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12
.github/ISSUE_TEMPLATE/bug_report.md
vendored
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
name: Bug report
|
||||||
|
about: Create a report to help fix an issue.
|
||||||
|
---
|
||||||
|
|
||||||
|
**Platform**: (Android/iOS/Mac/Windows/Linux)
|
||||||
|
|
||||||
|
**Build**: (The build number under the title in the main menu. Required.)
|
||||||
|
|
||||||
|
**Issue**: (Explain your issue in detail.)
|
||||||
|
|
||||||
|
**Steps to reproduce**: (How you happened across the issue, and what you were doing at the time.)
|
||||||
7
.github/ISSUE_TEMPLATE/feature_request.md
vendored
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
---
|
||||||
|
name: Feature request
|
||||||
|
about: Suggest an idea for this project
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
Do not make a new issue for feature requests. Instead, post it in #545.
|
||||||
17
.github/workflows/gradle.yml
vendored
Normal file
@@ -0,0 +1,17 @@
|
|||||||
|
name: Java CI
|
||||||
|
|
||||||
|
on: [push]
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
build:
|
||||||
|
|
||||||
|
runs-on: ubuntu-latest
|
||||||
|
|
||||||
|
steps:
|
||||||
|
- uses: actions/checkout@v1
|
||||||
|
- name: Set up JDK 1.8
|
||||||
|
uses: actions/setup-java@v1
|
||||||
|
with:
|
||||||
|
java-version: 1.8
|
||||||
|
- name: Run unit tests with gradle
|
||||||
|
run: ./gradlew test
|
||||||
10
.gitignore
vendored
@@ -4,6 +4,7 @@ logs/
|
|||||||
/core/assets/bundles/output/
|
/core/assets/bundles/output/
|
||||||
/core/assets/.gifimages/
|
/core/assets/.gifimages/
|
||||||
/deploy/
|
/deploy/
|
||||||
|
/out/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
/desktop/mindustry-saves/
|
/desktop/mindustry-saves/
|
||||||
@@ -19,10 +20,13 @@ logs/
|
|||||||
/tools/build/
|
/tools/build/
|
||||||
/tests/build/
|
/tests/build/
|
||||||
/server/build/
|
/server/build/
|
||||||
|
changelog
|
||||||
|
saves/
|
||||||
|
core/assets/saves/
|
||||||
|
/core/assets/saves/
|
||||||
|
steam_appid.txt
|
||||||
/test_files/
|
/test_files/
|
||||||
/annotations/build/
|
/annotations/build/
|
||||||
/desktop-sdl/build/
|
|
||||||
desktop-sdl/build/
|
|
||||||
/android/assets/mindustry-maps/
|
/android/assets/mindustry-maps/
|
||||||
/android/assets/mindustry-saves/
|
/android/assets/mindustry-saves/
|
||||||
/core/assets/gifexport/
|
/core/assets/gifexport/
|
||||||
@@ -33,7 +37,9 @@ desktop-sdl/build/
|
|||||||
ios/robovm.properties
|
ios/robovm.properties
|
||||||
packr-out/
|
packr-out/
|
||||||
config/
|
config/
|
||||||
|
changelog
|
||||||
*.gif
|
*.gif
|
||||||
|
/core/assets/saves/
|
||||||
|
|
||||||
version.properties
|
version.properties
|
||||||
|
|
||||||
|
|||||||
21
.travis.yml
@@ -1,11 +1,25 @@
|
|||||||
jdk:
|
jdk:
|
||||||
- openjdk8
|
- openjdk8
|
||||||
|
dist: trusty
|
||||||
|
android:
|
||||||
|
components:
|
||||||
|
- android-29
|
||||||
|
- build-tools-29.0.2
|
||||||
|
|
||||||
script:
|
script:
|
||||||
|
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
|
||||||
|
- cd ../MindustryBuilds
|
||||||
|
- echo ${TRAVIS_TAG}
|
||||||
|
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
|
||||||
|
- git tag ${TRAVIS_BUILD_NUMBER}
|
||||||
|
- git config --global user.name "Build Uploader"
|
||||||
|
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
|
||||||
|
- cd ../Mindustry
|
||||||
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
|
||||||
|
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
|
||||||
- "./gradlew test"
|
- "./gradlew test"
|
||||||
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
|
||||||
|
|
||||||
deploy:
|
deploy:
|
||||||
- provider: releases
|
- provider: releases
|
||||||
skip_cleanup: true
|
skip_cleanup: true
|
||||||
@@ -13,7 +27,7 @@ deploy:
|
|||||||
api_key:
|
api_key:
|
||||||
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
secure: Cv5wFtWt62/A24EvSEQvMow7gKPbZ3oATEFPuSghhB2TQz1dA40Zee3Qvk4LFlpLrhYo4K0ZSczCZRGpR+hCd8+Dpww52bheYEvWuh3ZQfvu/fXtEx2j5PwP1qMpmIgSxETV/gkD7l9FImdh0VzktYiAvQfmi0bEocG9/D4QwjFpNat7iwBdcMiw1MvAygpdIWRsjiw0RKlB2mWarmoHhQ7Gu7qlU3j50uaEvcrtmU0pBUPggNQwQRv32i9NPvNFxrqqlUjDLIS8JFea99zCkp8BwYqbEvBIMzd+Qip1/stLJJA3+cDUClbsDtg8rAVetzpOrdLEEBmqShFe5MDl2yEHcsgpN9CFsyTaUfvB3P3rVjizvycMm42IsUkXQiarm5xTQ/TIA8Rd8AHiSKuweNCg1Fd5SFaRtKy8JVLXuxyfUccmyje6hhz2L4lS2Wfj3mAG7sqZUCXhWP79EKdGkiPOjKv4CwXEKmuH3BMVqPlNUZJr9Eg3sV1FG0h2l+MVOOnR635qdUbb49sYojYxVruMLX0BH1c4ZCu230m8CUoWA1Em1QNI75ya7+9Y5T6AsgWDVpBvdUo9fWNbdp+VQ0GskFQsJD5wtnxbcbHeFiERAgGBm7z6qt9u9LrQpBH+dsW52ADvYsu3L4nQEa+sdMHwTTwmGY+iUvsxu0DqxGg=
|
||||||
file:
|
file:
|
||||||
- desktop/build/libs/desktop-release.jar
|
- desktop/build/libs/Mindustry.jar
|
||||||
- server/build/libs/server-release.jar
|
- server/build/libs/server-release.jar
|
||||||
on:
|
on:
|
||||||
repo: Anuken/Mindustry
|
repo: Anuken/Mindustry
|
||||||
@@ -25,4 +39,5 @@ deploy:
|
|||||||
tags: true
|
tags: true
|
||||||
env:
|
env:
|
||||||
global:
|
global:
|
||||||
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
|
- secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
|
||||||
|
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=
|
||||||
|
|||||||
21
README.md
@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
|
|||||||
|
|
||||||
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
|
||||||
|
|
||||||
|
#### Android
|
||||||
|
|
||||||
|
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
|
||||||
|
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
|
||||||
|
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
|
||||||
|
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
|
||||||
|
|
||||||
##### Troubleshooting
|
##### Troubleshooting
|
||||||
|
|
||||||
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
|
||||||
@@ -36,10 +43,18 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
|
|||||||
---
|
---
|
||||||
|
|
||||||
Gradle may take up to several minutes to download files. Be patient. <br>
|
Gradle may take up to several minutes to download files. Be patient. <br>
|
||||||
After building, the output .JAR file should be in `/desktop/build/libs/desktop-release.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
|
||||||
|
|
||||||
### Downloads
|
### Downloads
|
||||||
|
|
||||||
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a>
|
[<img src="https://static.itch.io/images/badge.svg"
|
||||||
|
alt="Get it on Itch.io"
|
||||||
|
height="60">](https://anuke.itch.io/mindustry)
|
||||||
|
|
||||||
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a>
|
[<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
|
||||||
|
alt="Get it on Google Play"
|
||||||
|
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
|
||||||
|
|
||||||
|
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
|
||||||
|
alt="Get it on F-Droid"
|
||||||
|
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)
|
||||||
|
|||||||
@@ -1,8 +1,5 @@
|
|||||||
## Translating for Mindustry
|
## Translating for Mindustry
|
||||||
|
|
||||||
**DISCLAIMER:** *Currently, 4.0 is far from done, which means that things such as block names, descriptions, and core text will be changing often. If you begin translating now, you might have to re-do large chunks of the bundle before final release.*
|
|
||||||
|
|
||||||
|
|
||||||
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
To begin, log in to your GitHub account, or if you don't have one yet, create it [here](https://github.com/).
|
||||||
|
|
||||||
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
Consult [this list](https://www.science.co.il/language/Locale-codes.php) to find the locale code for your language. Once you've found it,
|
||||||
@@ -34,6 +31,10 @@ There are two ways to test the translation bundle:
|
|||||||
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
|
||||||
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
2) For advanced users: simply download your fork of mindustry and compile/run the game.
|
||||||
|
|
||||||
|
#### Translating for stores (Steam, Google Play)
|
||||||
|
|
||||||
|
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
|
||||||
|
|
||||||
**And that's it.**
|
**And that's it.**
|
||||||
|
|
||||||
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*
|
||||||
|
|||||||
@@ -28,14 +28,6 @@
|
|||||||
<category android:name="android.intent.category.LAUNCHER"/>
|
<category android:name="android.intent.category.LAUNCHER"/>
|
||||||
</intent-filter>
|
</intent-filter>
|
||||||
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<category android:name="android.intent.category.BROWSABLE"/>
|
|
||||||
<data android:mimeType="application/octet-stream"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
|
|
||||||
</intent-filter>
|
|
||||||
|
|
||||||
<intent-filter>
|
<intent-filter>
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
<action android:name="android.intent.action.VIEW"/>
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
<category android:name="android.intent.category.DEFAULT"/>
|
||||||
@@ -43,21 +35,6 @@
|
|||||||
<data android:mimeType="application/octet-stream" />
|
<data android:mimeType="application/octet-stream" />
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
|
||||||
</intent-filter>
|
</intent-filter>
|
||||||
|
|
||||||
|
|
||||||
<intent-filter android:icon="@mipmap/ic_launcher"
|
|
||||||
android:label="Mindustry Map"
|
|
||||||
android:priority="1">
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
|
|
||||||
</intent-filter>
|
|
||||||
|
|
||||||
<intent-filter>
|
|
||||||
<action android:name="android.intent.action.VIEW"/>
|
|
||||||
<category android:name="android.intent.category.DEFAULT"/>
|
|
||||||
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
|
|
||||||
</intent-filter>
|
|
||||||
</activity>
|
</activity>
|
||||||
|
|
||||||
</application>
|
</application>
|
||||||
|
|||||||
@@ -8,7 +8,7 @@ buildscript{
|
|||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
classpath 'com.android.tools.build:gradle:3.4.2'
|
classpath 'com.android.tools.build:gradle:3.4.1'
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -26,7 +26,6 @@ repositories{
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
implementation project(":core")
|
implementation project(":core")
|
||||||
implementation project(":net")
|
|
||||||
|
|
||||||
implementation arcModule("backends:backend-android")
|
implementation arcModule("backends:backend-android")
|
||||||
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
|
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
|
||||||
@@ -50,8 +49,8 @@ task deploy(type: Copy){
|
|||||||
}
|
}
|
||||||
|
|
||||||
android{
|
android{
|
||||||
buildToolsVersion '28.0.3'
|
buildToolsVersion '29.0.2'
|
||||||
compileSdkVersion 28
|
compileSdkVersion 29
|
||||||
sourceSets{
|
sourceSets{
|
||||||
main{
|
main{
|
||||||
manifest.srcFile 'AndroidManifest.xml'
|
manifest.srcFile 'AndroidManifest.xml'
|
||||||
@@ -70,27 +69,21 @@ android{
|
|||||||
}
|
}
|
||||||
|
|
||||||
defaultConfig{
|
defaultConfig{
|
||||||
def vfile = file('../core/assets/version.properties')
|
Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
|
||||||
|
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
|
||||||
def code = 0
|
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
|
||||||
def versionNameResult = "unknown"
|
|
||||||
|
|
||||||
if(vfile.exists()){
|
|
||||||
def props = new Properties()
|
|
||||||
props.load(new FileInputStream(vfile))
|
|
||||||
|
|
||||||
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
|
|
||||||
|
|
||||||
props['androidBuildCode'] = code.toString()
|
|
||||||
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
|
|
||||||
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
|
|
||||||
}
|
|
||||||
|
|
||||||
applicationId "io.anuke.mindustry"
|
applicationId "io.anuke.mindustry"
|
||||||
minSdkVersion 14
|
minSdkVersion 14
|
||||||
targetSdkVersion 28
|
targetSdkVersion 29
|
||||||
versionCode code
|
|
||||||
versionName versionNameResult
|
versionName versionNameResult
|
||||||
|
versionCode vcode
|
||||||
|
|
||||||
|
if(project.hasProperty("release")){
|
||||||
|
props['androidBuildCode'] = (vcode + 1).toString()
|
||||||
|
}
|
||||||
|
props.store(file('../core/assets/version.properties').newWriter(), null)
|
||||||
}
|
}
|
||||||
|
|
||||||
compileOptions{
|
compileOptions{
|
||||||
|
|||||||
@@ -1,32 +1,28 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
import android.Manifest;
|
import android.*;
|
||||||
import android.content.Context;
|
import android.app.*;
|
||||||
import android.content.Intent;
|
import android.content.*;
|
||||||
import android.content.pm.ActivityInfo;
|
import android.content.pm.*;
|
||||||
import android.content.pm.PackageManager;
|
import android.net.*;
|
||||||
import android.net.Uri;
|
import android.os.Build.*;
|
||||||
import android.os.Build;
|
import android.os.*;
|
||||||
import android.os.Bundle;
|
import android.provider.Settings.*;
|
||||||
import android.provider.Settings.Secure;
|
import android.telephony.*;
|
||||||
import android.telephony.TelephonyManager;
|
import io.anuke.arc.*;
|
||||||
import io.anuke.arc.Core;
|
import io.anuke.arc.backends.android.surfaceview.*;
|
||||||
import io.anuke.arc.backends.android.surfaceview.AndroidApplication;
|
import io.anuke.arc.files.*;
|
||||||
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration;
|
import io.anuke.arc.function.*;
|
||||||
import io.anuke.arc.files.FileHandle;
|
import io.anuke.arc.scene.ui.layout.*;
|
||||||
import io.anuke.arc.function.Consumer;
|
import io.anuke.arc.util.*;
|
||||||
import io.anuke.arc.function.Predicate;
|
import io.anuke.arc.util.serialization.*;
|
||||||
import io.anuke.arc.scene.ui.layout.UnitScl;
|
import io.anuke.mindustry.game.Saves.*;
|
||||||
import io.anuke.arc.util.Strings;
|
import io.anuke.mindustry.io.*;
|
||||||
import io.anuke.arc.util.serialization.Base64Coder;
|
import io.anuke.mindustry.ui.dialogs.*;
|
||||||
import io.anuke.mindustry.core.Platform;
|
|
||||||
import io.anuke.mindustry.game.Saves.SaveSlot;
|
|
||||||
import io.anuke.mindustry.io.SaveIO;
|
|
||||||
import io.anuke.mindustry.net.*;
|
|
||||||
import io.anuke.mindustry.ui.dialogs.FileChooser;
|
|
||||||
|
|
||||||
import java.io.*;
|
import java.io.*;
|
||||||
import java.util.ArrayList;
|
import java.lang.System;
|
||||||
|
import java.util.*;
|
||||||
|
|
||||||
import static io.anuke.mindustry.Vars.*;
|
import static io.anuke.mindustry.Vars.*;
|
||||||
|
|
||||||
@@ -39,10 +35,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
@Override
|
@Override
|
||||||
protected void onCreate(Bundle savedInstanceState){
|
protected void onCreate(Bundle savedInstanceState){
|
||||||
super.onCreate(savedInstanceState);
|
super.onCreate(savedInstanceState);
|
||||||
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
|
if(doubleScaleTablets && isTablet(this.getContext())){
|
||||||
config.useImmersiveMode = true;
|
Scl.setAddition(0.5f);
|
||||||
config.depth = 0;
|
}
|
||||||
Platform.instance = new Platform(){
|
|
||||||
|
initialize(new ClientLauncher(){
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void hide(){
|
public void hide(){
|
||||||
@@ -67,36 +64,53 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
|
||||||
public void requestExternalPerms(Runnable callback){
|
|
||||||
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
|
||||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
|
||||||
callback.run();
|
|
||||||
}else{
|
|
||||||
permCallback = callback;
|
|
||||||
ArrayList<String> perms = new ArrayList<>();
|
|
||||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
|
||||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
|
||||||
}
|
|
||||||
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
|
||||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
|
||||||
}
|
|
||||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void shareFile(FileHandle file){
|
public void shareFile(FileHandle file){
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){
|
public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
|
||||||
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons);
|
if(VERSION.SDK_INT >= VERSION_CODES.Q){
|
||||||
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
|
||||||
|
intent.addCategory(Intent.CATEGORY_OPENABLE);
|
||||||
|
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
|
||||||
|
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
|
||||||
|
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
|
||||||
|
Uri uri = in.getData();
|
||||||
|
|
||||||
|
if(uri.getPath().contains("(invalid)")) return;
|
||||||
|
|
||||||
|
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
|
||||||
|
@Override
|
||||||
|
public InputStream read(){
|
||||||
|
try{
|
||||||
|
return getContentResolver().openInputStream(uri);
|
||||||
|
}catch(IOException e){
|
||||||
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public OutputStream write(boolean append){
|
||||||
|
try{
|
||||||
|
return getContentResolver().openOutputStream(uri);
|
||||||
|
}catch(IOException e){
|
||||||
|
throw new ArcRuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})));
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
|
||||||
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
|
||||||
chooser.show();
|
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
|
||||||
chooser = null;
|
if(!open){
|
||||||
|
cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
|
||||||
}else{
|
}else{
|
||||||
|
cons.accept(file);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
ArrayList<String> perms = new ArrayList<>();
|
ArrayList<String> perms = new ArrayList<>();
|
||||||
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
|
||||||
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
|
||||||
@@ -105,6 +119,8 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
|
||||||
}
|
}
|
||||||
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
|
||||||
|
}else{
|
||||||
|
super.showFileChooser(open, extension, cons);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -122,16 +138,11 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
public boolean canDonate(){
|
public boolean canDonate(){
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
};
|
}, new AndroidApplicationConfiguration(){{
|
||||||
|
useImmersiveMode = true;
|
||||||
if(doubleScaleTablets && isTablet(this.getContext())){
|
depth = 0;
|
||||||
UnitScl.dp.addition = 0.5f;
|
hideStatusBar = true;
|
||||||
}
|
}});
|
||||||
|
|
||||||
config.hideStatusBar = true;
|
|
||||||
Net.setClientProvider(new ArcNetClient());
|
|
||||||
Net.setServerProvider(new ArcNetServer());
|
|
||||||
initialize(new Mindustry(), config);
|
|
||||||
checkFiles(getIntent());
|
checkFiles(getIntent());
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -179,10 +190,10 @@ public class AndroidLauncher extends AndroidApplication{
|
|||||||
SaveSlot slot = control.saves.importSave(file);
|
SaveSlot slot = control.saves.importSave(file);
|
||||||
ui.load.runLoadSave(slot);
|
ui.load.runLoadSave(slot);
|
||||||
}catch(IOException e){
|
}catch(IOException e){
|
||||||
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true)));
|
ui.showException("$save.import.fail", e);
|
||||||
}
|
}
|
||||||
}else{
|
}else{
|
||||||
ui.showError("$save.import.invalid");
|
ui.showErrorMessage("$save.import.invalid");
|
||||||
}
|
}
|
||||||
}else if(map){ //open map
|
}else if(map){ //open map
|
||||||
FileHandle file = Core.files.local("temp-map." + mapExtension);
|
FileHandle file = Core.files.local("temp-map." + mapExtension);
|
||||||
|
|||||||
@@ -4,6 +4,11 @@ import java.lang.annotation.*;
|
|||||||
|
|
||||||
public class Annotations{
|
public class Annotations{
|
||||||
|
|
||||||
|
@Target(ElementType.TYPE)
|
||||||
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
public @interface StyleDefaults {
|
||||||
|
}
|
||||||
|
|
||||||
/** Indicates that a method should always call its super version. */
|
/** Indicates that a method should always call its super version. */
|
||||||
@Target(ElementType.METHOD)
|
@Target(ElementType.METHOD)
|
||||||
@Retention(RetentionPolicy.SOURCE)
|
@Retention(RetentionPolicy.SOURCE)
|
||||||
|
|||||||
@@ -1,26 +1,22 @@
|
|||||||
package io.anuke.annotations;
|
package io.anuke.annotations;
|
||||||
|
|
||||||
import com.squareup.javapoet.*;
|
import com.squareup.javapoet.*;
|
||||||
|
import io.anuke.annotations.Annotations.*;
|
||||||
|
|
||||||
import javax.annotation.processing.AbstractProcessor;
|
import javax.annotation.processing.*;
|
||||||
import javax.annotation.processing.ProcessingEnvironment;
|
import javax.lang.model.*;
|
||||||
import javax.annotation.processing.RoundEnvironment;
|
import javax.lang.model.element.*;
|
||||||
import javax.annotation.processing.SupportedSourceVersion;
|
import javax.tools.Diagnostic.*;
|
||||||
import javax.lang.model.SourceVersion;
|
import javax.tools.*;
|
||||||
import javax.lang.model.element.Modifier;
|
import java.nio.file.*;
|
||||||
import javax.lang.model.element.TypeElement;
|
import java.util.*;
|
||||||
import javax.tools.Diagnostic.Kind;
|
|
||||||
import javax.tools.StandardLocation;
|
|
||||||
import java.nio.file.Files;
|
|
||||||
import java.nio.file.Paths;
|
|
||||||
import java.util.Collections;
|
|
||||||
import java.util.HashSet;
|
|
||||||
import java.util.Set;
|
|
||||||
|
|
||||||
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
@SupportedSourceVersion(SourceVersion.RELEASE_8)
|
||||||
|
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
|
||||||
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
public class AssetsAnnotationProcessor extends AbstractProcessor{
|
||||||
/** Name of the base package to put all the generated classes. */
|
/** Name of the base package to put all the generated classes. */
|
||||||
private static final String packageName = "io.anuke.mindustry.gen";
|
private static final String packageName = "io.anuke.mindustry.gen";
|
||||||
|
private String path;
|
||||||
private int round;
|
private int round;
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
@@ -38,13 +34,13 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
if(round++ != 0) return false; //only process 1 round
|
if(round++ != 0) return false; //only process 1 round
|
||||||
|
|
||||||
try{
|
try{
|
||||||
|
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
||||||
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
|
|
||||||
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
|
||||||
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
.getParent().getParent().getParent().getParent().getParent().getParent().toString();
|
||||||
|
|
||||||
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound");
|
processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
|
||||||
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic");
|
processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
|
||||||
|
processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}catch(Exception e){
|
}catch(Exception e){
|
||||||
@@ -53,15 +49,73 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
void processUI(Set<? extends Element> elements) throws Exception{
|
||||||
public Set<String> getSupportedAnnotationTypes() {
|
String[] iconSizes = {"small", "smaller", "tiny"};
|
||||||
return Collections.singleton("*");
|
|
||||||
|
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
|
||||||
|
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
|
||||||
|
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
String resources = path + "/assets-raw/sprites/ui";
|
||||||
|
Files.walk(Paths.get(resources)).forEach(p -> {
|
||||||
|
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
|
||||||
|
|
||||||
|
String filename = p.getFileName().toString();
|
||||||
|
filename = filename.substring(0, filename.indexOf("."));
|
||||||
|
|
||||||
|
ArrayList<String> names = new ArrayList<>();
|
||||||
|
names.add("");
|
||||||
|
if(filename.contains("icon")){
|
||||||
|
names.addAll(Arrays.asList(iconSizes));
|
||||||
}
|
}
|
||||||
|
|
||||||
void process(String classname, String path, String rtype, String loadMethod) throws Exception{
|
for(String suffix : names){
|
||||||
|
suffix = suffix.isEmpty() ? "" : "-" + suffix;
|
||||||
|
|
||||||
|
String sfilen = filename + suffix;
|
||||||
|
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
|
||||||
|
|
||||||
|
String varname = capitalize(sfilen);
|
||||||
|
TypeSpec.Builder ttype = type;
|
||||||
|
MethodSpec.Builder tload = load;
|
||||||
|
if(varname.startsWith("icon")){
|
||||||
|
varname = varname.substring("icon".length());
|
||||||
|
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
|
||||||
|
ttype = ictype;
|
||||||
|
tload = icload;
|
||||||
|
if(SourceVersion.isKeyword(varname)) varname += "i";
|
||||||
|
}
|
||||||
|
|
||||||
|
if(SourceVersion.isKeyword(varname)) varname += "s";
|
||||||
|
|
||||||
|
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
|
||||||
|
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
for(Element elem : elements){
|
||||||
|
TypeElement t = (TypeElement)elem;
|
||||||
|
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
|
||||||
|
String fname = field.getSimpleName().toString();
|
||||||
|
if(fname.startsWith("default")){
|
||||||
|
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
ictype.addMethod(icload.build());
|
||||||
|
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
|
||||||
|
|
||||||
|
type.addMethod(load.build());
|
||||||
|
type.addMethod(loadStyles.build());
|
||||||
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void processSounds(String classname, String path, String rtype) throws Exception{
|
||||||
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
|
||||||
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
|
||||||
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
|
||||||
|
|
||||||
HashSet<String> names = new HashSet<>();
|
HashSet<String> names = new HashSet<>();
|
||||||
Files.list(Paths.get(path)).forEach(p -> {
|
Files.list(Paths.get(path)).forEach(p -> {
|
||||||
@@ -79,20 +133,40 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
|
|||||||
name = name + "s";
|
name = name + "s";
|
||||||
}
|
}
|
||||||
|
|
||||||
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))",
|
String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
|
||||||
path.substring(path.lastIndexOf("/") + 1) + "/" + fname, (path.substring(path.lastIndexOf("/") + 1) + "/" + fname).replace(".ogg", ".caf"));
|
|
||||||
|
String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
|
||||||
|
|
||||||
|
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
|
||||||
|
|
||||||
dispose.addStatement(name + ".dispose()");
|
dispose.addStatement(name + ".dispose()");
|
||||||
dispose.addStatement(name + " = null");
|
dispose.addStatement(name + " = null");
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
//cons.consume(type, fname, name);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
if(classname.equals("Sounds")){
|
if(classname.equals("Sounds")){
|
||||||
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
|
||||||
}
|
}
|
||||||
|
|
||||||
type.addMethod(load.build());
|
type.addMethod(loadBegin.build());
|
||||||
type.addMethod(dispose.build());
|
type.addMethod(dispose.build());
|
||||||
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static String capitalize(String s){
|
||||||
|
StringBuilder result = new StringBuilder(s.length());
|
||||||
|
|
||||||
|
for(int i = 0; i < s.length(); i++){
|
||||||
|
char c = s.charAt(i);
|
||||||
|
if(c != '_' && c != '-'){
|
||||||
|
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
|
||||||
|
result.append(Character.toUpperCase(c));
|
||||||
|
}else{
|
||||||
|
result.append(c);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return result.toString();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@SuppressWarnings("unchecked")
|
||||||
public boolean checkScope (Scope members) {
|
public boolean checkScope (Scope members) {
|
||||||
for (Symbol s : members.getElements()) {
|
Iterable<Symbol> it;
|
||||||
|
try{
|
||||||
|
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
|
||||||
|
}catch(Throwable t){
|
||||||
|
try{
|
||||||
|
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
|
||||||
|
}catch(Exception e){
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (Symbol s : it) {
|
||||||
if (s instanceof MethodSymbol) {
|
if (s instanceof MethodSymbol) {
|
||||||
MethodSymbol ms = (MethodSymbol) s;
|
MethodSymbol ms = (MethodSymbol) s;
|
||||||
|
|
||||||
|
|||||||
@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
|
|||||||
if(entry.forward && entry.where.isServer && needsPlayer){
|
if(entry.forward && entry.where.isServer && needsPlayer){
|
||||||
//call forwarded method
|
//call forwarded method
|
||||||
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
|
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
|
||||||
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
|
"__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
|
||||||
}
|
}
|
||||||
|
|
||||||
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
readBlock.nextControlFlow("catch (java.lang.Exception e)");
|
||||||
|
|||||||
@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
|
|||||||
|
|
||||||
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
|
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
|
||||||
if(!toAll){
|
if(!toAll){
|
||||||
method.addParameter(int.class, "playerClientID");
|
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
|
||||||
}
|
}
|
||||||
|
|
||||||
//add sender to ignore
|
//add sender to ignore
|
||||||
if(forwarded){
|
if(forwarded){
|
||||||
method.addParameter(int.class, "exceptSenderID");
|
method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
|
||||||
}
|
}
|
||||||
|
|
||||||
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
|
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default
|
||||||
if(!forwarded && methodEntry.local != Loc.none){
|
if(!forwarded && methodEntry.local != Loc.none){
|
||||||
//add in local checks
|
//add in local checks
|
||||||
if(methodEntry.local != Loc.both){
|
if(methodEntry.local != Loc.both){
|
||||||
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())");
|
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
|
||||||
}
|
}
|
||||||
|
|
||||||
//concatenate parameters
|
//concatenate parameters
|
||||||
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
|
|||||||
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
|
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
|
||||||
|
|
||||||
if(writePlayerSkipCheck){ //write begin check
|
if(writePlayerSkipCheck){ //write begin check
|
||||||
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())");
|
method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
|
||||||
}
|
}
|
||||||
|
|
||||||
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
|
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
|
||||||
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
|
|||||||
|
|
||||||
if(forwarded){ //forward packet
|
if(forwarded){ //forward packet
|
||||||
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
|
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
|
||||||
sendString = "send(";
|
sendString = "io.anuke.mindustry.Vars.net.send(";
|
||||||
}else{
|
}else{
|
||||||
sendString = "sendExcept(exceptSenderID, ";
|
sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
|
||||||
}
|
}
|
||||||
}else if(toAll){ //send to all players / to server
|
}else if(toAll){ //send to all players / to server
|
||||||
sendString = "send(";
|
sendString = "io.anuke.mindustry.Vars.net.send(";
|
||||||
}else{ //send to specific client from server
|
}else{ //send to specific client from server
|
||||||
sendString = "sendTo(playerClientID, ";
|
sendString = "playerConnection.send(";
|
||||||
}
|
}
|
||||||
|
|
||||||
//send the actual packet
|
//send the actual packet
|
||||||
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " +
|
method.addStatement(sendString + "packet, " +
|
||||||
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
|
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
|
||||||
|
|
||||||
|
|
||||||
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
|
|||||||
}
|
}
|
||||||
|
|
||||||
private String getCheckString(Loc loc){
|
private String getCheckString(Loc loc){
|
||||||
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" :
|
return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
|
||||||
loc.isClient ? "io.anuke.mindustry.net.Net.client()" :
|
loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
|
||||||
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false";
|
loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
71
build.gradle
@@ -16,35 +16,29 @@ buildscript{
|
|||||||
|
|
||||||
allprojects{
|
allprojects{
|
||||||
version = 'release'
|
version = 'release'
|
||||||
|
apply plugin: 'maven'
|
||||||
|
group = 'com.github.Anuken'
|
||||||
|
|
||||||
ext{
|
ext{
|
||||||
versionNumber = '4'
|
versionNumber = '4'
|
||||||
versionModifier = 'release'
|
if(!project.hasProperty("versionModifier")) versionModifier = 'release'
|
||||||
if(!project.hasProperty("versionType")) versionType = 'official'
|
if(!project.hasProperty("versionType")) versionType = 'official'
|
||||||
appName = 'Mindustry'
|
appName = 'Mindustry'
|
||||||
gdxVersion = '1.9.10'
|
gdxVersion = '1.9.10'
|
||||||
roboVMVersion = '2.3.7'
|
roboVMVersion = '2.3.7'
|
||||||
|
steamworksVersion = '1.8.0'
|
||||||
arcHash = null
|
arcHash = null
|
||||||
|
|
||||||
debugged = {
|
debugged = {
|
||||||
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
|
||||||
}
|
}
|
||||||
|
|
||||||
localArc = {
|
localArc = {
|
||||||
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists()
|
return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
|
||||||
}
|
}
|
||||||
|
|
||||||
getArcHash = {
|
getArcHash = {
|
||||||
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly
|
return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
|
||||||
if(arcHash == null){
|
|
||||||
try{
|
|
||||||
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
|
|
||||||
}catch(e){
|
|
||||||
e.printStackTrace()
|
|
||||||
arcHash = "-SNAPSHOT"
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return arcHash
|
|
||||||
}
|
}
|
||||||
|
|
||||||
arcModule = { String name ->
|
arcModule = { String name ->
|
||||||
@@ -119,6 +113,7 @@ allprojects{
|
|||||||
props.load(new FileInputStream(pfile))
|
props.load(new FileInputStream(pfile))
|
||||||
|
|
||||||
String buildid = getBuildVersion()
|
String buildid = getBuildVersion()
|
||||||
|
println("Compiling with build: '$buildid'")
|
||||||
|
|
||||||
props["type"] = versionType
|
props["type"] = versionType
|
||||||
props["number"] = versionNumber
|
props["number"] = versionNumber
|
||||||
@@ -147,29 +142,14 @@ project(":desktop"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
|
|
||||||
if(debugged()) compile project(":debug")
|
if(debugged()) compile project(":debug")
|
||||||
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
compile arcModule("backends:backend-lwjgl3")
|
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
|
||||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
project(":desktop-sdl"){
|
|
||||||
apply plugin: "java"
|
|
||||||
|
|
||||||
dependencies{
|
|
||||||
compile project(":core")
|
|
||||||
compile project(":net")
|
|
||||||
|
|
||||||
if(debugged()) compile project(":debug")
|
|
||||||
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
|
||||||
|
|
||||||
compile arcModule("backends:backend-sdl")
|
compile arcModule("backends:backend-sdl")
|
||||||
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
|
||||||
@@ -189,7 +169,7 @@ project(":ios"){
|
|||||||
}
|
}
|
||||||
|
|
||||||
props['app.id'] = 'io.anuke.mindustry'
|
props['app.id'] = 'io.anuke.mindustry'
|
||||||
props['app.version'] = '4.0'
|
props['app.version'] = '4.2.1'
|
||||||
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
|
||||||
props['app.executable'] = 'IOSLauncher'
|
props['app.executable'] = 'IOSLauncher'
|
||||||
props['app.name'] = 'Mindustry'
|
props['app.name'] = 'Mindustry'
|
||||||
@@ -199,7 +179,6 @@ project(":ios"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
compileOnly project(":annotations")
|
compileOnly project(":annotations")
|
||||||
|
|
||||||
compile arcModule("backends:backend-robovm")
|
compile arcModule("backends:backend-robovm")
|
||||||
@@ -215,7 +194,9 @@ project(":core"){
|
|||||||
apply plugin: "java"
|
apply plugin: "java"
|
||||||
|
|
||||||
task preGen{
|
task preGen{
|
||||||
|
outputs.upToDateWhen{ false }
|
||||||
generateLocales()
|
generateLocales()
|
||||||
|
writeVersion()
|
||||||
}
|
}
|
||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
@@ -246,6 +227,7 @@ project(":core"){
|
|||||||
|
|
||||||
compileJava.dependsOn(preGen)
|
compileJava.dependsOn(preGen)
|
||||||
|
|
||||||
|
compile "org.lz4:lz4-java:1.4.1"
|
||||||
compile arcModule("arc-core")
|
compile arcModule("arc-core")
|
||||||
compile arcModule("extensions:freetype")
|
compile arcModule("extensions:freetype")
|
||||||
compile arcModule("extensions:arcnet")
|
compile arcModule("extensions:arcnet")
|
||||||
@@ -261,7 +243,6 @@ project(":server"){
|
|||||||
|
|
||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
compile project(":net")
|
|
||||||
compile arcModule("backends:backend-headless")
|
compile arcModule("backends:backend-headless")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -289,7 +270,6 @@ project(":tools"){
|
|||||||
dependencies{
|
dependencies{
|
||||||
compile project(":core")
|
compile project(":core")
|
||||||
|
|
||||||
//for render tests
|
|
||||||
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
|
||||||
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
|
||||||
|
|
||||||
@@ -306,12 +286,23 @@ project(":annotations"){
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
project(":net"){
|
task deployAll{
|
||||||
apply plugin: "java"
|
task cleanDeployOutput{
|
||||||
|
doFirst{
|
||||||
|
if("${getBuildVersion()}" == "custom build" || "${getBuildVersion()}" == "") throw new IllegalArgumentException("----\n\nSET A BUILD NUMBER FIRST!\n\n----")
|
||||||
|
if(!project.hasProperty("release")) throw new IllegalArgumentException("----\n\nSET THE RELEASE PROJECT PROPERTY FIRST!\n\n----")
|
||||||
|
|
||||||
dependencies{
|
delete{
|
||||||
compile project(":core")
|
delete "deploy/"
|
||||||
compile "org.lz4:lz4-java:1.4.1"
|
|
||||||
compile 'com.github.Anuken:WaifUPnP:05eb46bc577fd7674596946ba288c96c0cedd893'
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dependsOn cleanDeployOutput
|
||||||
|
dependsOn "desktop:packrLinux64"
|
||||||
|
dependsOn "desktop:packrWindows64"
|
||||||
|
dependsOn "desktop:packrWindows32"
|
||||||
|
dependsOn "desktop:packrMacOS"
|
||||||
|
dependsOn "server:deploy"
|
||||||
|
dependsOn "android:deploy"
|
||||||
|
}
|
||||||
|
|||||||
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.3 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.4 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.5 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.0 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
|
After Width: | Height: | Size: 2.1 KiB |
|
After Width: | Height: | Size: 2.2 KiB |
BIN
core/assets-raw/sprites/blocks/extra/message.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
core/assets-raw/sprites/blocks/units/command-center.png
Normal file
|
After Width: | Height: | Size: 4.8 KiB |
BIN
core/assets-raw/sprites/blocks/units/rally-point.png
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
|
Before Width: | Height: | Size: 91 B After Width: | Height: | Size: 91 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-attack.png
Normal file
|
After Width: | Height: | Size: 109 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-patrol.png
Normal file
|
After Width: | Height: | Size: 104 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-rally.png
Normal file
|
After Width: | Height: | Size: 95 B |
BIN
core/assets-raw/sprites/ui/icons/icon-command-retreat.png
Normal file
|
After Width: | Height: | Size: 94 B |
BIN
core/assets-raw/sprites/ui/icons/icon-fdroid.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
core/assets-raw/sprites/ui/icons/icon-workshop.png
Normal file
|
After Width: | Height: | Size: 3.9 KiB |
BIN
core/assets-raw/sprites/ui/nomap.png
Normal file
|
After Width: | Height: | Size: 6.7 KiB |
|
Before Width: | Height: | Size: 168 B After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 297 B After Width: | Height: | Size: 2.7 KiB |
8
core/assets-raw/sprites/zones/pack.json
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
{
|
||||||
|
duplicatePadding: true,
|
||||||
|
combineSubdirectories: true,
|
||||||
|
flattenPaths: true,
|
||||||
|
maxWidth: 2048,
|
||||||
|
maxHeight: 2048,
|
||||||
|
fast: true
|
||||||
|
}
|
||||||
|
Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.7 KiB |
|
Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 38 KiB |
|
Before Width: | Height: | Size: 8.0 KiB After Width: | Height: | Size: 8.0 KiB |
|
Before Width: | Height: | Size: 8.8 KiB After Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 7.2 KiB After Width: | Height: | Size: 7.2 KiB |
|
Before Width: | Height: | Size: 29 KiB After Width: | Height: | Size: 29 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 33 KiB |
|
Before Width: | Height: | Size: 19 KiB After Width: | Height: | Size: 19 KiB |
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 15 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
@@ -17,6 +17,12 @@ gameover = Game Over
|
|||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]New highscore!
|
highscore = [accent]New highscore!
|
||||||
|
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
|
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -25,9 +31,6 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
|||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
@@ -48,9 +51,19 @@ minimap = Minimap
|
|||||||
close = Close
|
close = Close
|
||||||
website = Website
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [lightgray]No maps found!
|
maps.none = [lightgray]No maps found!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
|
|
||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -61,28 +74,35 @@ techtree = Tech Tree
|
|||||||
research.list = [lightgray]Research:
|
research.list = [lightgray]Research:
|
||||||
research = Research
|
research = Research
|
||||||
researched = [lightgray]{0} researched.
|
researched = [lightgray]{0} researched.
|
||||||
players = {0} players online
|
players = {0} players
|
||||||
players.single = {0} player online
|
players.single = {0} player
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.banned = You are banned on this server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -103,28 +123,33 @@ server.edit = Edit Server
|
|||||||
server.outdated = [crimson]Outdated Server![]
|
server.outdated = [crimson]Outdated Server![]
|
||||||
server.outdated.client = [crimson]Outdated Client![]
|
server.outdated.client = [crimson]Outdated Client![]
|
||||||
server.version = [gray]v{0} {1}
|
server.version = [gray]v{0} {1}
|
||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [accent]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
server.addressinuse = Address already in use!
|
server.addressinuse = Address already in use!
|
||||||
server.invalidport = Invalid port number!
|
server.invalidport = Invalid port number!
|
||||||
server.error = [crimson]Error hosting server: [accent]{0}
|
server.error = [crimson]Error hosting server.
|
||||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||||
save.new = New Save
|
save.new = New Save
|
||||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||||
overwrite = Overwrite
|
overwrite = Overwrite
|
||||||
save.none = No saves found!
|
save.none = No saves found!
|
||||||
saveload = [accent]Saving...
|
saveload = Saving...
|
||||||
savefail = Failed to save game!
|
savefail = Failed to save game!
|
||||||
save.delete.confirm = Are you sure you want to delete this save?
|
save.delete.confirm = Are you sure you want to delete this save?
|
||||||
save.delete = Delete
|
save.delete = Delete
|
||||||
@@ -138,6 +163,7 @@ save.rename = Rename
|
|||||||
save.rename.text = New name:
|
save.rename.text = New name:
|
||||||
selectslot = Select a save.
|
selectslot = Select a save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = On
|
||||||
@@ -145,12 +171,13 @@ off = Off
|
|||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Wave {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Delete
|
delete = Delete
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
@@ -158,6 +185,11 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Export Classic Data
|
classic.export = Export Classic Data
|
||||||
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
@@ -182,6 +214,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -189,11 +226,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -210,15 +250,17 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Teams
|
editor.teams = Teams
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file.
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file.
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -237,7 +279,7 @@ editor.importmap = Import Map
|
|||||||
editor.importmap.description = Import an already existing map
|
editor.importmap.description = Import an already existing map
|
||||||
editor.importfile = Import File
|
editor.importfile = Import File
|
||||||
editor.importfile.description = Import an external map file
|
editor.importfile.description = Import an external map file
|
||||||
editor.importimage = Import Legacy Image
|
editor.importimage = Import Legacy Map
|
||||||
editor.importimage.description = Import an external map image file
|
editor.importimage.description = Import an external map image file
|
||||||
editor.export = Export...
|
editor.export = Export...
|
||||||
editor.exportfile = Export File
|
editor.exportfile = Export File
|
||||||
@@ -251,6 +293,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
@@ -334,6 +377,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
|||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -371,7 +415,7 @@ zone.crags.name = Crags
|
|||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
@@ -386,6 +430,7 @@ zone.impact0078.description = <insert description here>
|
|||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -433,6 +478,7 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
@@ -442,9 +488,11 @@ bar.drilltierreq = Better Drill Required
|
|||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -491,6 +539,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -520,8 +569,10 @@ setting.mutemusic.name = Mute Music
|
|||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display Player Bubble Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
@@ -531,8 +582,8 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
@@ -540,6 +591,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -750,10 +802,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -806,6 +861,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -870,11 +926,11 @@ unit.lich.name = Lich
|
|||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.next = [lightgray]<Tap to continue>
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
|
||||||
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||||
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
|
||||||
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
|
||||||
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
@@ -889,7 +945,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
|
|||||||
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
|
|
||||||
|
|
||||||
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
item.copper.description = The most basic structural material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -929,6 +984,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
|
|||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -1030,6 +1086,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
|
|||||||
discord = Připoj se k Mindustry na Discordu!
|
discord = Připoj se k Mindustry na Discordu!
|
||||||
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
link.discord.description = Oficiální Mindustry chatroom na Discordu!
|
||||||
link.github.description = Zdrojový kód hry
|
link.github.description = Zdrojový kód hry
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Seznam úprav
|
||||||
link.dev-builds.description = Nestabilní verze vývoje hry
|
link.dev-builds.description = Nestabilní verze vývoje hry
|
||||||
link.trello.description = Oficiální Trello board pro plánované funkce
|
link.trello.description = Oficiální Trello board pro plánované funkce
|
||||||
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
|
||||||
@@ -12,73 +12,93 @@ link.google-play.description = Google Play store
|
|||||||
link.wiki.description = Oficiální Mindustry wiki
|
link.wiki.description = Oficiální Mindustry wiki
|
||||||
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
|
||||||
screenshot = Snímek obrazovky uložen {0}
|
screenshot = Snímek obrazovky uložen {0}
|
||||||
screenshot.invalid = Map too large, potentially not enough memory for screenshot.
|
screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
|
||||||
gameover = Konec hry
|
gameover = Konec hry
|
||||||
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
gameover.pvp = [accent] {0}[] Tým Vyhrál!
|
||||||
highscore = [accent]Nový Rekord!
|
highscore = [accent]Nový rekord!
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
load.sound = Zvuky
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
load.map = Mapy
|
||||||
stat.built = Buildings Built:[accent] {0}
|
load.image = Obrázky
|
||||||
stat.destroyed = Buildings Destroyed:[accent] {0}
|
load.content = Obsah
|
||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
load.system = System
|
||||||
stat.delivered = Resources Launched:
|
stat.wave = Vln poraženo:[accent] {0}
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
stat.built = Budov postaveno:[accent] {0}
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
stat.destroyed = Budov zničeno:[accent] {0}
|
||||||
launcheditems = [accent]Launched Items
|
stat.deconstructed = Budov rozebráno:[accent] {0}
|
||||||
|
stat.delivered = Materiálu odesláno:
|
||||||
|
stat.rank = Závěrečné hodnocení: [accent]{0}
|
||||||
|
launcheditems = [accent]Odeslané předměty
|
||||||
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
|
||||||
level.highscore = Nejvyšší skóre: [accent]{0}
|
level.highscore = Nejvyšší skóre: [accent]{0}
|
||||||
level.select = Výběr levelu
|
level.select = Výběr levelu
|
||||||
level.mode = Herní mód:
|
level.mode = Herní mód:
|
||||||
showagain = Znovu neukazovat !
|
showagain = Znovu neukazovat !
|
||||||
coreattack = < Jádro je pod útokem! >
|
coreattack = < Jádro je pod útokem! >
|
||||||
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent
|
nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
|
||||||
database = Core Database
|
database = Databáze objektů
|
||||||
savegame = Uložit hru
|
savegame = Uložit hru
|
||||||
loadgame = Načíst hru
|
loadgame = Načíst hru
|
||||||
joingame = Připojit se ke hře
|
joingame = Připojit se ke hře
|
||||||
addplayers = Přidat/Odebrat hráče
|
addplayers = Přidat/Odebrat hráče
|
||||||
customgame = Vlastní hra
|
customgame = Vlastní hra
|
||||||
newgame = New Game
|
newgame = Nová hra
|
||||||
none = <none>
|
none = <žádný>
|
||||||
minimap = Minimap
|
minimap = Minimapa
|
||||||
close = Zavřít
|
close = Zavřít
|
||||||
|
website = Web. stránky
|
||||||
quit = Ukončit
|
quit = Ukončit
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Mapy
|
maps = Mapy
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Pokračovat
|
continue = Pokračovat
|
||||||
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = O hře
|
about.button = O hře
|
||||||
name = Name:
|
name = Jméno:
|
||||||
noname = Nejdřív si vyber[accent] herní jméno[].
|
noname = Nejdřív si vyber[accent] herní jméno[].
|
||||||
filename = Jméno složky:
|
filename = Jméno složky:
|
||||||
unlocked = Nový blok odemknut!
|
unlocked = Nový blok odemknut!
|
||||||
completed = [accent]Completed
|
completed = [accent]Dokončeno
|
||||||
techtree = Tech Tree
|
techtree = Technologie
|
||||||
research.list = [LIGHT_GRAY]Research:
|
research.list = [LIGHT_GRAY]Výzkum:
|
||||||
research = Research
|
research = Zkoumej
|
||||||
researched = [LIGHT_GRAY]{0} researched.
|
researched = [LIGHT_GRAY]{0} vyzkoumán(o).
|
||||||
players = {0} hráčů online
|
players = {0} hráčů online
|
||||||
players.single = {0} hráč online
|
players.single = {0} hráč online
|
||||||
server.closing = [accent]Zavírám server...
|
server.closing = [accent]Zavírám server...
|
||||||
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
server.kicked.kick = Byl jsi vykopnut ze serveru!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server je zavřený.
|
server.kicked.serverClose = Server je zavřený.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
|
||||||
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
|
||||||
server.kicked.banned = Jsi zabanován na tomto serveru.
|
server.kicked.banned = Jsi zabanován na tomto serveru.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
|
||||||
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
|
||||||
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
server.kicked.nameEmpty = Tvé jméno je neplatné.
|
||||||
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
|
||||||
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Konec hry!
|
||||||
|
server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
|
||||||
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
|
||||||
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
|
||||||
hostserver = Hostovat hru
|
hostserver = Hostovat hru
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Hostovat\nHru
|
hostserver.mobile = Hostovat\nHru
|
||||||
host = Hostitel
|
host = Hostitel
|
||||||
hosting = [accent]Otevírám server...
|
hosting = [accent]Otevírám server...
|
||||||
hosts.refresh = Obnovit
|
hosts.refresh = Obnovit
|
||||||
hosts.discovering = Hledám hry LAN
|
hosts.discovering = Hledám hry LAN
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Obnovuji servery
|
server.refreshing = Obnovuji servery
|
||||||
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
|
||||||
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
host.invalid = [scarlet]Nejde se připojit k hostiteli.
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]Verze: {0} {1}
|
|||||||
server.custombuild = [yellow]Vlastní verze
|
server.custombuild = [yellow]Vlastní verze
|
||||||
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
|
||||||
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
|
||||||
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
|
||||||
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
|
||||||
joingame.title = Připojit se ke hře
|
joingame.title = Připojit se ke hře
|
||||||
joingame.ip = Adresa:
|
joingame.ip = Adresa:
|
||||||
disconnect = Odpojen.
|
disconnect = Odpojen.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Chyba načtení dat světa!
|
disconnect.data = Chyba načtení dat světa!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Připojuji se...
|
connecting = [accent]Připojuji se...
|
||||||
connecting.data = [accent]Načítám data světa...
|
connecting.data = [accent]Načítám data světa...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -134,6 +159,7 @@ save.rename = Přejmenovat
|
|||||||
save.rename.text = Nové jméno:
|
save.rename.text = Nové jméno:
|
||||||
selectslot = Vyber uložení.
|
selectslot = Vyber uložení.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
|
||||||
empty = <Prázný>
|
empty = <Prázný>
|
||||||
on = On
|
on = On
|
||||||
@@ -141,25 +167,34 @@ off = Off
|
|||||||
save.autosave = Automatické uložení: {0}
|
save.autosave = Automatické uložení: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Vlna {0}
|
save.wave = Vlna {0}
|
||||||
save.difficulty = Obtížnost: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Naposledy uloženo: {0}
|
save.date = Naposledy uloženo: {0}
|
||||||
save.playtime = Herní čas: {0}
|
save.playtime = Herní čas: {0}
|
||||||
warning = Warning.
|
warning = Varování.
|
||||||
confirm = Potvrdit
|
confirm = Potvrdit
|
||||||
delete = Smazat
|
delete = Smazat
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Otevřít
|
open = Otevřít
|
||||||
customize = Customize
|
customize = Přizpůsobit
|
||||||
cancel = Zrušit
|
cancel = Zrušit
|
||||||
openlink = Otevřít Odkaz
|
openlink = Otevřít Odkaz
|
||||||
copylink = Zkopírovat Odkaz
|
copylink = Zkopírovat Odkaz
|
||||||
back = Zpět
|
back = Zpět
|
||||||
|
data.export = Exportuj Data
|
||||||
|
data.import = Importuj Data
|
||||||
|
data.exported = Data exportována.
|
||||||
|
data.invalid = Neplatná herní data.
|
||||||
|
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
|
||||||
|
classic.export = Exportovat klasická data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Jsi si jistý že chceš ukončit ?
|
quit.confirm = Jsi si jistý že chceš ukončit ?
|
||||||
|
quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
|
||||||
loading = [accent]Načítám...
|
loading = [accent]Načítám...
|
||||||
saving = [accent]Ukládám...
|
saving = [accent]Ukládám...
|
||||||
wave = [accent]Vlna {0}
|
wave = [accent]Vlna {0}
|
||||||
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
wave.waiting = [LIGHT_GRAY]Vlna za {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
|
||||||
waiting = [LIGHT_GRAY]Čekám...
|
waiting = [LIGHT_GRAY]Čekám...
|
||||||
waiting.players = Čekání na hráče...
|
waiting.players = Čekání na hráče...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
|
||||||
@@ -171,10 +206,15 @@ custom = Vlastní
|
|||||||
builtin = Zabudovaný
|
builtin = Zabudovaný
|
||||||
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
|
||||||
map.random = [accent]Náhodná mapa
|
map.random = [accent]Náhodná mapa
|
||||||
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru.
|
map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
|
||||||
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru.
|
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
|
||||||
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Štětec
|
editor.brush = Štětec
|
||||||
editor.openin = Otevřít v editoru.
|
editor.openin = Otevřít v editoru.
|
||||||
editor.oregen = Generovat nerostné zdroje.
|
editor.oregen = Generovat nerostné zdroje.
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Generování nerostných zdrojů:
|
|||||||
editor.mapinfo = Informace o mapě
|
editor.mapinfo = Informace o mapě
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Popis:
|
editor.description = Popis:
|
||||||
editor.waves = Waves:
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.rules = Rules:
|
editor.waves = Vln:
|
||||||
|
editor.rules = Pravidla:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
editor.newmap = New Map
|
editor.publish.workshop = Publish On Workshop
|
||||||
|
editor.newmap = Nová mapa
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Jméno:
|
editor.name = Jméno:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = Změnit velikost mapy
|
|||||||
editor.mapname = Jméno mapy:
|
editor.mapname = Jméno mapy:
|
||||||
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
|
||||||
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Vyber mapu k načtení:
|
editor.selectmap = Vyber mapu k načtení:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -302,6 +349,7 @@ ping = Odezva: {0}ms
|
|||||||
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
language.restart = Prosím restartuj hru aby se provedla změna jazyka!
|
||||||
settings = Nastavení
|
settings = Nastavení
|
||||||
tutorial = Tutoriál
|
tutorial = Tutoriál
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor map
|
mapeditor = Editor map
|
||||||
donate = Darovat
|
donate = Darovat
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Jazyk
|
settings.language = Jazyk
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = nastavit výchozí
|
settings.reset = nastavit výchozí
|
||||||
settings.rebind = Přenastavit
|
settings.rebind = Přenastavit
|
||||||
settings.controls = Ovládání
|
settings.controls = Ovládání
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Životy
|
blocks.health = Životy
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Nepřesnost/výchylka
|
blocks.inaccuracy = Nepřesnost/výchylka
|
||||||
blocks.shots = Střely
|
blocks.shots = Střely
|
||||||
blocks.reload = Střely za sekundu
|
blocks.reload = Střely za sekundu
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|||||||
setting.indicators.name = Indikátor pro spojence
|
setting.indicators.name = Indikátor pro spojence
|
||||||
setting.autotarget.name = Automaticky zaměřuje
|
setting.autotarget.name = Automaticky zaměřuje
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = žádný
|
setting.fpscap.none = žádný
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = Ukázat laser energie
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Ukázat minimapu
|
setting.minimap.name = Ukázat minimapu
|
||||||
setting.musicvol.name = Hlasitost hudby
|
setting.musicvol.name = Hlasitost hudby
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Ztišit hudbu
|
setting.mutemusic.name = Ztišit hudbu
|
||||||
setting.sfxvol.name = SFX hlasitost
|
setting.sfxvol.name = SFX hlasitost
|
||||||
setting.mutesound.name = Ztišit zvuky
|
setting.mutesound.name = Ztišit zvuky
|
||||||
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
setting.crashreport.name = Poslat anonymní spis o zhroucení hry
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = Všeobecné
|
|||||||
category.view.name = Pohled
|
category.view.name = Pohled
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Útok
|
command.attack = Útok
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Ústup
|
command.retreat = Ústup
|
||||||
command.patrol = Hlídkovat
|
|
||||||
keybind.gridMode.name = Výběr bloků
|
keybind.gridMode.name = Výběr bloků
|
||||||
keybind.gridModeShift.name = Výběr kategorie
|
keybind.gridModeShift.name = Výběr kategorie
|
||||||
keybind.press = Stiskni klívesu...
|
keybind.press = Stiskni klívesu...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Stiskni osu nebo klávesu...
|
|||||||
keybind.screenshot.name = Sníměk mapy
|
keybind.screenshot.name = Sníměk mapy
|
||||||
keybind.move_x.name = Pohyb na X
|
keybind.move_x.name = Pohyb na X
|
||||||
keybind.move_y.name = Pohyb na Y
|
keybind.move_y.name = Pohyb na Y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Vybrat/Střílet
|
keybind.select.name = Vybrat/Střílet
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Dopravník
|
block.conveyor.name = Dopravník
|
||||||
block.titanium-conveyor.name = Titániový dopravník
|
block.titanium-conveyor.name = Titániový dopravník
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Křižovatka
|
block.junction.name = Křižovatka
|
||||||
block.router.name = Směrovač
|
block.router.name = Směrovač
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Dělička
|
block.sorter.name = Dělička
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Brána přetečení
|
block.overflow-gate.name = Brána přetečení
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = Výbušninový mixér
|
|||||||
block.solar-panel.name = Solární panel
|
block.solar-panel.name = Solární panel
|
||||||
block.solar-panel-large.name = Velký solární panel
|
block.solar-panel-large.name = Velký solární panel
|
||||||
block.oil-extractor.name = Ropný Extraktor
|
block.oil-extractor.name = Ropný Extraktor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Továrna na Spirit Drony
|
block.spirit-factory.name = Továrna na Spirit Drony
|
||||||
block.phantom-factory.name = Továrna na Fantom Drony
|
block.phantom-factory.name = Továrna na Fantom Drony
|
||||||
@@ -819,9 +885,10 @@ block.container.name = Kontejnér
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = modrá
|
team.blue.name = modrá
|
||||||
team.red.name = červená
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = oranžová
|
team.orange.name = oranžová
|
||||||
team.none.name = šedá
|
team.derelict.name = derelict
|
||||||
team.green.name = zelená
|
team.green.name = zelená
|
||||||
team.purple.name = fialová
|
team.purple.name = fialová
|
||||||
unit.spirit.name = Spirit Dron
|
unit.spirit.name = Spirit Dron
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Tvá mise tady je vyhladit [LIGHT_GRAY] nepřítele[].\n\nZačneš tím že[accent] budeš těžit měd[]. Klikni na měděnou rudu poblíž tvého jádra pro těžbu.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
|
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
|
||||||
tutorial.morecopper = Je za potřebí více mědi.\n\nBuď ho můžeš natěžit manuáně nebo polož více vrtů.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
tutorial.turret = Defenzivní stavby musí být postaveny za účelem obrany vůči[LIGHT_GRAY] nepříteli[].\nPostav střílnu Duo blízko svého jádra.
|
||||||
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
tutorial.drillturret = Duo střílny požadují[accent] měd jako střelivo []ke střelbě.\nPolož vrt blízko střílny pro zásobování mědí.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
tutorial.waves = [LIGHT_GRAY] nepřítel[] je přibližuje.\n\nBraň své jádro po dobu dvou vln, postav více střílen.
|
||||||
tutorial.lead = Více rud je zde dostupných. Najdi a těž[accent] Olovo[].\n\nPřetáhni od tvojí jednotky k jádru pro přesun materiálu.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Měd a olovo jsou slabé materiály.\nLepší[accent] hustá slitina[] může být vytvořena v peci.\n\npostav si jednu pec.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = Pec teď bude produkovat slitinu.\nVyráběj si ji.\nZvyš počet produkce pokud je nutno.
|
|
||||||
tutorial.siliconsmelter = Jádro teď vytvoří[accent] spirit drona[] pro těžení a opravu bloků.\n\nTovárny pro ostatní jednotky mohou být vytvořeny za pomocí [accent] Křemíku.\nPostav Křemíkovou pec.
|
|
||||||
tutorial.silicondrill = Křemík vyžaduje[accent] uhlí[] a[accent] písek[].\nZačni tím že položíš pár vrtů.
|
|
||||||
tutorial.generator = Tato technologie vyžaduje energii k provozu.\nVytvoř[accent] spalovací generátor[]k produkci energie.
|
|
||||||
tutorial.generatordrill = Spalovací generátory vyžadujou palivo.\nZásobuj ho uhlím z vrtu.
|
|
||||||
tutorial.node = Energie vyžaduje přenos.\nVytvoř[accent] energetický uzel[] vedle svého generátoru pro přenos energie.
|
|
||||||
tutorial.nodelink = Energie může být přenášena zkrz kontakt s energetickými bloky a generátory, nebo propojením zkrze energetické uzly.\n\nPropoj energii kliknutím na uzel a následným výběrem generátoru a křemíkovou pecí.
|
|
||||||
tutorial.silicon = Křemík se teď produkuje. Vyráběj si.\n\nJe doporučeno zvýšit produkci.
|
|
||||||
tutorial.daggerfactory = Postav[accent] Továrnu na Dagger mechy.[]\n\nToto bude využito pro konstrukci útočné síly.
|
|
||||||
tutorial.router = Továrny potřebujou k provozu materiál.\nPolož na dopravník směrovač pro oddělení části nákladu k továrně.
|
|
||||||
tutorial.dagger = Propoj energetické uzly s továrnou.\nJakmile jsou požadavky splněny, Mechy se začnou stavět.\n\nPokládej vrty, generátory a dopravníky dle libosti.
|
|
||||||
tutorial.battle = [LIGHT_GRAY] Nepřítel[] prozradil lokaci svého jádra.\nZnič ho svými bojovými jednotkami.
|
|
||||||
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
item.copper.description = Užitečný strukturální materiál. Používá se rozsáhle v ostatních typech bloků.
|
||||||
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
item.lead.description = Základní počáteční materiál. Požívá se rozsáhle v elektronice a v blocích pro transport tekutin.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
unit.titan.description = Pokročilá, obrněná pozemní jednotka. Útočí jak na pozemní tak vzdušné nepřátelské jednotky.
|
||||||
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
unit.fortress.description = Težká, pozemní artilérní jednotka.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
|
||||||
unit.ghoul.description = Těžký, kobercový bombardér.
|
unit.ghoul.description = Těžký, kobercový bombardér.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
|
||||||
@@ -937,7 +1000,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
|
|||||||
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
|
||||||
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení.
|
block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
|
||||||
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
|
||||||
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
|
||||||
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
|
||||||
@@ -951,7 +1014,7 @@ block.router.description = Příijmá předměty z jednoho směru a posílá je
|
|||||||
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
|
||||||
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
|
||||||
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
|
||||||
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu.
|
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
|
||||||
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
|
||||||
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
|
||||||
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
|
||||||
@@ -976,7 +1039,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
|
|||||||
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
|
||||||
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku.
|
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
|
||||||
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
|
||||||
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
|
||||||
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = Velká artilérní střílna, která vystřelí něko
|
|||||||
block.cyclone.description = Velká rychle pálící střílna.
|
block.cyclone.description = Velká rychle pálící střílna.
|
||||||
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
|
||||||
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
|
||||||
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ contributors = Tõlkijad ja panustajad
|
|||||||
discord = Liituge Mindustry Discordi serveriga!
|
discord = Liituge Mindustry Discordi serveriga!
|
||||||
link.discord.description = Mindustry ametlik Discordi server
|
link.discord.description = Mindustry ametlik Discordi server
|
||||||
link.github.description = Github mängu koodiga
|
link.github.description = Github mängu koodiga
|
||||||
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Selle mängu pooleli olevad versioonid
|
link.dev-builds.description = Selle mängu pooleli olevad versioonid
|
||||||
link.trello.description = Ametlik Trello leht plaanitud funktsioonide listiga
|
link.trello.description = Ametlik Trello leht plaanitud funktsioonide listiga
|
||||||
link.itch.io.description = itch.io leht selle mängu arvuti versioonidega
|
link.itch.io.description = itch.io leht selle mängu arvuti versioonidega
|
||||||
@@ -15,7 +16,11 @@ screenshot.invalid = Maailm liiga suur, tõenäoliselt pole piisavalt mälu salv
|
|||||||
gameover = Mäng Läbi
|
gameover = Mäng Läbi
|
||||||
gameover.pvp = [accent] {0}[] tiim võitis!
|
gameover.pvp = [accent] {0}[] tiim võitis!
|
||||||
highscore = [accent]Uus rekord!
|
highscore = [accent]Uus rekord!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Raund:[accent] {0}
|
stat.wave = Raund:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
|
||||||
stat.built = Ehitisi ehitatud:[accent] {0}
|
stat.built = Ehitisi ehitatud:[accent] {0}
|
||||||
@@ -23,10 +28,6 @@ stat.destroyed = Ehitisi hävitatud:[accent] {0}
|
|||||||
stat.deconstructed = Ehitisi lahtivõetud:[accent] {0}
|
stat.deconstructed = Ehitisi lahtivõetud:[accent] {0}
|
||||||
stat.delivered = Materjale kaasa võetud:
|
stat.delivered = Materjale kaasa võetud:
|
||||||
stat.rank = Lõplik Hinne: [accent]{0}
|
stat.rank = Lõplik Hinne: [accent]{0}
|
||||||
|
|
||||||
placeline = Sa valisid ehitise\nSa saad[accent] panna neid sirges reas[] hoides näpuga all ja, siis viibates mõnes suunas.\n\n[scarlet] TEE SEDA
|
|
||||||
removearea = Sa valisid hävitamise funktsiooni.\nsa saad[accent] hävitada[]hoides oma sõrme all mõne sekundi ja, siis viibates mõnele poole.\n\n[scarlet]TEE SEDA
|
|
||||||
|
|
||||||
launcheditems = [accent]Kaasa võetud materjalid
|
launcheditems = [accent]Kaasa võetud materjalid
|
||||||
map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]".
|
map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]".
|
||||||
level.highscore = Rekord: [accent]{0}
|
level.highscore = Rekord: [accent]{0}
|
||||||
@@ -35,7 +36,6 @@ level.mode = Mänguviisi valik:
|
|||||||
showagain = Ära näita järgmine kord
|
showagain = Ära näita järgmine kord
|
||||||
coreattack = < TUUMA RÜNNATAKSE! >\nMAYDAY MAYDAY
|
coreattack = < TUUMA RÜNNATAKSE! >\nMAYDAY MAYDAY
|
||||||
nearpoint = [[ [scarlet]LAHKU VAENLASTE LANGEMISE ALALT VIIVITAMATA[] ]\npeatselt hävinemine
|
nearpoint = [[ [scarlet]LAHKU VAENLASTE LANGEMISE ALALT VIIVITAMATA[] ]\npeatselt hävinemine
|
||||||
outofbounds = [[ PIIRIDEST VÄLJAS ]\n[]enese hävitamine {0}
|
|
||||||
database = Tuuma Andmebaas
|
database = Tuuma Andmebaas
|
||||||
savegame = Salvesta
|
savegame = Salvesta
|
||||||
loadgame = Lae Mäng
|
loadgame = Lae Mäng
|
||||||
@@ -46,10 +46,20 @@ newgame = Uus Mäng
|
|||||||
none = <puudub>
|
none = <puudub>
|
||||||
minimap = Kaart
|
minimap = Kaart
|
||||||
close = Sule
|
close = Sule
|
||||||
|
website = Website
|
||||||
quit = Lahku
|
quit = Lahku
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Maailmad
|
maps = Maailmad
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Jätka
|
continue = Jätka
|
||||||
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
|
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Info
|
about.button = Info
|
||||||
name = Nimi:
|
name = Nimi:
|
||||||
noname = Valige[accent] nimi[] kõigepealt.
