
Anuken
bb4c498e5a Fixed some mac build issues 2018-04-27 13:49:04 -04:00
Anuken
3ba57c3473 Minor cleanup with bars 2018-04-27 13:43:08 -04:00
Anuken
094aa5a326 Fixed lightning not rendering 2018-04-25 21:19:15 -04:00
Anuken
4b71b30418 Fixed compile error with new effects system, update uCore 2018-04-25 20:55:20 -04:00
Anuken
d960703a5c Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-25 20:53:49 -04:00
Anuken
6244551d69 Fixed android build errors 2018-04-25 20:53:32 -04:00
Anuken
3ed6be1d6d Fixed build errors 2018-04-25 20:53:03 -04:00
Anuken
91c3cb93f0 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	build.gradle
#	core/assets/bundles/bundle_es_LA.properties
#	core/assets/version.properties
2018-04-25 20:45:39 -04:00
Anuken
8c369d9874 Removed version.properties 2018-04-25 20:44:22 -04:00
Anuken
b5008f4ad3 Added unit ammo support, multi-ammo inventories 2018-04-25 20:40:51 -04:00
Anuken
deefab8a5b Implemented ammo ressuplying 2018-04-24 21:38:57 -04:00
Anuken
ff6dc98bbe Added spanish bundle 2018-04-23 21:47:39 -04:00
Anuken
8581213126 Moved bullet FX to ammo type, beginning of weapon rework 2018-04-23 21:35:40 -04:00
Anuken
19d058a644 More base unit types added 2018-04-23 19:14:52 -04:00
Anuken
aa83510fbe Moved unit-related classes, added base flying types 2018-04-22 17:40:23 -04:00
Anuken
5aa995b5ef Version.properties update 2018-04-21 18:49:06 -04:00
Anuken
1a9d701d32 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets-raw/sprites/blocks/chainturret-icon.png
#	core/assets-raw/sprites/blocks/chainturret.png
#	core/assets-raw/sprites/blocks/titancannon-icon.png
#	core/assets-raw/sprites/blocks/titancannon.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/entities/effect/TeslaOrb.java
#	core/src/io/anuke/mindustry/graphics/BlockRenderer.java
#	core/src/io/anuke/mindustry/input/InputHandler.java
#	core/src/io/anuke/mindustry/input/PlaceMode.java
2018-04-21 18:47:43 -04:00
Anuken
9f4f107b6d Changed version build 2018-04-21 18:39:49 -04:00
Anuken
90716ebaad Added italian bundle 2018-04-21 18:32:56 -04:00
Anuken
496b4e77e8 Updated version 2018-04-21 18:28:38 -04:00
Anuken
5012313dc4 Implemented inefficient pathfinding 2018-04-21 14:26:05 -04:00
Anuken
95f10aeb06 Attempts to further optimize pathfinding 2018-04-21 11:55:32 -04:00
Anuken
fb14a83b9a More work on pathfinding 2018-04-21 01:09:06 -04:00
Anuken
4261e6242c Implemented JPS badly 2018-04-20 19:55:41 -04:00
Anuken
68bfd3017b Updated uCore 2018-04-19 22:02:41 -04:00
Anuken
ccd25c7e76 Implemented basic minimap 2018-04-19 21:57:55 -04:00
Anuken
7df232c65d Added block rubble, more liquid interaction 2018-04-19 19:06:52 -04:00
Anuken
32fb79478c Updated uCore 2018-04-18 21:34:07 -04:00
Anuken
d950396f68 Updated DrawLayer 2018-04-18 21:32:06 -04:00
Anuken
7d5f336e36 Final block rendering system revisions, for now 2018-04-18 21:31:33 -04:00
Anuken
b5cba3abfd New unbroken floor rendering system 2018-04-18 21:18:12 -04:00
Anuken
1d8630dd7d Improved conduit interaction / Various messups 2018-04-18 15:23:20 -04:00
Anuken
bfcce4f7ab Messed up rendering some more 2018-04-17 23:52:38 -04:00
Anuken
622f0d9355 Refactored BlockRenderer into two classes 2018-04-17 22:20:57 -04:00
Anuken
434256b0a5 Messed up many things 2018-04-17 20:04:57 -04:00
Anuken
e7a4ce2e19 Implemented entity pooling, effect saving, other fixes 2018-04-17 18:57:03 -04:00
Anuken
23dc62dbd2 Fixed map file names not being shown 2018-04-17 17:15:43 -04:00
Anuken
739e636a2c Added 'sleeping entity' optimization 2018-04-17 17:07:04 -04:00
Anuken
b020bf6816 Variable name refactorings / Untested entity sleeping 2018-04-17 09:31:41 -04:00
Anuken
47d61c4a0e Changed GridMap usage to IntMap 2018-04-17 09:06:55 -04:00
Anuken
7f2a0a77c7 Player saveWrite tweaks 2018-04-17 08:57:30 -04:00
Anuken
0bebe5008b Implemented leaky liquid explosions / New entity save system 2018-04-16 22:46:16 -04:00
Anuken
a4962c5225 Basic documentation for fire/puddles 2018-04-16 17:41:49 -04:00
Anuken
bece87c790 Implemented puddles of liquid 2018-04-16 17:32:35 -04:00
Anuken
871b6548ab Implemented player explosion intensity calculation / Fixed fire spread 2018-04-15 22:41:27 -04:00
Anuken
cb569be3b3 Improved fireballs and general block explosions 2018-04-15 20:06:38 -04:00
Anuken
3adc599278 Implemented fire 2018-04-15 17:12:09 -04:00
Anuken
6007e511ba Implemented basic block explosion modeling 2018-04-15 15:49:50 -04:00
Anuken
01fc7108d8 Implemented conveyor item access 2018-04-15 13:05:18 -04:00
Anuken
97e5ac4c1e Implemented 'deep' unplaceable floor blocks 2018-04-14 21:51:46 -04:00
Anuken
458d4378f0 Removed liquid storage 2018-04-14 21:13:10 -04:00
Anuken
b715e0d34e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-04-14 20:45:46 -04:00
Anuken
89f06506c1 Fixed transfer exploit 2018-04-14 20:38:33 -04:00
Anuken
cc26e61d7a Updated uCore 2018-04-14 13:50:05 -04:00
Anuken
913ee34c8d Implemented item dumping 2018-04-14 13:47:55 -04:00
Anuken
4e77f24a06 Implemented inventory capacity 2018-04-14 12:00:42 -04:00
Anuken
fcf62ada8f Changed inventory system to use real core inventory 2018-04-14 11:14:00 -04:00
Anuken
86b7966027 Implemented item dragging and transferring 2018-04-13 23:55:53 -04:00
Anuken
43c9bc51dc Implemented basic block inventories 2018-04-13 20:05:42 -04:00
Anuken
1ff6a7e423 Updated uCore 2018-04-12 17:34:59 -04:00
Anuken
37aced0ad3 Minor tweaks to fit new Effects position 2018-04-12 17:22:29 -04:00
Anuken
a3a1e6d3a9 Added liquid bridge conduits 2018-04-11 21:39:54 -04:00
Anuken
2c769cad0b Removed tunnels / Added item bridge 2018-04-11 21:14:12 -04:00
Anuken
f8b0819fb3 Fixed stone formers 2018-04-11 10:24:01 -04:00
Anuken
25778a143c Added overflow gate block 2018-04-10 21:30:24 -04:00
Anuken
5b11875a5a Better conveyor physics / Performance test maps / Unit inventory begin 2018-04-09 20:25:08 -04:00
Anuken
6967093689 Added liquid bridge / Smoothed conduit liquid display 2018-04-09 18:31:06 -04:00
Anuken
0cafa152bf Added fix for overflow block IDs 2018-04-09 10:30:15 -04:00
Anuken
aa28c3a45b Added light item bridge 2018-04-08 21:46:48 -04:00
Anuken
21fe0f9246 Added incinerator 2018-04-08 12:23:39 -04:00
Anuken
6db1175c95 Implemented conveyor physics 2018-04-08 12:02:42 -04:00
Anuken
00b78402eb Fixed build errors 2018-04-08 10:48:22 -04:00
Anuken
30ddd91a34 Merge fixes 2018-04-08 10:47:09 -04:00
Anuken
1789fadbf6 Merged with master 2018-04-08 10:46:48 -04:00
Anuken
86d5803b63 Minor status effect/liquid bugfixes 2018-04-08 10:36:49 -04:00
Anuken
98ec2dcf44 Implemented passable liquids 2018-04-07 23:24:33 -04:00
Anuken
117e2e2cb6 Added metal floor / Implemented teleporter activation 2018-04-07 21:37:33 -04:00
Anuken
4b39e5fab6 Fully implemented teleporters 2018-04-07 19:31:42 -04:00
Anuken
7ea4a503f7 Added new 'space' tile with shader / Added additional teleporter FX 2018-04-06 21:28:14 -04:00
Anuken
7a65604cc8 Lightning turret tweaks / Beginning of teleporter rework 2018-04-06 16:59:31 -04:00
Anuken
d67402e6aa Implemented lightning turret 2018-04-06 15:14:19 -04:00
Anuken
2191437f39 Fixed turrets hitting friendly players / Fixed android compile error 2018-04-06 10:33:11 -04:00
Anuken
c6efa6ca2e Updated uCore 2018-04-05 22:30:59 -04:00
Anuken
343a94bf05 Implemented GFX for all status effects 2018-04-05 22:25:08 -04:00
Anuken
7cd96e379e Partial liquid turret implementation / Status effects 2018-04-05 21:37:54 -04:00
Anuken
ddf39461fb Implemented lancer turret 2018-04-05 17:29:49 -04:00
Anuken
62608bea6c More effect tweaks / Unfinished implementation of lancer turret 2018-04-04 23:50:27 -04:00
Anuken
05356776c5 Static effects / Better shell ejections / Implemented new cannon turret 2018-04-04 21:13:49 -04:00
Anuken
1956fccbe9 Implemented 'railgun' turret / Hierarchy split / Color refactoring 2018-04-04 16:44:32 -04:00
Anuken
641a4b87c6 Updated uCore, fixed build errors 2018-04-03 23:59:10 -04:00
Anuken
397220e682 Implemented liquid turrets with ammo / Implemented flamer turret 2018-04-03 23:06:39 -04:00
Anuken
636da8f95f Additional bullet effects / Rotational replacement 2018-04-03 18:36:18 -04:00
Anuken
94f2e880cd Additional effect tweaks 2018-04-02 23:08:07 -04:00
Anuken
c03aa6300e Added shell ejection effects / Added burst turret 2018-04-02 22:52:24 -04:00
Anuken
54d0cae450 Major turret and bullet refactoring // New effects 2018-04-02 21:43:06 -04:00
Anuken
20b95fa063 Ammo things added 2018-04-01 21:07:52 -04:00
Anuken
ec5f74b753 Removed every single bullet type, breaking everything 2018-04-01 11:56:11 -04:00
Anuken
5ee369f26a Fixed fusion reactor power transfer / Start of turret overhaul 2018-04-01 11:13:27 -04:00
Anuken
198dff7864 Updated plasma drill sprites 2018-03-31 22:48:56 -04:00
Anuken
af483e93f3 Updated uCore 2018-03-31 22:41:22 -04:00
Anuken
0813f00ea1 Added fusion reactor 2018-03-31 22:39:23 -04:00
Anuken
06dcc875bd Added longer-range power nodes / Resprite of some generators 2018-03-31 17:20:48 -04:00
Anuken
eab226f04d Organized FX 2018-03-31 15:30:06 -04:00
Anuken
dd0ad495f7 Added plasma drill 2018-03-31 14:51:24 -04:00
Anuken
4ff3517343 Updated uCore 2018-03-31 14:06:29 -04:00
Anuken
8a80e82b5d Added nuclear drill / Broke various things 2018-03-31 14:03:52 -04:00
Anuken
