remove node2d.cs
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using Godot;
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using System;
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public partial class Node2d : Node2D
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{
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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}
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@@ -1 +0,0 @@
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uid://dt1y3tjsxhn3q
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