|
noname = Valige[accent] nimi[] kõigepealt.
|
||||||
@@ -64,24 +74,31 @@ players = {0} mängijat mängus
|
|||||||
players.single = {0} mängija mängus
|
players.single = {0} mängija mängus
|
||||||
server.closing = [accent]Serveri sulgemine...
|
server.closing = [accent]Serveri sulgemine...
|
||||||
server.kicked.kick = Sind visati serverist välja!
|
server.kicked.kick = Sind visati serverist välja!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server suletud.
|
server.kicked.serverClose = Server suletud.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
|
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
|
||||||
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
|
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
|
||||||
server.kicked.banned = Sul on keeld seal mängida.
|
server.kicked.banned = Sul on keeld seal mängida.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
|
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
|
||||||
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
|
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
|
||||||
server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
|
server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
|
||||||
server.kicked.idInUse = Sa juba oled selles serveris! Kahe kasutajaga liitumine on keelatud.
|
server.kicked.idInUse = Sa juba oled selles serveris! Kahe kasutajaga liitumine on keelatud.
|
||||||
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
|
server.kicked.customClient = See server ei luba modifitseeritud mängu versioone. Lae alla ametlik versioon.
|
||||||
server.kicked.gameover = Mäng läbi!
|
server.kicked.gameover = Mäng läbi!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
|
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
|
||||||
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
|
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
|
||||||
hostserver = Hosti Mäng
|
hostserver = Hosti Mäng
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Hosti\nMäng
|
hostserver.mobile = Hosti\nMäng
|
||||||
host = Hosti
|
host = Hosti
|
||||||
hosting = [accent]Serveri avamine...
|
hosting = [accent]Serveri avamine...
|
||||||
hosts.refresh = Värskenda
|
hosts.refresh = Värskenda
|
||||||
hosts.discovering = LAN mängude otsimine
|
hosts.discovering = LAN mängude otsimine
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Serveri värskendamine
|
server.refreshing = Serveri värskendamine
|
||||||
hosts.none = [lightgray]Kohalikke mänge ei leitud!
|
hosts.none = [lightgray]Kohalikke mänge ei leitud!
|
||||||
host.invalid = [scarlet]Serveriga ei saa ühendust.
|
host.invalid = [scarlet]Serveriga ei saa ühendust.
|
||||||
@@ -98,7 +115,6 @@ server.admins = Administraatorid
|
|||||||
server.admins.none = Administraatoreid ei leitud!
|
server.admins.none = Administraatoreid ei leitud!
|
||||||
server.add = Lisa Server
|
server.add = Lisa Server
|
||||||
server.delete = Oled kindel, et soovid serveri kustutada?
|
server.delete = Oled kindel, et soovid serveri kustutada?
|
||||||
server.hostname = Omanik: {0}
|
|
||||||
server.edit = Kohanda Serverit
|
server.edit = Kohanda Serverit
|
||||||
server.outdated = [crimson]Aegunud Server![]
|
server.outdated = [crimson]Aegunud Server![]
|
||||||
server.outdated.client = [crimson]Aegunud Versioon[]
|
server.outdated.client = [crimson]Aegunud Versioon[]
|
||||||
@@ -106,13 +122,18 @@ server.version = [lightgray]Versioon: {0} {1}
|
|||||||
server.custombuild = [yellow]Kohandatud Versioon
|
server.custombuild = [yellow]Kohandatud Versioon
|
||||||
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
|
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
|
||||||
confirmkick = Oled kindel, et soovid mängijat välja visata?
|
confirmkick = Oled kindel, et soovid mängijat välja visata?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
|
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
|
||||||
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
|
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
|
||||||
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
|
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
|
||||||
joingame.title = Liitu Mänguga
|
joingame.title = Liitu Mänguga
|
||||||
joingame.ip = Aadress:
|
joingame.ip = Aadress:
|
||||||
disconnect = Lahti ühendatud.
|
disconnect = Lahti ühendatud.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
|
disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Ühendamine...
|
connecting = [accent]Ühendamine...
|
||||||
connecting.data = [accent]Laen maailma andmeid alla...
|
connecting.data = [accent]Laen maailma andmeid alla...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -138,6 +159,7 @@ save.rename = Nimeta ümber
|
|||||||
save.rename.text = Uus nimi:
|
save.rename.text = Uus nimi:
|
||||||
selectslot = Vali salvestus.
|
selectslot = Vali salvestus.
|
||||||
slot = [accent]Koht {0}
|
slot = [accent]Koht {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
|
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
|
||||||
empty = <tühi>
|
empty = <tühi>
|
||||||
on = Sees
|
on = Sees
|
||||||
@@ -145,12 +167,13 @@ off = Väljas
|
|||||||
save.autosave = Automaatne salvestamine: {0}
|
save.autosave = Automaatne salvestamine: {0}
|
||||||
save.map = Maailm: {0}
|
save.map = Maailm: {0}
|
||||||
save.wave = Raund {0}
|
save.wave = Raund {0}
|
||||||
save.difficulty = Raskusaste: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Viimati Salvestatud: {0}
|
save.date = Viimati Salvestatud: {0}
|
||||||
save.playtime = Mänguaeg: {0}
|
save.playtime = Mänguaeg: {0}
|
||||||
warning = Hoiatus.
|
warning = Hoiatus.
|
||||||
confirm = Kinnita
|
confirm = Kinnita
|
||||||
delete = Kustuta
|
delete = Kustuta
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Ava
|
open = Ava
|
||||||
customize = Kohanda
|
customize = Kohanda
|
||||||
@@ -158,14 +181,15 @@ cancel = Tühista
|
|||||||
openlink = Ava Link
|
openlink = Ava Link
|
||||||
copylink = Kopeeri Link
|
copylink = Kopeeri Link
|
||||||
back = Tagasi
|
back = Tagasi
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Oled kindel, et soovid lahkuda?
|
quit.confirm = Oled kindel, et soovid lahkuda?
|
||||||
changelog.title = Muudatused
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
changelog.loading = Getting changelog...
|
|
||||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
|
||||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
|
||||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
|
||||||
changelog.current = [yellow][[Current version]
|
|
||||||
changelog.latest = [accent][[Latest version]
|
|
||||||
loading = [accent]Laadimine...
|
loading = [accent]Laadimine...
|
||||||
saving = [accent]Salvestamine...
|
saving = [accent]Salvestamine...
|
||||||
wave = [accent]Raund {0}
|
wave = [accent]Raund {0}
|
||||||
@@ -186,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -193,9 +222,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Maailma Info
|
editor.mapinfo = Maailma Info
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Kirjeldus:
|
editor.description = Kirjeldus:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Raundid:
|
editor.waves = Raundid:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Raundid
|
waves.title = Raundid
|
||||||
waves.remove = Eemalda
|
waves.remove = Eemalda
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -210,17 +244,19 @@ waves.copy = Copy to Clipboard
|
|||||||
waves.load = Load from Clipboard
|
waves.load = Load from Clipboard
|
||||||
waves.invalid = Invalid waves in clipboard.
|
waves.invalid = Invalid waves in clipboard.
|
||||||
waves.copied = Raundid kopeeritud.
|
waves.copied = Raundid kopeeritud.
|
||||||
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Muuda...
|
edit = Muuda...
|
||||||
editor.name = Nimi:
|
editor.name = Nimi:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = Remove Unit
|
||||||
editor.teams = Tiimid
|
editor.teams = Tiimid
|
||||||
editor.elevation = Elevation
|
|
||||||
editor.errorload = Error loading file:\n[accent]{0}
|
editor.errorload = Error loading file:\n[accent]{0}
|
||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Maailma nime pole täpsustatud.
|
editor.errorname = Maailma nime pole täpsustatud.
|
||||||
editor.update = Uuenda
|
editor.update = Uuenda
|
||||||
@@ -253,12 +289,34 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
toolmode.replace = Replace
|
||||||
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
|
toolmode.replaceall = Replace All
|
||||||
|
toolmode.replaceall.description = Replace all blocks in map.
|
||||||
|
toolmode.orthogonal = Orthogonal
|
||||||
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
|
toolmode.square = Square
|
||||||
|
toolmode.square.description = Square brush.
|
||||||
|
toolmode.eraseores = Erase Ores
|
||||||
|
toolmode.eraseores.description = Erase only ores.
|
||||||
|
toolmode.fillteams = Fill Teams
|
||||||
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
|
toolmode.drawteams = Draw Teams
|
||||||
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
|
filter.blend = Blend
|
||||||
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Maak
|
filter.ore = Maak
|
||||||
filter.rivernoise = River Noise
|
filter.rivernoise = River Noise
|
||||||
|
filter.mirror = Mirror
|
||||||
|
filter.clear = Clear
|
||||||
|
filter.option.ignore = Ignore
|
||||||
filter.scatter = Scatter
|
filter.scatter = Scatter
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Scale
|
filter.option.scale = Scale
|
||||||
@@ -268,16 +326,21 @@ filter.option.threshold = Threshold
|
|||||||
filter.option.circle-scale = Circle Scale
|
filter.option.circle-scale = Circle Scale
|
||||||
filter.option.octaves = Octaves
|
filter.option.octaves = Octaves
|
||||||
filter.option.falloff = Falloff
|
filter.option.falloff = Falloff
|
||||||
|
filter.option.angle = Angle
|
||||||
filter.option.block = Plokk
|
filter.option.block = Plokk
|
||||||
filter.option.floor = Põrand
|
filter.option.floor = Põrand
|
||||||
|
filter.option.flooronto = Target Floor
|
||||||
filter.option.wall = Sein
|
filter.option.wall = Sein
|
||||||
filter.option.ore = Maak
|
filter.option.ore = Maak
|
||||||
filter.option.floor2 = Teine Korrus
|
filter.option.floor2 = Teine Korrus
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
|
filter.option.radius = Radius
|
||||||
|
filter.option.percentile = Percentile
|
||||||
width = Laius:
|
width = Laius:
|
||||||
height = Kõrgus:
|
height = Kõrgus:
|
||||||
menu = Menüü
|
menu = Menüü
|
||||||
play = Mängi
|
play = Mängi
|
||||||
|
campaign = Campaign
|
||||||
load = Lae
|
load = Lae
|
||||||
save = Salvesta
|
save = Salvesta
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -286,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Sätted
|
settings = Sätted
|
||||||
tutorial = Õpetus
|
tutorial = Õpetus
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Anneta
|
donate = Anneta
|
||||||
@@ -299,15 +363,20 @@ bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
zone.resources = Resources Detected:
|
zone.resources = Resources Detected:
|
||||||
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
|
zone.objective.survival = Survive
|
||||||
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Lisa...
|
add = Lisa...
|
||||||
boss.health = Bossi Elud
|
boss.health = Bossi Elud
|
||||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||||
@@ -319,6 +388,7 @@ error.alreadyconnected = Already connected.
|
|||||||
error.mapnotfound = Map file not found!
|
error.mapnotfound = Map file not found!
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Unknown network error.
|
error.any = Unknown network error.
|
||||||
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = The Craters
|
zone.craters.name = The Craters
|
||||||
@@ -329,8 +399,26 @@ zone.desolateRift.name = Desolate Rift
|
|||||||
zone.nuclearComplex.name = Nuclear Production Complex
|
zone.nuclearComplex.name = Nuclear Production Complex
|
||||||
zone.overgrowth.name = Overgrowth
|
zone.overgrowth.name = Overgrowth
|
||||||
zone.tarFields.name = Tar Fields
|
zone.tarFields.name = Tar Fields
|
||||||
|
zone.saltFlats.name = Salt Flats
|
||||||
|
zone.impact0078.name = Impact 0078
|
||||||
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build Titan units. Destroy it. Reclaim that which was lost.
|
||||||
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insert description here>
|
||||||
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Keel
|
settings.language = Keel
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -348,12 +436,14 @@ no = Ei
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]An error has occured
|
error.title = [crimson]An error has occured
|
||||||
error.crashtitle = An error has occured
|
error.crashtitle = An error has occured
|
||||||
|
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
||||||
blocks.input = Sisend
|
blocks.input = Sisend
|
||||||
blocks.output = Väljund
|
blocks.output = Väljund
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Power Capacity
|
blocks.powercapacity = Power Capacity
|
||||||
blocks.powershot = Power/Shot
|
blocks.powershot = Power/Shot
|
||||||
|
blocks.damage = Damage
|
||||||
blocks.targetsair = Targets Air
|
blocks.targetsair = Targets Air
|
||||||
blocks.targetsground = Targets Ground
|
blocks.targetsground = Targets Ground
|
||||||
blocks.itemsmoved = Move Speed
|
blocks.itemsmoved = Move Speed
|
||||||
@@ -376,24 +466,26 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Laskemoon
|
blocks.ammo = Laskemoon
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Vedelik
|
bar.liquid = Vedelik
|
||||||
bar.heat = Kuumus
|
bar.heat = Kuumus
|
||||||
bar.power = Energia
|
bar.power = Energia
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
bullet.damage = [stat]{0}[lightgray] damage
|
bullet.damage = [stat]{0}[lightgray] damage
|
||||||
|
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
bullet.homing = [stat]homing
|
bullet.homing = [stat]homing
|
||||||
@@ -404,7 +496,6 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = blocks
|
unit.blocks = blocks
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -426,14 +517,18 @@ category.shooting = Tulistamine
|
|||||||
category.optional = Optional Enhancements
|
category.optional = Optional Enhancements
|
||||||
setting.landscape.name = Lock Landscape
|
setting.landscape.name = Lock Landscape
|
||||||
setting.shadows.name = Varjud
|
setting.shadows.name = Varjud
|
||||||
|
setting.linear.name = Linear Filtering
|
||||||
setting.animatedwater.name = Animeeritud Vesi
|
setting.animatedwater.name = Animeeritud Vesi
|
||||||
setting.animatedshields.name = Animeeritud Kilbid
|
setting.animatedshields.name = Animeeritud Kilbid
|
||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
|
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
||||||
setting.swapdiagonal.name = Always Diagonal Placement
|
setting.swapdiagonal.name = Always Diagonal Placement
|
||||||
setting.difficulty.training = Treening
|
setting.difficulty.training = Treening
|
||||||
setting.difficulty.easy = Lihtne
|
setting.difficulty.easy = Lihtne
|
||||||
@@ -454,19 +549,26 @@ setting.lasers.name = Näita Energia Lasereid
|
|||||||
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
setting.pixelate.name = Pixelate[LIGHT_GRAY] (disables animations)
|
||||||
setting.minimap.name = Näita Kaarti
|
setting.minimap.name = Näita Kaarti
|
||||||
setting.musicvol.name = Heli tase
|
setting.musicvol.name = Heli tase
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Vaigista muusika
|
setting.mutemusic.name = Vaigista muusika
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
|
||||||
|
uiscale.cancel = Cancel & Exit
|
||||||
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Rebind Keys
|
keybind.title = Rebind Keys
|
||||||
|
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
||||||
category.general.name = General
|
category.general.name = General
|
||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Ründa
|
command.attack = Ründa
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Põgene
|
command.retreat = Põgene
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Vajuta klahvi...
|
keybind.press = Vajuta klahvi...
|
||||||
@@ -474,6 +576,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -506,10 +609,10 @@ mode.pvp.description = Fight against other players locally.
|
|||||||
mode.attack.name = Attack
|
mode.attack.name = Attack
|
||||||
mode.attack.description = Destroy the enemy's base. No waves.
|
mode.attack.description = Destroy the enemy's base. No waves.
|
||||||
mode.custom = Kohandatud Reeglid
|
mode.custom = Kohandatud Reeglid
|
||||||
|
|
||||||
rules.infiniteresources = Infinite Resources
|
rules.infiniteresources = Infinite Resources
|
||||||
rules.wavetimer = Wave Timer
|
rules.wavetimer = Wave Timer
|
||||||
rules.waves = Raundi
|
rules.waves = Raundi
|
||||||
|
rules.attack = Attack Mode
|
||||||
rules.enemyCheat = Infinite AI (Red Team) Resources
|
rules.enemyCheat = Infinite AI (Red Team) Resources
|
||||||
rules.unitdrops = Unit Drops
|
rules.unitdrops = Unit Drops
|
||||||
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
rules.unitbuildspeedmultiplier = Unit Production Speed Multiplier
|
||||||
@@ -532,43 +635,27 @@ rules.title.resourcesbuilding = Resources & Building
|
|||||||
rules.title.player = Mängijad
|
rules.title.player = Mängijad
|
||||||
rules.title.enemy = Vastased
|
rules.title.enemy = Vastased
|
||||||
rules.title.unit = Units
|
rules.title.unit = Units
|
||||||
|
|
||||||
content.item.name = Asjad
|
content.item.name = Asjad
|
||||||
content.liquid.name = Vedelikud
|
content.liquid.name = Vedelikud
|
||||||
content.unit.name = Units
|
content.unit.name = Units
|
||||||
content.block.name = Plokid
|
content.block.name = Plokid
|
||||||
content.mech.name = Mechs
|
content.mech.name = Mechs
|
||||||
item.copper.name = Vask
|
item.copper.name = Vask
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
|
||||||
item.lead.name = Plii
|
item.lead.name = Plii
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
|
||||||
item.coal.name = Süsi
|
item.coal.name = Süsi
|
||||||
item.coal.description = A common and readily available fuel.
|
|
||||||
item.graphite.name = Grafiit
|
item.graphite.name = Grafiit
|
||||||
item.titanium.name = Titaanium
|
item.titanium.name = Titaanium
|
||||||
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
|
||||||
item.thorium.name = Toorium
|
item.thorium.name = Toorium
|
||||||
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
|
||||||
item.silicon.name = Silikoon
|
item.silicon.name = Silikoon
|
||||||
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
|
||||||
item.plastanium.name = Plastaanium
|
item.plastanium.name = Plastaanium
|
||||||
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
|
||||||
item.phase-fabric.name = Faasriie
|
item.phase-fabric.name = Faasriie
|
||||||
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
|
||||||
item.surge-alloy.name = Surge Alloy
|
item.surge-alloy.name = Surge Alloy
|
||||||
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
|
||||||
item.spore-pod.name = Spore Pod
|
item.spore-pod.name = Spore Pod
|
||||||
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
|
||||||
item.sand.name = Liiv
|
item.sand.name = Liiv
|
||||||
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
|
||||||
item.blast-compound.name = Blast Compound
|
item.blast-compound.name = Blast Compound
|
||||||
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
|
||||||
item.pyratite.name = Pyratite
|
item.pyratite.name = Pyratite
|
||||||
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
|
||||||
item.metaglass.name = Metaglass
|
item.metaglass.name = Metaglass
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
|
||||||
item.scrap.name = Scrap
|
item.scrap.name = Scrap
|
||||||
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
|
||||||
liquid.water.name = Vesi
|
liquid.water.name = Vesi
|
||||||
liquid.slag.name = Slag
|
liquid.slag.name = Slag
|
||||||
liquid.oil.name = Nafta
|
liquid.oil.name = Nafta
|
||||||
@@ -576,31 +663,23 @@ liquid.cryofluid.name = Cryofluid
|
|||||||
mech.alpha-mech.name = Alpha
|
mech.alpha-mech.name = Alpha
|
||||||
mech.alpha-mech.weapon = Heavy Repeater
|
mech.alpha-mech.weapon = Heavy Repeater
|
||||||
mech.alpha-mech.ability = Regeneration
|
mech.alpha-mech.ability = Regeneration
|
||||||
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
|
||||||
mech.delta-mech.name = Delta
|
mech.delta-mech.name = Delta
|
||||||
mech.delta-mech.weapon = Arc Generator
|
mech.delta-mech.weapon = Arc Generator
|
||||||
mech.delta-mech.ability = Discharge
|
mech.delta-mech.ability = Discharge
|
||||||
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
|
||||||
mech.tau-mech.name = Tau
|
mech.tau-mech.name = Tau
|
||||||
mech.tau-mech.weapon = Restruct Laser
|
mech.tau-mech.weapon = Restruct Laser
|
||||||
mech.tau-mech.ability = Repair Burst
|
mech.tau-mech.ability = Repair Burst
|
||||||
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
|
||||||
mech.omega-mech.name = Omega
|
mech.omega-mech.name = Omega
|
||||||
mech.omega-mech.weapon = Swarm Missiles
|
mech.omega-mech.weapon = Swarm Missiles
|
||||||
mech.omega-mech.ability = Armored Configuration
|
mech.omega-mech.ability = Armored Configuration
|
||||||
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
|
||||||
mech.dart-ship.name = Dart
|
mech.dart-ship.name = Dart
|
||||||
mech.dart-ship.weapon = Repeater
|
mech.dart-ship.weapon = Repeater
|
||||||
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
|
||||||
mech.javelin-ship.name = Javelin
|
mech.javelin-ship.name = Javelin
|
||||||
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
|
||||||
mech.javelin-ship.weapon = Burst Missiles
|
mech.javelin-ship.weapon = Burst Missiles
|
||||||
mech.javelin-ship.ability = Discharge Booster
|
mech.javelin-ship.ability = Discharge Booster
|
||||||
mech.trident-ship.name = Trident
|
mech.trident-ship.name = Trident
|
||||||
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
|
||||||
mech.trident-ship.weapon = Bomb Bay
|
mech.trident-ship.weapon = Bomb Bay
|
||||||
mech.glaive-ship.name = Glaive
|
mech.glaive-ship.name = Glaive
|
||||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
|
||||||
mech.glaive-ship.weapon = Flame Repeater
|
mech.glaive-ship.weapon = Flame Repeater
|
||||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||||
@@ -617,7 +696,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.sand-boulder.name = Sand Boulder
|
||||||
block.grass.name = Grass
|
block.grass.name = Grass
|
||||||
block.salt.name = Salt
|
block.salt.name = Salt
|
||||||
block.saltrocks.name = Salt Rocks
|
block.saltrocks.name = Salt Rocks
|
||||||
@@ -628,6 +707,7 @@ block.spore-pine.name = Spore Pine
|
|||||||
block.sporerocks.name = Spore Rocks
|
block.sporerocks.name = Spore Rocks
|
||||||
block.rock.name = Kivi
|
block.rock.name = Kivi
|
||||||
block.snowrock.name = Lumekivi
|
block.snowrock.name = Lumekivi
|
||||||
|
block.snow-pine.name = Snow Pine
|
||||||
block.shale.name = Shale
|
block.shale.name = Shale
|
||||||
block.shale-boulder.name = Shale Boulder
|
block.shale-boulder.name = Shale Boulder
|
||||||
block.moss.name = Moss
|
block.moss.name = Moss
|
||||||
@@ -640,7 +720,6 @@ block.scrap-wall-huge.name = Huge Scrap Wall
|
|||||||
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
block.scrap-wall-gigantic.name = Gigantic Scrap Wall
|
||||||
block.thruster.name = Thruster
|
block.thruster.name = Thruster
|
||||||
block.kiln.name = Kiln
|
block.kiln.name = Kiln
|
||||||
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
|
||||||
block.graphite-press.name = Graphite Press
|
block.graphite-press.name = Graphite Press
|
||||||
block.multi-press.name = Multi-Press
|
block.multi-press.name = Multi-Press
|
||||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||||
@@ -705,13 +784,14 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
block.pulverizer.name = Pulverizer
|
block.pulverizer.name = Pulverizer
|
||||||
@@ -763,6 +843,8 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
block.wraith-factory.name = Wraith Fighter Factory
|
block.wraith-factory.name = Wraith Fighter Factory
|
||||||
@@ -801,58 +883,114 @@ block.spectre.name = Spectre
|
|||||||
block.meltdown.name = Meltdown
|
block.meltdown.name = Meltdown
|
||||||
block.container.name = Container
|
block.container.name = Container
|
||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = sinine
|
team.blue.name = sinine
|
||||||
team.red.name = punane
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = oranž
|
team.orange.name = oranž
|
||||||
team.none.name = hall
|
team.derelict.name = derelict
|
||||||
team.green.name = roheline
|
team.green.name = roheline
|
||||||
team.purple.name = lilla
|
team.purple.name = lilla
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Phantom Drone
|
unit.phantom.name = Phantom Drone
|
||||||
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.dagger.description = A basic ground unit. Useful in swarms.
|
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
unit.titan.name = Titan
|
unit.titan.name = Titan
|
||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
|
||||||
unit.ghoul.name = Ghoul Bomber
|
unit.ghoul.name = Ghoul Bomber
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
|
||||||
unit.wraith.name = Wraith Fighter
|
unit.wraith.name = Wraith Fighter
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
|
||||||
unit.fortress.name = Fortress
|
unit.fortress.name = Fortress
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
|
||||||
unit.revenant.name = Revenant
|
unit.revenant.name = Revenant
|
||||||
unit.eruptor.name = Eruptor
|
unit.eruptor.name = Eruptor
|
||||||
unit.chaos-array.name = Chaos Array
|
unit.chaos-array.name = Chaos Array
|
||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
item.sand.description = A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
item.coal.description = A common and readily available fuel.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
item.titanium.description = A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
item.thorium.description = A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
item.scrap.description = Leftover remnants of old structures and units. Contains trace amounts of many different metals.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
item.silicon.description = An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
item.plastanium.description = A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
item.phase-fabric.description = A near-weightless substance used in advanced electronics and self-repairing technology.
|
||||||
|
item.surge-alloy.description = An advanced alloy with unique electrical properties.
|
||||||
|
item.spore-pod.description = Used for conversion into oil, explosives and fuel.
|
||||||
|
item.blast-compound.description = A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.description = An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.water.description = Sageli kasutatud jahutamiseks ja jäätme töötluseks.
|
||||||
|
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
||||||
|
liquid.oil.description = Seda saab põleteda, õhku lasta või kasutada jahutamiseks.
|
||||||
|
liquid.cryofluid.description = Kõige efektiivsem vedelik asjade maha jahutamiseks.
|
||||||
|
mech.alpha-mech.description = The standard mech. Has decent speed and damage output.
|
||||||
|
mech.delta-mech.description = A fast, lightly-armored mech made for hit-and-run attacks. Does little damage against structures, but can kill large groups of enemy units very quickly with its arc lightning weapons.
|
||||||
|
mech.tau-mech.description = The support mech. Heals allied blocks by shooting at them. Can heal allies in a radius with its repair ability.
|
||||||
|
mech.omega-mech.description = A bulky and well-armored mech, made for front-line assaults. Its armor ability can block up to 90% of incoming damage.
|
||||||
|
mech.dart-ship.description = The standard ship. Reasonably fast and light, but has little offensive capability and low mining speed.
|
||||||
|
mech.javelin-ship.description = A hit-and-run strike ship. While initially slow, it can accelerate to great speeds and fly by enemy outposts, dealing large amounts of damage with its lightning ability and missiles.
|
||||||
|
mech.trident-ship.description = A heavy bomber. Reasonably well armored.
|
||||||
|
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||||
|
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
||||||
|
unit.spirit.description = The starter drone unit. Spawns in the core by default. Automatically mines ores and repairs blocks.
|
||||||
|
unit.phantom.description = An advanced drone unit. Automatically mines ores and repairs blocks. Significantly more effective than a spirit drone.
|
||||||
|
unit.dagger.description = A basic ground unit. Useful in swarms.
|
||||||
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
|
block.kiln.description = Smelts sand and lead into metaglass. Requires small amounts of power.
|
||||||
|
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
||||||
|
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
||||||
|
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
||||||
|
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
||||||
|
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
||||||
|
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
||||||
|
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
||||||
|
block.separator.description = Extracts useful minerals from slag.
|
||||||
|
block.spore-press.description = Compresses spore pods into oil.
|
||||||
|
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
||||||
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
|
block.incinerator.description = Gets rid of any excess item or liquid.
|
||||||
|
block.power-void.description = Hävitab kõik materjalid, mis sinna lähevad. Ainult liivakastis.
|
||||||
|
block.power-source.description = Annab välja lõpmatult elektrit. Ainult liivakastis.
|
||||||
|
block.item-source.description = Annab välja lõpmatult materjale. Ainult liivakastis.
|
||||||
|
block.item-void.description = Hävitab kõik materjalid, mis sinna lähevad elektrit kasutamata. Ainult liivakastis.
|
||||||
|
block.liquid-source.description = Annab välja lõpmatult vedelikke. Ainult liivakastis.
|
||||||
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
block.copper-wall.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.
|
||||||
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
|
||||||
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
|
||||||
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
|
||||||
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
|
||||||
@@ -861,54 +999,45 @@ block.surge-wall.description = The strongest defensive block.\nHas a small chanc
|
|||||||
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
block.surge-wall-large.description = The strongest defensive block.\nHas a small chance of triggering lightning towards the attacker.\nSpans multiple tiles.
|
||||||
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
block.door.description = A small door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.
|
||||||
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
block.door-large.description = A large door that can be opened and closed by tapping on it.\nIf opened, enemies can shoot and move through.\nSpans multiple tiles.
|
||||||
|
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
||||||
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
block.mend-projector.description = Periodically heals blocks in its vicinity.
|
||||||
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors.
|
||||||
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets.
|
||||||
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy.
|
||||||
block.duo.description = A small, cheap turret. Useful against ground units.
|
|
||||||
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
|
||||||
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
|
||||||
block.hail.description = A small artillery turret.
|
|
||||||
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
|
||||||
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
|
||||||
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
|
||||||
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
|
||||||
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
|
||||||
block.cyclone.description = A large rapid fire turret.
|
|
||||||
block.fuse.description = A large turret which shoots powerful short-range beams.
|
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
|
||||||
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable.
|
||||||
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors.
|
||||||
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
|
||||||
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations.
|
||||||
|
block.bridge-conveyor.description = Arenenud transpordi ehitis. Lubab transportida materjale üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
||||||
|
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
|
||||||
|
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.router.description = Võtab vastu materjale ühest suunast ja annab neid võrdselt välja kolmes suunas. Kasulik ühest allikast tulevate materjalide jagamisel mitmeks.
|
||||||
|
block.distributor.description = Arenenud jagaja, mis jagab materjale kuni 7 suunas.
|
||||||
|
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja elektrit.
|
||||||
block.plastanium-compressor.description = Produces plastanium from oil and titanium.
|
block.rotary-pump.description = Kahekordistab kiiruse kasutades elektrit.
|
||||||
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand.
|
block.thermal-pump.description = Ülim pump.
|
||||||
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper.
|
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
||||||
block.pulverizer.description = Crushes scrap into sand. Useful when there is a lack of natural sand.
|
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
||||||
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite.
|
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
||||||
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound.
|
block.liquid-tank.description = Hoiustab suure hulga vedelikke. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
||||||
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling.
|
block.liquid-junction.description = Töötab kui sild kahele ristuvale torule. Kasulik situatsioonides kui kaks erinevat toru viivad kahte erinevat vedelikku eri kohtadesse.
|
||||||
block.melter.description = Melts down scrap into slag for further processing or usage in turrets.
|
block.bridge-conduit.description = Arenenud vedeliku transport. Lubab transportida vedelikke üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
||||||
block.incinerator.description = Gets rid of any excess item or liquid.
|
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
|
||||||
block.separator.description = Extracts useful minerals from slag.
|
|
||||||
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
block.power-node.description = Transmits power to connected nodes. Up to four power sources, sinks or nodes can be connected. The node will receive power from or supply power to any adjacent blocks.
|
||||||
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes.
|
||||||
|
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
||||||
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left.
|
||||||
block.battery-large.description = Stores much more power than a regular battery.
|
block.battery-large.description = Stores much more power than a regular battery.
|
||||||
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
block.combustion-generator.description = Generates power by burning oil or flammable materials.
|
||||||
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
|
||||||
block.thermal-generator.description = Generates power when placed in hot locations.
|
block.thermal-generator.description = Generates power when placed in hot locations.
|
||||||
|
block.turbine-generator.description = More efficient than a combustion generator, but requires additional water.
|
||||||
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
|
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
||||||
block.solar-panel.description = Provides a small amount of power from the sun.
|
block.solar-panel.description = Provides a small amount of power from the sun.
|
||||||
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build.
|
||||||
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity.
|
||||||
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
|
||||||
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
|
||||||
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
|
||||||
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
block.mechanical-drill.description = A cheap drill. When placed on appropriate tiles, outputs items at a slow pace indefinitely.
|
||||||
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure.
|
||||||
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill.
|
||||||
@@ -916,40 +1045,44 @@ block.blast-drill.description = The ultimate drill. Requires large amounts of po
|
|||||||
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
block.water-extractor.description = Extracts water from the ground. Use it when there is no lake nearby.
|
||||||
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
block.cultivator.description = Cultivates tiny concentrations of spores into industry-ready pods.
|
||||||
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby.
|
||||||
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
||||||
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
||||||
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault.
|
||||||
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container.
|
||||||
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader.
|
||||||
|
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished.
|
||||||
|
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
||||||
|
block.duo.description = A small, cheap turret. Useful against ground units.
|
||||||
|
block.scatter.description = A medium-sized anti-air turret. Sprays clumps of lead or scrap flak at enemy units.
|
||||||
|
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
||||||
|
block.hail.description = A small artillery turret.
|
||||||
|
block.wave.description = A medium-sized rapid-fire turret which shoots liquid bubbles.
|
||||||
|
block.lancer.description = A medium-sized turret which shoots charged electricity beams.
|
||||||
|
block.arc.description = A small close-range turret which shoots electricity in a random arc towards the enemy.
|
||||||
|
block.swarmer.description = A medium-sized turret which shoots burst missiles.
|
||||||
|
block.salvo.description = A medium-sized turret which fires shots in salvos.
|
||||||
|
block.fuse.description = A large turret which shoots powerful short-range beams.
|
||||||
|
block.ripple.description = A large artillery turret which fires several shots simultaneously.
|
||||||
|
block.cyclone.description = A large rapid fire turret.
|
||||||
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
block.wraith-factory.description = Produces fast, hit-and-run interceptor units.
|
||||||
block.ghoul-factory.description = Produces heavy carpet bombers.
|
block.ghoul-factory.description = Produces heavy carpet bombers.
|
||||||
block.dagger-factory.description = Produces basic ground units.
|
|
||||||
block.titan-factory.description = Produces advanced, armored ground units.
|
|
||||||
|
|
||||||
block.fortress-factory.description = Produces heavy artillery ground units.
|
|
||||||
block.revenant-factory.description = Produces heavy laser air units.
|
block.revenant-factory.description = Produces heavy laser air units.
|
||||||
|
block.dagger-factory.description = Produces basic ground units.
|
||||||
|
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
||||||
|
block.titan-factory.description = Produces advanced, armored ground units.
|
||||||
|
block.fortress-factory.description = Produces heavy artillery ground units.
|
||||||
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
block.repair-point.description = Continuously heals the closest damaged unit in its vicinity.
|
||||||
block.conduit.description = Basic liquid transport block. Works like a conveyor, but with liquids. Best used with extractors, pumps or other conduits.
|
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
||||||
block.pulse-conduit.description = Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it.
|
||||||
block.phase-conduit.description = Advanced liquid transport block. Uses power to teleport liquids to a connected phase conduit over several tiles.
|
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
|
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-tank.description = Hoiustab suure hulga vedelikke. Use it for creating buffers when there is a non-constant demand of materials or as a safeguard for cooling vital blocks.
|
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it.
|
||||||
block.liquid-junction.description = Töötab kui sild kahele ristuvale torule. Kasulik situatsioonides kui kaks erinevat toru viivad kahte erinevat vedelikku eri kohtadesse.
|
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it.
|
||||||
block.bridge-conduit.description = Arenenud vedeliku transport. Lubab transportida vedelikke üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it.
|
||||||
block.mechanical-pump.description = Odav ja aeglane pump, mis ei vaja elektrit.
|
|
||||||
block.rotary-pump.description = Kahekordistab kiiruse kasutades elektrit.
|
|
||||||
block.thermal-pump.description = Ülim pump.
|
|
||||||
block.router.description = Võtab vastu materjale ühest suunast ja annab neid võrdselt välja kolmes suunas. Kasulik ühest allikast tulevate materjalide jagamisel mitmeks.
|
|
||||||
block.distributor.description = Arenenud jagaja, mis jagab materjale kuni 7 suunas.
|
|
||||||
block.bridge-conveyor.description = Arenenud transpordi ehitis. Lubab transportida materjale üle iga pinnase ja ehitise 3 ruudu kaugusele.
|
|
||||||
block.item-source.description = Annab välja lõpmatult materjale. Ainult liivakastis.
|
|
||||||
block.liquid-source.description = Annab välja lõpmatult vedelikke. Ainult liivakastis.
|
|
||||||
block.item-void.description = Hävitab kõik materjalid, mis sinna lähevad elektrit kasutamata. Ainult liivakastis.
|
|
||||||
block.power-source.description = Annab välja lõpmatult elektrit. Ainult liivakastis.
|
|
||||||
block.power-void.description = Hävitab kõik materjalid, mis sinna lähevad. Ainult liivakastis.
|
|
||||||
liquid.water.description = Sageli kasutatud jahutamiseks ja jäätme töötluseks.
|
|
||||||
liquid.oil.description = Seda saab põleteda, õhku lasta või kasutada jahutamiseks.
|
|
||||||
liquid.cryofluid.description = Kõige efektiivsem vedelik asjade maha jahutamiseks.
|
|
||||||
|
|||||||
1088
core/assets/bundles/bundle_eu.properties
Normal file
@@ -4,10 +4,10 @@ contributors = Traducteurs et contributeurs
|
|||||||
discord = Rejoignez le discord de Mindustry !
|
discord = Rejoignez le discord de Mindustry !
|
||||||
link.discord.description = Le discord officiel de Mindustry
|
link.discord.description = Le discord officiel de Mindustry
|
||||||
link.github.description = Code source du jeu
|
link.github.description = Code source du jeu
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Liste des mises à jour
|
||||||
link.dev-builds.description = Versions instables de développement
|
link.dev-builds.description = Versions instables de développement
|
||||||
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées.
|
link.trello.description = Trello officiel pour les fonctionnalités planifiées.
|
||||||
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web
|
link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
|
||||||
link.google-play.description = Page Google Play du jeu
|
link.google-play.description = Page Google Play du jeu
|
||||||
link.wiki.description = Wiki officiel de Mindustry
|
link.wiki.description = Wiki officiel de Mindustry
|
||||||
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
|
||||||
@@ -16,15 +16,18 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
|
|||||||
gameover = Le base a été détruite.
|
gameover = Le base a été détruite.
|
||||||
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
gameover.pvp = L'équipe[accent] {0}[] a gagnée !
|
||||||
highscore = [accent]Nouveau meilleur score !
|
highscore = [accent]Nouveau meilleur score !
|
||||||
|
load.sound = Son
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Contenu
|
||||||
|
load.system = Système
|
||||||
stat.wave = Vagues vaincues:[accent] {0}
|
stat.wave = Vagues vaincues:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
|
||||||
stat.built = Bâtiments construits:[accent] {0}
|
stat.built = Bâtiments construits:[accent] {0}
|
||||||
stat.destroyed = Bâtiments détruits:[accent] {0}
|
stat.destroyed = Bâtiments détruits:[accent] {0}
|
||||||
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
|
||||||
stat.delivered = Ressources transférées:
|
stat.delivered = Ressources transférées:
|
||||||
stat.rank = FRang Final: [accent]{0}
|
stat.rank = Rang Final: [accent]{0}
|
||||||
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
|
|
||||||
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
|
|
||||||
launcheditems = [accent]Ressources transférées
|
launcheditems = [accent]Ressources transférées
|
||||||
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
|
||||||
level.highscore = Meilleur score: [accent]{0}
|
level.highscore = Meilleur score: [accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = Nouvelle partie
|
|||||||
none = <Vide>
|
none = <Vide>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Fermer
|
close = Fermer
|
||||||
|
website = Website
|
||||||
quit = Quitter
|
quit = Quitter
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Cartes
|
maps = Cartes
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
maps.none = [LIGHT_GRAY]Aucune carte trouvée!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = À propos
|
about.button = À propos
|
||||||
name = Nom:
|
name = Nom:
|
||||||
noname = Choisissez d'abord [accent]un pseudo[].
|
noname = Choisissez d'abord [accent]un pseudo[].
|
||||||
@@ -57,28 +70,35 @@ techtree = Arbre technologique
|
|||||||
research.list = [LIGHT_GRAY]Recherche:
|
research.list = [LIGHT_GRAY]Recherche:
|
||||||
research = Recherche
|
research = Recherche
|
||||||
researched = [LIGHT_GRAY]{0} recherchée.
|
researched = [LIGHT_GRAY]{0} recherchée.
|
||||||
players = {0} joueurs en ligne
|
players = {0} joueurs
|
||||||
players.single = {0} joueur en ligne
|
players.single = {0} joueur
|
||||||
server.closing = [accent]Fermeture du serveur ...
|
server.closing = [accent]Fermeture du serveur ...
|
||||||
server.kicked.kick = Vous avez été expulsé du serveur !
|
server.kicked.kick = Vous avez été expulsé du serveur !
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Serveur fermé.
|
server.kicked.serverClose = Serveur fermé.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
|
||||||
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
|
||||||
server.kicked.banned = Vous êtes banni de ce serveur.
|
server.kicked.banned = Vous êtes banni de ce serveur.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
|
||||||
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
|
||||||
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
|
||||||
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
|
||||||
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
|
||||||
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
|
||||||
server.kicked.gameover = Vous avez perdu !
|
server.kicked.gameover = Vous avez perdu !
|
||||||
|
server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
|
||||||
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
|
||||||
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
|
||||||
hostserver = Héberger un serveur
|
hostserver = Héberger un serveur
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Héberger\nUne partie
|
hostserver.mobile = Héberger\nUne partie
|
||||||
host = Héberger
|
host = Héberger
|
||||||
hosting = [accent]Ouverture du serveur ...
|
hosting = [accent]Ouverture du serveur ...
|
||||||
hosts.refresh = Actualiser
|
hosts.refresh = Actualiser
|
||||||
hosts.discovering = Recherche de parties en LAN
|
hosts.discovering = Recherche de parties en LAN
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Actualisation du serveur
|
server.refreshing = Actualisation du serveur
|
||||||
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
hosts.none = [lightgray]Aucun jeu en LAN trouvé !
|
||||||
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
|
||||||
@@ -99,16 +119,21 @@ server.edit = Modifier le serveur
|
|||||||
server.outdated = [crimson]Serveur obsolète ![]
|
server.outdated = [crimson]Serveur obsolète ![]
|
||||||
server.outdated.client = [crimson]Client obsolète ![]
|
server.outdated.client = [crimson]Client obsolète ![]
|
||||||
server.version = [lightgray]Version: {0} {1}
|
server.version = [lightgray]Version: {0} {1}
|
||||||
server.custombuild = [yellow]Version personnalisée
|
server.custombuild = [accent]Version personnalisée
|
||||||
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
|
||||||
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
|
||||||
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
|
||||||
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
|
||||||
joingame.title = Rejoindre une partie
|
joingame.title = Rejoindre une partie
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Déconnecté.
|
disconnect = Déconnecté.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
disconnect.data = Les données du monde n'ont pas pu être chargées !
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connexion...
|
connecting = [accent]Connexion...
|
||||||
connecting.data = [accent]Chargement des données du monde...
|
connecting.data = [accent]Chargement des données du monde...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -134,6 +159,7 @@ save.rename = Renommer
|
|||||||
save.rename.text = Nouveau nom:
|
save.rename.text = Nouveau nom:
|
||||||
selectslot = Sélectionnez une sauvegarde.
|
selectslot = Sélectionnez une sauvegarde.
|
||||||
slot = [accent]Emplacement {0}
|
slot = [accent]Emplacement {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
|
||||||
empty = <vide>
|
empty = <vide>
|
||||||
on = Allumer
|
on = Allumer
|
||||||
@@ -141,12 +167,13 @@ off = Éteint
|
|||||||
save.autosave = Sauvegarde automatique {0}
|
save.autosave = Sauvegarde automatique {0}
|
||||||
save.map = Carte: {0}
|
save.map = Carte: {0}
|
||||||
save.wave = Vague {0}
|
save.wave = Vague {0}
|
||||||
save.difficulty = Difficulté: {0}
|
save.mode = Mode de jeu {0}
|
||||||
save.date = Dernière sauvegarde: {0}
|
save.date = Dernière sauvegarde: {0}
|
||||||
save.playtime = Temps de jeu: {0}
|
save.playtime = Temps de jeu: {0}
|
||||||
warning = Avertissement.
|
warning = Avertissement.
|
||||||
confirm = Confirmer
|
confirm = Confirmer
|
||||||
delete = Supprimer
|
delete = Supprimer
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Ouvrir
|
open = Ouvrir
|
||||||
customize = Personnaliser
|
customize = Personnaliser
|
||||||
@@ -154,7 +181,15 @@ cancel = Annuler
|
|||||||
openlink = Ouvrir le lien
|
openlink = Ouvrir le lien
|
||||||
copylink = Copier le lien
|
copylink = Copier le lien
|
||||||
back = Retour
|
back = Retour
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
quit.confirm = Êtes-vous sûr de vouloir quitter?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Chargement...
|
loading = [accent]Chargement...
|
||||||
saving = [accent]Sauvegarde...
|
saving = [accent]Sauvegarde...
|
||||||
wave = [accent]Vague {0}
|
wave = [accent]Vague {0}
|
||||||
@@ -175,6 +210,11 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
|
|||||||
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||||
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
|
||||||
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Pinceau
|
editor.brush = Pinceau
|
||||||
editor.openin = Ouvrir dans l'éditeur
|
editor.openin = Ouvrir dans l'éditeur
|
||||||
editor.oregen = Génération des minerais
|
editor.oregen = Génération des minerais
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Génération de minerais:
|
|||||||
editor.mapinfo = Infos sur la carte
|
editor.mapinfo = Infos sur la carte
|
||||||
editor.author = Auteur:
|
editor.author = Auteur:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Vagues:
|
editor.waves = Vagues:
|
||||||
editor.rules = Règles:
|
editor.rules = Règles:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Modifier en jeu
|
editor.ingame = Modifier en jeu
|
||||||
editor.newmap = New Map
|
editor.publish.workshop = Publish On Workshop
|
||||||
|
editor.newmap = Nouvelle carte
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Vagues
|
waves.title = Vagues
|
||||||
waves.remove = Retirer
|
waves.remove = Retirer
|
||||||
waves.never = <jamais>
|
waves.never = <jamais>
|
||||||
@@ -201,8 +244,9 @@ waves.copy = Copier dans le Presse-papiers
|
|||||||
waves.load = Coller depuis le Presse-papiers
|
waves.load = Coller depuis le Presse-papiers
|
||||||
waves.invalid = Vagues invalides dans le Presse-papiers.
|
waves.invalid = Vagues invalides dans le Presse-papiers.
|
||||||
waves.copied = Vagues copiées.
|
waves.copied = Vagues copiées.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
|
||||||
editor.default = [LIGHT_GRAY]<Par défaut>
|
editor.default = [LIGHT_GRAY]<Par défaut>
|
||||||
|
details = Details...
|
||||||
edit = Modifier...
|
edit = Modifier...
|
||||||
editor.name = Nom:
|
editor.name = Nom:
|
||||||
editor.spawn = Ajouter une unité
|
editor.spawn = Ajouter une unité
|
||||||
@@ -210,8 +254,9 @@ editor.removeunit = Retirer l'unité
|
|||||||
editor.teams = Équipes
|
editor.teams = Équipes
|
||||||
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
|
||||||
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
|
||||||
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur.
|
editor.errorimage = C’est une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans l’éditeur.
|
||||||
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
|
||||||
|
editor.errornot = Ce n'est pas un fichier de carte.
|
||||||
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
|
||||||
editor.errorname = La carte n'a pas de nom !
|
editor.errorname = La carte n'a pas de nom !
|
||||||
editor.update = Mettre à jour
|
editor.update = Mettre à jour
|
||||||
@@ -230,7 +275,7 @@ editor.importmap = Importer une carte
|
|||||||
editor.importmap.description = Importer une carte déjà existante
|
editor.importmap.description = Importer une carte déjà existante
|
||||||
editor.importfile = Importer un fichier
|
editor.importfile = Importer un fichier
|
||||||
editor.importfile.description = Importer une carte à partir d'un fichier externe
|
editor.importfile.description = Importer une carte à partir d'un fichier externe
|
||||||
editor.importimage = Importer l'image du terrain
|
editor.importimage = Importer la carte existante
|
||||||
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
|
||||||
editor.export = Exportation en cours...
|
editor.export = Exportation en cours...
|
||||||
editor.exportfile = Exporter un fichier
|
editor.exportfile = Exporter un fichier
|
||||||
@@ -244,32 +289,34 @@ editor.resizemap = Redimensionner\nla carte
|
|||||||
editor.mapname = Nom de la carte:
|
editor.mapname = Nom de la carte:
|
||||||
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
|
||||||
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Sélectionnez une carte à charger:
|
editor.selectmap = Sélectionnez une carte à charger:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Remplacer
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Dessine uniquement sur des blocs pleins.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Remplacer tout
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = Remplacez tous les blocs de la carte.
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = Orthogonale
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = Dessine uniquement des lignes orthogonales.
|
||||||
toolmode.square = Square
|
toolmode.square = Carré
|
||||||
toolmode.square.description = Square brush.
|
toolmode.square.description = Pinceau carré.
|
||||||
toolmode.eraseores = Erase Ores
|
toolmode.eraseores = Effacer les minerais
|
||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = N'effacez que les minerais.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Remplir les équipes
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Remplissez les équipes au lieu de blocs.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Tirage au sort des équipes
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Dessinez des équipes au lieu de blocs.
|
||||||
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
filters.empty = [LIGHT_GRAY]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
|
||||||
filter.distort = Déformation
|
filter.distort = Déformation
|
||||||
filter.noise = Bruit
|
filter.noise = Bruit
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
filter.blend = Blend
|
filter.oremedian = Ore Median
|
||||||
filter.defaultores = Default Ores
|
filter.blend = Mélange
|
||||||
|
filter.defaultores = Minerais par défaut
|
||||||
filter.ore = Minerai
|
filter.ore = Minerai
|
||||||
filter.rivernoise = Bruit des rivières
|
filter.rivernoise = Bruit des rivières
|
||||||
filter.mirror = Mirror
|
filter.mirror = Miroir
|
||||||
filter.clear = Clear
|
filter.clear = Nettoyer
|
||||||
filter.option.ignore = Ignore
|
filter.option.ignore = Ignorer
|
||||||
filter.scatter = Dispersement
|
filter.scatter = Dispersement
|
||||||
filter.terrain = Terrain
|
filter.terrain = Terrain
|
||||||
filter.option.scale = Échelle
|
filter.option.scale = Échelle
|
||||||
@@ -282,7 +329,7 @@ filter.option.falloff = Diminution
|
|||||||
filter.option.angle = Angle
|
filter.option.angle = Angle
|
||||||
filter.option.block = Bloc
|
filter.option.block = Bloc
|
||||||
filter.option.floor = Sol
|
filter.option.floor = Sol
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = Sible au sol
|
||||||
filter.option.wall = Mur
|
filter.option.wall = Mur
|
||||||
filter.option.ore = Minerai
|
filter.option.ore = Minerai
|
||||||
filter.option.floor2 = Sol secondaire
|
filter.option.floor2 = Sol secondaire
|
||||||
@@ -293,7 +340,7 @@ width = Largeur:
|
|||||||
height = Hauteur:
|
height = Hauteur:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jouer
|
play = Jouer
|
||||||
campaign = Campaign
|
campaign = Campagne
|
||||||
load = Charger
|
load = Charger
|
||||||
save = Sauvegarder
|
save = Sauvegarder
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -302,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
language.restart = Veuillez redémarrez votre jeu pour le changement de langage prenne effet.
|
||||||
settings = Paramètres
|
settings = Paramètres
|
||||||
tutorial = Tutoriel
|
tutorial = Tutoriel
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Éditeur
|
editor = Éditeur
|
||||||
mapeditor = Éditeur de carte
|
mapeditor = Éditeur de carte
|
||||||
donate = Faire un\ndon
|
donate = Faire un\ndon
|
||||||
@@ -315,18 +363,20 @@ bestwave = [LIGHT_GRAY]Meilleur: {0}
|
|||||||
launch = Lancement
|
launch = Lancement
|
||||||
launch.title = Lancement réussi
|
launch.title = Lancement réussi
|
||||||
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
launch.next = [LIGHT_GRAY]Prochaine opportunité à la vague {0}
|
||||||
launch.unable = [scarlet]Impossible d'effectuer le lancement.[] Ennemis.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
launch.confirm = Cela lancera toutes les ressources dans votre noyau.\nVous ne pourrez pas revenir à cette base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Découvrir
|
uncover = Découvrir
|
||||||
configure = Configurer le transfert des ressources.
|
configure = Configurer le transfert des ressources.
|
||||||
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
|
||||||
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
|
||||||
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
|
||||||
zone.resources = Ressources détectées:
|
zone.resources = Ressources détectées:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objective: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Survive
|
||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Détruire la base ennemi
|
||||||
add = Ajouter...
|
add = Ajouter...
|
||||||
boss.health = Vie du BOSS
|
boss.health = Vie du BOSS
|
||||||
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
connectfail = [crimson]Échec de la connexion au serveur: [accent]{0}
|
||||||
@@ -338,7 +388,7 @@ error.alreadyconnected = Déjà connecté.
|
|||||||
error.mapnotfound = Fichier de carte introuvable !
|
error.mapnotfound = Fichier de carte introuvable !
|
||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Erreur réseau inconnue.
|
error.any = Erreur réseau inconnue.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
|
||||||
zone.groundZero.name = Première Bataille
|
zone.groundZero.name = Première Bataille
|
||||||
zone.desertWastes.name = Déchets du désert
|
zone.desertWastes.name = Déchets du désert
|
||||||
zone.craters.name = Les Cratères
|
zone.craters.name = Les Cratères
|
||||||
@@ -349,23 +399,26 @@ zone.desolateRift.name = Fissure abandonnée
|
|||||||
zone.nuclearComplex.name = Complexe nucléaire
|
zone.nuclearComplex.name = Complexe nucléaire
|
||||||
zone.overgrowth.name = Surcroissance
|
zone.overgrowth.name = Surcroissance
|
||||||
zone.tarFields.name = Champs de goudron
|
zone.tarFields.name = Champs de goudron
|
||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salière
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.groundZero.description = L'emplacement optimal pour recommencer. Faible menace ennemie. Peu de ressources.\nRassemblez autant de plomb et de cuivre que possible.\nAllons-y
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne peuvent pas les contenir pour toujours.\n\nCommencez l'aventure au pouvoir. Construire des générateurs de combustion. Apprenez à utiliser les réparations.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.desertWastes.description = Ces déchets sont vastes, imprévisibles, et sillonné de structures du secteur désaffectés.\nLe charbon est présent dans la région. Brulez-le pour obtenir de l'énergie ou synthétisez du graphite.\n\n[lightgray]Ce lieu d'atterrissage ne peut être garanti.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.saltFlats.description = Aux abords du désert se trouvent les marais salants. Peu de ressources peuvent être trouvées à cet endroit.\n\nL'ennemi a érigé un complexe de stockage de ressources ici. Éradiquer leur base. Ne laisser rien debout.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.craters.description = L'eau s'est accumulée dans ce cratère, vestige des guerres anciennes. Récupérer la zone. Recueillir du sable. Créé du Métaverre. Pomper de l'eau pour refroidir les tourelles et les perceuses.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
zone.ruinousShores.description = Passé les déchets, c'est le rivage. Une fois, cet endroit a abrité un réseau de défense côtière. Il n'en reste pas beaucoup. Seules les structures de défense les plus élémentaires restent indemnes, tout le reste étant réduit à néant.\nContinuer l'expansion vers l'extérieur. Redécouvrez la technologie.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
zone.stainedMountains.description = Plus à l'intérieur des terres se trouvent les montagnes, non polluées par les spores.\nExtraire le titane abondant dans cette zone. Et apprennez comment l'utiliser.\n\nLa présence de l'ennemi est plus grande ici. Ne leur donnez pas le temps d'envoyer leurs unités les plus fortes.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.overgrowth.description = Cette zone est envahie par la végétation, plus proche de la source des spores.\nL'ennemi a établi un avant-poste ici. Construire des unités de poignard. Detruis-le. Et repprennez ce qui a été perdu !
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.tarFields.description = La périphérie d'une zone de production de pétrole, entre les montagnes et le désert. Une des rares zones avec des réserves de goudron utilisables.\nBien qu'abandonnée, cette zone a des forces ennemies dangereuses à proximité. Ne les sous-estimez pas.\n\n[lightgray]Rechercher la technologie de traitement de pétrole si possible.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.desolateRift.description = Une zone extrêmement dangereuse. Ressources abondantes, mais peu d'espace. Risque élevé de destruction. Pars le plus vite possible.\nNe vous laissez pas berner par le long espacement entre les attaques ennemies.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.nuclearComplex.description = Une ancienne installation de production et de traitement de thorium, réduite à néant.\n[lightgray]Recherche sur le thorium et ses nombreuses utilisations.\n\nL'ennemi est présent ici en grand nombre, recherchant constamment des assaillants.
|
||||||
zone.crags.description = <insert description here>
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
|
zone.impact0078.description = <insérer la description ici>
|
||||||
|
zone.crags.description = <insérer la description ici>
|
||||||
settings.language = Langage
|
settings.language = Langage
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Valeur par défaut.
|
settings.reset = Valeur par défaut.
|
||||||
settings.rebind = Réatttribuer
|
settings.rebind = Réatttribuer
|
||||||
settings.controls = Contrôles
|
settings.controls = Contrôles
|
||||||
@@ -383,7 +436,7 @@ no = Non
|
|||||||
info.title = Info
|
info.title = Info
|
||||||
error.title = [crimson]Une erreur s'est produite
|
error.title = [crimson]Une erreur s'est produite
|
||||||
error.crashtitle = Une erreur s'est produite
|
error.crashtitle = Une erreur s'est produite
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
attackpvponly = [scarlet]Uniquement disponible dans les modes Attaque/PvP
|
||||||
blocks.input = Ressource(s) requise(s)
|
blocks.input = Ressource(s) requise(s)
|
||||||
blocks.output = Ressource(s) produite(s)
|
blocks.output = Ressource(s) produite(s)
|
||||||
blocks.booster = Booster
|
blocks.booster = Booster
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Effet boostant
|
|||||||
blocks.maxunits = Maximum d'unitée active
|
blocks.maxunits = Maximum d'unitée active
|
||||||
blocks.health = Santé
|
blocks.health = Santé
|
||||||
blocks.buildtime = Temps de construction
|
blocks.buildtime = Temps de construction
|
||||||
|
blocks.buildcost = Coût de construction
|
||||||
blocks.inaccuracy = Précision
|
blocks.inaccuracy = Précision
|
||||||
blocks.shots = Tirs
|
blocks.shots = Tirs
|
||||||
blocks.reload = Tirs/Seconde
|
blocks.reload = Tirs/Seconde
|
||||||
blocks.ammo = Munition
|
blocks.ammo = Munition
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Vitesse de forage: {0}/s
|
bar.drillspeed = Vitesse de forage: {0}/s
|
||||||
bar.efficiency = Efficacité: {0}%
|
bar.efficiency = Efficacité: {0}%
|
||||||
bar.powerbalance = Énergie: {0}
|
bar.powerbalance = Énergie: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Énergie: {0}
|
bar.poweramount = Énergie: {0}
|
||||||
bar.poweroutput = Énergie en sortie: {0}
|
bar.poweroutput = Énergie en sortie: {0}
|
||||||
bar.items = Objets: {0}
|
bar.items = Objets: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquide
|
bar.liquid = Liquide
|
||||||
bar.heat = Chaleur
|
bar.heat = Chaleur
|
||||||
bar.power = Énergie
|
bar.power = Énergie
|
||||||
@@ -436,7 +493,7 @@ bullet.shock = [stat]choc
|
|||||||
bullet.frag = [stat]frag
|
bullet.frag = [stat]frag
|
||||||
bullet.knockback = [stat]{0}[lightgray]recul
|
bullet.knockback = [stat]{0}[lightgray]recul
|
||||||
bullet.freezing = [stat]gel
|
bullet.freezing = [stat]gel
|
||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]goudronné
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
|
||||||
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
bullet.reload = [stat]{0}[lightgray]x vitesse de rechargement
|
||||||
unit.blocks = Blocs
|
unit.blocks = Blocs
|
||||||
@@ -466,11 +523,12 @@ setting.animatedshields.name = Boucliers Animés
|
|||||||
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'appareil)[]
|
||||||
setting.indicators.name = Indicateurs d'alliés
|
setting.indicators.name = Indicateurs d'alliés
|
||||||
setting.autotarget.name = Visée automatique
|
setting.autotarget.name = Visée automatique
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Contrôles Souris + Clavier
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Vide
|
setting.fpscap.none = Vide
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = Mise à l'échelle de l'interface[lightgray] (nécessite un redémarrage)[]
|
||||||
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
setting.swapdiagonal.name = Autoriser le placement des blocs en diagonal
|
||||||
setting.difficulty.training = Entraînement
|
setting.difficulty.training = Entraînement
|
||||||
setting.difficulty.easy = Facile
|
setting.difficulty.easy = Facile
|
||||||
@@ -491,23 +549,26 @@ setting.lasers.name = Afficher les rayons des lasers
|
|||||||
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
setting.pixelate.name = Pixélisé [LIGHT_GRAY](peut diminuer les performances)[]
|
||||||
setting.minimap.name = Montrer la minimap
|
setting.minimap.name = Montrer la minimap
|
||||||
setting.musicvol.name = Volume de la musique
|
setting.musicvol.name = Volume de la musique
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Couper la musique
|
setting.mutemusic.name = Couper la musique
|
||||||
setting.sfxvol.name = Volume des SFX
|
setting.sfxvol.name = Volume des SFX
|
||||||
setting.mutesound.name = Couper les SFX
|
setting.mutesound.name = Couper les SFX
|
||||||
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
setting.crashreport.name = Envoyer des rapports d'incident anonymement.
