Files
Mindustry/core/src/mindustry/world/Tile.java
2023-08-07 12:53:19 -04:00

741 lines
22 KiB
Java

package mindustry.world;
import arc.*;
import arc.func.*;
import arc.math.*;
import arc.math.geom.*;
import arc.math.geom.QuadTree.*;
import arc.scene.ui.*;
import arc.scene.ui.layout.*;
import arc.struct.*;
import arc.util.*;
import mindustry.annotations.Annotations.*;
import mindustry.content.*;
import mindustry.game.EventType.*;
import mindustry.game.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
import mindustry.world.blocks.environment.*;
import static mindustry.Vars.*;
public class Tile implements Position, QuadTreeObject, Displayable{
private static final TileChangeEvent tileChange = new TileChangeEvent();
private static final TilePreChangeEvent preChange = new TilePreChangeEvent();
private static final ObjectSet<Building> tileSet = new ObjectSet<>();
/** Extra data for very specific blocks. */
public byte data;
/** Tile entity, usually null. */
public @Nullable Building build;
public short x, y;
protected Block block;
protected Floor floor;
protected Floor overlay;
protected boolean changing = false;
public Tile(int x, int y){
this.x = (short)x;
this.y = (short)y;
block = floor = overlay = (Floor)Blocks.air;
}
public Tile(int x, int y, Block floor, Block overlay, Block wall){
this.x = (short)x;
this.y = (short)y;
this.floor = (Floor)floor;
this.overlay = (Floor)overlay;
this.block = wall;
//update entity and create it if needed
changeBuild(Team.derelict, wall::newBuilding, 0);
changed();
}
public Tile(int x, int y, int floor, int overlay, int wall){
this(x, y, content.block(floor), content.block(overlay), content.block(wall));
}
/** Returns this tile's position as a packed point. */
public int pos(){
return Point2.pack(x, y);
}
/** @return this tile's position, packed to the world width - for use in width*height arrays. */
public int array(){
return x + y * world.tiles.width;
}
public byte relativeTo(Tile tile){
return relativeTo(tile.x, tile.y);
}
/** Return relative rotation to a coordinate. Returns -1 if the coordinate is not near this tile. */
public byte relativeTo(int cx, int cy){
if(x == cx && y == cy - 1) return 1;
if(x == cx && y == cy + 1) return 3;
if(x == cx - 1 && y == cy) return 0;
if(x == cx + 1 && y == cy) return 2;
return -1;
}
public static byte relativeTo(int x, int y, int cx, int cy){
if(x == cx && y == cy - 1) return 1;
if(x == cx && y == cy + 1) return 3;
if(x == cx - 1 && y == cy) return 0;
if(x == cx + 1 && y == cy) return 2;
return -1;
}
public static int relativeTo(float x, float y, float cx, float cy){
if(Math.abs(x - cx) > Math.abs(y - cy)){
if(x <= cx - 1) return 0;
if(x >= cx + 1) return 2;
}else{
if(y <= cy - 1) return 1;
if(y >= cy + 1) return 3;
}
return -1;
}
public byte absoluteRelativeTo(int cx, int cy){
//very straightforward for odd sizes
if(block.size % 2 == 1){
if(Math.abs(x - cx) > Math.abs(y - cy)){
if(x <= cx - 1) return 0;
if(x >= cx + 1) return 2;
}else{
if(y <= cy - 1) return 1;
if(y >= cy + 1) return 3;
}
}else{ //need offsets here
if(Math.abs(x - cx + 0.5f) > Math.abs(y - cy + 0.5f)){
if(x+0.5f <= cx - 1) return 0;
if(x+0.5f >= cx + 1) return 2;
}else{
if(y+0.5f <= cy - 1) return 1;
if(y+0.5f >= cy + 1) return 3;
}
}
return -1;
}
/**
* Returns the flammability of the tile. Used for fire calculations.
* Takes flammability of floor liquid into account.