c14fb51eb8 Added pulverizer block 2018-03-31 11:55:17 -04:00
Anuken
9302b7c15c Added text 2018-03-31 11:53:32 -04:00
Anuken
662283908c Implemented silicon production / Centrifuge / Retexturing 2018-03-30 23:25:39 -04:00
Anuken
532eeb7ab0 Groundwater pump animation / water recolor 2018-03-29 23:38:16 -04:00
Anuken
e78579581f Drill cleanup / Added liquid boosting / Liquid hierarchy cleanup 2018-03-29 22:51:49 -04:00
Anuken
027e8dc35e Start of drill re-tiering / Animated drills / Fixed fracker bugs 2018-03-29 21:36:34 -04:00
Anuken
d83a852681 Start of drill re-tiering / Animated drills / Fixed fracker bugs 2018-03-28 23:00:12 -04:00
Anuken
826d5705c9 Animated oil extractor 2018-03-28 21:23:02 -04:00
Anuken
fbf8655ea4 Oil extractor water now needed / new liquid physics / new plastic balance 2018-03-28 20:01:47 -04:00
Anuken
737c63da5e Plastic production system balancing 2018-03-28 10:20:42 -04:00
Anuken
a98f42012a Implemented biomatter compressor 2018-03-28 00:05:27 -04:00
Anuken
8526c67e4d Updated uCore to fix build errors 2018-03-27 23:21:01 -04:00
Anuken
29051d4281 Improved cultivator sprite, changed save format of some crafters 2018-03-27 23:17:15 -04:00
Anuken
1d0063ed39 Fixed offloadNear and power smelter bugs 2018-03-27 21:30:54 -04:00
Anuken
18d81f6daa Implemented alloy smelter, fixed place crashes for many of the blocks 2018-03-27 20:11:47 -04:00
Anuken
17bc8fd9ed Added sprites for all new crafting blocks, fixed seprator 2018-03-26 22:49:33 -04:00
Anuken
707e57e72d Added many new block types, changed land unit AI, bugfixes 2018-03-26 20:26:36 -04:00
Anuken
f049706539 Updated uCore 2018-03-25 23:53:38 -04:00
Anuken
203e4bc0a4 Added ground unit factory support 2018-03-25 23:49:40 -04:00
Anuken
d6cd197435 Implemented new build shader 2018-03-25 16:47:01 -04:00
Anuken
684b57d139 Flying unit factory implementation, bugfixes 2018-03-25 15:04:29 -04:00
Anuken
3418979f4d Content class reorganization, beginning work on unit factory 2018-03-25 13:12:32 -04:00
Anuken
59530909d6 Added terrain exporting and importing 2018-03-25 00:44:25 -04:00
Anuken
674d259df1 Editor crude multiblock support, indexed renderer Z support 2018-03-24 18:19:39 -04:00
Anuken
3af18094f7 Fixed power passback, adjusted laser colors to depend on transfer amount 2018-03-24 11:12:21 -04:00
Anuken
9e309c9592 Changed uranium to thorium, fixed faulty vault transfer issues 2018-03-24 00:53:26 -04:00
Anuken
c73286358c Changed router passback function to take items into account 2018-03-23 23:00:08 -04:00
Anuken
967dab21bc Extra conflict fixes 2018-03-23 22:49:07 -04:00
Anuken
4e9d1d348e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-23 22:48:51 -04:00
Anuken
7b3d60215b New power system implemented 2018-03-23 22:39:42 -04:00
Anuken
7d2fd514be Experimental power system changes 2018-03-23 20:17:35 -04:00
Anuken
2981dd857f Fixed some compile errors 2018-03-22 20:37:13 -04:00
Anuken
5b075ead9e Removed quartz and dirium, added plastic + dense alloy 2018-03-22 19:10:28 -04:00
Anuken
e5656896e7 Added text 2018-03-21 20:50:00 -04:00
Anuken
238c589ad6 Unified turret outlines, fixed saves not working 2018-03-21 20:04:59 -04:00
Anuken
85988a2ff9 More map editor improvements, turret outline rendering 2018-03-21 16:45:05 -04:00
Anuken
23e6f89eef Added very basic exporting, preview and a test map 2018-03-21 00:31:43 -04:00
Anuken
e330b28e49 Optimized map renderer to no longer lag out on crappy phones 2018-03-20 22:15:44 -04:00
Anuken
1984921883 WIP inefficient mesh renderer 2018-03-20 21:55:11 -04:00
Anuken
68f8ef54ac Removing CacheBatch due to performance issues 2018-03-20 20:14:39 -04:00
Anuken
940b8b72f9 Basic implementation of editor 2018-03-19 23:09:38 -04:00
Anuken
34f4eda1cf Fixed compile errors 2018-03-19 15:01:22 -04:00
Anuken
1b36325450 Fixed errors in everything except MapView 2018-03-18 23:24:12 -04:00
Anuken
0f8168324f Removed old maps, re-added map editor, broke compilation again 2018-03-18 22:30:33 -04:00
Anuken
172ac78466 New map format, completely broke loading or playing 2018-03-17 21:21:24 -04:00
Anuken
713875100b Everything has been broken 2018-03-17 12:22:21 -04:00
Anuken
ba84bb82b4 Implemented a basic unit 2018-03-17 00:41:56 -04:00
Anuken
ed0b796c5a Extra merge changes 2018-03-16 22:19:35 -04:00
Anuken
4a7c722673 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-16 22:18:58 -04:00
Anuken
714fdc751a Added test unit type 2018-03-16 21:48:44 -04:00
Anuken
ad2e2032e6 Added GroundUnitType, compile fixed 2018-03-16 00:30:41 -04:00
Anuken
52c0a8e573 Fixed compile errors, unitification 2018-03-15 21:42:23 -04:00
Anuken
807c4688c2 Added Units class, removed writeString() from SaveFileVersion 2018-03-15 13:30:06 -04:00
Anuken
b4ec2ccb90 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-15 12:57:03 -04:00
Anuken
155f3945a6 Progress on implementing unit teams 2018-03-15 00:19:05 -04:00
Anuken
0b2a933faa Fixed startup crash, implemented basic player animations 2018-03-14 23:03:27 -04:00
Anuken
01ba051c43 Fixed compilation errors 2018-03-14 20:15:25 -04:00
Anuken
1cd30e9057 Mass-deletion of enemy code 2018-03-14 18:02:35 -04:00
Anuken
a023c4fbac Fixed positions jumping with shader zoom-out 2018-03-14 14:13:06 -04:00
Anuken
99c12595a9 Animated oil blocks as well 2018-03-14 12:57:30 -04:00
Anuken
3056e9e79c Animated water 2018-03-13 22:34:52 -04:00
Anuken
b822a02d41 Added cryofluid mixer, liquid rebalancing 2018-03-13 18:54:28 -04:00
Anuken
539971b5a0 Changed oil extractor sprite 2018-03-13 11:38:56 -04:00
Anuken
2a0d3b05d3 Added oil extractor 2018-03-13 01:16:15 -04:00
Anuken
d1b51844e4 Changed laser transitions and effects 2018-03-13 00:16:40 -04:00
Anuken
94b815b8ab Added groundwater pump, 3x3 solar panels 2018-03-12 22:02:52 -04:00
Anuken
e67ddf9430 Added liquid silos, general liquid cleanup 2018-03-12 16:09:14 -04:00
Anuken
9674ca5e87 Fixed some problems with Generators 2018-03-11 10:07:12 -04:00
Anuken
5834dc9b2e Improved laser visuals 2018-03-11 09:46:57 -04:00
Anuken
9d49c7d836 Implemented new display/icon system for power lasers/batteries 2018-03-10 23:32:13 -05:00
Anuken
3ce7284fc5 Added batteries, 3x3 teleporter 2018-03-10 20:28:25 -05:00
Anuken
bf6e33791d Added sorted unloader and new block group system 2018-03-10 15:22:34 -05:00
Anuken
6a11f0dd8d Fixed improper drill time display 2018-03-10 13:30:33 -05:00
Anuken
83452b1e36 Fixed many crashes, refactored block bars 2018-03-10 12:13:42 -05:00
Anuken
d88a908e29 Changed plasma drill stats 2018-03-09 23:08:27 -05:00
Anuken
9c05ddbd7d Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/version.properties
2018-03-09 20:58:21 -05:00
Anuken
89ca9ad213 Added generic drill class, cleanup of other subclasses 2018-03-09 20:57:12 -05:00
Anuken
c46f1ec590 Added LiquidDrill 2018-03-09 10:09:32 -05:00
Anuken
3131e8c7e9 Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0 2018-03-08 22:34:26 -05:00
Anuken
7d8b0f9941 Version modification 2018-03-08 22:32:34 -05:00
Anuken
d3313d6438 Fixed outstanding block type crashes 2018-03-08 16:59:39 -05:00
Anuken
c611066791 Completely borked liquid/power/inventory system 2018-03-07 22:54:12 -05:00
Anuken
1e456d6560 Changed biomatter extractor texture 2018-03-06 17:46:24 -05:00
Anuken
6a564f6693 Fixed some generator bugs, implemented laser drill properly 2018-03-05 23:26:53 -05:00
Anuken
45a3be7642 Refactoring of generators, added solar panel, power drills 2018-03-05 22:12:33 -05:00
Anuken
a25b6a9952 Added biomatter extractor, sulfuric acid 2018-03-05 16:38:13 -05:00
Anuken
25063ed1f0 Added new turret sprites 2018-03-05 14:10:52 -05:00
Anuken
292dbf101b More reorganization, implemented multiblock drills, API changes 2018-03-04 22:00:32 -05:00
Anuken
099d88ba7b Retexturing, changed mega repair turret size 2018-03-04 16:29:54 -05:00
Anuken
992fcc73b8 Added liquid tunnel recipe, fixed crashes/bugs 2018-03-04 00:17:30 -05:00
Anuken
9b3c9aaea2 Storage blocks, organized sprites, liquid tunnel implementation 2018-03-03 23:46:51 -05:00
Anuken
41e4f87e06 Merge fixes 2018-03-03 18:08:35 -05:00
Anuken
6de48b4535 Merge branches '4.0' and 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/core/NetClient.java
#	core/src/io/anuke/mindustry/world/Tile.java
2018-03-03 18:06:57 -05:00
Anuken
70b104c936 Cleanup of Tile 2018-03-03 18:03:15 -05:00
Anuken
827f72f595 Added canDump for vaults, better vault icon 2018-03-02 09:04:44 -05:00
Anuken
5faff6260e Implemented multiblock output, broke router chaining 2018-03-01 23:36:48 -05:00
Anuken
59e8a85c7e Added Edges class, broke tiles and saving 2018-02-28 23:16:35 -05:00
Anuken
d3ec50825e Merge branch 'master' of https://github.com/Anuken/Mindustry into 4.0
# Conflicts:
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/version.properties
#	core/src/io/anuke/mindustry/ui/fragments/DebugFragment.java
2018-02-27 19:58:34 -05:00
Anuken
2518564f92 Added Vault block 2018-02-23 10:26:47 -05:00
Anuken
81de9875d3 New resources, blocks, core no longer accepts fuel materials 2018-02-22 20:12:20 -05:00
Anuken
eae07c15a7 Added pulverizer, new temporary laser graphics, debug power blocks 2018-02-21 23:28:02 -05:00
Anuken
1fdffa8be5 Added splitter, power smelter, new sections 2018-02-21 22:29:15 -05:00
1307 changed files with 44130 additions and 21526 deletions