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Opacité du tchat
|
setting.chatopacity.name = Opacité du tchat
|
||||||
setting.playerchat.name = Afficher le tchat en jeu
|
setting.playerchat.name = Afficher le tchat en jeu
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Annuler et quitter
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Flou lumineux
|
||||||
keybind.title = Paramétrer les touches
|
keybind.title = Paramétrer les touches
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
|
||||||
category.general.name = Général
|
category.general.name = Général
|
||||||
category.view.name = Voir
|
category.view.name = Voir
|
||||||
category.multiplayer.name = Multijoueur
|
category.multiplayer.name = Multijoueur
|
||||||
command.attack = Attaquer
|
command.attack = Attaquer
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retraite
|
command.retreat = Retraite
|
||||||
command.patrol = Patrouiller
|
|
||||||
keybind.gridMode.name = Sélectionnez le bloc
|
keybind.gridMode.name = Sélectionnez le bloc
|
||||||
keybind.gridModeShift.name = Sélection de la catégorie
|
keybind.gridModeShift.name = Sélection de la catégorie
|
||||||
keybind.press = Appuyez sur une touche ...
|
keybind.press = Appuyez sur une touche ...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Appuyez sur un axe ou une touche...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Mouvement X
|
keybind.move_x.name = Mouvement X
|
||||||
keybind.move_y.name = Mouvement Y
|
keybind.move_y.name = Mouvement Y
|
||||||
|
keybind.fullscreen.name = Basculer en plein écran
|
||||||
keybind.select.name = Sélectionner/Tirer
|
keybind.select.name = Sélectionner/Tirer
|
||||||
keybind.diagonal_placement.name = Placement en diagonal
|
keybind.diagonal_placement.name = Placement en diagonal
|
||||||
keybind.pick.name = Choisir un bloc
|
keybind.pick.name = Choisir un bloc
|
||||||
@@ -550,7 +612,7 @@ mode.custom = Règles personnalisées
|
|||||||
rules.infiniteresources = Ressources infinies
|
rules.infiniteresources = Ressources infinies
|
||||||
rules.wavetimer = Temps de vague
|
rules.wavetimer = Temps de vague
|
||||||
rules.waves = Vague
|
rules.waves = Vague
|
||||||
rules.attack = Attack Mode
|
rules.attack = Mode attaque
|
||||||
rules.enemyCheat = Ressources infinies pour l'IA
|
rules.enemyCheat = Ressources infinies pour l'IA
|
||||||
rules.unitdrops = Uniter Drops
|
rules.unitdrops = Uniter Drops
|
||||||
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
|
||||||
@@ -634,7 +696,7 @@ mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
liquid.temperature = [LIGHT_GRAY]Température: {0}
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = Sable rocheux
|
||||||
block.grass.name = Herbe
|
block.grass.name = Herbe
|
||||||
block.salt.name = Sel
|
block.salt.name = Sel
|
||||||
block.saltrocks.name = Roches de sel
|
block.saltrocks.name = Roches de sel
|
||||||
@@ -663,7 +725,7 @@ block.multi-press.name = Multi-Presse
|
|||||||
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
block.constructing = {0}\n[LIGHT_GRAY](En construction)
|
||||||
block.spawn.name = Générateur d'ennemi
|
block.spawn.name = Générateur d'ennemi
|
||||||
block.core-shard.name = Core: Shard
|
block.core-shard.name = Core: Shard
|
||||||
block.core-foundation.name = Core: Foundation
|
block.core-foundation.name = Core: Fondation
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Core: Nucleus
|
||||||
block.deepwater.name = Eau profonde
|
block.deepwater.name = Eau profonde
|
||||||
block.water.name = Eau
|
block.water.name = Eau
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Transporteur
|
block.conveyor.name = Transporteur
|
||||||
block.titanium-conveyor.name = Transporteur en titane
|
block.titanium-conveyor.name = Transporteur en titane
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Routeur
|
block.router.name = Routeur
|
||||||
block.distributor.name = [accent]Distributeur[]
|
block.distributor.name = [accent]Distributeur[]
|
||||||
block.sorter.name = Trieur
|
block.sorter.name = Trieur
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Barrière de Débordement
|
block.overflow-gate.name = Barrière de Débordement
|
||||||
block.silicon-smelter.name = Fonderie de silicone
|
block.silicon-smelter.name = Fonderie de silicone
|
||||||
block.phase-weaver.name = Tisseur à phase
|
block.phase-weaver.name = Tisseur à phase
|
||||||
@@ -744,7 +809,7 @@ block.battery-large.name = Batterie large
|
|||||||
block.combustion-generator.name = Générateur à combustion
|
block.combustion-generator.name = Générateur à combustion
|
||||||
block.turbine-generator.name = Générateur à turbine
|
block.turbine-generator.name = Générateur à turbine
|
||||||
block.differential-generator.name = Générateur différentiel
|
block.differential-generator.name = Générateur différentiel
|
||||||
block.impact-reactor.name = Impact Reactor
|
block.impact-reactor.name = Réacteur à impact
|
||||||
block.mechanical-drill.name = Foreuse mécanique
|
block.mechanical-drill.name = Foreuse mécanique
|
||||||
block.pneumatic-drill.name = Foreuse à vérin
|
block.pneumatic-drill.name = Foreuse à vérin
|
||||||
block.laser-drill.name = Foreuse Laser
|
block.laser-drill.name = Foreuse Laser
|
||||||
@@ -778,7 +843,8 @@ block.blast-mixer.name = Mixeur à explosion
|
|||||||
block.solar-panel.name = Panneau solaire
|
block.solar-panel.name = Panneau solaire
|
||||||
block.solar-panel-large.name = Grand panneau solaire
|
block.solar-panel-large.name = Grand panneau solaire
|
||||||
block.oil-extractor.name = Extracteur de pétrol
|
block.oil-extractor.name = Extracteur de pétrol
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.command-center.name = Centre de commandement
|
||||||
|
block.draug-factory.name = Usine de "Drones draug miner"
|
||||||
block.spirit-factory.name = Usine de "Drones spirituels"
|
block.spirit-factory.name = Usine de "Drones spirituels"
|
||||||
block.phantom-factory.name = Usine de "Drones fantômes"
|
block.phantom-factory.name = Usine de "Drones fantômes"
|
||||||
block.wraith-factory.name = Usine de "Combattants spectraux"
|
block.wraith-factory.name = Usine de "Combattants spectraux"
|
||||||
@@ -819,13 +885,14 @@ block.container.name = Conteneur
|
|||||||
block.launch-pad.name = Rampe de lancement
|
block.launch-pad.name = Rampe de lancement
|
||||||
block.launch-pad-large.name = Grande rampe de lancement
|
block.launch-pad-large.name = Grande rampe de lancement
|
||||||
team.blue.name = Bleu
|
team.blue.name = Bleu
|
||||||
team.red.name = Rouge
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = Orange
|
team.orange.name = Orange
|
||||||
team.none.name = Gris
|
team.derelict.name = derelict
|
||||||
team.green.name = Vert
|
team.green.name = Vert
|
||||||
team.purple.name = Violet
|
team.purple.name = Violet
|
||||||
unit.spirit.name = Drone spirituel
|
unit.spirit.name = Drone spirituel
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Drone draug miner
|
||||||
unit.phantom.name = Drone Fantôme
|
unit.phantom.name = Drone Fantôme
|
||||||
unit.dagger.name = Poignard
|
unit.dagger.name = Poignard
|
||||||
unit.crawler.name = Chenille
|
unit.crawler.name = Chenille
|
||||||
@@ -839,31 +906,30 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Votre mission, si vous l'acceptez est de détruire [LIGHT_GRAY]l'ennemi[].\n\nCommencez par [accent] miner du cuivre[]. Appuyer sur un filon de cuivre proche de votre base pour faire ceci.
|
tutorial.next = [lightgray]<Appuyez pour continuer>
|
||||||
|
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
|
||||||
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
|
||||||
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base .
|
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
|
||||||
tutorial.morecopper = Plus de cuivre est demandé .\n\nRécupérez le soit manuellement soit construisez plus de foreuses.
|
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
|
||||||
|
tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||||
|
tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
|
||||||
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
|
||||||
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
|
||||||
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles.
|
tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
|
||||||
tutorial.lead = Plus de minerais sont forables. Explorez et minez du[accent] Plomb[].\n\nRamenez votre unité à la base pour transférer les ressources.
|
tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
|
||||||
tutorial.smelter = Le cuivre et le plomb sont des métaux fragiles.\nUn alliage de qualité supérieure peut être créé dans une fonderie, l'[accent] alliage lourd [].\n\n Construisez-en un.
|
tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
|
||||||
tutorial.densealloy = La fonderie va maintenant produire de l'alliage lourd.\nObtenez-en .\nVous pouvez aussi améliorer la production si nécessaire .
|
tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
|
||||||
tutorial.siliconsmelter = La base va maintenant créer un[accent] drone spirituel[] pour miner et réparer les blocs.\n\nDes usines pour faire d'autres unités peuvent être faites avec du [accent] silicone.\nFaites une fonderie de silicone .
|
tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs sélectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
|
||||||
tutorial.silicondrill = Faire du silicone demande [accent] du charbon[] et[accent] du sable [].\nCommencez par construire des foreuses .
|
tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
|
||||||
tutorial.generator = Cette technologie requiert de l'énergie pour fonctionner.\nFaites un [accent]générateur à combustion[] pour en produire.
|
tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
|
||||||
tutorial.generatordrill = Les générateurs à combustion ont besoin de carburant.\n Donnez-lui du charbon comme carburant avec une foreuse.
|
tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
|
||||||
tutorial.node = L'énergie doit être transportée .\nCréez un [accent] Transmetteur energétique[] à côté de votre générateur à combustion pour transférer son énergie.
|
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.nodelink = L'énergie peut être transféré à l'aide de blocs utilisant de l'énergie ou des générateurs, ou encore par des Transmetteurs énergétiques reliés.\n\nReliez des transmetteurs en appuyant dessus puis en sélectionnant le générateur et la fonderie de silicone.
|
tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
|
||||||
tutorial.silicon = Du silicone est maintenant produit. Obtenez-en.\n\nAugmenter la production est recommandé.
|
tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
|
||||||
tutorial.daggerfactory = Construire [accent]une usine de "Poignards" []est recommandé .\n\nElle sera utilisée pour produire des unités d'attaque.
|
|
||||||
tutorial.router = Les usines ont besoin de ressources pour fonctionner.\nCréez un routeur pour séparer les objets.
|
|
||||||
tutorial.dagger = Reliez des transmetteurs énergétiques à l'usine.\nUne fois que les conditions seront remplies , un mécha sera créé.\nConstruisez autant de foreuses, de générateurs et de tapis roulants que nécessaire.
|
|
||||||
tutorial.battle = [LIGHT_GRAY]L'Ennemi[] a révélé sa base.\nDétruisez la avec votre unité et des méchas "Poignard".
|
|
||||||
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
|
||||||
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
|
||||||
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
item.graphite.description = Carbone minéralisé, utilisé pour les munitions et l’isolation électrique.
|
||||||
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
item.sand.description = Un matériau commun utilisé largement dans la fonte, à la fois dans l'alliage et comme un flux.
|
||||||
item.coal.description = Un carburant commun et facile à obtenir.
|
item.coal.description = Un carburant commun et facile à obtenir.
|
||||||
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
item.titanium.description = Un métal rare super-léger largement utilisé dans le transport de liquides et d'objets ainsi que dans les foreuses de haut-niveau et l'aviation
|
||||||
@@ -877,7 +943,7 @@ item.spore-pod.description = Utilisé pour l'obtention d'huile, d'explosifs et d
|
|||||||
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
item.blast-compound.description = Un composé volatile utilisé dans les bombes et les explosifs. Bien qu'il puisse être utilisé comme carburant, ce n'est pas conseillé.
|
||||||
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
item.pyratite.description = Une substance extrêmement inflammable utilisée dans les armes incendiaires.
|
||||||
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
liquid.water.description = Couramment utilisé pour les machines de refroidissement et le traitement des déchets.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Différents types de métaux en fusion mélangés. Peut être séparé en ses minéraux constitutifs ou pulvérisé sur les unités ennemies comme une arme.
|
||||||
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
liquid.oil.description = Peut être brûlé, explosé ou utilisé comme liquide de refroidissement.
|
||||||
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
liquid.cryofluid.description = Le liquide de refroidissement le plus efficace.
|
||||||
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
mech.alpha-mech.description = Le mécha standard. A une vitesse et des dégâts décents; Il peut aussi créer jusqu'à 3 drones pour des faire des dégâts supplémentaires.
|
||||||
@@ -888,23 +954,20 @@ mech.dart-ship.description = Le vaisseau standard. Raisonnablement rapide et lé
|
|||||||
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
mech.javelin-ship.description = Un vaisseau qui bien que lent au départ peut accélerer pour atteindre de très grandes vitesses et voler jusqu'au avant-postes ennemis, faisant d'énormes dégâts avec ses arc électriques obtenus à vitesse maximum et ses missiles.
|
||||||
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
mech.trident-ship.description = Un bombardier lourd raisonnablement cuirassé
|
||||||
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
mech.glaive-ship.description = Un grand vaisseau de combat cuirassé. Equipé avec un fusil automatique à munitions incendiaires. Il a aussi une bonne accéleration ainsi qu'une bonne vitesse maximale.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = Un drone minier primitif. Pas cher à produire. Consommable. Extraction automatique de cuivre et de plomb dans les environs. Fournit les ressources minées à la base la plus proche.
|
||||||
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
unit.spirit.description = L'unité de soutien de départ. Apparaît dans la base par défaut. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs.
|
||||||
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
unit.phantom.description = Une unité de soutien avancée. Mine automatiquement les minerais, récupère les objets au sol et répare les blocs. Bien plus efficace qu'un drone spirituel.
|
||||||
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
unit.dagger.description = Une unité terrestre de base. Utile en essaims.
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
unit.crawler.description = Unité au sol composée d’un cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
|
||||||
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
|
||||||
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
unit.fortress.description = Une unité terrestre d'artillerie lourde.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
|
||||||
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = Un arsenal de missiles lourd et planant.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
||||||
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
|
||||||
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
block.kiln.description = Fait fondre le sable et le plomb en métaverre. Nécessite de petites quantités d'énergie.
|
||||||
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
block.plastanium-compressor.description = Produit du plastanium à partir de pétrole et de titane.
|
||||||
@@ -917,7 +980,7 @@ block.melter.description = Chauffe la pierre à des températures très élevée
|
|||||||
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
block.separator.description = Exposer la pierre à la pression de l'eau afin d'obtenir différents minéraux contenus dans la pierre.
|
||||||
block.spore-press.description = Comprime les gousses de spores en huile.
|
block.spore-press.description = Comprime les gousses de spores en huile.
|
||||||
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
block.pulverizer.description = Brise la pierre en sable. Utile en cas de manque de sable naturel.
|
||||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
block.coal-centrifuge.description = Solidifie le pétrole en morceaux de charbon.
|
||||||
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
block.incinerator.description = Se débarrasse de tout article ou liquide en excès.
|
||||||
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
block.power-void.description = Annule toute l'énergie qui y est introduite. Bac à sable seulement.
|
||||||
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
block.power-source.description = Débit infini d'énergie. Bac à sable seulement.
|
||||||
@@ -926,17 +989,17 @@ block.item-void.description = Détruit tous les objets qui y entrent sans utilis
|
|||||||
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
block.liquid-source.description = Débit infini de liquides. Bac à sable seulement.
|
||||||
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.
|
||||||
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
|
||||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
|
||||||
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
|
||||||
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
|
||||||
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
|
block.phase-wall-large.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.\nS'étend sur plusieurs tuiles.
|
||||||
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
|
block.surge-wall.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.
|
||||||
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
block.surge-wall-large.description = Le bloc défensif le plus puissant.\nPeu de chances de déclencher des éclairs en direction de l'attaquant.\nS'étend sur plusieurs tuiles.
|
||||||
block.door.description = Une petite porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
block.door.description = Une petite porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.
|
||||||
block.door-large.description = Une grande porte qui peut être ouverte et fermée en tapotant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
block.door-large.description = Une grande porte qui peut être ouverte et fermée en cliquant dessus.\nSi elle est ouverte, les ennemis peuvent tirer et se déplacer.\nS'étend sur plusieurs tuiles.
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = Répare périodiquement des blocs à proximité. Garder les défenses réparées entre les vagues.\nUtilise éventuellement du silicium pour augmenter la portée et l'efficacité.
|
||||||
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
block.mend-projector.description = Guérit périodiquement les bâtiments situés à proximité.
|
||||||
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
block.overdrive-projector.description = Augmente la vitesse des bâtiments à proximité, comme les foreuses et les convoyeurs.
|
||||||
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
block.force-projector.description = Crée un champ de force hexagonal autour de lui-même, protégeant les bâtiments et les unités internes des dommages causés par les balles.
|
||||||
@@ -963,18 +1026,18 @@ block.bridge-conduit.description = Bloc de transport de liquide avancé. Permet
|
|||||||
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
block.phase-conduit.description = Bloc de transport de liquide avancé. Utilise le pouvoir de téléporter des liquides vers un conduit de phase connecté sur plusieurs carreaux.
|
||||||
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
block.power-node.description = Transmet la puissance à des noeuds connectés. Il est possible de connecter jusqu'à quatre sources d'alimentation, puits ou nœuds.\nLe nœud recevra de l’alimentation ou fournira l’alimentation à tous les blocs adjacents.
|
||||||
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
block.power-node-large.description = Son rayon d'action est supérieur à celui du nœud d'alimentation et peut être connecté à six sources d'alimentation, puits ou nœuds au maximum.
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = Un nœud d'alimentation extrêmement longue portée avec moins de connexions disponibles.
|
||||||
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
block.battery.description = Stocke l’énergie chaque fois qu’il ya abondance et en cas de pénurie, tant qu’il reste de la capacité.
|
||||||
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
block.battery-large.description = Stocke beaucoup plus d'énergie qu'une batterie ordinaire.
|
||||||
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
block.combustion-generator.description = Génère de l'énergie en brûlant du pétrole ou des matériaux inflammables.
|
||||||
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
block.thermal-generator.description = Génère une grande quantité d'énergie grâce à la lave.
|
||||||
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
block.turbine-generator.description = Plus efficace qu'un générateur de combustion, mais nécessite de l'eau supplémentaire.
|
||||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = Génère de grandes quantités d'énergie. Utilise la différence de température entre le cryofluide et la pyratite en combustion.
|
||||||
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
block.rtg-generator.description = Générateur thermoélectrique à radio-isotopes ne nécessitant pas de refroidissement mais fournissant moins d'énergie qu'un réacteur à thorium.
|
||||||
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
block.solar-panel.description = Fournit une petite quantité d'énergie grâce au soleil.
|
||||||
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
block.solar-panel-large.description = Fournit une bien meilleure alimentation qu'un panneau solaire standard, mais coûte également beaucoup plus cher à construire.
|
||||||
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
block.thorium-reactor.description = Génère d'énormes quantités d'énergie à partir de thorium hautement radioactif. Nécessite un refroidissement constant.\nExplose violemment si des quantités insuffisantes de liquide de refroidissement ne sont pas fournies.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = Un groupe électrogène avancé, capable de générer d’énormes quantités d’énergie avec une efficacité maximale.\nNécessite une entrée de puissance significative pour relancer le processus.
|
||||||
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
block.mechanical-drill.description = Un extracteur bon marché. Lorsqu'il est placé sur des carreaux appropriés, les objets sortent à un rythme lent et indéfiniment.
|
||||||
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
block.pneumatic-drill.description = Un extracteur améliorée, plus rapide et capable de traiter des matériaux plus durs en utilisant la pression atmosphérique.
|
||||||
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
block.laser-drill.description = Permet de forer encore plus rapidement grâce à la technologie laser, mais nécessite de l'énergie. De plus, le thorium radioactif peut être récupéré avec cet extracteur.
|
||||||
@@ -982,17 +1045,17 @@ block.blast-drill.description = L'extracteur ultime. Nécessite de grandes quant
|
|||||||
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
block.water-extractor.description = Extrait l'eau du sol. Utilisez-le quand il n'y a pas de lac à proximité.
|
||||||
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
block.cultivator.description = Cultiver le sol avec de l'eau afin d'obtenir du biomatter.
|
||||||
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
block.oil-extractor.description = Utilise de grandes quantités d'énergie pour extraire le pétrole du sable. Utilisez-le lorsqu'il n'y a pas de source directe de pétrole à proximité.
|
||||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
block.core-shard.description = La première version de la base centrale. Une fois détruit, tout contact avec la région est perdu. Ne laissez pas cela arriver.
|
||||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
block.core-foundation.description = La deuxième version de la base centrale. Mieux blindé. Stocke plus de ressources.
|
||||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
block.core-nucleus.description = La troisième et dernière version de la base centrale. Extrêmement bien blindé. Stocke des quantités massives de ressources.
|
||||||
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
block.vault.description = Stocke une grande quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du coffre-fort.
|
||||||
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
block.container.description = Stocke une petite quantité d'objets. Utilisez-le pour créer des tampons lorsqu'il existe une demande non constante de matériaux. [LIGHT_GRAY]Un déchargeur[] peut être utilisé pour récupérer des éléments du conteneur.
|
||||||
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
block.unloader.description = Décharge des articles d'un conteneur, d'une chambre forte ou d'un noyau sur un convoyeur ou directement dans un bloc adjacent.\nLe type d'élément à décharger peut être modifié en tapotant sur le déchargeur.
|
||||||
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
block.launch-pad.description = Lance des lots d'articles sans qu'il soit nécessaire de procéder à un lancement de base. Inachevé.
|
||||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
block.launch-pad-large.description = Une version améliorée de la rampe de lancement. Stocke plus d'articles. Lancements plus fréquemment.
|
||||||
block.duo.description = Une petite tourelle pas chère.
|
block.duo.description = Une petite tourelle pas chère.
|
||||||
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
block.scatter.description = Une tourelle anti-air de taille moyenne. Pulvérise des amas de plomb ou de ferraille sur les unités ennemies.
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = Brûle les ennemis au sol les plus proches. Très efficace à courte portée.
|
||||||
block.hail.description = Une petite tourelle d'artillerie.
|
block.hail.description = Une petite tourelle d'artillerie.
|
||||||
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
block.wave.description = Une tourelle de taille moyenne à tir rapide qui tire des bulles de liquide.
|
||||||
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
block.lancer.description = Une tourelle de taille moyenne qui tire des faisceaux d’électricité chargés.
|
||||||
@@ -1004,21 +1067,22 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
|
|||||||
block.cyclone.description = Une grande tourelle à tir rapide.
|
block.cyclone.description = Une grande tourelle à tir rapide.
|
||||||
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
|
||||||
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
|
||||||
|
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, d’attaquer un noyau ennemi ou de se retirer dans le noyau/l’usine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
|
||||||
block.phantom-factory.description = Produit des unités de drones avancées qui sont nettement plus efficaces qu'un drone spirituel.
|
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.
|
||||||
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
block.wraith-factory.description = Produit des intercepteurs rapides qui harcèlent l'ennemi.
|
||||||
block.ghoul-factory.description = Produit des tapis de bombardiers lourds.
|
block.ghoul-factory.description = Produit des bombardiers lourds.
|
||||||
block.revenant-factory.description = Produit des unités terrestres laser lourdes.
|
block.revenant-factory.description = Produit des unités terrestres lourdes avec des lasers.
|
||||||
block.dagger-factory.description = Produit des unités terrestres de base.
|
block.dagger-factory.description = Produit des unités terrestres basiques.
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
block.crawler-factory.description = Produit des unités autodestructrices rapides.
|
||||||
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
block.titan-factory.description = Produit des unités terrestres avancées et blindées.
|
||||||
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
block.fortress-factory.description = Produit des unités terrestres d'artillerie lourde.
|
||||||
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
block.repair-point.description = Soigne en permanence l'unité endommagée la plus proche à proximité.
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
block.dart-mech-pad.description = Fournit la transformation en un mech d'attaque de base.\nUtilisez en cliquant deux fois dessus.
|
||||||
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.delta-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un méchant rapide, légèrement blindé, conçu pour les attaques à la volée.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.tau-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un centre de support capable de soigner les bâtiments et unités amis.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.omega-mech-pad.description = Quittez votre vaisseau actuel et changez-vous en un mech encombrant et bien blindé, conçu pour les assauts de première ligne.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.javelin-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un intercepteur puissant et rapide doté d’armes légères.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.trident-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un bombardier lourd raisonnablement bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en tapotant deux fois dessus.
|
block.glaive-ship-pad.description = Quittez votre vaisseau actuel et changez-vous en un grand vaisseau de combat bien blindé.\nUtilisez la plate-forme en cliquant deux fois dessus.
|
||||||
|
|||||||
@@ -16,6 +16,11 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
|
|||||||
gameover = Permainan Habis
|
gameover = Permainan Habis
|
||||||
gameover.pvp = Tim[accent] {0}[] menang!
|
gameover.pvp = Tim[accent] {0}[] menang!
|
||||||
highscore = [accent]Rekor Baru!
|
highscore = [accent]Rekor Baru!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
stat.wave = Gelombang Terkalahkan:[accent] {0}
|
||||||
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
|
||||||
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
stat.built = Jumlah Blok yang Dibangun:[accent] {0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
|
|||||||
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
|
||||||
stat.delivered = Sumber Daya yang Diluncurkan:
|
stat.delivered = Sumber Daya yang Diluncurkan:
|
||||||
stat.rank = Nilai Akhir: [accent]{0}
|
stat.rank = Nilai Akhir: [accent]{0}
|
||||||
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
|
|
||||||
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
|
|
||||||
launcheditems = [accent]Sumber Daya
|
launcheditems = [accent]Sumber Daya
|
||||||
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
|
||||||
level.highscore = Nilai Tertinggi: [accent]{0}
|
level.highscore = Nilai Tertinggi: [accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = Permainan Baru
|
|||||||
none = <kosong>
|
none = <kosong>
|
||||||
minimap = Peta Kecil
|
minimap = Peta Kecil
|
||||||
close = Tutup
|
close = Tutup
|
||||||
|
website = Website
|
||||||
quit = Keluar
|
quit = Keluar
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Lanjutkan
|
continue = Lanjutkan
|
||||||
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
maps.none = [LIGHT_GRAY]Tidak ketemu peta!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Tentang
|
about.button = Tentang
|
||||||
name = Nama:
|
name = Nama:
|
||||||
noname = Pilih[accent] nama pemain[] dahulu.
|
noname = Pilih[accent] nama pemain[] dahulu.
|
||||||
@@ -61,24 +74,31 @@ players = {0} pemain aktif
|
|||||||
players.single = {0} pemain aktif
|
players.single = {0} pemain aktif
|
||||||
server.closing = [accent]Menutup server...
|
server.closing = [accent]Menutup server...
|
||||||
server.kicked.kick = Anda telah dikeluarkan dari server!
|
server.kicked.kick = Anda telah dikeluarkan dari server!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server ditutup.
|
server.kicked.serverClose = Server ditutup.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
|
||||||
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
|
||||||
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
|
||||||
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
|
||||||
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
server.kicked.nameEmpty = Nama yang dipilih tidak valid.
|
||||||
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
server.kicked.idInUse = Anda telah berada di server ini! Memasuki dengan dua akun tidak diizinkan.
|
||||||
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
server.kicked.customClient = Server ini tidak mendukung versi modifikasi. Download versi resmi.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
|
||||||
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
|
||||||
hostserver = Host Permainan
|
hostserver = Host Permainan
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nPermainan
|
hostserver.mobile = Host\nPermainan
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Membuka server...
|
hosting = [accent]Membuka server...
|
||||||
hosts.refresh = Muat Ulang
|
hosts.refresh = Muat Ulang
|
||||||
hosts.discovering = Mencari permainan LAN
|
hosts.discovering = Mencari permainan LAN
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Memuat ulang server
|
server.refreshing = Memuat ulang server
|
||||||
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
hosts.none = [lightgray]Tidak ditemukan game lokal!
|
||||||
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
host.invalid = [scarlet]Tidak bisa menyambung dengan host.
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]Versi: {0} {1}
|
|||||||
server.custombuild = [yellow]Bentuk Modifikasi
|
server.custombuild = [yellow]Bentuk Modifikasi
|
||||||
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
|
||||||
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
confirmkick = Anda yakin ingin mengeluarkan pemain ini?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
|
||||||
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
|
||||||
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
|
||||||
joingame.title = Bermain Bersama
|
joingame.title = Bermain Bersama
|
||||||
joingame.ip = Alamat:
|
joingame.ip = Alamat:
|
||||||
disconnect = Terputus.
|
disconnect = Terputus.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Gagal memuat data server!
|
disconnect.data = Gagal memuat data server!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Memasuki...
|
connecting = [accent]Memasuki...
|
||||||
connecting.data = [accent]Memuat data server...
|
connecting.data = [accent]Memuat data server...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -134,6 +159,7 @@ save.rename = Ganti nama
|
|||||||
save.rename.text = Nama baru:
|
save.rename.text = Nama baru:
|
||||||
selectslot = Pilih simpanan.
|
selectslot = Pilih simpanan.
|
||||||
slot = [accent]Tempat {0}
|
slot = [accent]Tempat {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
|
||||||
empty = <kosong>
|
empty = <kosong>
|
||||||
on = Aktif
|
on = Aktif
|
||||||
@@ -141,12 +167,13 @@ off = Nonaktif
|
|||||||
save.autosave = Auto simpan: {0}
|
save.autosave = Auto simpan: {0}
|
||||||
save.map = Peta: {0}
|
save.map = Peta: {0}
|
||||||
save.wave = Gelombang {0}
|
save.wave = Gelombang {0}
|
||||||
save.difficulty = Tingkat Kesulitan: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Simpanan Terakhir: {0}
|
save.date = Simpanan Terakhir: {0}
|
||||||
save.playtime = Waktu Bermain: {0}
|
save.playtime = Waktu Bermain: {0}
|
||||||
warning = Peringatan.
|
warning = Peringatan.
|
||||||
confirm = Konfirmasi
|
confirm = Konfirmasi
|
||||||
delete = Hapus
|
delete = Hapus
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Buka
|
open = Buka
|
||||||
customize = Modifikasi
|
customize = Modifikasi
|
||||||
@@ -154,7 +181,15 @@ cancel = Batal
|
|||||||
openlink = Buka Tautan
|
openlink = Buka Tautan
|
||||||
copylink = Salin Tautan
|
copylink = Salin Tautan
|
||||||
back = Kembali
|
back = Kembali
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Apakah Anda yakin ingin keluar?
|
quit.confirm = Apakah Anda yakin ingin keluar?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Memuat...
|
loading = [accent]Memuat...
|
||||||
saving = [accent]Menyimpan...
|
saving = [accent]Menyimpan...
|
||||||
wave = [accent]Gelombang {0}
|
wave = [accent]Gelombang {0}
|
||||||
@@ -175,6 +210,11 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
|
|||||||
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
|
||||||
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
|
||||||
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
map.invalid = Error memuat peta: rusak atau file peta tidak valid.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Kuas
|
editor.brush = Kuas
|
||||||
editor.openin = Buka di Penyunting
|
editor.openin = Buka di Penyunting
|
||||||
editor.oregen = Generasi Sumber Daya
|
editor.oregen = Generasi Sumber Daya
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Generasi Sumber Daya:
|
|||||||
editor.mapinfo = Info Peta
|
editor.mapinfo = Info Peta
|
||||||
editor.author = Pencipta:
|
editor.author = Pencipta:
|
||||||
editor.description = Deskripsi:
|
editor.description = Deskripsi:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Gelombang:
|
editor.waves = Gelombang:
|
||||||
editor.rules = Peraturan:
|
editor.rules = Peraturan:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Sunting Dalam Permainan
|
editor.ingame = Sunting Dalam Permainan
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Gelombang
|
waves.title = Gelombang
|
||||||
waves.remove = Hapus
|
waves.remove = Hapus
|
||||||
waves.never = <tidak pernah>
|
waves.never = <tidak pernah>
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
|
|||||||
waves.copied = Gelombang tersalin.
|
waves.copied = Gelombang tersalin.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Standar>
|
editor.default = [LIGHT_GRAY]<Standar>
|
||||||
|
details = Details...
|
||||||
edit = Sunting...
|
edit = Sunting...
|
||||||
editor.name = Nama:
|
editor.name = Nama:
|
||||||
editor.spawn = Munculkan Unit
|
editor.spawn = Munculkan Unit
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
|
|||||||
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
editor.errorsave = Error menyimpan file:\n[accent]{0}
|
||||||
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
|
||||||
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
|
||||||
editor.errorname = Peta tidak ada nama.
|
editor.errorname = Peta tidak ada nama.
|
||||||
editor.update = Perbaruan
|
editor.update = Perbaruan
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = Ubah Ukuran Peta
|
|||||||
editor.mapname = Nama Peta:
|
editor.mapname = Nama Peta:
|
||||||
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
|
||||||
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Pilih peta untuk dimuat:
|
editor.selectmap = Pilih peta untuk dimuat:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]Tidak ada filter! Tambahkan dengan tombol dibawah.
|
|||||||
filter.distort = Rusakkan
|
filter.distort = Rusakkan
|
||||||
filter.noise = Kebisingan
|
filter.noise = Kebisingan
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Sumber Daya
|
filter.ore = Sumber Daya
|
||||||
@@ -302,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
language.restart = Silahkan mengulang kembali permainan agar pengaturan bahasa berpengaruh.
|
||||||
settings = Pengaturan
|
settings = Pengaturan
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Penyunting
|
editor = Penyunting
|
||||||
mapeditor = Penyunting Peta
|
mapeditor = Penyunting Peta
|
||||||
donate = Donasi
|
donate = Donasi
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]Gelombang Terbaik: {0}
|
|||||||
launch = < MELUNCUR >
|
launch = < MELUNCUR >
|
||||||
launch.title = Berhasil Meluncur
|
launch.title = Berhasil Meluncur
|
||||||
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
|
launch.next = [LIGHT_GRAY]kesempatan berikutnya di gelombang {0}
|
||||||
launch.unable = [scarlet]Tidak bisa MELUNCUR.[] {0} Musuh.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
|
launch.confirm = Ini akan meluncurkan semua sumber daya di inti.\nAnta tidak bisa kembali lagi ke base ini.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Buka
|
uncover = Buka
|
||||||
configure = Konfigurasi Muatan
|
configure = Konfigurasi Muatan
|
||||||
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
zone.unlocked = [LIGHT_GRAY]{0} terbuka.
|
||||||
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
|
||||||
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = Lahan Ter
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Bahasa
|
settings.language = Bahasa
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Atur ulang ke Default (standar)
|
settings.reset = Atur ulang ke Default (standar)
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Kontrol
|
settings.controls = Kontrol
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Efek Boost
|
|||||||
blocks.maxunits = Maks Unit Aktif
|
blocks.maxunits = Maks Unit Aktif
|
||||||
blocks.health = Darah
|
blocks.health = Darah
|
||||||
blocks.buildtime = Waktu Pembuatan
|
blocks.buildtime = Waktu Pembuatan
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Jarak Melenceng
|
blocks.inaccuracy = Jarak Melenceng
|
||||||
blocks.shots = Tembakan
|
blocks.shots = Tembakan
|
||||||
blocks.reload = Tembakan/Detik
|
blocks.reload = Tembakan/Detik
|
||||||
blocks.ammo = Amunisi
|
blocks.ammo = Amunisi
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Kecepatan Bor: {0}/s
|
bar.drillspeed = Kecepatan Bor: {0}/s
|
||||||
bar.efficiency = Daya Guna: {0}%
|
bar.efficiency = Daya Guna: {0}%
|
||||||
bar.powerbalance = Tenaga: {0}/s
|
bar.powerbalance = Tenaga: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Tenaga: {0}
|
bar.poweramount = Tenaga: {0}
|
||||||
bar.poweroutput = Pengeluaran Tenaga: {0}
|
bar.poweroutput = Pengeluaran Tenaga: {0}
|
||||||
bar.items = Item: {0}
|
bar.items = Item: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Zat Cair
|
bar.liquid = Zat Cair
|
||||||
bar.heat = Panas
|
bar.heat = Panas
|
||||||
bar.power = Tenaga
|
bar.power = Tenaga
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
|
|||||||
setting.indicators.name = Indikasi Musuh/Teman Lain
|
setting.indicators.name = Indikasi Musuh/Teman Lain
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Maks FPS
|
setting.fpscap.name = Maks FPS
|
||||||
setting.fpscap.none = Tidak Ada
|
setting.fpscap.none = Tidak Ada
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = Tunjukkan Laser
|
|||||||
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
setting.pixelate.name = Mode Pixel[LIGHT_GRAY] (menonaktifkan animasi)
|
||||||
setting.minimap.name = Tunjukkan Peta kecil
|
setting.minimap.name = Tunjukkan Peta kecil
|
||||||
setting.musicvol.name = Volume Musik
|
setting.musicvol.name = Volume Musik
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Diamkan Musik
|
setting.mutemusic.name = Diamkan Musik
|
||||||
setting.sfxvol.name = Volume SFX
|
setting.sfxvol.name = Volume SFX
|
||||||
setting.mutesound.name = Diamkan Suara
|
setting.mutesound.name = Diamkan Suara
|
||||||
setting.crashreport.name = Laporkan Masalah
|
setting.crashreport.name = Laporkan Masalah
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Jelas-Beningnya Chat
|
setting.chatopacity.name = Jelas-Beningnya Chat
|
||||||
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
setting.playerchat.name = Tunjukkan Chat dalam Permainan
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = Umum
|
|||||||
category.view.name = Melihat
|
category.view.name = Melihat
|
||||||
category.multiplayer.name = Bermain Bersama
|
category.multiplayer.name = Bermain Bersama
|
||||||
command.attack = Serang
|
command.attack = Serang
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Mundur
|
command.retreat = Mundur
|
||||||
command.patrol = Patroli
|
|
||||||
keybind.gridMode.name = Pilih Blok
|
keybind.gridMode.name = Pilih Blok
|
||||||
keybind.gridModeShift.name = Pilih Kategori
|
keybind.gridModeShift.name = Pilih Kategori
|
||||||
keybind.press = Tekan kunci...
|
keybind.press = Tekan kunci...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Tekan sumbu atau kunci...
|
|||||||
keybind.screenshot.name = Tangkapan Layar Peta
|
keybind.screenshot.name = Tangkapan Layar Peta
|
||||||
keybind.move_x.name = Pindah x
|
keybind.move_x.name = Pindah x
|
||||||
keybind.move_y.name = Pindah y
|
keybind.move_y.name = Pindah y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Pilih/Tembak
|
keybind.select.name = Pilih/Tembak
|
||||||
keybind.diagonal_placement.name = Penaruhan Diagonal
|
keybind.diagonal_placement.name = Penaruhan Diagonal
|
||||||
keybind.pick.name = Memilih Blok
|
keybind.pick.name = Memilih Blok
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Pengantar
|
block.conveyor.name = Pengantar
|
||||||
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
block.titanium-conveyor.name = Pengantar Berbahan Titanium
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Simpangan
|
block.junction.name = Simpangan
|
||||||
block.router.name = Pengarah
|
block.router.name = Pengarah
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Penyortir
|
block.sorter.name = Penyortir
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Gerbang Meluap
|
block.overflow-gate.name = Gerbang Meluap
|
||||||
block.silicon-smelter.name = Pelebur Silikon
|
block.silicon-smelter.name = Pelebur Silikon
|
||||||
block.phase-weaver.name = Pengrajut Phase
|
block.phase-weaver.name = Pengrajut Phase
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = Mixer Peledak
|
|||||||
block.solar-panel.name = Panel Surya
|
block.solar-panel.name = Panel Surya
|
||||||
block.solar-panel-large.name = Panel Surya Besar
|
block.solar-panel-large.name = Panel Surya Besar
|
||||||
block.oil-extractor.name = Pegekstrak Oli
|
block.oil-extractor.name = Pegekstrak Oli
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Pabrik Drone Spirit
|
block.spirit-factory.name = Pabrik Drone Spirit
|
||||||
block.phantom-factory.name = Pabrik Drone Phantom
|
block.phantom-factory.name = Pabrik Drone Phantom
|
||||||
@@ -819,9 +885,10 @@ block.container.name = Kontainer
|
|||||||
block.launch-pad.name = Pad Peluncur
|
block.launch-pad.name = Pad Peluncur
|
||||||
block.launch-pad-large.name = Pad Peluncur Besar
|
block.launch-pad-large.name = Pad Peluncur Besar
|
||||||
team.blue.name = biru
|
team.blue.name = biru
|
||||||
team.red.name = merah
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = jingga
|
team.orange.name = jingga
|
||||||
team.none.name = abu-abu
|
team.derelict.name = derelict
|
||||||
team.green.name = hijau
|
team.green.name = hijau
|
||||||
team.purple.name = ungu
|
team.purple.name = ungu
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Satuan Kekacauan
|
|||||||
unit.eradicator.name = Pemusnah
|
unit.eradicator.name = Pemusnah
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Maut
|
unit.reaper.name = Maut
|
||||||
tutorial.begin = Misi Anda untuk memusnahkan[LIGHT_GRAY] musuh[].\n\nMulai dengan[accent] menambang tembaga[]. Ketuk sekumpulan tembaga didekat inti untuk melakukannya.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
tutorial.conveyor = [accent]Pengantar[] digunakan untuk transportasi item ke inti.\nJejerlah pengantar dari bor ke inti.
|
||||||
tutorial.morecopper = Butuh lebih banyak tembaga.\n\nBisa menambang dengan manual, atau menambah banyaknya bor.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
|
tutorial.turret = Struktur Pertahanan harus dibuat untuk menangkal [LIGHT_GRAY] musuh[].\nBangun menara "duo" dekat basemu.
|
||||||
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
tutorial.drillturret = Menara "duo" membutuhkan[accent] amunisi tembaga []untuk menembak.\nTaruh bor didekat menara untuk mengisinya dengan tembaga.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
tutorial.waves = [LIGHT_GRAY] Musuh[] mendatang.\n\nLindungi intimu selama 2 gelombang. Bangun lebih banyak menara.
|
||||||
tutorial.lead = Banyak Sumber daya yang telah terbuka. Jelajah dan tambang[accent] timah[].\n\nTarik dari unitmu ke inti untuk mengirim sumber daya.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Tambang dan timah adalah logam lemah.\n[accent] Paduan padat[] yang lebih unggul dibuat di peleburan.\n\nBangun satu.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = Peleburan sekarang akan menghasilkan paduan.\nTingkatkan Produktivitas jika dibutuhkan.
|
|
||||||
tutorial.siliconsmelter = inti sekarang akan membuat[accent] drone spirit[] untuk menambang dan memperbaiki blok.\n\nPabrik untuk unit lain bisa dibuat dengan [accent] silikon.\nbuatlah pelebur silikon.
|
|
||||||
tutorial.silicondrill = Silikon membutuhkan[accent] batu bara[] dan[accent] pasir[].\nMulai dengan membuat bor.
|
|
||||||
tutorial.generator = Teknologi ini membutuhkan tenaga (listrik).\nBuatlah [accent] generator pembakar[] untuk itu.
|
|
||||||
tutorial.generatordrill = Generator pembahan membutuhkan bahan bakar.\nIsi dengan batu bara dari bor.
|
|
||||||
tutorial.node = listrik membutuhkan transportasi.\nBuatlah[accent] tiang listrik[] disebelah generator pembakarmu untuk mentransfer listrik.
|
|
||||||
tutorial.nodelink = Listrik bisa ditransfer melewati blok kondusif dan generators, atau disambungkan dengan tiang listrik.\n\nSambung listrik dengan menekan salah satu tiang listrik dan menekan generator serta pelebur silikon.
|
|
||||||
tutorial.silicon = Silikon diproduksi.\n\nDisarankan Meningkatkan produktivitas.
|
|
||||||
tutorial.daggerfactory = Bangun[accent] pabrik robot "dagger".[]\n\nIni akan berguna untuk membuat robot penyerang.
|
|
||||||
tutorial.router = Pabrik butuh sumber daya untuk berfungsi.\nBuatlah pengalih untuk mengalihkan pengantar sumber daya.
|
|
||||||
tutorial.dagger = Sambungkan tiang listrik ke pabrik.\nSaat kebutuhan dicapai, robot akan diciptakan.\n\nBuatlah bor, generator dan pengantar secukupnya.
|
|
||||||
tutorial.battle = [LIGHT_GRAY] musuh[] telah mengungkapkan inti mereka.\nHancurkan dengan unitmu dan robot dagger.
|
|
||||||
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
item.copper.description = Bahan struktur yang berguna. Digunakan di semua tipe blok.
|
||||||
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
item.lead.description = Bahan dasar di awal permainan. Digunakan di elektronik dan blok transportasi zat cair.
|
||||||
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
item.metaglass.description = Kaca yang super-kuat. Digunakan untuk distribusi zar cair dan penyimpanan.
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
unit.titan.description = Unit darat berbaja yang canggih ini menyerang target darat dan udara.
|
||||||
unit.fortress.description = Unit meriam darat kelas berat.
|
unit.fortress.description = Unit meriam darat kelas berat.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = Unit tabrak-lari yang cepat.
|
unit.wraith.description = Unit tabrak-lari yang cepat.
|
||||||
unit.ghoul.description = Pengebom kelas berat.
|
unit.ghoul.description = Pengebom kelas berat.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
|
|||||||
block.cyclone.description = Menara Penembak Beruntun Besar.
|
block.cyclone.description = Menara Penembak Beruntun Besar.
|
||||||
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
|
||||||
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
|
||||||
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.
|
||||||
|
|||||||
@@ -1,21 +1,26 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
credits = クレジット
|
credits = クレジット
|
||||||
contributors = 翻訳や協力してくださった方々
|
contributors = 翻訳や開発に協力してくださった方々
|
||||||
discord = DiscordのMindustryに参加!
|
discord = MindustryのDiscordに参加!
|
||||||
link.discord.description = Mindustryの公式Discordグループ
|
link.discord.description = Mindustryの公式Discordグループ
|
||||||
link.github.description = このゲームのソースコード
|
link.github.description = このゲームのソースコード
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = 変更履歴
|
||||||
link.dev-builds.description = 不安定な開発版
|
link.dev-builds.description = 不安定な開発版
|
||||||
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
|
||||||
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう
|
link.itch.io.description = itch.io でゲームをダウンロード
|
||||||
link.google-play.description = Google Playのストア
|
link.google-play.description = Google Play ストアを開く
|
||||||
link.wiki.description = 公式 Mindustry Wiki
|
link.wiki.description = 公式 Mindustry Wiki
|
||||||
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
|
||||||
screenshot = スクリーンショットを {0} に保存しました。
|
screenshot = スクリーンショットを {0} に保存しました。
|
||||||
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
|
||||||
gameover = ゲームオーバー
|
gameover = ゲームオーバー
|
||||||
gameover.pvp = [accent] {0}[] チームの勝利!
|
gameover.pvp = [accent] {0}[] チームの勝利!
|
||||||
highscore = [accent]ハイスコアを記録!
|
highscore = [accent]ハイスコアを更新!
|
||||||
|
load.sound = サウンド
|
||||||
|
load.map = マップ
|
||||||
|
load.image = 画像
|
||||||
|
load.content = コンテンツ
|
||||||
|
load.system = システム
|
||||||
stat.wave = 防衛したウェーブ:[accent] {0}
|
stat.wave = 防衛したウェーブ:[accent] {0}
|
||||||
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
|
||||||
stat.built = 建設した建造物数:[accent] {0}
|
stat.built = 建設した建造物数:[accent] {0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
|
|||||||
stat.deconstructed = 解体した建造物数:[accent] {0}
|
stat.deconstructed = 解体した建造物数:[accent] {0}
|
||||||
stat.delivered = 獲得した資源:
|
stat.delivered = 獲得した資源:
|
||||||
stat.rank = 最終ランク: [accent]{0}
|
stat.rank = 最終ランク: [accent]{0}
|
||||||
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
|
|
||||||
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
|
|
||||||
launcheditems = [accent]回収したアイテム
|
launcheditems = [accent]回収したアイテム
|
||||||
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
|
||||||
level.highscore = ハイスコア: [accent]{0}
|
level.highscore = ハイスコア: [accent]{0}
|
||||||
@@ -36,49 +39,66 @@ nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲
|
|||||||
database = コアデーターベース
|
database = コアデーターベース
|
||||||
savegame = 保存
|
savegame = 保存
|
||||||
loadgame = 読み込む
|
loadgame = 読み込む
|
||||||
joingame = 参加
|
joingame = マルチプレイ
|
||||||
addplayers = プレイヤーを追加/削除
|
addplayers = プレイヤーを追加/削除
|
||||||
customgame = カスタムプレイ
|
customgame = カスタムプレイ
|
||||||
newgame = 新しく始める
|
newgame = 新しく始める
|
||||||
none = <なし>
|
none = <なし>
|
||||||
minimap = ミニマップ
|
minimap = ミニマップ
|
||||||
close = 閉じる
|
close = 閉じる
|
||||||
|
website = ウェブサイト
|
||||||
quit = 終了
|
quit = 終了
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = マップ
|
maps = マップ
|
||||||
|
maps.browse = マップを閲覧する
|
||||||
continue = 続ける
|
continue = 続ける
|
||||||
maps.none = [LIGHT_GRAY]マップが見つかりませんでした!
|
maps.none = [lightgray]マップが見つかりませんでした!
|
||||||
|
invalid = 無効
|
||||||
|
preparingconfig = 設定ファイルを準備中
|
||||||
|
preparingcontent = コンテンツを準備中
|
||||||
|
uploadingcontent = コンテンツをアップロードしています
|
||||||
|
uploadingpreviewfile = プレビューファイルをアップロードしています
|
||||||
|
committingchanges = 変更を適応中
|
||||||
|
done = 完了
|
||||||
about.button = 情報
|
about.button = 情報
|
||||||
name = プレイヤー名:
|
name = 名前:
|
||||||
noname = [accent]プレイヤー名[]を入力してください。
|
noname = [accent]プレイヤー名[]を入力してください。
|
||||||
filename = ファイル名:
|
filename = ファイル名:
|
||||||
unlocked = 新しい要素をアンロック!
|
unlocked = 新しい要素をアンロック!
|
||||||
completed = [accent]完了
|
completed = [accent]完了
|
||||||
techtree = テックツリー
|
techtree = テックツリー
|
||||||
research.list = [LIGHT_GRAY]調査:
|
research.list = [lightgray]研究:
|
||||||
research = 調査
|
research = 研究
|
||||||
researched = [LIGHT_GRAY]{0} の調査が完了しました
|
researched = [lightgray]{0} の研究が完了しました
|
||||||
players = {0} 人がオンライン
|
players = {0} 人がオンライン
|
||||||
players.single = {0} 人がオンライン
|
players.single = {0} 人がオンライン
|
||||||
server.closing = [accent]サーバーを閉じています...
|
server.closing = [accent]サーバーを閉じています...
|
||||||
server.kicked.kick = サーバからキックされました!
|
server.kicked.kick = あなたはサーバからキックされました!
|
||||||
|
server.kicked.whitelist = あなたはホワイトリストに追加されていません。
|
||||||
server.kicked.serverClose = サーバーが閉じられました。
|
server.kicked.serverClose = サーバーが閉じられました。
|
||||||
|
server.kicked.vote = あなたはプレイヤーの投票によりサーバーからキックされました。
|
||||||
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
|
||||||
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください!
|
server.kicked.serverOutdated = 古いサーバーです! サーバーをアップデートしてください!
|
||||||
server.kicked.banned = サーバーからブロックされています。
|
server.kicked.banned = サーバーからBanされています。
|
||||||
server.kicked.recentKick = 直前にキックされています。\nもう一度接続できるまでお待ちください。
|
server.kicked.typeMismatch = このサーバーはあなたのゲームと互換性がありません。
|
||||||
|
server.kicked.playerLimit = このサーバーは満員です。
|
||||||
|
server.kicked.recentKick = あなたはこのサーバーからキックされたため、\n一定時間接続できません。
|
||||||
server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。
|
server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。
|
||||||
server.kicked.nameEmpty = 無効な名前です。
|
server.kicked.nameEmpty = 無効な名前です。
|
||||||
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
|
||||||
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
|
||||||
server.kicked.gameover = ゲームオーバー!
|
server.kicked.gameover = ゲームオーバー!
|
||||||
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[LIGHT_GRAY]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
|
||||||
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
|
||||||
|
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
|
||||||
hostserver = ホスト
|
hostserver = ホスト
|
||||||
|
invitefriends = 友達を招待する
|
||||||
hostserver.mobile = ホスト
|
hostserver.mobile = ホスト
|
||||||
host = ホスト
|
host = ホスト
|
||||||
hosting = [accent]サーバーを開いています...
|
hosting = [accent]サーバーを開いています...
|
||||||
hosts.refresh = 更新
|
hosts.refresh = 更新
|
||||||
hosts.discovering = LAN上のサーバーを探索中
|
hosts.discovering = LAN上のサーバーを探索中
|
||||||
|
hosts.discovering.any = サーバーを検索中
|
||||||
server.refreshing = サーバーを更新中
|
server.refreshing = サーバーを更新中
|
||||||
hosts.none = [lightgray]ローカル上のサーバーが見つかりませんでした!
|
hosts.none = [lightgray]ローカル上のサーバーが見つかりませんでした!
|
||||||
host.invalid = [scarlet]ホストに接続できません。
|
host.invalid = [scarlet]ホストに接続できません。
|
||||||
@@ -86,11 +106,11 @@ trace = プレイヤーの記録
|
|||||||
trace.playername = プレイヤー名: [accent]{0}
|
trace.playername = プレイヤー名: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
trace.id = ユニークID: [accent]{0}
|
trace.id = ユニークID: [accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = モバイルクライアント: [accent]{0}
|
||||||
trace.modclient = カスタムクライアント: [accent]{0}
|
trace.modclient = カスタムクライアント: [accent]{0}
|
||||||
invalidid = 無効なクライアントIDです! バグ報告してください。
|
invalidid = 無効なクライアントIDです! バグ報告してください。
|
||||||
server.bans = ブロック
|
server.bans = Ban
|
||||||
server.bans.none = ブロックされたプレイヤーは見つかりませんでした!
|
server.bans.none = Banされたプレイヤーは見つかりませんでした!
|
||||||
server.admins = 管理者
|
server.admins = 管理者
|
||||||
server.admins.none = 管理者はいません!
|
server.admins.none = 管理者はいません!
|
||||||
server.add = サーバーを追加
|
server.add = サーバーを追加
|
||||||
@@ -100,27 +120,32 @@ server.outdated = [crimson]古いサーバーです![]
|
|||||||
server.outdated.client = [crimson]古いクライアントです![]
|
server.outdated.client = [crimson]古いクライアントです![]
|
||||||
server.version = [lightgray]バージョン: {0} {1}
|
server.version = [lightgray]バージョン: {0} {1}
|
||||||
server.custombuild = [yellow]カスタムビルド
|
server.custombuild = [yellow]カスタムビルド
|
||||||
confirmban = このプレイヤーをブロックしてもよろしいですか?
|
confirmban = このプレイヤーをBanしてもよろしいですか?
|
||||||
confirmkick = このプレイヤーをキックしてもよろしいですか?
|
confirmkick = このプレイヤーをキックしてもよろしいですか?
|
||||||
confirmunban = このプレイヤーのブロックを解除してもよろしいですか?
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
|
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
|
||||||
confirmadmin = このプレイヤーを管理者にしてもよろしいですか?
|
confirmadmin = このプレイヤーを管理者にしてもよろしいですか?
|
||||||
confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか?
|
confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか?
|
||||||
joingame.title = サーバーに参加
|
joingame.title = サーバーに参加
|
||||||
joingame.ip = アドレス:
|
joingame.ip = アドレス:
|
||||||
disconnect = 接続が切断されました。
|
disconnect = 接続が切断されました。
|
||||||
|
disconnect.error = 接続にエラーが発生しました。
|
||||||
|
disconnect.closed = 接続が切断されました。
|
||||||
|
disconnect.timeout = タイムアウトしました。
|
||||||
disconnect.data = ワールドデータの読み込みに失敗しました!
|
disconnect.data = ワールドデータの読み込みに失敗しました!
|
||||||
|
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
|
||||||
connecting = [accent]接続中...
|
connecting = [accent]接続中...
|
||||||
connecting.data = [accent]ワールドデータを読み込み中...
|
connecting.data = [accent]ワールドデータを読み込み中...
|
||||||
server.port = ポート:
|
server.port = ポート:
|
||||||
server.addressinuse = アドレスがすでに使用されています!
|
server.addressinuse = アドレスがすでに使用されています!
|
||||||
server.invalidport = 無効なポート番号です!
|
server.invalidport = 無効なポート番号です!
|
||||||
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
server.error = [crimson]サーバーのホストエラー: [accent]{0}
|
||||||
save.old = この古いバージョンのセーブデータは使用することができません。\n\n[LIGHT_GRAY]セーブデータの下位互換性の実装は正式版4.0で行われます。
|
save.old = このセーブデータは古いバージョン向けで、今後使用されません。\n\n[lightgray]セーブデータの下位互換性の実装は正式版4.0で行われます。
|
||||||
save.new = 新規保存
|
save.new = 新規保存
|
||||||
save.overwrite = このスロットに上書きしてもよろしいですか?
|
save.overwrite = このスロットに上書きしてもよろしいですか?
|
||||||
overwrite = 上書き
|
overwrite = 上書き
|
||||||
save.none = セーブデータがに見つかりませんでした!
|
save.none = セーブデータが見つかりませんでした!
|
||||||
saveload = [accent]セーブ中...
|
saveload = 保存中...
|
||||||
savefail = ゲームの保存に失敗しました!
|
savefail = ゲームの保存に失敗しました!
|
||||||
save.delete.confirm = このセーブデータを削除してよろしいですか?
|
save.delete.confirm = このセーブデータを削除してよろしいですか?
|
||||||
save.delete = 削除
|
save.delete = 削除
|
||||||
@@ -128,12 +153,13 @@ save.export = エクスポート
|
|||||||
save.import.invalid = [accent]無効なセーブデータです!
|
save.import.invalid = [accent]無効なセーブデータです!
|
||||||
save.import.fail = [crimson]セーブデータのインポートに失敗しました: [accent]{0}
|
save.import.fail = [crimson]セーブデータのインポートに失敗しました: [accent]{0}
|
||||||
save.export.fail = [crimson]セーブデータのエクスポートに失敗しました: [accent]{0}
|
save.export.fail = [crimson]セーブデータのエクスポートに失敗しました: [accent]{0}
|
||||||
save.import = セーブデータを読み込む
|
save.import = インポート
|
||||||
save.newslot = セーブ名:
|
save.newslot = セーブ名:
|
||||||
save.rename = 名前を変更
|
save.rename = 名前を変更
|
||||||
save.rename.text = 新しい名前:
|
save.rename.text = 新しい名前:
|
||||||
selectslot = セーブデータを選択
|
selectslot = セーブデータを選択してください。
|
||||||
slot = [accent]スロット {0}
|
slot = [accent]スロット {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
|
||||||
empty = <空>
|
empty = <空>
|
||||||
on = オン
|
on = オン
|
||||||
@@ -141,12 +167,13 @@ off = オフ
|
|||||||
save.autosave = 自動保存: {0}
|
save.autosave = 自動保存: {0}
|
||||||
save.map = マップ: {0}
|
save.map = マップ: {0}
|
||||||
save.wave = ウェーブ {0}
|
save.wave = ウェーブ {0}
|
||||||
save.difficulty = 難易度: {0}
|
save.mode = ゲームモード: {0}
|
||||||
save.date = 最終保存日時: {0}
|
save.date = 最終保存日時: {0}
|
||||||
save.playtime = プレイ時間: {0}
|
save.playtime = プレイ時間: {0}
|
||||||
warning = 警告
|
warning = 警告
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 削除
|
delete = 削除
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = 開く
|
open = 開く
|
||||||
customize = カスタマイズ
|
customize = カスタマイズ
|
||||||
@@ -154,27 +181,40 @@ cancel = キャンセル
|
|||||||
openlink = リンクを開く
|
openlink = リンクを開く
|
||||||
copylink = リンクをコピー
|
copylink = リンクをコピー
|
||||||
back = 戻る
|
back = 戻る
|
||||||
|
data.export = エクスポート
|
||||||
|
data.import = インポート
|
||||||
|
data.exported = ゲームデータをエクスポートしました。
|
||||||
|
data.invalid = これは有効なゲームデータではありません。
|
||||||
|
data.import.confirm = ゲームデータをインポートすると、現在のすべてのデータが削除されます。\n[accent]これは元に戻せません![]\n\nインポートが完了すると、ゲームは終了します。
|
||||||
|
classic.export = エクスポート
|
||||||
|
classic.export.text = [accent]Mindustry[]のメジャーアップデートがあります。\nClassic (v3.5 build 40)のセーブデータ、マップが検出されました。 Mindustry Classic アプリを使って、ホームフォルダーにセーブデータをエクスポートしますか?
|
||||||
quit.confirm = 終了してもよろしいですか?
|
quit.confirm = 終了してもよろしいですか?
|
||||||
|
quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
|
||||||
loading = [accent]読み込み中...
|
loading = [accent]読み込み中...
|
||||||
saving = [accent]保存中...
|
saving = [accent]保存中...
|
||||||
wave = [accent]ウェーブ {0}
|
wave = [accent]ウェーブ {0}
|
||||||
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒
|
wave.waiting = [lightgray]次のウェーブまで {0} 秒
|
||||||
wave.waveInProgress = [LIGHT_GRAY]ウェーブ進行中
|
wave.waveInProgress = [lightgray]ウェーブ進行中
|
||||||
waiting = [LIGHT_GRAY]待機中...
|
waiting = [lightgray]待機中...
|
||||||
waiting.players = プレイヤーを待っています...
|
waiting.players = プレイヤーを待っています...
|
||||||
wave.enemies = [LIGHT_GRAY]敵は残り {0} 体
|
wave.enemies = [lightgray]敵は残り {0} 体
|
||||||
wave.enemy = [LIGHT_GRAY]敵は残り {0} 体
|
wave.enemy = [lightgray]敵は残り {0} 体
|
||||||
loadimage = 画像を読み込む
|
loadimage = イメージを読み込む
|
||||||
saveimage = 画像を保存
|
saveimage = イメージを保存
|
||||||
unknown = 不明
|
unknown = 不明
|
||||||
custom = カスタム
|
custom = カスタム
|
||||||
builtin = 組み込み
|
builtin = 組み込み
|
||||||
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
|
||||||
map.random = [accent]ランダムマップ
|
map.random = [accent]ランダムマップ
|
||||||
map.nospawn = このマップにはプレイヤーの出現するコアがありません! エディターで[ROYAL]青い[]コアをマップに追加してください。
|
map.nospawn = このマップにはプレイヤーが出現するためのコアがありません! エディターで[accent]オレンジ色[]のコアをマップに追加してください。
|
||||||
map.nospawn.pvp = このマップにはプレイヤーの敵が出現するコアがありません! エディターで[SCARLET]青以外[]のコアをマップに追加してください。
|
map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
|
||||||
map.nospawn.attack = このマップにはプレイヤーを攻撃する敵のコアがありません! エディターから[SCARLET]赤い[]コアを追加してください。
|
map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディターで[SCARLET]赤色[]のコアをマップに追加してください。
|
||||||
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
|
||||||
|
map.publish.error = マップの公開中にエラーが発生しました: {0}
|
||||||
|
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = マップを公開しました。
|
||||||
|
map.publishing = [accent]マップを公開中...
|
||||||
editor.brush = ブラシ
|
editor.brush = ブラシ
|
||||||
editor.openin = エディターで開く
|
editor.openin = エディターで開く
|
||||||
editor.oregen = 鉱石の生成
|
editor.oregen = 鉱石の生成
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = 鉱石の生成:
|
|||||||
editor.mapinfo = マップ情報
|
editor.mapinfo = マップ情報
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 説明:
|
editor.description = 説明:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = ウェーブ:
|
editor.waves = ウェーブ:
|
||||||
editor.rules = Rules:
|
editor.rules = ルール:
|
||||||
editor.generation = Generation:
|
editor.generation = 生成:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = ゲーム内で編集する
|
||||||
editor.newmap = New Map
|
editor.publish.workshop = ワークショップで公開
|
||||||
|
editor.newmap = 新しいマップ
|
||||||
|
workshop = ワークショップ
|
||||||
waves.title = ウェーブ
|
waves.title = ウェーブ
|
||||||
waves.remove = 削除
|
waves.remove = 削除
|
||||||
waves.never = <永久>
|
waves.never = <永久>
|
||||||
@@ -201,18 +244,20 @@ waves.copy = クリップボードにコピー
|
|||||||
waves.load = クリップボードから読み込む
|
waves.load = クリップボードから読み込む
|
||||||
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
waves.invalid = クリップボードのウェーブは無効なウェーブです。
|
||||||
waves.copied = ウェーブをコピーしました。
|
waves.copied = ウェーブをコピーしました。
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = 敵が定義されていません。\n空のウェーブレイアウトはデフォルトのレイアウトに自動的に置き換えられます。
|
||||||
editor.default = [LIGHT_GRAY]<デフォルト>
|
editor.default = [lightgray]<デフォルト>
|
||||||
|
details = 詳細...
|
||||||
edit = 編集...
|
edit = 編集...
|
||||||
editor.name = 名前:
|
editor.name = 名前:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = ユニットを出す
|
||||||
editor.removeunit = Remove Unit
|
editor.removeunit = ユニットを消す
|
||||||
editor.teams = チーム
|
editor.teams = チーム
|
||||||
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
|
||||||
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
editor.errorsave = ファイルの保存エラー:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = これはマップではなく、イメージです。機能することを期待して拡張機能を変更しないでください。\n\n古いマップをインポートする場合は、エディターの '古いマップをインポート' を使ってください。
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = このマップは古いです。今後、古いマップフォーマットはサポートされません。
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errornot = これはマップファイルではありません。
|
||||||
|
editor.errorheader = このマップファイルは無効または破損しています。
|
||||||
editor.errorname = マップに名前が設定されていません。
|
editor.errorname = マップに名前が設定されていません。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = ランダム
|
editor.randomize = ランダム
|
||||||
@@ -227,16 +272,16 @@ editor.save.overwrite = 組み込みマップを上書きしようとしてい
|
|||||||
editor.import.exists = [scarlet]インポートできませんでした:[] '{0}' はすでに組み込みマップの名前として存在します!
|
editor.import.exists = [scarlet]インポートできませんでした:[] '{0}' はすでに組み込みマップの名前として存在します!
|
||||||
editor.import = インポート...
|
editor.import = インポート...
|
||||||
editor.importmap = マップをインポート
|
editor.importmap = マップをインポート
|
||||||
editor.importmap.description = すでに存在しているマップを読み込む
|
editor.importmap.description = マップをインポートする
|
||||||
editor.importfile = ファイルをインポート
|
editor.importfile = ファイルをインポート
|
||||||
editor.importfile.description = 外部マップファイルを読み込む
|
editor.importfile.description = 外部のマップファイルをインポートする
|
||||||
editor.importimage = 古いイメージをインポート
|
editor.importimage = 古いマップをインポート
|
||||||
editor.importimage.description = 外部イメージファイルを読み込む
|
editor.importimage.description = 外部のマップイメージファイルをインポートする
|
||||||
editor.export = エクスポート...
|
editor.export = エクスポート...
|
||||||
editor.exportfile = ファイルをエクスポート
|
editor.exportfile = ファイルをエクスポート
|
||||||
editor.exportfile.description = マップファイルをエクスポートする
|
editor.exportfile.description = マップファイルをエクスポートする
|
||||||
editor.exportimage = 地形イメージをエクスポート
|
editor.exportimage = 地形イメージをエクスポート
|
||||||
editor.exportimage.description = イメージファイルをエクスポートする
|
editor.exportimage.description = マップイメージファイルをエクスポートする
|
||||||
editor.loadimage = 地形をインポート
|
editor.loadimage = 地形をインポート
|
||||||
editor.saveimage = 地形をエクスポート
|
editor.saveimage = 地形をエクスポート
|
||||||
editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか?
|
editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか?
|
||||||
@@ -244,32 +289,34 @@ editor.resizemap = マップをリサイズ
|
|||||||
editor.mapname = マップ名:
|
editor.mapname = マップ名:
|
||||||
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
|
||||||
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = 読み込むマップを選択:
|
editor.selectmap = 読み込むマップを選択:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = 置きかえ
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = 固体ブロックのみに描きます。
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = 全て置きかえ
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = このマップにあるすべてのブロックを置き換えます。
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = 直角
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = 直角の線を描きます。
|
||||||
toolmode.square = Square
|
toolmode.square = 四角形
|
||||||
toolmode.square.description = Square brush.
|
toolmode.square.description = 四角形のブラシです。
|
||||||
toolmode.eraseores = Erase Ores
|
toolmode.eraseores = 鉱石消しゴム
|
||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = 鉱石のみを消します。
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = チームで埋める
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = チームを描く
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = ブロックの代わりにチームを描きます。
|
||||||
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
|
||||||
filter.distort = ゆがみ
|
filter.distort = ゆがみ
|
||||||
filter.noise = ノイズ
|
filter.noise = ノイズ
|
||||||
filter.median = Median
|
filter.median = メディアン
|
||||||
filter.blend = Blend
|
filter.oremedian = メディアン (鉱石)
|
||||||
filter.defaultores = Default Ores
|
filter.blend = ブレンド
|
||||||
|
filter.defaultores = デフォルトの鉱石
|
||||||
filter.ore = 鉱石
|
filter.ore = 鉱石
|
||||||
filter.rivernoise = リバーノイズ
|
filter.rivernoise = リバーノイズ
|
||||||
filter.mirror = Mirror
|
filter.mirror = 反転
|
||||||
filter.clear = Clear
|
filter.clear = クリアー
|
||||||
filter.option.ignore = Ignore
|
filter.option.ignore = 無視
|
||||||
filter.scatter = 分散
|
filter.scatter = 分散
|
||||||
filter.terrain = 地形
|
filter.terrain = 地形
|
||||||
filter.option.scale = スケール
|
filter.option.scale = スケール
|
||||||
@@ -279,21 +326,21 @@ filter.option.threshold = スレッシュホールド
|
|||||||
filter.option.circle-scale = サークルスケール
|
filter.option.circle-scale = サークルスケール
|
||||||
filter.option.octaves = オクターブ
|
filter.option.octaves = オクターブ
|
||||||
filter.option.falloff = フォールオフ
|
filter.option.falloff = フォールオフ
|
||||||
filter.option.angle = Angle
|
filter.option.angle = 角度
|
||||||
filter.option.block = ブロック
|
filter.option.block = ブロック
|
||||||
filter.option.floor = 地面
|
filter.option.floor = 地面
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.flooronto = 対象の地面
|
||||||
filter.option.wall = 壁
|
filter.option.wall = 壁
|
||||||
filter.option.ore = 鉱石
|
filter.option.ore = 鉱石
|
||||||
filter.option.floor2 = 2番目の地面
|
filter.option.floor2 = 2番目の地面
|
||||||
filter.option.threshold2 = 2番目のスレッシュホールド
|
filter.option.threshold2 = 2番目のスレッシュホールド
|
||||||
filter.option.radius = Radius
|
filter.option.radius = 半径
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = パーセンタイル
|
||||||
width = 幅:
|
width = 幅:
|
||||||
height = 高さ:
|
height = 高さ:
|
||||||
menu = メニュー
|
menu = メニュー
|
||||||
play = プレイ
|
play = プレイ
|
||||||
campaign = Campaign
|
campaign = 遠征
|
||||||
load = 読み込む
|
load = 読み込む
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -302,43 +349,46 @@ ping = Ping: {0}ms
|
|||||||
language.restart = ゲームを再起動後、言語設定が有効になります。
|
language.restart = ゲームを再起動後、言語設定が有効になります。
|
||||||
settings = 設定
|
settings = 設定
|
||||||
tutorial = チュートリアル
|
tutorial = チュートリアル
|
||||||
|
tutorial.retake = チュートリアル
|
||||||
editor = エディター
|
editor = エディター
|
||||||
mapeditor = マップエディター
|
mapeditor = マップエディター
|
||||||
donate = 寄附
|
donate = 寄付
|
||||||
abandon = 撤退
|
abandon = 撤退
|
||||||
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
abandon.text = このゾーンとすべての資源が敵に奪われます。
|
||||||
locked = ロック
|
locked = ロック
|
||||||
complete = [LIGHT_GRAY]達成済み:
|
complete = [lightgray]達成済み:
|
||||||
zone.requirement = ゾーン {1} でウェーブ {0} を達成
|
zone.requirement = ゾーン {1} でウェーブ {0} を達成
|
||||||
resume = 再開ゾーン:\n[LIGHT_GRAY]{0}
|
resume = 再開ゾーン:\n[lightgray]{0}
|
||||||
bestwave = [LIGHT_GRAY]最高ウェーブ: {0}
|
bestwave = [lightgray]最高ウェーブ: {0}
|
||||||
launch = 発射
|
launch = < 離脱 >
|
||||||
launch.title = 発射成功
|
launch.title = 離脱成功
|
||||||
launch.next = [LIGHT_GRAY]次の発射は ウェーブ {0}
|
launch.next = [lightgray]次は ウェーブ {0} で離脱可能です。
|
||||||
launch.unable = [scarlet]発射できません[] 敵によって妨害されています。
|
launch.unable2 = [scarlet]離脱できません。[]
|
||||||
launch.confirm = すべての資源がコアに搬入されます。\nもうこの基地には戻ってくることはできません。
|
launch.confirm = すべての資源をコアに搬入し、離脱します。\nもうこの基地には戻ってくることはできません。
|
||||||
|
launch.skip.confirm = スキップすると、次の離脱可能なウェーブまで離脱できません。
|
||||||
uncover = 開放
|
uncover = 開放
|
||||||
configure = 積荷の設定
|
configure = 積み荷の設定
|
||||||
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。
|
configure.locked = [lightgray]ウェーブ {0} を達成すると積み荷を設定できるようになります。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました.
|
configure.invalid = 値は 0 から {0} の間でなければなりません。
|
||||||
|
zone.unlocked = [lightgray]{0} がアンロックされました.
|
||||||
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
|
||||||
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
|
zone.config.complete = ウェーブ {0} を達成:\n積み荷の設定が解除されました。
|
||||||
zone.resources = 発見した資源:
|
zone.resources = 発見した資源:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]目標: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = 生き残る
|
||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = 敵のコアを破壊する
|
||||||
add = 追加...
|
add = 追加...
|
||||||
boss.health = ボスのHP
|
boss.health = ボスのHP
|
||||||
connectfail = [crimson]サーバーへの接続できませんでした:\n\n[accent]{0}
|
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
|
||||||
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
|
||||||
error.invalidaddress = 無効なアドレスです。
|
error.invalidaddress = 無効なアドレスです。
|
||||||
error.timedout = タイムアウトしました!\nホストがポート開放されているかを確認してください。また、このアドレスは無効なアドレスではありません!
