* 3 new, 1 deleted
New:
rules.unitcapvariable
rules.unitcap
laccess.color
Deleted:
lenum.color
* 1 line changed
rules.unitcap
* 2 new, 1 deleted
New:
mods.initfailed
setting.modcrashdisable.name
Deleted:
mods.alphainfo
-
Отключение модов после вылета на старте
* Fixed #4715
* Content parser class discovery improvements
* Use github build status (#4718)
Why does this still use travis? It was ditched months ago
* Make status colors the same (#4719)
It bothers me ok
* Better splash damage handling for small radii
* Fixed #4729
* Uncap content names in resolution
* Fixed UnitReq parsing
* Fixed #4732
* Allow JSON mod content types from other class loaders
* Better JSON null validation / Disable mods on startup crash
* Logic tooltips on mobile devices w/ long-press
* Add Survival and PvP servers (#4736)
* Update servers_v6.json (#4735)
add 1 more server for CxZx
* arc
* Balance tweaks
* Fixing remaining typos\errors in bundle_fr (#4397)
* Fixing remaining typos errors in bundle_fr
There are some errors that had managed to get through the verification. Imma chase them down!
* added logic hints and some typo fixes
* Fixing 2 typos in bundle.properties
L1548: Color statement affects every following draw operations.
* smolfixes
* Fixed "fix" in #4397
* [Bundle][RO] Update (#4725)
* [Bundle][RO] Update
This PR was tested in-game and is ready to merge at any time.
Changelog:
- New strings/changes up to commit 1ef7ae7079
- Typo fixes & various other improvements
* Reducing confusion
* Update bundle_ro.properties
* Fixing typos and descriptions [bundle_es.properties] (#4727)
* Fixing and descriptions [bundle_es.properties]
* Forgot something
* Update Logic Draw Hints (#4734)
Wrapped up some previous logic hints, too.
* german translation for build 125, full android translation (#4703)
* update german translation to https://github.com/Anuken/Mindustry/commit/631e4d9eefca8b94de4fc52e57387b2c2f4ffecf
* update android translation to https://github.com/Anuken/Mindustry/commit/e816f6110de6ec9638b5a6be8a9710bdc49f5f4d
with regard to https://github.com/Anuken/Mindustry/commit/5ec5f1aa93dcac5c813027b23379f529dbf69e3d
* improve translation with ideas from others
* update german steam discription to https://github.com/Anuken/Mindustry/commit/e86a3e9d09d0f41a651d5e66403ea48c70add048
* update german translation to https://github.com/Anuken/Mindustry/commit/1ef7ae70796beb4a28dee8f2c74b626d28348481#diff-5e346bcec4e8e1d545e035b1e438472bc51937398ac3e8e81308605ec82aea2c
* changes from stuffyAI
* cross-platform as suggested by stuffyAI
* stuffyAI
genau, hast recht
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
* Update bundle_vi.properties (#4724)
* Fixed mod crash disable setting name
* Various fixes
* Steam icon changes
* arc
* Update Vietnamese Translation. (#4660)
* Update translation, fix some typo
* About 150 lines to do left.
* Typos fix #_1
* Typos fix + add trans
* Update to lastest commit.
* Base logic translation.
* a lot of typo ...
* some update from main bundle.
* Add more logic hint.
* translated recent update (#4742)
* Move update function of resupply point 5x1 spaces back (#4746)
* Remove stray spaces from accelerator (#4465)
* 10 new lines
graphicstype.clear
graphicstype.color
graphicstype.stroke
graphicstype.line
graphicstype.rect
graphicstype.linerect
graphicstype.poly
graphicstype.linepoly
graphicstype.triangle
graphicstype.image
* 1 line changed
lenum.stop (typo)
* 6 new lines
logic.nounitbuild
laccess.controller
laccess.dead
laccess.controlled
laccess.commanded
lenum.idle
* 1 new line
setting.doubletapmine.name
* 2 new, 2 changed
New:
trace.times.joined
trace.times.kicked
Changed:
unit.seconds
unit.minutes
* 1 line changed
trace.times.joined
* 1 new line
mod.multiplayercompatable
-
quick commit before potential merge, might fix it later
Co-authored-by: Vanguard <55051135+XEN0PHIL@users.noreply.github.com>
Co-authored-by: Anuken <arnukren@gmail.com>
Co-authored-by: buthed010203 <naguiar010203@gmail.com>
Co-authored-by: Fatonndev <56699208+Fatonndev@users.noreply.github.com>
Co-authored-by: CxZxRainzz <78591136+CxZxRainzz@users.noreply.github.com>
Co-authored-by: Phinner <62483793+Phinner@users.noreply.github.com>
Co-authored-by: YellOw139 <70975516+YellOw139@users.noreply.github.com>
Co-authored-by: BlueThecno <69437358+BlueThecno@users.noreply.github.com>
Co-authored-by: 彭瑞暄 <raymondpeng0725@gmail.com>
Co-authored-by: Catchears <57631841+Catchears@users.noreply.github.com>
Co-authored-by: stuffyAI <59014072+stuffyAI@users.noreply.github.com>
Co-authored-by: Arnyyx <74717260+Arnyyx@users.noreply.github.com>
Co-authored-by: Ngọc Lam <33188123+NgLamVN@users.noreply.github.com>
Co-authored-by: Sharlotte <60801210+Sharlottes@users.noreply.github.com>
Co-authored-by: Patrick 'Quezler' Mounier <Quezler@me.com>
A sandbox tower defense game written in Java.
Contributing
See CONTRIBUTING.
Building
Bleeding-edge builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have JDK 14 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Sprite Packing: gradlew tools:pack
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Sprite Packing: ./gradlew tools:pack
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Android
- Install the Android SDK here. Make sure you're downloading the "Command line tools only", as Android Studio is not required.
- Set the
ANDROID_HOMEenvironment variable to point to your unzipped Android SDK directory. - Run
gradlew android:assembleDebug(or./gradlewif on linux/mac). This will create an unsigned APK inandroid/build/outputs/apk.
To debug the application on a connected phone, run gradlew android:installDebug android:run.
Troubleshooting
Permission Denied
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/Mindustry.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.
Feature Requests
Post feature requests and feedback here.
Downloads
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