Files
Mindustry/core/assets/shaders/cubemap.frag
summetdev a78faa57f3 Newlines
2020-10-27 21:36:02 +03:00

9 lines
130 B
GLSL

varying vec3 v_texCoords;
uniform samplerCube u_cubemap;
void main(){
gl_FragColor = textureCube(u_cubemap, v_texCoords);