* Avoid ambiguity
When you see 'boost: 150%'
It can be 'increase the speed to 150%' or 'increase the speed to 250%'.
Maybe you will say that the colon has already avoided this ambiguity.
But you know there's always someone who ignores those things, and also translating 'boost' is hard with no 'x' to avoid ambiguity.
With a 'x', it will show 'Boost: x150%', which will never be thought as 250%.
* Update OverdriveProjector.java
When power is low, show 'low power: -{0}%';
When power is high, show 'boost: +{0}%'.
* Update bundle.properties
* Update bundle.properties
* Update OverdriveProjector.java
bugfix(perhaps)
* Update OverdriveProjector.java
what if
* Update OverdriveProjector.java
InTeReStInG
* Update OverdriveProjector.java
back to the past
* Update OverdriveProjector.java
Now using Math.max.
* Update bundle_bg.properties
* Update bundle_de.properties
* Update bundle_fr.properties
* Update bundle_hu.properties
* Update bundle_in_ID.properties
* Update bundle_ja.properties
* Update bundle_ko.properties
* Update bundle_pl.properties
* Update bundle_ro.properties
* Update bundle_ru.properties
* Update bundle_th.properties
* Update bundle_uk_UA.properties
* Update bundle_vi.properties
* Update bundle_zh_CN.properties
* Update bundle_zh_TW.properties
* Update OverdriveProjector.java
Maybe this is necessary.
* Update OverdriveProjector.java
The stats are '+50%' ,etc. now.
* Update OverdriveProjector.java
Necessary, because the previous one is strange.
2.5 does not make sense. 12.5 does.
A sandbox tower defense game written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have JDK 16 installed. Other JDK versions will not work. Open a terminal in the Mindustry directory and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected phone, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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