Compare commits

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365 Commits
v90 ... v96

Author SHA1 Message Date
Anuken
6a29fb2bf9 why 2019-09-26 16:10:25 -04:00
Anuken
7b3d65feca Triggering Arc update 2019-09-26 16:09:20 -04:00
Anuken
9230be87d4 Fixed #680 2019-09-26 16:03:12 -04:00
Anuken
3f87d64e54 Merge remote-tracking branch 'origin/master' 2019-09-26 15:41:48 -04:00
Anuken
10ddb5f361 Bugfixes / Bundles updated 2019-09-26 15:41:42 -04:00
Draco
6bde30ceb7 Added my name (#718) 2019-09-26 09:26:11 -04:00
Anuken
e15b6e7cff Cleanup / Halved drone production, increased mining speed 2019-09-25 21:59:15 -04:00
Anuken
85dc6385cd Fixed normal mech movement 2019-09-25 20:40:09 -04:00
Anuken
94d245246c Actual speed fix 2019-09-25 20:29:26 -04:00
Anuken
d79ec83817 Possible javelin fix 2019-09-25 20:04:24 -04:00
Anuken
f19dfe9d70 Server shuffle fix 2019-09-25 16:54:43 -04:00
Anuken
b47f40eb07 Full player reset 2019-09-25 16:49:11 -04:00
Anuken
fd69241de9 Bugfixes 2019-09-25 16:44:55 -04:00
Anuken
47e723c557 Removed logging 2019-09-25 16:32:36 -04:00
Anuken
48bf88f99d More testing 2019-09-25 16:23:37 -04:00
Anuken
289ab44ed5 ? 2019-09-25 16:14:46 -04:00
Anuken
8ec465319b server debug 2019-09-25 16:10:00 -04:00
Anuken
53f66308d4 Merge remote-tracking branch 'origin/master' 2019-09-25 15:40:37 -04:00
Anuken
2658c1f52e Workshop fixes / Message block extension 2019-09-25 15:40:31 -04:00
Draco
fc015f0bee Added Polish steam translation folder (#714)
* Create Polish steam translation file

* Delete polish

* Added Polish translation steam folder

Allready has translated achievments to Polish.
2019-09-25 14:56:19 -04:00
Anuken
29bf181a08 Fixed #709 2019-09-25 13:55:31 -04:00
Anuken
4c244e836b Merge remote-tracking branch 'origin/master' 2019-09-25 13:51:36 -04:00
Anuken
5ac7fa5eca Bugfixes 2019-09-25 13:51:23 -04:00
Anuken
49b9d1ec82 Update bug_report.md 2019-09-25 12:56:19 -04:00
Rasangus
04cfec3213 Update bundle_pt_BR.properties (#708)
* Update bundle_pt_BR.properties

Trying to solve the most game breaking translation problems

* Update bundle_pt_BR.properties
2019-09-25 12:39:15 -04:00
Felix Corvus
4b4623fea1 Russian localization updates (#711)
* Update bundle_ru.properties

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Update upload-build.sh

* Update upload-build.sh

* test

teeest

* tesy

tesssy

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця

* Правки и удаление "точки сбора"

rally point ?!?!

* Steam Russian localisation files

* Tiny fix https://github.com/Anuken/Mindustry/issues/661

* Мелкие правки
2019-09-25 12:39:04 -04:00
AmateurPotion
1b7f4deeac Update bundle_ko.properties (#712)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-25 12:38:54 -04:00
Anuken
1462402519 More crash fixes 2019-09-25 12:24:30 -04:00
Anuken
5edf70103f Crash fix 2019-09-25 12:17:08 -04:00
Anuken
9ba11e2474 Bugfixes 2019-09-25 12:12:43 -04:00
Anuken
a1da82a173 crashfix 2019-09-24 23:57:19 -04:00
Anuken
f1456190b5 Buffer fix 2019-09-24 22:25:49 -04:00
Anuken
03bb94da23 Fixed pathfinding 2019-09-24 22:17:24 -04:00
ねらひかだ
5aa574bc71 Better Japanese Translations (#686)
* Sync with original bundle

* ja translation part-1

* ja translation part-2

* Done tutorial translation

* Almost complete...

* zone description is difficult...

* OMG!!! IT IS NOT SPACE!!!

* a little change
2019-09-24 20:44:40 -04:00
firda
99c0291b0e Czech tranlastion corrections - bundle_cs (#669) 2019-09-24 20:35:50 -04:00
laohuaji233
89c195d96b Update bundle_zh_CN.properties[finished] (#674)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-24 20:20:28 -04:00
nightmare3832
86f3fffa91 translations (#677) 2019-09-24 19:49:19 -04:00
PlayerBrasil13
e191362c4f Update bundle_pt_BR.properties (#678)
* Update bundle_pt_BR.properties

* Update bundle_pt_BR.properties
2019-09-24 19:49:00 -04:00
Prosta4okua
8c0cff0c65 Steam (╯°□°)╯︵ ┻━┻ (#683)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки

* Виправив декілька помилок

* 3123

* Мелкие правки и дополнения

* Перевод новых строк

* niiiice

* oh no

* oh no 😱

* 😱 oh no 😱

* just another yet translator

* Some contributors

The changes made by **Vanguard** were commited by @Prosta4okua and @Remint32 (Felix
Corvus).
Therefore he is not present in authors of commits on github.

* Мелкие правки из TODO

* Новые строки и новые правки

DAFAK?
-> 3f293190cf (diff-daade3141498d8856d75ec34b88bbb19)

* Добавление строк блока с сообщением

* Корректировка правок

* Правки правок

* Правки 🚚

* Крамниця
2019-09-24 19:47:35 -04:00
T1NT4
db31238b00 Update bundle_pt_BR.properties (#687) 2019-09-24 19:45:01 -04:00
Maxwelllondon92
c18b730d7c Update Italian translations (#696)
* Update bundle_it.properties

Minor translation corrections and mistypes.
Fixed doubled name for lancer tower (had the same name as wave tower)
Changed infinite source and void block translations (now translate as "Infinite Source (item/liquid/energy)" and "Bin (item/energy)".
Change force projector translation. Now translates as "Force field generator".
Changed Launch pad name (now translate as space elevator and advanced space elevator)
Changed spore pod name (translation was "spore platform")
Changed mech/ship pads translation (translation was "block of {x} mech/ship")

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties

* Update bundle_it.properties
2019-09-24 19:44:44 -04:00
itskatt
7ad85f6ffb Update the French translation (#697)
* translate newest additions

* few changes + correct mistake

* merge

* translate armored conveyors
2019-09-24 19:44:27 -04:00
Markus Kollotzek
45a79624b1 Provide updated translations for German tutorial (#703)
* Provide German translation for the tutorial. (#640)

* Apply improvements to German translation #641

* Fix typos in German translation
2019-09-24 19:43:29 -04:00
Anuken
65dde8bc97 Merge remote-tracking branch 'origin/master' 2019-09-24 19:16:18 -04:00
Anuken
83dce4d8d2 Bugfixes 2019-09-24 19:16:12 -04:00
Anuken
6680326392 Update TRANSLATING.md 2019-09-24 17:56:23 -04:00
Anuken
cc222034cb Update TRANSLATING.md 2019-09-24 17:56:12 -04:00
Anuken
5b0250ee74 Merge remote-tracking branch 'origin/master' 2019-09-24 17:50:16 -04:00
Anuken
eb52f3b902 Added steam metadata 2019-09-24 17:49:49 -04:00
Anuken
9add64ae8d Update feature_request.md 2019-09-24 17:35:50 -04:00
Anuken
20c5aadefe Update feature_request.md 2019-09-24 17:35:38 -04:00
Anuken
34896a805e Update bug_report.md 2019-09-24 17:35:10 -04:00
Letter N
722b488795 Adds templates (#701)
* Create feature_request.md

* Create bug_report.md
2019-09-24 17:34:02 -04:00
Anuken
ecd73dcc2c Various bugfixes / Added new blocks to tech tree 2019-09-24 17:02:34 -04:00
Anuken
b6e97c4261 Added armored conveyors 2019-09-22 15:12:15 -04:00
Anuken
a2750c8aff Default linear filtering on desktop 2019-09-22 12:35:53 -04:00
Anuken
2c0372f680 Power graph capacity display 2019-09-22 11:38:13 -04:00
Anuken
2dceb8927c Votekick after being offline / Votekick button 2019-09-22 11:28:32 -04:00
Anuken
e5cf2161d4 spaghetti eradicated 2019-09-22 01:37:50 -04:00
Anuken
b2bae64215 extreme confusion 2019-09-22 00:01:48 -04:00
Anuken
552dc254da spgashfetiti 2019-09-21 23:41:56 -04:00
Anuken
dc51afdc60 Fixed sprites 2019-09-21 20:24:07 -04:00
Anuken
3f293190cf Merge branch 'master' of https://github.com/Anuken/Mindustry into messages
# Conflicts:
#	core/assets/sprites/block_colors.png
#	core/assets/sprites/sprites.atlas
#	core/assets/sprites/sprites.png
#	core/assets/sprites/sprites2.png
#	core/assets/sprites/sprites5.png
2019-09-21 18:59:49 -04:00
Synray
7f299869c5 Add ability to rotate each block in a line (#688)
* Add ability to rotate each block in a line

* New behavior only when placing straight lines

* Code style
2019-09-21 18:03:05 -04:00
Anuken
c45805e703 no 2019-09-21 17:51:44 -04:00
Anuken
d062d8081a Bugfixes 2019-09-21 16:44:47 -04:00
Anuken
5955ecefd3 Bugfixes 2019-09-21 15:54:34 -04:00
Anuken
0d25d83651 Better Android keyboard support 2019-09-21 15:35:59 -04:00
Anuken
1957b6aa12 Removed unused rally point block 2019-09-21 13:06:09 -04:00
Anuken
4fa173f0f5 Don't auto-increment build version 2019-09-21 11:04:35 -04:00
Anuken
fed3bcd79d Cleanup 2019-09-20 23:21:43 -04:00
Anuken
dda1f18f67 Unit enemy spawnpoint camping 2019-09-20 23:09:11 -04:00
Anuken
025386af53 New pathfinding implementation on separate thread 2019-09-20 22:01:27 -04:00
Anuken
bd1ea41c0d Merge remote-tracking branch 'origin/master' 2019-09-19 23:46:34 -04:00
Anuken
5d729c1e8d Bugfixes 2019-09-19 23:46:27 -04:00
Anuken
1fac4c59a3 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/editor/MapEditorDialog.java
2019-09-19 23:00:42 -04:00
Anuken
0e9296913c Fixed iOS build issues 2019-09-19 22:59:44 -04:00
Anuken
50d379d94d Merge remote-tracking branch 'origin/master' 2019-09-19 19:02:05 -04:00
Anuken
d6a4149175 Testing iOS file chooser 2019-09-19 19:01:48 -04:00
Anuken
5a0669d437 SAF is terrible 2019-09-18 19:24:49 -04:00
Anuken
0d29d94800 Bugfixes 2019-09-18 15:18:59 -04:00
Anuken
1e667946b3 Bugfixes 2019-09-18 12:46:11 -04:00
Anuken
c6a4bf69ee Fixed turret cooling 2019-09-18 08:49:48 -04:00
Anuken
5d0cfc3599 Workshop tweaks 2019-09-17 22:39:58 -04:00
Anuken
2424afa1fb Workshop implementation progress 2019-09-17 21:55:57 -04:00
Anuken
69944a2b63 Crash fixes 2019-09-17 19:29:38 -04:00
Anuken
0ceb58a105 Bugfixes 2019-09-17 19:25:37 -04:00
Anuken
5e8da856e7 Conclusively fixed status effect null issue 2019-09-17 18:54:30 -04:00
Anuken
ee412e1994 passbackback 2019-09-17 17:39:20 -04:00
Anuken
02736524bd Update Tutorial.java 2019-09-17 12:27:18 -04:00
Anuken
c357b97b3b Update Control.java 2019-09-17 11:00:57 -04:00
Anuken
dbe7251c6b Update Statuses.java 2019-09-17 10:59:40 -04:00
Anuken
7ae90f655c Merge remote-tracking branch 'origin/master' 2019-09-16 23:25:14 -04:00
Anuken
669ce6dfbb launch pad fix 2019-09-16 23:25:09 -04:00
David Held
4dc55e5594 Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work (#672)
* Fixes bug which let phase conveyor operate with any non-zero power; now requires full power to work

* Fixed normal bridge, deprecated method
2019-09-16 19:00:06 -04:00
Anuken
4b824f7a4c Crash fixes 2019-09-16 17:26:39 -04:00
Anuken
3435132e87 Status nullcheck 2019-09-16 08:38:49 -04:00
Anuken
d49b15b2a0 Fixed some things 2019-09-16 08:24:10 -04:00
Anuken
0c59553b3d Fixed dialog padding 2019-09-15 21:57:19 -04:00
Anuken
4a50192937 Docs 2019-09-15 21:30:42 -04:00
Anuken
f65ab00250 Merge remote-tracking branch 'origin/master' 2019-09-15 21:03:45 -04:00
Anuken
f71c3af2e1 Plugin config file creation 2019-09-15 21:03:41 -04:00
JopoJP
77fb9e3d3e Fixed translation (#627)
The translation stated that storage is combined if placed beside each other but that isn't true.
2019-09-15 20:40:34 -04:00
osoitz
c1d6674797 Create bundle_eu.properties (#629)
Basque translation
2019-09-15 20:40:20 -04:00
itskatt
659aaba0b9 Update the French translation (#631)
* sync bundle and translate newest additions

* translate a few things

* Respect Capitalisaton & further the translation effort.

* Apply suggestions from code review

Apply review.

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Apply suggestions from code review

Revert changes to English version

Co-Authored-By: itskatt <48765398+itskatt@users.noreply.github.com>

* Add amrsoll to the contributors

* Update bundle_fr.properties.

* Add message.

* Sync with bundle.properties

* sync

* Translate newest additions
2019-09-15 20:39:59 -04:00
DeltaRays
a3816f6355 Completed the Italian (it) translation (#632)
Completed the Italian (it) translation, edited some partially incorrect translations (thanks Militare11). If you find any more incorrect translations make sure to tell us in the translations channel 😉
2019-09-15 20:39:50 -04:00
laohuaji233
4829f040c2 Update bundle_zh_CN.properties (#642)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-09-15 20:37:55 -04:00
VizardAlpha
59826f5189 Updates bundle_fr_BE.properties (#644)
* Updates bundle_fr_BE.properties

* Update bundle_fr_BE.properties
2019-09-15 20:37:45 -04:00
Prosta4okua
a6fac9e56a Translation (#645)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.

* hmmm

* hm

* 123

* Небольшие правки "КАК СОЗДАТЬ СЕРВЕР С ДРУГОМ Update"

* Рефакторинг и добавление новых строк с 1 по 136

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла

* Рефакторинг и добавление новых строк с 137 по 380

- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Мелкие правки

* Second pack of changes by Vanguard.

* ru_ri

* Небольшие правки

* 313131

* Рефакторинг, корректировка и добавление новых строк с 381 по 600

Рефакторинг, корректировка и добавление новых строк с 381 по 600
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Перші сто рядків українського перекладу відредаговано.

* 121

* 212122

* правки в редакторе

* ещё правки в редакторе

* мелкие правки

* правка

* Рефакторинг, корректировка и добавление новых строк с 601 по 800

Рефакторинг, корректировка и добавление новых строк с 601 по 800
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* Рефакторинг, корректировка и добавление новых строк с 801 по 912

Рефакторинг, корректировка и добавление новых строк с 801 по 912
- Приведение положения строк в бандле в соответствии с референсным файлом
- Добавление и перевод новых (отсутствующих) строк из референсного файла
- Корректировка существующих строк

* мелкие правки
2019-09-15 20:37:38 -04:00
AmateurPotion
68f0ef1bd2 Update bundle_ko.properties (#650)
* Update bundle_ko.properties

* Update bundle_ko.properties
2019-09-15 20:35:07 -04:00
east
d53882a086 Update bundle_tr.properties (#657)
Translated some still-English parts (will continue) and added some missing lines.
2019-09-15 20:33:34 -04:00
CinExPL
7c7306d37b Update bundle_pl.properties (#659)
Merge https://github.com/Anuken/Mindustry/pull/633 as first.
This file contains @Dr4coDragon's edits with some changes.
+ improvements based on comparison with original bundle file.
2019-09-15 20:32:40 -04:00
Draco
d5a9938354 Updated Polish translation (done) (#633)
* Updated polish translation

Added some of the missing translations for map descriptions, tutorial and few others

* Fixed typos and added more translations

* Added most of remaining translations (almost done)

There's only a few untranslated strings left which i'm not sure about proper translation or meaning

* Last few changes and translations added (done)

Translation update is ready
2019-09-15 20:30:54 -04:00
Anuken
3fad378b69 List fix 2019-09-15 18:24:18 -04:00
Anuken
afb47344c6 Arc update trigger 2019-09-15 17:55:33 -04:00
Anuken
5ba7e1d08b fixed #665 2019-09-15 16:54:58 -04:00
Anuken
681347e933 Mobile scrolling fix 2019-09-15 15:47:42 -04:00
Anuken
f1bf8a0f1a Equality comparison fix 2019-09-15 14:38:00 -04:00
Anuken
874b41cb46 Fixed disconnect not triggering 2019-09-15 14:24:00 -04:00
Anuken
d3876b6376 Fixed lobby joining 2019-09-15 14:01:27 -04:00
Anuken
f72f2bdf5d Fixed servers not discovering 2019-09-15 13:52:56 -04:00
Anuken
af91e17b13 2 2019-09-15 13:13:21 -04:00
Anuken
69bfd8f54d Static steam names 2019-09-15 13:03:29 -04:00
Anuken
369c3b569c Bugfixes, game startup connection 2019-09-15 12:44:30 -04:00
Anuken
8480e656b9 More steam stuff 2019-09-15 10:38:36 -04:00
Anuken
fb29324905 Steam stuff 2019-09-15 09:27:31 -04:00
Anuken
ed88633712 More bugfixes 2019-09-14 21:36:32 -04:00
Anuken
cd456f80a4 Bugfixes 2019-09-14 20:57:10 -04:00
Anuken
6d61515e28 Compile fix 2019-09-14 20:30:26 -04:00
Anuken
38af936e3f Bugfix 2019-09-14 19:14:22 -04:00
Anuken
d59f5ddc59 Achievement work, cleanup 2019-09-14 19:01:27 -04:00
Anuken
6c07c5006a Added client implementation for 50 achievemenets 2019-09-13 22:02:13 -04:00
Anuken
d4d060a500 'then' 2019-09-13 14:01:31 -04:00
Anuken
55e43761e9 Auto-tag Arc commits at release time 2019-09-13 13:53:15 -04:00
Anuken
b1edaa1408 Testing arc hash script 4 2019-09-13 13:12:34 -04:00
Anuken
d8d9762998 Testing arc hash script 3 2019-09-13 13:08:21 -04:00
Anuken
dd93284062 Merge remote-tracking branch 'origin/master' 2019-09-13 13:04:20 -04:00
Anuken
19c76fc741 Testing arc hash script 2019-09-13 13:03:02 -04:00
Anuken
1013455b0f Update ItemBridge.java 2019-09-13 08:56:53 -04:00
Anuken
066e4380e1 Crash fix 2019-09-13 08:17:47 -04:00
Anuken
55da9df2a1 Fixed #655 2019-09-13 08:13:40 -04:00
Anuken
4b26c57a20 Added direct core-vault chaining 2019-09-12 21:14:09 -04:00
Anuken
d0491dd68a 8 2019-09-12 19:00:31 -04:00
Anuken
cd8cc34c31 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	.travis.yml
2019-09-12 18:56:30 -04:00
Anuken
0249ebf718 7 2019-09-12 18:56:03 -04:00
Anuken
7fb4eeb998 Update .travis.yml 2019-09-12 18:29:10 -04:00
Anuken
0cd7313523 5 2019-09-12 17:48:41 -04:00
Anuken
5c3fc2a6ba 4 2019-09-12 17:45:53 -04:00
Anuken
19f888061f 3 2019-09-12 17:39:45 -04:00
Anuken
4e8a02be7d 2 2019-09-12 17:33:15 -04:00
Anuken
2231062c19 Travis testing 2019-09-12 17:19:01 -04:00
Anuken
fb4faa15bb Merge remote-tracking branch 'origin/master' 2019-09-12 13:03:49 -04:00
Anuken
e6d05926dd Bugfix 2019-09-12 13:02:48 -04:00
Anuken
ca9f18325c Fixed #583 2019-09-12 12:40:52 -04:00
Anuken
bd96ae5a48 Nestable array iterators + unit tests 2019-09-12 12:17:28 -04:00
east
cf1cc2ca49 Typo fix (#653)
Corrected "Prepating"
2019-09-12 10:41:22 -04:00
Anuken
bbaaa91575 Fixed black styles on game reload (Android) 2019-09-12 09:06:25 -04:00
Anuken
41b21c81a0 Fixed mass driver deadlock 2019-09-12 08:42:19 -04:00
Anuken
44842d3221 Deploy animation 2019-09-11 16:54:18 -04:00
Anuken
d9c7665aca Events 2019-09-11 12:37:58 -04:00
Anuken
565b79d1b2 Events, triggers 2019-09-10 22:50:00 -04:00
Anuken
f30dc7dcd9 Cleanup 2019-09-10 21:20:28 -04:00
Anuken
e4cdf515c9 More workshop implementation 2019-09-10 20:53:31 -04:00
Anuken
ad3463cbc4 Merge remote-tracking branch 'origin/master' 2019-09-10 15:05:06 -04:00
Anuken
db733bced6 Stats 2019-09-10 15:05:02 -04:00
Anuken
7aa71a7201 Steam workshop publishing 2019-09-10 14:25:34 -04:00
Anuken
6fe55661ed Bugfixes / Fixed #639 2019-09-09 19:06:11 -04:00
Anuken
af89efcfc4 Update links to match Steam policy 2019-09-09 17:05:36 -04:00
Anuken
82493c596d Merge remote-tracking branch 'origin/master' 2019-09-09 16:22:40 -04:00
Anuken
5a3fbf33df Made all color names lowercase for consistent style 2019-09-09 16:22:29 -04:00
Anuken
5bed0f3bcc Update LoadDialog.java 2019-09-09 00:03:55 -04:00
Anuken
87f6ff7be6 Update IOSLauncher.java 2019-09-09 00:01:48 -04:00
Anuken
fa56996e10 Update AndroidLauncher.java 2019-09-09 00:01:07 -04:00
Anuken
b867cdb8b9 Map fix 2019-09-08 23:33:21 -04:00
Anuken
3bac32e04a Dialog fix 2019-09-08 23:30:15 -04:00
Anuken
c4c0f45228 cleaning up what remains 2019-09-08 22:55:36 -04:00
Anuken
d981bb95b9 it is gone 2019-09-08 22:32:47 -04:00
Anuken
c9f0a59339 time for a crusade against dialogs 2019-09-08 15:08:55 -04:00
Anuken
ec58e868fd Update bundle.properties 2019-09-08 11:35:38 -04:00
Ulysses2
aa5152ac70 Update Router.java (#643) 2019-09-08 09:31:49 -04:00
Anuken
2cc627e7d0 Merged net module 2019-09-07 16:55:09 -04:00
Anuken
8653e7bbb1 Cleanup 2019-09-07 16:03:20 -04:00
Anuken
4fb7430fb7 More cleanup, removed connection IDs 2019-09-07 15:23:13 -04:00
Anuken
e90c8c4d3e Extensive network refactor 2019-09-07 14:11:50 -04:00
Anuken
06e6deae42 More cleanup 2019-09-07 12:10:26 -04:00
Anuken
38fe99f10e Android cleanup 2019-09-07 12:04:28 -04:00
Anuken
05ab62f038 merge 2019-09-06 22:51:35 -04:00
Anuken
168011586b More file chooser fixes 2019-09-06 22:09:54 -04:00
Anuken
b5f1e566b2 New Android file chooser implementation 2019-09-06 21:21:30 -04:00
Anuken
9b6fb2f382 cleanup 2019-09-06 15:20:30 -04:00
Anuken
24bb2428e7 Bugfixes 2019-09-06 14:05:13 -04:00
Anuken
75ba33abc0 Compile fix 2019-09-06 14:02:42 -04:00
Anuken
ff54629550 Merge 2019-09-06 13:58:32 -04:00
Anuken
b492c7ae27 Bugfixes 2019-09-05 21:44:49 -04:00
Anuken
5d04f93a88 Merge remote-tracking branch 'origin/master' 2019-09-05 19:23:25 -04:00
Anuken
5651d1b023 Support for built-in servers 2019-09-05 19:23:17 -04:00
Axel Soll
6822e3f5b8 Add French app description for the Play Store. (#635)
* Add French app description for the Play Store.

* Add "Features include" line

* Update full_description.txt
2019-09-05 10:01:25 -04:00
Anuken
3cbb02f9fb Merge remote-tracking branch 'origin/master' 2019-09-04 23:16:33 -04:00
Anuken
0f79298c28 Many various fixes 2019-09-04 23:16:26 -04:00
Anuken
8f4bd09635 Update Blocks.java 2019-09-04 10:00:16 -04:00
Anuken
0a9cad2ea6 net fix 2019-09-03 22:59:10 -04:00
Anuken
dc21adfda5 Better spawn animations 2019-09-03 22:55:46 -04:00
Anuken
a7bfe18f4a Player limit / Server mode display / Crash fixes / More save info 2019-09-03 19:14:33 -04:00
Anuken
209f0902c9 message blocks 2019-09-03 16:11:01 -04:00
Anuken
9cc76a148b Utility methods 2019-09-03 08:36:59 -04:00
Anuken
1d95a255bc Bugfixes 2019-09-03 08:21:23 -04:00
Anuken
3f8d412d1c Merge remote-tracking branch 'origin/master' 2019-09-02 21:07:45 -04:00
Anuken
b2c35d45c3 merge 2 2019-09-02 21:07:40 -04:00
Anuken
35ab90e445 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	core/src/io/anuke/mindustry/core/NetServer.java
2019-09-02 21:07:15 -04:00
Anuken
9bfb5216f9 Merge remote-tracking branch 'origin/master' 2019-09-02 20:59:44 -04:00
Anuken
b10656294e Merge 2019-09-02 20:59:35 -04:00
Anuken
316f4d471f Fixed iOS crash 2019-09-02 20:58:15 -04:00
J-VdS
ef0b56eb22 Extra events (#630)
* eventype player join

* playerjoin event

* player leave

* player leave event

* typo

* remove

* leave fix
2019-09-02 19:37:38 -04:00
Anuken
e640042e5d Update build.gradle 2019-09-02 12:40:52 -04:00
Anuken
2c0d2c5e22 Update NetServer.java 2019-09-02 12:37:25 -04:00
Anuken
9eed39c2ae Update NetServer.java 2019-09-02 12:34:15 -04:00
Anuken
e8d89b6c43 Bugfixes 2019-09-01 15:52:07 -04:00
Anuken
494c3ffbc4 💥 2019-09-01 13:34:20 -04:00
Anuken
40d27c787c Fixed drones not finding blocked ores 2019-09-01 13:21:20 -04:00
Anuken
2fe5b44698 Java 8+ plugin load fix 2019-09-01 11:01:04 -04:00
Anuken
5cc32b9001 Fixed map loading bugs 2019-09-01 10:46:44 -04:00
Anuken
d481af43c7 Fixed "disconnected" bug / Updated menu music 2019-09-01 10:19:13 -04:00
Anuken
1cd43f938f Bugfixes 2019-09-01 00:45:54 -04:00
Anuken
528f5295c2 Slightly more informative D/C messages 2019-09-01 00:39:08 -04:00
Anuken
aaedeea870 console 2019-08-31 20:08:48 -04:00
Anuken
c684c32abe Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-31 17:04:23 -04:00
Anuken
34df9cca2c Fixed Java 8+ compatibility 2019-08-31 16:54:29 -04:00
Anuken
c678b53d3f Merge remote-tracking branch 'origin/master' 2019-08-31 14:49:33 -04:00
Anuken
ea30cc7d19 Renamed folder to use correct locale 2019-08-31 14:49:29 -04:00
DeltaRays
a2772d09f3 Update bundle_it.properties (#626) 2019-08-31 13:59:52 -04:00
Anuken
a0016f001c Updated bundles 2019-08-31 13:08:06 -04:00
Prosta4okua
ca532f271f [WIP] Ukr&Rus Translation (#607)
* Fixes

* Капіталізація це зло.

* Update bundle_ru.properties

* Update bundle_uk_UA.properties

* .-.

* Gm

Description

* Oof

* ЈҮУКЕНГШҺЗХҸЖДЛОРПАВЫӘЧСМИТҒБӨ

* dada

* Translate new descriptions

* й

* Ukrainian finished. Fixed some errors.

* Translated everything. Maybe.

* /

* 1

* Added tutorial. Thank to Slava0135 and ymomfe.

* 1

* 1

* WATER

WATER

* [[]]

* 1

* gmmm

/-/-/-/

* idk what i changed

* Обновление и корректировка строк с 1 по 90

* router

* Обновление и корректировка строк с 87 по 252

Обновление и корректировка строк с 87 по 252, а так же правка предыдущих.
- 35 строку лучше привести в соответствии с оригинальным текстом, без дополнений и пояснений.
- 103 строка не переводится в соответствии с https://semver.org/lang/ru/ , хотя это не жёсткое правило, поскольку не влияет непосредственно на алгоритм работы с версиями.
- 187 Предлагаю эту строку перевести как 'Настройки карты', не смотря на оригинальный текст (соответственно и 230, 231).

* router

* Обновление и корректировка строк с 253 по 321 - "WorldEditor Update"

Обновление и корректировка строк с 253 по 321, а так же предыдущих.
- Разобраться с 297 строкой ("filter.option.percentile").
- Разобраться с местами применения 322 строки.

* озарение в переводе ;D

* Fixed "В"

* Unfinished Ukrainian language.

* Small fixes.

* Обновление и корректировка строк с 322 по 377 - "Campaign Update"

Обновление и корректировка строк с 322 по 377, а так же предыдущих.
- По прежнему нужно разобраться с 297 строкой ("filter.option.percentile"). Добавил метку для отличия функционала. Проверю и уберу к следующей сборке.

* Мелкие правки

* From additional improvements.
2019-08-31 13:07:02 -04:00
Anuken
89402fd097 removeCommand() 2019-08-31 13:00:34 -04:00
ichthyosaurus
75451743aa Update bundle_de.properties (#620) 2019-08-31 12:12:07 -04:00
AmateurPotion
b4d9a6a507 Update bundle_ko.properties (#618)
* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties

* Update bundle_ko.properties
2019-08-31 12:11:01 -04:00
VizardAlpha
335afa56a1 bundle_fr_BE.properties (#617)
* bundle_fr_BE.properties

* Small fix

https://fr.m.wikipedia.org/wiki/Flou_lumineux
2019-08-31 12:10:54 -04:00
laohuaji233
485592bdac Update bundle_zh_CN.properties (#612)
* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties

* Update bundle_zh_CN.properties
2019-08-31 12:05:49 -04:00
FranLamark
ee9289fc24 Update bundle_es.propierties (Spanish trasnlation to the game) (#611)
* Update bundle_es.propierties

Translated mostly (i hope every) stuff in english, and edit some spanish stuff too. Gaven specially to some ores more descriptive names, and bring specially translation in spanish to newer things like draugs factories, information about this one, and related newer things.

* Update bundle_es.properties
2019-08-31 12:05:42 -04:00
Spico (Spirit Guy)
a0c281a0a9 Update to Turkish Translation (#610)
Updated lines between 1 to 100.
Some tutorial messages are missing, going to translate them later on.
2019-08-31 12:05:08 -04:00
Dominik
ad0b0858f6 Update bundle_pl.properties (#608)
* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties

* Update bundle_pl.properties
2019-08-31 12:05:00 -04:00
itskatt
c2191872ac [READY TO MERGE] French translation (#594)
* first step

* More progress

* Translate zones

* More translating

* Remove redundant part

* Translate ~100 lines

* Update bundle_fr.properties

* Update bundle_fr.properties

* More translating

* Translate over 1k lines, start translating the tutorial

* Rearange the french bundle like the original one

* Translate more lines from the tutorial

* Finish translating the tutorial + few adjustments

* Start translating the item descriptions

* More item description translating

* few parts that i've missed

* sync files + few changes

* not much

* Apply suggestions from AzariasB's code review

Co-Authored-By: Azarias Boutin <AzariasB@users.noreply.github.com>

* Few changes + add AzariasB to the contributors

* Translate new additions

* small fixes

* More small fixes
2019-08-31 12:04:52 -04:00
Anuken
5f361413bb /sync command 2019-08-31 10:14:26 -04:00
Anuken
3414026828 Crash fix 2019-08-31 09:50:05 -04:00
Anuken
7089fae0d5 Map fixes 2019-08-31 09:45:27 -04:00
Anuken
80bdf1e19c Bugfix 2019-08-31 08:47:53 -04:00
Anuken
e0c1f2a31a Minor save fixes 2019-08-30 23:39:29 -04:00
Anuken
92cfa2b033 1x deconstruction speed 2019-08-30 22:16:18 -04:00
Anuken
877cd5968c Tweaks 2019-08-30 21:37:10 -04:00
Anuken
b39464a7d1 Merged save previews 2019-08-30 20:13:03 -04:00
Anuken
52332e5821 Bugfixes 2019-08-30 20:11:48 -04:00
Anuken
7f2c7685b4 Lobby prefs 2019-08-30 19:49:36 -04:00
Anuken
7e80a60e65 More cleanup 2019-08-30 17:44:28 -04:00
Anuken
44544020ec Platform cleanup 2019-08-30 17:35:26 -04:00
Anuken
3b9d3fd233 Platform cleanup 2019-08-30 17:32:49 -04:00
Anuken
4e2d2ee378 Steam cleanup 2019-08-30 17:25:37 -04:00
Anuken
7aafa8b150 Merge 2019-08-30 16:39:40 -04:00
Anuken
6d9a59c60b More cleanup 2019-08-30 16:37:04 -04:00
Anuken
39e0977231 Entity cleanup 2019-08-30 16:00:09 -04:00
Anuken
f8f140090f Fixed #623 2019-08-30 15:52:55 -04:00
Anuken
f063f7b2d3 Minor tweaks 2019-08-30 15:17:05 -04:00
Anuken
60306f146f Campaign slot preview 2019-08-30 15:08:43 -04:00
Anuken
3b873b7cb2 Merge branches 'master' and 'save-preview' of https://github.com/Anuken/Mindustry into save-preview 2019-08-30 15:01:48 -04:00
Anuken
26d44ea030 Save slot previews 2019-08-30 15:01:38 -04:00
Anuken
b369751a75 Bugfixes 2019-08-30 13:56:33 -04:00
Anuken
6e2cd81c9f Save previews 2019-08-30 13:53:19 -04:00
Anuken
e953bd40eb PR build fix 2019-08-30 12:41:43 -04:00
Anuken
233ae99d3f Added teamchat 2019-08-29 23:22:47 -04:00
Anuken
ddca5ef25a Data export/import 2019-08-29 22:04:01 -04:00
Anuken
ae88f286a6 Merge remote-tracking branch 'origin/master' 2019-08-29 19:07:05 -04:00
Anuken
25af0c4302 Added bleeding edge info 2019-08-29 19:07:00 -04:00
Poussinou
96b398867b Update README.md (#622) 2019-08-29 18:57:54 -04:00
Anuken
97d1c49a3c ... 2019-08-29 18:53:46 -04:00
Anuken
e83dfd3d5a ... 2019-08-29 18:45:03 -04:00
Anuken
1142af853d ... 2019-08-29 18:37:27 -04:00
Anuken
4d502fe073 Updated travis.yml 2019-08-29 18:31:55 -04:00
Anuken
b022333df1 sadness 2019-08-29 18:27:42 -04:00
Anuken
725b2188aa Updated travis.yml 2019-08-29 18:09:03 -04:00
Anuken
1f20d19aea Updated travis.yml 2019-08-29 18:04:39 -04:00
Anuken
ec9f91519d Updated travis.yml 2019-08-29 17:23:50 -04:00
Anuken
ae4e3e2d33 Updated travis.yml 2019-08-29 17:07:58 -04:00
Anuken
b931493d2f Updated travis.yml 2019-08-29 17:04:05 -04:00
Anuken
7b0c07533b Updated travis.yml 2019-08-29 16:52:52 -04:00
Anuken
33f0d64971 Update .travis.yml 2019-08-29 16:49:07 -04:00
Anuken
d10592a397 Testing builds 2019-08-29 10:01:01 -04:00
Anuken
641937f952 Automatic custom game saves 2019-08-29 08:53:41 -04:00
Anuken
b5ed309405 Page fix 2019-08-28 22:44:19 -04:00
Anuken
9bfbd7c953 Typo fix 2019-08-28 22:34:55 -04:00
Anuken
57924afa3f Moved plugin files 2019-08-28 22:12:25 -04:00
Anuken
76f11099b7 Merge branch 'plugins' of https://github.com/Anuken/Mindustry 2019-08-28 22:07:31 -04:00
Anuken
efcf802682 JITPack fixes 2019-08-28 22:07:08 -04:00
Anuken
b095840dc8 Votekick 2019-08-28 21:57:09 -04:00
Anuken
5f9370da9a Server plugins + clientside commands 2019-08-28 20:38:12 -04:00
Anuken
7a6eb08e53 Updated descriptions on GP 2019-08-28 18:26:36 -04:00
Anuken
865c3f28d5 Server plugins branch 2019-08-28 18:23:43 -04:00
Anuken
d5916f3bc3 hmmm 2019-08-28 16:18:53 -04:00
Anuken
3ce870fb19 Building fix 2019-08-28 16:17:04 -04:00
Anuken
a575284bfe Fixed unit tests 2019-08-28 14:12:11 -04:00
Anuken
89d79fdc65 Merge remote-tracking branch 'origin/master' 2019-08-28 13:18:31 -04:00
Anuken
05c0fd2f40 Bugfixes 2019-08-28 13:18:27 -04:00
Anuken
bc3c2c46a8 iOS crash fix 2019-08-28 13:08:28 -04:00
Anuken
3d69e9c763 Fixed incorrect asset loading 2019-08-27 22:53:24 -04:00
Anuken
9f5a0ca4e9 Fixed crash on load 2019-08-27 21:11:39 -04:00
Anuken
43245681fe Merge branches 'asset-manager' and 'master' of https://github.com/Anuken/Mindustry 2019-08-27 19:40:13 -04:00
Anuken
9d214a77d7 Test fixes 2019-08-27 19:37:13 -04:00
Anuken
5134aca723 Put zone previews into atlas 2019-08-27 19:33:41 -04:00
Anuken
40405332ec Additional improvements 2019-08-27 18:34:38 -04:00
Anuken
8d61f3b479 Fixed some crashes 2019-08-27 18:25:38 -04:00
Anuken
bd15287420 Better loading screen / Fixed unit tests 2019-08-27 17:44:25 -04:00
Anuken
5dfc3fd576 Functional loading 2019-08-27 16:32:22 -04:00
Anuken
1e80bdf19f Functional loading 2019-08-27 09:27:09 -04:00
Anuken
76cd7ba8d1 non-functional loading screen 2019-08-26 22:53:11 -04:00
Anuken
1dfa0d08de Testing out Github Actions workflow 2019-08-26 16:55:22 -04:00
Anuken
1fc9c82aaf Attempts to improve the loading system 2019-08-26 13:15:53 -04:00
Anuken
600a2b5ad7 Fixed mend projector place offset 2019-08-26 12:24:42 -04:00
Anuken
cb60556ac0 Disabled structure mirroring 2019-08-26 12:23:09 -04:00
Anuken
62f683b871 Game load time breakdown 2019-08-26 08:10:27 -04:00
Anuken
f22d32c15e more balance 2019-08-25 22:12:11 -04:00
Anuken
a3d8586199 Improvements to version scripts 2019-08-25 22:02:00 -04:00
Anuken
0a471441cc Balance 2019-08-25 14:23:43 -04:00
Anuken
73149123b4 Fullscreen key / Bugfixes 2019-08-25 12:02:51 -04:00
Anuken
5c6f2171f4 Fixed black tile issue 2019-08-25 11:16:38 -04:00
Anuken
fd973038bb mnet was a mistake 2019-08-24 18:29:21 -04:00
Anuken
b7dff91d01 Merge remote-tracking branch 'origin/master' 2019-08-24 15:39:22 -04:00
Anuken
e314d199f0 By popular demand, re-added command center 2019-08-24 15:39:01 -04:00
Spico (Spirit Guy)
3938c199f6 Request to Reseting the Turkish Translation File (#609)
There were some conflicting duplicated lines and someone put the file onto google translate, so some of the coloured lines were broken, and since (I think) Im the only one who edits this file (My brother didnt started translating yet) It would be easier for me to start from scratch.
2019-08-24 14:41:59 -04:00
Anuken
962eef4a1d or not 2019-08-24 13:06:39 -04:00
Anuken
97443a86cb fixed a crash that shouldn't even happen 2019-08-24 11:52:14 -04:00
Anuken
7137616224 Merge remote-tracking branch 'origin/master' 2019-08-24 10:45:36 -04:00
Anuken
444825a5c1 Bugfix 2019-08-24 10:45:25 -04:00
Anuken
986deaa6c7 Various fixes 2019-08-24 10:32:29 -04:00
Anuken
7b27903de2 Fixed some static library issues 2019-08-24 10:00:04 -04:00
Anuken
bbadf6795e . 2019-08-23 19:16:43 -04:00
Anuken
9ddfd650dd . 2019-08-23 14:16:25 -04:00
Anuken
cf9cda4936 Merge branch 'master' of https://github.com/Anuken/Mindustry into steam 2019-08-23 14:05:46 -04:00
Anuken
4e43d2a96b . 2019-08-22 21:09:33 -04:00
Anuken
d68c8fe72c Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/steam/SteamNetImpl.java
2019-08-22 21:08:58 -04:00
Anuken
c9d0619289 . 2019-08-22 21:08:44 -04:00
Anuken
8ea33946c4 proper discovery 2019-08-22 21:08:01 -04:00
Anuken
bef7394004 Merge remote-tracking branch 'origin/steam' into steam
# Conflicts:
#	desktop/src/io/anuke/mindustry/desktop/DesktopPlatform.java
2019-08-22 20:50:43 -04:00
Anuken
4042bf042e . 2019-08-22 20:50:16 -04:00
Anuken
643b698c30 discovery 2019-08-22 20:49:27 -04:00
Anuken
aba3e3985a . 2019-08-22 19:53:44 -04:00
Anuken
91f679f762 disconnection 2019-08-22 19:49:29 -04:00
Anuken
3eeed507cc Merge remote-tracking branch 'origin/steam' into steam 2019-08-22 17:38:04 -04:00
Anuken
988e1d6e30 . 2019-08-22 17:38:00 -04:00
Anuken
04b4aabcf6 . 2019-08-22 17:37:16 -04:00
Anuken
d97fe47206 . 2019-08-22 17:16:13 -04:00
Anuken
0d8748a6ce autoclip 2019-08-22 17:02:41 -04:00
Anuken
b360a39fcf debug 2019-08-22 16:59:39 -04:00
Anuken
70b071fa26 fixes 2019-08-22 16:51:26 -04:00
Anuken
64badb2cb7 Cleanup 2019-08-22 16:44:32 -04:00
Anuken
3da6634242 things 2019-08-22 16:19:29 -04:00
Anuken
4b8d072854 testing 2019-08-22 16:13:39 -04:00
Anuken
32abd991e7 steam debugging 2019-08-22 09:27:59 -04:00
Anuken
3294f800be Steam things 2019-08-21 21:20:44 -04:00
Anuken
74e3dc2d7d ? 2019-08-21 20:12:00 -04:00
Anuken
a7a49a823b Merge 2019-08-21 20:10:54 -04:00
Anuken
82f43a362f merge 2019-08-19 22:36:28 -04:00
Anuken
f7eea51066 further progress 2019-08-19 21:32:33 -04:00
Anuken
98c35c5291 steam init 2019-08-19 09:40:59 -04:00
Anuken
33c1579e9c Progress 2019-08-19 08:39:38 -04:00
Anuken
e482c2c318 Steam client init 2019-08-18 15:26:06 -04:00
Anuken
5b387e7e17 Merge branches 'master' and 'steam' of https://github.com/Anuken/Mindustry into steam 2019-08-18 13:34:04 -04:00
Anuken
c7d735bf56 Fixed moving unit target prediction 2019-08-17 11:23:49 -04:00
Anuken
1f4dbd0024 fixed #587 2019-08-16 23:11:14 -04:00
386 changed files with 20111 additions and 12181 deletions

12
.github/ISSUE_TEMPLATE/bug_report.md vendored Normal file
View File

@@ -0,0 +1,12 @@
---
name: Bug report
about: Create a report to help fix an issue.
---
**Platform**: (Android/iOS/Mac/Windows/Linux)
**Build**: (The build number under the title in the main menu. Required.)
**Issue**: (Explain your issue in detail.)
**Steps to reproduce**: (How you happened across the issue, and what you were doing at the time.)

View File

@@ -0,0 +1,7 @@
---
name: Feature request
about: Suggest an idea for this project
---
Do not make a new issue for feature requests. Instead, post it in #545.

17
.github/workflows/gradle.yml vendored Normal file
View File

@@ -0,0 +1,17 @@
name: Java CI
on: [push]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v1
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Run unit tests with gradle
run: ./gradlew test

5
.gitignore vendored
View File

@@ -4,6 +4,7 @@ logs/
/core/assets/bundles/output/ /core/assets/bundles/output/
/core/assets/.gifimages/ /core/assets/.gifimages/
/deploy/ /deploy/
/out/
/desktop/packr-out/ /desktop/packr-out/
/desktop/packr-export/ /desktop/packr-export/
/desktop/mindustry-saves/ /desktop/mindustry-saves/
@@ -20,6 +21,10 @@ logs/
/tests/build/ /tests/build/
/server/build/ /server/build/
changelog changelog
saves/
core/assets/saves/
/core/assets/saves/
steam_appid.txt
/test_files/ /test_files/
/annotations/build/ /annotations/build/
/android/assets/mindustry-maps/ /android/assets/mindustry-maps/

View File

@@ -1,11 +1,25 @@
jdk: jdk:
- openjdk8 - openjdk8
dist: trusty
android:
components:
- android-29
- build-tools-29.0.2
script: script:
- git clone --depth=1 --branch=master https://github.com/Anuken/MindustryBuilds ../MindustryBuilds
- cd ../MindustryBuilds
- echo ${TRAVIS_TAG}
- if [ -n "$TRAVIS_TAG" ]; then echo versionName=4-fdroid-${TRAVIS_TAG:1}$'\n'versionCode=${TRAVIS_TAG:1} > version_fdroid.txt; git add .; git commit -m "Updating to build ${TRAVIS_TAG}"; fi
- git tag ${TRAVIS_BUILD_NUMBER}
- git config --global user.name "Build Uploader"
- if [ "$TRAVIS_PULL_REQUEST" = "false" ]; then git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds ${TRAVIS_BUILD_NUMBER}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/MindustryBuilds; fi
- cd ../Mindustry
- git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc - git clone --depth=1 --branch=master https://github.com/Anuken/Arc ../Arc
- if [ -n "$TRAVIS_TAG" ]; then cd ../Arc; git tag ${TRAVIS_TAG}; git push https://Anuken:${GH_PUSH_TOKEN}@github.com/Anuken/Arc ${TRAVIS_TAG}; cd ../Mindustry; fi
- "./gradlew test" - "./gradlew test"
- "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew desktop:dist -Pbuildversion=${TRAVIS_TAG:1}"
- "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}" - "./gradlew server:dist -Pbuildversion=${TRAVIS_TAG:1}"
deploy: deploy:
- provider: releases - provider: releases
skip_cleanup: true skip_cleanup: true
@@ -25,4 +39,5 @@ deploy:
tags: true tags: true
env: env:
global: global:
secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8= - secure: TqlUl/ojjkCMVOGbCTKz7Cnr4F08UyWzY/CiJ0vvUOGJGZ1qm7XavAlDf5XT0egU4mvr37THubFO8vojbqmrmy0oZnYh3njKFA8axgyZ8PyKkjGHOfd0i6qyEWsOr9H90/2X8r3LwEeLaDFyHpu3wljIGBjweg53g2qwmDwCFa9UR80FJZ+xDB+rD6B3cXT0DTEkCoLZXLqXm0Y3HvBdSuBL1LR/FNb2BSxNq+tNLGiz1kdQZV5erausbbZypBoGxzz63xAnyz2kkFz73A8xQYVTzGbFodTPz7HM13GVZ5s43I03Y+HYyHBgBaSLziO2hi2kzVJccOwzBp7wS4fs1MqsFY5+IeWJ9k+hm89NiYT7+6zlEgoUMlIniny1qLqWTzx7btUeuC/y/h5TVBNgaV+z0jmHycHfeSyq5I+vmX4J8qe3wmaN8TcdqYKU5nIznOTk3CM5Fzu0Bs9vkCkOxmormmcjMFW1RbdOLc/hpZWZggsBA88sNEAI8eq+r5QEeqzeCx8YKoZDjdrsqvgLMc3El3gS9oMGxkn0Y/TEcqs9Tc4BXtTkqIA68hD0DYzlAxYjVbbkAI9Hh9lHNvV3Dr/oCkGXQ/HflM143kj1L3tSBZpqeqQE2XhngB5nqpS3OZTmZbMTQ8qD2luU18yaTGMLF5tJS/fdKPRx0gQ1kL8=
- secure: VEskj/0TVX2o7iUVXuVPysj/VSWmPhDl57SrT7/nBNN/P/8N5jFAvx8PMzG7qT0S5FzKxuV20psE4WylUGRKdeRtK7/QNBV7T3YqYYM6BUB1VeRpxe5hLxTeuBK3izglFO8DkdDqjUtzQSjzkoYT75ilROjhBrBUPhVek7UlbBHbaklPWYFXHnJmYS1FpZTdzqIj+Y0Gd1PSL2MzK4X74aAHl0qaDgsTwYwtKs7IAz+kFaTZBRpi9VjQHAFhDlkDR3jo9wQjH8/F6x0lCgV/FulSc37Okdb40sLFG98xcEA6gWh1NPMkz8CulUdVE7mj7SJNxLbNvoMNrWOVRjmEsn59p/9LiNC1F9ncFz9vjQjAmi7rMFFGHGxe5nn8cIAkpTvHQQkZoWHAA9SNJTDMMf09m2pRy/vvzx+a6NVxyC9iNrhLlnBg4gxAqRh0S6NU0uL+fuygKixn7rqlnb7KMT7bAbfcuV+dng6c8V7hYKDCh7sJbH8iJump1xkwoM7ecnU8fxJF/oKOr/fbk0Bfxu+Q9qYLrV1+DEdm93Vl2Thq+DBKmI66jRGSva6HeCLFo81PEiEjP1nLv75+kvVfOqVqJrZD1BrvoG2eWT/3hVLrN2kEIWWlpvQVC7FL11yWmYtAuOBh/vfhI76zKr+YTS6ccG9rqW4XeYjJytshe8M=

View File

@@ -29,6 +29,13 @@ _Building:_ `./gradlew desktop:dist`
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`. Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. `gradlew server:dist`.
#### Android
1. Install the Android SDK [here.](https://developer.android.com/studio#downloads) Make sure you're downloading the "Command line tools only", as Android Studio is not required.
2. Create a file named `local.properties` inside the Mindustry directory, with its contents looking like this: `sdk.dir=<Path to Android SDK you just downloaded, without these bracket>`. For example, if you're on Windows and installed the tools to C:\\tools, your local.properties would contain `sdk.dir=C:\\tools` (*note the double backslashes are required instead of single ones!*).
3. Run `gradlew android:assembleDebug` (or `./gradlew` if on linux/mac). This will create an unsigned APK in `android/build/outputs/apk`.
4. (Optional) To debug the application on a connected phone, do `gradlew android:installDebug android:run`. It is **highly recommended** to use IntelliJ for this instead, however.
##### Troubleshooting ##### Troubleshooting
If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.* If the terminal returns `Permission denied` or `Command not found` on Mac/Linux, run `chmod +x ./gradlew` before running `./gradlew`. *This is a one-time procedure.*
@@ -40,6 +47,14 @@ After building, the output .JAR file should be in `/desktop/build/libs/Mindustry
### Downloads ### Downloads
<a href="https://anuke.itch.io/mindustry"><img src="https://static.itch.io/images/badge.svg" width="auto" height="75"></a> [<img src="https://static.itch.io/images/badge.svg"
alt="Get it on Itch.io"
height="60">](https://anuke.itch.io/mindustry)
<a href="https://play.google.com/store/apps/details?id=io.anuke.mindustry&hl=en"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Get_it_on_Google_play.svg/1280px-Get_it_on_Google_play.svg.png" width="auto" height="75"></a> [<img src="https://play.google.com/intl/en_us/badges/images/generic/en-play-badge.png"
alt="Get it on Google Play"
height="80">](https://play.google.com/store/apps/details?id=io.anuke.mindustry)
[<img src="https://fdroid.gitlab.io/artwork/badge/get-it-on.png"
alt="Get it on F-Droid"
height="80">](https://f-droid.org/packages/io.anuke.mindustry/)

View File

@@ -31,6 +31,10 @@ There are two ways to test the translation bundle:
1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.* 1) Assuming you have the PC version downloaded, download your bundle file, name it `bundle.properties`, then place it in the same folder as the Mindustry desktop executable and run it. *You should get a popup message in-game confirming that you have loaded an external translation.*
2) For advanced users: simply download your fork of mindustry and compile/run the game. 2) For advanced users: simply download your fork of mindustry and compile/run the game.
#### Translating for stores (Steam, Google Play)
If you would like to translate the descriptions for Google Play or Steam, see the [Fastlane Metadata folder](https://github.com/Anuken/Mindustry/tree/master/fastlane/metadata) and submit a pull request for files there. On Google Play, you would create or edit the folder with the correct local code; for Steam, I have to update the translations manually, so just name the folder with the language name, and include the same files as the English folder does.
**And that's it.** **And that's it.**
*(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)* *(...of course, that's never really it. Bother me on Discord when something inevitably goes wrong.)*

View File

@@ -28,14 +28,6 @@
<category android:name="android.intent.category.LAUNCHER"/> <category android:name="android.intent.category.LAUNCHER"/>
</intent-filter> </intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<category android:name="android.intent.category.BROWSABLE"/>
<data android:mimeType="application/octet-stream"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap"/>
</intent-filter>
<intent-filter> <intent-filter>
<action android:name="android.intent.action.VIEW"/> <action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/> <category android:name="android.intent.category.DEFAULT"/>
@@ -43,21 +35,6 @@
<data android:mimeType="application/octet-stream" /> <data android:mimeType="application/octet-stream" />
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/> <data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav"/>
</intent-filter> </intent-filter>
<intent-filter android:icon="@mipmap/ic_launcher"
android:label="Mindustry Map"
android:priority="1">
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.mmap" android:mimeType="*/*"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
<data android:scheme="file" android:host="*" android:pathPattern=".*\\.msav" android:mimeType="*/*"/>
</intent-filter>
</activity> </activity>
</application> </application>

View File

@@ -26,7 +26,6 @@ repositories{
dependencies{ dependencies{
implementation project(":core") implementation project(":core")
implementation project(":net")
implementation arcModule("backends:backend-android") implementation arcModule("backends:backend-android")
natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi"
@@ -50,8 +49,8 @@ task deploy(type: Copy){
} }
android{ android{
buildToolsVersion '28.0.3' buildToolsVersion '29.0.2'
compileSdkVersion 28 compileSdkVersion 29
sourceSets{ sourceSets{
main{ main{
manifest.srcFile 'AndroidManifest.xml' manifest.srcFile 'AndroidManifest.xml'
@@ -70,27 +69,21 @@ android{
} }
defaultConfig{ defaultConfig{
def vfile = file('../core/assets/version.properties') Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
def code = 0 def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
def versionNameResult = "unknown"
if(vfile.exists()){
def props = new Properties()
props.load(new FileInputStream(vfile))
code = (props['androidBuildCode'] == null ? 0 : props['androidBuildCode']).toInteger() + 1
props['androidBuildCode'] = code.toString()
props.store(vfile.newWriter(), "Autogenerated file. Do not modify.")
versionNameResult = "$versionNumber-$versionType-${props['build'].replace(" ", "-")}"
}
applicationId "io.anuke.mindustry" applicationId "io.anuke.mindustry"
minSdkVersion 14 minSdkVersion 14
targetSdkVersion 28 targetSdkVersion 29
versionCode code
versionName versionNameResult versionName versionNameResult
versionCode vcode
if(project.hasProperty("release")){
props['androidBuildCode'] = (vcode + 1).toString()
}
props.store(file('../core/assets/version.properties').newWriter(), null)
} }
compileOptions{ compileOptions{

View File

@@ -1,32 +1,28 @@
package io.anuke.mindustry; package io.anuke.mindustry;
import android.Manifest; import android.*;
import android.content.Context; import android.app.*;
import android.content.Intent; import android.content.*;
import android.content.pm.ActivityInfo; import android.content.pm.*;
import android.content.pm.PackageManager; import android.net.*;
import android.net.Uri; import android.os.Build.*;
import android.os.Build; import android.os.*;
import android.os.Bundle; import android.provider.Settings.*;
import android.provider.Settings.Secure; import android.telephony.*;
import android.telephony.TelephonyManager; import io.anuke.arc.*;
import io.anuke.arc.Core; import io.anuke.arc.backends.android.surfaceview.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplication; import io.anuke.arc.files.*;
import io.anuke.arc.backends.android.surfaceview.AndroidApplicationConfiguration; import io.anuke.arc.function.*;
import io.anuke.arc.files.FileHandle; import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.function.Consumer; import io.anuke.arc.util.*;
import io.anuke.arc.function.Predicate; import io.anuke.arc.util.serialization.*;
import io.anuke.arc.scene.ui.layout.UnitScl; import io.anuke.mindustry.game.Saves.*;
import io.anuke.arc.util.Strings; import io.anuke.mindustry.io.*;
import io.anuke.arc.util.serialization.Base64Coder; import io.anuke.mindustry.ui.dialogs.*;
import io.anuke.mindustry.core.Platform;
import io.anuke.mindustry.game.Saves.SaveSlot;
import io.anuke.mindustry.io.SaveIO;
import io.anuke.mindustry.net.*;
import io.anuke.mindustry.ui.dialogs.FileChooser;
import java.io.*; import java.io.*;
import java.util.ArrayList; import java.lang.System;
import java.util.*;
import static io.anuke.mindustry.Vars.*; import static io.anuke.mindustry.Vars.*;
@@ -39,10 +35,11 @@ public class AndroidLauncher extends AndroidApplication{
@Override @Override
protected void onCreate(Bundle savedInstanceState){ protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState); super.onCreate(savedInstanceState);
AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); if(doubleScaleTablets && isTablet(this.getContext())){
config.useImmersiveMode = true; Scl.setAddition(0.5f);
config.depth = 0; }
Platform.instance = new Platform(){
initialize(new ClientLauncher(){
@Override @Override
public void hide(){ public void hide(){
@@ -67,36 +64,53 @@ public class AndroidLauncher extends AndroidApplication{
} }
} }
@Override
public void requestExternalPerms(Runnable callback){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
callback.run();
}else{
permCallback = callback;
ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
}
if(checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
}
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}
}
@Override @Override
public void shareFile(FileHandle file){ public void shareFile(FileHandle file){
} }
@Override @Override
public void showFileChooser(String text, String content, Consumer<FileHandle> cons, boolean open, Predicate<String> filetype){ public void showFileChooser(boolean open, String extension, Consumer<FileHandle> cons){
chooser = new FileChooser(text, file -> filetype.test(file.extension().toLowerCase()), open, cons); if(VERSION.SDK_INT >= VERSION_CODES.Q){
if(Build.VERSION.SDK_INT < Build.VERSION_CODES.M || (checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED && Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
intent.setType(extension.equals("zip") ? "application/zip" : "*/*");
addResultListener(i -> startActivityForResult(intent, i), (code, in) -> {
if(code == Activity.RESULT_OK && in != null && in.getData() != null){
Uri uri = in.getData();
if(uri.getPath().contains("(invalid)")) return;
Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
@Override
public InputStream read(){
try{
return getContentResolver().openInputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
@Override
public OutputStream write(boolean append){
try{
return getContentResolver().openOutputStream(uri);
}catch(IOException e){
throw new ArcRuntimeException(e);
}
}
})));
}
});
}else if(VERSION.SDK_INT >= VERSION_CODES.M && !(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED &&
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){ checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser.show(); chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
chooser = null; if(!open){
cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{ }else{
cons.accept(file);
}
});
ArrayList<String> perms = new ArrayList<>(); ArrayList<String> perms = new ArrayList<>();
if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){ if(checkSelfPermission(Manifest.permission.WRITE_EXTERNAL_STORAGE) != PackageManager.PERMISSION_GRANTED){
perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE); perms.add(Manifest.permission.WRITE_EXTERNAL_STORAGE);
@@ -105,6 +119,8 @@ public class AndroidLauncher extends AndroidApplication{
perms.add(Manifest.permission.READ_EXTERNAL_STORAGE); perms.add(Manifest.permission.READ_EXTERNAL_STORAGE);
} }
requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE); requestPermissions(perms.toArray(new String[0]), PERMISSION_REQUEST_CODE);
}else{
super.showFileChooser(open, extension, cons);
} }
} }
@@ -122,16 +138,11 @@ public class AndroidLauncher extends AndroidApplication{
public boolean canDonate(){ public boolean canDonate(){
return true; return true;
} }
}; }, new AndroidApplicationConfiguration(){{
useImmersiveMode = true;
if(doubleScaleTablets && isTablet(this.getContext())){ depth = 0;
UnitScl.dp.addition = 0.5f; hideStatusBar = true;
} }});
config.hideStatusBar = true;
Net.setClientProvider(new MClient());
Net.setServerProvider(new MServer());
initialize(new Mindustry(), config);
checkFiles(getIntent()); checkFiles(getIntent());
} }
@@ -179,10 +190,10 @@ public class AndroidLauncher extends AndroidApplication{
SaveSlot slot = control.saves.importSave(file); SaveSlot slot = control.saves.importSave(file);
ui.load.runLoadSave(slot); ui.load.runLoadSave(slot);
}catch(IOException e){ }catch(IOException e){
ui.showError(Core.bundle.format("save.import.fail", Strings.parseException(e, true))); ui.showException("$save.import.fail", e);
} }
}else{ }else{
ui.showError("$save.import.invalid"); ui.showErrorMessage("$save.import.invalid");
} }
}else if(map){ //open map }else if(map){ //open map
FileHandle file = Core.files.local("temp-map." + mapExtension); FileHandle file = Core.files.local("temp-map." + mapExtension);

View File

@@ -4,6 +4,11 @@ import java.lang.annotation.*;
public class Annotations{ public class Annotations{
@Target(ElementType.TYPE)
@Retention(RetentionPolicy.SOURCE)
public @interface StyleDefaults {
}
/** Indicates that a method should always call its super version. */ /** Indicates that a method should always call its super version. */
@Target(ElementType.METHOD) @Target(ElementType.METHOD)
@Retention(RetentionPolicy.SOURCE) @Retention(RetentionPolicy.SOURCE)

View File

@@ -1,26 +1,22 @@
package io.anuke.annotations; package io.anuke.annotations;
import com.squareup.javapoet.*; import com.squareup.javapoet.*;
import io.anuke.annotations.Annotations.*;
import javax.annotation.processing.AbstractProcessor; import javax.annotation.processing.*;
import javax.annotation.processing.ProcessingEnvironment; import javax.lang.model.*;
import javax.annotation.processing.RoundEnvironment; import javax.lang.model.element.*;
import javax.annotation.processing.SupportedSourceVersion; import javax.tools.Diagnostic.*;
import javax.lang.model.SourceVersion; import javax.tools.*;
import javax.lang.model.element.Modifier; import java.nio.file.*;
import javax.lang.model.element.TypeElement; import java.util.*;
import javax.tools.Diagnostic.Kind;
import javax.tools.StandardLocation;
import java.nio.file.Files;
import java.nio.file.Paths;
import java.util.Collections;
import java.util.HashSet;
import java.util.Set;
@SupportedSourceVersion(SourceVersion.RELEASE_8) @SupportedSourceVersion(SourceVersion.RELEASE_8)
@SupportedAnnotationTypes("io.anuke.annotations.Annotations.StyleDefaults")
public class AssetsAnnotationProcessor extends AbstractProcessor{ public class AssetsAnnotationProcessor extends AbstractProcessor{
/** Name of the base package to put all the generated classes. */ /** Name of the base package to put all the generated classes. */
private static final String packageName = "io.anuke.mindustry.gen"; private static final String packageName = "io.anuke.mindustry.gen";
private String path;
private int round; private int round;
@Override @Override
@@ -38,13 +34,13 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
if(round++ != 0) return false; //only process 1 round if(round++ != 0) return false; //only process 1 round
try{ try{
path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
String path = Paths.get(Utils.filer.createResource(StandardLocation.CLASS_OUTPUT, "no", "no")
.toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length())) .toUri().toURL().toString().substring(System.getProperty("os.name").contains("Windows") ? 6 : "file:".length()))
.getParent().getParent().getParent().getParent().getParent().getParent().toString(); .getParent().getParent().getParent().getParent().getParent().getParent().toString();
process("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound", "newSound"); processSounds("Sounds", path + "/assets/sounds", "io.anuke.arc.audio.Sound");
process("Musics", path + "/assets/music", "io.anuke.arc.audio.Music", "newMusic"); processSounds("Musics", path + "/assets/music", "io.anuke.arc.audio.Music");
processUI(roundEnv.getElementsAnnotatedWith(StyleDefaults.class));
return true; return true;
}catch(Exception e){ }catch(Exception e){
@@ -53,15 +49,73 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
} }
} }
@Override void processUI(Set<? extends Element> elements) throws Exception{
public Set<String> getSupportedAnnotationTypes() { String[] iconSizes = {"small", "smaller", "tiny"};
return Collections.singleton("*");
TypeSpec.Builder type = TypeSpec.classBuilder("Tex").addModifiers(Modifier.PUBLIC);
TypeSpec.Builder ictype = TypeSpec.classBuilder("Icon").addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadStyles = MethodSpec.methodBuilder("loadStyles").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder icload = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
String resources = path + "/assets-raw/sprites/ui";
Files.walk(Paths.get(resources)).forEach(p -> {
if(Files.isDirectory(p) || p.getFileName().toString().equals(".DS_Store")) return;
String filename = p.getFileName().toString();
filename = filename.substring(0, filename.indexOf("."));
ArrayList<String> names = new ArrayList<>();
names.add("");
if(filename.contains("icon")){
names.addAll(Arrays.asList(iconSizes));
} }
void process(String classname, String path, String rtype, String loadMethod) throws Exception{ for(String suffix : names){
suffix = suffix.isEmpty() ? "" : "-" + suffix;
String sfilen = filename + suffix;
String dtype = p.getFileName().toString().endsWith(".9.png") ? "io.anuke.arc.scene.style.NinePatchDrawable" : "io.anuke.arc.scene.style.TextureRegionDrawable";
String varname = capitalize(sfilen);
TypeSpec.Builder ttype = type;
MethodSpec.Builder tload = load;
if(varname.startsWith("icon")){
varname = varname.substring("icon".length());
varname = Character.toLowerCase(varname.charAt(0)) + varname.substring(1);
ttype = ictype;
tload = icload;
if(SourceVersion.isKeyword(varname)) varname += "i";
}
if(SourceVersion.isKeyword(varname)) varname += "s";
ttype.addField(ClassName.bestGuess(dtype), varname, Modifier.STATIC, Modifier.PUBLIC);
tload.addStatement(varname + " = ("+dtype+")io.anuke.arc.Core.atlas.drawable($S)", sfilen);
}
});
for(Element elem : elements){
TypeElement t = (TypeElement)elem;
t.getEnclosedElements().stream().filter(e -> e.getKind() == ElementKind.FIELD).forEach(field -> {
String fname = field.getSimpleName().toString();
if(fname.startsWith("default")){
loadStyles.addStatement("io.anuke.arc.Core.scene.addStyle(" + field.asType().toString() + ".class, io.anuke.mindustry.ui.Styles." + fname + ")");
}
});
}
ictype.addMethod(icload.build());
JavaFile.builder(packageName, ictype.build()).build().writeTo(Utils.filer);
type.addMethod(load.build());
type.addMethod(loadStyles.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
}
void processSounds(String classname, String path, String rtype) throws Exception{
TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC); TypeSpec.Builder type = TypeSpec.classBuilder(classname).addModifiers(Modifier.PUBLIC);
MethodSpec.Builder load = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC); MethodSpec.Builder dispose = MethodSpec.methodBuilder("dispose").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
MethodSpec.Builder loadBegin = MethodSpec.methodBuilder("load").addModifiers(Modifier.PUBLIC, Modifier.STATIC);
HashSet<String> names = new HashSet<>(); HashSet<String> names = new HashSet<>();
Files.list(Paths.get(path)).forEach(p -> { Files.list(Paths.get(path)).forEach(p -> {
@@ -79,20 +133,40 @@ public class AssetsAnnotationProcessor extends AbstractProcessor{
name = name + "s"; name = name + "s";
} }
load.addStatement(name + " = io.anuke.arc.Core.audio."+loadMethod+"(io.anuke.arc.Core.files.internal(io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? $S : $S))", String filepath = path.substring(path.lastIndexOf("/") + 1) + "/" + fname;
path.substring(path.lastIndexOf("/") + 1) + "/" + fname, (path.substring(path.lastIndexOf("/") + 1) + "/" + fname).replace(".ogg", ".mp3"));
String filename = "io.anuke.arc.Core.app.getType() != io.anuke.arc.Application.ApplicationType.iOS ? \"" + filepath + "\" : \"" + filepath.replace(".ogg", ".mp3")+"\"";
loadBegin.addStatement("io.anuke.arc.Core.assets.load("+filename +", "+rtype+".class).loaded = a -> " + name + " = ("+rtype+")a", filepath, filepath.replace(".ogg", ".mp3"));
dispose.addStatement(name + ".dispose()"); dispose.addStatement(name + ".dispose()");
dispose.addStatement(name + " = null"); dispose.addStatement(name + " = null");
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), name, Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
//cons.consume(type, fname, name);
}); });
if(classname.equals("Sounds")){ if(classname.equals("Sounds")){
type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build()); type.addField(FieldSpec.builder(ClassName.bestGuess(rtype), "none", Modifier.STATIC, Modifier.PUBLIC).initializer("new io.anuke.arc.audio.mock.Mock" + rtype.substring(rtype.lastIndexOf(".") + 1)+ "()").build());
} }
type.addMethod(load.build()); type.addMethod(loadBegin.build());
type.addMethod(dispose.build()); type.addMethod(dispose.build());
JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer); JavaFile.builder(packageName, type.build()).build().writeTo(Utils.filer);
} }
static String capitalize(String s){
StringBuilder result = new StringBuilder(s.length());
for(int i = 0; i < s.length(); i++){
char c = s.charAt(i);
if(c != '_' && c != '-'){
if(i > 0 && (s.charAt(i - 1) == '_' || s.charAt(i - 1) == '-')){
result.append(Character.toUpperCase(c));
}else{
result.append(c);
}
}
}
return result.toString();
}
} }

View File

@@ -54,8 +54,20 @@ class CodeAnalyzerTreeScanner extends TreePathScanner<Object, Trees> {
return false; return false;
} }
@SuppressWarnings("unchecked")
public boolean checkScope (Scope members) { public boolean checkScope (Scope members) {
for (Symbol s : members.getElements()) { Iterable<Symbol> it;
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getElements").invoke(members);
}catch(Throwable t){
try{
it = (Iterable<Symbol>)members.getClass().getMethod("getSymbols").invoke(members);
}catch(Exception e){
throw new RuntimeException(e);
}
}
for (Symbol s : it) {
if (s instanceof MethodSymbol) { if (s instanceof MethodSymbol) {
MethodSymbol ms = (MethodSymbol) s; MethodSymbol ms = (MethodSymbol) s;

View File

@@ -118,7 +118,7 @@ public class RemoteReadGenerator{
if(entry.forward && entry.where.isServer && needsPlayer){ if(entry.forward && entry.where.isServer && needsPlayer){
//call forwarded method //call forwarded method
readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() + readBlock.addStatement(packageName + "." + entry.className + "." + entry.element.getSimpleName() +
"__forward(player.con.id" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")"); "__forward(player.con" + (varResult.length() == 0 ? "" : ", ") + varResult.toString() + ")");
} }
readBlock.nextControlFlow("catch (java.lang.Exception e)"); readBlock.nextControlFlow("catch (java.lang.Exception e)");

View File

@@ -85,19 +85,19 @@ public class RemoteWriteGenerator{
//if toAll is false, it's a 'send to one player' variant, so add the player as a parameter //if toAll is false, it's a 'send to one player' variant, so add the player as a parameter
if(!toAll){ if(!toAll){
method.addParameter(int.class, "playerClientID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "playerConnection");
} }
//add sender to ignore //add sender to ignore
if(forwarded){ if(forwarded){
method.addParameter(int.class, "exceptSenderID"); method.addParameter(ClassName.bestGuess("io.anuke.mindustry.net.NetConnection"), "exceptConnection");
} }
//call local method if applicable, shouldn't happen when forwarding method as that already happens by default //call local method if applicable, shouldn't happen when forwarding method as that already happens by default
if(!forwarded && methodEntry.local != Loc.none){ if(!forwarded && methodEntry.local != Loc.none){
//add in local checks //add in local checks
if(methodEntry.local != Loc.both){ if(methodEntry.local != Loc.both){
method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.net.Net.active())"); method.beginControlFlow("if(" + getCheckString(methodEntry.local) + " || !io.anuke.mindustry.Vars.net.active())");
} }
//concatenate parameters //concatenate parameters
@@ -159,7 +159,7 @@ public class RemoteWriteGenerator{
boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0; boolean writePlayerSkipCheck = methodEntry.where == Loc.both && i == 0;
if(writePlayerSkipCheck){ //write begin check if(writePlayerSkipCheck){ //write begin check
method.beginControlFlow("if(io.anuke.mindustry.net.Net.server())"); method.beginControlFlow("if(io.anuke.mindustry.Vars.net.server())");
} }
if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it if(Utils.isPrimitive(typeName)){ //check if it's a primitive, and if so write it
@@ -194,18 +194,18 @@ public class RemoteWriteGenerator{
if(forwarded){ //forward packet if(forwarded){ //forward packet
if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation if(!methodEntry.local.isClient){ //if the client doesn't get it called locally, forward it back after validation
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ }else{
sendString = "sendExcept(exceptSenderID, "; sendString = "io.anuke.mindustry.Vars.net.sendExcept(exceptConnection, ";
} }
}else if(toAll){ //send to all players / to server }else if(toAll){ //send to all players / to server
sendString = "send("; sendString = "io.anuke.mindustry.Vars.net.send(";
}else{ //send to specific client from server }else{ //send to specific client from server
sendString = "sendTo(playerClientID, "; sendString = "playerConnection.send(";
} }
//send the actual packet //send the actual packet
method.addStatement("io.anuke.mindustry.net.Net." + sendString + "packet, " + method.addStatement(sendString + "packet, " +
(methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")"); (methodEntry.unreliable ? "io.anuke.mindustry.net.Net.SendMode.udp" : "io.anuke.mindustry.net.Net.SendMode.tcp") + ")");
@@ -217,8 +217,8 @@ public class RemoteWriteGenerator{
} }
private String getCheckString(Loc loc){ private String getCheckString(Loc loc){
return loc.isClient && loc.isServer ? "io.anuke.mindustry.net.Net.server() || io.anuke.mindustry.net.Net.client()" : return loc.isClient && loc.isServer ? "io.anuke.mindustry.Vars.net.server() || io.anuke.mindustry.Vars.net.client()" :
loc.isClient ? "io.anuke.mindustry.net.Net.client()" : loc.isClient ? "io.anuke.mindustry.Vars.net.client()" :
loc.isServer ? "io.anuke.mindustry.net.Net.server()" : "false"; loc.isServer ? "io.anuke.mindustry.Vars.net.server()" : "false";
} }
} }

