# Conflicts: # core/assets-raw/sprites/blocks/chainturret-icon.png # core/assets-raw/sprites/blocks/chainturret.png # core/assets-raw/sprites/blocks/titancannon-icon.png # core/assets-raw/sprites/blocks/titancannon.png # core/assets/sprites/sprites.atlas # core/assets/sprites/sprites.png # core/assets/version.properties # core/src/io/anuke/mindustry/entities/effect/TeslaOrb.java # core/src/io/anuke/mindustry/graphics/BlockRenderer.java # core/src/io/anuke/mindustry/input/InputHandler.java # core/src/io/anuke/mindustry/input/PlaceMode.java
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.
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Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
Windows
Running: gradlew.bat desktop:run
Building: gradlew.bat desktop:dist
Linux
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in the output JAR file should be in /desktop/build/libs/desktop-release.jar.



