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unknown committed 2026-09-17 15:25:38 -05:00
commit 41f6494eea
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root = true
[*]
charset = utf-8
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
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# Godot 4+ specific ignores
.godot/
/android/
.vs
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<Project Sdk="Godot.NET.Sdk/4.8.0-dev.3">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework Condition=" '$(GodotTargetPlatform)' == 'android' ">net9.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>
</PropertyGroup>
</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GeometryJump", "GeometryJump.csproj", "{00FAD1AC-B7CC-410B-A013-36BADFA62596}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
ExportDebug|Any CPU = ExportDebug|Any CPU
ExportRelease|Any CPU = ExportRelease|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.Debug|Any CPU.Build.0 = Debug|Any CPU
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.ExportDebug|Any CPU.ActiveCfg = ExportDebug|Any CPU
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.ExportDebug|Any CPU.Build.0 = ExportDebug|Any CPU
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.ExportRelease|Any CPU.ActiveCfg = ExportRelease|Any CPU
{00FAD1AC-B7CC-410B-A013-36BADFA62596}.ExportRelease|Any CPU.Build.0 = ExportRelease|Any CPU
EndGlobalSection
EndGlobal
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeometryJump
{
public static class Globals
{
public static string BasePath = Engine.IsEditorHint()
? OS.GetExecutablePath().GetBaseDir()
: ProjectSettings.GlobalizePath("res://");
}
}
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uid://bjcwhrf0f4oxx
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeometryJump.Level
{
public class LevelData
{
public string LevelName { get; set; }
public string LevelAuthor { get; set; }
public List<RenderPath> LevelRenderPaths { get; set; }
}
}
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uid://cgenx7eugs5nx
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeometryJump.Level
{
public class PathNode
{
public Color NodeColor { get; set; }
public float PosX { get; set; }
public float PosY { get; set; }
}
}
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uid://d1puwvn6e51hg
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GeometryJump.Level
{
public class RenderPath
{
public List<PathNode> Points { get; set; }
public List<int> Vertcies { get; set; }
}
}
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uid://b8krqxcdhp75j
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using Godot;
using System;
namespace GeometryJump.Player
{
public partial class Player : Node
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
}
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uid://mytie5f3pb12
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using GeometryJump;
using GeometryJump.Level;
using Godot;
using System;
using System.Collections.Generic;
using System.Text.Json;
public partial class Level : Node2D
{
public LevelData level = new LevelData
{
LevelName = "Test",
LevelAuthor = "Xtimhedi",
LevelRenderPaths = new List<RenderPath>
{
new RenderPath{
Points = new System.Collections.Generic.List<PathNode>
{
new PathNode { NodeColor = Colors.Red, PosX = 0, PosY = 0 },
new PathNode { NodeColor = Colors.Red, PosX = 10, PosY = 0 },
new PathNode { NodeColor = Colors.Red, PosX = 10, PosY = 10 },
},
Vertcies = new System.Collections.Generic.List<int> { 0, 1, 2 }
}
}
};
public override void _Ready()
{
SerializeLevel();
GD.Print(Globals.BasePath);
}
public void SerializeLevel()
{
var options = new JsonSerializerOptions { WriteIndented = true };
string jsonString = JsonSerializer.Serialize(level, options);
string savePath = Globals.BasePath.PathJoin("level.json");
using var file = FileAccess.Open(savePath, FileAccess.ModeFlags.Write);
if (file != null)
{
file.StoreString(jsonString);
}
else
{
GD.PrintErr($"Failed to open path: {savePath}. Error: {FileAccess.GetOpenError()}");
}
}
public void RenderLevel()
{
foreach (RenderPath rp in level.LevelRenderPaths)
{
// setup pathing
List<PathNode> nodes = rp.Points;
List<int> verts = rp.Vertcies;
foreach (int vert in verts)
{
PathNode curNode = nodes[vert];
if (curNode != null)
{
}
}
}
}
}
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uid://cw1toc1hcl5p5
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[gd_scene format=3 uid="uid://cgfk2vhdo4nbi"]
[ext_resource type="Script" uid="uid://cw1toc1hcl5p5" path="res://Renderer/Level.cs" id="1_u072b"]
[node name="Level" type="Node2D" unique_id=1624383015]
script = ExtResource("1_u072b")
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>

After

Width:  |  Height:  |  Size: 995 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://drgsvpjwqgqn3"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/high_quality_mode=0
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false
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{
"LevelName": "Test",
"LevelAuthor": "Xtimhedi",
"LevelRenderPath": {
"Points": [
{
"NodeColor": {
"R8": 255,
"G8": 0,
"B8": 0,
"A8": 255,
"H": 0,
"S": 1,
"V": 1,
"OkHslH": 0.08120528,
"OkHslS": 1,
"OkHslL": 0.56808466,
"Luminance": 0.2126
},
"PosX": 0,
"PosY": 0
},
{
"NodeColor": {
"R8": 255,
"G8": 0,
"B8": 0,
"A8": 255,
"H": 0,
"S": 1,
"V": 1,
"OkHslH": 0.08120528,
"OkHslS": 1,
"OkHslL": 0.56808466,
"Luminance": 0.2126
},
"PosX": 10,
"PosY": 0
},
{
"NodeColor": {
"R8": 255,
"G8": 0,
"B8": 0,
"A8": 255,
"H": 0,
"S": 1,
"V": 1,
"OkHslH": 0.08120528,
"OkHslS": 1,
"OkHslL": 0.56808466,
"Luminance": 0.2126
},
"PosX": 10,
"PosY": 10
}
],
"Vertcies": [
0,
1,
2
]
}
}
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="GeometryJump"
run/main_scene="uid://cgfk2vhdo4nbi"
config/features=PackedStringArray("4.8", "C#", "Forward Plus")
config/icon="res://icon.svg"
[display]
window/stretch/mode="canvas_items"
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="GeometryJump"
[input_devices]
joypads/ignore_joypad_on_unfocused_application=true
[physics]
3d/physics_engine="Jolt Physics"
[rendering]
rendering_device/driver.windows="d3d12"