View File

@@ -16,35 +16,29 @@ buildscript{
allprojects{ allprojects{
version = 'release' version = 'release'
apply plugin: 'maven'
group = 'com.github.Anuken'
ext{ ext{
versionNumber = '4' versionNumber = '4'
versionModifier = 'release' if(!project.hasProperty("versionModifier")) versionModifier = 'release'
if(!project.hasProperty("versionType")) versionType = 'official' if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry' appName = 'Mindustry'
gdxVersion = '1.9.10' gdxVersion = '1.9.10'
roboVMVersion = '2.3.7' roboVMVersion = '2.3.7'
steamworksVersion = '1.8.0'
arcHash = null arcHash = null
debugged = { debugged = {
return new File(projectDir.parent, '../debug').exists() && !project.hasProperty("release") && project.hasProperty("args") return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
} }
localArc = { localArc = {
return (!project.hasProperty("release")) && new File(projectDir.parent, '../Arc').exists() return !project.hasProperty("release") && new File(projectDir.parent, '../Arc').exists()
} }
getArcHash = { getArcHash = {
//get latest commit hash from github since JITPack's '-snapshot' version doesn't work correctly return new Properties().with{ p -> p.load(file('gradle.properties').newReader()); return p }["archash"]
if(arcHash == null){
try{
arcHash = 'git ls-remote https://github.com/Anuken/Arc.git'.execute().text.split("\t")[0]
}catch(e){
e.printStackTrace()
arcHash = "-SNAPSHOT"
}
}
return arcHash
} }
arcModule = { String name -> arcModule = { String name ->
@@ -119,6 +113,7 @@ allprojects{
props.load(new FileInputStream(pfile)) props.load(new FileInputStream(pfile))
String buildid = getBuildVersion() String buildid = getBuildVersion()
println("Compiling with build: '$buildid'")
props["type"] = versionType props["type"] = versionType
props["number"] = versionNumber props["number"] = versionNumber
@@ -147,13 +142,15 @@ project(":desktop"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
if(debugged()) compile project(":debug") if(debugged()) compile project(":debug")
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
compile arcModule("backends:backend-sdl") compile arcModule("backends:backend-sdl")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2' compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.2'
} }
@@ -172,7 +169,7 @@ project(":ios"){
} }
props['app.id'] = 'io.anuke.mindustry' props['app.id'] = 'io.anuke.mindustry'
props['app.version'] = '4.0' props['app.version'] = '4.2.1'
props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher' props['app.mainclass'] = 'io.anuke.mindustry.IOSLauncher'
props['app.executable'] = 'IOSLauncher' props['app.executable'] = 'IOSLauncher'
props['app.name'] = 'Mindustry' props['app.name'] = 'Mindustry'
@@ -182,7 +179,6 @@ project(":ios"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compileOnly project(":annotations") compileOnly project(":annotations")
compile arcModule("backends:backend-robovm") compile arcModule("backends:backend-robovm")
@@ -198,7 +194,9 @@ project(":core"){
apply plugin: "java" apply plugin: "java"
task preGen{ task preGen{
outputs.upToDateWhen{ false }
generateLocales() generateLocales()
writeVersion()
} }
dependencies{ dependencies{
@@ -232,7 +230,7 @@ project(":core"){
compile "org.lz4:lz4-java:1.4.1" compile "org.lz4:lz4-java:1.4.1"
compile arcModule("arc-core") compile arcModule("arc-core")
compile arcModule("extensions:freetype") compile arcModule("extensions:freetype")
compile arcModule("extensions:mnet") compile arcModule("extensions:arcnet")
if(localArc() && debugged()) compile arcModule("extensions:recorder") if(localArc() && debugged()) compile arcModule("extensions:recorder")
compileOnly project(":annotations") compileOnly project(":annotations")
@@ -245,7 +243,6 @@ project(":server"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
compile project(":net")
compile arcModule("backends:backend-headless") compile arcModule("backends:backend-headless")
} }
} }
@@ -273,7 +270,6 @@ project(":tools"){
dependencies{ dependencies{
compile project(":core") compile project(":core")
//for render tests
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop" compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
@@ -290,14 +286,6 @@ project(":annotations"){
} }
} }
project(":net"){
apply plugin: "java"
dependencies{
compile project(":core")
}
}
task deployAll{ task deployAll{
task cleanDeployOutput{ task cleanDeployOutput{
doFirst{ doFirst{

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@@ -0,0 +1,8 @@
{
duplicatePadding: true,
combineSubdirectories: true,
flattenPaths: true,
maxWidth: 2048,
maxHeight: 2048,
fast: true
}

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@@ -17,6 +17,12 @@ gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]New highscore! highscore = [accent]New highscore!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -25,9 +31,6 @@ stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\n\n[scarlet]DO IT.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\n\n[scarlet]DO IT.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
@@ -48,9 +51,19 @@ minimap = Minimap
close = Close close = Close
website = Website website = Website
quit = Quit quit = Quit
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [lightgray]No maps found! maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -61,14 +74,18 @@ techtree = Tech Tree
research.list = [lightgray]Research: research.list = [lightgray]Research:
research = Research research = Research
researched = [lightgray]{0} researched. researched = [lightgray]{0} researched.
players = {0} players online players = {0} players
players.single = {0} player online players.single = {0} player
server.closing = [accent]Closing server... server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed. server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server. server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.nameEmpty = Your chosen name is invalid.
@@ -79,11 +96,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -104,22 +123,27 @@ server.edit = Edit Server
server.outdated = [crimson]Outdated Server![] server.outdated = [crimson]Outdated Server![]
server.outdated.client = [crimson]Outdated Client![] server.outdated.client = [crimson]Outdated Client![]
server.version = [gray]v{0} {1} server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [accent]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
server.addressinuse = Address already in use! server.addressinuse = Address already in use!
server.invalidport = Invalid port number! server.invalidport = Invalid port number!
server.error = [crimson]Error hosting server: [accent]{0} server.error = [crimson]Error hosting server.
save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release. save.old = This save is for an older version of the game, and can no longer be used.\n\n[lightgray]Save backwards compatibility will be implemented in the full 4.0 release.
save.new = New Save save.new = New Save
save.overwrite = Are you sure you want to overwrite\nthis save slot? save.overwrite = Are you sure you want to overwrite\nthis save slot?
@@ -139,6 +163,7 @@ save.rename = Rename
save.rename.text = New name: save.rename.text = New name:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = On on = On
@@ -146,12 +171,13 @@ off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop
ok = OK ok = OK
open = Open open = Open
customize = Customize Rules customize = Customize Rules
@@ -159,6 +185,11 @@ cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
@@ -183,6 +214,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -190,11 +226,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -211,15 +250,17 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
editor.removeunit = Remove Unit editor.removeunit = Remove Unit
editor.teams = Teams editor.teams = Teams
editor.errorload = Error loading file:\n[accent]{0} editor.errorload = Error loading file.
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file.
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map.\n\nIf you want to import a 3.5/build 40 map, use the 'Import Legacy Map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Update editor.update = Update
@@ -238,7 +279,7 @@ editor.importmap = Import Map
editor.importmap.description = Import an already existing map editor.importmap.description = Import an already existing map
editor.importfile = Import File editor.importfile = Import File
editor.importfile.description = Import an external map file editor.importfile.description = Import an external map file
editor.importimage = Import Legacy Image editor.importimage = Import Legacy Map
editor.importimage.description = Import an external map image file editor.importimage.description = Import an external map image file
editor.export = Export... editor.export = Export...
editor.exportfile = Export File editor.exportfile = Export File
@@ -252,6 +293,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
@@ -335,6 +377,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -387,6 +430,7 @@ zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -434,6 +478,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -443,9 +488,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -492,6 +539,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -521,8 +569,10 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display Player Bubble Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
@@ -532,8 +582,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -541,6 +591,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -751,10 +802,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -807,6 +861,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory
@@ -871,11 +926,11 @@ unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building, and[accent] Hold Ctrl while scrolling[] to zoom in and out.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
@@ -890,7 +945,6 @@ tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 wav
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = The most basic structural material. Used extensively in all types of blocks. item.copper.description = The most basic structural material. Used extensively in all types of blocks.
item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks. item.lead.description = A basic starter material. Used extensively in electronics and liquid transportation blocks.
item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage. item.metaglass.description = A super-tough glass compound. Extensively used for liquid distribution and storage.
@@ -930,6 +984,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critical infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -1031,6 +1086,7 @@ block.ripple.description = An extremely powerful artillery turret. Shoots cluste
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to rally, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -4,7 +4,7 @@ contributors = Překladatelé a Sponzoři
discord = Připoj se k Mindustry na Discordu! discord = Připoj se k Mindustry na Discordu!
link.discord.description = Oficiální Mindustry chatroom na Discordu! link.discord.description = Oficiální Mindustry chatroom na Discordu!
link.github.description = Zdrojový kód hry link.github.description = Zdrojový kód hry
link.changelog.description = List of update changes link.changelog.description = Seznam úprav
link.dev-builds.description = Nestabilní verze vývoje hry link.dev-builds.description = Nestabilní verze vývoje hry
link.trello.description = Oficiální Trello board pro plánované funkce link.trello.description = Oficiální Trello board pro plánované funkce
link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze link.itch.io.description = itch.io stránka pro stažení PC nebo webové verze
@@ -12,75 +12,93 @@ link.google-play.description = Google Play store
link.wiki.description = Oficiální Mindustry wiki link.wiki.description = Oficiální Mindustry wiki
linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky. linkfail = Nepodařilo se otevřít odkaz!\nURL byla zkopírována do schránky.
screenshot = Snímek obrazovky uložen {0} screenshot = Snímek obrazovky uložen {0}
screenshot.invalid = Map too large, potentially not enough memory for screenshot. screenshot.invalid = Mapa je moc velká, nemusí být dost paměti pro snímek obrazovky.
gameover = Konec hry gameover = Konec hry
gameover.pvp = [accent] {0}[] Tým Vyhrál! gameover.pvp = [accent] {0}[] Tým Vyhrál!
highscore = [accent]Nový Rekord! highscore = [accent]Nový rekord!
stat.wave = Waves Defeated:[accent] {0} load.sound = Zvuky
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} load.map = Mapy
stat.built = Buildings Built:[accent] {0} load.image = Obrázky
stat.destroyed = Buildings Destroyed:[accent] {0} load.content = Obsah
stat.deconstructed = Buildings Deconstructed:[accent] {0} load.system = System
stat.delivered = Resources Launched: stat.wave = Vln poraženo:[accent] {0}
stat.rank = Final Rank: [accent]{0} stat.enemiesDestroyed = Nepřátel zničeno:[accent] {0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it. stat.built = Budov postaveno:[accent] {0}
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it. stat.destroyed = Budov zničeno:[accent] {0}
launcheditems = [accent]Launched Items stat.deconstructed = Budov rozebráno:[accent] {0}
stat.delivered = Materiálu odesláno:
stat.rank = Závěrečné hodnocení: [accent]{0}
launcheditems = [accent]Odeslané předměty
map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"? map.delete = Jsi si jistý že chceš smazat mapu "[accent]{0}[]"?
level.highscore = Nejvyšší skóre: [accent]{0} level.highscore = Nejvyšší skóre: [accent]{0}
level.select = Výběr levelu level.select = Výběr levelu
level.mode = Herní mód: level.mode = Herní mód:
showagain = Znovu neukazovat ! showagain = Znovu neukazovat !
coreattack = < Jádro je pod útokem! > coreattack = < Jádro je pod útokem! >
nearpoint = [[ [scarlet]LEAVE DROP POINT IMMEDIATELY[] ]\nannihilation imminent nearpoint = [[ [scarlet]IHNED OPUSŤTE PROSTOR VÝSADKŮ[] ]\nNebezpečí okamžité smrti
database = Core Database database = Databáze objektů
savegame = Uložit hru savegame = Uložit hru
loadgame = Načíst hru loadgame = Načíst hru
joingame = Připojit se ke hře joingame = Připojit se ke hře
addplayers = Přidat/Odebrat hráče addplayers = Přidat/Odebrat hráče
customgame = Vlastní hra customgame = Vlastní hra
newgame = New Game newgame = Nová hra
none = <none> none = <žádný>
minimap = Minimap minimap = Minimapa
close = Zavřít close = Zavřít
website = Website website = Web. stránky
quit = Ukončit quit = Ukončit
save.quit = Save & Quit
maps = Mapy maps = Mapy
maps.browse = Browse Maps
continue = Pokračovat continue = Pokračovat
maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny! maps.none = [LIGHT_GRAY]Žádné mapy nebyly nalezeny!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = O hře about.button = O hře
name = Name: name = Jméno:
noname = Nejdřív si vyber[accent] herní jméno[]. noname = Nejdřív si vyber[accent] herní jméno[].
filename = Jméno složky: filename = Jméno složky:
unlocked = Nový blok odemknut! unlocked = Nový blok odemknut!
completed = [accent]Completed completed = [accent]Dokončeno
techtree = Tech Tree techtree = Technologie
research.list = [LIGHT_GRAY]Research: research.list = [LIGHT_GRAY]Výzkum:
research = Research research = Zkoumej
researched = [LIGHT_GRAY]{0} researched. researched = [LIGHT_GRAY]{0} vyzkoumán(o).
players = {0} hráčů online players = {0} hráčů online
players.single = {0} hráč online players.single = {0} hráč online
server.closing = [accent]Zavírám server... server.closing = [accent]Zavírám server...
server.kicked.kick = Byl jsi vykopnut ze serveru! server.kicked.kick = Byl jsi vykopnut ze serveru!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server je zavřený. server.kicked.serverClose = Server je zavřený.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru! server.kicked.clientOutdated = Zastaralý klient hry! Aktualizuj si hru!
server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci! server.kicked.serverOutdated = Zastaralý server! Řekni hostiteli o aktualizaci!
server.kicked.banned = Jsi zabanován na tomto serveru. server.kicked.banned = Jsi zabanován na tomto serveru.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš. server.kicked.recentKick = Před nedávnem jsi byl vykopnut.\nPočkej než se znovu připojíš.
server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru. server.kicked.nameInUse = Někdo se stejným jménem\nje aktuálně na serveru.
server.kicked.nameEmpty = Tvé jméno je neplatné. server.kicked.nameEmpty = Tvé jméno je neplatné.
server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno. server.kicked.idInUse = Již jsi na tomhle serveru připojen! Připojování se dvěma účty není povoleno.
server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi. server.kicked.customClient = Tento server nepodporuje vlastní verze hry. Stáhni si oficiální verzi.
server.kicked.gameover = Game over! server.kicked.gameover = Konec hry!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Verze klienta:[accent] {0}[]\nVerze serveru:[accent] {1}[]
host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu. host.info = [accent]hostitel[] hostuje server na portu [scarlet]6567[]. \nKdokoliv na stejné [LIGHT_GRAY]wifi nebo místní síti[] by měl vidět server ve svém listu serverů.\n\nJestli chcete aby se uživatelé připojovali odkudkoliv pomocí IP, [accent]přesměrování portů[] je nutné.\n\n[LIGHT_GRAY]Poznámka: Jestli někdo má problém s připojením ke své LAN hře, ujistěte se že má Mindustry povolený přístup k místní síti v nastavení Firewallu.
join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele. join.info = Tady můžeš vložit [accent]IP serveru[] ke kterému se chceš připojit, nebo objevit [accent]Servery Místní sítě[] ke kterým se chceš připojit.\nLAN i Multiplayer jsou podporovány.\n\n[LIGHT_GRAY]Poznámka: Není žádný globální seznam serverů; Pokud se budeš chtít připojit k někomu pomocí IP, budeš jí muset znát od hostitele.
hostserver = Hostovat hru hostserver = Hostovat hru
invitefriends = Invite Friends
hostserver.mobile = Hostovat\nHru hostserver.mobile = Hostovat\nHru
host = Hostitel host = Hostitel
hosting = [accent]Otevírám server... hosting = [accent]Otevírám server...
hosts.refresh = Obnovit hosts.refresh = Obnovit
hosts.discovering = Hledám hry LAN hosts.discovering = Hledám hry LAN
hosts.discovering.any = Discovering games
server.refreshing = Obnovuji servery server.refreshing = Obnovuji servery
hosts.none = [lightgray]Žádné místní hry nebyly nalezeny! hosts.none = [lightgray]Žádné místní hry nebyly nalezeny!
host.invalid = [scarlet]Nejde se připojit k hostiteli. host.invalid = [scarlet]Nejde se připojit k hostiteli.
@@ -104,13 +122,18 @@ server.version = [lightgray]Verze: {0} {1}
server.custombuild = [yellow]Vlastní verze server.custombuild = [yellow]Vlastní verze
confirmban = Jsi si jistý že chceš zabanovat tohoto hráče? confirmban = Jsi si jistý že chceš zabanovat tohoto hráče?
confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče? confirmkick = Jsi si jistý že chceš vykopnout tohoto hráče?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče confirmunban = Jsi si jistý že chceš odbanovat tohoto hráče
confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina? confirmadmin = Jsi si jistý že chceš tohoto hráče pasovat na admina?
confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči? confirmunadmin = Jsi si jistý že chceš odebrat práva tomuto hráči?
joingame.title = Připojit se ke hře joingame.title = Připojit se ke hře
joingame.ip = Adresa: joingame.ip = Adresa:
disconnect = Odpojen. disconnect = Odpojen.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Chyba načtení dat světa! disconnect.data = Chyba načtení dat světa!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Připojuji se... connecting = [accent]Připojuji se...
connecting.data = [accent]Načítám data světa... connecting.data = [accent]Načítám data světa...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Přejmenovat
save.rename.text = Nové jméno: save.rename.text = Nové jméno:
selectslot = Vyber uložení. selectslot = Vyber uložení.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry. save.corrupted = [accent]Uložení je poškozené nebo neplatné\nPokud jsi právě aktualizoval svou hru, je to možná změnou formátu pro ukládání a [scarlet]NE[] chyba hry.
empty = <Prázný> empty = <Prázný>
on = On on = On
@@ -143,28 +167,34 @@ off = Off
save.autosave = Automatické uložení: {0} save.autosave = Automatické uložení: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Vlna {0} save.wave = Vlna {0}
save.difficulty = Obtížnost: {0} save.mode = Gamemode: {0}
save.date = Naposledy uloženo: {0} save.date = Naposledy uloženo: {0}
save.playtime = Herní čas: {0} save.playtime = Herní čas: {0}
warning = Warning. warning = Varování.
confirm = Potvrdit confirm = Potvrdit
delete = Smazat delete = Smazat
view.workshop = View In Workshop
ok = OK ok = OK
open = Otevřít open = Otevřít
customize = Customize customize = Přizpůsobit
cancel = Zrušit cancel = Zrušit
openlink = Otevřít Odkaz openlink = Otevřít Odkaz
copylink = Zkopírovat Odkaz copylink = Zkopírovat Odkaz
back = Zpět back = Zpět
classic.export = Export Classic Data data.export = Exportuj Data
data.import = Importuj Data
data.exported = Data exportována.
data.invalid = Neplatná herní data.
data.import.confirm = Import externích dat smaže[scarlet] všechna[] vaše současná herní data.\n[accent]To nelze vrátit zpět![]\n\nPo importu data se hra ukončí.
classic.export = Exportovat klasická data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Jsi si jistý že chceš ukončit ? quit.confirm = Jsi si jistý že chceš ukončit ?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Jste si vážně jist?\nTutoriál se dá znovu spustit v[accent] Nastavení->Hra->Spusť Tutoriál.[]
loading = [accent]Načítám... loading = [accent]Načítám...
saving = [accent]Ukládám... saving = [accent]Ukládám...
wave = [accent]Vlna {0} wave = [accent]Vlna {0}
wave.waiting = [LIGHT_GRAY]Vlna za {0} wave.waiting = [LIGHT_GRAY]Vlna za {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Vlna v pohybu
waiting = [LIGHT_GRAY]Čekám... waiting = [LIGHT_GRAY]Čekám...
waiting.players = Čekání na hráče... waiting.players = Čekání na hráče...
wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá wave.enemies = [LIGHT_GRAY]{0} Nepřátel zbývá
@@ -176,10 +206,15 @@ custom = Vlastní
builtin = Zabudovaný builtin = Zabudovaný
map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná! map.delete.confirm = Jsi si jistý žechceš tuto mapu smazat? tato akce je nevratná!
map.random = [accent]Náhodná mapa map.random = [accent]Náhodná mapa
map.nospawn = Tato mapa nemá žádná jádra pro hráče ke spawnutí! přidej[ROYAL] blue[] jádro na tuto mapu v editoru. map.nospawn = Tato mapa nemá žádné jádro pro hráče ke spawnutí! Přidej v editoru do této mapy[ROYAL] modré[] jádro.
map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádra pro hráče ke spawnutí! přidej[SCARLET] red[] jádro na tuto mapu v editoru. map.nospawn.pvp = Tato mapa nemá žádné nepřátelské jádro pro druhého hráče! Přidej v editoru do této mapy[SCARLET] červené[] jádro.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = Tato mapa nemá žádná nepřátelská jádra ke zničení! Přidej v editoru do této mapy [SCARLET] červené[] jádro.
map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy. map.invalid = Chyba v načítání mapy: poškozený nebo neplatný soubor mapy.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Štětec editor.brush = Štětec
editor.openin = Otevřít v editoru. editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje. editor.oregen = Generovat nerostné zdroje.
@@ -187,11 +222,14 @@ editor.oregen.info = Generování nerostných zdrojů:
editor.mapinfo = Informace o mapě editor.mapinfo = Informace o mapě
editor.author = Autor: editor.author = Autor:
editor.description = Popis: editor.description = Popis:
editor.waves = Waves: editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.rules = Rules: editor.waves = Vln:
editor.rules = Pravidla:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.newmap = New Map editor.publish.workshop = Publish On Workshop
editor.newmap = Nová mapa
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Jméno: editor.name = Jméno:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +289,7 @@ editor.resizemap = Změnit velikost mapy
editor.mapname = Jméno mapy: editor.mapname = Jméno mapy:
editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu. editor.overwrite = [accent]Varování!\nToto přepíše již existující mapu.
editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat? editor.overwrite.confirm = [scarlet]Varování![] Mapa s tímto jménem již existuje. Jsi si jistý že ji chceš přepsat?
editor.exists = A map with this name already exists.
editor.selectmap = Vyber mapu k načtení: editor.selectmap = Vyber mapu k načtení:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Jazyk settings.language = Jazyk
settings.data = Game Data
settings.reset = nastavit výchozí settings.reset = nastavit výchozí
settings.rebind = Přenastavit settings.rebind = Přenastavit
settings.controls = Ovládání settings.controls = Ovládání
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Životy blocks.health = Životy
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely
blocks.reload = Střely za sekundu blocks.reload = Střely za sekundu
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Indikátor pro spojence setting.indicators.name = Indikátor pro spojence
setting.autotarget.name = Automaticky zaměřuje setting.autotarget.name = Automaticky zaměřuje
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = žádný setting.fpscap.none = žádný
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Ztišit hudbu
setting.sfxvol.name = SFX hlasitost setting.sfxvol.name = SFX hlasitost
setting.mutesound.name = Ztišit zvuky setting.mutesound.name = Ztišit zvuky
setting.crashreport.name = Poslat anonymní spis o zhroucení hry setting.crashreport.name = Poslat anonymní spis o zhroucení hry
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = Všeobecné
category.view.name = Pohled category.view.name = Pohled
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Útok command.attack = Útok
command.rally = Rally
command.retreat = Ústup command.retreat = Ústup
command.patrol = Hlídkovat
keybind.gridMode.name = Výběr bloků keybind.gridMode.name = Výběr bloků
keybind.gridModeShift.name = Výběr kategorie keybind.gridModeShift.name = Výběr kategorie
keybind.press = Stiskni klívesu... keybind.press = Stiskni klívesu...
@@ -527,6 +576,7 @@ keybind.press.axis = Stiskni osu nebo klávesu...
keybind.screenshot.name = Sníměk mapy keybind.screenshot.name = Sníměk mapy
keybind.move_x.name = Pohyb na X keybind.move_x.name = Pohyb na X
keybind.move_y.name = Pohyb na Y keybind.move_y.name = Pohyb na Y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Vybrat/Střílet keybind.select.name = Vybrat/Střílet
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Dopravník block.conveyor.name = Dopravník
block.titanium-conveyor.name = Titániový dopravník block.titanium-conveyor.name = Titániový dopravník
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Křižovatka block.junction.name = Křižovatka
block.router.name = Směrovač block.router.name = Směrovač
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Dělička block.sorter.name = Dělička
block.message.name = Message
block.overflow-gate.name = Brána přetečení block.overflow-gate.name = Brána přetečení
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Tkalcovna pro fázovou tkaninu block.phase-weaver.name = Tkalcovna pro fázovou tkaninu
@@ -790,6 +843,7 @@ block.blast-mixer.name = Výbušninový mixér
block.solar-panel.name = Solární panel block.solar-panel.name = Solární panel
block.solar-panel-large.name = Velký solární panel block.solar-panel-large.name = Velký solární panel
block.oil-extractor.name = Ropný Extraktor block.oil-extractor.name = Ropný Extraktor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Továrna na Spirit Drony block.spirit-factory.name = Továrna na Spirit Drony
block.phantom-factory.name = Továrna na Fantom Drony block.phantom-factory.name = Továrna na Fantom Drony
@@ -854,7 +908,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tap to continue>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuální zěžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu. tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru. tutorial.conveyor = [accent]Dopravníky[] jsou zapotřebí k dopravě materiálu k jádru.\nVytvoř řadu dopravníku od vrtu až k jádru.
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = Rychlý, udeř a uteč stíhací letoun. unit.wraith.description = Rychlý, udeř a uteč stíhací letoun.
unit.ghoul.description = Těžký, kobercový bombardér. unit.ghoul.description = Těžký, kobercový bombardér.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku. block.silicon-smelter.description = Redukuje písek s vysoce čistým koksem za účelem výroby křemíku.
@@ -945,7 +1000,7 @@ block.surge-wall-large.description = Nejsilnější defenzivní blok.\nMá malou
block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz. block.door.description = Malé dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.
block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí. block.door-large.description = Velké dveře, které se dají otevřít nebo zavřít kliknutím na ně.\nKdyž otevřené nepřátelé mohou střílet a dostat se skrz.\nZabírá více polí.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency.
block.mend-projector.description = Kontinuálně léčí bloky ve poli svého působení. block.mend-projector.description = Kontinuálně léčí bloky v poli svého působení.
block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky. block.overdrive-projector.description = Zrychluje funkce blízkých struktůr jako jsou vrty a dopravníky.
block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám. block.force-projector.description = Vytvoří okolo sebe šestihrané silové pole, chrání jednotky a budovy uvnitř sebe vůči střelám.
block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli. block.shock-mine.description = Působí poškození nepřátelským jednotkám při sešlápnutí. Skoro neviditelné nepřáteli.
@@ -959,7 +1014,7 @@ block.router.description = Příijmá předměty z jednoho směru a posílá je
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru. block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná. block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti. block.mass-driver.description = Ultimátní blok přepravy předmětů. Sbírá několik druhů předmětů a vystřelí je k dalšímu hromadnému distributoru přes veliké vzdálenosti.
block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje nergii k provozu. block.mechanical-pump.description = Levná pumpa s pomalým tokem, ale nevyžaduje energii k provozu.
block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie. block.rotary-pump.description = Pokročilá pumpa která, zdvojnásobuje přísun tekutin za použití energie.
block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou. block.thermal-pump.description = Ultimátní pumpa. Trojnásobně rychlejší než mechanická pumpa a jediná pumpa která dokáže pracovat s lávou.
block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím. block.conduit.description = Základní blok přepravy tekutin. Funguje jako dopravník, ale na tekutiny, chápeš ne ? Užívá se s extraktory, pumpami nebo jiným potrubím.
@@ -984,7 +1039,7 @@ block.solar-panel-large.description = Poskytuje mnohem lepší zdroj energie ne
block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě. block.thorium-reactor.description = Generuje obrovské množství energie z radioaktivního thoria. Vyžaduje konstantní chlazení. Způsobí velikou explozi je-li zásobován nedostatečným množstvím chlazení. Výstup energie závisí na plnosti obsahu generátoru, základní generování energie se aktivuje při poloviční kapacitě.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen. block.mechanical-drill.description = Levný vrt. Při položení na vhodné pole, natrvalo a pomalu produkuje materiál na který byl položen.
block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat trdší materiály za pomocí tlaku. block.pneumatic-drill.description = Vylepšený vrt, který je rychlejší a je schopen zpracovat tvrdší materiály za pomocí tlaku.
block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria. block.laser-drill.description = Dovoluje vrtat ještě rychleji díky laserové technologii, požaduje energii k provozu. Dodatečně, dokáže vrtat žíly radioaktivního thoria.
block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu. block.blast-drill.description = Ultimátní vrt, vyžaduje velké množství energie k provozu.
block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody. block.water-extractor.description = Extrahuje vodu ze země. Vhodný k použití když se v oblasti nenachází zdroj vody.
@@ -1012,6 +1067,7 @@ block.ripple.description = Velká artilérní střílna, která vystřelí něko
block.cyclone.description = Velká rychle pálící střílna. block.cyclone.description = Velká rychle pálící střílna.
block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz. block.spectre.description = Velká střílna, která vystřelí dva mocné projektily naráz.
block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu. block.meltdown.description = Velká střílna, která vystřelí mocný paprsek dalekého dosahu.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy block.spirit-factory.description = Produkuje lehké drony, kteří teží minerály a opravují budovy
block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni. block.phantom-factory.description = Produkuje pokročilé drony kteří jsou podstatně efektivnější jak spirit droni.

View File

@@ -2,12 +2,12 @@ credits.text = Entwickelt von [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[G
credits = Danksagungen credits = Danksagungen
contributors = Übersetzer und Mitwirkende contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei! discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord Chatroom link.discord.description = Der offizielle Mindustry Discord-Chatroom
link.github.description = Quellcode des Spiels link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen link.changelog.description = Liste der Änderungen
link.dev-builds.description = Entwicklungs-Builds (instabil) link.dev-builds.description = Entwicklungs-Builds (instabil)
link.trello.description = Offizielles Trello Board für geplante Features link.trello.description = Offizielles Trello Board für geplante Features
link.itch.io.description = itch.io Seite mit Downloads und der Web-Version des Spiels link.itch.io.description = itch.io-Seite mit Downloads und der Web-Version des Spiels
link.google-play.description = Google Play Store Seite link.google-play.description = Google Play Store Seite
link.wiki.description = Offizelles Mindustry Wiki link.wiki.description = Offizelles Mindustry Wiki
linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert. linkfail = Fehler beim Öffnen des Links!\nDie URL wurde in die Zwischenablage kopiert.
@@ -16,24 +16,27 @@ screenshot.invalid = Karte zu groß! Eventuell nicht ausreichend Arbeitsspeicher
gameover = Der Kern wurde zerstört. gameover = Der Kern wurde zerstört.
gameover.pvp = Das[accent] {0}[] Team ist siegreich! gameover.pvp = Das[accent] {0}[] Team ist siegreich!
highscore = [YELLOW] Neuer Highscore! highscore = [YELLOW] Neuer Highscore!
stat.wave = Wellen Besiegt:[accent] {0} load.sound = Sounds
stat.enemiesDestroyed = Gegner Zerstört:[accent] {0} load.map = Maps
stat.built = Gebäude Gebaut:[accent] {0} load.image = Images
stat.destroyed = Gebäude Zerstört:[accent] {0} load.content = Content
stat.deconstructed = Gebäude Abgebaut:[accent] {0} load.system = System
stat.wave = Wellen besiegt:[accent] {0}
stat.enemiesDestroyed = Gegner zerstört:[accent] {0}
stat.built = Gebäude gebaut:[accent] {0}
stat.destroyed = Gebäude zerstört:[accent] {0}
stat.deconstructed = Gebäude abgebaut:[accent] {0}
stat.delivered = Übertragene Ressourcen: stat.delivered = Übertragene Ressourcen:
stat.rank = Finaler Rang: [accent]{0} stat.rank = Finaler Rang: [accent]{0}
placeline = Du hast einen Block ausgewählt.\nDu kannst[accent] davon eine Reihe bauen,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn in eine Richtung ziehst.\nVersuche es.
removearea = Du hast den Zerstörungsmodus ausgewählt.\nDu kannst[accent] Blöcke im Rechteck zerstören,[] indem du[accent] wenige Sekunden mit einem Finger drückst[] und ihn ziehst.\nVersuche es.
launcheditems = [accent]Übertragene Items launcheditems = [accent]Übertragene Items
map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest? map.delete = Bist du sicher, dass du die Karte "[accent]{0}[]" löschen möchtest?
level.highscore = Highscore: [accent]{0} level.highscore = Highscore: [accent]{0}
level.select = Level Auswahl level.select = Level-Auswahl
level.mode = Spielmodus: level.mode = Spielmodus:
showagain = Nächstes mal nicht mehr anzeigen showagain = Nächstes Mal nicht mehr anzeigen
coreattack = < Die Basis wird angegriffen! > coreattack = < Die Basis wird angegriffen! >
nearpoint = [[ [scarlet]SOFORT DEN DROPPOINT VERLASSEN[] ]\nVernichtung droht nearpoint = [[ [scarlet]SOFORT DEN DROPPOINT VERLASSEN[] ]\nVernichtung droht
database = Core Database database = Kern-Datenbank
savegame = Spiel speichern savegame = Spiel speichern
loadgame = Spiel laden loadgame = Spiel laden
joingame = Spiel beitreten joingame = Spiel beitreten
@@ -45,9 +48,18 @@ minimap = Minimap
close = Schließen close = Schließen
website = Website website = Website
quit = Verlassen quit = Verlassen
save.quit = Save & Quit
maps = Karten maps = Karten
maps.browse = Browse Maps
continue = Weiter continue = Weiter
maps.none = [LIGHT_GRAY]Keine Karten gefunden! maps.none = [LIGHT_GRAY]Keine Karten gefunden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Info about.button = Info
name = Name: name = Name:
noname = Wähle zuerst einen[accent] Spielernamen[]. noname = Wähle zuerst einen[accent] Spielernamen[].
@@ -62,27 +74,33 @@ players = {0} Spieler online
players.single = {0} Spieler online players.single = {0} Spieler online
server.closing = [accent]Schließe den Server ... server.closing = [accent]Schließe den Server ...
server.kicked.kick = Du wurdest vom Server gekickt! server.kicked.kick = Du wurdest vom Server gekickt!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server geschlossen. server.kicked.serverClose = Server geschlossen.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel! server.kicked.clientOutdated = Veralteter Client! Aktualisiere dein Spiel!
server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update! server.kicked.serverOutdated = Veralteter Server! Bitte den Host um ein Update!
server.kicked.banned = Du wurdest vom Server verbannt. server.kicked.banned = Du wurdest vom Server verbannt.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest. server.kicked.recentKick = Du wurdest gerade gekickt.\nWarte bevor du dich wieder verbindest.
server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server. server.kicked.nameInUse = Es ist bereits ein Spieler \nmit diesem Namen auf dem Server.
server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten. server.kicked.nameEmpty = Dein Name muss mindestens einen Buchstaben oder eine Zahl enthalten.
server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet. server.kicked.idInUse = Du bist bereits auf dem Server! Anmeldungen mit zwei Accounts sind nicht gestattet.
server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter. server.kicked.customClient = Der Server akzeptiert keine Custom Builds von Mindustry. Lade dir die offizielle Version herunter.
server.kicked.gameover = Game Over! server.kicked.gameover = Game Over!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Deine Version:[accent] {0}[]\nServerversion:[accent] {1}[]
host.info = Der [accent]host[] Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat. host.info = Der [accent]host[]-Knopf startet einen Server auf den Ports [scarlet]6567[] und [scarlet]6568.[]\nJeder im gleichen [LIGHT_GRAY]W-Lan oder lokalem Netzwerk[] sollte deinen Server in seiner Server Liste sehen können.\n\nWenn du Leuten die Verbindung über IP ermöglichen willst, benötigst du [accent]Port-Forwarding[].\n\n[LIGHT_GRAY]Hinweis: Falls es Probleme mit der Verbindung im Netzwerk gibt, stell sicher, dass Mindustry in deinen Firewall Einstellungen Zugriff auf das lokale Netzwerk hat.
join.info = Hier kannst du eine [accent]Server IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen. join.info = Hier kannst du eine [accent]Server-IP[] eingeben um dich zu verbinden oder Server im [accent]lokalem Netzwerk[] entdecken und dich mit ihnen verbinden.\nSowohl Spielen über das lokale Netzwerk als auch Spielen über das Internet werden unterstützt.\n\n[LIGHT_GRAY]Hinweis: Es gibt keine globale Server Liste; Wenn du dich mit jemand per IP verbinden willst musst du den Host nach seiner IP fragen.
hostserver = Server hosten hostserver = Server hosten
invitefriends = Invite Friends
hostserver.mobile = Host\nSpiel hostserver.mobile = Host\nSpiel
host = Host host = Host
hosting = [accent] Server wird geöffnet ... hosting = [accent] Server wird geöffnet ...
hosts.refresh = Aktualisieren hosts.refresh = Aktualisieren
hosts.discovering = Suche nach LAN-Spielen hosts.discovering = Suche nach LAN-Spielen
hosts.discovering.any = Discovering games
server.refreshing = Server wird aktualisiert server.refreshing = Server wird aktualisiert
hosts.none = [lightgray] Keine LAN Spiele gefunden! hosts.none = [lightgray] Keine LAN-Spiele gefunden!
host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen. host.invalid = [scarlet] Kann keine Verbindung zum Host herstellen.
trace = Spieler verfolgen trace = Spieler verfolgen
trace.playername = Spielername: [accent]{0} trace.playername = Spielername: [accent]{0}
@@ -90,7 +108,7 @@ trace.ip = IP: [accent]{0}
trace.id = Eindeutige ID: [accent]{0} trace.id = Eindeutige ID: [accent]{0}
trace.mobile = Mobiler Client: [accent]{0} trace.mobile = Mobiler Client: [accent]{0}
trace.modclient = Gemoddeter Client: [accent]{0} trace.modclient = Gemoddeter Client: [accent]{0}
invalidid = Ungültige Client ID! Berichte den Bug. invalidid = Ungültige Client-ID! Berichte den Bug.
server.bans = Bans server.bans = Bans
server.bans.none = Keine gebannten Spieler gefunden! server.bans.none = Keine gebannten Spieler gefunden!
server.admins = Admins server.admins = Admins
@@ -104,13 +122,18 @@ server.version = [lightgray]Version: {0}
server.custombuild = [yellow]Benutzerdefinierter Build server.custombuild = [yellow]Benutzerdefinierter Build
confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest? confirmban = Bist du sicher, dass du diesen Spieler verbannen möchtest?
confirmkick = Bist du sicher, dass du diesen Spieler kicken willst? confirmkick = Bist du sicher, dass du diesen Spieler kicken willst?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst? confirmunban = Bist du sicher, dass du die Verbannung des Spielers rückgängig machen willst?
confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest? confirmadmin = Bist du sicher, dass du diesen Spieler zu einem Admin machen möchtest?
confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll? confirmunadmin = Bis du sicher, dass dieser Spieler kein Admin mehr sein soll?
joingame.title = Spiel beitreten joingame.title = Spiel beitreten
joingame.ip = IP: joingame.ip = IP:
disconnect = Verbindung unterbrochen. disconnect = Verbindung unterbrochen.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Fehler beim Laden der Welt! disconnect.data = Fehler beim Laden der Welt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent] Verbinde... connecting = [accent] Verbinde...
connecting.data = [accent] Welt wird geladen... connecting.data = [accent] Welt wird geladen...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Umbenennen
save.rename.text = Neuer Name save.rename.text = Neuer Name
selectslot = Wähle einen Spielstand selectslot = Wähle einen Spielstand
slot = [accent] Platz {0} slot = [accent] Platz {0}
editmessage = Edit Message
save.corrupted = [accent] Datei beschädigt oder ungültig! save.corrupted = [accent] Datei beschädigt oder ungültig!
empty = <leer> empty = <leer>
on = An on = An
@@ -143,12 +167,13 @@ off = Aus
save.autosave = Automatisches Speichern: {0} save.autosave = Automatisches Speichern: {0}
save.map = Karte: {0} save.map = Karte: {0}
save.wave = Welle: {0} save.wave = Welle: {0}
save.difficulty = Schwierigkeitsgrad: {0} save.mode = Gamemode: {0}
save.date = Zuletzt gespeichert: {0} save.date = Zuletzt gespeichert: {0}
save.playtime = Spielzeit: {0} save.playtime = Spielzeit: {0}
warning = Warnung. warning = Warnung.
confirm = Bestätigen confirm = Bestätigen
delete = Löschen delete = Löschen
view.workshop = View In Workshop
ok = OK ok = OK
open = Öffnen open = Öffnen
customize = Anpassen customize = Anpassen
@@ -156,6 +181,11 @@ cancel = Abbruch
openlink = Link öffnen openlink = Link öffnen
copylink = Kopiere Link copylink = Kopiere Link
back = Zurück back = Zurück
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Willst du wirklich aufhören? quit.confirm = Willst du wirklich aufhören?
@@ -180,6 +210,11 @@ map.nospawn = Diese Karte hat keine Kerne in denen die Spieler beginnen können!
map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.pvp = Diese Karte hat keine gegnerischen Kerne wo Gegner starten könnten! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu. map.nospawn.attack = Diese Karte hat keine gengnerischen Kerne, die Spieler angreifen können! Füge über den Editor [SCARLET] rote[] Kerne zu dieser Karte hinzu.
map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei. map.invalid = Fehler beim Laden der Karte: Beschädigtes oder ungültige Karten Datei.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pinsel editor.brush = Pinsel
editor.openin = Öffne im Editor editor.openin = Öffne im Editor
editor.oregen = Erze generieren editor.oregen = Erze generieren
@@ -187,11 +222,14 @@ editor.oregen.info = Erze generiert:
editor.mapinfo = Karten Info editor.mapinfo = Karten Info
editor.author = Autor: editor.author = Autor:
editor.description = Beschreibung: editor.description = Beschreibung:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Wellen: editor.waves = Wellen:
editor.rules = Regeln: editor.rules = Regeln:
editor.generation = Generator: editor.generation = Generator:
editor.ingame = Im Spiel Bearbeiten editor.ingame = Im Spiel Bearbeiten
editor.publish.workshop = Publish On Workshop
editor.newmap = Neue Karte editor.newmap = Neue Karte
workshop = Workshop
waves.title = Wellen waves.title = Wellen
waves.remove = Entfernen waves.remove = Entfernen
waves.never = <nie> waves.never = <nie>
@@ -208,6 +246,7 @@ waves.invalid = Ungültige Wellen in der Zwischenablage.
waves.copied = Wellen kopiert. waves.copied = Wellen kopiert.
waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt. waves.none = Keine Gegner definiert.\nInfo: Leere Wellen Entwürfe werden automatisch mit dem Standard-Entwurf ersetzt.
editor.default = [LIGHT_GRAY]<Standard> editor.default = [LIGHT_GRAY]<Standard>
details = Details...
edit = Bearbeiten... edit = Bearbeiten...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Bereich editor.spawn = Spawn Bereich
@@ -217,6 +256,7 @@ editor.errorload = Fehler beim Laden der Datei:\n[accent]{0}
editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0} editor.errorsave = Fehler beim Speichern der Datei:\n[accent]{0}
editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor. editor.errorimage = Das ist ein Bild, keine Karte. Wechsel nicht den Dateityp und erwarte, dass es funktioniert.\n\nWenn du eine alte Karte importieren möchtest, benutze den 'Importiere Terrain Bild' Knopf in dem Editor.
editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird. editor.errorlegacy = Diese Karte ist zu alt und benutzt ein veraltetes Karten Format, das nicht mehr unterstützt wird.
editor.errornot = This is not a map file.
editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt. editor.errorheader = Diese Karte ist entweder nicht gültig oder beschädigt.
editor.errorname = Karte hat keinen Namen. editor.errorname = Karte hat keinen Namen.
editor.update = Aktualisieren editor.update = Aktualisieren
@@ -249,6 +289,7 @@ editor.resizemap = Größe der Karte ändern
editor.mapname = Karten Name editor.mapname = Karten Name
editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte. editor.overwrite = [accent] Warnung! Dies überschreibt eine vorhandene Karte.
editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst? editor.overwrite.confirm = [scarlet]Warnung![] Eine Karte mit diesem Namen existiert bereits. Bist du sicher, dass du sie überschreiben willst?
editor.exists = A map with this name already exists.
editor.selectmap = Wähle eine Karte zum Laden: editor.selectmap = Wähle eine Karte zum Laden:
toolmode.replace = Ersetzen toolmode.replace = Ersetzen
toolmode.replace.description = Zeichnet nur auf festen Blöcken. toolmode.replace.description = Zeichnet nur auf festen Blöcken.
@@ -320,7 +361,7 @@ zone.requirement = Welle {0} in Zone {1}
resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0} resume = Zu Zone zurückkehren:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Beste Welle: {0} bestwave = [LIGHT_GRAY]Beste Welle: {0}
launch = Abschluss launch = Abschluss
launch.title = Abschluss Erfolgreich launch.title = Abschluss erfolgreich
launch.next = [LIGHT_GRAY]Nächste Möglichkeit bei Welle {0} launch.next = [LIGHT_GRAY]Nächste Möglichkeit bei Welle {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren. launch.confirm = Dies wird alle Ressourcen in deinen Kern übertragen.\nDu kannst nicht wieder zu dieser Karte zurückkehren.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Freischalten uncover = Freischalten
configure = Startitems festlegen configure = Startitems festlegen
configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können. configure.locked = [LIGHT_GRAY]Erreiche Welle {0}\n, um Startitems festlegen zu können.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet. zone.unlocked = [LIGHT_GRAY]{0} freigeschaltet.
zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt. zone.requirement.complete = Welle {0} erreicht:\n{1} Anforderungen der Zone erfüllt.
zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet. zone.config.complete = Welle {0} erreicht:\nFestlegen von Startitems freigeschaltet.
@@ -344,7 +386,7 @@ error.timedout = Zeitüberschreitung!\nStelle sicher, dass die Portweiterleitung
error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben! error.mismatch = Paketfehler:\nClient und Server passen möglicherweise nicht zusammen.\nStelle sicher, dass du und der Host jeweils die neueste Version von Mindustry haben!
error.alreadyconnected = Bereits verbunden. error.alreadyconnected = Bereits verbunden.
error.mapnotfound = Kartendatei nicht gefunden! error.mapnotfound = Kartendatei nicht gefunden!
error.io = Netzwerk I/O Fehler. error.io = Netzwerk-Ein-/Ausgabe-Fehler.
error.any = Unbekannter Netzwerkfehler. error.any = Unbekannter Netzwerkfehler.
error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt. error.bloom = Bloom konnte nicht initialisiert werden.\nEs kann sein, dass dein Gerät es nicht unterstützt.
zone.groundZero.name = Ground Zero zone.groundZero.name = Ground Zero
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <Beschreibung hier einfügen> zone.impact0078.description = <Beschreibung hier einfügen>
zone.crags.description = <Beschreibung hier einfügen> zone.crags.description = <Beschreibung hier einfügen>
settings.language = Sprache settings.language = Sprache
settings.data = Game Data
settings.reset = Auf Standard zurücksetzen settings.reset = Auf Standard zurücksetzen
settings.rebind = Zuweisen settings.rebind = Zuweisen
settings.controls = Steuerung settings.controls = Steuerung
@@ -393,7 +436,7 @@ no = Nein
info.title = [accent]Info info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
attackpvponly = [scarlet]Nur in Angriff oder PvP Modus verfügbar. attackpvponly = [scarlet]Nur in Angriff oder PvP-Modus verfügbar.
blocks.input = Input blocks.input = Input
blocks.output = Output blocks.output = Output
blocks.booster = Verstärkung blocks.booster = Verstärkung
@@ -423,6 +466,7 @@ blocks.boosteffect = Verstärkungseffekt
blocks.maxunits = Max aktive Einheiten blocks.maxunits = Max aktive Einheiten
blocks.health = Lebenspunkte blocks.health = Lebenspunkte
blocks.buildtime = Baudauer blocks.buildtime = Baudauer
blocks.buildcost = Build Cost
blocks.inaccuracy = Ungenauigkeit blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse
blocks.reload = Schüsse/Sekunde blocks.reload = Schüsse/Sekunde
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s bar.drillspeed = Bohrgeschwindigkeit: {0}/s
bar.efficiency = Effizienz: {0}% bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0} bar.powerbalance = Strom: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Strom: {0} bar.poweramount = Strom: {0}
bar.poweroutput = Strom Output: {0} bar.poweroutput = Strom Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Flüssigkeit bar.liquid = Flüssigkeit
bar.heat = Hitze bar.heat = Hitze
bar.power = Strom bar.power = Strom
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Neustart erforderlich)[]
setting.indicators.name = Verbündeten-Indikatoren setting.indicators.name = Verbündeten-Indikatoren
setting.autotarget.name = Auto-Zielauswahl setting.autotarget.name = Auto-Zielauswahl
setting.keyboard.name = Maus+Tastatur Steuerung setting.keyboard.name = Maus+Tastatur Steuerung
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = kein setting.fpscap.none = kein
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Musik stummschalten
setting.sfxvol.name = Audioeffekt-Lautstärke setting.sfxvol.name = Audioeffekt-Lautstärke
setting.mutesound.name = Audioeffekte stummschalten setting.mutesound.name = Audioeffekte stummschalten
setting.crashreport.name = Anonyme Absturzberichte senden setting.crashreport.name = Anonyme Absturzberichte senden
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Deckkraft setting.chatopacity.name = Chat Deckkraft
setting.playerchat.name = Chat im Spiel anzeigen setting.playerchat.name = Chat im Spiel anzeigen
uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen... uiscale.reset = UI-Skalierung wurde geändert.\nDrücke "OK", um diese Skalierung zu bestätigen.\n[scarlet]Zurückkehren und Beenden in[accent] {0}[] Einstellungen...
@@ -518,8 +567,8 @@ category.general.name = Allgemein
category.view.name = Ansicht category.view.name = Ansicht
category.multiplayer.name = Mehrspieler category.multiplayer.name = Mehrspieler
command.attack = Angreifen command.attack = Angreifen
command.rally = Rally
command.retreat = Rückzug command.retreat = Rückzug
command.patrol = Patrouillieren
keybind.gridMode.name = Block Auswahl keybind.gridMode.name = Block Auswahl
keybind.gridModeShift.name = Kategorie auswählen keybind.gridModeShift.name = Kategorie auswählen
keybind.press = Drücke eine Taste... keybind.press = Drücke eine Taste...
@@ -527,6 +576,7 @@ keybind.press.axis = Drücke eine Taste oder bewege eine Achse...
keybind.screenshot.name = Karten Screenshot keybind.screenshot.name = Karten Screenshot
keybind.move_x.name = X-Achse keybind.move_x.name = X-Achse
keybind.move_y.name = Y-Achse keybind.move_y.name = Y-Achse
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Auswählen/Schießen keybind.select.name = Auswählen/Schießen
keybind.diagonal_placement.name = Diagonal platzieren keybind.diagonal_placement.name = Diagonal platzieren
keybind.pick.name = Block Auswählen keybind.pick.name = Block Auswählen
@@ -646,28 +696,28 @@ mech.buildspeed = [LIGHT_GRAY]Baugeschwindigkeit: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0} liquid.heatcapacity = [LIGHT_GRAY]Wärmekapazität: {0}
liquid.viscosity = [LIGHT_GRAY]Viskosität: {0} liquid.viscosity = [LIGHT_GRAY]Viskosität: {0}
liquid.temperature = [LIGHT_GRAY]Temperatur: {0} liquid.temperature = [LIGHT_GRAY]Temperatur: {0}
block.sand-boulder.name = Sand Brocken block.sand-boulder.name = Sandbrocken
block.grass.name = Gras block.grass.name = Gras
block.salt.name = Salz block.salt.name = Salz
block.saltrocks.name = Salz Gestein block.saltrocks.name = Salzgestein
block.pebbles.name = Geröll block.pebbles.name = Geröll
block.tendrils.name = Ranken block.tendrils.name = Ranken
block.sandrocks.name = Sandstein block.sandrocks.name = Sandstein
block.spore-pine.name = Sporen Kiefer block.spore-pine.name = Kiefernsporen
block.sporerocks.name = Sporen Gestein block.sporerocks.name = Gesteinssporen
block.rock.name = Gestein block.rock.name = Gestein
block.snowrock.name = Schnee Gestein block.snowrock.name = Schnee-Gestein
block.snow-pine.name = Schnee Kiefer block.snow-pine.name = Schnee-Kiefer
block.shale.name = Schiefer block.shale.name = Schiefer
block.shale-boulder.name = Schiefer Geröll block.shale-boulder.name = Schiefergeröll
block.moss.name = Moos block.moss.name = Moos
block.shrubs.name = Gestrüpp block.shrubs.name = Gestrüpp
block.spore-moss.name = Sporen Moos block.spore-moss.name = Moossporen
block.shalerocks.name = Schiefer Gestein block.shalerocks.name = Schiefer-Gestein
block.scrap-wall.name = Schrott Mauer block.scrap-wall.name = Schrottmauer
block.scrap-wall-large.name = Große Schrott Mauer block.scrap-wall-large.name = Große Schrottmauer
block.scrap-wall-huge.name = Riesige Schrott Mauer block.scrap-wall-huge.name = Riesige Schrottmauer
block.scrap-wall-gigantic.name = Gigantische Schrott Mauer block.scrap-wall-gigantic.name = Gigantische Schrottmauer
block.thruster.name = Schubdüse block.thruster.name = Schubdüse
block.kiln.name = Brennofen block.kiln.name = Brennofen
block.graphite-press.name = Graphit-Presse block.graphite-press.name = Graphit-Presse
@@ -689,23 +739,23 @@ block.ice.name = Eis
block.snow.name = Schnee block.snow.name = Schnee
block.craters.name = Krater block.craters.name = Krater
block.sand-water.name = Sandiges Wasser block.sand-water.name = Sandiges Wasser
block.darksand-water.name = Dunkles Sandiges Wasser block.darksand-water.name = Dunkles sandiges Wasser
block.char.name = Holzkohle block.char.name = Holzkohle
block.holostone.name = Holo Stein block.holostone.name = Holo-Stein
block.ice-snow.name = Eisschnee block.ice-snow.name = Eisschnee
block.rocks.name = Felsen block.rocks.name = Felsen
block.icerocks.name = Eis Felsen block.icerocks.name = Eis-Felsen
block.snowrocks.name = Schnee Felsen block.snowrocks.name = Schnee-Felsen
block.dunerocks.name = Dünen Felsen block.dunerocks.name = Dünen-Felsen
block.pine.name = Kiefer block.pine.name = Kiefer
block.white-tree-dead.name = Weißer Toter Baum block.white-tree-dead.name = Weißer toter Baum
block.white-tree.name = Weißer Baum block.white-tree.name = Weißer Baum
block.spore-cluster.name = Sporen Cluster block.spore-cluster.name = Sporen-Cluster
block.metal-floor.name = Metallboden block.metal-floor.name = Metallboden
block.metal-floor-2.name = Metallboden 2 block.metal-floor-2.name = Metallboden 2
block.metal-floor-3.name = Metallboden 3 block.metal-floor-3.name = Metallboden 3
block.metal-floor-5.name = Metallboden 5 block.metal-floor-5.name = Metallboden 5
block.metal-floor-damaged.name = Metallboden Beschädigt block.metal-floor-damaged.name = beschädigter Metallboden
block.dark-panel-1.name = Dunkles Panel 1 block.dark-panel-1.name = Dunkles Panel 1
block.dark-panel-2.name = Dunkles Panel 2 block.dark-panel-2.name = Dunkles Panel 2
block.dark-panel-3.name = Dunkles Panel 3 block.dark-panel-3.name = Dunkles Panel 3
@@ -713,9 +763,9 @@ block.dark-panel-4.name = Dunkles Panel 4
block.dark-panel-5.name = Dunkles Panel 5 block.dark-panel-5.name = Dunkles Panel 5
block.dark-panel-6.name = Dunkles Panel 6 block.dark-panel-6.name = Dunkles Panel 6
block.dark-metal.name = Dunkles Metall block.dark-metal.name = Dunkles Metall
block.ignarock.name = Igna Felsen block.ignarock.name = Igna-Felsen
block.hotrock.name = Heißer Felsen block.hotrock.name = Heißer Felsen
block.magmarock.name = Magma Felsen block.magmarock.name = Magma-Felsen
block.cliffs.name = Klippen block.cliffs.name = Klippen
block.copper-wall.name = Kupfermauer block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer block.copper-wall-large.name = Große Kupfermauer
@@ -725,8 +775,8 @@ block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer block.thorium-wall.name = Thorium-Mauer
block.thorium-wall-large.name = Große Thorium-Mauer block.thorium-wall-large.name = Große Thorium-Mauer
block.door.name = Tür block.door.name = Tor
block.door-large.name = Große Tür block.door-large.name = Großes Tor
block.duo.name = Duo block.duo.name = Duo
block.scorch.name = Flammenwerfer block.scorch.name = Flammenwerfer
block.scatter.name = Scatter block.scatter.name = Scatter
@@ -734,10 +784,13 @@ block.hail.name = Streuer
block.lancer.name = Lanzer block.lancer.name = Lanzer
block.conveyor.name = Förderband block.conveyor.name = Förderband
block.titanium-conveyor.name = Titan-Förderband block.titanium-conveyor.name = Titan-Förderband
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Kreuzung block.junction.name = Kreuzung
block.router.name = Verteiler block.router.name = Verteiler
block.distributor.name = Großer Verteiler block.distributor.name = Großer Verteiler
block.sorter.name = Sortierer block.sorter.name = Sortierer
block.message.name = Message
block.overflow-gate.name = Überlauftor block.overflow-gate.name = Überlauftor
block.silicon-smelter.name = Silizium-Schmelzer block.silicon-smelter.name = Silizium-Schmelzer
block.phase-weaver.name = Phasenweber block.phase-weaver.name = Phasenweber
@@ -745,12 +798,12 @@ block.pulverizer.name = Pulverisierer
block.cryofluidmixer.name = Kryoflüssigkeitsmixer block.cryofluidmixer.name = Kryoflüssigkeitsmixer
block.melter.name = Schmelzer block.melter.name = Schmelzer
block.incinerator.name = Verbrennungsanlage block.incinerator.name = Verbrennungsanlage
block.spore-press.name = Sporen Presse block.spore-press.name = Sporenpresse
block.separator.name = Separator block.separator.name = Separator
block.coal-centrifuge.name = Kohlen Zentrifuge block.coal-centrifuge.name = Kohlenzentrifuge
block.power-node.name = Stromknoten block.power-node.name = Stromknoten
block.power-node-large.name = Großer Stromknoten block.power-node-large.name = Großer Stromknoten
block.surge-tower.name = Schwall Turm block.surge-tower.name = Schwall-Turm
block.battery.name = Batterie block.battery.name = Batterie
block.battery-large.name = Große Batterie block.battery-large.name = Große Batterie
block.combustion-generator.name = Verbrennungsgenerator block.combustion-generator.name = Verbrennungsgenerator
@@ -762,13 +815,13 @@ block.pneumatic-drill.name = Pneumatischer Bohrer
block.laser-drill.name = Laser-Bohrer block.laser-drill.name = Laser-Bohrer
block.water-extractor.name = Wasser-Extraktor block.water-extractor.name = Wasser-Extraktor
block.cultivator.name = Kultivierer block.cultivator.name = Kultivierer
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = Dart Mech-Pad
block.delta-mech-pad.name = Delta Mech Pad block.delta-mech-pad.name = Delta Mech-Pad
block.javelin-ship-pad.name = Javelin Luftschiff Pad block.javelin-ship-pad.name = Javelin Luftschiff-Pad
block.trident-ship-pad.name = Trident Luftschiff Pad block.trident-ship-pad.name = Trident Luftschiff-Pad
block.glaive-ship-pad.name = Glaive Luftschiff Pad block.glaive-ship-pad.name = Glaive Luftschiff-Pad
block.omega-mech-pad.name = Omega Mech Pad block.omega-mech-pad.name = Omega Mech-Pad
block.tau-mech-pad.name = Tau Mech Pad block.tau-mech-pad.name = Tau Mech-Pad
block.conduit.name = Leitungsrohr block.conduit.name = Leitungsrohr
block.mechanical-pump.name = Mechanische Pumpe block.mechanical-pump.name = Mechanische Pumpe
block.item-source.name = Materialquelle block.item-source.name = Materialquelle
@@ -787,10 +840,11 @@ block.bridge-conveyor.name = Brücken-Transportband
block.plastanium-compressor.name = Plastanium-Verdichter block.plastanium-compressor.name = Plastanium-Verdichter
block.pyratite-mixer.name = Pyratit-Mixer block.pyratite-mixer.name = Pyratit-Mixer
block.blast-mixer.name = Sprengmixer block.blast-mixer.name = Sprengmixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solarpanel
block.solar-panel-large.name = Großes Solar Panel block.solar-panel-large.name = Großes Solarpanel
block.oil-extractor.name = Öl Extraktor block.oil-extractor.name = Öl-Extraktor
block.draug-factory.name = Draug Miner Drone Factory block.command-center.name = Command Center
block.draug-factory.name = Draug Miner-Drohnenfactory
block.spirit-factory.name = Spirit-Drohnenfabrik block.spirit-factory.name = Spirit-Drohnenfabrik
block.phantom-factory.name = Phantom-Drohnenfabrik block.phantom-factory.name = Phantom-Drohnenfabrik
block.wraith-factory.name = Wraith Fighter-Fabrik block.wraith-factory.name = Wraith Fighter-Fabrik
@@ -814,8 +868,8 @@ block.blast-drill.name = Sprengbohrer
block.thermal-pump.name = Thermische Pumpe block.thermal-pump.name = Thermische Pumpe
block.thermal-generator.name = Thermischer Generator block.thermal-generator.name = Thermischer Generator
block.alloy-smelter.name = Legierungsschmelze block.alloy-smelter.name = Legierungsschmelze
block.mender.name = Heiler block.mender.name = Reparateur
block.mend-projector.name = Heilprojektor block.mend-projector.name = Reparaturprojektor
block.surge-wall.name = Spannungsstoß-Mauer block.surge-wall.name = Spannungsstoß-Mauer
block.surge-wall-large.name = Große Spannungsstoß-Mauer block.surge-wall-large.name = Große Spannungsstoß-Mauer
block.cyclone.name = Zyklon block.cyclone.name = Zyklon
@@ -824,12 +878,12 @@ block.shock-mine.name = Schock-Mine
block.overdrive-projector.name = Beschleunigungs-Projektor block.overdrive-projector.name = Beschleunigungs-Projektor
block.force-projector.name = Kraftfeld-Projektor block.force-projector.name = Kraftfeld-Projektor
block.arc.name = Arcus block.arc.name = Arcus
block.rtg-generator.name = RTG Generator block.rtg-generator.name = RTG-Generator
block.spectre.name = Phantom block.spectre.name = Phantom
block.meltdown.name = Meltdown block.meltdown.name = Meltdown
block.container.name = Container block.container.name = Container
block.launch-pad.name = Launch Pad block.launch-pad.name = Launchpad
block.launch-pad-large.name = Großes Launch Pad block.launch-pad-large.name = Großes Launchpad
team.blue.name = Blau team.blue.name = Blau
team.crux.name = red team.crux.name = red
team.sharded.name = orange team.sharded.name = orange
@@ -837,14 +891,14 @@ team.orange.name = Orange
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = Grün team.green.name = Grün
team.purple.name = Lila team.purple.name = Lila
unit.spirit.name = Spirit Drohne unit.spirit.name = Spirit-Drohne
unit.draug.name = Draug Miner Drone unit.draug.name = Draug Miner-Drone
unit.phantom.name = Phantom Drohne unit.phantom.name = Phantom-Drohne
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.crawler.name = Crawler unit.crawler.name = Crawler
unit.titan.name = Titan unit.titan.name = Titan
unit.ghoul.name = Ghoul Bomber unit.ghoul.name = Ghoul-Bomber
unit.wraith.name = Wraith Fighter unit.wraith.name = Wraith-Fighter
unit.fortress.name = Fortress unit.fortress.name = Fortress
unit.revenant.name = Revenant unit.revenant.name = Revenant
unit.eruptor.name = Eruptor unit.eruptor.name = Eruptor
@@ -852,32 +906,32 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Tippen um fortzufahren>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
tutorial.drill = Manuelles Abbauen von Ressourcen ist ineffizient.\n[accent]Bohrer[] können automatisch abbauen.\n Platziere einen auf einem Kupfer Vorkommen. tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
tutorial.conveyor = [accent]Transportbänder[] werden dazu benutzt Materialien zum Kern zu transportieren.\n Erstelle eine Reihe von Transportbändern zum Kern. tutorial.conveyor = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = Mit [accent]Förderbändern[] werden Materialien zum Kern transportiert.\nReihe mehrere Förderbänder aneinander bis zum Kern.\n[accent] Zum Bau in einer Reihe lasse deinen Finger für einige Sekunden gedrückt[] und ziehe ihn in eine beliebige Richtung.\n\n[accent]{0}/{1} Förderbänder in Reihe erstellt\n[accent]0/1 Ressourcen transportiert.
tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis. tutorial.turret = Verteidigungsgebäude müssen gebaut werden um[LIGHT_GRAY] Gegner[] abzuwehren.\nBaue einen Duo Geschützturm in die Nähe deiner Basis.
tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen. tutorial.drillturret = Duo Geschütztürme benötigen[accent] Kupfermunition, []um schießen zu können.\nPlatziere neben das Geschütz einen Bohrer, um ihn mit Kupfer zu versorgen.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke die Leertaste um zu pausieren.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = Du kannst das Spiel jederzeit [accent]pausieren.[]\nIn einer Pause kannst du den Bau weiterer Gebäude in Auftrag geben.\n\n[accent]Drücke diesen Button oben links um zu pausieren.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Drücke die Leertaste erneut um das Spiel fortzusetzen.
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Drücke ihn erneut um das Spiel fortzusetzen.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Halte die rechte Maustaste gedrückt[] während du eine Fläche auswählst. Dadurch werden alle Blöcke darin zerstört.[]\n\n[accent]Zerstöre alle Schrott-Blöcke links neben deinem Kern mithilfe der Flächenauswahl.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Oft kommt es vor, dass Blöcke zerstört werden müssen.\n[accent]Wähle den Abbau-Modus[], dann wähle einen Block um ihn zu zerstören.\nZerstöre eine Fläche indem du deinen Finger einige Sekunden gedrückt hältst[] und in eine beliebige Richtung ziehst.\nTippe auf das Häkchen um den Rückbau zu bestätigen.\n\n[accent]Zerstöre all Schrott-Blöcke links des Kerns mithilfe der Flächenauswahl.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = Einige Situationen erfordern, dass Materialien direkt aus den Blöcken aufgenommen werden.\nUm dies zu tun, [accent]tippe auf einen Block[] mit Materialien dann [accent]tippe auf das Material[] in diesem Block.\nUm mehrere Materialien zu entnehmen [accent]tippe darauf und halte die Maustaste gedrückt[].\n\n[accent]Entnimm etwas Kupfer vom Kern.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Materialien können in Blöcke abgelegt werden, indem du sie dorthin ziehst.\n\n[accent]Lege das Kupfer zurück in den Kern.[]
tutorial.waves = Der [LIGHT_GRAY] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Bau mehr Türme. tutorial.waves = Der [LIGHT_GRAY]Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Baue mehr Türme.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = Der[lightgray] Gegner[] greift an.\n\nVerteidige deinen Kern 2 Wellen lang. Dein Schiff feuert automatisch auf Gegner.\nBaue mehr Geschütztürme und Bohrer. Baue mehr Kupfer ab.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Sobald du eine bestimmte Welle erreicht hast, kannst du die [accent]Mission abschließen[]. Dadurch lässt du deine Basis zurück[accent] und überträgst alle Ressourcen in deinen Kern.[]\nDiese Ressourcen können zur Erforschung neuer Technologien eingesetzt werden.\n\n[accent]Drücke nun den Abschluss-Button.
item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet. item.copper.description = Ein nützliches Material. Wird in allen Arten von Blöcken verwendet.
item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet. item.lead.description = Ein grundlegendes Material. Häufig in Elektronik und Flüssigkeits-Transport-Blöcken verwendet.
item.metaglass.description = Eine super harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt. item.metaglass.description = Eine extrem harte Glasmischung. Wird zur Verteilung und Lagerung von Flüssigkeiten benutzt.
item.graphite.description = Mineralisierter Kohlenstoff Wird für Munition und elektrische Isolierung verwendet. item.graphite.description = Mineralisierter Kohlenstoff Wird für Munition und elektrische Isolierung verwendet.
item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird. item.sand.description = Ein gängiges Material, welches häufig in geschmolzener Form, flüssig oder als Legierung verwendet wird.
item.coal.description = Ein sehr häufiger vorkommender Kraftstoff. item.coal.description = Ein sehr häufig vorkommender Kraftstoff.
item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet. item.titanium.description = Ein seltenes, sehr leichtes Metall. Häufig in Flüssigkeits-Transport-Blöcken, Abbauanlagen und Luftschiffen verwendet.
item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird. item.thorium.description = Ein dichtes radioaktives Metall, welches als strukturelle Unterstützung und nuklearer Kraftstoff verwendet wird.
item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedener Metalle. item.scrap.description = Überreste alter Gebäude und Einheiten. Enthalten Spuren verschiedener Metalle.
@@ -911,6 +965,7 @@ unit.eruptor.description = Ein schwerer Mech, der Strukturen abbaut. Feuert eine
unit.wraith.description = Eine schneller Abfangjäger. unit.wraith.description = Eine schneller Abfangjäger.
unit.ghoul.description = Ein schwerer Flächenbomber. unit.ghoul.description = Ein schwerer Flächenbomber.
unit.revenant.description = Eine schwere, schwebende Raketengruppe. unit.revenant.description = Eine schwere, schwebende Raketengruppe.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten. block.graphite-press.description = Komprimiert Kohlestücke zu reinen Graphitplatten.
block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten. block.multi-press.description = Eine aktualisierte Version der Graphitpresse. Setzt Wasser und Strom ein, um Kohle schnell und effizient zu verarbeiten.
block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren. block.silicon-smelter.description = Reduziert Sand mit hochreinem Kohlenstoff, um Silizium zu produzieren.
@@ -993,8 +1048,8 @@ block.oil-extractor.description = Verwendet große Mengen an Strom, um Öl aus S
block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu. block.core-shard.description = Die erste Version der Kernkapsel. Einmal zerstört, ist jeglicher Kontakt zur Region verloren. Lass das nicht zu.
block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen. block.core-foundation.description = Die zweite Version des Kerns. Besser gepanzert. Speichert mehr Ressourcen.
block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen. block.core-nucleus.description = Die dritte und letzte Version der Kernkapsel. Sehr gut gepanzert. Speichert enorme Mengen an Ressourcen.
block.vault.description = Speichert eine große Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen. block.vault.description = Speichert eine große Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Benachbarte Container, Tresore und Basen werden zu einem Behälter zusammengefasst. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen. block.container.description = Speichert eine kleine Menge an Materialien pro Typ. Ein[LIGHT_GRAY] Entlader[] kann verwendet werden, um Materialien auszuladen.
block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden. block.unloader.description = Entlädt Materialien aus einem Container, Tresor oder einer Basis auf ein Förderband oder direkt in einen benachbarten Block. Der Typ des auszuladenden Materials kann durch darauf tippen verändert werden.
block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet. block.launch-pad.description = Startet Stapel von Items, ohne dass ein Kernstart erforderlich ist. Unvollendet.
block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet. block.launch-pad-large.description = Eine verbesserte Version des Launchpads. Speichert weitere Items. Wird häufiger gestartet.
@@ -1012,6 +1067,7 @@ block.ripple.description = Ein großer Artillerie-Geschützturm, der mehrere Sch
block.cyclone.description = Ein großer Schnellfeuer-Geschützturm. block.cyclone.description = Ein großer Schnellfeuer-Geschützturm.
block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert. block.spectre.description = Ein großer Geschützturm, der zwei starke Schüsse gleichzeitig abfeuert.
block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert. block.meltdown.description = Ein großer Geschützturm, der starke Strahlen mit großer Reichweite abfeuert.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produziert Draug-Mining-Drohnen. block.draug-factory.description = Produziert Draug-Mining-Drohnen.
block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können. block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen und Blöcke reparieren können.
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen. block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.

