* Made starting core position configurable and fixed tutorial sector core position * Refactored classes to use a public int interface and a GridPoint2 as internal storage * Battle missions now spawn the core at 50, 50 again * Default player cores are now created at the first spawnpoint * Manually fixed formatting which was not caught by auto formatter
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Linux
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
For Server Builds...
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.


