Files
2026-video-game-project/AutoLoads/game_manager.gd

17 lines
341 B
GDScript

extends Node
var levels: Dictionary = {
"test1": "uid://dtkg88hfvln2d",
"test2": "uid://b1jbl6gvlvpvy"
}
func reset_level() -> void:
await get_tree().create_timer(1).timeout
get_tree().reload_current_scene()
func change_level(levelName: String) -> void:
print(levels[levelName])
get_tree().change_scene_to_file(levels[levelName])