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@@ -16,6 +16,11 @@ screenshot.invalid = Maailm liiga suur, tõenäoliselt pole piisavalt mälu salv
gameover = Mäng Läbi gameover = Mäng Läbi
gameover.pvp = [accent] {0}[] tiim võitis! gameover.pvp = [accent] {0}[] tiim võitis!
highscore = [accent]Uus rekord! highscore = [accent]Uus rekord!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Raund:[accent] {0} stat.wave = Raund:[accent] {0}
stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0} stat.enemiesDestroyed = Vaenlasi hävitatud:[accent] {0}
stat.built = Ehitisi ehitatud:[accent] {0} stat.built = Ehitisi ehitatud:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Ehitisi hävitatud:[accent] {0}
stat.deconstructed = Ehitisi lahtivõetud:[accent] {0} stat.deconstructed = Ehitisi lahtivõetud:[accent] {0}
stat.delivered = Materjale kaasa võetud: stat.delivered = Materjale kaasa võetud:
stat.rank = Lõplik Hinne: [accent]{0} stat.rank = Lõplik Hinne: [accent]{0}
placeline = Sa valisid ehitise\nSa saad[accent] panna neid sirges reas[] hoides näpuga all ja, siis viibates mõnes suunas.\n\n[scarlet] TEE SEDA
removearea = Sa valisid hävitamise funktsiooni.\nsa saad[accent] hävitada[]hoides oma sõrme all mõne sekundi ja, siis viibates mõnele poole.\n\n[scarlet]TEE SEDA
launcheditems = [accent]Kaasa võetud materjalid launcheditems = [accent]Kaasa võetud materjalid
map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]". map.delete = Kas oled kindel, et soovid kustutada "[accent]{0}[]".
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Kaart
close = Sule close = Sule
website = Website website = Website
quit = Lahku quit = Lahku
save.quit = Save & Quit
maps = Maailmad maps = Maailmad
maps.browse = Browse Maps
continue = Jätka continue = Jätka
maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud! maps.none = [LIGHT_GRAY]Ühtegi maailma ei leitud!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Info about.button = Info
name = Nimi: name = Nimi:
noname = Valige[accent] nimi[] kõigepealt. noname = Valige[accent] nimi[] kõigepealt.
@@ -62,10 +74,14 @@ players = {0} mängijat mängus
players.single = {0} mängija mängus players.single = {0} mängija mängus
server.closing = [accent]Serveri sulgemine... server.closing = [accent]Serveri sulgemine...
server.kicked.kick = Sind visati serverist välja! server.kicked.kick = Sind visati serverist välja!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server suletud. server.kicked.serverClose = Server suletud.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu! server.kicked.clientOutdated = Aegunud versioon! Uuenda oma mängu!
server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada! server.kicked.serverOutdated = Aegunud server! Palu omanikul serverit uuendada!
server.kicked.banned = Sul on keeld seal mängida. server.kicked.banned = Sul on keeld seal mängida.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist. server.kicked.recentKick = Sind visati hiljuti välja.\nOota natuke enne uuesti proovimist.
server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris. server.kicked.nameInUse = Keegi sellise nimega\non juba seal serveris.
server.kicked.nameEmpty = Sinu valitud nimi ei sobi. server.kicked.nameEmpty = Sinu valitud nimi ei sobi.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes. host.info = [accent]Hosti[] nupp avab serveri pordil [scarlet]6567[]. \nIgaüks samas [LIGHT_GRAY]wifis või kohtvõrgus[] peaks nägema sinu serverit enda serverite nimekirjas.\n\nKui sa tahad, et inimesed saaksid kõikjalt IP aadressi abil liituda, [accent]portide edasisuunamine[] on vajalik.\n\n[LIGHT_GRAY]Märkus: Kui kellelgi on probleeme sinu LAN-mänguga liitumisel, siis tee kindlaks, et sul on Mindustry lubatud oma kohtvõrgus tulemüüri seadetes.
join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi. join.info = Siin saad lisada [accent]serveri IP aadressi[] millega liituda, või leida [accent]kohtvõrgu[] servereid millega liituda.\nNii LAN kui ka WAN mitmikmängu toetatakse.\n\n[LIGHT_GRAY]Märkus: Ei ole olemas automaatset üldist serverite listi; kui sa tahad kellegagi liituda IP-aadressiga on sul vaja omaniku IP-aadressi.
hostserver = Hosti Mäng hostserver = Hosti Mäng
invitefriends = Invite Friends
hostserver.mobile = Hosti\nMäng hostserver.mobile = Hosti\nMäng
host = Hosti host = Hosti
hosting = [accent]Serveri avamine... hosting = [accent]Serveri avamine...
hosts.refresh = Värskenda hosts.refresh = Värskenda
hosts.discovering = LAN mängude otsimine hosts.discovering = LAN mängude otsimine
hosts.discovering.any = Discovering games
server.refreshing = Serveri värskendamine server.refreshing = Serveri värskendamine
hosts.none = [lightgray]Kohalikke mänge ei leitud! hosts.none = [lightgray]Kohalikke mänge ei leitud!
host.invalid = [scarlet]Serveriga ei saa ühendust. host.invalid = [scarlet]Serveriga ei saa ühendust.
@@ -104,13 +122,18 @@ server.version = [lightgray]Versioon: {0} {1}
server.custombuild = [yellow]Kohandatud Versioon server.custombuild = [yellow]Kohandatud Versioon
confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida? confirmban = Oled kindel, et soovid mängjale anda keelu siin mängida?
confirmkick = Oled kindel, et soovid mängijat välja visata? confirmkick = Oled kindel, et soovid mängijat välja visata?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida? confirmunban = Oled kindel, et soovid sellel mängijal siin uuesti lubada mängida?
confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda? confirmadmin = Oled kindel, et soovid mängijale adminstraatori õigused anda?
confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta? confirmunadmin = Oled kindel, et soovid mängijalt adminstraatori õigused ära võtta?
joingame.title = Liitu Mänguga joingame.title = Liitu Mänguga
joingame.ip = Aadress: joingame.ip = Aadress:
disconnect = Lahti ühendatud. disconnect = Lahti ühendatud.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Ebaõnnestus maailma andmeid alla laadida! disconnect.data = Ebaõnnestus maailma andmeid alla laadida!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ühendamine... connecting = [accent]Ühendamine...
connecting.data = [accent]Laen maailma andmeid alla... connecting.data = [accent]Laen maailma andmeid alla...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Nimeta ümber
save.rename.text = Uus nimi: save.rename.text = Uus nimi:
selectslot = Vali salvestus. selectslot = Vali salvestus.
slot = [accent]Koht {0} slot = [accent]Koht {0}
editmessage = Edit Message
save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga. save.corrupted = [accent]See salvestus on ära rikutud!\nKui sa just uuendasid mängu, siis on probleem tõenäoliselt kasutatavate salvestuste formaadi muutus ja [scarlet]mitte[] koodi viga.
empty = <tühi> empty = <tühi>
on = Sees on = Sees
@@ -143,12 +167,13 @@ off = Väljas
save.autosave = Automaatne salvestamine: {0} save.autosave = Automaatne salvestamine: {0}
save.map = Maailm: {0} save.map = Maailm: {0}
save.wave = Raund {0} save.wave = Raund {0}
save.difficulty = Raskusaste: {0} save.mode = Gamemode: {0}
save.date = Viimati Salvestatud: {0} save.date = Viimati Salvestatud: {0}
save.playtime = Mänguaeg: {0} save.playtime = Mänguaeg: {0}
warning = Hoiatus. warning = Hoiatus.
confirm = Kinnita confirm = Kinnita
delete = Kustuta delete = Kustuta
view.workshop = View In Workshop
ok = OK ok = OK
open = Ava open = Ava
customize = Kohanda customize = Kohanda
@@ -156,6 +181,11 @@ cancel = Tühista
openlink = Ava Link openlink = Ava Link
copylink = Kopeeri Link copylink = Kopeeri Link
back = Tagasi back = Tagasi
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Oled kindel, et soovid lahkuda? quit.confirm = Oled kindel, et soovid lahkuda?
@@ -180,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Maailma Info editor.mapinfo = Maailma Info
editor.author = Autor: editor.author = Autor:
editor.description = Kirjeldus: editor.description = Kirjeldus:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Raundid: editor.waves = Raundid:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Raundid waves.title = Raundid
waves.remove = Eemalda waves.remove = Eemalda
waves.never = <never> waves.never = <never>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Raundid kopeeritud. waves.copied = Raundid kopeeritud.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Muuda... edit = Muuda...
editor.name = Nimi: editor.name = Nimi:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Maailma nime pole täpsustatud. editor.errorname = Maailma nime pole täpsustatud.
editor.update = Uuenda editor.update = Uuenda
@@ -249,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Keel settings.language = Keel
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Vedelik bar.liquid = Vedelik
bar.heat = Kuumus bar.heat = Kuumus
bar.power = Energia bar.power = Energia
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Vaigista muusika
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] seconds...
@@ -518,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Ründa command.attack = Ründa
command.rally = Rally
command.retreat = Põgene command.retreat = Põgene
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Vajuta klahvi... keybind.press = Vajuta klahvi...
@@ -527,6 +576,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -1012,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

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@@ -4,10 +4,10 @@ contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry ! discord = Rejoignez le discord de Mindustry !
link.discord.description = Le discord officiel de Mindustry link.discord.description = Le discord officiel de Mindustry
link.github.description = Code source du jeu link.github.description = Code source du jeu
link.changelog.description = Liste des modifications de mise à jour link.changelog.description = Liste des mises à jour
link.dev-builds.description = Versions instables de développement link.dev-builds.description = Versions instables de développement
link.trello.description = Planning Trello officiel pour les fonctionnalités planifiées. link.trello.description = Trello officiel pour les fonctionnalités planifiées.
link.itch.io.description = Page web itch.io avec les versions ordinateurs téléchargeables et la version web link.itch.io.description = Site itch.io avec les versions téléchargeables pour ordinateur.
link.google-play.description = Page Google Play du jeu link.google-play.description = Page Google Play du jeu
link.wiki.description = Wiki officiel de Mindustry link.wiki.description = Wiki officiel de Mindustry
linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier. linkfail = L'ouverture du lien a échoué!\nL'URL a été copiée dans votre presse-papier.
@@ -16,15 +16,18 @@ screenshot.invalid = Carte trop grande, potentiellement pas assez de mémoire po
gameover = Le base a été détruite. gameover = Le base a été détruite.
gameover.pvp = L'équipe[accent] {0}[] a gagnée ! gameover.pvp = L'équipe[accent] {0}[] a gagnée !
highscore = [accent]Nouveau meilleur score ! highscore = [accent]Nouveau meilleur score !
load.sound = Son
load.map = Maps
load.image = Images
load.content = Contenu
load.system = Système
stat.wave = Vagues vaincues:[accent] {0} stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemies détruits:[accent] {0} stat.enemiesDestroyed = Ennemies détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0} stat.built = Bâtiments construits:[accent] {0}
stat.destroyed = Bâtiments détruits:[accent] {0} stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0} stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées: stat.delivered = Ressources transférées:
stat.rank = FRang Final: [accent]{0} stat.rank = Rang Final: [accent]{0}
placeline = Tu as sélectionné un bloc.\nTu peux les[accent] placer en rangée[] en[accent] maintenant ton doigt sur l'écran pendant quelque secondes[] et en le glissant vers n'importe qu'elle direction.\nEssaye!
removearea = Tu as sélectionné le mode de suppression.\nTu peux[accent] supprimer les blocs en rectangle[] en[accent] maintenant ton doigt sur l'écran pendant quelques secondes[] et en le glissant.\nEssaye!
launcheditems = [accent]Ressources transférées launcheditems = [accent]Ressources transférées
map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"? map.delete = Êtes-vous sûr de vouloir supprimer cette carte ?"[accent]{0}[]"?
level.highscore = Meilleur score: [accent]{0} level.highscore = Meilleur score: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Minimap
close = Fermer close = Fermer
website = Website website = Website
quit = Quitter quit = Quitter
save.quit = Save & Quit
maps = Cartes maps = Cartes
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]Aucune carte trouvée! maps.none = [LIGHT_GRAY]Aucune carte trouvée!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = À propos about.button = À propos
name = Nom: name = Nom:
noname = Choisissez d'abord [accent]un pseudo[]. noname = Choisissez d'abord [accent]un pseudo[].
@@ -58,29 +70,35 @@ techtree = Arbre technologique
research.list = [LIGHT_GRAY]Recherche: research.list = [LIGHT_GRAY]Recherche:
research = Recherche research = Recherche
researched = [LIGHT_GRAY]{0} recherchée. researched = [LIGHT_GRAY]{0} recherchée.
players = {0} joueurs en ligne players = {0} joueurs
players.single = {0} joueur en ligne players.single = {0} joueur
server.closing = [accent]Fermeture du serveur ... server.closing = [accent]Fermeture du serveur ...
server.kicked.kick = Vous avez été expulsé du serveur ! server.kicked.kick = Vous avez été expulsé du serveur !
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Serveur fermé. server.kicked.serverClose = Serveur fermé.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu ! server.kicked.clientOutdated = Client dépassé! Mettez à jour votre jeu !
server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour ! server.kicked.serverOutdated = Serveur dépassé! Demandez à l'hôte de le mettre à jour !
server.kicked.banned = Vous êtes banni de ce serveur. server.kicked.banned = Vous êtes banni de ce serveur.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = Ce serveur est complet. Attendez qu'une place ce libére.
server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau. server.kicked.recentKick = Vous avez été expulsé récemment.\nAttendez avant de vous connecter à nouveau.
server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur. server.kicked.nameInUse = Il y a déjà quelqu'un avec ce nom\nsur ce serveur.
server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre. server.kicked.nameEmpty = Votre nom doit contenir au moins une lettre ou un chiffre.
server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis ! server.kicked.idInUse = Vous êtes déjà sur ce serveur ! Se connecter avec deux comptes n'est pas permis !
server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle. server.kicked.customClient = Ce serveur ne supporte pas les versions personnalisées (Custom builds). Télécharger une version officielle.
server.kicked.gameover = Vous avez perdu ! server.kicked.gameover = Vous avez perdu !
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Votre version:[accent] {0}[]\nVersion du serveur:[accent] {1}[]
host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu. host.info = Le bouton [accent]héberger[] héberge un serveur sur les ports [scarlet]6567[] et [scarlet]6568.[]\nN'importe qui sur le même [LIGHT_GRAY]réseau wifi ou local[] devrait pouvoir voir votre serveur dans sa liste de serveurs.\n\nSi vous voulez que les gens puissent se connecter de n'importe où grâce à l'IP, [accent]rediriger les ports[] est requis.\n\n[LIGHT_GRAY]Note:Si quelqu'un éprouve des difficultés à se connecter à votre partie LAN, assurez-vous que vous avez autorisé Mindustry à accéder à votre réseau local dans les paramètres de votre pare-feu.
join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur. join.info = Ici, vous pouvez entrer l' [accent]IP d'un serveur[] pour s'y connecter, ou découvrir les serveurs[accent]sur votre réseau local[] pour s'y connecter.\nLes parties multijoueur LAN et WAN sont toutes deux supportées.\n\n[LIGHT_GRAY]Note: Aucune liste globale des serveurs n'est génerée automatiquement: si vous voulez vous connecter à un serveur par IP, vous devrez demander l'IP à l'hébergeur.
hostserver = Héberger un serveur hostserver = Héberger un serveur
invitefriends = Invite Friends
hostserver.mobile = Héberger\nUne partie hostserver.mobile = Héberger\nUne partie
host = Héberger host = Héberger
hosting = [accent]Ouverture du serveur ... hosting = [accent]Ouverture du serveur ...
hosts.refresh = Actualiser hosts.refresh = Actualiser
hosts.discovering = Recherche de parties en LAN hosts.discovering = Recherche de parties en LAN
hosts.discovering.any = Discovering games
server.refreshing = Actualisation du serveur server.refreshing = Actualisation du serveur
hosts.none = [lightgray]Aucun jeu en LAN trouvé ! hosts.none = [lightgray]Aucun jeu en LAN trouvé !
host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte. host.invalid = [scarlet]Impossible de se\nconnecter à l'hôte.
@@ -101,16 +119,21 @@ server.edit = Modifier le serveur
server.outdated = [crimson]Serveur obsolète ![] server.outdated = [crimson]Serveur obsolète ![]
server.outdated.client = [crimson]Client obsolète ![] server.outdated.client = [crimson]Client obsolète ![]
server.version = [lightgray]Version: {0} {1} server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Version personnalisée server.custombuild = [accent]Version personnalisée
confirmban = Êtes-vous sûr de vouloir bannir ce joueur ? confirmban = Êtes-vous sûr de vouloir bannir ce joueur ?
confirmkick = Êtes-vous sûr de vouloir expulser ce joueur? confirmkick = Êtes-vous sûr de vouloir expulser ce joueur?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ? confirmunban = Êtes-vous sûr de vouloir annuler le ban de ce joueur ?
confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ? confirmadmin = Êtes-vous sûr de vouloir faire de ce joueur un administrateur ?
confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ? confirmunadmin = Êtes-vous sûr de vouloir supprimer le statut d'administrateur de ce joueur ?
joingame.title = Rejoindre une partie joingame.title = Rejoindre une partie
joingame.ip = IP: joingame.ip = IP:
disconnect = Déconnecté. disconnect = Déconnecté.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Les données du monde n'ont pas pu être chargées ! disconnect.data = Les données du monde n'ont pas pu être chargées !
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connexion... connecting = [accent]Connexion...
connecting.data = [accent]Chargement des données du monde... connecting.data = [accent]Chargement des données du monde...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Renommer
save.rename.text = Nouveau nom: save.rename.text = Nouveau nom:
selectslot = Sélectionnez une sauvegarde. selectslot = Sélectionnez une sauvegarde.
slot = [accent]Emplacement {0} slot = [accent]Emplacement {0}
editmessage = Edit Message
save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug. save.corrupted = [accent]Fichier de sauvegarde corrompu ou invalide!\nSi vous venez de mettre à jour votre jeu, c'est probablement dû à un changement du format de sauvegarde et [scarlet]non[] un bug.
empty = <vide> empty = <vide>
on = Allumer on = Allumer
@@ -143,12 +167,13 @@ off = Éteint
save.autosave = Sauvegarde automatique {0} save.autosave = Sauvegarde automatique {0}
save.map = Carte: {0} save.map = Carte: {0}
save.wave = Vague {0} save.wave = Vague {0}
save.difficulty = Difficulté: {0} save.mode = Mode de jeu {0}
save.date = Dernière sauvegarde: {0} save.date = Dernière sauvegarde: {0}
save.playtime = Temps de jeu: {0} save.playtime = Temps de jeu: {0}
warning = Avertissement. warning = Avertissement.
confirm = Confirmer confirm = Confirmer
delete = Supprimer delete = Supprimer
view.workshop = View In Workshop
ok = OK ok = OK
open = Ouvrir open = Ouvrir
customize = Personnaliser customize = Personnaliser
@@ -156,6 +181,11 @@ cancel = Annuler
openlink = Ouvrir le lien openlink = Ouvrir le lien
copylink = Copier le lien copylink = Copier le lien
back = Retour back = Retour
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Êtes-vous sûr de vouloir quitter? quit.confirm = Êtes-vous sûr de vouloir quitter?
@@ -180,6 +210,11 @@ map.nospawn = Cette carte ne possède pas de base pour que le joueur puisse appa
map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.pvp = Cette carte ne contient aucune base ennemi dans lequel le joueur apparaît!\nAjoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur. map.nospawn.attack = Cette carte ne contient aucune base ennemi à attaquer! Ajoutez des bases [SCARLET]rouge[] à cette carte dans l'éditeur.
map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide. map.invalid = Erreur lors du chargement de la carte: carte corrompue ou invalide.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pinceau editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais editor.oregen = Génération des minerais
@@ -187,11 +222,14 @@ editor.oregen.info = Génération de minerais:
editor.mapinfo = Infos sur la carte editor.mapinfo = Infos sur la carte
editor.author = Auteur: editor.author = Auteur:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vagues: editor.waves = Vagues:
editor.rules = Règles: editor.rules = Règles:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Modifier en jeu editor.ingame = Modifier en jeu
editor.publish.workshop = Publish On Workshop
editor.newmap = Nouvelle carte editor.newmap = Nouvelle carte
workshop = Workshop
waves.title = Vagues waves.title = Vagues
waves.remove = Retirer waves.remove = Retirer
waves.never = <jamais> waves.never = <jamais>
@@ -208,6 +246,7 @@ waves.invalid = Vagues invalides dans le Presse-papiers.
waves.copied = Vagues copiées. waves.copied = Vagues copiées.
waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut. waves.none = Aucun ennemi défini.\nNotez que les dispositions vides seront automatiquement remplacées par la dispositions par défaut.
editor.default = [LIGHT_GRAY]<Par défaut> editor.default = [LIGHT_GRAY]<Par défaut>
details = Details...
edit = Modifier... edit = Modifier...
editor.name = Nom: editor.name = Nom:
editor.spawn = Ajouter une unité editor.spawn = Ajouter une unité
@@ -215,8 +254,9 @@ editor.removeunit = Retirer l'unité
editor.teams = Équipes editor.teams = Équipes
editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0} editor.errorload = Erreur lors du chargement du fichier:\n[accent]{0}
editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0} editor.errorsave = Erreur lors de la sauvegarde du fichier:\n[accent]{0}
editor.errorimage = C'est une image, pas une carte. Ne changez pas les extensions en espérant que cela fonctionne.\n\nSi vous souhaitez importer une carte, utilisez le bouton "importer une carte" dans l'éditeur. editor.errorimage = Cest une image, pas une carte.\n\nSi vous souhaitez importer une carte 3.5/build 40, utilisez le bouton "Importer une carte héritée" dans léditeur.
editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge. editor.errorlegacy = Cette carte est trop ancienne et utilise un format de carte qui n'est plus pris en charge.
editor.errornot = Ce n'est pas un fichier de carte.
editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu. editor.errorheader = Ce fichier de carte n'est pas valide ou corrompu.
editor.errorname = La carte n'a pas de nom ! editor.errorname = La carte n'a pas de nom !
editor.update = Mettre à jour editor.update = Mettre à jour
@@ -235,7 +275,7 @@ editor.importmap = Importer une carte
editor.importmap.description = Importer une carte déjà existante editor.importmap.description = Importer une carte déjà existante
editor.importfile = Importer un fichier editor.importfile = Importer un fichier
editor.importfile.description = Importer une carte à partir d'un fichier externe editor.importfile.description = Importer une carte à partir d'un fichier externe
editor.importimage = Importer l'image du terrain editor.importimage = Importer la carte existante
editor.importimage.description = Importer une image de terrain à partir d'un fichier externe editor.importimage.description = Importer une image de terrain à partir d'un fichier externe
editor.export = Exportation en cours... editor.export = Exportation en cours...
editor.exportfile = Exporter un fichier editor.exportfile = Exporter un fichier
@@ -249,6 +289,7 @@ editor.resizemap = Redimensionner\nla carte
editor.mapname = Nom de la carte: editor.mapname = Nom de la carte:
editor.overwrite = [accent]Attention!\nCela écrasera une carte existante. editor.overwrite = [accent]Attention!\nCela écrasera une carte existante.
editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire? editor.overwrite.confirm = [scarlet]Attention ![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir la réécrire?
editor.exists = A map with this name already exists.
editor.selectmap = Sélectionnez une carte à charger: editor.selectmap = Sélectionnez une carte à charger:
toolmode.replace = Remplacer toolmode.replace = Remplacer
toolmode.replace.description = Dessine uniquement sur des blocs pleins. toolmode.replace.description = Dessine uniquement sur des blocs pleins.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Découvrir uncover = Découvrir
configure = Configurer le transfert des ressources. configure = Configurer le transfert des ressources.
configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources. configure.locked = [LIGHT_GRAY]Atteigner la vague {0}\npour configurer le transfert des ressources.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Débloquée. zone.unlocked = [LIGHT_GRAY]{0} Débloquée.
zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées zone.requirement.complete = Vague {0} atteinte:\n{1} Exigences de la zone complétées
zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée. zone.config.complete = Vague {0} atteinte:\nConfiguration du transfert débloquée.
@@ -346,7 +388,7 @@ error.alreadyconnected = Déjà connecté.
error.mapnotfound = Fichier de carte introuvable ! error.mapnotfound = Fichier de carte introuvable !
error.io = Network I/O error. error.io = Network I/O error.
error.any = Erreur réseau inconnue. error.any = Erreur réseau inconnue.
error.bloom = Échec d'initialisation de la floraison.\nVotre appareil peut ne pas le supporter. error.bloom = Échec d'initialisation du flou lumineux.\nVotre appareil peut ne pas le supporter.
zone.groundZero.name = Première Bataille zone.groundZero.name = Première Bataille
zone.desertWastes.name = Déchets du désert zone.desertWastes.name = Déchets du désert
zone.craters.name = Les Cratères zone.craters.name = Les Cratères
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insérer la description ici> zone.impact0078.description = <insérer la description ici>
zone.crags.description = <insérer la description ici> zone.crags.description = <insérer la description ici>
settings.language = Langage settings.language = Langage
settings.data = Game Data
settings.reset = Valeur par défaut. settings.reset = Valeur par défaut.
settings.rebind = Réatttribuer settings.rebind = Réatttribuer
settings.controls = Contrôles settings.controls = Contrôles
@@ -423,6 +466,7 @@ blocks.boosteffect = Effet boostant
blocks.maxunits = Maximum d'unitée active blocks.maxunits = Maximum d'unitée active
blocks.health = Santé blocks.health = Santé
blocks.buildtime = Temps de construction blocks.buildtime = Temps de construction
blocks.buildcost = Coût de construction
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs
blocks.reload = Tirs/Seconde blocks.reload = Tirs/Seconde
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s bar.drillspeed = Vitesse de forage: {0}/s
bar.efficiency = Efficacité: {0}% bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0} bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Énergie: {0} bar.poweramount = Énergie: {0}
bar.poweroutput = Énergie en sortie: {0} bar.poweroutput = Énergie en sortie: {0}
bar.items = Objets: {0} bar.items = Objets: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquide bar.liquid = Liquide
bar.heat = Chaleur bar.heat = Chaleur
bar.power = Énergie bar.power = Énergie
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (demande le redémarrage de l'app
setting.indicators.name = Indicateurs d'alliés setting.indicators.name = Indicateurs d'alliés
setting.autotarget.name = Visée automatique setting.autotarget.name = Visée automatique
setting.keyboard.name = Contrôles Souris + Clavier setting.keyboard.name = Contrôles Souris + Clavier
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Vide setting.fpscap.none = Vide
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,19 +554,21 @@ setting.mutemusic.name = Couper la musique
setting.sfxvol.name = Volume des SFX setting.sfxvol.name = Volume des SFX
setting.mutesound.name = Couper les SFX setting.mutesound.name = Couper les SFX
setting.crashreport.name = Envoyer des rapports d'incident anonymement. setting.crashreport.name = Envoyer des rapports d'incident anonymement.
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacité du tchat setting.chatopacity.name = Opacité du tchat
setting.playerchat.name = Afficher le tchat en jeu setting.playerchat.name = Afficher le tchat en jeu
uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages... uiscale.reset = L'échelle de l'interface a été modifiée.\nAppuyez sur "OK" pour confirmer cette échelle.\n[scarlet]Revenir et sortir en[accent] {0}[] réglages...
uiscale.cancel = Annuler et quitter uiscale.cancel = Annuler et quitter
setting.bloom.name = Floraison setting.bloom.name = Flou lumineux
keybind.title = Paramétrer les touches keybind.title = Paramétrer les touches
keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge. keybinds.mobile = [scarlet]La plupart des raccourcis clavier ne sont pas fonctionnelles sur les appareils mobiles. Seul le mouvement de base est pris en charge.
category.general.name = Général category.general.name = Général
category.view.name = Voir category.view.name = Voir
category.multiplayer.name = Multijoueur category.multiplayer.name = Multijoueur
command.attack = Attaquer command.attack = Attaquer
command.rally = Rally
command.retreat = Retraite command.retreat = Retraite
command.patrol = Patrouiller
keybind.gridMode.name = Sélectionnez le bloc keybind.gridMode.name = Sélectionnez le bloc
keybind.gridModeShift.name = Sélection de la catégorie keybind.gridModeShift.name = Sélection de la catégorie
keybind.press = Appuyez sur une touche ... keybind.press = Appuyez sur une touche ...
@@ -527,6 +576,7 @@ keybind.press.axis = Appuyez sur un axe ou une touche...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Mouvement X keybind.move_x.name = Mouvement X
keybind.move_y.name = Mouvement Y keybind.move_y.name = Mouvement Y
keybind.fullscreen.name = Basculer en plein écran
keybind.select.name = Sélectionner/Tirer keybind.select.name = Sélectionner/Tirer
keybind.diagonal_placement.name = Placement en diagonal keybind.diagonal_placement.name = Placement en diagonal
keybind.pick.name = Choisir un bloc keybind.pick.name = Choisir un bloc
@@ -562,7 +612,7 @@ mode.custom = Règles personnalisées
rules.infiniteresources = Ressources infinies rules.infiniteresources = Ressources infinies
rules.wavetimer = Temps de vague rules.wavetimer = Temps de vague
rules.waves = Vague rules.waves = Vague
rules.attack = Attack Mode rules.attack = Mode attaque
rules.enemyCheat = Ressources infinies pour l'IA rules.enemyCheat = Ressources infinies pour l'IA
rules.unitdrops = Uniter Drops rules.unitdrops = Uniter Drops
rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités rules.unitbuildspeedmultiplier = Multiplicateur de vitesse de création d'unités
@@ -675,7 +725,7 @@ block.multi-press.name = Multi-Presse
block.constructing = {0}\n[LIGHT_GRAY](En construction) block.constructing = {0}\n[LIGHT_GRAY](En construction)
block.spawn.name = Générateur d'ennemi block.spawn.name = Générateur d'ennemi
block.core-shard.name = Core: Shard block.core-shard.name = Core: Shard
block.core-foundation.name = Core: Foundation block.core-foundation.name = Core: Fondation
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Core: Nucleus
block.deepwater.name = Eau profonde block.deepwater.name = Eau profonde
block.water.name = Eau block.water.name = Eau
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Transporteur block.conveyor.name = Transporteur
block.titanium-conveyor.name = Transporteur en titane block.titanium-conveyor.name = Transporteur en titane
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Routeur block.router.name = Routeur
block.distributor.name = [accent]Distributeur[] block.distributor.name = [accent]Distributeur[]
block.sorter.name = Trieur block.sorter.name = Trieur
block.message.name = Message
block.overflow-gate.name = Barrière de Débordement block.overflow-gate.name = Barrière de Débordement
block.silicon-smelter.name = Fonderie de silicone block.silicon-smelter.name = Fonderie de silicone
block.phase-weaver.name = Tisseur à phase block.phase-weaver.name = Tisseur à phase
@@ -790,6 +843,7 @@ block.blast-mixer.name = Mixeur à explosion
block.solar-panel.name = Panneau solaire block.solar-panel.name = Panneau solaire
block.solar-panel-large.name = Grand panneau solaire block.solar-panel-large.name = Grand panneau solaire
block.oil-extractor.name = Extracteur de pétrol block.oil-extractor.name = Extracteur de pétrol
block.command-center.name = Centre de commandement
block.draug-factory.name = Usine de "Drones draug miner" block.draug-factory.name = Usine de "Drones draug miner"
block.spirit-factory.name = Usine de "Drones spirituels" block.spirit-factory.name = Usine de "Drones spirituels"
block.phantom-factory.name = Usine de "Drones fantômes" block.phantom-factory.name = Usine de "Drones fantômes"
@@ -852,26 +906,26 @@ unit.chaos-array.name = Chaos Array
unit.eradicator.name = Eradicator unit.eradicator.name = Eradicator
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Reaper unit.reaper.name = Reaper
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Appuyez pour continuer>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre. tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
tutorial.conveyor = [accent]Les Tapis roulants[] sont utilisés pour transporter des objets jusqu'à la base.\nFaites une ligne de tapis roulants de la foreuse à la base . tutorial.conveyor = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent]Maintenez le clique droit de la souris pour placer dans une ligne.[]\nMaintenir[accent] CTRL[] en sélectionnant une ligne à placer en diagonale.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Convoyeurs[] sont utilisés pour transporter des articles à la base.\nFaire une ligne de convoyeurs de la foreusse à la base.\n[accent] Placez dans une ligne en maintenant votre doigt appuyé pendant quelques secondes[] et en le faisant glisser dans une direction.\n\n[accent]Placez 2 convoyeurs avec l'outil ligne, puis livrez un article dans la base.
tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base. tutorial.turret = Des constructions défensives doivent être construites pour repousser [LIGHT_GRAY]les ennemis[].Construisez une tourelle "duo" près de votre base.
tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre. tutorial.drillturret = Les tourelles "Duo" ont besoin de [accent]munitions en cuivre[] pour tirer.\nPlacez une foreuse à côté de la tourelle pour l'approvisionner avec du cuivre.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur espace pour mettre le jeu en pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = Pendant le combat, vous pouvez[accent] mettre le jeu en pause.[]\nVous pouvez construire des bâtiments pendant que le jeu est en pause.\n\n[accent]Appuyez sur le bouton en haut à gauche pour mettre le jeu en pause.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Appuyez de nouveau sur espace pour reprendre le cour du jeu
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Appuyez de nouveau sur cette touche pour reprendre le cour du jeu
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = Les blocs doivent souvent être détruits.\n[accent]Maintenez le bouton droit de la souris enfoncé.[] pour détruire tous les blocs lectionnés.[]\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Les blocs doivent souvent être détruits.\n[accent]Sélectionnez le mode de déconstruction[], puis appuyez sur un bloc pour commencer à le casser.\nDétruisez une zone en maintenant votre doigt enfoncé pendant quelques secondes[] et glisser dans une direction.\nAppuyez sur la coche(V) pour confirmer.\n\n[accent]Détruisez tous les blocs de ferraille à gauche de votre base à l'aide de la sélection de zone.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = Dans certaines situations, il est nécessaire de prendre des articles directement des blocs..\nPour faire ça, [accent]tapez sur un bloc[] avec des articles à l'intérieur, alors [accent]appuyez sur l'élément[] dans l'inventaire.\nPlusieurs éléments peuvent être retirés en [accent]tapotant et en maintenant enfoncée la touche[].\n\n[accent]Retirez un peu de cuivre de votre base.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Déposez les éléments dans des blocs en les faisant glisser de votre vaisseau vers un module de stockage.\n\n[accent]Déposez votre cuivre dans la base.[]
tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base pour 2 vagues. Construisez plus de tourelles. tutorial.waves = Les [LIGHT_GRAY]ennemies[] approchent.\n\nDéfendez votre base durant 2 vagues.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = [lightgray]Les ennemies approchent[].\n\nDéfendez votre base durant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Une fois que vous atteignez une vague spécifique, vous êtes en mesure de[accent] lancer votre base[], laissant vos défenses derrière vous et[accent] en obtenant toutes les ressources de votre base.[]\nCes ressources peuvent ensuite servir à la recherche de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs. item.copper.description = Un matériau de construction utile. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs. item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et pour le transport de blocs.
item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides. item.metaglass.description = Un composé de verre très résistant. Utilisation intensive pour la distribution et le stockage de liquides.
@@ -907,10 +961,11 @@ unit.dagger.description = Une unité terrestre de base. Utile en essaims.
unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis. unit.crawler.description = Unité au sol composée dun cadre dépouillé sur lequel sont fixés des explosifs puissants. Pas particulièrement durable. Explose au contact des ennemis.
unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres. unit.titan.description = Une unité terrestre cuirassée avancée. Utilise de l'alliage lourd pour munition. Attaque les unités aérinnes comme terrestres.
unit.fortress.description = Une unité terrestre d'artillerie lourde. unit.fortress.description = Une unité terrestre d'artillerie lourde.
unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met le feu aux volatiles. unit.eruptor.description = Un mech lourd conçu pour abattre des structures. Tire un flot de scories sur les fortifications ennemies, les fait fondre et met en feu les volatiles.
unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions. unit.wraith.description = Une unité volante rapide harcelant les ennemis. Utilise du plomb comme munitions.
unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions. unit.ghoul.description = Un bombardier lourd. Utilise de la pyratite ou des explosifs comme munitions.
unit.revenant.description = Un arsenal de missiles lourd et planant. unit.revenant.description = Un arsenal de missiles lourd et planant.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite. block.graphite-press.description = Compresse des morceaux de charbon en feuilles de graphite.
block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement. block.multi-press.description = Une version améliorée de la presse à graphite. Utilise de l'eau et de l'électricité pour traiter le charbon rapidement et efficacement.
block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF) block.silicon-smelter.description = Réduit le sable avec du coke* très pur afin de produire du silicium. (*Coke produit à partir de charbon:REF)
@@ -1012,6 +1067,7 @@ block.ripple.description = Une grande tourelle d'artillerie qui tire plusieurs c
block.cyclone.description = Une grande tourelle à tir rapide. block.cyclone.description = Une grande tourelle à tir rapide.
block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois. block.spectre.description = Une grande tourelle qui tire deux balles puissantes à la fois.
block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée. block.meltdown.description = Une grande tourelle qui tire de puissants faisceaux à longue portée.
block.command-center.description = Donne des ordres aux unités alliées sur la carte.\nPermet aux unités de patrouiller, dattaquer un noyau ennemi ou de se retirer dans le noyau/lusine. En l'absence de base ennemi, les unités patrouillent par défaut autour du centre de commandement.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs. block.spirit-factory.description = Produit des drones légers qui extraient du minerai et réparent des blocs.
block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels. block.phantom-factory.description = Produit des drones avancés qui sont bien plus efficaces que les drones spirituels.

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Peta terlalu besar, tidak cukp memori untuk menangkap layar
gameover = Permainan Habis gameover = Permainan Habis
gameover.pvp = Tim[accent] {0}[] menang! gameover.pvp = Tim[accent] {0}[] menang!
highscore = [accent]Rekor Baru! highscore = [accent]Rekor Baru!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Gelombang Terkalahkan:[accent] {0} stat.wave = Gelombang Terkalahkan:[accent] {0}
stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0} stat.enemiesDestroyed = Musuh Terhancurkan:[accent] {0}
stat.built = Jumlah Blok yang Dibangun:[accent] {0} stat.built = Jumlah Blok yang Dibangun:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Jumlah Blok Dihancurkan Musuh:[accent] {0}
stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0} stat.deconstructed = Jumlah Blok Dihancurkan Pemain:[accent] {0}
stat.delivered = Sumber Daya yang Diluncurkan: stat.delivered = Sumber Daya yang Diluncurkan:
stat.rank = Nilai Akhir: [accent]{0} stat.rank = Nilai Akhir: [accent]{0}
placeline = Anda telah memilih sebuah blok.\nAnda bisa[accent] menaruhnya berjejeran[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu ke arah yang dituju.\n\n[scarlet]Cobalah.
removearea = Anda telah memilih mode penghancuran.\nAnda bisa[accent] menghancurkan blok dalam sebuah kotak[] dengan[accent] menekan layar beberapa saat[] dan menarik jarimu sampai membentuk sebuah area.\n\n[scarlet]Cobalah.
launcheditems = [accent]Sumber Daya launcheditems = [accent]Sumber Daya
map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"? map.delete = Apakah Anda yakin ingin menghapus peta "[accent]{0}[]"?
level.highscore = Nilai Tertinggi: [accent]{0} level.highscore = Nilai Tertinggi: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Peta Kecil
close = Tutup close = Tutup
website = Website website = Website
quit = Keluar quit = Keluar
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Lanjutkan continue = Lanjutkan
maps.none = [LIGHT_GRAY]Tidak ketemu peta! maps.none = [LIGHT_GRAY]Tidak ketemu peta!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Tentang about.button = Tentang
name = Nama: name = Nama:
noname = Pilih[accent] nama pemain[] dahulu. noname = Pilih[accent] nama pemain[] dahulu.
@@ -62,10 +74,14 @@ players = {0} pemain aktif
players.single = {0} pemain aktif players.single = {0} pemain aktif
server.closing = [accent]Menutup server... server.closing = [accent]Menutup server...
server.kicked.kick = Anda telah dikeluarkan dari server! server.kicked.kick = Anda telah dikeluarkan dari server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server ditutup. server.kicked.serverClose = Server ditutup.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda! server.kicked.clientOutdated = Client kadaluarsa! perbarui permainan Anda!
server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui! server.kicked.serverOutdated = Server kadaluarsa! Tanya host untuk diperbarui!
server.kicked.banned = Anda telah dilarang untuk memasuki server ini. server.kicked.banned = Anda telah dilarang untuk memasuki server ini.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi. server.kicked.recentKick = Anda baru saja dikeluarkan dari server ini.\nTunggu sebelum masuk lagi.
server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini. server.kicked.nameInUse = Sudah ada pemain dengan nama itu \ndi server ini.
server.kicked.nameEmpty = Nama yang dipilih tidak valid. server.kicked.nameEmpty = Nama yang dipilih tidak valid.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall. host.info = Tombol [accent]host[] akan membuat server sementara di port [scarlet]6567[]. \nSemua orang yang memiliki [LIGHT_GRAY]Wi-Fi atau jaringan lokal[] akan bisa melihat server anda di daftar server mereka.\n\nJika Anda ingin pemain dari mana saja memasuki servermu dengan IP, [accent]port forwarding[] dibutuhkan.\n\n[LIGHT_GRAY]Diingat: Jika seseorang mengalami masalah memasuki permainan LAN mu, pastikan Anda telah mengizinkan Mindustry akses ke jaringan lokalmu di pengaturan firewall.
join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka. join.info = Disini, Anda bisa memasuki [accent]server IP[], atau menemukan [accent]server lokal[] untuk bermain bersama.\nLAN dan WAN mendukung permainan bersama.\n\n[LIGHT_GRAY]Diingat: Tidak ada daftar server global; jika anda ingin bergabung dengan seseorang memakai IP, Anda perlu menanyakan host tentang IP mereka.
hostserver = Host Permainan hostserver = Host Permainan
invitefriends = Invite Friends
hostserver.mobile = Host\nPermainan hostserver.mobile = Host\nPermainan
host = Host host = Host
hosting = [accent]Membuka server... hosting = [accent]Membuka server...
hosts.refresh = Muat Ulang hosts.refresh = Muat Ulang
hosts.discovering = Mencari permainan LAN hosts.discovering = Mencari permainan LAN
hosts.discovering.any = Discovering games
server.refreshing = Memuat ulang server server.refreshing = Memuat ulang server
hosts.none = [lightgray]Tidak ditemukan game lokal! hosts.none = [lightgray]Tidak ditemukan game lokal!
host.invalid = [scarlet]Tidak bisa menyambung dengan host. host.invalid = [scarlet]Tidak bisa menyambung dengan host.
@@ -104,13 +122,18 @@ server.version = [lightgray]Versi: {0} {1}
server.custombuild = [yellow]Bentuk Modifikasi server.custombuild = [yellow]Bentuk Modifikasi
confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi? confirmban = Anda yakin ingin melarang pemain ini untuk masuk lagi?
confirmkick = Anda yakin ingin mengeluarkan pemain ini? confirmkick = Anda yakin ingin mengeluarkan pemain ini?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi? confirmunban = Anda yakin ingin mengizinkan pemain ini untuk masuk lagi?
confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin? confirmadmin = Anda yakin ingin membuat pemain ini sebagai admin?
confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini? confirmunadmin = Anda yakin ingin menghapus status admin dari pemain ini?
joingame.title = Bermain Bersama joingame.title = Bermain Bersama
joingame.ip = Alamat: joingame.ip = Alamat:
disconnect = Terputus. disconnect = Terputus.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Gagal memuat data server! disconnect.data = Gagal memuat data server!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Memasuki... connecting = [accent]Memasuki...
connecting.data = [accent]Memuat data server... connecting.data = [accent]Memuat data server...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Ganti nama
save.rename.text = Nama baru: save.rename.text = Nama baru:
selectslot = Pilih simpanan. selectslot = Pilih simpanan.
slot = [accent]Tempat {0} slot = [accent]Tempat {0}
editmessage = Edit Message
save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug. save.corrupted = [accent]File simpanan rusak atau tidak valid!\nJika Anda baru saja memperbarui permainannya, ini karena perubahan di format penyimpanan dan [scarlet]bukan[] sebuah bug.
empty = <kosong> empty = <kosong>
on = Aktif on = Aktif
@@ -143,12 +167,13 @@ off = Nonaktif
save.autosave = Auto simpan: {0} save.autosave = Auto simpan: {0}
save.map = Peta: {0} save.map = Peta: {0}
save.wave = Gelombang {0} save.wave = Gelombang {0}
save.difficulty = Tingkat Kesulitan: {0} save.mode = Gamemode: {0}
save.date = Simpanan Terakhir: {0} save.date = Simpanan Terakhir: {0}
save.playtime = Waktu Bermain: {0} save.playtime = Waktu Bermain: {0}
warning = Peringatan. warning = Peringatan.
confirm = Konfirmasi confirm = Konfirmasi
delete = Hapus delete = Hapus
view.workshop = View In Workshop
ok = OK ok = OK
open = Buka open = Buka
customize = Modifikasi customize = Modifikasi
@@ -156,6 +181,11 @@ cancel = Batal
openlink = Buka Tautan openlink = Buka Tautan
copylink = Salin Tautan copylink = Salin Tautan
back = Kembali back = Kembali
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Apakah Anda yakin ingin keluar? quit.confirm = Apakah Anda yakin ingin keluar?
@@ -180,6 +210,11 @@ map.nospawn = Peta ini tidak memiliki inti agar pemain bisa muncul! Tambahkan in
map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting. map.nospawn.pvp = Peta ini tidak memiliki inti agar pemain lawan bisa muncul! Tambahkan inti[SCARLET] selain biru[] kedalam peta di penyunting.
map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting. map.nospawn.attack = Peta ini tidak memiliki inti musuh agar pemain bisa menyerang! Tambahkan inti[SCARLET] merah[] kedalam peta di penyunting.
map.invalid = Error memuat peta: rusak atau file peta tidak valid. map.invalid = Error memuat peta: rusak atau file peta tidak valid.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Kuas editor.brush = Kuas
editor.openin = Buka di Penyunting editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya editor.oregen = Generasi Sumber Daya
@@ -187,11 +222,14 @@ editor.oregen.info = Generasi Sumber Daya:
editor.mapinfo = Info Peta editor.mapinfo = Info Peta
editor.author = Pencipta: editor.author = Pencipta:
editor.description = Deskripsi: editor.description = Deskripsi:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Gelombang: editor.waves = Gelombang:
editor.rules = Peraturan: editor.rules = Peraturan:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Sunting Dalam Permainan editor.ingame = Sunting Dalam Permainan
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Gelombang waves.title = Gelombang
waves.remove = Hapus waves.remove = Hapus
waves.never = <tidak pernah> waves.never = <tidak pernah>
@@ -208,6 +246,7 @@ waves.invalid = Gelombang tidak valid di papan klip.
waves.copied = Gelombang tersalin. waves.copied = Gelombang tersalin.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Standar> editor.default = [LIGHT_GRAY]<Standar>
details = Details...
edit = Sunting... edit = Sunting...
editor.name = Nama: editor.name = Nama:
editor.spawn = Munculkan Unit editor.spawn = Munculkan Unit
@@ -217,6 +256,7 @@ editor.errorload = Error memuat file:\n[accent]{0}
editor.errorsave = Error menyimpan file:\n[accent]{0} editor.errorsave = Error menyimpan file:\n[accent]{0}
editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting. editor.errorimage = Itu gambar biasa, bukan peta. Jangan merubah ekstensi dan megharapkan akan berhasil.\n\nJika anda ingin mengimpor peta "Legacy", gunakan tombol 'impor peta legacy ' di penyunting.
editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi. editor.errorlegacy = Peta ini terlalu tua, dan memakai format peta "legacy" yang tidak didukung lagi.
editor.errornot = This is not a map file.
editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak. editor.errorheader = File peta ini bisa jadi tidak valid atau rusak rusak.
editor.errorname = Peta tidak ada nama. editor.errorname = Peta tidak ada nama.
editor.update = Perbaruan editor.update = Perbaruan
@@ -249,6 +289,7 @@ editor.resizemap = Ubah Ukuran Peta
editor.mapname = Nama Peta: editor.mapname = Nama Peta:
editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada. editor.overwrite = [accent]Peringatan!\nIni menindih peta yang telah ada.
editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya? editor.overwrite.confirm = [scarlet]Peringatan![] Peta dengan nama ini sudah ada. Yakin ingin menindihnya?
editor.exists = A map with this name already exists.
editor.selectmap = Pilih peta untuk dimuat: editor.selectmap = Pilih peta untuk dimuat:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Buka uncover = Buka
configure = Konfigurasi Muatan configure = Konfigurasi Muatan
configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}. configure.locked = [LIGHT_GRAY]Buka konfigurasi muatan: Gelombang {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} terbuka. zone.unlocked = [LIGHT_GRAY]{0} terbuka.
zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai. zone.requirement.complete = Gelombang {0} terselesaikan:\nPersyaratan zona {1} tercapai.
zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka. zone.config.complete = Gelombang {0} terselesaikan:\nkonfigurasi muatan terbuka.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Bahasa settings.language = Bahasa
settings.data = Game Data
settings.reset = Atur ulang ke Default (standar) settings.reset = Atur ulang ke Default (standar)
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Kontrol settings.controls = Kontrol
@@ -423,6 +466,7 @@ blocks.boosteffect = Efek Boost
blocks.maxunits = Maks Unit Aktif blocks.maxunits = Maks Unit Aktif
blocks.health = Darah blocks.health = Darah
blocks.buildtime = Waktu Pembuatan blocks.buildtime = Waktu Pembuatan
blocks.buildcost = Build Cost
blocks.inaccuracy = Jarak Melenceng blocks.inaccuracy = Jarak Melenceng
blocks.shots = Tembakan blocks.shots = Tembakan
blocks.reload = Tembakan/Detik blocks.reload = Tembakan/Detik
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s bar.drillspeed = Kecepatan Bor: {0}/s
bar.efficiency = Daya Guna: {0}% bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Tenaga: {0} bar.poweramount = Tenaga: {0}
bar.poweroutput = Pengeluaran Tenaga: {0} bar.poweroutput = Pengeluaran Tenaga: {0}
bar.items = Item: {0} bar.items = Item: {0}
bar.capacity = Capacity: {0}
bar.liquid = Zat Cair bar.liquid = Zat Cair
bar.heat = Panas bar.heat = Panas
bar.power = Tenaga bar.power = Tenaga
@@ -478,6 +524,7 @@ setting.antialias.name = Antialiasi[LIGHT_GRAY] (membutuhkan restart)[]
setting.indicators.name = Indikasi Musuh/Teman Lain setting.indicators.name = Indikasi Musuh/Teman Lain
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maks FPS setting.fpscap.name = Maks FPS
setting.fpscap.none = Tidak Ada setting.fpscap.none = Tidak Ada
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Diamkan Musik
setting.sfxvol.name = Volume SFX setting.sfxvol.name = Volume SFX
setting.mutesound.name = Diamkan Suara setting.mutesound.name = Diamkan Suara
setting.crashreport.name = Laporkan Masalah setting.crashreport.name = Laporkan Masalah
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Jelas-Beningnya Chat setting.chatopacity.name = Jelas-Beningnya Chat
setting.playerchat.name = Tunjukkan Chat dalam Permainan setting.playerchat.name = Tunjukkan Chat dalam Permainan
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = Umum
category.view.name = Melihat category.view.name = Melihat
category.multiplayer.name = Bermain Bersama category.multiplayer.name = Bermain Bersama
command.attack = Serang command.attack = Serang
command.rally = Rally
command.retreat = Mundur command.retreat = Mundur
command.patrol = Patroli
keybind.gridMode.name = Pilih Blok keybind.gridMode.name = Pilih Blok
keybind.gridModeShift.name = Pilih Kategori keybind.gridModeShift.name = Pilih Kategori
keybind.press = Tekan kunci... keybind.press = Tekan kunci...
@@ -527,6 +576,7 @@ keybind.press.axis = Tekan sumbu atau kunci...
keybind.screenshot.name = Tangkapan Layar Peta keybind.screenshot.name = Tangkapan Layar Peta
keybind.move_x.name = Pindah x keybind.move_x.name = Pindah x
keybind.move_y.name = Pindah y keybind.move_y.name = Pindah y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Pilih/Tembak keybind.select.name = Pilih/Tembak
keybind.diagonal_placement.name = Penaruhan Diagonal keybind.diagonal_placement.name = Penaruhan Diagonal
keybind.pick.name = Memilih Blok keybind.pick.name = Memilih Blok
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Pengantar block.conveyor.name = Pengantar
block.titanium-conveyor.name = Pengantar Berbahan Titanium block.titanium-conveyor.name = Pengantar Berbahan Titanium
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Simpangan block.junction.name = Simpangan
block.router.name = Pengarah block.router.name = Pengarah
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Penyortir block.sorter.name = Penyortir
block.message.name = Message
block.overflow-gate.name = Gerbang Meluap block.overflow-gate.name = Gerbang Meluap
block.silicon-smelter.name = Pelebur Silikon block.silicon-smelter.name = Pelebur Silikon
block.phase-weaver.name = Pengrajut Phase block.phase-weaver.name = Pengrajut Phase
@@ -790,6 +843,7 @@ block.blast-mixer.name = Mixer Peledak
block.solar-panel.name = Panel Surya block.solar-panel.name = Panel Surya
block.solar-panel-large.name = Panel Surya Besar block.solar-panel-large.name = Panel Surya Besar
block.oil-extractor.name = Pegekstrak Oli block.oil-extractor.name = Pegekstrak Oli
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Pabrik Drone Spirit block.spirit-factory.name = Pabrik Drone Spirit
block.phantom-factory.name = Pabrik Drone Phantom block.phantom-factory.name = Pabrik Drone Phantom
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = Unit tabrak-lari yang cepat. unit.wraith.description = Unit tabrak-lari yang cepat.
unit.ghoul.description = Pengebom kelas berat. unit.ghoul.description = Pengebom kelas berat.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon. block.silicon-smelter.description = Mengubah pasir dengan batu bara untuk memproduksi silikon.
@@ -1012,6 +1067,7 @@ block.ripple.description = Menara meriam besar yang menembak beberapa peluru sek
block.cyclone.description = Menara Penembak Beruntun Besar. block.cyclone.description = Menara Penembak Beruntun Besar.
block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus. block.spectre.description = Menara besar yang menembak dua peluru kuat sekaligus.
block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat. block.meltdown.description = Menara besar ini menembak sinar panjang yang kuat.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok. block.spirit-factory.description = Memproduksi drone ringan yang menambang sumber daya dan memulih blok.
block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit. block.phantom-factory.description = Memproduksi drone canggih yang lebih efektif dibandingkan drone spirit.

