Files
Mindustry/core/assets/shaders/cubemap.frag
2020-03-29 19:39:29 -04:00

7 lines
129 B
GLSL

varying vec3 v_texCoords;
uniform samplerCube u_cubemap;
void main(){
gl_FragColor = textureCube(u_cubemap, v_texCoords);
}