6
.gitignore vendored
View File

@@ -9,14 +9,20 @@
/desktop/mindustry-maps/
/desktop/gifexport/
/core/lib/
/core/assets-raw/sprites/generated/
/annotations/build/
/kryonet/build/
/packer/build/
/server/build/
/annotations/build/
/android/assets/mindustry-maps/
/android/assets/mindustry-saves/
/core/assets/gifexport/
/core/assets/version.properties
*.gif
version.properties
.attach_*
## Java

View File

@@ -38,6 +38,4 @@ After building, the output .JAR file should be in the output JAR file should be
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/sk26hTV.png" width="auto" height="75"></a>
<a href="https://anuke.itch.io/mindustry"><img src="https://i.imgur.com/ZSPVQpn.gif" width="auto" height="75"></a>
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://i.imgur.com/8dF6l81.png" width="auto" height="75"></a>

View File

@@ -9,22 +9,58 @@
<uses-permission android:name="android.permission.INTERNET" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:label="@string/app_name"
android:theme="@style/GdxTheme" >
android:resizeableActivity="false"
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round"
android:isGame="true"
android:appCategory="game"
android:label="@string/app_name"
android:theme="@style/GdxTheme" android:fullBackupContent="@xml/backup_rules">
<activity
android:name="io.anuke.mindustry.AndroidLauncher"
android:label="@string/app_name"
android:screenOrientation="sensorLandscape"
android:screenOrientation="sensor"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" />
</intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*" />
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.DEFAULT" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*" />
</intent-filter>
</activity>
<activity android:name=".DonationsActivity"
android:theme="@style/GdxTheme" />