File diff suppressed because it is too large Load Diff

View File

@@ -1,21 +1,26 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = クレジット credits = クレジット
contributors = 翻訳や協力してくださった方々 contributors = 翻訳や開発に協力してくださった方々
discord = DiscordのMindustryに参加! discord = MindustryのDiscordに参加!
link.discord.description = Mindustryの公式Discordグループ link.discord.description = Mindustryの公式Discordグループ
link.github.description = このゲームのソースコード link.github.description = このゲームのソースコード
link.changelog.description = List of update changes link.changelog.description = 変更履歴
link.dev-builds.description = 不安定な開発版 link.dev-builds.description = 不安定な開発版
link.trello.description = 公式 Trelloボード で実装予定の機能をチェック link.trello.description = 公式 Trelloボード で実装予定の機能をチェック
link.itch.io.description = itch.io でPC版のダウンロードやweb版で遊ぼう link.itch.io.description = itch.io でゲームをダウンロード
link.google-play.description = Google Playストア link.google-play.description = Google Play ストアを開く
link.wiki.description = 公式 Mindustry Wiki link.wiki.description = 公式 Mindustry Wiki
linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。 linkfail = リンクを開けませんでした!\nURLをクリップボードにコピーしました。
screenshot = スクリーンショットを {0} に保存しました。 screenshot = スクリーンショットを {0} に保存しました。
screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。 screenshot.invalid = マップが広すぎます。スクリーンショットに必要なメモリが足りない可能性があります。
gameover = ゲームオーバー gameover = ゲームオーバー
gameover.pvp = [accent] {0}[] チームの勝利! gameover.pvp = [accent] {0}[] チームの勝利!
highscore = [accent]ハイスコアを記録! highscore = [accent]ハイスコアを更新!
load.sound = サウンド
load.map = マップ
load.image = 画像
load.content = コンテンツ
load.system = システム
stat.wave = 防衛したウェーブ:[accent] {0} stat.wave = 防衛したウェーブ:[accent] {0}
stat.enemiesDestroyed = 敵による破壊数:[accent] {0} stat.enemiesDestroyed = 敵による破壊数:[accent] {0}
stat.built = 建設した建造物数:[accent] {0} stat.built = 建設した建造物数:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = 破壊した建造物数:[accent] {0}
stat.deconstructed = 解体した建造物数:[accent] {0} stat.deconstructed = 解体した建造物数:[accent] {0}
stat.delivered = 獲得した資源: stat.delivered = 獲得した資源:
stat.rank = 最終ランク: [accent]{0} stat.rank = 最終ランク: [accent]{0}
placeline = ブロックを選択しました。\n[accent]少し長押し[]して、好きな方向にドラッグすると[accent]一直線上にブロックを設置[]することができます。\nやってみよう。
removearea = 撤去モードが選択されました。\n[accent]少し長押し[]して、ドラッグすると[accent]範囲内のブロックを撤去[]することができます。\nやってみよう。
launcheditems = [accent]回収したアイテム launcheditems = [accent]回収したアイテム
map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか? map.delete = マップ "[accent]{0}[]" を削除してもよろしいですか?
level.highscore = ハイスコア: [accent]{0} level.highscore = ハイスコア: [accent]{0}
@@ -36,51 +39,66 @@ nearpoint = [[ [scarlet]直ちに出現ポイントより離脱せよ[] ]\n殲
database = コアデーターベース database = コアデーターベース
savegame = 保存 savegame = 保存
loadgame = 読み込む loadgame = 読み込む
joingame = 参加 joingame = マルチプレイ
addplayers = プレイヤーを追加/削除 addplayers = プレイヤーを追加/削除
customgame = カスタムプレイ customgame = カスタムプレイ
newgame = 新しく始める newgame = 新しく始める
none = <なし> none = <なし>
minimap = ミニマップ minimap = ミニマップ
close = 閉じる close = 閉じる
website = Website website = ウェブサイト
quit = 終了 quit = 終了
save.quit = Save & Quit
maps = マップ maps = マップ
maps.browse = マップを閲覧する
continue = 続ける continue = 続ける
maps.none = [LIGHT_GRAY]マップが見つかりませんでした! maps.none = [lightgray]マップが見つかりませんでした!
invalid = 無効
preparingconfig = 設定ファイルを準備中
preparingcontent = コンテンツを準備中
uploadingcontent = コンテンツをアップロードしています
uploadingpreviewfile = プレビューファイルをアップロードしています
committingchanges = 変更を適応中
done = 完了
about.button = 情報 about.button = 情報
name = プレイヤー名: name = :
noname = [accent]プレイヤー名[]を入力してください。 noname = [accent]プレイヤー名[]を入力してください。
filename = ファイル名: filename = ファイル名:
unlocked = 新しい要素をアンロック! unlocked = 新しい要素をアンロック!
completed = [accent]完了 completed = [accent]完了
techtree = テックツリー techtree = テックツリー
research.list = [LIGHT_GRAY]調査: research.list = [lightgray]研究:
research = 調査 research = 研究
researched = [LIGHT_GRAY]{0} の調査が完了しました researched = [lightgray]{0} の研究が完了しました
players = {0} 人がオンライン players = {0} 人がオンライン
players.single = {0} 人がオンライン players.single = {0} 人がオンライン
server.closing = [accent]サーバーを閉じています... server.closing = [accent]サーバーを閉じています...
server.kicked.kick = サーバからキックされました! server.kicked.kick = あなたはサーバからキックされました!
server.kicked.whitelist = あなたはホワイトリストに追加されていません。
server.kicked.serverClose = サーバーが閉じられました。 server.kicked.serverClose = サーバーが閉じられました。
server.kicked.vote = あなたはプレイヤーの投票によりサーバーからキックされました。
server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください! server.kicked.clientOutdated = 古いクライアントです! ゲームをアップデートしてください!
server.kicked.serverOutdated = 古いサーバーです! ホストに更新してもらってください! server.kicked.serverOutdated = 古いサーバーです! サーバーをアップデートしてください!
server.kicked.banned = サーバーからブロックされています。 server.kicked.banned = サーバーからBanされています。
server.kicked.recentKick = 直前にキックされています。\nもう一度接続できるまでお待ちください server.kicked.typeMismatch = このサーバーはあなたのゲームと互換性がありません
server.kicked.playerLimit = このサーバーは満員です。
server.kicked.recentKick = あなたはこのサーバーからキックされたため、\n一定時間接続できません。
server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。 server.kicked.nameInUse = このサーバーでは、\nすでに同じ名前が使用されています。
server.kicked.nameEmpty = 無効な名前です。 server.kicked.nameEmpty = 無効な名前です。
server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。 server.kicked.idInUse = すでにサーバーに参加しています! 二つのアカウントでの同時接続は許可されていません。
server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。 server.kicked.customClient = このサーバーはカスタムビルドをサポートしていません。公式版をダウンロードしてください。
server.kicked.gameover = ゲームオーバー! server.kicked.gameover = ゲームオーバー!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = あなたのバージョン:[accent] {0}[]\nサーバーのバージョン:[accent] {1}[]
host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[LIGHT_GRAY]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。 host.info = [accent]ホスト[]をすると、ポート[scarlet]6567[]でサーバーが開かれまます。\n同じ[lightgray]WiFiやローカル上のネットワークなど[]ではサーバーリストに表示されるようになります。\n\nIPアドレスで他のところからも接続できるようにするには、[accent]ポート開放[]が必要です。\n\n注意: もしLAN上のゲームに参加できない場合、Mindustryがファイアーウォールの設定でローカルネットワークへの接続が許可されているかを確認してください。
join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[LIGHT_GRAY]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。 join.info = ここでは、[accent]サーバーのIPアドレス[]から接続したり、[accent]ローカル上[]のサーバーを探したりすることができます。\nLANやWAN上の両方のマルチプレイに対応しています。\n\n[lightgray]注意: 世界中のサーバーの一覧ではありません。他人のサーバーにIPアドレスで接続したい場合は、あらかじめホスト側にIPアドレスをお尋ねください。
hostserver = ホスト hostserver = ホスト
invitefriends = 友達を招待する
hostserver.mobile = ホスト hostserver.mobile = ホスト
host = ホスト host = ホスト
hosting = [accent]サーバーを開いています... hosting = [accent]サーバーを開いています...
hosts.refresh = 更新 hosts.refresh = 更新
hosts.discovering = LAN上のサーバーを探索中 hosts.discovering = LAN上のサーバーを探索中
hosts.discovering.any = サーバーを検索中
server.refreshing = サーバーを更新中 server.refreshing = サーバーを更新中
hosts.none = [lightgray]ローカル上のサーバーが見つかりませんでした! hosts.none = [lightgray]ローカル上のサーバーが見つかりませんでした!
host.invalid = [scarlet]ホストに接続できません。 host.invalid = [scarlet]ホストに接続できません。
@@ -88,11 +106,11 @@ trace = プレイヤーの記録
trace.playername = プレイヤー名: [accent]{0} trace.playername = プレイヤー名: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = ユニークID: [accent]{0} trace.id = ユニークID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = モバイルクライアント: [accent]{0}
trace.modclient = カスタムクライアント: [accent]{0} trace.modclient = カスタムクライアント: [accent]{0}
invalidid = 無効なクライアントIDです! バグ報告してください。 invalidid = 無効なクライアントIDです! バグ報告してください。
server.bans = ブロック server.bans = Ban
server.bans.none = ブロックされたプレイヤーは見つかりませんでした! server.bans.none = Banされたプレイヤーは見つかりませんでした!
server.admins = 管理者 server.admins = 管理者
server.admins.none = 管理者はいません! server.admins.none = 管理者はいません!
server.add = サーバーを追加 server.add = サーバーを追加
@@ -102,27 +120,32 @@ server.outdated = [crimson]古いサーバーです![]
server.outdated.client = [crimson]古いクライアントです![] server.outdated.client = [crimson]古いクライアントです![]
server.version = [lightgray]バージョン: {0} {1} server.version = [lightgray]バージョン: {0} {1}
server.custombuild = [yellow]カスタムビルド server.custombuild = [yellow]カスタムビルド
confirmban = このプレイヤーをブロックしてもよろしいですか? confirmban = このプレイヤーをBanしてもよろしいですか?
confirmkick = このプレイヤーをキックしてもよろしいですか? confirmkick = このプレイヤーをキックしてもよろしいですか?
confirmunban = このプレイヤーのブロックを解除してもよろしいですか? confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = このプレイヤーのBanを解除してもよろしいですか?
confirmadmin = このプレイヤーを管理者にしてもよろしいですか? confirmadmin = このプレイヤーを管理者にしてもよろしいですか?
confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか? confirmunadmin = このプレイヤーを管理者から削除してもよろしいですか?
joingame.title = サーバーに参加 joingame.title = サーバーに参加
joingame.ip = アドレス: joingame.ip = アドレス:
disconnect = 接続が切断されました。 disconnect = 接続が切断されました。
disconnect.error = 接続にエラーが発生しました。
disconnect.closed = 接続が切断されました。
disconnect.timeout = タイムアウトしました。
disconnect.data = ワールドデータの読み込みに失敗しました! disconnect.data = ワールドデータの読み込みに失敗しました!
cantconnect = ゲームに参加できませんでした。 ([accent]{0}[])
connecting = [accent]接続中... connecting = [accent]接続中...
connecting.data = [accent]ワールドデータを読み込み中... connecting.data = [accent]ワールドデータを読み込み中...
server.port = ポート: server.port = ポート:
server.addressinuse = アドレスがすでに使用されています! server.addressinuse = アドレスがすでに使用されています!
server.invalidport = 無効なポート番号です! server.invalidport = 無効なポート番号です!
server.error = [crimson]サーバーのホストエラー: [accent]{0} server.error = [crimson]サーバーのホストエラー: [accent]{0}
save.old = この古いバージョンのセーブデータは使用することができません。\n\n[LIGHT_GRAY]セーブデータの下位互換性の実装は正式版4.0で行われます。 save.old = このセーブデータは古いバージョン向けで、今後使用されません。\n\n[lightgray]セーブデータの下位互換性の実装は正式版4.0で行われます。
save.new = 新規保存 save.new = 新規保存
save.overwrite = このスロットに上書きしてもよろしいですか? save.overwrite = このスロットに上書きしてもよろしいですか?
overwrite = 上書き overwrite = 上書き
save.none = セーブデータが見つかりませんでした! save.none = セーブデータが見つかりませんでした!
saveload = [accent]セーブ中... saveload = 保存中...
savefail = ゲームの保存に失敗しました! savefail = ゲームの保存に失敗しました!
save.delete.confirm = このセーブデータを削除してよろしいですか? save.delete.confirm = このセーブデータを削除してよろしいですか?
save.delete = 削除 save.delete = 削除
@@ -130,12 +153,13 @@ save.export = エクスポート
save.import.invalid = [accent]無効なセーブデータです! save.import.invalid = [accent]無効なセーブデータです!
save.import.fail = [crimson]セーブデータのインポートに失敗しました: [accent]{0} save.import.fail = [crimson]セーブデータのインポートに失敗しました: [accent]{0}
save.export.fail = [crimson]セーブデータのエクスポートに失敗しました: [accent]{0} save.export.fail = [crimson]セーブデータのエクスポートに失敗しました: [accent]{0}
save.import = セーブデータを読み込む save.import = インポート
save.newslot = セーブ名: save.newslot = セーブ名:
save.rename = 名前を変更 save.rename = 名前を変更
save.rename.text = 新しい名前: save.rename.text = 新しい名前:
selectslot = セーブデータを選択 selectslot = セーブデータを選択してください。
slot = [accent]スロット {0} slot = [accent]スロット {0}
editmessage = Edit Message
save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。 save.corrupted = [accent]セーブファイルが無効、または破損しました!\nゲームのアップデート直後の場合、恐らくセーブデータのフォーマットの変更によるもので、バグではありません。
empty = <空> empty = <空>
on = オン on = オン
@@ -143,12 +167,13 @@ off = オフ
save.autosave = 自動保存: {0} save.autosave = 自動保存: {0}
save.map = マップ: {0} save.map = マップ: {0}
save.wave = ウェーブ {0} save.wave = ウェーブ {0}
save.difficulty = 難易度: {0} save.mode = ゲームモード: {0}
save.date = 最終保存日時: {0} save.date = 最終保存日時: {0}
save.playtime = プレイ時間: {0} save.playtime = プレイ時間: {0}
warning = 警告 warning = 警告
confirm = 確認 confirm = 確認
delete = 削除 delete = 削除
view.workshop = View In Workshop
ok = OK ok = OK
open = 開く open = 開く
customize = カスタマイズ customize = カスタマイズ
@@ -156,30 +181,40 @@ cancel = キャンセル
openlink = リンクを開く openlink = リンクを開く
copylink = リンクをコピー copylink = リンクをコピー
back = 戻る back = 戻る
classic.export = Export Classic Data data.export = エクスポート
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? data.import = インポート
data.exported = ゲームデータをエクスポートしました。
data.invalid = これは有効なゲームデータではありません。
data.import.confirm = ゲームデータをインポートすると、現在のすべてのデータが削除されます。\n[accent]これは元に戻せません![]\n\nインポートが完了すると、ゲームは終了します。
classic.export = エクスポート
classic.export.text = [accent]Mindustry[]のメジャーアップデートがあります。\nClassic (v3.5 build 40)のセーブデータ、マップが検出されました。 Mindustry Classic アプリを使って、ホームフォルダーにセーブデータをエクスポートしますか?
quit.confirm = 終了してもよろしいですか? quit.confirm = 終了してもよろしいですか?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = チュートリアルを終了しますか?\nチュートリアルは [accent]設定->ゲーム->チュートリアル[] から再度受けることができます。
loading = [accent]読み込み中... loading = [accent]読み込み中...
saving = [accent]保存中... saving = [accent]保存中...
wave = [accent]ウェーブ {0} wave = [accent]ウェーブ {0}
wave.waiting = [LIGHT_GRAY]次のウェーブまで {0} 秒 wave.waiting = [lightgray]次のウェーブまで {0} 秒
wave.waveInProgress = [LIGHT_GRAY]ウェーブ進行中 wave.waveInProgress = [lightgray]ウェーブ進行中
waiting = [LIGHT_GRAY]待機中... waiting = [lightgray]待機中...
waiting.players = プレイヤーを待っています... waiting.players = プレイヤーを待っています...
wave.enemies = [LIGHT_GRAY]敵は残り {0} 体 wave.enemies = [lightgray]敵は残り {0} 体
wave.enemy = [LIGHT_GRAY]敵は残り {0} 体 wave.enemy = [lightgray]敵は残り {0} 体
loadimage = 画像を読み込む loadimage = イメージを読み込む
saveimage = 画像を保存 saveimage = イメージを保存
unknown = 不明 unknown = 不明
custom = カスタム custom = カスタム
builtin = 組み込み builtin = 組み込み
map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません! map.delete.confirm = マップを削除してもよろしいですか? これは元に戻すことができません!
map.random = [accent]ランダムマップ map.random = [accent]ランダムマップ
map.nospawn = このマップにはプレイヤー出現するコアがありません! エディターで[ROYAL]青い[]コアをマップに追加してください。 map.nospawn = このマップにはプレイヤー出現するためのコアがありません! エディターで[accent]オレンジ色[]コアをマップに追加してください。
map.nospawn.pvp = このマップにはプレイヤーの敵が出現するコアがありません! エディターで[SCARLET]青以外[]コアをマップに追加してください。 map.nospawn.pvp = このマップには敵のプレイヤーが出現するためのコアがありません! エディターで[SCARLET]オレンジ色ではない[]コアをマップに追加してください。
map.nospawn.attack = このマップにはプレイヤーを攻撃する敵のコアがありません! エディターから[SCARLET]赤[]コアを追加してください。 map.nospawn.attack = このマップには攻撃するための敵のコアがありません! エディター[SCARLET]赤[]コアをマップに追加してください。
map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。 map.invalid = マップの読み込みエラー: ファイルが無効、または破損しています。
map.publish.error = マップの公開中にエラーが発生しました: {0}
map.publish.confirm = 本当にこのマップを公開しますか?\n\n[lightgray]公開するためには、ワークショップ利用規約に同意する必要があります。
eula = Steam EULA
map.publish = マップを公開しました。
map.publishing = [accent]マップを公開中...
editor.brush = ブラシ editor.brush = ブラシ
editor.openin = エディターで開く editor.openin = エディターで開く
editor.oregen = 鉱石の生成 editor.oregen = 鉱石の生成
@@ -187,11 +222,14 @@ editor.oregen.info = 鉱石の生成:
editor.mapinfo = マップ情報 editor.mapinfo = マップ情報
editor.author = 作者: editor.author = 作者:
editor.description = 説明: editor.description = 説明:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = ウェーブ: editor.waves = ウェーブ:
editor.rules = Rules: editor.rules = ルール:
editor.generation = Generation: editor.generation = 生成:
editor.ingame = Edit In-Game editor.ingame = ゲーム内で編集する
editor.newmap = New Map editor.publish.workshop = ワークショップで公開
editor.newmap = 新しいマップ
workshop = ワークショップ
waves.title = ウェーブ waves.title = ウェーブ
waves.remove = 削除 waves.remove = 削除
waves.never = <永久> waves.never = <永久>
@@ -206,18 +244,20 @@ waves.copy = クリップボードにコピー
waves.load = クリップボードから読み込む waves.load = クリップボードから読み込む
waves.invalid = クリップボードのウェーブは無効なウェーブです。 waves.invalid = クリップボードのウェーブは無効なウェーブです。
waves.copied = ウェーブをコピーしました。 waves.copied = ウェーブをコピーしました。
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = 敵が定義されていません。\n空のウェーブレイアウトはデフォルトのレイアウトに自動的に置き換えられます。
editor.default = [LIGHT_GRAY]<デフォルト> editor.default = [lightgray]<デフォルト>
details = 詳細...
edit = 編集... edit = 編集...
editor.name = 名前: editor.name = 名前:
editor.spawn = Spawn Unit editor.spawn = ユニットを出す
editor.removeunit = Remove Unit editor.removeunit = ユニットを消す
editor.teams = チーム editor.teams = チーム
editor.errorload = ファイルの読み込みエラー:\n[accent]{0} editor.errorload = ファイルの読み込みエラー:\n[accent]{0}
editor.errorsave = ファイルの保存エラー:\n[accent]{0} editor.errorsave = ファイルの保存エラー:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = これはマップではなく、イメージです。機能することを期待して拡張機能を変更しないでください。\n\n古いマップをインポートする場合は、エディターの '古いマップをインポート' を使ってください。
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = このマップは古いです。今後、古いマップフォーマットはサポートされません。
editor.errorheader = This map file is either not valid or corrupt. editor.errornot = これはマップファイルではありません。
editor.errorheader = このマップファイルは無効または破損しています。
editor.errorname = マップに名前が設定されていません。 editor.errorname = マップに名前が設定されていません。
editor.update = 更新 editor.update = 更新
editor.randomize = ランダム editor.randomize = ランダム
@@ -232,16 +272,16 @@ editor.save.overwrite = 組み込みマップを上書きしようとしてい
editor.import.exists = [scarlet]インポートできませんでした:[] '{0}' はすでに組み込みマップの名前として存在します! editor.import.exists = [scarlet]インポートできませんでした:[] '{0}' はすでに組み込みマップの名前として存在します!
editor.import = インポート... editor.import = インポート...
editor.importmap = マップをインポート editor.importmap = マップをインポート
editor.importmap.description = すでに存在しているマップを読み込む editor.importmap.description = マップをインポートする
editor.importfile = ファイルをインポート editor.importfile = ファイルをインポート
editor.importfile.description = 外部マップファイルを読み込む editor.importfile.description = 外部マップファイルをインポートする
editor.importimage = 古いイメージをインポート editor.importimage = 古いマップをインポート
editor.importimage.description = 外部イメージファイルを読み込む editor.importimage.description = 外部のマップイメージファイルをインポートする
editor.export = エクスポート... editor.export = エクスポート...
editor.exportfile = ファイルをエクスポート editor.exportfile = ファイルをエクスポート
editor.exportfile.description = マップファイルをエクスポートする editor.exportfile.description = マップファイルをエクスポートする
editor.exportimage = 地形イメージをエクスポート editor.exportimage = 地形イメージをエクスポート
editor.exportimage.description = イメージファイルをエクスポートする editor.exportimage.description = マップイメージファイルをエクスポートする
editor.loadimage = 地形をインポート editor.loadimage = 地形をインポート
editor.saveimage = 地形をエクスポート editor.saveimage = 地形をエクスポート
editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか? editor.unsaved = [scarlet]保存されていない変更があります![]\n終了してもよろしいですか?
@@ -249,33 +289,34 @@ editor.resizemap = マップをリサイズ
editor.mapname = マップ名: editor.mapname = マップ名:
editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。 editor.overwrite = [accent]警告!\nすでに存在するマップを上書きします。
editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか? editor.overwrite.confirm = [scarlet]警告![] すでに同じ名前のマップが存在します。上書きしてもよろしいですか?
editor.exists = A map with this name already exists.
editor.selectmap = 読み込むマップを選択: editor.selectmap = 読み込むマップを選択:
toolmode.replace = Replace toolmode.replace = 置きかえ
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = 固体ブロックのみに描きます。
toolmode.replaceall = Replace All toolmode.replaceall = 全て置きかえ
toolmode.replaceall.description = Replace all blocks in map. toolmode.replaceall.description = このマップにあるすべてのブロックを置き換えます。
toolmode.orthogonal = Orthogonal toolmode.orthogonal = 直角
toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.orthogonal.description = 直角の線を描きます。
toolmode.square = Square toolmode.square = 四角形
toolmode.square.description = Square brush. toolmode.square.description = 四角形のブラシです。
toolmode.eraseores = Erase Ores toolmode.eraseores = 鉱石消しゴム
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = 鉱石のみを消します。
toolmode.fillteams = Fill Teams toolmode.fillteams = チームで埋める
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = ブロックの代わりにチームで埋めます。
toolmode.drawteams = Draw Teams toolmode.drawteams = チームを描く
toolmode.drawteams.description = Draw teams instead of blocks. toolmode.drawteams.description = ブロックの代わりにチームを描きます。
filters.empty = [LIGHT_GRAY]フィルターが設定されていません! 下のボタンからフィルターを追加してください。 filters.empty = [lightgray]フィルターが設定されていません! 下のボタンからフィルターを追加してください。
filter.distort = ゆがみ filter.distort = ゆがみ
filter.noise = ノイズ filter.noise = ノイズ
filter.median = Median filter.median = メディアン
filter.oremedian = Ore Median filter.oremedian = メディアン (鉱石)
filter.blend = Blend filter.blend = ブレンド
filter.defaultores = Default Ores filter.defaultores = デフォルトの鉱石
filter.ore = 鉱石 filter.ore = 鉱石
filter.rivernoise = リバーノイズ filter.rivernoise = リバーノイズ
filter.mirror = Mirror filter.mirror = 反転
filter.clear = Clear filter.clear = クリアー
filter.option.ignore = Ignore filter.option.ignore = 無視
filter.scatter = 分散 filter.scatter = 分散
filter.terrain = 地形 filter.terrain = 地形
filter.option.scale = スケール filter.option.scale = スケール
@@ -285,21 +326,21 @@ filter.option.threshold = スレッシュホールド
filter.option.circle-scale = サークルスケール filter.option.circle-scale = サークルスケール
filter.option.octaves = オクターブ filter.option.octaves = オクターブ
filter.option.falloff = フォールオフ filter.option.falloff = フォールオフ
filter.option.angle = Angle filter.option.angle = 角度
filter.option.block = ブロック filter.option.block = ブロック
filter.option.floor = 地面 filter.option.floor = 地面
filter.option.flooronto = Target Floor filter.option.flooronto = 対象の地面
filter.option.wall = filter.option.wall =
filter.option.ore = 鉱石 filter.option.ore = 鉱石
filter.option.floor2 = 2番目の地面 filter.option.floor2 = 2番目の地面
filter.option.threshold2 = 2番目のスレッシュホールド filter.option.threshold2 = 2番目のスレッシュホールド
filter.option.radius = Radius filter.option.radius = 半径
filter.option.percentile = Percentile filter.option.percentile = パーセンタイル
width = 幅: width = 幅:
height = 高さ: height = 高さ:
menu = メニュー menu = メニュー
play = プレイ play = プレイ
campaign = Campaign campaign = 遠征
load = 読み込む load = 読み込む
save = 保存 save = 保存
fps = FPS: {0} fps = FPS: {0}
@@ -308,45 +349,46 @@ ping = Ping: {0}ms
language.restart = ゲームを再起動後、言語設定が有効になります。 language.restart = ゲームを再起動後、言語設定が有効になります。
settings = 設定 settings = 設定
tutorial = チュートリアル tutorial = チュートリアル
tutorial.retake = Re-Take Tutorial tutorial.retake = チュートリアル
editor = エディター editor = エディター
mapeditor = マップエディター mapeditor = マップエディター
donate = donate =
abandon = 撤退 abandon = 撤退
abandon.text = このゾーンとすべての資源が敵に奪われます。 abandon.text = このゾーンとすべての資源が敵に奪われます。
locked = ロック locked = ロック
complete = [LIGHT_GRAY]達成済み: complete = [lightgray]達成済み:
zone.requirement = ゾーン {1} でウェーブ {0} を達成 zone.requirement = ゾーン {1} でウェーブ {0} を達成
resume = 再開ゾーン:\n[LIGHT_GRAY]{0} resume = 再開ゾーン:\n[lightgray]{0}
bestwave = [LIGHT_GRAY]最高ウェーブ: {0} bestwave = [lightgray]最高ウェーブ: {0}
launch = 発射 launch = < 離脱 >
launch.title = 発射成功 launch.title = 離脱成功
launch.next = [LIGHT_GRAY]次の発射は ウェーブ {0} launch.next = [lightgray]次は ウェーブ {0} で離脱可能です。
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]離脱できません。[]
launch.confirm = すべての資源コアに搬入されます。\nもうこの基地には戻ってくることはできません。 launch.confirm = すべての資源コアに搬入し、離脱します。\nもうこの基地には戻ってくることはできません。
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = スキップすると、次の離脱可能なウェーブまで離脱できません。
uncover = 開放 uncover = 開放
configure = 積荷の設定 configure = 荷の設定
configure.locked = [LIGHT_GRAY]ウェーブ {0} を達成すると積荷を設定できるようになります。 configure.locked = [lightgray]ウェーブ {0} を達成すると積荷を設定できるようになります。
zone.unlocked = [LIGHT_GRAY]{0} がアンロックされました. configure.invalid = 値は 0 から {0} の間でなければなりません。
zone.unlocked = [lightgray]{0} がアンロックされました.
zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。 zone.requirement.complete = ウェーブ {0} を達成:\n{1} の開放条件を達成しました。
zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。 zone.config.complete = ウェーブ {0} を達成:\n積荷の設定が解除されました。
zone.resources = 発見した資源: zone.resources = 発見した資源:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]目標: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = 生き残る
zone.objective.attack = Destroy Enemy Core zone.objective.attack = 敵のコアを破壊する
add = 追加... add = 追加...
boss.health = ボスのHP boss.health = ボスのHP
connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0} connectfail = [crimson]サーバーへ接続できませんでした:\n\n[accent]{0}
error.unreachable = サーバーに到達できません。\nアドレスは正しいですか? error.unreachable = サーバーに到達できません。\nアドレスは正しいですか?
error.invalidaddress = 無効なアドレスです。 error.invalidaddress = 無効なアドレスです。
error.timedout = タイムアウトしました!\nホストがポート開放されているかを確認してください。また、このアドレスは無効なアドレスではありません! error.timedout = タイムアウトしました!\nホストがポート開放されているかを確認してください。また、このアドレスは無効なアドレスではありません!
error.mismatch = パケットエラー:\n恐らくクライアント/サーバーのバージョンが一致していません。\nゲームとホストが最新版のMindustryかどうかを確認してください! error.mismatch = パケットエラー:\n恐らくクライアント/サーバーのバージョンが一致していません。\nゲームとサーバーが最新版のMindustryかどうかを確認してください!
error.alreadyconnected = すでに接続されています。 error.alreadyconnected = すでに接続されています。
error.mapnotfound = マップファイルが見つかりません! error.mapnotfound = マップファイルが見つかりません!
error.io = ネットワークエラーです。 error.io = ネットワークエラーです。
error.any = 不明なネットワークエラーです。 error.any = 不明なネットワークエラーです。
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Bloomの初期化に失敗しました。\n恐らくあなたのデバイスではBloomがサポートされていません。
zone.groundZero.name = グラウンド · ゼロ zone.groundZero.name = グラウンド · ゼロ
zone.desertWastes.name = デザート · ウェーツ zone.desertWastes.name = デザート · ウェーツ
zone.craters.name = ザ · クレーター zone.craters.name = ザ · クレーター
@@ -357,15 +399,15 @@ zone.desolateRift.name = ディサレット · リフト
zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス zone.nuclearComplex.name = ニュークリア · プロダクション · コンプレックス
zone.overgrowth.name = オーバーグロウス zone.overgrowth.name = オーバーグロウス
zone.tarFields.name = ター · フィールズ zone.tarFields.name = ター · フィールズ
zone.saltFlats.name = Salt Flats zone.saltFlats.name = ソルト · フラッツ
zone.impact0078.name = Impact 0078 zone.impact0078.name = インパクト 0078
zone.crags.name = Crags zone.crags.name = クラーグス
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = ファングル ・ パス
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = Mindustryに慣れていない初心者向けのマップです。敵は強くなく、資源も多すぎません。\n出来るだけ多くの銅と鉛を集めるのがポイントです。
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The frigid temperatures cannot contain them forever.\n\n電力を使用してみましょう。火力発電機を建設し、修復機の使い方を学びましょう。
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = 大量の廃棄物が散乱し、放棄された建造物が存在します。\nこのマップには石炭が存在します。石炭を燃やして発電したり、グラファイトを生成しましょう。\n\n[lightgray]この着陸位置は保証できません。
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = このクレーターには、古い戦争の遺物である水が溜まっています。マップを開拓し、砂を集めましょう。メタガラスを生成して、水をポンプで吸い上げ、タレットやドリルを冷却しましょう。
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units. zone.stainedMountains.description = Further inland lie the mountains, yet untainted by spores.\nExtract the abundant titanium in this area. Learn how to use it.\n\nThe enemy presence is greater here. Do not give them time to send their strongest units.
zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost. zone.overgrowth.description = This area is overgrown, closer to the source of the spores.\nThe enemy has established an outpost here. Build dagger units. Destroy it. Reclaim that which was lost.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = 言語 settings.language = 言語
settings.data = ゲームデータ
settings.reset = デフォルトにリセット settings.reset = デフォルトにリセット
settings.rebind = 再設定 settings.rebind = 再設定
settings.controls = コントロール settings.controls = コントロール
@@ -393,14 +436,14 @@ no = いいえ
info.title = 情報 info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
attackpvponly = [scarlet]Only available in Attack/PvP modes attackpvponly = [scarlet]アタックあるいはPvPモードでのみ有効
blocks.input = 搬入 blocks.input = 搬入
blocks.output = 搬出 blocks.output = 搬出
blocks.booster = ブースト blocks.booster = ブースト
block.unknown = [LIGHT_GRAY]??? block.unknown = [lightgray]???
blocks.powercapacity = 電力容量 blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット blocks.powershot = 電力/ショット
blocks.damage = Damage blocks.damage = ダメージ
blocks.targetsair = 対空攻撃 blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃 blocks.targetsground = 対地攻撃
blocks.itemsmoved = 輸送速度 blocks.itemsmoved = 輸送速度
@@ -423,17 +466,20 @@ blocks.boosteffect = ブースト効果
blocks.maxunits = 最大ユニット数 blocks.maxunits = 最大ユニット数
blocks.health = 耐久値 blocks.health = 耐久値
blocks.buildtime = 建設時間 blocks.buildtime = 建設時間
blocks.buildcost = 建設費用
blocks.inaccuracy = 精度のずれ blocks.inaccuracy = 精度のずれ
blocks.shots = ショット blocks.shots = ショット
blocks.reload = ショット/秒 blocks.reload = ショット/秒
blocks.ammo = 弾薬 blocks.ammo = 弾薬
bar.drilltierreq = Better Drill Required bar.drilltierreq = より良いドリルが必要です
bar.drillspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
bar.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
bar.powerbalance = 電力: {0}/秒 bar.powerbalance = 電力: {0}/秒
bar.powerstored = Stored: {0}/{1}
bar.poweramount = 電力: {0} bar.poweramount = 電力: {0}
bar.poweroutput = 電力発電量: {0} bar.poweroutput = 電力発電量: {0}
bar.items = アイテム: {0} bar.items = アイテム: {0}
bar.capacity = 容量: {0}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = bar.heat =
bar.power = 電力 bar.power = 電力
@@ -442,7 +488,7 @@ bar.spawned = ユニット数: {0}/{1}
bullet.damage = [stat]{0}[lightgray] ダメージ bullet.damage = [stat]{0}[lightgray] ダメージ
bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル bullet.splashdamage = [stat]{0}[lightgray] 範囲ダメージ 約[stat] {1}[lightgray] タイル
bullet.incendiary = [stat]焼夷弾 bullet.incendiary = [stat]焼夷弾
bullet.homing = [stat]ホーミング bullet.homing = [stat]ホーミング
bullet.shock = [stat]電撃 bullet.shock = [stat]電撃
bullet.frag = [stat]爆発弾 bullet.frag = [stat]爆発弾
bullet.knockback = [stat]{0}[lightgray] ノックバック bullet.knockback = [stat]{0}[lightgray] ノックバック
@@ -471,17 +517,18 @@ category.shooting = ショット
category.optional = 強化オプション category.optional = 強化オプション
setting.landscape.name = 横画面で固定 setting.landscape.name = 横画面で固定
setting.shadows.name = setting.shadows.name =
setting.linear.name = Linear Filtering setting.linear.name = リニアフィルター
setting.animatedwater.name = 水のアニメーション setting.animatedwater.name = 水のアニメーション
setting.animatedshields.name = シールドのアニメーション setting.animatedshields.name = シールドのアニメーション
setting.antialias.name = アンチエイリアス[LIGHT_GRAY] (再起動が必要)[] setting.antialias.name = アンチエイリアス[lightgray] (再起動が必要)[]
setting.indicators.name = 敵/味方の方角表示 setting.indicators.name = 敵/味方の方角表示
setting.autotarget.name = オートターゲット setting.autotarget.name = オートターゲット
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = マウスとキーボード操作
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = なし setting.fpscap.none = なし
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = UIサイズ[lightgray] (再起動が必要)[]
setting.swapdiagonal.name = 常に斜め設置 setting.swapdiagonal.name = 常に斜め設置
setting.difficulty.training = トレーニング setting.difficulty.training = トレーニング
setting.difficulty.easy = イージー setting.difficulty.easy = イージー
@@ -495,31 +542,33 @@ setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔 setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒 setting.seconds = {0} 秒
setting.fullscreen.name = フルスクリーン setting.fullscreen.name = フルスクリーン
setting.borderlesswindow.name = Borderless Window[LIGHT_GRAY] (may require restart) setting.borderlesswindow.name = 境界の無いウィンドウ[lightgray] (再起動が必要になる場合があります)
setting.fps.name = FPSを表示 setting.fps.name = FPSを表示
setting.vsync.name = VSync setting.vsync.name = VSync
setting.lasers.name = 電力線を表示 setting.lasers.name = 電力線を表示
setting.pixelate.name = ピクセル化 [LIGHT_GRAY](パフォーマンスが低下する可能性があります) setting.pixelate.name = ピクセル化[lightgray] (アニメーションが無効化されます)
setting.minimap.name = ミニマップを表示 setting.minimap.name = ミニマップを表示
setting.musicvol.name = 音楽 音量 setting.musicvol.name = 音楽 音量
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = 環境音 音量
setting.mutemusic.name = 音楽をミュート setting.mutemusic.name = 音楽をミュート
setting.sfxvol.name = 効果音 音量 setting.sfxvol.name = 効果音 音量
setting.mutesound.name = 効果音をミュート setting.mutesound.name = 効果音をミュート
setting.crashreport.name = 匿名でクラッシュレポートを送信する setting.crashreport.name = 匿名でクラッシュレポートを送信する
setting.savecreate.name = 自動保存
setting.publichost.name = 誰でもゲームに参加できるようにする
setting.chatopacity.name = チャットの透明度 setting.chatopacity.name = チャットの透明度
setting.playerchat.name = ゲーム内にチャットを表示 setting.playerchat.name = ゲーム内にチャットを表示
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UIサイズが変更されました。\nこのままでよければ「OK」を押してください。\n[scarlet][accent]{0}[] 秒で元の設定に戻ります...
uiscale.cancel = Cancel & Exit uiscale.cancel = キャンセル & 終了
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = キーバインドを再設定 keybind.title = キーバインドを再設定
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]モバイルでは多くのキーバインドが機能しません。基本的な動きのみがサポートされています。
category.general.name = 一般 category.general.name = 一般
category.view.name = 表示 category.view.name = 表示
category.multiplayer.name = マルチプレイ category.multiplayer.name = マルチプレイ
command.attack = 攻撃 command.attack = 攻撃
command.rally = Rally
command.retreat = 後退 command.retreat = 後退
command.patrol = 巡回
keybind.gridMode.name = ブロック選択 keybind.gridMode.name = ブロック選択
keybind.gridModeShift.name = カテゴリー選択 keybind.gridModeShift.name = カテゴリー選択
keybind.press = キーを押してください... keybind.press = キーを押してください...
@@ -527,6 +576,7 @@ keybind.press.axis = 軸またはキーを押してください...
keybind.screenshot.name = スクリーンショット keybind.screenshot.name = スクリーンショット
keybind.move_x.name = 左右移動 keybind.move_x.name = 左右移動
keybind.move_y.name = 上下移動 keybind.move_y.name = 上下移動
keybind.fullscreen.name = フルスクリーンの切り替え
keybind.select.name = 選択/ショット keybind.select.name = 選択/ショット
keybind.diagonal_placement.name = 斜め設置 keybind.diagonal_placement.name = 斜め設置
keybind.pick.name = ブロックの選択 keybind.pick.name = ブロックの選択
@@ -551,32 +601,32 @@ keybind.drop_unit.name = ドロップユニット
keybind.zoom_minimap.name = ミニマップのズーム keybind.zoom_minimap.name = ミニマップのズーム
mode.help.title = モード説明 mode.help.title = モード説明
mode.survival.name = サバイバル mode.survival.name = サバイバル
mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。 mode.survival.description = 通常のモードです。 資源も限られる中、自動的にウェーブが進行していきます。\n[gray]プレイするには、マップに敵が出現する必要があります。
mode.sandbox.name = サンドボックス mode.sandbox.name = サンドボックス
mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。 mode.sandbox.description = 無限の資源があり、ウェーブを自由に進行できます。
mode.pvp.name = PvP mode.pvp.name = PvP
mode.pvp.description = エリア内で他のプレイヤーと戦います。 mode.pvp.description = エリア内で他のプレイヤーと戦います。\n[gray]プレイするには、マップに少なくとも二つの異なる色のコアが必要です。
mode.attack.name = アタック mode.attack.name = アタック
mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。 mode.attack.description = ウェーブがなく、敵の基地を破壊することを目指します。\n[gray]プレイするには、マップに赤色のコアが必要です。
mode.custom = カスタムルール mode.custom = カスタムルール
rules.infiniteresources = 資源の無限化 rules.infiniteresources = 資源の無限化
rules.wavetimer = ウェーブの自動進行 rules.wavetimer = ウェーブの自動進行
rules.waves = ウェーブ rules.waves = ウェーブ
rules.attack = Attack Mode rules.attack = アタックモード
rules.enemyCheat = 敵の資源の無限化 rules.enemyCheat = (赤チーム)の資源の無限化
rules.unitdrops = ユニットの戦利品 rules.unitdrops = ユニットの戦利品
rules.unitbuildspeedmultiplier = ユニットの製造速度倍率 rules.unitbuildspeedmultiplier = ユニットの製造速度倍率
rules.unithealthmultiplier = ユニットの体力倍率 rules.unithealthmultiplier = ユニットの体力倍率
rules.playerhealthmultiplier = プレイヤーの体力倍率 rules.playerhealthmultiplier = プレイヤーの体力倍率
rules.playerdamagemultiplier = プレイヤーのダメージ倍率 rules.playerdamagemultiplier = プレイヤーのダメージ倍率
rules.unitdamagemultiplier = ユニットのダメージ倍率 rules.unitdamagemultiplier = ユニットのダメージ倍率
rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径: [LIGHT_GRAY] (タイル) rules.enemycorebuildradius = 敵コア周辺の建設禁止区域の半径:[lightgray] (タイル)
rules.respawntime = 復活までの待機時間:[LIGHT_GRAY] (秒) rules.respawntime = 復活までの待機時間:[lightgray] (秒)
rules.wavespacing = ウェーブ間の待機時間:[LIGHT_GRAY] (秒) rules.wavespacing = ウェーブ間の待機時間:[lightgray] (秒)
rules.buildcostmultiplier = 建設コストの倍率 rules.buildcostmultiplier = 建設コストの倍率
rules.buildspeedmultiplier = 建設速度の倍率 rules.buildspeedmultiplier = 建設速度の倍率
rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断 rules.waitForWaveToEnd = 敵が倒されるまでウェーブの進行を中断
rules.dropzoneradius = 出現範囲の半径:[LIGHT_GRAY] (タイル) rules.dropzoneradius = 出現範囲の半径:[lightgray] (タイル)
rules.respawns = ウェーブごとの最大復活回数 rules.respawns = ウェーブごとの最大復活回数
rules.limitedRespawns = 復活回数の制限 rules.limitedRespawns = 復活回数の制限
rules.title.waves = ウェーブ rules.title.waves = ウェーブ
@@ -631,22 +681,22 @@ mech.trident-ship.name = トライデント
mech.trident-ship.weapon = 爆弾 mech.trident-ship.weapon = 爆弾
mech.glaive-ship.name = グライブ mech.glaive-ship.name = グライブ
mech.glaive-ship.weapon = 焼夷弾 mech.glaive-ship.weapon = 焼夷弾
item.explosiveness = [LIGHT_GRAY]爆発性: {0}% item.explosiveness = [lightgray]爆発性: {0}%
item.flammability = [LIGHT_GRAY]可燃性: {0}% item.flammability = [lightgray]可燃性: {0}%
item.radioactivity = [LIGHT_GRAY]放射能: {0}% item.radioactivity = [lightgray]放射能: {0}%
unit.health = [LIGHT_GRAY]耐久値: {0} unit.health = [lightgray]耐久値: {0}
unit.speed = [LIGHT_GRAY]速度: {0} unit.speed = [lightgray]速度: {0}
mech.weapon = [LIGHT_GRAY]武器: {0} mech.weapon = [lightgray]武器: {0}
mech.health = [LIGHT_GRAY]体力: {0} mech.health = [lightgray]体力: {0}
mech.itemcapacity = [LIGHT_GRAY]アイテム容量: {0} mech.itemcapacity = [lightgray]アイテム容量: {0}
mech.minespeed = [LIGHT_GRAY]採掘速度: {0} mech.minespeed = [lightgray]採掘速度: {0}
mech.minepower = [LIGHT_GRAY]採掘性能: {0} mech.minepower = [lightgray]採掘性能: {0}
mech.ability = [LIGHT_GRAY]能力: {0} mech.ability = [lightgray]能力: {0}
mech.buildspeed = [LIGHT_GRAY]建設速度: {0}% mech.buildspeed = [lightgray]建設速度: {0}%
liquid.heatcapacity = [LIGHT_GRAY]熱容量: {0} liquid.heatcapacity = [lightgray]熱容量: {0}
liquid.viscosity = [LIGHT_GRAY]粘度: {0} liquid.viscosity = [lightgray]粘度: {0}
liquid.temperature = [LIGHT_GRAY]温度: {0} liquid.temperature = [lightgray]温度: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = 巨大な礫
block.grass.name = block.grass.name =
block.salt.name = 岩塩氷河 block.salt.name = 岩塩氷河
block.saltrocks.name = 岩塩 block.saltrocks.name = 岩塩
@@ -657,7 +707,7 @@ block.spore-pine.name = 胞子の松の木
block.sporerocks.name = 胞子の岩 block.sporerocks.name = 胞子の岩
block.rock.name = block.rock.name =
block.snowrock.name = 雪の積もった岩 block.snowrock.name = 雪の積もった岩
block.snow-pine.name = Snow Pine block.snow-pine.name = 松の木
block.shale.name = 泥板岩 block.shale.name = 泥板岩
block.shale-boulder.name = 泥板岩の丸石 block.shale-boulder.name = 泥板岩の丸石
block.moss.name = コケ block.moss.name = コケ
@@ -672,7 +722,7 @@ block.thruster.name = スラスター
block.kiln.name = 溶解炉 block.kiln.name = 溶解炉
block.graphite-press.name = 黒鉛圧縮機 block.graphite-press.name = 黒鉛圧縮機
block.multi-press.name = マルチ圧縮機 block.multi-press.name = マルチ圧縮機
block.constructing = {0}\n[LIGHT_GRAY](建設中) block.constructing = {0}\n[lightgray](建設中)
block.spawn.name = 敵の出現場所 block.spawn.name = 敵の出現場所
block.core-shard.name = コア: シャード block.core-shard.name = コア: シャード
block.core-foundation.name = コア: ファンデーション block.core-foundation.name = コア: ファンデーション
@@ -701,7 +751,7 @@ block.pine.name = 松の木
block.white-tree-dead.name = 白い枯れた樹木 block.white-tree-dead.name = 白い枯れた樹木
block.white-tree.name = 白い樹木 block.white-tree.name = 白い樹木
block.spore-cluster.name = 胞子の房 block.spore-cluster.name = 胞子の房
block.metal-floor.name = 金属製の地面 block.metal-floor.name = 金属製の地面 1
block.metal-floor-2.name = 金属製の地面 2 block.metal-floor-2.name = 金属製の地面 2
block.metal-floor-3.name = 金属製の地面 3 block.metal-floor-3.name = 金属製の地面 3
block.metal-floor-5.name = 金属製の地面 5 block.metal-floor-5.name = 金属製の地面 5
@@ -715,7 +765,7 @@ block.dark-panel-6.name = ダークパネル 6
block.dark-metal.name = ダークメタル block.dark-metal.name = ダークメタル
block.ignarock.name = イグナロック block.ignarock.name = イグナロック
block.hotrock.name = ホットロック block.hotrock.name = ホットロック
block.magmarock.name = マグマロック block.magmarock.name = マグマの岩
block.cliffs.name = block.cliffs.name =
block.copper-wall.name = 銅の壁 block.copper-wall.name = 銅の壁
block.copper-wall-large.name = 巨大な銅の壁 block.copper-wall-large.name = 巨大な銅の壁
@@ -734,10 +784,13 @@ block.hail.name = ヘイル
block.lancer.name = ランサー block.lancer.name = ランサー
block.conveyor.name = コンベアー block.conveyor.name = コンベアー
block.titanium-conveyor.name = チタンコンベアー block.titanium-conveyor.name = チタンコンベアー
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ジャンクション block.junction.name = ジャンクション
block.router.name = ルーター block.router.name = ルーター
block.distributor.name = ディストリビューター block.distributor.name = ディストリビューター
block.sorter.name = ソーター block.sorter.name = ソーター
block.message.name = Message
block.overflow-gate.name = オーバーフローゲート block.overflow-gate.name = オーバーフローゲート
block.silicon-smelter.name = シリコン溶鉱炉 block.silicon-smelter.name = シリコン溶鉱炉
block.phase-weaver.name = フェーズ織機 block.phase-weaver.name = フェーズ織機
@@ -762,13 +815,13 @@ block.pneumatic-drill.name = 空気圧ドリル
block.laser-drill.name = レーザードリル block.laser-drill.name = レーザードリル
block.water-extractor.name = ウォーターポンプ block.water-extractor.name = ウォーターポンプ
block.cultivator.name = 培養機 block.cultivator.name = 培養機
block.dart-mech-pad.name = アルファ整備台 block.dart-mech-pad.name = アルファ 機体整備台
block.delta-mech-pad.name = デルタ整備台 block.delta-mech-pad.name = デルタ 機体整備台
block.javelin-ship-pad.name = ジャベリン整備台 block.javelin-ship-pad.name = ジャベリン 機体整備台
block.trident-ship-pad.name = トライデント整備台 block.trident-ship-pad.name = トライデント 機体整備台
block.glaive-ship-pad.name = グライブ整備台 block.glaive-ship-pad.name = グライブ 機体整備台
block.omega-mech-pad.name = オメガ整備台 block.omega-mech-pad.name = オメガ 機体整備台
block.tau-mech-pad.name = タウ整備台 block.tau-mech-pad.name = タウ 機体整備台
block.conduit.name = パイプ block.conduit.name = パイプ
block.mechanical-pump.name = 機械ポンプ block.mechanical-pump.name = 機械ポンプ
block.item-source.name = アイテムソース block.item-source.name = アイテムソース
@@ -790,7 +843,8 @@ block.blast-mixer.name = 化合物ミキサー
block.solar-panel.name = ソーラーパネル block.solar-panel.name = ソーラーパネル
block.solar-panel-large.name = 大型ソーラーパネル block.solar-panel-large.name = 大型ソーラーパネル
block.oil-extractor.name = 石油抽出機 block.oil-extractor.name = 石油抽出機
block.draug-factory.name = Draug Miner Drone Factory block.command-center.name = 司令塔
block.draug-factory.name = マイナードローン製造機
block.spirit-factory.name = スピリットドローン製造機 block.spirit-factory.name = スピリットドローン製造機
block.phantom-factory.name = ファントムドローン製造機 block.phantom-factory.name = ファントムドローン製造機
block.wraith-factory.name = レースファイター製造機 block.wraith-factory.name = レースファイター製造機
@@ -816,8 +870,8 @@ block.thermal-generator.name = サーマル発電機
block.alloy-smelter.name = 合金溶鉱炉 block.alloy-smelter.name = 合金溶鉱炉
block.mender.name = 修復機 block.mender.name = 修復機
block.mend-projector.name = 修復プロジェクター block.mend-projector.name = 修復プロジェクター
block.surge-wall.name = サージの壁 block.surge-wall.name = サージ合金の壁
block.surge-wall-large.name = 大きなサージの壁 block.surge-wall-large.name = 大きなサージ合金の壁
block.cyclone.name = サイクロン block.cyclone.name = サイクロン
block.fuse.name = ヒューズ block.fuse.name = ヒューズ
block.shock-mine.name = 地雷 block.shock-mine.name = 地雷
@@ -831,14 +885,14 @@ block.container.name = コンテナー
block.launch-pad.name = 発射台 block.launch-pad.name = 発射台
block.launch-pad-large.name = 大型発射台 block.launch-pad-large.name = 大型発射台
team.blue.name = ブルー team.blue.name = ブルー
team.crux.name = red team.crux.name = レッド
team.sharded.name = orange team.sharded.name = オレンジ
team.orange.name = オレンジ team.orange.name = オレンジ
team.derelict.name = derelict team.derelict.name = derelict
team.green.name = グリーン team.green.name = グリーン
team.purple.name = パープル team.purple.name = パープル
unit.spirit.name = スピリットドローン unit.spirit.name = スピリットドローン
unit.draug.name = Draug Miner Drone unit.draug.name = マイナードローン
unit.phantom.name = ファントムドローン unit.phantom.name = ファントムドローン
unit.dagger.name = ダガー unit.dagger.name = ダガー
unit.crawler.name = クローラー unit.crawler.name = クローラー
@@ -852,30 +906,30 @@ unit.chaos-array.name = ケアスアレー
unit.eradicator.name = エラディケーター unit.eradicator.name = エラディケーター
unit.lich.name = リッチ unit.lich.name = リッチ
unit.reaper.name = リーパー unit.reaper.name = リーパー
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<タップして続ける>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n銅鉱石の鉱脈の上に1つ置いてみましょう tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをクリックして、\n[accent]機械ドリル[]を選択して、銅鉱脈に設置してみましょう。\n[accent]右クリック[]で建設を止めることができ、[accent]Ctrlキーを押しながらスクロール[]することで、ズームができます
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをタップして、\n[accent]機械ドリル[]を選択しましょう。\nタップでドリルを銅鉱脈に配置したら、下にある[accent]チェックマーク[]を押すことで、建設が開始されます。\n[accent]X ボタン[]で建設をキャンセルできます。
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = それぞれのブロックには異なる性質があります。特定のドリルでしか採掘できない鉱石もあります。\nブロックの情報や性質を知りたかったら、[accent]ビルドメニューにある "?" ボタンを押してください。[]\n\n[accent]機械ドリルの性質を見てみましょう。[]
tutorial.conveyor = [accent]コンベアー[]はコアにアイテムを輸送することができます。\nドリルからコアまでコンベアー作りましょう。 tutorial.conveyor = [accent]コンベアー[]はアイテムをコアに輸送することができます。\nドリルからコアまでコンベアー作りましょう。\n[accent]マウスをクリックしながら動かすことで、線を引くことができます。[]\n[accent]Ctrlキー[]を押しながら線を引くと、斜めに線が引けます。\n\n[accent]ラインツールで2つのコンベアーを設置し、コアまでアイテムを輸送してみましょう。
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]コンベアー[]はアイテムをコアに輸送することができます。\nドリルからコアまでコンベアー作りましょう。\n[accent]指を数秒間押したまま[]ドラッグすることで、一直線に配置できます。\n\n[accent]ラインツールで2つのコンベアーを設置し、コアまでアイテムを輸送してみましょう。
tutorial.turret = [LIGHT_GRAY]敵[]を撃退するために防衛体制を作らなければなりません。\n基地の近くにターレットのデュオを設置しましょう。 tutorial.turret = コアに搬入されたアイテムは、建物の建設に利用することができます。\n全てのアイテムが建設に利用できるわけではないことに注意してください。\n[accent]石炭[]や[accent]スクラップ[]のような建設に利用できないアイテムは、コアに搬入することはできません。\n[lightgray]敵[]を撃退するためには、防衛体制を整えなければなりません。\nあなたの拠点の近くに[accent]デュオ[]を設置してみましょう。
tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオのにドリルを置き、採掘した銅を供給しましょう。 tutorial.drillturret = デュオには弾として[accent]銅の弾薬[]が必要です。\nデュオの近くにドリルを設置し、採掘した銅をコンベアーで供給してみましょう。\n\n[accent]弾薬: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = バトル中、[accent]ゲームを一時停止[]することができます。\n一時停止中、建物の建設はキューに追加されます。\n\n[accent]スペースキーで一時停止してみましょう。
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = バトル中、[accent]ゲームを一時停止[]することができます。\n一時停止中、建物の建設はキューに追加されます。\n\n[accent]左上のボタンを押して、一時停止をしてみましょう。
tutorial.unpause = Now press space again to unpause. tutorial.unpause = もう一度スペースキーを押して、ゲームを再開しましょう。
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = もう一度ボタンを押して、ゲームを再開しましょう。
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = ブロックを破壊したい時があるかもしれません。\n[accent]右クリックを押したまま[]範囲を選択することで、範囲内のすべてのブロックが破壊されます。\n\n[accent]コアの近くにあるスクラップブロックを、右クリックで選択して破壊してみましょう。
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = ブロックを破壊したい時があるかもしれません。\n[accent]破壊モードを選択[]して、破壊したいブロックをタップで選択します。\n[accent]指を数秒間押したまま[]ドラッグすることで、破壊する範囲を選択できます。\nチェックマークのボタンを押して、破壊します。\n\n[accent]コアの左側にあるスクラップブロックを選択して、破壊してみましょう。
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = 状況によっては、ブロックから直接アイテムを取り出す必要があります。\nブロックからアイテムを取り出すには、取り出したいアイテムが入っている[accent]ブロックをタップ[]して、インベントリの中にある[accent]アイテムをタップ[]します。\n[accent]長押しする[]ことで、複数個のアイテムを引き出すことができます。\n\n[accent]コアからいくつかの銅を取り出してみましょう。[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = 機体にあるアイテムをドラッグアンドドロップで、ブロックへ移動させることができます。\n\n[accent]コアから取り出した銅をコアに戻してみましょう。[]
tutorial.waves = [LIGHT_GRAY]敵[]が近づいてきます。\n\n2ウェーブの間コアを守ってください。ターレットをもっと設置しましょう。 tutorial.waves = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。[accent]クリック[]で弾を発射することができます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = [lightgray]敵[]がやってきます。\n\n2ウェーブの間コアを守ってみましょう。あなたの機体は自動で敵を攻撃してくれます。\nさらにドリルやデュオを設置しましょう。さらに銅を採掘しましょう。
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = 離脱可能なウェーブに達すると、[accent]コアにある全ての資源を持って[]、マップから[accent]離脱する[]ことができます。\nこれらの資源は、新しい技術の研究に使用することができます。\n\n[accent]離脱ボタンを押しましょう。
item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。 item.copper.description = 便利な鉱石です。様々なブロックの材料として幅広く使われています。
item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。 item.lead.description = 一般的で手軽な鉱石です。機械や液体輸送ブロックなどに使われます。
item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。 item.metaglass.description = とても頑丈な強化ガラスです。液体の輸送やタンクとして幅広く使われています。
item.graphite.description = Mineralized carbon, used for ammunition and electrical insulation. item.graphite.description = 弾薬や絶縁体として利用されています。
item.sand.description = 合金や融剤など広く使用されている一般的な材料です。 item.sand.description = 合金や融剤など広く使用されている一般的な材料です。
item.coal.description = 一般的で有用な燃料です。 item.coal.description = 一般的で有用な燃料です。
item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。 item.titanium.description = 希少で非常に軽量な金属です。液体輸送やドリル、航空機などで使われます。
@@ -889,10 +943,10 @@ item.spore-pod.description = 石油や爆薬、燃料への転換として使用
item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。 item.blast-compound.description = 爆弾や爆発物に使われる揮発性の化合物です。燃料として燃やすこともできますが、お勧めしません。
item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。 item.pyratite.description = 焼夷兵器などに使われる非常に燃えやすい物質です。
liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。 liquid.water.description = 機械の冷却や廃棄物の処理など幅広く使われている液体です。
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = 様々な種類の鉱石が混ざり合っています。それぞれの鉱石に分類するか、噴射する武器として使用されます。
liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。 liquid.oil.description = 燃焼させたり、爆発させたり、冷却水としても使用される液体です。
liquid.cryofluid.description = 冷却に特化した液体です。 liquid.cryofluid.description = 冷却に特化した液体です。
mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能す。 mech.alpha-mech.description = 一般的な機体です。十分な速度と攻撃性能を持っています。
mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。 mech.delta-mech.description = 突撃攻撃が可能な素早く軽量化された機体です。建造物にはダメージをほとんど与えられませんが、電撃によって多くの敵に攻撃することができます。
mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。 mech.tau-mech.description = 支援型機体です。攻撃を受けた味方のブロックを修復します。修復能力によって周辺の味方を修復します。
mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。 mech.omega-mech.description = 最前線での攻撃向けに作られた大型機体です。特殊装甲によってダメージの90%を防ぐことができます。
@@ -900,19 +954,20 @@ mech.dart-ship.description = 一般的な機体です。軽く高速で使いや
mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。 mech.javelin-ship.description = 突撃攻撃型の機体です。最初の速度は遅いですが、敵基地が近づくと飛行能力が飛躍的に高まり、電撃やミサイルで大きなダメージを与えることができます。
mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。 mech.trident-ship.description = 強力な爆撃機です。強固な装甲を有しています。
mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。 mech.glaive-ship.description = 重武装された大型攻撃機です。焼夷弾が装備され、機体の中でも優れた加速と最高速度を有しています。
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.draug.description = 基本的なマイニングドローンです。生産コストが低く、消耗品です。近くの銅と鉛を自動で採掘して、近くのコアへ輸送します。
unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。 unit.spirit.description = 手軽なドローンユニットです。最初からコアに出現します。鉱石の採掘やブロックの修理を自動で行います。
unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。 unit.phantom.description = 高度な小型ドローンユニットです。自動で鉱石の採掘やブロックの修理をします。スピリットドローンを遥かに凌ぐ性能を誇ります。
unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。 unit.dagger.description = 基本的な地上ユニットです。集団になると便利に使えます。
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.crawler.description = 自爆型の地上ユニットです。特に耐久性はなく、敵と接触すると爆発します。
unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。 unit.titan.description = 高度な武装地上ユニットです。空と地上の両方の敵に攻撃を行います。
unit.fortress.description = 砲撃型の地上ユニットです。 unit.fortress.description = 砲撃型の地上ユニットです。
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = 建造物を破壊することに特化したユニットです。スラグの弾を発射し、建造物を溶かしたり、発火性の高い物質を燃やします。
unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。 unit.wraith.description = 高速で突撃攻撃が可能な迎撃ユニットです。
unit.ghoul.description = 重爆撃機です。 unit.ghoul.description = 重爆撃機です。敵の重要な建造物を優先して破壊します。
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = 空中からミサイルを発射する重爆撃機です。
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.message.description = Stores a message. Used for communication between allies.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.graphite-press.description = 石炭を圧縮し、黒鉛を生成します。
block.multi-press.description = 黒鉛圧縮機のアップグレード版です。水と電力を使用して、より効率的に石炭を圧縮します。
block.silicon-smelter.description = 石炭と砂からシリコンを製造します。 block.silicon-smelter.description = 石炭と砂からシリコンを製造します。
block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。 block.kiln.description = 砂と鉛を溶かしてメタガラスを生成します。少量の電力が必要です。
block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。 block.plastanium-compressor.description = オイルとチタンからプラスタニウムを製造します。
@@ -925,17 +980,17 @@ block.melter.description = 石を熱で溶かして溶岩を生成します。
block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。 block.separator.description = 石を水圧で砕き、石に含まれる様々な鉱石を回収します。
block.spore-press.description = 胞子ポッドを石油に圧縮します。 block.spore-press.description = 胞子ポッドを石油に圧縮します。
block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。 block.pulverizer.description = 石を砕いて砂にします。自然の砂がない場合に有用です。
block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.coal-centrifuge.description = 石油を石炭へ加工します。
block.incinerator.description = 不要なアイテムや液体を焼却します。 block.incinerator.description = 不要なアイテムや液体を焼却します。
block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスのみ block.power-void.description = 入力されたすべての電力を破棄します。サンドボックスモードのみ使用できます
block.power-source.description = 無限に電力を出力します。サンドボックスのみ block.power-source.description = 無限に電力を出力します。サンドボックスモードのみ使用できます
block.item-source.description = アイテムを無限に搬出します。サンドボックスのみ block.item-source.description = アイテムを無限に搬出します。サンドボックスモードのみ使用できます
block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスのみ block.item-void.description = 電力を必要とせずにアイテムを廃棄します。サンドボックスモードのみ使用できます
block.liquid-source.description = 液体を無限に搬出します。サンドボックスのみ block.liquid-source.description = 液体を無限に搬出します。サンドボックスモードのみ使用できます
block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.copper-wall.description = 安価な防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。 block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.titanium-wall-large.description = 適度に強力な大型防壁ブロックです。\n中程度の攻撃から保護します。
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。 block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。 block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。 block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
@@ -944,8 +999,8 @@ block.surge-wall.description = 最も硬い防壁ブロックです。\nたま
block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。 block.surge-wall-large.description = 最も硬い大型防壁ブロックです。\nたまに攻撃されると敵に電撃を与えます。
block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。 block.door.description = 小さなドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。 block.door-large.description = 大型のドアブロックです。タップすることで開閉することができます。\nただし、ドアが開いている場合、弾や敵も通過できます。
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = 定期的に周囲のブロックを修復します。ウェーブの間も修復し続けます。\nオプションでシリコンを利用して、さらに効率的に修復が出来ます。
block.mend-projector.description = 定期的に周辺のブロックを修復します。 block.mend-projector.description = 修復期のアップグレード版です。定期的に周辺のブロックを修復します。\nオプションでフェーズファイバーを利用して、さらに効率的に修復が出来ます。
block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。 block.overdrive-projector.description = ドリルやコンベアなど、近くの施設の効率を向上させます。
block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。 block.force-projector.description = 周囲に六角形の力場を作り出し、内部の建造物やユニットなどを守ります。
block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。 block.shock-mine.description = 踏んだ敵にダメージを与えます。敵に見えることはありません。
@@ -971,18 +1026,18 @@ block.bridge-conduit.description = 高度な液体輸送ブロックです。地
block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。 block.phase-conduit.description = 高度な液体輸送ブロックです。電力を使用して、液体を他の離れたフェーズパイプに転送することができます。
block.power-node.description = 電力ード間で電力の送電を行います。最大で4つの電力源やードなどに接続できます。隣接するブロックから電力の送電や供給を行います。 block.power-node.description = 電力ード間で電力の送電を行います。最大で4つの電力源やードなどに接続できます。隣接するブロックから電力の送電や供給を行います。
block.power-node-large.description = 巨大な電力ードです。最大で6つの電力源やードに接続できます。 block.power-node-large.description = 巨大な電力ードです。最大で6つの電力源やードに接続できます。
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = 接続できる量は少ないが、とても長い距離を接続できる電力ノードです。
block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。 block.battery.description = 余分な電力の充電して、貯めておくことができます。必要があれば、溜まった電力を供給します。
block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。 block.battery-large.description = 通常のバッテリーよりもたくさんの電力を溜めておくことができます。
block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。 block.combustion-generator.description = 石油や可燃性の物質を燃やして発電します。
block.thermal-generator.description = 溶岩から大量の電力を発電します。 block.thermal-generator.description = 溶岩から大量の電力を発電します。
block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。 block.turbine-generator.description = 水を使って火力発電機より効率的に発電します。
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = 体力の電力を生成します。冷却水と燃焼したピラタイトの温度差を利用します。
block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。 block.rtg-generator.description = トリウムリアクターよりも発電量は少ないですが、冷却を必要としない放射性同位体熱発電機(RTG)です。
block.solar-panel.description = 太陽光から少量の電力を発電します。 block.solar-panel.description = 太陽光から少量の電力を発電します。
block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。 block.solar-panel-large.description = 高価な建設費と引き換えに、通常のソーラーパネルより大量の電力を発電することができます。
block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。 block.thorium-reactor.description = 高い放射性を持ったトリウムから大量の電力を発電します。これには一定の冷却が必要です。冷却が不十分な場合、大きな爆発が発生します。
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = 高度な発電機です。最大効率で大量の電力を発電できます。発電を開始するには、かなりの電力が必要です。
block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。 block.mechanical-drill.description = 安価なドリルです。採掘可能な鉱脈に設置すると、アイテムを採掘して搬出します。
block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。 block.pneumatic-drill.description = より速く採掘できるように改良されたドリルです。また、より硬い鉱石も採掘することができます。
block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。 block.laser-drill.description = 電力を使用したレーザー技術でより速く採掘することができます。また、放射性のトリウムを回収することができます。
@@ -990,17 +1045,17 @@ block.blast-drill.description = 上位のドリルです。大量の電力が必
block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。 block.water-extractor.description = 地面から水を汲み上げます。近くに湖がない場合に有用です。
block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。 block.cultivator.description = 胞子の小さな集まりを工業用ポッドに培養します。
block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。 block.oil-extractor.description = 大量の電力を使用して、砂から石油を回収します。近くに油田がない場合に有用です。
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.description = 基本的なコアです。一度破壊されると、その地域との接続が途絶えます。破壊されないようにしましょう。
block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.description = バージョンアップしたコアです。より堅く、より多くの資源を格納できます。
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.description = さらにバージョンアップしたコアです。優れた耐久性と大量の資源を格納できます。
block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[LIGHT_GRAY]搬出機[]を使って、ボールトからアイテムを搬出できます。 block.vault.description = 各種類のアイテムを大量に保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。[lightgray]搬出機[]を使って、ボールトからアイテムを搬出できます。
block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [LIGHT_GRAY]搬出機[]を使って、コンテナーからアイテムを搬出できます。 block.container.description = 各種類のアイテムを少量ずつ保管します。隣接するコンテナーやボール卜、コアは一つのストレージユニットとして扱われます。 [lightgray]搬出機[]を使って、コンテナーからアイテムを搬出できます。
block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。 block.unloader.description = コンテナやボールト、コアからアイテムをコンベアーか隣接するブロックに搬出します。搬出機をタップして搬出するアイテムを変更することができます。
block.launch-pad.description = コアを発射することなく、沢山のアイテムを発射します。まだ未完成だよ block.launch-pad.description = 離脱することなく、アイテムを回収することができます
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.launch-pad-large.description = 発射台の改良版です。より多くのアイテムを、より頻繁に回収します。
block.duo.description = 小さく安価なターレットです。 block.duo.description = 小さく安価なターレットです。
block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。 block.scatter.description = 中規模の対空型ターレットです。敵に鉛またはスクラップの塊を分散するように発射させます。
block.scorch.description = Burns any ground enemies close to it. Highly effective at close range. block.scorch.description = 近くの地上の敵を燃やします。近距離だと非常に効果的です。
block.hail.description = 小型の砲撃型ターレットです。 block.hail.description = 小型の砲撃型ターレットです。
block.wave.description = バブルの連射攻撃をする中型のターレットです。 block.wave.description = バブルの連射攻撃をする中型のターレットです。
block.lancer.description = チャージビームを放つ中型のターレットです。 block.lancer.description = チャージビームを放つ中型のターレットです。
@@ -1012,21 +1067,22 @@ block.ripple.description = 同時に複数ショットを発射する大型タ
block.cyclone.description = 大型の連射型ターレットです。 block.cyclone.description = 大型の連射型ターレットです。
block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。 block.spectre.description = 一度に2発の強力な弾を放つ大型のターレットです。
block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。 block.meltdown.description = 強力な長距離攻撃が可能な大型のターレットです。
block.draug-factory.description = Produces Draug mining drones. block.command-center.description = マップ全体のユニットに移動コマンドを発令します。\nユニットを巡回させたり、敵のコアを攻撃したり、自分のコアあるいは工場に撤退させたりします。敵のコアが存在しない場合、ユニットはデフォルトで攻撃状態の下で巡回します。
block.spirit-factory.description = 鉱石の採掘やブロックの修復を行う小型のドローンユニットのスピリットを製造します。 block.draug-factory.description = 鉱石の採掘を行うマイニングドローンを製造します。
block.spirit-factory.description = ブロックの修復を行う小型のドローンユニットのスピリットを製造します。
block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。 block.phantom-factory.description = スピリットドローンの性能を遥かに凌ぐ上位のドローンユニットのファントムドローンを製造します。
block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。 block.wraith-factory.description = 高速で突撃攻撃が可能な迎撃ユニットのレースファイターを製造します。
block.ghoul-factory.description = 大型爆撃機のグールを製造します。 block.ghoul-factory.description = 大型爆撃機のグールを製造します。
block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。 block.revenant-factory.description = 大型のレーザー航空ユニットのレベナントを製造します。
block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。 block.dagger-factory.description = 基本的な地上ユニットのダガーを製造します。
block.crawler-factory.description = Produces fast self-destructing swarm units. block.crawler-factory.description = 高速の自爆型ユニットをのスウォーム製造します。
block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。 block.titan-factory.description = 高度な武装地上ユニットのタイタンを製造します。
block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。 block.fortress-factory.description = 大型の砲撃地上ユニットのフォートレスを製造します。
block.repair-point.description = 近くの負傷したユニットを修復します。 block.repair-point.description = 近くの負傷したユニットを修復します。
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.dart-mech-pad.description = 機体を基本的な攻撃性能を備えた機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.delta-mech-pad.description = 機体を高速で突撃攻撃に向いた軽装備の機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.tau-mech-pad.description = 機体を味方の建造物やユニットの修復が可能な支援型機体に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.omega-mech-pad.description = 機体を最前線での戦闘に向いた重装備の機体に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.omega-mech-pad.description = Provides transformation into a heavily-armored missile mech.\nUse by tapping while standing on it.
block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.javelin-ship-pad.description = 機体を高速で強力な電撃砲を搭載した迎撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.trident-ship-pad.description = 機体を重装備の爆撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。
block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってダブルタップすることで使用することができます。 block.glaive-ship-pad.description = 機体を重装備の大型攻撃機に乗り換えます。\n整備台に乗ってタップすることで使用できます。

View File

@@ -1,4 +1,4 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits.text = 제작자 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] / [scarlet]한국어 번역자[] - [royal]Potion[]
credits = 제작자 credits = 제작자
contributors = 번역 및 기여자들 contributors = 번역 및 기여자들
discord = Mindustry Discord 에 참여 해 보세요! discord = Mindustry Discord 에 참여 해 보세요!
@@ -16,17 +16,20 @@ screenshot.invalid = 맵이 너무 커서 스크린샷을 찍을 메모리가
gameover = 게임 오버 gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다! gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성! highscore = [accent]최고점수 달성!
stat.wave = 웨이브 성공:[accent]{0} load.sound = 소리
load.map =
load.image = 사진
load.content = 컨텐츠
load.system = 시스템
stat.wave = 버틴 단계 수 : [accent]{0}
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0} stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
stat.built = 건설한 건물 수 : [accent]{0} stat.built = 건설한 건물 수 : [accent]{0}
stat.destroyed = 파괴된 건물 수 : [accent]{0} stat.destroyed = 파괴된 건물 수 : [accent]{0}
stat.deconstructed = 파괴한 건물 수 : [accent]{0} stat.deconstructed = 파괴한 건물 수 : [accent]{0}
stat.delivered = 획득한 자원 : stat.delivered = 획득한 자원 :
stat.rank = 최종 기록: [accent]{0} stat.rank = 최종 점수: [accent]{0}
placeline = 블록을 선택하셨습니다.\n][accent]몇초간 설치 시작지점을 누르고[] 원하는 방향을 향해 드래그 하면 [accent]일렬로[] 설치할 수 있습니다.\n한번 해 보세요.
removearea = 블록 제거모드를 선택하셨습니다.\n[accent]몇초간 제거 시작지점을 누르고[] 원하는 구역 끝을 향해 드래그 하면 [accent]직사각형[] 안에 있는 모든 건물을 제거할 수 있습니다.\n한번 해 보세요.
launcheditems = [accent]창고 launcheditems = [accent]창고
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?\n map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
level.highscore = 최고 점수 : [accent]{0} level.highscore = 최고 점수 : [accent]{0}
level.select = 맵 선택 level.select = 맵 선택
level.mode = 게임 모드 : level.mode = 게임 모드 :
@@ -45,9 +48,18 @@ minimap = 미니맵
close = 닫기 close = 닫기
website = 웹사이트 website = 웹사이트
quit = 나가기 quit = 나가기
save.quit = 저장 나가기
maps = maps =
maps.browse = 맵 검색
continue = 계속하기 continue = 계속하기
maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다! maps.none = [LIGHT_GRAY]맵을 찾을 수 없습니다!
invalid = 오류
preparingconfig = 설정 사전준비
preparingcontent = 컨텐츠 사전준비
uploadingcontent = 컨텐츠 업로드
uploadingpreviewfile = 미리보기 파일 업로드
committingchanges = 바뀐 점 적용
done = 완료
about.button = 정보 about.button = 정보
name = 이름 : name = 이름 :
noname = 먼저 [accent] 유저 이름[] 을 설정하세요. noname = 먼저 [accent] 유저 이름[] 을 설정하세요.
@@ -62,25 +74,31 @@ players = 현재 {0}명 접속중
players.single = 현재 {0}명만 있음. players.single = 현재 {0}명만 있음.
server.closing = [accent]서버 닫는중... server.closing = [accent]서버 닫는중...
server.kicked.kick = 서버에서 추방되었습니다! server.kicked.kick = 서버에서 추방되었습니다!
server.kicked.whitelist = 당신은 이 서버의 화이트리스트가 아닙니다.
server.kicked.serverClose = 서버 종료됨. server.kicked.serverClose = 서버 종료됨.
server.kicked.vote = 당신은 투표로 추방되었습니다. 그러니 좀 적당히 하지 그랬어요?
server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요! server.kicked.clientOutdated = 오래된 버전의 게임입니다! 게임을 업데이트 하세요!
server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요! server.kicked.serverOutdated = 오래된 버전의 서버입니다! 서버 호스트 관리자에게 문의하세요!
server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다. server.kicked.banned = 서버 규칙 위반으로 인해, 이제 당신은 영원히 이 서버를 플레이 하실 수 없습니다.
server.kicked.typeMismatch = 클라이언트와 호환되지 않는 서버입니다. 디스코드에서 #mods에 들러보는 건 어떨까요?
server.kicked.playerLimit = 서버가 꽉 찼습니다. 빈 공간이 생길 때까지 기다려주세요.
server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요. server.kicked.recentKick = 방금 추방처리 되었습니다.\n잠시 기다린 후에 접속 해 주세요.
server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다. server.kicked.nameInUse = 이 닉네임이 이미 서버에서 사용중입니다.
server.kicked.nameEmpty = 닉네임에는 반드시 알파벳 또는 숫자가 있어야 합니다. server.kicked.nameEmpty = 당신의 닉네임이 비어있습니다.
server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다. server.kicked.idInUse = 이미 서버에 접속중입니다! 다중 계정은 허용되지 않습니다.
server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요. server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하지 않습니다. 공식 버전을 사용하세요.
server.kicked.gameover = 코어가 파괴되었습니다... server.kicked.gameover = 코어가 파괴되었습니다...
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[] server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요. host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 Vpn을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인 해 주세요.
join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 공식 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다. join.info = 여기서 [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원됩니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속할려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 mindustry.kr[accent](포트없음)[],6568과 server1.mindustry.r-e.kr의 8000,8001,8002,8004포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.
hostserver = 서버 열기 hostserver = 서버 열기
invitefriends = 친구 초대
hostserver.mobile = 서버\n열기 hostserver.mobile = 서버\n열기
host = 서버 열기 host = 서버 열기
hosting = [accent]서버 여는중... hosting = [accent]서버 여는중...
hosts.refresh = 새로고침 hosts.refresh = 새로고침
hosts.discovering = LAN 게임 찾기 hosts.discovering = LAN 게임 찾기
hosts.discovering.any = 서버 찾기
server.refreshing = 서버 목록 새로고치는중... server.refreshing = 서버 목록 새로고치는중...
hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다! hosts.none = [lightgray]LAN 게임을 찾을 수 없습니다!
host.invalid = [scarlet]서버에 연결할 수 없습니다! host.invalid = [scarlet]서버에 연결할 수 없습니다!
@@ -104,18 +122,23 @@ server.version = [lightgray]서버 버전: {0} {1}
server.custombuild = [yellow]사용자 정의 서버 server.custombuild = [yellow]사용자 정의 서버
confirmban = 이 플레이어를 차단하시겠습니까? confirmban = 이 플레이어를 차단하시겠습니까?
confirmkick = 정말로 이 플레이어를 추방시키겠습니까? confirmkick = 정말로 이 플레이어를 추방시키겠습니까?
confirmvotekick = 정말로 이 플레이어 추방에 투표하시겠습니까?
confirmunban = 이 플레이어를 차단해제 하시겠습니까? confirmunban = 이 플레이어를 차단해제 하시겠습니까?
confirmadmin = 이 플레이어를 관리자로 만들겠습니까? confirmadmin = 이 플레이어를 관리자로 만들겠습니까?
confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까? confirmunadmin = 이 플레이어를 일반 유저로 만들겠습니까?
joingame.title = 게임 참가 joingame.title = 게임 참가
joingame.ip = 주소: joingame.ip = 주소:
disconnect = 서버와 연결이 해제되었습니다. disconnect = 서버와 연결이 해제되었습니다.
disconnect.data = 맵 데이터를 받아오는데 실패했습니다! disconnect.error = Connection error.
disconnect.closed = 연결이 끊어졌습니다..
disconnect.timeout = 연결 시간 한계 도달..
disconnect.data = 월드 데이터 로딩 실패..
cantconnect = 게임 [accent]{0}[]에 접속하지 못했습니다.
connecting = [accent]연결중... connecting = [accent]연결중...
connecting.data = [accent] 데이터 다운로드중... connecting.data = [accent]월드 데이터 로딩중...
server.port = 포트: server.port = 포트:
server.addressinuse = 주소 이미 사용중입니다! server.addressinuse = 주소 이미 사용중입니다!
server.invalidport = 포트 번호가 잘못되었습니다. server.invalidport = 포트가 올바르지 않습니다!
server.error = [accent]{0}[crimson]서버를 여는데 오류가 발생했습니다. server.error = [accent]{0}[crimson]서버를 여는데 오류가 발생했습니다.
save.old = 이 저장파일은 이전 버전의 게임용이며, 지금은 사용할 수 없습니다. \n\n[LIGHT_GRAY]4.0 정식때 이전 게임버전에서 만든 저장파일과 호환됩니다. save.old = 이 저장파일은 이전 버전의 게임용이며, 지금은 사용할 수 없습니다. \n\n[LIGHT_GRAY]4.0 정식때 이전 게임버전에서 만든 저장파일과 호환됩니다.
save.new = 새로 저장 save.new = 새로 저장
@@ -136,6 +159,7 @@ save.rename = 이름 변경
save.rename.text = 새 이름: save.rename.text = 새 이름:
selectslot = 저장슬롯을 선택하십시오. selectslot = 저장슬롯을 선택하십시오.
slot = [accent]{0}번째 슬롯 slot = [accent]{0}번째 슬롯
editmessage = 글 수정하기
save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[]. save.corrupted = [accent]세이브 파일이 손상되었거나 잘못된 파일입니다! 만약 게임을 업데이트 했다면 이것은 아마 저장 형식 변경일 것이고, 이것은 버그가 [scarlet]아닙니다[].
empty = <비어있음> empty = <비어있음>
on = 켜기 on = 켜기
@@ -143,12 +167,13 @@ off = 끄기
save.autosave = 자동저장: {0} save.autosave = 자동저장: {0}
save.map = 맵: {0} save.map = 맵: {0}
save.wave = 웨이브 {0} save.wave = 웨이브 {0}
save.difficulty = 난이도: {0} save.mode = 게임모드 : {0}
save.date = 마지막 저장날짜: {0} save.date = 마지막 저장날짜: {0}
save.playtime = 플레이시간: {0} save.playtime = 플레이시간: {0}
warning = 경고. warning = 경고.
confirm = 확인 confirm = 확인
delete = 삭제 delete = 삭제
view.workshop = 워크샵에서 보기
ok = OK ok = OK
open = 열기 open = 열기
customize = 맞춤설정 customize = 맞춤설정
@@ -156,6 +181,11 @@ cancel = 취소
openlink = 링크 열기 openlink = 링크 열기
copylink = 링크 복사 copylink = 링크 복사
back = 뒤로가기 back = 뒤로가기
data.export = 데이터 내보내기
data.import = 데이터 불러오기
data.exported = 데이터를 내보냈습니다.
data.invalid = 유효한 게임 데이터가 아닙니다.
data.import.confirm = 외부 게임 데이터를 불러옵니다...\n[accent]이 작업시 현재 게임 데이터는 삭제되고, 외부의 게임 데이터를 불러오니 주의하세요. 실행 취소가 불가능하며, 작업 후 게임이 바로 꺼집니다.
classic.export = 클래식 데이터 추출 classic.export = 클래식 데이터 추출
classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 것들을 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요? classic.export.text = Mindustry 클래식 (v3.5 build 40)의 세이브파일 또는 맵 데이터가 발견되었습니다. 이 것들을 Mindustry 클래식 앱에서 사용하기 위해 홈 폴더로 추출할까요?
quit.confirm = 정말로 종료하시겠습니까? quit.confirm = 정말로 종료하시겠습니까?
@@ -177,9 +207,14 @@ builtin = 기본맵
map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다! map.delete.confirm = 이 맵을 삭제하시겠습니까? 이 명령은 취소할 수 없습니다!
map.random = [accent]랜덤 맵 map.random = [accent]랜덤 맵
map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요. map.nospawn = 이 맵에 플레이어가 생성될 코어가 없습니다! 맵 편집기에서 [ROYAL]노랑색 팀[]코어를 맵에 추가하세요.
map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]파란색 팀이 아닌[] 코어를 추가하세요. map.nospawn.pvp = 이 맵에는 적팀 코어가 없습니다! 에디터에서 [ROYAL]노랑색 팀이 아닌[] 코어를 추가하세요.
map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요. map.nospawn.attack = 이 맵에는 플레이어가 공격할 수 있는 적의 코어가 없습니다! 에디터에서 [ROYAL] 빨강색 팀[] 코어를 맵에 추가하세요.
map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다. map.invalid = 파일이 잘못되었거나 손상되어 맵을 열 수 없습니다.
map.publish.error = 맵 업로드 오류 : {0}
map.publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
eula = 스팀 EULA
map.publish = 맵 업로드 완료!
map.publishing = [accent]맵 업로드 중...
editor.brush = 브러쉬 editor.brush = 브러쉬
editor.openin = 편집기 열기 editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성 editor.oregen = 광물 무작위 생성
@@ -187,16 +222,19 @@ editor.oregen.info = 광물 무작위 생성:
editor.mapinfo = 맵 정보 editor.mapinfo = 맵 정보
editor.author = 만든이: editor.author = 만든이:
editor.description = 설명: editor.description = 설명:
editor.waves = 웨이브: editor.nodescription = 맵을 업로드하려면 최소 4자 이상의 설명이 있어야합니다.
editor.waves = 단계 :
editor.rules = 규칙: editor.rules = 규칙:
editor.generation = 맵 생성 설정: editor.generation = 맵 생성 설정:
editor.ingame = 인게임 편집 editor.ingame = 인게임 편집
editor.publish.workshop = 워크샵 업로드
editor.newmap = 신규 맵 editor.newmap = 신규 맵
waves.title = 웨이브 workshop = 워크샵
waves.title = 단계
waves.remove = 삭제 waves.remove = 삭제
waves.never = 여기까지 유닛생성 waves.never = 여기까지 유닛생성
waves.every = waves.every =
waves.waves = 웨이브마다 waves.waves = 단계마다
waves.perspawn = 생성 waves.perspawn = 생성
waves.to = 부터 waves.to = 부터
waves.boss = 이 유닛을 보스로 설정 waves.boss = 이 유닛을 보스로 설정
@@ -204,10 +242,11 @@ waves.preview = 미리보기
waves.edit = 편집 waves.edit = 편집
waves.copy = 클립보드로 복사 waves.copy = 클립보드로 복사
waves.load = 클립보드에서 불러오기 waves.load = 클립보드에서 불러오기
waves.invalid = 클립보드의 잘못된 웨이브 데이터 waves.invalid = 클립보드의 잘못된 단계 데이터
waves.copied = 웨이브 복사됨 waves.copied = 단계 코드 복사됨
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = 적 단계가 설정되지 않았습니다.\n비어있을 시 자동으로 기본 적 단계로 설정됩니다.
editor.default = [LIGHT_GRAY]<기본값> editor.default = [LIGHT_GRAY]<기본값>
details = 설명
edit = 편집 edit = 편집
editor.name = 이름: editor.name = 이름:
editor.spawn = 유닛 생성 editor.spawn = 유닛 생성
@@ -217,6 +256,7 @@ editor.errorload = [accent]{0} 파일을 불러오는데 실패했습니다.
editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다. editor.errorsave = [accent]{0} 파일을 저장하는데 실패했습니다.
editor.errorimage = 이것은 맵이 아니라 사진입니다.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요. editor.errorimage = 이것은 맵이 아니라 사진입니다.\n\n예전 맵을 가져올려면 편집기의 '예전 맵 가져오기' 버튼을 사용하세요.
editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다. editor.errorlegacy = 이 맵은 너무 오래되어, 더이상 지원하지 않는 맵 형식을 사용합니다.
editor.errornot = 선택한 대상이 맵 파일이 아닙니다.
editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다. editor.errorheader = 이 맵 파일은 유효하지 않거나 손상되었습니다.
editor.errorname = 맵에 이름이 지정되어 있지 않습니다. editor.errorname = 맵에 이름이 지정되어 있지 않습니다.
editor.update = 업데이트 editor.update = 업데이트
@@ -249,6 +289,7 @@ editor.resizemap = 맵 크기 조정
editor.mapname = 맵 이름: editor.mapname = 맵 이름:
editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다. editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게 됩니다.
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까? editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 같은 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵 선택: editor.selectmap = 불러올 맵 선택:
toolmode.replace = 재배치 toolmode.replace = 재배치
toolmode.replace.description = 블록을 배치합니다. toolmode.replace.description = 블록을 배치합니다.
@@ -267,8 +308,8 @@ toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요. filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
filter.distort = 왜곡 filter.distort = 왜곡
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기 filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
filter.median = 중앙값 filter.median = 타일 비율 조정
filter.oremedian = 자원 중앙값 filter.oremedian = 자원 크기 조정
filter.blend = 벽 주위에 타일 설치 filter.blend = 벽 주위에 타일 설치
filter.defaultores = 기본 자원값 추가 filter.defaultores = 기본 자원값 추가
filter.ore = 자원 filter.ore = 자원
@@ -316,7 +357,7 @@ abandon = 포기
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다. abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김 locked = 잠김
complete = [LIGHT_GRAY]완료: complete = [LIGHT_GRAY]완료:
zone.requirement = 지역 {1} 에서 웨이브 {0} 달성 zone.requirement = 지역 {1} 에서 단계 {0} 달성
resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0} resume = 지역 계속 플레이:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]최고 점수: {0} bestwave = [LIGHT_GRAY]최고 점수: {0}
launch = < 출격 > launch = < 출격 >
@@ -324,13 +365,14 @@ launch.title = 출격 성공
launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다. launch.next = [LIGHT_GRAY]다음 출격기회는 {0} 단계에서 나타납니다.
launch.unable2 = [scarlet]출격할 수 없습니다.[] launch.unable2 = [scarlet]출격할 수 없습니다.[]
launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다. launch.confirm = 출격하게 되면 모든 자원이 코어로 들어갑니다.\n또한 성공하기 전까지 기지로 돌아갈 수 없습니다.
launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 웨이브까지 기다려야 합니다. launch.skip.confirm = 만약 지금 출격하시지 않고 스킵하신다면, 다음 출격 단계까지 기다려야 합니다.
uncover = 구역 개방 uncover = 구역 개방
configure = 코어 시작자원 설정 configure = 코어 시작자원 설정
configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다. configure.locked = {0} 단계에서 시작자원 설정 잠금이 해제됩니다.
configure.invalid = 해당 0 과 {0} 사이여야 합니다.
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다! zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
zone.requirement.complete = 웨이브 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다! zone.requirement.complete = 단계 {0} 달성:\n{1} 지역 요구사항이 충족되었습니다!
zone.config.complete = 웨이브 {0} 달성:\n시작자원 설정 기능이 해금되었습니다! zone.config.complete = 단계 {0} 달성:\n시작자원 설정 기능이 해금되었습니다!
zone.resources = 자원이 감지되었습니다 : zone.resources = 자원이 감지되었습니다 :
zone.objective = [lightgray]게임 모드: [accent]{0} zone.objective = [lightgray]게임 모드: [accent]{0}
zone.objective.survival = 생존 zone.objective.survival = 생존
@@ -376,6 +418,7 @@ zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다. zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
settings.language = 언어 settings.language = 언어
settings.data = 게임 데이터
settings.reset = 설정 초기화 settings.reset = 설정 초기화
settings.rebind = 키 재설정 settings.rebind = 키 재설정
settings.controls = 조작 settings.controls = 조작
@@ -394,13 +437,13 @@ info.title = [accent]정보
error.title = [crimson]오류가 발생했습니다. error.title = [crimson]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다. error.crashtitle = 오류가 발생했습니다.
attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다. attackpvponly = [scarlet]오직 Pvp/공격 모드에서만 사용가능합니다.
blocks.input = 입력 blocks.input = 소모 자원
blocks.output = 출력 blocks.output = 출력 자원
blocks.booster = 가속 blocks.booster = 가속
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = 전력 용량 blocks.powercapacity = 전력 용량
blocks.powershot = 1발당 전력 소모량 blocks.powershot = 1발당 전력 소모량
blocks.damage = Damage blocks.damage = 공격력
blocks.targetsair = 공중공격 가능 blocks.targetsair = 공중공격 가능
blocks.targetsground = 지상공격 가능 blocks.targetsground = 지상공격 가능
blocks.itemsmoved = 이동 속도 blocks.itemsmoved = 이동 속도
@@ -423,22 +466,25 @@ blocks.boosteffect = 가속 효과
blocks.maxunits = 최대 활성유닛 blocks.maxunits = 최대 활성유닛
blocks.health = 체력 blocks.health = 체력
blocks.buildtime = 건설 시간 blocks.buildtime = 건설 시간
blocks.buildcost = 건설 재료
blocks.inaccuracy = 오차각 blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수
blocks.reload = 재장전 blocks.reload = 재장전
blocks.ammo = 탄약 blocks.ammo = 탄약
bar.drilltierreq = 드릴이 요구됨 bar.drilltierreq = 더 좋은 드릴이 요구됨
bar.drillspeed = 채광 속도 : {0}/s bar.drillspeed = 채광 속도 : {0}/s
bar.efficiency = 효율성 : {0}% bar.efficiency = 효율성 : {0}%
bar.powerbalance = 전력 : {0}/s bar.powerbalance = 전력 : {0}/s
bar.poweramount = 전력 : {0} bar.powerstored = 에너지 저장량 : {0}/{1}
bar.poweroutput = 전력 출력 : {0} bar.poweramount = 전력 저장량 : {0}
bar.items = 아이템: {0} bar.poweroutput = 전력 생산량 : {0}/s
bar.items = 최대 120개중 {0}개 중
bar.capacity = 저장공간 : {0}
bar.liquid = 액체 bar.liquid = 액체
bar.heat = 발열 bar.heat = 발열
bar.power = 전력 bar.power = 전력
bar.progress = 건설 진행 bar.progress = 생산 진행
bar.spawned = 유닛: {0}/{1} bar.spawned = 최대 {1}기 중 {0}기 생산됨
bullet.damage = [stat]{0}[lightgray] 데미지 bullet.damage = [stat]{0}[lightgray] 데미지
bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일 bullet.splashdamage = [stat]{0}[lightgray] 범위 데미지 ~[stat] {1}[lightgray] 타일
bullet.incendiary = [stat]방화 bullet.incendiary = [stat]방화
@@ -475,9 +521,10 @@ setting.linear.name = 선형 필터링
setting.animatedwater.name = 움직이는 물 setting.animatedwater.name = 움직이는 물
setting.animatedshields.name = 움직이는 보호막 setting.animatedshields.name = 움직이는 보호막
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[] setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
setting.indicators.name = 아군/적 인디이터 표시 setting.indicators.name = 아군/적 인디이터 표시
setting.autotarget.name = 자동 조준 setting.autotarget.name = 자동 조준
setting.keyboard.name = 마우스+키보드 조작 setting.keyboard.name = 마우스+키보드 조작
setting.touchscreen.name = 터치스크린
setting.fpscap.name = 최대 FPS setting.fpscap.name = 최대 FPS
setting.fpscap.none = 없음 setting.fpscap.none = 없음
setting.fpscap.text = {0}FPS setting.fpscap.text = {0}FPS
@@ -507,19 +554,21 @@ setting.mutemusic.name = 음소거
setting.sfxvol.name = 효과음 크기 setting.sfxvol.name = 효과음 크기
setting.mutesound.name = 소리 끄기 setting.mutesound.name = 소리 끄기
setting.crashreport.name = 오류 보고서 보내기 setting.crashreport.name = 오류 보고서 보내기
setting.savecreate.name = 자동 저장 활성화
setting.publichost.name = 공용 서버 보이기
setting.chatopacity.name = 채팅 투명도 setting.chatopacity.name = 채팅 투명도
setting.playerchat.name = 인게임 채팅 표시 setting.playerchat.name = 인게임 채팅 표시
uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI 스케일이 변경되었습니다.\n"확인"버튼을 눌러 스케일을 확인하세요.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = 취소 & 나가기
setting.bloom.name = Bloom setting.bloom.name = 발광 효과
keybind.title = 조작키 설정 keybind.title = 조작키 설정
keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다. keybinds.mobile = [scarlet]여기 대부분의 키들은 모바일에서 작동하지 않습니다. 기본적인 것들만 지원됩니다.
category.general.name = 일반 category.general.name = 일반
category.view.name = 보기 category.view.name = 보기
category.multiplayer.name = 멀티플레이 category.multiplayer.name = 멀티플레이
command.attack = 공격 command.attack = 공격
command.rally = Rally
command.retreat = 후퇴 command.retreat = 후퇴
command.patrol = 순찰
keybind.gridMode.name = 블록 선택 keybind.gridMode.name = 블록 선택
keybind.gridModeShift.name = 카테고리 선택 keybind.gridModeShift.name = 카테고리 선택
keybind.press = 키를 누르세요. keybind.press = 키를 누르세요.
@@ -527,6 +576,7 @@ keybind.press.axis = 축 또는 키를 누르세요.
keybind.screenshot.name = 맵 스크린샷 keybind.screenshot.name = 맵 스크린샷
keybind.move_x.name = 오른쪽/왼쪽 이동 keybind.move_x.name = 오른쪽/왼쪽 이동
keybind.move_y.name = 위 / 아래 중간 keybind.move_y.name = 위 / 아래 중간
keybind.fullscreen.name = 전체 화면
keybind.select.name = 선택 keybind.select.name = 선택
keybind.diagonal_placement.name = 대각선 설치 keybind.diagonal_placement.name = 대각선 설치
keybind.pick.name = 블록 선택 keybind.pick.name = 블록 선택
@@ -734,10 +784,13 @@ block.hail.name = 헤일
block.lancer.name = 랜서 block.lancer.name = 랜서
block.conveyor.name = 컨베이어 block.conveyor.name = 컨베이어
block.titanium-conveyor.name = 티타늄 컨베이어 block.titanium-conveyor.name = 티타늄 컨베이어
block.armored-conveyor.name = 장갑 컨베이어
block.armored-conveyor.description = 운송 속도는 티타늄 컨베이어와 비슷하나, 훨씬 단단합니다. 그러나 컨베이어외에는 자원을 받지 못합니다. \n\n[royal]체력이 늘어났지만, 벽만큼 단단하지는 않습니다. 단단하다고 해서 안심하지 마세요.
block.junction.name = 교차기 block.junction.name = 교차기
block.router.name = 분배기 block.router.name = 분배기
block.distributor.name = 대형 분배기 block.distributor.name = 대형 분배기
block.sorter.name = 필터 block.sorter.name = 필터
block.message.name = 메모 블럭
block.overflow-gate.name = 오버플로 게이트 block.overflow-gate.name = 오버플로 게이트
block.silicon-smelter.name = 실리콘 제련소 block.silicon-smelter.name = 실리콘 제련소
block.phase-weaver.name = 메타 합성기 block.phase-weaver.name = 메타 합성기
@@ -790,6 +843,7 @@ block.blast-mixer.name = 폭발물 혼합기
block.solar-panel.name = 태양 전지판 block.solar-panel.name = 태양 전지판
block.solar-panel-large.name = 대형 태양 전지판 block.solar-panel-large.name = 대형 태양 전지판
block.oil-extractor.name = 석유 추출기 block.oil-extractor.name = 석유 추출기
block.command-center.name = 지휘소
block.draug-factory.name = 광부 드론 공장 block.draug-factory.name = 광부 드론 공장
block.spirit-factory.name = 수리 드론 공장 block.spirit-factory.name = 수리 드론 공장
block.phantom-factory.name = 건설 드론 공장 block.phantom-factory.name = 건설 드론 공장
@@ -840,8 +894,8 @@ team.purple.name = 보라색 팀
unit.spirit.name = 스피릿 수리 드론 unit.spirit.name = 스피릿 수리 드론
unit.draug.name = 드라우그 채광 드론 unit.draug.name = 드라우그 채광 드론
unit.phantom.name = 팬텀 건설 드론 unit.phantom.name = 팬텀 건설 드론
unit.dagger.name = unit.dagger.name =
unit.crawler.name = 자폭자 unit.crawler.name = 크롤러
unit.titan.name = 타이탄 unit.titan.name = 타이탄
unit.ghoul.name = 구울 폭격기 unit.ghoul.name = 구울 폭격기
unit.wraith.name = 유령 전투기 unit.wraith.name = 유령 전투기
@@ -857,16 +911,16 @@ tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다. tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다. tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요. tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한 번 확인해보세요.
tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요. tutorial.conveyor = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 클릭 후 건설을 시작하려는 지점을 마우스 왼쪽 버튼으로 꾸욱 누른 뒤[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n컨베이어 건설 수[accent]{0}/{1}\n[accent]광물을 코어로 운반하세요. tutorial.conveyor.mobile = [accent]컨베이어[]는 붙어 있는 곳에서 받는 아이템을 코어로 운반합니다.\n드릴에서 코어까지 컨베이어 라인을 만드세요.\n[accent]컨베이어를 화면에 1초정도 클릭하여 작은 노란색 원이 잠깐 나타났다 사라질 때까지 기다리신 후[] 드래그하여 설계하세요.\n\n[accent]컨베이어를 2개 이상 건설 후 광물을 코어로 운반하세요.
tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요. tutorial.turret = 방어 구조물은 [LIGHT_GRAY]적[]을 물리치기 위해 반드시 필요합니다.\n포탑 카테고리의 듀오 포탑을 선택하신 후, 기지 근처에 듀오 포탑을 설치하세요.
tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다. tutorial.drillturret = 듀오 포탑이 공격하기 위해서는[accent] 구리 탄약[]을 필요로 합니다.\n포탑 근처의 구리 광맥에 드릴을 설치하고 컨베이어로 포탑과 이어서 포탑에 구리를 공급하세요.\n또는 직접 코어에서 광물을 꺼내 포탑에 넣을 수도 있습니다.
tutorial.pause = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요. tutorial.pause = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]스페이스 버튼[]을 눌러 일시정지하세요.
tutorial.pause.mobile = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요. tutorial.pause.mobile = 싱글 플이에서는 게임을 [accent]일시정지[]할 수 있습니다.\n일시정지하면 교전과 더불어 건설까지 일시정지됩니다.\n\n[accent]일시정지 버튼[]을 눌러 일시정지하세요.
tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요. tutorial.unpause = 게임을 진행하기 위해 [accent]스페이스 버튼[]을 다시 누르세요.
tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요. tutorial.unpause.mobile = 게임을 진행하기 위해 같은 위치의 버튼을 다시 누르세요.
tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요. tutorial.breaking = 설계를 방해하는 블록을 제거하기 위해서 [accent]첫 번째 지점을 마우스 오른쪽 버튼[]으로 누른 뒤 드래그하여 범위를 지정해서 제거하세요.[]\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요.
tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 블럭 3개[]를 제거하세요. tutorial.breaking.mobile = 설계를 방해하는 블록을 제거하기 위해서 [accent]망치 버튼을 눌러 제거모드[]로 변경하신 후, 첫번째 지점을 누른 후 드래그하여 범위를 지정한뒤 V버튼을 클릭해 블럭을 제거하세요.\n\n[accent]코어 근처의 조각 3개[]를 제거하세요.
tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요. tutorial.withdraw = [accent]코어나 창고, 공장[]같은 자원을 넣을 수 있는 일부 블럭에서는 직접 자원을 빼낼 수도 있습니다.\n[accent]코어를 클릭 후 자원을 눌러서 자원을 빼내세요.
tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요. tutorial.deposit = 자원을 다시 블록에 넣을수도 있습니다.\n\n[accent]당신의 기체에서 코어로 드래그[]하여 자원을 되돌려 넣으세요.
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[] tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 향해 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
@@ -874,16 +928,16 @@ tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요. tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다. item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다. item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]빨리 생산할수록 게임이 편해집니다. item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소. item.graphite.description = 탄약 및 전기 절연에 사용되는 광물질화 탄소.
item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다. item.sand.description = 고티어 합금을 제작할 때 사용되는 일반적인 재료입니다.
item.coal.description = 흔하고 쉽게 구할 수 있는 연료. item.coal.description = 흔하고 쉽게 구할 수 있는 연료.
item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다. item.titanium.description = 파이프 재료나 고급 드릴, 비행기/기체 등에서 재료로 사용되는 자원입니다.
item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다. item.thorium.description = 건물의 재료, 터렛의 탄약 또는 핵연료로 사용되는 방사성 금속입니다.
item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다. item.scrap.description = 오래된 건물과 유닛의 남은 잔해. 미량의 다양한 금속들이 포함되어 있습니다.
item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]이 것이 생산되면 발전속도가 급속도로 빨라집니다. item.silicon.description = 매우 유용한 물질로, 기체를 만들거나 태양 전지판 등 전자 건물에 사용할 수 있습니다.\n\n[royal]전력을 효과적으로 생산/관리하기 위한 필수품입니다.
item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료. item.plastanium.description = 고급 항공기 및 분열 탄약에 사용되는 가벼운 연성 재료.
item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]직물이면서 직물이 아니랍니다. item.phase-fabric.description = 최첨단 전자 제품과 자기수리 기술에 사용되는 거의 무중력에 가까운 물질입니다.\n\n[royal]메타 가속하면 범위가 늘어나는 건물들이 있습니다.
item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다. item.surge-alloy.description = 순간적으로 전압이 증가하는 전기 특성을 가진 고급 합금입니다.
item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다. item.spore-pod.description = 석유를 만들거나 탄약과 합성해 연료로 전환하는데 사용됩니다.
item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다. item.blast-compound.description = 터렛 및 건설의 재료로 사용되는 휘발성 폭발물.\n연료로도 사용할 수 있지만, 별로 추천하지는 않습니다.
@@ -897,13 +951,13 @@ mech.delta-mech.description = 빠르게 이동하는 적을 처치하기 위한
mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다. mech.tau-mech.description = 지원형 기체.\n총을 발사하여 건물을 치료하고 회복 능력 사용으로 화재를 진압하거나, 반경 내 아군을 치유시킵니다.
mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다. mech.omega-mech.description = 지상 기체 최종판이자 건물 파괴용으로 적합한 부피가 크고 튼튼한 기체.\n방어 모드는 최대 90% 의 피해를 줄일 수 있습니다.
mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다. mech.dart-ship.description = 표준 비행선.\n빠르고 가볍지만 공격력이 거의 없고 채광 속도가 느립니다.
mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다. mech.javelin-ship.description = 치고 빠지는 공격을 위한 비행선.\n처음에는 느리지만, 가속도가 붙어 엄청난 속도로 미사일 피해를 입힐 수 있으며, 전격 능력을 사용할 수 있습니다.\n\n[royal]지나가기만 해도 보호막을 전부 파괴합니다.
mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기.\n당연하게도 엄청 단단합니다. mech.trident-ship.description = 대형 공중 폭격능력과 빠른 건설능력을 가진 폭격기니다.
mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다. mech.glaive-ship.description = 크고 잘 무장된 총을 가진 비행선.\n방화용 리피터가 장착되어 있으며, 가속도와 최대속도가 높습니다.
unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다. unit.draug.description = 가장 기본적인 채굴 드론입니다 저렴하게 생산 가능하며 자동으로 구리와 납을 캐내 가까운 코어에 저장합니다.
unit.spirit.description = 블록을 자동으로 수리합니다. unit.spirit.description = 블록을 자동으로 수리합니다.
unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다. unit.phantom.description = 첨단 드론 유닛. 플레이어의 건설을 도와줍니다.
unit.dagger.description = 기본 지상 유닛입니다.\n플레이어 기체처럼 드론을 소환하지는 않습니다. unit.dagger.description = 기본 지상 유닛입니다.
unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다. unit.crawler.description = 지상 유닛. 적이 가까이에 있으면 폭발합니다.
unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다. unit.titan.description = 고급 지상 유닛입니다.\n원거리 총 대신에 근접 화염 방사기를 가지고 있으며, 지상과 공중 둘다 공격할 수 있습니다.
unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다. unit.fortress.description = 중포 지상 유닛.\n높은 공격력을 가진 총과 높은 체력을 가지고 있습니다.
@@ -911,6 +965,7 @@ unit.eruptor.description = 지상 유닛. 광재를 넣은 파도와 같은 무
unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다. unit.wraith.description = 적 핵심 건물 및 유닛을 집중적으로 공격하는 방식을 사용하는 전투기 입니다.
unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다. unit.ghoul.description = 무겁고 튼튼한 지상 폭격기 입니다.\n주로 적 건물로 이동하여 엄청난 폭격을 가합니다.
unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다. unit.revenant.description = 플래이어가 생산가능한 최종 공중 전투기. 폭발물을 쓰는 스웜 포탑과 같은 무기를 사용합니다.
block.message.description = 글을 작성할 수 있습니다. 이 것을 이용하여 같은 팀과 소통을 해보세요.
block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다. block.graphite-press.description = 석탄 덩어리를 흑연으로 압축합니다.
block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다. block.multi-press.description = 흑연 압축기의 상향 버전입니다. 물과 전력을 이용해 석탄을 빠르고 효율적으로 압축합니다.
block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다. block.silicon-smelter.description = 석탄과 모래를 사용해 실리콘을 생산합니다.
@@ -973,38 +1028,38 @@ block.power-node.description = 전기을 연결된 대상과 연동시킵니다.
block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다. block.power-node-large.description = 전기를 연결된 대상과 연동시킵니다.\n최대 30개의 대상을 연결시킬 수 있고, 범위도 더 넓습니다.
block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다. block.surge-tower.description = 전기를 연결된 대상과 연동시킵니다.\n2개의 대상만 연결시킬 수 있지만 대신에 범위가 매우 넓습니다.
block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다. block.battery.description = 전력 생산량에 여유가 있을경우, 생산된 잉여 전력을 여기에 저장합니다.\n\n[ROYAL]이것을 이용해 한순간에 많은 전력을 사용하는 포탑들을 보조가능합니다.
block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]임시 전력을 만들어서 냉각기에 전기가 부족해 원자로 폭발이 일어나는 것을 막아보는 것은 어떨까요? block.battery-large.description = 일반 배터리보다 훨씬 많은 량의 전력을 저장합니다.\n\n[ROYAL]배터리 9개를 설치하는 것보다 효율이 좋습니다.
block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다. block.combustion-generator.description = 인화성 물질을 태워 소량의 전력을 생산합니다.
block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다. block.thermal-generator.description = 건설가능한 열이 있는 타일 위에 건설하면 전력을 생산합니다.\n\n[ROYAL]용암 웅덩이 혹은 열기지대에서 무한정 열을 발산합니다.
block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]3*2<7.8 block.turbine-generator.description = 화력 발전기보다 효율적이지만, 액체가 추가적으로 필요합니다.\n\n[ROYAL]일반 타일에서 물추출기 1개로 2개가 가동가능합니다.
block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다. block.differential-generator.description = 냉각수와 파이라타이트의 온도 차를 이용해 안정적으로 원자로에 버금가는 양의 전기를 생산합니다.
block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다. block.rtg-generator.description = 방사성동위원소 열전기 발전기\n토륨또는 현상 구조체를 사용하며, 냉각이 필요없는 발전을 하지만 토륨 원자로에 비해 발전량이 매우 적습니다.
block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.\n\n[royal]??? : [][yellow]PRAISE THE SUN [T]/ block.solar-panel.description = 태양광으로 극소량의 전기을 생산합니다.
block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다. block.solar-panel-large.description = 일반 태양 전지판보다 훨씬 발전량이 많지만, 건축비도 훨씬 비쌉니다.
block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다. block.thorium-reactor.description = 토륨을 이용해 막대한 양의 전기를 생산합니다. 지속적인 냉각이 필요하며 냉각제의 양이 부족하면 크게 폭발합니다.\n\n[royal]폭발로 인한 피해를 버틸 수 있는 건물은 없습니다.
block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천니다. block.impact-reactor.description = 최첨단 발전기\n폭발물과 냉각수를 이용해 최고의 효율로 매우 많은 양의 전기를 생산할 수 있습니다. 발전을 시작하는데 전기가 필요하며 발전기를 가동하는데 시간이 많이 걸립니다.\n[royal]오버드라이브 프로젝터로 10000이상의 전기를 생산할 수 있으며, 가동중에 전기가 끊기면 가동을 다시 해야되기 때문에 창고,물탱크,배터리 등을 주위에 설치하고 나서 가동하는 것을 추천드립니다.
block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 계속 채광합니다.\n\n[ROYAL]구리와 납은 광 드론으로 대체가 가능합니다. block.mechanical-drill.description = 싸구려 드릴. 적절한 타일 위에 놓였을때 매우 느린 속도로 채광합니다.\n\n[ROYAL]구리와 납은 광 드론으로 대체가 가능합니다.
block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다. block.pneumatic-drill.description = 기압을 이용하여 보다 빠르게 단단한 물질을 채광할 수 있는 향상된 드릴.\n\n[ROYAL]전기를 사용하지 않는 드릴이라도 물과 오버드라이브를 이용하여 가속할 수 있습니다.
block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다. block.laser-drill.description = 토륨을 채광할 수 있는 고급 드릴입니다. 전력과 물을 공급하여 빠른 속도로 채광할 수 있습니다.\n\n[ROYAL]드릴아래에 배치된 광물타일의 비율에 따라 채광량이 달라집니다.
block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다. block.blast-drill.description = 최상위 드릴입니다. 많은량의 전력이 필요합니다.\n\n[ROYAL]물추출기 하나면 충분합니다.
block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다. block.water-extractor.description = 땅에서 물을 추출합니다. 근처에 호수가 없을 때 사용하세요.\n\n[ROYAL]물추출기의 효율이 달라지는 타일이 있습니다.
block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다. block.cultivator.description = 소량의 포자를 산업용으로 사용가능한 포자로 배양하는 건물입니다.
block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[royal]모래 또는 고철을 이용하여 block.oil-extractor.description = 대량의 전력과 물을 사용하여 모래에서 기름을 추출합니다. 근처에 직접적인 석유 공급원이 없을때 사용하세요.\n\n[royal]모래 또는 고철을 이용하여 창조경제가 가능합니다.
block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다. block.core-shard.description = 코어의 1단계 형태입니다.\n이것이 파괴되면 플레이하고 있는 지역과의 연결이 끊어지니 적의 공격에 파괴되지 않도록 주의하세요.\n[ROYAL]연결이 끊긴다는 말은 게임오버와 일맥상통합니다.
block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다. block.core-foundation.description = 코어의 2단계 형태입니다.\n첫 번째 코어보다 더 튼튼하고 더 많은 자원을 저장할 수 있습니다.\n\n[ROYAL]크기도 좀 더 큽니다.
block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다. block.core-nucleus.description = 코어의 3단계이자 마지막 형태입니다.\n최고로 튼튼하며 막대한 양의 자원들을 저장할 수 있습니다.
block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요. block.vault.description = 각종 대량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 창고에서 물건을 회수할 수 있습니다.\n\n[royal]포탑의 탄약, 핵융합로의 폭발물, 원자로 냉각수의 티타늄등 여러 자원들의 여분을 미리 저장하여 혹시모를 사태를 예방하세요.
block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다. block.container.description = 각종 소량의 자원을 저장할 수 있습니다.[LIGHT_GRAY]언로더[]를 사용하여 컨테이너에서 자원을 회수할 수 있습니다.\n\n[royal]또는 컨테이너를 클릭하고 자원을 눌러 자원을 강탈해갈수도 있습니다.
block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다. block.unloader.description = 컨테이너, 창고 또는 코어에서 인접한 블록으로 자원을 출하합니다. 출하시킬 자원의 종류는 언로더를 눌러 지정할 수 있습니다.
block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]아ㅏㅏ 코어에 출격패드 연결하고 잠수타지 마라잉? 손모가지 날아가뿌릴라! block.launch-pad.description = 출격할 필요 없이 자원을 수송시킵시다.\n\n[royal]캠페인에서 이 것을 이용해 게임 중에 테크 트리를 올릴 수 있습니다.
block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 크다죠 block.launch-pad-large.description = 출격 패드의 강화버전\n더 많은 자원을 더 자주 출격시킵니다.\n\n[ROYAL]크기도 더 큽니다.
block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다. block.duo.description = 소형 포탑입니다.\n가장 기본적인 포탑으로 약한 탄환을 발사합니다.
block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다. block.scatter.description = 중형 대공 포탑입니다.\n납이나 고철 덩어리를 적에게 쏩니다.
block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 거리가 짧고 지상만 공격 가능한 것 때문인지 지상유닛 상대로는 최고의 공격력을 보여줍니다.\n\n[royal]너무 빨리 모든 것을 태우다보니 건물에는 불이 안 붙더군요. block.scorch.description = 소형 포탑입니다.\n지상의 적을 매우 강력한 화염으로 지져버립니다. 거리에서 효과적입니다.\n\n[royal]유닛 상대로 무지막지한 공격력을 보여줍니다.
block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다. block.hail.description = 소형 포탑입니다.\n장거리로 포탄을 발사합니다.
block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다. block.wave.description = 중형 포탑입니다. 대상에게 포탑에 공급된 액체를 발사합니다. 물또는 냉각수가 공급되면 자동으로 불을 끕니다.
block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다. block.lancer.description = 중형 포탑입니다.\n적을 레이저로 관통합니다.
block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.\n\n[royal]63 : JSA!!\n88 : 이젠..아니야... block.arc.description = 소형 포탑입니다.\n적을 전기로 지집니다.
block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다. block.swarmer.description = 중형 포탑입니다.\n지상과 공중 적 모두를 공격하는 유도 미사일 포탑입니다.
block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다. block.salvo.description = 중형 포탑입니다.\n3연발 탄환을 발사합니다.
block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다. block.fuse.description = 대형 포탑입니다.\n강력한 단거리 빔을 쏩니다.
@@ -1012,21 +1067,22 @@ block.ripple.description = 대형 포탑입니다.\n여러 발의 사격을 동
block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다. block.cyclone.description = 대형 포탑입니다.\n초고속으로 사격합니다.
block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다. block.spectre.description = 초대형 포탑입니다.\n한 번에 두 발의 강력한 총알을 쏩니다.
block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다. block.meltdown.description = 초대형 포탑.\n장거리의 강력한 열광선을 발사합니다.
block.command-center.description = 아군 유닛에게 이동 명령을 내릴 수 있는 건물입니다.\n명령의 종류는 순찰/공격/후퇴가 있으며, 순찰은 유닛이 순찰 지점을 돌아다니게, 공격은 유닛들을 적 코어를 향해 공격하도록, 후퇴는 유닛들을 아군 코어 또는 공장으로 돌아오게 합니다.\n\n[royal]생존 모드일 경우 공격 명령이 유닛을 적 생성 지점으로 보내니 조심하세요.
block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다. block.draug-factory.description = 구리와 납을 캐는 채광 드론을 생산합니다.\n\n[ROYAL]이 드론은 영혼을 가지고 있습니다.
block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠. block.spirit-factory.description = 블록을 수리하는 수리 드론을 생산합니다.\n\n[ROYAL]드론에도 정령이 있다죠.
block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다. block.phantom-factory.description = 건설을 도와주는 빌더 드론을 생산합니다.\n\n[ROYAL]당신의 환영입니다.
block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]?:저거 안죽어요??\n??:님 인터넷을 확인해보셈\n?:아 왠지 기체가 이상한 곳을 조준하더라.. block.wraith-factory.description = 빠른 뺑소니 요격기 유닛을 생산합니다.\n\n[ROYAL]체력 자체는 무척 적습니다.
block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다. block.ghoul-factory.description = 중탄두 폭격기를 생산합니다.\n\n[ROYAL]적 위를 유령처럼 맴돕니다.
block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]캠페인과 사용자 정의 게임에서 ai가 다른 대표적인 유닛이라죠. block.revenant-factory.description = 중량의 폭발물 스웜 포대를 가진 전함을 생산합니다.\n\n[ROYAL]
block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]원래대로라면 대거라 읽어야 되지만 총을 쏜다는 것이 이상하기도 해서 한국 커뮤니티에서는 그냥 디거라 부른다죠. 그게 좀 더 입에 붙잖아요? block.dagger-factory.description = 기본 지상 유닛을 생산합니다.\n\n[ROYAL]대거지만 단검으로 공격하진 않습니다.
block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]개복치. block.crawler-factory.description = 자폭하는 지상 유닛을 생산합니다.\n\n[ROYAL]레일만으로도 막을 수 있습니다.
block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]최강이 될 수도, 최약이 될 수도 있습니다. block.titan-factory.description = 화염방사기를 장착한 지상유닛를 생산합니다.\n\n[ROYAL]유닛 상대로 강력한 공격력을 보여줍니다.
block.fortress-factory.description = 중대포 지상유닛를 생산합니다. block.fortress-factory.description = 중대포 지상유닛를 생산합니다.
block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.\n\n[ROYAL]이 것으로 플래이어는 지속적인 교전이 가능해집니다. block.repair-point.description = 주변에서 가장 가까운 손상된 유닛을 지속적으로 치료합니다.
block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다. block.dart-mech-pad.description = 기본적인 공격용 지상 기체로 전환할 수 있습니다.\n눌러서 변신하세요.\n\n[ROYAL]한 번 더 눌러서 기본 공중 기체로 전환가능합니다.
block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다. block.delta-mech-pad.description = 전격 무기와 천둥의 특수능력을 가진 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]공중으로 날았다가 착지하는 것으로 특수능력의 발현이 가능합니다.
block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다. block.tau-mech-pad.description = 수리의 능력을 가진 지원형 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]주변에 피해를 입은 유닛이 있다면 수리의 파동을 발산합니다.
block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다. block.omega-mech-pad.description = 포탑과의 전투가 용이하고 기체중에서 가장 단단한 기체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]교전시에 지상에 착지한 상태라면 방어모드에 진입해 90퍼센트의 피해를 흡수합니다.
block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다. block.javelin-ship-pad.description = 전격 무기와 강력하고 번개의 특수능력을 가진 빠른 요격체로 전환할 수 있습니다.\n눌러서 전환하세요.\n\n[ROYAL]최고 속도에 도달하면 주변을 번개로 지져버립니다.
block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다. block.trident-ship-pad.description = 잘 무장된 중폭격기로 전환이 가능합니다.\n눌러서 전환하세요.\n\n[ROYAL]적들의 위에서 폭격하기 때문에 비전투 건물이나 실드를 파괴할 때 용이합니다. 더해서 건물 건설 속도가 가장 빠릅니다.
block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]컨트롤하기 가장 적합한 기체입니다. block.glaive-ship-pad.description = 방화기를 장착한 전투기로 전환이 가능합니다.\n누르거나 클릭하여 이 기체로 바꿉니다.\n\n[ROYAL]속도가 가장 빠릅니다.

