* 3 new, 1 deleted New: rules.unitcapvariable rules.unitcap laccess.color Deleted: lenum.color * 1 line changed rules.unitcap * 2 new, 1 deleted New: mods.initfailed setting.modcrashdisable.name Deleted: mods.alphainfo - Отключение модов после вылета на старте * Fixed #4715 * Content parser class discovery improvements * Use github build status (#4718) Why does this still use travis? It was ditched months ago * Make status colors the same (#4719) It bothers me ok * Better splash damage handling for small radii * Fixed #4729 * Uncap content names in resolution * Fixed UnitReq parsing * Fixed #4732 * Allow JSON mod content types from other class loaders * Better JSON null validation / Disable mods on startup crash * Logic tooltips on mobile devices w/ long-press * Add Survival and PvP servers (#4736) * Update servers_v6.json (#4735) add 1 more server for CxZx * arc * Balance tweaks * Fixing remaining typos\errors in bundle_fr (#4397) * Fixing remaining typos errors in bundle_fr There are some errors that had managed to get through the verification. Imma chase them down! * added logic hints and some typo fixes * Fixing 2 typos in bundle.properties L1548: Color statement affects every following draw operations. * smolfixes * Fixed "fix" in #4397 * [Bundle][RO] Update (#4725) * [Bundle][RO] Update This PR was tested in-game and is ready to merge at any time. Changelog: - New strings/changes up to commit1ef7ae7079- Typo fixes & various other improvements * Reducing confusion * Update bundle_ro.properties * Fixing typos and descriptions [bundle_es.properties] (#4727) * Fixing and descriptions [bundle_es.properties] * Forgot something * Update Logic Draw Hints (#4734) Wrapped up some previous logic hints, too. * german translation for build 125, full android translation (#4703) * update german translation to631e4d9eef* update android translation toe816f6110dwith regard to5ec5f1aa93* improve translation with ideas from others * update german steam discription toe86a3e9d09* update german translation to1ef7ae7079 (diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c)* changes from stuffyAI * cross-platform as suggested by stuffyAI * stuffyAI genau, hast recht Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com> Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com> * Update bundle_vi.properties (#4724) * Fixed mod crash disable setting name * Various fixes * Steam icon changes * arc * Update Vietnamese Translation. (#4660) * Update translation, fix some typo * About 150 lines to do left. * Typos fix #_1 * Typos fix + add trans * Update to lastest commit. * Base logic translation. * a lot of typo ... * some update from main bundle. * Add more logic hint. * translated recent update (#4742) * Move update function of resupply point 5x1 spaces back (#4746) * Remove stray spaces from accelerator (#4465) * 10 new lines graphicstype.clear graphicstype.color graphicstype.stroke graphicstype.line graphicstype.rect graphicstype.linerect graphicstype.poly graphicstype.linepoly graphicstype.triangle graphicstype.image * 1 line changed lenum.stop (typo) * 6 new lines logic.nounitbuild laccess.controller laccess.dead laccess.controlled laccess.commanded lenum.idle * 1 new line setting.doubletapmine.name * 2 new, 2 changed New: trace.times.joined trace.times.kicked Changed: unit.seconds unit.minutes * 1 line changed trace.times.joined * 1 new line mod.multiplayercompatable - quick commit before potential merge, might fix it later Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com> Co-authored-by: Anuken <arnukren@gmail.com> Co-authored-by: buthed010203 <naguiar010203@gmail.com> Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com> Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com> Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com> Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com> Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com> Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com> Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com> Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com> Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com> Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com> Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com> Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
A sandbox tower defense game written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have JDK 14 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected phone, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
![]() |
![]() |
|---|

