added machine item slots so ican start building gameplay

This commit is contained in:
2026-06-05 20:49:48 -05:00
parent 04f8bb7c2d
commit 0d39c2dfb4
874 changed files with 18068 additions and 18 deletions

File diff suppressed because one or more lines are too long

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vt 0.703125 0.28125
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vt 0.53125 0.9453125
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vt 0.78125 1
vt 0.53125 1
vt 0.78125 0.8671875
vt 0.78125 0.921875
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vt 0.78125 0.3515625
vt 0.78125 0.375
vt 0.53125 0.375
vt 0.53125 0.3515625
vt 0.25 0.359375
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vt 0.25 0.3359375
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View File

@@ -0,0 +1,25 @@
[remap]
importer="wavefront_obj"
importer_version=1
type="Mesh"
uid="uid://ccpw60ggypi3g"
path="res://.godot/imported/resourceIron.obj-fae39d9eed3a8ffff75331cc0c3794f3.mesh"
[deps]
files=["res://.godot/imported/resourceIron.obj-fae39d9eed3a8ffff75331cc0c3794f3.mesh"]
source_file="res://Assets/Models/resourceIron.obj"
dest_files=["res://.godot/imported/resourceIron.obj-fae39d9eed3a8ffff75331cc0c3794f3.mesh", "res://.godot/imported/resourceIron.obj-fae39d9eed3a8ffff75331cc0c3794f3.mesh"]
[params]
generate_tangents=true
generate_lods=true
generate_shadow_mesh=true
generate_lightmap_uv2=false
generate_lightmap_uv2_texel_size=0.2
scale_mesh=Vector3(1, 1, 1)
offset_mesh=Vector3(0, 0, 0)
force_disable_mesh_compression=false

View File

@@ -3,19 +3,21 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://bywcem8skp767"
path="res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.ctex"
path.s3tc="res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.s3tc.ctex"
path.etc2="res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.etc2.ctex"
metadata={
"vram_texture": false
"imported_formats": ["s3tc_bptc", "etc2_astc"],
"vram_texture": true
}
[deps]
source_file="res://Assets/textures/hammer.png"
dest_files=["res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.ctex"]
dest_files=["res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.s3tc.ctex", "res://.godot/imported/hammer.png-a6ce75ea254ee97c602e895e5c42fee5.etc2.ctex"]
[params]
compress/mode=0
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
@@ -23,7 +25,7 @@ compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
@@ -37,4 +39,4 @@ process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
detect_3d/compress_to=0

BIN
Assets/textures/iron.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 6.0 KiB

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://dqe51voq6dqnc"
path="res://.godot/imported/iron.png-70c2394127e6e7cb35ebee7323327e0d.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/textures/iron.png"
dest_files=["res://.godot/imported/iron.png-70c2394127e6e7cb35ebee7323327e0d.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

View File

@@ -1,3 +1,4 @@
extends Node
signal givePlayerItem(id:String)
signal removeFromSlot(slot:int)
signal removeHeldItem

View File

@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ItemData" format=3 uid="uid://0ijsy5ujklkr"]
[ext_resource type="Script" uid="uid://cjb16s8q73wkx" path="res://GameShit/PlayerController/Hotbar/ItemData.gd" id="1_vonxn"]
[ext_resource type="Texture2D" uid="uid://bcrb8esjinigi" path="res://Templates/coal.png" id="2_84k4e"]
[resource]
script = ExtResource("1_vonxn")
Name = "Coal"
ID = "base:coal"
texture = ExtResource("2_84k4e")
metadata/_custom_type_script = "uid://cjb16s8q73wkx"

View File

@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="ItemData" format=3 uid="uid://rtbdd6jsvxth"]
[ext_resource type="Script" uid="uid://cjb16s8q73wkx" path="res://GameShit/PlayerController/Hotbar/ItemData.gd" id="1_o3acf"]
[ext_resource type="Texture2D" uid="uid://baf35rlx38k64" path="res://Templates/ingot_dark.png" id="2_dm6g8"]
[resource]
script = ExtResource("1_o3acf")
ID = "base:iron_ingot"
texture = ExtResource("2_dm6g8")
metadata/_custom_type_script = "uid://cjb16s8q73wkx"

View File

@@ -0,0 +1,10 @@
[gd_resource type="Resource" script_class="ItemData" format=3 uid="uid://bylulldued5dk"]
[ext_resource type="Script" uid="uid://cjb16s8q73wkx" path="res://GameShit/PlayerController/Hotbar/ItemData.gd" id="1_plyu3"]
[ext_resource type="Texture2D" uid="uid://be57ssdg50kqm" path="res://Templates/Pill.png" id="2_x4v60"]
[resource]
script = ExtResource("1_plyu3")
ID = "base:raw_iron"
texture = ExtResource("2_x4v60")
metadata/_custom_type_script = "uid://cjb16s8q73wkx"

View File

@@ -0,0 +1,11 @@
[gd_resource type="Resource" script_class="ItemData" format=3 uid="uid://b2cpqvxwlk3ub"]
[ext_resource type="Script" uid="uid://cjb16s8q73wkx" path="res://GameShit/PlayerController/Hotbar/ItemData.gd" id="1_oy3om"]
[ext_resource type="Texture2D" uid="uid://djybyd6myepyf" path="res://Assets/textures/Dirt.png" id="2_y4hc2"]
[resource]
script = ExtResource("1_oy3om")
Name = "Smelting Machine"
ID = "base:smeltingMachine"
texture = ExtResource("2_y4hc2")
metadata/_custom_type_script = "uid://cjb16s8q73wkx"

Binary file not shown.