*/
public float getFlammability(){
if(block == Blocks.air){
if(floor.liquidDrop != null) return floor.liquidDrop.flammability;
return 0;
}else if(build != null){
float result = 0f;
if(block.hasItems && build.items.total() > 0){
result += build.items.sum((item, amount) -> item.flammability * amount) / Math.max(block.itemCapacity, 1) * Mathf.clamp(block.itemCapacity / 2.4f, 1f, 3f);
}
if(block.hasLiquids){
result += build.liquids.sum((liquid, amount) -> liquid.flammability * amount / 1.6f) / Math.max(block.liquidCapacity, 1) * Mathf.clamp(block.liquidCapacity / 30f, 1f, 2f);
}
return result;
}
return 0;
}
public float worldx(){
return x * tilesize;
}
public float worldy(){
return y * tilesize;
}
public float drawx(){
return block().offset + worldx();
}
public float drawy(){
return block().offset + worldy();
}
public boolean isDarkened(){
return block.solid && ((!block.synthetic() && block.fillsTile) || block.checkForceDark(this));
}
public Floor floor(){
return floor;
}
public Block block(){
return block;
}
public Floor overlay(){
return overlay;
}
@SuppressWarnings("unchecked")
public <T extends Block> T cblock(){
return (T)block;
}
public Team team(){
return build == null ? Team.derelict : build.team;
}
/** Do not call unless you know what you are doing! This does not update the indexer! */
public void setTeam(Team team){
if(build != null){
build.team(team);
}
}
public boolean isCenter(){
return build == null || build.tile == this;
}
public int centerX(){
return build == null ? x : build.tile.x;
}
public int centerY(){
return build == null ? y : build.tile.y;
}
public int getTeamID(){
return team().id;
}
public void setBlock(Block type, Team team, int rotation){
setBlock(type, team, rotation, type::newBuilding);
}
public void setBlock(Block type, Team team, int rotation, Prov<Building> entityprov){
changing = true;
if(type.isStatic() || this.block.isStatic()){
recache();
recacheWall();
}
preChanged();
this.block = type;
changeBuild(team, entityprov, (byte)Mathf.mod(rotation, 4));
if(build != null){
build.team(team);
}
//set up multiblock
if(block.isMultiblock()){
int offset = -(block.size - 1) / 2;
Building entity = this.build;
Block block = this.block;
//two passes: first one clears, second one sets
for(int pass = 0; pass < 2; pass++){
for(int dx = 0; dx < block.size; dx++){
for(int dy = 0; dy < block.size; dy++){
int worldx = dx + offset + x;
int worldy = dy + offset + y;
if(!(worldx == x && worldy == y)){
Tile other = world.tile(worldx, worldy);
if(other != null){
if(pass == 0){
//first pass: delete existing blocks - this should automatically trigger removal if overlap exists
//TODO pointless setting air to air?
other.setBlock(Blocks.air);
}else{
//second pass: assign changed data
//assign entity and type to blocks, so they act as proxies for this one
other.build = entity;
other.block = block;
}
}
}
}
}
}
this.build = entity;
this.block = block;
}
changed();
changing = false;
}
public void setBlock(Block type, Team team){
setBlock(type, team, 0);
}
public void setBlock(Block type){
setBlock(type, Team.derelict, 0);
}
/** This resets the overlay! */
public void setFloor(Floor type){
this.floor = type;
this.overlay = (Floor)Blocks.air;
if(!headless && !world.isGenerating() && !isEditorTile()){
renderer.blocks.removeFloorIndex(this);
}
recache();
if(build != null){
build.onProximityUpdate();
}
}
public boolean isEditorTile(){
return false;
}
/** Sets the floor, preserving overlay.*/
public void setFloorUnder(Floor floor){
Block overlay = this.overlay;
setFloor(floor);
if(this.overlay != overlay){
setOverlay(overlay);
}
}
/** Sets the block to air. */
public void setAir(){
setBlock(Blocks.air);
}
public void circle(int radius, Intc2 cons){
Geometry.circle(x, y, world.width(), world.height(), radius, cons);
}
public void circle(int radius, Cons<Tile> cons){
circle(radius, (x, y) -> cons.get(world.rawTile(x, y)));
}
public void recacheWall(){
if(!headless && !world.isGenerating()){
renderer.blocks.recacheWall(this);
}
}
public void recache(){
if(!headless && !world.isGenerating()){
renderer.blocks.floor.recacheTile(this);
renderer.minimap.update(this);
renderer.blocks.invalidateTile(this);
renderer.blocks.addFloorIndex(this);
//update neighbor tiles as well
for(int i = 0; i < 8; i++){
Tile other = world.tile(x + Geometry.d8[i].x, y + Geometry.d8[i].y);
if(other != null){
renderer.blocks.floor.recacheTile(other);
}
}
}
}
public void remove(){
//this automatically removes multiblock references to this block
setBlock(Blocks.air);
}
/** remove()-s this tile, except it's synced across the network */
public void removeNet(){
Call.removeTile(this);
}
