This commit is contained in:
maple
2025-11-06 23:21:13 +00:00
parent a93b47ebad
commit d572ad4231

View File

@@ -1,5 +1,6 @@
cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+ cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
project(game C CXX) project(game C CXX)
# Generate compile_commands.json # Generate compile_commands.json
set(CMAKE_EXPORT_COMPILE_COMMANDS ON) set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
@@ -19,6 +20,7 @@ if(NOT raylib_FOUND) # If there's none, fetch and build raylib
FetchContent_MakeAvailable(raylib) FetchContent_MakeAvailable(raylib)
endif() endif()
endif() endif()
set(RAYLIB_CPP_VERSION "v5.5.0") set(RAYLIB_CPP_VERSION "v5.5.0")
find_package(raylib_cpp QUIET) # QUIET or REQUIRED find_package(raylib_cpp QUIET) # QUIET or REQUIRED
if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib if(NOT raylib_cpp_FOUND) # If there's none, fetch and build raylib
@@ -38,69 +40,8 @@ endif()
# Our Project # Our Project
add_executable(${PROJECT_NAME}) add_executable(${PROJECT_NAME})
<<<<<<< HEAD # Generate header files from assets using xxd
file(GLOB_RECURSE ASSET_FILES file(GLOB_RECURSE ASSET_FILES ${CMAKE_CURRENT_SOURCE_DIR}/assets/*)
${CMAKE_CURRENT_SOURCE_DIR}/assets/*
)
set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data)
set(GENERATED_HEADERS "")
foreach(ASSET_FILE ${ASSET_FILES})
# Get relative path from assets/
file(RELATIVE_PATH REL_PATH
${CMAKE_CURRENT_SOURCE_DIR}/assets
${ASSET_FILE}
)
# Get just the filename
get_filename_component(FILE_NAME ${ASSET_FILE} NAME)
# Get the subdirectory path
get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY)
# Create output directory structure
set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR})
file(MAKE_DIRECTORY ${OUTPUT_DIR})
# Output file with full extension + .h
set(OUTPUT_FILE ${OUTPUT_DIR}/${FILE_NAME}.h)
# Get the directory of the asset file for WORKING_DIRECTORY
get_filename_component(ASSET_DIR ${ASSET_FILE} DIRECTORY)
add_custom_command(
OUTPUT ${OUTPUT_FILE}
COMMAND xxd -i ${FILE_NAME} ${OUTPUT_FILE}
DEPENDS ${ASSET_FILE}
WORKING_DIRECTORY ${ASSET_DIR}
COMMENT "Embedding ${REL_PATH}"
VERBATIM
)
list(APPEND GENERATED_HEADERS ${OUTPUT_FILE})
endforeach()
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
# CHANGED: Use ${GENERATED_HEADERS} instead of GLOB
# The files don't exist at configure time, so GLOB won't find them!
target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS})
# Add data directory to include path
target_include_directories(${PROJECT_NAME} PRIVATE ${DATA_DIR})
=======
<<<<<<< Updated upstream
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
file(GLOB_RECURSE PROJECTDATA data/*.h)
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTDATA})
=======
file(GLOB_RECURSE ASSET_FILES
${CMAKE_CURRENT_SOURCE_DIR}/assets/*
)
set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data) set(DATA_DIR ${CMAKE_CURRENT_SOURCE_DIR}/data)
set(GENERATED_HEADERS "") set(GENERATED_HEADERS "")
@@ -112,7 +53,6 @@ foreach(ASSET_FILE ${ASSET_FILES})
) )
get_filename_component(FILE_NAME ${ASSET_FILE} NAME) get_filename_component(FILE_NAME ${ASSET_FILE} NAME)
get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY) get_filename_component(SUB_DIR ${REL_PATH} DIRECTORY)
set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR}) set(OUTPUT_DIR ${DATA_DIR}/${SUB_DIR})
@@ -134,26 +74,30 @@ foreach(ASSET_FILE ${ASSET_FILES})
list(APPEND GENERATED_HEADERS ${OUTPUT_FILE}) list(APPEND GENERATED_HEADERS ${OUTPUT_FILE})
endforeach() endforeach()
# Add source files
file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp") file(GLOB_RECURSE PROJECTSOURCES "src/*.c" "src/*.cpp")
target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES}) target_sources(${PROJECT_NAME} PRIVATE ${PROJECTSOURCES})
# Add generated headers
target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS}) target_sources(${PROJECT_NAME} PRIVATE ${GENERATED_HEADERS})
target_include_directories(${PROJECT_NAME} PRIVATE ${DATA_DIR}) # Include directories
>>>>>>> Stashed changes target_include_directories(${PROJECT_NAME} PRIVATE
>>>>>>> 4149042 (resolve conflicts) ${DATA_DIR}
${raylib_INCLUDE_DIRS}
${raylib_cpp_INCLUDE_DIRS}
)
#set(raylib_VERBOSE 1) # Link libraries
target_link_libraries(${PROJECT_NAME} raylib raylib_cpp) target_link_libraries(${PROJECT_NAME} raylib raylib_cpp)
target_include_directories(${PROJECT_NAME} PRIVATE ${raylib_INCLUDE_DIRS} ${raylib_cpp_INCLUDE_DIRS})
# Web Configurations # Web Configurations
if(${PLATFORM} STREQUAL "Web") if(${PLATFORM} STREQUAL "Web")
set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html") # Tell Emscripten to build an example.html file. set_target_properties(${PROJECT_NAME} PROPERTIES SUFFIX ".html")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1 -s SINGLE_FILE=1 --shell-file ${CMAKE_SOURCE_DIR}/src/minshell.html") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 -s ASSERTIONS=1 -s WASM=1 -s ASYNCIFY -s GL_ENABLE_GET_PROC_ADDRESS=1 -s SINGLE_FILE=1 --shell-file ${CMAKE_SOURCE_DIR}/src/minshell.html")
endif() endif()
# Checks if OSX and links appropriate frameworks (Only required on MacOS) # macOS frameworks
if(APPLE) if(APPLE)
target_link_libraries(${PROJECT_NAME} "-framework IOKit") target_link_libraries(${PROJECT_NAME} "-framework IOKit")
target_link_libraries(${PROJECT_NAME} "-framework Cocoa") target_link_libraries(${PROJECT_NAME} "-framework Cocoa")