View File

@@ -64,7 +64,7 @@ func runCommand(message: String):
if (arg.begins_with("\"") and arg.ends_with("\"")) or (arg.begins_with("'") and arg.ends_with("'")):
arg = arg.substr(1, arg.length() - 2)
commandArgs.append(arg)
if commandArgs.size() > 0:
if commandArgs.size() > 0:
var command_name = commandArgs[0]
if Commands.has(command_name):
Commands[command_name].runCommand(commandArgs.slice(1))

View File

@@ -0,0 +1,21 @@
extends RayCast3D
# Keep track of what we were just looking at
var current_target: Object = null
func _physics_process(_delta: float) -> void:
if is_colliding():
var collider = get_collider()
if current_target != collider:
_clear_current_highlight()
current_target = collider
if current_target.has_method("startHighlight"):
current_target.startHighlight()
else:
_clear_current_highlight()
func _clear_current_highlight() -> void:
if current_target != null:
if current_target.has_method("stopHighlight"):
current_target.stopHighlight()
current_target = null

View File

@@ -0,0 +1 @@
uid://peb1cm1x2b2u

View File

@@ -56,7 +56,7 @@ func _input(event: InputEvent) -> void:
if is_left:
if event.pressed:
spawnObjectByID(MainGame.selectedBlockID, get_collision_point(), rot)
spawnObjectByID(MainGame.selectedBlockID, get_collision_point() + Vector3(0, 0.5, 0), rot)
if MainGame.currentHeldItemID == "base:hammer":
var is_left = event.button_index == MOUSE_BUTTON_LEFT
if is_left:

View File

@@ -8,6 +8,7 @@
[ext_resource type="PackedScene" uid="uid://cjdago36f5tk1" path="res://GameShit/PlayerController/Hotbar/HotbarSlot.tscn" id="7_eb4xd"]
[ext_resource type="Resource" uid="uid://ng8hm4a1u2ya" path="res://GameShit/PlayerController/Hotbar/MainBar.res" id="8_jteqg"]
[ext_resource type="PackedScene" uid="uid://bliihydr5ja7g" path="res://GameShit/PlayerController/ChatSystem/ChatBox.tscn" id="8_x05u2"]
[ext_resource type="Script" uid="uid://peb1cm1x2b2u" path="res://GameShit/PlayerController/ControllerSystem/Highlight.gd" id="9_dt52j"]
[sub_resource type="SphereMesh" id="SphereMesh_3mwrl"]
@@ -95,6 +96,12 @@ grow_horizontal = 1
pivot_offset = Vector2(0, 120)
metadata/_edit_use_anchors_ = true
[node name="HighlightRaycast" type="RayCast3D" parent="Camera3D" unique_id=1504301830]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, -4.371139e-08, -1, 0, 1, -4.371139e-08, 0, 0, -0.51586515)
target_position = Vector3(0, -4, 0)
script = ExtResource("9_dt52j")
[node name="CollisionShape3D" type="CollisionShape3D" parent="." unique_id=639269486]
transform = Transform3D(0.5, 0, 0, 0, 1, 0, 0, 0, 0.5, 0, 0, 0)
shape = SubResource("CapsuleShape3D_3mwrl")

View File

@@ -20,7 +20,7 @@ func updateHotbar(hotbar: HotbarResource):
MainGame.currentHeldItemID = item.ID
slotInstance.setItem(item, is_selected)
func givePlayerItem(ID:String, ):
func givePlayerItem(ID:String):
var segments = ID.split(":")
for index in hotbar.slots.size():
@@ -29,15 +29,17 @@ func givePlayerItem(ID:String, ):
hotbar.slots[index] = load("res://GameShit/ItemHandlers/{namespace}/{id}.tres".format({"namespace": segments[0], "id": segments[1]}))
updateHotbar(hotbar)
return
else:
print("there will be a UIThrowException call eventually but im too lazy to implement it rn")
print("UI.Command.give.InventoryFullException")
func removePlayerHeldItem():
hotbar.slots[MainGame.selectedSlot] = load("res://GameShit/ItemHandlers/base/air.tres")
updateHotbar(hotbar)
func _ready() -> void:
## connect the InventoryBus signal for the shit
InventoryBus.givePlayerItem.connect(givePlayerItem)
InventoryBus.removeHeldItem.connect(removePlayerHeldItem)
## throw in some default slots
if hotbar.slots.is_empty():

