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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GeometryJump
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{
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public static class Globals
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{
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public static string BasePath = Engine.IsEditorHint()
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? OS.GetExecutablePath().GetBaseDir()
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: ProjectSettings.GlobalizePath("res://");
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}
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}
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