* New waves and limited respawning option. Added ability to manipulate number of respawns per wave. Added option to hold counting for next wave until all enemies are destroyed * Critical bug fixed Fixed frozen wave timer when rules.waitForWaveToEnd was enabled * Requested changes * Missed Import * New custom game and custom rules screen RulePreset is now a Gamemode (because each of them has a different goal). New button under Gamemode selection which opens a dialog to modify rules of gamemode. Now without any mutually exclusive options * Requested changes * Applied some text sugestions * Wrong waveInProgress message displaying fixed * Unwanted text * Text changes * I broke git * Fixed chrash * More fixes New rule : manyCores; needed for sanbox mode * Visual fix * Requested changes #1 : small oversights * Moved respawning logic to Player and another imports cleanup * manyCores in now attackMode * UI changes * Given back waves to sandbox and integer input in custom rules * Renamed functions in CustomRulesScreen * SPACES... Actually one space...
A sandbox tower defense game written in Java.
Building
Bleeding-edge live builds are generated automatically for every commit. You can see them here.
If you'd rather compile on your own, follow these instructions.
First, make sure you have Java 8 and JDK 8 installed. Open a terminal in the root directory, cd to the Mindustry folder and run the following commands:
Windows
Running: gradlew desktop:run
Building: gradlew desktop:dist
Linux/Mac OS
Running: ./gradlew desktop:run
Building: ./gradlew desktop:dist
Server
Server builds are bundled with each released build (in Releases). If you'd rather compile on your own, replace 'desktop' with 'server', e.g. gradlew server:dist.
Troubleshooting
If the terminal returns Permission denied or Command not found on Mac/Linux, run chmod +x ./gradlew before running ./gradlew. This is a one-time procedure.
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in /desktop/build/libs/desktop-release.jar for desktop builds, and in /server/build/libs/server-release.jar for server builds.


