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Add attempt for Entity::GetComponent
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@@ -8,12 +8,9 @@ class Entity {
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public:
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template <typename CompT, typename... Args>
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Component *AddComponent(Args &&...args);
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template <typename CompT> Component *GetComponent();
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void Init();
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void Draw();
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void Update();
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void FixedUpdate();
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void Destroy();
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private:
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std::vector<std::unique_ptr<Component>> components;
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@@ -11,3 +11,10 @@ Component *Entity::AddComponent(Args &&...args) {
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components.push_back(std::make_unique(std::forward<Args>(args)...));
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return components.back().get();
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}
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template <typename CompT> Component *Entity::GetComponent() {
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for (const auto &comp_ptr : components) {
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if (auto *comp = dynamic_cast<CompT *>(comp_ptr.get()))
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return comp;
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}
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}
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