|
error.timedout = タイムアウトしました!\nホストがポート開放されているかを確認してください。また、このアドレスは無効なアドレスではありません!
|
||||||
error.mismatch = パケットエラー:\n恐らくクライアント/サーバーのバージョンが一致していません。\nゲームとホストが最新版のMindustryかどうかを確認してください!
|
error.mismatch = パケットエラー:\n恐らくクライアント/サーバーのバージョンが一致していません。\nゲームとサーバーが最新版のMindustryかどうかを確認してください!
|
||||||
error.alreadyconnected = すでに接続されています。
|
error.alreadyconnected = すでに接続されています。
|
||||||
error.mapnotfound = マップファイルが見つかりません!
|
error.mapnotfound = マップファイルが見つかりません!
|
||||||
error.io = ネットワークエラーです。
|
error.io = ネットワークエラーです。
|
||||||
error.any = 不明なネットワークエラーです。
|
error.any = 不明なネットワークエラーです。
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
|
||||||
zone.groundZero.name = グラウンド · ゼロ
|
zone.groundZero.name = グラウンド · ゼロ
|
||||||
zone.desertWastes.name = デザート · ウェーツ
|
zone.desertWastes.name = デザート · ウェーツ
|
||||||
zone.craters.name = ザ · クレーター
|
zone.craters.name = ザ · クレーター
|
||||||
@@ -349,23 +399,26 @@ zone.desolateRift.name = ディサレット · リフト
|
|||||||
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
|
||||||
zone.overgrowth.name = オーバーグロウス
|
zone.overgrowth.name = オーバーグロウス
|
||||||
zone.tarFields.name = ター · フィールズ
|
zone.tarFields.name = ター · フィールズ
|
||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = ソルト · フラッツ
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = インパクト 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = クラーグス
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.fungalPass.name = ファングル ・ パス
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
|
||||||
|
zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = このクレーターには、古い戦争の遺物である水が溜まっています。マップを開拓し、砂を集めましょう。メタガラスを生成して、水をポンプで吸い上げ、タレットやドリルを冷却しましょう。
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
|
||||||
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
|
||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 言語
|
settings.language = 言語
|
||||||
|
settings.data = ゲームデータ
|
||||||
settings.reset = デフォルトにリセット
|
settings.reset = デフォルトにリセット
|
||||||
settings.rebind = 再設定
|
settings.rebind = 再設定
|
||||||
settings.controls = コントロール
|
settings.controls = コントロール
|
||||||
@@ -383,14 +436,14 @@ no = いいえ
|
|||||||
info.title = 情報
|
info.title = 情報
|
||||||
error.title = [crimson]エラーが発生しました
|
error.title = [crimson]エラーが発生しました
|
||||||
error.crashtitle = エラーが発生しました
|
error.crashtitle = エラーが発生しました
|
||||||
attackpvponly = [scarlet]Only available in Attack/PvP modes
|
attackpvponly = [scarlet]アタックあるいはPvPモードでのみ有効
|
||||||
blocks.input = 搬入
|
blocks.input = 搬入
|
||||||
blocks.output = 搬出
|
blocks.output = 搬出
|
||||||
blocks.booster = ブースト
|
blocks.booster = ブースト
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = 電力容量
|
blocks.powercapacity = 電力容量
|
||||||
blocks.powershot = 電力/ショット
|
blocks.powershot = 電力/ショット
|
||||||
blocks.damage = Damage
|
blocks.damage = ダメージ
|
||||||
blocks.targetsair = 対空攻撃
|
blocks.targetsair = 対空攻撃
|
||||||
blocks.targetsground = 対地攻撃
|
blocks.targetsground = 対地攻撃
|
||||||
blocks.itemsmoved = 輸送速度
|
blocks.itemsmoved = 輸送速度
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = ブースト効果
|
|||||||
blocks.maxunits = 最大ユニット数
|
blocks.maxunits = 最大ユニット数
|
||||||
blocks.health = 耐久値
|
blocks.health = 耐久値
|
||||||
blocks.buildtime = 建設時間
|
blocks.buildtime = 建設時間
|
||||||
|
blocks.buildcost = 建設費用
|
||||||
blocks.inaccuracy = 精度のずれ
|
blocks.inaccuracy = 精度のずれ
|
||||||
blocks.shots = ショット
|
blocks.shots = ショット
|
||||||
blocks.reload = ショット/秒
|
blocks.reload = ショット/秒
|
||||||
blocks.ammo = 弾薬
|
blocks.ammo = 弾薬
|
||||||
|
bar.drilltierreq = より良いドリルが必要です
|
||||||
bar.drillspeed = 採掘速度: {0}/秒
|
bar.drillspeed = 採掘速度: {0}/秒
|
||||||
bar.efficiency = 効率: {0}%
|
bar.efficiency = 効率: {0}%
|
||||||
bar.powerbalance = 電力: {0}/秒
|
bar.powerbalance = 電力: {0}/秒
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = 電力: {0}
|
bar.poweramount = 電力: {0}
|
||||||
bar.poweroutput = 電力発電量: {0}
|
bar.poweroutput = 電力発電量: {0}
|
||||||
bar.items = アイテム: {0}
|
bar.items = アイテム: {0}
|
||||||
|
bar.capacity = 容量: {0}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
bar.power = 電力
|
bar.power = 電力
|
||||||
@@ -431,7 +488,7 @@ bar.spawned = ユニット数: {0}/{1}
|
|||||||
bullet.damage = [stat]{0}[lightgray] ダメージ
|
bullet.damage = [stat]{0}[lightgray] ダメージ
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
|
||||||
bullet.incendiary = [stat]焼夷弾
|
bullet.incendiary = [stat]焼夷弾
|
||||||
bullet.homing = [stat]ホーミング
|
bullet.homing = [stat]ホーミング弾
|
||||||
bullet.shock = [stat]電撃
|
bullet.shock = [stat]電撃
|
||||||
bullet.frag = [stat]爆発弾
|
bullet.frag = [stat]爆発弾
|
||||||
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
bullet.knockback = [stat]{0}[lightgray] ノックバック
|
||||||
@@ -460,17 +517,18 @@ category.shooting = ショット
|
|||||||
category.optional = 強化オプション
|
category.optional = 強化オプション
|
||||||
setting.landscape.name = 横画面で固定
|
setting.landscape.name = 横画面で固定
|
||||||
setting.shadows.name = 影
|
setting.shadows.name = 影
|
||||||
setting.linear.name = Linear Filtering
|
setting.linear.name = リニアフィルター
|
||||||
setting.animatedwater.name = 水のアニメーション
|
setting.animatedwater.name = 水のアニメーション
|
||||||
setting.animatedshields.name = シールドのアニメーション
|
setting.animatedshields.name = シールドのアニメーション
|
||||||
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[]
|
setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
|
||||||
setting.indicators.name = 敵/味方の方角表示
|
setting.indicators.name = 敵/味方の方角表示
|
||||||
setting.autotarget.name = オートターゲット
|
setting.autotarget.name = オートターゲット
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = マウスとキーボード操作
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = なし
|
setting.fpscap.none = なし
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
setting.uiscale.name = UI Scaling[lightgray] (require restart)[]
|
setting.uiscale.name = UIサイズ[lightgray] (再起動が必要)[]
|
||||||
setting.swapdiagonal.name = 常に斜め設置
|
setting.swapdiagonal.name = 常に斜め設置
|
||||||
setting.difficulty.training = トレーニング
|
setting.difficulty.training = トレーニング
|
||||||
setting.difficulty.easy = イージー
|
setting.difficulty.easy = イージー
|
||||||
@@ -484,30 +542,33 @@ setting.sensitivity.name = 操作感度
|
|||||||
setting.saveinterval.name = 自動保存間隔
|
setting.saveinterval.name = 自動保存間隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
setting.fullscreen.name = フルスクリーン
|
setting.fullscreen.name = フルスクリーン
|
||||||
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart)
|
setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
|
||||||
setting.fps.name = FPSを表示
|
setting.fps.name = FPSを表示
|
||||||
setting.vsync.name = VSync
|
setting.vsync.name = VSync
|
||||||
setting.lasers.name = 電力線を表示
|
setting.lasers.name = 電力線を表示
|
||||||
setting.pixelate.name = ピクセル化 [LIGHT_GRAY](パフォーマンスが低下する可能性があります)
|
setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
|
||||||
setting.minimap.name = ミニマップを表示
|
setting.minimap.name = ミニマップを表示
|
||||||
setting.musicvol.name = 音楽 音量
|
setting.musicvol.name = 音楽 音量
|
||||||
|
setting.ambientvol.name = 環境音 音量
|
||||||
setting.mutemusic.name = 音楽をミュート
|
setting.mutemusic.name = 音楽をミュート
|
||||||
setting.sfxvol.name = 効果音 音量
|
setting.sfxvol.name = 効果音 音量
|
||||||
setting.mutesound.name = 効果音をミュート
|
setting.mutesound.name = 効果音をミュート
|
||||||
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
setting.crashreport.name = 匿名でクラッシュレポートを送信する
|
||||||
|
setting.savecreate.name = 自動保存
|
||||||
|
setting.publichost.name = 誰でもゲームに参加できるようにする
|
||||||
setting.chatopacity.name = チャットの透明度
|
setting.chatopacity.name = チャットの透明度
|
||||||
setting.playerchat.name = ゲーム内にチャットを表示
|
setting.playerchat.name = ゲーム内にチャットを表示
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = キャンセル & 終了
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = キーバインドを再設定
|
keybind.title = キーバインドを再設定
|
||||||
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported.
|
keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
|
||||||
category.general.name = 一般
|
category.general.name = 一般
|
||||||
category.view.name = 表示
|
category.view.name = 表示
|
||||||
category.multiplayer.name = マルチプレイ
|
category.multiplayer.name = マルチプレイ
|
||||||
command.attack = 攻撃
|
command.attack = 攻撃
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = 後退
|
command.retreat = 後退
|
||||||
command.patrol = 巡回
|
|
||||||
keybind.gridMode.name = ブロック選択
|
keybind.gridMode.name = ブロック選択
|
||||||
keybind.gridModeShift.name = カテゴリー選択
|
keybind.gridModeShift.name = カテゴリー選択
|
||||||
keybind.press = キーを押してください...
|
keybind.press = キーを押してください...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = 軸またはキーを押してください...
|
|||||||
keybind.screenshot.name = スクリーンショット
|
keybind.screenshot.name = スクリーンショット
|
||||||
keybind.move_x.name = 左右移動
|
keybind.move_x.name = 左右移動
|
||||||
keybind.move_y.name = 上下移動
|
keybind.move_y.name = 上下移動
|
||||||
|
keybind.fullscreen.name = フルスクリーンの切り替え
|
||||||
keybind.select.name = 選択/ショット
|
keybind.select.name = 選択/ショット
|
||||||
keybind.diagonal_placement.name = 斜め設置
|
keybind.diagonal_placement.name = 斜め設置
|
||||||
keybind.pick.name = ブロックの選択
|
keybind.pick.name = ブロックの選択
|
||||||
@@ -539,32 +601,32 @@ keybind.drop_unit.name = ドロップユニット
|
|||||||
keybind.zoom_minimap.name = ミニマップのズーム
|
keybind.zoom_minimap.name = ミニマップのズーム
|
||||||
mode.help.title = モード説明
|
mode.help.title = モード説明
|
||||||
mode.survival.name = サバイバル
|
mode.survival.name = サバイバル
|
||||||
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。
|
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。
|
||||||
mode.sandbox.name = サンドボックス
|
mode.sandbox.name = サンドボックス
|
||||||
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
|
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
|
||||||
mode.pvp.name = PvP
|
mode.pvp.name = PvP
|
||||||
mode.pvp.description = エリア内で他のプレイヤーと戦います。
|
mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。
|
||||||
mode.attack.name = アタック
|
mode.attack.name = アタック
|
||||||
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。
|
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
|
||||||
mode.custom = カスタムルール
|
mode.custom = カスタムルール
|
||||||
rules.infiniteresources = 資源の無限化
|
rules.infiniteresources = 資源の無限化
|
||||||
rules.wavetimer = ウェーブの自動進行
|
rules.wavetimer = ウェーブの自動進行
|
||||||
rules.waves = ウェーブ
|
rules.waves = ウェーブ
|
||||||
rules.attack = Attack Mode
|
rules.attack = アタックモード
|
||||||
rules.enemyCheat = 敵の資源の無限化
|
rules.enemyCheat = 敵(赤チーム)の資源の無限化
|
||||||
rules.unitdrops = ユニットの戦利品
|
rules.unitdrops = ユニットの戦利品
|
||||||
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
|
||||||
rules.unithealthmultiplier = ユニットの体力倍率
|
rules.unithealthmultiplier = ユニットの体力倍率
|
||||||
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
rules.playerhealthmultiplier = プレイヤーの体力倍率
|
||||||
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
rules.playerdamagemultiplier = プレイヤーのダメージ倍率
|
||||||
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
rules.unitdamagemultiplier = ユニットのダメージ倍率
|
||||||
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径: [LIGHT_GRAY] (タイル)
|
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
|
||||||
rules.respawntime = 復活までの待機時間:[LIGHT_GRAY] (秒)
|
rules.respawntime = 復活までの待機時間:[lightgray] (秒)
|
||||||
rules.wavespacing = ウェーブ間の待機時間:[LIGHT_GRAY] (秒)
|
rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
|
||||||
rules.buildcostmultiplier = 建設コストの倍率
|
rules.buildcostmultiplier = 建設コストの倍率
|
||||||
rules.buildspeedmultiplier = 建設速度の倍率
|
rules.buildspeedmultiplier = 建設速度の倍率
|
||||||
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
|
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
|
||||||
rules.dropzoneradius = 出現範囲の半径:[LIGHT_GRAY] (タイル)
|
rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
|
||||||
rules.respawns = ウェーブごとの最大復活回数
|
rules.respawns = ウェーブごとの最大復活回数
|
||||||
rules.limitedRespawns = 復活回数の制限
|
rules.limitedRespawns = 復活回数の制限
|
||||||
rules.title.waves = ウェーブ
|
rules.title.waves = ウェーブ
|
||||||
@@ -619,22 +681,22 @@ mech.trident-ship.name = トライデント
|
|||||||
mech.trident-ship.weapon = 爆弾
|
mech.trident-ship.weapon = 爆弾
|
||||||
mech.glaive-ship.name = グライブ
|
mech.glaive-ship.name = グライブ
|
||||||
mech.glaive-ship.weapon = 焼夷弾
|
mech.glaive-ship.weapon = 焼夷弾
|
||||||
item.explosiveness = [LIGHT_GRAY]爆発性: {0}%
|
item.explosiveness = [lightgray]爆発性: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]可燃性: {0}%
|
item.flammability = [lightgray]可燃性: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]放射能: {0}%
|
item.radioactivity = [lightgray]放射能: {0}%
|
||||||
unit.health = [LIGHT_GRAY]耐久値: {0}
|
unit.health = [lightgray]耐久値: {0}
|
||||||
unit.speed = [LIGHT_GRAY]速度: {0}
|
unit.speed = [lightgray]速度: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器: {0}
|
mech.weapon = [lightgray]武器: {0}
|
||||||
mech.health = [LIGHT_GRAY]体力: {0}
|
mech.health = [lightgray]体力: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0}
|
mech.itemcapacity = [lightgray]アイテム容量: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]採掘速度: {0}
|
mech.minespeed = [lightgray]採掘速度: {0}
|
||||||
mech.minepower = [LIGHT_GRAY]採掘性能: {0}
|
mech.minepower = [lightgray]採掘性能: {0}
|
||||||
mech.ability = [LIGHT_GRAY]能力: {0}
|
mech.ability = [lightgray]能力: {0}
|
||||||
mech.buildspeed = [LIGHT_GRAY]建設速度: {0}%
|
mech.buildspeed = [lightgray]建設速度: {0}%
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0}
|
liquid.heatcapacity = [lightgray]熱容量: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度: {0}
|
liquid.viscosity = [lightgray]粘度: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度: {0}
|
liquid.temperature = [lightgray]温度: {0}
|
||||||
block.sand-boulder.name = Sand Boulder
|
block.sand-boulder.name = 巨大な礫
|
||||||
block.grass.name = 草
|
block.grass.name = 草
|
||||||
block.salt.name = 岩塩氷河
|
block.salt.name = 岩塩氷河
|
||||||
block.saltrocks.name = 岩塩
|
block.saltrocks.name = 岩塩
|
||||||
@@ -645,7 +707,7 @@ block.spore-pine.name = 胞子の松の木
|
|||||||
block.sporerocks.name = 胞子の岩
|
block.sporerocks.name = 胞子の岩
|
||||||
block.rock.name = 岩
|
block.rock.name = 岩
|
||||||
block.snowrock.name = 雪の積もった岩
|
block.snowrock.name = 雪の積もった岩
|
||||||
block.snow-pine.name = Snow Pine
|
block.snow-pine.name = 松の木
|
||||||
block.shale.name = 泥板岩
|
block.shale.name = 泥板岩
|
||||||
block.shale-boulder.name = 泥板岩の丸石
|
block.shale-boulder.name = 泥板岩の丸石
|
||||||
block.moss.name = コケ
|
block.moss.name = コケ
|
||||||
@@ -660,7 +722,7 @@ block.thruster.name = スラスター
|
|||||||
block.kiln.name = 溶解炉
|
block.kiln.name = 溶解炉
|
||||||
block.graphite-press.name = 黒鉛圧縮機
|
block.graphite-press.name = 黒鉛圧縮機
|
||||||
block.multi-press.name = マルチ圧縮機
|
block.multi-press.name = マルチ圧縮機
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](建設中)
|
block.constructing = {0}\n[lightgray](建設中)
|
||||||
block.spawn.name = 敵の出現場所
|
block.spawn.name = 敵の出現場所
|
||||||
block.core-shard.name = コア: シャード
|
block.core-shard.name = コア: シャード
|
||||||
block.core-foundation.name = コア: ファンデーション
|
block.core-foundation.name = コア: ファンデーション
|
||||||
@@ -689,7 +751,7 @@ block.pine.name = 松の木
|
|||||||
block.white-tree-dead.name = 白い枯れた樹木
|
block.white-tree-dead.name = 白い枯れた樹木
|
||||||
block.white-tree.name = 白い樹木
|
block.white-tree.name = 白い樹木
|
||||||
block.spore-cluster.name = 胞子の房
|
block.spore-cluster.name = 胞子の房
|
||||||
block.metal-floor.name = 金属製の地面
|
block.metal-floor.name = 金属製の地面 1
|
||||||
block.metal-floor-2.name = 金属製の地面 2
|
block.metal-floor-2.name = 金属製の地面 2
|
||||||
block.metal-floor-3.name = 金属製の地面 3
|
block.metal-floor-3.name = 金属製の地面 3
|
||||||
block.metal-floor-5.name = 金属製の地面 5
|
block.metal-floor-5.name = 金属製の地面 5
|
||||||
@@ -703,7 +765,7 @@ block.dark-panel-6.name = ダークパネル 6
|
|||||||
block.dark-metal.name = ダークメタル
|
block.dark-metal.name = ダークメタル
|
||||||
block.ignarock.name = イグナロック
|
block.ignarock.name = イグナロック
|
||||||
block.hotrock.name = ホットロック
|
block.hotrock.name = ホットロック
|
||||||
block.magmarock.name = マグマロック
|
block.magmarock.name = マグマの岩
|
||||||
block.cliffs.name = 崖
|
block.cliffs.name = 崖
|
||||||
block.copper-wall.name = 銅の壁
|
block.copper-wall.name = 銅の壁
|
||||||
block.copper-wall-large.name = 巨大な銅の壁
|
block.copper-wall-large.name = 巨大な銅の壁
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = ヘイル
|
|||||||
block.lancer.name = ランサー
|
block.lancer.name = ランサー
|
||||||
block.conveyor.name = コンベアー
|
block.conveyor.name = コンベアー
|
||||||
block.titanium-conveyor.name = チタンコンベアー
|
block.titanium-conveyor.name = チタンコンベアー
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = ジャンクション
|
block.junction.name = ジャンクション
|
||||||
block.router.name = ルーター
|
block.router.name = ルーター
|
||||||
block.distributor.name = ディストリビューター
|
block.distributor.name = ディストリビューター
|
||||||
block.sorter.name = ソーター
|
block.sorter.name = ソーター
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = オーバーフローゲート
|
block.overflow-gate.name = オーバーフローゲート
|
||||||
block.silicon-smelter.name = シリコン溶鉱炉
|
block.silicon-smelter.name = シリコン溶鉱炉
|
||||||
block.phase-weaver.name = フェーズ織機
|
block.phase-weaver.name = フェーズ織機
|
||||||
@@ -750,13 +815,13 @@ block.pneumatic-drill.name = 空気圧ドリル
|
|||||||
block.laser-drill.name = レーザードリル
|
block.laser-drill.name = レーザードリル
|
||||||
block.water-extractor.name = ウォーターポンプ
|
block.water-extractor.name = ウォーターポンプ
|
||||||
block.cultivator.name = 培養機
|
block.cultivator.name = 培養機
|
||||||
block.dart-mech-pad.name = アルファ整備台
|
block.dart-mech-pad.name = アルファ 機体整備台
|
||||||
block.delta-mech-pad.name = デルタ整備台
|
block.delta-mech-pad.name = デルタ 機体整備台
|
||||||
block.javelin-ship-pad.name = ジャベリン整備台
|
block.javelin-ship-pad.name = ジャベリン 機体整備台
|
||||||
block.trident-ship-pad.name = トライデント整備台
|
block.trident-ship-pad.name = トライデント 機体整備台
|
||||||
block.glaive-ship-pad.name = グライブ整備台
|
block.glaive-ship-pad.name = グライブ 機体整備台
|
||||||
block.omega-mech-pad.name = オメガ整備台
|
block.omega-mech-pad.name = オメガ 機体整備台
|
||||||
block.tau-mech-pad.name = タウ整備台
|
block.tau-mech-pad.name = タウ 機体整備台
|
||||||
block.conduit.name = パイプ
|
block.conduit.name = パイプ
|
||||||
block.mechanical-pump.name = 機械ポンプ
|
block.mechanical-pump.name = 機械ポンプ
|
||||||
block.item-source.name = アイテムソース
|
block.item-source.name = アイテムソース
|
||||||
@@ -778,7 +843,8 @@ block.blast-mixer.name = 化合物ミキサー
|
|||||||
block.solar-panel.name = ソーラーパネル
|
block.solar-panel.name = ソーラーパネル
|
||||||
block.solar-panel-large.name = 大型ソーラーパネル
|
block.solar-panel-large.name = 大型ソーラーパネル
|
||||||
block.oil-extractor.name = 石油抽出機
|
block.oil-extractor.name = 石油抽出機
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.command-center.name = 司令塔
|
||||||
|
block.draug-factory.name = マイナードローン製造機
|
||||||
block.spirit-factory.name = スピリットドローン製造機
|
block.spirit-factory.name = スピリットドローン製造機
|
||||||
block.phantom-factory.name = ファントムドローン製造機
|
block.phantom-factory.name = ファントムドローン製造機
|
||||||
block.wraith-factory.name = レースファイター製造機
|
block.wraith-factory.name = レースファイター製造機
|
||||||
@@ -804,8 +870,8 @@ block.thermal-generator.name = サーマル発電機
|
|||||||
block.alloy-smelter.name = 合金溶鉱炉
|
block.alloy-smelter.name = 合金溶鉱炉
|
||||||
block.mender.name = 修復機
|
block.mender.name = 修復機
|
||||||
block.mend-projector.name = 修復プロジェクター
|
block.mend-projector.name = 修復プロジェクター
|
||||||
block.surge-wall.name = サージの壁
|
block.surge-wall.name = サージ合金の壁
|
||||||
block.surge-wall-large.name = 大きなサージの壁
|
block.surge-wall-large.name = 大きなサージ合金の壁
|
||||||
block.cyclone.name = サイクロン
|
block.cyclone.name = サイクロン
|
||||||
block.fuse.name = ヒューズ
|
block.fuse.name = ヒューズ
|
||||||
block.shock-mine.name = 地雷
|
block.shock-mine.name = 地雷
|
||||||
@@ -819,13 +885,14 @@ block.container.name = コンテナー
|
|||||||
block.launch-pad.name = 発射台
|
block.launch-pad.name = 発射台
|
||||||
block.launch-pad-large.name = 大型発射台
|
block.launch-pad-large.name = 大型発射台
|
||||||
team.blue.name = ブルー
|
team.blue.name = ブルー
|
||||||
team.red.name = レッド
|
team.crux.name = レッド
|
||||||
|
team.sharded.name = オレンジ
|
||||||
team.orange.name = オレンジ
|
team.orange.name = オレンジ
|
||||||
team.none.name = グレー
|
team.derelict.name = derelict
|
||||||
team.green.name = グリーン
|
team.green.name = グリーン
|
||||||
team.purple.name = パープル
|
team.purple.name = パープル
|
||||||
unit.spirit.name = スピリットドローン
|
unit.spirit.name = スピリットドローン
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = マイナードローン
|
||||||
unit.phantom.name = ファントムドローン
|
unit.phantom.name = ファントムドローン
|
||||||
unit.dagger.name = ダガー
|
unit.dagger.name = ダガー
|
||||||
unit.crawler.name = クローラー
|
unit.crawler.name = クローラー
|
||||||
@@ -839,31 +906,30 @@ unit.chaos-array.name = ケアスアレー
|
|||||||
unit.eradicator.name = エラディケーター
|
unit.eradicator.name = エラディケーター
|
||||||
unit.lich.name = リッチ
|
unit.lich.name = リッチ
|
||||||
unit.reaper.name = リーパー
|
unit.reaper.name = リーパー
|
||||||
tutorial.begin = ここでのミッションは[LIGHT_GRAY]敵[]を倒すことです。\n\nまずは、[accent]銅の採掘[]から始めましょう。コアの近くの銅鉱石の鉱脈をタップしましょう。
|
tutorial.next = [lightgray]<タップして続ける>
|
||||||
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう。
|
tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
|
||||||
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。
|
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをクリックして、\n[accent]機械ドリル[]を選択して、銅鉱脈に設置してみましょう。\n[accent]右クリック[]で建設を止めることができ、[accent]Ctrlキーを押しながらスクロール[]することで、ズームができます。
|
||||||
tutorial.morecopper = まだまだ銅が必要です。\n\n手動で採掘するか、ドリルをもっと設置しましょう。
|
tutorial.drill.mobile = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをタップして、\n[accent]機械ドリル[]を選択しましょう。\nタップでドリルを銅鉱脈に配置したら、下にある[accent]チェックマーク[]を押すことで、建設が開始されます。\n[accent]X ボタン[]で建設をキャンセルできます。
|
||||||
tutorial.turret = [LIGHT_GRAY]敵[]を撃退するために防衛体制を作らなければなりません。\n基地の近くにターレットのデュオを設置しましょう。
|
tutorial.blockinfo = それぞれのブロックには異なる性質があります。特定のドリルでしか採掘できない鉱石もあります。\nブロックの情報や性質を知りたかったら、[accent]ビルドメニューにある "?" ボタンを押してください。[]\n\n[accent]機械ドリルの性質を見てみましょう。[]
|
||||||
tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオの横にドリルを置き、採掘した銅を供給しましょう。
|
tutorial.conveyor = [accent]コンベアー[]はアイテムをコアに輸送することができます。\nドリルからコアまでコンベアー作りましょう。\n[accent]マウスをクリックしながら動かすことで、線を引くことができます。[]\n[accent]Ctrlキー[]を押しながら線を引くと、斜めに線が引けます。\n\n[accent]ラインツールで2つのコンベアーを設置し、コアまでアイテムを輸送してみましょう。
|
||||||
tutorial.waves = [LIGHT_GRAY]敵[]が近づいてきます。\n\n2ウェーブの間、コアを守ってください。ターレットをもっと設置しましょう。
|
tutorial.conveyor.mobile = [accent]コンベアー[]はアイテムをコアに輸送することができます。\nドリルからコアまでコンベアー作りましょう。\n[accent]指を数秒間押したまま[]ドラッグすることで、一直線に配置できます。\n\n[accent]ラインツールで2つのコンベアーを設置し、コアまでアイテムを輸送してみましょう。
|
||||||
tutorial.lead = 他の鉱石も使ってみましょう。[accent]鉛[]を見つけて、採掘しましょう。\n\nユニットからコアにドラッグして、資源を転送できます。
|
tutorial.turret = コアに搬入されたアイテムは、建物の建設に利用することができます。\n全てのアイテムが建設に利用できるわけではないことに注意してください。\n[accent]石炭[]や[accent]スクラップ[]のような建設に利用できないアイテムは、コアに搬入することはできません。\n[lightgray]敵[]を撃退するためには、防衛体制を整えなければなりません。\nあなたの拠点の近くに[accent]デュオ[]を設置してみましょう。
|
||||||
tutorial.smelter = 銅を鉛はやわらかい金属です。\nより硬い[accent]高密度合金[]を溶鉱炉で作りましょう。
|
tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオの近くにドリルを設置し、採掘した銅をコンベアーで供給してみましょう。\n\n[accent]弾薬: 0/1
|
||||||
tutorial.densealloy = 溶鉱炉で作った合金を回収しましょう。\n\nまた、必要に応じて効率化しましょう。
|
tutorial.pause = バトル中、[accent]ゲームを一時停止[]することができます。\n一時停止中、建物の建設はキューに追加されます。\n\n[accent]スペースキーで一時停止してみましょう。
|
||||||
tutorial.siliconsmelter = コアは、採掘やブロックの修復のために[accent]スピリットドローン[]を作成しています。\n\n他のユニットを作るには[accent]シリコン[]が必要です。\nシリコン溶鉱炉を作りましょう。
|
tutorial.pause.mobile = バトル中、[accent]ゲームを一時停止[]することができます。\n一時停止中、建物の建設はキューに追加されます。\n\n[accent]左上のボタンを押して、一時停止をしてみましょう。
|
||||||
tutorial.silicondrill = シリコンには[accent]石炭[]と[accent]砂[]が必要です。\nまず、ドリルを作りましょう。
|
tutorial.unpause = もう一度スペースキーを押して、ゲームを再開しましょう。
|
||||||
tutorial.generator = この技術には電力が必要です。\n[accent]火力発電機[]を作りましょう。
|
tutorial.unpause.mobile = もう一度ボタンを押して、ゲームを再開しましょう。
|
||||||
tutorial.generatordrill = 火力発電機には燃料が必要です。\nドリルから石炭を補給しましょう。
|
tutorial.breaking = ブロックを破壊したい時があるかもしれません。\n[accent]右クリックを押したまま[]範囲を選択することで、範囲内のすべてのブロックが破壊されます。\n\n[accent]コアの近くにあるスクラップブロックを、右クリックで選択して破壊してみましょう。
|
||||||
tutorial.node = 電力を送電する必要があります。\n火力発電機の隣に[accent]電源ノード[]を作って、電力を供給しましょう。
|
tutorial.breaking.mobile = ブロックを破壊したい時があるかもしれません。\n[accent]破壊モードを選択[]して、破壊したいブロックをタップで選択します。\n[accent]指を数秒間押したまま[]ドラッグすることで、破壊する範囲を選択できます。\nチェックマークのボタンを押して、破壊します。\n\n[accent]コアの左側にあるスクラップブロックを選択して、破壊してみましょう。
|
||||||
tutorial.nodelink = 電力は隣接している電力ブロックや発電機、接続された状態の電源ノードを使って送電することができます。\n\nノードをタップしてから、発電機とシリコン溶鉱炉を選択して電力を繋げましょう。
|
tutorial.withdraw = 状況によっては、ブロックから直接アイテムを取り出す必要があります。\nブロックからアイテムを取り出すには、取り出したいアイテムが入っている[accent]ブロックをタップ[]して、インベントリの中にある[accent]アイテムをタップ[]します。\n[accent]長押しする[]ことで、複数個のアイテムを引き出すことができます。\n\n[accent]コアからいくつかの銅を取り出してみましょう。[]
|
||||||
tutorial.silicon = シリコン溶鉱炉で製造したシリコンを回収しましょう。\n\nまた、効率化をすることをお勧めします。
|
tutorial.deposit = 機体にあるアイテムをドラッグアンドドロップで、ブロックへ移動させることができます。\n\n[accent]コアから取り出した銅をコアに戻してみましょう。[]
|
||||||
tutorial.daggerfactory = [accent]ダガーユニット製造機[]を作りましょう。\n\nこれを使うと攻撃ユニットを作ってくれます。
|
tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.router = 生産機には電力が必要です。\nコンベアーから資源を分けるためにルーターを作りましょう。
|
tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
|
||||||
tutorial.dagger = 電源ノードを生産機に接続しましょう。\n要件が揃うと、ユニットを作り始めます。\n\n必要に応じて、ドリルや発電機、コンベアーを増やしましょう。
|
tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。
|
||||||
tutorial.battle = [LIGHT_GRAY]敵[]のコアが見つかりました。\nユニットやダガー機で敵の基地を破壊しましょう。
|
|
||||||
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
|
||||||
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
|
||||||
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
|
||||||
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation.
|
item.graphite.description = 弾薬や絶縁体として利用されています。
|
||||||
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
|
||||||
item.coal.description = 一般的で有用な燃料です。
|
item.coal.description = 一般的で有用な燃料です。
|
||||||
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
|
||||||
@@ -877,10 +943,10 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
|
|||||||
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
|
||||||
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
|
||||||
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
|
||||||
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
|
||||||
liquid.cryofluid.description = 冷却に特化した液体です。
|
liquid.cryofluid.description = 冷却に特化した液体です。
|
||||||
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能です。
|
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能を持っています。
|
||||||
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
|
||||||
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
|
||||||
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
|
||||||
@@ -888,23 +954,20 @@ mech.dart-ship.description = 一般的な機体です。軽く高速で使いや
|
|||||||
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
|
||||||
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
|
||||||
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
|
||||||
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
|
||||||
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
|
||||||
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
unit.crawler.description = 自爆型の地上ユニットです。特に耐久性はなく、敵と接触すると爆発します。
|
||||||
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
|
||||||
unit.fortress.description = 砲撃型の地上ユニットです。
|
unit.fortress.description = 砲撃型の地上ユニットです。
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = 建造物を破壊することに特化したユニットです。スラグの弾を発射し、建造物を溶かしたり、発火性の高い物質を燃やします。
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
|
||||||
unit.ghoul.description = 重爆撃機です。
|
unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
|
||||||
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
|
||||||
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
|
||||||
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
|
||||||
@@ -917,17 +980,17 @@ block.melter.description = 石を熱で溶かして溶岩を生成します。
|
|||||||
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
|
||||||
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
block.spore-press.description = 胞子ポッドを石油に圧縮します。
|
||||||
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
|
||||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
block.coal-centrifuge.description = 石油を石炭へ加工します。
|
||||||
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
block.incinerator.description = 不要なアイテムや液体を焼却します。
|
||||||
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ。
|
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスモードのみ使用できます。
|
||||||
block.power-source.description = 無限に電力を出力します。サンドボックスのみ。
|
block.power-source.description = 無限に電力を出力します。サンドボックスモードのみ使用できます。
|
||||||
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ。
|
block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます。
|
||||||
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ。
|
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます。
|
||||||
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ。
|
block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます。
|
||||||
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
|
||||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = 適度に強力な大型防壁ブロックです。\n中程度の攻撃から保護します。
|
||||||
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
|
||||||
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
|
||||||
@@ -936,8 +999,8 @@ block.surge-wall.description = 最も硬い防壁ブロックです。\nたま
|
|||||||
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
|
||||||
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
|
||||||
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
|
block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
|
||||||
block.mend-projector.description = 定期的に周辺のブロックを修復します。
|
block.mend-projector.description = 修復期のアップグレード版です。定期的に周辺のブロックを修復します。\nオプションでフェーズファイバーを利用して、さらに効率的に修復が出来ます。
|
||||||
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
|
||||||
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
|
||||||
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
|
||||||
@@ -963,18 +1026,18 @@ block.bridge-conduit.description = 高度な液体輸送ブロックです。地
|
|||||||
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
|
||||||
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
block.power-node.description = 電力ノード間で電力の送電を行います。最大で4つの電力源やノードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
|
||||||
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
block.power-node-large.description = 巨大な電力ノードです。最大で6つの電力源やノードに接続できます。
|
||||||
block.surge-tower.description = An extremely long-range power node with fewer available connections.
|
block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
|
||||||
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
|
||||||
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
|
||||||
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
|
||||||
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
block.thermal-generator.description = 溶岩から大量の電力を発電します。
|
||||||
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
|
||||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = 体力の電力を生成します。冷却水と燃焼したピラタイトの温度差を利用します。
|
||||||
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
|
||||||
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
block.solar-panel.description = 太陽光から少量の電力を発電します。
|
||||||
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
|
||||||
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = 高度な発電機です。最大効率で大量の電力を発電できます。発電を開始するには、かなりの電力が必要です。
|
||||||
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
|
||||||
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
|
||||||
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
|
||||||
@@ -982,17 +1045,17 @@ block.blast-drill.description = 上位のドリルです。大量の電力が必
|
|||||||
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
|
||||||
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
|
||||||
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
|
||||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
block.core-shard.description = 基本的なコアです。一度破壊されると、その地域との接続が途絶えます。破壊されないようにしましょう。
|
||||||
block.core-foundation.description = The second version of the core. Better armored. Stores more resources.
|
block.core-foundation.description = バージョンアップしたコアです。より堅く、より多くの資源を格納できます。
|
||||||
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources.
|
block.core-nucleus.description = さらにバージョンアップしたコアです。優れた耐久性と大量の資源を格納できます。
|
||||||
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[lightgray]搬出機[]を使って、ボールトからアイテムを搬出できます。
|
||||||
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
|
||||||
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
|
||||||
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ。
|
block.launch-pad.description = 離脱することなく、アイテムを回収することができます。
|
||||||
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently.
|
block.launch-pad-large.description = 発射台の改良版です。より多くのアイテムを、より頻繁に回収します。
|
||||||
block.duo.description = 小さく安価なターレットです。
|
block.duo.description = 小さく安価なターレットです。
|
||||||
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
|
||||||
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range.
|
block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
|
||||||
block.hail.description = 小型の砲撃型ターレットです。
|
block.hail.description = 小型の砲撃型ターレットです。
|
||||||
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
block.wave.description = バブルの連射攻撃をする中型のターレットです。
|
||||||
block.lancer.description = チャージビームを放つ中型のターレットです。
|
block.lancer.description = チャージビームを放つ中型のターレットです。
|
||||||
@@ -1004,21 +1067,22 @@ block.ripple.description = 同時に複数ショットを発射する大型タ
|
|||||||
block.cyclone.description = 大型の連射型ターレットです。
|
block.cyclone.description = 大型の連射型ターレットです。
|
||||||
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
|
||||||
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.command-center.description = マップ全体のユニットに移動コマンドを発令します。\nユニットを巡回させたり、敵のコアを攻撃したり、自分のコアあるいは工場に撤退させたりします。敵のコアが存在しない場合、ユニットはデフォルトで攻撃状態の下で巡回します。
|
||||||
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
block.draug-factory.description = 鉱石の採掘を行うマイニングドローンを製造します。
|
||||||
|
block.spirit-factory.description = ブロックの修復を行う小型のドローンユニットのスピリットを製造します。
|
||||||
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
|
||||||
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
|
||||||
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
block.ghoul-factory.description = 大型爆撃機のグールを製造します。
|
||||||
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
|
||||||
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
|
||||||
block.crawler-factory.description = Produces fast self-destructing swarm units.
|
block.crawler-factory.description = 高速の自爆型ユニットをのスウォーム製造します。
|
||||||
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
|
||||||
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
|
||||||
block.repair-point.description = 近くの負傷したユニットを修復します。
|
block.repair-point.description = 近くの負傷したユニットを修復します。
|
||||||
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
|
block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
|
||||||
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。
|
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
credits.text = 제작자 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] / [scarlet]한국어 번역자[] - [royal]Potion[]
|
||||||
credits = 제작자
|
credits = 제작자
|
||||||
contributors = 번역 및 기여자들
|
contributors = 번역 및 기여자들
|
||||||
discord = Mindustry Discord 에 참여 해 보세요!
|
discord = Mindustry Discord 에 참여 해 보세요!
|
||||||
@@ -16,20 +16,20 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
|
|||||||
gameover = 게임 오버
|
gameover = 게임 오버
|
||||||
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
|
||||||
highscore = [accent]최고점수 달성!
|
highscore = [accent]최고점수 달성!
|
||||||
|
load.sound = 소리
|
||||||
stat.wave = 웨이브 성공:[accent]{0}
|
load.map = 맵
|
||||||
|
load.image = 사진
|
||||||
|
load.content = 컨텐츠
|
||||||
|
load.system = 시스템
|
||||||
|
stat.wave = 버틴 단계 수 : [accent]{0}
|
||||||
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
|
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
|
||||||
stat.built = 건설한 건물 수 : [accent]{0}
|
stat.built = 건설한 건물 수 : [accent]{0}
|
||||||
stat.destroyed = 파괴된 건물 수 : [accent]{0}
|
stat.destroyed = 파괴된 건물 수 : [accent]{0}
|
||||||
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
|
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
|
||||||
stat.delivered = 획득한 자원 :
|
stat.delivered = 획득한 자원 :
|
||||||
stat.rank = 최종 기록: [accent]{0}
|
stat.rank = 최종 점수: [accent]{0}
|
||||||
|
|
||||||
placeline = 블록을 선택하셨습니다.\n][accent]몇초간 설치 시작지점을 누르고[] 원하는 방향을 향해 드래그 하면 [accent]일렬로[] 설치할 수 있습니다.\n한번 해 보세요.
|
|
||||||
removearea = 블록 제거모드를 선택하셨습니다.\n[accent]몇초간 제거 시작지점을 누르고[] 원하는 구역 끝을 향해 드래그 하면 [accent]직사각형[] 안에 있는 모든 건물을 제거할 수 있습니다.\n한번 해 보세요.
|
|
||||||
|
|
||||||
launcheditems = [accent]창고
|
launcheditems = [accent]창고
|
||||||
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n
|
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
level.highscore = 최고 점수 : [accent]{0}
|
level.highscore = 최고 점수 : [accent]{0}
|
||||||
level.select = 맵 선택
|
level.select = 맵 선택
|
||||||
level.mode = 게임 모드 :
|
level.mode = 게임 모드 :
|
||||||
@@ -48,9 +48,18 @@ minimap = 미니맵
|
|||||||
close = 닫기
|
close = 닫기
|
||||||
website = 웹사이트
|
website = 웹사이트
|
||||||
quit = 나가기
|
quit = 나가기
|
||||||
|
save.quit = 저장 나가기
|
||||||
maps = 맵
|
maps = 맵
|
||||||
|
maps.browse = 맵 검색
|
||||||
continue = 계속하기
|
continue = 계속하기
|
||||||
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
|
||||||
|
invalid = 오류
|
||||||
|
preparingconfig = 설정 사전준비
|
||||||
|
preparingcontent = 컨텐츠 사전준비
|
||||||
|
uploadingcontent = 컨텐츠 업로드
|
||||||
|
uploadingpreviewfile = 미리보기 파일 업로드
|
||||||
|
committingchanges = 바뀐 점 적용
|
||||||
|
done = 완료
|
||||||
about.button = 정보
|
about.button = 정보
|
||||||
name = 이름 :
|
name = 이름 :
|
||||||
noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
|
noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
|
||||||
@@ -65,24 +74,31 @@ players = 현재 {0}명 접속중
|
|||||||
players.single = 현재 {0}명만 있음.
|
players.single = 현재 {0}명만 있음.
|
||||||
server.closing = [accent]서버 닫는중...
|
server.closing = [accent]서버 닫는중...
|
||||||
server.kicked.kick = 서버에서 추방되었습니다!
|
server.kicked.kick = 서버에서 추방되었습니다!
|
||||||
|
server.kicked.whitelist = 당신은 이 서버의 화이트리스트가 아닙니다.
|
||||||
server.kicked.serverClose = 서버 종료됨.
|
server.kicked.serverClose = 서버 종료됨.
|
||||||
|
server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요?
|
||||||
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
|
||||||
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
|
||||||
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
|
||||||
|
server.kicked.typeMismatch = 클라이언트와 호환되지 않는 서버입니다. 디스코드에서 #mods에 들러보는 건 어떨까요?
|
||||||
|
server.kicked.playerLimit = 서버가 꽉 찼습니다. 빈 공간이 생길 때까지 기다려주세요.
|
||||||
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
|
||||||
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
|
||||||
server.kicked.nameEmpty = 닉네임에는 반드시 알파벳 또는 숫자가 있어야 합니다.
|
server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
|
||||||
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
|
||||||
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
|
||||||
server.kicked.gameover = 코어가 파괴되었습니다...
|
server.kicked.gameover = 코어가 파괴되었습니다...
|
||||||
|
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
|
||||||
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
|
||||||
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 서버장에게 IP를 요청해야 합니다.[]\n\n[ROYAL]한국의 공식 서버로는 mindustry.kr의 7000,7001,7002포트와 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
|
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
|
||||||
hostserver = 서버 열기
|
hostserver = 서버 열기
|
||||||
|
invitefriends = 친구 초대
|
||||||
hostserver.mobile = 서버\n열기
|
hostserver.mobile = 서버\n열기
|
||||||
host = 서버 열기
|
host = 서버 열기
|
||||||
hosting = [accent]서버 여는중...
|
hosting = [accent]서버 여는중...
|
||||||
hosts.refresh = 새로고침
|
hosts.refresh = 새로고침
|
||||||
hosts.discovering = LAN 게임 찾기
|
hosts.discovering = LAN 게임 찾기
|
||||||
|
hosts.discovering.any = 서버 찾기
|
||||||
server.refreshing = 서버 목록 새로고치는중...
|
server.refreshing = 서버 목록 새로고치는중...
|
||||||
hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
|
hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
|
||||||
host.invalid = [scarlet]서버에 연결할 수 없습니다!
|
host.invalid = [scarlet]서버에 연결할 수 없습니다!
|
||||||
@@ -106,18 +122,23 @@ server.version = [lightgray]서버 버전: {0} {1}
|
|||||||
server.custombuild = [yellow]사용자 정의 서버
|
server.custombuild = [yellow]사용자 정의 서버
|
||||||
confirmban = 이 플레이어를 차단하시겠습니까?
|
confirmban = 이 플레이어를 차단하시겠습니까?
|
||||||
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
|
||||||
|
confirmvotekick = 정말로 이 플레이어 추방에 투표하시겠습니까?
|
||||||
confirmunban = 이 플레이어를 차단해제 하시겠습니까?
|
confirmunban = 이 플레이어를 차단해제 하시겠습니까?
|
||||||
confirmadmin = 이 플레이어를 관리자로 만들겠습니까?
|
confirmadmin = 이 플레이어를 관리자로 만들겠습니까?
|
||||||
confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까?
|
confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까?
|
||||||
joingame.title = 게임 참가
|
joingame.title = 게임 참가
|
||||||
joingame.ip = 주소:
|
joingame.ip = 주소:
|
||||||
disconnect = 서버와 연결이 해제되었습니다.
|
disconnect = 서버와 연결이 해제되었습니다.
|
||||||
disconnect.data = 맵 데이터를 받아오는데 실패했습니다!
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = 연결이 끊어졌습니다..
|
||||||
|
disconnect.timeout = 연결 시간 한계 도달..
|
||||||
|
disconnect.data = 월드 데이터 로딩 실패..
|
||||||
|
cantconnect = 게임 [accent]{0}[]에 접속하지 못했습니다.
|
||||||
connecting = [accent]연결중...
|
connecting = [accent]연결중...
|
||||||
connecting.data = [accent]맵 데이터 다운로드중...
|
connecting.data = [accent]월드 데이터 로딩중...
|
||||||
server.port = 포트:
|
server.port = 포트:
|
||||||
server.addressinuse = 이 주소는 이미 사용중입니다!
|
server.addressinuse = 주소가 이미 사용중입니다!
|
||||||
server.invalidport = 포트 번호가 잘못되었습니다.
|
server.invalidport = 포트가 올바르지 않습니다!
|
||||||
server.error = [accent]{0}[crimson]서버를 여는데 오류가 발생했습니다.
|
server.error = [accent]{0}[crimson]서버를 여는데 오류가 발생했습니다.
|
||||||
save.old = 이 저장파일은 이전 버전의 게임용이며, 지금은 사용할 수 없습니다. \n\n[LIGHT_GRAY]4.0 정식때 이전 게임버전에서 만든 저장파일과 호환됩니다.
|
save.old = 이 저장파일은 이전 버전의 게임용이며, 지금은 사용할 수 없습니다. \n\n[LIGHT_GRAY]4.0 정식때 이전 게임버전에서 만든 저장파일과 호환됩니다.
|
||||||
save.new = 새로 저장
|
save.new = 새로 저장
|
||||||
@@ -138,6 +159,7 @@ save.rename = 이름 변경
|
|||||||
save.rename.text = 새 이름:
|
save.rename.text = 새 이름:
|
||||||
selectslot = 저장슬롯을 선택하십시오.
|
selectslot = 저장슬롯을 선택하십시오.
|
||||||
slot = [accent]{0}번째 슬롯
|
slot = [accent]{0}번째 슬롯
|
||||||
|
editmessage = 글 수정하기
|
||||||
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
|
||||||
empty = <비어있음>
|
empty = <비어있음>
|
||||||
on = 켜기
|
on = 켜기
|
||||||
@@ -145,12 +167,13 @@ off = 끄기
|
|||||||
save.autosave = 자동저장: {0}
|
save.autosave = 자동저장: {0}
|
||||||
save.map = 맵: {0}
|
save.map = 맵: {0}
|
||||||
save.wave = 웨이브 {0}
|
save.wave = 웨이브 {0}
|
||||||
save.difficulty = 난이도: {0}
|
save.mode = 게임모드 : {0}
|
||||||
save.date = 마지막 저장날짜: {0}
|
save.date = 마지막 저장날짜: {0}
|
||||||
save.playtime = 플레이시간: {0}
|
save.playtime = 플레이시간: {0}
|
||||||
warning = 경고.
|
warning = 경고.
|
||||||
confirm = 확인
|
confirm = 확인
|
||||||
delete = 삭제
|
delete = 삭제
|
||||||
|
view.workshop = 워크샵에서 보기
|
||||||
ok = OK
|
ok = OK
|
||||||
open = 열기
|
open = 열기
|
||||||
customize = 맞춤설정
|
customize = 맞춤설정
|
||||||
@@ -158,6 +181,11 @@ cancel = 취소
|
|||||||
openlink = 링크 열기
|
openlink = 링크 열기
|
||||||
copylink = 링크 복사
|
copylink = 링크 복사
|
||||||
back = 뒤로가기
|
back = 뒤로가기
|
||||||
|
data.export = 데이터 내보내기
|
||||||
|
data.import = 데이터 불러오기
|
||||||
|
data.exported = 데이터를 내보냈습니다.
|
||||||
|
data.invalid = 유효한 게임 데이터가 아닙니다.
|
||||||
|
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]이 작업시 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
|
||||||
classic.export = 클래식 데이터 추출
|
classic.export = 클래식 데이터 추출
|
||||||
classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 것들을 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요?
|
classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 것들을 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요?
|
||||||
quit.confirm = 정말로 종료하시겠습니까?
|
quit.confirm = 정말로 종료하시겠습니까?
|
||||||
@@ -179,9 +207,14 @@ builtin = 기본맵
|
|||||||
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
|
||||||
map.random = [accent]랜덤 맵
|
map.random = [accent]랜덤 맵
|
||||||
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
|
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
|
||||||
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]파란색 팀이 아닌[] 코어를 추가하세요.
|
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
|
||||||
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
|
||||||
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
|
||||||
|
map.publish.error = 맵 업로드 오류 : {0}
|
||||||
|
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
|
||||||
|
eula = 스팀 EULA
|
||||||
|
map.publish = 맵 업로드 완료!
|
||||||
|
map.publishing = [accent]맵 업로드 중...
|
||||||
editor.brush = 브러쉬
|
editor.brush = 브러쉬
|
||||||
editor.openin = 편집기 열기
|
editor.openin = 편집기 열기
|
||||||
editor.oregen = 광물 무작위 생성
|
editor.oregen = 광물 무작위 생성
|
||||||
@@ -189,16 +222,19 @@ editor.oregen.info = 광물 무작위 생성:
|
|||||||
editor.mapinfo = 맵 정보
|
editor.mapinfo = 맵 정보
|
||||||
editor.author = 만든이:
|
editor.author = 만든이:
|
||||||
editor.description = 설명:
|
editor.description = 설명:
|
||||||
editor.waves = 웨이브:
|
editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야합니다.
|
||||||
|
editor.waves = 단계 :
|
||||||
editor.rules = 규칙:
|
editor.rules = 규칙:
|
||||||
editor.generation = 맵 생성 설정:
|
editor.generation = 맵 생성 설정:
|
||||||
editor.ingame = 인게임 편집
|
editor.ingame = 인게임 편집
|
||||||
|
editor.publish.workshop = 워크샵 업로드
|
||||||
editor.newmap = 신규 맵
|
editor.newmap = 신규 맵
|
||||||
waves.title = 웨이브
|
workshop = 워크샵
|
||||||
|
waves.title = 단계
|
||||||
waves.remove = 삭제
|
waves.remove = 삭제
|
||||||
waves.never = 여기까지 유닛생성
|
waves.never = 여기까지 유닛생성
|
||||||
waves.every = 매
|
waves.every = 매
|
||||||
waves.waves = 웨이브마다
|
waves.waves = 단계마다
|
||||||
waves.perspawn = 생성
|
waves.perspawn = 생성
|
||||||
waves.to = 부터
|
waves.to = 부터
|
||||||
waves.boss = 이 유닛을 보스로 설정
|
waves.boss = 이 유닛을 보스로 설정
|
||||||
@@ -206,10 +242,11 @@ waves.preview = 미리보기
|
|||||||
waves.edit = 편집
|
waves.edit = 편집
|
||||||
waves.copy = 클립보드로 복사
|
waves.copy = 클립보드로 복사
|
||||||
waves.load = 클립보드에서 불러오기
|
waves.load = 클립보드에서 불러오기
|
||||||
waves.invalid = 클립보드의 잘못된 웨이브 데이터
|
waves.invalid = 클립보드의 잘못된 단계 데이터
|
||||||
waves.copied = 웨이브 복사됨
|
waves.copied = 단계 코드 복사됨
|
||||||
wave.none = 적이 설정되지 않음.\n빈 웨이브 설정값은 자동으로 기본 웨이브 설정값으로 바뀝니다.
|
waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
|
||||||
editor.default = [LIGHT_GRAY]<기본값>
|
editor.default = [LIGHT_GRAY]<기본값>
|
||||||
|
details = 설명
|
||||||
edit = 편집
|
edit = 편집
|
||||||
editor.name = 이름:
|
editor.name = 이름:
|
||||||
editor.spawn = 유닛 생성
|
editor.spawn = 유닛 생성
|
||||||
@@ -219,6 +256,7 @@ editor.errorload = [accent]{0} 파일을 불러오는데 실패했습니다.
|
|||||||
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
|
||||||
editor.errorimage = 이것은 맵이 아니라 사진입니다.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요.
|
editor.errorimage = 이것은 맵이 아니라 사진입니다.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요.
|
||||||
editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다.
|
editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다.
|
||||||
|
editor.errornot = 선택한 대상이 맵 파일이 아닙니다.
|
||||||
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
|
||||||
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
|
||||||
editor.update = 업데이트
|
editor.update = 업데이트
|
||||||
@@ -251,8 +289,8 @@ editor.resizemap = 맵 크기 조정
|
|||||||
editor.mapname = 맵 이름:
|
editor.mapname = 맵 이름:
|
||||||
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
|
||||||
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
|
||||||
|
editor.exists = 같은 이름의 맵이 이미 존재합니다.
|
||||||
editor.selectmap = 불러올 맵 선택:
|
editor.selectmap = 불러올 맵 선택:
|
||||||
|
|
||||||
toolmode.replace = 재배치
|
toolmode.replace = 재배치
|
||||||
toolmode.replace.description = 블록을 배치합니다.
|
toolmode.replace.description = 블록을 배치합니다.
|
||||||
toolmode.replaceall = 모두 재배치
|
toolmode.replaceall = 모두 재배치
|
||||||
@@ -267,12 +305,11 @@ toolmode.fillteams = 팀 채우기
|
|||||||
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
|
||||||
toolmode.drawteams = 팀 그리기
|
toolmode.drawteams = 팀 그리기
|
||||||
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
|
||||||
filter.distort = 왜곡
|
filter.distort = 왜곡
|
||||||
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
|
||||||
filter.median = 중앙값
|
filter.median = 타일 비율 조정
|
||||||
filter.oremedian = 자원 중앙값
|
filter.oremedian = 자원 크기 조정
|
||||||
filter.blend = 벽 주위에 타일 설치
|
filter.blend = 벽 주위에 타일 설치
|
||||||
filter.defaultores = 기본 자원값 추가
|
filter.defaultores = 기본 자원값 추가
|
||||||
filter.ore = 자원
|
filter.ore = 자원
|
||||||
@@ -299,7 +336,6 @@ filter.option.floor2 = 2번째 바닥
|
|||||||
filter.option.threshold2 = 2번째 한계점
|
filter.option.threshold2 = 2번째 한계점
|
||||||
filter.option.radius = 반경
|
filter.option.radius = 반경
|
||||||
filter.option.percentile = 백분위수
|
filter.option.percentile = 백분위수
|
||||||
|
|
||||||
width = 넓이:
|
width = 넓이:
|
||||||
height = 높이:
|
height = 높이:
|
||||||
menu = 메뉴
|
menu = 메뉴
|
||||||
@@ -317,33 +353,32 @@ tutorial.retake = 튜토리얼
|
|||||||
editor = 편집기
|
editor = 편집기
|
||||||
mapeditor = 맵 편집기
|
mapeditor = 맵 편집기
|
||||||
donate = 기부
|
donate = 기부
|
||||||
|
|
||||||
abandon = 포기
|
abandon = 포기
|
||||||
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
|
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
|
||||||
locked = 잠김
|
locked = 잠김
|
||||||
complete = [LIGHT_GRAY]완료:
|
complete = [LIGHT_GRAY]완료:
|
||||||
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성
|
zone.requirement = 지역 {1} 에서 단계 {0} 달성
|
||||||
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
bestwave = [LIGHT_GRAY]최고 점수: {0}
|
||||||
launch = < 출격 >
|
launch = < 출격 >
|
||||||
launch.title = 출격 성공
|
launch.title = 출격 성공
|
||||||
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
|
||||||
launch.unable2 = [scarlet]출격할 수 없습니다.[] {0}마리 남음.
|
launch.unable2 = [scarlet]출격할 수 없습니다.[]
|
||||||
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
|
||||||
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 웨이브까지 기다려야 합니다.
|
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 단계까지 기다려야 합니다.
|
||||||
uncover = 구역 개방
|
uncover = 구역 개방
|
||||||
configure = 코어 시작자원 설정
|
configure = 코어 시작자원 설정
|
||||||
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
|
||||||
|
configure.invalid = 해당 0 과 {0} 사이여야 합니다.
|
||||||
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
|
||||||
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
zone.requirement.complete = 단계 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
|
||||||
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
zone.config.complete = 단계 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
|
||||||
zone.resources = 자원이 감지되었습니다 :
|
zone.resources = 자원이 감지되었습니다 :
|
||||||
zone.objective = [lightgray]게임 모드: [accent]{0}
|
zone.objective = [lightgray]게임 모드: [accent]{0}
|
||||||
zone.objective.survival = 생존
|
zone.objective.survival = 생존
|
||||||
zone.objective.attack = 적 코어 파괴
|
zone.objective.attack = 적 코어 파괴
|
||||||
add = 추가...
|
add = 추가...
|
||||||
boss.health = 보스 체력
|
boss.health = 보스 체력
|
||||||
|
|
||||||
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
|
||||||
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
|
||||||
error.invalidaddress = 잘못된 주소입니다.
|
error.invalidaddress = 잘못된 주소입니다.
|
||||||
@@ -354,7 +389,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
|
|||||||
error.io = 네트워크 I/O 오류.
|
error.io = 네트워크 I/O 오류.
|
||||||
error.any = 알 수 없는 네트워크 오류.
|
error.any = 알 수 없는 네트워크 오류.
|
||||||
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
|
||||||
|
|
||||||
zone.groundZero.name = 전초기지
|
zone.groundZero.name = 전초기지
|
||||||
zone.desertWastes.name = 쓰레기 사막
|
zone.desertWastes.name = 쓰레기 사막
|
||||||
zone.craters.name = 크레이터
|
zone.craters.name = 크레이터
|
||||||
@@ -369,7 +403,6 @@ zone.saltFlats.name = 소금 사막
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = 협곡
|
zone.crags.name = 협곡
|
||||||
zone.fungalPass.name = 포자 지대
|
zone.fungalPass.name = 포자 지대
|
||||||
|
|
||||||
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
|
||||||
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
|
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자룰 막을 수 있을거 같지 않습니다.\n전력을 통해서 모험을 시작하십시오 화력 발전소를 짓고 수리드론을 사용하는 법을 배우십시오.
|
||||||
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
|
zone.desertWastes.description = 이 황무지는 끝을 알수 없을 정도로 광활합니다 그리고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
|
||||||
@@ -384,8 +417,8 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
|
|||||||
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
|
||||||
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
|
||||||
|
|
||||||
settings.language = 언어
|
settings.language = 언어
|
||||||
|
settings.data = 게임 데이터
|
||||||
settings.reset = 설정 초기화
|
settings.reset = 설정 초기화
|
||||||
settings.rebind = 키 재설정
|
settings.rebind = 키 재설정
|
||||||
settings.controls = 조작
|
settings.controls = 조작
|
||||||
@@ -404,13 +437,13 @@ info.title = [accent]정보
|
|||||||
error.title = [crimson]오류가 발생했습니다.
|
error.title = [crimson]오류가 발생했습니다.
|
||||||
error.crashtitle = 오류가 발생했습니다.
|
error.crashtitle = 오류가 발생했습니다.
|
||||||
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
|
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
|
||||||
blocks.input = 입력
|
blocks.input = 소모 자원
|
||||||
blocks.output = 출력
|
blocks.output = 출력 자원
|
||||||
blocks.booster = 가속
|
blocks.booster = 가속
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = 전력 용량
|
blocks.powercapacity = 전력 용량
|
||||||
blocks.powershot = 1발당 전력 소모량
|
blocks.powershot = 1발당 전력 소모량
|
||||||
blocks.damage = Damage
|
blocks.damage = 공격력
|
||||||
blocks.targetsair = 공중공격 가능
|
blocks.targetsair = 공중공격 가능
|
||||||
blocks.targetsground = 지상공격 가능
|
blocks.targetsground = 지상공격 가능
|
||||||
blocks.itemsmoved = 이동 속도
|
blocks.itemsmoved = 이동 속도
|
||||||
@@ -433,24 +466,25 @@ blocks.boosteffect = 가속 효과
|
|||||||
blocks.maxunits = 최대 활성유닛
|
blocks.maxunits = 최대 활성유닛
|
||||||
blocks.health = 체력
|
blocks.health = 체력
|
||||||
blocks.buildtime = 건설 시간
|
blocks.buildtime = 건설 시간
|
||||||
|
blocks.buildcost = 건설 재료
|
||||||
blocks.inaccuracy = 오차각
|
blocks.inaccuracy = 오차각
|
||||||
blocks.shots = 발포 횟수
|
blocks.shots = 발포 횟수
|
||||||
blocks.reload = 재장전
|
blocks.reload = 재장전
|
||||||
blocks.ammo = 탄약
|
blocks.ammo = 탄약
|
||||||
|
bar.drilltierreq = 더 좋은 드릴이 요구됨
|
||||||
bar.drilltierreq = 드릴이 요구됨
|
|
||||||
bar.drillspeed = 채광 속도 : {0}/s
|
bar.drillspeed = 채광 속도 : {0}/s
|
||||||
bar.efficiency = 효율성 : {0}%
|
bar.efficiency = 효율성 : {0}%
|
||||||
bar.powerbalance = 전력 : {0}/s
|
bar.powerbalance = 전력 : {0}/s
|
||||||
bar.poweramount = 전력 : {0}
|
bar.powerstored = 에너지 저장량 : {0}/{1}
|
||||||
bar.poweroutput = 전력 출력 : {0}
|
bar.poweramount = 전력 저장량 : {0}
|
||||||
bar.items = 아이템: {0}
|
bar.poweroutput = 전력 생산량 : {0}/s
|
||||||
|
bar.items = 최대 120개중 {0}개 중
|
||||||
|
bar.capacity = 저장공간 : {0}
|
||||||
bar.liquid = 액체
|
bar.liquid = 액체
|
||||||
bar.heat = 발열
|
bar.heat = 발열
|
||||||
bar.power = 전력
|
bar.power = 전력
|
||||||
bar.progress = 건설 진행
|
bar.progress = 생산 진행도
|
||||||
bar.spawned = 유닛: {0}/{1}
|
bar.spawned = 최대 {1}기 중 {0}기 생산됨
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 데미지
|
bullet.damage = [stat]{0}[lightgray] 데미지
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
|
||||||
bullet.incendiary = [stat]방화
|
bullet.incendiary = [stat]방화
|
||||||
@@ -462,7 +496,6 @@ bullet.freezing = [stat]동결
|
|||||||
bullet.tarred = [stat]타르
|
bullet.tarred = [stat]타르
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율
|
bullet.multiplier = [stat]{0}[lightgray]x 탄약 소모율
|
||||||
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
bullet.reload = [stat]{0}[lightgray]x 사격 속도
|
||||||
|
|
||||||
unit.blocks = 블록
|
unit.blocks = 블록
|
||||||
unit.powersecond = 전력/초
|
unit.powersecond = 전력/초
|
||||||
unit.liquidsecond = 액체/초
|
unit.liquidsecond = 액체/초
|
||||||
@@ -488,9 +521,10 @@ setting.linear.name = 선형 필터링
|
|||||||
setting.animatedwater.name = 움직이는 물
|
setting.animatedwater.name = 움직이는 물
|
||||||
setting.animatedshields.name = 움직이는 보호막
|
setting.animatedshields.name = 움직이는 보호막
|
||||||
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
|
||||||
setting.indicators.name = 아군/적 인디게이터 표시
|
setting.indicators.name = 아군/적 인디케이터 표시
|
||||||
setting.autotarget.name = 자동 조준
|
setting.autotarget.name = 자동 조준
|
||||||
setting.keyboard.name = 마우스+키보드 조작
|
setting.keyboard.name = 마우스+키보드 조작
|
||||||
|
setting.touchscreen.name = 터치스크린
|
||||||
setting.fpscap.name = 최대 FPS
|
setting.fpscap.name = 최대 FPS
|
||||||
setting.fpscap.none = 없음
|
setting.fpscap.none = 없음
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
@@ -520,19 +554,21 @@ setting.mutemusic.name = 음소거
|
|||||||
setting.sfxvol.name = 효과음 크기
|
setting.sfxvol.name = 효과음 크기
|
||||||
setting.mutesound.name = 소리 끄기
|
setting.mutesound.name = 소리 끄기
|
||||||
setting.crashreport.name = 오류 보고서 보내기
|
setting.crashreport.name = 오류 보고서 보내기
|
||||||
|
setting.savecreate.name = 자동 저장 활성화
|
||||||
|
setting.publichost.name = 공용 서버 보이기
|
||||||
setting.chatopacity.name = 채팅 투명도
|
setting.chatopacity.name = 채팅 투명도
|
||||||
setting.playerchat.name = 인게임 채팅 표시
|
setting.playerchat.name = 인게임 채팅 표시
|
||||||
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = 취소 & 나가기
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = 발광 효과
|
||||||
keybind.title = 조작키 설정
|
keybind.title = 조작키 설정
|
||||||
keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다.
|
keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다.
|
||||||
category.general.name = 일반
|
category.general.name = 일반
|
||||||
category.view.name = 보기
|
category.view.name = 보기
|
||||||
category.multiplayer.name = 멀티플레이
|
category.multiplayer.name = 멀티플레이
|
||||||
command.attack = 공격
|
command.attack = 공격
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = 후퇴
|
command.retreat = 후퇴
|
||||||
command.patrol = 순찰
|
|
||||||
keybind.gridMode.name = 블록 선택
|
keybind.gridMode.name = 블록 선택
|
||||||
keybind.gridModeShift.name = 카테고리 선택
|
keybind.gridModeShift.name = 카테고리 선택
|
||||||
keybind.press = 키를 누르세요.