/** set()-s this tile, except it's synced across the network */
public void setNet(Block block){
Call.setTile(this, block, Team.derelict, 0);
}
/** set()-s this tile, except it's synced across the network */
public void setNet(Block block, Team team, int rotation){
Call.setTile(this, block, team, rotation);
}
/** set()-s this tile, except it's synced across the network */
public void setFloorNet(Block floor, Block overlay){
Call.setFloor(this, floor, overlay);
}
/** set()-s this tile, except it's synced across the network */
public void setFloorNet(Block floor){
setFloorNet(floor, Blocks.air);
}
/** set()-s this tile, except it's synced across the network */
public void setOverlayNet(Block overlay){
Call.setOverlay(this, overlay);
}
public short overlayID(){
return overlay.id;
}
public short blockID(){
return block.id;
}
public short floorID(){
return floor.id;
}
public void setOverlayID(short ore){
setOverlay(content.block(ore));
}
public void setOverlay(Block block){
this.overlay = (Floor)block;
recache();
if(!world.isGenerating() && build != null){
build.onProximityUpdate();
}
}
/** Sets the overlay without a recache. */
public void setOverlayQuiet(Block block){
this.overlay = (Floor)block;
}
public void clearOverlay(){
setOverlayID((short)0);
}
public boolean passable(){
return !((floor.solid && (block == Blocks.air || block.solidifes)) || (block.solid && (!block.destructible && !block.update)));
}
/** Whether this block was placed by a player/unit. */
public boolean synthetic(){
return block.update || block.destructible;
}
public boolean solid(){
return block.solid || floor.solid || (build != null && build.checkSolid());
}
public boolean breakable(){
return block.destructible || block.breakable || block.update;
}
/** @return whether the floor on this tile deals damage or can be drowned on. */
public boolean dangerous(){
return !block.solid && (floor.isDeep() || floor.damageTaken > 0);
}
/**
* Iterates through the list of all tiles linked to this multiblock, or just itself if it's not a multiblock.
* The result contains all linked tiles, including this tile itself.
*/
public void getLinkedTiles(Cons<Tile> cons){
if(block.isMultiblock()){
int size = block.size, o = block.sizeOffset;
for(int dx = 0; dx < size; dx++){
for(int dy = 0; dy < size; dy++){
Tile other = world.tile(x + dx + o, y + dy + o);
if(other != null) cons.get(other);
}
}
}else{
cons.get(this);
}
}
/**
* Returns the list of all tiles linked to this multiblock.
* This array contains all linked tiles, including this tile itself.
*/
public Seq<Tile> getLinkedTiles(Seq<Tile> tmpArray){
tmpArray.clear();
getLinkedTiles(tmpArray::add);
return tmpArray;
}
/**
* Returns the list of all tiles linked to this multiblock if it were this block.
* The result contains all linked tiles, including this tile itself.
*/
public Seq<Tile> getLinkedTilesAs(Block block, Seq<Tile> tmpArray){
tmpArray.clear();
getLinkedTilesAs(block, tmpArray::add);
return tmpArray;
}
/**
* Returns the list of all tiles linked to this multiblock if it were this block.
* The result contains all linked tiles, including this tile itself.
*/
public void getLinkedTilesAs(Block block, Cons<Tile> tmpArray){
if(block.isMultiblock()){
int size = block.size, o = block.sizeOffset;
for(int dx = 0; dx < size; dx++){
for(int dy = 0; dy < size; dy++){
Tile other = world.tile(x + dx + o, y + dy + o);
if(other != null) tmpArray.get(other);
}
}
}else{
tmpArray.get(this);
}
}
public Rect getHitbox(Rect rect){
return rect.setCentered(drawx(), drawy(), block.size * tilesize, block.size * tilesize);
}
public Rect getBounds(Rect rect){
return rect.set(x * tilesize - tilesize/2f, y * tilesize - tilesize/2f, tilesize, tilesize);
}
@Override
public void hitbox(Rect rect){
getHitbox(rect);
}
public @Nullable Tile nearby(Point2 relative){
return world.tile(x + relative.x, y + relative.y);
}
public @Nullable Tile nearby(int dx, int dy){
return world.tile(x + dx, y + dy);
}
public @Nullable Tile nearby(int rotation){
return switch(rotation){
case 0 -> world.tile(x + 1, y);
case 1 -> world.tile(x, y + 1);
case 2 -> world.tile(x - 1, y);
case 3 -> world.tile(x, y - 1);
default -> null;
};
}
public @Nullable Building nearbyBuild(int rotation){
return switch(rotation){
case 0 -> world.build(x + 1, y);
case 1 -> world.build(x, y + 1);
case 2 -> world.build(x - 1, y);
case 3 -> world.build(x, y - 1);
default -> null;
};
}
public boolean interactable(Team team){
return state.teams.canInteract(team, team());
}
public @Nullable Item drop(){
return overlay == Blocks.air || overlay.itemDrop == null ? floor.itemDrop : overlay.itemDrop;
}
public @Nullable Item wallDrop(){
return block.solid ?
