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Mindustry/core/assets/shaders/default.frag
summetdev a78faa57f3 Newlines
2020-10-27 21:36:02 +03:00

10 lines
256 B
GLSL

varying lowp vec4 v_color;
varying lowp vec4 v_mix_color;
varying vec2 v_texCoords;
uniform sampler2D u_texture;
void main(){
vec4 c = texture2D(u_texture, v_texCoords);
gl_FragColor = v_color * mix(c, vec4(v_mix_color.rgb, c.a), v_mix_color.a);