Files
Factory47/Objects/Scripts/SItemSlot.gd

29 lines
561 B
GDScript

extends Node3D
signal removeItemS
signal placeItemS(ID: String)
@export_storage var ItemTexture: Texture2D:
set(value):
ItemTexture = value
update_visuals()
@export_storage var ItemID: String
func _ready() -> void:
update_visuals()
func update_visuals() -> void:
if has_node("Sprite3D"):
if ItemTexture != null:
$Sprite3D.texture = ItemTexture
$Sprite3D.pixel_size = 0.2 / ItemTexture.get_height()
else:
$Sprite3D.texture = null
func placeItem(ID: String):
$StaticBody3D.placeItem(ID)
func removeItem():
$StaticBody3D.removeItem()