View File

@@ -1,4 +1,8 @@
apply plugin: "com.android.application"
configurations { natives }
repositories {
mavenCentral()
jcenter()
@@ -8,8 +12,20 @@ repositories {
}
dependencies {
implementation 'com.android.support:support-v4:22.1.1'
implementation project(":core")
implementation project(":kryonet")
implementation 'com.android.support:support-v4:25.3.1'
implementation 'org.sufficientlysecure:donations:2.5'
implementation 'com.google.android.gms:play-services-auth:11.8.0'
implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"
implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
}
task deploy(type: Copy){
@@ -21,8 +37,8 @@ task deploy(type: Copy){
}
android {
buildToolsVersion '26.0.2'
compileSdkVersion 26
buildToolsVersion '27.0.3'
compileSdkVersion 27
sourceSets {
main {
manifest.srcFile 'AndroidManifest.xml'
@@ -34,7 +50,7 @@ android {
jniLibs.srcDirs = ['libs']
}
instrumentTest.setRoot('tests')
androidTest.setRoot('tests')
}
packagingOptions {
exclude 'META-INF/robovm/ios/robovm.xml'
@@ -42,18 +58,26 @@ android {
defaultConfig {
def vfile = file('../core/assets/version.properties')
def props = new Properties()
props.load(new FileInputStream(vfile))
def code = props['androidBuildCode'].toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
def code = 0
def versionNameResult = "unknown"
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
applicationId "io.anuke.mindustry"
minSdkVersion 9
targetSdkVersion 26
minSdkVersion 14
targetSdkVersion 27
versionCode code
versionName "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
versionName versionNameResult
}
compileOptions {

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.9 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.6 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.3 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.0 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 3.8 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 2.1 KiB

View File

@@ -1,22 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/layout_root"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical"
android:padding="10dp" >
<EditText
android:id="@+id/gdxDialogsEditTextInput"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:inputType="text"
android:maxLines="1"
android:maxLength="15"
>
<requestFocus />
</EditText>
</LinearLayout>

View File

@@ -6,27 +6,6 @@
android:orientation="vertical"
android:padding="10dp" >
<TextView
android:id="@+id/gdxDialogsEnterTitle"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceLarge"
/>
<TextView
android:id="@+id/gdxDialogsEnterMessage"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textAppearance="?android:attr/textAppearanceMedium"
/>
<EditText
android:id="@+id/gdxDialogsEditTextInput"
android:layout_width="match_parent"

View File

@@ -1,6 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="GdxTheme" parent="android:Theme.Material.NoActionBar">
<item name="android:windowBackground">@android:color/transparent</item>
<item name="android:colorBackgroundCacheHint">@null</item>
@@ -9,11 +8,4 @@
<item name="android:windowContentOverlay">@null</item>
<item name="android:windowFullscreen">true</item>
</style>
<style name="LightBackground" parent="android:Theme.Material.Light" >
<item name="android:colorBackground">@android:color/black</item>
<item name="android:textColorPrimary">@android:color/white</item>
<item name="android:textColorSecondary">@android:color/white</item>
<item name="android:textColorSecondaryInverse">@android:color/white</item>
</style>
</resources>

View File

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<full-backup-content>
</full-backup-content>

View File

@@ -3,34 +3,56 @@ package io.anuke.mindustry;
import android.Manifest;
import android.content.Context;
import android.content.Intent;
import android.content.pm.ActivityInfo;
import android.content.pm.PackageManager;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.provider.Settings.Secure;
import android.telephony.TelephonyManager;
import android.util.Log;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
import com.badlogic.gdx.files.FileHandle;
import com.badlogic.gdx.utils.Base64Coder;
import com.google.android.gms.common.GoogleApiAvailability;
import com.google.android.gms.common.GooglePlayServicesNotAvailableException;
import com.google.android.gms.common.GooglePlayServicesRepairableException;
import com.google.android.gms.security.ProviderInstaller;
import io.anuke.kryonet.DefaultThreadImpl;
import io.anuke.kryonet.KryoClient;
import io.anuke.kryonet.KryoServer;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.core.ThreadHandler.ThreadProvider;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.io.Saves.SaveSlot;
import io.anuke.mindustry.net.Net;
import io.anuke.ucore.core.Settings;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import io.anuke.ucore.function.Consumer;
import io.anuke.ucore.scene.ui.TextField;
import io.anuke.ucore.scene.ui.layout.Unit;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.util.Strings;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.io.InputStream;
import java.text.DateFormat;
import java.text.NumberFormat;
import java.text.SimpleDateFormat;
import java.util.ArrayList;
import java.util.Date;
import java.util.Locale;
import java.util.Random;
import static io.anuke.mindustry.Vars.*;
public class AndroidLauncher extends AndroidApplication{
public static final int PERMISSION_REQUEST_CODE = 1;
boolean doubleScaleTablets = true;
int WRITE_REQUEST_CODE = 1;
FileChooser chooser;
@Override
protected void onCreate(Bundle savedInstanceState){
@@ -72,26 +94,6 @@ public class AndroidLauncher extends AndroidApplication{
showDonations();
}
@Override
public void requestWritePerms() {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE,
Manifest.permission.READ_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}else{
if (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
requestPermissions(new String[]{Manifest.permission.READ_EXTERNAL_STORAGE}, WRITE_REQUEST_CODE);
}
}
}
}
@Override
public ThreadProvider getThreadProvider() {
return new DefaultThreadImpl();
@@ -103,7 +105,7 @@ public class AndroidLauncher extends AndroidApplication{
}
@Override
public byte[] getUUID() {
public String getUUID() {
try {
String s = Secure.getString(getContext().getContentResolver(),
Secure.ANDROID_ID);
@@ -115,26 +117,69 @@ public class AndroidLauncher extends AndroidApplication{
+ Character.digit(s.charAt(i + 1), 16));
}
if(new String(Base64Coder.encode(data)).equals("AAAAAAAAAOA=")) throw new RuntimeException("Bad UUID.");
String result = new String(Base64Coder.encode(data));
return data;
if(result.equals("AAAAAAAAAOA=")) throw new RuntimeException("Bad UUID.");
return result;
}catch (Exception e){
Settings.defaults("uuid", "");
String uuid = Settings.getString("uuid");
if(uuid.isEmpty()){
byte[] result = new byte[8];
new Random().nextBytes(result);
uuid = new String(Base64Coder.encode(result));
Settings.putString("uuid", uuid);
Settings.save();
return result;
}
return Base64Coder.decode(uuid);
return super.getUUID();
}
}
@Override
public void shareFile(FileHandle file){
}
@Override
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, String filetype) {
chooser = new FileChooser(text, file -> file.extension().equalsIgnoreCase(filetype), open, cons);
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser.show();
chooser = null;
}else {
ArrayList<String> perms = new ArrayList<>();
if (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if (checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED) {
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[perms.size()]), PERMISSION_REQUEST_CODE);
}
}
@Override
public void beginForceLandscape() {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
}
@Override
public void endForceLandscape() {
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR);
}
@Override
public boolean canDonate(){
return true;
}
};
try {
ProviderInstaller.installIfNeeded(this);
} catch (GooglePlayServicesRepairableException e) {
GoogleApiAvailability apiAvailability = GoogleApiAvailability.getInstance();
apiAvailability.getErrorDialog(this, e.getConnectionStatusCode(), 0).show();
} catch (GooglePlayServicesNotAvailableException e) {
Log.e("SecurityException", "Google Play Services not available.");
}
if(doubleScaleTablets && isTablet(this.getContext())){
Unit.dp.addition = 0.5f;
}
@@ -145,6 +190,78 @@ public class AndroidLauncher extends AndroidApplication{
Net.setServerProvider(new KryoServer());
initialize(new Mindustry(), config);
checkFiles(getIntent());
}
@Override
public void onRequestPermissionsResult(int requestCode, String permissions[], int[] grantResults) {
if(requestCode == PERMISSION_REQUEST_CODE){
for(int i : grantResults){
if(i != PackageManager.PERMISSION_GRANTED) return;
}
if(chooser != null){
chooser.show();
}
}
}
private void checkFiles(Intent intent){
try {
Uri uri = intent.getData();
if (uri != null) {
File myFile = null;
String scheme = uri.getScheme();
if (scheme.equals("file")) {
String fileName = uri.getEncodedPath();
myFile = new File(fileName);
} else if (!scheme.equals("content")) {
//error
return;
}
boolean save = uri.getPath().endsWith(saveExtension);
boolean map = uri.getPath().endsWith(mapExtension);
InputStream inStream;
if (myFile != null) inStream = new FileInputStream(myFile);
else inStream = getContentResolver().openInputStream(uri);
Gdx.app.postRunnable(() -> {
if(save){ //open save
System.out.println("Opening save.");
FileHandle file = Gdx.files.local("temp-save." + saveExtension);
file.write(inStream, false);
if(SaveIO.isSaveValid(file)){
try{
SaveSlot slot = control.getSaves().importSave(file);
ui.load.runLoadSave(slot);
}catch (IOException e){
ui.showError(Bundles.format("text.save.import.fail", Strings.parseException(e, false)));
}
}else{
ui.showError("$text.save.import.invalid");
}
}else if(map){ //open map
Gdx.app.postRunnable(() -> {
System.out.println("Opening map.");
if (!ui.editor.isShown()) {
ui.editor.show();
}
ui.editor.beginEditMap(inStream);
});
}
});
}
}catch (IOException e){
e.printStackTrace();
}
}
private boolean isPackageInstalled(String packagename) {