block.itemDrop != null ? block.itemDrop :
overlay.wallOre && !block.synthetic() ? overlay.itemDrop :
null : null;
}
public int staticDarkness(){
return block.solid && block.fillsTile && !block.synthetic() ? data : 0;
}
/** @return whether this tile is solid for legged units */
public boolean legSolid(){
return staticDarkness() >= 2 || (floor.solid && block == Blocks.air);
}
/** @return true if these tiles are right next to each other. */
public boolean adjacentTo(Tile tile){
return relativeTo(tile) != -1;
}
protected void preChanged(){
firePreChanged();
if(build != null){
//only call removed() for the center block - this only gets called once.
build.onRemoved();
build.removeFromProximity();
//remove this tile's dangling entities
if(build.block.isMultiblock()){
int cx = build.tileX(), cy = build.tileY();
int size = build.block.size;
int offsetx = -(size - 1) / 2;
int offsety = -(size - 1) / 2;
for(int dx = 0; dx < size; dx++){
for(int dy = 0; dy < size; dy++){
Tile other = world.tile(cx + dx + offsetx, cy + dy + offsety);
if(other != null){
//reset entity and block *manually* - thus, preChanged() will not be called anywhere else, for multiblocks
if(other != this){ //do not remove own entity so it can be processed in changed()
//manually call pre-change event for other tile
other.firePreChanged();
other.build = null;
other.block = Blocks.air;
//manually call changed event
other.fireChanged();
}
}
}
}
}
}
}
protected void changeBuild(Team team, Prov<Building> entityprov, int rotation){
if(build != null){
int size = build.block.size;
build.remove();
build = null;
//update edge entities
tileSet.clear();
for(Point2 edge : Edges.getEdges(size)){
Building other = world.build(x + edge.x, y + edge.y);
if(other != null){
tileSet.add(other);
}
}
//update proximity, since multiblock was just removed
for(Building t : tileSet){
t.updateProximity();
}
}
if(block.hasBuilding()){
build = entityprov.get().init(this, team, block.update && !state.isEditor(), rotation);
}
}
protected void changed(){
if(!world.isGenerating()){
if(build != null){
build.updateProximity();
}else{
//since the entity won't update proximity for us, update proximity for all nearby tiles manually
for(Point2 p : Geometry.d4){
Building tile = world.build(x + p.x, y + p.y);
if(tile != null && !tile.tile.changing){
tile.onProximityUpdate();
}
}
}
}
fireChanged();
//recache when static block is added
if(block.isStatic()){
recache();
}
}
protected void fireChanged(){
if(!world.isGenerating()){
Events.fire(tileChange.set(this));
}
}
protected void firePreChanged(){
if(!world.isGenerating()){
Events.fire(preChange.set(this));
}
}
@Override
public void display(Table table){
Block toDisplay =
block.itemDrop != null ? block :
overlay.itemDrop != null || wallDrop() != null ? overlay :
floor;
table.table(t -> {
t.left();
t.add(new Image(toDisplay.getDisplayIcon(this))).scaling(Scaling.fit).size(8 * 4);
t.labelWrap(toDisplay.getDisplayName(this)).left().width(190f).padLeft(5);
}).growX().left();
}
@Override
public float getX(){
return drawx();
}
@Override
public float getY(){
return drawy();
}
@Override
public String toString(){
return floor.name + ":" + block.name + ":" + overlay + "[" + x + "," + y + "] " + "entity=" + (build == null ? "null" : (build.getClass().getSimpleName())) + ":" + team();
}
//remote utility methods
@Remote(called = Loc.server)
public static void setFloor(Tile tile, Block floor, Block overlay){
tile.setFloor(floor.asFloor());
tile.setOverlay(overlay);
}
@Remote(called = Loc.server)
public static void setOverlay(Tile tile, Block overlay){
tile.setOverlay(overlay);
}
@Remote(called = Loc.server)
public static void removeTile(Tile tile){
tile.remove();
}
@Remote(called = Loc.server)
public static void setTile(Tile tile, Block block, Team team, int rotation){
if(tile == null) return;
tile.setBlock(block, team, rotation);
}
@Remote(called = Loc.server)
public static void setTeam(Building build, Team team){
if(build != null){
build.changeTeam(team);
}
}
@Remote(called = Loc.server)
public static void buildDestroyed(Building build){
if(build == null) return;
build.killed();
}
@Remote
public static void buildHealthUpdate(IntSeq buildings){
for(int i = 0; i < buildings.size; i += 2){
int pos = buildings.items[i];
float health = Float.intBitsToFloat(buildings.items[i + 1]);
var build = world.build(pos);
if(build != null && build.health != health){
build.health = health;
indexer.notifyHealthChanged(build);
}
}
}
}