mirror of
https://github.com/NickTheFox99/RaylibGame.git
synced 2026-06-28 09:55:11 -04:00
cleanup
This commit is contained in:
106
CMakeLists.txt
106
CMakeLists.txt
@@ -1,5 +1,6 @@
|
||||
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
|
||||
project(game C CXX)
|
||||
|
||||
# Generate compile_commands.json
|
||||
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
|
||||
|
||||
@@ -19,6 +20,7 @@ if(NOT raylib_FOUND) # If there's none, fetch and build raylib
|
||||
FetchContent_MakeAvailable(raylib)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
set(RAYLIB_CPP_VERSION "v5.5.0")
|
||||
find_package(raylib_cpp QUIET) # QUIET or REQUIRED
|
||||
if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib
|
||||
@@ -38,81 +40,19 @@ endif()
|
||||
# Our Project
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
<<<<<<< HEAD
|
||||
file(GLOB_RECURSE ASSET_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/*
|
||||
)
|
||||
|
||||
set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data)
|
||||
set(GENERATED_HEADERS "")
|
||||
|
||||
foreach(ASSET_FILE ${ASSET_FILES})
|
||||
# Get relative path from assets/
|
||||
file(RELATIVE_PATH REL_PATH
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets
|
||||
${ASSET_FILE}
|
||||
)
|
||||
|
||||
# Get just the filename
|
||||
get_filename_component(FILE_NAME ${ASSET_FILE} NAME)
|
||||
|
||||
# Get the subdirectory path
|
||||
get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY)
|
||||
|
||||
# Create output directory structure
|
||||
set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR})
|
||||
file(MAKE_DIRECTORY ${OUTPUT_DIR})
|
||||
|
||||
# Output file with full extension + .h
|
||||
set(OUTPUT_FILE ${OUTPUT_DIR}/${FILE_NAME}.h)
|
||||
|
||||
# Get the directory of the asset file for WORKING_DIRECTORY
|
||||
get_filename_component(ASSET_DIR ${ASSET_FILE} DIRECTORY)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUT_FILE}
|
||||
COMMAND xxd -i ${FILE_NAME} ${OUTPUT_FILE}
|
||||
DEPENDS ${ASSET_FILE}
|
||||
WORKING_DIRECTORY ${ASSET_DIR}
|
||||
COMMENT "Embedding ${REL_PATH}"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
list(APPEND GENERATED_HEADERS ${OUTPUT_FILE})
|
||||
endforeach()
|
||||
|
||||
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
|
||||
|
||||
# CHANGED: Use ${GENERATED_HEADERS} instead of GLOB
|
||||
# The files don't exist at configure time, so GLOB won't find them!
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS})
|
||||
|
||||
# Add data directory to include path
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${DATA_DIR})
|
||||
=======
|
||||
<<<<<<< Updated upstream
|
||||
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
|
||||
|
||||
file(GLOB_RECURSE PROJECTDATA data/*.h)
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTDATA})
|
||||
=======
|
||||
file(GLOB_RECURSE ASSET_FILES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets/*
|
||||
)
|
||||
# Generate header files from assets using xxd
|
||||
file(GLOB_RECURSE ASSET_FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/*)
|
||||
|
||||
set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data)
|
||||
set(GENERATED_HEADERS "")
|
||||
|
||||
foreach(ASSET_FILE ${ASSET_FILES})
|
||||
file(RELATIVE_PATH REL_PATH
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets
|
||||
${ASSET_FILE}
|
||||
)
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/assets
|
||||
${ASSET_FILE}
|
||||
)
|
||||
|
||||
get_filename_component(FILE_NAME ${ASSET_FILE} NAME)
|
||||
|
||||
get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY)
|
||||
|
||||
set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR})
|
||||
@@ -123,37 +63,41 @@ foreach(ASSET_FILE ${ASSET_FILES})
|
||||
get_filename_component(ASSET_DIR ${ASSET_FILE} DIRECTORY)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT ${OUTPUT_FILE}
|
||||
COMMAND xxd -i ${FILE_NAME} ${OUTPUT_FILE}
|
||||
DEPENDS ${ASSET_FILE}
|
||||
WORKING_DIRECTORY ${ASSET_DIR}
|
||||
COMMENT "Embedding ${REL_PATH}"
|
||||
VERBATIM
|
||||
)
|
||||
OUTPUT ${OUTPUT_FILE}
|
||||
COMMAND xxd -i ${FILE_NAME} ${OUTPUT_FILE}
|
||||
DEPENDS ${ASSET_FILE}
|
||||
WORKING_DIRECTORY ${ASSET_DIR}
|
||||
COMMENT "Embedding ${REL_PATH}"
|
||||
VERBATIM
|
||||
)
|
||||
|
||||
list(APPEND GENERATED_HEADERS ${OUTPUT_FILE})
|
||||
endforeach()
|
||||
|
||||
# Add source files
|
||||
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
|
||||
|
||||
# Add generated headers
|
||||
target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS})
|
||||
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${DATA_DIR})
|
||||
>>>>>>> Stashed changes
|
||||
>>>>>>> 4149042 (resolve conflicts)
|
||||
# Include directories
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE
|
||||
${DATA_DIR}
|
||||
${raylib_INCLUDE_DIRS}
|
||||
${raylib_cpp_INCLUDE_DIRS}
|
||||
)
|
||||
|
||||
#set(raylib_VERBOSE 1)
|
||||
# Link libraries
|
||||
target_link_libraries(${PROJECT_NAME} raylib raylib_cpp)
|
||||
target_include_directories(${PROJECT_NAME} PRIVATE ${raylib_INCLUDE_DIRS} ${raylib_cpp_INCLUDE_DIRS})
|
||||
|
||||
# Web Configurations
|
||||
if(${PLATFORM} STREQUAL "Web")
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file.
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
|
||||
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1 -s SINGLE_FILE=1 --shell-file ${CMAKE_SOURCE_DIR}/src/minshell.html")
|
||||
endif()
|
||||
|
||||
# Checks if OSX and links appropriate frameworks (Only required on MacOS)
|
||||
# macOS frameworks
|
||||
if(APPLE)
|
||||
target_link_libraries(${PROJECT_NAME} "-framework IOKit")
|
||||
target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
|
||||
|
||||
Reference in New Issue
Block a user