View File

@@ -25,7 +25,6 @@ public class AndroidTextFieldDialog{
public AndroidTextFieldDialog show() {
activity.runOnUiThread(() -> {
Gdx.app.error("Android Dialogs", AndroidTextFieldDialog.class.getSimpleName() + " now shown.");
AlertDialog dialog = builder.create();
dialog.getWindow().setSoftInputMode(LayoutParams.SOFT_INPUT_STATE_VISIBLE);
@@ -48,7 +47,7 @@ public class AndroidTextFieldDialog{
alertDialogBuilder.setView(promptsView);
userInput = (EditText) promptsView.findViewById(getResourceId("gdxDialogsEditTextInput", "id"));
userInput = promptsView.findViewById(getResourceId("gdxDialogsEditTextInput", "id"));
alertDialogBuilder.setCancelable(false);
builder = alertDialogBuilder;

View File

@@ -26,7 +26,7 @@ public class TextFieldDialogListener extends ClickListener{
}
public static void add(TextField field){
add(field, 0, 15);
add(field, 0, 16);
}
//type - 0 is text, 1 is numbers, 2 is decimals

4
annotations/build.gradle Normal file
View File

@@ -0,0 +1,4 @@
apply plugin: "java"
sourceCompatibility = 1.8
sourceSets.main.java.srcDirs = [ "src/" ]

View File

@@ -0,0 +1,99 @@
package io.anuke.annotations;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Goal: To create a system to send events to the server from the client and vice versa, without creating a new packet type each time.<br>
* These events may optionally also trigger on the caller client/server as well.<br>
*/
public class Annotations {
/**Marks a method as invokable remotely across a server/client connection.*/
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.CLASS)
public @interface Remote {
/**Specifies the locations from which this method can be invoked.*/
Loc targets() default Loc.server;
/**Specifies which methods are generated. Only affects server-to-client methods.*/
Variant variants() default Variant.all;
/**The local locations where this method is called locally, when invoked.*/
Loc called() default Loc.none;
/**Whether to forward this packet to all other clients upon recieval. Server only.*/
boolean forward() default false;
/**Whether the packet for this method is sent with UDP instead of TCP.
* UDP is faster, but is prone to packet loss and duplication.*/
boolean unreliable() default false;
/**The simple class name where this method is placed.*/
String in() default "Call";
/**Priority of this event.*/
PacketPriority priority() default PacketPriority.normal;
}
/**Specifies that this method will be used to write classes of the type returned by {@link #value()}.<br>
* This method must return void and have two parameters, the first being of type {@link java.nio.ByteBuffer} and the second
* being the type returned by {@link #value()}.*/
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.CLASS)
public @interface WriteClass {
Class<?> value();
}
/**Specifies that this method will be used to read classes of the type returned by {@link #value()}. <br>
* This method must return the type returned by {@link #value()},
* and have one parameter, being of type {@link java.nio.ByteBuffer}.*/
@Target(ElementType.METHOD)
@Retention(RetentionPolicy.CLASS)
public @interface ReadClass {
Class<?> value();
}
public enum PacketPriority {
/**Gets put in a queue and processed if not connected.*/
normal,
/**Gets handled immediately, regardless of connection status.*/
high,
/**Does not get handled unless client is connected.*/
low
}
/**A set of two booleans, one specifying server and one specifying client.*/
public enum Loc {
/**Method can only be invoked on the client from the server.*/
server(true, false),
/**Method can only be invoked on the server from the client.*/
client(false, true),
/**Method can be invoked from anywhere*/
both(true, true),
/**Neither server no client.*/
none(false, false);
/**If true, this method can be invoked ON clients FROM servers.*/
public final boolean isServer;
/**If true, this method can be invoked ON servers FROM clients.*/
public final boolean isClient;
Loc(boolean server, boolean client){
this.isServer = server;
this.isClient = client;
}
}
public enum Variant {
/**Method can only be invoked targeting one player.*/
one(true, false),
/**Method can only be invoked targeting all players.*/
all(false, true),
/**Method targets both one player and all players.*/
both(true, true);
public final boolean isOne, isAll;
Variant(boolean isOne, boolean isAll){
this.isOne = isOne;
this.isAll = isAll;
}
}
}

View File

@@ -0,0 +1,15 @@
package io.anuke.annotations;
import java.util.ArrayList;
/**Represents a class witha list method entries to include in it.*/
public class ClassEntry {
/**All methods in this generated class.*/
public final ArrayList<MethodEntry> methods = new ArrayList<>();
/**Simple class name.*/
public final String name;
public ClassEntry(String name) {
this.name = name;
}
}

View File

@@ -0,0 +1,86 @@
package io.anuke.annotations;
import io.anuke.annotations.Annotations.ReadClass;
import io.anuke.annotations.Annotations.WriteClass;
import javax.annotation.processing.RoundEnvironment;
import javax.lang.model.element.Element;
import javax.lang.model.type.MirroredTypeException;
import javax.tools.Diagnostic.Kind;
import java.util.HashMap;
import java.util.Set;
/**This class finds reader and writer methods annotated by the {@link io.anuke.annotations.Annotations.WriteClass}
* and {@link io.anuke.annotations.Annotations.ReadClass} annotations.*/
public class IOFinder {
/**Finds all class serializers for all types and returns them. Logs errors when necessary.
* Maps fully qualified class names to their serializers.*/
public HashMap<String, ClassSerializer> findSerializers(RoundEnvironment env){
HashMap<String, ClassSerializer> result = new HashMap<>();
//get methods with the types
Set<? extends Element> writers = env.getElementsAnnotatedWith(WriteClass.class);
Set<? extends Element> readers = env.getElementsAnnotatedWith(ReadClass.class);
//look for writers first
for(Element writer : writers){
WriteClass writean = writer.getAnnotation(WriteClass.class);
String typeName = getValue(writean);
//make sure there's only one read method
if(readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).count() > 1){
Utils.messager.printMessage(Kind.ERROR, "Multiple writer methods for type '" + typeName + "'", writer);
}
//make sure there's only one write method
long count = readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).count();
if(count == 0){
Utils.messager.printMessage(Kind.ERROR, "Writer method does not have an accompanying reader: ", writer);
}else if(count > 1){
Utils.messager.printMessage(Kind.ERROR, "Writer method has multiple reader for type: ", writer);
}
Element reader = readers.stream().filter(elem -> getValue(elem.getAnnotation(ReadClass.class)).equals(typeName)).findFirst().get();
//add to result list
result.put(typeName, new ClassSerializer(Utils.getMethodName(reader), Utils.getMethodName(writer), typeName));
}
return result;
}
private String getValue(WriteClass write){
try {
Class<?> type = write.value();
return type.getName();
}catch (MirroredTypeException e){
return e.getTypeMirror().toString();
}
}
private String getValue(ReadClass read){
try {
Class<?> type = read.value();
return type.getName();
}catch (MirroredTypeException e){
return e.getTypeMirror().toString();
}
}
/**Information about read/write methods for a specific class type.*/
public static class ClassSerializer{
/**Fully qualified method name of the reader.*/
public final String readMethod;
/**Fully qualified method name of the writer.*/
public final String writeMethod;
/**Fully qualified class type name.*/
public final String classType;
public ClassSerializer(String readMethod, String writeMethod, String classType) {
this.readMethod = readMethod;
this.writeMethod = writeMethod;
this.classType = classType;
}
}
}

