* Added english descriptions for walls and doors * Added english descriptions for walls and doors * Added descriptions for projectors, mine and turrets * Added descriptions for transport blocks and two smelters * Added descriptions for crafters * Added descriptions for power-related items and containers * Added descriptions for drills and extractors * Added descriptions for ship/mech pads * Added/updated unit/factory descriptions * Added english descriptions for walls and doors * Added descriptions for projectors, mine and turrets * Added descriptions for transport blocks and two smelters * Added descriptions for crafters * Added descriptions for power-related items and containers * Added descriptions for drills and extractors * Added descriptions for ship/mech pads * Added/updated unit/factory descriptions * Added descriptions for liquids and related blocks. * Updated descriptions based on discord discussion. * Updated descriptions as requested by Anuken * Updated shock mine description
A pixelated sandbox tower defense game made using LibGDX. Winner of the GDL Metal Monstrosity Jam.
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions. First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Linux
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
For Server Builds...
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server' i.e. gradlew server:dist.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.