|
keybind.press = 키를 누르세요.
|
||||||
@@ -540,6 +576,7 @@ keybind.press.axis = 축 또는 키를 누르세요.
|
|||||||
keybind.screenshot.name = 맵 스크린샷
|
keybind.screenshot.name = 맵 스크린샷
|
||||||
keybind.move_x.name = 오른쪽/왼쪽 이동
|
keybind.move_x.name = 오른쪽/왼쪽 이동
|
||||||
keybind.move_y.name = 위 / 아래 중간
|
keybind.move_y.name = 위 / 아래 중간
|
||||||
|
keybind.fullscreen.name = 전체 화면
|
||||||
keybind.select.name = 선택
|
keybind.select.name = 선택
|
||||||
keybind.diagonal_placement.name = 대각선 설치
|
keybind.diagonal_placement.name = 대각선 설치
|
||||||
keybind.pick.name = 블록 선택
|
keybind.pick.name = 블록 선택
|
||||||
@@ -572,7 +609,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
|
|||||||
mode.attack.name = 공격
|
mode.attack.name = 공격
|
||||||
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
|
||||||
mode.custom = 사용자 정의 규칙
|
mode.custom = 사용자 정의 규칙
|
||||||
|
|
||||||
rules.infiniteresources = 무한 자원
|
rules.infiniteresources = 무한 자원
|
||||||
rules.wavetimer = 웨이브 타이머
|
rules.wavetimer = 웨이브 타이머
|
||||||
rules.waves = 웨이브
|
rules.waves = 웨이브
|
||||||
@@ -599,7 +635,6 @@ rules.title.resourcesbuilding = 자원 & 건축
|
|||||||
rules.title.player = 플레이어들
|
rules.title.player = 플레이어들
|
||||||
rules.title.enemy = 적
|
rules.title.enemy = 적
|
||||||
rules.title.unit = 유닛
|
rules.title.unit = 유닛
|
||||||
|
|
||||||
content.item.name = 아이템
|
content.item.name = 아이템
|
||||||
content.liquid.name = 액체
|
content.liquid.name = 액체
|
||||||
content.unit.name = 유닛
|
content.unit.name = 유닛
|
||||||
@@ -613,7 +648,7 @@ item.titanium.name = 티타늄
|
|||||||
item.thorium.name = 토륨
|
item.thorium.name = 토륨
|
||||||
item.silicon.name = 실리콘
|
item.silicon.name = 실리콘
|
||||||
item.plastanium.name = 플라스터늄
|
item.plastanium.name = 플라스터늄
|
||||||
item.phase-fabric.name = 현상 구조체
|
item.phase-fabric.name = 메타
|
||||||
item.surge-alloy.name = 서지 합금
|
item.surge-alloy.name = 서지 합금
|
||||||
item.spore-pod.name = 포자 포드
|
item.spore-pod.name = 포자 포드
|
||||||
item.sand.name = 모래
|
item.sand.name = 모래
|
||||||
@@ -661,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도: {0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
liquid.heatcapacity = [LIGHT_GRAY]발열 용량: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
liquid.viscosity = [LIGHT_GRAY]점도: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
liquid.temperature = [LIGHT_GRAY]온도: {0}
|
||||||
|
|
||||||
block.sand-boulder.name = 사암
|
block.sand-boulder.name = 사암
|
||||||
block.grass.name = 잔디
|
block.grass.name = 잔디
|
||||||
block.salt.name = 소금
|
block.salt.name = 소금
|
||||||
@@ -737,8 +771,8 @@ block.copper-wall.name = 구리 벽
|
|||||||
block.copper-wall-large.name = 대형 구리 벽
|
block.copper-wall-large.name = 대형 구리 벽
|
||||||
block.titanium-wall.name = 티타늄 벽
|
block.titanium-wall.name = 티타늄 벽
|
||||||
block.titanium-wall-large.name = 대형 티타늄 벽
|
block.titanium-wall-large.name = 대형 티타늄 벽
|
||||||
block.phase-wall.name = 위상 벽
|
block.phase-wall.name = 메타 벽
|
||||||
block.phase-wall-large.name = 대형 위상 벽
|
block.phase-wall-large.name = 대형 메타 벽
|
||||||
block.thorium-wall.name = 토륨 벽
|
block.thorium-wall.name = 토륨 벽
|
||||||
block.thorium-wall-large.name = 대형 토륨 벽
|
block.thorium-wall-large.name = 대형 토륨 벽
|
||||||
block.door.name = 문
|
block.door.name = 문
|
||||||
@@ -750,13 +784,16 @@ block.hail.name = 헤일
|
|||||||
block.lancer.name = 랜서
|
block.lancer.name = 랜서
|
||||||
block.conveyor.name = 컨베이어
|
block.conveyor.name = 컨베이어
|
||||||
block.titanium-conveyor.name = 티타늄 컨베이어
|
block.titanium-conveyor.name = 티타늄 컨베이어
|
||||||
|
block.armored-conveyor.name = 장갑 컨베이어
|
||||||
|
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어외에는 자원을 받지 못합니다. \n\n[royal]체력이 늘어났지만, 벽만큼 단단하지는 않습니다. 단단하다고 해서 안심하지 마세요.
|
||||||
block.junction.name = 교차기
|
block.junction.name = 교차기
|
||||||
block.router.name = 분배기
|
block.router.name = 분배기
|
||||||
block.distributor.name = 대형 분배기
|
block.distributor.name = 대형 분배기
|
||||||
block.sorter.name = 필터
|
block.sorter.name = 필터
|
||||||
|
block.message.name = 메모 블럭
|
||||||
block.overflow-gate.name = 오버플로 게이트
|
block.overflow-gate.name = 오버플로 게이트
|
||||||
block.silicon-smelter.name = 실리콘 제련소
|
block.silicon-smelter.name = 실리콘 제련소
|
||||||
block.phase-weaver.name = 현상구조체 합성기
|
block.phase-weaver.name = 메타 합성기
|
||||||
block.pulverizer.name = 분쇄기
|
block.pulverizer.name = 분쇄기
|
||||||
block.cryofluidmixer.name = 냉각수 제조기
|
block.cryofluidmixer.name = 냉각수 제조기
|
||||||
block.melter.name = 융해기
|
block.melter.name = 융해기
|
||||||
@@ -798,14 +835,15 @@ block.wave.name = 파도
|
|||||||
block.swarmer.name = 스웜
|
block.swarmer.name = 스웜
|
||||||
block.salvo.name = 살보
|
block.salvo.name = 살보
|
||||||
block.ripple.name = 립플
|
block.ripple.name = 립플
|
||||||
block.phase-conveyor.name = 위상 컨베이어
|
block.phase-conveyor.name = 메타 컨베이어
|
||||||
block.bridge-conveyor.name = 터널 컨베이어
|
block.bridge-conveyor.name = 터널 컨베이어
|
||||||
block.plastanium-compressor.name = 플라스 압축기
|
block.plastanium-compressor.name = 플라스터늄 압축기
|
||||||
block.pyratite-mixer.name = 파이라타이트 혼합기
|
block.pyratite-mixer.name = 파이라타이트 혼합기
|
||||||
block.blast-mixer.name = 폭발물 혼합기
|
block.blast-mixer.name = 폭발물 혼합기
|
||||||
block.solar-panel.name = 태양 전지판
|
block.solar-panel.name = 태양 전지판
|
||||||
block.solar-panel-large.name = 대형 태양 전지판
|
block.solar-panel-large.name = 대형 태양 전지판
|
||||||
block.oil-extractor.name = 석유 추출기
|
block.oil-extractor.name = 석유 추출기
|
||||||
|
block.command-center.name = 지휘소
|
||||||
block.draug-factory.name = 광부 드론 공장
|
block.draug-factory.name = 광부 드론 공장
|
||||||
block.spirit-factory.name = 수리 드론 공장
|
block.spirit-factory.name = 수리 드론 공장
|
||||||
block.phantom-factory.name = 건설 드론 공장
|
block.phantom-factory.name = 건설 드론 공장
|
||||||
@@ -818,7 +856,7 @@ block.fortress-factory.name = 포트리스 기체 공장
|
|||||||
block.revenant-factory.name = 망령 전함 공장
|
block.revenant-factory.name = 망령 전함 공장
|
||||||
block.repair-point.name = 수리 지점
|
block.repair-point.name = 수리 지점
|
||||||
block.pulse-conduit.name = 퓨즈 파이프
|
block.pulse-conduit.name = 퓨즈 파이프
|
||||||
block.phase-conduit.name = 위상 파이프
|
block.phase-conduit.name = 메타 파이프
|
||||||
block.liquid-router.name = 액체 분배기
|
block.liquid-router.name = 액체 분배기
|
||||||
block.liquid-tank.name = 물탱크
|
block.liquid-tank.name = 물탱크
|
||||||
block.liquid-junction.name = 액체 교차기
|
block.liquid-junction.name = 액체 교차기
|
||||||
@@ -856,8 +894,8 @@ team.purple.name = 보라색 팀
|
|||||||
unit.spirit.name = 스피릿 수리 드론
|
unit.spirit.name = 스피릿 수리 드론
|
||||||
unit.draug.name = 드라우그 채광 드론
|
unit.draug.name = 드라우그 채광 드론
|
||||||
unit.phantom.name = 팬텀 건설 드론
|
unit.phantom.name = 팬텀 건설 드론
|
||||||
unit.dagger.name = 디거
|
unit.dagger.name = 대거
|
||||||
unit.crawler.name = 자폭자
|
unit.crawler.name = 크롤러
|
||||||
unit.titan.name = 타이탄
|
unit.titan.name = 타이탄
|
||||||
unit.ghoul.name = 구울 폭격기
|
unit.ghoul.name = 구울 폭격기
|
||||||
unit.wraith.name = 유령 전투기
|
unit.wraith.name = 유령 전투기
|
||||||
@@ -873,35 +911,33 @@ tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼
|
|||||||
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
|
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
|
||||||
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
|
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
|
||||||
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
|
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
|
||||||
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
|
||||||
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요.
|
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
|
||||||
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
|
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
|
||||||
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다.
|
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다.
|
||||||
tutorial.pause = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
|
tutorial.pause = 싱글 플레이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
|
||||||
tutorial.pause.mobile = 싱글 플래이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
|
tutorial.pause.mobile = 싱글 플레이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
|
||||||
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
|
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
|
||||||
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
|
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
|
||||||
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
||||||
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
|
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각벽 3개[]를 제거하세요.
|
||||||
tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
|
tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
|
||||||
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
|
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
|
||||||
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
|
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
|
||||||
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
|
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
|
||||||
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
|
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
|
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|
|
||||||
|
|
||||||
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
|
||||||
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.
|
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
|
||||||
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
|
||||||
item.sand.description = 고밀도 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다.
|
||||||
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
|
||||||
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
|
||||||
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
|
||||||
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 많은 금속이 포함되어 있습니다.
|
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
|
||||||
item.silicon.description = 매우 유용한 반도체로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.
|
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]전력을 효과적으로 생산/관리하기 위한 필수품입니다.
|
||||||
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
|
||||||
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.
|
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]메타 가속하면 범위가 늘어나는 건물들이 있습니다.
|
||||||
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
|
||||||
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
|
||||||
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
|
||||||
@@ -915,13 +951,13 @@ mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한
|
|||||||
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
|
||||||
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
|
||||||
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
|
||||||
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.
|
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]지나가기만 해도 보호막을 전부 파괴합니다.
|
||||||
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다.
|
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기입니다.
|
||||||
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
|
||||||
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
|
||||||
unit.spirit.description = 블록을 자동으로 수리합니다.
|
unit.spirit.description = 블록을 자동으로 수리합니다.
|
||||||
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
|
||||||
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다.
|
unit.dagger.description = 기본 지상 유닛입니다.
|
||||||
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
|
||||||
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
|
||||||
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
|
||||||
@@ -929,16 +965,13 @@ unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무
|
|||||||
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
|
||||||
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
|
||||||
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
|
||||||
unit.chaos-array.description = 지상 중간보스 유닛. 설금을 넣은 사이클론과 같은 무기를 장착했습니다.
|
block.message.description = 글을 작성할 수 있습니다. 이 것을 이용하여 같은 팀과 소통을 해보세요.
|
||||||
unit.eradicator.description = 지상 최종보스 유닛. 토륨을 넣은 스펙터와 같은 무기를 장착했습니다.
|
|
||||||
unit.lich.description = 공중 중간보스 유닛. 리치와 같은 무기를 장착했으나 공격속도가 좀 더 빠릅니다.
|
|
||||||
unit.reaper.description = 최종보스 유닛. 박멸과 같은 무기를 장착했고, 공격속도가 좀 더 빠르며, 매우 단단합니다.
|
|
||||||
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
|
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
|
||||||
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
|
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
|
||||||
block.silicon-smelter.description = 고순도 석탄으로 모래를 줄여 실리콘을 생산합니다.
|
block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다.
|
||||||
block.kiln.description = 모래와 납을 사용해 강화유리를 만듭니다. 소량의 전력이 필요합니다.
|
block.kiln.description = 모래와 납을 사용해 강화유리를 만듭니다. 소량의 전력이 필요합니다.
|
||||||
block.plastanium-compressor.description = 석유와 티타늄으로 플라스틱을 생산합니다.
|
block.plastanium-compressor.description = 석유와 티타늄으로 플라스터늄을 생산합니다.
|
||||||
block.phase-weaver.description = 방사능 토륨과 많은 량의 모래에서 상직물을 생산합니다.
|
block.phase-weaver.description = 토륨과 많은 량의 모래로 메타를 합성합니다.
|
||||||
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
block.alloy-smelter.description = 티타늄, 납, 실리콘, 구리로부터 서지 합금을 생산합니다.
|
||||||
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
block.cryofluidmixer.description = 물과 티타늄을 냉각에 훨씬 더 효과적인 냉동액으로 결합시킵니다.
|
||||||
block.blast-mixer.description = 포자를 사용하여 파이라타이트를 폭발성 화합물로 변환시킵니다.
|
block.blast-mixer.description = 포자를 사용하여 파이라타이트를 폭발성 화합물로 변환시킵니다.
|
||||||
@@ -961,7 +994,7 @@ block.titanium-wall-large.description = 티타늄 벽 4개를 뭉친 블럭입
|
|||||||
block.thorium-wall.description = 쉬운 생산이 가능한 마지막 방어벽입니다.
|
block.thorium-wall.description = 쉬운 생산이 가능한 마지막 방어벽입니다.
|
||||||
block.thorium-wall-large.description = 토륨 벽 4개를 뭉친 블럭입니다.
|
block.thorium-wall-large.description = 토륨 벽 4개를 뭉친 블럭입니다.
|
||||||
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
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block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
|
||||||
block.phase-wall-large.description = 위상 벽 4개를 뭉친 블럭입니다.
|
block.phase-wall-large.description = 메타 벽 4개를 뭉친 블럭입니다.
|
||||||
block.surge-wall.description = 공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
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block.surge-wall.description = 공격을 받으면 낮은 확률로 공격자에게 전격 공격을 합니다.
|
||||||
block.surge-wall-large.description = 설금 벽 4개를 뭉친 블럭입니다.
|
block.surge-wall-large.description = 설금 벽 4개를 뭉친 블럭입니다.
|
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block.door.description = 눌러서 열고 닫을 수 있는 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
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block.door.description = 눌러서 열고 닫을 수 있는 문.\n만약 문이 열리면, 적들은 총을 쏘며 문을 통과할 수 있습니다.
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@@ -995,60 +1028,61 @@ block.power-node.description = 전기을 연결된 대상과 연동시킵니다.
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block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
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block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
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block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
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block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
|
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block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
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block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
|
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block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요?
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block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]배터리 9개를 설치하는 것보다 효율이 좋습니다.
|
||||||
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
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block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
|
||||||
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
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block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
|
||||||
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]3*2<7.8
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block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다.
|
||||||
block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다.
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block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다.
|
||||||
block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
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block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
|
||||||
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
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block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
|
||||||
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 나은 발전량이 많지만, 건축비도 훨씬 비쌉니다.
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block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
|
||||||
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
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block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
|
||||||
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천합니다.
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block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천드립니다.
|
||||||
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 계속 채광합니다.\n\n[ROYAL]구리와 납은 광부 드론으로 대체가 가능합니다.
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block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 채광 드론으로 대체가 가능합니다.
|
||||||
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
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block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
|
||||||
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
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block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
|
||||||
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
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block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
|
||||||
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
|
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
|
||||||
block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다.
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block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다.
|
||||||
block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[royal]모래 또는 고철을 이용하여
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block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[royal]모래 또는 고철을 이용하여 창조경제가 가능합니다.
|
||||||
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
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block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
|
||||||
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
|
||||||
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
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block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
|
||||||
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 금고에서 물건을 회수할 수 있습니다.
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block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
|
||||||
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.
|
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다.
|
||||||
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
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block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
|
||||||
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.
|
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]캠페인에서 이 것을 이용해 게임 중에 테크 트리를 올릴 수 있습니다.
|
||||||
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠
|
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 큽니다.
|
||||||
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
|
||||||
block.scatter.description = 중형 대공 포탑입니다. 납이나 고철 덩어리를 적에게 쏩니다.
|
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
|
||||||
block.scorch.description = 화염방사포탑. 사거리가 짧기 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.
|
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 근거리에서 효과적입니다.\n\n[royal]유닛 상대로 무지막지한 공격력을 보여줍니다.
|
||||||
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
|
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
|
||||||
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
|
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
|
||||||
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
|
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
|
||||||
block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.
|
block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.
|
||||||
block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다.
|
block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다.
|
||||||
block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다.
|
block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다.
|
||||||
|
block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다.
|
||||||
block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동시에 합니다.
|
block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동시에 합니다.
|
||||||
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
|
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
|
||||||
block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다.
|
|
||||||
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
|
||||||
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
|
||||||
|
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 순찰 지점을 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]생존 모드일 경우 공격 명령이 유닛을 적 생성 지점으로 보내니 조심하세요.
|
||||||
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
|
||||||
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
|
||||||
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
|
||||||
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라..
|
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]체력 자체는 무척 적습니다.
|
||||||
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
|
||||||
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠.
|
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]
|
||||||
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]
|
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]대거지만 단검으로 공격하진 않습니다.
|
||||||
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요?
|
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]레일만으로도 막을 수 있습니다.
|
||||||
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다.
|
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
|
||||||
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
|
||||||
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다.
|
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
|
||||||
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
|
||||||
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
|
||||||
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
|
||||||
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
|
||||||
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
|
||||||
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
|
||||||
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다.
|
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.
|
||||||
|
|||||||
@@ -16,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw topscore!
|
highscore = [accent]Nieuw topscore!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Verslagen:[accent] {0}
|
stat.wave = Waves Verslagen:[accent] {0}
|
||||||
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen Gebouwd:[accent] {0}
|
stat.built = Gebouwen Gebouwd:[accent] {0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
|
||||||
stat.delivered = Middelen Gelanceerd:
|
stat.delivered = Middelen Gelanceerd:
|
||||||
stat.rank = Eindrang: [accent]{0}
|
stat.rank = Eindrang: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
|
||||||
level.highscore = Topscore: [accent]{0}
|
level.highscore = Topscore: [accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Close
|
close = Close
|
||||||
|
website = Website
|
||||||
quit = Quit
|
quit = Quit
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Maps
|
maps = Maps
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continue
|
continue = Continue
|
||||||
maps.none = [LIGHT_GRAY]No maps found!
|
maps.none = [LIGHT_GRAY]No maps found!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = About
|
about.button = About
|
||||||
name = Name:
|
name = Name:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -61,24 +74,31 @@ players = {0} players online
|
|||||||
players.single = {0} player online
|
players.single = {0} player online
|
||||||
server.closing = [accent]Closing server...
|
server.closing = [accent]Closing server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server closed.
|
server.kicked.serverClose = Server closed.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = You are banned on this server.
|
server.kicked.banned = You are banned on this server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Opening server...
|
hosting = [accent]Opening server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
|
|||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [yellow]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Address:
|
joingame.ip = Address:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Connecting...
|
connecting = [accent]Connecting...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -134,6 +159,7 @@ save.rename = Rename
|
|||||||
save.rename.text = New name:
|
save.rename.text = New name:
|
||||||
selectslot = Select a save.
|
selectslot = Select a save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = On
|
||||||
@@ -141,12 +167,13 @@ off = Off
|
|||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Wave {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Delete
|
delete = Delete
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize
|
customize = Customize
|
||||||
@@ -154,7 +181,15 @@ cancel = Cancel
|
|||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Copy Link
|
||||||
back = Back
|
back = Back
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Are you sure you want to quit?
|
quit.confirm = Are you sure you want to quit?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Loading...
|
loading = [accent]Loading...
|
||||||
saving = [accent]Saving...
|
saving = [accent]Saving...
|
||||||
wave = [accent]Wave {0}
|
wave = [accent]Wave {0}
|
||||||
@@ -175,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -302,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
@@ -819,9 +885,10 @@ block.container.name = Container
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
|||||||
@@ -4,7 +4,7 @@ contributors = Vertalers en medewerkers
|
|||||||
discord = Sluit je aan bij de Mindustry discord server!
|
discord = Sluit je aan bij de Mindustry discord server!
|
||||||
link.discord.description = De officiële Mindustry discord chatroom
|
link.discord.description = De officiële Mindustry discord chatroom
|
||||||
link.github.description = Broncode
|
link.github.description = Broncode
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = Lijst met updatewijzigingen
|
||||||
link.dev-builds.description = Onstabiele versies
|
link.dev-builds.description = Onstabiele versies
|
||||||
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
link.trello.description = Officiële Trello voor geplande toevoegingen.
|
||||||
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
link.itch.io.description = Itch.io pagina met de PC downloads en online versie
|
||||||
@@ -16,6 +16,11 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
|
||||||
highscore = [accent]Nieuw record!
|
highscore = [accent]Nieuw record!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
|
||||||
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
|
||||||
stat.built = Gebouwen gebouwd:[accent] {0}
|
stat.built = Gebouwen gebouwd:[accent] {0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
|
|||||||
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
stat.deconstructed = Gebouwen afgebroken:[accent] {0}
|
||||||
stat.delivered = Gronstoffen meegenomen:
|
stat.delivered = Gronstoffen meegenomen:
|
||||||
stat.rank = Eindresultaat: [accent]{0}
|
stat.rank = Eindresultaat: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
|
|
||||||
launcheditems = [accent]Meegenomen grondstoffen
|
launcheditems = [accent]Meegenomen grondstoffen
|
||||||
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
|
||||||
level.highscore = Beste score: [accent]{0}
|
level.highscore = Beste score: [accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = Nieuw spel
|
|||||||
none = <geen>
|
none = <geen>
|
||||||
minimap = Kaartje
|
minimap = Kaartje
|
||||||
close = Sluit
|
close = Sluit
|
||||||
|
website = Website
|
||||||
quit = Verlaat
|
quit = Verlaat
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Kaarten
|
maps = Kaarten
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Ga verder
|
continue = Ga verder
|
||||||
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Extra info
|
about.button = Extra info
|
||||||
name = Naam:
|
name = Naam:
|
||||||
noname = Kies eerst[accent] een naam[].
|
noname = Kies eerst[accent] een naam[].
|
||||||
@@ -61,24 +74,31 @@ players = {0} spelers online
|
|||||||
players.single = {0} speler online
|
players.single = {0} speler online
|
||||||
server.closing = [accent]Server wordt gesloten...
|
server.closing = [accent]Server wordt gesloten...
|
||||||
server.kicked.kick = Je bent uit de server gegooid!
|
server.kicked.kick = Je bent uit de server gegooid!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server gesloten.
|
server.kicked.serverClose = Server gesloten.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
|
||||||
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
|
||||||
server.kicked.banned = Je bent verbannen van deze server.
|
server.kicked.banned = Je bent verbannen van deze server.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
|
||||||
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
|
||||||
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
server.kicked.nameEmpty = Je gekozen naam is ongeldig.
|
||||||
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
server.kicked.idInUse = Je bent al verbonden met de server! Verbinden met 2 clients tegelijk is verboden.
|
||||||
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
server.kicked.customClient = Deze server ondersteunt geen aangepaste versies (mods). Download een officiële versie.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
|
||||||
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
|
||||||
hostserver = Host Game
|
hostserver = Host Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]De server wordt geopend...
|
hosting = [accent]De server wordt geopend...
|
||||||
hosts.refresh = Herlaad
|
hosts.refresh = Herlaad
|
||||||
hosts.discovering = LAN games worden gezocht
|
hosts.discovering = LAN games worden gezocht
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = De server wordt herladen
|
server.refreshing = De server wordt herladen
|
||||||
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
|
||||||
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
host.invalid = [scarlet]Kan niet verbinden met de host (server).
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]Versie: {0} {1}
|
|||||||
server.custombuild = [yellow]Aangepaste versie
|
server.custombuild = [yellow]Aangepaste versie
|
||||||
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
confirmban = Ben je zeker dat je deze speler wil verbannen?
|
||||||
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
|
||||||
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
|
||||||
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
|
||||||
joingame.title = Verbinden met server
|
joingame.title = Verbinden met server
|
||||||
joingame.ip = IP adres:
|
joingame.ip = IP adres:
|
||||||
disconnect = Verbinding verbroken.
|
disconnect = Verbinding verbroken.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Laden map data mislukt!
|
disconnect.data = Laden map data mislukt!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Verbinden...
|
connecting = [accent]Verbinden...
|
||||||
connecting.data = [accent]Laden map data...
|
connecting.data = [accent]Laden map data...
|
||||||
server.port = Poort:
|
server.port = Poort:
|
||||||
@@ -134,47 +159,62 @@ save.rename = Naam wijzigen
|
|||||||
save.rename.text = Nieuwe naam:
|
save.rename.text = Nieuwe naam:
|
||||||
selectslot = Selecteer een save.
|
selectslot = Selecteer een save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = On
|
on = Aan
|
||||||
off = Off
|
off = Uit
|
||||||
save.autosave = Autosave: {0}
|
save.autosave = Autosave: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Wave {0}
|
save.wave = Golf {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Playtime: {0}
|
save.playtime = Playtime: {0}
|
||||||
warning = Warning.
|
warning = Waarschuwing.
|
||||||
confirm = Confirm
|
confirm = Bevestig
|
||||||
delete = Delete
|
delete = Verwijder
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Open
|
open = Open
|
||||||
customize = Customize
|
customize = Pas aan
|
||||||
cancel = Cancel
|
cancel = Annuleer
|
||||||
openlink = Open Link
|
openlink = Open Link
|
||||||
copylink = Copy Link
|
copylink = Kopiëer Link
|
||||||
back = Back
|
back = Terug
|
||||||
quit.confirm = Are you sure you want to quit?
|
data.export = Export Data
|
||||||
loading = [accent]Loading...
|
data.import = Import Data
|
||||||
saving = [accent]Saving...
|
data.exported = Data exported.
|
||||||
wave = [accent]Wave {0}
|
data.invalid = This isn't valid game data.
|
||||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
|
quit.confirm = Weet je zeker dat je wilt stoppen?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
|
loading = [accent]Aan het laden...
|
||||||
|
saving = [accent]Aan het opslaan...
|
||||||
|
wave = [accent]Golf {0}
|
||||||
|
wave.waiting = [LIGHT_GRAY]Golf in {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
wave.waveInProgress = [LIGHT_GRAY]Wave in progress
|
||||||
waiting = [LIGHT_GRAY]Waiting...
|
waiting = [LIGHT_GRAY]Waiting...
|
||||||
waiting.players = Waiting for players...
|
waiting.players = Aan het wachten voor spelers...
|
||||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
wave.enemies = [LIGHT_GRAY]{0} Vijanden Over
|
||||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
wave.enemy = [LIGHT_GRAY]{0} Vijand Over
|
||||||
loadimage = Load Image
|
loadimage = Laad Afbeelding
|
||||||
saveimage = Save Image
|
saveimage = Sla Afbeelding Op
|
||||||
unknown = Unknown
|
unknown = Onbekend
|
||||||
custom = Custom
|
custom = Custom
|
||||||
builtin = Built-In
|
builtin = Built-In
|
||||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
map.delete.confirm = Weet je zeker dat je deze kaart wilt verwijderen? Deze actie kan niet ongedaan gemaakt worden!
|
||||||
map.random = [accent]Random Map
|
map.random = [accent]Random Map
|
||||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Brush
|
editor.brush = Brush
|
||||||
editor.openin = Open In Editor
|
editor.openin = Open In Editor
|
||||||
editor.oregen = Ore Generation
|
editor.oregen = Ore Generation
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Ore Generation:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Author:
|
editor.author = Author:
|
||||||
editor.description = Description:
|
editor.description = Description:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = Name:
|
editor.name = Name:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Map Name:
|
editor.mapname = Map Name:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -302,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Please restart your game for the language settings to take effect.
|
language.restart = Please restart your game for the language settings to take effect.
|
||||||
settings = Settings
|
settings = Settings
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donate
|
donate = Donate
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]Best Wave: {0}
|
|||||||
launch = < LAUNCH >
|
launch = < LAUNCH >
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] {0} Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Language
|
settings.language = Language
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Reset to Defaults
|
settings.reset = Reset to Defaults
|
||||||
settings.rebind = Rebind
|
settings.rebind = Rebind
|
||||||
settings.controls = Controls
|
settings.controls = Controls
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Shots
|
blocks.shots = Shots
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = None
|
setting.fpscap.none = None
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance, disables animations)
|
||||||
setting.minimap.name = Show Minimap
|
setting.minimap.name = Show Minimap
|
||||||
setting.musicvol.name = Music Volume
|
setting.musicvol.name = Music Volume
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Mute Music
|
setting.mutemusic.name = Mute Music
|
||||||
setting.sfxvol.name = SFX Volume
|
setting.sfxvol.name = SFX Volume
|
||||||
setting.mutesound.name = Mute Sound
|
setting.mutesound.name = Mute Sound
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junction
|
block.junction.name = Junction
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorter
|
block.sorter.name = Sorter
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solar Panel
|
block.solar-panel.name = Solar Panel
|
||||||
block.solar-panel-large.name = Large Solar Panel
|
block.solar-panel-large.name = Large Solar Panel
|
||||||
block.oil-extractor.name = Oil Extractor
|
block.oil-extractor.name = Oil Extractor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
@@ -819,9 +885,10 @@ block.container.name = Container
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.conveyor = [accent]Transportbanden[] worden gebruikt om artikelen naar de kern te transporteren.\nMaak een lijn van transportbanden van de boor tot de kern.
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.turret = Er moeten verdedigingsstructuren worden gebouwd om de[LIGHT_GRAY] vijand[]af te weren.\nBouw een duo geschutstoren in de buurt van je basis.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.drillturret = Duo geschutstorens hebben[accent] koper ammunitie []nodig om te schieten.\nPlaats een boor naast de geschutstoren om het van gedolven koper te voorzien.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
tutorial.waves = De [LIGHT_GRAY] vijand[] nadert.\n\nVerdedig jouw kern voor 2 golven. Bouw meer geschutstorens.
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
item.copper.description = A useful structure material. Used extensively in all types of blocks.
|
||||||
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets.
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber.
|
unit.ghoul.description = A heavy carpet bomber.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
|||||||
@@ -1,30 +1,33 @@
|
|||||||
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!)
|
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
credits = Creditos
|
credits = Créditos
|
||||||
contributors = Tradutores e contribuidores
|
contributors = Tradutores e contribuidores
|
||||||
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
|
||||||
link.discord.description = O discord oficial do Mindustry
|
link.discord.description = O discord oficial do Mindustry
|
||||||
link.github.description = Codigo fonte do jogo.
|
link.github.description = Código fonte do jogo.
|
||||||
link.changelog.description = List of update changes
|
link.changelog.description = List of update changes
|
||||||
link.dev-builds.description = Desenvolvimentos Instaveis
|
link.dev-builds.description = Desenvolvimentos Instáveis
|
||||||
link.trello.description = Trello Oficial para Updates Planejados
|
link.trello.description = Trello Oficial para Updates Planejados
|
||||||
link.itch.io.description = Pagina da Itch.io com os Downloads
|
link.itch.io.description = Pagina da Itch.io com os Downloads
|
||||||
link.google-play.description = Listamento do google play store
|
link.google-play.description = Listamento do google play store
|
||||||
link.wiki.description = Wiki oficial do Mindustry
|
link.wiki.description = Wiki oficial do Mindustry
|
||||||
linkfail = Falha ao abrir o link\nO Url foi copiado
|
linkfail = Falha ao abrir o link\nO Url foi copiado
|
||||||
screenshot = Screenshot salvo para {0}
|
screenshot = Screenshot salvo para {0}
|
||||||
screenshot.invalid = Mapa grande demais, Potencialmente sem memoria suficiente para captura.
|
screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
|
||||||
gameover = O núcleo foi destruído.
|
gameover = O núcleo foi destruído.
|
||||||
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
gameover.pvp = O time[accent] {0}[] É vitorioso!
|
||||||
highscore = [YELLOW]Novo recorde!
|
highscore = [YELLOW]Novo recorde!
|
||||||
|
load.sound = Sons
|
||||||
|
load.map = Mapas
|
||||||
|
load.image = Imagens
|
||||||
|
load.content = Conteúdo
|
||||||
|
load.system = Sistema
|
||||||
stat.wave = Hordas derrotadas:[accent] {0}
|
stat.wave = Hordas derrotadas:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0}
|
stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
|
||||||
stat.built = Construções construídas:[accent] {0}
|
stat.built = Construções construídas:[accent] {0}
|
||||||
stat.destroyed = Construções destruídas:[accent] {0}
|
stat.destroyed = Construções destruídas:[accent] {0}
|
||||||
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
stat.deconstructed = Construções desconstruídas:[accent] {0}
|
||||||
stat.delivered = Recursos lançados:
|
stat.delivered = Recursos lançados:
|
||||||
stat.rank = Rank Final: [accent]{0}
|
stat.rank = Rank Final: [accent]{0}
|
||||||
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
|
|
||||||
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
|
|
||||||
launcheditems = [accent]Itens lançados
|
launcheditems = [accent]Itens lançados
|
||||||
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
|
||||||
level.highscore = Melhor\npontuação: [accent] {0}
|
level.highscore = Melhor\npontuação: [accent] {0}
|
||||||
@@ -43,10 +46,20 @@ newgame = Novo Jogo
|
|||||||
none = <nenhum>
|
none = <nenhum>
|
||||||
minimap = Mini-Mapa
|
minimap = Mini-Mapa
|
||||||
close = Fechar
|
close = Fechar
|
||||||
|
website = Website
|
||||||
quit = Sair
|
quit = Sair
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Mapas
|
maps = Mapas
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Continuar
|
continue = Continuar
|
||||||
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Sobre
|
about.button = Sobre
|
||||||
name = Nome:
|
name = Nome:
|
||||||
noname = Pegue[accent] um nome[] primeiro.
|
noname = Pegue[accent] um nome[] primeiro.
|
||||||
@@ -61,24 +74,31 @@ players = {0} Jogadores Ativos
|
|||||||
players.single = {0} Jogador Ativo
|
players.single = {0} Jogador Ativo
|
||||||
server.closing = [accent]Fechando servidor...
|
server.closing = [accent]Fechando servidor...
|
||||||
server.kicked.kick = Voce foi expulso do servidor!
|
server.kicked.kick = Voce foi expulso do servidor!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Servidor Fechado.
|
server.kicked.serverClose = Servidor Fechado.
|
||||||
|
server.kicked.vote = Você foi expulso desse servidor. Tchau.
|
||||||
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
|
||||||
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar!
|
server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
|
||||||
server.kicked.banned = Voce foi banido do servidor.
|
server.kicked.banned = Você foi banido do servidor.
|
||||||
|
server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
|
||||||
server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor.
|
server.kicked.nameInUse = Este nome já esta sendo usado\nneste servidor.
|
||||||
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero.
|
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou número.
|
||||||
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido.
|
server.kicked.idInUse = Voce ja está neste servidor! Conectar com duas contas não é permitido.
|
||||||
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
|
||||||
server.kicked.gameover = Fim de jogo!
|
server.kicked.gameover = Fim de jogo!
|
||||||
|
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
|
||||||
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
|
||||||
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
|
||||||
hostserver = Hospedar servidor
|
hostserver = Hospedar servidor
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Hospedar\nJogo
|
hostserver.mobile = Hospedar\nJogo
|
||||||
host = Hospedar
|
host = Hospedar
|
||||||
hosting = [accent]Abrindo server...
|
hosting = [accent]Abrindo server...
|
||||||
hosts.refresh = Atualizar
|
hosts.refresh = Atualizar
|
||||||
hosts.discovering = Descobrindo jogos em lan
|
hosts.discovering = Descobrindo jogos em lan
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Atualizando servidor
|
server.refreshing = Atualizando servidor
|
||||||
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
hosts.none = [lightgray]Nenhum jogo lan encontrado!
|
||||||
host.invalid = [scarlet]Não foi possivel Hospedar.
|
host.invalid = [scarlet]Não foi possivel Hospedar.
|
||||||
@@ -102,18 +122,23 @@ server.version = [lightgray]Versão: {0}
|
|||||||
server.custombuild = [yellow]Construção customizada
|
server.custombuild = [yellow]Construção customizada
|
||||||
confirmban = Certeza que quer banir este jogador?
|
confirmban = Certeza que quer banir este jogador?
|
||||||
confirmkick = Certeza que quer expulsar o jogador?
|
confirmkick = Certeza que quer expulsar o jogador?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Certeza que quer desbanir este jogador?
|
confirmunban = Certeza que quer desbanir este jogador?
|
||||||
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
confirmadmin = Certeza que quer fazer este jogador um administrador?
|
||||||
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
|
||||||
joingame.title = Entrar no jogo
|
joingame.title = Entrar no jogo
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Desconectado.
|
disconnect = Desconectado.
|
||||||
disconnect.data = Falha ao abrir a data do mundo!
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
|
disconnect.data = Falha ao abrir os dados do mundo!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Conectando...
|
connecting = [accent]Conectando...
|
||||||
connecting.data = [accent]Carregando data do mundo...
|
connecting.data = [accent]Carregando dados do mundo...
|
||||||
server.port = Porte:
|
server.port = Porte:
|
||||||
server.addressinuse = Senha em uso!
|
server.addressinuse = Senha em uso!
|
||||||
server.invalidport = Numero de port invalido!
|
server.invalidport = Numero de porta invalido!
|
||||||
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
|
||||||
save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
|
||||||
save.new = Novo Save
|
save.new = Novo Save
|
||||||
@@ -134,6 +159,7 @@ save.rename = Renomear
|
|||||||
save.rename.text = Novo jogo:
|
save.rename.text = Novo jogo:
|
||||||
selectslot = Selecione um slot para salvar.
|
selectslot = Selecione um slot para salvar.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
save.corrupted = [accent]Arquivo corrompido ou inválido!
|
||||||
empty = <vazio>
|
empty = <vazio>
|
||||||
on = Ligado
|
on = Ligado
|
||||||
@@ -141,12 +167,13 @@ off = Desligado
|
|||||||
save.autosave = Autosalvar: {0}
|
save.autosave = Autosalvar: {0}
|
||||||
save.map = Mapa: {0}
|
save.map = Mapa: {0}
|
||||||
save.wave = Horda {0}
|
save.wave = Horda {0}
|
||||||
save.difficulty = Dificuldade: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Último salvamento: {0}
|
save.date = Último salvamento: {0}
|
||||||
save.playtime = Tempo De Jogo: {0}
|
save.playtime = Tempo De Jogo: {0}
|
||||||
warning = Aviso.
|
warning = Aviso.
|
||||||
confirm = Confirmar
|
confirm = Confirmar
|
||||||
delete = Excluir
|
delete = Excluir
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Abrir
|
open = Abrir
|
||||||
customize = Customize
|
customize = Customize
|
||||||
@@ -154,7 +181,15 @@ cancel = Cancelar
|
|||||||
openlink = Abrir Link
|
openlink = Abrir Link
|
||||||
copylink = Copiar link
|
copylink = Copiar link
|
||||||
back = Voltar
|
back = Voltar
|
||||||
|
data.export = Exportar Data
|
||||||
|
data.import = Importar Data
|
||||||
|
data.exported = Data exportada.
|
||||||
|
data.invalid = Isso não é daa de jogo válida.
|
||||||
|
data.import.confirm = Importal data externa irá deletar[scarlet] toda[] sua data atual.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
|
||||||
|
classic.export = Exportar data classica
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Você tem certeza que quer sair?
|
quit.confirm = Você tem certeza que quer sair?
|
||||||
|
quit.confirm.tutorial = Você tem certeza você sabe oque Você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
|
||||||
loading = [accent]Carregando...
|
loading = [accent]Carregando...
|
||||||
saving = [accent]Salvando...
|
saving = [accent]Salvando...
|
||||||
wave = [accent]Horda {0}
|
wave = [accent]Horda {0}
|
||||||
@@ -173,8 +208,13 @@ map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desf
|
|||||||
map.random = [accent]Mapa aleatório
|
map.random = [accent]Mapa aleatório
|
||||||
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
|
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
|
||||||
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = Esse mapa não tem nenhum núcleos enimigos para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
|
||||||
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Pincel
|
editor.brush = Pincel
|
||||||
editor.openin = Abrir no Editor
|
editor.openin = Abrir no Editor
|
||||||
editor.oregen = Geração de minério
|
editor.oregen = Geração de minério
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Geração de minério:
|
|||||||
editor.mapinfo = Informação do mapa
|
editor.mapinfo = Informação do mapa
|
||||||
editor.author = Autor:
|
editor.author = Autor:
|
||||||
editor.description = Descrição:
|
editor.description = Descrição:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Ondas:
|
editor.waves = Ondas:
|
||||||
editor.rules = Regras:
|
editor.rules = Regras:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Editar em-jogo
|
editor.ingame = Editar em jogo
|
||||||
editor.newmap = New Map
|
editor.publish.workshop = Publish On Workshop
|
||||||
|
editor.newmap = Novo mapa
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Hordas
|
waves.title = Hordas
|
||||||
waves.remove = Remover
|
waves.remove = Remover
|
||||||
waves.never = <nunca>
|
waves.never = <nunca>
|
||||||
@@ -199,10 +242,11 @@ waves.preview = Prever
|
|||||||
waves.edit = Editar...
|
waves.edit = Editar...
|
||||||
waves.copy = Copiar para área de transferência
|
waves.copy = Copiar para área de transferência
|
||||||
waves.load = carregar da área de transferência
|
waves.load = carregar da área de transferência
|
||||||
waves.invalid = Ondas inválidas na área de transferência.
|
waves.invalid = Hordas inválidas na área de transferência.
|
||||||
waves.copied = Ondas copiadas.
|
waves.copied = Hordas copiadas.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = Sem hordas definidas.\nNote que layouts vazios de ondas serão automaticamente substituídos pelo layout padrão.
|
||||||
editor.default = [LIGHT_GRAY]<padrão>
|
editor.default = [LIGHT_GRAY]<padrão>
|
||||||
|
details = Details...
|
||||||
edit = Editar...
|
edit = Editar...
|
||||||
editor.name = Nome:
|
editor.name = Nome:
|
||||||
editor.spawn = Criar unidade
|
editor.spawn = Criar unidade
|
||||||
@@ -212,9 +256,10 @@ editor.errorload = Erro carregando arquivo:\n[accent]{0}
|
|||||||
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
editor.errorsave = Erro salvando arquivo:\n[accent]{0}
|
||||||
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
|
||||||
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
|
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
|
||||||
editor.errorheader = Este arquivo de mapa não é mais valido, Ou esta corrompido.
|
editor.errornot = This is not a map file.
|
||||||
|
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
|
||||||
editor.errorname = Mapa não tem nome definido.
|
editor.errorname = Mapa não tem nome definido.
|
||||||
editor.update = atualizar
|
editor.update = Atualizar
|
||||||
editor.randomize = Randomizar
|
editor.randomize = Randomizar
|
||||||
editor.apply = Aplicar
|
editor.apply = Aplicar
|
||||||
editor.generate = Gerar
|
editor.generate = Gerar
|
||||||
@@ -225,14 +270,14 @@ editor.saved = Salvo!
|
|||||||
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
|
||||||
editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
|
||||||
editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
|
editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
|
||||||
editor.import = Importando...
|
editor.import = Importar...
|
||||||
editor.importmap = Importar Mapa
|
editor.importmap = Importar Mapa
|
||||||
editor.importmap.description = Importar um mapa existente
|
editor.importmap.description = Importar um mapa existente
|
||||||
editor.importfile = Importar arquivo
|
editor.importfile = Importar arquivo
|
||||||
editor.importfile.description = Importar um arquivo externo
|
editor.importfile.description = Importar um arquivo externo
|
||||||
editor.importimage = Importar imagem do terreno
|
editor.importimage = Importar imagem do terreno
|
||||||
editor.importimage.description = Importar uma imagem de terreno externa
|
editor.importimage.description = Importar uma imagem de terreno externa
|
||||||
editor.export = Exportando...
|
editor.export = Exportar...
|
||||||
editor.exportfile = Exportar arquivo
|
editor.exportfile = Exportar arquivo
|
||||||
editor.exportfile.description = Exportar um arquivo de mapa
|
editor.exportfile.description = Exportar um arquivo de mapa
|
||||||
editor.exportimage = Exportar imagem de terreno
|
editor.exportimage = Exportar imagem de terreno
|
||||||
@@ -244,17 +289,18 @@ editor.resizemap = Redimensionar Mapa
|
|||||||
editor.mapname = Nome do Mapa:
|
editor.mapname = Nome do Mapa:
|
||||||
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
|
||||||
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Selecione uma mapa para carregar:
|
editor.selectmap = Selecione uma mapa para carregar:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Substituir
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Replace All
|
toolmode.replaceall = Substituir tudo
|
||||||
toolmode.replaceall.description = Replace all blocks in map.
|
toolmode.replaceall.description = Substitui todos os blocos no mapa
|
||||||
toolmode.orthogonal = Orthogonal
|
toolmode.orthogonal = Orthogonal
|
||||||
toolmode.orthogonal.description = Draws only orthogonal lines.
|
toolmode.orthogonal.description = Draws only orthogonal lines.
|
||||||
toolmode.square = Square
|
toolmode.square = Square
|
||||||
toolmode.square.description = Square brush.
|
toolmode.square.description = Square brush.
|
||||||
toolmode.eraseores = Erase Ores
|
toolmode.eraseores = Apagar minérios
|
||||||
toolmode.eraseores.description = Erase only ores.
|
toolmode.eraseores.description = Apaga apenas minérios.
|
||||||
toolmode.fillteams = Fill Teams
|
toolmode.fillteams = Fill Teams
|
||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Draw Teams
|
toolmode.drawteams = Draw Teams
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]Sem filtro! Adicione um usando o botão abaixo.
|
|||||||
filter.distort = Distorcedor
|
filter.distort = Distorcedor
|
||||||
filter.noise = Ruído
|
filter.noise = Ruído
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Minério
|
filter.ore = Minério
|
||||||
@@ -293,7 +340,7 @@ width = Largura:
|
|||||||
height = Altura:
|
height = Altura:
|
||||||
menu = Menu
|
menu = Menu
|
||||||
play = Jogar
|
play = Jogar
|
||||||
campaign = Campaign
|
campaign = Campanha
|
||||||
load = Carregar
|
load = Carregar
|
||||||
save = Salvar
|
save = Salvar
|
||||||
fps = FPS: {0}
|
fps = FPS: {0}
|
||||||
@@ -302,31 +349,34 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
|
||||||
settings = Configurações
|
settings = Configurações
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Refazer Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Editor de mapa
|
mapeditor = Editor de mapa
|
||||||
donate = Doar
|
donate = Doar
|
||||||
abandon = Abandonar
|
abandon = Abandonar
|
||||||
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo.
|
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
|
||||||
locked = Trancado
|
locked = Trancado
|
||||||
complete = [LIGHT_GRAY]Complete:
|
complete = [LIGHT_GRAY]Completo:
|
||||||
zone.requirement = Onda {0} Na zona {1}
|
zone.requirement = Onda {0} Na zona {1}
|
||||||
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
|
||||||
bestwave = [LIGHT_GRAY]Melhor: {0}
|
bestwave = [LIGHT_GRAY]Melhor: {0}
|
||||||
launch = Lançar
|
launch = Lançar
|
||||||
launch.title = Lançamento feito com sucesso
|
launch.title = Lançamento feito com sucesso
|
||||||
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
|
||||||
launch.unable = [scarlet]Incapaz de LANÇAR.[] Enimigos.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
|
||||||
|
launch.skip.confirm = Se você pular a onda agora, você não será capaz de lançar até ondas mais avançadas.
|
||||||
uncover = Descobrir
|
uncover = Descobrir
|
||||||
configure = Configurar carregamento
|
configure = Configurar carregamento
|
||||||
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
|
||||||
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
|
||||||
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
|
||||||
zone.resources = Recursos detectados:
|
zone.resources = Recursos detectados:
|
||||||
zone.objective = [lightgray]Objective: [accent]{0}
|
zone.objective = [lightgray]Objetivo: [accent]{0}
|
||||||
zone.objective.survival = Survive
|
zone.objective.survival = Sobreviver
|
||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destruir o núcleo inimigo
|
||||||
add = Adicionar...
|
add = Adicionar...
|
||||||
boss.health = Saúde do chefe
|
boss.health = Saúde do chefe
|
||||||
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
|
||||||
@@ -349,12 +399,13 @@ zone.desolateRift.name = Fenda desolada
|
|||||||
zone.nuclearComplex.name = Complexo de construção nuclear
|
zone.nuclearComplex.name = Complexo de construção nuclear
|
||||||
zone.overgrowth.name = SobreCrescido
|
zone.overgrowth.name = SobreCrescido
|
||||||
zone.tarFields.name = Campos de Tar
|
zone.tarFields.name = Campos de Tar
|
||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Planícies de sal
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impacto 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Penhascos
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.fungalPass.name = Passagem de fungos
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
|
||||||
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Esse local de pouso não pode ser garantido.
|
||||||
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
|
||||||
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
|
||||||
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
|
||||||
@@ -363,17 +414,19 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Linguagem
|
settings.language = Linguagem
|
||||||
|
settings.data = Dados do jogo
|
||||||
settings.reset = Restaurar Padrões
|
settings.reset = Restaurar Padrões
|
||||||
settings.rebind = Religar
|
settings.rebind = Religar
|
||||||
settings.controls = Controles
|
settings.controls = Controles
|
||||||
settings.game = Jogo
|
settings.game = Jogo
|
||||||
settings.sound = Som
|
settings.sound = Som
|
||||||
settings.graphics = Gráficos
|
settings.graphics = Gráficos
|
||||||
settings.cleardata = Data do jogo limpa...
|
settings.cleardata = Apagar dados...
|
||||||
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito!
|
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
|
||||||
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
|
||||||
settings.clearunlocks = Limpar liberados
|
settings.clearunlocks = Limpar liberados
|
||||||
settings.clearall = Limpar tudo
|
settings.clearall = Limpar tudo
|
||||||
@@ -390,7 +443,7 @@ blocks.booster = Booster
|
|||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [LIGHT_GRAY]???
|
||||||
blocks.powercapacity = Capacidade de Energia
|
blocks.powercapacity = Capacidade de Energia
|
||||||
blocks.powershot = Energia/tiro
|
blocks.powershot = Energia/tiro
|
||||||
blocks.damage = Damage
|
blocks.damage = Dano
|
||||||
blocks.targetsair = Mirar no ar
|
blocks.targetsair = Mirar no ar
|
||||||
blocks.targetsground = Mirar no chão
|
blocks.targetsground = Mirar no chão
|
||||||
blocks.itemsmoved = Velocidade de movimento
|
blocks.itemsmoved = Velocidade de movimento
|
||||||
@@ -408,21 +461,25 @@ blocks.repairtime = Tempo de reparo total do bloco
|
|||||||
blocks.speedincrease = Aumento de velocidade
|
blocks.speedincrease = Aumento de velocidade
|
||||||
blocks.range = Distancia
|
blocks.range = Distancia
|
||||||
blocks.drilltier = Furaveis
|
blocks.drilltier = Furaveis
|
||||||
blocks.drillspeed = Velocidade da furadeira base
|
blocks.drillspeed = Velocidade da broca base
|
||||||
blocks.boosteffect = Efeito do Boost
|
blocks.boosteffect = Efeito do Boost
|
||||||
blocks.maxunits = Maximo de unidades ativas
|
blocks.maxunits = Maximo de unidades ativas
|
||||||
blocks.health = Saúde
|
blocks.health = Saúde
|
||||||
blocks.buildtime = Tempo de construção
|
blocks.buildtime = Tempo de construção
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Imprecisão
|
blocks.inaccuracy = Imprecisão
|
||||||
blocks.shots = Tiros
|
blocks.shots = Tiros
|
||||||
blocks.reload = Recarregar
|
blocks.reload = Recarregar
|
||||||
blocks.ammo = Munição
|
blocks.ammo = Munição
|
||||||
bar.drillspeed = Velocidade da furadeira: {0}/s
|
bar.drilltierreq = Broca melhor necessária.
|
||||||
bar.efficiency = Eficiencia: {0}%
|
bar.drillspeed = Velocidade da broca: {0}/s
|
||||||
|
bar.efficiency = Eficiência: {0}%
|
||||||
bar.powerbalance = Energia: {0}
|
bar.powerbalance = Energia: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Energia: {0}
|
bar.poweramount = Energia: {0}
|
||||||
bar.poweroutput = Saída de energia: {0}
|
bar.poweroutput = Saída de energia: {0}
|
||||||
bar.items = Itens: {0}
|
bar.items = Itens: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquido
|
bar.liquid = Liquido
|
||||||
bar.heat = Aquecimento
|
bar.heat = Aquecimento
|
||||||
bar.power = Poder
|
bar.power = Poder
|
||||||
@@ -453,7 +510,7 @@ unit.percent = %
|
|||||||
unit.items = itens
|
unit.items = itens
|
||||||
category.general = Geral
|
category.general = Geral
|
||||||
category.power = Poder
|
category.power = Poder
|
||||||
category.liquids = Liquidos
|
category.liquids = Líquidos
|
||||||
category.items = Itens
|
category.items = Itens
|
||||||
category.crafting = Construindo
|
category.crafting = Construindo
|
||||||
category.shooting = Atirando
|
category.shooting = Atirando
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
|
|||||||
setting.indicators.name = Indicador de aliados
|
setting.indicators.name = Indicador de aliados
|
||||||
setting.autotarget.name = Alvo automatico
|
setting.autotarget.name = Alvo automatico
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = FPS Maximo
|
setting.fpscap.name = FPS Maximo
|
||||||
setting.fpscap.none = Nenhum
|
setting.fpscap.none = Nenhum
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,13 +549,16 @@ setting.lasers.name = Mostrar lasers
|
|||||||
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
|
||||||
setting.minimap.name = Mostrar minimapa
|
setting.minimap.name = Mostrar minimapa
|
||||||
setting.musicvol.name = Volume da Música
|
setting.musicvol.name = Volume da Música
|
||||||
|
setting.ambientvol.name = Volume do ambiente
|
||||||
setting.mutemusic.name = Desligar Música
|
setting.mutemusic.name = Desligar Música
|
||||||
setting.sfxvol.name = Volume de Efeitos
|
setting.sfxvol.name = Volume de Efeitos
|
||||||
setting.mutesound.name = Desligar Som
|
setting.mutesound.name = Desligar Som
|
||||||
setting.crashreport.name = Enviar denuncias de crash anonimas
|
setting.crashreport.name = Enviar denuncias de crash anonimas
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Opacidade do chat
|
setting.chatopacity.name = Opacidade do chat
|
||||||
setting.playerchat.name = Mostrar chat em-jogo
|
setting.playerchat.name = Mostrar chat em jogo
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = A escala da interface do usuário foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
|
||||||
uiscale.cancel = Cancel & Exit
|
uiscale.cancel = Cancel & Exit
|
||||||
setting.bloom.name = Bloom
|
setting.bloom.name = Bloom
|
||||||
keybind.title = Refazer teclas
|
keybind.title = Refazer teclas
|
||||||
@@ -506,8 +567,8 @@ category.general.name = Geral
|
|||||||
category.view.name = Ver
|
category.view.name = Ver
|
||||||
category.multiplayer.name = Multijogador
|
category.multiplayer.name = Multijogador
|
||||||
command.attack = Atacar
|
command.attack = Atacar
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Recuar
|
command.retreat = Recuar
|
||||||
command.patrol = Patrulha
|
|
||||||
keybind.gridMode.name = Seleção de blocos
|
keybind.gridMode.name = Seleção de blocos
|
||||||
keybind.gridModeShift.name = Seleção de categoria
|
keybind.gridModeShift.name = Seleção de categoria
|
||||||
keybind.press = Pressione uma tecla...
|
keybind.press = Pressione uma tecla...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Pressione uma Axis ou tecla...
|
|||||||
keybind.screenshot.name = Captura do mapa
|
keybind.screenshot.name = Captura do mapa
|
||||||
keybind.move_x.name = mover_x
|
keybind.move_x.name = mover_x
|
||||||
keybind.move_y.name = mover_y
|
keybind.move_y.name = mover_y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = selecionar
|
keybind.select.name = selecionar
|
||||||
keybind.diagonal_placement.name = Colocação diagonal
|
keybind.diagonal_placement.name = Colocação diagonal
|
||||||
keybind.pick.name = Pegar bloco
|
keybind.pick.name = Pegar bloco
|
||||||
@@ -577,11 +639,11 @@ content.item.name = Itens
|
|||||||
content.liquid.name = Liquidos
|
content.liquid.name = Liquidos
|
||||||
content.unit.name = Unidades
|
content.unit.name = Unidades
|
||||||
content.block.name = Blocos
|
content.block.name = Blocos
|
||||||
content.mech.name = Mecas
|
content.mech.name = Armaduras
|
||||||
item.copper.name = Cobre
|
item.copper.name = Cobre
|
||||||
item.lead.name = Chumbo
|
item.lead.name = Chumbo
|
||||||
item.coal.name = Carvão
|
item.coal.name = Carvão
|
||||||
item.graphite.name = Graphite
|
item.graphite.name = Grafite
|
||||||
item.titanium.name = Titânio
|
item.titanium.name = Titânio
|
||||||
item.thorium.name = Urânio
|
item.thorium.name = Urânio
|
||||||
item.silicon.name = Sílicio
|
item.silicon.name = Sílicio
|
||||||
@@ -591,7 +653,7 @@ item.surge-alloy.name = Liga de surto
|
|||||||
item.spore-pod.name = Pod de esporos
|
item.spore-pod.name = Pod de esporos
|
||||||
item.sand.name = Areia
|
item.sand.name = Areia
|
||||||
item.blast-compound.name = Composto de explosão
|
item.blast-compound.name = Composto de explosão
|
||||||
item.pyratite.name = piratita
|
item.pyratite.name = Piratita
|
||||||
item.metaglass.name = Metavidro
|
item.metaglass.name = Metavidro
|
||||||
item.scrap.name = Sucata
|
item.scrap.name = Sucata
|
||||||
liquid.water.name = Água
|
liquid.water.name = Água
|
||||||
@@ -662,9 +724,9 @@ block.graphite-press.name = Prensa de grafite
|
|||||||
block.multi-press.name = Multi-Prensa
|
block.multi-press.name = Multi-Prensa
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
block.constructing = {0}\n[LIGHT_GRAY](Construindo)
|
||||||
block.spawn.name = Spawn dos inimigos
|
block.spawn.name = Spawn dos inimigos
|
||||||
block.core-shard.name = Core: Fragmento
|
block.core-shard.name = Fragmento do núcleo
|
||||||
block.core-foundation.name = Core: Fundação
|
block.core-foundation.name = Fundação do núcleo
|
||||||
block.core-nucleus.name = Core: Nucleus
|
block.core-nucleus.name = Núcleo do núcleo
|
||||||
block.deepwater.name = água funda
|
block.deepwater.name = água funda
|
||||||
block.water.name = Água
|
block.water.name = Água
|
||||||
block.tainted-water.name = Água contaminada
|
block.tainted-water.name = Água contaminada
|
||||||
@@ -686,8 +748,8 @@ block.icerocks.name = Rochas de gelo
|
|||||||
block.snowrocks.name = Rochas de neve
|
block.snowrocks.name = Rochas de neve
|
||||||
block.dunerocks.name = Rochas da duna
|
block.dunerocks.name = Rochas da duna
|
||||||
block.pine.name = Pinheiro
|
block.pine.name = Pinheiro
|
||||||
block.white-tree-dead.name = Arvore branca morta
|
block.white-tree-dead.name = Árvore branca morta
|
||||||
block.white-tree.name = Arvore branca
|
block.white-tree.name = Árvore branca
|
||||||
block.spore-cluster.name = Grupo de esporos
|
block.spore-cluster.name = Grupo de esporos
|
||||||
block.metal-floor.name = Chão de metal
|
block.metal-floor.name = Chão de metal
|
||||||
block.metal-floor-2.name = Chão de metal 2
|
block.metal-floor-2.name = Chão de metal 2
|
||||||
@@ -708,24 +770,27 @@ block.cliffs.name = Colinas
|
|||||||
block.copper-wall.name = Parede de Cobre
|
block.copper-wall.name = Parede de Cobre
|
||||||
block.copper-wall-large.name = Parede de Cobre Grande
|
block.copper-wall-large.name = Parede de Cobre Grande
|
||||||
block.titanium-wall.name = Parede de titanio
|
block.titanium-wall.name = Parede de titanio
|
||||||
block.titanium-wall-large.name = Parede de titanio grande
|
block.titanium-wall-large.name = Parede de titânio grande
|
||||||
block.phase-wall.name = Parede de fase
|
block.phase-wall.name = Parede de fase
|
||||||
block.phase-wall-large.name = Parde de fase grande
|
block.phase-wall-large.name = Parde de fase grande
|
||||||
block.thorium-wall.name = Parede de tório
|
block.thorium-wall.name = Parede de tório
|
||||||
block.thorium-wall-large.name = Parede larga de tório
|
block.thorium-wall-large.name = Parede de tório grande
|
||||||
block.door.name = Porta
|
block.door.name = Porta
|
||||||
block.door-large.name = Porta Grande
|
block.door-large.name = Porta Grande
|
||||||
block.duo.name = Dupla
|
block.duo.name = Dupla
|
||||||
block.scorch.name = Queimada
|
block.scorch.name = Queimada
|
||||||
block.scatter.name = Dispersão
|
block.scatter.name = Dispersão
|
||||||
block.hail.name = Granizo
|
block.hail.name = Granizo
|
||||||
block.lancer.name = Lancador
|
block.lancer.name = Lançador
|
||||||
block.conveyor.name = Esteira
|
block.conveyor.name = Esteira
|
||||||
block.titanium-conveyor.name = Esteira de Titanio
|
block.titanium-conveyor.name = Esteira de Titânio
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Junção
|
block.junction.name = Junção
|
||||||
block.router.name = Roteador
|
block.router.name = Roteador
|
||||||
block.distributor.name = Distribuidor
|
block.distributor.name = Distribuidor
|
||||||
block.sorter.name = Ordenador
|
block.sorter.name = Ordenador
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Portão Sobrecarregado
|
block.overflow-gate.name = Portão Sobrecarregado
|
||||||
block.silicon-smelter.name = Fundidora de silicio
|
block.silicon-smelter.name = Fundidora de silicio
|
||||||
block.phase-weaver.name = Palheta de fase
|
block.phase-weaver.name = Palheta de fase
|
||||||
@@ -735,7 +800,7 @@ block.melter.name = Aparelho de fusão
|
|||||||
block.incinerator.name = Incinerador
|
block.incinerator.name = Incinerador
|
||||||
block.spore-press.name = Prensa de Esporo
|
block.spore-press.name = Prensa de Esporo
|
||||||
block.separator.name = Separador
|
block.separator.name = Separador
|
||||||
block.coal-centrifuge.name = Coal Centrifuge
|
block.coal-centrifuge.name = Centrifuga de carvão
|
||||||
block.power-node.name = Célula de energia
|
block.power-node.name = Célula de energia
|
||||||
block.power-node-large.name = Célula de energia Grande
|
block.power-node-large.name = Célula de energia Grande
|
||||||
block.surge-tower.name = Torre de surto
|
block.surge-tower.name = Torre de surto
|
||||||
@@ -745,23 +810,23 @@ block.combustion-generator.name = Gerador de combustão
|
|||||||
block.turbine-generator.name = Gerador de Turbina
|
block.turbine-generator.name = Gerador de Turbina
|
||||||
block.differential-generator.name = Gerador diferencial
|
block.differential-generator.name = Gerador diferencial
|
||||||
block.impact-reactor.name = Reator De Impacto
|
block.impact-reactor.name = Reator De Impacto
|
||||||
block.mechanical-drill.name = Furadera Mecânica
|
block.mechanical-drill.name = Broca Mecânica
|
||||||
block.pneumatic-drill.name = Mineradora Pneumatica
|
block.pneumatic-drill.name = Broca Pneumática
|
||||||
block.laser-drill.name = Broca a Laser
|
block.laser-drill.name = Broca a Laser
|
||||||
block.water-extractor.name = Extrator de Agua
|
block.water-extractor.name = Extrator de água
|
||||||
block.cultivator.name = Cultivador
|
block.cultivator.name = Cultivador
|
||||||
block.dart-mech-pad.name = Dart Mech Pad
|
block.dart-mech-pad.name = Controle da armadura Dart
|
||||||
block.delta-mech-pad.name = Controle do mech Delta
|
block.delta-mech-pad.name = Controle da armadura Delta
|
||||||
block.javelin-ship-pad.name = Controle do mech Javelin
|
block.javelin-ship-pad.name = Controle da nave Javelin
|
||||||
block.trident-ship-pad.name = Controle do mech Tridente
|
block.trident-ship-pad.name = Controle da nave Tridente
|
||||||
block.glaive-ship-pad.name = Controle do mech Glaive
|
block.glaive-ship-pad.name = Controle da nave Glaive
|
||||||
block.omega-mech-pad.name = Controle do mech Omega
|
block.omega-mech-pad.name = Controle da armadura Omega
|
||||||
block.tau-mech-pad.name = Controle do mech Tau
|
block.tau-mech-pad.name = Controle da armadura Tau
|
||||||
block.conduit.name = Cano
|
block.conduit.name = Cano
|
||||||
block.mechanical-pump.name = Bomba Mecanica
|
block.mechanical-pump.name = Bomba Mecânica
|
||||||
block.item-source.name = Fonte do item
|
block.item-source.name = Fonte do item
|
||||||
block.item-void.name = Item Vazio
|
block.item-void.name = Item Vazio
|
||||||
block.liquid-source.name = Liquid Source
|
block.liquid-source.name = Fonte de água
|
||||||
block.power-void.name = Poder Vazio
|
block.power-void.name = Poder Vazio
|
||||||
block.power-source.name = Poder Infinito
|
block.power-source.name = Poder Infinito
|
||||||
block.unloader.name = Descarregador
|
block.unloader.name = Descarregador
|
||||||
@@ -772,22 +837,23 @@ block.salvo.name = Salvo
|
|||||||
block.ripple.name = Ondulação
|
block.ripple.name = Ondulação
|
||||||
block.phase-conveyor.name = Esteira de Fases
|
block.phase-conveyor.name = Esteira de Fases
|
||||||
block.bridge-conveyor.name = Esteira-Ponte
|
block.bridge-conveyor.name = Esteira-Ponte
|
||||||
block.plastanium-compressor.name = Compressor de Plastanio
|
block.plastanium-compressor.name = Compressor de Plastânio
|
||||||
block.pyratite-mixer.name = Misturador de Piratita
|
block.pyratite-mixer.name = Misturador de Piratita
|
||||||
block.blast-mixer.name = Misturador de Explosão
|
block.blast-mixer.name = Misturador de Explosão
|
||||||
block.solar-panel.name = Painel Solar
|
block.solar-panel.name = Painel Solar
|
||||||
block.solar-panel-large.name = Painel Solar Grande
|
block.solar-panel-large.name = Painel Solar Grande
|
||||||
block.oil-extractor.name = Extrator de Óleo
|
block.oil-extractor.name = Extrator de Óleo
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.command-center.name = Centro de comando
|
||||||
block.spirit-factory.name = Fabrica de Drone Spirit
|
block.draug-factory.name = Fábrica de drone de mineração Draug
|
||||||
block.phantom-factory.name = Fabrica de Drone Phantom
|
block.spirit-factory.name = Fábrica de drone de reparo Spirit
|
||||||
block.wraith-factory.name = Fabrica de Drone Wraith
|
block.phantom-factory.name = Fábrica de drone de construção Phantom
|
||||||
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul
|
block.wraith-factory.name = Fábrica de lutadores Wraith
|
||||||
block.dagger-factory.name = Fabrica de mech Dagger
|
block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
|
||||||
block.crawler-factory.name = Crawler Mech Factory
|
block.dagger-factory.name = Fábrica de mech Dagger
|
||||||
block.titan-factory.name = Fabrica de mech titan
|
block.crawler-factory.name = Fábrica de mech Crawler
|
||||||
block.fortress-factory.name = Fabrica de mech Fortress
|
block.titan-factory.name = Fábrica de mech titan
|
||||||
block.revenant-factory.name = Fabrica de lutadores Revenant
|
block.fortress-factory.name = Fábrica de mech Fortress
|
||||||
|
block.revenant-factory.name = Fábrica de lutadores Revenant
|
||||||
block.repair-point.name = Ponto de Reparo
|
block.repair-point.name = Ponto de Reparo
|
||||||
block.pulse-conduit.name = Conduto de Pulso
|
block.pulse-conduit.name = Conduto de Pulso
|
||||||
block.phase-conduit.name = Conduto de Fase
|
block.phase-conduit.name = Conduto de Fase
|
||||||
@@ -796,14 +862,14 @@ block.liquid-tank.name = Tanque de Líquido
|
|||||||
block.liquid-junction.name = Junção de Líquido
|
block.liquid-junction.name = Junção de Líquido
|
||||||
block.bridge-conduit.name = Conduto-Ponte
|
block.bridge-conduit.name = Conduto-Ponte
|
||||||
block.rotary-pump.name = Bomba Rotatoria
|
block.rotary-pump.name = Bomba Rotatoria
|
||||||
block.thorium-reactor.name = Reator Torio
|
block.thorium-reactor.name = Reator de Tório
|
||||||
block.mass-driver.name = Drive de Massa
|
block.mass-driver.name = Drive de Massa
|
||||||
block.blast-drill.name = Mineradora de Explosão
|
block.blast-drill.name = Broca de Explosão
|
||||||
block.thermal-pump.name = Cano termico
|
block.thermal-pump.name = Cano térmico
|
||||||
block.thermal-generator.name = Gerador Térmico
|
block.thermal-generator.name = Gerador Térmico
|
||||||
block.alloy-smelter.name = Fundidora de Liga
|
block.alloy-smelter.name = Fundidora de Liga
|
||||||
block.mender.name = Mender
|
block.mender.name = Reparador
|
||||||
block.mend-projector.name = Projetor Mend
|
block.mend-projector.name = Projetor mend
|
||||||
block.surge-wall.name = Parede de Surge
|
block.surge-wall.name = Parede de Surge
|
||||||
block.surge-wall-large.name = Parede de Surge grande
|
block.surge-wall-large.name = Parede de Surge grande
|
||||||
block.cyclone.name = Ciclone
|
block.cyclone.name = Ciclone
|
||||||
@@ -814,18 +880,19 @@ block.force-projector.name = Projetor Force
|
|||||||
block.arc.name = Arc
|
block.arc.name = Arc
|
||||||
block.rtg-generator.name = Gerador RTG
|
block.rtg-generator.name = Gerador RTG
|
||||||
block.spectre.name = Espectra
|
block.spectre.name = Espectra
|
||||||
block.meltdown.name = Derreter
|
block.meltdown.name = Fusão
|
||||||
block.container.name = Container
|
block.container.name = Contâiner
|
||||||
block.launch-pad.name = Plataforma de lançamento
|
block.launch-pad.name = Plataforma de lançamento
|
||||||
block.launch-pad-large.name = Plataforma de lançamento grande
|
block.launch-pad-large.name = Plataforma de lançamento grande
|
||||||
team.blue.name = Azul
|
team.blue.name = Azul
|
||||||
team.red.name = Vermelho
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = Laranja
|
team.orange.name = Laranja
|
||||||
team.none.name = Cinza
|
team.derelict.name = derelict
|
||||||
team.green.name = Verde
|
team.green.name = Verde
|
||||||
team.purple.name = Roxo
|
team.purple.name = Roxo
|
||||||
unit.spirit.name = Drone Spirit
|
unit.spirit.name = Drone Spirit
|
||||||
unit.draug.name = Draug Miner Drone
|
unit.draug.name = Drone minerador Draug
|
||||||
unit.phantom.name = Drone Phantom
|
unit.phantom.name = Drone Phantom
|
||||||
unit.dagger.name = Dagger
|
unit.dagger.name = Dagger
|
||||||
unit.crawler.name = Crawler
|
unit.crawler.name = Crawler
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Arraia do caos
|
|||||||
unit.eradicator.name = Erradicador
|
unit.eradicator.name = Erradicador
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Ceifador
|
unit.reaper.name = Ceifador
|
||||||
tutorial.begin = Sua missão aqui é de erradicar[LIGHT_GRAY] Inimigo[].\n\nComeçe por[accent] Minerar cobre[]. Clique numa veia de cobre perto de seu core para fazer isso.
|
tutorial.next = [lightgray]<Toque para continuar>
|
||||||
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre.
|
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core.
|
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
|
||||||
tutorial.morecopper = Mais cobre é preciso.\n\nTanto minere manualmente, Ou coloque mais mineradoras.
|
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
|
||||||
|
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
|
||||||
|
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
|
||||||
|
tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
|
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
|
||||||
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma mineradoura Proxima a torre Para carregar ela com cobre minerado.
|
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
|
||||||
tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu core por 2 ondas. Construa mais torres.
|
tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVoce pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
|
||||||
tutorial.lead = Mais minerios estão disponiveis. Explore e minere[accent] Cobre[].\n\nArraste Da sua unidade até o core para transferir recursos.