View File

@@ -0,0 +1,51 @@
package io.anuke.annotations;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.PacketPriority;
import io.anuke.annotations.Annotations.Variant;
import javax.lang.model.element.ExecutableElement;
/**Class that repesents a remote method to be constructed and put into a class.*/
public class MethodEntry {
/**Simple target class name.*/
public final String className;
/**Fully qualified target method to call.*/
public final String targetMethod;
/**Whether this method can be called on a client/server.*/
public final Loc where;
/**Whether an additional 'one' and 'all' method variant is generated. At least one of these must be true.
* Only applicable to client (server-invoked) methods.*/
public final Variant target;
/**Whether this method is called locally as well as remotely.*/
public final Loc local;
/**Whether this method is unreliable and uses UDP.*/
public final boolean unreliable;
/**Whether to forward this method call to all other clients when a client invokes it. Server only.*/
public final boolean forward;
/**Unique method ID.*/
public final int id;
/**The element method associated with this entry.*/
public final ExecutableElement element;
/**The assigned packet priority. Only used in clients.*/
public final PacketPriority priority;
public MethodEntry(String className, String targetMethod, Loc where, Variant target,
Loc local, boolean unreliable, boolean forward, int id, ExecutableElement element, PacketPriority priority) {
this.className = className;
this.forward = forward;
this.targetMethod = targetMethod;
this.where = where;
this.target = target;
this.local = local;
this.id = id;
this.element = element;
this.unreliable = unreliable;
this.priority = priority;
}
@Override
public int hashCode() {
return targetMethod.hashCode();
}
}

View File

@@ -0,0 +1,157 @@
package io.anuke.annotations;
import com.squareup.javapoet.FieldSpec;
import com.squareup.javapoet.JavaFile;
import com.squareup.javapoet.TypeSpec;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.annotation.processing.*;
import javax.lang.model.SourceVersion;
import javax.lang.model.element.Element;
import javax.lang.model.element.ExecutableElement;
import javax.lang.model.element.Modifier;
import javax.lang.model.element.TypeElement;
import javax.tools.Diagnostic.Kind;
import java.util.*;
import java.util.stream.Collectors;
/**The annotation processor for generating remote method call code.*/
@SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes({
"io.anuke.annotations.Annotations.Remote",
"io.anuke.annotations.Annotations.WriteClass",
"io.anuke.annotations.Annotations.ReadClass",
})
public class RemoteMethodAnnotationProcessor extends AbstractProcessor {
/**Maximum size of each event packet.*/
public static final int maxPacketSize = 4096;
/**Name of the base package to put all the generated classes.*/
private static final String packageName = "io.anuke.mindustry.gen";
/**Name of class that handles reading and invoking packets on the server.*/
private static final String readServerName = "RemoteReadServer";
/**Name of class that handles reading and invoking packets on the client.*/
private static final String readClientName = "RemoteReadClient";
/**Processing round number.*/
private int round;
//class serializers
private HashMap<String, ClassSerializer> serializers;
//all elements with the Remote annotation
private Set<? extends Element> elements;
//map of all classes to generate by name
private HashMap<String, ClassEntry> classMap;
//list of all method entries
private ArrayList<MethodEntry> methods;
//list of all method entries
private ArrayList<ClassEntry> classes;
@Override
public synchronized void init(ProcessingEnvironment processingEnv) {
super.init(processingEnv);
//put all relevant utils into utils class
Utils.typeUtils = processingEnv.getTypeUtils();
Utils.elementUtils = processingEnv.getElementUtils();
Utils.filer = processingEnv.getFiler();
Utils.messager = processingEnv.getMessager();
}
@Override
public boolean process(Set<? extends TypeElement> annotations, RoundEnvironment roundEnv) {
if(round > 1) return false; //only process 2 rounds
round ++;
try {
//round 1: find all annotations, generate *writers*
if(round == 1) {
//get serializers
serializers = new IOFinder().findSerializers(roundEnv);
//last method ID used
int lastMethodID = 0;
//find all elements with the Remote annotation
elements = roundEnv.getElementsAnnotatedWith(Remote.class);
//map of all classes to generate by name
classMap = new HashMap<>();
//list of all method entries
methods = new ArrayList<>();
//list of all method entries
classes = new ArrayList<>();
List<Element> orderedElements = new ArrayList<>(elements);
orderedElements.sort(Comparator.comparing(Object::toString));
//create methods
for (Element element : orderedElements) {
Remote annotation = element.getAnnotation(Remote.class);
//check for static
if (!element.getModifiers().contains(Modifier.STATIC) || !element.getModifiers().contains(Modifier.PUBLIC)) {
Utils.messager.printMessage(Kind.ERROR, "All @Remote methods must be public and static: ", element);
}
//can't generate none methods
if (annotation.targets() == Loc.none) {
Utils.messager.printMessage(Kind.ERROR, "A @Remote method's targets() cannot be equal to 'none':", element);
}
//get and create class entry if needed
if (!classMap.containsKey(annotation.in())) {
ClassEntry clas = new ClassEntry(annotation.in());
classMap.put(annotation.in(), clas);
classes.add(clas);
Utils.messager.printMessage(Kind.NOTE, "Generating class '" + clas.name + "'.");
}
ClassEntry entry = classMap.get(annotation.in());
//create and add entry
MethodEntry method = new MethodEntry(entry.name, Utils.getMethodName(element), annotation.targets(), annotation.variants(),
annotation.called(), annotation.unreliable(), annotation.forward(), lastMethodID++, (ExecutableElement) element, annotation.priority());
entry.methods.add(method);
methods.add(method);
}
//create read/write generators
RemoteWriteGenerator writegen = new RemoteWriteGenerator(serializers);
//generate the methods to invoke (write)
writegen.generateFor(classes, packageName);
return true;
}else if(round == 2) { //round 2: generate all *readers*
RemoteReadGenerator readgen = new RemoteReadGenerator(serializers);
//generate server readers
readgen.generateFor(methods.stream().filter(method -> method.where.isClient).collect(Collectors.toList()), readServerName, packageName, true);
//generate client readers
readgen.generateFor(methods.stream().filter(method -> method.where.isServer).collect(Collectors.toList()), readClientName, packageName, false);
//create class for storing unique method hash
TypeSpec.Builder hashBuilder = TypeSpec.classBuilder("MethodHash").addModifiers(Modifier.PUBLIC);
hashBuilder.addField(FieldSpec.builder(int.class, "HASH", Modifier.STATIC, Modifier.PUBLIC, Modifier.FINAL)
.initializer("$1L", Objects.hash(methods)).build());
//build and write resulting hash class
TypeSpec spec = hashBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
return true;
}
}catch (Exception e){
e.printStackTrace();
throw new RuntimeException(e);
}
return false;
}
}