30
Objects/IItemSlot.tscn Normal file
View File

@@ -0,0 +1,30 @@
[gd_scene format=3 uid="uid://qu5r32m0u141"]
[ext_resource type="Script" uid="uid://b37g0a5iakh5v" path="res://Objects/Scripts/SItemSlot.gd" id="1_ge8hl"]
[ext_resource type="Script" uid="uid://dlcok7eixbdfg" path="res://Objects/Scripts/IItemSlot.gd" id="1_jcrx8"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_qfiyq"]
transparency = 1
albedo_color = Color(0, 1, 0, 0.25490198)
[sub_resource type="BoxMesh" id="BoxMesh_qfiyq"]
[sub_resource type="BoxShape3D" id="BoxShape3D_jcrx8"]
[node name="IItemSlot" type="Node3D" unique_id=2108535834]
script = ExtResource("1_ge8hl")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=987230634]
script = ExtResource("1_jcrx8")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=175979558]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.18091178, 0, 0, 0)
material_override = SubResource("StandardMaterial3D_qfiyq")
mesh = SubResource("BoxMesh_qfiyq")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=1181811379]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 0.18091178, 0, 0, 0)
shape = SubResource("BoxShape3D_jcrx8")
[node name="Sprite3D" type="Sprite3D" parent="." unique_id=159015325]
transform = Transform3D(5, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0)

View File

@@ -0,0 +1,47 @@
extends StaticBody3D
@export var isFirstPlace = true
func _ready() -> void:
initialize_material.call_deferred()
func initialize_material() -> void:
$MeshInstance3D.material_override = $MeshInstance3D.material_override.duplicate()
$MeshInstance3D.material_override.albedo_color = Color("00000041")
if isFirstPlace:
placeItem("base:air")
isFirstPlace = false
func startHighlight():
$MeshInstance3D.material_override.albedo_color = Color("00FF0041")
func stopHighlight():
$MeshInstance3D.material_override.albedo_color = Color("00000041")
func placeItem(ItemID: String):
var segments = ItemID.split(":")
var itemResource: ItemData = load("res://GameShit/ItemHandlers/{namespace}/{id}.tres".format({"namespace": segments[0], "id": segments[1]}))
if itemResource == null:
itemResource = load("res://GameShit/ItemHandlers/base/air.tres")
if "texture" in itemResource:
$"..".ItemTexture = itemResource.texture
$"..".ItemID = itemResource.ID
isFirstPlace = false
func removeItem():
$"..".ItemTexture = null
$"..".ItemID = "base:air"
func _interact_press(isRight):
if !isRight:
if $"..".ItemID == "base:air":
placeItem(MainGame.currentHeldItemID)
InventoryBus.removeHeldItem.emit()
elif isRight:
if $"..".ItemID != "base:air":
InventoryBus.givePlayerItem.emit($"..".ItemID)
removeItem()

View File

@@ -0,0 +1 @@
uid://dlcok7eixbdfg

View File

@@ -0,0 +1,28 @@
extends Node3D
signal removeItemS
signal placeItemS(ID: String)
@export_storage var ItemTexture: Texture2D:
set(value):
ItemTexture = value
update_visuals()
@export_storage var ItemID: String
func _ready() -> void:
update_visuals()
func update_visuals() -> void:
if has_node("Sprite3D"):
if ItemTexture != null:
$Sprite3D.texture = ItemTexture
$Sprite3D.pixel_size = 0.2 / ItemTexture.get_height()
else:
$Sprite3D.texture = null
func placeItem(ID: String):
$StaticBody3D.placeItem(ID)
func removeItem():
$StaticBody3D.removeItem()

View File

@@ -0,0 +1 @@
uid://b37g0a5iakh5v

View File

@@ -3,13 +3,16 @@ extends Node
func saveGameData(file_name: String):
var save_data = GameSaveResource.new()
var objects_container = get_node_or_null("/root/World/objects")
if objects_container:
for object in objects_container.get_children():
for child in object.get_children():
child.owner = object
# Recursively force ownership of ALL child structures to the root object
set_owner_recursive(object, object)
var packed_node = PackedScene.new()
if packed_node.pack(object) == OK:
save_data.stored_scenes.append(packed_node)
var player_node = get_node_or_null("/root/World/PlayerController")
if player_node:
var hotbar_control = player_node.get_node_or_null("Camera3D/CanvasLayer/HotBar")
@@ -20,11 +23,17 @@ func saveGameData(file_name: String):
var packed_player = PackedScene.new()
if packed_player.pack(player_node) == OK:
save_data.stored_player = packed_player
var full_path = "user://" + file_name
var save_result = ResourceSaver.save(save_data, full_path)
if save_result == OK:
print("Successfully saved all nodes and items to: ", full_path)
func set_owner_recursive(node: Node, root: Node):
if node != root:
node.owner = root
for child in node.get_children():
set_owner_recursive(child, root)
func loadGameData(file_name: String):
var full_path = "user://" + file_name

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