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Game Over gameover = Game Over
gameover.pvp = het[accent] {0}[] team heeft gewonnen! gameover.pvp = het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw topscore! highscore = [accent]Nieuw topscore!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Verslagen:[accent] {0} stat.wave = Waves Verslagen:[accent] {0}
stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden Vernietigd:[accent] {0}
stat.built = Gebouwen Gebouwd:[accent] {0} stat.built = Gebouwen Gebouwd:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Gebouwen Vernietigd:[accent] {0}
stat.deconstructed = Gebouwen Gesloopt:[accent] {0} stat.deconstructed = Gebouwen Gesloopt:[accent] {0}
stat.delivered = Middelen Gelanceerd: stat.delivered = Middelen Gelanceerd:
stat.rank = Eindrang: [accent]{0} stat.rank = Eindrang: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"? map.delete = Weet je zeker dat je de map wilt verwijderen? "[accent]{0}[]"?
level.highscore = Topscore: [accent]{0} level.highscore = Topscore: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Minimap
close = Close close = Close
website = Website website = Website
quit = Quit quit = Quit
save.quit = Save & Quit
maps = Maps maps = Maps
maps.browse = Browse Maps
continue = Continue continue = Continue
maps.none = [LIGHT_GRAY]No maps found! maps.none = [LIGHT_GRAY]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = About about.button = About
name = Name: name = Name:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -62,10 +74,14 @@ players = {0} players online
players.single = {0} player online players.single = {0} player online
server.closing = [accent]Closing server... server.closing = [accent]Closing server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server closed. server.kicked.serverClose = Server closed.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Update your game! server.kicked.clientOutdated = Outdated client! Update your game!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = You are banned on this server. server.kicked.banned = You are banned on this server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = There is someone with that name\nalready on this server. server.kicked.nameInUse = There is someone with that name\nalready on this server.
server.kicked.nameEmpty = Your chosen name is invalid. server.kicked.nameEmpty = Your chosen name is invalid.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Opening server... hosting = [accent]Opening server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -104,13 +122,18 @@ server.version = [lightgray]Version: {0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Address: joingame.ip = Address:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Connecting... connecting = [accent]Connecting...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Rename
save.rename.text = New name: save.rename.text = New name:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = On on = On
@@ -143,12 +167,13 @@ off = Off
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Wave {0} save.wave = Wave {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Warning. warning = Warning.
confirm = Confirm confirm = Confirm
delete = Delete delete = Delete
view.workshop = View In Workshop
ok = OK ok = OK
open = Open open = Open
customize = Customize customize = Customize
@@ -156,6 +181,11 @@ cancel = Cancel
openlink = Open Link openlink = Open Link
copylink = Copy Link copylink = Copy Link
back = Back back = Back
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Are you sure you want to quit? quit.confirm = Are you sure you want to quit?
@@ -180,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -527,6 +576,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -1012,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen! gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record! highscore = [accent]Nieuw record!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Gebouwen vernietigd:[accent] {0}
stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen: stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0} stat.rank = Eindresultaat: [accent]{0}
placeline = Je hebt een blok geselecteerd.\nJe kan[accent] in een lijn plaatsen[] door[accent] je vinger voor enkele seconden ingedrukt te houden[] en in een richting te slepen.\n\n[scarlet]DOE HET.
removearea = Je hebt verwijderingsmodus geselecteerd.\nJe kan[accent] blokken verwijderen in een rechthoek[] door[accent] je vinger voor enkele seconden ingedrukt te houden[] en te slepen.\n\n[scarlet]DOE HET.
launcheditems = [accent]Meegenomen grondstoffen launcheditems = [accent]Meegenomen grondstoffen
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0} level.highscore = Beste score: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Kaartje
close = Sluit close = Sluit
website = Website website = Website
quit = Verlaat quit = Verlaat
save.quit = Save & Quit
maps = Kaarten maps = Kaarten
maps.browse = Browse Maps
continue = Ga verder continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden! maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Extra info about.button = Extra info
name = Naam: name = Naam:
noname = Kies eerst[accent] een naam[]. noname = Kies eerst[accent] een naam[].
@@ -62,10 +74,14 @@ players = {0} spelers online
players.single = {0} speler online players.single = {0} speler online
server.closing = [accent]Server wordt gesloten... server.closing = [accent]Server wordt gesloten...
server.kicked.kick = Je bent uit de server gegooid! server.kicked.kick = Je bent uit de server gegooid!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server gesloten. server.kicked.serverClose = Server gesloten.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Verouderde versie! Update Mindustry! server.kicked.clientOutdated = Verouderde versie! Update Mindustry!
server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten! server.kicked.serverOutdated = Verouderde server! Vraag de eigenaar van de server om de server te updaten!
server.kicked.banned = Je bent verbannen van deze server. server.kicked.banned = Je bent verbannen van deze server.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt server.kicked.recentKick = Je bent daarnet van de server gegooid.\nWacht even voor je weer verbindt
server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server. server.kicked.nameInUse = Er is al iemand met dezelfde naam op de server.
server.kicked.nameEmpty = Je gekozen naam is ongeldig. server.kicked.nameEmpty = Je gekozen naam is ongeldig.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen. host.info = Ook De [accent]host[] knop hosts een server op poort [scarlet]6567[]. \nIedereen die verbonden is met dezelfde [LIGHT_GRAY]wifi of lokaal netwerk[] zou je server moeten zien in zijn server lijst.\n\nAls je wil dat personen kunnen verbinden met je server van ergens anders via IP. Dan is [accent]port forwarding[] is nodig.\n\n[LIGHT_GRAY]Nota: Als iemand problemen heeft met het verbinden tot je LAN spel, zorg dan dat mindustry toestemming heeft tot je lokale netwerk in de Firewall instellingen.
join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen. join.info = Hier kan je een [accent]server IP[] invullen waarmee je wil verbinden. Je kan hier ook verbinden met servers op je [accent]lokale netwerk[]. LAN en WAN multiplayer wordt ondersteund.\n\n[LIGHT_GRAY]Belangrijk: er is geen automatische globale server lijst; als je met iemand wil verbinden via een IP adres moet je zijn/haar IP adres vragen.
hostserver = Host Game hostserver = Host Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]De server wordt geopend... hosting = [accent]De server wordt geopend...
hosts.refresh = Herlaad hosts.refresh = Herlaad
hosts.discovering = LAN games worden gezocht hosts.discovering = LAN games worden gezocht
hosts.discovering.any = Discovering games
server.refreshing = De server wordt herladen server.refreshing = De server wordt herladen
hosts.none = [lightgray]Geen games op je lokale netwerk gevonden. hosts.none = [lightgray]Geen games op je lokale netwerk gevonden.
host.invalid = [scarlet]Kan niet verbinden met de host (server). host.invalid = [scarlet]Kan niet verbinden met de host (server).
@@ -104,13 +122,18 @@ server.version = [lightgray]Versie: {0} {1}
server.custombuild = [yellow]Aangepaste versie server.custombuild = [yellow]Aangepaste versie
confirmban = Ben je zeker dat je deze speler wil verbannen? confirmban = Ben je zeker dat je deze speler wil verbannen?
confirmkick = Ben je zeker dat je deze speler van de server wil gooien? confirmkick = Ben je zeker dat je deze speler van de server wil gooien?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken? confirmunban = Ben je zeker dat je de verbanning ongedaan wil maken?
confirmadmin = Ben je zeker dat je deze speler administrator wil maken? confirmadmin = Ben je zeker dat je deze speler administrator wil maken?
confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken? confirmunadmin = Ben je zeker dat je de Administrator status van deze speler ongedaan wilt maken?
joingame.title = Verbinden met server joingame.title = Verbinden met server
joingame.ip = IP adres: joingame.ip = IP adres:
disconnect = Verbinding verbroken. disconnect = Verbinding verbroken.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Laden map data mislukt! disconnect.data = Laden map data mislukt!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Verbinden... connecting = [accent]Verbinden...
connecting.data = [accent]Laden map data... connecting.data = [accent]Laden map data...
server.port = Poort: server.port = Poort:
@@ -136,6 +159,7 @@ save.rename = Naam wijzigen
save.rename.text = Nieuwe naam: save.rename.text = Nieuwe naam:
selectslot = Selecteer een save. selectslot = Selecteer een save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <empty> empty = <empty>
on = Aan on = Aan
@@ -143,12 +167,13 @@ off = Uit
save.autosave = Autosave: {0} save.autosave = Autosave: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Golf {0} save.wave = Golf {0}
save.difficulty = Moeilijkheid: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Playtime: {0} save.playtime = Playtime: {0}
warning = Waarschuwing. warning = Waarschuwing.
confirm = Bevestig confirm = Bevestig
delete = Verwijder delete = Verwijder
view.workshop = View In Workshop
ok = OK ok = OK
open = Open open = Open
customize = Pas aan customize = Pas aan
@@ -156,6 +181,11 @@ cancel = Annuleer
openlink = Open Link openlink = Open Link
copylink = Kopiëer Link copylink = Kopiëer Link
back = Terug back = Terug
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Weet je zeker dat je wilt stoppen? quit.confirm = Weet je zeker dat je wilt stoppen?
@@ -180,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-blue[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Brush editor.brush = Brush
editor.openin = Open In Editor editor.openin = Open In Editor
editor.oregen = Ore Generation editor.oregen = Ore Generation
@@ -187,11 +222,14 @@ editor.oregen.info = Ore Generation:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Author: editor.author = Author:
editor.description = Description: editor.description = Description:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = Name: editor.name = Name:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Map Name: editor.mapname = Map Name:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}. configure.locked = [LIGHT_GRAY]Unlock configuring loadout:\nWave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Language settings.language = Language
settings.data = Game Data
settings.reset = Reset to Defaults settings.reset = Reset to Defaults
settings.rebind = Rebind settings.rebind = Rebind
settings.controls = Controls settings.controls = Controls
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = None setting.fpscap.none = None
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Mute Music
setting.sfxvol.name = SFX Volume setting.sfxvol.name = SFX Volume
setting.mutesound.name = Mute Sound setting.mutesound.name = Mute Sound
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -527,6 +576,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junction block.junction.name = Junction
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorter block.sorter.name = Sorter
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solar Panel block.solar-panel.name = Solar Panel
block.solar-panel-large.name = Large Solar Panel block.solar-panel-large.name = Large Solar Panel
block.oil-extractor.name = Oil Extractor block.oil-extractor.name = Oil Extractor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. unit.ghoul.description = A heavy carpet bomber.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coal in order to produce silicon.
@@ -1012,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

View File

@@ -4,7 +4,7 @@ contributors = Tłumacze i pomocnicy
discord = Odwiedź nasz serwer Discord! discord = Odwiedź nasz serwer Discord!
link.discord.description = Oficjalny serwer Discord Mindustry link.discord.description = Oficjalny serwer Discord Mindustry
link.github.description = Kod Gry link.github.description = Kod Gry
link.changelog.description = List of update changes link.changelog.description = Informacje o aktualizacjach
link.dev-builds.description = Niestabilne wersje gry link.dev-builds.description = Niestabilne wersje gry
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
@@ -16,6 +16,11 @@ screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje mi
gameover = Rdzeń został zniszczony. gameover = Rdzeń został zniszczony.
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
highscore = [YELLOW] Nowy rekord! highscore = [YELLOW] Nowy rekord!
load.sound = Dźwięki
load.map = Mapy
load.image = Obrazy
load.content = Treść
load.system = System
stat.wave = Fale powstrzymane:[accent] {0} stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0} stat.built = Budynki zbudowane:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Budynki zniszczone:[accent] {0}
stat.deconstructed = Budynki zrekonstruowane:[accent] {0} stat.deconstructed = Budynki zrekonstruowane:[accent] {0}
stat.delivered = Surowce wystrzelone: stat.delivered = Surowce wystrzelone:
stat.rank = Ocena: [accent]{0} stat.rank = Ocena: [accent]{0}
placeline = Wybrałeś blok.\nMożesz umieścić[accent] w linii,[] [accent]przytrzymując palec przez kilka sekund[] i przeciągając.\nSpróbuj.
removearea = Wybrałeś tryb usuwania.\nMożesz[accent] usunąć bloki w prostokoncie,[] [accent]przytrzymując palec przez kilka sekund i przeciągając[] and dragging.\nTry it.
launcheditems = [accent]Wystrzelone przedmioty launcheditems = [accent]Wystrzelone przedmioty
map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"? map.delete = Jesteś pewny, że chcesz usunąć "[accent]{0}[]"?
level.highscore = Rekord: [accent]{0} level.highscore = Rekord: [accent]{0}
@@ -43,11 +46,20 @@ newgame = Nowa Gra
none = <none> none = <none>
minimap = Minimapa minimap = Minimapa
close = Zamknij close = Zamknij
website = Website website = Strona Gry
quit = Wyjdź quit = Wyjdź
save.quit = Save & Quit
maps = Mapy maps = Mapy
maps.browse = Browse Maps
continue = Kontynuuj continue = Kontynuuj
maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map! maps.none = [LIGHT_GRAY]Nie znaleziono żadnych map!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = O grze about.button = O grze
name = Nazwa: name = Nazwa:
noname = Najpierw wybierz [accent]nazwę gracza[] noname = Najpierw wybierz [accent]nazwę gracza[]
@@ -62,25 +74,31 @@ players = {0} graczy online
players.single = {0} gracz online players.single = {0} gracz online
server.closing = [accent] Zamykanie serwera... server.closing = [accent] Zamykanie serwera...
server.kicked.kick = Zostałeś wyrzucony z serwera! server.kicked.kick = Zostałeś wyrzucony z serwera!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Serwer został zamknięty. server.kicked.serverClose = Serwer został zamknięty.
server.kicked.vote = Zostałeś wyrzucony z gry. Żegnaj.
server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją! server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację. server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
server.kicked.banned = Zostałeś zbanowany na tym serwerze. server.kicked.banned = Zostałeś zbanowany na tym serwerze.
server.kicked.typeMismatch = Ten serwer jest niekompatybilny z twoją wersją gry.
server.kicked.playerLimit = Serwer pełny. Poczekaj na wolny slot.
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem. server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze. server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa. server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione. server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na 2 urządzeniach jest zabronione.
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję. server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
server.kicked.gameover = Koniec gry! server.kicked.gameover = Koniec gry!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci. host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP. join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
hostserver = Stwórz Serwer hostserver = Stwórz Serwer
invitefriends = Invite Friends
hostserver.mobile = Hostuj\ngrę hostserver.mobile = Hostuj\ngrę
host = Hostuj host = Hostuj
hosting = [accent] Otwieranie serwera... hosting = [accent] Otwieranie serwera...
hosts.refresh = Odśwież hosts.refresh = Odśwież
hosts.discovering = Wyszukiwanie gier w sieci LAN hosts.discovering = Wyszukiwanie gier w sieci LAN
hosts.discovering.any = Discovering games
server.refreshing = Odświeżanie serwera server.refreshing = Odświeżanie serwera
hosts.none = [lightgray] Brak serwerów w sieci LAN! hosts.none = [lightgray] Brak serwerów w sieci LAN!
host.invalid = [scarlet] Nie można połączyć się z hostem. host.invalid = [scarlet] Nie można połączyć się z hostem.
@@ -88,7 +106,7 @@ trace = Zlokalizuj gracza
trace.playername = Nazwa gracza: [accent]{0} trace.playername = Nazwa gracza: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
trace.id = Wyjątkowe ID: [accent]{0} trace.id = Wyjątkowe ID: [accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = Klient Mobilny: [accent]{0}
trace.modclient = Zmodowany klient: [accent]{0} trace.modclient = Zmodowany klient: [accent]{0}
invalidid = Złe ID klienta! Udostępnij raport błędu. invalidid = Złe ID klienta! Udostępnij raport błędu.
server.bans = Bany server.bans = Bany
@@ -104,13 +122,18 @@ server.version = [lightgray]Wersja: {0}
server.custombuild = [yellow]Zmodowany klient server.custombuild = [yellow]Zmodowany klient
confirmban = Jesteś pewny, że chcesz zbanować tego gracza? confirmban = Jesteś pewny, że chcesz zbanować tego gracza?
confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza? confirmkick = Jesteś pewny, że chcesz wyrzucić tego gracza?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Jesteś pewny, że chcesz odbanować tego gracza? confirmunban = Jesteś pewny, że chcesz odbanować tego gracza?
confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi? confirmadmin = Jesteś pewny, że chcesz dać rangę admina temu graczowi?
confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi? confirmunadmin = Jesteś pewny, że chcesz zabrać rangę admina temu graczowi?
joingame.title = Dołącz do gry joingame.title = Dołącz do gry
joingame.ip = IP: joingame.ip = IP:
disconnect = Rozłączono. disconnect = Rozłączono.
disconnect.error = Błąd połączenia.
disconnect.closed = Połączenie zostało zamknięte.
disconnect.timeout = Przekroczono limit czasu.
disconnect.data = Nie udało się załadować mapy! disconnect.data = Nie udało się załadować mapy!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Łączenie... connecting = [accent]Łączenie...
connecting.data = [accent]Ładowanie danych świata... connecting.data = [accent]Ładowanie danych świata...
server.port = Port: server.port = Port:
@@ -136,35 +159,42 @@ save.rename = Zmień nazwę
save.rename.text = Nowa nazwa: save.rename.text = Nowa nazwa:
selectslot = Wybierz zapis. selectslot = Wybierz zapis.
slot = [accent]Slot {0} slot = [accent]Slot {0}
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej zmiana w formacie zapisu i [scarlet]nie jest[] to błąd. editmessage = Edit Message
save.corrupted = [accent]Zapis gry jest uszkodzony lub nieprawidłowy! Jeżeli aktualizowałeś grę, najprawdopodobniej jest to zmiana w formacie zapisu i [scarlet]nie jest[] to błąd.
empty = <pusto> empty = <pusto>
on = Włączone on = Włączone
off = Wyłączone off = Wyłączone
save.autosave = Autozapis: {0} save.autosave = Autozapis: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Fala {0} save.wave = Fala {0}
save.difficulty = Poziom trudności: {0} save.mode = Gamemode: {0}
save.date = Ostatnio zapisano: {0} save.date = Ostatnio zapisano: {0}
save.playtime = Czas gry: {0} save.playtime = Czas gry: {0}
warning = Uwaga. warning = Uwaga.
confirm = Potwierdź confirm = Potwierdź
delete = Usuń delete = Usuń
view.workshop = View In Workshop
ok = Ok ok = Ok
open = Otwórz open = Otwórz
customize = Customize customize = Dostosuj
cancel = Anuluj cancel = Anuluj
openlink = Otwórz link openlink = Otwórz link
copylink = Kopiuj link copylink = Kopiuj link
back = Wróć back = Wróć
classic.export = Export Classic Data data.export = Eksportuj Dane
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? data.import = Importuj Dane
data.exported = Dane wyeksportowane.
data.invalid = Nieprawidłowe dane gry.
data.import.confirm = Zaimportowanie zewnętrznych danych usunie[scarlet] wszystkie[] obecne dane gry.\n[accent]Nie można tego cofnąć![]\n\nGdy dane zostaną zimportowane, gra automatycznie się wyłączy.
classic.export = Eksportuj dane wersji klasycznej
classic.export.text = [accent]Mindustry[] otrzymało ostatnio ważną aktualizację.\nClassic (v3.5 build 40) zapis albo mapa zostały wykryte. Czy chciałbyś eksportować te zapisy do katalogu domowego swojego telefonu, do użycia w aplikacji Mindustry Classic?
quit.confirm = Czy na pewno chcesz wyjść? quit.confirm = Czy na pewno chcesz wyjść?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zostać powtórzony w[accent] Opcje->Gra->Powtórz samouczek.[]
loading = [accent]Ładowanie... loading = [accent]Ładowanie...
saving = [accent]Zapisywanie... saving = [accent]Zapisywanie...
wave = [accent]Fala {0} wave = [accent]Fala {0}
wave.waiting = Fala za {0} wave.waiting = Fala za {0}
wave.waveInProgress = [LIGHT_GRAY]Wave in progress wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
waiting = [LIGHT_GRAY]Oczekiwanie... waiting = [LIGHT_GRAY]Oczekiwanie...
waiting.players = Oczekiwanie na graczy... waiting.players = Oczekiwanie na graczy...
wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów wave.enemies = Pozostało [LIGHT_GRAY]{0} wrogów
@@ -180,6 +210,11 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze. map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
map.publish.error = Błąd podczas publikowania mapy: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Opublikowano mapę.
map.publishing = [accent]Publikowanie mapy...
editor.brush = Pędzel editor.brush = Pędzel
editor.openin = Otwórz w edytorze editor.openin = Otwórz w edytorze
editor.oregen = Generacja złóż editor.oregen = Generacja złóż
@@ -187,20 +222,23 @@ editor.oregen.info = Generacja złóż:
editor.mapinfo = Informacje o mapie editor.mapinfo = Informacje o mapie
editor.author = Autor: editor.author = Autor:
editor.description = Opis: editor.description = Opis:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Fale: editor.waves = Fale:
editor.rules = Rules: editor.rules = Zasady:
editor.generation = Generation: editor.generation = Generacja:
editor.ingame = Edytuj w grze editor.ingame = Edytuj w grze
editor.newmap = New Map editor.publish.workshop = Opublikuj w Workshop
editor.newmap = Nowa Mapa
workshop = Workshop
waves.title = Fale waves.title = Fale
waves.remove = Usuń waves.remove = Usuń
waves.never = <nigdy> waves.never = <nigdy>
waves.every = co waves.every = co
waves.waves = wave(s) waves.waves = fal(e)
waves.perspawn = per spawn waves.perspawn = co pojawienie
waves.to = do waves.to = do
waves.boss = Boss waves.boss = Boss
waves.preview = Preview waves.preview = Podgląd
waves.edit = Edytuj... waves.edit = Edytuj...
waves.copy = Kopiuj do schowka waves.copy = Kopiuj do schowka
waves.load = Załaduj ze schowka waves.load = Załaduj ze schowka
@@ -208,15 +246,17 @@ waves.invalid = Nieprawidłowe fale w schowku.
waves.copied = Fale zostały skopiowane. waves.copied = Fale zostały skopiowane.
waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym. waves.none = Brak zdefiniowanych wrogów.\nPamiętaj, że puste układy fal zostaną automatycznie zastąpione układem domyślnym.
editor.default = [LIGHT_GRAY]<Domyślne> editor.default = [LIGHT_GRAY]<Domyślne>
details = Detale...
edit = Edytuj... edit = Edytuj...
editor.name = Nazwa: editor.name = Nazwa:
editor.spawn = Spawn Unit editor.spawn = Stwórz jednostkę
editor.removeunit = Remove Unit editor.removeunit = Usuń jednostkę
editor.teams = Drużyny editor.teams = Drużyny
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0} editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0} editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszeżenia spodziewając sie że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze. editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszeżenia spodziewając sie że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze.
editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany. editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany.
editor.errornot = To nie jest plik mapy.
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony. editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
editor.errorname = Mapa nie zawiera nazwy. editor.errorname = Mapa nie zawiera nazwy.
editor.update = Aktualizuj editor.update = Aktualizuj
@@ -249,6 +289,7 @@ editor.resizemap = Zmień rozmiar mapy
editor.mapname = Nazwa mapy: editor.mapname = Nazwa mapy:
editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy. editor.overwrite = [accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać? editor.overwrite.confirm = [scarlet]Uwaga![] Mapa pod tą nazwą już istnieje. Jesteś pewny, że chcesz ją nadpisać?
editor.exists = A map with this name already exists.
editor.selectmap = Wybierz mapę do załadowania: editor.selectmap = Wybierz mapę do załadowania:
toolmode.replace = Zastąp toolmode.replace = Zastąp
toolmode.replace.description = Rysuje tylko na stałych blokach. toolmode.replace.description = Rysuje tylko na stałych blokach.
@@ -257,7 +298,7 @@ toolmode.replaceall.description = Zastąp wszystkie bloki na mapie.
toolmode.orthogonal = Prostokątny toolmode.orthogonal = Prostokątny
toolmode.orthogonal.description = Rysuje tylko prostopadłe linie. toolmode.orthogonal.description = Rysuje tylko prostopadłe linie.
toolmode.square = Kwadrat toolmode.square = Kwadrat
toolmode.square.description = Square brush. toolmode.square.description = Kwadratowy pędzel.
toolmode.eraseores = Wymaż Rudy toolmode.eraseores = Wymaż Rudy
toolmode.eraseores.description = Usuń tylko rudy. toolmode.eraseores.description = Usuń tylko rudy.
toolmode.fillteams = Wypełń Drużyny toolmode.fillteams = Wypełń Drużyny
@@ -267,20 +308,20 @@ toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej. filters.empty = [LIGHT_GRAY]Brak filtrów! Dodaj jeden za pomocą przycisku poniżej.
filter.distort = Zniekształcanie filter.distort = Zniekształcanie
filter.noise = Szum filter.noise = Szum
filter.median = Median filter.median = Mediana
filter.oremedian = Ore Median filter.oremedian = Mediana rud
filter.blend = Blend filter.blend = Wtopienie
filter.defaultores = Domyślne rudy filter.defaultores = Domyślne rudy
filter.ore = Ruda filter.ore = Ruda
filter.rivernoise = Szum rzeki filter.rivernoise = Szum rzeki
filter.mirror = Lustro filter.mirror = Lustro
filter.clear = Oczyść filter.clear = Oczyść
filter.option.ignore = Ignore filter.option.ignore = Ignoruj
filter.scatter = Zozprosz filter.scatter = Rozprosz
filter.terrain = Teren filter.terrain = Teren
filter.option.scale = Skala filter.option.scale = Skala
filter.option.chance = Szansa filter.option.chance = Szansa
filter.option.mag = Magnituda filter.option.mag = Wielkość
filter.option.threshold = Próg filter.option.threshold = Próg
filter.option.circle-scale = Skala koła filter.option.circle-scale = Skala koła
filter.option.octaves = Oktawy filter.option.octaves = Oktawy
@@ -292,14 +333,14 @@ filter.option.flooronto = Podłoga Docelowa
filter.option.wall = Ściana filter.option.wall = Ściana
filter.option.ore = Ruda filter.option.ore = Ruda
filter.option.floor2 = Druga podłoga filter.option.floor2 = Druga podłoga
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = Drugi próg
filter.option.radius = Zasięg filter.option.radius = Zasięg
filter.option.percentile = Percentyl filter.option.percentile = Percentyl
width = Szerokość: width = Szerokość:
height = Wysokość: height = Wysokość:
menu = Menu menu = Menu
play = Graj play = Graj
campaign = Campaign campaign = Kampania
load = Wczytaj load = Wczytaj
save = Zapisz save = Zapisz
fps = FPS: {0} fps = FPS: {0}
@@ -308,7 +349,7 @@ ping = Ping: {0}ms
language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować. language.restart = Uruchom grę ponownie, aby ustawiony język zaczął funkcjonować.
settings = Ustawienia settings = Ustawienia
tutorial = Poradnik tutorial = Poradnik
tutorial.retake = Re-Take Tutorial tutorial.retake = Ponów Samouczek
editor = Edytor editor = Edytor
mapeditor = Edytor map mapeditor = Edytor map
donate = Wspomóż nas donate = Wspomóż nas
@@ -322,21 +363,22 @@ bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
launch = < WYSTRZEL > launch = < WYSTRZEL >
launch.title = Wystrzelenie Udane launch.title = Wystrzelenie Udane
launch.next = [LIGHT_GRAY]Następna okazja przy fali {0} launch.next = [LIGHT_GRAY]Następna okazja przy fali {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]WYSTZRZELENIE niedostępne.[]
launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy. launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie będziesz mógł wrócić do tej bazy.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj uncover = Odkryj
configure = Skonfiguruj ładunek configure = Skonfiguruj ładunek
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek. configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana. zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana. zone.config.complete = Fala {0} osiągnięta:\nKonfiguracja ładunku odblokowana.
zone.resources = Wykryte Zasoby: zone.resources = Wykryte Zasoby:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Cel: [accent]{0}
zone.objective.survival = Przeżyj zone.objective.survival = Przeżyj
zone.objective.attack = Zniszcz Rdzeń Wroga zone.objective.attack = Zniszcz Rdzeń Wroga
add = Dodaj... add = Dodaj...
boss.health = Boss Health boss.health = Zdrowie Bossa
connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0} connectfail = [crimson]Nie można połączyć się z serwerem:\n\n[accent]{0}
error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie? error.unreachable = Serwer niedostępny.\nCzy adres jest wpisany poprawnie?
error.invalidaddress = Niepoprawny adres. error.invalidaddress = Niepoprawny adres.
@@ -346,36 +388,37 @@ error.alreadyconnected = Jesteś już połączony.
error.mapnotfound = Plik mapy nie został znaleziony! error.mapnotfound = Plik mapy nie został znaleziony!
error.io = Błąd siecowy I/O. error.io = Błąd siecowy I/O.
error.any = Nieznany błąd sieci. error.any = Nieznany błąd sieci.
error.bloom = Failed to initialize bloom.\nYour device may not support it. error.bloom = Nie udało się załadować bloom.\nTwoje urządzenie może nie wspierać tej funkcji.
zone.groundZero.name = Wybuch Lądowy zone.groundZero.name = Wybuch Lądowy
zone.desertWastes.name = Pustynne Pustkowia zone.desertWastes.name = Pustynne Pustkowia
zone.craters.name = Kratery zone.craters.name = Kratery
zone.frozenForest.name = Zamrożony Las zone.frozenForest.name = Zamrożony Las
zone.ruinousShores.name = Zniszczone Przybrzerza zone.ruinousShores.name = Zniszczone Przybrzeża
zone.stainedMountains.name = Zabarwione Góry zone.stainedMountains.name = Zabarwione Góry
zone.desolateRift.name = Ponura Szczelina zone.desolateRift.name = Ponura Szczelina
zone.nuclearComplex.name = Centrum Wyrobu Jądrowego zone.nuclearComplex.name = Centrum Wyrobu Jądrowego
zone.overgrowth.name = Przerośnięty Las zone.overgrowth.name = Przerośnięty Las
zone.tarFields.name = Pola Smołowe zone.tarFields.name = Pola Smołowe
zone.saltFlats.name = Salt Flats zone.saltFlats.name = Solne Równiny
zone.impact0078.name = Uderzenie 0078 zone.impact0078.name = Uderzenie 0078
zone.crags.name = Urwisko zone.crags.name = Urwisko
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Grzybowa Przełęcz
zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej. zone.groundZero.description = Optymalna lokalizacja, aby rozpocząć jeszcze raz. Niskie zagrożenie. Niewiele zasobów.\nZbierz jak najwięcej miedzi i ołowiu, tyle ile jest możliwe.\nPrzejdź do następnej strefy jak najszybciej.
zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy. zone.frozenForest.description = Nawet tutaj, bliżej gór, zarodniki rozprzestrzeniły się. Niskie temperatury nie mogą ich zatrzymać na zawsze.\n\nRozpocznij przedsięwzięcie od władzy. Buduj generatory spalinowe. Naucz się korzystać z naprawiaczy.
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = Te pustkowia są rozległe, nieprzewidywalne, i znajdują się na nich opuszczone struktury.\nWęgiel jest obecny w tym regionie. Użyj go do produkcji energii, lub do stworzenia grafitu.\n\n[lightgray]Miejsce lądowania nie jest pewne.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = Na obrzeżach pustyni spoczywają Solne Równiny. Można tu znaleźć niewiele surowców.\n\nWrogowie zbudowali tu bazę składującą surowce. Zniszcz ich rdżeń. Zniszcz wszystko co stanie ci na drodze.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = W tym kraterze zebrała się woda. Pozostałość dawnych wojen. Odzyskaj ten teren. Wykop piasek. Wytop metaszkło. Pompuj wodę do działek obronnych i wierteł by je schłodzić
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Za pustkowiami ciągnie się linia brzegowa. Kiedyś znajdowała się tu przybrzeżna linia obronna. Niewiele z niej zostało. Ostały się tylko podstawowe struktury obronne, z reszty został tylko złom.\nKontynuuj eksploracje. Odkryj pozostawioną tu technolog.
zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek. zone.stainedMountains.description = W głębi lądu leżą góry, jeszcze nieskażone przez zarodniki.\nWydobądź obfity tytan w tym obszarze. Dowiedz się, jak z niego korzystać.\n\nObecność wroga jest tutaj większa. Nie daj im czasu na wysłanie swoich najsilniejszych jednostek.
zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano. zone.overgrowth.description = Obszar ten jest zarośnięty, bliżej źródła zarodników.\nWróg założył tu placówkę. Zbuduj jednostki Nóż. Zniszcz to. Odzyskaj to, co nam odebrano.
zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju. zone.tarFields.description = Obrzeża strefy produkcji ropy, między górami a pustynią. Jeden z niewielu obszarów z rezerwami użytecznej smoły.\nMimo że ta strefa jest opuszczona, w pobliżu znajdują się niebezpieczne siły wroga. Nie lekceważ ich.\n\n[lightgray]Jeśli to możliwe, zbadaj technologię przetwarzania oleju.
zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Opfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga. zone.desolateRift.description = Strefa wyjątkowo niebezpieczna. Obfita w zasoby ale mało miejsca. Wysokie ryzyko zniszczenia. Opuść tę strefe jak najszybciej. Nie daj się zwieść długiemu odstępowi między atakami wroga.
zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników. zone.nuclearComplex.description = Dawny zakład produkcji i przetwarzania toru, zredukowny do ruin.\n[lightgray]Zbadaj tor i jego zastosowania.\n\nWróg jest tutaj obecny w dużej ilości, nieustannie poszukuje napastników.
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = Przejściowy obszar pomiędzy wysokimi górami a nisko znajdującymi się, ogarniętymi przez zarodniki równinami. Znajduje się tu mała postawiona przez wrogów baza zwiadowcza.\nZniszcz ją.\nUżyj jednostek Nóż i Pełzak. Zniszcz oba rdżenie.
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Język settings.language = Język
settings.data = Dane Gry
settings.reset = Przywróć domyślne settings.reset = Przywróć domyślne
settings.rebind = Zmień settings.rebind = Zmień
settings.controls = Sterowanie settings.controls = Sterowanie
@@ -393,14 +436,14 @@ no = Nie ma mowy!
info.title = Informacje info.title = Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
attackpvponly = [scarlet]Only available in Attack/PvP modes attackpvponly = [scarlet]Dostępne tylko w trybach Atak/PvP
blocks.input = Wejście blocks.input = Wejście
blocks.output = Wyjście blocks.output = Wyjście
blocks.booster = Wzmacniacz blocks.booster = Wzmacniacz
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Pojemność mocy blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał blocks.powershot = moc/strzał
blocks.damage = Damage blocks.damage = Obrażenia
blocks.targetsair = Namierzanie wrogów powietrznych blocks.targetsair = Namierzanie wrogów powietrznych
blocks.targetsground = Namierzanie wrogów lądowych blocks.targetsground = Namierzanie wrogów lądowych
blocks.itemsmoved = Prędkość poruszania się blocks.itemsmoved = Prędkość poruszania się
@@ -423,17 +466,20 @@ blocks.boosteffect = Efekt wzmocnienia
blocks.maxunits = Maksymalna ilość jednostek blocks.maxunits = Maksymalna ilość jednostek
blocks.health = Zdrowie blocks.health = Zdrowie
blocks.buildtime = Czas budowy blocks.buildtime = Czas budowy
blocks.buildcost = Koszt budowy
blocks.inaccuracy = Niedokładność blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały
blocks.reload = Strzałów/sekundę blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja blocks.ammo = Amunicja
bar.drilltierreq = Better Drill Required bar.drilltierreq = Wymagane Lepsze Wiertło
bar.drillspeed = Prędkość wiertła: {0}/s bar.drillspeed = Prędkość wiertła: {0}/s
bar.efficiency = Efektywność: {0}% bar.efficiency = Efektywność: {0}%
bar.powerbalance = Moc: {0} bar.powerbalance = Moc: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Moc: {0} bar.poweramount = Moc: {0}
bar.poweroutput = Wyjście mocy: {0} bar.poweroutput = Wyjście mocy: {0}
bar.items = Przedmiotów: {0} bar.items = Przedmiotów: {0}
bar.capacity = Pojemność: {0}
bar.liquid = Płyn bar.liquid = Płyn
bar.heat = Ciepło bar.heat = Ciepło
bar.power = Prąd bar.power = Prąd
@@ -471,17 +517,18 @@ category.shooting = Strzelanie
category.optional = Dodatkowe ulepszenia category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie setting.shadows.name = Cienie
setting.linear.name = Linear Filtering setting.linear.name = Filtrowanie Liniowe
setting.animatedwater.name = Animowana woda setting.animatedwater.name = Animowana woda
setting.animatedshields.name = Animowana Tarcza setting.animatedshields.name = Animowana Tarcza
setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[] setting.antialias.name = Antialias[LIGHT_GRAY] (wymaga restartu)[]
setting.indicators.name = Wskaźniki Przyjaciół setting.indicators.name = Wskaźniki Przyjaciół
setting.autotarget.name = Automatyczne Celowanie setting.autotarget.name = Automatyczne Celowanie
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Sterowanie Myszka+Klawiatura
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Maksymalny FPS setting.fpscap.name = Maksymalny FPS
setting.fpscap.none = Nieograniczone setting.fpscap.none = Nieograniczone
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
setting.uiscale.name = UI Scaling[lightgray] (require restart)[] setting.uiscale.name = Skalowanie Interfejsu[lightgray] (wymaga restartu)[]
setting.swapdiagonal.name = Pozwala na ukośne stawianie setting.swapdiagonal.name = Pozwala na ukośne stawianie
setting.difficulty.training = trening setting.difficulty.training = trening
setting.difficulty.easy = Łatwy setting.difficulty.easy = Łatwy
@@ -502,24 +549,26 @@ setting.lasers.name = Pokaż lasery zasilające
setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje) setting.pixelate.name = Pikselacja [LIGHT_GRAY](wyłącza animacje)
setting.minimap.name = Pokaż Minimapę setting.minimap.name = Pokaż Minimapę
setting.musicvol.name = Głośność muzyki setting.musicvol.name = Głośność muzyki
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Głośność otoczenia
setting.mutemusic.name = Wycisz muzykę setting.mutemusic.name = Wycisz muzykę
setting.sfxvol.name = Głośność dźwięków setting.sfxvol.name = Głośność dźwięków
setting.mutesound.name = Wycisz dźwięki setting.mutesound.name = Wycisz dźwięki
setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry setting.crashreport.name = Wysyłaj anonimowo dane o crashu gry
setting.savecreate.name = Automatyczne tworzenie zapisu
setting.publichost.name = Widoczność gry publicznej
setting.chatopacity.name = Przezroczystość czatu setting.chatopacity.name = Przezroczystość czatu
setting.playerchat.name = Wyświetlaj czat w grze setting.playerchat.name = Wyświetlaj czat w grze
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Cancel & Exit uiscale.cancel = Anuluj i wyjdź
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Zmień keybind.title = Zmień
keybinds.mobile = [scarlet]Most keybinds here are not functional on mobile. Only basic movement is supported. keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane.
category.general.name = Ogólne category.general.name = Ogólne
category.view.name = Wyświetl category.view.name = Wyświetl
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Atakuj command.attack = Atakuj
command.rally = Rally
command.retreat = Wycofaj command.retreat = Wycofaj
command.patrol = Patrol
keybind.gridMode.name = Wybieranie Bloku keybind.gridMode.name = Wybieranie Bloku
keybind.gridModeShift.name = Wybieranie Kategorii keybind.gridModeShift.name = Wybieranie Kategorii
keybind.press = Naciśnij wybrany klawisz... keybind.press = Naciśnij wybrany klawisz...
@@ -527,8 +576,9 @@ keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy keybind.screenshot.name = Zrzut ekranu mapy
keybind.move_x.name = Poruszanie w poziomie keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie keybind.move_y.name = Poruszanie w pionie
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Zaznacz keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Budowa po skosie
keybind.pick.name = Wybierz Blok keybind.pick.name = Wybierz Blok
keybind.break_block.name = Zniszcz Blok keybind.break_block.name = Zniszcz Blok
keybind.deselect.name = Odznacz keybind.deselect.name = Odznacz
@@ -537,7 +587,7 @@ keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu keybind.menu.name = Menu
keybind.pause.name = Pauza keybind.pause.name = Pauza
keybind.minimap.name = Minimap keybind.minimap.name = Minimapa
keybind.dash.name = Przyspieszenie keybind.dash.name = Przyspieszenie
keybind.chat.name = Czat keybind.chat.name = Czat
keybind.player_list.name = Lista graczy keybind.player_list.name = Lista graczy
@@ -562,21 +612,21 @@ mode.custom = Własny tryb
rules.infiniteresources = Nieskończone zasoby rules.infiniteresources = Nieskończone zasoby
rules.wavetimer = Zegar fal rules.wavetimer = Zegar fal
rules.waves = Fale rules.waves = Fale
rules.attack = Attack Mode rules.attack = Tryb Ataku
rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu) rules.enemyCheat = Nieskończone zasoby komputera-przeciwnika (czerwonego zespołu)
rules.unitdrops = Unit Drops rules.unitdrops = Surowce z zniszczonych jednostek
rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek rules.unitbuildspeedmultiplier = Mnożnik Prędkości Tworzenia Jednostek
rules.unithealthmultiplier = Mnożnik Życia Jednostek rules.unithealthmultiplier = Mnożnik Życia Jednostek
rules.playerhealthmultiplier = Mnożnik Życia Gracza rules.playerhealthmultiplier = Mnożnik Życia Gracza
rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza rules.playerdamagemultiplier = Mnożnik Obrażeń Gracza
rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek rules.unitdamagemultiplier = Mnożnik Obrażeń Jednostek
rules.enemycorebuildradius = Enemy Core No-Build Radius:[LIGHT_GRAY] (tiles) rules.enemycorebuildradius = Zasięg blokady budowy przy rdżeniu wroga:[LIGHT_GRAY] (kratki)
rules.respawntime = Respawn Time:[LIGHT_GRAY] (sec) rules.respawntime = Czas Odrodzenia:[LIGHT_GRAY] (sek)
rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek) rules.wavespacing = Odstępy między falami:[LIGHT_GRAY] (sek)
rules.buildcostmultiplier = Mnożnik Kosztów Budowania rules.buildcostmultiplier = Mnożnik Kosztów Budowania
rules.buildspeedmultiplier = Mnożnik Prędkości Budowania rules.buildspeedmultiplier = Mnożnik Prędkości Budowania
rules.waitForWaveToEnd = Fale czekają na przeciwników rules.waitForWaveToEnd = Fale czekają na przeciwników
rules.dropzoneradius = Drop Zone Radius:[LIGHT_GRAY] (tiles) rules.dropzoneradius = Zasięg strefy zrzutu:[LIGHT_GRAY] (kratki)
rules.respawns = Maksymalna ilośc odrodzeń na falę rules.respawns = Maksymalna ilośc odrodzeń na falę
rules.limitedRespawns = Ogranicz Odrodzenia rules.limitedRespawns = Ogranicz Odrodzenia
rules.title.waves = Fale rules.title.waves = Fale
@@ -589,18 +639,18 @@ content.item.name = Przedmioty
content.liquid.name = Płyny content.liquid.name = Płyny
content.unit.name = Jednostki content.unit.name = Jednostki
content.block.name = Klocki content.block.name = Klocki
content.mech.name = Mechs content.mech.name = Mechy
item.copper.name = Miedź item.copper.name = Miedź
item.lead.name = Ołów item.lead.name = Ołów
item.coal.name = Węgiel item.coal.name = Węgiel
item.graphite.name = Grafit item.graphite.name = Grafit
item.titanium.name = Tytan item.titanium.name = Tytan
item.thorium.name = Uran item.thorium.name = Tor
item.silicon.name = Krzem item.silicon.name = Krzem
item.plastanium.name = Plastan item.plastanium.name = Plastan
item.phase-fabric.name = Włókno Fazowe item.phase-fabric.name = Włókno Fazowe
item.surge-alloy.name = Energon item.surge-alloy.name = Elektrum
item.spore-pod.name = Kapsułka Zarodników item.spore-pod.name = Zarodnia
item.sand.name = Piasek item.sand.name = Piasek
item.blast-compound.name = Wybuchowy związek item.blast-compound.name = Wybuchowy związek
item.pyratite.name = Piratian item.pyratite.name = Piratian
@@ -624,7 +674,7 @@ mech.omega-mech.weapon = Rakiety Chmarowe
mech.omega-mech.ability = Układ Obronny mech.omega-mech.ability = Układ Obronny
mech.dart-ship.name = Strzałka mech.dart-ship.name = Strzałka
mech.dart-ship.weapon = Karabin mech.dart-ship.weapon = Karabin
mech.javelin-ship.name = Javelin mech.javelin-ship.name = Oszczep
mech.javelin-ship.weapon = Seria Rakiet mech.javelin-ship.weapon = Seria Rakiet
mech.javelin-ship.ability = Wyładowania Dopalacza mech.javelin-ship.ability = Wyładowania Dopalacza
mech.trident-ship.name = Trójząb mech.trident-ship.name = Trójząb
@@ -642,11 +692,11 @@ mech.itemcapacity = [LIGHT_GRAY]Pojemność przedmiotów: {0}
mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0} mech.minespeed = [LIGHT_GRAY]Prędkość kopania: {0}
mech.minepower = [LIGHT_GRAY]Moc kopania: {0} mech.minepower = [LIGHT_GRAY]Moc kopania: {0}
mech.ability = [LIGHT_GRAY]Umiejętność: {0} mech.ability = [LIGHT_GRAY]Umiejętność: {0}
mech.buildspeed = [LIGHT_GRAY]Building Speed: {0}% mech.buildspeed = [LIGHT_GRAY]Szybkość Budowy: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0} liquid.heatcapacity = [LIGHT_GRAY]Wytrzymałość na przegrzewanie: {0}
liquid.viscosity = [LIGHT_GRAY]Lepkość: {0} liquid.viscosity = [LIGHT_GRAY]Lepkość: {0}
liquid.temperature = [LIGHT_GRAY]Temperatura: {0} liquid.temperature = [LIGHT_GRAY]Temperatura: {0}
block.sand-boulder.name = Sand Boulder block.sand-boulder.name = Piaskowy Głaz
block.grass.name = Trawa block.grass.name = Trawa
block.salt.name = Sól block.salt.name = Sól
block.saltrocks.name = Skały Solne block.saltrocks.name = Skały Solne
@@ -657,7 +707,7 @@ block.spore-pine.name = Sosna Zarodkowa
block.sporerocks.name = Skała z Zarodkami block.sporerocks.name = Skała z Zarodkami
block.rock.name = Skały block.rock.name = Skały
block.snowrock.name = Skały śnieżne block.snowrock.name = Skały śnieżne
block.snow-pine.name = Snow Pine block.snow-pine.name = Sosna śniegowa
block.shale.name = Łupek block.shale.name = Łupek
block.shale-boulder.name = Głaz Łupkowy block.shale-boulder.name = Głaz Łupkowy
block.moss.name = Mech block.moss.name = Mech
@@ -690,13 +740,13 @@ block.snow.name = Śnieg
block.craters.name = Kratery block.craters.name = Kratery
block.sand-water.name = Woda z Piaskiem block.sand-water.name = Woda z Piaskiem
block.darksand-water.name = Woda z Ciemnym Piaskiem block.darksand-water.name = Woda z Ciemnym Piaskiem
block.char.name = Char block.char.name = Popiół
block.holostone.name = Holo stone block.holostone.name = Błyszczący kamień
block.ice-snow.name = Lodowy Śnieg block.ice-snow.name = Lodowy Śnieg
block.rocks.name = Skały block.rocks.name = Skały
block.icerocks.name = Lodowe skały block.icerocks.name = Lodowe skały
block.snowrocks.name = Śnieżne Skały block.snowrocks.name = Śnieżne Skały
block.dunerocks.name = Dune Rocks block.dunerocks.name = Skały wydmowe
block.pine.name = Sosna block.pine.name = Sosna
block.white-tree-dead.name = Białe Drzewo Martwe block.white-tree-dead.name = Białe Drzewo Martwe
block.white-tree.name = Białe Drzewo block.white-tree.name = Białe Drzewo
@@ -715,7 +765,7 @@ block.dark-panel-6.name = Ciemny Panel 6
block.dark-metal.name = Ciemny Metal block.dark-metal.name = Ciemny Metal
block.ignarock.name = Skała Wulkaniczna block.ignarock.name = Skała Wulkaniczna
block.hotrock.name = Gorący Kamień block.hotrock.name = Gorący Kamień
block.magmarock.name = Magma Rock block.magmarock.name = Skała magmowa
block.cliffs.name = Klify block.cliffs.name = Klify
block.copper-wall.name = Miedziana Ściana block.copper-wall.name = Miedziana Ściana
block.copper-wall-large.name = Duża miedziana ściana block.copper-wall-large.name = Duża miedziana ściana
@@ -730,14 +780,17 @@ block.door-large.name = Duże drzwi
block.duo.name = Podwójne działko block.duo.name = Podwójne działko
block.scorch.name = Płomień block.scorch.name = Płomień
block.scatter.name = Flak block.scatter.name = Flak
block.hail.name = Hail block.hail.name = Grad
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Przenośnik block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Tytanowy przenośnik block.titanium-conveyor.name = Tytanowy przenośnik
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Węzeł block.junction.name = Węzeł
block.router.name = Rozdzielacz block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor block.distributor.name = Dystrybutor
block.sorter.name = Sortownik block.sorter.name = Sortownik
block.message.name = Message
block.overflow-gate.name = Brama Przeciwprzepełnieniowa block.overflow-gate.name = Brama Przeciwprzepełnieniowa
block.silicon-smelter.name = Huta Krzemu block.silicon-smelter.name = Huta Krzemu
block.phase-weaver.name = Fazowa Fabryka block.phase-weaver.name = Fazowa Fabryka
@@ -745,9 +798,9 @@ block.pulverizer.name = Rozkruszacz
block.cryofluidmixer.name = Mieszacz Lodocieczy block.cryofluidmixer.name = Mieszacz Lodocieczy
block.melter.name = Przetapiacz block.melter.name = Przetapiacz
block.incinerator.name = Spalacz block.incinerator.name = Spalacz
block.spore-press.name = Spore Press block.spore-press.name = Prasa Zarodni
block.separator.name = Rozdzielacz block.separator.name = Rozdzielacz
block.coal-centrifuge.name = Coal Centrifuge block.coal-centrifuge.name = Wirówka węglowa
block.power-node.name = Węzeł Prądu block.power-node.name = Węzeł Prądu
block.power-node-large.name = Duży Węzeł Prądu block.power-node-large.name = Duży Węzeł Prądu
block.surge-tower.name = Wieża Energetyczna block.surge-tower.name = Wieża Energetyczna
@@ -776,9 +829,9 @@ block.item-void.name = Próżnia przedmiotów
block.liquid-source.name = Źródło płynów block.liquid-source.name = Źródło płynów
block.power-void.name = Próżnia prądu block.power-void.name = Próżnia prądu
block.power-source.name = Nieskończony Prąd block.power-source.name = Nieskończony Prąd
block.unloader.name = Wyciągacz block.unloader.name = Ekstraktor
block.vault.name = Magazyn block.vault.name = Magazyn
block.wave.name = Wave block.wave.name = Strumyk
block.swarmer.name = Działo Rojowe block.swarmer.name = Działo Rojowe
block.salvo.name = Działo Salwowe block.salvo.name = Działo Salwowe
block.ripple.name = Działo falowe block.ripple.name = Działo falowe
@@ -790,6 +843,7 @@ block.blast-mixer.name = Wybuchowy Mieszacz
block.solar-panel.name = Panel Słoneczny block.solar-panel.name = Panel Słoneczny
block.solar-panel-large.name = Duży Panel Słoneczny block.solar-panel-large.name = Duży Panel Słoneczny
block.oil-extractor.name = Ekstraktor Ropy block.oil-extractor.name = Ekstraktor Ropy
block.command-center.name = Centrum Dowodzenia
block.draug-factory.name = Fabryka Dronów Draug block.draug-factory.name = Fabryka Dronów Draug
block.spirit-factory.name = Fabryka Dronów Duch block.spirit-factory.name = Fabryka Dronów Duch
block.phantom-factory.name = Fabryka Dronów Widmo block.phantom-factory.name = Fabryka Dronów Widmo
@@ -798,7 +852,7 @@ block.ghoul-factory.name = Fabryka Bombowców Upiór
block.dagger-factory.name = Fabryka Mechów Nóż block.dagger-factory.name = Fabryka Mechów Nóż
block.crawler-factory.name = Fabryka Mechów Pełzacz block.crawler-factory.name = Fabryka Mechów Pełzacz
block.titan-factory.name = Fabryka Mechów Tytan block.titan-factory.name = Fabryka Mechów Tytan
block.fortress-factory.name = Fabryka Mechów Fortreca block.fortress-factory.name = Fabryka Mechów Forteca
block.revenant-factory.name = Fabryka Wojowników Zjawa block.revenant-factory.name = Fabryka Wojowników Zjawa
block.repair-point.name = Punkt Napraw block.repair-point.name = Punkt Napraw
block.pulse-conduit.name = Rura Pulsacyjna block.pulse-conduit.name = Rura Pulsacyjna
@@ -816,8 +870,8 @@ block.thermal-generator.name = Generator Termalny
block.alloy-smelter.name = Piec Mieszający block.alloy-smelter.name = Piec Mieszający
block.mender.name = Naprawiacz block.mender.name = Naprawiacz
block.mend-projector.name = Projektor Napraw block.mend-projector.name = Projektor Napraw
block.surge-wall.name = Ściana Energonu block.surge-wall.name = Ściana Elektronu
block.surge-wall-large.name = Duża Ściana Energonu block.surge-wall-large.name = Duża Ściana Elektronu
block.cyclone.name = Cyklon block.cyclone.name = Cyklon
block.fuse.name = Lont block.fuse.name = Lont
block.shock-mine.name = Mina block.shock-mine.name = Mina
@@ -828,12 +882,12 @@ block.rtg-generator.name = Generator RTG
block.spectre.name = Huragan block.spectre.name = Huragan
block.meltdown.name = Rozpad block.meltdown.name = Rozpad
block.container.name = Kontener block.container.name = Kontener
block.launch-pad.name = Skocznia block.launch-pad.name = Wyrzutnia
block.launch-pad-large.name = Duża skocznia block.launch-pad-large.name = Duża Wyrzutnia
team.blue.name = niebieski team.blue.name = niebieski
team.crux.name = czerwony team.crux.name = czerwony
team.sharded.name = pomarańczowy team.sharded.name = żółty
team.orange.name = orange team.orange.name = pomarańczowy
team.derelict.name = szary team.derelict.name = szary
team.green.name = zielony team.green.name = zielony
team.purple.name = fioletowy team.purple.name = fioletowy
@@ -854,32 +908,32 @@ unit.lich.name = Obudzony
unit.reaper.name = Żeniec unit.reaper.name = Żeniec
tutorial.next = [lightgray]<Kliknij, aby kontynuować> tutorial.next = [lightgray]<Kliknij, aby kontynuować>
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nZacznij od[accent] wydobycia miedzi[]. Aby to zrobić, dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nZacznij od[accent] wydobycia miedzi[]. Aby to zrobić, dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
tutorial.drill = Wydobywanie ręczne jest nieefektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować. tutorial.drill = Wydobywanie ręczne nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Wydobywanie ręczne jest nieefektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nDotknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[].\nUmieść go na złożu miedzi poprzez Stuknięcie, potem wciśnij[accent] ptaszek[] na dole by potwierdzić wybór.\nNaciśnij przycisk[accent] X[] by anulować budowe.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Każdy blok ma inne statystyki. Każde wiertło może kopać tylko wybrane rudy.\nBy sprawdzić informacje i statystyki bloku,[accent] kliknij przycisk "?" podczas jego wyboru w menu budowy.[]\n\n[accent]Sprawdź teraz statystyki mechanicznego wiertła.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor = [accent]Przenośnik[] jest używany do transportowania przedmiotów do rdzenia.\nStwórz linie przenośników z wierteł do rdzenia.\n[accent]Przytrzymaj przycisk myszy by położyć w linii.[]\nPrzytrzymaj[accent] CTRL[] podczas wybierania linii, by budować po skosie.\n\n[accent]{0}/{1} Przenośniki położone w linii\n[accent]0/1 Przedmioty dostarczone
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Przenośnik[] jest używany do transportowania przedmiotów do rdzenia.\nStwórz linie przenośników z wierteł do rdzenia.\n[accent] Zbuduj w linii poprzez przytrzymanie palcem przez moment[] i przesunięcie w którymś kierunku.\n\n[accent]{0}/{1} Przenośniki położone w linii\n[accent]0/1 Przedmioty dostarczone
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. tutorial.turret = Kiedy przedmiot dociera do rdzenia, może zostać użyty do budowy.\nPamiętaj że nie każdy przedmiot może zostać użyty do budowy.\nprzedmioty które nie są używane do budowy, takie jak[accent] Węgiel[] lub[accent] złom[], nie moga zostać wprowadzone do rdzenia.\nStruktury obronne muszą zostać zbudowane by odeprzeć[lightgray] wroga[].\nZbuduj[accent] podwójne działko[] niedaleko swojej bazy.
tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.drillturret = Podwójne działka wymagają[accent] miedzianej amunicji []do strzelania.\nPołóż wiertło obok działka.\nPoprowadź przenośniki do działek by zaopatrzyć je w miedź.\n\n[accent]Amunicja dostarczona: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Podczas gry, możesz[accent] zatrzymać grę.[]\nMożesz ustalić kolejkę budowy podczas pauzy.\n\n[accent]Naciśnij spacje by zapauzować.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = Podczas gry, możesz[accent] zatrzymać grę.[]\nMożesz ustalić kolejkę budowy podczas pauzy.\n\n[accent]Nacniśnij przycisk w lewym górnym rogu by zapauzować.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Teraz znowu naciśnij spacje by odpauzować.
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Naciśnij go znowu by odpauzować.
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = Bloki często wymagają rozbiórki.\n[accent]Przytrzymaj prawy przcisk myszy[] by niszczyć wszystkie wybrane bloki.[]\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Bloki często wymagają rozbiórki.\n[accent]Wybierz tryb dekonstrukcji[], a następnie dotknij blok by zacząć go niszczyć.\nZdekonstruuj obszarowo poprzez przytrzymanie palcem przez moment[] i przesunięcie go w jakimś kierunku.\nNaciśnij przycisk ptaszka by potwierdzić rozbiórkę.\n\n[accent]Zniszcz wszystkie bloki złomu na lewo od twojego rdzenia używając selekcji obszarowej.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = Czasami, konieczne jest wyjmowanie przedmiotów prosto z bloków.\nBy tego dokonać, [accent]kliknij blok[] z przedmiotami w nim, potem [accent]kliknij przedmiot[] w inwentarzu.\nMożesz zebrać wiele przedmiotów naraz poprzez [accent]kliknięcie i przytrzymanie[].\n\n[accent]Zabierz trochę miedzi z rdzenia.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Włóż przedmioty do bloków poprzez przeciągnięcie z twojego statku do danego bloku.\n\n[accent]Włóż miedź z powrotem do rdzenia .[]
tutorial.waves = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves.[accent] Click[] to shoot.\nBuild more turrets and drills. Mine more copper. tutorial.waves = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdżeń przez 2 fale.[accent] Kliknij[] by strzelać.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = [lightgray] Wrogowie[] nadchodzą.\n\nBroń swój rdzeń przez 2 fale. Twój statek będzie automatycznie atakował wrogów.\nZbuduj wiecej działek i wierteł. Wydobądź więcej miedzi.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Kiedy dotrzesz do określonej fali, masz możliwość[accent] wystrzelenia rdzenia[], pozostawiając struktury obronne za sobą i[accent] otrzymując wszystkie surowce znajdujące się w rdzeniu.[]\nSurowce te mogą potem zostać użyte do odkrywania nowych technologii.\n\n[accent]Naciśnij przycisk Wystrzału.
item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji. item.copper.description = Przydatny materiał budowlany. Szeroko używany w prawie każdej konstrukcji.
item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy? item.lead.description = Podstawowy matriał. Używany w przesyle przemiotów i płynów. Nie jest on przypadkiem szkodliwy?
item.metaglass.description = Niesamowite silne szkło. Szeroko używane w transporcie i przechowywaniu płynów. item.metaglass.description = Wyjątkowo wytrzymały stop szkła. Szeroko używany w transporcie i przechowywaniu płynów.
item.graphite.description = Zmineralizowany węgiel, wykorzystywany do amunicji i izolacji elektrycznej. item.graphite.description = Zmineralizowany węgiel, wykorzystywany do amunicji i izolacji elektrycznej.
item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne. item.sand.description = Zwykły materiał używany pospolicie w przepalaniu, stopach i jako topnik. Dostanie piaskiem po oczach nie jest przyjemne.
item.coal.description = Zwykły i łatwo dostępny materiał energetyczny. item.coal.description = Zwykły i łatwo dostępny materiał energetyczny.
item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan! item.titanium.description = Rzadki i bardzo lekki materiał. Używany w bardzo zaawansowanym przewodnictwie, wiertłach i samolotach. Poczuj się jak Tytan!
item.thorium.description = Zwarty i radioaktywny materiał używany w struktucrach i paliwie nuklearnym. Nie trzymaj go w rękach! item.thorium.description = Zwarty i radioaktywny materiał używany w strukturach i paliwie nuklearnym. Nie trzymaj go w rękach!
item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego. item.scrap.description = Pozostałości starych budynków i jednostek. Składa się z małej ilości wszystkiego.
item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu. item.silicon.description = Niesamowicie przydatny półprzewodnk uźywany w panelach słonecznych i skomplikowanej elektronice. Nie, w Dolinie Krzemowej już nie ma krzemu.
item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)! item.plastanium.description = Lekki i plastyczny materiał używany w amunicji odłamkowej i samolotach. Używany też w klockach LEGO (dlatego są niezniszczalne)!
@@ -889,42 +943,43 @@ item.spore-pod.description = Używany do wyrobu oleju, materiałów wybuchowych
item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam, ale i tak warto spróbować. item.blast-compound.description = Lotny związek używany w pirotechnice. Może być używany jako materiał energetyczny, ale nie polecam, ale i tak warto spróbować.
item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach. item.pyratite.description = Niesamowicie palny związek używany w zbrojeniu. Nielegalny w 9 państwach.
liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów. liquid.water.description = Powszechnie używana do schładzania budowli i przetwarzania odpadów.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Wiele różnych metali stopionych i zmieszanych razem. Może zostać rozdzielony na jego metale składowe, albo wystrzelony w wrogie jednostki i użyty jako broń.
liquid.oil.description = Może się palić, eksplodować lub być używana do schładzania. liquid.oil.description = Używany w do produkcji złożonych materiałów. Może zostać przetworzony na węgiel, lub wystrzelony w wrogów przez wieżyczke.
liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli. liquid.cryofluid.description = Najefektywniejsza ciecz do schładzania budowli.
mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki. mech.alpha-mech.description = Standardowy mech. Średnia broń i prędkość, leć potrafi stworzyć trzy małe drony do walki.
mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkih ataków i ucieczki. Budynką robi prawie nic, lec jest wstanie szybko rozwalić grupę wrogich jednostek piorunami. mech.delta-mech.description = Szybki i wrażliwy mech stworzony do szybkich ataków i ucieczki. Zadaje niewielkie obrażenia strukturom, lecz może bardzo szybko niszczyć spore grupy jednostek wroga przy pomocy jego działek tesli.
mech.tau-mech.description = Mech pomocny. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół. mech.tau-mech.description = Mech wsparcia. Naprawia budynki drużyny, strzelając w nie. Potrafi wygasić niedalekie pożary i uleczyć bliskich przyjaciół.
mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% obrażeń. mech.omega-mech.description = Duży i silny mech, zaprojektowany na ataki. Jego zdolność pozwala mu na zablokowanie do 90% obrażeń.
mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie. mech.dart-ship.description = Standardowy statek. Lekki i szybki, ale jest kiepski jak chodzi o walkę i kopanie.
mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami. mech.javelin-ship.description = Statek do ataku i szybkiej ucieczki. Zaczyna powoli, ale przyspiesza do wielkiej prędkości. Przy tej prędkości, może przelecieć koło wrogiej bazy i atakować piorunami czy rakietami.
mech.trident-ship.description = Ciężki bombowiec. Dobrze uzbrojony. mech.trident-ship.description = Ciężki bombowiec, zbudowany do budowy i niszczenia fortyfikacji wroga. Dość dobrze opancerzony.
mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Ma ognisty karabin. mech.glaive-ship.description = Duży, uzbrojony statek. Dobra prędkość i przyspieszenie. Wyposażony w karabin zapalający.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.draug.description = Prymitywny dron górniczy. Tani w produkcji. Przeznaczony na stracenie. Automatycznie wydobywa miedź i ołów w pobliżu. Dostarcza wydobyte zasoby do najbliższego rdzenia.
unit.spirit.description = Początkowy dron. Rdzeń zawsze tworzy jeden. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie. unit.spirit.description = Zmodyfikowany dron draug, zaprojektowany do naprawy zamiast do wydobywania. Automatycznie naprawia wszelkie uszkodzone bloki w obszarze.
unit.phantom.description = Zaawansowany dron. Wydobywa surowce, naprawia budynki oraz pomaga przy budowie szybciej niż dron Duch. unit.phantom.description = Zaawansowana jednostka dronów. Podąża za użytkownikiem. Pomaga w budowie bloków.
unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach. unit.dagger.description = Podstawowy mech lądowy. Sam jest słaby, lecz przydatny w dużych ilościach.
unit.crawler.description = Jednostka naziemna składająca się z rozebranej ramy z przypiętymi na górze materiałami wybuchowymi. Niezbyt trwały. Wybucha przy kontakcie z wrogami. Chodzi na czterech nogach jak pies. unit.crawler.description = Jednostka naziemna składająca się z rozebranej ramy z przypiętymi na górze materiałami wybuchowymi. Niezbyt trwały. Wybucha przy kontakcie z wrogami. Chodzi na czterech nogach jak pies.
unit.titan.description = Bardziej zaawansowany mech lądowy. Atakuje cele lądowe i powietrzne. unit.titan.description = Zaawansowana, opancerzona jednostka naziemna. Atakuje zarówno cele naziemne, jak i powietrzne. Wyposażony w dwa miniaturowe miotacze ognia typu Płomień.
unit.fortress.description = Wielka jednostka artyleryjna lądowa. unit.fortress.description = Ciężki mech artyleryjski. Wyposażony w dwa zmodyfikowane działa typu gradowego do ataku na dalekie odległości na konstrukcje i jednostki wroga.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = Ciężki mech stworzony do niszczenia struktur. Strzela wiązką żużlu w kierunku fortyfikacji wroga, Topiąc je oraz podpalając łatwopalne przedmioty.
unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj. unit.wraith.description = Szybka jednostka, stosuje taktyke uderz-uciekaj Namierza jakiekolwiek źródło prądu.
unit.ghoul.description = Ciężki bombowiec. unit.ghoul.description = Ciężki bombowiec dywanowy. Rozdziera struktury wroga, atakując krytyczną infrastrukturę.
unit.revenant.description = Ciężka, unosząca sie platforma z rakietami. unit.revenant.description = Ciężka, unosząca sie platforma z rakietami.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu. block.graphite-press.description = Kompresuje kawałki węgla w czyste blaszki grafitu.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = Ulepszona wersja prasy grafitowej. Używa wody i prądu do kompresowania węgla szybko i efektywnie.
block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu. block.silicon-smelter.description = Redukuje piasek za pomocą wysoce czystego węgla w celu wytworzenia krzemu.
block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii. block.kiln.description = Stapia ołów i piasek na metaszkło. Wymaga małej ilości energii.
block.plastanium-compressor.description = Wytwarza plastan z oleju i tytanu. block.plastanium-compressor.description = Wytwarza plastan z oleju i tytanu.
block.phase-weaver.description = Produces phase fabric from radioactive thorium and high amounts of sand. block.phase-weaver.description = Produkuje Włókna Fazowe z radioaktywnego toru i dużych ilości piasku.
block.alloy-smelter.description = Produces surge alloy from titanium, lead, silicon and copper. block.alloy-smelter.description = Produkuje stop Elektrum z tytanu, ołowiu, krzemu i miedzi.
block.cryofluidmixer.description = Combines water and titanium into cryofluid which is much more efficient for cooling. block.cryofluidmixer.description = Łączy wodę i tytan w lodociecz, który jest znacznie bardziej wydajny w chłodzeniu niż woda.
block.blast-mixer.description = Uses oil for transforming pyratite into the less flammable but more explosive blast compound. block.blast-mixer.description = Kruszy i miesza skupiska zarodników z piratytem, tworząc związek wybuchowy.
block.pyratite-mixer.description = Mixes coal, lead and sand into highly flammable pyratite. block.pyratite-mixer.description = Miesza węgiel, ołów i piasek tworząc bardzo łatwopalny piratian.
block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach block.melter.description = Przetapia złom na żużel do dalszego przetwarzania lub użycia w wieżyczkach
block.separator.description = Oddziel użyteczne materiały z mieszaniny jaką jest żużel. block.separator.description = Oddziela użyteczne materiały z mieszaniny jaką jest żużel.
block.spore-press.description = Kompresuje kapsułki zarodników w olej. block.spore-press.description = Kompresuje kapsułki zarodników w olej.
block.pulverizer.description = Mieli złom w drobny piaske. Przydatne, gdy brakuje naturalnego piasku. block.pulverizer.description = Mieli złom w drobny piasek. Przydatne, gdy brakuje naturalnego piasku.
block.coal-centrifuge.description = Zestala olej w kawałki węgla. block.coal-centrifuge.description = Zestala olej w kawałki węgla.
block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu block.incinerator.description = Pozbywa się nadmiaru przedmiotów lub płynu
block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox. block.power-void.description = Niszczy całą energię wprowadzoną do tego bloku. Dostępny tylko w trybie sandbox.
@@ -944,21 +999,21 @@ block.surge-wall.description = Najsilniejszy blok obronny.\nMa niewielką szans
block.surge-wall-large.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek. block.surge-wall-large.description = Najsilniejszy blok obronny.\nMa niewielką szansę na wywołanie błyskawicy w kierunku atakującego.\nObejmuje wiele kratek.
block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie. block.door.description = Małe drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.
block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.\nObejmuje wiele kratek. block.door-large.description = Duże drzwi, które można otwierać i zamykać, klikając na nie.\nJeśli są otwarte, wrogowie mogą strzelać i się przemieszczać przez nie.\nObejmuje wiele kratek.
block.mender.description = Periodically repairs blocks in its vicinity. Keeps defenses repaired in-between waves.\nOptionally uses silicon to boost range and efficiency. block.mender.description = Co jakiś czas naprawia bloki w zasięgu. Utrzymuje struktury obronne w dobrym stanie.\nOpcjonalnie używa silikonu do zwiększenia zasięgu i szybkości naprawy.
block.mend-projector.description = Periodically heals blocks in its vicinity. block.mend-projector.description = Co jakiś czas naprawia bloki w zasięgu. Lepsza wersja naprawiacza.
block.overdrive-projector.description = Increases the speed of nearby buildings like drills and conveyors. block.overdrive-projector.description = Zwiększa szybkość budynków w zasięgu takich jak wiertła czy przenośniki.
block.force-projector.description = Creates a hexagonal force field around itself, protecting buildings and units inside from damage through bullets. block.force-projector.description = Wytwarza pole siłowe w kształcie sześciokąta wokół siebie, chroniąc budynki i jednostki wewnątrz od obrażeń zadanych przez pociski.
block.shock-mine.description = Damages enemies stepping on the mine. Nearly invisible to the enemy. block.shock-mine.description = Zadaje obrażenia jednostkom wroga którzy na nią wejdą. Ledwo widoczne dla wrogów.
block.conveyor.description = Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. block.conveyor.description = Podstawowy blok transportowy dla przedmiotów. Automatycznie przesyła przedmioty naprzód do działek oraz maszyn. Można obrócić.
block.titanium-conveyor.description = Advanced item transport block. Moves items faster than standard conveyors. block.titanium-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Przesyła przedmioty szybciej od zwykłego przenośnika.
block.junction.description = Acts as a bridge for two crossing conveyor belts. Useful in situations with two different conveyors carrying different materials to different locations. block.junction.description = Używany jako most dla dwóch krzyżujących się przenośników. Przydatne w sytuacjach kiedy dwa różne przenośniki transportują różne surowce do różnych miejsc.
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles. block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii przy teleportacji przedmiotów do podłączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki. block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów. block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków. block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
block.mass-driver.description = Ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. block.mass-driver.description = Najlepszy blok do transportu przedmiotów. Zbiera wiele przedmiotów naraz a potem wystrzeliwuje je do kolejnej katapulty masy na bardzo duże odległości.
block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu. block.mechanical-pump.description = Tania pompa o niskiej przepustowości. Nie wymaga prądu.
block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu. block.rotary-pump.description = Zaawansowana pompa, dwukrotnie większa przepustowość od mechanicznej pompy. Wymaga prądu.
block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę. block.thermal-pump.description = Najlepsza pompa. Trzy razy szybsza od mechanicznej pompy i jedyna, która może wypompować lawę.
@@ -970,41 +1025,41 @@ block.liquid-junction.description = Działa jak most dla dwóch krzyżujących s
block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek. block.bridge-conduit.description = Zaawansowany blok przenoszący ciecze. Pozwala na przenoszenie cieczy nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków. block.phase-conduit.description = Zaawansowany blok do przenoszenia cieczy. Używa prądu, aby przenieść ciecz do połączonego transportera fazowego przez kilka bloków.
block.power-node.description = Przesyła moc do połączonych węzłów. Można podłączyć do czterech źródeł zasilania, zlewów lub węzłów. Zasila też bloki które go dotykają. block.power-node.description = Przesyła moc do połączonych węzłów. Można podłączyć do czterech źródeł zasilania, zlewów lub węzłów. Zasila też bloki które go dotykają.
block.power-node-large.description = Has a larger radius than the power node and connects to up to six power sources, sinks or nodes. block.power-node-large.description = Posiada większy zasięg niż zwykły węzeł prądu. Można podłączyć do sześciu źródeł zasilania, zlewów lub węzłów.
block.surge-tower.description = An extremely long-range power node with fewer available connections. block.surge-tower.description = Węzęł prądu z bardzo dużym zasięgiem, posiadający mniej możliwych podłączeń.
block.battery.description = Stores power whenever there is an abundance and provides power whenever there is a shortage, as long as there is capacity left. block.battery.description = Przechowuje energię przy nadwyżce produkcji oraz dostarcza energię kiedy jest jej brak, dopóki jest w niej miejsce.
block.battery-large.description = Stores much more power than a regular battery. block.battery-large.description = Przechowuje o wiele wiecej prądu niż standardowa bateria.
block.combustion-generator.description = Wytwarza energię poprzez spalanie łatwopalnych materiałów. block.combustion-generator.description = Wytwarza energię poprzez spalanie łatwopalnych materiałów.
block.thermal-generator.description = Generates power when placed in hot locations. block.thermal-generator.description = Generuje prąd kiedy jest postawiony na źródłach ciepła.
block.turbine-generator.description = Bardziej wydajny niż generator spalania, ale wymaga dodatkowej wody. block.turbine-generator.description = Bardziej wydajny niż generator spalania, ale wymaga dodatkowej wody.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = Generuje duże ilości prądu. Wykorzystuje różnice temperatur pomiędzy Lodocieczą a spalanym Piratianem.
block.rtg-generator.description = A radioisotope thermoelectric generator which does not require cooling but provides less power than a thorium reactor. block.rtg-generator.description = Termoelektryczny generator wykorzystujący izotopy promieniotwórcze. Nie wymaga chłodzenia, ale produkuje mniej energii od reaktora torowego.
block.solar-panel.description = Provides a small amount of power from the sun. block.solar-panel.description = Wytwarza małe ilości prądu wykorzystując energię słoneczną.
block.solar-panel-large.description = Provides much better power supply than a standard solar panel, but is also much more expensive to build. block.solar-panel-large.description = Wytwarza o wiele więcej prądu niż zwykły panel słoneczny, ale jest o wiele droższy w budowie.
block.thorium-reactor.description = Generates huge amounts of power from highly radioactive thorium. Requires constant cooling. Will explode violently if insufficient amounts of coolant are supplied. Power output depends on fullness, with base power generated at full capacity. block.thorium-reactor.description = Produkuje bardzo duże ilości prądu z wysoce radioaktywnego toru. Wymaga ciągłego chłodzenia. Silnie eksploduje jeśli nie zostanie dostarczona wystarczająca ilość chłodziwa. Produkcja energii zależy od zapełnienia, produkując bazową ilość energii przy całkowitym zapełnieniu.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = Zaawansowany generator, zdolny do produkcji ogromnych ilości prądu u szczytu swoich możliwości. Wymaga znacznych ilości energii do rozpoczęcia procesu.
block.mechanical-drill.description = Tanie wiertło. Kiedy położnone na odpowiednich polach, wysyła przedmioty w wolnym tempie. block.mechanical-drill.description = Tanie wiertło. Kiedy położnone na odpowiednich polach, wysyła przedmioty w wolnym tempie.
block.pneumatic-drill.description = An improved drill which is faster and able to process harder materials by making use of air pressure. block.pneumatic-drill.description = Ulepszone wiertło, które jest szybsze i może wykopywać twardsze surowce przy użyciu ciśnienia.
block.laser-drill.description = Allows drilling even faster through laser technology, but requires power. Additionally, radioactive thorium can be retrieved with this drill. block.laser-drill.description = Pozwala kopać jeszcze szybciej poprzez technologię laserową, ale wymaga energii. Dodatkowo, radioaktywny tor może zostać wydobyty przez to wiertło.
block.blast-drill.description = The ultimate drill. Requires large amounts of power. block.blast-drill.description = Najlepsze wiertło. Wymaga dużych ilości energii.
block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu nie ma jeziora. block.water-extractor.description = Wydobywa wodę z ziemi. Użyj go, gdy w pobliżu nie ma jeziora.
block.cultivator.description = Uprawia małe skupiska zarodników w gotowe do użytku kapsułki. block.cultivator.description = Uprawia małe skupiska zarodników w gotowe do użytku kapsułki.
block.oil-extractor.description = Uses large amounts of power in order to extract oil from sand. Use it when there is no direct source of oil nearby. block.oil-extractor.description = Używa bardzo dużych ilości energii do ekstrakcji ropy z piasku. Używaj go w sytuacji kiedy nie ma bezpośredniego źródła ropy w okolicy.
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.description = Pierwsza wersja rdzenia. Gdy zostaje zniszczony, wszelki kontakt do regionu zostaje utracony. Nie pozwól na to.
block.core-foundation.description = The second version of the core. Better armored. Stores more resources. block.core-foundation.description = Druga wersja rdzenia. Lepiej opancerzony. Przechowuje więcej surowców.
block.core-nucleus.description = The third and final iteration of the core capsule. Extremely well armored. Stores massive amounts of resources. block.core-nucleus.description = Trzecia i ostatnia wersja rdzenia. Bardzo dobrze opanczerzony. Przechowuje ogromne ilości surowców.
block.vault.description = Stores a large amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the vault. block.vault.description = Przechowuje duże ilości przedmiotów każdego rodzaju. [LIGHT_GRAY] Ekstraktor[] może zostać użyty do rozładowania magazynu.
block.container.description = Stores a small amount of items of each type. An[LIGHT_GRAY] unloader[] can be used to retrieve items from the container. block.container.description = Przechowuje małe ilości przedmiotów każdego rodzaju. [LIGHT_GRAY] ekstraktor[] może zostać użyty do rozładowania kontenera.
block.unloader.description = Unloads items from a container, vault or core onto a conveyor or directly into an adjacent block. The type of item to be unloaded can be changed by tapping on the unloader. block.unloader.description = Wyciąga przedmioty z kontenera, magazynu oraz rdżenia na przenośniki lub bezpośrednio na przyległe bloki. Typ przedmiotu jaki zostanie wyciągniety może zostać zmieniony poprzez kliknięcie.
block.launch-pad.description = Launches batches of items without any need for a core launch. Unfinished. block.launch-pad.description = Wysyła pakiety przedmiotów bez potrzeby wystrzeliwania rdżenia. Niedokończona.
block.launch-pad-large.description = An improved version of the launch pad. Stores more items. Launches more frequently. block.launch-pad-large.description = Ulepszona wersja wyrzutni. Magazynuje więcej przedmiotów. Wysyła częściej.
block.duo.description = Mała, tania wieża. Przydatny przeciwko jednostkom naziemnym. block.duo.description = Mała, tania wieża. Przydatna przeciwko jednostkom naziemnym.
block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu lub strzępy złomu na jednostki wroga. block.scatter.description = Średniej wielkości wieża przeciwlotnicza. Rozsiewa śruty z ołowiu lub strzępy złomu na jednostki wroga.
block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości. block.scorch.description = Spala wszystkich wrogów naziemnych w pobliżu. Bardzo skuteczny z bliskiej odległości.
block.hail.description = Mała wieża artyleryjska, bardzo przydatna, atakuje tylko jednostki naziemne. block.hail.description = Mała wieża artyleryjska, bardzo przydatna, atakuje tylko jednostki naziemne.
block.wave.description = Średniej wielkości szybkostrzelna wieżyczka, która wystrzeliwuje płynne bąbelki. Gasi ogień jeżeli jest w niej woda lub lodociecz block.wave.description = Średniej wielkości szybkostrzelna wieżyczka, która wystrzeliwuje płynne bąbelki. Gasi ogień jeżeli jest w niej woda lub lodociecz
block.lancer.description = Średniej wielkości wieżyczka, która strzela naładowanymi wiązkami elektryczności. block.lancer.description = Średniej wielkości wieżyczka, która strzela naładowanymi wiązkami elektryczności.
block.arc.description = Mała wieża bliskiego zasięgu, która wystrzeliwuje elektryczność losowym łukiem w kierunku wroga. block.arc.description = Mała wieża bliskiego zasięgu, która wystrzeliwuje wiązki tesli losowym łukiem w kierunku wroga.
block.swarmer.description = Średniej wielkości wieżyczka, która strzela rakietami wybuchowymi. block.swarmer.description = Średniej wielkości wieżyczka, która strzela rakietami wybuchowymi.
block.salvo.description = Średniej wielkości wieża strzelająca salwami. block.salvo.description = Średniej wielkości wieża strzelająca salwami.
block.fuse.description = Duża wieża, która strzela potężnymi wiązkami krótkiego zasięgu. block.fuse.description = Duża wieża, która strzela potężnymi wiązkami krótkiego zasięgu.
@@ -1012,21 +1067,22 @@ block.ripple.description = Duża wieża artyleryjska, która strzela jednocześn
block.cyclone.description = Duża szybkostrzelna wieża. block.cyclone.description = Duża szybkostrzelna wieża.
block.spectre.description = Duża wieża, która strzela dwoma potężnymi pociskami jednocześnie. block.spectre.description = Duża wieża, która strzela dwoma potężnymi pociskami jednocześnie.
block.meltdown.description = Duża wieża, która strzela potężnymi wiązkami dalekiego zasięgu. block.meltdown.description = Duża wieża, która strzela potężnymi wiązkami dalekiego zasięgu.
block.command-center.description = Wydaje polecenia ruchu sojuszniczym jednostkom na całej mapie.\nPowoduje patrolowanie jednostek, atakowanie wrogiego rdzenia lub wycofanie się do rdzenia / fabryki. Gdy nie ma rdzenia wroga, jednostki będą domyślnie patrolować pod dowództwem ataku.
block.draug-factory.description = Produkuje drony wydobywcze Draug. block.draug-factory.description = Produkuje drony wydobywcze Draug.
block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki. block.spirit-factory.description = Produkuje lekkie drony, które naprawiają bloki.
block.phantom-factory.description = Produkuje zaawansowane drony które pomgają przy budowie. block.phantom-factory.description = Produkuje zaawansowane drony które pomagają przy budowie.
block.wraith-factory.description = Produces fast, hit-and-run interceptor units. block.wraith-factory.description = Produkuje szybkie jednostki powietrzne typu "uderz-uciekaj".
block.ghoul-factory.description = Produces heavy carpet bombers. block.ghoul-factory.description = Produkuje ciężkie bombowce dywanowe.
block.revenant-factory.description = Produces heavy laser air units. block.revenant-factory.description = Produkuje ciężkie jednostki powietrzne z wyrzutniami rakiet.
block.dagger-factory.description = Produces basic ground units. block.dagger-factory.description = Produkuje podstawowe jednostki lądowe.
block.crawler-factory.description = Produces fast self-destructing swarm units. block.crawler-factory.description = Produkuje szybkie jednostki lądowe typu "kamikaze".
block.titan-factory.description = Produces advanced, armored ground units. block.titan-factory.description = Produkuje zaawansowane, opancerzone jednostki lądowe.
block.fortress-factory.description = Produces heavy artillery ground units. block.fortress-factory.description = Produkuje naziemne jednostki ciężkiej artylerii.
block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu. block.repair-point.description = Bez przerw ulecza najbliższą zniszczoną jednostkę w jego zasięgu.
block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it. block.dart-mech-pad.description = Umożliwia transformacje w podstawowego mecha bojowego.\nUżyj klikając podczas stania na nim.
block.delta-mech-pad.description = Leave your current vessel and change into a fast, lightly-armored mech made for hit-and-run attacks.\nUse the pad by double tapping while standing on it. block.delta-mech-pad.description = Opuść swój obecny statek i zamień go na szybki, lekko opancerzony mech stworzony do ataków typu uderz-uciekaj.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.tau-mech-pad.description = Leave your current vessel and change into a support mech which can heal friendly buildings and units.\nUse the pad by double tapping while standing on it. block.tau-mech-pad.description = Opuść swój obecny statek i zamień go na mech wsparcia który może leczyć sojusznicze struktury i jednostki.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.omega-mech-pad.description = Leave your current vessel and change into a bulky and well-armored mech, made for front-line assaults.\nUse the pad by double tapping while standing on it. block.omega-mech-pad.description = Opuść swój obecny statek i zamień go na masywny, dobrze opancerzony mech, przeznaczony do ataków na froncie.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.javelin-ship-pad.description = Leave your current vessel and change into a strong and fast interceptor with lightning weapons.\nUse the pad by double tapping while standing on it. block.javelin-ship-pad.description = Opuść swój obecny statek i zamień go na silny i szybki statek przechwytujący z bronią błyskawicową.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.trident-ship-pad.description = Leave your current vessel and change into a reasonably well armored heavy bomber.\nUse the pad by double tapping while standing on it. block.trident-ship-pad.description = Opuść swój obecny statek i zamień go na dość dobrze opancerzony ciężki bombowiec.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.
block.glaive-ship-pad.description = Leave your current vessel and change into a large, well-armored gunship.\nUse the pad by double tapping while standing on it. block.glaive-ship-pad.description = Opuść swój obecny statek i zamień go na duży, mocno opancerzony statek bojowy.\nUżyj, klikając dwukrotnie podczas stania na lądowisku.