View File

@@ -0,0 +1,143 @@
package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.lang.model.element.Modifier;
import javax.lang.model.element.TypeElement;
import javax.lang.model.element.VariableElement;
import javax.tools.Diagnostic.Kind;
import java.io.IOException;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.List;
/**Generates code for reading remote invoke packets on the client and server.*/
public class RemoteReadGenerator {
private final HashMap<String, ClassSerializer> serializers;
/**Creates a read generator that uses the supplied serializer setup.*/
public RemoteReadGenerator(HashMap<String, ClassSerializer> serializers) {
this.serializers = serializers;
}
/**Generates a class for reading remote invoke packets.
* @param entries List of methods to use/
* @param className Simple target class name.
* @param packageName Full target package name.
* @param needsPlayer Whether this read method requires a reference to the player sender.*/
public void generateFor(List<MethodEntry> entries, String className, String packageName, boolean needsPlayer)
throws IllegalAccessException, InvocationTargetException, InstantiationException, NoSuchMethodException, IOException {
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(className).addModifiers(Modifier.PUBLIC);
//create main method builder
MethodSpec.Builder readMethod = MethodSpec.methodBuilder("readPacket")
.addModifiers(Modifier.PUBLIC, Modifier.STATIC)
.addParameter(ByteBuffer.class, "buffer") //buffer to read form
.addParameter(int.class, "id") //ID of method type to read
.returns(void.class);
if(needsPlayer){
//since the player type isn't loaded yet, creating a type def is necessary
//this requires reflection since the TypeName constructor is private for some reason
Constructor<TypeName> cons = TypeName.class.getDeclaredConstructor(String.class);
cons.setAccessible(true);
TypeName playerType = cons.newInstance("io.anuke.mindustry.entities.Player");
//add player parameter
readMethod.addParameter(playerType, "player");
}
CodeBlock.Builder readBlock = CodeBlock.builder(); //start building block of code inside read method
boolean started = false; //whether an if() statement has been written yet
for(MethodEntry entry : entries){
//write if check for this entry ID
if(!started){
started = true;
readBlock.beginControlFlow("if(id == " + entry.id + ")");
}else{
readBlock.nextControlFlow("else if(id == " + entry.id + ")");
}
readBlock.beginControlFlow("try");
//concatenated list of variable names for method invocation
StringBuilder varResult = new StringBuilder();
//go through each parameter
for(int i = 0; i < entry.element.getParameters().size(); i ++){
VariableElement var = entry.element.getParameters().get(i);
if(!needsPlayer || i != 0) { //if client, skip first parameter since it's always of type player and doesn't need to be read
//full type name of parameter
String typeName = var.asType().toString();
//name of parameter
String varName = var.getSimpleName().toString();
//captialized version of type name for reading primitives
String capName = typeName.equals("byte") ? "" : Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
//write primitives automatically
if (Utils.isPrimitive(typeName)) {
if (typeName.equals("boolean")) {
readBlock.addStatement("boolean " + varName + " = buffer.get() == 1");
} else {
readBlock.addStatement(typeName + " " + varName + " = buffer.get" + capName + "()");
}
} else {
//else, try and find a serializer
ClassSerializer ser = serializers.get(typeName);
if (ser == null) { //make sure a serializer exists!
Utils.messager.printMessage(Kind.ERROR, "No @ReadClass method to read class type: '" + typeName + "'", var);
return;
}
//add statement for reading it
readBlock.addStatement(typeName + " " + varName + " = " + ser.readMethod + "(buffer)");
}
//append variable name to string builder
varResult.append(var.getSimpleName());
if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
}else{
varResult.append("player");
if(i != entry.element.getParameters().size() - 1) varResult.append(", ");
}
}
//execute the relevant method before the forward
//if it throws a ValidateException, the method won't be forwarded
readBlock.addStatement("$N." + entry.element.getSimpleName() + "(" + varResult.toString() + ")", ((TypeElement) entry.element.getEnclosingElement()).getQualifiedName().toString());
//call forwarded method, don't forward on the client reader
if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
}
readBlock.nextControlFlow("catch (java.lang.Exception e)");
readBlock.addStatement("throw new java.lang.RuntimeException(\"Failed to to read remote method '"+entry.element.getSimpleName() +"'!\", e)");
readBlock.endControlFlow();
}
//end control flow if necessary
if(started){
readBlock.nextControlFlow("else");
readBlock.addStatement("throw new $1N(\"Invalid read method ID: \" + id + \"\")", RuntimeException.class.getName()); //handle invalid method IDs
readBlock.endControlFlow();
}
//add block and method to class
readMethod.addCode(readBlock.build());
classBuilder.addMethod(readMethod.build());
//build and write resulting class
TypeSpec spec = classBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
}
}

View File

@@ -0,0 +1,226 @@
package io.anuke.annotations;
import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.Loc;
import io.anuke.annotations.IOFinder.ClassSerializer;
import javax.lang.model.element.ExecutableElement;
import javax.lang.model.element.Modifier;
import javax.lang.model.element.TypeElement;
import javax.lang.model.element.VariableElement;
import javax.tools.Diagnostic.Kind;
import java.io.IOException;
import java.nio.ByteBuffer;
import java.util.HashMap;
import java.util.List;
/**Generates code for writing remote invoke packets on the client and server.*/
public class RemoteWriteGenerator {
private final HashMap<String, ClassSerializer> serializers;
/**Creates a write generator that uses the supplied serializer setup.*/
public RemoteWriteGenerator(HashMap<String, ClassSerializer> serializers) {
this.serializers = serializers;
}
/**Generates all classes in this list.*/
public void generateFor(List<ClassEntry> entries, String packageName) throws IOException {
for(ClassEntry entry : entries){
//create builder
TypeSpec.Builder classBuilder = TypeSpec.classBuilder(entry.name).addModifiers(Modifier.PUBLIC);
//add temporary write buffer
classBuilder.addField(FieldSpec.builder(ByteBuffer.class, "TEMP_BUFFER", Modifier.STATIC, Modifier.PRIVATE, Modifier.FINAL)
.initializer("ByteBuffer.allocate($1L)", RemoteMethodAnnotationProcessor.maxPacketSize).build());
//go through each method entry in this class
for(MethodEntry methodEntry : entry.methods){
//write the 'send event to all players' variant: always happens for clients, but only happens if 'all' is enabled on the server method
if(methodEntry.where.isClient || methodEntry.target.isAll){
writeMethodVariant(classBuilder, methodEntry, true, false);
}
//write the 'send event to one player' variant, which is only applicable on the server
if(methodEntry.where.isServer && methodEntry.target.isOne){
writeMethodVariant(classBuilder, methodEntry, false, false);
}
//write the forwarded method version
if(methodEntry.where.isServer && methodEntry.forward){
writeMethodVariant(classBuilder, methodEntry, true, true);
}
}
//build and write resulting class
TypeSpec spec = classBuilder.build();
JavaFile.builder(packageName, spec).build().writeTo(Utils.filer);
}
}
/**Creates a specific variant for a method entry.*/
private void writeMethodVariant(TypeSpec.Builder classBuilder, MethodEntry methodEntry, boolean toAll, boolean forwarded){
ExecutableElement elem = methodEntry.element;
//create builder
MethodSpec.Builder method = MethodSpec.methodBuilder(elem.getSimpleName().toString() + (forwarded ? "__forward" : "")) //add except suffix when forwarding
.addModifiers(Modifier.STATIC, Modifier.SYNCHRONIZED)
.returns(void.class);
//forwarded methods aren't intended for use, and are not public
if(!forwarded){
method.addModifiers(Modifier.PUBLIC);
}
//validate client methods to make sure
if(methodEntry.where.isClient){
if(elem.getParameters().isEmpty()){
Utils.messager.printMessage(Kind.ERROR, "Client invoke methods must have a first parameter of type Player.", elem);
return;
}
if(!elem.getParameters().get(0).asType().toString().equals("io.anuke.mindustry.entities.Player")){
Utils.messager.printMessage(Kind.ERROR, "Client invoke methods should have a first parameter of type Player.", elem);
return;
}
}
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){
method.addParameter(int.class, "playerClientID");
}
//add sender to ignore
if(forwarded){
method.addParameter(int.class, "exceptSenderID");
}
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){
//add in local checks
if(methodEntry.local != Loc.both){
method.beginControlFlow("if("+getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())");
}
//concatenate parameters
int index = 0;
StringBuilder results = new StringBuilder();
for(VariableElement var : elem.getParameters()){
//special case: calling local-only methods uses the local player
if(index == 0 && methodEntry.where == Loc.client){
results.append("io.anuke.mindustry.Vars.players[0]");
}else {
results.append(var.getSimpleName());
}
if(index != elem.getParameters().size() - 1) results.append(", ");
index ++;
}
//add the statement to call it
method.addStatement("$N." + elem.getSimpleName() + "(" + results.toString() + ")",
((TypeElement)elem.getEnclosingElement()).getQualifiedName().toString());
if(methodEntry.local != Loc.both){
method.endControlFlow();
}
}
//start control flow to check if it's actually client/server so no netcode is called
method.beginControlFlow("if("+getCheckString(methodEntry.where)+")");
//add statement to create packet from pool
method.addStatement("$1N packet = $2N.obtain($1N.class)", "io.anuke.mindustry.net.Packets.InvokePacket", "com.badlogic.gdx.utils.Pools");
//assign buffer
method.addStatement("packet.writeBuffer = TEMP_BUFFER");
//assign priority
method.addStatement("packet.priority = (byte)" + methodEntry.priority.ordinal());
//assign method ID
method.addStatement("packet.type = (byte)" + methodEntry.id);
//rewind buffer
method.addStatement("TEMP_BUFFER.position(0)");
for(int i = 0; i < elem.getParameters().size(); i ++){
//first argument is skipped as it is always the player caller
if((!methodEntry.where.isServer/* || methodEntry.mode == Loc.both*/) && i == 0){
continue;
}
VariableElement var = elem.getParameters().get(i);
//add parameter to method
method.addParameter(TypeName.get(var.asType()), var.getSimpleName().toString());
//name of parameter
String varName = var.getSimpleName().toString();
//name of parameter type
String typeName = var.asType().toString();
//captialized version of type name for writing primitives
String capName = typeName.equals("byte") ? "" : Character.toUpperCase(typeName.charAt(0)) + typeName.substring(1);
//special case: method can be called from anywhere to anywhere
//thus, only write the player when the SERVER is writing data, since the client is the only one who reads it
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())");
}
if(Utils.isPrimitive(typeName)) { //check if it's a primitive, and if so write it
if(typeName.equals("boolean")){ //booleans are special
method.addStatement("TEMP_BUFFER.put(" + varName + " ? (byte)1 : 0)");
}else{
method.addStatement("TEMP_BUFFER.put" +
capName + "(" + varName + ")");
}
}else{
//else, try and find a serializer
ClassSerializer ser = serializers.get(typeName);
if(ser == null){ //make sure a serializer exists!
Utils.messager.printMessage(Kind.ERROR, "No @WriteClass method to write class type: '" + typeName + "'", var);
return;
}
//add statement for writing it
method.addStatement(ser.writeMethod + "(TEMP_BUFFER, " + varName +")");
}
if(writePlayerSkipCheck){ //write end check
method.endControlFlow();
}
}
//assign packet length
method.addStatement("packet.writeLength = TEMP_BUFFER.position()");
String sendString;
if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send(";
}else {
sendString = "sendExcept(exceptSenderID, ";
}
}else if(toAll){ //send to all players / to server
sendString = "send(";
}else{ //send to specific client from server
sendString = "sendTo(playerClientID, ";
}
//send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, "+
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp")+")");
//end check for server/client
method.endControlFlow();
//add method to class, finally
classBuilder.addMethod(method.build());
}
private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false";
}
}

