Update RRE_PreRelease.h
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@@ -145,13 +145,11 @@ typedef bool IsMoving; //is object moving
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//---------------------------------------------------------------------------------
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//Npc interactions
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//---------------------------------------------------------------------------------
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typedef struct Shop {
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bool IsShop; //is it a shop?
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bool IsShopOpen; //is the shop open?
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//set your own items idk anymore
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} Shop;
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//add shop here, old shop lowkey ass
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//--------------------------------------------------------------------------------
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//object interactions
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//object interactions (put in a struct)
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//--------------------------------------------------------------------------------
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typedef bool IsObjectHit; //is object hit
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typedef bool IsObjectDestroyed; //is object destroyed
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