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using Godot;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace GeometryJump.Level
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{
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public class PathNode
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{
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public Color NodeColor { get; set; }
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public float PosX { get; set; }
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public float PosY { get; set; }
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}
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}
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