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
tutorial.smelter = Cobre e chumbo são materiais fracos.\nLiga densa[accent] Superior[] Pode ser feito num fundidor.\n\nConstrua um.
|
tutorial.unpause = Now press space again to unpause.
|
||||||
tutorial.densealloy = O fundidor agora vai fazer a liga.\nPegue.\nMelhore a produção se necessario.
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
tutorial.siliconsmelter = O core agora vai criar[accent] O drone Spirit[] Para minerar e consertar blocos.\n\nFabricas para outras unidades podem ser criadas usando [accent] silicio.\nFaça um fundidor de Silicio.
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.silicondrill = Silicio requer[accent] carvão[] e[accent] areia[].\nComeçe a fazer mineradouras.
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
tutorial.generator = Essa tecnologia requer energia.\nCrie[accent] um gerador a combustão[] para isso.
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
tutorial.generatordrill = Gerador de combustão requer combustivel.\nCarregue com carvão minerado.
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.node = Energia requer transporte.\nCrie um[accent] Nodo de energia[] Proximo do gerador de combustão.
|
tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 ondas. Construa mais torres.
|
||||||
tutorial.nodelink = Poder pode ser transportado construindo blocos de energia e geradores, Apenas construindo nodos de Energia.\n\nLigue a energia clicando no nodo e selecionando o gerador e o fundidor de silicio.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.silicon = Silicio esta sendo feito. Pegue.\n\nMelhorar a produção é recomendado.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.daggerfactory = Construa uma[accent] Fabrica do meca Dagger.[]\n\nIsso vai ser feito para construi mecas de ataque.
|
|
||||||
tutorial.router = Fabricas precisam de recursos pra construir\nCrie um roteador para espalhadar recursos da esteira.
|
|
||||||
tutorial.dagger = Ligue os nodos de energia a fabrica.\nQuando os requerimentos forem alcançados, Um meca vai ser criado.\n\nCrie mais mineradoras, geradoras e esteiras se necessario.
|
|
||||||
tutorial.battle = O[LIGHT_GRAY] Inimigo[] revelou seu core.\nDestrua com sua unidade e Dagger's.
|
|
||||||
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
|
||||||
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
item.lead.description = Material de começo basico. usado intensivamente em Blocos de transporte de liquidos e eletronicos.
|
||||||
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
item.metaglass.description = Composto de vidro super-Resistente. Extensivamente usado Para distribuição de líquido e armazem.
|
||||||
@@ -874,48 +940,45 @@ item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas
|
|||||||
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
|
||||||
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
|
||||||
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
|
||||||
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
item.blast-compound.description = Um composto volátil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
|
||||||
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias.
|
item.pyratite.description = Substância extremamente inflamavel usado em armas incendiarias.
|
||||||
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
liquid.water.description = Comumente usado em resfriamento e no processo de perda.
|
||||||
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon.
|
liquid.slag.description = Vários metais derretidos misturados juntos. POde ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
|
||||||
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
|
||||||
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
|
||||||
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
|
||||||
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
mech.delta-mech.description = Uma armadura rápida, De baixa durabilidade Feita para ataques rápidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
|
||||||
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
|
||||||
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
|
||||||
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
|
||||||
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
|
||||||
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
|
||||||
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
|
||||||
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core.
|
unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automáticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
|
||||||
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
unit.spirit.description = A unidade de drone inicial. Ele nasce no núcleo por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
|
||||||
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
|
||||||
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
unit.dagger.description = Unidade terrestre basica, Forte em grupos.
|
||||||
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
|
||||||
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
unit.titan.description = Uma unidade armadurada terrestre avançada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
|
||||||
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
unit.fortress.description = Uma unidade pesada de artilharia terrestre.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
|
||||||
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio.
|
block.silicon-smelter.description = Reduz areia com carvão puro. Para fazer silicio.
|
||||||
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
|
||||||
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio.
|
block.plastanium-compressor.description = Produz plastânio usando óleo e titânio.
|
||||||
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
|
||||||
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre.
|
block.alloy-smelter.description = Produz liga de surto com titânio, chumbo, silicio e cobre.
|
||||||
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar.
|
block.cryofluidmixer.description = Combina água e titânio em crio-fluido que é mais eficiente em esfriar.
|
||||||
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo
|
block.blast-mixer.description = Usa óleo para Transformar piratita em composto de explosão menos inflamavel mas mais explosivo
|
||||||
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel
|
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratita altamente inflamável
|
||||||
block.melter.description = Aquece pedra em altas temperaturas para fazer lava.
|
block.melter.description = Aquece pedra em altas temperaturas para fazer slag.
|
||||||
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra.
|
block.separator.description = Separa slag em seus minerais componentes, oferece o resultado refriado.
|
||||||
block.spore-press.description = Compresses spore pods into oil.
|
block.spore-press.description = Comprimi pods de esporos em óleo.
|
||||||
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
|
||||||
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
block.coal-centrifuge.description = Solidifes oil into chunks of coal.
|
||||||
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
block.incinerator.description = Se livra de itens em excesso ou liquidos.
|
||||||
@@ -924,8 +987,8 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
|
|||||||
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
|
||||||
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
|
||||||
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
|
||||||
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.
|
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torres no começo.
|
||||||
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços.
|
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torres no começo.\nOcupa multiplos espaços.
|
||||||
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
|
||||||
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
|
||||||
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
|
||||||
@@ -942,7 +1005,7 @@ block.overdrive-projector.description = Aumenta a velocidade de unidades proxima
|
|||||||
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
|
||||||
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
|
||||||
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
|
||||||
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões.
|
block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
|
||||||
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
|
||||||
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
|
||||||
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
|
||||||
@@ -970,16 +1033,16 @@ block.combustion-generator.description = Gera poder usando combustivel ou oleo.
|
|||||||
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
|
||||||
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
|
||||||
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
|
||||||
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio.
|
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
|
||||||
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
|
||||||
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
|
||||||
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
|
||||||
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
|
||||||
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
|
||||||
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar
|
block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
|
||||||
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
|
||||||
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
block.blast-drill.description = A melhor mineradora. Requer muita energia.
|
||||||
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo
|
block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
|
||||||
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
|
||||||
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
|
||||||
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = Uma grande torre que atira simultaneamente.
|
|||||||
block.cyclone.description = Uma grande torre de tiro rapido.
|
block.cyclone.description = Uma grande torre de tiro rapido.
|
||||||
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
|
||||||
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
|
||||||
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.
|
||||||
|
|||||||
@@ -16,7 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Game Over
|
gameover = Game Over
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Nytt rekord!
|
highscore = [accent]Nytt rekord!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -24,10 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
|
|
||||||
placeline = Du har valt ett block.\nDu kan[accent] placera i en linje[] genom att[accent] hålla ner ett finger i några sekunder[] och sedan dra åt ett håll.\n\n[scarlet]GÖR DET.
|
|
||||||
removearea = Du har valt borttagningsläget.\nDu kan[accent] ta bort block inom en rektangel[] genom att[accent] hålla ner ett finger i några sekunder[] och dra.\n\n[scarlet]GÖR DET.
|
|
||||||
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
|
||||||
level.highscore = High Score: [accent]{0}
|
level.highscore = High Score: [accent]{0}
|
||||||
@@ -40,15 +40,26 @@ database = Core Database
|
|||||||
savegame = Spara Spel
|
savegame = Spara Spel
|
||||||
loadgame = Importera Spel
|
loadgame = Importera Spel
|
||||||
joingame = Join Game
|
joingame = Join Game
|
||||||
|
addplayers = Add/Remove Players
|
||||||
customgame = Anpassat Spel
|
customgame = Anpassat Spel
|
||||||
newgame = Nytt Spel
|
newgame = Nytt Spel
|
||||||
none = <ingen>
|
none = <ingen>
|
||||||
minimap = Minikarta
|
minimap = Minikarta
|
||||||
close = Stäng
|
close = Stäng
|
||||||
|
website = Website
|
||||||
quit = Avsulta
|
quit = Avsulta
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Kartor
|
maps = Kartor
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Fortsätt
|
continue = Fortsätt
|
||||||
maps.none = [lightgray]No maps found!
|
maps.none = [lightgray]No maps found!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Om
|
about.button = Om
|
||||||
name = Namn:
|
name = Namn:
|
||||||
noname = Välj ett[accent] namn[] först.
|
noname = Välj ett[accent] namn[] först.
|
||||||
@@ -63,24 +74,31 @@ players = {0} spelare online
|
|||||||
players.single = {0} spelare online
|
players.single = {0} spelare online
|
||||||
server.closing = [accent]Stänger server...
|
server.closing = [accent]Stänger server...
|
||||||
server.kicked.kick = You have been kicked from the server!
|
server.kicked.kick = You have been kicked from the server!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Server stängd.
|
server.kicked.serverClose = Server stängd.
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
|
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
|
||||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||||
server.kicked.banned = Du är bannad från servern.
|
server.kicked.banned = Du är bannad från servern.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||||
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
|
||||||
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
server.kicked.nameEmpty = Ditt namn är ogiltigt.
|
||||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||||
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
server.kicked.customClient = This server does not support custom builds. Ladda ned en officiell verision.
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
|
||||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
hostserver = Host Multiplayer Game
|
hostserver = Host Multiplayer Game
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Host
|
host = Host
|
||||||
hosting = [accent]Öppnar server...
|
hosting = [accent]Öppnar server...
|
||||||
hosts.refresh = Refresh
|
hosts.refresh = Refresh
|
||||||
hosts.discovering = Discovering LAN games
|
hosts.discovering = Discovering LAN games
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = Refreshing server
|
server.refreshing = Refreshing server
|
||||||
hosts.none = [lightgray]No local games found!
|
hosts.none = [lightgray]No local games found!
|
||||||
host.invalid = [scarlet]Can't connect to host.
|
host.invalid = [scarlet]Can't connect to host.
|
||||||
@@ -104,13 +122,18 @@ server.version = [gray]v{0} {1}
|
|||||||
server.custombuild = [yellow]Custom Build
|
server.custombuild = [yellow]Custom Build
|
||||||
confirmban = Are you sure you want to ban this player?
|
confirmban = Are you sure you want to ban this player?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Are you sure you want to unban this player?
|
confirmunban = Are you sure you want to unban this player?
|
||||||
confirmadmin = Are you sure you want to make this player an admin?
|
confirmadmin = Are you sure you want to make this player an admin?
|
||||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||||
joingame.title = Join Game
|
joingame.title = Join Game
|
||||||
joingame.ip = Adress:
|
joingame.ip = Adress:
|
||||||
disconnect = Disconnected.
|
disconnect = Disconnected.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Failed to load world data!
|
disconnect.data = Failed to load world data!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Ansluter...
|
connecting = [accent]Ansluter...
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Port:
|
server.port = Port:
|
||||||
@@ -136,6 +159,7 @@ save.rename = Byt namn
|
|||||||
save.rename.text = Nytt namn:
|
save.rename.text = Nytt namn:
|
||||||
selectslot = Select a save.
|
selectslot = Select a save.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||||
empty = <tom>
|
empty = <tom>
|
||||||
on = På
|
on = På
|
||||||
@@ -143,12 +167,13 @@ off = Av
|
|||||||
save.autosave = Autospara: {0}
|
save.autosave = Autospara: {0}
|
||||||
save.map = Map: {0}
|
save.map = Map: {0}
|
||||||
save.wave = Våg {0}
|
save.wave = Våg {0}
|
||||||
save.difficulty = Difficulty: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Last Saved: {0}
|
save.date = Last Saved: {0}
|
||||||
save.playtime = Speltid: {0}
|
save.playtime = Speltid: {0}
|
||||||
warning = Varning.
|
warning = Varning.
|
||||||
confirm = Confirm
|
confirm = Confirm
|
||||||
delete = Radera
|
delete = Radera
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = OK
|
ok = OK
|
||||||
open = Öppna
|
open = Öppna
|
||||||
customize = Customize Rules
|
customize = Customize Rules
|
||||||
@@ -156,6 +181,11 @@ cancel = Avbryt
|
|||||||
openlink = Öppna Länk
|
openlink = Öppna Länk
|
||||||
copylink = Kopiera Länk
|
copylink = Kopiera Länk
|
||||||
back = Tillbaka
|
back = Tillbaka
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
classic.export = Exportera Classic-Data
|
classic.export = Exportera Classic-Data
|
||||||
classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
|
classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
|
||||||
quit.confirm = Är du säker på att du vill avsluta?
|
quit.confirm = Är du säker på att du vill avsluta?
|
||||||
@@ -180,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Error loading map: corrupted or invalid map file.
|
map.invalid = Error loading map: corrupted or invalid map file.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Pensel
|
editor.brush = Pensel
|
||||||
editor.openin = Öppna I Redigeraren
|
editor.openin = Öppna I Redigeraren
|
||||||
editor.oregen = Malmgenerering
|
editor.oregen = Malmgenerering
|
||||||
@@ -187,11 +222,14 @@ editor.oregen.info = Malmgenerering:
|
|||||||
editor.mapinfo = Map Info
|
editor.mapinfo = Map Info
|
||||||
editor.author = Skapare:
|
editor.author = Skapare:
|
||||||
editor.description = Beskrivning:
|
editor.description = Beskrivning:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Vågor:
|
editor.waves = Vågor:
|
||||||
editor.rules = Regler:
|
editor.rules = Regler:
|
||||||
editor.generation = Generering:
|
editor.generation = Generering:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Vågor
|
waves.title = Vågor
|
||||||
waves.remove = Ta bort
|
waves.remove = Ta bort
|
||||||
waves.never = <aldrig>
|
waves.never = <aldrig>
|
||||||
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Vågor kopierade.
|
waves.copied = Vågor kopierade.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [lightgray]<Default>
|
editor.default = [lightgray]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Redigera...
|
edit = Redigera...
|
||||||
editor.name = Namn:
|
editor.name = Namn:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
editor.errorname = Map has no name defined. Are you trying to load a save file?
|
||||||
editor.update = Uppdatera
|
editor.update = Uppdatera
|
||||||
@@ -249,8 +289,8 @@ editor.resizemap = Resize Map
|
|||||||
editor.mapname = Kartnamn:
|
editor.mapname = Kartnamn:
|
||||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Select a map to load:
|
editor.selectmap = Select a map to load:
|
||||||
|
|
||||||
toolmode.replace = Byt ut
|
toolmode.replace = Byt ut
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
toolmode.replaceall = Byt ut alla
|
toolmode.replaceall = Byt ut alla
|
||||||
@@ -265,7 +305,6 @@ toolmode.fillteams = Fyll Lag
|
|||||||
toolmode.fillteams.description = Fill teams instead of blocks.
|
toolmode.fillteams.description = Fill teams instead of blocks.
|
||||||
toolmode.drawteams = Rita Lag
|
toolmode.drawteams = Rita Lag
|
||||||
toolmode.drawteams.description = Draw teams instead of blocks.
|
toolmode.drawteams.description = Draw teams instead of blocks.
|
||||||
|
|
||||||
filters.empty = [lightgray]No filters! Add one with the button below.
|
filters.empty = [lightgray]No filters! Add one with the button below.
|
||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Brus
|
filter.noise = Brus
|
||||||
@@ -297,7 +336,6 @@ filter.option.floor2 = Secondary Floor
|
|||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.threshold2 = Secondary Threshold
|
||||||
filter.option.radius = Radie
|
filter.option.radius = Radie
|
||||||
filter.option.percentile = Percentile
|
filter.option.percentile = Percentile
|
||||||
|
|
||||||
width = Bredd:
|
width = Bredd:
|
||||||
height = Höjd:
|
height = Höjd:
|
||||||
menu = Meny
|
menu = Meny
|
||||||
@@ -315,7 +353,6 @@ tutorial.retake = Ta Om Tutorial
|
|||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Map Editor
|
mapeditor = Map Editor
|
||||||
donate = Donera
|
donate = Donera
|
||||||
|
|
||||||
abandon = Ge upp
|
abandon = Ge upp
|
||||||
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
abandon.text = Zonen och alla dess resurser förloras till fienden.
|
||||||
locked = Låst
|
locked = Låst
|
||||||
@@ -332,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
|
|||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [lightgray]{0} unlocked.
|
zone.unlocked = [lightgray]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -341,7 +379,6 @@ zone.objective.survival = Survive
|
|||||||
zone.objective.attack = Destroy Enemy Core
|
zone.objective.attack = Destroy Enemy Core
|
||||||
add = Lägg till...
|
add = Lägg till...
|
||||||
boss.health = Boss Health
|
boss.health = Boss Health
|
||||||
|
|
||||||
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
connectfail = [crimson]Connection error:\n\n[accent]{0}
|
||||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||||
error.invalidaddress = Ogiltig adress.
|
error.invalidaddress = Ogiltig adress.
|
||||||
@@ -352,7 +389,6 @@ error.mapnotfound = Map file not found!
|
|||||||
error.io = Network I/O error.
|
error.io = Network I/O error.
|
||||||
error.any = Okänt nätverksfel.
|
error.any = Okänt nätverksfel.
|
||||||
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
error.bloom = Failed to initialize bloom.\nYour device may not support it.
|
||||||
|
|
||||||
zone.groundZero.name = Ground Zero
|
zone.groundZero.name = Ground Zero
|
||||||
zone.desertWastes.name = Desert Wastes
|
zone.desertWastes.name = Desert Wastes
|
||||||
zone.craters.name = Kratrar
|
zone.craters.name = Kratrar
|
||||||
@@ -367,7 +403,6 @@ zone.saltFlats.name = Salt Flats
|
|||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
zone.fungalPass.name = Fungal Pass
|
zone.fungalPass.name = Fungal Pass
|
||||||
|
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -382,8 +417,8 @@ zone.nuclearComplex.description = A former facility for the production and proce
|
|||||||
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
|
|
||||||
settings.language = Språk
|
settings.language = Språk
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = Återställ till Standardvärden
|
settings.reset = Återställ till Standardvärden
|
||||||
settings.rebind = Byt
|
settings.rebind = Byt
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
@@ -431,24 +466,25 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Health
|
blocks.health = Health
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Inaccuracy
|
blocks.inaccuracy = Inaccuracy
|
||||||
blocks.shots = Skott
|
blocks.shots = Skott
|
||||||
blocks.reload = Shots/Second
|
blocks.reload = Shots/Second
|
||||||
blocks.ammo = Ammunition
|
blocks.ammo = Ammunition
|
||||||
|
|
||||||
bar.drilltierreq = Bättre Borr Krävs
|
bar.drilltierreq = Bättre Borr Krävs
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Effektivitet: {0}%
|
bar.efficiency = Effektivitet: {0}%
|
||||||
bar.powerbalance = Power: {0}/s
|
bar.powerbalance = Power: {0}/s
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Föremål: {0}
|
bar.items = Föremål: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Vätska
|
bar.liquid = Vätska
|
||||||
bar.heat = Hetta
|
bar.heat = Hetta
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
bar.progress = Build Progress
|
bar.progress = Build Progress
|
||||||
bar.spawned = Units: {0}/{1}
|
bar.spawned = Units: {0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] skada
|
bullet.damage = [stat]{0}[lightgray] skada
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
|
||||||
bullet.incendiary = [stat]incendiary
|
bullet.incendiary = [stat]incendiary
|
||||||
@@ -460,7 +496,6 @@ bullet.freezing = [stat]freezing
|
|||||||
bullet.tarred = [stat]tarred
|
bullet.tarred = [stat]tarred
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
bullet.multiplier = [stat]{0}[lightgray]x ammo multiplier
|
||||||
bullet.reload = [stat]{0}[lightgray]x fire rate
|
bullet.reload = [stat]{0}[lightgray]x fire rate
|
||||||
|
|
||||||
unit.blocks = block
|
unit.blocks = block
|
||||||
unit.powersecond = power units/second
|
unit.powersecond = power units/second
|
||||||
unit.liquidsecond = liquid units/second
|
unit.liquidsecond = liquid units/second
|
||||||
@@ -489,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
|
|||||||
setting.indicators.name = Enemy/Ally Indicators
|
setting.indicators.name = Enemy/Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Begränsade FPS
|
setting.fpscap.name = Begränsade FPS
|
||||||
setting.fpscap.none = Inga
|
setting.fpscap.none = Inga
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -513,10 +549,13 @@ setting.lasers.name = Show Power Lasers
|
|||||||
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
setting.pixelate.name = Pixellera[lightgray] (disables animations)
|
||||||
setting.minimap.name = Visa Minikarta
|
setting.minimap.name = Visa Minikarta
|
||||||
setting.musicvol.name = Musikvolym
|
setting.musicvol.name = Musikvolym
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Stäng Av Musik
|
setting.mutemusic.name = Stäng Av Musik
|
||||||
setting.sfxvol.name = Ljudeffektvolym
|
setting.sfxvol.name = Ljudeffektvolym
|
||||||
setting.mutesound.name = Stäng Av Ljudeffekter
|
setting.mutesound.name = Stäng Av Ljudeffekter
|
||||||
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
setting.crashreport.name = Skicka Anonyma Krashrapporter
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chattgenomskinlighet
|
setting.chatopacity.name = Chattgenomskinlighet
|
||||||
setting.playerchat.name = Visa Chatt
|
setting.playerchat.name = Visa Chatt
|
||||||
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
|
||||||
@@ -528,8 +567,8 @@ category.general.name = General
|
|||||||
category.view.name = View
|
category.view.name = View
|
||||||
category.multiplayer.name = Multiplayer
|
category.multiplayer.name = Multiplayer
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Press a key...
|
keybind.press = Press a key...
|
||||||
@@ -537,6 +576,7 @@ keybind.press.axis = Press an axis or key...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Move x
|
keybind.move_x.name = Move x
|
||||||
keybind.move_y.name = Move y
|
keybind.move_y.name = Move y
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Select/Shoot
|
keybind.select.name = Select/Shoot
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -744,10 +784,13 @@ block.hail.name = Hail
|
|||||||
block.lancer.name = Lancer
|
block.lancer.name = Lancer
|
||||||
block.conveyor.name = Conveyor
|
block.conveyor.name = Conveyor
|
||||||
block.titanium-conveyor.name = Titanium Conveyor
|
block.titanium-conveyor.name = Titanium Conveyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Korsning
|
block.junction.name = Korsning
|
||||||
block.router.name = Router
|
block.router.name = Router
|
||||||
block.distributor.name = Distributor
|
block.distributor.name = Distributor
|
||||||
block.sorter.name = Sorterare
|
block.sorter.name = Sorterare
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Overflow Gate
|
block.overflow-gate.name = Overflow Gate
|
||||||
block.silicon-smelter.name = Silicon Smelter
|
block.silicon-smelter.name = Silicon Smelter
|
||||||
block.phase-weaver.name = Phase Weaver
|
block.phase-weaver.name = Phase Weaver
|
||||||
@@ -800,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
|
|||||||
block.solar-panel.name = Solpanel
|
block.solar-panel.name = Solpanel
|
||||||
block.solar-panel-large.name = Stor Solpanel
|
block.solar-panel-large.name = Stor Solpanel
|
||||||
block.oil-extractor.name = Oljeextraktor
|
block.oil-extractor.name = Oljeextraktor
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Repair Drone Factory
|
block.spirit-factory.name = Spirit Repair Drone Factory
|
||||||
block.phantom-factory.name = Phantom Builder Drone Factory
|
block.phantom-factory.name = Phantom Builder Drone Factory
|
||||||
@@ -918,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
unit.titan.description = An advanced, armored ground unit. Attacks both ground and air targets. Equipped with two miniature Scorch-class flamethrowers.
|
||||||
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
unit.fortress.description = A heavy artillery mech. Equipped with two modified Hail-type cannons for long-range assault on enemy structures and units.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
|
||||||
@@ -1026,6 +1067,7 @@ block.ripple.description = An extremely poweful artillery turret. Shoots cluster
|
|||||||
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
|
||||||
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
|
||||||
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces Spirit structural repair drones.
|
block.spirit-factory.description = Produces Spirit structural repair drones.
|
||||||
block.phantom-factory.description = Produces advanced construction drones.
|
block.phantom-factory.description = Produces advanced construction drones.
|
||||||
|
|||||||
@@ -16,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
|
|||||||
gameover = Cekirdegin yok edildi.
|
gameover = Cekirdegin yok edildi.
|
||||||
gameover.pvp = The[accent] {0}[] team is victorious!
|
gameover.pvp = The[accent] {0}[] team is victorious!
|
||||||
highscore = [accent]Yeni Yuksek skor!
|
highscore = [accent]Yeni Yuksek skor!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = Waves Defeated:[accent] {0}
|
stat.wave = Waves Defeated:[accent] {0}
|
||||||
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
|
||||||
stat.built = Buildings Built:[accent] {0}
|
stat.built = Buildings Built:[accent] {0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
|
|||||||
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
stat.deconstructed = Buildings Deconstructed:[accent] {0}
|
||||||
stat.delivered = Resources Launched:
|
stat.delivered = Resources Launched:
|
||||||
stat.rank = Final Rank: [accent]{0}
|
stat.rank = Final Rank: [accent]{0}
|
||||||
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
|
|
||||||
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
|
|
||||||
launcheditems = [accent]Launched Items
|
launcheditems = [accent]Launched Items
|
||||||
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
|
||||||
level.highscore = Yuksek Skor: [accent]{0}
|
level.highscore = Yuksek Skor: [accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = New Game
|
|||||||
none = <none>
|
none = <none>
|
||||||
minimap = Minimap
|
minimap = Minimap
|
||||||
close = Kapat
|
close = Kapat
|
||||||
|
website = Website
|
||||||
quit = Cik
|
quit = Cik
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Haritalar
|
maps = Haritalar
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = Devam et
|
continue = Devam et
|
||||||
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
maps.none = [LIGHT_GRAY]Harita bulunamadi!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = Hakkinda
|
about.button = Hakkinda
|
||||||
name = isim:
|
name = isim:
|
||||||
noname = Pick a[accent] player name[] first.
|
noname = Pick a[accent] player name[] first.
|
||||||
@@ -61,24 +74,31 @@ players = {0} oyuncu cevrimici
|
|||||||
players.single = {0} oyuncu cevrimici
|
players.single = {0} oyuncu cevrimici
|
||||||
server.closing = [accent]Oyun kapaniyor.
|
server.closing = [accent]Oyun kapaniyor.
|
||||||
server.kicked.kick = Oyundan cikarildin
|
server.kicked.kick = Oyundan cikarildin
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = Oyun kapandi
|
server.kicked.serverClose = Oyun kapandi
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
|
||||||
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
|
||||||
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
server.kicked.banned = Oyundan kalici olarak cikarildin.
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
|
||||||
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
|
||||||
server.kicked.nameEmpty = ismin gecerli degil.
|
server.kicked.nameEmpty = ismin gecerli degil.
|
||||||
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
server.kicked.idInUse = Zaten oyundasin! iki ayri hesapla oyuna katilamazsin!
|
||||||
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
server.kicked.customClient = Bu oyun ayarlanmis vesiyonlara izin vermiyor. Orijinal bir versiyon dene!
|
||||||
server.kicked.gameover = Game over!
|
server.kicked.gameover = Game over!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
|
||||||
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
|
||||||
hostserver = Oyun ac
|
hostserver = Oyun ac
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = Host\nGame
|
hostserver.mobile = Host\nGame
|
||||||
host = Oyun ac
|
host = Oyun ac
|
||||||
hosting = [accent]Oyun aciliyor
|
hosting = [accent]Oyun aciliyor
|
||||||
hosts.refresh = Yenile
|
hosts.refresh = Yenile
|
||||||
hosts.discovering = internet oyunu araniyor
|
hosts.discovering = internet oyunu araniyor
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = liste yenileniyor
|
server.refreshing = liste yenileniyor
|
||||||
hosts.none = [lightgray]internet oyunu bulunamadi!
|
hosts.none = [lightgray]internet oyunu bulunamadi!
|
||||||
host.invalid = [scarlet]Oyuna baglanilamadi.
|
host.invalid = [scarlet]Oyuna baglanilamadi.
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]Versiyon: {0}
|
|||||||
server.custombuild = [yellow]ozel yapi
|
server.custombuild = [yellow]ozel yapi
|
||||||
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
|
||||||
confirmkick = Are you sure you want to kick this player?
|
confirmkick = Are you sure you want to kick this player?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
confirmunban = Bu oyuncunun yasagini geri almak ister misin?
|
||||||
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
|
||||||
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
|
||||||
joingame.title = Oyuna katil
|
joingame.title = Oyuna katil
|
||||||
joingame.ip = Link:
|
joingame.ip = Link:
|
||||||
disconnect = Cikildi
|
disconnect = Cikildi
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Oyunun geri yuklenemedi!
|
disconnect.data = Oyunun geri yuklenemedi!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]Baglaniliyor
|
connecting = [accent]Baglaniliyor
|
||||||
connecting.data = [accent]Loading world data...
|
connecting.data = [accent]Loading world data...
|
||||||
server.port = Link:
|
server.port = Link:
|
||||||
@@ -134,6 +159,7 @@ save.rename = Yeniden adlandir
|
|||||||
save.rename.text = Yeni isim:
|
save.rename.text = Yeni isim:
|
||||||
selectslot = Kayitli bir dosya sec.
|
selectslot = Kayitli bir dosya sec.
|
||||||
slot = [accent]Slot {0}
|
slot = [accent]Slot {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
|
||||||
empty = <empty>
|
empty = <empty>
|
||||||
on = Acik
|
on = Acik
|
||||||
@@ -141,12 +167,13 @@ off = Kapali
|
|||||||
save.autosave = Otomatik kayit: {0}
|
save.autosave = Otomatik kayit: {0}
|
||||||
save.map = Harita: {0}
|
save.map = Harita: {0}
|
||||||
save.wave = Dalga {0}
|
save.wave = Dalga {0}
|
||||||
save.difficulty = Zorluk: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = En sonki kayit: {0}
|
save.date = En sonki kayit: {0}
|
||||||
save.playtime = Oyun Zamani!: {0}
|
save.playtime = Oyun Zamani!: {0}
|
||||||
warning = Warning.
|
warning = Warning.
|
||||||
confirm = Onayla
|
confirm = Onayla
|
||||||
delete = Sil
|
delete = Sil
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = Tamam
|
ok = Tamam
|
||||||
open = Ac
|
open = Ac
|
||||||
customize = Customize
|
customize = Customize
|
||||||
@@ -154,7 +181,15 @@ cancel = iptal
|
|||||||
openlink = Linki ac
|
openlink = Linki ac
|
||||||
copylink = Linki kopyala
|
copylink = Linki kopyala
|
||||||
back = Geri don
|
back = Geri don
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = Cikmak istedigine emin misin?
|
quit.confirm = Cikmak istedigine emin misin?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]Yukleniyor...
|
loading = [accent]Yukleniyor...
|
||||||
saving = [accent]Kaydediliyor...
|
saving = [accent]Kaydediliyor...
|
||||||
wave = [accent]Dalga {0}
|
wave = [accent]Dalga {0}
|
||||||
@@ -175,6 +210,11 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
|
|||||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
|
||||||
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Firca
|
editor.brush = Firca
|
||||||
editor.openin = Editorde ac
|
editor.openin = Editorde ac
|
||||||
editor.oregen = Maden Yaratilma hizi
|
editor.oregen = Maden Yaratilma hizi
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = Maden Yaratilmasi:
|
|||||||
editor.mapinfo = Harita bilgisi:
|
editor.mapinfo = Harita bilgisi:
|
||||||
editor.author = Yapimci:
|
editor.author = Yapimci:
|
||||||
editor.description = Yorum:
|
editor.description = Yorum:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Waves:
|
editor.waves = Waves:
|
||||||
editor.rules = Rules:
|
editor.rules = Rules:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = Edit In-Game
|
editor.ingame = Edit In-Game
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = Waves
|
waves.title = Waves
|
||||||
waves.remove = Remove
|
waves.remove = Remove
|
||||||
waves.never = <never>
|
waves.never = <never>
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
|
|||||||
waves.copied = Waves copied.
|
waves.copied = Waves copied.
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]<Default>
|
editor.default = [LIGHT_GRAY]<Default>
|
||||||
|
details = Details...
|
||||||
edit = Edit...
|
edit = Edit...
|
||||||
editor.name = isim:
|
editor.name = isim:
|
||||||
editor.spawn = Spawn Unit
|
editor.spawn = Spawn Unit
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
|
|||||||
editor.errorsave = Error saving file:\n[accent]{0}
|
editor.errorsave = Error saving file:\n[accent]{0}
|
||||||
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
|
||||||
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = This map file is either not valid or corrupt.
|
editor.errorheader = This map file is either not valid or corrupt.
|
||||||
editor.errorname = Map has no name defined.
|
editor.errorname = Map has no name defined.
|
||||||
editor.update = Update
|
editor.update = Update
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = Haritanin boyutunu degistir
|
|||||||
editor.mapname = Harita ismi:
|
editor.mapname = Harita ismi:
|
||||||
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
|
||||||
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Yukleyecek bir harita sec:
|
editor.selectmap = Yukleyecek bir harita sec:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]No filters! Add one with the button below.
|
|||||||
filter.distort = Distort
|
filter.distort = Distort
|
||||||
filter.noise = Noise
|
filter.noise = Noise
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = Ore
|
filter.ore = Ore
|
||||||
@@ -302,6 +349,7 @@ ping = Ping: {0}ms
|
|||||||
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
language.restart = Lutfen dil degisiminin etkin olmasi icin oyunu yeniden baslatin
|
||||||
settings = ayarlar
|
settings = ayarlar
|
||||||
tutorial = Tutorial
|
tutorial = Tutorial
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = Editor
|
editor = Editor
|
||||||
mapeditor = Harita yaraticisi
|
mapeditor = Harita yaraticisi
|
||||||
donate = Bagis yap
|
donate = Bagis yap
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]Best: {0}
|
|||||||
launch = Launch
|
launch = Launch
|
||||||
launch.title = Launch Successful
|
launch.title = Launch Successful
|
||||||
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
launch.next = [LIGHT_GRAY]next opportunity at wave {0}
|
||||||
launch.unable = [scarlet]Unable to LAUNCH.[] Enemies.
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
launch.confirm = This will launch all resources in your core.\nYou will not be able to return to this base.
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = Uncover
|
uncover = Uncover
|
||||||
configure = Configure Loadout
|
configure = Configure Loadout
|
||||||
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
zone.unlocked = [LIGHT_GRAY]{0} unlocked.
|
||||||
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
|
||||||
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = Tar Fields
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = Dil
|
settings.language = Dil
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = ilk ayarlara geri al
|
settings.reset = ilk ayarlara geri al
|
||||||
settings.rebind = Geri al
|
settings.rebind = Geri al
|
||||||
settings.controls = Kontroller
|
settings.controls = Kontroller
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = Boost Effect
|
|||||||
blocks.maxunits = Max Active Units
|
blocks.maxunits = Max Active Units
|
||||||
blocks.health = Can
|
blocks.health = Can
|
||||||
blocks.buildtime = Build Time
|
blocks.buildtime = Build Time
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = sekme
|
blocks.inaccuracy = sekme
|
||||||
blocks.shots = vuruslar
|
blocks.shots = vuruslar
|
||||||
blocks.reload = Yeniden doldurma
|
blocks.reload = Yeniden doldurma
|
||||||
blocks.ammo = Ammo
|
blocks.ammo = Ammo
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = Drill Speed: {0}/s
|
bar.drillspeed = Drill Speed: {0}/s
|
||||||
bar.efficiency = Efficiency: {0}%
|
bar.efficiency = Efficiency: {0}%
|
||||||
bar.powerbalance = Power: {0}
|
bar.powerbalance = Power: {0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Power: {0}
|
bar.poweramount = Power: {0}
|
||||||
bar.poweroutput = Power Output: {0}
|
bar.poweroutput = Power Output: {0}
|
||||||
bar.items = Items: {0}
|
bar.items = Items: {0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = Liquid
|
bar.liquid = Liquid
|
||||||
bar.heat = Heat
|
bar.heat = Heat
|
||||||
bar.power = Power
|
bar.power = Power
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
|
|||||||
setting.indicators.name = Ally Indicators
|
setting.indicators.name = Ally Indicators
|
||||||
setting.autotarget.name = Auto-Target
|
setting.autotarget.name = Auto-Target
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Max FPS
|
setting.fpscap.name = Max FPS
|
||||||
setting.fpscap.none = Yok
|
setting.fpscap.none = Yok
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = Guc lazerlerini goster
|
|||||||
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
setting.pixelate.name = Pixelate [LIGHT_GRAY](may decrease performance)
|
||||||
setting.minimap.name = Haritayi goster
|
setting.minimap.name = Haritayi goster
|
||||||
setting.musicvol.name = Ses yuksekligi
|
setting.musicvol.name = Ses yuksekligi
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = Sesi kapat
|
setting.mutemusic.name = Sesi kapat
|
||||||
setting.sfxvol.name = Ses seviyesi
|
setting.sfxvol.name = Ses seviyesi
|
||||||
setting.mutesound.name = Sesi kapat
|
setting.mutesound.name = Sesi kapat
|
||||||
setting.crashreport.name = Send Anonymous Crash Reports
|
setting.crashreport.name = Send Anonymous Crash Reports
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Chat Opacity
|
setting.chatopacity.name = Chat Opacity
|
||||||
setting.playerchat.name = Display In-Game Chat
|
setting.playerchat.name = Display In-Game Chat
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = General
|
|||||||
category.view.name = Goster
|
category.view.name = Goster
|
||||||
category.multiplayer.name = Cok oyunculu
|
category.multiplayer.name = Cok oyunculu
|
||||||
command.attack = Attack
|
command.attack = Attack
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Retreat
|
command.retreat = Retreat
|
||||||
command.patrol = Patrol
|
|
||||||
keybind.gridMode.name = Block Select
|
keybind.gridMode.name = Block Select
|
||||||
keybind.gridModeShift.name = Category Select
|
keybind.gridModeShift.name = Category Select
|
||||||
keybind.press = Bir tusa bas...
|
keybind.press = Bir tusa bas...
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = Bir yone cevir yada tusa bas...
|
|||||||
keybind.screenshot.name = Map Screenshot
|
keybind.screenshot.name = Map Screenshot
|
||||||
keybind.move_x.name = Sol/Sag hareket
|
keybind.move_x.name = Sol/Sag hareket
|
||||||
keybind.move_y.name = Yukari/asagi hareket
|
keybind.move_y.name = Yukari/asagi hareket
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = Sec/silahi sik
|
keybind.select.name = Sec/silahi sik
|
||||||
keybind.diagonal_placement.name = Diagonal Placement
|
keybind.diagonal_placement.name = Diagonal Placement
|
||||||
keybind.pick.name = Pick Block
|
keybind.pick.name = Pick Block
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = yagdirici
|
|||||||
block.lancer.name = Lazer topu
|
block.lancer.name = Lazer topu
|
||||||
block.conveyor.name = konvenyor
|
block.conveyor.name = konvenyor
|
||||||
block.titanium-conveyor.name = Titanyum konvenyor
|
block.titanium-conveyor.name = Titanyum konvenyor
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = ayirici
|
block.junction.name = ayirici
|
||||||
block.router.name = dagitici
|
block.router.name = dagitici
|
||||||
block.distributor.name = yayici
|
block.distributor.name = yayici
|
||||||
block.sorter.name = secici
|
block.sorter.name = secici
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Kapali dagatici
|
block.overflow-gate.name = Kapali dagatici
|
||||||
block.silicon-smelter.name = Silikon eritici
|
block.silicon-smelter.name = Silikon eritici
|
||||||
block.phase-weaver.name = Dokumaci
|
block.phase-weaver.name = Dokumaci
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = Patlayici karistiricisi
|
|||||||
block.solar-panel.name = gunes paneli
|
block.solar-panel.name = gunes paneli
|
||||||
block.solar-panel-large.name = genis gunes paneli
|
block.solar-panel-large.name = genis gunes paneli
|
||||||
block.oil-extractor.name = benzin ayirici
|
block.oil-extractor.name = benzin ayirici
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = Spirit Drone Factory
|
block.spirit-factory.name = Spirit Drone Factory
|
||||||
block.phantom-factory.name = Phantom Drone Factory
|
block.phantom-factory.name = Phantom Drone Factory
|
||||||
@@ -819,9 +885,10 @@ block.container.name = Container
|
|||||||
block.launch-pad.name = Launch Pad
|
block.launch-pad.name = Launch Pad
|
||||||
block.launch-pad-large.name = Large Launch Pad
|
block.launch-pad-large.name = Large Launch Pad
|
||||||
team.blue.name = blue
|
team.blue.name = blue
|
||||||
team.red.name = red
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = orange
|
team.orange.name = orange
|
||||||
team.none.name = gray
|
team.derelict.name = derelict
|
||||||
team.green.name = green
|
team.green.name = green
|
||||||
team.purple.name = purple
|
team.purple.name = purple
|
||||||
unit.spirit.name = Spirit Drone
|
unit.spirit.name = Spirit Drone
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = Chaos Array
|
|||||||
unit.eradicator.name = Eradicator
|
unit.eradicator.name = Eradicator
|
||||||
unit.lich.name = Lich
|
unit.lich.name = Lich
|
||||||
unit.reaper.name = Reaper
|
unit.reaper.name = Reaper
|
||||||
tutorial.begin = Your mission here is to eradicate the[LIGHT_GRAY] enemy[].\n\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.
|
||||||
tutorial.morecopper = More copper is required.\n\nEither mine it manually, or place more drills.
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
tutorial.turret = Defensive structures must be built to repel the[LIGHT_GRAY] enemy[].\nBuild a duo turret near your base.
|
||||||
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill next to the turret to supply it with mined copper.
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
tutorial.waves = The[LIGHT_GRAY] enemy[] approaches.\n\nDefend your core for 2 waves. Build more turrets.
|
||||||
tutorial.lead = More ores are available. Explore and mine[accent] lead[].\n\nDrag from your unit to the core to transfer resources.
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = Copper and lead are weak metals.\nSuperior[accent] Dense Alloy[] can be created in a smelter.\n\nBuild one.
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = The smelter will now produce alloy.\nGet some.\nImprove the production if necessary.
|
|
||||||
tutorial.siliconsmelter = The core will now create a[accent] spirit drone[] for mining and repairing blocks.\n\nFactories for other units can be created with [accent] silicon.\nMake a silicon smelter.
|
|
||||||
tutorial.silicondrill = Silicon requires[accent] coal[] and[accent] sand[].\nStart by making drills.
|
|
||||||
tutorial.generator = This technology requires power.\nCreate a[accent] combustion generator[] for it.
|
|
||||||
tutorial.generatordrill = Combustion generators need fuel.\nFuel it with coal from a drill.
|
|
||||||
tutorial.node = Power requires transport.\nCreate a[accent] power node[] next to your combustion generator to transfer its power.
|
|
||||||
tutorial.nodelink = Power can be transferred through contacting power blocks and generators, or by linked power nodes.\n\nLink power by tapping the node and selecting the generator and silicon smelter.
|
|
||||||
tutorial.silicon = Silicon is being produced. Get some.\n\nImproving the production system is advised.
|
|
||||||
tutorial.daggerfactory = Construct a[accent] dagger mech factory.[]\n\nThis will be used to create attack mechs.
|
|
||||||
tutorial.router = Factories need resources to function.\nCreate a router to split conveyor resources.
|
|
||||||
tutorial.dagger = Link power nodes to the factory.\nOnce requirements are met, a mech will be created.\n\nCreate more drills, generators and conveyors as necessary.
|
|
||||||
tutorial.battle = The[LIGHT_GRAY] enemy[] has revealed their core.\nDestroy it with your unit and dagger mechs.
|
|
||||||
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
item.copper.description = ise yayar bir materyal. Kazma makineleriyle yada tasimayla alinabilir.
|
||||||
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
item.lead.description = Basit bir baslangic materyali. sivi tasimada kullanilabilir.
|
||||||
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = havaya sikabilen, gelismis bir unit
|
unit.titan.description = havaya sikabilen, gelismis bir unit
|
||||||
unit.fortress.description = A heavy artillery ground unit.
|
unit.fortress.description = A heavy artillery ground unit.
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
unit.wraith.description = A fast, hit-and-run interceptor unit.
|
||||||
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
|
|||||||
block.cyclone.description = A large rapid fire turret.
|
block.cyclone.description = A large rapid fire turret.
|
||||||
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
block.spectre.description = A large turret which shoots two powerful bullets at once.
|
||||||
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
block.meltdown.description = A large turret which shoots powerful long-range beams.
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
|
||||||
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.
|
||||||
|
|||||||
@@ -1,30 +1,33 @@
|
|||||||
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustry у канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
|
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustrу\nу канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
|
||||||
credits = Автори
|
credits = Творці
|
||||||
contributors = Перекладачі та помічники
|
contributors = Перекладачі та помічники
|
||||||
discord = Приєднуйтесь до нашого Discord!
|
discord = Приєднуйтесь до Mindustry Discord!
|
||||||
link.discord.description = Офіційний Discord-сервер Mindustry
|
link.discord.description = Офіційний Discord-сервер Mindustry
|
||||||
link.github.description = Вихідний код гри
|
link.github.description = Вихідний код гри
|
||||||
link.changelog.description = Список змін
|
link.changelog.description = Список змін
|
||||||
link.dev-builds.description = Нестабільні версії
|
link.dev-builds.description = Нестабільні версії
|
||||||
link.trello.description = Офіційна дошка Trello для запланованих функцій
|
link.trello.description = Офіційна дошка Trello для запланованих функцій
|
||||||
link.itch.io.description = Itch.io сторінка з веб-версією і завантаженнями
|
link.itch.io.description = Itch.io сторінка, на якій можна завантажити гру
|
||||||
link.google-play.description = Скачати для Android з Google Play
|
link.google-play.description = Завантажити для Android з Google Play
|
||||||
link.wiki.description = Офіційна вікі
|
link.wiki.description = Офіційна Mindustry wiki
|
||||||
linkfail = Не вдалося відкрити посилання!\nURL-адреса була скопійована у буфер обміну.
|
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
|
||||||
screenshot = Зняток мапи збережено у {0}
|
screenshot = Зняток мапи збережено в {0}
|
||||||
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку екрана.
|
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
|
||||||
gameover = Гру закінчено
|
gameover = Гра завершена
|
||||||
gameover.pvp = [accent] {0}[] команда перемогла!
|
gameover.pvp = [accent] {0}[] команда перемогла!
|
||||||
highscore = [YELLOW]Новий рекорд!
|
highscore = [YELLOW]Новий рекорд!
|
||||||
|
load.sound = Звуки
|
||||||
|
load.map = Мапи
|
||||||
|
load.image = Зображення
|
||||||
|
load.content = Зміст
|
||||||
|
load.system = Система
|
||||||
stat.wave = Хвиль відбито:[accent] {0}
|
stat.wave = Хвиль відбито:[accent] {0}
|
||||||
stat.enemiesDestroyed = Ворогів вбито:[accent] {0}
|
stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
|
||||||
stat.built = Будівель збудувано:[accent] {0}
|
stat.built = Будівель збудувано:[accent] {0}
|
||||||
stat.destroyed = Будівель знищено:[accent] {0}
|
stat.destroyed = Будівель знищено:[accent] {0}
|
||||||
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
stat.deconstructed = Будівель декоструйовано[accent] {0}
|
||||||
stat.delivered = Ресурсів видобуто:
|
stat.delivered = Ресурсів запущено:
|
||||||
stat.rank = Фінальний рахунок: [accent]{0}
|
stat.rank = Фінальний рахунок: [accent]{0}
|
||||||
placeline = Ви вибрали блок.\nВи можете [accent]будувати в лінію[] [accent]утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
|
||||||
removearea = Ви вибрали режим видалення.\nВи можете [accent]видаляти блоки в обраній області[],[accent]утримуючи палець кілька секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
|
|
||||||
launcheditems = [accent]Запущені предмети
|
launcheditems = [accent]Запущені предмети
|
||||||
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
|
||||||
level.highscore = Рекорд: [accent]{0}
|
level.highscore = Рекорд: [accent]{0}
|
||||||
@@ -32,58 +35,73 @@ level.select = Вибір мапи
|
|||||||
level.mode = Режим гри:
|
level.mode = Режим гри:
|
||||||
showagain = Не показувати знову до наступного сеансу
|
showagain = Не показувати знову до наступного сеансу
|
||||||
coreattack = < Ядро знаходиться під атакою! >
|
coreattack = < Ядро знаходиться під атакою! >
|
||||||
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЦЮ ЗОНУ НЕГАЙНО[] ]\nАннігіляція неминуча.
|
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nАннігіляція неминуча.
|
||||||
outofbounds = [ ПОЗА МЕЖАМИ ]\nСаморуйнування через{0}
|
|
||||||
database = База даних ядра
|
database = База даних ядра
|
||||||
savegame = Зберегти гру
|
savegame = Зберегти гру
|
||||||
loadgame = Завантажити гру
|
loadgame = Завантажити гру
|
||||||
joingame = Мережева гра
|
joingame = Мережева гра
|
||||||
addplayers = Дод./Видалити гравців
|
addplayers = Додати/Видалити гравців
|
||||||
customgame = Користувальницька гра
|
customgame = Користувацька гра
|
||||||
newgame = Нова гра
|
newgame = Нова гра
|
||||||
none = <нічого>
|
none = <нічого>
|
||||||
minimap = Міні-мапа
|
minimap = Мінімапа
|
||||||
close = Закрити
|
close = Закрити
|
||||||
quit = Вихід
|
|
||||||
website = Веб-сайт
|
website = Веб-сайт
|
||||||
|
quit = Вихід
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = Мапи
|
maps = Мапи
|
||||||
|
maps.browse = Перегляд мап
|
||||||
continue = Продовжити
|
continue = Продовжити
|
||||||
maps.none = [LIGHT_GRAY]Мап не знайдено!
|
maps.none = [lightgray]Мап не знайдено!
|
||||||
|
invalid = Недійсне
|
||||||
|
preparingconfig = Підготовка конфігурації
|
||||||
|
preparingcontent = Підготовка вмісту
|
||||||
|
uploadingcontent = Вивантаження вмісту
|
||||||
|
uploadingpreviewfile = Вивантаження файлу передперегляду
|
||||||
|
committingchanges = Здійснення змін
|
||||||
|
done = Зроблено
|
||||||
about.button = Про гру
|
about.button = Про гру
|
||||||
name = Ім’я:
|
name = Ім’я:
|
||||||
noname = Спочатку придумайте[accent] собі ім’я[].
|
noname = Спочатку придумайте[accent] собі ім’я[].
|
||||||
filename = Ім’я файлу:
|
filename = Ім’я файлу:
|
||||||
unlocked = Новий контент розблоковано!
|
unlocked = Доступний новий вміст!
|
||||||
completed = [accent]Завершено
|
completed = [accent]Завершено
|
||||||
techtree = Технологічне дерево
|
techtree = Дерево технологій
|
||||||
research.list = [LIGHT_GRAY]Дослідження:
|
research.list = [lightgray]Дослідження:
|
||||||
research = Дослідження
|
research = Дослідження
|
||||||
researched = [LIGHT_GRAY]{0} досліджено.
|
researched = [lightgray]{0} досліджено.
|
||||||
players = Гравців на сервері: {0}
|
players = Гравців на сервері: {0}
|
||||||
players.single = {0} гравець на сервері
|
players.single = {0} гравець на сервері
|
||||||
server.closing = [accent]Закриття серверу...
|
server.closing = [accent]Закриття сервера…
|
||||||
server.kicked.kick = Ви були вигнані з сервера!
|
server.kicked.kick = Ви були вигнані з сервера!
|
||||||
|
server.kicked.whitelist = Ви не в білому спискі сервері.
|
||||||
server.kicked.serverClose = Сервер закрито.
|
server.kicked.serverClose = Сервер закрито.
|
||||||
|
server.kicked.vote = Вас було вигнано із сервера за допомогою голосування. Прощавайте.
|
||||||
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
|
||||||
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру!
|
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора сервера оновити сервер/гру!
|
||||||
server.kicked.banned = Ви заблоковані на цьому сервері.
|
server.kicked.banned = Ви заблоковані на цьому сервері.
|
||||||
server.kicked.recentKick = Нещодавно Вас вигнали. \nПочекайте трохи перед наступним підключенням.
|
server.kicked.typeMismatch = Цей сервер не сумісний з вашим типом збірки.
|
||||||
|
server.kicked.playerLimit = Цей сервер — заповнений. Дочекайтесь вільного слота.
|
||||||
|
server.kicked.recentKick = Нещодавно вас вигнали. \nПочекайте трохи перед наступним підключенням.
|
||||||
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
|
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
|
||||||
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
|
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
|
||||||
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не допускається.
|
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не дозволяється.
|
||||||
server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію.
|
server.kicked.customClient = Цей сервер не підтримує користувацькі збірки. Завантажте офіційну версію.
|
||||||
server.kicked.gameover = Гра завершена!
|
server.kicked.gameover = Гра завершена!
|
||||||
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY]WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов’язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
|
server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
|
||||||
join.info = Тут Ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip.
|
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то[accent] переадресація порту []обов’язкова.\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
|
||||||
hostserver = Запустити багатокористувальницький сервер
|
join.info = Тут ви можете ввести [accent]IP сервера[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача сервера дати свій ip.
|
||||||
|
hostserver = Запустити багатокористувацький сервер
|
||||||
|
invitefriends = Запросити друзів
|
||||||
hostserver.mobile = Запустити\nсервер
|
hostserver.mobile = Запустити\nсервер
|
||||||
host = Сервер
|
host = Сервер
|
||||||
hosting = [accent]Відкриття серверу...
|
hosting = [accent]Відкриття сервера…
|
||||||
hosts.refresh = Оновити
|
hosts.refresh = Оновити
|
||||||
hosts.discovering = Пошук локальних ігор
|
hosts.discovering = Пошук локальних ігор
|
||||||
server.refreshing = Оновлення серверу
|
hosts.discovering.any = Discovering games
|
||||||
|
server.refreshing = Оновлення сервера
|
||||||
hosts.none = [lightgray]Локальних ігр не знайдено
|
hosts.none = [lightgray]Локальних ігр не знайдено
|
||||||
host.invalid = [scarlet]Не вдалося підключитися до хосту.
|
host.invalid = [scarlet]Не вдалося підключитися до сервера.
|
||||||
trace = Стежити за гравцем
|
trace = Стежити за гравцем
|
||||||
trace.playername = Ім’я гравця: [accent]{0}
|
trace.playername = Ім’я гравця: [accent]{0}
|
||||||
trace.ip = IP: [accent]{0}
|
trace.ip = IP: [accent]{0}
|
||||||
@@ -92,63 +110,70 @@ trace.mobile = Мобільний клієнт: [accent]{0}
|
|||||||
trace.modclient = Користувацький клієнт: [accent]{0}
|
trace.modclient = Користувацький клієнт: [accent]{0}
|
||||||
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
|
||||||
server.bans = Блокування
|
server.bans = Блокування
|
||||||
server.bans.none = Заблокованих гравців нема!
|
server.bans.none = Заблокованих гравців немає!
|
||||||
server.admins = Адміністратори
|
server.admins = Адміністратори
|
||||||
server.admins.none = Адміністраторів нема!
|
server.admins.none = Адміністраторів немає!
|
||||||
server.add = Додати сервер
|
server.add = Додати сервер
|
||||||
server.delete = Ви впевнені, що хочете видалити цей сервер?
|
server.delete = Ви впевнені, що хочете видалити цей сервер?
|
||||||
server.edit = Редагувати сервер
|
server.edit = Редагувати сервер
|
||||||
server.outdated = [crimson]Застарілий сервер![]
|
server.outdated = [crimson]Застарілий сервер![]
|
||||||
server.outdated.client = [crimson]Застарілий клієнт![]
|
server.outdated.client = [crimson]Застарілий клієнт![]
|
||||||
server.version = [lightgray]Версія: {0}
|
server.version = [lightgray]Версія: {0}
|
||||||
server.custombuild = [yellow]Користувальницька збірка
|
server.custombuild = [yellow]Користувацька збірка
|
||||||
confirmban = Ви впевнені, що хочете заблокувати цього гравця?
|
confirmban = Ви дійсно хочете заблокувати цього гравця?
|
||||||
confirmkick = Ви впевнені, що хочете викинути цього гравця?
|
confirmkick = Ви дійсно хочете викинути цього гравця?
|
||||||
confirmunban = Ви впевнені, що хочете розблокувати цього гравця?
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmadmin = Ви впевнені, що хочете зробити цього гравця адміністратором?
|
confirmunban = Ви дійсно хочете розблокувати цього гравця?
|
||||||
confirmunadmin = Ви впевнені, що хочете видалити статус адміністратора з цього гравця?
|
confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
|
||||||
|
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
|
||||||
joingame.title = Приєднатися до гри
|
joingame.title = Приєднатися до гри
|
||||||
joingame.ip = IP:
|
joingame.ip = IP:
|
||||||
disconnect = Відключено.
|
disconnect = Відключено.
