* double newline fix hint.guardian * 13 changed lines mod.enabled mod.disabled status.burning.name status.freezing.name status.wet.name status.melting.name status.sapped.name status.spore-slowed.name status.tarred.name status.overclock.name status.shocked.name status.blasted.name status.unmoving.name * yon't * x'nt * Update bundle_ru.properties * 1 new, 1 changed New: stat.healing Changed: bullet.healpercent * Inverse trig logic functions See00ca247d0f* new v7 stuff, long list New: schematic.tags schematic.edittags schematic.addtag schematic.texttag schematic.icontag schematic.renametag schematic.tagdelconfirm schematic.tagexists tps guardian sector.changeicon status.electrified.name unsupported.environment stat.repairspeed ability.energyfield bar.strength rules.corecapture block.rhyolite.name block.repair-turret.name hint.blockInfo lenum.config laccess.progress unit.retusa.name unit.oxynoe.name unit.cyerce.name unit.aegires.name unit.navanax.name block.duct.name block.duct-router.name block.duct-bridge.name block.payload-propulsion-tower.name block.payload-void.name block.payload-source.name filter.option.rotate Changed: stat.repairtime bullet.pierce team.crux.name team.sharded.name item.titanium.description Deleted: quit.confirm.tutorial boss.health team.orange.name lenum.configure * Update bundle_ru.properties * 1 line changed unit.oxynoe.name * роутер-marshrutizator ibglish * 2 lines changed block.surge-wall.name block.surge-wall-large.name * 3 new, 2 changed New: stat.showinmap block.metal-floor-4.name block.metal-floor-5.name Changed: stat.affinities stat.opposites * undone the dumb * 1 new line filter.option.replacement * 1 new, 1 changed New: rules.polygoncoreprotection Changed: hint.respawn * Fixed outdated minke description unit.minke.description: "зажигательными" -> "артиллерийскими" * 3 new lines unit.tilessecond (ec59cb602c) lst.wait, lst.lookup (0949852758) * typo еденицы -> единицы Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
A sandbox tower defense game written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected phone, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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