Added player and a basic test level
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@@ -0,0 +1,75 @@
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[gd_resource type="VisualShader" load_steps=5 format=3 uid="uid://cqjsw6d71kkd2"]
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[sub_resource type="VisualShaderNodeColorParameter" id="VisualShaderNodeColorParameter_wwqby"]
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parameter_name = "hit_color"
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default_value_enabled = true
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default_value = Color(0.886654, 0, 0.166007, 1)
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[sub_resource type="VisualShaderNodeBooleanParameter" id="VisualShaderNodeBooleanParameter_12sdw"]
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parameter_name = "enabled"
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default_value_enabled = true
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[sub_resource type="VisualShaderNodeIf" id="VisualShaderNodeIf_bj1hx"]
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default_input_values = [0, 0.0, 1, 1.0, 2, 1e-05, 3, Vector3(0, 0, 0), 4, Vector3(0, 0, 0), 5, Vector3(0, 0, 0)]
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[sub_resource type="VisualShaderNodeInput" id="VisualShaderNodeInput_net7a"]
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input_name = "color"
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[resource]
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code = "shader_type canvas_item;
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render_mode blend_mix;
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uniform bool enabled = false;
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uniform vec4 hit_color : source_color = vec4(0.886654, 0.000000, 0.166007, 1.000000);
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void fragment() {
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// BooleanParameter:3
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bool n_out3p0 = enabled;
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// ColorParameter:2
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vec4 n_out2p0 = hit_color;
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// Input:5
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vec4 n_out5p0 = COLOR;
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vec3 n_out4p0;
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// If:4
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float n_in4p1 = 1.00000;
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float n_in4p2 = 0.00001;
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if(abs((n_out3p0 ? 1.0 : 0.0) - n_in4p1) < n_in4p2)
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{
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n_out4p0 = vec3(n_out2p0.xyz);
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}
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else if((n_out3p0 ? 1.0 : 0.0) < n_in4p1)
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{
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n_out4p0 = vec3(n_out5p0.xyz);
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}
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else
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{
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n_out4p0 = vec3(n_out5p0.xyz);
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}
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// Output:0
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COLOR.rgb = n_out4p0;
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}
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"
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mode = 1
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flags/light_only = false
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nodes/fragment/0/position = Vector2(320, 120)
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nodes/fragment/2/node = SubResource("VisualShaderNodeColorParameter_wwqby")
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nodes/fragment/2/position = Vector2(-420, 220)
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nodes/fragment/3/node = SubResource("VisualShaderNodeBooleanParameter_12sdw")
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nodes/fragment/3/position = Vector2(-380, -60)
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nodes/fragment/4/node = SubResource("VisualShaderNodeIf_bj1hx")
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nodes/fragment/4/position = Vector2(20, 140)
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nodes/fragment/5/node = SubResource("VisualShaderNodeInput_net7a")
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nodes/fragment/5/position = Vector2(-420, 480)
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nodes/fragment/connections = PackedInt32Array(3, 0, 4, 0, 2, 0, 4, 3, 4, 0, 0, 0, 5, 0, 4, 4, 5, 0, 4, 5)
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