added a small storage contianer, fixed the damn item slot (i relly think they are done now)
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@@ -3,6 +3,7 @@ extends Node3D
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signal removeItemS
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signal placeItemS(ID: String)
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# Simple export storage properties that Godot's PackedScene can easily serialize
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@export_storage var ItemTexture: Texture2D:
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set(value):
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ItemTexture = value
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@@ -19,7 +20,7 @@ func update_visuals() -> void:
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$Sprite3D.texture = ItemTexture
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$Sprite3D.pixel_size = 0.2 / ItemTexture.get_height()
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else:
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$Sprite3D.texture = null
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$Sprite3D.texture = null # This safely wipes the image when null is passed
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func placeItem(ID: String):
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$StaticBody3D.placeItem(ID)
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