View File

@@ -0,0 +1,24 @@
package io.anuke.annotations;
import javax.annotation.processing.Filer;
import javax.annotation.processing.Messager;
import javax.lang.model.element.Element;
import javax.lang.model.element.TypeElement;
import javax.lang.model.util.Elements;
import javax.lang.model.util.Types;
public class Utils {
public static Types typeUtils;
public static Elements elementUtils;
public static Filer filer;
public static Messager messager;
public static String getMethodName(Element element){
return ((TypeElement)element.getEnclosingElement()).getQualifiedName().toString() + "." + element.getSimpleName();
}
public static boolean isPrimitive(String type){
return type.equals("boolean") || type.equals("byte") || type.equals("short") || type.equals("int")
|| type.equals("long") || type.equals("float") || type.equals("double") || type.equals("char");
}
}

View File

@@ -7,8 +7,9 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.0'
classpath 'de.richsource.gradle.plugins:gwt-gradle-plugin:0.6'
classpath 'com.android.tools.build:gradle:3.0.1'
classpath 'com.android.tools.build:gradle:3.1.0'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.8"
}
}
@@ -20,12 +21,13 @@ allprojects {
version = 'release'
ext {
versionNumber = '3.5'
versionType = 'release'
versionNumber = '4.0'
versionType = 'alpha'
appName = 'Mindustry'
gdxVersion = '1.9.8'
roboVMVersion = '2.3.0'
aiVersion = '1.8.1'
uCoreVersion = 'a6f9111'
uCoreVersion = '2241e5402e'
getVersionString = {
String buildVersion = getBuildVersion()
@@ -40,6 +42,29 @@ allprojects {
getPackage = {
return project.ext.mainClassName.substring(0, project.ext.mainClassName.indexOf("desktop") - 1)
}
writeVersion = {
def pfile = new File('core/assets/version.properties')
def props = new Properties()
try{
pfile.createNewFile()
}catch (Exception e){}
if(pfile.exists()) {
props.load(new FileInputStream(pfile))
String code = getBuildVersion()
props["name"] = appName
props["version"] = versionType
props["code"] = versionNumber
props["build"] = code
props.store(pfile.newWriter(), "Autogenerated file. Do not modify.")
}
}
}
repositories {
@@ -60,7 +85,8 @@ project(":desktop") {
compile "com.badlogicgames.gdx:gdx-backend-lwjgl3:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-controllers-lwjgl3:$gdxVersion"
compile 'com.github.MinnDevelopment:java-discord-rpc:v1.3.2'
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.0'
compile 'com.yuvimasory:orange-extensions:1.3.0'
}
}
@@ -71,6 +97,8 @@ project(":html") {
dependencies {
compile project(":core")
compileOnly project(":annotations")
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion"
compile "com.badlogicgames.gdx:gdx:$gdxVersion:sources"
compile "com.badlogicgames.gdx:gdx-backend-gwt:$gdxVersion:sources"
@@ -82,24 +110,25 @@ project(":html") {
compile "com.sksamuel.gwt:gwt-websockets:1.0.4"
compile "com.sksamuel.gwt:gwt-websockets:1.0.4:sources"
}
compileJava.options.compilerArgs = [
"-processor", "io.anuke.annotations.RemoteMethodAnnotationProcessor"
]
}
project(":android") {
apply plugin: "android"
project(":ios") {
apply plugin: "java"
apply plugin: "robovm"
configurations { natives }
dependencies {
implementation project(":core")
compile project(":core")
implementation project(":kryonet")
implementation "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-arm64-v8a"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86"
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86_64"
implementation "com.badlogicgames.gdx:gdx-ai:$aiVersion"
implementation "com.badlogicgames.gdx:gdx-controllers-android:$gdxVersion"
compile "com.mobidevelop.robovm:robovm-rt:$roboVMVersion"
compile "com.mobidevelop.robovm:robovm-cocoatouch:$roboVMVersion"
compile "com.badlogicgames.gdx:gdx-backend-robovm:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-ios"
}
}
@@ -107,7 +136,9 @@ project(":core") {
apply plugin: "java"
dependencies {
boolean comp = false
compileOnly project(":annotations")
boolean comp = System.properties["release"] == null || System.properties["release"] == "false"
if(!comp){
println("NOTICE: Compiling release build.")
@@ -115,25 +146,31 @@ project(":core") {
println("Compiling DEBUG build.")
}
if(new File('../uCore').exists() && comp){
if(new File(projectDir.parent, '../uCore').exists() && comp){
compile project(":uCore")
}else{
compile "com.github.anuken:ucore:$uCoreVersion"
}
if(new File('../GDXGifRecorder').exists() && comp) {
if(new File(projectDir.parent, '../GDXGifRecorder').exists() && comp) {
compile project(":GDXGifRecorder")
}
compile "com.badlogicgames.gdx:gdx:$gdxVersion"
compile "com.badlogicgames.gdx:gdx-ai:$aiVersion"
compile "com.badlogicgames.gdx:gdx-controllers:$gdxVersion"
}
compileJava.options.compilerArgs = [
"-processor", "io.anuke.annotations.RemoteMethodAnnotationProcessor"
]
}
project(":server") {
apply plugin: "java"
dependencies {
compileOnly project(":annotations")
compile project(":core")
compile project(":kryonet")
compile "com.badlogicgames.gdx:gdx-backend-headless:$gdxVersion"
@@ -141,6 +178,22 @@ project(":server") {
}
}
project(":packer") {
apply plugin: "java"
dependencies {
compile project(":core")
}
}
project(":annotations") {
apply plugin: "java"
dependencies {
compile 'com.squareup:javapoet:1.11.0'
}
}
project(":kryonet") {
apply plugin: "java"

Binary file not shown.

Before

Width:  |  Height:  |  Size: 207 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 208 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 206 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 315 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 378 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 182 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 281 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 281 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 402 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 514 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 258 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 237 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 256 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 300 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 274 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 254 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 290 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 222 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 195 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 195 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 246 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 266 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 160 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 177 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 178 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 227 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 197 B

View File

Before

Width:  |  Height:  |  Size: 257 B

After

Width:  |  Height:  |  Size: 257 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 682 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 580 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 296 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 233 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 179 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 189 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 172 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 301 B

View File

Before

Width:  |  Height:  |  Size: 226 B

After

Width:  |  Height:  |  Size: 226 B

View File

Before

Width:  |  Height:  |  Size: 248 B

After

Width:  |  Height:  |  Size: 248 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 234 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 210 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 346 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 492 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 253 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 428 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 397 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 254 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 224 B

Binary file not shown.

Before

Width:  |  Height:  |  Size: 308 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 219 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 298 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 289 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 574 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 196 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 233 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 261 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 286 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 327 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 239 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 341 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 379 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 473 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 461 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 354 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 296 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 678 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 174 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 188 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 188 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 192 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 256 B

Some files were not shown because too many files have changed in this diff Show More