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = Не вдалося завантажити дані світу!
|
disconnect.data = Не вдалося завантажити дані світу!
|
||||||
connecting = [accent]Підключення...
|
cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
|
||||||
connecting.data = [accent]Завантаження даних світу...
|
connecting = [accent]Підключення…
|
||||||
|
connecting.data = [accent]Завантаження даних світу…
|
||||||
server.port = Порт:
|
server.port = Порт:
|
||||||
server.addressinuse = Ця адреса вже використовується!
|
server.addressinuse = Ця адреса вже використовується!
|
||||||
server.invalidport = Недійсний номер порту!
|
server.invalidport = Недійсний номер порту!
|
||||||
server.error = [crimson]Помилка створення серверу: [accent]{0}
|
server.error = [crimson]Помилка створення сервера: [accent]{0}
|
||||||
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [LIGHT_GRAY]Зворотна сумісність буде реалізована у фінальній версії 4.0.
|
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
|
||||||
save.new = Нове збереження
|
save.new = Нове збереження
|
||||||
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
|
||||||
overwrite = Перезаписати
|
overwrite = Перезаписати
|
||||||
save.none = Збережень не знайдено!
|
save.none = Збережень не знайдено!
|
||||||
saveload = [accent]Збереження...
|
saveload = [accent]Збереження…
|
||||||
savefail = Не вдалося зберегти гру!
|
savefail = Не вдалося зберегти гру!
|
||||||
save.delete.confirm = Ви впевнені, що хочете видалити це збереження?
|
save.delete.confirm = Ви дійсно хочете видалити це збереження?
|
||||||
save.delete = Видалити
|
save.delete = Видалити
|
||||||
save.export = Експортувати збереження
|
save.export = Експортувати збереження
|
||||||
save.import.invalid = [accent]Це збереження недійсне!
|
save.import.invalid = [accent]Це збереження недійсне!
|
||||||
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
|
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
|
||||||
save.export.fail = [crimson]Не вдалося экспортувати збереження: [accent]{0}
|
save.export.fail = [crimson]Не вдалося експортувати збереження: [accent]{0}
|
||||||
save.import = Імпортувати збереження
|
save.import = Імпортувати збереження
|
||||||
save.newslot = Ім’я збереження:
|
save.newslot = Ім’я збереження:
|
||||||
save.rename = Перейменувати
|
save.rename = Перейменувати
|
||||||
save.rename.text = Нова назва:
|
save.rename.text = Нова назва:
|
||||||
selectslot = Виберіть збереження.
|
selectslot = Виберіть збереження.
|
||||||
slot = [accent]Слот {0}
|
slot = [accent]Слот {0}
|
||||||
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
editmessage = Edit Message
|
||||||
|
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
|
||||||
empty = <Порожньо>
|
empty = <Порожньо>
|
||||||
on = Увімкнено
|
on = Увімкнено
|
||||||
off = Вимкнено
|
off = Вимкнено
|
||||||
save.autosave = Автозбереження: {0}
|
save.autosave = Автозбереження: {0}
|
||||||
save.map = Мапа: {0}
|
save.map = Мапа: {0}
|
||||||
save.wave = Хвиля {0}
|
save.wave = Хвиля {0}
|
||||||
save.difficulty = Складність: {0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = Останнє збереження
|
save.date = Останнє збереження
|
||||||
save.playtime = Час гри: {0}
|
save.playtime = Час гри: {0}
|
||||||
warning = Попередження
|
warning = Попередження
|
||||||
confirm = Підтвердження
|
confirm = Підтвердження
|
||||||
delete = Видалити
|
delete = Видалити
|
||||||
|
view.workshop = Переглянути в Майстерні
|
||||||
ok = ОК
|
ok = ОК
|
||||||
open = Відкрити
|
open = Відкрити
|
||||||
customize = Налаштувати правила
|
customize = Налаштувати правила
|
||||||
@@ -156,30 +181,40 @@ cancel = Скасувати
|
|||||||
openlink = Відкрити посилання
|
openlink = Відкрити посилання
|
||||||
copylink = Скопіювати посилання
|
copylink = Скопіювати посилання
|
||||||
back = Назад
|
back = Назад
|
||||||
|
data.export = Експортувати дані
|
||||||
|
data.import = Импортувати дані
|
||||||
|
data.exported = Дані імпортовано.
|
||||||
|
data.invalid = Це не дійсні ігрові дані.
|
||||||
|
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
|
||||||
classic.export = Експортувати класичні дані
|
classic.export = Експортувати класичні дані
|
||||||
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню папку телефону, для використання у додатку Mindustry Classic?
|
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
|
||||||
quit.confirm = Ви впевнені, що хочете вийти?
|
quit.confirm = Ви впевнені, що хочете вийти?
|
||||||
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
|
||||||
loading = [accent]Завантаження...
|
loading = [accent]Завантаження…
|
||||||
saving = [accent]Збереження...
|
saving = [accent]Збереження…
|
||||||
wave = [accent]Хвиля {0}
|
wave = [accent]Хвиля {0}
|
||||||
wave.waiting = Хвиля через {0}
|
wave.waiting = Хвиля через {0}
|
||||||
wave.waveInProgress = [LIGHT_GRAY]Хвиля триває
|
wave.waveInProgress = [lightgray]Хвиля триває
|
||||||
waiting = Очікування...
|
waiting = Очікування…
|
||||||
waiting.players = Очікування гравців...
|
waiting.players = Очікування гравців…
|
||||||
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося
|
wave.enemies = [lightgray]{0} ворог. залишилося
|
||||||
wave.enemy = [LIGHT_GRAY]{0} ворог залишився
|
wave.enemy = [lightgray]{0} ворог залишився
|
||||||
loadimage = Завантажити зображення
|
loadimage = Завантажити зображення
|
||||||
saveimage = Зберегти зображення
|
saveimage = Зберегти зображення
|
||||||
unknown = Невідомо
|
unknown = Невідомо
|
||||||
custom = Користувальницька
|
custom = Користувацька
|
||||||
builtin = Вбудована
|
builtin = Вбудована
|
||||||
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію неможливо скасувати!
|
map.delete.confirm = Ви дійсно хочете видалити цю мапу? Це неможливо буде скасувати!
|
||||||
map.random = [accent]Випадкова мапа
|
map.random = [accent]Випадкова мапа
|
||||||
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи у редакторі.
|
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
|
||||||
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
|
||||||
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
|
||||||
|
map.publish.error = Помилка при опублікуванні мапи: {0}
|
||||||
|
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
|
||||||
|
eula = Ліцензійна угода
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = Пензлик
|
editor.brush = Пензлик
|
||||||
editor.openin = Відкрити в редакторі
|
editor.openin = Відкрити в редакторі
|
||||||
editor.oregen = Генерація руд
|
editor.oregen = Генерація руд
|
||||||
@@ -187,36 +222,41 @@ editor.oregen.info = Генерація руд:
|
|||||||
editor.mapinfo = Інформація про мапу
|
editor.mapinfo = Інформація про мапу
|
||||||
editor.author = Автор:
|
editor.author = Автор:
|
||||||
editor.description = Опис:
|
editor.description = Опис:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = Хвилі:
|
editor.waves = Хвилі:
|
||||||
editor.rules = Правила:
|
editor.rules = Правила:
|
||||||
editor.generation = Генерація:
|
editor.generation = Генерація:
|
||||||
editor.ingame = Редагувати у грі
|
editor.ingame = Редагувати у грі
|
||||||
|
editor.publish.workshop = Опублікувати в Майстерні Steam
|
||||||
editor.newmap = Нова мапа
|
editor.newmap = Нова мапа
|
||||||
|
workshop = Майстерня
|
||||||
waves.title = Хвилі
|
waves.title = Хвилі
|
||||||
waves.remove = Видалити
|
waves.remove = Видалити
|
||||||
waves.never = <ніколи>
|
waves.never = <ніколи>
|
||||||
waves.every = Кожен
|
waves.every = кожен
|
||||||
waves.waves = хвиля(і)
|
waves.waves = хвиля(і)
|
||||||
waves.perspawn = за появу
|
waves.perspawn = за появу
|
||||||
waves.to = до
|
waves.to = до
|
||||||
waves.boss = Бос
|
waves.boss = Бос
|
||||||
waves.preview = Попередній перегляд
|
waves.preview = Попередній перегляд
|
||||||
waves.edit = Редагувати ...
|
waves.edit = Редагувати …
|
||||||
waves.copy = Копіювати у буфер обміну
|
waves.copy = Копіювати у буфер обміну
|
||||||
waves.load = Завантажити з буфера обміну
|
waves.load = Завантажити з буфера обміну
|
||||||
waves.invalid = Недійсні хвилі у буфері обміну.
|
waves.invalid = Недійсні хвилі у буфері обміну.
|
||||||
waves.copied = Хвилі скопійовані.
|
waves.copied = Хвилі скопійовані.
|
||||||
waves.none = Вороги не були встановлені.\nЗазначимо, що пуста хвиля буде автоматично замінена звичайною хвилею.
|
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
|
||||||
editor.default = [LIGHT_GRAY]<За замовчуванням>
|
editor.default = [lightgray]<За замовчуванням>
|
||||||
edit = Редагувати...
|
details = Details...
|
||||||
|
edit = Редагувати…
|
||||||
editor.name = Назва:
|
editor.name = Назва:
|
||||||
editor.spawn = Створити бойову одиницю
|
editor.spawn = Створити бойову одиницю
|
||||||
editor.removeunit = Видалити бойову одиницю
|
editor.removeunit = Видалити бойову одиницю
|
||||||
editor.teams = Команди
|
editor.teams = Команди
|
||||||
editor.errorload = Помилка завантаження зображення:[accent] {0}
|
editor.errorload = Помилка завантаження зображення:\n[accent] {0}
|
||||||
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
editor.errorsave = Помилка збереження зображення:\n[accent]{0}
|
||||||
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
|
||||||
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
editor.errorheader = Цей файл мапи недійсний або пошкоджений.
|
||||||
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
|
||||||
editor.update = Оновити
|
editor.update = Оновити
|
||||||
@@ -230,14 +270,14 @@ editor.saved = Збережено!
|
|||||||
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
|
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
|
||||||
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
|
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
|
||||||
editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує!
|
editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує!
|
||||||
editor.import = Імпорт...
|
editor.import = Імпорт…
|
||||||
editor.importmap = Імпортувати мапу
|
editor.importmap = Імпортувати мапу
|
||||||
editor.importmap.description = Імпортувати вже існуючу мапу
|
editor.importmap.description = Імпортувати вже існуючу мапу
|
||||||
editor.importfile = Імпортувати файл
|
editor.importfile = Імпортувати файл
|
||||||
editor.importfile.description = Імпортувати зовнішній файл мапи
|
editor.importfile.description = Імпортувати зовнішній файл мапи
|
||||||
editor.importimage = Імпортувати застаріле зображення
|
editor.importimage = Імпортувати застаріле зображення
|
||||||
editor.importimage.description = Імпорт із зображенням місцевості
|
editor.importimage.description = Імпорт із зображенням місцевості
|
||||||
editor.export = Експорт...
|
editor.export = Експорт…
|
||||||
editor.exportfile = Експорт файлу
|
editor.exportfile = Експорт файлу
|
||||||
editor.exportfile.description = Експортувати файл мапи
|
editor.exportfile.description = Експортувати файл мапи
|
||||||
editor.exportimage = Експорт зображення місцевості
|
editor.exportimage = Експорт зображення місцевості
|
||||||
@@ -249,22 +289,23 @@ editor.resizemap = Змінити розмір мапи
|
|||||||
editor.mapname = Назва мапи:
|
editor.mapname = Назва мапи:
|
||||||
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
|
||||||
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = Виберіть мапу для завантаження:
|
editor.selectmap = Виберіть мапу для завантаження:
|
||||||
toolmode.replace = Замінити
|
toolmode.replace = Замінити
|
||||||
toolmode.replace.description = Малює тільки на суцільних блоках.
|
toolmode.replace.description = Малює тільки\nна суцільних блоках.
|
||||||
toolmode.replaceall = Замінити все
|
toolmode.replaceall = Замінити все
|
||||||
toolmode.replaceall.description = Замінює усі блоки на мапі.
|
toolmode.replaceall.description = Замінює усі блоки на мапі.
|
||||||
toolmode.orthogonal = Ортогональна
|
toolmode.orthogonal = Ортогональна
|
||||||
toolmode.orthogonal.description = Малює лише ортогональні лінії.
|
toolmode.orthogonal.description = Малює лише\nортогональні лінії.
|
||||||
toolmode.square = Прямокутник
|
toolmode.square = Прямокутник
|
||||||
toolmode.square.description = Прямокутна кисть.
|
toolmode.square.description = Прямокутна кисть.
|
||||||
toolmode.eraseores = Видалення руд
|
toolmode.eraseores = Видалення руд
|
||||||
toolmode.eraseores.description = Видалити тільки руди.
|
toolmode.eraseores.description = Видалити тільки руди.
|
||||||
toolmode.fillteams = Змінити блок в команді
|
toolmode.fillteams = Змінити блок в команді
|
||||||
toolmode.fillteams.description = Змінити блок в команді.
|
toolmode.fillteams.description = Змінює належність\nблоків до команди.
|
||||||
toolmode.drawteams = Змінити команду блока
|
toolmode.drawteams = Змінити команду блока
|
||||||
toolmode.drawteams.description = Змінює блок команди.
|
toolmode.drawteams.description = Змінює належність\nблока до команди.
|
||||||
filters.empty = [LIGHT_GRAY]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
|
||||||
filter.distort = Спотворення
|
filter.distort = Спотворення
|
||||||
filter.noise = Шум
|
filter.noise = Шум
|
||||||
filter.median = Медіана
|
filter.median = Медіана
|
||||||
@@ -273,18 +314,18 @@ filter.blend = Змішування
|
|||||||
filter.defaultores = Руди за замовчуванням
|
filter.defaultores = Руди за замовчуванням
|
||||||
filter.ore = Руда
|
filter.ore = Руда
|
||||||
filter.rivernoise = Річковий шум
|
filter.rivernoise = Річковий шум
|
||||||
filter.mirror = Дзеркало
|
filter.mirror = Відображення
|
||||||
filter.clear = Очистити
|
filter.clear = Очистити
|
||||||
filter.option.ignore = Ігнорувати
|
filter.option.ignore = Ігнорувати
|
||||||
filter.scatter = Розпилювач
|
filter.scatter = Сіяч
|
||||||
filter.terrain = Ландшафт
|
filter.terrain = Ландшафт
|
||||||
filter.option.scale = Масштаб
|
filter.option.scale = Масштаб фільтра
|
||||||
filter.option.chance = Шанс
|
filter.option.chance = Шанс
|
||||||
filter.option.mag = Величина
|
filter.option.mag = Сила застосування
|
||||||
filter.option.threshold = Спад
|
filter.option.threshold = Граничний порог
|
||||||
filter.option.circle-scale = Кругова шкала
|
filter.option.circle-scale = Масштаб круга
|
||||||
filter.option.octaves = Октави
|
filter.option.octaves = Циклічність застосування
|
||||||
filter.option.falloff = Спад
|
filter.option.falloff = Спад цикличности
|
||||||
filter.option.angle = Вугол
|
filter.option.angle = Вугол
|
||||||
filter.option.block = Блок
|
filter.option.block = Блок
|
||||||
filter.option.floor = Поверхня
|
filter.option.floor = Поверхня
|
||||||
@@ -292,7 +333,7 @@ filter.option.flooronto = Цільова поверхня
|
|||||||
filter.option.wall = Стіна
|
filter.option.wall = Стіна
|
||||||
filter.option.ore = Руда
|
filter.option.ore = Руда
|
||||||
filter.option.floor2 = Друга поверхня
|
filter.option.floor2 = Друга поверхня
|
||||||
filter.option.threshold2 = Вторинний спад
|
filter.option.threshold2 = Вторинний граничний порог
|
||||||
filter.option.radius = Радіус
|
filter.option.radius = Радіус
|
||||||
filter.option.percentile = Спад
|
filter.option.percentile = Спад
|
||||||
width = Ширина:
|
width = Ширина:
|
||||||
@@ -315,38 +356,39 @@ donate = Пожертву\nвання
|
|||||||
abandon = Покинути
|
abandon = Покинути
|
||||||
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
abandon.text = Ця зона і всі її ресурси будуть втрачені.
|
||||||
locked = Заблоковано
|
locked = Заблоковано
|
||||||
complete = [LIGHT_GRAY]Досягнута:
|
complete = [lightgray]Досягнута:
|
||||||
zone.requirement = Хвиля {0} у зоні {1}
|
zone.requirement = Хвиля {0} у зоні {1}
|
||||||
resume = Відновити зону:\n[LIGHT_GRAY]{0}
|
resume = Відновити зону:\n[lightgray]{0}
|
||||||
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0}
|
bestwave = [lightgray]Найкраща хвиля: {0}
|
||||||
launch = < ЗАПУСК >
|
launch = < ЗАПУСК >
|
||||||
launch.title = Запуск вдалий
|
launch.title = Запуск вдалий
|
||||||
launch.next = [LIGHT_GRAY]наступна можливість на {0}-тій хвилі
|
launch.next = [lightgray]наступна можливість на {0}-тій хвилі
|
||||||
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
|
||||||
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
|
||||||
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
|
||||||
uncover = Розкрити
|
uncover = Розкрити
|
||||||
configure = Вивантажити конфігурацію
|
configure = Вивантажити конфігурацію
|
||||||
configure.locked = [LIGHT_GRAY]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
|
||||||
zone.unlocked = Зона «[LIGHT_GRAY]{0}» тепер розблокована.
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
|
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
|
||||||
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
|
||||||
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
|
||||||
zone.resources = Виявлені ресурси:
|
zone.resources = Виявлені ресурси:
|
||||||
zone.objective = [lightgray]Мета: [accent]{0}
|
zone.objective = [lightgray]Мета: [accent]{0}
|
||||||
zone.objective.survival = Вижити
|
zone.objective.survival = Вижити
|
||||||
zone.objective.attack = Знищити вороже ядро
|
zone.objective.attack = Знищити вороже ядро
|
||||||
add = Додати...
|
add = Додати…
|
||||||
boss.health = Здоров’я босу
|
boss.health = Здоров’я босу
|
||||||
connectfail = [crimson]Помилка підключення: [accent]{0}
|
connectfail = [crimson]Помилка підключення: [accent]{0}
|
||||||
error.unreachable = Сервер не доступний.
|
error.unreachable = Сервер не доступний.
|
||||||
error.invalidaddress = Некоректна адреса.
|
error.invalidaddress = Некоректна адреса.
|
||||||
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
|
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
|
||||||
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у Вас та у володара сервера встановлена остання версія Mindustry!
|
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у вас та у володара сервера встановлена остання версія Mindustry!
|
||||||
error.alreadyconnected = Ви вже підключилися.
|
error.alreadyconnected = Ви вже підключилися.
|
||||||
error.mapnotfound = Файл мапи не знайдено
|
error.mapnotfound = Файл мапи не знайдено
|
||||||
error.io = Мережева помилка введення-виведення
|
error.io = Мережева помилка введення-виведення
|
||||||
error.any = Невідома мережева помилка
|
error.any = Невідома мережева помилка
|
||||||
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це.
|
error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
|
||||||
zone.groundZero.name = Нульова земля
|
zone.groundZero.name = Нульова земля
|
||||||
zone.desertWastes.name = Пустельні відходи
|
zone.desertWastes.name = Пустельні відходи
|
||||||
zone.craters.name = Кратери
|
zone.craters.name = Кратери
|
||||||
@@ -360,8 +402,9 @@ zone.tarFields.name = Дьогтьові поля
|
|||||||
zone.saltFlats.name = Соляні рівнини
|
zone.saltFlats.name = Соляні рівнини
|
||||||
zone.impact0078.name = Імпульс 0078
|
zone.impact0078.name = Імпульс 0078
|
||||||
zone.crags.name = Скелі
|
zone.crags.name = Скелі
|
||||||
|
zone.fungalPass.name = Грибний перевал
|
||||||
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі.
|
zone.groundZero.description = Оптимальне місце для повторних ігор. Низька ворожа загроза. Мало ресурсів. \nЗбирайте якомога більше свинцю та міді. \nЙдіть далі.
|
||||||
zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\n\Зважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
zone.frozenForest.description = Навіть тут, ближче до гір, спори поширилися. Холодна температура не може їх утримувати тут завжди.\nЗважтесь створити енергію. Побудуйте генератори внутрішнього згорання. Навчіться користуватися регенераторами.
|
||||||
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати.
|
zone.desertWastes.description = Ці відходи є величезними, непередбачуваними і перетинаються з занедбаними секторальними структурами.\nВугілля присутнє в регіоні. Спаліть його для енергії або синтезуйте у графіт.\n\n[lightgray]Це місце посадки не можна гарантувати.
|
||||||
zone.saltFlats.description = На околиці пустелі лежать соляні рівнини. У цьому місці можна знайти небагато ресурсів.\n\nТут вороги спорудили комплекс сховищ ресурсів. Викорініть їх ядро. Не залишайте нічого цінного.
|
zone.saltFlats.description = На околиці пустелі лежать соляні рівнини. У цьому місці можна знайти небагато ресурсів.\n\nТут вороги спорудили комплекс сховищ ресурсів. Викорініть їх ядро. Не залишайте нічого цінного.
|
||||||
zone.craters.description = У цьому кратері накопичилася вода, пережиток старих воєн. Відновіть місцевість. Зберіть пісок. Виплавіть метакскло. Накачайте воду, щоб охолодити турелі і бури.
|
zone.craters.description = У цьому кратері накопичилася вода, пережиток старих воєн. Відновіть місцевість. Зберіть пісок. Виплавіть метакскло. Накачайте воду, щоб охолодити турелі і бури.
|
||||||
@@ -375,13 +418,14 @@ zone.fungalPass.description = Перехідна зона між високим
|
|||||||
zone.impact0078.description = <вставити опис тут>
|
zone.impact0078.description = <вставити опис тут>
|
||||||
zone.crags.description = <вставити опис тут>
|
zone.crags.description = <вставити опис тут>
|
||||||
settings.language = Мова
|
settings.language = Мова
|
||||||
|
settings.data = Ігрові дані
|
||||||
settings.reset = Скинути за замовчуванням
|
settings.reset = Скинути за замовчуванням
|
||||||
settings.rebind = Зміна
|
settings.rebind = Зміна
|
||||||
settings.controls = Керування
|
settings.controls = Керування
|
||||||
settings.game = Гра
|
settings.game = Гра
|
||||||
settings.sound = Звук
|
settings.sound = Звук
|
||||||
settings.graphics = Графіка
|
settings.graphics = Графіка
|
||||||
settings.cleardata = Очистити дані...
|
settings.cleardata = Очистити дані…
|
||||||
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
|
||||||
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
|
||||||
settings.clearunlocks = Очистити розблоковане
|
settings.clearunlocks = Очистити розблоковане
|
||||||
@@ -396,7 +440,7 @@ attackpvponly = [scarlet]Наявне тільки у режимах атаки/
|
|||||||
blocks.input = Вхід
|
blocks.input = Вхід
|
||||||
blocks.output = Вихід
|
blocks.output = Вихід
|
||||||
blocks.booster = Прискорювач
|
blocks.booster = Прискорювач
|
||||||
block.unknown = [LIGHT_GRAY]???
|
block.unknown = [lightgray]???
|
||||||
blocks.powercapacity = Місткість енергії
|
blocks.powercapacity = Місткість енергії
|
||||||
blocks.powershot = Енергія/постріл
|
blocks.powershot = Енергія/постріл
|
||||||
blocks.damage = Шкода
|
blocks.damage = Шкода
|
||||||
@@ -418,11 +462,11 @@ blocks.speedincrease = Збільшення швидкості
|
|||||||
blocks.range = Радіус дії
|
blocks.range = Радіус дії
|
||||||
blocks.drilltier = Видобуває
|
blocks.drilltier = Видобуває
|
||||||
blocks.drillspeed = Базова швидкість буріння
|
blocks.drillspeed = Базова швидкість буріння
|
||||||
blocks.drilltierreq = Потребується кращий бур
|
|
||||||
blocks.boosteffect = Прискорювальний ефект
|
blocks.boosteffect = Прискорювальний ефект
|
||||||
blocks.maxunits = Максимальна кількість активних одиниць
|
blocks.maxunits = Максимальна кількість активних одиниць
|
||||||
blocks.health = Здоров’я
|
blocks.health = Здоров’я
|
||||||
blocks.buildtime = Час будівництва
|
blocks.buildtime = Час будівництва
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = Розкид
|
blocks.inaccuracy = Розкид
|
||||||
blocks.shots = Постріли
|
blocks.shots = Постріли
|
||||||
blocks.reload = Постріли/секунду
|
blocks.reload = Постріли/секунду
|
||||||
@@ -431,9 +475,11 @@ bar.drilltierreq = Потребується кращий бур
|
|||||||
bar.drillspeed = Швидкість буріння: {0}/с
|
bar.drillspeed = Швидкість буріння: {0}/с
|
||||||
bar.efficiency = Ефективність: {0}%
|
bar.efficiency = Ефективність: {0}%
|
||||||
bar.powerbalance = Енергія: {0}/с
|
bar.powerbalance = Енергія: {0}/с
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = Енергія: {0}
|
bar.poweramount = Енергія: {0}
|
||||||
bar.poweroutput = Вихідна енергія: {0}
|
bar.poweroutput = Вихідна енергія: {0}
|
||||||
bar.items = Предмети: {0}
|
bar.items = Предмети: {0}
|
||||||
|
bar.capacity = Місткість: {0}
|
||||||
bar.liquid = Рідина
|
bar.liquid = Рідина
|
||||||
bar.heat = Нагрівання
|
bar.heat = Нагрівання
|
||||||
bar.power = Енергія
|
bar.power = Енергія
|
||||||
@@ -474,10 +520,11 @@ setting.shadows.name = Тіні
|
|||||||
setting.linear.name = Лінійна фільтрація
|
setting.linear.name = Лінійна фільтрація
|
||||||
setting.animatedwater.name = Анімована вода
|
setting.animatedwater.name = Анімована вода
|
||||||
setting.animatedshields.name = Анімовані щити
|
setting.animatedshields.name = Анімовані щити
|
||||||
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[]
|
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
|
||||||
setting.indicators.name = Показувати у сторону ворогів та союзників
|
setting.indicators.name = Показувати у сторону ворогів та союзників
|
||||||
setting.autotarget.name = Авто-стрільба
|
setting.autotarget.name = Авто-стрільба
|
||||||
setting.keyboard.name = Миш+Керування з клавіатури
|
setting.keyboard.name = Миш+Керування з клавіатури
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = Максимальний FPS
|
setting.fpscap.name = Максимальний FPS
|
||||||
setting.fpscap.none = Необмежений
|
setting.fpscap.none = Необмежений
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -495,11 +542,11 @@ setting.sensitivity.name = Чутливість контролера
|
|||||||
setting.saveinterval.name = Інтервал збереження
|
setting.saveinterval.name = Інтервал збереження
|
||||||
setting.seconds = {0} сек.
|
setting.seconds = {0} сек.
|
||||||
setting.fullscreen.name = Повноекранний режим
|
setting.fullscreen.name = Повноекранний режим
|
||||||
setting.borderlesswindow.name = Вікно без полів[LIGHT_GRAY] (може потребувати перезапуску)
|
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
|
||||||
setting.fps.name = Показувати FPS
|
setting.fps.name = Показувати FPS
|
||||||
setting.vsync.name = Вертикальна синхронізація
|
setting.vsync.name = Вертикальна синхронізація
|
||||||
setting.lasers.name = Показувати енергію лазерів
|
setting.lasers.name = Показувати енергію лазерів
|
||||||
setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації)
|
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
|
||||||
setting.minimap.name = Показувати міні-мапу
|
setting.minimap.name = Показувати міні-мапу
|
||||||
setting.musicvol.name = Гучність музики
|
setting.musicvol.name = Гучність музики
|
||||||
setting.ambientvol.name = Звуки навколишнього середовища
|
setting.ambientvol.name = Звуки навколишнього середовища
|
||||||
@@ -507,9 +554,11 @@ setting.mutemusic.name = Заглушити музику
|
|||||||
setting.sfxvol.name = Гучність звукових ефектів
|
setting.sfxvol.name = Гучність звукових ефектів
|
||||||
setting.mutesound.name = Заглушити звук
|
setting.mutesound.name = Заглушити звук
|
||||||
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
|
||||||
|
setting.savecreate.name = Автоматичне створення збережень
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = Непрозорість чату
|
setting.chatopacity.name = Непрозорість чату
|
||||||
setting.playerchat.name = Відображати чат у грі
|
setting.playerchat.name = Відображати хмару чата над гравцями
|
||||||
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] ...
|
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
|
||||||
uiscale.cancel = Скасувати & Вийти
|
uiscale.cancel = Скасувати & Вийти
|
||||||
setting.bloom.name = Світіння
|
setting.bloom.name = Світіння
|
||||||
keybind.title = Налаштування керування
|
keybind.title = Налаштування керування
|
||||||
@@ -518,15 +567,16 @@ category.general.name = Основне
|
|||||||
category.view.name = Перегляд
|
category.view.name = Перегляд
|
||||||
category.multiplayer.name = Мережева гра
|
category.multiplayer.name = Мережева гра
|
||||||
command.attack = Атакувати
|
command.attack = Атакувати
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = Відступити
|
command.retreat = Відступити
|
||||||
command.patrol = Патрулювати
|
|
||||||
keybind.gridMode.name = Вибрати блок
|
keybind.gridMode.name = Вибрати блок
|
||||||
keybind.gridModeShift.name = Вибрати категорію
|
keybind.gridModeShift.name = Вибрати категорію
|
||||||
keybind.press = Натисніть клавішу...
|
keybind.press = Натисніть клавішу…
|
||||||
keybind.press.axis = Натисніть клавішу...
|
keybind.press.axis = Натисніть клавішу…
|
||||||
keybind.screenshot.name = Зняток мапи
|
keybind.screenshot.name = Зняток мапи
|
||||||
keybind.move_x.name = Рух по осі x
|
keybind.move_x.name = Рух по осі x
|
||||||
keybind.move_y.name = Рух по осі x
|
keybind.move_y.name = Рух по осі y
|
||||||
|
keybind.fullscreen.name = Повноекранний
|
||||||
keybind.select.name = Вибір/Постріл
|
keybind.select.name = Вибір/Постріл
|
||||||
keybind.diagonal_placement.name = Діагональне розміщення
|
keybind.diagonal_placement.name = Діагональне розміщення
|
||||||
keybind.pick.name = Вибрати блок
|
keybind.pick.name = Вибрати блок
|
||||||
@@ -534,11 +584,11 @@ keybind.break_block.name = Зламати блок
|
|||||||
keybind.deselect.name = Скасувати
|
keybind.deselect.name = Скасувати
|
||||||
keybind.shoot.name = Постріл
|
keybind.shoot.name = Постріл
|
||||||
keybind.zoom_hold.name = Керування масштабом
|
keybind.zoom_hold.name = Керування масштабом
|
||||||
keybind.zoom.name = Приблизить
|
keybind.zoom.name = Приблизити
|
||||||
keybind.menu.name = Меню
|
keybind.menu.name = Меню
|
||||||
keybind.pause.name = Пауза
|
keybind.pause.name = Пауза
|
||||||
keybind.minimap.name = Міні-мапа
|
keybind.minimap.name = Мінімапа
|
||||||
keybind.dash.name = Мчатися
|
keybind.dash.name = Прискоритися/Літати
|
||||||
keybind.chat.name = Чат
|
keybind.chat.name = Чат
|
||||||
keybind.player_list.name = Список гравців
|
keybind.player_list.name = Список гравців
|
||||||
keybind.console.name = Консоль
|
keybind.console.name = Консоль
|
||||||
@@ -547,7 +597,7 @@ keybind.toggle_menus.name = Меню перемикання
|
|||||||
keybind.chat_history_prev.name = Попередня історія чату
|
keybind.chat_history_prev.name = Попередня історія чату
|
||||||
keybind.chat_history_next.name = Наступна історія чату
|
keybind.chat_history_next.name = Наступна історія чату
|
||||||
keybind.chat_scroll.name = Прокрутка чату
|
keybind.chat_scroll.name = Прокрутка чату
|
||||||
keybind.drop_unit.name = Скинути бой. од.
|
keybind.drop_unit.name = Скинути бойову одиницю
|
||||||
keybind.zoom_minimap.name = Збільшити міні-мапу
|
keybind.zoom_minimap.name = Збільшити міні-мапу
|
||||||
mode.help.title = Опис режимів
|
mode.help.title = Опис режимів
|
||||||
mode.survival.name = Хвилі
|
mode.survival.name = Хвилі
|
||||||
@@ -558,25 +608,25 @@ mode.pvp.name = PVP
|
|||||||
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
|
||||||
mode.attack.name = Атака
|
mode.attack.name = Атака
|
||||||
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
|
||||||
mode.custom = Користувальницькі правила
|
mode.custom = Користувацькі правила
|
||||||
rules.infiniteresources = Нескінченні ресурси
|
rules.infiniteresources = Нескінченні ресурси
|
||||||
rules.wavetimer = Таймер хвиль
|
rules.wavetimer = Таймер хвиль
|
||||||
rules.waves = Хвилі
|
rules.waves = Хвилі
|
||||||
rules.attack = Режим атаки
|
rules.attack = Режим атаки
|
||||||
rules.enemyCheat = Нескінченні ресурси для ШІ
|
rules.enemyCheat = Нескінченні ресурси для ШІ
|
||||||
rules.unitdrops = Ресурс бойових одиниць
|
rules.unitdrops = Ресурс бойових одиниць
|
||||||
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойов. Од.
|
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
|
||||||
rules.unithealthmultiplier = Множник здоров’я бойов. од.
|
rules.unithealthmultiplier = Множник здоров’я бойових одиниць
|
||||||
rules.playerhealthmultiplier = Множник здоров’я гравця
|
rules.playerhealthmultiplier = Множник здоров’я гравця
|
||||||
rules.playerdamagemultiplier = Множник шкоди гравця
|
rules.playerdamagemultiplier = Множник шкоди гравця
|
||||||
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
rules.unitdamagemultiplier = Множник шкоди бойових одиниць
|
||||||
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[LIGHT_GRAY] (блоків)
|
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (блоків)
|
||||||
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec)
|
rules.respawntime = Час відродження:[lightgray] (sec)
|
||||||
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec)
|
rules.wavespacing = Інтервал хвиль:[lightgray] (sec)
|
||||||
rules.buildcostmultiplier = Множник затрат на будівництво
|
rules.buildcostmultiplier = Множник затрат на будівництво
|
||||||
rules.buildspeedmultiplier = Множник швидкості будування
|
rules.buildspeedmultiplier = Множник швидкості будування
|
||||||
rules.waitForWaveToEnd = Хвилі чекають на ворогів
|
rules.waitForWaveToEnd = Хвилі чекають на ворогів
|
||||||
rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків)
|
rules.dropzoneradius = Радіус зони висадки:[lightgray] (блоків)
|
||||||
rules.respawns = Максимальна кількість відроджень за хвилю
|
rules.respawns = Максимальна кількість відроджень за хвилю
|
||||||
rules.limitedRespawns = Обмеження відроджень
|
rules.limitedRespawns = Обмеження відроджень
|
||||||
rules.title.waves = Хвилі
|
rules.title.waves = Хвилі
|
||||||
@@ -631,24 +681,23 @@ mech.trident-ship.name = Тризубець
|
|||||||
mech.trident-ship.weapon = Бомби
|
mech.trident-ship.weapon = Бомби
|
||||||
mech.glaive-ship.name = Спис
|
mech.glaive-ship.name = Спис
|
||||||
mech.glaive-ship.weapon = Вогняний кулемет
|
mech.glaive-ship.weapon = Вогняний кулемет
|
||||||
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}%
|
item.explosiveness = [lightgray]Вибухонебезпечність: {0}%
|
||||||
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}%
|
item.flammability = [lightgray]Вогненебезпечність: {0}%
|
||||||
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}%
|
item.radioactivity = [lightgray]Радіоактивність: {0}%
|
||||||
unit.health = [LIGHT_GRAY]Здоров’я: {0}
|
unit.health = [lightgray]Здоров’я: {0}
|
||||||
unit.speed = [LIGHT_GRAY]Швидкість: {0}
|
unit.speed = [lightgray]Швидкість: {0}
|
||||||
mech.weapon = [LIGHT_GRAY]Зброя: {0}
|
mech.weapon = [lightgray]Зброя: {0}
|
||||||
mech.health = [LIGHT_GRAY]Здоров’я: {0}
|
mech.health = [lightgray]Здоров’я: {0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]Місткість елементів: {0}
|
mech.itemcapacity = [lightgray]Місткість елементів: {0}
|
||||||
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}%
|
mech.minespeed = [lightgray]Швидкість видобутку: {0}%
|
||||||
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0}
|
mech.minepower = [lightgray]Потужність видобутку: {0}
|
||||||
mech.ability = [LIGHT_GRAY]Здібність: {0}
|
mech.ability = [lightgray]Здібність: {0}
|
||||||
mech.buildspeed = [LIGHT_GRAY]Швидкість будування: {0}%
|
mech.buildspeed = [lightgray]Швидкість будування: {0}%
|
||||||
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0}
|
liquid.heatcapacity = [lightgray]Теплоємність: {0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]В’язкість: {0}
|
liquid.viscosity = [lightgray]В’язкість: {0}
|
||||||
liquid.temperature = [LIGHT_GRAY]Температура: {0}
|
liquid.temperature = [lightgray]Температура: {0}
|
||||||
block.sand-boulder.name = Sand Boulder
|
|
||||||
block.grass.name = Трава
|
|
||||||
block.sand-boulder.name = Пісочний валун
|
block.sand-boulder.name = Пісочний валун
|
||||||
|
block.grass.name = Трава
|
||||||
block.salt.name = Сіль
|
block.salt.name = Сіль
|
||||||
block.saltrocks.name = Сіляні камні
|
block.saltrocks.name = Сіляні камні
|
||||||
block.pebbles.name = Галька
|
block.pebbles.name = Галька
|
||||||
@@ -673,7 +722,7 @@ block.thruster.name = Штовхач
|
|||||||
block.kiln.name = Піч
|
block.kiln.name = Піч
|
||||||
block.graphite-press.name = Графітний прес
|
block.graphite-press.name = Графітний прес
|
||||||
block.multi-press.name = Мульти-прес
|
block.multi-press.name = Мульти-прес
|
||||||
block.constructing = {0}\n[LIGHT_GRAY](В процесі)
|
block.constructing = {0}\n[lightgray](В процесі)
|
||||||
block.spawn.name = Місце появи ворога
|
block.spawn.name = Місце появи ворога
|
||||||
block.core-shard.name = Ядро «Осколок»
|
block.core-shard.name = Ядро «Осколок»
|
||||||
block.core-foundation.name = Ядро «Штаб»
|
block.core-foundation.name = Ядро «Штаб»
|
||||||
@@ -697,10 +746,10 @@ block.ice-snow.name = Крижаний сніг
|
|||||||
block.rocks.name = Камені
|
block.rocks.name = Камені
|
||||||
block.icerocks.name = Крижані камені
|
block.icerocks.name = Крижані камені
|
||||||
block.snowrocks.name = Снігові камені
|
block.snowrocks.name = Снігові камені
|
||||||
block.dunerocks.name = Піщані Камені
|
block.dunerocks.name = Піщані камені
|
||||||
block.pine.name = Сосна
|
block.pine.name = Сосна
|
||||||
block.white-tree-dead.name = Мертве біле дерево
|
block.white-tree-dead.name = Мертве біле дерево
|
||||||
block.white-tree.name = Біле Дерево
|
block.white-tree.name = Біле дерево
|
||||||
block.spore-cluster.name = Скупчення спор
|
block.spore-cluster.name = Скупчення спор
|
||||||
block.metal-floor.name = Металевий пол 1
|
block.metal-floor.name = Металевий пол 1
|
||||||
block.metal-floor-2.name = Металевий пол 2
|
block.metal-floor-2.name = Металевий пол 2
|
||||||
@@ -735,10 +784,13 @@ block.hail.name = Град
|
|||||||
block.lancer.name = Списоносець
|
block.lancer.name = Списоносець
|
||||||
block.conveyor.name = Конвеєр
|
block.conveyor.name = Конвеєр
|
||||||
block.titanium-conveyor.name = Титановий конвеєр
|
block.titanium-conveyor.name = Титановий конвеєр
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = Перехрестя
|
block.junction.name = Перехрестя
|
||||||
block.router.name = Маршрутизатор
|
block.router.name = Маршрутизатор
|
||||||
block.distributor.name = Розподілювач
|
block.distributor.name = Розподілювач
|
||||||
block.sorter.name = Сортувальник
|
block.sorter.name = Сортувальник
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = Надмірний затвор
|
block.overflow-gate.name = Надмірний затвор
|
||||||
block.silicon-smelter.name = Кремнієвий плавильний завод
|
block.silicon-smelter.name = Кремнієвий плавильний завод
|
||||||
block.phase-weaver.name = Фазовий ткач
|
block.phase-weaver.name = Фазовий ткач
|
||||||
@@ -791,6 +843,7 @@ block.blast-mixer.name = Мішалка вибухонебезпечного з
|
|||||||
block.solar-panel.name = Сонячна панель
|
block.solar-panel.name = Сонячна панель
|
||||||
block.solar-panel-large.name = Велика сонячна панель
|
block.solar-panel-large.name = Велика сонячна панель
|
||||||
block.oil-extractor.name = Нафтова вежа
|
block.oil-extractor.name = Нафтова вежа
|
||||||
|
block.command-center.name = Командний центр
|
||||||
block.draug-factory.name = Завод дронів «Драугр»
|
block.draug-factory.name = Завод дронів «Драугр»
|
||||||
block.spirit-factory.name = Завод дронів-ремонтників «Привид»
|
block.spirit-factory.name = Завод дронів-ремонтників «Привид»
|
||||||
block.phantom-factory.name = Завод дронів-будівників «Фантом»
|
block.phantom-factory.name = Завод дронів-будівників «Фантом»
|
||||||
@@ -839,6 +892,7 @@ team.derelict.name = Залишена
|
|||||||
team.green.name = Зелена
|
team.green.name = Зелена
|
||||||
team.purple.name = Фіолетова
|
team.purple.name = Фіолетова
|
||||||
unit.spirit.name = Ремонтувальний дрон «Привид»
|
unit.spirit.name = Ремонтувальний дрон «Привид»
|
||||||
|
unit.draug.name = Draug Miner Drone
|
||||||
unit.phantom.name = Будівельний дрон «Фантом»
|
unit.phantom.name = Будівельний дрон «Фантом»
|
||||||
unit.dagger.name = Кинджал
|
unit.dagger.name = Кинджал
|
||||||
unit.crawler.name = Камікадзе
|
unit.crawler.name = Камікадзе
|
||||||
@@ -911,6 +965,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
|
|||||||
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
|
||||||
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
|
||||||
unit.revenant.description = Важкий ракетний масив.
|
unit.revenant.description = Важкий ракетний масив.
|
||||||
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
|
||||||
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
|
||||||
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
|
||||||
@@ -961,7 +1016,7 @@ block.overflow-gate.description = Комбінований розгалужув
|
|||||||
block.mass-driver.description = Кінцевий елемент транспортного блоку. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнитної катапульти на великій відстані. Для роботи потрібна енергія.
|
block.mass-driver.description = Кінцевий елемент транспортного блоку. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнитної катапульти на великій відстані. Для роботи потрібна енергія.
|
||||||
block.mechanical-pump.description = Недорогий насос з повільним виходом, але без енергоспоживання.
|
block.mechanical-pump.description = Недорогий насос з повільним виходом, але без енергоспоживання.
|
||||||
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
|
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
|
||||||
block.thermal-pump.description = Кінцевий насос.
|
block.thermal-pump.description = Найкращий насос.
|
||||||
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
|
||||||
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
|
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
|
||||||
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
|
||||||
@@ -1012,6 +1067,7 @@ block.ripple.description = Надзвичайно потужна артилер
|
|||||||
block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів.
|
block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів.
|
||||||
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
|
||||||
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій.
|
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій.
|
||||||
|
block.command-center.description = Наказує бойовим одиницям пересуватися по всій мапі.\nНаявні команди: патрулювання, атакувати вороже ядро, відступити до ядра/заводу. Якщо ворожого ядра немає, то бойові одиниці будуть патрулювати за замовчуванням, коли була застосована команда атакувати.
|
||||||
block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
|
block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
|
||||||
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
|
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
|
||||||
block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві.
|
block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві.
|
||||||
|
|||||||
@@ -10,13 +10,17 @@ link.trello.description = Trello board 上的官方计划表
|
|||||||
link.itch.io.description = PC版下载和网页版(itch.io)
|
link.itch.io.description = PC版下载和网页版(itch.io)
|
||||||
link.google-play.description = 从谷歌商店获取安卓版
|
link.google-play.description = 从谷歌商店获取安卓版
|
||||||
link.wiki.description = 官方 Mindustry 维基
|
link.wiki.description = 官方 Mindustry 维基
|
||||||
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。
|
linkfail = 打开链接失败!\n网址已经复制到剪贴板。
|
||||||
screenshot = 荧幕截图已放在 {0}
|
screenshot = 屏幕截图已放在 {0}
|
||||||
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
|
||||||
gameover = 你的核心被摧毁了!
|
gameover = 你的核心被摧毁了!
|
||||||
gameover.pvp = [accent] {0}[]队获胜!
|
gameover.pvp = [accent] {0}[]队获胜!
|
||||||
highscore = [accent]新纪录!
|
highscore = [accent]新纪录!
|
||||||
|
load.sound = 音乐加载中
|
||||||
|
load.map = 地图加载中
|
||||||
|
load.image = 图片加载中
|
||||||
|
load.content = 内容加载中
|
||||||
|
load.system = 系统加载中
|
||||||
stat.wave = 战胜的波数:[accent]{0}
|
stat.wave = 战胜的波数:[accent]{0}
|
||||||
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
|
||||||
stat.built = 建造的建筑:[accent]{0}
|
stat.built = 建造的建筑:[accent]{0}
|
||||||
@@ -24,10 +28,6 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
|
|||||||
stat.deconstructed = 拆除的建筑:[accent]{0}
|
stat.deconstructed = 拆除的建筑:[accent]{0}
|
||||||
stat.delivered = 发射的资源:
|
stat.delivered = 发射的资源:
|
||||||
stat.rank = 最终等级:[accent]{0}
|
stat.rank = 最终等级:[accent]{0}
|
||||||
|
|
||||||
placeline = 你选择了一个方块。\n你可以[accent]长按几秒钟[]并向一个方向拖动来[accent]直线放置方块[]。\n试试看吧。
|
|
||||||
removearea = 你选择了拆除模式。\n你可以[accent]长按几秒钟[]并拖动来[accent]删除矩形内的方块[]。\n试试看吧。
|
|
||||||
|
|
||||||
launcheditems = [accent]发射的资源
|
launcheditems = [accent]发射的资源
|
||||||
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
@@ -46,10 +46,20 @@ newgame = 新游戏
|
|||||||
none = <无>
|
none = <无>
|
||||||
minimap = 小地图
|
minimap = 小地图
|
||||||
close = 关闭
|
close = 关闭
|
||||||
|
website = 官网
|
||||||
quit = 退出
|
quit = 退出
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = 地图
|
maps = 地图
|
||||||
|
maps.browse = 浏览地图
|
||||||
continue = 继续
|
continue = 继续
|
||||||
maps.none = [LIGHT_GRAY]没有找到地图!
|
maps.none = [LIGHT_GRAY]没有找到地图!
|
||||||
|
invalid = 无效
|
||||||
|
preparingconfig = 正在准备配置
|
||||||
|
preparingcontent = 正在准备内容
|
||||||
|
uploadingcontent = 正在上传内容
|
||||||
|
uploadingpreviewfile = 正在上传预览文件
|
||||||
|
committingchanges = 提交更改
|
||||||
|
done = 已完成
|
||||||
about.button = 关于
|
about.button = 关于
|
||||||
name = 名字:
|
name = 名字:
|
||||||
noname = 先取一个[accent]玩家名[]。
|
noname = 先取一个[accent]玩家名[]。
|
||||||
@@ -63,25 +73,32 @@ researched = [LIGHT_GRAY]{0}己研究。
|
|||||||
players = {0} 玩家在线
|
players = {0} 玩家在线
|
||||||
players.single = {0}玩家在线
|
players.single = {0}玩家在线
|
||||||
server.closing = [accent]正在关闭服务器……
|
server.closing = [accent]正在关闭服务器……
|
||||||
server.kicked.kick = 你被踢出服务器了!
|
server.kicked.kick = 你被踢出了服务器。
|
||||||
|
server.kicked.whitelist = 你不在白名单中。
|
||||||
server.kicked.serverClose = 服务器已关闭。
|
server.kicked.serverClose = 服务器已关闭。
|
||||||
|
server.kicked.vote = 你被投票踢出了服务器。永别了。
|
||||||
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
|
||||||
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
|
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
|
||||||
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
|
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
|
||||||
|
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
|
||||||
|
server.kicked.playerLimit = 服务器已满,请等待一个空位。
|
||||||
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接!
|
||||||
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
|
||||||
server.kicked.nameEmpty = 无效的名字!
|
server.kicked.nameEmpty = 无效的名字!
|
||||||
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
|
||||||
server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。
|
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
|
||||||
server.kicked.gameover = 游戏结束!
|
server.kicked.gameover = 游戏结束!
|
||||||
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]wifi或本地网络[]下的人都应该可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了Mindustry访问本地网络。
|
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
|
||||||
join.info = 此时,可以输入[accent]服务器的IP地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都被支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过IP地址连接某个服务器,你需要向房主询问IP地址。
|
host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
|
||||||
|
join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
|
||||||
hostserver = 创建服务器
|
hostserver = 创建服务器
|
||||||
|
invitefriends = 邀请朋友
|
||||||
hostserver.mobile = 创建\n服务器
|
hostserver.mobile = 创建\n服务器
|
||||||
host = 创建
|
host = 创建
|
||||||
hosting = [accent]正在打开服务器……
|
hosting = [accent]正在打开服务器……
|
||||||
hosts.refresh = 刷新
|
hosts.refresh = 刷新
|
||||||
hosts.discovering = 正在搜索局域网服务器
|
hosts.discovering = 正在搜索局域网服务器
|
||||||
|
hosts.discovering.any = 正在搜索服务器
|
||||||
server.refreshing = 正在刷新服务器
|
server.refreshing = 正在刷新服务器
|
||||||
hosts.none = [lightgray]未发现局域网游戏!
|
hosts.none = [lightgray]未发现局域网游戏!
|
||||||
host.invalid = [scarlet]无法连接服务器。
|
host.invalid = [scarlet]无法连接服务器。
|
||||||
@@ -89,29 +106,34 @@ trace = 跟踪玩家
|
|||||||
trace.playername = 玩家名称:[accent]{0}
|
trace.playername = 玩家名称:[accent]{0}
|
||||||
trace.ip = IP 地址:[accent]{0}
|
trace.ip = IP 地址:[accent]{0}
|
||||||
trace.id = 唯一的 ID:[accent]{0}
|
trace.id = 唯一的 ID:[accent]{0}
|
||||||
trace.mobile = Mobile Client: [accent]{0}
|
trace.mobile = 移动客户端:[accent]{0}
|
||||||
trace.modclient = 定制版客户端:[accent]{0}
|
trace.modclient = 自定义客户端:[accent]{0}
|
||||||
invalidid = 无效的客户端 ID!提交一个错误报告。
|
invalidid = 无效的客户端 ID!提交一个错误报告。
|
||||||
server.bans = 黑名单
|
server.bans = 黑名单
|
||||||
server.bans.none = 没有找到被拉黑的玩家!
|
server.bans.none = 没有被拉黑的玩家!
|
||||||
server.admins = 管理员
|
server.admins = 管理员
|
||||||
server.admins.none = 没有找到管理员!
|
server.admins.none = 没有管理员!
|
||||||
server.add = 添加服务器
|
server.add = 添加服务器
|
||||||
server.delete = 你确定要删除这个服务器吗?
|
server.delete = 你确定要删除这个服务器吗?
|
||||||
server.edit = 编辑服务器
|
server.edit = 编辑服务器
|
||||||
server.outdated = [crimson]过旧的服务器![]
|
server.outdated = [crimson]服务器过旧![]
|
||||||
server.outdated.client = [crimson]过旧的客户端![]
|
server.outdated.client = [crimson]客户端过旧![]
|
||||||
server.version = [lightgray]版本:{0} {1}
|
server.version = [lightgray]版本:{0} {1}
|
||||||
server.custombuild = [yellow]定制版
|
server.custombuild = [yellow]自定义
|
||||||
confirmban = 确认拉黑这名玩家?
|
confirmban = 确认拉黑这名玩家?
|
||||||
confirmkick = 确定踢走这名玩家?
|
confirmkick = 确定踢出这名玩家?
|
||||||
|
confirmvotekick = 确定投票踢出这名玩家?
|
||||||
confirmunban = 确定取消拉黑这名玩家?
|
confirmunban = 确定取消拉黑这名玩家?
|
||||||
confirmadmin = 确定给予这名玩家管理员权限?
|
confirmadmin = 确定给予这名玩家管理员权限?
|
||||||
confirmunadmin = 确定取消这名玩家的管理员权限?
|
confirmunadmin = 确定取消这名玩家的管理员权限?
|
||||||
joingame.title = 加入游戏
|
joingame.title = 加入游戏
|
||||||
joingame.ip = 地址:
|
joingame.ip = 地址:
|
||||||
disconnect = 已断开
|
disconnect = 已断开
|
||||||
disconnect.data = 读取世界数据失败!
|
disconnect.error = 连接错误。
|
||||||
|
disconnect.closed = 连接关闭。
|
||||||
|
disconnect.timeout = 连接超时。
|
||||||
|
disconnect.data = 读取服务器数据失败!
|
||||||
|
cantconnect = 无法加入([accent]{0}[])。
|
||||||
connecting = [accent]连接中……
|
connecting = [accent]连接中……
|
||||||
connecting.data = [accent]加载中……
|
connecting.data = [accent]加载中……
|
||||||
server.port = 端口:
|
server.port = 端口:
|
||||||
@@ -137,27 +159,37 @@ save.rename = 重命名
|
|||||||
save.rename.text = 新名称:
|
save.rename.text = 新名称:
|
||||||
selectslot = 选择一个存档。
|
selectslot = 选择一个存档。
|
||||||
slot = [accent]存档位 {0}
|
slot = [accent]存档位 {0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
|
||||||
empty = < 空 >
|
empty = < 空 >
|
||||||
on = 开
|
on = 开
|
||||||
off = 关
|
off = 关
|
||||||
save.autosave = 自动保存:{0}
|
save.autosave = 自动保存:{0}
|
||||||
save.map = 地图:{0}
|
save.map = 地图:{0}
|
||||||
save.wave = 波次 {0}
|
save.wave = 波次:{0}
|
||||||
save.difficulty = 难度:{0}
|
save.mode = 模式:{0}
|
||||||
save.date = 最后保存:{0}
|
save.date = 最后保存:{0}
|
||||||
save.playtime = 游戏时间:{0}
|
save.playtime = 游戏时间:{0}
|
||||||
warning = 警告!
|
warning = 警告!
|
||||||
confirm = 确认
|
confirm = 确认
|
||||||
delete = 删除
|
delete = 删除
|
||||||
|
view.workshop = 浏览创意工坊
|
||||||
ok = 确定
|
ok = 确定
|
||||||
open = 打开
|
open = 打开
|
||||||
customize = 定制
|
customize = 自定义
|
||||||
cancel = 取消
|
cancel = 取消
|
||||||
openlink = 打开链接
|
openlink = 打开链接
|
||||||
copylink = 复制链接
|
copylink = 复制链接
|
||||||
back = 返回
|
back = 返回
|
||||||
|
data.export = 导出数据
|
||||||
|
data.import = 导入数据
|
||||||
|
data.exported = 数据已导入。
|
||||||
|
data.invalid = 非有效游戏数据。
|
||||||
|
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
|
||||||
|
classic.export = 导出老版本数据
|
||||||
|
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
|
||||||
quit.confirm = 确定退出?
|
quit.confirm = 确定退出?
|
||||||
|
quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
|
||||||
loading = [accent]加载中……
|
loading = [accent]加载中……
|
||||||
saving = [accent]保存中……
|
saving = [accent]保存中……
|
||||||
wave = [accent]波次{0}
|
wave = [accent]波次{0}
|
||||||
@@ -172,12 +204,17 @@ saveimage = 保存图片
|
|||||||
unknown = 未知
|
unknown = 未知
|
||||||
custom = 自定义
|
custom = 自定义
|
||||||
builtin = 内建的
|
builtin = 内建的
|
||||||
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法取消!
|
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
|
||||||
map.random = [accent]随机地图
|
map.random = [accent]随机地图
|
||||||
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。
|
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
|
||||||
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。
|
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌方[]的核心。
|
||||||
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]红色[]的核心。
|
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌方[]的核心。
|
||||||
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
map.invalid = 地图载入错误:地图文件可能已经损坏。
|
||||||
|
map.publish.error = 地图上传错误:{0}
|
||||||
|
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
|
||||||
|
eula = Steam 最终用户许可协议
|
||||||
|
map.publish = 地图已上传。
|
||||||
|
map.publishing = [accent]地图上传中……
|
||||||
editor.brush = 笔刷
|
editor.brush = 笔刷
|
||||||
editor.openin = 在编辑器中打开
|
editor.openin = 在编辑器中打开
|
||||||
editor.oregen = 矿石的生成
|
editor.oregen = 矿石的生成
|
||||||
@@ -185,14 +222,17 @@ editor.oregen.info = 矿石的生成:
|
|||||||
editor.mapinfo = 地图信息
|
editor.mapinfo = 地图信息
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
|
editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。
|
||||||
editor.waves = 波数:
|
editor.waves = 波数:
|
||||||
editor.rules = 规则:
|
editor.rules = 规则:
|
||||||
editor.generation = 筛选器:
|
editor.generation = 筛选器:
|
||||||
editor.ingame = 游戏内编辑
|
editor.ingame = 游戏内编辑
|
||||||
|
editor.publish.workshop = 上传到创意工坊
|
||||||
editor.newmap = 新地图
|
editor.newmap = 新地图
|
||||||
|
workshop = 创意工坊
|
||||||
waves.title = 波数
|
waves.title = 波数
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = <永不>
|
waves.never = < 无限 >
|
||||||
waves.every = 每
|
waves.every = 每
|
||||||
waves.waves = 波
|
waves.waves = 波
|
||||||
waves.perspawn = 每次生成
|
waves.perspawn = 每次生成
|
||||||
@@ -206,6 +246,7 @@ waves.invalid = 剪贴板中无效的波次信息。
|
|||||||
waves.copied = 波次信息已复制。
|
waves.copied = 波次信息已复制。
|
||||||
waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
|
waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
|
||||||
editor.default = [LIGHT_GRAY]<默认>
|
editor.default = [LIGHT_GRAY]<默认>
|
||||||
|
details = 详情……
|
||||||
edit = 编辑……
|
edit = 编辑……
|
||||||
editor.name = 名称:
|
editor.name = 名称:
|
||||||
editor.spawn = 生成单位
|
editor.spawn = 生成单位
|
||||||
@@ -215,8 +256,9 @@ editor.errorload = 读取文件时出现错误:\n[accent]{0}
|
|||||||
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
editor.errorsave = 保存文件时出现错误:\n[accent]{0}
|
||||||
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
|
||||||
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
|
||||||
|
editor.errornot = 这不是地图文件。
|
||||||
editor.errorheader = 此地图文件已失效或损坏。
|
editor.errorheader = 此地图文件已失效或损坏。
|
||||||
editor.errorname = 地图没有被定义的名称。
|
editor.errorname = 地图没有被定义的名称。你是否在尝试加载存档文件?
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
editor.randomize = 随机化
|
editor.randomize = 随机化
|
||||||
editor.apply = 应用
|
editor.apply = 应用
|
||||||
@@ -227,7 +269,7 @@ editor.savemap = 保存地图
|
|||||||
editor.saved = 已保存!
|
editor.saved = 已保存!
|
||||||
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
|
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
|
||||||
editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。
|
||||||
editor.import.exists = [scarlet]无法导入:[]名为‘{0}’的内建地图已存在!
|
editor.import.exists = [scarlet]无法导入:[]名为‘{0}’的内建地图已存在!
|
||||||
editor.import = 导入……
|
editor.import = 导入……
|
||||||
editor.importmap = 导入地图
|
editor.importmap = 导入地图
|
||||||
editor.importmap.description = 导入一个已经存在的地图
|
editor.importmap.description = 导入一个已经存在的地图
|
||||||
@@ -247,8 +289,8 @@ editor.resizemap = 调整地图大小
|
|||||||
editor.mapname = 地图名称:
|
editor.mapname = 地图名称:
|
||||||
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
|
||||||
|
editor.exists = 已经存在同名地图。
|
||||||
editor.selectmap = 选择一个地图加载:
|
editor.selectmap = 选择一个地图加载:
|
||||||
|
|
||||||
toolmode.replace = 替换
|
toolmode.replace = 替换
|
||||||
toolmode.replace.description = 仅在实心块上绘制。
|
toolmode.replace.description = 仅在实心块上绘制。
|
||||||
toolmode.replaceall = 全部替换
|
toolmode.replaceall = 全部替换
|
||||||
@@ -263,44 +305,43 @@ toolmode.fillteams = 填充团队
|
|||||||
toolmode.fillteams.description = 填充团队而不是方块。
|
toolmode.fillteams.description = 填充团队而不是方块。
|
||||||
toolmode.drawteams = 绘制团队
|
toolmode.drawteams = 绘制团队
|
||||||
toolmode.drawteams.description = 绘制团队而不是方块。
|
toolmode.drawteams.description = 绘制团队而不是方块。
|
||||||
|
|
||||||
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
|
||||||
filter.distort = Distort
|
filter.distort = 扭曲程度
|
||||||
filter.noise = Noise
|
filter.noise = 波动程度
|
||||||
filter.median = Median
|
filter.median = 平均数
|
||||||
filter.blend = Blend
|
filter.oremedian = 矿石平均数
|
||||||
filter.defaultores = Default Ores
|
filter.blend = 混合程度
|
||||||
filter.ore = Ore
|
filter.defaultores = 默认矿石
|
||||||
filter.rivernoise = River Noise
|
filter.ore = 矿石
|
||||||
filter.mirror = Mirror
|
filter.rivernoise = 河流波动程度
|
||||||
filter.clear = Clear
|
filter.mirror = 镜像
|
||||||
filter.option.ignore = Ignore
|
filter.clear = 清理
|
||||||
filter.scatter = Scatter
|
filter.option.ignore = 忽略
|
||||||
filter.terrain = Terrain
|
filter.scatter = 分散程度
|
||||||
filter.option.scale = Scale
|
filter.terrain = 地形
|
||||||
filter.option.chance = Chance
|
filter.option.scale = 规模大小
|
||||||
filter.option.mag = Magnitude
|
filter.option.chance = 几率大小
|
||||||
filter.option.threshold = Threshold
|
filter.option.mag = 巨大程度
|
||||||
filter.option.circle-scale = Circle Scale
|
filter.option.threshold = 最大阈值
|
||||||
filter.option.octaves = Octaves
|
filter.option.circle-scale = 圆规模
|
||||||
filter.option.falloff = Falloff
|
filter.option.octaves = 递增
|
||||||
filter.option.angle = Angle
|
filter.option.falloff = 递减
|
||||||
filter.option.block = Block
|
filter.option.angle = 角度大小
|
||||||
filter.option.floor = Floor
|
filter.option.block = 方块
|
||||||
filter.option.flooronto = Target Floor
|
filter.option.floor = 地面
|
||||||
filter.option.wall = Wall
|
filter.option.flooronto = 地面目标
|
||||||
filter.option.ore = Ore
|
filter.option.wall = 墙
|
||||||
filter.option.floor2 = Secondary Floor
|
filter.option.ore = 矿石
|
||||||
filter.option.threshold2 = Secondary Threshold
|
filter.option.floor2 = 二重地面
|
||||||
filter.option.radius = Radius
|
filter.option.threshold2 = 二重阈值
|
||||||
filter.option.percentile = Percentile
|
filter.option.radius = 半径大小
|
||||||
|
filter.option.percentile = 百分比
|
||||||
width = 宽度:
|
width = 宽度:
|
||||||
height = 高度:
|
height = 高度:
|
||||||
menu = 菜单
|
menu = 菜单
|
||||||
play = 开始游戏
|
play = 开始游戏
|
||||||
load = 载入游戏
|
|
||||||
campaign = 战役模式
|
campaign = 战役模式
|
||||||
|
load = 载入游戏
|
||||||
save = 保存
|
save = 保存
|
||||||
fps = FPS:{0}
|
fps = FPS:{0}
|
||||||
tps = TPS:{0}
|
tps = TPS:{0}
|
||||||
@@ -308,13 +349,13 @@ ping = 延迟:{0}毫秒
|
|||||||
language.restart = 为了使语言设置生效请重启游戏。
|
language.restart = 为了使语言设置生效请重启游戏。
|
||||||
settings = 设置
|
settings = 设置
|
||||||
tutorial = 教程
|
tutorial = 教程
|
||||||
|
tutorial.retake = 重新游玩教程
|
||||||
editor = 编辑器
|
editor = 编辑器
|
||||||
mapeditor = 地图编辑器
|
mapeditor = 地图编辑器
|
||||||
donate = 打赏
|
donate = 打赏
|
||||||
|
|
||||||
abandon = 放弃
|
abandon = 放弃
|
||||||
abandon.text = 这个区域和它的所有资源会被敌人重置。
|
abandon.text = 这个区域及其资源会被敌人重置。
|
||||||
locked = 已被锁定
|
locked = 已锁定
|
||||||
complete = [LIGHT_GRAY]完成:
|
complete = [LIGHT_GRAY]完成:
|
||||||
zone.requirement = 在{1}中达到{0}波
|
zone.requirement = 在{1}中达到{0}波
|
||||||
resume = 暂停:\n[LIGHT_GRAY]{0}
|
resume = 暂停:\n[LIGHT_GRAY]{0}
|
||||||
@@ -322,11 +363,13 @@ bestwave = [LIGHT_GRAY]最高波次:{0}
|
|||||||
launch = < 发射 >
|
launch = < 发射 >
|
||||||
launch.title = 发射成功
|
launch.title = 发射成功
|
||||||
launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
|
launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
|
||||||
launch.unable = [scarlet]发射失败。[]敌人未被全部消灭。
|
launch.unable2 = [scarlet]无法发射[]
|
||||||
launch.confirm = 您将发射核心中所有资源。\n此地图将被重置。
|
launch.confirm = 您将发射核心中所有资源。\n此地图将重置。
|
||||||
|
launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
|
||||||
uncover = 解锁
|
uncover = 解锁
|
||||||
configure = 设定发射资源数量
|
configure = 设定发射资源数量
|
||||||
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
|
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才能设定发射资源。
|
||||||
|
configure.invalid = 数量必须是0到{0}之间的数字。
|
||||||
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
|
||||||
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
|
||||||
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
|
||||||
@@ -336,7 +379,6 @@ zone.objective.survival = 生存
|
|||||||
zone.objective.attack = 摧毁敌方核心
|
zone.objective.attack = 摧毁敌方核心
|
||||||
add = 添加……
|
add = 添加……
|
||||||
boss.health = BOSS 生命值
|
boss.health = BOSS 生命值
|
||||||
|
|
||||||
connectfail = [crimson]服务器连接失败:[accent]{0}
|
connectfail = [crimson]服务器连接失败:[accent]{0}
|
||||||
error.unreachable = 服务器无法访问。
|
error.unreachable = 服务器无法访问。
|
||||||
error.invalidaddress = 地址无效。
|
error.invalidaddress = 地址无效。
|
||||||
@@ -347,36 +389,36 @@ error.mapnotfound = 找不到地图文件!