View File

@@ -1,30 +1,33 @@
credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\n\n[GRAY](In case you can't tell, this text is currently unfinished.\nTranslators, don't edit it yet!) credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Creditos credits = Créditos
contributors = Tradutores e contribuidores contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês) discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
link.discord.description = O discord oficial do Mindustry link.discord.description = O discord oficial do Mindustry
link.github.description = Codigo fonte do jogo. link.github.description = Código fonte do jogo.
link.changelog.description = List of update changes link.changelog.description = List of update changes
link.dev-builds.description = Desenvolvimentos Instaveis link.dev-builds.description = Desenvolvimentos Instáveis
link.trello.description = Trello Oficial para Updates Planejados link.trello.description = Trello Oficial para Updates Planejados
link.itch.io.description = Pagina da Itch.io com os Downloads link.itch.io.description = Pagina da Itch.io com os Downloads
link.google-play.description = Listamento do google play store link.google-play.description = Listamento do google play store
link.wiki.description = Wiki oficial do Mindustry link.wiki.description = Wiki oficial do Mindustry
linkfail = Falha ao abrir o link\nO Url foi copiado linkfail = Falha ao abrir o link\nO Url foi copiado
screenshot = Screenshot salvo para {0} screenshot = Screenshot salvo para {0}
screenshot.invalid = Mapa grande demais, Potencialmente sem memoria suficiente para captura. screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
gameover = O núcleo foi destruído. gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] É vitorioso! gameover.pvp = O time[accent] {0}[] É vitorioso!
highscore = [YELLOW]Novo recorde! highscore = [YELLOW]Novo recorde!
load.sound = Sons
load.map = Mapas
load.image = Imagens
load.content = Conteúdo
load.system = Sistema
stat.wave = Hordas derrotadas:[accent] {0} stat.wave = Hordas derrotadas:[accent] {0}
stat.enemiesDestroyed = Enimigos Destruídos:[accent] {0} stat.enemiesDestroyed = Inimigos Destruídos:[accent] {0}
stat.built = Construções construídas:[accent] {0} stat.built = Construções construídas:[accent] {0}
stat.destroyed = Construções destruídas:[accent] {0} stat.destroyed = Construções destruídas:[accent] {0}
stat.deconstructed = Construções desconstruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados: stat.delivered = Recursos lançados:
stat.rank = Rank Final: [accent]{0} stat.rank = Rank Final: [accent]{0}
placeline = Você selecionou um bloco.\nVocê pode[accent] colocar uma linha[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar em uma direção.\nTente.
removearea = Você selecionou o modo de remoção.\nVocê pode[accent] remover blocos dentro de um retângulo[] por[accent] carregar o seu dedo por alguns segundos[] e arrastar.\nTente.
launcheditems = [accent]Itens lançados launcheditems = [accent]Itens lançados
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0} level.highscore = Melhor\npontuação: [accent] {0}
@@ -45,9 +48,18 @@ minimap = Mini-Mapa
close = Fechar close = Fechar
website = Website website = Website
quit = Sair quit = Sair
save.quit = Save & Quit
maps = Mapas maps = Mapas
maps.browse = Browse Maps
continue = Continuar continue = Continuar
maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado! maps.none = [LIGHT_GRAY]Nenhum Mapa Encontrado!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Sobre about.button = Sobre
name = Nome: name = Nome:
noname = Pegue[accent] um nome[] primeiro. noname = Pegue[accent] um nome[] primeiro.
@@ -62,25 +74,31 @@ players = {0} Jogadores Ativos
players.single = {0} Jogador Ativo players.single = {0} Jogador Ativo
server.closing = [accent]Fechando servidor... server.closing = [accent]Fechando servidor...
server.kicked.kick = Voce foi expulso do servidor! server.kicked.kick = Voce foi expulso do servidor!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Servidor Fechado. server.kicked.serverClose = Servidor Fechado.
server.kicked.vote = Você foi expulso desse servidor. Tchau.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
server.kicked.serverOutdated = Servidor desatualiado! Peca ao dono para atualizar! server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
server.kicked.banned = Voce foi banido do servidor. server.kicked.banned = Você foi banido do servidor.
server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo. server.kicked.recentKick = Voce foi banido recentemente.\nEspere para conectar de novo.
server.kicked.nameInUse = Este nome ja esta sendo usado\nneste servidor. server.kicked.nameInUse = Este nome já esta sendo usado\nneste servidor.
server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou numero. server.kicked.nameEmpty = Voce deve ter pelo menos uma letra ou número.
server.kicked.idInUse = Voce ja esta neste servidor! Conectar com duas contas não é permitido. server.kicked.idInUse = Voce ja está neste servidor! Conectar com duas contas não é permitido.
server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original. server.kicked.customClient = Este servidor não suporta construções customizadas. Baixe a versão original.
server.kicked.gameover = Fim de jogo! server.kicked.gameover = Fim de jogo!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall host.info = The [accent]Hospedar[]Botão Hopeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador. join.info = Aqui, Você pode entar em um [accent]IP De servidor[] Para conectar, Ou descobrir [accent]Servidores[] Da rede local.\nAmbos os servidores LAN e WAN São suportados.\n\n[LIGHT_GRAY]Note: Não tem uma lista de servidores automaticos; Se você quer conectar ao IP de alguem, Você precisa pedir o IP Ao Rosteador.
hostserver = Hospedar servidor hostserver = Hospedar servidor
invitefriends = Invite Friends
hostserver.mobile = Hospedar\nJogo hostserver.mobile = Hospedar\nJogo
host = Hospedar host = Hospedar
hosting = [accent]Abrindo server... hosting = [accent]Abrindo server...
hosts.refresh = Atualizar hosts.refresh = Atualizar
hosts.discovering = Descobrindo jogos em lan hosts.discovering = Descobrindo jogos em lan
hosts.discovering.any = Discovering games
server.refreshing = Atualizando servidor server.refreshing = Atualizando servidor
hosts.none = [lightgray]Nenhum jogo lan encontrado! hosts.none = [lightgray]Nenhum jogo lan encontrado!
host.invalid = [scarlet]Não foi possivel Hospedar. host.invalid = [scarlet]Não foi possivel Hospedar.
@@ -104,18 +122,23 @@ server.version = [lightgray]Versão: {0}
server.custombuild = [yellow]Construção customizada server.custombuild = [yellow]Construção customizada
confirmban = Certeza que quer banir este jogador? confirmban = Certeza que quer banir este jogador?
confirmkick = Certeza que quer expulsar o jogador? confirmkick = Certeza que quer expulsar o jogador?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Certeza que quer desbanir este jogador? confirmunban = Certeza que quer desbanir este jogador?
confirmadmin = Certeza que quer fazer este jogador um administrador? confirmadmin = Certeza que quer fazer este jogador um administrador?
confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador? confirmunadmin = Certeza que quer remover o estatus de adminstrador deste jogador?
joingame.title = Entrar no jogo joingame.title = Entrar no jogo
joingame.ip = IP: joingame.ip = IP:
disconnect = Desconectado. disconnect = Desconectado.
disconnect.data = Falha ao abrir a data do mundo! disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Falha ao abrir os dados do mundo!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Conectando... connecting = [accent]Conectando...
connecting.data = [accent]Carregando data do mundo... connecting.data = [accent]Carregando dados do mundo...
server.port = Porte: server.port = Porte:
server.addressinuse = Senha em uso! server.addressinuse = Senha em uso!
server.invalidport = Numero de port invalido! server.invalidport = Numero de porta invalido!
server.error = [crimson]Erro ao hospedar o servidor: [accent]{0} server.error = [crimson]Erro ao hospedar o servidor: [accent]{0}
save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa save.old = Este save é para uma versão antiga do jogo, E não pode ser usado.\n\n[LIGHT_GRAY]Salvar Versões antigas vai ser Implementado Na versão 4.0 completa
save.new = Novo Save save.new = Novo Save
@@ -136,6 +159,7 @@ save.rename = Renomear
save.rename.text = Novo jogo: save.rename.text = Novo jogo:
selectslot = Selecione um slot para salvar. selectslot = Selecione um slot para salvar.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Arquivo corrompido ou inválido! save.corrupted = [accent]Arquivo corrompido ou inválido!
empty = <vazio> empty = <vazio>
on = Ligado on = Ligado
@@ -143,12 +167,13 @@ off = Desligado
save.autosave = Autosalvar: {0} save.autosave = Autosalvar: {0}
save.map = Mapa: {0} save.map = Mapa: {0}
save.wave = Horda {0} save.wave = Horda {0}
save.difficulty = Dificuldade: {0} save.mode = Gamemode: {0}
save.date = Último salvamento: {0} save.date = Último salvamento: {0}
save.playtime = Tempo De Jogo: {0} save.playtime = Tempo De Jogo: {0}
warning = Aviso. warning = Aviso.
confirm = Confirmar confirm = Confirmar
delete = Excluir delete = Excluir
view.workshop = View In Workshop
ok = OK ok = OK
open = Abrir open = Abrir
customize = Customize customize = Customize
@@ -156,10 +181,15 @@ cancel = Cancelar
openlink = Abrir Link openlink = Abrir Link
copylink = Copiar link copylink = Copiar link
back = Voltar back = Voltar
classic.export = Export Classic Data data.export = Exportar Data
data.import = Importar Data
data.exported = Data exportada.
data.invalid = Isso não é daa de jogo válida.
data.import.confirm = Importal data externa irá deletar[scarlet] toda[] sua data atual.\n[accent]Isso não pode ser desfeito![]\n\nQuando sua data é importada, seu jogo ira sair imediatamente.
classic.export = Exportar data classica
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Você tem certeza que quer sair? quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = Você tem certeza você sabe oque Você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando... loading = [accent]Carregando...
saving = [accent]Salvando... saving = [accent]Salvando...
wave = [accent]Horda {0} wave = [accent]Horda {0}
@@ -178,8 +208,13 @@ map.delete.confirm = Certeza que quer deletar este mapa? Isto não pode ser desf
map.random = [accent]Mapa aleatório map.random = [accent]Mapa aleatório
map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa. map.nospawn = Esse mapa não contém um [yellow]núcleo[] para o jogador Nascer! [ROYAL]blue[] Coloque um [yellow]núcleo[] no editor de mapa.
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor. map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = Esse mapa não tem nenhum núcleos enimigos para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pincel editor.brush = Pincel
editor.openin = Abrir no Editor editor.openin = Abrir no Editor
editor.oregen = Geração de minério editor.oregen = Geração de minério
@@ -187,11 +222,14 @@ editor.oregen.info = Geração de minério:
editor.mapinfo = Informação do mapa editor.mapinfo = Informação do mapa
editor.author = Autor: editor.author = Autor:
editor.description = Descrição: editor.description = Descrição:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Ondas: editor.waves = Ondas:
editor.rules = Regras: editor.rules = Regras:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Editar em-jogo editor.ingame = Editar em jogo
editor.newmap = New Map editor.publish.workshop = Publish On Workshop
editor.newmap = Novo mapa
workshop = Workshop
waves.title = Hordas waves.title = Hordas
waves.remove = Remover waves.remove = Remover
waves.never = <nunca> waves.never = <nunca>
@@ -204,10 +242,11 @@ waves.preview = Prever
waves.edit = Editar... waves.edit = Editar...
waves.copy = Copiar para área de transferência waves.copy = Copiar para área de transferência
waves.load = carregar da área de transferência waves.load = carregar da área de transferência
waves.invalid = Ondas inválidas na área de transferência. waves.invalid = Hordas inválidas na área de transferência.
waves.copied = Ondas copiadas. waves.copied = Hordas copiadas.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = Sem hordas definidas.\nNote que layouts vazios de ondas serão automaticamente substituídos pelo layout padrão.
editor.default = [LIGHT_GRAY]<padrão> editor.default = [LIGHT_GRAY]<padrão>
details = Details...
edit = Editar... edit = Editar...
editor.name = Nome: editor.name = Nome:
editor.spawn = Criar unidade editor.spawn = Criar unidade
@@ -217,9 +256,10 @@ editor.errorload = Erro carregando arquivo:\n[accent]{0}
editor.errorsave = Erro salvando arquivo:\n[accent]{0} editor.errorsave = Erro salvando arquivo:\n[accent]{0}
editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor. editor.errorimage = Isso é uma imagem, Não um mapa. Não vá por aí mudando extensões esperando que funcione.\n\nSe você quer importar um mapa legacy, Use o botão 'Importar mapa legacy'no editor.
editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado. editor.errorlegacy = Esse mapa é velho demais, E usa um formato de mapa legacy que não é mais suportado.
editor.errorheader = Este arquivo de mapa não é mais valido, Ou esta corrompido. editor.errornot = This is not a map file.
editor.errorheader = Este arquivo de mapa não é mais válido ou está corrompido.
editor.errorname = Mapa não tem nome definido. editor.errorname = Mapa não tem nome definido.
editor.update = atualizar editor.update = Atualizar
editor.randomize = Randomizar editor.randomize = Randomizar
editor.apply = Aplicar editor.apply = Aplicar
editor.generate = Gerar editor.generate = Gerar
@@ -230,14 +270,14 @@ editor.saved = Salvo!
editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa" editor.save.noname = Seu mapa não tem um nome! Coloque um no menu de "Informação do mapa"
editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa" editor.save.overwrite = O seu mapa Substitui um mapa já construído! Coloque um nome diferente no menu "Informação do mapa"
editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe! editor.import.exists = [scarlet]Não foi possivel importar:[] Um mapa Construído chamado '{0}' Já existe!
editor.import = Importando... editor.import = Importar...
editor.importmap = Importar Mapa editor.importmap = Importar Mapa
editor.importmap.description = Importar um mapa existente editor.importmap.description = Importar um mapa existente
editor.importfile = Importar arquivo editor.importfile = Importar arquivo
editor.importfile.description = Importar um arquivo externo editor.importfile.description = Importar um arquivo externo
editor.importimage = Importar imagem do terreno editor.importimage = Importar imagem do terreno
editor.importimage.description = Importar uma imagem de terreno externa editor.importimage.description = Importar uma imagem de terreno externa
editor.export = Exportando... editor.export = Exportar...
editor.exportfile = Exportar arquivo editor.exportfile = Exportar arquivo
editor.exportfile.description = Exportar um arquivo de mapa editor.exportfile.description = Exportar um arquivo de mapa
editor.exportimage = Exportar imagem de terreno editor.exportimage = Exportar imagem de terreno
@@ -249,17 +289,18 @@ editor.resizemap = Redimensionar Mapa
editor.mapname = Nome do Mapa: editor.mapname = Nome do Mapa:
editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente. editor.overwrite = [accent]Aviso!\nIsso Subistitui um mapa existente.
editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir? editor.overwrite.confirm = [scarlet]Aviso![] Um mapa com esse nome já existe. Tem certeza que deseja substituir?
editor.exists = A map with this name already exists.
editor.selectmap = Selecione uma mapa para carregar: editor.selectmap = Selecione uma mapa para carregar:
toolmode.replace = Replace toolmode.replace = Substituir
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
toolmode.replaceall = Replace All toolmode.replaceall = Substituir tudo
toolmode.replaceall.description = Replace all blocks in map. toolmode.replaceall.description = Substitui todos os blocos no mapa
toolmode.orthogonal = Orthogonal toolmode.orthogonal = Orthogonal
toolmode.orthogonal.description = Draws only orthogonal lines. toolmode.orthogonal.description = Draws only orthogonal lines.
toolmode.square = Square toolmode.square = Square
toolmode.square.description = Square brush. toolmode.square.description = Square brush.
toolmode.eraseores = Erase Ores toolmode.eraseores = Apagar minérios
toolmode.eraseores.description = Erase only ores. toolmode.eraseores.description = Apaga apenas minérios.
toolmode.fillteams = Fill Teams toolmode.fillteams = Fill Teams
toolmode.fillteams.description = Fill teams instead of blocks. toolmode.fillteams.description = Fill teams instead of blocks.
toolmode.drawteams = Draw Teams toolmode.drawteams = Draw Teams
@@ -299,7 +340,7 @@ width = Largura:
height = Altura: height = Altura:
menu = Menu menu = Menu
play = Jogar play = Jogar
campaign = Campaign campaign = Campanha
load = Carregar load = Carregar
save = Salvar save = Salvar
fps = FPS: {0} fps = FPS: {0}
@@ -308,14 +349,14 @@ ping = Ping: {0}ms
language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito. language.restart = Por favor Reinicie seu jogo para a tradução tomar efeito.
settings = Configurações settings = Configurações
tutorial = Tutorial tutorial = Tutorial
tutorial.retake = Re-Take Tutorial tutorial.retake = Refazer Tutorial
editor = Editor editor = Editor
mapeditor = Editor de mapa mapeditor = Editor de mapa
donate = Doar donate = Doar
abandon = Abandonar abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o enimigo. abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado locked = Trancado
complete = [LIGHT_GRAY]Complete: complete = [LIGHT_GRAY]Completo:
zone.requirement = Onda {0} Na zona {1} zone.requirement = Onda {0} Na zona {1}
resume = Resumir Zona:\n[LIGHT_GRAY]{0} resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0} bestwave = [LIGHT_GRAY]Melhor: {0}
@@ -324,17 +365,18 @@ launch.title = Lançamento feito com sucesso
launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0} launch.next = [LIGHT_GRAY]próxima oportunidade na onda {0}
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]Unable to LAUNCH.[]
launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base. launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce não será capaz de retornar para esta base.
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = Se você pular a onda agora, você não será capaz de lançar até ondas mais avançadas.
uncover = Descobrir uncover = Descobrir
configure = Configurar carregamento configure = Configurar carregamento
configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout. configure.locked = [LIGHT_GRAY]Alcançe a onda {0}\npara Configurar o Loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada. zone.requirement.complete = Onda {0} alcançada:\n{1} Requerimentos da zona alcançada.
zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado. zone.config.complete = Onda {0} Alcançada:\nLoadout config desbloqueado.
zone.resources = Recursos detectados: zone.resources = Recursos detectados:
zone.objective = [lightgray]Objective: [accent]{0} zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Survive zone.objective.survival = Sobreviver
zone.objective.attack = Destroy Enemy Core zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar... add = Adicionar...
boss.health = Saúde do chefe boss.health = Saúde do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
@@ -357,13 +399,13 @@ zone.desolateRift.name = Fenda desolada
zone.nuclearComplex.name = Complexo de construção nuclear zone.nuclearComplex.name = Complexo de construção nuclear
zone.overgrowth.name = SobreCrescido zone.overgrowth.name = SobreCrescido
zone.tarFields.name = Campos de Tar zone.tarFields.name = Campos de Tar
zone.saltFlats.name = Salt Flats zone.saltFlats.name = Planícies de sal
zone.impact0078.name = Impact 0078 zone.impact0078.name = Impacto 0078
zone.crags.name = Crags zone.crags.name = Penhascos
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = Passagem de fungos
zone.groundZero.description = The optimal location to begin once more. Low enemy threat. Few resources.\nGather as much lead and copper as possible.\nMove on. zone.groundZero.description = Uma ótima localização para começar de novo. Baixa ameaça inimiga. Poucos recursos.\nColete o máximo de chumbo e cobre possível.\nContinue!
zone.frozenForest.description = Even here, closer to mountains, the spores have spread. The fridgid temperatures cannot contain them forever.\n\nBegin the venture into power. Build combustion generators. Learn to use menders. zone.frozenForest.description = Até aqui, perto das montanhas, os esporos se espalharam. As baixas temperaturas não podem contê-los para sempre.\n\nComeçe a busca por energia. Construa geradores à combustão. Aprenda a usar os reparadores (menders).
zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCoal is present in the region. Burn it for power, or synthesize graphite.\n\n[lightgray]This landing location cannot be guaranteed. zone.desertWastes.description = These wastes are vast, unpredictable, and criss-crossed with derelict sector structures.\nCarvão está presente na região. O queime por energia, ou sintetize grafite.\n\n[lightgray]Esse local de pouso não pode ser garantido.
zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing. zone.saltFlats.description = On the outskirts of the desert lie the Salt Flats. Few resources can be found in this location.\n\nThe enemy has erected a resource storage complex here. Eradicate their core. Leave nothing standing.
zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills. zone.craters.description = Water has accumulated in this crater, relic of the old wars. Reclaim the area. Collect sand. Smelt metaglass. Pump water to cool turrets and drills.
zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology. zone.ruinousShores.description = Past the wastes, is the shoreline. Once, this location housed a coastal defense array. Not much of it remains. Only the most basic defense structures have remained unscathed, everything else reduced to scrap.\nContinue the expansion outwards. Rediscover the technology.
@@ -376,14 +418,15 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Linguagem settings.language = Linguagem
settings.data = Dados do jogo
settings.reset = Restaurar Padrões settings.reset = Restaurar Padrões
settings.rebind = Religar settings.rebind = Religar
settings.controls = Controles settings.controls = Controles
settings.game = Jogo settings.game = Jogo
settings.sound = Som settings.sound = Som
settings.graphics = Gráficos settings.graphics = Gráficos
settings.cleardata = Data do jogo limpa... settings.cleardata = Apagar dados...
settings.clear.confirm = Certeza que quer limpar a data?\nOque é feito não pode ser desfeito! settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
settings.clearunlocks = Limpar liberados settings.clearunlocks = Limpar liberados
settings.clearall = Limpar tudo settings.clearall = Limpar tudo
@@ -400,7 +443,7 @@ blocks.booster = Booster
block.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Capacidade de Energia blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro blocks.powershot = Energia/tiro
blocks.damage = Damage blocks.damage = Dano
blocks.targetsair = Mirar no ar blocks.targetsair = Mirar no ar
blocks.targetsground = Mirar no chão blocks.targetsground = Mirar no chão
blocks.itemsmoved = Velocidade de movimento blocks.itemsmoved = Velocidade de movimento
@@ -418,22 +461,25 @@ blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade blocks.speedincrease = Aumento de velocidade
blocks.range = Distancia blocks.range = Distancia
blocks.drilltier = Furaveis blocks.drilltier = Furaveis
blocks.drillspeed = Velocidade da furadeira base blocks.drillspeed = Velocidade da broca base
blocks.boosteffect = Efeito do Boost blocks.boosteffect = Efeito do Boost
blocks.maxunits = Maximo de unidades ativas blocks.maxunits = Maximo de unidades ativas
blocks.health = Saúde blocks.health = Saúde
blocks.buildtime = Tempo de construção blocks.buildtime = Tempo de construção
blocks.buildcost = Build Cost
blocks.inaccuracy = Imprecisão blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros
blocks.reload = Recarregar blocks.reload = Recarregar
blocks.ammo = Munição blocks.ammo = Munição
bar.drilltierreq = Better Drill Required bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da furadeira: {0}/s bar.drillspeed = Velocidade da broca: {0}/s
bar.efficiency = Eficiencia: {0}% bar.efficiency = Eficiência: {0}%
bar.powerbalance = Energia: {0} bar.powerbalance = Energia: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Energia: {0} bar.poweramount = Energia: {0}
bar.poweroutput = Saída de energia: {0} bar.poweroutput = Saída de energia: {0}
bar.items = Itens: {0} bar.items = Itens: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquido bar.liquid = Liquido
bar.heat = Aquecimento bar.heat = Aquecimento
bar.power = Poder bar.power = Poder
@@ -464,7 +510,7 @@ unit.percent = %
unit.items = itens unit.items = itens
category.general = Geral category.general = Geral
category.power = Poder category.power = Poder
category.liquids = Liquidos category.liquids = Líquidos
category.items = Itens category.items = Itens
category.crafting = Construindo category.crafting = Construindo
category.shooting = Atirando category.shooting = Atirando
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (Requer recomeço)[]
setting.indicators.name = Indicador de aliados setting.indicators.name = Indicador de aliados
setting.autotarget.name = Alvo automatico setting.autotarget.name = Alvo automatico
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = FPS Maximo setting.fpscap.name = FPS Maximo
setting.fpscap.none = Nenhum setting.fpscap.none = Nenhum
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -502,14 +549,16 @@ setting.lasers.name = Mostrar lasers
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace) setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa setting.minimap.name = Mostrar minimapa
setting.musicvol.name = Volume da Música setting.musicvol.name = Volume da Música
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = Volume do ambiente
setting.mutemusic.name = Desligar Música setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som setting.mutesound.name = Desligar Som
setting.crashreport.name = Enviar denuncias de crash anonimas setting.crashreport.name = Enviar denuncias de crash anonimas
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Opacidade do chat setting.chatopacity.name = Opacidade do chat
setting.playerchat.name = Mostrar chat em-jogo setting.playerchat.name = Mostrar chat em jogo
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = A escala da interface do usuário foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancel & Exit uiscale.cancel = Cancel & Exit
setting.bloom.name = Bloom setting.bloom.name = Bloom
keybind.title = Refazer teclas keybind.title = Refazer teclas
@@ -518,8 +567,8 @@ category.general.name = Geral
category.view.name = Ver category.view.name = Ver
category.multiplayer.name = Multijogador category.multiplayer.name = Multijogador
command.attack = Atacar command.attack = Atacar
command.rally = Rally
command.retreat = Recuar command.retreat = Recuar
command.patrol = Patrulha
keybind.gridMode.name = Seleção de blocos keybind.gridMode.name = Seleção de blocos
keybind.gridModeShift.name = Seleção de categoria keybind.gridModeShift.name = Seleção de categoria
keybind.press = Pressione uma tecla... keybind.press = Pressione uma tecla...
@@ -527,6 +576,7 @@ keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa keybind.screenshot.name = Captura do mapa
keybind.move_x.name = mover_x keybind.move_x.name = mover_x
keybind.move_y.name = mover_y keybind.move_y.name = mover_y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = selecionar keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal keybind.diagonal_placement.name = Colocação diagonal
keybind.pick.name = Pegar bloco keybind.pick.name = Pegar bloco
@@ -589,11 +639,11 @@ content.item.name = Itens
content.liquid.name = Liquidos content.liquid.name = Liquidos
content.unit.name = Unidades content.unit.name = Unidades
content.block.name = Blocos content.block.name = Blocos
content.mech.name = Mecas content.mech.name = Armaduras
item.copper.name = Cobre item.copper.name = Cobre
item.lead.name = Chumbo item.lead.name = Chumbo
item.coal.name = Carvão item.coal.name = Carvão
item.graphite.name = Graphite item.graphite.name = Grafite
item.titanium.name = Titânio item.titanium.name = Titânio
item.thorium.name = Urânio item.thorium.name = Urânio
item.silicon.name = Sílicio item.silicon.name = Sílicio
@@ -603,7 +653,7 @@ item.surge-alloy.name = Liga de surto
item.spore-pod.name = Pod de esporos item.spore-pod.name = Pod de esporos
item.sand.name = Areia item.sand.name = Areia
item.blast-compound.name = Composto de explosão item.blast-compound.name = Composto de explosão
item.pyratite.name = piratita item.pyratite.name = Piratita
item.metaglass.name = Metavidro item.metaglass.name = Metavidro
item.scrap.name = Sucata item.scrap.name = Sucata
liquid.water.name = Água liquid.water.name = Água
@@ -674,9 +724,9 @@ block.graphite-press.name = Prensa de grafite
block.multi-press.name = Multi-Prensa block.multi-press.name = Multi-Prensa
block.constructing = {0}\n[LIGHT_GRAY](Construindo) block.constructing = {0}\n[LIGHT_GRAY](Construindo)
block.spawn.name = Spawn dos inimigos block.spawn.name = Spawn dos inimigos
block.core-shard.name = Core: Fragmento block.core-shard.name = Fragmento do núcleo
block.core-foundation.name = Core: Fundação block.core-foundation.name = Fundação do núcleo
block.core-nucleus.name = Core: Nucleus block.core-nucleus.name = Núcleo do núcleo
block.deepwater.name = água funda block.deepwater.name = água funda
block.water.name = Água block.water.name = Água
block.tainted-water.name = Água contaminada block.tainted-water.name = Água contaminada
@@ -698,8 +748,8 @@ block.icerocks.name = Rochas de gelo
block.snowrocks.name = Rochas de neve block.snowrocks.name = Rochas de neve
block.dunerocks.name = Rochas da duna block.dunerocks.name = Rochas da duna
block.pine.name = Pinheiro block.pine.name = Pinheiro
block.white-tree-dead.name = Arvore branca morta block.white-tree-dead.name = Árvore branca morta
block.white-tree.name = Arvore branca block.white-tree.name = Árvore branca
block.spore-cluster.name = Grupo de esporos block.spore-cluster.name = Grupo de esporos
block.metal-floor.name = Chão de metal block.metal-floor.name = Chão de metal
block.metal-floor-2.name = Chão de metal 2 block.metal-floor-2.name = Chão de metal 2
@@ -720,24 +770,27 @@ block.cliffs.name = Colinas
block.copper-wall.name = Parede de Cobre block.copper-wall.name = Parede de Cobre
block.copper-wall-large.name = Parede de Cobre Grande block.copper-wall-large.name = Parede de Cobre Grande
block.titanium-wall.name = Parede de titanio block.titanium-wall.name = Parede de titanio
block.titanium-wall-large.name = Parede de titanio grande block.titanium-wall-large.name = Parede de titânio grande
block.phase-wall.name = Parede de fase block.phase-wall.name = Parede de fase
block.phase-wall-large.name = Parde de fase grande block.phase-wall-large.name = Parde de fase grande
block.thorium-wall.name = Parede de tório block.thorium-wall.name = Parede de tório
block.thorium-wall-large.name = Parede larga de tório block.thorium-wall-large.name = Parede de tório grande
block.door.name = Porta block.door.name = Porta
block.door-large.name = Porta Grande block.door-large.name = Porta Grande
block.duo.name = Dupla block.duo.name = Dupla
block.scorch.name = Queimada block.scorch.name = Queimada
block.scatter.name = Dispersão block.scatter.name = Dispersão
block.hail.name = Granizo block.hail.name = Granizo
block.lancer.name = Lancador block.lancer.name = Lançador
block.conveyor.name = Esteira block.conveyor.name = Esteira
block.titanium-conveyor.name = Esteira de Titanio block.titanium-conveyor.name = Esteira de Titânio
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Junção block.junction.name = Junção
block.router.name = Roteador block.router.name = Roteador
block.distributor.name = Distribuidor block.distributor.name = Distribuidor
block.sorter.name = Ordenador block.sorter.name = Ordenador
block.message.name = Message
block.overflow-gate.name = Portão Sobrecarregado block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio block.silicon-smelter.name = Fundidora de silicio
block.phase-weaver.name = Palheta de fase block.phase-weaver.name = Palheta de fase
@@ -747,7 +800,7 @@ block.melter.name = Aparelho de fusão
block.incinerator.name = Incinerador block.incinerator.name = Incinerador
block.spore-press.name = Prensa de Esporo block.spore-press.name = Prensa de Esporo
block.separator.name = Separador block.separator.name = Separador
block.coal-centrifuge.name = Coal Centrifuge block.coal-centrifuge.name = Centrifuga de carvão
block.power-node.name = Célula de energia block.power-node.name = Célula de energia
block.power-node-large.name = Célula de energia Grande block.power-node-large.name = Célula de energia Grande
block.surge-tower.name = Torre de surto block.surge-tower.name = Torre de surto
@@ -757,23 +810,23 @@ block.combustion-generator.name = Gerador de combustão
block.turbine-generator.name = Gerador de Turbina block.turbine-generator.name = Gerador de Turbina
block.differential-generator.name = Gerador diferencial block.differential-generator.name = Gerador diferencial
block.impact-reactor.name = Reator De Impacto block.impact-reactor.name = Reator De Impacto
block.mechanical-drill.name = Furadera Mecânica block.mechanical-drill.name = Broca Mecânica
block.pneumatic-drill.name = Mineradora Pneumatica block.pneumatic-drill.name = Broca Pneumática
block.laser-drill.name = Broca a Laser block.laser-drill.name = Broca a Laser
block.water-extractor.name = Extrator de Agua block.water-extractor.name = Extrator de água
block.cultivator.name = Cultivador block.cultivator.name = Cultivador
block.dart-mech-pad.name = Dart Mech Pad block.dart-mech-pad.name = Controle da armadura Dart
block.delta-mech-pad.name = Controle do mech Delta block.delta-mech-pad.name = Controle da armadura Delta
block.javelin-ship-pad.name = Controle do mech Javelin block.javelin-ship-pad.name = Controle da nave Javelin
block.trident-ship-pad.name = Controle do mech Tridente block.trident-ship-pad.name = Controle da nave Tridente
block.glaive-ship-pad.name = Controle do mech Glaive block.glaive-ship-pad.name = Controle da nave Glaive
block.omega-mech-pad.name = Controle do mech Omega block.omega-mech-pad.name = Controle da armadura Omega
block.tau-mech-pad.name = Controle do mech Tau block.tau-mech-pad.name = Controle da armadura Tau
block.conduit.name = Cano block.conduit.name = Cano
block.mechanical-pump.name = Bomba Mecanica block.mechanical-pump.name = Bomba Mecânica
block.item-source.name = Fonte do item block.item-source.name = Fonte do item
block.item-void.name = Item Vazio block.item-void.name = Item Vazio
block.liquid-source.name = Liquid Source block.liquid-source.name = Fonte de água
block.power-void.name = Poder Vazio block.power-void.name = Poder Vazio
block.power-source.name = Poder Infinito block.power-source.name = Poder Infinito
block.unloader.name = Descarregador block.unloader.name = Descarregador
@@ -784,22 +837,23 @@ block.salvo.name = Salvo
block.ripple.name = Ondulação block.ripple.name = Ondulação
block.phase-conveyor.name = Esteira de Fases block.phase-conveyor.name = Esteira de Fases
block.bridge-conveyor.name = Esteira-Ponte block.bridge-conveyor.name = Esteira-Ponte
block.plastanium-compressor.name = Compressor de Plastanio block.plastanium-compressor.name = Compressor de Plastânio
block.pyratite-mixer.name = Misturador de Piratita block.pyratite-mixer.name = Misturador de Piratita
block.blast-mixer.name = Misturador de Explosão block.blast-mixer.name = Misturador de Explosão
block.solar-panel.name = Painel Solar block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande block.solar-panel-large.name = Painel Solar Grande
block.oil-extractor.name = Extrator de Óleo block.oil-extractor.name = Extrator de Óleo
block.draug-factory.name = Draug Miner Drone Factory block.command-center.name = Centro de comando
block.spirit-factory.name = Fabrica de Drone Spirit block.draug-factory.name = Fábrica de drone de mineração Draug
block.phantom-factory.name = Fabrica de Drone Phantom block.spirit-factory.name = Fábrica de drone de reparo Spirit
block.wraith-factory.name = Fabrica de Drone Wraith block.phantom-factory.name = Fábrica de drone de construção Phantom
block.ghoul-factory.name = Fabrica de Bombardeiro Ghoul block.wraith-factory.name = Fábrica de lutadores Wraith
block.dagger-factory.name = Fabrica de mech Dagger block.ghoul-factory.name = Fábrica de Bombardeiros Ghoul
block.crawler-factory.name = Crawler Mech Factory block.dagger-factory.name = Fábrica de mech Dagger
block.titan-factory.name = Fabrica de mech titan block.crawler-factory.name = Fábrica de mech Crawler
block.fortress-factory.name = Fabrica de mech Fortress block.titan-factory.name = Fábrica de mech titan
block.revenant-factory.name = Fabrica de lutadores Revenant block.fortress-factory.name = Fábrica de mech Fortress
block.revenant-factory.name = Fábrica de lutadores Revenant
block.repair-point.name = Ponto de Reparo block.repair-point.name = Ponto de Reparo
block.pulse-conduit.name = Conduto de Pulso block.pulse-conduit.name = Conduto de Pulso
block.phase-conduit.name = Conduto de Fase block.phase-conduit.name = Conduto de Fase
@@ -808,14 +862,14 @@ block.liquid-tank.name = Tanque de Líquido
block.liquid-junction.name = Junção de Líquido block.liquid-junction.name = Junção de Líquido
block.bridge-conduit.name = Conduto-Ponte block.bridge-conduit.name = Conduto-Ponte
block.rotary-pump.name = Bomba Rotatoria block.rotary-pump.name = Bomba Rotatoria
block.thorium-reactor.name = Reator Torio block.thorium-reactor.name = Reator de Tório
block.mass-driver.name = Drive de Massa block.mass-driver.name = Drive de Massa
block.blast-drill.name = Mineradora de Explosão block.blast-drill.name = Broca de Explosão
block.thermal-pump.name = Cano termico block.thermal-pump.name = Cano térmico
block.thermal-generator.name = Gerador Térmico block.thermal-generator.name = Gerador Térmico
block.alloy-smelter.name = Fundidora de Liga block.alloy-smelter.name = Fundidora de Liga
block.mender.name = Mender block.mender.name = Reparador
block.mend-projector.name = Projetor Mend block.mend-projector.name = Projetor mend
block.surge-wall.name = Parede de Surge block.surge-wall.name = Parede de Surge
block.surge-wall-large.name = Parede de Surge grande block.surge-wall-large.name = Parede de Surge grande
block.cyclone.name = Ciclone block.cyclone.name = Ciclone
@@ -826,8 +880,8 @@ block.force-projector.name = Projetor Force
block.arc.name = Arc block.arc.name = Arc
block.rtg-generator.name = Gerador RTG block.rtg-generator.name = Gerador RTG
block.spectre.name = Espectra block.spectre.name = Espectra
block.meltdown.name = Derreter block.meltdown.name = Fusão
block.container.name = Container block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande block.launch-pad-large.name = Plataforma de lançamento grande
team.blue.name = Azul team.blue.name = Azul
@@ -838,7 +892,7 @@ team.derelict.name = derelict
team.green.name = Verde team.green.name = Verde
team.purple.name = Roxo team.purple.name = Roxo
unit.spirit.name = Drone Spirit unit.spirit.name = Drone Spirit
unit.draug.name = Draug Miner Drone unit.draug.name = Drone minerador Draug
unit.phantom.name = Drone Phantom unit.phantom.name = Drone Phantom
unit.dagger.name = Dagger unit.dagger.name = Dagger
unit.crawler.name = Crawler unit.crawler.name = Crawler
@@ -852,16 +906,16 @@ unit.chaos-array.name = Arraia do caos
unit.eradicator.name = Erradicador unit.eradicator.name = Erradicador
unit.lich.name = Lich unit.lich.name = Lich
unit.reaper.name = Ceifador unit.reaper.name = Ceifador
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<Toque para continuar>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Mineradoras []podem minerar automaticamente.\nColoque uma numa veia de cobre. tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o core.\nFaça uma linha de Esteiras da mineradora até o core. tutorial.conveyor = [accent]Esteiras[] São usadas para transportar itens até o núcleo.\nFaça uma linha de Esteiras da mineradora até o núcleo.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]Esteiras[] são usadas para transportar itens até o núcleo.\nFaça uma linha de esteiras da broca até o núcleo.\n[accent] Coloque uma linha segurando por alguns segundos[] e arrastando em uma direção.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered
tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base. tutorial.turret = Estruturas defensivas devem ser construidas para repelir[LIGHT_GRAY] O inimigo[].\nConstrua uma torre dupla perto de sua base.
tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma mineradoura Proxima a torre Para carregar ela com cobre minerado. tutorial.drillturret = Torres duplas precisam de[accent] Cobre como munição []Para atirar.\nColoque uma broca próxima à torre para carregá-la com o cobre minerado.
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = Durante uma batalha, você pode[accent] pausar o jogo.[]\nVoce pode enfileirar construções enquanto o jogo está pausado.\n\n[accent]Pressione a barra de espaço para pausar.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause. tutorial.unpause = Now press space again to unpause.
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = Now press it again to unpause.
@@ -869,7 +923,7 @@ tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down r
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection.
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[]
tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu core por 2 ondas. Construa mais torres. tutorial.waves = O[LIGHT_GRAY] Inimigo[] se aproxima.\n\nDefenda seu núcleo por 2 ondas. Construa mais torres.
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper.
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button.
item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos. item.copper.description = Um material de estrutura util. Usado extensivamente em Maioria dos blocos.
@@ -886,44 +940,45 @@ item.plastanium.description = Leve, Material dutil Usado em aeronaves Avançadas
item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo. item.phase-fabric.description = Uma substancia quase sem peso Usado em eletronica avançada E tecnologia de auto-reparo.
item.surge-alloy.description = Uma liga com propriedades unicas eletricas. item.surge-alloy.description = Uma liga com propriedades unicas eletricas.
item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos. item.spore-pod.description = Usado em conversão para oleo, Combustivel e explosivos.
item.blast-compound.description = Um composto volatil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado. item.blast-compound.description = Um composto volátil usado em bombas em bombas em explosivos. Enquanto pode ser queimado como combustivel, Isso não é recomendado.
item.pyratite.description = Substancia extremamente inflamavel usado em armas incendiarias. item.pyratite.description = Substância extremamente inflamavel usado em armas incendiarias.
liquid.water.description = Comumente usado em resfriamento e no processo de perda. liquid.water.description = Comumente usado em resfriamento e no processo de perda.
liquid.slag.description = Various different types of molten metal mixed together. Can be separated into its constituent minerals, or sprayed at enemy units as a weapon. liquid.slag.description = Vários metais derretidos misturados juntos. POde ser separado em seus minerais constituentes, ou jogado nas unidades inimigas como uma arma.
liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador. liquid.oil.description = Pode ser queimado, explodido ou usado como resfriador.
liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa. liquid.cryofluid.description = A maneira mais eficiente de resfriar qualquer coisa.
mech.alpha-mech.description = O meca padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas. mech.alpha-mech.description = A Armadura padrão. Tem uma saida de dano e velocidade decente; Pode criar até 3 drones Para capacidades ofensivas aumentadas.
mech.delta-mech.description = Um meca rapido, De baixa armadura Feito for para ataques rapidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC. mech.delta-mech.description = Uma armadura rápida, De baixa durabilidade Feita para ataques rápidos. Da pouco dano as estruturas, Mas pode matar grandes grupos de unidades inimigas muito rapidamente Com sua arma ARC.
mech.tau-mech.description = O meca de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar. mech.tau-mech.description = A armadura de suporte. Conserta blocos aliados Atirando neles. Pode extinguir o fogo e consertar aliados em uma distancia Com sua habilidade de consertar.
mech.omega-mech.description = Um meca volumoso e bem armadurado, Feito para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano. mech.omega-mech.description = Uma armadura volumosa e bem armadurada, Feita para assaltos da primeira linha. Sua habilidade de armadura Pode bloquear 90% de dano.
mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração. mech.dart-ship.description = Nave padrão. Consideravelmente leve e rapido, Tem pouca capacidade ofensiva E baixa velocidade de mineração.
mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades. mech.javelin-ship.description = Uma nave de espinhos de atacar e correr. Quando inicialmente lento, pode acelerar a altas velocidades e voar até bases inimigas, Dando altas quantidades de dano Com seus raios e habilidades.
mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado. mech.trident-ship.description = Um bombardeiro pesado. Consideravelmente bem armadurado.
mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade. mech.glaive-ship.description = Uma nave armada, bem armadurada. Com um repetidor incendario equipado. Boa aceleração e maxima velocidade.
unit.draug.description = A primitive mining drone. Cheap to produce. Expendable. Automatically mines copper and lead in the vicinity. Delivers mined resources to the closest core. unit.draug.description = Um drone de mineração primitivo. Barato para produzir. Descartável. Minera automáticamente cobre e chumbo nas proximidades. Entrega os recursos minerados para o núcleo mais próximo.
unit.spirit.description = A unidade de drone inicial. Ele nasce no core por padrão. Minera minérios automaticamente, Coleta itens e repara blocos. unit.spirit.description = A unidade de drone inicial. Ele nasce no núcleo por padrão. Minera minérios automaticamente, Coleta itens e repara blocos.
unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva. unit.phantom.description = Uma unidade de drone avançada. Minera minérios automaticamente, Coleta itens e repara blocos automaticamente. Significantemente mais efetiva.
unit.dagger.description = Unidade terrestre basica, Forte em grupos. unit.dagger.description = Unidade terrestre basica, Forte em grupos.
unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies. unit.crawler.description = A ground unit consisting of a stripped-down frame with high explosives strapped on top. Not particular durable. Explodes on contact with enemies.
unit.titan.description = Uma unidade armadurada terreste avancada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres. unit.titan.description = Uma unidade armadurada terrestre avançada. Usa carbide como munição. Ataca ambas as unidades de Aereas e terrestres.
unit.fortress.description = Uma unidade pesada de artilharia terrestre. unit.fortress.description = Uma unidade pesada de artilharia terrestre.
unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire. unit.eruptor.description = A heavy mech designed to take down structures. Fires a stream of slag at enemy fortifications, melting them and setting volatiles on fire.
unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr. unit.wraith.description = Uma unidade rapida, Interceptadora de bater e correr.
unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição. unit.ghoul.description = Um bombardeiro pesado. Usa composto de explosão Ou piratite como munição.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduz areia a coque altamente puro Para fazer silicio. block.silicon-smelter.description = Reduz areia com carvão puro. Para fazer silicio.
block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia. block.kiln.description = Derrete chumbo e areia em Metavidro. Requer pequenas quantidades de energia.
block.plastanium-compressor.description = Produz plastanio para usando oleo e titanio. block.plastanium-compressor.description = Produz plastânio usando óleo e titânio.
block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia. block.phase-weaver.description = Produz tecido de fase de torio radioativo e grandes quantidades de areia.
block.alloy-smelter.description = Produz liga de surge de titanio, chumbo, silicio e cobre. block.alloy-smelter.description = Produz liga de surto com titânio, chumbo, silicio e cobre.
block.cryofluidmixer.description = Combina agua e titanio em cryo fluido que é mais eficiente em esfriar. block.cryofluidmixer.description = Combina água e titânio em crio-fluido que é mais eficiente em esfriar.
block.blast-mixer.description = Usa oleo em Transformar piratite em composto de explosão menos inflamavel mas mais explosivo block.blast-mixer.description = Usa óleo para Transformar piratita em composto de explosão menos inflamavel mas mais explosivo
block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratite altamente inflamavel block.pyratite-mixer.description = Mistura carvão, Cobre e areia em piratita altamente inflamável
block.melter.description = Aquece pedra em altas temperaturas para fazer lava. block.melter.description = Aquece pedra em altas temperaturas para fazer slag.
block.separator.description = Expos pedra em agua em pressão para ter varios mineiras contendo na pedra. block.separator.description = Separa slag em seus minerais componentes, oferece o resultado refriado.
block.spore-press.description = Compresses spore pods into oil. block.spore-press.description = Comprimi pods de esporos em óleo.
block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural. block.pulverizer.description = Esmaga pedra em areia. Util quando esta em falta de areia natural.
block.coal-centrifuge.description = Solidifes oil into chunks of coal. block.coal-centrifuge.description = Solidifes oil into chunks of coal.
block.incinerator.description = Se livra de itens em excesso ou liquidos. block.incinerator.description = Se livra de itens em excesso ou liquidos.
@@ -932,8 +987,8 @@ block.power-source.description = Infinitivamente da energia. Apenas caixa de are
block.item-source.description = Infinivamente da itens. Apenas caixa de areia. block.item-source.description = Infinivamente da itens. Apenas caixa de areia.
block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia. block.item-void.description = Destroi qualquer item que entre sem requerir energia. Apenas caixa de areia.
block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia. block.liquid-source.description = Infinitivamente da Liquidos. Apenas caixa de areia.
block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo. block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torres no começo.
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o core e torres no começo.\nOcupa multiplos espaços. block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torres no começo.\nOcupa multiplos espaços.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies. block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles. block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos. block.thorium-wall.description = A strong defensive block.\nBoa proteção contra inimigos.
@@ -950,7 +1005,7 @@ block.overdrive-projector.description = Aumenta a velocidade de unidades proxima
block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas. block.force-projector.description = Cria um campo de forca hexagonal em volta de si mesmo, Protegendo construções e unidades dentro de dano por balas.
block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo. block.shock-mine.description = Danifica inimigos em cima da mina. Quase invisivel ao inimigo.
block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel. block.conveyor.description = Bloco de transporte de item basico. Move os itens a frente e os deposita automaticamente Em torres ou construtores. Rotacionavel.
block.titanium-conveyor.description = Bloco de transporte de item avancado. Move itens mais rapidos que esteiras padrões. block.titanium-conveyor.description = Bloco de transporte de item avançado. Move itens mais rapidos que esteiras padrões.
block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes. block.junction.description = Funciona como uma ponte Para duas esteiras que estejam se cruzando. Util em situações que tenha duas esteiras diferentes carregando materiais diferentes para lugares diferentes.
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes. block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia. block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
@@ -978,16 +1033,16 @@ block.combustion-generator.description = Gera poder usando combustivel ou oleo.
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava. block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional. block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite. block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito mais energia que o reator de torio. block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
block.solar-panel.description = Gera pequenas quantidades de energia do sol. block.solar-panel.description = Gera pequenas quantidades de energia do sol.
block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara. block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido. block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process. block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Uma mineradoura barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente. block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
block.pneumatic-drill.description = Uma mineradora improvisada que é mais rapida e capaz de processar mateirais mais duros usando a pressao do ar block.pneumatic-drill.description = Uma broca improvisada que é mais rápida e capaz de processar materiais mais duros usando a pressão do ar
block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora block.laser-drill.description = Possibilita a mineração ainda mais rapida usando tecnologia a laser, Mas requer poder adcionalmente torio radioativo pode ser recuperado com essa mineradora
block.blast-drill.description = A melhor mineradora. Requer muita energia. block.blast-drill.description = A melhor mineradora. Requer muita energia.
block.water-extractor.description = Extrai agua do chão. Use quando não tive nenhum lago proximo block.water-extractor.description = Extrai água do chão. Use quando não tive nenhum lago proximo
block.cultivator.description = Cultiva o solo com agua para pegar bio materia. block.cultivator.description = Cultiva o solo com agua para pegar bio materia.
block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto block.oil-extractor.description = Usa altas quantidades de energia Para extrair oleo da areia. Use quando não tiver fontes de oleo por perto
block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen. block.core-shard.description = The first iteration of the core capsule. Once destroyed, all contact to the region is lost. Do not let this happen.
@@ -1012,6 +1067,7 @@ block.ripple.description = Uma grande torre que atira simultaneamente.
block.cyclone.description = Uma grande torre de tiro rapido. block.cyclone.description = Uma grande torre de tiro rapido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo. block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo. block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produz drones leves que mineram e reparam blocos. block.spirit-factory.description = Produz drones leves que mineram e reparam blocos.
block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit. block.phantom-factory.description = Produz unidades de drone avancadas Que são significativamente mais efetivos que um drone spirit.

