init commit

This commit is contained in:
2026-01-21 21:22:22 -05:00
commit 1b0f1c9080
10 changed files with 114 additions and 0 deletions

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.editorconfig Normal file
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root = true
[*]
charset = utf-8

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.gitattributes vendored Normal file
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

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.gitignore vendored Normal file
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# Godot 4+ specific ignores
.godot/
/android/

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Node2d.cs Normal file
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using Godot;
using System;
public partial class Node2d : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}

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Node2d.cs.uid Normal file
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uid://dt1y3tjsxhn3q

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TSA.csproj Normal file
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<Project Sdk="Godot.NET.Sdk/4.5.1">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>

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TSA.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TSA", "TSA.csproj", "{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{DDB393D6-3F19-4BBA-9E12-758D69C66C3A}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal

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icon.svg Normal file
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Width:  |  Height:  |  Size: 995 B

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icon.svg.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bcc4liqds1j4t"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="TSA"
config/features=PackedStringArray("4.5", "C#", "Forward Plus")
config/icon="res://icon.svg"
[dotnet]
project/assembly_name="TSA"