added machine item slots so ican start building gameplay
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30
Objects/IItemSlot.tscn
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30
Objects/IItemSlot.tscn
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@@ -0,0 +1,30 @@
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[gd_scene format=3 uid="uid://qu5r32m0u141"]
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[ext_resource type="Script" uid="uid://b37g0a5iakh5v" path="res://Objects/Scripts/SItemSlot.gd" id="1_ge8hl"]
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[ext_resource type="Script" uid="uid://dlcok7eixbdfg" path="res://Objects/Scripts/IItemSlot.gd" id="1_jcrx8"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qfiyq"]
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transparency = 1
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albedo_color = Color(0, 1, 0, 0.25490198)
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[sub_resource type="BoxMesh" id="BoxMesh_qfiyq"]
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[sub_resource type="BoxShape3D" id="BoxShape3D_jcrx8"]
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[node name="IItemSlot" type="Node3D" unique_id=2108535834]
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script = ExtResource("1_ge8hl")
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[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=987230634]
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script = ExtResource("1_jcrx8")
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[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=175979558]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.18091178, 0, 0, 0)
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material_override = SubResource("StandardMaterial3D_qfiyq")
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mesh = SubResource("BoxMesh_qfiyq")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1181811379]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.18091178, 0, 0, 0)
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shape = SubResource("BoxShape3D_jcrx8")
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[node name="Sprite3D" type="Sprite3D" parent="." unique_id=159015325]
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transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0)
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