File diff suppressed because it is too large Load Diff

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Game Over gameover = Game Over
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Nytt rekord! highscore = [accent]Nytt rekord!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = Du har valt ett block.\nDu kan[accent] placera i en linje[] genom att[accent] hålla ner ett finger i några sekunder[] och sedan dra åt ett håll.\n\n[scarlet]GÖR DET.
removearea = Du har valt borttagningsläget.\nDu kan[accent] ta bort block inom en rektangel[] genom att[accent] hålla ner ett finger i några sekunder[] och dra.\n\n[scarlet]GÖR DET.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Are you sure you want to delete the map "[accent]{0}[]"? map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
level.highscore = High Score: [accent]{0} level.highscore = High Score: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Minikarta
close = Stäng close = Stäng
website = Website website = Website
quit = Avsulta quit = Avsulta
save.quit = Save & Quit
maps = Kartor maps = Kartor
maps.browse = Browse Maps
continue = Fortsätt continue = Fortsätt
maps.none = [lightgray]No maps found! maps.none = [lightgray]No maps found!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Om about.button = Om
name = Namn: name = Namn:
noname = Välj ett[accent] namn[] först. noname = Välj ett[accent] namn[] först.
@@ -62,10 +74,14 @@ players = {0} spelare online
players.single = {0} spelare online players.single = {0} spelare online
server.closing = [accent]Stänger server... server.closing = [accent]Stänger server...
server.kicked.kick = You have been kicked from the server! server.kicked.kick = You have been kicked from the server!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Server stängd. server.kicked.serverClose = Server stängd.
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel! server.kicked.clientOutdated = Outdated client! Uppdatera ditt spel!
server.kicked.serverOutdated = Outdated server! Ask the host to update! server.kicked.serverOutdated = Outdated server! Ask the host to update!
server.kicked.banned = Du är bannad från servern. server.kicked.banned = Du är bannad från servern.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again. server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
server.kicked.nameInUse = Någon med det namnet finns redan\npå servern. server.kicked.nameInUse = Någon med det namnet finns redan\npå servern.
server.kicked.nameEmpty = Ditt namn är ogiltigt. server.kicked.nameEmpty = Ditt namn är ogiltigt.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery. host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [lightgray]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[lightgray]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings. Note that public networks sometimes do not allow server discovery.
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP. join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[lightgray]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
hostserver = Host Multiplayer Game hostserver = Host Multiplayer Game
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Host host = Host
hosting = [accent]Öppnar server... hosting = [accent]Öppnar server...
hosts.refresh = Refresh hosts.refresh = Refresh
hosts.discovering = Discovering LAN games hosts.discovering = Discovering LAN games
hosts.discovering.any = Discovering games
server.refreshing = Refreshing server server.refreshing = Refreshing server
hosts.none = [lightgray]No local games found! hosts.none = [lightgray]No local games found!
host.invalid = [scarlet]Can't connect to host. host.invalid = [scarlet]Can't connect to host.
@@ -104,13 +122,18 @@ server.version = [gray]v{0} {1}
server.custombuild = [yellow]Custom Build server.custombuild = [yellow]Custom Build
confirmban = Are you sure you want to ban this player? confirmban = Are you sure you want to ban this player?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Are you sure you want to unban this player? confirmunban = Are you sure you want to unban this player?
confirmadmin = Are you sure you want to make this player an admin? confirmadmin = Are you sure you want to make this player an admin?
confirmunadmin = Are you sure you want to remove admin status from this player? confirmunadmin = Are you sure you want to remove admin status from this player?
joingame.title = Join Game joingame.title = Join Game
joingame.ip = Adress: joingame.ip = Adress:
disconnect = Disconnected. disconnect = Disconnected.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Failed to load world data! disconnect.data = Failed to load world data!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Ansluter... connecting = [accent]Ansluter...
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Port: server.port = Port:
@@ -136,6 +159,7 @@ save.rename = Byt namn
save.rename.text = Nytt namn: save.rename.text = Nytt namn:
selectslot = Select a save. selectslot = Select a save.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug. save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
empty = <tom> empty = <tom>
on = on =
@@ -143,12 +167,13 @@ off = Av
save.autosave = Autospara: {0} save.autosave = Autospara: {0}
save.map = Map: {0} save.map = Map: {0}
save.wave = Våg {0} save.wave = Våg {0}
save.difficulty = Difficulty: {0} save.mode = Gamemode: {0}
save.date = Last Saved: {0} save.date = Last Saved: {0}
save.playtime = Speltid: {0} save.playtime = Speltid: {0}
warning = Varning. warning = Varning.
confirm = Confirm confirm = Confirm
delete = Radera delete = Radera
view.workshop = View In Workshop
ok = OK ok = OK
open = Öppna open = Öppna
customize = Customize Rules customize = Customize Rules
@@ -156,6 +181,11 @@ cancel = Avbryt
openlink = Öppna Länk openlink = Öppna Länk
copylink = Kopiera Länk copylink = Kopiera Länk
back = Tillbaka back = Tillbaka
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Exportera Classic-Data classic.export = Exportera Classic-Data
classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen? classic.export.text = Sparad data från Classic (v3.5 build 40) har hittats. Vill du exportera den här datan till telefonens hem-mapp för att använda i Mindustry Classic-appen?
quit.confirm = Är du säker på att du vill avsluta? quit.confirm = Är du säker på att du vill avsluta?
@@ -180,6 +210,11 @@ map.nospawn = This map does not have any cores for the player to spawn in! Add a
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] non-orange[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Error loading map: corrupted or invalid map file. map.invalid = Error loading map: corrupted or invalid map file.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Pensel editor.brush = Pensel
editor.openin = Öppna I Redigeraren editor.openin = Öppna I Redigeraren
editor.oregen = Malmgenerering editor.oregen = Malmgenerering
@@ -187,11 +222,14 @@ editor.oregen.info = Malmgenerering:
editor.mapinfo = Map Info editor.mapinfo = Map Info
editor.author = Skapare: editor.author = Skapare:
editor.description = Beskrivning: editor.description = Beskrivning:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Vågor: editor.waves = Vågor:
editor.rules = Regler: editor.rules = Regler:
editor.generation = Generering: editor.generation = Generering:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Vågor waves.title = Vågor
waves.remove = Ta bort waves.remove = Ta bort
waves.never = <aldrig> waves.never = <aldrig>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Vågor kopierade. waves.copied = Vågor kopierade.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [lightgray]<Default> editor.default = [lightgray]<Default>
details = Details...
edit = Redigera... edit = Redigera...
editor.name = Namn: editor.name = Namn:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. Are you trying to load a save file? editor.errorname = Map has no name defined. Are you trying to load a save file?
editor.update = Uppdatera editor.update = Uppdatera
@@ -249,6 +289,7 @@ editor.resizemap = Resize Map
editor.mapname = Kartnamn: editor.mapname = Kartnamn:
editor.overwrite = [accent]Warning!\nThis overwrites an existing map. editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it? editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
editor.exists = A map with this name already exists.
editor.selectmap = Select a map to load: editor.selectmap = Select a map to load:
toolmode.replace = Byt ut toolmode.replace = Byt ut
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [lightgray]Unlock configuring loadout: Wave {0}. configure.locked = [lightgray]Unlock configuring loadout: Wave {0}.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [lightgray]{0} unlocked. zone.unlocked = [lightgray]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Språk settings.language = Språk
settings.data = Game Data
settings.reset = Återställ till Standardvärden settings.reset = Återställ till Standardvärden
settings.rebind = Byt settings.rebind = Byt
settings.controls = Kontroller settings.controls = Kontroller
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Health blocks.health = Health
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Skott blocks.shots = Skott
blocks.reload = Shots/Second blocks.reload = Shots/Second
@@ -431,9 +475,11 @@ bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Effektivitet: {0}% bar.efficiency = Effektivitet: {0}%
bar.powerbalance = Power: {0}/s bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Föremål: {0} bar.items = Föremål: {0}
bar.capacity = Capacity: {0}
bar.liquid = Vätska bar.liquid = Vätska
bar.heat = Hetta bar.heat = Hetta
bar.power = Power bar.power = Power
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Enemy/Ally Indicators setting.indicators.name = Enemy/Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Begränsade FPS setting.fpscap.name = Begränsade FPS
setting.fpscap.none = Inga setting.fpscap.none = Inga
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Stäng Av Musik
setting.sfxvol.name = Ljudeffektvolym setting.sfxvol.name = Ljudeffektvolym
setting.mutesound.name = Stäng Av Ljudeffekter setting.mutesound.name = Stäng Av Ljudeffekter
setting.crashreport.name = Skicka Anonyma Krashrapporter setting.crashreport.name = Skicka Anonyma Krashrapporter
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chattgenomskinlighet setting.chatopacity.name = Chattgenomskinlighet
setting.playerchat.name = Visa Chatt setting.playerchat.name = Visa Chatt
uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder... uiscale.reset = UI-skalan har ändrats.\nTryck "OK" för att använda den här skalan.\n[scarlet]Avslutar och återställer om[accent] {0}[] sekunder...
@@ -518,8 +567,8 @@ category.general.name = General
category.view.name = View category.view.name = View
category.multiplayer.name = Multiplayer category.multiplayer.name = Multiplayer
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Press a key... keybind.press = Press a key...
@@ -527,6 +576,7 @@ keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Move x keybind.move_x.name = Move x
keybind.move_y.name = Move y keybind.move_y.name = Move y
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = Hail
block.lancer.name = Lancer block.lancer.name = Lancer
block.conveyor.name = Conveyor block.conveyor.name = Conveyor
block.titanium-conveyor.name = Titanium Conveyor block.titanium-conveyor.name = Titanium Conveyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Korsning block.junction.name = Korsning
block.router.name = Router block.router.name = Router
block.distributor.name = Distributor block.distributor.name = Distributor
block.sorter.name = Sorterare block.sorter.name = Sorterare
block.message.name = Message
block.overflow-gate.name = Overflow Gate block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver block.phase-weaver.name = Phase Weaver
@@ -790,6 +843,7 @@ block.blast-mixer.name = Blast Mixer
block.solar-panel.name = Solpanel block.solar-panel.name = Solpanel
block.solar-panel-large.name = Stor Solpanel block.solar-panel-large.name = Stor Solpanel
block.oil-extractor.name = Oljeextraktor block.oil-extractor.name = Oljeextraktor
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Repair Drone Factory block.spirit-factory.name = Spirit Repair Drone Factory
block.phantom-factory.name = Phantom Builder Drone Factory block.phantom-factory.name = Phantom Builder Drone Factory
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators. unit.wraith.description = A fast, hit-and-run interceptor unit. Targets power generators.
unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure. unit.ghoul.description = A heavy carpet bomber. Rips through enemy structures, targeting critital infrastructure.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon. block.silicon-smelter.description = Reduces sand with pure coal. Produces silicon.
@@ -1012,6 +1067,7 @@ block.ripple.description = An extremely poweful artillery turret. Shoots cluster
block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units. block.cyclone.description = A large anti-air and anti-ground turret. Fires explosive clumps of flak at nearby units.
block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets. block.spectre.description = A massive dual-barreled cannon. Shoots large armor-piercing bullets at air and ground targets.
block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate. block.meltdown.description = A massive laser cannon. Charges and fires a persistent laser beam at nearby enemies. Requires coolant to operate.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces Spirit structural repair drones. block.spirit-factory.description = Produces Spirit structural repair drones.
block.phantom-factory.description = Produces advanced construction drones. block.phantom-factory.description = Produces advanced construction drones.

View File

@@ -16,6 +16,11 @@ screenshot.invalid = Map too large, potentially not enough memory for screenshot
gameover = Cekirdegin yok edildi. gameover = Cekirdegin yok edildi.
gameover.pvp = The[accent] {0}[] team is victorious! gameover.pvp = The[accent] {0}[] team is victorious!
highscore = [accent]Yeni Yuksek skor! highscore = [accent]Yeni Yuksek skor!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = Waves Defeated:[accent] {0} stat.wave = Waves Defeated:[accent] {0}
stat.enemiesDestroyed = Enemies Destroyed:[accent] {0} stat.enemiesDestroyed = Enemies Destroyed:[accent] {0}
stat.built = Buildings Built:[accent] {0} stat.built = Buildings Built:[accent] {0}
@@ -23,8 +28,6 @@ stat.destroyed = Buildings Destroyed:[accent] {0}
stat.deconstructed = Buildings Deconstructed:[accent] {0} stat.deconstructed = Buildings Deconstructed:[accent] {0}
stat.delivered = Resources Launched: stat.delivered = Resources Launched:
stat.rank = Final Rank: [accent]{0} stat.rank = Final Rank: [accent]{0}
placeline = You have selected a block.\nYou can[accent] place in a line[] by[accent] holding down your finger for a few seconds[] and dragging in a direction.\nTry it.
removearea = You have selected removal mode.\nYou can[accent] remove blocks in a rectangle[] by[accent] holding down your finger for a few seconds[] and dragging.\nTry it.
launcheditems = [accent]Launched Items launcheditems = [accent]Launched Items
map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"? map.delete = Su haritayi silmek istediginden emin misin? "[accent]{0}[]"?
level.highscore = Yuksek Skor: [accent]{0} level.highscore = Yuksek Skor: [accent]{0}
@@ -45,9 +48,18 @@ minimap = Minimap
close = Kapat close = Kapat
website = Website website = Website
quit = Cik quit = Cik
save.quit = Save & Quit
maps = Haritalar maps = Haritalar
maps.browse = Browse Maps
continue = Devam et continue = Devam et
maps.none = [LIGHT_GRAY]Harita bulunamadi! maps.none = [LIGHT_GRAY]Harita bulunamadi!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = Hakkinda about.button = Hakkinda
name = isim: name = isim:
noname = Pick a[accent] player name[] first. noname = Pick a[accent] player name[] first.
@@ -62,10 +74,14 @@ players = {0} oyuncu cevrimici
players.single = {0} oyuncu cevrimici players.single = {0} oyuncu cevrimici
server.closing = [accent]Oyun kapaniyor. server.closing = [accent]Oyun kapaniyor.
server.kicked.kick = Oyundan cikarildin server.kicked.kick = Oyundan cikarildin
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = Oyun kapandi server.kicked.serverClose = Oyun kapandi
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir! server.kicked.clientOutdated = Yeni bir versiyon mevcut! Hemen indir!
server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle! server.kicked.serverOutdated = Eski oyun! Yapimciya guncellemesini soyle!
server.kicked.banned = Oyundan kalici olarak cikarildin. server.kicked.banned = Oyundan kalici olarak cikarildin.
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle. server.kicked.recentKick = Oyundan cikarilmistin.\nBaglanmadn once biraz bekle.
server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var. server.kicked.nameInUse = Oyunda bu isimde bir\nkisi zaten var.
server.kicked.nameEmpty = ismin gecerli degil. server.kicked.nameEmpty = ismin gecerli degil.
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla. host.info = [accent]host[] su linkte bir oyun acti! [scarlet]6567[]. \nSeninle [LIGHT_GRAY]ayni internete[] sahip olan kisiler oyunu gorebilir.\n\neger baska yerlerden kisilerind de gelmesini istiyorsan, [accent]oyun acmak[]zorunludur.\n\n[LIGHT_GRAY]Not: eger baglanmakta gucluk cekiliyorsa, antivirusunun internetine baglanmasini izin vermesini sagla.
join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste. join.info = Buradan,[accent]Oyunun linkini[] kullanarak katilabilir, yada, [accent]internetinle[] baglanacak oyun bulabilirsin\ninternetli ve Linkli oyunlar desteklenir.\n\n[LIGHT_GRAY]Not: Otomatik bir oyun listesi goruntulenemez. Yapimcidan linkini iste.
hostserver = Oyun ac hostserver = Oyun ac
invitefriends = Invite Friends
hostserver.mobile = Host\nGame hostserver.mobile = Host\nGame
host = Oyun ac host = Oyun ac
hosting = [accent]Oyun aciliyor hosting = [accent]Oyun aciliyor
hosts.refresh = Yenile hosts.refresh = Yenile
hosts.discovering = internet oyunu araniyor hosts.discovering = internet oyunu araniyor
hosts.discovering.any = Discovering games
server.refreshing = liste yenileniyor server.refreshing = liste yenileniyor
hosts.none = [lightgray]internet oyunu bulunamadi! hosts.none = [lightgray]internet oyunu bulunamadi!
host.invalid = [scarlet]Oyuna baglanilamadi. host.invalid = [scarlet]Oyuna baglanilamadi.
@@ -104,13 +122,18 @@ server.version = [lightgray]Versiyon: {0}
server.custombuild = [yellow]ozel yapi server.custombuild = [yellow]ozel yapi
confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin? confirmban = Bu oyuncuyu kalici olarak atmak istedigine emin misin?
confirmkick = Are you sure you want to kick this player? confirmkick = Are you sure you want to kick this player?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = Bu oyuncunun yasagini geri almak ister misin? confirmunban = Bu oyuncunun yasagini geri almak ister misin?
confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin? confirmadmin = Bu oyuncuyu yetkili yapmak istedigine emin misin?
confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin? confirmunadmin = Bu oyuncunun yetkisini almak istedigine emin misin?
joingame.title = Oyuna katil joingame.title = Oyuna katil
joingame.ip = Link: joingame.ip = Link:
disconnect = Cikildi disconnect = Cikildi
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Oyunun geri yuklenemedi! disconnect.data = Oyunun geri yuklenemedi!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]Baglaniliyor connecting = [accent]Baglaniliyor
connecting.data = [accent]Loading world data... connecting.data = [accent]Loading world data...
server.port = Link: server.port = Link:
@@ -136,6 +159,7 @@ save.rename = Yeniden adlandir
save.rename.text = Yeni isim: save.rename.text = Yeni isim:
selectslot = Kayitli bir dosya sec. selectslot = Kayitli bir dosya sec.
slot = [accent]Slot {0} slot = [accent]Slot {0}
editmessage = Edit Message
save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[] save.corrupted = [accent]Kayit gecersiz!\nOyunu guncellediysen, bu buyuk ihtimalle degistirilecek vebu bir [scarlet]sorun degildir.[]
empty = <empty> empty = <empty>
on = Acik on = Acik
@@ -143,12 +167,13 @@ off = Kapali
save.autosave = Otomatik kayit: {0} save.autosave = Otomatik kayit: {0}
save.map = Harita: {0} save.map = Harita: {0}
save.wave = Dalga {0} save.wave = Dalga {0}
save.difficulty = Zorluk: {0} save.mode = Gamemode: {0}
save.date = En sonki kayit: {0} save.date = En sonki kayit: {0}
save.playtime = Oyun Zamani!: {0} save.playtime = Oyun Zamani!: {0}
warning = Warning. warning = Warning.
confirm = Onayla confirm = Onayla
delete = Sil delete = Sil
view.workshop = View In Workshop
ok = Tamam ok = Tamam
open = Ac open = Ac
customize = Customize customize = Customize
@@ -156,6 +181,11 @@ cancel = iptal
openlink = Linki ac openlink = Linki ac
copylink = Linki kopyala copylink = Linki kopyala
back = Geri don back = Geri don
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = Cikmak istedigine emin misin? quit.confirm = Cikmak istedigine emin misin?
@@ -180,6 +210,11 @@ map.nospawn = Haritada Oyncularin cikmasi icin cekirdek yok! Haritaya[ROYAL]Mavi
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor. map.nospawn.attack = This map does not have any enemy cores for player to attack! Add[SCARLET] red[] cores to this map in the editor.
map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya. map.invalid = Harita yuklenemedi. Gecersiz yada bozuk dosya.
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Firca editor.brush = Firca
editor.openin = Editorde ac editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi editor.oregen = Maden Yaratilma hizi
@@ -187,11 +222,14 @@ editor.oregen.info = Maden Yaratilmasi:
editor.mapinfo = Harita bilgisi: editor.mapinfo = Harita bilgisi:
editor.author = Yapimci: editor.author = Yapimci:
editor.description = Yorum: editor.description = Yorum:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Waves: editor.waves = Waves:
editor.rules = Rules: editor.rules = Rules:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = Edit In-Game editor.ingame = Edit In-Game
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = Waves waves.title = Waves
waves.remove = Remove waves.remove = Remove
waves.never = <never> waves.never = <never>
@@ -208,6 +246,7 @@ waves.invalid = Invalid waves in clipboard.
waves.copied = Waves copied. waves.copied = Waves copied.
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]<Default> editor.default = [LIGHT_GRAY]<Default>
details = Details...
edit = Edit... edit = Edit...
editor.name = isim: editor.name = isim:
editor.spawn = Spawn Unit editor.spawn = Spawn Unit
@@ -217,6 +256,7 @@ editor.errorload = Error loading file:\n[accent]{0}
editor.errorsave = Error saving file:\n[accent]{0} editor.errorsave = Error saving file:\n[accent]{0}
editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor. editor.errorimage = That's an image, not a map. Don't go around changing extensions expecting it to work.\n\nIf you want to import a legacy map, use the 'import legacy map' button in the editor.
editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported. editor.errorlegacy = This map is too old, and uses a legacy map format that is no longer supported.
editor.errornot = This is not a map file.
editor.errorheader = This map file is either not valid or corrupt. editor.errorheader = This map file is either not valid or corrupt.
editor.errorname = Map has no name defined. editor.errorname = Map has no name defined.
editor.update = Update editor.update = Update
@@ -249,6 +289,7 @@ editor.resizemap = Haritanin boyutunu degistir
editor.mapname = Harita ismi: editor.mapname = Harita ismi:
editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek. editor.overwrite = [accent]Dikkat et!\nBu bir haritanin uzerinden cececek.
editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin? editor.overwrite.confirm = [scarlet]uyari![] bu isimde bir harita zaten var. Uzerinden gececek misin?
editor.exists = A map with this name already exists.
editor.selectmap = Yukleyecek bir harita sec: editor.selectmap = Yukleyecek bir harita sec:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = Uncover uncover = Uncover
configure = Configure Loadout configure = Configure Loadout
configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout. configure.locked = [LIGHT_GRAY]Reach wave {0}\nto configure loadout.
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0} unlocked. zone.unlocked = [LIGHT_GRAY]{0} unlocked.
zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met. zone.requirement.complete = Wave {0} reached:\n{1} zone requirements met.
zone.config.complete = Wave {0} reached:\nLoadout config unlocked. zone.config.complete = Wave {0} reached:\nLoadout config unlocked.
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = Dil settings.language = Dil
settings.data = Game Data
settings.reset = ilk ayarlara geri al settings.reset = ilk ayarlara geri al
settings.rebind = Geri al settings.rebind = Geri al
settings.controls = Kontroller settings.controls = Kontroller
@@ -423,6 +466,7 @@ blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.health = Can blocks.health = Can
blocks.buildtime = Build Time blocks.buildtime = Build Time
blocks.buildcost = Build Cost
blocks.inaccuracy = sekme blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar
blocks.reload = Yeniden doldurma blocks.reload = Yeniden doldurma
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0} bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Power: {0} bar.poweramount = Power: {0}
bar.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
bar.items = Items: {0} bar.items = Items: {0}
bar.capacity = Capacity: {0}
bar.liquid = Liquid bar.liquid = Liquid
bar.heat = Heat bar.heat = Heat
bar.power = Power bar.power = Power
@@ -478,6 +524,7 @@ setting.antialias.name = Antialias[LIGHT_GRAY] (requires restart)[]
setting.indicators.name = Ally Indicators setting.indicators.name = Ally Indicators
setting.autotarget.name = Auto-Target setting.autotarget.name = Auto-Target
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Max FPS setting.fpscap.name = Max FPS
setting.fpscap.none = Yok setting.fpscap.none = Yok
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = Sesi kapat
setting.sfxvol.name = Ses seviyesi setting.sfxvol.name = Ses seviyesi
setting.mutesound.name = Sesi kapat setting.mutesound.name = Sesi kapat
setting.crashreport.name = Send Anonymous Crash Reports setting.crashreport.name = Send Anonymous Crash Reports
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Chat Opacity setting.chatopacity.name = Chat Opacity
setting.playerchat.name = Display In-Game Chat setting.playerchat.name = Display In-Game Chat
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = General
category.view.name = Goster category.view.name = Goster
category.multiplayer.name = Cok oyunculu category.multiplayer.name = Cok oyunculu
command.attack = Attack command.attack = Attack
command.rally = Rally
command.retreat = Retreat command.retreat = Retreat
command.patrol = Patrol
keybind.gridMode.name = Block Select keybind.gridMode.name = Block Select
keybind.gridModeShift.name = Category Select keybind.gridModeShift.name = Category Select
keybind.press = Bir tusa bas... keybind.press = Bir tusa bas...
@@ -527,6 +576,7 @@ keybind.press.axis = Bir yone cevir yada tusa bas...
keybind.screenshot.name = Map Screenshot keybind.screenshot.name = Map Screenshot
keybind.move_x.name = Sol/Sag hareket keybind.move_x.name = Sol/Sag hareket
keybind.move_y.name = Yukari/asagi hareket keybind.move_y.name = Yukari/asagi hareket
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Sec/silahi sik keybind.select.name = Sec/silahi sik
keybind.diagonal_placement.name = Diagonal Placement keybind.diagonal_placement.name = Diagonal Placement
keybind.pick.name = Pick Block keybind.pick.name = Pick Block
@@ -734,10 +784,13 @@ block.hail.name = yagdirici
block.lancer.name = Lazer topu block.lancer.name = Lazer topu
block.conveyor.name = konvenyor block.conveyor.name = konvenyor
block.titanium-conveyor.name = Titanyum konvenyor block.titanium-conveyor.name = Titanyum konvenyor
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = ayirici block.junction.name = ayirici
block.router.name = dagitici block.router.name = dagitici
block.distributor.name = yayici block.distributor.name = yayici
block.sorter.name = secici block.sorter.name = secici
block.message.name = Message
block.overflow-gate.name = Kapali dagatici block.overflow-gate.name = Kapali dagatici
block.silicon-smelter.name = Silikon eritici block.silicon-smelter.name = Silikon eritici
block.phase-weaver.name = Dokumaci block.phase-weaver.name = Dokumaci
@@ -790,6 +843,7 @@ block.blast-mixer.name = Patlayici karistiricisi
block.solar-panel.name = gunes paneli block.solar-panel.name = gunes paneli
block.solar-panel-large.name = genis gunes paneli block.solar-panel-large.name = genis gunes paneli
block.oil-extractor.name = benzin ayirici block.oil-extractor.name = benzin ayirici
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = Spirit Drone Factory block.spirit-factory.name = Spirit Drone Factory
block.phantom-factory.name = Phantom Drone Factory block.phantom-factory.name = Phantom Drone Factory
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = A fast, hit-and-run interceptor unit. unit.wraith.description = A fast, hit-and-run interceptor unit.
unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo. unit.ghoul.description = A heavy carpet bomber. Uses blast compound or pyratite as ammo.
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon. block.silicon-smelter.description = Reduces sand with highly pure coke in order to produce silicon.
@@ -1012,6 +1067,7 @@ block.ripple.description = A large artillery turret which fires several shots si
block.cyclone.description = A large rapid fire turret. block.cyclone.description = A large rapid fire turret.
block.spectre.description = A large turret which shoots two powerful bullets at once. block.spectre.description = A large turret which shoots two powerful bullets at once.
block.meltdown.description = A large turret which shoots powerful long-range beams. block.meltdown.description = A large turret which shoots powerful long-range beams.
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = Produces light drones which mine ore and repair blocks. block.spirit-factory.description = Produces light drones which mine ore and repair blocks.
block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone. block.phantom-factory.description = Produces advanced drone units which are significantly more effective than a spirit drone.

File diff suppressed because it is too large Load Diff

View File

@@ -1,30 +1,33 @@
credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustry у канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336 credits.text = Створив [ROYAL]Anuken[] — [SKY]anukendev@gmail.com[]\n\nЄ питання по грі або проблеми з перекладом?\nЙдіть в офіційний сервер discord Mindustrу\nу канал #український.\nПерекладач: [blue]Prosta4ok_ua[green]#[yellow]6336
credits = Автори credits = Творці
contributors = Перекладачі та помічники contributors = Перекладачі та помічники
discord = Приєднуйтесь до нашого Discord! discord = Приєднуйтесь до Mindustry Discord!
link.discord.description = Офіційний Discord-сервер Mindustry link.discord.description = Офіційний Discord-сервер Mindustry
link.github.description = Вихідний код гри link.github.description = Вихідний код гри
link.changelog.description = Список змін link.changelog.description = Список змін
link.dev-builds.description = Нестабільні версії link.dev-builds.description = Нестабільні версії
link.trello.description = Офіційна дошка Trello для запланованих функцій link.trello.description = Офіційна дошка Trello для запланованих функцій
link.itch.io.description = Itch.io сторінка з веб-версією і завантаженнями link.itch.io.description = Itch.io сторінка, на якій можна завантажити гру
link.google-play.description = Скачати для Android з Google Play link.google-play.description = Завантажити для Android з Google Play
link.wiki.description = Офіційна вікі link.wiki.description = Офіційна Mindustry wiki
linkfail = Не вдалося відкрити посилання!\nURL-адреса була скопійована у буфер обміну. linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено у {0} screenshot = Зняток мапи збережено в {0}
screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку екрана. screenshot.invalid = Мапа занадто велика, тому, мабуть, не вистачає пам’яті для знятку мапи.
gameover = Гру закінчено gameover = Гра завершена
gameover.pvp = [accent] {0}[] команда перемогла! gameover.pvp = [accent] {0}[] команда перемогла!
highscore = [YELLOW]Новий рекорд! highscore = [YELLOW]Новий рекорд!
load.sound = Звуки
load.map = Мапи
load.image = Зображення
load.content = Зміст
load.system = Система
stat.wave = Хвиль відбито:[accent] {0} stat.wave = Хвиль відбито:[accent] {0}
stat.enemiesDestroyed = Ворогів вбито:[accent] {0} stat.enemiesDestroyed = Ворогів знищено:[accent] {0}
stat.built = Будівель збудувано:[accent] {0} stat.built = Будівель збудувано:[accent] {0}
stat.destroyed = Будівель знищено:[accent] {0} stat.destroyed = Будівель знищено:[accent] {0}
stat.deconstructed = Будівель декоструйовано[accent] {0} stat.deconstructed = Будівель декоструйовано[accent] {0}
stat.delivered = Ресурсів видобуто: stat.delivered = Ресурсів запущено:
stat.rank = Фінальний рахунок: [accent]{0} stat.rank = Фінальний рахунок: [accent]{0}
placeline = Ви вибрали блок.\nВи можете [accent]будувати в лінію[] [accent]утримуючи палець протягом декількох секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
removearea = Ви вибрали режим видалення.\nВи можете [accent]видаляти блоки в обраній області[],[accent]утримуючи палець кілька секунд[] і потім перетягуючи його.\n\n[scarlet]ЗРОБИ ЦЕ.
launcheditems = [accent]Запущені предмети launcheditems = [accent]Запущені предмети
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0} level.highscore = Рекорд: [accent]{0}
@@ -32,58 +35,73 @@ level.select = Вибір мапи
level.mode = Режим гри: level.mode = Режим гри:
showagain = Не показувати знову до наступного сеансу showagain = Не показувати знову до наступного сеансу
coreattack = < Ядро знаходиться під атакою! > coreattack = < Ядро знаходиться під атакою! >
nearpoint = [[ [scarlet]ЗАЛИШТЕ ЦЮ ЗОНУ НЕГАЙНО[] ]\nАннігіляція неминуча. nearpoint = [[ [scarlet]ЗАЛИШТЕ ЗОНУ ВИСАДКИ НЕГАЙНО[] ]\nАннігіляція неминуча.
database = База даних ядра database = База даних ядра
savegame = Зберегти гру savegame = Зберегти гру
loadgame = Завантажити гру loadgame = Завантажити гру
joingame = Мережева гра joingame = Мережева гра
addplayers = Дод./Видалити гравців addplayers = Додати/Видалити гравців
customgame = Користувальницька гра customgame = Користувацька гра
newgame = Нова гра newgame = Нова гра
none = <нічого> none = <нічого>
minimap = Міні-мапа minimap = Мінімапа
close = Закрити close = Закрити
website = Веб-сайт website = Веб-сайт
quit = Вихід quit = Вихід
save.quit = Save & Quit
maps = Мапи maps = Мапи
maps.browse = Перегляд мап
continue = Продовжити continue = Продовжити
maps.none = [LIGHT_GRAY]Мап не знайдено! maps.none = [lightgray]Мап не знайдено!
invalid = Недійсне
preparingconfig = Підготовка конфігурації
preparingcontent = Підготовка вмісту
uploadingcontent = Вивантаження вмісту
uploadingpreviewfile = Вивантаження файлу передперегляду
committingchanges = Здійснення змін
done = Зроблено
about.button = Про гру about.button = Про гру
name = Ім’я: name = Ім’я:
noname = Спочатку придумайте[accent] собі ім’я[]. noname = Спочатку придумайте[accent] собі ім’я[].
filename = Ім’я файлу: filename = Ім’я файлу:
unlocked = Новий контент розблоковано! unlocked = Доступний новий вміст!
completed = [accent]Завершено completed = [accent]Завершено
techtree = Технологічне дерево techtree = Дерево технологій
research.list = [LIGHT_GRAY]Дослідження: research.list = [lightgray]Дослідження:
research = Дослідження research = Дослідження
researched = [LIGHT_GRAY]{0} досліджено. researched = [lightgray]{0} досліджено.
players = Гравців на сервері: {0} players = Гравців на сервері: {0}
players.single = {0} гравець на сервері players.single = {0} гравець на сервері
server.closing = [accent]Закриття серверу... server.closing = [accent]Закриття сервера…
server.kicked.kick = Ви були вигнані з сервера! server.kicked.kick = Ви були вигнані з сервера!
server.kicked.whitelist = Ви не в білому спискі сервері.
server.kicked.serverClose = Сервер закрито. server.kicked.serverClose = Сервер закрито.
server.kicked.vote = Вас було вигнано із сервера за допомогою голосування. Прощавайте.
server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру! server.kicked.clientOutdated = Застарілий клієнт! Оновіть свою гру!
server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора серверу оновити сервер/гру! server.kicked.serverOutdated = Застарілий сервер! Попросіть адміністратора сервера оновити сервер/гру!
server.kicked.banned = Ви заблоковані на цьому сервері. server.kicked.banned = Ви заблоковані на цьому сервері.
server.kicked.recentKick = Нещодавно Вас вигнали. \nПочекайте трохи перед наступним підключенням. server.kicked.typeMismatch = Цей сервер не сумісний з вашим типом збірки.
server.kicked.playerLimit = Цей сервер — заповнений. Дочекайтесь вільного слота.
server.kicked.recentKick = Нещодавно вас вигнали. \nПочекайте трохи перед наступним підключенням.
server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям. server.kicked.nameInUse = На цьому сервері є хтось з таким ім’ям.
server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру. server.kicked.nameEmpty = Ваше ім’я має містити принаймні один символ або цифру.
server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не допускається. server.kicked.idInUse = Ви вже на цьому сервері! Підключення двох облікових записів не дозволяється.
server.kicked.customClient = Цей сервер не підтримує користувальницькі збірки. Завантажте офіційну версію. server.kicked.customClient = Цей сервер не підтримує користувацькі збірки. Завантажте офіційну версію.
server.kicked.gameover = Гра завершена! server.kicked.gameover = Гра завершена!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = Ваша версія:[accent] {0}[]\nВерсія на сервері:[accent] {1}[]
host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [LIGHT_GRAY]WiFi або локальній мережі[] повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то [accent] переадресація порту [] обов’язкова.\n\n[LIGHT_GRAY] Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер. host.info = Кнопка [accent]Сервер[] розміщує сервер на порті [scarlet]6567[]. \nКористувачі, які знаходяться у тій же [lightgray]WiFi або локальній мережі[], повинні бачити ваш сервер у своєму списку серверів.\n\nЯкщо ви хочете, щоб люди могли приєднуватися з будь-якої точки через IP, то[accent] переадресація порту []обов’язкова.\n\n[lightgray]Примітка. Якщо у вас виникли проблеми з підключенням до вашої локальної гри, переконайтеся, що ви дозволили Mindustry доступ до вашої локальної мережі в налаштуваннях брандмауера. Зауважте, що публічні мережі іноді не дозволяють виявити сервер.
join.info = Тут Ви можете ввести [accent]IP серверу[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[LIGHT_GRAY] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача серверу дати свій ip. join.info = Тут ви можете ввести [accent]IP сервера[] для підключення або знайти сервери у [accent]локальній мережі[] для підключення до них.\nПідтримується локальна мережа(LAN) і широкосмугова мережа(WAN).\n\n[lightgray] Примітка. Тут немає автоматичного глобального списку серверів; якщо ви хочете підключитися до когось через IP, вам доведеться попросити створювача сервера дати свій ip.
hostserver = Запустити багатокористувальницький сервер hostserver = Запустити багатокористувацький сервер
invitefriends = Запросити друзів
hostserver.mobile = Запустити\nсервер hostserver.mobile = Запустити\nсервер
host = Сервер host = Сервер
hosting = [accent]Відкриття серверу... hosting = [accent]Відкриття сервера…
hosts.refresh = Оновити hosts.refresh = Оновити
hosts.discovering = Пошук локальних ігор hosts.discovering = Пошук локальних ігор
server.refreshing = Оновлення серверу hosts.discovering.any = Discovering games
server.refreshing = Оновлення сервера
hosts.none = [lightgray]Локальних ігр не знайдено hosts.none = [lightgray]Локальних ігр не знайдено
host.invalid = [scarlet]Не вдалося підключитися до хосту. host.invalid = [scarlet]Не вдалося підключитися до сервера.
trace = Стежити за гравцем trace = Стежити за гравцем
trace.playername = Ім’я гравця: [accent]{0} trace.playername = Ім’я гравця: [accent]{0}
trace.ip = IP: [accent]{0} trace.ip = IP: [accent]{0}
@@ -92,63 +110,70 @@ trace.mobile = Мобільний клієнт: [accent]{0}
trace.modclient = Користувацький клієнт: [accent]{0} trace.modclient = Користувацький клієнт: [accent]{0}
invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку. invalidid = Невірний ідентифікатор клієнта! Надішліть звіт про помилку.
server.bans = Блокування server.bans = Блокування
server.bans.none = Заблокованих гравців нема! server.bans.none = Заблокованих гравців немає!
server.admins = Адміністратори server.admins = Адміністратори
server.admins.none = Адміністраторів нема! server.admins.none = Адміністраторів немає!
server.add = Додати сервер server.add = Додати сервер
server.delete = Ви впевнені, що хочете видалити цей сервер? server.delete = Ви впевнені, що хочете видалити цей сервер?
server.edit = Редагувати сервер server.edit = Редагувати сервер
server.outdated = [crimson]Застарілий сервер![] server.outdated = [crimson]Застарілий сервер![]
server.outdated.client = [crimson]Застарілий клієнт![] server.outdated.client = [crimson]Застарілий клієнт![]
server.version = [lightgray]Версія: {0} server.version = [lightgray]Версія: {0}
server.custombuild = [yellow]Користувальницька збірка server.custombuild = [yellow]Користувацька збірка
confirmban = Ви впевнені, що хочете заблокувати цього гравця? confirmban = Ви дійсно хочете заблокувати цього гравця?
confirmkick = Ви впевнені, що хочете викинути цього гравця? confirmkick = Ви дійсно хочете викинути цього гравця?
confirmunban = Ви впевнені, що хочете розблокувати цього гравця? confirmvotekick = Are you sure you want to vote-kick this player?
confirmadmin = Ви впевнені, що хочете зробити цього гравця адміністратором? confirmunban = Ви дійсно хочете розблокувати цього гравця?
confirmunadmin = Ви впевнені, що хочете видалити статус адміністратора з цього гравця? confirmadmin = Ви дійсно хочете зробити цього гравця адміністратором?
confirmunadmin = Ви дійсно хочете видалити статус адміністратора з цього гравця?
joingame.title = Приєднатися до гри joingame.title = Приєднатися до гри
joingame.ip = IP: joingame.ip = IP:
disconnect = Відключено. disconnect = Відключено.
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = Не вдалося завантажити дані світу! disconnect.data = Не вдалося завантажити дані світу!
connecting = [accent]Підключення... cantconnect = Не вдалося під’єднатися до гри ([accent]{0}[]).
connecting.data = [accent]Завантаження даних світу... connecting = [accent]Підключення…
connecting.data = [accent]Завантаження даних світу…
server.port = Порт: server.port = Порт:
server.addressinuse = Ця адреса вже використовується! server.addressinuse = Ця адреса вже використовується!
server.invalidport = Недійсний номер порту! server.invalidport = Недійсний номер порту!
server.error = [crimson]Помилка створення серверу: [accent]{0} server.error = [crimson]Помилка створення сервера: [accent]{0}
save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [LIGHT_GRAY]Зворотна сумісність буде реалізована у фінальній версії 4.0. save.old = Це збереження для старої версії гри, і його більше не можна використовувати.\n\n [lightgray]Зворотна сумісність буде реалізована у фінальній версії 4.0.
save.new = Нове збереження save.new = Нове збереження
save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження? save.overwrite = Ви впевнені, що хочете перезаписати цей слот для збереження?
overwrite = Перезаписати overwrite = Перезаписати
save.none = Збережень не знайдено! save.none = Збережень не знайдено!
saveload = [accent]Збереження... saveload = [accent]Збереження
savefail = Не вдалося зберегти гру! savefail = Не вдалося зберегти гру!
save.delete.confirm = Ви впевнені, що хочете видалити це збереження? save.delete.confirm = Ви дійсно хочете видалити це збереження?
save.delete = Видалити save.delete = Видалити
save.export = Експортувати збереження save.export = Експортувати збереження
save.import.invalid = [accent]Це збереження недійсне! save.import.invalid = [accent]Це збереження недійсне!
save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0} save.import.fail = [crimson]Не вдалося імпортувати збереження: [accent]{0}
save.export.fail = [crimson]Не вдалося экспортувати збереження: [accent]{0} save.export.fail = [crimson]Не вдалося експортувати збереження: [accent]{0}
save.import = Імпортувати збереження save.import = Імпортувати збереження
save.newslot = Ім’я збереження: save.newslot = Ім’я збереження:
save.rename = Перейменувати save.rename = Перейменувати
save.rename.text = Нова назва: save.rename.text = Нова назва:
selectslot = Виберіть збереження. selectslot = Виберіть збереження.
slot = [accent]Слот {0} slot = [accent]Слот {0}
save.corrupted = [accent]Збережений файл пошкоджено або э недійсним! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою. editmessage = Edit Message
save.corrupted = [accent]Збережений файл пошкоджено або недійсний! \nЯкщо ви щойно оновили свою гру, це, мабуть, є зміною формату збереження та [scarlet] не є[] помилкою.
empty = <Порожньо> empty = <Порожньо>
on = Увімкнено on = Увімкнено
off = Вимкнено off = Вимкнено
save.autosave = Автозбереження: {0} save.autosave = Автозбереження: {0}
save.map = Мапа: {0} save.map = Мапа: {0}
save.wave = Хвиля {0} save.wave = Хвиля {0}
save.difficulty = Складність: {0} save.mode = Gamemode: {0}
save.date = Останнє збереження save.date = Останнє збереження
save.playtime = Час гри: {0} save.playtime = Час гри: {0}
warning = Попередження warning = Попередження
confirm = Підтвердження confirm = Підтвердження
delete = Видалити delete = Видалити
view.workshop = Переглянути в Майстерні
ok = ОК ok = ОК
open = Відкрити open = Відкрити
customize = Налаштувати правила customize = Налаштувати правила
@@ -156,30 +181,40 @@ cancel = Скасувати
openlink = Відкрити посилання openlink = Відкрити посилання
copylink = Скопіювати посилання copylink = Скопіювати посилання
back = Назад back = Назад
data.export = Експортувати дані
data.import = Импортувати дані
data.exported = Дані імпортовано.
data.invalid = Це не дійсні ігрові дані.
data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
classic.export = Експортувати класичні дані classic.export = Експортувати класичні дані
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню папку телефону, для використання у додатку Mindustry Classic? classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
quit.confirm = Ви впевнені, що хочете вийти? quit.confirm = Ви впевнені, що хочете вийти?
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання? quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
loading = [accent]Завантаження... loading = [accent]Завантаження
saving = [accent]Збереження... saving = [accent]Збереження
wave = [accent]Хвиля {0} wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0} wave.waiting = Хвиля через {0}
wave.waveInProgress = [LIGHT_GRAY]Хвиля триває wave.waveInProgress = [lightgray]Хвиля триває
waiting = Очікування... waiting = Очікування
waiting.players = Очікування гравців... waiting.players = Очікування гравців
wave.enemies = [LIGHT_GRAY]{0} ворог. залишилося wave.enemies = [lightgray]{0} ворог. залишилося
wave.enemy = [LIGHT_GRAY]{0} ворог залишився wave.enemy = [lightgray]{0} ворог залишився
loadimage = Завантажити зображення loadimage = Завантажити зображення
saveimage = Зберегти зображення saveimage = Зберегти зображення
unknown = Невідомо unknown = Невідомо
custom = Користувальницька custom = Користувацька
builtin = Вбудована builtin = Вбудована
map.delete.confirm = Ви впевнені, що хочете видалити цю мапу? Цю дію неможливо скасувати! map.delete.confirm = Ви дійсно хочете видалити цю мапу? Це неможливо буде скасувати!
map.random = [accent]Випадкова мапа map.random = [accent]Випадкова мапа
map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи у редакторі. map.nospawn = Ця мапа не має жодного ядра для появи гравця! Додайте [ROYAL]помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, у яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі. map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи. map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
map.publish.error = Помилка при опублікуванні мапи: {0}
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
eula = Ліцензійна угода
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = Пензлик editor.brush = Пензлик
editor.openin = Відкрити в редакторі editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд editor.oregen = Генерація руд
@@ -187,36 +222,41 @@ editor.oregen.info = Генерація руд:
editor.mapinfo = Інформація про мапу editor.mapinfo = Інформація про мапу
editor.author = Автор: editor.author = Автор:
editor.description = Опис: editor.description = Опис:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = Хвилі: editor.waves = Хвилі:
editor.rules = Правила: editor.rules = Правила:
editor.generation = Генерація: editor.generation = Генерація:
editor.ingame = Редагувати у грі editor.ingame = Редагувати у грі
editor.publish.workshop = Опублікувати в Майстерні Steam
editor.newmap = Нова мапа editor.newmap = Нова мапа
workshop = Майстерня
waves.title = Хвилі waves.title = Хвилі
waves.remove = Видалити waves.remove = Видалити
waves.never = <ніколи> waves.never = <ніколи>
waves.every = Кожен waves.every = кожен
waves.waves = хвиля(і) waves.waves = хвиля(і)
waves.perspawn = за появу waves.perspawn = за появу
waves.to = до waves.to = до
waves.boss = Бос waves.boss = Бос
waves.preview = Попередній перегляд waves.preview = Попередній перегляд
waves.edit = Редагувати ... waves.edit = Редагувати
waves.copy = Копіювати у буфер обміну waves.copy = Копіювати у буфер обміну
waves.load = Завантажити з буфера обміну waves.load = Завантажити з буфера обміну
waves.invalid = Недійсні хвилі у буфері обміну. waves.invalid = Недійсні хвилі у буфері обміну.
waves.copied = Хвилі скопійовані. waves.copied = Хвилі скопійовані.
waves.none = Вороги не були встановлені.\nЗазначимо, що пуста хвиля буде автоматично замінена звичайною хвилею. waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
editor.default = [LIGHT_GRAY]<За замовчуванням> editor.default = [lightgray]<За замовчуванням>
edit = Редагувати... details = Details...
edit = Редагувати…
editor.name = Назва: editor.name = Назва:
editor.spawn = Створити бойову одиницю editor.spawn = Створити бойову одиницю
editor.removeunit = Видалити бойову одиницю editor.removeunit = Видалити бойову одиницю
editor.teams = Команди editor.teams = Команди
editor.errorload = Помилка завантаження зображення:[accent] {0} editor.errorload = Помилка завантаження зображення:\n[accent] {0}
editor.errorsave = Помилка збереження зображення:\n[accent]{0} editor.errorsave = Помилка збереження зображення:\n[accent]{0}
editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі. editor.errorimage = Це зображення, а не мапа. Не змінюйте розширення, очікуючи, що це запрацює.\n\nЯкщо Ви хочете імпортувати застарілку мапу, то використовуйте кнопку «Імпортувати застаріле зображення» у редакторі.
editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується. editor.errorlegacy = Ця мапа занадто стара і використовує попередній формат мапи, який більше не підтримується.
editor.errornot = This is not a map file.
editor.errorheader = Цей файл мапи недійсний або пошкоджений. editor.errorheader = Цей файл мапи недійсний або пошкоджений.
editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження? editor.errorname = Мапа не має імені. Може Ви намагаєтеся завантажити збереження?
editor.update = Оновити editor.update = Оновити
@@ -230,14 +270,14 @@ editor.saved = Збережено!
editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу». editor.save.noname = Ваша мапа не має імені! Встановіть його в «Інформація про мапу».
editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу». editor.save.overwrite = Ваша мапа перезаписує вбудовану мапу! Виберіть інше ім’я в «Інформація про мапу».
editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує! editor.import.exists = [scarlet]Неможливо імпортувати:[] вбудована мапа з назвою «{0}» вже існує!
editor.import = Імпорт... editor.import = Імпорт
editor.importmap = Імпортувати мапу editor.importmap = Імпортувати мапу
editor.importmap.description = Імпортувати вже існуючу мапу editor.importmap.description = Імпортувати вже існуючу мапу
editor.importfile = Імпортувати файл editor.importfile = Імпортувати файл
editor.importfile.description = Імпортувати зовнішній файл мапи editor.importfile.description = Імпортувати зовнішній файл мапи
editor.importimage = Імпортувати застаріле зображення editor.importimage = Імпортувати застаріле зображення
editor.importimage.description = Імпорт із зображенням місцевості editor.importimage.description = Імпорт із зображенням місцевості
editor.export = Експорт... editor.export = Експорт
editor.exportfile = Експорт файлу editor.exportfile = Експорт файлу
editor.exportfile.description = Експортувати файл мапи editor.exportfile.description = Експортувати файл мапи
editor.exportimage = Експорт зображення місцевості editor.exportimage = Експорт зображення місцевості
@@ -249,22 +289,23 @@ editor.resizemap = Змінити розмір мапи
editor.mapname = Назва мапи: editor.mapname = Назва мапи:
editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу. editor.overwrite = [accent]Попередження!\nЦе перезаписує існуючу мапу.
editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її? editor.overwrite.confirm = [scarlet]Попередження![] Мапа з такою назвою вже існує. Ви впевнені, що хочете переписати її?
editor.exists = A map with this name already exists.
editor.selectmap = Виберіть мапу для завантаження: editor.selectmap = Виберіть мапу для завантаження:
toolmode.replace = Замінити toolmode.replace = Замінити
toolmode.replace.description = Малює тільки на суцільних блоках. toolmode.replace.description = Малює тільки\nна суцільних блоках.
toolmode.replaceall = Замінити все toolmode.replaceall = Замінити все
toolmode.replaceall.description = Замінює усі блоки на мапі. toolmode.replaceall.description = Замінює усі блоки на мапі.
toolmode.orthogonal = Ортогональна toolmode.orthogonal = Ортогональна
toolmode.orthogonal.description = Малює лише ортогональні лінії. toolmode.orthogonal.description = Малює лише\nортогональні лінії.
toolmode.square = Прямокутник toolmode.square = Прямокутник
toolmode.square.description = Прямокутна кисть. toolmode.square.description = Прямокутна кисть.
toolmode.eraseores = Видалення руд toolmode.eraseores = Видалення руд
toolmode.eraseores.description = Видалити тільки руди. toolmode.eraseores.description = Видалити тільки руди.
toolmode.fillteams = Змінити блок в команді toolmode.fillteams = Змінити блок в команді
toolmode.fillteams.description = Змінити блок в команді. toolmode.fillteams.description = Змінює належність\nблоків до команди.
toolmode.drawteams = Змінити команду блока toolmode.drawteams = Змінити команду блока
toolmode.drawteams.description = Змінює блок команди. toolmode.drawteams.description = Змінює належність\nблока до команди.
filters.empty = [LIGHT_GRAY]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче. filters.empty = [lightgray]Немає фільтрів! Додайте хоча б один за допомогою кнопки нижче.
filter.distort = Спотворення filter.distort = Спотворення
filter.noise = Шум filter.noise = Шум
filter.median = Медіана filter.median = Медіана
@@ -273,18 +314,18 @@ filter.blend = Змішування
filter.defaultores = Руди за замовчуванням filter.defaultores = Руди за замовчуванням
filter.ore = Руда filter.ore = Руда
filter.rivernoise = Річковий шум filter.rivernoise = Річковий шум
filter.mirror = Дзеркало filter.mirror = Відображення
filter.clear = Очистити filter.clear = Очистити
filter.option.ignore = Ігнорувати filter.option.ignore = Ігнорувати
filter.scatter = Розпилювач filter.scatter = Сіяч
filter.terrain = Ландшафт filter.terrain = Ландшафт
filter.option.scale = Масштаб filter.option.scale = Масштаб фільтра
filter.option.chance = Шанс filter.option.chance = Шанс
filter.option.mag = Величина filter.option.mag = Сила застосування
filter.option.threshold = Спад filter.option.threshold = Граничний порог
filter.option.circle-scale = Кругова шкала filter.option.circle-scale = Масштаб круга
filter.option.octaves = Октави filter.option.octaves = Циклічність застосування
filter.option.falloff = Спад filter.option.falloff = Спад цикличности
filter.option.angle = Вугол filter.option.angle = Вугол
filter.option.block = Блок filter.option.block = Блок
filter.option.floor = Поверхня filter.option.floor = Поверхня
@@ -292,7 +333,7 @@ filter.option.flooronto = Цільова поверхня
filter.option.wall = Стіна filter.option.wall = Стіна
filter.option.ore = Руда filter.option.ore = Руда
filter.option.floor2 = Друга поверхня filter.option.floor2 = Друга поверхня
filter.option.threshold2 = Вторинний спад filter.option.threshold2 = Вторинний граничний порог
filter.option.radius = Радіус filter.option.radius = Радіус
filter.option.percentile = Спад filter.option.percentile = Спад
width = Ширина: width = Ширина:
@@ -315,38 +356,39 @@ donate = Пожертву\nвання
abandon = Покинути abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені. abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано locked = Заблоковано
complete = [LIGHT_GRAY]Досягнута: complete = [lightgray]Досягнута:
zone.requirement = Хвиля {0} у зоні {1} zone.requirement = Хвиля {0} у зоні {1}
resume = Відновити зону:\n[LIGHT_GRAY]{0} resume = Відновити зону:\n[lightgray]{0}
bestwave = [LIGHT_GRAY]Найкраща хвиля: {0} bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК > launch = < ЗАПУСК >
launch.title = Запуск вдалий launch.title = Запуск вдалий
launch.next = [LIGHT_GRAY]наступна можливість на {0}-тій хвилі launch.next = [lightgray]наступна можливість на {0}-тій хвилі
launch.unable2 = [scarlet]ЗАПУСК неможливий.[] launch.unable2 = [scarlet]ЗАПУСК неможливий.[]
launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази. launch.confirm = Це видалить всі ресурси у Вашому ядрі.\nВи не зможете повернутися до цієї бази.
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль. launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити uncover = Розкрити
configure = Вивантажити конфігурацію configure = Вивантажити конфігурацію
configure.locked = [LIGHT_GRAY]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі. configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
zone.unlocked = Зона «[LIGHT_GRAY]{0}» тепер розблокована. configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані. zone.requirement.complete = Ви досягли {0}-тої хвилі,\nВимоги до зони «{1}» виконані.
zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована. zone.config.complete = Ви досягли {0}-тої хвилі.\nМожливість вивантаження ресурсів тепер розблокована.
zone.resources = Виявлені ресурси: zone.resources = Виявлені ресурси:
zone.objective = [lightgray]Мета: [accent]{0} zone.objective = [lightgray]Мета: [accent]{0}
zone.objective.survival = Вижити zone.objective.survival = Вижити
zone.objective.attack = Знищити вороже ядро zone.objective.attack = Знищити вороже ядро
add = Додати... add = Додати
boss.health = Здоров’я босу boss.health = Здоров’я босу
connectfail = [crimson]Помилка підключення: [accent]{0} connectfail = [crimson]Помилка підключення: [accent]{0}
error.unreachable = Сервер не доступний. error.unreachable = Сервер не доступний.
error.invalidaddress = Некоректна адреса. error.invalidaddress = Некоректна адреса.
error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту! error.timedout = Час очікування вийшов.\nПереконайтеся, що адреса коректна і що власник сервера налаштував переадресацію порту!
error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у Вас та у володара сервера встановлена остання версія Mindustry! error.mismatch = Помилка пакету:\nможливе невідповідність версії клієнта/сервера.\nПереконайтеся, що у вас та у володара сервера встановлена остання версія Mindustry!
error.alreadyconnected = Ви вже підключилися. error.alreadyconnected = Ви вже підключилися.
error.mapnotfound = Файл мапи не знайдено error.mapnotfound = Файл мапи не знайдено
error.io = Мережева помилка введення-виведення error.io = Мережева помилка введення-виведення
error.any = Невідома мережева помилка error.any = Невідома мережева помилка
error.bloom = Не вдалося ініціалізувати світіння.\nВаш пристрій, мабуть, не підтримує це. error.bloom = Не вдалося ініціалізувати цвітіння.\nВаш пристрій, мабуть, не підтримує це.
zone.groundZero.name = Нульова земля zone.groundZero.name = Нульова земля
zone.desertWastes.name = Пустельні відходи zone.desertWastes.name = Пустельні відходи
zone.craters.name = Кратери zone.craters.name = Кратери
@@ -376,13 +418,14 @@ zone.fungalPass.description = Перехідна зона між високим
zone.impact0078.description = <вставити опис тут> zone.impact0078.description = <вставити опис тут>
zone.crags.description = <вставити опис тут> zone.crags.description = <вставити опис тут>
settings.language = Мова settings.language = Мова
settings.data = Ігрові дані
settings.reset = Скинути за замовчуванням settings.reset = Скинути за замовчуванням
settings.rebind = Зміна settings.rebind = Зміна
settings.controls = Керування settings.controls = Керування
settings.game = Гра settings.game = Гра
settings.sound = Звук settings.sound = Звук
settings.graphics = Графіка settings.graphics = Графіка
settings.cleardata = Очистити дані... settings.cleardata = Очистити дані
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано! settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється. settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
settings.clearunlocks = Очистити розблоковане settings.clearunlocks = Очистити розблоковане
@@ -397,7 +440,7 @@ attackpvponly = [scarlet]Наявне тільки у режимах атаки/
blocks.input = Вхід blocks.input = Вхід
blocks.output = Вихід blocks.output = Вихід
blocks.booster = Прискорювач blocks.booster = Прискорювач
block.unknown = [LIGHT_GRAY]??? block.unknown = [lightgray]???
blocks.powercapacity = Місткість енергії blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл blocks.powershot = Енергія/постріл
blocks.damage = Шкода blocks.damage = Шкода
@@ -423,6 +466,7 @@ blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я blocks.health = Здоров’я
blocks.buildtime = Час будівництва blocks.buildtime = Час будівництва
blocks.buildcost = Build Cost
blocks.inaccuracy = Розкид blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли
blocks.reload = Постріли/секунду blocks.reload = Постріли/секунду
@@ -431,9 +475,11 @@ bar.drilltierreq = Потребується кращий бур
bar.drillspeed = Швидкість буріння: {0}/с bar.drillspeed = Швидкість буріння: {0}/с
bar.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
bar.powerbalance = Енергія: {0}/с bar.powerbalance = Енергія: {0}/с
bar.powerstored = Stored: {0}/{1}
bar.poweramount = Енергія: {0} bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
bar.items = Предмети: {0} bar.items = Предмети: {0}
bar.capacity = Місткість: {0}
bar.liquid = Рідина bar.liquid = Рідина
bar.heat = Нагрівання bar.heat = Нагрівання
bar.power = Енергія bar.power = Енергія
@@ -474,10 +520,11 @@ setting.shadows.name = Тіні
setting.linear.name = Лінійна фільтрація setting.linear.name = Лінійна фільтрація
setting.animatedwater.name = Анімована вода setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[LIGHT_GRAY] (потребує перезапуску)[] setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
setting.indicators.name = Показувати у сторону ворогів та союзників setting.indicators.name = Показувати у сторону ворогів та союзників
setting.autotarget.name = Авто-стрільба setting.autotarget.name = Авто-стрільба
setting.keyboard.name = Миш+Керування з клавіатури setting.keyboard.name = Миш+Керування з клавіатури
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = Максимальний FPS setting.fpscap.name = Максимальний FPS
setting.fpscap.none = Необмежений setting.fpscap.none = Необмежений
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -495,11 +542,11 @@ setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал збереження setting.saveinterval.name = Інтервал збереження
setting.seconds = {0} сек. setting.seconds = {0} сек.
setting.fullscreen.name = Повноекранний режим setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[LIGHT_GRAY] (може потребувати перезапуску) setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
setting.fps.name = Показувати FPS setting.fps.name = Показувати FPS
setting.vsync.name = Вертикальна синхронізація setting.vsync.name = Вертикальна синхронізація
setting.lasers.name = Показувати енергію лазерів setting.lasers.name = Показувати енергію лазерів
setting.pixelate.name = Пікселізація[LIGHT_GRAY] (вимикає анімації) setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.minimap.name = Показувати міні-мапу setting.minimap.name = Показувати міні-мапу
setting.musicvol.name = Гучність музики setting.musicvol.name = Гучність музики
setting.ambientvol.name = Звуки навколишнього середовища setting.ambientvol.name = Звуки навколишнього середовища
@@ -507,9 +554,11 @@ setting.mutemusic.name = Заглушити музику
setting.sfxvol.name = Гучність звукових ефектів setting.sfxvol.name = Гучність звукових ефектів
setting.mutesound.name = Заглушити звук setting.mutesound.name = Заглушити звук
setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри setting.crashreport.name = Відсилати анонімні звіти про аварійне завершення гри
setting.savecreate.name = Автоматичне створення збережень
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = Непрозорість чату setting.chatopacity.name = Непрозорість чату
setting.playerchat.name = Відображати чат у грі setting.playerchat.name = Відображати хмару чата над гравцями
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] ... uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[]
uiscale.cancel = Скасувати & Вийти uiscale.cancel = Скасувати & Вийти
setting.bloom.name = Світіння setting.bloom.name = Світіння
keybind.title = Налаштування керування keybind.title = Налаштування керування
@@ -518,15 +567,16 @@ category.general.name = Основне
category.view.name = Перегляд category.view.name = Перегляд
category.multiplayer.name = Мережева гра category.multiplayer.name = Мережева гра
command.attack = Атакувати command.attack = Атакувати
command.rally = Rally
command.retreat = Відступити command.retreat = Відступити
command.patrol = Патрулювати
keybind.gridMode.name = Вибрати блок keybind.gridMode.name = Вибрати блок
keybind.gridModeShift.name = Вибрати категорію keybind.gridModeShift.name = Вибрати категорію
keybind.press = Натисніть клавішу... keybind.press = Натисніть клавішу
keybind.press.axis = Натисніть клавішу... keybind.press.axis = Натисніть клавішу
keybind.screenshot.name = Зняток мапи keybind.screenshot.name = Зняток мапи
keybind.move_x.name = Рух по осі x keybind.move_x.name = Рух по осі x
keybind.move_y.name = Рух по осі x keybind.move_y.name = Рух по осі y
keybind.fullscreen.name = Повноекранний
keybind.select.name = Вибір/Постріл keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок keybind.pick.name = Вибрати блок
@@ -534,11 +584,11 @@ keybind.break_block.name = Зламати блок
keybind.deselect.name = Скасувати keybind.deselect.name = Скасувати
keybind.shoot.name = Постріл keybind.shoot.name = Постріл
keybind.zoom_hold.name = Керування масштабом keybind.zoom_hold.name = Керування масштабом
keybind.zoom.name = Приблизить keybind.zoom.name = Приблизити
keybind.menu.name = Меню keybind.menu.name = Меню
keybind.pause.name = Пауза keybind.pause.name = Пауза
keybind.minimap.name = Міні-мапа keybind.minimap.name = Мінімапа
keybind.dash.name = Мчатися keybind.dash.name = Прискоритися/Літати
keybind.chat.name = Чат keybind.chat.name = Чат
keybind.player_list.name = Список гравців keybind.player_list.name = Список гравців
keybind.console.name = Консоль keybind.console.name = Консоль
@@ -547,7 +597,7 @@ keybind.toggle_menus.name = Меню перемикання
keybind.chat_history_prev.name = Попередня історія чату keybind.chat_history_prev.name = Попередня історія чату
keybind.chat_history_next.name = Наступна історія чату keybind.chat_history_next.name = Наступна історія чату
keybind.chat_scroll.name = Прокрутка чату keybind.chat_scroll.name = Прокрутка чату
keybind.drop_unit.name = Скинути бой. од. keybind.drop_unit.name = Скинути бойову одиницю
keybind.zoom_minimap.name = Збільшити міні-мапу keybind.zoom_minimap.name = Збільшити міні-мапу
mode.help.title = Опис режимів mode.help.title = Опис режимів
mode.survival.name = Хвилі mode.survival.name = Хвилі
@@ -558,25 +608,25 @@ mode.pvp.name = PVP
mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі. mode.pvp.description = боріться проти інших гравців.\n[gray]Для гри потрібно принаймні 2 ядра різного кольору на мапі.
mode.attack.name = Атака mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри. mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувальницькі правила mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси rules.infiniteresources = Нескінченні ресурси
rules.wavetimer = Таймер хвиль rules.wavetimer = Таймер хвиль
rules.waves = Хвилі rules.waves = Хвилі
rules.attack = Режим атаки rules.attack = Режим атаки
rules.enemyCheat = Нескінченні ресурси для ШІ rules.enemyCheat = Нескінченні ресурси для ШІ
rules.unitdrops = Ресурс бойових одиниць rules.unitdrops = Ресурс бойових одиниць
rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойов. Од. rules.unitbuildspeedmultiplier = Множник швидкості виробництва бойових одиниць
rules.unithealthmultiplier = Множник здоров’я бойов. од. rules.unithealthmultiplier = Множник здоров’я бойових одиниць
rules.playerhealthmultiplier = Множник здоров’я гравця rules.playerhealthmultiplier = Множник здоров’я гравця
rules.playerdamagemultiplier = Множник шкоди гравця rules.playerdamagemultiplier = Множник шкоди гравця
rules.unitdamagemultiplier = Множник шкоди бойових одиниць rules.unitdamagemultiplier = Множник шкоди бойових одиниць
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[LIGHT_GRAY] (блоків) rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (блоків)
rules.respawntime = Час відродження:[LIGHT_GRAY] (sec) rules.respawntime = Час відродження:[lightgray] (sec)
rules.wavespacing = Інтервал хвиль:[LIGHT_GRAY] (sec) rules.wavespacing = Інтервал хвиль:[lightgray] (sec)
rules.buildcostmultiplier = Множник затрат на будівництво rules.buildcostmultiplier = Множник затрат на будівництво
rules.buildspeedmultiplier = Множник швидкості будування rules.buildspeedmultiplier = Множник швидкості будування
rules.waitForWaveToEnd = Хвилі чекають на ворогів rules.waitForWaveToEnd = Хвилі чекають на ворогів
rules.dropzoneradius = Радіус зони висадки:[LIGHT_GRAY] (блоків) rules.dropzoneradius = Радіус зони висадки:[lightgray] (блоків)
rules.respawns = Максимальна кількість відроджень за хвилю rules.respawns = Максимальна кількість відроджень за хвилю
rules.limitedRespawns = Обмеження відроджень rules.limitedRespawns = Обмеження відроджень
rules.title.waves = Хвилі rules.title.waves = Хвилі
@@ -631,21 +681,21 @@ mech.trident-ship.name = Тризубець
mech.trident-ship.weapon = Бомби mech.trident-ship.weapon = Бомби
mech.glaive-ship.name = Спис mech.glaive-ship.name = Спис
mech.glaive-ship.weapon = Вогняний кулемет mech.glaive-ship.weapon = Вогняний кулемет
item.explosiveness = [LIGHT_GRAY]Вибухонебезпечність: {0}% item.explosiveness = [lightgray]Вибухонебезпечність: {0}%
item.flammability = [LIGHT_GRAY]Вогненебезпечність: {0}% item.flammability = [lightgray]Вогненебезпечність: {0}%
item.radioactivity = [LIGHT_GRAY]Радіоактивність: {0}% item.radioactivity = [lightgray]Радіоактивність: {0}%
unit.health = [LIGHT_GRAY]Здоров’я: {0} unit.health = [lightgray]Здоров’я: {0}
unit.speed = [LIGHT_GRAY]Швидкість: {0} unit.speed = [lightgray]Швидкість: {0}
mech.weapon = [LIGHT_GRAY]Зброя: {0} mech.weapon = [lightgray]Зброя: {0}
mech.health = [LIGHT_GRAY]Здоров’я: {0} mech.health = [lightgray]Здоров’я: {0}
mech.itemcapacity = [LIGHT_GRAY]Місткість елементів: {0} mech.itemcapacity = [lightgray]Місткість елементів: {0}
mech.minespeed = [LIGHT_GRAY]Швидкість видобутку: {0}% mech.minespeed = [lightgray]Швидкість видобутку: {0}%
mech.minepower = [LIGHT_GRAY]Потужність видобутку: {0} mech.minepower = [lightgray]Потужність видобутку: {0}
mech.ability = [LIGHT_GRAY]Здібність: {0} mech.ability = [lightgray]Здібність: {0}
mech.buildspeed = [LIGHT_GRAY]Швидкість будування: {0}% mech.buildspeed = [lightgray]Швидкість будування: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Теплоємність: {0} liquid.heatcapacity = [lightgray]Теплоємність: {0}
liquid.viscosity = [LIGHT_GRAY]В’язкість: {0} liquid.viscosity = [lightgray]В’язкість: {0}
liquid.temperature = [LIGHT_GRAY]Температура: {0} liquid.temperature = [lightgray]Температура: {0}
block.sand-boulder.name = Пісочний валун block.sand-boulder.name = Пісочний валун
block.grass.name = Трава block.grass.name = Трава
block.salt.name = Сіль block.salt.name = Сіль
@@ -672,7 +722,7 @@ block.thruster.name = Штовхач
block.kiln.name = Піч block.kiln.name = Піч
block.graphite-press.name = Графітний прес block.graphite-press.name = Графітний прес
block.multi-press.name = Мульти-прес block.multi-press.name = Мульти-прес
block.constructing = {0}\n[LIGHT_GRAY](В процесі) block.constructing = {0}\n[lightgray](В процесі)
block.spawn.name = Місце появи ворога block.spawn.name = Місце появи ворога
block.core-shard.name = Ядро «Осколок» block.core-shard.name = Ядро «Осколок»
block.core-foundation.name = Ядро «Штаб» block.core-foundation.name = Ядро «Штаб»
@@ -696,10 +746,10 @@ block.ice-snow.name = Крижаний сніг
block.rocks.name = Камені block.rocks.name = Камені
block.icerocks.name = Крижані камені block.icerocks.name = Крижані камені
block.snowrocks.name = Снігові камені block.snowrocks.name = Снігові камені
block.dunerocks.name = Піщані Камені block.dunerocks.name = Піщані камені
block.pine.name = Сосна block.pine.name = Сосна
block.white-tree-dead.name = Мертве біле дерево block.white-tree-dead.name = Мертве біле дерево
block.white-tree.name = Біле Дерево block.white-tree.name = Біле дерево
block.spore-cluster.name = Скупчення спор block.spore-cluster.name = Скупчення спор
block.metal-floor.name = Металевий пол 1 block.metal-floor.name = Металевий пол 1
block.metal-floor-2.name = Металевий пол 2 block.metal-floor-2.name = Металевий пол 2
@@ -734,10 +784,13 @@ block.hail.name = Град
block.lancer.name = Списоносець block.lancer.name = Списоносець
block.conveyor.name = Конвеєр block.conveyor.name = Конвеєр
block.titanium-conveyor.name = Титановий конвеєр block.titanium-conveyor.name = Титановий конвеєр
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = Перехрестя block.junction.name = Перехрестя
block.router.name = Маршрутизатор block.router.name = Маршрутизатор
block.distributor.name = Розподілювач block.distributor.name = Розподілювач
block.sorter.name = Сортувальник block.sorter.name = Сортувальник
block.message.name = Message
block.overflow-gate.name = Надмірний затвор block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод block.silicon-smelter.name = Кремнієвий плавильний завод
block.phase-weaver.name = Фазовий ткач block.phase-weaver.name = Фазовий ткач
@@ -790,6 +843,7 @@ block.blast-mixer.name = Мішалка вибухонебезпечного з
block.solar-panel.name = Сонячна панель block.solar-panel.name = Сонячна панель
block.solar-panel-large.name = Велика сонячна панель block.solar-panel-large.name = Велика сонячна панель
block.oil-extractor.name = Нафтова вежа block.oil-extractor.name = Нафтова вежа
block.command-center.name = Командний центр
block.draug-factory.name = Завод дронів «Драугр» block.draug-factory.name = Завод дронів «Драугр»
block.spirit-factory.name = Завод дронів-ремонтників «Привид» block.spirit-factory.name = Завод дронів-ремонтників «Привид»
block.phantom-factory.name = Завод дронів-будівників «Фантом» block.phantom-factory.name = Завод дронів-будівників «Фантом»
@@ -911,6 +965,7 @@ unit.eruptor.description = Важкий мех, призначеней для з
unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори. unit.wraith.description = Швидкий перехоплювач, який використовується для тактики «атакуй і біжи». Пріоритет — енергетичні генератори.
unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру. unit.ghoul.description = Важкий килимовий бомбардувальник. Пробиває ворожі структури, орієнтуючись на віжливу інфраструктуру.
unit.revenant.description = Важкий ракетний масив. unit.revenant.description = Важкий ракетний масив.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту. block.graphite-press.description = Стискає шматки вугілля в чисті аркуші графіту.
block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля. block.multi-press.description = Модернізована версія графітового преса. Використовує воду та енергію для швидкої та ефективної переробки вугілля.
block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній. block.silicon-smelter.description = Змішує пісок з чистим вугіллям. Виробляє кремній.
@@ -1012,6 +1067,7 @@ block.ripple.description = Надзвичайно потужна артилер
block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів. block.cyclone.description = Велика протиповітряна та протиземна башта. Підпалює вибухонебезпечними грудками скупчення ворогів.
block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі. block.spectre.description = Масивна двоствольна гармата. Стріляє великими бронебійними кулями в повітряні та наземні цілі.
block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій. block.meltdown.description = Масивна лазерна гармата. Заряджає і стріляє стійким лазерним променем у сусідніх ворогів. Для роботи потрібен теплоносій.
block.command-center.description = Наказує бойовим одиницям пересуватися по всій мапі.\nНаявні команди: патрулювання, атакувати вороже ядро, відступити до ядра/заводу. Якщо ворожого ядра немає, то бойові одиниці будуть патрулювати за замовчуванням, коли була застосована команда атакувати.
block.draug-factory.description = Виробляє дронів, які видобувають ресурси. block.draug-factory.description = Виробляє дронів, які видобувають ресурси.
block.spirit-factory.description = Виробляє дронів, які ремонтують блоки. block.spirit-factory.description = Виробляє дронів, які ремонтують блоки.
block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві. block.phantom-factory.description = Виробляє дронів, які допомогають у будівництві.

