added machine item slots so ican start building gameplay

This commit is contained in:
2026-06-05 20:49:48 -05:00
parent 04f8bb7c2d
commit 0d39c2dfb4
874 changed files with 18068 additions and 18 deletions

View File

@@ -3,13 +3,16 @@ extends Node
func saveGameData(file_name: String):
var save_data = GameSaveResource.new()
var objects_container = get_node_or_null("/root/World/objects")
if objects_container:
for object in objects_container.get_children():
for child in object.get_children():
child.owner = object
# Recursively force ownership of ALL child structures to the root object
set_owner_recursive(object, object)
var packed_node = PackedScene.new()
if packed_node.pack(object) == OK:
save_data.stored_scenes.append(packed_node)
var player_node = get_node_or_null("/root/World/PlayerController")
if player_node:
var hotbar_control = player_node.get_node_or_null("Camera3D/CanvasLayer/HotBar")
@@ -20,11 +23,17 @@ func saveGameData(file_name: String):
var packed_player = PackedScene.new()
if packed_player.pack(player_node) == OK:
save_data.stored_player = packed_player
var full_path = "user://" + file_name
var save_result = ResourceSaver.save(save_data, full_path)
if save_result == OK:
print("Successfully saved all nodes and items to: ", full_path)
func set_owner_recursive(node: Node, root: Node):
if node != root:
node.owner = root
for child in node.get_children():
set_owner_recursive(child, root)
func loadGameData(file_name: String):
var full_path = "user://" + file_name