|
|||||||
error.io = 网络 I/O 错误。
|
error.io = 网络 I/O 错误。
|
||||||
error.any = 未知网络错误。
|
error.any = 未知网络错误。
|
||||||
error.bloom = 未能初始化特效。\n您的设备可能不支持它。
|
error.bloom = 未能初始化特效。\n您的设备可能不支持它。
|
||||||
|
|
||||||
zone.groundZero.name = 零号地区
|
zone.groundZero.name = 零号地区
|
||||||
zone.desertWastes.name = 沙漠废物
|
zone.desertWastes.name = 荒芜沙漠
|
||||||
zone.craters.name = 陨石带
|
zone.craters.name = 陨石带
|
||||||
zone.frozenForest.name = 冰冻森林
|
zone.frozenForest.name = 冰冻森林
|
||||||
zone.ruinousShores.name = 毁灭海岸
|
zone.ruinousShores.name = 遗迹海岸
|
||||||
zone.stainedMountains.name = 绵延群山
|
zone.stainedMountains.name = 绵延群山
|
||||||
zone.desolateRift.name = 荒芜裂谷
|
zone.desolateRift.name = 荒芜裂谷
|
||||||
zone.nuclearComplex.name = 核裂变
|
zone.nuclearComplex.name = 核裂阵
|
||||||
zone.overgrowth.name = 增生区
|
zone.overgrowth.name = 增生区
|
||||||
zone.tarFields.name = 石油田
|
zone.tarFields.name = 石油田
|
||||||
zone.saltFlats.name = 盐碱荒滩
|
zone.saltFlats.name = 盐碱荒滩
|
||||||
zone.impact0078.name = 0078号冲击
|
zone.impact0078.name = 0078号冲击
|
||||||
zone.crags.name = 悬崖
|
zone.crags.name = 悬崖
|
||||||
|
zone.fungalPass.name = 真菌通道
|
||||||
zone.groundZero.description = 重新开始的最佳位置。敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
|
||||||
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
|
||||||
zone.desertWastes.description = 这些废物是巨大的,不可预测的,并且与废弃的结构交错在一起。燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
|
||||||
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。根除他们的核心。不要留下任何东西。
|
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
|
||||||
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水冷却炮塔和钻头。
|
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
|
||||||
zone.ruinousShores.description = 穿过荒地,就是海岸线。曾经这个地方安置了一个海岸防御阵列。现在剩下的不多了,只有最基本的防御结构仍然毫发无损,其他一切都被销毁了。\n继续向外扩展。继续研究科技。
|
zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
|
||||||
zone.stainedMountains.description = 在更远的内陆地区是山脉,但没有被孢子污染。\n在这一地区分布着丰富的钛。学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛,学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
|
||||||
zone.overgrowth.description = 这个地区生长过度,靠近孢子的来源。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
|
||||||
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用焦油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
|
||||||
zone.desolateRift.description = 非常危险的区域。资源丰富但空间小。破坏风险高。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
|
||||||
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[浅灰色]研究钍及其多种用途。\n\n敌人在这里大量存在,不断侦察入侵者。
|
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
|
||||||
|
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
|
||||||
zone.impact0078.description = <在此处插入说明>
|
zone.impact0078.description = <在此处插入说明>
|
||||||
zone.crags.description = <在此处插入说明>
|
zone.crags.description = <在此处插入说明>
|
||||||
|
|
||||||
settings.language = 语言
|
settings.language = 语言
|
||||||
|
settings.data = 游戏数据
|
||||||
settings.reset = 恢复默认
|
settings.reset = 恢复默认
|
||||||
settings.rebind = 重新绑定
|
settings.rebind = 重新绑定
|
||||||
settings.controls = 控制
|
settings.controls = 控制
|
||||||
@@ -424,23 +466,25 @@ blocks.boosteffect = 加成影响
|
|||||||
blocks.maxunits = 最大单位数量
|
blocks.maxunits = 最大单位数量
|
||||||
blocks.health = 生命值
|
blocks.health = 生命值
|
||||||
blocks.buildtime = 建造时间
|
blocks.buildtime = 建造时间
|
||||||
|
blocks.buildcost = 建造花费
|
||||||
blocks.inaccuracy = 误差
|
blocks.inaccuracy = 误差
|
||||||
blocks.shots = 发射数
|
blocks.shots = 每秒发射数
|
||||||
blocks.reload = 重新装弹
|
blocks.reload = 重新装弹
|
||||||
blocks.ammo = 子弹
|
blocks.ammo = 子弹
|
||||||
|
bar.drilltierreq = 需要更好的钻头
|
||||||
bar.drillspeed = 挖掘速度:{0}/s
|
bar.drillspeed = 挖掘速度:{0}/s
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
bar.powerbalance = 能量:{0}
|
bar.powerbalance = 能量:{0}/秒
|
||||||
|
bar.powerstored = 储能:{0}/{1}
|
||||||
bar.poweramount = 能量:{0}
|
bar.poweramount = 能量:{0}
|
||||||
bar.poweroutput = 能量输出:{0}
|
bar.poweroutput = 能量输出:{0}
|
||||||
bar.items = 物体:{0}
|
bar.items = 物体:{0}
|
||||||
|
bar.capacity = 容量:{0}
|
||||||
bar.liquid = 液体
|
bar.liquid = 液体
|
||||||
bar.heat = 热量
|
bar.heat = 热量
|
||||||
bar.power = 电力
|
bar.power = 电力
|
||||||
bar.progress = 制造进度
|
bar.progress = 制造进度
|
||||||
bar.spawned = 单位数量:{0}/{1}
|
bar.spawned = 单位数量:{0}/{1}
|
||||||
|
|
||||||
bullet.damage = [stat]{0}[lightgray] 伤害
|
bullet.damage = [stat]{0}[lightgray] 伤害
|
||||||
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
|
||||||
bullet.incendiary = [stat] 燃烧
|
bullet.incendiary = [stat] 燃烧
|
||||||
@@ -452,7 +496,6 @@ bullet.freezing = [stat] 冰冻
|
|||||||
bullet.tarred = [stat] 减速
|
bullet.tarred = [stat] 减速
|
||||||
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
|
bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
|
||||||
bullet.reload = [stat]{0}[lightgray]x 装弹
|
bullet.reload = [stat]{0}[lightgray]x 装弹
|
||||||
|
|
||||||
unit.blocks = 方块
|
unit.blocks = 方块
|
||||||
unit.powersecond = 能量单位/秒
|
unit.powersecond = 能量单位/秒
|
||||||
unit.liquidsecond = 液体单位/秒
|
unit.liquidsecond = 液体单位/秒
|
||||||
@@ -474,13 +517,14 @@ category.shooting = 发射
|
|||||||
category.optional = 可选的增强物品
|
category.optional = 可选的增强物品
|
||||||
setting.landscape.name = 锁定横屏
|
setting.landscape.name = 锁定横屏
|
||||||
setting.shadows.name = 影子
|
setting.shadows.name = 影子
|
||||||
setting.linear.name = 线性滤波
|
setting.linear.name = 抗锯齿
|
||||||
setting.animatedwater.name = 流动的水
|
setting.animatedwater.name = 流动的水
|
||||||
setting.animatedshields.name = 动态画面
|
setting.animatedshields.name = 动态画面
|
||||||
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
|
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
|
||||||
setting.indicators.name = 队友指示器
|
setting.indicators.name = 队友指示器
|
||||||
setting.autotarget.name = 自动射击
|
setting.autotarget.name = 自动射击
|
||||||
setting.keyboard.name = 鼠标+键盘操控
|
setting.keyboard.name = 鼠标+键盘操控
|
||||||
|
setting.touchscreen.name = 触屏操控
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 无
|
setting.fpscap.none = 无
|
||||||
setting.fpscap.text = {0} FPS
|
setting.fpscap.text = {0} FPS
|
||||||
@@ -498,17 +542,20 @@ setting.sensitivity.name = 控制器灵敏度
|
|||||||
setting.saveinterval.name = 自动保存间隔
|
setting.saveinterval.name = 自动保存间隔
|
||||||
setting.seconds = {0} 秒
|
setting.seconds = {0} 秒
|
||||||
setting.fullscreen.name = 全屏
|
setting.fullscreen.name = 全屏
|
||||||
setting.borderlesswindow.name = 全屏化[LIGHT_GRAY] (可能需要重启)
|
setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
|
||||||
setting.fps.name = 显示 FPS
|
setting.fps.name = 显示 FPS
|
||||||
setting.vsync.name = 帧同步
|
setting.vsync.name = 垂直同步
|
||||||
setting.lasers.name = 显示能量射线
|
setting.lasers.name = 显示能量射线
|
||||||
setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能)
|
setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
|
||||||
setting.minimap.name = 显示小地图
|
setting.minimap.name = 显示小地图
|
||||||
setting.musicvol.name = 音乐音量
|
setting.musicvol.name = 音乐音量
|
||||||
|
setting.ambientvol.name = 环境体积
|
||||||
setting.mutemusic.name = 静音
|
setting.mutemusic.name = 静音
|
||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 静音
|
setting.mutesound.name = 静音
|
||||||
setting.crashreport.name = 发送匿名崩溃报告
|
setting.crashreport.name = 发送匿名崩溃报告
|
||||||
|
setting.savecreate.name = 自动创建存档
|
||||||
|
setting.publichost.name = 公共游戏旁观
|
||||||
setting.chatopacity.name = 聊天界面透明度
|
setting.chatopacity.name = 聊天界面透明度
|
||||||
setting.playerchat.name = 显示游戏内聊天界面
|
setting.playerchat.name = 显示游戏内聊天界面
|
||||||
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
|
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
|
||||||
@@ -520,8 +567,8 @@ category.general.name = 普通
|
|||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
command.attack = 攻击
|
command.attack = 攻击
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = 撤退
|
command.retreat = 撤退
|
||||||
command.patrol = 巡逻
|
|
||||||
keybind.gridMode.name = 选择块
|
keybind.gridMode.name = 选择块
|
||||||
keybind.gridModeShift.name = 选择类别
|
keybind.gridModeShift.name = 选择类别
|
||||||
keybind.press = 按一下键……
|
keybind.press = 按一下键……
|
||||||
@@ -529,7 +576,8 @@ keybind.press.axis = 按一下轴或键……
|
|||||||
keybind.screenshot.name = 地图截图
|
keybind.screenshot.name = 地图截图
|
||||||
keybind.move_x.name = 水平移动
|
keybind.move_x.name = 水平移动
|
||||||
keybind.move_y.name = 垂直移动
|
keybind.move_y.name = 垂直移动
|
||||||
keybind.select.name = 选择
|
keybind.fullscreen.name = 切换全屏
|
||||||
|
keybind.select.name = 选择/射击
|
||||||
keybind.diagonal_placement.name = 自动铺设
|
keybind.diagonal_placement.name = 自动铺设
|
||||||
keybind.pick.name = 选择方块
|
keybind.pick.name = 选择方块
|
||||||
keybind.break_block.name = 破坏方块
|
keybind.break_block.name = 破坏方块
|
||||||
@@ -561,7 +609,6 @@ mode.pvp.description = 和本地玩家对战。
|
|||||||
mode.attack.name = 攻击
|
mode.attack.name = 攻击
|
||||||
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。
|
||||||
mode.custom = 自定义模式
|
mode.custom = 自定义模式
|
||||||
|
|
||||||
rules.infiniteresources = 无限资源
|
rules.infiniteresources = 无限资源
|
||||||
rules.wavetimer = 波次计时器
|
rules.wavetimer = 波次计时器
|
||||||
rules.waves = 波次
|
rules.waves = 波次
|
||||||
@@ -579,7 +626,7 @@ rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
|
|||||||
rules.buildcostmultiplier = 建设花费倍数
|
rules.buildcostmultiplier = 建设花费倍数
|
||||||
rules.buildspeedmultiplier = 建设时间倍数
|
rules.buildspeedmultiplier = 建设时间倍数
|
||||||
rules.waitForWaveToEnd = 等待敌人时间
|
rules.waitForWaveToEnd = 等待敌人时间
|
||||||
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY] (格)
|
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
|
||||||
rules.respawns = 每波最大重生次数
|
rules.respawns = 每波最大重生次数
|
||||||
rules.limitedRespawns = 重生限制次数
|
rules.limitedRespawns = 重生限制次数
|
||||||
rules.title.waves = 波次
|
rules.title.waves = 波次
|
||||||
@@ -588,7 +635,6 @@ rules.title.resourcesbuilding = 资源和建造
|
|||||||
rules.title.player = 玩家
|
rules.title.player = 玩家
|
||||||
rules.title.enemy = 敌人
|
rules.title.enemy = 敌人
|
||||||
rules.title.unit = 单位
|
rules.title.unit = 单位
|
||||||
|
|
||||||
content.item.name = 物品
|
content.item.name = 物品
|
||||||
content.liquid.name = 液体
|
content.liquid.name = 液体
|
||||||
content.unit.name = 部队
|
content.unit.name = 部队
|
||||||
@@ -639,7 +685,7 @@ item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
|
|||||||
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
item.flammability = [LIGHT_GRAY]易燃性:{0}
|
||||||
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
item.radioactivity = [LIGHT_GRAY]放射性:{0}
|
||||||
unit.health = [LIGHT_GRAY]生命值:{0}
|
unit.health = [LIGHT_GRAY]生命值:{0}
|
||||||
unit.speed = [LIGHT_GRAY]速度:{0}有
|
unit.speed = [LIGHT_GRAY]速度:{0}
|
||||||
mech.weapon = [LIGHT_GRAY]武器:{0}
|
mech.weapon = [LIGHT_GRAY]武器:{0}
|
||||||
mech.health = [LIGHT_GRAY]生命值:{0}
|
mech.health = [LIGHT_GRAY]生命值:{0}
|
||||||
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
|
||||||
@@ -650,7 +696,6 @@ mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
|
|||||||
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
|
||||||
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
liquid.viscosity = [LIGHT_GRAY]粘度:{0}
|
||||||
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
liquid.temperature = [LIGHT_GRAY]温度:{0}
|
||||||
|
|
||||||
block.sand-boulder.name = 沙砂巨石
|
block.sand-boulder.name = 沙砂巨石
|
||||||
block.grass.name = 草地
|
block.grass.name = 草地
|
||||||
block.salt.name = 盐碱地
|
block.salt.name = 盐碱地
|
||||||
@@ -706,10 +751,10 @@ block.pine.name = 松树
|
|||||||
block.white-tree-dead.name = 枯萎的白树
|
block.white-tree-dead.name = 枯萎的白树
|
||||||
block.white-tree.name = 白树
|
block.white-tree.name = 白树
|
||||||
block.spore-cluster.name = 孢子簇
|
block.spore-cluster.name = 孢子簇
|
||||||
block.metal-floor.name = 金属地板
|
block.metal-floor.name = 金属地板1
|
||||||
block.metal-floor-2.name = 金属地板2
|
block.metal-floor-2.name = 金属地板2
|
||||||
block.metal-floor-3.name = 金属地板3
|
block.metal-floor-3.name = 金属地板3
|
||||||
block.metal-floor-5.name = 金属地板5
|
block.metal-floor-5.name = 金属地板4
|
||||||
block.metal-floor-damaged.name = 损坏的金属地板
|
block.metal-floor-damaged.name = 损坏的金属地板
|
||||||
block.dark-panel-1.name = 暗面板1
|
block.dark-panel-1.name = 暗面板1
|
||||||
block.dark-panel-2.name = 暗面板2
|
block.dark-panel-2.name = 暗面板2
|
||||||
@@ -739,10 +784,13 @@ block.hail.name = 冰雹炮
|
|||||||
block.lancer.name = 蓝瑟炮
|
block.lancer.name = 蓝瑟炮
|
||||||
block.conveyor.name = 传送带
|
block.conveyor.name = 传送带
|
||||||
block.titanium-conveyor.name = 钛传送带
|
block.titanium-conveyor.name = 钛传送带
|
||||||
|
block.armored-conveyor.name = 装甲传送带
|
||||||
|
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
|
||||||
block.junction.name = 连接点
|
block.junction.name = 连接点
|
||||||
block.router.name = 路由器
|
block.router.name = 路由器
|
||||||
block.distributor.name = 分配器
|
block.distributor.name = 分配器
|
||||||
block.sorter.name = 分类器
|
block.sorter.name = 分类器
|
||||||
|
block.message.name = 信息
|
||||||
block.overflow-gate.name = 溢流门
|
block.overflow-gate.name = 溢流门
|
||||||
block.silicon-smelter.name = 硅冶炼厂
|
block.silicon-smelter.name = 硅冶炼厂
|
||||||
block.phase-weaver.name = 相织布编织器
|
block.phase-weaver.name = 相织布编织器
|
||||||
@@ -787,7 +835,7 @@ block.wave.name = 波浪
|
|||||||
block.swarmer.name = 蜂群
|
block.swarmer.name = 蜂群
|
||||||
block.salvo.name = 齐射炮
|
block.salvo.name = 齐射炮
|
||||||
block.ripple.name = 浪涌
|
block.ripple.name = 浪涌
|
||||||
block.phase-conveyor.name = 相织布传送带
|
block.phase-conveyor.name = 相织布传送带桥
|
||||||
block.bridge-conveyor.name = 传送带桥
|
block.bridge-conveyor.name = 传送带桥
|
||||||
block.plastanium-compressor.name = 塑钢压缩机
|
block.plastanium-compressor.name = 塑钢压缩机
|
||||||
block.pyratite-mixer.name = 硫混合器
|
block.pyratite-mixer.name = 硫混合器
|
||||||
@@ -795,6 +843,7 @@ block.blast-mixer.name = 爆炸混合器
|
|||||||
block.solar-panel.name = 太阳能电池
|
block.solar-panel.name = 太阳能电池
|
||||||
block.solar-panel-large.name = 大型太阳能电池
|
block.solar-panel-large.name = 大型太阳能电池
|
||||||
block.oil-extractor.name = 石油钻井
|
block.oil-extractor.name = 石油钻井
|
||||||
|
block.command-center.name = 指挥中心
|
||||||
block.draug-factory.name = 德鲁格采矿机工厂
|
block.draug-factory.name = 德鲁格采矿机工厂
|
||||||
block.spirit-factory.name = 幽灵修理机工厂
|
block.spirit-factory.name = 幽灵修理机工厂
|
||||||
block.phantom-factory.name = 鬼怪建造机工厂
|
block.phantom-factory.name = 鬼怪建造机工厂
|
||||||
@@ -807,7 +856,7 @@ block.fortress-factory.name = 堡垒机甲工厂
|
|||||||
block.revenant-factory.name = 亡魂战机工厂
|
block.revenant-factory.name = 亡魂战机工厂
|
||||||
block.repair-point.name = 维修点
|
block.repair-point.name = 维修点
|
||||||
block.pulse-conduit.name = 脉冲导管
|
block.pulse-conduit.name = 脉冲导管
|
||||||
block.phase-conduit.name = 相织布导管
|
block.phase-conduit.name = 相织布导管桥
|
||||||
block.liquid-router.name = 液体路由器
|
block.liquid-router.name = 液体路由器
|
||||||
block.liquid-tank.name = 储液罐
|
block.liquid-tank.name = 储液罐
|
||||||
block.liquid-junction.name = 液体连接点
|
block.liquid-junction.name = 液体连接点
|
||||||
@@ -825,7 +874,7 @@ block.surge-wall.name = 波动墙
|
|||||||
block.surge-wall-large.name = 大型波动墙
|
block.surge-wall-large.name = 大型波动墙
|
||||||
block.cyclone.name = 气旋炮
|
block.cyclone.name = 气旋炮
|
||||||
block.fuse.name = 融合炮
|
block.fuse.name = 融合炮
|
||||||
block.shock-mine.name = 休克地雷
|
block.shock-mine.name = 脉冲地雷
|
||||||
block.overdrive-projector.name = 超速投影器
|
block.overdrive-projector.name = 超速投影器
|
||||||
block.force-projector.name = 力墙投影器
|
block.force-projector.name = 力墙投影器
|
||||||
block.arc.name = 电弧
|
block.arc.name = 电弧
|
||||||
@@ -835,14 +884,15 @@ block.meltdown.name = 熔毁
|
|||||||
block.container.name = 容器
|
block.container.name = 容器
|
||||||
block.launch-pad.name = 发射台
|
block.launch-pad.name = 发射台
|
||||||
block.launch-pad-large.name = 大型发射台
|
block.launch-pad-large.name = 大型发射台
|
||||||
team.blue.name = 蓝
|
team.blue.name = 胖次蓝
|
||||||
team.red.name = 红
|
team.crux.name = 姨妈红
|
||||||
team.orange.name = 橙
|
team.sharded.name = 哲学黄
|
||||||
team.none.name = 灰
|
team.orange.name = 太阳橙
|
||||||
team.green.name = 绿
|
team.derelict.name = 高冷灰
|
||||||
team.purple.name = 紫
|
team.green.name = 原谅绿
|
||||||
unit.draug.name = 德鲁格采矿机
|
team.purple.name = 基佬紫
|
||||||
unit.spirit.name = 幽灵修理机
|
unit.spirit.name = 幽灵修理机
|
||||||
|
unit.draug.name = 德鲁格采矿机
|
||||||
unit.phantom.name = 鬼怪建造机
|
unit.phantom.name = 鬼怪建造机
|
||||||
unit.dagger.name = 尖刀
|
unit.dagger.name = 尖刀
|
||||||
unit.crawler.name = 爬行者
|
unit.crawler.name = 爬行者
|
||||||
@@ -856,30 +906,28 @@ unit.chaos-array.name = 混沌者
|
|||||||
unit.eradicator.name = 根除者
|
unit.eradicator.name = 根除者
|
||||||
unit.lich.name = 尸鬼
|
unit.lich.name = 尸鬼
|
||||||
unit.reaper.name = 死神
|
unit.reaper.name = 死神
|
||||||
tutorial.begin = 你的任务是消灭[LIGHT_GRAY] 敌人 [].\n\n首先开始[accent] 采集铜矿 []。点击核心附近的铜矿开始。
|
tutorial.next = [lightgray]<点击以继续>
|
||||||
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧.
|
tutorial.intro = 你进入了[scarlet] Mindustry 教程[]。\n[accent]采集铜矿[]以开始。点击附近的一处铜矿。\n\n[accent]{0}/{1} 铜
|
||||||
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心.
|
tutorial.drill = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n放一个在铜矿上吧。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。
|
||||||
tutorial.morecopper = 需要更多的铜.\n\n手动采矿或者放更多的钻头吧.
|
tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点击将其放在铜矿上,点击[accent]对号[]来确定。\n点击[accent]叉号[]来取消。
|
||||||
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY] 敌人[].\n请在你核心附近造一个双人炮塔.
|
tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
|
||||||
tutorial.drillturret = 双人炮塔需要[accent] 铜质弹药 []来射击.\n可以放一个钻头在炮塔附近供应铜.
|
tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。
|
||||||
tutorial.waves = [LIGHT_GRAY]敌人[] 来了.\n\n保护基地,防御2波攻击. 造更多的炮塔.
|
tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
|
||||||
tutorial.lead = 有更多的矿可用. 探索和采集[accent] 铅[].\n\n按住你的采矿单位拖放到核心来传送资源.
|
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在核心附近造一个双管炮。
|
||||||
tutorial.smelter = 铜和铅是弱金属.\n超级[accent] 致密合金[] 可以从冶炼厂生产.\n\n造一个吧.
|
tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。
|
||||||
tutorial.densealloy = 冶炼厂将生产合金.\n生产一些.\n有必要可以改进一下生产.
|
tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。
|
||||||
tutorial.siliconsmelter = 基地现在将制作一个[accent] 无人机[] 来采矿和维修方块.\n\n其他单位的工程可以用[accent] 硅 []来建造.\n造一个硅冶炼厂.
|
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
|
||||||
tutorial.silicondrill = 硅需要[accent] 煤[] 和[accent] 沙[].\n开始制作钻头吧.
|
tutorial.unpause = 现在再次按空格以继续。
|
||||||
tutorial.generator = 这项技术需要能源.\n造一个[accent] 燃烧发电机[] 来发电.
|
tutorial.unpause.mobile = 现在再次点击以继续。
|
||||||
tutorial.generatordrill = 燃烧发电机需要燃料.\n用钻头采集煤来供给燃料.
|
tutorial.breaking = 方块经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的方块。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||||
tutorial.node = 能源需要传输.\n造一个[accent] 能量节点[] 靠近火力发电机来传输它的能源.
|
tutorial.breaking.mobile = 方块经常需要拆除。\n[accent]选择拆除模式[],点击方块以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
|
||||||
tutorial.nodelink = 使耗能方块紧靠发电机或者用能源节点连接来传输电力.\n\n点击能源节点并选择发电机和硅冶炼厂来链接能源.
|
tutorial.withdraw = 有时,从方块中取出物品是必要的。\n[accent]点击有物品的方块[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]。
|
||||||
tutorial.silicon = 正在生产硅. 多生产点.\n\n建议优化一下生产系统.
|
tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]将铜放回核心[]。
|
||||||
tutorial.daggerfactory = 建造一个[accent] 尖刀机甲工厂.[]\n\n它可以用来生产机甲
|
tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||||
tutorial.router = 工厂需要资源来运作.\n造一个路由器来分发传送资源.
|
tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
|
||||||
tutorial.dagger = 链接能源节点到工厂.\n一旦需求满足, 将会制作一个机甲.\n\n根据需要制作更多的钻头,发电机,传送带.
|
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
|
||||||
tutorial.battle = [LIGHT_GRAY] 敌人[] 的核心已经暴露。\n用你的尖刀机甲摧毁它。
|
|
||||||
|
|
||||||
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
|
||||||
item.lead.description = 一种基本的起始材料。被广泛用于电子设备和液体运输方块。
|
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
|
||||||
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
|
||||||
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
|
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
|
||||||
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
|
||||||
@@ -899,7 +947,7 @@ liquid.slag.description = 各种不同类型的熔融金属混合在一起的液
|
|||||||
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
|
||||||
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
|
||||||
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
|
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
|
||||||
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器很快杀死大量敌方单位。
|
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快速杀死大量敌方单位。
|
||||||
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
|
||||||
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
mech.omega-mech.description = 一种装甲厚重的机甲,用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
|
||||||
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。
|
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。
|
||||||
@@ -913,14 +961,11 @@ unit.dagger.description = 一种最基本的地面机甲。生产成本低。在
|
|||||||
unit.crawler.description = 一种地面装置,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。
|
unit.crawler.description = 一种地面装置,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。
|
||||||
unit.titan.description = 一种先进的装甲地面部队。攻击地面和空中目标。配备两个微型灼烧级火焰喷射器。
|
unit.titan.description = 一种先进的装甲地面部队。攻击地面和空中目标。配备两个微型灼烧级火焰喷射器。
|
||||||
unit.fortress.description = 一种重型炮兵机甲。装备两门改进型冰雹炮,用于对敌军建筑物和部队进行远程攻击。
|
unit.fortress.description = 一种重型炮兵机甲。装备两门改进型冰雹炮,用于对敌军建筑物和部队进行远程攻击。
|
||||||
unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌人的防御工事上发射一股熔渣,将它们熔化并点燃挥发物。
|
unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌人的防御工事上发射矿渣,将它们熔化并点燃挥发物。
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
|
||||||
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
|
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
|
||||||
unit.revenant.description = 一种发射导弹的重型飞行机甲
|
unit.revenant.description = 一种发射导弹的重型飞行机甲。
|
||||||
unit.lich.description =
|
block.message.description = 储存一条信息。用于在盟军之间交流。
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = 把大块的煤压缩成纯石墨片。
|
block.graphite-press.description = 把大块的煤压缩成纯石墨片。
|
||||||
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
|
||||||
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
|
||||||
@@ -928,20 +973,20 @@ block.kiln.description = 将铅和沙子熔炼成钢化玻璃,需要少量电
|
|||||||
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
block.plastanium-compressor.description = 用石油和钛生产塑钢。
|
||||||
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
block.phase-weaver.description = 用放射性钍和大量沙子生产相织物。
|
||||||
block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
|
block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
|
||||||
block.pulverizer.description = 将废料压碎成沙子。当缺少天然沙子时很有用。
|
|
||||||
block.pyratite-mixer.description = 用煤,铅和沙子混合成高度易燃的硫。
|
|
||||||
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
|
||||||
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
|
||||||
|
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
|
||||||
|
block.pyratite-mixer.description = 将煤,铅和沙子混合成高度易燃的硫。
|
||||||
block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。
|
block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。
|
||||||
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
|
||||||
block.spore-press.description = 压缩孢子荚得到石油。
|
|
||||||
block.separator.description = 从矿渣中提取有用的矿物。
|
block.separator.description = 从矿渣中提取有用的矿物。
|
||||||
|
block.spore-press.description = 压缩孢子荚得到石油。
|
||||||
|
block.pulverizer.description = 将废料压碎成沙子。当缺少天然沙子时很有用。
|
||||||
block.coal-centrifuge.description = 使石油凝固成煤块。
|
block.coal-centrifuge.description = 使石油凝固成煤块。
|
||||||
block.item-source.description = 无限输出物品。仅限沙盒。
|
block.incinerator.description = 用于除掉任何多余的物品或液体。
|
||||||
block.liquid-source.description = 无限输出液体。仅限沙盒。
|
|
||||||
block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙盒。
|
|
||||||
block.power-source.description = 无限输出功率。仅限沙盒。
|
|
||||||
block.power-void.description = 消耗输入的所有功率。仅限沙盒。
|
block.power-void.description = 消耗输入的所有功率。仅限沙盒。
|
||||||
|
block.power-source.description = 无限输出功率。仅限沙盒。
|
||||||
|
block.item-source.description = 无限输出物品。仅限沙盒。
|
||||||
|
block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙盒。
|
||||||
|
block.liquid-source.description = 无限输出液体。仅限沙盒。
|
||||||
block.copper-wall.description = 廉价的防守区块。\n用于保护前几波中的核心和炮塔。
|
block.copper-wall.description = 廉价的防守区块。\n用于保护前几波中的核心和炮塔。
|
||||||
block.copper-wall-large.description = 廉价的防御块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个区块。
|
block.copper-wall-large.description = 廉价的防御块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个区块。
|
||||||
block.titanium-wall.description = 中等强度的防御挡块。\n提供中等强度的防御以抵御敌人。
|
block.titanium-wall.description = 中等强度的防御挡块。\n提供中等强度的防御以抵御敌人。
|
||||||
@@ -955,88 +1000,89 @@ block.surge-wall-large.description = 强大的防御区块。\n有很小的机
|
|||||||
block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。
|
block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。
|
||||||
block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n跨越多个区块。
|
block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n跨越多个区块。
|
||||||
block.mender.description = 定期修理附近的方块,使防御系统在波与波之间得到修复。\n通常使用硅来提高范围和效率。
|
block.mender.description = 定期修理附近的方块,使防御系统在波与波之间得到修复。\n通常使用硅来提高范围和效率。
|
||||||
block.mend-projector.description = 定期修复附近的建筑物。
|
block.mend-projector.description = 修理者的升级。定期修复附近的建筑物。
|
||||||
block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。
|
block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。
|
||||||
block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受子弹的伤害。
|
block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受子弹的伤害。
|
||||||
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
|
||||||
block.conveyor.description = 初级传送带。将物品向前移动并自动将它们放入炮塔或工厂中。可旋转方向。
|
block.conveyor.description = 初级传送带。将物品向前移动并自动将它们放入炮塔或工厂中。可旋转方向。
|
||||||
block.titanium-conveyor.description = 高级传送带。能比初级传送带更快地移动物品。
|
block.titanium-conveyor.description = 高级传送带。能比初级传送带更快地移动物品。
|
||||||
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料从一个源分割为多个目标。
|
block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
|
||||||
block.distributor.description = 一个高级路由器,可以将物品分成最多7个方向。
|
|
||||||
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
|
||||||
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
|
||||||
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
|
||||||
|
block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
|
||||||
|
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
|
||||||
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
|
||||||
block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
|
block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。
|
||||||
block.mass-driver.description = 终极传送带。收集几件物品,然后将它们射向长距离外的另一个批量传送带。
|
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
||||||
block.conduit.description = 基本液体传输块。像输送机一样工作,但用于液体。最适用于提取器,泵或其他导管。
|
block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
|
||||||
|
block.thermal-pump.description = 终级水泵。
|
||||||
|
block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于从泵或其他导管中提取液体。
|
||||||
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
|
||||||
block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
|
|
||||||
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
|
||||||
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
|
||||||
block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
|
block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
|
||||||
block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
|
block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
|
||||||
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
|
block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
|
||||||
block.rotary-pump.description = 一种先进的泵,通过使用动力使速度加倍。
|
block.power-node.description = 将电源传输到连接的节点。节点将接收来自或向任何相邻块供电。
|
||||||
block.thermal-pump.description = 终级水泵。
|
block.power-node-large.description = 具有更大范围和更多连接点的高级能量节点。
|
||||||
block.power-node.description = 连接节点传输电源。最多可连接四个电源,用电器或节点。节点将从任何相邻块接收电力或向其供电。
|
|
||||||
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。
|
|
||||||
block.surge-tower.description = 具有较少可用连接的远程电源节点。
|
block.surge-tower.description = 具有较少可用连接的远程电源节点。
|
||||||
block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
|
block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
|
||||||
block.battery-large.description = 比普通电池容量更大。
|
block.battery-large.description = 比普通电池容量更大。
|
||||||
block.combustion-generator.description = 通过燃烧油或易燃材料产生电力。
|
block.combustion-generator.description = 燃烧煤等易燃材料发电。
|
||||||
block.thermal-generator.description = 当放置在热的地方时发电。
|
block.thermal-generator.description = 当放置在热的地方时发电。
|
||||||
block.turbine-generator.description = 比燃烧发电机更有效,但需要额外的水。
|
block.turbine-generator.description = 先进的燃烧发电机,效率更高,但需要额外的水来产生蒸汽。
|
||||||
block.rtg-generator.description = 一种放射性同位素热电发电机,它不需要冷却,但功率低于钍反应堆。
|
block.differential-generator.description = 利用低温流体和燃烧的硫之间的温差产生大量的能量。
|
||||||
|
block.rtg-generator.description = 简单可靠的发电机。利用衰变放射性化合物的热量以缓慢的速度产生能量。
|
||||||
block.solar-panel.description = 标准太阳能面板,提供少量电力。
|
block.solar-panel.description = 标准太阳能面板,提供少量电力。
|
||||||
block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
|
block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
|
||||||
block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
|
block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
|
||||||
block.differential-generator.description = 产生大量的能量。利用低温流体和燃烧的硫之间的温差。
|
block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。需要大量的电源输入才能启动。
|
||||||
block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。需要大量的电源输入才能启动进程。
|
block.mechanical-drill.description = 一种便宜的钻头。放置在适当的块上时,以缓慢的速度无限期地输出物品。只能开采基本资源。
|
||||||
block.mechanical-drill.description = 便宜的钻头。放置在适当的块上时,无限期地以缓慢的速度输出物品。
|
block.pneumatic-drill.description = 一种改进的钻头,能开采钛。采矿速度比机械钻快。
|
||||||
block.pneumatic-drill.description = 一种改进的钻头,它更快,能够利用气压处理更硬的材料。
|
block.laser-drill.description = 通过激光技术更快开采,但需要电力。这种钻头可以回收放射性钍。
|
||||||
block.laser-drill.description = 通过激光技术更快地钻孔,但需要电源。此外,这种钻头可以回收放射性钍。
|
|
||||||
block.blast-drill.description = 终极钻头,需要大量电力。
|
block.blast-drill.description = 终极钻头,需要大量电力。
|
||||||
block.water-extractor.description = 从地下提取水。当附近没有湖泊时使用它。
|
block.water-extractor.description = 从地下提取水。当附近没有直接的水来源时使用它。
|
||||||
block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。
|
block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。
|
||||||
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
|
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
|
||||||
block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有联系都将失去。不要让这种情况发生。
|
block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有联系都将失去。不要让这种情况发生。
|
||||||
block.core-foundation.description = 核心第二代。有更好的装甲。可以存储更多资源。
|
block.core-foundation.description = 核心第二代。有更好的装甲。可以存储更多资源。
|
||||||
block.core-nucleus.description = 核心第三代,也是最后一代。装甲非常好。存储大量资源。
|
block.core-nucleus.description = 核心第三代,也是最后一代。装甲非常好。存储大量资源。
|
||||||
block.unloader.description = 物品从容器,仓库或核心卸载到传送带上或直接卸载到相邻的块中。可以通过点击卸载器来更改要卸载的项目类型。
|
|
||||||
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。 [LIGHT_GRAY]卸载器[]可用于从容器中获取物品。
|
|
||||||
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可用于从仓库中获取物品。
|
block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可用于从仓库中获取物品。
|
||||||
|
block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可用于从容器中获取物品。
|
||||||
|
block.unloader.description = 物品从容器,仓库或核心卸载到传送带上或直接卸载到相邻的块中。可以通过点击卸载器来更改要卸载的项目类型。
|
||||||
block.launch-pad.description = 不通过核心发射物体。
|
block.launch-pad.description = 不通过核心发射物体。
|
||||||
block.launch-pad-large.description = 发射台的改进版。存储更多物体。启动频率更高。
|
block.launch-pad-large.description = 发射台的改进版。存储更多物体。启动频率更高。
|
||||||
block.duo.description = 小而便宜的炮塔。
|
block.duo.description = 小而便宜的炮塔。对地高效。
|
||||||
block.scatter.description = 中型防空炮塔,向空中单位发射铅或废料。
|
block.scatter.description = 不可或缺的防空炮塔,向空中单位发射铅或废料。
|
||||||
block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离高效。
|
block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离非常有效。
|
||||||
|
block.hail.description = 小型远程炮台。
|
||||||
|
block.wave.description = 中型快速炮塔,射出液体泡泡。有液体输入时自动灭火。
|
||||||
|
block.lancer.description = 中型对地炮塔。遇敌时会充能并发射强有力的的能量束。
|
||||||
block.arc.description = 小型炮塔,发射电弧。
|
block.arc.description = 小型炮塔,发射电弧。
|
||||||
block.hail.description = 小型炮兵炮台。
|
block.swarmer.description = 中型炮塔,对空对地,发射跟踪爆炸导弹。
|
||||||
block.lancer.description = 中型炮塔,发射带电的电子束。
|
block.salvo.description = 双管炮的升级版。中型,齐射射击。
|
||||||
block.wave.description = 中型快速炮塔,射出液体泡泡。
|
block.fuse.description = 大型炮塔,发射三道刺穿敌人的短程光束。
|
||||||
block.salvo.description = 中型炮塔,齐射射击。
|
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
|
||||||
block.swarmer.description = 中型炮塔,发射爆炸导弹。
|
block.cyclone.description = 大型快速炮塔,对空对地,向周围敌人发射爆炸弹。
|
||||||
block.ripple.description = 大型炮兵炮塔,可同时向多个目标开火。
|
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲子弹。
|
||||||
block.cyclone.description = 大型快速炮塔。
|
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
|
||||||
block.fuse.description = 大型炮塔,发射强大的短程光束。
|
block.command-center.description = 在地图上向盟军发出移动命令。\n使用部队巡逻、攻击敌军核心或撤退到核心/工厂。当没有敌人核心时,部队默认在攻击命令下巡逻。
|
||||||
block.spectre.description = 大型炮塔,一次射出两颗强大的子弹。
|
|
||||||
block.meltdown.description = 发射强大的远程光束的大型炮塔。
|
|
||||||
block.crawler-factory.description = 生产快速自毁单元。
|
|
||||||
block.draug-factory.description = 生产德鲁格釆矿机。
|
block.draug-factory.description = 生产德鲁格釆矿机。
|
||||||
block.spirit-factory.description = 生产幽灵修理机。
|
block.spirit-factory.description = 生产幽灵修理机。
|
||||||
block.phantom-factory.description = 生产鬼怪建造机。
|
block.phantom-factory.description = 生产鬼怪建造机。
|
||||||
block.wraith-factory.description = 生产快速截击机。
|
block.wraith-factory.description = 生产快速截击机。
|
||||||
block.ghoul-factory.description = 生产重型地毯轰炸机。
|
block.ghoul-factory.description = 生产重型地毯轰炸机。
|
||||||
|
block.revenant-factory.description = 生产重型导弹部队。
|
||||||
block.dagger-factory.description = 生产基本地面单位。
|
block.dagger-factory.description = 生产基本地面单位。
|
||||||
|
block.crawler-factory.description = 生产快速自毁单元。
|
||||||
block.titan-factory.description = 生产先进的装甲地面单位。
|
block.titan-factory.description = 生产先进的装甲地面单位。
|
||||||
block.fortress-factory.description = 生产重型地面火炮部队。
|
block.fortress-factory.description = 生产重型地面火炮部队。
|
||||||
block.revenant-factory.description = 生产重型导弹部队。
|
|
||||||
block.repair-point.description = 连续治疗附近最近的受损单位。
|
block.repair-point.description = 连续治疗附近最近的受损单位。
|
||||||
block.dart-mech-pad.description = 离开你当前的装置,换成一个基本攻击机甲。\n站在上面时双击切换。
|
block.dart-mech-pad.description = 离开你当前的装置,换成一个基本攻击机甲。\n站在上面时点击切换。
|
||||||
block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时双击切换。
|
block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时点击切换。
|
||||||
block.javelin-ship-pad.description = 离开你当前的装置,换成一个强大而快速的截击机,用闪电武器。\n站在上面时双击切换。
|
block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的后勤机甲。\n站在上面时点击切换。
|
||||||
block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时双击切换。
|
block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时点击切换。
|
||||||
block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的支撑机械。\n站在上面时双击切换。
|
block.javelin-ship-pad.description = 离开你当前的装置,换成一个强大而快速的截击机,用闪电武器。\n站在上面时点击切换。
|
||||||
block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时双击切换。
|
block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时点击切换。
|
||||||
block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时双击切换。
|
block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时点击切换。
|
||||||
|
|||||||
@@ -16,6 +16,11 @@ screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖
|
|||||||
gameover = 遊戲結束
|
gameover = 遊戲結束
|
||||||
gameover.pvp = [accent]{0}[]隊獲勝!
|
gameover.pvp = [accent]{0}[]隊獲勝!
|
||||||
highscore = [accent]新的高分紀錄!
|
highscore = [accent]新的高分紀錄!
|
||||||
|
load.sound = Sounds
|
||||||
|
load.map = Maps
|
||||||
|
load.image = Images
|
||||||
|
load.content = Content
|
||||||
|
load.system = System
|
||||||
stat.wave = 打敗的波次:[accent]{0}
|
stat.wave = 打敗的波次:[accent]{0}
|
||||||
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
|
||||||
stat.built = 建設的建築:[accent]{0}
|
stat.built = 建設的建築:[accent]{0}
|
||||||
@@ -23,8 +28,6 @@ stat.destroyed = 摧毀的建築:[accent]{0}
|
|||||||
stat.deconstructed = 移除的建築:[accent]{0}
|
stat.deconstructed = 移除的建築:[accent]{0}
|
||||||
stat.delivered = 發射的資源:
|
stat.delivered = 發射的資源:
|
||||||
stat.rank = 最終排名:[accent]{0}
|
stat.rank = 最終排名:[accent]{0}
|
||||||
placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。
|
|
||||||
removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。
|
|
||||||
launcheditems = [accent]發射了的物品
|
launcheditems = [accent]發射了的物品
|
||||||
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
|
||||||
level.highscore = 最高分:[accent]{0}
|
level.highscore = 最高分:[accent]{0}
|
||||||
@@ -43,10 +46,20 @@ newgame = 新遊戲
|
|||||||
none = 〈沒有〉
|
none = 〈沒有〉
|
||||||
minimap = 小地圖
|
minimap = 小地圖
|
||||||
close = 關閉
|
close = 關閉
|
||||||
|
website = Website
|
||||||
quit = 退出
|
quit = 退出
|
||||||
|
save.quit = Save & Quit
|
||||||
maps = 地圖
|
maps = 地圖
|
||||||
|
maps.browse = Browse Maps
|
||||||
continue = 繼續
|
continue = 繼續
|
||||||
maps.none = [LIGHT_GRAY]找不到地圖!
|
maps.none = [LIGHT_GRAY]找不到地圖!
|
||||||
|
invalid = Invalid
|
||||||
|
preparingconfig = Preparing Config
|
||||||
|
preparingcontent = Preparing Content
|
||||||
|
uploadingcontent = Uploading Content
|
||||||
|
uploadingpreviewfile = Uploading Preview File
|
||||||
|
committingchanges = Comitting Changes
|
||||||
|
done = Done
|
||||||
about.button = 關於
|
about.button = 關於
|
||||||
name = 名稱:
|
name = 名稱:
|
||||||
noname = 先選擇一個[accent]玩家名稱[]。
|
noname = 先選擇一個[accent]玩家名稱[]。
|
||||||
@@ -61,24 +74,31 @@ players = {0}個線上玩家
|
|||||||
players.single = {0}個線上玩家
|
players.single = {0}個線上玩家
|
||||||
server.closing = [accent]正在關閉伺服器……
|
server.closing = [accent]正在關閉伺服器……
|
||||||
server.kicked.kick = 您已被踢出伺服器!
|
server.kicked.kick = 您已被踢出伺服器!
|
||||||
|
server.kicked.whitelist = You are not whitelisted here.
|
||||||
server.kicked.serverClose = 伺服器已關閉。
|
server.kicked.serverClose = 伺服器已關閉。
|
||||||
|
server.kicked.vote = You have been vote-kicked. Goodbye.
|
||||||
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
|
||||||
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
|
||||||
server.kicked.banned = 您已經從這個伺服器被封禁。
|
server.kicked.banned = 您已經從這個伺服器被封禁。
|
||||||
|
server.kicked.typeMismatch = This server is not compatible with your build type.
|
||||||
|
server.kicked.playerLimit = This server is full. Wait for an empty slot.
|
||||||
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
|
||||||
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
|
||||||
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
|
||||||
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
|
||||||
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
|
||||||
server.kicked.gameover = 遊戲結束!
|
server.kicked.gameover = 遊戲結束!
|
||||||
|
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
|
||||||
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
|
||||||
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
|
||||||
hostserver = 建立伺服器
|
hostserver = 建立伺服器
|
||||||
|
invitefriends = Invite Friends
|
||||||
hostserver.mobile = 建立\n伺服器
|
hostserver.mobile = 建立\n伺服器
|
||||||
host = 建立
|
host = 建立
|
||||||
hosting = [accent]伺服器啟動中……
|
hosting = [accent]伺服器啟動中……
|
||||||
hosts.refresh = 刷新
|
hosts.refresh = 刷新
|
||||||
hosts.discovering = 搜尋區域網路遊戲
|
hosts.discovering = 搜尋區域網路遊戲
|
||||||
|
hosts.discovering.any = Discovering games
|
||||||
server.refreshing = 刷新伺服器
|
server.refreshing = 刷新伺服器
|
||||||
hosts.none = [lightgray]找不到區域網路伺服器!
|
hosts.none = [lightgray]找不到區域網路伺服器!
|
||||||
host.invalid = [scarlet]無法連線至伺服器。
|
host.invalid = [scarlet]無法連線至伺服器。
|
||||||
@@ -102,13 +122,18 @@ server.version = [lightgray]版本:{0}
|
|||||||
server.custombuild = [yellow]自訂組建
|
server.custombuild = [yellow]自訂組建
|
||||||
confirmban = 您確定要封禁該玩家嗎?
|
confirmban = 您確定要封禁該玩家嗎?
|
||||||
confirmkick = 您確定要踢出該玩家嗎?
|
confirmkick = 您確定要踢出該玩家嗎?
|
||||||
|
confirmvotekick = Are you sure you want to vote-kick this player?
|
||||||
confirmunban = 您確定要解除封禁該玩家嗎?
|
confirmunban = 您確定要解除封禁該玩家嗎?
|
||||||
confirmadmin = 您確定要提升這個玩家為管理員嗎?
|
confirmadmin = 您確定要提升這個玩家為管理員嗎?
|
||||||
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
|
confirmunadmin = 您確定要解除這個玩家的管理員嗎?
|
||||||
joingame.title = 加入遊戲
|
joingame.title = 加入遊戲
|
||||||
joingame.ip = IP位址:
|
joingame.ip = IP位址:
|
||||||
disconnect = 已中斷連線。
|
disconnect = 已中斷連線。
|
||||||
|
disconnect.error = Connection error.
|
||||||
|
disconnect.closed = Connection closed.
|
||||||
|
disconnect.timeout = Timed out.
|
||||||
disconnect.data = 無法載入地圖資料!
|
disconnect.data = 無法載入地圖資料!
|
||||||
|
cantconnect = Unable to join game ([accent]{0}[]).
|
||||||
connecting = [accent]連線中……
|
connecting = [accent]連線中……
|
||||||
connecting.data = [accent]正在載入地圖資料……
|
connecting.data = [accent]正在載入地圖資料……
|
||||||
server.port = 連接埠:
|
server.port = 連接埠:
|
||||||
@@ -134,6 +159,7 @@ save.rename = 重新命名
|
|||||||
save.rename.text = 新名稱:
|
save.rename.text = 新名稱:
|
||||||
selectslot = 選取一個存檔。
|
selectslot = 選取一個存檔。
|
||||||
slot = [accent]存檔{0}
|
slot = [accent]存檔{0}
|
||||||
|
editmessage = Edit Message
|
||||||
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲,那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
|
||||||
empty = 〈空白〉
|
empty = 〈空白〉
|
||||||
on = 開啟
|
on = 開啟
|
||||||
@@ -141,12 +167,13 @@ off = 關閉
|
|||||||
save.autosave = 自動存檔:{0}
|
save.autosave = 自動存檔:{0}
|
||||||
save.map = 地圖:{0}
|
save.map = 地圖:{0}
|
||||||
save.wave = 波次:{0}
|
save.wave = 波次:{0}
|
||||||
save.difficulty = 難度:{0}
|
save.mode = Gamemode: {0}
|
||||||
save.date = 最後存檔時間:{0}
|
save.date = 最後存檔時間:{0}
|
||||||
save.playtime = 遊玩時間:{0}
|
save.playtime = 遊玩時間:{0}
|
||||||
warning = 警告。
|
warning = 警告。
|
||||||
confirm = 確認
|
confirm = 確認
|
||||||
delete = 刪除
|
delete = 刪除
|
||||||
|
view.workshop = View In Workshop
|
||||||
ok = 確定
|
ok = 確定
|
||||||
open = 開啟
|
open = 開啟
|
||||||
customize = 自訂
|
customize = 自訂
|
||||||
@@ -154,7 +181,15 @@ cancel = 取消
|
|||||||
openlink = 開啟連結
|
openlink = 開啟連結
|
||||||
copylink = 複製連結
|
copylink = 複製連結
|
||||||
back = 返回
|
back = 返回
|
||||||
|
data.export = Export Data
|
||||||
|
data.import = Import Data
|
||||||
|
data.exported = Data exported.
|
||||||
|
data.invalid = This isn't valid game data.
|
||||||
|
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
|
||||||
|
classic.export = Export Classic Data
|
||||||
|
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
|
||||||
quit.confirm = 您確定要退出嗎?
|
quit.confirm = 您確定要退出嗎?
|
||||||
|
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[]
|
||||||
loading = [accent]載入中……
|
loading = [accent]載入中……
|
||||||
saving = [accent]儲存中……
|
saving = [accent]儲存中……
|
||||||
wave = [accent]第{0}波
|
wave = [accent]第{0}波
|
||||||
@@ -175,6 +210,11 @@ map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]
|
|||||||
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||||
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
|
||||||
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
map.invalid = 地圖載入錯誤:地圖可能已經損壞。
|
||||||
|
map.publish.error = Error publishing map: {0}
|
||||||
|
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
|
||||||
|
eula = Steam EULA
|
||||||
|
map.publish = Map published.
|
||||||
|
map.publishing = [accent]Publishing map...
|
||||||
editor.brush = 粉刷
|
editor.brush = 粉刷
|
||||||
editor.openin = 在編輯器中開啟
|
editor.openin = 在編輯器中開啟
|
||||||
editor.oregen = 礦石產生
|
editor.oregen = 礦石產生
|
||||||
@@ -182,11 +222,14 @@ editor.oregen.info = 礦石產生:
|
|||||||
editor.mapinfo = 地圖資訊
|
editor.mapinfo = 地圖資訊
|
||||||
editor.author = 作者:
|
editor.author = 作者:
|
||||||
editor.description = 描述:
|
editor.description = 描述:
|
||||||
|
editor.nodescription = A map must have a description of at least 4 characters before being published.
|
||||||
editor.waves = 波次:
|
editor.waves = 波次:
|
||||||
editor.rules = 規則:
|
editor.rules = 規則:
|
||||||
editor.generation = Generation:
|
editor.generation = Generation:
|
||||||
editor.ingame = 在遊戲中編輯
|
editor.ingame = 在遊戲中編輯
|
||||||
|
editor.publish.workshop = Publish On Workshop
|
||||||
editor.newmap = New Map
|
editor.newmap = New Map
|
||||||
|
workshop = Workshop
|
||||||
waves.title = 波次
|
waves.title = 波次
|
||||||
waves.remove = 移除
|
waves.remove = 移除
|
||||||
waves.never = 〈從來沒有〉
|
waves.never = 〈從來沒有〉
|
||||||
@@ -203,6 +246,7 @@ waves.invalid = 剪貼板中的波次無效。
|
|||||||
waves.copied = 波次已被複製。
|
waves.copied = 波次已被複製。
|
||||||
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
|
||||||
editor.default = [LIGHT_GRAY]〈默認〉
|
editor.default = [LIGHT_GRAY]〈默認〉
|
||||||
|
details = Details...
|
||||||
edit = 編輯……
|
edit = 編輯……
|
||||||
editor.name = 名稱:
|
editor.name = 名稱:
|
||||||
editor.spawn = 重生單位
|
editor.spawn = 重生單位
|
||||||
@@ -212,6 +256,7 @@ editor.errorload = 加載文件時出錯:\n[accent]{0}
|
|||||||
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
editor.errorsave = 保存文件時出錯:\n[accent]{0}
|
||||||
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔,請使用編輯器中的「匯入地形圖像檔」按鈕。
|
||||||
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
|
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
|
||||||
|
editor.errornot = This is not a map file.
|
||||||
editor.errorheader = 此地圖檔案無效或已損壞。
|
editor.errorheader = 此地圖檔案無效或已損壞。
|
||||||
editor.errorname = 地圖沒有定義名稱。
|
editor.errorname = 地圖沒有定義名稱。
|
||||||
editor.update = 更新
|
editor.update = 更新
|
||||||
@@ -244,6 +289,7 @@ editor.resizemap = 調整地圖大小
|
|||||||
editor.mapname = 地圖名稱:
|
editor.mapname = 地圖名稱:
|
||||||
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
|
||||||
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
|
||||||
|
editor.exists = A map with this name already exists.
|
||||||
editor.selectmap = 選取要載入的地圖:
|
editor.selectmap = 選取要載入的地圖:
|
||||||
toolmode.replace = Replace
|
toolmode.replace = Replace
|
||||||
toolmode.replace.description = Draws only on solid blocks.
|
toolmode.replace.description = Draws only on solid blocks.
|
||||||
@@ -263,6 +309,7 @@ filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個
|
|||||||
filter.distort = 歪曲
|
filter.distort = 歪曲
|
||||||
filter.noise = 噪聲
|
filter.noise = 噪聲
|
||||||
filter.median = Median
|
filter.median = Median
|
||||||
|
filter.oremedian = Ore Median
|
||||||
filter.blend = Blend
|
filter.blend = Blend
|
||||||
filter.defaultores = Default Ores
|
filter.defaultores = Default Ores
|
||||||
filter.ore = 礦石
|
filter.ore = 礦石
|
||||||
@@ -302,6 +349,7 @@ ping = 延遲:{0}ms
|
|||||||
language.restart = 請重新啟動遊戲以使選取的語言生效。
|
language.restart = 請重新啟動遊戲以使選取的語言生效。
|
||||||
settings = 設定
|
settings = 設定
|
||||||
tutorial = 教學
|
tutorial = 教學
|
||||||
|
tutorial.retake = Re-Take Tutorial
|
||||||
editor = 地圖編輯器
|
editor = 地圖編輯器
|
||||||
mapeditor = 地圖編輯器
|
mapeditor = 地圖編輯器
|
||||||
donate = 贊助
|
donate = 贊助
|
||||||
@@ -315,11 +363,13 @@ bestwave = [LIGHT_GRAY]高分:{0}
|
|||||||
launch = 發射
|
launch = 發射
|
||||||
launch.title = 發射成功
|
launch.title = 發射成功
|
||||||
launch.next = [LIGHT_GRAY]下次的機會於波次{0}
|
launch.next = [LIGHT_GRAY]下次的機會於波次{0}
|
||||||
launch.unable = [scarlet]無法發射。[]有敵人。
|
launch.unable2 = [scarlet]Unable to LAUNCH.[]
|
||||||
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
|
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
|
||||||
|
launch.skip.confirm = If you skip now, you will not be able to launch until later waves.
|
||||||
uncover = 揭露
|
uncover = 揭露
|
||||||
configure = 配置裝載
|
configure = 配置裝載
|
||||||
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
|
||||||
|
configure.invalid = Amount must be a number between 0 and {0}.
|
||||||
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
|
||||||
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
|
||||||
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
zone.config.complete = 到達波次{0}:\n裝載配置已解鎖。
|
||||||
@@ -352,6 +402,7 @@ zone.tarFields.name = 焦油田
|
|||||||
zone.saltFlats.name = Salt Flats
|
zone.saltFlats.name = Salt Flats
|
||||||
zone.impact0078.name = Impact 0078
|
zone.impact0078.name = Impact 0078
|
||||||
zone.crags.name = Crags
|
zone.crags.name = Crags
|
||||||
|
zone.fungalPass.name = Fungal Pass
|
||||||
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on.
|
||||||
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders.
|
||||||
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed.
|
||||||
@@ -363,9 +414,11 @@ zone.overgrowth.description = This area is overgrown, closer to the source of th
|
|||||||
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
zone.tarFields.description = The outskirts of an oil production zone, between the mountains and desert. One of the few areas with usable tar reserves.\nAlthough abandoned, this area has some dangerous enemy forces nearby. Do not underestimate them.\n\n[lightgray]Research oil processing technology if possible.
|
||||||
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
zone.desolateRift.description = An extremely dangerous zone. Plentiful resources, but little space. High risk of destruction. Leave as soon as possible. Do not be fooled by the long spacing between enemy attacks.
|
||||||
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
zone.nuclearComplex.description = A former facility for the production and processing of thorium, reduced to ruins.\n[lightgray]Research the thorium and its many uses.\n\nThe enemy is present here in great numbers, constantly scouting for attackers.
|
||||||
|
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores.
|
||||||
zone.impact0078.description = <insert description here>
|
zone.impact0078.description = <insert description here>
|
||||||
zone.crags.description = <insert description here>
|
zone.crags.description = <insert description here>
|
||||||
settings.language = 語言
|
settings.language = 語言
|
||||||
|
settings.data = Game Data
|
||||||
settings.reset = 重設為預設設定
|
settings.reset = 重設為預設設定
|
||||||
settings.rebind = 重新綁定
|
settings.rebind = 重新綁定
|
||||||
settings.controls = 操作
|
settings.controls = 操作
|
||||||
@@ -413,16 +466,20 @@ blocks.boosteffect = 提升效應
|
|||||||
blocks.maxunits = 最大活躍單位
|
blocks.maxunits = 最大活躍單位
|
||||||
blocks.health = 耐久度
|
blocks.health = 耐久度
|
||||||
blocks.buildtime = 建設時間
|
blocks.buildtime = 建設時間
|
||||||
|
blocks.buildcost = Build Cost
|
||||||
blocks.inaccuracy = 誤差
|
blocks.inaccuracy = 誤差
|
||||||
blocks.shots = 射擊數
|
blocks.shots = 射擊數
|
||||||
blocks.reload = 重裝彈藥
|
blocks.reload = 重裝彈藥
|
||||||
blocks.ammo = 彈藥
|
blocks.ammo = 彈藥
|
||||||
|
bar.drilltierreq = Better Drill Required
|
||||||
bar.drillspeed = 鑽頭速度:{0}/秒
|
bar.drillspeed = 鑽頭速度:{0}/秒
|
||||||
bar.efficiency = 效率:{0}%
|
bar.efficiency = 效率:{0}%
|
||||||
bar.powerbalance = 能量變化:{0}
|
bar.powerbalance = 能量變化:{0}
|
||||||
|
bar.powerstored = Stored: {0}/{1}
|
||||||
bar.poweramount = 能量:{0}
|
bar.poweramount = 能量:{0}
|
||||||
bar.poweroutput = 能量輸出:{0}
|
bar.poweroutput = 能量輸出:{0}
|
||||||
bar.items = 物品:{0}
|
bar.items = 物品:{0}
|
||||||
|
bar.capacity = Capacity: {0}
|
||||||
bar.liquid = 液體
|
bar.liquid = 液體
|
||||||
bar.heat = 熱
|
bar.heat = 熱
|
||||||
bar.power = 能量
|
bar.power = 能量
|
||||||
@@ -467,6 +524,7 @@ setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
|
|||||||
setting.indicators.name = 盟友指標
|
setting.indicators.name = 盟友指標
|
||||||
setting.autotarget.name = 自動射擊
|
setting.autotarget.name = 自動射擊
|
||||||
setting.keyboard.name = Mouse+Keyboard Controls
|
setting.keyboard.name = Mouse+Keyboard Controls
|
||||||
|
setting.touchscreen.name = Touchscreen Controls
|
||||||
setting.fpscap.name = 最大FPS
|
setting.fpscap.name = 最大FPS
|
||||||
setting.fpscap.none = 没有
|
setting.fpscap.none = 没有
|
||||||
setting.fpscap.text = {0}FPS
|
setting.fpscap.text = {0}FPS
|
||||||
@@ -491,10 +549,13 @@ setting.lasers.name = 顯示雷射光束
|
|||||||
setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
|
setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
|
||||||
setting.minimap.name = 顯示小地圖
|
setting.minimap.name = 顯示小地圖
|
||||||
setting.musicvol.name = 音樂音量
|
setting.musicvol.name = 音樂音量
|
||||||
|
setting.ambientvol.name = Ambient Volume
|
||||||
setting.mutemusic.name = 靜音
|
setting.mutemusic.name = 靜音
|
||||||
setting.sfxvol.name = 音效音量
|
setting.sfxvol.name = 音效音量
|
||||||
setting.mutesound.name = 靜音
|
setting.mutesound.name = 靜音
|
||||||
setting.crashreport.name = 發送匿名崩潰報告
|
setting.crashreport.name = 發送匿名崩潰報告
|
||||||
|
setting.savecreate.name = Auto-Create Saves
|
||||||
|
setting.publichost.name = Public Game Visibility
|
||||||
setting.chatopacity.name = 聊天框不透明度
|
setting.chatopacity.name = 聊天框不透明度
|
||||||
setting.playerchat.name = 在遊戲中顯示聊天框
|
setting.playerchat.name = 在遊戲中顯示聊天框
|
||||||
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
|
||||||
@@ -506,8 +567,8 @@ category.general.name = 一般
|
|||||||
category.view.name = 查看
|
category.view.name = 查看
|
||||||
category.multiplayer.name = 多人
|
category.multiplayer.name = 多人
|
||||||
command.attack = 攻擊
|
command.attack = 攻擊
|
||||||
|
command.rally = Rally
|
||||||
command.retreat = 撤退
|
command.retreat = 撤退
|
||||||
command.patrol = 巡邏
|
|
||||||
keybind.gridMode.name = 方塊選取
|
keybind.gridMode.name = 方塊選取
|
||||||
keybind.gridModeShift.name = 類別選取
|
keybind.gridModeShift.name = 類別選取
|
||||||
keybind.press = 按一下鍵……
|
keybind.press = 按一下鍵……
|
||||||
@@ -515,6 +576,7 @@ keybind.press.axis = 按一下軸心或鍵……
|
|||||||
keybind.screenshot.name = 地圖截圖
|
keybind.screenshot.name = 地圖截圖
|
||||||
keybind.move_x.name = 水平移動
|
keybind.move_x.name = 水平移動
|
||||||
keybind.move_y.name = 垂直移動
|
keybind.move_y.name = 垂直移動
|
||||||
|
keybind.fullscreen.name = Toggle Fullscreen
|
||||||
keybind.select.name = 選取
|
keybind.select.name = 選取
|
||||||
keybind.diagonal_placement.name = 對角線放置
|
keybind.diagonal_placement.name = 對角線放置
|
||||||
keybind.pick.name = 選擇方塊
|
keybind.pick.name = 選擇方塊
|
||||||
@@ -722,10 +784,13 @@ block.hail.name = 冰雹炮
|
|||||||
block.lancer.name = 藍瑟炮
|
block.lancer.name = 藍瑟炮
|
||||||
block.conveyor.name = 輸送帶
|
block.conveyor.name = 輸送帶
|
||||||
block.titanium-conveyor.name = 鈦輸送帶
|
block.titanium-conveyor.name = 鈦輸送帶
|
||||||
|
block.armored-conveyor.name = Armored Conveyor
|
||||||
|
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
|
||||||
block.junction.name = 樞紐
|
block.junction.name = 樞紐
|
||||||
block.router.name = 分配器
|
block.router.name = 分配器
|
||||||
block.distributor.name = 大型分配器
|
block.distributor.name = 大型分配器
|
||||||
block.sorter.name = 分類器
|
block.sorter.name = 分類器
|
||||||
|
block.message.name = Message
|
||||||
block.overflow-gate.name = 溢流器
|
block.overflow-gate.name = 溢流器
|
||||||
block.silicon-smelter.name = 煉矽廠
|
block.silicon-smelter.name = 煉矽廠
|
||||||
block.phase-weaver.name = 相織布編織器
|
block.phase-weaver.name = 相織布編織器
|
||||||
@@ -778,6 +843,7 @@ block.blast-mixer.name = 爆炸混合器
|
|||||||
block.solar-panel.name = 太陽能板
|
block.solar-panel.name = 太陽能板
|
||||||
block.solar-panel-large.name = 大型太陽能板
|
block.solar-panel-large.name = 大型太陽能板
|
||||||
block.oil-extractor.name = 石油鑽井
|
block.oil-extractor.name = 石油鑽井
|
||||||
|
block.command-center.name = Command Center
|
||||||
block.draug-factory.name = Draug Miner Drone Factory
|
block.draug-factory.name = Draug Miner Drone Factory
|
||||||
block.spirit-factory.name = 輕型無人機工廠
|
block.spirit-factory.name = 輕型無人機工廠
|
||||||
block.phantom-factory.name = 幻影無人機工廠
|
block.phantom-factory.name = 幻影無人機工廠
|
||||||
@@ -819,9 +885,10 @@ block.container.name = 容器
|
|||||||
block.launch-pad.name = 發射台
|
block.launch-pad.name = 發射台
|
||||||
block.launch-pad-large.name = 大型發射台
|
block.launch-pad-large.name = 大型發射台
|
||||||
team.blue.name = 藍
|
team.blue.name = 藍
|
||||||
team.red.name = 紅
|
team.crux.name = red
|
||||||
|
team.sharded.name = orange
|
||||||
team.orange.name = 橙
|
team.orange.name = 橙
|
||||||
team.none.name = 灰
|
team.derelict.name = derelict
|
||||||
team.green.name = 綠
|
team.green.name = 綠
|
||||||
team.purple.name = 紫
|
team.purple.name = 紫
|
||||||
unit.spirit.name = 輕型無人機
|
unit.spirit.name = 輕型無人機
|
||||||
@@ -839,27 +906,26 @@ unit.chaos-array.name = 混沌陣
|
|||||||
unit.eradicator.name = 消除者
|
unit.eradicator.name = 消除者
|
||||||
unit.lich.name = 巫妖
|
unit.lich.name = 巫妖
|
||||||
unit.reaper.name = 收割者
|
unit.reaper.name = 收割者
|
||||||
tutorial.begin = 你的任務是毀滅[LIGHT_GRAY]敵人[]。\n\n首先[accent]挖掘銅礦[]。點擊核心附近的銅脈以開始。
|
tutorial.next = [lightgray]<Tap to continue>
|
||||||
|
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
|
||||||
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
|
||||||
|
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
|
||||||
|
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
|
||||||
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
|
||||||
tutorial.morecopper = 需要更多銅。\n\n請手動挖掘銅礦或放置更多鑽頭。
|
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
|
||||||
tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
|
tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
|
||||||
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
|
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
|
||||||
|
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
|
||||||
|
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
|
||||||
|
tutorial.unpause = Now press space again to unpause.
|
||||||
|
tutorial.unpause.mobile = Now press it again to unpause.
|
||||||
|
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
|
||||||
|
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
|
||||||
|
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
|
||||||
tutorial.waves = [LIGHT_GRAY]敵人[]來臨。\n\n防衛核心2波。建造更多的砲塔以防衛。
|
tutorial.waves = [LIGHT_GRAY]敵人[]來臨。\n\n防衛核心2波。建造更多的砲塔以防衛。
|
||||||
tutorial.lead = 有更多的礦石可用。探索和挖掘[accent]鉛[]。\n\n點擊您的單位拖動到核心以傳輸資源。
|
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
|
||||||
tutorial.smelter = 銅和鉛是柔軟的金屬。\n優良的[accent]稠密合金[]可以在冶煉廠中生產。\n\n建造一個冶煉廠。
|
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
|
||||||
tutorial.densealloy = 冶煉廠現在將生產稠密合金。\n請獲取更多的稠密合金。\n必要時改善生產系統。
|
|
||||||
tutorial.siliconsmelter = 核心現在將製作一個[accent]輕型無人機[]以挖掘礦石和修理方塊。\n\n製作其他單位的工廠可以使用[accent]矽[]以建造。\n建造一個冶矽廠。
|
|
||||||
tutorial.silicondrill = 矽需要[accent]煤[]和[accent]沙[]以製作。\n放置鑽頭以開始。
|
|
||||||
tutorial.generator = 這項技術需要能量。\n建造一個[accent]燃燒發電機[]。
|
|
||||||
tutorial.generatordrill = 燃燒發電機需要燃料。\n用鑽頭挖的煤為它加燃料。
|
|
||||||
tutorial.node = 電源需要運輸。\n在燃燒發電機旁邊建造一個[accent]能量節點[]以傳遞其能量。
|
|
||||||
tutorial.nodelink = 能量可透過接觸的能量方塊和發電機,或者通過連接的能量節點傳遞。\n\n點擊能量節點並選擇發電機和冶矽廠以連接能量。
|
|
||||||
tutorial.silicon = 正在製作矽。請獲取更多的矽。\n\n建議改善生產系統。
|
|
||||||
tutorial.daggerfactory = 建造一個[accent]匕首機甲工廠[]。\n\n這將製作攻擊機甲。
|
|
||||||
tutorial.router = 工廠需要資源以運作。\n建造一個分配器以均分輸送帶的資源。
|
|
||||||
tutorial.dagger = 連接能量節點至工廠。\n一旦要求滿足,將製作一個機甲。\n\n根據需要建造更多鑽頭、發電機和輸送帶。發電機和輸送帶。
|
|
||||||
tutorial.battle = [LIGHT_GRAY]敵人[]透露了他們的核心。\n用你的單位和匕首機甲以摧毀它。
|
|
||||||
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
|
||||||
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
|
||||||
item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液體分配和存儲。
|
item.metaglass.description = 一種超級強硬玻璃混合物。廣泛用於液體分配和存儲。
|
||||||
@@ -896,13 +962,10 @@ unit.crawler.description = A ground unit consisting of a stripped-down frame wit
|
|||||||
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
unit.titan.description = 一種高級的具有裝甲的地面單位。使用碳化物作為彈藥。攻擊地面單位和空中單位。
|
||||||
unit.fortress.description = 一種具有重型大砲的地面單位。
|
unit.fortress.description = 一種具有重型大砲的地面單位。
|
||||||
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
|
||||||
unit.chaos-array.description =
|
|
||||||
unit.eradicator.description =
|
|
||||||
unit.wraith.description = 一種快速、打了就跑的攔截機。
|
unit.wraith.description = 一種快速、打了就跑的攔截機。
|
||||||
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
|
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
|
||||||
unit.revenant.description = A heavy, hovering missile array.
|
unit.revenant.description = A heavy, hovering missile array.
|
||||||
unit.lich.description =
|
block.message.description = Stores a message. Used for communication between allies.
|
||||||
unit.reaper.description =
|
|
||||||
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
|
||||||
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
|
||||||
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
|
||||||
@@ -1004,6 +1067,7 @@ block.ripple.description = 一種一次射出幾發子彈的大型火砲。
|
|||||||
block.cyclone.description = 一種快速射擊的大型砲塔。
|
block.cyclone.description = 一種快速射擊的大型砲塔。
|
||||||
block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。
|
block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。
|
||||||
block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。
|
block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。
|
||||||
|
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
|
||||||
block.draug-factory.description = Produces Draug mining drones.
|
block.draug-factory.description = Produces Draug mining drones.
|
||||||
block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。
|
block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。
|
||||||
block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。
|
block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。
|
||||||
|
|||||||
@@ -1,4 +1,6 @@
|
|||||||
Prosta4okua
|
Prosta4okua
|
||||||
|
Felix Corvus
|
||||||
|
Vanguard
|
||||||
Timmeey86
|
Timmeey86
|
||||||
Epowerj
|
Epowerj
|
||||||
Baltazár Radics
|
Baltazár Radics
|
||||||
@@ -26,7 +28,7 @@ beito
|
|||||||
BeefEX
|
BeefEX
|
||||||
Lorex
|
Lorex
|
||||||
laohuaji233
|
laohuaji233
|
||||||
CrazyBearTR
|
Spico The Spirit Guy
|
||||||
Zachary
|
Zachary
|
||||||
Fenr1r
|
Fenr1r
|
||||||
Jaiun Lee
|
Jaiun Lee
|
||||||
@@ -71,3 +73,9 @@ Paul T
|
|||||||
Dominik
|
Dominik
|
||||||
Arkanic
|
Arkanic
|
||||||
Potion
|
Potion
|
||||||
|
Markus G
|
||||||
|
itskatt
|
||||||
|
Agent-Laevain
|
||||||
|
AzariasB
|
||||||
|
amrsoll
|
||||||
|
Draco
|
||||||
|
|||||||
|
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Before Width: | Height: | Size: 278 KiB After Width: | Height: | Size: 259 KiB |