View File

@@ -10,12 +10,17 @@ link.trello.description = Trello board 上的官方计划表
link.itch.io.description = PC版下载和网页版(itch.io) link.itch.io.description = PC版下载和网页版(itch.io)
link.google-play.description = 从谷歌商店获取安卓版 link.google-play.description = 从谷歌商店获取安卓版
link.wiki.description = 官方 Mindustry 维基 link.wiki.description = 官方 Mindustry 维基
linkfail = 打开链接失败!\nURL 已经复制到剪贴板。 linkfail = 打开链接失败!\n网址已经复制到剪贴板。
screenshot = 幕截图已放在 {0} screenshot = 幕截图已放在 {0}
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
gameover = 你的核心被摧毁了! gameover = 你的核心被摧毁了!
gameover.pvp = [accent] {0}[]队获胜! gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录! highscore = [accent]新纪录!
load.sound = 音乐加载中
load.map = 地图加载中
load.image = 图片加载中
load.content = 内容加载中
load.system = 系统加载中
stat.wave = 战胜的波数:[accent]{0} stat.wave = 战胜的波数:[accent]{0}
stat.enemiesDestroyed = 消灭的敌人:[accent]{0} stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
stat.built = 建造的建筑:[accent]{0} stat.built = 建造的建筑:[accent]{0}
@@ -23,8 +28,6 @@ stat.destroyed = 摧毁的建筑:[accent]{0}
stat.deconstructed = 拆除的建筑:[accent]{0} stat.deconstructed = 拆除的建筑:[accent]{0}
stat.delivered = 发射的资源: stat.delivered = 发射的资源:
stat.rank = 最终等级:[accent]{0} stat.rank = 最终等级:[accent]{0}
placeline = 你选择了一个方块。\n你可以[accent]长按几秒钟[]并向一个方向拖动来[accent]直线放置方块[]。\n试试看吧。
removearea = 你选择了拆除模式。\n你可以[accent]长按几秒钟[]并拖动来[accent]删除矩形内的方块[]。\n试试看吧。
launcheditems = [accent]发射的资源 launcheditems = [accent]发射的资源
map.delete = 确定要删除 "[accent]{0}[]" 地图吗? map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
@@ -43,11 +46,20 @@ newgame = 新游戏
none = <无> none = <无>
minimap = 小地图 minimap = 小地图
close = 关闭 close = 关闭
website = Website website = 官网
quit = 退出 quit = 退出
save.quit = Save & Quit
maps = 地图 maps = 地图
maps.browse = 浏览地图
continue = 继续 continue = 继续
maps.none = [LIGHT_GRAY]没有找到地图! maps.none = [LIGHT_GRAY]没有找到地图!
invalid = 无效
preparingconfig = 正在准备配置
preparingcontent = 正在准备内容
uploadingcontent = 正在上传内容
uploadingpreviewfile = 正在上传预览文件
committingchanges = 提交更改
done = 已完成
about.button = 关于 about.button = 关于
name = 名字: name = 名字:
noname = 先取一个[accent]玩家名[]。 noname = 先取一个[accent]玩家名[]。
@@ -61,26 +73,32 @@ researched = [LIGHT_GRAY]{0}己研究。
players = {0} 玩家在线 players = {0} 玩家在线
players.single = {0}玩家在线 players.single = {0}玩家在线
server.closing = [accent]正在关闭服务器…… server.closing = [accent]正在关闭服务器……
server.kicked.kick = 你被踢出服务器了! server.kicked.kick = 你被踢出服务器
server.kicked.whitelist = 你不在白名单中。
server.kicked.serverClose = 服务器已关闭。 server.kicked.serverClose = 服务器已关闭。
server.kicked.vote = 你被投票踢出了服务器。永别了。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。 server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。 server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
server.kicked.banned = 你在这个服务器上被拉入黑名单了。 server.kicked.banned = 你在这个服务器上被拉入黑名单了。
server.kicked.typeMismatch = 此服务器与你的不稳定测试版不兼容。
server.kicked.playerLimit = 服务器已满,请等待一个空位。
server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接 server.kicked.recentKick = 你刚刚被踢出服务器。\n请稍后重新连接
server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。 server.kicked.nameInUse = 你的名字与服务器中的一个人重复了。
server.kicked.nameEmpty = 无效的名字! server.kicked.nameEmpty = 无效的名字!
server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。 server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号连接。
server.kicked.customClient = 这个服务器不支持定制版本。下载官方版本。 server.kicked.customClient = 这个服务器不支持自定义版本。下载官方版本。
server.kicked.gameover = 游戏结束! server.kicked.gameover = 游戏结束!
server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[] server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
host.info = [accent]创建局域网游戏[]按钮会在[scarlet]6567[]端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY]wifi或本地网络[]下的人应该可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过IP地址连接你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意如果某人无法连接到你的局域网游戏请确保你在防火墙设置里允许了Mindustry访问本地网络。 host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
join.info = 此时,可以输入[accent]服务器的IP地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意没有全球服务器列表如果你想通过IP地址连接某个服务器你需要向房主询问IP地址。 join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
hostserver = 创建服务器 hostserver = 创建服务器
invitefriends = 邀请朋友
hostserver.mobile = 创建\n服务器 hostserver.mobile = 创建\n服务器
host = 创建 host = 创建
hosting = [accent]正在打开服务器…… hosting = [accent]正在打开服务器……
hosts.refresh = 刷新 hosts.refresh = 刷新
hosts.discovering = 正在搜索局域网服务器 hosts.discovering = 正在搜索局域网服务器
hosts.discovering.any = 正在搜索服务器
server.refreshing = 正在刷新服务器 server.refreshing = 正在刷新服务器
hosts.none = [lightgray]未发现局域网游戏! hosts.none = [lightgray]未发现局域网游戏!
host.invalid = [scarlet]无法连接服务器。 host.invalid = [scarlet]无法连接服务器。
@@ -88,29 +106,34 @@ trace = 跟踪玩家
trace.playername = 玩家名称:[accent]{0} trace.playername = 玩家名称:[accent]{0}
trace.ip = IP 地址:[accent]{0} trace.ip = IP 地址:[accent]{0}
trace.id = 唯一的 ID[accent]{0} trace.id = 唯一的 ID[accent]{0}
trace.mobile = Mobile Client: [accent]{0} trace.mobile = 移动客户端:[accent]{0}
trace.modclient = 定制版客户端:[accent]{0} trace.modclient = 自定义客户端:[accent]{0}
invalidid = 无效的客户端 ID提交一个错误报告。 invalidid = 无效的客户端 ID提交一个错误报告。
server.bans = 黑名单 server.bans = 黑名单
server.bans.none = 没有找到被拉黑的玩家! server.bans.none = 没有被拉黑的玩家!
server.admins = 管理员 server.admins = 管理员
server.admins.none = 没有找到管理员! server.admins.none = 没有管理员!
server.add = 添加服务器 server.add = 添加服务器
server.delete = 你确定要删除这个服务器吗? server.delete = 你确定要删除这个服务器吗?
server.edit = 编辑服务器 server.edit = 编辑服务器
server.outdated = [crimson]过旧的服务器![] server.outdated = [crimson]服务器过旧[]
server.outdated.client = [crimson]过旧的客户端![] server.outdated.client = [crimson]客户端过旧[]
server.version = [lightgray]版本:{0} {1} server.version = [lightgray]版本:{0} {1}
server.custombuild = [yellow]定制版 server.custombuild = [yellow]自定义
confirmban = 确认拉黑这名玩家? confirmban = 确认拉黑这名玩家?
confirmkick = 确定踢这名玩家? confirmkick = 确定踢这名玩家?
confirmvotekick = 确定投票踢出这名玩家?
confirmunban = 确定取消拉黑这名玩家? confirmunban = 确定取消拉黑这名玩家?
confirmadmin = 确定给予这名玩家管理员权限? confirmadmin = 确定给予这名玩家管理员权限?
confirmunadmin = 确定取消这名玩家的管理员权限? confirmunadmin = 确定取消这名玩家的管理员权限?
joingame.title = 加入游戏 joingame.title = 加入游戏
joingame.ip = 地址: joingame.ip = 地址:
disconnect = 已断开 disconnect = 已断开
disconnect.data = 读取世界数据失败! disconnect.error = 连接错误。
disconnect.closed = 连接关闭。
disconnect.timeout = 连接超时。
disconnect.data = 读取服务器数据失败!
cantconnect = 无法加入([accent]{0}[])。
connecting = [accent]连接中…… connecting = [accent]连接中……
connecting.data = [accent]加载中…… connecting.data = [accent]加载中……
server.port = 端口: server.port = 端口:
@@ -136,30 +159,37 @@ save.rename = 重命名
save.rename.text = 新名称: save.rename.text = 新名称:
selectslot = 选择一个存档。 selectslot = 选择一个存档。
slot = [accent]存档位 {0} slot = [accent]存档位 {0}
editmessage = Edit Message
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。 save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏那么这可能是因为存档格式改变了而[scarlet]不是[] bug 。
empty = < 空 > empty = < 空 >
on = on =
off = off =
save.autosave = 自动保存:{0} save.autosave = 自动保存:{0}
save.map = 地图:{0} save.map = 地图:{0}
save.wave = 波次 {0} save.wave = 波次{0}
save.difficulty = 难度{0} save.mode = 模式{0}
save.date = 最后保存:{0} save.date = 最后保存:{0}
save.playtime = 游戏时间:{0} save.playtime = 游戏时间:{0}
warning = 警告! warning = 警告!
confirm = 确认 confirm = 确认
delete = 删除 delete = 删除
view.workshop = 浏览创意工坊
ok = 确定 ok = 确定
open = 打开 open = 打开
customize = 定制 customize = 自定义
cancel = 取消 cancel = 取消
openlink = 打开链接 openlink = 打开链接
copylink = 复制链接 copylink = 复制链接
back = 返回 back = 返回
classic.export = Export Classic Data data.export = 导出数据
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? data.import = 导入数据
data.exported = 数据已导入。
data.invalid = 非有效游戏数据。
data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]的游戏数据。\n[accent]此操作无法撤销![]\n\n数据导入后将自动退出游戏。
classic.export = 导出老版本数据
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
quit.confirm = 确定退出? quit.confirm = 确定退出?
quit.confirm.tutorial = Are you sure you know what you're doing?\nThe tutorial can be re-taken in[accent] Settings->Game->Re-Take Tutorial.[] quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
loading = [accent]加载中…… loading = [accent]加载中……
saving = [accent]保存中…… saving = [accent]保存中……
wave = [accent]波次{0} wave = [accent]波次{0}
@@ -176,10 +206,15 @@ custom = 自定义
builtin = 内建的 builtin = 内建的
map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销! map.delete.confirm = 你确定你想要删除这张地图吗?这个操作无法撤销!
map.random = [accent]随机地图 map.random = [accent]随机地图
map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]蓝色[]的核心。 map.nospawn = 这个地图没有核心!请在编辑器中添加一个[ROYAL]己方[]的核心。
map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]红色[]的核心。 map.nospawn.pvp = 这个地图没有敌人的核心!请在编辑器中添加一个[ROYAL]敌方[]的核心。
map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]红色[]的核心。 map.nospawn.attack = 这个地图没有敌人的核心!请在编辑中向地图添加一个[SCARLET]敌方[]的核心。
map.invalid = 地图载入错误:地图文件可能已经损坏。 map.invalid = 地图载入错误:地图文件可能已经损坏。
map.publish.error = 地图上传错误:{0}
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
eula = Steam 最终用户许可协议
map.publish = 地图已上传。
map.publishing = [accent]地图上传中……
editor.brush = 笔刷 editor.brush = 笔刷
editor.openin = 在编辑器中打开 editor.openin = 在编辑器中打开
editor.oregen = 矿石的生成 editor.oregen = 矿石的生成
@@ -187,14 +222,17 @@ editor.oregen.info = 矿石的生成:
editor.mapinfo = 地图信息 editor.mapinfo = 地图信息
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。
editor.waves = 波数: editor.waves = 波数:
editor.rules = 规则: editor.rules = 规则:
editor.generation = 筛选器: editor.generation = 筛选器:
editor.ingame = 游戏内编辑 editor.ingame = 游戏内编辑
editor.publish.workshop = 上传到创意工坊
editor.newmap = 新地图 editor.newmap = 新地图
workshop = 创意工坊
waves.title = 波数 waves.title = 波数
waves.remove = 移除 waves.remove = 移除
waves.never = <永不> waves.never = < 无限 >
waves.every = waves.every =
waves.waves = waves.waves =
waves.perspawn = 每次生成 waves.perspawn = 每次生成
@@ -208,6 +246,7 @@ waves.invalid = 剪贴板中无效的波次信息。
waves.copied = 波次信息已复制。 waves.copied = 波次信息已复制。
waves.none = 无自定义敌人。\n请注意空布局将自动替换为默认布局。 waves.none = 无自定义敌人。\n请注意空布局将自动替换为默认布局。
editor.default = [LIGHT_GRAY]<默认> editor.default = [LIGHT_GRAY]<默认>
details = 详情……
edit = 编辑…… edit = 编辑……
editor.name = 名称: editor.name = 名称:
editor.spawn = 生成单位 editor.spawn = 生成单位
@@ -217,8 +256,9 @@ editor.errorload = 读取文件时出现错误:\n[accent]{0}
editor.errorsave = 保存文件时出现错误:\n[accent]{0} editor.errorsave = 保存文件时出现错误:\n[accent]{0}
editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图请在编辑器中使用“导入地图”这一按钮。 editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图请在编辑器中使用“导入地图”这一按钮。
editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。 editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
editor.errornot = 这不是地图文件。
editor.errorheader = 此地图文件已失效或损坏。 editor.errorheader = 此地图文件已失效或损坏。
editor.errorname = 地图没有被定义的名称。 editor.errorname = 地图没有被定义的名称。你是否在尝试加载存档文件?
editor.update = 更新 editor.update = 更新
editor.randomize = 随机化 editor.randomize = 随机化
editor.apply = 应用 editor.apply = 应用
@@ -229,7 +269,7 @@ editor.savemap = 保存地图
editor.saved = 已保存! editor.saved = 已保存!
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。 editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。 editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。
editor.import.exists = [scarlet]无法导入:[]名为‘{0}’的内建地图已存在! editor.import.exists = [scarlet]无法导入[]名为‘{0}’的内建地图已存在!
editor.import = 导入…… editor.import = 导入……
editor.importmap = 导入地图 editor.importmap = 导入地图
editor.importmap.description = 导入一个已经存在的地图 editor.importmap.description = 导入一个已经存在的地图
@@ -249,6 +289,7 @@ editor.resizemap = 调整地图大小
editor.mapname = 地图名称: editor.mapname = 地图名称:
editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。 editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图。
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖? editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.exists = 已经存在同名地图。
editor.selectmap = 选择一个地图加载: editor.selectmap = 选择一个地图加载:
toolmode.replace = 替换 toolmode.replace = 替换
toolmode.replace.description = 仅在实心块上绘制。 toolmode.replace.description = 仅在实心块上绘制。
@@ -265,36 +306,36 @@ toolmode.fillteams.description = 填充团队而不是方块。
toolmode.drawteams = 绘制团队 toolmode.drawteams = 绘制团队
toolmode.drawteams.description = 绘制团队而不是方块。 toolmode.drawteams.description = 绘制团队而不是方块。
filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。 filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
filter.distort = Distort filter.distort = 扭曲程度
filter.noise = Noise filter.noise = 波动程度
filter.median = Median filter.median = 平均数
filter.oremedian = Ore Median filter.oremedian = 矿石平均数
filter.blend = Blend filter.blend = 混合程度
filter.defaultores = Default Ores filter.defaultores = 默认矿石
filter.ore = Ore filter.ore = 矿石
filter.rivernoise = River Noise filter.rivernoise = 河流波动程度
filter.mirror = Mirror filter.mirror = 镜像
filter.clear = Clear filter.clear = 清理
filter.option.ignore = Ignore filter.option.ignore = 忽略
filter.scatter = Scatter filter.scatter = 分散程度
filter.terrain = Terrain filter.terrain = 地形
filter.option.scale = Scale filter.option.scale = 规模大小
filter.option.chance = Chance filter.option.chance = 几率大小
filter.option.mag = Magnitude filter.option.mag = 巨大程度
filter.option.threshold = Threshold filter.option.threshold = 最大阈值
filter.option.circle-scale = Circle Scale filter.option.circle-scale = 圆规模
filter.option.octaves = Octaves filter.option.octaves = 递增
filter.option.falloff = Falloff filter.option.falloff = 递减
filter.option.angle = Angle filter.option.angle = 角度大小
filter.option.block = Block filter.option.block = 方块
filter.option.floor = Floor filter.option.floor = 地面
filter.option.flooronto = Target Floor filter.option.flooronto = 地面目标
filter.option.wall = Wall filter.option.wall =
filter.option.ore = Ore filter.option.ore = 矿石
filter.option.floor2 = Secondary Floor filter.option.floor2 = 二重地面
filter.option.threshold2 = Secondary Threshold filter.option.threshold2 = 二重阈值
filter.option.radius = Radius filter.option.radius = 半径大小
filter.option.percentile = Percentile filter.option.percentile = 百分比
width = 宽度: width = 宽度:
height = 高度: height = 高度:
menu = 菜单 menu = 菜单
@@ -308,13 +349,13 @@ ping = 延迟:{0}毫秒
language.restart = 为了使语言设置生效请重启游戏。 language.restart = 为了使语言设置生效请重启游戏。
settings = 设置 settings = 设置
tutorial = 教程 tutorial = 教程
tutorial.retake = Re-Take Tutorial tutorial.retake = 重新游玩教程
editor = 编辑器 editor = 编辑器
mapeditor = 地图编辑器 mapeditor = 地图编辑器
donate = 打赏 donate = 打赏
abandon = 放弃 abandon = 放弃
abandon.text = 这个区域和它的所有资源会被敌人重置。 abandon.text = 这个区域及其资源会被敌人重置。
locked = 锁定 locked = 已锁定
complete = [LIGHT_GRAY]完成: complete = [LIGHT_GRAY]完成:
zone.requirement = 在{1}中达到{0}波 zone.requirement = 在{1}中达到{0}波
resume = 暂停:\n[LIGHT_GRAY]{0} resume = 暂停:\n[LIGHT_GRAY]{0}
@@ -322,12 +363,13 @@ bestwave = [LIGHT_GRAY]最高波次:{0}
launch = < 发射 > launch = < 发射 >
launch.title = 发射成功 launch.title = 发射成功
launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波 launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
launch.unable2 = [scarlet]Unable to LAUNCH.[] launch.unable2 = [scarlet]无法发射[]
launch.confirm = 您将发射核心中所有资源。\n此地图将重置。 launch.confirm = 您将发射核心中所有资源。\n此地图将重置。
launch.skip.confirm = If you skip now, you will not be able to launch until later waves. launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
uncover = 解锁 uncover = 解锁
configure = 设定发射资源数量 configure = 设定发射资源数量
configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。 configure.locked = [LIGHT_GRAY]到达第 {0} 波\n才设定发射资源。
configure.invalid = 数量必须是0到{0}之间的数字。
zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。 zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。 zone.config.complete = 已达到第{0}波。\n允许携带发射的资源进入此地区。
@@ -360,22 +402,23 @@ zone.tarFields.name = 石油田
zone.saltFlats.name = 盐碱荒滩 zone.saltFlats.name = 盐碱荒滩
zone.impact0078.name = 0078号冲击 zone.impact0078.name = 0078号冲击
zone.crags.name = 悬崖 zone.crags.name = 悬崖
zone.fungalPass.name = Fungal Pass zone.fungalPass.name = 真菌通道
zone.groundZero.description = 重新开始的最佳位置。敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。 zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。 zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
zone.desertWastes.description = 这些废物是巨大的,不可预测,并且与废弃的结构交错在一起。燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。 zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。根除他们的核心。不要留下任何东西。 zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水冷却炮塔和钻头。 zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
zone.ruinousShores.description = 穿过荒地,就是海岸线。曾经这个地方安置了一个海岸防御阵列。现在剩下的不多了,只有最基本的防御结构仍然毫发无损,其他一切都被毁了。\n继续向外扩展。继续研究科技。 zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被毁了。\n继续向外扩展。继续研究科技。
zone.stainedMountains.description = 在更远的内陆地区是山脉,但没有被孢子污染。\n在这一地区分布着丰富的钛学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。 zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
zone.overgrowth.description = 这个地区生长过度,靠近孢子的来源。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。 zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用油储量的地区之一。\n尽管被废弃但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。 zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用油储量的地区之一。\n尽管被废弃但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
zone.desolateRift.description = 非常危险的区域。资源丰富但空间小。破坏风险高。尽快离开,不要被敌人的攻击间隔太长所愚弄。 zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[浅灰色]研究钍及其多种用途。\n\n敌人在这里大量存在不断侦察入侵者。 zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在不断消灭入侵者。
zone.fungalPass.description = A transition area between high mountains and lower, spore-ridden lands. A small enemy reconnaissance base is located here.\nDestroy it.\nUse Dagger and Crawler units. Take out the two cores. zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
zone.impact0078.description = <在此处插入说明> zone.impact0078.description = <在此处插入说明>
zone.crags.description = <在此处插入说明> zone.crags.description = <在此处插入说明>
settings.language = 语言 settings.language = 语言
settings.data = 游戏数据
settings.reset = 恢复默认 settings.reset = 恢复默认
settings.rebind = 重新绑定 settings.rebind = 重新绑定
settings.controls = 控制 settings.controls = 控制
@@ -423,17 +466,20 @@ blocks.boosteffect = 加成影响
blocks.maxunits = 最大单位数量 blocks.maxunits = 最大单位数量
blocks.health = 生命值 blocks.health = 生命值
blocks.buildtime = 建造时间 blocks.buildtime = 建造时间
blocks.buildcost = 建造花费
blocks.inaccuracy = 误差 blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 每秒发射数
blocks.reload = 重新装弹 blocks.reload = 重新装弹
blocks.ammo = 子弹 blocks.ammo = 子弹
bar.drilltierreq = Better Drill Required bar.drilltierreq = 需要更好的钻头
bar.drillspeed = 挖掘速度:{0}/s bar.drillspeed = 挖掘速度:{0}/s
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.powerbalance = 能量:{0} bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1}
bar.poweramount = 能量:{0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量输出:{0} bar.poweroutput = 能量输出:{0}
bar.items = 物体:{0} bar.items = 物体:{0}
bar.capacity = 容量:{0}
bar.liquid = 液体 bar.liquid = 液体
bar.heat = 热量 bar.heat = 热量
bar.power = 电力 bar.power = 电力
@@ -471,13 +517,14 @@ category.shooting = 发射
category.optional = 可选的增强物品 category.optional = 可选的增强物品
setting.landscape.name = 锁定横屏 setting.landscape.name = 锁定横屏
setting.shadows.name = 影子 setting.shadows.name = 影子
setting.linear.name = 线性滤波 setting.linear.name = 抗锯齿
setting.animatedwater.name = 流动的水 setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面 setting.animatedshields.name = 动态画面
setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[] setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
setting.indicators.name = 队友指示器 setting.indicators.name = 队友指示器
setting.autotarget.name = 自动射击 setting.autotarget.name = 自动射击
setting.keyboard.name = 鼠标+键盘操控 setting.keyboard.name = 鼠标+键盘操控
setting.touchscreen.name = 触屏操控
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = setting.fpscap.none =
setting.fpscap.text = {0} FPS setting.fpscap.text = {0} FPS
@@ -499,14 +546,16 @@ setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
setting.fps.name = 显示 FPS setting.fps.name = 显示 FPS
setting.vsync.name = 垂直同步 setting.vsync.name = 垂直同步
setting.lasers.name = 显示能量射线 setting.lasers.name = 显示能量射线
setting.pixelate.name = 像素画面 [LIGHT_GRAY](可能会降低性能) setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
setting.minimap.name = 显示小地图 setting.minimap.name = 显示小地图
setting.musicvol.name = 音乐音量 setting.musicvol.name = 音乐音量
setting.ambientvol.name = Ambient Volume setting.ambientvol.name = 环境体积
setting.mutemusic.name = 静音 setting.mutemusic.name = 静音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 静音 setting.mutesound.name = 静音
setting.crashreport.name = 发送匿名崩溃报告 setting.crashreport.name = 发送匿名崩溃报告
setting.savecreate.name = 自动创建存档
setting.publichost.name = 公共游戏旁观
setting.chatopacity.name = 聊天界面透明度 setting.chatopacity.name = 聊天界面透明度
setting.playerchat.name = 显示游戏内聊天界面 setting.playerchat.name = 显示游戏内聊天界面
uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。 uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
@@ -518,8 +567,8 @@ category.general.name = 普通
category.view.name = 查看 category.view.name = 查看
category.multiplayer.name = 多人 category.multiplayer.name = 多人
command.attack = 攻击 command.attack = 攻击
command.rally = Rally
command.retreat = 撤退 command.retreat = 撤退
command.patrol = 巡逻
keybind.gridMode.name = 选择块 keybind.gridMode.name = 选择块
keybind.gridModeShift.name = 选择类别 keybind.gridModeShift.name = 选择类别
keybind.press = 按一下键…… keybind.press = 按一下键……
@@ -527,7 +576,8 @@ keybind.press.axis = 按一下轴或键……
keybind.screenshot.name = 地图截图 keybind.screenshot.name = 地图截图
keybind.move_x.name = 水平移动 keybind.move_x.name = 水平移动
keybind.move_y.name = 垂直移动 keybind.move_y.name = 垂直移动
keybind.select.name = 选择 keybind.fullscreen.name = 切换全屏
keybind.select.name = 选择/射击
keybind.diagonal_placement.name = 自动铺设 keybind.diagonal_placement.name = 自动铺设
keybind.pick.name = 选择方块 keybind.pick.name = 选择方块
keybind.break_block.name = 破坏方块 keybind.break_block.name = 破坏方块
@@ -576,7 +626,7 @@ rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
rules.buildcostmultiplier = 建设花费倍数 rules.buildcostmultiplier = 建设花费倍数
rules.buildspeedmultiplier = 建设时间倍数 rules.buildspeedmultiplier = 建设时间倍数
rules.waitForWaveToEnd = 等待敌人时间 rules.waitForWaveToEnd = 等待敌人时间
rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY] (格) rules.dropzoneradius = 敌人出生点毁灭大小[LIGHT_GRAY](格)
rules.respawns = 每波最大重生次数 rules.respawns = 每波最大重生次数
rules.limitedRespawns = 重生限制次数 rules.limitedRespawns = 重生限制次数
rules.title.waves = 波次 rules.title.waves = 波次
@@ -635,7 +685,7 @@ item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
item.flammability = [LIGHT_GRAY]易燃性:{0} item.flammability = [LIGHT_GRAY]易燃性:{0}
item.radioactivity = [LIGHT_GRAY]放射性:{0} item.radioactivity = [LIGHT_GRAY]放射性:{0}
unit.health = [LIGHT_GRAY]生命值:{0} unit.health = [LIGHT_GRAY]生命值:{0}
unit.speed = [LIGHT_GRAY]速度:{0} unit.speed = [LIGHT_GRAY]速度:{0}
mech.weapon = [LIGHT_GRAY]武器:{0} mech.weapon = [LIGHT_GRAY]武器:{0}
mech.health = [LIGHT_GRAY]生命值:{0} mech.health = [LIGHT_GRAY]生命值:{0}
mech.itemcapacity = [LIGHT_GRAY]物品容量:{0} mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
@@ -701,10 +751,10 @@ block.pine.name = 松树
block.white-tree-dead.name = 枯萎的白树 block.white-tree-dead.name = 枯萎的白树
block.white-tree.name = 白树 block.white-tree.name = 白树
block.spore-cluster.name = 孢子簇 block.spore-cluster.name = 孢子簇
block.metal-floor.name = 金属地板 block.metal-floor.name = 金属地板1
block.metal-floor-2.name = 金属地板2 block.metal-floor-2.name = 金属地板2
block.metal-floor-3.name = 金属地板3 block.metal-floor-3.name = 金属地板3
block.metal-floor-5.name = 金属地板5 block.metal-floor-5.name = 金属地板4
block.metal-floor-damaged.name = 损坏的金属地板 block.metal-floor-damaged.name = 损坏的金属地板
block.dark-panel-1.name = 暗面板1 block.dark-panel-1.name = 暗面板1
block.dark-panel-2.name = 暗面板2 block.dark-panel-2.name = 暗面板2
@@ -731,13 +781,16 @@ block.duo.name = 双管炮
block.scorch.name = 火焰炮 block.scorch.name = 火焰炮
block.scatter.name = 分裂炮 block.scatter.name = 分裂炮
block.hail.name = 冰雹炮 block.hail.name = 冰雹炮
block.lancer.name = 激光矛 block.lancer.name = 蓝瑟炮
block.conveyor.name = 传送带 block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带 block.titanium-conveyor.name = 钛传送带
block.armored-conveyor.name = 装甲传送带
block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
block.junction.name = 连接点 block.junction.name = 连接点
block.router.name = 路由器 block.router.name = 路由器
block.distributor.name = 分配器 block.distributor.name = 分配器
block.sorter.name = 分类器 block.sorter.name = 分类器
block.message.name = 信息
block.overflow-gate.name = 溢流门 block.overflow-gate.name = 溢流门
block.silicon-smelter.name = 硅冶炼厂 block.silicon-smelter.name = 硅冶炼厂
block.phase-weaver.name = 相织布编织器 block.phase-weaver.name = 相织布编织器
@@ -782,7 +835,7 @@ block.wave.name = 波浪
block.swarmer.name = 蜂群 block.swarmer.name = 蜂群
block.salvo.name = 齐射炮 block.salvo.name = 齐射炮
block.ripple.name = 浪涌 block.ripple.name = 浪涌
block.phase-conveyor.name = 相织布传送带 block.phase-conveyor.name = 相织布传送带
block.bridge-conveyor.name = 传送带桥 block.bridge-conveyor.name = 传送带桥
block.plastanium-compressor.name = 塑钢压缩机 block.plastanium-compressor.name = 塑钢压缩机
block.pyratite-mixer.name = 硫混合器 block.pyratite-mixer.name = 硫混合器
@@ -790,6 +843,7 @@ block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太阳能电池 block.solar-panel.name = 太阳能电池
block.solar-panel-large.name = 大型太阳能电池 block.solar-panel-large.name = 大型太阳能电池
block.oil-extractor.name = 石油钻井 block.oil-extractor.name = 石油钻井
block.command-center.name = 指挥中心
block.draug-factory.name = 德鲁格采矿机工厂 block.draug-factory.name = 德鲁格采矿机工厂
block.spirit-factory.name = 幽灵修理机工厂 block.spirit-factory.name = 幽灵修理机工厂
block.phantom-factory.name = 鬼怪建造机工厂 block.phantom-factory.name = 鬼怪建造机工厂
@@ -802,7 +856,7 @@ block.fortress-factory.name = 堡垒机甲工厂
block.revenant-factory.name = 亡魂战机工厂 block.revenant-factory.name = 亡魂战机工厂
block.repair-point.name = 维修点 block.repair-point.name = 维修点
block.pulse-conduit.name = 脉冲导管 block.pulse-conduit.name = 脉冲导管
block.phase-conduit.name = 相织布导管 block.phase-conduit.name = 相织布导管
block.liquid-router.name = 液体路由器 block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液罐 block.liquid-tank.name = 储液罐
block.liquid-junction.name = 液体连接点 block.liquid-junction.name = 液体连接点
@@ -830,13 +884,13 @@ block.meltdown.name = 熔毁
block.container.name = 容器 block.container.name = 容器
block.launch-pad.name = 发射台 block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台 block.launch-pad-large.name = 大型发射台
team.blue.name = team.blue.name = 胖次
team.crux.name = red team.crux.name = 姨妈红
team.sharded.name = orange team.sharded.name = 哲学黄
team.orange.name = team.orange.name = 太阳
team.derelict.name = derelict team.derelict.name = 高冷灰
team.green.name = 绿 team.green.name = 原谅绿
team.purple.name = team.purple.name = 基佬
unit.spirit.name = 幽灵修理机 unit.spirit.name = 幽灵修理机
unit.draug.name = 德鲁格采矿机 unit.draug.name = 德鲁格采矿机
unit.phantom.name = 鬼怪建造机 unit.phantom.name = 鬼怪建造机
@@ -852,28 +906,28 @@ unit.chaos-array.name = 混沌者
unit.eradicator.name = 根除者 unit.eradicator.name = 根除者
unit.lich.name = 尸鬼 unit.lich.name = 尸鬼
unit.reaper.name = 死神 unit.reaper.name = 死神
tutorial.next = [lightgray]<Tap to continue> tutorial.next = [lightgray]<点击以继续>
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper tutorial.intro = 你进入了[scarlet] Mindustry 教程[]\n[accent]采集铜矿[]以开始。点击附近的一处铜矿。\n\n[accent]{0}/{1}
tutorial.drill = 手动采矿效率低.\n[accent] 钻头 []可以自动采矿.\n放一个在铜矿上吧. tutorial.drill = 手动采矿效率低\n[accent]钻头[]可以自动采矿\n放一个在铜矿上吧。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]\n点击将其放在铜矿上,点击[accent]对号[]来确定。\n点击[accent]叉号[]来取消。
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
tutorial.conveyor = [accent]传送带[] 可以把物资传送到核心.\n请造一个传送线,从钻头到核心. tutorial.conveyor = [accent]传送带[]可以把物资传送到核心\n请从钻头到核心间造一条传送带。
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]{0}/{1} conveyors placed in line\n[accent]0/1 items delivered tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY] 敌人[].\n请在核心附近造一个双人炮塔. tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]\n请在核心附近造一个双管炮。
tutorial.drillturret = 人炮塔需要[accent] 铜质弹药 []来射击.\n可以放一个钻头在炮塔附近供应铜. tutorial.drillturret = 管炮需要[accent]铜[]作弹药来射击\n可以放一个钻头在炮塔附近供应铜
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]\n暂停时您可以规划建筑物。\n\n[accent]空格[]暂停。
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
tutorial.unpause = Now press space again to unpause. tutorial.unpause = 现在再次按空格以继续。
tutorial.unpause.mobile = Now press it again to unpause. tutorial.unpause.mobile = 现在再次点击以继续。
tutorial.breaking = Blocks frequently need to be destroyed.\n[accent]Hold down right-click[] to destroy all blocks in a selection.[]\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking = 方块经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的方块。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
tutorial.breaking.mobile = Blocks frequently need to be destroyed.\n[accent]Select deconstruction mode[], then tap a block to begin breaking it.\nDestroy an area by holding down your finger for a few seconds[] and dragging in a direction.\nPress the checkmark button to confirm breaking.\n\n[accent]Destroy all the scrap blocks to the left of your core using area selection. tutorial.breaking.mobile = 方块经常需要拆除。\n[accent]选择拆除模式[],点击方块以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
tutorial.withdraw = In some situations, taking items directly from blocks is necessary.\nTo do this, [accent]tap a block[] with items in it, then [accent]tap the item[] in the inventory.\nMultiple items can be withdrawn by [accent]tapping and holding[].\n\n[accent]Withdraw some copper from the core.[] tutorial.withdraw = 有时,从方块中取出物品是必要的。\n[accent]点击有物品的方块[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]
tutorial.deposit = Deposit items into blocks by dragging from your ship to the destination block.\n\n[accent]Deposit your copper back into the core.[] tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]将铜放回核心[]
tutorial.waves = [LIGHT_GRAY]敌人[] 来了.\n\n保护基地防御2波攻击. 造更多的炮塔. tutorial.waves = [lightgray]敌人[]来了\n\n保护核心防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.waves.mobile = The[lightgray] enemy[] approaches.\n\nDefend the core for 2 waves. Your ship will automatically fire at enemies.\nBuild more turrets and drills. Mine more copper. tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头并采更多的矿。
tutorial.launch = Once you reach a specific wave, you are able to[accent] launch the core[], leaving your defenses behind and[accent] obtaining all the resources in your core.[]\nThese resources can then be used to research new technology.\n\n[accent]Press the launch button. tutorial.launch = 特定波次中,你可以[accent]发射核心[][accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。 item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输方块 item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。 item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。 item.graphite.description = 一种用于弹药和电路绝缘的矿化碳。
item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。 item.sand.description = 一种常见的材料,广泛用于冶炼,包括制作合金和助熔剂。
@@ -893,7 +947,7 @@ liquid.slag.description = 各种不同类型的熔融金属混合在一起的液
liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。 liquid.oil.description = 用于先进材料生产的液体。可以转换成煤作为燃料,或作为武器喷射和放火。
liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。 liquid.cryofluid.description = 一种由水和钛制成的惰性、无腐蚀性的液体。具有极高的热容量。广泛用作冷却剂。
mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。 mech.alpha-mech.description = 标准控制机甲。基于尖刀单位,具有升级的装甲和建筑能力。比 Dart 有更多的伤害输出。
mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快杀死大量敌方单位。 mech.delta-mech.description = 一种快速,轻便的机甲,一击即退。对结构造成的伤害很小,但可以用弧形闪电武器快杀死大量敌方单位。
mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。 mech.tau-mech.description = 后勤机甲。治疗友军。可以熄灭火焰并治疗一定范围内的友军。
mech.omega-mech.description = 一种装甲厚重的机甲用于在前线攻击。它的护甲可以阻挡高达90%的伤害。 mech.omega-mech.description = 一种装甲厚重的机甲用于在前线攻击。它的护甲可以阻挡高达90%的伤害。
mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。 mech.dart-ship.description = 标准飞船。快速轻便,但攻击能力低,采矿速度慢。
@@ -907,10 +961,11 @@ unit.dagger.description = 一种最基本的地面机甲。生产成本低。在
unit.crawler.description = 一种地面装置,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。 unit.crawler.description = 一种地面装置,由一个框架和绑在上面的烈性炸药组成。不是特别耐用。与敌人接触后爆炸。
unit.titan.description = 一种先进的装甲地面部队。攻击地面和空中目标。配备两个微型灼烧级火焰喷射器。 unit.titan.description = 一种先进的装甲地面部队。攻击地面和空中目标。配备两个微型灼烧级火焰喷射器。
unit.fortress.description = 一种重型炮兵机甲。装备两门改进型冰雹炮,用于对敌军建筑物和部队进行远程攻击。 unit.fortress.description = 一种重型炮兵机甲。装备两门改进型冰雹炮,用于对敌军建筑物和部队进行远程攻击。
unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌人的防御工事上发射一股熔渣,将它们熔化并点燃挥发物。 unit.eruptor.description = 一种用来拆除建筑物的重型机甲。在敌人的防御工事上发射渣,将它们熔化并点燃挥发物。
unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。 unit.wraith.description = 一种快速、一击即退的拦截器机甲。目标是发电机。
unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。 unit.ghoul.description = 一种地毯式轰炸机。通过敌人的结构进行攻击,并瞄准关键的基础设施。
unit.revenant.description = 一种发射导弹的重型飞行机甲 unit.revenant.description = 一种发射导弹的重型飞行机甲
block.message.description = 储存一条信息。用于在盟军之间交流。
block.graphite-press.description = 把大块的煤压缩成纯石墨片。 block.graphite-press.description = 把大块的煤压缩成纯石墨片。
block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。 block.multi-press.description = 石墨压缩机的升级版。利用水和电力快速高效地处理煤炭。
block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。 block.silicon-smelter.description = 用高纯度的焦炭来加工沙子以生产硅。
@@ -920,7 +975,7 @@ block.phase-weaver.description = 用放射性钍和大量沙子生产相织物
block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。 block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。 block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。 block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
block.pyratite-mixer.description = 煤,铅和沙子混合成高度易燃的硫。 block.pyratite-mixer.description = 煤,铅和沙子混合成高度易燃的硫。
block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。 block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。
block.separator.description = 从矿渣中提取有用的矿物。 block.separator.description = 从矿渣中提取有用的矿物。
block.spore-press.description = 压缩孢子荚得到石油。 block.spore-press.description = 压缩孢子荚得到石油。
@@ -955,39 +1010,39 @@ block.junction.description = 两条交叉传送带的桥梁。适用于两条不
block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品最多跨越3个块。 block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品最多跨越3个块。
block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。 block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。 block.sorter.description = 对物品进行分类。如果物品与所选种类,则允许其通过。否则,物品将从左边和右边输出。
block.router.description = 从一个方向接受物品并将它们平均输出到最多3个其他方向。用于将材料从一个源分割为多个目标 block.router.description = 从一个方向接受物品并将它们平均输出到最多3个其他方向。用于将材料分成多份
block.distributor.description = 一个高级路由器,可以将物品分成最多7个方向。 block.distributor.description = 一个高级路由器,可以将物品最多7个方向输出
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。 block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
block.mass-driver.description = 终极传送带。收集几件物品,然后将它们射向长距离外的另一个批量传送带 block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。 block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
block.rotary-pump.description = 一种先进的泵,通过使用动力使速度加倍 block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力
block.thermal-pump.description = 终级水泵。 block.thermal-pump.description = 终级水泵。
block.conduit.description = 基本液体传输块。像输送机一样工作,但用于液体。最适用于提取器,泵或其他导管。 block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于泵或其他导管中提取液体
block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。 block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。 block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。 block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。 block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。 block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。 block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
block.power-node.description = 连接节点传输电源。最多可连接四个电源,用电器或节点。节点将从任何相邻块接收电力或向其供电。 block.power-node.description = 将电源传输到连接的节点。节点将接收来自或向任何相邻块供电。
block.power-node-large.description = 传输径大于电源节点,最多可连接六个电源,接收器或节点。 block.power-node-large.description = 具有更大范围和更多连接点的高级能量节点。
block.surge-tower.description = 具有较少可用连接的远程电源节点。 block.surge-tower.description = 具有较少可用连接的远程电源节点。
block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。 block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
block.battery-large.description = 比普通电池容量更大。 block.battery-large.description = 比普通电池容量更大。
block.combustion-generator.description = 通过燃烧油或易燃材料产生电力 block.combustion-generator.description = 燃烧煤等易燃材料发电
block.thermal-generator.description = 当放置在热的地方时发电。 block.thermal-generator.description = 当放置在热的地方时发电。
block.turbine-generator.description = 燃烧发电机更有效,但需要额外的水。 block.turbine-generator.description = 先进的燃烧发电机,效率更高,但需要额外的水来产生蒸汽
block.differential-generator.description = 产生大量的能量。利用低温流体和燃烧的硫之间的温差。 block.differential-generator.description = 利用低温流体和燃烧的硫之间的温差产生大量的能量
block.rtg-generator.description = 一种放射性同位素热电发电机,它不需要冷却,但功率低于钍反应堆 block.rtg-generator.description = 简单可靠的发电机。利用衰变放射性化合物的热量以缓慢的速度产生能量
block.solar-panel.description = 标准太阳能面板,提供少量电力。 block.solar-panel.description = 标准太阳能面板,提供少量电力。
block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。 block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。 block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。需要大量的电源输入才能启动进程 block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。需要大量的电源输入才能启动。
block.mechanical-drill.description = 便宜的钻头。放置在适当的块上时,无限期地以缓慢的速度输出物品 block.mechanical-drill.description = 一种便宜的钻头。放置在适当的块上时,以缓慢的速度无限期地输出物品。只能开采基本资源
block.pneumatic-drill.description = 一种改进的钻头,它更快,能够利用气压处理更硬的材料 block.pneumatic-drill.description = 一种改进的钻头,能开采钛。采矿速度比机械钻快
block.laser-drill.description = 通过激光技术更快地钻孔,但需要电源。此外,这种钻头可以回收放射性钍。 block.laser-drill.description = 通过激光技术更快开采,但需要电力。这种钻头可以回收放射性钍。
block.blast-drill.description = 终极钻头,需要大量电力。 block.blast-drill.description = 终极钻头,需要大量电力。
block.water-extractor.description = 从地下提取水。当附近没有湖泊时使用它。 block.water-extractor.description = 从地下提取水。当附近没有直接的水来源时使用它。
block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。 block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。 block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有联系都将失去。不要让这种情况发生。 block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有联系都将失去。不要让这种情况发生。
@@ -1001,17 +1056,18 @@ block.launch-pad-large.description = 发射台的改进版。存储更多物体
block.duo.description = 小而便宜的炮塔。对地高效。 block.duo.description = 小而便宜的炮塔。对地高效。
block.scatter.description = 不可或缺的防空炮塔,向空中单位发射铅或废料。 block.scatter.description = 不可或缺的防空炮塔,向空中单位发射铅或废料。
block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离非常有效。 block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离非常有效。
block.hail.description = 小型远程炮台。 block.hail.description = 小型远程炮台。
block.wave.description = 中型快速炮塔,射出液体泡泡。有液体输入时自动灭火。 block.wave.description = 中型快速炮塔,射出液体泡泡。有液体输入时自动灭火。
block.lancer.description = 中型对地炮塔。遇敌时会充能并发射强有力的的能量束。 block.lancer.description = 中型对地炮塔。遇敌时会充能并发射强有力的的能量束。
block.arc.description = 小型炮塔,发射电弧。 block.arc.description = 小型炮塔,发射电弧。
block.swarmer.description = 中型炮塔,对空对地,发射跟踪爆炸导弹。 block.swarmer.description = 中型炮塔,对空对地,发射跟踪爆炸导弹。
block.salvo.description = 双管炮的升级。中型,齐射射击。 block.salvo.description = 双管炮的升级。中型,齐射射击。
block.fuse.description = 大型炮塔,发射三道刺穿敌人的短程光束。 block.fuse.description = 大型炮塔,发射三道刺穿敌人的短程光束。
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。 block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
block.cyclone.description = 大型快速炮塔,对空对地,向周围敌人发射爆炸弹。 block.cyclone.description = 大型快速炮塔,对空对地,向周围敌人发射爆炸弹。
block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲子弹。 block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲子弹。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。 block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.command-center.description = 在地图上向盟军发出移动命令。\n使用部队巡逻、攻击敌军核心或撤退到核心/工厂。当没有敌人核心时,部队默认在攻击命令下巡逻。
block.draug-factory.description = 生产德鲁格釆矿机。 block.draug-factory.description = 生产德鲁格釆矿机。
block.spirit-factory.description = 生产幽灵修理机。 block.spirit-factory.description = 生产幽灵修理机。
block.phantom-factory.description = 生产鬼怪建造机。 block.phantom-factory.description = 生产鬼怪建造机。
@@ -1023,10 +1079,10 @@ block.crawler-factory.description = 生产快速自毁单元。
block.titan-factory.description = 生产先进的装甲地面单位。 block.titan-factory.description = 生产先进的装甲地面单位。
block.fortress-factory.description = 生产重型地面火炮部队。 block.fortress-factory.description = 生产重型地面火炮部队。
block.repair-point.description = 连续治疗附近最近的受损单位。 block.repair-point.description = 连续治疗附近最近的受损单位。
block.dart-mech-pad.description = 离开你当前的装置,换成一个基本攻击机甲。\n站在上面时击切换。 block.dart-mech-pad.description = 离开你当前的装置,换成一个基本攻击机甲。\n站在上面时击切换。
block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时击切换。 block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时击切换。
block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的支撑机械。\n站在上面时击切换。 block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的后勤机甲。\n站在上面时击切换。
block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时击切换。 block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时击切换。
block.javelin-ship-pad.description = 离开你当前的装置,换成一个强大而快速的截击机,用闪电武器。\n站在上面时击切换。 block.javelin-ship-pad.description = 离开你当前的装置,换成一个强大而快速的截击机,用闪电武器。\n站在上面时击切换。
block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时击切换。 block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时击切换。
block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时击切换。 block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时击切换。

View File

@@ -16,6 +16,11 @@ screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖
gameover = 遊戲結束 gameover = 遊戲結束
gameover.pvp = [accent]{0}[]隊獲勝! gameover.pvp = [accent]{0}[]隊獲勝!
highscore = [accent]新的高分紀錄! highscore = [accent]新的高分紀錄!
load.sound = Sounds
load.map = Maps
load.image = Images
load.content = Content
load.system = System
stat.wave = 打敗的波次:[accent]{0} stat.wave = 打敗的波次:[accent]{0}
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0} stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
stat.built = 建設的建築:[accent]{0} stat.built = 建設的建築:[accent]{0}
@@ -23,8 +28,6 @@ stat.destroyed = 摧毀的建築:[accent]{0}
stat.deconstructed = 移除的建築:[accent]{0} stat.deconstructed = 移除的建築:[accent]{0}
stat.delivered = 發射的資源: stat.delivered = 發射的資源:
stat.rank = 最終排名:[accent]{0} stat.rank = 最終排名:[accent]{0}
placeline = 你選擇了一個方塊。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]直線放置方塊[]。\n試試吧。
removearea = 你選擇了移除模式。\n[accent]按住你的手指幾秒鐘[]並拖動以[accent]移除矩形中的方塊[]。\n試試吧。
launcheditems = [accent]發射了的物品 launcheditems = [accent]發射了的物品
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎? map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
level.highscore = 最高分:[accent]{0} level.highscore = 最高分:[accent]{0}
@@ -45,9 +48,18 @@ minimap = 小地圖
close = 關閉 close = 關閉
website = Website website = Website
quit = 退出 quit = 退出
save.quit = Save & Quit
maps = 地圖 maps = 地圖
maps.browse = Browse Maps
continue = 繼續 continue = 繼續
maps.none = [LIGHT_GRAY]找不到地圖! maps.none = [LIGHT_GRAY]找不到地圖!
invalid = Invalid
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
about.button = 關於 about.button = 關於
name = 名稱: name = 名稱:
noname = 先選擇一個[accent]玩家名稱[]。 noname = 先選擇一個[accent]玩家名稱[]。
@@ -62,10 +74,14 @@ players = {0}個線上玩家
players.single = {0}個線上玩家 players.single = {0}個線上玩家
server.closing = [accent]正在關閉伺服器…… server.closing = [accent]正在關閉伺服器……
server.kicked.kick = 您已被踢出伺服器! server.kicked.kick = 您已被踢出伺服器!
server.kicked.whitelist = You are not whitelisted here.
server.kicked.serverClose = 伺服器已關閉。 server.kicked.serverClose = 伺服器已關閉。
server.kicked.vote = You have been vote-kicked. Goodbye.
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲! server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器! server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
server.kicked.banned = 您已經從這個伺服器被封禁。 server.kicked.banned = 您已經從這個伺服器被封禁。
server.kicked.typeMismatch = This server is not compatible with your build type.
server.kicked.playerLimit = This server is full. Wait for an empty slot.
server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。 server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。 server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。 server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
@@ -76,11 +92,13 @@ server.versions = Your version:[accent] {0}[]\nServer version:[accent] {1}[]
host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。 host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意如果區域網路內有玩家無法連線至您的伺服器請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意這裡沒有網際網路伺服器清單如果您想透過IP位址連線到某人的伺服器您必須向他們詢問IP位址。 join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意這裡沒有網際網路伺服器清單如果您想透過IP位址連線到某人的伺服器您必須向他們詢問IP位址。
hostserver = 建立伺服器 hostserver = 建立伺服器
invitefriends = Invite Friends
hostserver.mobile = 建立\n伺服器 hostserver.mobile = 建立\n伺服器
host = 建立 host = 建立
hosting = [accent]伺服器啟動中…… hosting = [accent]伺服器啟動中……
hosts.refresh = 刷新 hosts.refresh = 刷新
hosts.discovering = 搜尋區域網路遊戲 hosts.discovering = 搜尋區域網路遊戲
hosts.discovering.any = Discovering games
server.refreshing = 刷新伺服器 server.refreshing = 刷新伺服器
hosts.none = [lightgray]找不到區域網路伺服器! hosts.none = [lightgray]找不到區域網路伺服器!
host.invalid = [scarlet]無法連線至伺服器。 host.invalid = [scarlet]無法連線至伺服器。
@@ -104,13 +122,18 @@ server.version = [lightgray]版本:{0}
server.custombuild = [yellow]自訂組建 server.custombuild = [yellow]自訂組建
confirmban = 您確定要封禁該玩家嗎? confirmban = 您確定要封禁該玩家嗎?
confirmkick = 您確定要踢出該玩家嗎? confirmkick = 您確定要踢出該玩家嗎?
confirmvotekick = Are you sure you want to vote-kick this player?
confirmunban = 您確定要解除封禁該玩家嗎? confirmunban = 您確定要解除封禁該玩家嗎?
confirmadmin = 您確定要提升這個玩家為管理員嗎? confirmadmin = 您確定要提升這個玩家為管理員嗎?
confirmunadmin = 您確定要解除這個玩家的管理員嗎? confirmunadmin = 您確定要解除這個玩家的管理員嗎?
joingame.title = 加入遊戲 joingame.title = 加入遊戲
joingame.ip = IP位址 joingame.ip = IP位址
disconnect = 已中斷連線。 disconnect = 已中斷連線。
disconnect.error = Connection error.
disconnect.closed = Connection closed.
disconnect.timeout = Timed out.
disconnect.data = 無法載入地圖資料! disconnect.data = 無法載入地圖資料!
cantconnect = Unable to join game ([accent]{0}[]).
connecting = [accent]連線中…… connecting = [accent]連線中……
connecting.data = [accent]正在載入地圖資料…… connecting.data = [accent]正在載入地圖資料……
server.port = 連接埠: server.port = 連接埠:
@@ -136,6 +159,7 @@ save.rename = 重新命名
save.rename.text = 新名稱: save.rename.text = 新名稱:
selectslot = 選取一個存檔。 selectslot = 選取一個存檔。
slot = [accent]存檔{0} slot = [accent]存檔{0}
editmessage = Edit Message
save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。 save.corrupted = [accent]此存檔無效或已損毀!\n如果你剛剛升級了遊戲那麼這可能是因為存檔格式改變了而[scarlet]不是[]錯誤。
empty = 〈空白〉 empty = 〈空白〉
on = 開啟 on = 開啟
@@ -143,12 +167,13 @@ off = 關閉
save.autosave = 自動存檔:{0} save.autosave = 自動存檔:{0}
save.map = 地圖:{0} save.map = 地圖:{0}
save.wave = 波次:{0} save.wave = 波次:{0}
save.difficulty = 難度:{0} save.mode = Gamemode: {0}
save.date = 最後存檔時間:{0} save.date = 最後存檔時間:{0}
save.playtime = 遊玩時間:{0} save.playtime = 遊玩時間:{0}
warning = 警告。 warning = 警告。
confirm = 確認 confirm = 確認
delete = 刪除 delete = 刪除
view.workshop = View In Workshop
ok = 確定 ok = 確定
open = 開啟 open = 開啟
customize = 自訂 customize = 自訂
@@ -156,6 +181,11 @@ cancel = 取消
openlink = 開啟連結 openlink = 開啟連結
copylink = 複製連結 copylink = 複製連結
back = 返回 back = 返回
data.export = Export Data
data.import = Import Data
data.exported = Data exported.
data.invalid = This isn't valid game data.
data.import.confirm = Importing external data will erase[scarlet] all[] your current game data.\n[accent]This cannot be undone![]\n\nOnce the data is imported, your game will exit immediately.
classic.export = Export Classic Data classic.export = Export Classic Data
classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app? classic.export.text = [accent]Mindustry[] has just had a major update.\nClassic (v3.5 build 40) save or map data has been detected. Would you like to export these saves to your phone's home folder, for use in the Mindustry Classic app?
quit.confirm = 您確定要退出嗎? quit.confirm = 您確定要退出嗎?
@@ -180,6 +210,11 @@ map.nospawn = 這個地圖沒有核心!請在編輯器中添加一個[ROYAL]
map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.nospawn.pvp = 這個地圖沒有核心讓敵人重生!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。 map.nospawn.attack = 這個地圖沒有敵人核心讓可以攻擊!請在編輯器中添加一個[SCARLET]紅色[]的核心。
map.invalid = 地圖載入錯誤:地圖可能已經損壞。 map.invalid = 地圖載入錯誤:地圖可能已經損壞。
map.publish.error = Error publishing map: {0}
map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
eula = Steam EULA
map.publish = Map published.
map.publishing = [accent]Publishing map...
editor.brush = 粉刷 editor.brush = 粉刷
editor.openin = 在編輯器中開啟 editor.openin = 在編輯器中開啟
editor.oregen = 礦石產生 editor.oregen = 礦石產生
@@ -187,11 +222,14 @@ editor.oregen.info = 礦石產生:
editor.mapinfo = 地圖資訊 editor.mapinfo = 地圖資訊
editor.author = 作者: editor.author = 作者:
editor.description = 描述: editor.description = 描述:
editor.nodescription = A map must have a description of at least 4 characters before being published.
editor.waves = 波次: editor.waves = 波次:
editor.rules = 規則: editor.rules = 規則:
editor.generation = Generation: editor.generation = Generation:
editor.ingame = 在遊戲中編輯 editor.ingame = 在遊戲中編輯
editor.publish.workshop = Publish On Workshop
editor.newmap = New Map editor.newmap = New Map
workshop = Workshop
waves.title = 波次 waves.title = 波次
waves.remove = 移除 waves.remove = 移除
waves.never = 〈從來沒有〉 waves.never = 〈從來沒有〉
@@ -208,6 +246,7 @@ waves.invalid = 剪貼板中的波次無效。
waves.copied = 波次已被複製。 waves.copied = 波次已被複製。
waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout. waves.none = No enemies defined.\nNote that empty wave layouts will automatically be replaced with the default layout.
editor.default = [LIGHT_GRAY]〈默認〉 editor.default = [LIGHT_GRAY]〈默認〉
details = Details...
edit = 編輯…… edit = 編輯……
editor.name = 名稱: editor.name = 名稱:
editor.spawn = 重生單位 editor.spawn = 重生單位
@@ -217,6 +256,7 @@ editor.errorload = 加載文件時出錯:\n[accent]{0}
editor.errorsave = 保存文件時出錯:\n[accent]{0} editor.errorsave = 保存文件時出錯:\n[accent]{0}
editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔請使用編輯器中的「匯入地形圖像檔」按鈕。 editor.errorimage = 這是一個圖像檔,而不是地圖。不要更改副檔名使它可用。\n\n如果要匯入地形圖像檔請使用編輯器中的「匯入地形圖像檔」按鈕。
editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。 editor.errorlegacy = 此地圖太舊,並使用不支持的舊地圖格式。
editor.errornot = This is not a map file.
editor.errorheader = 此地圖檔案無效或已損壞。 editor.errorheader = 此地圖檔案無效或已損壞。
editor.errorname = 地圖沒有定義名稱。 editor.errorname = 地圖沒有定義名稱。
editor.update = 更新 editor.update = 更新
@@ -249,6 +289,7 @@ editor.resizemap = 調整地圖大小
editor.mapname = 地圖名稱: editor.mapname = 地圖名稱:
editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。 editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖? editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.exists = A map with this name already exists.
editor.selectmap = 選取要載入的地圖: editor.selectmap = 選取要載入的地圖:
toolmode.replace = Replace toolmode.replace = Replace
toolmode.replace.description = Draws only on solid blocks. toolmode.replace.description = Draws only on solid blocks.
@@ -328,6 +369,7 @@ launch.skip.confirm = If you skip now, you will not be able to launch until late
uncover = 揭露 uncover = 揭露
configure = 配置裝載 configure = 配置裝載
configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。 configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
configure.invalid = Amount must be a number between 0 and {0}.
zone.unlocked = [LIGHT_GRAY]{0}已解鎖。 zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
zone.requirement.complete = 到達波次{0}\n滿足{1}區域要求。 zone.requirement.complete = 到達波次{0}\n滿足{1}區域要求。
zone.config.complete = 到達波次{0}\n裝載配置已解鎖。 zone.config.complete = 到達波次{0}\n裝載配置已解鎖。
@@ -376,6 +418,7 @@ zone.fungalPass.description = A transition area between high mountains and lower
zone.impact0078.description = <insert description here> zone.impact0078.description = <insert description here>
zone.crags.description = <insert description here> zone.crags.description = <insert description here>
settings.language = 語言 settings.language = 語言
settings.data = Game Data
settings.reset = 重設為預設設定 settings.reset = 重設為預設設定
settings.rebind = 重新綁定 settings.rebind = 重新綁定
settings.controls = 操作 settings.controls = 操作
@@ -423,6 +466,7 @@ blocks.boosteffect = 提升效應
blocks.maxunits = 最大活躍單位 blocks.maxunits = 最大活躍單位
blocks.health = 耐久度 blocks.health = 耐久度
blocks.buildtime = 建設時間 blocks.buildtime = 建設時間
blocks.buildcost = Build Cost
blocks.inaccuracy = 誤差 blocks.inaccuracy = 誤差
blocks.shots = 射擊數 blocks.shots = 射擊數
blocks.reload = 重裝彈藥 blocks.reload = 重裝彈藥
@@ -431,9 +475,11 @@ bar.drilltierreq = Better Drill Required
bar.drillspeed = 鑽頭速度:{0}/秒 bar.drillspeed = 鑽頭速度:{0}/秒
bar.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
bar.powerbalance = 能量變化:{0} bar.powerbalance = 能量變化:{0}
bar.powerstored = Stored: {0}/{1}
bar.poweramount = 能量:{0} bar.poweramount = 能量:{0}
bar.poweroutput = 能量輸出:{0} bar.poweroutput = 能量輸出:{0}
bar.items = 物品:{0} bar.items = 物品:{0}
bar.capacity = Capacity: {0}
bar.liquid = 液體 bar.liquid = 液體
bar.heat = bar.heat =
bar.power = 能量 bar.power = 能量
@@ -478,6 +524,7 @@ setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟)[]
setting.indicators.name = 盟友指標 setting.indicators.name = 盟友指標
setting.autotarget.name = 自動射擊 setting.autotarget.name = 自動射擊
setting.keyboard.name = Mouse+Keyboard Controls setting.keyboard.name = Mouse+Keyboard Controls
setting.touchscreen.name = Touchscreen Controls
setting.fpscap.name = 最大FPS setting.fpscap.name = 最大FPS
setting.fpscap.none = 没有 setting.fpscap.none = 没有
setting.fpscap.text = {0}FPS setting.fpscap.text = {0}FPS
@@ -507,6 +554,8 @@ setting.mutemusic.name = 靜音
setting.sfxvol.name = 音效音量 setting.sfxvol.name = 音效音量
setting.mutesound.name = 靜音 setting.mutesound.name = 靜音
setting.crashreport.name = 發送匿名崩潰報告 setting.crashreport.name = 發送匿名崩潰報告
setting.savecreate.name = Auto-Create Saves
setting.publichost.name = Public Game Visibility
setting.chatopacity.name = 聊天框不透明度 setting.chatopacity.name = 聊天框不透明度
setting.playerchat.name = 在遊戲中顯示聊天框 setting.playerchat.name = 在遊戲中顯示聊天框
uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings... uiscale.reset = UI scale has been changed.\nPress "OK" to confirm this scale.\n[scarlet]Reverting and exiting in[accent] {0}[] settings...
@@ -518,8 +567,8 @@ category.general.name = 一般
category.view.name = 查看 category.view.name = 查看
category.multiplayer.name = 多人 category.multiplayer.name = 多人
command.attack = 攻擊 command.attack = 攻擊
command.rally = Rally
command.retreat = 撤退 command.retreat = 撤退
command.patrol = 巡邏
keybind.gridMode.name = 方塊選取 keybind.gridMode.name = 方塊選取
keybind.gridModeShift.name = 類別選取 keybind.gridModeShift.name = 類別選取
keybind.press = 按一下鍵…… keybind.press = 按一下鍵……
@@ -527,6 +576,7 @@ keybind.press.axis = 按一下軸心或鍵……
keybind.screenshot.name = 地圖截圖 keybind.screenshot.name = 地圖截圖
keybind.move_x.name = 水平移動 keybind.move_x.name = 水平移動
keybind.move_y.name = 垂直移動 keybind.move_y.name = 垂直移動
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = 選取 keybind.select.name = 選取
keybind.diagonal_placement.name = 對角線放置 keybind.diagonal_placement.name = 對角線放置
keybind.pick.name = 選擇方塊 keybind.pick.name = 選擇方塊
@@ -734,10 +784,13 @@ block.hail.name = 冰雹炮
block.lancer.name = 藍瑟炮 block.lancer.name = 藍瑟炮
block.conveyor.name = 輸送帶 block.conveyor.name = 輸送帶
block.titanium-conveyor.name = 鈦輸送帶 block.titanium-conveyor.name = 鈦輸送帶
block.armored-conveyor.name = Armored Conveyor
block.armored-conveyor.description = Moves items at the same speed as titanium conveyors, but possesses more armor. Does not accept inputs from the sides from anything but other conveyors.
block.junction.name = 樞紐 block.junction.name = 樞紐
block.router.name = 分配器 block.router.name = 分配器
block.distributor.name = 大型分配器 block.distributor.name = 大型分配器
block.sorter.name = 分類器 block.sorter.name = 分類器
block.message.name = Message
block.overflow-gate.name = 溢流器 block.overflow-gate.name = 溢流器
block.silicon-smelter.name = 煉矽廠 block.silicon-smelter.name = 煉矽廠
block.phase-weaver.name = 相織布編織器 block.phase-weaver.name = 相織布編織器
@@ -790,6 +843,7 @@ block.blast-mixer.name = 爆炸混合器
block.solar-panel.name = 太陽能板 block.solar-panel.name = 太陽能板
block.solar-panel-large.name = 大型太陽能板 block.solar-panel-large.name = 大型太陽能板
block.oil-extractor.name = 石油鑽井 block.oil-extractor.name = 石油鑽井
block.command-center.name = Command Center
block.draug-factory.name = Draug Miner Drone Factory block.draug-factory.name = Draug Miner Drone Factory
block.spirit-factory.name = 輕型無人機工廠 block.spirit-factory.name = 輕型無人機工廠
block.phantom-factory.name = 幻影無人機工廠 block.phantom-factory.name = 幻影無人機工廠
@@ -911,6 +965,7 @@ unit.eruptor.description = A heavy mech designed to take down structures. Fires
unit.wraith.description = 一種快速、打了就跑的攔截機。 unit.wraith.description = 一種快速、打了就跑的攔截機。
unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。 unit.ghoul.description = 一種重型的鋪蓋性的轟炸機。使用爆炸化合物或黃鐵礦作為彈藥。
unit.revenant.description = A heavy, hovering missile array. unit.revenant.description = A heavy, hovering missile array.
block.message.description = Stores a message. Used for communication between allies.
block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite. block.graphite-press.description = Compresses chunks of coal into pure sheets of graphite.
block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently. block.multi-press.description = An upgraded version of the graphite press. Employs water and power to process coal quickly and efficiently.
block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。 block.silicon-smelter.description = 使用高純度焦炭還原沙子以生產矽。
@@ -1012,6 +1067,7 @@ block.ripple.description = 一種一次射出幾發子彈的大型火砲。
block.cyclone.description = 一種快速射擊的大型砲塔。 block.cyclone.description = 一種快速射擊的大型砲塔。
block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。 block.spectre.description = 一種一次射出兩顆強大的子彈的大型砲塔。
block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。 block.meltdown.description = 一種射出強大的遠程光束的大型砲塔。
block.command-center.description = Issues movement commands to allied units across the map.\nCauses units to patrol, attack an enemy core or retreat to the core/factory. When no enemy core is present, units will default to patrolling under the attack command.
block.draug-factory.description = Produces Draug mining drones. block.draug-factory.description = Produces Draug mining drones.
block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。 block.spirit-factory.description = 生產輕型無人機,用於開採礦石和修復方塊。
block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。 block.phantom-factory.description = 生產高級的無人機,比輕型無人機明顯更有效。

View File

@@ -1,4 +1,6 @@
Prosta4okua Prosta4okua
Felix Corvus
Vanguard
Timmeey86 Timmeey86
Epowerj Epowerj
Baltazár Radics Baltazár Radics
@@ -72,3 +74,8 @@ Dominik
Arkanic Arkanic
Potion Potion
Markus G Markus G
itskatt
Agent-Laevain
AzariasB
amrsoll
Draco

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